content
stringlengths 5
1.05M
|
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local spinner = {}
-- Copied from github.com/EmmanuelOga/easing
-- This function was contributed by Kikito
local inOutQuad = function(t, b, c, d)
t = math.min(math.max(t, 0), 1)
t = t / d * 2
if t < 1 then
return c / 2 * t^2 + b
else
return -c / 2 * ((t - 1) * (t - 3) - 1) + b
end
end
spinner.new = function (r, width, speed, precision)
return {
time = 0,
radius = r + (width or 1)/2,
width = width or 1,
speed = speed or 1,
precision = precision or 100,
polygon = {},
update = spinner.update,
draw = spinner.draw,
}
end
local pi2 = math.pi * 2
spinner.update = function (self, dt)
self.time = (self.time + (dt * self.speed)) % 1
self.polygon = {}
local rotation = self.time * 270
local offset = self.radius * pi2
local off4 = offset/4
local dashoffset, plusrotate
local d = 0.5
if self.time > 0.5 then
local t = self.time - d
dashoffset = inOutQuad(t, off4, offset - off4, d)
plusrotate = inOutQuad(t, 135, 450 - 135, d)
else
local t = self.time
dashoffset = inOutQuad(t, offset, off4 - offset, d)
plusrotate = inOutQuad(t, 0, 135, d)
end
rotation = ((rotation + plusrotate) * math.pi / 180) % pi2
local start = rotation
local finish = rotation + ((offset - dashoffset) / self.radius) + 0.25
finish = finish < start and finish + pi2 or finish
local a = pi2 / self.precision
for i = 0, self.precision do
local ang = start + (a * i)
if ang < finish then
self.polygon[#self.polygon + 1] = self.radius * math.cos(ang)
self.polygon[#self.polygon + 1] = self.radius * math.sin(ang)
end
end
end
spinner.draw = function (self, x, y, r, sx, sy)
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.scale(sx, sy)
love.graphics.rotate((r or 0) - math.pi/2)
local _w = love.graphics.getLineWidth()
love.graphics.setLineWidth(self.width)
if self.polygon and #self.polygon > 4 and #self.polygon % 2 == 0 then
love.graphics.line(unpack(self.polygon))
end
love.graphics.setLineWidth(_w)
love.graphics.pop()
end
return spinner
|
--[[
LuCI - Lua Configuration Interface - dump1090 support
Copyright 2014 Álvaro Fernández Rojas <noltari@gmail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
m = Map("dump1090", "dump1090", translate("dump1090 is a Mode S decoder specifically designed for RTLSDR devices, here you can configure the settings."))
s = m:section(TypedSection, "dump1090", "")
s.addremove = true
s.anonymous = false
enable=s:option(Flag, "disabled", translate("Enabled"))
enable.enabled="0"
enable.disabled="1"
enable.default = "1"
enable.rmempty = false
respawn=s:option(Flag, "respawn", translate("Respawn"))
respawn.default = false
device_index=s:option(Value, "device_index", translate("RTL device index"))
device_index.rmempty = true
device_index.datatype = "uinteger"
gain=s:option(Value, "gain", translate("Gain (-10 for auto-gain)"))
gain.rmempty = true
gain.datatype = "integer"
enable_agc=s:option(Flag, "enable_agc", translate("Enable automatic gain control"))
enable_agc.default = false
freq=s:option(Value, "freq", translate("Frequency"))
freq.rmempty = true
freq.datatype = "uinteger"
ifile=s:option(Value, "ifile", translate("Data file"))
ifile.rmempty = true
ifile.datatype = "file"
raw=s:option(Flag, "raw", translate("Show only messages hex values"))
raw.default = false
net=s:option(Flag, "net", translate("Enable networking"))
modeac=s:option(Flag, "modeac", translate("Enable decoding of SSR Modes 3/A & 3/C"))
modeac.default = false
net_beast=s:option(Flag, "net_beast", translate("TCP raw output in Beast binary format"))
net_beast.default = false
net_only=s:option(Flag, "net_only", translate("Enable just networking, no RTL device or file used"))
net_only.default = false
net_bind_address=s:option(Value, "net_bind_address", translate("IP address to bind to"))
net_bind_address.rmempty = true
net_bind_address.datatype = "ipaddr"
net_http_port=s:option(Value, "net_http_port", translate("HTTP server port"))
net_http_port.rmempty = true
net_http_port.datatype = "port"
net_ri_port=s:option(Value, "net_ri_port", translate("TCP raw input listen port"))
net_ri_port.rmempty = true
net_ri_port.datatype = "port"
net_ro_port=s:option(Value, "net_ro_port", translate("TCP raw output listen port"))
net_ro_port.rmempty = true
net_ro_port.datatype = "port"
net_sbs_port=s:option(Value, "net_sbs_port", translate("TCP BaseStation output listen port"))
net_sbs_port.rmempty = true
net_sbs_port.datatype = "port"
net_bi_port=s:option(Value, "net_bi_port", translate("TCP Beast input listen port"))
net_bi_port.rmempty = true
net_bi_port.datatype = "port"
net_bo_port=s:option(Value, "net_bo_port", translate("TCP Beast output listen port"))
net_bo_port.rmempty = true
net_bo_port.datatype = "port"
net_ro_size=s:option(Value, "net_ro_size", translate("TCP raw output minimum size"))
net_ro_size.rmempty = true
net_ro_size.datatype = "uinteger"
net_ro_rate=s:option(Value, "net_ro_rate", translate("TCP raw output memory flush rate"))
net_ro_rate.rmempty = true
net_ro_rate.datatype = "uinteger"
net_heartbeat=s:option(Value, "net_heartbeat", translate("TCP heartbeat rate in seconds"))
net_heartbeat.rmempty = true
net_heartbeat.datatype = "uinteger"
net_buffer=s:option(Value, "net_buffer", translate("TCP buffer size 64Kb * (2^n)"))
net_buffer.rmempty = true
net_buffer.datatype = "uinteger"
lat=s:option(Value, "lat", translate("Reference/receiver latitude for surface posn"))
lat.rmempty = true
lat.datatype = "integer"
lon=s:option(Value, "lon", translate("Reference/receiver longitude for surface posn"))
lon.rmempty = true
lon.datatype = "integer"
fix=s:option(Flag, "fix", translate("Enable single-bits error correction using CRC"))
fix.default = false
no_fix=s:option(Flag, "no_fix", translate("Disable single-bits error correction using CRC"))
no_fix.default = false
no_crc_check=s:option(Flag, "no_crc_check", translate("Disable messages with broken CRC"))
no_crc_check.default = false
phase_enhance=s:option(Flag, "phase_enhance", translate("Enable phase enhancement"))
phase_enhance.default = false
agressive=s:option(Flag, "agressive", translate("More CPU for more messages"))
agressive.default = false
mlat=s:option(Flag, "mlat", translate("Display raw messages in Beast ascii mode"))
mlat.default = false
stats=s:option(Flag, "stats", translate("Print stats at exit"))
stats.default = false
stats_every=s:option(Value, "stats_every", translate("Show and reset stats every seconds"))
stats_every.rmempty = true
stats_every.datatype = "uinteger"
onlyaddr=s:option(Flag, "onlyaddr", translate("Show only ICAO addresses"))
onlyaddr.default = false
metric=s:option(Flag, "metric", translate("Use metric units"))
metric.default = false
snip=s:option(Flag, "snip", translate("Strip IQ file removing samples"))
snip.rmempty = true
snip.datatype = "uinteger"
debug_mode=s:option(Flag, "debug", translate("Debug mode flags"))
debug_mode.rmempty = true
ppm=s:option(Flag, "ppm", translate("Set receiver error in parts per million"))
ppm.rmempty = true
ppm.datatype = "uinteger"
return m
|
--[[
Tencent is pleased to support the open source community by making BK-CI 蓝鲸持续集成平台 available.
Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
BK-CI 蓝鲸持续集成平台 is licensed under the MIT license.
A copy of the MIT License is included in this file.
Terms of the MIT License:
---------------------------------------------------
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
config = {
env = "__BK_CI_ENV__",
static_dir = "__BK_CI_HOME__/frontend",
static_dir_gray = "__BK_CI_HOME__/frontend-gray",
docs_dir = "__BK_CI_HOME__/docs",
static_dir_codecc = "__BK_CODECC_HOME__/frontend",
http_schema = "__BK_HTTP_SCHEMA__", -- 蓝鲸PaaS平台访问协议 http or https, 如果有对接才配置修改,开源默认没对接
paas_host = "__BK_PAAS_FQDN__", -- 蓝鲸PaaS平台域名, 如果有对接才配置修改,开源默认没对接
paas_http_port = "__BK_PAAS_HTTPS_PORT__", -- 蓝鲸PaaS平台域名的端口, 如果有对接才配置修改,开源默认没对接
login_url = "__BK_CODECC_PAAS_LOGIN_URL__", -- 蓝鲸PaaS平台登录URL, 如果有对接才配置修改,开源默认没对接
service_name = "", -- 指定后台微服务名称,如果对接后端是boot-assembly的单体微服务,则该配置项为bk-ci, 否则请置空会自动路由相应微服务
allow_hosts = {
"__BK_CODECC_GATEWAY_CORS_ALLOW_LIST__"
},
allow_headers = "Authorization,Content-Type,withcredentials,credentials,Accept,Origin,User-Agent,Cache-Control,Keep-Alive,X-Requested-With,If-Modified-Since,X-CSRFToken,X-DEVOPS-PROJECT-ID,X-DEVOPS-TASK-ID,X-DEVOPS-TOKEN",
ns = {
ip = {
"__BK_CODECC_CONSUL_IP__"
},
port = __BK_CODECC_CONSUL_DNS_PORT__,
http_port = __BK_CODECC_CONSUL_HTTP_PORT__,
domain = "__BK_CODECC_CONSUL_DOMAIN__",
tag = "__BK_CODECC_CONSUL_DISCOVERY_TAG__",
suffix = "-__BK_CODECC_CONSUL_DISCOVERY_TAG__",
nodes_url = "/v1/catalog/nodes"
},
ns_gray = {
ip = {
"__BK_CODECC_CONSUL_GRAY_IP__"
},
port = __BK_CODECC_CONSUL_DNS_PORT__,
http_port = __BK_CODECC_CONSUL_PORT__,
domain = "__BK_CODECC_CONSUL_DOMAIN__",
tag = "__BK_CODECC_CONSUL_DISCOVERY_TAG__",
suffix = "-__BK_CODECC_CONSUL_DISCOVERY_TAG__",
nodes_url = "/v1/catalog/nodes"
},
ns_devnet = {
ip = {
"__BK_CODECC_CONSUL_DEVNET_IP__"
},
port = __BK_CODECC_CONSUL_DNS_PORT__,
http_port = __BK_CODECC_CONSUL_PORT__,
domain = "__BK_CODECC_CONSUL_DOMAIN__",
tag = "__BK_CODECC_CONSUL_DISCOVERY_TAG__",
suffix = "-__BK_CODECC_CONSUL_DISCOVERY_TAG__",
nodes_url = "/v1/catalog/nodes"
},
ns_devnet_gray = {
ip = {
"__BK_CODECC_CONSUL_DEVNET_GRAY_IP__"
},
port = __BK_CODECC_CONSUL_DNS_PORT__,
http_port = __BK_CODECC_CONSUL_PORT__,
domain = "__BK_CODECC_CONSUL_DOMAIN__",
tag = "__BK_CODECC_CONSUL_DISCOVERY_TAG__",
suffix = "-__BK_CODECC_CONSUL_DISCOVERY_TAG__",
nodes_url = "/v1/catalog/nodes"
},
redis = {
host = "__BK_CI_REDIS_HOST__",
port = __BK_CI_REDIS_PORT__,
pass = "__BK_CI_REDIS_PASSWORD__", -- redis 密码,没有密码的话,把这行注释掉
database = __BK_CI_REDIS_DB__, -- 默认选择db0
max_idle_time = 600000, -- 保留在连接池的时间
pool_size = 10 -- 连接池的大小
},
oauth = { -- 对接蓝鲸权限中心才需要的配置
ip = "__BK_SSM_HOST__",
env = "__BK_CI_IAM_ENV__",
port = "__BK_SSM_PORT__",
host = "__BK_SSM_HOST__",
url = "__BK_CI_GATEWAY_SSM_TOKEN_URL__", -- 接口路径
app_code = "__BK_CI_APP_CODE__",
app_secret = "__BK_CI_APP_TOKEN__",
}
}
require("init_common")
require("ip_whitelist")
|
----------------------------------------------------
-- global.lua - 全局变量
--
-- Author : Chunhui Ren <renchunhui2008@gmail.com>
-- License: MIT License
----------------------------------------------------
-- $HOME 系统环境变量
HOME = vim.fn.expand('$HOME')
-- 判断是否是 macOS
IS_MAC = vim.loop.os_uname().system == 'Darwin'
-- 判断是否是 Linux
IS_LINUX = vim.loop.os_uname().system == 'Linux'
|
local callingArguments = {...};
local Path = shell.dir().."/";
--wget run https://raw.githubusercontent.com/BHNowaru/ccirc/main/importer.lua
local names = {
["irc-client"] = true,
["irc-host"] = true,
["irc-server"] = true
}
if (callingArguments[1] == "-s") then-- -s for select
callingArguments = {table.unpack(callingArguments, 2)}
for i, v in pairs(callingArguments) do
if (names[i:lower()]) then
shell.run("rm", i..".lua");
local success = shell.run("wget", "https://raw.githubusercontent.com/BHNowaru/ccirc/main/" .. i .. ".lua", i..".lua")
if (not success) then
term.setTextColour(term.isColour and colours.red or colours.lightGray);
print("Could not install", tostring(i)..".lua.")
term.setTextColour(colours.white);
else
term.setTextColour(term.isColour and colours.lime or colours.white);
print("Successfully installed!")
term.setTextColour(colours.white);
end
end
end
else
for i, v in pairs(names) do
shell.run("rm", i..".lua");
local success = shell.run("wget", "https://raw.githubusercontent.com/BHNowaru/ccirc/main/" .. i .. ".lua", i..".lua")
if (not success) then
term.setTextColour(term.isColour and colours.red or colours.lightGray);
print("Could not install", tostring(i)..".lua.")
term.setTextColour(colours.white);
else
term.setTextColour(term.isColour and colours.lime or colours.white);
print("Successfully installed!")
term.setTextColour(colours.white);
end
end
end
|
---------------------------------------------------------------------------------------------------
-- Common module
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local actions = require("user_modules/sequences/actions")
local utils = require("user_modules/utils")
local constants = require('protocol_handler/ford_protocol_constants')
local atf_logger = require("atf_logger")
local message_dispatcher = require("message_dispatcher")
local consts = require("user_modules/consts")
--[[ Module ]]
local m = {}
m.streamFiles = {
[1] = "files/SampleVideo_5mb.mp4",
[2] = "files/MP3_4555kb.mp3"
}
m.streamingStatus = {
[1] = nil,
[2] = nil
}
m.tollerance = 500 --ms
m.ts = {}
m.seq = {
hmi = {},
app1 = {},
app2 = {}
}
actions.minTimeout = 1000
--[[ Proxy Functions ]]
m.start = actions.start
m.activateApp = actions.activateApp
m.app = actions.app
m.hmi = actions.hmi
m.mobile = actions.mobile
m.sdl = actions.sdl
m.run = actions.run
m.wait = actions.run.wait
m.color = consts.color
--[[ Common Functions ]]
function m.print(...) utils.cprint(m.color.magenta, ...) end
function m.printTable(...) utils.cprintTable(m.color.magenta, ...) end
function m.timestamp(pEventName, pConType)
m.ts[pEventName] = timestamp()
local function isExist(pArray, pItem)
for _, v in pairs(pArray) do
if v == pItem then return true end
end
return false
end
local function insert(pTable, pItem)
if not isExist(pTable, pItem) then table.insert(pTable, pItem) end
end
if pConType then
insert(m.seq[pConType], pEventName)
else
for k in pairs(m.seq) do
insert(m.seq[k], pEventName)
end
end
end
function m.log(...)
local str = "[" .. atf_logger.formated_time(true) .. "]"
for i, p in pairs({...}) do
local delimiter = "\t"
if i == 1 then delimiter = " " end
str = str .. delimiter .. p
end
utils.cprint(m.color.magenta, str)
end
function m.preconditions(pParamValues)
actions.preconditions()
if pParamValues and type(pParamValues) == "table" then
for p, v in pairs(pParamValues) do
utils.cprint(m.color.magenta, p, v)
m.sdl.setSDLIniParameter(p, v)
end
end
end
function m.postconditions()
for appId, v in pairs(m.streamingStatus) do
if v == true then
m.stopStreaming(appId)
end
end
actions.postconditions()
end
function m.startStreaming(pAppId, pServiceId)
local notName
local reqName
if pServiceId == 10 then
notName = "Navigation.OnAudioDataStreaming"
reqName = "Navigation.StartAudioStream"
elseif pServiceId == 11 then
notName = "Navigation.OnVideoDataStreaming"
reqName = "Navigation.StartStream"
end
m.mobile.getSession(pAppId):StartService(pServiceId)
:Do(function()
m.mobile.getSession(pAppId):StartStreaming(pServiceId, m.streamFiles[pAppId], 10000)
m.hmi.getConnection():ExpectNotification(notName, { available = true })
m.log("App " .. pAppId .." starts streaming ...")
m.streamingStatus[pAppId] = true
end)
m.hmi.getConnection():ExpectRequest(reqName, { appID = m.app.getHMIId(pAppId) })
:Do(function(_, data)
m.hmi.getConnection():SendResponse(data.id, data.method, "SUCCESS", { })
end)
end
function m.stopStreaming(pAppId)
if m.streamingStatus[pAppId] == true then
m.mobile.getSession(pAppId):StopStreaming(m.streamFiles[pAppId])
m.log("App " .. pAppId .. " stops streaming")
m.streamingStatus[pAppId] = false
else
utils.cprint(m.color.yellow, "Streaming is unable to stop since it's not started")
end
end
function m.registerApp(pAppId)
if not pAppId then pAppId = 1 end
local session = m.mobile.createSession(pAppId)
session:StartService(7)
:Do(function()
local corId = session:SendRPC("RegisterAppInterface", m.app.getParams(pAppId))
m.hmi.getConnection():ExpectNotification("BasicCommunication.OnAppRegistered")
:Do(function(_, d)
m.app.setHMIId(d.params.application.appID, pAppId)
end)
session:ExpectResponse(corId, { success = true, resultCode = "SUCCESS" })
function session:ExpectEndService(pServiceId)
local event = m.run.createEvent()
event.matches = function(_, data)
return data.frameType == constants.FRAME_TYPE.CONTROL_FRAME and
data.serviceType == pServiceId and
data.sessionId == self.sessionId and
data.frameInfo == constants.FRAME_INFO.END_SERVICE
end
return session:ExpectEvent(event, "End Service Event")
end
function session:SendEndServiceAck(pServiceId)
self:Send({
frameType = constants.FRAME_TYPE.CONTROL_FRAME,
serviceType = pServiceId,
frameInfo = constants.FRAME_INFO.END_SERVICE_ACK
})
end
end)
return session:ExpectNotification("OnHMIStatus", { hmiLevel = "NONE" })
end
function m.checkTimeout(pBaseParam, pVerifiedParam, pExpTS, pTollerance)
if not pTollerance then pTollerance = m.tollerance end
if m.ts[pBaseParam] then
if m.ts[pVerifiedParam] == nil then
m.run.fail(pVerifiedParam .. " is not received")
else
local delay = math.abs(m.ts[pVerifiedParam] - m.ts[pBaseParam])
if delay > pExpTS + pTollerance then
m.run.fail("Delay between `" .. pBaseParam .. "` and `" .. pVerifiedParam .. "` is too high, expected ~ "
.. pExpTS .. "ms(+" .. pTollerance .. "), actual " .. delay .. "ms")
end
if delay < pExpTS - pTollerance then
m.run.fail("Delay between `" .. pBaseParam .. "` and `" .. pVerifiedParam .. "` is too low, expected ~ "
.. pExpTS .. "ms(-" .. pTollerance .. "), actual " .. delay .. "ms")
end
end
end
end
function m.checkSequence(pConType, pExpSeq)
local function arraysEqual(pTbl1, pTbl2)
if #pTbl1 ~= #pTbl2 then return false end
for k in pairs(pTbl1) do
if pTbl1[k] ~= pTbl2[k] then return false end
end
return true
end
local seq = m.seq[pConType]
if not arraysEqual(pExpSeq, seq) then
m.run.fail("Expected sequence:\n" .. utils.tableToString(pExpSeq) .. "\nActual:\n" .. utils.tableToString(seq))
end
end
function m.deactivateApp(pAppId)
m.hmi.getConnection():SendNotification("BasicCommunication.OnAppDeactivated", { appID = m.app.getHMIId(pAppId) })
m.mobile.getSession(pAppId):ExpectNotification("OnHMIStatus",
{ hmiLevel = "LIMITED", videoStreamingState = "STREAMABLE" })
end
local FileStream_Orig = message_dispatcher.FileStream
function message_dispatcher.FileStream(...)
local stream = FileStream_Orig(...)
local frameSize = (constants.FRAME_SIZE["P" .. stream.version] - constants.PROTOCOL_HEADER_SIZE)
local chunkSize = (frameSize < stream.bandwidth) and frameSize or (stream.bandwidth)
local numberOfChunksPerSecond = 10 -- allow to send 10 chunks per 1 second
stream.chunksize = math.floor(chunkSize / numberOfChunksPerSecond + 0.5)
local GetMessage_Orig = stream.GetMessage
function stream:GetMessage(...)
local msg = GetMessage_Orig(self, ...)
return msg, 10
end
return stream
end
return m
|
require('level')
-- Apothecaries are learned men and women, who ground their knowledge in
-- a study of the elements. As a result, they gain intelligence as they
-- become more experienced.
local function apothecary_stat_gain_fn(creature_id, level)
if level == 1 then
identify_item_type(creature_id, CITEM_TYPE_POTION)
end
if level % 5 == 0 then
incr_int(creature_id, is_player(creature_id))
end
end
-- Set up the apothecary functions.
local apothecary_class_stat_fn = apothecary_stat_gain_fn
level.set_class_stat_gain_level_fn("apothecary", apothecary_class_stat_fn)
|
-- Both clientside and serverside initialize, do not edit!
if SERVER then AddCSLuaFile() end
local SHAREDCODE = 0
local CLIENTSIDECODE = 1
local SERVERSIDECODE = 2
local function includelua( file, realm )
if SERVER and realm ~= SERVERSIDECODE then print("AddCSLuaFile", file ) AddCSLuaFile( file ) end
if realm == SHAREDCODE or ( SERVER and realm == SERVERSIDECODE ) or ( CLIENT and realm == CLIENTSIDECODE ) then include( file ) end
end
local searchdir = "xdbot/clientsidecode/"
local files, dirs = file.Find( searchdir .. "*", "LUA" )
for enumerate, filename in pairs( files ) do
includelua( searchdir .. filename, CLIENTSIDECODE )
end
searchdir = "xdbot/serversidecode/"
files, dirs = file.Find( searchdir .. "*", "LUA" )
for enumerate, filename in pairs( files ) do
includelua( searchdir .. filename, SERVERSIDECODE )
end
searchdir = "xdbot/sharedcode/"
files, dirs = file.Find( searchdir .. "*", "LUA" )
for enumerate, filename in pairs( files ) do
includelua( searchdir .. filename, SHAREDCODE )
end
|
alert("stupid", "Some Stupid Title");
|
local PANEL = {}
function PANEL:Init()
self.IsMenuMessage = true
end
function PANEL:SetMessage(uid)
self.Message = impulse.MenuMessage.Data[uid]
self.Message.colour = ColorAlpha(self.Message.colour, 170)
self.desc = vgui.Create("DLabel", self)
self.desc:SetPos(50, 40)
self.desc:SetSize(self:GetWide() - 60, self:GetTall() - 20)
self.desc:SetFont(HIGH_RES("Impulse-Elements17-Shadow", "Impulse-Elements22-Shadow"))
self.desc:SetWrap(true)
self.desc:SetContentAlignment(7)
self.desc:SetText(self.Message.message)
self.close = vgui.Create("DImageButton", self)
self.close:SetPos(self:GetWide() - 30, 4)
self.close:SetSize(25, 25)
self.close:SetImage("impulse/icons/x-mark-128.png")
local panel = self
function self.close:DoClick()
panel:Remove()
if panel.OnClosed then
panel.OnClosed()
end
end
if self.Message.url then
self.url = vgui.Create("DLabel", self)
self.url:SetPos(50, self:GetTall() - 20)
self.url:SetTextColor(Color(0, 97, 175))
self.url:SetFont(HIGH_RES("Impulse-Elements17-Shadow", "Impulse-Elements22-Shadow"))
self.url:SetText(self.Message.urlText or "Find out more...")
self.url:SetURL(self.Message.url)
self.url:SetCursor("hand")
self.url:SetMouseInputEnabled(true)
self.url:SizeToContents()
self.url.url = self.Message.url
function self.url:DoClick()
gui.OpenURL(self.url)
end
end
end
local gradient = Material("vgui/gradient-l")
local icon = Material("impulse/icons/warning-128.png")
local bodyCol = Color(30, 30, 30, 190)
function PANEL:Paint(w,h)
surface.SetDrawColor(bodyCol)
surface.DrawRect(0, 0, w, h)
if self.Message then
surface.SetDrawColor(self.Message.colour)
surface.SetMaterial(gradient)
surface.DrawTexturedRect(0, 0, w, 32)
surface.SetDrawColor(ColorAlpha(self.Message.colour, 50))
surface.DrawRect(0, 0, w, 32)
draw.SimpleText(self.Message.title, HIGH_RES("Impulse-Elements22-Shadow", "Impulse-Elements23-Shadow"), 10, 16, nil, nil, TEXT_ALIGN_CENTER)
surface.SetMaterial(icon)
surface.SetDrawColor(color_white)
surface.DrawTexturedRect(5, 38, 36, 36)
end
end
vgui.Register("impulseMenuMessage", PANEL, "DPanel")
|
local _, core = ...;
local _G = _G;
local MonDKP = core.MonDKP;
local L = core.L;
function MonDKP:ToggleDKPModesWindow()
if core.IsOfficer == true then
if not core.ModesWindow then
core.ModesWindow = MonDKP:DKPModesFrame_Create();
-- Populate Tabs
MonDKP:DKPModes_Main()
MonDKP:DKPModes_Misc()
end
core.ModesWindow:SetShown(not core.ModesWindow:IsShown())
core.ModesWindow:SetFrameLevel(10)
if core.BiddingWindow then core.BiddingWindow:SetFrameLevel(6) end
if MonDKP.UIConfig then MonDKP.UIConfig:SetFrameLevel(2) end
else
MonDKP:Print(L["NOPERMISSION"])
end
end
function MonDKP:DKPModesFrame_Create()
local f = CreateFrame("Frame", "MonDKP_DKPModesFrame", UIParent);
local ActiveMode = MonDKP_DB.modes.mode;
local ActiveCostType = MonDKP_DB.modes.costvalue;
if not core.IsOfficer then
MonDKP:Print(L["NOPERMISSION"])
return
end
f:SetClampedToScreen(true)
f:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 300, -200);
f:SetSize(473, 598);
f:SetBackdrop( {
edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile.tga", tile = true, tileSize = 1, edgeSize = 2,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
});
f:SetBackdropColor(0,0,0,0.9);
f:SetBackdropBorderColor(1,1,1,0.5)
f:SetFrameStrata("DIALOG")
f:SetFrameLevel(5)
f:SetMovable(true);
f:EnableMouse(true);
f:RegisterForDrag("LeftButton");
f:SetScript("OnDragStart", f.StartMoving);
f:SetScript("OnDragStop", f.StopMovingOrSizing);
f:SetScript("OnMouseDown", function(self)
self:SetFrameLevel(10)
if core.BiddingWindow then core.BiddingWindow:SetFrameLevel(6) end
if MonDKP.UIConfig then MonDKP.UIConfig:SetFrameLevel(2) end
end)
tinsert(UISpecialFrames, f:GetName()); -- Sets frame to close on "Escape"
f.BG = f:CreateTexture(nil, "OVERLAY", nil);
f.BG:SetColorTexture(0, 0, 0, 1)
f.BG:SetPoint("TOPLEFT", f, "TOPLEFT", 2, -2);
f.BG:SetSize(475, 600);
f.BG:SetTexture("Interface\\AddOns\\MonolithDKP\\Media\\Textures\\menu-bg");
-- TabMenu ScrollFrame and ScrollBar
f.ScrollFrame = CreateFrame("ScrollFrame", nil, f);
f.ScrollFrame:ClearAllPoints();
f.ScrollFrame:SetPoint("TOPLEFT", f, "TOPLEFT", 4, -8);
f.ScrollFrame:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -3, 4);
f.ScrollFrame:SetClipsChildren(false);
f.ScrollFrame:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel);
f.ScrollFrame.ScrollBar = CreateFrame("Slider", nil, f.ScrollFrame, "UIPanelScrollBarTrimTemplate")
f.ScrollFrame.ScrollBar:ClearAllPoints();
f.ScrollFrame.ScrollBar:SetPoint("TOPLEFT", f.ScrollFrame, "TOPRIGHT", -20, -12);
f.ScrollFrame.ScrollBar:SetPoint("BOTTOMRIGHT", f.ScrollFrame, "BOTTOMRIGHT", -2, 15);
f.DKPModesMain, f.DKPModesMisc = MonDKP:SetTabs(f, 2, 475, 600, "Modes", "Misc");
tinsert(UISpecialFrames, f:GetName()); -- Sets frame to close on "Escape"
-- Close Button
f.closeContainer = CreateFrame("Frame", "MonDKModesWindowCloseButtonContainer", f)
f.closeContainer:SetPoint("CENTER", f, "TOPRIGHT", -4, 0)
f.closeContainer:SetBackdrop({
bgFile = "Textures\\white.blp", tile = true,
edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile.tga", tile = true, tileSize = 1, edgeSize = 3,
});
f.closeContainer:SetBackdropColor(0,0,0,0.9)
f.closeContainer:SetBackdropBorderColor(1,1,1,0.2)
f.closeContainer:SetSize(28, 28)
f.closeBtn = CreateFrame("Button", nil, f, "UIPanelCloseButton")
f.closeBtn:SetPoint("CENTER", f.closeContainer, "TOPRIGHT", -14, -14)
f:Hide()
f:SetScript("OnHide", function()
MonDKP_DB.modes.rolls.min = f.DKPModesMain.RollContainer.rollMin:GetNumber()
MonDKP_DB.modes.rolls.max = f.DKPModesMain.RollContainer.rollMax:GetNumber()
MonDKP_DB.modes.rolls.AddToMax = f.DKPModesMain.RollContainer.AddMax:GetNumber()
if (MonDKP_DB.modes.rolls.min > MonDKP_DB.modes.rolls.max and MonDKP_DB.modes.rolls.max ~= 0 and MonDKP_DB.modes.rolls.UserPerc == false) or (MonDKP_DB.modes.rolls.UsePerc and (MonDKP_DB.modes.rolls.min < 0 or MonDKP_DB.modes.rolls.max > 100 or MonDKP_DB.modes.rolls.min > MonDKP_DB.modes.rolls.max)) then
StaticPopupDialogs["NOTIFY_ROLLS"] = {
text = "|CFFFF0000"..L["WARNING"].."|r: "..L["INVALIDROLLPARAM"],
button1 = L["OK"],
timeout = 0,
whileDead = true,
hideOnEscape = true,
preferredIndex = 3,
}
StaticPopup_Show ("NOTIFY_ROLLS")
f:Show()
return;
end
end)
return f;
end
|
-- 必须有PROJECT和VERSION这两个信息
-- 这个DEMO需要V0003及以上的固件
PROJECT = "otademo"
VERSION = "1.0.0"
PROJECT_KEY = "01kgGFLlsfAabFuwJosS4surDNWOQCVH"
log.info("version", VERSION) -- 打印版本号,就能知道是否升级成功
local sys = require "sys"
-- 生成OTA的URL
-- local iot_url = "http://iot.nutz.cn/api/site/firmware_upgrade"
local iot_url = "http://iot.openluat.com/api/site/firmware_upgrade"
local ota_url = string.format("%s?project_key=%s&imei=%s&firmware_name=%s&version=%s",
iot_url,
PROJECT_KEY,
nbiot.imei(),
PROJECT .. "_" .. rtos.firmware(),
VERSION
)
log.info("ota", "url", ota_url)
sys.taskInit(function()
while 1 do
if socket.isReady() then
-- 联网后轮询
sys.wait(2000)
http.get(ota_url, {dw="/update.bin"}, function(code,headers,body)
if code == 200 then
-- 当且仅当服务器返回200时,升级文件下载成功
log.info("ota", "http ota ok!!", "reboot!!")
rtos.reboot()
else
log.info("ota", "resp", code, body)
end
end)
-- sys.wait(60*60*1000) -- 一小时检查一次
sys.wait(60*1000) -- 一小时检查一次
else
sys.wait(3000)
end
end
end)
-- 结尾总是这一句哦
sys.run()
|
JustTeleported = false
function DrawText3Ds(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
Citizen.CreateThread(function()
while true do
local inRange = false
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
for loc,_ in pairs(Config.Teleports) do
for k, v in pairs(Config.Teleports[loc]) do
local dist = #(pos - vector3(v.coords.x, v.coords.y, v.coords.z))
if dist < 2 then
inRange = true
DrawMarker(2, v.coords.x, v.coords.y, v.coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 255, 255, 255, 255, 0, 0, 0, 1, 0, 0, 0)
if dist < 1 then
DrawText3Ds(v.coords.x, v.coords.y, v.coords.z, v.drawText)
if IsControlJustReleased(0, 51) then
if k == 1 then
if v["AllowVehicle"] then
SetPedCoordsKeepVehicle(ped, Config.Teleports[loc][2].coords.x, Config.Teleports[loc][2].coords.y, Config.Teleports[loc][2].coords.z)
else
SetEntityCoords(ped, Config.Teleports[loc][2].coords.x, Config.Teleports[loc][2].coords.y, Config.Teleports[loc][2].coords.z)
end
if type(Config.Teleports[loc][2].coords) == "vector4" then
SetEntityHeading(ped, Config.Teleports[loc][2].coords.w)
end
elseif k == 2 then
if v["AllowVehicle"] then
SetPedCoordsKeepVehicle(ped, Config.Teleports[loc][1].coords.x, Config.Teleports[loc][1].coords.y, Config.Teleports[loc][1].coords.z)
else
SetEntityCoords(ped, Config.Teleports[loc][1].coords.x, Config.Teleports[loc][1].coords.y, Config.Teleports[loc][1].coords.z)
end
if type(Config.Teleports[loc][1].coords) == "vector4" then
SetEntityHeading(ped, Config.Teleports[loc][1].coords.w)
end
end
ResetTeleport()
end
end
end
end
end
if not inRange then
Citizen.Wait(1000)
end
Citizen.Wait(3)
end
end)
ResetTeleport = function()
SetTimeout(1000, function()
JustTeleported = false
end)
end
|
#! /usr/bin/lua
require( "common" )
Items = data( "items" )
-- this contains a memory dump that's been hit with
-- "od -t x1", had all the new lines/addresses removed and
-- then been trimmed to only include the relevant data
local DataPath = "monsters/carves.txt"
local sep =
{
blocks = 2,
monster = nil
}
local Schema =
{
-- anteka KO
{
blocks = 3,
type = "carve",
name = { hgg = "KO", },
monster = "Anteka"
},
sep,
-- steel ura back mining
{
blocks = 1,
type = "carve",
name = { hgg = "Tripped", },
monster = "Steel Uragaan"
},
sep,
-- dobo tail mining
{
blocks = 2,
type = "carve",
name = { hgg = "Tail Mine", },
monster = "Doboruberuku"
},
sep,
-- TODO: something to do with a living jin
-- Mega Thunderbug, Jinouga Pelt
{
blocks = 3,
type = "carve",
name = { hgg = "idk", },
monster = "Jinouga"
},
sep,
-- kelbi KO
{
blocks = 3,
type = "carve",
name = { hgg = "KO", },
monster = "Kelbi"
},
sep,
-- jhen's mouth
{
blocks = 2,
type = "carve",
name = { hgg = "Mouth", },
monster = "Jhen Mohran"
},
sep,
-- jhen back mining
{
blocks = 2,
type = "carve",
name = { hgg = "Back", },
monster = "Jhen Mohran"
},
sep,
-- regular ura back mining
{
blocks = 2,
type = "carve",
name = { hgg = "Tripped", },
monster = "Uragaan"
},
sep,
-- ice barroth's head
{
blocks = 1,
type = "carve",
name = { hgg = "Head", },
monster = "Ice Barroth"
},
sep,
-- regular barroth's head
{
blocks = 3,
type = "carve",
name = { hgg = "Head", },
monster = "Barroth"
},
sep,
-- bulldrome shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Bulldrome"
},
sep,
-- uka shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Ukanlos"
},
sep,
-- aka shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Akantor"
},
sep,
-- reg narga shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Nargacuga"
},
sep,
-- reg tigrex shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Tigrex"
},
sep,
-- ice agna shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Ice Agnaktor"
},
sep,
-- purple ludroth shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Purple Royal Ludroth"
},
sep,
-- steel ura shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Steel Uragaan"
},
sep,
-- ice barroth shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Ice Barroth"
},
sep,
-- sand barioth shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Sand Barioth"
},
sep,
-- thundr giggi shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Thunder Gigginox"
},
sep,
-- red peco shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Red Qurupeco"
},
-- no sep!
-- gagua golden eggs
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Gagua"
},
-- gagua normal eggs
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Gagua"
},
sep,
-- TODO: something to do with gagua
-- Gagua Dung, Herb, Insect Husk
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Gagua"
},
sep,
-- hapu shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Hapurubokka"
},
sep,
-- dobo shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Doboruberuku"
},
sep,
-- grt froggi shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Great Froggi"
},
sep,
-- ranguro shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Rangurotora"
},
sep,
-- uru shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Urukusu"
},
sep,
-- TODO: aoa fish eating?
-- Sushifish, Goldenfish
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Aoashira"
},
sep,
-- TODO: aoa honey eating?
-- Honey
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Aoashira"
},
sep,
-- aoa shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Aoashira"
},
sep,
-- jin shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Jinouga"
},
sep,
-- altaroth shiny
-- TODO: what colour?
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Altaroth"
},
sep,
-- altaroth shiny
-- TODO: what colour?
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Altaroth"
},
sep,
-- altaroth shiny
-- TODO: what colour?
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Altaroth"
},
sep,
-- altaroth shiny
-- TODO: what colour?
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Altaroth"
},
sep,
-- green narga shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Green Nargacuga"
},
sep,
-- melynx shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Melynx"
},
sep,
-- felyne shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Felyne"
},
sep,
-- black tigrex shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Black Tigrex"
},
sep,
-- black blos shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Black Diablos"
},
sep,
-- agna shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Agnaktor"
},
sep,
-- silver los shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Silver Rathalos"
},
sep,
-- ludroth shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Royal Ludroth"
},
sep,
-- gold ian shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Gold Rathian"
},
sep,
-- great baggi shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Great Baggi"
},
sep,
-- great jaggi shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Great Jaggi"
},
sep,
-- ura shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Uragaan"
},
sep,
-- barroth shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Barroth"
},
sep,
-- jho shiny
{
blocks = 1,
type = "shiny",
action = { hgg = "?", },
monster = "Deviljho"
},
sep,
-- blos shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Diablos"
},
sep,
-- barioth shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Barioth"
},
sep,
-- giggi shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Gigginox"
},
sep,
-- peco shiny
{
blocks = 3,
type = "shiny",
action = { hgg = "?", },
monster = "Qurupeco"
},
sep,
-- los shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Rathalos"
},
sep,
-- ian shiny
{
blocks = 2,
type = "shiny",
action = { hgg = "?", },
monster = "Rathian"
},
sep,
-- uka tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Ukanlos"
},
sep,
-- aka tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Akantor"
},
sep,
-- narga tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Nargacuga"
},
sep,
-- tigrex tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Tigrex"
},
sep,
-- ice agna tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Ice Agnaktor"
},
sep,
-- purple ludroth tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Purple Royal Ludroth"
},
sep,
-- steel ura tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Steel Uragaan"
},
sep,
-- ice barroth tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Ice Barroth"
},
sep,
-- sand barioth tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Sand Barioth"
},
sep,
-- dobo tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Doboruberuku"
},
sep,
-- ama tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Amatsumagatsuchi"
},
sep,
-- jin tail
{
blocks = 3,
type = "carve",
name = { hgg = "Tail", },
monster = "Jinouga"
},
sep,
-- green narga tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Green Nargacuga"
},
sep,
-- ala tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Alatreon"
},
sep,
-- black tigrex tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Black Tigrex"
},
sep,
-- black blos tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Black Diablos"
},
sep,
-- agna tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Agnaktor"
},
sep,
-- silver los tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Silver Rathalos"
},
sep,
-- royal ludroth tail
{
blocks = 3,
type = "carve",
name = { hgg = "Tail", },
monster = "Royal Ludroth"
},
sep,
-- gold ian tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Gold Rathian"
},
sep,
-- ura tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Uragaan"
},
sep,
-- barroth tail
{
blocks = 3,
type = "carve",
name = { hgg = "Tail", },
monster = "Barroth"
},
sep,
-- jho tail
{
blocks = 1,
type = "carve",
name = { hgg = "Tail", },
monster = "Deviljho"
},
sep,
-- blos tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Diablos"
},
sep,
-- barioth tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Barioth"
},
sep,
-- los tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Rathalos"
},
sep,
-- ian tail
{
blocks = 2,
type = "carve",
name = { hgg = "Tail", },
monster = "Rathian"
},
sep,
-- Zuwaroposu carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Zuwaroposu"
},
sep,
-- Anteka carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Anteka"
},
sep,
-- Bullfango carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Bullfango"
},
sep,
-- Bulldrome carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Bulldrome"
},
sep,
-- Ukanlos carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Ukanlos"
},
sep,
-- Akantor carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Akantor"
},
sep,
-- Nargacuga carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Nargacuga"
},
sep,
-- Tigrex carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Tigrex"
},
sep,
-- Ice Agnaktor carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Ice Agnaktor"
},
sep,
-- Purple Royal Ludroth carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Purple Royal Ludroth"
},
sep,
-- Steel Uragaan carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Steel Uragaan"
},
sep,
-- Ice Barroth carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Ice Barroth"
},
sep,
-- Sand Barioth carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Sand Barioth"
},
sep,
-- Thunder Gigginox carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Thunder Gigginox"
},
sep,
-- Red Qurupeco carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Red Qurupeco"
},
sep,
-- Gagua carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Gagua"
},
sep,
-- Zuwaroposu carves
-- yes, again...
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Zuwaroposu"
},
sep,
-- Froggi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Froggi"
},
sep,
-- Hapurubokka carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Hapurubokka"
},
sep,
-- Doboruberuku carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Doboruberuku"
},
sep,
-- Great Froggi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Great Froggi"
},
sep,
-- Rangurotora carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Rangurotora"
},
sep,
-- Urukusu carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Urukusu"
},
sep,
-- Aoashira carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Aoashira"
},
sep,
-- Amatsumagatsuchi carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Amatsumagatsuchi"
},
sep,
-- Jinouga carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Jinouga"
},
sep,
-- Bnahabra carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Bnahabra"
},
sep,
-- Bnahabra carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Bnahabra"
},
sep,
-- Bnahabra carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Bnahabra"
},
sep,
-- Bnahabra carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Bnahabra"
},
sep,
-- Kelbi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Kelbi"
},
sep,
-- Altaroth carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Altaroth"
},
sep,
-- Green Nargacuga carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Green Nargacuga"
},
sep,
-- Rhenoplos carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Rhenoplos"
},
sep,
-- Popo carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Popo"
},
sep,
-- Aptanoth carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Aptanoth"
},
sep,
-- Giggi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Giggi"
},
sep,
-- Jhen Mohran carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Jhen Mohran"
},
sep,
-- Alatreon carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Alatreon"
},
sep,
-- Black Tigrex carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Black Tigrex"
},
sep,
-- Delex carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Delex"
},
sep,
-- Uroktor carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Uroktor"
},
sep,
-- Black Diablos carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Black Diablos"
},
sep,
-- Agnaktor carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Agnaktor"
},
sep,
-- Silver Rathalos carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Silver Rathalos"
},
sep,
-- Ludroth carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Ludroth"
},
sep,
-- Royal Ludroth carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Royal Ludroth"
},
sep,
-- Gold Rathian carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Gold Rathian"
},
sep,
-- Great Baggi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Great Baggi"
},
sep,
-- Baggi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Baggi"
},
sep,
-- Great Jaggi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Great Jaggi"
},
sep,
-- Jaggia carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Jaggia"
},
sep,
-- Jaggi carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Jaggi"
},
sep,
-- Uragaan carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Uragaan"
},
sep,
-- Barroth carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Barroth"
},
sep,
-- Deviljho carves
{
blocks = 2,
type = "carve",
name = { hgg = "Body", },
monster = "Deviljho"
},
sep,
-- Diablos carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Diablos"
},
sep,
-- Barioth carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Barioth"
},
sep,
-- Gigginox carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Gigginox"
},
sep,
-- Qurupeco carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Qurupeco"
},
sep,
-- Rathalos carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Rathalos"
},
sep,
-- Rathian carves
{
blocks = 3,
type = "carve",
name = { hgg = "Body", },
monster = "Rathian"
},
}
local MonsterNames =
{
"Felyne",
"Melynx",
"Altaroth",
"Bnahabra",
"Delex",
"Kelbi",
"Aptanoth",
"Rhenoplos",
"Zuwaroposu",
"Anteka",
"Popo",
"Gagua",
"Jaggi",
"Jaggia",
"Great Jaggi",
"Baggi",
"Great Baggi",
"Froggi",
"Great Froggi",
"Qurupeco",
"Red Qurupeco",
"Bullfango",
"Bulldrome",
"Aoashira",
"Urukusu",
"Rangurotora",
"Barroth",
"Ice Barroth",
"Uragaan",
"Steel Uragaan",
"Doboruberuku",
"Deviljho",
"Ludroth",
"Royal Ludroth",
"Purple Royal Ludroth",
"Hapurubokka",
"Uroktor",
"Agnaktor",
"Ice Agnaktor",
"Rathian",
"Gold Rathian",
"Rathalos",
"Silver Rathalos",
"Giggi",
"Gigginox",
"Thunder Gigginox",
"Barioth",
"Sand Barioth",
"Nargacuga",
"Green Nargacuga",
"Diablos",
"Black Diablos",
"Tigrex",
"Black Tigrex",
"Akantor",
"Ukanlos",
"Jinouga",
"Jhen Mohran",
"Amatsumagatsuchi",
"Alatreon",
}
local function itemIdxFromId( id )
for idx, item in ipairs( Items ) do
if item.id == id then
return idx
end
end
assert( nil, "bad id: " .. id )
end
local function sortByChanceDesc( a, b )
return a.chance > b.chance
end
local function sortRanks( arr )
if arr.high then
table.sort( arr.high, sortByChanceDesc )
end
if arr.low then
table.sort( arr.low, sortByChanceDesc )
end
if arr.baby then
table.sort( arr.baby, sortByChanceDesc )
end
end
local function sortCarves( a, b )
if b.name.hgg == "Body" then
return false
end
if a.name.hgg == "Body" then
return true
end
if b.name.hgg == "Tail" then
return false
end
if a.name.hgg == "Tail" then
return true
end
return false
end
local Monsters = { }
local function monsterFromName( name )
for _, monster in ipairs( Monsters ) do
if monster.name.hgg == name then
return monster
end
end
assert( nil, "bad monster name: " .. name )
end
for _, name in ipairs( MonsterNames ) do
local monster =
{
name = { hgg = name },
}
table.insert( Monsters, monster )
end
local SchemaPos = 1
local Block = Schema[ SchemaPos ]
local NewPosIn = Block.blocks
local carveInfo = readFile( DataPath )
local monster = monsterFromName( Block.monster )
local curData
local curRank = "pre"
if Block.type == "carve" then
curData =
{
name = Block.name,
}
elseif Block.type == "shiny" then
curData =
{
action = Block.action,
}
else
assert( nil, "bad type: " .. Block.type )
end
-- the last block is ffffffff so don't bother with " ?"
carveInfo:gsub( ( "([%da-f][%da-f]) " ):rep( 4 ), function( b1, b2, b3, b4 )
if b1 == "ff" and b2 == "ff" and b3 == "ff" and b4 == "ff" then
if NewPosIn == 0 then
if monster then
sortRanks( curData )
if Block.type == "carve" then
if not monster.carves then
monster.carves = { }
end
table.insert( monster.carves, curData )
elseif Block.type == "shiny" then
if not monster.shinies then
monster.shinies = { }
end
table.insert( monster.shinies, curData )
end
end
SchemaPos = SchemaPos + 1
Block = Schema[ SchemaPos ]
NewPosIn = Block.blocks
if Block ~= sep then
monster = monsterFromName( Block.monster )
curRank = "pre"
if Block.type == "carve" then
curData =
{
name = Block.name,
}
elseif Block.type == "shiny" then
curData =
{
action = Block.action,
}
else
assert( nil, "bad type: " .. Block.type )
end
else
monster = nil
curData = { }
end
end
NewPosIn = NewPosIn - 1
if curRank == "pre" then
curRank = "high"
elseif curRank == "high" then
curRank = "low"
elseif curRank == "low" then
curRank = "baby"
else
--assert( nil, "bad rank: " .. curRank )
end
curData[ curRank ] = { }
return
end
local chance = tonumber( b1, 16 )
local count = tonumber( b2, 16 )
local itemId = tonumber( b4 .. b3, 16 )
table.insert( curData[ curRank ], { id = itemIdxFromId( itemId ), count = count, chance = chance } )
end )
sortRanks( curData )
if Block.type == "carve" then
if not monster.carves then
monster.carves = { }
end
table.insert( monster.carves, curData )
elseif Block.type == "shiny" then
if not monster.shinies then
monster.shinies = { }
end
table.insert( monster.shinies, curData )
end
for _, monster in ipairs( Monsters ) do
if monster.carves then
table.sort( monster.carves, sortCarves )
end
end
io.output( "../monsters.json" )
io.write( json.encode( Monsters ) )
print( "genCarveInfo: ok!" )
|
--[[ ============================================================================================================
Author: Rook
Date: February 23, 2015
Called when Power Word is cast. Applies an armor buff if cast on an ally, and an armor debuff if cast on an enemy.
================================================================================================================= ]]
LinkLuaModifier("modifier_invoker_retro_power_word_armor_debuff", "heroes/hero_invoker/invoker_retro_power_word.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_invoker_retro_power_word_armor_buff", "heroes/hero_invoker/invoker_retro_power_word.lua", LUA_MODIFIER_MOTION_NONE)
invoker_retro_power_word = class({})
function invoker_retro_power_word:CastFilterResultTarget(hTarget)
if hTarget == self:GetCaster() then return UF_FAIL_CUSTOM
elseif hTarget:IsBuilding() then return UF_FAIL_BUILDING
elseif hTarget:IsCourier() then return UF_FAIL_COURIER
else return UF_SUCCESS
end
end
function invoker_retro_power_word:GetCustomCastErrorTarget(hTarget)
if hTarget == self:GetCaster() then return '#dota_hud_error_cant_cast_on_self' end
end
function invoker_retro_power_word:OnSpellStart()
local hTarget = self:GetCursorTarget()
local hCaster = self:GetCaster()
hTarget:EmitSound("DOTA_Item.MedallionOfCourage.Activate")
local iQuasLevel = hCaster.iQuasLevel
if hCaster:HasScepter() then iQuasLevel = iQuasLevel+1 end
if hTarget:GetTeam() == hCaster:GetTeam() then
hTarget:AddNewModifier(hCaster, self, 'modifier_invoker_retro_power_word_armor_buff', {Duration = self:GetSpecialValueFor('duration')}):SetStackCount(iQuasLevel)
else
hTarget:AddNewModifier(hCaster, self, 'modifier_invoker_retro_power_word_armor_debuff', {Duration = self:GetSpecialValueFor('duration')*CalculateStatusResist(hTarget)}):SetStackCount(iQuasLevel)
end
end
modifier_invoker_retro_power_word_armor_buff = class({})
function modifier_invoker_retro_power_word_armor_buff:DeclareFunctions() return {MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS} end
function modifier_invoker_retro_power_word_armor_buff:GetModifierPhysicalArmorBonus()
self.iArmorPerStack = self.iArmorPerStack or self:GetAbility():GetSpecialValueFor('armor_bonus_ally_level_quas')
return self:GetStackCount()*self.iArmorPerStack
end
function modifier_invoker_retro_power_word_armor_buff:GetEffectName() return "particles/units/heroes/hero_dazzle/dazzle_armor_friend_shield.vpcf" end
function modifier_invoker_retro_power_word_armor_buff:GetEffectAttachType() return PATTACH_OVERHEAD_FOLLOW end
function modifier_invoker_retro_power_word_armor_buff:OnCreated()
if IsClient() then return end
local iParticle = ParticleManager:CreateParticle("particles/units/heroes/hero_invoker/invoker_retro_power_word_ally.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent())
ParticleManager:SetParticleControlEnt(iParticle, 1, self:GetParent(), PATTACH_ABSORIGIN_FOLLOW, "follow_origin", self:GetParent():GetAbsOrigin(), false)
Timers:CreateTimer({
endTime = 4,
callback = function()
ParticleManager:DestroyParticle(iParticle, false)
end
})
end
modifier_invoker_retro_power_word_armor_debuff = class({})
function modifier_invoker_retro_power_word_armor_debuff:DeclareFunctions() return {MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS} end
function modifier_invoker_retro_power_word_armor_debuff:GetModifierPhysicalArmorBonus()
self.iArmorPerStack = self.iArmorPerStack or self:GetAbility():GetSpecialValueFor('armor_reduction_enemy_level_quas')
return self:GetStackCount()*self.iArmorPerStack
end
function modifier_invoker_retro_power_word_armor_debuff:GetEffectName() return "particles/units/heroes/hero_dazzle/dazzle_armor_enemy_shield.vpcf" end
function modifier_invoker_retro_power_word_armor_debuff:GetEffectAttachType() return PATTACH_OVERHEAD_FOLLOW end
function modifier_invoker_retro_power_word_armor_debuff:OnCreated()
if IsClient() then return end
local iParticle = ParticleManager:CreateParticle("particles/units/heroes/hero_invoker/invoker_retro_power_word_enemy.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent())
ParticleManager:SetParticleControlEnt(iParticle, 1, self:GetParent(), PATTACH_ABSORIGIN_FOLLOW, "follow_origin", self:GetParent():GetAbsOrigin(), false)
Timers:CreateTimer({
endTime = 4,
callback = function()
ParticleManager:DestroyParticle(iParticle, false)
end
})
end
|
MAP_ROOMS = {}
MAP_ROOMS[1] = {}
MAP_ROOMS[2] = {}
MAP_ROOMS[3] = {}
MAP_ROOMS[4] = {}
MAP_ROOMS[5] = {}
MAP_ROOMS[6] = {}
MAP_ROOMS[7] = {}
MAP_ROOMS[8] = {}
PLAYER_SPAWNS = {}
table.insert(PLAYER_SPAWNS, {
location = Vector(-3040.000, 2200.000, 40.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(PLAYER_SPAWNS, {
location = Vector(-3040.000, 2040.000, 40.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(PLAYER_SPAWNS, {
location = Vector(-3050.000, 1880.000, 40.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(PLAYER_SPAWNS, {
location = Vector(-2920.000, 1190.000, 50.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(PLAYER_SPAWNS, {
location = Vector(-2900.000, 1010.000, 40.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(PLAYER_SPAWNS, {
location = Vector(-2800.000, 830.000, 40.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(PLAYER_SPAWNS, {
location = Vector(-3050.000, 820.000, 50.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(PLAYER_SPAWNS, {
location = Vector(-3040.000, 2380.000, 40.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
MAP_DOORS = {}
table.insert(MAP_DOORS, {
location = Vector(-196.000, 6021.000, 835.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
scale = Vector(1.000, 2.500, 2.500),
price = 1000,
between_rooms = {2, 3, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door1"
})
table.insert(MAP_DOORS, {
location = Vector(3543.000, 6239.000, -51.000),
rotation = Rotator(0.000000, 89.999748, 0.000000),
scale = Vector(2.500, 1.000, 2.500),
price = 1250,
between_rooms = {3, 4, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door2"
})
table.insert(MAP_DOORS, {
location = Vector(5252.000, 4158.000, -11.000),
rotation = Rotator(0.000000, 89.999992, 0.000000),
scale = Vector(1.000, 2.500, 2.500),
price = 1250,
between_rooms = {4, 5, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door3"
})
table.insert(MAP_DOORS, {
location = Vector(-675.000, 1564.000, 204.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
scale = Vector(1.000, 2.500, 2.500),
price = 0,
between_rooms = {1, 5, },
required_rooms = {1, -1, },
model = "zm-kino-der-toten::kino_door1"
})
table.insert(MAP_DOORS, {
location = Vector(4532.000, -1298.000, -48.000),
rotation = Rotator(0.000000, -89.999992, 0.000000),
scale = Vector(1.000, 2.500, 2.500),
price = 1250,
between_rooms = {5, 6, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door4"
})
table.insert(MAP_DOORS, {
location = Vector(3182.000, -3244.000, -84.000),
rotation = Rotator(0.000000, 89.999992, 0.000000),
scale = Vector(2.000, 1.000, 2.000),
price = 1250,
between_rooms = {6, 7, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door2"
})
table.insert(MAP_DOORS, {
location = Vector(-381.000, -2754.000, 185.000),
rotation = Rotator(0.000000, 89.999992, 0.000000),
scale = Vector(1.000, 2.500, 2.500),
price = 1000,
between_rooms = {7, 8, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door4"
})
table.insert(MAP_DOORS, {
location = Vector(-1045.000, -244.000, 204.000),
rotation = Rotator(0.000000, 89.999992, 0.000000),
scale = Vector(1.000, 2.500, 2.500),
price = 750,
between_rooms = {1, 8, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door1"
})
table.insert(MAP_DOORS, {
location = Vector(-1006.000, 3361.000, 835.000),
rotation = Rotator(0.000000, 89.999748, 0.000000),
scale = Vector(1.000, 2.500, 2.500),
price = 750,
between_rooms = {1, 2, },
required_rooms = {1, },
model = "zm-kino-der-toten::kino_door1"
})
MAP_WEAPONS = {}
table.insert(MAP_WEAPONS, {
location = Vector(-683.000, 2277.000, 639.000),
rotation = Rotator(0.000000, 89.999748, 0.000000),
price = 500,
weapon_name = "M1Garand",
max_ammo = 200,
decal_rotation = Rotator(0.000000, -0.000256, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(-259.000, 4069.000, 829.000),
rotation = Rotator(0.000000, 57.599815, 0.000000),
price = 1000,
weapon_name = "SMG11",
max_ammo = 300,
decal_rotation = Rotator(0.000000, -32.400177, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(-222.000, -1195.000, 195.000),
rotation = Rotator(0.000000, 89.999992, 0.000000),
price = 1000,
weapon_name = "P90",
max_ammo = 300,
decal_rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(1967.000, -1989.000, -70.000),
rotation = Rotator(0.000000, 179.999420, 0.000000),
price = 1200,
weapon_name = "AK74U",
max_ammo = 400,
decal_rotation = Rotator(0.000000, 89.999405, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(2146.000, 7576.000, -56.000),
rotation = Rotator(0.000000, 179.999496, 0.000000),
price = 1000,
weapon_name = "UMP45",
max_ammo = 300,
decal_rotation = Rotator(0.000000, 89.999489, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(4084.000, 4955.000, -52.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
price = 1000,
weapon_name = "AP5",
max_ammo = 300,
decal_rotation = Rotator(0.000000, -89.999992, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(1384.000, 4184.000, 389.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
price = 1000,
weapon_name = "Rem870",
max_ammo = 100,
decal_rotation = Rotator(0.000000, -89.999992, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(4391.000, -674.000, -63.000),
rotation = Rotator(0.000000, -90.000870, 0.000000),
price = 1200,
weapon_name = "AR4",
max_ammo = 400,
decal_rotation = Rotator(0.000000, 179.999100, 0.000000)
})
table.insert(MAP_WEAPONS, {
location = Vector(-2743.000, 476.000, 169.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
price = 500,
weapon_name = "Ithaca37",
max_ammo = 100,
decal_rotation = Rotator(0.000000, -89.999992, 0.000000)
})
-- ZOMBIE BARRICADES
table.insert(MAP_ROOMS[4], {
barricade_location = Vector(3538.000, 4798.000, 15.000),
barricade_rotation = Rotator(0.000000, -90.000916, 0.000000),
z_move_to_b_target_location = Vector(3467.509, 4798.001, -194.014),
z_reach_rotation = Rotator(0.000000, -0.000912, 0.000000),
z_leave_b_tp_location = Vector(3608.491, 4797.999, -194.014),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -0.000912, 0.000000),
z_ground_debris_location = Vector(3648.491, 4797.998, -194.014)
})
table.insert(MAP_ROOMS[4], {
barricade_location = Vector(4599.000, 6513.000, -9.000),
barricade_rotation = Rotator(0.000000, 179.999527, 0.000000),
z_move_to_b_target_location = Vector(4599.001, 6607.431, -183.661),
z_reach_rotation = Rotator(0.000000, -90.000450, 0.000000),
z_leave_b_tp_location = Vector(4598.999, 6418.569, -183.661),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -90.000450, 0.000000),
z_ground_debris_location = Vector(4598.999, 6378.569, -183.661)
})
table.insert(MAP_ROOMS[5], {
barricade_location = Vector(5979.000, 3115.000, 13.000),
barricade_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_move_to_b_target_location = Vector(6064.120, 3115.000, -192.107),
z_reach_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_leave_b_tp_location = Vector(5893.880, 3115.000, -192.107),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_ground_debris_location = Vector(5853.880, 3115.000, -192.107)
})
table.insert(MAP_ROOMS[5], {
barricade_location = Vector(5485.000, -1113.000, 9.000),
barricade_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_move_to_b_target_location = Vector(5559.616, -1113.000, -192.438),
z_reach_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_leave_b_tp_location = Vector(5410.384, -1113.000, -192.438),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_ground_debris_location = Vector(5370.384, -1113.000, -192.438)
})
table.insert(MAP_ROOMS[5], {
barricade_location = Vector(3290.000, -1004.000, -109.000),
barricade_rotation = Rotator(0.000000, 0.000000, 0.000000),
z_move_to_b_target_location = Vector(3290.000, -1082.238, -314.238),
z_reach_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_leave_b_tp_location = Vector(3290.000, -925.762, -314.238),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_ground_debris_location = Vector(3290.000, -885.762, -314.238)
})
table.insert(MAP_ROOMS[5], {
barricade_location = Vector(3283.000, 4135.000, -116.000),
barricade_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_move_to_b_target_location = Vector(3283.000, 4213.961, -315.484),
z_reach_rotation = Rotator(0.000000, -89.999962, 0.000000),
z_leave_b_tp_location = Vector(3283.000, 4056.039, -315.484),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -89.999962, 0.000000),
z_ground_debris_location = Vector(3283.000, 4016.039, -315.484)
})
table.insert(MAP_ROOMS[6], {
barricade_location = Vector(4138.000, -1983.000, 420.000),
barricade_rotation = Rotator(0.000000, 179.999496, 0.000000),
z_move_to_b_target_location = Vector(4138.001, -1892.107, 262.775),
z_reach_rotation = Rotator(0.000000, -90.000465, 0.000000),
z_leave_b_tp_location = Vector(4137.999, -2073.893, 262.775),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -90.000465, 0.000000),
z_ground_debris_location = Vector(4137.999, -2113.893, 262.775)
})
table.insert(MAP_ROOMS[6], {
barricade_location = Vector(3508.000, -3875.000, 471.000),
barricade_rotation = Rotator(0.000000, 0.000000, 0.000000),
z_move_to_b_target_location = Vector(3508.000, -3961.772, 263.770),
z_reach_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_leave_b_tp_location = Vector(3508.000, -3788.228, 263.770),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_ground_debris_location = Vector(3508.000, -3748.228, 263.770)
})
table.insert(MAP_ROOMS[6], {
barricade_location = Vector(4130.000, -2923.000, -7.000),
barricade_rotation = Rotator(0.000000, 89.999733, 0.000000),
z_move_to_b_target_location = Vector(4224.568, -2923.000, -195.472),
z_reach_rotation = Rotator(0.000000, 179.999741, 0.000000),
z_leave_b_tp_location = Vector(4035.432, -2923.000, -195.472),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, 179.999741, 0.000000),
z_ground_debris_location = Vector(3995.432, -2923.000, -195.472)
})
table.insert(MAP_ROOMS[7], {
barricade_location = Vector(2335.000, -3885.000, 5.000),
barricade_rotation = Rotator(0.000000, 0.000000, 0.000000),
z_move_to_b_target_location = Vector(2335.000, -3970.876, -200.200),
z_reach_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_leave_b_tp_location = Vector(2335.000, -3799.124, -200.200),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_ground_debris_location = Vector(2335.000, -3759.124, -200.200)
})
table.insert(MAP_ROOMS[7], {
barricade_location = Vector(-900.000, -3656.000, 3.000),
barricade_rotation = Rotator(0.000000, -90.000755, 0.000000),
z_move_to_b_target_location = Vector(-992.759, -3655.999, -198.383),
z_reach_rotation = Rotator(0.000000, -0.000758, 0.000000),
z_leave_b_tp_location = Vector(-807.241, -3656.001, -198.383),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -0.000758, 0.000000),
z_ground_debris_location = Vector(-767.241, -3656.002, -198.383)
})
table.insert(MAP_ROOMS[8], {
barricade_location = Vector(-205.000, -1518.000, 242.000),
barricade_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_move_to_b_target_location = Vector(-116.535, -1518.000, 40.580),
z_reach_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_leave_b_tp_location = Vector(-293.465, -1518.000, 40.580),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_ground_debris_location = Vector(-333.465, -1518.000, 40.580)
})
table.insert(MAP_ROOMS[8], {
barricade_location = Vector(-1874.000, -523.000, 243.000),
barricade_rotation = Rotator(0.000000, -90.000542, 0.000000),
z_move_to_b_target_location = Vector(-1977.971, -522.999, 41.598),
z_reach_rotation = Rotator(0.000000, -0.000543, 0.000000),
z_leave_b_tp_location = Vector(-1770.029, -523.001, 41.598),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -0.000543, 0.000000),
z_ground_debris_location = Vector(-1730.029, -523.001, 41.598)
})
table.insert(MAP_ROOMS[1], {
barricade_location = Vector(-3117.000, 461.000, 238.000),
barricade_rotation = Rotator(0.000000, 0.000000, 0.000000),
z_move_to_b_target_location = Vector(-3117.000, 363.704, 45.886),
z_reach_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_leave_b_tp_location = Vector(-3117.000, 558.296, 45.886),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, 89.999992, 0.000000),
z_ground_debris_location = Vector(-3117.000, 598.296, 45.886)
})
table.insert(MAP_ROOMS[1], {
barricade_location = Vector(-1207.000, 2155.000, 240.000),
barricade_rotation = Rotator(0.000000, -179.999985, 0.000000),
z_move_to_b_target_location = Vector(-1207.000, 2241.788, 40.426),
z_reach_rotation = Rotator(0.000000, -89.999962, 0.000000),
z_leave_b_tp_location = Vector(-1207.000, 2068.212, 40.426),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -89.999962, 0.000000),
z_ground_debris_location = Vector(-1207.000, 2028.212, 40.426)
})
table.insert(MAP_ROOMS[1], {
barricade_location = Vector(-1015.000, -246.000, 859.000),
barricade_rotation = Rotator(0.000000, -0.001007, 0.000000),
z_move_to_b_target_location = Vector(-1015.001, -306.000, 674.000),
z_reach_rotation = Rotator(0.000000, 89.998985, 0.000000),
z_leave_b_tp_location = Vector(-1014.999, -186.000, 674.000),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, 89.998985, 0.000000),
z_ground_debris_location = Vector(-1014.998, -146.000, 674.000)
})
table.insert(MAP_ROOMS[2], {
barricade_location = Vector(-2367.000, 3566.000, 874.000),
barricade_rotation = Rotator(0.000000, -90.000694, 0.000000),
z_move_to_b_target_location = Vector(-2447.494, 3566.001, 676.362),
z_reach_rotation = Rotator(0.000000, -0.000690, 0.000000),
z_leave_b_tp_location = Vector(-2286.506, 3565.999, 676.362),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -0.000690, 0.000000),
z_ground_debris_location = Vector(-2246.506, 3565.999, 676.362)
})
table.insert(MAP_ROOMS[2], {
barricade_location = Vector(-1097.000, 6904.000, 865.000),
barricade_rotation = Rotator(0.000000, 179.999466, 0.000000),
z_move_to_b_target_location = Vector(-1096.999, 6987.605, 674.716),
z_reach_rotation = Rotator(0.000000, -90.000526, 0.000000),
z_leave_b_tp_location = Vector(-1097.001, 6820.395, 674.716),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -90.000526, 0.000000),
z_ground_debris_location = Vector(-1097.001, 6780.395, 674.716)
})
table.insert(MAP_ROOMS[3], {
barricade_location = Vector(2063.000, 4400.000, 466.000),
barricade_rotation = Rotator(0.000000, 89.999733, 0.000000),
z_move_to_b_target_location = Vector(2136.885, 4400.000, 270.245),
z_reach_rotation = Rotator(0.000000, 179.999741, 0.000000),
z_leave_b_tp_location = Vector(1989.115, 4400.000, 270.245),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, 179.999741, 0.000000),
z_ground_debris_location = Vector(1949.115, 4400.000, 270.245)
})
table.insert(MAP_ROOMS[3], {
barricade_location = Vector(2631.000, 7584.000, 4.000),
barricade_rotation = Rotator(0.000000, 179.999802, 0.000000),
z_move_to_b_target_location = Vector(2631.000, 7674.101, -191.649),
z_reach_rotation = Rotator(0.000000, -90.000198, 0.000000),
z_leave_b_tp_location = Vector(2631.000, 7493.899, -191.649),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -90.000198, 0.000000),
z_ground_debris_location = Vector(2631.000, 7453.899, -191.649)
})
table.insert(MAP_ROOMS[3], {
barricade_location = Vector(1125.000, 6075.000, 6.000),
barricade_rotation = Rotator(0.000000, -90.000694, 0.000000),
z_move_to_b_target_location = Vector(1011.811, 6075.001, -193.285),
z_reach_rotation = Rotator(0.000000, -0.000690, 0.000000),
z_leave_b_tp_location = Vector(1238.189, 6074.999, -193.285),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -0.000690, 0.000000),
z_ground_debris_location = Vector(1278.189, 6074.998, -193.285)
})
table.insert(MAP_ROOMS[1], {
barricade_location = Vector(-3350.000, 1950.000, 234.000),
barricade_rotation = Rotator(0.000000, -90.000542, 0.000000),
z_move_to_b_target_location = Vector(-3434.386, 1950.001, 41.868),
z_reach_rotation = Rotator(0.000000, -0.000543, 0.000000),
z_leave_b_tp_location = Vector(-3265.614, 1949.999, 41.868),
z_spawns = {},
type = "barricade",
z_leave_b_tp_rotation = Rotator(0.000000, -0.000543, 0.000000),
z_ground_debris_location = Vector(-3225.614, 1949.999, 41.868)
})
MAP_PACK_A_PUNCH = {
location = Vector(-573.000, 1589.000, 676.000),
rotation = Rotator(0.000000, -90.000694, 0.000000),
weapon_location = Vector(-510.000, 1616.999, 759.000),
weapon_rotation = Rotator(0.000000, -90.000694, 0.000000)
}
MAP_POWER = {
location = Vector(4401.000, -177.000, -167.000),
rotation = Rotator(0.000000, -89.999992, 0.000000),
handle_location = Vector(4420.000, -177.000, -50.000),
handle_rotation = Rotator(0.000000, -89.999985, 89.999985)
}
MAP_MYSTERY_BOXES = {}
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(-1494.000, 1536.000, 493.000),
rotation = Rotator(0.000000, 89.999733, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(-1108.000, -2717.000, 41.000),
rotation = Rotator(0.000000, 179.999496, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(-1045.000, 4656.000, 676.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(3141.000, 6853.000, -193.000),
rotation = Rotator(0.000000, -90.000755, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(4656.000, 5720.000, -193.000),
rotation = Rotator(0.000000, 179.999527, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(901.000, 1889.000, -215.000),
rotation = Rotator(-3.601101, 10.799985, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(3757.000, -2673.000, 264.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(1351.000, -3309.000, -158.000),
rotation = Rotator(0.000000, 179.999496, 0.000000)
})
table.insert(MAP_MYSTERY_BOXES, {
location = Vector(5937.000, 1565.000, -193.000),
rotation = Rotator(0.000000, -90.000870, 0.000000)
})
MAP_PERKS = {}
MAP_PERKS.juggernog = {
location = Vector(-590.000, 679.000, -183.000),
rotation = Rotator(0.000000, -90.000755, 0.000000)
}
MAP_PERKS.quick_revive = {
location = Vector(-2727.000, 2976.000, 41.000),
rotation = Rotator(0.000000, 179.999420, 0.000000)
}
MAP_PERKS.doubletap = {
location = Vector(-190.000, -3846.000, -198.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
}
MAP_PERKS.three_gun = {
location = Vector(-634.000, 5171.000, 676.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
}
MAP_Z_LIMITS = {
max = 3242.0,
min = -922.0
}
MAP_WUNDERFIZZ = {}
MAP_INTERACT_TRIGGERS = {}
table.insert(MAP_INTERACT_TRIGGERS, {
location = Vector(4039.000, 4336.000, -78.000),
distance_sq = 10000.0,
interact_text = "",
event_name = "KinoEE"
})
table.insert(MAP_INTERACT_TRIGGERS, {
location = Vector(3720.000, -3585.000, 358.000),
distance_sq = 10000.0,
interact_text = "",
event_name = "KinoEE"
})
table.insert(MAP_INTERACT_TRIGGERS, {
location = Vector(-1468.000, 2083.000, 147.000),
distance_sq = 10000.0,
interact_text = "",
event_name = "KinoEE"
})
MAP_TELEPORTERS = {}
table.insert(MAP_TELEPORTERS, {
location = Vector(4065.000, 300.000, -56.000),
price = 0,
teleport_back_ms = 25000,
teleporter_cooldown_ms = 120000,
distance_sq = 62500.0,
teleport_to = {
{
location = Vector(-173.000, 1351.000, 676.000),
rotation = Rotator(0.000000, -179.999985, 0.000000)
},
{
location = Vector(78.000, 1351.000, 676.000),
rotation = Rotator(0.000000, -179.999985, 0.000000)
},
{
location = Vector(78.000, 1766.000, 676.000),
rotation = Rotator(0.000000, -179.999985, 0.000000)
},
{
location = Vector(-173.000, 1768.000, 676.000),
rotation = Rotator(0.000000, -179.999985, 0.000000)
},
},
teleport_back = {
{
location = Vector(-2692.000, 1635.000, 76.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
},
{
location = Vector(-2847.000, 1455.000, 76.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
},
{
location = Vector(-2841.000, 1649.000, 76.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
},
{
location = Vector(-2693.000, 1422.000, 76.000),
rotation = Rotator(0.000000, 0.000000, 0.000000)
},
},
})
-- Zombie Vaults
MAP_LIGHT_ZONES = {}
MAP_STATIC_MESHES = {}
-- Zombie Spawns
table.insert(MAP_ROOMS[4][1].z_spawns, {
location = Vector(3330.000, 5414.000, -193.000),
rotation = Rotator(0.000000, -50.400867, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[4][2].z_spawns, {
location = Vector(5042.000, 6806.000, -193.000),
rotation = Rotator(0.000000, 89.999733, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[5][1].z_spawns, {
location = Vector(6850.000, 3198.000, -193.000),
rotation = Rotator(0.000000, -90.000725, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[5][2].z_spawns, {
location = Vector(5868.000, -637.000, -193.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[5][3].z_spawns, {
location = Vector(2880.000, -1283.000, -315.000),
rotation = Rotator(0.000000, -90.000755, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[5][4].z_spawns, {
location = Vector(2630.000, 4285.000, -315.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[6][1].z_spawns, {
location = Vector(3080.000, -1706.000, 264.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[6][2].z_spawns, {
location = Vector(3345.000, -4458.000, 264.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[6][3].z_spawns, {
location = Vector(5045.000, -4362.000, -197.000),
rotation = Rotator(0.000000, 89.999733, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[7][1].z_spawns, {
location = Vector(3064.000, -4216.000, -198.000),
rotation = Rotator(0.000000, 179.999496, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[7][2].z_spawns, {
location = Vector(-3331.000, -3071.000, 41.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[8][1].z_spawns, {
location = Vector(663.000, -1201.000, 41.000),
rotation = Rotator(0.000000, -90.000755, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[8][2].z_spawns, {
location = Vector(-2832.000, -415.000, 46.000),
rotation = Rotator(0.000000, -90.000755, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[1][1].z_spawns, {
location = Vector(-3122.000, 96.000, 46.000),
rotation = Rotator(0.000000, 89.999733, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[1][2].z_spawns, {
location = Vector(-571.000, 4025.000, 41.000),
rotation = Rotator(0.000000, -162.000534, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[1][3].z_spawns, {
location = Vector(-632.000, -2485.000, 676.000),
rotation = Rotator(0.000000, 86.399796, 0.000000),
ground_anim = false
})
table.insert(MAP_ROOMS[2][1].z_spawns, {
location = Vector(-3143.000, 3547.000, 676.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[2][2].z_spawns, {
location = Vector(-2141.000, 7664.000, 432.000),
rotation = Rotator(0.000000, 0.000000, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[3][1].z_spawns, {
location = Vector(2541.000, 4288.000, 269.000),
rotation = Rotator(0.000000, 89.999748, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[3][2].z_spawns, {
location = Vector(2212.000, 8148.000, -193.000),
rotation = Rotator(0.000000, 89.999733, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[3][3].z_spawns, {
location = Vector(493.000, 6398.000, -193.000),
rotation = Rotator(0.000000, 179.999496, 0.000000),
ground_anim = true
})
table.insert(MAP_ROOMS[1][4].z_spawns, {
location = Vector(-4415.000, 2381.000, 56.000),
rotation = Rotator(0.000000, -64.800858, 0.000000),
ground_anim = true
})
Package.Subscribe("Load", function()
Events.Call("VZOMBIES_MAP_CONFIG", MAP_ROOMS, PLAYER_SPAWNS, MAP_DOORS, MAP_WEAPONS, MAP_PACK_A_PUNCH, MAP_POWER, MAP_MYSTERY_BOXES, MAP_PERKS, MAP_Z_LIMITS, MAP_WUNDERFIZZ, MAP_INTERACT_TRIGGERS, MAP_TELEPORTERS, MAP_LIGHT_ZONES, MAP_SETTINGS, MAP_STATIC_MESHES)
end)
local To_Activate_EE = {}
for i, v in ipairs(MAP_INTERACT_TRIGGERS) do
table.insert(To_Activate_EE, {v.location, false})
end
function ActivateFromLocation(loc)
for i, v in ipairs(To_Activate_EE) do
if v[1] == loc then
if v[2] == false then
To_Activate_EE[i][2] = true
return true
end
break
end
end
end
function IsEverythingActivated()
for i, v in ipairs(To_Activate_EE) do
if not v[2] then
return false
end
end
return true
end
Events.Subscribe("VZ_GameStarted", function()
for i, v in ipairs(To_Activate_EE) do
To_Activate_EE[i][2] = false
end
Events.BroadcastRemote("KinoEESoundStop")
end)
Events.Subscribe("KinoEE", function(ply, InteractThing)
local Activated = ActivateFromLocation(InteractThing.location)
if Activated then
Events.CallRemote("KinoEEPartSound", ply)
if IsEverythingActivated() then
Events.BroadcastRemote("KinoEESound")
end
end
end)
|
local path = mod_loader.mods[modApi.currentMod].scriptPath
local DecoChievo = require(path .."achievements/decoChievo")
local DecoSurfaceCentered = require(path .."achievements/decoSurfaceCentered")
local fontChievo = sdlext.font("fonts/NunitoSans_Bold.ttf", 19)
local shadowl, shadowc, shadowr
local function createUi(chievo)
local root = sdlext.getUiRoot()
local surface = sdlext.surface(chievo.img)
local icon = {
width = surface:w(),
height = surface:h(),
gapr = 13
}
local Text = Ui()
:width(1):height(1)
:decorate({ DecoText(chievo.name, fontChievo, deco.textset(deco.colors.white, nil, 0, true)) })
local iconholderW = Text.decorations[1].surface:w() + icon.width + icon.gapr
local main = {
gapt = 12,
gapr = 15,
width = math.max(310, iconholderW + 23 * 2),
height = 143,
border = 2,
}
main.posx = root.w - main.width - main.gapr
main.posy = main.gapt
local shadow = {
posx = 0,
posy = 48,
offx = 4,
offy = -7,
}
local Main = Ui()
:widthpx(main.width):heightpx(main.height)
:pospx(main.posx, main.posy)
shadowl = shadowl or sdlext.surface("img/ui/lmn_chievo_shadowl.png")
shadowc = shadowc or sdlext.surface("img/ui/lmn_chievo_shadowc.png")
shadowr = shadowr or sdlext.surface("img/ui/lmn_chievo_shadowr.png")
-- construct shadow.
local d = {}
d[#d+1] = DecoSurface(shadowl)
for i = 1, main.width - 8 * 2 do d[#d+1] = DecoSurface(shadowc) end
d[#d+1] = DecoSurface(shadowr)
local Shadow = Ui()
:width(1):height(1)
:pospx(shadow.posx + shadow.offx, shadow.posy + shadow.offy)
:decorate(d)
local Frame = Ui()
:width(1):height(1)
:caption(chievo.unlockTitle or "Achievement!")
:settooltip(chievo.GetTip())
:decorate({ DecoFrameHeader(), DecoFrame() })
local Icon = Ui()
:widthpx(icon.width):heightpx(icon.height)
:decorate({
DecoSurfaceCentered(surface),
DecoChievo(deco.colors.buttonborderhl, 1, deco.colors.buttonborderhl, 1),
})
icon.posX = (main.width - iconholderW) / 2
icon.posY = (main.height - 48 - icon.height) / 2
Text:pospx(icon.width + icon.gapr, 0)
local IconHolder = Ui()
:widthpx(iconholderW):heightpx(icon.height)
:pospx(icon.posX, icon.posY)
Shadow.translucent = true
IconHolder.translucent = true
Icon.translucent = true
Text.translucent = true
IconHolder:add(Icon)
IconHolder:add(Text)
Frame:add(IconHolder)
Main:add(Frame)
Main:add(Shadow)
Main.animations.fadeOut = UiAnim(Main, 4000, function() end)
Main.animations.fadeOut.onFinished = function(self) self.widget:detach() end
Main.animations.fadeOut:start()
Main:addTo(root):bringToTop()
return Main.animations.fadeOut
end
return createUi
|
local test = require('test')
local Matrix2x3 = Matrix2x3
local Vector3 = Vector3
test.suite('Matrix2x3 Library')
test.test('creation', function()
local m = Matrix2x3.new()
test.assert_equal(#m, 6)
test.expect_equal(m:get(1, 1), 1)
test.expect_equal(m:get(1, 2), 0)
test.expect_equal(m:get(1, 3), 0)
test.expect_equal(m:get(2, 1), 0)
test.expect_equal(m:get(2, 2), 1)
test.expect_equal(m:get(2, 3), 0)
local m = Matrix2x3.new(1, 2, 3, 4, 5, 6)
test.assert_equal(#m, 6)
test.expect_equal(m:get(1, 1), 1)
test.expect_equal(m:get(1, 2), 2)
test.expect_equal(m:get(1, 3), 3)
test.expect_equal(m:get(2, 1), 4)
test.expect_equal(m:get(2, 2), 5)
test.expect_equal(m:get(2, 3), 6)
local m = Matrix2x3.new{1, 2, 3, 4, 5, 6}
test.assert_equal(#m, 6)
test.expect_equal(m:get(1, 1), 1)
test.expect_equal(m:get(1, 2), 2)
test.expect_equal(m:get(1, 3), 3)
test.expect_equal(m:get(2, 1), 4)
test.expect_equal(m:get(2, 2), 5)
test.expect_equal(m:get(2, 3), 6)
test.expect_error(Matrix2x3.new, 1, 2)
end)
test.test('size', function()
local m = Matrix2x3.new()
test.expect_equal(#m, 6)
test.expect_equal(m:rows(), 2)
test.expect_equal(m:columns(), 3)
end)
test.test('get row', function()
local m = Matrix2x3.new(1, 2, 3, 4, 5, 6)
test.assert_equal(m:get(1), Vector3.new(1, 2, 3))
test.assert_equal(m:get(2), Vector3.new(4, 5, 6))
end)
test.test('equality', function()
local a = Matrix2x3.new(3, 4, 5, 6, 7, 8)
local b = Matrix2x3.new(5, 6, 7, 8, 9, 10)
test.assert_not_equal(a, b)
b = Matrix2x3.new(3, 4, 5, 6, 7, 8)
test.assert_equal(a, b)
end)
test.test('table as parameter', function()
test.assert_equal(Matrix2x3.get({1, 2, 3, 4, 5, 6}, 2, 3), 6)
end)
test.test('table', function()
local m = Matrix2x3.new{1, 2, 3, 4, 5, 6}
local t = m:table()
test.assert_equal(#t, 6)
test.expect_equal(t[1], 1)
test.expect_equal(t[2], 2)
test.expect_equal(t[3], 3)
test.expect_equal(t[4], 4)
test.expect_equal(t[5], 5)
test.expect_equal(t[6], 6)
end)
test.test('set', function()
local m = Matrix2x3.new()
m:set(1, 1, 1)
m:set(1, 2, 2)
m:set(1, 3, 3)
m:set(2, 1, 4)
m:set(2, 2, 5)
m:set(2, 3, 6)
test.expect_equal(m:get(1, 1), 1)
test.expect_equal(m:get(1, 2), 2)
test.expect_equal(m:get(1, 3), 3)
test.expect_equal(m:get(2, 1), 4)
test.expect_equal(m:get(2, 2), 5)
test.expect_equal(m:get(2, 3), 6)
end)
test.test('setAll', function()
local m = Matrix2x3.new()
m:setAll(1, 2, 3, 4, 5, 6)
test.expect_equal(m:get(1, 1), 1)
test.expect_equal(m:get(1, 2), 2)
test.expect_equal(m:get(1, 3), 3)
test.expect_equal(m:get(2, 1), 4)
test.expect_equal(m:get(2, 2), 5)
test.expect_equal(m:get(2, 3), 6)
end)
test.test('transpose', function()
local m = Matrix2x3.new(1, 2, 3, 4, 5, 6)
m = m:transpose()
test.assert_equal(m:rows(), 3)
test.assert_equal(m:columns(), 2)
test.expect_equal(m:get(1, 1), 1)
test.expect_equal(m:get(1, 2), 4)
test.expect_equal(m:get(2, 1), 2)
test.expect_equal(m:get(2, 2), 5)
test.expect_equal(m:get(3, 1), 3)
test.expect_equal(m:get(3, 2), 6)
end)
test.test('apply', function()
local a = Matrix2x3.new(1, 2, 3, 4, 5, 6)
local b = a:apply(function(v, i, r, c) return v + i + r + c end)
test.expect_equal(b:get(1, 1), 4)
test.expect_equal(b:get(1, 2), 7)
test.expect_equal(b:get(1, 3), 10)
test.expect_equal(b:get(2, 1), 11)
test.expect_equal(b:get(2, 2), 14)
test.expect_equal(b:get(2, 3), 17)
end)
test.test('unary minus', function()
local a = Matrix2x3.new(1, 2, 3, 4, 5, 6)
a = -a
test.expect_equal(a:get(1, 1), -1)
test.expect_equal(a:get(1, 2), -2)
test.expect_equal(a:get(1, 3), -3)
test.expect_equal(a:get(2, 1), -4)
test.expect_equal(a:get(2, 2), -5)
test.expect_equal(a:get(2, 3), -6)
end)
|
local Card = require("app.demo.jasonhuang.card.Card")
local oneCard
local function createOnePoker()
local card = Card:create()
oneCard = card
return card
end
local function createPokerSetPanel()
local layer = cc.Layer:create()
local colorBtn = ccui.Button:create("Images/jasonhuang/btn_blue.png", "Images/jasonhuang/btn_blue.png")
colorBtn:setAnchorPoint(cc.p(1.0,0.5))
colorBtn:setTitleText("改变花色")
colorBtn:setPosition(display.right_center)
colorBtn:addClickEventListener(function(sender)
local colorMap = {0,1,2,3}
local res = true
while res do
local index = math.random(#colorMap)
if colorMap[index] ~= oneCard.color then
oneCard.color = colorMap[index]
res = false
end
end
end)
layer:addChild(colorBtn)
local valueBtn = ccui.Button:create("Images/jasonhuang/btn_blue.png", "Images/jasonhuang/btn_blue.png")
valueBtn:setAnchorPoint(cc.p(1.0,0.5))
valueBtn:setTitleText("改变牌值")
valueBtn:setPosition(cc.p(display.right, display.cy-50))
valueBtn:addClickEventListener(function(sender)
local res = true
while res do
local val = math.random(13)
if val ~= oneCard.value then
oneCard.value = val
res = false
end
end
end)
layer:addChild(valueBtn)
local reverseBtn = ccui.Button:create("Images/jasonhuang/btn_blue.png", "Images/jasonhuang/btn_blue.png")
reverseBtn:setAnchorPoint(cc.p(1.0,0.5))
reverseBtn:setTitleText("改变正背面")
reverseBtn:setPosition(cc.p(display.right, display.cy-100))
reverseBtn:addClickEventListener(function(sender)
oneCard.reverse = not oneCard.reverse
end)
layer:addChild(reverseBtn)
return layer
end
local function main()
local scene = cc.Scene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(createPokerSetPanel())
scene:addChild(createOnePoker())
return scene
end
return main
|
------------------------------------------------------------------------------------------------
-- 1Version ver. OneVersion-1.6.0
-- Authored by Chrono Syz -- Entity-US / Wildstar
-- Build a50c7d6d094803b86bf8936f1fb180ac508c272c
-- Copyright (c) Chronosis. All rights reserved
--
-- https://github.com/chronosis/1Version
------------------------------------------------------------------------------------------------
-- 1Version-Defaults.lua
------------------------------------------------------------------------------------------------
require "Window"
require "Item"
require "GameLib"
local OneVersion = Apollo.GetAddon("1Version")
local Info = Apollo.GetAddonInfo("1Version")
local tBaseAddonInfo = {
type = "",
label = "",
mine = {
major = 0,
minor = 0,
patch = 0,
suffix = 0
},
reported = {
major = 0,
minor = 0,
patch = 0,
suffix = 0
},
upgrade = false
}
function OneVersion:LoadDefaults()
self:RefreshUI()
end
function OneVersion:GetBaseAddonInfo()
return deepcopy(tBaseAddonInfo)
end
|
-- scaffolding entry point for rapidjson
return dofile("rapidjson.lua")
|
-------------------------------------------------------------------------------
-- 64-bit hash insert fields tests
-------------------------------------------------------------------------------
hash = box.schema.space.create('tweedledum')
tmp = hash:create_index('primary', { type = 'hash', parts = {1, 'unsigned'}, unique = true })
-- Insert valid fields
hash:insert{0ULL, 'value1 v1.0', 'value2 v1.0'}
hash:insert{1ULL, 'value1 v1.0', 'value2 v1.0'}
hash:insert{2ULL, 'value1 v1.0', 'value2 v1.0'}
hash:insert{3ULL, 'value1 v1.0', 'value2 v1.0'}
-------------------------------------------------------------------------------
-- 64-bit hash replace fields tests
-------------------------------------------------------------------------------
-- Replace valid fields
hash:replace{3ULL, 'value1 v1.31', 'value2 1.12'}
hash:replace{1ULL, 'value1 v1.32', 'value2 1.72'}
hash:replace{2ULL, 'value1 v1.43', 'value2 1.92'}
-- Replace invalid fields
hash:replace{3, 'value1 v1.31', 'value2 1.12'}
hash:replace{1, 'value1 v1.32', 'value2 1.72'}
hash:replace{2, 'value1 v1.43', 'value2 1.92'}
hash:replace{'invalid key', 'value1 v1.0', 'value2 v1.0'}
hash:drop()
|
--------------------------------------------------------------------------------
-- lobby.lua
--------------------------------------------------------------------------------
local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or ""
local table_insert, string_len = table.insert, string.len
local INFO_MSG = tengine.INFO_MSG
local DEBUG_MSG = tengine.DEBUG_MSG
local ERROR_MSG = tengine.ERROR_MSG
local p = tengine.p
local protocol = require('framework.protocol')
local handlers = require("front.handler")
local agent = require (_PACKAGE.."/agent")
local _M = agent:addState('lobby')
function _M:dispatch(name, message)
end
|
---
-- @module Equipment
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Log = require( 'src.util.Log' )
local Observable = require( 'src.util.Observable' )
local ItemFactory = require( 'src.items.ItemFactory' )
local Container = require( 'src.items.Container' )
-- ------------------------------------------------
-- Module
-- ------------------------------------------------
local Equipment = Observable:subclass( 'Equipment' )
-- ------------------------------------------------
-- Public Methods
-- ------------------------------------------------
function Equipment:initialize()
Observable.initialize( self )
self.slots = {}
end
function Equipment:addSlot( slot )
local index = slot:getIndex()
assert( not self.slots[index], 'ID already used! BodyParts have to be unique.' )
self.slots[index] = slot
end
function Equipment:dropAllItems( tile )
for _, slot in pairs( self.slots ) do
if slot:containsItem() then
local item = slot:getItem()
if not item:isPermanent() then
tile:getInventory():addItem( item )
end
slot:removeItem()
end
end
end
function Equipment:removeItem( slot )
local item = slot:getItem()
-- TODO search through item table.
if item:isInstanceOf( Container ) then
self:publish( 'CHANGE_VOLUME', -item:getCarryCapacity() )
end
slot:removeItem()
return item
end
function Equipment:searchAndRemoveItem( item )
for _, slot in pairs( self.slots ) do
if item == slot:getItem() then
return self:removeItem( slot )
end
end
end
function Equipment:addItem( slot, item )
if slot:getItemType() == item:getItemType() then
if not slot:getSubType() or slot:getSubType() == item:getSubType() then
-- Notify observers of a volume change.
if item:isInstanceOf( Container ) then
self:publish( 'CHANGE_VOLUME', item:getCarryCapacity() )
end
slot:addItem( item )
return true
end
end
Log.warn( string.format( 'No applicable slot found for item %s', item:getID() ), 'Equipment' )
return false
end
function Equipment:serialize()
local t = {}
for _, slot in pairs( self.slots ) do
t[slot:getIndex()] = slot:serialize()
end
return t
end
function Equipment:load( savedEquipment )
for index, slot in pairs( savedEquipment ) do
if slot.item then
self:addItem( self.slots[index], ItemFactory.loadItem( slot.item ))
end
end
end
---
-- Gets an item of the specified type without removing it from the inventory.
-- @param type (string) The type of item to get.
-- @return (Item) An item of the specified type.
--
function Equipment:getItem( type )
for _, slot in pairs( self.slots ) do
if slot:getItemType() == type then
return slot:getItem()
end
end
end
function Equipment:getSlot( id )
for _, slot in pairs ( self.slots ) do
if slot:getID() == id then
return slot
end
end
end
function Equipment:getSlots()
return self.slots
end
return Equipment
|
LANGUAGE = {
schemaName = "Metro Roleplay",
tying = "Tying...",
unTying = "Untying...",
isTied = "Tied",
fTiedUp = "You have been tied up.",
fBeingTied = "You are being tied up.",
tiedUp = "They have been tied up.",
beingTied = "They are being tied up.",
beingUntied = "They are being untied.",
searchingCorpse = "Searching corpse...",
radioNotOn = "Your radio isn't on!",
radioRequired = "You need a radio to do this.",
radioAlreadyOn = "You already have a radio that is turned on!",
economy = "Economy",
}
|
-- int residenitial inside x64c > levels > interiors > int_props
--<Item>v_bar</Item>
--<Item>v_bathroom</Item>
--<Item>v_electrical</Item>
--<Item>v_kitchen</Item>
--<Item>v_office</Item>
sofas = {
[1] = { ["object"] = "miss_rub_couch_01", ["price"] = 300, ["name"] = "Old Flowered Couch" },
[2] = { ["object"] = "prop_fib_3b_bench", ["price"] = 700, ["name"] = "3 Seat Chair" },
[3] = { ["object"] = "prop_ld_farm_chair01", ["price"] = 250, ["name"] = "Old 1 Seat Couch" },
[4] = { ["object"] = "prop_ld_farm_couch01", ["price"] = 300, ["name"] = "Old 3 Seat Couch" },
[5] = { ["object"] = "prop_ld_farm_couch02", ["price"] = 300, ["name"] = "Old Striped Couch" },
[6] = { ["object"] = "v_res_d_armchair", ["price"] = 300, ["name"] = "Old 1 Seat Couch Yellow" },
[7] = { ["object"] = "v_res_fh_sofa", ["price"] = 3700, ["name"] = "Corner Sofa" },
[8] = { ["object"] = "v_res_mp_sofa", ["price"] = 3700, ["name"] = "Corner Sofa 2" },
[9] = { ["object"] = "v_res_d_sofa", ["price"] = 700, ["name"] = "Sofa 1" },
[10] = { ["object"] = "v_res_j_sofa", ["price"] = 700, ["name"] = "Sofa 2" },
[11] = { ["object"] = "v_res_mp_stripchair", ["price"] = 700, ["name"] = "Sofa 3" },
[12] = { ["object"] = "v_res_m_h_sofa_sml", ["price"] = 700, ["name"] = "Sofa 4" },
[13] = { ["object"] = "v_res_r_sofa", ["price"] = 700, ["name"] = "Sofa 5" },
[14] = { ["object"] = "v_res_tre_sofa", ["price"] = 700, ["name"] = "Sofa 6" },
[15] = { ["object"] = "v_res_tre_sofa_mess_a", ["price"] = 700, ["name"] = "Sofa 7" },
[16] = { ["object"] = "v_res_tre_sofa_mess_b", ["price"] = 700, ["name"] = "Sofa 8" },
[17] = { ["object"] = "v_res_tre_sofa_mess_c", ["price"] = 700, ["name"] = "Sofa 9" },
[18] = { ["object"] = "v_res_tt_sofa", ["price"] = 700, ["name"] = "Sofa 10" },
[19] = { ["object"] = "prop_rub_couch02", ["price"] = 700, ["name"] = "Sofa 11" },
}
chairs = {
[1] = { ["object"] = "v_res_d_highchair", ["price"] = 700, ["name"] = "High Chair" },
[2] = { ["object"] = "v_res_fa_chair01", ["price"] = 700, ["name"] = "Chair" },
[3] = { ["object"] = "v_res_fa_chair02", ["price"] = 700, ["name"] = "Chair" },
[4] = { ["object"] = "v_res_fh_barcchair", ["price"] = 700, ["name"] = "High Chair" },
[5] = { ["object"] = "v_res_fh_dineeamesa", ["price"] = 700, ["name"] = "Dine Chair 1" },
[6] = { ["object"] = "v_res_fh_dineeamesb", ["price"] = 700, ["name"] = "Dine Chair 2" },
[7] = { ["object"] = "v_res_fh_dineeamesc", ["price"] = 700, ["name"] = "Dine Chair 3" },
[8] = { ["object"] = "v_res_fh_easychair", ["price"] = 700, ["name"] = "Chair" },
[9] = { ["object"] = "v_res_fh_kitnstool", ["price"] = 700, ["name"] = "Stool" },
[10] = { ["object"] = "v_res_fh_singleseat", ["price"] = 700, ["name"] = "High Chair" },
[11] = { ["object"] = "v_res_jarmchair", ["price"] = 700, ["name"] = "Arm Chair" },
[12] = { ["object"] = "v_res_j_dinechair", ["price"] = 700, ["name"] = "Dining Chair" },
[13] = { ["object"] = "v_res_j_stool", ["price"] = 700, ["name"] = "Stool" },
[14] = { ["object"] = "v_res_mbchair", ["price"] = 700, ["name"] = "MB Chair" },
[15] = { ["object"] = "v_res_m_armchair", ["price"] = 700, ["name"] = "Arm Chair" },
[16] = { ["object"] = "v_res_m_dinechair", ["price"] = 700, ["name"] = "Dine Chair" },
[17] = { ["object"] = "v_res_study_chair", ["price"] = 700, ["name"] = "Study Chair" },
[18] = { ["object"] = "v_res_trev_framechair", ["price"] = 700, ["name"] = "Frame Chair" },
[19] = { ["object"] = "v_res_tre_chair", ["price"] = 700, ["name"] = "Chair" },
[20] = { ["object"] = "v_res_tre_officechair", ["price"] = 700, ["name"] = "Office Chair" },
[21] = { ["object"] = "v_res_tre_stool", ["price"] = 700, ["name"] = "Stool" },
[22] = { ["object"] = "v_res_tre_stool_leather", ["price"] = 700, ["name"] = "Stool Leather" },
[23] = { ["object"] = "v_res_tre_stool_scuz", ["price"] = 700, ["name"] = "Stool Scuz" },
[24] = { ["object"] = "v_med_p_deskchair", ["price"] = 700, ["name"] = "Desk Chair" },
[25] = { ["object"] = "v_med_p_easychair", ["price"] = 700, ["name"] = "Easy Chair" },
[26] = { ["object"] = "v_med_whickerchair1", ["price"] = 700, ["name"] = "Whicker Chair" },
[27] = { ["object"] = "prop_direct_chair_01", ["price"] = 700, ["name"] = "Direct Chair 1" },
[28] = { ["object"] = "prop_direct_chair_02", ["price"] = 700, ["name"] = "Direct Chair 2" },
[29] = { ["object"] = "prop_yacht_lounger", ["price"] = 700, ["name"] = "Yacht Seat 1" },
[30] = { ["object"] = "prop_yacht_seat_01", ["price"] = 700, ["name"] = "Yacht Seat 2" },
[31] = { ["object"] = "prop_yacht_seat_02", ["price"] = 700, ["name"] = "Yacht Seat 3" },
[32] = { ["object"] = "prop_yacht_seat_03", ["price"] = 700, ["name"] = "Yacht Seat 4" },
[33] = { ["object"] = "v_ret_chair_white", ["price"] = 100, ["name"] = "White Chair" },
[34] = { ["object"] = "v_ret_chair", ["price"] = 100, ["name"] = "Chair" },
[35] = { ["object"] = "v_ret_ta_stool", ["price"] = 100, ["name"] = "TA Stool" },
[36] = { ["object"] = "prop_cs_office_chair", ["price"] = 100, ["name"] = "Office Chair" },
}
beds = {
[1] = { ["object"] = "v_res_d_bed", ["price"] = 700, ["name"] = "D Bed" },
[2] = { ["object"] = "v_res_lestersbed", ["price"] = 700, ["name"] = "L Bed" },
[3] = { ["object"] = "v_res_mbbed", ["price"] = 700, ["name"] = "MB Bed" },
[4] = { ["object"] = "v_res_mdbed", ["price"] = 700, ["name"] = "MD Bed" },
[5] = { ["object"] = "v_res_msonbed", ["price"] = 700, ["name"] = "Mason Bed" },
[6] = { ["object"] = "v_res_tre_bed1", ["price"] = 700, ["name"] = "T Bed" },
[7] = { ["object"] = "v_res_tre_bed2", ["price"] = 700, ["name"] = "T Bed 2" },
[8] = { ["object"] = "v_res_tt_bed", ["price"] = 700, ["name"] = "TT Bed" },
}
general = {
[1] = { ["object"] = "v_corp_facebeanbag", ["price"] = 100, ["name"] = "Bean Bag 1" },
[2] = { ["object"] = "v_res_cherubvase", ["price"] = 2500, ["name"] = "White Vase" },
[3] = { ["object"] = "v_res_d_paddedwall", ["price"] = 300, ["name"] = "Padded Wall" },
[4] = { ["object"] = "v_res_d_ramskull", ["price"] = 300, ["name"] = "Item" },
[5] = { ["object"] = "v_res_d_whips", ["price"] = 300, ["name"] = "Whips" },
[6] = { ["object"] = "v_res_fashmag1", ["price"] = 300, ["name"] = "Mags" },
[7] = { ["object"] = "v_res_fashmagopen", ["price"] = 300, ["name"] = "Mags Open" },
[8] = { ["object"] = "v_res_fa_magtidy", ["price"] = 300, ["name"] = "Mag Tidy" },
[9] = { ["object"] = "v_res_fa_yogamat002", ["price"] = 300, ["name"] = "Yoga Mat 1" },
[10] = { ["object"] = "v_res_fa_yogamat1", ["price"] = 300, ["name"] = "Yoga Mat 2" },
[11] = { ["object"] = "v_res_fh_aftershavebox", ["price"] = 300, ["name"] = "Aftershave" },
[12] = { ["object"] = "v_res_fh_flowersa", ["price"] = 300, ["name"] = "Flowers" },
[13] = { ["object"] = "v_res_fh_fruitbowl", ["price"] = 300, ["name"] = "Fruitbowl" },
[14] = { ["object"] = "v_res_fh_laundrybasket", ["price"] = 300, ["name"] = "Laundry Basket" },
[15] = { ["object"] = "v_res_fh_pouf", ["price"] = 300, ["name"] = "Pouf" },
[16] = { ["object"] = "v_res_fh_sculptmod", ["price"] = 300, ["name"] = "Sculpture" },
[17] = { ["object"] = "v_res_j_magrack", ["price"] = 300, ["name"] = "Mag Rack" },
[18] = { ["object"] = "v_res_jewelbox", ["price"] = 300, ["name"] = "Jewel Box" },
[19] = { ["object"] = "v_res_mbbin", ["price"] = 300, ["name"] = "Bin" },
[20] = { ["object"] = "v_res_mbowlornate", ["price"] = 300, ["name"] = "Ornate Bowl" },
[21] = { ["object"] = "v_res_mbronzvase", ["price"] = 300, ["name"] = "Bronze Vase" },
[22] = { ["object"] = "v_res_mchalkbrd", ["price"] = 300, ["name"] = "Chalk Board" },
[23] = { ["object"] = "v_res_mddresser", ["price"] = 300, ["name"] = "Dresser" },
[24] = { ["object"] = "v_res_mplinth", ["price"] = 300, ["name"] = "Linth" },
[25] = { ["object"] = "v_res_mp_ashtrayb", ["price"] = 300, ["name"] = "Ashtray" },
[26] = { ["object"] = "v_res_m_candle", ["price"] = 300, ["name"] = "Candle" },
[27] = { ["object"] = "v_res_m_candlelrg", ["price"] = 300, ["name"] = "Candle Large" },
[28] = { ["object"] = "v_res_m_kscales", ["price"] = 300, ["name"] = "Scales" },
[29] = { ["object"] = "v_res_tt_bedpillow", ["price"] = 300, ["name"] = "Bed Pillow" },
}
general2 = {
[1] = { ["object"] = "prop_a4_pile_01", ["price"] = 100, ["name"] = "A4 Pile" },
[2] = { ["object"] = "prop_amb_40oz_03", ["price"] = 100, ["name"] = "40 oz" },
[3] = { ["object"] = "prop_amb_beer_bottle", ["price"] = 100, ["name"] = "Beer" },
[4] = { ["object"] = "prop_aviators_01", ["price"] = 100, ["name"] = "Aviators" },
[5] = { ["object"] = "prop_barry_table_detail", ["price"] = 100, ["name"] = "Detail" },
[6] = { ["object"] = "prop_beer_box_01", ["price"] = 100, ["name"] = "Beers" },
[7] = { ["object"] = "prop_binoc_01", ["price"] = 100, ["name"] = "Binoculars" },
[8] = { ["object"] = "prop_blox_spray", ["price"] = 100, ["name"] = "Blox Spray" },
[9] = { ["object"] = "prop_bongos_01", ["price"] = 100, ["name"] = "Bongos" },
[10] = { ["object"] = "prop_bong_01", ["price"] = 100, ["name"] = "Bong" },
[11] = { ["object"] = "prop_boombox_01", ["price"] = 100, ["name"] = "Boombox" },
[12] = { ["object"] = "prop_bowl_crisps", ["price"] = 100, ["name"] = "Bowl Crisps" },
[13] = { ["object"] = "prop_candy_pqs", ["price"] = 100, ["name"] = "Candy" },
[14] = { ["object"] = "prop_carrier_bag_01", ["price"] = 100, ["name"] = "Carrier bag" },
[15] = { ["object"] = "prop_ceramic_jug_01", ["price"] = 100, ["name"] = "Ceramic Jug" },
[16] = { ["object"] = "prop_cigar_pack_01", ["price"] = 100, ["name"] = "Cigar Pack 1" },
[17] = { ["object"] = "prop_cigar_pack_02", ["price"] = 100, ["name"] = "Cigar Pack 2" },
[18] = { ["object"] = "prop_cs_beer_box", ["price"] = 100, ["name"] = "Beer Box 2" },
[19] = { ["object"] = "prop_cs_binder_01", ["price"] = 100, ["name"] = "Binder" },
[20] = { ["object"] = "prop_cs_bs_cup", ["price"] = 100, ["name"] = "Cup" },
[21] = { ["object"] = "prop_cs_cashenvelope", ["price"] = 100, ["name"] = "Envelope" },
[22] = { ["object"] = "prop_cs_champ_flute", ["price"] = 100, ["name"] = "Flute" },
[23] = { ["object"] = "prop_cs_duffel_01", ["price"] = 100, ["name"] = "Duffel Bag" },
[24] = { ["object"] = "prop_cs_dvd", ["price"] = 50, ["name"] = "DVD" },
[25] = { ["object"] = "prop_cs_dvd_case", ["price"] = 50, ["name"] = "DVD Case" },
[26] = { ["object"] = "prop_cs_film_reel_01", ["price"] = 100, ["name"] = "Film Reel" },
[27] = { ["object"] = "prop_cs_ilev_blind_01", ["price"] = 100, ["name"] = "Blind" },
[28] = { ["object"] = "p_ld_bs_bag_01", ["price"] = 100, ["name"] = "Bag" },
[29] = { ["object"] = "prop_cs_ironing_board", ["price"] = 100, ["name"] = "Ironing Board" },
[30] = { ["object"] = "prop_cs_katana_01", ["price"] = 100, ["name"] = "Katana" },
[31] = { ["object"] = "prop_cs_kettle_01", ["price"] = 100, ["name"] = "Kettle" },
[32] = { ["object"] = "prop_cs_lester_crate", ["price"] = 100, ["name"] = "Crate" },
[33] = { ["object"] = "prop_cs_petrol_can", ["price"] = 100, ["name"] = "Petrol Can" },
[34] = { ["object"] = "prop_cs_sack_01", ["price"] = 100, ["name"] = "Sack" },
[35] = { ["object"] = "prop_cs_script_bottle_01", ["price"] = 100, ["name"] = "Script Bottle" },
[36] = { ["object"] = "prop_cs_script_bottle", ["price"] = 100, ["name"] = "Script Bottle 2" },
[37] = { ["object"] = "prop_cs_street_binbag_01", ["price"] = 100, ["name"] = "Bin Bag" },
[38] = { ["object"] = "prop_cs_whiskey_bottle", ["price"] = 100, ["name"] = "Whiskey Bottle" },
[39] = { ["object"] = "prop_sh_bong_01", ["price"] = 100, ["name"] = "Bong" },
[40] = { ["object"] = "prop_peanut_bowl_01", ["price"] = 100, ["name"] = "Peanuts" },
[41] = { ["object"] = "prop_tumbler_01", ["price"] = 100, ["name"] = "Tumbler" },
}
general3 = {
[1] = { ["object"] = "v_ret_csr_bin", ["price"] = 100, ["name"] = "CSR Bin" },
[2] = { ["object"] = "v_ret_fh_wickbskt", ["price"] = 100, ["name"] = "Basket" },
[3] = { ["object"] = "v_ret_gc_bag01", ["price"] = 100, ["name"] = "GC Bag 1" },
[4] = { ["object"] = "v_ret_gc_bag02", ["price"] = 100, ["name"] = "GC Bag 2" },
[5] = { ["object"] = "v_ret_gc_bin", ["price"] = 100, ["name"] = "GC Bin" },
[6] = { ["object"] = "v_ret_gc_cashreg", ["price"] = 100, ["name"] = "Cash Register" },
[7] = { ["object"] = "v_ret_gc_chair01", ["price"] = 100, ["name"] = "GC Chair 01" },
[8] = { ["object"] = "v_ret_gc_chair02", ["price"] = 100, ["name"] = "GC Chair 02" },
[9] = { ["object"] = "v_ret_gc_clock", ["price"] = 100, ["name"] = "Clock" },
[10] = { ["object"] = "v_ret_hd_prod1_", ["price"] = 100, ["name"] = "Prod 1" },
[11] = { ["object"] = "v_ret_hd_prod2_", ["price"] = 100, ["name"] = "Prod 2" },
[12] = { ["object"] = "v_ret_hd_prod3_", ["price"] = 100, ["name"] = "Prod 3" },
[13] = { ["object"] = "v_ret_hd_prod4_", ["price"] = 100, ["name"] = "Prod 4" },
[14] = { ["object"] = "v_ret_hd_prod5_", ["price"] = 100, ["name"] = "Prod 5" },
[15] = { ["object"] = "v_ret_hd_prod6_", ["price"] = 100, ["name"] = "Prod 6" },
[16] = { ["object"] = "v_ret_hd_unit1_", ["price"] = 100, ["name"] = "HD Unit 1" },
[17] = { ["object"] = "v_ret_hd_unit2_", ["price"] = 100, ["name"] = "HD Unit 2" },
[18] = { ["object"] = "v_ret_ml_fridge02", ["price"] = 100, ["name"] = "Fridge" },
[19] = { ["object"] = "v_ret_ps_bag_01", ["price"] = 100, ["name"] = "Bag 1" },
[20] = { ["object"] = "v_ret_ps_bag_02", ["price"] = 100, ["name"] = "Bag 2" },
[21] = { ["object"] = "v_ret_ta_book1", ["price"] = 100, ["name"] = "Book 1" },
[22] = { ["object"] = "v_ret_ta_book2", ["price"] = 100, ["name"] = "Book 2" },
[23] = { ["object"] = "v_ret_ta_book3", ["price"] = 100, ["name"] = "Book 3" },
[24] = { ["object"] = "v_ret_ta_book4", ["price"] = 100, ["name"] = "Book 4" },
[25] = { ["object"] = "v_ret_ta_camera", ["price"] = 100, ["name"] = "Cam" },
[26] = { ["object"] = "v_ret_ta_firstaid", ["price"] = 100, ["name"] = "First Aid" },
[27] = { ["object"] = "v_ret_ta_hero", ["price"] = 100, ["name"] = "Hero" },
[28] = { ["object"] = "v_ret_ta_mag1", ["price"] = 100, ["name"] = "Mag 1" },
[29] = { ["object"] = "v_ret_ta_mag2", ["price"] = 100, ["name"] = "Mag 2" },
[30] = { ["object"] = "v_ret_ta_skull", ["price"] = 100, ["name"] = "Skull" },
[31] = { ["object"] = "prop_acc_guitar_01", ["price"] = 100, ["name"] = "Guitar" },
[32] = { ["object"] = "prop_amb_handbag_01", ["price"] = 100, ["name"] = "Handbag" },
[33] = { ["object"] = "prop_attache_case_01", ["price"] = 100, ["name"] = "Case" },
[34] = { ["object"] = "prop_big_bag_01", ["price"] = 100, ["name"] = "Big Bag" },
[35] = { ["object"] = "prop_bonesaw", ["price"] = 100, ["name"] = "Bonesaw" },
[36] = { ["object"] = "prop_cs_fertilizer", ["price"] = 100, ["name"] = "Fertilizer" },
[37] = { ["object"] = "prop_cs_shopping_bag", ["price"] = 100, ["name"] = "Shopping Bag" },
[38] = { ["object"] = "prop_cs_vial_01", ["price"] = 100, ["name"] = "Vial" },
[39] = { ["object"] = "prop_defilied_ragdoll_01", ["price"] = 100, ["name"] = "Ragdoll" },
}
general4 = {
[1] = { ["object"] = "prop_dummy_01", ["price"] = 100, ["name"] = "Dummy" },
[2] = { ["object"] = "prop_egg_clock_01", ["price"] = 100, ["name"] = "Egg Clock" },
[3] = { ["object"] = "prop_el_guitar_01", ["price"] = 100, ["name"] = "E Guitar 1" },
[4] = { ["object"] = "prop_el_guitar_02", ["price"] = 100, ["name"] = "E Guitar 2" },
[5] = { ["object"] = "prop_el_guitar_03", ["price"] = 100, ["name"] = "E Guitar 2" },
[6] = { ["object"] = "prop_feed_sack_01", ["price"] = 100, ["name"] = "Feed Sack" },
[7] = { ["object"] = "prop_floor_duster_01", ["price"] = 100, ["name"] = "Floor Duster" },
[8] = { ["object"] = "prop_fruit_basket", ["price"] = 100, ["name"] = "Fruit Basket" },
[9] = { ["object"] = "prop_f_duster_02", ["price"] = 100, ["name"] = "Duster" },
[10] = { ["object"] = "prop_grapes_02", ["price"] = 100, ["name"] = "Grapes" },
[11] = { ["object"] = "prop_hotel_clock_01", ["price"] = 100, ["name"] = "Hotel Clock" },
[12] = { ["object"] = "prop_idol_case_01", ["price"] = 100, ["name"] = "Idol Case" },
[13] = { ["object"] = "prop_jewel_02a", ["price"] = 100, ["name"] = "Jewels" },
[14] = { ["object"] = "prop_jewel_02b", ["price"] = 100, ["name"] = "Jewels" },
[15] = { ["object"] = "prop_jewel_02c", ["price"] = 100, ["name"] = "Jewels" },
[16] = { ["object"] = "prop_jewel_03a", ["price"] = 100, ["name"] = "Jewels" },
[17] = { ["object"] = "prop_jewel_03b", ["price"] = 100, ["name"] = "Jewels" },
[18] = { ["object"] = "prop_jewel_04a", ["price"] = 100, ["name"] = "Jewels" },
[19] = { ["object"] = "prop_jewel_04b", ["price"] = 100, ["name"] = "Jewels" },
[20] = { ["object"] = "prop_j_disptray_01", ["price"] = 100, ["name"] = "Display Tray" },
[21] = { ["object"] = "prop_j_disptray_01b", ["price"] = 100, ["name"] = "Display Tray" },
[22] = { ["object"] = "prop_j_disptray_02", ["price"] = 100, ["name"] = "Display Tray" },
[23] = { ["object"] = "prop_j_disptray_03", ["price"] = 100, ["name"] = "Display Tray" },
[24] = { ["object"] = "prop_j_disptray_04", ["price"] = 100, ["name"] = "Display Tray" },
[25] = { ["object"] = "prop_j_disptray_04b", ["price"] = 100, ["name"] = "Display Tray" },
[26] = { ["object"] = "prop_j_disptray_05", ["price"] = 100, ["name"] = "Display Tray" },
[27] = { ["object"] = "prop_j_disptray_05b", ["price"] = 100, ["name"] = "Display Tray" },
[28] = { ["object"] = "prop_ld_greenscreen_01", ["price"] = 100, ["name"] = "Green Screen" },
[29] = { ["object"] = "prop_ld_handbag", ["price"] = 100, ["name"] = "Handbag" },
[30] = { ["object"] = "prop_ld_jerrycan_01", ["price"] = 100, ["name"] = "Jerry Can" },
[31] = { ["object"] = "prop_ld_keypad_01", ["price"] = 100, ["name"] = "Keypad 1" },
[32] = { ["object"] = "prop_ld_keypad_01b", ["price"] = 100, ["name"] = "Keypad 2" },
[33] = { ["object"] = "prop_ld_suitcase_01", ["price"] = 100, ["name"] = "Suitcase 1" },
[34] = { ["object"] = "prop_ld_suitcase_02", ["price"] = 100, ["name"] = "Suitcase 2" },
[35] = { ["object"] = "hei_p_attache_case_shut", ["price"] = 100, ["name"] = "Suitcase 3"},
[36] = { ["object"] = "prop_mr_rasberryclean", ["price"] = 100, ["name"] = "Rasberry Clean" },
[37] = { ["object"] = "prop_paper_bag_01", ["price"] = 100, ["name"] = "Paper Bag" },
[38] = { ["object"] = "prop_shopping_bags01", ["price"] = 100, ["name"] = "Shopping Bags" },
[39] = { ["object"] = "prop_shopping_bags02", ["price"] = 100, ["name"] = "Shopping Bags 2" },
[40] = { ["object"] = "prop_yoga_mat_01", ["price"] = 100, ["name"] = "Yoga Mat 1" },
[41] = { ["object"] = "prop_yoga_mat_02", ["price"] = 100, ["name"] = "Yoga Mat 2" },
[42] = { ["object"] = "prop_yoga_mat_03", ["price"] = 100, ["name"] = "Yoga Mat 3" },
[43] = { ["object"] = "p_ld_sax", ["price"] = 100, ["name"] = "Sax" },
[44] = { ["object"] = "p_ld_soc_ball_01", ["price"] = 100, ["name"] = "SOCCER Ball" },
[45] = { ["object"] = "p_watch_01", ["price"] = 100, ["name"] = "Watch 1" },
[46] = { ["object"] = "p_watch_02", ["price"] = 100, ["name"] = "Watch 2" },
[47] = { ["object"] = "p_watch_03", ["price"] = 100, ["name"] = "Watch 3" },
[48] = { ["object"] = "p_watch_04", ["price"] = 100, ["name"] = "Watch 4" },
[49] = { ["object"] = "p_watch_05", ["price"] = 100, ["name"] = "Watch 5" },
[51] = { ["object"] = "p_watch_06", ["price"] = 100, ["name"] = "Watch 6" },
}
small = {
[1] = { ["object"] = "v_res_r_figcat", ["price"] = 300, ["name"] = "Fig Cat" },
[2] = { ["object"] = "v_res_r_figclown", ["price"] = 300, ["name"] = "Fig Clown" },
[3] = { ["object"] = "v_res_r_figauth2", ["price"] = 300, ["name"] = "Fig Auth" },
[4] = { ["object"] = "v_res_r_figfemale", ["price"] = 300, ["name"] = "Fig Female" },
[5] = { ["object"] = "v_res_r_figflamenco", ["price"] = 300, ["name"] = "Fig Flamenco" },
[6] = { ["object"] = "v_res_r_figgirl", ["price"] = 300, ["name"] = "Fig Girl" },
[7] = { ["object"] = "v_res_r_figgirlclown", ["price"] = 300, ["name"] = "Fig Girl Clown" },
[8] = { ["object"] = "v_res_r_figoblisk", ["price"] = 300, ["name"] = "Fig Oblisk" },
[9] = { ["object"] = "v_res_r_figpillar", ["price"] = 300, ["name"] = "Fig Pillar" },
[10] = { ["object"] = "v_res_r_teapot", ["price"] = 300, ["name"] = "Teapot" },
[11] = { ["object"] = "v_res_sculpt_dec", ["price"] = 300, ["name"] = "Sculpture 1" },
[12] = { ["object"] = "v_res_sculpt_decd", ["price"] = 300, ["name"] = "Sculpture 2" },
[13] = { ["object"] = "v_res_sculpt_dece", ["price"] = 300, ["name"] = "Sculpture 3" },
[14] = { ["object"] = "v_res_sculpt_decf", ["price"] = 300, ["name"] = "Sculpture 4" },
[15] = { ["object"] = "v_res_skateboard", ["price"] = 300, ["name"] = "Skateboard" },
[16] = { ["object"] = "v_res_sketchpad", ["price"] = 300, ["name"] = "Sketchpad" },
[17] = { ["object"] = "v_res_tissues", ["price"] = 300, ["name"] = "Tissues" },
[18] = { ["object"] = "v_res_tre_basketmess", ["price"] = 300, ["name"] = "Basket" },
[19] = { ["object"] = "v_res_tre_bin", ["price"] = 300, ["name"] = "Bin" },
[20] = { ["object"] = "v_res_tre_cushiona", ["price"] = 300, ["name"] = "Cushion 1" },
[21] = { ["object"] = "v_res_tre_cushionb", ["price"] = 300, ["name"] = "Cushion 2" },
[22] = { ["object"] = "v_res_tre_cushionc", ["price"] = 300, ["name"] = "Cushion 3" },
[23] = { ["object"] = "v_res_tre_cushiond", ["price"] = 300, ["name"] = "Cushion 4" },
[24] = { ["object"] = "v_res_tre_cushnscuzb", ["price"] = 300, ["name"] = "Cushion 5" },
[25] = { ["object"] = "v_res_tre_cushnscuzd", ["price"] = 300, ["name"] = "Cushion 6" },
[26] = { ["object"] = "v_res_tre_fruitbowl", ["price"] = 300, ["name"] = "Fruitbowl" },
[27] = { ["object"] = "v_med_p_sideboard", ["price"] = 300, ["name"] = "Sideboard" },
[28] = { ["object"] = "prop_idol_01", ["price"] = 100, ["name"] = "Idol 1" },
}
storage = {
[1] = { ["object"] = "v_res_cabinet", ["price"] = 2500, ["name"] = "Cabinet Large" },
[2] = { ["object"] = "v_res_d_dressingtable", ["price"] = 2500, ["name"] = "Dressing Table" },
[3] = { ["object"] = "v_res_d_sideunit", ["price"] = 2500, ["name"] = "Side Unit" },
[4] = { ["object"] = "v_res_fh_sidebrddine", ["price"] = 2500, ["name"] = "Side Unit" },
[5] = { ["object"] = "v_res_fh_sidebrdlngb", ["price"] = 2500, ["name"] = "Side Unit" },
[6] = { ["object"] = "v_res_mbbedtable", ["price"] = 2500, ["name"] = "Bed Unit" },
[7] = { ["object"] = "v_res_j_tvstand", ["price"] = 2500, ["name"] = "Tv Unit" },
[8] = { ["object"] = "v_res_mbdresser", ["price"] = 2500, ["name"] = "Dresser Unit" },
[9] = { ["object"] = "v_res_mbottoman", ["price"] = 2500, ["name"] = "Bottoman Unit" },
[10] = { ["object"] = "v_res_mconsolemod", ["price"] = 2500, ["name"] = "Console Unit" },
[11] = { ["object"] = "v_res_mcupboard", ["price"] = 2500, ["name"] = "Cupboard Unit" },
[12] = { ["object"] = "v_res_mdchest", ["price"] = 2500, ["name"] = "Chest Unit" },
[13] = { ["object"] = "v_res_msoncabinet", ["price"] = 2500, ["name"] = "Mason Unit" },
[14] = { ["object"] = "v_res_m_armoire", ["price"] = 2500, ["name"] = "Armoire Unit" },
[15] = { ["object"] = "v_res_m_sidetable", ["price"] = 2500, ["name"] = "Side Unit" },
[16] = { ["object"] = "v_res_son_desk", ["price"] = 2500, ["name"] = "Desk Unit" },
[17] = { ["object"] = "v_res_tre_bedsidetable", ["price"] = 2500, ["name"] = "Side Unit" },
[18] = { ["object"] = "v_res_tre_bedsidetableb", ["price"] = 2500, ["name"] = "Side Unit 2" },
[19] = { ["object"] = "v_res_tre_smallbookshelf", ["price"] = 2500, ["name"] = "Book Unit" },
[20] = { ["object"] = "v_res_tre_storagebox", ["price"] = 2500, ["name"] = "Box Unit" },
[21] = { ["object"] = "v_res_tre_storageunit", ["price"] = 2500, ["name"] = "Storage Unit" },
[22] = { ["object"] = "v_res_tre_wardrobe", ["price"] = 2500, ["name"] = "Wardrobe Unit" },
[23] = { ["object"] = "v_res_tre_wdunitscuz", ["price"] = 2500, ["name"] = "Wood Unit" },
[24] = { ["object"] = "prop_devin_box_closed", ["price"] = 100, ["name"] = "Bean Bag 1" },
[25] = { ["object"] = "prop_mil_crate_01", ["price"] = 100, ["name"] = "Mil Crate 1" },
[26] = { ["object"] = "prop_mil_crate_02", ["price"] = 100, ["name"] = "Mil Crate 2" },
[27] = { ["object"] = "prop_ld_int_safe_01", ["price"] = 1100, ["name"] = "Safe" },
}
electronics = {
[1] = { ["object"] = "prop_trailr_fridge", ["price"] = 300, ["name"] = "Old Fridge" },
[2] = { ["object"] = "v_res_fh_speaker", ["price"] = 300, ["name"] = "Speaker" },
[3] = { ["object"] = "v_res_fh_speakerdock", ["price"] = 300, ["name"] = "Speaker Dock" },
[4] = { ["object"] = "v_res_fh_bedsideclock", ["price"] = 300, ["name"] = "Bedside Clock" },
[5] = { ["object"] = "v_res_fa_phone", ["price"] = 300, ["name"] = "Phone" },
[6] = { ["object"] = "v_res_fh_towerfan", ["price"] = 300, ["name"] = "Tower Fan" },
[7] = { ["object"] = "v_res_fa_fan", ["price"] = 300, ["name"] = "Fan" },
[8] = { ["object"] = "v_res_lest_bigscreen", ["price"] = 300, ["name"] = "Bigscreen" },
[9] = { ["object"] = "v_res_lest_monitor", ["price"] = 300, ["name"] = "Monitor" },
[10] = { ["object"] = "v_res_tre_mixer", ["price"] = 300, ["name"] = "Mixer" },
[11] = { ["object"] = "prop_cs_cctv", ["price"] = 100, ["name"] = "CCTV" },
[12] = { ["object"] = "prop_ld_lap_top", ["price"] = 100, ["name"] = "Laptop" },
[13] = { ["object"] = "prop_ld_monitor_01", ["price"] = 100, ["name"] = "Monitor" },
}
lighting = {
[1] = { ["object"] = "v_corp_cd_desklamp", ["price"] = 100, ["name"] = "Desk Corp Lamp" },
[2] = { ["object"] = "v_res_desklamp", ["price"] = 100, ["name"] = "Desk Lamp" },
[3] = { ["object"] = "v_res_d_lampa", ["price"] = 100, ["name"] = "Lamp AA" },
[4] = { ["object"] = "v_res_fa_lamp1on", ["price"] = 100, ["name"] = "Lamp 1" },
[5] = { ["object"] = "v_res_fh_floorlamp", ["price"] = 100, ["name"] = "Floor Lamp" },
[6] = { ["object"] = "v_res_fh_lampa_on", ["price"] = 100, ["name"] = "Lamp 2" },
[7] = { ["object"] = "v_res_j_tablelamp1", ["price"] = 100, ["name"] = "Table Lamp" },
[8] = { ["object"] = "v_res_j_tablelamp2", ["price"] = 100, ["name"] = "Table Lamp 2" },
[9] = { ["object"] = "v_res_mdbedlamp", ["price"] = 100, ["name"] = "Bed Lamp" },
[10] = { ["object"] = "v_res_mplanttongue", ["price"] = 100, ["name"] = "Plant Tongue Lamp" },
[11] = { ["object"] = "v_res_mtblelampmod", ["price"] = 100, ["name"] = "Table Lamp 3" },
[12] = { ["object"] = "v_res_m_lampstand", ["price"] = 100, ["name"] = "Lamp Stand" },
[13] = { ["object"] = "v_res_m_lampstand2", ["price"] = 100, ["name"] = "Lamp Stand 2" },
[14] = { ["object"] = "v_res_m_lamptbl", ["price"] = 100, ["name"] = "Table Lamp 4" },
[15] = { ["object"] = "v_res_tre_lightfan", ["price"] = 100, ["name"] = "Light Fan" },
[16] = { ["object"] = "v_res_tre_talllamp", ["price"] = 100, ["name"] = "Tall Lamp" },
[17] = { ["object"] = "v_ret_fh_walllighton", ["price"] = 100, ["name"] = "Wall Light" },
[18] = { ["object"] = "v_ret_gc_lamp", ["price"] = 100, ["name"] = "GC Lamp" },
[19] = { ["object"] = "prop_dummy_light", ["price"] = 100, ["name"] = "Flickering Light" },
[20] = { ["object"] = "prop_ld_cont_light_01", ["price"] = 100, ["name"] = "Side Wall Light" },
[21] = { ["object"] = "V_44_D_emis", ["price"] = 100, ["name"] = "Test Light" },
}
tables = {
[1] = { ["object"] = "v_res_d_coffeetable", ["price"] = 500, ["name"] = "Coffee Table 1" },
[2] = { ["object"] = "v_res_d_roundtable", ["price"] = 500, ["name"] = "Round Table" },
[3] = { ["object"] = "v_res_d_smallsidetable", ["price"] = 500, ["name"] = "Small Side Table" },
[4] = { ["object"] = "v_res_fh_coftablea", ["price"] = 500, ["name"] = "Table A" },
[5] = { ["object"] = "v_res_fh_coftableb", ["price"] = 500, ["name"] = "Table B" },
[6] = { ["object"] = "v_res_fh_coftbldisp", ["price"] = 500, ["name"] = "Table C" },
[7] = { ["object"] = "v_res_fh_diningtable", ["price"] = 500, ["name"] = "Dining Table" },
[8] = { ["object"] = "v_res_j_coffeetable", ["price"] = 500, ["name"] = "Coffee Table 2" },
[9] = { ["object"] = "v_res_j_lowtable", ["price"] = 500, ["name"] = "Low Table" },
[10] = { ["object"] = "v_res_mdbedtable", ["price"] = 500, ["name"] = "Bed Table" },
[11] = { ["object"] = "v_res_mddesk", ["price"] = 500, ["name"] = "Desk" },
[12] = { ["object"] = "v_res_msidetblemod", ["price"] = 500, ["name"] = "Side Table" },
[13] = { ["object"] = "v_res_m_console", ["price"] = 500, ["name"] = "Console Table" },
[14] = { ["object"] = "v_res_m_dinetble_replace", ["price"] = 500, ["name"] = "Dining Table 2" },
[15] = { ["object"] = "v_res_m_h_console", ["price"] = 500, ["name"] = "Console H Table" },
[16] = { ["object"] = "v_res_m_stool", ["price"] = 500, ["name"] = "Stool?" },
[17] = { ["object"] = "v_res_tre_sideboard", ["price"] = 500, ["name"] = "Sideboard Table" },
[18] = { ["object"] = "v_res_tre_table2", ["price"] = 500, ["name"] = "Table 2" },
[19] = { ["object"] = "v_res_tre_tvstand", ["price"] = 500, ["name"] = "Tv Table" },
[20] = { ["object"] = "v_res_tre_tvstand_tall", ["price"] = 500, ["name"] = "Tv Table Tall" },
[21] = { ["object"] = "v_med_p_coffeetable", ["price"] = 500, ["name"] = "Med Coffee Table" },
[22] = { ["object"] = "v_med_p_desk", ["price"] = 500, ["name"] = "Med Desk" },
[23] = { ["object"] = "prop_yacht_table_01", ["price"] = 100, ["name"] = "Yacht Table 1" },
[24] = { ["object"] = "prop_yacht_table_02", ["price"] = 100, ["name"] = "Yacht Table 2" },
[25] = { ["object"] = "prop_yacht_table_03", ["price"] = 100, ["name"] = "Yacht Table 3" },
[26] = { ["object"] = "v_ret_csr_table", ["price"] = 100, ["name"] = "CSR Table" },
}
plants = {
[1] = { ["object"] = "prop_fib_plant_01", ["price"] = 150, ["name"] = "Plant Fib" },
[2] = { ["object"] = "v_corp_bombplant", ["price"] = 170, ["name"] = "Plant Bomb" },
[3] = { ["object"] = "v_res_mflowers", ["price"] = 170, ["name"] = "Plant Flowers" },
[4] = { ["object"] = "v_res_mvasechinese", ["price"] = 170, ["name"] = "Plant Chinese" },
[5] = { ["object"] = "v_res_m_bananaplant", ["price"] = 170, ["name"] = "Plant Banana" },
[6] = { ["object"] = "v_res_m_palmplant1", ["price"] = 170, ["name"] = "Plant Palm" },
[7] = { ["object"] = "v_res_m_palmstairs", ["price"] = 170, ["name"] = "Plant Palm 2" },
[8] = { ["object"] = "v_res_m_urn", ["price"] = 170, ["name"] = "Plant Urn" },
[9] = { ["object"] = "v_res_rubberplant", ["price"] = 170, ["name"] = "Plant Rubber" },
[10] = { ["object"] = "v_res_tre_plant", ["price"] = 170, ["name"] = "Plant" },
[11] = { ["object"] = "v_res_tre_tree", ["price"] = 170, ["name"] = "Plant Tree" },
[12] = { ["object"] = "v_med_p_planter", ["price"] = 170, ["name"] = "Planter" },
[13] = { ["object"] = "v_ret_flowers", ["price"] = 100, ["name"] = "Flowers" },
[14] = { ["object"] = "v_ret_j_flowerdisp", ["price"] = 100, ["name"] = "Flowers 1" },
[15] = { ["object"] = "v_ret_j_flowerdisp_white", ["price"] = 100, ["name"] = "Flowers 2" },
}
kitchen = {
[1] = { ["object"] = "prop_washer_01", ["price"] = 150, ["name"] = "Washer 1" },
[2] = { ["object"] = "prop_washer_02", ["price"] = 150, ["name"] = "Washer 2" },
[3] = { ["object"] = "prop_washer_03", ["price"] = 150, ["name"] = "Washer 3" },
[4] = { ["object"] = "prop_washing_basket_01", ["price"] = 150, ["name"] = "Washing Basket" },
[5] = { ["object"] = "v_res_fridgemoda", ["price"] = 150, ["name"] = "Fridge 1" },
[6] = { ["object"] = "v_res_fridgemodsml", ["price"] = 150, ["name"] = "Fridge 2" },
[7] = { ["object"] = "prop_fridge_01", ["price"] = 150, ["name"] = "Fridge 3" },
[8] = { ["object"] = "prop_fridge_03", ["price"] = 150, ["name"] = "Fridge 4" },
[9] = { ["object"] = "prop_cooker_03", ["price"] = 150, ["name"] = "Cooker" },
[10] = { ["object"] = "prop_micro_01", ["price"] = 150, ["name"] = "Microwave 1" },
[11] = { ["object"] = "prop_micro_02", ["price"] = 150, ["name"] = "Microwave 2" },
[12] = { ["object"] = "prop_wok", ["price"] = 150, ["name"] = "Wok" },
[13] = { ["object"] = "v_res_cakedome", ["price"] = 150, ["name"] = "Cake Plate" },
[14] = { ["object"] = "v_res_fa_chopbrd", ["price"] = 150, ["name"] = "Chopping Board" },
[15] = { ["object"] = "v_res_mutensils", ["price"] = 150, ["name"] = "Utensils" },
[16] = { ["object"] = "v_res_pestle", ["price"] = 150, ["name"] = "Pestle" },
[17] = { ["object"] = "v_ret_ta_paproll", ["price"] = 150, ["name"] = "PaperRoll 1" },
[18] = { ["object"] = "v_ret_ta_paproll2", ["price"] = 150, ["name"] = "PaperRoll 2" },
[19] = { ["object"] = "v_ret_fh_pot01", ["price"] = 150, ["name"] = "Pot 1" },
[20] = { ["object"] = "v_ret_fh_pot02", ["price"] = 150, ["name"] = "Pot 2" },
[21] = { ["object"] = "v_ret_fh_pot05", ["price"] = 150, ["name"] = "Pot 3" },
[22] = { ["object"] = "prop_pot_03", ["price"] = 150, ["name"] = "Pot 4" },
[23] = { ["object"] = "prop_pot_04", ["price"] = 150, ["name"] = "Pot 5" },
[24] = { ["object"] = "prop_pot_05", ["price"] = 150, ["name"] = "Pot 6" },
[25] = { ["object"] = "prop_pot_06", ["price"] = 150, ["name"] = "Pot 7" },
[26] = { ["object"] = "prop_pot_rack", ["price"] = 150, ["name"] = "Pot Rack" },
[27] = { ["object"] = "prop_kitch_juicer", ["price"] = 150, ["name"] = "Juicer" },
}
bathroom = {
[1] = { ["object"] = "prop_ld_toilet_01", ["price"] = 100, ["name"] = "Toilet 1" },
[2] = { ["object"] = "prop_toilet_01", ["price"] = 100, ["name"] = "Toilet 2" },
[3] = { ["object"] = "prop_toilet_02", ["price"] = 100, ["name"] = "Toilet 3" },
[4] = { ["object"] = "prop_sink_02", ["price"] = 100, ["name"] = "Sink 1" },
[5] = { ["object"] = "prop_sink_04", ["price"] = 100, ["name"] = "Sink 2" },
[6] = { ["object"] = "prop_sink_05", ["price"] = 100, ["name"] = "Sink 3" },
[7] = { ["object"] = "prop_sink_06", ["price"] = 100, ["name"] = "Sink 4" },
[8] = { ["object"] = "prop_soap_disp_01", ["price"] = 100, ["name"] = "Soap Dispenser" },
[9] = { ["object"] = "prop_shower_rack_01", ["price"] = 100, ["name"] = "Shower Rack" },
[10] = { ["object"] = "prop_handdry_01", ["price"] = 100, ["name"] = "Hand Dryer 1" },
[11] = { ["object"] = "prop_handdry_02", ["price"] = 100, ["name"] = "Hand Dryer 2" },
[12] = { ["object"] = "prop_towel_rail_01", ["price"] = 100, ["name"] = "Towel Rail 1" },
[13] = { ["object"] = "prop_towel_rail_02", ["price"] = 100, ["name"] = "Towel Rail 2" },
[14] = { ["object"] = "prop_towel_01", ["price"] = 100, ["name"] = "Towel 1" },
[15] = { ["object"] = "v_res_mbtowel", ["price"] = 100, ["name"] = "Towel 2" },
[16] = { ["object"] = "v_res_mbtowelfld", ["price"] = 100, ["name"] = "Towel 3" },
[17] = { ["object"] = "v_res_mbath", ["price"] = 100, ["name"] = "Bath" },
[18] = { ["object"] = "v_res_mbsink", ["price"] = 100, ["name"] = "Sink" },
}
medical = {
[1] = { ["object"] = "v_med_barrel", ["price"] = 750, ["name"] = "Barrel" },
[2] = { ["object"] = "v_med_apecrate", ["price"] = 750, ["name"] = "Ape Crate" },
[3] = { ["object"] = "v_med_apecratelrg", ["price"] = 750, ["name"] = "Ape Crate Large" },
[4] = { ["object"] = "v_med_bed1", ["price"] = 750, ["name"] = "Bed 1" },
[5] = { ["object"] = "v_med_bed2", ["price"] = 750, ["name"] = "Bed 2" },
[6] = { ["object"] = "v_med_bedtable", ["price"] = 750, ["name"] = "Bed Table" },
[7] = { ["object"] = "v_med_bench1", ["price"] = 750, ["name"] = "Bench 1" },
[8] = { ["object"] = "v_med_bench2", ["price"] = 750, ["name"] = "Bench 2" },
[9] = { ["object"] = "v_med_benchcentr", ["price"] = 750, ["name"] = "Bench Center" },
[10] = { ["object"] = "v_med_benchset1", ["price"] = 750, ["name"] = "Bench Set" },
[11] = { ["object"] = "v_med_bigtable", ["price"] = 750, ["name"] = "Big Table" },
[12] = { ["object"] = "v_med_bin", ["price"] = 150, ["name"] = "Bin" },
[13] = { ["object"] = "v_med_centrifuge1", ["price"] = 750, ["name"] = "Centrifuge" },
[14] = { ["object"] = "v_med_cooler", ["price"] = 750, ["name"] = "Cooler" },
[15] = { ["object"] = "v_med_cor_ceilingmonitor", ["price"] = 750, ["name"] = "Monitor" },
[16] = { ["object"] = "v_med_cor_autopsytbl", ["price"] = 750, ["name"] = "Autopsy Table" },
[17] = { ["object"] = "v_med_cor_cembin", ["price"] = 750, ["name"] = "Bin" },
[18] = { ["object"] = "v_med_cor_cemtrolly2", ["price"] = 750, ["name"] = "Trolley" },
[19] = { ["object"] = "v_med_cor_chemical", ["price"] = 750, ["name"] = "Chem" },
[20] = { ["object"] = "v_med_cor_emblmtable", ["price"] = 750, ["name"] = "BLM Table" },
[21] = { ["object"] = "v_med_cor_fileboxa", ["price"] = 750, ["name"] = "File Box" },
[22] = { ["object"] = "v_med_cor_filingcab", ["price"] = 750, ["name"] = "File Cab" },
[23] = { ["object"] = "v_med_cor_hose", ["price"] = 750, ["name"] = "Hose" },
[24] = { ["object"] = "v_med_cor_largecupboard", ["price"] = 750, ["name"] = "Large Cupboard" },
[25] = { ["object"] = "v_med_cor_lightbox", ["price"] = 750, ["name"] = "Lightbox" },
[26] = { ["object"] = "v_med_cor_medstool", ["price"] = 750, ["name"] = "Medstool" },
[27] = { ["object"] = "v_med_cor_minifridge", ["price"] = 750, ["name"] = "Minifridge" },
[28] = { ["object"] = "v_med_cor_papertowels", ["price"] = 750, ["name"] = "Papertowels" },
[29] = { ["object"] = "v_med_cor_photocopy", ["price"] = 750, ["name"] = "Photocopy" },
[30] = { ["object"] = "v_med_cor_tvstand", ["price"] = 750, ["name"] = "TV Stand" },
[31] = { ["object"] = "v_med_cor_wallunita", ["price"] = 750, ["name"] = "Wall Unit" },
[32] = { ["object"] = "v_med_examlight", ["price"] = 750, ["name"] = "Exam light" },
[33] = { ["object"] = "v_med_gastank", ["price"] = 750, ["name"] = "Gas Tank" },
[34] = { ["object"] = "v_med_hazmatscan", ["price"] = 750, ["name"] = "Hazmat Scan" },
[35] = { ["object"] = "v_med_hospheadwall1", ["price"] = 750, ["name"] = "Head Wall" },
[36] = { ["object"] = "v_med_hospseating1", ["price"] = 750, ["name"] = "Seating" },
[37] = { ["object"] = "v_med_hosptable", ["price"] = 750, ["name"] = "Hosp Table" },
[38] = { ["object"] = "v_med_latexgloveboxblue", ["price"] = 50, ["name"] = "Glove Box" },
[39] = { ["object"] = "v_med_medwastebin", ["price"] = 750, ["name"] = "Wastebin" },
[40] = { ["object"] = "v_med_oscillator3", ["price"] = 750, ["name"] = "Oscillator" },
[41] = { ["object"] = "prop_ld_health_pack", ["price"] = 100, ["name"] = "Health Pack" },
}
|
-----------------------------------
-- Area: Buburimu Peninsula
-- NPC: Song Runes
-- Finishes Quest: The Old Monument
-- !pos -244 16 -280 118
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/titles")
require("scripts/globals/quests")
local ID = require("scripts/zones/Buburimu_Peninsula/IDs")
-----------------------------------
local PARCHMENT = 917
local POETIC_PARCHMENT = 634
function onTrade(player, npc, trade)
-- THE OLD MONUMENT (parchment)
if player:getCharVar("TheOldMonument_Event") == 3 and trade:hasItemQty(PARCHMENT, 1) and trade:getItemCount() == 1 then
player:startEvent(2)
end
end
function onTrigger(player, npc)
-- THE OLD MONUMENT
if player:getCharVar("TheOldMonument_Event") == 2 then
player:startEvent(0)
elseif player:getCharVar("TheOldMonument_Event") == 3 then
player:messageSpecial(ID.text.SONG_RUNES_REQUIRE, 917)
-- DEFAULT DIALOG
else
player:messageSpecial(ID.text.SONG_RUNES_DEFAULT)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 0 then
player:setCharVar("TheOldMonument_Event", 3)
elseif csid == 2 then
player:tradeComplete()
player:messageSpecial(ID.text.SONG_RUNES_WRITING, 917)
player:addItem(POETIC_PARCHMENT, 1)
player:messageSpecial(ID.text.ITEM_OBTAINED, POETIC_PARCHMENT)
player:completeQuest(JEUNO, tpz.quest.id.jeuno.THE_OLD_MONUMENT)
player:addTitle(tpz.title.RESEARCHER_OF_CLASSICS)
player:addFame(BASTOK, 10)
player:addFame(SANDORIA, 10)
player:addFame(WINDURST, 10)
end
end
|
--[[----------------------------------------------------------------------------
Application Name:
EdgeMatcherSingle
Summary:
Teaching the shape of a "golden" part and matching an identical object with full
rotation in the full image.
How to Run:
Starting this sample is possible either by running the app (F5) or
debugging (F7+F10). Setting breakpoint on the first row inside the 'main'
function allows debugging step-by-step after 'Engine.OnStarted' event.
Results can be seen in the image viewer on the DevicePage.
Restarting the Sample may be necessary to show images after loading the webpage.
To run this Sample a device with SICK Algorithm API and AppEngine >= V2.5.0 is
required. For example SIM4000 with latest firmware. Alternatively the Emulator
in AppStudio 2.3 or higher can be used.
More Information:
Tutorial "Algorithms - Matching".
------------------------------------------------------------------------------]]
--Start of Global Scope---------------------------------------------------------
print('AppEngine Version: ' .. Engine.getVersion())
local DELAY = 1000 -- ms between visualization steps for demonstration purpose
-- Creating viewer
local viewer = View.create()
-- Setting up graphical overlay attributes
local textDeco = View.TextDecoration.create()
textDeco:setSize(30)
textDeco:setPosition(20, 30)
local decoration = View.ShapeDecoration.create()
decoration:setPointSize(5)
decoration:setLineColor(0, 0, 230) -- Blue color scheme for "Teach" mode
decoration:setPointType('DOT')
-- Creating edge matcher
local matcher = Image.Matching.EdgeMatcher.create()
matcher:setEdgeThreshold(20)
matcher:setDownsampleFactor(2)
--End of Global Scope-----------------------------------------------------------
--Start of Function and Event Scope---------------------------------------------
--@teach(img:Image)
local function teach(img)
viewer:clear()
local imageID = viewer:addImage(img)
-- Adding "Teach" text overlay
viewer:addText('Teach', textDeco, nil, imageID)
-- Defining teach region
local teachRectCenter = Point.create(313, 242)
local teachRect = Shape.createRectangle(teachRectCenter, 440, 370, 0)
viewer:addShape(teachRect, decoration, nil, imageID)
local teachRegion = teachRect:toPixelRegion(img)
-- Teaching
local teachPose = matcher:teach(img, teachRegion)
-- Viewing model points overlayed over teach image
local modelPoints = matcher:getEdgePoints() -- Model points in model's local coord syst
local teachPoints = Point.transform(modelPoints, teachPose)
for _, point in ipairs(teachPoints) do
viewer:addShape(point, decoration, nil, imageID)
end
viewer:present()
Script.sleep(DELAY)
end
--@match(img:Image, i:int)
local function match(img, i)
viewer:clear()
local imageID = viewer:addImage(img)
-- Changing color scheme to green for "Match" mode
decoration:setLineColor(0, 210, 0)
decoration:setLineWidth(4)
-- Add "Match #" text overlay
viewer:addText('Match ' .. i, textDeco, nil, imageID)
-- Matching
local poses, _ = matcher:match(img)
-- Viewing model points as overlay
local contours = Shape.transform(matcher:getModelContours(), poses[1])
for _, contour in ipairs(contours) do
viewer:addShape(contour, decoration, nil, imageID)
end
viewer:present()
Script.sleep(DELAY * 2)
end
local function main()
-- Loading Teach image from resources and calling teach() function
local teachImage = Image.load('resources/Teach.bmp')
teach(teachImage)
Script.sleep(DELAY)
-- Loading images from resource folder and calling match() function
for i = 1, 5 do
local liveImage = Image.load('resources/' .. i .. '.bmp')
match(liveImage, i)
end
print('App finished.')
end
--The following registration is part of the global scope which runs once after startup
--Registration of the 'main' function to the 'Engine.OnStarted' event
Script.register('Engine.OnStarted', main)
--End of Function and Event Scope--------------------------------------------------
|
local LSM = LibStub("LibSharedMedia-3.0")
if LSM == nil then return end
LSM:Register('font',"Century Gothic Bold", [[Interface\AddOns\ElvUI_KlixUI\media\fonts\CenturyGothicB.ttf]])
LSM:Register('font',"Days", [[Interface\AddOns\ElvUI_KlixUI\media\fonts\Days.ttf]])
LSM:Register('font',"Expressway", [[Interface\AddOns\ElvUI_KlixUI\media\fonts\Expressway.ttf]])
LSM:Register('statusbar',"Klix", [[Interface\AddOns\ElvUI_KlixUI\media\textures\Klix.tga]])
LSM:Register('statusbar',"Klix1", [[Interface\AddOns\ElvUI_KlixUI\media\textures\Klix1.tga]])
LSM:Register('statusbar',"Klix2", [[Interface\AddOns\ElvUI_KlixUI\media\textures\Klix2.tga]])
LSM:Register('statusbar',"Klix3", [[Interface\AddOns\ElvUI_KlixUI\media\textures\Klix3.tga]])
LSM:Register('statusbar',"KlixGradient", [[Interface\AddOns\ElvUI_KlixUI\media\textures\gradient.tga]])
LSM:Register('statusbar',"KlixOnePixel", [[Interface\AddOns\ElvUI_KlixUI\media\textures\KlixOnePixel.tga]])
LSM:Register('statusbar',"Empty", [[Interface\AddOns\ElvUI_KlixUI\media\textures\Empty.tga]])
LSM:Register("statusbar","KlixBlank", [[Interface\BUTTONS\WHITE8X8.blp]])
|
local Constants = require "utils.constants"
function love.conf(t)
t.window.width = Constants.SCREEN_WIDTH
t.window.height = Constants.SCREEN_HEIGHT
-- t.window.fullscreen = true
end
|
local fsutil = require "fsutil"
local function find_exe()
local i = 0
while arg[i] ~= nil do
i = i - 1
end
return i + 1
end
local function update_arg()
for i = 1, #arg do
if arg[i] == "-e" then
table.remove(arg, i)
table.remove(arg, i)
break
end
end
if arg[2] == nil then
error "Not found lua file."
end
arg[0] = arg[2]
table.remove(arg, 1)
table.remove(arg, 1)
local idx = find_exe()
arg[idx] = fsutil.quotearg(arg[idx]) .. " lua"
end
update_arg()
local globals = require "globals"
local sandbox = require "sandbox"
if globals.os == "windows" then
local luadll = package.procdir.."/tools/lua54.dll"
local ok, err = package.loadlib(luadll, "*")
if not ok then
--error(("could not be found: %s\n\t%s"):format(luadll, err))
end
end
sandbox {
rootdir = WORKDIR:string(),
builddir = globals.builddir,
preload = globals.compiler == 'msvc' and {
msvc = require "msvc",
},
main = arg[0],
args = arg,
}
|
local api = {
abtesting = {},
accountinformation = {},
accountsettings = {},
adconfiguration = {},
ads = {},
api = {},
assetdelivery = {},
auth = {},
avatar = {},
badges = {},
billing = {},
catalog = {},
cdnproviders = {},
chat = {},
clientsettings = {},
clientsettingscdn = {},
contentstore = {},
contacts = {},
develop = {},
discussions = {},
economy = {},
economycreatorstats = {},
engagementpayouts = {},
followings = {},
friends = {},
gameinternationalization = {},
gamejoin = {},
gamepersistance = {},
games = {},
groups = {},
groupsmoderation = {},
inventory = {},
itemconfiguration = {},
locale = {},
localizationtables = {},
metrics = {},
midas = {},
notifications = {},
points = {},
premiumfeatures = {},
presence = {},
privatemessages = {},
publish = {},
share = {},
textfilter = {},
thumbnails = {},
thumbnailsresizer = {},
trades = {},
translationroles = {},
translations = {},
twostepverification = {},
users = {},
voice = {},
search = {},
places = {},
universes = {},
profile = {}
}
return api
|
local colors = require'lualog.colors'
local Colorizer = {}
Colorizer.__index = Colorizer
Colorizer.__call = function(cls,...)
return cls.new(...)
end
local ustring = function(value)
return '\u{001b}['..value..'m'
end
function Colorizer.new(options)
-- options = options or {}
local c = {}
-- c.level = options.level or 1
-- c.enabled = options.enabled or c.level > 0
for color,value in pairs(colors) do
if(color ~= 'reset') then
c[color] = function (s)
io.write(ustring(value)..s..ustring(colors.reset))
return c
end
end
end
c.ustr = function(style, str)
local styles = {}
for s in string.gmatch(style, "[^%.]+") do
table.insert(styles, s)
end
local style = ''
for _, sty in ipairs(styles) do
if(colors[sty])then
style = style..ustring(colors[sty])
end
end
return style..str..ustring(colors.reset)
end
c.codes = colors
return setmetatable(c,Colorizer)
end
return Colorizer.new()
|
local PLUGIN = PLUGIN;
-- Called when the local player's crafting is rebuilt.
function PLUGIN:PlayerCraftingRebuilt(panel, categories)
local craftingName = Clockwork.option:GetKey("name_crafting", true);
if (!self.craftingPanel) then
self.craftingPanel = panel;
end;
if (Clockwork.config:Get("craftingMenu"):Get()) then
local craftingMenu = {};
if (table.Count(craftingMenu) > 0) then
local panelList = vgui.Create("DPanelList", panel);
panel.craftingMenuForm = vgui.Create("DForm");
panel.craftingMenuForm:SetName("Crafting menu");
panel.craftingMenuForm:SetPadding(4);
panelList:SetAutoSize(true);
panelList:SetPadding(4);
panelList:SetSpacing(4);
panel.craftingMenuForm:AddItem(panelList);
panel.panelList:AddItem(panel.craftingMenuForm);
end;
end;
end;
|
require("prototypes.category")
require("prototypes.items")
require("prototypes.weapons")
require("prototypes.meat-bots")
require("prototypes.boilers")
require("prototypes.tiles")
require("prototypes.recipes")
require("prototypes.technology")
|
function PoisonFly.main()
end
function PoisonFly.LaunchDamageSound(_ARG_0_)
end
|
--
-- from src/eulerian.c
--
-- Eulerian to eulerianNumber
--
local function eulerianNumber(n, k)
if k == 0 then return 1 end
if k < 0 or k >= n then return 0 end
return (k+1) * eulerianNumber(n-1,k) + (n-k) * eulerianNumber(n-1,k-1)
end
return {
eulerianNumber = eulerianNumber
}
|
Bomb = Class{
function(self, position)
self.health = 100
self:reset()
self.position = position
self.image = love.graphics.newImage('art/bomb.png')
--percentage bar for bomb
self.difuseImg = love.graphics.newImage('art/difuse.png')
self.numbers= {}
self.numbers.img = love.graphics.newImage('art/numbers.png')
self.numbers.grid = Anim8.newGrid(4, 6,
self.numbers.img:getWidth(),
self.numbers.img:getHeight())
for i=1,11,1 do
self.numbers[i] = Anim8.newAnimation(
self.numbers.grid:getFrames(i,1),
1,
'pauseAtEnd')
end
self.bar = {}
self.bar.img = love.graphics.newImage('art/bombBar.png')
self.bar.grid = Anim8.newGrid(1, 3,
self.bar.img:getWidth(),
self.bar.img:getHeight())
self.bar.filled = Anim8.newAnimation(
self.bar.grid:getFrames(1,1),
1, 'pauseAtEnd')
self.bar.empty = Anim8.newAnimation(
self.bar.grid:getFrames(2,1), 1, 'pauseAtEnd')
self.width = self.image:getWidth()
self.height = self.image:getHeight()
self.body = love.physics.newBody(world,
-- self.position.x, self.position.y)
(self.position.x + (self.width / 2)),
(self.position.y + (self.height / 2)));
self.shape = love.physics.newRectangleShape(
self.width,
self.height
)
self.fixture = love.physics.newFixture(
self.body,
self.shape)
self.fixture:setCategory(BOMB)
self.fixture:setMask(PLAYER)
self.fixture:setUserData(self)
particleImage = love.graphics.newImage( "art/dustParticle.png" )
self.fxEmitter = love.graphics.newParticleSystem( particleImage, 500 )
self.fxEmitter:setEmissionRate(800)
self.fxEmitter:setEmitterLifetime(0.05)
self.fxEmitter:setParticleLifetime(0.075)
self.fxEmitter:setDirection(0)
self.fxEmitter:setSpread(2*3.14)
self.fxEmitter:setSizes(0.05, 1.25)
self.fxEmitter:setLinearAcceleration(0,9)
self.fxEmitter:setSpeed(300,500)
end
}
function Bomb:draw()
love.graphics.draw(self.image, self.position.x, self.position.y)
--love.graphics.polygon("fill", self.body:getWorldPoints(self.shape:getPoints()))
love.graphics.draw(self.difuseImg, self.position.x, self.position.y-5)
self:drawNumber(tens, Vector(self.position.x+43, self.position.y+12))
self:drawNumber(ones, Vector(self.position.x+47, self.position.y+12))
remainHealth = math.floor(100-self.health)
for i=1,50,1 do
if (i <= remainHealth/2) then
self.bar.filled:draw(self.bar.img, self.position.x+(7+i), self.position.y+8)
else
self.bar.empty:draw(self.bar.img, self.position.x+(7+i), self.position.y+8)
end
end
end
function Bomb:drawNumber(num, position)
if (num == 1) then
self.numbers[1]:draw(self.numbers.img, position.x, position.y)
elseif (num == 2) then
self.numbers[2]:draw(self.numbers.img, position.x, position.y)
elseif (num == 3) then
self.numbers[3]:draw(self.numbers.img, position.x, position.y)
elseif (num == 4) then
self.numbers[4]:draw(self.numbers.img, position.x, position.y)
elseif (num == 5) then
self.numbers[5]:draw(self.numbers.img, position.x, position.y)
elseif (num == 6) then
self.numbers[6]:draw(self.numbers.img, position.x, position.y)
elseif (num == 7) then
self.numbers[7]:draw(self.numbers.img, position.x, position.y)
elseif (num == 8) then
self.numbers[8]:draw(self.numbers.img, position.x, position.y)
elseif (num == 9) then
self.numbers[9]:draw(self.numbers.img, position.x, position.y)
elseif (num == 0) then
self.numbers[10]:draw(self.numbers.img, position.x, position.y)
elseif (num == 10) then
self.numbers[10]:draw(self.numbers.img, position.x, position.y)
self.numbers[1]:draw(self.numbers.img, position.x-4, position.y)
else
self.numbers[11]:draw(self.numbers.img, position.x, position.y)
end
end
function Bomb:reset()
self.health = 100
tens = -1
ones = 0
if self.fixture then
self.fixture:destroy()
end
end
function Bomb:update(dt)
self.fxEmitter:update(dt)
end
function Bomb:defuse(rate)
if self.health > 0 then
self.health = self.health - 1.5*rate
tens = math.floor((100-self.health)/10)
if tens == 0 then tens = -1 end
ones = math.floor((100 - self.health)%10)
end
end
function Bomb:infuse(rate)
if not rate then rate = 2 end
if self.health < 100 then
self.health = self.health + 0.5*rate
tens = math.floor((100-self.health)/10)
ones =math.floor((100 - self.health)%10)
end
end
function Bomb:impactEffect(coll)
local posx, posy, posa,posb
posx, posy, posa, posb = coll:getPositions()
--print("Bullet struck at "..posx..","..posy)
self.fxEmitter:setPosition(posx + 3, posy + 3)
self.fxEmitter:start()
end
|
NL.CommModeWhisper = "WHISPER"
NL.CommTarget = UnitName("player")
NL.CommModeRaid = "RAID";
NL.CommAction = {}
NL.CommAction.SSonCD = "SSonCD"
NL.CommAction.BroadcastTable = "DataRefresh"
NL.CommAction.RequestAssignments = "GetAssignmentData"
NL.CommAction.AssigmentResponse = "AssignmentResponse"
NL.CommAction.AssignmentReset = "AssignmentReset"
function NL.CreateMessageFromTable(action, data, dataAge)
--print("Creating outbound message.")
local message = {}
message.action = action
message.data = data
message.dataAge = dataAge
message.author = UnitName("player")
message.addonVersion = NL.Version
local strMessage = table.serialize(message)
--print("Message created successfully")
return strMessage
end
function NL.RegisterForComms()
NeverLocky:RegisterComm("NeverLockyComms")
end
--Message router where reveived messages land.
function NeverLocky:OnCommReceived(prefix, message, distribution, sender)
if NL.DebugMode then
print("Message Was Recieved by the Router");
end
local message = table.deserialize(message)
local lockyversionstub = NL.GetLockyDataByName(message.author)
if lockyversionstub ~=nil then
lockyversionstub.AddonVersion = message.addonVersion
end
if message.addonVersion > NL.Version then
NL.IsMyAddonOutOfDate = true;
NeverLockyFrame.WarningTextFrame:Show();
NLCommit_Button:Disable();
end
-- process the incoming message
if message.action == NL.CommAction.SSonCD then
if NL.DebugMode then
print("SS on CD: ", message.data.Name, message.data.SSCooldown, message.data.SSonCD, message.dataAge)
end
local SendingWarlock = NL.GetLockyDataByName(message.author)
if(SendingWarlock ~= nil) then
if NL.DebugMode then
print("Updating SS data for", message.author);
end
SendingWarlock.LocalTime = message.dataAge
SendingWarlock.MyTime = GetTime()
SendingWarlock.SSonCD = "true";
SendingWarlock.SSCooldown = message.data.SSCooldown
end
--UpdateLockySSCDByName(message.data.Name, message.data.SSCooldown)
elseif message.action == NL.CommAction.BroadcastTable then
local myData = NL.GetMyLockyData()
if (myData~=nil)then
for lockyindex, lockydata in pairs(message.data) do
if lockydata.Name == UnitName("player") then
if NL.IsMyDataDirty(lockydata) or NL.DebugMode then
NL.SetLockyCheckFrameAssignments(lockydata.CurseAssignment, lockydata.BanishAssignment, lockydata.SSAssignment)
else
--print("updating curse macro.")
LockyAssignCheckFrame.activeCurse = lockydata.CurseAssignment;
NL.SetupAssignmentMacro(LockyAssignCheckFrame.activeCurse);
NL.SendAssignmentAcknowledgement("true");
end
end
end
end
if NL.RaidMode then
if NL.DebugMode then
print("Received message from", message.author);
end
if message.author == NL.CommTarget then
return;
end
end
if NL.DebugMode then
print("Recieved a broadcast message from", message.author)
end
if(NL.IsUIDirty(message.data)) then
for k, v in pairs(message.data)do
if NL.DebugMode then
for lk, lv in pairs(v) do
print(lk, lv)
end
end
end
local myData = NL.GetMyLockyData()
if (myData~=nil)then
for lockyindex, lockydata in pairs(message.data) do
if lockydata.Name == UnitName("player") then
if NL.IsMyDataDirty(lockydata) or NL.DebugMode then
NL.SetLockyCheckFrameAssignments(lockydata.CurseAssignment, lockydata.BanishAssignment, lockydata.SSAssignment)
else
print("updating curse macro.")
LockyAssignCheckFrame.activeCurse = lockydata.CurseAssignment;
NL.SetupAssignmentMacro(LockyAssignCheckFrame.activeCurse);
NL.SendAssignmentAcknowledgement("true");
end
end
end
end
--LockyFriendsData = message.data
NL.MergeAssignments(message.data);
NL.LockyFriendsData = NL.UpdateWarlocks(NL.LockyFriendsData);
NL.UpdateAllLockyFriendFrames()
if NL.DebugMode then
print("UI has been refreshed by request of broadcast message.")
end
end
if myData.CurseAssignment == "None" and myData.BanishAssignment == "None" and myData.SSAssignment == "None" then
LockyPersonalMonitorFrame:Hide();
else
LockyPersonalMonitorFrame:Show();
end
elseif message.action == NL.CommAction.RequestAssignments then
if NL.RaidMode then
if NL.DebugMode then
print("Received Assignment Request message from", message.author);
end
local myself = NL.GetMyLockyData()
if myself ~= nil then
NL.BroadcastSSCooldown(myself)
end
if message.author == NL.CommTarget then
if NL.DebugMode then
print("Message was from self, doing nothing.");
end
return;
end
end
if NL.DebugMode then
print("Assignment request recieved, sending out assignments.")
end
NL.BroadcastTable(NL.LockyFriendsData)
elseif message.action == NL.CommAction.AssigmentResponse then
-- When we recieve an assigment response we should stuff with that.
if NL.DebugMode then
print("Recieved an Ack message from", message.author);
end
local SendingWarlock = NL.GetLockyDataByName(message.author)
if SendingWarlock~=nil then
SendingWarlock.AcceptedAssignments = message.data.acknowledged
NL.UpdateLockyFrame(SendingWarlock, NL.GetLockyFriendFrameById(SendingWarlock.LockyFrameLocation))
end
elseif message.action == NL.CommAction.AssignmentReset then
if NL.DebugMode then
print("Recieved assignment reset from", message.author)
end
NL.ResetAssignmentAcks(NL.LockyFriendsData);
else
if NL.DebugMode then
print("The following message was recieved: ",sender, prefix, message)
end
end
end
--Takes in a table and sends the serialized verion across the wire.
function NL.BroadcastTable(LockyTable)
if(NL.IsMyAddonOutOfDate)then
return;
end
--stringify the locky table
if NL.DebugMode then
print("Sending out the assignment table")
end
local serializedTable = NL.CreateMessageFromTable(NL.CommAction.BroadcastTable, LockyTable, LockyData_Timestamp)
if NL.RaidMode then
NeverLocky:SendCommMessage("NeverLockyComms", serializedTable, NL.CommModeRaid)
else
NeverLocky:SendCommMessage("NeverLockyComms", serializedTable, NL.CommModeWhisper, NL.CommTarget)
end
--NeverLocky:SendCommMessage("NeverLockyComms", serializedTable, "WHISPER", "Brylack")
end
function NL.BroadcastSSCooldown(myself)
NL.ForceUpdateSSCD();
local serializedTable = NL.CreateMessageFromTable(NL.CommAction.SSonCD, myself, GetTime())
if NL.RaidMode then
NeverLocky:SendCommMessage("NeverLockyComms", serializedTable, NL.CommModeRaid)
else
NeverLocky:SendCommMessage("NeverLockyComms", serializedTable, NL.CommModeWhisper, NL.CommTarget)
end
end
function NL.RequestAssignments()
if NL.DebugMode then
print("Requesting Updated Assignment Table")
end
local message = NL.CreateMessageFromTable(NL.CommAction.RequestAssignments, {},GetTime() )
if NL.RaidMode then
NeverLocky:SendCommMessage("NeverLockyComms", message, NL.CommModeRaid)
else
NeverLocky:SendCommMessage("NeverLockyComms", message, NL.CommModeWhisper, NL.CommTarget)
end
end
function NL.SendAssignmentAcknowledgement(answer)
if NL.DebugMode then
print("Sending assignment acknowledgement:", answer)
end
if answer == "true"then
NL.UpdatePersonalMonitorFrame()
end
local message = NL.CreateMessageFromTable(NL.CommAction.AssigmentResponse, {acknowledged = answer}, GetTime());
if NL.RaidMode then
NeverLocky:SendCommMessage("NeverLockyComms", message, NL.CommModeRaid)
else
NeverLocky:SendCommMessage("NeverLockyComms", message, NL.CommModeWhisper, NL.CommTarget)
end
end
function NL.SendAssignmentReset()
if NL.DebugMode then
print("Sending assignment reset command")
end
local message = NL.CreateMessageFromTable(NL.CommAction.AssignmentReset, {}, GetTime());
if NL.RaidMode then
NeverLocky:SendCommMessage("NeverLockyComms", message, NL.CommModeRaid)
else
NeverLocky:SendCommMessage("NeverLockyComms", message, NL.CommModeWhisper, NL.CommTarget)
end
end
function NL.CheckInstallVersion()
end
|
-- Console will output last character in each line (when training).
-- Also check https://www.atitd.org/wiki/tale6/User:Skyfeather/VT_OCR for more info on OCR
dofile("common.inc");
dofile("settings.inc");
offsetX = 102;
offsetY = 72;
function doit()
askForWindow("Train OCR\n\nType a single letter/number in main chat.\n\nUse offsetX/Y to get the white box to surround this letter/number. Tip: You can also resize Main Chat to move into the white box. Top&Left of white box should border the letter/number. \n\nThen check Train button to show the code (in Console).\n\nThis macro is looking for your main chat window and the last letter/number you typed...\n\nOnce you find the values in Console, copy that to automato/games/ATITD9//data/charTemplate.txt file.");
while true do
findStuff();
end
end
function findStuff()
checkBreak();
local y = 0;
local scale = 0.9;
srReadScreen();
--local regions = findAllTextRegions();
local regions = findChatRegionReplacement();
local chatBox = makeBox(regions[0],regions[1], lsScreenX, lsScreenY);
--sleepWithStatus(5000, regions[0] .. ", " .. regions[1] .. ", " .. regions[2] .. ", " .. regions[3]);
--srStripRegion(chatbox);
lsPrint(10, lsScreenY - 160, z, scale, scale, 0xFFFFFFff, "offsetX:");
offsetX = readSetting("offsetX",offsetX);
foo, offsetX = lsEditBox("offsetX", 80, lsScreenY - 160, 0, 50, 30, 1.0, 1.0, 0x000000ff, offsetX);
offsetX = tonumber(offsetX);
if not offsetX then
lsPrint(140, lsScreenY - 160+3, 10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
offsetX = 0;
end
writeSetting("offsetX",offsetX);
lsPrint(10, lsScreenY - 130, z, scale, scale, 0xFFFFFFff, "offsetY:");
offsetY = readSetting("offsetY",offsetY);
foo, offsetY = lsEditBox("offsetY", 80, lsScreenY - 130, 0, 50, 30, 1.0, 1.0, 0x000000ff, offsetY);
offsetY = tonumber(offsetY);
if not offsetY then
lsPrint(140, lsScreenY - 130+3, 10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
offsetY = 0;
end
writeSetting("offsetY",offsetY);
zoom = CheckBox(10, lsScreenY - 100, z, 0xffffffff, " Zoom 2.5x", zoom);
if zoom then
zoomLevel = 2.5;
else
zoomLevel = 1.0;
end
lsPrint(10, lsScreenY - 80, 10, 0.7, 0.7, 0xFFFFFFff, "Train Results displays in Console!");
lsPrint(10, lsScreenY - 60, 10, 0.7, 0.7, 0xFFFFFFff, "Replace ? with the character you are training");
if lsButtonText(0, lsScreenY - 30, z, 100,
0xFFFFFFff, "Train") then
srStripScreen(chatbox)
--Console will output ??? as last character in each line (when training). Replace ??? with the correct number of letter (case sensitive)
srTrainTextReader(regions[0]+offsetX,regions[1]+offsetY, '?')
else
srStripRegion(regions[0]+offsetX,regions[1]+offsetY, 8, 12)
end
srMakeImage("current-region", regions[0], regions[1], lsScreenX, lsScreenY);
srShowImageDebug("current-region", 5, 5, 1, zoomLevel);
--srSetMousePos(regions[0]+offsetX,regions[1]+offsetY);
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100,
0xFFFFFFff, "End Script") then
error(quitMessage);
end
lsDoFrame();
lsSleep(50);
end
|
local Theme = require("motras_theme")
describe("Theme", function ()
local theme = Theme:new{
theme = {
platformLeft = {
moduleName = "hamburg_platform_left.module",
},
metadata = {
excludes = { "shelter" }
},
billboard = {
moduleName = "billboard.module"
}
},
defaultTheme = {
platformLeft = {
moduleName = "platform_left.module",
},
platformRight = {
moduleName = "platform_right.module",
},
shelter = {
moduleName = "shelter.module",
},
schedule = {
moduleName = "schedule.module"
},
metadata = {}
}
}
describe("get", function ()
it ("returns theme module", function ()
assert.are.equal("hamburg_platform_left.module", theme:get("platformLeft"))
end)
it ("returns default when module is not available in given theme", function ()
assert.are.equal("platform_right.module", theme:get("platformRight"))
end)
end)
describe("has", function ()
it ("checks whether there is a module for given theme type", function ()
assert.is_true(theme:has("platformLeft"))
assert.is_false(theme:has("platformIsland"))
end)
it ("returns false when given theme type is excluded", function ()
assert.is_false(theme:has("shelter"))
end)
end)
describe("getWithAlternative", function ()
it ("returns module", function ()
assert.are.equal("billboard.module", theme:getWithAlternative("billboard", "schedule"))
end)
it ("returns alternative module", function ()
assert.are.equal("billboard.module", theme:getWithAlternative("schedule", "billboard"))
end)
it ("returns alternative default", function ()
assert.are.equal("schedule.module", theme:getWithAlternative("infoboard", "schedule"))
end)
end)
end)
|
--Change this to edit the Opening Key (Other Keys at wiki.fivem.net/wiki/Controls)
VEM.KBKey = 56
--Change this to enable/disable automatic vehicle repair when enabling an extra
VEM.DisableAutoRepair = true
--Change "false" to "true" to disable the Menu for Non-Admins
VEM.OnlyForAdmins = false
|
-- the efect settings
local colorizePed = {}
local specularPower = 1.3
local effectMaxDistance = 10
local isPostAura = true
-- don't touch
local scx, scy = guiGetScreenSize ()
local myRT = nil
local myShader = nil
local isMRTEnabled = false
local wallShader = {}
local PWTimerUpdate = 110
effectOn = false
pwEffectEnabled = false
function enablePedWall(isMRT)
if isMRT and isPostAura then
myRT = dxCreateRenderTarget(scx, scy, true)
myShader = dxCreateShader("fx/post_edge.fx")
if not myRT or not myShader then
isMRTEnabled = false
return
else
dxSetShaderValue(myShader, "sTex0", myRT)
dxSetShaderValue(myShader, "sRes", scx, scy)
isMRTEnabled = true
end
else
isMRTEnabled = false
end
effectOn = true
pwEffectEnabled = true
enablePedWallTimer(isMRTEnabled)
end
function disablePedWall()
pwEffectEnabled = false
effectOn = false
disablePedWallTimer()
if isElement(myRT) then
destroyElement(myRT)
end
isMRT = false
end
function createWallEffectForPlayer(thisPlayer, isMRT)
if not wallShader[thisPlayer] then
if isMRT then
wallShader[thisPlayer] = dxCreateShader("fx/ped_wall_mrt.fx", 1, 0, true, "ped")
-- outputDebugString("MRT pass")
else
wallShader[thisPlayer] = dxCreateShader("fx/ped_wall.fx", 1, 0, true, "ped")
-- outputDebugString("MRT fail")
end
if not wallShader[thisPlayer] then return false
else
if myRT then
dxSetShaderValue (wallShader[thisPlayer], "secondRT", myRT)
end
local r,g,b = getTeamColor(getPlayerTeam(thisPlayer))
colorizePed[thisPlayer] = {r,g,b,255}
dxSetShaderValue(wallShader[thisPlayer], "sColorizePed",colorizePed[thisPlayer])
dxSetShaderValue(wallShader[thisPlayer], "sSpecularPower",specularPower)
engineApplyShaderToWorldTexture ( wallShader[thisPlayer], "*" , thisPlayer )
engineRemoveShaderFromWorldTexture(wallShader[thisPlayer],"muzzle_texture*", thisPlayer)
--if getElementAlpha(thisPlayer)==255 then setElementAlpha(thisPlayer, 254) end
return true
end
end
end
function destroyShaderForPlayer(thisPlayer)
if wallShader[thisPlayer] then
engineRemoveShaderFromWorldTexture(wallShader[thisPlayer], "*" , thisPlayer)
destroyElement(wallShader[thisPlayer])
wallShader[thisPlayer] = nil
end
end
function enablePedWallTimer(isMRT)
if PWenTimer then
return
end
PWenTimer = setTimer( function()
--if pwEffectEnabled then
for index,thisPlayer in ipairs(getElementsByType("player")) do
if isElementStreamedIn(thisPlayer) and thisPlayer~=localPlayer then
local hx,hy,hz = getElementPosition(thisPlayer)
local cx,cy,cz = getCameraMatrix()
local dist = getDistanceBetweenPoints3D(cx,cy,cz,hx,hy,hz)
local isItClear = isLineOfSightClear (cx,cy,cz, hx,hy, hz, true, false, false, true, false, true, false, thisPlayer)
if (dist<effectMaxDistance ) and not isItClear and effectOn then
createWallEffectForPlayer(thisPlayer, isMRT)
end
if (dist>effectMaxDistance ) or isItClear or not effectOn then
destroyShaderForPlayer(thisPlayer)
end
end
if not isElementStreamedIn(thisPlayer) then destroyShaderForPlayer(thisPlayer) end
end
--end
end
,PWTimerUpdate,0 )
end
function disablePedWallTimer()
if PWenTimer then
for index,thisPlayer in ipairs(getElementsByType("player")) do
destroyShaderForPlayer(thisPlayer)
end
if isTimer(PWenTimer) then killTimer( PWenTimer ) end
PWenTimer = nil
end
end
addEventHandler( "onClientPreRender", root,
function()
if not pwEffectEnabled or not isMRTEnabled then return end
-- Clear secondary render target
dxSetRenderTarget( myRT, true )
dxSetRenderTarget()
end
, true, "high" )
addEventHandler( "onClientHUDRender", root,
function()
if not pwEffectEnabled or not isMRTEnabled then return end
-- Show contents of secondary render target
dxDrawImage( 0, 0, scx, scy, myShader )
end
)
|
return {
boxCheckmark=love.graphics.newQuad(380,36,38,36,512,256),
boxCross=love.graphics.newQuad(380,0,38,36,512,256),
boxTick=love.graphics.newQuad(386,210,36,36,512,256),
button00=love.graphics.newQuad(0,94,190,49,512,256),
button01=love.graphics.newQuad(190,49,190,45,512,256),
button02=love.graphics.newQuad(190,0,190,49,512,256),
button03=love.graphics.newQuad(0,49,190,45,512,256),
button04=love.graphics.newQuad(0,0,190,49,512,256),
button05=love.graphics.newQuad(0,192,190,45,512,256),
button06=love.graphics.newQuad(288,194,49,49,512,256),
button07=love.graphics.newQuad(239,194,49,49,512,256),
button08=love.graphics.newQuad(190,194,49,45,512,256),
button09=love.graphics.newQuad(339,94,49,49,512,256),
button10=love.graphics.newQuad(290,94,49,45,512,256),
button11=love.graphics.newQuad(337,184,49,49,512,256),
button12=love.graphics.newQuad(290,139,49,45,512,256),
button13=love.graphics.newQuad(0,143,190,49,512,256),
checkmark=love.graphics.newQuad(337,233,21,20,512,256),
circle=love.graphics.newQuad(386,174,36,36,512,256),
cross=love.graphics.newQuad(0,237,18,18,512,256),
panel=love.graphics.newQuad(190,94,100,100,512,256),
sliderDown=love.graphics.newQuad(416,72,28,42,512,256),
sliderLeft=love.graphics.newQuad(339,143,39,31,512,256),
sliderRight=love.graphics.newQuad(378,143,39,31,512,256),
sliderUp=love.graphics.newQuad(388,72,28,42,512,256),
tick=love.graphics.newQuad(18,239,17,17,512,256)
}
|
--- Copyright (c) 2020 Sammy James
local ADDON_NAME = ...
local CC = LibStub("AceAddon-3.0"):GetAddon(ADDON_NAME)
assert(CC, ADDON_NAME .. "not found")
local DP = CC:NewModule("DataProvider", "AceConsole-3.0", "AceEvent-3.0")
local LOC = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
function DP:OnEnable(...)
CC:AppendLocale("enUS", function(L)
L["DataProvider"] = "Data Provider"
end)
WorldMapFrame:AddDataProvider(self)
end
function DP:OnDisable(...)
WorldMapFrame:RemoveDataProvider(self)
end
function DP:OnAdded(OwningMap)
self.m_map = OwningMap
self.m_set_area_label = function(_, ...)
self:SendMessage("CARTOGRAPHER_SET_AREA_LABEL", ...)
end
self.m_clear_area_label = function(_, ...)
self:SendMessage("CARTOGRAPHER_CLEAR_AREA_LABEL", ...)
end
self.m_map:RegisterCallback("SetAreaLabel", self.m_set_area_label)
self.m_map:RegisterCallback("ClearAreaLabel", self.m_clear_area_label)
end
function DP:OnRemoved(OwningMap)
assert(self.m_map == OwningMap)
self.m_map:UnregisterCallback("SetAreaLabel", self.m_set_area_label)
self.m_map:UnregisterCallback("ClearAreaLabel", self.m_clear_area_label)
self.m_map = nil
end
function DP:GetMap()
return self.m_map
end
function DP:SignalEvent(Event, ...)
end
function DP:OnShow(...)
self:SendMessage("CARTOGRAPHER_MAP_OPENED")
end
function DP:OnHide(...)
self:SendMessage("CARTOGRAPHER_MAP_CLOSED")
end
function DP:RemoveAllData(...)
-- body
end
function DP:RefreshAllData(...)
-- body
end
function DP:OnMapChanged(...)
local CurrentMapId = WorldMapFrame:GetMapID()
self:SendMessage("CARTOGRAPHER_MAP_CHANGED", CurrentMapId)
end
function DP:OnGlobalAlphaChanged(...)
-- body
end
function DP:OnMapInsetSizeChanged(...)
-- body
end
function DP:OnMapInsetMouseEnter(...)
-- body
end
function DP:OnMapInsetMouseLeave(...)
-- body
end
function DP:OnCanvasScaleChanged(...)
-- body
end
function DP:OnCanvasPanChanged(...)
-- body
end
function DP:OnCanvasSizeChanged(...)
-- body
end
|
local AddSet = function(setName)
if (gSettings.AllowAddSet == false) then
print(chat.header('LuAshitacast') .. chat.error('Your profile has addset disabled.'));
return;
end
if (gProfile == nil) then
print(chat.header('LuAshitacast') .. chat.error('You must have a profile loaded to use addset.'));
return;
end
if (gProfile.Sets == nil) then
print(chat.header('LuAshitacast') .. chat.error('Your profile must have a sets table to use addset.'));
return;
end
--Try to match an exact case set.
local setTableName = nil;
for name,set in pairs(gProfile.Sets) do
if (setName == name) then
setTableName = name;
end
end
--Try to match differing case.
if setTableName == nil then
local lowerName = string.lower(setName);
for name,set in pairs(gProfile.Sets) do
if (string.lower(name) == lowerName) then
setTableName = name;
end
end
if setTableName == nil then
setTableName = setName;
end
end
local set = gData.GetCurrentSet();
if gFileTools.SaveSet(setTableName, set) then
--Mixed feelings about forcing a reload here.
--If user is assigning augments in OnLoad or anything of the sort, I think it's better to ensure those get applied.
gState.LoadProfileEx(gProfile.FilePath);
end
end
local CancelAction = function()
if (gState.PlayerAction ~= nil) then
gState.PlayerAction.Block = true;
end
end
local ChangeActionId = function(id)
local action = gState.PlayerAction;
local packet = gState.PlayerAction.Packet;
if (action.Type == 'Spell') then
local resource = AshitaCore:GetResourceManager():GetSpellById(id);
if (resource ~= nil) then
packet[0x0C + 1] = bit.band(id, 0x00FF);
packet[0x0D + 1] = bit.rshift(id, 8);
action.Resource = resource;
local baseCast = action.Resource.CastTime * 250;
baseCast = (baseCast * (100 - gSettings.FastCast)) / 100;
action.Completion = (os.clock() * 1000) + baseCast + gSettings.SpellOffset;
end
elseif (action.Type == 'Weaponskill') then
local resource = AshitaCore:GetResourceManager():GetAbilityById(id);
if (resource ~= nil) then
packet[0x0C + 1] = bit.band(id, 0x00FF);
packet[0x0D + 1] = bit.rshift(id, 8);
action.Resource = resource;
action.Completion = (os.clock() * 1000) + gSettings.WeaponskillDelay;
end
elseif (action.Type == 'Ability') then
local resource = AshitaCore:GetResourceManager():GetAbilityById(id + 0x200);
if (resource ~= nil) then
packet[0x0C + 1] = bit.band(id, 0x00FF);
packet[0x0D + 1] = bit.rshift(id, 8);
action.Resource = resource;
action.Completion = (os.clock() * 1000) + gSettings.AbilityDelay;
end
else
print(chat.header('LuAshitacast') .. chat.error('ChangeId cannot be used for action of type: ' .. chat.color1(2, gState.PlayerAction.Type)));
end
end
local ChangeActionTarget = function(target)
if (gState.PlayerAction == nil) then
return;
end
local entity = AshitaCore:GetMemoryManager():GetEntity();
local targetId = 0;
local renderFlags = entity:GetRenderFlags0(target);
if (bit.band(renderFlags, 0x200) == 0x200) then
targetId = entity:GetServerId(target);
end
if (targetId == 0) then
return;
end
local action = gState.PlayerAction;
local packet = action.Packet;
if (action.Type == 'Item') then
packet[0x04 + 1] = bit.band(targetId, 0xFF);
packet[0x05 + 1] = bit.band(bit.rshift(targetId, 8), 0xFF)
packet[0x06 + 1] = bit.band(bit.rshift(targetId, 16), 0xFF)
packet[0x07 + 1] = bit.band(bit.rshift(targetId, 24), 0xFF)
packet[0x0C + 1] = bit.band(target, 0x00FF);
packet[0x0D + 1] = bit.band(bit.rshift(target, 8), 0xFF);
action.Target = target;
else
packet[0x04 + 1] = bit.band(targetId, 0xFF);
packet[0x05 + 1] = bit.band(bit.rshift(targetId, 8), 0xFF)
packet[0x06 + 1] = bit.band(bit.rshift(targetId, 16), 0xFF)
packet[0x07 + 1] = bit.band(bit.rshift(targetId, 24), 0xFF)
packet[0x08 + 1] = bit.band(target, 0xFF);
packet[0x09 + 1] = bit.band(bit.rshift(target, 8), 0xFF);
action.Target = target;
end
end
local ClearEquipBuffer = function()
gEquip.ClearBuffer();
end
local Disable = function(slot)
if (slot == 'all') then
for i = 1,16,1 do
gState.Disabled[i] = true;
end
print(chat.header('LuAshitacast') .. chat.message('All slots disabled.'));
return;
end
local slotIndex = gData.GetEquipSlot(slot);
if (slotIndex ~= 0) then
gState.Disabled[slotIndex] = true;
print(chat.header('LuAshitacast') .. chat.color1(2, gData.Constants.EquipSlotNames[slotIndex]) .. chat.message(' disabled.'));
else
print(chat.header('LuAshitacast') .. chat.error('Could not identify slot: ' .. chat.color1(2, slot)));
end
end
local Echo = function(color, text)
print(chat.header('LuAshitacast') .. chat.color1(color, text));
end
local Enable = function(slot)
if (slot == 'all') then
for i = 1,16,1 do
gState.Disabled[i] = false;
end
print(chat.header('LuAshitacast') .. chat.message('All slots enabled.'));
return;
end
local slotIndex = gData.GetEquipSlot(slot);
if (slotIndex ~= 0) then
gState.Disabled[slotIndex] = false;
print(chat.header('LuAshitacast') .. chat.color1(2, gData.Constants.EquipSlotNames[slotIndex]) .. chat.message(' enabled.'));
else
print(chat.header('LuAshitacast') .. chat.error('Could not identify slot: ' .. chat.color1(2, slot)));
end
end
local Equip = function(slot, item)
local equipSlot = gData.GetEquipSlot(slot);
if (equipSlot == 0) then
print(chat.header('LuAshitacast') .. chat.error("Invalid slot specified: ") .. chat.color1(2, slot));
return;
end
local table = gEquip.MakeItemTable(item);
if (table == nil) or (type(table.Name) ~= 'string') then
return;
end
gEquip.EquipItemToBuffer(equipSlot, table);
end
local EquipSet = function(set)
if (type(set) == 'string') then
if (gProfile == nil) then
print(chat.header('LuAshitacast') .. chat.error('You must have a profile loaded to use EquipSet(string).'));
return;
end
if (gProfile.Sets == nil) then
print(chat.header('LuAshitacast') .. chat.error('Your profile must have a sets table to use EquipSet(string).'));
return;
end
local setName = string.lower(set);
for name,setEntry in pairs(gProfile.Sets) do
if (string.lower(name) == setName) then
for k, v in pairs(setEntry) do
Equip(k, v);
end
return;
end
end
print(chat.header('LuAshitacast') .. chat.error('Set not found: ' .. set));
elseif (type(set) == 'table') then
for k, v in pairs(set) do
Equip(k, v);
end
end
end
local Error = function(text)
print(chat.header('LuAshitacast') .. chat.error(text));
end
local ForceEquip = function(slot, item)
local equipSlot = gData.GetEquipSlot(slot);
if (equipSlot == 0) then
print(chat.header('LuAshitacast') .. chat.error("Invalid slot specified: ") .. chat.color1(2, slot));
return;
end
local itemTable = gEquip.MakeItemTable(item);
if (itemTable == nil) or (type(itemTable.Name) ~= 'string') then
return;
end
gEquip.EquipSet({[equipSlot] = itemTable}, 'auto');
end
local ForceEquipSet = function(set)
local table = nil;
if (type(set) == 'string') then
if (gProfile == nil) then
print(chat.header('LuAshitacast') .. chat.error('You must have a profile loaded to use ForceEquipSet(string).'));
return;
end
if (gProfile.Sets == nil) then
print(chat.header('LuAshitacast') .. chat.error('Your profile must have a sets table to use ForceEquipSet(string).'));
return;
end
local setName = string.lower(set);
for name,setEntry in pairs(gProfile.Sets) do
if (string.lower(name) == setName) then
table = setEntry;
end
end
if (table == nil) then
print(chat.header('LuAshitacast') .. chat.error('Set not found: ' .. set));
return;
end
elseif (type(set) == 'table') then
table = set;
else
return;
end
local newTable = {};
for k,v in pairs(table) do
local equipSlot = gData.GetEquipSlot(k);
if (equipSlot == 0) then
print(chat.header('LuAshitacast') .. chat.error("Invalid slot specified: ") .. chat.color1(2, k));
return;
end
local table = gEquip.MakeItemTable(v);
if (table ~= nil) and (type(table.Name) == 'string') then
newTable[equipSlot] = table;
end
end
gEquip.EquipSet(newTable, 'auto');
end
local Message = function(text)
print(chat.header('LuAshitacast') .. chat.message(text));
end
local LoadFile = function(path)
if not string.match(path, '.lua') then
path = path .. '.lua';
end
local filePath = path;
if (not ashita.fs.exists(filePath)) then
filePath = ('%sconfig\\addons\\luashitacast\\%s_%u\\%s'):fmt(AshitaCore:GetInstallPath(), gState.PlayerName, gState.PlayerId, path);
if (not ashita.fs.exists(filePath)) then
filePath = ('%sconfig\\addons\\luashitacast\\%s'):fmt(AshitaCore:GetInstallPath(), path);
if (not ashita.fs.exists(filePath)) then
print(chat.header('LuAshitacast') .. chat.error('File not found matching: ') .. chat.color1(2, path));
return nil;
end
end
end
local func, loadError = loadfile(filePath);
if (not func) then
print (chat.header('LuAshitacast') .. chat.error('Failed to load file: ') .. chat.color1(2,filePath));
print (chat.header('LuAshitacast') .. chat.error(loadError));
return nil;
end
local fileValue = nil;
local success, execError = pcall(function ()
fileValue = func();
end);
if (not success) then
print (chat.header('LuAshitacast') .. chat.error('Failed to execute file: ') .. chat.color1(2,filePath));
print (chat.header('LuAshitacast') .. chat.error(execError));
return nil;
end
return fileValue;
end
--Equips a set and locks it in for a given period of time
local LockSet = function(set, seconds)
local table = nil;
if (type(set) == 'string') then
if (gProfile == nil) then
print(chat.header('LuAshitacast') .. chat.error('You must have a profile loaded to use LockSet(string).'));
return;
end
if (gProfile.Sets == nil) then
print(chat.header('LuAshitacast') .. chat.error('Your profile must have a sets table to use LockSet(string).'));
return;
end
local setName = string.lower(set);
for name,setEntry in pairs(gProfile.Sets) do
if (string.lower(name) == setName) then
table = setEntry;
end
end
if (table == nil) then
print(chat.header('LuAshitacast') .. chat.error('Set not found: ' .. set));
return;
end
elseif (type(set) == 'table') then
table = set;
else
return;
end
gState.ForceSet = table;
gState.ForceSetTimer = os.clock() + seconds;
local newTable = {};
for k,v in pairs(table) do
local equipSlot = gData.GetEquipSlot(k);
if (equipSlot == 0) then
print(chat.header('LuAshitacast') .. chat.error("Invalid slot specified: ") .. chat.color1(2, k));
return;
end
local table = gEquip.MakeItemTable(v);
if (table ~= nil) and (type(table.Name) == 'string') then
newTable[equipSlot] = table;
end
end
gEquip.EquipSet(newTable, 'auto');
end
local LockStyle = function(set)
local reducedSet = {};
for slot,equip in pairs(set) do
local equipSlot = gData.GetEquipSlot(slot);
if (equipSlot ~= 0) and (equipSlot < 10) then
if type(equip) == 'string' then
reducedSet[equipSlot] = string.lower(equip);
elseif (type(equip) == 'table') and equip.Name then
reducedSet[equipSlot] = string.lower(equip.Name);
end
end
end
gEquip.LockStyle(reducedSet);
end
local exports = {
AddSet = AddSet,
CancelAction = CancelAction,
ChangeActionId = ChangeActionId,
ChangeActionTarget = ChangeActionTarget,
ClearEquipBuffer = ClearEquipBuffer,
Disable = Disable,
Echo = Echo,
Enable = Enable,
Equip = Equip,
EquipSet = EquipSet,
Error = Error,
ForceEquip = ForceEquip,
ForceEquipSet = ForceEquipSet,
Message = Message,
LoadFile = LoadFile,
LockSet = LockSet,
LockStyle = LockStyle
};
return exports;
|
local fn = vim.fn
local install_path = fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim"
if fn.empty(fn.glob(install_path)) > 0 then
PACKER_BOOTSTRAP = fn.system({
"git",
"clone",
"--depth",
"1",
"https://github.com/wbthomason/packer.nvim",
install_path,
})
end
vim.cmd([[
augroup packer_user_config
autocmd!
autocmd BufWritePost plugins.lua source <afile> | PackerCompile
augroup end
]])
require("packer").startup({
function(use)
-- Package manager
use("wbthomason/packer.nvim")
-- For the impatient, used to cache compiled
use("lewis6991/impatient.nvim")
-- Best thing ever
use({
"nvim-telescope/telescope.nvim",
requires = { { "nvim-lua/popup.nvim" }, { "nvim-lua/plenary.nvim" } },
config = [[ require("config/telescope") ]],
})
use({
"nvim-telescope/telescope-fzf-native.nvim",
run = "make",
})
-- Theme
use({
"andersevenrud/nordic.nvim",
config = function()
require("nordic").colorscheme({})
end,
})
-- Personal Theme
use({
"/home/sondre/Code/ts/a-theme/",
-- config = function()
-- require("modus").colorscheme({ theme = "modus-operandi" })
-- end,
})
-- Status line
use({
"famiu/feline.nvim",
requires = { "kyazdani42/nvim-web-devicons" },
})
-- Git gutter signs
use({
"lewis6991/gitsigns.nvim",
requires = { "nvim-lua/plenary.nvim" },
config = function()
require("gitsigns").setup({
signs = {
add = { hl = "GitGutterAdd", text = "+" },
change = { hl = "GitGutterChange", text = "~" },
delete = { hl = "GitGutterDelete", text = "_" },
topdelete = { hl = "GitGutterDelete", text = "‾" },
changedelete = { hl = "GitGutterChange", text = "~" },
},
})
end,
})
-- Have the terminal floating about
use({
"akinsho/toggleterm.nvim",
config = function()
require("toggleterm").setup({
open_mapping = [[<c-t>]],
direction = "float",
shade_terminals = false,
size = 30,
})
end,
})
-- Automatic brackets
use({
"windwp/nvim-autopairs",
config = function()
require("nvim-autopairs").setup({
check_ts = true,
})
end,
})
-- Show indent lines
use({
"lukas-reineke/indent-blankline.nvim",
config = function()
require("indent_blankline").setup({
buftype_exclude = { "terminal", "nofile" },
filetype_exclude = { "help", "packer" },
use_treesitter = true,
show_trailing_blankline_indent = false,
})
end,
})
-- which-key for keybinding popup
use({
"folke/which-key.nvim",
config = function()
require("which-key").setup({})
end,
})
-- tree-sitter for highlighting goodness
use({
"nvim-treesitter/nvim-treesitter",
run = ":TSUpdate",
config = [[ require("config/tree-sitter") ]],
})
use("nvim-treesitter/nvim-treesitter-textobjects")
use("windwp/nvim-ts-autotag")
use("JoosepAlviste/nvim-ts-context-commentstring")
-- LSP configuration
use("neovim/nvim-lspconfig")
use("hrsh7th/cmp-nvim-lsp")
use("onsails/lspkind-nvim")
use({
"williamboman/nvim-lsp-installer",
config = [[ require("config/lsp/lsp-installer") ]],
})
use({
"folke/trouble.nvim",
requires = "kyazdani42/nvim-web-devicons",
config = function()
require("trouble").setup({})
end,
})
use({
"jose-elias-alvarez/null-ls.nvim",
config = function()
require("null-ls").setup({
sources = {
require("null-ls").builtins.formatting.stylua,
require("null-ls").builtins.formatting.rustfmt,
},
on_attach = function(client)
if client.resolved_capabilities.document_formatting then
vim.cmd("autocmd BufWritePre <buffer> lua vim.lsp.buf.formatting_sync()")
end
end,
})
end,
requires = { "nvim-lua/plenary.nvim" },
})
-- Snippets
use({
"L3MON4D3/LuaSnip",
requires = { "saadparwaiz1/cmp_luasnip" },
})
-- Autocompletion
use({
"hrsh7th/nvim-cmp",
requires = {
{
"neovim/nvim-lspconfig",
"hrsh7th/cmp-nvim-lsp",
"hrsh7th/cmp-buffer",
"hrsh7th/cmp-path",
"hrsh7th/cmp-nvim-lua",
"saadparwaiz1/cmp_luasnip",
},
},
config = [[ require("config/completion") ]],
})
-- Commenting
use({
"numToStr/Comment.nvim",
requires = { "JoosepAlviste/nvim-ts-context-commentstring" },
config = [[ require("config/comments") ]],
})
-- Surrounding stuff
use({
"blackCauldron7/surround.nvim",
config = function()
require("surround").setup({ mappings_style = "surround" })
end,
})
-- Rust sweetness
use("simrat39/rust-tools.nvim")
if PACKER_BOOTSTRAP then
require("packer").sync()
end
end,
config = {
display = {
open_fn = require("packer.util").float,
},
compile_path = vim.fn.stdpath("config") .. "/lua/packer_compiled.lua",
},
})
|
project_root = "../../.."
include(project_root.."/tools/build")
group("src")
project("xenia-cpu")
uuid("0109c91e-5a04-41ab-9168-0d5187d11298")
kind("StaticLib")
language("C++")
links({
"xenia-base",
})
includedirs({
project_root.."/third_party/llvm/include",
project_root.."/third_party/gflags/src",
})
local_platform_files()
local_platform_files("backend")
local_platform_files("compiler")
local_platform_files("compiler/passes")
local_platform_files("hir")
local_platform_files("ppc")
include("testing")
include("ppc/testing")
|
function test_remove_if(t)
t:are_equal(table.remove_if({1, 2, 3, 4, 5, 6}, function (i, v) return (v % 2) == 0 end), {1, 3, 5})
t:are_equal(table.remove_if({a = 1, b = 2, c = 3}, function (i, v) return (v % 2) == 0 end), {a = 1, c = 3})
end
function test_find_if(t)
t:are_equal(table.find_if({1, 2, 3, 4, 5, 6}, function (i, v) return (v % 2) == 0 end), {2, 4, 6})
t:are_equal(table.find_first_if({1, 2, 3, 4, 5, 6}, function (i, v) return (v % 2) == 0 end), 2)
t:are_equal(table.find({1, 2, 4, 4, 5, 6}, 4), {3, 4})
t:are_equal(table.find_first({1, 2, 3, 4, 5, 6}, 4), 4)
end
|
level = {}
level.pillarTarget = 30.0
level.pillarIndex = 0
pillar = {}
pillar.sprite = sprites.triangle
pillar.topposition = {x = 0.0, y= 10.0, z= 0.0}
pillar.topscale = {x = 15.0, y = 20.0}
pillar.bottomposition = {x = 10.0, y= 10.0, z= 0.0}
pillar.bottomscale = { x = 15.0, y = 20.0}
pillars = {}
function level:Init()
for i=1,5 do
pillars[i] = {topposition = {}, bottomposition = {},bottomscale = {x = 15.0, y = 20.0}, topscale = {x = 15.0, y = 20.0} }
CreatePillar(pillars[i], i, (i-1) * 10.0);
print(player.position.x, player.position.y,player:GetRotation(),
pillars[i].topposition.x, pillars[i].topposition.y,
pillars[i].topscale.x, pillars[i].topscale.y)
end
end
function level:Update()
if player.position.x > level.pillarTarget then
CreatePillar(pillars[level.pillarIndex + 1],level.pillarIndex, level.pillarTarget + 20.0)
level.pillarIndex = (level.pillarIndex + 1) % 5
level.pillarTarget = level.pillarTarget + 10.0
end
for i=1,5 do
if IsCollision(player.position.x, player.position.y,player:GetRotation(),
pillars[i].topposition.x, pillars[i].topposition.y,
pillars[i].topscale.x, pillars[i].topscale.y, 180.0) == true
or
IsCollision(player.position.x, player.position.y,player:GetRotation(),
pillars[i].bottomposition.x, pillars[i].bottomposition.y,
pillars[i].bottomscale.x, pillars[i].bottomscale.y, 0.0) == true
then
level:GameOver()
return
end
end
end
function level:GameOver()
GameState.State = GameState.GameOver
end
function level:Draw()
local color = {r = 1.0, g = 1.0, b = 1.0, a = 1.0}
-- Background
DrawQuadZ(player.position.x, 0.0, -0.8, 50.0, 50.0, 0.3,0.3,0.3, 1.0)
-- Floor and ceiling
DrawQuad(player.position.x, 34.0, 50.0, 50.0, color.r, color.g, color.b, color.a)
DrawQuad(player.position.x, -34.0, 50.0, 50.0, color.r, color.g, color.b, color.a)
for i=1,5 do
-- DrawQuadRTex(sprites.player, player.position.x, player.position.y, 1.0, 1.3, math.rad(GetRotation()))
DrawQuadZRTex(pillar.sprite, pillars[i].topposition.x, pillars[i].topposition.y, pillars[i].topposition.z, pillars[i].topscale.x, pillars[i].topscale.y, math.rad(180.0))
DrawQuadZRTex(pillar.sprite, pillars[i].bottomposition.x,pillars[i].bottomposition.y, pillars[i].bottomposition.z, pillars[i].bottomscale.x, pillars[i].bottomscale.y, 0)
end
end
function CreatePillar(p, index, offset)
local pillar = p
pillar.topposition.x = offset
pillar.bottomposition.x = offset
pillar.topposition.z = (index-1) * 0.1 - 0.5
pillar.bottomposition.z = (index-1) * 0.1 - 0.5 + 0.05
local center = math.random(100) / 100 * 35.0 - 17.5
local gap = 2.0 + math.random(100) / 100 * 5.0
pillar.topposition.y = 10.0 - ((10.0 - center) * 0.2) + gap * 0.5
pillar.bottomposition.y = -10.0 - ((-10.0 - center) * 0.2) - gap * 0.5
end
|
bt.register_action("SetWaypointHere", {
tick = function(node, data)
local pos = {x= data.pos.x, y= data.pos.y, z= data.pos.z}
data.waypoints[node.wpname] = pos
return "success"
end,
ctor = function(name)
return {
wpname=name or "_"
}
end,
})
bt.register_action("SetWaypoint", {
tick = function(node, data)
if data.targetPos == nil then
return "failed"
end
local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z}
data.waypoints[node.wpname] = pos
return "success"
end,
ctor = function(name)
return {
wpname=name or "_"
}
end,
})
bt.register_action("GetWaypoint", {
tick = function(node, data)
if data.waypoints[node.wpname] == nil then
return "failed"
end
data.targetPos = data.waypoints[node.wpname]
return "success"
end,
ctor = function(name)
return {
wpname=name or "_"
}
end,
})
bt.register_action("SetGroupWaypoint", {
tick = function(node, data)
if data.targetPos == nil or data.groupID == nil or giants.groupData[data.groupID] == nil then
return "failed"
end
local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z}
giants.groupData[data.groupID].waypoints[node.wpname] = pos
return "success"
end,
ctor = function(name)
return {
wpname=name or "_"
}
end,
})
bt.register_action("GetGroupWaypoint", {
tick = function(node, data)
if data.groupID == nil
or giants.groupData[data.groupID] == nil
or giants.groupData[data.groupID].waypoints == nil
or giants.groupData[data.groupID].waypoints[node.wpname] == nil then
print(dump(giants.groupData[data.groupID]))
print("! failed to find group ("..data.groupID..") waypoint " .. node.wpname .. "\n")
return "failed"
end
data.targetPos = giants.groupData[data.groupID].waypoints[node.wpname]
return "success"
end,
ctor = function(name)
return {
wpname=name or "_"
}
end,
})
bt.register_action("CreatePathHere", {
tick = function(node, data)
if data.pos == nil then
return "failed"
end
local pos = {x= data.pos.x, y= data.pos.y, z= data.pos.z}
data.paths[node.pname] = {pos}
return "success"
end,
ctor = function(name) return { pname=name or "_" } end,
})
bt.register_action("CreatePath", {
tick = function(node, data)
if data.targetPos == nil then
return "failed"
end
local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z}
data.paths[node.pname] = {pos}
return "success"
end,
ctor = function(name) return { pname=name or "_" } end,
})
bt.register_action("AddPathNodeHere", {
tick = function(node, data)
if data.pos == nil then
return "failed"
end
local pos = {x= data.pos.x, y= data.pos.y, z= data.pos.z}
table.insert(data.paths[node.pname], pos)
return "success"
end,
ctor = function(name) return { pname=name or "_" } end,
})
bt.register_action("AddPathNode", {
tick = function(node, data)
if data.targetPos == nil then
return "failed"
end
local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z}
table.insert(data.paths[node.pname], pos)
return "success"
end,
ctor = function(name) return { pname=name or "_" } end,
})
|
local AddPrefabPostInit = AddPrefabPostInit
GLOBAL.setfenv(1, GLOBAL)
AddPrefabPostInit("bat",function(inst)
local function MakeTeam(inst, attacker)
local leader = SpawnPrefab("teamleader")
leader.components.teamleader:SetUp(attacker, inst)
leader.components.teamleader:BroadcastDistress(inst)
end
local RETARGET_CANT_TAGS = {"bat"}
local RETARGET_ONEOF_TAGS = {"character", "monster"}
local function NewRetarget(inst)
local ta = inst.components.teamattacker
local newtarget = FindEntity(inst, TUNING.BAT_TARGET_DIST, function(guy)
return inst.components.combat:CanTarget(guy) or
guy:HasTag("eyeturret")
end,
nil,
RETARGET_CANT_TAGS,
RETARGET_ONEOF_TAGS
)
if newtarget and not ta.inteam and not ta:SearchForTeam() then
MakeTeam(inst, newtarget)
end
if ta.inteam and not ta.teamleader:CanAttack() then
return newtarget
end
end
if inst.components.combat then
inst.components.combat:SetRetargetFunction(3, NewRetarget)
end
end)
AddPrefabPostInit("eyeturret",function(inst)
local RETARGET_MUST_TAGS = { "_combat" }
local RETARGET_CANT_TAGS = { "INLIMBO", "player" }
local function NewRetargetfn(inst)
local playertargets = {}
local AllPlayers= AllPlayers
for i = 1, #AllPlayers do
local v = AllPlayers[i]
if v.components.combat.target then
playertargets[v.components.combat.target] = true
end
end
return FindEntity(inst, TUNING.EYETURRET_RANGE + 3,
function(guy)
return (playertargets[guy] or (guy.components.combat.target and guy.components.combat.target:HasTag("player")))
and inst.components.combat:CanTarget(guy) or
guy:HasTag("bat")
end,
RETARGET_MUST_TAGS, --see entityreplica.lua
RETARGET_CANT_TAGS
)
end
if inst.components.combat then
inst.components.combat:SetRetargetFunction(1, NewRetargetfn)
end
end)
|
require "SvgWriter"
require "vmath"
require "Viewport"
require "SubImage"
require "GridAxis"
require "PixelImage"
require "_utils"
-- Sizing
local imageSize = vmath.vec2(350, 350);
local subImages = SubImage.SubImage(1, 1, imageSize.x, imageSize.y, 0, 50);
local coordSize = 6;
local coordWidth = coordSize * (imageSize.x / imageSize.y);
--image
local image = PixelImage.PixelImage("Checkerboard.txt")
local pixelSize = image:Size();
pixelSize = pixelSize / 2;
pixelSize.y = pixelSize.y;
local vp = Viewport.Viewport(imageSize, pixelSize, image:Size())
local trans2 = Viewport.Transform2D()
vp:SetTransform(trans2);
--styles
local styleLib = SvgWriter.StyleLibrary();
image:Style(styleLib);
styleLib:AddStyle(nil, "grid",
SvgWriter.Style():stroke("#888"):stroke_width("1.5px"):fill("none"));
styleLib:AddStyle(nil, "frag_area",
SvgWriter.Style():stroke("red"):stroke_width("7px"):stroke_opacity(0.7)
:stroke_linejoin("round"):fill("none"));
styleLib:AddStyle(nil, "sample_box",
SvgWriter.Style():stroke("#4B4"):stroke_width("4px"):fill("none"));
styleLib:AddStyle(nil, "sample_pt",
SvgWriter.Style():stroke("none"):fill("goldenrod"));
--Sample point.
local texCoord = vmath.vec2(0.5, 0.5)
local samplePt = texCoord * image:Size();
local lowLeftPt = samplePt - vmath.vec2(5.5, 5.5)
local upRightPt = samplePt + vmath.vec2(5.5, 5.5)
local offset = vmath.vec2(0.8, -0.8)
local pts =
{
lowLeftPt + offset,
lowLeftPt - offset,
upRightPt - offset,
upRightPt + offset,
}
pts = vp:Transform(pts);
local pathSampleArea = SvgWriter:Path();
pathSampleArea
:M(pts[1])
:L(pts[2])
:L(pts[3])
:L(pts[4])
:Z()
local sampleTopLeft;
for i, pt in ipairs(pts) do
if(sampleTopLeft) then
sampleTopLeft.x = math.min(sampleTopLeft.x, pt.x)
sampleTopLeft.y = math.min(sampleTopLeft.y, pt.y)
else
sampleTopLeft = vmath.vec2(pt);
end
end
local sampleSize;
for i, pt in ipairs(pts) do
if(sampleSize) then
sampleSize.x = math.max(sampleSize.x, pt.x - sampleTopLeft.x)
sampleSize.y = math.max(sampleSize.y, pt.y - sampleTopLeft.y)
else
sampleSize = vmath.vec2(pt) - sampleTopLeft;
end
end
samplePt = vp:Transform(samplePt);
local ptRadius = vp:Length(0.25)
local writer = SvgWriter.SvgWriter(ConstructSVGName(arg[0]), subImages:SvgSize());
writer:StyleLibrary(styleLib);
writer:BeginDefinitions();
writer:EndDefinitions();
image:Draw(writer, vmath.vec2(0, 0), subImages:Size(), {"grid"});
writer:Path(pathSampleArea, {"frag_area"})
writer:Circle(samplePt, ptRadius, {"sample_pt"})
writer:Close();
local writer = SvgWriter.SvgWriter("Mipmap" .. ConstructSVGName(arg[0]), subImages:SvgSize());
writer:StyleLibrary(styleLib);
writer:BeginDefinitions();
writer:EndDefinitions();
image:Draw(writer, vmath.vec2(0, 0), subImages:Size(), {"grid"});
image:DrawPixelRect(writer, vmath.vec2(0, 0), subImages:Size(),
vmath.vec2(2, 2), vmath.vec2(12, 12),
{"sample_box"})
writer:Path(pathSampleArea, {"frag_area"})
writer:Circle(samplePt, ptRadius, {"sample_pt"})
writer:Close();
|
object_tangible_meatlump_event_meatlump_container_01_12 = object_tangible_meatlump_event_shared_meatlump_container_01_12:new {
}
ObjectTemplates:addTemplate(object_tangible_meatlump_event_meatlump_container_01_12, "object/tangible/meatlump/event/meatlump_container_01_12.iff")
|
--[=[
@within PresenceTypeEnum
@prop Offline 0
@readonly
Offline presence.
]=]
--[=[
@within PresenceTypeEnum
@prop Online 1
@readonly
Online presence.
]=]
--[=[
@within PresenceTypeEnum
@prop InGame 2
@readonly
In game presence.
]=]
--[=[
@within PresenceTypeEnum
@prop InStudio 3
@readonly
In studio presence.
]=]
--[=[
The different types of presense a user can have.
@class PresenceTypeEnum
]=]
return {
Offline = 0,
Online = 1,
InGame = 2,
InStudio = 3,
}
|
local _, Addon = ...
local Dominos = LibStub('AceAddon-3.0'):GetAddon('Dominos')
local ProgressBar = Dominos:CreateClass('Frame', Dominos.ButtonBar)
-- remove any modes from a list that are not currently loaded
local function cleanupModes(modes)
for i = #modes, 1, -1 do
local mode = modes[i]
if not Addon.progressBarModes[mode] then
tremove(modes, i)
end
end
return modes
end
function ProgressBar:New(id, modes, ...)
modes = cleanupModes(modes)
if #modes == 0 then
return
end
local bar = ProgressBar.proto.New(self, id, ...)
if not bar.sets.display then
bar.sets.display = {
label = true,
value = true,
max = true,
bonus = true
}
end
bar.modes = modes
bar:SetFrameStrata(bar.sets.strata or 'BACKGROUND')
bar:UpdateFont()
bar:UpdateAlwaysShowText()
bar:UpdateMode()
return bar
end
function ProgressBar:OnCreate(...)
ProgressBar.proto.OnCreate(self, ...)
self:SetFrameStrata('BACKGROUND')
self.colors = {
base = {0, 0, 0},
bonus = {0, 0, 0, 0},
bg = {0, 0, 0, 1}
}
local bg = self:CreateTexture(nil, 'BACKGROUND')
bg:SetColorTexture(0, 0, 0, 1)
bg:SetAllPoints(self)
self.bg = bg
local click = CreateFrame('Button', nil, self)
click:SetScript('OnClick', function(_, ...) self:OnClick(...) end)
click:SetScript('OnEnter', function(_, ...) self:OnEnter(...) end)
click:SetScript('OnLeave', function(_, ...) self:OnLeave(...) end)
click:RegisterForClicks('anyUp')
click:SetAllPoints(self)
click:SetFrameStrata('LOW')
local text = click:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint('CENTER')
self.text = text
end
function ProgressBar:OnRelease(...)
ProgressBar.proto.OnRelease(self, ...)
self.value = nil
self.max = nil
self.bonus = nil
end
function ProgressBar:GetDefaults()
return {
point = 'TOP',
x = 0,
y = 0,
columns = 20,
numButtons = 20,
padW = 2,
padH = 2,
spacing = 1,
texture = 'blizzard',
font = 'Friz Quadrata TT',
display = {
label = true,
value = true,
max = true,
bonus = true
},
alwaysShowText = true,
lockMode = true
}
end
--[[ events ]]--
function ProgressBar:OnEnter()
self.text:Show()
end
function ProgressBar:OnLeave()
if not self:GetAlwaysShowText() then
self.text:Hide()
end
end
function ProgressBar:OnClick()
if self:IsModeLocked() then
self:NextMode()
else
self:SetLockMode(false)
self:NextMode()
end
end
--[[ actions ]]--
function ProgressBar:Update()
end
do
local buffer = nil
local twipe = table.wipe
local tinsert = table.insert
local tconcat = table.concat
function ProgressBar:UpdateText(label, value, max, bonus, capped)
buffer = buffer or {}
twipe(buffer)
local fn = self:CompressValues() and _G.AbbreviateLargeNumbers or _G.BreakUpLargeNumbers
if label and self:Displaying('label') then
tinsert(buffer, ('%s:'):format(label))
end
if capped then
if bonus ~= nil then
tinsert(buffer, bonus)
end
else
if self:Displaying('value') then
if self:Displaying('max') then
tinsert(buffer, ('%s / %s'):format(fn(value), fn(max)))
else
tinsert(buffer, fn(value))
end
end
if value < max and self:Displaying('remaining') then
tinsert(buffer, ('-%s'):format(fn(max - value)))
end
if tonumber(bonus) then
if bonus > 0 and self:Displaying('bonus') then
tinsert(buffer, ('(+%s)'):format(fn(bonus)))
end
elseif bonus ~= nil and self:Displaying('label') then
tinsert(buffer, ('(%s)'):format(bonus))
end
if self:Displaying('percent') and max ~= 0 then
tinsert(buffer, ('%.1f%%'):format(value / max * 100))
end
end
self:SetText(tconcat(buffer, ' '))
end
end
--[[ mode ]]--
function ProgressBar:SetMode(mode)
Addon.Config:SetBarMode(self.id, mode)
self:OnModeChanged(self:GetMode())
end
function ProgressBar:GetMode()
local mode = Addon.Config:GetBarMode(self.id)
-- ensure the selected mode has a progress bar display
if mode and Addon.progressBarModes[mode] then
return mode
end
return self.modes[1]
end
function ProgressBar:GetModeIndex()
local currentMode = self:GetMode()
for i, mode in pairs(self.modes) do
if mode == currentMode then
return i
end
end
return 1
end
function ProgressBar:OnModeChanged(mode)
local newType = Addon.progressBarModes and Addon.progressBarModes[mode]
if newType then
newType:Bind(self)
self:Init()
end
end
function ProgressBar:UpdateMode()
local mode
if self:IsModeLocked() then
mode = self:GetMode()
else
mode = self:GetLastActiveMode()
end
self:SetMode(mode)
end
function ProgressBar:IsModeActive()
return false
end
-- iterates through all modes in reverse order
-- and finds the first one that's active
-- if no active modes are found, retrieves the first mode from the list
function ProgressBar:GetLastActiveMode()
local modes = self.modes
for i = #modes, 2, -1 do
local mode = modes[i]
if Addon.progressBarModes[mode]:IsModeActive() then
return mode
end
end
return modes[1]
end
function ProgressBar:NextMode()
local mode
if Addon.Config:SkipInactiveModes() then
mode = self:GetNextActiveMode()
else
mode = self:GetNextMode()
end
self:SetMode(mode)
end
function ProgressBar:GetNextMode()
local modes = self.modes
return modes[Wrap(self:GetModeIndex() + 1, #modes)]
end
function ProgressBar:GetNextActiveMode()
local currentIndex = self:GetModeIndex()
local modes = self.modes
for offset = 1, #modes - 1 do
local index = Wrap(currentIndex + offset, #modes)
local mode = modes[index]
if Addon.progressBarModes[mode]:IsModeActive() then
return mode
end
end
return modes[currentIndex]
end
function ProgressBar:SetLockMode(lock)
if self:IsModeLocked() ~= lock then
self.sets.lockMode = lock
self:UpdateLockMode()
end
end
function ProgressBar:IsModeLocked()
return self.sets.lockMode or #self.modes <= 1
end
function ProgressBar:UpdateLockMode()
self:UpdateMode()
end
--[[ value display ]]--
function ProgressBar:SetValues(value, max, bonus)
local valueChanged = false
local maxChanged = false
local bonusChanged = false
max = math.max(tonumber(max) or 0, 1)
if self.max ~= max then
self.max = max
maxChanged = true
end
value = Clamp(tonumber(value) or 0, 0, max)
if self.value ~= value then
self.value = value
valueChanged = true
end
bonus = tonumber(bonus) or 0
if self.bonus ~= bonus then
self.bonus = bonus
bonusChanged = true
end
if valueChanged or maxChanged then
self:UpdateValue()
end
if valueChanged or bonusChanged or maxChanged then
self:UpdateBonusValue()
end
return self
end
function ProgressBar:GetValues()
return self.value or 0, self.max or 0, self.bonus or 0
end
function ProgressBar:UpdateValue()
local value, max = self:GetValues()
value = math.min(value, max)
local segmentValue = max / self:GetSegmentCount()
local lastFilledIndex = floor(value / segmentValue)
local remainder = Round(100 * (value % segmentValue) / (segmentValue * 1.0))
for i, segment in pairs(self.buttons) do
if i <= lastFilledIndex then
segment.value:SetValue(100)
elseif i == lastFilledIndex + 1 then
segment.value:SetValue(remainder)
else
segment.value:SetValue(0)
end
end
end
function ProgressBar:UpdateBonusValue()
local value, max, bonus = self:GetValues()
bonus = bonus > 0 and math.min(value + bonus, max) or bonus
local segmentValue = max / self:GetSegmentCount()
local lastFilledIndex = floor(bonus / segmentValue)
local remainder = Round(100 * (bonus % segmentValue) / (segmentValue * 1.0))
for i, segment in pairs(self.buttons) do
if i <= lastFilledIndex then
segment.bonus:SetValue(100)
elseif i == lastFilledIndex + 1 then
segment.bonus:SetValue(remainder)
else
segment.bonus:SetValue(0)
end
end
end
--[[ text display ]]--
function ProgressBar:SetText(text, ...)
if select('#', ...) > 0 then
self.text:SetFormattedText(text, ...)
else
self.text:SetText(text, ...)
end
return self
end
function ProgressBar:GetText()
return self.text:GetText()
end
--[[ coloring ]]--
function ProgressBar:SetColor(r, g, b, a)
local colors = self.colors.base
colors[1] = tonumber(r) or 0
colors[2] = tonumber(g) or 0
colors[3] = tonumber(b) or 0
colors[4] = tonumber(a) or 1
self:UpdateColor()
return self
end
function ProgressBar:UpdateColor()
local r, g, b, a = self:GetColor()
for _, bar in pairs(self.buttons) do
bar.bg:SetVertexColor(r / 2, g / 2, b / 2, a / 2)
bar.value:SetStatusBarColor(r, g, b, a)
end
end
function ProgressBar:GetColor()
local r, g, b, a = unpack(self.colors.base)
return r or 0, g or 0, b or 0, a or 1
end
function ProgressBar:SetBonusColor(r, g, b, a)
local colors = self.colors.bonus
colors[1] = tonumber(r) or 0
colors[2] = tonumber(g) or 0
colors[3] = tonumber(b) or 0
colors[4] = tonumber(a) or 1
self:UpdateBonusColor()
return self
end
function ProgressBar:UpdateBonusColor()
local r, g, b, a = self:GetBonusColor()
for _, bar in pairs(self.buttons) do
bar.bonus:SetStatusBarColor(r, g, b, a)
end
end
function ProgressBar:GetBonusColor()
local r, g, b, a = unpack(self.colors.bonus)
return r or 0, g or 0, b or 0, a or 1
end
function ProgressBar:SetBackgroundColor(r, g, b, a)
local colors = self.colors.bg
colors[1] = tonumber(r) or 0
colors[2] = tonumber(g) or 0
colors[3] = tonumber(b) or 0
colors[4] = tonumber(a) or 1
self.bg:SetVertexColor(self:GetBackgroundColor())
return self
end
function ProgressBar:GetBackgroundColor()
local r, g, b, a = unpack(self.colors.bg)
return r or 0, g or 0, b or 0, a or 1
end
--[[ sizing ]]--
function ProgressBar:SetDesiredWidth(width)
self.sets.width = width
self:Layout()
end
function ProgressBar:GetDesiredWidth()
return self.sets.width or 1024
end
function ProgressBar:SetDesiredHeight(height)
self.sets.height = height
self:Layout()
end
function ProgressBar:GetDesiredHeight()
return self.sets.height or 12
end
--[[ segments ]]--
function ProgressBar:SetSegmentCount(count)
count = tonumber(count) or 1
if count ~= self:GetSegmentCount() then
self:SetNumButtons(count)
self:UpdateValue()
self:UpdateBonusValue()
end
end
function ProgressBar:GetSegmentCount()
return self:NumButtons()
end
function ProgressBar:NumColumns()
return self:GetSegmentCount()
end
function ProgressBar:GetSegmentSize()
local width = self:GetDesiredWidth()
local height = self:GetDesiredHeight()
local numButtons = self:NumButtons()
local columns = self:NumColumns()
local rows = math.ceil(numButtons / columns)
local spacing = self:GetSpacing()
-- subtract spacing between segments
width = width - (spacing * (columns - 1))
-- divide by the number of columns
width = (width / columns)
-- subtract the spacing between segments
height = height - (spacing * (rows - 1))
-- divide height by the number of rows
height = (height / rows)
return width, height
end
--[[ status bar texture ]]---
function ProgressBar:SetTextureID(textureID)
if self.sets.texture ~= textureID then
self.sets.texture = textureID
self:UpdateTexture()
end
return self
end
function ProgressBar:GetTextureID()
return self.sets.texture
end
function ProgressBar:GetSegmentTexture()
return LibStub('LibSharedMedia-3.0'):Fetch('statusbar', self:GetTextureID())
end
function ProgressBar:UpdateTexture()
local texture = LibStub('LibSharedMedia-3.0'):Fetch('statusbar', self:GetTextureID())
for _, segment in pairs(self.buttons) do
segment.bg:SetTexture(texture)
segment.value:SetStatusBarTexture(texture)
segment.bonus:SetStatusBarTexture(texture)
end
end
--[[ text font ]]--
function ProgressBar:SetFontID(fontID)
if self.sets.font ~= fontID then
self.sets.font = fontID
self:UpdateFont()
end
return self
end
function ProgressBar:GetFontID()
return self.sets.font or 'Friz Quadrata TT'
end
function ProgressBar:UpdateFont()
local newFont = LibStub('LibSharedMedia-3.0'):Fetch('font', self:GetFontID())
local oldFont, fontSize, fontFlags = self.text:GetFont()
if newFont and newFont ~= oldFont then
self.text:SetFont(newFont, fontSize, fontFlags)
end
end
--[[ text display ]]--
-- always show text
function ProgressBar:SetAlwaysShowText(enable)
if self.sets.alwaysShowText ~= enable then
self.sets.alwaysShowText = enable
self:UpdateAlwaysShowText()
end
end
function ProgressBar:GetAlwaysShowText()
return self.sets.alwaysShowText
end
function ProgressBar:UpdateAlwaysShowText()
if self:IsMouseOver() or self:GetAlwaysShowText() then
self.text:Show()
else
self.text:Hide()
end
end
function ProgressBar:SetDisplay(part, enable)
if self.sets.display[part] ~= enable then
self.sets.display[part] = enable or nil
self:Update()
end
end
function ProgressBar:Displaying(part)
return self.sets.display[part]
end
-- compress values
function ProgressBar:SetCompressValues(enable)
if self.sets.compressValues ~= enable then
self.sets.compressValues = enable
self:Update()
end
end
function ProgressBar:CompressValues()
return self.sets.compressValues
end
--[[ rendering ]]--
function ProgressBar:Layout()
local width, height = self:GetSegmentSize()
for _, segment in pairs(self.buttons) do
segment:SetSize(width, height)
end
Dominos.ButtonBar.Layout(self)
end
do
local segmentPool = CreateFramePool('Frame')
function ProgressBar:AcquireButton()
local segment = segmentPool:Acquire()
if not segment.value then
local bg = segment:CreateTexture(nil, 'ARTWORK')
bg:SetAllPoints(segment)
segment.bg = bg
local bonus = CreateFrame('StatusBar', nil, segment)
bonus:SetMinMaxValues(0, 100)
bonus:SetValue(0)
bonus:EnableMouse(false)
bonus:SetAllPoints(segment)
segment.bonus = bonus
local value = CreateFrame('StatusBar', nil, bonus)
value:SetMinMaxValues(0, 100)
value:SetValue(0)
value:EnableMouse(false)
value:SetAllPoints(bonus)
segment.value = value
end
segment:SetSize(self:GetSegmentSize())
local r, g, b, a = self:GetColor()
segment.bg:SetTexture(self:GetSegmentTexture())
segment.bg:SetVertexColor(r / 3, g / 3, b / 3, a)
segment.value:SetStatusBarTexture(self:GetSegmentTexture())
segment.value:SetStatusBarColor(self:GetColor())
segment.bonus:SetStatusBarTexture(self:GetSegmentTexture())
segment.bonus:SetStatusBarColor(self:GetBonusColor())
return segment
end
function ProgressBar:ReleaseButton(button)
segmentPool:Release(button)
end
end
--[[ menu ]]--
do
function ProgressBar:OnCreateMenu(menu)
self:AddLayoutPanel(menu)
self:AddTextPanel(menu)
self:AddTexturePanel(menu)
self:AddFontPanel(menu)
menu:AddFadingPanel()
menu:AddAdvancedPanel(true)
end
function ProgressBar:AddLayoutPanel(menu)
local panel = menu:NewPanel(LibStub('AceLocale-3.0'):GetLocale('Dominos-Config').Layout)
local l = LibStub('AceLocale-3.0'):GetLocale('Dominos-Progress')
panel.segmentedCheckbox = panel:NewCheckButton{
name = l.Segmented,
get = function()
return panel.owner:GetSegmentCount() > 1
end,
set = function(_, enable)
local segmentCount = enable and 20 or 1
panel.owner:SetSegmentCount(segmentCount)
end
}
panel.widthSlider = panel:NewSlider{
name = l.Width,
min = 1,
max = function()
return math.ceil(_G.UIParent:GetWidth() / panel.owner:GetScale())
end,
get = function()
return panel.owner:GetDesiredWidth()
end,
set = function(_, value)
panel.owner:SetDesiredWidth(value)
end,
}
panel.heightSlider = panel:NewSlider{
name = l.Height,
min = 1,
max = function()
return math.ceil(_G.UIParent:GetHeight() / panel.owner:GetScale())
end,
get = function()
return panel.owner:GetDesiredHeight()
end,
set = function(_, value)
panel.owner:SetDesiredHeight(value)
end,
}
panel.spacingSlider = panel:NewSpacingSlider()
panel.paddingSlider = panel:NewPaddingSlider()
panel.scaleSlider = panel:NewScaleSlider()
end
function ProgressBar:AddTextPanel(menu)
local l = LibStub('AceLocale-3.0'):GetLocale('Dominos-Progress')
local panel = menu:NewPanel(_G.DISPLAY)
if #self.modes > 1 then
panel:NewCheckButton{
name = l.AutoSwitchModes,
get = function()
return not panel.owner:IsModeLocked()
end,
set = function(_, enable)
panel.owner:SetLockMode(not enable)
end
}
end
panel:NewCheckButton{
name = l.AlwaysShowText,
get = function()
return panel.owner:GetAlwaysShowText()
end,
set = function(_, enable)
panel.owner:SetAlwaysShowText(enable)
end
}
panel:NewCheckButton{
name = l.CompressValues,
get = function()
return panel.owner:CompressValues()
end,
set = function(_, enable)
panel.owner:SetCompressValues(enable)
end
}
for _, part in ipairs{'label', 'value', 'max', 'bonus', 'remaining', 'percent'} do
panel:NewCheckButton{
name = l['Display_' .. part],
get = function() return panel.owner:Displaying(part) end,
set = function(_, enable) panel.owner:SetDisplay(part, enable) end
}
end
return panel
end
function ProgressBar:AddFontPanel(menu)
local l = LibStub('AceLocale-3.0'):GetLocale('Dominos-Progress')
local panel = menu:NewPanel(l.Font)
panel.fontSelector = Dominos.Options.FontSelector:New{
parent = panel,
get = function()
return panel.owner:GetFontID()
end,
set = function(_, value)
panel.owner:SetFontID(value)
end,
}
end
function ProgressBar:AddTexturePanel(menu)
local l = LibStub('AceLocale-3.0'):GetLocale('Dominos-Progress')
local panel = menu:NewPanel(l.Texture)
panel.textureSelector = Dominos.Options.TextureSelector:New{
parent = panel,
get = function()
return panel.owner:GetTextureID()
end,
set = function(_, value)
panel.owner:SetTextureID(value)
end,
}
end
end
Addon.ProgressBar = ProgressBar
Addon.progressBarModes = Addon.progressBarModes or {}
|
data:extend({
{
type = "item",
name = "lo-storage-tank",
icon = "__LoStorageTank__/graphics/icon/lo-storage-tank.png",
icon_size = 32,
flags = {"goes-to-quickbar"},
subgroup = "storage",
order = "b[fluid]-b[lo-storage-tank]",
place_result = "lo-storage-tank",
stack_size = 10
},
{
type = "item",
name = "lo-storage-tank2",
icon = "__LoStorageTank__/graphics/icon/lo-storage-tank2.png",
icon_size = 32,
flags = {"goes-to-quickbar"},
subgroup = "storage",
order = "b[fluid]-b[lo-storage-tank]",
place_result = "lo-storage-tank2",
stack_size = 10
},
{
type = "item",
name = "lo-storage-tank3",
icon = "__LoStorageTank__/graphics/icon/lo-storage-tank3.png",
icon_size = 32,
flags = {"goes-to-quickbar"},
subgroup = "storage",
order = "b[fluid]-b[lo-storage-tank]",
place_result = "lo-storage-tank3",
stack_size = 10
},
})
|
-- Mesure la distance avec le module ultra-son de 15cm à 2m
-- Attention le module à ultra-son doit être alimenté en 5V !
print("\n 0_ultra_son.lua zf200707.0717 \n")
speed_air = 382 -- en m/s
zlength_min = 12 -- en cm
zlength_max = 56 -- en cm
zlength_brut = 0
zlength = 33
zlength_1, zlength_2, zlength_3 = zlength,zlength,zlength
znbmaxerr = 0
zlevel = 0
--Paramètres pour le module ultra son
local ztrig=5
gpio.mode(ztrig, gpio.OUTPUT)
local fast_write = gpio.write
fast_write(ztrig, 0)
local zecho=6
gpio.mode(zecho, gpio.INT, gpio.PULLUP)
local fast_read = gpio.read
local ultra_son_start, ultra_son_stop = 0,0
--Function pour envoyer la pulse
function zmesure_pulse()
gpio.serout(ztrig,gpio.HIGH,{3,1})
end
--Fonction pour mesurer la pulse
function zmesure()
if fast_read(zecho)==1 then
ultra_son_start=tmr.now()
else
ultra_son_stop=tmr.now()
-- print("Delta: "..ultra_son_stop-ultra_son_start)
-- zlength_brut = math.floor(speed_air*(ultra_son_stop-ultra_son_start)/2/10000)
zlength_brut = (speed_air*(ultra_son_stop-ultra_son_start)/2/10000)
zmes="bolo_ruru,capteur="..node_id.." hauteur_brute="..zlength_brut
http_post(influxdb_url,zmes)
-- if (zlength_brut>=4) and (zlength_brut<=65) then zlength = zlength_brut end
if (math.abs(zlength_brut-zlength) < 10) or (znbmaxerr > 2) then
zlength = zlength_brut
znbmaxerr = 0
else
znbmaxerr = znbmaxerr + 1
end
zmes="bolo_ruru,capteur="..node_id.." hauteur_brute2="..zlength
http_post(influxdb_url,zmes)
zlength_3 = zlength_2 zlength_2 = zlength_1 zlength_1 = zlength
-- zlength = math.floor((zlength_1+zlength_2+zlength_3)/3)
zlength = ((zlength_1+zlength_2+zlength_3)/3)
zlevel = 100-math.floor((zlength-zlength_min)/(zlength_max-zlength_min)*100)
if verbose then print("Hauteur brute: "..zlength_brut.."cm, net: "..zlength.."cm , "..zlevel.."%") end
end
end
gpio.trig(zecho,"both",zmesure)
tmr_mesure=tmr.create()
tmr_mesure:alarm(2*1000, tmr.ALARM_AUTO, zmesure_pulse)
zmesure_pulse()
|
return {'oegaritisch','oeganda','oegandees','oegstgeest','oegstgeestenaar','oegstgeester','oegstgeests','oegema','oegaritische'}
|
--- Point a current element but lag behind for a smoother experience
-- @classmod LagPointCamera
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local CameraState = require("CameraState")
local SummedCamera = require("SummedCamera")
local Spring = require("Spring")
local LagPointCamera = {}
LagPointCamera.ClassName = "LagPointCamera"
LagPointCamera._FocusCamera = nil
LagPointCamera._OriginCamera = nil
---
-- @constructor
-- @param OriginCamera A camera to use
-- @param FocusCamera The Camera to look at.
function LagPointCamera.new(OriginCamera, FocusCamera)
local self = setmetatable({}, LagPointCamera)
self.FocusSpring = Spring.new(Vector3.new())
self.OriginCamera = OriginCamera or error("Must have OriginCamera")
self.FocusCamera = FocusCamera or error("Must have FocusCamera")
self.Speed = 10
return self
end
function LagPointCamera:__add(other)
return SummedCamera.new(self, other)
end
function LagPointCamera:__newindex(Index, Value)
if Index == "FocusCamera" then
rawset(self, "_" .. Index, Value)
self.FocusSpring.Target = self.FocusCamera.CameraState.Position
self.FocusSpring.Position = self.FocusSpring.Target
self.FocusSpring.Velocity = Vector3.new(0, 0, 0)
elseif Index == "OriginCamera" then
rawset(self, "_" .. Index, Value)
elseif Index == "LastFocusUpdate" or Index == "FocusSpring" then
rawset(self, Index, Value)
elseif Index == "Speed" or Index == "Damper" or Index == "Velocity" then
self.FocusSpring[Index] = Value
else
error(Index .. " is not a valid member of LagPointCamera")
end
end
function LagPointCamera:__index(Index)
if Index == "State" or Index == "CameraState" or Index == "Camera" then
local Origin, FocusPosition = self.Origin, self.FocusPosition
local State = CameraState.new()
State.FieldOfView = Origin.FieldOfView + self.FocusCamera.CameraState.FieldOfView
State.CoordinateFrame = CFrame.new(
Origin.Position,
FocusPosition)
return State
elseif Index == "FocusPosition" then
local Delta
if self.LastFocusUpdate then
Delta = tick() - self.LastFocusUpdate
end
self.LastFocusUpdate = tick()
self.FocusSpring.Target = self.FocusCamera.CameraState.Position
if Delta then
self.FocusSpring:TimeSkip(Delta)
end
return self.FocusSpring.Position
elseif Index == "Speed" or Index == "Damper" or Index == "Velocity" then
return self.FocusSpring[Index]
elseif Index == "Origin" then
return self.OriginCamera.CameraState
elseif Index == "FocusCamera" or Index == "OriginCamera" then
return rawget(self, "_" .. Index) or error("Internal error: Index does not exist")
else
return LagPointCamera[Index]
end
end
return LagPointCamera
|
supplyLimit("CaptureFrigate",12)
supplyLimit("Carrier",4)
|
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/GroundToSpaceDisable.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/GroundToSpaceDisable.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Andre_Arsenault $
--
-- $Change: 37816 $
--
-- $DateTime: 2006/02/15 15:33:33 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- Self-attachment script for the Ion Canno, but currently a custom goal
-- is the best tactic
require("pgevents")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
Category = "Ground_To_Space_Disable"
IgnoreTarget = true
TaskForce =
{
{
"MainForce"
,"DenySpecialWeaponAttach"
,"DenyHeroAttach"
,"Ground_Ion_Cannon = 1"
}
}
DebugMessage("%s -- Done Definitions", tostring(Script))
end
function MainForce_Thread()
BlockOnCommand(MainForce.Produce_Force())
-- Keep firing at the bigger (and probably slowest) enemies
-- Add some variance, so that we can spread the effect around
-- AITarget = FindTarget(MainForce, "Needs_Ion_Shot", "Enemy_Unit", 0.8)
-- DebugMessage("%s -- Found Target %s", tostring(Script), tostring(AITarget))
-- Just fire once, because the effect isn't that useful to hit the same target in rapid succession
if TestValid(AITarget) then
MainForce.Fire_Special_Weapon("Ground_Ion_Cannon", AITarget)
end
Sleep(5)
ScriptExit()
end
|
package.path = package.path .. ';script/?.lua;tools/?.lua'
local fs = require 'bee.filesystem'
local util = require 'utility'
local function loadLocaleFile(filePath)
local fileContent = util.loadFile(filePath:string())
local data = {
map = {},
list = {},
}
if not fileContent then
return data
end
local current
local inLongString = false
for line, lineCount in util.eachLine(fileContent) do
if inLongString then
current.content[#current.content+1] = line
if line:sub(-2) == ']]' then
inLongString = false
end
goto CONTINUE
end
local comment = line:match '%s*%-%- TODO.+$'
if comment then
line = line:sub(1, - #comment - 1)
end
local key, space = line:match '^(.-)(%s*)=%s*$'
if key then
current = {
key = key,
line = lineCount,
space = space,
comment = comment,
content = {},
}
if not data.map[key] then
data.map[key] = current
data.list[#data.list+1] = current
end
elseif current then
if line:find '^%s*$' then
current = nil
else
current.content[#current.content+1] = line
if line:sub(1, 2) == '[[' then
inLongString = true
end
end
end
::CONTINUE::
end
return data
end
local localeNames = {}
for fullPath in fs.pairs(fs.path('locale')) do
localeNames[#localeNames+1] = fullPath:filename():string()
end
local function mergeList(allKeys, list)
local keyMap = {}
local leftFix = 0
for i, data in ipairs(list) do
local key = data.key
local leftIndex = i + leftFix
local left = allKeys[leftIndex]
if not left then
if not keyMap[key] then
keyMap[key] = true
allKeys[#allKeys+1] = key
end
goto CONTINUE
end
if left == key then
goto CONTINUE
end
for j = leftIndex + 1, #allKeys do
if allKeys[j] == key then
leftFix = j - i
goto CONTINUE
end
end
for j = i + 1, #list do
if list[j] == key then
leftFix = j - i
goto CONTINUE
end
end
if not keyMap[key] then
keyMap[key] = true
table.insert(allKeys, leftIndex, key)
end
::CONTINUE::
end
end
local function needSplit(key, lastKey)
if not lastKey then
return false
end
return key:match '%w+' ~= lastKey:match '%w+'
end
local function buildLocaleFile(localeName, allKeys, localeMap, fileName)
local lines = {}
local lastKey
local blocks = {}
local currentBlock = {}
blocks[#blocks+1] = currentBlock
for _, key in ipairs(allKeys) do
if needSplit(key, lastKey) then
currentBlock = {}
blocks[#blocks+1] = currentBlock
end
lastKey = key
currentBlock[#currentBlock+1] = key
end
if fileName == 'meta' then
lines[#lines+1] = '---@diagnostic disable: undefined-global, lowercase-global'
lines[#lines+1] = ''
end
if fileName == 'setting' then
lines[#lines+1] = '---@diagnostic disable: undefined-global'
lines[#lines+1] = ''
end
for _, block in ipairs(blocks) do
for _, key in ipairs(block) do
local data = localeMap[localeName].map[key]
local comment
if data then
local needTranslate = false
if localeName == 'en-us' then
local utfLen = 0
local charLen = 0
for _, line in ipairs(data.content) do
utfLen = utfLen + util.utf8Len(line)
charLen = charLen + #line
end
if charLen > 0 and utfLen / charLen < 0.8 then
needTranslate = true
end
else
--if #data.content > 1 or #data.content[1] > 2 then
-- local enContent = localeMap['en-us'].map[key] and localeMap['en-us'].map[key].content
-- if enContent then
-- needTranslate = #data.content == #enContent
-- for i, line in ipairs(data.content) do
-- if line ~= enContent[i] then
-- needTranslate = false
-- end
-- end
-- end
--end
end
if needTranslate then
comment = ' -- TODO: need translate!'
end
else
data = localeMap['en-us'].map[key] or localeMap['zh-cn'].map[key]
comment = ' -- TODO: need translate!'
end
lines[#lines+1] = key .. data.space .. '=' .. (comment or data.comment or '')
for _, line in ipairs(data.content) do
lines[#lines+1] = line
end
end
lines[#lines+1] = ''
end
return table.concat(lines, '\n')
end
local function processFile(fileName)
local allKeys = {}
local localeMap = {}
for _, localeName in ipairs(localeNames) do
local localeData = loadLocaleFile(fs.path('locale') / localeName / (fileName .. '.lua'))
localeMap[localeName] = localeData
mergeList(allKeys, localeData.list)
end
for _, localeName in ipairs(localeNames) do
local newContent = buildLocaleFile(localeName, allKeys, localeMap, fileName)
util.saveFile((fs.path('locale') / localeName / (fileName .. '.lua')):string(), newContent)
end
end
for _, fileName in ipairs { 'script', 'meta', 'setting' } do
processFile(fileName)
end
|
ottomanic:importFoldersOrFiles( "Import Folders or Files" )
return true
|
local Driver = require 'st.driver'
local log = require 'log'
local utils = require 'st.utils'
local json = require 'dkjson'
local capabilities = require 'st.capabilities'
local socket = require 'cosock'
local function disco(driver, opts, cont)
print('starting disco', utils.stringify_table(opts))
local device_list = driver.device_api.get_device_list()
if not next(device_list) and cont() then
print('discovering a device')
local device_info = {
type = 'LAN',
deviceNetworkId = string.format('%s', os.time()),
label = 'debug-env',
profileReference = 'debug-env.v1',
vendorProvidedName = 'debug-env',
}
local device_info_json = json.encode(device_info)
assert(driver.device_api.create_device(device_info_json))
end
end
function emit_state(driver, device)
log.debug('Emitting state')
device:emit_event(capabilities.switch.switch.off())
end
local function debug_env(driver)
log.debug(utils.stringify_table(_ENV, "_ENV", true))
log.debug(utils.stringify_table(driver.environment_info, "driver.environment_info", true))
end
local driver = Driver('Debug Env', {
discovery = disco,
lifecycle_handlers = {
init = emit_state,
added = emit_state,
deleted = function() log.debug("device deleted") end,
},
capability_handlers = {
[capabilities.switch.ID] = {
[capabilities.switch.commands.on.NAME] = function(driver, device)
log.info('Turn on')
debug_env(driver)
device:emit_event(capabilities.switch.switch.on())
end,
[capabilities.switch.commands.off.NAME] = function(...)
log.info('Turn Off')
emit_state(...)
end
}
}
})
log.debug('Starting debug env Driver')
debug_env(driver)
driver:run()
|
local core = require "sys.core"
local mysql = require "sys.db.mysql"
local json = require "sys.json"
local gateway = require "saux.gac2gasgatewayproxy"
local pb = require "pb"
local protoc = require "protoc"
local socket = require "sys.socket"
local db = require "DbMgr"
local dateUtil = require "utils/dateutil"
require "utils.tableutils"
--[[
protoc:load ([==[
message rpc {
optional string cmd = 1;
optional string sign = 2;
optional int64 sessionId = 3;
optional string context = 4;
}
]==])
--]]
local function SendRpc(fd, cmd, context)
if not context then
core.log("no content to send")
return
end
if type(context) ~= "table" then
core.log("invalid context type")
return
end
sign = tostring(os.time())
local data = {
cmd = cmd,
sign = sign,
context = json.encode(context),-- 这里只是为了快速开发直接用了json,其实可以考虑protobuffer.
}
local bytes = assert(pb.encode("rpc", data))
print("Send rpc, data len", #bytes)
socket.write(fd, string.pack("<I4", #bytes)..bytes)
end
local gas2gac_mt = {
__index = function(table, key)
local doSend = function(table, fd, context)
print("send rpc ", key, table)
SendRpc(fd, key, context)
end
return doSend
end
}
local gac2gas
local gas2gac
local fd2sessionId = {}
local localId = 0
local function Dispatch(fd, str)
local rpcInfo = pb.decode("rpc",str)
if not rpcInfo then
core.log("decode rpc failed")
return
end
local cmd = rpcInfo.cmd
local rpcHandler = gac2gas[cmd]
if not rpcHandler then
core.log("rpc handler not found")
return
end
core.log("rpc come in, cmd:", cmd)
local requestArgs = json.decode(rpcInfo.context)
if not requestArgs then
core.log("rpc come in, invalid context, cmd:", cmd)
return
end
rpcHandler(gac2gas, fd, requestArgs)
core.log("handle rpc sucessfully. cmd:", cmd)
return true
end
local tbl = {}
function tbl:startService(Gac2Gas, Gas2Gac, protocal)
protoc:load(protocal)
gac2gas = Gac2Gas
gas2gac = Gas2Gac
setmetatable(Gas2Gac, gas2gac_mt)
local addr = core.envget("port")
core.log("gac2gas service start at:", addr)
gateway.listen(addr, Dispatch)
end
return tbl
|
-- CHECKBOX
goo.checkbox = class('goo checkbox', goo.object)
goo.checkbox.image = {}
function goo.checkbox:initialize(parent)
super.initialize(self,parent)
self:setSkin()
self.checkState = 'unchecked'
self.w = 16
self.h = 16
end
function goo.checkbox:setSkin()
goo.checkbox.image.unchecked = love.graphics.newImage( goo.skin..'checkbox_unchecked.png' )
goo.checkbox.image.checked = love.graphics.newImage( goo.skin..'checkbox_checked.png' )
end
function goo.checkbox:draw(x,y)
self:setColor( 255,255,255 )
love.graphics.draw(self.image[self.checkState], x, y)
end
function goo.checkbox:mousepressed(x,y,button)
super.mousepressed(self,x,y,button)
if self.checkState == 'checked' then
self.checkState = 'unchecked'
else
self.checkState = 'checked'
end
end
function goo.checkbox:isChecked()
if self.checkState == 'checked' then return true else return false end
end
function goo.checkbox:setChecked(bool)
if bool then self.checkState = 'checked' else self.checkState = 'unchecked' end
end
function goo.checkbox:updateBounds()
local x,y = self:getAbsolutePos()
self.bounds.x1 = x
self.bounds.y1 = y
self.bounds.x2 = self.image[self.checkState]:getWidth() + x
self.bounds.y2 = self.image[self.checkState]:getHeight() + y
end
return goo.checkbox
|
local MODNAME = minetest.get_current_modname()
local api = rawget(_G, MODNAME)
function api.get_bullet_start_data(player)
local look_dir = player:get_look_dir()
local spawnpos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
spawnpos = vector.add(spawnpos, player:get_eye_offset())
spawnpos = vector.add(spawnpos, vector.multiply(look_dir, 0.4))
return spawnpos, look_dir
end
function api.bulletcast(bullet, pos1, pos2, objects, liquids)
minetest.add_particle({
pos = pos1,
velocity = vector.multiply(vector.direction(pos1, pos2), bullet.particle_speed or 400),
acceleration = {x=0, y=0, z=0},
expirationtime = 0.1,
size = 1,
collisiondetection = true,
collision_removal = true,
object_collision = objects,
texture = bullet.texture or bullet,
glow = bullet.glow or 0
})
local raycast = minetest.raycast(pos1, pos2, objects, liquids)
local bulletcast = {
raycast = raycast,
hit_object_or_node = function(self, options)
if not options then
options = {}
end
for hitpoint in self.raycast do
if hitpoint.type == "node" then
if not options.node or options.node(minetest.registered_nodes[minetest.get_node(hitpoint.under).name]) then
return hitpoint
end
elseif hitpoint.type == "object" then
if not options.object or options.object(hitpoint.ref) then
return hitpoint
end
end
end
end,
}
setmetatable(bulletcast, {
__index = function(table, key)
local not_raycast_func = rawget(table, key)
if not_raycast_func then
return not_raycast_func
else
return function(self, ...)
local sraycast = rawget(self, "raycast")
return sraycast[key](sraycast, ...)
end
end
end,
__call = function(table, ...)
return rawget(table, "raycast")(...)
end
})
return bulletcast
end
function api.spread_bulletcast(bullet, pos1, pos2, objects, liquids)
local rays = {}
for i=1, bullet.amount or 1, 1 do
rays[i] = api.bulletcast(
bullet,
pos1, vector.offset(pos2,
math.random(-bullet.spread, bullet.spread),
math.random(-bullet.spread, bullet.spread),
math.random(-bullet.spread, bullet.spread)
),
objects, liquids
)
end
return rays
end
|
require ("lib.lclass.init")
class "PlanetOverviewEndEvent"
function PlanetOverviewEndEvent:PlanetOverviewEndEvent ()
end
|
local observable = require('rx.observable')
local observer = require('rx.observer')
return function(eventName)
return observable(function(destination)
local connection = Events.Connect(
eventName,
destination.next
)
return function()
connection:Disconnect()
destination.complete()
end
end)
end
|
local S = farming.intllib
-- beetroot
minetest.register_craftitem("farming:beetroot", {
description = S("Beetroot"),
inventory_image = "farming_beetroot.png",
groups = {food_beetroot = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:beetroot_1")
end,
on_use = minetest.item_eat(1),
})
-- beetroot soup
minetest.register_craftitem("farming:beetroot_soup", {
description = S("Beetroot Soup"),
inventory_image = "farming_beetroot_soup.png",
groups = {flammable = 2},
on_use = minetest.item_eat(6, "farming:bowl"),
})
minetest.register_craft({
type = "shapeless",
output = "farming:beetroot_soup",
recipe = {
"group:food_beetroot", "group:food_beetroot",
"group:food_beetroot", "group:food_beetroot",
"group:food_beetroot", "group:food_beetroot","group:food_bowl"
}
})
-- red dye
minetest.register_craft({
type = "shapeless",
output = "dye:red",
recipe = {"group:food_beetroot"},
})
local crop_def = {
drawtype = "plantlike",
tiles = {"farming_beetroot_1.png"},
paramtype = "light",
-- paramtype2 = "meshoptions",
-- place_param2 = 3,
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:beetroot_1", table.copy(crop_def))
-- stage 2
crop_def.tiles = {"farming_beetroot_2.png"}
minetest.register_node("farming:beetroot_2", table.copy(crop_def))
-- stage 3
crop_def.tiles = {"farming_beetroot_3.png"}
minetest.register_node("farming:beetroot_3", table.copy(crop_def))
-- stage 4
crop_def.tiles = {"farming_beetroot_4.png"}
minetest.register_node("farming:beetroot_4", table.copy(crop_def))
-- stage 5
crop_def.tiles = {"farming_beetroot_5.png"}
crop_def.groups.growing = 0
crop_def.drop = {
max_items = 4, items = {
{items = {"farming:beetroot"}, rarity = 1},
{items = {"farming:beetroot"}, rarity = 2},
{items = {"farming:beetroot"}, rarity = 3},
{items = {"farming:beetroot"}, rarity = 4},
}
}
minetest.register_node("farming:beetroot_5", table.copy(crop_def))
-- add to registered_plants
farming.registered_plants["farming:beetroot"] = {
crop = "farming:beetroot",
seed = "farming:beetroot",
minlight = 13,
maxlight = 15,
steps = 5
}
|
object_ship_yt1300_tier9 = object_ship_shared_yt1300_tier9:new {
}
ObjectTemplates:addTemplate(object_ship_yt1300_tier9, "object/ship/yt1300_tier9.iff")
|
if vim.g.vscode then
return
end
-- change neovim's diagnostic signs
-- credits: https://github.com/folke/trouble.nvim/issues/52
local icons = require('jonz94.icons')
local signs = {
-- for neovim 0.6+
DiagnosticSignError = icons.error,
DiagnosticSignHint = icons.hint,
DiagnosticSignInfo = icons.info,
DiagnosticSignWarn = icons.warn,
-- for neovim 0.5
LspDiagnosticsSignError = icons.error,
LspDiagnosticsSignHint = icons.hint,
LspDiagnosticsSignInformation = icons.info,
LspDiagnosticsSignWarning = icons.warn,
}
for hl, icon in pairs(signs) do
vim.fn.sign_define(hl, { text = icon, texthl = hl, numhl = hl })
end
|
local class = require "lib.middleclass"
--- @class Cell
--- @field new fun(self: Cell, x: integer, y: integer, size: integer)
local Cell = class("Cell")
--- @param x integer @ The x coordinate of the cell
--- @param y integer @ The y coordinate of the cell
--- @param size integer @ The size of the cell in pixels
function Cell:initialize(x, y, size)
self.x = x
self.y = y
self.size = size
end
--- Checks if two cells occupy the same coordinates
--- @param other Cell @ The other cell
--- @return boolean @ true if their coordinates match, false if not
function Cell:equals(other)
return self.x == other.x and self.y == other.y
end
--- Draws the cell (optionally coloured)
--- @param colour table @ The colour to draw the cell with (default none)
function Cell:draw(colour)
if colour then
love.graphics.setColor(colour)
love.graphics.rectangle("fill", self.x, self.y, self.size, self.size)
end
love.graphics.setColor(0.4, 0.4, 0.4)
love.graphics.rectangle("line", self.x, self.y, self.size, self.size)
love.graphics.setColor(1, 1, 1)
end
return Cell
|
-- See LICENSE for terms
return {
PlaceObj("ModItemOptionToggle", {
"name", "EnableVegetation",
"DisplayName", T(302535920011694, "Enable Vegetation"),
"Help", T(302535920011695, "Turn off to hide vegetation."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionToggle", {
"name", "ToggleBushes",
"DisplayName", T(302535920011696, "Toggle Bushes"),
"Help", T(302535920011697, "Also toggle bushes along with trees."),
"DefaultValue", false,
}),
}
|
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Send messages via iMessage and SMS Relay (note, SMS Relay requires OS X 10.10 and an established SMS Relay pairing between your Mac and an iPhone running iOS8)
--
-- Note: This extension works by controlling the OS X "Messages" app via AppleScript, so you will need that app to be signed into an iMessage account
---@class hs.messages
local M = {}
hs.messages = M
-- Sends an iMessage
--
-- Parameters:
-- * targetAddress - A string containing a phone number or email address registered with iMessage, to send the iMessage to
-- * message - A string containing the message to send
--
-- Returns:
-- * None
function M.iMessage(targetAddress, message, ...) end
-- Sends an SMS using SMS Relay
--
-- Parameters:
-- * targetNumber - A string containing a phone number to send an SMS to
-- * message - A string containing the message to send
--
-- Returns:
-- * None
function M.SMS(targetNumber, message, ...) end
|
--[[
First, we need to lay out the concepts of how I think roblox events work.
Roblox's management on the surface works like this:
‣ Instance
‣ Event (RBXScriptSignal)
‣ Connect
‣ Connection Data (RBXScriptConnection)
‣ Connected
‣ Disconnect
‣ Wait
That looks pretty simple, but that's only on the surface, internally we need to be able to fire the connections.
Obviously I don't have the internal source code for Roblox and how everything works, kinda. So here's my theory on how events work.
‣ Object
‣ Ripple (Much like one person, but exists across different timelines)
‣ Processor (One per event copy of an object)
‣ Connect
‣ Connection
‣ Connected
‣ Disconnect
‣ Wait
‣ Ripple Handler (We can modify the ripple across different spaces at once)
‣ GetConnections
‣ DisconnectConnections
‣ FireConnections
‣ GetDisconnections
‣ Connection Handlers (Connects to ‣ Connection) (There can be multiple connections per ripple)
‣ Disconnect (‣ Connection ‣ Disconnect)
‣ Connected (‣ Connection ‣ Disconnect)
‣ GetCallback
‣ SetCallback
‣ FireCallback
PerProcessor
‣ Object
‣ RippleName
‣ Connections
]]
--[[
0 - no edit
1 - readonly
2 - writeonly
3 - read+writeonly
]]
local API = {
Mode = 0;
};
local Ripples = {};
local RipplesCache = {};
local ConnectionsCache = {}; --connection cache for managers
local ProcessorCache = {};
local PerProcessor = {};
API.Ripples = Ripples;
local RippleOptions = {
GetProcessorConnections = function(self, className)
local Processors = self.Object.Processors;
return Processors[className];
end;
FireRippleProcessorConnections = function(self, obj, ...)
local ProcessorObject = API:GetProcessorObject(obj);
local Connections = ProcessorObject[self.Name];
if (Connections ~= nil) then
for i = 1, #Connections do
local Connection = Connections[i];
if (Connection.Connected == true) then
local Manager = API:ManageConnection(Connection);
Manager:FireCallback(...);
end;
end;
end;
end;
FireProcessorConnections = function(self, className, ...)
local Processors = self.Object.Processors;
local ClassProcessor = Processors[className];
if (ClassProcessor ~= nil) then
for i = 1, #ClassProcessor do
local Connection = ClassProcessor[i];
if (Connection.Connected == true) then
local Manager = API:ManageConnection(Connection);
Manager:FireCallback(...);
end;
end;
end;
end;
DisconnectProcessorConnections = function(self, className)
local Processors = self.Object.Processors;
local ClassProcessor = Processors[className];
if (ClassProcessor ~= nil) then
for i = 1, #ClassProcessor do
local Connection = ClassProcessor[i];
if (Connection.Connected == true) then
Connection:Disconnect();
end;
end;
end;
end;
GetConnections = function(self)
local All = self.Object.Connections;
local Valid = {};
for i = 1, #All do
local Connection = All[i];
if (Connection.Connected == true) then
table.insert(Valid, Connection);
end;
end;
return Valid;
end;
DisconnectConnections = function(self)
local All = self.Object.Connections;
for i = 1, #All do
local Connection = All[i];
if (Connection.Connected == true) then
Connection:Disconnect();
end;
end;
end;
FireConnections = function(self, ...)
local All = self.Object.Connections;
for i = 1, #All do
local Connection = All[i];
if (Connection.Connected == true) then
local Manager = API:ManageConnection(Connection);
Manager:FireCallback(...);
end;
end;
end;
};
local ConnectionOptions = {
Disconnect = function(self)
self.Object:Disconnect();
end;
Connected = function(self)
return self.Object.Connected;
end;
GetCallback = function(self)
if (API.Mode == 1 and self.Object.LoveId ~= false) then
return love.handlers[self.Object.LoveId];
end;
return self.Callback;
end;
SetCallback = function(self, Callback)
if (API.Mode == 1 and self.Object.LoveId ~= false) then
love.handlers[self.Object.LoveId] = Callback;
else
self.Callback = Callback;
end;
end;
FireCallback = function(self, ...)
if (API.Mode == 1 and self.Object.LoveId ~= false and self.Object.Connected == true and API:LoveHandlerExists(self.Object.LoveId) == true) then
love.event.push(self.Object.LoveId, ...);
elseif (self.Callback ~= nil and self.Object.Connected == true) then
self.Callback(...);
end;
end;
};
API.FireClassRipple = function(self, RippleName, ClassName, ...)
local Manage = self:ManageRipple(RippleName);
if (Manage ~= nil) then
Manage:FireProcessorConnections(ClassName, ...);
end;
end;
API.FireObjectRipple = function(self, RippleName, obj, ...)
local Manage = self:ManageRipple(RippleName);
if (Manage ~= nil) then
Manage:FireRippleProcessorConnections(Obj, ...);
end;
end;
API.FireRipple = function(self, RippleName, ...)
local Manage = self:ManageRipple(RippleName);
if (Manage ~= nil) then
Manage:FireConnections(...);
end;
end;
API.GetProcessorObject = function(self, obj)
local PerObject = PerProcessor[obj];
if (PerObject == nil) then
PerObject = {};
PerProcessor[obj] = PerObject;
end;
return PerObject;
end;
API.LoveHandlerExists = function(self, id)
local ran, result = pcall(function()
return love.handlers[id] ~= nil;
end);
return result;
end;
API.AttachProcessor = function(self, classObject, name)
if (ProcessorCache[classObject] ~= nil and ProcessorCache[classObject][name] ~= nil) then print'found old'; return ProcessorCache[classObject][name]; end; --something must be wrong here
local RippleData = Ripples[name];
if (RippleData ~= nil and classObject ~= nil) then
local Processors = RippleData.Processors;
local className = classObject.ClassName;
local ClassProcessor = Processors[className];
if (ClassProcessor == nil) then
ClassProcessor = {};
Processors[className] = ClassProcessor;
end;
local Proxy = CustomTypes:createType('Processor');
CustomTypes:forceNewIndex(Proxy, 'Ripple', RippleData.Object);
CustomTypes:forceNewIndex(Proxy, 'Object', classObject);
local CacheObject = ProcessorCache[classObject];
if (CacheObject == nil) then CacheObject = {}; ProcessorCache[classObject] = CacheObject; end;
CacheObject[name] = Proxy;
local PerObject = PerProcessor[classObject];
if (PerObject == nil) then
PerObject = {};
PerProcessor[classObject] = PerObject;
end;
if (PerObject[name] == nil) then
PerObject[name] = {};
end;
return Proxy;
end;
end;
API.TearRipple = function(self, name)
if (Ripples[name] ~= nil) then return Ripples[name].Object; end;
local Object = CustomTypes:createType('Ripple');
CustomTypes:forceNewIndex(Object, 'Name', name);
Ripples[name] = {
Object = Object;
Processors = {};
Connections = {};
};
return Object;
end;
API.ManageConnection = function(self, obj) --there is only one per connection so we can rereference it
if (ConnectionsCache[obj] ~= nil) then return ConnectionsCache[obj]; end;
local Options = {
Object = obj;
Records = {};
};
for i, v in next, ConnectionOptions do Options[i] = v; end;
ConnectionsCache[obj] = Options;
return Options;
end;
API.ManageRipple = function(self, name)
if (RipplesCache[name] ~= nil) then return RipplesCache[name]; end;
local Object = Ripples[name]; --make sure ripple is registered
if (Object ~= nil) then
local Options = {
Name = name;
Object = Object;
};
for i, v in next, RippleOptions do Options[i] = v; end;
RipplesCache[name] = Options;
return Options;
end;
end;
Ripple = API;
|
--[[
modify from skynet
by colin
]]
local debug = debug
local table = table
local FUNC_TEMP=[[
local $ARGS
return function(...)
$SOURCE
end,
function()
return {$LOCALS}
end
]]
local temp = {}
local function wrap_locals(co, source, level, ext_funcs)
if co == coroutine.running() then
level = level + 3
end
local f = debug.getinfo(co, level,"f").func
if f == nil then
return false, "Invalid level"
end
local uv = {}
local locals = {}
local uv_id = {}
local local_id = {}
if ext_funcs then
for k,v in pairs(ext_funcs) do
table.insert(uv, k)
end
end
local i = 1
while true do
local name, value = debug.getlocal(co, level, i)
if name == nil then
break
end
if name:byte() ~= 40 then -- '('
table.insert(uv, name)
table.insert(locals, ("[%d]=%s,"):format(i,name))
local_id[name] = value
end
i = i + 1
end
local i = 1
while true do
local name = debug.getupvalue(f, i)
if name == nil then
break
end
uv_id[name] = i
table.insert(uv, name)
i = i + 1
end
temp.ARGS = table.concat(uv, ",")
temp.SOURCE = source
temp.LOCALS = table.concat(locals)
local full_source = FUNC_TEMP:gsub("%$(%w+)",temp)
local loader, err = load(full_source, "=(debug)")
if loader == nil then
return false, err
end
local func, update = loader()
-- join func's upvalues
local i = 1
while true do
local name = debug.getupvalue(func, i)
if name == nil then
break
end
if ext_funcs then
local v = ext_funcs[name]
if v then
debug.setupvalue(func, i, v)
end
end
local local_value = local_id[name]
if local_value then
debug.setupvalue(func, i, local_value)
end
local upvalue_id = uv_id[name]
if upvalue_id then
debug.upvaluejoin(func, i, f, upvalue_id)
end
i=i+1
end
local vararg, v = debug.getlocal(co, level, -1)
if vararg then
local vargs = { v }
local i = 2
while true do
local vararg,v = debug.getlocal(co, level, -i)
if vararg then
vargs[i] = v
else
break
end
i=i+1
end
return func, update, table.unpack(vargs)
else
return func, update
end
end
local function concat_result(...)
local tmp = table.pack(...)
for i=1,tmp.n do
tmp[i] = tostring(tmp[i])
end
-- table.insert(tmp, "\n")
return table.concat(tmp, "\t")
end
local function exec(co, level, func, update, ...)
if not func then
return false, update
end
if co == coroutine.running() then
level = level + 2
end
local rets = table.pack(pcall(func, ...))
if rets[1] then
local needupdate = update()
for k,v in pairs(needupdate) do
debug.setlocal(co, level,k,v)
end
return true, concat_result(table.unpack(rets, 2, rets.n))
else
return false, rets[2]
end
end
return function (source, co, level, ext_funcs)
co = co or coroutine.running()
level = level or 0
return exec(co, level, wrap_locals(co, source, level, ext_funcs))
end
|
local main_menu
local game
local lib
main_menu = {
event = {
["state_changed"] = function(self, event)
print("main menu enter!")
love.graphics.setBackgroundColor(0, 0, 0)
self.play_button.font = game._c.font.menu_button
self.quit_button.font = game._c.font.menu_button
game.state:set_state("title")
--game._c.sound.title_music:play()
end,
["state_changing"] = function(self, event)
print("main menu leave!")
game._c.sound.title_music:stop()
end,
["draw"] = function(self, event)
self.ui:draw(event)
end,
["mousedown"] = function(self, event)
self.ui:mousedown(event)
end
},
init = function(self, engine)
lib = engine.lib
game = lib.tsr.game
self.ui = lib.ui.ui_container:new()
local play_button = self.ui:add(lib.ui.text_button:new())
self.play_button = play_button
play_button.text = "Play!"
play_button.x = 40
play_button.height = 40
game.dbind:lock_percent(play_button, {"height", "y"}, 0.3)
game.dbind:lock_percent(play_button, "width", 1, -80)
local quit_button = self.ui:add(lib.ui.text_button:new())
self.quit_button = quit_button
quit_button.text = "Quit"
quit_button.x = 40
quit_button.height = 40
game.dbind:lock_percent(quit_button, {"height", "y"}, 0.3, 50)
game.dbind:lock_percent(quit_button, "width", 1, -80)
play_button.event_mousedown_in:connect(function(event)
game.state:set_state("game_intro")
end)
quit_button.event_mousedown_in:connect(function(event)
engine:quit()
end)
end
}
return main_menu
|
-- A jousting ship. Starts the battle by strafing to the side to avoid the
-- initial collision, then tries to stay away from the dangerous edges of the
-- stage while otherwise moving directly at the enemy.
ship = nil
world = nil
function init(shipRef, worldArg)
ship = shipRef
world = worldArg
ship:setName("Jouster")
ship:setShipColor(255, 0, 0)
ship:setLaserColor(100, 100, 100)
ship:setThrusterColor(255, 0, 0)
end
above = nil
function run(enemyShips)
local enemyShip = enemyShips[1]
if (below == nil) then
if (ship:y() < enemyShip.y) then
below = 1
else
below = -1
end
end
if (world:time() <= 8) then
ship:fireThruster((math.pi / 2) * -below, 1)
elseif (world:time() <= 16) then
ship:fireThruster((math.pi / 2) * below, 1)
else
local upwards
local saving = false
if (ship:speed() > 5) then
local sinHeading = math.sin(ship:heading())
local yOffset = ship:y() - (world:height() / 2)
if ((sinHeading > 0.2 and yOffset > 25) or yOffset > 50) then
saving = true
upwards = -1
elseif ((sinHeading < -0.2 and yOffset < -25) or yOffset < -50) then
saving = true
upwards = 1
end
end
if (saving) then
ship:fireThruster((math.pi / 2) * upwards, 1)
else
angleToEnemy =
math.atan2(enemyShip.y - ship:y(), enemyShip.x - ship:x())
ship:fireThruster(angleToEnemy, 1)
end
end
end
|
local months = {Jan = 1, Feb = 2, Mar = 3, Apr = 4, May = 5, Jun = 6,
Jul = 7, Aug = 8, Sep = 9, Oct = 10, Nov = 11, Dec = 12}
function pacman_b_filter(line, start)
local t = {string.match(line, '%[(%d+)-(%d+)-(%d+) (%d+):(%d+)')}
local b = false
if #t == 5 then
local lt = os.time{year=t[1], month=t[2], day=t[3],
hour=t[4], min=t[5], sec=0}
b = lt >= start
end
return b
end
function pacman_e_filter(line, stop)
local t = {string.match(line, '%[(%d+)-(%d+)-(%d+) (%d+):(%d+)')}
local b = true
if #t == 5 then
local lt = os.time{year=t[1], month=t[2], day=t[3],
hour=t[4], min=t[5], sec=0}
b = lt <= stop
end
return b
end
function syslog_b_filter(line, start)
local t = {string.match(line, '(%w+)%s+(%d+)%s+(%d+):(%d+):(%d+)')}
local b = false
if #t == 5 then
local y = os.date('%Y', os.time())
local lt = os.time{year=y, month=months[t[1]], day=t[2],
hour=t[3], min=t[4], sec=t[5]}
b = lt >= start
end
return b
end
function syslog_e_filter(line, stop)
local t = {string.match(line, '(%w+)%s+(%d+)%s+(%d+):(%d+):(%d+)')}
local b = true
if #t == 5 then
local y = os.date('%Y', os.time())
local lt = os.time{year=y, month=months[t[1]], day=t[2],
hour=t[3], min=t[4], sec=t[5]}
b = lt <= stop
end
return b
end
function dmesg_b_filter(line, start)
local t = {string.match(line, '(%d+)-(%d+)-(%d+)T(%d+):(%d+):(%d+)')}
local b = false
if #t == 6 then
local lt = os.time{year=t[1], month=t[2], day=t[3],
hour=t[4], min=t[5], sec=t[6]}
b = lt >= start
end
return b
end
function dmesg_e_filter(line, stop)
local t = {string.match(line, '(%d+)-(%d+)-(%d+)T(%d+):(%d+):(%d+)')}
local b = true
if #t == 6 then
local lt = os.time{year=t[1], month=t[2], day=t[3],
hour=t[4], min=t[5], sec=t[6]}
b = lt <= stop
end
return b
end
function journald_filter(line, start)
return true
end
|
--
-- tests/config/test_links.lua
-- Test the list of linked objects retrieval function.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local suite = test.declare("config_links")
local config = premake.config
--
-- Setup and teardown
--
local wks, prj
function suite.setup()
premake.action.set("test")
_OS = "windows"
wks, prj = test.createWorkspace()
end
local function prepare(kind, part, linkage)
cfg = test.getconfig(prj, "Debug")
return config.getlinks(cfg, kind, part, linkage)
end
--
-- If no links are present, should return an empty table.
--
function suite.emptyResult_onNoLinks()
local r = prepare("all", "object")
test.isequal(0, #r)
end
--
-- System libraries which include path information are made project relative.
--
function suite.pathMadeRelative_onSystemLibWithPath()
location "build"
links { "../libs/z" }
local r = prepare("all", "fullpath")
test.isequal({ "../../libs/z" }, r)
end
--
-- Handle the case where the library extension has been explicitly
-- included in the link statement.
--
function suite.skipsExtension_onExplicitExtension()
system "windows"
links { "user32.lib" }
local r = prepare("all", "fullpath")
test.isequal({ "user32.lib" }, r)
end
--
-- Check handling of shell variables in library paths.
--
function suite.variableMaintained_onLeadingVariable()
system "windows"
location "build"
links { "$(LOCAL_DEV_PATH)/sdk/lib/DEVMAPI" }
local r = prepare("all", "fullpath")
test.isequal({ "$(LOCAL_DEV_PATH)/sdk/lib/DEVMAPI" }, r)
end
function suite.variableMaintained_onQuotedVariable()
system "windows"
location "build"
links { '"$(LOCAL_DEV_PATH)/sdk/lib/DEVMAPI.lib"' }
local r = prepare("all", "fullpath")
test.isequal({ '"$(LOCAL_DEV_PATH)/sdk/lib/DEVMAPI.lib"' }, r)
end
--
-- If fetching directories, the libdirs should be included in the result.
--
function suite.includesLibDirs_onDirectories()
libdirs { "../libs" }
local r = prepare("all", "directory")
test.isequal({ "../libs" }, r)
end
--
-- Managed C++ projects should ignore links to managed assemblies, which
-- are designated with an explicit ".dll" extension.
--
function suite.skipsAssemblies_onManagedCpp()
system "windows"
clr "On"
links { "user32", "System.dll" }
local r = prepare("all", "fullpath")
test.isequal({ "user32" }, r)
end
--
-- When explicitly requesting managed links, any unmanaged items in the
-- list should be ignored.
--
function suite.skipsUnmanagedLibs_onManagedLinkage()
system "windows"
clr "On"
links { "user32", "System.dll" }
local r = prepare("all", "fullpath", "managed")
test.isequal({ "System.dll" }, r)
end
--
-- Managed projects can link to other managed projects, and unmanaged
-- projects can link to unmanaged projects.
--
function suite.canLink_CppAndCpp()
links { "MyProject2" }
project "MyProject2"
kind "StaticLib"
language "C++"
local r = prepare("all", "fullpath")
test.isequal({ "bin/Debug/MyProject2.lib" }, r)
end
function suite.canLink_CsAndCs()
language "C#"
links { "MyProject2" }
project "MyProject2"
kind "SharedLib"
language "C#"
local r = prepare("all", "fullpath")
test.isequal({ "bin/Debug/MyProject2.dll" }, r)
end
function suite.canLink_ManagedCppAndManagedCpp()
clr "On"
links { "MyProject2" }
project "MyProject2"
kind "StaticLib"
language "C++"
clr "On"
local r = prepare("all", "fullpath")
test.isequal({ "bin/Debug/MyProject2.lib" }, r)
end
function suite.canLink_ManagedCppAndCs()
clr "On"
links { "MyProject2" }
project "MyProject2"
kind "SharedLib"
language "C#"
local r = prepare("all", "fullpath")
test.isequal({ "bin/Debug/MyProject2.dll" }, r)
end
--
-- Managed and unmanaged projects can not link to each other.
--
function suite.ignoreLink_CppAndCs()
links { "MyProject2" }
project "MyProject2"
kind "SharedLib"
language "C#"
local r = prepare("all", "fullpath")
test.isequal({}, r)
end
|
local bind = {}
-- bind options
function bind.bind_option(options)
for k, v in pairs(options) do
if v == true or v == false then
vim.api.nvim_command("set " .. k)
else
vim.api.nvim_command("set " .. k .. "=" .. v)
end
end
end
return bind
|
local PLUGIN = PLUGIN
PLUGIN.name = "Hidden Stash System Spawning"
PLUGIN.author = "verne"
PLUGIN.desc = "Simple autospawning hidestash system."
PLUGIN.stashspawnpoints = PLUGIN.stashspawnpoints or {}
ix.util.Include("sh_definitions.lua")
if SERVER then
local spawntime = 1
function PLUGIN:ItemShouldSave(entity)
return (!entity.generated)
end
function PLUGIN:LoadData()
self.stashspawnpoints = self:GetData() or {}
end
function PLUGIN:SaveData()
self:SetData(self.stashspawnpoints)
end
--[[
function PLUGIN:GetPointFromCategory(category)
if(!isstring(category)) then return end
self.stashspawnpoints[category] = self.stashspawnpoints[category] or {}
return table.Random(self.stashspawnpoints[category])
end
]]--
function PLUGIN:GetPoint()
self.stashspawnpoints = self.stashspawnpoints or {}
return table.Random(self.stashspawnpoints)
end
else
netstream.Hook("nut_DisplayStashSpawnPoints", function(data)
for i=1, #data do
local emitter = ParticleEmitter( data[i] )
local smoke = emitter:Add( "sprites/glow04_noz", data[i] )
smoke:SetVelocity( Vector( 0, 0, 1 ) )
smoke:SetDieTime(10)
smoke:SetStartAlpha(255)
smoke:SetEndAlpha(255)
smoke:SetStartSize(64)
smoke:SetEndSize(64)
smoke:SetColor(255,186,50)
smoke:SetAirResistance(300)
end
end)
netstream.Hook("nut_DisplayStashSpawnPointsSingle", function(data)
local stashmaterial = Material("vgui/icons/stash.png", "smooth noclamp")
local emitter = ParticleEmitter( data )
local smoke = emitter:Add( stashmaterial, data )
smoke:SetVelocity( Vector( 0, 0, 1 ) )
smoke:SetDieTime(10)
smoke:SetStartAlpha(255)
smoke:SetEndAlpha(255)
smoke:SetStartSize(2)
smoke:SetEndSize(2)
smoke:SetColor(255,255,255)
smoke:SetAirResistance(300)
end)
end
--[[
ix.command.Add("stashspawntest", {
adminOnly = true,
arguments = {
ix.type.text,
},
OnRun = function(self, client, category)
local stashcontent = "CONTENT: "
local trace = client:GetEyeTraceNoCursor()
local hitpos = trace.HitPos + trace.HitNormal*5
local mt = 0
local loot = table.Random(PLUGIN.StashItems[category])
local spawnpoint = table.Random(PLUGIN.stashspawnpoints)
ix.plugin.list["hidestash"]:SpawnStash(spawnpoint, { loot[1], loot[2] })
for i = 1, #loot[1] do
stashcontent = stashcontent..", "..loot[i][1]
client:Notify( "You hid ".. loot[i][1] )
end
ix.log.Add(client, "command", "created a stash at x:"..spawnpoint.x.." y:"..spawnpoint.y.." z:"..spawnpoint.z.." with "..stashcontent)
mt = mt + 1
if mt > 0 then
--ix.chat.Send(client, "iteminternal", "hides something away.", false)
end
end
}) ]]--
ix.command.Add("stashspawneradd", {
superAdminOnly = true,
arguments = {
ix.type.text,
},
OnRun = function(self, client, text)
local trace = client:GetEyeTraceNoCursor()
local hitpos = trace.HitPos + trace.HitNormal*5
local text = text
PLUGIN.stashspawnpoints = PLUGIN.stashspawnpoints or {}
table.insert( PLUGIN.stashspawnpoints, {hitpos, text} )
client:Notify( "You added a hidden stash spawner." )
end
})
ix.command.Add("stashspawnerremove", {
superAdminOnly = true,
arguments = {
ix.type.number,
},
OnRun = function(self, client, radius)
local trace = client:GetEyeTraceNoCursor()
local hitpos = trace.HitPos + trace.HitNormal*5
local range = radius or 128
local mt = 0
for k, v in pairs( PLUGIN.stashspawnpoints ) do
local distance = v[1]:Distance( hitpos )
if distance <= tonumber(range) then
PLUGIN.stashspawnpoints[k] = nil
mt = mt + 1
end
end
client:Notify( "You have removed "..mt.." stash spawners." )
end
})
ix.command.Add("stashspawnerdisplay", {
adminOnly = true,
OnRun = function(self, client, arguments)
if SERVER then
local data = {}
for k, v in pairs(PLUGIN.stashspawnpoints) do
table.insert(data, v[1])
end
netstream.Start(client, "nut_DisplayStashSpawnPoints", data)
client:Notify( "Displayed all stash spawners for 10 secs." )
end
end
})
|
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.8.4",
orientation = "orthogonal",
renderorder = "right-down",
width = 32,
height = 24,
tilewidth = 40,
tileheight = 40,
nextlayerid = 5,
nextobjectid = 14,
properties = {},
tilesets = {
{
name = "alley",
firstgid = 1,
filename = "../tilesets/alley.tsx"
}
},
layers = {
{
type = "tilelayer",
x = 0,
y = 0,
width = 32,
height = 24,
id = 1,
name = "Tile Layer 1",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
encoding = "lua",
data = {
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259, 260, 261, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 259, 260, 260, 260, 260, 261, 259, 260, 260, 261, 68, 68, 259, 260, 260, 261, 259, 260, 261,
259, 260, 261, 244, 245, 245, 245, 245, 245, 245, 245, 245, 246, 259, 260, 260, 260, 260, 261, 259, 260, 260, 261, 68, 68, 259, 260, 260, 261, 259, 260, 261,
259, 260, 261, 259, 260, 260, 260, 260, 260, 260, 260, 260, 261, 259, 260, 260, 260, 260, 261, 259, 260, 260, 261, 68, 68, 259, 260, 260, 261, 259, 260, 261,
259, 260, 261, 259, 260, 260, 260, 260, 260, 260, 260, 260, 261, 259, 260, 260, 260, 260, 261, 259, 260, 260, 261, 68, 68, 259, 260, 260, 261, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 289, 290, 290, 291, 68, 68, 289, 290, 290, 291, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 289, 290, 290, 291, 68, 68, 289, 290, 290, 291, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 307, 305, 305, 306, 68, 68, 307, 305, 305, 306, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 68, 68, 68, 68, 68, 68, 68, 68, 68, 68, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 244, 245, 245, 245, 245, 245, 245, 245, 245, 246, 259, 260, 261,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 260, 260, 260, 261, 259, 260, 260, 260, 260, 260, 260, 260, 260, 261, 259, 260, 261
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 4,
name = "ref",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 7,
name = "",
type = "",
shape = "rectangle",
x = 0,
y = 0,
width = 640,
height = 480,
rotation = 0,
visible = true,
properties = {}
},
{
id = 8,
name = "",
type = "",
shape = "rectangle",
x = 640,
y = 480,
width = 640,
height = 480,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 2,
name = "objects",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 1,
name = "cameratarget",
type = "",
shape = "rectangle",
x = 120,
y = 160,
width = 400,
height = 240,
rotation = 0,
visible = true,
properties = {
["marker"] = "target1",
["time"] = 0.66
}
},
{
id = 10,
name = "cameratarget",
type = "",
shape = "rectangle",
x = 760,
y = 512,
width = 400,
height = 368,
rotation = 0,
visible = true,
properties = {
["marker"] = "target2"
}
},
{
id = 11,
name = "cameratarget",
type = "",
shape = "rectangle",
x = 716,
y = 100,
width = 482,
height = 357,
rotation = 0,
visible = true,
properties = {
["lockx"] = false,
["marker"] = "target3"
}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 3,
name = "markers",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 4,
name = "target1",
type = "",
shape = "point",
x = 320,
y = 240,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {}
},
{
id = 9,
name = "target2",
type = "",
shape = "point",
x = 960,
y = 720,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {}
},
{
id = 12,
name = "target3",
type = "",
shape = "point",
x = 960,
y = 240,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {}
},
{
id = 13,
name = "spawn",
type = "",
shape = "point",
x = 320,
y = 280,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {}
}
}
}
}
}
|
expose('addon', function()
local versions = {
'Vanilla',
'TBC',
'Mainline',
}
for _, version in ipairs(versions) do
describe(version, function()
it('runs', function()
local api = require('wowless.runner').run({
otherAddonDirs = { 'addon/Wowless' },
version = version,
})
assert.True(api.env.WowlessTestsDone)
assert.same({}, api.env.WowlessTestFailures)
assert.same(0, api.GetErrorCount())
end)
end)
end
end)
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local module = {}
-- FIXME: These should be surfaced to top-level APIs
local WeaponsClient = require(ReplicatedStorage.Packages.Chickynoid.Client.WeaponsClient)
local EffectsModule = require(ReplicatedStorage.Packages.Chickynoid.Client.Effects)
function module:Setup(_client)
--You can also handle this directly in the weapon, if you feel like it
WeaponsClient.OnBulletImpact:Connect(function(_client, event)
--WeaponModule
if event.n then
if event.m == 0 then
local effect = EffectsModule:SpawnEffect("ImpactWorld", event.p)
local cframe = CFrame.lookAt(event.p, event.p + event.n)
effect.CFrame = cframe
end
if event.m == 1 then
local effect = EffectsModule:SpawnEffect("ImpactPlayer", event.p)
local cframe = CFrame.lookAt(event.p, event.p + event.n)
effect.CFrame = cframe
end
end
--we didn't fire it, play the fire effect
if event.player.userId ~= game.Players.LocalPlayer.UserId then
--Do some local effects
local origin = event.o
local vec = (event.p - event.o).Unit
local clone = EffectsModule:SpawnEffect("Tracer", origin + vec * 2)
clone.CFrame = CFrame.lookAt(origin, origin + vec)
end
end)
end
function module:Step(_client, _deltaTime) end
return module
|
local _, private = ...
if private.isClassic then return end
--[[ Lua Globals ]]
-- luacheck: globals select
--[[ Core ]]
local Aurora = private.Aurora
local Base = Aurora.Base
local Hook, Skin = Aurora.Hook, Aurora.Skin
local Color = Aurora.Color
do --[[ AddOns\Blizzard_LookingForGuildUI.lua ]]
function Hook.LookingForGuildFrame_CreateUIElements()
Skin.ButtonFrameTemplate(_G.LookingForGuildFrame)
Skin.LookingForGuildFrameTemplate(_G.LookingForGuildFrame)
Skin.LookingForGuildStartFrameTemplate(_G.LookingForGuildStartFrame)
Skin.LookingForGuildBrowseFrameTemplate(_G.LookingForGuildBrowseFrame)
Skin.LookingForGuildAppsFrameTemplate(_G.LookingForGuildAppsFrame)
end
end
do --[[ FrameXML\Blizzard_LookingForGuildUI.xml ]]
Skin.LookingForGuildCheckButtonTemplate = Skin.UICheckButtonTemplate
function Skin.LookingForGuildSectionTemplate(Frame)
end
local paramToRole = {
[8] = "iconTANK",
[9] = "iconHEALER",
[10] = "iconDAMAGER",
}
function Skin.LookingForGuildRoleTemplate(Button)
Button.cover:SetColorTexture(0, 0, 0)
Base.SetTexture(Button:GetNormalTexture(), paramToRole[Button.param])
Skin.UICheckButtonTemplate(Button.checkButton)
Button.checkButton:SetPoint("BOTTOMLEFT", -4, -4)
end
function Skin.LookingForGuildGuildTemplate(Button)
local name = Button:GetName()
Base.SetBackdrop(Button, Color.button)
local bg = Button:GetBackdropTexture("bg")
bg:SetPoint("TOPLEFT", 0, -1)
bg:SetPoint("BOTTOMRIGHT", 0, 1)
Button.selectedTex:SetColorTexture(Color.white.r, Color.white.g, Color.white.b, Color.frame.a)
Button.border:SetSize(38, 38)
Button.border:SetPoint("TOPLEFT", Button.tabard)
_G[name.."Ring"]:Hide()
Button.pendingFrame.pendingTex:SetAllPoints()
_G[name.."Highlight"]:SetColorTexture(Color.highlight.r, Color.highlight.g, Color.highlight.b, Color.frame.a)
end
function Skin.LookingForGuildAppTemplate(Button)
Base.SetBackdrop(Button, Color.button)
local bg = Button:GetBackdropTexture("bg")
bg:SetPoint("TOPLEFT", 0, -1)
bg:SetPoint("BOTTOMRIGHT", 0, 1)
Button:GetHighlightTexture():SetColorTexture(Color.highlight.r, Color.highlight.g, Color.highlight.b, Color.frame.a)
end
function Skin.LookingForGuildFrameTemplate(Frame)
_G.LookingForGuildFrameTabardBackground:Hide()
_G.LookingForGuildFrameTabardEmblem:Hide()
_G.LookingForGuildFrameTabardBorder:Hide()
Skin.TabButtonTemplate(_G.LookingForGuildFrameTab1)
Skin.TabButtonTemplate(_G.LookingForGuildFrameTab2)
Skin.TabButtonTemplate(_G.LookingForGuildFrameTab3)
end
function Skin.LookingForGuildStartFrameTemplate(Frame)
Skin.LookingForGuildSectionTemplate(_G.LookingForGuildInterestFrame)
Skin.LookingForGuildCheckButtonTemplate(_G.LookingForGuildQuestButton)
Skin.LookingForGuildCheckButtonTemplate(_G.LookingForGuildRaidButton)
Skin.LookingForGuildCheckButtonTemplate(_G.LookingForGuildDungeonButton)
Skin.LookingForGuildCheckButtonTemplate(_G.LookingForGuildPvPButton)
Skin.LookingForGuildCheckButtonTemplate(_G.LookingForGuildRPButton)
Skin.LookingForGuildSectionTemplate(_G.LookingForGuildAvailabilityFrame)
Skin.LookingForGuildCheckButtonTemplate(_G.LookingForGuildWeekdaysButton)
Skin.LookingForGuildCheckButtonTemplate(_G.LookingForGuildWeekendsButton)
Skin.LookingForGuildSectionTemplate(_G.LookingForGuildRolesFrame)
Skin.LookingForGuildRoleTemplate(_G.LookingForGuildTankButton)
Skin.LookingForGuildRoleTemplate(_G.LookingForGuildHealerButton)
Skin.LookingForGuildRoleTemplate(_G.LookingForGuildDamagerButton)
Skin.LookingForGuildSectionTemplate(_G.LookingForGuildCommentFrame)
Base.SetBackdrop(_G.LookingForGuildCommentInputFrame)
for i = 1, 9 do
select(i, _G.LookingForGuildCommentInputFrame:GetRegions()):Hide()
end
Skin.MagicButtonTemplate(_G.LookingForGuildBrowseButton)
end
function Skin.LookingForGuildBrowseFrameTemplate(Frame)
Skin.HybridScrollBarTemplate(_G.LookingForGuildBrowseFrameContainerScrollBar)
Skin.MagicButtonTemplate(_G.LookingForGuildRequestButton)
end
function Skin.LookingForGuildAppsFrameTemplate(Frame)
Skin.MagicButtonTemplate(_G.LookingForGuildBrowseButton)
end
end
function private.AddOns.Blizzard_LookingForGuildUI()
_G.hooksecurefunc("LookingForGuildFrame_CreateUIElements", Hook.LookingForGuildFrame_CreateUIElements)
end
|
AddCSLuaFile()
local PLAYER_META = FindMetaTable("Player")
if SERVER then
function GM:GetSpectatorTargets()
return team.GetPlayers( LAMBDA_TEAM_ALIVE )
end
function PLAYER_META:SetSpectator()
local ent = table.Random( GAMEMODE:GetSpectatorTargets() )
self:SetNW2Bool("Spectator", true)
self:SetNW2Entity("SpectateEntity", ent)
self:StripWeapons()
if self:Alive() then
self:KillSilent()
end
self:Spectate( 5 )
if IsValid(ent) then
self:SpectateEntity(ent)
end
end
function PLAYER_META:EndSpectator()
self:SetNW2Bool("Spectator", false)
self:UnSpectate()
end
function PLAYER_META:GetSpectateMode()
return self:GetObserverMode()
end
function PLAYER_META:GetSpectateTarget()
return self:GetObserverTarget()
end
function PLAYER_META:ChangeSpectateMode()
local target = self:GetObserverTarget()
if self:GetSpectateMode() == 5 then
self:SetObserverMode( 4 )
self:SetupHands( target )
elseif self:GetSpectateMode() == 4 then
self:SetObserverMode( 5 )
self:SetupHands( nil )
end
end
hook.Add( "KeyPress", "ChangeObserverMode", function( ply, key )
if !ply:IsSpectator() then return end
if key == IN_JUMP then
ply:ChangeSpectateMode()
end
if key == IN_ATTACK then
ply:NextSpectateTarget()
end
if key == IN_ATTACK2 then
ply:PrevSpectateTarget()
end
end)
function GM:GetNextSpectateTarget( ply, ent )
local targets = GAMEMODE:GetSpectatorTargets()
return table.FindNext( targets, ent)
end
function GM:GetPrevSpectateTarget( ply, ent )
local targets = GAMEMODE:GetSpectatorTargets()
return table.FindPrev( targets, ent )
end
local function IsValidTarget( ply, ent )
if !IsValid( ent ) then return false end
if ent == ply then return false end
if !ent:Alive() then return false end
return true
end
function PLAYER_META:NextSpectateTarget()
local target = self:GetObserverTarget()
target = GAMEMODE:GetNextSpectateTarget( self, target )
if IsValidTarget( self, target ) then
self:SpectateEntity( target )
if self:GetSpectateMode() == 4 then
self:SetupHands( target )
end
else
return
end
end
function PLAYER_META:PrevSpectateTarget()
local target = self:GetObserverTarget()
target = GAMEMODE:GetPrevSpectateTarget( self, target )
if IsValidTarget( self, target ) then
self:SpectateEntity( target )
if self:GetSpectateMode() == 4 then
self:SetupHands( target )
end
else
return
end
end
end -- SERVER
function PLAYER_META:IsSpectator()
return self:GetNW2Bool("Spectator", false)
end
|
-- Tiled
local pages = {isDownloadable = true, pageNum=1 }
return pages
|
local lib = _3DreamEngine
local notInitError = "Transform not initialized, call reset() at least once."
local I = mat4:getIdentity()
local class = { }
function class:reset()
self.transform = I
return self
end
function class:setTransform(t)
self.transform = t
self.inverseTransform = false
self.dynamic = true
return self
end
function class:getTransform()
return self.transform
end
function class:translate(x, y, z)
self.transform = (self.transform or I):translate(x, y, z)
self.inverseTransform = false
self.dynamic = true
return self
end
function class:scale(x, y, z)
self.transform = (self.transform or I):scale(x, y, z)
self.inverseTransform = false
self.dynamic = true
return self
end
function class:rotateX(rx)
self.transform = (self.transform or I):rotateX(rx)
self.inverseTransform = false
self.dynamic = true
return self
end
function class:rotateY(ry)
self.transform = (self.transform or I):rotateY(ry)
self.inverseTransform = false
self.dynamic = true
return self
end
function class:rotateZ(rz)
self.transform = (self.transform or I):rotateZ(rz)
self.inverseTransform = false
self.dynamic = true
return self
end
function class:setDirection(normal, up)
self.transform = lib:lookInDirection(normal, up):invert()
self.inverseTransform = false
self.dynamic = true
return self
end
function class:getInvertedTransform()
if not self.inverseTransform then
self.inverseTransform = self.transform:invert()
end
return self.inverseTransform
end
function class:setDynamic(dynamic)
self.dynamic = dynamic or false
end
function class:isDynamic()
return self.dynamic
end
return class
|
-- 테이블을 문자열로
local Table_to_str = {}
local esc = function(s)
local ic = {'\\', '"', "'", '\a', '\b', '\f', '\n', '\r', '\t', '\v'}
local oc = {'\\', '"', "'", 'a', 'b', 'f', 'n', 'r', 't', 'v'}
for i, c in ipairs(ic) do
s = s:gsub(c, '\\'..oc[i])
end
return s
end
local keyname = function(k)
if k ~= k:match('^[%a_][%a%d_]*') then
return '["'..k..'"]'
end
return k
end
Table_to_str.to_lang = function(obj, lang)
if lang == 'json' then return Table_to_str.to_json(obj) end
if lang == 'luaon' then return Table_to_str.to_luaon(obj) end
end
Table_to_str.to_json = function(obj, as_key)
local s = {}
local t = type(obj)
if t == 'table' and type(obj.__self) == 'userdata' and obj.object_name then
return '"'..obj.object_name..'"'
elseif t == 'table' and not as_key then
s[#s + 1] = '{'
for k, v in pairs(obj) do
if #s > 1 then s[#s + 1] = ', ' end
s[#s + 1] = Table_to_str.to_json(k, true)
s[#s + 1] = ': '
s[#s + 1] = Table_to_str.to_json(v)
end
s[#s + 1] = '}'
return table.concat(s)
elseif t == 'string' then
return '"'..esc(obj)..'"'
elseif t == 'number' then
if as_key then return '"'..tostring(obj)..'"' end
return tostring(obj)
elseif t == 'boolean' then
if as_key then return '"'..tostring(obj)..'"' end
return tostring(obj)
elseif t == 'nil' then
if as_key then return '"null"' end
return 'null'
else
if as_key then return '"'..t..'"' end
return t
end
end
Table_to_str.to_luaon = function(obj, as_key)
local s = {}
local t = type(obj)
if t == 'table' and type(obj.__self) == 'userdata' and obj.object_name then
if as_key then return '["'..obj.object_name..'"]' end
return '"'..obj.object_name..'"'
elseif t == 'table' then
if as_key then s[#s + 1] = '[' end
s[#s + 1] = '{'
for k, v in pairs(obj) do
if #s > 1 then s[#s + 1] = ', ' end
s[#s + 1] = Table_to_str.to_luaon(k, true)
s[#s + 1] = '= '
s[#s + 1] = Table_to_str.to_luaon(v)
end
s[#s + 1] = '}'
if as_key then s[#s + 1] = ']' end
return table.concat(s)
elseif t == 'string' then
if as_key then return keyname(esc(obj)) end
return '"'..esc(obj)..'"'
elseif t == 'number' then
if as_key then return '['..tostring(obj)..']' end
return tostring(obj)
elseif t == 'boolean' then
if as_key then return '['..tostring(obj)..']' end
return tostring(obj)
elseif t == 'nil' then
if as_key then return '[nil]' end
return 'nil'
else
if as_key then return '['..t..']' end
return t
end
end
Table_to_str.to_key_raw_string = function(obj)
local s = {}
local t = type(obj)
if t == 'table' and type(obj.__self) == 'userdata' and obj.object_name then
return obj.object_name
elseif t == 'table' then
s[#s + 1] = '{'
for k, v in pairs(obj) do
if #s > 1 then s[#s + 1] = ', ' end
s[#s + 1] = Table_to_str.to_luaon(k, true)
s[#s + 1] = '= '
s[#s + 1] = Table_to_str.to_luaon(v)
end
s[#s + 1] = '}'
return table.concat(s)
elseif t == 'string' then
return obj
elseif t == 'number' then
return tostring(obj)
elseif t == 'boolean' then
return tostring(obj)
elseif t == 'nil' then
return 'nil'
else
return t
end
end
Table_to_str.to_richtext = function(obj, as_key)
local s = {}
local t = type(obj)
if t == 'table' and type(obj.__self) == 'userdata' and obj.object_name then
if as_key then return '[[color=blue]'..obj.object_name..'[/color]]' end
return '[color=blue]'..obj.object_name..'[/color]'
elseif t == 'table' then
if as_key then s[#s + 1] = '[' end
s[#s + 1] = '{'
for k, v in pairs(obj) do
if #s > 1 then s[#s + 1] = ', ' end
s[#s + 1] = Table_to_str.to_richtext(k, true)
s[#s + 1] = '='
s[#s + 1] = Table_to_str.to_richtext(v)
end
s[#s + 1] = '}'
if as_key then s[#s + 1] = ']' end
return table.concat(s)
elseif t == 'string' then
if as_key then return keyname(esc(obj)) end
return '"[color=1,0.7,1,1]'..esc(obj)..'[/color]"'
elseif t == 'number' then
if as_key then return '[[color=1,1,0.7,1]'..tostring(obj)..'[/color]]' end
return '[color=1,1,0.7,1]'..tostring(obj)..'[/color]'
elseif t == 'boolean' then
if as_key then return '[[color=0.7,1,0.7,1]'..tostring(obj)..'[/color]]' end
return '[color=0.7,1,0.7,1]'..tostring(obj)..'[/color]'
elseif t == 'nil' then
if as_key then return '[[color=0.7,0.7,0.7,1]nil[/color]]' end
return '[color=0.7,0.7,0.7,1]nil[/color]'
else
if as_key then return '[[color=1,0.3,0.3,1]'..t..'[/color]]' end
return '[color=1,0.3,0.3,1]'..t..'[/color]'
end
end
Table_to_str.path_to_lua_prop_path = function(path_tbl, front_to_remote_call)
local s = {}
local t
local key_name
for i, v in ipairs(path_tbl) do
if front_to_remote_call and i == 1 then
if v:match('^[*]()') then
s[#s + 1] = v:match('^[*](.*)')..''
elseif v:match('^_G:()') then
s[#s + 1] = 'remote.call("__'..v:match('^_G:(.*)')..'__gvv","_G")'
else
s[#s + 1] = 'remote.call("__'..v..'__gvv","global")'
end
else
t = type(v)
if t == 'table' then
s[#s + 1] = Table_to_str.to_luaon(v, true)
elseif t == 'string' then
key_name = keyname(esc(v))
if not key_name:match('^[[]') and i > 1 then s[#s + 1] = '.' end
s[#s + 1] = key_name
elseif t == 'number' then
s[#s + 1] = '['..tostring(v)..']'
elseif t == 'boolean' then
s[#s + 1] = '['..tostring(v)..']'
elseif t == 'nil' then
s[#s + 1] = '[nil]'
else
s[#s + 1] = '['..t..']'
end
end
end
return table.concat(s)
end
Table_to_str.key_to_str = function(k)
local t = type(k)
if t == 'table' then
return Table_to_str.to_luaon(k, true)
elseif t == 'string' then
return keyname(esc(k))
elseif t == 'number' then
return '['..tostring(k)..']'
elseif t == 'boolean' then
return '['..tostring(k)..']'
elseif t == 'nil' then
return '[nil]'
else
return '['..t..']'
end
end
local table_part_value_to_str = function(v)
local s = {'{'}
for k in pairs(v) do
local kt = type(k)
if #s > 1 then s[#s + 1] = ', ' end
if kt == 'string' then s[#s + 1] = keyname(esc(k))
elseif kt == 'number' then s[#s + 1] = '['..tostring(k)..']'
elseif kt == 'boolean' then s[#s + 1] = '['..tostring(k)..']'
elseif kt == 'nil' then s[#s + 1] = '['..tostring(k)..']'
else s[#s + 1] = '['..tostring(k)..']'
end
end
s[#s + 1] = '}'
return table.concat(s)
end
Table_to_str.value_to_str = function(v)
local t = type(v)
if t == 'table' and type(v.__self) == 'userdata' and v.object_name then
local name = v.object_name
if name == 'LuaCustomTable' then
return name..' #'..tostring(#v)..' '..table_part_value_to_str(v)
elseif name == 'LuaFluidBox' or name == 'LuaInventory' or name == 'LuaTransportLine' then
return name..' #'..tostring(#v)
elseif name == 'LuaLazyLoadedValue' and v.valid then
return name..' '..Table_to_str.value_to_str(v.get())
end
return name
elseif t == 'table' then
return '#'..tostring(table_size(v))..' '..table_part_value_to_str(v)
elseif t == 'string' then
return '“'..v..'”'
elseif t == 'number' then
return tostring(v)
elseif t == 'boolean' then
return tostring(v)
elseif t == 'nil' then
return 'nil'
else
return t
end
end
return Table_to_str
|
require "util"
require "library.constants"
require "library.mathlibs"
--/c game.local_player.surface.create_entity({name="medium-explosion", position=game.local_player.position, force=game.local_player.force})
--local newExplosion = util.table.deepcopy(data.raw.explosion["medium-explosion"])
--newExplosion.name = "new-medium-explosion"
--newExplosion.created_effect = nil
--data:extend({newExplosion})
--pressure_to_speed_ratio flow_to_energy_ratio, max_push_amount and ratio_to_push
--speed = columnDiff * fluidPrototype->pressureToSpeedRatio + connection.flowEnergy - oppositeConnection.flowEnergy;
--max_push_amount = 1
--ratio_to_push= 2.1
--[03:02:23] <Rseding91> Are they named?
--[03:02:32] <Rseding91> It's just table indexing.
--[03:02:37] <Rseding91> If they're named, add in the new names.
--[03:02:42] <Rseding91> If they're numbered, use insert.
--[03:36:41] <Rseding91> un-named: data.raw.player.something = {{height=2}, {height=3}, {height=4}}
--[03:36:46] <Rseding91> each table is un-named
--[03:37:03] <Rseding91> named: data.raw.player.something = {entry1={height=2}, entry2={height=3}, entry3={height=4}}
--[03:37:08] <Rseding91> each one is named
local task_names = {}
local task_to_index = {}
local task_default_states = {}
local logging = false
script.on_init(function()
global.TickerA = 59
global.ROSTER = global.ROSTER or {}
global.ACTIVE = global.ACTIVE or {}
global.dirty= {}
global.dirty[game.tick+54000] = true
global.fluidProperties = {}
--Instantiate fluidProperties
--Fluid physical properties {type = {Default Temperature, Max Temperature, Heat Capacity}}
--Default Temperature in C as defined in prototype.fluid
--Max Temperature in C as defined in prototype.fluid
--Heat Capacity in KJ/C as defined in prototype.fluid
--Pressurised Water at 16.6 MPa, 350C has specific isobar heat capacity of 10.0349 kJ/(kg K)
--Water at 101325 Pa, 15C has specific isobar heat capacity of 4.1891 kJ / kg K
--Superheated steam at 6.5 MPa, 350C has specific isobar heat capacity of 2.9561 kJ/(kg K)
--Saturated steam at 0.1 MPa, 100C has specific isobar heat capacity steam of 2.0759 kJ/(kg K) , specific isobar heat capacity water of 4.2161 kJ/(kg K)
for fluid_name,fluid_properties in pairs(game.fluid_prototypes) do
--game.print(fluid..","..game.fluid_prototypes[fluid].default_temperature..","..game.fluid_prototypes[fluid].max_temperature..","..game.fluid_prototypes[fluid].heat_capacity/1000)
global.fluidProperties[fluid_name] = {
[1] = fluid_properties.default_temperature,
[2] = fluid_properties.max_temperature,
[3] = (fluid_properties.heat_capacity / 1000)
}
end
-- game.write_file("/UraniumPower/fluid.txt", serpent.block(global.fluidProperties))
initialize_tasks_table()
end)
function version_is_older_than(v1,v2)
if v1 and v2 then
local n1 = string.gsub(v1,"%.","")
local n2 = string.gsub(v2,"%.","")
n1 = tonumber(n1)
n2 = tonumber(n2)
if (n1 < n2) then return true else return false end
end
return false
end
script.on_configuration_changed(function(event)
global.TickerA = global.TickerA or 59
global.ROSTER = global.ROSTER or {}
global.ACTIVE = global.ACTIVE or {}
global.fluidProperties = {}
for fluid_name,fluid_properties in pairs(game.fluid_prototypes) do
--game.print(fluid..","..game.fluid_prototypes[fluid].default_temperature..","..game.fluid_prototypes[fluid].max_temperature..","..game.fluid_prototypes[fluid].heat_capacity/1000)
global.fluidProperties[fluid_name] = {
[1] = fluid_properties.default_temperature,
[2] = fluid_properties.max_temperature,
[3] = (fluid_properties.heat_capacity / 1000)
}
end
-- game.write_file("/UraniumPower/fluid.txt", serpent.block(global.fluidProperties))
if event.mod_changes["UraniumPower"] ~= nil then
local v1 = event.mod_changes["UraniumPower"].old_version
if version_is_older_than(v1,"0.5.1") then
-- Initialize a new row in old reactors
if global.LReactorAndChest ~= nil then
for k,LReactorandChest in pairs(global.LReactorAndChest) do
LReactorandChest[5] = LReactorandChest[5] or 0
end
end
game.print("Applied UraniumPower 0.5.1 changes")
end
if version_is_older_than(v1,"0.5.2") then
-- Initialize a new row in old reactors
if global.LReactorAndChest ~= nil then
for k,LReactorandChest in pairs(global.LReactorAndChest) do
LReactorandChest[5] = LReactorandChest[5] or 0
end
end
-- Heat Exchanger global table migration
global.oldheatExchanger = global.oldheatExchanger or {}
if global.LHeatExchanger ~= nil then
for k,LHeatExchanger in ipairs(global.LHeatExchanger) do
table.insert(global.oldheatExchanger, LHeatExchanger)
table.remove(global.LHeatExchanger, k)
end
end
game.print("Applied UraniumPower 0.5.2 changes")
end
if version_is_older_than(v1,"0.6.0") then
if global.LReactorAndChest ~= nil then
for k,LReactorandChest in pairs(global.LReactorAndChest) do
LReactorandChest[6] = LReactorandChest[6] or false
end
end
game.print("Applied UraniumPower 0.6.0 changes")
end
if version_is_older_than(v1,"0.6.6") then
if global.LReactorAndChest ~= nil then
for _,entityrecord in pairs(global.LReactorAndChest) do
local reactor = entityrecord[1]
entityrecord["record"] = {
[1] = {
["id"] = reactor.unit_number,
["position"] = {
["x"] = reactor.position.x,
["y"] = reactor.position.y
},
["name"] = reactor.name,
["direction"] = reactor.direction,
["type"] = game.entity_prototypes[reactor.name].type
},
[2] = {
["id"] = entityrecord[2].unit_number,
["position"] = {
["x"] = entityrecord[2].position.x,
["y"] = entityrecord[2].position.y
},
["name"] = entityrecord[2].name,
["direction"] = entityrecord[2].direction,
["type"] = game.entity_prototypes[entityrecord[2].name].type
},
["surfacename"] = reactor.surface.name,
["force"] = reactor.force
}
entityrecord[1] = {
[1] = reactor,
[2] = reactor.fluidbox
}
entityrecord["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["return_state"] = nil, ["frequency"] = 60, ["task"] = "inspect_reactor"},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["return_state"] = nil, ["frequency"] = 1, ["task"] = "add_reactor_energy"}
}
table.insert(global.ROSTER, entityrecord)
end
global.LReactorAndChest = nil
end
if global.steamGenerators ~= nil then
for _,entityrecord in pairs(global.steamGenerators) do
local steamGenerator = entityrecord[1]
local hotLegBox = entityrecord[3]
local coldLegBox = entityrecord[4]
entityrecord["record"] = {
[1] = {
["id"] = steamGenerator.unit_number,
["position"] = {
["x"] = steamGenerator.position.x,
["y"] = steamGenerator.position.y
},
["name"] = steamGenerator.name,
["direction"] = steamGenerator.direction,
["type"] = game.entity_prototypes[steamGenerator.name].type
},
[2] = {
["id"] = entityrecord[2].unit_number,
["position"] = {
["x"] = entityrecord[2].position.x,
["y"] = entityrecord[2].position.y
},
["name"] = entityrecord[2].name,
["direction"] = entityrecord[2].direction,
["type"] = game.entity_prototypes[entityrecord[2].name].type
},
[3] = {
["id"] = hotLegBox.unit_number,
["position"] = {
["x"] = hotLegBox.position.x,
["y"] = hotLegBox.position.y
},
["name"] = hotLegBox.name,
["direction"] = hotLegBox.direction,
["type"] = game.entity_prototypes[hotLegBox.name].type
},
[4] = {
["id"] = coldLegBox.unit_number,
["position"] = {
["x"] = coldLegBox.position.x,
["y"] = coldLegBox.position.y
},
["name"] = coldLegBox.name,
["direction"] = coldLegBox.direction,
["type"] = game.entity_prototypes[coldLegBox.name].type
},
["surfacename"] = steamGenerator.surface.name,
["force"] = steamGenerator.force
}
entityrecord[1] = {
[1] = steamGenerator,
[2] = steamGenerator.fluidbox
}
entityrecord[3] = {
[1] = hotLegBox,
[2] = hotLegBox.fluidbox
}
entityrecord[4] = {
[1] = coldLegBox,
[2] = coldLegBox.fluidbox
}
entityrecord["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 60, ["return_state"] = nil, ["task"] = "high_pressure_steam_generation"}
}
table.insert(global.ROSTER, entityrecord)
end
global.steamGenerators = nil
end
if global.turbineGenerators ~= nil then
for _,entityrecord in pairs(global.turbineGenerators) do
local turbineGenerator = entityrecord[1]
local lowPressureSteamBox = entityrecord[2]
local coldLegBox = entityrecord[3]
local coolingWaterBox = entityrecord[4]
entityrecord["record"] = {
[1] = {
["id"] = turbineGenerator.unit_number,
["position"] = {
["x"] = turbineGenerator.position.x,
["y"] = turbineGenerator.position.y
},
["name"] = turbineGenerator.name,
["direction"] = turbineGenerator.direction,
["type"] = game.entity_prototypes[turbineGenerator.name].type
},
[2] = {
["id"] = lowPressureSteamBox[1].unit_number,
["position"] = {
["x"] = lowPressureSteamBox[1].position.x,
["y"] = lowPressureSteamBox[1].position.y
},
["name"] = lowPressureSteamBox[1].name,
["direction"] = lowPressureSteamBox[1].direction,
["type"] = game.entity_prototypes[lowPressureSteamBox[1].name].type
},
[3] = {
["id"] = coldLegBox.unit_number,
["position"] = {
["x"] = coldLegBox.position.x,
["y"] = coldLegBox.position.y
},
["name"] = coldLegBox.name,
["direction"] = coldLegBox.direction
},
[4] = {
["id"] = coolingWaterBox.unit_number,
["position"] = {
["x"] = coolingWaterBox.position.x,
["y"] = coolingWaterBox.position.y
},
["name"] = coolingWaterBox.name,
["direction"] = coolingWaterBox.direction,
["type"] = game.entity_prototypes[coolingWaterBox.name].type
},
["surfacename"] = turbineGenerator.surface.name,
["force"] = turbineGenerator.force
}
entityrecord[1] = {
[1] = turbineGenerator,
[2] = turbineGenerator.fluidbox
}
entityrecord[2] = {
[1] = {
[1] = lowPressureSteamBox[1],
[2] = lowPressureSteamBox[1].fluidbox
},
[2] = lowPressureSteamBox[2],
[3] = lowPressureSteamBox[3]
}
entityrecord[3] = {
[1] = coldLegBox,
[2] = coldLegBox.fluidbox
}
entityrecord[4] = {
[1] = coolingWaterBox,
[2] = coolingWaterBox.fluidbox
}
entityrecord["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 60, ["return_state"] = nil, ["task"] = "low_pressure_steam_condensation"},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 1, ["return_state"] = nil, ["task"] = "calculate_generator_power_output"}
}
table.insert(global.ROSTER, entityrecord)
end
global.turbineGenerators = nil
end
if global.oldheatExchanger ~= nil then
for _,entityrecord in pairs(global.oldheatExchanger) do
local entity = entityrecord[1]
local box1 = entityrecord[2]
local box2 = entityrecord[3]
entityrecord["record"] = {
[1] = {
["id"] = entity.unit_number,
["position"] = {
["x"] = entity.position.x,
["y"] = entity.position.y
},
["type"] = game.entity_prototypes[entity.name].type
},
["surfacename"] = entity.surface.name,
["force"] = entity.force
}
entityrecord[1] = {
[1] = entity
}
entityrecord[2] = {
[1] = box1,
[2] = box1.fluidbox
}
entityrecord[3] = {
[1] = box2,
[2] = box2.fluidbox
}
entityrecord["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 5, ["return_state"] = nil, ["task"] = "wall_heat_exchange"}
}
table.insert(global.ROSTER, entityrecord)
end
global.oldheatExchanger = nil
end
if global.NHeatExchanger ~= nil then
for _,entityrecord in pairs(global.NHeatExchanger) do
local recipeHeatExchanger = {
["record"] = {
[1] = {
["id"] = entityrecord[1].unit_number,
["position"] = {
["x"] = entityrecord[1].position.x,
["y"] = entityrecord[1].position.y
},
["type"] = game.entity_prototypes[entityrecord[1].name].type
},
["surfacename"] = entityrecord[1].surface.name,
["force"] = entityrecord[1].force
},
[1] = {
[1] = entityrecord[1],
[2] = entityrecord[1].fluidbox
},
["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 5, ["return_state"] = nil, ["task"] = "recipe_heat_exchange_crafting_progress"},
[2] = {["use_roster"] = false, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 1, ["return_state"] = nil, ["task"] = "recipe_heat_exchange"}
}
}
if entityrecord[1].get_inventory(defines.inventory.fuel).is_empty() then
entityrecord[1].get_fuel_inventory().insert({name="solid-fuel",count=1})
end
table.insert(global.ROSTER, recipeHeatExchanger)
end
global.NHeatExchanger = nil
end
global.TickerB = nil
global.dirty = {}
global.dirty[game.tick+54000] = true
--game.write_file("/test/ROSTER.txt", serpent.block(global.ROSTER))
game.print("Applied UraniumPower 0.6.6 changes")
end
end
end)
function initialize_tasks_table()
-----------------------------------------------------------------------------
-- Defining table of update functions for each entity names
task_names = {
["inspect_reactor"] = inspect_reactor,
["add_reactor_energy"] = add_reactor_energy,
["high_pressure_steam_generation"] = high_pressure_steam_generation,
["low_pressure_steam_condensation"] = low_pressure_steam_condensation,
["calculate_generator_power_output"] = calculate_generator_power_output,
["recipe_heat_exchange_crafting_progress"] = recipe_heat_exchange_crafting_progress,
["recipe_heat_exchange"] = recipe_heat_exchange,
["wall_heat_exchange"] = wall_heat_exchange
}
task_to_index = {
["nuclear-fission-reactor-3-by-3"] = {
["inspect_reactor"] = 1,
["add_reactor_energy"] = 2
},
["nuclear-fission-reactor-5-by-5"] = {
["inspect_reactor"] = 1,
["add_reactor_energy"] = 2
},
["reactor-steam-generator-01"] = {
["high_pressure_steam_generation"] = 1
},
["reactor-turbine-generator-01a"] = {
["low_pressure_steam_condensation"] = 1,
["calculate_generator_power_output"] = 2
},
["reactor-turbine-generator-01b"] = {
["low_pressure_steam_condensation"] = 1,
["calculate_generator_power_output"] = 2
},
["heat-exchanger"] = {
["wall_heat_exchange"] = 1,
},
["S-new-heat-exchanger-01"] = {
["recipe_heat_exchange_crafting_progress"] = 1,
["recipe_heat_exchange"] = 2
},
["R-new-heat-exchanger-01"] = {
["recipe_heat_exchange_crafting_progress"] = 1,
["recipe_heat_exchange"] = 2
},
["S-new-heat-exchanger-02"] = {
["recipe_heat_exchange_crafting_progress"] = 1,
["recipe_heat_exchange"] = 2
},
["R-new-heat-exchanger-02"] = {
["recipe_heat_exchange_crafting_progress"] = 1,
["recipe_heat_exchange"] = 2
}
}
task_default_states = {
["nuclear-fission-reactor-3-by-3"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["nuclear-fission-reactor-5-by-5"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["reactor-steam-generator-01"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["reactor-turbine-generator-01a"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["reactor-turbine-generator-01b"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["heat-exchanger"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["S-new-heat-exchanger-01"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = false, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["R-new-heat-exchanger-01"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = false, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["S-new-heat-exchanger-02"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = false, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
},
["R-new-heat-exchanger-02"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["return_state"] = nil},
[2] = {["use_roster"] = false, ["active"] = false, ["ticked"] = false, ["return_state"] = nil}
}
}
end
script.on_load(function()
initialize_tasks_table()
end)
function clean_global()
-- game.print("Table cleaning due on "..game.tick)
-----------------------------------------------------------------------------
-- Cleaning ROSTER
-- Disables for now as this messes up ROSTER indexing and I am currently using for ticking logic
if global.ROSTER then
-- game.print("Cleaning ROSTER")
local new_ROSTER = {}
for index,value in pairs(global.ROSTER) do
if value ~=nil then
new_ROSTER[index] = value
end
end
global.ROSTER = new_ROSTER
end
-----------------------------------------------------------------------------
-- Cleaning ACTIVE
if global.ACTIVE then
-- game.print("Cleaning ACTIVE")
local new_ACTIVE = {}
for tick,tasks_table in pairs(global.ACTIVE) do
if tasks_table ~= nil then
new_ACTIVE[tick] = new_ACTIVE[tick] or {}
local new_tasks_table = {}
for _, task_entry in pairs(tasks_table) do
if task_entry ~= nil then
table.insert(new_tasks_table,task_entry)
end
end
new_ACTIVE[tick] = new_tasks_table
end
end
global.ACTIVE = new_ACTIVE
end
-- game.print("Next table cleaning due on "..game.tick+54000)
global.dirty[game.tick] = nil
global.dirty[game.tick+54000] = true
end
function setActiveTick(entity_index, entity_name, task, tick)
local do_task_on = {entity_index, entity_name, task}
local task_index = task_to_index[entity_name][task]
global.ACTIVE[tick] = global.ACTIVE[tick] or {}
table.insert(global.ACTIVE[tick],do_task_on)
logger("afterticking", game.tick, tick, entity_index, entity_name, task, global.ROSTER[entity_index]["update"][task_index]["task"])
end
function inspect_table(entity_index)
if entity_index == nil then
return
elseif global.ROSTER[entity_index] ~= nil then
local entity_table = global.ROSTER[entity_index]
if entity_table[1][1].valid then
local entity_name = entity_table[1][1].name
if entity_name == "nuclear-fission-reactor-3-by-3" or entity_name == "nuclear-fission-reactor-5-by-5" then
if not entity_table[2].valid then
-- Reactor chest reference
local x = entity_table["record"][2]["position"]["x"]
local y = entity_table["record"][2]["position"]["y"]
local subentity_name = entity_table["record"][2]["name"]
local surface_name = entity_table["record"]["surfacename"]
local direction = entity_table["record"][2]["direction"]
local subentity_force = entity_table["record"]["force"]
local ghost = game.surfaces[surface_name].find_entity("entity-ghost",{x,y})
local entity
if ghost ~= nil then
entity = select(2,ghost.revive())
end
if entity ~= nil then
entity_table[2] = entity
entity_table["record"][2]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
else
local entity = game.surfaces[surface_name].create_entity{name = subentity_name, position = {x,y}, direction = direction, force = subentity_force}
entity_table[2] = entity
entity_table["record"][2]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
end
end
elseif entity_name == "reactor-steam-generator-01" then
if not entity_table[2].valid then
-- Reactor reference
-- Sorry no reviving reactor but can keep checking for a new one in the same place
local x = entity_table["record"][2]["position"]["x"]
local y = entity_table["record"][2]["position"]["y"]
local subentity_name = entity_table["record"][2]["name"]
local surface_name = entity_table["record"]["surfacename"]
local direction = entity_table["record"][2]["direction"]
local subentity_force = entity_table["record"]["force"]
local reactor = game.surfaces[surface_name].find_entity("nuclear-fission-reactor-3-by-3",{x,y})
if reactor ~= nil then
entity_table[2] = reactor
entity_table["record"][2]["id"] = reactor.unit_number
global.ROSTER[entity_index] = entity_table
end
end
if not entity_table[3][1].valid then
-- Hot Leg reference
local x = entity_table["record"][3]["position"]["x"]
local y = entity_table["record"][3]["position"]["y"]
local subentity_name = entity_table["record"][3]["name"]
local surface_name = entity_table["record"]["surfacename"]
local direction = entity_table["record"][3]["direction"]
local subentity_force = entity_table["record"]["force"]
local ghost = game.surfaces[surface_name].find_entity("entity-ghost",{x,y})
local entity
if ghost ~= nil then
entity = select(2,ghost.revive())
end
if entity ~= nil then
entity_table[3][1] = entity
entity_table[3][2] = entity.fluidbox
entity_table["record"][3]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
else
local entity = game.surfaces[surface_name].create_entity{name = subentity_name, position = {x,y}, direction = direction, force = subentity_force}
entity_table[3][1] = entity
entity_table[3][2] = entity.fluidbox
entity_table["record"][3]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
end
end
if not entity_table[4][1].valid then
-- Cold Leg reference
local x = entity_table["record"][4]["position"]["x"]
local y = entity_table["record"][4]["position"]["y"]
local subentity_name = entity_table["record"][4]["name"]
local surface_name = entity_table["record"]["surfacename"]
local direction = entity_table["record"][4]["direction"]
local subentity_force = entity_table["record"]["force"]
local ghost = game.surfaces[surface_name].find_entity("entity-ghost",{x,y})
local entity
if ghost ~= nil then
entity = select(2,ghost.revive())
end
if entity ~= nil then
entity_table[4][1] = entity
entity_table[4][2] = entity.fluidbox
entity_table["record"][4]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
else
local entity = game.surfaces[surface_name].create_entity{name = subentity_name, position = {x,y}, direction = direction, force = subentity_force}
entity_table[4][1] = entity
entity_table[4][2] = entity.fluidbox
entity_table["record"][4]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
end
end
elseif entity_name == "reactor-turbine-generator-01a" or entity_name == "reactor-turbine-generator-01b" then
if not entity_table[2][1][1].valid then
-- Low pressure steam box reference
local x = entity_table["record"][2]["position"]["x"]
local y = entity_table["record"][2]["position"]["y"]
local subentity_name = entity_table["record"][2]["name"]
local surface_name = entity_table["record"]["surfacename"]
local direction = entity_table["record"][2]["direction"]
local subentity_force = entity_table["record"]["force"]
local ghost = game.surfaces[surface_name].find_entity("entity-ghost",{x,y})
local entity
if ghost ~= nil then
entity = select(2,ghost.revive())
end
if entity ~= nil then
entity_table[2][1][1] = entity
entity_table[2][1][2] = entity.fluidbox
entity_table["record"][2]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
else
local entity = game.surfaces[surface_name].create_entity{name = subentity_name, position = {x,y}, direction = direction, force = subentity_force}
entity_table[2][1][1] = entity
entity_table[2][1][2] = entity.fluidbox
entity_table["record"][2]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
end
end
if not entity_table[3][1].valid then
-- Cold Leg reference
local x = entity_table["record"][3]["position"]["x"]
local y = entity_table["record"][3]["position"]["y"]
local subentity_name = entity_table["record"][3]["name"]
local surface_name = entity_table["record"]["surfacename"]
local direction = entity_table["record"][3]["direction"]
local subentity_force = entity_table["record"]["force"]
local ghost = game.surfaces[surface_name].find_entity("entity-ghost",{x,y})
local entity
if ghost ~= nil then
entity = select(2,ghost.revive())
end
if entity ~= nil then
entity_table[3][1] = entity
entity_table[3][2] = entity.fluidbox
entity_table["record"][3]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
else
local entity = game.surfaces[surface_name].create_entity{name = subentity_name, position = {x,y}, direction = direction, force = subentity_force}
entity_table[3][1] = entity
entity_table[3][2] = entity.fluidbox
entity_table["record"][3]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
end
end
if not entity_table[4][1].valid then
-- Cooling Water reference
local x = entity_table["record"][4]["position"]["x"]
local y = entity_table["record"][4]["position"]["y"]
local subentity_name = entity_table["record"][4]["name"]
local surface_name = entity_table["record"]["surfacename"]
local direction = entity_table["record"][4]["direction"]
local subentity_force = entity_table["record"]["force"]
local ghost = game.surfaces[surface_name].find_entity("entity-ghost",{x,y})
local entity
if ghost ~= nil then
entity = select(2,ghost.revive())
end
if entity ~= nil then
entity_table[4][1] = entity
entity_table[4][2] = entity.fluidbox
entity_table["record"][4]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
else
local entity = game.surfaces[surface_name].create_entity{name = subentity_name, position = {x,y}, direction = direction, force = subentity_force}
entity_table[4][1] = entity
entity_table[4][2] = entity.fluidbox
entity_table["record"][4]["id"] = entity.unit_number
global.ROSTER[entity_index] = entity_table
end
end
end
end
end
end
function logger(logtype, ...)
if logging then
local data = {...}
if logtype == "beginticking" then
local tick, roster_index, entity_name, assigned_task = data[1], data[2], data[3], data[4]
local str = string.format("%-10s%3s%33s%40s\n", tick, roster_index, entity_name, assigned_task)
game.write_file("/UraniumPower/BEGINTICKING.txt", str, true)
elseif logtype == "afterticking" then
local tick, next_tick, roster_index, entity_name, assigned_task = data[1], data[2], data[3], data[4], data[5]
local str = string.format("%-10s %-10s%3s%33s%40s\n", tick, next_tick, roster_index, entity_name, assigned_task)
game.write_file("/UraniumPower/AFTERTICKING.txt", str, true)
elseif logtype == "stopticking" then
local tick, roster_index, entity_name, assigned_task = data[1], data[2], data[3], data[4]
local str = string.format("%-10s%3s%33s%40s\n", tick, roster_index, entity_name, assigned_task)
game.write_file("/UraniumPower/STOPTICKING.txt", str, true)
end
end
end
script.on_event(defines.events.on_tick, function(event)
if global.dirty[game.tick] then
clean_global()
end
if global.TickerA == 0 then
global.TickerA = 59
-- Once per second check ROSTER for things that could be set to ACTIVE
for entity_index,entity_table in pairs(global.ROSTER) do
if entity_table ~= nil then
if entity_table[1][1].valid then
local entity_tasks = entity_table["update"]
if entity_tasks ~= nil then
for task_index = 1,#entity_tasks do
if entity_tasks[task_index]["use_roster"] then
if not entity_tasks[task_index]["active"] then
if not entity_tasks[task_index]["ticked"] then
local next_tick = game.tick
local task = entity_tasks[task_index]["task"]
setActiveTick(entity_index, entity_table[1][1].name, task, next_tick)
-- game.print("On game tick"..game.tick.." activated task:"..task.." for "..entity_table[1][1].name.." at "..entity_table[1][1].position.x..", "..entity_table[1][1].position.y.." to tick on "..next_tick)
end
entity_table["update"][task_index]["active"] = true
end
end
end
end
else
-- game.print("Something died while in ROSTER.")
inspect_table(entity_index, entity_table)
global.ROSTER[entity_index] = nil
end
end
end
else
global.TickerA = global.TickerA - 1
end
-- ACTIVE entities. Tick according to rules. Subscription based ticking.
if global.ACTIVE[game.tick] then
-- game.print("There are tasks to do on game tick: "..game.tick)
for k,task_entry in pairs(global.ACTIVE[game.tick]) do
local entity_index, task , entity_table = nil, nil, nil
if task_entry ~= nil then
entity_index = task_entry[1]
task = task_entry[3]
entity_table = global.ROSTER[entity_index]
if entity_table ~= nil then
if entity_table[1][1].valid then
logger("beginticking", game.tick, entity_index, entity_table[1][1].name, task)
local task_completed = false
local return_code = nil
local extra_return_parameter = nil
local task_index = nil
-- game.print("Performing task on "..entity_table[1][1].name)
-- Check task compatibility on entity..For some reason a task can be wrongly assigned to an entity..WTF!?
if task_to_index[entity_table[1][1].name][task] ~= nil then
-- Task compatible. Run task!
task_index = task_to_index[entity_table[1][1].name][task]
task_completed, return_code, extra_return_parameter = task_names[task](entity_index)
else
-- Task incompatible. WTF!? How did this happen?!
local roster = {}
local active = {}
roster = table.deepcopy(global.ROSTER)
active = table.deepcopy(global.ACTIVE)
game.print("Task: "..task.." was wrongly assigned for "..entity_table[1][1].name.." on tick: "..game.tick.."! It can be found at(x,y): "..entity_table[1][1].position.x..","..entity_table[1][1].position.y)
game.print("Entity might not recovered from this error and might need to be rebuilt!")
game.print("global.ACTIVE and global.ROSTER have been dumped to script-output/UraniumPower. Please include them and a screen-shot of this message when reporting this error!")
game.write_file("/UraniumPower/global.ROSTER_tick_"..game.tick.."_entity-index_"..entity_index..".txt", serpent.block(roster))
game.write_file("/UraniumPower/global.ACTIVE_tick_"..game.tick..".txt", serpent.block(active))
-- Try to salvage global.ACTIVE by striking out any entries containing the same entity_index
for tick,tasks_table in pairs(global.ACTIVE) do
if tasks_table ~= nil then
for _, task_entry in pairs(tasks_table) do
if task_entry ~= nil then
if task_entry[1] == entity_index then
task_entry = nil
end
end
end
end
end
-- Reset all tasks to default states for entity
for taskIndex,_ in pairs(entity_table["update"]) do
entity_table["update"][taskIndex]["use_roster"] = task_default_states[entity_table[1][1].name][taskIndex]["use_roster"]
entity_table["update"][taskIndex]["active"] = task_default_states[entity_table[1][1].name][taskIndex]["active"]
entity_table["update"][taskIndex]["ticked"] = task_default_states[entity_table[1][1].name][taskIndex]["ticked"]
entity_table["update"][taskIndex]["return_state"] = task_default_states[entity_table[1][1].name][taskIndex]["return_state"]
end
global.ACTIVE[game.tick][k] = nil
end
if task_completed then
-- game.print("Task: "..task.." completed on "..entity_table[1][1].name.." at(x,y) "..entity_table[1][1].position.x..","..entity_table[1][1].position.y.." on tick: "..game.tick)
local next_tick = nil
entity_table["update"][task_index]["ticked"] = true
entity_table["update"][task_index]["ticked_on"] = game.tick
entity_table["update"][task_index]["return_state"] = return_code
if extra_return_parameter == nil then
if entity_table["update"][task_index]["active"] then
-- game.print("Retick: "..entity_table[1][1].name.." at "..entity_table[1][1].position.x..", "..entity_table[1][1].position.y.." Index: "..entity_index.." Task index: "..task_index.." on tick: "..next_tick)
local entity_name = entity_table[1][1].name
if task_to_index[entity_name][task] ~= nil then
task_index = task_to_index[entity_name][task]
next_tick = game.tick + entity_table["update"][task_index]["frequency"]
setActiveTick(entity_index, entity_name, task, next_tick)
else
entity_table["update"][task_index]["active"] = false
end
end
elseif type(extra_return_parameter) == "number" then
-- task next_tick changed to another number, but continues on the same task
local entity_name = entity_table[1][1].name
next_tick = extra_return_parameter
if task_to_index[entity_name][task] ~= nil then
setActiveTick(entity_index, entity_name, task, next_tick)
else
entity_table["update"][task_index]["active"] = false
end
elseif extra_return_parameter == "recipe_heat_exchange" then
-- task recipe_heat_exchange_crafting_progress caught crafting progress at 100%, disabling task recipe_heat_exchange_crafting_progress
entity_table["update"][task_index]["use_roster"] = false
entity_table["update"][task_index]["active"] = false
-- activating task recipe_heat_exchange, which checks on each tick until it can be performed
local entity_name = entity_table[1][1].name
task = extra_return_parameter
if task_to_index[entity_name][task] ~= nil then
task_index = task_to_index[entity_name][task]
next_tick = game.tick + entity_table["update"][task_index]["frequency"]
entity_table["update"][task_index]["active"] = true
setActiveTick(entity_index, entity_name, task, next_tick)
else
entity_table["update"][task_index]["active"] = false
end
elseif extra_return_parameter == "recipe_heat_exchange_crafting_progress" then
-- task recipe_heat_exchange succeeded, disabling until called again by recipe_heat_exchange_crafting_progress
entity_table["update"][task_index]["active"] = false
-- activating recipe_heat_exchange_crafting_progress
local entity_name = entity_table[1][1].name
task = extra_return_parameter
if task_to_index[entity_name][task] ~= nil then
task_index = task_to_index[entity_name][task]
next_tick = game.tick + entity_table["update"][task_index]["frequency"]
entity_table["update"][task_index]["use_roster"] = true
entity_table["update"][task_index]["active"] = true
setActiveTick(entity_index, entity_name, task, next_tick)
else
entity_table["update"][task_index]["active"] = false
end
end
global.ACTIVE[game.tick][k] = nil
else
if return_code == 1 then
-- game.print("Failed to tick "..entity_table[1][1].name.." at "..entity_table[1][1].position.x..", "..entity_table[1][1].position.y.." due to insufficient condition on task: "..task.." on game tick: "..game.tick)
entity_table["update"][task_index]["active"] = false
entity_table["update"][task_index]["ticked"] = false
entity_table["update"][task_index]["return_state"] = return_code
end
if return_code == 2 then
-- game.print("Failed to tick "..entity_table[1][1].name.." at "..entity_table[1][1].position.x..", "..entity_table[1][1].position.y.." due to invalid references")
entity_table["update"][task_index]["ticked"] = false
entity_table["update"][task_index]["active"] = false
entity_table["update"][task_index]["return_state"] = return_code
inspect_table(entity_index)
end
global.ACTIVE[game.tick][k] = nil
end
else
-- game.print("Something died while in ACTIVE.")
global.ACTIVE[game.tick][k] = nil
end
end
end
end
global.ACTIVE[game.tick] = nil
end
end)
script.on_event(defines.events.on_built_entity, function(event)
local x1 = event.created_entity.position.x
local y1 = event.created_entity.position.y
local x2 = x1
local y2 = y1
-- Fission reactor stuff
if event.created_entity.name == "nuclear-fission-reactor-3-by-3" then
event.created_entity.operable = false
if (game.players[event.player_index].get_inventory(defines.inventory.player_quickbar).get_item_count("nuclear-fission-reactor-chest-15") + game.players[event.player_index].get_inventory(defines.inventory.player_main).get_item_count("nuclear-fission-reactor-chest-15")) < 1 then
game.players[event.player_index].insert({name = "nuclear-fission-reactor-chest-15", count = 1})
end
game.players[event.player_index].print("Place the reactor access port next to the fission reactor.")
elseif event.created_entity.name == "nuclear-fission-reactor-5-by-5" then
event.created_entity.operable = false
if (game.players[event.player_index].get_inventory(defines.inventory.player_quickbar).get_item_count("nuclear-fission-reactor-chest-25") + game.players[event.player_index].get_inventory(defines.inventory.player_main).get_item_count("nuclear-fission-reactor-chest-25")) < 1 then
game.players[event.player_index].insert({name = "nuclear-fission-reactor-chest-25", count = 1})
end
game.players[event.player_index].print("Place the reactor access port next to the fission reactor.")
elseif event.created_entity.name == "nuclear-fission-reactor-chest-15" then
x1 = x1 - 1
y1 = y1 - 1
x2 = x2 + 1
y2 = y2 + 1
results = event.created_entity.surface.find_entities_filtered{area = {{x1, y1}, {x2, y2}}, name = "nuclear-fission-reactor-3-by-3"}
if #results == 1 then
local reactorAndChest = {}
-- Reference to reactor building
reactorAndChest["record"] = {
[1] = {
["id"] = results[1].unit_number,
["position"] = {
["x"] = results[1].position.x,
["y"] = results[1].position.y
},
["name"] = results[1].name,
["direction"] = results[1].direction,
["type"] = game.entity_prototypes[results[1].name].type
},
[2] = {
["id"] = event.created_entity.unit_number,
["position"] = {
["x"] = event.created_entity.position.x,
["y"] = event.created_entity.position.y
},
["name"] = event.created_entity.name,
["direction"] = event.created_entity.direction,
["type"] = game.entity_prototypes[event.created_entity.name].type
},
["surfacename"] = results[1].surface.name,
["force"] = game.players[event.player_index].force
}
reactorAndChest[1] = {
[1] = results[1],
[2] = results[1].fluidbox
}
-- Reference to reactor chest
reactorAndChest[2] = event.created_entity
-- Energy potential in chest
reactorAndChest[3] = 0
-- Energy buffer in J
reactorAndChest[4] = 0
-- Energy output in J
reactorAndChest[5] = 0
-- Reactor state
reactorAndChest[6] = false
reactorAndChest["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 60, ["return_state"] = nil, ["task"] = "inspect_reactor"},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 1, ["return_state"] = nil, ["task"] = "add_reactor_energy"}
}
table.insert(global.ROSTER, reactorAndChest)
game.players[event.player_index].print("Reactor access port successfully linked! Ready to accept fuel assemblies!")
else
game.players[event.player_index].insert({name = "nuclear-fission-reactor-chest-15", count = 1})
game.players[event.player_index].print("Reactor access port cannot find a fission reactor! Returning to your inventory.")
event.created_entity.destroy()
end
elseif event.created_entity.name == "nuclear-fission-reactor-chest-25" then
x1 = x1 - 4
y1 = y1 - 4
x2 = x2 + 4
y2 = y2 + 4
results = event.created_entity.surface.find_entities_filtered{area = {{x1, y1}, {x2, y2}}, name = "nuclear-fission-reactor-5-by-5"}
if #results == 1 then
local reactorAndChest = {}
-- Reference to reactor building
reactorAndChest["record"] = {
[1] = {
["id"] = results[1].unit_number,
["position"] = {
["x"] = results[1].position.x,
["y"] = results[1].position.y
},
["name"] = results[1].name,
["direction"] = results[1].direction,
["type"] = game.entity_prototypes[results[1].name].type
},
[2] = {
["id"] = event.created_entity.unit_number,
["position"] = {
["x"] = event.created_entity.position.x,
["y"] = event.created_entity.position.y
},
["name"] = event.created_entity.name,
["direction"] = event.created_entity.direction,
["type"] = game.entity_prototypes[event.created_entity.name].type
},
["surfacename"] = results[1].surface.name,
["force"] = game.players[event.player_index].force
}
reactorAndChest[1] = {
[1] = results[1],
[2] = results[1].fluidbox
}
-- Reference to reactor chest
reactorAndChest[2] = event.created_entity
-- Energy potential in chest
reactorAndChest[3] = 0
-- Energy buffer in J
reactorAndChest[4] = 0
-- Energy output in J
reactorAndChest[5] = 0
-- Reactor state
reactorAndChest[6] = false
reactorAndChest["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 60, ["return_state"] = nil, ["task"] = "inspect_reactor"},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 1, ["return_state"] = nil, ["task"] = "add_reactor_energy"}
}
table.insert(global.ROSTER, reactorAndChest)
game.players[event.player_index].print("Reactor access port successfully linked! Ready to accept fuel assemblies!")
else
game.players[event.player_index].insert({name = "nuclear-fission-reactor-chest-25", count = 1})
game.players[event.player_index].print("Reactor access port cannot find a fission reactor! Returning to your inventory.")
event.created_entity.destroy()
end
-- Heat exchanger stuff
elseif event.created_entity.name == "heat-exchanger" then
local x = event.created_entity.position.x
local y = event.created_entity.position.y
local up = event.created_entity.surface.find_entities_filtered{position = {x, y-1}, type = "pipe"}
local down = event.created_entity.surface.find_entities_filtered{position = {x, y+1}, type = "pipe"}
local left = event.created_entity.surface.find_entities_filtered{position = {x-1, y}, type = "pipe"}
local right = event.created_entity.surface.find_entities_filtered{position = {x+1, y}, type = "pipe"}
-- game.print("Up: "..#up.." Down: "..#down.." Left: "..#left.." Right: "..#right)
if (#up+#down) == 2 or (#left+#right) == 2 then
local wallheatExchanger = {}
wallheatExchanger["record"] = {
[1] = {
["id"] = event.created_entity.unit_number,
["position"] = {
["x"] = event.created_entity.position.x,
["y"] = event.created_entity.position.y
},
["name"] = event.created_entity.name,
["type"] = game.entity_prototypes[event.created_entity.name].type
},
["surfacename"] = event.created_entity.surface.name,
["force"] = game.players[event.player_index].force
}
wallheatExchanger[1] = {
[1] = event.created_entity
}
if up[1] ~= nil and down[1] ~= nil then
-- game.print("up and down working")
wallheatExchanger[2] = {
[1] = up[1],
[2] = up[1].fluidbox
}
wallheatExchanger[3] = {
[1] = down[1],
[2] = down[1].fluidbox
}
elseif left[1] ~= nil and right[1] ~= nil then
-- game.print("left and right working")
wallheatExchanger[2] = {
[1] = left[1],
[2] = left[1].fluidbox
}
wallheatExchanger[3] = {
[1] = right[1],
[2] = right[1].fluidbox
}
end
wallheatExchanger["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 5, ["return_state"] = nil, ["task"] = "wall_heat_exchange"}
}
table.insert(global.ROSTER, wallheatExchanger)
else
game.players[event.player_index].print("There must be two pipes flanking the heat exchanger")
game.players[event.player_index].print("Building returning to your inventory. Please replace the heat exchanger.")
game.players[event.player_index].insert({name = "heat-exchanger", count = 1})
event.created_entity.destroy()
end
elseif event.created_entity.name == "S-new-heat-exchanger-01"
or event.created_entity.name == "R-new-heat-exchanger-01"
or event.created_entity.name == "S-new-heat-exchanger-02"
or event.created_entity.name == "R-new-heat-exchanger-02" then
local recipeHeatExchanger = {}
recipeHeatExchanger["record"] = {
[1] = {
["id"] = event.created_entity.unit_number,
["position"] = {
["x"] = event.created_entity.position.x,
["y"] = event.created_entity.position.y
},
["name"] = event.created_entity.name,
["type"] = game.entity_prototypes[event.created_entity.name].type
},
["surfacename"] = event.created_entity.surface.name,
["force"] = game.players[event.player_index].force
}
recipeHeatExchanger[1] = {
[1] = event.created_entity,
[2] = event.created_entity.fluidbox
}
recipeHeatExchanger["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 5, ["return_state"] = nil, ["task"] = "recipe_heat_exchange_crafting_progress"},
[2] = {["use_roster"] = false, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 1, ["return_state"] = nil, ["task"] = "recipe_heat_exchange"}
}
event.created_entity.get_fuel_inventory().insert({name="solid-fuel",count=1})
table.insert(global.ROSTER, recipeHeatExchanger)
-- Steam Generator stuff
elseif event.created_entity.name == "reactor-steam-generator-01" then
local entityX = event.created_entity.position.x
local entityY = event.created_entity.position.y
local entityDirection = event.created_entity.direction
local internals = steamGeneratorInternals[event.created_entity.name]
local findReactor = event.created_entity.surface.find_entities_filtered{area = {{entityX-5, entityY-5}, {entityX+5, entityY+5}}, name = "nuclear-fission-reactor-3-by-3"}
--Warn player if no reactor is found.
if #findReactor == 0 then
game.players[event.player_index].print("250 MW Nuclear Reactor not dectected! This building is not designed to function without a reactor.")
game.players[event.player_index].print("Building returning to your inventory. Please replace the steam generator.")
game.players[event.player_index].insert({name = "reactor-steam-generator-01", count = 1})
event.created_entity.destroy()
--warn player if reactors are too closely built.
elseif #findReactor > 1 then
game.players[event.player_index].print("More than one reactor found! Reactors count :"..#findReactor)
game.players[event.player_index].print("Building returning to your inventory. Please improve reactor layout or rotate the steam generator to match a reactor side with more clearance.")
game.players[event.player_index].insert({name = "reactor-steam-generator-01", count = 1})
event.created_entity.destroy()
--Do directional checking of the reactor. Only certain positions allowed!
elseif (entityX+internals[entityDirection][1][1]) ~= findReactor[1].position.x or (entityY+internals[entityDirection][1][2]) ~= findReactor[1].position.y then
game.players[event.player_index].print("Reactor is not at the correct offset! Expected X, Y coordinate of reactor: "..(entityX+internals[entityDirection][1][1])..", "..(entityY+internals[entityDirection][1][2]).."....Found coordinate: "..findReactor[1].position.x..", "..findReactor[1].position.y)
game.players[event.player_index].print("Building returning to your inventory. Please rotate the steam generator to align its input with that of reactor output.")
game.players[event.player_index].insert({name = "reactor-steam-generator-01", count = 1})
event.created_entity.destroy()
--Everything seems to pass so now place pipes and add to global
else
local steam_generator = {}
--Reference to steam generator building
steam_generator[1] = {
[1] = event.created_entity,
[2] = event.created_entity.fluidbox
}
--Reference to connected reactor
steam_generator[2] = findReactor[1]
--Entity Hot Leg box
local hotLegBox = event.created_entity.surface.create_entity{name = internals[entityDirection][2][1], direction = internals[entityDirection][2][2], position = {x = entityX+internals[entityDirection][2][3],y = entityY+internals[entityDirection][2][4]}, force = game.players[event.player_index].force}
steam_generator[3] = {
[1] = hotLegBox,
[2] = hotLegBox.fluidbox
}
--Entity Cold Leg box
local coldLegBox = event.created_entity.surface.create_entity{name = internals[entityDirection][3][1], direction = internals[entityDirection][3][2], position = {x = entityX+internals[entityDirection][3][3],y = entityY+internals[entityDirection][3][4]}, force = game.players[event.player_index].force}
steam_generator[4] = {
[1] = coldLegBox,
[2] = coldLegBox.fluidbox
}
--Heat Output
steam_generator[5] = 0
--Performance of downstream condenser
steam_generator[6] = 1
--Steam counter
steam_generator[7] = 0
steam_generator["record"] = {
[1] = {
["id"] = event.created_entity.unit_number,
["position"] = {
["x"] = event.created_entity.position.x,
["y"] = event.created_entity.position.y
},
["name"] = event.created_entity.name,
["direction"] = event.created_entity.direction,
["type"] = game.entity_prototypes[event.created_entity.name].type
},
[2] = {
["id"] = findReactor[1].unit_number,
["position"] = {
["x"] = findReactor[1].position.x,
["y"] = findReactor[1].position.y
},
["name"] = findReactor[1].name,
["direction"] = findReactor[1].direction,
["type"] = game.entity_prototypes[findReactor[1].name].type
},
[3] = {
["id"] = hotLegBox.unit_number,
["position"] = {
["x"] = hotLegBox.position.x,
["y"] = hotLegBox.position.y
},
["name"] = hotLegBox.name,
["direction"] = hotLegBox.direction,
["type"] = game.entity_prototypes[hotLegBox.name].type
},
[4] = {
["id"] = coldLegBox.unit_number,
["position"] = {
["x"] = coldLegBox.position.x,
["y"] = coldLegBox.position.y
},
["name"] = coldLegBox.name,
["direction"] = coldLegBox.direction,
["type"] = game.entity_prototypes[coldLegBox.name].type
},
["surfacename"] = event.created_entity.surface.name,
["force"] = game.players[event.player_index].force
}
steam_generator["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 60, ["return_state"] = nil, ["task"] = "high_pressure_steam_generation"}
}
table.insert(global.ROSTER, steam_generator)
end
-- Turbine Generator stuff
elseif event.created_entity.name == "reactor-turbine-generator-01a"
or event.created_entity.name == "reactor-turbine-generator-01b" then
local entityX = event.created_entity.position.x
local entityY = event.created_entity.position.y
local entityDirection = event.created_entity.direction
local internals = turbineGeneratorInternals[event.created_entity.name]
local countSmallReactor = event.created_entity.surface.count_entities_filtered{area = {{entityX-15, entityY-15}, {entityX+15, entityY+15}}, name = "nuclear-fission-reactor-3-by-3"}
local countLargeReactor = event.created_entity.surface.count_entities_filtered{area = {{entityX-15, entityY-15}, {entityX+15, entityY+15}}, name = "nuclear-fission-reactor-5-by-5"}
local turbine_generator = {}
--Reference to turbine generator building
turbine_generator[1] = {
[1] = event.created_entity,
[2] = event.created_entity.fluidbox
}
--Low Pressure Steam Box
--[1] = Reference to low pressure steam box
--[2] = Low Pressure Steam Avg Temperature
--[3] = Low Pressure Steam Overflow
local lowPressureSteamBox = event.created_entity.surface.create_entity{name = internals[entityDirection][1][1], direction = internals[entityDirection][1][2], position = {x = entityX+internals[entityDirection][1][3],y = entityY+internals[entityDirection][1][4]}, force = game.players[event.player_index].force}
turbine_generator[2] = {
[1] = {
[1] = lowPressureSteamBox,
[2] = lowPressureSteamBox.fluidbox
},
[2] = {0},
[3] = {0}
}
--Reference to Cold Leg box
local coldLegBox = event.created_entity.surface.create_entity{name = internals[entityDirection][2][1], direction = internals[entityDirection][2][2], position = {x = entityX+internals[entityDirection][2][3],y = entityY+internals[entityDirection][2][4]}, force = game.players[event.player_index].force}
turbine_generator[3] = {
[1] = coldLegBox,
[2] = coldLegBox.fluidbox
}
--Reference to Cooling Water box
local coolingWaterBox = event.created_entity.surface.create_entity{name = internals[entityDirection][3][1], direction = internals[entityDirection][3][2], position = {x = entityX+internals[entityDirection][3][3],y = entityY+internals[entityDirection][3][4]}, force = game.players[event.player_index].force}
turbine_generator[4] = {
[1] = coolingWaterBox,
[2] = coolingWaterBox.fluidbox
}
--Turbine Ticking
turbine_generator[5] = 0
--Energy Accounting
turbine_generator[6] = 0
--Super Heated Steam Accounting
turbine_generator[7] = 0
turbine_generator["record"] = {
[1] = {
["id"] = event.created_entity.unit_number,
["position"] = {
["x"] = event.created_entity.position.x,
["y"] = event.created_entity.position.y
},
["name"] = event.created_entity.name,
["direction"] = event.created_entity.direction,
["type"] = game.entity_prototypes[event.created_entity.name].type
},
[2] = {
["id"] = lowPressureSteamBox.unit_number,
["position"] = {
["x"] = lowPressureSteamBox.position.x,
["y"] = lowPressureSteamBox.position.y
},
["name"] = lowPressureSteamBox.name,
["direction"] = lowPressureSteamBox.direction,
["type"] = game.entity_prototypes[lowPressureSteamBox.name].type
},
[3] = {
["id"] = coldLegBox.unit_number,
["position"] = {
["x"] = coldLegBox.position.x,
["y"] = coldLegBox.position.y
},
["name"] = coldLegBox.name,
["direction"] = coldLegBox.direction,
["type"] = game.entity_prototypes[coldLegBox.name].type
},
[4] = {
["id"] = coolingWaterBox.unit_number,
["position"] = {
["x"] = coolingWaterBox.position.x,
["y"] = coolingWaterBox.position.y
},
["name"] = coolingWaterBox.name,
["direction"] = coolingWaterBox.direction,
["type"] = game.entity_prototypes[coolingWaterBox.name].type
},
["surfacename"] = event.created_entity.surface.name,
["force"] = game.players[event.player_index].force
}
turbine_generator["update"] = {
[1] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 60, ["return_state"] = nil, ["task"] = "low_pressure_steam_condensation"},
[2] = {["use_roster"] = true, ["active"] = false, ["ticked"] = false, ["ticked_on"] = 0, ["frequency"] = 1, ["return_state"] = nil, ["task"] = "calculate_generator_power_output"}
}
table.insert(global.ROSTER, turbine_generator)
end
end)
function cleanup_subordinates(event)
local entity_name = event.entity.name
local entity_id = event.entity.unit_number
for k,entity_table in pairs(global.ROSTER) do
if entity_name == "nuclear-fission-reactor-3-by-3" or entity_name == "nuclear-fission-reactor-5-by-5" then
if entity_id == entity_table["record"][1]["id"] then
if entity_table[2].valid then
local chestInventory = entity_table[2].get_inventory(defines.inventory.chest)
if not chestInventory.is_empty() then
local countBefore, countAfter, countRemain = 0, 0, 0
if event.player_index ~= nil then
player = game.players[event.player_index]
for item, counts in pairs(chestInventory.get_contents()) do
countBefore = player.get_item_count(item)
player.insert({name = item, count = counts})
countAfter = player.get_item_count(item)
countRemain = (countBefore + counts) - countAfter
if countRemain > 0 then
local dropPlace
for n=1, countRemain do
dropPlace = player.surface.find_non_colliding_position("item-on-ground", player.position, 50, 0.5)
if dropPlace then
player.surface.create_entity({name = "item-on-ground", position = dropPlace, stack = {name = item, count = 1}})
end
end
else
chestInventory.remove({name = item, count=counts})
end
end
end
entity_table[2].destroy()
else
entity_table[2].destroy()
end
end
break
end
end
if entity_name == "reactor-steam-generator-01" then
if entity_id == entity_table["record"][1]["id"] then
if entity_table[3][1].valid then
entity_table[3][1].destroy()
end
if entity_table[4][1].valid then
entity_table[4][1].destroy()
end
break
end
end
if entity_name == "reactor-turbine-generator-01a" or entity_name == "reactor-turbine-generator-01b" then
if entity_id == entity_table["record"][1]["id"] then
if entity_table[2][1][1].valid then
entity_table[2][1][1].destroy()
end
if entity_table[3][1].valid then
entity_table[3][1].destroy()
end
if entity_table[4][1].valid then
entity_table[4][1].destroy()
end
break
end
end
end
end
script.on_event(defines.events.on_entity_died, function(event)
cleanup_subordinates(event)
end)
script.on_event(defines.events.on_preplayer_mined_item, function(event)
local entity_name = event.entity.name
local entity_id = event.entity.unit_number
cleanup_subordinates(event)
if entity_name == "S-new-heat-exchanger-01" or
entity_name == "R-new-heat-exchanger-01" or
entity_name == "S-new-heat-exchanger-02" or
entity_name == "R-new-heat-exchanger-02" then
if not event.entity.get_fuel_inventory().is_empty() then
event.entity.get_fuel_inventory().clear()
end
end
end)
function inspect_reactor(entity_index)
local entity_table = global.ROSTER[entity_index]
local reactor = entity_table[1][1]
local reactorFluidBox = entity_table[1][2]
local reactorChest = entity_table[2]
-- calculate fuel energy
if reactor.valid and reactorChest.valid then
if entity_table["record"][1]["type"] == "boiler" then
local fuelAssemblyPotential = fuelAssembly
local reactor_type = reactorType
local chestInventory = reactorChest.get_inventory(defines.inventory.chest)
local reactorChestPotential = 0
local reactorEnergyBuffer = entity_table[4] or 0
local reactorEnergyOutput = entity_table[5] or 0
if not chestInventory.is_empty() then
local slot = math.random(1,#chestInventory)
if chestInventory[slot].valid_for_read then
if fuelAssemblyPotential[chestInventory[slot].name] ~= nil then
if reactorEnergyOutput > 1000 and entity_table[3] > 0 then
local decayFactor = (reactorEnergyOutput / reactor_type[reactor.name][4]) * (reactorEnergyOutput / (entity_table[3] * reactor_type[reactor.name][1] * 1000000 * 60))
chestInventory[slot].health = math.max(0, chestInventory[slot].health - (fuelAssemblyPotential[chestInventory[slot].name][2] * decayFactor))
-- game.print("EOut : "..reactorEnergyOutput.." EBuff : "..reactorEnergyBuffer.." Decay Factor: "..decayFactor)
if chestInventory[slot].health == 0 then
chestInventory[slot].set_stack({name=fuelAssemblyPotential[chestInventory[slot].name][3],count=1})
end
end
end
end
for assemblyType,count in pairs(chestInventory.get_contents()) do
if fuelAssemblyPotential[assemblyType] ~= nil then
reactorChestPotential = reactorChestPotential + (fuelAssemblyPotential[assemblyType][1] * count)
end
end
entity_table[3] = reactorChestPotential
-- Extrapolate energy consumed for the next 60 ticks and apply the minimum to reactor energy buffer
-- As the fuels decay, the reactor performance factor will become dominant in stabilizing the energy output.
if reactor.energy < (reactor_type[reactor.name][2] * 1000) and reactorFluidBox[1] ~= nil then
local reactorEnergyPotential = reactor_type[reactor.name][1] * reactorChestPotential * 1000000 * 60
local expectedEnergyConsumed = (reactor_type[reactor.name][3] * 1000) * 60
-- game.print("Current energy buffer in (MJ) " .. reactorEnergyBuffer/1000000 .. "| Reactor Energy Potential (MJ) ".. reactorEnergyPotential/1000000 .. "| Expected Energy Consumed (MJ) " .. expectedEnergyConsumed/1000000 .." Tick: "..game.tick)
if (reactorEnergyBuffer / expectedEnergyConsumed) < 1 then
entity_table[4] = math.min(expectedEnergyConsumed, reactorEnergyPotential) + reactorEnergyBuffer
end
-- Debug stuff
-- local temp = 0
--[[if reactor.fluidbox[1] ~= nil then
temp = reactor.fluidbox[1].temperature
else
temp = 15
end]]
-- game.print("Current energy output in (KW) " .. entity_table[5]/1000 .. "| Current energy reserves in (J) " .. reactor.energy .. "| Reactor Temperature (C) " .. temp)
-- game.print("Injected energy buffer in (MJ) " .. entity_table[4]/1000000)
-- Reset energy counter
entity_table[5] = 0
return true, 0
end
return false, 1
else
entity_table[3] = 0
return false, 1
end
return false, 1
end
return false, 1
else
return false, 2
end
end
function add_reactor_energy(entity_index)
local entity_table = global.ROSTER[entity_index]
local reactor = entity_table[1][1]
local reactorFluidBox = entity_table[1][2]
local reactorChest = entity_table[2]
if reactor.valid and reactorChest.valid then
if entity_table["record"][1]["type"] == "boiler" then
local reactor_type = reactorType
local chestInventory = reactorChest.get_inventory(defines.inventory.chest)
local reactorEnergyBuffer = entity_table[4] or 0
local reactorHeatOutput = entity_table[5] or 0
local reactorOn = entity_table[6]
local energyAdd = 0
if not chestInventory.is_empty() and reactor.energy < (reactor_type[reactor.name][2] * 1000) and reactorFluidBox[1] ~= nil then
reactorOn = true
else
reactorOn = false
return false, 1
end
if reactorOn then
-- game.print(tostring(reactorOn))
-- Add energy directly to boiler from reactor energy buffer
-- 1% extra is added to the boiler during ramp-up phase so it does not complain that it's empty of fuel
if reactor.energy <= 0 then
energyAdd = (reactor_type[reactor.name][2] * 1000 * 1.01) - reactor.energy
else
energyAdd = (reactor_type[reactor.name][2] * 1000) - reactor.energy
end
local energyRemain = reactorEnergyBuffer - energyAdd
if energyRemain > 0 then
entity_table[4] = energyRemain
reactor.energy = reactor.energy + energyAdd
end
entity_table[5] = reactorHeatOutput + energyAdd
return true, 0
end
end
return false, 1
else
return false, 2
end
end
function high_pressure_steam_generation(entity_index)
local entity_table = global.ROSTER[entity_index]
local steam_generator_internals = steamGeneratorInternals
local fluid_properties = global.fluidProperties
if entity_table[1][1].valid and entity_table[2].valid and entity_table[3][1].valid and entity_table[4][1].valid then
if entity_table["record"][1]["type"] == "storage-tank" then
if entity_table[3][2][1] ~= nil and entity_table[4][2][1] ~= nil then
if round(entity_table[3][2][1].temperature,1) > 280 and entity_table[4][2][1].amount > 5 then
local steamGenerator_fluidbox = 0
local pipebus_fluidbox = entity_table[3][2][1]
local coldLeg_fluidbox = entity_table[4][2][1]
local pipebus_max_volume = steamGeneratorInternals[entity_table[1][1].name][entity_table[3][1].name][1] * 10
local condenser_efficiency = entity_table[6]
local previousSteamVolume = entity_table[7]
local generatedSteam = 0
local steamGenerator_available_volume = 0
if entity_table[1][2][1] == nil then
entity_table[7] = 0.001
entity_table[1][2][1] = {
["type"] = "superheated-steam",
["amount"] = entity_table[7],
["temperature"] = fluid_properties["superheated-steam"][2]
}
steamGenerator_fluidbox = entity_table[1][2][1]
steamGenerator_available_volume = (steamGeneratorInternals[entity_table[1][1].name]["self"][1] * 10) - steamGenerator_fluidbox.amount
else
steamGenerator_fluidbox = entity_table[1][2][1]
steamGenerator_available_volume = (steamGeneratorInternals[entity_table[1][1].name]["self"][1] * 10) - steamGenerator_fluidbox.amount
end
if steamGenerator_available_volume > 0 then
--Hot Leg Water Energy
--Limit temperature drop to be not less than 280 C
local pipebus_fluidboxEnergy = pipebus_fluidbox.amount * (pipebus_fluidbox.temperature - fluid_properties[pipebus_fluidbox.type][1]) * fluid_properties[pipebus_fluidbox.type][3]
local pipebus_fluidboxSuperHeatEnergy = pipebus_fluidbox.amount * (pipebus_fluidbox.temperature - 280) * fluid_properties[pipebus_fluidbox.type][3]
--Cold Leg Water Energy Density
local coldLegMaximum_Energy = (fluid_properties[coldLeg_fluidbox.type][2] - fluid_properties[coldLeg_fluidbox.type][1]) * fluid_properties[coldLeg_fluidbox.type][3]
local coldLegDeficit_Energy = math.min(coldLegMaximum_Energy, coldLegMaximum_Energy - (coldLeg_fluidbox.temperature - fluid_properties[coldLeg_fluidbox.type][1]) * fluid_properties[coldLeg_fluidbox.type][3])
--Super Heated Steam can not be higher in temperature than Hot Leg current temperature
local superHeatedSteam_Energy = 30 * (pipebus_fluidbox.temperature - fluid_properties["superheated-steam"][1]) * fluid_properties["superheated-steam"][3]
--Energetics of new steam (currently ignoring Enthalpy of Vaporization...will be added later)
local vaporizableColdLeg_v = math.min(pipebus_fluidboxSuperHeatEnergy / (coldLegDeficit_Energy + superHeatedSteam_Energy), coldLeg_fluidbox.amount)
local generatedSteam = math.min(steamGenerator_available_volume, vaporizableColdLeg_v * 30) * condenser_efficiency
local vaporizedColdLegVaporizationEnergy = (generatedSteam / 30) * coldLegDeficit_Energy
local generatedSteamSuperheatedSteamEnergy = (generatedSteam / 30) * superHeatedSteam_Energy
-- game.players[1].print("Hot Leg Energy: "..pipebus_fluidboxSuperHeatEnergy.." Vaporizable Cold Leg: "..vaporizableColdLeg_v.." Vaporization Energy: "..vaporizedColdLegVaporizationEnergy.." Super Heated Steam Energy: "..generatedSteamSuperheatedSteamEnergy.." Steam Usage Rate:"..(previousSteamVolume - steamGenerator_fluidbox.amount).." Generated Steam: "..generatedSteam)
--Generate steam and adjust fluid boxes
if (pipebus_fluidboxEnergy - vaporizedColdLegVaporizationEnergy - generatedSteamSuperheatedSteamEnergy) > 0 and (coldLeg_fluidbox.amount - (generatedSteam / 30)) > 0 then
-- game.players[1].print("Generated Steam amount: "..generatedSteam..", Unused steam: "..steamGenerator_fluidbox.amount.." Liquid and temp in Pipe Bus : "..pipebus_fluidbox.amount..", "..pipebus_fluidbox.temperature.." Cold Leg Vol: "..(coldLeg_fluidbox.amount - vaporizableColdLeg_v))
local currentSteamHeat = steamGenerator_fluidbox.amount * (steamGenerator_fluidbox.temperature - fluid_properties["superheated-steam"][1]) * fluid_properties["superheated-steam"][3]
local steamNewTemp = (currentSteamHeat + vaporizedColdLegVaporizationEnergy + generatedSteamSuperheatedSteamEnergy) / ((steamGenerator_fluidbox.amount + generatedSteam) * fluid_properties["superheated-steam"][3]) + fluid_properties["superheated-steam"][1]
steamGenerator_fluidbox.temperature = steamNewTemp
steamGenerator_fluidbox.amount = steamGenerator_fluidbox.amount + generatedSteam
if entity_table[1][2][1] == nil then
entity_table[7] = entity_table[7] + steamGenerator_fluidbox.amount
else
entity_table[7] = steamGenerator_fluidbox.amount
end
pipebus_fluidbox.temperature = (pipebus_fluidboxEnergy - vaporizedColdLegVaporizationEnergy - generatedSteamSuperheatedSteamEnergy) / (pipebus_fluidbox.amount * fluid_properties[pipebus_fluidbox.type][3]) + fluid_properties[pipebus_fluidbox.type][1]
coldLeg_fluidbox.amount = coldLeg_fluidbox.amount - (generatedSteam / 30)
if (previousSteamVolume - steamGenerator_fluidbox.amount) <= generatedSteam then
entity_table[1][2][1] = steamGenerator_fluidbox
entity_table[3][2][1] = pipebus_fluidbox
entity_table[4][2][1] = coldLeg_fluidbox
return true, 0
end
end
return false, 1
end
return false, 1
end
return false, 1
end
return false, 1
end
return false, 1
else
return false, 2
end
end
function calculate_generator_power_output(entity_index)
local entity_table = global.ROSTER[entity_index]
local turbine_generator_internals = turbineGeneratorInternals
local fluid_properties = global.fluidProperties
if entity_table[1][1].valid and entity_table[2][1][1].valid and entity_table[3][1].valid and entity_table[4][1].valid then
if entity_table["record"][1]["type"] == "generator" then
if entity_table[1][2][1] ~= nil and entity_table[1][2][1].type == "superheated-steam" then
local energy = entity_table[1][1].energy
local generatorFluidBox = entity_table[1][2][1]
local energyBufferCapacity = turbine_generator_internals[entity_table[1][1].name]["energy_buffer_capacity"][1]
local generatorEfficiency = turbine_generator_internals[entity_table[1][1].name]["effectivity"][1]
local energyToGrid = (energyBufferCapacity - energy)
local superHeatedSteamConsumed = (energyBufferCapacity - energy) / ((generatorFluidBox.temperature - fluid_properties[generatorFluidBox.type][1]) * fluid_properties[generatorFluidBox.type][3] * generatorEfficiency * 1000)
local simulatedSteamExpansion = superHeatedSteamConsumed * (generatorFluidBox.temperature - 280) * fluid_properties[generatorFluidBox.type][3] * 1000
local lowPressureSteamTemperature = 0
if superHeatedSteamConsumed > 0 then
lowPressureSteamTemperature = simulatedSteamExpansion / (superHeatedSteamConsumed * fluid_properties["low-pressure-steam"][3] * generatorEfficiency * 1000) + fluid_properties["low-pressure-steam"][1]
else
lowPressureSteamTemperature = 0
end
--Sum Energy To Grid
entity_table[6] = entity_table[6] + energyToGrid
--Sum Super Heated Steam Consumed
entity_table[7] = entity_table[7] + superHeatedSteamConsumed
--Average Low Pressure Steam Temp
if entity_table[2][2][1] == 0 then
entity_table[2][2][1] = lowPressureSteamTemperature
else
entity_table[2][2][1] = (entity_table[2][2][1] + lowPressureSteamTemperature) / 2
end
--Fill Low Pressure Steam Fluid Box
if entity_table[2][1][2][1] == nil then
entity_table[2][1][2][1] = {
["type"] = "low-pressure-steam",
["amount"] = superHeatedSteamConsumed,
["temperature"] = entity_table[2][2][1]
}
else
local lowPressureSteamFluidBox = entity_table[2][1][2][1]
local remainingFluidSpace = (turbine_generator_internals[entity_table[1][1].name][entity_table[2][1][1].name][1]*10) - lowPressureSteamFluidBox.amount
if remainingFluidSpace < superHeatedSteamConsumed then
lowPressureSteamFluidBox.amount = lowPressureSteamFluidBox.amount + remainingFluidSpace
--Save to OverFlow
entity_table[2][3][1] = entity_table[2][3][1] + (superHeatedSteamConsumed - remainingFluidSpace)
else
lowPressureSteamFluidBox.amount = lowPressureSteamFluidBox.amount + superHeatedSteamConsumed
end
entity_table[2][1][2][1] = lowPressureSteamFluidBox
end
if entity_table[5] == 0 then
entity_table[5] = game.tick + 60
--game.players[1].print("Current Game Tick: "..game.tick)
elseif entity_table[5] == game.tick then
entity_table[5] = game.tick + 60
if entity_table[6] > 0 then
--game.players[1].print("Energy Used: "..entity_table[6].." Power Output (KW): "..(entity_table[6] / 1000).." Super Heated Steam Expanded :"..entity_table[7].." Low-Pressure Steam Temperature :"..entity_table[2][2][1].." Low-Pressure-Steam OverFlow: "..entity_table[2][3][1])
end
entity_table[2][2][1] = 0
entity_table[6] = 0
entity_table[7] = 0
end
return true, 0
end
return false, 1
end
return false, 1
else
return false, 2
end
end
function low_pressure_steam_condensation(entity_index)
local entity_table = global.ROSTER[entity_index]
local turbine_generator_internals = turbineGeneratorInternals
local fluid_properties = global.fluidProperties
if entity_table[1][1].valid and entity_table[2][1][1].valid and entity_table[3][1].valid and entity_table[4][1].valid then
if entity_table["record"][1]["type"] == "generator" then
if entity_table[2][1][2][1] ~= nil and entity_table[2][1][2][1].type == "low-pressure-steam" then
local lowPressureSteamFluidBox = entity_table[2][1][2][1]
local lowPressureSteamOverFlow = entity_table[2][3][1]
local coldLegFluidBox = entity_table[3][2][1]
local feedWaterFluidBox = entity_table[4][2][1]
if lowPressureSteamFluidBox ~= nil and feedWaterFluidBox ~= nil then
--Condense steam to Liquid
local lowPressureSteamEnergy = lowPressureSteamFluidBox.amount * (lowPressureSteamFluidBox.temperature - fluid_properties[lowPressureSteamFluidBox.type][1]) * fluid_properties[lowPressureSteamFluidBox.type][3] * 1000
local equivalentFeedWaterEvaporated = lowPressureSteamEnergy / ((fluid_properties[feedWaterFluidBox.type][2] - fluid_properties[feedWaterFluidBox.type][1]) * fluid_properties[feedWaterFluidBox.type][3] * 1000)
local actualFeedWaterEvaporated = math.min(feedWaterFluidBox.amount, equivalentFeedWaterEvaporated)
local condensedSteamAmount = (actualFeedWaterEvaporated / equivalentFeedWaterEvaporated) * lowPressureSteamFluidBox.amount
local liquidEquivalent = condensedSteamAmount / 30
local residualHeat = (lowPressureSteamFluidBox.amount - condensedSteamAmount) * (lowPressureSteamFluidBox.temperature - fluid_properties[lowPressureSteamFluidBox.type][1]) * fluid_properties[lowPressureSteamFluidBox.type][3] * 1000
local condensedSteamTemperature
if residualHeat > 0 then
condensedSteamTemperature = (residualHeat / (liquidEquivalent * fluid_properties["water"][3] * 1000)) + fluid_properties["water"][1]
else
condensedSteamTemperature = fluid_properties["water"][1]
end
--Update Cold Leg Fluid Box
if coldLegFluidBox == nil then
coldLegFluidBox = {
["type"] = "water",
["amount"] = liquidEquivalent,
["temperature"] = condensedSteamTemperature
}
else
coldLegFluidBox.temperature = ((coldLegFluidBox.amount * coldLegFluidBox.temperature) + (liquidEquivalent * condensedSteamTemperature)) / (coldLegFluidBox.amount + liquidEquivalent)
coldLegFluidBox.amount = coldLegFluidBox.amount + liquidEquivalent
end
entity_table[3][2][1] = coldLegFluidBox
--Update Low Pressure Steam Fluid Box
if lowPressureSteamOverFlow > 0 then
lowPressureSteamFluidBox.amount = lowPressureSteamFluidBox.amount - condensedSteamAmount + math.min(lowPressureSteamOverFlow, condensedSteamAmount)
lowPressureSteamOverFlow = lowPressureSteamOverFlow - math.min(lowPressureSteamOverFlow, condensedSteamAmount)
else
lowPressureSteamFluidBox.amount = lowPressureSteamFluidBox.amount - condensedSteamAmount
end
entity_table[2][1][2][1] = lowPressureSteamFluidBox
entity_table[2][3][1] = lowPressureSteamOverFlow
--Update Feed Water Fluid Box
feedWaterFluidBox.amount = feedWaterFluidBox.amount - (actualFeedWaterEvaporated*0.5)
entity_table[4][2][1] = feedWaterFluidBox
--game.players[1].print("Recovered Water: "..coldLegFluidBox.amount.." Condensed Steam: "..condensedSteamAmount.." Evaporated Feed-water: "..actualFeedWaterEvaporated)
return true, 0
end
return false, 1
end
return false, 1
end
return false, 1
else
return false, 2
end
end
function recipe_heat_exchange_crafting_progress(entity_index)
local entity_table = global.ROSTER[entity_index]
local recipeHeatExchanger = entity_table[1][1]
local recipeHeatExchangerFluidBox = entity_table[1][2]
if recipeHeatExchanger.valid then
if entity_table["record"][1]["type"] == "assembling-machine" then
if recipeHeatExchanger.is_crafting() then
local currentProgress = round(recipeHeatExchanger.crafting_progress*100,1)
-- game.print ("Checking crafting progress on current game tick: "..game.tick.." Crafting Progress: "..currentProgress)
if recipeHeatExchanger.energy <= 0 and recipeHeatExchange.get_fuel_inventory().is_empty() then
recipeHeatExchanger.get_fuel_inventory().insert({name="solid-fuel", count=1 })
end
if currentProgress < 100 then
local remainingProgress = 1-recipeHeatExchanger.crafting_progress
local recipeTime = recipeHeatExchanger.recipe.energy*60
local predictionTime = game.tick + round(remainingProgress*recipeTime,1)
-- game.print("Predicted completing on tick: "..predictionTime)
return true, 0, predictionTime
else
-- Crafting progress is 100%
-- Activate task recipe_heat_exchange
return true, 0, "recipe_heat_exchange"
end
return false, 1
end
return false, 1
end
return false, 1
else
return false, 2
end
end
function recipe_heat_exchange(entity_index)
local entity_table = global.ROSTER[entity_index]
local fluid_properties = global.fluidProperties
local recipeHeatExchanger = entity_table[1][1]
local recipeHeatExchangerFluidBox = entity_table[1][2]
if recipeHeatExchanger.valid then
if entity_table["record"][1]["type"] == "assembling-machine" then
-- game.print("Executing heat exchange on game tick: "..game.tick.." Crafting progress: "..round(recipeHeatExchanger.crafting_progress*100,1))
if recipeHeatExchangerFluidBox[1] ~= nil and recipeHeatExchangerFluidBox[2] ~= nil and recipeHeatExchangerFluidBox[3] ~= nil and recipeHeatExchangerFluidBox[4] ~= nil then
-- Chirality for the heat exchangers are defined in the prototype. Since the rotation is always clockwise,
-- the chiral pairs are as follows: S-0,R-0 | S-2,R-6 | S-4,R-4 | S-6,R-2
local fluidBox1 = recipeHeatExchangerFluidBox[1]
local fluidBox2 = recipeHeatExchangerFluidBox[2]
local hotFluid_v = fluidBox1.amount
local hotFluid_t = fluidBox1.temperature
local hotFluid_minT = fluid_properties[fluidBox1.type][1]
local hotFluid_maxT = fluid_properties[fluidBox1.type][2]
local hotFluid_heatCapacity = fluid_properties[fluidBox1.type][3]
local coldFluid_v = fluidBox2.amount
local coldFluid_t = fluidBox2.temperature
local coldFluid_minT = fluid_properties[fluidBox2.type][1]
local coldFluid_maxT = fluid_properties[fluidBox2.type][2]
local coldFluid_heatCapacity = fluid_properties[fluidBox2.type][3]
-- The heatExchangerCoeff is a scaling factor tuned to allow a certain amount of MWe from MWq
local heatExchangerCoeff = 0
if fluidBox1.type == "water" then
-- 4x Small Heat Exchanger => 16.32 MWe from 72 MWq
-- 4x Big Heat Exchanger => 24.96 MWe from 144 MWq
heatExchangerCoeff = 0.89
elseif fluidBox1.type == "pressurised-water" and (recipeHeatExchanger.name == "S-new-heat-exchanger-01" or recipeHeatExchanger.name == "R-new-heat-exchanger-01") then
-- 4x Small Heat Exchanger => 20.64 from 72 MWq
heatExchangerCoeff = 0.91
elseif fluidBox1.type == "pressurised-water" and (recipeHeatExchanger.name == "S-new-heat-exchanger-02" or recipeHeatExchanger.name == "R-new-heat-exchanger-02") then
-- 4x Big Heat Exchanger => 54.72 MWe from 144 MWq
heatExchangerCoeff = 0.70
else
-- Heat exchange between pressurized-water and itself
-- Users can try and find out for themselves.
heatExchangerCoeff = 0.75
end
local hotFluid_energy = hotFluid_v * (hotFluid_t - hotFluid_minT) * hotFluid_heatCapacity
local coldFluid_energy = coldFluid_v * (coldFluid_t - coldFluid_minT) * coldFluid_heatCapacity
local totalEnergy = (hotFluid_energy + coldFluid_energy) * heatExchangerCoeff
-- Exchange heat
local newHotFluidTemperature = 0
local newColdFluidTemperature = 0
local deltaTemperature = math.min(hotFluid_t - coldFluid_t, coldFluid_maxT - coldFluid_t)
local exchangedEnergy = coldFluid_v * (deltaTemperature) * coldFluid_heatCapacity
-- This prevents negative temperature
if hotFluid_energy >= exchangedEnergy then
newHotFluidTemperature = math.min(((hotFluid_energy - exchangedEnergy) / (hotFluid_v * hotFluid_heatCapacity)) + hotFluid_minT, hotFluid_maxT)
newColdFluidTemperature = math.min(((coldFluid_energy + exchangedEnergy) / (coldFluid_v * coldFluid_heatCapacity)) + coldFluid_minT, coldFluid_maxT)
else
newHotFluidTemperature = hotFluid_t
newColdFluidTemperature = coldFluid_t
end
-- game.print(game.tick..","..hotFluid_energy..","..exchangedEnergy..","..((hotFluid_energy - exchangedEnergy) / (hotFluid_v * hotFluid_heatCapacity))..","..hotFluid_v..","..coldFluid_v)
-- Copy fluidboxes
local changedFluidBox1 = recipeHeatExchangerFluidBox[3]
local changedFluidBox2 = recipeHeatExchangerFluidBox[4]
if hotFluid_t > coldFluid_t then
changedFluidBox1["temperature"] = newHotFluidTemperature
changedFluidBox2["temperature"] = newColdFluidTemperature
entity_table[1][2][3] = changedFluidBox1
entity_table[1][2][4] = changedFluidBox2
return true, 0, "recipe_heat_exchange_crafting_progress"
end
end
return true, 0
end
return false, 1
else
return false, 2
end
end
function wall_heat_exchange(entity_index)
local entity_table = global.ROSTER[entity_index]
local fluid_properties = global.fluidProperties
if entity_table[1][1].valid and entity_table[2][1].valid and entity_table[3][1].valid then
if entity_table["record"][1]["type"] == "wall" then
if entity_table[2][2][1] ~= nil and entity_table[3][2][1] ~= nil then
local fluidBox1 = entity_table[2][2][1]
local fluidBox2 = entity_table[3][2][1]
local v1 = fluidBox1.amount
local t1 = fluidBox1.temperature
local v2 = fluidBox2.amount
local t2 = fluidBox2.temperature
local newFluidBox1 = fluidBox1
local newFluidBox2 = fluidBox2
local minT1 = fluid_properties[fluidBox1.type][1]
local maxT1 = fluid_properties[fluidBox1.type][2]
local heatCapacity1 = fluid_properties[fluidBox1.type][3]
local minT2 = fluid_properties[fluidBox2.type][1]
local maxT2 = fluid_properties[fluidBox2.type][2]
local heatCapacity2 = fluid_properties[fluidBox2.type][3]
--The heatExchangerCoeff is a scaling factor tuned to allow about 50 MWe from 144 MWq
local heatExchangerCoeff = 0.90
energy1 = v1*(t1-minT1)*heatCapacity1
energy2 = v2*(t2-minT2)*heatCapacity2
totalEnergy = (energy1+energy2)*heatExchangerCoeff
--minT1 and minT2 must be accounted for if modelling equilibrium temperature
newTemp = (totalEnergy+(v1*minT1*heatCapacity1)+(v2*minT2*heatCapacity2))/(v1*heatCapacity1+v2*heatCapacity2)
--game.print(newTemp)
if newTemp > minT1 and newTemp < maxT1 and newTemp > minT2 and newTemp < maxT2 then
newTemp1 = newTemp
newTemp2 = newTemp
end
if newTemp > maxT1 then
newTemp1 = maxT1
newTemp2 = ((totalEnergy)-(v1*(maxT1-minT1)*heatCapacity1))/(v2*heatCapacity2) + minT2
end
if newTemp > maxT2 then
newTemp1 = ((totalEnergy)-(v2*(maxT2-minT2)*heatCapacity2))/(v1*heatCapacity1) + minT1
newTemp2 = maxT2
end
--game.print("newTemp1 == "..newTemp1.."newTemp2 == "..newTemp2)
newFluidBox1["temperature"] = newTemp1
newFluidBox2["temperature"] = newTemp2
entity_table[2][2][1] = newFluidBox1
entity_table[3][2][1] = newFluidBox2
return true, 0
end
return false, 1
end
return false, 1
else
return false, 2
end
end
remote.add_interface("UraniumPower", {
dump_ACTIVE = function (x)
local active_entries = table.deepcopy(global.ACTIVE)
game.write_file("/UraniumPower/ACTIVE.txt", serpent.block(active_entries))
end,
dump_ROSTER = function (x)
local active_entries = {}
if x then
active_entries = table.deepcopy(global.ROSTER[x])
game.write_file("/UraniumPower/ROSTER.txt", serpent.block(active_entries))
else
active_entries = table.deepcopy(global.ROSTER)
game.write_file("/UraniumPower/ROSTER.txt", serpent.block(active_entries))
end
end,
cheat = function()
for _,player in pairs(game.players) do
addItems(player, {name = "solid-fuel", count = 5})
end
end,
togglelog = function()
logging = not logging
if logging then
game.print("Logging on")
else
game.print("Logging off")
end
end,
killactive = function()
end,
count_resources = function(playerid, surfaceid, ...)
local function playervalid()
for k, _ in pairs(game.players) do
if k == playerid then
return true
end
end
return false
end
local function surfacevalid()
for k, _ in pairs(game.surfaces) do
if k == surfaceid then
return true
end
end
return false
end
if playervalid() and surfacevalid() then
local chunks = game.surfaces[surfaceid].get_chunks()
-- Make new table of resources to be counted
local res = {}
for _, value in pairs({...}) do
res[value] = {
count=0,
piles=0
}
end
local chunkcount = 0
for chunk in chunks do
local resources=game.surfaces[surfaceid].find_entities_filtered{area={{chunk.x*32, chunk.y*32}, {(chunk.x+1)*32, (chunk.y+1)*32}}, type="resource"}
for i,v in pairs(resources) do
if res[v.name] then
res[v.name].count=res[v.name].count+v.amount
res[v.name].piles=res[v.name].piles+1
end
end
chunkcount = chunkcount + 1
end
for r, _ in pairs(res) do
game.players[playerid].print(r..", Count = "..res[r].count.." in "..res[r].piles.." piles found in "..chunkcount.." chunks. Density: per chunk "..(res[r].count/chunkcount)..", per tile "..(res[r].count/(chunkcount*32*32)))
end
else
game.print("Either playerid or surfaceid is invalid")
end
end
})
|
-- Called OnProjectileHitUnit inside Action in ActOnTargets
function BallHit(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local caster_intelligence = caster:GetIntellect()
local target_location = target:GetAbsOrigin()
local ability_level = ability:GetLevel() - 1
local vision_radius = ability:GetLevelSpecialValueFor("ball_vision", ability_level)
local vision_duration = ability:GetLevelSpecialValueFor("vision_duration", ability_level)
local base_damage = ability:GetLevelSpecialValueFor("base_damage", ability_level)
local multiplier = ability:GetLevelSpecialValueFor("int_multiplier", ability_level)
-- Calculating damage
local total_damage = base_damage + caster_intelligence*multiplier
-- Initializing the damage table
local damage_table = {}
damage_table.attacker = caster
damage_table.victim = target
damage_table.damage_type = ability:GetAbilityDamageType()
damage_table.ability = ability
damage_table.damage = total_damage
ApplyDamage(damage_table)
-- Vision (visibility node)
ability:CreateVisibilityNode(target_location, vision_radius, vision_duration)
end
|
local player = ...
local pn = ToEnumShortString(player)
local mods = SL[pn].ActiveModifiers
local IsUltraWide = (GetScreenAspectRatio() > 21/9)
local NumPlayers = #GAMESTATE:GetHumanPlayers()
-- -----------------------------------------------------------------------
-- first, check for conditions where we might not draw the score actor at all
if mods.HideScore then return end
if NumPlayers > 1
and mods.NPSGraphAtTop
and not IsUltraWide
then
return
end
-- -----------------------------------------------------------------------
-- set up some preliminary variables and calculations for positioning and zooming
local styletype = ToEnumShortString(GAMESTATE:GetCurrentStyle():GetStyleType())
-- scores are not aligned symmetrically around screen.cx for aesthetic reasons
-- and this is the cause of many code-induced headaches
local pos = {
[PLAYER_1] = { x=(_screen.cx - clamp(_screen.w, 640, 854)/4.3), y=56 },
[PLAYER_2] = { x=(_screen.cx + clamp(_screen.w, 640, 854)/2.75), y=56 },
}
local dance_points, percent
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(player)
local StepsOrTrail = (GAMESTATE:IsCourseMode() and GAMESTATE:GetCurrentTrail(player)) or GAMESTATE:GetCurrentSteps(player)
local total_tapnotes = StepsOrTrail:GetRadarValues(player):GetValue( "RadarCategory_Notes" )
-- determine how many digits are needed to express the number of notes in base-10
local digits = (math.floor(math.log10(total_tapnotes)) + 1)
-- subtract 4 from the digit count; we're only really interested in how many digits past 4
-- this stepcount is so we can use it to align the score actor in the StepStats pane if needed
-- aligned-with-4-digits is the default
digits = clamp(math.max(4, digits) - 4, 0, 3)
local NoteFieldIsCentered = (GetNotefieldX(player) == _screen.cx)
local ar_scale = {
sixteen_ten = 0.825,
sixteen_nine = 1
}
--local zoom_factor = clamp(scale(GetScreenAspectRatio(), 16/10, 16/9, ar_scale.sixteen_ten, ar_scale.sixteen_nine), 0, 1.125)
-- -----------------------------------------------------------------------
return LoadFont("Wendy/_wendy monospace numbers")..{
Text="0.00",
Name=pn.."Score",
InitCommand=function(self)
self:valign(1):horizalign(right)
self:zoom(0.5)
end,
BeginCommand=function(self)
-----------------------------------------------------------------
-- ultrawide with both players joined is really its own layout
-- hardcode some numbers for now, return early, and call it a day
-- until 21:9 displays become more popular
if IsUltraWide and #GAMESTATE:GetHumanPlayers() > 1 then
if player==PLAYER_1 then
self:x(134)
else
self:x(_screen.w - 4)
end
self:y( 238 )
return
end
-----------------------------------------------------------------
-- assume "normal" score positioning first, but there are many reasons it will need to be moved
self:xy( pos[player].x, pos[player].y )
if mods.NPSGraphAtTop and styletype ~= "OnePlayerTwoSides" then
-- if NPSGraphAtTop and Step Statistics and not double,
-- move the score down into the stepstats pane under
-- the jugdgment breakdown
if mods.DataVisualizations=="Step Statistics" or mods.DataVisualizations=="Battle Statistics" then
local step_stats = self:GetParent():GetChild("StepStatsPane"..pn)
-- Step Statistics might be true in the SL table from a previous game session
-- but current conditions might be such that it won't actually appear.
-- Ensure the StepStats ActorFrame is present before trying to traverse it.
if step_stats then
self:y( 282 )
if player==PLAYER_1 then
if mods.DataVisualizations=="Battle Statistics" then self:addy(WideScale(10,25)) end
if NoteFieldIsCentered then
self:x( pos[ OtherPlayer[player] ].x + SL_WideScale( 94, 112.5) ):addy(5)
else
self:x( pos[ OtherPlayer[player] ].x - SL_WideScale(-84, -60) )
if mods.DataVisualizations=="Battle Statistics" then self:addx(WideScale(-30,5)):addy(1) end
end
-- PLAYER_2
else
if NoteFieldIsCentered then
self:x( pos[ OtherPlayer[player] ].x - 65.5 )
else
self:x( pos[ OtherPlayer[player] ].x - SL_WideScale(-6, -2))
end
if mods.DataVisualizations=="Battle Statistics" then
self:addx(WideScale(200,220)):addy(WideScale(10,25)) end
end
end
-- if NPSGraphAtTop but not Step Statistics
else
-- if not Center1Player, move the score right or left
-- within the normal gameplay header to where the
-- other player's score would be if this were versus
if not NoteFieldIsCentered then
self:x( pos[ OtherPlayer[player] ].x )
self:y( pos[ OtherPlayer[player] ].y )
end
-- if NoteFieldIsCentered, no need to move the score
end
end
end,
JudgmentMessageCommand=function(self) self:queuecommand("RedrawScore") end,
RedrawScoreCommand=function(self)
dance_points = pss:GetPercentDancePoints()
percent = FormatPercentScore( dance_points ):sub(1,-2)
self:settext(percent)
end
}
|
object_tangible_collection_gem_round_hueable_01 = object_tangible_collection_shared_gem_round_hueable_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_gem_round_hueable_01, "object/tangible/collection/gem_round_hueable_01.iff")
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_lair_base_shared_antpile_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_antpile_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_antpile_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:antpile",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_antpile",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 326994159,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_antpile_dark, "object/tangible/lair/base/shared_antpile_dark.iff")
object_tangible_lair_base_shared_antpile_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_antpile_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_antpile_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:antpile",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_antpile",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1286978231,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_antpile_light, "object/tangible/lair/base/shared_antpile_light.iff")
object_tangible_lair_base_shared_bramble_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_bramble_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bramble.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bramble",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_bramble",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2767616602,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_bramble_dark, "object/tangible/lair/base/shared_bramble_dark.iff")
object_tangible_lair_base_shared_bramble_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_bramble_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bramble_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bramble",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_bramble",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1681838796,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_bramble_light, "object/tangible/lair/base/shared_bramble_light.iff")
object_tangible_lair_base_shared_cave_small_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_cave_small_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_cave_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:small_cave",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_cave_small",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1710583853,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_cave_small_dark, "object/tangible/lair/base/shared_cave_small_dark.iff")
object_tangible_lair_base_shared_cave_small_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_cave_small_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_cave_small_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:small_cave",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_cave_small",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1048520930,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_cave_small_light, "object/tangible/lair/base/shared_cave_small_light.iff")
object_tangible_lair_base_shared_earthmound_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_earthmound_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_earthmound_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:earthmound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2097596216,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_earthmound_dark, "object/tangible/lair/base/shared_earthmound_dark.iff")
object_tangible_lair_base_shared_earthmound_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_earthmound_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_earthmound_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:earthmound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2815494954,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_earthmound_light, "object/tangible/lair/base/shared_earthmound_light.iff")
object_tangible_lair_base_shared_lair_base = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/defaultappearance.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/client_shared_lair_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:base",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:base",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3530316477,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base, "object/tangible/lair/base/shared_lair_base.iff")
object_tangible_lair_base_shared_lair_base_cave_griffon_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_cave_griffon_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:griffon_cave",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_cave_griffon",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3488597328,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_cave_griffon_dark, "object/tangible/lair/base/shared_lair_base_cave_griffon_dark.iff")
object_tangible_lair_base_shared_lair_base_cave_griffon_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_cave_griffon_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:griffon_cave",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_cave_griffon",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4201633082,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_cave_griffon_light, "object/tangible/lair/base/shared_lair_base_cave_griffon_light.iff")
object_tangible_lair_base_shared_lair_base_cave_lion_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_cave_lion_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:lion_cave",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_cave_lion",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 552648551,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_cave_lion_dark, "object/tangible/lair/base/shared_lair_base_cave_lion_dark.iff")
object_tangible_lair_base_shared_lair_base_cave_lion_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_cave_lion_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:lion_cave",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_cave_lion",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 418609662,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_cave_lion_light, "object/tangible/lair/base/shared_lair_base_cave_lion_light.iff")
object_tangible_lair_base_shared_lair_base_crevice_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_crevice_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:crevice",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_crevice",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3148303792,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_crevice_dark, "object/tangible/lair/base/shared_lair_base_crevice_dark.iff")
object_tangible_lair_base_shared_lair_base_crevice_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_crevice_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:crevice",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_crevice",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1096244737,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_crevice_light, "object/tangible/lair/base/shared_lair_base_crevice_light.iff")
object_tangible_lair_base_shared_lair_base_den_earthen_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_den_earthen_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_earthmound_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:den",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_den",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3561390098,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_den_earthen_dark, "object/tangible/lair/base/shared_lair_base_den_earthen_dark.iff")
object_tangible_lair_base_shared_lair_base_den_earthen_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_den_earthen_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_earthmound_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:den",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_den",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 879789867,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_den_earthen_light, "object/tangible/lair/base/shared_lair_base_den_earthen_light.iff")
object_tangible_lair_base_shared_lair_base_hovel = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_hovel.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_tato_sandstone_hovel_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:hovel",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_hovel",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 734574174,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_hovel, "object/tangible/lair/base/shared_lair_base_hovel.iff")
object_tangible_lair_base_shared_lair_base_imperial_guard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_imperial_guard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/mun_all_military_base_lookout_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:guard",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_imperial_guard",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3776501697,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_imperial_guard, "object/tangible/lair/base/shared_lair_base_imperial_guard.iff")
object_tangible_lair_base_shared_lair_base_mound_bramble_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_mound_bramble_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bramble.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bramble",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_bramble",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2387382663,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_mound_bramble_dark, "object/tangible/lair/base/shared_lair_base_mound_bramble_dark.iff")
object_tangible_lair_base_shared_lair_base_mound_bramble_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_mound_bramble_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bramble_tatt.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bramble",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_bramble",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1769762810,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_mound_bramble_light, "object/tangible/lair/base/shared_lair_base_mound_bramble_light.iff")
object_tangible_lair_base_shared_lair_base_mound_insect_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_mound_insect_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_antpile_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insect_mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_insect_mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3360926461,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_mound_insect_dark, "object/tangible/lair/base/shared_lair_base_mound_insect_dark.iff")
object_tangible_lair_base_shared_lair_base_mound_insect_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_mound_insect_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_antpile_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insect_mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_insect_mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1481058367,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_mound_insect_light, "object/tangible/lair/base/shared_lair_base_mound_insect_light.iff")
object_tangible_lair_base_shared_lair_base_nest_ground_lg_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_nest_ground_lg_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_tree_sm.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1671618921,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_nest_ground_lg_dark, "object/tangible/lair/base/shared_lair_base_nest_ground_lg_dark.iff")
object_tangible_lair_base_shared_lair_base_nest_ground_lg_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_nest_ground_lg_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_tree.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1936204112,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_nest_ground_lg_light, "object/tangible/lair/base/shared_lair_base_nest_ground_lg_light.iff")
object_tangible_lair_base_shared_lair_base_nest_tree_lg_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_nest_tree_lg_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_tree_sm.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3610220706,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_nest_tree_lg_dark, "object/tangible/lair/base/shared_lair_base_nest_tree_lg_dark.iff")
object_tangible_lair_base_shared_lair_base_nest_tree_lg_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_nest_tree_lg_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_tree_sm.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1344999922,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_nest_tree_lg_light, "object/tangible/lair/base/shared_lair_base_nest_tree_lg_light.iff")
object_tangible_lair_base_shared_lair_base_rancor_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_rancor_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rancor",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_rancor_lair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 738621096,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_rancor_dark, "object/tangible/lair/base/shared_lair_base_rancor_dark.iff")
object_tangible_lair_base_shared_lair_base_rancor_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_rancor_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rancor",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_rancor_lair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3677760922,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_rancor_light, "object/tangible/lair/base/shared_lair_base_rancor_light.iff")
object_tangible_lair_base_shared_lair_base_trash_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_trash_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_trash_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:trash",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_trash_pile",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 960523007,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_trash_dark, "object/tangible/lair/base/shared_lair_base_trash_dark.iff")
object_tangible_lair_base_shared_lair_base_trash_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_lair_base_trash_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:trash",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_trash_pile",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3338586753,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_lair_base_trash_light, "object/tangible/lair/base/shared_lair_base_trash_light.iff")
object_tangible_lair_base_shared_nest_tree = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_nest_tree.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_tree.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1002824904,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_nest_tree, "object/tangible/lair/base/shared_nest_tree.iff")
object_tangible_lair_base_shared_objective_banner_corellia = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_banner_corellia.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_corl_banner_govt_tall.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_standing_banner.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:banner_corellia",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:banner_corellia",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1575829275,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_banner_corellia, "object/tangible/lair/base/shared_objective_banner_corellia.iff")
object_tangible_lair_base_shared_objective_banner_generic_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_banner_generic_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_all_banner_generic_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_standing_banner.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:banner_generic_1",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:banner_generic_1",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1806591986,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_banner_generic_1, "object/tangible/lair/base/shared_objective_banner_generic_1.iff")
object_tangible_lair_base_shared_objective_banner_generic_2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_banner_generic_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_all_banner_generic_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_standing_banner.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:banner_generic_2",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:banner_generic_2",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2964967269,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_banner_generic_2, "object/tangible/lair/base/shared_objective_banner_generic_2.iff")
object_tangible_lair_base_shared_objective_banner_imperial = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_banner_imperial.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_all_impl_banner_freestand_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_standing_banner.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:imperial_banner",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:imperial_banner",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3154468577,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_banner_imperial, "object/tangible/lair/base/shared_objective_banner_imperial.iff")
object_tangible_lair_base_shared_objective_banner_rebel = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_banner_rebel.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_all_rebl_banner_freestand_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_standing_banner.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rebel_banner",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rebel_banner",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3574902738,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_banner_rebel, "object/tangible/lair/base/shared_objective_banner_rebel.iff")
object_tangible_lair_base_shared_objective_banner_tatooine = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_banner_tatooine.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_all_tato_banner_freestand_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_standing_banner.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:banner_tatooine",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:banner_tatooine",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1638817412,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_banner_tatooine, "object/tangible/lair/base/shared_objective_banner_tatooine.iff")
object_tangible_lair_base_shared_objective_dantari_fire_pit = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_dantari_fire_pit.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_dant_fire_pit.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:fire_pit",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:fire_pit",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1367098929,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_dantari_fire_pit, "object/tangible/lair/base/shared_objective_dantari_fire_pit.iff")
object_tangible_lair_base_shared_objective_dantari_monolith = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_dantari_monolith.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_dant_totem_pole.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_mts_clan_monolith.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dantari_monolith",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dantari_monolith",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 426269176,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_dantari_monolith, "object/tangible/lair/base/shared_objective_dantari_monolith.iff")
object_tangible_lair_base_shared_objective_data_terminal = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_data_terminal.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/frn_all_data_terminal_free_s1.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_data_terminal.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:data_terminal",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:data_terminal",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1140811690,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_data_terminal, "object/tangible/lair/base/shared_objective_data_terminal.iff")
object_tangible_lair_base_shared_objective_gungan_statue = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_gungan_statue.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_nboo_gungan_statue_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_gungan_statue.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:gungan_warrior_statue",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:gungan_warrior_statue",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2446722637,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_gungan_statue, "object/tangible/lair/base/shared_objective_gungan_statue.iff")
object_tangible_lair_base_shared_objective_main_terminal = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_main_terminal.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/frn_all_data_terminal_free_s2.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_data_terminal.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:main_terminal",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:main_terminal",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3090575675,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_main_terminal, "object/tangible/lair/base/shared_objective_main_terminal.iff")
object_tangible_lair_base_shared_objective_mts_clan_monolith = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_mts_clan_monolith.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_dath_mtn_clan_pillar_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_mts_clan_monolith.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:clan_monolith",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:clan_monolith",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4290984139,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_mts_clan_monolith, "object/tangible/lair/base/shared_objective_mts_clan_monolith.iff")
object_tangible_lair_base_shared_objective_power_generator = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_power_generator.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_corl_power_transformer_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_power_generator.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:power_generator",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:power_generator",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 468482047,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_power_generator, "object/tangible/lair/base/shared_objective_power_generator.iff")
object_tangible_lair_base_shared_objective_power_node = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_power_node.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_corl_power_bubble_node.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_power_generator.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:power_node",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:power_node",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2086368006,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_power_node, "object/tangible/lair/base/shared_objective_power_node.iff")
object_tangible_lair_base_shared_objective_power_transformer = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_objective_power_transformer.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/thm_corl_power_transformer_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_objective_power_generator.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:power_transformer",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:power_transformer",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3115996224,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_objective_power_transformer, "object/tangible/lair/base/shared_objective_power_transformer.iff")
object_tangible_lair_base_shared_poi_all_lair_bones = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3142299424,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones, "object/tangible/lair/base/shared_poi_all_lair_bones.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2845871690,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_bones_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1770695820,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_bones_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3803873203,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_bones_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 430580141,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_bones_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 965028408,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_fog_green, "object/tangible/lair/base/shared_poi_all_lair_bones_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3554933816,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_bones_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1163934021,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_fog_red, "object/tangible/lair/base/shared_poi_all_lair_bones_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1362281265,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large, "object/tangible/lair/base/shared_poi_all_lair_bones_large.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3202178196,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_bones_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 287273685,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_bones_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4123503981,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_bones_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2627450629,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1994000829,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1283439590,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_bones_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:bones",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:bones",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4286037128,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_bones_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_bones_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_brambles_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2971623955,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large, "object/tangible/lair/base/shared_poi_all_lair_brambles_large.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3450920549,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3728817132,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2259300252,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_detail:lair_brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_name:lair_brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1837327181,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1099426587,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1255201415,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1330750206,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3991876404,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_brambles_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_brambles_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2231694906,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small, "object/tangible/lair/base/shared_poi_all_lair_brambles_small.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3553159285,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_brambles_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1553145843,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_brambles_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2563905932,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_brambles_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1638603949,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4261730919,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3128216527,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_brambles_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:brambles",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:brambles",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1159215224,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_brambles_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_brambles_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_dead_log_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 759277072,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3507525090,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2858454846,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2584372251,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1743001105,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2877828053,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3521947503,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3824541289,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_dead_log_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_dead_log_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 425341497,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3479741426,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 682797857,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2222084619,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1204347303,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 526134069,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 617205342,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_dead_log_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:dead_log",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:dead_log",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1258476837,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_dead_log_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_dead_log_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_garbage_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2517129351,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large, "object/tangible/lair/base/shared_poi_all_lair_garbage_large.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2898447287,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_garbage_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 182921096,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_garbage_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3889707598,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_garbage_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 823883732,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 922224736,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2638567972,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2777489717,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_garbage_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_garbage_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2719206574,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small, "object/tangible/lair/base/shared_poi_all_lair_garbage_small.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2998599079,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_garbage_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2285175703,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_garbage_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4188015710,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_garbage_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 288850018,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2183923840,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1751134997,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_garbage_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:garbage",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:garbage",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 226110073,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_garbage_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_garbage_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_insecthill_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2912626123,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_insecthill_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1861288469,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2385068823,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 636220396,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1730491297,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1789762517,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4292415468,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2995341818,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_insecthill_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_insecthill_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2575348194,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1888039941,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 217802504,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 999540220,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1191822359,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3732511541,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 184313565,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_insecthill_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:insecthill",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:insecthill",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 444482230,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_insecthill_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_insecthill_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_leaf_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 228848137,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large, "object/tangible/lair/base/shared_poi_all_lair_leaf_large.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 289667785,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_leaf_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2898038316,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_leaf_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1515785008,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_leaf_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1207051318,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 630831669,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3855500740,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3523558187,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_leaf_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_medium = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_medium.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_leaf_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3643744513,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_medium, "object/tangible/lair/base/shared_poi_all_lair_leaf_medium.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_leaf_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 968386080,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small, "object/tangible/lair/base/shared_poi_all_lair_leaf_small.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 255577305,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_leaf_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 779004467,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_leaf_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1143029024,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_leaf_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1742656384,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2437790421,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 283847925,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_leaf_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:leaf",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:leaf",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2062692455,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_leaf_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_leaf_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_mound_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 420187503,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large, "object/tangible/lair/base/shared_poi_all_lair_mound_large.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1540415537,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_mound_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3337919854,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_mound_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 281678280,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_mound_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2881445329,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2554716200,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 877609923,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2718548559,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_mound_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_mound_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 756029766,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small, "object/tangible/lair/base/shared_poi_all_lair_mound_small.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1168692769,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_mound_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1143388529,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_mound_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 246556632,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_mound_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2341710439,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 747757768,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3244960498,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_mound_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:mound",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:mound",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 184469763,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_mound_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_mound_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_nest_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2815445201,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large, "object/tangible/lair/base/shared_poi_all_lair_nest_large.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1869084369,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_nest_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 622648314,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_nest_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 612173608,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_nest_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2401663752,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2319776020,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2568051560,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2703235151,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_nest_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_nest_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2479611128,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small, "object/tangible/lair/base/shared_poi_all_lair_nest_small.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1897906369,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_nest_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2815360997,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_nest_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 973418808,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_nest_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2936704190,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1049688564,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1815360089,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_nest_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:nest",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:nest",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 165090051,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_nest_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_nest_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_rock_shelter_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4005767247,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 643219996,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 58803054,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1833710565,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 534560840,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1440907914,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1731875387,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1658858306,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_rock_shelter_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3671637094,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 942601228,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2169726833,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1932789237,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1072707582,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3778445930,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2451520266,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rock_shelter_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rock_shelter",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rock_shelter",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3390513166,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rock_shelter_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_rock_shelter_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_rocks_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2207500291,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large, "object/tangible/lair/base/shared_poi_all_lair_rocks_large.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2753825733,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_rocks_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 708322841,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_rocks_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4013881916,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_rocks_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4032828716,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 349273422,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3536893154,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1849334540,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_rocks_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_rocks_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3079167018,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small, "object/tangible/lair/base/shared_poi_all_lair_rocks_small.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3126607317,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_rocks_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2833908230,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_rocks_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4047948844,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_rocks_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3494699674,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2684714414,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 670424531,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rocks_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rocks",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:rocks",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3335360576,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_rocks_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_rocks_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_thicket_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1820503108,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large, "object/tangible/lair/base/shared_poi_all_lair_thicket_large.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3034883500,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_gray, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3085171685,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3961426279,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4244179484,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 939589773,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 239509871,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 255891767,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 619312831,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_thicket_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_ticket_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1486436461,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small, "object/tangible/lair/base/shared_poi_all_lair_thicket_small.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2845560309,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_thicket_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1858909560,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_thicket_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3800120332,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_thicket_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 405665595,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3130171791,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4200984582,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_thicket_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:thicket",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:thicket",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2350841331,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_thicket_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_thicket_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_warren_large.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4287958045,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large, "object/tangible/lair/base/shared_poi_all_lair_warren_large.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 637821318,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_warren_large_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 28715451,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_warren_large_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1830719615,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_warren_large_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2592614872,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2143459599,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_green, "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4001697696,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_large.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1387351494,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_large_fog_red, "object/tangible/lair/base/shared_poi_all_lair_warren_large_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_warren_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3415119924,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small, "object/tangible/lair/base/shared_poi_all_lair_warren_small.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 947672982,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_warren_small_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2204372388,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_warren_small_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1936107119,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_warren_small_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3131367022,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3407256047,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_green, "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 463496849,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_warren_small.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:warren",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:warren",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4198909578,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_warren_small_fog_red, "object/tangible/lair/base/shared_poi_all_lair_warren_small_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_wooden.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1183728413,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden, "object/tangible/lair/base/shared_poi_all_lair_wooden.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_wooden_destroyed.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4124016419,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 329214614,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 238872353,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1485151087,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2993244082,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 545761367,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_green, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 269409995,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden_destroyed.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden_destroyed",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden_destroyed",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4267544421,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_destroyed_fog_red, "object/tangible/lair/base/shared_poi_all_lair_wooden_destroyed_fog_red.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_evil_fire_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_evil_fire_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3398422442,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_evil_fire_green, "object/tangible/lair/base/shared_poi_all_lair_wooden_evil_fire_green.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_evil_fire_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_evil_fire_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2885574443,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_evil_fire_red, "object/tangible/lair/base/shared_poi_all_lair_wooden_evil_fire_red.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_evil_fire_small = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_evil_fire_small.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_evil_fire_small.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2174041683,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_evil_fire_small, "object/tangible/lair/base/shared_poi_all_lair_wooden_evil_fire_small.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_fog_gray = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_gray.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_gray.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2521819744,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_fog_gray, "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_gray.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_fog_green = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_green.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_green.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2366487147,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_fog_green, "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_green.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_fog_mustard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_mustard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_mustard.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4226721130,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_fog_mustard, "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_mustard.iff")
object_tangible_lair_base_shared_poi_all_lair_wooden_fog_red = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_red.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_wooden.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_lair_fog_red.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:wooden",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:wooden",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1520141032,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_poi_all_lair_wooden_fog_red, "object/tangible/lair/base/shared_poi_all_lair_wooden_fog_red.iff")
object_tangible_lair_base_shared_rancor_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_rancor_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rancor",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_rancor_lair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2089078932,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_rancor_dark, "object/tangible/lair/base/shared_rancor_dark.iff")
object_tangible_lair_base_shared_rancor_light = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_rancor_light.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_rancor_light.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:rancor",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_rancor_lair",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 554154653,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_rancor_light, "object/tangible/lair/base/shared_rancor_light.iff")
object_tangible_lair_base_shared_trash_dark = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/lair/base/shared_trash_dark.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/poi_all_lair_trash_dark.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 25,
clientDataFile = "clientdata/lair/shared_poi_all_lair_bones.cdf",
clientGameObjectType = 4,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@lair_d:trash",
gameObjectType = 4,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 64,
objectName = "@lair_n:generic_trash_pile",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 496750489,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_trash_dark, "object/tangible/lair/base/shared_trash_dark.iff")
|
-- Include persistence library
if not _G.persistence then require 'includes/persistence' end
-- Load base config
config = require("config")
modules = require("modules")
--[[
START CORE
]]
piepan.On('connect', function(e)
config.admins = persistence.load("data/adminsList.dat")
config.mods = persistence.load("data/modsList.dat")
piepan.Audio.SetVolume(config.default_volume)
end)
function sleep(n)
os.execute("sleep " .. tonumber(n))
end
function ban(user, arg)
if isAdmin(user) then
for _,userTable in pairs(piepan.Users) do
if string.match(arg, userTable.Name:upper()) then
piepan.Audio.Play({
filename = config.prefix .. 'lol.ogg'
})
userTable.Ban("The admin hates you.")
end
end
else
issueWarning(user, "Permission Denied.")
end
end
function showMods(user)
message = '<br /><strong>Admins:</strong>'
for admin,value in pairs(config.admins) do
message = message .. '<br />' .. admin
end
message = message .. '<br /><br /><strong>Moderators:</strong>'
for mod,value in pairs(config.mods) do
if value == true then
message = message .. '<br />' .. mod
end
end
user.Send(message)
end
function isEmpty(s)
return s == nil or s == ''
end
function explode(div,str)
if (div=='') then return false end
local pos,arr = 0,{}
for st,sp in function() return string.find(str,div,pos,true) end do
table.insert(arr,string.sub(str,pos,st-1))
pos = sp + 1
end
table.insert(arr,string.sub(str,pos))
return arr
end
function countUsers()
counter = 0
for name,_ in pairs(piepan.users) do
counter = counter + 1
end
return counter
end
function isMod(user)
if isAdmin(user) then
return true
end
for mod,value in pairs(config.mods) do
if tostring(user.UserID) == mod and value == true then
return true
end
end
return false
end
function isAdmin(user)
for admin,value in pairs(config.admins) do
if tostring(user.UserID) == admin and value == true then
return true
end
end
return false
end
function addMod(user, arg)
if isAdmin(user) then
for _,userTable in pairs(piepan.Users) do
if string.match(arg, userTable.Name:upper()) then
config.mods[tostring(userTable.UserID)] = true
persistence.store("data/modsList.dat", config.mods);
user.Send(userTable.UserID .. " was added to moderators.")
end
end
else
issueWarning(user, "Permission Denied.")
end
end
function addAdmin(user, arg)
--if isAdmin(user) then
for _,userTable in pairs(piepan.Users) do
if string.match(arg, userTable.Name:upper()) then
config.admins[tostring(userTable.UserID)] = true
persistence.store("data/adminsList.dat", config.admins);
user.Send(userTable.UserID .. " was added to admins.")
end
end
--else
-- issueWarning(user, "Permission Denied.")
--end
end
function delMod(user, arg)
if isAdmin(user) then
for _,userTable in pairs(piepan.Users) do
if string.match(arg, userTable.Name:upper()) then
config.mods[tostring(userTable.UserID)] = false
persistence.store("data/modsList.dat", config.mods);
user.Send(userTable.UserID .. " was removed from moderators.")
end
end
else
issueWarning(user, "Permission Denied.")
end
end
function showMods(user)
message = '<br /><strong>Admins:</strong>'
for admin,value in pairs(config.admins) do
message = message .. '<br />' .. admin
end
message = message .. '<br /><br /><strong>Moderators:</strong>'
for mod,value in pairs(config.mods) do
if value == true then
message = message .. '<br />' .. mod
end
end
user.Send(message)
end
function move(user, arg, arg2)
if isMod(user) then
for _,userTable in pairs(piepan.Users) do
if userTable.Name:upper() == arg then
user.Send(userTable.Name .. " has been moved to channel '" .. piepan.Channels[tonumber(arg2)].Name() .. "' by " .. user.Name, false)
userTable.Move(piepan.Channels[tonumber(arg2)])
end
end
else
issueWarning(user, "Permission Denied.")
end
end
function set_volume(volume, user)
if volume > 0 and volume <= 1 then
piepan.Audio.SetVolume(volume)
piepan.Self.Channel.Send(user.Name .. " changed volume to " .. tostring(volume) .. ".", false)
else
user.Send("Volume must be between 0.1 and 1.0.", false)
end
end
function channelTargets(channel)
target = piepan.Audio.NewTarget(10)
target.AddChannel(channel, false, false, "")
piepan.Audio.SetTarget(target)
end
function issueWarning(user, message)
--ToDo Detect abuse and autoban/report
user.Send(message)
end
piepan.On('message', function(e)
local cmd = ""
local arg = ""
local arg2 = ""
if string.find(e.Message, " ") then
arrArgs = explode(" ", string.sub(e.Message, 2))
cmd = cmd .. arrArgs[1]
arg = arg .. arrArgs[2]
arg2 = arg2 .. tostring(arrArgs[3])
else
cmd = string.sub(e.Message, 2)
end
cmd = cmd:upper()
arg = arg:upper()
-- Help command
if cmd == "KILL" then
if isMod(e.Sender) then
piepan.Disconnect()
end
elseif cmd == "VOLUME" or cmd == "VOL" then
set_volume(tonumber(arg), e.Sender)
elseif cmd == "MOVE" then
move(e.Sender, arg, arg2)
elseif cmd == "ADDMOD" then
addMod(e.Sender, arg)
elseif cmd == "DELMOD" then
delMod(e.Sender, arg)
elseif cmd == "BAN" then
ban(e.Sender, arg)
elseif cmd == "ADDADMIN" then
addAdmin(e.Sender, arg)
elseif cmd == "MODS" then
showMods(e.Sender)
elseif cmd == "HELP" then
showHelp(e.Sender)
end
end)
function showHelp(user)
message = help()
for i, module in ipairs(modules) do
loadstring("message = message .. config." .. module .. ".help")()
end
user.Send(message)
end
function updateComment()
if config.set_comment == true then
message = ''
for i, module in ipairs(modules) do
loadstring("message = message .. config." .. module .. ".comment")()
end
piepan.Self.SetComment(message)
end
end
function help()
message = '<br /><strong>Help Menu:</strong>'
message = message .. '<br /><br /><strong>Commands:</strong><br />!mods - List all admins and moderators.<br />!vol <em>0.1 - 1</em> - Change ' .. config.bot_name .. ' volume.'
message = message .. '<br /><br /><strong>Moderator Tasks:</strong><br />!kick <em>user</em> - Kick a user immediately.<br />!channels - Lists channel numbers.'
message = message .. '<br />!move <em>user</em> <em>channel#</em> - Move a user to another channel.'
message = message .. '<br /><br /><strong>Admin Tasks:</strong><br />!addmod <em>user</em> - Adds a user to the list of moderators.<br />!delmod <em>user</em> - Removes a user from the list of moderators.'
message = message .. '<br />!ban <em>user</em> - Bans a user from the server.'
return message
end
--[[
END CORE
]]
--[[
Load enabled modules
]]
for i, module in ipairs(modules) do
require("modules/" .. module .. "/" .. module)
end
--[[
End load modules
]]
|
BUI_Store_ParametricList_Screen = ZO_Gamepad_ParametricList_Screen:Subclass()
function BUI_Store_ParametricList_Screen:New(...)
local object = ZO_Gamepad_ParametricList_Screen.New(self)
--object:Initialize(...)
return object
end
function BUI_Store_ParametricList_Screen:Initialize(control, createTabBar, activateOnShow, scene)
control.owner = self
self.control = control
local mask = control:GetNamedChild("Mask")
local container = mask:GetNamedChild("Container")
control.container = container
self.activateOnShow = (activateOnShow ~= false) -- nil should be true
self:SetScene(scene)
local headerContainer = container:GetNamedChild("HeaderContainer")
control.header = headerContainer.header
self.headerFragment = ZO_ConveyorSceneFragment:New(headerContainer, ALWAYS_ANIMATE)
self.header = control.header
BUI.GenericHeader.Initialize(self.header, createTabBar)
self.updateCooldownMS = 0
self.lists = {}
self:AddList("Main")
self._currentList = nil
self.addListTriggerKeybinds = false
self.listTriggerKeybinds = nil
self.listTriggerHeaderComparator = nil
self:InitializeKeybindStripDescriptors()
self.dirty = true
end
|
local L = BigWigs:NewBossLocale("Temple of Sethraliss Trash", "zhTW")
if not L then return end
if L then
L.dust_devil = "充能塵魔"
L.marksman = "荒漠神射手"
L.fang = "利牙刺客"
L.rider = "覆鱗葉殼蟲騎士"
L.tender = "無信看管者"
L.incubator = "瘋狂孵育者"
L.nimbus = "躁亂雨雲"
L.doctor = "瘟疫醫生"
end
L = BigWigs:NewBossLocale("Galvazzt", "zhTW")
if L then
L.percent = "%s(%d%%)"
end
|
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