content
stringlengths 5
1.05M
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local M = {}
function M.config()
require('filetype').setup({
overrides = {
complex = {
["Dockerfile.*"] = "dockerfile"
}
}
})
end
return M
|
local MainScene = class("MainScene", cc.load("mvc").ViewBase)
function MainScene:onCreate()
-- add background image
display.newSprite("MainSceneBg.jpg")
:move(display.center)
:addTo(self)
-- add play button
local playButton = cc.MenuItemImage:create("PlayButton.png", "PlayButton.png")
:onClicked(function()
self:getApp():enterScene("PlayScene")
end)
cc.Menu:create(playButton)
:move(display.cx, display.cy - 200)
:addTo(self)
end
return MainScene
|
local ts_query = require 'vim.treesitter.query'
local nts_parsers = require('nvim-treesitter.parsers')
local ts_utils = require('nvim-treesitter.ts_utils')
--DELETE
--local parser = vim.treesitter.get_parser(py_bufnr, 'python')
--tstree = parser:parse()
--local root_node = tstree:root()
--query = ts_query.get_query('python', 'locals')
local M = {}
local TSOutline = {}
TSOutline.__index = TSOutline
-- Contains definition and/or scope information.
-- At least one of `def` or `scope` must be populated.
-- @param def {definition_name, definition_node}
-- @param scope {scope_name, scope_node}
function TSOutline.new(def, scope, associated)
local has_def = not vim.tbl_isempty(def)
local has_scope = not vim.tbl_isempty(scope)
local def_type = has_def and def[1][1] or nil
local def_node = has_def and def[1][2] or nil
local scope_node = has_scope and scope[1][2] or nil
return setmetatable({
--If this definition defines a scope, this contains the node.
--This is needed to allow checking whether or not children are in this definition.
scope_node = scope_node,
--This is a pointer to the containing scope or def.
parent = nil,
--This is a pointer to scopes or def that belong in our scope.
children = {},
--This contains the specific node for the definition capture.
--This allows us to print the definition.
definition_node = def_node,
--This is the type of definition (e.g. definition.function or definition.parameters)
definition_type = def_type,
--This will give us the associated node for a definition, if it exists. e.g.
--MyLuaClass.some_method will have a definition for `some_method` and an
--associated node of `MyLuaClass`
associated = associated,
}, TSOutline)
end
-- STEP 1A)
-- Iterates over the captures in a match to find defintion
-- or scope captures.
-- @param match Match value as returned by `query:iter_matches(...)`
function M.get_definitions_and_scopes_in_match(match, query)
local defs = {}
local scopes = {}
local associated = nil
local capture_names = {}
for id, node in pairs(match) do
local capture_name = query.captures[id]
if string.match(capture_name, 'definition') then
if string.match(capture_name, 'associated') then
associated = node
end
table.insert(defs, {capture_name, node})
table.insert(capture_names, capture_name)
end
if string.match(capture_name, 'scope') then
table.insert(scopes, {capture_name, node})
end
end
if #capture_names >= 2 then
-- N.B. In cases where we have multiple definitions within a match, it
-- becomes impossible to tell to which definition children of the match
-- belong. So far the only time where we see two definitions inside of a
-- scope (which means there could be children) is in
-- `queries/lua/locals.scm` In this case, it doesn't actually make sense to
-- even use the `associated` capture as a definition so we simply delete it
-- and save it as a separate type for display purposes.
if vim.tbl_contains(capture_names, 'definition.associated') then
defs = vim.tbl_filter(
function(x) return not string.match(x[1], 'associated') end,
defs
)
end
else
associated = nil
end
return defs, scopes, associated
end
-- Convenience method.
function M.can_parse_buffer(bufnr)
local lang = nts_parsers.get_buf_lang(bufnr)
return nts_parsers.has_parser(lang)
end
--STEP 1)
function M.get_scope_and_definition_captures(bufnr, query_group)
local lang = nts_parsers.get_buf_lang(bufnr)
local parser = vim.treesitter.get_parser(bufnr, lang)
-- TODO(elpiloto): Add safety checks here.
local tstree = parser:parse()[1]
query_group = query_group or 'locals'
local query = ts_query.get_query(lang, query_group)
local root = tstree:root()
-- Return values
local scopes_to_tsdef = {}
local defs_to_tsdef = {}
local all_defs = {}
local start_row, _, end_row, _ = root:range()
for _, match in query:iter_matches(root, bufnr, start_row, end_row+1) do
--NB: Currently we assume there's only a single definition that lives
--in the same match as a scope. If this assumption is violated, please
--send @ElPIloto an example.
local defs, scopes, associated = M.get_definitions_and_scopes_in_match(match, query)
if #scopes + #defs > 0 then
local ts_def = TSOutline.new(defs, scopes, associated)
table.insert(all_defs, ts_def)
if #scopes > 0 then
scopes_to_tsdef[scopes[1][2]:id()] = ts_def
end
if #defs > 0 then
for i, def in ipairs(defs) do
local ts_def2 = TSOutline.new({def}, scopes)
defs_to_tsdef[def[2]:id()] = ts_def2
--defs_to_tsdef[defs[1][2]:id()] = ts_def2
if #defs >= 2 then
print(tostring(i), 'Multiple definitions in a scope', M.get_definition_info(ts_def2), vim.inspect(defs))
end
end
end
end
end
return scopes_to_tsdef, defs_to_tsdef, all_defs
end
--STEP 2A)
local function find_parent(tsdef, scopes_to_tsdef)
local node = nil
if tsdef.scope_node then
node = tsdef.scope_node:parent()
else
node = tsdef.definition_node:parent()
end
local found_parent = false
while node and not found_parent do
if scopes_to_tsdef[node:id()] then
found_parent = true
else
node = node:parent()
end
end
return node, found_parent
end
--STEP 2)
function M.find_parents(all_defs, scopes_to_tsdef)
local root_tsdef = nil
for _, tsdef in pairs(all_defs) do
local parent, found_parent = find_parent(tsdef, scopes_to_tsdef)
if found_parent then
local containing_tsdef = scopes_to_tsdef[parent:id()]
table.insert(containing_tsdef.children, tsdef)
tsdef.parent = containing_tsdef
else
root_tsdef = tsdef
end
end
return root_tsdef
end
-- TODO (elpiloto): Hang this on TSOutline
function M.get_definition_info(tsdef)
local def_name = ts_utils.get_node_text(tsdef.definition_node)[1]
if tsdef['associated'] then
-- This was motivated by lua (M['someCrazyFunctionName'] = function()). May
-- break other places or need to be generalized.
if string.match(def_name, "'") or string.match(def_name, '"') then
def_name = ts_utils.get_node_text(tsdef.associated)[1] .. '[' .. def_name .. ']'
else
def_name = ts_utils.get_node_text(tsdef.associated)[1] .. '.' .. def_name
end
end
local def_type = tsdef.definition_type:gsub('definition%.', '')
return def_name, def_type
end
local function should_ignore(def_type, def_text)
local ignores = vim.g.sidekick_ignore_by_def_type
def_type = def_type:gsub("definition.", "")
return ignores[def_type] and ignores[def_type][def_text]
end
-- Dict: key = definition_type, value = list of definition identifiers
function M.build_outline(root)
local highlight_info = {}
local ranges = {}
-- Builds objects needed for an outline.
-- @param tsdef current_tsdef being processed
local function _build_outline(tsdef, indent)
if tsdef.definition_node then
local def_text = ts_utils.get_node_text(tsdef.definition_node)[1]
local def_type = tsdef.definition_type
local ignore = should_ignore(def_type, def_text)
if not ignore then
if not highlight_info[def_type] then
highlight_info[def_type] = {def_text}
else
table.insert(highlight_info[def_type], def_text)
end
local start_row, start_col, end_row, end_col = tsdef.definition_node:range()
local def_name, def_type = M.get_definition_info(tsdef)
-- N.B. Add + 1 to rows because TreeSitter is 0-based and Vim lines are
-- 1-based
table.insert(ranges, {def_name, def_type, indent, start_row + 1, start_col, end_row + 1, end_col})
end
indent = indent + 1
end
if tsdef.children then
for _, child in pairs(tsdef.children) do
_build_outline(child, indent)
end
end
end
_build_outline(root, 0)
return ranges, highlight_info
end
function M.set_highlight(highlight_info)
local syntax_groups = {}
local highlight_links = {}
for def_type, def_type_defs in pairs(highlight_info) do
-- Create syntax group called sidekick$sanitize(def_type)
local str = "sidekick" .. def_type:gsub("%.", "_")
local syntax_group = "syntax keyword " .. str .. " " .. table.concat(def_type_defs, " ")
table.insert(syntax_groups, str)
vim.cmd(syntax_group)
-- Associate that syntax group with existing types
-- TODO (elpiloto): Make "String" configurable.
local highlight_link = "highlight default link " .. str .. " String"
table.insert(highlight_links, str)
vim.cmd(highlight_link)
end
end
return M
|
rook = createPed (21, 2512.3154296875, -1710.4619140625, 13.468574523926)
exports.pool:allocateElement(rook)
setPedRotation(rook, 270)
setPedFrozen(rook, true)
setElementData (rook, "activeConvo", 0) -- Set the convo state to 0 so people can start talking to him.
setElementData(rook, "name", "Rook")
setElementData(rook, "talk", true)
setElementData(rook, "rotation", getPedRotation(rook), false)
function rookIntro () -- When player enters the colSphere create GUI with intro output to all local players as local chat.
-- Give the player the "Find Hunter" achievement.
if(getElementData( rook, "activeConvo" )==1)then
outputChatBox("Rook doesn't want to talk to you.", source, 255, 0, 0)
else
local theTeam = getPlayerTeam(source)
local factionType = getElementData(theTeam, "type")
local query = mysql:query_fetch_object("SELECT rook FROM characters WHERE charactername='" .. mysql:escape_string(getPlayerName(source)) .."'")
local rooksFriend = tonumber(query["rook"])
local factionLeader = tonumber( getElementData(source, "factionleader") )
if not(factionType==0) or factionLeader==0 then
exports.global:sendLocalText(source, "Rook says: Keep on walkin'. Grown men tryin' to talk around here.", 255, 255, 255, 10)
else
if(rooksFriend==1)then -- If they are already a friend.
exports.global:sendLocalText(source, "Rook says: Whats good, my nigga? You gettin' that paper now, right?", 255, 255, 255, 10)
else -- If they are not a frient.
triggerClientEvent( source, "rookIntroEvent", getRootElement()) -- Trigger Client side function to create GUI.
exports.global:sendLocalText(source, "Rook says: What up, Homie? You lookin' to make some real green?", 255, 255, 255, 10)
setElementData (rook, "activeConvo", 1) -- set the NPCs conversation state to active so no one else can begin to talk to him.
talkingToRook = source
addEventHandler("onPlayerQuit", talkingToRook, resetRookConvoStateDelayed)
addEventHandler("onPlayerWasted", talkingToRook, resetRookConvoStateDelayed)
end
end
end
end
addEvent( "startRookConvo", true )
addEventHandler( "startRookConvo", getRootElement(), rookIntro )
-- Statement 2
function rookStatement2_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " says: Hell yeah, I'm always lookin' for that paper.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Rook whispers: Economies all fucked up, right? There's only one market that isn't goin' down like a high school cheerleader.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Rook whispers: I'm talkin' about that dope money.", 255, 255, 255, 5)
end
addEvent( "rookStatement2ServerEvent", true )
addEventHandler( "rookStatement2ServerEvent", getRootElement(), rookStatement2_S )
-- Statement 3
function rookStatement3_S()
-- Output the text from the last option to all player in radius
exports.global:sendLocalText(source, "Rook says: Whatever, homie. I was just tryin' to help a brother out.", 255, 255, 255, 10)
end
addEvent( "rookStatement3ServerEvent", true )
addEventHandler( "rookStatement3ServerEvent", getRootElement(), rookStatement3_S )
-- Statement 4
function rookStatement4_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " whispers: What do you know about it?", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Rook whispers: I know a guy that's looking to reach out. He got connects but no soldiers to push his product.", 255, 255, 255, 5)
end
addEvent( "rookStatement4ServerEvent", true )
addEventHandler( "rookStatement4ServerEvent", getRootElement(), rookStatement4_S )
-- Statement 5
function rookStatement5_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " whispers: Where's he at?", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Rook whispers: His names Tyrese and lives somewhere south-east where those chicanos live. Tell him Rook sent you.", 255, 255, 255, 5)
end
addEvent( "rookStatement5ServerEvent", true )
addEventHandler( "rookStatement5ServerEvent", getRootElement(), rookStatement5_S )
-- Statement 6
function rookStatement6_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " whispers: And you're just telling me this because you're feelin' charitable.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Rook whispers: If a brother doesn't look out for his own who will? The white man?", 255, 255, 255, 5)
end
addEvent( "rookStatement6ServerEvent", true )
addEventHandler( "rookStatement6ServerEvent", getRootElement(), rookStatement6_S )
-- Statement 7
function rookStatement7_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " whispers: I hear that.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Rook whispers: Peace, homie.", 255, 255, 255, 5)
mysql:query_free("UPDATE characters SET rook='1' WHERE charactername='" .. mysql:escape_string(getPlayerName(source)) .. "' LIMIT 1")
resetRookConvoStateDelayed()
end
addEvent( "rookStatement7ServerEvent", true )
addEventHandler( "rookStatement7ServerEvent", getRootElement(), rookStatement7_S )
function resetRookConvoState()
setElementData(rook,"activeConvo", 0)
end
function resetRookConvoStateDelayed()
if talkingToRook then
removeEventHandler("onPlayerQuit", talkingToRook, resetTyConvoStateDelayed)
removeEventHandler("onPlayerWasted", talkingToRook, resetTyConvoStateDelayed)
talkingToRook = nil
end
setTimer(resetRookConvoState, 120000, 1)
end
|
-- UI
local ui = require "tek.ui"
local List = require "tek.class.list"
-- Scopes
local scopes = require "plugins.copy_totals.scopes"
-- Constants
local TASK_TAGS = {
"@TASK_DESCRIPTION",
"@TASK_PROJECT",
"@TASK_DURATION",
"@TASK_START_DATE",
"@TASK_END_DATE"
}
local GROUPED_TASKS_TAGS = {
"@TASK_DESCRIPTION",
"@TASK_PROJECT",
"@TASK_DURATION",
}
local SCOPE_TAGS = {
[scopes.TASK_SCOPE] = {"@TASKS"},
[scopes.PROJECT_SCOPE] = {"@TASKS", "@PROJECT", "@TIME_PROJECT"},
[scopes.DAY_SCOPE] = {"@TASKS", "@DAY", "@MONTH", "@YEAR", "@TIME_DAY"}
}
-- Data
local scope = scopes.PROJECT_SCOPE -- Default scope
local group_tasks = false
local sort_by_duration = false
-- Private helper methods
local get_tags_text = function(tags)
local tags_text = "Available Tags: "
for i, tag in ipairs(tags) do
if i > 1 then
tags_text = tags_text..", "
end
tags_text = tags_text..tag
end
return tags_text
end
local refresh_according_to_scope = function(self)
-- Set template description
self:getById("scope-template-title"):setValue("Text", scope.." Template:")
-- Present available tags
local task_tags = group_tasks and GROUPED_TASKS_TAGS or TASK_TAGS
self:getById("task-format-tags"):setValue("Text", get_tags_text(task_tags))
local tags_text = get_tags_text(SCOPE_TAGS[scope])
self:getById("template-format-tags"):setValue("Text", tags_text)
end
local apply_changes = function(self, storage)
local task_format = self:getById("copy-task-formatting"):getText()
local template_format = self:getById("copy-template-formatting"):getText()
storage.data.group_tasks = group_tasks
storage.data.task_format = task_format
storage.data.template_format = template_format
storage.data.copy_scope = scope
storage.data.sort_by_duration = sort_by_duration
storage:save()
self:getById("copy-totals-window"):setValue("Status", "hide")
end
-- Public window creation method
return function(storage)
scope = storage.data.copy_scope or scope
group_tasks = storage.data.group_tasks or group_tasks
sort_by_duration = storage.data.sort_by_duration or sort_by_duration
local window = ui.Window:new{
Title = "Copy Totals",
Id = "copy-totals-window",
Status = "hide",
Style = "margin: 15;",
Orientation = "vertical",
Width = "free",
Height = "free",
Children = {
ui.Group:new{
Width = 600
},
ui.Group:new{
Style = "margin-bottom: 15;",
Children = {
ui.Text:new{
Width = "auto",
Text = "Scope: ",
Class = "caption label",
Style = "font: 14/b;",
},
ui.PopList:new{
Id = "scope-combo",
Text = scope,
Width = 75,
ListObject = List:new{
Items = {
{ { "Task" } },
{ { "Project" } },
{ { "Day" } },
}
},
onSelect = function(self)
ui.PopList.onSelect(self)
local item = self.ListObject:getItem(self.SelectedLine)
if item then
scope = item[1][1]
refresh_according_to_scope(self)
end
end,
},
}
},
ui.Group:new{
Style = "margin-bottom: 15;",
Children = {
ui.Text:new{
Width = "auto",
Text = "Group Tasks: ",
Class = "caption label",
Style = "font: 14/b;",
},
ui.CheckMark:new{
Selected = group_tasks,
onSelect = function(self)
group_tasks = self.Selected
refresh_according_to_scope(self)
end
},
}
},
ui.Group:new{
Style = "margin-bottom: 15;",
Children = {
ui.Text:new{
Width = "auto",
Text = "Sort By Duration: ",
Class = "caption label",
Style = "font: 14/b;",
},
ui.CheckMark:new{
Selected = sort_by_duration,
onSelect = function(self)
sort_by_duration = self.Selected
end
},
}
},
ui.Text:new{
Width = "auto",
Text = "Task Format:",
Class = "caption label",
Style = "font: 14/b;",
},
ui.Input:new{
Id = "copy-task-formatting",
Width = "fill",
MultiLine = true,
Height = 40,
Text = storage.data.task_format,
},
ui.Text:new{
Id = "task-format-tags",
Width = "auto",
Class = "caption",
Style = [[
margin-bottom: 15;
font: sans-serif,helvetica,Vera:10;
]],
Text = get_tags_text(group_tasks and GROUPED_TASKS_TAGS or TASK_TAGS)
},
ui.Text:new{
Id = "scope-template-title",
Width = "auto",
Text = scope.." Template:",
Class = "caption label",
Style = "font: 14/b;",
},
ui.Input:new{
Id = "copy-template-formatting",
MultiLine = true,
Width = "fill",
Height = "free",
Text = storage.data.template_format,
},
ui.Text:new{
Id = "template-format-tags",
Width = "auto",
Class = "caption",
Style = "font: sans-serif,helvetica,Vera:10;",
Text = get_tags_text(SCOPE_TAGS[scope])
},
ui.Button:new{
Text = "Apply",
Width = 80,
HAlign = "center",
Style = "margin-top: 20;",
onClick = function(self)
apply_changes(self, storage)
end
}
}
}
return window
end
|
--
--
--
dofile("common.inc");
delay = 100;
pumpcount = 0;
function doit()
askForWindow("Macro will pump the aqueduct towers.\n\nMake sure the Skills window is visible. Macro needs to see the word \"Endurance\" in the Skills window.\n\nPress Shift over ATITD to continue.");
while 1 do
checkBreak();
srReadScreen();
local tired = srFindImage("Endurance-Red.png"); -- Verifies tired and skills window is showing
local skills = srFindImage("dexterity_black_small.png"); -- Verifies skill window is showing. Use Dex (black) to verify because Endurance will change colors
local pump = srFindImage("pump1.png"); -- "Pump the Acqueduct" window
if not pump then
sleepWithStatus(delay, "Pump Count: " .. pumpcount .. "\n\nWARNING, Can not find pump window!", 0xffff40ff);
elseif tired then
sleepWithStatus(delay, "Pump Count: " .. pumpcount .. "\n\nPAUSING, You are tired!", 0xff8080ff);
elseif not skills then
sleepWithStatus(delay, "Pump Count: " .. pumpcount .. "\n\nWARNING, Can't find skills window!", 0xffff40ff);
else
pumpcount = pumpcount + 1;
srClickMouseNoMove(pump[0]+5, pump[1], 0);
sleepWithStatus(delay, "Pump Count: " .. pumpcount .."\n\nREADY, Pumping...", 0x40ff40ff);
lsSleep(300);
end
end
end
|
--/////////////////////////////////////////////////////////
--// World Boss Dynamic Spawn System //
--// Created By TOXIC:11/20/2019 //
--////////////////////////////////////////////////////////
--// Change your world boss under WORLDBOSS //
--//Spawn Points Will Determain The Boss Spawn location //
--////////////////////////////////////////////////////////
--// Current World Boss Planet naboo //
--// Current World Boss Type CREATURE //
--///////////////////////////////////////////////////////
worldboss_twoScreenplay = ScreenPlay:new {
numberOfActs = 1,
planet = "naboo",
}
registerScreenPlay("worldboss_twoScreenplay", true)
-----------------------------
--Start World Boss ScreenPlay
-----------------------------
function worldboss_twoScreenplay:start()
if (isZoneEnabled(self.planet)) then
self:spawnMobiles()
print("World Boss Two Loaded")
end
end
-----------------------
--The Boss Has Spawned
-----------------------
function worldboss_twoScreenplay:spawnMobiles()
local pBoss = spawnMobile("naboo", "worldboss_2", -1, 5894.31, 70.7582, -4638.72, 196, 0)--Spawn World Boss
local creature = CreatureObject(pBoss)
print("World Boss Two Spawned")
createObserver(OBJECTDESTRUCTION, "worldboss_twoScreenplay", "bossDead", pBoss)--World Boss Has Died Trigger Respawn Function
end
---------------------------------------------------------------
--The Boss Has Died Respawn WorldBoss With A New Dynamic Spawn
---------------------------------------------------------------
function worldboss_twoScreenplay:bossDead(pBoss)
print("World Boss One Has Died")
local creature = CreatureObject(pBoss)
createEvent(120 * 1000, "worldboss_twoScreenplay", "KillBoss", pBoss, "")--Despawn Corpse
createEvent(10800 * 1000, "worldboss_twoScreenplay", "KillSpawn", pBoss, "")--Respawn Boss In 3 Hours
createEvent(1 * 1000, "worldboss_twoScreenplay", "BroadcastDead", pBoss, "")--Broadcast Dead
createEvent(10800 * 1000, "worldboss_twoScreenplay", "KillSpawnCast3", pBoss, "")--Broadcast Respawn 1
return 0
end
-----------------------
--Respawn World Boss
-----------------------
function worldboss_twoScreenplay:KillSpawn()
local pBoss = spawnMobile("naboo", "worldboss_2", -1, 5894.31, 70.7582, -4638.72, 196, 0)--Spawn WorldBoss After Death 3 Hour Timer
local creature = CreatureObject(pBoss)
print("World Boss Spawned 2")
createObserver(OBJECTDESTRUCTION, "worldboss_twoScreenplay", "bossDead", pBoss)
end
-----------------------------------------------------------------------------
--The Boss Has Died Without Being Looted, "Abandon" Destroy NPC, Destroy Loot
-----------------------------------------------------------------------------
function worldboss_twoScreenplay:KillBoss(pBoss)
dropObserver(pBoss, OBJECTDESTRUCTION)
if SceneObject(pBoss) then
print("Unlooted World Boss One Destroyed")
SceneObject(pBoss):destroyObjectFromWorld()
end
return 0
end
----------------------------
--Broadcast Dead
----------------------------
function worldboss_twoScreenplay:BroadcastDead(bossObject)
local boss = LuaCreatureObject(bossObject)
CreatureObject(bossObject):broadcastToServer("\\#63C8F9 Giant Tomb Wriath World Boss Has Died.")
CreatureObject(bossObject):broadcastToDiscord("Giant Tomb Wriath World Boss Has Died.")
end
-----------------------
--Broadcast Respawn 1
-----------------------
function worldboss_twoScreenplay:KillSpawnCast3(bossObject)
local boss = LuaCreatureObject(bossObject)
CreatureObject(bossObject):broadcastToServer("\\#63C8F9 Giant Tomb Wriath World Boss Respawning.")
CreatureObject(bossObject):broadcastToDiscord("Giant Tomb Wriath World Boss Respawning.")
end
|
---@class GenericA<A>
local GenericA
---@class GenericB<B> : GenericA<B>
local GenericB
---@class GenericC<C> : GenericB<C>
local GenericC
---@type GenericA<string>
local genericA
---@type GenericB<string>
local genericB
---@type GenericC<string>
local genericC
genericA = genericB
genericA = genericC
genericB = genericA -- Expect error
genericB = genericC
genericC = genericA -- Expect error
genericC = genericB -- Expect error
---@class ClassA : GenericA<string>
local ClassA
---@class ClassB : ClassA
local ClassB
---@class ClassC : ClassB
local ClassC
---@type ClassA
local classA
---@type ClassB
local classB
---@type ClassC
local classC
classA = classB
classA = classC
classB = classA -- Expect error
classB = classC
classC = classA -- Expect error
classC = classB -- Expect error
genericA = classA
genericA = classB
genericA = classC
---@class ClassGenA<T>
local ClassGenA
---@class ClassGenB<T> : ClassGenA<string>
local ClassGenB
---@class ClassGenC<T> : ClassGenB<string>
local ClassGenC
---@type ClassGenA<string>
local classGenA
---@type ClassGenB<string>
local classGenB
---@type ClassGenC<string>
local classGenC
classGenA = classGenB
classGenA = classGenC
classGenB = classGenA -- Expect error
classGenB = classGenC
classGenC = classGenA -- Expect error
classGenC = classGenB -- Expect error
|
local gui = require('util.Gspot')
local menu = {}
local start
local gui = gui()
local width = love.graphics.getWidth()
local height = love.graphics.getHeight()
function menu.load()
font = love.graphics.newFont('assets/truthwillout.ttf', 50)
love.graphics.setFont(font)
love.graphics.setBackgroundColor(255,25,255)
start = gui:button('START', {x = width * .2, y = 250, w = 256, h = gui.style.unit * 1.5})
quit = gui:button('QUIT', {x = width * .2, y = 250 + gui.style.unit * 1.5, w = 256, h = gui.style.unit * 1.5})
start.style.font = love.graphics.newFont(20)
quit.style.font = love.graphics.newFont(20)
start.style.default = {0, 255, 153}
quit.style.default = {0, 255, 153}
start.style.fg = {0, 0, 0}
quit.style.fg = {0, 0, 0}
function start:click(x, y) print('Ouch!') end
function quit:click(x,y) love.quit() end
end
function menu.draw()
love.graphics.setColor(0, 255, 153)
local rect_x = width * .2
local rect_y = height * .1
love.graphics.rectangle('fill', rect_x, rect_y, .6 * width, .2 * height)
love.graphics.setColor(0,0,0)
love.graphics.printf('LIT FAM GAMING', rect_x * 2, rect_y * 1.7, 200, 'center')
gui:draw()
end
function menu.update(dt)
width = love.graphics.getWidth()
height = love.graphics.getHeight()
gui:update(dt)
end
function menu.keypressed(key)
if gui.focus then
gui:keypress(key) -- only sending input to the gui if we're not using it for something else
end
end
function menu.mousepressed(x, y, button)
gui:mousepress(x, y, button) -- pretty sure you want to register mouse events
end
function menu.mousereleased(x, y, button)
gui:mouserelease(x, y, button)
end
function menu.quit()
os.exit()
end
function menu.keypressed(key)
if key == 'escape' then
love.quit()
end
end
return menu
|
local plymeta = FindMetaTable( "Player" )
if SERVER then
util.AddNetworkString( "Losses" )
function plymeta:AddLoss( amount )
local losses = self:GetWins()
self:SetLosses(losses + amount)
end
function plymeta:SetLosses( amount )
self.losses = amount
net.Start("Losses")
net.WriteEntity(self)
net.WriteDouble(amount)
net.Broadcast()
end
else
net.Receive( "Losses", function( len, pl )
local ent = net.ReadEntity()
if not ent.losses then ent.losses = 0 end
ent.losses = net.ReadDouble()
end)
end
function plymeta:GetLosses()
if !self.losses then self.losses = 0 end
return self.losses || 0
end
|
UIPanelManager = {}
local tPanels = {}
local tWaitOpenQuene = {}
local loadingloader = nil
local loadingUIDef = nil
local uiRootCanvas = nil
local tLayerCanvas = {}
function UIPanelManager.OpenUI(uiDef, ...)
local view = tPanels[uiDef]
if view then
view:OnOpen(...)
view:Show()
view:OnDoAnimationShow(Handler(view, view.OnViewShow))
return
end
if #tWaitOpenQuene > 0 then
table.insert(tWaitOpenQuene, {
Def = uiDef,
Args = {...}
})
return
end
local assetPath = uiDef.AssetPath
local layer = uiDef.Layer
local args = {...}
loadingUIDef = uiDef
local layerCanvas = UIPanelManager.GetLayer(layer)
loadingloader = AssetsUtility.LoadPrefabAsync(assetPath, function(go)
loadingUIDef = nil
loadingloader = nil
local name = go.name
go = GameObject.Instantiate(go)
go.name = name
local flag, panel = go:TryGetComponent(typeof(CS.UIPanel))
assert(flag, "can not find lua behaviour component")
view = panel.behavior
tPanels[uiDef] = view
layerCanvas.transform:AddChild(view.transform)
view.transform:ResetRTS()
view.transform:SetAnchoredMin(0, 0)
view.transform:SetAnchoredMax(1, 1)
view.transform:SetOffsetMin(0, 0)
view.transform:SetOffsetMax(0, 0)
view:OnOpen(table.unpack(args))
view:Show()
view:OnDoAnimationShow(Handler(view, view.OnViewShow))
local nextUI = table.remove(tWaitOpenQuene, 1)
if nextUI then
UIPanelManager.OpenUI(nextUI.Def, table.unpack(nextUI.Args))
end
end)
end
local function IfLoadingStopAndOpenNextUI(uiDef)
if loadingUIDef == uiDef then
loadingUIDef = nil
if loadingloader then
loadingloader:Stop()
loadingloader = nil
local nextUI = table.remove(tWaitOpenQuene, 1)
if nextUI then
UIPanelManager.OpenUI(nextUI.Def, table.unpack(nextUI.Args))
end
end
end
end
function UIPanelManager.CloseUI(uiDef, bNoAnimation)
IfLoadingStopAndOpenNextUI(uiDef)
local view = tPanels[uiDef]
if not view then
return
end
if not bNoAnimation then
view:OnDoAnimationHide(Handler(view, view.OnViewHide))
else
view:Hide()
end
end
function UIPanelManager.DestroyUI(uiDef)
IfLoadingStopAndOpenNextUI(uiDef)
local view = tPanels[uiDef]
if view then
GameObject.Destroy(view.gameObject)
end
tPanels[uiDef] = nil
end
function UIPanelManager.GetRootCanvas()
if not uiRootCanvas then
local loader = AssetsUtility.LoadPrefab("Assets/Art/UI/Prefab/UIRootCanvas.prefab")
local go = GameObject.Instantiate(loader.request.asset)
GameObject.DontDestroyOnLoad(go)
local _, component = go:TryGetComponent(typeof(Canvas))
uiRootCanvas = component
uiRootCanvas.gameObject.name = loader.request.asset.name
end
return uiRootCanvas
end
function UIPanelManager.GetLayer(layer)
local canvas = tLayerCanvas[layer]
if not canvas then
local rootCanvas = UIPanelManager.GetRootCanvas()
local go = GameObject(layer)
go:AddComponent(typeof(RectTransform))
GameObject.DontDestroyOnLoad(go)
local transform = go.transform
rootCanvas.transform:AddChild(transform)
transform:ResetRTS()
transform:SetAnchoredMin(0, 0)
transform:SetAnchoredMax(1, 1)
transform:SetOffsetMin(0, 0)
transform:SetOffsetMax(0, 0)
go:AddComponent(typeof(GraphicRaycaster))
canvas = go:GetComponent(typeof(Canvas))
canvas.overrideSorting = true
canvas.sortingOrder = UILayers.SortOrder[layer]
tLayerCanvas[layer] = canvas
end
return canvas
end
return UIPanelManager
|
CFactory = CFactory or {}
function CFactory:CItemConfigData(itemid, num, isbind)
return C_ItemConfigData:new_local(itemid, isbind, num)
end
function CFactory:CMailContentParam()
if nil ~= CFactory.MailContentParam then
CFactory.MailContentParam:Reset()
return CFactory.MailContentParam
end
CFactory.MailContentParam = C_MailContentParam:new_local()
return CFactory.MailContentParam
end
function CFactory:CCharIntAttrs()
return C_CharIntAttrs:new_local()
end
function CFactory:CConsumeStuffList()
return C_ConsumeStuffList:new_local()
end
function CFactory:CMonsterDropList()
return C_MonsterDropList:new_local()
end
function CFactory:CLuaPos(x, y)
return C_LuaPos:new_local(x, y)
end
function CFactory:CActivity(activity_type)
return C_Activity:new_local(C_ActivityManager:Instance(), activity_type)
end
|
local g = vim.g
g.NERDCreateDefaultMappings = 1
g.NERDSpaceDelims = 1
g.NERDCompactSexyComs = 1
g.NERDDefaultAlign = 'left'
g.NERDAltDelims_java = 1
g.NERDCommentEmptyLines = 1
g.NERDTrimTrailingWhitespace = 1
g.NERDToggleCheckAllLines = 1
|
simulation = {
mesh = {
index_extents = {71},
domain_bounds = {2}
},
domain_boundaries = {
xmin = "dirichlet"
},
shapes = {
{
type = "yz_rect",
psi = 0.1,
normal = 1,
boundary_condition = "dirichlet"
}
},
scheme = {
order = 1,
type = "E2",
alpha = {-1.47956280234494, 0.261900367793859, -0.145072532538541, -0.224665713988644}
},
system = {
type = "scalar wave",
center = {-1},
radius = 0
-- diffusivity = 1 / 30
},
integrator = {
type = "rk4"
},
step_controller = {
max_time = 10,
--max_step = 2,
cfl = {
hyperbolic = 0.8,
parabolic = 0.2
}
},
io = {
--write_every_step = 1
write_every_time = 0.8
}
}
|
require("firecast.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
require("locale.lua");
local __o_Utils = require("utils.lua");
local function constructNew_frmDiceRoll()
local obj = GUI.fromHandle(_obj_newObject("form"));
local self = obj;
local sheet = nil;
rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject"));
function obj:setNodeObject(nodeObject)
sheet = nodeObject;
self.sheet = nodeObject;
self:_oldSetNodeObjectFunction(nodeObject);
end;
function obj:setNodeDatabase(nodeObject)
self:setNodeObject(nodeObject);
end;
_gui_assignInitialParentForForm(obj.handle);
obj:beginUpdate();
obj:setName("frmDiceRoll");
obj:setAlign("client");
obj.scrollBox1 = GUI.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox1:setParent(obj);
obj.scrollBox1:setAlign("client");
obj.scrollBox1:setName("scrollBox1");
local function rolagemCallback(rolagem)
local msg = "";
for i = 1, #rolagem.ops, 1 do
local operacao = rolagem.ops[i];
-- Vamos verificar que tipo de operação é esta.
if operacao.tipo == "dado" then
-- Adicionar à mensagem informações sobre este conjunto de dados.
msg = msg .. operacao.quantidade .. "d" .. operacao.face .. ": \n ";
-- Loop percorrendo cada um dos resultados individuais deste conjunto de dados.
for j = 1, #operacao.resultados, 1 do
msg = msg .. " " .. math.floor(operacao.resultados[j]);
end;
msg = msg .. "\n";
elseif operacao.tipo == "imediato" then
msg = msg .. "Valor imediato: " .. operacao.valor .. "\n";
end;
end;
-- Concatenar à mensagem o resultado final da rolagem
msg = msg .. "------------------- \nResultado Final: " .. rolagem.resultado;
-- Escrever resultado na mesa só para o usuario
local mesa = Firecast.getMesaDe(sheet);
mesa.activeChat:escrever(msg);
end;
obj.button1 = GUI.fromHandle(_obj_newObject("button"));
obj.button1:setParent(obj.scrollBox1);
obj.button1:setLeft(0);
obj.button1:setTop(0);
obj.button1:setWidth(25);
obj.button1:setHeight(25);
obj.button1:setText("R");
obj.button1:setHint("Botao que faz rolagem de teste");
obj.button1:setName("button1");
obj.edit1 = GUI.fromHandle(_obj_newObject("edit"));
obj.edit1:setParent(obj.scrollBox1);
obj.edit1:setLeft(25);
obj.edit1:setTop(0);
obj.edit1:setWidth(75);
obj.edit1:setHeight(25);
obj.edit1:setField("roll");
obj.edit1:setName("edit1");
obj._e_event0 = obj.button1:addEventListener("onClick",
function (_)
local roll = sheet.roll or "1d1-1";
local rolagem = Firecast.interpretarRolagem(roll);
local mesa = Firecast.getMesaDe(sheet);
mesa.activeChat:rolarDados(rolagem, "Teste de Exemplo", rolagemCallback);
end, obj);
function obj:_releaseEvents()
__o_rrpgObjs.removeEventListenerById(self._e_event0);
end;
obj._oldLFMDestroy = obj.destroy;
function obj:destroy()
self:_releaseEvents();
if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then
self:setNodeDatabase(nil);
end;
if self.scrollBox1 ~= nil then self.scrollBox1:destroy(); self.scrollBox1 = nil; end;
if self.button1 ~= nil then self.button1:destroy(); self.button1 = nil; end;
if self.edit1 ~= nil then self.edit1:destroy(); self.edit1 = nil; end;
self:_oldLFMDestroy();
end;
obj:endUpdate();
return obj;
end;
function newfrmDiceRoll()
local retObj = nil;
__o_rrpgObjs.beginObjectsLoading();
__o_Utils.tryFinally(
function()
retObj = constructNew_frmDiceRoll();
end,
function()
__o_rrpgObjs.endObjectsLoading();
end);
assert(retObj ~= nil);
return retObj;
end;
local _frmDiceRoll = {
newEditor = newfrmDiceRoll,
new = newfrmDiceRoll,
name = "frmDiceRoll",
dataType = "",
formType = "undefined",
formComponentName = "form",
title = "",
description=""};
frmDiceRoll = _frmDiceRoll;
Firecast.registrarForm(_frmDiceRoll);
return _frmDiceRoll;
|
require 'nn'
require 'rnn'
vocab_size = 4
embeddings_dim = 3
torch.manualSeed(420)
print("**********************************************************************")
print(" Example 1 ")
print("**********************************************************************")
-- Input is batch size x max sequence length. The first example has
-- words 1, 4, and 2 and is shorter than the max sequence length so
-- we pad it with zeros.
input = torch.LongTensor{
{1, 4, 2, 0},
{1, 3, 3, 2}
}
print("Format of data in Example 1 is")
print(input)
-- Here we add the look up table which will produce output of size
-- (batch size x max sequence length x embedding dim size)
-- In this example ouptut O[1][4] is a vector of zeros because
-- of the zero pad.
net = nn.Sequential()
net:add(nn.LookupTableMaskZero(vocab_size, embeddings_dim))
print("Dimensions of lookup table layer:")
print(#net:forward(input))
print("Lookup table layer output")
print(net:forward(input))
-- Now add the summation layer. The arguments are which dimension to
-- sum over, the total number of input dimensions, and a boolean flag
-- indicating whether or not to average the sum.
-- We are summing over the sequence which corresponds to dimension 2.
-- The input has 3 dimensions (output of lookup layer is
-- batch x sequence x embedding) and we want to average the sum so
-- flag is true. This is more or less what we want but there is an
-- issue with the averaging part of the sum layer.
-- What is it? (You can ignore it for now and throw the output of this
-- into an mlp. We can discuss how to fix it on Tuesday.)
net:add(nn.Sum(2, 3, false))
print("Dimensions after lookup table layer and averaging layer:")
print(#net:forward(input))
print("nn.sum(2,3,true) output")
print(net:forward(input))
print("**********************************************************************")
print(" Example 1 -- Modified ")
print("**********************************************************************")
net2 = nn.Sequential()
net2:add(nn.LookupTableMaskZero(vocab_size, embeddings_dim))
net2:add(nn.Sum(2, 3, false))
net:add(nn.Identity())
print(#net2:forward(input))
|
local log = require("vimrc.log")
local ok, nvimtree = pcall(require, "nvim-tree")
local function toggle_builtin()
if ok then
nvimtree.toggle(true)
else
log.warn("nvim-tree not found")
end
end
local map = require("vimrc.config.mapping").map
map("n", "<Leader>k", toggle_builtin)
if ok then
nvimtree.setup {
auto_close = true,
open_on_tab = true,
update_cwd = true,
update_focused_file = {
enable = true,
update_cwd = false,
},
filters = {
custom = {
'.git', 'node_modules', '.cache'
}
}
}
end
|
-- nick-h@yandex.ru
-- Glukk Inc ©
local w32 = require("w32")
CLASS_CODE = '' --класс в файле настроек
--CLASS_CODE = 'TQBR' -- Код класса
--CLASS_CODE = 'SPBFUT' -- Код класса
--CLASS_CODE = 'QJSIM'
SEC_CODE = '' -- бумаги в файле настроек
SEC_CODES = {}
INTERVAL = 15 -- --текущий интервал
START_TIME = '10:00:00' -- Начало торговли
STOP_TIME = '18:50:00' -- Окончание торговли
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
--/*РАБОЧИЕ ПЕРЕМЕННЫЕ РОБОТА (менять не нужно)*/
isRun = true -- Флаг поддержания работы скрипта
is_Connected = 0
PrevDayNumber = 0
trans_id = os.time() -- Задает начальный номер ID транзакций
trans_Status = nil -- Статус текущей транзакции из функции OnTransPeply
trans_result_msg = '' -- Сообщение по текущей транзакции из функции OnTransPeply
numberOfFixedColumns = 0 -- Число фиксированных колонок до периодов
numberOfVisibleColumns = 0 -- Число видимых колонок периодов
tableIndex = {} -- Индексы колонок созданной таблицы
openedDS = {}
t_id = nil
tv_id = nil
thist_id = nil
SeaGreen=12713921 -- RGB(193, 255, 193) нежно-зеленый
RosyBrown=12698111 -- RGB(255, 193, 193) нежно-розовый
SEC_PRICE_STEP = 0 -- ШАГ ЦЕНЫ ИНСТРУМЕНТА
DS = nil -- Источник данных графика (DataSource)
g_previous_time = os.time() -- помещение в переменную времени сервера в формате HHMMSS
SEC_CODE_INDEX = {} -- last interval index
isDayInterval = false -- есть дневной интервал
dayIntervalIndex = nil
UpdateDataSecQty = 10 -- Количество секунд ожидания подгрузки данных с сервера после возобновления подключения
-----------------------------
-- Основные функции --
-----------------------------
function DataSource(i,cell)
local seccode = SEC_CODES['sec_codes'][i]
local classcode = SEC_CODES['class_codes'][i]
local interval = INTERVALS['values'][cell]
if openedDS[i][interval] ~= nil then
return openedDS[i][interval]
end
local ds = CreateDataSource(classcode,seccode,interval)
if ds == nil then
message('NRTR monitor: ОШИБКА получения доступа к свечам! '..Error)
myLog('NRTR monitor: ОШИБКА получения доступа к свечам! '..Error)
-- Завершает выполнение скрипта
isRun = false
return
end
if ds:Size() == 0 then
ds:SetEmptyCallback()
SEC_CODES['isEmpty'][i] = true
end
openedDS[i][interval] = ds
return ds
end
do---- ДАТА/ВРЕМЯ
-- Ждет подключения к серверу, после чего ждет еще UpdateDataSecQty секунд подгрузки пропущенных данных с сервера
function WaitUpdateDataAfterReconnect()
while isRun and isConnected() == 0 do sleep(100) end
if isRun then sleep(UpdateDataSecQty * 1000) end
-- Повторяет операцию если соединение снова оказалось разорвано
if isRun and isConnected() == 0 then WaitUpdateDataAfterReconnect() end
end
-- Возвращает текущую дату/время сервера в виде таблицы datetime
function GetServerDateTime()
local dt = {}
-- Пытается получить дату/время сервера
while isRun and dt.day == nil do
dt.day,dt.month,dt.year,dt.hour,dt.min,dt.sec = string.match(getInfoParam('TRADEDATE')..' '..getInfoParam('SERVERTIME'),"(%d*).(%d*).(%d*) (%d*):(%d*):(%d*)")
-- Если не удалось получить, или разрыв связи, ждет подключения и подгрузки с сервера актуальных данных
--if dt.day == nil or isConnected() == 0 then WaitUpdateDataAfterReconnect() end
if dt.day == nil or isConnected() == 0 then
return os.date('*t', os.time())
--WaitUpdateDataAfterReconnect()
end
end
-- Если во время ожидания скрипт был остановлен пользователем, возвращает таблицу datetime даты/времени компьютера, чтобы не вернуть пустую таблицу и не вызвать ошибку в алгоритме
if not isRun then return os.date('*t', os.time()) end
-- Приводит полученные значения к типу number
for key,value in pairs(dt) do dt[key] = tonumber(value) end
-- Возвращает итоговую таблицу
return dt
end
-- Приводит время из строкового формата ЧЧ:ММ:CC к формату datetime
function StrToTime(str_time)
if type(str_time) ~= 'string' then return os.date('*t') end
local sdt = GetServerDateTime()
while isRun and sdt.day == nil do sleep(100) sdt = GetServerDateTime() end
if not isRun then return os.date('*t') end
local dt = sdt
local h,m,s = string.match( str_time, "(%d%d):(%d%d):(%d%d)")
dt.hour = tonumber(h)
dt.min = tonumber(m)
dt.sec = s==nil and 0 or tonumber(s)
return dt
end
end--- ДАТА/ВРЕМЯ
-- Функция первичной инициализации скрипта (ВЫЗЫВАЕТСЯ ТЕРМИНАЛОМ QUIK в самом начале)
function OnInit()
dofile (getScriptPath().."\\monitorStepNRTR.lua") --stepNRTR алгоритм. Инициализация - initstepNRTR, расчет - stepNRTR
dofile (getScriptPath().."\\monitorEMA.lua") --EMA алгоритм. Инициализация - initEMA, расчет - EMA, allEMA
dofile (getScriptPath().."\\monitorRSI.lua") --EMA алгоритм. Инициализация - initRSI, расчет - RSI
dofile (getScriptPath().."\\monitorReg.lua") --Регрессия алгоритм. Инициализация - initReg, расчет - Reg
dofile (getScriptPath().."\\monitorVolume.lua") --RT алгоритм контроль повышенного объема. Инициализация - initVolume, расчет - Volume
dofile (getScriptPath().."\\monitorVSA.lua") --VSA алгоритм. Инициализация - initVSA, расчет - VSA
dofile (getScriptPath().."\\monitorRange.lua") --range
--Должен быть ниже модулей расчета
dofile (getScriptPath().."\\scriptMonitorPar.lua") --stepNRTR алгоритм. Инициализация - initstepNRTR, расчет - stepNRTR
logFile = io.open(FILE_LOG_NAME, "a+") -- открывает файл
local ParamsFile = io.open(PARAMS_FILE_NAME,"r")
if ParamsFile == nil then
isRun = false
message("Не удалость прочитать файл настроек!!!")
return false
end
--is_Connected = isConnected()
--
--if is_Connected ~= 1 then
-- isRun = false
-- message("Нет подключения к серверу!!!")
-- return false
--end
SEC_CODES['class_codes'] = {} -- CLASS_CODE
SEC_CODES['names'] = {} -- имена бумаг
SEC_CODES['sec_codes'] = {} -- коды бумаг
SEC_CODES['isMessage'] = {} -- выводить сообщения
SEC_CODES['isPlaySound'] = {} -- проигрывать звук
SEC_CODES['volume'] = {} -- рабочий объем
SEC_CODES['isEmpty'] = {} -- признак заказа данных
SEC_CODES['DS'] = {} -- данные по инструменту
SEC_CODES['calcAlgoValues'] = {} -- рассчитанные данные
SEC_CODES['dayATR'] = {} -- рассчитанные данные ATR
SEC_CODES['dayDS'] = {} -- данные для ATR
SEC_CODES['dayATR_Period'] = {} -- период данных ATR
SEC_CODES['D_minus5'] = {} -- цена 5 дней назад
SEC_CODES['lastTimeCalculated'] = {} -- время последнего рассчета
SEC_CODES['lastrealTimeCalculated'] = {} -- время последнего рассчета realtime алгоритма
myLog("______________________________________________________")
myLog("Читаем файл параметров")
local lineCount = 0
for line in ParamsFile:lines() do
--myLog("Строка параметров "..line)
lineCount = lineCount + 1
if lineCount > 1 and line ~= "" then
local per1, per2, per3, per4, per5, per6, per7 = line:match("%s*(.*);%s*(.*);%s*(.*);%s*(.*);%s*(.*);%s*(.*);%s*(.*)")
SEC_CODES['class_codes'][lineCount-1] = per1
SEC_CODES['names'][lineCount-1] = per2
SEC_CODES['sec_codes'][lineCount-1] = per3
SEC_CODES['isMessage'][lineCount-1] = tonumber(per4)
SEC_CODES['isPlaySound'][lineCount-1] = tonumber(per5)
SEC_CODES['volume'][lineCount-1] = tonumber(per6)
SEC_CODES['isEmpty'][lineCount-1] = false
SEC_CODES['DS'][lineCount-1] = {}
SEC_CODES['calcAlgoValues'][lineCount-1] = {}
SEC_CODES['dayATR'][lineCount-1] = 0
SEC_CODES['dayDS'][lineCount-1] = nil
SEC_CODES['dayATR_Period'][lineCount-1] = tonumber(per7)
SEC_CODES['D_minus5'][lineCount-1] = 0
SEC_CODES['lastTimeCalculated'][lineCount-1] = {}
SEC_CODES['lastrealTimeCalculated'][lineCount-1] = {}
end
end
ParamsFile:close()
myLog("Intervals "..tostring(#INTERVALS["names"]))
myLog("Sec codes "..tostring(#SEC_CODES['sec_codes']))
CreateTable() -- Создает таблицу
myLog("realTime functions "..tostring(#realtimeAlgorithms["functions"]))
for i,v in ipairs(SEC_CODES['sec_codes']) do
SEC_CODE_INDEX[i] = {}
SEC_CODE = v
CLASS_CODE =SEC_CODES['class_codes'][i]
openedDS[i] = {}
if getSecurityInfo(CLASS_CODE, SEC_CODE) == nil then
isRun = false
message("Не удалость получить данные по инструменту: "..SEC_CODE.."/"..tostring(CLASS_CODE))
myLog("Не удалость получить данные по инструменту: "..SEC_CODE.."/"..tostring(CLASS_CODE))
return false
end
SEC_PRICE_STEP = getParamEx(CLASS_CODE, SEC_CODE, "SEC_PRICE_STEP").param_value
local status = getParamEx(CLASS_CODE, SEC_CODE, "last").param_value
local last_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"last").param_value)
local open_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"prevprice").param_value)
local highest_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"high").param_value)
local lowest_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"low").param_value)
local waprice = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"WAPRICE").param_value)
if last_price == 0 or last_price == nil then
last_price = open_price
end
SetCell(t_id, i, tableIndex["Текущая цена"], tostring(last_price), last_price) --i строка, 1 - колонка, v - значение
local lastchange = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"lastchange").param_value)
Str(i, tableIndex["%"], lastchange, 0, 0) --i строка, 1 - колонка, v - значение
SetCell(t_id, i, tableIndex["Цена открытия"], tostring(open_price), open_price) --i строка, 1 - колонка, v - значение
SetCell(t_id, i, tableIndex["VWAP"], tostring(waprice), wapprice) --i строка, 1 - колонка, v - значение
local delta = round(last_price-open_price,5)
SetCell(t_id, i, tableIndex["Дельта"], tostring(delta), delta) --i строка, 1 - колонка, v - значение
local openCount, awg_price = GetTotalnet(CLASS_CODE, SEC_CODE)
SetCell(t_id, i, tableIndex["Позиция"], tostring(openCount), openCount) --i строка, 1 - колонка, v - значение
if tonumber(awg_price)==0 then
SetCell(t_id, i, tableIndex["Средняя"], '', 0) --i строка, 1 - колонка, v - значение
White(i, tableIndex["Средняя"])
else
Str(i, tableIndex["Средняя"], tonumber(awg_price), last_price) --i строка, 1 - колонка, v - значение
end
--Команды
if showTradeCommands == true then
SetCell(t_id, i, tableIndex["<"], "-") --i строка, 1 - колонка, v - значение
SetCell(t_id, i, tableIndex["Объем сделки"], tostring(SEC_CODES['volume'][i]), SEC_CODES['volume'][i]) --i строка, 1 - колонка, v - значение
SetCell(t_id, i, tableIndex[">"], "+") --i строка, 1 - колонка, v - значение
SetCell(t_id, i, tableIndex["Команда BUY"], "BUY") --i строка, 1 - колонка, v - значение
Green(i, tableIndex["Команда BUY"])
SetCell(t_id, i, tableIndex["Команда SELL"], "SELL") --i строка, 1 - колонка, v - значение
Red(i, tableIndex["Команда SELL"])
if openCount~=0 then
Red(i, tableIndex["Команда CLOSE"])
SetCell(t_id, i, tableIndex["Команда CLOSE"], "CLOSE") --i строка, 0 - колонка, v - значение
else
White(i, tableIndex["Команда CLOSE"])
SetCell(t_id, i, tableIndex["Команда CLOSE"], "") --i строка, 0 - колонка, v - значение
end
end
for kk,algo in pairs(realtimeAlgorithms["functions"]) do
local initrf = realtimeAlgorithms["initAlgorithms"][kk]
if initrf~=nil then
initrf()
end
SEC_CODES['lastrealTimeCalculated'][i][kk] = g_previous_time
end
for cell,INTERVAL in pairs(INTERVALS["values"]) do
--myLog(SEC_CODE.." interval "..tostring(INTERVAL))
DS = DataSource(i,cell)
SEC_CODES['DS'][i][cell] = DS
SEC_CODES['lastTimeCalculated'][i][cell] = os.time()
SEC_CODE_INDEX[i][cell] = DS:Size()
--myLog("Всего свечей ".. SEC_CODE..", интервала "..INTERVALS["names"][cell].." "..tostring(SEC_CODE_INDEX[i][cell]))
if status ~= nil and status ~= 0 then
--interval algorithms
local initf = INTERVALS["initAlgorithms"][cell]
local calcf = INTERVALS["algorithms"][cell]
local signalf = INTERVALS["signalAlgorithms"][cell]
local settings = INTERVALS["settings"][cell]
calcAlgoValue = {}
if initf~=nil then
initf()
end
if calcf~=nil then
-- расчет параметров для каждого интервала
calcAlgoValue = calcf(i, DS:Size(), settings, DS, INTERVAL)
end
SEC_CODES['calcAlgoValues'][i][cell] = calcAlgoValue[DS:Size()] or 0
if signalf~=nil then
signalf(i, cell, settings, DS, false)
elseif calcf~=nil then
up_downTest(i, cell, settings, DS, false)
end
end
--ATR
if INTERVAL == INTERVAL_D1 and isDayInterval == false then
isDayInterval = true
dayIntervalIndex = cell
end
end
--ATR
getATR(i, dayIntervalIndex)
local lastATR = round(SEC_CODES['dayATR'][i], 5)
if highest_price ==0 then highest_price = open_price end
if lowest_price ==0 then lowest_price = open_price end
local atrDelta = math.max(math.abs(highest_price - open_price), math.abs(open_price-lowest_price))
if lastATR<math.abs(atrDelta) then
Red(i, tableIndex["D ATR"])
else
White(i, tableIndex["D ATR"])
end
--ATR
--W%
local changeW = round((last_price - SEC_CODES['D_minus5'][i])*100/SEC_CODES['D_minus5'][i], 2)
Str(i, tableIndex["%W"], changeW, 0, 0)
--W%
end
myLog("================================================")
myLog("Initialization finished")
end
function main() -- Функция, реализующая основной поток выполнения в скрипте
SetTableNotificationCallback(t_id, event_callback)
SetTableNotificationCallback(tv_id, volume_event_callback)
-- Цикл по дням
while isRun do
-- Ждет начала следующего дня
while isRun and GetServerDateTime().day == PrevDayNumber do sleep(100) end
-- Получает время в секундах для всех временных промежутков
local StartTime_sec = os.time(StrToTime(START_TIME))
local StopTime_sec = os.time(StrToTime(STOP_TIME))
-- Ждет начала торгового дня
while isRun and os.time(GetServerDateTime()) <= StartTime_sec do sleep(100) end
--myLog(' GetServerDateTime() '..tostring(os.time(GetServerDateTime()))..' StartTime_sec '..tostring(StartTime_sec)..' StopTime_sec '..tostring(StopTime_sec))
-- Цикл внутри дня
while isRun do -- Цикл будет выполнятся, пока isRun == true
-- Получает время сервера
local ServerDT = GetServerDateTime()
local ServerDT_sec = os.time(ServerDT)
-- Если торговый день закончился, выходит в цикл по дням
if ServerDT_sec >= StopTime_sec then PrevDayNumber = ServerDT.day break end
for i,v in ipairs(SEC_CODES['sec_codes']) do
if isRun == false then break end
SEC_CODE = v
CLASS_CODE =SEC_CODES['class_codes'][i]
-- Получает ШАГ ЦЕНЫ ИНСТРУМЕНТА, последнюю цену, открытые позиции
SEC_PRICE_STEP = getParamEx(CLASS_CODE, SEC_CODE, "SEC_PRICE_STEP").param_value
local status = getParamEx(CLASS_CODE, SEC_CODE, "last").param_value
local last_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"last").param_value)
local open_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"prevprice").param_value)
local highest_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"high").param_value)
local lowest_price = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"low").param_value)
local waprice = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"WAPRICE").param_value)
if last_price == 0 or last_price == nil then
last_price = open_price
end
local lp = GetCell(t_id, i, tableIndex["Текущая цена"]).value or last_price
if lp < last_price then
Highlight(t_id, i, tableIndex["Текущая цена"], SeaGreen, QTABLE_DEFAULT_COLOR,1000) -- подсветка мягкий, зеленый
elseif lp > last_price then
Highlight(t_id, i, tableIndex["Текущая цена"], RosyBrown, QTABLE_DEFAULT_COLOR,1000) -- подсветка мягкий розовый
end
SetCell(t_id, i, tableIndex["Текущая цена"], tostring(last_price), last_price) --i строка, 1 - колонка, v - значение
Str(i, tableIndex["VWAP"], waprice, last_price)
local lastchange = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"lastchange").param_value)
Str(i, tableIndex["%"], lastchange, 0, 0) --i строка, 1 - колонка, v - значение
SetCell(t_id, i, tableIndex["Цена открытия"], tostring(open_price), open_price) --i строка, 1 - колонка, v - значение
local delta = round(last_price-open_price,5)
SetCell(t_id, i, tableIndex["Дельта"], tostring(delta), delta) --i строка, 1 - колонка, v - значение
if IsWindowClosed(t_id) == false then
local awg_price = GetCell(t_id, i, tableIndex["Средняя"]).value or 0
if tonumber(awg_price)==0 then
White(i, tableIndex["Средняя"])
else
Str(i, tableIndex["Средняя"], tonumber(awg_price), last_price)
end
end
local current_time=ServerDT_sec
--myLog(tostring(status))
if status ~= nil and status ~= "0.000000" then
for kk,algo in pairs(realtimeAlgorithms["functions"]) do
local realf = realtimeAlgorithms["functions"][kk]
if realf~=nil then
local lastrealTimeCalculated = SEC_CODES['lastrealTimeCalculated'][i][kk] or current_time
local newrealTimeToCalculate = current_time
local realperiod = realtimeAlgorithms["recalculatePeriod"][kk] or 0
if realperiod ~= 0 then
newrealTimeToCalculate = lastrealTimeCalculated + realperiod
if current_time>newrealTimeToCalculate then
--myLog(SEC_CODE.." realperiod "..tostring(realperiod).." lastrealTimeCalculated "..tostring(lastrealTimeCalculated))
--myLog("newrealTimeToCalculate "..tostring(newrealTimeToCalculate))
--myLog("current_time "..tostring(current_time))
SEC_CODES['lastrealTimeCalculated'][i][kk] = current_time
realf(i)
end
end
end
end
for cell,INTERVAL in pairs(INTERVALS["values"]) do
DS = SEC_CODES['DS'][i][cell]
local lastTimeCalculated = SEC_CODES['lastTimeCalculated'][i][cell]
local newTimeToCalculate = ServerDT_sec
local period = INTERVALS["recalculatePeriod"][cell] or 0
newTimeToCalculate = current_time
if period ~= 0 then
--newTimeToCalculate = lastTimeCalculated + 100*math.floor(period/60) + period%60
newTimeToCalculate = lastTimeCalculated + period*60
end
local timeCandle = DS:T(DS:Size())
--myLog(SEC_CODE.." - timeCandle "..tostring(os.time(timeCandle)).." - INTERVAL "..tostring(INTERVAL).." - period "..tostring(period))
--myLog(SEC_CODE.." - current_time "..tostring(current_time).." - lastTimeCalculated "..tostring(lastTimeCalculated).." - newTimeToCalculate "..tostring(newTimeToCalculate))
--myLog(SEC_CODE.." - current_time "..tostring(current_time))
--myLog(SEC_CODE.." - newtimeCandle "..tostring(os.time(timeCandle) + INTERVAL*60))
if SEC_CODE_INDEX[i][cell]<DS:Size() or current_time>newTimeToCalculate and current_time < (os.time(timeCandle) + INTERVAL*60) then --new candle
--myLog(SEC_CODE.." - Перерасчет данных за интервал "..INTERVALS["names"][cell])
SEC_CODES['lastTimeCalculated'][i][cell] = current_time
--interval algorithms
local initf = INTERVALS["initAlgorithms"][cell]
local calcf = INTERVALS["algorithms"][cell]
local signalf = INTERVALS["signalAlgorithms"][cell]
local settings = INTERVALS["settings"][cell]
calcAlgoValue = {}
if initf~=nil then
initf()
end
if calcf~=nil then
--myLog(SEC_CODE.." - INTERVAL "..tostring(INTERVAL))
calcAlgoValue = calcf(i, DS:Size(), settings, DS)
end
SEC_CODES['calcAlgoValues'][i][cell] = calcAlgoValue[DS:Size()] or 0
if signalf~=nil then
signalf(i, cell, settings, DS, true)
elseif calcf~=nil then
up_downTest(i, cell, settings, DS, true)
end
SEC_CODE_INDEX[i][cell] = DS:Size() --last candle
end
end
end
--ATR
if SEC_CODES['D_minus5'][i]==0 or SEC_CODES['D_minus5'][i]==nil or SEC_CODES['dayATR'][i]==0 or SEC_CODES['dayATR'][i]==nil then
getATR(i, dayIntervalIndex)
end
local lastATR = round(SEC_CODES['dayATR'][i], 5)
if highest_price ==0 then highest_price = open_price end
if lowest_price ==0 then lowest_price = open_price end
local atrDelta = math.max(math.abs(highest_price - open_price), math.abs(open_price-lowest_price))
if lastATR<math.abs(atrDelta) then
Red(i, tableIndex["D ATR"])
else
White(i, tableIndex["D ATR"])
end
--ATR
--W%
local changeW = round((last_price - SEC_CODES['D_minus5'][i])*100/SEC_CODES['D_minus5'][i], 2)
Str(i, tableIndex["%W"], changeW, 0, 0)
--W%
end
sleep(100)
end
end
end
-- Функция ВЫЗЫВАЕТСЯ ТЕРМИНАЛОМ QUIK при остановке скрипта
function OnStop()
isRun = false
myLog("Script Stoped")
if t_id~= nil then
DestroyTable(t_id)
end
if tv_id~= nil then
DestroyTable(tv_id)
end
if thist_id~= nil then
DestroyTable(thist_id)
end
calcAlgoValue = nil
if logFile~=nil then logFile:close() end -- Закрывает файл
end
-----------------------------
-- РАБОТА С ТАБЛИЦЕЙ --
-----------------------------
function CreateTable() -- Функция создает таблицу
t_id = AllocTable() -- Получает доступный id для создания
-- Добавляет колонки
AddColumn(t_id, 0, "Инструмент", true, QTABLE_STRING_TYPE, 22)
tableIndex["Инструмент"] = 0
AddColumn(t_id, 1, "%", true, QTABLE_DOUBLE_TYPE, 9)
tableIndex["%"] = 1
AddColumn(t_id, 2, "Цена", true, QTABLE_DOUBLE_TYPE, 13)
tableIndex["Текущая цена"] = 2
AddColumn(t_id, 3, "%W", true, QTABLE_DOUBLE_TYPE, 9)
tableIndex["%W"] = 3
AddColumn(t_id, 4, "Открытие", true, QTABLE_DOUBLE_TYPE, 13)
tableIndex["Цена открытия"] = 4
AddColumn(t_id, 5, "VWAP", true, QTABLE_DOUBLE_TYPE, 13)
tableIndex["VWAP"] = 5
AddColumn(t_id, 6, "Дельта", true, QTABLE_DOUBLE_TYPE, 13)
tableIndex["Дельта"] = 6
AddColumn(t_id, 7, "D ATR", true, QTABLE_DOUBLE_TYPE, 13)
tableIndex["D ATR"] = 7
AddColumn(t_id, 8, "Поз.", true, QTABLE_INT_TYPE, 7)
tableIndex["Позиция"] = 8
AddColumn(t_id, 9, "Средняя", true, QTABLE_DOUBLE_TYPE, 13)
tableIndex["Средняя"] = 9
numberOfFixedColumns = 9
numberOfVisibleColumns = 0
local width = 0
for i,v in ipairs(INTERVALS["names"]) do
if INTERVALS["visible"][i] then
numberOfVisibleColumns = numberOfVisibleColumns + 1
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns, v, true, QTABLE_DOUBLE_TYPE, INTERVALS["width"][i])
tableIndex[i] = numberOfVisibleColumns+numberOfFixedColumns
width = width + INTERVALS["width"][i]
end
end
local columns = numberOfFixedColumns
if showTradeCommands == true then
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns+1, "Цена", true, QTABLE_DOUBLE_TYPE, 15) --Price
tableIndex["Цена сделки"] = numberOfVisibleColumns+numberOfFixedColumns+1
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns+2, "<", true, QTABLE_STRING_TYPE, 5) --Decrease volume
tableIndex["<"] = numberOfVisibleColumns+numberOfFixedColumns+2
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns+3, "Vol", true, QTABLE_INT_TYPE, 7) --Volume
tableIndex["Объем сделки"] = numberOfVisibleColumns+numberOfFixedColumns+3
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns+4, ">", true, QTABLE_STRING_TYPE, 5) --Increase volume
tableIndex[">"] = numberOfVisibleColumns+numberOfFixedColumns+4
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns+5, "BUY", true, QTABLE_STRING_TYPE, 10) --BUY
tableIndex["Команда BUY"] = numberOfVisibleColumns+numberOfFixedColumns+5
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns+6, "SELL", true, QTABLE_STRING_TYPE, 10) --SELL
tableIndex["Команда SELL"] = numberOfVisibleColumns+numberOfFixedColumns+6
AddColumn(t_id, numberOfVisibleColumns+numberOfFixedColumns+7, "CLOSE", true, QTABLE_STRING_TYPE, 10) --CLOSE ALL
tableIndex["Команда CLOSE"] = numberOfVisibleColumns+numberOfFixedColumns+7
columns = columns + 2.3
end
t = CreateWindow(t_id) -- Создает таблицу
SetWindowCaption(t_id, "Monitor") -- Устанавливает заголовок
SetWindowPos(t_id, 90, 60, 87*columns + width*5.8, #SEC_CODES['sec_codes']*17.2) -- Задает положение и размеры окна таблицы
-- Добавляет строки
for i,v in ipairs(SEC_CODES['names']) do
InsertRow(t_id, i)
SetCell(t_id, i, tableIndex["Инструмент"], v) --i строка, 0 - колонка, v - значение
end
tv_id = AllocTable() -- таблица ввода значения
thist_id = AllocTable() --таблица истории сделок
-- Добавляет колонки
AddColumn(thist_id, 0, "Инструмент", true, QTABLE_STRING_TYPE, 20)
AddColumn(thist_id, 1, "Номер сделки", true, QTABLE_INT_TYPE, 20)
AddColumn(thist_id, 2, "Дата сделки", true, QTABLE_STRING_TYPE, 29)
AddColumn(thist_id, 3, "Тип", true, QTABLE_STRING_TYPE, 15)
AddColumn(thist_id, 4, "Количество", true, QTABLE_INT_TYPE, 17)
AddColumn(thist_id, 5, "Цена", true, QTABLE_DOUBLE_TYPE, 17)
AddColumn(thist_id, 6, "Комментарий", true, QTABLE_STRING_TYPE, 130)
end
function Str(str, num, value, testvalue, dir) -- Функция выводит и окрашивает строки в таблице
if dir == nil then dir = 1 end
SetCell(t_id, str, num, tostring(value), value) -- Выводит значение в таблицу: строка, коллонка, значение
if (value < testvalue and dir == 1) or (value > testvalue and dir == 0) then Green(str, num) elseif value == testvalue then Gray(str, num) else Red(str, num) end -- Окрашивает строку в зависимости от значения профита
end
-----------------------------
-- Функции по раскраске строк/ячеек таблицы --
-----------------------------
function Green(Line, Col) -- Зеленый
if Col == nil then Col = QTABLE_NO_INDEX end -- Если индекс столбца не указан, окрашивает всю строку
SetColor(t_id, Line, Col, RGB(165,227,128), RGB(0,0,0), RGB(165,227,128), RGB(0,0,0))
end
function Gray(Line, Col) -- Серый
if Col == nil then Col = QTABLE_NO_INDEX end -- Если индекс столбца не указан, окрашивает всю строку
SetColor(t_id, Line, Col, RGB(200,200,200), RGB(0,0,0), RGB(200,200,200), RGB(0,0,0))
end
function Red(Line, Col) -- Красный
if Col == nil then Col = QTABLE_NO_INDEX end -- Если индекс столбца не указан, окрашивает всю строку
SetColor(t_id, Line, Col, RGB(255,168,164), RGB(0,0,0), RGB(255,168,164), RGB(0,0,0))
end
function White(Line, Col) -- Белый
if Col == nil then Col = QTABLE_NO_INDEX end -- Если индекс столбца не указан, окрашивает всю строку
SetColor(t_id, Line, Col, RGB(255,255,255), RGB(0,0,0), RGB(255,255,255), RGB(0,0,0))
end
function cellSetColor(Line, Col, Color, textColor)
if Col == nil then Col = QTABLE_NO_INDEX end -- Если индекс столбца не указан, окрашивает всю строку
if Color == nil then Color = RGB(255,255,255) end -- Если цвет не указан, окрашивает в белый
if textColor == nil then textColor = RGB(0,0,0) end -- Если цвет не указан, цвет черный
SetColor(t_id, Line, Col, Color, textColor, Color, textColor)
end
-----------------------------
-- Обработка команд таблицы --
-----------------------------
function volume_event_callback(tv_id, msg, par1, par2)
if par1 == -1 then
return
end
if msg == QTABLE_CHAR then
if tostring(par2) == "8" then
local newPrice = string.sub(GetCell(tv_id, par1, 0).image, 1, string.len(GetCell(tv_id, par1, 0).image)-1)
SetCell(tv_id, par1, 0, tostring(newPrice))
SetCell(t_id, tstr, tcell, GetCell(tv_id, par1, 0).image, tonumber(GetCell(tv_id, par1, 0).image))
else
local inpChar = string.char(par2)
local newPrice = GetCell(tv_id, par1, 0).image..string.char(par2)
SetCell(tv_id, par1, 0, tostring(newPrice))
SetCell(t_id, tstr, tcell, GetCell(tv_id, par1, 0).image, tonumber(GetCell(tv_id, par1, 0).image))
end
end
end
function event_callback(t_id, msg, par1, par2)
if msg == QTABLE_LBUTTONDBLCLK and showTradeCommands == true then
if par2 == tableIndex["Инструмент"] then --Выводим сделки
createDealsTable(par1)
end
if par2 == tableIndex["Текущая цена"] or par2 == tableIndex["Цена открытия"] or par2 == tableIndex["Средняя"] or (par2 > numberOfFixedColumns and par2 <= numberOfVisibleColumns+numberOfFixedColumns) then --Берем цену
local TRADE_SEC_CODE = SEC_CODES['sec_codes'][par1]
local TRADE_CLASS_CODE = SEC_CODES['class_codes'][par1]
local newPrice = GetCorrectPrice(GetCell(t_id, par1, par2).value, TRADE_CLASS_CODE, TRADE_SEC_CODE)
local stringPrice = string.gsub(tostring(newPrice),',', '.')
local numberPrice = tonumber(stringPrice)
if numberPrice~=nil and numberPrice~=0 then
SetCell(t_id, par1, tableIndex["Цена сделки"], stringPrice, numberPrice) --i строка, 1 - колонка, v - значение
end
end
if par2 == tableIndex["Цена сделки"] and IsWindowClosed(tv_id) then --Вводим цену
tstr = par1
tcell = par2
AddColumn(tv_id, 0, "Значение", true, QTABLE_DOUBLE_TYPE, 25)
tv = CreateWindow(tv_id)
SetWindowCaption(tv_id, "Введите цену")
SetWindowPos(tv_id, 290, 260, 250, 100)
InsertRow(tv_id, 1)
SetCell(tv_id, 1, 0, GetCell(t_id, par1, tableIndex["Цена сделки"]).image, GetCell(t_id, par1, tableIndex["Цена сделки"]).value) --i строка, 0 - колонка, v - значение
end
if par2 == tableIndex["Объем сделки"] and IsWindowClosed(tv_id) then --Вводим объем
tstr = par1
tcell = par2
AddColumn(tv_id, 0, "Значение", true, QTABLE_INT_TYPE, 25)
tv = CreateWindow(tv_id)
SetWindowCaption(tv_id, "Введите объем")
SetWindowPos(tv_id, 290, 260, 250, 100)
InsertRow(tv_id, 1)
SetCell(tv_id, 1, 0, GetCell(t_id, par1, tableIndex["Объем сделки"]).image, GetCell(t_id, par1, tableIndex["Объем сделки"]).value) --i строка, 0 - колонка, v - значение
end
if par2 == tableIndex["Команда CLOSE"] then -- All Close
local TRADE_SEC_NAME = SEC_CODES['names'][par1]
local TRADE_SEC_CODE = SEC_CODES['sec_codes'][par1]
local TRADE_CLASS_CODE = SEC_CODES['class_codes'][par1]
local QTY_LOTS = GetCell(t_id, par1, tableIndex["Позиция"]).value
if QTY_LOTS == 0 or QTY_LOTS==nil then
message("Некорректно указан объем!!!")
return
end
if QTY_LOTS ~=0 then
local CurrentDirect = 'SELL'
message(TRADE_SEC_NAME.." Закрытие всей позиции, Объем: "..tostring(QTY_LOTS)..", по рынку")
MakeTransaction(CurrentDirect, QTY_LOTS, 0, TRADE_CLASS_CODE, TRADE_SEC_CODE)
end
end
if par2 == tableIndex["Команда BUY"] then --BUY volume
local TRADE_SEC_NAME = SEC_CODES['names'][par1]
local TRADE_SEC_CODE = SEC_CODES['sec_codes'][par1]
local TRADE_CLASS_CODE = SEC_CODES['class_codes'][par1]
local CurrentDirect = 'BUY'
local QTY_LOTS = GetCell(t_id, par1, tableIndex["Объем сделки"]).value
if QTY_LOTS == 0 or QTY_LOTS==nil then
message("Некорректно указан объем!!!")
return
end
local TRADE_PRICE = GetCell(t_id, par1, tableIndex["Цена сделки"]).value
local checkString = GetCell(t_id, par1, tableIndex["Цена сделки"]).image
if (TRADE_PRICE==nil or TRADE_PRICE==0) and string.len(checkString) ~= 0 then
message("Некорректно указана цена: "..tostring(TRADE_PRICE))
return
end
message(TRADE_SEC_NAME.." Покупка, Объем: "..tostring(QTY_LOTS)..", Цена: "..tostring(TRADE_PRICE))
MakeTransaction(CurrentDirect, QTY_LOTS, TRADE_PRICE, TRADE_CLASS_CODE, TRADE_SEC_CODE)
end
if par2 == tableIndex["Команда SELL"] then --SELL volume
local TRADE_SEC_NAME = SEC_CODES['names'][par1]
local TRADE_SEC_CODE = SEC_CODES['sec_codes'][par1]
local TRADE_CLASS_CODE = SEC_CODES['class_codes'][par1]
local CurrentDirect = 'SELL'
local QTY_LOTS = GetCell(t_id, par1, tableIndex["Объем сделки"]).value
if QTY_LOTS == 0 or QTY_LOTS==nil then
message("Некорректно указан объем!!!")
return
end
local TRADE_PRICE = GetCell(t_id, par1, tableIndex["Цена сделки"]).value
local checkString = GetCell(t_id, par1, tableIndex["Цена сделки"]).image
if (TRADE_PRICE==nil or TRADE_PRICE==0) and string.len(checkString) ~= 0 then
message("Некорректно указана цена: "..tostring(TRADE_PRICE))
return
end
message(TRADE_SEC_NAME.." Продажа, Объем: "..tostring(QTY_LOTS)..", Цена: "..tostring(TRADE_PRICE))
MakeTransaction(CurrentDirect, QTY_LOTS, TRADE_PRICE, TRADE_CLASS_CODE, TRADE_SEC_CODE)
end
if par2 == tableIndex["<"] then
local newVolume = GetCell(t_id, par1, tableIndex["Объем сделки"]).value - SEC_CODES['volume'][par1]
SetCell(t_id, par1, tableIndex["Объем сделки"], tostring(newVolume), newVolume) --i строка, 1 - колонка, v - значение
end
if par2 == tableIndex[">"] then
local newVolume = GetCell(t_id, par1, tableIndex["Объем сделки"]).value + SEC_CODES['volume'][par1]
SetCell(t_id, par1, tableIndex["Объем сделки"], tostring(newVolume), newVolume) --i строка, 1 - колонка, v - значение
end
end
if msg == QTABLE_CHAR and showTradeCommands == true then
--message("Клавиша "..tostring(par2))
if tostring(par2) == "8" then --BackSpace
SetCell(t_id, par1, tableIndex["Цена сделки"], "")
end
if tostring(par2) == "68" or tostring(par2) == "194" then --Shift+D
local TRADE_SEC_CODE = SEC_CODES['sec_codes'][par1]
local TRADE_SEC_NAME = SEC_CODES['names'][par1]
local TRADE_CLASS_CODE = SEC_CODES['class_codes'][par1]
message("Удаляем все заявки "..TRADE_SEC_NAME)
KillAllOrders("orders", TRADE_CLASS_CODE, TRADE_SEC_CODE)
end
if tostring(par2) == "83" or tostring(par2) == "219" then --Shift+S
local TRADE_SEC_CODE = SEC_CODES['sec_codes'][par1]
local TRADE_SEC_NAME = SEC_CODES['names'][par1]
local TRADE_CLASS_CODE = SEC_CODES['class_codes'][par1]
message("Удаляем все стоп заявки "..TRADE_SEC_NAME)
KillAllOrders("stop_orders", TRADE_CLASS_CODE, TRADE_SEC_CODE)
end
if tostring(par2) == "65" or tostring(par2) == "212" then --sound --Shift+A
local curSound = SEC_CODES['isPlaySound'][par1]
if curSound == 1 then
SEC_CODES['isPlaySound'][par1] = 0
message("Выключаем звук у "..SEC_CODES['names'][par1])
else
SEC_CODES['isPlaySound'][par1] = 1
message("Включаем звук у "..SEC_CODES['names'][par1])
end
end
end
if (msg==QTABLE_CLOSE) then --закрытие окна
isRun = false
end
end
-----------------------------
-- Обработка команд таблицы --
-----------------------------
--Создание таблицы истоии сделок
function createDealsTable(iSec)
Clear(thist_id)
local secCode = SEC_CODES['sec_codes'][iSec]
local classCode = SEC_CODES['class_codes'][iSec]
local secTradesFilePath = TradesFilePath..ACCOUNT.."\\"..secCode..".csv"
TradesFile = io.open(secTradesFilePath,"r")
if TradesFile ~= nil then
if IsWindowClosed(thist_id) then
thist = CreateWindow(thist_id)
SetWindowCaption(thist_id, "Сделки")
SetWindowPos(thist_id, 290, 260, 1400, 800)
end
TradesFile:seek('set',0)
local tradeTable = {}
-- Перебирает строки файла, считывает содержимое в массив сделок
local Count = 0 -- Счетчик строк
for line in TradesFile:lines() do
Count = Count + 1
if Count > 1 and line ~= "" then
InsertRow(thist_id, Count - 1)
SetCell(thist_id, Count - 1, 0, SEC_CODES['names'][iSec])
local i = 0 -- счетчик элементов строки
local dateDeal = ''
local timeDeal = ''
local prefix = 1
for str in line:gmatch("[^;^\n]+") do
i = i + 1
if i == 3 then
SetCell(thist_id, Count - 1, 1, str, tonumber(str))
elseif i == 4 then
dateDeal = string.sub(str, 1, 4).."/"..string.sub(str, 5, 6).."/"..string.sub(str, 7, 8)
elseif i == 5 then
timeDeal = string.sub(str, 1, 2)..":"..string.sub(str, 3, 4)..":"..string.sub(str, 5, 6)
SetCell(thist_id, Count - 1, 2, dateDeal.." "..timeDeal)
elseif i == 6 then
if str == "B" then
SetCell(thist_id, Count - 1, 3, "Покупка")
prefix = 1
--SetColor(thist_id, Count - 1, QTABLE_NO_INDEX, RGB(165,227,128), RGB(0,0,0), RGB(165,227,128), RGB(0,0,0))
else
SetCell(thist_id, Count - 1, 3, "Продажа")
prefix = -1
end
elseif i == 7 then
SetCell(thist_id, Count - 1, 4, str, tonumber(str))
tradeTable[Count] = prefix*tonumber(str)
elseif i == 8 then
SetCell(thist_id, Count - 1, 5, str, tonumber(str))
elseif i == 9 then
SetCell(thist_id, Count - 1, 6, str)
end
end
end
end
local netCount = GetTotalnet(classCode, secCode)
local netSell = 0
if netCount > 0 then
for tN=#tradeTable,1,-1 do
if netCount == 0 then
break
end
if tradeTable[tN] ~= nil then
if tradeTable[tN] < 0 then
netSell = netSell - tradeTable[tN]
end
if tradeTable[tN] > 0 and netSell ==0 then
SetColor(thist_id, tN - 1, QTABLE_NO_INDEX, RGB(165,227,128), RGB(0,0,0), RGB(165,227,128), RGB(0,0,0))
netCount = math.max(netCount - tradeTable[tN], 0)
netSell = math.max(netSell - tradeTable[tN], 0)
end
if tradeTable[tN] > 0 and netSell ~=0 then
netSell = math.max(netSell - tradeTable[tN], 0)
end
end
end
end
else
message("Сделок по инструменту нет")
end
end
-------------------------------------
--Торговля--
-------------------------------------
-- Функция вызывается терминалом QUIK при получении ответа на транзакцию пользователя
function OnTransReply(trans_reply)
-- Если поступила информация по текущей транзакции
if trans_reply.trans_id == trans_id then
-- Передает статус в глобальную переменную
trans_Status = trans_reply.status
-- Передает сообщение в глобальную переменную
trans_result_msg = trans_reply.result_msg
if Status == 2 then
message("Ошибка при передаче транзакции в торговую систему. Так как отсутствует подключение шлюза Московской Биржи, повторно транзакция не отправляется")
myLog("Ошибка при передаче транзакции в торговую систему. Так как отсутствует подключение шлюза Московской Биржи, повторно транзакция не отправляется")
end
if trans_Status > 3 then
if trans_Status == 4 then messageText = "Транзакция не исполнена" end
if trans_Status == 5 then messageText = "Транзакция не прошла проверку сервера QUIK" end
if trans_Status == 6 then messageText = "Транзакция не прошла проверку лимитов сервера QUIK" end
if trans_Status == 7 then messageText = "Транзакция не поддерживается торговой системой" end
message('NRTR monitor: Транзакция вернула ошибку: '..messageText)
myLog('NRTR monitor: Транзакция вернула ошибку: '..messageText)
end
myLog("OnTransReply "..tostring(trans_id).." "..trans_result_msg)
end
--[[
for i=0,getNumberOf('orders')-1 do
local order = getItem('orders', i)
myLog("trans_id = " .. tostring(order["trans_id"]).." order: num = " .. tostring(order["order_num"]) .." qty=" ..tostring(order["qty"]).." value= "..tostring(order["value"]).." brokerref= "..tostring(order["brokerref"]))
end
]]--
end
function MakeTransaction(CurrentDirect, QTY_LOTS, TRADE_PRICE, TRADE_CLASS_CODE, TRADE_SEC_CODE)
return Trade(CurrentDirect, QTY_LOTS, TRADE_PRICE, TRADE_CLASS_CODE ,TRADE_SEC_CODE)
end
-- Совершает СДЕЛКУ указанного типа (Type) ["BUY", или "SELL"]
function Trade(Type, qnt, TRADE_PRICE, TRADE_CLASS_CODE, TRADE_SEC_CODE)
--Получает ID транзакции
trans_id = trans_id + 1
if TRADE_PRICE == nil then
TRADE_PRICE = 0
end
local TRADE_TYPE = 'M'-- по рынку (MARKET)
if TRADE_PRICE ~= 0 then
TRADE_TYPE = 'L'
end
local Operation = ''
--Устанавливает цену и операцию, в зависимости от типа сделки и от класса инструмента
TRADE_SEC_PRICE_STEP = tonumber(getParamEx(TRADE_CLASS_CODE, TRADE_SEC_CODE, "SEC_PRICE_STEP").param_value)
if Type == 'BUY' then
Operation = 'B'
if TRADE_PRICE == 0 and TRADE_CLASS_CODE ~= 'QJSIM' and TRADE_CLASS_CODE ~= 'TQBR' then
TRADE_PRICE = getParamEx(TRADE_CLASS_CODE, TRADE_SEC_CODE, 'offer').param_value + 10*TRADE_SEC_PRICE_STEP
end -- по цене, завышенной на 10 мин. шагов цены
else
Operation = 'S'
if TRADE_PRICE == 0 and TRADE_CLASS_CODE ~= 'QJSIM' and TRADE_CLASS_CODE ~= 'TQBR' then
TRADE_PRICE = getParamEx(TRADE_CLASS_CODE, TRADE_SEC_CODE, 'bid').param_value - 10*TRADE_SEC_PRICE_STEP
end -- по цене, заниженной на 10 мин. шагов цены
end
-- Заполняет структуру для отправки транзакции
--TRADE_PRICE = GetCorrectPrice(TRADE_PRICE, TRADE_CLASS_CODE, TRADE_SEC_CODE)
myLog("script Monitor: "..TRADE_TYPE.." Transaction "..Type..' '..TRADE_PRICE)
local Transaction={
['TRANS_ID'] = tostring(trans_id),
['ACTION'] = 'NEW_ORDER',
['CLASSCODE'] = TRADE_CLASS_CODE,
['SECCODE'] = TRADE_SEC_CODE,
['CLIENT_CODE'] = CLIENT_CODE,
['OPERATION'] = Operation, -- операция ("B" - buy, или "S" - sell)
['TYPE'] = TRADE_TYPE,
['QUANTITY'] = tostring(qnt), -- количество
['ACCOUNT'] = ACCOUNT,
['PRICE'] = tostring(TRADE_PRICE),
['COMMENT'] = 'script Monitor' -- Комментарий к транзакции, который будет виден в транзакциях, заявках и сделках
}
-- Отправляет транзакцию
local res = sendTransaction(Transaction)
if string.len(res) ~= 0 then
message('Script monitor: Транзакция вернула ошибку: '..res)
myLog('Script monitor: Транзакция вернула ошибку: '..res)
return false
end
return true
end
--TAKE_PROFIT - минимальных шагов цены профита
--STOP_LOSS - минимальных шагов цены стоп-лосса
--TRADE_PRICE - уровень цены, на котором выстадяется стоп-заявка
--TakeProfitPrice - предыдущий тейк, для трейлинга
function SL_TP(TRADE_PRICE, TakeProfitPrice, Type, STOP_LOSS, TAKE_PROFIT ,TRADE_CLASS_CODE, TRADE_SEC_CODE)
-- ID транзакции
trans_id = trans_id + 1
-- Находит направление для заявки
local operation = ""
local price = "0" -- Цена, по которой выставится заявка при срабатывании Стоп-Лосса (для рыночной заявки по акциям должна быть 0)
local stopprice = "" -- Цена Тейк-Профита
local stopprice2 = "" -- Цена Стоп-Лосса
local market = "YES" -- После срабатывания Тейка, или Стопа, заявка сработает по рыночной цене
local direction
TRADE_SEC_PRICE_STEP = tonumber(getParamEx(TRADE_CLASS_CODE, TRADE_SEC_CODE, "SEC_PRICE_STEP").param_value)
-- Если открыт BUY, то направление стоп-лосса и тейк-профита SELL, иначе направление стоп-лосса и тейк-профита BUY
if Type == 'BUY' then
operation = "S" -- Тейк-профит и Стоп-лосс на продажу(чтобы закрыть BUY, нужно открыть SELL)
direction = "5" -- Направленность стоп-цены. «5» - больше или равно
-- Если не акции
if TRADE_CLASS_CODE ~= 'QJSIM' and TRADE_CLASS_CODE ~= 'TQBR' then
price = tostring(math.floor(getParamEx(TRADE_CLASS_CODE, TRADE_SEC_CODE, 'PRICEMIN').param_value)) -- Цена выставляемой заявки после страбатывания Стопа минимально возможная, чтобы не проскользнуло
market = "YES" -- После срабатывания Тейка, или Стопа, заявка сработает НЕ по рыночной цене
end
if (TakeProfitPrice or 0) == 0 then
stopprice = tostring(TRADE_PRICE + TAKE_PROFIT*TRADE_SEC_PRICE_STEP) -- Уровень цены, когда активируется Тейк-профит
TakeProfitPrice = stopprice
else
stopprice = TakeProfitPrice + math.floor(STOP_LOSS*TRADE_SEC_PRICE_STEP/2) -- немного сдвигаем тейк-профит
end
stopprice2 = tostring(TRADE_PRICE - STOP_LOSS*TRADE_SEC_PRICE_STEP) -- Уровень цены, когда активируется Стоп-лосс
price = stopprice2 - 2*TRADE_SEC_PRICE_STEP
else -- открыт SELL
operation = "B" -- Тейк-профит и Стоп-лосс на покупку(чтобы закрыть SELL, нужно открыть BUY)
direction = "4" -- Направленность стоп-цены. «4» - меньше или равно
-- Если не акции
if TRADE_CLASS_CODE ~= 'QJSIM' and TRADE_CLASS_CODE ~= 'TQBR' then
price = tostring(math.floor(getParamEx(TRADE_CLASS_CODE, TRADE_SEC_CODE, 'PRICEMAX').param_value)) -- Цена выставляемой заявки после страбатывания Стопа максимально возможная, чтобы не проскользнуло
market = "YES" -- После срабатывания Тейка, или Стопа, заявка сработает НЕ по рыночной цене
end
if (TakeProfitPrice or 0) == 0 then
stopprice = tostring(TRADE_PRICE - TAKE_PROFIT*TRADE_SEC_PRICE_STEP) -- Уровень цены, когда активируется Тейк-профит
TakeProfitPrice = stopprice
else
stopprice = TakeProfitPrice - math.floor(STOP_LOSS*TRADE_SEC_PRICE_STEP/2) -- немного сдвигаем тейк-профит
end
stopprice2 = tostring(TRADE_PRICE + STOP_LOSS*TRADE_SEC_PRICE_STEP) -- Уровень цены, когда активируется Стоп-лосс
price = stopprice2 + 2*TRADE_SEC_PRICE_STEP
end
-- Заполняет структуру для отправки транзакции на Стоп-лосс и Тейк-профит
myLog('Script monitor: Установка ТЕЙК-ПРОФИТ: '..stopprice..' и СТОП-ЛОСС: '..stopprice2)
local Transaction = {
["ACTION"] = "NEW_STOP_ORDER", -- Тип заявки
["TRANS_ID"] = tostring(trans_id),
["CLASSCODE"] = TRADE_CLASS_CODE,
["SECCODE"] = TRADE_SEC_CODE,
["ACCOUNT"] = ACCOUNT,
['CLIENT_CODE'] = CLIENT_CODE, -- Комментарий к транзакции, который будет виден в транзакциях, заявках и сделках
["OPERATION"] = operation, -- Операция ("B" - покупка(BUY), "S" - продажа(SELL))
["QUANTITY"] = tostring(QTY_LOTS), -- Количество в лотах
["PRICE"] = GetCorrectPrice(price), -- Цена, по которой выставится заявка при срабатывании Стоп-Лосса (для рыночной заявки по акциям должна быть 0)
["STOPPRICE"] = GetCorrectPrice(stopprice), -- Цена Тейк-Профита
["STOP_ORDER_KIND"] = "TAKE_PROFIT_AND_STOP_LIMIT_ORDER", -- Тип стоп-заявки
["EXPIRY_DATE"] = "GTC", -- Срок действия стоп-заявки ("GTC" – до отмены,"TODAY" - до окончания текущей торговой сессии, Дата в формате "ГГММДД")
-- "OFFSET" - (ОТСТУП)Если цена достигла Тейк-профита и идет дальше в прибыль,
-- то Тейк-профит сработает только когда цена вернется минимум на 2 шага цены назад,
-- это может потенциально увеличить прибыль
["OFFSET"] = tostring(2*TRADE_SEC_PRICE_STEP),
["OFFSET_UNITS"] = "PRICE_UNITS", -- Единицы измерения отступа ("PRICE_UNITS" - шаг цены, или "PERCENTS" - проценты)
-- "SPREAD" - Когда сработает Тейк-профит, выставится заявка по цене хуже текущей на 100 шагов цены,
-- которая АВТОМАТИЧЕСКИ УДОВЛЕТВОРИТСЯ ПО ТЕКУЩЕЙ ЛУЧШЕЙ ЦЕНЕ,
-- но то, что цена значительно хуже, спасет от проскальзывания,
-- иначе, сделка может просто не закрыться (заявка на закрытие будет выставлена, но цена к тому времени ее уже проскочит)
["SPREAD"] = tostring(100*TRADE_SEC_PRICE_STEP),
["SPREAD_UNITS"] = "PRICE_UNITS", -- Единицы измерения защитного спрэда ("PRICE_UNITS" - шаг цены, или "PERCENTS" - проценты)
-- "MARKET_TAKE_PROFIT" = ("YES", или "NO") должна ли выставится заявка по рыночной цене при срабатывании Тейк-Профита.
-- Для рынка FORTS рыночные заявки, как правило, запрещены,
-- для лимитированной заявки на FORTS нужно указывать заведомо худшую цену, чтобы она сработала сразу же, как рыночная
["MARKET_TAKE_PROFIT"] = market,
["STOPPRICE2"] = GetCorrectPrice(stopprice2), -- Цена Стоп-Лосса
["IS_ACTIVE_IN_TIME"] = "NO",
-- "MARKET_TAKE_PROFIT" = ("YES", или "NO") должна ли выставится заявка по рыночной цене при срабатывании Стоп-Лосса.
-- Для рынка FORTS рыночные заявки, как правило, запрещены,
-- для лимитированной заявки на FORTS нужно указывать заведомо худшую цену, чтобы она сработала сразу же, как рыночная
["MARKET_STOP_LIMIT"] = market,
['CONDITION'] = direction, -- Направленность стоп-цены. Возможные значения: «4» - меньше или равно, «5» – больше или равно
["COMMENT"] = "Script monitor ТЕЙК-ПРОФИТ и СТОП-ЛОСС"
}
-- Отправляет транзакцию на установку ТЕЙК-ПРОФИТ и СТОП-ЛОСС
local res = sendTransaction(Transaction)
if string.len(res) ~= 0 then
message('Script monitor: Установка ТЕЙК-ПРОФИТ и СТОП-ЛОСС не удалась!\nОШИБКА: '..res)
myLog('Script monitor: Установка ТЕЙК-ПРОФИТ и СТОП-ЛОСС не удалась!\nОШИБКА: '..res)
return false
else
-- Выводит сообщение
message('Script monitor: ВЫСТАВЛЕНА заявка ТЕЙК-ПРОФИТ и СТОП-ЛОСС: '..trans_id)
myLog('Script monitor: ВЫСТАВЛЕНА заявка ТЕЙК-ПРОФИТ и СТОП-ЛОСС: '..trans_id)
return true
end
end
--ordtable = "stop_orders"
--ordtable = "orders"
function KillAllOrders(ordtable, TRADE_CLASS_CODE, TRADE_SEC_CODE)
function myFind(C,S,F)
return (C == TRADE_CLASS_CODE) and (S == TRADE_SEC_CODE) and (bit.band(F, 0x1) ~= 0)
end
local res=1
local action = "KILL_ORDER"
local order_key = "ORDER_KEY"
if ordtable == "stop_orders" then
action = "KILL_STOP_ORDER"
order_key = "STOP_ORDER_KEY"
end
local orders = SearchItems(ordtable, 0, getNumberOf(ordtable)-1, myFind, "class_code,sec_code,flags")
if (orders ~= nil) and (#orders > 0) then
for i=1,#orders do
-- Получает ID для следующей транзакции
trans_id = trans_id + 1
-- Заполняет структуру для отправки транзакции на снятие стоп-заявки
local Transaction = {
["ACTION"] = action, -- Тип заявки
["TRANS_ID"] = tostring(trans_id),
["CLASSCODE"] = TRADE_CLASS_CODE,
["SECCODE"] = TRADE_SEC_CODE,
["ACCOUNT"] = ACCOUNT,
['CLIENT_CODE'] = CLIENT_CODE, -- Комментарий к транзакции, который будет виден в транзакциях, заявках и сделках
[order_key] = tostring(getItem(ordtable,orders[i]).order_num) -- Номер заявки, снимаемой из торговой системы
}
-- Отправляет транзакцию
local Res = sendTransaction(Transaction)
-- Если при отправке транзакции возникла ошибка
if string.len(Res) ~= 0 then
-- Выводит ошибку
message('Ошибка снятия заявки: '..Res)
myLog('Ошибка снятия заявки: '..Res)
return false
end
local order = getItem(ordtable, orders[i])
-- Если стоп-заявка не активна
myLog('прверка заявки: '..order.sec_code..' number: '..tostring(order.order_num))
if not bit.test(order.flags, 0) then
-- Если заявка успела исполниться
if not bit.test(order.flags, 1) then
return true
else
message('Возникла неизвестная ошибка при снятии ЗАЯВКИ '..tostring(order.order_num))
myLog('Возникла неизвестная ошибка при снятии ЗАЯВКИ '..tostring(order.order_num))
return false
end
end
end
else
message("Не найдены активные заявки "..TRADE_SEC_CODE)
myLog("Не найдены активные заявки "..TRADE_SEC_CODE)
end
return true
end
-- Получение таблицы стоп-ордера по его номеру
-- Возвращает таблицу стоп-зявки или nil
function getStopOrderByNumber(stop_order_number,from,to)
local index_table = SearchItems("stop_orders",
from or 0,
to or getNumberOf("stop_orders")-1,
function(t)
return t.order_num == stop_order_number
end)
if index_table then
return getItem("stop_orders",index_table[1])
end
end
-- Получение таблицы стоп-ордера по номеру порожденной им заявки
-- Возвращает таблицу стоп-заявки или nil
function getStopOrderByOrderNumber(order_number,from,to)
local index_table = SearchItems("stop_orders",
from or 0,
to or getNumberOf("stop_orders")-1,
function(t)
return t.linkedorder == order_number
end)
if index_table then
return getItem("stop_orders",index_table[1])
end
end
-------------------------------------
--Торговля--
-------------------------------------
-----------------------------
-- Алгоритм --
-----------------------------
function up_downTest(i, cell, settings, DS, signal)
--local testvalue = tonumber(getParamEx(CLASS_CODE,SEC_CODE,"last").param_value) or 0
local index = DS:Size()
local testvalue = GetCell(t_id, i, tableIndex["Текущая цена"]).value
local price_step = tonumber(getParamEx(CLASS_CODE, SEC_CODE, "SEC_PRICE_STEP").param_value) or 0
local scale = getSecurityInfo(CLASS_CODE, SEC_CODE).scale
local signaltestvalue1 = calcAlgoValue[index-1] or 0
local signaltestvalue2 = calcAlgoValue[index-2] or 0
local testZone = settings.testZone or 10
if calcAlgoValue[index] == nil or index == 0 then return end
local calcVal = round(calcAlgoValue[index] or 0, scale)
local testSignalZone = price_step*testZone
local downTestZone = calcVal-testSignalZone
local upTestZone = calcVal+testSignalZone
if INTERVALS["visible"][cell] then
local Color = RGB(255, 255, 255)
if testvalue > downTestZone and testvalue < calcVal then
Color = RGB(255, 220, 220)
elseif testvalue < upTestZone and testvalue > calcVal then
Color = RGB(220, 255, 220)
elseif testvalue < downTestZone then
Color = RGB(255,168,164)
elseif testvalue > upTestZone then
Color = RGB(165,227,128)
end
SetCell(t_id, i, tableIndex[cell], tostring(calcVal), calcVal)
cellSetColor(i, tableIndex[cell], Color, RGB(0,0,0))
end
if signal then
local isMessage = SEC_CODES['isMessage'][i]
local isPlaySound = SEC_CODES['isPlaySound'][i]
local mes0 = tostring(SEC_CODES['names'][i]).." timescale "..INTERVALS["names"][cell]
local mes = ""
if signaltestvalue1 < DS:C(index-1) and signaltestvalue2 > DS:C(index-2) then
mes = mes0..": Сигнал Buy"
myLog(mes)
--myLog("Значение алгоритма -1 "..tostring(signaltestvalue1).." Закрытие свечи-1 "..DS:C(index-1))
--myLog("Значение алгоритма -2 "..tostring(signaltestvalue2).." Закрытие свечи-2 "..DS:C(index-2))
if isMessage == 1 then message(mes) end
if isPlaySound == 1 then PaySoundFile(soundFileName) end
end
if signaltestvalue1 > DS:C(index-1) and signaltestvalue2 < DS:C(index-2) then
mes = mes0..": Сигнал Sell"
myLog(mes)
--myLog("Значение алгоритма -1 "..tostring(signaltestvalue1).." Закрытие свечи-1 "..DS:C(index-1))
--myLog("Значение алгоритма -2 "..tostring(signaltestvalue2).." Закрытие свечи-2 "..DS:C(index-2))
if isMessage == 1 then message(mes) end
if isPlaySound == 1 then PaySoundFile(soundFileName) end
end
if testvalue < upTestZone and DS:C(index-1) > upTestZone then
mes = mes0..": Цена опустилась к зоне "..tostring(upTestZone)
myLog(mes)
if isMessage == 1 then message(mes) end
if isPlaySound == 1 then PaySoundFile(soundFileName) end
end
if testvalue > downTestZone and DS:C(index-1) < downTestZone then
mes = mes0..": Цена поднялась к зоне "..tostring(downTestZone)
myLog(mes)
if isMessage == 1 then message(mes) end
if isPlaySound == 1 then PaySoundFile(soundFileName) end
end
if testvalue > upTestZone and DS:C(index-1) < upTestZone then
mes = mes0..": Цена оттолкнулась от зоны "..tostring(upTestZone)
myLog(mes)
if isMessage == 1 then message(mes) end
if isPlaySound == 1 then PaySoundFile(soundFileName) end
end
if testvalue < downTestZone and DS:C(index-1) > downTestZone then
mes = mes0..": Цена опустилась от зоны "..tostring(downTestZone)
myLog(mes)
if isMessage == 1 then message(mes) end
if isPlaySound == 1 then PaySoundFile(soundFileName) end
end
end
end
function addDeal(index, ChartId, openLong, openShort, closeLong, closeShort, time)
label =
{
DATE = 0,
TIME = 0,
TEXT="***********",
HINT="",
FONT_FACE_NAME = "Arial",
FONT_HEIGHT = 10,
R = 64,
G = 192,
B = 64,
TRANSPARENT_BACKGROUND = 1,
YVALUE = 0,
}
label.DATE = (time.year*10000+time.month*100+time.day)
label.TIME = ((time.hour)*10000+(time.min)*100)
local IMAGE_PATH = getScriptPath()..'\\Pictures\\'
if openLong ~= nil then
label.YVALUE = openLong
label.IMAGE_PATH = IMAGE_PATH..'МоиСделки_buy.bmp'
ALIGNMENT = "BOTTOM"
label.R = 0
label.G = 0
label.B = 0
label.TEXT = tostring(openLong)
label.HINT = "open Long "..tostring(openLong)
elseif openShort ~=nil then
label.YVALUE = openShort
label.IMAGE_PATH = IMAGE_PATH..'МоиСделки_sell.bmp'
label.R = 0
label.G = 0
label.B = 0
ALIGNMENT = "TOP"
label.TEXT = tostring(openShort)
label.HINT = "open Short "..tostring(openShort)
elseif closeLong ~=nil then
label.YVALUE = closeLong
label.IMAGE_PATH = IMAGE_PATH..'МоиСделки_sell.bmp'
ALIGNMENT = "TOP"
label.R = 0
label.G = 0
label.B = 0
label.TEXT = tostring(closeLong)
label.HINT = "close Long "..tostring(closeLong)
elseif closeShort ~=nil then
label.YVALUE = closeShort
label.IMAGE_PATH = IMAGE_PATH..'МоиСделки_buy.bmp'
ALIGNMENT = "BOTTOM"
label.R = 0
label.G = 0
label.B = 0
label.TEXT = tostring(closeShort)
label.HINT = "close Short "..tostring(closeShort)
end
AddLabel(ChartId, label)
end
function noSignal()
return {}
end
function getATR(i, dayIntervalIndex)
local dayDS = nil
if isDayInterval == false then
SEC_CODES['dayDS'][i] = CreateDataSource(SEC_CODES['class_codes'][i],SEC_CODES['sec_codes'][i],INTERVAL_D1)
dayDS = SEC_CODES['dayDS'][i]
else
dayDS = SEC_CODES['DS'][i][dayIntervalIndex]
end
local scale = getSecurityInfo(SEC_CODES['class_codes'][i],SEC_CODES['sec_codes'][i]).scale
local dayATR_Period = SEC_CODES['dayATR_Period'][i]
local lastATR = round(calcDayATR(dayATR_Period, DS), scale)
SEC_CODES['dayATR'][i] = lastATR
--myLog("Day ATR ".. SEC_CODE.." "..tostring(lastATR))
SetCell(t_id, i, tableIndex["D ATR"], tostring(lastATR), lastATR) --i строка, 1 - колонка, v - значение
SEC_CODES['D_minus5'][i] = dayDS:C(dayDS:Size()-5)
end
function calcDayATR(dayATR_Period, DS)
local ATR = {}
local ind = DS:Size() - 200
ATR[1] = 0
--myLog("Day ATR ".. SEC_CODE.." DS:Size() ".. tostring(DS:Size()).." ind "..tostring(ind))
for index = 2, 200 do
ATR[index] = ATR[index-1]
if DS:C(index+ind) ~= nil then
if index==dayATR_Period then
local sum=0
for i = 1, dayATR_Period do
sum = sum + dValue(ind+i)
end
ATR[index]=sum / dayATR_Period
elseif index>dayATR_Period then
ATR[index]=(ATR[index-1] * (dayATR_Period-1) + dValue(index+ind)) / dayATR_Period
end
--myLog("Day ATR ".. SEC_CODE.."index ".. tostring(index+ind)..": "..tostring(lastATR))
end
end
return ATR[200] or 0
end
function dValue(i)
local previous = i-1
if DS:C(i) == nil then
previous = FindExistCandle(previous)
end
return math.max(math.abs(DS:H(i) - DS:L(i)), math.abs(DS:H(i) - DS:C(previous)), math.abs(DS:C(previous) - DS:L(i)))
end
-----------------------------
-- ВСПОМОГАТЕЛЬНЫЕ ФУНКЦИИ --
-----------------------------
function OnDepoLimit(dlimit)
if dlimit.limit_kind~=2 then
return
end
for i=1,#SEC_CODES['sec_codes'] do
if SEC_CODES['sec_codes'][i] == dlimit.sec_code then
local class_code = SEC_CODES['class_codes'][i]
local lotsize = tonumber(getParamEx(class_code,dlimit.sec_code,"lotsize").param_value)
if lotsize == 0 or lotsize == nil then
lotsize = 1
end
SetCell(t_id, i, tableIndex["Позиция"], tostring(dlimit.currentbal/lotsize), dlimit.currentbal/lotsize) --i строка, 1 - колонка, v - значение
local awg_price = GetCorrectPrice(dlimit.awg_position_price, class_code, dlimit.sec_code)
awg_price = string.gsub(tostring(awg_price),',', '.')
local last_price = GetCell(t_id, i, tableIndex["Текущая цена"]).value or 0
if tonumber(awg_price)==0 then
SetCell(t_id, i, tableIndex["Средняя"], '', 0) --i строка, 1 - колонка, v - значение
White(i, tableIndex["Средняя"])
else
Str(i, tableIndex["Средняя"], tonumber(awg_price), last_price) --i строка, 1 - колонка, v - значение
end
if showTradeCommands == true then
if dlimit.currentbal~=0 then
Red(i, tableIndex["Команда CLOSE"])
SetCell(t_id, i, tableIndex["Команда CLOSE"], "CLOSE") --i строка, 0 - колонка, v - значение
else
White(i, tableIndex["Команда CLOSE"])
SetCell(t_id, i, tableIndex["Команда CLOSE"], "") --i строка, 0 - колонка, v - значение
end
end
break
end
end
end
function OnFuturesClientHolding(fut_limit)
for i=1,#SEC_CODES['sec_codes'] do
if SEC_CODES['sec_codes'][i] == fut_limit.sec_code then
local class_code = SEC_CODES['class_codes'][i]
local lotsize = tonumber(getParamEx(class_code,fut_limit.sec_code,"lotsize").param_value)
if lotsize == 0 or lotsize == nil then
lotsize = 1
end
SetCell(t_id, i, tableIndex["Позиция"], tostring(fut_limit.totalnet/lotsize), fut_limit.totalnet/lotsize) --i строка, 1 - колонка, v - значение
local awg_price = GetCorrectPrice(fut_limit.avrposnprice, class_code, fut_limit.sec_code)
awg_price = string.gsub(tostring(awg_price),',', '.')
local last_price = GetCell(t_id, i, tableIndex["Текущая цена"]).value or 0
if tonumber(awg_price)==0 then
SetCell(t_id, i, tableIndex["Средняя"], '', 0) --i строка, 1 - колонка, v - значение
White(i, tableIndex["Средняя"])
else
Str(i, tableIndex["Средняя"], tonumber(awg_price), last_price) --i строка, 1 - колонка, v - значение
end
if showTradeCommands == true then
if fut_limit.totalnet~=0 then
Red(i, tableIndex["Команда CLOSE"])
SetCell(t_id, i, tableIndex["Команда CLOSE"], "CLOSE") --i строка, 0 - колонка, v - значение
else
White(i, tableIndex["Команда CLOSE"])
SetCell(t_id, i, tableIndex["Команда CLOSE"], "") --i строка, 0 - колонка, v - значение
end
end
break
end
end
end
function GetTotalnet(class_code, sec_code)
-- ФЬЮЧЕРСЫ, ОПЦИОНЫ
local opencount = 0
local awg_position_price = 0
if class_code == 'SPBFUT' or class_code == 'SPBOPT' then
for i = 0,getNumberOf('futures_client_holding') - 1 do
local futures_client_holding = getItem('futures_client_holding',i)
if futures_client_holding.sec_code == sec_code then
opencount = futures_client_holding.totalnet
awg_position_price = GetCorrectPrice(futures_client_holding.avrposnprice, class_code, futures_client_holding.sec_code)
end
end
-- АКЦИИ
elseif class_code == 'TQBR' or class_code == 'QJSIM' then
local lotsize = tonumber(getParamEx(class_code,sec_code,"lotsize").param_value)
if lotsize == 0 or lotsize == nil then
lotsize = 1
end
--myLog("sec_code "..sec_code.." class_code "..class_code.." lotsize "..tostring(lotsize))
for i = 0,getNumberOf('depo_limits') - 1 do
local depo_limit = getItem("depo_limits", i)
--myLog("trdaccid "..depo_limit.trdaccid.." sec_code "..depo_limit.sec_code.." limit kind "..tostring(depo_limit.limit_kind).." pos: "..tostring(depo_limit.currentbal))
if depo_limit.sec_code == sec_code
and depo_limit.trdaccid == ACCOUNT
and depo_limit.limit_kind == 2 then -- T+2
opencount = depo_limit.currentbal/lotsize
awg_position_price = GetCorrectPrice(depo_limit.awg_position_price, class_code, sec_code)
end
end
end
awg_position_price = string.gsub(tostring(awg_position_price),',', '.')
--myLog("awg_position_price "..tostring(awg_position_price))
--myLog("sec_code "..sec_code.." class_code "..class_code.." pos: "..tostring(opencount))
-- Если позиция по инструменту в таблице не найдена, возвращает 0
return opencount, awg_position_price
end
function mysplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={}
local i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
-- функция записывает в лог строчку с временем и датой
function myLog(str)
if logFile==nil then return end
local current_time=os.time()--tonumber(timeformat(getInfoParam("SERVERTIME"))) -- помещене в переменную времени сервера в формате HHMMSS
if (current_time-g_previous_time)>1 then -- если текущая запись произошла позже 1 секунды, чем предыдущая
logFile:write("\n") -- добавляем пустую строку для удобства чтения
end
g_previous_time = current_time
logFile:write(os.date().."; ".. str .. ";\n")
if str:find("Script Stoped") ~= nil then
logFile:write("======================================================================================================================\n\n")
logFile:write("======================================================================================================================\n")
end
logFile:flush() -- Сохраняет изменения в файле
end
-- удаление точки и нулей после нее
function removeZero(str)
while (string.sub(str,-1) == "0" and str ~= "0") do
str = string.sub(str,1,-2)
end
if (string.sub(str,-1) == ".") then
str = string.sub(str,1,-2)
end
return str
end
-- Получает точность цены по инструменту
function GetCorrectPrice(price, TRADE_CLASS_CODE, TRADE_SEC_CODE) -- STRING
local scale = getSecurityInfo(TRADE_CLASS_CODE, TRADE_SEC_CODE).scale
-- Получает минимальный шаг цены инструмента
local PriceStep = tonumber(getParamEx(TRADE_CLASS_CODE, TRADE_SEC_CODE, "SEC_PRICE_STEP").param_value)
-- Если после запятой должны быть цифры
if scale > 0 then
price = tostring(price)
-- Ищет в числе позицию запятой, или точки
local dot_pos = price:find('.')
local comma_pos = price:find(',')
-- Если передано целое число
if dot_pos == nil and comma_pos == nil then
-- Добавляет к числу ',' и необходимое количество нулей и возвращает результат
price = price..','
for i=1,scale do price = price..'0' end
return price
else -- передано вещественное число
-- Если нужно, заменяет запятую на точку
if comma_pos ~= nil then price:gsub(',', '.') end
-- Округляет число до необходимого количества знаков после запятой
price = round(tonumber(price), scale)
--message(TRADE_SEC_CODE.." price step "..PriceStep.." scale: "..tostring(scale).." price old: "..tostring(price))
-- Корректирует на соответствие шагу цены
price = price - price % PriceStep
--message("price new: "..tostring(price))
--price = string.gsub(tostring(price),'[\.]+', ',')
return price
end
else -- После запятой не должно быть цифр
-- Корректирует на соответствие шагу цены
price = price - price % PriceStep
return tostring(math.floor(price))
end
end
function PaySoundFile(file_name)
w32.mciSendString("CLOSE QUIK_MP3")
w32.mciSendString("OPEN \"" .. file_name .. "\" TYPE MpegVideo ALIAS QUIK_MP3")
w32.mciSendString("PLAY QUIK_MP3")
end
function round(num, idp)
if num then
local mult = 10^(idp or 0)
if num >= 0 then return math.floor(num * mult + 0.5) / mult
else return math.ceil(num * mult - 0.5) / mult end
else return num end
end
function FindExistCandle(I)
local out = I
while DS:C(out) == nil and out > 0 do
out = out -1
end
return out
end
function toYYYYMMDDHHMMSS(datetime)
if type(datetime) ~= "table" then
--message("в функции toYYYYMMDDHHMMSS неверно задан параметр: datetime="..tostring(datetime))
return ""
else
local Res = tostring(datetime.year)
if #Res == 1 then Res = "000"..Res end
local month = tostring(datetime.month)
if #month == 1 then Res = Res.."/0"..month; else Res = Res..'/'..month; end
local day = tostring(datetime.day)
if #day == 1 then Res = Res.."/0"..day; else Res = Res..'/'..day; end
local hour = tostring(datetime.hour)
if #hour == 1 then Res = Res.." 0"..hour; else Res = Res..' '..hour; end
local minute = tostring(datetime.min)
if #minute == 1 then Res = Res..":0"..minute; else Res = Res..':'..minute; end
local sec = tostring(datetime.sec);
if #sec == 1 then Res = Res..":0"..sec; else Res = Res..':'..sec; end;
return Res
end
end --toYYYYMMDDHHMMSS
function isnil(a,b)
if a == nil then
return b
else
return a
end;
end
|
local class = require 'middleclass'
local util = require 'util'
-- クラス:現在位置
local Whereabouts = class 'Whereabouts'
-- 組み込み
Whereabouts:include(require 'Readonly')
-- 初期化
function Whereabouts:initialize(t)
t = t or {}
self.place = t.place or ''
self.x = t.x or 0
self.y = t.y or 0
self.level = t.level or ''
end
-- オーバーライド:比較
function Whereabouts:__eq(other)
return util.equaltable(self, other, { 'place', 'x', 'y', 'level' })
end
return Whereabouts
|
local dex = {}
dex.startup = "For the Clockworkpi Gameshell with Lightkeys"
dex.chapter1 = {}
dex.chapter1.title = "test"
return dex
|
local vec2 = require "math.vector.vec2"
local a = vec2(0, 0)
assert(a:isZero(), "a is a zero vector")
local b = vec2(1, 1)
a:assign(b)
assert(a == b, "a is equal to b")
local c = a + b
assert(c:eq(vec2(1, 1)))
|
--[[ ============================================================================================================
Author: Rook
Date: January 26, 2015
Called when Dagon is cast. Damages the target.
Additional parameters: keys.Damage
================================================================================================================= ]]
function item_dagon_datadriven_on_spell_start(keys)
local dagon_level = keys.ability:GetLevel()
local dagon_particle = ParticleManager:CreateParticle("particles/items_fx/dagon.vpcf", PATTACH_ABSORIGIN_FOLLOW, keys.caster)
ParticleManager:SetParticleControlEnt(dagon_particle, 1, keys.target, PATTACH_POINT_FOLLOW, "attach_hitloc", keys.target:GetAbsOrigin(), false)
local particle_effect_intensity = 300 + (100 * dagon_level) --Control Point 2 in Dagon's particle effect takes a number between 400 and 800, depending on its level.
ParticleManager:SetParticleControl(dagon_particle, 2, Vector(particle_effect_intensity))
keys.caster:EmitSound("DOTA_Item.Dagon.Activate")
keys.target:EmitSound("DOTA_Item.Dagon5.Target")
ApplyDamage({victim = keys.target, attacker = keys.caster, damage = keys.Damage, damage_type = DAMAGE_TYPE_MAGICAL,})
end
|
Base = require('src/lib/base')
Utils = require('src/lib/utils')
require('src/Event')
require('src/Player')
require('src/Enemy')
require('src/EnemyGroup')
require('src/Beam')
|
-- local export = {}
local smt = getmetatable("")
smt.__index = function (this, index)
return string.sub(this, index, index)
end
|
local sandbox = require("sandbox")
local socket = require("cqueues.socket")
local function fork()
local s1, s2 = socket.pair()
local pid, errn, errs = assert(sandbox.fork())
if not pid then
return errn, errs
else
return pid, s1, s2
end
end
return {
fork = fork
}
|
-- Constructed with love by ImogenOC. Shared and Used under the MIT Licensing.
-- Grace of Air (Mastery)
{ "116956", {
"!player.buff(155522)", -- Power of the Grave
"!player.buff(24907)", -- Moonkin Aura
"!player.buff(19740)", -- Blessing of Might
"!player.buff(116956)", -- Grace of Air
"!player.buff(93435)", -- Hunter: Cat Pet Species Type - Roar of Courage
"!player.buff(160039)", -- Hunter: Hydra Pet Species Type - Keen Senses
"!player.buff(128997)", -- Hunter: Spirit Beast Pet Species Type - Spirit Beast Blessing
"!player.buff(160073)", -- Hunter: Tallstrider Pet Species Type - Plainswalking
}},
-- Grace of Air Time Critical
{ "116956", {
"player.buff(155522).duration <= 900", -- Power of the Grave
"player.buff(24907).duration <= 900", -- Moonkin Aura
"player.buff(19740).duration <= 900", -- Blessing of Might
"player.buff(116956).duration <= 900", -- Grace of Air
"player.buff(93435).duration <= 900", -- Hunter: Cat Pet Species Type - Roar of Courage
"player.buff(160039).duration <= 900", -- Hunter: Hydra Pet Species Type - Keen Senses
"player.buff(128997).duration <= 900", -- Hunter: Spirit Beast Pet Species Type - Spirit Beast Blessing
"player.buff(160073).duration <= 900", -- Hunter: Tallstrider Pet Species Type - Plainswalking
}},
-- Grace of Air (Haste)
{ "116956", {
"!player.buff(55610)", -- Unhola Aura
"!player.buff(49868)", -- Mind Quickening
"!player.buff(113742)", -- Swiftblade's Cunning
"!player.buff(116956)", -- Grace of Air
"!player.buff(128432)", -- Hunter: Hyena Pet Species Type - Cackling Howl
"!player.buff(160003)", -- Hunter: Rylak Pet Species Type - Savage Vigor
"!player.buff(135678)", -- Hunter: Sporebat Pet Species Type - Energizing Spores
"!player.buff(160074)", -- Hunter: Wasp Pet Species Type - Speed of the Swarm
}},
-- Grace of Air - Time Remaining Critical
{ "116959", {
"!player.buff(55610).duration <= 900", -- Unhola Aura
"!player.buff(49868).duration <= 900", -- Mind Quickening
"!player.buff(113742).duration <= 900", -- Swiftblade's Cunning
"!player.buff(116956).duration <= 900", -- Grace of Air
"!player.buff(128432).duration <= 900", -- Hunter: Hyena Pet Species Type - Cackling Howl
"!player.buff(160003).duration <= 900", -- Hunter: Rylak Pet Species Type - Savage Vigor
"!player.buff(135678).duration <= 900", -- Hunter: Sporebat Pet Species Type - Energizing Spores
"!player.buff(160074).duration <= 900", -- Hunter: Wasp Pet Species Type - Speed of the Swarm
}},
|
data.raw.recipe["5d-transport-belt-05"].ingredients = {
{"iron-plate", 10},
{"steel-plate", 10},
{"processing-unit", 2},
{"5d-transport-belt-04", 2}
}
data.raw.recipe["5d-transport-belt-04"].ingredients = {
{"iron-plate", 10},
{"steel-plate", 10},
{"advanced-circuit", 2},
{"express-transport-belt", 2}
}
if storage == true then
data.raw.recipe["5d-storage-tank-02"].ingredients = {
{"storage-tank", 1},
{"tin-plate", 15},
{"lead-plate", 7},
{"stone", 5}
}
end
data.raw.recipe["5d-splitter-05"].ingredients = {
{"5d-splitter-04", 5},
{"processing-unit", 5},
{"iron-plate", 5},
{"transport-belt", 4}
}
data.raw.recipe["5d-splitter-04"].ingredients = {
{"express-splitter", 1},
{"advanced-circuit", 15},
{"iron-plate", 5},
{"express-transport-belt", 4}
}
data.raw.recipe["5d-pipe-to-ground-mk1-50"].ingredients = {
{"pipe", 50},
{"iron-plate", 5}
}
data.raw.recipe["5d-pipe-to-ground-mk1-30"].ingredients = {
{"pipe", 30},
{"iron-plate", 5}
}
data.raw.recipe["5d-underground-belt-50-05"].ingredients = {
{"iron-plate", 10},
{"5d-transport-belt-05", 50}
}
data.raw.recipe["5d-underground-belt-30-05"].ingredients = {
{"iron-plate", 10},
{"5d-transport-belt-05", 30}
}
data.raw.recipe["5d-underground-belt-05"].ingredients = {
{"iron-plate", 10},
{"5d-transport-belt-05", 5}
}
data.raw.recipe["5d-underground-belt-50-04"].ingredients = {
{"iron-plate", 10},
{"5d-transport-belt-04", 50}
}
data.raw.recipe["5d-underground-belt-30-04"].ingredients = {
{"iron-plate", 10},
{"5d-transport-belt-04", 30}
}
data.raw.recipe["5d-underground-belt-04"].ingredients = {
{"iron-plate", 10},
{"5d-transport-belt-04", 5}
}
data.raw.recipe["5d-express-underground-belt-50-03"].ingredients = {
{"iron-plate", 10},
{"express-transport-belt", 50}
}
data.raw.recipe["5d-express-underground-belt-30-03"].ingredients = {
{"iron-plate", 10},
{"express-transport-belt", 30}
}
data.raw.recipe["5d-fast-underground-belt-50-02"].ingredients = {
{"iron-plate", 10},
{"fast-transport-belt", 50}
}
data.raw.recipe["5d-fast-underground-belt-30-02"].ingredients = {
{"iron-plate", 10},
{"fast-transport-belt", 30}
}
data.raw.recipe["5d-underground-belt-50-01"].ingredients = {
{"iron-plate", 10},
{"transport-belt", 50}
}
data.raw.recipe["5d-underground-belt-30-01"].ingredients = {
{"iron-plate", 10},
{"transport-belt", 30}
}
|
local cosock = require "cosock"
local socket = cosock.socket
local channel = cosock.channel
cosock.spawn(function()
print("receiver spawn")
local sender, receiver = channel.new()
cosock.spawn(function()
sender:send(true)
end)
-- sleep to force ^ thread to finish
socket.sleep(0.01)
-- call select after send in thread has finished
socket.select({receiver}, {})
assert(true == receiver:receive())
print("server exit")
end, "receiver")
cosock.run()
print("--------------- SUCCESS ----------------")
|
-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
return {
["Ancestral Cry"] = {
["MERCILESS"] = {
"Attacks Exerted by Ancestral Cry deal 35% increased Damage ",
},
["ENDGAME"] = {
"Attacks Exerted by Ancestral Cry deal 50% increased Damage ",
"Ancestral Cry has a minimum of 10 Power",
},
},
["Ancestral Protector"] = {
["MERCILESS"] = {
"Ancestral Protector Totem deals 25% increased Damage",
"12% increased Ancestral Protector Totem Placement Speed",
"+24% to Ancestral Protector Totem Elemental Resistances",
"Ancestral Protector Totem grants 12% increased Attack Speed while Active",
},
["ENDGAME"] = {
"Ancestral Protector Totem deals 40% increased Damage",
"18% increased Ancestral Protector Totem Placement Speed",
"+36% to Ancestral Protector Totem Elemental Resistances",
"Ancestral Protector Totem grants 18% increased Attack Speed while Active",
},
},
["Ancestral Warchief"] = {
["MERCILESS"] = {
"25% increased Ancestral Warchief Totem Damage",
"16% increased Ancestral Warchief Totem Area of Effect",
"Ancestral Warchief Totem grants 20% increased Melee Damage while Active",
},
["ENDGAME"] = {
"40% increased Ancestral Warchief Totem Damage",
"24% increased Ancestral Warchief Totem Area of Effect",
"Ancestral Warchief Totem grants 30% increased Melee Damage while Active",
},
},
["Anger"] = {
["MERCILESS"] = {
"Anger has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Anger has 15% reduced Mana Reservation",
},
},
["Animate Guardian"] = {
["MERCILESS"] = {
"Animated Guardians deal 25% increased Damage",
"+24% to Animated Guardian Elemental Resistances",
},
["ENDGAME"] = {
"Animated Guardians deal 40% increased Damage",
"+36% to Animated Guardian Elemental Resistances",
},
},
["Animate Weapon"] = {
["MERCILESS"] = {
"Animated Weapons deal 25% increased Damage",
"20% increased Animate Weapon Duration",
"16% chance to create an additional Animate Weapon copy",
},
["ENDGAME"] = {
"Animated Weapons deal 40% increased Damage",
"30% increased Animate Weapon Duration",
"24% chance to create an additional Animate Weapon copy",
},
},
["Arc"] = {
["MERCILESS"] = {
"25% increased Arc Damage",
"Arc has +20% chance to Shock",
"Arc deals 8% increased Damage for each time it has Chained",
},
["ENDGAME"] = {
"40% increased Arc Damage",
"Arc Chains an additional time",
"Arc has +30% chance to Shock",
"Arc deals 12% increased Damage for each time it has Chained",
},
},
["Arcane Cloak"] = {
["MERCILESS"] = {
"Arcane Cloak Spends an additional 10% of current Mana",
},
["ENDGAME"] = {
"Arcane Cloak Spends an additional 15% of current Mana",
"Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second",
},
},
["Arcanist Brand"] = {
["MERCILESS"] = {
"Arcanist Brand has 8% increased Cast Speed",
},
["ENDGAME"] = {
"Arcanist Brand has 12% increased Cast Speed",
"Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds",
},
},
["Arctic Armour"] = {
["MERCILESS"] = {
"24% increased Arctic Armour Buff Effect",
"Arctic Armour has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"36% increased Arctic Armour Buff Effect",
"Arctic Armour has 30% reduced Mana Reservation",
},
},
["Armageddon Brand"] = {
["MERCILESS"] = {
"Armageddon Brand deals 25% increased Damage",
"Armageddon Brand has 8% increased Activation Frequency",
"Armageddon Brand Damage Penetrates 8% of Branded Enemy's Fire Resistance",
},
["ENDGAME"] = {
"Armageddon Brand deals 40% increased Damage",
"Armageddon Brand has 12% increased Activation Frequency",
"Armageddon Brand Damage Penetrates 12% of Branded Enemy's Fire Resistance",
},
},
["Artillery Ballista"] = {
["MERCILESS"] = {
"Artillery Ballista Damage Penetrates 6% Fire Resistance",
"Artillery Ballista fires an additional Arrow",
},
["ENDGAME"] = {
"Artillery Ballista Damage Penetrates 10% Fire Resistance",
"Artillery Ballista fires 2 additional Arrows",
"Artillery Ballista Projectiles fall in two perpendicular lines instead",
},
},
["Assassin's Mark"] = {
["MERCILESS"] = {
"20% increased Assassin's Mark Curse Effect",
"30% increased Assassin's Mark Duration",
},
["ENDGAME"] = {
"30% increased Assassin's Mark Curse Effect",
"45% increased Assassin's Mark Duration",
},
},
["Ball Lightning"] = {
["MERCILESS"] = {
"25% increased Ball Lightning Damage",
"16% increased Ball Lightning Area of Effect",
},
["ENDGAME"] = {
"40% increased Ball Lightning Damage",
"24% increased Ball Lightning Area of Effect",
"Ball Lightning fires an additional Projectile",
},
},
["Bane"] = {
["MERCILESS"] = {
"Bane deals 25% increased Damage",
"Bane has 16% increased Area of Effect",
"10% increased Effect of Curses applied by Bane",
},
["ENDGAME"] = {
"Bane deals 40% increased Damage",
"Bane has 24% increased Area of Effect",
"15% increased Effect of Curses applied by Bane",
},
},
["Barrage"] = {
["MERCILESS"] = {
"25% increased Barrage Damage",
"10% increased Barrage Attack Speed",
},
["ENDGAME"] = {
"40% increased Barrage Damage",
"15% increased Barrage Attack Speed",
"Barrage fires an additional Projectile",
},
},
["Bear Trap"] = {
["MERCILESS"] = {
"25% increased Bear Trap Damage",
"Bear Trap has 10% increased Cooldown Recovery Rate",
"Enemies affected by Bear Trap take 5% increased Damage from Trap or Mine Hits",
},
["ENDGAME"] = {
"40% increased Bear Trap Damage",
"Bear Trap has 15% increased Cooldown Recovery Rate",
"Enemies affected by Bear Trap take 10% increased Damage from Trap or Mine Hits",
},
},
["Berserk"] = {
["MERCILESS"] = {
"Berserk has 25% reduced Rage loss per second",
"Berserk has 20% increased Buff Effect",
},
["ENDGAME"] = {
"Berserk has 40% reduced Rage loss per second",
"Berserk has 30% increased Buff Effect",
},
},
["Blade Blast"] = {
["MERCILESS"] = {
"Blade Blast has 16% increased Area of Effect",
"Blade Blast detonates other Lingering Blades within an 50% increased Area",
"Blade Blast deals 25% increased Damage",
},
["ENDGAME"] = {
"Blade Blast has 24% increased Area of Effect",
"Blade Blast detonates other Lingering Blades within an 75% increased Area",
"Blade Blast deals 40% increased Damage",
},
},
["Blade Flurry"] = {
["MERCILESS"] = {
"25% increased Blade Flurry Damage",
"16% increased Blade Flurry Area of Effect",
"6% chance to Dodge Attack Hits while at maximum Blade Flurry stages",
},
["ENDGAME"] = {
"40% increased Blade Flurry Damage",
"24% increased Blade Flurry Area of Effect",
"9% chance to Dodge Attack Hits while at maximum Blade Flurry stages",
},
},
["Blade Vortex"] = {
["MERCILESS"] = {
"25% increased Blade Vortex Spell Damage",
"20% increased Blade Vortex Duration",
"16% increased Blade Vortex Area of Effect",
"Blade Vortex has +2% to Critical Strike Multiplier for each blade",
},
["ENDGAME"] = {
"40% increased Blade Vortex Spell Damage",
"30% increased Blade Vortex Duration",
"24% increased Blade Vortex Area of Effect",
"Blade Vortex has +3% to Critical Strike Multiplier for each blade",
},
},
["Bladefall"] = {
["MERCILESS"] = {
"25% increased Bladefall Damage",
"60% increased Bladefall Critical Strike Chance",
"16% increased Bladefall Area of Effect",
},
["ENDGAME"] = {
"40% increased Bladefall Damage",
"90% increased Bladefall Critical Strike Chance",
"24% increased Bladefall Area of Effect",
"Bladefall has an additional Volley",
},
},
["Bladestorm"] = {
["MERCILESS"] = {
"Sand Bladestorms move with 50% increased speed",
"Bladestorm deals 25% increased Damage",
},
["ENDGAME"] = {
"+1 to maximum number of Bladestorms",
"Sand Bladestorms move with 75% increased speed",
"Bladestorm deals 40% increased Damage",
},
},
["Blast Rain"] = {
["MERCILESS"] = {
"Blast Rain deals 25% increased Damage",
"Blast Rain has 16% increased Area of Effect",
},
["ENDGAME"] = {
"Blast Rain deals 40% increased Damage",
"Blast Rain has 24% increased Area of Effect",
"Blast Rain fires an additional Arrow",
},
},
["Blazing Salvo"] = {
["MERCILESS"] = {
"Blazing Salvo deals 25% increased Damage",
"Blazing Salvo Projectiles land in a 20% increased Area",
},
["ENDGAME"] = {
"Blazing Salvo deals 40% increased Damage",
"Blazing Salvo fires an additional Projectile",
"Blazing Salvo Projectiles land in a 30% increased Area",
},
},
["Blight"] = {
["MERCILESS"] = {
"25% increased Blight Damage",
"16% increased Blight Area of Effect",
"Blight has 20% increased Hinder Duration",
},
["ENDGAME"] = {
"40% increased Blight Damage",
"24% increased Blight Area of Effect",
"Blight has 30% increased Hinder Duration",
},
},
["Blink Arrow"] = {
["MERCILESS"] = {
"Blink Arrow and Blink Arrow Clones have 25% increased Damage",
"Blink Arrow and Blink Arrow Clones have 10% increased Attack Speed",
"Blink Arrow has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Blink Arrow and Blink Arrow Clones have 40% increased Damage",
"Blink Arrow and Blink Arrow Clones have 15% increased Attack Speed",
"Blink Arrow has 30% increased Cooldown Recovery Rate",
},
},
["Blood Rage"] = {
["MERCILESS"] = {
"Blood Rage grants additional 8% increased Attack Speed",
"Blood Rage grants additional 20% chance to gain a Frenzy Charge on Kill",
},
["ENDGAME"] = {
"Blood Rage grants additional 12% increased Attack Speed",
"Blood Rage grants additional 30% chance to gain a Frenzy Charge on Kill",
},
},
["Blood and Sand"] = {
["MERCILESS"] = {
"Blood and Sand has 25% increased Buff Effect",
},
["ENDGAME"] = {
"Blood and Sand has 40% increased Buff Effect",
},
},
["Bodyswap"] = {
["MERCILESS"] = {
"25% increased Bodyswap Damage",
"8% increased Bodyswap Cast Speed",
},
["ENDGAME"] = {
"40% increased Bodyswap Damage",
"12% increased Bodyswap Cast Speed",
},
},
["Bone Offering"] = {
["MERCILESS"] = {
"30% increased Bone Offering Duration",
"Bone Offering grants an additional +6% Chance to Block Attack Damage",
},
["ENDGAME"] = {
"45% increased Bone Offering Duration",
"Bone Offering grants an additional +9% Chance to Block Attack Damage",
},
},
["Burning Arrow"] = {
["MERCILESS"] = {
"25% increased Burning Arrow Damage",
"Burning Arrow has +20% chance to Ignite",
"10% of Burning Arrow Physical Damage gained as Extra Fire Damage",
"Burning Arrow has 16% increased Debuff Effect",
},
["ENDGAME"] = {
"40% increased Burning Arrow Damage",
"Burning Arrow has +30% chance to Ignite",
"15% of Burning Arrow Physical Damage gained as Extra Fire Damage",
"Burning Arrow has 24% increased Debuff Effect",
},
},
["Caustic Arrow"] = {
["MERCILESS"] = {
"25% increased Caustic Arrow Damage",
"20% increased Caustic Arrow Duration",
"16% increased Caustic Arrow Area of Effect",
"Caustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration",
},
["ENDGAME"] = {
"40% increased Caustic Arrow Damage",
"30% increased Caustic Arrow Duration",
"24% increased Caustic Arrow Area of Effect",
"Caustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration",
},
},
["Chain Hook"] = {
["MERCILESS"] = {
"Chain Hook has a 25% chance to grant +1 Rage if it Hits Enemies",
"Chain Hook deals 25% increased Damage",
},
["ENDGAME"] = {
"Chain Hook has a 40% chance to grant +1 Rage if it Hits Enemies",
"Chain Hook has +1 Radius per 12 Rage",
"Chain Hook deals 40% increased Damage",
},
},
["Charged Dash"] = {
["MERCILESS"] = {
"25% increased Charged Dash Damage",
"4% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently",
"Charged Dash has +4 to Radius of each Wave's last damage Area",
"Charged Dash has 10% more Movement Speed",
},
["ENDGAME"] = {
"40% increased Charged Dash Damage",
"6% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently",
"Charged Dash has +6 to Radius of each Wave's last damage Area",
"Charged Dash has 15% more Movement Speed",
},
},
["Clarity"] = {
["MERCILESS"] = {
"Clarity has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"Clarity has 30% reduced Mana Reservation",
},
},
["Cleave"] = {
["MERCILESS"] = {
"25% increased Cleave Damage",
"10% increased Cleave Attack Speed",
"16% increased Cleave Area of Effect",
},
["ENDGAME"] = {
"40% increased Cleave Damage",
"15% increased Cleave Attack Speed",
"24% increased Cleave Area of Effect",
},
},
["Cobra Lash"] = {
["MERCILESS"] = {
"Cobra Lash deals 25% increased Damage",
"Cobra Lash has 20% increased Projectile Speed",
"Cobra Lash Chains 2 additional times",
},
["ENDGAME"] = {
"Cobra Lash deals 40% increased Damage",
"Cobra Lash has 30% increased Projectile Speed",
"Cobra Lash Chains 3 additional times",
},
},
["Cold Snap"] = {
["MERCILESS"] = {
"25% increased Cold Snap Damage",
"Cold Snap has 20% increased Cooldown Recovery Rate",
"16% increased Cold Snap Area of Effect",
},
["ENDGAME"] = {
"40% increased Cold Snap Damage",
"Cold Snap has 30% increased Cooldown Recovery Rate",
"24% increased Cold Snap Area of Effect",
},
},
["Combust"] = {
["ENDGAME"] = {
"Combust has 30% increased Area of Effect",
},
},
["Conductivity"] = {
["MERCILESS"] = {
"20% increased Conductivity Curse Effect",
"30% increased Conductivity Duration",
},
["ENDGAME"] = {
"30% increased Conductivity Curse Effect",
"45% increased Conductivity Duration",
},
},
["Consecrated Path"] = {
["MERCILESS"] = {
"Consecrated Path deals 25% increased Damage",
"Consecrated Path has 10% increased teleport range",
"Consecrated Path has 16% increased Area of Effect",
},
["ENDGAME"] = {
"Consecrated Path deals 40% increased Damage",
"Consecrated Path has 15% increased teleport range",
"Consecrated Path has 24% increased Area of Effect",
},
},
["Contagion"] = {
["MERCILESS"] = {
"25% increased Contagion Damage",
"20% increased Contagion Duration",
"16% increased Contagion Area of Effect",
},
["ENDGAME"] = {
"40% increased Contagion Damage",
"30% increased Contagion Duration",
"24% increased Contagion Area of Effect",
},
},
["Conversion Trap"] = {
["MERCILESS"] = {
"Converted Enemies have 25% increased Damage",
"Conversion Trap 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Converted Enemies have 40% increased Damage",
"Conversion Trap 30% increased Cooldown Recovery Rate",
},
},
["Convocation"] = {
["MERCILESS"] = {
"Convocation has 20% increased Cooldown Recovery Rate",
"24% increased Convocation Buff Effect",
},
["ENDGAME"] = {
"Convocation has 30% increased Cooldown Recovery Rate",
"36% increased Convocation Buff Effect",
},
},
["Crackling Lance"] = {
["MERCILESS"] = {
"Crackling Lance deals 25% increased Damage",
"Crackling Lance has 8% increased Cast Speed",
"Crackling Lance has 24% increased branching angle",
},
["ENDGAME"] = {
"Crackling Lance deals 40% increased Damage",
"Crackling Lance has 16% increased Cast Speed",
"Crackling Lance has 18% increased branching angle",
},
},
["Creeping Frost"] = {
["MERCILESS"] = {
"25% increased Creeping Frost Damage",
"24% increased Creeping Frost Duration",
"16% increased Creeping Frost Area of Effect",
},
["ENDGAME"] = {
"40% increased Creeping Frost Damage",
"36% increased Creeping Frost Duration",
"24% increased Creeping Frost Area of Effect",
"Creeping Frost's Chilling Area has 38% increased Movement Speed",
},
},
["Cremation"] = {
["MERCILESS"] = {
"25% increased Cremation Damage",
"8% increased Cremation Cast Speed",
},
["ENDGAME"] = {
"Cremation can have up to 1 additional Geyser at a time",
"40% increased Cremation Damage",
"12% increased Cremation Cast Speed",
},
},
["Cyclone"] = {
["MERCILESS"] = {
"25% increased Cyclone Damage",
"10% increased Cyclone Attack Speed",
},
["ENDGAME"] = {
"40% increased Cyclone Damage",
"15% increased Cyclone Attack Speed",
},
},
["Dark Pact"] = {
["MERCILESS"] = {
"25% increased Dark Pact Damage",
"8% increased Dark Pact Cast Speed",
"16% increased Dark Pact Area of Effect",
},
["ENDGAME"] = {
"40% increased Dark Pact Damage",
"12% increased Dark Pact Cast Speed",
"24% increased Dark Pact Area of Effect",
},
},
["Dash"] = {
["MERCILESS"] = {
"Dash travels 65% increased distance",
"Dash has +1 Cooldown Use",
},
["ENDGAME"] = {
"Dash travels 100% increased distance",
"Dash has +2 Cooldown Uses",
},
},
["Decoy Totem"] = {
["MERCILESS"] = {
"40% increased Decoy Totem Life",
"16% increased Decoy Totem Area of Effect",
},
["ENDGAME"] = {
"60% increased Decoy Totem Life",
"24% increased Decoy Totem Area of Effect",
},
},
["Desecrate"] = {
["MERCILESS"] = {
"Desecrate Spawns 2 additional corpses",
},
["ENDGAME"] = {
"Desecrate Spawns 3 additional corpses",
},
},
["Despair"] = {
["MERCILESS"] = {
"30% increased Despair Duration",
"20% increased Despair Curse Effect",
},
["ENDGAME"] = {
"45% increased Despair Duration",
"30% increased Despair Curse Effect",
},
},
["Determination"] = {
["MERCILESS"] = {
"Determination has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Determination has 15% reduced Mana Reservation",
},
},
["Detonate Dead"] = {
["MERCILESS"] = {
"25% increased Detonate Dead Damage",
"Detonate Dead has a 30% chance to detonate an additional corpse",
"16% increased Detonate Dead Area of Effect",
},
["ENDGAME"] = {
"40% increased Detonate Dead Damage",
"Detonate Dead has a 45% chance to detonate an additional corpse",
"24% increased Detonate Dead Area of Effect",
},
},
["Devouring Totem"] = {
["MERCILESS"] = {
"Devouring Totem has 40% Chance to Consume an additional corpse",
"24% increased Devouring Totem Leech per second",
},
["ENDGAME"] = {
"Devouring Totem has 60% Chance to Consume an additional corpse",
"36% increased Devouring Totem Leech per second",
},
},
["Discharge"] = {
["MERCILESS"] = {
"20% chance for Discharge to deal Damage without removing Charges",
"Discharge has +3 to Radius",
"25% increased Discharge Damage",
},
["ENDGAME"] = {
"30% chance for Discharge to deal Damage without removing Charges",
"Discharge has +5 to Radius",
"40% increased Discharge Damage",
},
},
["Discipline"] = {
["MERCILESS"] = {
"Discipline has 14% reduced Mana Reservation",
},
["ENDGAME"] = {
"Discipline has 20% reduced Mana Reservation",
},
},
["Divine Ire"] = {
["MERCILESS"] = {
"Divine Ire deals 25% increased Damage",
"Divine Ire's beam has 10% increased width",
"Divine Ire Damages an additional nearby Enemy when gaining Stages",
},
["ENDGAME"] = {
"Divine Ire deals 40% increased Damage",
"Divine Ire's beam has 15% increased width",
"Divine Ire Damages 2 additional nearby Enemies when gaining Stages",
},
},
["Dominating Blow"] = {
["MERCILESS"] = {
"20% increased Sentinel of Dominance Duration",
"Dominating Blow can summon 2 additional Magic Sentinels of Dominance",
},
["ENDGAME"] = {
"30% increased Sentinel of Dominance Duration",
"Dominating Blow can summon 3 additional Magic Sentinels of Dominance",
"Dominating Blow can summon an additional Rare Sentinel of Dominance",
},
},
["Double Strike"] = {
["MERCILESS"] = {
"25% increased Double Strike Damage",
"10% increased Double Strike Attack Speed",
"60% increased Double Strike Critical Strike Chance",
"Double Strike has a 10% chance to deal Double Damage to Bleeding Enemies",
},
["ENDGAME"] = {
"40% increased Double Strike Damage",
"15% increased Double Strike Attack Speed",
"90% increased Double Strike Critical Strike Chance",
"Double Strike has a 15% chance to deal Double Damage to Bleeding Enemies",
},
},
["Dread Banner"] = {
["MERCILESS"] = {
"Dread Banner has 25% increased Aura Effect",
},
["ENDGAME"] = {
"Dread Banner has 40% increased Aura Effect",
},
},
["Dual Strike"] = {
["MERCILESS"] = {
"25% increased Dual Strike Damage",
"10% increased Dual Strike Attack Speed",
"60% increased Dual Strike Critical Strike Chance",
},
["ENDGAME"] = {
"40% increased Dual Strike Damage",
"15% increased Dual Strike Attack Speed",
"90% increased Dual Strike Critical Strike Chance",
},
},
["Earthquake"] = {
["MERCILESS"] = {
"25% increased Earthquake Damage",
"16% increased Earthquake Area of Effect",
"Earthquake deals 5% increased Damage per 0.1 seconds Duration",
},
["ENDGAME"] = {
"40% increased Earthquake Damage",
"24% increased Earthquake Area of Effect",
"Earthquake deals 8% increased Damage per 0.1 seconds Duration",
},
},
["Earthshatter"] = {
["MERCILESS"] = {
"Earthshatter deals 25% increased Damage",
"Earthshatter has 16% increased Area of Effect",
},
["ENDGAME"] = {
"Earthshatter deals 40% increased Damage",
"Earthshatter has 24% increased Area of Effect",
"Earthshatter creates +1 fissures",
},
},
["Elemental Hit"] = {
["MERCILESS"] = {
"Elemental Hit deals 25% increased Damage",
"10% increased Elemental Hit Attack Speed",
"Elemental Hit has +20% chance to Freeze, Shock and Ignite",
},
["ENDGAME"] = {
"Elemental Hit deals 40% increased Damage",
"15% increased Elemental Hit Attack Speed",
"Elemental Hit has +30% chance to Freeze, Shock and Ignite",
},
},
["Elemental Weakness"] = {
["MERCILESS"] = {
"20% increased Elemental Weakness Curse Effect",
"30% increased Elemental Weakness Duration",
},
["ENDGAME"] = {
"30% increased Elemental Weakness Curse Effect",
"45% increased Elemental Weakness Duration",
},
},
["Enduring Cry"] = {
["MERCILESS"] = {
"Enduring Cry has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Enduring Cry has 30% increased Cooldown Recovery Rate",
"Enduring Cry grants 1 additional Endurance Charge",
},
},
["Enfeeble"] = {
["MERCILESS"] = {
"20% increased Enfeeble Curse Effect",
"30% increased Enfeeble Duration",
},
["ENDGAME"] = {
"30% increased Enfeeble Curse Effect",
"45% increased Enfeeble Duration",
},
},
["Ensnaring Arrow"] = {
["MERCILESS"] = {
"Ensnaring Arrow has 20% increased Debuff Effect",
"Ensnaring Arrow has 60% increased Area of Effect",
},
["ENDGAME"] = {
"Ensnaring Arrow has 30% increased Debuff Effect",
"Ensnaring Arrow has 90% increased Area of Effect",
},
},
["Essence Drain"] = {
["MERCILESS"] = {
"25% increased Essence Drain Damage",
"20% increased Essence Drain Duration",
},
["ENDGAME"] = {
"40% increased Essence Drain Damage",
"30% increased Essence Drain Duration",
},
},
["Ethereal Knives"] = {
["MERCILESS"] = {
"25% increased Ethereal Knives Damage",
"20% increased Ethereal Knives Projectile Speed",
},
["ENDGAME"] = {
"40% increased Ethereal Knives Damage",
"30% increased Ethereal Knives Projectile Speed",
"Ethereal Knives Pierces an additional Target ",
},
},
["Explosive Arrow"] = {
["MERCILESS"] = {
"Explosive Arrow deals 25% increased Damage",
"Explosive Arrow has 16% increased Area of Effect",
"Explosive Arrow has 10% increased Attack Speed",
"Explosive Arrow has 25% increased Duration",
"Explosive Arrow has 20% reduced Duration",
},
["ENDGAME"] = {
"Explosive Arrow deals 40% increased Damage",
"Explosive Arrow has 24% increased Area of Effect",
"Explosive Arrow has 15% increased Attack Speed",
"Explosive Arrow has 40% increased Duration",
"Explosive Arrow has 30% reduced Duration",
},
},
["Explosive Trap"] = {
["MERCILESS"] = {
"Explosive Trap deals 25% increased Damage",
"Explosive Trap has 16% increased Area of Effect",
"Explosive Trap causes an additional smaller explosion",
},
["ENDGAME"] = {
"Explosive Trap deals 40% increased Damage",
"Explosive Trap has 24% increased Area of Effect",
"Explosive Trap causes 2 additional smaller explosions",
},
},
["Fire Trap"] = {
["MERCILESS"] = {
"25% increased Fire Trap Damage",
"40% increased Fire Trap Burning Damage",
"30% increased Fire Trap Burning Ground Duration",
},
["ENDGAME"] = {
"40% increased Fire Trap Damage",
"60% increased Fire Trap Burning Damage",
"45% increased Fire Trap Burning Ground Duration",
},
},
["Fireball"] = {
["MERCILESS"] = {
"25% increased Fireball Damage",
"8% increased Fireball Cast Speed",
"Fireball has +20% chance to Ignite",
},
["ENDGAME"] = {
"40% increased Fireball Damage",
"12% increased Fireball Cast Speed",
"Fireball has +30% chance to Ignite",
},
},
["Firestorm"] = {
["MERCILESS"] = {
"25% increased Firestorm Damage",
"20% increased Firestorm Duration",
"16% increased Firestorm explosion Area of Effect",
},
["ENDGAME"] = {
"40% increased Firestorm Damage",
"30% increased Firestorm Duration",
"24% increased Firestorm explosion Area of Effect",
},
},
["Flame Dash"] = {
["MERCILESS"] = {
"25% increased Flame Dash Damage",
"Flame Dash has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"40% increased Flame Dash Damage",
"Flame Dash has 30% increased Cooldown Recovery Rate",
},
},
["Flame Surge"] = {
["MERCILESS"] = {
"25% increased Flame Surge Damage",
"60% increased Flame Surge Critical Strike Chance",
"40% increased Flame Surge Damage against Burning Enemies",
},
["ENDGAME"] = {
"40% increased Flame Surge Damage",
"90% increased Flame Surge Critical Strike Chance",
"60% increased Flame Surge Damage against Burning Enemies",
},
},
["Flame Wall"] = {
["MERCILESS"] = {
"Flame Wall deals 25% increased Damage",
"Flame Wall grants 19 to 28 Added Fire Damage to Projectiles",
},
["ENDGAME"] = {
"Flame Wall deals 40% increased Damage",
"Flame Wall grants 31 to 47 Added Fire Damage to Projectiles",
},
},
["Flameblast"] = {
["MERCILESS"] = {
"25% increased Flameblast Damage",
"60% increased Flameblast Critical Strike Chance",
"16% increased Flameblast Area of Effect",
},
["ENDGAME"] = {
"40% increased Flameblast Damage",
"90% increased Flameblast Critical Strike Chance",
"24% increased Flameblast Area of Effect",
},
},
["Flamethrower Trap"] = {
["MERCILESS"] = {
"Flamethrower Trap deals 25% increased Damage",
"Flamethrower Trap has 8% increased Cast Speed",
"Flamethrower Trap has 10% increased Cooldown Recovery Rate",
"Flamethrower Trap has 20% increased Skill Effect Duration",
"Flamethrower Trap has an additional Flame",
},
["ENDGAME"] = {
"Flamethrower Trap deals 40% increased Damage",
"Flamethrower Trap has 12% increased Cast Speed",
"Flamethrower Trap has 15% increased Cooldown Recovery Rate",
"Flamethrower Trap has 30% increased Skill Effect Duration",
"Flamethrower Trap has 2 additional Flames",
},
},
["Flammability"] = {
["MERCILESS"] = {
"20% increased Flammability Curse Effect",
"30% increased Flammability Duration",
},
["ENDGAME"] = {
"30% increased Flammability Curse Effect",
"45% increased Flammability Duration",
},
},
["Flesh Offering"] = {
["MERCILESS"] = {
"30% increased Flesh Offering Duration",
"Flesh Offering grants an additional 14% increased Attack Speed",
},
["ENDGAME"] = {
"45% increased Flesh Offering Duration",
"Flesh Offering grants an additional 21% increased Attack Speed",
},
},
["Flesh and Stone"] = {
["MERCILESS"] = {
"Flesh and Stone has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"Flesh and Stone has 30% reduced Mana Reservation",
},
},
["Flicker Strike"] = {
["MERCILESS"] = {
"25% increased Flicker Strike Damage",
"Flicker Strike has 20% increased Cooldown Recovery Rate",
"6% increased Flicker Strike Damage per Frenzy Charge",
},
["ENDGAME"] = {
"40% increased Flicker Strike Damage",
"Flicker Strike has 30% increased Cooldown Recovery Rate",
"9% increased Flicker Strike Damage per Frenzy Charge",
},
},
["Freezing Pulse"] = {
["MERCILESS"] = {
"25% increased Freezing Pulse Damage",
"8% increased Freezing Pulse Cast Speed",
"20% increased Freezing Pulse Projectile Speed",
},
["ENDGAME"] = {
"40% increased Freezing Pulse Damage",
"12% increased Freezing Pulse Cast Speed",
"30% increased Freezing Pulse Projectile Speed",
},
},
["Frenzy"] = {
["MERCILESS"] = {
"25% increased Frenzy Damage",
"20% Chance on Frenzy to gain an additional Frenzy Charge",
"6% increased Frenzy Damage per Frenzy Charge",
},
["ENDGAME"] = {
"40% increased Frenzy Damage",
"30% Chance on Frenzy to gain an additional Frenzy Charge",
"9% increased Frenzy Damage per Frenzy Charge",
},
},
["Frost Blades"] = {
["MERCILESS"] = {
"25% increased Frost Blades Damage",
"20% increased Frost Blades Projectile Speed",
},
["ENDGAME"] = {
"40% increased Frost Blades Damage",
"30% increased Frost Blades Projectile Speed",
},
},
["Frost Bomb"] = {
["MERCILESS"] = {
"25% increased Frost Bomb Damage",
"Frost Bomb has 20% increased Cooldown Recovery Rate",
"16% increased Frost Bomb Area of Effect",
"Frost Bomb has 20% increased Debuff Duration",
},
["ENDGAME"] = {
"40% increased Frost Bomb Damage",
"Frost Bomb has 30% increased Cooldown Recovery Rate",
"24% increased Frost Bomb Area of Effect",
"Frost Bomb has 30% increased Debuff Duration",
},
},
["Frost Shield"] = {
["ENDGAME"] = {
"Frost Shield has +1 Cooldown Use",
},
},
["Frost Wall"] = {
["MERCILESS"] = {
"Frost Wall has 20% increased Cooldown Recovery Rate",
"24% increased Frost Wall Duration",
},
["ENDGAME"] = {
"Frost Wall has 30% increased Cooldown Recovery Rate",
"36% increased Frost Wall Duration",
},
},
["Frostbite"] = {
["MERCILESS"] = {
"20% increased Frostbite Curse Effect",
"30% increased Frostbite Duration",
},
["ENDGAME"] = {
"30% increased Frostbite Curse Effect",
"45% increased Frostbite Duration",
},
},
["Frostblink"] = {
["MERCILESS"] = {
"Frostblink has 20% increased Cooldown Recovery Rate",
"Frostblink has 50% increased maximum travel distance",
},
["ENDGAME"] = {
"Frostblink has 30% increased Cooldown Recovery Rate",
"Frostblink has 75% increased maximum travel distance",
},
},
["Frostbolt"] = {
["MERCILESS"] = {
"25% increased Frostbolt Damage",
"10% increased Frostbolt Cast Speed",
"Frostbolt has +10% chance to Freeze",
},
["ENDGAME"] = {
"40% increased Frostbolt Damage",
"15% increased Frostbolt Cast Speed",
"Frostbolt has +15% chance to Freeze",
},
},
["Galvanic Arrow"] = {
["MERCILESS"] = {
"25% increased Galvanic Arrow Damage",
"10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage",
"Galvanic Arrow has 20% increased Projectile Speed",
},
["ENDGAME"] = {
"40% increased Galvanic Arrow Damage",
"15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage",
"Galvanic Arrow has 30% increased Projectile Speed",
},
},
["General's Cry"] = {
["MERCILESS"] = {
"General's Cry has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"General's Cry has 30% increased Cooldown Recovery Rate",
"General's Cry has +1 to maximum number of Mirage Warriors",
},
},
["Glacial Cascade"] = {
["MERCILESS"] = {
"25% increased Glacial Cascade Damage",
"16% increased Glacial Cascade Area of Effect",
"Glacial Cascade gains 6% of Physical Damage as Extra Cold Damage",
},
["ENDGAME"] = {
"40% increased Glacial Cascade Damage",
"24% increased Glacial Cascade Area of Effect",
"Glacial Cascade gains 10% of Physical Damage as Extra Cold Damage",
},
},
["Glacial Hammer"] = {
["MERCILESS"] = {
"25% increased Glacial Hammer Damage",
"Glacial Hammer has +20% chance to Freeze",
"10% of Glacial Hammer Physical Damage gained as Extra Cold Damage",
},
["ENDGAME"] = {
"40% increased Glacial Hammer Damage",
"Glacial Hammer has +30% chance to Freeze",
"15% of Glacial Hammer Physical Damage gained as Extra Cold Damage",
},
},
["Grace"] = {
["MERCILESS"] = {
"Grace has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Grace has 15% reduced Mana Reservation",
},
},
["Ground Slam"] = {
["MERCILESS"] = {
"25% increased Ground Slam Damage",
"16% increased Ground Slam Area of Effect",
"Ground Slam has a 16% increased angle",
},
["ENDGAME"] = {
"40% increased Ground Slam Damage",
"24% increased Ground Slam Area of Effect",
"Ground Slam has a 24% increased angle",
},
},
["Haste"] = {
["MERCILESS"] = {
"Haste has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Haste has 15% reduced Mana Reservation",
},
},
["Hatred"] = {
["MERCILESS"] = {
"Hatred has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Hatred has 15% reduced Mana Reservation",
},
},
["Heavy Strike"] = {
["MERCILESS"] = {
"25% increased Heavy Strike Damage",
"10% increased Heavy Strike Attack Speed",
"Heavy Strike has a 8% chance to deal Double Damage",
},
["ENDGAME"] = {
"40% increased Heavy Strike Damage",
"15% increased Heavy Strike Attack Speed",
"Heavy Strike has a 12% chance to deal Double Damage",
},
},
["Herald of Agony"] = {
["MERCILESS"] = {
"Herald of Agony has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"Herald of Agony has 30% reduced Mana Reservation",
"Summoned Agony Crawler fires 2 additional Projectiles",
},
},
["Herald of Ash"] = {
["MERCILESS"] = {
"25% increased Herald of Ash Damage",
"Herald of Ash has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"40% increased Herald of Ash Damage",
"Herald of Ash has 30% reduced Mana Reservation",
},
},
["Herald of Ice"] = {
["MERCILESS"] = {
"25% increased Herald of Ice Damage",
"Herald of Ice has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"40% increased Herald of Ice Damage",
"Herald of Ice has 30% reduced Mana Reservation",
},
},
["Herald of Purity"] = {
["MERCILESS"] = {
"Herald of Purity has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"Herald of Purity has 30% reduced Mana Reservation",
"+1 to maximum number of Sentinels of Purity",
},
},
["Herald of Thunder"] = {
["MERCILESS"] = {
"25% increased Herald of Thunder Damage",
"Herald of Thunder has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"40% increased Herald of Thunder Damage",
"Herald of Thunder has 30% reduced Mana Reservation",
},
},
["Hexblast"] = {
["MERCILESS"] = {
"Hexblast deals 25% increased Damage",
"Hexblast has 16% increased Area of Effect",
"Hexblast has 10% chance to not remove a Hex",
},
["ENDGAME"] = {
"Hexblast deals 40% increased Damage",
"Hexblast has 24% increased Area of Effect",
"Hexblast has 15% chance to not remove a Hex",
},
},
["Holy Flame Totem"] = {
["MERCILESS"] = {
"Holy Flame Totem deals 25% increased Damage",
"Holy Flame Totem fires an additional Projectile",
"Holy Flame Totem has 20% increased Projectile Speed",
"Consecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemies",
},
["ENDGAME"] = {
"Holy Flame Totem deals 40% increased Damage",
"Holy Flame Totem fires 2 additional Projectiles",
"Holy Flame Totem has 30% increased Projectile Speed",
"Consecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemies",
},
},
["Ice Crash"] = {
["MERCILESS"] = {
"25% increased Ice Crash Damage",
"10% of Ice Crash Physical Damage gained as Extra Cold Damage",
"16% increased Ice Crash Area of Effect",
},
["ENDGAME"] = {
"40% increased Ice Crash Damage",
"15% of Ice Crash Physical Damage gained as Extra Cold Damage",
"24% increased Ice Crash Area of Effect",
},
},
["Ice Nova"] = {
["MERCILESS"] = {
"25% increased Ice Nova Damage",
"Ice Nova has +20% chance to Freeze",
"16% increased Ice Nova Area of Effect",
"Chills from Ice Nova Hits always reduce Action Speed by at least 6%",
},
["ENDGAME"] = {
"40% increased Ice Nova Damage",
"Ice Nova has +30% chance to Freeze",
"24% increased Ice Nova Area of Effect",
"Chills from Ice Nova Hits always reduce Action Speed by at least 8%",
},
},
["Ice Shot"] = {
["MERCILESS"] = {
"25% increased Ice Shot Damage",
"16% increased Ice Shot Area of Effect",
"Ice Shot has 30% increased Area of Effect angle",
},
["ENDGAME"] = {
"40% increased Ice Shot Damage",
"24% increased Ice Shot Area of Effect",
"Ice Shot has 60% increased Area of Effect angle",
},
},
["Ice Spear"] = {
["MERCILESS"] = {
"10% Chance to gain a Power Charge on Critical Strike with Ice Spear",
"200% increased Ice Spear Critical Strike Chance in second form",
"Ice Spear travels 20% reduced distance before changing forms",
},
["ENDGAME"] = {
"15% Chance to gain a Power Charge on Critical Strike with Ice Spear",
"300% increased Ice Spear Critical Strike Chance in second form",
"Ice Spear fires an additional Projectile",
"Ice Spear travels 30% reduced distance before changing forms",
},
},
["Ice Trap"] = {
["MERCILESS"] = {
"25% increased Ice Trap Damage",
"16% increased Ice Trap Area of Effect",
"Ice Trap Damage Penetrates 6% Cold Resistance",
},
["ENDGAME"] = {
"40% increased Ice Trap Damage",
"24% increased Ice Trap Area of Effect",
"Ice Trap Damage Penetrates 10% Cold Resistance",
},
},
["Icicle Mine"] = {
["MERCILESS"] = {
"Icicle Mine deals 25% increased Damage",
"Icicle Mine has 10% increased Throwing Speed",
"Icicle Mine has +20% to Critical Strike Multiplier",
},
["ENDGAME"] = {
"Icicle Mine deals 40% increased Damage",
"Icicle Mine has 15% increased Throwing Speed",
"Icicle Mine has +30% to Critical Strike Multiplier",
},
},
["Immortal Call"] = {
["MERCILESS"] = {
"34% increased Immortal Call Duration",
},
["ENDGAME"] = {
"36% increased Immortal Call Duration",
},
},
["Incinerate"] = {
["MERCILESS"] = {
"25% increased Incinerate Damage",
"Incinerate has 16% increased Area of Effect",
"Incinerate has +1 to maximum stages",
},
["ENDGAME"] = {
"40% increased Incinerate Damage",
"Incinerate has 24% increased Area of Effect",
"Incinerate has +2 to maximum stages",
"10% increased Incinerate Damage for each stage",
},
},
["Infernal Blow"] = {
["MERCILESS"] = {
"25% increased Infernal Blow Damage",
"10% of Infernal Blow Physical Damage gained as Extra Fire Damage",
"16% increased Infernal Blow Area of Effect",
"Infernal Blow Debuff deals an additional 3% of Damage per Charge",
},
["ENDGAME"] = {
"40% increased Infernal Blow Damage",
"15% of Infernal Blow Physical Damage gained as Extra Fire Damage",
"24% increased Infernal Blow Area of Effect",
"Infernal Blow Debuff deals an additional 5% of Damage per Charge",
},
},
["Infernal Cry"] = {
["MERCILESS"] = {
"Infernal Cry has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Infernal Cry has 30% increased Cooldown Recovery Rate",
},
},
["Intimidating Cry"] = {
["MERCILESS"] = {
"Intimidating Cry has 20% increased Cooldown Recovery Rate",
"Intimidating Cry has 16% increased Area of Effect",
},
["ENDGAME"] = {
"Intimidating Cry has 30% increased Cooldown Recovery Rate",
"Intimidating Cry has 24% increased Area of Effect",
},
},
["Kinetic Blast"] = {
["MERCILESS"] = {
"25% increased Kinetic Blast Damage",
"16% increased Kinetic Blast Area of Effect",
"Kinetic Blast has a 50% chance for an additional explosion",
},
["ENDGAME"] = {
"40% increased Kinetic Blast Damage",
"24% increased Kinetic Blast Area of Effect",
"Kinetic Blast has a 75% chance for an additional explosion",
},
},
["Kinetic Bolt"] = {
["MERCILESS"] = {
"Kinetic Bolt has 10% increased Attack Speed",
"Kinetic Bolt has 20% increased Projectile Speed",
"Kinetic Bolt changes direction 1 additional time",
},
["ENDGAME"] = {
"Kinetic Bolt has 15% increased Attack Speed",
"Kinetic Bolt has 30% increased Projectile Speed",
"Kinetic Bolt changes direction 2 additional times",
},
},
["Lacerate"] = {
["MERCILESS"] = {
"25% increased Lacerate Damage",
"40% increased Lacerate Critical Strike Chance",
"16% increased Lacerate Area of Effect",
"Lacerate deals (4-8) to (10-15) added Physical Damage against Bleeding Enemies",
},
["ENDGAME"] = {
"40% increased Lacerate Damage",
"60% increased Lacerate Critical Strike Chance",
"24% increased Lacerate Area of Effect",
"Lacerate deals (14-18) to (20-25) added Physical Damage against Bleeding Enemies",
},
},
["Lancing Steel"] = {
["MERCILESS"] = {
"Lancing Steel deals 25% increased Damage",
"Lancing Steel has 20% chance count as consumeing Steel Shards without Consuming them",
},
["ENDGAME"] = {
"Lancing Steel deals 40% increased Damage",
"Lancing Steel has 30% chance count as consumeing Steel Shards without Consuming them",
"Lancing Steel fires an additional Projectile",
},
},
["Leap Slam"] = {
["MERCILESS"] = {
"25% increased Leap Slam Damage",
"10% increased Leap Slam Attack Speed",
"16% increased Leap Slam Area of Effect",
},
["ENDGAME"] = {
"40% increased Leap Slam Damage",
"15% increased Leap Slam Attack Speed",
"24% increased Leap Slam Area of Effect",
},
},
["Lightning Arrow"] = {
["MERCILESS"] = {
"25% increased Lightning Arrow Damage",
"16% increased Lightning Arrow Area of Effect",
"Lightning Arrow hits an additional Enemy",
},
["ENDGAME"] = {
"40% increased Lightning Arrow Damage",
"24% increased Lightning Arrow Area of Effect",
"Lightning Arrow hits 2 additional Enemies",
},
},
["Lightning Spire Trap"] = {
["MERCILESS"] = {
"Lightning Spire Trap deals 25% increased Damage",
"Lightning Spire Trap has 8% increased Cast Speed",
"Lightning Spire Trap has 20% increased Skill Effect Duration",
"Lightning Spire Trap has 10% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Lightning Spire Trap deals 40% increased Damage",
"Lightning Spire Trap has 12% increased Cast Speed",
"Lightning Spire Trap has 30% increased Skill Effect Duration",
"Lightning Spire Trap has 15% increased Cooldown Recovery Rate",
"Lightning Spire Trap strikes an additional area",
},
},
["Lightning Strike"] = {
["MERCILESS"] = {
"25% increased Lightning Strike Damage",
"Lightning Strike fires 2 additional Projectiles",
"Lightning Strike pierces 2 additional Targets",
},
["ENDGAME"] = {
"40% increased Lightning Strike Damage",
"Lightning Strike fires 3 additional Projectiles",
"Lightning Strike pierces 3 additional Targets",
},
},
["Lightning Tendrils"] = {
["MERCILESS"] = {
"25% increased Lightning Tendrils Damage",
"16% increased Lightning Tendrils Area of Effect",
"40% increased Lightning Tendrils Critical Strike Chance",
},
["ENDGAME"] = {
"40% increased Lightning Tendrils Damage",
"24% increased Lightning Tendrils Area of Effect",
"60% increased Lightning Tendrils Critical Strike Chance",
},
},
["Lightning Trap"] = {
["MERCILESS"] = {
"25% increased Lightning Trap Damage",
"Lightning Trap pierces 2 additional Targets",
"Lightning Trap Damage Penetrates 6% Lightning Resistance",
"25% increased Lightning Trap Lightning Ailment Effect",
},
["ENDGAME"] = {
"40% increased Lightning Trap Damage",
"Lightning Trap pierces 3 additional Targets",
"Lightning Trap Damage Penetrates 10% Lightning Resistance",
"40% increased Lightning Trap Lightning Ailment Effect",
},
},
["Lightning Warp"] = {
["MERCILESS"] = {
"25% increased Lightning Warp Damage",
"8% increased Lightning Warp Cast Speed",
"20% reduced Lightning Warp Duration",
},
["ENDGAME"] = {
"40% increased Lightning Warp Damage",
"12% increased Lightning Warp Cast Speed",
"30% reduced Lightning Warp Duration",
},
},
["Magma Orb"] = {
["MERCILESS"] = {
"25% increased Magma Orb Damage",
"16% increased Magma Orb Area of Effect",
},
["ENDGAME"] = {
"40% increased Magma Orb Damage",
"Magma Orb Chains an additional time",
"24% increased Magma Orb Area of Effect",
},
},
["Malevolence"] = {
["MERCILESS"] = {
"Malevolence has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Malevolence has 15% reduced Mana Reservation",
},
},
["Mirror Arrow"] = {
["MERCILESS"] = {
"Mirror Arrow and Mirror Arrow Clones deal 25% increased Damage",
"Mirror Arrow and Mirror Arrow Clones have 10% increased Attack Speed",
"Mirror Arrow has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Mirror Arrow and Mirror Arrow Clones deal 40% increased Damage",
"Mirror Arrow and Mirror Arrow Clones have 15% increased Attack Speed",
"Mirror Arrow has 30% increased Cooldown Recovery Rate",
},
},
["Molten Shell"] = {
["MERCILESS"] = {
"Molten Shell has 25% increased Skill Effect Duration",
"100% increased Molten Shell Buff Effect",
},
["ENDGAME"] = {
"Molten Shell has 40% increased Skill Effect Duration",
"150% increased Molten Shell Buff Effect",
},
},
["Molten Strike"] = {
["MERCILESS"] = {
"25% increased Molten Strike Damage",
"Molten Strike fires an additional Projectile",
"16% increased Molten Strike Area of Effect",
},
["ENDGAME"] = {
"40% increased Molten Strike Damage",
"Molten Strike fires 2 additional Projectiles",
"24% increased Molten Strike Area of Effect",
},
},
["Orb of Storms"] = {
["MERCILESS"] = {
"25% increased Orb of Storms Damage",
"Orb of Storms has 20% increased Cast Speed",
"60% increased Orb of Storms Critical Strike Chance",
"16% increased Orb of Storms Area of Effect",
},
["ENDGAME"] = {
"40% increased Orb of Storms Damage",
"Orb of Storms has 30% increased Cast Speed",
"90% increased Orb of Storms Critical Strike Chance",
"24% increased Orb of Storms Area of Effect",
},
},
["Penance Brand"] = {
["MERCILESS"] = {
"Penance Brand deals 25% increased Damage",
"Penance Brand has 8% increased Cast Speed",
"Penance Brand has 16% increased Area of Effect",
},
["ENDGAME"] = {
"Penance Brand deals 40% increased Damage",
"Penance Brand has 12% increased Cast Speed",
"Penance Brand has 24% increased Area of Effect",
},
},
["Perforate"] = {
["MERCILESS"] = {
"Perforate creates +1 Spike",
"Perforate has 16% increased Area of Effect",
"Perforate deals 25% increased Damage",
},
["ENDGAME"] = {
"Perforate creates +2 Spikes",
"Perforate has 24% increased Area of Effect",
"Perforate deals 40% increased Damage",
},
},
["Pestilent Strike"] = {
["MERCILESS"] = {
"Pestilent Strike deals 25% increased Damage",
"Pestilent Strike has 25% increased Duration",
"Pestilent Strike has 16% increased Area of Effect",
},
["ENDGAME"] = {
"Pestilent Strike deals 40% increased Damage",
"Pestilent Strike has 40% increased Duration",
"Pestilent Strike has 24% increased Area of Effect",
},
},
["Phase Run"] = {
["MERCILESS"] = {
"20% chance for Phase Run to increase Duration without removing Frenzy Charges",
"24% increased Phase Run Duration",
},
["ENDGAME"] = {
"30% chance for Phase Run to increase Duration without removing Frenzy Charges",
"36% increased Phase Run Duration",
},
},
["Plague Bearer"] = {
["MERCILESS"] = {
"Plague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting",
"Plague Bearer deals Damage based on an additional 3% of Plague Value",
},
["ENDGAME"] = {
"Plague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting",
"Plague Bearer deals Damage based on an additional 5% of Plague Value",
},
},
["Poacher's Mark"] = {
["MERCILESS"] = {
"20% increased Poacher's Mark Curse Effect",
"30% increased Poacher's Mark Duration",
},
["ENDGAME"] = {
"30% increased Poacher's Mark Curse Effect",
"45% increased Poacher's Mark Duration",
},
},
["Power Siphon"] = {
["MERCILESS"] = {
"25% increased Power Siphon Damage",
"30% Chance to gain an additional Power Charge on Kill with Power Siphon",
"10% increased Power Siphon Attack Speed",
"Power Siphon fires an additional Projectile",
},
["ENDGAME"] = {
"40% increased Power Siphon Damage",
"45% Chance to gain an additional Power Charge on Kill with Power Siphon",
"15% increased Power Siphon Attack Speed",
"Power Siphon fires 2 additional Projectiles",
},
},
["Precision"] = {
["MERCILESS"] = {
"Precision has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"Precision has 30% reduced Mana Reservation",
},
},
["Pride"] = {
["MERCILESS"] = {
"Pride has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Pride has 15% reduced Mana Reservation",
},
},
["Puncture"] = {
["MERCILESS"] = {
"25% increased Puncture Damage",
"30% increased Puncture Duration",
"20% Chance for Puncture to Maim on hit",
},
["ENDGAME"] = {
"40% increased Puncture Damage",
"45% increased Puncture Duration",
"30% Chance for Puncture to Maim on hit",
},
},
["Punishment"] = {
["MERCILESS"] = {
"20% increased Punishment Curse Effect",
"30% increased Punishment Duration",
},
["ENDGAME"] = {
"30% increased Punishment Curse Effect",
"45% increased Punishment Duration",
},
},
["Purifying Flame"] = {
["MERCILESS"] = {
"Purifying Flame deals 25% increased Damage",
"Purifying Flame has 20% increased Area of Effect if targeting Consecrated Ground",
"Consecrated Ground from Purifying Flame applies 6% increased Damage taken to Enemies",
},
["ENDGAME"] = {
"Purifying Flame deals 40% increased Damage",
"Purifying Flame has 30% increased Area of Effect if targeting Consecrated Ground",
"Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies",
},
},
["Purity of Elements"] = {
["MERCILESS"] = {
"Purity of Elements has 14% reduced Mana Reservation",
},
["ENDGAME"] = {
"Purity of Elements has 20% reduced Mana Reservation",
},
},
["Purity of Fire"] = {
["MERCILESS"] = {
"Purity of Fire has 14% reduced Mana Reservation",
},
["ENDGAME"] = {
"Purity of Fire has 20% reduced Mana Reservation",
},
},
["Purity of Ice"] = {
["MERCILESS"] = {
"Purity of Ice has 14% reduced Mana Reservation",
},
["ENDGAME"] = {
"Purity of Ice has 20% reduced Mana Reservation",
},
},
["Purity of Lightning"] = {
["MERCILESS"] = {
"Purity of Lightning has 14% reduced Mana Reservation",
},
["ENDGAME"] = {
"Purity of Lightning has 20% reduced Mana Reservation",
},
},
["Pyroclast Mine"] = {
["MERCILESS"] = {
"Pyroclast Mine deals 25% increased Damage",
"Pyroclast Mine has 10% increased Throwing Speed",
},
["ENDGAME"] = {
"Pyroclast Mine deals 40% increased Damage",
"Pyroclast Mine has 15% increased Throwing Speed",
"Pyroclast Mine fires an additional Projectile",
},
},
["Rain of Arrows"] = {
["MERCILESS"] = {
"25% increased Rain of Arrows Damage",
"10% increased Rain of Arrows Attack Speed",
"16% increased Rain of Arrows Area of Effect",
"Rain of Arrows has 10% chance to fire an additional sequence of arrows",
},
["ENDGAME"] = {
"40% increased Rain of Arrows Damage",
"15% increased Rain of Arrows Attack Speed",
"24% increased Rain of Arrows Area of Effect",
"Rain of Arrows has 15% chance to fire an additional sequence of arrows",
},
},
["Raise Spectre"] = {
["MERCILESS"] = {
"Spectres have 25% increased Damage",
"Spectres have 8% increased Attack and Cast Speed",
"+24% to Raised Spectre Elemental Resistances",
},
["ENDGAME"] = {
"Spectres have 40% increased Damage",
"Spectres have 12% increased Attack and Cast Speed",
"+36% to Raised Spectre Elemental Resistances",
},
},
["Raise Zombie"] = {
["MERCILESS"] = {
"Raised Zombies deal 25% increased Damage",
"Raised Zombies have 10% increased Attack Speed",
"Raised Zombies have +24% to Elemental Resistances",
},
["ENDGAME"] = {
"Raised Zombies deal 40% increased Damage",
"Raised Zombies have 15% increased Attack Speed",
"Raised Zombies have +36% to Elemental Resistances",
},
},
["Rallying Cry"] = {
["MERCILESS"] = {
"10% increased Rallying Cry Buff Effect",
},
["ENDGAME"] = {
"15% increased Rallying Cry Buff Effect",
"Rallying Cry Exerts 1 additional Attack",
},
},
["Reave"] = {
["MERCILESS"] = {
"25% increased Reave Damage",
"16% increased Reave Radius",
},
["ENDGAME"] = {
"40% increased Reave Damage",
"24% increased Reave Radius",
},
},
["Reckoning"] = {
["MERCILESS"] = {
"25% increased Reckoning Damage",
"Reckoning has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"40% increased Reckoning Damage",
"Reckoning has 30% increased Cooldown Recovery Rate",
},
},
["Rejuvenation Totem"] = {
["MERCILESS"] = {
"Gain 10% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration",
"30% increased Rejuvenation Totem Aura Effect",
},
["ENDGAME"] = {
"Gain 15% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration",
"45% increased Rejuvenation Totem Aura Effect",
},
},
["Righteous Fire"] = {
["MERCILESS"] = {
"25% increased Righteous Fire Damage",
"16% increased Righteous Fire Area of Effect",
"Righteous Fire grants 20% increased Spell Damage",
},
["ENDGAME"] = {
"40% increased Righteous Fire Damage",
"24% increased Righteous Fire Area of Effect",
"Righteous Fire grants 30% increased Spell Damage",
},
},
["Riposte"] = {
["MERCILESS"] = {
"25% increased Riposte Damage",
"Riposte has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"40% increased Riposte Damage",
"Riposte has 30% increased Cooldown Recovery Rate",
},
},
["Scorching Ray"] = {
["MERCILESS"] = {
"25% increased Scorching Ray Damage",
"8% increased Scorching Ray Cast Speed",
"10% increased Scorching Ray beam length",
},
["ENDGAME"] = {
"40% increased Scorching Ray Damage",
"12% increased Scorching Ray Cast Speed",
"15% increased Scorching Ray beam length",
},
},
["Scourge Arrow"] = {
["MERCILESS"] = {
"Scourge Arrow deals 25% increased Damage",
"Scourge Arrow has 6% chance to Poison per Stage",
},
["ENDGAME"] = {
"Scourge Arrow deals 40% increased Damage",
"Scourge Arrow has 8% chance to Poison per Stage",
"Scourge Arrow creates an additional spore pod at Maximum Stages",
},
},
["Searing Bond"] = {
["MERCILESS"] = {
"25% increased Searing Bond Damage",
"40% increased Searing Bond Totem Placement Speed",
"24% increased Searing Bond Totem Elemental Resistances",
},
["ENDGAME"] = {
"40% increased Searing Bond Damage",
"60% increased Searing Bond Totem Placement Speed",
"36% increased Searing Bond Totem Elemental Resistances",
},
},
["Seismic Cry"] = {
["MERCILESS"] = {
"Attacks Exerted by Seismic Cry deal 35% increased Damage ",
},
["ENDGAME"] = {
"Attacks Exerted by Seismic Cry deal 50% increased Damage ",
"Seismic Cry has a minimum of 10 Power",
},
},
["Seismic Trap"] = {
["MERCILESS"] = {
"Seismic Trap deals 25% increased Damage",
"Seismic Trap has 20% increased Skill Effect Duration",
"Seismic Trap has 10% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Seismic Trap deals 40% increased Damage",
"Seismic Trap has 30% increased Skill Effect Duration",
"Seismic Trap has 15% increased Cooldown Recovery Rate",
"Seismic Trap releases an additional Wave",
},
},
["Shattering Steel"] = {
["MERCILESS"] = {
"Shattering Steel deals 25% increased Damage",
"Shattering Steel has 20% chance to not consume Steel Shards",
},
["ENDGAME"] = {
"Shattering Steel deals 40% increased Damage",
"Shattering Steel grants Fortify on Hitting an Enemy at Close Range",
"Shattering Steel has 30% chance to not consume Steel Shards",
},
},
["Shield Charge"] = {
["MERCILESS"] = {
"25% increased Shield Charge Damage",
"10% increased Shield Charge Attack Speed",
},
["ENDGAME"] = {
"40% increased Shield Charge Damage",
"15% increased Shield Charge Attack Speed",
},
},
["Shock Nova"] = {
["MERCILESS"] = {
"25% increased Shock Nova Damage",
"Shock Nova ring deals 40% increased Damage",
"16% increased Shock Nova Area of Effect",
},
["ENDGAME"] = {
"40% increased Shock Nova Damage",
"Shock Nova ring deals 60% increased Damage",
"24% increased Shock Nova Area of Effect",
},
},
["Shockwave Totem"] = {
["MERCILESS"] = {
"25% increased Shockwave Totem Damage",
"10% increased Shockwave Totem Cast Speed",
"16% increased Shockwave Totem Area of Effect",
},
["ENDGAME"] = {
"40% increased Shockwave Totem Damage",
"15% increased Shockwave Totem Cast Speed",
"24% increased Shockwave Totem Area of Effect",
},
},
["Shrapnel Ballista"] = {
["MERCILESS"] = {
"Shrapnel Ballista Pierces 4 additional Targets",
"Shrapnel Ballista has 20% increased Projectile Speed",
},
["ENDGAME"] = {
"Shrapnel Ballista fires an additional Arrow",
"Shrapnel Ballista Pierces 6 additional Targets",
"Shrapnel Ballista has 30% increased Projectile Speed",
},
},
["Siege Ballista"] = {
["MERCILESS"] = {
"Siege Ballista deals 25% increased Damage",
"Siege Ballista has 10% increased Attack Speed",
"Siege Ballista has 30% increased Totem Placement Speed",
},
["ENDGAME"] = {
"Siege Ballista deals 40% increased Damage",
"Siege Ballista has 15% increased Attack Speed",
"Siege Ballista has 45% increased Totem Placement Speed",
},
},
["Sigil of Power"] = {
["MERCILESS"] = {
"Sigil of Power requires 10% reduced Mana Spent to gain a Stage",
"Sigil of Power's Buff also grants 20% increased Critical Strike Chance per Stage",
},
["ENDGAME"] = {
"Sigil of Power requires 20% reduced Mana Spent to gain a Stage",
"Sigil of Power's Buff also grants 30% increased Critical Strike Chance per Stage",
},
},
["Siphoning Trap"] = {
["MERCILESS"] = {
"Siphoning Trap deals 25% increased Damage",
"Siphoning Trap has 30% increased Skill Effect Duration",
"Siphoning Trap has 25% increased Chill Effect",
},
["ENDGAME"] = {
"Siphoning Trap deals 40% increased Damage",
"Siphoning Trap has 45% increased Skill Effect Duration",
"Siphoning Trap's beam to you grants 1% reduced Damage taken for each other beam",
"Siphoning Trap has 40% increased Chill Effect",
},
},
["Smite"] = {
["MERCILESS"] = {
"Smite deals 25% increased Damage",
"Smite has a 10% chance for lightning to strike another target",
"Smite has 20% increased Aura Effect",
},
["ENDGAME"] = {
"Smite deals 40% increased Damage",
"Smite has a 15% chance for lightning to strike another target",
"Smite has 30% increased Aura Effect",
},
},
["Smoke Mine"] = {
["MERCILESS"] = {
"20% increased Smoke Mine Duration",
"Smoke Mine grants additional 20% increased Movement Speed",
},
["ENDGAME"] = {
"30% increased Smoke Mine Duration",
"Smoke Mine grants additional 30% increased Movement Speed",
},
},
["Sniper's Mark"] = {
["MERCILESS"] = {
"Sniper's Mark has 20% increased Curse Effect",
"Sniper's Mark has 30% increased Duration",
},
["ENDGAME"] = {
"Sniper's Mark has 30% increased Curse Effect",
"Sniper's Mark has 45% increased Duration",
},
},
["Soulrend"] = {
["MERCILESS"] = {
"Soulrend deals 25% increased Damage",
"Soulrend also Hinders Enemies, with 25% reduced Movement Speed",
},
["ENDGAME"] = {
"Soulrend deals 40% increased Damage",
"Soulrend also Hinders Enemies, with 40% reduced Movement Speed",
"Soulrend fires an additional Projectile",
},
},
["Spark"] = {
["MERCILESS"] = {
"25% increased Spark Damage",
"Spark fires 2 additional Projectiles",
"20% increased Spark Projectile Speed",
},
["ENDGAME"] = {
"40% increased Spark Damage",
"Spark fires 3 additional Projectiles",
"30% increased Spark Projectile Speed",
},
},
["Spectral Shield Throw"] = {
["MERCILESS"] = {
"25% increased Spectral Shield Throw Damage",
"20% increased Spectral Shield Throw Projectile Speed",
"Spectral Shield Throw fires 3 additional Shard Projectiles",
},
["ENDGAME"] = {
"40% increased Spectral Shield Throw Damage",
"30% increased Spectral Shield Throw Projectile Speed",
"Spectral Shield Throw fires 5 additional Shard Projectiles",
},
},
["Spectral Throw"] = {
["MERCILESS"] = {
"25% increased Spectral Throw Damage",
"20% reduced Spectral Throw Projectile Deceleration",
"20% increased Spectral Throw Projectile Speed",
},
["ENDGAME"] = {
"40% increased Spectral Throw Damage",
"30% reduced Spectral Throw Projectile Deceleration",
"30% increased Spectral Throw Projectile Speed",
},
},
["Spellslinger"] = {
["MERCILESS"] = {
"Skills Supported by Spellslinger have 10% reduced Mana Reservation",
"Skills Supported by Spellslinger have 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"Skills Supported by Spellslinger have 15% reduced Mana Reservation",
"Skills Supported by Spellslinger have 30% increased Cooldown Recovery Rate",
},
},
["Spirit Offering"] = {
["MERCILESS"] = {
"30% increased Spirit Offering Duration",
"Spirit Offering grants +8% of Physical Damage as Extra Chaos Damage",
},
["ENDGAME"] = {
"45% increased Spirit Offering Duration",
"Spirit Offering grants +12% of Physical Damage as Extra Chaos Damage",
},
},
["Split Arrow"] = {
["MERCILESS"] = {
"25% increased Split Arrow Damage",
"60% increased Split Arrow Critical Strike Chance",
"Split Arrow fires 2 additional Projectiles",
},
["ENDGAME"] = {
"40% increased Split Arrow Damage",
"90% increased Split Arrow Critical Strike Chance",
"Split Arrow fires 3 additional Projectiles",
},
},
["Splitting Steel"] = {
["MERCILESS"] = {
"Splitting Steel deals 25% increased Damage",
"Splitting Steel has 16% increased Area of Effect",
"Splitting Steel has 20% chance to not consume Steel Shards",
},
["ENDGAME"] = {
"Splitting Steel deals 40% increased Damage",
"Splitting Steel has 24% increased Area of Effect",
"Splitting Steel has 30% chance to not consume Steel Shards",
},
},
["Static Strike"] = {
["MERCILESS"] = {
"25% increased Static Strike Damage",
"30% increased Static Strike Duration",
"16% increased Static Strike Area of Effect",
"Static Strike has +1 maximum Beam Targets",
},
["ENDGAME"] = {
"40% increased Static Strike Damage",
"45% increased Static Strike Duration",
"24% increased Static Strike Area of Effect",
"Static Strike has +2 maximum Beam Targets",
},
},
["Steelskin"] = {
["MERCILESS"] = {
"Steelskin grants 8% additional Physical Damage Reduction",
"Steelskin Buff can take 30% increased amount of Damage",
},
["ENDGAME"] = {
"Steelskin grants 12% additional Physical Damage Reduction",
"Steelskin Buff can take 45% increased amount of Damage",
},
},
["Storm Brand"] = {
["MERCILESS"] = {
"Storm Brand deals 25% increased Damage",
"Storm Brand has a 12% chance to Chain an additional time",
"Storm Brand Damage Penetrates 8% of Branded Enemy's Lightning Resistance",
},
["ENDGAME"] = {
"Storm Brand deals 40% increased Damage",
"Storm Brand has a 18% chance to Chain an additional time",
"Storm Brand Damage Penetrates 12% of Branded Enemy's Lightning Resistance",
},
},
["Storm Burst"] = {
["MERCILESS"] = {
"25% increased Storm Burst Damage",
"16% increased Storm Burst Area of Effect",
"Storm Burst has a 10% chance to create an additional Orb",
},
["ENDGAME"] = {
"40% increased Storm Burst Damage",
"24% increased Storm Burst Area of Effect",
"Storm Burst has a 15% chance to create an additional Orb",
},
},
["Storm Call"] = {
["MERCILESS"] = {
"25% increased Storm Call Damage",
"20% reduced Storm Call Duration",
"16% increased Storm Call Area of Effect",
},
["ENDGAME"] = {
"40% increased Storm Call Damage",
"30% reduced Storm Call Duration",
"24% increased Storm Call Area of Effect",
},
},
["Stormbind"] = {
["MERCILESS"] = {
"Stormbind has 16% increased Area of Effect",
"Stormbind deals 25% increased Damage",
"Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second",
},
["ENDGAME"] = {
"Stormbind has 24% increased Area of Effect",
"Stormbind deals 40% increased Damage",
"Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds",
},
},
["Stormblast Mine"] = {
["MERCILESS"] = {
"Stormblast Mine deals 25% increased Damage",
"Stormblast Mine has 10% increased Throwing Speed",
"Stormblast Mine has 20% increased Aura Effect",
},
["ENDGAME"] = {
"Stormblast Mine deals 40% increased Damage",
"Stormblast Mine has 15% increased Throwing Speed",
"Stormblast Mine has 40% increased Aura Effect",
},
},
["Summon Carrion Golem"] = {
["MERCILESS"] = {
"Summoned Carrion Golems deal 25% increased Damage",
"100% increased Effect of the Buff granted by your Carrion Golems",
"Summoned Carrion Golems have +24% to all Elemental Resistances",
},
["ENDGAME"] = {
"Summoned Carrion Golems deal 40% increased Damage",
"150% increased Effect of the Buff granted by your Carrion Golems",
"Summoned Carrion Golems have +36% to all Elemental Resistances",
},
},
["Summon Chaos Golem"] = {
["MERCILESS"] = {
"Chaos Golems deal 25% increased Damage",
"75% increased Effect of the Buff granted by your Chaos Golems",
"+24% to Chaos Golem Elemental Resistances",
},
["ENDGAME"] = {
"Chaos Golems deal 40% increased Damage",
"100% increased Effect of the Buff granted by your Chaos Golems",
"+36% to Chaos Golem Elemental Resistances",
},
},
["Summon Flame Golem"] = {
["MERCILESS"] = {
"Flame Golems have 25% increased Damage",
"+24% to increased Flame Golem Elemental Resistances",
"100% increased Effect of the Buff granted by your Flame Golems",
},
["ENDGAME"] = {
"Flame Golems have 40% increased Damage",
"+36% to increased Flame Golem Elemental Resistances",
"150% increased Effect of the Buff granted by your Flame Golems",
},
},
["Summon Holy Relic"] = {
["MERCILESS"] = {
"Summoned Holy Relics deal 25% increased Damage",
"Summoned Holy Relics have 16% increased Area of Effect",
"Summoned Holy Relics have 75% increased Buff Effect",
},
["ENDGAME"] = {
"Summoned Holy Relics deal 40% increased Damage",
"Summoned Holy Relics have 24% increased Area of Effect",
"Summoned Holy Relics have 100% increased Buff Effect",
},
},
["Summon Ice Golem"] = {
["MERCILESS"] = {
"Ice Golems deal 25% increased Damage",
"+24% to Ice Golem Elemental Resistances",
"100% increased Effect of the Buff granted by your Ice Golems",
},
["ENDGAME"] = {
"Ice Golems deal 40% increased Damage",
"+36% to Ice Golem Elemental Resistances",
"150% increased Effect of the Buff granted by your Ice Golems",
},
},
["Summon Lightning Golem"] = {
["MERCILESS"] = {
"Lightning Golems deal 25% increased Damage",
"100% increased Effect of the Buff granted by your Lightning Golems",
"+24% to Lightning Golem Elemental Resistances",
},
["ENDGAME"] = {
"Lightning Golems deal 40% increased Damage",
"150% increased Effect of the Buff granted by your Lightning Golems",
"+36% to Lightning Golem Elemental Resistances",
},
},
["Summon Raging Spirit"] = {
["MERCILESS"] = {
"Summon Raging Spirit has 20% increased Duration",
"Summon Raging Spirit has 12% chance to summon an extra Minion",
"Summoned Raging Spirits deal 25% increased Damage",
},
["ENDGAME"] = {
"Summon Raging Spirit has 30% increased Duration",
"Summon Raging Spirit has 18% chance to summon an extra Minion",
"Summoned Raging Spirits deal 40% increased Damage",
},
},
["Summon Skeleton"] = {
["MERCILESS"] = {
"Skeletons deal 25% increased Damage",
"20% chance to Summon an additional Skeleton Warrior with Summon Skeleton",
},
["ENDGAME"] = {
"Skeletons deal 40% increased Damage",
"40% chance to Summon an additional Skeleton Warrior with Summon Skeleton",
},
},
["Summon Skitterbots"] = {
["MERCILESS"] = {
"Summoned Skitterbots have 60% increased Area of Effect",
"Summon Skitterbots has 14% reduced Mana Reservation",
},
["ENDGAME"] = {
"Summoned Skitterbots have 90% increased Area of Effect",
"Summon Skitterbots has 20% reduced Mana Reservation",
},
},
["Summon Stone Golem"] = {
["MERCILESS"] = {
"Stone Golems deal 25% increased Damage",
"+24% to Stone Golem Elemental Resistances",
"100% increased Effect of the Buff granted by your Stone Golems",
},
["ENDGAME"] = {
"Stone Golems deal 40% increased Damage",
"+36% to Stone Golem Elemental Resistances",
"150% increased Effect of the Buff granted by your Stone Golems",
},
},
["Sunder"] = {
["MERCILESS"] = {
"Sunder has 25% increased Damage",
"Sunder has 16% increased Area of Effect",
"Sunder has 15% reduced delay between Areas in the Wave",
},
["ENDGAME"] = {
"Sunder has 40% increased Damage",
"Sunder has 24% increased Area of Effect",
"Sunder has 20% reduced delay between Areas in the Wave",
},
},
["Sweep"] = {
["MERCILESS"] = {
"25% increased Sweep Damage",
"Sweep has a 20% chance to grant an Endurance Charge on Hit",
"16% increased Sweep Area of Effect",
},
["ENDGAME"] = {
"40% increased Sweep Damage",
"Sweep has a 30% chance to grant an Endurance Charge on Hit",
"24% increased Sweep Area of Effect",
},
},
["Tectonic Slam"] = {
["MERCILESS"] = {
"Tectonic Slam deals 25% increased Damage",
"Tectonic Slam has 16% increased Area of Effect",
"Tectonic Slam has +12% fissure branching chance",
},
["ENDGAME"] = {
"Tectonic Slam deals 40% increased Damage",
"Tectonic Slam has 24% increased Area of Effect",
"Tectonic Slam has +20% fissure branching chance",
},
},
["Tempest Shield"] = {
["MERCILESS"] = {
"25% increased Tempest Shield Damage",
"Tempest Shield chains an additional 2 times",
},
["ENDGAME"] = {
"40% increased Tempest Shield Damage",
"Tempest Shield chains an additional 3 times",
},
},
["Temporal Chains"] = {
["MERCILESS"] = {
"20% increased Temporal Chains Curse Effect",
"30% increased Temporal Chains Duration",
},
["ENDGAME"] = {
"30% increased Temporal Chains Curse Effect",
"45% increased Temporal Chains Duration",
},
},
["Tornado Shot"] = {
["MERCILESS"] = {
"25% increased Tornado Shot Damage",
"60% increased Tornado Shot Critical Strike Chance",
},
["ENDGAME"] = {
"40% increased Tornado Shot Damage",
"90% increased Tornado Shot Critical Strike Chance",
"Tornado Shot fires an additional secondary Projectile",
},
},
["Toxic Rain"] = {
["MERCILESS"] = {
"Toxic Rain deals 25% increased Damage",
"Toxic Rain gains 6% of Physical Damage as Extra Chaos Damage",
},
["ENDGAME"] = {
"Toxic Rain deals 40% increased Damage",
"Toxic Rain gains 10% of Physical Damage as Extra Chaos Damage",
"Toxic Rain fires 1 additional Arrow",
},
},
["Unearth"] = {
["MERCILESS"] = {
"Unearth Spawns corpses with +3 Level",
"25% increased Unearth Damage",
"8% increased Unearth Cast Speed",
},
["ENDGAME"] = {
"Unearth Spawns corpses with +5 Level",
"40% increased Unearth Damage",
"12% increased Unearth Cast Speed",
},
},
["Vengeance"] = {
["MERCILESS"] = {
"25% increased Vengeance Damage",
"Vengeance has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"40% increased Vengeance Damage",
"Vengeance has 30% increased Cooldown Recovery Rate",
},
},
["Venom Gyre"] = {
["MERCILESS"] = {
"Venom Gyre deals 25% increased Damage",
"Venom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit",
},
["ENDGAME"] = {
"Venom Gyre deals 40% increased Damage",
"Venom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit",
"Venom Gyre has a 35% chance to keep caught Projectiles fired by using Whirling Blades",
},
},
["Vigilant Strike"] = {
["MERCILESS"] = {
"25% increased Vigilant Strike Damage",
"30% increased Vigilant Strike Fortify Duration",
},
["ENDGAME"] = {
"40% increased Vigilant Strike Damage",
"45% increased Vigilant Strike Fortify Duration",
},
},
["Viper Strike"] = {
["MERCILESS"] = {
"25% increased Viper Strike Damage",
"60% increased Viper Strike Critical Strike Chance",
"20% increased Viper Strike Duration",
},
["ENDGAME"] = {
"40% increased Viper Strike Damage",
"90% increased Viper Strike Critical Strike Chance",
"30% increased Viper Strike Duration",
},
},
["Vitality"] = {
["MERCILESS"] = {
"Vitality has 20% reduced Mana Reservation",
},
["ENDGAME"] = {
"Vitality has 30% reduced Mana Reservation",
},
},
["Void Sphere"] = {
["MERCILESS"] = {
"Void Sphere has 20% increased Cooldown Recovery Rate",
"Enemies in Void Sphere's range take up to 6% increased Damage, based on distance from the Void Sphere",
"Void Sphere has 12% increased Pulse Frequency",
},
["ENDGAME"] = {
"Void Sphere has 30% increased Cooldown Recovery Rate",
"Enemies in Void Sphere's range take up to 10% increased Damage, based on distance from the Void Sphere",
"Void Sphere has 18% increased Pulse Frequency",
},
},
["Volatile Dead"] = {
["MERCILESS"] = {
"25% increased Volatile Dead Damage",
"8% increased Volatile Dead Cast Speed",
},
["ENDGAME"] = {
"Volatile Dead Consumes up to 1 additional corpse",
"40% increased Volatile Dead Damage",
"12% increased Volatile Dead Cast Speed",
},
},
["Vortex"] = {
["MERCILESS"] = {
"25% increased Vortex Damage",
"20% increased Vortex Duration",
"Vortex has 30% increased Area of Effect when Cast on Frostbolt",
"Vortex has 20% increased Cooldown Recovery Rate",
},
["ENDGAME"] = {
"40% increased Vortex Damage",
"30% increased Vortex Duration",
"Vortex has 45% increased Area of Effect when Cast on Frostbolt",
"Vortex has 30% increased Cooldown Recovery Rate",
},
},
["Vulnerability"] = {
["MERCILESS"] = {
"20% increased Vulnerability Curse Effect",
"30% increased Vulnerability Duration",
},
["ENDGAME"] = {
"30% increased Vulnerability Curse Effect",
"45% increased Vulnerability Duration",
},
},
["War Banner"] = {
["MERCILESS"] = {
"War Banner has 25% increased Aura Effect",
},
["ENDGAME"] = {
"War Banner has 40% increased Aura Effect",
},
},
["Warlord's Mark"] = {
["MERCILESS"] = {
"20% increased Warlord's Mark Curse Effect",
"30% increased Warlord's Mark Duration",
},
["ENDGAME"] = {
"30% increased Warlord's Mark Curse Effect",
"45% increased Warlord's Mark Duration",
},
},
["Wave of Conviction"] = {
["MERCILESS"] = {
"Wave of Conviction deals 25% increased Damage",
"Wave of Conviction's Exposure applies -4% Elemental Resistance",
"Wave of Conviction has 20% increased Duration",
},
["ENDGAME"] = {
"Wave of Conviction deals 40% increased Damage",
"Wave of Conviction's Exposure applies -6% Elemental Resistance",
"Wave of Conviction has 30% increased Duration",
},
},
["Whirling Blades"] = {
["MERCILESS"] = {
"25% increased Whirling Blades Damage",
"10% increased Whirling Blades Attack Speed",
},
["ENDGAME"] = {
"40% increased Whirling Blades Damage",
"15% increased Whirling Blades Attack Speed",
},
},
["Wild Strike"] = {
["MERCILESS"] = {
"25% increased Wild Strike Damage",
"Wild Strike's Beam Chains an additional 4 times",
"24% increased Wild Strike Area of Effect",
},
["ENDGAME"] = {
"40% increased Wild Strike Damage",
"Wild Strike's Beam Chains an additional 6 times",
"36% increased Wild Strike Area of Effect",
},
},
["Winter Orb"] = {
["MERCILESS"] = {
"Winter Orb deals 25% increased Damage",
"Winter Orb has 2% increased Area of Effect per Stage",
},
["ENDGAME"] = {
"Winter Orb deals 40% increased Damage",
"Winter Orb has +2 Maximum Stages",
"Winter Orb has 3% increased Area of Effect per Stage",
},
},
["Wintertide Brand"] = {
["MERCILESS"] = {
"Wintertide Brand deals 25% increased Damage",
"Wintertide Brand has +2 to maximum Stages",
"Wintertide Brand has 25% increased Chill Effect",
},
["ENDGAME"] = {
"Wintertide Brand deals 40% increased Damage",
"Wintertide Brand has +4 to maximum Stages",
"Wintertide Brand has 40% increased Chill Effect",
},
},
["Wither"] = {
["MERCILESS"] = {
"Wither has 24% increased Duration",
"Wither has 16% increased Area of Effect",
},
["ENDGAME"] = {
"Wither has 36% increased Duration",
"Wither has 24% increased Area of Effect",
},
},
["Withering Step"] = {
["MERCILESS"] = {
"Withering Step inflicts 2 additional Withered Debuffs",
"Withering Step has 20% increased Elusive Effect",
},
["ENDGAME"] = {
"Withering Step inflicts 3 additional Withered Debuffs",
"Withering Step has 30% increased Elusive Effect",
},
},
["Wrath"] = {
["MERCILESS"] = {
"Wrath has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Wrath has 15% reduced Mana Reservation",
},
},
["Zealotry"] = {
["MERCILESS"] = {
"Zealotry has 10% reduced Mana Reservation",
},
["ENDGAME"] = {
"Zealotry has 15% reduced Mana Reservation",
},
},
}
|
if not modules then modules = { } end modules ['lpdf-res'] = {
version = 1.001,
comment = "companion to lpdf-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local codeinjections = backends.codeinjections
local implement = interfaces.implement
local nuts = nodes.nuts
local tonut = nodes.tonut
local setfield = nuts.setfield
local setlist = nuts.setlist
local new_hlist = nuts.pool.hlist
local saveboxresource = tex.saveboxresource
local useboxresource = tex.useboxresource
local getboxresource = tex.getboxresourcedimensions
function codeinjections.registerboxresource(n)
return saveboxresource(n,nil,lpdf.collectedresources(),true) -- direct, todo: accept functions as attr/resources
end
function codeinjections.restoreboxresource(index)
local hbox = new_hlist()
local list, wd, ht, dp = useboxresource(index)
setlist(hbox,tonut(list))
setfield(hbox,"width", wd)
setfield(hbox,"height", ht)
setfield(hbox,"depth", dp)
return hbox -- so we return a nut !
end
function codeinjections.boxresourcedimensions(index)
return getboxresource(index)
end
|
--Code for generating vizualization of labels
require 'paths'
require 'hdf5'
projectDir = paths.concat(os.getenv('HOME'),'pose-hg-train')
paths.dofile('ref.lua')
paths.dofile('util/eval.lua')
paths.dofile('util/pose.lua')
paths.dofile('util/dataloader.lua')
paths.dofile('util/img.lua')
function drawOutput(input, hms)
local im = input:clone()
local colorHms = {}
local inp64 = image.scale(input,64):mul(.3)
for i = 1,18 do
colorHms[i] = colorHM(hms[i])
colorHms[i]:mul(.7):add(inp64)
end
local totalHm = compileImages18(colorHms, 5, 4, 64)
--im = compileImages({im,totalHm}, 1, 2, 256)
totalHm = image.scale(totalHm,756)
return totalHm
end
idxs = torch.range(1, 886)
local a = hdf5.open('../data/harpe/annot_corrected.h5')
annot = {}
local tags = {'imgname','center','scale'}
for _,tag in ipairs(tags) do annot[tag] = a:read(tag):all() end
local nsamples = idxs:nElement()
__, labels = loadData(nil , idxs)
labels = labels[#labels]
--print(labels[#labels]:size())
for i =1,nsamples do
local im = image.load('../data/harpe/images/' .. ffi.string(annot['imgname'][idxs[i]]:char():data()))
local center = annot['center'][idxs[i]]
local scale = annot['scale'][idxs[i]]
scale = scale * 1.8
local inp = crop(im, center, scale, 0, 256)
labels[i]:mul(4)
local dispImg = drawOutput(inp, labels[i])
image.save('labels/' .. ffi.string(annot['imgname'][idxs[i]]:char():data()) , dispImg)
xlua.progress(i,nsamples)
--sys.sleep(3)
end
|
--ペンデュラム・エクシーズ
--Scripted by nekrozar
function c100260016.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,100260016+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c100260016.target)
e1:SetOperation(c100260016.activate)
c:RegisterEffect(e1)
end
function c100260016.spfilter1(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(c100260016.spfilter2,tp,LOCATION_PZONE,0,1,c,e,tp,c)
end
function c100260016.xyzlv(e,c,rc)
return e:GetHandler():GetLevel()+e:GetLabel()*0x10000
end
function c100260016.spfilter2(c,e,tp,mc)
if not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return false end
local e1=nil
local e2=nil
if c:IsLevelAbove(1) and mc:IsLevelAbove(1) then
e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_XYZ_LEVEL)
e1:SetValue(c100260016.xyzlv)
e1:SetLabel(mc:GetLevel())
c:RegisterEffect(e1,true)
e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_XYZ_LEVEL)
e2:SetValue(c100260016.xyzlv)
e2:SetLabel(c:GetLevel())
mc:RegisterEffect(e2,true)
end
local res=Duel.IsExistingMatchingCard(Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,1,nil,Group.FromCards(c,mc),2,2)
if e1 then e1:Reset() end
if e2 then e2:Reset() end
return res
end
function c100260016.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.GetLocationCountFromEx(tp)>0
and Duel.IsExistingTarget(c100260016.spfilter1,tp,LOCATION_PZONE,0,1,nil,e,tp) end
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function c100260016.spfilter3(c,e,tp)
return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c100260016.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(c100260016.spfilter3,nil,e,tp)
if g:GetCount()<2 then return end
local tc1=g:GetFirst()
local tc2=g:GetNext()
Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc1:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc1:RegisterEffect(e2)
local e3=e1:Clone()
tc2:RegisterEffect(e3)
local e4=e2:Clone()
tc2:RegisterEffect(e4)
Duel.SpecialSummonComplete()
if Duel.GetLocationCountFromEx(tp,tp,g)<=0 then return end
local e5=nil
local e6=nil
if tc1:IsLevelAbove(1) and tc2:IsLevelAbove(1) then
e5=Effect.CreateEffect(e:GetHandler())
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_XYZ_LEVEL)
e5:SetValue(c100260016.xyzlv)
e5:SetLabel(tc2:GetLevel())
tc1:RegisterEffect(e5,true)
e6=Effect.CreateEffect(e:GetHandler())
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_XYZ_LEVEL)
e6:SetValue(c100260016.xyzlv)
e6:SetLabel(tc1:GetLevel())
tc2:RegisterEffect(e6,true)
end
local xyzg=Duel.GetMatchingGroup(Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,nil,g,2,2)
if xyzg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local xyz=xyzg:Select(tp,1,1,nil):GetFirst()
Duel.XyzSummon(tp,xyz,g)
end
if e5 then e5:Reset() end
if e6 then e5:Reset() end
end
|
minetest.register_tool("random_place_tool:random_place_tool", {
description = "Random Place Tool",
inventory_image = "random_place_tool.png",
wield_image = "random_place_tool.png",
on_place = function(itemstack, placer, pointed_thing)
local inv = placer:get_inventory()
local items = {}
for i=1,8 do
local itemstack = inv:get_stack("main", i)
if not itemstack:is_empty() then
local name = itemstack:get_name()
local item = minetest.registered_items[name]
if name ~= "random_place_tool:random_place_tool" and item then
table.insert(items, {itemstack, item.on_place, i})
end
end
end
if items[1] then
local item = items[math.random(#items)]
local func = item[2]
local var = func(item[1], placer, pointed_thing)
if type(var) == "userdata" and var:is_known() then
inv:set_stack("main", item[3], var)
end
end
end
})
if minetest.get_modpath("default") then
minetest.register_craft({
output = "random_place_tool:random_place_tool",
recipe = {
{"", "", "default:mese_crystal"},
{"", "group:stick", "default:mese_crystal"},
{"group:stick", "", ""}
}
})
end
|
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
---@class ISAdminTicketsUI : ISPanel
ISAdminTicketsUI = ISPanel:derive("ISAdminTicketsUI");
ISAdminTicketsUI.messages = {};
local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont.Small)
local FONT_HGT_MEDIUM = getTextManager():getFontHeight(UIFont.Medium)
local FONT_HGT_LARGE = getTextManager():getFontHeight(UIFont.Large)
local HEADER_HGT = FONT_HGT_SMALL + 2 * 2
--************************************************************************--
--** ISAdminTicketsUI:initialise
--**
--************************************************************************--
function ISAdminTicketsUI:initialise()
ISPanel.initialise(self);
local btnWid = 100
local btnHgt = math.max(25, FONT_HGT_SMALL + 3 * 2)
local btnHgt2 = 18
local padBottom = 10
self.no = ISButton:new(10, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, getText("UI_Cancel"), self, ISAdminTicketsUI.onClick);
self.no.internal = "CANCEL";
self.no.anchorTop = false
self.no.anchorBottom = true
self.no:initialise();
self.no:instantiate();
self.no.borderColor = {r=1, g=1, b=1, a=0.1};
self:addChild(self.no);
local y = 20 + FONT_HGT_MEDIUM + HEADER_HGT
self.datas = ISScrollingListBox:new(10, y, self.width - 20, self.height - padBottom - btnHgt - padBottom - y)
self.datas:initialise();
self.datas:instantiate();
self.datas.itemheight = FONT_HGT_SMALL + 2 * 2;
self.datas.selected = 0;
self.datas.joypadParent = self;
self.datas.font = UIFont.NewSmall;
self.datas.doDrawItem = self.drawDatas;
self.datas.drawBorder = true;
self:addChild(self.datas);
self.answerTicketBtn = ISButton:new(self:getWidth() - btnWid - 10, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, getText("IGUI_TicketUI_AnswerTicket"), self, ISAdminTicketsUI.onClick);
self.answerTicketBtn.internal = "ANSWERTICKET";
self.answerTicketBtn.anchorTop = false
self.answerTicketBtn.anchorBottom = true
self.answerTicketBtn:initialise();
self.answerTicketBtn:instantiate();
self.answerTicketBtn.borderColor = {r=1, g=1, b=1, a=0.1};
self.answerTicketBtn:setWidthToTitle(btnWid)
self.answerTicketBtn:setX(self.width - self.answerTicketBtn.width - 10)
self:addChild(self.answerTicketBtn);
self.removeBtn = ISButton:new(self.answerTicketBtn.x - btnWid - 25, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, getText("IGUI_TicketUI_RemoveTicket"), self, ISAdminTicketsUI.onClick);
self.removeBtn.internal = "REMOVE";
self.removeBtn.anchorTop = false
self.removeBtn.anchorBottom = true
self.removeBtn:initialise();
self.removeBtn:instantiate();
self.removeBtn.borderColor = {r=1, g=1, b=1, a=0.1};
self:addChild(self.removeBtn);
self.refreshBtn = ISButton:new(self.removeBtn.x - btnWid - 25, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, getText("IGUI_DbViewer_Refresh"), self, ISAdminTicketsUI.onClick);
self.refreshBtn.internal = "REFRESH";
self.refreshBtn.anchorTop = false
self.refreshBtn.anchorBottom = true
self.refreshBtn:initialise();
self.refreshBtn:instantiate();
self.refreshBtn.borderColor = {r=1, g=1, b=1, a=0.1};
self:addChild(self.refreshBtn);
self:getTickets();
end
function ISAdminTicketsUI:getTickets()
getTickets(nil);
end
function ISAdminTicketsUI:populateList()
self.datas:clear();
self.selectedTicket = nil;
for i=0,self.tickets:size()-1 do
local ticket = self.tickets:get(i);
local item = {}
item.ticket = ticket
item.richText = ISRichTextLayout:new(self.datas:getWidth() - 200 - 10 * 2)
item.richText.marginLeft = 0
item.richText.marginTop = 0
item.richText.marginRight = 0
item.richText.marginBottom = 0
item.richText:setText(ticket:getMessage())
item.richText:initialise()
item.richText:paginate()
if ticket:getAnswer() then
item.richText2 = ISRichTextLayout:new(self.datas:getWidth() - 20 - 10 * 2)
item.richText2.marginLeft = 0
item.richText2.marginTop = 0
item.richText2.marginRight = 0
item.richText2.marginBottom = 0
item.richText2:setText(ticket:getAnswer():getAuthor() .. ": " .. ticket:getAnswer():getMessage())
item.richText2:initialise()
item.richText2:paginate()
end
self.datas:addItem(ticket:getAuthor(), item);
if i == 0 then
self.selectedTicket = ticket;
end
end
end
function ISAdminTicketsUI:update()
self.answerTicketBtn.enable = false;
if self.selectedTicket then
if not self.selectedTicket:getAnswer() then
self.answerTicketBtn.enable = true;
end
end
end
function ISAdminTicketsUI:drawDatas(y, item, alt)
local a = 0.9;
local answerHeight = 0;
-- self.parent.selectedTicket = nil;
self:drawRectBorder(0, (y), self:getWidth(), item.height - 1, a, self.borderColor.r, self.borderColor.g, self.borderColor.b);
local ticket = item.item.ticket
if self.selected == item.index then
self:drawRect(0, (y), self:getWidth(), item.height - 1, 0.3, 0.7, 0.35, 0.15);
self.parent.selectedTicket = ticket;
end
self:drawText(ticket:getAuthor(), 10, y + 2, 1, 1, 1, a, self.font);
self:drawText(ticket:getTicketID() .. "", 105, y + 2, 1, 1, 1, a, self.font);
item.item.richText:render(205, y + 2, self)
local messageHeight = math.max(item.item.richText:getHeight() + 4, self.itemheight)
-- self:drawText(ticket:getMessage(), 205, y + 2, 1, 1, 1, a, self.font);
if ticket:getAnswer() then
answerHeight = math.max(item.item.richText2:getHeight() + 4, self.itemheight)
-- self:drawText("Answer", 30, y + 2 + messageHeight, 1, 1, 1, a, self.font);
item.item.richText2:render(20, y + 2 + messageHeight, self)
-- self:drawText(item.item:getAnswer():getAuthor() .. ": " .. item.item:getAnswer():getMessage(), 100, y + self.itemheight + 2, 1, 1, 1, a, self.font);
self:drawRect(0, (y + messageHeight), self:getWidth(), answerHeight - 1, 0.15, 1, 1, 1);
end
self:drawRect(100, y, 1, messageHeight-1,1,self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawRect(200, y, 1, messageHeight-1,1,self.borderColor.r, self.borderColor.g, self.borderColor.b);
return y + messageHeight + answerHeight;
end
function ISAdminTicketsUI:prerender()
local z = 10;
self:drawRect(0, 0, self.width, self.height, self.backgroundColor.a, self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b);
self:drawRectBorder(0, 0, self.width, self.height, self.borderColor.a, self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawText(getText("IGUI_AdminPanel_SeeTickets"), self.width/2 - (getTextManager():MeasureStringX(UIFont.Medium, getText("IGUI_AdminPanel_SeeTickets")) / 2), z, 1,1,1,1, UIFont.Medium);
self.datas.doDrawItem = self.drawDatas
end
function ISAdminTicketsUI:render()
self:drawRectBorder(self.datas.x, self.datas.y - HEADER_HGT, self.datas:getWidth(), HEADER_HGT + 1, 1, self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawRect(self.datas.x, 1 + self.datas.y - HEADER_HGT, self.datas.width, HEADER_HGT,self.listHeaderColor.a,self.listHeaderColor.r, self.listHeaderColor.g, self.listHeaderColor.b);
self:drawRect(self.datas.x + 100, 1 + self.datas.y - HEADER_HGT, 1, HEADER_HGT,1,self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawRect(self.datas.x + 200, 1 + self.datas.y - HEADER_HGT, 1, HEADER_HGT,1,self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawText("Author", self.datas.x + 5, self.datas.y - HEADER_HGT + 2, 1,1,1,1,UIFont.Small);
self:drawText("TicketID", self.datas.x + 105, self.datas.y - HEADER_HGT + 2, 1,1,1,1,UIFont.Small);
self:drawText("Message", self.datas.x + 205, self.datas.y - HEADER_HGT + 2, 1,1,1,1,UIFont.Small);
end
function ISAdminTicketsUI:onClick(button)
if button.internal == "CANCEL" then
self:setVisible(false);
self:removeFromUIManager();
end
if button.internal == "ANSWERTICKET" then
local inset = 2
local btnHgt = math.max(25, FONT_HGT_SMALL + 3 * 2)
local titleBarHeight = 16
local height = titleBarHeight + 8 + FONT_HGT_SMALL + 8 + FONT_HGT_MEDIUM * 5 + inset * 2 + btnHgt + 10 * 2
height = math.max(height, 200)
local modal = ISTextBox:new(self.x + 50, 200, 400, height, getText("IGUI_TicketUI_AnswerTicket"), "", self, ISAdminTicketsUI.onAnswerTicket);
modal:setNumberOfLines(5)
modal:setMaxLines(5)
modal:setMultipleLine(true)
modal.changedName = button.changedName;
modal:initialise();
modal.ticketID = self.selectedTicket:getTicketID();
modal:addToUIManager();
end
if button.internal == "REFRESH" then
self.datas:clear();
self.selectedTicket = nil;
self:getTickets();
end
if button.internal == "REMOVE" then
local modal = ISModalDialog:new(0,0, 250, 150, getText("IGUI_TicketUI_RemoveTicketPopup"), true, self, ISAdminTicketsUI.onRemoveTicket, nil);
modal:initialise()
modal:addToUIManager()
end
end
function ISAdminTicketsUI:onRemoveTicket(button)
if button.internal == "YES" then
removeTicket(self.selectedTicket:getTicketID());
end
end
ISAdminTicketsUI.gotTickets = function(tickets)
if ISAdminTicketsUI.instance and ISAdminTicketsUI.instance:isVisible() then
ISAdminTicketsUI.instance.tickets = tickets;
ISAdminTicketsUI.instance:populateList();
end
end
function ISAdminTicketsUI:onAnswerTicket(button)
if button.internal == "OK" then
if (button.parent.entry:getText() and button.parent.entry:getText() ~= "")then
addTicket(self.player:getUsername(), button.parent.entry:getText(),button.parent.ticketID);
end
end
end
--************************************************************************--
--** ISAdminTicketsUI:new
--**
--************************************************************************--
function ISAdminTicketsUI:new(x, y, width, height, player)
local o = {}
x = getCore():getScreenWidth() / 2 - (width / 2);
y = getCore():getScreenHeight() / 2 - (height / 2);
o = ISPanel:new(x, y, width, height);
setmetatable(o, self)
self.__index = self
o.borderColor = {r=0.4, g=0.4, b=0.4, a=1};
o.backgroundColor = {r=0, g=0, b=0, a=0.8};
o.listHeaderColor = {r=0.4, g=0.4, b=0.4, a=0.3};
o.width = width;
o.height = height;
o.player = player;
o.selectedFaction = nil;
o.moveWithMouse = true;
o.tickets = nil;
ISAdminTicketsUI.instance = o;
return o;
end
Events.ViewTickets.Add(ISAdminTicketsUI.gotTickets)
|
core.register_craftitem(":creatures:rotten_flesh", {
description = "Rotten Flesh",
inventory_image = "creatures_rotten_flesh.png",
on_use = core.item_eat(1),
})
|
--======================================================================--
--== Coronium GS Client
--== @copyright Chris Byerley @develephant
--== @year 2014
--== @version 1
--== @license Apache License 2.0
--======================================================================--
local table = require( 'table' )
local math = require( 'math' )
local utils = require( 'utils' )
local json = require( 'json' )
local os = require( 'os' )
local tools = require( 'Tools' )
local Emitter = require( 'core' ).Emitter
--- Coronium GS Client/Player.
-- A socket client connected to the server.
-- @author Chris Byerley
-- @copyright 2014 develephant
-- @license Apache License 2.0
-- @module Client
local Client = Emitter:extend()
Client.timeout = 120 --== 2 mins
--======================================================================--
--== Client Instance
--======================================================================--
---Create a new Client instance. __This is handled automatically.__
-- @tparam Socket client_sock The incoming socket connection.
-- @tparam int timeout_seconds The number of seconds before
-- the Client connection will time out.
-- @treturn Client The newly wrapped socket connection.
-- @usage local client = Client:new( socket, 30 )
-- @function new
-- @local
function Client:initialize( client_sock, timeout_seconds )
self.player_id = tools.uuid()
local timeout = timeout_seconds or Client.timeout
self.client = client_sock
self.client:on( "data", utils.bind( self._handleData, self ) )
self.client:on( "close", function()
self:emit( "ClientClose", self.client )
end)
self.client:on( "timeout", function ( e )
self:emit( "ClientTimeout", self.client )
self.client:done()
end)
self.client:on( "error", function( e )
self:emit( "ClientError", self.client, e )
end)
self:setTimeout( timeout )
self.buffer = ""
--== Set from outside ==--
--== Auto-gen random player handle
self.player_handle = 'user' .. tools.uuid()
self.player_num = nil
self.player_data = nil
self.game_id = nil
end
---Get the `Client`/Player identifier.
-- @treturn string player_id.
function Client:getId()
return self.player_id
end
--- Set the players connection handle.
-- @tparam string player_handle The `Client`/Players name.
-- @usage client:setPlayerHandle( "player-handle" )
-- @local
function Client:_setPlayerHandle( player_handle )
if not player_handle then
self.player_handle = 'users' .. tools.uuid()
else
self.player_handle = player_handle
end
end
--- Gets the players connection handle.
-- This can represent a name, or any other identifier.
-- @treturn string The `Client`/Players name.
-- @usage local player_handle = client:getPlayerHandle()
function Client:getPlayerHandle()
return self.player_handle
end
--- Get the players game position number.
-- @treturn int `Client`/Player position.
-- @usage local player_num = client:getPlayerNum()
function Client:getPlayerNum()
return self.player_num
end
--- Get the players game identifier.
-- @treturn string The game id the player belongs to.
-- @usage local game_id = client:getGameId()
function Client:getGameId()
return self.game_id
end
--- Checks to see if the `Client`/Player is in a `Game`
-- @treturn boolean
-- @usage local in_game = client:isInGame()
function Client:isInGame()
if self.game_id then
return true
end
return false
end
--- Get the client host address.
-- @treturn string Host address.
-- @usage local host_addr = client:getHost()
function Client:getHost()
if self.client then
return self.client:address().address
end
end
--- Get the client port.
-- @treturn int Port number.
-- @usage local port_num = client:getPort()
function Client:getPort()
if self.client then
return self.client:address().port
end
end
--- Set the Client timeout.
-- @tparam int seconds The seconds before timeout occurs.
-- @usage client:setTimeout( 300 )
function Client:setTimeout( seconds )
if self.client then
self.client:setTimeout( ( 1000 * seconds ) )
end
end
---Set the players custom data table.
--
-- You should be sure to get the current data table
-- using `getPlayerData` and make your changes
-- on that table before using this method.
-- @tparam table data The player data table to save/update.
-- @usage --== Get the current player data
-- local pd = client:getPlayerData()
-- --== Do work
-- pb.fav_color = "Red"
-- --== Store it
-- client:setPlayerData( pb )
-- --== Clear player data
-- client:setPlayerData( {} )
function Client:setPlayerData( data )
if data then
self.player_data = data
end
end
--- Get the players custom data table.
-- Custom data can be included at connection time
-- or during runtime by using `setPlayerData`.
-- @treturn[1] table The custom `Client`/Player data.
-- @return[2] nil
function Client:getPlayerData()
return self.player_data
end
function Client:_handleData( data )
local inputs = {}
table.insert( inputs, data )
for i, chunk in ipairs( inputs ) do
local s,f = chunk:find("<<END>>")
if s then
local d = self.buffer .. chunk:sub(1,s-1)
local reply = self:json2tbl( d )
if reply then
if reply._ping then
self:send( { _pong = 1, ts = reply.ts } ) --return pong
else
--== Internals
self:emit( "ClientData", self.client, reply )
end
end
self.buffer = ""
else
self.buffer = self.buffer .. chunk
end
end
end
--- Send data to the Client.
-- @tparam table data_tbl A table of data to send.
-- @usage client:send( { points = 12, update = 1 } )
function Client:send( data_tbl )
local data = self:tbl2json( data_tbl )
if data then
if self.client.writable then
return self.client:write( data .. "\r\n" )
end
end
return nil
end
--- Destroy the client connection.
-- You normally let the system handle
-- the socket closing. This will close
-- the connection without delay and end
-- the game. __The engine automatically handles the client closing. This can be used for custom functionality__.
-- @usage client:destroy()
-- @local
function Client:destroy()
self.client:destroy()
end
--- Check if the client socket can send data.
-- __Usually used for custom functionality__.
-- @usage local is_writable = client:isWritable()
-- @local
function Client:isWritable()
return self.client.writable
end
--- Convert a Lua table to JSON string.
-- __Usually used for custom functionality__.
-- @tparam table tbl The table to convert.
-- @treturn string The JSON string result.
-- @local
function Client:tbl2json( tbl )
local success, result = pcall( json.stringify, tbl )
if success then
return result
end
return nil
end
--- Convert a JSON string to a Lua table.
-- __Usually used for custom functionality__.
-- @tparam string str The JSON string to convert.
-- @treturn table The Lua table result.
-- @local
function Client:json2tbl( str )
local success, result = pcall( json.parse, str )
if success then
return result
end
return nil
end
--== Return Class
return Client
|
p = Plane(0,1,0)
p.col = "#111111"
v:add(p)
cube = Cube()
cube.pos = btVector3(0, 0.5, 0);
cube.col = "#ff0000"
v:add(cube)
v:preDraw(function(n)
-- print(n)
i = n / 100 * math.pi * 2 r = 8 z = 8
cam = Cam()
cam.pos = btVector3(
r*math.sin(i), z, r*math.cos(i))
cam.look = btVector3(0,1,0)
v:cam(cam)
end)
-- All callback functions:
-- * v:preDraw(function) called about 25 times / sec.
-- * v:postDraw(function) called 25 times / sec.
-- * v:preSim(function) called before every simulation step.
-- * v:postSim(function) called after every simulation step.
|
__nowaiting = true -- If you turn this flag off, cluster.call would block when node name is absent
db = "127.0.0.1:2528"
db2 = "127.0.0.1:2529"
|
local stub = require('luassert.stub')
describe('utils.isfile()', function()
local isfile = require('utils.isfile')
describe('when the file does not exist', function()
before_each(function()
stub(vim.loop, 'fs_stat', function() return nil end)
end)
it('returns false', function() assert.is_false(isfile('foo.md')) end)
end)
describe('when the file does exist', function()
before_each(function()
stub(vim.loop, 'fs_stat', function() return { type = true } end)
end)
it('returns true', function() assert.is_true(isfile('foo.md')) end)
end)
end)
|
-- mods/default/nodes.lua
--[[ Node name convention:
Although many node names are in combined-word form, the required form for new
node names is words separated by underscores. If both forms are used in written
language (for example pinewood and pine wood) the underscore form should be used.
--]]
--[[ Index:
Stone
-----
(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
default:stone
default:cobble
default:stonebrick
default:stone_block
default:mossycobble
default:desert_stone
default:desert_cobble
default:desert_stonebrick
default:desert_stone_block
default:sandstone
default:sandstonebrick
default:sandstone_block
default:desert_sandstone
default:desert_sandstone_brick
default:desert_sandstone_block
default:silver_sandstone
default:silver_sandstone_brick
default:silver_sandstone_block
default:obsidian
default:obsidianbrick
default:obsidian_block
Soft / Non-Stone
----------------
(1. Material 2. Modified forms)
default:dirt
default:dirt_with_grass
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
default:dirt_with_rainforest_litter
default:dirt_with_coniferous_litter
default:sand
default:desert_sand
default:silver_sand
default:gravel
default:clay
default:snow
default:snowblock
default:ice
Trees
-----
(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits)
default:tree
default:wood
default:leaves
default:sapling
default:apple
default:jungletree
default:junglewood
default:jungleleaves
default:junglesapling
default:pine_tree
default:pine_wood
default:pine_needles
default:pine_sapling
default:acacia_tree
default:acacia_wood
default:acacia_leaves
default:acacia_sapling
default:aspen_tree
default:aspen_wood
default:aspen_leaves
default:aspen_sapling
Ores
----
(1. In stone 2. Blocks)
default:stone_with_coal
default:coalblock
default:stone_with_iron
default:steelblock
default:stone_with_copper
default:copperblock
default:stone_with_tin
default:tinblock
default:bronzeblock
default:stone_with_gold
default:goldblock
default:stone_with_mese
default:mese
default:stone_with_diamond
default:diamondblock
Plantlife
---------
default:cactus
default:papyrus
default:dry_shrub
default:junglegrass
default:grass_1
default:grass_2
default:grass_3
default:grass_4
default:grass_5
default:dry_grass_1
default:dry_grass_2
default:dry_grass_3
default:dry_grass_4
default:dry_grass_5
default:fern_1
default:fern_2
default:fern_3
default:bush_stem
default:bush_leaves
default:bush_sapling
default:acacia_bush_stem
default:acacia_bush_leaves
default:acacia_bush_sapling
default:sand_with_kelp
Corals
------
default:coral_brown
default:coral_orange
default:coral_skeleton
Liquids
-------
(1. Source 2. Flowing)
default:water_source
default:water_flowing
default:river_water_source
default:river_water_flowing
default:lava_source
default:lava_flowing
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
default:chest
default:chest_locked
default:bookshelf
default:sign_wall_wood
default:sign_wall_steel
default:ladder_wood
default:ladder_steel
default:fence_wood
default:fence_acacia_wood
default:fence_junglewood
default:fence_pine_wood
default:fence_aspen_wood
default:glass
default:obsidian_glass
default:brick
default:meselamp
default:mese_post_light
Misc
----
default:cloud
--]]
minetest.register_node("default:kinzoku_block", {
description = "Stone",
tiles = {"default_kinzoku_block.png"},
groups = {cracky = 1, level = 2},
is_ground_content = false,
light_source = 4,
paramtype = "light",
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:apple", {
description = "Apple",
--drawtype = "plantlike",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0, 0, 0.5}
},
--tiles = {"default_apple.png"},
tiles = {"default_steel_block.png^[colorize:#FF0000:200"},
--inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0, 0, 0.5}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, dig_by_water = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "default:apple", param2 = 1})
end,
})
--
-- Liquids
--
minetest.register_node("default:water_source", {
description = "Water Source",
drawtype = "liquid",
tiles = {
{
--name = "default_water_source_animated.png",
name = "default_steel_block.png^[colorize:#015dbb70",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
--name = "default_water_source_animated.png",
name = "default_steel_block.png^[colorize:#015dbb70",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
--name = "default_water_flowing_animated.png",
name = "default_steel_block.png^[colorize:#015dbb70",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
--name = "default_water_flowing_animated.png",
name = "default_steel_block.png^[colorize:#015dbb70",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:lava_source", {
description = "Lava Source",
drawtype = "liquid",
tiles = {
{
--name = "default_lava_source_animated.png",
name = "default_steel_block.png^[colorize:#FFBB00:200",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
--name = "default_lava_source_animated.png",
name = "default_steel_block.png^[colorize:#FFBB00:200",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
backface_culling = false,
},
},
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1},
})
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
--name = "default_lava_flowing_animated.png",
name = "default_steel_block.png^[colorize:#FFBB00:200",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
--name = "default_lava_flowing_animated.png",
name = "default_steel_block.png^[colorize:#FFBB00:200",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
})
--
-- Tools / "Advanced" crafting / Non-"natural"
--
default.chest = {}
function default.chest.get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
function default.chest.chest_lid_obstructed(pos)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local def = minetest.registered_nodes[minetest.get_node(above).name]
-- allow ladders, signs, wallmounted things and torches to not obstruct
if def and
(def.drawtype == "airlike" or
def.drawtype == "signlike" or
def.drawtype == "torchlike" or
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
return false
end
return true
end
function default.chest.chest_lid_close(pn)
local chest_open_info = default.chest.open_chests[pn]
local pos = chest_open_info.pos
local sound = chest_open_info.sound
local swap = chest_open_info.swap
default.chest.open_chests[pn] = nil
for k, v in pairs(default.chest.open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
return true
end
end
local node = minetest.get_node(pos)
minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
param2 = node.param2 })
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
end
default.chest.open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name()
if not default.chest.open_chests[pn] then
return
end
default.chest.chest_lid_close(pn)
return true
end)
minetest.register_on_leaveplayer(function(player)
local pn = player:get_player_name()
if default.chest.open_chests[pn] then
default.chest.chest_lid_close(pn)
end
end)
function default.chest.register_chest(name, d)
local def = table.copy(d)
def.drawtype = "mesh"
def.visual = "mesh"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.legacy_facedir_simple = true
def.is_ground_content = false
if def.protected then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")")
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and
default.can_interact_with_node(player, pos)
end
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not default.can_interact_with_node(player, pos) then
return 0
end
return count
end
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
end
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
end
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not default.can_interact_with_node(clicker, pos) then
return itemstack
end
minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10})
if not default.chest.chest_lid_obstructed(pos) then
minetest.swap_node(pos,
{ name = "default:" .. name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
def.on_blast = function() end
def.on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta()
if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
itemstack:set_metadata("")
end
if secret ~= key_meta:get_string("secret") then
return
end
minetest.show_formspec(
player:get_player_name(),
"default:chest_locked",
default.chest.get_chest_formspec(pos)
)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pn = player:get_player_name()
-- verify placer is owner of lockable chest
if owner ~= pn then
minetest.record_protection_violation(pos, pn)
minetest.chat_send_player(pn, "You do not own this chest.")
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked chest", owner
end
else
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10})
if not default.chest.chest_lid_obstructed(pos) then
minetest.swap_node(pos, {
name = "default:" .. name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
def.on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:" .. name
minetest.remove_node(pos)
return drops
end
end
def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_opened.mesh = "chest_open.obj"
for i = 1, #def_opened.tiles do
if type(def_opened.tiles[i]) == "string" then
def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
elseif def_opened.tiles[i].backface_culling == nil then
def_opened.tiles[i].backface_culling = true
end
end
def_opened.drop = "default:" .. name
def_opened.groups.not_in_creative_inventory = 1
def_opened.selection_box = {
type = "fixed",
fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
}
def_opened.can_dig = function()
return false
end
def_opened.on_blast = function() end
def_closed.mesh = nil
def_closed.drawtype = nil
def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
def_closed.tiles[3] = def.tiles[3].."^[transformFX"
minetest.register_node("default:" .. name, def_closed)
minetest.register_node("default:" .. name .. "_open", def_opened)
-- convert old chests to this new variant
minetest.register_lbm({
label = "update chests to opening chests",
name = "default:upgrade_" .. name .. "_v2",
nodenames = {"default:" .. name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
local inv = meta:get_inventory()
local list = inv:get_list("default:chest")
if list then
inv:set_size("main", 8*4)
inv:set_list("main", list)
inv:set_list("default:chest", nil)
end
end
})
end
default.chest.register_chest("chest", {
description = "Chest",
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_front.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
})
default.chest.register_chest("chest_locked", {
description = "Locked Chest",
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_lock.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
protected = true,
})
local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, {
description = desc .. " Sign",
drawtype = "nodebox",
tiles = {"default_sign_wall_" .. material .. ".png"},
inventory_image = "default_sign_" .. material .. ".png",
wield_image = "default_sign_" .. material .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = def.groups,
legacy_wallmounted = true,
sounds = def.sounds,
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", (player_name or "") .. " wrote \"" ..
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"' .. fields.text .. '"')
end,
})
end
register_sign("steel", "Steel", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
})
minetest.register_node("default:ladder_steel", {
description = "Steel Ladder",
drawtype = "signlike",
tiles = {"default_ladder_steel.png"},
inventory_image = "default_ladder_steel.png",
wield_image = "default_ladder_steel.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_metal_defaults(),
})
default.register_fence("default:fence_steel", {
description = "Steel Fence",
texture = "default_fence_steel.png",
inventory_image = "default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "default:steelblock",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
|
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- Debugger using DBGp protocol.
-------------------------------------------------------------------------------
-- The module returns a single init function which takes 6 parameters (IDEHOST, IDEPORT, IDEKEY, TRANSPORT, PLATFORM, WORKINGDIR).
--
-- IDEHOST: the host name or the ip address of the DBGP server (so your ide)
-- if HOST is nil, the DBGP_IDEHOST env var is used.
-- if the env var is nil, the default value '127.0.0.1' is used.
--
-- IDEPORT: the port of the DBGP server (must be configure in the IDE)
-- if PORT is nil, the DBGP_IDEPORT env var is used.
-- if the env var is nil, the default value '10000' is used.
--
-- IDEIDEKEY: a string which is used as session key
-- if IDEKEY is nil, the DBGP_IDEKEY env var is used.
-- if the env var is nil, the default value 'luaidekey' is used.
--
-- TRANSPORT: (advanced optional parameter) the module name of which implement the transport interface used to do the connection with the server.
-- by default the debugger use an internal implementation based on luasocket, but if can not use it, you could implement or use another transport layer implementation.
-- if TRANSPORT is nil, the DBGP_TRANSPORT env var is used.
-- if the env var is nil, the default value 'debugger.transport.luasocket' is used : this is the default implementation based on luasocket.
--
-- PLATFORM: (advanced optional parameter) 'unix' or 'win32' string which define the kind of platform on which the program to debug is executed.
-- by default the debugger will try to guess it and surely success, if for some reasons it fails you could help it by precise the execution platform.
-- if PLATFORM is nil, the DBGP_PLATFORM env var is used.
-- if the env var is nil, the debugger will try to guess it.
--
-- WORKINGDIR: (advanced optional parameter) the working directory in which the program to debug is executed.
-- by default the debugger will try to guess it and surely success, if for some reasons it fails you could help it by precise the working directory.
-- if WORKINGDIR is nil, the DBGP_WORKINGDIR env var is used.
-- if the env var is nil, the debugger will try to guess it.
--
-------------------------------------------------------------------------------
-- Known Issues:
-- * Functions cannot be created using the debugger and then called in program because their environment is mapped directly to
-- a debugger internal structure which cannot be persisted (i.e. used outside of the debug_hook).
-- * The DLTK client implementation does not handle context for properties. As a workaround, the context is encoded into the
-- fullname attribute of each property and is used likewise in property_get commands. The syntax is "<context ID>|<full name>"
-- * Dynamic code (compiled with load or loadstring) is not handled (the debugger will step over it, like C code)
-- Design notes:
-- * The whole debugger state is kept in a (currently) unique session table in order to ease eventual adaptation to a multi-threaded
-- model, as DBGp needs one connection per thread.
-- * Full names of properties are base64 encoded because they can contain arbitrary data (spaces, escape characters, ...), this makes
-- command parsing munch easier and faster
-- * This debugger supports asynchronous commands: any command can be done at any time, but some of them (continuations) can lead to
-- inconsistent states. In addition, this have a quite big overhead (~66%), if performance is an issue, a custom command to disable
-- async mode could be done.
-- * All commands are implemented in table commands, see this comments on this table to additional details about commands implementation
-- * The environments in which are evaluated user code (property_* and eval commands, conditional breakpoints, ...) is a read/write
-- mapping of the local environment of a given stack level (can be accessed with variable names). See Context for additional details.
-- Context instantiation is pooled inside a debugging loop with ContextManager (each stack level is instantiated only once).
-- * Output redirection is done by redefining print and some values inside the io table. See "Output redirection handling" for details.
-- Todo list:
-- * Override I/O in init function instead of on module loading.
-- * Allow to break programatically (debugger.break()).
-- * Break-on-error feature (break if an error is thrown and there is no pcall in stack to handle it).
-- * Use new 5.2 facilities to provide informations about function (arguments names, vararg, ...)
-- * Allow to see ... content for vararg functions (5.2 only)
-- * Inspect LuaJIT C data (http://lua-users.org/lists/lua-l/2011-02/msg01012.html)-- /!\ This file is auto-generated. Do not alter manually /!\
--------------------------------------------------------------------------------
-- Submodules body
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.transport.apr
package.preload["debugger.transport.apr"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- Apache Portable Runtime backend for DBGP debugger.
-------------------------------------------------------------------------------
local apr = require "apr"
-- base 64 wrapping
function b64_wrap(src)
t = {}
local b64_src = mime.b64(src)
for i=1, #b64_src, 76 do t[#t+1] = b64_src:sub(i, i+75).."\r\n" end
return table.concat(t)
end
-- implements a subset of LuaSocket API using APR
local SOCKET_MT = {
connect = function(self, address, port) return self.skt:connect(address, port) end,
receive = function(self, n) return self.skt:read(n) end, -- only numeric read is used
send = function(self, data) return self.skt:write(data) end,
close = function(self) return self.skt:close() end,
settimeout = function(self, sec)
if sec == nil then self.skt:timeout_set(true)
elseif sec == 0 then self.skt:timeout_set(false)
else self.skt:timeout_set(math.floor(sec * 1000000)) end
end
}
SOCKET_MT.__index = SOCKET_MT
return {
create = function()
local skt, err = apr.socket_create('tcp')
if not skt then return nil, err end
return setmetatable({skt = skt}, SOCKET_MT)
end,
sleep = apr.sleep, -- exact same API as LuaSocket
-- Base64 related functions
--- Encodes a string into Base64 with line wrapping
-- @param data (string) data to encode
-- @return base64 encoded string
b64 = function(data)
t = {}
local b64_data = apr.base64_encode(data)
for i=1, #b64_data, 76 do t[#t+1] = b64_data:sub(i, i+75).."\r\n" end
return table.concat(t)
end,
--- Encodes a string into Base64, without any extra parsing (wrapping, ...)
-- @param data (string) data to encode
-- @return decoded string
rawb64 = apr.base64_encode,
--- Decodes base64 data
-- @param data (string) base64 encoded data
-- @return decoded string
unb64 = apr.base64_decode,
}
end
--------------------------------------------------------------------------------
-- End of moduledebugger.transport.apr
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.transport.luasocket
package.preload["debugger.transport.luasocket"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- LuaSocket backend for DBGP debugger.
-------------------------------------------------------------------------------
-- in order to be as lightweight as possible with Luasocket, core API is used
-- directly (to no add yet another layer)
--FIXME: remove this hack as soon as luasocket officially support 5.2
if _VERSION == "Lua 5.2" then
table.getn = function(t) return t and #t end
end
local socket = require "socket"
local mime = require "mime"
local ltn12 = require "ltn12"
local reg = debug.getregistry()
return {
create = socket.tcp,
sleep = socket.sleep,
-- Base64 related functions
--- Encodes a string into Base64 with line wrapping
-- @param data (string) data to encode
-- @return base64 encoded string
b64 = function(data)
local filter = ltn12.filter.chain(mime.encode("base64"), mime.wrap("base64"))
local sink, output = ltn12.sink.table()
ltn12.pump.all(ltn12.source.string(data), ltn12.sink.chain(filter, sink))
return table.concat(output)
end,
--- Encodes a string into Base64, without any extra parsing (wrapping, ...)
-- @param data (string) data to encode
-- @return decoded string
rawb64 = function(data)
return (mime.b64(data)) -- first result of the low-level function is fine here
end,
--- Decodes base64 data
-- @param data (string) base64 encoded data
-- @return decoded string
unb64 = function(data)
return (mime.unb64(data)) -- first result of the low-level function is fine here
end,
}
end
--------------------------------------------------------------------------------
-- End of moduledebugger.transport.luasocket
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.transport.luasocket_sched
package.preload["debugger.transport.luasocket_sched"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- LuaSocket with LuaSched backend for DBGP debugger.
-------------------------------------------------------------------------------
-- As LuaShed totally hides blocking functions, this module MUST be loaded on the very start of the program
-- (before loading sched) to catch references to blocking functions.
local socketcore = require"socket.core"
local debug = require "debug"
local reg = debug.getregistry()
local blockingcreate = socketcore.tcp
local blockingsleep = socketcore.sleep
local blockingconnect = reg["tcp{master}"].__index.connect
local blockingreceive = reg["tcp{client}"].__index.receive
local blockingsend = reg["tcp{client}"].__index.send
local blockingsettimeout = reg["tcp{master}"].__index.settimeout
local blockingclose = reg["tcp{master}"].__index.close
-- we cannot set a new metatable directly on socket object, so wrap it into a new table
-- and forward all calls.
local blockingtcp = {
connect = function(self, address, port) return blockingconnect(self.skt, address, port) end,
receive = function(self, n) return blockingreceive(self.skt, n) end,
send = function(self, data) return blockingsend(self.skt, data) end,
settimeout = function(self, sec) return blockingsettimeout(self.skt, sec) end,
close = function(self) return blockingclose(self.skt) end,
}
blockingtcp.__index = blockingtcp
local mime = require "mime"
local ltn12 = require "ltn12"
-- verify that the socket function are the real ones and not sched not blocking versions
assert(debug.getinfo(blockingcreate, "S").what == "C", "The debugger needs the real socket functions !")
-- cleanup the package.loaded table (socket.core adds socket field into it)
package.loaded.socket = nil
return {
create = function() return setmetatable({ skt = blockingcreate() }, blockingtcp) end,
sleep = blockingsleep,
-- Base64 related functions
--- Encodes a string into Base64 with line wrapping
-- @param data (string) data to encode
-- @return base64 encoded string
b64 = function(data)
local filter = ltn12.filter.chain(mime.encode("base64"), mime.wrap("base64"))
local sink, output = ltn12.sink.table()
ltn12.pump.all(ltn12.source.string(data), ltn12.sink.chain(filter, sink))
return table.concat(output)
end,
--- Encodes a string into Base64, without any extra parsing (wrapping, ...)
-- @param data (string) data to encode
-- @return decoded string
rawb64 = function(data)
return (mime.b64(data)) -- first result of the low-level function is fine here
end,
--- Decodes base64 data
-- @param data (string) base64 encoded data
-- @return decoded string
unb64 = function(data)
return (mime.unb64(data)) -- first result of the low-level function is fine here
end,
}
end
--------------------------------------------------------------------------------
-- End of moduledebugger.transport.luasocket_sched
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.commands
package.preload["debugger.commands"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- Commands handlers for DBGp protocol.
-------------------------------------------------------------------------------
-- Debugger command functions. Each function handle a different command.
-- A command function is called with 3 arguments
-- 1. the debug session instance
-- 2. the command arguments as table
-- 3. the command data, if any
-- The result is either :
-- * true (or any value evaluated to true) : the debugger will resume the execution of the application (continuation command)
-- * false : only in async mode, the debugger WILL wait for further commands instead of continuing (typically, break command)
-- * nil/no return : in sync mode, the debugger will wait for another command. In async mode the debugger will continue the execution
local cowrap, coyield = coroutine.wrap, coroutine.yield
local debug = require "debug"
local core = require "debugger.core"
local dbgp = require "debugger.dbgp"
local util = require "debugger.util"
local platform = require "debugger.platform"
local introspection = require "debugger.introspection"
local context = require "debugger.context"
local log = util.log
local M = { } -- command handlers table
--- Gets the coroutine behind an id
-- Throws errors on unknown identifiers
-- @param coro_id (string or nil) Coroutine identifier or nil (current coroutine)
-- @return Coroutine instance or nil (if coro_id was nil or if coroutine is the current coroutine)
local function get_coroutine(self, coro_id)
if coro_id then
local coro = dbgp.assert(399, core.active_coroutines.from_id[tonumber(coro_id)], "No such coroutine")
dbgp.assert(399, coroutine.status(coro) ~= "dead", "Coroutine is dead")
if coro ~= self.coro[1] then return util.ForeignThread(coro) end
end
return self.coro
end
M["break"] = function(self, args)
self.state = "break"
-- send response to previous command
core.previous_context_response(self)
-- and then response to break command itself
dbgp.send_xml(self.skt, { tag = "response", attr = { command = "break", transaction_id = args.i, success = 1 } } )
return false
end
function M.status(self, args)
dbgp.send_xml(self.skt, { tag = "response", attr = {
command = "status",
reason = "ok",
status = self.state,
transaction_id = args.i } } )
end
function M.stop(self, args)
dbgp.send_xml(self.skt, { tag = "response", attr = {
command = "stop",
reason = "ok",
status = "stopped",
transaction_id = args.i } } )
self.skt:close()
os.exit(1)
end
function M.feature_get(self, args)
local name = args.n
local response = util.features[name] or (not not M[name])
dbgp.send_xml(self.skt, { tag = "response", attr = {
command = "feature_get",
feature_name = name,
supported = response and "1" or "0",
transaction_id = args.i },
tostring(response) } )
end
function M.feature_set(self, args)
local name, value = args.n, args.v
local success = pcall(function() util.features[name] = value end)
dbgp.send_xml(self.skt, { tag = "response", attr = {
command = "feature_set",
feature = name,
success = success and 1 or 0,
transaction_id = args.i
} } )
end
function M.typemap_get(self, args)
local function gentype(name, type, xsdtype)
return { tag = "map", atts = { name = name, type = type, ["xsi:type"] = xsdtype } }
end
dbgp.send_xml(self.skt, { tag = "response", attr = {
command = "typemap_get",
transaction_id = args.i,
["xmlns:xsi"] = "http://www.w3.org/2001/XMLSchema-instance",
["xmlns:xsd"] = "http://www.w3.org/2001/XMLSchema",
},
gentype("nil", "null"),
gentype("boolean", "bool", "xsd:boolean"),
gentype("number", "float", "xsd:float"),
gentype("string", "string", "xsd:string"),
gentype("function", "resource"),
gentype("userdata", "resource"),
gentype("thread", "resource"),
gentype("table", "hash"),
gentype("sequence", "array"), -- artificial type to represent sequences (1-n continuous indexes)
gentype("multival", "array"), -- used to represent return values
} )
end
function M.run(self) return true end
function M.step_over(self)
core.events.register("over")
return true
end
function M.step_out(self)
core.events.register("out")
return true
end
function M.step_into(self)
core.events.register("into")
return true
end
function M.eval(self, args, data)
log("DEBUG", "Going to eval "..data)
local result, err, success
local env = self.stack(self.coro, 0)
-- first, try to load as expression
-- DBGp does not support stack level here, see http://bugs.activestate.com/show_bug.cgi?id=81178
local func, err = util.loadin("return "..data, env)
-- if it is not an expression, try as statement (assignment, ...)
if not func then
func, err = util.loadin(data, env)
end
if func then
success, result = pcall(function() return introspection.Multival(func()) end)
if not success then err = result end
end
local response = { tag = "response", attr = { command = "eval", transaction_id = args.i } }
if not err then
response.attr.success = 1
-- As of Lua 5.1, the maximum stack size (and result count) is 8000, this limit is used to fit all results in one page
response[1] = introspection.make_property(0, result, data, "", 1, 8000, 0, nil)
else
response.attr.success = 0
response[1] = dbgp.make_error(206, err)
end
dbgp.send_xml(self.skt, response)
end
function M.breakpoint_set(self, args, data)
if args.o and not core.breakpoints.hit_conditions[args.o] then dbgp.error(200, "Invalid hit_condition operator: "..args.o) end
local filename, lineno = args.f, tonumber(args.n)
local bp = {
type = args.t,
state = args.s or "enabled",
temporary = args.r == "1", -- "0" or nil makes this property false
hit_count = 0,
filename = filename,
lineno = lineno,
hit_value = tonumber(args.h or 0),
hit_condition = args.o or ">=",
}
if args.t == "conditional" then
bp.expression = data
-- the expression is compiled only once
bp.condition = dbgp.assert(207, loadstring("return (" .. data .. ")"))
elseif args.t ~= "line" then dbgp.error(201, "BP type " .. args.t .. " not yet supported") end
local bpid = core.breakpoints.insert(bp)
dbgp.send_xml(self.skt, { tag = "response", attr = { command = "breakpoint_set", transaction_id = args.i, state = bp.state, id = bpid } } )
end
function M.breakpoint_get(self, args)
dbgp.send_xml(self.skt, { tag = "response",
attr = { command = "breakpoint_get", transaction_id = args.i },
dbgp.assert(205, core.breakpoints.get_xml(tonumber(args.d))) })
end
function M.breakpoint_list(self, args)
local bps = { tag = "response", attr = { command = "breakpoint_list", transaction_id = args.i } }
for id, bp in pairs(core.breakpoints.get()) do bps[#bps + 1] = core.breakpoints.get_xml(id) end
dbgp.send_xml(self.skt, bps)
end
function M.breakpoint_update(self, args)
local bp = core.breakpoints.get(tonumber(args.d))
if not bp then dbgp.error(205, "No such breakpint "..args.d) end
if args.o and not core.breakpoints.hit_conditions[args.o] then dbgp.error(200, "Invalid hit_condition operator: "..args.o) end
local response = { tag = "response", attr = { command = "breakpoint_update", transaction_id = args.i } }
bp.state = args.s or bp.state
bp.lineno = tonumber(args.n or bp.lineno)
bp.hit_value = tonumber(args.h or bp.hit_value)
bp.hit_condition = args.o or bp.hit_condition
dbgp.send_xml(self.skt, response)
end
function M.breakpoint_remove(self, args)
local response = { tag = "response", attr = { command = "breakpoint_remove", transaction_id = args.i } }
if not core.breakpoints.remove(tonumber(args.d)) then dbgp.error(205, "No such breakpint "..args.d) end
dbgp.send_xml(self.skt, response)
end
function M.stack_depth(self, args)
local depth = 0
local coro = get_coroutine(self, args.o)
for level = 0, math.huge do
local info = coro:getinfo(level, "St")
if not info then break end -- end of stack
depth = depth + 1
if info.istailcall then depth = depth + 1 end -- a 'fake' level is added in that case
if info.what == "main" then break end -- levels below main chunk are not interesting
end
dbgp.send_xml(self.skt, { tag = "response", attr = { command = "stack_depth", transaction_id = args.i, depth = depth} } )
end
function M.stack_get(self, args) -- TODO: dynamic code
-- special URIs to identify unreachable stack levels
local what2uri = {
tail = "tailreturn:/",
C = "ccode:/",
}
local function make_level(info, level)
local attr = { level = level, where = info.name, type="file" }
local uri = platform.get_uri(info.source)
if uri and info.currentline then -- reachable level
attr.filename = uri
attr.lineno = info.currentline
else
attr.filename = what2uri[info.what] or "unknown:/"
attr.lineno = -1
end
return { tag = "stack", attr = attr }
end
local node = { tag = "response", attr = { command = "stack_get", transaction_id = args.i} }
local coro = get_coroutine(self, args.o)
if args.d then
local stack_level = tonumber(args.d)
node[#node+1] = make_level(coro:getinfo(stack_level, "nSl"), stack_level)
else
for i=0, math.huge do
local info = coro:getinfo(i, "nSlt")
if not info then break end
node[#node+1] = make_level(info, i)
-- add a fake level of stack for tail calls (tells user that the function has not been called directly)
if info.istailcall then
node[#node+1] = { tag = "stack", attr = { level=i, type="file", filename="tailreturn:/", lineno=-1 } }
end
if info.what == "main" then break end -- levels below main chunk are not interesting
end
end
dbgp.send_xml(self.skt, node)
end
--- Lists all active coroutines.
-- Returns a list of active coroutines with their id (an arbitrary string) to query stack and properties. The id is
-- guaranteed to be unique and stable for all coroutine life (they can be reused as long as coroutine exists).
-- Others commands such as stack_get or property_* commands takes an additional -o switch to query a particular cOroutine.
-- If the switch is not given, running coroutine will be used.
-- In case of error on coroutines (most likely coroutine not found or dead), an error 399 is thrown.
-- Note there is an important limitation due to Lua 5.1 coroutine implementation: you cannot query main "coroutine" from
-- another one, so main coroutine is not in returned list (this will change with Lua 5.2).
--
-- This is a non-standard command. The returned XML has the following strucuture:
-- <response command="coroutine_list" transaction_id="0">
-- <coroutine name="<some printtable name>" id="<coroutine id>" running="0|1" />
-- ...
-- </response>
function M.coroutine_list(self, args)
local running = self.coro[1]
local coroutines = { tag = "response", attr = { command = "coroutine_list", transaction_id = args.i } }
-- as any operation on main coroutine will fail, it is not yet listed
-- coroutines[1] = { name = "coroutine", attr = { id = 0, name = "main", running = (running == nil) and "1" or "0" } }
for id, coro in pairs(core.active_coroutines.from_id) do
if id ~= "n" then
coroutines[#coroutines + 1] = { tag = "coroutine", attr = { id = id, name = tostring(coro), running = (coro == running) and "1" or "0" } }
end
end
dbgp.send_xml(self.skt, coroutines)
end
function M.context_names(self, args)
local coro = get_coroutine(self, args.o)
local level = tonumber(args.d or 0)
local info = coro:getinfo(level, "f") or dbgp.error(301, "No such stack level "..tostring(level))
-- All contexts are always passed, even if empty. This is how DLTK expect context, what about others ?
local contexts = {
tag = "response", attr = { command = "context_names", transaction_id = args.i },
{ tag = "context", attr = { name = "Local", id = 0 } },
{ tag = "context", attr = { name = "Upvalue", id = 2 } },
{ tag = "context", attr = { name = "Global", id = 1 } },
}
dbgp.send_xml(self.skt, contexts)
end
function M.context_get(self, args)
local cxt_num = tonumber(args.c or 0)
local cxt_id = context.Context[cxt_num] or dbgp.error(302, "No such context: "..tostring(cxt_num))
local level = tonumber(args.d or 0)
local coro = get_coroutine(self, args.o)
local cxt = self.stack(coro, level)
local properties = { tag = "response", attr = { command = "context_get", transaction_id = args.i, context = context} }
-- iteration over global is different (this could be unified in Lua 5.2 thanks to __pairs metamethod)
for name, val in (cxt_num == 1 and next or getmetatable(cxt[cxt_id]).iterator), cxt[cxt_id], nil do
-- the DBGp specification is not clear about the depth of a context_get, but a recursive get could be *really* slow in Lua
properties[#properties + 1] = introspection.make_property(cxt_num, val, name, nil, 0, util.features.max_children, 0,
util.features.max_data, cxt_num ~= 1)
end
dbgp.send_xml(self.skt, properties)
end
-------------------------------------------------------------------------------
-- Property_* commands
-------------------------------------------------------------------------------
-- This in the environment in which properties are get or set.
-- It notably contain a collection of proxy table which handle transparentely get/set operations on special fields
-- and the cache of complex keys.
local property_evaluation_environment = {
key_cache = introspection.key_cache,
metatable = setmetatable({ }, {
__index = function(self, tbl) return getmetatable(tbl) end,
__newindex = function(self, tbl, mt) return setmetatable(tbl, mt) end,
}),
environment = util.eval_env,
}
-- to allows to be set as metatable
property_evaluation_environment.__index = property_evaluation_environment
function M.property_get(self, args)
--TODO BUG ECLIPSE TOOLSLINUX-99 352316
local cxt_num, name = assert(util.unb64(args.n):match("^(%d+)|(.*)$"))
cxt_num = tonumber(args.c or cxt_num)
local cxt_id = context.Context[cxt_num] or dbgp.error(302, "No such context: "..tostring(cxt_num))
local level = tonumber(args.d or 0)
local coro = get_coroutine(self, args.o)
local size = tonumber(args.m or util.features.max_data)
if size < 0 then size = nil end -- call from property_value
local page = tonumber(args.p or 0)
local cxt = self.stack(coro, level)
local chunk = dbgp.assert(206, util.loadin("return "..name, property_evaluation_environment))
local prop = select(2, dbgp.assert(300, pcall(chunk, cxt[cxt_id])))
local response = introspection.make_property(cxt_num, prop, name, name, util.features.max_depth, util.features.max_children, page, size)
-- make_property is not able to flag special variables as such when they are at root of property
-- special variables queries are in the form "<proxy name>[(...)[a][b]<...>]"
-- TODO: such parsing is far from perfect
if name:match("^[%w_]+%[.-%b[]%]$") == name then response.attr.type = "special" end
dbgp.send_xml(self.skt, { tag = "response",
attr = { command = "property_get", transaction_id = args.i, context = context},
response } )
end
function M.property_value(self, args)
args.m = -1
M.property_get(self, args)
end
function M.property_set(self, args, data)
local cxt_num, name = assert(util.unb64(args.n):match("^(%d+)|(.*)$"))
cxt_num = tonumber(args.c or cxt_num)
local cxt_id = context.Context[cxt_num] or dbgp.error(302, "No such context: "..tostring(cxt_num))
local level = tonumber(args.d or 0)
local coro = get_coroutine(self, args.o)
local cxt = self.stack(coro, level)
-- evaluate the new value in the local context
local value = select(2, dbgp.assert(206, pcall(dbgp.assert(206, util.loadin("return "..data, cxt)))))
local chunk = dbgp.assert(206, util.loadin(name .. " = value", setmetatable({ value = value }, property_evaluation_environment)))
dbgp.assert(206, pcall(chunk, cxt[cxt_id]))
dbgp.send_xml(self.skt, { tag = "response", attr = { success = 1, transaction_id = args.i } } )
end
--TODO dynamic code handling
-- The DBGp specification is not clear about the line number meaning, this implementation is 1-based and numbers are inclusive
function M.source(self, args)
local path
if args.f then
path = platform.get_path(args.f)
else
path = self.coro:getinfo(0, "S").source
assert(path:sub(1,1) == "@")
path = path:sub(2)
end
local file, err = io.open(path)
if not file then dbgp.error(100, err, { success = 0 }) end
-- Try to identify compiled files
if file:read(1) == "\033" then dbgp.error(100, args.f.." is bytecode", { success = 0 }) end
file:seek("set", 0)
local srclines = { }
local beginline, endline, currentline = tonumber(args.b or 0), tonumber(args.e or math.huge), 0
for line in file:lines() do
currentline = currentline + 1
if currentline >= beginline and currentline <= endline then
srclines[#srclines + 1] = line
elseif currentline >= endline then break end
end
file:close()
srclines[#srclines + 1] = "" -- to add a trailing \n
dbgp.send_xml(self.skt, { tag = "response",
attr = { command = "source", transaction_id = args.i, success = 1},
util.b64(table.concat(srclines, "\n")) })
end
-- Factory for both stdout and stderr commands, change file descriptor in io
local function output_command_handler_factory(mode)
return function(self, args)
if args.c == "0" then -- disable
io[mode] = io.base[mode]
else
io[mode] = setmetatable({ skt = self.skt, mode = mode }, args.c == "1" and core.copy_output or core.redirect_output)
end
dbgp.send_xml(self.skt, { tag = "response", attr = { command = mode, transaction_id = args.i, success = "1" } } )
end
end
M.stdout = output_command_handler_factory("stdout")
M.stderr = output_command_handler_factory("stderr")
return M
end
--------------------------------------------------------------------------------
-- End of moduledebugger.commands
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.context
package.preload["debugger.context"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- Context handling: allows to evaluate code snippets in the context of a function
-------------------------------------------------------------------------------
local M = { }
local dbgp = require "debugger.dbgp"
local util = require "debugger.util"
-- make unique object to access contexts
local LOCAL, UPVAL, GLOBAL, STORE, HANDLE = {}, {}, {}, {}, {}
local getglobals
if _VERSION == "Lua 5.1" then
getglobals = function(f) return getfenv(f) end
elseif _VERSION == "Lua 5.2" then
getglobals = function(f, cxt)
-- 'global' environment: this is either the local _ENV or upvalue _ENV. A special case happen when a
-- function does not reference any global variable: the upvalue _ENV may not exist at all. In this case,
-- global environment is not relevant so it is fixed to an empty table. Another solution would be to set it
-- to the environment from above stack level but it would require some overhead (especially if multiple
-- levels must be instantiated)
if cxt[LOCAL][STORE]["_ENV"] then return cxt[LOCAL]["_ENV"]
elseif cxt[UPVAL][STORE]["_ENV"] then return cxt[UPVAL]["_ENV"]
else return { } end
end
end
--- Captures variables for given stack level. The capture contains local, upvalues and global variables.
-- The capture can be seen as a proxy table to the stack level: any value can be queried or set no matter
-- it is a local or an upvalue.
-- The individual local and upvalues context are also available and can be queried and modified with indexed notation too.
-- These objects are NOT persistant and must not be used outside the debugger loop which instanciated them !
M.Context = {
-- Context identifiers can be accessed by their DBGp context ID
[0] = LOCAL,
[1] = GLOBAL, -- DLTK internal ID for globals is 1
[2] = UPVAL,
STORE = STORE,
-- gets a variable by name with correct handling of Lua scope chain
-- the or chain does not work here beacause __index metamethod would raise an error instead of returning nil
__index = function(self, k)
if self[LOCAL][STORE][k] then return self[LOCAL][k]
elseif self[UPVAL][STORE][k] then return self[UPVAL][k]
else return self[GLOBAL][k] end
end,
__newindex = function(self, k, v)
if self[LOCAL][STORE][k] then self[LOCAL][k] = v
elseif self[UPVAL][STORE][k] then self[UPVAL][k] = v
else self[GLOBAL][k] = v end
end,
-- debug only !!
__tostring = function(self)
local buf = { "Locals: \n" }
for k,v in pairs(self[LOCAL][STORE]) do
buf[#buf+1] = "\t"..tostring(k).."("..tostring(v)..")="..tostring(self[LOCAL][k]).."\n"
end
buf[#buf+1] = "Upvalues: \n"
for k,v in pairs(self[UPVAL][STORE]) do
buf[#buf+1] = "\t"..tostring(k).."("..tostring(v)..")="..tostring(self[UPVAL][k]).."\n"
end
return table.concat(buf)
end,
LocalContext = {
__index = function(self, k)
local index = self[STORE][k]
if not index then error("The local "..tostring(k).." does not exists.") end
local handle = self[HANDLE]
return select(2, handle.coro:getlocal(handle.level, index))
end,
__newindex = function(self, k, v)
local index = self[STORE][k]
if index then
local handle = self[HANDLE]
handle.coro:setlocal(handle.level, index, v)
else error("Cannot set local " .. k) end
end,
-- Lua 5.2 ready :)
--__pairs = function(self) return getmetatable(self).iterator, self, nil end,
iterator = function(self, prev)
local key, index = next(self[STORE], prev)
if key then return key, self[key] else return nil end
end,
},
UpvalContext = {
__index = function(self, k)
local index = self[STORE][k]
if not index then error("The local "..tostring(k).." does not exitsts.") end
return select(2, debug.getupvalue(self[HANDLE], index))
end,
__newindex = function(self, k, v)
local index = self[STORE][k]
if index then debug.setupvalue(self[HANDLE], index, v)
else error("Cannot set upvalue " .. k) end
end,
-- Lua 5.2 ready :)
-- __pairs = function(self) return getmetatable(self).iterator, self, nil end,
iterator = function(self, prev)
local key, index = next(self[STORE], prev)
if key then return key, self[key] else return nil end
end,
},
--- Context constructor
-- @param coro (util.*Thread instance) coroutine to map to
-- @param level (number) stack level do dump (script stack level)
new = function(cls, coro, level)
local locals, upvalues = {}, {}
if level < 0 then dbgp.error(301, "No such stack level: "..tostring(level)) end
local func = (coro:getinfo(level, "f") or dbgp.error(301, "No such stack level: "..tostring(level))).func
-- local variables
for i=1, math.huge do
local name, val = coro:getlocal(level, i)
if not name then break
elseif name:sub(1,1) ~= "(" then -- skip internal values
locals[name] = i
end
end
-- upvalues
for i=1, math.huge do
local name, val = debug.getupvalue(func, i)
if not name then break end
upvalues[name] = i
end
locals = setmetatable({ [STORE] = locals, [HANDLE] = { level = level, coro = coro } }, cls.LocalContext)
upvalues = setmetatable({ [STORE] = upvalues, [HANDLE] = func }, cls.UpvalContext)
local result = setmetatable({ [LOCAL] = locals, [UPVAL] = upvalues }, cls)
rawset(result, GLOBAL, getglobals(func, result))
return result
end,
}
--- Handle caching of all instantiated context.
-- Returns a function which takes 2 parameters: thread and stack level and returns the corresponding context. If this
-- context has been already queried there is no new instantiation. A ContextManager is valid only during the debug loop
-- on which it has been instantiated. References to a ContextManager must be lost after the end of debug loop (so
-- threads can be collected).
-- If a context cannot be instantiated, an 301 DBGP error is thrown.
function M.ContextManager()
local cache = { }
return function(thread, level)
-- the real coroutine is used as key (not the wrapped instance as its unicity is not guaranteed)
-- otherwise, true is used to identify current thread (as nil is not a valid table key)
local key = thread[1] or true
local thread_contexts = cache[key]
if not thread_contexts then
thread_contexts = { }
cache[key] = thread_contexts
end
local context = thread_contexts[level]
if not context then
context = M.Context:new(thread, level)
thread_contexts[level] = context
end
return context
end
end
return M
end
--------------------------------------------------------------------------------
-- End of moduledebugger.context
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.dbgp
package.preload["debugger.dbgp"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- DBGp protocol utility function (parsing, error handling, XML generation).
-------------------------------------------------------------------------------
local util = require "debugger.util"
local error, setmetatable, type, pairs, ipairs, tostring, tconcat =
error, setmetatable, type, pairs, ipairs, tostring, table.concat
local M = { }
--- Parses the DBGp command arguments and returns it as a Lua table with key/value pairs.
-- For example, the sequence <code>-i 5 -j foo</code> will result in <code>{i=5, j=foo}</code>
-- @param cmd_args (string) sequence of arguments
-- @return table described above
function M.arg_parse(cmd_args)
local args = {}
for arg, val in cmd_args:gmatch("%-(%w) (%S+)") do
args[arg] = val
end
return args
end
--- Parses a command line
-- @return commande name (string)
-- @retrun arguments (table)
-- @return data (string, optional)
function M.cmd_parse(cmd)
local cmd_name, args, data
if cmd:find("--", 1, true) then -- there is a data part
cmd_name, args, data = cmd:match("^(%S+)%s+(.*)%s+%-%-%s*(.*)$")
data = util.unb64(data)
else
cmd_name, args = cmd:match("^(%S+)%s+(.*)$")
end
return cmd_name, M.arg_parse(args), data
end
--- Returns the packet read from socket, or nil followed by an error message on errors.
function M.read_packet(skt)
local size = {}
while true do
local byte, err = skt:receive(1)
if not byte then return nil, err end
if byte == "\000" then break end
size[#size+1] = byte
end
return tconcat(size)
end
M.DBGP_ERR_METATABLE = {} -- unique object used to identify DBGp errors
--- Throws a correct DBGp error which result in a fine tuned error message to the server.
-- It is intended to be called into a command to make a useful error message, a standard Lua error
-- result in a code 998 error (internal debugger error).
-- @param code numerical error code
-- @param message message string (optional)
-- @param attr extra attributes to add to the response tag (optional)
function M.error(code, message, attr)
error(setmetatable({ code = code, message = message, attr = attr or {} }, M.DBGP_ERR_METATABLE), 2)
end
--- Like core assert but throws a DBGp error if condition is not met.
-- @param code numerical error code thrown if condition is not met.
-- @param message condition to test
-- @param ... will be used as error message if test fails.
function M.assert(code, success, ...)
if not success then M.error(code, (...)) end
return success, ...
end
-- -----------------
-- Outgoing data
-- -----------------
local xmlattr_specialchars = { ['"'] = """, ["<"] = "<", ["&"] = "&" }
--- Very basic XML generator
-- Generates a XML string from a Lua Object Model (LOM) table.
-- See http://matthewwild.co.uk/projects/luaexpat/lom.html
function M.lom2str(xml)
local pieces = { } -- string buffer
local function generate(node)
pieces[#pieces + 1] = "<"..node.tag
pieces[#pieces + 1] = " "
-- attribute ordering is not honored here
for attr, val in pairs(node.attr or {}) do
if type(attr) == "string" then
pieces[#pieces + 1] = attr .. '="' .. tostring(val):gsub('["&<]', xmlattr_specialchars) .. '"'
pieces[#pieces + 1] = " "
end
end
pieces[#pieces] = nil -- remove the last separator (useless)
if node[1] then
pieces[#pieces + 1] = ">"
for _, child in ipairs(node) do
if type(child) == "table" then generate(child)
else pieces[#pieces + 1] = "<![CDATA[" .. tostring(child) .. "]]>" end
end
pieces[#pieces + 1] = "</" .. node.tag .. ">"
else
pieces[#pieces + 1] = "/>"
end
end
generate(xml)
return tconcat(pieces)
end
function M.send_xml(skt, resp)
if not resp.attr then resp.attr = {} end
resp.attr.xmlns = "urn:debugger_protocol_v1"
local data = '<?xml version="1.0" encoding="UTF-8" ?>\n'..M.lom2str(resp)
util.log("DEBUG", "Send " .. data)
skt:send(tostring(#data).."\000"..data.."\000")
end
--- Return an XML tag describing a debugger error, with an optional message
-- @param code (number) error code (see DBGp specification)
-- @param msg (string, optional) textual description of error
-- @return table, suitable to be converted into XML
function M.make_error(code, msg)
local elem = { tag = "error", attr = { code = code } }
if msg then
elem[1] = { tostring(msg), tag = "message" }
end
return elem
end
return M
end
--------------------------------------------------------------------------------
-- End of moduledebugger.dbgp
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.introspection
package.preload["debugger.introspection"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- Properties generation. Generate a LOM table with data from introspection.
-------------------------------------------------------------------------------
-- This module defines a single "class" which allows to dump arbitrary values by gathering as munch data as
-- possible on it for debugging purposes.
--
-- Recursions are avoided by "flatten" all tables in the structure and referencing them by their ID.
-- The dump format is documented in Confluence Wiki:
-- https://confluence.anyware-tech.com/display/ECLIPSE/Lua+IDE+Internship#LuaIDEInternship-Datadumpformat
--
-- It has two major parts :
-- dump : Result data structure: keys are numbers which are IDs for all dumped tables.
-- Values are table structures.
-- tables : Table dictionary, used to register all dumped tables, keys are tables,
-- values are their ID. Functions upvalues are also stored here in the same way.
--
-- The dump itself is done by type functions, one for each Lua type. For example a complete dump of the VM is done with:
-- local introspection = require"debugintrospection"
-- local dump = introspection:new()
-- dump.dump.root = dump:table(_G) -- so dump.root will be a number which point to the result of _G introspection
--
-- WARNING: do never keep any direct reference to internal fields (dump or tables): a dump object is not re-dumped to
-- avoid making huge data structures (and potentially overflow l2b)
local debug = require "debug"
local platform = require "debugger.platform"
local util = require "debugger.util"
local M = { }
local dump_pool = {}
dump_pool.__index = dump_pool
M.dump_pool = dump_pool
local all_dumps = setmetatable({ }, { __mode = "k" }) -- register all dumps to avoid to re-dump them (see above warning)
--- Creates a new dump pool with specified options
-- @param dump_locales (boolean) whether local values are dumped
-- @param dump_upvalues (boolean) whether function upvalues are dumped
-- @param dump_metatables (boolean) whether metatables (for tables and userdata) are dumped
-- @param dump_stacks (boolean) whether thread stacks are dumped
-- @param dump_fenv (boolean) whether function environments are dumped
function dump_pool:new(dump_locales, dump_upvalues, dump_metatables, dump_stacks, dump_fenv, keep_reference)
local dump = setmetatable({
current_id = 1,
tables = { },
dump = { },
-- set switches, force a boolean value because nil would mess with __index metamethod
dump_locales = dump_locales and true or false,
dump_upvalues = dump_upvalues and true or false,
dump_metatables = dump_metatables and true or false,
dump_stacks = dump_stacks and true or false,
dump_fenv = dump_fenv and true or false,
keep_reference = keep_reference and true or false,
}, self)
all_dumps[dump] = true
return dump
end
function dump_pool:_next_id()
local id = self.current_id
self.current_id = id + 1
return id
end
function dump_pool:_register_new(value)
local id = self.current_id
self.current_id = id + 1
self.tables[value] = id
return id
end
--- Utility function to factorize all metatable handling
function dump_pool:_metatable(value, result, depth)
--TODO: add support for __pairs and __ipairs ?
if self.dump_metatables then
local mt = getmetatable(value)
if mt then
result.metatable = self[type(mt)](self, mt, depth-1)
if mt.__len then result.length = #value end
end
end
return result
end
--- Adds a field into destination table, if both key and value has been successfully dumped
function dump_pool:_field(dest, key, value, depth)
local dkey, dvalue = self[type(key)](self, key, depth-1), self[type(value)](self, value, depth-1)
if dkey and dvalue then dest[#dest + 1] = { dkey, dvalue } end
end
--- Functions used to extract debug informations from different data types.
-- each function takes the value to debug as parameter and returns its
-- debugging structure (or an id, for tables), modifying the pool if needed.
function dump_pool:table(value, depth)
depth = depth or math.huge
if depth < 0 then return nil end
if all_dumps[value] then return nil end
local id = self.tables[value]
if not id then
-- this is a new table: register it
id = self:_register_new(value)
local t = { type = "table", repr = tostring(value), ref = self.keep_reference and value or nil }
-- iterate over table values and detect arrays at the same time
-- next is used to circumvent __pairs metamethod in 5.2
local isarray, i = true, 1
for k,v in next, value, nil do
self:_field(t, k, v, depth)
-- array detection: keys should be accessible by 1..n keys
isarray = isarray and rawget(value, i) ~= nil
i = i + 1
end
t.array = i > 1 and isarray
-- FIXME: sort fields for arrays ?
-- The registered length refers to # result because if actual element count
-- can be known with dumped values
t.length = #value
self:_metatable(value, t, depth)
self.dump[id] = t
end
return id
end
function dump_pool:userdata(value, depth)
depth = depth or math.huge
if depth < 0 then return nil end
local result = { type = "userdata", repr = tostring(value), ref = self.keep_reference and value or nil }
--TODO support uservalues
return self:_metatable(value, result, depth)
end
function dump_pool:thread(value, depth)
depth = depth or math.huge
if depth < 0 then return nil end
local result = { type = "thread", repr = tostring(value), status = coroutine.status(value), ref = self.keep_reference and value or nil }
local stack = self.tables[value]
if self.dump_stacks and not stack then
stack = self:_register_new(value)
local stack_table = { type="special" }
for i=1, math.huge do
if not debug.getinfo(value, i, "f") then break end
-- _filed is not used here because i is not a function and there is no risk to get a nil from number or function
stack_table[#stack_table+1] = { self:number(i, depth - 1), self["function"](self, i, depth - 1, value) }
end
stack_table.repr = tostring(#stack_table).." levels"
self.dump[stack] = stack_table
end
result.stack = stack
return result
end
dump_pool["function"] = function(self, value, depth, thread) -- function is a keyword...
depth = depth or math.huge
if depth < 0 then return nil end
local info = thread and debug.getinfo(thread, value, "nSfl") or debug.getinfo(value, "nSfl")
local func = info.func -- in case of value is a stack index
local result = { type = "function", ref = self.keep_reference and func or nil }
result.kind = info.what
if info.name and #info.name > 0 then result.repr = "function: "..info.name -- put natural name, if available
elseif func then result.repr = tostring(func) -- raw tostring otherwise
else result.repr = "<tail call>" end -- nothing is available for tail calls
if not func then return result end -- there is no more info to gather for tail calls
if info.what ~= "C" then
--TODO: do something if function is not defined in a file
if info.source:sub(1,1) == "@" then
result.file = info.source:sub(2)
result.repr = result.repr .. "\n" .. platform.get_uri("@" .. result.file) .. "\n" .. tostring(result.line_from)
result.type = "function (Lua)"
end
result.line_from = info.linedefined
result.line_to = info.lastlinedefined
if info.currentline >= 0 then
result.line_current = info.currentline
end
end
-- Dump function upvalues (if any), trated as a table (recursion is handled in the same way)
local upvalues = self.tables[func]
if self.dump_upvalues and not upvalues and func and debug.getupvalue(func, 1) then
-- Register upvalues table into result
local ups_table = { type="special" }
upvalues = self:_register_new(func)
for i=1, math.huge do
local name, val = debug.getupvalue(func, i)
if not name then break end
self:_field(ups_table, name, val, depth)
end
ups_table.repr = tostring(#ups_table)
self.dump[upvalues] = ups_table
end
result.upvalues = upvalues
-- Dump function locales (only for running function, recursion not handled)
if self.dump_locales and type(value) == "number" then
local getlocal = thread and function(...) return debug.getlocal(thread, ...) end or debug.getlocal
if getlocal(value, 1) then
local locales = { type="special" }
local locales_id = self:_next_id()
for i=1, math.huge do
local name, val = getlocal(value, i)
if not name then break
elseif name:sub(1,1) ~= "(" and val ~= self then -- internal values are ignored
self:_field(locales, name, val, depth)
end
end
locales.repr = tostring(#locales)
self.dump[locales_id] = locales
result.locales = locales_id
end
end
return result
end
function dump_pool:string(value, depth)
depth = depth or math.huge
if depth < 0 then return nil end
-- make the string printable (%q pattern keeps real newlines and adds quotes)
return { type = "string", repr = string.format("%q", value):gsub("\\\n", "\\n"), length = #value,
ref = self.keep_reference and value or nil }
end
if _VERSION == "Lua 5.1" then
local oldfunc = dump_pool["function"]
dump_pool["function"] = function(self, value, depth, thread)
depth = depth or math.huge
local result = oldfunc(self, value, depth, thread)
if not result then return result end
-- Dump function env (if different from _G)
local env = getfenv(value)
if self.dump_fenv and env ~= getfenv(0) then
result.environment = self:table(env, depth - 1)
end
return result
end
end
-- default debug function for other types
setmetatable(dump_pool, {
__index = function(cls, vtype)
return function(self, value, depth)
return (depth == nil or depth >= 0) and { repr = tostring(value), type=vtype, ref = self.keep_reference and value or nil } or nil
end
end
})
-- ----------------------------------------------------------------------------
-- Public API.
-- ----------------------------------------------------------------------------
-- Used to store complex keys (other than string and number) as they cannot be passed in text
-- For these keys, the resulting expression will not be the key itself but "key_cache[...]"
-- where key_cache must be mapped to this table to resolve key correctly.
M.key_cache = setmetatable({ n=0 }, { __mode = "v" })
local MULTIVAL_MT = { __tostring = function() return "" end }
-- Used to inspect "multival" or "vararg" values. The typical use is to pack function result(s) in a single
-- value to inspect. The Multival instances can be passed to make_property as a single value, they will be
-- correctly reported to debugger
function M.Multival(...)
return setmetatable({ n=select("#", ...), ... }, MULTIVAL_MT)
end
local function generate_key(name)
if type(name) == "string" then return string.format("%q", name)
elseif type(name) == "number" or type(name) == "boolean" then return tostring(name)
else -- complex key, use key_cache for lookup
local i = M.key_cache.n
M.key_cache[i] = name
M.key_cache.n = i+1
return "key_cache["..tostring(i).."]"
end
end
local function generate_printable_key(name)
return "[" .. (type(name) == "string" and string.format("%q", name) or tostring(name)) .. "]"
end
--- Makes a property form a name/value pair (and fullname), see DBGp spec 7.11 for details
-- It has a pretty basic handling of complex types (function, table, userdata), relying to Lua Inspector for advanced stuff.
-- @param cxt_id (number) context ID in which this value resides (workaround bug 352316)
-- @param value (any) the value to debug
-- @param name (any) the name associated with value, passed through tostring
-- @param fullname (string) a Lua expression to eval to get that property again (if nil, computed automatically)
-- @param depth (number) the maximum property depth (recursive calls)
-- @param pagesize (number) maximum children to include
-- @param page (number) the page to generate (0 based)
-- @param size_limit (number, optional) if set, the maximum size of the string representation (in bytes)
-- @param safe_name (boolean) if true, does not encode the name as table key
--TODO BUG ECLIPSE TOOLSLINUX-99 352316 : as a workaround, context is encoded into the fullname property
function M.make_property(cxt_id, value, name, fullname, depth, pagesize, page, size_limit, safe_name)
local dump = dump_pool:new(false, false, true, false, true, true)
-- build XML
local function build_xml(node, name, fullname, page, depth)
local data = tostring(node.repr)
local specials = { }
if node.metatable then specials[#specials + 1] = "metatable" end
if node.environment then specials[#specials + 1] = "environment" end
local numchildren = #node + #specials
local attr = { type = node.array and "sequence" or node.type, name=name, fullname=util.rawb64(tostring(cxt_id).."|"..fullname),
encoding="base64", children = 0, size=#data }
if numchildren > 0 then
attr.children = 1
attr.numchildren = numchildren
attr.pagesize = pagesize
attr.page = page
end
local xmlnode = { tag = "property", attr = attr, util.b64(size_limit and data:sub(1, size_limit) or data) }
if depth > 0 then
local from, to = page * pagesize + 1, (page + 1) * (pagesize)
for i = from, math.min(#node, to) do
local key, value = unpack(node[i])
key = type(key) == "number" and dump.dump[key] or key
value = type(value) == "number" and dump.dump[value] or value
xmlnode[#xmlnode + 1] = build_xml(value, "[" .. key.repr .. "]", fullname .. "[" .. generate_key(key.ref) .. "]", 0, depth - 1)
end
for i = #node + 1, math.min(to, numchildren) do
local special = specials[i - #node]
local prop = build_xml(dump.dump[node[special]], special, special .. "[" .. fullname .. "]", 0, depth - 1)
prop.attr.type = "special"
xmlnode[#xmlnode + 1] = prop
end
end
return xmlnode
end
fullname = fullname or ("(...)[" .. generate_key(name) .. "]")
if not safe_name then name = generate_printable_key(name) end
if getmetatable(value) == MULTIVAL_MT then
local node = { tag = "property" }
for i=1, value.n do
local val = dump[type(value[i])](dump, value[i], depth)
val = type(val) == "number" and dump.dump[val] or val
-- Since fullname is impossible to build for multivals and they are read only,
-- generate_key is used to retireve reference to the object
node[#node + 1] = build_xml(val, "["..i.."]", generate_key(val.ref), 0, depth - 1)
end
-- return just the value in case of single result
if #node == 1 then
return node[1]
end
-- when there are multiple results, they a wrapped into a multival
node.attr = { type="multival", name=name, fullname=tostring(cxt_id).."|"..fullname, encoding="base64",
numchildren=value.n, children=value.n > 0 and 1 or 0, size=0, pagesize=pagesize }
return node
else
local root = dump[type(value)](dump, value, depth + 1)
return build_xml(type(root) == "number" and dump.dump[root] or root, name, fullname, page, depth)
end
end
return M
end
--------------------------------------------------------------------------------
-- End of moduledebugger.introspection
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.platform
package.preload["debugger.platform"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- Platform/OS specific features and path handling.
-------------------------------------------------------------------------------
local url = require "debugger.url"
local util = require "debugger.util"
local M = { }
-- Get the execution plaform os (could be win or unix)
-- Used to manage file path difference between the 2 platform
local platform = nil
-- keep all computed URIs in cache (as they are quite long to compute)
local uri_cache = { }
-- parse a normalized path and return a table of each segment
-- you could precise the path seperator.
local function split(path,sep)
local t = {}
for w in path:gmatch("[^"..(sep or "/").."]+")do
table.insert(t, w)
end
return t
end
--- Returns a RFC2396 compliant URI for given source, or false if the mapping failed
local function get_abs_file_uri (source)
local uri
if source:sub(1,1) == "@" then -- real source file
local sourcepath = source:sub(2)
local normalizedpath = M.normalize(sourcepath)
if not M.is_path_absolute(normalizedpath) then
normalizedpath = M.normalize(M.base_dir .. "/" .. normalizedpath)
end
return M.to_file_uri(normalizedpath)
else -- dynamic code, stripped bytecode, tail return, ...
return false
end
end
--FIXME: as result is cached, changes in package.path that modify the module name are missed
-- (mostly affect main module when Lua interpreter is launched with an absolute path)
local function get_module_uri (source)
if source:sub(1,1) == "@" then -- real source file
local uri
local sourcepath = source:sub(2)
local normalizedpath = M.normalize(sourcepath)
local luapathtable = split (package.path, ";")
local is_source_absolute = M.is_path_absolute(sourcepath)
-- workarround : Add always the ?.lua entry to support
-- the case where file was loaded by : "lua myfile.lua"
table.insert(luapathtable,"?.lua")
for i,var in ipairs(luapathtable) do
-- avoid relative patterns matching absolute ones (e.g. ?.lua matches anything)
if M.is_path_absolute(var) == is_source_absolute then
local escaped = string.gsub(M.normalize(var),"[%^%$%(%)%%%.%[%]%*%+%-%?]",function(c) return "%"..c end)
local pattern = string.gsub(escaped,"%%%?","(.+)")
local modulename = string.match(normalizedpath,pattern)
if modulename then
modulename = string.gsub(modulename,"/",".");
-- if we find more than 1 possible modulename return the shorter
if not uri or string.len(uri)>string.len(modulename) then
uri = modulename
end
end
end
end
if uri then return "module:///"..uri end
end
return false
end
function M.get_uri (source)
-- search in cache
local uri = uri_cache[source]
if uri ~= nil then return uri end
-- not found, create uri
if util.features.uri == "module" then
uri = get_module_uri(source)
if not uri then uri = get_abs_file_uri (source) end
else
uri = get_abs_file_uri (source)
end
uri_cache[source] = uri
return uri
end
-- get path file from uri
function M.get_path (uri)
local parsed_path = assert(url.parse(uri))
if parsed_path.scheme == "file" then
return M.to_path(parsed_path)
else
-- search in cache
-- we should surely calculate it instead of find in cache
for k,v in pairs(uri_cache)do
if v == uri then
assert(k:sub(1,1) == "@")
return k:sub(2)
end
end
end
end
function M.normalize(path)
local parts = { }
for w in path:gmatch("[^/]+") do
if w == ".." then table.remove(parts)
elseif w ~= "." then table.insert(parts, w)
end
end
return (path:sub(1,1) == "/" and "/" or "") .. table.concat(parts, "/")
end
function M.init(executionplatform,workingdirectory)
--------------------------
-- define current platform
--------------------------
-- check parameter
if executionplatform and executionplatform ~= "unix" and executionplatform ~="win" then
error("Unable to initialize platform module : execution platform should be 'unix' or 'win'.")
end
-- use parameter as current platform
if executionplatform then
platform = executionplatform
else
--if not define try to guess it.
local function iswindows()
local p = io.popen("echo %os%")
if p then
local result =p:read("*l")
p:close()
return result == "Windows_NT"
end
return false
end
status, iswin = pcall(iswindows)
if status and iswin then
platform = "win"
else
platform = "unix"
end
end
--------------------------
-- platform dependent function
--------------------------
if platform == "unix" then
-- The Path separator character
M.path_sep = "/"
-- TODO the way to get the absolute path can be wrong if the program loads new source files by relative path after a cd.
-- currently, the directory is registered on start, this allows program to load any source file and then change working dir,
-- which is the most common use case.
M.base_dir = workingdirectory or os.getenv("PWD") or "/tmp"
-- convert parsed URL table to file path for the current OS (see url.parse from luasocket)
M.to_file_uri = function (path) return url.build{scheme="file",authority="", path=path} end
-- return true is the path is absolute
-- the path must be normalized
M.is_path_absolute = function (path) return path:sub(1,1) == "/" end
-- convert absolute normalized path file to uri
M.to_path = function (parsed_url) return url.unescape(parsed_url.path) end
else
-- Implementations for Windows, see UNIX versions for documentation.
M.path_sep = "\\"
M.is_path_absolute = function (path) return path:match("^%a:/") end
M.to_file_uri = function (path) return url.build{scheme="file",authority="", path="/"..path} end
M.to_path = function (parsed_url) return url.unescape(parsed_url.path):gsub("^/", "") end
local unixnormalize = M.normalize
M.normalize = function(path) return unixnormalize(path:gsub("\\","/"):lower()) end
-- determine base dir
local function getworkingdirectory()
local p = io.popen("echo %cd%")
if p then
local res = p:read("*l")
p:close()
return M.normalize(res)
end
end
M.base_dir = workingdirectory or getworkingdirectory()
end
if not M.base_dir then error("Unable to determine the working directory.") end
end
return M
end
--------------------------------------------------------------------------------
-- End of moduledebugger.platform
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.util
package.preload["debugger.util"] = function(...)
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
-- Utility functions.
-------------------------------------------------------------------------------
local M = { }
-- log system
local LEVELS = { ERROR = 0, WARNING = 1, INFO = 2, DETAIL = 3, DEBUG = 4 }
local LOG_LEVEL = LEVELS.WARNING
-- Debugger features handling. Any feature can be get like any regular table, setting features result in
-- error for unknown or read-only features.
M.features = setmetatable({ }, {
-- functions that format/validate data. If function is not provided, the feature cannot be modified.
validators = {
multiple_sessions = tonumber,
encoding = tostring,
max_children = tonumber,
max_data = tonumber,
max_depth = tonumber,
show_hidden = tonumber,
uri = tostring,
log_level = function(level_name)
-- set numerical index in internal var
LOG_LEVEL = assert(LEVELS[level_name], "No such level")
return level_name -- the displayed level is still the name
end,
},
__index = {
multiple_sessions = 0,
encoding ="UTF-8",
max_children = 32,
max_data = 0xFFFF,
max_depth = 1,
show_hidden = 1,
uri = "file",
log_level = "WARNING",
-- read only features
language_supports_threads = 0,
language_name = "Lua",
language_version = _VERSION,
protocol_version = 1,
supports_async = 1,
data_encoding = "base64",
breakpoint_languages = "Lua",
breakpoint_types = "line conditional",
},
__newindex = function(self, k, v)
local mt = getmetatable(self)
local values, validator = mt.__index, mt.validators[k]
if values[k] == nil then error("No such feature " .. tostring(k)) end
if not validator then error("The feature " .. tostring(k) .. " is read-only") end
v = assert(validator(v))
values[k] = v
end,
})
-- Wraps debug function and an attached thread
-- also handle stack & coroutine management differencies between Lua versions
local getinfo, getlocal, setlocal = debug.getinfo, debug.getlocal, debug.setlocal
-- Foreign thread is used to debug paused thread
local ForeignThreadMT = {
getinfo = function(self, level, what) return getinfo(self[1], level, what) end,
getlocal = function(self, level, idx) return getlocal(self[1], level, idx) end,
setlocal = function(self, level, idx, val) return setlocal(self[1], level, idx, val) end,
}
ForeignThreadMT.__index = ForeignThreadMT
function M.ForeignThread(coro) return setmetatable({ coro }, ForeignThreadMT) end
-- Current thread is used to debug the thread that caused the hook
-- intended to be used *ONLY* in debug loop (executed in a new thread)
local CurrentThreadMT = {
getinfo = function(self, level, what) return getinfo(self[1], level + 2, what) end,
getlocal = function(self, level, idx) return getlocal(self[1], level + 2, idx) end,
setlocal = function(self, level, idx, val) return setlocal(self[1], level + 2, idx, val) end,
}
CurrentThreadMT.__index = CurrentThreadMT
function M.CurrentThread(coro) return setmetatable({ coro }, CurrentThreadMT) end
-- Fallback method to inspect running thread (only for main thread in 5.1 or for conditional breakpoints)
--- Gets a script stack level with additional debugger logic added
-- @param l (number) stack level to get for debugged script (0 based)
-- @return real Lua stack level suitable to be passed through deubg functions
local function get_script_level(l)
local hook = debug.gethook()
for i=2, math.huge do
if assert(debug.getinfo(i, "f")).func == hook then
return i + l -- the script to level is just below, but because of the extra call to this function, the level is ok for callee
end
end
end
M.MainThread = {
[1] = "main", -- as the raw thread object is used as table keys, provide a replacement.
getinfo = function(self, level, what) return getinfo(get_script_level(level), what:gsub("t", "", 1)) end,
getlocal = function(self, level, idx) return getlocal(get_script_level(level), idx) end,
setlocal = function(self, level, idx, val) return setlocal(get_script_level(level), idx, val) end,
}
-- Some version dependant functions
if _VERSION == "Lua 5.1" then
local loadstring, getfenv, setfenv, debug_getinfo = loadstring, getfenv, setfenv, debug.getinfo
-- in 5.1 "t" flag does not exist and trigger an error so remove it from what
CurrentThreadMT.getinfo = function(self, level, what) return getinfo(self[1], level + 2, what:gsub("t", "", 1)) end
ForeignThreadMT.getinfo = function(self, level, what) return getinfo(self[1], level, what:gsub("t", "", 1)) end
-- If the VM is vanilla Lua 5.1, there is no way to get a reference to the main coroutine, so fall back to direct mode:
-- the debugger loop is started on the top of main thread and the actual level is recomputed each time
if not jit then
-- allow CurrentThread to take a nil parameter
local oldCurrentThread = M.CurrentThread
M.CurrentThread = function(coro) return coro and oldCurrentThread(coro) or M.MainThread end
end
-- load a piece of code alog with its environment
function M.loadin(code, env)
local f = loadstring(code)
return f and setfenv(f, env)
end
-- table that maps [gs]et environment to index
M.eval_env = setmetatable({ }, {
__index = function(self, func) return getfenv(func) end,
__newindex = function(self, func, env) return setfenv(func, env) end,
})
elseif _VERSION == "Lua 5.2" then
local load, debug_getinfo = load, debug.getinfo
function M.getinfo(coro, level, what)
if coro then return debug_getinfo(coro, level, what)
else return debug_getinfo(level + 1, what) end
end
function M.loadin(code, env) return load(code, nil, nil, env) end
-- no eval_env for 5.2 as functions does not have environments anymore
end
-- ----------------------------------------------------------------------------
-- Bare minimal log system.
-- ----------------------------------------------------------------------------
function M.log(level, msg, ...)
if (LEVELS[level] or -1) > LOG_LEVEL then return end
if select("#", ...) > 0 then msg = msg:format(...) end
io.base.stderr:write(string.format("DEBUGGER\t%s\t%s\n", level, msg))
end
return M
end
--------------------------------------------------------------------------------
-- End of moduledebugger.util
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Module debugger.url
package.preload["debugger.url"] = function(...)
-----------------------------------------------------------------------------
-- URI parsing, composition and relative URL resolution
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id: url.lua,v 1.38 2006/04/03 04:45:42 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module
-----------------------------------------------------------------------------
local string = require("string")
local base = _G
local table = require("table")
local _ENV = { }
if setfenv then setfenv(1, _ENV) end
-----------------------------------------------------------------------------
-- Module version
-----------------------------------------------------------------------------
_VERSION = "URL 1.0.1"
-----------------------------------------------------------------------------
-- Encodes a string into its escaped hexadecimal representation
-- Input
-- s: binary string to be encoded
-- Returns
-- escaped representation of string binary
-----------------------------------------------------------------------------
function escape(s)
return string.gsub(s, "([^A-Za-z0-9_])", function(c)
return string.format("%%%02x", string.byte(c))
end)
end
-----------------------------------------------------------------------------
-- Protects a path segment, to prevent it from interfering with the
-- url parsing.
-- Input
-- s: binary string to be encoded
-- Returns
-- escaped representation of string binary
-----------------------------------------------------------------------------
local function make_set(t)
local s = {}
for i,v in base.ipairs(t) do
s[t[i]] = 1
end
return s
end
-- these are allowed withing a path segment, along with alphanum
-- other characters must be escaped
local segment_set = make_set {
"-", "_", ".", "!", "~", "*", "'", "(",
")", ":", "@", "&", "=", "+", "$", ",",
}
local function protect_segment(s)
return string.gsub(s, "([^A-Za-z0-9_])", function (c)
if segment_set[c] then return c
else return string.format("%%%02x", string.byte(c)) end
end)
end
-----------------------------------------------------------------------------
-- Encodes a string into its escaped hexadecimal representation
-- Input
-- s: binary string to be encoded
-- Returns
-- escaped representation of string binary
-----------------------------------------------------------------------------
function unescape(s)
return string.gsub(s, "%%(%x%x)", function(hex)
return string.char(base.tonumber(hex, 16))
end)
end
-----------------------------------------------------------------------------
-- Builds a path from a base path and a relative path
-- Input
-- base_path
-- relative_path
-- Returns
-- corresponding absolute path
-----------------------------------------------------------------------------
local function absolute_path(base_path, relative_path)
if string.sub(relative_path, 1, 1) == "/" then return relative_path end
local path = string.gsub(base_path, "[^/]*$", "")
path = path .. relative_path
path = string.gsub(path, "([^/]*%./)", function (s)
if s ~= "./" then return s else return "" end
end)
path = string.gsub(path, "/%.$", "/")
local reduced
while reduced ~= path do
reduced = path
path = string.gsub(reduced, "([^/]*/%.%./)", function (s)
if s ~= "../../" then return "" else return s end
end)
end
path = string.gsub(reduced, "([^/]*/%.%.)$", function (s)
if s ~= "../.." then return "" else return s end
end)
return path
end
-----------------------------------------------------------------------------
-- Parses a url and returns a table with all its parts according to RFC 2396
-- The following grammar describes the names given to the URL parts
-- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment>
-- <authority> ::= <userinfo>@<host>:<port>
-- <userinfo> ::= <user>[:<password>]
-- <path> :: = {<segment>/}<segment>
-- Input
-- url: uniform resource locator of request
-- default: table with default values for each field
-- Returns
-- table with the following fields, where RFC naming conventions have
-- been preserved:
-- scheme, authority, userinfo, user, password, host, port,
-- path, params, query, fragment
-- Obs:
-- the leading '/' in {/<path>} is considered part of <path>
-----------------------------------------------------------------------------
function parse(url, default)
-- initialize default parameters
local parsed = {}
for i,v in base.pairs(default or parsed) do parsed[i] = v end
-- empty url is parsed to nil
if not url or url == "" then return nil, "invalid url" end
-- remove whitespace
-- url = string.gsub(url, "%s", "")
-- get fragment
url = string.gsub(url, "#(.*)$", function(f)
parsed.fragment = f
return ""
end)
-- get scheme
url = string.gsub(url, "^([%w][%w%+%-%.]*)%:",
function(s) parsed.scheme = s; return "" end)
-- get authority
url = string.gsub(url, "^//([^/]*)", function(n)
parsed.authority = n
return ""
end)
-- get query stringing
url = string.gsub(url, "%?(.*)", function(q)
parsed.query = q
return ""
end)
-- get params
url = string.gsub(url, "%;(.*)", function(p)
parsed.params = p
return ""
end)
-- path is whatever was left
if url ~= "" then parsed.path = url end
local authority = parsed.authority
if not authority then return parsed end
authority = string.gsub(authority,"^([^@]*)@",
function(u) parsed.userinfo = u; return "" end)
authority = string.gsub(authority, ":([^:]*)$",
function(p) parsed.port = p; return "" end)
if authority ~= "" then parsed.host = authority end
local userinfo = parsed.userinfo
if not userinfo then return parsed end
userinfo = string.gsub(userinfo, ":([^:]*)$",
function(p) parsed.password = p; return "" end)
parsed.user = userinfo
return parsed
end
-----------------------------------------------------------------------------
-- Rebuilds a parsed URL from its components.
-- Components are protected if any reserved or unallowed characters are found
-- Input
-- parsed: parsed URL, as returned by parse
-- Returns
-- a stringing with the corresponding URL
-----------------------------------------------------------------------------
function build(parsed)
local ppath = parse_path(parsed.path or "")
local url = build_path(ppath)
if parsed.params then url = url .. ";" .. parsed.params end
if parsed.query then url = url .. "?" .. parsed.query end
local authority = parsed.authority
if parsed.host then
authority = parsed.host
if parsed.port then authority = authority .. ":" .. parsed.port end
local userinfo = parsed.userinfo
if parsed.user then
userinfo = parsed.user
if parsed.password then
userinfo = userinfo .. ":" .. parsed.password
end
end
if userinfo then authority = userinfo .. "@" .. authority end
end
if authority then url = "//" .. authority .. url end
if parsed.scheme then url = parsed.scheme .. ":" .. url end
if parsed.fragment then url = url .. "#" .. parsed.fragment end
-- url = string.gsub(url, "%s", "")
return url
end
-----------------------------------------------------------------------------
-- Builds a absolute URL from a base and a relative URL according to RFC 2396
-- Input
-- base_url
-- relative_url
-- Returns
-- corresponding absolute url
-----------------------------------------------------------------------------
function absolute(base_url, relative_url)
if base.type(base_url) == "table" then
base_parsed = base_url
base_url = build(base_parsed)
else
base_parsed = parse(base_url)
end
local relative_parsed = parse(relative_url)
if not base_parsed then return relative_url
elseif not relative_parsed then return base_url
elseif relative_parsed.scheme then return relative_url
else
relative_parsed.scheme = base_parsed.scheme
if not relative_parsed.authority then
relative_parsed.authority = base_parsed.authority
if not relative_parsed.path then
relative_parsed.path = base_parsed.path
if not relative_parsed.params then
relative_parsed.params = base_parsed.params
if not relative_parsed.query then
relative_parsed.query = base_parsed.query
end
end
else
relative_parsed.path = absolute_path(base_parsed.path or "",
relative_parsed.path)
end
end
return build(relative_parsed)
end
end
-----------------------------------------------------------------------------
-- Breaks a path into its segments, unescaping the segments
-- Input
-- path
-- Returns
-- segment: a table with one entry per segment
-----------------------------------------------------------------------------
function parse_path(path)
local parsed = {}
path = path or ""
--path = string.gsub(path, "%s", "")
string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end)
for i = 1, #parsed do
parsed[i] = unescape(parsed[i])
end
if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end
if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end
return parsed
end
-----------------------------------------------------------------------------
-- Builds a path component from its segments, escaping protected characters.
-- Input
-- parsed: path segments
-- unsafe: if true, segments are not protected before path is built
-- Returns
-- path: corresponding path stringing
-----------------------------------------------------------------------------
function build_path(parsed, unsafe)
local path = ""
local n = #parsed
if unsafe then
for i = 1, n-1 do
path = path .. parsed[i]
path = path .. "/"
end
if n > 0 then
path = path .. parsed[n]
if parsed.is_directory then path = path .. "/" end
end
else
for i = 1, n-1 do
path = path .. protect_segment(parsed[i])
path = path .. "/"
end
if n > 0 then
path = path .. protect_segment(parsed[n])
if parsed.is_directory then path = path .. "/" end
end
end
if parsed.is_absolute then path = "/" .. path end
return path
end
return _ENV
end
--------------------------------------------------------------------------------
-- End of moduledebugger.url
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Main content
--------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- Copyright (c) 2011-2012 Sierra Wireless and others.
-- All rights reserved. This program and the accompanying materials
-- are made available under the terms of the Eclipse Public License v1.0
-- which accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- Contributors:
-- Sierra Wireless - initial API and implementation
-------------------------------------------------------------------------------
local debug = require "debug"
-- To avoid cyclic dependency, internal state of the debugger that must be accessed
-- elsewhere (in commands most likely) will be stored in a fake module "debugger.core"
local core = { }
package.loaded["debugger.core"] = core
local util = require "debugger.util"
local platform = require "debugger.platform"
local dbgp = require "debugger.dbgp"
local commands = require "debugger.commands"
local context = require "debugger.context"
local url = require "debugger.url"
local log = util.log
-- TODO complete the stdlib access
local corunning, cocreate, cowrap, coyield, coresume, costatus = coroutine.running, coroutine.create, coroutine.wrap, coroutine.yield, coroutine.resume, coroutine.status
-- register the URI of the debugger, to not jump into with redefined function or coroutine bootstrap stuff
local debugger_uri = nil -- set in init function
local transportmodule_uri = nil -- set in init function
-- will contain the session object, and possibly a list of all sessions if a multi-threaded model is adopted
-- this is only used for async commands.
local active_session = nil
-- tracks all active coroutines and associate an id to them, the table from_id is the id=>coro mapping, the table from_coro is the reverse
core.active_coroutines = { n = 0, from_id = setmetatable({ }, { __mode = "v" }), from_coro = setmetatable({ }, { __mode = "k" }) }
-- "BEGIN VERSION DEPENDENT CODE"
local setbpenv -- set environment of a breakpoint (compiled function)
if _VERSION == "Lua 5.1" then
local setfenv = setfenv
setbpenv = setfenv
elseif _VERSION == "Lua 5.2" then
local setupvalue = debug.setupvalue
-- _ENV is the first upvalue
setbpenv = function(f, t) return setupvalue(f, 1, t) end
else error(_VERSION .. "is not supported.") end
-- "END VERSION DEPENDENT CODE"
-------------------------------------------------------------------------------
-- Output redirection handling
-------------------------------------------------------------------------------
-- Override standard output functions & constants to redirect data written to these files to IDE too.
-- This works only for output done in Lua, output written by C extensions is still go to system output file.
-- references to native values
io.base = { output = io.output, stdin = io.stdin, stdout = io.stdout, stderr = io.stderr }
function print(...)
local buf = {...}
for i=1, select("#", ...) do
buf[i] = tostring(buf[i])
end
io.stdout:write(table.concat(buf, "\t") .. "\n")
end
-- Actually change standard output file but still return the "fake" stdout
function io.output(output)
io.base.output(output)
return io.stdout
end
local dummy = function() end
-- metatable for redirecting output (not printed at all in actual output)
core.redirect_output = {
write = function(self, ...)
local buf = {...}
for i=1, select("#", ...) do buf[i] = tostring(buf[i]) end
buf = table.concat(buf):gsub("\n", "\r\n")
dbgp.send_xml(self.skt, { tag = "stream", attr = { type=self.mode }, util.b64(buf) } )
end,
flush = dummy,
close = dummy,
setvbuf = dummy,
seek = dummy
}
core.redirect_output.__index = core.redirect_output
-- metatable for cloning output (outputs to actual system and send to IDE)
core.copy_output = {
write = function(self, ...)
core.redirect_output.write(self, ...)
io.base[self.mode]:write(...)
end,
flush = function(self, ...) return self.out:flush(...) end,
close = function(self, ...) return self.out:close(...) end,
setvbuf = function(self, ...) return self.out:setvbuf(...) end,
seek = function(self, ...) return self.out:seek(...) end,
}
core.copy_output.__index = core.copy_output
-------------------------------------------------------------------------------
-- Breakpoint registry
-------------------------------------------------------------------------------
-- Registry of current stack levels of all running threads
local stack_levels = setmetatable( { }, { __mode = "k" } )
-- File/line mapping for breakpoints (BP). For a given file/line, a list of BP is associated (DBGp specification section 7.6.1
-- require that multiple BP at same place must be handled)
-- A BP is a table with all additional properties (type, condition, ...) the id is the string representation of the table.
core.breakpoints = {
-- functions to call to match hit conditions
hit_conditions = {
[">="] = function(value, target) return value >= target end,
["=="] = function(value, target) return value == target end,
["%"] = function(value, target) return (value % target) == 0 end,
}
}
-- tracks events such as step_into or step_over
core.events = { }
do
local file_mapping = { }
local id_mapping = { }
local waiting_sessions = { } -- sessions that wait for an event (over, into, out)
local step_into = nil -- session that registered a step_into event, if any
local sequence = 0 -- used to generate breakpoint IDs
--- Inserts a new breakpoint into registry
-- @param bp (table) breakpoint data
-- @param uri (string, optional) Absolute file URI, for line breakpoints
-- @param line (number, optional) Line where breakpoint stops, for line breakpoints
-- @return breakpoint identifier
function core.breakpoints.insert(bp)
local bpid = sequence
sequence = bpid + 1
bp.id = bpid
-- re-encode the URI to avoid any mismatch (with authority for example)
local uri = url.parse(bp.filename)
bp.filename = url.build{ scheme=uri.scheme, authority="", path=platform.normalize(uri.path)}
local filereg = file_mapping[bp.filename]
if not filereg then
filereg = { }
file_mapping[bp.filename] = filereg
end
local linereg = filereg[bp.lineno]
if not linereg then
linereg = {}
filereg[bp.lineno] = linereg
end
table.insert(linereg, bp)
id_mapping[bpid] = bp
return bpid
end
--- If breakpoint(s) exists for given file/line, uptates breakpoint counters
-- and returns whether a breakpoint has matched (boolean)
function core.breakpoints.at(file, line)
local bps = file_mapping[file] and file_mapping[file][line]
if not bps then return nil end
local do_break = false
for _, bp in pairs(bps) do
if bp.state == "enabled" then
local match = true
if bp.condition then
-- TODO: this is not the optimal solution because Context can be instantiated twice if the breakpoint matches
local cxt = context.Context:new(active_session.coro, 0)
setbpenv(bp.condition, cxt)
local success, result = pcall(bp.condition)
if not success then log("ERROR", "Condition evaluation failed for breakpoint at %s:%d: %s", file, line, result) end
-- debugger always stops if an error occurs
match = (not success) or result
end
if match then
bp.hit_count = bp.hit_count + 1
if core.breakpoints.hit_conditions[bp.hit_condition](bp.hit_count, bp.hit_value) then
if bp.temporary then
core.breakpoints.remove(bp.id)
end
do_break = true
-- there is no break to handle multiple breakpoints: all hit counts must be updated
end
end
end
end
return do_break
end
function core.breakpoints.get(id)
if id then return id_mapping[id]
else return id_mapping end
end
function core.breakpoints.remove(id)
local bp = id_mapping[id]
if bp then
id_mapping[id] = nil
local linereg = file_mapping[bp.filename][bp.lineno]
for i=1, #linereg do
if linereg[i] == bp then
table.remove(linereg, i)
break
end
end
-- cleanup file_mapping
if not next(linereg) then file_mapping[bp.filename][bp.lineno] = nil end
if not next(file_mapping[bp.filename]) then file_mapping[bp.filename] = nil end
return true
end
return false
end
--- Returns an XML data structure that describes given breakpoint
-- @param id (number) breakpoint ID
-- @return Table describing a <breakpooint> tag or nil followed by an error message
function core.breakpoints.get_xml(id)
local bp = id_mapping[id]
if not bp then return nil, "No such breakpoint: "..tostring(id) end
local response = { tag = "breakpoint", attr = { } }
for k,v in pairs(bp) do response.attr[k] = v end
if bp.expression then
response[1] = { tag = "expression", bp.expression }
end
-- internal use only
response.attr.expression = nil
response.attr.condition = nil
response.attr.temporary = nil -- TODO: the specification is not clear whether this should be provided, see other implementations
return response
end
--- Register an event to be triggered.
-- @param event event name to register (must be "over", "out" or "into")
function core.events.register(event)
local thread = active_session.coro[1]
log("DEBUG", "Registered %s event for %s (%d)", event, tostring(thread), stack_levels[thread])
if event == "into" then
step_into = true
else
waiting_sessions[thread] = { event, stack_levels[thread] }
end
end
--- Returns if an event (step into, over, out) is triggered.
-- Does *not* discard events (even if they match) as event must be discarded manually if a breakpoint match before anyway.
-- @return true if an event has matched, false otherwise
function core.events.does_match()
if step_into then return true end
local thread = active_session.coro[1]
local event = waiting_sessions[thread]
if event then
local event_type, target_level = unpack(event)
local current_level = stack_levels[thread]
if (event_type == "over" and current_level <= target_level) or -- step over
(event_type == "out" and current_level < target_level) then -- step out
log("DEBUG", "Event %s matched!", event_type)
return true
end
end
return false
end
--- Discards event for current thread (if any)
function core.events.discard()
waiting_sessions[active_session.coro[1]] = nil
step_into = nil
end
end
-------------------------------------------------------------------------------
-- Debugger main loop
-------------------------------------------------------------------------------
--- Send the XML response to the previous continuation command and clear the previous context
function core.previous_context_response(self, reason)
self.previous_context.status = self.state
self.previous_context.reason = reason or "ok"
dbgp.send_xml(self.skt, { tag = "response", attr = self.previous_context } )
self.previous_context = nil
end
--- This function handles the debugger commands while the execution is paused. This does not use coroutines because there is no
-- way to get main coro in Lua 5.1 (only in 5.2)
local function debugger_loop(self, async_packet)
self.skt:settimeout(nil) -- set socket blocking
-- in async mode, the debugger does not wait for another command before continuing and does not modify previous_context
local async_mode = async_packet ~= nil
if self.previous_context and not async_mode then
self.state = "break"
core.previous_context_response(self)
end
self.stack = context.ContextManager(self.coro) -- will be used to mutualize context allocation for each loop
while true do
-- reads packet
local packet = async_packet or assert(dbgp.read_packet(self.skt))
async_packet = nil
log("DEBUG", packet)
local cmd, args, data = dbgp.cmd_parse(packet)
-- FIXME: command such as continuations sent in async mode could lead both engine and IDE in inconsistent state :
-- make a blacklist/whitelist of forbidden or allowed commands in async ?
-- invoke function
local func = commands[cmd]
if func then
local ok, cont = xpcall(function() return func(self, args, data) end, debug.traceback)
if not ok then -- internal exception
local code, msg, attr
if type(cont) == "table" and getmetatable(cont) == dbgp.DBGP_ERR_METATABLE then
code, msg, attr = cont.code, cont.message, cont.attr
else
code, msg, attr = 998, tostring(cont), { }
end
log("ERROR", "Command %s caused: (%d) %s", cmd, code, tostring(msg))
attr.command, attr.transaction_id = cmd, args.i
dbgp.send_xml(self.skt, { tag = "response", attr = attr, dbgp.make_error(code, msg) } )
elseif cont then
self.previous_context = { command = cmd, transaction_id = args.i }
break
elseif cont == nil and async_mode then
break
elseif cont == false then -- In case of commands that fully resumes debugger loop, the mode is sync
async_mode = false
end
else
log("Got unknown command: "..cmd)
dbgp.send_xml(self.skt, { tag = "response", attr = { command = cmd, transaction_id = args.i, }, dbgp.make_error(4) } )
end
end
self.stack = nil -- free allocated contexts
self.state = "running"
self.skt:settimeout(0) -- reset socket to async
end
-- Stack handling can be pretty complex sometimes, especially with LuaJIT (as tail-call optimization are
-- more aggressive as stock Lua). So all debugger stuff is done in another coroutine, which leave the program
-- stack in a clean state and allow faster and clearer stack operations (no need to remove all debugger calls
-- from stack for each operation).
-- However, this does not always work with stock Lua 5.1 as the main coroutine cannot be referenced
-- (coroutine.running() return nil). For this particular case, the debugger loop is started on the top of
-- program stack and every stack operation is relative the the hook level (see MainThread in util.lua).
local function line_hook(line)
local do_break, packet = nil, nil
local info = active_session.coro:getinfo(0, "S")
local uri = platform.get_uri(info.source)
if uri and uri ~= debugger_uri and uri ~= transportmodule_uri then -- the debugger does not break if the source is not known
do_break = core.breakpoints.at(uri, line) or core.events.does_match()
if do_break then
core.events.discard()
end
-- check for async commands
if not do_break then
packet = dbgp.read_packet(active_session.skt)
if packet then do_break = true end
end
end
if do_break then
local success, err = pcall(debugger_loop, active_session, packet)
if not success then log("ERROR", "Error while debug loop: "..err) end
end
end
local line_hook_coro = cocreate(function(line)
while true do
line_hook(line)
line = coyield()
end
end)
local function debugger_hook(event, line)
local thread = corunning() or "main"
if event == "call" then
stack_levels[thread] = stack_levels[thread] + 1
elseif event == "tail call" then
-- tail calls has no effects on stack handling: it is only used only for step commands but a such even does not
-- interfere with any of them
elseif event == "return" or event == "tail return" then
stack_levels[thread] = stack_levels[thread] - 1
else -- line event: check for breakpoint
active_session.coro = util.CurrentThread(corunning())
if active_session.coro[1] == "main" then
line_hook(line)
else
-- run the debugger loop in another thread on the other cases (simplifies stack handling)
assert(coresume(line_hook_coro, line))
end
active_session.coro = nil
end
end
if jit then
debugger_hook = function(event, line)
local thread = corunning()
if event == "call" then
if debug.getinfo(2, "S").what == "C" then return end
stack_levels[thread] = stack_levels[thread] + 1
elseif event == "return" or event == "tail return" then
-- Return hooks are not called for tail calls in JIT (but unlike 5.2 there is no way to know whether a call is tail or not).
-- So the only reliable way to know stack depth is to walk it.
local depth = 2
-- TODO: find the fastest way to call getinfo ('what' parameter)
while debug.getinfo(depth, "f") do depth = depth + 1 end
stack_levels[thread] = depth - 2
elseif event == "line" then
active_session.coro = util.CurrentThread(corunning())
assert(coresume(line_hook_coro, line))
active_session.coro = nil
end
end
end
local function init(host, port, idekey, transport, executionplatform, workingdirectory)
-- get connection data
local host = host or os.getenv "DBGP_IDEHOST" or "127.0.0.1"
local port = port or os.getenv "DBGP_IDEPORT" or "10000"
local idekey = idekey or os.getenv("DBGP_IDEKEY") or "luaidekey"
-- init plaform module
local executionplatform = executionplatform or os.getenv("DBGP_PLATFORM") or nil
local workingdirectory = workingdirectory or os.getenv("DBGP_WORKINGDIR") or nil
platform.init(executionplatform,workingdirectory)
-- get transport layer
local transportpath = transport or os.getenv("DBGP_TRANSPORT") or "debugger.transport.luasocket"
local transport = require(transportpath)
-- install base64 functions into util
util.b64, util.rawb64, util.unb64 = transport.b64, transport.rawb64, transport.unb64
local skt = assert(transport.create())
skt:settimeout(nil)
-- try to connect several times: if IDE launches both process and server at same time, first connect attempts may fail
local ok, err
for i=1, 5 do
ok, err = skt:connect(host, port)
if ok then break end
transport.sleep(0.5)
end
if err then error(string.format("Cannot connect to %s:%d : %s", host, port, err)) end
-- get the debugger and transport layer URI
debugger_uri = platform.get_uri(debug.getinfo(1).source)
transportmodule_uri = platform.get_uri(debug.getinfo(transport.create).source)
-- get the root script path (the highest possible stack index)
local source
for i=2, math.huge do
local info = debug.getinfo(i)
if not info then break end
source = platform.get_uri(info.source) or source
end
if not source then source = "unknown:/" end -- when loaded before actual script (with a command line switch)
-- generate some kind of thread identifier
local thread = corunning() or "main"
stack_levels[thread] = 1 -- the return event will set the counter to 0
local sessionid = tostring(os.time()) .. "_" .. tostring(thread)
dbgp.send_xml(skt, { tag = "init", attr = {
appid = "Lua DBGp",
idekey = idekey,
session = sessionid,
thread = tostring(thread),
parent = "",
language = "Lua",
protocol_version = "1.0",
fileuri = source
} })
local sess = { skt = skt, state = "starting", id = sessionid, coro = util.CurrentThread(corunning) }
active_session = sess
debugger_loop(sess)
-- set debug hooks
debug.sethook(debugger_hook, "rlc")
-- install coroutine collecting functions.
-- TODO: maintain a list of *all* coroutines can be overkill (for example, the ones created by copcall), make a extension point to
-- customize debugged coroutines
-- coroutines are referenced during their first resume (so we are sure that they always have a stack frame)
local function resume_handler(coro, ...)
if costatus(coro) == "dead" then
local coro_id = core.active_coroutines.from_coro[coro]
core.active_coroutines.from_id[coro_id] = nil
core.active_coroutines.from_coro[coro] = nil
stack_levels[coro] = nil
end
return ...
end
function coroutine.resume(coro, ...)
if not stack_levels[coro] then
-- first time referenced
stack_levels[coro] = 0
core.active_coroutines.n = core.active_coroutines.n + 1
core.active_coroutines.from_id[core.active_coroutines.n] = coro
core.active_coroutines.from_coro[coro] = core.active_coroutines.n
debug.sethook(coro, debugger_hook, "rlc")
end
return resume_handler(coro, coresume(coro, ...))
end
-- coroutine.wrap uses directly C API for coroutines and does not trigger our overridden coroutine.resume
-- so this is an implementation of wrap in pure Lua
local function wrap_handler(status, ...)
if not status then error((...)) end
return ...
end
function coroutine.wrap(f)
local coro = coroutine.create(f)
return function(...)
return wrap_handler(coroutine.resume(coro, ...))
end
end
return sess
end
return init
|
local function startup()
autopid = require("autopidlib")
fs = require("filesystem")
configlocation = "/etc/autopid_autostart.txt"
if fs.exists(configlocation) == false then
f = io.open(configlocation, "w")
f.write("false")
f.close()
end
config = io.open(configlocation, "r")
status = config:read()
config:close()
if status == "true" then
print("[autopid] Scanning for machines...")
if pcall(autopid.scan) then
print("[autopid] Done.")
else
print("[autopid] crashed while scanning")
end
end
end
status, perror = pcall(startup)
if status == false then
print("[autopid] Unknown error while running the startup script!")
print(perror)
end
|
local M = {}
local strwidth = vim.api.nvim_strwidth
M.current = {}
local valid = "abcdefghijklmopqrstuvwxyzABCDEFGHIJKLMOPQRSTUVWXYZ"
function M.reset()
M.current = {}
end
---@param element Tabpage|Buffer
---@return string?
function M.get(element)
local first_letter = element.name:sub(1, 1)
-- should only match alphanumeric characters
local invalid_char = first_letter:match("[^%w]")
if not M.current[first_letter] and not invalid_char then
M.current[first_letter] = element.id
return first_letter
end
for letter in valid:gmatch(".") do
if not M.current[letter] then
M.current[letter] = element.id
return letter
end
end
end
---@param ctx RenderContext
function M.component(ctx)
local utils = require("bufferline.utils")
local padding = require("bufferline.constants").padding
local options = require("bufferline.config").get("options")
local element = ctx.tab
local length = ctx.length
local component = ctx.component
local hl = ctx.current_highlights
local letter = element.letter
if options.show_buffer_icons and element.icon then
local right = string.rep(padding, math.ceil((strwidth(element.icon) - 1) / 2))
local left = string.rep(padding, math.floor((strwidth(element.icon) - 1) / 2))
letter = left .. element.letter .. right
end
component = utils.join(hl.pick, letter, padding, hl.background, component)
length = utils.sum(length, strwidth(letter), strwidth(padding))
return component, length
end
return M
|
--[[
Title: Keepwork Applies API
Author(s): big
Date: 2020.08.17
Place: Foshan
use the lib:
------------------------------------------------------------
local KeepworkAppliesApi = NPL.load("(gl)Mod/WorldShare/api/Keepwork/Applies.lua")
------------------------------------------------------------
]]
local KeepworkBaseApi = NPL.load('./BaseApi.lua')
local KeepworkAppliesApi = NPL.export()
-- /applies?objectId={ojectId}&objectType={objectType}&applyType={applyType}
-- method: GET
-- params:
--[[
objectId number necessary object id
objectType number necessary ENTITY_TYPE_USER: 0, // 用户类型 ENTITY_TYPE_SITE: 1, // 站点类型 ENTITY_TYPE_PAGE: 2, // 页面类型 ENTITY_TYPE_GROUP: 3, // 组 ENTITY_TYPE_ISSUE: 4, // 问题 ENTITY_TYPE_PROJECT: 5, // 项目
applyType number 0
]]
-- return: object
function KeepworkAppliesApi:Applies(objectId, objectType, applyType, success, error)
if not objectId or not objectType or not applyType then
return false
end
KeepworkBaseApi:Get(
'/applies?objectId=' .. objectId ..
'&objectType=' .. objectType ..
'&applyType=' .. applyType,
nil,
nil,
success,
error
)
end
-- url: /applies/:id
-- method: PUT
-- params:
--[[
id number necessary apply id
state number necessary 1 通过 2 拒绝
]]
-- return: object
function KeepworkAppliesApi:AppliesId(id, isAllow, success, error)
if not id then
return false
end
local state
if isAllow == true then
state = 1
elseif isAllow == false then
state = 2
else
return false
end
KeepworkBaseApi:Put("/applies/" .. id, { state = state }, nil, success, error)
end
-- url: /applies
-- method: POST
-- params:
--[[
objectId integer necessary
objectType integer necessary 枚举: 5 mock: 5
applyType integer necessary 枚举: 0 mock: 0
applyId integer necessary
legend string not necessary 最大长度: 255
]]
-- return: object
function KeepworkAppliesApi:PostApplies(objectId, objectType, applyType, applyId, legend, success, error)
if not objectId or
not objectType or
not applyType or
not applyId then
return false
end
local params = {
objectId = objectId,
objectType = objectType,
applyType = applyType,
applyId = applyId,
legend = legend
}
KeepworkBaseApi:Post("/applies", params, nil, success, error)
end
|
local DS = game:GetService("DataStoreService")
local RunService = game:GetService("RunService")
local store = {
PlayerDS = RunService:IsStudio() and {} or DS:GetDataStore("GA_PlayerDS_1.0.0"),
AutoSaveData = 180, --Set to 0 to disable
BasePlayerData = {
Sessions = 0,
Transactions = 0,
ProgressionTries = {},
CurrentCustomDimension01 = "",
CurrentCustomDimension02 = "",
CurrentCustomDimension03 = "",
ConfigsHash = "",
AbId = "",
AbVariantId = "",
InitAuthorized = false,
SdkConfig = {},
ClientServerTimeOffset = 0,
Configurations = {},
RemoteConfigsIsReady = false,
PlayerTeleporting = false,
OwnedGamepasses = nil, --nil means a completely new player. {} means player with no game passes
CountryCode = "",
CustomUserId = ""
},
DataToSave = {
"Sessions",
"Transactions",
"ProgressionTries",
"CurrentCustomDimension01",
"CurrentCustomDimension02",
"CurrentCustomDimension03",
"OwnedGamepasses",
},
--Cache
PlayerCache = {},
EventsQueue = {},
}
function store:GetPlayerData(Player)
local PlayerData
local success = pcall(function()
PlayerData = RunService:IsStudio() and {} or (store.PlayerDS:GetAsync(Player.UserId) or {})
end)
if not success then
PlayerData = {}
end
return PlayerData
end
function store:GetPlayerDataFromCache(userId)
local playerData = store.PlayerCache[tonumber(userId)]
if playerData then
return playerData
end
playerData = store.PlayerCache[tostring(userId)]
return playerData
end
function store:GetErrorDataStore(scope)
local ErrorDS
local success = pcall(function()
ErrorDS = RunService:IsStudio() and {} or DS:GetDataStore("GA_ErrorDS_1.0.0", scope)
end)
if not success then
ErrorDS = {}
end
return ErrorDS
end
function store:SavePlayerData(Player)
--Variables
local PlayerData = store:GetPlayerDataFromCache(Player.UserId)
local SavePlayerData = {}
if not PlayerData then
return
end
--Fill
for _, key in pairs(store.DataToSave) do
SavePlayerData[key] = PlayerData[key]
end
--Save
if not RunService:IsStudio() then
pcall(function()
store.PlayerDS:SetAsync(Player.UserId, SavePlayerData)
end)
end
end
function store:IncrementErrorCount(ErrorDS, ErrorKey, step)
if not ErrorKey then
return
end
local count = 0
--Increment count
if not RunService:IsStudio() then
pcall(function()
count = ErrorDS:IncrementAsync(ErrorKey, step)
end)
end
return count
end
return store
|
package.cpath = '../unix/?.so;'..package.cpath
package.cpath = '../carray/?.so;'..package.cpath
package.path = '../../Util/?.lua;'..package.path
local unix = require 'unix'
local msgpack = require 'msgpack'
local util = require 'util'
function TEST_NUM(num_in)
local pack_str = msgpack.pack(num_in)
local num_out = msgpack.unpack(pack_str)
print("test case:", num_out == num_in, "input:", num_in, "output:", num_out, 'with pack length:', #pack_str)
end
print("\n================= Test msgpack on Num ==================")
TEST_NUM(3.1415926 + 10^200)
TEST_NUM(-3.1415926 + 10)
TEST_NUM(2^8 - 2)
TEST_NUM(2^16 - 2)
TEST_NUM(2^32 - 2)
TEST_NUM(2^64 - 2)
TEST_NUM(-2^8 + 2)
TEST_NUM(-2^16 + 2)
TEST_NUM(-2^32 + 2)
TEST_NUM(-2^64 + 2)
function TEST_TABLE(tbl_in)
local print_table = function(t)
for k, v in pairs(tbl_in) do
print("key:", k, 'value:', v, 'key type:'..type(k), 'value type:'..type(v))
end
end
local pack_str = msgpack.pack(tbl_in)
print('input table')
print_table(tbl_in)
local tbl_out = msgpack.unpack(pack_str)
print('output table')
print_table(tbl_out)
end
print("\n================= Test msgpack on Table ==================")
a = {1,2,3,4,5,'hello', ['num'] = 3234}
TEST_TABLE(a)
b = {['num'] = 3234, ['table'] = {1,2,3,4}}
TEST_TABLE(b)
a = {['num'] = 3234, ['table'] = {1,2,3,4}}
b = {['table'] = {1,2,3,4}, ['tbl'] = {3.4,2,4,'helo'}}
b.a = a
TEST_TABLE(b)
function TEST_STRING(str_in)
local pack_str = msgpack.pack(str_in)
local str_out = msgpack.unpack(pack_str)
print("test case", str_in == str_out, "input "..str_in)
print("output "..str_out)
print('Pack length '..#pack_str)
end
print("\n================= Test msgpack on String ==================")
TEST_STRING("\"License\" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. ")
TEST_STRING('hello')
TEST_STRING('')
-- unpacker
----[[
print("\n================= Test unpacker ==================")
local file = io.open('dummy_mp_data.msg', 'r');
local dataset = {}
if file then
--local file_str = file:read('*a')
local t0 = unix.time()
local unpacker = msgpack.unpacker(2048)
local buf,nbuf = file:read(512),0
while buf do
nbuf = nbuf + #buf
local res,left = unpacker:feed(buf)
local tbl = unpacker:pull()
--print(res,left,nbuf,type(tbl))
while tbl do
--util.ptable(tbl)
dataset[#dataset+1] = tbl
tbl = unpacker:pull()
end
buf = file:read(left)
end
print("streaming unpack ", #dataset, (unix.time() - t0))
print("with pack length ",nbuf)
file:close()
end
t0 = unix.time()
local len = 0
for i = 1, #dataset do
local pack_str = msgpack.pack(dataset[i])
len = len + #pack_str
end
print("pack "..#dataset.." tables takes "..(unix.time() - t0).."with pack length "..len)
--[[
print("\n================= Test Msgpack for lightuserdata ==================")
package.cpath = '../carray/?.so;'..package.cpath
local carray = require 'carray'
local ud = carray.float(1081)
for i = 1, 1081 do
ud[i] = math.pi * i
end
-- lightuserdata, len = ud:pointer()
local pack_str = msgpack.pack(ud:pointer())
local dp = carray.float(msgpack.unpack(pack_str))
print("test case ", ud == dp)
--]]
--[[
function TEST_TORCH(aa)
local pack_str = msgpack.pack(aa)
local tbl = msgpack.unpack(pack_str)
for k, v in pairs(tbl) do
print('Key:', k, 'Value:', v)
end
print('pack size:',#pack_str)
end
print("\n================= Test Msgpack for Torch ==================")
local torch = require 'torch'
aa = torch.DoubleTensor({{3.0, 4.0, 5.24, 6.123, 7.90}, {1,2,3,4,5}})
TEST_TORCH(aa)
aa = torch.CharTensor({{-1,4,-6},{7,8,9},{-10, -30, -40}})
TEST_TORCH(aa)
aa = torch.IntTensor(3,3):fill(1)
TEST_TORCH(aa)
aa = torch.DoubleTensor(3,3,3):rand(3,3,3)
TEST_TORCH(aa)
package.path = '../../Util/?.lua;'..package.path
local torch = require 'torch'
local util = require 'util'
local aa = torch.DoubleTensor({{3.0, 4.0, 5.24, 6.123, 7.90}, {1,2,3,4,5}})
local pack_str = msgpack.pack(aa)
local tbl = msgpack.unpack(pack_str)
util.ptable(tbl)
local ttbl = msgpack.unpack(pack_str, 'torch')
print("\n Print Torch")
util.ptorch(ttbl)
local aa = 12
local pack_str = msgpack.pack(aa)
local na = msgpack.unpack(pack_str, 'torch')
print("\n Print Torch")
util.ptorch(na)
--]]
|
--[[--
Copyright 2022 brunoais
Licensed under the Apache License with acknowledgement, Version 1.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://github.com/brunoais/Transport-fever-event-log/blob/master/License
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
require "serialize"
local modules = require "utils.modules"
local MAIN_MODULE = "main"
local mainLoaded = modules.tryRequire(MAIN_MODULE)
modules.defaultAllReload()
local script = {
handleEvent = function(src, id, name, param)
return mainLoaded.handleEvent(src, id, name, param)
end,
save = function()
return mainLoaded.save()
end,
load = function(data)
return mainLoaded.load(data)
end,
guiUpdate = function()
return mainLoaded.guiUpdate()
end,
guiHandleEvent = function(src, name, param)
-- Reload when user opens the game menu
local doreload = src == "ingameMenu.quitButton" and name == "visibilityChange"
if doreload then
mainLoaded = modules.tryRequire(MAIN_MODULE)
end
mainLoaded.guiHandleEvent(src, name, param)
end
}
function data()
print("Eventlog request for data")
return script
end
|
BattleGroundEnemiesDB = {
["profileKeys"] = {
["Хагаки - Гордунни"] = "Default",
["Антижив - Гордунни"] = "Default",
["Индиписатель - Гордунни"] = "Default",
["Килком - Гордунни"] = "Default",
["Антипохер - Гордунни"] = "Default",
},
["profiles"] = {
["Default"] = {
["Enemies"] = {
["15"] = {
["Position_Y"] = 768.000045072113,
["Position_X"] = 199.220212114033,
},
},
["Allies"] = {
["Enabled"] = false,
["15"] = {
["Position_Y"] = 768.000045072113,
["Position_X"] = 2.74038724384354,
},
},
},
},
}
|
local shared = require("scripts.stageapi.shared")
function StageAPI.LevelRoomArgPacker(layoutName, roomsList, seed, shape, roomType, isExtraRoom, fromSaveData, requireRoomType, ignoreDoors, doors, levelIndex, ignoreRoomRules)
return {
LayoutName = layoutName,
RoomsList = roomsList,
SpawnSeed = seed,
Shape = shape,
RoomType = roomType,
IsExtraRoom = isExtraRoom,
FromSave = fromSaveData,
RequireRoomType = requireRoomType,
IgnoreDoors = ignoreDoors,
Doors = doors,
LevelIndex = levelIndex,
IgnoreRoomRules = ignoreRoomRules
}
end
local levelRoomCopyFromArgs = {"IsExtraRoom","LevelIndex", "IgnoreDoors","Doors", "IgnoreShape","Shape","RoomType","SpawnSeed","LayoutName","RequireRoomType","IgnoreRoomRules","DecorationSeed","AwardSeed","VisitCount","IsClear","ClearCount","IsPersistentRoom","HasWaterPits","ChallengeDone","FromData","Dimension","RoomsListName","RoomsListID"}
StageAPI.LevelRoom = StageAPI.Class("LevelRoom")
StageAPI.NextUniqueRoomIdentifier = 0
function StageAPI.LevelRoom:Init(args, ...)
if type(args) ~= "table" then
args = StageAPI.LevelRoomArgPacker(args, ...)
end
StageAPI.LogMinor("Initializing room")
StageAPI.CurrentlyInitializing = self
self.UniqueRoomIdentifier = StageAPI.NextUniqueRoomIdentifier
StageAPI.NextUniqueRoomIdentifier = StageAPI.NextUniqueRoomIdentifier + 1
if args.FromSave then
StageAPI.LogMinor("Loading from save data")
self:LoadSaveData(args.FromSave)
else
StageAPI.LogMinor("Generating room")
local roomDesc = args.RoomDescriptor
self.Data = {}
self.PersistentData = {}
self.AvoidSpawning = {}
self.ExtraSpawn = {}
self.PersistenceData = {}
self.FirstLoad = true
for _, v in ipairs(levelRoomCopyFromArgs) do
if args[v] ~= nil then
self[v] = args[v]
end
end
self.RoomType = self.RoomType or (roomDesc and roomDesc.Data.Type) or RoomType.ROOM_DEFAULT
self.Shape = self.Shape or (roomDesc and roomDesc.Data.Shape) or RoomShape.ROOMSHAPE_1x1
self.SpawnSeed = self.SpawnSeed or (roomDesc and roomDesc.SpawnSeed) or Random()
self.DecorationSeed = self.DecorationSeed or (roomDesc and roomDesc.DecorationSeed) or Random()
self.AwardSeed = self.AwardSeed or (roomDesc and roomDesc.AwardSeed) or Random()
self.SurpriseMiniboss = self.SurpriseMiniboss or (roomDesc and roomDesc.SurpriseMiniboss) or false
self.Doors = self.Doors or (roomDesc and StageAPI.GetDoorsForRoomFromData(roomDesc.Data)) or StageAPI.Copy(StageAPI.AllDoorsOpen)
self.VisitCount = self.VisitCount or (roomDesc and roomDesc.VisitedCount) or 0
self.ClearCount = self.ClearCount or (roomDesc and roomDesc.ClearCount) or 0
self.Dimension = self.Dimension or StageAPI.GetDimension(roomDesc)
if args.RoomsList then
self.RoomsListName = self.RoomsListName or args.RoomsList.Name
end
-- backwards compatibility
self.Seed = self.SpawnSeed
self:GetLayout()
self:PostGetLayout(self.SpawnSeed)
end
StageAPI.CallCallbacks("POST_ROOM_INIT", false, self, not not fromSaveData, fromSaveData)
StageAPI.CurrentlyInitializing = nil
end
function StageAPI.LevelRoom:Copy(roomDesc)
local args = {
RoomDescriptor = roomDesc,
Layout = self.Layout,
LayoutName = self.LayoutName,
RoomsListName = self.RoomsListName
}
for _, v in ipairs(levelRoomCopyFromArgs) do
args[v] = args[v] or self[v]
end
local newLevelRoom = StageAPI.LevelRoom(args)
newLevelRoom.PersistentData = StageAPI.DeepCopy(self.PersistentData)
newLevelRoom.Data = StageAPI.DeepCopy(self.Data)
return newLevelRoom
end
function StageAPI.LevelRoom:GetLayout()
if self.FromData and not self.Layout then
local roomDesc = shared.Level:GetRooms():Get(self.FromData)
if roomDesc then
self.Layout = StageAPI.GenerateRoomLayoutFromData(roomDesc.Data)
end
end
if self.LayoutName and not self.Layout then
self.Layout = StageAPI.Layouts[self.LayoutName]
end
if self.RoomsListName and self.RoomsListID and not self.Layout then
local roomsList = StageAPI.RoomsLists[self.RoomsListName]
if roomsList then
local layouts = roomsList:GetRooms(self.Shape)
if layouts and layouts[self.RoomsListID] then
self.Layout = layouts[self.RoomsListID]
end
end
end
if self.RoomsListName and not self.Layout then
local roomsList = StageAPI.CallCallbacks("PRE_ROOMS_LIST_USE", true, self) or StageAPI.RoomsLists[self.RoomsListName]
if roomsList then
self.RoomsListName = roomsList.Name
local retLayout = StageAPI.CallCallbacks("PRE_ROOM_LAYOUT_CHOOSE", true, self, roomsList)
if retLayout then
self.Layout = retLayout
else
self.Layout = StageAPI.ChooseRoomLayout{
RoomList = roomsList,
Seed = self.SpawnSeed,
IgnoreShape = self.IgnoreShape,
Shape = self.Shape,
RoomType = self.RoomType,
RequireRoomType = self.RequireRoomType,
IgnoreDoors = self.IgnoreDoors,
Doors = self.Doors
}
if self.IgnoreShape then
self.Shape = self.Layout.Shape
end
if self.IgnoreDoors then
self.Doors = {}
for _, door in ipairs(self.Layout.Doors) do
self.Doors[door.Slot] = door.Exists
end
end
end
end
end
end
function StageAPI.LevelRoom:PostGetLayout(seed)
if not self.Layout then
if self.Shape == -1 then
self.Shape = RoomShape.ROOMSHAPE_1x1
end
self.Layout = StageAPI.CreateEmptyRoomLayout(self.Shape)
StageAPI.LogErr("No layout!")
end
StageAPI.LogMinor("Initialized room " .. self.Layout.Name .. "." .. tostring(self.Layout.Variant) .. " from file " .. tostring(self.Layout.RoomFilename)
.. (roomsList and (' from list ' .. roomsList.Name) or ''))
if self.Shape == -1 then
self.Shape = self.Layout.Shape
end
self.SpawnEntities, self.SpawnGrids, self.EntityTakenIndices, self.GridTakenIndices, self.LastPersistentIndex, self.Metadata = StageAPI.ObtainSpawnObjects(self.Layout, seed)
self.Metadata.LevelRoom = self
end
function StageAPI.LevelRoom:IsGridIndexFree(index, ignoreEntities, ignoreGrids)
return (ignoreEntities or not self.EntityTakenIndices[index]) and (ignoreGrids or not self.GridTakenIndices[index])
end
function StageAPI.LevelRoom:SaveGridInformation()
self.GridInformation = StageAPI.GetGridInformation()
end
function StageAPI.LevelRoom:GetPersistenceData(index, setIfNot)
if type(index) ~= "number" then
if index.Metadata then
index = index.PersistentIndex
else
index = StageAPI.GetEntityPersistenceData(index)
end
end
if index then
if setIfNot and not self.PersistenceData[index] then
self.PersistenceData[index] = {}
end
return self.PersistenceData[index]
end
end
function StageAPI.LevelRoom:GetNextPersistentIndex()
self.LastPersistentIndex = self.LastPersistentIndex + 1
return self.LastPersistentIndex
end
function StageAPI.LevelRoom:SavePersistentEntities()
local checkExistenceOf = {}
for hash, entityPersistData in pairs(StageAPI.ActiveEntityPersistenceData) do
if entityPersistData.Data.RemoveOnRemove then
checkExistenceOf[hash] = entityPersistData
end
end
for _, entity in ipairs(Isaac.GetRoomEntities()) do
checkExistenceOf[GetPtrHash(entity)] = nil
local data = entity:GetData()
local persistentIndex, persistData = StageAPI.GetEntityPersistenceData(entity)
if persistentIndex then
local changedSpawn
local entityPersistData = self:GetPersistenceData(persistentIndex, true)
if persistData.UpdateType then
if entity.Type ~= entityPersistData.Type then
entityPersistData.Type = entity.Type
changedSpawn = true
end
end
if persistData.UpdateVariant then
if entity.Variant ~= entityPersistData.Variant then
entityPersistData.Variant = entity.Variant
changedSpawn = true
end
end
if persistData.UpdateSubType then
if entity.SubType ~= entityPersistData.SubType then
entityPersistData.SubType = entity.SubType
changedSpawn = true
end
end
if persistData.UpdateHealth then
if entity.HitPoints ~= entityPersistData.Health then
entityPersistData.Health = entity.HitPoints
end
end
if persistData.UpdatePosition then
entityPersistData.Position = {X = entity.Position.X, Y = entity.Position.Y}
end
if persistData.StoreCheck and persistData.StoreCheck(entity, data) then
self.AvoidSpawning[persistentIndex] = true
end
if changedSpawn then
local newPersistData = StageAPI.CheckPersistence(entity.Type, entity.Variant, entity.SubType)
if not newPersistData then
StageAPI.RemovePersistentEntity(entity)
else
StageAPI.SetEntityPersistenceData(entity, persistentIndex, newPersistData)
end
end
else
local persistData = StageAPI.CheckPersistence(entity.Type, entity.Variant, entity.SubType)
if persistData then
if not persistData.StoreCheck or not persistData.StoreCheck(entity, data) then
local index = self:GetNextPersistentIndex()
local grindex = shared.Room:GetGridIndex(entity.Position)
if not self.ExtraSpawn[grindex] then
self.ExtraSpawn[grindex] = {}
end
local spawnData = {
Type = entity.Type,
Variant = entity.Variant,
SubType = entity.SubType,
Index = grindex
}
local spawnInfo = {
Data = spawnData,
Persistent = true,
PersistentIndex = index
}
self.ExtraSpawn[grindex][#self.ExtraSpawn[grindex] + 1] = spawnInfo
local entityPersistData = self:GetPersistenceData(index, true)
if persistData.UpdateHealth then
entityPersistData.Health = entity.HitPoints
end
if persistData.UpdatePosition then
entityPersistData.Position = {X = entity.Position.X, Y = entity.Position.Y}
end
StageAPI.SetEntityPersistenceData(entity, index, persistData)
end
end
end
end
for hash, entityPersistData in pairs(checkExistenceOf) do
self.AvoidSpawning[entityPersistData.Index] = true
end
end
function StageAPI.LevelRoom:RemovePersistentIndex(persistentIndex)
self.AvoidSpawning[persistentIndex] = true
end
function StageAPI.LevelRoom:RemovePersistentEntity(entity)
local index, data = StageAPI.GetEntityPersistenceData(entity)
if index and data then
self:RemovePersistentIndex(index)
end
end
function StageAPI.LevelRoom:Load(isExtraRoom, noIncrementVisit)
StageAPI.LogMinor("Loading room " .. self.Layout.Name .. "." .. tostring(self.Layout.Variant) .. " from file " .. tostring(self.Layout.RoomFilename))
if isExtraRoom == nil then
isExtraRoom = self.IsExtraRoom
end
shared.Room:SetClear(true)
if not noIncrementVisit then
self.VisitCount = self.VisitCount + 1
end
local wasFirstLoad = self.FirstLoad
StageAPI.ClearRoomLayout(false, self.FirstLoad or isExtraRoom, true, self.FirstLoad or isExtraRoom, self.GridTakenIndices, nil, nil, not self.FirstLoad)
if self.FirstLoad then
StageAPI.LoadRoomLayout(self.SpawnGrids, {self.SpawnEntities, self.ExtraSpawn}, true, true, self.IsClear, true, self.GridInformation, self.AvoidSpawning, self.PersistenceData)
self.WasClearAtStart = shared.Room:IsClear()
self.IsClear = self.WasClearAtStart
self.FirstLoad = false
self.HasEnemies = shared.Room:GetAliveEnemiesCount() > 0
else
StageAPI.LoadRoomLayout(self.SpawnGrids, {self.SpawnEntities, self.ExtraSpawn}, isExtraRoom, true, self.IsClear, isExtraRoom, self.GridInformation, self.AvoidSpawning, self.PersistenceData)
self.IsClear = shared.Room:IsClear()
end
StageAPI.CalledRoomUpdate = true
shared.Room:Update()
StageAPI.CalledRoomUpdate = false
if not self.IsClear then
StageAPI.CloseDoors()
end
self.Loaded = true
StageAPI.CallCallbacks("POST_ROOM_LOAD", false, self, wasFirstLoad, isExtraRoom)
StageAPI.StoreRoomGrids()
end
function StageAPI.LevelRoom:Save()
self:SavePersistentEntities()
self:SaveGridInformation()
end
local saveDataCopyDirectly = {
"IsClear","WasClearAtStart","RoomsListName","RoomsListID","LayoutName","SpawnSeed","AwardSeed","DecorationSeed",
"FirstLoad","Shape","RoomType","TypeOverride","PersistentData","IsExtraRoom","LastPersistentIndex",
"RequireRoomType", "IgnoreRoomRules", "VisitCount", "ClearCount", "LevelIndex","HasWaterPits","ChallengeDone",
"SurpriseMiniboss", "FromData", "Dimension"
}
function StageAPI.LevelRoom:GetSaveData(isExtraRoom)
if isExtraRoom == nil then
isExtraRoom = self.IsExtraRoom
end
local saveData = {}
for _, v in ipairs(saveDataCopyDirectly) do
saveData[v] = self[v]
end
if isExtraRoom ~= nil then
saveData.IsExtraRoom = isExtraRoom
end
if self.Doors then
saveData.Doors = {}
for i = 0, 7 do
if self.Doors[i] then
saveData.Doors[#saveData.Doors + 1] = i
end
end
end
if self.GridInformation then
for index, gridInfo in pairs(self.GridInformation) do
if not saveData.GridInformation then
saveData.GridInformation = {}
end
saveData.GridInformation[tostring(index)] = gridInfo
end
end
for index, avoid in pairs(self.AvoidSpawning) do
if avoid then
if not saveData.AvoidSpawning then
saveData.AvoidSpawning = {}
end
saveData.AvoidSpawning[#saveData.AvoidSpawning + 1] = index
end
end
for pindex, persistData in pairs(self.PersistenceData) do
if not saveData.PersistenceData then
saveData.PersistenceData = {}
end
saveData.PersistenceData[tostring(pindex)] = persistData
end
for index, entities in pairs(self.ExtraSpawn) do
if not saveData.ExtraSpawn then
saveData.ExtraSpawn = {}
end
saveData.ExtraSpawn[tostring(index)] = entities
end
return saveData
end
function StageAPI.LevelRoom:LoadSaveData(saveData)
self.Data = {}
self.AvoidSpawning = {}
self.PersistenceData = {}
self.ExtraSpawn = {}
for _, v in ipairs(saveDataCopyDirectly) do
self[v] = saveData[v]
end
self.Seed = self.AwardSeed -- backwards compatibility
self.PersistentData = self.PersistentData or {}
if saveData.Doors then
self.Doors = {}
for _, door in ipairs(saveData.Doors) do
self.Doors[door] = true
end
for i = 0, 7 do
if not self.Doors[i] then
self.Doors[i] = false
end
end
end
self:GetLayout()
self:PostGetLayout(self.SpawnSeed)
self.LastPersistentIndex = self.LastPersistentIndex or self.LastPersistentIndex
if saveData.GridInformation then
for strindex, gridInfo in pairs(saveData.GridInformation) do
if not self.GridInformation then
self.GridInformation = {}
end
self.GridInformation[tonumber(strindex)] = gridInfo
end
end
if saveData.AvoidSpawning then
for _, index in ipairs(saveData.AvoidSpawning) do
self.AvoidSpawning[index] = true
end
end
if saveData.PersistenceData then
for pindex, persistData in pairs(saveData.PersistenceData) do
self.PersistenceData[tonumber(strindex)] = persistData
end
end
if saveData.ExtraSpawn then
for strindex, entities in pairs(saveData.ExtraSpawn) do
self.ExtraSpawn[tonumber(strindex)] = entities
end
end
end
function StageAPI.LevelRoom:SetTypeOverride(override)
self.TypeOverride = override
end
function StageAPI.LevelRoom:GetType()
return self.TypeOverride or self.RoomType
end
|
PLUGIN.name = 'Interaction Generator'
PLUGIN.author = 'TomSL #1104 / ZeMysticalTaco'
PLUGIN.description = 'Dave, why do you do the things you do?'
ix.interaction = {}
ix.interaction.entities = {}
ix.interaction.markers = {}
PLUGIN.markers = ix.interaction.markers
PLUGIN.markerIndex = 1
PLUGIN.interactables = {}
--Markers are used with the Interaction Generator. They're used to mark specific points in the world that
local playerMeta = FindMetaTable('Player')
local PLUGIN = PLUGIN
ix.util.Include('sh_trigger.lua')
ix.util.Include('sh_event.lua')
if SERVER then
util.AddNetworkString('MarkerSendMarker')
util.AddNetworkString('MarkerRequestMarkers')
util.AddNetworkString('MarkerSendMarkers') --SendMarkers is a more efficient version of SendMarker.
util.AddNetworkString('InteractionGenerator_RequestCurrentEvent')
util.AddNetworkString('InteractionGenerator_SendCurrentEvent')
net.Receive('MarkerRequestMarkers', function(len, ply)
if ply.requestedMarkers then return end --no lag here sir.
for k, v in pairs(PLUGIN.markers) do
PLUGIN:SendMarker(ply, v)
end
ix.log.AddRaw('Sent all markers to ' .. ply:Name())
ply.requestedMarkers = true
end)
end
function PLUGIN:SendMarker(target, marker, bBroadcast)
net.Start('MarkerSendMarkers')
net.WriteString(marker.name)
net.WriteVector(marker.pos)
net.WriteAngle(marker.ang)
net.WriteAngle(marker.eyeAng)
net.WriteUInt(marker.index, 16)
if bBroadcast then
net.Broadcast()
return
end
net.Send(target)
end
ix.command.Add('Marker', {
description = 'Creates a marker at the position and direction you are facing.',
privilege = 'Production',
arguments = { ix.type.string, bit.bor(ix.type.bool, ix.type.optional) },
alias = { 'M' },
OnRun = function(self, client, markerName, bSendToClients)
local marker = {
pos = client:GetPos(),
eyeAng = client:EyeAngles(),
ang = client:GetAngles(),
name = markerName,
bSendToClients = bSendToClients,
index = PLUGIN.markerIndex
}
PLUGIN.markerIndex = PLUGIN.markerIndex + 1 //increment index for marker UI ID
PLUGIN.markers[markerName] = marker
PLUGIN:SendMarker(client, marker)
if bSendToClients then
PLUGIN:SendMarker(nil, marker, true)
end
end
})
ix.command.Add('MarkerInfo', {
description = 'Output info about a marker.',
arguments = ix.type.string,
privilege = 'Production',
OnRun = function(self, client, markerName)
local marker = PLUGIN.markers[markerName]
if not marker then
client:Notify('That marker does not exist!')
return
end
local output = {
pos = 'Marker position: %s',
ang = 'Marker angles: %s',
eyeAng = 'Marker eye angles: %s',
name = 'Marker name: %s',
index = 'Marker index: %s'
}
client:ChatPrint(Format('--MARKER INFO: %s--', marker.name))
for k, v in pairs(output) do
client:ChatPrint(Format(v, tostring(marker[k])))
end
client:ChatPrint('--END MARKER INFO--')
end
})
function PLUGIN:SaveMarkers(name)
end
function PLUGIN:LoadMarkers(name)
end
ix.command.Add('SaveMarkers', {
description = 'Save all currently active markers under a name.',
arguments = ix.type.text,
privilege = 'Production',
OnRun = function(self, client, saveName)
PLUGIN:SaveMarkers(saveName)
end
})
ix.command.Add('LoadMarkers', {
description = 'Load markers from a save file.',
arguments = ix.type.text,
privilege = 'Production',
OnRun = function(self, client, saveName)
PLUGIN:LoadMarkers(saveName)
end
})
ix.command.Add('ClearMarkers', {
description = 'Kills all active markers.',
privilege = 'Production',
OnRun = function(self, client)
PLUGIN.markers = { }
net.Start('MarkerClearMarkers')
net.Broadcast()
ix.log.AddRaw(client:Name() .. ' cleared all markers.')
end
})
if CLIENT then
net.Receive('MarkerSendMarker', function(len, ply)
local marker = net.ReadTable()
PLUGIN.markers[marker.name] = marker
end)
hook.Add('InitPostEntity', 'MarkerLoadActiveMarkers', function()
net.Start('MarkerRequestMarkers')
net.SendToServer()
end)
net.Receive('MarkerSendMarkers', function()
local n = net.ReadString()
local p = net.ReadVector()
local ang = net.ReadAngle()
local eyeAng = net.ReadAngle()
local index = net.ReadUInt(16)
PLUGIN.markers[n] = {
pos = p,
ang = ang,
eyeAng = eyeAng,
name = n,
index = index
}
end)
end
ix.util.Include('sh_tests.lua')
|
require('vimp')
local assert = require("vimp.util.assert")
local log = require("vimp.util.log")
local helpers = require("vimp.testing.helpers")
local TestKeys1 = '<F4>'
local TestKeys2 = '<F5>'
local Tester
do
local _class_0
local _base_0 = {
test_multiple_lhs = function(self)
helpers.unlet('foo')
vimp.nnoremap({
TestKeys1,
TestKeys2
}, [[:let g:foo = 5<cr>]])
assert.is_equal(vim.g.foo, nil)
helpers.rinput(TestKeys1)
assert.is_equal(vim.g.foo, 5)
helpers.unlet('foo')
assert.is_equal(vim.g.foo, nil)
helpers.rinput(TestKeys2)
return assert.is_equal(vim.g.foo, 5)
end,
test_multiple_modes = function(self)
vimp.bind('nx', {
TestKeys1,
TestKeys2
}, '<right>')
helpers.set_lines({
"abc def"
})
helpers.input('0')
helpers.rinput(TestKeys1)
assert.is_equal(helpers.get_cursor_character(), 'b')
helpers.rinput(TestKeys2)
assert.is_equal(helpers.get_cursor_character(), 'c')
helpers.input("0v")
helpers.rinput(TestKeys1)
helpers.rinput(TestKeys2)
helpers.input("d")
return assert.is_equal(helpers.get_line(), ' def')
end
}
_base_0.__index = _base_0
_class_0 = setmetatable({
__init = function() end,
__base = _base_0,
__name = "Tester"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Tester = _class_0
return _class_0
end
|
pg = pg or {}
pg.enemy_data_statistics_57 = {
[10033] = {
cannon = 0,
battle_unit_type = 35,
rarity = 1,
speed_growth = 0,
pilot_ai_template_id = 20001,
air = 0,
luck = 0,
dodge = 0,
wave_fx = "danchuanlanghuaxiao2",
cannon_growth = 0,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
id = 10033,
star = 1,
hit = 8,
antisub_growth = 0,
air_growth = 0,
reload = 150,
base = 70,
durability = 930,
armor_growth = 0,
torpedo_growth = 1000,
luck_growth = 0,
hit_growth = 120,
armor = 0,
torpedo = 100,
durability_growth = 2550,
antisub = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
appear_fx = {
"appearsmall"
},
equipment_list = {
319070
}
},
[10034] = {
cannon = 180,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 80000,
air = 0,
rarity = 1,
dodge = 0,
torpedo = 300,
durability_growth = 2550,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 1200,
star = 2,
hit = 81,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 15,
base = 80,
durability = 360,
armor_growth = 0,
torpedo_growth = 1200,
luck_growth = 0,
speed = 30,
luck = 0,
id = 10034,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"appearsmall"
},
equipment_list = {
319071
}
},
[10035] = {
cannon = 100,
reload = 150,
speed_growth = 0,
cannon_growth = 600,
pilot_ai_template_id = 70015,
air = 0,
rarity = 4,
dodge = 18,
torpedo = 220,
durability_growth = 0,
antiaircraft = 105,
reload_growth = 0,
dodge_growth = 270,
hit_growth = 210,
star = 4,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 159,
durability = 42000,
armor_growth = 0,
torpedo_growth = 4400,
luck_growth = 0,
speed = 36,
luck = 0,
id = 10035,
antiaircraft_growth = 2200,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
319005,
319006,
319007
}
},
[10036] = {
cannon = 100,
reload = 150,
speed_growth = 0,
cannon_growth = 600,
pilot_ai_template_id = 70016,
air = 0,
rarity = 4,
dodge = 0,
torpedo = 220,
durability_growth = 0,
antiaircraft = 105,
reload_growth = 0,
dodge_growth = 270,
hit_growth = 210,
star = 4,
hit = 5,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 158,
durability = 42000,
armor_growth = 0,
torpedo_growth = 4400,
luck_growth = 0,
speed = 15,
luck = 0,
id = 10036,
antiaircraft_growth = 2200,
antisub = 0,
armor = 6,
equipment_list = {
319072,
319073,
319074
}
},
[10037] = {
cannon = 190,
reload = 150,
speed_growth = 0,
cannon_growth = 1650,
rarity = 3,
air = 0,
torpedo = 260,
dodge = 7,
durability_growth = 0,
antiaircraft = 125,
luck = 0,
reload_growth = 0,
dodge_growth = 102,
hit_growth = 210,
star = 3,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 201,
durability = 1,
armor_growth = 0,
torpedo_growth = 2700,
luck_growth = 0,
speed = 18,
armor = 0,
id = 10037,
antiaircraft_growth = 3280,
antisub = 0,
equipment_list = {
319036,
319037,
319038,
319039
}
},
[10038] = {
cannon = 260,
reload = 150,
speed_growth = 0,
cannon_growth = 1750,
pilot_ai_template_id = 20001,
air = 0,
rarity = 4,
dodge = 7,
torpedo = 320,
durability_growth = 0,
antiaircraft = 180,
reload_growth = 0,
dodge_growth = 102,
hit_growth = 210,
star = 4,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 208,
durability = 42000,
armor_growth = 0,
torpedo_growth = 3200,
luck_growth = 0,
speed = 18,
luck = 0,
id = 10038,
antiaircraft_growth = 2820,
antisub = 0,
armor = 0,
equipment_list = {
100562
}
},
[10039] = {
cannon = 260,
reload = 150,
speed_growth = 0,
cannon_growth = 1750,
pilot_ai_template_id = 20001,
air = 0,
rarity = 4,
dodge = 7,
torpedo = 320,
durability_growth = 0,
antiaircraft = 180,
reload_growth = 0,
dodge_growth = 102,
hit_growth = 210,
star = 4,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 207,
durability = 42000,
armor_growth = 0,
torpedo_growth = 3200,
luck_growth = 0,
speed = 18,
luck = 0,
id = 10039,
antiaircraft_growth = 2820,
antisub = 0,
armor = 0,
equipment_list = {
100562
}
},
[10040] = {
cannon = 210,
reload = 150,
speed_growth = 0,
cannon_growth = 1550,
rarity = 3,
air = 0,
torpedo = 280,
dodge = 7,
durability_growth = 0,
antiaircraft = 135,
luck = 0,
reload_growth = 0,
dodge_growth = 102,
hit_growth = 210,
star = 3,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 203,
durability = 1,
armor_growth = 0,
torpedo_growth = 2800,
luck_growth = 0,
speed = 18,
armor = 0,
id = 10040,
antiaircraft_growth = 3380,
antisub = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
319046,
319047,
319048,
319049
}
},
[10041] = {
cannon = 120,
reload = 150,
speed_growth = 0,
cannon_growth = 600,
pilot_ai_template_id = 30000,
air = 0,
rarity = 3,
dodge = 18,
torpedo = 260,
durability_growth = 0,
antiaircraft = 105,
reload_growth = 0,
dodge_growth = 270,
hit_growth = 210,
star = 3,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 171,
durability = 40000,
armor_growth = 0,
torpedo_growth = 5200,
luck_growth = 0,
speed = 36,
luck = 0,
id = 10041,
antiaircraft_growth = 2200,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
319526
}
},
[10042] = {
cannon = 120,
reload = 150,
speed_growth = 0,
cannon_growth = 600,
pilot_ai_template_id = 30001,
air = 0,
rarity = 3,
dodge = 18,
torpedo = 260,
durability_growth = 0,
antiaircraft = 105,
reload_growth = 0,
dodge_growth = 270,
hit_growth = 210,
star = 3,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 50,
base = 175,
durability = 40000,
armor_growth = 0,
torpedo_growth = 5200,
luck_growth = 0,
speed = 36,
luck = 0,
id = 10042,
antiaircraft_growth = 2200,
antisub = 0,
armor = 0,
appear_fx = {
"appearQ"
},
equipment_list = {
319526
}
},
[10043] = {
cannon = 280,
name = "强化自爆船",
antiaircraft_growth = 0,
speed_growth = 0,
pilot_ai_template_id = 80000,
air = 0,
speed = 30,
dodge = 0,
id = 10043,
cannon_growth = 0,
air_growth = 0,
reload_growth = 0,
dodge_growth = 0,
luck = 0,
star = 2,
hit = 81,
antisub_growth = 0,
rarity = 1,
reload = 150,
base = 80,
durability = 1600,
armor_growth = 0,
torpedo_growth = 1200,
antiaircraft = 0,
hit_growth = 1200,
armor = 0,
torpedo = 400,
durability_growth = 2550,
antisub = 0,
luck_growth = 0,
battle_unit_type = 15,
appear_fx = {
"appearsmall"
},
equipment_list = {
319071
}
},
[10044] = {
cannon = 320,
reload = 150,
speed_growth = 0,
cannon_growth = 3350,
pilot_ai_template_id = 10001,
air = 0,
rarity = 4,
dodge = 7,
torpedo = 0,
durability_growth = 80000,
antiaircraft = 175,
reload_growth = 0,
dodge_growth = 102,
hit_growth = 210,
star = 4,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 65,
base = 219,
durability = 30800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 0,
luck = 0,
id = 10044,
antiaircraft_growth = 4280,
antisub = 0,
armor = 0,
equipment_list = {
319053
},
buff_list = {
{
ID = 50510,
LV = 4
}
}
},
[10045] = {
cannon = 320,
reload = 150,
speed_growth = 0,
cannon_growth = 3350,
pilot_ai_template_id = 10001,
air = 0,
rarity = 4,
dodge = 7,
torpedo = 0,
durability_growth = 80000,
antiaircraft = 175,
reload_growth = 0,
dodge_growth = 102,
hit_growth = 210,
star = 4,
hit = 20,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 65,
base = 221,
durability = 30800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 0,
luck = 0,
id = 10045,
antiaircraft_growth = 4280,
antisub = 0,
armor = 0,
equipment_list = {
319057
},
buff_list = {
{
ID = 50510,
LV = 4
}
}
},
[10046] = {
cannon = 15,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10002,
air = 0,
rarity = 1,
dodge = 0,
torpedo = 200,
durability_growth = 0,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 120,
star = 2,
hit = 8,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 65,
base = 129,
durability = 450,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 8,
luck = 0,
id = 10046,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
equipment_list = {
100581,
100584
}
},
[10047] = {
cannon = 200,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
rarity = 1,
air = 0,
torpedo = 850,
dodge = 5,
durability_growth = 0,
antiaircraft = 0,
luck = 0,
reload_growth = 0,
dodge_growth = 72,
hit_growth = 210,
star = 2,
hit = 14,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 95,
base = 268,
durability = 3960,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 12,
armor = 0,
id = 10047,
antiaircraft_growth = 0,
antisub = 0,
scale = 150,
equipment_list = {
319523,
319524,
319525
}
},
[1005101] = {
cannon = 360,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 50006,
air = 0,
rarity = 4,
dodge = 70,
torpedo = 320,
durability_growth = 0,
antiaircraft = 280,
reload_growth = 0,
dodge_growth = 0,
hit_growth = 0,
star = 5,
hit = 45,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 95,
base = 168,
durability = 46000,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 26,
luck = 0,
id = 1005101,
antiaircraft_growth = 0,
antisub = 0,
armor = 0,
appear_fx = {
"bossguangxiao",
"appearQ"
},
equipment_list = {
319528,
319501
}
}
}
return
|
--
local M = {}
local _TYPEDEF = require('tf.c.ctypes').typedef
local _ENUMDEF = require('tf.c.ctypes').enumdef
local _CALL = require('tf.c.ctypes').caller(require('tf.c._lib'))
local _FUNCDEF = require('tf.c.ctypes').addDef
-- header/c_api.h
--
--- --------------------------------------------------------------------------
--- --------------------------------------------------------------------------
--- TF_Version returns a string describing version information of the
--- TensorFlow library. TensorFlow using semantic versioning.
---
---@return string @(const char *)
function M.TF_Version()
return _CALL("TF_Version")
end
_FUNCDEF("TF_Version", { }, "const char *")
--
--- --------------------------------------------------------------------------
--- TF_Buffer holds a pointer to a block of data and its associated length.
--- Typically, the data consists of a serialized protocol buffer, but other data
--- may also be held in a buffer.
--- By default, TF_Buffer itself does not do any memory management of the
--- pointed-to block. If need be, users of this struct should specify how to
--- deallocate the block by setting the `data_deallocator` function pointer.
---
_TYPEDEF("TF_Buffer", "struct TF_Buffer { const void * data ; size_t length ; void ( * data_deallocator ) ( void * data , size_t length ) ; }")
--
--- Makes a copy of the input and sets an appropriate deallocator. Useful for
--- passing in read-only, input protobufs.
---
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@return ffi.cdata @(TF_Buffer *)
function M.TF_NewBufferFromString(proto, proto_len)
return _CALL("TF_NewBufferFromString", proto, proto_len)
end
_FUNCDEF("TF_NewBufferFromString", { "const void *", "size_t" }, "TF_Buffer *")
--
--- Useful for passing *out* a protobuf.
---
---@return ffi.cdata @(TF_Buffer *)
function M.TF_NewBuffer()
return _CALL("TF_NewBuffer")
end
_FUNCDEF("TF_NewBuffer", { }, "TF_Buffer *")
--
---@param buffer ffi.cdata @(TF_Buffer *)
function M.TF_DeleteBuffer(buffer)
return _CALL("TF_DeleteBuffer", buffer)
end
_FUNCDEF("TF_DeleteBuffer", { "TF_Buffer *" }, "void")
--
---@param buffer ffi.cdata @(TF_Buffer *)
---@return TF_Buffer @(TF_Buffer)
function M.TF_GetBuffer(buffer)
return _CALL("TF_GetBuffer", buffer)
end
_FUNCDEF("TF_GetBuffer", { "TF_Buffer *" }, "TF_Buffer")
--
--- --------------------------------------------------------------------------
--- Used to return strings across the C API. The caller does not take ownership
--- of the underlying data pointer and is not responsible for freeing it.
---
_TYPEDEF("TF_StringView", "struct TF_StringView { const char * data ; size_t len ; }")
--
--- --------------------------------------------------------------------------
--- TF_SessionOptions holds options that can be passed during session creation.
---
_TYPEDEF("TF_SessionOptions", "struct TF_SessionOptions")
--
--- Return a new options object.
---
---@return ffi.cdata @(TF_SessionOptions *)
function M.TF_NewSessionOptions()
return _CALL("TF_NewSessionOptions")
end
_FUNCDEF("TF_NewSessionOptions", { }, "TF_SessionOptions *")
--
--- Set the target in TF_SessionOptions.options.
--- target can be empty, a single entry, or a comma separated list of entries.
--- Each entry is in one of the following formats :
--- "local"
--- ip:port
--- host:port
---
---@param options ffi.cdata @(TF_SessionOptions *)
---@param target string @(const char *)
function M.TF_SetTarget(options, target)
return _CALL("TF_SetTarget", options, target)
end
_FUNCDEF("TF_SetTarget", { "TF_SessionOptions *", "const char *" }, "void")
--
--- Set the config in TF_SessionOptions.options.
--- config should be a serialized tensorflow.ConfigProto proto.
--- If config was not parsed successfully as a ConfigProto, record the
--- error information in *status.
---
---@param options ffi.cdata @(TF_SessionOptions *)
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SetConfig(options, proto, proto_len, status)
return _CALL("TF_SetConfig", options, proto, proto_len, status)
end
_FUNCDEF("TF_SetConfig", { "TF_SessionOptions *", "const void *", "size_t", "TF_Status *" }, "void")
--
--- Destroy an options object.
---
---@param options ffi.cdata @(TF_SessionOptions *)
function M.TF_DeleteSessionOptions(options)
return _CALL("TF_DeleteSessionOptions", options)
end
_FUNCDEF("TF_DeleteSessionOptions", { "TF_SessionOptions *" }, "void")
--
--- TODO(jeff,sanjay):
--- - export functions to set Config fields
--- --------------------------------------------------------------------------
--- The new graph construction API, still under development.
--- Represents a computation graph. Graphs may be shared between sessions.
--- Graphs are thread-safe when used as directed below.
---
_TYPEDEF("TF_Graph", "struct TF_Graph")
--
--- Return a new graph object.
---
---@return ffi.cdata @(TF_Graph *)
function M.TF_NewGraph()
return _CALL("TF_NewGraph")
end
_FUNCDEF("TF_NewGraph", { }, "TF_Graph *")
--
--- Destroy an options object. Graph will be deleted once no more
--- TFSession's are referencing it.
---
---@param graph ffi.cdata @(TF_Graph *)
function M.TF_DeleteGraph(graph)
return _CALL("TF_DeleteGraph", graph)
end
_FUNCDEF("TF_DeleteGraph", { "TF_Graph *" }, "void")
--
--- Operation being built. The underlying graph must outlive this.
---
_TYPEDEF("TF_OperationDescription", "struct TF_OperationDescription")
--
--- Operation that has been added to the graph. Valid until the graph is
--- deleted -- in particular adding a new operation to the graph does not
--- invalidate old TF_Operation* pointers.
---
_TYPEDEF("TF_Operation", "struct TF_Operation")
--
--- Represents a specific input of an operation.
--- The index of the input within oper.
---
_TYPEDEF("TF_Input", "struct TF_Input { TF_Operation * oper ; int index ; }")
--
--- Represents a specific output of an operation.
--- The index of the output within oper.
---
_TYPEDEF("TF_Output", "struct TF_Output { TF_Operation * oper ; int index ; }")
--
--- TF_Function is a grouping of operations with defined inputs and outputs.
--- Once created and added to graphs, functions can be invoked by creating an
--- operation whose operation type matches the function name.
---
_TYPEDEF("TF_Function", "struct TF_Function")
--
--- Function definition options. TODO(iga): Define and implement
---
_TYPEDEF("TF_FunctionOptions", "struct TF_FunctionOptions")
--
--- Sets the shape of the Tensor referenced by `output` in `graph` to
--- the shape described by `dims` and `num_dims`.
--- If the number of dimensions is unknown, `num_dims` must be set to
--- -1 and `dims` can be null. If a dimension is unknown, the
--- corresponding entry in the `dims` array must be -1.
--- This does not overwrite the existing shape associated with `output`,
--- but merges the input shape with the existing shape. For example,
--- setting a shape of [-1, 2] with an existing shape [2, -1] would set
--- a final shape of [2, 2] based on shape merging semantics.
--- Returns an error into `status` if:
--- `output` is not in `graph`.
--- An invalid shape is being set (e.g., the shape being set
--- is incompatible with the existing shape).
---
---@param graph ffi.cdata @(TF_Graph *)
---@param output TF_Output @(TF_Output)
---@param dims ffi.cdata @(const int64_t *)
---@param num_dims number @(const int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphSetTensorShape(graph, output, dims, num_dims, status)
return _CALL("TF_GraphSetTensorShape", graph, output, dims, num_dims, status)
end
_FUNCDEF("TF_GraphSetTensorShape", { "TF_Graph *", "TF_Output", "const int64_t *", "const int", "TF_Status *" }, "void")
--
--- Returns the number of dimensions of the Tensor referenced by `output`
--- in `graph`.
--- If the number of dimensions in the shape is unknown, returns -1.
--- Returns an error into `status` if:
--- `output` is not in `graph`.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param output TF_Output @(TF_Output)
---@param status ffi.cdata @(TF_Status *)
---@return number @(int)
function M.TF_GraphGetTensorNumDims(graph, output, status)
return _CALL("TF_GraphGetTensorNumDims", graph, output, status)
end
_FUNCDEF("TF_GraphGetTensorNumDims", { "TF_Graph *", "TF_Output", "TF_Status *" }, "int")
--
--- Returns the shape of the Tensor referenced by `output` in `graph`
--- into `dims`. `dims` must be an array large enough to hold `num_dims`
--- entries (e.g., the return value of TF_GraphGetTensorNumDims).
--- If the number of dimensions in the shape is unknown or the shape is
--- a scalar, `dims` will remain untouched. Otherwise, each element of
--- `dims` will be set corresponding to the size of the dimension. An
--- unknown dimension is represented by `-1`.
--- Returns an error into `status` if:
--- `output` is not in `graph`.
--- `num_dims` does not match the actual number of dimensions.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param output TF_Output @(TF_Output)
---@param dims ffi.cdata @(int64_t *)
---@param num_dims number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphGetTensorShape(graph, output, dims, num_dims, status)
return _CALL("TF_GraphGetTensorShape", graph, output, dims, num_dims, status)
end
_FUNCDEF("TF_GraphGetTensorShape", { "TF_Graph *", "TF_Output", "int64_t *", "int", "TF_Status *" }, "void")
--
--- Operation will only be added to *graph when TF_FinishOperation() is
--- called (assuming TF_FinishOperation() does not return an error).
--- graph must not be deleted until after TF_FinishOperation() is
--- called.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param op_type string @(const char *)
---@param oper_name string @(const char *)
---@return ffi.cdata @(TF_OperationDescription *)
function M.TF_NewOperation(graph, op_type, oper_name)
return _CALL("TF_NewOperation", graph, op_type, oper_name)
end
_FUNCDEF("TF_NewOperation", { "TF_Graph *", "const char *", "const char *" }, "TF_OperationDescription *")
--
--- Specify the device for `desc`. Defaults to empty, meaning unconstrained.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param device string @(const char *)
function M.TF_SetDevice(desc, device)
return _CALL("TF_SetDevice", desc, device)
end
_FUNCDEF("TF_SetDevice", { "TF_OperationDescription *", "const char *" }, "void")
--
--- The calls to TF_AddInput and TF_AddInputList must match (in number,
--- order, and type) the op declaration. For example, the "Concat" op
--- has registration:
--- REGISTER_OP("Concat")
--- .Input("concat_dim: int32")
--- .Input("values: N * T")
--- .Output("output: T")
--- .Attr("N: int >= 2")
--- .Attr("T: type");
--- that defines two inputs, "concat_dim" and "values" (in that order).
--- You must use TF_AddInput() for the first input (since it takes a
--- single tensor), and TF_AddInputList() for the second input (since
--- it takes a list, even if you were to pass a list with a single
--- tensor), as in:
--- TF_OperationDescription* desc = TF_NewOperation(graph, "Concat", "c");
--- TF_Output concat_dim_input = {...};
--- TF_AddInput(desc, concat_dim_input);
--- TF_Output values_inputs[5] = {{...}, ..., {...}};
--- TF_AddInputList(desc, values_inputs, 5);
--- For inputs that take a single tensor.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param input TF_Output @(TF_Output)
function M.TF_AddInput(desc, input)
return _CALL("TF_AddInput", desc, input)
end
_FUNCDEF("TF_AddInput", { "TF_OperationDescription *", "TF_Output" }, "void")
--
--- For inputs that take a list of tensors.
--- inputs must point to TF_Output[num_inputs].
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param inputs ffi.cdata @(const TF_Output *)
---@param num_inputs number @(int)
function M.TF_AddInputList(desc, inputs, num_inputs)
return _CALL("TF_AddInputList", desc, inputs, num_inputs)
end
_FUNCDEF("TF_AddInputList", { "TF_OperationDescription *", "const TF_Output *", "int" }, "void")
--
--- Call once per control input to `desc`.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param input ffi.cdata @(TF_Operation *)
function M.TF_AddControlInput(desc, input)
return _CALL("TF_AddControlInput", desc, input)
end
_FUNCDEF("TF_AddControlInput", { "TF_OperationDescription *", "TF_Operation *" }, "void")
--
--- Request that `desc` be co-located on the device where `op`
--- is placed.
--- Use of this is discouraged since the implementation of device placement is
--- subject to change. Primarily intended for internal libraries
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param op ffi.cdata @(TF_Operation *)
function M.TF_ColocateWith(desc, op)
return _CALL("TF_ColocateWith", desc, op)
end
_FUNCDEF("TF_ColocateWith", { "TF_OperationDescription *", "TF_Operation *" }, "void")
--
--- Call some TF_SetAttr*() function for every attr that is not
--- inferred from an input and doesn't have a default value you wish to
--- keep.
--- `value` must point to a string of length `length` bytes.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(const void *)
---@param length number @(size_t)
function M.TF_SetAttrString(desc, attr_name, value, length)
return _CALL("TF_SetAttrString", desc, attr_name, value, length)
end
_FUNCDEF("TF_SetAttrString", { "TF_OperationDescription *", "const char *", "const void *", "size_t" }, "void")
--
--- `values` and `lengths` each must have lengths `num_values`.
--- `values[i]` must point to a string of length `lengths[i]` bytes.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(const void * const *)
---@param lengths ffi.cdata @(const size_t *)
---@param num_values number @(int)
function M.TF_SetAttrStringList(desc, attr_name, values, lengths, num_values)
return _CALL("TF_SetAttrStringList", desc, attr_name, values, lengths, num_values)
end
_FUNCDEF("TF_SetAttrStringList", { "TF_OperationDescription *", "const char *", "const void * const *", "const size_t *", "int" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param value number @(int64_t)
function M.TF_SetAttrInt(desc, attr_name, value)
return _CALL("TF_SetAttrInt", desc, attr_name, value)
end
_FUNCDEF("TF_SetAttrInt", { "TF_OperationDescription *", "const char *", "int64_t" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(const int64_t *)
---@param num_values number @(int)
function M.TF_SetAttrIntList(desc, attr_name, values, num_values)
return _CALL("TF_SetAttrIntList", desc, attr_name, values, num_values)
end
_FUNCDEF("TF_SetAttrIntList", { "TF_OperationDescription *", "const char *", "const int64_t *", "int" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param value number @(float)
function M.TF_SetAttrFloat(desc, attr_name, value)
return _CALL("TF_SetAttrFloat", desc, attr_name, value)
end
_FUNCDEF("TF_SetAttrFloat", { "TF_OperationDescription *", "const char *", "float" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(const float *)
---@param num_values number @(int)
function M.TF_SetAttrFloatList(desc, attr_name, values, num_values)
return _CALL("TF_SetAttrFloatList", desc, attr_name, values, num_values)
end
_FUNCDEF("TF_SetAttrFloatList", { "TF_OperationDescription *", "const char *", "const float *", "int" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param value number @(unsigned char)
function M.TF_SetAttrBool(desc, attr_name, value)
return _CALL("TF_SetAttrBool", desc, attr_name, value)
end
_FUNCDEF("TF_SetAttrBool", { "TF_OperationDescription *", "const char *", "unsigned char" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(const unsigned char *)
---@param num_values number @(int)
function M.TF_SetAttrBoolList(desc, attr_name, values, num_values)
return _CALL("TF_SetAttrBoolList", desc, attr_name, values, num_values)
end
_FUNCDEF("TF_SetAttrBoolList", { "TF_OperationDescription *", "const char *", "const unsigned char *", "int" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param value TF_DataType @(TF_DataType)
function M.TF_SetAttrType(desc, attr_name, value)
return _CALL("TF_SetAttrType", desc, attr_name, value)
end
_FUNCDEF("TF_SetAttrType", { "TF_OperationDescription *", "const char *", "TF_DataType" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(const TF_DataType *)
---@param num_values number @(int)
function M.TF_SetAttrTypeList(desc, attr_name, values, num_values)
return _CALL("TF_SetAttrTypeList", desc, attr_name, values, num_values)
end
_FUNCDEF("TF_SetAttrTypeList", { "TF_OperationDescription *", "const char *", "const TF_DataType *", "int" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param placeholder string @(const char *)
function M.TF_SetAttrPlaceholder(desc, attr_name, placeholder)
return _CALL("TF_SetAttrPlaceholder", desc, attr_name, placeholder)
end
_FUNCDEF("TF_SetAttrPlaceholder", { "TF_OperationDescription *", "const char *", "const char *" }, "void")
--
--- Set a 'func' attribute to the specified name.
--- `value` must point to a string of length `length` bytes.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param value string @(const char *)
---@param length number @(size_t)
function M.TF_SetAttrFuncName(desc, attr_name, value, length)
return _CALL("TF_SetAttrFuncName", desc, attr_name, value, length)
end
_FUNCDEF("TF_SetAttrFuncName", { "TF_OperationDescription *", "const char *", "const char *", "size_t" }, "void")
--
--- Set `num_dims` to -1 to represent "unknown rank". Otherwise,
--- `dims` points to an array of length `num_dims`. `dims[i]` must be
--- >= -1, with -1 meaning "unknown dimension".
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param dims ffi.cdata @(const int64_t *)
---@param num_dims number @(int)
function M.TF_SetAttrShape(desc, attr_name, dims, num_dims)
return _CALL("TF_SetAttrShape", desc, attr_name, dims, num_dims)
end
_FUNCDEF("TF_SetAttrShape", { "TF_OperationDescription *", "const char *", "const int64_t *", "int" }, "void")
--
--- `dims` and `num_dims` must point to arrays of length `num_shapes`.
--- Set `num_dims[i]` to -1 to represent "unknown rank". Otherwise,
--- `dims[i]` points to an array of length `num_dims[i]`. `dims[i][j]`
--- must be >= -1, with -1 meaning "unknown dimension".
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param dims ffi.cdata @(const int64_t * const *)
---@param num_dims ffi.cdata @(const int *)
---@param num_shapes number @(int)
function M.TF_SetAttrShapeList(desc, attr_name, dims, num_dims, num_shapes)
return _CALL("TF_SetAttrShapeList", desc, attr_name, dims, num_dims, num_shapes)
end
_FUNCDEF("TF_SetAttrShapeList", { "TF_OperationDescription *", "const char *", "const int64_t * const *", "const int *", "int" }, "void")
--
--- `proto` must point to an array of `proto_len` bytes representing a
--- binary-serialized TensorShapeProto.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SetAttrTensorShapeProto(desc, attr_name, proto, proto_len, status)
return _CALL("TF_SetAttrTensorShapeProto", desc, attr_name, proto, proto_len, status)
end
_FUNCDEF("TF_SetAttrTensorShapeProto", { "TF_OperationDescription *", "const char *", "const void *", "size_t", "TF_Status *" }, "void")
--
--- `protos` and `proto_lens` must point to arrays of length `num_shapes`.
--- `protos[i]` must point to an array of `proto_lens[i]` bytes
--- representing a binary-serialized TensorShapeProto.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param protos ffi.cdata @(const void * const *)
---@param proto_lens ffi.cdata @(const size_t *)
---@param num_shapes number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SetAttrTensorShapeProtoList(desc, attr_name, protos, proto_lens, num_shapes, status)
return _CALL("TF_SetAttrTensorShapeProtoList", desc, attr_name, protos, proto_lens, num_shapes, status)
end
_FUNCDEF("TF_SetAttrTensorShapeProtoList", { "TF_OperationDescription *", "const char *", "const void * const *", "const size_t *", "int", "TF_Status *" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(TF_Tensor *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SetAttrTensor(desc, attr_name, value, status)
return _CALL("TF_SetAttrTensor", desc, attr_name, value, status)
end
_FUNCDEF("TF_SetAttrTensor", { "TF_OperationDescription *", "const char *", "TF_Tensor *", "TF_Status *" }, "void")
--
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(TF_Tensor * const *)
---@param num_values number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SetAttrTensorList(desc, attr_name, values, num_values, status)
return _CALL("TF_SetAttrTensorList", desc, attr_name, values, num_values, status)
end
_FUNCDEF("TF_SetAttrTensorList", { "TF_OperationDescription *", "const char *", "TF_Tensor * const *", "int", "TF_Status *" }, "void")
--
--- `proto` should point to a sequence of bytes of length `proto_len`
--- representing a binary serialization of an AttrValue protocol
--- buffer.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param attr_name string @(const char *)
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SetAttrValueProto(desc, attr_name, proto, proto_len, status)
return _CALL("TF_SetAttrValueProto", desc, attr_name, proto, proto_len, status)
end
_FUNCDEF("TF_SetAttrValueProto", { "TF_OperationDescription *", "const char *", "const void *", "size_t", "TF_Status *" }, "void")
--
--- If this function succeeds:
--- *status is set to an OK value,
--- a TF_Operation is added to the graph,
--- a non-null value pointing to the added operation is returned --
--- this value is valid until the underlying graph is deleted.
--- Otherwise:
--- *status is set to a non-OK value,
--- the graph is not modified,
--- a null value is returned.
--- In either case, it deletes `desc`.
---
---@param desc ffi.cdata @(TF_OperationDescription *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Operation *)
function M.TF_FinishOperation(desc, status)
return _CALL("TF_FinishOperation", desc, status)
end
_FUNCDEF("TF_FinishOperation", { "TF_OperationDescription *", "TF_Status *" }, "TF_Operation *")
--
--- TF_Operation functions. Operations are immutable once created, so
--- these are all query functions.
---
---@param oper ffi.cdata @(TF_Operation *)
---@return string @(const char *)
function M.TF_OperationName(oper)
return _CALL("TF_OperationName", oper)
end
_FUNCDEF("TF_OperationName", { "TF_Operation *" }, "const char *")
--
---@param oper ffi.cdata @(TF_Operation *)
---@return string @(const char *)
function M.TF_OperationOpType(oper)
return _CALL("TF_OperationOpType", oper)
end
_FUNCDEF("TF_OperationOpType", { "TF_Operation *" }, "const char *")
--
---@param oper ffi.cdata @(TF_Operation *)
---@return string @(const char *)
function M.TF_OperationDevice(oper)
return _CALL("TF_OperationDevice", oper)
end
_FUNCDEF("TF_OperationDevice", { "TF_Operation *" }, "const char *")
--
---@param oper ffi.cdata @(TF_Operation *)
---@return number @(int)
function M.TF_OperationNumOutputs(oper)
return _CALL("TF_OperationNumOutputs", oper)
end
_FUNCDEF("TF_OperationNumOutputs", { "TF_Operation *" }, "int")
--
---@param oper_out TF_Output @(TF_Output)
---@return TF_DataType @(TF_DataType)
function M.TF_OperationOutputType(oper_out)
return _CALL("TF_OperationOutputType", oper_out)
end
_FUNCDEF("TF_OperationOutputType", { "TF_Output" }, "TF_DataType")
--
---@param oper ffi.cdata @(TF_Operation *)
---@param arg_name string @(const char *)
---@param status ffi.cdata @(TF_Status *)
---@return number @(int)
function M.TF_OperationOutputListLength(oper, arg_name, status)
return _CALL("TF_OperationOutputListLength", oper, arg_name, status)
end
_FUNCDEF("TF_OperationOutputListLength", { "TF_Operation *", "const char *", "TF_Status *" }, "int")
--
---@param oper ffi.cdata @(TF_Operation *)
---@return number @(int)
function M.TF_OperationNumInputs(oper)
return _CALL("TF_OperationNumInputs", oper)
end
_FUNCDEF("TF_OperationNumInputs", { "TF_Operation *" }, "int")
--
---@param oper_in TF_Input @(TF_Input)
---@return TF_DataType @(TF_DataType)
function M.TF_OperationInputType(oper_in)
return _CALL("TF_OperationInputType", oper_in)
end
_FUNCDEF("TF_OperationInputType", { "TF_Input" }, "TF_DataType")
--
---@param oper ffi.cdata @(TF_Operation *)
---@param arg_name string @(const char *)
---@param status ffi.cdata @(TF_Status *)
---@return number @(int)
function M.TF_OperationInputListLength(oper, arg_name, status)
return _CALL("TF_OperationInputListLength", oper, arg_name, status)
end
_FUNCDEF("TF_OperationInputListLength", { "TF_Operation *", "const char *", "TF_Status *" }, "int")
--
--- In this code:
--- TF_Output producer = TF_OperationInput(consumer);
--- There is an edge from producer.oper's output (given by
--- producer.index) to consumer.oper's input (given by consumer.index).
---
---@param oper_in TF_Input @(TF_Input)
---@return TF_Output @(TF_Output)
function M.TF_OperationInput(oper_in)
return _CALL("TF_OperationInput", oper_in)
end
_FUNCDEF("TF_OperationInput", { "TF_Input" }, "TF_Output")
--
--- Get list of all inputs of a specific operation. `inputs` must point to
--- an array of length at least `max_inputs` (ideally set to
--- TF_OperationNumInputs(oper)). Beware that a concurrent
--- modification of the graph can increase the number of inputs of
--- an operation.
---
---@param oper ffi.cdata @(TF_Operation *)
---@param inputs ffi.cdata @(TF_Output *)
---@param max_inputs number @(int)
function M.TF_OperationAllInputs(oper, inputs, max_inputs)
return _CALL("TF_OperationAllInputs", oper, inputs, max_inputs)
end
_FUNCDEF("TF_OperationAllInputs", { "TF_Operation *", "TF_Output *", "int" }, "void")
--
--- Get the number of current consumers of a specific output of an
--- operation. Note that this number can change when new operations
--- are added to the graph.
---
---@param oper_out TF_Output @(TF_Output)
---@return number @(int)
function M.TF_OperationOutputNumConsumers(oper_out)
return _CALL("TF_OperationOutputNumConsumers", oper_out)
end
_FUNCDEF("TF_OperationOutputNumConsumers", { "TF_Output" }, "int")
--
--- Get list of all current consumers of a specific output of an
--- operation. `consumers` must point to an array of length at least
--- `max_consumers` (ideally set to
--- TF_OperationOutputNumConsumers(oper_out)). Beware that a concurrent
--- modification of the graph can increase the number of consumers of
--- an operation. Returns the number of output consumers (should match
--- TF_OperationOutputNumConsumers(oper_out)).
---
---@param oper_out TF_Output @(TF_Output)
---@param consumers ffi.cdata @(TF_Input *)
---@param max_consumers number @(int)
---@return number @(int)
function M.TF_OperationOutputConsumers(oper_out, consumers, max_consumers)
return _CALL("TF_OperationOutputConsumers", oper_out, consumers, max_consumers)
end
_FUNCDEF("TF_OperationOutputConsumers", { "TF_Output", "TF_Input *", "int" }, "int")
--
--- Get the number of control inputs to an operation.
---
---@param oper ffi.cdata @(TF_Operation *)
---@return number @(int)
function M.TF_OperationNumControlInputs(oper)
return _CALL("TF_OperationNumControlInputs", oper)
end
_FUNCDEF("TF_OperationNumControlInputs", { "TF_Operation *" }, "int")
--
--- Get list of all control inputs to an operation. `control_inputs` must
--- point to an array of length `max_control_inputs` (ideally set to
--- TF_OperationNumControlInputs(oper)). Returns the number of control
--- inputs (should match TF_OperationNumControlInputs(oper)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param control_inputs ffi.cdata @(TF_Operation * *)
---@param max_control_inputs number @(int)
---@return number @(int)
function M.TF_OperationGetControlInputs(oper, control_inputs, max_control_inputs)
return _CALL("TF_OperationGetControlInputs", oper, control_inputs, max_control_inputs)
end
_FUNCDEF("TF_OperationGetControlInputs", { "TF_Operation *", "TF_Operation * *", "int" }, "int")
--
--- Get the number of operations that have `*oper` as a control input.
--- Note that this number can change when new operations are added to
--- the graph.
---
---@param oper ffi.cdata @(TF_Operation *)
---@return number @(int)
function M.TF_OperationNumControlOutputs(oper)
return _CALL("TF_OperationNumControlOutputs", oper)
end
_FUNCDEF("TF_OperationNumControlOutputs", { "TF_Operation *" }, "int")
--
--- Get the list of operations that have `*oper` as a control input.
--- `control_outputs` must point to an array of length at least
--- `max_control_outputs` (ideally set to
--- TF_OperationNumControlOutputs(oper)). Beware that a concurrent
--- modification of the graph can increase the number of control
--- outputs. Returns the number of control outputs (should match
--- TF_OperationNumControlOutputs(oper)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param control_outputs ffi.cdata @(TF_Operation * *)
---@param max_control_outputs number @(int)
---@return number @(int)
function M.TF_OperationGetControlOutputs(oper, control_outputs, max_control_outputs)
return _CALL("TF_OperationGetControlOutputs", oper, control_outputs, max_control_outputs)
end
_FUNCDEF("TF_OperationGetControlOutputs", { "TF_Operation *", "TF_Operation * *", "int" }, "int")
--
--- TF_AttrMetadata describes the value of an attribute on an operation.
--- A boolean: 1 if the attribute value is a list, 0 otherwise.
--- Length of the list if is_list is true. Undefined otherwise.
--- Type of elements of the list if is_list != 0.
--- Type of the single value stored in the attribute if is_list == 0.
--- Total size the attribute value.
--- The units of total_size depend on is_list and type.
--- (1) If type == TF_ATTR_STRING and is_list == 0
--- then total_size is the byte size of the string
--- valued attribute.
--- (2) If type == TF_ATTR_STRING and is_list == 1
--- then total_size is the cumulative byte size
--- of all the strings in the list.
--- (3) If type == TF_ATTR_SHAPE and is_list == 0
--- then total_size is the number of dimensions
--- of the shape valued attribute, or -1
--- if its rank is unknown.
--- (4) If type == TF_ATTR_SHAPE and is_list == 1
--- then total_size is the cumulative number
--- of dimensions of all shapes in the list.
--- (5) Otherwise, total_size is undefined.
---
_TYPEDEF("TF_AttrMetadata", "struct TF_AttrMetadata { unsigned char is_list ; int64_t list_size ; TF_AttrType type ; int64_t total_size ; }")
--
--- Returns metadata about the value of the attribute `attr_name` of `oper`.
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param status ffi.cdata @(TF_Status *)
---@return TF_AttrMetadata @(TF_AttrMetadata)
function M.TF_OperationGetAttrMetadata(oper, attr_name, status)
return _CALL("TF_OperationGetAttrMetadata", oper, attr_name, status)
end
_FUNCDEF("TF_OperationGetAttrMetadata", { "TF_Operation *", "const char *", "TF_Status *" }, "TF_AttrMetadata")
--
--- Fills in `value` with the value of the attribute `attr_name`. `value` must
--- point to an array of length at least `max_length` (ideally set to
--- TF_AttrMetadata.total_size from TF_OperationGetAttrMetadata(oper,
--- attr_name)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(void *)
---@param max_length number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrString(oper, attr_name, value, max_length, status)
return _CALL("TF_OperationGetAttrString", oper, attr_name, value, max_length, status)
end
_FUNCDEF("TF_OperationGetAttrString", { "TF_Operation *", "const char *", "void *", "size_t", "TF_Status *" }, "void")
--
--- Get the list of strings in the value of the attribute `attr_name`. Fills in
--- `values` and `lengths`, each of which must point to an array of length at
--- least `max_values`.
--- The elements of values will point to addresses in `storage` which must be at
--- least `storage_size` bytes in length. Ideally, max_values would be set to
--- TF_AttrMetadata.list_size and `storage` would be at least
--- TF_AttrMetadata.total_size, obtained from TF_OperationGetAttrMetadata(oper,
--- attr_name).
--- Fails if storage_size is too small to hold the requested number of strings.
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(void * *)
---@param lengths ffi.cdata @(size_t *)
---@param max_values number @(int)
---@param storage ffi.cdata @(void *)
---@param storage_size number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrStringList(oper, attr_name, values, lengths, max_values, storage, storage_size, status)
return _CALL("TF_OperationGetAttrStringList", oper, attr_name, values, lengths, max_values, storage, storage_size, status)
end
_FUNCDEF("TF_OperationGetAttrStringList", { "TF_Operation *", "const char *", "void * *", "size_t *", "int", "void *", "size_t", "TF_Status *" }, "void")
--
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(int64_t *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrInt(oper, attr_name, value, status)
return _CALL("TF_OperationGetAttrInt", oper, attr_name, value, status)
end
_FUNCDEF("TF_OperationGetAttrInt", { "TF_Operation *", "const char *", "int64_t *", "TF_Status *" }, "void")
--
--- Fills in `values` with the value of the attribute `attr_name` of `oper`.
--- `values` must point to an array of length at least `max_values` (ideally set
--- TF_AttrMetadata.list_size from TF_OperationGetAttrMetadata(oper,
--- attr_name)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(int64_t *)
---@param max_values number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrIntList(oper, attr_name, values, max_values, status)
return _CALL("TF_OperationGetAttrIntList", oper, attr_name, values, max_values, status)
end
_FUNCDEF("TF_OperationGetAttrIntList", { "TF_Operation *", "const char *", "int64_t *", "int", "TF_Status *" }, "void")
--
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(float *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrFloat(oper, attr_name, value, status)
return _CALL("TF_OperationGetAttrFloat", oper, attr_name, value, status)
end
_FUNCDEF("TF_OperationGetAttrFloat", { "TF_Operation *", "const char *", "float *", "TF_Status *" }, "void")
--
--- Fills in `values` with the value of the attribute `attr_name` of `oper`.
--- `values` must point to an array of length at least `max_values` (ideally set
--- to TF_AttrMetadata.list_size from TF_OperationGetAttrMetadata(oper,
--- attr_name)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(float *)
---@param max_values number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrFloatList(oper, attr_name, values, max_values, status)
return _CALL("TF_OperationGetAttrFloatList", oper, attr_name, values, max_values, status)
end
_FUNCDEF("TF_OperationGetAttrFloatList", { "TF_Operation *", "const char *", "float *", "int", "TF_Status *" }, "void")
--
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(unsigned char *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrBool(oper, attr_name, value, status)
return _CALL("TF_OperationGetAttrBool", oper, attr_name, value, status)
end
_FUNCDEF("TF_OperationGetAttrBool", { "TF_Operation *", "const char *", "unsigned char *", "TF_Status *" }, "void")
--
--- Fills in `values` with the value of the attribute `attr_name` of `oper`.
--- `values` must point to an array of length at least `max_values` (ideally set
--- to TF_AttrMetadata.list_size from TF_OperationGetAttrMetadata(oper,
--- attr_name)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(unsigned char *)
---@param max_values number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrBoolList(oper, attr_name, values, max_values, status)
return _CALL("TF_OperationGetAttrBoolList", oper, attr_name, values, max_values, status)
end
_FUNCDEF("TF_OperationGetAttrBoolList", { "TF_Operation *", "const char *", "unsigned char *", "int", "TF_Status *" }, "void")
--
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(TF_DataType *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrType(oper, attr_name, value, status)
return _CALL("TF_OperationGetAttrType", oper, attr_name, value, status)
end
_FUNCDEF("TF_OperationGetAttrType", { "TF_Operation *", "const char *", "TF_DataType *", "TF_Status *" }, "void")
--
--- Fills in `values` with the value of the attribute `attr_name` of `oper`.
--- `values` must point to an array of length at least `max_values` (ideally set
--- to TF_AttrMetadata.list_size from TF_OperationGetAttrMetadata(oper,
--- attr_name)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(TF_DataType *)
---@param max_values number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrTypeList(oper, attr_name, values, max_values, status)
return _CALL("TF_OperationGetAttrTypeList", oper, attr_name, values, max_values, status)
end
_FUNCDEF("TF_OperationGetAttrTypeList", { "TF_Operation *", "const char *", "TF_DataType *", "int", "TF_Status *" }, "void")
--
--- Fills in `value` with the value of the attribute `attr_name` of `oper`.
--- `values` must point to an array of length at least `num_dims` (ideally set to
--- TF_Attr_Meta.size from TF_OperationGetAttrMetadata(oper, attr_name)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(int64_t *)
---@param num_dims number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrShape(oper, attr_name, value, num_dims, status)
return _CALL("TF_OperationGetAttrShape", oper, attr_name, value, num_dims, status)
end
_FUNCDEF("TF_OperationGetAttrShape", { "TF_Operation *", "const char *", "int64_t *", "int", "TF_Status *" }, "void")
--
--- Fills in `dims` with the list of shapes in the attribute `attr_name` of
--- `oper` and `num_dims` with the corresponding number of dimensions. On return,
--- for every i where `num_dims[i]` > 0, `dims[i]` will be an array of
--- `num_dims[i]` elements. A value of -1 for `num_dims[i]` indicates that the
--- i-th shape in the list is unknown.
--- The elements of `dims` will point to addresses in `storage` which must be
--- large enough to hold at least `storage_size` int64_ts. Ideally, `num_shapes`
--- would be set to TF_AttrMetadata.list_size and `storage_size` would be set to
--- TF_AttrMetadata.total_size from TF_OperationGetAttrMetadata(oper,
--- attr_name).
--- Fails if storage_size is insufficient to hold the requested shapes.
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param dims ffi.cdata @(int64_t * *)
---@param num_dims ffi.cdata @(int *)
---@param num_shapes number @(int)
---@param storage ffi.cdata @(int64_t *)
---@param storage_size number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrShapeList(oper, attr_name, dims, num_dims, num_shapes, storage, storage_size, status)
return _CALL("TF_OperationGetAttrShapeList", oper, attr_name, dims, num_dims, num_shapes, storage, storage_size, status)
end
_FUNCDEF("TF_OperationGetAttrShapeList", { "TF_Operation *", "const char *", "int64_t * *", "int *", "int", "int64_t *", "int", "TF_Status *" }, "void")
--
--- Sets `value` to the binary-serialized TensorShapeProto of the value of
--- `attr_name` attribute of `oper`'.
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrTensorShapeProto(oper, attr_name, value, status)
return _CALL("TF_OperationGetAttrTensorShapeProto", oper, attr_name, value, status)
end
_FUNCDEF("TF_OperationGetAttrTensorShapeProto", { "TF_Operation *", "const char *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- Fills in `values` with binary-serialized TensorShapeProto values of the
--- attribute `attr_name` of `oper`. `values` must point to an array of length at
--- least `num_values` (ideally set to TF_AttrMetadata.list_size from
--- TF_OperationGetAttrMetadata(oper, attr_name)).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(TF_Buffer * *)
---@param max_values number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrTensorShapeProtoList(oper, attr_name, values, max_values, status)
return _CALL("TF_OperationGetAttrTensorShapeProtoList", oper, attr_name, values, max_values, status)
end
_FUNCDEF("TF_OperationGetAttrTensorShapeProtoList", { "TF_Operation *", "const char *", "TF_Buffer * *", "int", "TF_Status *" }, "void")
--
--- Gets the TF_Tensor valued attribute of `attr_name` of `oper`.
--- Allocates a new TF_Tensor which the caller is expected to take
--- ownership of (and can deallocate using TF_DeleteTensor).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param value ffi.cdata @(TF_Tensor * *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrTensor(oper, attr_name, value, status)
return _CALL("TF_OperationGetAttrTensor", oper, attr_name, value, status)
end
_FUNCDEF("TF_OperationGetAttrTensor", { "TF_Operation *", "const char *", "TF_Tensor * *", "TF_Status *" }, "void")
--
--- Fills in `values` with the TF_Tensor values of the attribute `attr_name` of
--- `oper`. `values` must point to an array of TF_Tensor* of length at least
--- `max_values` (ideally set to TF_AttrMetadata.list_size from
--- TF_OperationGetAttrMetadata(oper, attr_name)).
--- The caller takes ownership of all the non-null TF_Tensor* entries in `values`
--- (which can be deleted using TF_DeleteTensor(values[i])).
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param values ffi.cdata @(TF_Tensor * *)
---@param max_values number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrTensorList(oper, attr_name, values, max_values, status)
return _CALL("TF_OperationGetAttrTensorList", oper, attr_name, values, max_values, status)
end
_FUNCDEF("TF_OperationGetAttrTensorList", { "TF_Operation *", "const char *", "TF_Tensor * *", "int", "TF_Status *" }, "void")
--
--- Sets `output_attr_value` to the binary-serialized AttrValue proto
--- representation of the value of the `attr_name` attr of `oper`.
---
---@param oper ffi.cdata @(TF_Operation *)
---@param attr_name string @(const char *)
---@param output_attr_value ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationGetAttrValueProto(oper, attr_name, output_attr_value, status)
return _CALL("TF_OperationGetAttrValueProto", oper, attr_name, output_attr_value, status)
end
_FUNCDEF("TF_OperationGetAttrValueProto", { "TF_Operation *", "const char *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- Returns the operation in the graph with `oper_name`. Returns nullptr if
--- no operation found.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param oper_name string @(const char *)
---@return ffi.cdata @(TF_Operation *)
function M.TF_GraphOperationByName(graph, oper_name)
return _CALL("TF_GraphOperationByName", graph, oper_name)
end
_FUNCDEF("TF_GraphOperationByName", { "TF_Graph *", "const char *" }, "TF_Operation *")
--
--- Iterate through the operations of a graph. To use:
--- size_t pos = 0;
--- TF_Operation* oper;
--- while ((oper = TF_GraphNextOperation(graph, &pos)) != nullptr) {
--- DoSomethingWithOperation(oper);
--- }
---
---@param graph ffi.cdata @(TF_Graph *)
---@param pos ffi.cdata @(size_t *)
---@return ffi.cdata @(TF_Operation *)
function M.TF_GraphNextOperation(graph, pos)
return _CALL("TF_GraphNextOperation", graph, pos)
end
_FUNCDEF("TF_GraphNextOperation", { "TF_Graph *", "size_t *" }, "TF_Operation *")
--
--- Write out a serialized representation of `graph` (as a GraphDef protocol
--- message) to `output_graph_def` (allocated by TF_NewBuffer()).
--- `output_graph_def`'s underlying buffer will be freed when TF_DeleteBuffer()
--- is called.
--- May fail on very large graphs in the future.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param output_graph_def ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphToGraphDef(graph, output_graph_def, status)
return _CALL("TF_GraphToGraphDef", graph, output_graph_def, status)
end
_FUNCDEF("TF_GraphToGraphDef", { "TF_Graph *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- Returns the serialized OpDef proto with name `op_name`, or a bad status if no
--- such op exists. This can return OpDefs of functions copied into the graph.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param op_name string @(const char *)
---@param output_op_def ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphGetOpDef(graph, op_name, output_op_def, status)
return _CALL("TF_GraphGetOpDef", graph, op_name, output_op_def, status)
end
_FUNCDEF("TF_GraphGetOpDef", { "TF_Graph *", "const char *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- Returns the serialized VersionDef proto for this graph.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param output_version_def ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphVersions(graph, output_version_def, status)
return _CALL("TF_GraphVersions", graph, output_version_def, status)
end
_FUNCDEF("TF_GraphVersions", { "TF_Graph *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- TF_ImportGraphDefOptions holds options that can be passed to
--- TF_GraphImportGraphDef.
---
_TYPEDEF("TF_ImportGraphDefOptions", "struct TF_ImportGraphDefOptions")
--
---@return ffi.cdata @(TF_ImportGraphDefOptions *)
function M.TF_NewImportGraphDefOptions()
return _CALL("TF_NewImportGraphDefOptions")
end
_FUNCDEF("TF_NewImportGraphDefOptions", { }, "TF_ImportGraphDefOptions *")
--
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
function M.TF_DeleteImportGraphDefOptions(opts)
return _CALL("TF_DeleteImportGraphDefOptions", opts)
end
_FUNCDEF("TF_DeleteImportGraphDefOptions", { "TF_ImportGraphDefOptions *" }, "void")
--
--- Set the prefix to be prepended to the names of nodes in `graph_def` that will
--- be imported into `graph`. `prefix` is copied and has no lifetime
--- requirements.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param prefix string @(const char *)
function M.TF_ImportGraphDefOptionsSetPrefix(opts, prefix)
return _CALL("TF_ImportGraphDefOptionsSetPrefix", opts, prefix)
end
_FUNCDEF("TF_ImportGraphDefOptionsSetPrefix", { "TF_ImportGraphDefOptions *", "const char *" }, "void")
--
--- Set the execution device for nodes in `graph_def`.
--- Only applies to nodes where a device was not already explicitly specified.
--- `device` is copied and has no lifetime requirements.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param device string @(const char *)
function M.TF_ImportGraphDefOptionsSetDefaultDevice(opts, device)
return _CALL("TF_ImportGraphDefOptionsSetDefaultDevice", opts, device)
end
_FUNCDEF("TF_ImportGraphDefOptionsSetDefaultDevice", { "TF_ImportGraphDefOptions *", "const char *" }, "void")
--
--- Set whether to uniquify imported operation names. If true, imported operation
--- names will be modified if their name already exists in the graph. If false,
--- conflicting names will be treated as an error. Note that this option has no
--- effect if a prefix is set, since the prefix will guarantee all names are
--- unique. Defaults to false.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param uniquify_names number @(unsigned char)
function M.TF_ImportGraphDefOptionsSetUniquifyNames(opts, uniquify_names)
return _CALL("TF_ImportGraphDefOptionsSetUniquifyNames", opts, uniquify_names)
end
_FUNCDEF("TF_ImportGraphDefOptionsSetUniquifyNames", { "TF_ImportGraphDefOptions *", "unsigned char" }, "void")
--
--- If true, the specified prefix will be modified if it already exists as an
--- operation name or prefix in the graph. If false, a conflicting prefix will be
--- treated as an error. This option has no effect if no prefix is specified.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param uniquify_prefix number @(unsigned char)
function M.TF_ImportGraphDefOptionsSetUniquifyPrefix(opts, uniquify_prefix)
return _CALL("TF_ImportGraphDefOptionsSetUniquifyPrefix", opts, uniquify_prefix)
end
_FUNCDEF("TF_ImportGraphDefOptionsSetUniquifyPrefix", { "TF_ImportGraphDefOptions *", "unsigned char" }, "void")
--
--- Set any imported nodes with input `src_name:src_index` to have that input
--- replaced with `dst`. `src_name` refers to a node in the graph to be imported,
--- `dst` references a node already existing in the graph being imported into.
--- `src_name` is copied and has no lifetime requirements.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param src_name string @(const char *)
---@param src_index number @(int)
---@param dst TF_Output @(TF_Output)
function M.TF_ImportGraphDefOptionsAddInputMapping(opts, src_name, src_index, dst)
return _CALL("TF_ImportGraphDefOptionsAddInputMapping", opts, src_name, src_index, dst)
end
_FUNCDEF("TF_ImportGraphDefOptionsAddInputMapping", { "TF_ImportGraphDefOptions *", "const char *", "int", "TF_Output" }, "void")
--
--- Set any imported nodes with control input `src_name` to have that input
--- replaced with `dst`. `src_name` refers to a node in the graph to be imported,
--- `dst` references an operation already existing in the graph being imported
--- into. `src_name` is copied and has no lifetime requirements.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param src_name string @(const char *)
---@param dst ffi.cdata @(TF_Operation *)
function M.TF_ImportGraphDefOptionsRemapControlDependency(opts, src_name, dst)
return _CALL("TF_ImportGraphDefOptionsRemapControlDependency", opts, src_name, dst)
end
_FUNCDEF("TF_ImportGraphDefOptionsRemapControlDependency", { "TF_ImportGraphDefOptions *", "const char *", "TF_Operation *" }, "void")
--
--- Cause the imported graph to have a control dependency on `oper`. `oper`
--- should exist in the graph being imported into.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param oper ffi.cdata @(TF_Operation *)
function M.TF_ImportGraphDefOptionsAddControlDependency(opts, oper)
return _CALL("TF_ImportGraphDefOptionsAddControlDependency", opts, oper)
end
_FUNCDEF("TF_ImportGraphDefOptionsAddControlDependency", { "TF_ImportGraphDefOptions *", "TF_Operation *" }, "void")
--
--- Add an output in `graph_def` to be returned via the `return_outputs` output
--- parameter of TF_GraphImportGraphDef(). If the output is remapped via an input
--- mapping, the corresponding existing tensor in `graph` will be returned.
--- `oper_name` is copied and has no lifetime requirements.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param oper_name string @(const char *)
---@param index number @(int)
function M.TF_ImportGraphDefOptionsAddReturnOutput(opts, oper_name, index)
return _CALL("TF_ImportGraphDefOptionsAddReturnOutput", opts, oper_name, index)
end
_FUNCDEF("TF_ImportGraphDefOptionsAddReturnOutput", { "TF_ImportGraphDefOptions *", "const char *", "int" }, "void")
--
--- Returns the number of return outputs added via
--- TF_ImportGraphDefOptionsAddReturnOutput().
---
---@param opts ffi.cdata @(const TF_ImportGraphDefOptions *)
---@return number @(int)
function M.TF_ImportGraphDefOptionsNumReturnOutputs(opts)
return _CALL("TF_ImportGraphDefOptionsNumReturnOutputs", opts)
end
_FUNCDEF("TF_ImportGraphDefOptionsNumReturnOutputs", { "const TF_ImportGraphDefOptions *" }, "int")
--
--- Add an operation in `graph_def` to be returned via the `return_opers` output
--- parameter of TF_GraphImportGraphDef(). `oper_name` is copied and has no
--- lifetime requirements.
---
---@param opts ffi.cdata @(TF_ImportGraphDefOptions *)
---@param oper_name string @(const char *)
function M.TF_ImportGraphDefOptionsAddReturnOperation(opts, oper_name)
return _CALL("TF_ImportGraphDefOptionsAddReturnOperation", opts, oper_name)
end
_FUNCDEF("TF_ImportGraphDefOptionsAddReturnOperation", { "TF_ImportGraphDefOptions *", "const char *" }, "void")
--
--- Returns the number of return operations added via
--- TF_ImportGraphDefOptionsAddReturnOperation().
---
---@param opts ffi.cdata @(const TF_ImportGraphDefOptions *)
---@return number @(int)
function M.TF_ImportGraphDefOptionsNumReturnOperations(opts)
return _CALL("TF_ImportGraphDefOptionsNumReturnOperations", opts)
end
_FUNCDEF("TF_ImportGraphDefOptionsNumReturnOperations", { "const TF_ImportGraphDefOptions *" }, "int")
--
--- TF_ImportGraphDefResults holds results that are generated by
--- TF_GraphImportGraphDefWithResults().
---
_TYPEDEF("TF_ImportGraphDefResults", "struct TF_ImportGraphDefResults")
--
--- Fetches the return outputs requested via
--- TF_ImportGraphDefOptionsAddReturnOutput(). The number of fetched outputs is
--- returned in `num_outputs`. The array of return outputs is returned in
--- `outputs`. `*outputs` is owned by and has the lifetime of `results`.
---
---@param results ffi.cdata @(TF_ImportGraphDefResults *)
---@param num_outputs ffi.cdata @(int *)
---@param outputs ffi.cdata @(TF_Output * *)
function M.TF_ImportGraphDefResultsReturnOutputs(results, num_outputs, outputs)
return _CALL("TF_ImportGraphDefResultsReturnOutputs", results, num_outputs, outputs)
end
_FUNCDEF("TF_ImportGraphDefResultsReturnOutputs", { "TF_ImportGraphDefResults *", "int *", "TF_Output * *" }, "void")
--
--- Fetches the return operations requested via
--- TF_ImportGraphDefOptionsAddReturnOperation(). The number of fetched
--- operations is returned in `num_opers`. The array of return operations is
--- returned in `opers`. `*opers` is owned by and has the lifetime of `results`.
---
---@param results ffi.cdata @(TF_ImportGraphDefResults *)
---@param num_opers ffi.cdata @(int *)
---@param opers ffi.cdata @(TF_Operation * * *)
function M.TF_ImportGraphDefResultsReturnOperations(results, num_opers, opers)
return _CALL("TF_ImportGraphDefResultsReturnOperations", results, num_opers, opers)
end
_FUNCDEF("TF_ImportGraphDefResultsReturnOperations", { "TF_ImportGraphDefResults *", "int *", "TF_Operation * * *" }, "void")
--
--- Fetches any input mappings requested via
--- TF_ImportGraphDefOptionsAddInputMapping() that didn't appear in the GraphDef
--- and weren't used as input to any node in the imported graph def. The number
--- of fetched mappings is returned in `num_missing_unused_input_mappings`. The
--- array of each mapping's source node name is returned in `src_names`, and the
--- array of each mapping's source index is returned in `src_indexes`.
--- `*src_names`, `*src_indexes`, and the memory backing each string in
--- `src_names` are owned by and have the lifetime of `results`.
---
---@param results ffi.cdata @(TF_ImportGraphDefResults *)
---@param num_missing_unused_input_mappings ffi.cdata @(int *)
---@param src_names ffi.cdata @(const char * * *)
---@param src_indexes ffi.cdata @(int * *)
function M.TF_ImportGraphDefResultsMissingUnusedInputMappings(results, num_missing_unused_input_mappings, src_names, src_indexes)
return _CALL("TF_ImportGraphDefResultsMissingUnusedInputMappings", results, num_missing_unused_input_mappings, src_names, src_indexes)
end
_FUNCDEF("TF_ImportGraphDefResultsMissingUnusedInputMappings", { "TF_ImportGraphDefResults *", "int *", "const char * * *", "int * *" }, "void")
--
--- Deletes a results object returned by TF_GraphImportGraphDefWithResults().
---
---@param results ffi.cdata @(TF_ImportGraphDefResults *)
function M.TF_DeleteImportGraphDefResults(results)
return _CALL("TF_DeleteImportGraphDefResults", results)
end
_FUNCDEF("TF_DeleteImportGraphDefResults", { "TF_ImportGraphDefResults *" }, "void")
--
--- Import the graph serialized in `graph_def` into `graph`. Returns nullptr and
--- a bad status on error. Otherwise, returns a populated
--- TF_ImportGraphDefResults instance. The returned instance must be deleted via
--- TF_DeleteImportGraphDefResults().
---
---@param graph ffi.cdata @(TF_Graph *)
---@param graph_def ffi.cdata @(const TF_Buffer *)
---@param options ffi.cdata @(const TF_ImportGraphDefOptions *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_ImportGraphDefResults *)
function M.TF_GraphImportGraphDefWithResults(graph, graph_def, options, status)
return _CALL("TF_GraphImportGraphDefWithResults", graph, graph_def, options, status)
end
_FUNCDEF("TF_GraphImportGraphDefWithResults", { "TF_Graph *", "const TF_Buffer *", "const TF_ImportGraphDefOptions *", "TF_Status *" }, "TF_ImportGraphDefResults *")
--
--- Import the graph serialized in `graph_def` into `graph`.
--- Convenience function for when only return outputs are needed.
--- `num_return_outputs` must be the number of return outputs added (i.e. the
--- result of TF_ImportGraphDefOptionsNumReturnOutputs()). If
--- `num_return_outputs` is non-zero, `return_outputs` must be of length
--- `num_return_outputs`. Otherwise it can be null.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param graph_def ffi.cdata @(const TF_Buffer *)
---@param options ffi.cdata @(const TF_ImportGraphDefOptions *)
---@param return_outputs ffi.cdata @(TF_Output *)
---@param num_return_outputs number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphImportGraphDefWithReturnOutputs(graph, graph_def, options, return_outputs, num_return_outputs, status)
return _CALL("TF_GraphImportGraphDefWithReturnOutputs", graph, graph_def, options, return_outputs, num_return_outputs, status)
end
_FUNCDEF("TF_GraphImportGraphDefWithReturnOutputs", { "TF_Graph *", "const TF_Buffer *", "const TF_ImportGraphDefOptions *", "TF_Output *", "int", "TF_Status *" }, "void")
--
--- Import the graph serialized in `graph_def` into `graph`.
--- Convenience function for when no results are needed.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param graph_def ffi.cdata @(const TF_Buffer *)
---@param options ffi.cdata @(const TF_ImportGraphDefOptions *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphImportGraphDef(graph, graph_def, options, status)
return _CALL("TF_GraphImportGraphDef", graph, graph_def, options, status)
end
_FUNCDEF("TF_GraphImportGraphDef", { "TF_Graph *", "const TF_Buffer *", "const TF_ImportGraphDefOptions *", "TF_Status *" }, "void")
--
--- Adds a copy of function `func` and optionally its gradient function `grad`
--- to `g`. Once `func`/`grad` is added to `g`, it can be called by creating
--- an operation using the function's name.
--- Any changes to `func`/`grad` (including deleting it) done after this method
--- returns, won't affect the copy of `func`/`grad` in `g`.
--- If `func` or `grad` are already in `g`, TF_GraphCopyFunction has no
--- effect on them, but can establish the function->gradient relationship
--- between them if `func` does not already have a gradient. If `func` already
--- has a gradient different from `grad`, an error is returned.
--- `func` must not be null.
--- If `grad` is null and `func` is not in `g`, `func` is added without a
--- gradient.
--- If `grad` is null and `func` is in `g`, TF_GraphCopyFunction is a noop.
--- `grad` must have appropriate signature as described in the doc of
--- GradientDef in tensorflow/core/framework/function.proto.
--- If successful, status is set to OK and `func` and `grad` are added to `g`.
--- Otherwise, status is set to the encountered error and `g` is unmodified.
---
---@param g ffi.cdata @(TF_Graph *)
---@param func ffi.cdata @(const TF_Function *)
---@param grad ffi.cdata @(const TF_Function *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_GraphCopyFunction(g, func, grad, status)
return _CALL("TF_GraphCopyFunction", g, func, grad, status)
end
_FUNCDEF("TF_GraphCopyFunction", { "TF_Graph *", "const TF_Function *", "const TF_Function *", "TF_Status *" }, "void")
--
--- Returns the number of TF_Functions registered in `g`.
---
---@param g ffi.cdata @(TF_Graph *)
---@return number @(int)
function M.TF_GraphNumFunctions(g)
return _CALL("TF_GraphNumFunctions", g)
end
_FUNCDEF("TF_GraphNumFunctions", { "TF_Graph *" }, "int")
--
--- Fills in `funcs` with the TF_Function* registered in `g`.
--- `funcs` must point to an array of TF_Function* of length at least
--- `max_func`. In usual usage, max_func should be set to the result of
--- TF_GraphNumFunctions(g). In this case, all the functions registered in
--- `g` will be returned. Else, an unspecified subset.
--- If successful, returns the number of TF_Function* successfully set in
--- `funcs` and sets status to OK. The caller takes ownership of
--- all the returned TF_Functions. They must be deleted with TF_DeleteFunction.
--- On error, returns 0, sets status to the encountered error, and the contents
--- of funcs will be undefined.
---
---@param g ffi.cdata @(TF_Graph *)
---@param funcs ffi.cdata @(TF_Function * *)
---@param max_func number @(int)
---@param status ffi.cdata @(TF_Status *)
---@return number @(int)
function M.TF_GraphGetFunctions(g, funcs, max_func, status)
return _CALL("TF_GraphGetFunctions", g, funcs, max_func, status)
end
_FUNCDEF("TF_GraphGetFunctions", { "TF_Graph *", "TF_Function * *", "int", "TF_Status *" }, "int")
--
--- Note: The following function may fail on very large protos in the future.
---
---@param oper ffi.cdata @(TF_Operation *)
---@param output_node_def ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_OperationToNodeDef(oper, output_node_def, status)
return _CALL("TF_OperationToNodeDef", oper, output_node_def, status)
end
_FUNCDEF("TF_OperationToNodeDef", { "TF_Operation *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- The number of inputs to the while loop, i.e. the number of loop variables.
--- This is the size of cond_inputs, body_inputs, and body_outputs.
--- The while condition graph. The inputs are the current values of the loop
--- variables. The output should be a scalar boolean.
--- The loop body graph. The inputs are the current values of the loop
--- variables. The outputs are the updated values of the loop variables.
--- Unique null-terminated name for this while loop. This is used as a prefix
--- for created operations.
---
_TYPEDEF("TF_WhileParams", "struct TF_WhileParams { const int ninputs ; TF_Graph * const cond_graph ; const TF_Output * const cond_inputs ; TF_Output cond_output ; TF_Graph * const body_graph ; const TF_Output * const body_inputs ; TF_Output * const body_outputs ; const char * name ; }")
--
--- Creates a TF_WhileParams for creating a while loop in `g`. `inputs` are
--- outputs that already exist in `g` used as initial values for the loop
--- variables.
--- The returned TF_WhileParams will have all fields initialized except
--- `cond_output`, `body_outputs`, and `name`. The `body_outputs` buffer will be
--- allocated to size `ninputs`. The caller should build `cond_graph` and
--- `body_graph` starting from the inputs, and store the final outputs in
--- `cond_output` and `body_outputs`.
--- If `status` is OK, the caller must call either TF_FinishWhile or
--- TF_AbortWhile on the returned TF_WhileParams. If `status` isn't OK, the
--- returned TF_WhileParams is not valid, and the caller should not call
--- TF_FinishWhile() or TF_AbortWhile().
--- Missing functionality (TODO):
--- - Gradients
--- - Reference-type inputs
--- - Directly referencing external tensors from the cond/body graphs (this is
--- possible in the Python API)
---
---@param g ffi.cdata @(TF_Graph *)
---@param inputs ffi.cdata @(TF_Output *)
---@param ninputs number @(int)
---@param status ffi.cdata @(TF_Status *)
---@return TF_WhileParams @(TF_WhileParams)
function M.TF_NewWhile(g, inputs, ninputs, status)
return _CALL("TF_NewWhile", g, inputs, ninputs, status)
end
_FUNCDEF("TF_NewWhile", { "TF_Graph *", "TF_Output *", "int", "TF_Status *" }, "TF_WhileParams")
--
--- Builds the while loop specified by `params` and returns the output tensors of
--- the while loop in `outputs`. `outputs` should be allocated to size
--- `params.ninputs`.
--- `params` is no longer valid once this returns.
--- Either this or TF_AbortWhile() must be called after a successful
--- TF_NewWhile() call.
---
---@param params ffi.cdata @(const TF_WhileParams *)
---@param status ffi.cdata @(TF_Status *)
---@param outputs ffi.cdata @(TF_Output *)
function M.TF_FinishWhile(params, status, outputs)
return _CALL("TF_FinishWhile", params, status, outputs)
end
_FUNCDEF("TF_FinishWhile", { "const TF_WhileParams *", "TF_Status *", "TF_Output *" }, "void")
--
--- Frees `params`s resources without building a while loop. `params` is no
--- longer valid after this returns. Either this or TF_FinishWhile() must be
--- called after a successful TF_NewWhile() call.
---
---@param params ffi.cdata @(const TF_WhileParams *)
function M.TF_AbortWhile(params)
return _CALL("TF_AbortWhile", params)
end
_FUNCDEF("TF_AbortWhile", { "const TF_WhileParams *" }, "void")
--
--- Adds operations to compute the partial derivatives of sum of `y`s w.r.t `x`s,
--- i.e., d(y_1 + y_2 + ...)/dx_1, d(y_1 + y_2 + ...)/dx_2...
--- `dx` are used as initial gradients (which represent the symbolic partial
--- derivatives of some loss function `L` w.r.t. `y`).
--- `dx` must be nullptr or have size `ny`.
--- If `dx` is nullptr, the implementation will use dx of `OnesLike` for all
--- shapes in `y`.
--- The partial derivatives are returned in `dy`. `dy` should be allocated to
--- size `nx`.
--- Gradient nodes are automatically named under the "gradients/" prefix. To
--- guarantee name uniqueness, subsequent calls to the same graph will
--- append an incremental tag to the prefix: "gradients_1/", "gradients_2/", ...
--- See TF_AddGradientsWithPrefix, which provides a means to specify a custom
--- name prefix for operations added to a graph to compute the gradients.
--- WARNING: This function does not yet support all the gradients that python
--- supports. See
--- https://www.tensorflow.org/code/tensorflow/cc/gradients/README.md
--- for instructions on how to add C++ more gradients.
---
---@param g ffi.cdata @(TF_Graph *)
---@param y ffi.cdata @(TF_Output *)
---@param ny number @(int)
---@param x ffi.cdata @(TF_Output *)
---@param nx number @(int)
---@param dx ffi.cdata @(TF_Output *)
---@param status ffi.cdata @(TF_Status *)
---@param dy ffi.cdata @(TF_Output *)
function M.TF_AddGradients(g, y, ny, x, nx, dx, status, dy)
return _CALL("TF_AddGradients", g, y, ny, x, nx, dx, status, dy)
end
_FUNCDEF("TF_AddGradients", { "TF_Graph *", "TF_Output *", "int", "TF_Output *", "int", "TF_Output *", "TF_Status *", "TF_Output *" }, "void")
--
--- Adds operations to compute the partial derivatives of sum of `y`s w.r.t `x`s,
--- i.e., d(y_1 + y_2 + ...)/dx_1, d(y_1 + y_2 + ...)/dx_2...
--- This is a variant of TF_AddGradients that allows to caller to pass a custom
--- name prefix to the operations added to a graph to compute the gradients.
--- `dx` are used as initial gradients (which represent the symbolic partial
--- derivatives of some loss function `L` w.r.t. `y`).
--- `dx` must be nullptr or have size `ny`.
--- If `dx` is nullptr, the implementation will use dx of `OnesLike` for all
--- shapes in `y`.
--- The partial derivatives are returned in `dy`. `dy` should be allocated to
--- size `nx`.
--- `prefix` names the scope into which all gradients operations are being added.
--- `prefix` must be unique within the provided graph otherwise this operation
--- will fail. If `prefix` is nullptr, the default prefixing behaviour takes
--- place, see TF_AddGradients for more details.
--- WARNING: This function does not yet support all the gradients that python
--- supports. See
--- https://www.tensorflow.org/code/tensorflow/cc/gradients/README.md
--- for instructions on how to add C++ more gradients.
---
---@param g ffi.cdata @(TF_Graph *)
---@param prefix string @(const char *)
---@param y ffi.cdata @(TF_Output *)
---@param ny number @(int)
---@param x ffi.cdata @(TF_Output *)
---@param nx number @(int)
---@param dx ffi.cdata @(TF_Output *)
---@param status ffi.cdata @(TF_Status *)
---@param dy ffi.cdata @(TF_Output *)
function M.TF_AddGradientsWithPrefix(g, prefix, y, ny, x, nx, dx, status, dy)
return _CALL("TF_AddGradientsWithPrefix", g, prefix, y, ny, x, nx, dx, status, dy)
end
_FUNCDEF("TF_AddGradientsWithPrefix", { "TF_Graph *", "const char *", "TF_Output *", "int", "TF_Output *", "int", "TF_Output *", "TF_Status *", "TF_Output *" }, "void")
--
--- Create a TF_Function from a TF_Graph
--- Params:
--- fn_body - the graph whose operations (or subset of whose operations) will be
--- converted to TF_Function.
--- fn_name - the name of the new TF_Function. Should match the operation
--- name (OpDef.name) regexp [A-Z][A-Za-z0-9_.\\-/]*.
--- If `append_hash_to_fn_name` is false, `fn_name` must be distinct
--- from other function and operation names (at least those
--- registered in graphs where this function will be used).
--- append_hash_to_fn_name - Must be 0 or 1. If set to 1, the actual name
--- of the function will be `fn_name` appended with
--- '_<hash_of_this_function's_definition>'.
--- If set to 0, the function's name will be `fn_name`.
--- num_opers - `num_opers` contains the number of elements in the `opers` array
--- or a special value of -1 meaning that no array is given.
--- The distinction between an empty array of operations and no
--- array of operations is necessary to distinguish the case of
--- creating a function with no body (e.g. identity or permutation)
--- and the case of creating a function whose body contains all
--- the nodes in the graph (except for the automatic skipping, see
--- below).
--- opers - Array of operations to become the body of the function or null.
--- - If no array is given (`num_opers` = -1), all the
--- operations in `fn_body` will become part of the function
--- except operations referenced in `inputs`. These operations
--- must have a single output (these operations are typically
--- placeholders created for the sole purpose of representing
--- an input. We can relax this constraint if there are
--- compelling use cases).
--- - If an array is given (`num_opers` >= 0), all operations
--- in it will become part of the function. In particular, no
--- automatic skipping of dummy input operations is performed.
--- ninputs - number of elements in `inputs` array
--- inputs - array of TF_Outputs that specify the inputs to the function.
--- If `ninputs` is zero (the function takes no inputs), `inputs`
--- can be null. The names used for function inputs are normalized
--- names of the operations (usually placeholders) pointed to by
--- `inputs`. These operation names should start with a letter.
--- Normalization will convert all letters to lowercase and
--- non-alphanumeric characters to '_' to make resulting names match
--- the "[a-z][a-z0-9_]*" pattern for operation argument names.
--- `inputs` cannot contain the same tensor twice.
--- noutputs - number of elements in `outputs` array
--- outputs - array of TF_Outputs that specify the outputs of the function.
--- If `noutputs` is zero (the function returns no outputs), `outputs`
--- can be null. `outputs` can contain the same tensor more than once.
--- output_names - The names of the function's outputs. `output_names` array
--- must either have the same length as `outputs`
--- (i.e. `noutputs`) or be null. In the former case,
--- the names should match the regular expression for ArgDef
--- names - "[a-z][a-z0-9_]*". In the latter case,
--- names for outputs will be generated automatically.
--- opts - various options for the function, e.g. XLA's inlining control.
--- description - optional human-readable description of this function.
--- status - Set to OK on success and an appropriate error on failure.
--- Note that when the same TF_Output is listed as both an input and an output,
--- the corresponding function's output will equal to this input,
--- instead of the original node's output.
--- Callers must also satisfy the following constraints:
--- - `inputs` cannot refer to TF_Outputs within a control flow context. For
--- example, one cannot use the output of "switch" node as input.
--- - `inputs` and `outputs` cannot have reference types. Reference types are
--- not exposed through C API and are being replaced with Resources. We support
--- reference types inside function's body to support legacy code. Do not
--- use them in new code.
--- - Every node in the function's body must have all of its inputs (including
--- control inputs). In other words, for every node in the body, each input
--- must be either listed in `inputs` or must come from another node in
--- the body. In particular, it is an error to have a control edge going from
--- a node outside of the body into a node in the body. This applies to control
--- edges going from nodes referenced in `inputs` to nodes in the body when
--- the former nodes are not in the body (automatically skipped or not
--- included in explicitly specified body).
--- Returns:
--- On success, a newly created TF_Function instance. It must be deleted by
--- calling TF_DeleteFunction.
--- On failure, null.
---
---@param fn_body ffi.cdata @(const TF_Graph *)
---@param fn_name string @(const char *)
---@param append_hash_to_fn_name number @(unsigned char)
---@param num_opers number @(int)
---@param opers ffi.cdata @(const TF_Operation * const *)
---@param ninputs number @(int)
---@param inputs ffi.cdata @(const TF_Output *)
---@param noutputs number @(int)
---@param outputs ffi.cdata @(const TF_Output *)
---@param output_names ffi.cdata @(const char * const *)
---@param opts ffi.cdata @(const TF_FunctionOptions *)
---@param description string @(const char *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Function *)
function M.TF_GraphToFunction(fn_body, fn_name, append_hash_to_fn_name, num_opers, opers, ninputs, inputs, noutputs, outputs, output_names, opts, description, status)
return _CALL("TF_GraphToFunction", fn_body, fn_name, append_hash_to_fn_name, num_opers, opers, ninputs, inputs, noutputs, outputs, output_names, opts, description, status)
end
_FUNCDEF("TF_GraphToFunction", { "const TF_Graph *", "const char *", "unsigned char", "int", "const TF_Operation * const *", "int", "const TF_Output *", "int", "const TF_Output *", "const char * const *", "const TF_FunctionOptions *", "const char *", "TF_Status *" }, "TF_Function *")
--
--- Similar to TF_GraphToFunction but allows specifying control outputs of the
--- function.
--- The arguments of TF_GraphToFunction have the same meaning, but the new
--- arguments are as follows:
--- ncontrol_outputs: Number of control outputs of the function.
--- control_outputs: vector of TF_Operation objects to be marked as control
--- outputs of the function. Operations marked as control outputs are
--- guaranteed to execute.
--- control_output_names: Optional. If not nullptr, vector of strings, one
--- per control output, with their names to be added to the function's
--- OpDef.
---
---@param fn_body ffi.cdata @(const TF_Graph *)
---@param fn_name string @(const char *)
---@param append_hash_to_fn_name number @(unsigned char)
---@param num_opers number @(int)
---@param opers ffi.cdata @(const TF_Operation * const *)
---@param ninputs number @(int)
---@param inputs ffi.cdata @(const TF_Output *)
---@param noutputs number @(int)
---@param outputs ffi.cdata @(const TF_Output *)
---@param output_names ffi.cdata @(const char * const *)
---@param ncontrol_outputs number @(int)
---@param control_outputs ffi.cdata @(const TF_Operation * const *)
---@param control_output_names ffi.cdata @(const char * const *)
---@param opts ffi.cdata @(const TF_FunctionOptions *)
---@param description string @(const char *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Function *)
function M.TF_GraphToFunctionWithControlOutputs(fn_body, fn_name, append_hash_to_fn_name, num_opers, opers, ninputs, inputs, noutputs, outputs, output_names, ncontrol_outputs, control_outputs, control_output_names, opts, description, status)
return _CALL("TF_GraphToFunctionWithControlOutputs", fn_body, fn_name, append_hash_to_fn_name, num_opers, opers, ninputs, inputs, noutputs, outputs, output_names, ncontrol_outputs, control_outputs, control_output_names, opts, description, status)
end
_FUNCDEF("TF_GraphToFunctionWithControlOutputs", { "const TF_Graph *", "const char *", "unsigned char", "int", "const TF_Operation * const *", "int", "const TF_Output *", "int", "const TF_Output *", "const char * const *", "int", "const TF_Operation * const *", "const char * const *", "const TF_FunctionOptions *", "const char *", "TF_Status *" }, "TF_Function *")
--
--- Returns the name of the graph function.
--- The return value points to memory that is only usable until the next
--- mutation to *func.
---
---@param func ffi.cdata @(TF_Function *)
---@return string @(const char *)
function M.TF_FunctionName(func)
return _CALL("TF_FunctionName", func)
end
_FUNCDEF("TF_FunctionName", { "TF_Function *" }, "const char *")
--
--- Write out a serialized representation of `func` (as a FunctionDef protocol
--- message) to `output_func_def` (allocated by TF_NewBuffer()).
--- `output_func_def`'s underlying buffer will be freed when TF_DeleteBuffer()
--- is called.
--- May fail on very large graphs in the future.
---
---@param func ffi.cdata @(TF_Function *)
---@param output_func_def ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_FunctionToFunctionDef(func, output_func_def, status)
return _CALL("TF_FunctionToFunctionDef", func, output_func_def, status)
end
_FUNCDEF("TF_FunctionToFunctionDef", { "TF_Function *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- Construct and return the function whose FunctionDef representation is
--- serialized in `proto`. `proto_len` must equal the number of bytes
--- pointed to by `proto`.
--- Returns:
--- On success, a newly created TF_Function instance. It must be deleted by
--- calling TF_DeleteFunction.
--- On failure, null.
---
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Function *)
function M.TF_FunctionImportFunctionDef(proto, proto_len, status)
return _CALL("TF_FunctionImportFunctionDef", proto, proto_len, status)
end
_FUNCDEF("TF_FunctionImportFunctionDef", { "const void *", "size_t", "TF_Status *" }, "TF_Function *")
--
--- Sets function attribute named `attr_name` to value stored in `proto`.
--- If this attribute is already set to another value, it is overridden.
--- `proto` should point to a sequence of bytes of length `proto_len`
--- representing a binary serialization of an AttrValue protocol
--- buffer.
---
---@param func ffi.cdata @(TF_Function *)
---@param attr_name string @(const char *)
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_FunctionSetAttrValueProto(func, attr_name, proto, proto_len, status)
return _CALL("TF_FunctionSetAttrValueProto", func, attr_name, proto, proto_len, status)
end
_FUNCDEF("TF_FunctionSetAttrValueProto", { "TF_Function *", "const char *", "const void *", "size_t", "TF_Status *" }, "void")
--
--- Sets `output_attr_value` to the binary-serialized AttrValue proto
--- representation of the value of the `attr_name` attr of `func`.
--- If `attr_name` attribute is not present, status is set to an error.
---
---@param func ffi.cdata @(TF_Function *)
---@param attr_name string @(const char *)
---@param output_attr_value ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_FunctionGetAttrValueProto(func, attr_name, output_attr_value, status)
return _CALL("TF_FunctionGetAttrValueProto", func, attr_name, output_attr_value, status)
end
_FUNCDEF("TF_FunctionGetAttrValueProto", { "TF_Function *", "const char *", "TF_Buffer *", "TF_Status *" }, "void")
--
--- Frees the memory used by the `func` struct.
--- TF_DeleteFunction is a noop if `func` is null.
--- Deleting a function does not remove it from any graphs it was copied to.
---
---@param func ffi.cdata @(TF_Function *)
function M.TF_DeleteFunction(func)
return _CALL("TF_DeleteFunction", func)
end
_FUNCDEF("TF_DeleteFunction", { "TF_Function *" }, "void")
--
--- Attempts to evaluate `output`. This will only be possible if `output` doesn't
--- depend on any graph inputs (this function is safe to call if this isn't the
--- case though).
--- If the evaluation is successful, this function returns true and `output`s
--- value is returned in `result`. Otherwise returns false. An error status is
--- returned if something is wrong with the graph or input. Note that this may
--- return false even if no error status is set.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param output TF_Output @(TF_Output)
---@param result ffi.cdata @(TF_Tensor * *)
---@param status ffi.cdata @(TF_Status *)
---@return number @(unsigned char)
function M.TF_TryEvaluateConstant(graph, output, result, status)
return _CALL("TF_TryEvaluateConstant", graph, output, result, status)
end
_FUNCDEF("TF_TryEvaluateConstant", { "TF_Graph *", "TF_Output", "TF_Tensor * *", "TF_Status *" }, "unsigned char")
--
--- TODO(josh11b): Register OpDef, available to all operations added
--- to this graph.
--- --------------------------------------------------------------------------
--- API for driving Graph execution.
---
_TYPEDEF("TF_Session", "struct TF_Session")
--
--- Return a new execution session with the associated graph, or NULL on
--- error. Does not take ownership of any input parameters.
--- `graph` must be a valid graph (not deleted or nullptr). `graph` will be be
--- kept alive for the lifetime of the returned TF_Session. New nodes can still
--- be added to `graph` after this call.
---
---@param graph ffi.cdata @(TF_Graph *)
---@param opts ffi.cdata @(const TF_SessionOptions *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Session *)
function M.TF_NewSession(graph, opts, status)
return _CALL("TF_NewSession", graph, opts, status)
end
_FUNCDEF("TF_NewSession", { "TF_Graph *", "const TF_SessionOptions *", "TF_Status *" }, "TF_Session *")
--
--- This function creates a new TF_Session (which is created on success) using
--- `session_options`, and then initializes state (restoring tensors and other
--- assets) using `run_options`.
--- Any NULL and non-NULL value combinations for (`run_options, `meta_graph_def`)
--- are valid.
--- - `export_dir` must be set to the path of the exported SavedModel.
--- - `tags` must include the set of tags used to identify one MetaGraphDef in
--- the SavedModel.
--- - `graph` must be a graph newly allocated with TF_NewGraph().
--- If successful, populates `graph` with the contents of the Graph and
--- `meta_graph_def` with the MetaGraphDef of the loaded model.
---
---@param session_options ffi.cdata @(const TF_SessionOptions *)
---@param run_options ffi.cdata @(const TF_Buffer *)
---@param export_dir string @(const char *)
---@param tags ffi.cdata @(const char * const *)
---@param tags_len number @(int)
---@param graph ffi.cdata @(TF_Graph *)
---@param meta_graph_def ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Session *)
function M.TF_LoadSessionFromSavedModel(session_options, run_options, export_dir, tags, tags_len, graph, meta_graph_def, status)
return _CALL("TF_LoadSessionFromSavedModel", session_options, run_options, export_dir, tags, tags_len, graph, meta_graph_def, status)
end
_FUNCDEF("TF_LoadSessionFromSavedModel", { "const TF_SessionOptions *", "const TF_Buffer *", "const char *", "const char * const *", "int", "TF_Graph *", "TF_Buffer *", "TF_Status *" }, "TF_Session *")
--
--- Close a session.
--- Contacts any other processes associated with the session, if applicable.
--- May not be called after TF_DeleteSession().
---
---@param session ffi.cdata @(TF_Session *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_CloseSession(session, status)
return _CALL("TF_CloseSession", session, status)
end
_FUNCDEF("TF_CloseSession", { "TF_Session *", "TF_Status *" }, "void")
--
--- Destroy a session object.
--- Even if error information is recorded in *status, this call discards all
--- local resources associated with the session. The session may not be used
--- during or after this call (and the session drops its reference to the
--- corresponding graph).
---
---@param session ffi.cdata @(TF_Session *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_DeleteSession(session, status)
return _CALL("TF_DeleteSession", session, status)
end
_FUNCDEF("TF_DeleteSession", { "TF_Session *", "TF_Status *" }, "void")
--
--- Run the graph associated with the session starting with the supplied inputs
--- (inputs[0,ninputs-1] with corresponding values in input_values[0,ninputs-1]).
--- Any NULL and non-NULL value combinations for (`run_options`,
--- `run_metadata`) are valid.
--- - `run_options` may be NULL, in which case it will be ignored; or
--- non-NULL, in which case it must point to a `TF_Buffer` containing the
--- serialized representation of a `RunOptions` protocol buffer.
--- - `run_metadata` may be NULL, in which case it will be ignored; or
--- non-NULL, in which case it must point to an empty, freshly allocated
--- `TF_Buffer` that may be updated to contain the serialized representation
--- of a `RunMetadata` protocol buffer.
--- The caller retains ownership of `input_values` (which can be deleted using
--- TF_DeleteTensor). The caller also retains ownership of `run_options` and/or
--- `run_metadata` (when not NULL) and should manually call TF_DeleteBuffer on
--- them.
--- On success, the tensors corresponding to outputs[0,noutputs-1] are placed in
--- output_values[]. Ownership of the elements of output_values[] is transferred
--- to the caller, which must eventually call TF_DeleteTensor on them.
--- On failure, output_values[] contains NULLs.
--- RunOptions
--- Input tensors
--- Output tensors
--- Target operations
--- RunMetadata
--- Output status
---
---@param session ffi.cdata @(TF_Session *)
---@param run_options ffi.cdata @(const TF_Buffer *)
---@param inputs ffi.cdata @(const TF_Output *)
---@param input_values ffi.cdata @(TF_Tensor * const *)
---@param ninputs number @(int)
---@param outputs ffi.cdata @(const TF_Output *)
---@param output_values ffi.cdata @(TF_Tensor * *)
---@param noutputs number @(int)
---@param target_opers ffi.cdata @(const TF_Operation * const *)
---@param ntargets number @(int)
---@param run_metadata ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SessionRun(session, run_options, inputs, input_values, ninputs, outputs, output_values, noutputs, target_opers, ntargets, run_metadata, status)
return _CALL("TF_SessionRun", session, run_options, inputs, input_values, ninputs, outputs, output_values, noutputs, target_opers, ntargets, run_metadata, status)
end
_FUNCDEF("TF_SessionRun", { "TF_Session *", "const TF_Buffer *", "const TF_Output *", "TF_Tensor * const *", "int", "const TF_Output *", "TF_Tensor * *", "int", "const TF_Operation * const *", "int", "TF_Buffer *", "TF_Status *" }, "void")
--
--- Set up the graph with the intended feeds (inputs) and fetches (outputs) for a
--- sequence of partial run calls.
--- On success, returns a handle that is used for subsequent PRun calls. The
--- handle should be deleted with TF_DeletePRunHandle when it is no longer
--- needed.
--- On failure, out_status contains a tensorflow::Status with an error
--- message. *handle is set to nullptr.
--- Input names
--- Output names
--- Target operations
--- Output handle
--- Output status
---
---@param session ffi.cdata @(TF_Session *)
---@param inputs ffi.cdata @(const TF_Output *)
---@param ninputs number @(int)
---@param outputs ffi.cdata @(const TF_Output *)
---@param noutputs number @(int)
---@param target_opers ffi.cdata @(const TF_Operation * const *)
---@param ntargets number @(int)
---@param handle ffi.cdata @(const char * *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SessionPRunSetup(session, inputs, ninputs, outputs, noutputs, target_opers, ntargets, handle, status)
return _CALL("TF_SessionPRunSetup", session, inputs, ninputs, outputs, noutputs, target_opers, ntargets, handle, status)
end
_FUNCDEF("TF_SessionPRunSetup", { "TF_Session *", "const TF_Output *", "int", "const TF_Output *", "int", "const TF_Operation * const *", "int", "const char * *", "TF_Status *" }, "void")
--
--- Continue to run the graph with additional feeds and fetches. The
--- execution state is uniquely identified by the handle.
--- Input tensors
--- Output tensors
--- Target operations
--- Output status
---
---@param session ffi.cdata @(TF_Session *)
---@param handle string @(const char *)
---@param inputs ffi.cdata @(const TF_Output *)
---@param input_values ffi.cdata @(TF_Tensor * const *)
---@param ninputs number @(int)
---@param outputs ffi.cdata @(const TF_Output *)
---@param output_values ffi.cdata @(TF_Tensor * *)
---@param noutputs number @(int)
---@param target_opers ffi.cdata @(const TF_Operation * const *)
---@param ntargets number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_SessionPRun(session, handle, inputs, input_values, ninputs, outputs, output_values, noutputs, target_opers, ntargets, status)
return _CALL("TF_SessionPRun", session, handle, inputs, input_values, ninputs, outputs, output_values, noutputs, target_opers, ntargets, status)
end
_FUNCDEF("TF_SessionPRun", { "TF_Session *", "const char *", "const TF_Output *", "TF_Tensor * const *", "int", "const TF_Output *", "TF_Tensor * *", "int", "const TF_Operation * const *", "int", "TF_Status *" }, "void")
--
--- Deletes a handle allocated by TF_SessionPRunSetup.
--- Once called, no more calls to TF_SessionPRun should be made.
---
---@param handle string @(const char *)
function M.TF_DeletePRunHandle(handle)
return _CALL("TF_DeletePRunHandle", handle)
end
_FUNCDEF("TF_DeletePRunHandle", { "const char *" }, "void")
--
--- --------------------------------------------------------------------------
--- The deprecated session API. Please switch to the above instead of
--- TF_ExtendGraph(). This deprecated API can be removed at any time without
--- notice.
---
_TYPEDEF("TF_DeprecatedSession", "struct TF_DeprecatedSession")
--
---@param session ffi.cdata @(const TF_SessionOptions *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_DeprecatedSession *)
function M.TF_NewDeprecatedSession(session, status)
return _CALL("TF_NewDeprecatedSession", session, status)
end
_FUNCDEF("TF_NewDeprecatedSession", { "const TF_SessionOptions *", "TF_Status *" }, "TF_DeprecatedSession *")
--
---@param session ffi.cdata @(TF_DeprecatedSession *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_CloseDeprecatedSession(session, status)
return _CALL("TF_CloseDeprecatedSession", session, status)
end
_FUNCDEF("TF_CloseDeprecatedSession", { "TF_DeprecatedSession *", "TF_Status *" }, "void")
--
---@param session ffi.cdata @(TF_DeprecatedSession *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_DeleteDeprecatedSession(session, status)
return _CALL("TF_DeleteDeprecatedSession", session, status)
end
_FUNCDEF("TF_DeleteDeprecatedSession", { "TF_DeprecatedSession *", "TF_Status *" }, "void")
--
---@param opt ffi.cdata @(const TF_SessionOptions *)
---@param containers ffi.cdata @(const char * *)
---@param ncontainers number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_Reset(opt, containers, ncontainers, status)
return _CALL("TF_Reset", opt, containers, ncontainers, status)
end
_FUNCDEF("TF_Reset", { "const TF_SessionOptions *", "const char * *", "int", "TF_Status *" }, "void")
--
--- Treat the bytes proto[0,proto_len-1] as a serialized GraphDef and
--- add the nodes in that GraphDef to the graph for the session.
--- Prefer use of TF_Session and TF_GraphImportGraphDef over this.
---
---@param session ffi.cdata @(TF_DeprecatedSession *)
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_ExtendGraph(session, proto, proto_len, status)
return _CALL("TF_ExtendGraph", session, proto, proto_len, status)
end
_FUNCDEF("TF_ExtendGraph", { "TF_DeprecatedSession *", "const void *", "size_t", "TF_Status *" }, "void")
--
--- See TF_SessionRun() above.
---
---@param session ffi.cdata @(TF_DeprecatedSession *)
---@param run_options ffi.cdata @(const TF_Buffer *)
---@param input_names ffi.cdata @(const char * *)
---@param inputs ffi.cdata @(TF_Tensor * *)
---@param ninputs number @(int)
---@param output_names ffi.cdata @(const char * *)
---@param outputs ffi.cdata @(TF_Tensor * *)
---@param noutputs number @(int)
---@param target_oper_names ffi.cdata @(const char * *)
---@param ntargets number @(int)
---@param run_metadata ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_Run(session, run_options, input_names, inputs, ninputs, output_names, outputs, noutputs, target_oper_names, ntargets, run_metadata, status)
return _CALL("TF_Run", session, run_options, input_names, inputs, ninputs, output_names, outputs, noutputs, target_oper_names, ntargets, run_metadata, status)
end
_FUNCDEF("TF_Run", { "TF_DeprecatedSession *", "const TF_Buffer *", "const char * *", "TF_Tensor * *", "int", "const char * *", "TF_Tensor * *", "int", "const char * *", "int", "TF_Buffer *", "TF_Status *" }, "void")
--
--- See TF_SessionPRunSetup() above.
---
---@param session ffi.cdata @(TF_DeprecatedSession *)
---@param input_names ffi.cdata @(const char * *)
---@param ninputs number @(int)
---@param output_names ffi.cdata @(const char * *)
---@param noutputs number @(int)
---@param target_oper_names ffi.cdata @(const char * *)
---@param ntargets number @(int)
---@param handle ffi.cdata @(const char * *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_PRunSetup(session, input_names, ninputs, output_names, noutputs, target_oper_names, ntargets, handle, status)
return _CALL("TF_PRunSetup", session, input_names, ninputs, output_names, noutputs, target_oper_names, ntargets, handle, status)
end
_FUNCDEF("TF_PRunSetup", { "TF_DeprecatedSession *", "const char * *", "int", "const char * *", "int", "const char * *", "int", "const char * *", "TF_Status *" }, "void")
--
--- See TF_SessionPRun above.
---
---@param session ffi.cdata @(TF_DeprecatedSession *)
---@param handle string @(const char *)
---@param input_names ffi.cdata @(const char * *)
---@param inputs ffi.cdata @(TF_Tensor * *)
---@param ninputs number @(int)
---@param output_names ffi.cdata @(const char * *)
---@param outputs ffi.cdata @(TF_Tensor * *)
---@param noutputs number @(int)
---@param target_oper_names ffi.cdata @(const char * *)
---@param ntargets number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_PRun(session, handle, input_names, inputs, ninputs, output_names, outputs, noutputs, target_oper_names, ntargets, status)
return _CALL("TF_PRun", session, handle, input_names, inputs, ninputs, output_names, outputs, noutputs, target_oper_names, ntargets, status)
end
_FUNCDEF("TF_PRun", { "TF_DeprecatedSession *", "const char *", "const char * *", "TF_Tensor * *", "int", "const char * *", "TF_Tensor * *", "int", "const char * *", "int", "TF_Status *" }, "void")
--
_TYPEDEF("TF_DeviceList", "struct TF_DeviceList")
--
--- Lists all devices in a TF_Session.
--- Caller takes ownership of the returned TF_DeviceList* which must eventually
--- be freed with a call to TF_DeleteDeviceList.
---
---@param session ffi.cdata @(TF_Session *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_DeviceList *)
function M.TF_SessionListDevices(session, status)
return _CALL("TF_SessionListDevices", session, status)
end
_FUNCDEF("TF_SessionListDevices", { "TF_Session *", "TF_Status *" }, "TF_DeviceList *")
--
--- Lists all devices in a TF_Session.
--- Caller takes ownership of the returned TF_DeviceList* which must eventually
--- be freed with a call to TF_DeleteDeviceList.
---
---@param session ffi.cdata @(TF_DeprecatedSession *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_DeviceList *)
function M.TF_DeprecatedSessionListDevices(session, status)
return _CALL("TF_DeprecatedSessionListDevices", session, status)
end
_FUNCDEF("TF_DeprecatedSessionListDevices", { "TF_DeprecatedSession *", "TF_Status *" }, "TF_DeviceList *")
--
--- Deallocates the device list.
---
---@param list ffi.cdata @(TF_DeviceList *)
function M.TF_DeleteDeviceList(list)
return _CALL("TF_DeleteDeviceList", list)
end
_FUNCDEF("TF_DeleteDeviceList", { "TF_DeviceList *" }, "void")
--
--- Counts the number of elements in the device list.
---
---@param list ffi.cdata @(const TF_DeviceList *)
---@return number @(int)
function M.TF_DeviceListCount(list)
return _CALL("TF_DeviceListCount", list)
end
_FUNCDEF("TF_DeviceListCount", { "const TF_DeviceList *" }, "int")
--
--- Retrieves the full name of the device (e.g. /job:worker/replica:0/...)
--- The return value will be a pointer to a null terminated string. The caller
--- must not modify or delete the string. It will be deallocated upon a call to
--- TF_DeleteDeviceList.
--- If index is out of bounds, an error code will be set in the status object,
--- and a null pointer will be returned.
---
---@param list ffi.cdata @(const TF_DeviceList *)
---@param index number @(int)
---@param status ffi.cdata @(TF_Status *)
---@return string @(const char *)
function M.TF_DeviceListName(list, index, status)
return _CALL("TF_DeviceListName", list, index, status)
end
_FUNCDEF("TF_DeviceListName", { "const TF_DeviceList *", "int", "TF_Status *" }, "const char *")
--
--- Retrieves the type of the device at the given index.
--- The caller must not modify or delete the string. It will be deallocated upon
--- a call to TF_DeleteDeviceList.
--- If index is out of bounds, an error code will be set in the status object,
--- and a null pointer will be returned.
---
---@param list ffi.cdata @(const TF_DeviceList *)
---@param index number @(int)
---@param status ffi.cdata @(TF_Status *)
---@return string @(const char *)
function M.TF_DeviceListType(list, index, status)
return _CALL("TF_DeviceListType", list, index, status)
end
_FUNCDEF("TF_DeviceListType", { "const TF_DeviceList *", "int", "TF_Status *" }, "const char *")
--
--- Retrieve the amount of memory associated with a given device.
--- If index is out of bounds, an error code will be set in the status object,
--- and -1 will be returned.
---
---@param list ffi.cdata @(const TF_DeviceList *)
---@param index number @(int)
---@param status ffi.cdata @(TF_Status *)
---@return number @(int64_t)
function M.TF_DeviceListMemoryBytes(list, index, status)
return _CALL("TF_DeviceListMemoryBytes", list, index, status)
end
_FUNCDEF("TF_DeviceListMemoryBytes", { "const TF_DeviceList *", "int", "TF_Status *" }, "int64_t")
--
--- Retrieve the incarnation number of a given device.
--- If index is out of bounds, an error code will be set in the status object,
--- and 0 will be returned.
---
---@param list ffi.cdata @(const TF_DeviceList *)
---@param index number @(int)
---@param status ffi.cdata @(TF_Status *)
---@return number @(uint64_t)
function M.TF_DeviceListIncarnation(list, index, status)
return _CALL("TF_DeviceListIncarnation", list, index, status)
end
_FUNCDEF("TF_DeviceListIncarnation", { "const TF_DeviceList *", "int", "TF_Status *" }, "uint64_t")
--
--- --------------------------------------------------------------------------
--- Load plugins containing custom ops and kernels
--- TF_Library holds information about dynamically loaded TensorFlow plugins.
---
_TYPEDEF("TF_Library", "struct TF_Library")
--
--- Load the library specified by library_filename and register the ops and
--- kernels present in that library.
--- Pass "library_filename" to a platform-specific mechanism for dynamically
--- loading a library. The rules for determining the exact location of the
--- library are platform-specific and are not documented here.
--- On success, place OK in status and return the newly created library handle.
--- The caller owns the library handle.
--- On failure, place an error status in status and return NULL.
---
---@param library_filename string @(const char *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Library *)
function M.TF_LoadLibrary(library_filename, status)
return _CALL("TF_LoadLibrary", library_filename, status)
end
_FUNCDEF("TF_LoadLibrary", { "const char *", "TF_Status *" }, "TF_Library *")
--
--- Get the OpList of OpDefs defined in the library pointed by lib_handle.
--- Returns a TF_Buffer. The memory pointed to by the result is owned by
--- lib_handle. The data in the buffer will be the serialized OpList proto for
--- ops defined in the library.
---
---@param lib_handle ffi.cdata @(TF_Library *)
---@return TF_Buffer @(TF_Buffer)
function M.TF_GetOpList(lib_handle)
return _CALL("TF_GetOpList", lib_handle)
end
_FUNCDEF("TF_GetOpList", { "TF_Library *" }, "TF_Buffer")
--
--- Frees the memory associated with the library handle.
--- Does NOT unload the library.
---
---@param lib_handle ffi.cdata @(TF_Library *)
function M.TF_DeleteLibraryHandle(lib_handle)
return _CALL("TF_DeleteLibraryHandle", lib_handle)
end
_FUNCDEF("TF_DeleteLibraryHandle", { "TF_Library *" }, "void")
--
--- Get the OpList of all OpDefs defined in this address space.
--- Returns a TF_Buffer, ownership of which is transferred to the caller
--- (and can be freed using TF_DeleteBuffer).
--- The data in the buffer will be the serialized OpList proto for ops registered
--- in this address space.
---
---@return ffi.cdata @(TF_Buffer *)
function M.TF_GetAllOpList()
return _CALL("TF_GetAllOpList")
end
_FUNCDEF("TF_GetAllOpList", { }, "TF_Buffer *")
--
--- TF_ApiDefMap encapsulates a collection of API definitions for an operation.
--- This object maps the name of a TensorFlow operation to a description of the
--- API to generate for it, as defined by the ApiDef protocol buffer (
--- https://www.tensorflow.org/code/tensorflow/core/framework/api_def.proto)
--- The ApiDef messages are typically used to generate convenience wrapper
--- functions for TensorFlow operations in various language bindings.
---
_TYPEDEF("TF_ApiDefMap", "struct TF_ApiDefMap")
--
--- Creates a new TF_ApiDefMap instance.
--- Params:
--- op_list_buffer - TF_Buffer instance containing serialized OpList
--- protocol buffer. (See
--- https://www.tensorflow.org/code/tensorflow/core/framework/op_def.proto
--- for the OpList proto definition).
--- status - Set to OK on success and an appropriate error on failure.
---
---@param op_list_buffer ffi.cdata @(TF_Buffer *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_ApiDefMap *)
function M.TF_NewApiDefMap(op_list_buffer, status)
return _CALL("TF_NewApiDefMap", op_list_buffer, status)
end
_FUNCDEF("TF_NewApiDefMap", { "TF_Buffer *", "TF_Status *" }, "TF_ApiDefMap *")
--
--- Deallocates a TF_ApiDefMap.
---
---@param apimap ffi.cdata @(TF_ApiDefMap *)
function M.TF_DeleteApiDefMap(apimap)
return _CALL("TF_DeleteApiDefMap", apimap)
end
_FUNCDEF("TF_DeleteApiDefMap", { "TF_ApiDefMap *" }, "void")
--
--- Add ApiDefs to the map.
--- `text` corresponds to a text representation of an ApiDefs protocol message.
--- (https://www.tensorflow.org/code/tensorflow/core/framework/api_def.proto).
--- The provided ApiDefs will be merged with existing ones in the map, with
--- precedence given to the newly added version in case of conflicts with
--- previous calls to TF_ApiDefMapPut.
---
---@param api_def_map ffi.cdata @(TF_ApiDefMap *)
---@param text string @(const char *)
---@param text_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
function M.TF_ApiDefMapPut(api_def_map, text, text_len, status)
return _CALL("TF_ApiDefMapPut", api_def_map, text, text_len, status)
end
_FUNCDEF("TF_ApiDefMapPut", { "TF_ApiDefMap *", "const char *", "size_t", "TF_Status *" }, "void")
--
--- Returns a serialized ApiDef protocol buffer for the TensorFlow operation
--- named `name`.
---
---@param api_def_map ffi.cdata @(TF_ApiDefMap *)
---@param name string @(const char *)
---@param name_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Buffer *)
function M.TF_ApiDefMapGet(api_def_map, name, name_len, status)
return _CALL("TF_ApiDefMapGet", api_def_map, name, name_len, status)
end
_FUNCDEF("TF_ApiDefMapGet", { "TF_ApiDefMap *", "const char *", "size_t", "TF_Status *" }, "TF_Buffer *")
--
--- --------------------------------------------------------------------------
--- Kernel definition information.
--- Returns a serialized KernelList protocol buffer containing KernelDefs for all
--- registered kernels.
---
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Buffer *)
function M.TF_GetAllRegisteredKernels(status)
return _CALL("TF_GetAllRegisteredKernels", status)
end
_FUNCDEF("TF_GetAllRegisteredKernels", { "TF_Status *" }, "TF_Buffer *")
--
--- Returns a serialized KernelList protocol buffer containing KernelDefs for all
--- kernels registered for the operation named `name`.
---
---@param name string @(const char *)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Buffer *)
function M.TF_GetRegisteredKernelsForOp(name, status)
return _CALL("TF_GetRegisteredKernelsForOp", name, status)
end
_FUNCDEF("TF_GetRegisteredKernelsForOp", { "const char *", "TF_Status *" }, "TF_Buffer *")
--
--- Update edge, switch input/ output in a node
---
---@param graph ffi.cdata @(TF_Graph *)
---@param new_src TF_Output @(TF_Output)
---@param dst TF_Input @(TF_Input)
---@param status ffi.cdata @(TF_Status *)
function M.TF_UpdateEdge(graph, new_src, dst, status)
return _CALL("TF_UpdateEdge", graph, new_src, dst, status)
end
_FUNCDEF("TF_UpdateEdge", { "TF_Graph *", "TF_Output", "TF_Input", "TF_Status *" }, "void")
--
--- --------------------------------------------------------------------------
--- In-process TensorFlow server functionality, for use in distributed training.
--- A Server instance encapsulates a set of devices and a Session target that
--- can participate in distributed training. A server belongs to a cluster
--- (specified by a ClusterSpec), and corresponds to a particular task in a
--- named job. The server can communicate with any other server in the same
--- cluster.
--- In-process TensorFlow server.
---
_TYPEDEF("TF_Server", "struct TF_Server")
--
--- Creates a new in-process TensorFlow server configured using a serialized
--- ServerDef protocol buffer provided via `proto` and `proto_len`.
--- The server will not serve any requests until TF_ServerStart is invoked.
--- The server will stop serving requests once TF_ServerStop or
--- TF_DeleteServer is invoked.
---
---@param proto ffi.cdata @(const void *)
---@param proto_len number @(size_t)
---@param status ffi.cdata @(TF_Status *)
---@return ffi.cdata @(TF_Server *)
function M.TF_NewServer(proto, proto_len, status)
return _CALL("TF_NewServer", proto, proto_len, status)
end
_FUNCDEF("TF_NewServer", { "const void *", "size_t", "TF_Status *" }, "TF_Server *")
--
--- Starts an in-process TensorFlow server.
---
---@param server ffi.cdata @(TF_Server *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_ServerStart(server, status)
return _CALL("TF_ServerStart", server, status)
end
_FUNCDEF("TF_ServerStart", { "TF_Server *", "TF_Status *" }, "void")
--
--- Stops an in-process TensorFlow server.
---
---@param server ffi.cdata @(TF_Server *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_ServerStop(server, status)
return _CALL("TF_ServerStop", server, status)
end
_FUNCDEF("TF_ServerStop", { "TF_Server *", "TF_Status *" }, "void")
--
--- Blocks until the server has been successfully stopped (via TF_ServerStop or
--- TF_ServerClose).
---
---@param server ffi.cdata @(TF_Server *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_ServerJoin(server, status)
return _CALL("TF_ServerJoin", server, status)
end
_FUNCDEF("TF_ServerJoin", { "TF_Server *", "TF_Status *" }, "void")
--
--- Returns the target string that can be provided to TF_SetTarget() to connect
--- a TF_Session to `server`.
--- The returned string is valid only until TF_DeleteServer is invoked.
---
---@param server ffi.cdata @(TF_Server *)
---@return string @(const char *)
function M.TF_ServerTarget(server)
return _CALL("TF_ServerTarget", server)
end
_FUNCDEF("TF_ServerTarget", { "TF_Server *" }, "const char *")
--
--- Destroy an in-process TensorFlow server, frees memory. If server is running
--- it will be stopped and joined.
---
---@param server ffi.cdata @(TF_Server *)
function M.TF_DeleteServer(server)
return _CALL("TF_DeleteServer", server)
end
_FUNCDEF("TF_DeleteServer", { "TF_Server *" }, "void")
--
--- Register a listener method that processes printed messages.
--- If any listeners are registered, the print operator will call all listeners
--- with the printed messages and immediately return without writing to the
--- logs.
---
---@param listener ffi.cdata @(void *)
function M.TF_RegisterLogListener(listener)
return _CALL("TF_RegisterLogListener", listener)
end
_FUNCDEF("TF_RegisterLogListener", { "void *" }, "void")
--
--- void TF_RegisterLogListener(void (*listener)(const char*));
--- Register a FileSystem plugin from filename `plugin_filename`.
--- On success, place OK in status.
--- On failure, place an error status in status.
---
---@param plugin_filename string @(const char *)
---@param status ffi.cdata @(TF_Status *)
function M.TF_RegisterFilesystemPlugin(plugin_filename, status)
return _CALL("TF_RegisterFilesystemPlugin", plugin_filename, status)
end
_FUNCDEF("TF_RegisterFilesystemPlugin", { "const char *", "TF_Status *" }, "void")
--
------------------------------------------------------------------------------
-- header/tf_datatype.h
------------------------------------------------------------------------------
--
--- TF_DataTypeSize returns the sizeof() for the underlying type corresponding
--- to the given TF_DataType enum value. Returns 0 for variable length types
--- (eg. TF_STRING) or on failure.
---
---@param dt TF_DataType @(TF_DataType)
---@return number @(size_t)
function M.TF_DataTypeSize(dt)
return _CALL("TF_DataTypeSize", dt)
end
_FUNCDEF("TF_DataTypeSize", { "TF_DataType" }, "size_t")
--
------------------------------------------------------------------------------
-- header/tf_status.h
------------------------------------------------------------------------------
--
_TYPEDEF("TF_Status", "struct TF_Status")
--
--
--- --------------------------------------------------------------------------
--- Return a new status object.
---
---@return ffi.cdata @(TF_Status *)
function M.TF_NewStatus()
return _CALL("TF_NewStatus")
end
_FUNCDEF("TF_NewStatus", { }, "TF_Status *")
--
--- Delete a previously created status object.
---
---@param s ffi.cdata @(TF_Status *)
function M.TF_DeleteStatus(s)
return _CALL("TF_DeleteStatus", s)
end
_FUNCDEF("TF_DeleteStatus", { "TF_Status *" }, "void")
--
--- Record <code, msg> in *s. Any previous information is lost.
--- A common use is to clear a status: TF_SetStatus(s, TF_OK, "");
---
---@param s ffi.cdata @(TF_Status *)
---@param code TF_Code @(TF_Code)
---@param msg string @(const char *)
function M.TF_SetStatus(s, code, msg)
return _CALL("TF_SetStatus", s, code, msg)
end
_FUNCDEF("TF_SetStatus", { "TF_Status *", "TF_Code", "const char *" }, "void")
--
--- Convert from an I/O error code (e.g., errno) to a TF_Status value.
--- Any previous information is lost. Prefer to use this instead of TF_SetStatus
--- when the error comes from I/O operations.
---
---@param s ffi.cdata @(TF_Status *)
---@param error_code number @(int)
---@param context string @(const char *)
function M.TF_SetStatusFromIOError(s, error_code, context)
return _CALL("TF_SetStatusFromIOError", s, error_code, context)
end
_FUNCDEF("TF_SetStatusFromIOError", { "TF_Status *", "int", "const char *" }, "void")
--
--- Return the code record in *s.
---
---@param s ffi.cdata @(const TF_Status *)
---@return TF_Code @(TF_Code)
function M.TF_GetCode(s)
return _CALL("TF_GetCode", s)
end
_FUNCDEF("TF_GetCode", { "const TF_Status *" }, "TF_Code")
--
--- Return a pointer to the (null-terminated) error message in *s. The
--- return value points to memory that is only usable until the next
--- mutation to *s. Always returns an empty string if TF_GetCode(s) is
--- TF_OK.
---
---@param s ffi.cdata @(const TF_Status *)
---@return string @(const char *)
function M.TF_Message(s)
return _CALL("TF_Message", s)
end
_FUNCDEF("TF_Message", { "const TF_Status *" }, "const char *")
--
------------------------------------------------------------------------------
-- header/tf_tensor.h
------------------------------------------------------------------------------
_TYPEDEF("TF_Bool", "unsigned char")
--
--- Allocator Attributes used for tensor allocation.
--- Set boolean to 1 for CPU allocation, else 0.
---
_TYPEDEF("TF_AllocatorAttributes", "struct TF_AllocatorAttributes { size_t struct_size ; TF_Bool on_host ; }")
--
--- #define TF_ALLOCATOR_ATTRIBUTES_STRUCT_SIZE \
--- // TF_OFFSET_OF_END(TF_AllocatorAttributes, on_host)
--- --------------------------------------------------------------------------
--- TF_Tensor holds a multi-dimensional array of elements of a single data type.
--- For all types other than TF_STRING, the data buffer stores elements
--- in row major order. E.g. if data is treated as a vector of TF_DataType:
--- element 0: index (0, ..., 0)
--- element 1: index (0, ..., 1)
--- ...
--- The format for TF_STRING tensors is:
--- start_offset: array[uint64]
--- data: byte[...]
--- The string length (as a varint, start_offset[i + 1] - start_offset[i]),
--- followed by the contents of the string is encoded at data[start_offset[i]].
--- TF_StringEncode and TF_StringDecode facilitate this encoding.
---
_TYPEDEF("TF_Tensor", "struct TF_Tensor")
--
--- Return a new tensor that holds the bytes data[0,len-1].
--- The data will be deallocated by a subsequent call to TF_DeleteTensor via:
--- (*deallocator)(data, len, deallocator_arg)
--- Clients must provide a custom deallocator function so they can pass in
--- memory managed by something like numpy.
--- May return NULL (and invoke the deallocator) if the provided data buffer
--- (data, len) is inconsistent with a tensor of the given TF_DataType
--- and the shape specified by (dima, num_dims).
---
---@param type TF_DataType @(TF_DataType)
---@param dims ffi.cdata @(const int64_t *)
---@param num_dims number @(int)
---@param data ffi.cdata @(void *)
---@param len number @(size_t)
---@param deallocator ffi.cdata @(void *)
---@param deallocator_arg ffi.cdata @(void *)
---@return ffi.cdata @(TF_Tensor *)
function M.TF_NewTensor(type, dims, num_dims, data, len, deallocator, deallocator_arg)
return _CALL("TF_NewTensor", type, dims, num_dims, data, len, deallocator, deallocator_arg)
end
_FUNCDEF("TF_NewTensor", { "TF_DataType", "const int64_t *", "int", "void *", "size_t", "void *", "void *" }, "TF_Tensor *")
--
--- Allocate and return a new Tensor.
--- This function is an alternative to TF_NewTensor and should be used when
--- memory is allocated to pass the Tensor to the C API. The allocated memory
--- satisfies TensorFlow's memory alignment preferences and should be preferred
--- over calling malloc and free.
--- The caller must set the Tensor values by writing them to the pointer returned
--- by TF_TensorData with length TF_TensorByteSize.
---
---@param type TF_DataType @(TF_DataType)
---@param dims ffi.cdata @(const int64_t *)
---@param num_dims number @(int)
---@param len number @(size_t)
---@return ffi.cdata @(TF_Tensor *)
function M.TF_AllocateTensor(type, dims, num_dims, len)
return _CALL("TF_AllocateTensor", type, dims, num_dims, len)
end
_FUNCDEF("TF_AllocateTensor", { "TF_DataType", "const int64_t *", "int", "size_t" }, "TF_Tensor *")
--
--- Deletes `tensor` and returns a new TF_Tensor with the same content if
--- possible. Returns nullptr and leaves `tensor` untouched if not.
---
---@param tensor ffi.cdata @(TF_Tensor *)
---@return ffi.cdata @(TF_Tensor *)
function M.TF_TensorMaybeMove(tensor)
return _CALL("TF_TensorMaybeMove", tensor)
end
_FUNCDEF("TF_TensorMaybeMove", { "TF_Tensor *" }, "TF_Tensor *")
--
--- Destroy a tensor.
---
---@param tensor ffi.cdata @(TF_Tensor *)
function M.TF_DeleteTensor(tensor)
return _CALL("TF_DeleteTensor", tensor)
end
_FUNCDEF("TF_DeleteTensor", { "TF_Tensor *" }, "void")
--
--- Return the type of a tensor element.
---
---@param tensor ffi.cdata @(const TF_Tensor *)
---@return TF_DataType @(TF_DataType)
function M.TF_TensorType(tensor)
return _CALL("TF_TensorType", tensor)
end
_FUNCDEF("TF_TensorType", { "const TF_Tensor *" }, "TF_DataType")
--
--- Return the number of dimensions that the tensor has.
---
---@param tensor ffi.cdata @(const TF_Tensor *)
---@return number @(int)
function M.TF_NumDims(tensor)
return _CALL("TF_NumDims", tensor)
end
_FUNCDEF("TF_NumDims", { "const TF_Tensor *" }, "int")
--
--- Return the length of the tensor in the "dim_index" dimension.
--- REQUIRES: 0 <= dim_index < TF_NumDims(tensor)
---
---@param tensor ffi.cdata @(const TF_Tensor *)
---@param dim_index number @(int)
---@return number @(int64_t)
function M.TF_Dim(tensor, dim_index)
return _CALL("TF_Dim", tensor, dim_index)
end
_FUNCDEF("TF_Dim", { "const TF_Tensor *", "int" }, "int64_t")
--
--- Return the size of the underlying data in bytes.
---
---@param tensor ffi.cdata @(const TF_Tensor *)
---@return number @(size_t)
function M.TF_TensorByteSize(tensor)
return _CALL("TF_TensorByteSize", tensor)
end
_FUNCDEF("TF_TensorByteSize", { "const TF_Tensor *" }, "size_t")
--
--- Return a pointer to the underlying data buffer.
---
---@param tensor ffi.cdata @(const TF_Tensor *)
---@return ffi.cdata @(void *)
function M.TF_TensorData(tensor)
return _CALL("TF_TensorData", tensor)
end
_FUNCDEF("TF_TensorData", { "const TF_Tensor *" }, "void *")
--
--- Returns the number of elements in the tensor.
---
---@param tensor ffi.cdata @(const TF_Tensor *)
---@return number @(int64_t)
function M.TF_TensorElementCount(tensor)
return _CALL("TF_TensorElementCount", tensor)
end
_FUNCDEF("TF_TensorElementCount", { "const TF_Tensor *" }, "int64_t")
--
--- Copy the internal data representation of `from` to `to`. `new_dims` and
--- `num_new_dims` specify the new shape of the `to` tensor, `type` specifies its
--- data type. On success, *status is set to TF_OK and the two tensors share the
--- same data buffer.
--- This call requires that the `from` tensor and the given type and shape (dims
--- and num_dims) are "compatible" (i.e. they occupy the same number of bytes).
--- Specifically, given from_type_size = TF_DataTypeSize(TF_TensorType(from)):
--- ShapeElementCount(dims, num_dims) * TF_DataTypeSize(type)
--- must equal
--- TF_TensorElementCount(from) * from_type_size
--- where TF_ShapeElementCount would be the number of elements in a tensor with
--- the given shape.
--- In addition, this function requires:
--- TF_DataTypeSize(TF_TensorType(from)) != 0
--- TF_DataTypeSize(type) != 0
--- If any of the requirements are not met, *status is set to
--- TF_INVALID_ARGUMENT.
---
---@param from ffi.cdata @(const TF_Tensor *)
---@param type TF_DataType @(TF_DataType)
---@param to ffi.cdata @(TF_Tensor *)
---@param new_dims ffi.cdata @(const int64_t *)
---@param num_new_dims number @(int)
---@param status ffi.cdata @(TF_Status *)
function M.TF_TensorBitcastFrom(from, type, to, new_dims, num_new_dims, status)
return _CALL("TF_TensorBitcastFrom", from, type, to, new_dims, num_new_dims, status)
end
_FUNCDEF("TF_TensorBitcastFrom", { "const TF_Tensor *", "TF_DataType", "TF_Tensor *", "const int64_t *", "int", "TF_Status *" }, "void")
--
--- Returns bool iff this tensor is aligned.
---
---@param tensor ffi.cdata @(const TF_Tensor *)
---@return boolean @(bool)
function M.TF_TensorIsAligned(tensor)
return _CALL("TF_TensorIsAligned", tensor)
end
_FUNCDEF("TF_TensorIsAligned", { "const TF_Tensor *" }, "bool")
--
return M
|
-- Copyright 2004-present Facebook. All Rights Reserved.
-- Author: Michael Mathieu <myrhev@fb.com>
require 'fbcunn.layers.HSM'
require 'fbcunn.layers.cpu'
local function test_finite_diff_gradInput(model, input, target)
local eps = 1e-3
local output = model:updateOutput(input, target)
local gradInput = model:updateGradInput(input, target):clone()
local gradInput2 = torch.Tensor(input:size())
if input:dim() == 1 then
for i = 1,input:size(1) do
input[i] = input[i] + eps
local outputP = model:updateOutput(input, target)
input[i] = input[i] - 2*eps
local outputM = model:updateOutput(input, target)
input[i] = input[i] + eps
gradInput2[i] = (outputP - outputM) / (2*eps)
end
else
assert(input:dim() == 2)
for i = 1,input:size(1) do
for j = 1,input:size(2) do
input[i][j] = input[i][j] + eps
local outputP = model:updateOutput(input, target)
input[i][j] = input[i][j] - 2*eps
local outputM = model:updateOutput(input, target)
input[i][j] = input[i][j] + eps
gradInput2[i][j] = (outputP - outputM) / (2*eps)
end
end
end
return (gradInput - gradInput2):abs():max()
end
local function test_finite_diff_accGrads(model, input, target, scale)
local eps = 1e-3
scale = scale or 1
local w, dw = model:getParameters()
dw:zero()
local output = model:updateOutput(input, target)
local gradInput = model:updateGradInput(input, target):clone()
model:accGradParameters(input, target, scale)
local gradParams = dw:clone()
local gradParams2 = torch.Tensor(w:size(1))
for i = 1,w:size(1) do
w[i] = w[i] + eps
local outputP = model:updateOutput(input, target)
w[i] = w[i] - 2*eps
local outputM = model:updateOutput(input, target)
w[i] = w[i] + eps
gradParams2[i] = scale * (outputP - outputM) / (2*eps)
end
return (gradParams - gradParams2):abs():max()
end
for i = 1,100 do
print("Iteration " .. i)
local n_clusters = torch.random(10)
local n_class = torch.random(50) + n_clusters - 1
local mapping = {}
local n_class_in_cluster = {}
for i = 1, n_class do
local cluster = torch.random(n_clusters)
n_class_in_cluster[cluster] = n_class_in_cluster[cluster] or 0
n_class_in_cluster[cluster] = n_class_in_cluster[cluster] + 1
mapping[i] = {cluster, n_class_in_cluster[cluster]}
end
for i = 1,n_clusters do
if n_class_in_cluster[i] == nil then
n_class_in_cluster[i] = 1
mapping[1+#mapping] = {i, 1}
n_class = n_class + 1
end
end
local input_size = torch.random(100) + 1
local model = nn.HSM(mapping, input_size)
local input = torch.randn(input_size)
local target = torch.LongTensor(1)
target[1] = torch.random(n_class)
local err = test_finite_diff_gradInput(model, input, target)
assert(err < 1e-2)
err = test_finite_diff_accGrads(model, input, target)
assert(err < 1e-2)
local scale = torch.rand(1)[1]
err = test_finite_diff_accGrads(model, input, target, scale)
assert(err < 1e-2)
local batch_size = torch.random(10)
input = torch.randn(batch_size, input_size)
target = torch.LongTensor(batch_size)
for i = 1, batch_size do
target[i] = torch.random(n_class)
end
err = test_finite_diff_gradInput(model, input, target);
assert(err < 1e-2)
err = test_finite_diff_accGrads(model, input, target)
assert(err < 1e-2)
err = test_finite_diff_accGrads(model, input, target, scale)
assert(err < 1e-2)
-- test directUpdate
local w, dw = model:getParameters()
dw:normal()
local initdw = dw:clone()
model:updateOutput(input, target)
model:updateGradInput(input, target)
model:accGradParameters(input, target, scale, false)
local w1 = w:clone():add(dw)
model:updateOutput(input, target)
model:updateGradInput(input, target)
model:accGradParameters(input, target, scale, true)
w:add(initdw)
err = w:add(-1, w1):abs():max()
assert(err < 1e-5)
end
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
-- Make sure all Vehicles are Stored on restart
MySQL.ready(function()
ParkVehicles()
end)
function ParkVehicles()
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE `stored` = @stored', {
['@stored'] = false
}, function(rowsChanged)
if rowsChanged > 0 then
print(('esx_advancedgarage: %s vehicle(s) have been stored!'):format(rowsChanged))
end
end)
end
-- Get Owned Properties
ESX.RegisterServerCallback('esx_advancedgarage:getOwnedProperties', function(source, cb)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local properties = {}
MySQL.Async.fetchAll('SELECT * FROM owned_properties WHERE owner = @owner', {
['@owner'] = xPlayer.getIdentifier()
}, function(data)
for _,v in pairs(data) do
table.insert(properties, v.name)
end
cb(properties)
end)
end)
-- Fetch Owned Aircrafts
ESX.RegisterServerCallback('esx_advancedgarage:getOwnedAircrafts', function(source, cb)
local ownedAircrafts = {}
if Config.DontShowPoundCarsInGarage == true then
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'aircraft',
['@job'] = '',
['@stored'] = true
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedAircrafts, {vehicle = vehicle, stored = v.stored, plate = v.plate})
end
cb(ownedAircrafts)
end)
else
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'aircraft',
['@job'] = ''
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedAircrafts, {vehicle = vehicle, stored = v.stored, plate = v.plate})
end
cb(ownedAircrafts)
end)
end
end)
-- Fetch Owned Boats
ESX.RegisterServerCallback('esx_advancedgarage:getOwnedBoats', function(source, cb)
local ownedBoats = {}
if Config.DontShowPoundCarsInGarage == true then
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'boat',
['@job'] = '',
['@stored'] = true
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedBoats, {vehicle = vehicle, stored = v.stored, plate = v.plate})
end
cb(ownedBoats)
end)
else
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'boat',
['@job'] = ''
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedBoats, {vehicle = vehicle, stored = v.stored, plate = v.plate})
end
cb(ownedBoats)
end)
end
end)
-- Fetch Owned Cars
ESX.RegisterServerCallback('esx_advancedgarage:getOwnedCars', function(source, cb)
local ownedCars = {}
if Config.DontShowPoundCarsInGarage == true then
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'car',
['@job'] = '',
['@stored'] = true
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedCars, {vehicle = vehicle, stored = v.stored, plate = v.plate})
end
cb(ownedCars)
end)
else
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'car',
['@job'] = ''
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedCars, {vehicle = vehicle, stored = v.stored, plate = v.plate})
end
cb(ownedCars)
end)
end
end)
-- Store Vehicles
ESX.RegisterServerCallback('esx_advancedgarage:storeVehicle', function (source, cb, vehicleProps)
local ownedCars = {}
local vehplate = vehicleProps.plate:match("^%s*(.-)%s*$")
local vehiclemodel = vehicleProps.model
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND @plate = plate', {
['@owner'] = xPlayer.identifier,
['@plate'] = vehicleProps.plate
}, function (result)
if result[1] ~= nil then
local originalvehprops = json.decode(result[1].vehicle)
if originalvehprops.model == vehiclemodel then
MySQL.Async.execute('UPDATE owned_vehicles SET vehicle = @vehicle WHERE owner = @owner AND plate = @plate', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate
}, function (rowsChanged)
if rowsChanged == 0 then
print(('esx_advancedgarage: %s attempted to store an vehicle they don\'t own!'):format(GetPlayerIdentifiers(source)[1]))
end
cb(true)
end)
else
if Config.KickPossibleCheaters == true then
if Config.UseCustomKickMessage == true then
print(('esx_advancedgarage: %s attempted to Cheat! Tried Storing: '..vehiclemodel..'. Original Vehicle: '..originalvehprops.model):format(GetPlayerIdentifiers(source)[1]))
DropPlayer(source, _U('custom_kick'))
cb(false)
else
print(('esx_advancedgarage: %s attempted to Cheat! Tried Storing: '..vehiclemodel..'. Original Vehicle: '..originalvehprops.model):format(GetPlayerIdentifiers(source)[1]))
DropPlayer(source, 'You have been Kicked from the Server for Possible Garage Cheating!!!')
cb(false)
end
else
print(('esx_advancedgarage: %s attempted to Cheat! Tried Storing: '..vehiclemodel..'. Original Vehicle: '..originalvehprops.model):format(GetPlayerIdentifiers(source)[1]))
cb(false)
end
end
else
print(('esx_advancedgarage: %s attempted to store an vehicle they don\'t own!'):format(GetPlayerIdentifiers(source)[1]))
cb(false)
end
end)
end)
-- Fetch Pounded Aircrafts
ESX.RegisterServerCallback('esx_advancedgarage:getOutOwnedAircrafts', function(source, cb)
local ownedAircrafts = {}
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'aircraft',
['@job'] = '',
['@stored'] = false
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedAircrafts, vehicle)
end
cb(ownedAircrafts)
end)
end)
-- Fetch Pounded Boats
ESX.RegisterServerCallback('esx_advancedgarage:getOutOwnedBoats', function(source, cb)
local ownedBoats = {}
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'boat',
['@job'] = '',
['@stored'] = false
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedBoats, vehicle)
end
cb(ownedBoats)
end)
end)
-- Fetch Pounded Cars
ESX.RegisterServerCallback('esx_advancedgarage:getOutOwnedCars', function(source, cb)
local ownedCars = {}
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @Type AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@Type'] = 'car',
['@job'] = '',
['@stored'] = false
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedCars, vehicle)
end
cb(ownedCars)
end)
end)
-- Fetch Pounded Policing Vehicles
ESX.RegisterServerCallback('esx_advancedgarage:getOutOwnedPolicingCars', function(source, cb)
local ownedPolicingCars = {}
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@job'] = 'police',
['@stored'] = false
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedPolicingCars, vehicle)
end
cb(ownedPolicingCars)
end)
end)
-- Fetch Pounded Ambulance Vehicles
ESX.RegisterServerCallback('esx_advancedgarage:getOutOwnedAmbulanceCars', function(source, cb)
local ownedAmbulanceCars = {}
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND job = @job AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@job'] = 'ambulance',
['@stored'] = false
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedAmbulanceCars, vehicle)
end
cb(ownedAmbulanceCars)
end)
end)
-- Check Money for Pounded Aircrafts
ESX.RegisterServerCallback('esx_advancedgarage:checkMoneyAircrafts', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.get('money') >= Config.AircraftPoundPrice then
cb(true)
else
cb(false)
end
end)
-- Check Money for Pounded Boats
ESX.RegisterServerCallback('esx_advancedgarage:checkMoneyBoats', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.get('money') >= Config.BoatPoundPrice then
cb(true)
else
cb(false)
end
end)
-- Check Money for Pounded Cars
ESX.RegisterServerCallback('esx_advancedgarage:checkMoneyCars', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.get('money') >= Config.CarPoundPrice then
cb(true)
else
cb(false)
end
end)
-- Check Money for Pounded Policing
ESX.RegisterServerCallback('esx_advancedgarage:checkMoneyPolicing', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.get('money') >= Config.PolicingPoundPrice then
cb(true)
else
cb(false)
end
end)
-- Check Money for Pounded Ambulance
ESX.RegisterServerCallback('esx_advancedgarage:checkMoneyAmbulance', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.get('money') >= Config.AmbulancePoundPrice then
cb(true)
else
cb(false)
end
end)
-- Pay for Pounded Aircrafts
RegisterServerEvent('esx_advancedgarage:payAircraft')
AddEventHandler('esx_advancedgarage:payAircraft', function()
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeMoney(Config.AircraftPoundPrice)
TriggerClientEvent('esx:showNotification', source, _U('you_paid') .. Config.AircraftPoundPrice)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
account.addMoney(Config.AircraftPoundPrice)
end)
end)
-- Pay for Pounded Boats
RegisterServerEvent('esx_advancedgarage:payBoat')
AddEventHandler('esx_advancedgarage:payBoat', function()
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeMoney(Config.BoatPoundPrice)
TriggerClientEvent('esx:showNotification', source, _U('you_paid') .. Config.BoatPoundPrice)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
account.addMoney(Config.BoatPoundPrice)
end)
end)
-- Pay for Pounded Cars
RegisterServerEvent('esx_advancedgarage:payCar')
AddEventHandler('esx_advancedgarage:payCar', function()
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeMoney(Config.CarPoundPrice)
TriggerClientEvent('esx:showNotification', source, _U('you_paid') .. Config.CarPoundPrice)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
account.addMoney(Config.CarPoundPrice)
end)
end)
-- Pay for Pounded Policing
RegisterServerEvent('esx_advancedgarage:payPolicing')
AddEventHandler('esx_advancedgarage:payPolicing', function()
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeMoney(Config.PolicingPoundPrice)
TriggerClientEvent('esx:showNotification', source, _U('you_paid') .. Config.PolicingPoundPrice)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
account.addMoney(Config.PolicingPoundPrice)
end)
end)
-- Pay for Pounded Ambulance
RegisterServerEvent('esx_advancedgarage:payAmbulance')
AddEventHandler('esx_advancedgarage:payAmbulance', function()
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeMoney(Config.AmbulancePoundPrice)
TriggerClientEvent('esx:showNotification', source, _U('you_paid') .. Config.AmbulancePoundPrice)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
account.addMoney(Config.AmbulancePoundPrice)
end)
end)
-- Pay to Return Broken Vehicles
RegisterServerEvent('esx_advancedgarage:payhealth')
AddEventHandler('esx_advancedgarage:payhealth', function(price)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeMoney(price)
TriggerClientEvent('esx:showNotification', source, _U('you_paid') .. price)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
account.addMoney(price)
end)
end)
-- Modify State of Vehicles
RegisterServerEvent('esx_advancedgarage:setVehicleState')
AddEventHandler('esx_advancedgarage:setVehicleState', function(plate, state)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE plate = @plate', {
['@stored'] = state,
['@plate'] = plate
}, function(rowsChanged)
if rowsChanged == 0 then
print(('esx_advancedgarage: %s exploited the garage!'):format(xPlayer.identifier))
end
end)
end)
|
#!/usr/bin/env th
-- Copyright (c) 2017, The OctNet authors
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- * Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- * Neither the name of the <organization> nor the
-- names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL OCTNET AUTHORS BE LIABLE FOR ANY
-- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
local test_utils = require('test_utils')
local nn = require('nn')
local mytester = torch.Tester()
local octest = torch.TestSuite()
function octest.VolumetricNNUpsampling()
local function vol_upsample(input, factor)
local N = input:size(1)
local fs = input:size(2)
local in_depth, in_height, in_width = input:size(3), input:size(4), input:size(5)
local out_height, out_width, out_depth = factor*in_height, factor*in_width, factor*in_depth
local out = torch.zeros(N, fs, out_depth, out_height, out_width):float()
local in_data = input:data()
local out_data = out:data()
for n = 0, N-1 do
for f = 0, fs-1 do
for od = 0, out_depth-1 do
for oh = 0, out_height-1 do
for ow = 0, out_width-1 do
local id, ih, iw = math.floor(od/factor), math.floor(oh/factor), math.floor(ow/factor)
local out_idx = (((n * fs + f) * out_depth + od) * out_height + oh) * out_width + ow
local in_idx = (((n * fs + f) * in_depth + id) * in_height + ih) * in_width + iw
local in_val = in_data[in_idx]
out_data[out_idx] = in_val
end
end
end
end
end
return out
end
local function vol_upsample_bwd(input, factor)
local N = input:size(1)
local fs = input:size(2)
local in_depth, in_height, in_width = input:size(3), input:size(4), input:size(5)
local out_height, out_width, out_depth = math.floor(in_height/factor), math.floor(in_width/factor), math.floor(in_depth/factor)
local out = torch.zeros(N, fs, out_depth, out_height, out_width):float()
local in_data = input:data()
local out_data = out:data()
for n = 0, N-1 do
for f = 0, fs-1 do
for id = 0, in_depth-1 do
for ih = 0, in_height-1 do
for iw = 0, in_width-1 do
local od, oh, ow = math.floor(id/factor), math.floor(ih/factor), math.floor(iw/factor)
local out_idx = (((n * fs + f) * out_depth + od) * out_height + oh) * out_width + ow
local in_idx = (((n * fs + f) * in_depth + id) * in_height + ih) * in_width + iw
out_data[out_idx] = out_data[out_idx] + in_data[in_idx]
end
end
end
end
end
return out
end
local function test(input, factor)
local mod = oc.VolumetricNNUpsampling(factor):float()
local mod_out = mod:forward(input)
local tst_out = vol_upsample(input, factor)
local err = torch.abs(mod_out - tst_out):max()
mytester:assert(err < 1e-6, 'VolumetricNNUpsampling forward factor='..factor)
local grad = tst_out:clone()
grad:apply(function() torch.uniform(-1,1) end)
local mod_out = mod:backward(input, grad)
local tst_out = vol_upsample_bwd(grad, factor)
local err = torch.abs(mod_out - tst_out):max()
mytester:assert(err < 1e-6, 'VolumetricNNUpsampling backward factor='..factor)
end
for _, factor in ipairs{2, 1, 3, 4} do
test(torch.randn(1, 1, 1,1,1):float(), factor)
test(torch.randn(1, 2, 1,1,1):float(), factor)
test(torch.randn(1, 4, 4,5,6):float(), factor)
test(torch.randn(3, 4, 4,5,6):float(), factor)
end
end
function octest.copy_sup_to_sub()
local function test(sup)
local sub = sup:clone()
for grid_idx = 1, sup:n_blocks() do
for bit_idx = 1, 73 do
local pa_bit_idx = sup:tree_parent_bit_idx(bit_idx)
if (bit_idx == 1 or sub:tree_isset_bit(grid_idx, pa_bit_idx)) and torch.uniform(0,1) > 0.5 then
sub:tree_set_bit(grid_idx, bit_idx)
end
end
end
-- sub:tree_set_bit(1,1)
sub:update_n_leafs()
sub:update_prefix_leafs()
sub:resize_as(sub)
sub:apply(function() torch.uniform(-1,1) end)
sub:copy_from_sup(sup)
local dsup = oc.OctreeToCDHW():float():forward(sup)
local dsub = oc.OctreeToCDHW():float():forward(sub)
local err = torch.abs(dsup - dsub):max()
mytester:assert(err < 1e-6, 'copy_sup_to_sub error='..err)
end
for _, n in ipairs{1, 4} do
test( test_utils.octree_rand(n, 1,1,1, 1, 0,0,0) )
test( test_utils.octree_rand(n, 2,4,6, 3, 0,0,0) )
test( test_utils.octree_rand(n, 2,4,6, 3, 1,0,0) )
test( test_utils.octree_rand(n, 2,4,6, 3, 1,1,0) )
test( test_utils.octree_rand(n, 2,4,6, 3, 1,1,1) )
test( test_utils.octree_rand(n, 2,4,6, 3, 0.5,0.5,0.5) )
test( test_utils.octree_rand(n, 2,4,6, 3, 0.5,0.5,0.5) )
end
end
function octest.combine_extract_n()
local function test(grid, reps)
local grids = { }
for idx = 1, reps do
table.insert(grids, grid)
end
local grid_cmb = grid:combine_n(grids)
for idx = 1, #grids do
local grid_ext = grid_cmb:extract_n(idx, idx+1)
mytester:assert(grid_ext:equals(grids[idx], 1e-4, true), 'combine_extract_n')
end
end
test( test_utils.octree_rand(1, 1,1,1, 1, 0,0,0), 1 )
test( test_utils.octree_rand(1, 1,1,1, 1, 0,0,0), 4 )
test( test_utils.octree_rand(1, 2,3,4, 1, 0,0,0), 4 )
test( test_utils.octree_rand(1, 2,3,4, 3, 0,0,0), 4 )
test( test_utils.octree_rand(1, 2,3,4, 3, 0.5,0.5,0.5), 4 )
test( test_utils.octree_rand(1, 4,5,6, 5, 0,0,0), 13 )
test( test_utils.octree_rand(1, 8,16,32, 8, 0,0,0), 16 )
local grids = { test_utils.octree_rand(1, 2,3,4, 3, 1,1,0),
test_utils.octree_rand(2, 2,3,4, 3, 1,1,0),
test_utils.octree_rand(1, 2,3,4, 3, 1,1,0),
test_utils.octree_rand(3, 2,3,4, 3, 1,1,0) }
local grid_cmb = grid:combine_n(grids)
mytester:assert(grid_cmb:extract_n(1,2):equals(grids[1], 1e-4, true), 'combine_extract_n')
mytester:assert(grid_cmb:extract_n(2,4):equals(grids[2], 1e-4, true), 'combine_extract_n')
mytester:assert(grid_cmb:extract_n(4,5):equals(grids[3], 1e-4, true), 'combine_extract_n')
mytester:assert(grid_cmb:extract_n(5,8):equals(grids[4], 1e-4, true), 'combine_extract_n')
end
function octest.IO()
local function test_oc(n, grid_depth, grid_height, grid_width, feature_size, n_threads)
print('')
local grids = {}
local oc_paths = {}
for idx = 1, n do
local oc_path = string.format('test_grid_%d.oc', idx)
table.insert(oc_paths, oc_path)
local grid = test_utils.octree_rand(1,grid_depth,grid_height,grid_width, feature_size, 0.5,0.5,0.5)
print(string.format('grid_gt %d: %d, %d,%d,%d, %d, %d', idx, grid:n(), grid:grid_depth(),grid:grid_height(),grid:grid_width(), grid:feature_size(), grid:n_leafs()))
table.insert(grids, grid)
grid:write_to_bin(oc_path)
end
for idx = 1, n do
local grid = oc.FloatOctree()
grid:read_from_bin( oc_paths[idx] )
print(string.format('grid_read %d: %d, %d,%d,%d, %d, %d', idx, grid:n(), grid:grid_depth(),grid:grid_height(),grid:grid_width(), grid:feature_size(), grid:n_leafs()))
mytester:assert(grid:equals(grids[idx], 1e-4, true), 'read_from_bin')
end
local grid_b = oc.FloatOctree()
print('read batch')
grid_b:read_from_bin_batch(oc_paths, n_threads)
print(string.format('grid_b: %d, %d,%d,%d, %d, %d', grid_b:n(), grid_b:grid_depth(),grid_b:grid_height(),grid_b:grid_width(), grid_b:feature_size(), grid_b:n_leafs()))
for idx = 1, n do
-- print('split '..idx)
local grid = grid_b:extract_n(idx, idx+1)
print(string.format('grid_ext %d: %d, %d,%d,%d, %d, %d', idx, grid:n(), grid:grid_depth(),grid:grid_height(),grid:grid_width(), grid:feature_size(), grid:n_leafs()))
mytester:assert(grid:equals(grids[idx], 1e-4, true), 'read_from_bin_batch')
end
end
local function test_dense(n, depth, height, width, feature_size, n_threads)
local tensors = {}
local tensor_paths = {}
for idx = 1, n do
local tensor = torch.randn(1, feature_size, depth,height,width):float()
table.insert(tensors, tensor)
local tensor_path = string.format('test_tensor_%d.cdhw', idx)
table.insert(tensor_paths, tensor_path)
oc.write_dense_to_bin(tensor_path, tensor)
end
for idx = 1, n do
local tensor = torch.FloatTensor(1, feature_size, depth,height,width)
oc.read_dense_from_bin(tensor_paths[idx], tensor)
mytester:assert(torch.abs(tensor - tensors[idx]):max() < 1e-6, 'read_dense_from_bin')
end
local tensor_b = torch.FloatTensor(n, feature_size, depth,height,width)
oc.read_dense_from_bin_batch(tensor_paths, tensor_b, n_threads)
for idx = 1, n do
local tensor = tensor_b[idx]
mytester:assert(torch.abs(tensor - tensors[idx]):max() < 1e-6, 'read_dense_from_bin_batch')
end
end
for _, n_threads in ipairs{1, 4} do
test_oc(1, 1,1,1, 1, n_threads)
test_oc(2, 1,1,1, 1, n_threads)
test_oc(1, 1,1,1, 2, n_threads)
test_oc(2, 1,1,1, 2, n_threads)
test_oc(3, 2,3,4, 2, n_threads)
test_oc(4, 3,4,5, 4, n_threads)
test_oc(8, 8,16,32, 8, n_threads)
test_dense(1, 1,1,1, 1, n_threads)
test_dense(2, 1,1,1, 1, n_threads)
test_dense(1, 1,1,1, 2, n_threads)
test_dense(2, 1,1,1, 2, n_threads)
test_dense(3, 2,3,4, 2, n_threads)
test_dense(4, 3,4,5, 4, n_threads)
test_dense(8, 8,16,32, 8, n_threads)
end
end
function octest.OctreeCDHW()
local function test(grid, dense_depth, dense_height, dense_width)
local input = grid
local o2d = oc.OctreeToCDHW(dense_depth, dense_height, dense_width)
local d2o = oc.CDHWToOctree(o2d, 'avg')
local o2d_output = o2d:forward(input)
local d2o_output = d2o:forward(o2d_output)
mytester:assert(d2o_output:equals(grid, 1e-4, true), 'error in OctreeCDHW forward')
local d2o_bwd_output = d2o:backward(o2d_output, d2o_output)
local o2d_bwd_output = o2d:backward(input, d2o_bwd_output)
mytester:assert(o2d_bwd_output:equals(grid, 1e-4, true), 'error in OctreeCDHW backward')
end
local function test_battery(dense_depth, dense_height, dense_width)
for _, n in ipairs{1,4} do
test(test_utils.octree_rand(n,1,1,1, 1, 0,0,0), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,1,1,1, 3, 0,0,0), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,1,1,1, 1, 1,0,0), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,1,1,1, 1, 1,1,0), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,1,1,1, 1, 1,1,1), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,2,3,4, 3, 0,0,0), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,2,3,4, 3, 1,0,0), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,2,3,4, 3, 1,1,0), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,2,3,4, 3, 1,1,1), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,2,3,4, 2, 0.5,0.5,0.5), dense_depth, dense_height, dense_width)
test(test_utils.octree_rand(n,2,3,4, 2, 0.5,0.5,0.5), dense_depth, dense_height, dense_width)
end
end
test_battery()
test_battery(32,32,32)
test_battery(64,64,64)
end
function octest.Octree2CDHWBwd()
-- takes a lot of time
local function test(grid)
local input = grid
local o2d = oc.OctreeToCDHW()
local output = o2d:forward(input)
local grad_output = output:clone()
o2d:backward(input, grad_output)
local fwd_fcn = function() o2d:forward(input) end
local jac_fwd = test_utils.jacobian_forward(grid.grid.data, grid:n_elems(), output:data(), output:nElement(), fwd_fcn, 1e-2)
local bwd_fcn = function() o2d:backward(input, grad_output) end
local jac_bwd = test_utils.jacobian_backward(o2d.gradInput.grid.data, o2d.gradInput:n_elems(), grad_output:data(), grad_output:nElement(), bwd_fcn)
local max_err = torch.abs(jac_fwd - jac_bwd):max()
mytester:assert(max_err < 1e-5, 'Octree2DenseBwd error '..max_err)
end
for _, n in ipairs{1,4} do
test(test_utils.octree_rand(n,1,1,1, 1, 0,0,0))
test(test_utils.octree_rand(n,1,1,1, 1, 1,0,0))
test(test_utils.octree_rand(n,1,1,1, 1, 1,1,0))
test(test_utils.octree_rand(n,1,1,1, 1, 1,1,1))
test(test_utils.octree_rand(n,2,3,4, 2, 0.5,0.5,0.5))
end
end
function octest.OctreeDenseConvolutionBwd()
-- takes a lot of time
local function test(grid)
local out_channels = 1
local input = grid
local in_channels = grid:feature_size()
local conv_dense = oc.OctreeDenseConvolution(in_channels, out_channels, 'avg', false, nn):float()
local output = conv_dense:forward(input)
local grad_output = output:clone()
conv_dense:backward(input, grad_output)
local fwd_fcn = function() conv_dense:forward(input) end
local jac_fwd = test_utils.jacobian_forward(grid.grid.data, grid:n_elems(), output.grid.data, output:n_elems(), fwd_fcn, 1e-2)
local bwd_fcn = function() conv_dense:zeroGradParameters(); conv_dense:backward(input, grad_output) end
local jac_bwd = test_utils.jacobian_backward(conv_dense.gradInput.grid.data, conv_dense.gradInput:n_elems(), grad_output.grid.data, grad_output:n_elems(), bwd_fcn)
local max_err = torch.abs(jac_fwd - jac_bwd):max()
-- print(jac_fwd, jac_bwd)
mytester:assert(max_err < 1e-2, 'Octree2DenseBwd error '..max_err)
end
for _, n in ipairs{1,4} do
test(test_utils.octree_rand(n,1,1,1, 1, 0,0,0))
test(test_utils.octree_rand(n,1,1,1, 1, 1,0,0))
test(test_utils.octree_rand(n,1,1,1, 1, 1,1,0))
test(test_utils.octree_rand(n,1,1,1, 1, 1,1,1))
test(test_utils.octree_rand(n,2,3,4, 2, 0.5,0.5,0.5))
end
end
function octest.OctreeConvolution3x3x3()
for _, out_channels in ipairs{2} do
for _, grid in ipairs{test_utils.octree_rand(1, 3,2,2, 3, 0.5,0.5,0.5)} do
print('')
local input = grid
local in_channels = grid:feature_size()
local rdc_fcn = 'avg'
local conv = oc.OctreeConvolution3x3x3(in_channels, out_channels, rdc_fcn):float()
local conv_dense = oc.OctreeDenseConvolution(in_channels, out_channels, rdc_fcn, true):float()
conv.weight:copy(conv_dense.weight)
conv.bias:copy(conv_dense.bias)
-- compare forward to OctreeDenseConvolution
local conv_out = conv:forward(input)
local conv_dense_out = conv_dense:forward(input)
print('min/max input : '..input:min()..','..input:max())
print('min/max output: '..conv_dense_out:min()..','..conv_dense_out:max())
print('min/max output: '..conv_out:min()..','..conv_out:max())
if rdc_fcn == 'sum' then
mytester:assert(conv_out:equals(conv_dense_out, 1e-2, true), 'error in OctreeConvolution3x3x3 forward')
elseif rdc_fcn == 'avg' then
mytester:assert(conv_out:equals(conv_dense_out, 1e-5, true), 'error in OctreeConvolution3x3x3 forward')
end
-- compare backward to OctreeDenseConvolution
conv:zeroGradParameters()
conv_dense:zeroGradParameters()
local grad_out = conv_out:mul(1e-3)
local conv_bwd_out = conv:backward(input, grad_out)
local conv_dense_bwd_out = conv_dense:backward(input, grad_out)
if rdc_fcn == 'sum' then
mytester:assert(conv_bwd_out:equals(conv_dense_bwd_out, 1e-2, true), 'error in OctreeConvolution3x3x3 backward (sum)')
elseif rdc_fcn == 'avg' then
mytester:assert(conv_bwd_out:equals(conv_dense_bwd_out, 1e-5, true), 'error in OctreeConvolution3x3x3 backward (avg)')
end
local werr = torch.abs(conv.gradWeight - conv_dense.gradWeight):max()
local berr = torch.abs(conv.gradBias - conv_dense.gradBias):max()
if rdc_fcn == 'sum' then
mytester:assert(werr < 1e-1, 'error in OctreeConvolution3x3x3 weight backward')
mytester:assert(berr < 1e-1, 'error in OctreeConvolution3x3x3 bias backward')
elseif rdc_fcn == 'avg' then
mytester:assert(werr < 1e-4, 'error in OctreeConvolution3x3x3 weight backward')
mytester:assert(berr < 1e-4, 'error in OctreeConvolution3x3x3 bias backward')
end
end
end
end
function octest.OctreePool2x2x2()
-- check gradient with finite differences
-- takes a lot of time
local function test_pool_fd(pool, input)
local output = pool:forward(input)
local grad_output = output:clone()
for idx = 0, grad_output:n_elems()-1 do
grad_output.grid.data[idx] = idx + 1
end
pool:backward(input, grad_output)
local fwd_fcn = function() pool:forward(input) end
local jac_fwd = test_utils.jacobian_forward(grid.grid.data, grid:n_elems(), output.grid.data, output:n_elems(), fwd_fcn, 1e-3)
local bwd_fcn = function() pool:zeroGradParameters(); pool:backward(input, grad_output) end
local jac_bwd = test_utils.jacobian_backward(pool.gradInput.grid.data, pool.gradInput:n_elems(), grad_output.grid.data, grad_output:n_elems(), bwd_fcn)
local max_err = torch.abs(jac_fwd - jac_bwd):max()
-- print('')
-- print(jac_fwd)
-- print(jac_bwd)
mytester:assert(max_err < 1e-4, 'Octree2DenseBwd error '..max_err)
end
for _, level_0 in ipairs{false, true} do
for _, level_1 in ipairs{false, true} do
for _, level_2 in ipairs{false, true} do
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(1, 2,2,3, 3, 0,0,0))
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(1, 2,2,3, 3, 1,0,0))
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(1, 2,2,3, 3, 1,1,0))
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(1, 2,2,3, 3, 1,1,1))
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(1, 2,2,3, 3, 0.5,0,0))
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(1, 2,2,3, 3, 0.5,0.5,0))
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(1, 2,2,3, 3, 0.5,0.5,0.5))
test_pool_fd(oc.OctreePool2x2x2('avg', leve_0, level_1, level_2):float(), test_utils.octree_rand(2, 2,2,3, 3, 0.5,0.5,0.5))
end
end
end
end
function octest.OctreeGridPool2x2x2()
local function test(pool_fcn, grid, fd)
local pool = oc.OctreeGridPool2x2x2(pool_fcn):float()
local o2d = oc.OctreeToCDHW()
local dp
if pool_fcn == 'avg' then
dp = nn.VolumetricAveragePooling(2,2,2, 2,2,2)
elseif pool_fcn == 'max' then
dp = nn.VolumetricMaxPooling(2,2,2, 2,2,2)
else
error('unknown pool fcn')
end
local d2o = oc.CDHWToOctree(pool, pool_fcn)
o2d = o2d:float()
dp = dp:float()
d2o = d2o:float()
-- test fwd
local gp_out = pool:forward(grid)
pool.received_input = gp_out
local cdhw = o2d:forward(grid)
local cdhw_pool = dp:forward(cdhw)
local dn_out = d2o:forward(cdhw_pool)
-- print('------ input ------')
-- grid:print()
-- print('------ oc out ------')
-- gp_out:print()
-- print('------ dense out ------')
-- dn_out:print()
mytester:assert(gp_out:equals(dn_out, 1e-6, true), 'error in OctreeGridPool2x2x2 forward')
-- test bwd
local grad_out = gp_out:clone()
local gp_grad_in = pool:backward(grid, grad_out)
local d2o_grad_in = d2o:backward(cdhw_pool, grad_out)
local cdhw_pool_grad_in = dp:backward(cdhw, d2o_grad_in)
local dn_grad_in = o2d:backward(grid, cdhw_pool_grad_in)
mytester:assert(gp_grad_in:equals(dn_grad_in, 1e-4, true), 'error in OctreeGridPool2x2x2 backward')
-- check gradient with finite differences
if fd then
local output = pool:forward(grid)
local grad_output = output:clone()
for idx = 0, grad_output:n_elems()-1 do
grad_output.grid.data[idx] = math.random(-2, 2)
end
pool:backward(grid, grad_output)
local fwd_fcn = function() pool:forward(grid) end
local jac_fwd = test_utils.jacobian_forward(grid.grid.data, grid:n_elems(), output.grid.data, output:n_elems(), fwd_fcn, 1e-3)
local bwd_fcn = function() pool:zeroGradParameters(); pool:backward(grid, grad_output) end
local jac_bwd = test_utils.jacobian_backward(pool.gradInput.grid.data, pool.gradInput:n_elems(), grad_output.grid.data, grad_output:n_elems(), bwd_fcn)
local max_err = torch.abs(jac_fwd - jac_bwd):max()
-- print('')
-- print(jac_fwd)
-- print(jac_bwd)
mytester:assert(max_err < 1e-4, 'OctreeGridPool2x2x2 fd error '..max_err)
end
end
local pool_fcn = 'avg'
for _, n in ipairs{1, 4} do
test(pool_fcn, test_utils.octree_rand(n, 2,2,2, 2, 0,0,0), true)
test(pool_fcn, test_utils.octree_rand(n, 2,2,2, 2, 1,1,1), true)
test(pool_fcn, test_utils.octree_rand(n, 2,2,2, 2, 0.5,0.5,0.5), true)
test(pool_fcn, test_utils.octree_rand(n, 2,4,6, 2, 0.5,0.5,0.5))
test(pool_fcn, test_utils.octree_rand(n, 4,8,6, 8, 0.5,0.5,0.5))
end
end
function octest.OctreeGridUnpoolGuided2x2x2()
local function test(grid_in)
local function fwd(grid_data, grid_struct)
local vup = oc.VolumetricNNUpsampling(2):float()
local o2d = oc.OctreeToCDHW():float()
local d2o = oc.CDHWToOctree(o2d, 'avg'):float()
local out_cdhw = o2d:forward(grid_data)
local out_up = vup:forward(out_cdhw)
o2d.received_input = grid_struct
local out = d2o:forward(out_up)
return out
end
local function bwd(grid_data, grid_struct, grad)
local vup = oc.VolumetricNNUpsampling(2):float()
local o2d = oc.OctreeToCDHW():float()
local d2o = oc.CDHWToOctree(o2d, 'avg'):float()
local out_cdhw = o2d:forward(grid_data)
local out_up = vup:forward(out_cdhw)
o2d.received_input = grid_struct
local out = d2o:forward(out_up)
local grad_d2o = d2o:backward(out_up, grad)
local grad_down = vup:backward(out_cdhw, grad_d2o)
local grad_out = o2d:backward(grid_data, grad_down)
return grad_out
end
local struct = nn.Identity()
struct:forward(grid)
local pooling = oc.OctreeGridPool2x2x2('max')
local grid_pooled = pooling:forward(grid)
local test_out = fwd(grid_pooled, grid_in)
local test_grad = bwd(grid_pooled, grid_in, test_out)
local mod = oc.OctreeGridUnpoolGuided2x2x2(struct)
local mod_out = mod:forward(grid_pooled)
local mod_grad = mod:backward(grid_pooled, test_out)
mytester:assert(test_out:equals(mod_out, 1e-4, true), 'error in OctreeGridUnpoolGuided2x2x2 forward')
mytester:assert(test_grad:equals(mod_grad, 1e-4, true), 'error in OctreeGridUnpoolGuided2x2x2 backward')
end
for _, n in ipairs{1, 4} do
for _, fs in ipairs{1, 3} do
test(test_utils.octree_rand(n, 2,2,2, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 1.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 1.0,1.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 1.0,1.0,1.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 1.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 1.0,1.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 1.0,1.0,1.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 2,4,6, fs, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 4,4,6, fs, 0.5,0.5,0.5))
end
end
end
function octest.OctreeGridUnpool2x2x2()
local function test(grid_big)
local grid_big_cpy = grid_big:clone()
local grid_small = oc.OctreeGridPool2x2x2('max'):float():forward(grid_big)
for grid_idx = 1, grid_big:n_blocks() do
for bit_idx = 10, 73 do
grid_big:tree_unset_bit(grid_idx, bit_idx)
end
end
grid_big:update_n_leafs()
grid_big:update_prefix_leafs()
local mod_struct = nn.Identity():float()
mod_struct:forward(grid_big)
local mod_guided = oc.OctreeGridUnpoolGuided2x2x2(mod_struct)
local mod = oc.OctreeGridUnpool2x2x2()
local test_out = mod_guided:forward(grid_small)
local mod_out = mod:forward(grid_small)
local test_grad = mod_guided:backward(grid_small, test_out)
local mod_grad = mod:backward(grid_small, test_out)
mytester:assert(test_out:equals(mod_out, 1e-4, true), 'error in OctreeGridUnpool2x2x2 forward')
mytester:assert(test_grad:equals(mod_grad, 1e-4, true), 'error in OctreeGridUnpool2x2x2 backward')
end
for _, n in ipairs{1, 4} do
for _, fs in ipairs{1, 3} do
test(test_utils.octree_rand(n, 2,2,2, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 1.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 1.0,1.0,0.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 1.0,1.0,1.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 0.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 1.0,0.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 1.0,1.0,0.0))
test(test_utils.octree_rand(n, 2,4,6, fs, 1.0,1.0,1.0))
test(test_utils.octree_rand(n, 2,2,2, fs, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 2,4,6, fs, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 4,4,6, fs, 0.5,0.5,0.5))
end
end
end
function octest.OctreeAdd()
local function test(oc1)
local todense = function(x) return oc.OctreeToCDHW():forward(x) end
local oc2 = oc1:clone():apply(function() torch.uniform(-1,1) end)
local de1 = todense(oc1)
local de2 = todense(oc2)
local add1 = torch.uniform(-1,1)
local ocr = oc1:add(add1)
local der = de1:add(add1)
mytester:assert(torch.abs(todense(ocr) - der):max() < 1e-6, 'add1')
local ocr = oc1:add(oc2)
local der = de1:add(de2)
mytester:assert(torch.abs(todense(ocr) - der):max() < 1e-6, 'add oc2')
local ocr = oc1:add(oc1, oc2)
local der = de1:add(de1, de2)
mytester:assert(torch.abs(todense(ocr) - der):max() < 1e-6, 'add oc1 and oc2')
local fac = torch.uniform(-2, 2)
local ocr = oc1:add(fac, oc2)
local der = de1:add(fac, de2)
mytester:assert(torch.abs(todense(ocr) - der):max() < 1e-6, 'add fac oc2')
local fac = torch.uniform(-2, 2)
local ocr = oc1:add(oc1, fac, oc2)
local der = de1:add(de1, fac, de2)
mytester:assert(torch.abs(todense(ocr) - der):max() < 1e-6, 'add oc1 and fac oc2')
local fac1 = torch.uniform(-2, 2)
local fac2 = torch.uniform(-2, 2)
local ocr = oc1:add(fac1, oc1, fac2, oc2)
local der = de1:add(de1:mul(fac1), fac2, de2)
mytester:assert(torch.abs(todense(ocr) - der):max() < 1e-5, 'add fac oc1 and fac oc2')
for _, ip in ipairs{true, false} do
local err_str = 'CAddTable'
if ip then err_str = err_str..'(ip)' end
local cadd_oc = nn.CAddTable(ip):oc()
local cadd_de = nn.CAddTable(ip):float()
local ocr = cadd_oc:forward({oc1, oc2})
local der = cadd_de:forward({de1, de2})
mytester:assert(torch.abs(todense(ocr) - der):max() < 1e-5, err_str..' forward')
local ocr = cadd_oc:backward({oc1, oc2}, oc2)
local der = cadd_de:backward({de1, de2}, de2)
mytester:assert(torch.abs(todense(ocr[1]) - der[1]):max() < 1e-6, err_str..' backward')
mytester:assert(torch.abs(todense(ocr[2]) - der[2]):max() < 1e-6, err_str..' backward')
end
end
for _, n in ipairs{1, 4} do
test( test_utils.octree_rand(n, 1,1,1, 1, 0,0,0) )
test( test_utils.octree_rand(n, 2,3,4, 2, 0,0,0) )
test( test_utils.octree_rand(n, 2,3,4, 2, 1,0,0) )
test( test_utils.octree_rand(n, 2,3,4, 2, 1,1,0) )
test( test_utils.octree_rand(n, 2,3,4, 2, 1,1,1) )
test( test_utils.octree_rand(n, 2,3,4, 2, 0.5,0.5,0.5) )
end
end
function octest.OctreeConcat()
local function test(grid_in1)
local grid_in2 = grid_in1:clone()
grid_in2:resize(grid_in1:n(), grid_in1:grid_depth(), grid_in1:grid_height(), grid_in1:grid_width(), grid_in1:feature_size()*2, grid_in1:n_leafs())
grid_in2:update_prefix_leafs()
for didx = 0, grid_in2:n_elems()-1 do
grid_in2.grid.data[didx] = didx % 7
end
local mod = oc.OctreeConcat(true):float()
local grid_out = mod:forward({grid_in1, grid_in2})
local grid_i1 = grid_in1.grid
local grid_i2 = grid_in2.grid
local grid_o = grid_out.grid
for lidx = 0, grid_in1:n_leafs()-1 do
for f = 0, grid_in1:feature_size()-1 do
local err = math.abs(grid_i1.data[lidx * grid_in1:feature_size() + f] - grid_o.data[lidx * grid_out:feature_size() + f])
mytester:assertlt(err, 1e-6, 'error in OctreeConcat fwd')
end
for f = 0, grid_in2:feature_size()-1 do
local err = math.abs(grid_i2.data[lidx * grid_in2:feature_size() + f] - grid_o.data[lidx * grid_out:feature_size() + grid_in1:feature_size() + f])
mytester:assertlt(err, 1e-6, 'error in OctreeConcat fwd')
end
end
local grid_out = grid_out:clone()
local grad_in = mod:backward({grid_in1, grid_in2}, grid_out)
local grid_o = grid_out.grid
local grid_i1 = grad_in[1].grid
local grid_i2 = grad_in[2].grid
for lidx = 0, grid_in1:n_leafs()-1 do
for f = 0, grid_in1:feature_size()-1 do
local err = math.abs(grid_i1.data[lidx * grid_in1:feature_size() + f] - grid_o.data[lidx * grid_out:feature_size() + f])
mytester:assertlt(err, 1e-6, 'error in OctreeConcat bwd')
end
for f = 0, grid_in2:feature_size()-1 do
local err = math.abs(grid_i2.data[lidx * grid_in2:feature_size() + f] - grid_o.data[lidx * grid_out:feature_size() + grid_in1:feature_size() + f])
mytester:assertlt(err, 1e-6, 'error in OctreeConcat bwd')
end
end
end
function test_dense(in1, fs2, do_grad_in2)
local in2 = torch.zeros(in1:size(1), fs2, in1:size(3), in1:size(4), in1:size(5))
in2:apply(function() torch.uniform(-1,1) end)
in2 = in2:float()
local o2c = oc.OctreeToCDHW():float()
o2c:forward(in1)
local c2o = oc.CDHWToOctree(o2c):float()
local in2_o = c2o:forward(in2)
local mod1 = oc.OctreeConcat(false, do_grad_in2):float()
local mod2 = oc.OctreeConcat(false, do_grad_in2):float()
local out1 = mod1:forward({in1, in2_o})
local out2 = mod2:forward({in1, in2})
mytester:assert(out1:equals(out2, 1e-6, true), 'error in OctreeConcat(dense) fwd')
local test_a = oc.OctreeToCDHW():forward(out2)
local test_b = torch.cat(oc.OctreeToCDHW():forward(in1), in2, 2)
local err = torch.abs(test_a - test_b):max()
mytester:assert(err < 1e-6, 'error in OctreeConcat(dense) fwd test')
local grad_out = out1:clone()
grad_out:apply(function() torch.uniform(-1,1) end)
local out1 = mod1:backward({in1, in2_o}, grad_out)
local out2 = mod2:backward({in1, in2}, grad_out)
mytester:assert(out1[1]:equals(out2[1], 1e-6, true), 'error in OctreeConcat(dense) bwd1')
if do_grad_in2 then
local err = torch.abs(o2c:forward(out1[2]) - out2[2]):max()
mytester:assertlt(err, 1e-6, 'error in OctreeConcat(dense) bwd2')
end
local test_a = oc.OctreeToCDHW():forward(out2[1])
local test_b = oc.OctreeToCDHW():forward(grad_out)[{{}, {1,in1:feature_size()}}]
local err = torch.abs(test_a - test_b):max()
mytester:assert(err < 1e-6, 'error in OctreeConcat(dense) bwd1 test')
if do_grad_in2 then
local test_a = out2[2]
local test_b = oc.OctreeToCDHW():forward(grad_out)[{{}, {in1:feature_size()+1, in1:feature_size()+in2:size(2)}}]
local err = torch.abs(test_a - test_b):max()
mytester:assert(err < 1e-6, 'error in OctreeConcat(dense) bwd1 test')
end
end
for _, n in ipairs{1, 4} do
for fs = 1, 3 do
for _, do_grad_in2 in ipairs{true, false} do
test( test_utils.octree_rand(n, 1,1,1, fs, 0,0,0) )
test( test_utils.octree_rand(n, 2,3,4, fs, 0,0,0) )
test( test_utils.octree_rand(n, 2,3,4, fs, 1,0,0) )
test( test_utils.octree_rand(n, 2,3,4, fs, 1,1,0) )
test( test_utils.octree_rand(n, 2,3,4, fs, 1,1,1) )
test( test_utils.octree_rand(n, 2,3,4, fs, 0.5,0.5,0.5) )
test_dense( test_utils.octree_rand(n, 1,1,1, fs, 0,0,0), 4, do_grad_in2 )
test_dense( test_utils.octree_rand(n, 2,3,4, fs, 0,0,0), 4, do_grad_in2 )
test_dense( test_utils.octree_rand(n, 2,3,4, fs, 1,0,0), 4, do_grad_in2 )
test_dense( test_utils.octree_rand(n, 2,3,4, fs, 1,1,0), 4, do_grad_in2 )
test_dense( test_utils.octree_rand(n, 2,3,4, fs, 1,1,1), 4, do_grad_in2 )
test_dense( test_utils.octree_rand(n, 2,3,4, fs, 0.5,0.5,0.5), 4, do_grad_in2 )
end
end
end
end
function octest.OctreeReLU()
local function test(inplace, grid_in)
local mod_oc = oc.OctreeReLU(inplace):float()
local mod_de = nn.ReLU():float()
local out_de = mod_de:forward( oc.OctreeToCDHW():forward(grid_in) )
local out_oc = mod_oc:forward(grid_in)
local err = torch.abs(oc.OctreeToCDHW():forward(out_oc) - out_de):max()
mytester:assert(err < 1e-6, 'error in OctreeReLU forward')
if inplace then
mytester:assert(out_oc.grid == grid_in.grid, 'error in OctreeReLU forward')
end
local grad_out = grid_in:clone():apply(function() return torch.uniform(-1,1) end)
local grad_de = mod_de:backward(oc.OctreeToCDHW():forward(grid_in), oc.OctreeToCDHW():forward(grad_out))
local grad_oc = mod_oc:backward(grid_in, grad_out)
local err = torch.abs(oc.OctreeToCDHW():forward(out_oc) - out_de):max()
mytester:assert(err < 1e-6, 'error in OctreeReLU backward')
if inplace then
mytester:assert(out_oc.gradInput == grid_in.gradInput, 'error in OctreeReLU backward')
end
end
for _, n in ipairs{1, 4} do
for _, inplace in ipairs{false, true} do
test(inplace, test_utils.octree_rand(n, 1,1,1, 1, 0,0,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 0,0,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 1,0,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 1,1,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 1,1,1, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 0.5,0.5,0.5, -1,1))
end
end
end
function octest.OctreeSigmoid()
local function test(inplace, grid_in)
local mod_oc = oc.OctreeSigmoid(inplace):float()
local mod_de = nn.Sigmoid():float()
local out_de = mod_de:forward( oc.OctreeToCDHW():forward(grid_in) )
local out_oc = mod_oc:forward(grid_in)
local err = torch.abs(oc.OctreeToCDHW():forward(out_oc) - out_de):max()
mytester:assert(err < 1e-6, 'error in OctreeReLU forward err='..err)
if inplace then
mytester:assert(out_oc.grid == grid_in.grid, 'error in OctreeReLU forward (ip)')
end
local grad_out = grid_in:clone():apply(function() return torch.uniform(-1,1) end)
local grad_de = mod_de:backward(oc.OctreeToCDHW():forward(grid_in), oc.OctreeToCDHW():forward(grad_out))
local grad_oc = mod_oc:backward(grid_in, grad_out)
local err = torch.abs(oc.OctreeToCDHW():forward(out_oc) - out_de):max()
mytester:assert(err < 1e-6, 'error in OctreeReLU backward err='..err)
if inplace then
mytester:assert(out_oc.gradInput == grid_in.gradInput, 'error in OctreeReLU backward (ip)')
end
end
test(true, test_utils.octree_rand(1, 1,1,1, 1, 0,0,0, -1,1))
for _, n in ipairs{1, 4} do
for _, inplace in ipairs{false, true} do
test(inplace, test_utils.octree_rand(n, 1,1,1, 1, 0,0,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 0,0,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 1,0,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 1,1,0, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 1,1,1, -1,1))
test(inplace, test_utils.octree_rand(n, 2,3,4, 2, 0.5,0.5,0.5, -1,1))
end
end
end
function octest.OctreeLogSoftMax()
local function test(in1)
local o2d = oc.OctreeToCDHW()
local d2o = oc.CDHWToOctree(o2d, 'avg')
local dense_mod = nn.LogSoftMax():float()
local dense_in = o2d:forward(in1):clone()
local dense_size = dense_in:size()
local dense_out = dense_mod:forward(dense_in:view(dense_size[1], dense_size[2], dense_size[3]*dense_size[4], dense_size[5]))
dense_out = dense_out:view(dense_size)
local oc_mod = oc.OctreeLogSoftMax()
local oc_out = oc_mod:forward(in1)
local oc_out_d = o2d:forward(oc_out)
local max_err = torch.abs(dense_out - oc_out_d):max()
mytester:assert(max_err < 1e-6, 'error in OctreeLogSoftMax forward')
local dense_grad = dense_mod:backward(dense_in, o2d:forward(oc_out):clone())
dense_grad = dense_grad:view(dense_size)
local oc_dense_grad = d2o:forward(dense_grad)
local oc_grad = oc_mod:backward(in1, oc_out)
mytester:assert(oc_grad:equals(oc_dense_grad, 1e-4, true), 'error in OctreeLogSoftMax backward')
end
for _, n in ipairs{1, 4} do
test(test_utils.octree_rand(n, 2,2,2, 3, 0,0,0))
test(test_utils.octree_rand(n, 2,2,2, 3, 1,0,0))
test(test_utils.octree_rand(n, 2,2,2, 3, 1,1,0))
test(test_utils.octree_rand(n, 2,2,2, 3, 1,1,1))
test(test_utils.octree_rand(n, 2,2,2, 3, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 2,4,6, 3, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 4,8,6, 8, 0.5,0.5,0.5))
end
end
function octest.OctreeSplit()
local function bwd(data, struct, grad_out)
local o2d = oc.OctreeToCDHW():float()
local d2o = oc.CDHWToOctree(o2d, 'avg'):float()
local out_cdhw = o2d:forward(data)
o2d.received_input = struct
local out = d2o:forward(out_cdhw)
local grad_d2o = d2o:backward(out_cdhw, grad_out)
local grad_in = o2d:backward(data, grad_d2o)
return grad_in
end
local function test_by_prob(prob, data)
local threshold = 0
local mod_prob = nn.Identity():float()
local mod = oc.OctreeSplitByProb(mod_prob, threshold, true):float()
mod_prob:forward(prob)
local mod_out = mod:forward(data)
-- test structure
for grid_idx = 1, prob:n_blocks() do
for bit_idx = 1, 73 do
local in_bit = prob:tree_isset_bit(grid_idx, bit_idx)
local in_pa_bit = prob:tree_isset_bit(grid_idx, prob:tree_parent_bit_idx(bit_idx))
local out_bit = mod_out:tree_isset_bit(grid_idx, bit_idx)
local out_pa_bit = mod_out:tree_isset_bit(grid_idx, mod_out:tree_parent_bit_idx(bit_idx))
if in_bit == true then
mytester:assert( out_bit == true, 'OctreeSplit: split node in in is not replicated in mod_out' )
end
if in_bit == false and (bit_idx == 1 or in_pa_bit == true) then
local in_data_idx = prob:tree_data_idx(grid_idx, bit_idx)
-- local p = prob.grid.data_ptrs[grid_idx-1][in_data_idx]
local p = prob.grid.data[prob.grid.prefix_leafs[grid_idx-1] * prob.grid.feature_size + in_data_idx]
if p >= threshold then
mytester:assert( out_bit == true, string.format('OctreeSplitByProb: there should be a split because p (%f) > threshold (%f)', p, threshold) )
end
end
if out_bit == true then
mytester:assert(bit_idx == 1 or out_pa_bit == true, ' OctreeSplitByProb: there can not be a split without a parent split')
end
end
end
-- test fwd content
local oc_out = oc.OctreeToCDHW():forward(mod_out)
local de_out = oc.OctreeToCDHW():forward(data)
local err = torch.abs(oc_out - de_out):max()
mytester:assert(err < 1e-6, 'error in OctreeSplitByProb forward err='..err)
local grad_out = mod_out:clone():apply(function() return torch.uniform(-1,1) end)
local oc_grad = bwd(data, mod_out, grad_out:clone())
local de_grad = mod:backward(data, grad_out)
mytester:assert(oc_grad:equals(de_grad, 1e-4, true), 'error in OctreeSplitByProb backward')
end
local function test_full(data)
local mod = oc.OctreeSplitFull():float()
local mod_out = mod:forward(data)
-- test structure
mytester:assert(mod_out:n_leafs() == mod_out:n_blocks()*512, 'error in OctreeSplitFull struct')
-- test fwd content
local oc_out = oc.OctreeToCDHW():forward(mod_out)
local de_out = oc.OctreeToCDHW():forward(data)
local err = torch.abs(oc_out - de_out):max()
mytester:assert(err < 1e-6, 'error in OctreeSplitFull forward err='..err)
local grad_out = mod_out:clone():apply(function() return torch.uniform(-1,1) end)
local oc_grad = bwd(data, mod_out, grad_out:clone())
local de_grad = mod:backward(data, grad_out)
mytester:assert(oc_grad:equals(de_grad, 1e-4, true), 'error in OctreeSplitFull backward')
end
local function test_densesurfrecfres(n, fs, vx_res, band)
local features = torch.rand(n, fs, vx_res,vx_res,vx_res):float()
local rec = torch.rand(n, 1, vx_res,vx_res,vx_res):float()
local rec_mod = nn.Identity()
rec_mod:forward(rec)
local mod = oc.OctreeDenseSplitSurfFres(rec_mod, 0.95, 1.0, band):float()
local out = mod:forward(features)
local test_mod = nn.Sequential()
:add( oc.CDHWToOctree(mod, 'avg') )
test_mod = test_mod:float()
mod.received_input = out
local test_out = test_mod:forward(features)
-- out = out:float()
-- test_out = test_out:float()
-- print(features)
-- print(rec)
-- out:print()
-- test_out:print()
mytester:assert(out:equals(test_out, 1e-6, true), 'error in OctreeDenseSplitSurfFres forward')
local grad_out = out:clone()
grad_out:apply(function(x) return math.random() end)
-- grad_out = grad_out:float()
local out = mod:backward(features, grad_out)
local test_out = mod:backward(features, grad_out)
-- print(out)
-- print(test_out)
local err = torch.abs(out - test_out):max()
mytester:assert(err < 1e-6, 'error in OctreeDenseSplitSurfFres backward')
end
for _, band in ipairs{0,1,3} do
test_densesurfrecfres(1, 1, 8, band)
test_densesurfrecfres(1, 1, 16, band)
test_densesurfrecfres(1, 3, 16, band)
test_densesurfrecfres(4, 5, 32, band)
end
for n in ipairs{1, 4} do
for _, fs in ipairs{1,3,5} do
local data = test_utils.octree_rand(n, 1,1,1, fs, 0,0,0, -1,1)
test_by_prob(test_utils.octree_alter_fs(data, 1), data)
test_full(data)
local data = test_utils.octree_rand(n, 1,1,1, fs, 1,0,0, -1,1)
test_by_prob(test_utils.octree_alter_fs(data, 1), data)
test_full(data)
local data = test_utils.octree_rand(n, 1,1,1, fs, 1,1,0, -1,1)
test_by_prob(test_utils.octree_alter_fs(data, 1), data)
test_full(data)
local data = test_utils.octree_rand(n, 1,1,1, fs, 1,1,1, -1,1)
test_by_prob(test_utils.octree_alter_fs(data, 1), data)
test_full(data)
local data = test_utils.octree_rand(n, 1,1,1, fs, 0.5,0.5,0.5, -1,1)
test_by_prob(test_utils.octree_alter_fs(data, 1), data)
test_full(data)
local data = test_utils.octree_rand(n, 2,3,4, fs, 0.5,0.5,0.5, -1,1)
test_by_prob(test_utils.octree_alter_fs(data, 1), data)
test_full(data)
end
end
end
function octest.OctreeMaskByLabel()
local function test(input)
local labels = input:clone()
labels.grid.feature_size = 1
labels:update_prefix_leafs()
local data = torch.FloatTensor(labels:n_leafs() * labels:feature_size())
data:apply(function() return torch.random(1, 3) end)
labels:cpy_data(data)
local mask_label = 1
local input_d = oc.OctreeToCDHW():forward(input)
local labels_d = oc.OctreeToCDHW():forward(labels)
local out = input:mask_by_label(labels, mask_label, true)
local out_d = oc.OctreeToCDHW():forward(out)
for b = 1, input_d:size(1) do
for c = 1, input_d:size(2) do
for d = 1, input_d:size(3) do
for h = 1, input_d:size(4) do
for w = 1, input_d:size(5) do
local l = labels_d[{b,1,d,h,w}]
local i = input_d[{b,c,d,h,w}]
local o = out_d[{b,c,d,h,w}]
if l == mask_label then
mytester:assert(o == 0, 'error in OctreeMaskByLabel')
else
mytester:assert(o == i, 'error in OctreeMaskByLabel')
end
end
end
end
end
end
end
for _, n in ipairs{1, 4} do
test(test_utils.octree_rand(n, 2,2,2, 3, 0,0,0))
test(test_utils.octree_rand(n, 2,2,2, 3, 1,0,0))
test(test_utils.octree_rand(n, 2,2,2, 3, 1,1,0))
test(test_utils.octree_rand(n, 2,2,2, 3, 1,1,1))
test(test_utils.octree_rand(n, 2,2,2, 3, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 2,4,6, 3, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 4,8,6, 8, 0.5,0.5,0.5))
end
end
function octest.OctreeMSECriterion()
local function test(in1)
local in2 = in1:clone()
local data = torch.FloatTensor(in2:n_leafs() * in2:feature_size())
data:apply(function() return torch.uniform(-1, 1) end)
in2:cpy_data(data)
local o2d1 = oc.OctreeToCDHW()
local o2d2 = oc.OctreeToCDHW()
local d2o = oc.CDHWToOctree(o2d1, 'sum')
local dense_crit = nn.MSECriterion(true):float()
local dense_out = dense_crit:forward(o2d1:forward(in1), o2d2:forward(in2))
local oc_crit = oc.OctreeMSECriterion(true, true)
local oc_out = oc_crit:forward(in1, in2)
-- print(dense_out, oc_out, torch.abs(dense_out - oc_out))
mytester:assert(torch.abs(dense_out - oc_out) < 1e-3, 'error in OctreeMSECriterion forward')
local dense_grad = dense_crit:backward(o2d1:forward(in1), o2d2:forward(in2))
local oc_dense_grad = d2o:forward(dense_grad)
local oc_grad = oc_crit:backward(in1, in2)
mytester:assert(oc_grad:equals(oc_dense_grad, 1e-5, true), 'error in OctreeMSECriterion backward')
end
for _, n in ipairs{1, 4} do
test(test_utils.octree_rand(n, 2,2,2, 2, 0,0,0))
test(test_utils.octree_rand(n, 2,2,2, 2, 1,0,0))
test(test_utils.octree_rand(n, 2,2,2, 2, 1,1,0))
test(test_utils.octree_rand(n, 2,2,2, 2, 1,1,1))
test(test_utils.octree_rand(n, 2,2,2, 2, 0.5,0.5,0.5))
test(test_utils.octree_rand(n, 2,4,6, 2, 0.5,0.5,0.5))
end
end
function octest.OctreeClassNLLCriterion()
local function test(in1, weights)
local in2 = in1:clone()
local data = torch.FloatTensor(in2:n_leafs() * in2:feature_size())
data:apply(function() return torch.random(1, in1:feature_size()) end)
in2:cpy_data(data)
in2.grid.feature_size = 1
local o2d1 = oc.OctreeToCDHW()
local o2d2 = oc.OctreeToCDHW()
local d2o = oc.CDHWToOctree(o2d1, 'sum')
local dense_crit = nn.SpatialClassNLLCriterion(weights):float()
local dense_in = o2d1:forward(in1)
local dense_ta = o2d2:forward(in2)
local dense_in_size = dense_in:size()
local dense_ta_size = dense_ta:size()
dense_in = dense_in:view(dense_in_size[1], dense_in_size[2], dense_in_size[3]*dense_in_size[4], dense_in_size[5])
dense_ta = dense_ta:view(dense_ta_size[1], dense_ta_size[3]*dense_ta_size[4], dense_ta_size[5])
local dense_out = dense_crit:forward(dense_in, dense_ta)
local oc_crit = oc.OctreeClassNLLCriterion(weights, true)
local oc_out = oc_crit:forward(in1, in2)
mytester:assert(torch.abs(dense_out - oc_out) < 1e-3, 'error in OctreeClassNLLCriterion forward')
local dense_grad = dense_crit:backward(dense_in, dense_ta)
local oc_dense_grad = d2o:forward(dense_grad:view(dense_in_size))
local oc_grad = oc_crit:backward(in1, in2)
mytester:assert(oc_grad:equals(oc_dense_grad, 1e-5, true), 'error in OctreeClassNLLCriterion backward')
end
local fs = 8
for _, n in ipairs{1, 4} do
for _, weights in ipairs{torch.ones(fs):float(), torch.rand(fs):float()} do
test(test_utils.octree_rand(n, 2,2,2, fs, 0,0,0), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 1,0,0), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 1,1,0), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 1,1,1), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 0.5,0.5,0.5), weights)
test(test_utils.octree_rand(n, 2,4,6, fs, 0.5,0.5,0.5), weights)
test(test_utils.octree_rand(n, 4,8,6, fs, 0.5,0.5,0.5), weights)
end
end
end
function octest.OctreeCrossEntropyCriterion()
local function test(in1, weights)
local in2 = in1:clone()
local data = torch.FloatTensor(in2:n_leafs() * in2:feature_size())
data:apply(function() return torch.random(1, in1:feature_size()) end)
in2:cpy_data(data)
in2.grid.feature_size = 1
local o2d1 = oc.OctreeToCDHW()
local o2d2 = oc.OctreeToCDHW()
local d2o = oc.CDHWToOctree(o2d1, 'sum')
local dense_crit = nn.CrossEntropyCriterion(weights):float()
local dense_in = o2d1:forward(in1)
local dense_ta = o2d2:forward(in2)
dense_in = dense_in:transpose(2,3):transpose(3,4):transpose(4,5):contiguous() -- bcdhw - bdchw - bdhcw - bdhwc
local dense_in_size = dense_in:size()
dense_in = dense_in:view(dense_in:size(1) * dense_in:size(2) * dense_in:size(3) * dense_in:size(4), dense_in:size(5))
dense_ta = dense_ta:view(dense_ta:size(1) * dense_ta:size(3) * dense_ta:size(4) * dense_ta:size(5))
local dense_out = dense_crit:forward(dense_in, dense_ta)
local oc_crit = oc.OctreeCrossEntropyCriterion(weights, true)
local oc_out = oc_crit:forward(in1, in2)
-- print(dense_out, oc_out, torch.abs(dense_out - oc_out))
mytester:assert(torch.abs(dense_out - oc_out) < 1e-3, 'error in OctreeClassNLLCriterion forward')
local dense_grad = dense_crit:backward(dense_in, dense_ta)
dense_grad = dense_grad:view(dense_in_size):transpose(4,5):transpose(3,4):transpose(2,3):contiguous() -- bdhwc - bdhcw - bdchw - bcdhw
local oc_dense_grad = d2o:forward(dense_grad)
local oc_grad = oc_crit:backward(in1, in2)
mytester:assert(oc_grad:equals(oc_dense_grad, 1e-5, true), 'error in OctreeClassNLLCriterion backward')
end
local fs = 8
for _, n in ipairs{1, 4} do
for _, weights in ipairs{torch.ones(fs):float(), torch.rand(fs):float()} do
test(test_utils.octree_rand(n, 2,2,2, fs, 0,0,0), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 1,0,0), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 1,1,0), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 1,1,1), weights)
test(test_utils.octree_rand(n, 2,2,2, fs, 0.5,0.5,0.5), weights)
test(test_utils.octree_rand(n, 2,4,6, fs, 0.5,0.5,0.5), weights)
end
end
end
function octest.OctreeBCECriterion()
local function test_grid_grid(in1)
local in2 = in1:clone()
local data = torch.FloatTensor(in2:n_leafs() * in2:feature_size())
data:apply(function() return torch.uniform(0, 1) end)
in2:cpy_data(data)
local o2d1 = nn.Sequential()
:add( oc.OctreeToCDHW() )
:float()
local o2d2 = oc.OctreeToCDHW()
local dense_crit = nn.BCECriterion(nil, true):float()
local dense_out = dense_crit:forward(o2d1:forward(in1), o2d2:forward(in2))
local oc_crit = oc.OctreeBCECriterion(true, true)
local oc_out = oc_crit:forward(in1, in2)
local err = torch.abs(dense_out - oc_out)
-- print(dense_out, oc_out, err)
mytester:assert(err < 1e-3, 'error in OctreeBCECriterion grid-grid forward: err='..err)
local dense_grad = dense_crit:backward(o2d1:forward(in1), o2d2:forward(in2))
local oc_dense_grad = o2d1:backward(in1, dense_grad)
local oc_grad = oc_crit:backward(in1, in2)
mytester:assert(oc_grad:equals(oc_dense_grad, 1e-4, true), 'error in OctreeBCECriterion grid-grid backward')
end
local function test_grid_dense(in1)
local in2 = torch.FloatTensor(in1:n(), in1:feature_size(), in1:dense_depth(), in1:dense_height(), in1:dense_width())
in2:apply(function() return torch.uniform(0, 1) end)
local o2d1 = nn.Sequential()
:add( oc.OctreeToCDHW() )
:float()
local o2d2 = oc.OctreeToCDHW()
local dense_crit = nn.BCECriterion(nil, true):float()
local dense_out = dense_crit:forward(o2d1:forward(in1), in2)
local oc_crit = oc.OctreeBCECriterion(true, true)
local oc_out = oc_crit:forward(in1, in2)
local err = torch.abs(dense_out - oc_out)
-- print(dense_out, oc_out, err)
mytester:assert(err < 1e-3, 'error in OctreeBCECriterion grid-dense forward: err='..err)
local dense_grad = dense_crit:backward(o2d1:forward(in1), in2)
local oc_dense_grad = o2d1:backward(in1, dense_grad)
local oc_grad = oc_crit:backward(in1, in2)
mytester:assert(oc_grad:equals(oc_dense_grad, 1e-5, true), 'error in OctreeBCECriterion grid-dense backward')
end
local function test_grid_grid_ds(in1, in2)
local o2d1 = nn.Sequential()
:add( oc.OctreeToCDHW() )
:float()
local o2d2 = oc.OctreeToCDHW()
local dense_crit = nn.BCECriterion(nil, true):float()
local dense_out = dense_crit:forward(o2d1:forward(in1), o2d2:forward(in2))
local oc_crit = oc.OctreeBCECriterion(true, true, true)
local oc_out = oc_crit:forward(in1, in2)
local err = torch.abs(dense_out - oc_out)
-- print(dense_out, oc_out, err)
mytester:assert(err < 1e-3, 'error in OctreeBCECriterion grid-grid-ds forward: err='..err)
local dense_grad = dense_crit:backward(o2d1:forward(in1), o2d2:forward(in2))
local oc_dense_grad = o2d1:backward(in1, dense_grad)
local oc_grad = oc_crit:backward(in1, in2)
mytester:assert(oc_grad:equals(oc_dense_grad, 1e-5, true), 'error in OctreeBCECriterion grid-grid-ds backward')
end
local ocrand = test_utils.octree_rand
for _, n in ipairs{1, 4} do
test_grid_grid(ocrand(n, 1,1,1, 1, 0,0,0))
test_grid_grid(ocrand(n, 2,2,2, 2, 0,0,0))
test_grid_grid(ocrand(n, 2,2,2, 2, 1,0,0))
test_grid_grid(ocrand(n, 2,2,2, 2, 1,1,0))
test_grid_grid(ocrand(n, 2,2,2, 2, 1,1,1))
test_grid_grid(ocrand(n, 2,2,2, 2, 0.5,0.5,0.5))
test_grid_grid(ocrand(n, 2,4,6, 2, 0.5,0.5,0.5))
test_grid_grid(ocrand(n, 4,8,6, 6, 0.5,0.5,0.5))
test_grid_dense(ocrand(n, 1,1,1, 1, 0,0,0))
test_grid_dense(ocrand(n, 2,2,2, 2, 0,0,0))
test_grid_dense(ocrand(n, 2,2,2, 2, 1,0,0))
test_grid_dense(ocrand(n, 2,2,2, 2, 1,1,0))
test_grid_dense(ocrand(n, 2,2,2, 2, 1,1,1))
test_grid_dense(ocrand(n, 2,2,2, 2, 0.5,0.5,0.5))
test_grid_dense(ocrand(n, 2,4,6, 2, 0.5,0.5,0.5))
test_grid_dense(ocrand(n, 4,8,6, 6, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 1,1,1, 1, 0,0,0), ocrand(n, 1,1,1, 1, 0,0,0))
test_grid_grid_ds(ocrand(n, 1,1,1, 1, 0,0,0), ocrand(n, 1,1,1, 1, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 0,0,0), ocrand(n, 2,2,2, 2, 0,0,0))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 0,0,0), ocrand(n, 2,2,2, 2, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 1,0,0), ocrand(n, 2,2,2, 2, 1,0,0))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 1,0,0), ocrand(n, 2,2,2, 2, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 1,1,0), ocrand(n, 2,2,2, 2, 1,1,0))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 1,1,0), ocrand(n, 2,2,2, 2, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 1,1,1), ocrand(n, 2,2,2, 2, 1,1,1))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 1,1,1), ocrand(n, 2,2,2, 2, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 2,2,2, 2, 0.5,0.5,0.5), ocrand(n, 2,2,2, 2, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 2,4,6, 2, 0.5,0.5,0.5), ocrand(n, 2,4,6, 2, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 4,8,6, 6, 0.5,0.5,0.5), ocrand(n, 4,8,6, 6, 0.5,0.5,0.5))
test_grid_grid_ds(ocrand(n, 4,8,6, 6, 0.5,0.5,0.5), ocrand(n, 4,8,6, 6, 1,1,1))
end
end
local seed = os.time()
print('seed: '..seed)
math.randomseed(seed)
torch.manualSeed(seed)
mytester:add(octest)
-- mytester:run()
mytester:run('OctreeBCECriterion')
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- VEAF remote callback functions for DCS World
-- By zip (2020)
--
-- Features:
-- ---------
-- * This module offers support for calling script from a web server
--
-- Prerequisite:
-- ------------
-- * This script requires DCS 2.5.1 or higher and MIST 4.3.74 or higher.
-- * It also requires NIOD !
-- * It also requires all the veaf scripts !
--
-- Basic Usage:
-- ------------
-- TODO
--
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veafRemote = {}
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Global settings. Stores the script constants
-------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Identifier. All output in DCS.log will start with this.
veafRemote.Id = "REMOTE - "
--- Version.
veafRemote.Version = "2.1.0"
-- trace level, specific to this module
veafRemote.Debug = false
veafRemote.Trace = false
-- if false, SLMOD will not be called for regular commands
veafRemote.USE_SLMOD = false
-- if false, SLMOD will never be called
veafRemote.USE_SLMOD_FOR_SPECIAL_COMMANDS = false
veafRemote.SecondsBetweenFlagMonitorChecks = 5
veafRemote.CommandStarter = "_remote"
veafRemote.MIN_LEVEL_FOR_MARKER = 10
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Do not change anything below unless you know what you are doing!
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veafRemote.monitoredFlags = {}
veafRemote.monitoredCommands = {}
veafRemote.maxMonitoredFlag = 27000
veafRemote.remoteUsers = {}
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Utility methods
-------------------------------------------------------------------------------------------------------------------------------------------------------------
function veafRemote.logError(message)
veaf.logError(veafRemote.Id .. message)
end
function veafRemote.logWarning(message)
veaf.logWarning(veafRemote.Id .. message)
end
function veafRemote.logInfo(message)
veaf.logInfo(veafRemote.Id .. message)
end
function veafRemote.logDebug(message)
if message and veafRemote.Debug then
veaf.logDebug(veafRemote.Id .. message)
end
end
function veafRemote.logTrace(message)
if message and veafRemote.Trace then
veaf.logTrace(veafRemote.Id .. message)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- SLMOD monitoring
-------------------------------------------------------------------------------------------------------------------------------------------------------------
function veafRemote.monitorWithSlModSpecialCommand(command, script, requireAdmin, flag, coalition)
-- don't schedule because it causes problems with interpreter commands that are being executed too soon
-- mist.scheduleFunction(veafRemote._monitorWithSlMod, {command, script, flag, coalition, requireAdmin, true}, timer.getTime()+5)
veafRemote._monitorWithSlMod(command, script, flag, coalition, requireAdmin, true)
end
function veafRemote.monitorWithSlMod(command, script, requireAdmin, flag, coalition)
-- don't schedule because it causes problems with interpreter commands that are being executed too soon
--mist.scheduleFunction(veafRemote._monitorWithSlMod, {command, script, flag, coalition, requireAdmin, false}, timer.getTime()+5)
veafRemote._monitorWithSlMod(command, script, flag, coalition, requireAdmin, false)
end
function veafRemote._monitorWithSlMod(command, script, flag, coalition, requireAdmin, isSpecialCommand)
local actualFlag = flag
if not actualFlag then
actualFlag = veafRemote.maxMonitoredFlag + 1
veafRemote.maxMonitoredFlag = actualFlag
end
local actualCoalition = coalition or "all"
local actualRequireAdmin = requireAdmin
if actualRequireAdmin == nil then
actualRequireAdmin = true
end
local isSpecialCommand = isSpecialCommand
if isSpecialCommand == nil then
isSpecialCommand = false
end
veafRemote.logTrace(string.format("setting remote configuration for command=[%s], script=[%s], flag=[%d], requireAdmin=[%s], coalition=[%s]",tostring(command), tostring(script), actualFlag, tostring(actualRequireAdmin), tostring(actualCoalition)))
veafRemote.monitoredCommands[command:lower()] = {script=script, requireAdmin=requireAdmin}
if veafRemote.USE_SLMOD or (veafRemote.USE_SLMOD_FOR_SPECIAL_COMMANDS and isSpecialCommand) then
if slmod then
slmod.chat_cmd(command, actualFlag, -1, actualCoalition, actualRequireAdmin)
veafRemote.startMonitoringFlag(actualFlag, script)
end
end
end
function veafRemote.startMonitoringFlag(flag, scriptToExecute)
-- reset the flag
trigger.action.setUserFlag(flag, false)
veafRemote.monitoredFlags[flag] = scriptToExecute
veafRemote._monitorFlags()
end
function veafRemote._monitorFlags()
--veafRemote.logTrace("veafRemote._monitorFlags()")
for flag, scriptToExecute in pairs(veafRemote.monitoredFlags) do
--veafRemote.logTrace(string.format("veafRemote._monitorFlags() - checking flag %s", flag))
local flagValue = trigger.misc.getUserFlag(flag)
--veafRemote.logTrace(string.format("veafRemote._monitorFlags() - flagValue = [%d]", flagValue))
if flagValue > 0 then
-- call the script
veafRemote.logDebug(string.format("veafRemote._monitorFlags() - flag %s was TRUE", flag))
veafRemote.logDebug(string.format("veafRemote._monitorFlags() - calling lua code [%s]", scriptToExecute))
local result, err = mist.utils.dostring(scriptToExecute)
if result then
veafRemote.logDebug(string.format("veafRemote._monitorFlags() - lua code was successfully called for flag [%s]", flag))
else
veafRemote.logError(string.format("veafRemote._monitorFlags() - error [%s] calling lua code for flag [%s]", err, flag))
end
-- reset the flag
trigger.action.setUserFlag(flag, false)
veafRemote.logDebug(string.format("veafRemote._monitorFlags() - flag [%s] was reset", flag))
else
--veafRemote.logTrace(string.format("veafRemote._monitorFlags() - flag %s was FALSE or not set", flag))
end
end
mist.scheduleFunction(veafRemote._monitorFlags, nil, timer.getTime()+veafRemote.SecondsBetweenFlagMonitorChecks)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- NIOD callbacks
-------------------------------------------------------------------------------------------------------------------------------------------------------------
function veafRemote.addNiodCallback(name, parameters, code)
if niod then
veafRemote.logInfo("Adding NIOD function "..name)
niod.functions[name] = function(payload)
-- start of inline function
veafRemote.logDebug(string.format("niod callback [%s] was called with payload %s", veaf.p(name), veaf.p(payload)))
local errors = {}
-- check mandatory parameters presence
for parameterName, parameterData in pairs(parameters) do
veafRemote.logTrace(string.format("checking if parameter [%s] is mandatory", veaf.p(parameterName)))
if parameterData and parameterData.mandatory then
if not (payload and payload[parameterName]) then
local text = "missing mandatory parameter "..parameterName
veafRemote.logTrace(text)
table.insert(errors, text)
end
end
end
-- check parameters type
if payload then
for parameterName, value in pairs(payload) do
local parameter = parameters[parameterName]
if not parameter then
table.insert(errors, "unknown parameter "..parameterName)
elseif value and not(type(value) == parameter.type) then
local text = string.format("parameter %s should have type %s, has %s ", parameterName, parameter.type, type(value))
veafRemote.logTrace(text)
table.insert(errors, text)
end
end
end
-- stop on error
if #errors > 0 then
local errorMessage = ""
for _, error in pairs(errors) do
errorMessage = errorMessage .. "\n" .. error
end
veafRemote.logError(string.format("niod callback [%s] was called with incorrect parameters :", veaf.p(name), errorMessage))
return errorMessage
else
veafRemote.logTrace(string.format("payload = %s", veaf.p(payload)))
veafRemote.logTrace(string.format("unpacked payload = %s", veaf.p(veaf.safeUnpack(payload))))
local status, retval = pcall(code,veaf.safeUnpack(payload))
if status then
return retval
else
return "an error occured : "..veaf.p(status)
end
end
end -- of inline function
else
veafRemote.logError("NIOD is not loaded !")
end
end
function veafRemote.addNiodCommand(name, command)
veafRemote.addNiodCallback(
name,
{
parameters={ mandatory=false, type="string"},
x={ mandatory=false, type="number"},
y={ mandatory=false, type="number"},
z={ mandatory=false, type="number"},
silent={ mandatory=false, type="boolean"}
},
function(parameters, x, y, z, silent)
veaf.logDebug(string.format("niod->command %s (%s, %s, %s, %s, %s)", veaf.p(parameters), veaf.p(x), veaf.p(y), veaf.p(z), veaf.p(silent)))
return veafRemote.executeCommand({x=x or 0, y=y or 0, z=z or 0}, command..parameters, 99)
end
)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- default endpoints list
-------------------------------------------------------------------------------------------------------------------------------------------------------------
function veafRemote.buildDefaultList()
local TEST = false
-- add all the combat missions
if veafCombatMission then
for _, mission in pairs(veafCombatMission.missionsDict) do
local missionName = mission:getName()
veafRemote.logTrace(string.format("Adding %s", missionName))
veafRemote.monitorWithSlMod("-veaf start-silent-" .. missionName, [[ veafCombatMission.ActivateMission("]] .. missionName .. [[", true) ]])
veafRemote.monitorWithSlMod("-veaf stop-silent-" .. missionName, [[ veafCombatMission.DesactivateMission("]] .. missionName .. [[", true) ]])
veafRemote.monitorWithSlMod("-veaf start-" .. missionName, [[ veafCombatMission.ActivateMission("]] .. missionName .. [[", false) ]])
veafRemote.monitorWithSlMod("-veaf stop-" .. missionName, [[ veafCombatMission.DesactivateMission("]] .. missionName .. [[", false) ]])
end
end
-- add all the combat zones
if veafCombatZone then
for _, zone in pairs(veafCombatZone.zonesDict) do
local zoneName = zone:getMissionEditorZoneName()
veafRemote.logTrace(string.format("Adding %s", zoneName))
veafRemote.monitorWithSlMod("-veaf start-silent-" .. zoneName, [[ veafCombatZone.ActivateZone("]] .. zoneName .. [[", true) ]])
veafRemote.monitorWithSlMod("-veaf stop-silent-" .. zoneName, [[ veafCombatZone.DesactivateZone("]] .. zoneName .. [[", true) ]])
veafRemote.monitorWithSlMod("-veaf start-" .. zoneName, [[ veafCombatZone.ActivateZone("]] .. zoneName .. [[", false) ]])
veafRemote.monitorWithSlMod("-veaf stop-" .. zoneName, [[ veafCombatZone.DesactivateZone("]] .. zoneName .. [[", false) ]])
end
end
if TEST then
-- test
veafRemote.addNiodCallback(
"test",
{
param1S_M={ mandatory=true, type="string"},
param2S={ mandatory=false, type="string"},
param3N={ mandatory=false, type="number"},
param4B={ mandatory=false, type="boolean"},
},
function(param1S_M, param2S, param3N, param4B)
local text = string.format("niod.test(%s, %s, %s, %s)", veaf.p(param1S_M), veaf.p(param2S), veaf.p(param3N), veaf.p(param4B))
veafRemote.logDebug(text)
trigger.action.outText(text, 15)
end
)
-- login
veafRemote.addNiodCallback(
"login",
{
password={ mandatory=true, type="string"},
timeout={ mandatory=false, type="number"},
silent={ mandatory=false, type="boolean"}
},
function(password, timeout, silent)
veafRemote.logDebug(string.format("niod.login(%s, %s, %s)",veaf.p(password), veaf.p(timeout),veaf.p(silent))) -- TODO remove password from log
if veafSecurity.checkPassword_L1(password) then
veafSecurity.authenticate(silent, timeout)
return "Mission is unlocked"
else
return "wrong password"
end
end
)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Event handler functions.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Function executed when a mark has changed. This happens when text is entered or changed.
function veafRemote.onEventMarkChange(eventPos, event)
if veafRemote.executeCommand(eventPos, event.text) then
-- Delete old mark.
veafRemote.logTrace(string.format("Removing mark # %d.", event.idx))
trigger.action.removeMark(event.idx)
end
end
function veafRemote.executeCommand(eventPos, eventText)
veafRemote.logDebug(string.format("veafRemote.executeCommand(eventText=[%s])", tostring(eventText)))
-- Check if marker has a text and the veafRemote.CommandStarter keyphrase.
if eventText ~= nil and eventText:lower():find(veafRemote.CommandStarter) then
-- Analyse the mark point text and extract the keywords.
local command, password = veafRemote.markTextAnalysis(eventText)
if command then
-- do the magic
return veafRemote.executeRemoteCommand(command, password)
end
end
end
--- Extract keywords from mark text.
function veafRemote.markTextAnalysis(text)
veafRemote.logTrace(string.format("veafRemote.markTextAnalysis(text=[%s])", tostring(text)))
if text then
-- extract command and password
local password, command = text:match(veafRemote.CommandStarter.."#?([^%s]*)%s+(.+)")
if command then
veafRemote.logTrace(string.format("command = [%s]", command))
return command, password
end
end
return nil
end
-- execute a command
function veafRemote.executeRemoteCommand(command, password)
local command = command or ""
local password = password or ""
veafRemote.logDebug(string.format("veafRemote.executeRemoteCommand([%s])",command))
if not(veafSecurity.checkPassword_L1(password)) then
veafRemote.logError(string.format("veafRemote.executeRemoteCommand([%s]) - bad or missing password",command))
trigger.action.outText("Bad or missing password",5)
return false
end
local commandData = veafRemote.monitoredCommands[command:lower()]
if commandData then
local scriptToExecute = commandData.script
veafRemote.logTrace(string.format("found script [%s] for command [%s]", scriptToExecute, command))
local authorized = (not(commandData.requireAdmin)) or (veafSecurity.checkSecurity_L9(password))
if not authorized then
return false
else
local result, err = mist.utils.dostring(scriptToExecute)
if result then
veafRemote.logDebug(string.format("veafRemote.executeRemoteCommand() - lua code was successfully called for script [%s]", scriptToExecute))
return true
else
veafRemote.logError(string.format("veafRemote.executeRemoteCommand() - error [%s] calling lua code for script [%s]", err, scriptToExecute))
return false
end
end
else
veafRemote.logWarning(string.format("veafRemote.executeRemoteCommand : cannot find command [%s]",command or ""))
end
return false
end
-- execute command from the remote interface (see VEAF-server-hook.lua)
function veafRemote.executeCommandFromRemote(username, level, unitName, veafModule, command)
veafRemote.logDebug(string.format("veafRemote.executeCommandFromRemote([%s], [%s], [%s], [%s], [%s])", veaf.p(username), veaf.p(level), veaf.p(unitName), veaf.p(veafModule), veaf.p(command)))
--local _user = veafRemote.getRemoteUser(username)
--veafRemote.logTrace(string.format("_user = [%s]",veaf.p(_user)))
--if not _user then
-- return false
--end
if not veafModule or not username or not command then
return false
end
local _user = { name = username, level = tonumber(level or "-1")}
local _parameters = { _user, username, unitName, command }
local _status, _retval
local _module = veafModule:lower()
if _module == "air" then
veafRemote.logDebug(string.format("running veafCombatMission.executeCommandFromRemote"))
_status, _retval = pcall(veafCombatMission.executeCommandFromRemote, _parameters)
elseif _module == "point" then
veafRemote.logDebug(string.format("running veafNamedPoints.executeCommandFromRemote"))
_status, _retval = pcall(veafNamedPoints.executeCommandFromRemote, _parameters)
elseif _module == "alias" then
veafRemote.logDebug(string.format("running veafShortcuts.executeCommandFromRemote"))
_status, _retval = pcall(veafShortcuts.executeCommandFromRemote, _parameters)
elseif _module == "carrier" then
veafRemote.logDebug(string.format("running veafShortcuts.executeCommandFromRemote"))
_status, _retval = pcall(veafCarrierOperations.executeCommandFromRemote, _parameters)
elseif _module == "secu" then
veafRemote.logDebug(string.format("running veafSecurity.executeCommandFromRemote"))
_status, _retval = pcall(veafSecurity.executeCommandFromRemote, _parameters)
else
veafRemote.logError(string.format("Module not found : [%s]", veaf.p(veafModule)))
return false
end
veafRemote.logTrace(string.format("_status = [%s]",veaf.p(_status)))
veafRemote.logTrace(string.format("_retval = [%s]",veaf.p(_retval)))
if not _status then
veafRemote.logError(string.format("Error when [%s] tried running [%s] : %s", veaf.p(_user.name), veaf.p(_code), veaf.p(_retval)))
else
veafRemote.logInfo(string.format("[%s] ran [%s] : %s", veaf.p(_user.name), veaf.p(_code), veaf.p(_retval)))
end
return _status
end
-- register a user from the server
function veafRemote.registerUser(username, userpower, ucid)
veafRemote.logDebug(string.format("veafRemote.registerUser([%s], [%s], [%s])",veaf.p(username), veaf.p(userpower), veaf.p(ucid)))
if not username or not ucid then
return false
end
veafRemote.remoteUsers[username:lower()] = { name = username, level = tonumber(userpower or "-1"), ucid = ucid }
end
-- return a user from the server table
function veafRemote.getRemoteUser(username)
veafRemote.logDebug(string.format("veafRemote.getRemoteUser([%s])",veaf.p(username)))
veafRemote.logTrace(string.format("veafRemote.remoteUsers = [%s]",veaf.p(veafRemote.remoteUsers)))
if not username then
return nil
end
return veafRemote.remoteUsers[username:lower()]
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- initialisation
-------------------------------------------------------------------------------------------------------------------------------------------------------------
function veafRemote.initialize()
veafRemote.logInfo("Initializing module")
veafRemote.buildDefaultList()
veafMarkers.registerEventHandler(veafMarkers.MarkerChange, veafRemote.onEventMarkChange)
end
veafRemote.logInfo(string.format("Loading version %s", veafRemote.Version))
|
--Children folder includes
includeFile("custom_content/tangible/container/drum/serverobjects.lua")
includeFile("custom_content/tangible/container/food/serverobjects.lua")
includeFile("custom_content/tangible/container/general/serverobjects.lua")
includeFile("custom_content/tangible/container/loot/serverobjects.lua")
includeFile("custom_content/tangible/container/vendor/serverobjects.lua")
|
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local CRank = require "include.rank"
local mysql = require "include.mysql"
local roleMgr = require "manager.roleMgr"
local _M = {}
_M.rank_list = {}
function _M:init(db_config,rank_config)
if self.binit then return end
self.db_config = db_config
for k,v in pairs(rank_config) do
self.rank_list[v.type or k] = CRank:new(k,v.asc)
self:init_rank(v.type or k)
end
self.binit = true
end
function _M:init_rank(rank_type)
local rank = self:get(rank_type)
if not rank then return end
local con = mysql:new(self.db_config.ip,self.db_config.port,self.db_config.user,self.db_config.pw,self.db_config.db)
if not rank:load(con) then
for i,id in ipairs(roleMgr:get_all_role_ids()) do
local role = roleMgr:get_role(id)
if role then
local rank_info = role:get_rank_info(rank_type)
if rank_info and rank_info.pt and rank_info.pt > 0 then
rank:update(rank_info)
end
end
end
end
con:close()
end
function _M:append_new_rank(type,asc)
if not self.rank_list[type] then
self.rank_list[type] = CRank:new(type,asc)
self:init_rank(type)
end
end
function _M:del_rank(type)
self.rank_list[type] = nil
end
function _M:get(rank_type)
return self.rank_list[rank_type]
end
function _M:clean()
for i,v in pairs(self.rank_list) do
if v:clean() then return; end
end
end
function _M:save()
local con = mysql:new(self.db_config.ip,self.db_config.port,self.db_config.user,self.db_config.pw,self.db_config.db)
for i,v in pairs(self.rank_list) do
v:save(con);
end
con:close()
end
function _M:append(rank_type,role)
local rank = self.rank_list[rank_type]
if not rank or not role or not role.get_rank_info then return false end
return rank:update(role:get_rank_info(rank_type))
end
function _M:remove(rank_type,role_id)
local rank = self.rank_list[rank_type]
if not rank then return false end
return rank:remove(role_id)
end
function _M:update(rank_type,role)
local rank = self.rank_list[rank_type]
if not rank or not role or not role.get_rank_info then return false end
return rank:update(role:get_rank_info(rank_type))
end
return _M
|
-- Library of common/shared methods
local L = Grid2Options.L
-- Grid2Options:MakeStatusEnabledOptions()
do
local ClassesValues = { [''] = L["All Classes"] }
for class, translation in pairs(LOCALIZED_CLASS_NAMES_MALE) do
ClassesValues[class] = translation
end
local function StatusSetPlayerClass(status, playerClass)
local suspended = status:IsSuspended()
status.dbx.playerClass = playerClass~='' and playerClass or nil
if suspended ~= status:IsSuspended() then
local name = status.name
for key, map in pairs(Grid2.db.profile.statusMap) do
local indicator = Grid2.indicators[key]
if indicator then
local priority = map[name]
if priority then
if suspended then
indicator:RegisterStatus(status, priority)
else
indicator:UnregisterStatus(status)
end
Grid2Frame:WithAllFrames(indicator, "Update")
Grid2Options:RefreshIndicatorOptions(indicator)
end
end
end
local group = Grid2Options:GetStatusGroup(status)
if suspended then
group.order = group.order - 500
group.name = strsub(group.name,11,-3)
else
group.order = group.order + 500
group.name = string.format('|cFF808080%s|r',group.name)
end
status:Refresh()
end
end
function Grid2Options:MakeStatusEnabledOptions(status, options, optionParams, headerKey)
options.playerClass = {
type = "select",
width = "full",
name = L["Enabled for"],
desc = L["Enable the status only if your toon belong to the specified class."],
order = 1.5,
get = function() return status.dbx.playerClass or '' end,
set = function(_,v) StatusSetPlayerClass(status, v) end,
values = ClassesValues,
}
if headerKey~=false then
self:MakeHeaderOptions( options, headerKey or "General" )
end
end
end
-- Grid2Options:MakeStatusDeleteOptions()
do
local function DeleteStatus(info)
local status = info.arg.status
local category = Grid2Options:GetStatusCategory(status)
Grid2.db.profile.statuses[status.name] = nil
Grid2:UnregisterStatus(status)
Grid2Frame:UpdateIndicators()
Grid2Options:DeleteStatusOptions(category, status)
Grid2Options:SelectGroup('statuses', category)
end
function Grid2Options:MakeStatusDeleteOptions(status, options, optionParams)
self:MakeHeaderOptions( options, "Delete")
options.delete = {
type = "execute",
order = 500,
width = "half",
name = L["Delete"],
desc = L["Delete this element"],
func = DeleteStatus,
confirm = function() return "Are you sure you want to delete this status ?" end,
disabled = function() return next(status.indicators)~=nil or status:IsSuspended() end,
arg = { status = status },
}
options.deletemsg = {
type = "description", order = 510, fontSize = "small", width = "double", name = L["There are indicators linked to this status or the status is not enabled for this character."],
hidden = function() return next(status.indicators)==nil and not status:IsSuspended() end,
}
end
end
-- Grid2Options:MakeStatusColorOptions()
do
local function GetStatusColor(info)
local c = info.arg.status.dbx["color"..(info.arg.colorIndex)]
return c.r, c.g, c.b, c.a
end
local function SetStatusColor(info, r, g, b, a)
local status = info.arg.status
local c = status.dbx["color"..(info.arg.colorIndex)]
c.r, c.g, c.b, c.a = r, g, b, a
status:UpdateDB()
status:UpdateAllUnits()
end
function Grid2Options:MakeStatusColorOptions(status, options, optionParams)
local colorCount = status.dbx.colorCount or 1
local name = L["Color"]
local desc = L["Color for %s."]:format(status.name)
local width = optionParams and optionParams.width or "half"
for i = 1, colorCount do
local colorKey = "color" .. i
if optionParams and optionParams[colorKey] then
name = optionParams[colorKey]
elseif colorCount > 1 then
name = L["Color %d"]:format(i)
end
local colorDescKey = "colorDesc" .. i
if optionParams and optionParams[colorDescKey] then
desc = optionParams[colorDescKey]
elseif colorCount > 1 then
desc = name
end
options[optionParams and optionParams.optionKey or colorKey] = {
type = "color",
order = (10 + i),
width = width,
name = name,
desc = desc,
get = GetStatusColor,
set = SetStatusColor,
hasAlpha = true,
arg = {status = status, colorIndex = i },
}
end
end
end
-- Grid2Options:MakeStatusColorThresholdOptions()
function Grid2Options:MakeStatusColorThresholdOptions(status, options, optionParams)
self:MakeStatusColorOptions(status, options, optionParams)
self:MakeStatusThresholdOptions(status, options, optionParams, nil, nil, nil, true)
end
-- Grid2Options:MakeStatusThresholdOptions()
function Grid2Options:MakeStatusThresholdOptions(status, options, optionParams, min, max, step, percent)
options.threshold = {
type = "range",
order = 20,
name = optionParams and optionParams.threshold or L["Threshold"],
desc = optionParams and optionParams.thresholdDesc or L["Threshold at which to activate the status."],
min = min or 0,
max = max or 1,
step = step or 0.01,
isPercent = percent or nil,
get = function ()
return status.dbx.threshold
end,
set = function (_, v)
status.dbx.threshold = v
status:UpdateAllUnits()
end,
}
end
-- Grid2Options:MakeStatusMissingOptions()
function Grid2Options:MakeStatusMissingOptions(status, options, optionParams)
options.threshold = {
type = "toggle",
name = L["Show if missing"],
desc = L["Display status only if the buff is not active."],
order = 110,
tristate = false,
get = function ()return status.dbx.missing end,
set = function (_, v)
status.dbx.missing = v or nil
status:UpdateDB()
status:UpdateAllUnits()
end,
}
end
-- Grid2Options:MakeStatusToggleOptions()
function Grid2Options:MakeStatusToggleOptions(status, options, optionParams, toggleKey)
local name = optionParams and optionParams[toggleKey] or L[toggleKey] or toggleKey
options[toggleKey] = {
type = "toggle",
name = name,
tristate = false,
width = optionParams and optionParams.width or nil,
get = function () return status.dbx[toggleKey] end,
set = function (_, v)
status.dbx[toggleKey] = v or nil
status:UpdateDB()
status:UpdateAllUnits()
end,
}
end
-- Grid2Options:MakeStatusStandardOptions()
Grid2Options.MakeStatusStandardOptions = Grid2Options.MakeStatusColorOptions
|
-- LibBabble-3.0 is hereby placed in the Public Domain
-- Credits: ckknight
local LIBBABBLE_MAJOR, LIBBABBLE_MINOR = "LibBabble-3.0", 2
local LibBabble = LibStub:NewLibrary(LIBBABBLE_MAJOR, LIBBABBLE_MINOR)
if not LibBabble then
return
end
local data = LibBabble.data or {}
for k,v in pairs(LibBabble) do
LibBabble[k] = nil
end
LibBabble.data = data
local tablesToDB = {}
for namespace, db in pairs(data) do
for k,v in pairs(db) do
tablesToDB[v] = db
end
end
local function warn(message)
local _, ret = pcall(error, message, 3)
geterrorhandler()(ret)
end
local lookup_mt = { __index = function(self, key)
local db = tablesToDB[self]
local current_key = db.current[key]
if current_key then
self[key] = current_key
return current_key
end
local base_key = db.base[key]
local real_MAJOR_VERSION
for k,v in pairs(data) do
if v == db then
real_MAJOR_VERSION = k
break
end
end
if not real_MAJOR_VERSION then
real_MAJOR_VERSION = LIBBABBLE_MAJOR
end
if base_key then
warn(("%s: Translation %q not found for locale %q"):format(real_MAJOR_VERSION, key, GetLocale()))
rawset(self, key, base_key)
return base_key
end
warn(("%s: Translation %q not found."):format(real_MAJOR_VERSION, key))
rawset(self, key, key)
return key
end }
local function initLookup(module, lookup)
local db = tablesToDB[module]
for k in pairs(lookup) do
lookup[k] = nil
end
setmetatable(lookup, lookup_mt)
tablesToDB[lookup] = db
db.lookup = lookup
return lookup
end
local function initReverse(module, reverse)
local db = tablesToDB[module]
for k in pairs(reverse) do
reverse[k] = nil
end
for k,v in pairs(db.current) do
reverse[v] = k
end
tablesToDB[reverse] = db
db.reverse = reverse
db.reverseIterators = nil
return reverse
end
local prototype = {}
local prototype_mt = {__index = prototype}
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will warn but allow the code to pass through.
Returns:
A lookup table for english to localized words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local BL = B:GetLookupTable()
assert(BL["Some english word"] == "Some localized word")
DoSomething(BL["Some english word that doesn't exist"]) -- warning!
-----------------------------------------------------------------------------]]
function prototype:GetLookupTable()
local db = tablesToDB[self]
local lookup = db.lookup
if lookup then
return lookup
end
return initLookup(self, {})
end
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will return nil.
Returns:
A lookup table for english to localized words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local B_has = B:GetUnstrictLookupTable()
assert(B_has["Some english word"] == "Some localized word")
assert(B_has["Some english word that doesn't exist"] == nil)
-----------------------------------------------------------------------------]]
function prototype:GetUnstrictLookupTable()
local db = tablesToDB[self]
return db.current
end
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will return nil.
* This is useful for checking if the base (English) table has a key, even if the localized one does not have it registered.
Returns:
A lookup table for english to localized words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local B_hasBase = B:GetBaseLookupTable()
assert(B_hasBase["Some english word"] == "Some english word")
assert(B_hasBase["Some english word that doesn't exist"] == nil)
-----------------------------------------------------------------------------]]
function prototype:GetBaseLookupTable()
local db = tablesToDB[self]
return db.base
end
--[[---------------------------------------------------------------------------
Notes:
* If you try to access a nonexistent key, it will return nil.
* This will return only one English word that it maps to, if there are more than one to check, see :GetReverseIterator("word")
Returns:
A lookup table for localized to english words.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
local BR = B:GetReverseLookupTable()
assert(BR["Some localized word"] == "Some english word")
assert(BR["Some localized word that doesn't exist"] == nil)
-----------------------------------------------------------------------------]]
function prototype:GetReverseLookupTable()
local db = tablesToDB[self]
local reverse = db.reverse
if reverse then
return reverse
end
return initReverse(self, {})
end
local blank = {}
local weakVal = {__mode='v'}
--[[---------------------------------------------------------------------------
Arguments:
string - the localized word to chek for.
Returns:
An iterator to traverse all English words that map to the given key
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
for word in B:GetReverseIterator("Some localized word") do
DoSomething(word)
end
-----------------------------------------------------------------------------]]
function prototype:GetReverseIterator(key)
local db = tablesToDB[self]
local reverseIterators = db.reverseIterators
if not reverseIterators then
reverseIterators = setmetatable({}, weakVal)
db.reverseIterators = reverseIterators
elseif reverseIterators[key] then
return pairs(reverseIterators[key])
end
local t
for k,v in pairs(db.current) do
if v == key then
if not t then
t = {}
end
t[k] = true
end
end
reverseIterators[key] = t or blank
return pairs(reverseIterators[key])
end
--[[---------------------------------------------------------------------------
Returns:
An iterator to traverse all translations English to localized.
Example:
local B = LibStub("LibBabble-Module-3.0") -- where Module is what you want.
for english, localized in B:Iterate() do
DoSomething(english, localized)
end
-----------------------------------------------------------------------------]]
function prototype:Iterate()
local db = tablesToDB[self]
return pairs(db.current)
end
-- #NODOC
-- modules need to call this to set the base table
function prototype:SetBaseTranslations(base)
local db = tablesToDB[self]
local oldBase = db.base
if oldBase then
for k in pairs(oldBase) do
oldBase[k] = nil
end
for k, v in pairs(base) do
oldBase[k] = v
end
base = oldBase
else
db.base = base
end
for k,v in pairs(base) do
if v == true then
base[k] = k
end
end
end
local function init(module)
local db = tablesToDB[module]
if db.lookup then
initLookup(module, db.lookup)
end
if db.reverse then
initReverse(module, db.reverse)
end
db.reverseIterators = nil
end
-- #NODOC
-- modules need to call this to set the current table. if current is true, use the base table.
function prototype:SetCurrentTranslations(current)
local db = tablesToDB[self]
if current == true then
db.current = db.base
else
local oldCurrent = db.current
if oldCurrent then
for k in pairs(oldCurrent) do
oldCurrent[k] = nil
end
for k, v in pairs(current) do
oldCurrent[k] = v
end
current = oldCurrent
else
db.current = current
end
end
init(self)
end
for namespace, db in pairs(data) do
setmetatable(db.module, prototype_mt)
init(db.module)
end
-- #NODOC
-- modules need to call this to create a new namespace.
function LibBabble:New(namespace, minor)
local module, oldminor = LibStub:NewLibrary(namespace, minor)
if not module then
return
end
if not oldminor then
local db = {
module = module,
}
data[namespace] = db
tablesToDB[module] = db
else
for k,v in pairs(module) do
module[k] = nil
end
end
setmetatable(module, prototype_mt)
return module
end
|
hskill = {
SKILL_TOKEN = hslk.unit_token,
SKILL_LEAP = hslk.unit_token_leap, --leap的token模式,需导入模型:https://github.com/hunzsig-warcraft3/assets-models/blob/master/interface/interface_token.mdx
SKILL_BREAK = hslk.skill_break, --table[0.05~0.5]
SKILL_SWIM_UNLIMIT = hslk.skill_swim_unlimit,
SKILL_INVISIBLE = hslk.skill_invisible,
SKILL_AVOID_PLUS = hslk.attr.avoid.add,
SKILL_AVOID_MIUNS = hslk.attr.avoid.sub,
BUFF_SWIM = string.char2id("BPSE"),
BUFF_INVULNERABLE = string.char2id("Avul")
}
--- 获取原生SLK数据集
---@param abilityId string|number
---@return table|nil
hskill.getSlk = function(abilityId)
if (abilityId == nil) then
return
end
if (type(abilityId) == "number") then
abilityId = string.id2char(abilityId)
end
return slk.ability[abilityId]
end
--- 获取HSLK数据集
---@param idOrName string|number
---@return table|nil
hskill.getHSlk = function(idOrName)
if (idOrName == nil) then
return
end
local id = idOrName
if (type(idOrName) == "number") then
id = string.id2char(idOrName)
end
if (hslk.i2v.ability[id]) then
return hslk.i2v.ability[id]
elseif (hslk.n2v.ability[id]) then
return hslk.n2v.ability[id]
end
return nil
end
--- 获取属性加成,需要注册
---@param abilityId string|number
---@return table|nil
hskill.getAttribute = function(abilityId)
if (type(abilityId) == "number") then
abilityId = string.id2char(abilityId)
end
local slk = hslk.i2v.ability[abilityId]
if (slk ~= nil) then
return slk._attr
else
return nil
end
end
--- 根据技能名称获取技能ID字符串
---@param name string
---@return string
hskill.n2i = function(name)
if (hslk.n2v.ability[name] ~= nil) then
return hslk.n2v.ability[name]._id
end
return nil
end
--- 附加单位获得技能后的属性
---@protected
hskill.addProperty = function(whichUnit, abilityId)
hattribute.caleAttribute(CONST_DAMAGE_SRC.skill, true, whichUnit, hskill.getAttribute(abilityId), 1)
hring.insert(whichUnit, abilityId)
end
--- 削减单位获得技能后的属性
---@protected
hskill.subProperty = function(whichUnit, abilityId)
hattribute.caleAttribute(CONST_DAMAGE_SRC.skill, false, whichUnit, hskill.getAttribute(abilityId), 1)
hring.remove(whichUnit, abilityId)
end
--- 添加技能
---@param whichUnit userdata
---@param abilityId string|number
---@param during number
hskill.add = function(whichUnit, abilityId, during)
local id = abilityId
if (type(abilityId) == "string") then
id = string.char2id(id)
end
if (during == nil or during <= 0) then
cj.UnitAddAbility(whichUnit, id)
cj.UnitMakeAbilityPermanent(whichUnit, true, id)
hskill.addProperty(whichUnit, id)
else
cj.UnitAddAbility(whichUnit, id)
hskill.addProperty(whichUnit, id)
htime.setTimeout(during, function(t)
htime.delTimer(t)
cj.UnitRemoveAbility(whichUnit, id)
hskill.subProperty(whichUnit, id)
end)
end
end
--- 删除技能
---@param whichUnit userdata
---@param abilityId string|number
---@param delay number
hskill.del = function(whichUnit, abilityId, delay)
local id = abilityId
if (type(abilityId) == "string") then
id = string.char2id(id)
end
if (delay == nil or delay <= 0) then
cj.UnitRemoveAbility(whichUnit, id)
hskill.subProperty(whichUnit, id)
else
cj.UnitRemoveAbility(whichUnit, id)
hskill.subProperty(whichUnit, id)
htime.setTimeout(delay, function(t)
htime.delTimer(t)
cj.UnitAddAbility(whichUnit, id)
hskill.addProperty(whichUnit, id)
end)
end
end
--- 设置技能的永久使用性
---@param whichUnit userdata
---@param abilityId string|number
hskill.forever = function(whichUnit, abilityId)
local id = abilityId
if (type(abilityId) == "string") then
id = string.char2id(id)
end
cj.UnitMakeAbilityPermanent(whichUnit, true, id)
end
--- 是否拥有技能
---@param whichUnit userdata
---@param abilityId string|number
hskill.has = function(whichUnit, abilityId)
if (whichUnit == nil or abilityId == nil) then
return false
end
local id = abilityId
if (type(abilityId) == "string") then
id = string.char2id(id)
end
if (cj.GetUnitAbilityLevel(whichUnit, id) >= 1) then
return true
end
return false
end
|
local LogLevels = {
debug = 1,
info = 2,
warning = 3,
error = 4,
all = {
1,
2,
3,
4
},
strings = {
"debug",
"info",
"warning",
"error"
}
}
local PrintLogStream
do
local _class_0
local _base_0 = {
log = function(self, message, level)
if level >= self.min_log_level then
return vim.api.nvim_out_write("[vimp] " .. tostring(LogLevels.strings[level]) .. ": " .. tostring(message) .. "\n")
end
end
}
_base_0.__index = _base_0
_class_0 = setmetatable({
__init = function(self)
self.min_log_level = LogLevels.warning
end,
__base = _base_0,
__name = "PrintLogStream"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
PrintLogStream = _class_0
end
local print_log_stream = PrintLogStream()
local log
do
local _class_0
local _base_0 = {
levels = LogLevels,
streams = {
print_log_stream
},
print_log_stream = print_log_stream,
log = function(message, level)
if message == nil then
message = "nil"
elseif type(message) ~= 'string' then
message = tostring(message)
end
local _list_0 = log.streams
for _index_0 = 1, #_list_0 do
local stream = _list_0[_index_0]
stream:log(message, level)
end
end,
debug = function(message)
return log.log(message, LogLevels.debug)
end,
info = function(message)
return log.log(message, LogLevels.info)
end,
warning = function(message)
return log.log(message, LogLevels.warning)
end,
error = function(message)
return log.log(message, LogLevels.error)
end,
convert_log_level_string_to_level = function(log_level_str)
for i = 1, #LogLevels.strings do
if log_level_str == LogLevels.strings[i] then
return i
end
end
return error("Invalid log level '" .. tostring(log_level_str) .. "'")
end
}
_base_0.__index = _base_0
_class_0 = setmetatable({
__init = function() end,
__base = _base_0,
__name = "log"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
log = _class_0
return _class_0
end
|
--- @class Player
Player = setmetatable({}, nil)
Player.__index = Player
Player.__call = function()
return "Player"
end
function Player.new()
local _Player = {
}
local ped = Ped.new(PlayerPedId())
for k,v in pairs(ped) do
print("assigning", k, v)
_Player[k] = v
end
local mt = getmetatable(ped)
for k,v in pairs(mt) do
if k ~= "__call" and k ~= "__index" and k ~= "new" then
print("assigning", k)
_Player[k] = v
end
end
return setmetatable(_Player, Player)
end
Player = Player.new()
|
local slotRune = {
Amulet = "RuneEffectAmulet",
Belt = "RuneEffectUpperbody",
Boots = "RuneEffectUpperbody",
Breast = "RuneEffectUpperbody",
Gloves = "RuneEffectUpperbody",
Helmet = "RuneEffectUpperbody",
Horns = "RuneEffectUpperbody",
Leggings = "RuneEffectUpperbody",
Overhead = "RuneEffectUpperbody",
Ring = "RuneEffectAmulet",
Shield = "RuneEffectUpperbody",
Weapon = "RuneEffectWeapon",
Wings = "RuneEffectUpperbody",
}
local runeTagDescription = {
LX_RUNE_CLEAR_MIND = "Set Clear Minded for 2 turns at the beginning of combat.",
LX_RUNE_DARLAN = "When you cast a Geomancy skill, your physical armour is restored by 5% + 1% per Geomancy point.",
LX_RUNE_FIRSTBLOOD = "During your turn, the first direct attack will have its damage increased by 25%, but the following attacks will do 20% less damage.",
LX_RUNE_STOICISM = "If Walk it Off is active, at the end of your turn you are granted 1 turn of a random status in the following list: Fortified, Magic Shell, Mend Metal, Soothing Cold, Hasted, Clear Minded, Breathing Bubble or Vampiric Hunger.",
LX_RUNE_KAMLAN = "When you cast a Hydrosophist skill, your magic armour is restored by 5% + 1% per Hydrosophist point.",
}
local customRunes = {
"LX_LOOT_Rune_Special_Clear_Mind",
"LX_LOOT_Rune_Special_Darlan",
"LX_LOOT_Rune_Special_FirstBlood",
"LX_LOOT_Rune_Special_Stoicism",
"LX_LOOT_Rune_Special_Kamlan"
}
local tooltipRuneSlots = {
Rune1 = "RuneEffectWeapon",
Rune2 = "RuneEffectUpperbody",
Rune3 = "RuneEffectAmulet",
}
local function GetRunesRestrictions(runes)
local boosts = {}
for i,rune in pairs(runes) do
end
end
---@param item EsvItem
---@param tooltip TooltipData
local function RuneChangeTooltipsSlot(item, tooltip, ...)
local slots = tooltip:GetElements("RuneSlot")
for i,slot in pairs(slots) do
local statsId = item.Stats.DynamicStats[i+2].BoostName
local tag = Ext.GetStat(Ext.GetStat(statsId)[slotRune[item.Stats.Slot]]).Tags
if tag ~= "" then
slot.Value = runeTagDescription[tag].."\n"..slot.Value
end
end
local effects = tooltip:GetElements("RuneEffect")
for i, effect in pairs(effects) do
for tooltipSlot,statSlot in pairs(tooltipRuneSlots) do
local tag = Ext.GetStat(Ext.GetStat(item.StatsId)[statSlot]).Tags
if tag ~= "" then
effect[tooltipSlot] = runeTagDescription[tag].."\n"..effect[tooltipSlot]
elseif effect[tooltipSlot] == "" then
effect[tooltipSlot] = "-"
end
end
end
end
-- ---@param item EsvItem
-- ---@param tooltip TooltipData
-- local function RuneChangeTooltipsEffect(item, tooltip, ...)
-- Ext.Print(item, tooltip)
-- end
local function RuneRegisterTooltips()
Game.Tooltip.RegisterListener("Item", nil, RuneChangeTooltipsSlot)
end
Ext.RegisterListener("SessionLoaded", RuneRegisterTooltips)
|
local config
do
local _obj_0 = require("lapis.config")
config = _obj_0.config
end
config("development", function() end)
return config("production", function()
port(80)
num_workers(4)
lua_code_cache("on")
return postgres({
backend = "pgmoon",
database = "hello_world",
user = "benchmarkdbuser",
password = "benchmarkdbpass",
host = "DBHOSTNAME"
})
end)
|
-- normally, I would only restrict items belonging to the player's race
-- however, in this case I want every race's ships restricted since there's a chance a player might get some motherships from other races (i.e. Defined Roles' capital role)
-- unfortunately, the way HWU is set up, a subsystem can appear in multiple races, resulting in a possible conflict
-- this is also why there are so many "luaplayer 334" subsystem errors in HW2.log
--
-- the AI likely can't play this game mode properly
--
RolesNumber = 3 -- the number of different roles (must be the same for all races)
RolesCapital = 1 -- affects RU transfer, so set this to a job that can spend RUs. if noone on a team selects this role, then everyone gets this job's benefits
RolesResource = 2 -- affects AI resource collection
RolesFrigate = 2 -- affects AI demand values
RolesCorvette = 3 -- affects AI demand values
RolesFighter = 3 -- affects AI demand values
-- List of jobtypes and corresponding ship/research/subsystem classes they control.
RolesTable =
{
{
name = "capital",
label = "Capital/Production",
techclasses =
{
"mothership",
"cruiser",
"carrier",
"destroyer",
"noncombat",
},
},
{
name = "frigate",
label = "Frigate/Platform",
techclasses =
{
"frigate",
"platform",
"resource",
},
},
{
name = "fighter",
label = "Fighter/Corvette",
techclasses =
{
"fighter",
"corvette",
},
},
}
|
local M = {}
return require("thetto.core.kind").extend(M, "vim.anonymous_autocmd", "file")
|
local function RoundToNearestInteger( value )
local floor = math.floor(value)
if value-floor < 0.5 then
return floor
else
return floor+1
end
end
local function RenderBar( width, completion, blocks )
local function Block( completion )
return blocks[RoundToNearestInteger((#blocks-1) * completion)+1]
end
local filled = width*completion
local filledFloor = math.floor(filled)
local filledCeil = math.ceil(filled)
local halfFilled = filled-filledFloor
local buffer = {}
local filledBlock = Block(1)
table.insert(buffer, string.rep(Block(1), filledFloor))
if halfFilled > 0 then
table.insert(buffer, Block(halfFilled))
end
local emptyBlock = Block(0)
table.insert(buffer, string.rep(Block(0), width-filledCeil))
return table.concat(buffer)
end
local UnicodeBlocks = {' ', '▏', '▎', '▍', '▌', '▋', '▊', '▉', '█'}
local function RenderUnicodeBar( width, completion )
return RenderBar(width, completion, UnicodeBlocks)
end
local SimpleBlocks = {' ', '='}
local function RenderSimpleBar( width, completion )
return RenderBar(width, completion, SimpleBlocks)
end
return {renderUnicodeBar = RenderUnicodeBar,
renderSimpleBar = RenderSimpleBar}
|
local colors = require('colors')
local rainbowStripes = require('rainbowStripes')
local rectangleEngine = require('rectangleEngine')
local resolutionEngine = require('resolutionEngine')
local textEngine = require('textEngine')
local ui = require('ui')
local unscaleF = resolutionEngine.unscaleFloat
local function paintLines(color, lines)
local separator = textEngine.getTextObject('big', '/')
local margin = 22
local separatorLeft = 267
local top = 155
local lineHeight = 70
for i, line in ipairs(lines) do
local lineTop = top + (i - 1) * lineHeight
local name = textEngine.getTextObject('big', line[1])
local nameLeft = separatorLeft - margin - unscaleF(name:getWidth())
local text = textEngine.getTextObject('big', line[2])
local textLeft = separatorLeft + unscaleF(separator:getWidth()) + margin
textEngine.paintTextObject(color, name, nameLeft, lineTop)
textEngine.paintTextObject(color, separator, separatorLeft, lineTop)
textEngine.paintTextObject(color, text, textLeft, lineTop)
end
end
local screen = ui.screen:extend({
backgroundColor = colors.inverseText,
paint = function (self)
ui.cursor:clickable()
rainbowStripes.stripes:paint()
local width, height = resolutionEngine.getUnscaledDimensions()
rectangleEngine.paint(
colors.textBox, 100, 100, width - 200, height - 200)
paintLines(colors.inverseText, self.lines)
end,
})
return {
screen = screen,
}
|
--[[---------------------------------------------------------------------------------
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! IF YOU DO NOT KNOW WHAT YOU ARE DOING, DO NOT TOUCH THIS FILE! IT IS LIKELY !!!
!!! THAT YOU DO NOT WANT TO CHANGE SOMETHING IN HERE BUT IN THE CONFIG FOLDER !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now, that we got that bombshell out of the way, let me explain you this file.
All it really does is including/AddCSLuaFile'ing files from the core folders
based on their file tag. The load order, in which files are loaded, is important.
The file tag stands in front of a file that is to be loaded (eg. 'sv_myscript.lua').
These are the file tags to use:
sv_ - for a serversided file
sh_ - for a shared file
cl_ - for a clientsided file
You also can disable certain contributions/plugins by adding the foldername
or filename to the specific table here.
-----------------------------------------------------------------------------------]]
-- Make print really cool
function print(...)
MsgC(Color(255, 255, 0), ...) -- Need to use ... as the input can be varargs
MsgC("\n") -- After ... must not be anything
end
-- Initializing notice
if SERVER then
print("[RP] Initializing shared on serverside")
else
print("[RP] Initializing shared on clientside")
end
-- GM Info
GM.Name = "Roleplay"
GM.Author = "Arkten"
GM.Email = "n/a"
GM.Website = "n/a"
GM_FOLDERNAME = GM.FolderName
-- Create global tables
rp = {}
rp.cfg = {}
db = {}
-- Enable/disable plugins/contributions
local USE_PLUGINS = false
local USE_CONTRIBUTIONS = false
-- Loop through core files/folders and include them
local function includeCore(path)
local files, folders = file.Find(GM_FOLDERNAME .. "/gamemode/" .. path .. "/*", "LUA")
print(Color(255, 0, 0), "\n[RP] Loading " .. path .. "/")
for _, v in pairs(files) do
if string.sub(v, 1 , 3) == "cl_" or string.sub(v, 1 , 3) == "sh_" or string.sub(v, 1 , 3) == "sv_" then
print(Color(0, 255, 0), "[RP] Loading " .. path .. "/" .. v)
if SERVER then
if string.sub(v, 1, 3) == "cl_" or string.sub(v, 1, 3) == "sh_" then
AddCSLuaFile(path .. "/" .. v)
end
if string.sub(v, 1, 3) == "sv_" or string.sub(v, 1, 3) == "sh_" then
include(path .. "/" .. v)
end
else
if string.sub(v, 1, 3) == "cl_" or string.sub(v, 1, 3) == "sh_" then
include(path .. "/" .. v)
end
end
end
end
for _, v in pairs(folders) do
if v != "." and v != ".." then
includeCore(path .. "/" .. v)
end
end
end
-- Load essential gamemode files
includeCore("config")
includeCore("core")
includeCore("libraries")
includeCore("metatables")
includeCore("commands")
includeCore("vgui")
includeCore("items")
-- Loop through special files/folders and include them
local function includeSpecial(path, exceptions, datatable)
local files, folders = file.Find(GM_FOLDERNAME .. "/gamemode/" .. path .. "/*", "LUA")
print(Color(255, 0, 0), "\n[RP] Loading " .. path .. "/")
for _, v in pairs(files) do
if (string.sub(v, 1 , 3) == "cl_" or string.sub(v, 1 , 3) == "sh_" or string.sub(v, 1 , 3) == "sv_") and not exceptions[v] then
print(Color(0, 255, 0), "[RP] Loading " .. path .. "/" .. v)
if SERVER then
if string.sub(v, 1, 3) == "cl_" or string.sub(v, 1, 3) == "sh_" then
AddCSLuaFile(path .. "/" .. v)
end
if string.sub(v, 1, 3) == "sv_" or string.sub(v, 1, 3) == "sh_" then
include(path .. "/" .. v)
end
else
if string.sub(v, 1, 3) == "cl_" or string.sub(v, 1, 3) == "sh_" then
include(path .. "/" .. v)
end
end
end
end
for _, v in pairs(folders) do
if v != "." and v != ".." and not exceptions[v] then
table.insert(datatable, v)
includeSpecial(path .. "/" .. v, exceptions, datatable)
end
end
end
-- Load plugins if enabled
if USE_PLUGINS then
PLUGINS = {}
DISABLED_PLUGINS = {}
includeSpecial("plugins", DISABLED_PLUGINS, PLUGINS) -- Needs to be the plugins foldername
end
-- Load contributions if enabled
if USE_CONTRIBUTIONS then
CONTRIBUTIONS = {}
DISABLED_CONTRIBUTIONS = {}
includeSpecial("contributors", DISABLED_CONTRIBUTIONS, CONTRIBUTIONS) -- Needs to be the contributors foldername
end
|
local Butterfly = ... -- Retrieve the ComponentScriptT instance that is responsible for this script.
Butterfly.Trafo = Butterfly:GetEntity():GetTransform()
Butterfly.ArcCenter = { Butterfly.Trafo:get("Origin") }
Butterfly.ArcRadius = 20.0
Butterfly.ArcPos = 0.0
Butterfly.Trafo:InitClientApprox("Origin")
Butterfly.Trafo:InitClientApprox("Orientation") -- A bit overkill for tiny butterflies... ;-)
-- If still at default (-1), pick a custom model skin.
local Model = Butterfly:GetEntity():GetComponent("Model")
if Model:get("Skin") == -1 and Model:GetNumSkins() > 0 then
Model:set("Skin",
Butterfly:GetEntity():GetID() % Model:GetNumSkins())
end
function Butterfly:Think(FrameTime)
-- Console.Print("Butterfly-Thinking...\n")
local RadPerSecond = math.rad(40.0) -- The angular speed on the arc is 40 degrees per second.
self.ArcPos = (self.ArcPos + RadPerSecond * FrameTime) % (math.pi * 2.0)
self.Trafo:set("Origin",
self.ArcCenter[1] + math.sin(self.ArcPos) * self.ArcRadius,
self.ArcCenter[2] + math.cos(self.ArcPos) * self.ArcRadius,
self.ArcCenter[3] + math.sin(self.ArcPos * 2.0) * self.ArcRadius * 0.2)
self.Trafo:SetAngles(-math.deg(self.ArcPos))
end
|
module(..., package.seeall)
function onCreate(params)
layer = Layer {scene = scene}
mapsprite = MapSprite {texture = "numbers.png", layer = layer, left = 0, top = 0}
mapsprite:setMapSize(8, 8, 32, 32)
mapsprite:setMapSheets(32, 32, 8, 8)
mapsprite:setRows({
{1, 2, 3, 4, 5, 6, 7, 8},
{1, 2, 3, 4, 5, 6, 7, 8},
{1, 2, 3, 4, 5, 6, 7, 8},
{1, 2, 3, 4, 5, 6, 7, 8},
{1, 2, 3, 4, 5, 6, 7, 8},
{1, 2, 3, 4, 5, 6, 7, 8},
{1, 2, 3, 4, 5, 6, 7, 8},
{1, 2, 3, 4, 5, 6, 7, 8}})
end
|
-- Copyright (C) 2018 The Dota IMBA Development Team
-- Copyright (C) 2015 bmddota
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Editors:
-- lolle
-- Firetoad
-- EarthSalamander #42
--
local PlayerResource = CDOTA_PlayerResource
PlayerResource.PlayerData = {}
-- Initializes a player's data
function PlayerResource:InitPlayerData(player_id)
self.PlayerData[player_id] = {}
self.PlayerData[player_id]["current_deathstreak"] = 0
self.PlayerData[player_id]["has_abandoned_due_to_long_disconnect"] = false
self.PlayerData[player_id]["distribute_gold_to_allies"] = false
self.PlayerData[player_id]["has_repicked"] = false
log.debug("player data set up for player with ID "..player_id)
end
-- Verifies if this player ID already has player data assigned to it
function PlayerResource:IsImbaPlayer(player_id)
if self.PlayerData[player_id] then
return true
else
return false
end
end
-- Assigns a hero to a player
function PlayerResource:SetPickedHero(player_id, hero_entity)
if self:IsImbaPlayer(player_id) then
self.PlayerData[player_id].hero = hero_entity
self.PlayerData[player_id].hero_name = hero_entity:GetUnitName()
log.debug("assigned "..self.PlayerData[player_id].hero_name.." to player with ID "..player_id)
end
end
-- Fetches a player's hero
function PlayerResource:GetPickedHero(player_id)
if self:IsImbaPlayer(player_id) then
return self.PlayerData[player_id].hero
end
return nil
end
-- Fetches a player's hero name
function PlayerResource:GetPickedHeroName(player_id)
if self:IsImbaPlayer(player_id) then
return self.PlayerData[player_id].hero_name
end
return nil
end
-- Set a player's repick status
function PlayerResource:CustomSetHasRepicked(player_id, state)
if self:IsImbaPlayer(player_id) then
self.PlayerData[player_id]["has_repicked"] = state
end
end
-- Fetch a player's repick state
function PlayerResource:CustomGetHasRepicked(player_id)
if self:IsImbaPlayer(player_id) then
return self.PlayerData[player_id]["has_repicked"]
else
return false
end
end
-- Set a player's abandonment due to long disconnect status
function PlayerResource:SetHasAbandonedDueToLongDisconnect(player_id, state)
if self:IsImbaPlayer(player_id) then
self.PlayerData[player_id]["has_abandoned_due_to_long_disconnect"] = state
log.debug("Set player "..player_id.." 's abandon due to long disconnect state as "..tostring(state))
end
end
-- Fetch a player's abandonment due to long disconnect status
function PlayerResource:GetHasAbandonedDueToLongDisconnect(player_id)
if self:IsImbaPlayer(player_id) then
return self.PlayerData[player_id]["has_abandoned_due_to_long_disconnect"]
else
return false
end
end
-- Increase a player's current deathstreak count
function PlayerResource:IncrementDeathstreak(player_id)
if self:IsImbaPlayer(player_id) then
self.PlayerData[player_id]["current_deathstreak"] = self.PlayerData[player_id]["current_deathstreak"] + 1
log.debug("Current deathstreak for player "..player_id..": "..self.PlayerData[player_id]["current_deathstreak"])
end
end
-- Reset a player's current deathstreak count
function PlayerResource:ResetDeathstreak(player_id)
if self:IsImbaPlayer(player_id) then
self.PlayerData[player_id]["current_deathstreak"] = 0
log.debug("Current deathstreak for player "..player_id.." reset to zero.")
end
end
-- Fetch a player's current deathstreak count
function PlayerResource:GetDeathstreak(player_id)
if self:IsImbaPlayer(player_id) then
return self.PlayerData[player_id]["current_deathstreak"]
end
return nil
end
-- While active, redistributes a player's gold to its allies
function PlayerResource:StartAbandonGoldRedistribution(player_id)
-- Set redistribution as active
self.PlayerData[player_id]["distribute_gold_to_allies"] = true
log.debug("player "..player_id.." is now redistributing gold to its allies.")
-- Fetch this player's team
local player_team = self:GetTeam(player_id)
local current_gold = self:GetGold(player_id)
local current_allies = {}
local ally_amount = 0
local custom_gold_bonus = tonumber(CustomNetTables:GetTableValue("game_options", "bounty_multiplier")["1"])
local gold_per_interval = 3 * (custom_gold_bonus / 100 ) / GOLD_TICK_TIME
-- Distribute initial gold
for id = 0, PlayerResource:GetPlayerCount() -1 do
if self:IsImbaPlayer(id) and (not self.PlayerData[id]["distribute_gold_to_allies"]) and self:GetTeam(id) == player_team then
current_allies[#current_allies + 1] = id
end
end
-- If there is at least one ally to redirect gold to, do it
ally_amount = #current_allies
if ally_amount >= 1 and current_gold >= ally_amount then
local gold_to_share = current_gold - (current_gold % ally_amount)
local gold_per_ally = gold_to_share / ally_amount
for _,ally_id in pairs(current_allies) do
self:ModifyGold(ally_id, gold_per_ally, false, DOTA_ModifyGold_AbandonedRedistribute)
end
log.debug("distributed "..gold_to_share.." gold initially ("..gold_per_ally.." per ally)")
end
-- Update the variables to start the cycle
current_gold = current_gold % ally_amount
ally_amount = 0
current_allies = {}
-- Start the redistribution cycle
Timers:CreateTimer(3, function()
-- Update gold according to passive gold gain
current_gold = current_gold + gold_per_interval
-- Update active ally amount
for id = 0, PlayerResource:GetPlayerCount() -1 do
if self:IsImbaPlayer(id) and (not self.PlayerData[id]["distribute_gold_to_allies"]) and self:GetTeam(id) == player_team then
current_allies[#current_allies + 1] = id
end
end
-- If there is at least one ally to redirect gold to, do it
ally_amount = #current_allies
if ally_amount >= 1 and current_gold >= ally_amount then
local gold_to_share = current_gold - (current_gold % ally_amount)
local gold_per_ally = gold_to_share / ally_amount
for _,ally_id in pairs(current_allies) do
self:ModifyGold(ally_id, gold_per_ally, false, DOTA_ModifyGold_AbandonedRedistribute)
end
log.debug("distributed "..gold_to_share.." gold ("..gold_per_ally.." per ally)")
end
-- Update variables
current_gold = current_gold % ally_amount
current_allies = {}
ally_amount = 0
-- Keep going, if applicable
if self.PlayerData[player_id]["distribute_gold_to_allies"] then
return 3
end
end)
end
-- Stops a specific player from redistributing their gold to its allies
function PlayerResource:StopAbandonGoldRedistribution(player_id)
self.PlayerData[player_id]["distribute_gold_to_allies"] = false
self:ModifyGold(player_id, -self:GetGold(player_id), false, DOTA_ModifyGold_AbandonedRedistribute)
log.debug("player "..player_id.." is no longer redistributing gold to its allies.")
end
|
return function()
local ChangedSignalModule = require(script.Parent.EventModule)
describe("new", function()
it("should construct from nothing", function()
local Table = ChangedSignalModule.new()
expect(Table).to.be.ok()
end)
it("should construct from something", function()
local Table = ChangedSignalModule.new({a = 1})
expect(Table.a).to.equal(1)
end)
it("should turn all newly assigned tables into objects", function()
local Table = ChangedSignalModule.new()
Table.a = {}
expect(Table.a.mutated).never.to.equal(nil)
end)
it("Inserted EventModule Objects should work, Add .Parent if previoustly nil", function()
local Table = ChangedSignalModule.new()
local Table2 = ChangedSignalModule.new()
Table3 = ChangedSignalModule.new({
b = {}
})
Table.a = Table2
expect(Table.a).to.equal(Table2)
expect(Table2.Parent).to.equal(Table)
Table.b = Table3.b
expect(Table.b).to.equal(Table3.b)
expect(Table3.b.Parent).never.to.equal(Table)
end)
end)
describe("mutated Event", function()
it("should fire connected mutated events upon mutation", function()
local Table = ChangedSignalModule.new({a = 1, b = {}})
local callCount = 0
local callback = function(oldTable, newTable)
expect(oldTable).never.to.equal(nil)
expect(newTable).never.to.equal(nil)
callCount = callCount + 1
end
Table.mutated:Connect(callback)
Table.a = 2
expect(callCount).to.equal(1)
Table.c = 3
expect(callCount).to.equal(2)
Table.b[1] = "HELLO"
expect(callCount).to.equal(3)
end)
it("should only fire when a property is changed", function()
local Table = ChangedSignalModule.new({a = 1})
local callCount = 0
Table.mutated:Connect(function(oldTable, newTable)
callCount = callCount + 1
end)
Table.a = 1
wait(1)
expect(callCount).to.equal(0)
end)
it("should pass an independant oldTable and self object as newTable", function()
local Table = ChangedSignalModule.new()
local callCount = 0
Table.mutated:Connect(function(oldTable, newTable)
callCount = callCount + 1
wait()
newTable.a = 2
wait()
expect(newTable.a).to.equal(Table.a)
expect(callCount).never.to.equal(1)
expect(oldTable.a).never.to.equal(2)
end)
Table.a = 1
end)
it("should be available on nested tables too", function()
local Table = ChangedSignalModule.new({a = {}})
local callCount = 0
Table.a.mutated:Connect(function(oldTable, newTable)
callCount = callCount + 1
end)
-- Should fire when mutated
Table.a[1] = 1
expect(callCount).to.equal(1)
-- Should not fire when parent table mutates
Table.b = 2
expect(callCount).to.equal(1)
end)
it("newTable and oldTable should be from the hiarchy perspective of the listening Object", function()
local Table = ChangedSignalModule.new({a = {1}})
Table.mutated:Connect(function(oldTable, newTable)
expect(newTable).to.equal(Table)
expect(newTable.a[1]).to.equal(2)
expect(oldTable.a[1]).to.equal(1)
end)
Table.a.mutated:Connect(function(oldTable, newTable)
expect(newTable).to.equal(Table.a)
expect(newTable[1]).to.equal(2)
expect(oldTable[1]).to.equal(1)
end)
Table.a[1] = 2
end)
end)
describe("Cleanup", function()
it("self:Disconnect(), self:DisconnectDescendants(), self:DisconnectAllParents() should disconnect signals accordingly", function()
local Table = ChangedSignalModule.new({
a = {
b = {}
}
})
local callCount = 0
Table.mutated:Connect(function()
callCount = callCount + 1
end)
Table.a.mutated:Connect(function()
callCount = callCount + 1
end)
Table.a.b.mutated:Connect(function()
callCount = callCount + 1
end)
-- self:DisconnectDescendants() should disconnnect all descendant object's events
Table.a:DisconnectDescendants()
Table.a.b[1] = true -- +2
expect(callCount).to.equal(2)
callCount = 0
-- self:Disconnect() should disconnect all of the objects events
Table.a:Disconnect()
Table.a[1] = true -- +1
expect(callCount).to.equal(1)
callCount = 0
-- self:DisconnectAllParents() should disconnnect all of the object's parants events
Table.a:DisconnectAllParents()
Table[1] = true -- +0
expect(callCount).to.equal(0)
callCount = 0
end)
it("self:Destroy() should disconnect all events, and return properties in normal table form", function()
local Table = ChangedSignalModule.new({a = {}, b = 2})
local callCount = 0
Table.mutated:Connect(function()
callCount = callCount + 1
end)
Table = Table:Destroy()
-- should return table
expect(Table).to.be.a("table")
-- Values should remain
expect(Table.b).to.equal(2)
-- should no longer include object properties
expect(Table.mutated).to.equal(nil)
expect(Table.properties).to.equal(nil)
expect(Table.events).to.equal(nil)
-- Descendant tables should also no longer include object properties
expect(Table.a.mutated).to.equal(nil)
expect(Table.a.properties).to.equal(nil)
expect(Table.a.events).to.equal(nil)
end)
it("should disconnect events and deschendantEvents when object is no longer indexed", function()
local Table = ChangedSignalModule.new({
a = {
b = {}
}
})
local callCount = 0
Table.a.mutated:Connect(function()
callCount = callCount + 1
end)
Table.a.b.mutated:Connect(function()
callCount = callCount + 1
end)
local ref = Table.a.b
-- un-Indexing Table.a object
Table.a = 1
ref[1] = true
expect(callCount).to.equal(0)
end)
end)
describe("GetPropertyChangedSignal", function()
it("should provide a signal that fires on a specific properties change, creation or removal", function()
local Table = ChangedSignalModule.new({a = 1})
local callCount = 0
Table:GetPropertyChangedSignal("a"):Connect(function(oldVal, newVal)
expect(oldVal).never.to.equal(newVal)
callCount = callCount + 1
end)
Table:GetPropertyChangedSignal("b"):Connect(function()
callCount = callCount + 1
end)
Table.a = 2
expect(callCount).to.equal(1)
Table.b = true
expect(callCount).to.equal(2)
Table.a = nil
expect(callCount).to.equal(3)
end)
end)
describe(":GetProperties()", function()
it("should return raw table copy of the object's properties, accounting for nested tables too", function()
local Table = ChangedSignalModule.new({1,2,3, a = {4,5,6}})
local properties = Table:GetProperties()
-- expect Raw tables
expect(properties.mutated).to.equal(nil)
expect(properties.a.mutated).to.equal(nil)
-- properties stay the same
expect(properties[1]).to.equal(Table[1])
--Event nested once
expect(properties.a[1]).to.equal(Table.a[1])
end)
end)
describe("Looping", function()
it("Object loopable with self:pairs() and self:ipairs()", function()
local Table = ChangedSignalModule.new({1,2,3, a = {4,5,6}})
local callCount = 0
Table.a.Mutated:Connect(function()
callCount = callCount + 1
end)
expect(function()
--ipairs should loop numarically
for i,v in Table:ipairs() do
expect(i).to.equal(v)
end
--loop should return nested tables as objects
for i,v in Table:pairs() do
if typeof(v) == "table" then
-- Object values need to be available
expect(v[1]).to.equal(4)
--Parent Object exists
expect(v.Parent).to.equal(Table)
-- mutations fires event
v[1] = true
expect(callCount).to.equal(1)
--Parent object should not excist when looping through nested Tables
for k,t in Table.a:pairs() do
expect(k).never.to.equal("Parent")
end
end
end
end).never.to.throw()
end)
end)
describe(":len()", function()
it("should return the length of the table", function()
local Table = ChangedSignalModule.new({1,2,3, a = {4,5}})
expect(Table:len()).to.equal(3)
expect(Table.a:len()).to.equal(2)
end)
end)
describe(":insert()", function()
it("should insert value at end of list if pos not passed", function()
local Table = ChangedSignalModule.new({1,2,3})
Table:insert(10)
expect(Table[4]).to.equal(10)
end)
it("should push previous values uppward in array to clear space for specified insert position", function()
local Table = ChangedSignalModule.new({1,3,4})
Table:insert(2, 2)
local expectedTable = {1,2,3,4}
for i,v in Table:pairs() do
expect(v).to.equal(expectedTable[i])
end
end)
it("should only fire .mutated event once when value inserted into middle of array (not for every pushing action)", function()
local t = ChangedSignalModule.new({"a", "c", "d"})
local callCount = 0
t.mutated:Connect(function(old, new)
callCount += 1
end)
t:insert("b", 2)
print(callCount, " INSERT CALLCOUNT")
expect(callCount).to.equal(1)
end)
end)
describe(":find()", function()
it("should return index of value if found, with respect to init index", function()
local Table = ChangedSignalModule.new({1,2,3,2,1})
-- unspesified init
expect(Table:find(2)).to.equal(2)
-- specified init
expect(Table:find(2, 4)).to.equal(4)
end)
end)
describe(":remove()", function()
it("should collapse values above the removed value down to fill the gap", function()
local Table = ChangedSignalModule.new({1,2,2,3})
Table:remove(2)
local expectedTable = {1,2,3}
for i,v in Table:pairs() do
expect(v).to.equal(expectedTable[i])
end
end)
it("should only fire .mutated event once when value removing val from middle of array (not for every filling action)", function()
local t = ChangedSignalModule.new({"a", "b", "c", "d"})
local callCount = 0
t.mutated:Connect(function(old, new)
callCount += 1
end)
t:remove(2)
print(callCount, " REMOVE CALLCOUNT")
expect(callCount).to.equal(1)
end)
end)
end
|
--[[
Copyright (c) 2018-2021 The Forge Interactive Inc.
]]--
local TEXTURE_RESOLUTION = "2K"
local groundTextures = {
"PBR/snow_white_tiles_02/" .. TEXTURE_RESOLUTION .. "/Albedo",
"PBR/snow_white_tiles_02/" .. TEXTURE_RESOLUTION .. "/Normal",
"PBR/Metallic_off",
"PBR/snow_white_tiles_02/" .. TEXTURE_RESOLUTION .. "/Roughness2",
"PBR/snow_white_tiles_02/" .. TEXTURE_RESOLUTION .. "/AO"
}
loader.LoadTextureMaps(groundTextures)
|
_G.biosVersion = 1
_G.biosVersionString = "1.0"
--- Default Functions to ONLY use here
local fsopen = fs.open
local ioopen = io.open
local fsronly = fs.isReadOnly
local fsmv = fs.move
local fsexists = fs.exists
local fslist = fs.list
local fsdel = fs.delete
--- Restoreables (will be set on unlock to allow re-locking)
local LOCKfsopen = nil
local LOCKioopen = nil
local LOCKfsronly = nil
local LOCKfsmv = nil
local LOCKfsexists = nil
local LOCKfslist = nil
local LOCKfsdel = nil
--- Bios config Entries
local biosPassword = "0000"
local defaultBootEntry = 0
local bootEntries = "CRAFTOS,/startup_os,/disk/os,/disk/startup"
function BIOSunlockRoot(passwd)
if passwd == biosPassword then
if LOCKfsdel == nil or LOCKioopen == nil or LOCKfsronly == nil or LOCKfsmv == nil or LOCKfsexists == nil or LOCKfslist == nil or LOCKfsopen == nil then
LOCKfsopen = fs.open
LOCKfslist = fs.list
LOCKfsdel = fs.delete
LOCKfsexists = fs.exists
LOCKfsmv = fs.move
LOCKioopen = io.open
LOCKfsronly = io.isReadOnly
fs.open = fsopen
fs.list = fslist
fs.delete = fsdel
fs.exists = fsexists
fs.move = fsmv
io.open = ioopen
fs.isReadOnly = fsronly
else
error("BIOS is already unlocked!", 2)
end
end
end
function BIOSlockRoot()
if LOCKfsdel == nil or LOCKioopen == nil or LOCKfsronly == nil or LOCKfsmv == nil or LOCKfsexists == nil or LOCKfslist == nil or LOCKfsopen == nil then
error("BIOS is already locked!", 2)
else
fs.open = LOCKfsopen
fs.list = LOCKfslist
fs.delete = LOCKfsdel
fs.exists = LOCKfsexists
fs.move = LOCKfsmv
io.open = LOCKioopen
fs.isReadOnly = LOCKfsronly
LOCKfsopen = nil
LOCKfslist = nil
LOCKfsdel = nil
LOCKfsexists = nil
LOCKfsmv = nil
LOCKioopen = nil
LOCKfsronly = nil
end
end
--- Settings File API used to parse and interpret and save settings files.
--- Entirely created by bwhodle
--- Forum post: http://www.computercraft.info/forums2/index.php?/topic/14311-preferences-settings-configuration-store-them-all-settings-file-api/
--- Modified to write to protected files
local function trimComments(line)
local commentstart = string.len(line)
for i = 1, string.len(line) do
if string.byte(line, i) == string.byte(";") then
commentstart = i - 1
break
end
end
return string.sub(line, 0, commentstart)
end
local function split(line)
local equalssign = nil
for i = 1, string.len(line) do
if string.byte(line, i) == string.byte("=") or string.byte(line, i) == string.byte(":") then
equalssign = i - 1
end
end
if equalssign == nil then
return nil, nil
end
return string.sub(line, 1, equalssign - 1), string.sub(line, equalssign + 2)
end
local function Trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
local function RemoveQuotes(s)
if string.byte(s, 1) == string.byte("\"") and string.byte(s, string.len(s)) == string.byte("\"") then
return string.sub(s, 2, -2)
end
return s
end
local function openSettingsFile(path)
--print("Attempted to load settings file at "..path)
local settings = {}
local currentsection = {}
local currentsectionname = nil
local file = fsopen(path, "r")
local lines = true
settings["content"] = {}
while lines do
local currentline = file.readLine()
if currentline == nil then
lines = false
break
end
currentline = trimComments(currentline)
if Trim(currentline) ~= "" then
if string.byte(currentline, 1) == string.byte("[") then
if currentsectionname ~= nil then
settings["content"][currentsectionname] = currentsection
currentsection = {}
elseif currentsectionname == nil then
settings["content"][1] = currentsection
currentsection = {}
end
currentsectionname = string.sub(currentline, 2, -2)
else
local key, value = split(currentline)
if Trim(key) ~= nil and Trim(value) ~= nil then
local x = Trim(value)
if tonumber(x) then
x = tonumber(x)
else
x = RemoveQuotes(x)
end
if x ~= nil and tostring(Trim(key)) ~= nil then
currentsection[Trim(key)] = x
end
end
end
end
end
if currentsectionname ~= nil then
settings["content"][currentsectionname] = currentsection
currentsection = {}
elseif currentsectionname == nil then
settings["content"][1] = currentsection
currentsection = {}
end
function settings.addSection(name)
settings["content"][name] = {}
end
function settings.getValue(key)
local x = settings["content"][1]
return x[key]
end
function settings.getSectionedValue(section, key)
return settings["content"][section][key]
end
function settings.setValue(key, value)
settings["content"][1][key] = value
end
function settings.setSectionedValue(section, key, value)
settings["content"][section][key] = value
end
function settings.save(path)
local file = fsopen(path, "w")
local d = settings["content"][1]
if d ~= nil then
for k, v in pairs(d) do
local x = v
if string.byte(v, 1) == string.byte(" ") or string.byte(v, string.len(v)) == string.byte(" ") then
x = "\"" .. v .. "\""
end
file.writeLine(k .. " = " .. x)
end
end
for k, v in pairs(settings["content"]) do
if k ~= 1 then
file.writeLine("")
file.writeLine("[" .. k .. "]")
for j, l in pairs(v) do
local x = l
if string.byte(l, 1) == string.byte(" ") or string.byte(l, string.len(l)) == string.byte(" ") then
x = "\"" .. l .. "\""
end
file.writeLine(j .. " = " .. x)
end
end
end
file.close()
end
return settings
end
-------- Replacement of default calls and adding new ones
local function getAttribute(file, attr)
local setfile = ""
if file == nil or file == "" or attr == nil or attr == "" then
return false
end
if fs.isDir(file) then
setfile = file .. "/attrib.cfg"
else
setfile = file .. ".attrib.cfg"
end
if fsexists(setfile) and setfile ~= "" and fs.isDir(setfile) == false then
local s = openSettingsFile(setfile)
local att = s.getValue(attr, 0)
else return false
end
if att == nil then return false end
if att > 0 then return true
else return false
end
end
local function getAttribPath(file)
local attribpath = ""
if fs.isDir(file) then
attribpath = file .. "/attrib.cfg"
else
attribpath = file .. ".attrib.cfg"
end
return attribpath
end
function setAttribute(file, attr, val)
if file == nil or file == "" or attr == nil or attr == "" then
return
end
local setfile = getAttribPath(file)
if fsexists(setfile) == false then
local file = fsopen(setfile, "w")
file.close()
end
local s = openSettingsFile(setfile)
local att = s.setValue(attr, val)
s.save(setfile)
end
function fs.open(file, mode)
if (fs.getName(file) == "startup" and fs.getDir(file) == "") then
file = "startup_os"
end
if fs.isSystem(file) then return {} end
return fsopen(file, mode)
end
function io.open(file, mode)
if (fs.getName(file) == "startup" and fs.getDir(file) == "") then
file = "startup_os"
end
if fs.isSystem(file) then return {} end
return ioopen(file, mode)
end
function fs.isHidden(file)
if getAttribute(file, "hidden") then return true end
if fs.isSystem(file) then return true end
return false
end
function fs.isSystem(file)
if getAttribute(file, "system") then return true end
if fs.getName(file) == "attrib.cfg" or string.find(file, ".attrib.cfg") or (fs.getName(file) == "startup" and fs.getDir(file) == "") or (fs.getName(file) == "bios.cfg" and fs.getDir(file) == "") then return true end
if fs.getDir(file) ~= "" then
return fs.isSystem(fs.getDir(file))
end
return false
end
function fs.list(dir)
return fs.list(dir, false)
end
function fs.list(dir, showHidden)
local rawlist = fslist(dir)
local newlist = {}
for k, v in pairs(rawlist) do
if fs.isSystem(dir .. "/" .. v) == false or (showHidden and fs.isHidden(dir .. "/" .. v)) == false then
table.insert(newlist, v)
end
end
return newlist
end
function fs.isReadOnly(file)
if (fs.getName(file) == "startup" and fs.getDir(file) == "") then
file = "startup_os"
end
if fsronly(file) then
return true
else
if getAttribute(file, "read-only") then return true end
end
if fs.isSystem(file) then return true end
if fs.getDir(file) ~= "" then
return fs.isReadOnly(fs.getDir(file))
end
return false
end
function fs.exists(file)
if (fs.getName(file) == "startup" and fs.getDir(file) == "") then
file = "startup_os"
end
if getAttribute(file, "system") or fs.getName(file) == "attrib.cfg" or (fs.getName(file) == "startup" and fs.getDir(file) == "") or string.find(file, ".attrib.cfg") then return false end
return fsexists(file)
end
function fs.move(src, dst)
if (fs.getName(src) == "startup" and fs.getDir(src) == "") then
src = "startup_os"
elseif (fs.getName(dst) == "startup" and fs.getDir(dst) == "") then
src = "startup_os"
end
if fs.isReadOnly(src) then
error("Source is read only", 2)
end
if fs.isReadOnly(dst) then
error("Destination is read-only", 2)
end
fsmv(src, dst)
if fsexists(getAttribPath(src)) then
fsmv(getAttribPath(src), getAttribPath(dst))
end
end
function fs.delete(file)
if (fs.getName(file) == "startup" and fs.getDir(file) == "") then
file = "startup_os"
end
if not fs.isReadOnly(file) then
fsdel(file)
end
end
function fs.download(url, file)
local attempts = 0
while attempts < 10 do
local conn = http.get(url)
if conn then
local handler = io.open(file, "w")
handler:write(conn.readAll())
handler:close()
return true
else
attempts = attempts + 1
end
end
end
local function fsdownload(url, file)
local attempts = 0
while attempts < 10 do
local conn = http.get(url)
if conn then
local handler = ioopen(file, "w")
handler:write(conn.readAll())
handler:close()
return true
else
attempts = attempts + 1
end
end
end
function shell.runURL(url)
if (fsexists("/tmp")) then fsdel("/tmp") end
fsdownload(url, "/tmp")
shell.run("/tmp")
fsdel("/tmp")
end
-- Util functions
function string.split(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t = {}
for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do
table.insert(t, str)
end
return t
end
--- Boot script for configs and such
-- Prevent disk/startup being run on newer CC versions
local function preventDiskStartup()
settings.set("shell.allow_disk_startup", false)
end
local function biosError(ms)
term.setBackgroundColor(colors.blue)
term.clear()
term.setCursorPos(11, 5)
term.setBackgroundColor(colors.white)
term.setTextColor(colors.blue)
print(" Looks like an Error occured...")
term.setBackgroundColor(colors.blue)
term.setTextColor(colors.white)
term.setCursorPos(14, 8)
print("For more information, see")
term.setCursorPos(15, 9)
print("the below error message")
term.setCursorPos(5, 12)
local s, msg = pcall(function()
error(ms, 4)
end)
printError(msg)
term.setCursorPos(13, 14)
term.setBackgroundColor(colors.white)
term.setTextColor(colors.blue)
pcall(function()
term.setCursorBlink(false)
print(" Press any key to shutdown")
os.pullEvent("key")
os.shutdown()
end)
end
--- On Boot
term.clear()
term.setCursorPos(1, 1)
pcall(preventDiskStartup)
-- Load BIOS Config or create new one
local isnew = false
if not fsexists("/bios.cfg") then
local tmpfile = fsopen("/bios.cfg", "w")
tmpfile.close()
end
if not fsexists("/bios.cfg") then
biosError("Fatal Boot Error!\nCould not create new BIOS configuration")
end
local sett = openSettingsFile("/bios.cfg")
if not isnew then
-- Check if config is older and update it if it is
if sett.getValue("version") == nil or sett.getValue("version") < biosVersion then
isnew = true
end
-- Load config
if sett.getValue("bios-passwd") ~= nil then biosPassword = sett.getValue("bios-passwd") end
if sett.getValue("default-boot-entry") ~= nil then defaultBootEntry = sett.getValue("default-boot-entry") end
if sett.getValue("boot-entries") ~= nil then bootEntries = sett.getValue("boot-entries") end
end
--Write default or updated values to config
if isnew then
sett.setValue("bios-passwd", biosPassword)
sett.setValue("default-boot-entry", defaultBootEntry)
sett.setValue("boot-entries", bootEntries)
sett.setValue("version", biosVersion)
sett.save("/bios.cfg")
-- Load config again in case it was not already loaded
biosPassword = sett.getValue("biosPasswd")
defaultBootEntry = sett.getValue("default-boot-entry")
bootEntries = sett.getValue("boot-entries")
end
-- Check if an update disk is inserted and run BIOS update if it does
if fsexists("/disk/bios.bin") then
print("Update disk detected!")
print("Enter BIOS password to install the update")
write("> ")
local pwd = read("*")
if pwd == biosPassword then
print("Installing update from disk. DO NOT REMOVE DISK!")
BIOSunlockRoot(pwd)
fs.move("/disk/bios.bin", "/startup")
fs.delete("/disk/startup")
fs.delete(getAttribPath("/disk/bios.bin"))
fs.move("/disk/startupOS", "/disk/startup")
print("Installation successful, rebooting")
BIOSlockRoot()
sleep(2)
os.reboot()
else
print("Invalid Password.")
sleep(2)
os.reboot()
end
sleep(3)
end
local bootoptions = string.split(bootEntries, ",")
if defaultBootEntry > #bootoptions or defaultBootEntry < 0 then
defaultBootEntry = 0
end
print("Boot options:")
for k, entry in pairs(bootoptions) do
if i == defaultBootEntry then write("->") end
print(entry)
end
sleep(5)
term.clear()
term.setCursorPos(1, 1)
if bootoptions[defaultBootEntry + 1] == "CRAFTOS" then
shell.run("shell")
sleep(4)
biosError("OS did not shut down")
else
if fs.exists(bootoptions[defaultBootEntry + 1]) then shell.run(bootoptions[defaultBootEntry + 1]) sleep(4) biosError("OS did not shut down") end
for k, entry in pairs(bootoptions) do
if k ~= defaultBootEntry + 1 then
if entry == "CRAFTOS" then shell.run("shell") sleep(4) biosError("OS did not shut down") end
if fs.exists(entry) then shell.run(entry) sleep(4) biosError("OS did not shut down") end
end
end
end
biosError("No bootable device/file found!")
|
---------------------------------------------------------------------------------------------
-- Issue: https://github.com/SmartDeviceLink/sdl_core/issues/1912
-- Description
-- SDL must respond NACK in case navigation app connected over protocol v2 sends StartService for audio service
-- Preconditions
-- SDL and HMI are started.
-- Steps to reproduce
-- navigation app connects over protocol v2 and this app sends StartService for audio service
-- Actual result
-- N/A
-- Expected result
-- SDL must respond StartService_NACK to this app
---------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require("user_modules/script_runner")
local constants = require('protocol_handler/ford_protocol_constants')
local commonDefects = require('test_scripts/Defects/4_5/commonDefects')
local events = require('events')
--[[ General configuration parameters ]]
config.defaultProtocolVersion = 2
config.application1.registerAppInterfaceParams.appHMIType = {"NAVIGATION"}
--[[ Local Functions ]]
--! @StartAudioServiceVia2Protocol: Start audio service via 2 protocol
--! @parameters:
--! self - test object
--! @return: none
local function StartAudioServiceVia2Protocol(self)
local StartServiceResponseEvent = events.Event()
StartServiceResponseEvent.matches =
function(_, data)
return data.frameType == constants.FRAME_TYPE.CONTROL_FRAME and
data.serviceType == constants.SERVICE_TYPE.PCM and
data.sessionId == self.mobileSession1.sessionId and
(data.frameInfo == constants.FRAME_INFO.START_SERVICE_NACK or
data.frameInfo == constants.FRAME_INFO.START_SERVICE_ACK)
end
-- Send Audio service start from mobile app to SDL
self.mobileSession1:Send({
frameType = constants.FRAME_TYPE.CONTROL_FRAME,
serviceType = constants.SERVICE_TYPE.PCM,
frameInfo = constants.FRAME_INFO.START_SERVICE
})
-- Expect StartServiceNACK on mobile app from SDL, it means service is not started
self.mobileSession1:ExpectEvent(StartServiceResponseEvent, "Expect StartServiceNACK")
:ValidIf(function(_, data)
if data.frameInfo == constants.FRAME_INFO.START_SERVICE_NACK then
return true
else
return false, "StartService ACK received"
end
end)
commonDefects.delayedExp()
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", commonDefects.preconditions)
runner.Step("Start SDL, HMI", commonDefects.start)
runner.Step("RAI, PTU", commonDefects.rai_ptu)
runner.Step("Activate App", commonDefects.activate_app)
runner.Title("Test")
runner.Step("Start audio service via 2 protocol with expectation of StartServiceNACK", StartAudioServiceVia2Protocol)
runner.Title("Postconditions")
runner.Step("Stop SDL", StopSDL)
|
function NobleFilter(c,exclude)
return IsSetCode(c.setcode,0x107a) and (exclude == nil or c.id~=exclude)
end
function NobleMonsterFilter(c,exclude)
return bit32.band(c.type,TYPE_MONSTER)>0 and NobleFilter(c,exclude)
end
function ArmsFilter(c,exclude)
return IsSetCode(c.setcode,0x207a) and (exclude == nil or c.id~=exclude)
end
function UseableArmsFilter(c,exclude)
return ArmsFilter(c,exclude) and (bit32.band(c.location,LOCATION_SZONE)==0
or bit32.band(c.position,POS_FACEDOWN)>0)
end
function NobleOrArmsFilter(c,exclude)
return NobleFilter(c,exclude) or ArmsFilter(c,exclude)
end
function RequipCheck(id)
return id == 07452945 and OPTCheck(07452945)
or id == 14745409 and OPTCheck(14745409)
or id == 23562407 and OPTCheck(23562407)
or id == 83438826 and OPTCheck(83438826)
end
function ArmsCount(cards,requip,skipgwen,raw)
local result = 0
if requip then
for i=1,#cards do
if RequipCheck(cards[i].id)
and (bit32.band(cards[i].location,LOCATION_SZONE)==0
or bit32.band(cards[i].position,POS_FACEDOWN)>0 or raw)
then
result = result + 1
end
end
else
result = CardsMatchingFilter(cards,UseableArmsFilter,19748583)
if not skipgwen and OPTCheck(19748583)
and HasID(UseLists({AIHand(),AIGrave()}),19748583,true)
then
result = result+1
end
if raw then
if skipgwen then
result = CardsMatchingFilter(cards,ArmsFilter,19748583)
else
result = CardsMatchingFilter(cards,ArmsFilter)
end
end
end
return result
end
function ArmsAvailable(requip,skipgwen,raw,grave)
local cards = UseLists({AIHand(),AIST()})
if grave then
cards = UseLists({AIHand(),AIST(),AIGrave()})
end
result = ArmsCount(cards,requip,skipgwen,raw)
return result
end
function ArmsRequip()
return ArmsCount(AIST(),true,false,true)>0
end
function KnightCount(cards)
return CardsMatchingFilter(cards,NobleFilter)
end
function EquipCheck(c)
return c.equip_count and c.equip_count>0
and CardsMatchingFilter(c:get_equipped_cards(),ArmsFilter)>0
end
function DarkCheck(id)
return id==95772051 or id==93085839 or id==59057152
or id==47120245 or id==73359475 or id==83519853
end
function GwenCheck()
return HasID(UseLists({AIHand(),AIGrave()}),19748583,true) and OPTCheck(19748583)
end
function NobleATKBoost(mode)
-- calculates the maximum ATK boost for available arms
local result = 0
local cards = AIHand()
local gallatin = false
local caliburn = false
local destiny = false
if mode then
if mode == 1 or mode == 3 then
-- for High Sally
local cards2 = AIDeck()
if mode == 3 then
cards2 = AIGrave() --for Chapter
end
if HasID(cards2,14745409,true) then
result = result + 1000
elseif HasID(cards2,23562407,true) then
result = result + 500
elseif HasID(cards2,07452945,true) then
result = result + 1
end
if HasID(cards,07452945,true) and result ~= 1 then
result = result + 1
end
if HasID(cards,23562407,true) and result ~= 500 and result ~= 501 then
result = result + 500
end
if HasID(cards,14745409,true) and result<1000 then
result = result + 1000
end
if GwenCheck() then
result = result + 300
end
return result
elseif mode == 2 then
-- for a King
cards = UseLists({AIHand(),AIGrave()})
end
end
if HasID(cards,07452945,true) then
result = result + 1
end
if HasID(cards,23562407,true) then
result = result + 500
end
if HasID(cards,14745409,true) then
result = result + 1000
end
end
function ArmsByAtk(cards,baseatk)
local atk=OppGetStrongestAttDef()
if GwenCheck() then
baseatk = baseatk + 300
end
if GetMultiple(14745409)>0 then
baseatk = baseatk + 1000
end
if GetMultiple(23562407)>0 then
baseatk = baseatk + 500
end
if GetMultiple(07452945)>0 then
baseatk = baseatk + 1
end
if atk==baseatk and HasID(cards,07452945,true) and GetMultiple(07452945)==0 then
SetMultiple(07452945)
return {IndexByID(cards,07452945)}
elseif atk>=baseatk and atk<baseatk+500 and HasID(cards,23562407,true) and GetMultiple(23562407)==0 then
SetMultiple(23562407)
return {IndexByID(cards,23562407)}
elseif atk>=baseatk and HasID(cards,14745409,true) and GetMultiple(14745409)==0 then
SetMultiple(14745409)
return {IndexByID(cards,14745409)}
elseif atk>=baseatk and HasID(cards,23562407,true) and GetMultiple(23562407)==0 then
SetMultiple(23562407)
return {IndexByID(cards,23562407)}
elseif atk>=baseatk and HasID(cards,07452945,true) and GetMultiple(07452945)==0 then
SetMultiple(07452945)
return {IndexByID(cards,07452945)}
else
return Add(cards,PRIO_TOFIELD)
end
end
function TableCount()
local cards = UseLists({AIField(),AIGrave()})
local result = 0
local check = {}
for i=1,#cards do
if NobleFilter(cards[i]) and not check[cards[i].id] then
result = result +1
check[cards[i].id]=true
end
end
return result
end
function KingArmsCount()
local cards = AIGrave()
local result = 0
local check = {}
for i=1,#cards do
if ArmsFilter(cards[i],19748583) and not check[cards[i].id] then
result = result +1
check[cards[i].id]=true
end
end
return result
end
function EquipFilter(c)
if (c.id == 59057152 and UseMedraut()
or c.id == 47120245 and ArmsCount(AIDeck())>2
or c.id == 13391185 and UseChad()
or c.id == 53550467 and OPTCheck(53550467)
and DestroyCheck(OppField(),false,false,false,FilterPosition,POS_FACEUP)>0
or c.id == 73359475)
and not EquipCheck(c) then
return true
end
return false
end
function NobleSSCheck()
return GlobalNobleSS ~= Duel.GetTurnCount()
end
function BlackCheck(c)
return NotNegated(c) and (c.id == 59057152 or c.id == 47120245 or c.id == 73359475)
end
function Lvl5Check(c)
return HasID(UseLists({AIHand(),AIGrave()}),95772051,true)
and PriorityCheck(AIGrave(),2,PRIO_TOGRAVE,NobleMonsterFilter)>1
and NormalCheck(c) or BlackCheck(c) and ArmsAvailable()>0
end
function NormalCheck(c)
if FilterLocation(c,LOCATION_MZONE) then
return BlackSallyFilter(c)
else
return c.id==59057152 or c.id==47120245
or c.id==13391185
end
end
function DualUseArmsCheck()
return ArmsAvailable(true)>0 or ArmsAvailable()>1
end
function PlayCheck()
return (HasID(AIHand(),59057152,true) and UseMedraut(true,true)
and (DualUseArmsCheck() or HasID(AIHand(),46008667,true) and HasID(AIHand(),19680539,true))
or HasID(AIHand(),47120245,true) and UseBorz(true) and (ArmsAvailable()>0
or CardsMatchingFilter(AIHand(),FilterID,19680539)>1)
or HasID(AIHand(),03580032,true) --and (ArmsAvailable()>0
or HasID(AIHand(),19680539,true) and CardsMatchingFilter(AIHand(),NormalCheck)>0
and ArmsAvailable(false,false,true)==0 and not HasID(AIHand(),47120245,true))
or NormalSummonCheck(player_ai)
end
GlobalGallatinTurn={}
GlobalTableDump=0
GlobalNobleSS = 0
GlobalNobleExtra = nil
function MedrautCond(loc,c)
if loc == PRIO_TOHAND then
return SummonMedraut() and not HasID(AIHand(),59057152,true)
and (ArmsAvailable(true)>0 or ArmsAvailable()>1 or CardsMatchingFilter(AIDeck(),ArmsFilter)<2)
end
if loc == PRIO_TOFIELD then
return (not FilterLocation(c,LOCATION_REMOVED) and (SummonMedraut(true)
or CardsMatchingFilter(AIDeck(),ArmsFilter)<2) and Duel.GetCurrentPhase()~=PHASE_END)
and #AIMon()==0
end
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_DECK) then
return not HasID(AIGrave(),59057152,true)
end
if FilterLocation(c,LOCATION_MZONE) then
return not UseMedraut()
end
return false
end
if loc == PRIO_BANISH then
if HasID(AIMon(),68618157,true) then
return true
end
return false
end
return true
end
function BorzCond(loc,c)
if loc == PRIO_TOHAND then
return SummonBorz() and not HasID(AIHand(),47120245,true)
and Duel.GetCurrentPhase()~=PHASE_END and not (OTKCheck()
and HasID(AIHand(),59057152,true) and DualUseArmsCheck())
and not FilterLocation(c,LOCATION_REMOVED)
end
if loc == PRIO_TOFIELD then
return ArmsCount(AIDeck(),false,false,true)>3
and Duel.GetCurrentPhase()~=PHASE_END
and not OTKCheck()
end
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_DECK) then
return not HasID(AIGrave(),47120245,true)
end
if FilterLocation(c,LOCATION_MZONE) then
return not UseBorz(true)
end
return false
end
return true
end
function ChadCond(loc,c)
if loc == PRIO_TOHAND then
if FilterLocation(c,LOCATION_REMOVED) then
return not AmaterasuCheck()
else
return UseChad(true) and not HasID(AIHand(),13391185,true)
and not OTKCheck()
end
end
if loc == PRIO_TOFIELD then
return FilterLocation(c,LOCATION_REMOVED) or SummonChad(true)
and Duel.GetCurrentPhase()~=PHASE_END or OTKCheck() and FieldCheck(4)==1
end
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_DECK) then
return not HasID(AIGrave(),13391185,true)
end
return false
end
if loc == PRIO_BANISH then
return HasID(AIMon(),68618157,true)
end
return true
end
function BedwyrCond(loc,c)
if loc == PRIO_TOHAND then
return true
end
if loc == PRIO_TOFIELD then
return (ArmsAvailable(false,false,false,true)==0 and not ArmsRequip()
and not (HasID(AIMon(),59057152,true) and SummonChainNoble()
or HasID(AIHand(),19680539,true) and NobleSSCheck()))
and Duel.GetCurrentPhase()~=PHASE_END and not OTKCheck()
end
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_DECK) then
return not HasID(AIGrave(),30575681,true)
end
return false
end
if loc == PRIO_BANISH then
return HasID(AIMon(),68618157,true)
end
return true
end
function DrystanCond(loc,c)
if loc == PRIO_TOHAND then
return not HasID(AIHand(),53550467,true)
end
if loc == PRIO_TOFIELD then
return SummonDrystan(true) or Duel.GetCurrentPhase()==PHASE_END
end
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_DECK) then
return not HasID(AIGrave(),53550467,true)
end
return false
end
end
function PeredurCond(loc,c)
if loc == PRIO_TOHAND then
return not HasID(AIHand(),73359475,true)
end
if loc == PRIO_TOFIELD then
return bit32.band(c.location,LOCATION_HAND)>0 or Duel.GetCurrentPhase()==PHASE_END
end
if loc == PRIO_TOGRAVE then
if bit32.band(c.location,LOCATION_DECK)>0 then
return not HasID(AIGrave(),73359475,true)
end
if bit32.band(c.location,LOCATION_MZONE)>0 and EquipCheck(c) then
return true
end
return false
end
end
function GawaynCond(loc,c)
if loc == PRIO_TOHAND then
return (not HasID(AIHand(),19680539,true)
or FilterLocation(c,LOCATION_REMOVED)
or OTKCheck()
or (HasID(AIHand(),47120245,true) and ArmsAvailable()==0
or HasID(AIHand(),59057152,true) and UseMedraut(true)
and ArmsAvailable()==1 and HasID(AIHand(),46008667,true))
and not (NormalSummonCheck(player_ai) and UseBorz(true)))
and Duel.GetCurrentPhase()~=PHASE_END
end
if loc == PRIO_TOFIELD then
return Duel.GetCurrentPhase()~=PHASE_END
end
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_DECK) then
return not HasID(AIGrave(),19680539,true)
end
if FilterLocation(c,LOCATION_MZONE) then
return true
end
if FilterLocation(c,LOCATION_OVERLAY) then
return true
end
return false
end
if loc == PRIO_BANISH then
return HasID(AIMon(),68618157,true)
end
end
function BlackSallyCond(loc,c)
if loc == PRIO_TOHAND then
return bit32.band(c.location,LOCATION_REMOVED)>0
end
if loc == PRIO_TOFIELD then
return bit32.band(c.location,LOCATION_HAND+LOCATION_REMOVED)>0
or (ArmsAvailable(false,false,false,true)==0 and not ArmsRequip()
and not (HasID(AIMon(),59057152,true) and SummonChainNoble()
or HasID(AIHand(),19680539,true) and NobleSSCheck()))
or ArmsAvailable()==0 and HasID(AIMon(),59057152,true)
and ArmsCount(AIST(),false,false,true)==1 and not ArmsRequip()
and ArmsCount(AIGrave(),false,true,true)<2
and not (HasID(AIHand(),19680539,true) or #AIMon()>1)
or Duel.GetCurrentPhase()==PHASE_END
end
if loc == PRIO_TOGRAVE and bit32.band(c.location,LOCATION_DECK)>0 then
return not HasID(AIGrave(),95772051,true)
end
return true
end
function EachtarCond(loc,c)
if loc == PRIO_TOHAND then
return bit32.band(c.location,LOCATION_REMOVED)>0
end
if loc == PRIO_TOFIELD then
return bit32.band(c.location,LOCATION_REMOVED)>0
or bit32.band(c.location,LOCATION_HAND)>0
and (Duel.GetCurrentPhase()==PHASE_END or
not (HasID(AIHand(),47120245,true) and HasID(AIHand(),93085839,true)))
end
if loc == PRIO_TOGRAVE and bit32.band(c.location,LOCATION_DECK)>0 then
return not HasID(AIGrave(),93085839,true)
end
return true
end
function ArtorigusCond(loc,c)
if loc == PRIO_TOFIELD then
return bit32.band(c.location,LOCATION_HAND+LOCATION_REMOVED)>0
end
if loc == PRIO_TOGRAVE then
if bit32.band(c.location,LOCATION_DECK)>0 then
return not HasID(AIGrave(),92125819,true)
end
if bit32.band(c.location,LOCATION_MZONE)>0 then
return true
end
end
return true
end
function BrothersCond(loc,c)
if loc == PRIO_TOHAND then
return SummonBrothers() or bit32.band(c.location,LOCATION_REMOVED)>0 or Duel.GetCurrentPhase()==PHASE_END
end
if loc == PRIO_TOFIELD then
return SummonBrothers(ss) and not OTKCheck()
or Duel.GetCurrentPhase()==PHASE_END
end
if loc == PRIO_TOGRAVE and bit32.band(c.location,LOCATION_DECK)>0 then
return not HasID(AIGrave(),57690191,true)
end
return true
end
function ExcaliburnCond(loc,c)
if loc == PRIO_TOHAND then
return not HasAccess(c.id) and GetMultiple(c.id)==0
and (bit32.band(c.location,LOCATION_REMOVED)==0 or ArmsAvailable()==0)
end
return true
end
function GwenCond(loc,c)
if loc == PRIO_TOHAND then
local cards=UseLists({AIHand(),AIMon()})
return not HasAccess(c.id) and GetMultiple(c.id)==0 and OPTCheck(19748583)
and not ((HasID(cards,59057152,true) or HasID(AIHand(),03580032,true)or HasID(AIHand(),32807846,true))
and not HasID(AIMon(),47120245,true))
and not FilterLocation(c,LOCATION_GRAVE)
and (bit32.band(c.location,LOCATION_REMOVED)==0 or ArmsAvailable()==0)
end
if loc == PRIO_TOGRAVE then
if bit32.band(c.location,LOCATION_SZONE)==0 then
return ArmsAvailable()==0 and OPTCheck(19748583)
--and not (HasID(AIHand(),66970385,true) and ArmsAvailable(true,false,true,true)==0)
else
return not ArmsRequip() or OPTCheck(19748583)
end
end
return true
end
function RequipArmsCond(loc,c)
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_SZONE) then
return OPTCheck(c.id)
end
if FilterLocation(c,LOCATION_DECK) then
return HasID(AIHand(),66970385,true) and ArmsAvailable(true,false,true,true)==0
end
return false
end
if loc == PRIO_TOFIELD then
return GetMultiple(c.id)==0
end
if loc == PRIO_TOHAND then
return not HasAccess(c.id) and GetMultiple(c.id)==0
and (bit32.band(c.location,LOCATION_REMOVED)==0 or ArmsAvailable()==0)
end
return true
end
function ArfFilter(c)
return bit32.band(c.position,POS_FACEDOWN)>0 and DestroyFilter(c)
end
function ArfCond(loc,c)
if loc == PRIO_TOGRAVE then
if FilterLocation(c,LOCATION_SZONE) then
return OPTCheck(c.id) and CardsMatchingFilter(OppField(),ArfFilter)>0
end
return false
end
if loc == PRIO_TOFIELD then
return GetMultiple(c.id)==0
end
if loc == PRIO_TOHAND then
return not HasAccess(c.id) and GetMultiple(c.id)==0
end
return true
end
function LadyCond(loc,c)
if loc == PRIO_TOGRAVE then
return (FieldCheck(5,NobleFilter)>0 or CardsMatchingFilter(AIMon(),Lvl5Check)>0
or EachtarCheck()) and SummonHighSally() and NobleSSCheck()
end
if loc == PRIO_TOHAND then
return HasID(AIGrave(),92125819,true)
end
end
function R5torigusCond(loc,c)
if loc == PRIO_TOGRAVE then
return c.xyz_material_count==0 and PriorityCheck(AIGrave(),PRIO_TOFIELD,1,NobleMonsterFilter)>4
end
end
function TableCond(loc,c)
if loc == PRIO_TOHAND then
return not HasID(UseLists({AIHand(),AIST()}),55742055,true)
end
end
function GawaynCheck()
return HasID(AIHand(),19680539,true) and DualityCheck() and Duel.GetCurrentPhase()~=PHASE_END and not UseMedraut()
end
function EachtarCheck()
return HasID(UseLists({AIHand(),AIGrave()}),93085839,true)
and PriorityCheck(AIGrave(),PRIO_BANISH,2,NobleMonsterFilter)>1
and DualityCheck()
end
function SummonBorz(ss)
return (((ArmsAvailable()>0 or ArmsRequip()) and OPTCheck(47120245)
and ArmsCount(AIDeck(),false,false,true)>3 or GawaynCheck() and not ss
or ArmsAvailable()>0 and FieldCheck(5,NobleMonsterFilter,95772051)==1 and SummonR5torigus()
or HasID(UseLists({AIHand(),AIGrave()}),95772051,true) and not HasID(AIHand(),57690191,true))
and (ss or not NormalSummonCheck(player_ai))) and not UseMedraut()
end
function SummonMedraut(ss)
return ((ArmsAvailable(true)>0 or ArmsAvailable()>1 or (ArmsAvailable()>0 and not ss
and not HasID(AIHand(),47120245,true) and not HasID(AIHand(),03580032,true)))
and #AIMon()==0 and OPTCheck(59057152) and DualityCheck()
and (ss or not NormalSummonCheck(player_ai))) or GawaynCheck() and not ss and not HasID(AIHand(),47120245,true)
or ArmsAvailable()>0 and FieldCheck(5,NobleMonsterFilter,95772051)==1 and SummonR5torigus()
end
function SummonChad(ss)
return (((OPTCheck(13391185) and (ss or not NormalSummonCheck(player_ai)))
and ArmsAvailable()>0 and PriorityCheck(AIGrave(),PRIO_TOHAND,1,NobleMonsterFilter)>2)
or GawaynCheck()) and not UseMedraut()
end
function SummonBedwyr(ss)
return (OPTCheck(30575681) and (ss or not NormalSummonCheck(player_ai)))
and ArmsAvailable()==0 and not UseMedraut()
end
function SummonPeredur(ss)
return (ArmsAvailable()>0 and (ss or not NormalSummonCheck(player_ai))
or FieldCheck(5,NobleMonsterFilter,83519853)==1 and SummonR5torigus())
and not UseMedraut() and not UseChad()
end
function BlackSallyFilter(c)
return NobleMonsterFilter(c) and bit32.band(c.type,TYPE_NORMAL)>0
end
function UseBlackSally()
return MP2Check(2000) and (ArmsAvailable()==0 or PriorityCheck(AIMon(),PRIO_TOGRAVE,1,NobleMonsterFilter)>2)
end
function SummonBlackSally()
return (HasID(AIGrave(),10736540,true) and SummonHighSally()
and FieldCheck(5,NobleMonsterFilter)==0 and not (HasID(AIMon(),47120245,true) and UseBorz()
or HasID(AIMon(),73359475,true) and ArmsAvailable>0 and ArmsCount(AIGrave,false,true,true)>0)
or FieldCheck(5,NobleMonsterFilter,83519853)==1 and SummonR5torigus()
--or ArmsAvailable()==0 and not ArmsRequip() and OPTCheck(19748583)
or ArmsAvailable()==0 and HasID(AIMon(),47120245,true)
and UseBorz(true) and CardsMatchingFilter(AIMon(),NormalCheck)>1
and not (FieldCheck(4,NobleMonsterFilter)==2 and (SummonR4torigus() or SummonChainNoble())))
and not UseMedraut() and not AmaterasuCheck()
and not UseChad()
and not (HighSallyCheck(4) and HasID(AIHand(),19680539,true))
end
function UseBrothers()
return PriorityCheck(AIGrave(),PRIO_TODECK,3,NobleFilter)>1 and OPTCheck(57690191)
end
function ChainBrothers()
return HasID(AIHand(),95772051,true) or HasID(AIHand(),93085839,true)
or CardsMatchingFilter(AIHand(),LevelFilter,4)>1 and SummonR4torigus()
end
function SummonBrothers(ss)
return OPTCheck(57690191) and (PriorityCheck(AIGrave(),PRIO_TODECK,6,NobleFilter)>1
or PriorityCheck(AIGrave(),PRIO_TODECK,3,NobleFilter)>4 or ChainBrothers() and not ss)
and (ss or not NormalSummonCheck(player_ai))
and not UseMedraut()
end
function SetBrothers()
return ((Duel.GetCurrentPhase()==PHASE_MAIN2 or not GlobalBPAllowed))
and (not HasID(AIST(),55742055,true) or TableCount()<6)
end
function UseArfDestroy()
return CardsMatchingFilter(OppField(),ArfFilter)>0
end
function SummonEachtar()
return ( HasID(AIMon(),68618157,true)
or (PriorityCheck(AIGrave(),PRIO_BANISH,2,NobleMonsterFilter)>1
and (FieldCheck(5,NobleFilter)==1 and not HasID(AIMon(),83519853,true) or FieldCheck(5,NobleFilter)==2)
and SummonR5torigus() or HasID(AIGrave(),10736540,true) and SummonHighSally()
or #AIMon()==0)) and not UseMedraut() and Duel.GetLocationCount(player_ai,LOCATION_MZONE)>0
end
function UseCaliburn(facedown)
return (EquipTargetCheck(AIMon(),true) or ArmsCount(AIHand(),false,true)>1
or OppHasStrongestMonster() or facedown) and not AmaterasuCheck()
and CardsMatchingFilter(AIMon(),FilterRace,RACE_WARRIOR)>0
end
function UseArf(facedown)
return UseArfDestroy() and not AmaterasuCheck()
or (EquipTargetCheck(AIMon(),true) and ArmsCount(AIHand(),true,true)==1)
end
function UseDestiny(facedown)
return CardsMatchingFilter(AIMon(),FilterRace,RACE_WARRIOR)>0
and not AmaterasuCheck()
--and (ArmsCount(AIHand(),false,true)>1 or EquipTargetCheck(AIMon(),true)
--or #AIMon()==1 or facedown)
end
function UseGallatin(facedown)
return (ArmsCount(AIHand(),false,true)>1 or EquipTargetCheck(AIMon(),true)
or OppHasStrongestMonster() or facedown)
and CardsMatchingFilter(AIMon(),FilterRace,RACE_WARRIOR)>0
and not AmaterasuCheck()
end
function UseGwen()
return not AmaterasuCheck()
end
function UseExcaliburn(facedown)
return CardsMatchingFilter(AIMon(),NobleMonsterFilter)>0 and not AmaterasuCheck()
--and (facedown or ArmsCount(AIHand(),false,true)>1 or EquipTargetCheck(AIMon(),true))
end
function ExcaliburnFilter(c)
return NobleMonsterFilter(c) and FilterType(c,TYPE_XYZ)
and (c.xyz_material_count==0 or c.equip_count<2
and ArmsCount(AIGrave(),false,true,true)>1)
end
function UseExcaliburnGrave()
return CardsMatchingFilter(AIMon(),ExcaliburnFilter)>0
end
function BorzFilter(c)
return c.id == 47120245 and c.equip_count>0
and CardsMatchingFilter(c:get_equipped_cards(),ArmsFilter)>0
end
function UseBorz(skiparms)
return OPTCheck(47120245) and (HasID(AIMon(),47120245,true,nil,nil,nil,BorzFilter)
or ArmsAvailable()>0 or skiparms) and CardsMatchingFilter(AIDeck(),ArmsFilter)>2
end
function ChadFilter(c)
return NobleMonsterFilter(c)
and c.id~=95772051 and c.id~=93085839
and c.id~=83519853 and c.id~=21223277
and c.id~=10613952
end
function ChadFilter2(c)
return c.id == 13391185 and c.equip_count>0
and CardsMatchingFilter(c:get_equipped_cards(),ArmsFilter)>0
end
function UseChad(skiparms)
return OPTCheck(13391185) and (HasID(AIMon(),13391185,true,nil,nil,nil,ChadFilter2)
or HasID(AIMon(),13391185,true) and ArmsAvailable()>0 or skiparms)
and CardsMatchingFilter(AIGrave(),ChadFilter)>0
and not (OTKCheck() and not HasID(AIGrave(),19680539,true))
end
function UseBedwyr()
return false
end
GlobalBedwyrID = 0
function ChainBedwyr()
local e = Duel.GetChainInfo(Duel.GetCurrentChain(), CHAININFO_TRIGGERING_EFFECT)
if e and e:GetHandler():IsType(TYPE_EQUIP) then
return false
end
if not UnchainableCheck(30575681) then
return false
end
if HasID(AIST(),07452945,true,FilterPosition,POS_FACEUP) then
local destiny = FindID(07452945,AIST())
local eq = destiny:get_equip_target()[1]
local targets = {}
for i=1,#AIMon() do
local c=AIMon()[i]
if RemovalCheckCard(c,CATEGORY_DESTROY)
and not RemovalCheckCard(eq,CATEGORY_DESTROY)
and not CardsEqual(c,eq)
and not (HasID(c:get_equipped_cards(),19748583,true) and FilterAttribute(c,ATTRIBUTE_LIGHT))
then
targets[#targets+1]=c
end
end
if #targets>0 then
BestTargets(targets,1,TARGET_PROTECT)
GlobalBedwyrID = 07452945
GlobalTargetSet(targets[1])
return true
end
end
if HasID(AIST(),19748583,true,FilterPosition,POS_FACEUP) then
local gwen = FindID(19748583,AIST())
local eq = gwen:get_equip_target()[1]
local targets = {}
for i=1,#AIMon() do
local c=AIMon()[i]
if RemovalCheckCard(c,CATEGORY_DESTROY)
and FilterAttribute(c,ATTRIBUTE_LIGHT)
and not DarkCheck(c.id)
and not RemovalCheckCard(eq,CATEGORY_DESTROY)
and not CardsEqual(c,eq)
and not (HasID(c:get_equipped_cards(),19748583,true) and FilterAttribute(c,ATTRIBUTE_LIGHT))
then
targets[#targets+1]=c
end
end
if #targets>0 then
BestTargets(targets,1,TARGET_PROTECT)
GlobalBedwyrID = 19748583
GlobalTargetSet(targets[1])
return true
end
local aimon,oppmon=GetBattlingMons()
if Duel.GetTurnPlayer()==1-player_ai
and WinsBattle(oppmon,aimon)
and aimon:GetEquipGroup():FilterCount(function(c)return c:GetCode()==19748583 end,nil)==0
and (DarkCheck(aimon:GetCode())
and Affected(oppmon,TYPE_SPELL)
and DestroyFilterIgnore(oppmon,true)
or AttackBoostCheck(300))
then
GlobalBedwyrID = 19748583
GlobalTargetSet(aimon)
return true
end
end
if HasID(AIST(),23562407,true,FilterPosition,POS_FACEUP) then
local aimon,oppmon=GetBattlingMons()
if Duel.GetTurnPlayer()==1-player_ai
and WinsBattle(oppmon,aimon)
and aimon:GetEquipGroup():FilterCount(function(c)return c:GetCode()==23562407 end,nil)==0
and AttackBoostCheck(500)
then
GlobalBedwyrID = 23562407
GlobalTargetSet(aimon)
return true
end
end
if HasID(AIST(),14745409,true,FilterPosition,POS_FACEUP) then
local gallatin=FindID(14745409,AIST())
local drop = 0
local turn = GlobalGallatinTurn[gallatin.cardid]
if turn then
drop = Duel.GetTurnCount()-turn*200
end
local atk = 1000-drop
local aimon,oppmon=GetBattlingMons()
if atk>0
and Duel.GetTurnPlayer()==1-player_ai
and WinsBattle(oppmon,aimon)
and aimon:GetEquipGroup():FilterCount(function(c)return c:GetCode()==14745409 end,nil)==0
and AttackBoostCheck(atk)
then
GlobalBedwyrID = 14745409
GlobalTargetSet(aimon)
return true
end
end
if HasID(AIST(),07452945,true,FilterPosition,POS_FACEUP) then
local aimon,oppmon=GetBattlingMons()
if Duel.GetTurnPlayer()==1-player_ai
and WinsBattle(oppmon,aimon)
and aimon:GetEquipGroup():FilterCount(function(c)return c:GetCode()==07452945 end,nil)==0
and not (aimon:GetEquipGroup():FilterCount(function(c)return c:GetCode()==19748583 end,nil)>0
and DarkCheck(aimon:GetCode())
and Affected(oppmon,TYPE_SPELL)
and DestroyFilterIgnore(oppmon,true))
then
GlobalBedwyrID = 07452945
GlobalTargetSet(aimon)
return true
end
end
return false
--return Duel.GetCurrentPhase()==PHASE_MAIN1 and Duel.GetTurnPlayer()==1-player_ai
end
function SummonMerlin()
return DualityCheck() and OPTCheck(03580032) and not UseMedraut()
and not (HasID(AIHand(),59057152,true) and SummonMedraut())
and not (HasID(AIHand(),47120245,true) and SummonBorz() and not SummonMedraut(true))
end
function SummonDrystan()
return ArmsAvailable()>0 and OPTCheck(53550467)
and DestroyCheck(OppField(),false,false,false,FilterPosition,POS_FACEUP)>0
and not UseMedraut()
end
function HighSallyFilter(c)
return c:is_affected_by(EFFECT_INDESTRUCTABLE_BATTLE)==0
and c:is_affected_by(EFFECT_CANNOT_BE_BATTLE_TARGET)==0
and DestroyCountCheck(c,TYPE_MONSTER,true)
and FilterPendulum(c)
and not ((c.id == 48739166 or c.id == 78156759
or c.id == 10002346) and c.xyz_material_count>0)
end
function HighSallySummonFilter(c,mode)
return HighSallyFilter(c) and c.attack<2100+NobleATKBoost(mode)
end
function UseHighSally(mode)
if mode == nil then mode = 1 end
ApplyATKBoosts(OppMon())
return Duel.GetCurrentPhase()== PHASE_MAIN1 and GlobalBPAllowed
and CardsMatchingFilter(OppMon(),HighSallySummonFilter,mode)>0
end
function SummonHighSally()
return DualityCheck() and HasID(AIExtra(),83519853,true) and UseHighSally()
end
function SummonLady()
return (FieldCheck(4,NobleKnightFilter)==1 or HasID(AIGrave(),92125819,true))
and SummonHighSally() and not UseMedraut() and not UseChad()
end
function UseLady()
return FieldCheck(5,NobleKnightFilter)>0 and not UseMedraut()
end
function UseMedraut(skiparms,skipmon)
return DualityCheck() and OPTCheck(59057152)
and (skipmon or #AIMon()==1 and HasID(AIMon(),59057152,true)
and (skiparms or ArmsAvailable()>0 or #AIMon()==1 and EquipCheck(AIMon()[1])))
end
function SummonGawayn()
return ((SummonR4torigus() or SummonChainNoble() or SummonTsukuyomiNK()) and (FieldCheck(4,NobleFilter)==1
or FieldCheck(4,NobleFilter)==2 and HasID(AIMon(),47120245,true,nil,nil,nil,HasEquips,0) and UseBorz(true))
or SummonAmaterasu() and FieldCheck(4,NobleFilter)==2
or HighSallyCheck(4) or OTKCheck())
and not UseMedraut()
end
function SummonR4torigus()
return HasID(AIExtra(),21223277,true) and ArmsCount(UseLists({AIST(),AIGrave()}),false,true,true)>1
and (OppHasStrongestMonster() or #OppST()>1)
and not (HasID(AIMon(),13391185,true) and ArmsAvailable()>0 and UseChad())
end
function UseR4torigus()
return DestroyCheck(OppST())>0
and not (HasID(AIMon(),13391185,true) and UseChad() and ArmsAvailable()>0)
end
function SummonR5torigus()
return HasID(AIExtra(),10613952,true) and ArmsCount(UseLists({AIST(),AIGrave()}),false,true,true)>1
and (OppHasStrongestMonster() or Duel.GetCurrentPhase()==PHASE_MAIN2
or ArmsCount(AIGrave(),false,true,true)>2 and ArmsCount(AIST(),false,true,true)<2) and DestroyCheck(OppMon())>0
end
function UseR5torigus()
return DestroyCheck(OppMon())>0
end
function UseTable()
return not HasID(AIST(),55742055,true) and CardsMatchingFilter(UseLists({AIField(),AIGrave()}),NobleFilter)>1
and (Duel.GetCurrentPhase()==PHASE_MAIN2 or not GlobalBPAllowed)
end
function SummonChainNoble()
return HasID(AIExtra(),34086406,true) and NobleSSCheck()
and ((SummonHighSally() and HasID(AIDeck(),10736540,true)
and (FieldCheck(5,NobleFilter)>0 or (FieldCheck(4,NobleFilter)>2 and CardsMatchingFilter(AIMon(),Lvl5Check)>0)))
or HasID(AIDeck(),19748583,true) and OPTCheck(19748583) and ArmsAvailable(false,false,true,true)==0
or HasID(AIMon(),47120245,true) and (FieldCheck(4,NobleFilter)>=2
or FieldCheck(4,NobleFilter)==1 and CardsMatchingFilter(AIHand(),FilterID,19680539)>1)
and ArmsAvailable()==0 and OPTCheck(19748583) and UseBorz(true))
and not (ArmsAvailable()==0 and HasID(AIMon(),47120245,true)
and UseBorz(true) and CardsMatchingFilter(AIMon(),NormalCheck)>1
and HasID(UseLists({AIHand(),AIMon()}),95772051,true))
and not ( UseChad() or UseBorz()
or SummonAmaterasu() or OTKCheck())
end
function UseChapter()
return HasID(AIGrave(),83519853,true)
or HasID(AIGrave(),59057152,true) and UseMedraut(true,true)
or HasID(AIGrave(),13391185,true) and UseChad(true)
or HasID(AIGrave(),47120245,true) and ArmsCount(AIDeck(),false,false,true)>3
end
function SetAdvice()
return CardsMatchingFilter(AIST(),FilterPosition,POS_FACEDOWN)==0
and (Duel.GetCurrentPhase()==PHASE_MAIN2 or not GlobalBPAllowed)
and AI.GetPlayerLP(1)>3000
end
function HighSallyCheck(level)
return SummonHighSally() and (HasID(AIDeck(),10736540,true) and HasID(AIExtra(),34086406,true)
or HasID(AIHand(),10736540,true) and HasID(AIExtra(),73289035,true))
and (level == 4 and FieldCheck(4,NobleFilter) == 1 and FieldCheck(5,NobleFilter) == 1
or level == 5 and FieldCheck(4,NobleFilter)>1)
end
function AmaterasuCheck()
return SummonAmaterasu() and HasID(UseLists({AIGrave(),AIBanish()}),19680539,true)
and FieldCheck(4,NobleMonsterFilter)>=2
end
function AmaterasuFilterNK(c)
return NobleMonsterFilter(c) and c.level<5
end
function SummonAmaterasu()
return HasID(AIExtra(),68618157,true) and (CardsMatchingFilter(AIBanish(),AmaterasuFilterNK)>1
or HasID(AIMon(),93085839,true) and CardsMatchingFilter(AIBanish(),AmaterasuFilterNK)>0
or EachtarCheck()) and (FieldCheck(4)>2 or HasID(AIHand(),19680539,true)
or HasID(AIMon(),13391185,true,nil,nil,nil,HasEquips) and HasID(AIGrave(),19680539,true) )
and DualityCheck() and NobleSSCheck() and not (UseChad())
end
function SummonExcalibur()
return OTKCheck() and (FieldCheck(4)==3 and (HasID(AIMon(),19680539,true)
and HasID(AIMon(),13391185,true,nil,nil,nil,HasEquips)
or HasID(AIHand(),19680539,true)) or FieldCheck(4)>3) or HasID(OppMon(),27279764,true)
and not (HasAccess(14745409) and HasAccess(23562407))
end
function UseExcalibur()
return Duel.GetCurrentPhase()==PHASE_MAIN1 and GlobalBPAllowed
end
function SummonBladeArmor()
return OTKCheck() and HasID(AIMon(),60645181,true)
end
function UseBladeArmor()
return Duel.GetCurrentPhase()==PHASE_MAIN1 and GlobalBPAllowed
end
function TsukuyomiHandCheck()
local AdviceCheck=false
local result = 0
local setable = 0
for i=1,#AIHand() do
local c = AIHand()[i]
if c.id == 92512625 then
if not AdviceCheck and not HasID(AIST(),92512625,true) then
AdviceCheck = true
else
return false
end
end
if FilterType(c,TYPE_SPELL+TYPE_TRAP) then
setable = setable + 1
else
result = result + 1
end
end
return setable <= Duel.GetLocationCount(player_ai,LOCATION_SZONE)
and result < 3 and PriorityCheck(AIHand(),PRIO_TOGRAVE,math.max(1,result-1),FilterType,TYPE_MONSTER)>4
end
function SummonTsukuyomiNK()
return DeckCheck(DECK_NOBLEKNIGHT) and HasID(AIExtra(),73289035,true)
and HasID(AIHand(),10736540,true) and SummonHighSally()
and TsukuyomiHandCheck() and (FieldCheck(5,NobleMonsterFilter)>0 or EachtarCheck())
and not UseChad() and not AmaterasuCheck()
and DualityCheck() and NobleSSCheck() and not SummonAmaterasu()
end
function UseTsukuyomiNK()
return DeckCheck(DECK_NOBLEKNIGHT) and (#AIHand()<4 and PriorityCheck(AIHand(),PRIO_TOGRAVE,math.max(#AIHand()-1,1),FilterType,TYPE_MONSTER)>4
or #AIHand()==1)
end
function TsukuyomiFilter(c)
return HasMaterials(c) and NotNegated(c) and OPTCheck(c.cardid)
end
function OTKCheck()
local cards=UseLists({AIMon(),AIExtra()})
return Duel.GetCurrentPhase()==PHASE_MAIN1 and GlobalBPAllowed
and DualityCheck() and NobleSSCheck() and AI.GetPlayerLP(2)<=8400 and AI.GetPlayerLP(2)>3000
and #OppField()==0 and HasID(cards,60645181,true) and HasID(cards,82944432,true)
end
function UseRotA()
if DeckCheck(DECK_NOBLEKNIGHT) then
local cards = UseLists({AIMon(),AIHand()})
return (not PlayCheck() or (OTKCheck() or SummonHighSally())
and not HasAccess(19680539))
and #AIMon()<2
and (HasID(AIHand(),19680539,true)
or CardsMatchingFilter(cards,NormalCheck)>0
or ArmsAvailable()>0)
or CardsMatchingFilter(AIHand(),NobleMonsterFilter)==0
and not NormalSummonCheck(player_ai)
and not HasID(AIHand(),03580032,true)
end
if DeckCheck(DECK_HERO) then
return false
end
return true
end
function CastelNKFilter(c)
return c:is_affected_by(EFFECT_CANNOT_BE_EFFECT_TARGET)==0
and c:is_affected_by(EFFECT_INDESTRUCTABLE_EFFECT)>0
and (c:is_affected_by(EFFECT_INDESTRUCTABLE_BATTLE)>0
or c.attack>=4000)
end
function SummonCastelNK()
local targets=SubGroup(OppMon(),CastelNKFilter)
if #targets > 0 and OPTCheck(82633039) then
return true
end
return false
end
function UseChainNK()
return DeckCheck(DECK_NOBLEKNIGHT)
end
function NobleInit(cards)
local Act = cards.activatable_cards
local Sum = cards.summonable_cards
local SpSum = cards.spsummonable_cards
local Rep = cards.repositionable_cards
local SetMon = cards.monster_setable_cards
local SetST = cards.st_setable_cards
if HasID(AIMon(),73289035,true,nil,nil,nil,TsukuyomiFilter)
and #SetST>0 and #AIHand()>1 and TsukuyomiHandCheck() then
return {COMMAND_SET_ST,1}
end
if HasIDNotNegated(Act,73289035) and UseTsukuyomiNK() then
OPTSet(Act[CurrentIndex].cardid)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,68618157) then -- Amaterasu
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,23562407,false,nil,LOCATION_SZONE,POS_FACEUP) then -- Caliburn LP Recovery
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,83438826,false,nil,LOCATION_SZONE,POS_FACEUP) and UseArfDestroy() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,66970385) and UseChapter() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,82944432) and UseExcalibur() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,60645181) and UseBladeArmor() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,32807846) and UseRotA() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,34086406,false,545382497) and UseChainNK() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,10736540) and UseLady() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Sum,10736540) and SummonLady() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Act,19748583,false,nil,LOCATION_GRAVE) and HasID(AIMon(),21223277,true) then
OPTSet(19748583)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,21223277) and UseR4torigus() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,10613952) and UseR5torigus() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,03580032,false,nil,LOCATION_MZONE) then -- Merlin
OPTSet(03580032)
GlobalNobleSS = Duel.GetTurnCount()
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,59057152) and UseMedraut() then -- Medraut
GlobalMedraut = 1
OPTSet(59057152)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,47120245) then -- Borz
OPTSet(47120245)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,13391185) and UseChad() then
OPTSet(13391185)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,30575681) and UseBedwyr() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasIDNotNegated(Act,57690191) and UseBrothers() then
OPTSet(57690191)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Sum,03580032) and SummonMerlin() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,59057152) and SummonMedraut() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,47120245) and SummonBorz() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,13391185) and SummonChad() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,30575681) and SummonBedwyr() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,53550467) and SummonDrystan() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(SpSum,48739166) and SummonSharkKnightBujin() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,82633039) and SummonCastelNK() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,60645181) and SummonExcalibur() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,82944432) and SummonBladeArmor() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,19680539) and SummonGawayn() then
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(Act,93085839) and SummonEachtar() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(SpSum,83519853) and SummonHighSally() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,34086406) and SummonChainNoble() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,73289035) and SummonTsukuyomiNK() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,68618157) and SummonAmaterasu() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(Act,95772051,false,nil,LOCATION_HAND+LOCATION_GRAVE) and SummonBlackSally() then
GlobalCardMode = 1
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(SpSum,21223277) and SummonR4torigus() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(SpSum,10613952) and SummonR5torigus() then
GlobalNobleExtra = 1
return {COMMAND_SPECIAL_SUMMON,CurrentIndex}
end
if HasID(Act,46008667,false,nil,LOCATION_GRAVE) and UseExcaliburnGrave() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Sum,57690191) and SummonBrothers() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,73359475) and SummonPeredur() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Act,95772051,false,nil,LOCATION_MZONE) and UseBlackSally() then
GlobalCardMode = 1
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,83438826,false,nil,LOCATION_SZONE,POS_FACEDOWN) and UseArf(true) then
GlobalCardMode = 1
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,83438826,false,nil,LOCATION_HAND) and UseArf() then
GlobalCardMode = 1
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,23562407,false,nil,LOCATION_SZONE,POS_FACEDOWN) and UseCaliburn(true) then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,23562407,false,nil,LOCATION_HAND) and UseCaliburn() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,07452945,false,nil,LOCATION_SZONE,POS_FACEDOWN) and UseDestiny(true) then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,07452945,false,nil,LOCATION_HAND) and UseDestiny() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,14745409,false,nil,LOCATION_SZONE,POS_FACEDOWN) and UseGallatin(true) then
GlobalGallatinTurn[Act[CurrentIndex].cardid]=Duel.GetTurnCount()
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,14745409,false,nil,LOCATION_HAND) and UseGallatin() then
GlobalGallatinTurn[Act[CurrentIndex].cardid]=Duel.GetTurnCount()
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,46008667,false,nil,LOCATION_SZONE,POS_FACEDOWN) and UseExcaliburn(true) then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,46008667,false,nil,LOCATION_HAND) and UseExcaliburn() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,19748583,false,nil,LOCATION_GRAVE) and UseGwen() then
OPTSet(19748583)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Act,19748583,false,nil,LOCATION_HAND) and UseGwen() then
OPTSet(19748583)
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Sum,73359475) and OverExtendCheck() then -- Peredur
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,92125819) and OverExtendCheck() then -- Artorigus
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,53550467) and OverExtendCheck() then -- Drystan
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,47120245) and OverExtendCheck() then -- Borz
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,59057152) and OverExtendCheck() then -- Medraut
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,13391185) and OverExtendCheck() then -- Chad
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Sum,30575681) and OverExtendCheck() then -- Bedwyr
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Act,66970385) then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Sum,19680539) and #AIMon() == 0 then -- Gawayn
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Act,55742055) and UseTable() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(SetMon,57690191) and SetBrothers() then
return {COMMAND_SET_MONSTER,CurrentIndex}
end
if HasID(SetMon,10736540) and SetMonster() then
return {COMMAND_SET_MONSTER,CurrentIndex}
end
if HasID(SetMon,19748583) and SetMonster() then
return {COMMAND_SET_MONSTER,CurrentIndex}
end
if HasID(SetST,92512625) and SetAdvice() then
return {COMMAND_SET_ST,CurrentIndex}
end
return nil
end
function MedrautTarget(cards)
if GlobalMedraut == 1 then
GlobalMedraut = nil
return Add(cards,PRIO_TOFIELD)
else
return Add(cards,PRIO_TOGRAVE)
end
end
function EquipTargetCheckFunc(cards,id,func,opt,skipeqcheck,skipmultiple)
for i=1,#cards do
if (((id== nil or cards[i].id == id and (opt==nil and func() or opt and func(opt))) and GetMultiple(cards[i].cardid)==0)
and (skipeqcheck or not EquipCheck(cards[i])))
and CurrentMonOwner(cards[i].cardid) == 1
then
if skipmultiple~=true then SetMultiple(cards[i].cardid) end
return {i}
end
end
return nil
end
function EquipTargetCheck(cards,skipmultiple)
local result = nil
result = EquipTargetCheckFunc(cards,59057152,UseMedraut,true,false,skipmultiple)
if result then return result end
result = EquipTargetCheckFunc(cards,47120245,function() return ArmsCount(AIDeck(),false,false,true)>2 end,nil,false,skipmultiple)
if result then return result end
result = EquipTargetCheckFunc(cards,13391185,UseChad,true,false,skipmultiple)
if result then return result end
result = EquipTargetCheckFunc(cards,53550467,function() return DestroyCheck(OppField(),false,false,false,FilterPosition,POS_FACEUP)>0 and OPTCheck(53550467) end,nil,true,skipmultiple)
if result then return result end
result = EquipTargetCheckFunc(cards,73359475,function() return true end,nil,false,skipmultiple)
if result then return result end
if OppHasStrongestMonster() then
end
return nil
end
function EquipTarget(cards,id)
result = EquipTargetCheck(cards)
if result then return result end
result = EquipTargetCheckFunc(cards)
if result then return result end
local count = 999
for i=1,#cards do
local c = cards[i]
if CurrentMonOwner(c.cardid) == 1 and c.equip_count<count then
count = c.equip_count
result = i
end
end
if result then return {result} end
return {math.random(#cards)}
end
function BorzTarget(cards,min)
if min == 3 then
return Add(cards,PRIO_TOHAND,3)
else
return {math.random(#cards)}
end
end
function ArfTarget(cards,c)
if GlobalCardMode == 1 then
GlobalCardMode = nil
return EquipTarget(cards)
else
return BestTargets(cards)
end
end
function ExcaliburnTarget(cards,c)
if FilterLocation(cards[1],LOCATION_MZONE) then
return EquipTarget(cards)
end
return Add(cards,PRIO_TOFIELD)
end
function MerlinTarget(cards,min)
if FilterLocation(cards[1],LOCATION_MZONE) then
result = {}
if GlobalMerlinID and #GlobalMerlinID>0 then
for i=1,#cards do
for j=1,#GlobalMerlinID do
if cards[i].id == GlobalMerlinID[j] then
result[j]=i
end
end
end
else
result = Add(cards,PRIO_TOGRAVE,min)
end
for i=1,#cards do
if result[#result]~=i and #result<min then
result[#result+1]=i
end
end
return result
end
return Add(cards,PRIO_TOFIELD,min)
end
function LadyTarget(cards)
return {math.random(#cards)}
end
function HighSallyTarget(cards)
if IsBattlePhase() then
return Add(cards)
else
local result = ArmsByAtk(cards,2100)
if result then
return result
end
return Add(cards,PRIO_TOFIELD)
end
return {math.random(#cards)}
end
function DrystanTarget(cards)
OPTSet(53550467)
return BestTargets(cards,1,TARGET_DESTROY)
end
function BrothersTarget(cards,min)
if min == 3 then
return Add(cards,PRIO_TODECK,3)
else
if HasID(cards,47120245,true) and HasID(AIHand(),95772051,true) then
return Add(cards,PRIO_TOFIELD,2)
end
return Add(cards,PRIO_TOFIELD,math.min(min,2))
end
end
function ArmsTargets(cards,max)
local result = {}
for i=1,#cards do
local c = cards[i]
if c.owner == 1 and ArmsFilter(c) and c:get_equip_target()
and (c.id == 23562407 and OPTCheck(23562407)
or c.id == 14745409 and OPTCheck(14745409)
and GlobalGallatinTurn[c.cardid]
and GlobalGallatinTurn[c.cardid]<Duel.GetTurnCount()
or CurrentOwner(c:get_equip_target()[1])==2)
then
result[#result+1]=i
if #result >= max then break end
end
end
return result
end
function R4torigusTarget(cards,max)
if ArmsFilter(cards[1]) and FilterLocation(cards[1],LOCATION_GRAVE) then
local result = ArmsByAtk(cards,2000)
if result ~= nil then
return result
end
return Add(cards,PRIO_TOFIELD)
end
if FilterLocation(cards[1],LOCATION_OVERLAY) then
return Add(cards,PRIO_TOGRAVE)
end
local count = DestroyCheck(OppST(),true)
local targets = {}
if count >= max then
count = max
end
if count < max then
targets = ArmsTargets(cards,max-count)
end
return UseLists({BestTargets(cards,count,TARGET_DESTROY),targets})
end
function R5torigusTarget(cards,c)
if ArmsFilter(cards[1]) and FilterLocation(cards[1],LOCATION_GRAVE) then
local result = ArmsByAtk(cards,2000)
if result ~= nil then
return result
end
return Add(cards,PRIO_TOFIELD)
end
if FilterLocation(cards[1],LOCATION_OVERLAY) then
return Add(cards,PRIO_TOGRAVE)
end
if NobleMonsterFilter(cards[1]) and FilterLocation(cards[1],LOCATION_GRAVE) then
return Add(cards,PRIO_TOFIELD)
end
return BestTargets(cards,1,TARGET_DESTROY)
end
function TableTarget(cards)
if FilterLocation(cards[1],LOCATION_DECK) then
return Add(cards,PRIO_TOGRAVE)
elseif FilterLocation(cards[1],LOCATION_GRAVE) then
return Add(cards)
elseif FilterLocation(cards[1],LOCATION_HAND) then
return Add(cards,PRIO_TOFIELD)
end
if result == nil then result = {math.random(#cards)} end
return result
end
function ChadTarget(cards)
if FilterLocation(cards[1],LOCATION_GRAVE) then
return Add(cards,PRIO_TOHAND)
end
return Add(cards,PRIO_TOGRAVE)
end
function BedwyrTarget(cards)
if FilterLocation(cards[1],LOCATION_DECK) then
return Add(cards)
elseif FilterLocation(cards[1],LOCATION_MZONE) then
return GlobalTargetGet(cards,true)
elseif FilterLocation(cards[1],LOCATION_SZONE) then
return BestTargets(cards,1,TARGET_PROTECT,FilterID,GlobalBedwyrID)
end
return BestTargets(cards,1,TARGET_PROTECT)
end
function BlackSallyTarget(cards,c)
if GlobalCardMode == 1 then
GlobalCardMode = nil
return Add(cards,PRIO_TOGRAVE)
end
return Add(cards,PRIO_TOHAND)
end
function ChapterTarget(cards)
if NobleMonsterFilter(cards[1]) then
if HasID(cards,83519853,true) and UseHighSally() then
return {IndexByID(cards,83519853)}
end
if HasID(cards,59057152,true) and UseMedraut(true,true) then
return {IndexByID(cards,59057152)}
end
if HasID(cards,13391185,true) and UseChad(true) then
return {IndexByID(cards,13391185)}
end
if HasID(cards,47120245,true) and ArmsCount(AIDeck(),false,false,true)>3 then
return {IndexByID(cards,47120245)}
end
return Add(cards,PRIO_TOFIELD)
else
return Add(cards,PRIO_TOFIELD)
end
end
function EachtarTarget(cards)
return Add(cards,PRIO_BANISH,2)
end
function PeredurTarget(cards)
Add(cards,PRIO_TOHAND)
end
function AmaterasuTarget(cards)
if FilterLocation(cards[1],LOCATION_OVERLAY) then
return Add(cards,PRIO_TOGRAVE)
end
if Duel.GetTurnPlayer()==player_ai then
return Add(cards,PRIO_TOFIELD)
else
return Add(cards,PRIO_TOHAND)
end
end
function NobleCard(cards,min,max,id,c)
if GlobalNobleExtra and GlobalNobleExtra>0 then
GlobalNobleExtra = GlobalNobleExtra - 1
if GlobalNobleExtra <=0 then GlobalNobleExtra = nil end
return Add(cards,PRIO_TOGRAVE,min)
end
if c then
id = c.id
end
if id == 47120245 then -- Borz
return BorzTarget(cards,min)
end
if id == 59057152 then
return MedrautTarget(cards)
end
if id == 23562407 or id == 19748583 or id == 07452945
or id == 14745409
then
return EquipTarget(cards,id)
end
if id == 83438826 then
return ArfTarget(cards,c)
end
if id == 46008667 then
return ExcaliburnTarget(cards,c)
end
if id == 03580032 then
return MerlinTarget(cards,min)
end
if id == 10736540 then
return LadyTarget(cards)
end
if id == 83519853 then
return HighSallyTarget(cards)
end
if id == 53550467 then
return DrystanTarget(cards)
end
if id == 57690191 then
return BrothersTarget(cards,min)
end
if id == 21223277 then
return R4torigusTarget(cards,max)
end
if id == 10613952 then
return R5torigusTarget(cards,c)
end
if id == 55742055 then
return TableTarget(cards)
end
if id == 13391185 then
return ChadTarget(cards)
end
if id == 30575681 then
return BedwyrTarget(cards)
end
if id == 95772051 then
return BlackSallyTarget(cards,c)
end
if id == 66970385 then
return ChapterTarget(cards)
end
if id == 93085839 then
return EachtarTarget(cards)
end
if id == 73359475 then
return PeredurTarget(cards)
end
if id == 68618157 then
return AmaterasuTarget(cards)
end
return nil
end
function ChainCaliburn()
OPTSet(23562407)
SetMultiple(23562407)
return true
end
function ChainArf()
OPTSet(83438826)
SetMultiple(83438826)
return true
end
function ChainDestiny()
OPTSet(07452945)
SetMultiple(07452945)
return true
end
function ChainGallatin(c)
OPTSet(14745409)
SetMultiple(14745409)
GlobalGallatinTurn[c.cardid]=Duel.GetTurnCount()
return true
end
function TableSummon()
return OverExtendCheck() or HasID(AIHand(),95772051,true) or HasID(AIHand(),93085839,true)
or HasID(AIHand(),57690191,true) or HasID(AIHand(),92125819,true)
end
function ChainAmaterasu()
if RemovalCheck(68618157) then
return true
end
if NegateCheck(68618157) then
return true
end
if Duel.GetTurnPlayer()==1-player_ai then
return Duel.GetCurrentPhase()==PHASE_END
end
end
function MerlinFilter(c)
return c:IsSetCard(0x107a) and c:IsType(TYPE_MONSTER)
and c:IsPosition(POS_FACEUP) and FilterLocation(c,LOCATION_MZONE)
and c:IsControler(player_ai) and (FieldCheck(c:GetLevel(),NobleMonsterFilter)>0
or c:GetLevel()==4 and HasID(AIMon(),10736540,true,nil,nil,POS_FACEUP))
end
function UseMerlinBP()
if Duel.GetTurnPlayer() == player_ai and ExpectedDamage(2)==0 then
return true
end
end
function ChainMerlin()
local cg = RemovalCheck()
local tg = Duel.GetChainInfo(Duel.GetCurrentChain(), CHAININFO_TARGET_CARDS)
if cg and EffectCheck(1-player_ai) then
if tg and tg:GetCount()>0 then
GlobalMerlinID ={}
for i=1,tg:GetCount() do
tg=tg:Filter(MerlinFilter,nil)
if tg then
tg=tg:GetMaxGroup(Card.GetAttack)
end
local c=nil
if tg then
c=tg:GetFirst()
end
if c then
GlobalMerlinID[i]=c:GetCode()
tg:RemoveCard(c)
end
end
return #GlobalMerlinID>0
elseif cg and cg:GetCount()==1 then
GlobalMerlinID ={}
for i=1,cg:GetCount() do
local c=cg:Filter(MerlinFilter,nil):GetMaxGroup(Card.GetAttack):GetFirst()
if c then
GlobalMerlinID[i]=c:GetCode()
cg:RemoveCard(c)
end
end
return #GlobalMerlinID>0
end
end
if IsBattlePhase() then
if Duel.GetTurnPlayer() == player_ai then
if ExpectedDamage(2)==0 then
--return true
end
else
local source = Duel.GetAttacker()
local target = Duel.GetAttackTarget()
if WinsBattle(source,target) then
GlobalMerlinID = {target:GetCode()}
return true
end
end
end
return false
end
function NobleChain(cards)
if HasID(cards,03580032) and ChainMerlin() then
return {1,CurrentIndex}
end
if HasIDNotNegated(cards,68618157) and ChainAmaterasu() then
return {1,CurrentIndex}
end
if HasID(cards,23562407) and ChainCaliburn() then
return {1,CurrentIndex}
end
if HasID(cards,83438826) and ChainArf() then
return {1,CurrentIndex}
end
if HasID(cards,07452945) and ChainDestiny() then
return {1,CurrentIndex}
end
if HasID(cards,14745409) and ChainGallatin(cards[CurrentIndex]) then
return {1,CurrentIndex}
end
if HasID(cards,10736540) then -- Lady
return {1,CurrentIndex}
end
if HasIDNotNegated(cards,83519853) then -- High Sally
return {1,CurrentIndex}
end
if HasID(cards,21223277) then -- R4torigus
return {1,CurrentIndex}
end
if HasID(cards,10613952) then -- R5torigus
return {1,CurrentIndex}
end
if HasID(cards,55742055,false,891872883) then -- Table draw
return {1,CurrentIndex}
end
if HasID(cards,55742055,false,891872880) then -- Table dump
return {1,CurrentIndex}
end
if HasID(cards,55742055,false,891872882) then -- Table recover
return {1,CurrentIndex}
end
if HasID(cards,55742055,false,891872881) and TableSummon() then -- Table summon
return {1,CurrentIndex}
end
if HasIDNotNegated(cards,57690191) and ChainBrothers() then
GlobalNobleSS = Duel.GetTurnCount()
return {1,CurrentIndex}
end
if HasID(cards,19748583) and ChainGwen() then
return {1,CurrentIndex}
end
if HasID(cards,30575681) and ChainBedwyr() then
return {1,CurrentIndex}
end
return nil
end
function HasGwen(c)
return NobleMonsterFilter(c) and FilterAttribute(c,ATTRIBUTE_DARK)
and HasID(c:get_equipped_cards(),19748583,true)
end
function GwenFilter(c,atk) -- for attack boosts
return Affected(c,TYPE_SPELL) and DestroyFilter(c,true)
and DestroyCountCheck(c,TYPE_SPELL,false)
and atk<c.attack
end
function ChainGwen()
local source = Duel.GetAttacker()
local target = Duel.GetAttackTarget()
if source and target then
if source:IsControler(player_ai) then
target = Duel.GetAttacker()
source = Duel.GetAttackTarget()
else
end
if (target:IsPosition(POS_ATTACK) and source:IsPosition(POS_ATTACK) and (source:GetAttack() > target:GetAttack()
or source:GetAttack() == target:GetAttack() and not target:IsHasEffect(EFFECT_INDESTRUCTIBLE_COUNT))
or target:IsPosition(POS_ATTACK) and source:IsPosition(POS_DEFENSE) and source:GetDefense() >= target:GetAttack()
or target:IsPosition(POS_DEFENSE) and source:IsPosition(POS_ATTACK) and source:GetAttack() >= target:GetDefense()
or source:IsPosition(POS_FACEDOWN) and not target:IsCode(83519853)
or source:IsHasEffect(EFFECT_INDESTRUCTABLE_BATTLE)
or source:IsHasEffect(EFFECT_INDESTRUCTABLE_COUNT))
and not source:IsHasEffect(EFFECT_IMMUNE_EFFECT)
and not source:IsHasEffect(EFFECT_INDESTRUCTABLE_EFFECT)
then
return true
end
end
return false
end
function NobleEffectYesNo(id,card)
local result = nil
if id==23562407 and ChainCaliburn() then
result = 1
end
if id==83438826 and ChainArf() then
result = 1
end
if id==07452945 and ChainDestiny() then
result = 1
end
if id==14745409 and ChainGallatin(card) then
result = 1
end
if id == 10736540 or id == 83519853 -- Lady, High Sally
then
result = 1
end
if id == 21223277 or id == 10613952 then -- R4torigus, R5torigus
result = 1
end
if id == 55742055 and card.description == 891872883 then -- Table Draw
result = 1
end
if id == 55742055 and card.description == 891872880 then -- Table Dump
result = 1
end
if id == 55742055 and card.description == 891872882 then -- Table Recover
result = 1
end
if id == 55742055 and card.description == 891872881 and TableSummon() then -- Table Summon
result = 1
end
if id == 57690191 and ChainBrothers() then
result = 1
end
if id == 19748583 and ChainGwen() then
result = 1
end
if id == 30575681 then -- Bedwyr Dump
result = 1
end
return result
end
NobleAtt={
95772051, -- Black Sally
19680539, -- Gawayn
53550467, -- Drystan
59057152, -- Medraut
47120245, -- Borz
92125819, -- Artorigus
73359475, -- Peredur
03580032, -- Merlin
30575681, -- Bedwyr
48009503, -- Gandiva
82944432, -- Blade Armor Ninja
60645181, -- Excalibur
21223277, -- R4torigus
10613952, -- R5torigus
83519853, -- High Sally
}
NobleDef={
93085839, -- Eachtar
13391185, -- Chad
57690191, -- Brothers
19748583, -- Gwen
10736540, -- Lady
}
function NoblePosition(id,available)
result = nil
for i=1,#NobleAtt do
if NobleAtt[i]==id then result=POS_FACEUP_ATTACK end
end
for i=1,#NobleDef do
if NobleDef[i]==id then result=POS_FACEUP_DEFENSE end
end
if id == 93085839 and Duel.GetCurrentPhase()==PHASE_MAIN1 and GlobalBPAllowed
and (GwenCheck() or OppGetStrongestAttDef()<1600)
then
result=POS_FACEUP_ATTACK
end
return result
end
|
function CreateInputs(a_ClassName, a_FunctionName, a_Params)
local inputs = {}
for _, tbParams in ipairs(a_Params) do
local tbTemp = CreateValidParams(a_ClassName, a_FunctionName, tbParams)
if tbTemp == nil then
LOG(string.format("%s, %s", a_ClassName, a_FunctionName))
Abort("Got nil, expected a table!")
end
local key = table.concat(tbParams, ", ")
tbTemp.key = key
table.insert(inputs, tbTemp)
end
-- Add IsStatic flag, if necessary
for i = 1,#inputs do
-- Add IsStatic flag
if a_Params[i].IsStatic then
inputs[i].IsStatic = true
end
end
-- If we are not fuzzing. Check if a param has value nil
if not(g_IsFuzzing) then
for i = 1,#inputs do
for index, param in ipairs(inputs[i]) do
if param == "nil" then
-- Not handled for now
if
a_Params[i][index] == "..." or
a_Params[i][index] == "<unknown>" or
a_Params[i][index] == "any" or
a_Params[i][index] == "cBlockArea" or
a_Params[i][index] == "cClientHandle" or
a_Params[i][index] == "cEntity" or
a_Params[i][index] == "cIniFile" or
a_Params[i][index] == "cMonster" or
a_Params[i][index] == "cPlayer" or
a_Params[i][index] == "cTeam" or
a_Params[i][index] == "function" or
a_Params[i][index] == "HTTPRequest"
then
return nil
end
LOG(string.format("%s, %s", a_ClassName, a_FunctionName))
Abort("The param " .. a_Params[i][index] .. " has value nil.")
end
end
end
return inputs
end
local tbRes = {}
for _, tb in ipairs(inputs) do
table.insert(tbRes, CopyTable(tb))
end
CreateAndFill(inputs, "nil", tbRes)
CreateAndFill(inputs, "true", tbRes)
CreateAndFill(inputs, "false", tbRes)
CreateAndFill(inputs, "E_BLOCK_STONE_BRICKS", tbRes)
CreateAndFill(inputs, "E_ITEM_BED", tbRes)
CreateAndFill(inputs, "1", tbRes)
CreateAndFill(inputs, "{}", tbRes)
CreateAndFill(inputs, "\"\"", tbRes)
CreateAndFill(inputs, "Vector3d(200, 100, 200)", tbRes)
CreateAndFill(inputs, "Vector3i(200, 100, 200)", tbRes)
CreateAndFill(inputs, "Vector3f(200, 100, 200)", tbRes)
CreateAndFill(inputs, "Vector3d(200, -100, 200)", tbRes)
CreateAndFill(inputs, "Vector3i(200, -100, 200)", tbRes)
CreateAndFill(inputs, "Vector3f(200, -100, 200)", tbRes)
CreateAndFill(inputs, "Vector3d(200, 1000, 200)", tbRes)
CreateAndFill(inputs, "Vector3i(200, 1000, 200)", tbRes)
CreateAndFill(inputs, "Vector3f(200, 1000, 200)", tbRes)
CreateAndFill(inputs, "'text'", tbRes)
CreateAndFill(inputs, "' '", tbRes)
CreateAndFill(inputs, "0.0000000000000000000000000000000000000000000000000001", tbRes)
CreateAndFill(inputs, "-0.0000000000000000000000000000000000000000000000000001", tbRes)
CreateAndFill(inputs, "'\\n'", tbRes)
CreateAndFill(inputs, "'\\r'", tbRes)
CreateAndFill(inputs, "'\\t'", tbRes)
CreateAndFill(inputs, "''", tbRes)
CreateAndFill(inputs, "'\\n1\\n2\\n3'", tbRes)
CreateAndFill(inputs, "'\\n\\r\\t\\0'", tbRes)
-- Char characters
-- for i = 1, 255 do
-- CreateAndFill(inputs, "string.char(" .. tostring(i) .. ")", tbRes)
-- end
-- Pass a very, very long string
-- CreateAndFill(inputs, "'" .. g_Infinity .. "'", tbRes)
-- Don't use this two params. Using them will always crash the server, #4408
-- CreateAndFill(inputs, "'nan'", tbRes)
-- CreateAndFill(inputs, "'infinity'", tbRes)
-- This params will overload the chunk generator and can cause false positives due to a deadlock
-- for _ = 1, 10 do
-- CreateAndFill(inputs, math.random(-10000, 10000), tbRes)
-- end
-- Testing this params can take a long time
-- for i = -100, 100 do
-- CreateAndFill(inputs, i, tbRes)
-- end
return tbRes
end
function CreateAndFill(a_Inputs, a_Value, a_Output)
for _, tbInput in ipairs(a_Inputs) do
local tmp = tbInput
for i = 1, #tmp do
local val = tmp[i]
tmp[i] = a_Value
table.insert(a_Output, CopyTable(tmp))
tmp[i] = val
end
end
end
function CreateValidParams(a_ClassName, a_FunctionName, a_Params)
if g_Params[a_ClassName] ~= nil then
if g_Params[a_ClassName][a_FunctionName] ~= nil then
if
type(g_Params[a_ClassName][a_FunctionName]) == "string" or
type(g_Params[a_ClassName][a_FunctionName]) == "number"
then
if #a_Params > 1 then
LOG(string.format("%s, %s", a_ClassName, a_FunctionName))
Abort("Expected a table with " .. #a_Params .. " items")
end
return { g_Params[a_ClassName][a_FunctionName] }
elseif type(g_Params[a_ClassName][a_FunctionName]) == "table" then
return g_Params[a_ClassName][a_FunctionName]
elseif type(g_Params[a_ClassName][a_FunctionName]) == "function" then
return g_Params[a_ClassName][a_FunctionName](a_Params)
end
LOG(string.format("%s, %s", a_ClassName, a_FunctionName))
Abort("Type not handled: " .. type(g_Params[a_ClassName][a_FunctionName]))
end
end
local inputs = {}
for index, param in ipairs(a_Params) do
if g_EnumValues[param] ~= nil then
inputs[index] = g_EnumValues[param]
elseif
(string.find(param, "#") ~= nil) or
(string.find(param, "^e") ~= nil) or
(string.find(param, "*") ~= nil)
then
inputs[index] = GetEnumValue(param)
elseif param == "cUUID" then
inputs[index] = "cUUID()"
elseif param == "string" then
if inputs[index] == nil then
-- If reached here return JustAString.
-- If an error occurs add special handling above
inputs[index] = "'JustAString'"
end
elseif param == "number" then
inputs[index] = 1
elseif param == "boolean" then
inputs[index] = "false"
elseif param == "cItem" then
inputs[index] = "cItem(1, 2)"
elseif param == "function" then
inputs[index] = "nil"
elseif param == "cPlayer" then
inputs[index] = "nil"
elseif param == "cClientHandle" then
inputs[index] = "nil"
elseif param == "cMonster" then
inputs[index] = "nil"
elseif param == "cItems" then
inputs[index] = "cItems()"
elseif param == "table" then
inputs[index] = "{ }"
elseif param == "Vector3i" then
inputs[index] = "Vector3i(1, 1, 1)"
elseif param == "Vector3d" then
inputs[index] = "Vector3d(1, 1, 1)"
elseif param == "Vector3f" then
inputs[index] = "Vector3f(1, 1, 1)"
elseif param == "cEntity" then
inputs[index] = "nil"
elseif param == "cBoundingBox" then
inputs[index] = "cBoundingBox(Vector3d(2, 1, 2), Vector3d(10, 256, 10))"
elseif param == "cCuboid" then
inputs[index] = "cCuboid(10, 10, 10)"
elseif param == "cWorld" then
inputs[index] = "cRoot:Get():GetWorld('world')"
elseif param == "cEnchantments" then
inputs[index] = "cEnchantments()"
elseif param == "cBlockArea" then
inputs[index] = "nil"
elseif param == "..." then
inputs[index] = "nil"
elseif param == "HTTPRequest" then
inputs[index] = "nil"
elseif param == "cCompositeChat" then
inputs[index] = "cCompositeChat()"
elseif param == "cIniFile" then
inputs[index] = "nil"
elseif param == "cTeam" then
inputs[index] = "nil"
elseif param == "any" then -- Different source different entity
inputs[index] = "nil"
elseif param == "<unknown>" then -- TODO
inputs[index] = "nil"
elseif param == "cCraftingGrid" then
inputs[index] = "nil"
end
if inputs[index] == nil then
LOG(string.format("%s, %s", a_ClassName, a_FunctionName))
Abort("Param not handled: " .. param)
end
end
return inputs
end
|
---@class ui.SplitViewV:ccui.Layout
local M = class('ui.SplitViewV', ccui.Layout)
function M:ctor(top, bottom, param)
param = param or {}
table.deploy(self, param, {
color = cc.WHITE,
size = cc.size(100, 100),
margin = {
l = 0,
r = 0,
b = 0,
t = 0,
m = 0 },
})
---@type ccui.Widget
self._top = top
---@type ccui.Widget
self._bottom = bottom
if self._top then
self._top:addTo(self)
end
if self._bottom then
self._bottom:addTo(self)
end
self:setBackGroundColorType(1):setBackGroundColor(self.color)
self._tparam = param.tparam or {}
self._bparam = param.bparam or {}
self:setContentSize(self.size)
end
function M:setTop(widget, param)
CC_SET_PROP_CHILDREN(self, '_top', widget)
if param then
self._tparam = require('cc.ui.helper').parseConstrainParam(param)
end
self:updateLayout()
end
function M:setBottom(widget, param)
CC_SET_PROP_CHILDREN(self, '_bottom', widget)
if param then
self._bparam = require('cc.ui.helper').parseConstrainParam(param)
end
self:updateLayout()
end
function M:setMargin(l, r, b, t, m)
l = l or 0
r = r or l
b = b or l
t = t or l
m = m or l
self.margin = {
l = l,
r = r,
b = b,
t = t,
m = m }
end
function M:_setSize(th, bh, w)
local xx = self.margin.l
local yy = self.margin.t
if self._top then
self._top:setContentSize(cc.size(w, th)):alignLeft(xx):alignTop(yy)
end
yy = yy + th + self.margin.m
if self._bottom then
self._bottom:setContentSize(cc.size(w, bh)):alignLeft(xx):alignTop(yy)
end
end
local function _to_px(val, total)
if val and val <= 1 then
return val * total
end
return val
end
---@param size size_table
function M:setContentSize(size)
self.super.setContentSize(self, size)
self.size = size
local ww, hh = size.width, size.height
ww = ww - self.margin.l - self.margin.r
hh = hh - self.margin.b - self.margin.t - self.margin.m
if ww < 0 then
ww = 0
end
if hh < 0 then
hh = 0
end
local tpref = _to_px(self._tparam.preffered, ww)
local bpref = _to_px(self._bparam.preffered, ww)
local tmin = _to_px(self._tparam.min, ww) or tpref or 0
local tmax = _to_px(self._tparam.max, ww) or tpref or ww
local bmin = _to_px(self._bparam.min, ww) or bpref or 0
local bmax = _to_px(self._bparam.max, ww) or bpref or ww
if tpref then
tpref = math.clamp(tpref, tmin, tmax)
end
if bpref then
bpref = math.clamp(bpref, bmin, bmax)
end
local th, bh = require('cc.ui.helper').solveConstrain(hh, tpref, tmin, tmax, bpref, bmin, bmax)
self:_setSize(th, bh, ww)
end
function M:updateLayout()
self:setContentSize(self:getContentSize())
end
return M
|
local table_remove = table.remove
local table_concat = table.concat
local table_insert = table.insert
local table =
setmetatable(
{},
{
__index = table,
__call = function(self, onTable)
return setmetatable(self.copy(onTable), {__index = table})
end
}
)
function table.map(t, mapFn)
assert(type(t) == "table", "Argument #1 to table.map - expected table got " .. type(t))
assert(type(mapFn) == "function", "Argument #2 to table.map - expected function got " .. type(mapFn))
local mapped = {}
for i = 1, #t do
local nextValue, nextKey = mapFn(t[i], i)
if nextKey then
mapped[nextKey] = nextValue
else
table.insert(mapped, nextValue)
end
end
return mapped
end
function table.filter(t, filterFn)
assert(type(t) == "table", "Argument #1 to table.filter - expected table got " .. type(t))
assert(type(filterFn) == "function", "Argument #2 to table.filter - expected function got " .. type(filterFn))
local filtered = {}
for i = 1, #t do
local value = t[i]
if filterFn(value) then
table_insert(filtered, value)
end
end
return filtered
end
function table.contains(t, value)
assert(type(t) == "table", "Argument #1 to table.contains - expected table got " .. type(t))
assert(value ~= nil, "Argument #2 to table.contains - expected non-nil value got " .. type(value))
for i = 1, #t do
local tvalue = t[i]
if tvalue == value then
return true
end
end
return false
end
function table.find(t, findFn)
assert(type(t) == "table", "Argument #1 to table.find - expected table got " .. type(t))
assert(type(findFn) == "function", "Argument #2 to table.find - expected function got " .. type(findFn))
for i = 1, #t do
local value = t[i]
if findFn(value, i) then
return value, i
end
end
end
local indent = 0
local function table_to_str(t, options)
options = options or {}
local prettyPrint = options.pretty and options.whitespace or nil
local displayTableString = options.showTableString
local values = {}
local char = type(prettyPrint) == "string" and prettyPrint or "\t"
for k, value in next, t do
local isNumericKey = type(k) == "number"
if type(value) == "table" then
indent = indent + 1
if displayTableString then
-- luacov: enable
-- luacov: disable
value = "(" .. tostring(value) .. ") " .. table_to_str(value, options)
else
value = table_to_str(value, options)
end
indent = indent - 1
elseif type(value) == "string" then
value = '"' .. value .. '"'
elseif type(value) == "function" then
value = "<function>"
elseif typeof(value) == "Instance" then
value = "<" .. value:GetFullName() .. ">"
elseif type(value) == "userdata" then
value = "<" .. tostring(value) .. ">"
end
table.insert(
values,
(prettyPrint and "%s" .. char .. "%s = %s" or "%s%s = %s"):format(
prettyPrint and (char):rep(indent) or "",
isNumericKey and "[" .. tostring(k) .. "]" or k,
tostring(value)
)
)
end
return "{" ..
(prettyPrint and "\n" or "") ..
table_concat(values, prettyPrint and ",\n" or ", ") .. (prettyPrint and "\n" .. (char):rep(indent) or "") .. "}"
end
function table.tostring(t, options)
if typeof(options) == "table" then
return table_to_str(t, options)
else
return table_to_str(t, {pretty = options ~= nil, whitespace = type(options) == "string" and options or "\t"})
end
end
-- Improved table.concat
function table.concat(t, sep)
local values = {}
for i = 1, #t do
local value = t[i]
if type(value) == "table" then
table_insert(values, "[ " .. table.concat(value, sep) .. " ]")
else
table_insert(values, tostring(value))
end
end
return table_concat(values, sep)
end
-- Improved table.remove
function table.remove(t, query)
if type(query) == "number" then
return table_remove(t, query)
elseif type(query) == "function" then
for index, value in next, t do
if (query(value, index)) then
table_remove(t, index)
end
end
else
for index, value in next, t do
if (value == query) then
return table_remove(t, index)
end
end
end
end
function table.copy(t)
assert(type(t) == "table", "Invalid Argument #1 to table.copy - expected table got" .. typeof(t))
local newTable = {}
for key, value in next, t do
if type(value) == "table" then
newTable[key] = table.copy(value)
else
newTable[key] = value
end
end
return newTable
end
function table.sub(tbl, start, finish)
assert(type(tbl) == "table", "Invalid Argument #1 to table.copy - expected table got" .. typeof(tbl))
assert(
type(start) == "number" or start == nil,
"Invalid Argument #2 to table.copy - expected number got" .. typeof(start)
)
assert(
type(finish) == "number" or finish == nil,
"Invalid Argument #3 to table.copy - expected number got" .. typeof(finish)
)
finish = finish or #tbl
start = start or 1
local result = {}
for i = start, finish do
table_insert(result, tbl[i])
end
return result
end
function table.truncate(t)
assert(type(t) == "table", "Argument #1 to table.truncate - expected table got " .. typeof(t))
for i = 1, #t do
if t[i] == nil then
table.remove(t, i)
-- luacheck: ignore
i = i - 1
end
end
end
function table.insert(t, value, rep)
assert(type(t) == "table", "Argument #1 to table.insert - expected table got " .. typeof(t))
assert(type(rep) == "number" or rep == nil, "Argument #3 to table.insert - expected number got " .. typeof(rep))
if rep then
for _ = 1, #rep do
--table_insert(t, value)
t[#t + 1] = value
end
else
t[#t + 1] = value
end
end
function table.join(...)
local tables = {...}
local newTable = {}
for _, t in next, tables do
assert(type(t) == "table")
for k, v in next, t do
if (type(k) == "string") then
newTable[k] = v
else
table_insert(newTable, v)
end
end
end
return newTable
end
function table.keys(tbl)
local targetTable = {}
for key in next, tbl do
table.insert(targetTable, key);
end
return targetTable
end
function table.values(tbl)
local targetTable = {}
for _, value in next, tbl do
table.insert(targetTable, value);
end
return targetTable
end
return table
|
GameObject = {
_instCount = 0,
components = {},
Transform = nil,
Name = nil,
AddComponent = function(self, component)
if component ~= nil then
table.insert(self.components, component)
component.Owner = self
print("Added component")
else
print("Component was nil")
end
end,
RemoveComponent = function(self, component)
for idx, value in ipairs(self.components) do
if value == component then
table.remove(self.components, idx)
component.Owner = nil
return true
end
end
return false
end,
Start = function(self)
for _, value in pairs(self.components) do
value:OnStart()
end
end,
Update = function(self)
for _, value in pairs(self.components) do
value:OnUpdate()
end
end,
new = function(self, name, obj)
obj = obj or {}
setmetatable(obj, self)
self.__index = self
name = name or obj.Name or "GameObject_" .. GameObject._instCount
obj.Name = tostring(name)
GameObject._instCount = GameObject._instCount + 1;
if obj.Transform == nil then obj.Transform = Transform() end
return obj
end
}
Component = {
Owner = nil,
OnStart = function(self)
print("OnStart called from Component")
end,
OnUpdate = function(self)
print("OnUpdate called from Component")
end,
new = function(self, obj)
obj = obj or {}
setmetatable(obj, self)
self.__index = self
return obj
end
}
|
--[[
--]]
local c = cc
c.affineTransformMake = function (a, b, c, d, tx, ty)
local t = {a = a, b = b, c = c, d = d, tx = tx, ty = ty}
return t
end
c.pointApplyAffineTransform = function(point, t)
local x = t.a*point.x + t.c*point.y + t.tx
local y = t.b*point.x + t.d*point.y + t.ty
return cc.p(x, y)
end
c.sizeApplyAffineTransform = function (size, t)
local width = t.a*size.width + t.c*size.height
local height = t.b*size.height + t.d*size.height
return cc.size(width, height)
end
|
--local proto = require('app.net.proto')
local tools = {}
local display = require('cocos.framework.display')
local transition = require('cocos.framework.transition')
function tools.flyAction(path, sPos, ePos, func)
local app = require("app.App"):instance()
local loop = 20
if loop <= 0 then
loop = 1
end
for i = 1,loop do
local spr = cc.Sprite:create(path)
app.layers.ui:addChild(spr)
spr:setPosition(sPos)
local delay = 0.2 + math.random(5) * 0.1
local mv = cc.MoveTo:create(delay,ePos)
spr:runAction(cc.Sequence:create(mv,cc.CallFunc:create(function()
if func and i == 1 then
func()
end
end),cc.RemoveSelf:create()))
spr:setScale(0.1)
local sc = cc.ScaleTo:create(delay * 0.9,1.0)
spr:runAction(sc)
end
end
function tools.showRemind(text, delay)
delay = delay or 1.9
local layer = cc.Layer:create()
layer:ignoreAnchorPointForPosition(false)
layer:setAnchorPoint(cc.p(0.5, 0.5))
local label = cc.Label:createWithTTF(text,'views/font/fangzheng.ttf',35, cc.size(620,0),cc.TEXT_ALIGNMENT_CENTER)
label:setOpacity(0)
local size = label:getContentSize()
layer:setContentSize(cc.size(size.width + 10, size.height + 10))
layer:setPosition(cc.p(display.cx, display.cy + 50))
local image = ccui.ImageView:create('views/public/123.png')
label:setPosition(cc.p((size.width + 10) / 2, (size.height + 10) / 2))
image:setPosition(cc.p((size.width + 10) / 2, (size.height + 10) / 2))
layer:addChild(image)
layer:addChild(label)
layer:runAction(cc.Sequence:create({
cc.CallFunc:create(function()
layer:runAction(cc.FadeTo:create(0.4, 190))
label:runAction(cc.FadeIn:create(0.4))
end),
-- cc.DelayTime:create(0.4),
cc.DelayTime:create(delay),
-- cc.CallFunc:create(function()
-- layer:runAction(cc.MoveTo:create(0.4, cc.p(display.cx, display.height + 20)))
-- end),
cc.CallFunc:create(function()
layer:runAction(cc.FadeOut:create(0.2))
label:runAction(cc.FadeOut:create(0.2))
end),
cc.DelayTime:create(0.2),
cc.RemoveSelf:create()
}))
require('app.App'):instance().layers.top:addChild(layer)
return label
end
function tools.showMsgBox(title, content, btnCount)
return require('app.App'):instance().layers.top:switch('MsgBoxController', title or '', content or '', btnCount)
end
function tools.hideMsgBox()
return require('app.App'):instance().layers.top:switch('MsgBoxController')
end
function tools.numberChangeTo(label, org, dis,time)
tools.schedule(label, function()
label:setString(org)
org = org + 1
if org > dis then
label:stopAllActions()
end
end, time)
end
function tools.labelChange(label, string)
label:setString(string)
label:stopAllActions()
label:runAction(transition.sequence({
cc.ScaleTo:create(0.1, 1.5),
cc.ScaleTo:create(0.1, 1.0),
}))
end
function tools.nodeScaleAction(node)
node:stopAllActions()
node:runAction(cc.RepeatForever:create(transition.sequence({
cc.ScaleTo:create(0.3, 1.3),
cc.ScaleTo:create(0.3, 1.0),
})))
end
function tools.schedule(node,callback,interval)
local seq = transition.sequence({
cc.DelayTime:create(interval),
cc.CallFunc:create(callback),
})
local action = cc.RepeatForever:create(seq)
node:runAction(action)
return action
end
function tools.tableInclude(tb, value)
for _, v in pairs(tb) do
if v == value then
return true
end
end
return false
end
function tools.tableRemove(tbl, key)
for i = 1,#tbl do
if tbl[i] == key then
table.remove(tbl,i)
break
end
end
end
function tools.actionRestore(rcall)
local function began(_)
return true
end
local function ended(_)
if rcall then rcall() end
end
local winSize = cc.Director:getInstance():getWinSize()
local cancel = cc.LayerColor:create(cc.c4b(0,0,0,200),winSize.width,winSize.height)
local listener = cc.EventListenerTouchOneByOne:create()
listener:setSwallowTouches(true)
listener:registerScriptHandler(ended,cc.Handler.EVENT_TOUCH_ENDED )
listener:registerScriptHandler(began,cc.Handler.EVENT_TOUCH_BEGAN )
local eventDispatcher = cancel:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, cancel)
return cancel
end
function tools.gcnode(func)
local node = display.newNode():hide()
node:registerScriptHandler(function(event)
if "exit" == event then
func()
end
end)
return node
end
function tools.androidBackKey(runner)
-- avoid unmeant back
runner:setKeypadEnabled(true)
runner:addNodeEventListener(cc.KEYPAD_EVENT, function (event)
if event.key == "back" then
print("press back")
if not runner.__is_open then
local window = require('app.views.MessageBoxShowView').new():show()
runner.__is_open = true
local ok = tools.scaleButton({
img = "public/Button/GreenButtonShort.png",
text = TEXT.YES,
size = 30
}):onButtonClicked(function()
--audio.playSound("Audio/Effect/BtnClick.mp3", false)
window:close()
end )
local cancel = tools.scaleButton({
img = "public/Button/RedButtonShort.png",
text = TEXT.NO,
size = 30
}):onButtonClicked(function()
--cc.Director:getInstance():endToLua()
--audio.stopAllSounds()
--audio.stopMusic(true)
app:exit()
end )
window:onClose(function()
runner.__is_open = false
end)
window:setString( TEXT.PLAYAGAIN )
window:setDown({cancel,{x=100,y=0}, ok})
end
end
end)
end
function tools.numberToStander(num)
local result = ""
local needSign = false
while num / 1000 >= 1 do
needSign = true
if result == "" then
result = string.format("%03d", (num % 1000))
else
result = string.format("%03d", (num % 1000))..","..result
end
num = math.floor(num / 1000)
end
if needSign then
result = (num % 1000)..","..result
else
result = (num % 1000)..result
end
return result
end
local function loadCsb(csb)
print('Loading "'..csb..'"...')
if not cc.FileUtils:getInstance():isFileExist(csb) then
print('Not exists. Skippd.')
return cc.Node:create()
end
local node = cc.CSLoader:createLocalizedNode(csb)
if not node then
print(string.format('Failed to load View node from "%s" ', csb))
return cc.Node:create()
end
return node
end
function tools.loadChatNode(func, noOpacity)
local node = loadCsb("views/teach/ChatNode.csb")
node:setPositionX(display.cx)
local layer = node:getChildByName("layer")
layer:setVisible(true)
layer:addClickEventListener(function()
func()
end)
layer:setContentSize(cc.size(display.width, display.height))
if noOpacity then
layer:setOpacity(0)
end
require('app.App'):instance().layers.top:addChild(node)
return node
end
function tools.loadChatContent(chatNode, cfg)
local app = require("app.App"):instance()
local user = app.session.user
local left = chatNode:getChildByName("left")
local right = chatNode:getChildByName("right")
if cfg.l == "" then cfg.l = "mainhero_"..(user:getMainHeroIndex() - 1).."_0" end
if cfg.r == "" then cfg.r = "mainhero_"..(user:getMainHeroIndex() - 1).."_0" end
left:loadTexture("heros/"..cfg.l..".png")
left:setColor(cfg.pos == 1 and cc.c3b(255,255,255) or cc.c3b(88,88,88))
right:loadTexture("heros/"..cfg.r..".png")
right:setColor(cfg.pos == 2 and cc.c3b(255,255,255) or cc.c3b(88,88,88))
if cfg.name == "" then
chatNode:getChildByName("name"):setString(user.name..":")
else
chatNode:getChildByName("name"):setString(cfg.name..":")
end
chatNode:getChildByName("content"):setString(cfg.ct)
end
function tools.loadArrow(pos, func)
local node = loadCsb("views/teach/DownArrow.csb")
local layer = node:getChildByName("layer")
local arrow = node:getChildByName("arrow")
arrow:setPosition(pos)
layer:setVisible(true)
layer:addClickEventListener(function()
func()
end)
layer:setPosition(cc.p(display.cx,display.cy))
layer:setContentSize(cc.size(display.width, display.height))
arrow:runAction(cc.RepeatForever:create(
cc.Sequence:create(
cc.MoveTo:create(0.4,cc.p(pos.x, pos.y + 20)),
cc.MoveTo:create(0.4,cc.p(pos.x, pos.y))
)
))
require('app.App'):instance().layers.top:addChild(node)
return node
end
function tools.createEditBox(sprite,param,inputSprite,scaleRect)
if not param then
param = {}
end
if not inputSprite then
inputSprite = 'views/public/shurukuang.png'--'views/exchange/kuang.png'
end
local sprSize = sprite:getContentSize()
local rect = cc.rect(11,11,20,30)
if scaleRect then
rect = scaleRect
end
local s9pr = ccui.Scale9Sprite:create(rect,inputSprite)
local editbox = ccui.EditBox:create(sprSize, s9pr)
editbox:setPosition(cc.p(sprite:getPosition()))
editbox:setPlaceHolder(param.defaultString or "")
editbox:setPlaceholderFontSize(param.holderSize or 30)
editbox:setPlaceholderFontColor(param.holderColor or cc.c3b(255,255,255))
editbox:setFontColor(param.fontColor or cc.c3b(0,0,0))
editbox:setFontSize(param.size or 30)
editbox:setMaxLength(param.maxCout or 20)
editbox:setInputMode(param.inputMode or cc.EDITBOX_INPUT_MODE_SINGLELINE)
editbox:setInputFlag(param.inputFlag or cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_ALL_CHARACTERS)
if param.fontType then
editbox:setFontName(param.fontType)
end
if param.holderfontType then
editbox:setPlaceholderFontName(param.holderfontType)
end
editbox:setAnchorPoint(sprite:getAnchorPoint())
sprite:getParent():addChild(editbox)
sprite:removeSelf()
return editbox
end
return tools
|
description = [[
Attempts to exploit an authentication bypass vulnerability in Adobe Coldfusion
servers to retrieve a valid administrator's session cookie.
Reference:
* APSA13-01: http://www.adobe.com/support/security/advisories/apsa13-01.html
]]
---
-- @usage nmap -sV --script http-adobe-coldfusion-apsa1301 <target>
-- @usage nmap -p80 --script http-adobe-coldfusion-apsa1301 --script-args basepath=/cf/adminapi/ <target>
--
-- @output
-- PORT STATE SERVICE
-- 80/tcp open http
-- | http-adobe-coldfusion-apsa1301:
-- |_ admin_cookie: aW50ZXJhY3RpdmUNQUEyNTFGRDU2NzM1OEYxNkI3REUzRjNCMjJERTgxOTNBNzUxN0NEMA1jZmFkbWlu
--
-- @args http-adobe-coldfusion-apsa1301.basepath URI path to administrator.cfc. Default: /CFIDE/adminapi/
--
---
author = "Paulino Calderon <calderon@websec.mx>"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"exploit", "vuln"}
local http = require "http"
local shortport = require "shortport"
local stdnse = require "stdnse"
local url = require "url"
portrule = shortport.http
local DEFAULT_PATH = "/CFIDE/adminapi/"
local MAGIC_URI = "administrator.cfc?method=login&adminpassword=&rdsPasswordAllowed=true"
---
-- Extracts the admin cookie by reading CFAUTHORIZATION_cfadmin from the header 'set-cookie'
--
local function get_admin_cookie(host, port, basepath)
local req = http.get(host, port, url.absolute(basepath, MAGIC_URI))
if not req then return nil end
for _, ck in ipairs(req.cookies or {}) do
stdnse.debug2("Set-Cookie for %q detected in response.", ck.name)
if ck.name == "CFAUTHORIZATION_cfadmin" and ck.value:len() > 79 then
stdnse.debug1("Extracted cookie:%s", ck.value)
return ck.value
end
end
return nil
end
action = function(host, port)
local output_tab = stdnse.output_table()
local basepath = stdnse.get_script_args(SCRIPT_NAME..".basepath") or DEFAULT_PATH
local cookie = get_admin_cookie(host, port, basepath)
if cookie then
output_tab.admin_cookie = cookie
else
return nil
end
return output_tab
end
|
description = [[
Searches for web virtual hostnames by making a large number of HEAD requests against http servers using common hostnames.
Each HEAD request provides a different
<code>Host</code> header. The hostnames come from a built-in default
list. Shows the names that return a document. Also shows the location of
redirections.
The domain can be given as the <code>http-vhosts.domain</code> argument or
deduced from the target's name. For example when scanning www.example.com,
various names of the form <name>.example.com are tried.
]]
---
-- @usage
-- nmap --script http-vhosts -p 80,8080,443 <target>
-- @arg http-vhosts.domain The domain that hostnames will be prepended to, for
-- example <code>example.com</code> yields www.example.com, www2.example.com,
-- etc. If not provided, a guess is made based on the hostname.
-- @arg http-vhosts.path The path to try to retrieve. Default <code>/</code>.
-- @arg http-vhosts.collapse The limit to start collapsing results by status code. Default <code>20</code>
-- @output
-- PORT STATE SERVICE REASON
-- 80/tcp open http syn-ack
-- | http-vhosts:
-- | example.com: 301 -> http://www.example.com/
-- | www.example.com: 200
-- | docs.example.com: 302 -> https://www.example.com/docs/
-- |_images.example.com: 200
--
-- @todo feature: move hostnames to an external file and allow the user to use another one
-- @internal: see http://seclists.org/nmap-dev/2010/q4/401 and http://seclists.org/nmap-dev/2010/q4/445
--
--
-- @todo feature: add option report and implement it
-- @internal after stripping sensitive info like ip, domain names, hostnames
-- and redirection targets from the result, append it to a file
-- that can then be uploaded. If enough info is gathered, the names
-- will be weighted. It can be shared with metasploit
--
-- @todo feature: fill nsedoc
--
-- @todo feature: register results for other scripts (external help needed)
--
-- @todo feature: grow names list (external help needed)
--
author = "Carlos Pantelides"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = { "discovery", "intrusive" }
require "http"
require "stdnse"
require "string"
require "shortport"
-- List of domains to try. (Will become names like example.com,
-- abbot.example.com, admin.example.com, etc.) The list is derived from
-- Wikipedia lists of software with a web interface.
local HOSTNAMES = {
"",
"abbot",
"admin",
"adserver",
"alpha",
"api",
"aptest",
"arch",
"artifactory",
"assembla",
"atd",
"athena",
"atollon",
"attask",
"attix",
"attix5",
"automatedqa",
"backend",
"backup",
"bacula",
"badboy",
"basecamp",
"bazaar",
"beta",
"bitkeeper",
"bkp",
"branch",
"brightwork",
"broadwave",
"bromine",
"bugtracker",
"bugzilla",
"build",
"businessdriver",
"campus",
"catchlimited",
"ccc",
"centraldesktop",
"cerebro",
"civicrm",
"clarizen",
"clearcase",
"clearquest",
"clif",
"clockingit",
"codebeamer",
"codendi",
"codesourcery",
"codeville",
"collabtive",
"compuware",
"concordion",
"conformiq",
"cppunit",
"crm",
"cruisecontrol",
"cubictest",
"cucumber",
"cunit",
"cvs",
"cvsnt",
"darcs",
"dartenium",
"dcvs",
"debbugs",
"dev",
"devel",
"development",
"devtest",
"dieseltest",
"digitaltester",
"distract",
"dolibarr",
"dotproject",
"dune",
"durable",
"duxqa",
"dynamics",
"easy",
"egroupware",
"eload",
"elvior",
"empirix",
"endeavour",
"enterprise",
"epesi",
"epesibim",
"etester",
"eventum",
"fasttrack",
"feng",
"firefly",
"flumotion",
"flyspray",
"fogbugz",
"foro",
"forum",
"fossil",
"frankenstein",
"freecast",
"froglogic",
"frontend",
"ftp",
"functional",
"functionaltester",
"fwptt",
"game",
"games",
"gamma",
"gemini",
"geniesys",
"genietcms",
"genius",
"git",
"glasscubes",
"gnats",
"goplan",
"grinder",
"guitar",
"gurock",
"hammerhead",
"hammerora",
"harvest",
"helix",
"help",
"helpdesk",
"home",
"htmlunit",
"httpunit",
"huddle",
"hudson",
"hyperoffice",
"icecast",
"ikiwiki",
"images",
"incisif",
"inflectra",
"info",
"informup",
"intra",
"intranet",
"issuenet",
"isupport",
"it",
"itcampus",
"jabber",
"jadeliquid",
"jbehave",
"jboss",
"jcrawler",
"jemmy",
"jfunc",
"jira",
"jite",
"jmeter",
"jotbug",
"journyx",
"jtest",
"jtrack",
"junit",
"jwebunit",
"kayako",
"kforge",
"kkoop",
"launchpad",
"liberum",
"libresource",
"liquidplanner",
"liquidtest",
"list",
"lista",
"listas",
"listman",
"lists",
"loadrunner",
"magnetic",
"mail",
"mailman",
"mantis",
"mantisbt",
"manual",
"marathon",
"matchware",
"maven",
"mbt",
"media",
"mercurial",
"mercury",
"merlin",
"messagemagic",
"mingle",
"mks",
"mksintegrity",
"mojo",
"monotone",
"mvn",
"nuevosoft",
"objentis",
"opengoo",
"opengroup",
"openload",
"openproj",
"openqa",
"opensta",
"openwebload",
"optimaltest",
"orcanos",
"origsoft",
"otmgr",
"otrs",
"passmark",
"peercast",
"perforce",
"performancetester",
"phpgroupware",
"phprojekt",
"phpunit",
"pivotal",
"pjsip",
"planisware",
"plastic",
"postfix",
"practitest",
"primavera",
"principal",
"prod",
"project",
"projecthq",
"projectpier",
"projectplace",
"projectspaces",
"projektron",
"projistics",
"psnext",
"pureagent",
"pureload",
"puretest",
"pylot",
"qadirector",
"qaliber",
"qaload",
"qamanager",
"qatraq",
"qmetry",
"qmtest",
"qpack",
"qtest",
"qtronic",
"qualify",
"quickbase",
"quicktest",
"quicktestpro",
"quotium",
"rcs",
"realese",
"redmine",
"remedy",
"request",
"research",
"robot",
"roundup",
"rth",
"s3",
"sahi",
"salome",
"sap",
"scarab",
"sccs",
"seam",
"seapine",
"search",
"selenium",
"sendmail",
"services",
"severa",
"sharpforge",
"shoutcast",
"siebel",
"silk",
"silkcentral",
"silkperformer",
"simpletest",
"simpletestmanagement",
"simpleticket",
"simulator",
"sipp",
"sipr",
"smartesoft",
"smartload",
"smartqm",
"smartscript",
"smartsheet",
"soap",
"soapui",
"software",
"softwareresearch",
"sourcesafe",
"specflow",
"spiceworks",
"spiratest",
"spring",
"squish",
"staff",
"stage",
"stagging",
"static",
"storytestiq",
"streaming",
"stub",
"sugar",
"sugarcrm",
"supportworks",
"svk",
"svn",
"synergy",
"tag",
"team",
"teamcenter",
"teamware",
"teamwork",
"teamworkpm",
"techexcel",
"telerik",
"tenrox",
"test",
"test1",
"test2",
"testbench",
"testcase",
"testcomplete",
"testdirector",
"testdrive",
"tester",
"testing",
"testitools",
"testlink",
"testlog",
"testman",
"testmanager",
"testmaster",
"testmasters",
"testopia",
"testoptimal",
"testpartner",
"testrail",
"testrun",
"testsuite",
"testtrack",
"testuff",
"testup",
"testworks",
"texttest",
"tigris",
"tomcat",
"tplan",
"trac",
"track",
"tracker",
"trackersuite",
"tricentis",
"trunk",
"twist",
"ubidesk",
"unawave",
"unreal",
"utest",
"vault",
"verisium",
"vnc",
"vncrobot",
"vperformer",
"vpmi",
"vtest",
"watin",
"watir",
"web",
"web2project",
"web2test",
"webaii",
"webdriver",
"webking",
"webload",
"webspoc",
"wiki",
"windmill",
"winrunner",
"wit",
"workbook",
"workengine",
"worklenz",
"workspace",
"wowza",
"wrike",
"ws",
"www",
"www2",
"xhtmlunit",
"xml-simulator",
"xplanner",
"xqual",
"xstudio",
"youtrack",
"zentrack",
"zephyr",
"zoho"
}
-- uncomment and modify this for shorter scans
-- local HOSTNAMES = {
-- "",
-- "www",
-- "docs",
-- "images"
-- }
-- Defines domain to use, first from user and then from host
defineDomain = function(host)
if stdnse.get_script_args("http-vhosts.domain") then return stdnse.get_script_args("http-vhosts.domain") end
name = stdnse.get_hostname(host)
if name and name ~= host.ip then
local pos = string.find (name, ".",1,true)
if not pos then return name end
return string.sub (name, pos + 1)
end
end
---
-- Makes a target name with a name and a domain
-- @param name string
-- @param domain string
-- @return string
local makeTargetName = function(name,domain)
if name == "" and domain == "" then return nil end
if name == "" then return domain end
if domain == "" then return name end
return name .. "." .. domain
end
---
-- Collapses a result
-- key -> table
-- @param result table
-- @return string
local collapse = function(result)
local collapsed = {""}
local limit = tonumber(stdnse.get_script_args("http-vhosts.collapse")) or 10
for code, group in next, result do
if #group > limit then
collapsed[#collapsed + 1] = #group .. " names had status " .. code
else
for _,name in ipairs(group) do
collapsed[#collapsed + 1] = name
end
end
end
return table.concat(collapsed,"\n")
end
portrule = shortport.http
---
-- Script action
-- @param host table
-- @param port table
action = function(host, port)
local service = "http"
local domain = defineDomain(host)
local path = stdnse.get_script_args("http-vhosts.path") or "/"
local result = {}
for _,name in ipairs(HOSTNAMES) do
local http_response
local targetname
targetname = makeTargetName(name , domain)
if targetname ~= nil then
http_response = http.head(host, port, path, {header={Host=targetname}, bypass_cache=true})
if not http_response.status then
if not http_response["ERROR"] then
result["ERROR"]={}
end
result["ERROR"][#result["ERROR"] + 1] = targetname
else
local status = tostring(http_response.status)
if not result[status] then
result[status]={}
end
if 300 <= http_response.status and http_response.status < 400 then
result[status][#result[status] + 1] = targetname .. " : " .. status .. " -> " .. (http_response.header.location or "(no Location provided)")
else
result[status][#result[status] + 1] = targetname .. " : " .. status
end
end
end
end
return collapse(result)
end
|
---@type cobitarray
local bitarray = require "colibc.bitarray"
return bitarray
|
local mock_loop = require 'spec.mock_loop'
describe("textDocument/hover", function()
it("handles string returns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return "hi"
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> "hi"\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles number returns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return 42
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> 42\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles true returns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return true
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> true\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles false returns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return false
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> false\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles nil returns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return nil
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> nil\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles table returns #atm", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return {}
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> <table>\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles function returns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return function() end
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> <function>\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles named returns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
local mystring = "hi"
return mystring
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> mystring\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles multireturns", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
return 1, 2, 3
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> 1, 2, 3\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("handles multireturns with multiple sites", function()
mock_loop(function(rpc)
local text = [[
local function myfun()
if ok then
return ok
else
return nil, "oops"
end
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'myfun() -> ok | nil, "oops"\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("deduplicates function return names", function()
mock_loop(function(rpc)
local text = [[
local function branchy()
local myvar
if true then
return myvar
else
return myvar
end
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'branchy() -> myvar\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
it("deduplicates function return literals", function()
mock_loop(function(rpc)
local text = [[
local function branchy()
local myvar
if true then
return "yeah"
else
return "yeah"
end
return "nah"
end
]]
local doc = {
uri = "file:///tmp/fake.lua"
}
rpc.notify("textDocument/didOpen", {
textDocument = {uri = doc.uri, text = text}
})
local callme
rpc.request("textDocument/hover", {
textDocument = doc,
position = {line = 0, character = 16}
}, function(out)
assert.same({
contents = {'branchy() -> "yeah" | "nah"\n'}
}, out)
callme = true
end)
assert.truthy(callme)
end)
end)
end)
|
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local indexOf = require "moonpie.tables.index_of"
return function(tbl, item)
local i = indexOf(tbl, item)
table.remove(tbl, i)
return tbl
end
|
local L
---------------------------
-- Ra'wani Kanae/Frida Ironbellows (Both) --
-- Same exact enoucnter, diff names
---------------------------
L= DBM:GetModLocalization(2344)--Ra'wani Kanae (Alliance)
L= DBM:GetModLocalization(2333)--Frida Ironbellows (Horde)
---------------------------
-- King Grong/Grong the Revenant (Both) --
---------------------------
L= DBM:GetModLocalization(2325)--King Grong (Horde)
L= DBM:GetModLocalization(2340)--Grong the Revenant (Alliance)
---------------------------
-- Grimfang and Firecaller/Flamefist and the Illuminated (Both) --
-- Same exact enoucnter, diff names
---------------------------
L= DBM:GetModLocalization(2323)--Grimfang and Firecaller (Alliance)
L= DBM:GetModLocalization(2341)--Flamefist and the Illuminated (Horde)
---------------------------
-- Opulence (Alliance) --
---------------------------
L= DBM:GetModLocalization(2342)
L:SetWarningLocalization({
})
L:SetTimerLocalization({
})
L:SetOptionLocalization({
})
L:SetMiscLocalization({
Bulwark = "Bulwark",
Hand = "Hand"
})
---------------------------
-- Loa Council (Alliance) --
---------------------------
L= DBM:GetModLocalization(2330)
L:SetMiscLocalization({
BwonsamdiWrath = "Well, if ya so eager for death, ya shoulda come see me sooner!",
BwonsamdiWrath2 = "Sooner or later... everybody serves me!",
Bird = "Bird"
})
---------------------------
-- King Rastakhan (Alliance) --
---------------------------
L= DBM:GetModLocalization(2335)
L:SetOptionLocalization({
AnnounceAlternatePhase = "Show general warnings for phase you aren't in as well (timers will always be shown regardless of this option)"
})
---------------------------
-- High Tinker Mekkatorgue (Horde) --
---------------------------
L= DBM:GetModLocalization(2332)
---------------------------
-- Sea Priest Blockade (Horde) --
---------------------------
L= DBM:GetModLocalization(2337)
---------------------------
-- Jaina Proudmoore (Horde) --
---------------------------
L= DBM:GetModLocalization(2343)
L:SetOptionLocalization({
ShowOnlySummary2 = "Hide player names on reverse range check and show only the summary info (the total nearby player count)",
InterruptBehavior = "Set elemental interrupt behavior (Will override everyone elses setting if you are raid leader)",
Three = "3 person rotation ",--Default
Four = "4 person rotation ",
Five = "5 person rotation ",
SetWeather = "Automatically turn weather density setting to lowest when boss is engaged and restore on combat end",
})
L:SetMiscLocalization({
Port = "port side",
Starboard = "starboard side",
Freezing = "Freezing in %s"
})
-------------
-- Trash --
-------------
L = DBM:GetModLocalization("ZuldazarRaidTrash")
L:SetGeneralLocalization({
name = "Dazar'alor Trash"
})
|
local collection = {}
local function parseFileName(p)
local ret = {}
local slashy = p:split('/')
for i, v in pairs(slashy) do
if i ~= #slashy then
table.insert(ret, {v, "folder"})
else
if #v:split('.') > 1 then
table.insert(ret, {v, "file"})
else
table.insert(ret, {v, "folder"})
end
end
end
return ret
end
collection.pathExists = function(f, callback)
local pathParsed = parseFileName(f)
if pathParsed[#pathParsed][2] == "folder" then
local is = isfolder(f)
if callback then callback(nil, is) end; return is
else
local is = isfile(f)
if callback then callback(nil, is) end; return is
end
end
collection.readFile = function(f, callback)
if not collection.pathExists(f) then if callback then callback("File does not exist.", nil) end; return nil end
local ran, err = pcall(function()
return readfile(f)
end)
if not err or string.len(err) < 1 then
if callback then return callback("Failed to read file.", nil) else return end
end
if ran then
if callback then callback(nil, err) end;
return err
end
end
collection.makeFile = function(f, callback)
local pathParsed = parseFileName(f)
local pathCompleted = ""
for _, v in pairs(pathParsed) do
pathCompleted = pathCompleted.. "/".. v[1]
if v[2] == "folder" then makefolder(pathCompleted)
else writefile(pathCompleted, "") end
end
if callback then callback(nil, true) end; return true
end
collection.writeFile = function(f, c, callback)
if not collection.pathExists(f) then collection.makeFile(f) end
writefile(f, c)
if callback then callback(nil, true) end; return true
end
return collection
|
target("console")
set_languages("cxx11")
add_includedirs("..")
add_includedirs("../third/OSPlatformUtil/src")
if not is_os("windows") then
add_links("pthread")
end
set_kind("binary")
add_files("console.cc")
target_end()
target("base")
set_languages("cxx11")
add_includedirs("..")
add_includedirs("../third/OSPlatformUtil/src")
set_kind("binary")
add_files("base.cc")
target_end()
|
local lib = require "resty.libxl.library"
local setmetatable = setmetatable
local rawget = rawget
local type = type
local ffi = require "ffi"
local C = ffi.C
local ffi_new = ffi.new
local ffi_str = ffi.string
local pictures = {}
local d = ffi_new "const char*[1]"
local l = ffi_new("unsigned[1]", 0)
local s = ffi_new("int[1]", 0)
function pictures.new(opts)
return setmetatable(opts, pictures)
end
function pictures:add(file, len)
if len then
lib.xlBookAddPicture2A(self.book.context, file, len)
else
lib.xlBookAddPictureA(self.book.context, file)
end
return self[self.size]
end
function pictures:__len()
return lib.xlBookPictureSizeA(self.book.context)
end
function pictures:__index(n)
if n == "size" or n == "count" or n == "n" then
return lib.xlBookPictureSizeA(self.book.context)
elseif type(n) == "number" then
local t = lib.xlBookGetPictureA(self.book.context, n - 1, d, l)
if t == C.PICTURETYPE_ERROR then
return nil, self.book.error
else
return { index = n, type = t, data = ffi_str(d[0], l[0]), size = l[0], offset = { x = 0, y = 0 } }
end
else
return rawget(pictures, n)
end
end
return pictures
|
--Settings--
RegisterServerEvent('carwash:checkmoney')
AddEventHandler('carwash:checkmoney', function(dirt)
local user = vRP.users_by_source[source]
if parseFloat(dirt) > parseFloat(1.0) then
if user:tryPayment(25, false) then
TriggerClientEvent('carwash:success', user.source)
vRP.EXT.Base.remote._notify(user.source, "You paid ~g~25$ ~w~for clean car.")
else
TriggerClientEvent('carwash:notenough', user.source)
vRP.EXT.Base.remote._notify(user.source, "You need ~r~25$~w~ for a carwash.")
end
else
vRP.EXT.Base.remote._notify(user.source, "You car is not dirty.")
TriggerClientEvent('carwash:alreadyclean', user.source)
end
end)
|
local isCarpaint = false
local textureVol
local textureCube
local myShader
local tec
function startCarpaint()
if getVersion ().sortable < "1.1.0" then
return
end
myShader, tec = dxCreateShader ( "files/data/options/carpaint/car_paint.fx" )
if not myShader then
else
textureVol = dxCreateTexture ( "files/data/options/carpaint/images/smallnoise3d.dds" );
textureCube = dxCreateTexture ( "files/data/options/carpaint/images/cube_env256.dds" );
dxSetShaderValue ( myShader, "sRandomTexture", textureVol );
dxSetShaderValue ( myShader, "sReflectionTexture", textureCube );
engineApplyShaderToWorldTexture ( myShader, "vehiclegrunge256" )
engineApplyShaderToWorldTexture ( myShader, "?emap*" )
end
end
function stopCarpaint()
if isElement( myShader ) then destroyElement( myShader ) end
if isElement( textureVol ) then destroyElement( textureVol ) end
if isElement( textureCube ) then destroyElement( textureCube ) end
end
function toggleCarpainShader()
if not isCarpaint then
isCarpaint = true
startCarpaint()
else
isCarpaint = false
stopCarpaint()
end
end
|
--[[
-- Game code
--
]]--
local game = {}
game.testing = false
game.view = {x=love.graphics.getWidth()/2, y=love.graphics.getHeight()/2, xratio = 1, yratio = 1}
game.portraits = {}
game.creatures = {}
game.projectiles = {}
game.loot = {}
game.inputScripts = {}
function game.setup()
game.portraits.default = love.graphics.newImage('gfx/portrait_default.png');
game.portraits.hurt = love.graphics.newImage('gfx/portrait_hurt.png');
game.portraits.attack = love.graphics.newImage('gfx/portrait_attack.png');
game.portraits.quad = love.graphics.newImage('gfx/portrait_quad.png');
end
game.adjusting = {amount=0, direction=0}
function game.adjustObjectPositions()
if (game.adjusting.amount ~=0) then
for i, to in ipairs(game.creatures) do
to.y = to.y + game.adjusting.direction
end
for i, to in ipairs(game.projectiles) do
to.y = to.y + game.adjusting.direction
end
for i, to in ipairs(game.loot) do
to.y = to.y + game.adjusting.direction
end
character.y = character.y + game.adjusting.direction
game.view.y = game.view.y - game.adjusting.direction
game.adjusting.amount = game.adjusting.amount -1
else
if character.y > 2*love.graphics.getHeight()/3 then
game.adjusting.amount = 16--love.graphics.getHeight()/8
game.adjusting.direction = -1
end
if character.y < 32 then --love.graphics.getHeight()/8 then
game.adjusting.amount = 32--love.graphics.getHeight()/8
game.adjusting.direction = 1
end
end
end
function game.adjustY(origy)
return origy - game.view.y + love.graphics.getHeight()/2
end
function game.keydown(key, character)
local x = character.x
local y = character.y
if key == 'w' then
y = character.y -character.speed
end
if key == 's' then
y = character.y +character.speed
end
if key == 'a' then
x = character.x -character.speed
end
if key == 'd' then
x = character.x +character.speed
end
if game.isWalkableTile(x,y) or game.isWalkableObject(x, y) then
character.x = x
character.y = y
end
return character
end
function game.handleMouse(character, angle)
if love.mouse.isDown(1) then
local x, y, wx, wy
x, y = math.translate(character.x, character.y, angle, character.speed)
wx, wy = math.translate(x, y, angle, character.size/2)
if (game.isWalkableTile(wx,wy)) or game.isWalkableObject(wx,wy) then
character.x = x
character.y = y
end
end
if love.mouse.isDown(2) then
character.portrait = game.portraits.attack
if character.attack.cooldown > 0 then
character.attack.cooldown = character.attack.cooldown -1
game.sfxplaying = game.sfxplaying -1
else
local projectile = game.createProjectile(character.x, character.y, character.direction)
character.attack.cooldown = 60/projectile.rate
--love.audio.play(game.sfx.attack)
if 0 >= game.sfxplaying then
game.sfx.attack:stop()
game.sfx.attack:play()
game.sfxplaying = 6
end
end
end
return character
end
function game.isWalkableTile(x, y, size)
if nil == size then
size = 0
end
local tx, ty = TiledMap_GetTilePosUnderMouse(x+size/2, y+size/2, game.view.x, game.view.y)
local gid = TiledMap_GetMapTile(tx, ty, 1)
--FIXME magic tile type
local tiletype = TiledMap_GetTileProperties(gid).type
if "walkable" == tiletype then
return true
else return false end
end
function game.isWalkableObject(x,y)
for i, obj in ipairs(game.tiledobjects) do
-- for walkables, width and height exist --
if obj.type ~= nil and (obj.type == "walkable") then
if (tonumber(obj.x) <= x) and (tonumber(game.adjustY(obj.y)) <= y) and ((obj.x + obj.width) >= x) and ((game.adjustY(obj.y)+obj.height) >= y) then
return true;
end
end
end
return false;
end
game.sfxplaying = 0
function game.createProjectile(x, y, direction)
local projectile = {x = x, y = y, direction = direction, age = 0, speed=4, rate =30 }
table.insert(game.projectiles, projectile)
return projectile
end
-- TODO: Distinct creatures
game.crgfx = {
spider = "gfx/spidercreature_320.png",
goblin = "gfx/goblincreature_320.png",
colossus = "gfx/colossuscreature_320.png",
dragon = "gfx/bosscreature_320.png",
}
game.animationsources = {
spider = "gfx/spidercreature_strip.png"
}
function game.createCreature(x,y,direction, size, health, crtype)
local creature = {
x=x, y=y, direction=direction,
size=size, health=health, speed=1.5, damage=0.5,
gfx = love.graphics.newImage(game.crgfx[crtype]),
animation = game.createCreatureAnimation(crtype),
}
table.insert(game.creatures, creature)
return creature
end
function game.createCreatureAnimation(crtype)
local animation = nil
local src = game.animationsources[crtype]
if (nil ~= src) then
--print(src)
local image = love.graphics.newImage(src)
local canvas = love.graphics.newCanvas(320*3, 320)
canvas:renderTo(function()
love.graphics.draw(image, 0, 0, 0,
canvas:getWidth()/image:getWidth(),
canvas:getHeight()/image:getHeight())
end)
if crtype == "spider" then
animation = newAnimation(canvas,
320, 320, 0.2, 2, 1
)
end
animation:play();
print ("framecount: " .. #animation.frames)
end
return animation
end
function game.createLoot(x,y)
--FIXME: do not create loot inside a wall
if not game.isWalkableTile(x, y) then
-- get nearest valid tile.
half_tile = 32
if game.isWalkableTile(x + half_tile, y) then
x = x + half_tile
elseif game.isWalkableTile(x - half_tile, y) then
x = x - half_tile
elseif game.isWalkableTile(x, y + half_tile) then
y = y + half_tile
elseif game.isWalkableTile(x, y - half_tile) then
y = y - half_tile
end
end
local val = math.random(5)
local loot = { x = x, y = y, value = val, size = 3 + val * 2 }
table.insert(game.loot, loot)
end
-- let's test if this is universal --
function game.collision(creature, creature2)
local size = creature.size / 2
local cx = creature.x + size
local cy = creature.y + size
if creature2.size == nil then
creature2.size = 0
end
local size2 = creature2.size / 2
local cx2 = creature2.x + size2
local cy2 = creature2.y + size2
--optimization
if (cx-cx2)*(cx-cx2)+(cy-cy2)*(cy-cy2) > (size+size2)*(size+size2) then
return false
end
--get accurate distance if the above passed
--print (projectile.x, projectile.y)
if math.dist(cx, cy, cx2, cy2) <= size+size2 then
return true
end
return false
end
function game.getCharacterObjectArea(character, object)
local charx = character.x --+ game.view.x --- (love.graphics.getWidth()/2)
local chary = character.y
local objy = object.y - game.view.y + love.graphics.getHeight()/2
-- draw box around area
if game.testing then
love.graphics.rectangle("line", object.x,
object.y - game.view.y + love.graphics.getHeight()/2,
object.width, object.height)
end
if charx > tonumber(object.x) and chary > tonumber(objy) and
charx < object.x + object.width and
chary < objy + object.height then
return object.name
end
return nil
end
function game.setupCharacter(chr)
local character = chr
if nil == chr then
character = {}
end
if game.testing then character.loot = 9999 end
local objects = TiledMap_Objects(game.levels.currentlevel)
for k, object in pairs(objects) do
objects[k].x = object.x - game.view.x + (love.graphics.getWidth()/2 )
objects[k].y = object.y - game.view.y + (love.graphics.getHeight()/2 )
if object.name == "Start" then
character.x = object.x + object.width/2 + 6
character.y = object.y + object.height/2 + 6
end
end
game.tiledobjects = objects
--local image = love.graphics.newImage('gfx/blank_strip.png')
local image = love.graphics.newImage('gfx/test_char2_strip.png')
image:setFilter('linear', 'nearest')
local wh = 32 -- width, height of target frame
local framecountx = 2
character.size = 16
character.gfx = love.graphics.newCanvas(wh * framecountx,wh)
character.gfx:renderTo(function()
r, g, b, a = love.graphics.getColor()
--[[
love.graphics.circle('fill', 6,6,5,30)
]]--
-- lots of extra space per frame, so...
love.graphics.draw(image, 0, 0, 0, (framecountx * (wh)/(image:getWidth())), ((wh)/image:getHeight()), 0, 0)
love.graphics.setColor(r, g, b, a)
--love.graphics.line(5,1, 6,2)
end)
--character.gfx = image
character.animation = newAnimation(character.gfx, 32,32,0.5, 2)
character.area = {}
if nil == chr then
character.loot = 0
character.speed = 1.5
character.health = 6
character.attack = {damage=1, range=1, cooldown = 0}
character.portrait = game.portraits.default
end
character.invincibility = 0
return character
end
game.tiledobjects = {}
game.sfx = {}
game.shop = {}
game.levels = require("first.levels")
game.levels.init(game)
function game.loadLevelByIndex(index, character)
game.loot = {}
game.creatures = {}
game.view = {x=love.graphics.getWidth()/2, y=love.graphics.getHeight()/2, xratio = 1, yratio = 1}
game.levels.seekByIndex(index)
local tilesize = 32
print (game.levels.currentlevel)
TiledMap_Load(game.levels.currentlevel, tilesize, '/', "tiled/", 1, 1)
game.view.xratio = love.graphics.getWidth() / (TiledMap_GetMapW() * tilesize )
game.view.yratio = love.graphics.getHeight() / (TiledMap_GetMapH() * tilesize )
character = game.setupCharacter(character)
local levelfunction = game.levels.getFunction(index)
if nil ~= levelfunction then
character, game = levelfunction(character, "init", game)
end
return character, game
end
-- FIXME hacky shop
function game.inShop()
-- print ("inshop " .. character.area)
--character.area = "Shop"
local r, g, b, a = love.graphics.getColor()
local shop = {
attack = (character.attack.damage + 0.5) *6,
range = (character.attack.range + 0.5) *6,
speed = (character.speed + 0.5) *6,
health = 5
}
love.graphics.setColor(0,0,16,144)
love.graphics.rectangle("fill", 6, 60, 128, 80)
love.graphics.setColor(255,212,0,255)
love.graphics.print("Sacrifice Loot", 10, 64)
love.graphics.print("[1]attack " .. shop.attack, 10, 80)
love.graphics.print("[2]range " .. shop.range, 10, 96)
love.graphics.print("[3]speed " .. shop.speed, 10, 112)
love.graphics.print("[4]health " .. shop.health, 10, 128)
game.shop = shop
love.graphics.setColor(r,g,b,a)
return game
end
return game
|
function showTaiFighterUI()
setWindowVisible("TaiFighterWindow", true)
setWindowVisible("PauseWindow", false)
setWindowVisible("PushButton", false)
setWindowVisible("ExitButton", false)
changeText("Title","Payum")
setUIMouseCursorVisible(false);
end
function showPauseUI()
setWindowVisible("TaiFighterWindow", false)
setWindowVisible("PauseWindow", true)
setWindowVisible("PushButton", true)
setWindowVisible("ExitButton", true)
changeText("Title","TaiFighter")
setUIMouseCursorVisible(true);
end
function exitCallback()
LOG("EXIT place holder")
end
|
-- import extension and initialize
lanes = require "lanes".configure()
-- thread 1 function
local function loop1( )
while true do
print("+ loop1")
os.execute("sleep 0.1")
end
end
-- thread 2 function
function loop2()
while true do
print("- loop2")
os.execute("sleep 0.1")
end
end
-- create and start the threads, notice the ‘()’ to start the thread. you can parameters to the function.
thread1 = lanes.gen("*", loop1)()
thread2 = lanes.gen("*", loop2)()
|
modalmgr_keys = modalmgr_keys or {{"alt"}, "space"}
modalmgr = hs.hotkey.modal.new(modalmgr_keys[1], modalmgr_keys[2], 'Enter Main Mode')
local modalpkg = {}
modalpkg.id = "mainM"
modalpkg.modal = modalmgr
table.insert(modal_list, modalpkg)
function modalmgr:entered()
for i=1,#modal_list do
if modal_list[i].id == "mainM" then
table.insert(activeModals, modal_list[i])
end
end
showavailableHotkey()
end
function modalmgr:exited()
if modal_tray then modal_tray:hide() end
if hotkeytext then
hotkeytext:delete()
hotkeytext=nil
hotkeybg:delete()
hotkeybg=nil
end
end
modalmgr:bind("", "space", "Alfred 3", function() exit_others() activateApp("Alfred 3") end)
modalmgr:bind("", "escape", "Exit Main Mode", function() modalmgr:exit() end)
modalmgr:bind("", "Q", "Exit Main Mode", function() modalmgr:exit() end)
if appM then
appM_keys = appM_keys or {"", "A"}
if string.len(appM_keys[2]) > 0 then
appM:bind(modalmgr_keys[1], modalmgr_keys[2], "Enter Main Mode", function() exit_others() modalmgr:enter() end)
modalmgr:bind(appM_keys[1], appM_keys[2], 'Enter Application Mode', function() exit_others() appM:enter() end)
end
end
if clipboardM then
clipboardM_keys = clipboardM_keys or {"", "C"}
if string.len(clipboardM_keys[2]) > 0 then
clipboardM:bind(modalmgr_keys[1], modalmgr_keys[2], "Enter Main Mode", function() exit_others() modalmgr:enter() end)
modalmgr:bind(clipboardM_keys[1], clipboardM_keys[2], 'Enter Clipboard Mode', function() exit_others() clipboardM:enter() end)
end
end
if aria2_loaded then
aria2_keys = aria2_keys or {"", "D"}
if string.len(aria2_keys[2]) > 0 then
modalmgr:bind('', 'D', 'Launch aria2 Frontend', function()
exit_others()
if aria2_drawer then aria2_drawer:delete() aria2_drawer = nil end
aria2_Init()
end)
end
end
if hsearch_loaded then
hsearch_keys = hsearch_keys or {"", "G"}
if string.len(hsearch_keys[2]) > 0 then
modalmgr:bind(hsearch_keys[1], hsearch_keys[2], 'Launch Hammer Search', function() exit_others() launchChooser() end)
end
end
if timerM then
timerM_keys = timerM_keys or {"", "I"}
if string.len(timerM_keys[2]) > 0 then
timerM:bind(modalmgr_keys[1], modalmgr_keys[2], "Enter Main Mode", function() exit_others() modalmgr:enter() end)
modalmgr:bind(timerM_keys[1], timerM_keys[2], 'Enter Timer Mode', function() exit_others() timerM:enter() end)
end
end
if resizeM then
resizeM_keys = resizeM_keys or {"", "R"}
if string.len(resizeM_keys[2]) > 0 then
resizeM:bind(modalmgr_keys[1], modalmgr_keys[2], "Enter Main Mode", function() exit_others() modalmgr:enter() end)
modalmgr:bind(resizeM_keys[1], resizeM_keys[2], 'Enter Resize Mode', function() exit_others() resizeM:enter() end)
end
end
if cheatsheetM then
cheatsheetM_keys = cheatsheetM_keys or {"", "S"}
if string.len(cheatsheetM_keys[2]) > 0 then
cheatsheetM:bind(modalmgr_keys[1], modalmgr_keys[2], "Enter Main Mode", function() exit_others() modalmgr:enter() end)
modalmgr:bind(cheatsheetM_keys[1], cheatsheetM_keys[2], 'Enter Cheatsheet Mode', function() exit_others() cheatsheetM:enter() end)
end
end
showtime_keys = showtime_keys or {"", "T"}
if string.len(showtime_keys[2]) > 0 then
modalmgr:bind(showtime_keys[1], showtime_keys[2], 'Show Digital Clock', function() exit_others() show_time() end)
end
show_screen_numbers_keys = show_screen_numbers_keys or {"", "N"}
if string.len(show_screen_numbers_keys[2]) > 0 then
modalmgr:bind(show_screen_numbers_keys[1], show_screen_numbers_keys[2], 'Show Screen Numbers', function() exit_others() show_screen_numbers() end)
end
if viewM then
viewM_keys = viewM_keys or {"", "V"}
if string.len(viewM_keys[2]) > 0 then
viewM:bind(modalmgr_keys[1], modalmgr_keys[2], "Enter Main Mode", function() exit_others() modalmgr:enter() end)
modalmgr:bind(viewM_keys[1], viewM_keys[2], 'Enter View Mode', function() exit_others() viewM:enter() end)
end
end
toggleconsole_keys = toggleconsole_keys or {"", "Z"}
if string.len(toggleconsole_keys[2]) > 0 then
modalmgr:bind(toggleconsole_keys[1], toggleconsole_keys[2], 'Toggle Hammerspoon Console', function() exit_others() hs.toggleConsole() end)
end
winhints_keys = winhints_keys or {"", "tab"}
if string.len(winhints_keys[2]) > 0 then
modalmgr:bind(winhints_keys[1], winhints_keys[2], 'Show Windows Hint', function() exit_others() hs.hints.windowHints() end)
end
|
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