content stringlengths 5 1.05M |
|---|
--
-- tests/actions/vstudio/cs2005/test_build_events.lua
-- Check generation of pre- and post-build commands for C# projects.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local suite = test.declare("vstudio_cs2005_build_events")
local cs2005 = premake.vstudio.cs2005
--
-- Setup
--
local sl... |
local null_uuid_per_db_type = {
cassandra = "00000000-0000-0000-0000-000000000000",
postgres = nil
}
local function get_null_uuid(db_type)
return null_uuid_per_db_type[db_type]
end
return get_null_uuid
|
local function filter(t, f)
local nt = {}
for _,v in pairs(t) do
if f(v) then table.insert(nt, v) end
end
return nt
end
local function prune(bins, pos, tb)
local count = 0
local ch = ''
for _,n in ipairs(bins) do
if n:sub(pos, pos) == '1' then
count = count + 1
else
count = cou... |
function start(song) -- do nothing
end
function update(elapsed) -- do nothing
end
function beatHit(beat) -- do nothing
end
function stepHit(step)
if step == 412 then
playActorAnimation("dad","hehe",false,false)
print ("heh")
end
if step == 414 then
playActorAnimation("dad","hehe",false,false)
print ("... |
-- How to define game objects in the scene file
-- Step1: HowManyGameObjects must contain one more number than the last go_X that was declared because these start at 0
-- If you want to add a go add one to this variable
-- Step2: Structure
-- go_Number = {} -> where "Number" is the next to the last go de... |
local ffi = require("ffi")
do
ffi.errno(42)
local x = 0
for i=1,100 do x = x + ffi.errno() end
assert(x == 4200)
ffi.errno(0)
end
do
local a = ffi.new("uint8_t[?]", 101)
for i=0,99 do a[i] = i end
local s
for i=1,90 do s = ffi.string(a+i, 10) end
assert(s == "Z[\\]^_`abc")
for i=1,90 do s = ffi.... |
function nonlocal()
local x = 0
for i = 1, 100 do
x = x + math.sin(i)
end
return x
end
local sin = math.sin
function localized()
local x = 0
for i = 1, 100 do
x = x + sin(i)
end
return x
end
return {
name = "function-localize",
desc = "calling local/global func... |
if not _G.FreeInstanceSharer then return end
local F, L, P, G = unpack(_G.FreeInstanceSharer)
local fixer = {
"魔兽小知识:“瑞文戴尔的死亡战马”5人本【斯坦索姆】亡灵区首领【奥里尔斯.瑞文戴尔领主】小几率掉落-掉率0.7%。",
"魔兽小知识:“蓝色其拉作战坦克”60级团本【安其拉】小怪低几率掉落,掉率10-15%。",
"魔兽小知识:“绿色其拉作战坦克”60级团本【安其拉】小怪低几率掉落,掉率10-15%。",
"魔兽小知识:“黄色其拉作战坦克”60级团本【安其拉】小怪低几... |
<% if reply.ups and #reply.ups >= topic.reply_up_threshold then %>
<div class='cell reply_area reply_item reply_highlight' reply_id="<%- reply.id %>" reply_to_id="<%- reply.reply_id or '' %>" id="<%- reply.id %>">
<% else %>
<div class='cell reply_area reply_item' reply_id="<%- reply.id %>" reply_to_id="<%- reply.r... |
#!/usr/bin/env lua
local Spore = require 'Spore'
require 'Test.Assertion'
plan(13)
local client = Spore.new_from_spec './test/api.json'
equals( #client.middlewares, 0 )
error_matches( function () client:enable_if(true) end,
"bad argument #2 to enable_if %(function expected, got boolean%)" )
error_matches(... |
Config = {}
Config.DrawDistance = 100.0
--language currently available EN and SV
Config.Locale = 'es'
Config.Zones = {
PoliceDutyRow = {
Pos = { x = 441.0, y = -975.7, z = 29.70 },
Size = { x = 1.5, y = 1.5, z = 1.5 },
Color = { r = 0, g = ... |
local util = require('colorscheme-tweaks.util')
local M = {}
-- Taken from: https://www.tutorialspoint.com/how-to-split-a-string-in-lua-programming
local function stringSplit(inputStr, seperator)
if(seperator == nil) then
seperator = '%s'
end
local t={}
for str in string.gmatch(inputStr, "([^"..seperator... |
local lfs = require('lfs')
local helpers = require('test.functional.helpers')(after_each)
local clear, eq, matches = helpers.clear, helpers.eq, helpers.matches
local eval, command, call = helpers.eval, helpers.command, helpers.call
local exec_capture = helpers.exec_capture
describe('autochdir behavior', function()
l... |
-- 0 is supposed to be the default (ie. don't close tree when opening a file),
-- but it closes anyway; see: https://github.com/kyazdani42/nvim-tree.lua/issues/502
vim.g.nvim_tree_quit_on_open = 0
vim.g.nvim_tree_disable_window_picker = 1
vim.g.nvim_tree_indent_markers = 1
vim.g.nvim_tree_show_icons = {
git = 0,
... |
local function qqmusic(message)
local key = message:gsub("点歌 *","")
if key == "" then return "请正确输入关键词" end
local songID = tonumber(key)
if not songID and key then
local html = asyncHttpGet("https://c.y.qq.com/soso/fcgi-bin/client_search_cp", "?ct=24&qqmusic_ver=1298&new_json=1&remoteplace=... |
sniper_extra = class({})
LinkLuaModifier("modifier_sniper_extra_displacement", "abilities/heroes/sniper/sniper_extra/modifier_sniper_extra_displacement", LUA_MODIFIER_MOTION_BOTH)
LinkLuaModifier("modifier_sniper_extra_displacement_enemy", "abilities/heroes/sniper/sniper_extra/modifier_sniper_extra_displacement_enemy",... |
local spot_index = 0
local function run(wsbuf, p, spots_count)
if not (type(spots_count) == "number" and spots_count > 0) then
spots_count = 1
end
local spots_distance = wsbuf:size()/spots_count
spot_index = (spot_index + 1) % spots_distance
wsbuf:fade(2,ws2812.FADE_OUT)
local pos = 0
for nspot = 0, ... |
-- Import SM for statusbar-textures, font-styles and border-types
local SharedMedia = LibStub("LibSharedMedia-3.0");
-- Import translation
local L = WeakAuras.L;
-- Create region options table
local function createOptions(id, data)
local options = {
model_path = {
type = "input",
... |
--[[
Easy run stats library.
Prints FPS and delta-time.
Methods:
void Update(DeltaTime) Send an update. Should be called every love.update()
void Display(x, y) Display pre-formatted text at (x, y) via love.graphics.print
void DisplayCustom(format_text, x, y) Display custom-formatted text at (x... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0041-appicon-resumption.md
-- User story:TBD
-- Use case:TBD
--
-- Requirement summary:
-- TBD
--
-- Description:
-- In case:
-- 1) SDL,... |
local base = require( "acid.paxos.base" )
local paxos = require( "acid.paxos" )
local round = require( "acid.paxos.round" )
local tableutil = require( "acid.tableutil" )
local logging = require( "acid.logging" )
local errors = base.errors
local prop_sto = {
committed= {
ver=1,
val = {
... |
data:extend(
{
{
type = "recipe-category",
name = "droids"
},
{
type = "item-group",
name = "droids",
order = "dr",
inventory_order = "dr",
icon_size = 32,
icon = "__base__/graphics/item-group/military.png"
},
{
type = "item",
name = "droid-smg",
icon_size = 32,
... |
love.filesystem.load("core.lua")()
love.filesystem.load("escena.lua")()
io.stdout:setvbuf("no")
local major, minor, revision, codename = love.getVersion( )
local LEFT_M_BUTTON = 'l'
if major >= 0 then
if minor > 9 then
LEFT_M_BUTTON = 1
end
end
SIZE_WIN_W = 512*2
SIZE_WIN_H = 384*2
function love.resi... |
minetest.register_chatcommand("bx_save", {
params = "<name>",
description = "Uploads the selected region to the blockexchange server",
func = blockexchange.api_check_wrapper(function(name, schemaname)
local has_protected_upload_priv = minetest.check_player_privs(name, { blockexchange_protected_upload = true })... |
--[[---------------------------------------------------------
PlayerColor Material Proxy
Sets the clothing colour of custom made models to
ent.GetPlayerColor, a normalized vector colour.
-----------------------------------------------------------]]
local clrFallback = Vector( 62 / 255, 88 / 255, 106 / 255 )
mat... |
local offset = math.random()*math.pi
local startpos = script.parent.parent:GetPosition()
function Tick(deltaTime)
script.parent.parent:SetPosition(startpos + Vector3.New(0,20*math.sin(2+offset+4*time()),0))
script.parent:SetRotation(Rotation.New(0,0,-11+20*math.sin(offset+4*time())))
end |
local tedaviyeri = createColSphere ( 1590.9909667969, 1796.5489501953, 2083.376953125, 3)
setElementInterior(tedaviyeri, 10)
setElementDimension(tedaviyeri, 180)
local pickup = createPickup(1590.9909667969, 1796.5489501953, 2083.376953125, 3, 1239)
setElementData(pickup, "informationicon:information", "#CC3333/tedavio... |
Automation = {
required = {},
states = {},
}
function Automation:AddState(key, className, data)
-- Dynamic module Load
if Automation.required[className] == nil then
Automation.required[className] = true
require(className)
end
Automation.states[key] = _G[className]
Automation.states[key]:Init(da... |
local _G = require "_G"
local assert = _G.assert
local error = _G.error
local getmetatable = _G.getmetatable
local ipairs = _G.ipairs
local pcall = _G.pcall
local select = _G.select
local tonumber = _G.tonumber
local tostring = _G.tostring
local type = _G.type
local coroutine = require "coroutine"
local newcoro = coro... |
-- Copyright (c) 2019 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local Component = require "moonpie.ui.components.component"
local cache
local delay = 1
local last = 0
local function GetLatest()
if cache == nil or love.timer.getTime() - la... |
local M = {}
local Path = require 'plenary.path'
local Job = require 'plenary.job'
local nerveux_config = require "nerveux.config"
local report_error = vim.fn['health#report_error']
local report_ok = vim.fn['health#report_ok']
local function is_neuron_cmd_ok()
vim.fn['health#report_info']('Checking neuron binary..... |
return {
Vehicles = {
"Vehicle.v_sport2_porsche_911turbo_player", -- 911 II (930) TURBO
"Vehicle.v_sport1_rayfield_aerondight_player", -- AERONDIGHT "GUINEVERE"
"Vehicle.v_sport2_villefort_alvarado_valentinos_player", -- ALVARADO "VATO"
"Vehicle.v_sport2_villefort_alvarado_player", -- ALVARADO V4F 570 DELEGATE... |
return [[
{
"Lang": "nl",
"Name": "Nederlands",
"Spawner.Title": "Trein spawner",
"Spawner.Trains1": "Trein",
"Spawner.Trains2": "Maximum voor jou",
"Spawner.WagNum": "Aantal wagons",
"Spawner.AutoCouple": "Koppel wagons automatisch",
"Entities.gmod_subway_81-717_mvm.Spawner.Texture.Name": "Kleurstelling",
... |
-----------------------------------
-- Area: Beaucedine Glacier
-- NPC: Luck Rune
-- Involved in Quest: Mhaura Fortune
-- !pos 70.736 -37.778 149.624 111
-----------------------------------
local ID = require("scripts/zones/Beaucedine_Glacier/IDs")
-----------------------------------
function onTrade(player, npc, tr... |
class("PrepModelCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot0.facade:registerProxy(ContextProxy.New({}))
slot0.facade:registerProxy(ServerProxy.New({}))
slot0.facade:registerProxy(UserProxy.New())
slot0.facade:registerProxy(GatewayNoticeProxy.New())
slot0.facade:registerProxy(SettingsProxy.Ne... |
-- file created: 2008-12-18
local dialog = require "far2.dialog"
local M = require "lf4ed_message"
local ExGuid = win.Uuid("e534a678-47e7-4a1b-8b6d-c34a10b75992")
local function ExecuteDialog (aData)
local D = dialog.NewDialog()
D._ = {"DI_DOUBLEBOX",3, 1,42, 8, 0, 0, 0, 0, M.MPluginSettings}
... |
local pos = {x=5,y=5,w=20,h=6}
local state = 0
local dragPos = 0
local gpu = require("component").gpu
local event = require("event")
local w,h = gpu.getResolution()
local function redraw()
gpu.setForeground(15,true)
gpu.setBackground(15,true)
gpu.fill(1,1,w,h," ")
gpu.setBackground(3,true)
gpu.set(pos.x,pos.... |
vim.opt_local.tabstop = 2
vim.opt_local.softtabstop = 2
vim.opt_local.shiftwidth = 2
vim.opt_local.expandtab = true
vim.opt_local.autoindent = true
vim.opt_local.fileformat = "unix"
|
if ACF.Version then --fallback to old acf, its not set in acf3
function ACF_DefineEngineold(id,data)
ACF_DefineEngine(id,data)
end
else
local class = "zACFE R"
local typeoverwrite = nil
-- Flat 2 engines
ACF.RegisterEngineClass(class, {
Name = "ACFE Radial Engines",
})
do
function ACF_DefineEngineold(id,... |
local
function print_view(view)
str = "["
for i = 1, #view do
local elem = tostring(view[i])
str = str..elem
if i < #view then
str = str..", "
if elem:match("\n") then
str = str.."\n "
end
end
end
str = str.."]"
prin... |
require "block"
local gravity = require "blocks.templates.gravity"
gravel = create_block_behaviour(gravity)
|
local ffi = require('ffi')
local C = ffi.C
local levee = require("levee")
local _ = levee._
local d = levee.d
local p = levee.p
local CHARS64 =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
return {
core = {
test_close_writer = function()
local h = levee.Hub()
local r, w = h.io:pipe... |
local hmac = require "resty.hmac"
local hmacs = {}
local version = "v0"
local err
local _M = {
_VERSION = '0.01',
}
function _M.isAuthentic(request, signingsecret)
if hmacs[signingsecret] == nil then
hmacs[signingsecret] = hmac:new(signingsecret, hmac.ALGOS.SHA256)
end
local hmac_sha256 = hma... |
local test = require 'regress'
local ipc = require 'libipc'
test {
testSimple = function()
local fn = os.tmpname()
local flock = ipc.flock(fn)
assert(ipc.flock(fn, true) == nil)
flock:write("test")
flock:close()
flock = nil
collectgarbage()
local flock = ipc.flock(fn)... |
----------------------------------------------------------------
-- File : Assets\BIZ_Scr\Login\lua_require.lua
-- Author : www.loywong.com
-- COPYRIGHT : (C)
-- Date : 2019/07/29
-- Description : desc
-- Version : 1.0
-- Maintain : [date] desc
----------------------------------------------------------------
re... |
local config = require('orgmode.config')
local colors = require('orgmode.colors')
local M = {}
function M.define_agenda_colors()
local hl_map = M.get_agenda_hl_map()
local keyword_colors = colors.get_todo_keywords_colors()
local todo_keywords = config:get_todo_keywords()
for type, hlname in pairs(hl_map) d... |
#!/usr/bin/env lua
rules = {}
own = {}
others = {}
parsedRules = false
parsedOwn = false
for line in io.lines() do
line = string.gsub(line, "^%s*(.-)%s*$", "%1")
if line ~= nil and line ~= "" then
if not parsedRules then
if line == "your ticket:" then
parsedRules = true
... |
local core = require "core"
local common = require "core.common"
local command = require "core.command"
local config = require "core.config"
local keymap = require "core.keymap"
local style = require "core.style"
local RootView = require "core.rootview"
config.scale_mode = "code"
config.scale_use_mousewheel = true
lo... |
-------------- include libs ---------------
require ("mod-gui")
require ("cores.lib.class")
require ("cores.models.player")
--- Create the instance container
SE = {
-- Map<ItemName :: string -> MaxStackSize :: int>
StackSizeCache = {}
}
function SE.CachePrototypes()
-- Get item stack sizes
for name,... |
--
-- https://technet.microsoft.com/en-us/library/dd734783(v=ws.10).aspx
-- protocol = { any | Integer | icmpv4 | icmpv6 | icmpv4:type,code | icmpv6:type,code | tcp | udp }
-- Windows 7 does not support multiple protocol
--
-- port = { any | Integer | rpc | rpc-epmap | teredo | [ ,... ] }
--
-- You have to set `protoc... |
-- by Qige from 6Harmonics
-- @ 2017.03.07
mqtt = {}
mqtt.conf = {}
mqtt.conf.broker = 'OttawaOffice.azure-devices.com'
mqtt.conf.broker_port = 1883
mqtt.conf.subscription_id = 'c53151fc-c4e2-4b51-919a-0f1533e04077'
mqtt.conf.iothub_name = 'OttawaOffice'
mqtt.conf.sap_id = 'iothubowner'
local MSAzure = nil
funct... |
includeFile("custom_content/tangible/wearables/cybernetic/s05/cybernetic_s05_arm_l.lua")
includeFile("custom_content/tangible/wearables/cybernetic/s05/cybernetic_s05_arm_r.lua")
includeFile("custom_content/tangible/wearables/cybernetic/s05/cybernetic_s05_legs.lua")
includeFile("custom_content/tangible/wearables/cyberne... |
-- SPDX-License-Identifier: BSD-2-Clause
--
-- Copyright (c) 2019, David Karell
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
--
-- 1. Redistributions of source code must retain the above... |
local Player = game.Players.LocalPlayer
local PlayerModule = require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"))
local CustomCharacter = game.ReplicatedStorage:WaitForChild("CustomCharacter")
local CapsuleUtil = require(CustomCharacter:WaitForChild("CapsuleUtil"))
local Movement = require... |
--
-- ,gggg,
-- d8" "8I ,dPYb,
-- 88 ,dP IP'`Yb
-- 8888888P" I8 8I
-- 88 I8 8'
-- 88 gg gg ,g, I8 dPgg,
-- ,aa,_88 I8 8I ,8'8, I8dP" "8I
-- dP" ... |
import "aergo-contract-ex/typecheck"
import "./token.lua"
state.var {
_meta = state.map(), -- string -> (string or number)
}
Detailed = Object(Token, {
init = typecheck('string', 'string', 'number')(function (name, symbol, decimals)
_meta['name'] = name
_meta['symbol'] = symbol
_meta['decimals'] = dec... |
a = "hello" .. "world"
--t.n = t.n + 1
print(a)
print("========分割线==========")
x = 1
a, b = 10, 2 * x
print(a)
print(b)
print("========分割线==========")
--x, y = y, x -- swap 'x' for 'y'
--a[i], a[j] = a[j], a[i] -- swap 'a[i]' for 'a[i]'
print("========分割线==========")
a, b, c = 0, 1
print(a,b,c) --> 0 1 nil
a, b = ... |
--[[
Copyright 2019 Tyler Richard Hoyer
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,... |
-----------------------------------------------------------------------
-- --
-- Copyright (C) 2003-2015, Intelibo Ltd --
-- --
-- Project: LOS ... |
local parser = require "parser"
local error = error
local ipairs = ipairs
local setmetatable = setmetatable
local concat = table.concat
local rep = string.rep
local format = string.format
local function append(list, elm)
list[#list + 1] = elm
end
local T = {}
local mt = { __index = T }
function T.new(env)
... |
remote = require('net.box')
env = require('test_run')
test_run = env.new()
--
-- gh-4672: Due to an error in the serializer, -2^63 was
-- serialized as double, although in accordance with the rules of
-- serialization it should be serialized as an integer.
--
format={{name='u', type='unsigned'}, {name='i', type='integ... |
local function amnesic(time, t1, t2, c, m)
local U
if time < t1 then
U = 0
elseif time >= t1 and time < t2 then
U = c * (time - t1) / (t2 - t1)
else
U = c + (time - t2) / m
end
local w1 = (time - 1 - U) / time
local w2 = (1 + U) / time
return w1, w2
end
return amnesic
|
---------------------------------------- pure LUA AES Lib for HC3 QuickApps -----------------------------------------
aeslib = {
_VERSION = "0.2",
_DESCRIPTION = "pura LUA AES LIB",
_URL = "http://quickapps.info",
_LICENSE = [[
(c) tinman/Intuitech
]]
}
---------------------------------... |
object_tangible_loot_creature_loot_collections_statuette_piece_001 = object_tangible_loot_creature_loot_collections_shared_statuette_piece_001:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_statuette_piece_001, "object/tangible/loot/creature/loot/collections/statuette_piece_001.iff... |
function ExtendAll(getTarget)
return function (arg)
local arr = {}
for _, v in pairs(arg) do
table.insert(arr, getTarget(v))
end
data:extend(arr)
end
end
return {
ExtendAll = ExtendAll
} |
-- This file is huge and Noita doesn't have real requires, so
-- manually guard against multiple dofiles
if JSON then return end
-- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2017 Jeffrey Friedl
-- http://regex.info/blog/
-- Latest version: http://regex.in... |
PLUGIN.name = "Prop Descriptions"
PLUGIN.author = "Blazing & Angelsaur"
PLUGIN.desc = "Set descriptions for props."
nut.command.add("propdesc", {
syntax = "<string description>",
adminOnly = true,
onRun = function(client, arguments)
local objdesc = arguments[1];
local ent = client:GetEyeTrace().Entity
... |
require "struct.class"
base_type = class() -- 定义一个基类 base_type
function base_type:ctor(x) -- 定义 base_type 的构造函数
print("base_type ctor")
self.x=x
end
function base_type:print_x() -- 定义一个成员函数 base_type:print_x
print(self.x)
end
function base_type:hello() -- 定义另一个成员函数 base_type:hello
print("hello... |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved)
-- =============================================================
_G.ssk = _G.ssk or {}
local points = {}
_G.ssk.points = points
-- ==
-- ssk.points:new( ... ) - Create a new points insta... |
local BotsInit = require( "game/botsinit" );
local MyModule = BotsInit.CreateGeneric();
local Data = require(GetScriptDirectory() .. "/ability_item_data")
local mutil = require(GetScriptDirectory() .. "/MyUtility")
local bot = GetBot();
function AbilityLevelUpThink ()
end
function CourierUsageThink ()
end
function... |
AddCSLuaFile()
ENT.RenderGroup = RENDERGROUP_OPAQUE
ENT.Base = "base_anim"
ENT.Type = "anim"
ENT.Author = "TankNut"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.SuitData = {}
function ENT:SpawnFunction(ply, tr, class)
local ang = Angle(0, ply:EyeAngles().y + 90, 0)
local ent = ents.Create(cl... |
--[[
ReturnTable.lua
Copyright (c) 2019 Toshiba Memory Corporation.
All sample code on this page is licensed under BSD 2-Clause License
https://github.com/FlashAirDevelopers/LuaTutorial/blob/master/LICENSE
]]
local function _foo()
print("Hello World!")
end
return {
foo=_foo
} |
local PROGRESS_BAR = script:GetCustomProperty("ProgressBar"):WaitForObject()
local TEXT_BOX = script:GetCustomProperty("TextBox"):WaitForObject()
local LOCAL_PLAYER = Game.GetLocalPlayer()
function OnResourceChanged(player, resource, value)
if resource =="actionMax" then
PROGRESS_BAR.progress= (value-LOC... |
--[[
******************************************************************
* _____ ___ _ *
* ( _ ) ( _`\ _ ( )_ *
* | (_) | _ __ ___ | (_(_) ___ _ __ (_) _ _ | ,_) *
* | _ |( '__)/'___)`\__ \ /'___)( '__... |
local function search(k, plist)
for i = 1, #plist do
local v = plist[i][k]
if v then
return v
end
end
end
function createClass(...)
local c = {}
local parents = {...}
setmetatable(c, {__index = function(t, k)
return search(k, parents)
end})
c.__... |
SKILL.name = "Mortal Strike"
SKILL.LevelReq = 5
SKILL.SkillPointCost = 1
SKILL.Incompatible = {
}
SKILL.RequiredSkills = {
}
SKILL.icon = "vgui/skills/Ability_warrior_savageblow.png"
SKILL.category = "Warriors Path"
SKILL.slot = "MELEE" -- ULT, RANGED, MELEE, AOE, PASSIVE
SKILL.class = {
"statestroop",
"reaver"... |
local class = require "class"
local queue = class:create("queue")
function queue:new(...)
self.s = select("#", ...)
for _, v in pairs{...} do
self:push(v)
end
return self
end
function queue:front()
if self.s > 0 then
return self[1]
end
return -1
end
function queue:back()
... |
local skynet = require "skynet";
skynet.start(function()
print("==========Service1 Start=========")
end) |
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local tables = require "moonpie.tables"
local EquipSlots = require "game.rules.inventory.equip_slots"
local selectors = {}
function selectors.getEquippedItem(state, entity, s... |
--[[
イベントの登録
]]
|
--
-- c_water.lua
--
myWaterShader = nil
local isSunEnabled = true
function startWaterShine()
if wsEffectEnabled then return end
-- Create shader
myWaterShader, tec = dxCreateShader ( "fx/water.fx",0,0,false )
if not myWaterShader then
outputChatBox( "Could not create shader. Please use debugscript 3" )
... |
version = '0.6.0.4'
versionString = [[Changelog:
Removed royal jelly from neutral list.
]]
|
return require'packer'.startup(function()
use 'wbthomason/packer.nvim'
use 'akinsho/nvim-toggleterm.lua'
use 'bfredl/nvim-miniyank'
use 'editorconfig/editorconfig-vim'
use {
'folke/zen-mode.nvim',
config = function()
require('zen-mode').setup {
window = {... |
local platform = require 'bee.platform'
local files = require 'files'
local furi = require 'file-uri'
local workspace = require "workspace"
local config = require 'config'
local m = {}
m.cache = {}
--- `aaa/bbb/ccc.lua` 与 `?.lua` 将返回 `aaa.bbb.cccc`
local function getOnePath(uri, path, searcher)
local... |
#!/usr/local/bin/luvit
--- Terraria chat bridge to/from discord by Rami Sabbagh (RamiLego4Game)
-- A discord bot written in Lua to bridge chat between a Terraria server and a discord channel.
print("--------------------------------------------------------")
print("Terraria-Discord-Bridge by Rami Sabbagh (@ramilego4gam... |
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope th... |
-- exploring interaction with editor functionality
editor=import.EditorLogic.fetch
pl=import.PartLoader.Instance
sc=import.ShipConstruction
ship=editor.ship
parts=ship.parts
part=parts[0]
apart=pl.getPartInfoByName(part.name)
newpart=apart.partPrefab
function each(lst,action)
for i=0,lst.count-1 do
action(... |
-- the draw handler contains all camera handling
-- and draw related code
local scale = 1.0 -- the current scaling
local tileWidth = 32 -- default texture width
local tileHeight = 32 -- default texture height
local xtrans = 0 -- default camera x-transposition
local ytrans = 0 ... |
local playsession = {
{"rocifier", {105489}},
{"BravePotato", {1008}},
{"Antonitto", {102}}
}
return playsession |
local BasePlugin = require "kong.plugins.base_plugin"
local UpstreamHeaderApiHandler = BasePlugin:extend()
function UpstreamHeaderApiHandler:new()
UpstreamHeaderApiHandler.super.new(self, "upstream-header-api")
end
function UpstreamHeaderApiHandler:access(conf)
UpstreamHeaderApiHandler.super.access(self)
loca... |
game:DefineFastFlag("UseNewLeaveGamePrompt", false)
return function()
return game:GetFastFlag("UseNewLeaveGamePrompt")
end
|
function collides(a, b)
-- based on https://sheepolution.com/learn/book/13 , thanks!
local a_left = a.x - (a.width/2)
local a_right = a.x + (a.width/2)
local a_top = a.y - (a.height/2)
local a_bottom = a.y + (a.height/2)
local b_left = b.x - (b.width/2)
local b_right = b.x + (b.width/2)
local b_top = b... |
add_rules("mode.debug", "mode.release")
target("foo")
add_rules("mdk.static")
add_files("src/foo/*.c")
target("hello")
add_deps("foo")
add_rules("mdk.console")
add_files("src/*.c", "src/*.s")
add_defines("__EVAL", "__MICROLIB")
add_includedirs("src/lib/cmsis")
|
--[[
1. key - 令牌桶的 key
2. intervalPerTokens - 生成令牌的间隔(ms)
3. curTime - 当前时间
4. initTokens - 令牌桶初始化的令牌数
5. bucketMaxTokens - 令牌桶的上限
6. resetBucketInterval - 重置桶内令牌的时间间隔
7. currentTokens - 当前桶内令牌数
8. bucket - 当前 key 的令牌桶对象
]] --
local key = KEYS[1]
local intervalPerTokens = tonumber(ARGV[1])
local curTim... |
-- Train an auto-encoder using config.json.
require('torch')
require('nn')
require('nnx')
require('optim')
require('hdf5')
require('cunn')
require('cunnx')
require('lfs')
package.path = package.path .. ";" .. lfs.currentdir() .. '/?/th/init.lua'
lib = require('lib')
--- Append the tensor tensor to the tensor acc whi... |
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is ... |
local missions = {
[[
mission
{
victory_type vco_type_mp_versus;
key wh_main_mp_versus_victory;
issuer CLAN_ELDERS;
primary_objectives_and_payload
{
objective
{
type RAZE_OR_OWN_X_SETTLEME... |
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)
local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PA... |
local M = {}
-- system dependent path separator from plenary.nvim
M.path = {}
M.path.sep = (function()
if jit then
local os = string.lower(jit.os)
if os == "linux" or os == "osx" or os == "bsd" then
return "/"
else
return "\\"
end
else
return pack... |
if AkDebugLoad then print("Loading ak.train.RollingStockModel ...") end
---@class RollingStockModel
local RollingStockModel = {}
function RollingStockModel:new(o)
o = o or {}
self.__index = self
setmetatable(o, self)
return o
end
function RollingStockModel:setLine(rollingStockName, line)
assert(t... |
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