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-- -- tests/actions/vstudio/cs2005/test_build_events.lua -- Check generation of pre- and post-build commands for C# projects. -- Copyright (c) 2012-2013 Jason Perkins and the Premake project -- local suite = test.declare("vstudio_cs2005_build_events") local cs2005 = premake.vstudio.cs2005 -- -- Setup -- local sln, prj, cfg function suite.setup() io.esc = premake.vstudio.vs2005.esc sln = test.createsolution() end local function prepare(platform) prj = premake.solution.getproject(sln, 1) cs2005.buildEvents(prj) end -- -- If no build steps are specified, nothing should be written. -- function suite.noOutput_onNoEvents() prepare() test.isemptycapture() end -- -- If one command set is used and not the other, only the one should be written. -- function suite.onlyOne_onPreBuildOnly() prebuildcommands { "command1" } prepare() test.capture [[ <PropertyGroup> <PreBuildEvent>command1</PreBuildEvent> </PropertyGroup> ]] end function suite.onlyOne_onPostBuildOnly() postbuildcommands { "command1" } prepare() test.capture [[ <PropertyGroup> <PostBuildEvent>command1</PostBuildEvent> </PropertyGroup> ]] end function suite.both_onBoth() prebuildcommands { "command1" } postbuildcommands { "command2" } prepare() test.capture [[ <PropertyGroup> <PreBuildEvent>command1</PreBuildEvent> <PostBuildEvent>command2</PostBuildEvent> </PropertyGroup> ]] end -- -- Multiple commands are separated with escaped EOL characters. -- function suite.splits_onMultipleCommands() postbuildcommands { "command1", "command2" } prepare() test.capture [[ <PropertyGroup> <PostBuildEvent>command1&#x0D;&#x0A;command2</PostBuildEvent> </PropertyGroup> ]] end
local null_uuid_per_db_type = { cassandra = "00000000-0000-0000-0000-000000000000", postgres = nil } local function get_null_uuid(db_type) return null_uuid_per_db_type[db_type] end return get_null_uuid
local function filter(t, f) local nt = {} for _,v in pairs(t) do if f(v) then table.insert(nt, v) end end return nt end local function prune(bins, pos, tb) local count = 0 local ch = '' for _,n in ipairs(bins) do if n:sub(pos, pos) == '1' then count = count + 1 else count = count - 1 end end if tb == 1 then if count >= 0 then ch = '1' else ch = '0' end else if count >= 0 then ch = '0' else ch = '1' end end local filtered = filter(bins, function (n) return n:sub(pos, pos) == ch end) if #filtered == 1 then return filtered[1] else return prune(filtered, pos + 1, tb) end end local binaries = {} for line in io.lines() do table.insert(binaries, line) end local oxygen = prune(binaries, 1, 1) local co2 = prune(binaries, 1, 0) print(oxygen, tonumber(oxygen, 2)) print(co2, tonumber(co2, 2)) print(tonumber(oxygen, 2) * tonumber(co2, 2))
function start(song) -- do nothing end function update(elapsed) -- do nothing end function beatHit(beat) -- do nothing end function stepHit(step) if step == 412 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 414 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 620 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 622 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 795 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 798 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 956 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 958 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 1212 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 1214 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 1564 then playActorAnimation("dad","hehe",false,false) print ("heh") end if step == 1566 then playActorAnimation("dad","hehe",false,false) print ("heh") end end
-- How to define game objects in the scene file -- Step1: HowManyGameObjects must contain one more number than the last go_X that was declared because these start at 0 -- If you want to add a go add one to this variable -- Step2: Structure -- go_Number = {} -> where "Number" is the next to the last go declared -- go_Number[0] = { Name = "", HowManyCmps = X} -> Name is the name of the GameObject. HowManyCmps is the number of components of the go -- go_Number[1] = { Component = " ", General Data} -> Component is the ENUM used to identify the COMPONENT (getComponentType method from LuaParser). -- General Data is the component data -- You must bear in mind that in the definition of go, the first position of the array will always be the data that it needs to know its name -- and how many components it has. The following positions in the array will be used to define the components -- You can find component definition examples at the end of this document HowManyGameObjects = 134 -- Player go_0 = {} go_0[0] = { Name = "Player", HowManyCmps = 13, Persist = false} go_0[1] = { Component = "Transform", Coord = {X = 0, Y = 1.75, Z = 0}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=1, Y = 2, Z = 1}} go_0[2] = { Component = "Camera", Plane = {Near = 0.1, Far = 100}, Compositors = {"JugadorVisionWeak", false, "JugadorVisionStrong", false, "JugadorVisionInjured", false}, SlaveRotation=false} go_0[3] = { Component = "Listener", ListenerNumber = 0, Velocity = {X = 0, Y = 0, Z = 0} } go_0[4] = { Component = "PlayerInteractiveComponent" } go_0[5] = { Component = "PlayerKeysComponent"} go_0[6] = { Component = "HealthComponent", HP=2 } go_0[7] = { Component = "PlayerVisibilityComponent" } go_0[8] = { Component = "RigidBody", Type="Box", Mass=10, Width=0.25,Height=1,Depth=0.25, Kinematic = false, ConstrainAngle = true, IsTrigger=false} go_0[9] = { Component = "PlayerMovementComponent", SpeedForward = 320, SpeedSideWays = 260, SpeedBackwards = 260, CameraSpeed = 15, SlowCrouching = 0.5} go_0[10] = { Component = "PlayerLookEnemyGlitchComponent"} go_0[11] = { Component = "UIManagerComponent"} go_0[12] = { Component = "AudioSource", Route = {"Assets/Audio/FootStep2.wav", "Assets/Audio/Footsteps1.ogg"}} go_0[13] = { Component = "LightComponent", LightType= "POINT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 1, Green= 1, Blue = 1}, Specular = {Red = 1, Green= 1, Blue = 1}, LightDirection = {X = 0, Y = 0, Z = 0}, Intensity=5} -- Suelo go_1 = {} go_1[0] = { Name = "Suelo", HowManyCmps = 3, Persist = false} go_1[1] = { Component = "Transform", Coord = {X = 0, Y = -0.5, Z = 0}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 200, Y = 1, Z = 150}} go_1[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 1000} go_1[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- FirstAidKit go_2 = {} go_2[0] = { Name = "FirstAidKit", HowManyCmps = 5, Persist = false} go_2[1] = { Component = "Transform", Coord = {X = -23.25, Y = 1.75, Z = 8.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = .8, Y = 1, Z = .8}} go_2[2] = { Component = "RenderObject", MeshName="firstAid.mesh", Material="botiquin", Visible=true, Shadows=false, RenderingDistance = 50} go_2[3] = { Component = "BoxCollider", Type="Box",Width=1,Height=10,Depth=1,IsTrigger=true} go_2[4] = { Component = "FirstAidKitComponent", HealthAmount = 1 } go_2[5] = { Component = "AudioSource", Route = {"Assets/Audio/Bandage.wav" }, StopOnDestroy = false} go_3 = {} go_3[0] = { Name = "Key", HowManyCmps = 5, Persist = false} go_3[1] = { Component = "Transform", Coord = {X = 30, Y = 0.4, Z = 8.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 0.8, Y = 0.8, Z = 0.8}} go_3[2] = { Component = "RenderObject", MeshName="key.mesh", Material="key", Visible=true, Shadows=false, RenderingDistance = 50} go_3[3] = { Component = "SphereCollider",Radius=1,IsTrigger=true} go_3[4] = { Component = "KeyComponent" } go_3[5] = { Component = "AudioSource", Route = {"Assets/Audio/KeyPickUp.wav" }, StopOnDestroy = false} go_4 = {} go_4[0] = { Name = "Puerta", HowManyCmps = 6, Persist = false} go_4[1] = { Component = "Transform", Coord = {X = -35.5, Y = 2, Z = 17.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 13, Y = 4, Z = 1}} go_4[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Orange", Visible=true, Shadows=false, RenderingDistance = 50} go_4[3] = { Component = "SphereCollider",Radius=10,IsTrigger=true} go_4[4] = { Component = "BoxCollider", Type="Box", Width=1, Height=1, Depth=1, IsTrigger=false} go_4[5] = { Component = "AudioSource", Route = {"Assets/Audio/Lock.wav" }, StopOnDestroy = false} go_4[6] = { Component = "DoorComponent" } -- UI Manager go_5 = {} go_5[0] = { Name = "UIManager", HowManyCmps = 2, Persist = false} go_5[1] = { Component = "Transform"} go_5[2] = { Component = "OverlayComponent", Name = "GameUI", Hide = false} -- Bush parte 1 go_6 = {} go_6[0] = { Name = "Bush1", HowManyCmps = 4, Persist = false} go_6[1] = { Component = "Transform", Coord = {X = -29.1, Y = 1, Z = -6.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.75, Y = 2, Z = 1.5}} go_6[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Bush", Visible=true, Shadows=false, RenderingDistance = 50} go_6[3] = { Component = "SphereCollider", Radius=1,IsTrigger=true} go_6[4] = { Component = "HideoutComponent" } -- Trampa go_7 = {} go_7[0] = { Name = "Trampa1", HowManyCmps = 5, Persist = false} go_7[1] = { Component = "Transform", Coord = {X = -16.8, Y = 0.1, Z = -11.7}, Rotation = {X = -90, Y = 0, Z = 0}, Scale = {X = 1.6, Y = 1.8, Z = 3.6}} go_7[2] = { Component = "RenderObject", MeshName="spikes.mesh", Material="pincho", Visible=true, Shadows=true, RenderingDistance = 50} go_7[3] = { Component = "BoxCollider", Type="Box",Width=1,Height=1,Depth=50,IsTrigger=true} go_7[4] = { Component = "TrapComponent",EnabledMaterial="Practica1/Red"} go_7[5] = { Component = "AudioSource", Route = {"Assets/Audio/MetalHit.wav" }, StopOnDestroy = false} -- Desactivador go_8 = {} go_8[0] = { Name = "Desactivador1", HowManyCmps = 5, Persist = false} go_8[1] = { Component = "Transform", Coord = {X = -16.8, Y = 0.2, Z = -12.2}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = .3, Y = .4, Z = .3}} go_8[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Metal", Visible=true, Shadows=true, RenderingDistance = 50} go_8[3] = { Component = "SphereCollider",Radius=2,IsTrigger=true} go_8[4] = { Component = "ObjectDeactivatorComponent",ObjName="Trampa1"} go_8[5] = { Component = "AudioSource", Route = {"Assets/Audio/SwitchSound.mp3" }, StopOnDestroy = false} -- Paredes -- SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN SPAWN go_9 = {} go_9[0] = { Name = "ParedS1", HowManyCmps = 3, Persist = false} go_9[1] = { Component = "Transform", Coord = {X = -5, Y = 2, Z = 0}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=5, Y = 4, Z = 5}} go_9[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_9[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_10 = {} go_10[0] = { Name = "ParedS2", HowManyCmps = 3, Persist = false} go_10[1] = { Component = "Transform", Coord = {X = 5.75, Y = 2, Z = 0.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 7.5, Y = 4, Z = 6}} go_10[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_10[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_11 = {} go_11[0] = { Name = "ParedS3", HowManyCmps = 3, Persist = false} go_11[1] = { Component = "Transform", Coord = {X = 0, Y = 2, Z = 4.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 10, Y = 4, Z = 4}} go_11[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_11[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_12 = {} go_12[0] = { Name = "ParedS4", HowManyCmps = 3, Persist = false} go_12[1] = { Component = "Transform", Coord = {X = -5, Y = 2, Z = 3.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2}} go_12[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_12[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A ZONA A go_13 = {} go_13[0] = { Name = "ParedA1", HowManyCmps = 3, Persist = false} go_13[1] = { Component = "Transform", Coord = {X = -1.5, Y = 2, Z = -5.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=9, Y = 4, Z = 1}} go_13[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_13[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_14 = {} go_14[0] = { Name = "ParedA2", HowManyCmps = 3, Persist = false} go_14[1] = { Component = "Transform", Coord = {X = 6.25, Y = 2, Z = -6.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=3, Y = 4, Z = 3}} go_14[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_14[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_15 = {} go_15[0] = { Name = "ParedA3", HowManyCmps = 3, Persist = false} go_15[1] = { Component = "Transform", Coord = {X = 1, Y = 2, Z = -7.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=4, Y = 4, Z = 0.75}} go_15[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_15[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_16 = {} go_16[0] = { Name = "ParedA4", HowManyCmps = 3, Persist = false} go_16[1] = { Component = "Transform", Coord = {X = -4.25, Y = 2, Z = -7}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=3.5, Y = 4, Z = 2}} go_16[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_16[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_17 = {} go_17[0] = { Name = "ParedA5", HowManyCmps = 3, Persist = false} go_17[1] = { Component = "Transform", Coord = {X = -4.25, Y = 2, Z = -10.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=3.5, Y = 4, Z = 2}} go_17[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_17[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_18 = {} go_18[0] = { Name = "ParedA6", HowManyCmps = 3, Persist = false} go_18[1] = { Component = "Transform", Coord = {X = -0.5, Y = 2, Z = -11.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=11, Y = 4, Z = 1}} go_18[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_18[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_19 = {} go_19[0] = { Name = "ParedA7", HowManyCmps = 3, Persist = false} go_19[1] = { Component = "Transform", Coord = {X = 0.5, Y = 2, Z = -8.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=3, Y = 4, Z = 2}} go_19[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_19[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_20 = {} go_20[0] = { Name = "ParedA8", HowManyCmps = 3, Persist = false} go_20[1] = { Component = "Transform", Coord = {X = 4.5, Y = 2, Z = -10.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=6, Y = 4, Z = 2}} go_20[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_20[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} --- ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B ZONA B go_21 = {} go_21[0] = { Name = "ParedB1", HowManyCmps = 3, Persist = false} go_21[1] = { Component = "Transform", Coord = {X = 11.75, Y = 2, Z = -10.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=4.5, Y = 4, Z = 3}} go_21[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_21[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_22 = {} go_22[0] = { Name = "ParedB2", HowManyCmps = 3, Persist = false} go_22[1] = { Component = "Transform", Coord = {X = 18.625, Y = 2, Z = -10.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=5.75, Y = 4, Z = 3}} go_22[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_22[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_23 = {} go_23[0] = { Name = "ParedB3", HowManyCmps = 3, Persist = false} go_23[1] = { Component = "Transform", Coord = {X = 12.75, Y = 2, Z = -6.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=6.5, Y = 4, Z = 2.8}} go_23[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_23[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_24 = {} go_24[0] = { Name = "ParedB4", HowManyCmps = 3, Persist = false} go_24[1] = { Component = "Transform", Coord = {X = 19.5, Y = 2, Z = -7.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=4, Y = 4, Z = 4.5}} go_24[2] = {Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo",Visible=true, Shadows=true, RenderingDistance = 1000} go_24[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C ZONA C go_25 = {} go_25[0] = { Name = "ParedC1", HowManyCmps = 3, Persist = false} go_25[1] = { Component = "Transform", Coord = {X = 12.5, Y = 2, Z = 0.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 6}} go_25[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_25[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_26 = {} go_26[0] = { Name = "ParedC2", HowManyCmps = 3, Persist = false} go_26[1] = { Component = "Transform", Coord = {X = 10.5, Y = 2, Z = 6.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 6, Y = 4, Z = 3}} go_26[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_26[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_27 = {} go_27[0] = { Name = "ParedC3", HowManyCmps = 3, Persist = false} go_27[1] = { Component = "Transform", Coord = {X = 17.5, Y = 2, Z = -0.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 4}} go_27[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_27[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_28 = {} go_28[0] = { Name = "ParedC4", HowManyCmps = 3, Persist = false} go_28[1] = { Component = "Transform", Coord = {X = 17.5, Y = 2, Z = 7.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 4}} go_28[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_28[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_29 = {} go_29[0] = { Name = "ParedC5", HowManyCmps = 3, Persist = false} go_29[1] = { Component = "Transform", Coord = {X = 19, Y = 2, Z = 3.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 4}} go_29[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_29[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_30 = {} go_30[0] = { Name = "ParedC6", HowManyCmps = 3, Persist = false} go_30[1] = { Component = "Transform", Coord = {X = 15.5, Y = 2, Z = 2}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 4, Z = 1}} go_30[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_30[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_31 = {} go_31[0] = { Name = "ParedC7", HowManyCmps = 3, Persist = false} go_31[1] = { Component = "Transform", Coord = {X = 15.5, Y = 2, Z = 5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 4, Z = 1}} go_31[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_31[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D ZONA D go_32 = {} go_32[0] = { Name = "ParedD1", HowManyCmps = 3, Persist = false} go_32[1] = { Component = "Transform", Coord = {X = 24.5, Y = 2, Z = -1.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=6, Y = 4, Z = 2}} go_32[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 1000} go_32[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_33 = {} go_33[0] = { Name = "ParedD2", HowManyCmps = 3, Persist = false} go_33[1] = { Component = "Transform", Coord = {X = 25.5, Y = 2, Z = -3.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=4, Y = 4, Z = 2.5}} go_33[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 1000} go_33[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_34 = {} go_34[0] = { Name = "ParedD3", HowManyCmps = 3, Persist = false} go_34[1] = { Component = "Transform", Coord = {X = 23.25, Y = 2, Z = 6.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=3, Y = 4, Z = 6}} go_34[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 1000} go_34[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_35 = {} go_35[0] = { Name = "ParedD4", HowManyCmps = 3, Persist = false} go_35[1] = { Component = "Transform", Coord = {X = 24.75, Y = 2, Z = 2.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=6, Y = 4, Z = 2}} go_35[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 1000} go_35[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E ZONA E go_36 = {} go_36[0] = { Name = "ParedE1", HowManyCmps = 3, Persist = false} go_36[1] = { Component = "Transform", Coord = {X = -14.5, Y = 2, Z = -1.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2.5}} go_36[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_36[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_37 = {} go_37[0] = { Name = "ParedE2", HowManyCmps = 3, Persist = false} go_37[1] = { Component = "Transform", Coord = {X = -12.5, Y = 2, Z = -3}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 1.5}} go_37[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_37[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_38 = {} go_38[0] = { Name = "ParedE3", HowManyCmps = 3, Persist = false} go_38[1] = { Component = "Transform", Coord = {X = -18, Y = 2, Z = -8}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 10, Y = 4, Z = 5.5}} go_38[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_38[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_39 = {} go_39[0] = { Name = "ParedE4", HowManyCmps = 3, Persist = false} go_39[1] = { Component = "Transform", Coord = {X = -11.75, Y = 2, Z = -7}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 3.5, Y = 4, Z = 7.5}} go_39[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_39[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_40 = {} go_40[0] = { Name = "ParedE5", HowManyCmps = 3, Persist = false} go_40[1] = { Component = "Transform", Coord = {X = -20.5, Y = 2, Z = -4}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 3}} go_40[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_40[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_41 = {} go_41[0] = { Name = "ParedE6", HowManyCmps = 3, Persist = false} go_41[1] = { Component = "Transform", Coord = {X = -18.75, Y = 2, Z = 0}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.5, Y = 4, Z = 5}} go_41[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_41[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_42 = {} go_42[0] = { Name = "ParedE7", HowManyCmps = 3, Persist = false} go_42[1] = { Component = "Transform", Coord = {X = -17.55, Y = 2, Z = 3.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 3.75, Y = 4, Z = 2}} go_42[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_42[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_43 = {} go_43[0] = { Name = "ParedE8", HowManyCmps = 3, Persist = false} go_43[1] = { Component = "Transform", Coord = {X = -26, Y = 2, Z = 2.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 13, Y = 4, Z = 4.5}} go_43[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_43[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F ZONA F go_44 = {} go_44[0] = { Name = "ParedF1", HowManyCmps = 3, Persist = false} go_44[1] = { Component = "Transform", Coord = {X = -12, Y = 2, Z = 4}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 3, Y = 4, Z = 3.5}} go_44[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_44[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_45 = {} go_45[0] = { Name = "ParedF2", HowManyCmps = 3, Persist = false} go_45[1] = { Component = "Transform", Coord = {X = -9.75, Y = 2, Z = 3}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.5, Y = 4, Z = 5.5}} go_45[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_45[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_46 = {} go_46[0] = { Name = "ParedF3", HowManyCmps = 3, Persist = false} go_46[1] = { Component = "Transform", Coord = {X = -8.5, Y = 2, Z = 5.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 4, Z = 1}} go_46[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_46[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G ZONA G go_47 = {} go_47[0] = { Name = "ParedG1", HowManyCmps = 3, Persist = false} go_47[1] = { Component = "Transform", Coord = {X = -11, Y = 2, Z = 9}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 7, Y = 4, Z = 2}} go_47[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_47[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_48 = {} go_48[0] = { Name = "ParedG2", HowManyCmps = 3, Persist = false} go_48[1] = { Component = "Transform", Coord = {X = -13.5, Y = 2, Z = 14.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 10}} go_48[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_48[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_49 = {} go_49[0] = { Name = "ParedG3", HowManyCmps = 3, Persist = false} go_49[1] = { Component = "Transform", Coord = {X = -10, Y = 2, Z = 19.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 6, Y = 4, Z = 4}} go_49[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_49[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_50 = {} go_50[0] = { Name = "ParedG4", HowManyCmps = 3, Persist = false} go_50[1] = { Component = "Transform", Coord = {X = -11.5, Y = 2, Z = 16.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2}} go_50[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_50[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_51 = {} go_51[0] = { Name = "ParedG5", HowManyCmps = 3, Persist = false} go_51[1] = { Component = "Transform", Coord = {X = -8, Y = 2, Z = 16.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2}} go_51[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_51[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_52 = {} go_52[0] = { Name = "ParedG6", HowManyCmps = 3, Persist = false} go_52[1] = { Component = "Transform", Coord = {X = -7.5, Y = 2, Z = 10}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.5, Y = 4, Z = 4}} go_52[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_52[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_53 = {} go_53[0] = { Name = "ParedG7", HowManyCmps = 3, Persist = false} go_53[1] = { Component = "Transform", Coord = {X = -9, Y = 2, Z = 12.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 4.5, Y = 4, Z = 2}} go_53[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_53[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 LIMITES PARTE 1 go_54 = {} go_54[0] = { Name = "ParedLimite1", HowManyCmps = 3, Persist = false} go_54[1] = { Component = "Transform", Coord = {X = 10.5, Y = 2, Z = -19}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 34, Y = 4, Z = 10}} go_54[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_54[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_55 = {} go_55[0] = { Name = "ParedLimite2", HowManyCmps = 3, Persist = false} go_55[1] = { Component = "Transform", Coord = {X = 28.5, Y = 2, Z = -10.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 10, Y = 4, Z = 7}} go_55[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_55[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_56 = {} go_56[0] = { Name = "ParedLimite3", HowManyCmps = 3, Persist = false} go_56[1] = { Component = "Transform", Coord = {X = 31.5, Y = 2, Z = -2}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 11}} go_56[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_56[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_57 = {} go_57[0] = { Name = "ParedLimite4", HowManyCmps = 3, Persist = false} go_57[1] = { Component = "Transform", Coord = {X = 33, Y = 2, Z = 7.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 8}} go_57[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_57[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_58 = {} go_58[0] = { Name = "ParedLimite5", HowManyCmps = 3, Persist = false} go_58[1] = { Component = "Transform", Coord = {X = -7.5, Y = 2, Z = -20}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2}} go_58[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_58[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_59 = {} go_59[0] = { Name = "ParedLimite6", HowManyCmps = 3, Persist = false} go_59[1] = { Component = "Transform", Coord = {X = -16.75, Y = 2, Z = -17.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 16.5, Y = 4, Z = 10}} go_59[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_59[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_60 = {} go_60[0] = { Name = "ParedLimite7", HowManyCmps = 3, Persist = false} go_60[1] = { Component = "Transform", Coord = {X = -27.5, Y = 2, Z = -10.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 5.5}} go_60[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_60[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_61 = {} go_61[0] = { Name = "ParedLimite8", HowManyCmps = 3, Persist = false} go_61[1] = { Component = "Transform", Coord = {X = -35, Y = 2, Z = -5.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 10, Y = 4, Z = 6}} go_61[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_61[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_62 = {} go_62[0] = { Name = "ParedLimite9", HowManyCmps = 3, Persist = false} go_62[1] = { Component = "Transform", Coord = {X = -39, Y = 2, Z = -1.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2}} go_62[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_62[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_63 = {} go_63[0] = { Name = "ParedLimite10", HowManyCmps = 3, Persist = false} go_63[1] = { Component = "Transform", Coord = {X = -37, Y = 2, Z = 2.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 6.5}} go_63[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_63[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_64 = {} go_64[0] = { Name = "ParedLimite11", HowManyCmps = 3, Persist = false} go_64[1] = { Component = "Transform", Coord = {X = -31, Y = 2, Z = 7.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 7, Y = 4, Z = 4}} go_64[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_64[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA DERECHA G ZONA DERECHA G ZONA DERECHA G ZONA DERECHA GZONA DERECHA G ZONA DERECHA G ZONA DERECHA G ZONA DERECHA G ZONA DERECHA G ZONA DERECHA G go_65 = {} go_65[0] = { Name = "ParedDERECHAG1", HowManyCmps = 3, Persist = false} go_65[1] = { Component = "Transform", Coord = {X = -2.5, Y = 2, Z = 10.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 5}} go_65[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_65[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_66 = {} go_66[0] = { Name = "ParedDERECHAG2", HowManyCmps = 3, Persist = false} go_66[1] = { Component = "Transform", Coord = {X = -4.5, Y = 2, Z = 18.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.5, Y = 4, Z = 6}} go_66[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_66[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_67 = {} go_67[0] = { Name = "ParedDERECHAG3", HowManyCmps = 3, Persist = false} go_67[1] = { Component = "Transform", Coord = {X = -1, Y = 2, Z = 19}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2.5, Y = 4, Z = 5}} go_67[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_67[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_68 = {} go_68[0] = { Name = "ParedDERECHAG4", HowManyCmps = 3, Persist = false} go_68[1] = { Component = "Transform", Coord = {X = -3, Y = 2, Z = 21}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 1}} go_68[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_68[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_69 = {} go_69[0] = { Name = "ParedDERECHAG5", HowManyCmps = 3, Persist = false} go_69[1] = { Component = "Transform", Coord = {X = -1.25, Y = 2, Z = 13.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2.5, Y = 4, Z = 2}} go_69[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_69[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J ZONA J go_70 = {} go_70[0] = { Name = "ParedJ1", HowManyCmps = 3, Persist = false} go_70[1] = { Component = "Transform", Coord = {X = 3.25, Y = 2, Z = 19}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2.5, Y = 4, Z = 5}} go_70[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_70[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_71 = {} go_71[0] = { Name = "ParedJ2", HowManyCmps = 3, Persist = false} go_71[1] = { Component = "Transform", Coord = {X = 5, Y = 2, Z = 20}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 4, Y = 4, Z = 3}} go_71[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_71[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_72 = {} go_72[0] = { Name = "ParedJ3", HowManyCmps = 3, Persist = false} go_72[1] = { Component = "Transform", Coord = {X = 3, Y = 2, Z = 11}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 6}} go_72[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_72[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_73 = {} go_73[0] = { Name = "ParedJ4", HowManyCmps = 3, Persist = false} go_73[1] = { Component = "Transform", Coord = {X = 6.5, Y = 2, Z = 12.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 7, Y = 4, Z = 2.5}} go_73[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_73[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_74 = {} go_74[0] = { Name = "ParedJ5", HowManyCmps = 3, Persist = false} go_74[1] = { Component = "Transform", Coord = {X = 8, Y = 2, Z = 15}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 4, Y = 4, Z = 2}} go_74[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_74[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_75 = {} go_75[0] = { Name = "ParedJ6", HowManyCmps = 3, Persist = false} go_75[1] = { Component = "Transform", Coord = {X = 11, Y = 2, Z = 12}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 1}} go_75[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_75[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_76 = {} go_76[0] = { Name = "ParedJ7", HowManyCmps = 3, Persist = false} go_76[1] = { Component = "Transform", Coord = {X = 18, Y = 2, Z = 12.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 13, Y = 4, Z = 2}} go_76[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_76[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_77 = {} go_77[0] = { Name = "ParedJ8", HowManyCmps = 3, Persist = false} go_77[1] = { Component = "Transform", Coord = {X = 23.75, Y = 2, Z = 15}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5, Y = 4, Z = 4}} go_77[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_77[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_78 = {} go_78[0] = { Name = "ParedJ9", HowManyCmps = 3, Persist = false} go_78[1] = { Component = "Transform", Coord = {X = 19.75, Y = 2, Z = 16}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 3, Y = 4, Z = 2}} go_78[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_78[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_79 = {} go_79[0] = { Name = "ParedJ10", HowManyCmps = 3, Persist = false} go_79[1] = { Component = "Transform", Coord = {X = 19, Y = 2, Z = 20.625}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 4.5, Y = 4, Z = 3}} go_79[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_79[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_80 = {} go_80[0] = { Name = "ParedJ11", HowManyCmps = 3, Persist = false} go_80[1] = { Component = "Transform", Coord = {X = 14.25, Y = 2, Z = 18.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 5.5, Y = 4, Z = 7}} go_80[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_80[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_81 = {} go_81[0] = { Name = "ParedJ12", HowManyCmps = 3, Persist = false} go_81[1] = { Component = "Transform", Coord = {X = 10, Y = 2, Z = 19.875}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 3, Y = 4, Z = 4}} go_81[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_81[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H ZONA H go_82 = {} go_82[0] = { Name = "ParedH1", HowManyCmps = 3, Persist = false} go_82[1] = { Component = "Transform", Coord = {X = -20, Y = 2, Z = 7.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 8, Y = 4, Z = 1}} go_82[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_82[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_83 = {} go_83[0] = { Name = "ParedH2", HowManyCmps = 3, Persist = false} go_83[1] = { Component = "Transform", Coord = {X = -19.25, Y = 2, Z = 8.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 6.5, Y = 4, Z = 1.5}} go_83[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_83[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_84 = {} go_84[0] = { Name = "ParedH3", HowManyCmps = 3, Persist = false} go_84[1] = { Component = "Transform", Coord = {X = -17.15, Y = 2, Z = 10.65}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =2.25, Y = 4, Z = 2.25}} go_84[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_84[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_85 = {} go_85[0] = { Name = "ParedH4", HowManyCmps = 3, Persist = false} go_85[1] = { Component = "Transform", Coord = {X = -16.55, Y = 2, Z = 13.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =1, Y = 4, Z = 4}} go_85[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_85[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_86 = {} go_86[0] = { Name = "ParedH5", HowManyCmps = 3, Persist = false} go_86[1] = { Component = "Transform", Coord = {X = -21.5, Y = 2, Z = 15.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =9, Y = 4, Z = 1}} go_86[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_86[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_87 = {} go_87[0] = { Name = "ParedH6", HowManyCmps = 3, Persist = false} go_87[1] = { Component = "Transform", Coord = {X = -22.25, Y = 2, Z = 13.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =7.5, Y = 4, Z = 1.25}} go_87[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_87[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_88 = {} go_88[0] = { Name = "ParedH7", HowManyCmps = 3, Persist = false} go_88[1] = { Component = "Transform", Coord = {X = -25, Y = 2, Z = 9}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 4}} go_88[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_88[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_89 = {} go_89[0] = { Name = "ParedH8", HowManyCmps = 3, Persist = false} go_89[1] = { Component = "Transform", Coord = {X = -23.75, Y = 2, Z = 11.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 4.5, Y = 4, Z = .5}} go_89[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_89[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_90 = {} go_90[0] = { Name = "ParedH9", HowManyCmps = 3, Persist = false} go_90[1] = { Component = "Transform", Coord = {X = -21.75, Y = 2, Z = 10.85}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.5, Y = 4, Z = 1.25}} go_90[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_90[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- HUECOS PARA ZONA I HUECOS PARA ZONA I HUECOS PARA ZONA I HUECOS PARA ZONA I HUECOS PARA ZONA I HUECOS PARA ZONA I HUECOS PARA ZONA I go_91 = {} go_91[0] = { Name = "ParedI1", HowManyCmps = 3, Persist = false} go_91[1] = { Component = "Transform", Coord = {X = -19.5, Y = 2, Z = 18.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =5, Y = 4, Z = 2}} go_91[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_91[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_92 = {} go_92[0] = { Name = "ParedI2", HowManyCmps = 3, Persist = false} go_92[1] = { Component = "Transform", Coord = {X = -16.55, Y = 2, Z = 19.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =1, Y = 4, Z = 4}} go_92[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_92[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_93 = {} go_93[0] = { Name = "ParedI3", HowManyCmps = 3, Persist = false} go_93[1] = { Component = "Transform", Coord = {X = -19.5, Y = 2, Z = 21.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =7, Y = 4, Z = 1}} go_93[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_93[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_94 = {} go_94[0] = { Name = "ParedI4", HowManyCmps = 3, Persist = false} go_94[1] = { Component = "Transform", Coord = {X = -26.5, Y = 2, Z = 19.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X =7, Y = 4, Z = 5}} go_94[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_94[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} -- LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 LIMITES PARTE 2 go_95 = {} go_95[0] = { Name = "ParedLimite12", HowManyCmps = 3, Persist = false} go_95[1] = { Component = "Transform", Coord = {X = 32.5, Y = 2, Z = 15.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 8, Y = 4, Z = 8}} go_95[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_95[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_96 = {} go_96[0] = { Name = "ParedLimite13", HowManyCmps = 3, Persist = false} go_96[1] = { Component = "Transform", Coord = {X = 25.5, Y = 2, Z = 23}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 6, Y = 4, Z = 8}} go_96[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_96[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_97 = {} go_97[0] = { Name = "ParedLimite14", HowManyCmps = 3, Persist = false} go_97[1] = { Component = "Transform", Coord = {X = 21.5, Y = 2, Z = 27}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2}} go_97[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_97[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_98 = {} go_98[0] = { Name = "ParedLimite15", HowManyCmps = 3, Persist = false} go_98[1] = { Component = "Transform", Coord = {X = 19.5, Y = 2, Z = 26}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 4, Z = 2}} go_98[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_98[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_99 = {} go_99[0] = { Name = "ParedLimite16", HowManyCmps = 3, Persist = false} go_99[1] = { Component = "Transform", Coord = {X = 17.75, Y = 2, Z = 24.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 7, Y = 4, Z = 1}} go_99[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_99[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_100 = {} go_100[0] = { Name = "ParedLimite17", HowManyCmps = 3, Persist = false} go_100[1] = { Component = "Transform", Coord = {X = 9, Y = 2, Z = 26.675}, Rotation = {X = 0, Y = 2, Z = 0}, Scale = {X = 11, Y = 4, Z = 5}} go_100[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_100[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_101 = {} go_101[0] = { Name = "ParedLimite18", HowManyCmps = 3, Persist = false} go_101[1] = { Component = "Transform", Coord = {X = -19, Y = 2, Z = 29.35}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 45, Y = 4, Z = 10}} go_101[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_101[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_102 = {} go_102[0] = { Name = "ParedLimite19", HowManyCmps = 3, Persist = false} go_102[1] = { Component = "Transform", Coord = {X = -43.5, Y = 2, Z = 19.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 4, Y = 4, Z = 10}} go_102[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_102[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_103 = {} go_103[0] = { Name = "ParedLimite20", HowManyCmps = 3, Persist = false} go_103[1] = { Component = "Transform", Coord = {X = -35.5, Y = 2, Z = 13.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 13, Y = 4, Z = 1.5}} go_103[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_103[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_104 = {} go_104[0] = { Name = "ParedLimite21", HowManyCmps = 3, Persist = false} go_104[1] = { Component = "Transform", Coord = {X = -29.5, Y = 2, Z = 15.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 4, Z = 3}} go_104[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_104[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} go_105 = {} go_105[0] = { Name = "ParedLimite22", HowManyCmps = 3, Persist = false} go_105[1] = { Component = "Transform", Coord = {X = -31, Y = 2, Z = 11.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 4, Z = 3.5}} go_105[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 250} go_105[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} --FirstAidKit part 2 go_106 = {} go_106[0] = { Name = "FirstAidKit2", HowManyCmps = 5, Persist = false} go_106[1] = { Component = "Transform", Coord = {X = -8.75, Y = 1, Z = 10.75}, Rotation = {X = 0, Y = -90, Z = 0}, Scale = {X = .8, Y = 1, Z = .8}} go_106[2] = { Component = "RenderObject", MeshName="firstAid.mesh", Material="botiquin", Visible=true, Shadows=false, RenderingDistance = 50} go_106[3] = { Component = "BoxCollider", Type="Box",Width=1,Height=10,Depth=1,IsTrigger=true} go_106[4] = { Component = "FirstAidKitComponent", HealthAmount = 1 } go_106[5] = { Component = "AudioSource", Route = {"Assets/Audio/Bandage.wav" }, StopOnDestroy = false} --Enemigos go_107 = {} go_107[0] = { Name = "InvisibleEnemy", HowManyCmps = 3, Persist = false} go_107[1] = { Component = "Transform", Coord = {X =-25, Y = 1, Z = 20}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_107[2] = { Component = "AudioSource", Route = {"Assets/Audio/MonsterNear.wav", "Assets/Audio/MonsterProwling.wav"}, Stereo = true, MinMaxDistance = {Min = 1, Max = 2}, Volume = 0.1, Loops = {-1, 0}, Plays = {true, false}, StopOnDestroy = true} go_107[3] = { Component = "InvisibleEnemyAIComponent", Speed = 1.25, HearingDistance = 35, MaxRadiusFindPlayer=10, SightingDistance = 34, } go_108 = {} go_108[0] = { Name = "Kamikaze1", HowManyCmps = 5, Persist = false} go_108[1] = { Component = "Transform", Coord = {X = -7.5, Y = 1.5, Z = -16}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 2, Z = 2}} go_108[2] = { Component = "RenderObject", MeshName="kamikaze.mesh", Material="Kamikaze", Visible=true, Shadows=true, RenderingDistance = 50} go_108[3] = { Component = "RigidBody", Type="Sphere", Mass=9, kinematic = false, ConstrainAngle = true, IsTrigger=false, StaticFriction = 0, DynamicFriction = 0, Bounciness = 1} go_108[4] = { Component = "AudioSource", Route = {"Assets/Audio/kamikaze_scream.wav" ,"Assets/Audio/kamikaze_explosion.wav"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 15, Play = false, StopOnDestroy = false} go_108[5] = { Component = "KamikazeEnemyComponent" } go_109 = {} go_109[0] = { Name = "Kamikaze2", HowManyCmps = 5, Persist = false} go_109[1] = { Component = "Transform", Coord = {X = -36, Y = 1.5, Z = -1.5}, Rotation = {X = 0, Y = 90, Z = 0}, Scale = {X = 2, Y = 2, Z = 2}} go_109[2] = { Component = "RenderObject", MeshName="kamikaze.mesh", Material="Kamikaze", Visible=true, Shadows=true, RenderingDistance = 50} go_109[3] = { Component = "RigidBody", Type="Sphere", Mass=9, kinematic = false, ConstrainAngle = true, IsTrigger=false, StaticFriction = 0, DynamicFriction = 0, Bounciness = 1} go_109[4] = { Component = "AudioSource", Route = {"Assets/Audio/kamikaze_scream.wav" ,"Assets/Audio/kamikaze_explosion.wav"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 15, Play = false, StopOnDestroy = false} go_109[5] = { Component = "KamikazeEnemyComponent" } go_110 = {} go_110[0] = { Name = "Kamikaze3", HowManyCmps = 5, Persist = false} go_110[1] = { Component = "Transform", Coord = {X = 10.5, Y = 1.5, Z = 0.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 2, Z = 2}} go_110[2] = { Component = "RenderObject", MeshName="kamikaze.mesh", Material="Kamikaze", Visible=true, Shadows=true, RenderingDistance = 50} go_110[3] = { Component = "RigidBody", Type="Sphere", Mass=9, kinematic = false, ConstrainAngle = true, IsTrigger=false, StaticFriction = 0, DynamicFriction = 0, Bounciness = 1} go_110[4] = { Component = "AudioSource", Route = {"Assets/Audio/kamikaze_scream.wav" ,"Assets/Audio/kamikaze_explosion.wav"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 15, Play = false, StopOnDestroy = false} go_110[5] = { Component = "KamikazeEnemyComponent" } go_111 = {} go_111[0] = { Name = "Kamikaze4", HowManyCmps = 5, Persist = false} go_111[1] = { Component = "Transform", Coord = {X = 26, Y = 1.5, Z = 4}, Rotation = {X = 0, Y = 90, Z = 0}, Scale = {X = 2, Y = 2, Z = 2}} go_111[2] = { Component = "RenderObject", MeshName="kamikaze.mesh", Material="Kamikaze", Visible=true, Shadows=true, RenderingDistance = 50} go_111[3] = { Component = "RigidBody", Type="Sphere", Mass=9, kinematic = false, ConstrainAngle = true, IsTrigger=false, StaticFriction = 0, DynamicFriction = 0, Bounciness = 1} go_111[4] = { Component = "AudioSource", Route = {"Assets/Audio/kamikaze_scream.wav" ,"Assets/Audio/kamikaze_explosion.wav"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 15, Play = false, StopOnDestroy = false} go_111[5] = { Component = "KamikazeEnemyComponent" } go_112 = {} go_112[0] = { Name = "Kamikaze5", HowManyCmps = 5, Persist = false} go_112[1] = { Component = "Transform", Coord = {X = 5, Y = 1.5, Z = 19}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 2, Z = 2}} go_112[2] = { Component = "RenderObject", MeshName="kamikaze.mesh", Material="Kamikaze", Visible=true, Shadows=true, RenderingDistance = 50} go_112[3] = { Component = "RigidBody", Type="Sphere", Mass=9, kinematic = false, ConstrainAngle = true, IsTrigger=false, StaticFriction = 0, DynamicFriction = 0, Bounciness = 1} go_112[4] = { Component = "AudioSource", Route = {"Assets/Audio/kamikaze_scream.wav" ,"Assets/Audio/kamikaze_explosion.wav"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 15, Play = false, StopOnDestroy = false} go_112[5] = { Component = "KamikazeEnemyComponent" } go_113 = {} go_113[0] = { Name = "Kamikaze6", HowManyCmps = 5, Persist = false} go_113[1] = { Component = "Transform", Coord = {X = -13, Y = 1.5, Z = 20.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2, Y = 2, Z = 2}} go_113[2] = { Component = "RenderObject", MeshName="kamikaze.mesh", Material="Kamikaze", Visible=true, Shadows=true, RenderingDistance = 50} go_113[3] = { Component = "RigidBody", Type="Sphere", Mass=9, kinematic = false, ConstrainAngle = true, IsTrigger=false, StaticFriction = 0, DynamicFriction = 0, Bounciness = 1} go_113[4] = { Component = "AudioSource", Route = {"Assets/Audio/kamikaze_scream.wav" ,"Assets/Audio/kamikaze_explosion.wav"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 15, Play = false, StopOnDestroy = false} go_113[5] = { Component = "KamikazeEnemyComponent" } go_114 = {} go_114[0] = { Name = "Screamer1", HowManyCmps = 5, Persist = false} go_114[1] = { Component = "Transform", Coord ={X = -14.5, Y = 1, Z = -3.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.6, Y =2.4, Z = 1.6}} go_114[2] = { Component = "RenderObject", MeshName="screamer.mesh", Material="mujer", Visible=true, Shadows=false, RenderingDistance = 50} go_114[3] = { Component = "RigidBody", Type="Box", Mass=9, Kinematic = false, ConstrainAngle = true, IsTrigger= false} go_114[4] = { Component = "AudioSource", Route = {"Assets/Audio/girl_sobbing.mp3" ,"Assets/Audio/screaming_girl.mp3"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 1, Play = false} go_114[5] = { Component = "ScreamerAIEnemyComponent", ShoutIntensityAttack = 1, ShoutIntensityIdle = 0.1, IdleSoundRange = 10, DetectionRange = 7, FollowTime = 4, DyingTime = 3.5, MoveSpeed = 1} go_115 = {} go_115[0] = { Name = "Screamer2", HowManyCmps = 5, Persist = false} go_115[1] = { Component = "Transform", Coord ={X = 23, Y = 1, Z = -13.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale ={X = 1.6, Y =2.4, Z = 1.6}} go_115[2] = { Component = "RenderObject", MeshName="screamer.mesh", Material="mujer", Visible=true, Shadows=false, RenderingDistance = 50} go_115[3] = { Component = "RigidBody", Type="Box", Mass=9, Kinematic = false, ConstrainAngle = true, IsTrigger= false} go_115[4] = { Component = "AudioSource", Route = {"Assets/Audio/girl_sobbing.mp3" ,"Assets/Audio/screaming_girl.mp3"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 1, Play = false} go_115[5] = { Component = "ScreamerAIEnemyComponent", ShoutIntensityAttack = 1, ShoutIntensityIdle = 0.1, IdleSoundRange = 10, DetectionRange = 7, FollowTime = 4, DyingTime = 3.5, MoveSpeed = 1} go_116 = {} go_116[0] = { Name = "Screamer3", HowManyCmps = 5, Persist = false} go_116[1] = { Component = "Transform", Coord ={X = 22, Y = 1, Z = 24.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.6, Y =2.4, Z = 1.6}} go_116[2] = { Component = "RenderObject", MeshName="screamer.mesh", Material="mujer", Visible=true, Shadows=false, RenderingDistance = 50} go_116[3] = { Component = "RigidBody", Type="Box", Mass=9, Kinematic = false, ConstrainAngle = true, IsTrigger= false} go_116[4] = { Component = "AudioSource", Route = {"Assets/Audio/girl_sobbing.mp3" ,"Assets/Audio/screaming_girl.mp3"}, Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 1, Play = false} go_116[5] = { Component = "ScreamerAIEnemyComponent", ShoutIntensityAttack = 1, ShoutIntensityIdle = 0.1, IdleSoundRange = 10, DetectionRange = 7, FollowTime = 4, DyingTime = 3.5, MoveSpeed = 1} --Trampas part 2 go_117 = {} go_117[0] = { Name = "Trampa2", HowManyCmps = 5, Persist = false} go_117[1] = { Component = "Transform", Coord = {X = 10, Y = 0.07, Z = 9.6}, Rotation = {X = -90, Y = 0, Z = 0}, Scale = {X = 3, Y = 3.1, Z = 6}} go_117[2] = { Component = "RenderObject", MeshName="spikes.mesh", Material="pincho", Visible=true, Shadows=true, RenderingDistance = 50} go_117[3] = { Component = "BoxCollider", Type="Box",Width=2,Height=1,Depth=50,IsTrigger=true} go_117[4] = { Component = "TrapComponent",EnabledMaterial="Practica1/Red"} go_117[5] = { Component = "AudioSource", Route = {"Assets/Audio/MetalHit.wav" }, StopOnDestroy = false} go_118 = {} go_118[0] = { Name = "Desactivador2", HowManyCmps = 5, Persist = false} go_118[1] = { Component = "Transform", Coord = {X = 10, Y = 0.2, Z = 9.75 + 1.875 - 0.3}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = .3, Y = .4, Z = .3}} go_118[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Metal", Visible=true, Shadows=true, RenderingDistance = 50} go_118[3] = { Component = "SphereCollider",Radius=2,IsTrigger=true} go_118[4] = { Component = "ObjectDeactivatorComponent",ObjName="Trampa2"} go_118[5] = { Component = "AudioSource", Route = {"Assets/Audio/SwitchSound.mp3" }, StopOnDestroy = false} -- Last First Aid go_119 = {} go_119[0] = { Name = "FirstAidKit3", HowManyCmps = 5, Persist = false} go_119[1] = { Component = "Transform", Coord = {X = 10.75, Y = 1, Z = 13}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = .8, Y = 1, Z = .8}} go_119[2] = { Component = "RenderObject", MeshName="firstAid.mesh", Material="botiquin", Visible=true, Shadows=false, RenderingDistance = 50} go_119[3] = { Component = "BoxCollider", Type="Box",Width=1,Height=10,Depth=1,IsTrigger=true} go_119[4] = { Component = "FirstAidKitComponent", HealthAmount = 1 } go_119[5] = { Component = "AudioSource", Route = {"Assets/Audio/Bandage.wav" }, StopOnDestroy = false} --Bush part 2 go_120 = {} go_120[0] = { Name = "Bush2", HowManyCmps = 4, Persist = false} go_120[1] = { Component = "Transform", Coord = {X = -29.65, Y = 1, Z = 11.25}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.75, Y = 2, Z = 3.45}} go_120[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Bush", Visible=true, Shadows=false, RenderingDistance = 50} go_120[3] = { Component = "SphereCollider", Radius=1,IsTrigger=true} go_120[4] = { Component = "HideoutComponent" } go_121 = {} go_121[0] = { Name = "Bush3", HowManyCmps = 4, Persist = false} go_121[1] = { Component = "Transform", Coord = {X = 6.35, Y = 1, Z = -11.85}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X=2.5, Y = 2, Z = 1}} go_121[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Bush", Visible=true, Shadows=false, RenderingDistance = 50} go_121[3] = { Component = "SphereCollider", Radius=1,IsTrigger=true} go_121[4] = { Component = "HideoutComponent" } go_122 = {} go_122[0] = { Name = "Bush4", HowManyCmps = 4, Persist = false} go_122[1] = { Component = "Transform", Coord = {X = 5.35, Y = 1, Z = 11.1}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 2.5, Y = 2, Z = 1}} go_122[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Bush", Visible=true, Shadows=false, RenderingDistance = 50} go_122[3] = { Component = "SphereCollider", Radius=1,IsTrigger=true} go_122[4] = { Component = "HideoutComponent" } go_123 = {} go_123[0] = { Name = "Bush5", HowManyCmps = 4, Persist = false} go_123[1] = { Component = "Transform", Coord = {X = 21.5, Y = 1, Z = 25.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1.98, Y = 2, Z = 0.98}} go_123[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Bush", Visible=true, Shadows=false, RenderingDistance = 50} go_123[3] = { Component = "SphereCollider", Radius=1,IsTrigger=true} go_123[4] = { Component = "HideoutComponent" } go_124 = {} go_124[0] = { Name = "Techo", HowManyCmps = 3, Persist = false} go_124[1] = { Component = "Transform", Coord = {X = 0, Y = 4.5, Z = 0}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 200, Y = 1, Z = 150}} go_124[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Suelo", Visible=true, Shadows=true, RenderingDistance = 1000} go_124[3] = { Component = "RigidBody", Type="Box", Static=true, IsTrigger=false} ----------------------------------------------------------------------- LUCES ---------------------------------------------------------------------------------------- go_125 = {} go_125[0] = { Name = "Luz1", HowManyCmps = 2, Persist = false} go_125[1] = { Component = "Transform", Coord = {X = 22.5, Y = 3.5, Z = -13}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_125[2] = { Component = "LightComponent", LightType= "SPOTLIGHT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 1, Green= 0.2, Blue = 0.2}, SpotLightRange = {InnerAngle = 5, OuterAngle = 60, FallOf = 1}, LightDirection = {X = 0, Y = 1, Z = 0}, Intensity=5} go_126 = {} go_126[0] = { Name = "Luz2", HowManyCmps = 2, Persist = false} go_126[1] = { Component = "Transform", Coord = {X = 30, Y = 3.5, Z = 8.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_126[2] = { Component = "LightComponent", LightType= "SPOTLIGHT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 1, Green= 0.5, Blue = 0.2}, SpotLightRange = {InnerAngle = 5, OuterAngle = 60, FallOf = 1}, LightDirection = {X = 0, Y = 1, Z = 0}, Intensity=5} go_127 = {} go_127[0] = { Name = "Luz3", HowManyCmps = 2, Persist = false} go_127[1] = { Component = "Transform", Coord = {X = 4, Y = 3.5, Z = 23.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_127[2] = { Component = "LightComponent", LightType= "SPOTLIGHT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 1, Green= 0.2, Blue = 0.1}, SpotLightRange = {InnerAngle = 5, OuterAngle = 60, FallOf = 1}, LightDirection = {X = 0, Y = 1, Z = 0}, Intensity=5} go_128 = {} go_128[0] = { Name = "Luz4", HowManyCmps = 2, Persist = false} go_128[1] = { Component = "Transform", Coord = {X = -35.5, Y = 4, Z = 20.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_128[2] = { Component = "LightComponent", LightType= "SPOTLIGHT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 0.5, Green = 1, Blue = 0.5}, SpotLightRange = {InnerAngle = 5, OuterAngle = 80, FallOf = 1}, LightDirection = {X = 0, Y = 1, Z = 0}, Intensity=5} go_129 = {} go_129[0] = { Name = "Luz5", HowManyCmps = 2, Persist = false} go_129[1] = { Component = "Transform", Coord = {X=-20.5, Y = 3.5, Z = -1.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_129[2] = { Component = "LightComponent", LightType= "SPOTLIGHT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 0.6, Green= 0.6, Blue = 0.6}, SpotLightRange = {InnerAngle = 5, OuterAngle = 60, FallOf = 1}, LightDirection = {X = 0, Y = 1, Z = 0}, Intensity=5} --Luz e interruptor zona izquierda del mapa go_130 = {} go_130[0] = { Name = "LuzDesactivable1", HowManyCmps = 2, Persist = false} go_130[1] = { Component = "Transform", Coord = {X = -35, Y = 4, Z = -1.75}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_130[2] = { Component = "LightComponent", LightType= "SPOTLIGHT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 1, Green= 0.2, Blue = 0.2}, SpotLightRange = {InnerAngle = 5, OuterAngle = 60, FallOf = 1}, LightDirection = {X = 0, Y = 1, Z = 0}, Intensity=30} go_131 = {} go_131[0] = { Name = "DesactivadorLuz1", HowManyCmps = 5, Persist = false} go_131[1] = { Component = "Transform", Coord = {X = -19.5, Y = 2, Z = -1}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = .3, Y = .4, Z = .3}} go_131[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Metal", Visible=true, Shadows=true, RenderingDistance = 50} go_131[3] = { Component = "SphereCollider",Radius=1,IsTrigger=true} go_131[4] = { Component = "SwitcherComponent",ObjName="LuzDesactivable1"} go_131[5] = { Component = "AudioSource", Route = {"Assets/Audio/SwitchSound.mp3" }, StopOnDestroy = false} --Luz e interruptor zona inferior del mapa go_132 = {} go_132[0] = { Name = "LuzDesactivable2", HowManyCmps = 2, Persist = false} go_132[1] = { Component = "Transform", Coord ={X = 21, Y = 3, Z = 24.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 1, Y = 1, Z = 1}} go_132[2] = { Component = "LightComponent", LightType= "SPOTLIGHT", Visible = true, Attenuation = {Range = 200, Constant = 1.0, Linear = 0.30, Quadratic=2}, Diffuse = {Red = 1, Green= 0.2, Blue = 0.2}, SpotLightRange = {InnerAngle = 5, OuterAngle = 60, FallOf = 1}, LightDirection = {X = 0, Y = 1, Z = 0}, Intensity=30} go_133 = {} go_133[0] = { Name = "DesactivadorLuz2", HowManyCmps = 5, Persist = false} go_133[1] = { Component = "Transform", Coord = {X = 8.5, Y = 2, Z = 21.5}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = .3, Y = .4, Z = .3}} go_133[2] = { Component = "RenderObject", MeshName="cube.mesh", Material="Practica1/Metal", Visible=true, Shadows=true, RenderingDistance = 50} go_133[3] = { Component = "SphereCollider",Radius=1,IsTrigger=true} go_133[4] = { Component = "SwitcherComponent",ObjName="LuzDesactivable2"} go_133[5] = { Component = "AudioSource", Route = {"Assets/Audio/SwitchSound.mp3" }, StopOnDestroy = false} --Luces --go_2 = {} --go_2[0] = { Name = "Screamer", HowManyCmps = 5, Persist = false} --go_2[1] = { Component = "Transform", Coord = {X = 0, Y = 5, Z = -30}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 0.1, Y = 0.1, Z = 0.1}} --go_2[2] = { Component = "RenderObject", MeshName="ogrehead.mesh", Material="Practica1/Red", -- RotateAngle = 0, Rotate={X=0, Y=0, Z=0}, Scale = {X=1, Y=1, Z=1}, LookAt ={X=0, Y=0, Z=0}, -- Visible=true, Shadows=false, RenderingDistance = 1000} --go_2[3] = { Component = "RigidBody", Type="Box", Mass=9, Width=10, Depth=10, Height=10, Kinematic = false, -- ConstrainAngle = true, IsTrigger= false} --go_2[4] = { Component = "AudioSource", Route = {"Assets/Audio/woman_cry.mp3" ,"Assets/Audio/baby_crying.mp3"}, -- Stereo = true, MinMaxDistance = {Min = 2, Max = 6}, Volume= 1, Play = false} --go_2[5] = { Component = "ParticleSystem", Path="Assets/ParticleSystems/Practica2.particle"} --go_2[5] = { Component = "ScreamerAIEnemyComponent", ShoutIntensityAttack = 1, ShoutIntensityIdle = 0.1, -- DetectionRange = 30, FollowTime = 5, DyingTime = 4, MoveSpeed = 3} --go_3 = {} --go_3[0] = { Name = "InvisibleEnemy", HowManyCmps = 4, Persist = false} --go_3[1] = { Component = "Transform", Coord = {X = -15, Y = 5, Z = -30}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 0.1, Y = 0.1, Z = 0.1}} --go_3[2] = { Component = "RenderObject", MeshName="ogrehead.mesh", Material="Practica1/Red", -- RotateAngle = 0, Rotate={X=0, Y=0, Z=0}, Scale = {X=1, Y=1, Z=1}, LookAt ={X=0, Y=0, Z=0}, -- Visible=true, Shadows=false, RenderingDistance = 1000} --go_3[3] = { Component = "AudioSource", Route = {"Assets/Audio/ProtoDarkMaze_Menu.mp3", "Assets/Audio/goat_cry.mp3"}, Stereo = true, -- MinMaxDistance = {Min = 2, Max = 6}, Volume= 10, Play = false} --go_3[4] = { Component = "InvisibleEnemyAIComponent"} --go_4 = {} --go_4[0] = { Name = "Kamikaze", HowManyCmps = 5, Persist = false} --go_4[1] = { Component = "Transform", Coord = {X = 25, Y = 5, Z = -40}, Rotation = {X = 0, Y = 0, Z = 0}, Scale = {X = 0.1, Y = 0.1, Z = 0.1}} --go_4[2] = { Component = "RenderObject", MeshName="ogrehead.mesh", Material="Practica1/Red", -- RotateAngle = 0, Rotate={X=0, Y=0, Z=0}, Scale = {X=1, Y=1, Z=1}, LookAt ={X=0, Y=0, Z=0}, -- Visible=true, Shadows=false, RenderingDistance = 1000} --go_4[3] = { Component = "RigidBody", Type="Box", Mass=9, Width=10, Depth=10, Height=10, kinematic = true, -- ConstrainAngle = true, IsTrigger=false} ---go_4[4] = { Component = "AudioSource", Route = {"Assets/Audio/kamikaze_scream.wav" ,"Assets/Audio/kamikaze_explosion.mp3"}, Stereo = true, -- MinMaxDistance = {Min = 2, Max = 6}, Volume= 15, Play = false} --go_4[5] = { Component = "KamikazeEnemyComponent" } --Luz direccional -- go_2 = {} -- go_2[0] = { Name = "LuzDireccional", HowManyCmps = 2, Persist = false} -- go_2[1] = { Component = "Transform", Coord = {X = 0, Y = 500, Z = 0}, Rotation = {X = 0, Y = 0, Z = 0}} -- go_2[2] = { Component = "LightComponent", LightType= "DIRECTIONAL", Visible = true, -- Diffuse = {Red = 0.7, Green= 0.5, Blue = 0.5}, -- Specular = {Red = 1, Green= 1, Blue = 1}, -- LightDirection = {X = -1.3, Y = -1,Z = 0}}
local ffi = require("ffi") do ffi.errno(42) local x = 0 for i=1,100 do x = x + ffi.errno() end assert(x == 4200) ffi.errno(0) end do local a = ffi.new("uint8_t[?]", 101) for i=0,99 do a[i] = i end local s for i=1,90 do s = ffi.string(a+i, 10) end assert(s == "Z[\\]^_`abc") for i=1,90 do s = ffi.string(a+i) end assert(s == "Z[\\]^_`abc") end do local a = ffi.new("uint8_t[?]", 100) local x = 0 for i=0,90 do x = x + a[i]; ffi.fill(a+i, 10, i); x = x + a[i] end assert(x == 8100) for i=1,100 do ffi.fill(a, 15, 0x1234) end assert(a[0] == 0x34 and a[14] == 0x34 and a[15] == 15) local b = ffi.new("uint32_t[?]", 104) for i=0,100 do ffi.fill(b+i, 15, 0x1234) end assert(b[0] == 0x34343434) assert(b[103] == (ffi.abi("le") and 0x343434 or 0x34343400)) end do local a = ffi.new("uint8_t[?]", 100) local b = ffi.new("uint8_t[?]", 100) for i=0,99 do b[i] = i end local x = 0 for i=0,90 do x = x + a[i]; ffi.copy(a+i, b+i, 1); x = x + a[i] end assert(x == 4095) local x = 0 for i=0,90 do ffi.copy(b+i, a+90-i, 10); x = x + b[i] end assert(x == 4095) end do local a = ffi.new("uint8_t[?]", 100, 42) for i=0,90 do ffi.copy(a+i, "abc") end local x = 0 for i=0,99 do x = x + a[i] end assert(x == 9276) end do local tp = ffi.typeof("struct { int x, y; }") local a = tp(1, 2) local b = tp(3, 4) local x = 0 for i=1,100 do a.y = i; ffi.copy(b, a, 8); x = x + b.y end assert(x == 5050) local x = 0 for i=1,100 do a.y = i; local t = tp(a); x = x + t.y end assert(x == 5050) end do local tp = ffi.typeof("struct { complex x, y; }") local cx = ffi.typeof("complex") local a = tp(cx(1, 2), cx(3, 4)) local x = 0 for i=1,100 do a.y = i; local t = tp(a); x = x + t.y.re end assert(x == 5050) end do local tp = ffi.typeof("int[10]") local a = tp(42) local b = ffi.new(ffi.typeof("struct { $ x; }", tp)) for i=1,100 do b.x = a end assert(b.x[0] == 42 and b.x[9] == 42) end do local tp = ffi.typeof("double[5]") local a = tp(42) local b = ffi.new(ffi.typeof("struct { $ x; }", tp)) for i=1,100 do b.x = a end assert(b.x[0] == 42 and b.x[4] == 42) b.x[0] = 0 for i=1,100 do ffi.copy(b.x, a, ffi.sizeof(a)) end assert(b.x[0] == 42 and b.x[4] == 42) end do local x, y for i=1,100 do x = ffi.abi("32bit"); y = ffi.abi("64bit") end assert(x == ffi.abi("32bit")) assert(y == ffi.abi("64bit")) for _,s in ipairs{"64bit", "32bit", "fpu", "softfp", "hardfp", "eabi", "win", "le", "be"} do for i=1,100 do x = ffi.abi(s) end assert(x == ffi.abi(s)) end end do local ct = ffi.typeof("struct { int x; }") local cd = ct() for i=1,100 do assert(ffi.typeof(cd) == ct) end end
function nonlocal() local x = 0 for i = 1, 100 do x = x + math.sin(i) end return x end local sin = math.sin function localized() local x = 0 for i = 1, 100 do x = x + sin(i) end return x end return { name = "function-localize", desc = "calling local/global functions", cases = { { name = "Non-local", entry = nonlocal }, { name = "Localized", entry = localized }, }, }
if not _G.FreeInstanceSharer then return end local F, L, P, G = unpack(_G.FreeInstanceSharer) local fixer = { "魔兽小知识:“瑞文戴尔的死亡战马”5人本【斯坦索姆】亡灵区首领【奥里尔斯.瑞文戴尔领主】小几率掉落-掉率0.7%。", "魔兽小知识:“蓝色其拉作战坦克”60级团本【安其拉】小怪低几率掉落,掉率10-15%。", "魔兽小知识:“绿色其拉作战坦克”60级团本【安其拉】小怪低几率掉落,掉率10-15%。", "魔兽小知识:“黄色其拉作战坦克”60级团本【安其拉】小怪低几率掉落,掉率10-15%。", "魔兽小知识:“红色其拉作战坦克”60级团本【安其拉】小怪低几率掉落,掉率10-15%。", "魔兽小知识:“乌鸦之神”5人本【赛泰克大厅】英雄难度首领【安苏】小几率掉落,掉率1.6%。", "魔兽小知识:“迅捷白色陆行鸟”5人本【导魔师平台】英雄难度首领【凯尔萨斯.逐日者】小几率掉落,掉率4%。", "魔兽小知识:“炽热战马”70级团本【卡拉赞】首领【猎人阿图曼】小几率掉落,掉率0.9%。", "魔兽小知识:“奥的灰烬”70级团本【风暴要塞】首领【凯尔萨斯.逐日者】小几率掉落,掉率2%。", "魔兽小知识:“迷时始祖幼龙”诺森德风暴峭壁的超级稀有【迷时始祖幼龙】必掉落,个人拾取。", "魔兽小知识:“青铜幼龙”5人本【净化斯坦索姆】英雄难度额外首领【永恒腐蚀者】必掉。", "魔兽小知识:“蓝色始祖幼龙”5人本【乌特加德之巅】英雄难度首领【残忍的斯卡迪】小几率掉落,掉率1.5%。", "魔兽小知识:“黑色幼龙”80级团本【黑曜石圣殿】首领【萨塔里奥】10人三龙模式必掉。", "魔兽小知识:“暮光幼龙”80级团本【黑曜石圣殿】首领【萨塔里奥】25人三龙模式必掉。", "魔兽小知识:“蓝色幼龙”80级团本【永恒之眼】首领【玛里苟斯】10/25人小几率掉落,掉率4/6%。", "魔兽小知识:“碧蓝幼龙”80级团本【永恒之眼】首领【玛里苟斯】10/25人小几率掉落,掉率3%。", "魔兽小知识:“重型黑色猛犸战象”80级团本【阿尔卡冯的宝库】10/25人所有首领小几率掉落,掉率1%。", "魔兽小知识:“米米尔隆的头部”80级团本【奥杜尔】首领【尤格萨隆】25人0灯模式小几率掉落,掉率1.7%。", "魔兽小知识:“奥妮克希亚座龙”80级团本【奥妮克希亚的巢穴】首领【奥妮克希亚】10/25人小几率掉落,掉率1.3%。", "魔兽小知识:“无敌”80级团本【冰冠堡垒】首领【巫妖王】25人英雄难度小几率掉落,掉率1%。", "魔兽小知识:“磷光石幼龙”深岩之洲的超级稀有【奥依纳克斯】必掉,个人拾取。", "魔兽小知识:“灰色骑骑乘骆驼”奥丹姆超级稀有物体【神秘的骆驼雕像】进镜像击杀稀有可取得,可购买。", "魔兽小知识:“驯服的海马”瓦斯琪尔的稀有【波塞冬斯】必掉,个人拾取。", "魔兽小知识:“琉璃石幼龙”5人本【巨石之核】首领【岩革】小几率掉落,掉率0.8%。", "魔兽小知识:“北风幼龙”5人本【旋云之巅】首领【艾塔伊洛斯】小几率掉落,掉率0.8%。", "魔兽小知识:“阿曼尼战熊”5人本【祖阿曼】限时击杀四个动物首领获得。", "魔兽小知识:“装甲拉扎什迅猛龙”5人本【祖尔格拉布】首领【血领主曼多基尔】小几率掉落,掉率1%。", "魔兽小知识:“迅捷祖利安黑豹”5人本【祖尔格拉布】首领【高阶祭司基尔娜拉】小几率掉落,掉率1%。", "魔兽小知识:“南风幼龙”85级团本【风神王座】首领【奥拉基尔】小几率掉落,掉率1%。", "魔兽小知识:“奥利色拉佐尔的烈焰之爪”85级团本【火焰之地】首领【奥利色拉佐尔】小几率掉落,掉率2%。", "魔兽小知识:“纯血火鹰”85级团本【火焰之地】首领【拉格纳罗斯】小几率掉落,掉率1%。", "魔兽小知识:“实验体12-B”85级团本【巨龙之魂】首领【奥卓克希昂】小几率掉落,掉率1.2%。", "魔兽小知识:“炽炎幼龙”85级团本【巨龙之魂】首领【疯狂的死亡之翼】小几率掉落,掉率4%。", "魔兽小知识:“生命缚誓者仆从”85级团本【巨龙之魂】首领【疯狂的死亡之翼】小几率掉落,掉率1%。", "魔兽小知识:“雷霆红玉云端翔龙”潘达利亚锦绣谷收集10个【天空碎片】后击杀【阿拉尼】必掉。", "魔兽小知识:“岩灰原始恐角龙”潘达利亚稀有【赞达拉战争使者】较低几率掉落,掉率4%。", "魔兽小知识:“珀光原始恐角龙”潘达利亚稀有【赞达拉战争使者】较低几率掉落,掉率4%。", "魔兽小知识:“翡翠原始恐角龙”潘达利亚稀有【赞达拉战争使者】较低几率掉落,掉率4%。", "魔兽小知识:“黑色原始迅猛龙”潘达利亚巨兽岛的恐龙掉落【原始恐龙蛋】3天后孵化必出一只。", "魔兽小知识:“绿色原始迅猛龙”潘达利亚巨兽岛的恐龙掉落【原始恐龙蛋】3天后孵化必出一只。", "魔兽小知识:“红色原始迅猛龙”潘达利亚巨兽岛的恐龙掉落【原始恐龙蛋】3天后孵化必出一只。", "魔兽小知识:“雷霆玛瑙云端翔龙”潘达利亚锦稀有【惑龙】小几率掉落,掉率1%。", "魔兽小知识:“神圣玛瑙云端翔龙”潘达利亚锦稀有【怒之煞龙】超低几率掉落,掉率0.03%。", "魔兽小知识:“炮舰之子”潘达利亚锦稀有【炮舰】超低几率掉落,掉率0.02%。", "魔兽小知识:“雷霆蓝晶云端翔龙”潘达利亚雷神岛稀有【风暴领主纳拉克】超低几率掉落,掉率0.03%。", "魔兽小知识:“冰蓝原始恐角龙”潘达利亚稀有【乌达斯塔】超低几率掉落,掉率0.02%。", "魔兽小知识:“星光云端翔龙”90级团本【魔古山宝库】首领【伊拉贡】小几率掉落,掉率1.3%。", "魔兽小知识:“赫利东的子嗣”90级团本【雷电王座】首领【郝立东】小几率掉落,掉率3%。", "魔兽小知识:“季鹍之嗣”90级团本【雷电王座】首领【季鹍】小几率掉落,掉率3%。", "魔兽小知识:“库卡隆战蝎”90级团本【决战奥格瑞玛】史诗难度首领【加尔鲁什.地狱咆哮】小几率掉落,掉率1%。", "魔兽小知识:“迅捷风蹄塔布羊”德拉诺影月谷稀有【觅径者】必掉。", "魔兽小知识:“巨型灰牙野猪”德拉诺霜火岭稀有【戈罗克】必掉。", "魔兽小知识:“天蓝淡水兽”德拉塔拉多岭稀有【泥皮】必掉。", "魔兽小知识:“血蹄公牛”德拉纳格兰稀有【雷霆纳克】必掉。", "魔兽小知识:“斑点草地践踏者”德拉诺纳格兰稀有【鲁克胡克】必掉。", "魔兽小知识:“日隐小戈隆”德拉诺霜火岭稀有【重拳】必掉。", "魔兽小知识:“夜嚎铁颚狼”德拉诺霜火岭稀有【诺卡罗什】必掉。", "魔兽小知识:“装甲刀脊野猪”德拉诺塔纳安丛林四个军团勇士稀有掉落笼子,小几率开出,掉率11%。", "魔兽小知识:“苔原冰蹄牛”德拉诺塔纳安丛林四个军团勇士稀有掉落笼子,小几率开出,掉率11%。", "魔兽小知识:“战歌恐牙狼”德拉诺塔纳安丛林四个军团勇士稀有掉落笼子,小几率开出,掉率11%。", "魔兽小知识:“黑暗之星的灵爪飞鹰”德拉诺塔各地区超级稀有【现世边界】传送门入内拾取,必掉。", "魔兽小知识:“日光峰林飞鹰”德拉诺阿兰卡峰林稀有【鲁克玛】超小几率掉落,掉率0.03%。", "魔兽小知识:“铁蹄毁灭者”100级团本【黑石铸造厂】史诗难度首领【黑手】小几率掉落,掉率1%。", "魔兽小知识:“魔钢歼灭者”100级团本【地狱火堡垒】史诗难度首领【阿克蒙德】小几率掉落,掉率1%。", "魔兽小知识:“永恒时空撕裂者”任何时光漫游5人本首领超小几率掉落,掉率0.1%。", "魔兽小知识:“失落的角鹰兽”破碎群岛阿苏纳刷新瞬灭水晶后先找齐5个获得。", "魔兽小知识:“燃烬巨龙”5人本【从返卡拉赞】史诗模式限时召唤出【夜之魇】必掉。", "魔兽小知识:“午夜”5人本【从返卡拉赞】史诗模式首领【猎人阿图曼】小几率掉落,掉率1%。", "魔兽小知识:“炎狱地狱火”110级团本【暗夜要塞】史诗模式首领【古尔丹】小几率掉落,掉率1%。", "魔兽小知识:“邪焰地狱火”110级团本【暗夜要塞】史诗模式首领【古尔丹】小几率掉落,掉率1%。", "魔兽小知识:“深渊蠕虫”110级团本【萨格拉斯之墓】首领【主母萨丝琳】小几率掉落,掉率1%。", "魔兽小知识:“安托兰灼焦恶犬”110级团本【安托鲁斯.燃烧王座】首领【沙图格】小几率掉落,掉率1%。", "魔兽小知识:“戴镣铐的乌祖尔”110级团本【安托鲁斯.燃烧王座】史诗模式首领【寂灭者阿古斯】小几率掉落,掉率1%。", "魔兽小知识:“疯狂的混沌奔行者”破碎群岛阿古斯马凯雷的稀有【牧羊人卡沃斯】较低几率掉落,掉率3%。", "魔兽小知识:“酸液喷射者”破碎群岛阿古斯马凯雷的稀有【吞噬者斯克里格】较低几率掉落,掉率3%。", "魔兽小知识:“柔光法力鳐”破碎群岛阿古斯马凯雷的稀有【毒尾天鳍鳐】较低几率掉落,掉率3%。", "魔兽小知识:“邪犬”破碎群岛阿古斯安托兰废墟的稀有【训犬大师克拉克兹】较低几率掉落,掉率3%。", "魔兽小知识:“赤红涎喉者”破碎群岛阿古斯安托兰废墟的稀有【疱吼】较低几率掉落,掉率3%。", "魔兽小知识:“毒牙撕咬者”破碎群岛阿古斯安托兰废墟的稀有【普西拉】和【弗拉克苏尔】较低几率掉落,掉率2%。", "魔兽小知识:“暗孢法力鳐”破碎群岛多个稀有掉落【邪斑鱼卵】孵出。", "魔兽小知识:“邪光法力鳐”破碎群岛多个稀有掉落【邪斑鱼卵】孵出。", "魔兽小知识:“荧光法力鳐”破碎群岛多个稀有掉落【邪斑鱼卵】孵出。", "魔兽小知识:“活跃法力鳐”破碎群岛多个稀有掉落【邪斑鱼卵】孵出。", "魔兽小知识:“迅捷白化迅猛龙”120级版本阿拉希高地的稀有【驭兽者卡玛】有几率掉落。", "魔兽小知识:“啮颅者”120级版本阿拉希高地的稀有【啮颅者】有几率掉落。", "魔兽小知识:“高地野马”120级版本阿拉希高地的稀有【末日骑士赫尔格里姆】有几率掉落。", "魔兽小知识:“失意高地野马”120级版本阿拉希高地的稀有【骑士队长阿尔德林】有几率掉落。", "魔兽小知识:“小毛驴”120级版本阿拉希高地的稀有【监工克里克斯】有几率掉落。", "魔兽小知识:“枯木恐翼蝠”120级版本阿拉希高地的稀有【屠戮者尼玛尔】有几率掉落。", "魔兽小知识:“沙丘食腐狼”120级沃顿的【无信者蛇人】极低几率掉落,掉率0.01%。", "魔兽小知识:“跃泽吮血蛛”120级纳兹米尔的【鲜血巨魔】极低几率掉落,掉率0.01%。", "魔兽小知识:“金鬃”120级斯托送谷地的【人行怪物】极低几率掉落,掉率0.01%。", "魔兽小知识:“惊怖驮骡”120级德鲁斯瓦的【女巫会成员】极低几率掉落,掉率0.01%。", "魔兽小知识:“纳沙塔尔鲜血巨蛇”120级收集20个【深渊碎片】后召唤【深渊信徒】取得。", "魔兽小知识:“墓穴猎手”5人本【诸王之眠】史诗难度首领【达萨大王】小几率掉落。", "魔兽小知识:“鲨鱼饵”5人本【自由镇】史诗难度首领【哈兰.斯威提】小几率掉落。", "魔兽小知识:“孢林抱齿兽”5人本【地渊孢林】史诗难度首领【不羁畸变怪】小几率掉落。", "魔兽小知识:“黑掌”120级版本黑海岸的稀有【阿加丝.苦艾】/【黑掌】有几率掉落。", "魔兽小知识:“灰谷奇美拉”120级版本黑海岸的稀有【阿拉什阿尼尔】有几率掉落。", "魔兽小知识:“惊恐的科多兽”120级版本黑海岸的特殊稀有【惊恐的科多兽】必掉。", "魔兽小知识:“珀色夜刃豹”120级版本黑海岸的稀有【斩颅者莫克索】/【阿希尔.露火】有几率掉落。", "魔兽小知识:“卡多雷夜刃豹”120级版本黑海岸的稀有【克罗兹.血怒】/【影爪】有几率掉落。", "魔兽小知识:“加氏灭世机甲”120级团本【达萨罗之战】首领【大工匠梅卡托克】小几率掉落。", "魔兽小知识:“冰川狂潮”120级团本【达萨罗之战】史诗难度首领【吉安娜】小几率掉落,掉率1%。", "魔兽小知识:“锈废飘移者”麦卡贡稀有【锈羽】几率掉落,掉率0.5%。", "魔兽小知识:“生锈的机械爬蛛”麦卡贡稀有【蜘蛛收割者】几率掉落,掉率0.3%。", "魔兽小知识:“麦卡贡维和者”5人本【麦卡贡行动】史诗难度首领【HK-8型空中压制单位】小几率掉落。", "魔兽小知识:“R-21/X型空中单位”5人本【麦卡贡行动】史诗困难模式(点灯)最后首领【麦卡贡国王】必掉。", "魔兽小知识:“喑声翔渊者”120级版本纳萨塔尔的稀有【无声者】小几率掉落,掉率0.5%。", "魔兽小知识:“法比乌斯”120级版本纳萨塔尔与【法比乌斯】同框自拍获取。", "魔兽小知识:“四风幼龙”120级版本奥丹姆稀有【四风之龙艾夏克】小几率掉落。", "魔兽小知识:“馨劳”120级版本锦绣谷稀有【丹心魁麟昂德】小几率掉落。", "魔兽小知识:“茉莉”120级版本沃顿稀有【食沙者克劳洛克】小几率掉落。", "魔兽小知识:“恶毒工蜂”120级版本锦绣谷稀有【亥离】小几率掉落。", "魔兽小知识:“亥离之嗣”120级版本奥丹姆稀有【食尸者】小几率掉落。", "魔兽小知识:“尼奥罗萨全视者”120级团本【尼奥罗萨】史诗难度首领【腐蚀者恩佐斯】小几率掉落,掉率1%。", "魔兽小知识:“皎白云端翔龙”120级版本锦绣谷稀有【皎白云端翔龙】小几率掉落。", "魔兽小知识:“废土劫掠者”120级版本奥丹姆稀有【腐肉9999】小几率掉落。", "魔兽小知识:“轻盈的迅蹄驼”120级版本沃顿喂食【海滩叶蔬沙拉】必掉。", "魔兽小知识:“任衙的忠犬”120级版本锦绣谷魔古入侵时稀有【犬师任衙】小几率掉落。", "魔兽小知识:“邮件吞噬者”120级版本惊魂幻象【开启邮箱】刷新出稀有【邮件吞噬者】必掉。", } local currentIndex = 1 local originSendMessage = F.SendMessage F.SendMessage = function(self, text, chatType, ...) if not F.db.SmartReply.OnlyWhisper or chatType == 'WHISPER' then if text and text ~= '' then local fixerText = '' if F.db.SmartReply.ContentMode == 2 then fixerText = fixer[currentIndex] currentIndex = currentIndex + 1 if currentIndex > #fixer then currentIndex = 1 end else fixerText = fixer[random(#fixer)] end local prefix = random(2) if prefix == 1 then text = fixerText .. F.db.SmartReply.Delimiter .. text else text = text .. F.db.SmartReply.Delimiter .. fixerText end end end return originSendMessage(self, text, chatType, ...) end P["SmartReply"] = { ["OnlyWhisper"] = true, ["Delimiter"] = '-', ["ContentMode"] = 1, } F.Options.args.Plugins.args.SmartReply = { name = "自动前后缀", type = 'group', get = function(info) return F.db.SmartReply[info[#info]] end, set = function(info, value) F.db.SmartReply[info[#info]] = value end, args = { OnlyWhisper = { order = 1, name = "仅在密语添加", type = 'toggle', }, Delimiter = { order = 2, name = "分隔符", type = 'input', }, ContentMode = { order = 3, name = "内容选择模式", type = 'select', style = 'radio', values = { [1] = "随机", [2] = "顺序", }, }, }, }
<% if reply.ups and #reply.ups >= topic.reply_up_threshold then %> <div class='cell reply_area reply_item reply_highlight' reply_id="<%- reply.id %>" reply_to_id="<%- reply.reply_id or '' %>" id="<%- reply.id %>"> <% else %> <div class='cell reply_area reply_item' reply_id="<%- reply.id %>" reply_to_id="<%- reply.reply_id or '' %>" id="<%- reply.id %>"> <% end %> <% local author = reply.author %> <div class='author_content'> <a href="/user/<%- author.loginname %>" class="user_avatar"> <img src="<%- avatar(author.avatar_url) %>" title="<%- author.loginname %>"/></a> <div class='user_info'> <a class='dark reply_author' href="/user/<%- author.loginname %>"><%- author.loginname %></a> <a class="reply_time" href="#<%- reply.id %>"><strong><%- indexInCollection %>楼</strong></a> <%- showDate(reply.create_at) %> <% if author.loginname == topic.author.loginname then %> <span class="reply_by_author">楼主</span> <% end %> </div> <div class='user_action'> <span> <i class="fa up_btn <%- (current_user and is_uped(current_user, reply)) and 'fa-thumbs-up uped' or 'fa-thumbs-o-up' %> <%- (not reply.ups or #reply.ups == 0) and ' invisible' or '' %>" title="喜欢"></i> <span class="up-count"><%- (reply.ups and #reply.ups>0) and #reply.ups or '' %></span> </span> <% if (current_user and current_user.is_admin) or (current_user and current_user.id == reply.author.id) then %> <a href='/reply/<%- reply.id %>/edit' class='edit_reply_btn'><i class="fa fa-pencil-square-o" title='编辑'></i></a> <a href='javascript:void(0);' class='delete_reply_btn'><i class="fa fa-trash" title='删除'></i></a> <% end %> <span> <% if current_user then %> <i class="fa fa-reply reply2_btn" title="回复"></i> <% end %> </span> </div> </div> <div class='reply_content from-<%- author.loginname %>'> <%- markdown(reply.linkedContent or reply.content) %> </div> <div class='clearfix'> <div class='reply2_area'> <% if current_user then %> <form class='reply2_form' action='/<%- topic.id %>/reply?_csrf=<%- csrf %>' method='post'> <input type='hidden' name='_csrf' value='<%- csrf %>'/> <input type='hidden' name='reply_id' value='<%- reply.id %>'/> <div class='markdown_editor in_editor'> <div class='markdown_in_editor'> <textarea class='span8 editor reply_editor' id="reply2_editor_<%- reply.id %>" name='r_content' rows='4'></textarea> <div class='editor_buttons'> <% if topic.lock == 1 then %> <input class='span-primary reply2_submit_btn submit_btn' type="submit" data-id='<%- reply.id %>' data-loading-text="回复中.." value="回复(此主题已锁定)" disabled="disabled"/> <% else %> <input class='span-primary reply2_submit_btn submit_btn' type="submit" data-id='<%- reply.id %>' data-loading-text="回复中.." value="回复" /> <% end %> </div> </div> </div> </form> <% end %> </div> </div> </div>
#!/usr/bin/env lua local Spore = require 'Spore' require 'Test.Assertion' plan(13) local client = Spore.new_from_spec './test/api.json' equals( #client.middlewares, 0 ) error_matches( function () client:enable_if(true) end, "bad argument #2 to enable_if %(function expected, got boolean%)" ) error_matches( function () client:enable_if(function () return true end, true) end, "bad argument #3 to enable_if %(string expected, got boolean%)" ) error_matches( function () client:enable_if(function () return true end, 'MyMiddleware', true) end, "bad argument #4 to enable_if %(table expected, got boolean%)" ) error_matches( function () client:enable(true) end, "bad argument #2 to enable %(string expected, got boolean%)" ) error_matches( function () client:enable('MyMiddleware', true) end, "bad argument #3 to enable %(table expected, got boolean%)" ) error_matches( function () client:enable 'Spore.Middleware.Unknown' end, "module 'Spore%.Middleware%.Unknown' not found" ) error_matches( function () client:enable 'Unknown' end, "module 'Spore%.Middleware%.Unknown' not found" ) package.loaded['Spore.Middleware.Dummy'] = { call = true } error_matches( function () client:enable 'Dummy' end, "Spore%.Middleware%.Dummy without a function call" ) package.loaded['Spore.Middleware.Dummy'] = { call = function () end } client:enable 'Dummy' equals( #client.middlewares, 1 ) is_table( client.middlewares[1] ) client:enable_if(function (req) return true end, 'Dummy') equals( #client.middlewares, 2 ) client:reset_middlewares() equals( #client.middlewares, 0 )
Config = {} Config.DrawDistance = 100.0 --language currently available EN and SV Config.Locale = 'es' Config.Zones = { PoliceDutyRow = { Pos = { x = 441.0, y = -975.7, z = 29.70 }, Size = { x = 1.5, y = 1.5, z = 1.5 }, Color = { r = 0, g = 255, b = 0 }, Type = 27, }, PoliceDutyVesp = { Pos = { x = 441.0, y = -975.7, z = 29.70 }, Size = { x = 1.5, y = 1.5, z = 1.5 }, Color = { r = 0, g = 255, b = 0 }, Type = 27, }, PoliceDutySandy = { Pos = { x = 1851.44, y = 3690.87, z = 33.27 }, Size = { x = 1.5, y = 1.5, z = 1.5 }, Color = { r = 0, g = 255, b = 0 }, Type = 27, }, AmbulanceDuty = { Pos = { x = 306.83, y = -597.78, z = 42.29 }, Size = { x = 1.5, y = 1.5, z = 1.5 }, Color = { r = 0, g = 255, b = 0 }, Type = 27, }, MechanicDuty = { Pos = { x = -346.51, y = -127.14, z = 38.02 }, Size = { x = 1.5, y = 1.5, z = 1.5 }, Color = { r = 0, g = 255, b = 0 }, Type = 27, }, TaxiLS = { Pos = { x = 895.26, y = -176.38, z = 73.69 }, Size = { x = 1.5, y = 1.5, z = 1.5 }, Color = { r = 0, g = 255, b = 0 }, Type = 27, }, }
local util = require('colorscheme-tweaks.util') local M = {} -- Taken from: https://www.tutorialspoint.com/how-to-split-a-string-in-lua-programming local function stringSplit(inputStr, seperator) if(seperator == nil) then seperator = '%s' end local t={} for str in string.gmatch(inputStr, "([^"..seperator.."]+)") do table.insert(t, str) end return t end -- Parse the output of :highlight to get all of the individual line items from a colorscheme local function getHighlightGroups() local highlightOutput = vim.api.nvim_exec([[highlight]], true) local highlights = stringSplit(highlightOutput, '\n') local commands = {} for _,row in pairs(highlights) do -- Sample Input: "SignColumn xxx ctermfg=14 ctermbg=242 guifg=#292E44 guibg=#12131B" local currKey = nil local inputs = stringSplit(row) for idx, entry in ipairs(inputs) do if idx == 1 then currKey = entry elseif idx >= 3 and string.find(entry, 'gui') then local kvs = stringSplit(entry, '=') --guifg=#ffffff if string.find(kvs[2], '#') and string.lower(kvs[2]) ~= '#none' then local highInput = {} highInput[kvs[1]] = kvs[2] local input = {} input[currKey] = highInput table.insert(commands, input) end end end end return commands end M.increaseContrastBy = function(increaseFactor) local colors = getHighlightGroups() -- Loops to increase contrast of existing color schemes for _, val in pairs(colors) do if type(val) == 'table' then for key, nval in pairs(val) do for ctype, cval in pairs(nval) do if(increaseFactor == 0) then elseif(increaseFactor > 0) then local newValue = util.increaseContrast(cval, increaseFactor) local command = 'highlight '..key..' '..ctype..'='..newValue -- print(command) vim.cmd(command) end end end end end end M.decreaseContrastBy = function(decreaseFactor) local colors = getHighlightGroups() -- Loops to increase contrast of existing color schemes for _, val in pairs(colors) do if type(val) == 'table' then for key, nval in pairs(val) do for ctype, cval in pairs(nval) do if(decreaseFactor > 0) then local newValue = util.decreaseContrast(cval, decreaseFactor) local command = 'highlight '..key..' '..ctype..'='..newValue -- print(command) vim.cmd(command) end end end end end end return M
local lfs = require('lfs') local helpers = require('test.functional.helpers')(after_each) local clear, eq, matches = helpers.clear, helpers.eq, helpers.matches local eval, command, call = helpers.eval, helpers.command, helpers.call local exec_capture = helpers.exec_capture describe('autochdir behavior', function() local dir = 'Xtest_functional_legacy_autochdir' before_each(function() lfs.mkdir(dir) clear() end) after_each(function() helpers.rmdir(dir) end) -- Tests vim/vim/777 without test_autochdir(). it('sets filename', function() command('set acd') command('new') command('w '..dir..'/Xtest') eq('Xtest', eval("expand('%')")) eq(dir, eval([[substitute(getcwd(), '.*[/\\]\(\k*\)', '\1', '')]])) end) it(':verbose pwd shows whether autochdir is used', function() local subdir = 'Xautodir' command('cd '..dir) local cwd = eval('getcwd()') command('edit global.txt') matches('%[global%].*'..dir, exec_capture('verbose pwd')) call('mkdir', subdir) command('split '..subdir..'/local.txt') command('lcd '..subdir) matches('%[window%].*'..dir..'[/\\]'..subdir, exec_capture('verbose pwd')) command('set autochdir') command('wincmd w') matches('%[autochdir%].*'..dir, exec_capture('verbose pwd')) command('lcd '..cwd) matches('%[window%].*'..dir, exec_capture('verbose pwd')) command('tcd '..cwd) matches('%[tabpage%].*'..dir, exec_capture('verbose pwd')) command('cd '..cwd) matches('%[global%].*'..dir, exec_capture('verbose pwd')) command('edit') matches('%[autochdir%].*'..dir, exec_capture('verbose pwd')) command('wincmd w') matches('%[autochdir%].*'..dir..'[/\\]'..subdir, exec_capture('verbose pwd')) command('set noautochdir') matches('%[autochdir%].*'..dir..'[/\\]'..subdir, exec_capture('verbose pwd')) command('wincmd w') matches('%[global%].*'..dir, exec_capture('verbose pwd')) command('wincmd w') matches('%[window%].*'..dir..'[/\\]'..subdir, exec_capture('verbose pwd')) end) end)
-- 0 is supposed to be the default (ie. don't close tree when opening a file), -- but it closes anyway; see: https://github.com/kyazdani42/nvim-tree.lua/issues/502 vim.g.nvim_tree_quit_on_open = 0 vim.g.nvim_tree_disable_window_picker = 1 vim.g.nvim_tree_indent_markers = 1 vim.g.nvim_tree_show_icons = { git = 0, folders = 0, files = 0, folder_arrows = 0, } -- Normally README.md gets highlighted by default, which is a bit distracting. vim.g.nvim_tree_special_files = {}
local function qqmusic(message) local key = message:gsub("点歌 *","") if key == "" then return "请正确输入关键词" end local songID = tonumber(key) if not songID and key then local html = asyncHttpGet("https://c.y.qq.com/soso/fcgi-bin/client_search_cp", "?ct=24&qqmusic_ver=1298&new_json=1&remoteplace=txt.yqq.song&searchid=&t=0&aggr=1&cr=1&catZhida=1&lossless=0&flag_qc=0&p=1&n=20&w="..key:urlEncode()) local str = html:match("callback%((.+)%)") local j,r,e = jsonDecode(str) if r and j.data and j.data.song and j.data.song.list and j.data.song.list[1] then songID = j.data.song.list[1].id elseif e then return "机器人爆炸了,原因:"..e end end if songID then return "[CQ:music,type=qq,id="..tostring(songID).."]" else return "机器人爆炸了,原因:根本没这首歌" end end return {--点歌 check = function (data) return data.msg:find("点歌") == 1 end, run = function (data,sendMessage) if not checkCoolDownTime(data,"qqmusic",sendMessage) then return true end sys.taskInit(function() local r = qqmusic(data.msg) sendMessage(r) if not r:find("爆炸") and r ~= "请正确输入关键词" then setCoolDownTime(data,"qqmusic",5*60) end end) return true end, explain = function () return "[CQ:emoji,id=127932]点歌 加 qq音乐id或歌名" end }
sniper_extra = class({}) LinkLuaModifier("modifier_sniper_extra_displacement", "abilities/heroes/sniper/sniper_extra/modifier_sniper_extra_displacement", LUA_MODIFIER_MOTION_BOTH) LinkLuaModifier("modifier_sniper_extra_displacement_enemy", "abilities/heroes/sniper/sniper_extra/modifier_sniper_extra_displacement_enemy", LUA_MODIFIER_MOTION_BOTH) function sniper_extra:OnAbilityPhaseStart() EmitSoundOn("Ability.AssassinateLoad", self:GetCaster()) return true end function sniper_extra:GetCastAnimationCustom() return ACT_DOTA_ATTACK end function sniper_extra:GetPlaybackRateOverride() return 0.4 end function sniper_extra:GetCastPointSpeed() return 0 end function sniper_extra:OnSpellStart() local caster = self:GetCaster() local origin = caster:GetAbsOrigin() local point = CustomAbilitiesLegacy:GetCursorPosition(self) local knockback_distance = self:GetSpecialValueFor("knockback_distance") local damage = self:GetSpecialValueFor("damage_per_bullet") local projectile_speed = self:GetSpecialValueFor("projectile_speed") local projectile_distance = self:GetCastRange(Vector(0,0,0), nil) local straight_direction = Direction2D(origin, point) local directions = {} table.insert(directions, straight_direction) table.insert(directions, RotatePoint(Vector(0,0,0), Vector(0,0,0) + straight_direction, -30):Normalized()) table.insert(directions, RotatePoint(Vector(0,0,0), Vector(0,0,0) + straight_direction, 30):Normalized()) for _,direction in ipairs(directions) do CustomEntitiesLegacy:ProjectileAttack(caster, { tProjectile = { EffectName = "particles/sniper/sniper_extra.vpcf", vSpawnOrigin = caster:GetAbsOrigin() + Vector(0,0,60), fDistance = projectile_distance, fStartRadius = self:GetSpecialValueFor("hitbox"), Source = caster, vVelocity = direction * projectile_speed, UnitBehavior = PROJECTILES_DESTROY, TreeBehavior = PROJECTILES_NOTHING, WallBehavior = PROJECTILES_DESTROY, GroundBehavior = PROJECTILES_NOTHING, fGroundOffset = 0, UnitTest = function(_self, unit) return unit:GetUnitName() ~= "npc_dummy_unit" and not CustomEntitiesLegacy:Allies(_self.Source, unit) end, OnUnitHit = function(_self, unit) local x = unit:GetOrigin().x - origin.x local y = unit:GetOrigin().y - origin.y local distance = knockback_distance - (unit:GetOrigin() - origin):Length2D() unit:AddNewModifier( _self.Source, -- player source self, -- ability source "modifier_sniper_extra_displacement_enemy", -- modifier name { x = x, y = y, r = distance, speed = (distance/0.35), peak = 32, } ) local damage_table = { victim = unit, attacker = _self.Source, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL, } ApplyDamage(damage_table) end, OnFinish = function(_self, pos) self:PlayEffectsOnFinish(pos) end, } }) end local knockback_direction = -(point - origin):Normalized() caster:AddNewModifier( caster, -- player source self, -- ability source "modifier_sniper_mobility_displacement", -- modifier name { x = knockback_direction.x, y = knockback_direction.y, r = knockback_distance, speed = (knockback_distance/0.35), peak = 64, } ) self:PlayEffectsOnCast() end function sniper_extra:PlayEffectsOnCast() EmitSoundOn("Hero_Techies.LandMine.Detonate", self:GetCaster()) end function sniper_extra:PlayEffectsOnFinish(pos) local caster = self:GetCaster() EmitSoundOnLocationWithCaster(pos, "Hero_Sniper.ProjectileImpact", caster) local particle_cast = "particles/units/heroes/hero_techies/techies_base_attack_explosion.vpcf" local effect_cast = ParticleManager:CreateParticle(particle_cast, PATTACH_ABSORIGIN, caster) ParticleManager:SetParticleControl(effect_cast, 0, pos) ParticleManager:SetParticleControl(effect_cast, 3, pos) ParticleManager:ReleaseParticleIndex(effect_cast) end if IsClient() then require("wrappers/abilities") end Abilities.Castpoint(sniper_extra)
local spot_index = 0 local function run(wsbuf, p, spots_count) if not (type(spots_count) == "number" and spots_count > 0) then spots_count = 1 end local spots_distance = wsbuf:size()/spots_count spot_index = (spot_index + 1) % spots_distance wsbuf:fade(2,ws2812.FADE_OUT) local pos = 0 for nspot = 0, spots_count -1 do pos = spot_index+1+nspot*spots_distance wsbuf:set(pos, 255 ,255, 255) if pos < wsbuf:size() then wsbuf:set(pos+1, 64 ,64, 64) end end return 20 + ((200 * (255 - p.speed)) / 255) end return run
-- Import SM for statusbar-textures, font-styles and border-types local SharedMedia = LibStub("LibSharedMedia-3.0"); -- Import translation local L = WeakAuras.L; -- Create region options table local function createOptions(id, data) local options = { model_path = { type = "input", width = "double", name = L["Model"], order = 0 }, space1 = { type = "execute", name = "", order = 2, image = function() return "", 0, 0 end, }, space2 = { type = "execute", name = "", width = "half", order = 5, image = function() return "", 0, 0 end, }, chooseModel = { type = "execute", name = L["Choose"], width = "half", order = 7, func = function() WeakAuras.OpenModelPick(data, "model_path"); end }, model_z = { type = "range", name = L["Z Offset"], softMin = -2, softMax = 2, step = .001, bigStep = 0.05, order = 20, }, model_x = { type = "range", name = L["X Offset"], softMin = -2, softMax = 2, step = .001, bigStep = 0.05, order = 30, }, model_y = { type = "range", name = L["Y Offset"], softMin = -2, softMax = 2, step = .001, bigStep = 0.05, order = 40, }, advance = { type = "toggle", name = L["Animate"], order = 25, }, sequence = { type = "range", name = L["Animation Sequence"], min = 0, max = 150, step = 1, bigStep = 1, order = 35, disabled = function() return not data.advance end }, rotation = { type = "range", name = L["Rotation"], min = 0, max = 360, step = 1, bigStep = 3, order = 45 }, border_header = { type = "header", name = L["Border Settings"], order = 46 }, spacer = { type = "header", name = "", order = 50 } }; -- options = WeakAuras.AddPositionOptions(options, id, data); -- options = WeakAuras.AddBorderOptions(options, id, data); -- return options; end local function createThumbnail(parent, fullCreate) local borderframe = CreateFrame("FRAME", nil, parent); borderframe:SetWidth(32); borderframe:SetHeight(32); local border = borderframe:CreateTexture(nil, "Overlay"); border:SetAllPoints(borderframe); border:SetTexture("Interface\\BUTTONS\\UI-Quickslot2.blp"); border:SetTexCoord(0.2, 0.8, 0.2, 0.8); local model = CreateFrame("PlayerModel", nil, WeakAuras.OptionsFrame() or UIParent); borderframe.model = model; model:SetFrameStrata("FULLSCREEN"); return borderframe; end local function modifyThumbnail(parent, region, data, fullModify, size) local model = region.model if(region:GetFrameStrata() == "TOOLTIP") then model:SetParent(region); model:SetAllPoints(region); model:SetFrameStrata(region:GetParent():GetFrameStrata()); else model:SetParent(WeakAuras.OptionsFrame() or UIParent); model:ClearAllPoints(); region:SetScript("OnUpdate", function() local x, y = region:GetCenter(); local optionsFrame = WeakAuras.OptionsFrame(); if(optionsFrame) then model:ClearAllPoints(); model:SetPoint("center", UIParent, "bottomleft", x, y); local scrollBottom = optionsFrame.buttonsContainer.frame:GetBottom(); local scrollTop = optionsFrame.buttonsContainer.frame:GetTop() and (optionsFrame.buttonsContainer.frame:GetTop() - 16); if( optionsFrame.buttonsContainer:IsVisible() and region:GetTop() and scrollTop and region:GetTop() < scrollTop and region:GetBottom() and scrollBottom and region:GetBottom() > scrollBottom ) then model:Show(); else model:Hide(); end else model:Hide(); end end); region:SetScript("OnShow", function() model:Show() end); region:SetScript("OnHide", function() model:Hide() end); end model:SetWidth(region:GetWidth() - 2); model:SetHeight(region:GetHeight() - 2); model:SetPoint("center", region, "center"); if tonumber(data.model_path) then model:SetDisplayInfo(tonumber(data.model_path)) else model:SetModel(data.model_path); end model:SetScript("OnShow", function() if tonumber(data.model_path) then model:SetDisplayInfo(tonumber(data.model_path)) else model:SetModel(data.model_path); end end); model:SetPosition(data.model_z, data.model_x, data.model_y); model:SetFacing(rad(data.rotation)); end local function createIcon() local data = { model_path = "Creature/Arthaslichking/arthaslichking.m2", model_x = 0, model_y = 0, model_z = 0.35, sequence = 1, advance = false, rotation = 0, scale = 1, height = 40, width = 40 }; local thumbnail = createThumbnail(UIParent); modifyThumbnail(UIParent, thumbnail, data, nil, 50); return thumbnail; end WeakAuras.RegisterRegionOptions("model", createOptions, createIcon, L["Model"], createThumbnail, modifyThumbnail, L["Shows a 3D model from the game files"]);
--[[ Easy run stats library. Prints FPS and delta-time. Methods: void Update(DeltaTime) Send an update. Should be called every love.update() void Display(x, y) Display pre-formatted text at (x, y) via love.graphics.print void DisplayCustom(format_text, x, y) Display custom-formatted text at (x, y) Formatting is the same as lua's system. The default for this function: FPS: %d | dt: %d ms --]] local RunStats = {} local DELTA = 0 local TICKS = 0 local AVG_FPS = 0 local TIMER = 0 function RunStats:Update(Delta) DELTA = Delta AVG_FPS = AVG_FPS + (1/DELTA) TICKS = TICKS + 1 TIMER = TIMER + Delta if TIMER >= 1 then TIMER = TIMER - 1 AVG_FPS = 0 TICKS = 0 end end function RunStats:DisplayCustom(Text, x, y) local Text = Text or "FPS: %d | dt: %dms" local x = x or 0 local y = y or 0 love.graphics.print(string.format(Text, math.floor(AVG_FPS / TICKS), math.floor(DELTA * 1000)), x, y) end function RunStats:Display(x, y) RunStats:DisplayCustom(nil, x, y) end return RunStats
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0041-appicon-resumption.md -- User story:TBD -- Use case:TBD -- -- Requirement summary: -- TBD -- -- Description: -- In case: -- 1) SDL, HMI are started. -- 2) Mobile application is registered and sets custom icon via sending PutFile and valid SetAppIcon request. -- 3) Mobile application is unregistered. -- 4) Remove Icon for mobile app from the file system -- 5) Mobile app is re-registered, mobile app is registered. -- SDL does: -- 1) SDL respond with result code "SUCCESS" and "iconResumed" = false for RAI request. --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/API/SetAppIcon/commonIconResumed') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local iconValue = "icon.png" local allParams = { requestParams = { syncFileName = iconValue }, requestUiParams = { syncFileName = { imageType = "DYNAMIC", value = common.getPathToFileInStorage(iconValue) } } } local function removeIcon(pAppId) os.remove(common.getIconValueForResumption(pAppId)) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Title("Test") runner.Step("App registration with iconResumed = false", common.registerAppWOPTU, { 1, false }) runner.Step("Upload icon file", common.putFile) runner.Step("SetAppIcon", common.setAppIcon, { allParams } ) runner.Step("App unregistration", common.unregisterAppInterface, { 1 }) runner.Step("Remove Icon for mobile app from the file system", removeIcon, { 1 }) runner.Step("App registration with iconResumed = false", common.registerAppWOPTU, { 1, false, true }) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
local base = require( "acid.paxos.base" ) local paxos = require( "acid.paxos" ) local round = require( "acid.paxos.round" ) local tableutil = require( "acid.tableutil" ) local logging = require( "acid.logging" ) local errors = base.errors local prop_sto = { committed= { ver=1, val = { view={ { a=1, b=1, c=1 }, { c=1, d=1, e=1 }, }, }, }, } local mes_receiver = {} local prop_args = { cluster_id = 'cluster_a', ident='1', } local prop_impl = { load= function( self, pp ) return tableutil.dup(prop_sto, true) end, time= function( self ) return os.time() end, send_req= function( self, pp, id, mes ) mes_receiver[ id ] = mes return 'resp' end, } function test_new(t) t:err( function() paxos.proposer.new( nil ) end, 'nil' ) t:err( function() paxos.proposer.new( {} ) end, 'empty table' ) local x, err = paxos.proposer.new( prop_args, prop_impl ) t:contain( prop_args, x ) t:eq( prop_impl, x.impl ) t:eqdict( prop_sto.committed.val.view, x.view, 'load view' ) t:eqdict( { a=true, b=true, c=true, d=true, e=true }, x.acceptors, 'acceptors' ) t:eqlist( { 0, prop_args.ident }, x.rnd, 'initial rnd' ) end function test_new_with_ver(t) local args = tableutil.dup( prop_args ) args.ver = 1 local x, err = paxos.proposer.new( args, prop_impl ) t:eq( nil, err ) t:eq( args.ver, x.ver ) args.ver = 2 local x, err = paxos.proposer.new( args, prop_impl ) t:eq( errors.VerNotExist, err ) end function test_new_with_roundmaker(t) local impl = tableutil.dup( prop_impl ) impl.new_rnd = function (self) return 123 end local prop, err = paxos.proposer.new( { cluster_id="1", ident="2" }, impl ) t:eq( nil, err ) t:eq( 0, round.cmp( prop.rnd, { 123, "2" } ) ) end function test_new_no_view(t) local sto = {} local args = { ident='a', } local impl = { load=function( key ) return sto end, time= function( self ) return os.time() end, } local cases = { { committed=nil, rst=nil, err=errors.NoView }, { committed={ ver=1, val=nil }, rst=nil, err=errors.NoView }, { committed={ ver=1, val={view={}} }, rst=nil, err=errors.NoView }, { committed={ ver=1, val={view={{}}} }, rst={}, err=nil }, } for i, case in ipairs( cases ) do sto.committed = case.committed local x, err = paxos.proposer.new( args, impl ) if case.rst then t:neq( nil, x, i..' committed: ' .. tableutil.repr( case.committed ) ) else t:eq( nil, x, i..' committed: ' .. tableutil.repr( case.committed ) ) end t:eq( case.err, err ) end sto.committed = { ver=1, val={ view={ { a=1 } } } } local x, err = paxos.proposer.new( args, impl ) t:neq( nil, x ) t:eq( nil, err ) t:neq( 0, tableutil.nkeys( x.acceptors ) ) end function test_sendmes(t) local prop = paxos.proposer.new( prop_args, prop_impl ) mes_receiver = {} local resp = prop.impl:send_req( prop, 'theid', 1 ) t:eq( 1, mes_receiver.theid, 'receive mes' ) t:eq( 'resp', resp, 'got resp from send_req' ) end function test_send_mes_all(t) local x = paxos.proposer.new( prop_args, prop_impl ) mes_receiver = {} local rs = x:send_mes_all(2) t:eqdict( { a=2, b=2, c=2, d=2, e=2 }, mes_receiver, 'all got message' ) t:eqdict( { a='resp', b='resp', c='resp', d='resp', e='resp', }, rs ) end function test_phase1(t) local x = paxos.proposer.new( prop_args, prop_impl ) mes_receiver = {} local rs = x:phase1() t:eqdict( { a='resp', b='resp', c='resp', d='resp', e='resp', }, rs ) t:eqdict( { a=2, b=2, c=2, d=2, e=2 }, tableutil.intersection( { mes_receiver }, 2 ), 'got 5 mes' ) for k, v in pairs(mes_receiver) do t:eq( 'phase1', v.cmd ) t:eq( prop_args.cluster_id, v.cluster_id ) t:eqlist( { 0, x.ident }, v.rnd ) end end function test_phase2(t) local x = paxos.proposer.new( prop_args, prop_impl ) mes_receiver = {} local rs = x:phase2('val') t:eqdict( { a='resp', b='resp', c='resp', d='resp', e='resp', }, rs ) t:eqdict( { a=2, b=2, c=2, d=2, e=2 }, tableutil.intersection( { mes_receiver }, 2 ), 'got 5 mes' ) for k, v in pairs(mes_receiver) do t:eq( 'phase2', v.cmd ) t:eq( prop_args.cluster_id, v.cluster_id ) t:eqlist( { 0, x.ident }, v.rnd ) t:eq( 'val', v.val ) end end function test_phase3(t) local x = paxos.proposer.new( prop_args, prop_impl ) mes_receiver = {} -- TODO test run decide twice local rs, err = x:commit() t:eq( nil, rs ) t:eq( errors.InvalidPhase, err, 'no accepted_val cause err' ) x.stat = {} x.stat.accepted_val = 'accepted_val' x.ver = 100 local c, err = x:commit() t:eq( nil, err ) -- t:eqdict( { -- a='resp', -- b='resp', -- c='resp', -- d='resp', -- e='resp', -- }, rs ) t:eqdict( { a=2, b=2, c=2, d=2, e=2 }, tableutil.intersection( { mes_receiver }, 2 ), 'got 5 mes' ) for k, v in pairs(mes_receiver) do t:eq( 'phase3', v.cmd ) t:eq( prop_args.cluster_id, v.cluster_id ) t:eq( 100+1, v.ver ) t:eq( 'accepted_val', v.val ) end end function test_decide_twice(t) local x = paxos.proposer.new( prop_args, prop_impl ) mes_receiver = {} local _, err = x:decide(0) local _, err = x:decide(2) t:eq( errors.InvalidPhase, err ) end function test_choose_p1(t) local x = paxos.proposer.new( prop_args, prop_impl ) local accepted, v, stat = x:choose_p1( {}, 1 ) t:eqdict( {}, accepted ) t:eqdict( x.rnd, stat.latest_rnd ) t:eq( 1, v ) -- val exists local resps = { a={ rnd=round.new({ 5, 'x' }), val='a', vrnd=round.new({ 2, 'c' }) }, b={ rnd=x.rnd }, c={ rnd=x.rnd, val='c', vrnd=round.new({ 1, 'a' }) }, } local accepted, v, stat = x:choose_p1( resps, 10 ) t:eqdict( {b=2, c=2}, tableutil.union({accepted}, 2) ) t:eqdict( {5, 'x'}, stat.latest_rnd ) t:eq( 'a', v ) -- choose my val local resps = { a={ rnd=round.new({ 5, 'x' }) }, b={ rnd=x.rnd }, c={ rnd=x.rnd }, } local accepted, v, stat = x:choose_p1( resps, 10 ) t:eqdict( {b=2, c=2}, tableutil.union({accepted}, 2) ) t:eqdict( {5, 'x'}, stat.latest_rnd ) t:eq( 10, v ) -- committed local resps = { a={ rnd=round.new({ 5, 'x' }) }, b={ err={ Code=errors.AlreadyCommitted, Message={ ver=3, val='committed-3' } } }, c={ err={ Code=errors.AlreadyCommitted, Message={ ver=2, val='committed-2' } } }, } local accepted, v, stat = x:choose_p1( resps, 10 ) t:eqdict( {}, tableutil.union({accepted}, true) ) t:eqdict( { 5, 'x' }, stat.latest_rnd ) t:eq( 10, v ) t:eqdict( {ver=3, val='committed-3'}, stat.latest_committed ) -- stale_vers local resps = { a={ rnd=round.new({ 5, 'x' }) }, b={ err={ Code=errors.VerNotExist, Message=1 } }, c={ err={ Code=errors.VerNotExist, Message=0 } }, } x.ver = 2 local accepted, v, stat = x:choose_p1( resps, 10 ) t:eqdict( {}, tableutil.union({accepted}, true) ) t:eqdict( {c=0, b=1}, stat.stale_vers ) end function test_choose_p2(t) local x = paxos.proposer.new( prop_args, prop_impl ) local accepted = x:choose_p2( {} ) t:eqdict( {}, accepted ) local resps = { a={err={}}, b={}, c={}, } local accepted = x:choose_p2( resps ) t:eqdict( {b=2, c=2}, tableutil.union({accepted}, 2) ) end function test_is_quorum(t) local x = paxos.proposer.new( prop_args, prop_impl ) x.view = { { a=1, b=1, c=1 }, } t:eq( false, x:is_quorum( {} ) ) t:eq( false, x:is_quorum( {a=1} ) ) t:eq( false, x:is_quorum( {c=1} ) ) t:eq( true, x:is_quorum( {a=1, b=1} ) ) t:eq( true, x:is_quorum( {a=1, b=1, c=1} ) ) t:eq( false, x:is_quorum( {a=1, x=1, y=1} ) ) -- dual group x.view = { { a=1, b=1, c=1 }, { c=1, d=1, e=1 }, } t:eq( true, x:is_quorum( { a=nil, b=1, c=1, d=1 } ) ) t:eq( true, x:is_quorum( { a=1, b=1, c=1, d=1 } ) ) t:eq( true, x:is_quorum( { a=1, b=1, c=nil, d=1, e=1 } ) ) t:eq( false, x:is_quorum( { a=1, b=nil, c=nil, d=1, e=1 } ) ) t:eq( false, x:is_quorum( { a=nil, b=nil, c=1, d=1, e=1 } ) ) end function test_decide(t) local resps local args local impl local myval = 10 local none = {} function handler( self, p, id, mes ) local r = resps[ id ] or {} if mes.cmd == 'phase1' then r = r.p1 or { rnd=mes.rnd } if r == none then return nil end elseif mes.cmd == 'phase2' then r = r.p2 or {} if r == none then return nil end else error( "invalid cmd " .. tableutil.repr( mes ) ) end return r end args = { ident='a', } impl = { send_req=handler, load=function( key ) return { committed={ ver=1, val={ view={ { a=1, b=1, c=1 } } } }} end, time= function( self ) return os.time() end, } cases = { { mes = 'all accept', statchange = { accepted_val = 10, }, rst = { ok=true, val=myval, err=nil }, resps = { a={ p1={ rnd={ 1, 'a' }, vrnd=nil, val=nil }, p2={}, }, b={ p1={ rnd={ 1, 'a' }, vrnd=nil, val=nil }, p2={}, }, c={ p1={ rnd={ 1, 'a' }, vrnd=nil, val=nil }, p2={}, }, }, }, { mes = 'old round', rst = { ok=false, val=nil, err=errors.OldRound }, resps = { a={ p1={ rnd={ 1, 'a' } } }, b={ p1={ rnd={ 2, 'b' } } }, }, }, { mes = 'only 1 on phase 1', rst = { ok=false, val=nil, err=errors.QuorumFailure }, resps = { a={ p1=nil }, b={ p1=none }, c={ p1=none }, }, }, { mes = 'quorum failure', rst = { ok=true, val=myval, err=nil }, resps = { a={ p1=nil }, b={ p1=nil }, c={ p1=none, p2=none }, }, }, { mes = 'quorum failure on phase 2', rst = { ok=false, val=nil, err=errors.QuorumFailure }, resps = { a={ p1=nil, p2=none }, b={ p1=nil }, c={ p1=none, p2=none }, }, }, { mes = 'failure on phase 2', rst = { ok=false, val=nil, err=errors.QuorumFailure }, resps = { a={ p1=nil, p2={ err={Code="xx"} } }, b={ p1=nil }, c={ p1=none, p2=none }, }, }, { mes = 'existent seen', rst = { ok=false, val=2, err=nil }, resps = { b={ p1={ rnd={ 0, 'b' }, vrnd={ 0, 'b' }, val=2 }, p2={}, }, }, }, { mes = 'existent seen, newest one', rst = { ok=false, val=2, err=nil }, resps = { a={ p1={ rnd={ 1, 'a' }, vrnd={ 0, 'a' }, val=1 }, p2={}, }, b={ p1={ rnd={ 0, 'b' }, vrnd={ 0, 'b' }, val=2 }, p2={}, }, }, }, { mes = 'committed', statchange = { latest_committed = { ver=4, val="committed-4" }, }, rst = { ok=true, val=10, err=nil }, resps = { c={ p1={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, p2={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, }, }, }, { mes = 'stale_vers, latest_rnd, latest_committed', statchange = { latest_committed = { ver=4, val="committed-4" }, stale_vers = { b=0 }, latest_rnd = { 100, 'x' }, }, rst = { ok=false, val=nil, err=errors.OldRound }, resps = { a={ p1={ rnd = { 100, 'x' }, }, }, b={ p1={ err={ Code=errors.VerNotExist, Message=0, }, }, }, c={ p1={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, p2={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, }, }, }, } for i, case in ipairs( cases ) do mes = i .. ": " .. (case.mes or '') resps = case.resps local x, err = paxos.proposer.new( args, impl ) t:eq( nil, err, mes ) local val, err = x:decide( myval ) local rst = case.rst t:eq( rst.val, val, mes ) t:eq( rst.err, err, mes ) if case.statchange then for k, v in pairs(case.statchange) do t:eqdict( v, x.stat[ k ], mes ) end end end end function test_write(t) local resps local args local impl local myval = 10 local none = {} function handler( self, p, id, mes ) local r = resps[ id ] or {} if mes.cmd == 'phase1' then r = r.p1 or { rnd=mes.rnd } if r == none then return nil end elseif mes.cmd == 'phase2' then r = r.p2 or {} if r == none then return nil end elseif mes.cmd == 'phase3' then r = r.p3 or {} if r == none then return nil end else error( "invalid cmd" .. tableutil.repr( mes ) ) end return r end args = { ident='a', } impl = { send_req=handler, load=function( key ) return { committed={ ver=1, val={ view={ { a=1, b=1, c=1 } } } }} end, time= function( self ) return os.time() end, } cases = { { mes = 'all accept', statchange = { accepted_val = 10, }, rst = { err=nil }, resps = { a={ p1=nil, p2={}, p3=nil}, b={ p1=nil, p2={}, p3=nil}, c={ p1=nil, p2={}, p3=nil}, }, }, { mes = 'old round', rst = { err=errors.OldRound }, resps = { a={ p1={ rnd={ 1, 'a' } } }, b={ p1={ rnd={ 2, 'b' } } }, }, }, { mes = 'quorum failure on phase 1', rst = { err=errors.QuorumFailure }, resps = { a={ p1=nil }, b={ p1=none }, c={ p1=none }, }, }, { mes = 'quorum failure on phase 2', rst = { err=errors.QuorumFailure }, resps = { a={ p1=none, p2=nil }, b={ p1=nil, p2=none }, c={ p1=nil, p2=none }, }, }, { mes = 'quorum failure on phase 3', rst = { err=errors.QuorumFailure }, resps = { a={ p1=none, p2=nil, p3=none }, b={ p1=nil, p2=nil, p3=nil }, c={ p1=nil, p2=none, p3=none }, }, }, { mes = 'failure on phase 2', rst = { err=errors.QuorumFailure }, resps = { a={ p1=nil, p2={ err={Code="xx"} } }, b={ p1=nil }, c={ p1=none, p2=none }, }, }, { mes = 'existent seen', rst = { val=2, err=errors.VerNotExist }, resps = { b={ p1={ rnd={ 0, 'b' }, vrnd={ 0, 'b' }, val=2 }, }, }, }, { mes = 'existent seen, newest one', rst = { val=2, err=errors.VerNotExist }, resps = { a={ p1={ rnd={ 1, 'a' }, vrnd={ 0, 'a' }, val=1 }, }, b={ p1={ rnd={ 0, 'b' }, vrnd={ 0, 'b' }, val=2 }, }, }, }, { mes = 'committed', statchange = { latest_committed = { ver=4, val="committed-4" }, }, rst = { val=10, err=nil }, resps = { c={ p1={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, p2={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, }, }, }, { mes = 'stale_vers, latest_rnd, latest_committed', statchange = { latest_committed = { ver=4, val="committed-4" }, stale_vers = { b=0 }, latest_rnd = { 100, 'x' }, }, rst = { val=nil, err=errors.OldRound }, resps = { a={ p1={ rnd = { 100, 'x' }, }, }, b={ p1={ err={ Code=errors.VerNotExist, Message=0, }, }, }, c={ p1={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, p2={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, }, }, }, } for i, case in ipairs( cases ) do mes = i .. ": " .. (case.mes or '') resps = case.resps local x, err = paxos.proposer.new( args, impl ) t:eq( nil, err, mes ) local c, err = x:write( myval ) local rst = case.rst t:eq( rst.err, err, mes ) if err == nil then if rst.val ~= nil then t:eq( rst.val, c.val, mes ) end end if case.statchange then for k, v in pairs(case.statchange) do t:eqdict( v, x.stat[ k ], mes ) end end end end function test_remote_read(t) local resps local args local impl local myval = 10 local none = {} function _sendmes( self, p, id, mes ) local r = resps[ id ] or {} if mes.cmd == 'phase3' then r = r.p3 or {} if r == none then return nil end else error( "invalid cmd" .. tableutil.repr( mes ) ) end return r end args = { ident='a', } impl = { send_req=_sendmes, load=function( key ) return { committed={ ver=1, val={ view={ { a=1, b=1, c=1 } } } }} end, time= function( self ) return os.time() end, } cases = { { mes = 'nothing responded', rst = nil, err = errors.VerNotExist, resps = { a={ p3=none}, b={ p3=none}, c={ p3=none}, }, }, { mes = 'other error', rst = nil, err = errors.VerNotExist, resps = { a={ p3=none}, b={ p3=none}, c={ p3={err={ Code=errors.StorageError }}}, }, }, { mes = 'one seen', rst = { ver=1, val=2 }, resps = { a={ p3=none}, b={ p3=none}, c={ p3={err={ Code=errors.AlreadyCommitted, Message={ ver=1, val=2 } }}}, }, }, { mes = 'one seen, need quorum', need_quorum = true, rst = nil, err = errors.QuorumFailure, resps = { a={ p3=none}, b={ p3=none}, c={ p3={err={ Code=errors.AlreadyCommitted, Message={ ver=1, val=2 } }}}, }, }, { mes = 'two seen, need quorum', need_quorum = true, rst = { ver=3, val=4 }, err = nil, resps = { a={ p3=none}, b={ p3={err={ Code=errors.AlreadyCommitted, Message={ ver=3, val=4 } }}}, c={ p3={err={ Code=errors.AlreadyCommitted, Message={ ver=1, val=2 } }}}, }, }, { mes = 'one seen with other error', rst = { ver=1, val=2 }, resps = { a={ p3=none}, b={ p3={err={ Code=errors.StorageError }}}, c={ p3={err={ Code=errors.AlreadyCommitted, Message={ ver=1, val=2 } }}}, }, }, { mes = 'committed', rst = { ver=5, val="committed-5" }, resps = { a={ p3=none }, b={ p3={ err={ Code=errors.AlreadyCommitted, Message={ ver=5, val="committed-5" }, }, }, }, c={ p3={ err={ Code=errors.AlreadyCommitted, Message={ ver=4, val="committed-4" }, }, }, }, }, }, } for i, case in ipairs( cases ) do mes = i .. ": " .. (case.mes or '') resps = case.resps local x, err = paxos.proposer.new( args, impl ) t:eq( nil, err, mes ) local c, err if case.need_quorum then c, err = x:quorum_read() else c, err = x:remote_read() end if case.err then t:eq( nil, c, mes ) t:eqdict( case.err, err, mes ) else t:eqdict( case.rst, c, mes ) t:eq( nil, err, mes ) end end end local acc_view = { ver=1, val={ { a=1 } } } local acc_store = { kempty = {}, kp1 = { committed = { ver=2, val= { view={ {a=1} }, } }, paxos_round = { rnd={ 2, 'b' }, vrnd=round.zero() }, }, kp2 = { committed = { ver=2, val= { view={ {a=1} }, } }, paxos_round = { rnd={ 2, 'b' }, vrnd={ 2, 'b' }, val='val-b' }, }, kcmt = { committed = { ver=2, val= { view={ {a=1} }, val = 'val-3' } }, }, kcmtp1 = { committed = { ver=2, val= { view={ {a=1} }, val = 'val-c' } }, paxos_round={ rnd={ 3, 'c' }, vrnd=round.zero() } }, } local acc_reflect = {r=nil} local function default_acc(t, sto) local acc_args = { cluster_id='cl', ident='a', } local lock_ph = {} local acc_impl = { store=function( self, p ) t:eq( acc_args.cluster_id, p.cluster_id ) t:eq( acc_args.ident, p.ident ) acc_reflect.r = p.record end, load=function( self, p ) t:eq( acc_args.cluster_id, p.cluster_id ) t:eq( acc_args.ident, p.ident ) return tableutil.dup( sto or {}, true ) end, time= function( self ) return os.time() end, lock=function(self, p) t:eq( acc_args.cluster_id, p.cluster_id ) t:eq( acc_args.ident, p.ident ) return lock_ph end, unlock=function(self, l) t:eq( lock_ph, l, "lock object is sent back to unlock" ) end, } local acc, err = paxos.acceptor.new( acc_args, acc_impl ) t:eq( nil, err ) return acc end function test_new_acc(t) local view = { { a=1, b=1 }, { b=1, c=1 } } local args = { cluster_id = 'cl', ident = 'a', } local impl = { store=function( self, pp ) end, load=function( self, pp ) return { committed={ ver=1, val={ foo={ __expire=os.time()-1 }, view=tableutil.dup(view, true) } } } end, time= function( self ) return os.time() end, lock=function(self, key) return nil end, unlock=function(self, key) end, } t:err( function() paxos.acceptor.new( nil ) end, 'nil' ) local x, err = paxos.acceptor.new( args, impl ) t:eq( nil, err ) t:contain( args, x ) x:load_rec() t:eq( -1, x.record.committed.val.foo.__lease ) end function test_new_acc_with_ver(t) local view = { { a=1, b=1 }, { b=1, c=1 }, foo={ __expire=os.time()-1 } } local args = { cluster_id = 'cl', ident = 'a', ver = 2, } local impl = { store=function( self, pp ) end, load=function( self, pp ) return { committed={ ver=1, val={view=tableutil.dup(view, true)} } } end, time= function( self ) return os.time() end, lock=function(self, key) return nil end, unlock=function(self, key) end, } local x, err = paxos.acceptor.new( args, impl ) t:eq( nil, err ) t:eq( args.ver, x.ver ) local _, err, errmes = x:load_rec() t:eq(nil, err) local _, err, errmes = x:init_view() t:eq( errors.VerNotExist, err ) end function test_new_acc_args(t) local view = { { a=1, b=1 }, { b=1, c=1 } } local args = { cluster_id = 'cl', ident = 'a', } local impl = { store=nil, load=function( key ) return { committed={ ver=1, val=view, } } end, time= function( self ) return os.time() end, lock=function(self, key) return nil end, unlock=function(self, key) end, } for _, key in ipairs({ 'cluster_id', 'ident', 'load', 'lock', 'store' }) do local a = tableutil.dup( args ) local e = tableutil.dup( impl ) a[ key ] = nil e[ key ] = nil local x, err = paxos.acceptor.new( a, e ) t:eq( nil, x, 'without ' .. key ) t:neq( nil, err, 'without ' .. key ) t:eq( errors.InvalidArgument, err, 'without ' .. key ) end end function test_acc_view_err(t) local sto = {} local args = { cluster_id='cl', ident='a', } local impl = { store=function( key ) end, load=function( key ) return sto end, time= function( self ) return os.time() end, lock=function(self, key) return nil end, unlock=function(self, key) end, } local cases = { { committed=nil, err=errors.NoView }, { committed={ ver=2, val=nil }, err=errors.NoView }, { committed={ ver=2, val={} }, err=errors.NoView }, { committed={ ver=2, val={view={{}}} }, err=errors.AlreadyCommitted }, } for i, case in ipairs( cases ) do sto.committed = case.committed local x, err = paxos.acceptor.new( args, impl ) for _, cmd in ipairs({ 'phase1', 'phase2' }) do local req = { cmd = cmd, cluster_id = "cl", ver = 2, } local r, err, errmes = x:process( req ) local mes = i .. ': req=' .. tableutil.repr( req ) .. '\n resp=' .. tableutil.repr( r ) t:eq( case.err, err, mes ) end end end function test_acc_process(t) local x = default_acc(t) local r, err, errmes = x:process( nil ) t:eq( errors.InvalidMessage, err ) r, err, errmes = x:process( {} ) t:eq( errors.InvalidMessage, err ) r, err, errmes = x:process( {cluster_id=1, ident=1, cmd=1} ) t:eq( errors.InvalidCommand, err ) end function test_acc_not_my_mes(t) local x = default_acc(t) local mes = { rnd={ 1, 'a' }, cluster_id = 'cl', } local cases = { { rst={ nil, errors.InvalidCluster, 'cl' }, mes={cluster_id='x'}, }, } for i, case in ipairs(cases) do local mes = tableutil.dup( mes ) tableutil.merge( mes, case.mes ) for _, phase in ipairs({ 'phase1', 'phase2', 'phase3' }) do mes.cmd = phase local r, err, errmes = x:process( mes ) local m = i .. ' req=' .. tableutil.repr( mes ) .. ' resp=' .. tableutil.repr( {r, err, errmes} ) t:eqdict( case.rst, {r, err, errmes}, m ) end end end function test_acc_lock(t) local acc_args = { cluster_id='cl', ident='a', } local impl = { store=function( self ) acc_reflect.r = self.record end, load=function( self ) return tableutil.dup( sto or {}, true ) end, time= function( self ) return os.time() end, lock=function(self, key) return nil, "lockerr" end, unlock=function(self, key) end, logerr=function() end, } local reqbase = { cmd = 'phase1', cluster_id = 'cl', ver = 1, } local acc, err = paxos.acceptor.new( acc_args, impl ) t:eq( nil, err ) local req = { rnd={0, 'x'}, ver=0 } tableutil.merge( req, reqbase ) acc_reflect = {} local r, err, errmes = acc:process(req) t:eq(nil, r) t:eqdict(errors.LockTimeout, err) end function test_acc_phase1(t) local committed = { val=nil, ver=0 } local req = { cmd = 'phase1', cluster_id = 'cl', ver = 1, } local cases = { { sto = acc_store.kempty, req = { rnd={ 0, 'x' }, ver=0, }, rst = { nil, errors.NoView }, stored = nil }, { sto = acc_store.kp1, req = { rnd={ 0, 'x' }, ver=0, }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil }, { sto = acc_store.kp1, req = { rnd={ 0, 'x' }, ver=1, }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil }, { sto = acc_store.kp1, req = { rnd={ 0, 'x' }, ver=2, }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil }, { sto = acc_store.kp1, req = { rnd={ 0, 'x' }, ver=3, }, rst = { {rnd={ 2, 'b' }}, }, stored = nil, }, { sto = acc_store.kp1, req = { rnd={ 3, 'x' }, ver=3 }, rst = { {rnd={ 3, 'x' }} }, stored = { committed = acc_store.kp1.committed, paxos_round = { rnd={ 3, 'x' }, vrnd=round.zero() }, }, }, { sto = acc_store.kp2, req = { rnd={ 1, 'a' }, ver=3 }, rst = { {rnd={ 2, 'b' }, vrnd={ 2, 'b' }, val='val-b'} }, stored = nil, }, { sto = acc_store.kp2, req = { rnd={ 3, 'a' }, ver=3 }, rst = { {rnd={ 3, 'a' }, vrnd={ 2, 'b' }, val='val-b'} }, stored = { committed = acc_store.kp2.committed, paxos_round = { rnd={ 3, 'a' }, vrnd={ 2, 'b' }, val='val-b' }, }, }, { sto = acc_store.kcmt, req = { rnd={ 1, 'a' }, ver=1 }, rst = { nil, errors.AlreadyCommitted, acc_store.kcmt.committed }, stored = nil, }, { sto = acc_store.kcmt, req = { rnd={ 1, 'a' }, ver=2, }, rst = { nil, errors.AlreadyCommitted, acc_store.kcmt.committed }, stored = nil, }, { sto = acc_store.kcmt, req = { rnd={ 1, 'a' }, ver=3, }, rst = { {rnd={ 1, 'a' }} }, stored = { committed = acc_store.kcmt.committed, paxos_round = { rnd={ 1, 'a' }, vrnd=round.zero() }, }, }, } for i, case in ipairs(cases) do local x = default_acc( t, case.sto ) local req = tableutil.dup( req ) tableutil.merge( req, case.req ) acc_reflect = {} local r, err, errmes = x:process( req ) local mes = i..": " .. tableutil.repr( { rnd=req.rnd, resp=r, stored=acc_reflect.r } ) t:eqdict( case.rst, {r, err, errmes}, mes ) t:eqdict( case.stored, acc_reflect.r, mes ) end end function test_acc_phase2(t) local req = { cmd = 'phase2', cluster_id = 'cl', ver = 1, val = 'myval', } local committed = { val=nil, ver=0 } local pr = { rnd = round.zero(), val = nil, vrnd = round.zero(), } local cases = { { sto = acc_store.kp1, req = { rnd={ 0, 'x' }, ver=0 }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil, }, { sto = acc_store.kp1, req = { rnd={ 0, 'x' }, ver=1 }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil, }, { sto = acc_store.kp1, req = { rnd={ 0, 'x' }, ver=2 }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil, }, { sto = acc_store.kp1, req = { rnd={ 1, 'a' }, ver=3 }, rst = { nil, errors.OldRound }, stored = nil, }, { sto = acc_store.kp1, req = { rnd={ 2, 'b' }, ver=3, }, rst = {nil, nil, nil}, stored = { committed = acc_store.kp1.committed, paxos_round = { rnd = { 2, 'b' }, vrnd = { 2, 'b' }, val = 'myval', } } }, { mes = "__lease not affected in phase2", sto = acc_store.kp1, req = { rnd={ 2, 'b' }, ver=3, val={ foo={ __lease=10, } } }, rst = {nil, nil, nil}, stored = { committed = acc_store.kp1.committed, paxos_round = { rnd = { 2, 'b' }, vrnd = { 2, 'b' }, val = { foo={ __lease=10 } }, } } }, { sto = acc_store.kcmt, req = { rnd={ 1, 'a' }, ver=2, }, rst = { nil, errors.AlreadyCommitted, acc_store.kcmt.committed }, stored = nil, }, { sto = acc_store.kcmt, req = { rnd={ 1, 'a' }, ver=3, }, rst = { nil, errors.OldRound }, stored = nil, }, } for i, case in ipairs(cases) do local x = default_acc( t, case.sto ) local req = tableutil.dup( req ) tableutil.merge( req, case.req ) acc_reflect = {} local r, err, errmes = x:process( req ) local mes = i..": " .. tableutil.repr( { rnd=req.rnd, resp=r, stored=acc_reflect.r } ) t:eqdict( case.rst, {r, err, errmes}, mes ) t:eqdict( case.stored, acc_reflect.r, mes ) end end function test_acc_phase3(t) local req = { cmd = 'phase3', cluster_id = 'cl', ver = 1, val = 'myval', } local committed = { val=nil, ver=0 } local empty_pr = { rnd = round.zero(), val = nil, vrnd = round.zero(), } local cases = { { mes = "ver=0 is not allowed to commit", sto = acc_store.kempty, req = { ver=0, }, rst = { nil, errors.AlreadyCommitted, { ver=0 } }, stored = nil, }, { mes = "empty storage is allowed to commit", sto = acc_store.kempty, req = { ver=1, }, rst = {}, stored = { committed = { ver=1, val='myval' }, paxos_round = empty_pr, } }, { mes = "empty storage is allowed to commit ver=2", sto = acc_store.kempty, req = { ver=2, }, rst = {}, stored = { committed = { ver=2, val='myval' }, paxos_round = empty_pr, } }, { mes = 'commmit ver=0 to existent ver=2', sto = acc_store.kp1, req = { ver=0, }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil, }, { mes = 'commmit ver=1 to existent ver=2', sto = acc_store.kp1, req = { ver=1, }, rst = { nil, errors.AlreadyCommitted, acc_store.kp1.committed }, stored = nil, }, { mes = 'commmit ver=2 to existent ver=2, paxos_round will not be clear', sto = acc_store.kp1, req = { ver=2, }, rst = {}, stored = { committed = { ver=2, val='myval' }, paxos_round = { rnd={ 2, 'b' }, vrnd=round.zero() }, } }, { mes = 'commmit ver=3 to existent ver=2, paxos_round will be cleared', sto = acc_store.kp1, req = { ver=3, }, rst = {}, stored = { committed = { ver=3, val='myval' }, paxos_round = empty_pr, } }, { mes = '__lease should be converted to __expire', sto = acc_store.kp1, req = { ver=3, val={ foo={ __lease=10 } } }, rst = {}, stored = { committed = { ver=3, val={ foo={ __expire=os.time()+10 } } }, paxos_round = empty_pr, } }, { mes = 'commmit ver=100 to existent ver=2, paxos_round will be cleared', sto = acc_store.kp1, req = { ver=100, }, rst = {}, stored = { committed = { ver=100, val='myval' }, paxos_round = empty_pr, } }, { mes = 'commmit ver=2 to existent ver=2, with accepted val', sto = acc_store.kp2, req = { ver=2, }, rst = {}, stored = { committed = { ver=2, val='myval' }, paxos_round = acc_store.kp2.paxos_round, } }, } for i, case in ipairs(cases) do local x = default_acc( t, case.sto ) local req = tableutil.dup( req ) tableutil.merge( req, case.req ) acc_reflect = {} local r, err, errmes = x:process( req ) local mes = i..': '..(case.mes or '') .. ' req=' .. tableutil.repr( req ) .. ' resp='..tableutil.repr( r ) t:eqdict( case.rst, {r, err, errmes}, mes ) t:eqdict( case.stored, acc_reflect.r, mes ) end end
data:extend( { { type = "recipe-category", name = "droids" }, { type = "item-group", name = "droids", order = "dr", inventory_order = "dr", icon_size = 32, icon = "__base__/graphics/item-group/military.png" }, { type = "item", name = "droid-smg", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_smg_undep.png", flags = {}, order = "z[droid]", subgroup = "capsule", place_result = "droid-smg", stack_size = 25 }, { type = "item", name = "droid-smg-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_smg.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "droid-flame", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_flame_undep.png", flags = {}, order = "z[droid]", subgroup = "capsule", place_result = "droid-flame", stack_size = 25 }, { type = "item", name = "droid-flame-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_flame.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "droid-rifle", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_rifle_undep.png", flags = {}, order = "z[droid]", subgroup = "capsule", place_result = "droid-rifle", stack_size = 25 }, { type = "item", name = "droid-rifle-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_rifle.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "droid-rocket", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_rocket_undep.png", flags = {}, order = "z[droid]", subgroup = "capsule", place_result = "droid-rocket", stack_size = 25 }, { type = "item", name = "droid-rocket-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid_rocket.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "terminator", icon_size = 32, icon = "__robotarmy__/graphics/icons/terminator_undep.png", flags = {}, order = "z[droid]", subgroup = "capsule", place_result = "terminator", stack_size = 25 }, { type = "item", name = "terminator-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/terminator.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "defender-unit", icon_size = 32, icon = "__robotarmy__/graphics/icons/defender_unit_undep.png", flags = {}, order = "x[combatrobot]", subgroup = "capsule", place_result = "defender-unit", stack_size = 25 }, { type = "item", name = "defender-unit-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/defender.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "distractor-unit", icon_size = 32, icon = "__robotarmy__/graphics/icons/distractor_unit_undep.png", flags = {}, order = "y[combatrobot]", subgroup = "capsule", place_result = "distractor-unit", stack_size = 25 }, { type = "item", name = "distractor-unit-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/distractor.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "destroyer-unit", icon_size = 32, icon = "__robotarmy__/graphics/icons/destroyer_unit_undep.png", flags = {}, order = "z[combatrobot]", subgroup = "capsule", place_result = "destroyer-unit", stack_size = 25 }, { type = "item", name = "destroyer-unit-dummy", icon_size = 32, icon = "__robotarmy__/graphics/icons/destroyer.png", flags = {"hidden"}, order = "z-z", subgroup = "capsule", place_result = "", stack_size = 1 }, { type = "item", name = "droid-assembling-machine", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid-assembling-machine.png", flags = {}, subgroup = "production-machine", order = "b[droid-assembling-machine]", place_result = "droid-assembling-machine", stack_size = 50 }, { type = "item", name = "droid-guard-station", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid-guard-station.png", flags = {}, subgroup = "production-machine", order = "b[droid-guard-station]", place_result = "droid-guard-station", stack_size = 50 }, { type = "item", name = "droid-counter", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid-counter.png", flags = {}, subgroup = "circuit-network", place_result="droid-counter", order = "b[combinators]-e[droid-counter]", stack_size = 50, }, { type = "item", name = "droid-settings", icon_size = 32, icon = "__robotarmy__/graphics/icons/droid-settings.png", flags = {}, subgroup = "circuit-network", place_result="droid-settings", order = "b[combinators]-e[droid-settings]", stack_size = 50, }, { type = "item", name = "loot-chest", icon_size = 32, icon = "__robotarmy__/graphics/icons/loot-chest.png", flags = {}, subgroup = "storage", place_result="loot-chest", order = "a[items]-c[loot-chest]", stack_size = 50, }, { type = "item", name = "patrol-pole", icon_size = 32, icon = "__robotarmy__/graphics/icons/patrol-pole.png", flags = {}, subgroup = "capsule", place_result="patrol-pole", order = "a[items]-d[patrol-pole]", stack_size = 50, }, { -- This allows loading the selection-tool type item when mods are removed type = "selection-tool", name = "droid-selection-tool", icon_size = 32, icon = "__robotarmy__/graphics/icons/selection_tool.png", flags = {}, subgroup = "tool", order = "d[droid-control]-s[selection]", stack_size = 1, stackable = false, selection_color = { r = 0, g = 1, b = 0 }, alt_selection_color = { r = 0, g = 1, b = 0 }, selection_mode = {"same-force"}, alt_selection_mode = {"same-force"}, selection_cursor_box_type = "not-allowed", alt_selection_cursor_box_type = "not-allowed" }, { -- This allows loading the selection-tool type item when mods are removed type = "selection-tool", name = "droid-pickup-tool", icon_size = 32, icon = "__robotarmy__/graphics/icons/pickup_tool.png", flags = {}, subgroup = "tool", order = "d[droid-control]-p[pickup]", stack_size = 1, stackable = false, selection_color = { r = 1, g = 0, b = 0 }, alt_selection_color = { r = 1, g = 0, b = 0 }, selection_mode = {"blueprint"}, alt_selection_mode = {"blueprint"}, selection_cursor_box_type = "not-allowed", alt_selection_cursor_box_type = "not-allowed" }, })
love.filesystem.load("core.lua")() love.filesystem.load("escena.lua")() io.stdout:setvbuf("no") local major, minor, revision, codename = love.getVersion( ) local LEFT_M_BUTTON = 'l' if major >= 0 then if minor > 9 then LEFT_M_BUTTON = 1 end end SIZE_WIN_W = 512*2 SIZE_WIN_H = 384*2 function love.resize(w, h) print(("Window resized to width: %d and height: %d."):format(w, h)) SIZE_WIN_H = h SIZE_WIN_W = w end love.window.setTitle("John Huesos") love.window.setMode(512*2,384*2,{resizable=true}) love.graphics.setDefaultFilter( 'nearest', 'nearest', 1 ) support = love.graphics.getSupported() print(support.glsl3) GAME_OVER_SONG = nil LEVEL_COMPLETE_SONG = nil LEVEL_BG_SONG = nil LEVEL_BOSS_SONG = nil TEXT_SOUND = nil FONT_BOLD = nil FONT = nil FONT_SMALL = nil INITIAL_SCORE = 0 SCORE = 0 LANG = 'EN' USE_SHADERS = true FULL_SCREEN = false FPS = 60 EXIST_USER_SETTINGS = false MIN_DT = 1/FPS NEXT_TIME = 0 function writeUserSettings() local dir = love.filesystem.getSaveDirectory( ) local data = '\r\n' data = data..'LANG = "'..tostring(LANG)..'"\r\n' data = data..'USE_SHADERS = '..tostring(USE_SHADERS)..'\r\n' data = data..'FULL_SCREEN = '..tostring(FULL_SCREEN)..'\r\n' success, message = love.filesystem.write("user_settings.lua",data, size ) end CANVAS = nil SHADER = nil ESCENA_MANAGER = EscenaManager() DRAW_TIMER = nil --local init_scene = love.filesystem.load("Overworld.lua")() --local init_scene = love.filesystem.load("cortinilla.lua")() --ESCENA_MANAGER.push(init_scene) function LevelData(map_file_name,backgrond_ima,normal_music,boss_music) local self = {} self.map_file_name =map_file_name self.background_file_ima = backgrond_ima self.normal_music = normal_music self.boss_music = boss_music return self end --LEVEL_1_DATA = LevelData() CURRENT_LEVEL = 1 LEVEL_LIST = { {'rsc/maps/level1.spk', levelname = { ES = '-Invasión de Calacatecuaro-', EN = '-Invasion of Calacatecuaro-', }, bossname = { ES = 'U N I P O D E\nLos trípodes salian muy caros', EN = 'U N I P O D\nThe tripods were very expensive', }, }, {'rsc/maps/level2.spk', levelname = { ES = '-Luces sobre el cerro pelado-', EN = '-Lights over the bald hill-', }, bossname = { ES = 'L. O. V. N. I.\nLetal Objeto Volador No Identificado', EN = 'D. U. F. O.\nDeathly Unidentified Flying Object', }, }, {'rsc/maps/level3.spk', levelname = { ES = '-Batalla al filo del amanecer-', EN = '-Battle on the edge of the sunrise-', }, bossname = { ES = 'F E M U R T\nLider en jefe de la invasión', EN = 'F E M U R T\nLeader in chief of the invasion', }, }, } function love.load() TEXT_SOUND = love.audio.newSource("rsc/sounds/text.wav", "static") FONT_BOLD = love.graphics.newFont('rsc/fonts/Fredoka_One/FredokaOne-Regular.ttf',35) FONT = love.graphics.newFont('rsc/fonts/Lato/Lato-Bold.ttf',32) FONT_SMALL = love.graphics.newFont('rsc/fonts/Lato/Lato-Bold.ttf',22) DRAW_TIMER = Cronometro() DRAW_TIMER.iniciar() GAME_OVER_SONG = love.audio.newSource("rsc/music/Slaughter Vals.mp3",'stream') LEVEL_COMPLETE_SONG = love.audio.newSource("rsc/music/2sp00ky4me.mp3",'stream') LEVEL_BG_SONG = love.audio.newSource("rsc/music/glist_by_neurosys.xm",'stream') LEVEL_BOSS_SONG = love.audio.newSource("rsc/music/Chicharron Zombie! - Crab sound.mp3",'stream') local dir = love.filesystem.getSaveDirectory( ).."/" local info = love.filesystem.getInfo("user_settings.lua") EXIST_USER_SETTINGS = true if not info then EXIST_USER_SETTINGS = false else -- prints 'result: 2' love.filesystem.load('user_settings.lua')() --love.window.setFullscreen( FULL_SCREEN ) end -- [[DEFAULT local init_scene = love.filesystem.load("cortinilla.lua")() ESCENA_MANAGER.push(init_scene) --]] --[[ local init_scene = love.filesystem.load("creditos.lua")() ESCENA_MANAGER.push(init_scene) --]] --[[ local init_scene = love.filesystem.load("level.lua")() ESCENA_MANAGER.push(init_scene, {'rsc/maps/test.spk', levelname = { ES = '-El mapa de testeo-', EN = '-The testing map-', }, bossname = { ES = 'Quien sabe\nestamos en pruebas', EN = 'Who cares\nwe are on tests', }, use_collision_layer = false } ) --]] SHADER = love.graphics.newShader[[ extern vec2 distortionFactor; extern vec2 scaleFactor; extern number feather; extern number time; vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px) { // to barrel coordinates uv = uv * 2.0 - vec2(1.0); // distort uv *= scaleFactor; uv += (uv.yx*uv.yx) * uv * (distortionFactor - 1.0); number mask = (1.0 - smoothstep(1.0-feather,1.0,abs(uv.x))) * (1.0 - smoothstep(1.0-feather,1.0,abs(uv.y))); // to cartesian coordinates uv = (uv + vec2(1.0)) / 2.0; // per row offset float f = sin( uv.y * 320.f * 3.14f ); // scale to per pixel float o = f * (0.35f / 320.f); // scale for subtle effect float s = f * .03f + 0.97f; // scan line fading float l = sin( time * 32.f )*.03f + 0.97f; // sample in 3 colour offset float r = Texel( tex, vec2( uv.x+o, uv.y+o ) ).x; float g = Texel( tex, vec2( uv.x-o, uv.y+o ) ).y; float b = Texel( tex, vec2( uv.x , uv.y-o ) ).z; // combine as return vec4( r*0.9f, g*0.9f, b*0.9f, l ) * s * mask; } ]] CANVAS = love.graphics.newCanvas(512*2,384*2) NEXT_TIME = love.timer.getTime() end function love.keyreleased( key, scancode ) ESCENA_MANAGER.keyreleased(key,scancode) end function love.keypressed(key,scancode) if key == "escape" then love.event.quit() end ESCENA_MANAGER.keypressed(key,scancode) end function love.mousemoved(x, y, dx, dy, istouch) ESCENA_MANAGER.mousemoved(x, y) end function love.update(dt) --evitar que las cosas se caigan si se mueve la pantalla dt = math.min(dt,1/30) local accum = dt while accum > 0 do -- accumulator for physics! no more penetration! local dt = math.min( 1/200, accum ) -- use whatever max dt value works best for you accum = accum - dt ESCENA_MANAGER.update(dt) -- now, do whatever it is you need to do with dt end --controlar los fps --mando a recoger la basura manualmente... collectgarbage() SHADER:send("time",dt) --if love.timer then love.timer.sleep(1.0/30.0) end end function love.draw() if DRAW_TIMER.hanPasado(1/60) then love.graphics.setCanvas(CANVAS) ESCENA_MANAGER.draw() love.graphics.setCanvas() end love.graphics.setBackgroundColor(0,0,0) if USE_SHADERS then local distortionFactor = {1.06, 1.065} local feather = 0.02 local scaleFactor = {1,1} -- [[ SHADER:send("distortionFactor",distortionFactor) SHADER:send("feather",feather) SHADER:send("scaleFactor",scaleFactor) love.graphics.setBackgroundColor(0.46,0.24,0.10) if ESCENA_MANAGER.getUseShaders() then love.graphics.setShader(SHADER) end end love.graphics.setColor(1,1,1) local factor = SIZE_WIN_H/(384*2) local x = (SIZE_WIN_W/2)-(512*factor) local y = (SIZE_WIN_H/2) -(384*factor) love.graphics.draw(CANVAS,x,y,0,factor,factor) love.graphics.setShader() --love.graphics.print(tostring(factor),0,0) end
minetest.register_chatcommand("bx_save", { params = "<name>", description = "Uploads the selected region to the blockexchange server", func = blockexchange.api_check_wrapper(function(name, schemaname) local has_protected_upload_priv = minetest.check_player_privs(name, { blockexchange_protected_upload = true }) local has_blockexchange_priv = minetest.check_player_privs(name, { blockexchange = true }) local has_protection_bypass_priv = minetest.check_player_privs(name, { protection_bypass = true }) if not has_blockexchange_priv and not has_protected_upload_priv then return true, "Required privs: 'blockexchange' or 'blockexchange_protected_upload'" end if not schemaname then return true, "Usage: /bx_save <schemaname>" end local token = blockexchange.get_token(name) if not token then -- TODO check validity return true, "Please login first to upload a schematic" end local pos1 = blockexchange.get_pos(1, name) local pos2 = blockexchange.get_pos(2, name) if not pos1 or not pos2 then return true, "you need to set /bx_pos1 and /bx_pos2 first!" end if not has_blockexchange_priv and has_protected_upload_priv and not has_protection_bypass_priv then -- kick off protection-check worker and add deferred upload context blockexchange.protectioncheck(name, pos1, pos2, schemaname) else -- kick off upload without protect check blockexchange.save(name, pos1, pos2, schemaname) end return true end) })
--[[--------------------------------------------------------- PlayerColor Material Proxy Sets the clothing colour of custom made models to ent.GetPlayerColor, a normalized vector colour. -----------------------------------------------------------]] local clrFallback = Vector( 62 / 255, 88 / 255, 106 / 255 ) matproxy.Add( { name = "PlayerColor", init = function( self, mat, values ) -- Store the name of the variable we want to set self.ResultTo = values.resultvar end, bind = function( self, mat, ent ) if ( !IsValid( ent ) ) then return end -- If entity is a ragdoll try to convert it into the player -- ( this applies to their corpses ) if ( ent:IsRagdoll() ) then local owner = ent:GetRagdollOwner() if ( IsValid( owner ) ) then ent = owner end end -- If the target ent has a function called GetPlayerColor then use that -- The function SHOULD return a Vector with the chosen player's colour. if ( ent.GetPlayerColor ) then local col = ent:GetPlayerColor() if ( isvector( col ) ) then mat:SetVector( self.ResultTo, col ) end else mat:SetVector( self.ResultTo, clrFallback ) end end } )
local offset = math.random()*math.pi local startpos = script.parent.parent:GetPosition() function Tick(deltaTime) script.parent.parent:SetPosition(startpos + Vector3.New(0,20*math.sin(2+offset+4*time()),0)) script.parent:SetRotation(Rotation.New(0,0,-11+20*math.sin(offset+4*time()))) end
local tedaviyeri = createColSphere ( 1590.9909667969, 1796.5489501953, 2083.376953125, 3) setElementInterior(tedaviyeri, 10) setElementDimension(tedaviyeri, 180) local pickup = createPickup(1590.9909667969, 1796.5489501953, 2083.376953125, 3, 1239) setElementData(pickup, "informationicon:information", "#CC3333/tedaviol\n#CC3333/doktorcagir#ffffff\nMedical Department") setElementInterior(pickup, 10) setElementDimension(pickup, 180) function tedavi(thePlayer, cmd) local viprank2 = getElementData(thePlayer, "vip")==2 local viprank3 = getElementData(thePlayer, "vip")==3 if not exports.mrp_global:takeMoney(thePlayer, 200) and not (viprank2) and not (viprank3) then outputChatBox("Sunucu: #ffffffTedavi olmak için ₺200 ödemeniz gerekli.", thePlayer, 255,0,0,true) return end if not isElementWithinColShape(thePlayer, tedaviyeri) then return end local health = 100 setElementHealth(thePlayer , tonumber(health)) outputChatBox("Sunucu: #ffffff₺200 karşılığında tedavi oldunuz.", thePlayer, 255,0,0,true) end addCommandHandler("tedaviol", tedavi) local destekalani = createColSphere ( 1590.9909667969, 1796.5489501953, 2083.376953125, 3, 1779) setElementDimension(destekalani , 180 ) setElementInterior(destekalani , 10 ) local oyuncu = {} function poliscagir(thePlayer, commandName, ...) local serial = getPlayerSerial(thePlayer) if oyuncu[serial] and oyuncu[serial] + 60*60*1000 > getTickCount() then outputChatBox("[!]#fdfdfd Bir daha doktor çağırabilmek için "..(math.ceil(2 - (getTickCount() - oyuncu[serial])/(60*1000))).." dakika beklemelisiniz.", thePlayer, 194, 0, 0, true) return end if (isElementWithinColShape(thePlayer, destekalani)) then local logged = getElementData(thePlayer, "loggedin") outputChatBox("[!]#fdfdfd Doktor çağırma talebiniz departmana iletilmiştir, lütfen beklemede kalın.",thePlayer, 12, 243, 0, true) for k, v in ipairs(getPlayersInTeam(getTeamFromName ("İstanbul Devlet Hastanesi"))) do outputChatBox("[LSMD]#ffffff Bir vatandaş sizi departman'da bekliyor.", v, 50, 125, 200, true) oyuncu[serial] = getTickCount() end end end addCommandHandler("doktorcagir", poliscagir, false, false)
Automation = { required = {}, states = {}, } function Automation:AddState(key, className, data) -- Dynamic module Load if Automation.required[className] == nil then Automation.required[className] = true require(className) end Automation.states[key] = _G[className] Automation.states[key]:Init(data) end function Automation:AddNode(key, params) Automation.states[key]:AddNode(params) end function Automation:Log() for _, state in pairs(Automation.states) do state:Log() end end function Automation:Update(params) for _, state in pairs(Automation.states) do state:Update(params) end end -- Test Module Automation:AddState("test", "RepeatedStates") Automation:Log() function TestCallback(id) print("HERE - " .. id) end Automation:AddNode("test", { condition = "a + 5 > 10", callback = TestCallback, id = 58}) for i = 1, 10 do Automation:Update({ a = i }) end Automation:Log()
local _G = require "_G" local assert = _G.assert local error = _G.error local getmetatable = _G.getmetatable local ipairs = _G.ipairs local pcall = _G.pcall local select = _G.select local tonumber = _G.tonumber local tostring = _G.tostring local type = _G.type local coroutine = require "coroutine" local newcoro = coroutine.create local resume = coroutine.resume local running = coroutine.running local status = coroutine.status local yield = coroutine.yield local math = require "math" local max = math.max local min = math.min local string = require "string" local strfind = string.find local strmatch = string.match local strsub = string.sub local debug = require "debug" local setmetatable = debug.setmetatable local memory = require "memory" local memalloc = memory.create local memfill = memory.fill local memfind = memory.find local memget = memory.get local memrealloc = memory.resize local mem2str = memory.tostring local system = require "coutil.system" local now = system.time local sleep = system.suspend local newaddr = system.address local newsocket = system.socket local nameaddr = system.nameaddr local resolveaddr = system.findaddr local procinfo = system.procinfo local defaultsize = 8192 local function checkclass(self, expected) if self.class ~= expected then local actual = self.class or type(self) error("bad argument #1 ("..expected.." expected, but got "..actual..")") end end local addrset = getmetatable(newaddr("ipv4")).__newindex local function toaddr(addr, host, port) if not pcall(addrset, addr, "literal", host) then local found<close>, errmsg = resolveaddr(host, port, "4") if not found then return nil, errmsg end found:getaddress(addr) else addr.port = port end return addr end local function wrapsock(class, metatable, domain, result, errmsg) if not result then return nil, errmsg end return setmetatable({ socket = result, address = newaddr(domain), buffer = memalloc(defaultsize), readtimer = {}, writetimer = {}, class = class, }, metatable) end local function timerbody(self) while true do while self.thread do if sleep(self.timeout) then assert(resume(self.thread, nil, timerbody)) end end self = yield() end end local function starttimer(self, options) local activemode = self.active if not activemode then activemode = options.mode or "none" if activemode ~= "none" then self.thread = running() if status(self.timer) == "suspended" then assert(resume(self.timer, self)) end end self.active = activemode elseif activemode == "block" then assert(resume(self.timer, false, "reset")) end end local function canceltimer(self, ...) local activemode = self.active or "none" self.active = false if activemode ~= "none" then self.thread = false local result, errmsg = ... if not result and errmsg == timerbody then return nil, "timeout" end assert(resume(self.timer, false, "cancel")) end return ... end local function connectsock(self, host, port, class) local socket = self.socket if not socket then return nil, "closed" end local addr, errmsg = toaddr(self.address, host, port) if not addr then return nil, errmsg end local timer = self.writetimer if timer.active then return nil, "in use" end starttimer(timer, self) local ok, errmsg = canceltimer(timer, socket:connect(addr)) if not ok then return nil, errmsg end self.class = class return true end local tcp = { class = "tcp{master}", first = 1, last = 0, } tcp.__index = tcp do local modes = { b = "block", t = "total", r = "total", } local timers = { "readtimer", "writetimer" } function tcp:settimeout(value, mode) if value then assert(type(value) == "number", "number expected") if value < 0 then value = false end end if value then self.mode = assert(modes[strsub(mode or "b", 1, 1)], "invalid mode") for _, field in ipairs(timers) do local optimer = self[field] optimer.timeout = value if not optimer.timer then optimer.timer = newcoro(timerbody) end end else self.mode = false end end end do local function rawtostring(value) local mt = getmetatable(value) local tostr = mt.__tostring if tostr ~= nil then mt.__tostring = nil end local str = tostring(value) if tostr ~= nil then mt.__tostring = tostr end return strmatch(str, "%w+: (0x%x+)$") end function tcp:__tostring() return self.class..": "..rawtostring(self) end end function tcp:accept() checkclass(self, "tcp{server}") local socket = self.socket if not socket then return nil, "closed" end local timer = self.readtimer if timer.active then return nil, "in use" end starttimer(timer, self) return wrapsock("tcp{client}", tcp, self.address.type, canceltimer(timer, socket:accept())) end function tcp:bind(host, port) local res, errmsg = self.socket:bind(toaddr(self.address, host, port)) if not res then return nil, errmsg end -- force actual binding res, errmsg = self.socket:getaddress("self", self.address) if not res then return nil, errmsg end return 1 end function tcp:close() local socket = self.socket if not socket then return nil, "closed" end self.timeout = false self.timer = false self.socket = false return socket:close() end function tcp:connect(host, port) checkclass(self, "tcp{master}") return connectsock(self, host, port, "tcp{client}") end function tcp:dirty() return self.first <= self.last end function tcp:getfd() local socket = self.socket if not socket then return -1 end return math.huge end do local function getaddr(self, side) local addr = self.address local res, errmsg = self.socket:getaddress(side, addr) if not res then return nil, errmsg end return addr.literal, addr.port end function tcp:getpeername() return getaddr(self, "peer") end function tcp:getsockname() return getaddr(self, "self") end end function tcp:getstats() checkclass(self, "tcp{client}") error("not supported") end do local lstmt do local lstsck = assert(newsocket("passive", "ipv4")) lstmt = getmetatable(lstsck) lstsck:close() end function tcp:listen(backlog) checkclass(self, "tcp{master}") local socket = self.socket if not socket then return nil, "closed" end local oldmt = getmetatable(socket) setmetatable(socket, lstmt) local result, errmsg = socket:listen(backlog or 32) if not result then setmetatable(socket, oldmt) return nil, errmsg end self.class = "tcp{server}" return true end end do local pat2term = { ["*l"] = "\n" } local function initbuf(self, prefix, required) local buffer = self.buffer local first = self.first local last = self.last local datasz = 1+last-first local pfxsz = #prefix local pfxidx = first-pfxsz local bufsz = #buffer local newbuf local reqsz = required and max(0, required-datasz) or 1 if pfxsz+datasz+reqsz <= bufsz then newbuf = buffer end if newbuf == buffer and pfxidx > 0 and first+datasz+reqsz-1 <= bufsz then if pfxsz > 0 then memfill(buffer, prefix, pfxidx, first-1) end else local dataidx = first pfxidx, first, last = 1, pfxsz+1, pfxsz+datasz if not newbuf then bufsz = last+max(reqsz, bufsz) newbuf = memalloc() memrealloc(newbuf, bufsz) end if datasz > 0 then memfill(newbuf, buffer, first, last, dataidx) end if pfxsz > 0 then memfill(newbuf, prefix, 1, pfxsz) end end return newbuf, pfxidx, first, last end local function incbuf(self, buffer) local defbuf = self.buffer local bufsz = #buffer local newsz = bufsz+#defbuf if buffer == defbuf then buffer = memalloc() memrealloc(buffer, newsz) memfill(buffer, defbuf, 1, bufsz) else memrealloc(buffer, newsz) end return buffer end function tcp:receive(pattern, prefix) checkclass(self, "tcp{client}") local socket = self.socket if not socket then return nil, "closed" end local timer = self.readtimer if timer.active then return nil, "in use" end if not pattern then pattern = "*l" end if not prefix then prefix = "" end local result, errmsg, partial = 0 -- to signal success local pattype = type(pattern) local required = (pattype == "number") and pattern or false local buffer, pfxidx, first, last = initbuf(self, prefix, required) local reqidx if pattype == "number" then reqidx = pfxidx+pattern-1 while reqidx > last do starttimer(timer, self) result, errmsg = socket:receive(buffer, last+1, reqidx) if not result then reqidx = last break end last = last+result end partial = mem2str(buffer, pfxidx, reqidx) else local term = pat2term[pattern] assert(term or pattern == "*a", "invalid pattern") while true do reqidx = term and memfind(buffer, term, first, last) if reqidx then break else first = last+1 if first > #buffer then buffer = incbuf(self, buffer) end starttimer(timer, self) result, errmsg = socket:receive(buffer, first) if not result then reqidx = last break end last = last+result end end local endidx = reqidx if result then if term == "\n" and memget(buffer, reqidx-1) == 13 then endidx = reqidx-2 elseif term then endidx = reqidx-#term end end partial = mem2str(buffer, pfxidx, endidx) if pattern == "*a" and errmsg == "end of file" and #partial > 0 then result = 0 -- to signal success end end first = reqidx+1 result, errmsg = canceltimer(timer, result, errmsg) if first > last then self.first, self.last = nil, nil elseif buffer == self.buffer then self.first, self.last = first, last else local datasz = 1+last-first memfill(self.buffer, buffer, 1, datasz, first) self.first, self.last = 1, datasz end if not result then if errmsg == "end of file" then errmsg = "closed" end return nil, errmsg, partial end return partial end end function tcp:send(data, first, last) checkclass(self, "tcp{client}") local socket = self.socket if not socket then return nil, "closed" end local timer = self.writetimer if timer.active then return nil, "in use" end if not first then first = 1 end if not last then last = #data end if first > last then return 0, nil, nil end starttimer(timer, self) local result, errmsg = canceltimer(timer, socket:send(data, first, last)) if not result then if errmsg == "broken pipe" then errmsg = "closed" end return nil, errmsg, 1+last-first end return result, nil, nil end function tcp:setfd(fd) error("not supported") end do local name2opt = { keepalive = "keepalive", ["tcp-nodelay"] = "nodelay", reuseaddr = true, } function tcp:setoption(name, value) local option = name2opt[name] assert(option, "unsupported option") if option == true then return 1 end return self.socket:setoption(option, value) end end tcp.setpeername = tcp.connect tcp.setsockname = tcp.bind function tcp:setstats() checkclass(self, "tcp{client}") error("not supported") end function tcp:shutdown(mode) checkclass(self, "tcp{client}") return self.socket:shutdown(mode) end local udp = { class = "udp{unconnected}", last = 0, close = tcp.close, getfd = tcp.getfd, getpeername = tcp.getpeername, getsockname = tcp.getsockname, setfd = tcp.setfd, setoption = tcp.setoption, setsockname = tcp.bind, settimeout = tcp.settimeout, } udp.__index = udp function udp:dirty() return self.last > 0 end do local function recvdgram(self, size, ...) local socket = self.socket if not socket then return nil, "closed" end local timer = self.readtimer if timer.active then return nil, "in use" end local result, errmsg = self.last if result == 0 then local buffer = self.buffer repeat starttimer(timer, self) result, errmsg = socket:receive(buffer, 1, size, ...) if not result then break end until result == size or result > 0 result, errmsg = canceltimer(timer, result, errmsg) if not result then return nil, errmsg end else self.last = 0 end return mem2str(buffer, 1, result) end function udp:receive(size) checkclass(self, "udp{connected}") return recvdgram(self, size) end function udp:receivefrom(size) checkclass(self, "udp{unconnected}") local addr = self.address local result, errmsg = recvdgram(self, size, nil, addr) if not result then return nil, errmsg end return result, addr.literal, addr.port end end function udp:send(data) checkclass(self, "udp{connected}") return self.socket:send(data) end function udp:sendto(data, host, port) checkclass(self, "udp{unconnected}") return self.socket:send(data, 1, -1, toaddr(self.address, host, port)) end function udp:setpeername(host, port) return connectsock(self, host, port, host == "*" and "udp{unconnected}" or "udp{connected}") end local dns = {} do local function resolve(address) local addr = newaddr("ipv4") local result<const>, errmsg = { name = nil, alias = {}, ip = {}, } -- pick a name if pcall(addrset, addr, "literal", address) then table.insert(result.ip, address) address, errmsg = nameaddr(addr) if not address then return nil, errmsg end else result.name = address end -- get canonical name result.name, errmsg = nameaddr(address) if not result.name then return nil, errmsg end if result.name ~= address then table.insert(result.alias, address) end -- get IP addresses local found<close>, errmsg = resolveaddr(result.name, 0, "4") if not found then return nil, errmsg end repeat table.insert(result.ip, found:getaddress(addr).literal) until not found:next() return result end function dns.toip(...) local result, errmsg = resolve(...) if not result then return nil, errmsg end return result.ip[1], result end function dns.tohostname(...) local result, errmsg = resolve(...) if not result then return nil, errmsg end return result.name, result end function dns.gethostname() return procinfo("n") end end local socket = { _VERSION = "LuaSocket 2.0.2", dns = dns, sleep = sleep, skip = select, } function socket.gettime() return now("epoch") end function socket.newtry(func) return function (ok, ...) if not ok then pcall(func) error{(...)} end return ... end end do local function cont(ok, ...) if not ok then local err = ... if type(err) == "table" then return nil, err[1] end error(err) end return ... end function socket.protect(func) return function (...) return cont(pcall(func, ...)) end end end do function socket.tcp() return wrapsock(nil, tcp, "ipv4", newsocket("stream", "ipv4")) end function socket.udp() return wrapsock(nil, udp, "ipv4", newsocket("datagram", "ipv4")) end local sockcls = { [tcp]=true, [udp]=true } local function addresult(list, sock) list[#list+1] = sock list[sock] = true end local function collectpending(pending, list, result, event) if list then for _, value in ipairs(list) do if sockcls[getmetatable(value)] and value.socket then local sock = value.socket if event == "w" or sock:dirty() then addresult(result, value) else pending[value] = true end end end end return next(pending) ~= nil end local function wait2read(self, thread) self.last = self.socket:receive(self.buffer) if self.last then resume(thread, wait2read, self) end end local function suspend(timeout) if not timeout or timeout < 0 then return yield() end return sleep(timeout) end function socket.select(recvt, sendt, timeout) local recvok, sendok, result, errmsg = {}, {} local pending = {} if collectpending(pending, recvt, recvok, "r") or collectpending(pending, sendt, sendok, "w") then local thread = running() for socket in pairs(pending) do local waiter = newcoro(wait2read) resume(waiter, socket, thread) pending[socket] = waiter end result, errmsg = suspend(timeout) if result == wait2read then local ready = errmsg pending[ready] = nil addresult(recvok, ready) elseif result then errmsg = "timeout" else errmsg = "coroutine resumed" end for socket, waiter in pairs(pending) do resume(waiter, nil, "cancel") end else result, errmsg = suspend(timeout) if result then errmsg = "timeout" else errmsg = "coroutine resumed" end end return recvok, sendok, errmsg end end if LUASOCKET_DEBUG then local function wrap(func) return function (...) local start = now() local result, errmsg, partial = func(...) return result, errmsg, partial, now() - start end end tcp.receive = wrap(tcp.receive) tcp.send = wrap(tcp.send) socket._DEBUG = true end return socket
-- Copyright (c) 2019 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Component = require "moonpie.ui.components.component" local cache local delay = 1 local last = 0 local function GetLatest() if cache == nil or love.timer.getTime() - last > delay then last = love.timer.getTime() local mem = collectgarbage("count") cache = Component.text({ text = "Memory: {{kbusage}} kb", kbusage = string.format("%.2f", mem) }) end return cache end Component("memory_stats", function() return GetLatest() end)
local M = {} local Path = require 'plenary.path' local Job = require 'plenary.job' local nerveux_config = require "nerveux.config" local report_error = vim.fn['health#report_error'] local report_ok = vim.fn['health#report_ok'] local function is_neuron_cmd_ok() vim.fn['health#report_info']('Checking neuron binary...') local is_executable = vim.fn.executable(nerveux_config.neuron_cmd) == 1 local path_exists = Path:new(nerveux_config.neuron_cmd):exists() return is_executable or path_exists end local function is_correct_neuron_version() local version_string = Job:new({ command = nerveux_config.neuron_cmd, args = {'--version'} }):sync() local major, minor = unpack(vim.split(version_string[1], '.', true)) return {tonumber(major) == 1 and tonumber(minor) >= 9, version_string[1]} end local function is_valid_zettelkasten_dir() return Path:new(string.format([[%s/neuron.dhall]], nerveux_config.neuron_dir)) :exists() end M.checks = function() vim.fn['health#report_start']('sanity checks') if not is_neuron_cmd_ok() then report_error(string.format([[ `%s` does not exist or is not executable ]], nerveux_config.neuron_cmd), "Make sure `neuron_cmd` is correct") return else report_ok 'neuron executable exists' end local version_is_correct, error_detail = unpack(is_correct_neuron_version()) if not version_is_correct then report_error( string.format([[ Version `%s` is not supported ]], error_detail), "Update neuron to version 1.9.x at least") return else report_ok 'neuron version is >= 1.9.0 (neuron v2)' end if not is_valid_zettelkasten_dir() then report_error( string.format([[%s/neuron.dhall]], nerveux_config.neuron_dir) .. " is not a valid directory", "Set the proper directory via `neuron_dir` or change the current working directory") else report_ok '`neuron_dir` is a valid neuron directory' end end return M
return { Vehicles = { "Vehicle.v_sport2_porsche_911turbo_player", -- 911 II (930) TURBO "Vehicle.v_sport1_rayfield_aerondight_player", -- AERONDIGHT "GUINEVERE" "Vehicle.v_sport2_villefort_alvarado_valentinos_player", -- ALVARADO "VATO" "Vehicle.v_sport2_villefort_alvarado_player", -- ALVARADO V4F 570 DELEGATE "Vehicle.v_sportbike3_brennan_apollo_nomad_player", -- APOLLO "SCORPION" "Vehicle.v_sportbike3_brennan_apollo_player", -- APOLLO "Vehicle.v_sportbike2_arch_player", -- ARCH NAZARÉ "Vehicle.v_sport1_rayfield_caliburn_02_player", -- CALIBURN (BLACK) "Vehicle.v_sport1_rayfield_caliburn_player", -- CALIBURN (WHITE) "Vehicle.v_standard25_thorton_colby_nomad_player", -- COLBY "LITTLE MULE" "Vehicle.v_standard2_thorton_colby_player", -- COLBY C125 "Vehicle.v_standard25_thorton_colby_pickup_player", -- COLBY CX410 BUTTE (GREEN) "Vehicle.v_standard25_thorton_colby_pickup_02_player", -- COLBY CX410 BUTTE (RED) "Vehicle.v_standard25_villefort_columbus_player", -- COLUMBUS V340-F FREIGHT "Vehicle.v_standard2_villefort_cortes_player", -- CORTES V5000 VALOR "Vehicle.v_standard2_villefort_cortes_delamain_player", -- DELAMAIN NO.21 "Vehicle.v_standard3_chevalier_emperor_player", -- EMPEROR 620 RAGNAR "Vehicle.v_standard2_thorton_galena_nomad_player", -- GALENA "GECKO" "Vehicle.v_standard2_thorton_galena_bobas_player", -- GALENA "RATTLER" "Vehicle.v_standard2_thorton_galena_player", -- GALENA G240 "Vehicle.v_standard2_archer_hella_player", -- HELLA EC-D I360 "Vehicle.v_sportbike2_arch_jackie_player", -- JACKIE'S ARCH "Vehicle.v_sportbike2_arch_jackie_tuned_player", -- JACKIE'S TUNED ARCH "Vehicle.v_sportbike1_yaiba_kusanagi_tyger_player", -- KUSANAGI "MIZUCHI" "Vehicle.v_sportbike1_yaiba_kusanagi_player", -- KUSANAGI CT-3X "Vehicle.v_standard3_thorton_mackinaw_ncu_player", -- MACKINAW "BEAST" "Vehicle.v_standard3_thorton_mackinaw_player", -- MACKINAW MTL1 "Vehicle.v_standard2_makigai_maimai_player", -- MAIMAI P126 "Vehicle.v_sportbike2_arch_tyger_player", -- NAZARÉ "ITSUMADE" "Vehicle.v_sport1_herrera_outlaw_player", -- OUTLAW GTS "Vehicle.v_standard2_archer_bandit_player", -- QUARTZ "BANDIT" "Vehicle.v_standard2_archer_quartz_player", -- QUARTZ EC-T2 R660 "Vehicle.v_sport2_mizutani_shion_nomad_02_player", -- SHION "COYOTE" (RED) "Vehicle.v_sport2_mizutani_shion_nomad_player", -- SHION "COYOTE" "Vehicle.v_sport2_mizutani_shion_player", -- SHION MZ2 "Vehicle.v_standard25_mahir_supron_player", -- SUPRON FS3 "Vehicle.v_standard2_chevalier_thrax_player", -- THRAX 388 JEFFERSON "Vehicle.v_sport1_quadra_turbo_player", -- TURBO-R 740 "Vehicle.v_sport1_quadra_turbo_r_player", -- TURBO-R V-TECH "Vehicle.v_sport2_quadra_type66_nomad_ncu_player", -- TYPE-66 "CTHULHU" "Vehicle.v_sport2_quadra_type66_nomad_player", -- TYPE-66 "JAVELINA" "Vehicle.v_sport2_quadra_type66_player", -- TYPE-66 "JEN ROWLEY" "Vehicle.v_sport2_quadra_type66_avenger_player", -- TYPE-66 AVENGER }, }
return [[ { "Lang": "nl", "Name": "Nederlands", "Spawner.Title": "Trein spawner", "Spawner.Trains1": "Trein", "Spawner.Trains2": "Maximum voor jou", "Spawner.WagNum": "Aantal wagons", "Spawner.AutoCouple": "Koppel wagons automatisch", "Entities.gmod_subway_81-717_mvm.Spawner.Texture.Name": "Kleurstelling", "Entities.gmod_subway_81-717_mvm.Spawner.PassTexture.Name": "Interieur", "Entities.gmod_subway_81-717_mvm.Spawner.CabTexture.Name": "Cabine interieur", "Entities.gmod_subway_81-717_mvm.Spawner.Announcer.Name": "Omroeper", "Entities.gmod_subway_81-717_mvm.Spawner.Lighter.Name": "Aansteker", "Entities.gmod_subway_81-717_mvm.Spawner.ARSType.Name": "Model ARS", "Entities.gmod_subway_81-717_mvm.Spawner.ARSType.1": "Standaard(vierkante lampen)", "Entities.gmod_subway_81-717_mvm.Spawner.ARSType.2": "Standard(ronde lampen)", "Entities.gmod_subway_81-717_mvm.Spawner.ARSType.3": "Kiev/SPB", "Entities.gmod_subway_81-717_mvm.Spawner.ARSType.4": "Oude ARS", "Entities.gmod_subway_81-717_mvm.Spawner.Cran.Name": "Remhendel type", "Entities.gmod_subway_81-717_mvm.Spawner.Cran.1": "334", "Entities.gmod_subway_81-717_mvm.Spawner.Cran.2": "013", "Entities.gmod_subway_81-717_mvm.Spawner.MaskType.Name": "Voorkant", "Entities.gmod_subway_81-717_mvm.Spawner.MaskType.1": "2-2", "Entities.gmod_subway_81-717_mvm.Spawner.MaskType.2": "2-2-2", "Entities.gmod_subway_81-717_mvm.Spawner.MaskType.3": "1-4-1 bumper 1", "Entities.gmod_subway_81-717_mvm.Spawner.MaskType.4": "1-4-1 bumper 2", "Entities.gmod_subway_81-717_mvm.Spawner.MaskType.5": "1-1", "Entities.gmod_subway_81-717_mvm.Spawner.MaskType.6": "Retro", "Entities.gmod_subway_81-717_mvm.Spawner.LED.Name": "LED", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.Name": "BPSN type", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.1": "Oud hoge toon", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.2": "Oud medium toon", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.3": "Standaard(SPB)", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.4": "Standaard(TKL)", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.5": "Standaard", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.6": "Kiev", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.7": "Oud", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.8": "Standaard 2", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.9": "Standaard 3", "Entities.gmod_subway_81-717_mvm.Spawner.BPSNType.10": "Geen geluid(BPN-115)", "Entities.gmod_subway_81-717_mvm.Spawner.KVSnd.Name": "Controller geluid", "Entities.gmod_subway_81-717_mvm.Spawner.KVSnd.1": "Type 1", "Entities.gmod_subway_81-717_mvm.Spawner.KVSnd.2": "Type 2", "Entities.gmod_subway_81-717_mvm.Spawner.KVSnd.3": "Type 3", "Entities.gmod_subway_81-717_mvm.Spawner.NewKV.Name": "Nieuw controller model", "Entities.gmod_subway_81-717_mvm.Spawner.HornType.Name": "SPB toeter", "Entities.gmod_subway_81-717_mvm.Spawner.RingType.Name": "Bel geluid", "Entities.gmod_subway_81-717_mvm.Spawner.RingType.1": "Oud", "Entities.gmod_subway_81-717_mvm.Spawner.RingType.2": "Standaard met lage toon", "Entities.gmod_subway_81-717_mvm.Spawner.RingType.3": "Standaard met hoge toon", "Entities.gmod_subway_81-717_mvm.Spawner.RingType.4": "Standaard onderbroken met lage toon", "Entities.gmod_subway_81-717_mvm.Spawner.RingType.5": "Standaard onderbroken met hoge toon", "Entities.gmod_subway_81-717_mvm.Spawner.NM.Name": "Treinleiding", "Entities.gmod_subway_81-717_mvm.Spawner.Battery.Name": "Batterij", "Entities.gmod_subway_81-717_mvm.Spawner.Switches.Name": "Stoppen ingeschakeld", "Entities.gmod_subway_81-717_mvm.Spawner.SwitchesR.Name": "Willekeurige stoppen", "Entities.gmod_subway_81-717_mvm.Spawner.DoorsL.Name": "Open deuren linkerkant", "Entities.gmod_subway_81-717_mvm.Spawner.DoorsR.Name": "Open deuren rechterkant", "Entities.gmod_subway_81-717_mvm.Spawner.GV.Name": "Hoog-voltage schakelaar", "Entities.gmod_subway_81-717_mvm.Spawner.PB.Name": "Parkeerrem", "Entities.gmod_subway_81-717_mvm.Spawner.BortLampType.Name": "Type signaallampen", "Entities.gmod_subway_81-717_mvm.Spawner.BortLampType.1": "Horizontaal", "Entities.gmod_subway_81-717_mvm.Spawner.BortLampType.2": "Verticaal", "Entities.gmod_subway_81-717_mvm.Spawner.MVM.Name": "MVM teken", "Entities.gmod_subway_81-717_mvm.Spawner.HandRail.Name": "Handvaten model", "Entities.gmod_subway_81-717_mvm.Spawner.HandRail.1": "Oud", "Entities.gmod_subway_81-717_mvm.Spawner.HandRail.2": "Nieuw", "Entities.gmod_subway_81-717_mvm.Spawner.SeatType.Name": "Stoel model", "Entities.gmod_subway_81-717_mvm.Spawner.SeatType.1": "Oud", "Entities.gmod_subway_81-717_mvm.Spawner.SeatType.2": "Nieuw", "Entities.gmod_subway_81-717_mvm.Spawner.LampType.Name": "Verlichting type", "Entities.gmod_subway_81-717_mvm.Spawner.LampType.1": "Type 1", "Entities.gmod_subway_81-717_mvm.Spawner.LampType.2": "Type 2", "Entities.gmod_subway_81-717_mvm.Spawner.LampType.3": "Type 3", "Entities.gmod_subway_81-717_mvm.Spawner.Breakers.Name": "Stoppen rechterkant", "Entities.gmod_subway_81-717_mvm.Spawner.Adverts.Name": "Advertenties type", "Entities.gmod_subway_81-717_mvm.Spawner.Adverts.1": "Type 1", "Entities.gmod_subway_81-717_mvm.Spawner.Adverts.2": "Type 2", "Entities.gmod_subway_81-717_mvm.Spawner.Adverts.3": "Type 3", "Entities.gmod_subway_81-717_mvm.Spawner.Adverts.4": "Geen advertenties", "Entities.gmod_subway_81-720.Spawner.Texture.Name": "Kleurstelling", "Entities.gmod_subway_81-720.Spawner.PassTexture.Name": "Interieur", "Entities.gmod_subway_81-720.Spawner.CabTexture.Name": "Cabine interieur", "Entities.gmod_subway_81-720.Spawner.Announcer.Name": "Omroeper", "Entities.gmod_subway_81-720.Spawner.Scheme.Name": "Dienstregeling", "Entities.gmod_subway_81-720.Spawner.PassSchemesInvert.Name": "Keer dienstregeling om", "Entities.gmod_subway_81-720.Spawner.NM.Name": "Treinleiding", "Entities.gmod_subway_81-720.Spawner.Battery.Name": "Batterij", "Entities.gmod_subway_81-720.Spawner.BRU.Name": "Hoog-voltage schakelaar", "Entities.gmod_subway_81-720.Spawner.PVZR.Name": "Willekeurige stoppen (trein)", "Entities.gmod_subway_81-720.Spawner.PPZ.Name": "Activeer alle stoppen", "Entities.gmod_subway_81-720.Spawner.PPZDepot.Name": "Deactiveer stoppen als in depot", "Entities.gmod_subway_81-720.Spawner.PPZR.Name": "Willekeurige stoppen (wagon)", "Entities.gmod_subway_81-720.Spawner.DoorsL.Name": "Open deuren linkerkant", "Entities.gmod_subway_81-720.Spawner.DoorsR.Name": "Open deuren rechterkant", "Entities.gmod_subway_81-722.Spawner.Texture.Name": "Kleurstelling", "Entities.gmod_subway_81-722.Spawner.PassTexture.Name": "Interieur", "Entities.gmod_subway_81-722.Spawner.CabTexture.Name": "Cabin interieur", "Entities.gmod_subway_81-722.Spawner.Announcer.Name": "Omroeper", "Entities.gmod_subway_81-722.Spawner.Scheme.Name": "Dienstregeling", "Entities.gmod_subway_81-722.Spawner.SarmatInvert.Name": "Keer dienstregeling om", "Entities.gmod_subway_81-722.Spawner.NM.Name": "Treinleiding", "Entities.gmod_subway_81-722.Spawner.Battery.Name": "Batterij", "Entities.gmod_subway_81-722.Spawner.Switches.Name": "Activeer alle stoppen", "Entities.gmod_subway_81-722.Spawner.SwitchesR.Name": "Willekeurige stoppen", "Entities.gmod_subway_81-722.Spawner.DoorsL.Name": "Open deuren linkerkant", "Entities.gmod_subway_81-722.Spawner.DoorsR.Name": "Open deuren rechterkant", "Spawner.Close": "Sluiten", "Spawner.Spawn": "Klaar" } ]]
----------------------------------- -- Area: Beaucedine Glacier -- NPC: Luck Rune -- Involved in Quest: Mhaura Fortune -- !pos 70.736 -37.778 149.624 111 ----------------------------------- local ID = require("scripts/zones/Beaucedine_Glacier/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
class("PrepModelCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot0.facade:registerProxy(ContextProxy.New({})) slot0.facade:registerProxy(ServerProxy.New({})) slot0.facade:registerProxy(UserProxy.New()) slot0.facade:registerProxy(GatewayNoticeProxy.New()) slot0.facade:registerProxy(SettingsProxy.New()) end return class("PrepModelCommand", pm.SimpleCommand)
-- file created: 2008-12-18 local dialog = require "far2.dialog" local M = require "lf4ed_message" local ExGuid = win.Uuid("e534a678-47e7-4a1b-8b6d-c34a10b75992") local function ExecuteDialog (aData) local D = dialog.NewDialog() D._ = {"DI_DOUBLEBOX",3, 1,42, 8, 0, 0, 0, 0, M.MPluginSettings} D.ReloadDefaultScript = {"DI_CHECKBOX", 6, 2,0, 0, 0, 0, 0, 0, M.MReloadDefaultScript} D.RequireWithReload = {"DI_CHECKBOX", 6, 3,0, 0, 0, 0, 0, 0, M.MRequireWithReload} D.UseStrict = {"DI_CHECKBOX", 6, 4,0, 0, 0, 0, 0, 0, M.MUseStrict} D.ReturnToMainMenu = {"DI_CHECKBOX", 6, 5,0, 0, 0, 0, 0, 0, M.MReturnToMainMenu} D.sep = {"DI_TEXT", 0, 6, 0, 0, 0, 0, 0, {DIF_BOXCOLOR=1,DIF_SEPARATOR=1}, ""} D.btnOk = {"DI_BUTTON", 0, 7, 0, 0, 0, 0, 0, {DIF_CENTERGROUP=1, DIF_DEFAULTBUTTON=1}, M.MOk} D.btnCancel = {"DI_BUTTON", 0, 7, 0, 0, 0, 0, 0, "DIF_CENTERGROUP", M.MCancel} ------------------------------------------------------------------------------ dialog.LoadData(D, aData) local ret = far.Dialog (ExGuid,-1,-1,46,10,"PluginConfig",D) if ret == D.btnOk.id then dialog.SaveData(D, aData) return true end end local Cfg = (...)[1] return ExecuteDialog(Cfg)
local pos = {x=5,y=5,w=20,h=6} local state = 0 local dragPos = 0 local gpu = require("component").gpu local event = require("event") local w,h = gpu.getResolution() local function redraw() gpu.setForeground(15,true) gpu.setBackground(15,true) gpu.fill(1,1,w,h," ") gpu.setBackground(3,true) gpu.set(pos.x,pos.y,string.rep(" ",pos.w-1)) gpu.set(pos.x,pos.y,"Hello") gpu.setBackground(14,true) gpu.setForeground(0,true) gpu.set(pos.x+pos.w-1,pos.y,"X") gpu.setBackground(0,true) gpu.fill(pos.x,pos.y+1,pos.w,pos.h," ") gpu.setForeground(15,true) gpu.set(pos.x,pos.y+1,"Hello world!") gpu.set(pos.x,pos.y+2,"This is a test") gpu.set(pos.x,pos.y+3,"Press X to exit") gpu.setBackground(15,true) gpu.setForeground(0,true) end redraw() while true do local e,_,a,b = event.pull() if e == "touch" and a >= pos.x and a < pos.x+pos.w-1 and b == pos.y then state = 1 dragPos = a - pos.x end if e == "touch" and a == pos.x + pos.w - 1 and b == pos.y then gpu.fill(0,0,w,h," ") break end if e == "drag" and state == 1 then pos.x = a - dragPos pos.y = b redraw() end if e == "drop" then state = 0 end end
vim.opt_local.tabstop = 2 vim.opt_local.softtabstop = 2 vim.opt_local.shiftwidth = 2 vim.opt_local.expandtab = true vim.opt_local.autoindent = true vim.opt_local.fileformat = "unix"
if ACF.Version then --fallback to old acf, its not set in acf3 function ACF_DefineEngineold(id,data) ACF_DefineEngine(id,data) end else local class = "zACFE R" local typeoverwrite = nil -- Flat 2 engines ACF.RegisterEngineClass(class, { Name = "ACFE Radial Engines", }) do function ACF_DefineEngineold(id,data) local Fueltype = {} if data.fuel == "Petrol" then Fueltype = { Petrol = true } end if data.fuel == "Diesel" then Fueltype = { Diesel = true } end if data.fuel == "Multifuel" then Fueltype = { Petrol = true, Diesel = true } end if data.fuel == "Electric" then Fueltype = { Electric = true } end ACF.RegisterEngine(id, class, { Name = data.name, Description = data.desc, Model = data.model, Sound = data.sound, Fuel = Fueltype, Type = typeoverwrite or data.enginetype, Mass = data.weight, Torque = data.torque, FlywheelMass = data.flywheelmass, RPM = { Idle = data.idlerpm, PeakMin = data.peakminrpm, PeakMax = data.peakmaxrpm, Limit = data.limitrpm, }, }) end end end -- Radial engines ACF_DefineEngineold( "R9-4.1", { name = "R9 4.1L Petrol", desc = "[ACFE] A tiny, old worn-out radial.", model = "models/engines/radial9s.mdl", sound = "acf_engines/r9b.wav", category = "Radial", fuel = "Petrol", enginetype = "Radial", weight = 150, torque = 450, flywheelmass = 0.15, idlerpm = 700, peakminrpm = 2700, peakmaxrpm = 4400, limitrpm = 4800 } ) ACF_DefineEngineold( "R9-18.5", { name = "R9 18.5 Petrol", desc = "[ACFE] Mid range radial, thirsty and smooth", model = "models/engines/radial9m.mdl", sound = "acf_engines/r9m.wav", category = "Radial", fuel = "Petrol", enginetype = "Radial", weight = 560, torque = 1500, flywheelmass = 0.45, idlerpm = 700, peakminrpm = 1500, peakmaxrpm = 2150, limitrpm = 2200 } ) ACF_DefineEngineold( "R9-36.5", { name = "R9 36.5L Petrol", desc = "[ACFE] Massive American radial monster, destined for fighter aircraft and heavy tanks.", model = "models/engines/radial9b.mdl", sound = "acf_engines/r9s.wav", category = "Radial", fuel = "Petrol", enginetype = "Radial", weight = 1200, torque = 3205, flywheelmass = 1, idlerpm = 730, peakminrpm = 500, peakmaxrpm = 2200, limitrpm = 2300 } )
local function print_view(view) str = "[" for i = 1, #view do local elem = tostring(view[i]) str = str..elem if i < #view then str = str..", " if elem:match("\n") then str = str.."\n " end end end str = str.."]" print(str) end print("view ops") do print_view(mathv.array("float", {1, 2, 3, 4}) + 1) print_view(2 + mathv.array("float", {1, 2, 3, 4})) print_view(mathv.array("vec2", {vec2(1, 2), vec2(3, 4)}) + vec2(5, 6)) print_view(vec2(5, 6) - mathv.array("vec2", {vec2(1, 2), vec2(3, 4)})) print_view(vec2(1, 2) * mathv.array("vec2", {vec2(2, 2), vec2(3, 3)})) print_view(vec2(2, 4) / mathv.array("vec2", {vec2(2, 4), vec2(1, 0.5)})) print_view(vec3(1, 2, 3) * mathv.array("vec3", {vec3(2, 2, 2), vec3(3, 3, 3)})) print_view(mathv.array("float", {10, 100, 1000}) * vec2(1, 2)) print_view(vec3(1, 2, 3) * mathv.array("float", {10, 100, 1000})) print_view(mathv.array("vec3", {vec3(1, 2, 3), vec3(4, 5, 6), vec3(7, 8, 9)}) + mathv.array("vec3", {1, 0, 0, 0, 1, 0, 0, 0, 1})) print_view(mathv.dot(mathv.array("vec2", {vec2(1, 1), vec2(2, 2)}), mathv.array("vec2", {vec2(3, 3), vec2(4, 4)}))) print_view(mathv.sign(mathv.array("float", {2, 0, -2}))) print_view(-mathv.array("float", {1, 2})) end print("view generators") do print_view(mathv.range("float", 11, -100, 100)) print_view(mathv.range("double", 3, 10, 0)) print_view(mathv.range("byte", 11, 100, -100)) print_view(mathv.range("ubyte", 5, 0, 40)) print_view(mathv.range("short", 7, -3000, 3000)) print_view(mathv.range("ushort", 6, 60000, 10000)) print_view(mathv.range("int", 2, -1000000, 1000000)) print_view(mathv.range("uint", 9, 10000000, 90000000)) -- these work, but we get slight differences on different platforms, possibly due to float formatting differences -- print_view(mathv.random("float", 10)) -- print_view(mathv.random("double", 10, -10, 10)) -- print_view(mathv.random(am.rand(500), "float", 5, 0, 3)) -- print_view(mathv.random(am.rand(500), "float", 5, 0, 3)) print("view shape changers") print_view(mathv.cart(mathv.array("ubyte", {1, 10, 100}), mathv.array("ubyte2", {2, 20, 200, 220}))) print_view(mathv.cart(mathv.array("short", {1, 10, 100}), mathv.array("short", {2, 20, 200}))) print_view(mathv.cart(mathv.array("float", {1, 10, 100}), mathv.array("float", {2, 20, 200}))) print_view(mathv.cart(mathv.array("vec2", {1, 2, 10, 20, 100, 200}), mathv.array("float", {3, 30, 300}))) print_view(mathv.cart(mathv.array("double", {3, 30, 300}), mathv.array("dvec2", {1, 2, 10, 20, 100, 200}))) print_view(mathv.vec2(mathv.array("float", {1, 2}), 3)) print_view(mathv.vec4(mathv.array("float", {1, 2}), 3, mathv.array("vec2", {vec2(4, 5), vec2(6, 7)}))) end print("test matrix views") do local range = mathv.range("float", 3, 1, 3) local mview1 = mathv.mat3(range * vec3(1, 0, 0), vec3(0, 1, 0) * range, vec3(0, 0, 1) * range) print_view(mview1) print_view(mview1 * vec3(1, 2, 3)) print_view(vec3(1, 2, 3) * mview1) print_view(mathv.array("vec4", {1, 2, 3, 4, 5, 6, 7, 8}) * mat4(2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2)) print_view(mat4(2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2) * mathv.array("vec4", {1, 2, 3, 4, 5, 6, 7, 8})) print_view(mathv.vec4(mathv.array("vec3", {1, 2, 3, 4, 5, 6}), 1) * mat4(2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2)) end print("view swizzle fields") do local view1 = mathv.array("vec2", {vec2(1, 2), vec2(3, 4), vec2(5, 6)}) print_view(view1.x) print_view(view1.y) print_view(view1.xy) local view2 = mathv.array("vec3", {vec3(1, 2, 3), vec3(4, 5, 6), vec3(7, 8, 9)}) print_view(view2.xy) print_view(view2.z) local view3 = mathv.array("vec4", {vec4(1, 2, 3, 4), vec4(5, 6, 7, 8)}) print_view(view3.xy) print_view(view3.yzw) print_view(view3.zw) print_view(view3.rgba) print_view(view3.s) print_view(view3.y) print_view(view3.z) print_view(view3.w) view3.x = -1 print_view(view3) view3.yz = mathv.array("vec2", {vec2(10, 20), vec2(30, 40)}) print_view(view3) view3.yzw = {100, 200, 300, 400, 500, 600} print_view(view3) view3.xy = view3.zw print_view(view3) view3.xyzw = view3 print_view(view3) end print("view methods") do local view1 = mathv.vec2(mathv.range("float", 4, 1, 4), mathv.range("float", 4, 10, 40)) view1:add(view1, vec2(1, 2)) print_view(view1) view1:vec2(mathv.range("float", 3, -1, -3), mathv.range("float", 3, 1, 3)) print_view(view1) end print("casting") do local src = mathv.array("dvec3", {1, 2, 3, 4, 5, 6}) local dst = mathv.array("vec3", 2) dst.xyz = src print_view(dst) src = mathv.array("vec3", {1, 2, 3, 4, 5, 6}) dst = mathv.array("dvec3", 2) dst.xyz = src print_view(dst) src = mathv.array("vec2", {1, 2, 3, 4}) dst = mathv.array("byte2", 2) dst.xy = src print_view(dst) src = mathv.array("vec2", {1, 2, 3, 4}) dst = mathv.array("ushort2", 2) dst.xy = src print_view(dst) src = mathv.array("double", {1, 2, 3}) dst = mathv.array("int", 3) dst.x = src print_view(dst) print_view(mathv.cast("ubyte2", mathv.array("vec2", {vec2(2, 1), vec2(1, 3)}))) end print("filter") do local view = mathv.array("float", {9, 3, 7, 1, 6, 10, 2}) print_view(mathv.filter(view, mathv.lt(5, view))) print_view(mathv.filter(view, mathv.lte(view, 6))) print_view(mathv.filter(view, mathv.and_(mathv.gt(view, 1), mathv.lte(view, 7)))) local view2 = mathv.array("float", {9, 2, 8, 1, 7, 11, 2}) print_view(mathv.filter(view, mathv.eq(view, view2))) print_view(mathv.filter(view, mathv.eq(view, 1))) print_view(mathv.filter(view, mathv.eq(1, view, 1.1))) local iview = mathv.array("int", {9, 2, 8, 1, 7, 12, 4}) print_view(mathv.filter(iview, mathv.eq(iview % 2, 0))) local n = iview:filter(mathv.eq(iview % 2, 1)) print_view(iview:slice(1, n)) end print("aggregates") do print(mathv.sum(mathv.array("float", {1, 2, 3}))) print(mathv.sum(mathv.array("dvec2", {vec2(1, 2), vec2(3, 4)}))) print(mathv.sum(mathv.array("ushort3", {vec3(1, 2, 3), vec3(4, 5, 6)}))) print(mathv.sum(mathv.lt(mathv.array("float", {1, 5, 2}), mathv.array("float", {3, 2, 5})))) print(mathv.greatest(mathv.array("float", {5}))) print(mathv.greatest(mathv.array("float", {5, 1, -1, 16, 8}))) print(mathv.greatest(mathv.array("ubyte4", {vec4(1, 2, 3, 4), vec4(4, 3, 2, 1)}))) print(mathv.least(mathv.array("short", {5}))) print(mathv.least(mathv.array("double", {5, 1, -1, 16, 8}))) print(mathv.least(mathv.array("vec3", {vec3(1, 2, 3), vec3(3, 2, 1)}))) end print("array of structs") do local arr = mathv.array_of_structs(3, { "pos", "vec2", "color", "ubyte_norm4", }) arr.pos = {0, 1, 2, 3, 4, 5} arr.color = {vec4(0, 1, 0, 1), vec4(1, 0, 1, 1), vec4(1, 1, 0, 1)} local slice = arr:slice(2, 1) slice.pos = vec2(8, 9) print_view(arr.pos) slice = arr:slice(1, 2, 2) slice.color = {vec4(1, 1, 1, 0), vec4(0, 0, 0, 1)} print_view(arr.color) local n = arr:filter(mathv.gt(arr.pos.x, 5)) print_view(arr.pos:slice(1, n)) print_view(arr.color:slice(1, n)) end print("struct of arrays") do local arr = mathv.struct_of_arrays(3, { "pos", "vec2", "color", "ubyte_norm4", }) arr.pos = {0, 1, 2, 3, 4, 5} arr.color = {vec4(0, 1, 0, 1), vec4(1, 0, 1, 1), vec4(1, 1, 0, 1)} local slice = arr:slice(2, 1) slice.pos = vec2(8, 9) print_view(arr.pos) slice = arr:slice(1, 2, 2) slice.color = {vec4(1, 1, 1, 0), vec4(0, 0, 0, 1)} print_view(arr.color) local n = arr:filter(mathv.gt(arr.pos.x, 5)) print_view(arr.pos:slice(1, n)) print_view(arr.color:slice(1, n)) end print("empty arrays") do local arr = mathv.array("float", {}) local res = arr + arr res = arr * 2 print_view(arr) arr = mathv.array("vec3", 0) res = vec3(1) + arr res:filter(mathv.gt(mathv.array("float", 0), 1)) print_view(arr) res = mathv.cart(mathv.array("vec2", {}), mathv.array("float", {1, 2, 3})) print_view(res) res = mathv.cart(mathv.array("float", {1, 2, 3}), mathv.array("vec2", {})) print_view(res) print(mathv.sum(mathv.array("float", 0, 1))) print(mathv.greatest(mathv.array("float", 0))) print(mathv.least(mathv.array("float", 0))) end
require "block" local gravity = require "blocks.templates.gravity" gravel = create_block_behaviour(gravity)
local ffi = require('ffi') local C = ffi.C local levee = require("levee") local _ = levee._ local d = levee.d local p = levee.p local CHARS64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" return { core = { test_close_writer = function() local h = levee.Hub() local r, w = h.io:pipe() local err, n = w:write("foo") assert(not err) assert.equal(n, 3) local buf = levee.d.Buffer(4096) local err, n = r:read(buf:tail()) assert(not err) assert.equal(n, 3) buf:bump(n) assert.equal(buf:take(), "foo") w:close() local err = r:read(buf:tail()) assert.equal(err, levee.errors.CLOSED) assert(not h:in_use()) end, test_close_reader = function() local h = levee.Hub() local r, w = h.io:pipe() r:close() -- continue is required to flush the close h:continue() local err, n = w:write("foo") assert(err) end, test_eagain = function() local h = levee.Hub() local r, w = h.io:pipe() -- read eagain local buf = levee.d.Buffer(100000) h:spawn(function() err, n = r:read(buf:tail()); buf:bump(n) end) local err, n = w:write("foo") assert(not err) assert.equal(n, 3) assert.equal(buf:take(3), "foo") -- write eagain local want = ("."):rep(100000) local check h:spawn(function() check = {w:write(want)} end) while #buf < 100000 do local err, n = r:read(buf:tail()) assert(not err) buf:bump(n) end assert.same(check, {nil, 100000}) assert.equal(buf:take(), want) end, test_timeout = function() local h = levee.Hub() local r, w = h.io:pipe(20) local buf = levee.d.Buffer(4096) local got = r:read(buf:tail()) assert.equal(got, levee.errors.TIMEOUT) end, test_last_read = function() local h = levee.Hub() local r, w = h.io:pipe() w:write("foo") w:close() local buf = levee.d.Buffer(4096) local err, n = r:read(buf:tail()) assert(not err) assert.equal(n, 3) buf:bump(n) assert.equal(buf:take(), "foo") local err, n = r:read(buf:tail()) assert(err) assert(not h:in_use()) end, test_readn = function() local h = levee.Hub() local r, w = h.io:pipe() local buf = levee.d.Buffer(4096) -- nil len local check h:spawn(function() local err, n = r:readn(buf:tail(), 6) assert(not err) buf:bump(n) check = buf:take() end) assert(not check) w:write("foo") assert(not check) w:write("bar123") assert.equal(check, "foobar") assert.equal(r:reads(), "123") -- non nil len local check h:spawn(function() local err, n = r:readn(buf:tail(), 6, 8) assert(not err) buf:bump(n) check = buf:take() end) assert(not check) w:write("foo") assert(not check) w:write("bar123") assert.equal(check, "foobar12") assert.equal(r:reads(), "3") end, test_readinto = function() local h = levee.Hub() local r, w = h.io:pipe() local buf = levee.d.Buffer(4096) -- nil n w:write("foo") local err = r:readinto(buf) assert(not err) assert.equal(buf:take(), "foo") -- non nil n w:write("foo") h:spawn(function() r:readinto(buf, 6) end) assert.equal(#buf, 0) w:write("bar123") assert.equal(#buf, 9) w:close() local err = r:readinto(buf) assert.equal(err, levee.errors.CLOSED) assert(not h:in_use()) end, test_reads = function() local h = levee.Hub() local r, w = h.io:pipe() w:write("foo") assert.equal(r:reads(), "foo") w:close() assert.equal(r:reads(), nil) assert(not h:in_use()) end, test_write_string = function() local h = levee.Hub() local r, w = h.io:pipe() h:spawn(function() local err = w:write(("X"):rep(128*1024)) assert.equal(err, nil) w:close() end) local buf = d.Buffer() while true do buf:ensure(4096) local err, n = r:read(buf:tail()) if err then break end buf:bump(n) end assert.equal(buf:take(), ("X"):rep(128*1024)) end, test_writev = function() local h = levee.Hub() local r, w = h.io:pipe() local iov = h.io.iovec(32) -- to prevent gc local keep = {} local want = {} for i = 1, 12 do local s = tostring(i):rep(10000+i) iov:write(s) table.insert(keep, s) table.insert(want, s) end want = table.concat(want) local err, total h:spawn(function() err, total = w:writev(iov.iov, iov.n) w:close() end) local got = {} while true do local s = r:reads(64*1024) if not s then break end table.insert(got, s) end got = table.concat(got) assert.equal(#want, #got) assert.equal(want, got) assert.equal(total, #got) assert(not err) end, test_iov = function() local h = levee.Hub() local r, w = h.io:pipe() local err, iov = w:iov() local want = {} h:spawn(function() for i = 1, 1000 do local s = tostring(i):rep(i) table.insert(want, s) iov:send(s) end -- test if items are added to the queue while we are mid-write local s = ("."):rep(791532) table.insert(want, s) iov:send(s) h:continue() table.insert(want, "...") iov:send(".") iov:send(".") iov:send(".") iov.empty:recv() w:close() want = table.concat(want) end) local buf = levee.d.Buffer(4096) while true do local err = r:readinto(buf) if err then break end end assert.equal(#want, #buf) assert.equal(want, buf:take()) end, test_sendfile = function() local h = levee.Hub() local tmp = _.path.Path:tmpdir() defer(function() tmp:remove(true) end) local path = tostring(tmp("foo")) tmp("foo"):write(("x"):rep(8192*1024)) local err, serve = h.stream:listen() local err, addr = serve:addr() local err, c = h.stream:dial(addr:port()) local err, s = serve:recv() local err, r1 = h.io:open(path) local err, st = r1:stat() local buf = d.Buffer() h:spawn(function() s:readinto(buf, st.st_size) end) local err, n = r1:sendfile(c, st.st_size) assert(not err) assert.equal(n, st.st_size) h:sleep(10) assert.equal(buf:take(), ("x"):rep(8192*1024)) end, test_send = function() local h = levee.Hub() local r, w = h.io:pipe() w:send("1", "2", "3", "4", "5", "6", "7", "8", "9", "0") assert.equal(r:reads(10), "1234567890") r:close() w:send("1") h:continue() local err = w:send("1", "2", "3", "4", "5", "6", "7", "8", "9", "0") assert(err) end, test_open = function() local h = levee.Hub() local tmp = os.tmpname() local err, w = h.io:open(tmp, C.O_WRONLY) w:write('{"foo":"bar"}') w:close() local err, r = h.io:open(tmp, C.O_RDONLY) local s = r:stream() local err, value = s:json() assert.same(value, {foo = "bar"}) r:close() os.remove(tmp) assert(not h:in_use()) end, }, stream = { test_core = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() w:write("foo") s:readin() assert.equal(#s.buf, 3) w:write("foo") s:readin() assert.equal(#s.buf, 6) h:spawn(function() s:readin(9) end) w:write("fo") assert.equal(#s.buf, 6) w:write("o") assert.equal(#s.buf, 9) w:write("o") assert.equal(#s.buf, 9) assert.equal(s:trim(), 9) w:close() s:readin(1) assert.equal(s:take(1), 'o') assert.same({s:readin(1)}, {levee.errors.CLOSED}) assert.equal(s:take(1), nil) end, test_read = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() local buf = levee.d.Buffer(4096) -- read buffered w:write(("."):rep(10)) s:readin() w:write(("."):rep(5)) assert.same({s:read(buf:tail(), 20)}, {nil, 10}) buf:bump(10) assert.equal(buf:take(), ("."):rep(10)) -- read more than available assert.same({s:read(buf:tail(), 5)}, {nil, 5}) buf:bump(5) assert.equal(buf:take(), ("."):rep(5)) -- read less than available w:write(("."):rep(20)) assert.same({s:read(buf:tail(), 10)}, {nil, 10}) buf:bump(10) assert.equal(buf:take(), ("."):rep(10)) -- check remainder is still available s:readin() assert.equal(s:take(), ("."):rep(10)) end, test_readn = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() local buf = levee.d.Buffer(4096) w:write(("."):rep(10)) s:readin() w:write(("."):rep(5)) local check h:spawn(function() check = {s:readn(buf:tail(), 20, 20)} end) assert.equal(check, nil) w:write(("."):rep(10)) assert.same(check, {nil, 20}) buf:bump(20) assert.equal(buf:take(), ("."):rep(20)) s:readin() assert.equal(s:take(), ("."):rep(5)) end, test_readinto = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() local buf = levee.d.Buffer(4096) w:write(("."):rep(10)) s:readin() w:write(("."):rep(20)) s:readinto(buf, 20) assert.equal(buf:take(), ("."):rep(20)) s:readin() assert.equal(s:take(), ("."):rep(10)) end, test_json = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() w:write([[{"foo": "bar"}]]) local err, data = s:json() assert.same(data, {foo = "bar"}) w:write([[{"foo": "bar"}]]) local err, data = s:json() assert.same(data, {foo = "bar"}) end, test_msgpack = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() w:send_msgpack({foo = "bar"}) local err, data = s:msgpack() assert.same(data, {foo = "bar"}) w:send_msgpack({foo = "bar"}) local err, data = s:msgpack() assert.same(data, {foo = "bar"}) end, }, chunk = { test_core = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() local c = s:chunk(10) assert.equal(#c, 10) h:spawn(function() w:write(("."):rep(15)) end) assert.equal(c:tostring(), "..........") assert.equal(c.done:recv(), levee.errors.CLOSED) local c = s:chunk(10) w:close() assert.equal(c:tostring(), nil) end, test_tobuffer = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() w:write(("."):rep(10)) s:readin() w:write(("."):rep(20)) local c = s:chunk(20) local err, buf = c:tobuffer() assert.equal(buf:take(), ("."):rep(20)) c.done:recv() s:readin(1) assert.equal(s:take(), ("."):rep(10)) end, test_discard = function() local h = levee.Hub() local r, w = h.io:pipe() local s = r:stream() w:write(("."):rep(10)) s:readin() w:write(("."):rep(20)) local c = s:chunk(20) assert.same({c:discard()}, {nil, 20}) c.done:recv() assert.equal(s:take(), ("."):rep(10)) end, test_json = function() local h = levee.Hub() local r, w = h.io:pipe() local json = '{"foo": "bar"}' w:write(json) local s = r:stream() local c = s:chunk(#json) local err, value = c:json() assert.same(value, {foo = "bar"}) c.done:recv() end, }, splice = { test_small = function() local h = levee.Hub() local r, w = h.io:pipe() local r2, w2 = h.io:pipe() local s = r:stream() w:write(("."):rep(10)) s:readin() w:write(("."):rep(20)) local c = s:chunk(20) assert.same({c:splice(w2)}, {nil, 20}) c.done:recv() assert.equal(r2:reads(), ("."):rep(20)) assert.equal(s:take(), ("."):rep(10)) end, test_big = function() local pre = ("."):rep(10) local val = CHARS64:rep(512) local crc = C.sp_crc32c(0ULL, pre, #pre) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val - 10) local N = 64 * 512 * 4 local h = levee.Hub() local p1 = {} p1.r, p1.w = h.io:pipe() p1.s = p1.r:stream() local p2 = {} p2.r, p2.w = h.io:pipe() p2.s = p2.r:stream() -- setup thread to drain p2 local drained = (function() local sender, recver = h:pipe() h:spawn(function() h:sleep(100) -- add a pause so the splice's write side fills up p2.s:readin(N) sender:close() end) return recver end)() -- buffer a few bytes ahead of splice p1.w:write(pre) p1.s:readin() -- write main payload h:spawn(function() p1.w:write(val) p1.w:write(val) p1.w:write(val) p1.w:write(val) end) p1.c = p1.s:chunk(N) assert.same({p1.c:splice(p2.w)}, {nil, N}) p1.c.done:recv() drained:recv() assert.equal(#p2.s.buf, N) assert.equal(C.sp_crc32c(0ULL, p2.s:value()), crc) assert.equal(p1.s:take(10), "23456789+/") p1.r:close() p1.w:close() p2.r:close() p2.w:close() assert(not h:in_use()) end, test_error_on_read = function() local val = CHARS64:rep(4096) local crc = C.sp_crc32c(0ULL, val, #val) local N = 64 * 4096 local h = levee.Hub() local p1 = {} p1.r, p1.w = h.io:pipe() p1.s = p1.r:stream() local p2 = {} p2.r, p2.w = h.io:pipe() p2.s = p2.r:stream() h:spawn(function() assert.equal(p2.s:readin(N), levee.errors.CLOSED) end) -- drop write half way through h:spawn(function() p1.w:write(val, N/2) ; p1.w:close() end) p1.c = p1.s:chunk(N) assert.equal(p1.c:splice(p2.w), levee.errors.CLOSED) p2.r:close() p2.w:close() h:continue() assert(not h:in_use()) end, test_error_on_write = function() local val = CHARS64:rep(4096) local crc = C.sp_crc32c(0ULL, val, #val) local N = 64 * 4096 local h = levee.Hub() local p1 = {} p1.r, p1.w = h.io:pipe() p1.s = p1.r:stream() local p2 = {} p2.r, p2.w = h.io:pipe() p2.s = p2.r:stream() -- drop read half way through h:spawn(function() p2.s:readin(N/4); p2.r:close() end) h:spawn(function() local err = p1.w:write(val, N) assert(not err) p1.w:close() end) p1.c = p1.s:chunk(N) local err = p1.c:splice(p2.w) assert(err) p2.w:close() h:continue() local want = #p1.c local __, len = p1.c:value() assert.equal(len, 0) p1.c:readin(want) local __, len = p1.c:value() assert.equal(len, want) assert.equal(p1.s:readin(), levee.errors.CLOSED) assert(not h:in_use()) end, test_tcp = function() local h = levee.Hub() local data = ("."):rep(200000) local err, serve = h.tcp:listen() local err, addr = serve:addr() local port = addr:port() local err, c1 = h.tcp:connect(port) local err, s1 = serve:recv() local err, c2 = h.tcp:connect(port) local err, s2 = serve:recv() local stream = s2:stream() h:spawn(function() while true do local err = c1:write(("."):rep(10000)) if err then break end h:sleep(2) end end) s1:stream():chunk(#data):splice(c2) assert.equal(stream:take(#data), data) s1:stream():chunk(#data):splice(c2) assert.equal(stream:take(#data), data) s1:stream():chunk(#data):splice(c2) assert.equal(stream:take(#data), data) s1:close() c2:close() s2:close() serve:close() h:sleep(10) assert(not h:in_use()) end, }, tee = { test_small_spawned = function() local h = levee.Hub() local source = {} source.r, source.w = h.io:pipe() source.s = source.r:stream() local t1 = {} t1.r, t1.w = h.io:pipe() local t2 = {} t2.r, t2.w = h.io:pipe() -- buffer some bytes source.w:write(("."):rep(10)) source.s:readin() source.w:write(("."):rep(20)) source.c = source.s:chunk(20) local check = "" assert.same( {source.c:tee(t1.w, t2.w, function(chunks) for chunk in chunks do check = check .. chunk:tostring() end end)}, {nil, 20}) assert.same(t1.r:reads(), ("."):rep(20)) assert.same(t2.r:reads(), ("."):rep(20)) assert.same(check, ("."):rep(20)) assert.equal(source.s:take(), ("."):rep(10)) source.r:close() source.w:close() t1.r:close() t1.w:close() t2.r:close() t2.w:close() assert(not h:in_use()) end, test_small_spliced = function() local h = levee.Hub() local source = {} source.r, source.w = h.io:pipe() source.s = source.r:stream() local t1 = {} t1.r, t1.w = h.io:pipe() local t2 = {} t2.r, t2.w = h.io:pipe() local t3 = {} t3.r, t3.w = h.io:pipe() -- buffer some bytes source.w:write(("."):rep(10)) source.s:readin() source.w:write(("."):rep(20)) source.c = source.s:chunk(20) assert.same({source.c:tee(t1.w, t2.w, t3.w)}, {nil, 20}) assert.same(t1.r:reads(), ("."):rep(20)) assert.same(t2.r:reads(), ("."):rep(20)) assert.same(t3.r:reads(), ("."):rep(20)) assert.equal(source.s:take(), ("."):rep(10)) source.r:close() source.w:close() t1.r:close() t1.w:close() t2.r:close() t2.w:close() t3.r:close() t3.w:close() assert(not h:in_use()) end, test_big_spawned = function() local pre = ("."):rep(10) local val = CHARS64:rep(512) local crc = C.sp_crc32c(0ULL, pre, #pre) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val - 10) local N = 64 * 512 * 4 local h = levee.Hub() local source = {} source.r, source.w = h.io:pipe() source.s = source.r:stream() local function teer() local t = {} t.r, t.w = h.io:pipe() t.s = t.r:stream() h:spawn(function() while true do if t.s:readin() then break end end end) return t end local t1 = teer() local t2 = teer() -- buffer some bytes source.w:write(("."):rep(10)) source.s:readin() -- main writer h:spawn(function() source.w:write(val) source.w:write(val) source.w:write(val) source.w:write(val) end) source.c = source.s:chunk(N) local check assert.same( {source.c:tee(t1.w, t2.w, function(chunks) local err for chunk in chunks do err, check = chunk:tobuffer(check) end end)}, {nil, N}) assert.equal(C.sp_crc32c(0ULL, t1.s:value()), crc) assert.equal(C.sp_crc32c(0ULL, t2.s:value()), crc) assert.equal(C.sp_crc32c(0ULL, check:value()), crc) assert.equal(source.s:take(10), "23456789+/") source.r:close() source.w:close() t1.r:close() t1.w:close() t2.r:close() t2.w:close() assert(not h:in_use()) end, test_big_splice = function() local pre = ("."):rep(10) local val = CHARS64:rep(512) local crc = C.sp_crc32c(0ULL, pre, #pre) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val) crc = C.sp_crc32c(crc, val, #val - 10) local N = 64 * 512 * 4 local h = levee.Hub() local source = {} source.r, source.w = h.io:pipe() source.s = source.r:stream() local function teer() local t = {} t.r, t.w = h.io:pipe() t.s = t.r:stream() h:spawn(function() while true do if t.s:readin() then break end end end) return t end local t1 = teer() local t2 = teer() local t3 = teer() -- buffer some bytes source.w:write(("."):rep(10)) source.s:readin() -- main writer h:spawn(function() source.w:write(val) source.w:write(val) source.w:write(val) source.w:write(val) end) source.c = source.s:chunk(N) assert.same({source.c:tee(t1.w, t2.w, t3.w)}, {nil, N}) h:continue() assert.equal(C.sp_crc32c(0ULL, t1.s:value()), crc) assert.equal(C.sp_crc32c(0ULL, t2.s:value()), crc) assert.equal(C.sp_crc32c(0ULL, t3.s:value()), crc) assert.equal(source.s:take(10), "23456789+/") source.r:close() source.w:close() t1.r:close() t1.w:close() t2.r:close() t2.w:close() t3.r:close() t3.w:close() assert(not h:in_use()) end, }, p = { test_core = function() local h = levee.Hub() local r, w = h.io:pipe() assert(r.p.rbuf) assert(w.p.wbuf) assert(not r.p.wbuf) assert(not w.p.rbuf) end, chunk = { test_tostring = function() local h = levee.Hub() local r, w = h.io:pipe() w:write("foobar123") local chunk = r.p:chunk(6) assert.same({chunk:tostring()}, {nil, "foobar"}) assert.same({chunk:tostring()}, {nil, ""}) assert.equal(ffi.string(r.p:value()), "123") end, test_splice = function() local h = levee.Hub() local s1 = {} s1.r, s1.w = h.io:pipe() local s2 = {} s2.r, s2.w = h.io:pipe() s1.w:write("foobar123") local chunk = s1.r.p:chunk(6) chunk:splice(s2.w) s2.w:close() assert.same({s2.r.p:tostring()}, {nil, "foobar"}) assert.same({s2.r.p:tostring()}, {nil, ""}) assert.equal(ffi.string(s1.r.p:value()), "123") end, test_json = function() local h = levee.Hub() local r, w = h.io:pipe() local want = {foo="bar"} w.p.json:write(want) w:write("foobar123") local chunk = r.p:chunk(14) assert.same(want, chunk:json()) local err, got = chunk.json:read() assert.equal(err, levee.errors.CLOSED) assert.equal(ffi.string(r.p:value()), "foobar123") end, }, test_splice = function() local h = levee.Hub() local s1 = {} s1.r, s1.w = h.io:pipe() local s2 = {} s2.r, s2.w = h.io:pipe() h:spawn(function() local err, n = s1.w:write(("X"):rep(128*1024)) assert.equal(n, 128*1024) s1.w:close() end) s1.r.p:readin(1) local err, n = s1.r.p:splice(s2.w, 32*1024-10) assert.equal(n, 32*1024-10) s2.r.p:readin(32*1024-10) assert.equal(ffi.string(s2.r.p:value()), ("X"):rep(32*1024-10)) s2.r.p:trim() h:spawn(function() local err, n = s1.r.p:splice(s2.w) assert.equal(n, 96*1024+10) s2.w:close() end) local err, s = s2.r.p:tostring() assert.equal(s, ("X"):rep(96*1024+10)) end, test_msgpack = function() local h = levee.Hub() local r, w = h.io:pipe() local err = w.p.msgpack:write({foo="bar"}) assert(not err) local err, data = r.p.msgpack:read() assert.same(data, {foo="bar"}) end, test_json = function() local h = levee.Hub() local r, w = h.io:pipe() local err = w.p.json:write({foo="bar"}) assert(not err) local err, data = r.p.json:read() assert.same(data, {foo="bar"}) end, }, }
local hmac = require "resty.hmac" local hmacs = {} local version = "v0" local err local _M = { _VERSION = '0.01', } function _M.isAuthentic(request, signingsecret) if hmacs[signingsecret] == nil then hmacs[signingsecret] = hmac:new(signingsecret, hmac.ALGOS.SHA256) end local hmac_sha256 = hmacs[signingsecret] local timestamp = request.get_headers()["X-Slack-Request-Timestamp"] local signature = request.get_headers()["X-Slack-Signature"] local body = request.get_body_data() if body == nil or timestamp == nil or signature == nil then return false end local basestring = version .. ":" .. timestamp .. ":" .. body local mac = version .. "=" .. hmac_sha256:final(basestring, true) hmac_sha256:reset() return mac == signature end return _M
local test = require 'regress' local ipc = require 'libipc' test { testSimple = function() local fn = os.tmpname() local flock = ipc.flock(fn) assert(ipc.flock(fn, true) == nil) flock:write("test") flock:close() flock = nil collectgarbage() local flock = ipc.flock(fn) assert(flock:read() == "test") end, testDeadProcess = function() local fn = os.tmpname() os.remove(fn) local pid = ipc.fork() if pid == 0 then local flock = ipc.flock(fn) sys.sleep(0.1) flock:close() os.exit(0) else local i = 0 while ipc.flock(fn, true) == nil do i = i + 1 if pid then ipc.waitpid(pid) pid = nil end end assert(i > 0) end end, }
---------------------------------------------------------------- -- File : Assets\BIZ_Scr\Login\lua_require.lua -- Author : www.loywong.com -- COPYRIGHT : (C) -- Date : 2019/07/29 -- Description : desc -- Version : 1.0 -- Maintain : [date] desc ---------------------------------------------------------------- require("Login/logincontroller") require("Login/VI/M_Login_View") require("Login/VI/UI_Login_View") require("Login/VI/UI_LoginReg_View")
local config = require('orgmode.config') local colors = require('orgmode.colors') local M = {} function M.define_agenda_colors() local hl_map = M.get_agenda_hl_map() local keyword_colors = colors.get_todo_keywords_colors() local todo_keywords = config:get_todo_keywords() for type, hlname in pairs(hl_map) do local bold = '' if vim.tbl_contains(todo_keywords.ALL, type) then bold = ' gui=bold' end vim.cmd(string.format('hi %s guifg=%s ctermfg=%s%s', hlname, keyword_colors[type].gui, keyword_colors[type].cterm, bold)) end end function M.define_org_todo_keyword_colors() local keyword_colors = colors.get_todo_keywords_colors() local todo_keywords = config:get_todo_keywords() vim.cmd(string.format([[syn match OrgTODO "\<\(%s\)\>" contained]], table.concat(todo_keywords.TODO, [[\|]]))) vim.cmd(string.format([[syn match OrgDONE "\<\(%s\)\>" contained]], table.concat(todo_keywords.DONE, [[\|]]))) vim.cmd(string.format('hi OrgTODO guifg=%s ctermfg=%s', keyword_colors.TODO.gui, keyword_colors.TODO.cterm)) vim.cmd(string.format('hi OrgDONE guifg=%s ctermfg=%s', keyword_colors.DONE.gui, keyword_colors.DONE.cterm)) end function M.define_org_headline_colors() local headline_colors = {'Title', 'Constant', 'Identifier', 'Statement', 'PreProc', 'Type', 'Special', 'String'} local todo_keywords = config:get_todo_keywords() local all_keywords = table.concat(todo_keywords.ALL, [[\|]]) for i, color in ipairs(headline_colors) do local j = i while j < 40 do vim.cmd(string.format([[syn match OrgHeadlineLevel%d "^\*\{%d}\s\+\(\<\(%s\)\>\)\?.*$" contains=OrgTODO,OrgDONE]], j, j, all_keywords)) vim.cmd(string.format('hi default link OrgHeadlineLevel%d %s', j, color)) j = j + 8 end end end ---@return table<string, string> function M.get_agenda_hl_map() return { TODO = 'OrgTODO', DONE = 'OrgDONE', deadline = 'OrgAgendaDeadline', ok = 'OrgAgendaScheduled', warning = 'OrgAgendaScheduledPast' } end return M
#!/usr/bin/env lua rules = {} own = {} others = {} parsedRules = false parsedOwn = false for line in io.lines() do line = string.gsub(line, "^%s*(.-)%s*$", "%1") if line ~= nil and line ~= "" then if not parsedRules then if line == "your ticket:" then parsedRules = true else local name, min1, max1, min2, max2 = string.match(line, "(.+):%s*(%d+)-(%d+)%s*or%s*(%d+)-(%d+)") rules[name] = { min1 = tonumber(min1), max1 = tonumber(max1), min2 = tonumber(min2), max2 = tonumber(max2) } end elseif not parsedOwn then if line == "nearby tickets:" then parsedOwn = true else own = {} for n in string.gmatch(line, "[^,]+") do table.insert(own, tonumber(n)) end end else local ticket = {} for n in string.gmatch(line, "[^,]+") do table.insert(ticket, tonumber(n)) end table.insert(others, ticket); end end end function rule_valid(value, rule) return (value >= rule.min1 and value <= rule.max1) or (value >= rule.min2 and value <= rule.max2) end function any_valid(value, rules) for _, rule in pairs(rules) do if rule_valid(value, rule) then return true end end return false end function check_index(matched, tickets, rule) local idx = nil for check, _ in ipairs(own) do local is_possibly_valid = true for _, taken in pairs(matched) do if check == taken then is_possibly_valid = false end end if is_possibly_valid then for _, ticket in ipairs(tickets) do if not rule_valid(ticket[check], rule) then is_possibly_valid = false break end end end if is_possibly_valid then if idx ~= nil then return nil else idx = check end end end return idx end valids = {} for _, ticket in ipairs(others) do local valid = true for _, value in ipairs(ticket) do if not any_valid(value, rules) then valid = false end end if valid then table.insert(valids, ticket) end end matched = {} while true do local any_left = false for name, rule in pairs(rules) do if rule ~= nil then any_left = true local idx = check_index(matched, valids, rule) if idx ~= nil then matched[name] = idx rules[name] = nil end end end if not any_left then break end end departure_product = 1 for name, idx in pairs(matched) do if string.sub(name, 1, #"departure") == "departure" then departure_product = departure_product * own[idx] end end print(departure_product)
local core = require "core" local common = require "core.common" local command = require "core.command" local config = require "core.config" local keymap = require "core.keymap" local style = require "core.style" local RootView = require "core.rootview" config.scale_mode = "code" config.scale_use_mousewheel = true local font_cache = setmetatable({}, { __mode = "k" }) -- the following should be kept in sync with core.style's default font settings font_cache[style.font] = { EXEDIR .. "/data/fonts/font.ttf", 14 * SCALE } font_cache[style.big_font] = { EXEDIR .. "/data/fonts/font.ttf", 34 * SCALE } font_cache[style.icon_font] = { EXEDIR .. "/data/fonts/icons.ttf", 14 * SCALE } font_cache[style.code_font] = { EXEDIR .. "/data/fonts/monospace.ttf", 13.5 * SCALE } local load_font = renderer.font.load function renderer.font.load(...) local res = load_font(...) font_cache[res] = { ... } return res end local function scale_font(font, s) local fc = font_cache[font] return renderer.font.load(fc[1], fc[2] * s) end local current_scale = SCALE local default = current_scale local function get_scale() return current_scale end local function set_scale(scale) scale = common.clamp(scale, 0.2, 6) -- save scroll positions local scrolls = {} for _, view in ipairs(core.root_view.root_node:get_children()) do local n = view:get_scrollable_size() if n ~= math.huge then scrolls[view] = view.scroll.y / (n - view.size.y) end end local s = scale / current_scale current_scale = scale if config.scale_mode == "ui" then SCALE = current_scale style.padding.x = style.padding.x * s style.padding.y = style.padding.y * s style.divider_size = style.divider_size * s style.scrollbar_size = style.scrollbar_size * s style.caret_width = style.caret_width * s style.tab_width = style.tab_width * s style.big_font = scale_font(style.big_font, s) style.icon_font = scale_font(style.icon_font, s) style.font = scale_font(style.font, s) end style.code_font = scale_font(style.code_font, s) -- restore scroll positions for view, n in pairs(scrolls) do view.scroll.y = n * (view:get_scrollable_size() - view.size.y) view.scroll.to.y = view.scroll.y end core.redraw = true end local on_mouse_wheel = RootView.on_mouse_wheel function RootView:on_mouse_wheel(d, ...) if keymap.modkeys["ctrl"] and config.scale_use_mousewheel then if d < 0 then command.perform "scale:decrease" end if d > 0 then command.perform "scale:increase" end else return on_mouse_wheel(self, d, ...) end end command.add(nil, { ["scale:reset" ] = function() set_scale(default) end, ["scale:decrease"] = function() set_scale(current_scale * 0.9) end, ["scale:increase"] = function() set_scale(current_scale * 1.1) end, }) keymap.add { ["ctrl+0"] = "scale:reset", ["ctrl+-"] = "scale:decrease", ["ctrl+="] = "scale:increase", } return { get_scale = get_scale, set_scale = set_scale }
-------------- include libs --------------- require ("mod-gui") require ("cores.lib.class") require ("cores.models.player") --- Create the instance container SE = { -- Map<ItemName :: string -> MaxStackSize :: int> StackSizeCache = {} } function SE.CachePrototypes() -- Get item stack sizes for name, proto in pairs(game.item_prototypes) do SE.StackSizeCache[name] = proto.stack_size end end -- Create the logger SE.Logger = (require "cores.lib.logger")() -- Log trace messages SE.Logger.EnableTrace = false SE.Logger.EnableLogging = true --- Create constants SE.Constants = (require 'cores.constants.constants')() --- Get settings SE.Settings = (require "cores.se-settings")() --- Create the data store SE.DataStore = (require "cores.se-data-store")() --- Create the storage networks manager SE.NetworksManager = (require "cores.handlers.networks-manager")() --- Create the storage network handler SE.NetworkHandler = (require "cores.handlers.network-handler")() --- Create node handlers SE.NodeHandlersRegistry = (require "cores.handlers.handlers-registry")() local BaseHandler = (require "cores.handlers.nodes.base-node-handler")() SE.NodeHandlersRegistry.AddHandler(BaseHandler) SE.NodeHandlersRegistry.AddHandler((require "cores.handlers.nodes.controller-node-handler")(BaseHandler)) SE.NodeHandlersRegistry.AddHandler((require "cores.handlers.nodes.energy-acceptor-node-handler")(BaseHandler)) SE.NodeHandlersRegistry.AddHandler((require "cores.handlers.nodes.storage-node-handler")(BaseHandler)) SE.NodeHandlersRegistry.AddHandler((require "cores.handlers.nodes.interface-node-handler")(BaseHandler)) --- Link node handlers with entities local protoNames = SE.Constants.Names.Proto local handlerNames = SE.Constants.Names.NodeHandlers SE.NodeHandlersRegistry.AddEntityHandler(protoNames.Controller.Entity, handlerNames.Controller) SE.NodeHandlersRegistry.AddEntityHandler(protoNames.EnergyAcceptor.Entity, handlerNames.EnergyAcceptor) SE.NodeHandlersRegistry.AddEntityHandler(protoNames.StorageChestMk1.Entity, handlerNames.Storage) SE.NodeHandlersRegistry.AddEntityHandler(protoNames.StorageChestMk2.Entity, handlerNames.Storage) SE.NodeHandlersRegistry.AddEntityHandler(protoNames.RequesterChest.Entity, handlerNames.Storage) SE.NodeHandlersRegistry.AddEntityHandler(protoNames.InterfaceChest.Entity, handlerNames.Interface) SE.NodeHandlersRegistry.AddEntityHandler(protoNames.ProviderChest.Entity, handlerNames.Interface) --- Create the Gui manager SE.GuiManager = (require "cores.guis.gui-manager")() --- Create the game event manager SE.GameEventManager = (require "cores.game-events.game-events-manager")() require "cores.guis.guis" --- Register for events SE.GameEventManager.RegisterHandlers()
-- -- https://technet.microsoft.com/en-us/library/dd734783(v=ws.10).aspx -- protocol = { any | Integer | icmpv4 | icmpv6 | icmpv4:type,code | icmpv6:type,code | tcp | udp } -- Windows 7 does not support multiple protocol -- -- port = { any | Integer | rpc | rpc-epmap | teredo | [ ,... ] } -- -- You have to set `protocol` if you whant ban specific port. -- -- Example ban ports 5060 and 5080 for tcp and udp -- action = { -- {"advfirewall", {port = "5060,5080"; protocol = "udp"}}; -- {"advfirewall", {port = "5060,5080"; protocol = "tcp"}}; -- } -- local unban = 'netsh advfirewall firewall delete rule name="SpyLog <BAN_UUID>"' local ban = 'netsh advfirewall firewall add rule dir=in interface=any action=block ' .. 'name="SpyLog <UUID>" description="<DATE> <FILTER> <JAIL> <BANTIME>" ' .. 'remoteip="<HOST>/<NET>" localport="<PORT>" protocol="<PROTOCOL>" '; local param = { net = '32'; port = 'any'; protocol = 'any'; service = 'any'; } ACTION{"advfirewall", ban = ban; unban = unban; parameters = param; options = { timeout = 10000 }; } -- `program` parameter has no default value and can not be empty ACTION{"advfirewall-program", ban = ban .. ' program="<PROGRAM>"'; unban = unban; parameters = param; options = { timeout = 10000 }; } -- `service=any` means that rule will be apply only to services but not to regular application ACTION{"advfirewall-service", ban = ban .. ' service="<SERVICE>"'; unban = unban; parameters = param; options = { timeout = 10000 }; } ACTION{"advfirewall-program-service", ban = ban .. ' program="<PROGRAM>" service="<SERVICE>"'; unban = unban; parameters = param; options = { timeout = 10000 }; }
-- by Qige from 6Harmonics -- @ 2017.03.07 mqtt = {} mqtt.conf = {} mqtt.conf.broker = 'OttawaOffice.azure-devices.com' mqtt.conf.broker_port = 1883 mqtt.conf.subscription_id = 'c53151fc-c4e2-4b51-919a-0f1533e04077' mqtt.conf.iothub_name = 'OttawaOffice' mqtt.conf.sap_id = 'iothubowner' local MSAzure = nil function callback( topic, -- string message) -- string print("Topic: " .. topic .. ", message: '" .. message .. "'") MSAzure:publish(args.topic_p, message) end function mqtt.Test() local host = mqtt.conf.broker local port = mqtt.conf.broker_port local id = mqtt.conf.sap_id local MQTT = require 'az/mqtt/mqtt_library' MSAzure = MQTT.client.create(host, port) MSAzure:connect(id) io.write("dbg> connected.\n") MSAzure:subscribe({ 'noise' }) local error_msg = nil while(error_msg == nil) do error_msg = MSAzure:handler() scoket.sleep(1.0) end if (error_msg == nil) then MSAzure:unsubscribe({ 'noise' }) MSAzure:destroy() else print(error_msg) end end return mqtt
includeFile("custom_content/tangible/wearables/cybernetic/s05/cybernetic_s05_arm_l.lua") includeFile("custom_content/tangible/wearables/cybernetic/s05/cybernetic_s05_arm_r.lua") includeFile("custom_content/tangible/wearables/cybernetic/s05/cybernetic_s05_legs.lua") includeFile("custom_content/tangible/wearables/cybernetic/s05/cybernetic_s05_torso.lua")
-- SPDX-License-Identifier: BSD-2-Clause -- -- Copyright (c) 2019, David Karell -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions -- are met: -- -- 1. Redistributions of source code must retain the above copyright notice, -- this list of conditions and the following disclaimer. -- -- 2. Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE -- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -- POSSIBILITY OF SUCH DAMAGE. local core = require "core" local menu = require "menu" local config = require "config" local welcome_entries = menu.welcome.all_entries welcome_entries[#welcome_entries + 1] = { entry_type = core.MENU_CAROUSEL_ENTRY, carousel_id = "rescue_mode_menu_entry", items = {"NO", "YES"}, name = function(_, choice, _) return "Rescue mode: " .. tostring(choice) end, func = function(_, choice, _) if choice == "YES" then local rescue_name = "/boot/loader.conf.rescue" config.processFile(rescue_name) elseif choice == "NO" then config.reload() end end, }
local Player = game.Players.LocalPlayer local PlayerModule = require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")) local CustomCharacter = game.ReplicatedStorage:WaitForChild("CustomCharacter") local CapsuleUtil = require(CustomCharacter:WaitForChild("CapsuleUtil")) local Movement = require(game.ReplicatedStorage.CustomCharacter.Movement) local BinaryUtil = require(game.ReplicatedStorage.CustomCharacter.BinaryUtil) local Plugin = require(script.Plugin) local ControlModule = PlayerModule:GetControls() local Character = nil local Capsule = nil local Collider = nil local Humanoid = nil local CapsuleParts = nil local HumanoidRootPart = nil local FootPosition = Vector3.new() local MovementVector = Vector3.new() local LastValidFloorPosition = Vector3.new() local CanUpdateNetwork = false local LastVelocity = Vector3.new() local GoodPositionCheck1 = nil local GoodPositionCheck2 = nil local GoodPositionCheck2Velocity = nil local TimeAlive = 0 local Paused = true local Sitting = false local RunDecay = 1 local WalkSpeedMultiplier = 1 local JumpFatigue = 1 local TouchingParts = {} local SLOPE_ANGLE = 0.7 local CurrentLadder = nil local LadderPart = nil local FloorObject = nil local CONST_EPSILON = 0.001 local StartTime = workspace.DistributedGameTime local BadBoy = false local BadBoyTicks = 0 function newCharacter(NewChar) if ( not NewChar ) then return end TimeAlive = 0 Paused = true Character = NewChar HumanoidRootPart = Character:WaitForChild("HumanoidRootPart", 60) Humanoid = Character:WaitForChild("Humanoid") TouchingParts = {} CapsuleParts = CapsuleUtil:CreateCharacterCollider(getRadius(), getHeight()) Capsule = CapsuleParts[1] Collider = CapsuleParts[2] LadderPart = Instance.new("Part") LadderPart.Transparency = 1.0 LadderPart.Size = Vector3.new(2, 1, 2) LadderPart.Name = "LadderPart" LadderPart.Anchored = true local DesiredPosition = HumanoidRootPart.CFrame if ( LastValidFloorPosition ) then DesiredPosition = CFrame.new(LastValidFloorPosition) end local Transformation = DesiredPosition + Vector3.new(0, getHeight(), 0) Teleport(Transformation) Capsule.Parent = workspace.CurrentCamera Paused = false pcall(function() game:GetService('PhysicsService'):SetPartCollisionGroup(Capsule, "PlayerGroup") game:GetService('PhysicsService'):SetPartCollisionGroup(Collider, "PlayerGroup") end) Humanoid.Changed:Connect(function(event) if ( event == "Jump" or event == "JumpReplicate" ) then if ( Humanoid.Jump ) then requestJump() game:GetService("RunService").Heartbeat:Wait() Humanoid.Jump = false end end end) Humanoid.HealthChanged:Connect(function(Health) if ( Health <= 0 ) then reset() end end) Humanoid:GetPropertyChangedSignal("SeatPart"):Connect(function() if ( Humanoid.SeatPart ) then Sitting = true end end) end function reset() Capsule = nil Collider = nil if ( CapsuleParts ) then for i = 1, #CapsuleParts do CapsuleParts[i]:Destroy() end end setLadder(nil) LastValidFloorPosition = nil FootPosition = nil CapsuleParts = nil TouchingParts = {} if ( LadderPart ) then LadderPart:Destroy() LadderPart = nil end end Player.CharacterRemoving:Connect(function() Capsule = nil CapsuleParts = nil HumanoidRootPart = nil Character = nil Humanoid = nil updateCharData("IsSliding", false) updateCharData("OnGround", false) updateCharData("FloorMaterial", Enum.Material.Air.Name) FloorObject = nil MovementVector = Vector3.new() end) function requestJump() if ( getCharData("IsSliding") ) then return end if ( not getCharData("OnGround") ) then return end if ( not Capsule ) then return end Capsule.Velocity = Capsule.Velocity + Vector3.new(0, getCharacterConfig():GetAttribute("JumpPower")*JumpFatigue, 0) updateCharData("OnGround", false) setLadder(nil) end function getRadius() return getCharacterConfig():GetAttribute("Radius") end function getHeight() return getCharacterConfig():GetAttribute("Height") end function getVelocity() if ( not Capsule ) then return Vector3.new() end return Capsule.Velocity end function getFlatVelocity() local Velocity = getVelocity() return Velocity * Vector3.new(1, 0, 1) end function isOnGround() return getCharData("OnGround") end function getCharacterConfig() return CustomCharacter.Config[getGroundState()][getPlayerState()] end function _G.GetCustomCharacterConfig(Player) local CharData = Player:FindFirstChild("CharData") if ( not CharData ) then return nil end local GroundRef = game.ReplicatedStorage.CustomCharacter.Config:FindFirstChild(CharData.GroundState.Value) if ( not GroundRef ) then return nil end local PlayerState = GroundRef:FindFirstChild(CharData.PlayerState.Value) if ( not PlayerState ) then return nil end return PlayerState end function cpairs(t) return next, t, nil end local NetworkToUpdate = {} function updateCharData(KeyName, Value) local Ref = Player.CharData:FindFirstChild(KeyName) if ( not Ref ) then return end local OldValue = Ref.Value if ( Value == OldValue ) then return end Ref.Value = Value if ( CanUpdateNetwork ) then NetworkToUpdate[KeyName] = Value end end function getCharData(KeyName) return Player.CharData[KeyName].Value end function getGroundState() return Player.CharData.GroundState.Value end function setGroundState(Value) updateCharData("GroundState", Value) end function getPlayerState() return Player.CharData.PlayerState.Value end function setPlayerState(Value) updateCharData("PlayerState", Value) end Plugin['_InternalSetPlayerStateEvent']:Connect(function(Value) setPlayerState(Value) end) Plugin['_InternalSetSetRunStateEvent']:Connect(function(Value) updateCharData("RunState", Value == true) end) Plugin['_InternalSetRunDecayEvent']:Connect(function(Value) RunDecay = math.min(1, math.max(0, Value)) end) Plugin['_InternalSetSetSitStateEvent']:Connect(function(Value) Sitting = Value ~= nil and Value ~= false end) Plugin['_InternalSetJumpFatigueEvent']:Connect(function(Value) JumpFatigue = math.min(1, math.max(0, Value)) end) Plugin['_InternalSetLadderEvent']:Connect(function(Value) setLadder(Value) end) Plugin['IsClimbing']:SetOnInvoke(function() return isClimbing() end) Plugin['GetTouchingParts']:SetOnInvoke(function() return TouchingParts end) function isClimbing() return CurrentLadder and true or false end function setLadder(LadderObject) if ( not LadderObject or typeof(LadderObject) ~= "Instance" ) then CurrentLadder = nil updateCharData("Ladder", nil) return end local Top = LadderObject:FindFirstChild("Top") if ( not Top or not Top:IsA("Attachment") ) then return end local Bottom = LadderObject:FindFirstChild("Bottom") if ( not Bottom or not Bottom:IsA("Attachment") ) then return end CurrentLadder = LadderObject updateCharData("Ladder", LadderObject) local ClosestPoint = getNearestPointToLadder() local FootPosition = getFootPosition(Capsule.Position) local PushVector = (FootPosition - ClosestPoint).Unit * 0.1 Capsule.Velocity = Vector3.new(0,0,0) Capsule.CFrame = CFrame.new(Capsule.Position + PushVector) --Teleport(CFrame.new(FootPosition + PushVector)) end function getNearestPointToLadder() if (not isClimbing()) then return nil end local FootPosition = getFootPosition(Capsule.Position) return getClosestPointOnLine(FootPosition, CurrentLadder.Top.WorldPosition, CurrentLadder.Bottom.WorldPosition) end function getLadderVector() if ( not isClimbing() ) then return Vector3.new() end return (CurrentLadder.Top.WorldPosition - CurrentLadder.Bottom.WorldPosition).Unit end function getClosestPointOnLine(v, a, b) local ba = b-a local length = ba.Magnitude local unitba = ba.Unit local va = v-a local vadotba = a:Dot(unitba) return a + (unitba*vadotba) end function GetTouchingParts() local TouchingParts = Collider:GetTouchingParts() local Parts = {} for i = 1, #TouchingParts do local v = TouchingParts[i] if ( not v:IsDescendantOf(Character) and not v:IsDescendantOf(workspace.CurrentCamera) ) then Parts[#Parts+1] = v end end return Parts end function collisionTest(Transform) local OldTransform = Capsule.CFrame Capsule.CFrame = Transform local Parts = GetTouchingParts() Capsule.CFrame = OldTransform return (#Parts>0),Parts end function Teleport(Transformation) warn("Request to teleport", Transformation) LastValidFloorPosition = Transformation.Position FootPosition = getFootPosition(Transformation.Position) GoodPositionCheck1 = FootPosition GoodPositionCheck2 = FootPosition if ( HumanoidRootPart ) then HumanoidRootPart.CFrame = Transformation end if ( Capsule ) then Capsule.CFrame = Transformation end if ( Collider ) then Collider.CFrame = Transformation end pcall(function() HumanoidRootPart.BodyPosition.Position = Transformation.Position end) end local LastTeleportTransform = nil local Teleporting = false game.ReplicatedStorage.TeleportPlayer.OnClientEvent:Connect(function(Transformation) BadBoy = false BadBoyTicks = 0 Teleporting = true LastTeleportTransform = Transformation Teleport(Transformation) game:GetService("RunService").Heartbeat:Wait() if ( LastTeleportTransform ~= Transformation ) then Teleporting = false return end Teleport(Transformation) Teleporting = false BadBoy = false BadBoyTicks = 0 end) -- Update game.ReplicatedStorage['ServerUpdateEvent'].OnClientEvent:Connect(function(ConfigPacket) local Config = {} local len = BinaryUtil:ReadInt(ConfigPacket) for i=1,len do Config[BinaryUtil:ReadString(ConfigPacket)] = BinaryUtil:ReadString(ConfigPacket) end WalkSpeedMultiplier = tonumber(Config['WalkSpeedMultiplier']) or WalkSpeedMultiplier SLOPE_ANGLE = tonumber(Config['SlopeAngle']) or SLOPE_ANGLE end) function getFootPosition(CenterPosition) return CenterPosition - Vector3.new(0, getHeight()/2, 0) end local AirVelocity = Vector3.new() function findGround(Delta, OptionalRepositionCharacter) if ( OptionalRepositionCharacter == nil ) then OptionalRepositionCharacter = true end local StepHeight = getCharacterConfig():GetAttribute("StepHeight") local HeightOffset = getHeight()/2 local PotentialAirVelocity = getVelocity() local ClosestResult = nil local IsOnSlope = false local Results = {} if ( getVelocity().Y <= 0 or isOnGround() ) then local yD = getVelocity().Y*Delta local NextFrameOffset = getFlatVelocity()*Delta local RayCenter = LastValidFloorPosition + NextFrameOffset + Vector3.new(0, StepHeight, 0) local RayDirection = Vector3.new(0, -(0.1 + NextFrameOffset.Magnitude + StepHeight) + yD, 0) local RayDirectionUp = Vector3.new(0, Capsule.Position.Y + HeightOffset - RayCenter.Y, 0) -- Ray stuff local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist raycastParams.CollisionGroup = "PlayerGroup" raycastParams.FilterDescendantsInstances = {Character, workspace.CurrentCamera} raycastParams.IgnoreWater = true local function cast(Origin, Direction) return workspace:Raycast(Origin, Direction, raycastParams) end -- Cast all the rays around the player Results[#Results+1] = cast(RayCenter, RayDirection) local Rays = 7 local Rings = 3 for j=1,Rings do for i=1,(Rays-(j-1)) do local direction = ((i-1)/Rays * math.pi * 2)+j local dist = (j/Rings)*getRadius() local offset = RayCenter + Vector3.new(math.cos(direction)*dist, 0, math.sin(direction)*dist) local Oof = cast(offset, RayDirectionUp) if ( Oof ) then Results[#Results+1] = nil else Results[#Results+1] = cast(offset, RayDirection) end end end -- Find which ray is the closest local ClosestDist = math.huge for i = 1, #Results do local RayResult = Results[i] if ( RayResult and RayResult.Normal.Y >= 0.025 ) then local Dist = FootPosition.Y - RayResult.Position.Y + (1.0-RayResult.Normal.Y) if ( Dist < ClosestDist * 0.95 ) then ClosestDist = Dist ClosestResult = RayResult end end end end -- Snap player to ray position local OnGround = false local IsSliding = false local FloorMaterial = Enum.Material.Air local NewCapsuleCFrame = Capsule.CFrame if ( ClosestResult ) then local HitPosition = ClosestResult.Position local NewFloorPosition = Vector3.new(Capsule.Position.X, HitPosition.Y, Capsule.Position.Z) NewCapsuleCFrame = CFrame.new(NewFloorPosition+Vector3.new(0, HeightOffset, 0)) if ( OptionalRepositionCharacter ) then local WillBeOnGround,WillBeSliding,_,_,NewTransform = findGround(Delta, false) local IsSteppingUp = (NewCapsuleCFrame.Position.Y-Capsule.Position.Y) > StepHeight * 0.1 local HasCollisionAtNewLocation = collisionTest(NewCapsuleCFrame) local WillCollideStep = HasCollisionAtNewLocation and IsSteppingUp -- If ((we're not on the ground) OR (we are on the ground but will not BE sliding)) AND (we are not colliding with a step) if ( (not isOnGround() or (isOnGround() and not WillBeSliding)) and not WillCollideStep ) then Capsule.CFrame = NewCapsuleCFrame+Vector3.new(0, CONST_EPSILON, 0) LastValidFloorPosition = NewFloorPosition else -- In this case we cannot step up --local LastValidPosition = Capsule.Position - Vector3.new(0, Capsule.Position.Y - (LastValidFloorPosition.Y + HeightOffset), 0) --local LastValidPosition = LastValidFloorPosition + Vector3.new(0, HeightOffset, 0) + getVelocity()*Delta --Capsule.CFrame = CFrame.new(LastValidPosition) LastValidFloorPosition = Vector3.new(Capsule.Position.X, LastValidFloorPosition.Y, Capsule.Position.Z) end --LastValidFloorPosition = NewFloorPosition end -- Kind of bad sliding local SurfaceNormal = ClosestResult.Normal if ( SurfaceNormal.Y < SLOPE_ANGLE - (getVelocity().Y/64) ) then if ( OptionalRepositionCharacter ) then local SlopeVector = SurfaceNormal * getVelocity():Dot(SurfaceNormal) * -1 Capsule.Velocity = Capsule.Velocity + SlopeVector end IsSliding = true else Capsule.Velocity = getFlatVelocity() end LastVelocity = Capsule.Velocity OnGround = true FloorObject = ClosestResult.Instance FloorMaterial = ClosestResult.Material if ( FloorObject ) then -- CHECK FOR TERRAIN local gridSize = 1.5; local GridVec = Vector3.new( gridSize, gridSize, gridSize ) local region = Region3.new( NewFloorPosition - GridVec, NewFloorPosition + GridVec ):ExpandToGrid(gridSize); local materials, occupancy = game.Workspace.Terrain:ReadVoxels( region, 4 ); for x = 1, materials.Size.X do for y = 1, materials.Size.Y do for z = 1, materials.Size.Z do local material = materials[x][y][z]; if ( material == Enum.Material.Water ) then FloorMaterial = material; end end end end -- Force sounds if ( FloorObject.Name == "METAL" ) then FloorMaterial = Enum.Material.Metal; end if ( FloorObject.Name == "WOOD" ) then FloorMaterial = Enum.Material.Wood; end if ( FloorObject.Name == "WATER" ) then FloorMaterial = Enum.Material.Water; end if ( FloorObject.Name == "DIRT" ) then FloorMaterial = Enum.Material.Mud; end if ( FloorObject.Name == "SNOW" ) then FloorMaterial = Enum.Material.Snow; end end else FloorObject = nil if ( OptionalRepositionCharacter ) then LastValidFloorPosition = Capsule.Position-Vector3.new(0, HeightOffset, 0) end end if ( not OnGround or IsSliding ) then AirVelocity = PotentialAirVelocity end return OnGround, IsSliding, FloorMaterial, FloorObject, NewCapsuleCFrame end function getForwardVector() local _,Yaw,_ = game.Workspace.CurrentCamera.CFrame:ToOrientation() return (CFrame.fromEulerAnglesXYZ(0, Yaw, 0)*CFrame.new(0, 0, -1)).Position end function movement(Delta) if ( not Humanoid ) then return end if ( not Capsule ) then return end if ( Sitting ) then return end checkSitting() -- Find movement vector MovementVector = Humanoid.MoveDirection*ControlModule:GetMoveVector().Magnitude if ( MovementVector.Magnitude > 1 ) then MovementVector = MovementVector.Unit end -- Cant move if legacy parts are anchored :( if ( Humanoid.WalkSpeed == 0 and Humanoid.RootPart.Anchored ) then MovementVector = Vector3.new() end -- Cant do normal movement if on ladder if ( isClimbing() ) then local LadderVec = getLadderVector() local ForwardVec = getForwardVector() local LookVec = game.Workspace.CurrentCamera.CFrame.LookVector local ClimbMultiplier = ForwardVec:Dot(MovementVector) local ClimbAmount = LookVec:Dot(LadderVec) * 4 local ClimbSpeed = getCharacterConfig():GetAttribute("ClimbSpeed") or 3.0 local LadderDelta = LadderVec * ClimbAmount * ClimbMultiplier * Delta * ClimbSpeed LadderPart.CFrame = CFrame.new(LadderPart.Position + LadderDelta) Capsule.CFrame = CFrame.new(Capsule.Position + LadderDelta) if ( getFootPosition(Capsule.Position).Y > CurrentLadder.Top.WorldPosition.Y ) then setLadder(nil) elseif ( getFootPosition(Capsule.Position).Y + (getHeight() * 0.9) < CurrentLadder.Bottom.WorldPosition.Y ) then setLadder(nil) else MovementVector = Vector3.new() end end -- Acceleration game.Players.LocalPlayer:Move(MovementVector) local FinalFlatVelocity = Movement:Move(Player, MovementVector, getFlatVelocity(), Delta, getCharacterConfig(), RunDecay*WalkSpeedMultiplier) Capsule.Velocity = FinalFlatVelocity + Vector3.new(0, getVelocity().Y, 0) LastVelocity = Capsule.Velocity -- Compute Speed local Speed = FinalFlatVelocity.Magnitude Plugin.Running:Fire(game.Players.LocalPlayer, Speed) updateCharData("Speed", FinalFlatVelocity.Magnitude) local CurrentFootPosition = getFootPosition(Capsule.Position) local BadDist = GoodPositionCheck1 and (CurrentFootPosition-GoodPositionCheck1).Magnitude or 0 local TimeSinceStart = workspace.DistributedGameTime - StartTime if ( BadDist > 1 and not Teleporting and TimeSinceStart > 5 ) then BadBoyTicks = BadBoyTicks + 1 end if ( _G.Speed or _G.settings ) then BadBoy = true end GoodPositionCheck2 = CurrentFootPosition GoodPositionCheck2Velocity = LastVelocity end function update() if ( Humanoid ) then --print(Sitting, Humanoid:GetState()) --if ( Sitting and Humanoid:GetState() ~= Enum.HumanoidStateType.Seated ) then -- Sitting = false --end if ( Sitting ) then Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) Humanoid:ChangeState(Enum.HumanoidStateType.Seated) elseif ( isOnGround() ) then Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, false) Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) elseif ( getCharData("IsSliding") ) then Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, true) Humanoid:ChangeState(Enum.HumanoidStateType.Freefall) else Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, true) Humanoid:ChangeState(Enum.HumanoidStateType.Freefall) end end --print("A", Humanoid:GetState()) end function platformMove(Delta) if ( not Capsule ) then return end if ( Sitting ) then return end -- Move with platform if ( FloorObject ) then Capsule.CFrame = Capsule.CFrame + (FloorObject.Velocity*Delta) local OriginVectorWorld = Capsule.CFrame.Position-FloorObject.Position local OriginVectorLocal = FloorObject.CFrame:toObjectSpace(Capsule.CFrame).Position local FlootObjectRotation = FloorObject.CFrame - FloorObject.Position local RotationMatrix = CFrame.fromEulerAnglesXYZ(FloorObject.RotVelocity.X*Delta, FloorObject.RotVelocity.Y*Delta, FloorObject.RotVelocity.Z*Delta) local RotatedOffset = RotationMatrix*OriginVectorWorld Capsule.CFrame = Capsule.CFrame + (RotatedOffset-OriginVectorWorld) end end function onStep(Delta) if ( not Capsule ) then return end if ( not HumanoidRootPart ) then return end checkSitting() -- Update size local StepHeight = getCharacterConfig():GetAttribute("StepHeight") CapsuleUtil:SetSize(CapsuleParts, getRadius(), getHeight(), StepHeight) -- Reset physics Capsule.CFrame = CFrame.new(Capsule.CFrame.Position) Capsule.RotVelocity = Vector3.new(0, 0, 0) -- Find touching parts TouchingParts = GetTouchingParts() for i = 1, #TouchingParts do Plugin['OnTouch']:Fire(TouchingParts[i]) end -- Check for ground if ( not Sitting ) then local OnGround, Sliding, FloorMaterial, FloorObject = findGround(Delta) setGroundState((OnGround and not Sliding) and "Ground" or "Air") updateCharData("OnGround", OnGround) updateCharData("IsSliding", Sliding) updateCharData("FloorMaterial", FloorMaterial.Name) updateCharData("FloorObject", FloorObject) updateCharData("Velocity", LastVelocity) end update() end function checkSitting() if ( Humanoid and not Humanoid.Sit and Sitting ) then Sitting = false end if ( Humanoid and Humanoid.SeatPart ) then Sitting = true end --[[for _,v in pairs(HumanoidRootPart:GetJoints()) do if ( v:IsA("Seat") or v:IsA("VehicleSeat") ) then Sitting = true end end]] end local MovementYaw = 0 function onRender(Delta) if ( not Capsule ) then return end if ( not HumanoidRootPart ) then return end if ( Sitting ) then FootPosition = HumanoidRootPart.Position return end checkSitting() if ( MovementVector and MovementVector.Magnitude > 0 ) then _,MovementYaw,_ = CFrame.new(Vector3.new(), MovementVector):ToOrientation() end Capsule.Anchored = HumanoidRootPart.Anchored Collider.Anchored = HumanoidRootPart.Anchored if ( Paused or Sitting ) then Capsule.Position = HumanoidRootPart.Position + Vector3.new(0, getHeight()/2, 0) end FootPosition = getFootPosition(Capsule.Position) -- Update humanoid root part if ( not Sitting and Humanoid.Health > 0 ) then -- Orientation if ( Player:FindFirstChild("CameraYaw") ) then local BodyGyro = HumanoidRootPart:FindFirstChildOfClass("BodyGyro") if ( BodyGyro ) then BodyGyro.CFrame = CFrame.fromEulerAnglesXYZ(0, Player.CameraYaw.Value, 0) end end -- Position Player local BodyPosition = HumanoidRootPart:FindFirstChildOfClass("BodyPosition") if ( FootPosition and FootPosition == FootPosition and BodyPosition and FootPosition.Magnitude > 0.1 ) then BodyPosition.Position = FootPosition end local FootCFrame = CFrame.new(FootPosition) * (HumanoidRootPart.CFrame-HumanoidRootPart.Position) HumanoidRootPart.CFrame = FootCFrame HumanoidRootPart.Velocity = LastVelocity HumanoidRootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) end update() end function prestep(_, Delta) if ( Collider ) then Collider.CanCollide = not Sitting end -- Force ladder part under feet if ( LadderPart ) then if ( CurrentLadder ) then LadderPart.Material = CurrentLadder.Material end LadderPart.CFrame = CFrame.new(FootPosition - Vector3.new(0, LadderPart.Size.Y/2, 0)) LadderPart.Parent = isClimbing() and workspace or nil end movement(Delta) end local function heartbeat(Delta) Delta = math.min(1, Delta) TimeAlive = TimeAlive + Delta -- Check for bad boy if ( GoodPositionCheck2 and GoodPositionCheck2Velocity and Capsule and not Sitting and not Teleporting ) then local NextBestPosition = GoodPositionCheck2 + GoodPositionCheck2Velocity*Delta local NextActualPosition = getFootPosition(Capsule.Position) local Origin = GoodPositionCheck2 local v1 = (NextBestPosition-Origin).Unit local v2 = (NextActualPosition-Origin).Unit local d1 = (NextBestPosition-Origin).Magnitude local d2 = (NextActualPosition-Origin).Magnitude local dp = (d1+d2 > 0.1) and v1:Dot(v2) or 1 local DidABadBoy = false if ( (d2 * 1.0)>(d1 * 1.1 + 0.5) and TimeAlive > 1) then --BadBoyTicks = BadBoyTicks + 1 DidABadBoy = true end if ( (dp == dp) and dp < 0 and TimeAlive > 1 ) then --BadBoyTicks = BadBoyTicks - (dp * 0.5) DidABadBoy = true end if ( not DidABadBoy ) then BadBoyTicks = math.max(BadBoyTicks-1, 0) end if ( BadBoyTicks > 24 ) then BadBoy = true end end CanUpdateNetwork = true platformMove(Delta) onStep(Delta) --CanUpdateNetwork = false onRender(Delta) onEnd(Delta) end local LastSend = tick() + 1 function sendConfigChanges() if ( tick() - LastSend < 1/10 ) then return end LastSend = tick() -- Send changes for k,v in cpairs(NetworkToUpdate) do print("SENDING", k, v) game.ReplicatedStorage.CustomCharacter.Remote.Update:FireServer(k, v) end NetworkToUpdate = {} end function sendCapsulePacket() -- Send capsule packet local Packet = {} BinaryUtil:WriteVector3(Packet, FootPosition or Vector3.new()) local x = 32000 local BadBoyVal = math.random(1,x) + (BadBoy and x or 0) local SittingVal = math.random(1,x) + (Sitting and x or 0) BinaryUtil:WriteShort(Packet, BadBoyVal) BinaryUtil:WriteShort(Packet, SittingVal) game.ReplicatedStorage.CustomCharacter.Remote.UpdateCollider:FireServer(Packet) end function onEnd(Delta) sendConfigChanges() sendCapsulePacket() if ( Capsule ) then GoodPositionCheck1 = getFootPosition(Capsule.Position) end end game:GetService("RunService").Stepped:Connect(prestep) game:GetService("RunService").Heartbeat:Connect(heartbeat) game:GetService("RunService"):BindToRenderStep("RenderCharacter", Enum.RenderPriority.Camera.Value-1024, onRender) -- Start Player.CharacterAdded:Connect(newCharacter) newCharacter(Player.Character)
-- -- ,gggg, -- d8" "8I ,dPYb, -- 88 ,dP IP'`Yb -- 8888888P" I8 8I -- 88 I8 8' -- 88 gg gg ,g, I8 dPgg, -- ,aa,_88 I8 8I ,8'8, I8dP" "8I -- dP" "88P I8, ,8I ,8' Yb I8P I8 -- Yb,_,d88b,,_ ,d8b, ,d8b,,8'_ 8) ,d8 I8, -- "Y8P" "Y888888P'"Y88P"`Y8P' "YY8P8P88P `Y8 -- -- This is the lush quickstart tutorial, it provides a basic overview -- of the lush experience and API. -- -- First, enable lush.ify on this file, run: -- -- `:Lushify` -- -- or -- -- `:lua require('lush').ify()` -- -- (try putting your cursor inside the ` and typing yi`:@"<CR>) -- -- Calls to hsl()/hsluv() are now highlighted with the correct background colour -- Highlight names groups will have the highlight style applied to them. local lush = require('lush') local hsl = lush.hsl -- You may also use the HSLuv colorspace, see http://www.hsluv.org/ and h: lush-hsluv-colors. -- Replace calls to hsl() with hsluv() -- local hsluv = lush.hsluv -- HSL stands for Hue (0 - 360) -- Saturation (0 - 100) -- Lightness (0 - 100) -- -- By working with HSL, it's easy to define relationships between colours. local sea_foam = hsl(208, 80, 80) -- Vim has a mapping, <n>C-a and <n>C-x to local sea_crest = hsl(208, 90, 30) -- increment or decrement integers, or local sea_deep = hsl(208, 90, 10) -- you can just type them normally. local sea_gull = hsl("#c6c6c6") -- Or use hex form, preceeded with a #. -- Note: Some CursorLine highlighting will obscure any other highlighing on the -- current line until you move your cursor. -- -- You can disable the cursor line temporarily with: -- -- `setlocal nocursorline` -- Lush.hsl provides a number of conveniece functions for: -- -- Relative adjustment: rotate(), saturate(), desaturate(), lighten(), darken() -- aliased to ro(), sa() de(), li(), da(), mix(), readable() -- Overide: hue(), saturation(), lightness() -- Access: .h, .s, .l -- Coercion: tostring(), "Concatenation: " .. color -- To define our colour scheme, we will write what is called a lush-spec. -- We will use lush.hsl as an aid. -- A lush-spec function which returns a table, which defines our -- highlight groups. It's usage is much simpler than it reads. -- We'll define our lush-spec below. -- Call lush with our lush-spec. local theme = lush(function() return { -- It's recommended to disable wrapping with `setlocal nowrap`. You may -- also receive (mostly ignorable) linter/lsp warnings, because our lua is -- a bit more dynamic than they expect. You may also wish to disable those -- while editing your theme if they produce a lot of visual noise. -- lush-spec statements are in the form: -- -- <HighlightGroupName> { bg = <hsl>, fg = <hsl>, sp = <hsl>, gui = <string>}, -- -- Any vim highlight group name is valid, and any unrecognized key is -- omitted. -- -- Lets define our "Normal" highlight group, using our sea colours. -- Set a highlight group from the hsl variables we defined at the start -- Uncomment "Normal" -- Normal { bg = sea_deep, fg = sea_foam }, -- normal text -- You should be on the water now, Lush.ify has automatically recognized -- our Highlight definition and applied it in real time. -- Lush is most useful when you use previously defined groups aid in -- picking colours for future groups. -- -- For example, lets set our cursorline (if disabled: `setlocal cursorline`) -- to be slightly lighter than our normal background. -- Set a highlight group from another highlight group -- CursorLine { bg = Normal.bg.lighten(5) }, -- Screen-line at the cursor, when 'cursorline' is set. Low-priority if foreground (ctermfg OR guifg) is not set. -- Or maybe lets style our visual selection to match Cusorlines background, -- and render text in Normal's foreground complement. -- Visual { bg = CursorLine.bg, fg = Normal.fg.rotate(180) }, -- We can also link a group to another group. These will inherit all of the -- linked group options (See h: hi-link). (`setlocal cursorcolumn`) -- CursorColumn { CursorLine }, -- We can make white space characters slighly visible -- Whitespace { fg = Normal.bg.desaturate(25).lighten(25) }, -- We can inherit properties if we want to tweak a group slightly -- Note: This looks similar to a link, but the defined group will have its -- own properties, cloned from the parent. -- Lets make Comments look like Whitespace, but with italics -- Comment { Whitespace, gui="italic" }, -- Here's how we might set our line numbers to be relational to Normal, -- note that we're also using some function aliases, see the readme for more -- information. -- (`setlocal number`) -- LineNr { bg = Normal.bg.da(10), fg = Normal.bg.li(5) }, -- Line number for ":number" and ":#" commands, and when 'number' or 'relativenumber' option is set. -- CursorLineNr { bg = CursorLine.bg, fg = Normal.fg.ro(180) }, -- Like LineNr when 'cursorline' or 'relativenumber' is set for the cursor line. -- You can also use highlight groups to define "base" colors, if you dont -- want to use regular Lua variables. They will behave in the same way. -- Note that these groups *will* be defined as a vim-highlight-group, so -- try not to pick names that might end up being used by something else. -- -- CamelCase is by tradition but you don't have to use it. -- search_base { bg = hsl(52, 52, 52), fg = hsl(52, 10, 10) }, -- Search { search_base }, -- IncSearch { bg = search_base.bg.ro(-20), fg = search_base.fg.da(90) }, -- We can also mix colours together -- Type { fg = Normal.fg.mix(LineNr.fg, 30) } -- And that's the basics of using Lush! -- -- For more information, see the README and :h lush or run :LushRunTutorial } end) -- return our parsed theme for extension or use else where. return theme -- vi:nowrap:number
import "aergo-contract-ex/typecheck" import "./token.lua" state.var { _meta = state.map(), -- string -> (string or number) } Detailed = Object(Token, { init = typecheck('string', 'string', 'number')(function (name, symbol, decimals) _meta['name'] = name _meta['symbol'] = symbol _meta['decimals'] = decimals end), name = typecheck('->', 'string')(function () return _meta['name'] end), symbol = typecheck('->', 'string')(function () return _meta['symbol'] end), decimals = typecheck('->', 'number')(function () return _meta['decimals'] end), })
a = "hello" .. "world" --t.n = t.n + 1 print(a) print("========分割线==========") x = 1 a, b = 10, 2 * x print(a) print(b) print("========分割线==========") --x, y = y, x -- swap 'x' for 'y' --a[i], a[j] = a[j], a[i] -- swap 'a[i]' for 'a[i]' print("========分割线==========") a, b, c = 0, 1 print(a,b,c) --> 0 1 nil a, b = a + 1, b + 1, b + 2 -- value of b+2 is ignored print(a,b) --> 1 2 a, b, c = 0 print(a,b,c) --> 0 nil nil a, b, c = 0, 0, 0 print(a,b,c) --a, b = f() x = 10 local i = 1 -- local to the chunk while i <= x do local x = i * 2 print(x) i = i + 1 end if i > 20 then local x = 20 -- local to the "then" body print(x + 2) else print(x) --> 10 (the gloval one) end print(x) --> 10 (the global one) do local a2 = 2 * a local d = sqrt(b^2 - 4 * a * c) x1 = (-b + d) / a2 x2 = (-b - d) / a2 end print(x1,x2) for i = 10,1,-1 do print(i) end for i = 1,10 do print(i) end max = i local found = nil for i = 1,a,n do if a[i] == value then found = i --save value of 'i' break end end print(found) local i = 1 while a[i] do if a[i] == v then break end i = i + 1 end
--[[ Copyright 2019 Tyler Richard Hoyer Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local GF8x2 = { [0]=0x00,0x02,0x04,0x06,0x08,0x0a,0x0c,0x0e,0x10,0x12,0x14,0x16,0x18,0x1a,0x1c,0x1e, 0x20,0x22,0x24,0x26,0x28,0x2a,0x2c,0x2e,0x30,0x32,0x34,0x36,0x38,0x3a,0x3c,0x3e, 0x40,0x42,0x44,0x46,0x48,0x4a,0x4c,0x4e,0x50,0x52,0x54,0x56,0x58,0x5a,0x5c,0x5e, 0x60,0x62,0x64,0x66,0x68,0x6a,0x6c,0x6e,0x70,0x72,0x74,0x76,0x78,0x7a,0x7c,0x7e, 0x80,0x82,0x84,0x86,0x88,0x8a,0x8c,0x8e,0x90,0x92,0x94,0x96,0x98,0x9a,0x9c,0x9e, 0xa0,0xa2,0xa4,0xa6,0xa8,0xaa,0xac,0xae,0xb0,0xb2,0xb4,0xb6,0xb8,0xba,0xbc,0xbe, 0xc0,0xc2,0xc4,0xc6,0xc8,0xca,0xcc,0xce,0xd0,0xd2,0xd4,0xd6,0xd8,0xda,0xdc,0xde, 0xe0,0xe2,0xe4,0xe6,0xe8,0xea,0xec,0xee,0xf0,0xf2,0xf4,0xf6,0xf8,0xfa,0xfc,0xfe, 0x1b,0x19,0x1f,0x1d,0x13,0x11,0x17,0x15,0x0b,0x09,0x0f,0x0d,0x03,0x01,0x07,0x05, 0x3b,0x39,0x3f,0x3d,0x33,0x31,0x37,0x35,0x2b,0x29,0x2f,0x2d,0x23,0x21,0x27,0x25, 0x5b,0x59,0x5f,0x5d,0x53,0x51,0x57,0x55,0x4b,0x49,0x4f,0x4d,0x43,0x41,0x47,0x45, 0x7b,0x79,0x7f,0x7d,0x73,0x71,0x77,0x75,0x6b,0x69,0x6f,0x6d,0x63,0x61,0x67,0x65, 0x9b,0x99,0x9f,0x9d,0x93,0x91,0x97,0x95,0x8b,0x89,0x8f,0x8d,0x83,0x81,0x87,0x85, 0xbb,0xb9,0xbf,0xbd,0xb3,0xb1,0xb7,0xb5,0xab,0xa9,0xaf,0xad,0xa3,0xa1,0xa7,0xa5, 0xdb,0xd9,0xdf,0xdd,0xd3,0xd1,0xd7,0xd5,0xcb,0xc9,0xcf,0xcd,0xc3,0xc1,0xc7,0xc5, 0xfb,0xf9,0xff,0xfd,0xf3,0xf1,0xf7,0xf5,0xeb,0xe9,0xef,0xed,0xe3,0xe1,0xe7,0xe5 } local GF8x3 = { [0]=0x00,0x03,0x06,0x05,0x0c,0x0f,0x0a,0x09,0x18,0x1b,0x1e,0x1d,0x14,0x17,0x12,0x11, 0x30,0x33,0x36,0x35,0x3c,0x3f,0x3a,0x39,0x28,0x2b,0x2e,0x2d,0x24,0x27,0x22,0x21, 0x60,0x63,0x66,0x65,0x6c,0x6f,0x6a,0x69,0x78,0x7b,0x7e,0x7d,0x74,0x77,0x72,0x71, 0x50,0x53,0x56,0x55,0x5c,0x5f,0x5a,0x59,0x48,0x4b,0x4e,0x4d,0x44,0x47,0x42,0x41, 0xc0,0xc3,0xc6,0xc5,0xcc,0xcf,0xca,0xc9,0xd8,0xdb,0xde,0xdd,0xd4,0xd7,0xd2,0xd1, 0xf0,0xf3,0xf6,0xf5,0xfc,0xff,0xfa,0xf9,0xe8,0xeb,0xee,0xed,0xe4,0xe7,0xe2,0xe1, 0xa0,0xa3,0xa6,0xa5,0xac,0xaf,0xaa,0xa9,0xb8,0xbb,0xbe,0xbd,0xb4,0xb7,0xb2,0xb1, 0x90,0x93,0x96,0x95,0x9c,0x9f,0x9a,0x99,0x88,0x8b,0x8e,0x8d,0x84,0x87,0x82,0x81, 0x9b,0x98,0x9d,0x9e,0x97,0x94,0x91,0x92,0x83,0x80,0x85,0x86,0x8f,0x8c,0x89,0x8a, 0xab,0xa8,0xad,0xae,0xa7,0xa4,0xa1,0xa2,0xb3,0xb0,0xb5,0xb6,0xbf,0xbc,0xb9,0xba, 0xfb,0xf8,0xfd,0xfe,0xf7,0xf4,0xf1,0xf2,0xe3,0xe0,0xe5,0xe6,0xef,0xec,0xe9,0xea, 0xcb,0xc8,0xcd,0xce,0xc7,0xc4,0xc1,0xc2,0xd3,0xd0,0xd5,0xd6,0xdf,0xdc,0xd9,0xda, 0x5b,0x58,0x5d,0x5e,0x57,0x54,0x51,0x52,0x43,0x40,0x45,0x46,0x4f,0x4c,0x49,0x4a, 0x6b,0x68,0x6d,0x6e,0x67,0x64,0x61,0x62,0x73,0x70,0x75,0x76,0x7f,0x7c,0x79,0x7a, 0x3b,0x38,0x3d,0x3e,0x37,0x34,0x31,0x32,0x23,0x20,0x25,0x26,0x2f,0x2c,0x29,0x2a, 0x0b,0x08,0x0d,0x0e,0x07,0x04,0x01,0x02,0x13,0x10,0x15,0x16,0x1f,0x1c,0x19,0x1a } local GF8x9 = { [0]=0x00,0x09,0x12,0x1b,0x24,0x2d,0x36,0x3f,0x48,0x41,0x5a,0x53,0x6c,0x65,0x7e,0x77, 0x90,0x99,0x82,0x8b,0xb4,0xbd,0xa6,0xaf,0xd8,0xd1,0xca,0xc3,0xfc,0xf5,0xee,0xe7, 0x3b,0x32,0x29,0x20,0x1f,0x16,0x0d,0x04,0x73,0x7a,0x61,0x68,0x57,0x5e,0x45,0x4c, 0xab,0xa2,0xb9,0xb0,0x8f,0x86,0x9d,0x94,0xe3,0xea,0xf1,0xf8,0xc7,0xce,0xd5,0xdc, 0x76,0x7f,0x64,0x6d,0x52,0x5b,0x40,0x49,0x3e,0x37,0x2c,0x25,0x1a,0x13,0x08,0x01, 0xe6,0xef,0xf4,0xfd,0xc2,0xcb,0xd0,0xd9,0xae,0xa7,0xbc,0xb5,0x8a,0x83,0x98,0x91, 0x4d,0x44,0x5f,0x56,0x69,0x60,0x7b,0x72,0x05,0x0c,0x17,0x1e,0x21,0x28,0x33,0x3a, 0xdd,0xd4,0xcf,0xc6,0xf9,0xf0,0xeb,0xe2,0x95,0x9c,0x87,0x8e,0xb1,0xb8,0xa3,0xaa, 0xec,0xe5,0xfe,0xf7,0xc8,0xc1,0xda,0xd3,0xa4,0xad,0xb6,0xbf,0x80,0x89,0x92,0x9b, 0x7c,0x75,0x6e,0x67,0x58,0x51,0x4a,0x43,0x34,0x3d,0x26,0x2f,0x10,0x19,0x02,0x0b, 0xd7,0xde,0xc5,0xcc,0xf3,0xfa,0xe1,0xe8,0x9f,0x96,0x8d,0x84,0xbb,0xb2,0xa9,0xa0, 0x47,0x4e,0x55,0x5c,0x63,0x6a,0x71,0x78,0x0f,0x06,0x1d,0x14,0x2b,0x22,0x39,0x30, 0x9a,0x93,0x88,0x81,0xbe,0xb7,0xac,0xa5,0xd2,0xdb,0xc0,0xc9,0xf6,0xff,0xe4,0xed, 0x0a,0x03,0x18,0x11,0x2e,0x27,0x3c,0x35,0x42,0x4b,0x50,0x59,0x66,0x6f,0x74,0x7d, 0xa1,0xa8,0xb3,0xba,0x85,0x8c,0x97,0x9e,0xe9,0xe0,0xfb,0xf2,0xcd,0xc4,0xdf,0xd6, 0x31,0x38,0x23,0x2a,0x15,0x1c,0x07,0x0e,0x79,0x70,0x6b,0x62,0x5d,0x54,0x4f,0x46 } local GF8x11 = { [0]=0x00,0x0b,0x16,0x1d,0x2c,0x27,0x3a,0x31,0x58,0x53,0x4e,0x45,0x74,0x7f,0x62,0x69, 0xb0,0xbb,0xa6,0xad,0x9c,0x97,0x8a,0x81,0xe8,0xe3,0xfe,0xf5,0xc4,0xcf,0xd2,0xd9, 0x7b,0x70,0x6d,0x66,0x57,0x5c,0x41,0x4a,0x23,0x28,0x35,0x3e,0x0f,0x04,0x19,0x12, 0xcb,0xc0,0xdd,0xd6,0xe7,0xec,0xf1,0xfa,0x93,0x98,0x85,0x8e,0xbf,0xb4,0xa9,0xa2, 0xf6,0xfd,0xe0,0xeb,0xda,0xd1,0xcc,0xc7,0xae,0xa5,0xb8,0xb3,0x82,0x89,0x94,0x9f, 0x46,0x4d,0x50,0x5b,0x6a,0x61,0x7c,0x77,0x1e,0x15,0x08,0x03,0x32,0x39,0x24,0x2f, 0x8d,0x86,0x9b,0x90,0xa1,0xaa,0xb7,0xbc,0xd5,0xde,0xc3,0xc8,0xf9,0xf2,0xef,0xe4, 0x3d,0x36,0x2b,0x20,0x11,0x1a,0x07,0x0c,0x65,0x6e,0x73,0x78,0x49,0x42,0x5f,0x54, 0xf7,0xfc,0xe1,0xea,0xdb,0xd0,0xcd,0xc6,0xaf,0xa4,0xb9,0xb2,0x83,0x88,0x95,0x9e, 0x47,0x4c,0x51,0x5a,0x6b,0x60,0x7d,0x76,0x1f,0x14,0x09,0x02,0x33,0x38,0x25,0x2e, 0x8c,0x87,0x9a,0x91,0xa0,0xab,0xb6,0xbd,0xd4,0xdf,0xc2,0xc9,0xf8,0xf3,0xee,0xe5, 0x3c,0x37,0x2a,0x21,0x10,0x1b,0x06,0x0d,0x64,0x6f,0x72,0x79,0x48,0x43,0x5e,0x55, 0x01,0x0a,0x17,0x1c,0x2d,0x26,0x3b,0x30,0x59,0x52,0x4f,0x44,0x75,0x7e,0x63,0x68, 0xb1,0xba,0xa7,0xac,0x9d,0x96,0x8b,0x80,0xe9,0xe2,0xff,0xf4,0xc5,0xce,0xd3,0xd8, 0x7a,0x71,0x6c,0x67,0x56,0x5d,0x40,0x4b,0x22,0x29,0x34,0x3f,0x0e,0x05,0x18,0x13, 0xca,0xc1,0xdc,0xd7,0xe6,0xed,0xf0,0xfb,0x92,0x99,0x84,0x8f,0xbe,0xb5,0xa8,0xa3 } local GF8x13 = { [0]=0x00,0x0d,0x1a,0x17,0x34,0x39,0x2e,0x23,0x68,0x65,0x72,0x7f,0x5c,0x51,0x46,0x4b, 0xd0,0xdd,0xca,0xc7,0xe4,0xe9,0xfe,0xf3,0xb8,0xb5,0xa2,0xaf,0x8c,0x81,0x96,0x9b, 0xbb,0xb6,0xa1,0xac,0x8f,0x82,0x95,0x98,0xd3,0xde,0xc9,0xc4,0xe7,0xea,0xfd,0xf0, 0x6b,0x66,0x71,0x7c,0x5f,0x52,0x45,0x48,0x03,0x0e,0x19,0x14,0x37,0x3a,0x2d,0x20, 0x6d,0x60,0x77,0x7a,0x59,0x54,0x43,0x4e,0x05,0x08,0x1f,0x12,0x31,0x3c,0x2b,0x26, 0xbd,0xb0,0xa7,0xaa,0x89,0x84,0x93,0x9e,0xd5,0xd8,0xcf,0xc2,0xe1,0xec,0xfb,0xf6, 0xd6,0xdb,0xcc,0xc1,0xe2,0xef,0xf8,0xf5,0xbe,0xb3,0xa4,0xa9,0x8a,0x87,0x90,0x9d, 0x06,0x0b,0x1c,0x11,0x32,0x3f,0x28,0x25,0x6e,0x63,0x74,0x79,0x5a,0x57,0x40,0x4d, 0xda,0xd7,0xc0,0xcd,0xee,0xe3,0xf4,0xf9,0xb2,0xbf,0xa8,0xa5,0x86,0x8b,0x9c,0x91, 0x0a,0x07,0x10,0x1d,0x3e,0x33,0x24,0x29,0x62,0x6f,0x78,0x75,0x56,0x5b,0x4c,0x41, 0x61,0x6c,0x7b,0x76,0x55,0x58,0x4f,0x42,0x09,0x04,0x13,0x1e,0x3d,0x30,0x27,0x2a, 0xb1,0xbc,0xab,0xa6,0x85,0x88,0x9f,0x92,0xd9,0xd4,0xc3,0xce,0xed,0xe0,0xf7,0xfa, 0xb7,0xba,0xad,0xa0,0x83,0x8e,0x99,0x94,0xdf,0xd2,0xc5,0xc8,0xeb,0xe6,0xf1,0xfc, 0x67,0x6a,0x7d,0x70,0x53,0x5e,0x49,0x44,0x0f,0x02,0x15,0x18,0x3b,0x36,0x21,0x2c, 0x0c,0x01,0x16,0x1b,0x38,0x35,0x22,0x2f,0x64,0x69,0x7e,0x73,0x50,0x5d,0x4a,0x47, 0xdc,0xd1,0xc6,0xcb,0xe8,0xe5,0xf2,0xff,0xb4,0xb9,0xae,0xa3,0x80,0x8d,0x9a,0x97 } local GF8x14 = { [0]=0x00,0x0e,0x1c,0x12,0x38,0x36,0x24,0x2a,0x70,0x7e,0x6c,0x62,0x48,0x46,0x54,0x5a, 0xe0,0xee,0xfc,0xf2,0xd8,0xd6,0xc4,0xca,0x90,0x9e,0x8c,0x82,0xa8,0xa6,0xb4,0xba, 0xdb,0xd5,0xc7,0xc9,0xe3,0xed,0xff,0xf1,0xab,0xa5,0xb7,0xb9,0x93,0x9d,0x8f,0x81, 0x3b,0x35,0x27,0x29,0x03,0x0d,0x1f,0x11,0x4b,0x45,0x57,0x59,0x73,0x7d,0x6f,0x61, 0xad,0xa3,0xb1,0xbf,0x95,0x9b,0x89,0x87,0xdd,0xd3,0xc1,0xcf,0xe5,0xeb,0xf9,0xf7, 0x4d,0x43,0x51,0x5f,0x75,0x7b,0x69,0x67,0x3d,0x33,0x21,0x2f,0x05,0x0b,0x19,0x17, 0x76,0x78,0x6a,0x64,0x4e,0x40,0x52,0x5c,0x06,0x08,0x1a,0x14,0x3e,0x30,0x22,0x2c, 0x96,0x98,0x8a,0x84,0xae,0xa0,0xb2,0xbc,0xe6,0xe8,0xfa,0xf4,0xde,0xd0,0xc2,0xcc, 0x41,0x4f,0x5d,0x53,0x79,0x77,0x65,0x6b,0x31,0x3f,0x2d,0x23,0x09,0x07,0x15,0x1b, 0xa1,0xaf,0xbd,0xb3,0x99,0x97,0x85,0x8b,0xd1,0xdf,0xcd,0xc3,0xe9,0xe7,0xf5,0xfb, 0x9a,0x94,0x86,0x88,0xa2,0xac,0xbe,0xb0,0xea,0xe4,0xf6,0xf8,0xd2,0xdc,0xce,0xc0, 0x7a,0x74,0x66,0x68,0x42,0x4c,0x5e,0x50,0x0a,0x04,0x16,0x18,0x32,0x3c,0x2e,0x20, 0xec,0xe2,0xf0,0xfe,0xd4,0xda,0xc8,0xc6,0x9c,0x92,0x80,0x8e,0xa4,0xaa,0xb8,0xb6, 0x0c,0x02,0x10,0x1e,0x34,0x3a,0x28,0x26,0x7c,0x72,0x60,0x6e,0x44,0x4a,0x58,0x56, 0x37,0x39,0x2b,0x25,0x0f,0x01,0x13,0x1d,0x47,0x49,0x5b,0x55,0x7f,0x71,0x63,0x6d, 0xd7,0xd9,0xcb,0xc5,0xef,0xe1,0xf3,0xfd,0xa7,0xa9,0xbb,0xb5,0x9f,0x91,0x83,0x8d } local s = { [0]=0x63,0x7C,0x77,0x7B,0xF2,0x6B,0x6F,0xC5,0x30,0x01,0x67,0x2B,0xFE,0xD7,0xAB,0x76, 0xCA,0x82,0xC9,0x7D,0xFA,0x59,0x47,0xF0,0xAD,0xD4,0xA2,0xAF,0x9C,0xA4,0x72,0xC0, 0xB7,0xFD,0x93,0x26,0x36,0x3F,0xF7,0xCC,0x34,0xA5,0xE5,0xF1,0x71,0xD8,0x31,0x15, 0x04,0xC7,0x23,0xC3,0x18,0x96,0x05,0x9A,0x07,0x12,0x80,0xE2,0xEB,0x27,0xB2,0x75, 0x09,0x83,0x2C,0x1A,0x1B,0x6E,0x5A,0xA0,0x52,0x3B,0xD6,0xB3,0x29,0xE3,0x2F,0x84, 0x53,0xD1,0x00,0xED,0x20,0xFC,0xB1,0x5B,0x6A,0xCB,0xBE,0x39,0x4A,0x4C,0x58,0xCF, 0xD0,0xEF,0xAA,0xFB,0x43,0x4D,0x33,0x85,0x45,0xF9,0x02,0x7F,0x50,0x3C,0x9F,0xA8, 0x51,0xA3,0x40,0x8F,0x92,0x9D,0x38,0xF5,0xBC,0xB6,0xDA,0x21,0x10,0xFF,0xF3,0xD2, 0xCD,0x0C,0x13,0xEC,0x5F,0x97,0x44,0x17,0xC4,0xA7,0x7E,0x3D,0x64,0x5D,0x19,0x73, 0x60,0x81,0x4F,0xDC,0x22,0x2A,0x90,0x88,0x46,0xEE,0xB8,0x14,0xDE,0x5E,0x0B,0xDB, 0xE0,0x32,0x3A,0x0A,0x49,0x06,0x24,0x5C,0xC2,0xD3,0xAC,0x62,0x91,0x95,0xE4,0x79, 0xE7,0xC8,0x37,0x6D,0x8D,0xD5,0x4E,0xA9,0x6C,0x56,0xF4,0xEA,0x65,0x7A,0xAE,0x08, 0xBA,0x78,0x25,0x2E,0x1C,0xA6,0xB4,0xC6,0xE8,0xDD,0x74,0x1F,0x4B,0xBD,0x8B,0x8A, 0x70,0x3E,0xB5,0x66,0x48,0x03,0xF6,0x0E,0x61,0x35,0x57,0xB9,0x86,0xC1,0x1D,0x9E, 0xE1,0xF8,0x98,0x11,0x69,0xD9,0x8E,0x94,0x9B,0x1E,0x87,0xE9,0xCE,0x55,0x28,0xDF, 0x8C,0xA1,0x89,0x0D,0xBF,0xE6,0x42,0x68,0x41,0x99,0x2D,0x0F,0xB0,0x54,0xBB,0x16 } local si = { [0]=0x52,0x09,0x6A,0xD5,0x30,0x36,0xA5,0x38,0xBF,0x40,0xA3,0x9E,0x81,0xF3,0xD7,0xFB, 0x7C,0xE3,0x39,0x82,0x9B,0x2F,0xFF,0x87,0x34,0x8E,0x43,0x44,0xC4,0xDE,0xE9,0xCB, 0x54,0x7B,0x94,0x32,0xA6,0xC2,0x23,0x3D,0xEE,0x4C,0x95,0x0B,0x42,0xFA,0xC3,0x4E, 0x08,0x2E,0xA1,0x66,0x28,0xD9,0x24,0xB2,0x76,0x5B,0xA2,0x49,0x6D,0x8B,0xD1,0x25, 0x72,0xF8,0xF6,0x64,0x86,0x68,0x98,0x16,0xD4,0xA4,0x5C,0xCC,0x5D,0x65,0xB6,0x92, 0x6C,0x70,0x48,0x50,0xFD,0xED,0xB9,0xDA,0x5E,0x15,0x46,0x57,0xA7,0x8D,0x9D,0x84, 0x90,0xD8,0xAB,0x00,0x8C,0xBC,0xD3,0x0A,0xF7,0xE4,0x58,0x05,0xB8,0xB3,0x45,0x06, 0xD0,0x2C,0x1E,0x8F,0xCA,0x3F,0x0F,0x02,0xC1,0xAF,0xBD,0x03,0x01,0x13,0x8A,0x6B, 0x3A,0x91,0x11,0x41,0x4F,0x67,0xDC,0xEA,0x97,0xF2,0xCF,0xCE,0xF0,0xB4,0xE6,0x73, 0x96,0xAC,0x74,0x22,0xE7,0xAD,0x35,0x85,0xE2,0xF9,0x37,0xE8,0x1C,0x75,0xDF,0x6E, 0x47,0xF1,0x1A,0x71,0x1D,0x29,0xC5,0x89,0x6F,0xB7,0x62,0x0E,0xAA,0x18,0xBE,0x1B, 0xFC,0x56,0x3E,0x4B,0xC6,0xD2,0x79,0x20,0x9A,0xDB,0xC0,0xFE,0x78,0xCD,0x5A,0xF4, 0x1F,0xDD,0xA8,0x33,0x88,0x07,0xC7,0x31,0xB1,0x12,0x10,0x59,0x27,0x80,0xEC,0x5F, 0x60,0x51,0x7F,0xA9,0x19,0xB5,0x4A,0x0D,0x2D,0xE5,0x7A,0x9F,0x93,0xC9,0x9C,0xEF, 0xA0,0xE0,0x3B,0x4D,0xAE,0x2A,0xF5,0xB0,0xC8,0xEB,0xBB,0x3C,0x83,0x53,0x99,0x61, 0x17,0x2B,0x04,0x7E,0xBA,0x77,0xD6,0x26,0xE1,0x69,0x14,0x63,0x55,0x21,0x0C,0x7D } local rcon = { 0x8d,0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80,0x1b,0x36,0x6c,0xd8,0xab,0x4d,0x9a, 0x2f,0x5e,0xbc,0x63,0xc6,0x97,0x35,0x6a,0xd4,0xb3,0x7d,0xfa,0xef,0xc5,0x91,0x39, 0x72,0xe4,0xd3,0xbd,0x61,0xc2,0x9f,0x25,0x4a,0x94,0x33,0x66,0xcc,0x83,0x1d,0x3a, 0x74,0xe8,0xcb,0x8d,0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80,0x1b,0x36,0x6c,0xd8, 0xab,0x4d,0x9a,0x2f,0x5e,0xbc,0x63,0xc6,0x97,0x35,0x6a,0xd4,0xb3,0x7d,0xfa,0xef, 0xc5,0x91,0x39,0x72,0xe4,0xd3,0xbd,0x61,0xc2,0x9f,0x25,0x4a,0x94,0x33,0x66,0xcc, 0x83,0x1d,0x3a,0x74,0xe8,0xcb,0x8d,0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80,0x1b, 0x36,0x6c,0xd8,0xab,0x4d,0x9a,0x2f,0x5e,0xbc,0x63,0xc6,0x97,0x35,0x6a,0xd4,0xb3, 0x7d,0xfa,0xef,0xc5,0x91,0x39,0x72,0xe4,0xd3,0xbd,0x61,0xc2,0x9f,0x25,0x4a,0x94, 0x33,0x66,0xcc,0x83,0x1d,0x3a,0x74,0xe8,0xcb,0x8d,0x01,0x02,0x04,0x08,0x10,0x20, 0x40,0x80,0x1b,0x36,0x6c,0xd8,0xab,0x4d,0x9a,0x2f,0x5e,0xbc,0x63,0xc6,0x97,0x35, 0x6a,0xd4,0xb3,0x7d,0xfa,0xef,0xc5,0x91,0x39,0x72,0xe4,0xd3,0xbd,0x61,0xc2,0x9f, 0x25,0x4a,0x94,0x33,0x66,0xcc,0x83,0x1d,0x3a,0x74,0xe8,0xcb,0x8d,0x01,0x02,0x04, 0x08,0x10,0x20,0x40,0x80,0x1b,0x36,0x6c,0xd8,0xab,0x4d,0x9a,0x2f,0x5e,0xbc,0x63, 0xc6,0x97,0x35,0x6a,0xd4,0xb3,0x7d,0xfa,0xef,0xc5,0x91,0x39,0x72,0xe4,0xd3,0xbd, 0x61,0xc2,0x9f,0x25,0x4a,0x94,0x33,0x66,0xcc,0x83,0x1d,0x3a,0x74,0xe8,0xcb,0x8d } local xor4 = { [0]=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15, 1,0,3,2,5,4,7,6,9,8,11,10,13,12,15,14, 2,3,0,1,6,7,4,5,10,11,8,9,14,15,12,13, 3,2,1,0,7,6,5,4,11,10,9,8,15,14,13,12, 4,5,6,7,0,1,2,3,12,13,14,15,8,9,10,11, 5,4,7,6,1,0,3,2,13,12,15,14,9,8,11,10, 6,7,4,5,2,3,0,1,14,15,12,13,10,11,8,9, 7,6,5,4,3,2,1,0,15,14,13,12,11,10,9,8, 8,9,10,11,12,13,14,15,0,1,2,3,4,5,6,7, 9,8,11,10,13,12,15,14,1,0,3,2,5,4,7,6, 10,11,8,9,14,15,12,13,2,3,0,1,6,7,4,5, 11,10,9,8,15,14,13,12,3,2,1,0,7,6,5,4, 12,13,14,15,8,9,10,11,4,5,6,7,0,1,2,3, 13,12,15,14,9,8,11,10,5,4,7,6,1,0,3,2, 14,15,12,13,10,11,8,9,6,7,4,5,2,3,0,1, 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0, } local function xor8(a, b) local al = a % 16 local bl = b % 16 return 16 * xor4[a - al + (b - bl) / 16] + xor4[16 * al + bl] end local function addRoundKey(state, key) for i, byte in next, state do state[i] = xor8(byte, key[i]) end end local function subBytes(state, s_box) for i, byte in next, state do state[i] = s_box[byte] end end local function shiftRows(state) state[5], state[6], state[7], state[8] = state[6], state[7], state[8], state[5] state[9], state[10], state[11], state[12] = state[11], state[12], state[9], state[10] state[13], state[14], state[15], state[16] = state[16], state[13], state[14], state[15] end local function inv_shiftRows(state) state[6], state[7], state[8], state[5] = state[5], state[6], state[7], state[8] state[11], state[12], state[9], state[10] = state[9], state[10], state[11], state[12] state[16], state[13], state[14], state[15] = state[13], state[14], state[15], state[16] end local function mixColumns(state) for cur = 1, 4 do local a, b, c, d = state[cur], state[cur + 4], state[cur + 8], state[cur + 12] state[cur + 0] = xor8(xor8(xor8(GF8x2[a], GF8x3[b]), c), d) state[cur + 4] = xor8(xor8(xor8(a, GF8x2[b]), GF8x3[c]), d) state[cur + 8] = xor8(xor8(xor8(a, b), GF8x2[c]), GF8x3[d]) state[cur + 12] = xor8(xor8(xor8(GF8x3[a], b), c), GF8x2[d]) end end local function inv_mixColumns(state) for cur = 1, 4 do local a, b, c, d = state[cur], state[cur + 4], state[cur + 8], state[cur + 12] state[cur + 0] = xor8(xor8(xor8(GF8x14[a], GF8x11[b]), GF8x13[c]), GF8x9[d]) state[cur + 4] = xor8(xor8(xor8(GF8x9[a], GF8x14[b]), GF8x11[c]), GF8x13[d]) state[cur + 8] = xor8(xor8(xor8(GF8x13[a], GF8x9[b]), GF8x14[c]), GF8x11[d]) state[cur + 12] = xor8(xor8(xor8(GF8x11[a], GF8x13[b]), GF8x9[c]), GF8x14[d]) end end -- 256-bit key constants local n = 32 -- number of bytes in the 256-bit encryption key local b = 240 -- number of bytes in 15 128-bit round keys local function schedule256(key) local expanded = {} for c = 0, n do local byte = key % 256 expanded[c] = byte key = (key - byte) / 256 end local i = 1 local c = n local t1 = expanded[1] local t2 = expanded[2] local t3 = expanded[3] local t4 = expanded[4] while c < b do t1, t2, t3, t4 = xor8(rcon[i], s[t2]), s[t3], s[t4], s[t1] i = i + 1 for _ = 1, 4 do c = c + 1 t1 = xor8(t1, expanded[c - n]) expanded[c] = t1 c = c + 1 t2 = xor8(t2, expanded[c - n]) expanded[c] = t2 c = c + 1 t3 = xor8(t3, expanded[c - n]) expanded[c] = t3 c = c + 1 t4 = xor8(t4, expanded[c - n]) expanded[c] = t4 end t1 = s[t1] t2 = s[t2] t3 = s[t3] t4 = s[t4] for _ = 1, 4 do c = c + 1 t1 = xor8(t1, expanded[c - n]) expanded[c] = t1 c = c + 1 t2 = xor8(t2, expanded[c - n]) expanded[c] = t2 c = c + 1 t3 = xor8(t3, expanded[c - n]) expanded[c] = t3 c = c + 1 t4 = xor8(t4, expanded[c - n]) expanded[c] = t4 end end local roundKeys = {} for round = 0, 14 do local roundKey = {} for byte = 1, 16 do roundKey[byte] = expanded[round * 16 + byte] end roundKeys[round] = roundKey end return roundKeys end local function chunks(text, i) local first = i * 16 + 1 if first > #text then return end i = i + 1 local chunk = {text:byte(first, first + 15)} for j = #chunk + 1, 16 do chunk[j] = 0 end return i, chunk end local function encrypt(state, roundKeys) addRoundKey(state, roundKeys[0]) for round = 1, 13 do subBytes(state, s) shiftRows(state) mixColumns(state) addRoundKey(state, roundKeys[round]) end subBytes(state, s) shiftRows(state) addRoundKey(state, roundKeys[14]) end local function decrypt(state, roundKeys) addRoundKey(state, roundKeys[14]) inv_shiftRows(state) subBytes(state, si) for round = 13, 1, -1 do addRoundKey(state, roundKeys[round]) inv_mixColumns(state) inv_shiftRows(state) subBytes(state, si) end addRoundKey(state, roundKeys[0]) end local function ECB_256(method, key, originaltext) local text = {} local roundKeys = schedule256(key) for chunk, state in chunks, originaltext, 0 do method(state, roundKeys) text[chunk] = string.char(unpack(state)) end return table.concat(text) end return { encrypt = encrypt; decrypt = decrypt; ECB_256 = ECB_256; }
----------------------------------------------------------------------- -- -- -- Copyright (C) 2003-2015, Intelibo Ltd -- -- -- -- Project: LOS -- -- Filename: autotools.lua -- -- Description: build implementation with autotools -- -- -- ----------------------------------------------------------------------- -- autotool api imported and working in los module environment local autotools = {} function autotools.builddir() local dir = path.src.dir if autotools.opts.build_outside then dir = api.makepath(lfs.dirname(conf["dir.src"]), "build", lfs.basename(path.src.dir)) end return dir end function autotools.make(...) local args = {...} local env if type(args[1]) == "table" then env = api.mkenv(args[1]) table.remove(args, 1) end return api.executein(autotools.builddir(), conf["build.make"], env, unpack(args)) end function autotools.configure(...) if conf["build.stage"] == 0 then --[[ ensure root permissions and install target lfs.execout("id -u", function (uid) assert(uid == "0", "Root permissions required during stage 0") end) ]] -- link install dir to location which will be available after chrooting in stage 1 if not lfs.isdir(path.install.dir) then local installdir = path.install.dir if string.sub(installdir, 1, 1) == "/" then installdir = string.sub(installdir, 2) end local localinstalldir = api.makepath(conf["dir.sysroot"], installdir) log.i("mkdir "..localinstalldir) lfs.mkdir(localinstalldir) log.i("link "..localinstalldir.." -> "..path.install.dir) lfs.link(localinstalldir, path.install.dir) end end local args = {...} local opts = { ASFLAGS = conf["gcc.asflags"], CFLAGS = "-I"..path.install.inc.." "..conf["gcc.cflags"], CXXFLAGS = "-I"..path.install.inc.." "..conf["gcc.ccflags"], LDFLAGS = "-L"..path.install.lib.." "..conf["gcc.ldflags"] } local extra = args[1] local configurename = autotools.opts.configure or "configure" if type(extra) == "table" then -- process name=value args options for i, v in pairs(extra) do if type(i) == "string" then if opts[i] then opts[i] = opts[i].." "..v else opts[i] = v end else assert(type(i) == "number") table.insert(args, v) end end table.remove(args, 1) elseif not extra then table.remove(args, 1) else assert(type(extra) == "string") end if not autotools.opts.noprefix then opts["--prefix"] = opts["--prefix"] or path.install.dir end for i, v in pairs(opts) do table.insert(args, i.."="..v) end local env = api.mkenv{ PKG_CONFIG_PATH = api.makepath(path.install.lib, "pkgconfig")..":"..api.makepath(path.install.dir, "share/pkgconfig") } if type(args[1]) == "table" then table.fastcopy(args[1], env) table.remove(args, 1) elseif not args[1] then table.remove(args, 1) else assert(type(args[1]) == "string") end local srcdir = path.src.dir local blddir = autotools.builddir() assert(string.sub(srcdir, 1, 1) == string.sub(blddir, 1, 1), "Build directory at "..blddir.." must be at the same drive as source directory at "..srcdir) if autotools.opts.build_outside then lfs.delete(blddir) end assert(lfs.mkdir(blddir)) -- finds relative path from build dir to source local relpath = {} while srcdir ~= blddir do srcdir = lfs.dirname(srcdir) blddir = lfs.dirname(blddir) table.insert(relpath, "..") end local configurepath = api.makepath(table.concat(relpath, "/"), string.sub(path.src.dir, 1 + string.len(srcdir))) assert(not env.PATH, "PATH can't be defined in autotools") return api.executein(autotools.builddir(), "sh", env, api.makepath(configurepath, configurename), unpack(args)) end local installdirs = {"bin", "lib", "include", "man", "man/man1"} local function createinstalldirs() for _, dir in ipairs(installdirs) do local directory = lfs.concatfilenames(path.install.dir, dir) log.d("mkdir", directory) local ok, err = lfs.mkdir(directory) if not ok then return nil, err end end return true end function autotools.install(...) local args = {...} table.insert(args, "install") assert(autotools.make(unpack(args))) end return autotools
local parser = require "parser" local error = error local ipairs = ipairs local setmetatable = setmetatable local concat = table.concat local rep = string.rep local format = string.format local function append(list, elm) list[#list + 1] = elm end local T = {} local mt = { __index = T } function T.new(env) return setmetatable({ buf = {} }, mt) end function T:_expr(node) local tag = node[1] if tag == "number" then return node[2] elseif tag == "string" then return format('"%s"', node[2]) end if tag == "ref" then return node[2] end if tag == "call" then return self:_call(node) end local op = tag local lhs, rhs = self:_expr(node[2]), self:_expr(node[3]) if op == "+" then return format("(%s + %s)", lhs, rhs) elseif op == "-" then return format("(%s - %s)", lhs, rhs) elseif op == "%" then return format("(%s % %s)", lhs, rhs) elseif op == "*" then return format("(%s * %s)", lhs, rhs) elseif op == "/" then return format("(%s / %s)", lhs, rhs) elseif op == ">" then return format("(%s > %s)", lhs, rhs) elseif op == ">=" then return format("(%s >= %s)", lhs, rhs) elseif op == "<" then return format("(%s < %s)", lhs, rhs) elseif op == "<=" then return format("(%s <= %s)", lhs, rhs) elseif op == "==" then return format("(%s == %s)", lhs, rhs) elseif op == "!=" then return format("(%s ~= %s)", lhs, rhs) end error(format("unexpected tag '%s'", tag)) end function T:_if(node) local cond = self:_expr(node[2]) local if_body = self:translate(node[3], {}) local else_node = node[4] if else_node then local else_body = self:translate(else_node[2], {}) return format("if %s then\n%s\nelse\n%s\nend", cond, if_body, else_body) end return format("if %s then\n%s\nend", cond, if_body) end function T:_while(node) local cond = self:_expr(node[2]) local body = self:translate(node[3], {}) return format("while %s do\n%s\nend", cond, body) end function T:_def(node) local id = node[2] local pars = concat(node[3], ", ") local body = self:translate(node[4], {}) return format("local function %s(%s)\n%s\nend", id, pars, body) end function T:_call(node) local id = node[2] local args = {} for i, expr in ipairs(node[3]) do args[i] = self:_expr(expr) end return format("%s(%s)", id, concat(args, ", ")) end function T:_return(node) local ret = node[2] and self:_expr(node[2]) if ret then return format("return %s", ret) else return "return" end end function T:_assign(node) local id = node[2] local expr = node[3] return format("%s = %s", id, self:_expr(expr)) end function T:_local(node) local id = node[2] local expr = node[3] return format("local %s = %s", id, self:_expr(expr)) end function T:visit(node) local tag = node[1] local visit = self["_" .. tag] or self._expr return visit(self, node) end function T:translate(ast, buf) if not buf then buf = {} end for _, node in ipairs(ast) do append(buf, self:visit(node)) end return concat(buf, "\n") end return T
remote = require('net.box') env = require('test_run') test_run = env.new() -- -- gh-4672: Due to an error in the serializer, -2^63 was -- serialized as double, although in accordance with the rules of -- serialization it should be serialized as an integer. -- format={{name='u', type='unsigned'}, {name='i', type='integer'}} s = box.schema.space.create('serializer_test_space', {format=format}) _ = s:create_index('ii') s:insert({1, -2^63}) s:insert({2, -9223372036854775808LL}) s:insert({3, 0}) s:update(3, {{'=', 2, -2^63}}) s:insert({4, 0}) s:update(4, {{'=', 2, -9223372036854775808LL}}) box.schema.user.grant('guest', 'read, write', 'space', 'serializer_test_space') cn = remote.connect(box.cfg.listen) s = cn.space.serializer_test_space s:insert({11, -2^63}) s:insert({12, -9223372036854775808LL}) s:insert({13, 0}) s:update(13, {{'=', 2, -2^63}}) s:insert({14, 0}) s:update(14, {{'=', 2, -9223372036854775808LL}}) cn:close() box.schema.user.revoke('guest', 'read, write', 'space', 'serializer_test_space') box.space.serializer_test_space:drop()
local function amnesic(time, t1, t2, c, m) local U if time < t1 then U = 0 elseif time >= t1 and time < t2 then U = c * (time - t1) / (t2 - t1) else U = c + (time - t2) / m end local w1 = (time - 1 - U) / time local w2 = (1 + U) / time return w1, w2 end return amnesic
---------------------------------------- pure LUA AES Lib for HC3 QuickApps ----------------------------------------- aeslib = { _VERSION = "0.2", _DESCRIPTION = "pura LUA AES LIB", _URL = "http://quickapps.info", _LICENSE = [[ (c) tinman/Intuitech ]] } -------------------------------------------------------------------------------- -- USAGE: -- call aeslib.decryptString or aeslib.encryptString -- there is additional padding and aestil lib inside, check QA example -------------------------------------------------------------------------------- -- Decrypt strings -- key - byte array with key -- string - string to decrypt -- modefunction - ciphermode.decryptECB,ciphermode.decryptCBC,ciphermode.decryptOFB,ciphermode.decryptCFB,ciphermode.decryptCTR -- iv - optional iv for modefunction function aeslib.decryptString(key, data, modeFunction, iv) return ciphermode.decryptString(key, data, modeFunction, iv) end -- Encrypt strings -- key - byte array with key -- string - string to encrypt -- modefunction - ciphermode.encryptECB,ciphermode.encryptCBC,ciphermode.encryptOFB,ciphermode.encryptCFB,ciphermode.encryptCTR) -- iv - optional iv for modefunction function aeslib.encryptString(key, data, modeFunction, iv) return ciphermode.encryptString(key, data, modeFunction, iv) end -------------------------------------------------------------------------------- -- small extra -> padding lib : PKCS#7, ANSI X9.23, ISO7816-4, ZERO and SPACE -------------------------------------------------------------------------------- padding = { _VERSION = "lua-resty-nettle.padding.lua v1.5 - 2020-04-01", _LICENSE = [[ Copyright (c) 2014 - 2020, Aapo Talvensaari All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] } function padding.padPKCS7(data, blocksize, optional) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local ps = blocksize - #data % blocksize if optional and ps == blocksize then return data end return data .. string.rep(string.char(ps), ps) end function padding.unpadPKCS7(data, blocksize) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local len = #data if len % blocksize ~= 0 then return nil, "data length is not a multiple of the block size" end local chr = string.sub(data, -1) local rem = string.byte(chr) if rem > 0 and rem <= blocksize then local chk = string.sub(data, -rem) if chk == string.rep(chr, rem) then return string.sub(data, 1, len - rem) end end return data end function padding.padANSIX923(data, blocksize, optional) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local ps = blocksize - #data % blocksize if optional and ps == blocksize then return data end return data .. string.rep("\0", ps - 1) .. string.char(ps) end function padding.unpadANSIX923(data, blocksize) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local len = #data if len % blocksize ~= 0 then return nil, "data length is not a multiple of the block size" end local chr = string.sub(data, -1) local rem = string.byte(chr) if rem > 0 and rem <= blocksize then local chk = string.sub(data, -rem) if chk == string.rep("\0", rem - 1) .. chr then return string.sub(data, 1, len - rem) end end return data end function padding.padZERO(data, blocksize, optional) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local ps = blocksize - #data % blocksize if optional and ps == blocksize then return data end return data .. string.rep("\0", ps) end function padding.unpadZERO(data, blocksize) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local len = #data if len % blocksize ~= 0 then return nil, "data length is not a multiple of the block size" end data = string.gsub(data, "%z+$", "") local rem = len - #data if rem < 0 or rem > blocksize then return nil, "data has invalid padding" end return data end function padding.padISO7816_4(data, blocksize, optional) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local ps = blocksize - #data % blocksize if optional and ps == blocksize then return data end return data .. "\x80" .. string.rep("\0", ps - 1) end function padding.unpadISO7816_4(data, blocksize) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local len = #data if len % blocksize ~= 0 then return nil, "data length is not a multiple of the block size" end local d = string.gsub(data, "%z+$", "") if string.sub(d, -1) == "\x80" then return string.sub(d, 1, #d - 1) end return data end function padding.padSPACE(data, blocksize, optional) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local ps = blocksize - #data % blocksize if optional and ps == blocksize then return data end return data .. string.rep(" ", ps) end function padding.unpadSPACE(data, blocksize) blocksize = blocksize or 16 if type(blocksize) ~= "number" then return nil, "invalid block size data type" end if blocksize < 1 or blocksize > 256 then return nil, "invalid block size" end local len = #data if len % blocksize ~= 0 then return nil, "data length is not a multiple of the block size" end data = string.gsub(data, " +$", "") local rem = len - #data if rem < 0 or rem > blocksize then return nil, "data has invalid padding" end return data end function padding.toHex(data) local inputHexTab = {} for c in data:gmatch(".") do table.insert(inputHexTab, string.format("%02x", c:byte())) end return table.concat(inputHexTab, "") end function padding.fromHex(data) return data:gsub( "%x%x", function(c) return c.char(tonumber(c, 16)) end ) end -------------------------------------------------------------------------------- -- aes part of aeslib -------------------------------------------------------------------------------- aesutil = { _VERSION = "util.lua 0.2", _LICENSE = [[ aeslua: Lua AES implementation Copyright (c) 2006,2007 Matthias Hilbig This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more details. A copy of the terms and conditions of the license can be found in License.txt or online at http://www.gnu.org/copyleft/lesser.html To obtain a copy, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Author Matthias Hilbig http://homepages.upb.de/hilbig/aeslua/ hilbig@upb.de ]] } -- -- calculate the parity of one byte -- function aesutil.byteParity(byte) byte = bit32.bxor(byte, bit32.rshift(byte, 4)); byte = bit32.bxor(byte, bit32.rshift(byte, 2)); byte = bit32.bxor(byte, bit32.rshift(byte, 1)); return bit32.band(byte, 1); end -- -- get byte at position index -- function aesutil.getByte(number, index) if (index == 0) then return bit32.band(number,0xff); else return bit32.band(bit32.rshift(number, index*8),0xff); end end -- -- put number into int at position index -- function aesutil.putByte(number, index) if (index == 0) then return bit32.band(number,0xff); else return bit32.lshift(bit32.band(number,0xff),index*8); end end -- -- convert byte array to int array -- function aesutil.bytesToInts(bytes, start, n) local ints = {}; for i = 0, n - 1 do ints[i] = aesutil.putByte(bytes[start + (i*4) ], 3) + aesutil.putByte(bytes[start + (i*4) + 1], 2) + aesutil.putByte(bytes[start + (i*4) + 2], 1) + aesutil.putByte(bytes[start + (i*4) + 3], 0); end return ints; end -- -- convert int array to byte array -- function aesutil.intsToBytes(ints, output, outputOffset, n) n = n or #ints; for i = 0, n do for j = 0,3 do output[outputOffset + i*4 + (3 - j)] = aesutil.getByte(ints[i], j); end end return output; end -- -- convert bytes to hexString -- function aesutil.bytesToHex(bytes) local hexBytes = ""; for i,byte in ipairs(bytes) do hexBytes = hexBytes .. string.format("%02x ", byte); end return hexBytes; end -- -- convert data to hex string -- function aesutil.toHexString(data) local type = type(data); if (type == "number") then return string.format("%08x",data); elseif (type == "table") then return aesutil.bytesToHex(data); elseif (type == "string") then local bytes = {string.byte(data, 1, #data)}; return aesutil.bytesToHex(bytes); else return data; end end function aesutil.xorIV(data, iv) for i = 1,16 do data[i] = bit32.bxor(data[i], iv[i]); end end function aesutil.increment(data) local i = 16 while true do local value = data[i] + 1 if value >= 256 then data[i] = value - 256 i = (i - 2) % 16 + 1 else data[i] = value break end end end -------------------------------------------------------------------------------- aeslibgf = { _VERSION = "gf.lua 0.2", _LICENSE = [[ aeslua: Lua AES implementation Copyright (c) 2006,2007 Matthias Hilbig This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more details. A copy of the terms and conditions of the license can be found in License.txt or online at http://www.gnu.org/copyleft/lesser.html To obtain a copy, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Author Matthias Hilbig http://homepages.upb.de/hilbig/aeslua/ hilbig@upb.de ]] } -- gf data of gf aeslibgf.n = 0x100; aeslibgf.ord = 0xff; aeslibgf.irrPolynom = 0x11b; aeslibgf.exp = {}; aeslibgf.log = {}; -- -- add two polynoms (its simply xor) -- function aeslibgf.add(operand1, operand2) return bit32.bxor(operand1,operand2); end -- -- subtract two polynoms (same as addition) -- function aeslibgf.sub(operand1, operand2) return bit32.bxor(operand1,operand2); end -- -- inverts element a^(-1) = g^(order - log(a)) -- function aeslibgf.invert(operand) -- special case for 1 if (operand == 1) then return 1; end; -- normal invert local exponent = aeslibgf.ord - aeslibgf.log[operand]; return aeslibgf.exp[exponent]; end -- -- multiply two elements using a logarithm table -- a*b = g^(log(a)+log(b)) -- function aeslibgf.mul(operand1, operand2) if (operand1 == 0 or operand2 == 0) then return 0; end local exponent = aeslibgf.log[operand1] + aeslibgf.log[operand2]; if (exponent >= aeslibgf.ord) then exponent = exponent - aeslibgf.ord; end return aeslibgf.exp[exponent]; end -- -- divide two elements -- a/b = g^(log(a)-log(b)) -- function aeslibgf.div(operand1, operand2) if (operand1 == 0) then return 0; end -- TODO: exception if operand2 == 0 local exponent = aeslibgf.log[operand1] - aeslibgf.log[operand2]; if (exponent < 0) then exponent = exponent + aeslibgf.ord; end return aeslibgf.exp[exponent]; end -- -- print logarithmic table -- function aeslibgf.printLog() for i = 1, aeslibgf.n do print("log(", i-1, ")=", aeslibgf.log[i-1]); end end -- -- print exponentiation table -- function aeslibgf.printExp() for i = 1, aeslibgf.n do print("exp(", i-1, ")=", aeslibgf.exp[i-1]); end end -- -- calculate logarithmic and exponentiation table -- function aeslibgf.initMulTable() local a = 1; for i = 0,aeslibgf.ord-1 do aeslibgf.exp[i] = a; aeslibgf.log[a] = i; -- multiply with generator x+1 -> left shift + 1 a = bit32.bxor(bit32.lshift(a, 1), a); -- if a gets larger than order, reduce modulo irreducible polynom if a > aeslibgf.ord then a = aeslibgf.sub(a, aeslibgf.irrPolynom); end end end aeslibgf.initMulTable(); -------------------------------------------------------------------------------- aeslibbuffer = { _VERSION = "buffer.lua 0.2", _LICENSE = [[ aeslua: Lua AES implementation Copyright (c) 2006,2007 Matthias Hilbig This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more details. A copy of the terms and conditions of the license can be found in License.txt or online at http://www.gnu.org/copyleft/lesser.html To obtain a copy, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Author Matthias Hilbig http://homepages.upb.de/hilbig/aeslua/ hilbig@upb.de ]] } function aeslibbuffer.new() return {}; end function aeslibbuffer.addString(stack, s) table.insert(stack, s) for i = #stack - 1, 1, -1 do if #stack[i] > #stack[i+1] then break; end stack[i] = stack[i] .. table.remove(stack); end end function aeslibbuffer.toString(stack) for i = #stack - 1, 1, -1 do stack[i] = stack[i] .. table.remove(stack); end return stack[1]; end -------------------------------------------------------------------------------- aes = { _VERSION = "aes.lua 0.2", _LICENSE = [[ aeslua: Lua AES implementation Copyright (c) 2006,2007 Matthias Hilbig This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more details. A copy of the terms and conditions of the license can be found in License.txt or online at http://www.gnu.org/copyleft/lesser.html To obtain a copy, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Author Matthias Hilbig http://homepages.upb.de/hilbig/aeslua/ hilbig@upb.de ]] } -- some constants aes.ROUNDS = "rounds"; aes.KEY_TYPE = "type"; aes.ENCRYPTION_KEY=1; aes.DECRYPTION_KEY=2; -- aes SBOX aes.SBox = {}; aes.iSBox = {}; -- aes tables aes.table0 = {}; aes.table1 = {}; aes.table2 = {}; aes.table3 = {}; aes.tableInv0 = {}; aes.tableInv1 = {}; aes.tableInv2 = {}; aes.tableInv3 = {}; -- round constants aes.rCon = {0x01000000, 0x02000000, 0x04000000, 0x08000000, 0x10000000, 0x20000000, 0x40000000, 0x80000000, 0x1b000000, 0x36000000, 0x6c000000, 0xd8000000, 0xab000000, 0x4d000000, 0x9a000000, 0x2f000000}; -- -- affine transformation for calculating the S-Box of AES -- function aes.affinMap(byte) mask = 0xf8; result = 0; for i = 1,8 do result = bit32.lshift(result,1); parity = aesutil.byteParity(bit32.band(byte,mask)); result = result + parity -- simulate roll lastbit = bit32.band(mask, 1); mask = bit32.band(bit32.rshift(mask, 1),0xff); if (lastbit ~= 0) then mask = bit32.bor(mask, 0x80); else mask = bit32.band(mask, 0x7f); end end return bit32.bxor(result, 0x63); end -- -- calculate S-Box and inverse S-Box of AES -- apply affine transformation to inverse in finite field 2^8 -- function aes.calcSBox() for i = 0, 255 do if (i ~= 0) then inverse = aeslibgf.invert(i); else inverse = i; end mapped = aes.affinMap(inverse); aes.SBox[i] = mapped; aes.iSBox[mapped] = i; end end -- -- Calculate round tables -- round tables are used to calculate shiftRow, MixColumn and SubBytes -- with 4 table lookups and 4 xor operations. -- function aes.calcRoundTables() for x = 0,255 do byte = aes.SBox[x]; aes.table0[x] = aesutil.putByte(aeslibgf.mul(0x03, byte), 0) + aesutil.putByte( byte , 1) + aesutil.putByte( byte , 2) + aesutil.putByte(aeslibgf.mul(0x02, byte), 3); aes.table1[x] = aesutil.putByte( byte , 0) + aesutil.putByte( byte , 1) + aesutil.putByte(aeslibgf.mul(0x02, byte), 2) + aesutil.putByte(aeslibgf.mul(0x03, byte), 3); aes.table2[x] = aesutil.putByte( byte , 0) + aesutil.putByte(aeslibgf.mul(0x02, byte), 1) + aesutil.putByte(aeslibgf.mul(0x03, byte), 2) + aesutil.putByte( byte , 3); aes.table3[x] = aesutil.putByte(aeslibgf.mul(0x02, byte), 0) + aesutil.putByte(aeslibgf.mul(0x03, byte), 1) + aesutil.putByte( byte , 2) + aesutil.putByte( byte , 3); end end -- -- Calculate inverse round tables -- does the inverse of the normal roundtables for the equivalent -- decryption algorithm. -- function aes.calcInvRoundTables() for x = 0,255 do byte = aes.iSBox[x]; aes.tableInv0[x] = aesutil.putByte(aeslibgf.mul(0x0b, byte), 0) + aesutil.putByte(aeslibgf.mul(0x0d, byte), 1) + aesutil.putByte(aeslibgf.mul(0x09, byte), 2) + aesutil.putByte(aeslibgf.mul(0x0e, byte), 3); aes.tableInv1[x] = aesutil.putByte(aeslibgf.mul(0x0d, byte), 0) + aesutil.putByte(aeslibgf.mul(0x09, byte), 1) + aesutil.putByte(aeslibgf.mul(0x0e, byte), 2) + aesutil.putByte(aeslibgf.mul(0x0b, byte), 3); aes.tableInv2[x] = aesutil.putByte(aeslibgf.mul(0x09, byte), 0) + aesutil.putByte(aeslibgf.mul(0x0e, byte), 1) + aesutil.putByte(aeslibgf.mul(0x0b, byte), 2) + aesutil.putByte(aeslibgf.mul(0x0d, byte), 3); aes.tableInv3[x] = aesutil.putByte(aeslibgf.mul(0x0e, byte), 0) + aesutil.putByte(aeslibgf.mul(0x0b, byte), 1) + aesutil.putByte(aeslibgf.mul(0x0d, byte), 2) + aesutil.putByte(aeslibgf.mul(0x09, byte), 3); end end -- -- rotate word: 0xaabbccdd gets 0xbbccddaa -- used for key schedule -- function aes.rotWord(word) local tmp = bit32.band(word,0xff000000); return (bit32.lshift(word,8) + bit32.rshift(tmp,24)) ; end -- -- replace all bytes in a word with the SBox. -- used for key schedule -- function aes.subWord(word) return aesutil.putByte(aes.SBox[aesutil.getByte(word,0)],0) + aesutil.putByte(aes.SBox[aesutil.getByte(word,1)],1) + aesutil.putByte(aes.SBox[aesutil.getByte(word,2)],2) + aesutil.putByte(aes.SBox[aesutil.getByte(word,3)],3); end -- -- generate key schedule for aes encryption -- -- returns table with all round keys and -- the necessary number of rounds saved in [aes.ROUNDS] -- function aes.expandEncryptionKey(key) local keySchedule = {}; local keyWords = math.floor(#key / 4); if ((keyWords ~= 4 and keyWords ~= 6 and keyWords ~= 8) or (keyWords * 4 ~= #key)) then print("Invalid key size: ", keyWords); return nil; end keySchedule[aes.ROUNDS] = keyWords + 6; keySchedule[aes.KEY_TYPE] = aes.ENCRYPTION_KEY; for i = 0,keyWords - 1 do keySchedule[i] = aesutil.putByte(key[i*4+1], 3) + aesutil.putByte(key[i*4+2], 2) + aesutil.putByte(key[i*4+3], 1) + aesutil.putByte(key[i*4+4], 0); end for i = keyWords, (keySchedule[aes.ROUNDS] + 1)*4 - 1 do local tmp = keySchedule[i-1]; if ( i % keyWords == 0) then tmp = aes.rotWord(tmp); tmp = aes.subWord(tmp); local index = math.floor(i/keyWords); tmp = bit32.bxor(tmp,aes.rCon[index]); elseif (keyWords > 6 and i % keyWords == 4) then tmp = aes.subWord(tmp); end keySchedule[i] = bit32.bxor(keySchedule[(i-keyWords)],tmp); end return keySchedule; end -- -- Inverse mix column -- used for key schedule of decryption key -- function aes.invMixColumnOld(word) local b0 = aesutil.getByte(word,3); local b1 = aesutil.getByte(word,2); local b2 = aesutil.getByte(word,1); local b3 = aesutil.getByte(word,0); return aesutil.putByte(aeslibgf.add(aeslibgf.add(aeslibgf.add(aeslibgf.mul(0x0b, b1), aeslibgf.mul(0x0d, b2)), aeslibgf.mul(0x09, b3)), aeslibgf.mul(0x0e, b0)),3) + aesutil.putByte(aeslibgf.add(aeslibgf.add(aeslibgf.add(aeslibgf.mul(0x0b, b2), aeslibgf.mul(0x0d, b3)), aeslibgf.mul(0x09, b0)), aeslibgf.mul(0x0e, b1)),2) + aesutil.putByte(aeslibgf.add(aeslibgf.add(aeslibgf.add(aeslibgf.mul(0x0b, b3), aeslibgf.mul(0x0d, b0)), aeslibgf.mul(0x09, b1)), aeslibgf.mul(0x0e, b2)),1) + aesutil.putByte(aeslibgf.add(aeslibgf.add(aeslibgf.add(aeslibgf.mul(0x0b, b0), aeslibgf.mul(0x0d, b1)), aeslibgf.mul(0x09, b2)), aeslibgf.mul(0x0e, b3)),0); end -- -- Optimized inverse mix column -- look at http://fp.gladman.plus.com/cryptography_technology/rijndael/aes.spec.311.pdf -- TODO: make it work -- function aes.invMixColumn(word) local b0 = aesutil.getByte(word,3); local b1 = aesutil.getByte(word,2); local b2 = aesutil.getByte(word,1); local b3 = aesutil.getByte(word,0); local t = bit32.bxor(b3,b2); local u = bit32.bxor(b1,b0); local v = bit32.bxor(t,u); v = bit32.bxor(v,aeslibgf.mul(0x08,v)); w = bit32.bxor(v,aeslibgf.mul(0x04, bit32.bxor(b2,b0))); v = bit32.bxor(v,aeslibgf.mul(0x04, bit32.bxor(b3,b1))); return aesutil.putByte( bit32.bxor(bit32.bxor(b3,v), aeslibgf.mul(0x02, bit32.bxor(b0,b3))), 0) + aesutil.putByte( bit32.bxor(bit32.bxor(b2,w), aeslibgf.mul(0x02, t )), 1) + aesutil.putByte( bit32.bxor(bit32.bxor(b1,v), aeslibgf.mul(0x02, bit32.bxor(b0,b3))), 2) + aesutil.putByte( bit32.bxor(bit32.bxor(b0,w), aeslibgf.mul(0x02, u )), 3); end -- -- generate key schedule for aes decryption -- -- uses key schedule for aes encryption and transforms each -- key by inverse mix column. -- function aes.expandDecryptionKey(key) local keySchedule = aes.expandEncryptionKey(key); if (keySchedule == nil) then return nil; end keySchedule[aes.KEY_TYPE] = aes.DECRYPTION_KEY; for i = 4, (keySchedule[aes.ROUNDS] + 1)*4 - 5 do keySchedule[i] = aes.invMixColumnOld(keySchedule[i]); end return keySchedule; end -- -- xor round key to state -- function aes.addRoundKey(state, key, round) for i = 0, 3 do state[i] = bit32.bxor(state[i], key[round*4+i]); end end -- -- do encryption round (ShiftRow, SubBytes, MixColumn together) -- function aes.doRound(origState, dstState) dstState[0] = bit32.bxor(bit32.bxor(bit32.bxor( aes.table0[aesutil.getByte(origState[0],3)], aes.table1[aesutil.getByte(origState[1],2)]), aes.table2[aesutil.getByte(origState[2],1)]), aes.table3[aesutil.getByte(origState[3],0)]); dstState[1] = bit32.bxor(bit32.bxor(bit32.bxor( aes.table0[aesutil.getByte(origState[1],3)], aes.table1[aesutil.getByte(origState[2],2)]), aes.table2[aesutil.getByte(origState[3],1)]), aes.table3[aesutil.getByte(origState[0],0)]); dstState[2] = bit32.bxor(bit32.bxor(bit32.bxor( aes.table0[aesutil.getByte(origState[2],3)], aes.table1[aesutil.getByte(origState[3],2)]), aes.table2[aesutil.getByte(origState[0],1)]), aes.table3[aesutil.getByte(origState[1],0)]); dstState[3] = bit32.bxor(bit32.bxor(bit32.bxor( aes.table0[aesutil.getByte(origState[3],3)], aes.table1[aesutil.getByte(origState[0],2)]), aes.table2[aesutil.getByte(origState[1],1)]), aes.table3[aesutil.getByte(origState[2],0)]); end -- -- do last encryption round (ShiftRow and SubBytes) -- function aes.doLastRound(origState, dstState) dstState[0] = aesutil.putByte(aes.SBox[aesutil.getByte(origState[0],3)], 3) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[1],2)], 2) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[2],1)], 1) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[3],0)], 0); dstState[1] = aesutil.putByte(aes.SBox[aesutil.getByte(origState[1],3)], 3) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[2],2)], 2) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[3],1)], 1) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[0],0)], 0); dstState[2] = aesutil.putByte(aes.SBox[aesutil.getByte(origState[2],3)], 3) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[3],2)], 2) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[0],1)], 1) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[1],0)], 0); dstState[3] = aesutil.putByte(aes.SBox[aesutil.getByte(origState[3],3)], 3) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[0],2)], 2) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[1],1)], 1) + aesutil.putByte(aes.SBox[aesutil.getByte(origState[2],0)], 0); end -- -- do decryption round -- function aes.doInvRound(origState, dstState) dstState[0] = bit32.bxor(bit32.bxor(bit32.bxor( aes.tableInv0[aesutil.getByte(origState[0],3)], aes.tableInv1[aesutil.getByte(origState[3],2)]), aes.tableInv2[aesutil.getByte(origState[2],1)]), aes.tableInv3[aesutil.getByte(origState[1],0)]); dstState[1] = bit32.bxor(bit32.bxor(bit32.bxor( aes.tableInv0[aesutil.getByte(origState[1],3)], aes.tableInv1[aesutil.getByte(origState[0],2)]), aes.tableInv2[aesutil.getByte(origState[3],1)]), aes.tableInv3[aesutil.getByte(origState[2],0)]); dstState[2] = bit32.bxor(bit32.bxor(bit32.bxor( aes.tableInv0[aesutil.getByte(origState[2],3)], aes.tableInv1[aesutil.getByte(origState[1],2)]), aes.tableInv2[aesutil.getByte(origState[0],1)]), aes.tableInv3[aesutil.getByte(origState[3],0)]); dstState[3] = bit32.bxor(bit32.bxor(bit32.bxor( aes.tableInv0[aesutil.getByte(origState[3],3)], aes.tableInv1[aesutil.getByte(origState[2],2)]), aes.tableInv2[aesutil.getByte(origState[1],1)]), aes.tableInv3[aesutil.getByte(origState[0],0)]); end -- -- do last decryption round -- function aes.doInvLastRound(origState, dstState) dstState[0] = aesutil.putByte(aes.iSBox[aesutil.getByte(origState[0],3)], 3) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[3],2)], 2) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[2],1)], 1) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[1],0)], 0); dstState[1] = aesutil.putByte(aes.iSBox[aesutil.getByte(origState[1],3)], 3) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[0],2)], 2) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[3],1)], 1) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[2],0)], 0); dstState[2] = aesutil.putByte(aes.iSBox[aesutil.getByte(origState[2],3)], 3) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[1],2)], 2) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[0],1)], 1) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[3],0)], 0); dstState[3] = aesutil.putByte(aes.iSBox[aesutil.getByte(origState[3],3)], 3) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[2],2)], 2) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[1],1)], 1) + aesutil.putByte(aes.iSBox[aesutil.getByte(origState[0],0)], 0); end -- -- encrypts 16 Bytes -- key encryption key schedule -- input array with input data -- inputOffset start index for input -- output array for encrypted data -- outputOffset start index for output -- function aes.encrypt(key, input, inputOffset, output, outputOffset) --default parameters inputOffset = inputOffset or 1; output = output or {}; outputOffset = outputOffset or 1; local state = {}; local tmpState = {}; if (key[aes.KEY_TYPE] ~= aes.ENCRYPTION_KEY) then print("No encryption key: ", key[aes.KEY_TYPE]); return; end state = aesutil.bytesToInts(input, inputOffset, 4); aes.addRoundKey(state, key, 0); local round = 1; while (round < key[aes.ROUNDS] - 1) do -- do a double round to save temporary assignments aes.doRound(state, tmpState); aes.addRoundKey(tmpState, key, round); round = round + 1; aes.doRound(tmpState, state); aes.addRoundKey(state, key, round); round = round + 1; end aes.doRound(state, tmpState); aes.addRoundKey(tmpState, key, round); round = round +1; aes.doLastRound(tmpState, state); aes.addRoundKey(state, key, round); return aesutil.intsToBytes(state, output, outputOffset); end -- -- decrypt 16 bytes -- key decryption key schedule -- input array with input data -- inputOffset start index for input -- output array for decrypted data -- outputOffset start index for output --- function aes.decrypt(key, input, inputOffset, output, outputOffset) -- default arguments inputOffset = inputOffset or 1; output = output or {}; outputOffset = outputOffset or 1; local state = {}; local tmpState = {}; if (key[aes.KEY_TYPE] ~= aes.DECRYPTION_KEY) then print("No decryption key: ", key[aes.KEY_TYPE]); return; end state = aesutil.bytesToInts(input, inputOffset, 4); aes.addRoundKey(state, key, key[aes.ROUNDS]); local round = key[aes.ROUNDS] - 1; while (round > 2) do -- do a double round to save temporary assignments aes.doInvRound(state, tmpState); aes.addRoundKey(tmpState, key, round); round = round - 1; aes.doInvRound(tmpState, state); aes.addRoundKey(state, key, round); round = round - 1; end aes.doInvRound(state, tmpState); aes.addRoundKey(tmpState, key, round); round = round - 1; aes.doInvLastRound(tmpState, state); aes.addRoundKey(state, key, round); return aesutil.intsToBytes(state, output, outputOffset); end -- calculate all tables when loading this file aes.calcSBox(); aes.calcRoundTables(); aes.calcInvRoundTables(); -------------------------------------------------------------------------------- ciphermode = { _VERSION = "ciphermode.lua 0.2", _LICENSE = [[ aeslua: Lua AES implementation Copyright (c) 2006,2007 Matthias Hilbig This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser Public License for more details. A copy of the terms and conditions of the license can be found in License.txt or online at http://www.gnu.org/copyleft/lesser.html To obtain a copy, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Author Matthias Hilbig http://homepages.upb.de/hilbig/aeslua/ hilbig@upb.de ]] } -- -- Encrypt strings -- key - byte array with key -- string - string to encrypt -- modefunction - function for cipher mode to use -- iv - optional iv for modefunction -- function ciphermode.encryptString(key, data, modeFunction, iv) if iv then local ivCopy = {} for i = 1, 16 do ivCopy[i] = iv[i] end iv = ivCopy else iv = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} end local keySched = aes.expandEncryptionKey(key) local encryptedData = aeslibbuffer.new() for i = 1, #data/16 do local offset = (i-1)*16 + 1 local byteData = {string.byte(data,offset,offset +15)} iv = modeFunction(keySched, byteData, iv) aeslibbuffer.addString(encryptedData, string.char(unpack(byteData))) end return aeslibbuffer.toString(encryptedData) end -- -- the following 4 functions can be used as -- modefunction for encryptString -- function ciphermode.encryptECB(keySched, byteData, iv) aes.encrypt(keySched, byteData, 1, byteData, 1) end -- Cipher block chaining mode encrypt function function ciphermode.encryptCBC(keySched, byteData, iv) aesutil.xorIV(byteData, iv) aes.encrypt(keySched, byteData, 1, byteData, 1) return byteData end -- Output feedback mode encrypt function function ciphermode.encryptOFB(keySched, byteData, iv) aes.encrypt(keySched, iv, 1, iv, 1) aesutil.xorIV(byteData, iv) return iv end -- Cipher feedback mode encrypt function function ciphermode.encryptCFB(keySched, byteData, iv) aes.encrypt(keySched, iv, 1, iv, 1) aesutil.xorIV(byteData, iv) return byteData end function ciphermode.encryptCTR(keySched, byteData, iv) local nextIV = {} for j = 1, 16 do nextIV[j] = iv[j] end aes.encrypt(keySched, iv, 1, iv, 1) aesutil.xorIV(byteData, iv) aesutil.increment(nextIV) return nextIV end -- -- Decrypt strings -- key - byte array with key -- string - string to decrypt -- modefunction - function for cipher mode to use -- iv - optional iv for modefunction -- function ciphermode.decryptString(key, data, modeFunction, iv) if iv then local ivCopy = {} for i = 1, 16 do ivCopy[i] = iv[i] end iv = ivCopy else iv = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} end local keySched if (modeFunction == ciphermode.decryptOFB or modeFunction == ciphermode.decryptCFB or modeFunction == ciphermode.decryptCTR) then keySched = aes.expandEncryptionKey(key) else keySched = aes.expandDecryptionKey(key) end local decryptedData = aeslibbuffer.new() for i = 1, #data/16 do local offset = (i-1)*16 + 1 local byteData = {string.byte(data,offset,offset +15)} iv = modeFunction(keySched, byteData, iv) aeslibbuffer.addString(decryptedData, string.char(unpack(byteData))) end return aeslibbuffer.toString(decryptedData) end -- -- the following 4 functions can be used as -- modefunction for decryptString -- function ciphermode.decryptECB(keySched, byteData, iv) aes.decrypt(keySched, byteData, 1, byteData, 1) return iv end -- Cipher block chaining mode decrypt function function ciphermode.decryptCBC(keySched, byteData, iv) local nextIV = {} for j = 1, 16 do nextIV[j] = byteData[j] end aes.decrypt(keySched, byteData, 1, byteData, 1) aesutil.xorIV(byteData, iv) return nextIV end -- Output feedback mode decrypt function function ciphermode.decryptOFB(keySched, byteData, iv) aes.encrypt(keySched, iv, 1, iv, 1) aesutil.xorIV(byteData, iv) return iv end -- Cipher feedback mode decrypt function function ciphermode.decryptCFB(keySched, byteData, iv) local nextIV = {} for j = 1, 16 do nextIV[j] = byteData[j] end aes.encrypt(keySched, iv, 1, iv, 1) aesutil.xorIV(byteData, iv) return nextIV end ciphermode.decryptCTR = ciphermode.encryptCTR --------------------------------------------- end of lib ---------------------------------------------
object_tangible_loot_creature_loot_collections_statuette_piece_001 = object_tangible_loot_creature_loot_collections_shared_statuette_piece_001:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_statuette_piece_001, "object/tangible/loot/creature/loot/collections/statuette_piece_001.iff")
function ExtendAll(getTarget) return function (arg) local arr = {} for _, v in pairs(arg) do table.insert(arr, getTarget(v)) end data:extend(arr) end end return { ExtendAll = ExtendAll }
-- This file is huge and Noita doesn't have real requires, so -- manually guard against multiple dofiles if JSON then return end -- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2017 Jeffrey Friedl -- http://regex.info/blog/ -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as: -- 1) the copyright notice above is maintained -- 2) the web-page links above are maintained -- 3) the 'AUTHOR_NOTE' string below is maintained -- local VERSION = '20170927.26' -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20170927.26 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- JSON definition: http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING DURING DECODE -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location (and, an 'etc' argument had been -- provided to decode(), its value is tacked onto the message as well), -- and then calls JSON.assert(), which itself defaults to Lua's built-in -- assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the 'etc' argument allows stronger coordination between -- decoding and error reporting, especially when you provide your own -- error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- If the JSON text passed to decode() has trailing garbage (e.g. as with the JSON "[123]xyzzy"), -- the method -- -- JSON:onTrailingGarbage(json_text, location, parsed_value, etc) -- -- is invoked, where: -- -- 'json_text' is the original JSON text being parsed, -- 'location' is the count of bytes into 'json_text' where the garbage starts (6 in the example), -- 'parsed_value' is the Lua result of what was successfully parsed ({123} in the example), -- 'etc' is as above. -- -- If JSON:onTrailingGarbage() does not abort, it should return the value decode() should return, -- or nil + an error message. -- -- local new_value, error_message = JSON:onTrailingGarbage() -- -- The default JSON:onTrailingGarbage() simply invokes JSON:onDecodeError("trailing garbage"...), -- but you can have this package ignore trailing garbage via -- -- function JSON:onTrailingGarbage(json_text, location, parsed_value, etc) -- return parsed_value -- end -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. Also see "HANDLING UNSUPPORTED VALUE TYPES" below. -- -- The 'etc' in the error call is the second argument to encode() and encode_pretty(), or nil if it wasn't provided. -- -- -- -- -- ENCODING OPTIONS -- -- An optional third argument, a table of options, can be provided to encode(). -- -- encode_options = { -- -- options for making "pretty" human-readable JSON (see "PRETTY-PRINTING" below) -- pretty = true, -- turn pretty formatting on -- indent = " ", -- use this indent for each level of an array/object -- align_keys = false, -- if true, align the keys in a way that sounds like it should be nice, but is actually ugly -- array_newline = false, -- if true, array elements become one to a line rather than inline -- -- -- other output-related options -- null = "\0", -- see "ENCODING JSON NULL VALUES" below -- stringsAreUtf8 = false, -- see "HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA" below -- } -- -- json_string = JSON:encode(mytable, etc, encode_options) -- -- -- -- For reference, the defaults are: -- -- pretty = false -- null = nil, -- stringsAreUtf8 = false, -- -- -- -- PRETTY-PRINTING -- -- Enabling the 'pretty' encode option helps generate human-readable JSON. -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- indent = " ", -- align_keys = false, -- }) -- -- encode_pretty() is also provided: it's identical to encode() except -- that encode_pretty() provides a default options table if none given in the call: -- -- { pretty = true, indent = " ", align_keys = false, array_newline = false } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following lines all return identical strings: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = false, array_newline = false}) -- JSON:encode_pretty(data, nil, { pretty = true, indent = " " }) -- JSON:encode (data, nil, { pretty = true, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA -- -- If the 'stringsAreUtf8' encode option is set to true, consider Lua strings not as a sequence of bytes, -- but as a sequence of UTF-8 characters. -- -- Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH -- separators, if found in a string, are encoded with a JSON escape instead of being dumped as is. -- The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON -- to also be valid Java. -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- ENCODING JSON NULL VALUES -- -- Lua tables completely omit keys whose value is nil, so without special handling there's -- no way to represent JSON object's null value in a Lua table. For example -- JSON:encode({ username = "admin", password = nil }) -- -- produces: -- -- {"username":"admin"} -- -- In order to actually produce -- -- {"username":"admin", "password":null} -- -- one can include a string value for a "null" field in the options table passed to encode().... -- any Lua table entry with that value becomes null in the JSON output: -- -- JSON:encode({ username = "admin", password = "xyzzy" }, -- First arg is the Lua table to encode as JSON. -- nil, -- Second arg is the 'etc' value, ignored here -- { null = "xyzzy" }) -- Third arg is th options table -- -- produces: -- -- {"username":"admin", "password":null} -- -- Just be sure to use a string that is otherwise unlikely to appear in your data. -- The string "\0" (a string with one null byte) may well be appropriate for many applications. -- -- The "null" options also applies to Lua tables that become JSON arrays. -- JSON:encode({ "one", "two", nil, nil }) -- -- produces -- -- ["one","two"] -- -- while -- -- NullPlaceholder = "\0" -- encode_options = { null = NullPlaceholder } -- JSON:encode({ "one", "two", NullPlaceholder, NullPlaceholder}, nil, encode_options) -- produces -- -- ["one","two",null,null] -- -- -- -- HANDLING LARGE AND/OR PRECISE NUMBERS -- -- -- Without special handling, numbers in JSON can lose precision in Lua. -- For example: -- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }') -- -- print("small: ", type(T.small), T.small) -- print("big: ", type(T.big), T.big) -- print("precise: ", type(T.precise), T.precise) -- -- produces -- -- small: number 12345 -- big: number 1.2345678901235e+28 -- precise: number 9876.6789012346 -- -- Precision is lost with both 'big' and 'precise'. -- -- This package offers ways to try to handle this better (for some definitions of "better")... -- -- The most precise method is by setting the global: -- -- JSON.decodeNumbersAsObjects = true -- -- When this is set, numeric JSON data is encoded into Lua in a form that preserves the exact -- JSON numeric presentation when re-encoded back out to JSON, or accessed in Lua as a string. -- -- This is done by encoding the numeric data with a Lua table/metatable that returns -- the possibly-imprecise numeric form when accessed numerically, but the original precise -- representation when accessed as a string. -- -- Consider the example above, with this option turned on: -- -- JSON.decodeNumbersAsObjects = true -- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }') -- -- print("small: ", type(T.small), T.small) -- print("big: ", type(T.big), T.big) -- print("precise: ", type(T.precise), T.precise) -- -- This now produces: -- -- small: table 12345 -- big: table 12345678901234567890123456789 -- precise: table 9876.67890123456789012345 -- -- However, within Lua you can still use the values (e.g. T.precise in the example above) in numeric -- contexts. In such cases you'll get the possibly-imprecise numeric version, but in string contexts -- and when the data finds its way to this package's encode() function, the original full-precision -- representation is used. -- -- You can force access to the string or numeric version via -- JSON:forceString() -- JSON:forceNumber() -- For example, -- local probably_okay = JSON:forceNumber(T.small) -- 'probably_okay' is a number -- -- Code the inspects the JSON-turned-Lua data using type() can run into troubles because what used to -- be a number can now be a table (e.g. as the small/big/precise example above shows). Update these -- situations to use JSON:isNumber(item), which returns nil if the item is neither a number nor one -- of these number objects. If it is either, it returns the number itself. For completeness there's -- also JSON:isString(item). -- -- If you want to try to avoid the hassles of this "number as an object" kludge for all but really -- big numbers, you can set JSON.decodeNumbersAsObjects and then also set one or both of -- JSON:decodeIntegerObjectificationLength -- JSON:decodeDecimalObjectificationLength -- They refer to the length of the part of the number before and after a decimal point. If they are -- set and their part is at least that number of digits, objectification occurs. If both are set, -- objectification occurs when either length is met. -- -- ----------------------- -- -- Even without using the JSON.decodeNumbersAsObjects option, you can encode numbers in your Lua -- table that retain high precision upon encoding to JSON, by using the JSON:asNumber() function: -- -- T = { -- imprecise = 123456789123456789.123456789123456789, -- precise = JSON:asNumber("123456789123456789.123456789123456789") -- } -- -- print(JSON:encode_pretty(T)) -- -- This produces: -- -- { -- "precise": 123456789123456789.123456789123456789, -- "imprecise": 1.2345678912346e+17 -- } -- -- -- ----------------------- -- -- A different way to handle big/precise JSON numbers is to have decode() merely return the exact -- string representation of the number instead of the number itself. This approach might be useful -- when the numbers are merely some kind of opaque object identifier and you want to work with them -- in Lua as strings anyway. -- -- This approach is enabled by setting -- -- JSON.decodeIntegerStringificationLength = 10 -- -- The value is the number of digits (of the integer part of the number) at which to stringify numbers. -- NOTE: this setting is ignored if JSON.decodeNumbersAsObjects is true, as that takes precedence. -- -- Consider our previous example with this option set to 10: -- -- JSON.decodeIntegerStringificationLength = 10 -- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }') -- -- print("small: ", type(T.small), T.small) -- print("big: ", type(T.big), T.big) -- print("precise: ", type(T.precise), T.precise) -- -- This produces: -- -- small: number 12345 -- big: string 12345678901234567890123456789 -- precise: number 9876.6789012346 -- -- The long integer of the 'big' field is at least JSON.decodeIntegerStringificationLength digits -- in length, so it's converted not to a Lua integer but to a Lua string. Using a value of 0 or 1 ensures -- that all JSON numeric data becomes strings in Lua. -- -- Note that unlike -- JSON.decodeNumbersAsObjects = true -- this stringification is simple and unintelligent: the JSON number simply becomes a Lua string, and that's the end of it. -- If the string is then converted back to JSON, it's still a string. After running the code above, adding -- print(JSON:encode(T)) -- produces -- {"big":"12345678901234567890123456789","precise":9876.6789012346,"small":12345} -- which is unlikely to be desired. -- -- There's a comparable option for the length of the decimal part of a number: -- -- JSON.decodeDecimalStringificationLength -- -- This can be used alone or in conjunction with -- -- JSON.decodeIntegerStringificationLength -- -- to trip stringification on precise numbers with at least JSON.decodeIntegerStringificationLength digits after -- the decimal point. (Both are ignored if JSON.decodeNumbersAsObjects is true.) -- -- This example: -- -- JSON.decodeIntegerStringificationLength = 10 -- JSON.decodeDecimalStringificationLength = 5 -- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }') -- -- print("small: ", type(T.small), T.small) -- print("big: ", type(T.big), T.big) -- print("precise: ", type(T.precise), T.precise) -- -- produces: -- -- small: number 12345 -- big: string 12345678901234567890123456789 -- precise: string 9876.67890123456789012345 -- -- -- HANDLING UNSUPPORTED VALUE TYPES -- -- Among the encoding errors that might be raised is an attempt to convert a table value that has a type -- that this package hasn't accounted for: a function, userdata, or a thread. You can handle these types as table -- values (but not as table keys) if you supply a JSON:unsupportedTypeEncoder() method along the lines of the -- following example: -- -- function JSON:unsupportedTypeEncoder(value_of_unsupported_type) -- if type(value_of_unsupported_type) == 'function' then -- return "a function value" -- else -- return nil -- end -- end -- -- Your unsupportedTypeEncoder() method is actually called with a bunch of arguments: -- -- self:unsupportedTypeEncoder(value, parents, etc, options, indent, for_key) -- -- The 'value' is the function, thread, or userdata to be converted to JSON. -- -- The 'etc' and 'options' arguments are those passed to the original encode(). The other arguments are -- probably of little interest; see the source code. (Note that 'for_key' is never true, as this function -- is invoked only on table values; table keys of these types still trigger the onEncodeError method.) -- -- If your unsupportedTypeEncoder() method returns a string, it's inserted into the JSON as is. -- If it returns nil plus an error message, that error message is passed through to an onEncodeError invocation. -- If it returns only nil, processing falls through to a default onEncodeError invocation. -- -- If you want to handle everything in a simple way: -- -- function JSON:unsupportedTypeEncoder(value) -- return tostring(value) -- end -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onTrailingGarbage -- onEncodeError -- unsupportedTypeEncoder -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, indent = default_pretty_indent, align_keys = false, array_newline = false } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function getnum(op) return type(op) == 'number' and op or op.N end local isNumber = { __tostring = function(T) return T.S end, __unm = function(op) return getnum(op) end, __concat = function(op1, op2) return tostring(op1) .. tostring(op2) end, __add = function(op1, op2) return getnum(op1) + getnum(op2) end, __sub = function(op1, op2) return getnum(op1) - getnum(op2) end, __mul = function(op1, op2) return getnum(op1) * getnum(op2) end, __div = function(op1, op2) return getnum(op1) / getnum(op2) end, __mod = function(op1, op2) return getnum(op1) % getnum(op2) end, __pow = function(op1, op2) return getnum(op1) ^ getnum(op2) end, __lt = function(op1, op2) return getnum(op1) < getnum(op2) end, __eq = function(op1, op2) return getnum(op1) == getnum(op2) end, __le = function(op1, op2) return getnum(op1) <= getnum(op2) end, } isNumber.__index = isNumber function OBJDEF:asNumber(item) if getmetatable(item) == isNumber then -- it's already a JSON number object. return item elseif type(item) == 'table' and type(item.S) == 'string' and type(item.N) == 'number' then -- it's a number-object table that lost its metatable, so give it one return setmetatable(item, isNumber) else -- the normal situation... given a number or a string representation of a number.... local holder = { S = tostring(item), -- S is the representation of the number as a string, which remains precise N = tonumber(item), -- N is the number as a Lua number. } return setmetatable(holder, isNumber) end end -- -- Given an item that might be a normal string or number, or might be an 'isNumber' object defined above, -- return the string version. This shouldn't be needed often because the 'isNumber' object should autoconvert -- to a string in most cases, but it's here to allow it to be forced when needed. -- function OBJDEF:forceString(item) if type(item) == 'table' and type(item.S) == 'string' then return item.S else return tostring(item) end end -- -- Given an item that might be a normal string or number, or might be an 'isNumber' object defined above, -- return the numeric version. -- function OBJDEF:forceNumber(item) if type(item) == 'table' and type(item.N) == 'number' then return item.N else return tonumber(item) end end -- -- If the given item is a number, return it. Otherwise, return nil. -- This, this can be used both in a conditional and to access the number when you're not sure its form. -- function OBJDEF:isNumber(item) if type(item) == 'number' then return item elseif type(item) == 'table' and type(item.N) == 'number' then return item.N else return nil end end function OBJDEF:isString(item) if type(item) == 'string' then return item elseif type(item) == 'table' and type(item.S) == 'string' then return item.S else return nil end end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at byte %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end function OBJDEF:onTrailingGarbage(json_text, location, parsed_value, etc) return self:onDecodeError("trailing garbage", json_text, location, etc) end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, options) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part if options.decodeNumbersAsObjects then local objectify = false if not options.decodeIntegerObjectificationLength and not options.decodeDecimalObjectificationLength then -- no options, so objectify objectify = true elseif (options.decodeIntegerObjectificationLength and (integer_part:len() >= options.decodeIntegerObjectificationLength or exponent_part:len() > 0)) or (options.decodeDecimalObjectificationLength and (decimal_part:len() >= options.decodeDecimalObjectificationLength or exponent_part:len() > 0)) then -- have options and they are triggered, so objectify objectify = true end if objectify then return OBJDEF:asNumber(full_number_text), i end -- else, fall through to try to return as a straight-up number else -- Not always decoding numbers as objects, so perhaps encode as strings? -- -- If we're told to stringify only under certain conditions, so do. -- We punt a bit when there's an exponent by just stringifying no matter what. -- I suppose we should really look to see whether the exponent is actually big enough one -- way or the other to trip stringification, but I'll be lazy about it until someone asks. -- if (options.decodeIntegerStringificationLength and (integer_part:len() >= options.decodeIntegerStringificationLength or exponent_part:len() > 0)) or (options.decodeDecimalStringificationLength and (decimal_part:len() >= options.decodeDecimalStringificationLength or exponent_part:len() > 0)) then return full_number_text, i -- this returns the exact string representation seen in the original JSON end end local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end return as_number, i end local function grok_string(self, text, start, options) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, options) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, options) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, options.etc) return nil, i -- in case the error method doesn't abort, return something sensible end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i, options) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, options.etc) return nil, i -- in case the error method doesn't abort, return something sensible end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end local function grok_array(self, text, start, options) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i, options) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or ']'", text, i, options.etc) return nil, i -- in case the error method doesn't abort, return something sensible end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, options.etc) return nil, i -- in case the error method doesn't abort, return something sensible end grok_one = function(self, text, start, options) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, options.etc) return nil, start -- in case the error method doesn't abort, return something sensible end if text:find('^"', start) then return grok_string(self, text, start, options.etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, options) elseif text:find('^%{', start) then return grok_object(self, text, start, options) elseif text:find('^%[', start) then return grok_array(self, text, start, options) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return options.null, start + 4 else self:onDecodeError("can't parse JSON", text, start, options.etc) return nil, 1 -- in case the error method doesn't abort, return something sensible end end function OBJDEF:decode(text, etc, options) -- -- If the user didn't pass in a table of decode options, make an empty one. -- if type(options) ~= 'table' then options = {} end -- -- If they passed in an 'etc' argument, stuff it into the options. -- (If not, any 'etc' field in the options they passed in remains to be used) -- if etc ~= nil then options.etc = etc end if type(self) ~= 'table' or self.__index ~= OBJDEF then local error_message = "JSON:decode must be called in method format" OBJDEF:onDecodeError(error_message, nil, nil, options.etc) return nil, error_message -- in case the error method doesn't abort, return something sensible end if text == nil then local error_message = "nil passed to JSON:decode()" self:onDecodeOfNilError(error_message, nil, nil, options.etc) return nil, error_message -- in case the error method doesn't abort, return something sensible elseif type(text) ~= 'string' then local error_message = "expected string argument to JSON:decode()" self:onDecodeError(string.format("%s, got %s", error_message, type(text)), nil, nil, options.etc) return nil, error_message -- in case the error method doesn't abort, return something sensible end if text:match('^%s*$') then -- an empty string is nothing, but not an error return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML local error_message = "HTML passed to JSON:decode()" self:onDecodeOfHTMLError(error_message, text, nil, options.etc) return nil, error_message -- in case the error method doesn't abort, return something sensible end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then local error_message = "JSON package groks only UTF-8, sorry" self:onDecodeError(error_message, text, nil, options.etc) return nil, error_message -- in case the error method doesn't abort, return something sensible end -- -- apply global options -- if options.decodeNumbersAsObjects == nil then options.decodeNumbersAsObjects = self.decodeNumbersAsObjects end if options.decodeIntegerObjectificationLength == nil then options.decodeIntegerObjectificationLength = self.decodeIntegerObjectificationLength end if options.decodeDecimalObjectificationLength == nil then options.decodeDecimalObjectificationLength = self.decodeDecimalObjectificationLength end if options.decodeIntegerStringificationLength == nil then options.decodeIntegerStringificationLength = self.decodeIntegerStringificationLength end if options.decodeDecimalStringificationLength == nil then options.decodeDecimalStringificationLength = self.decodeDecimalStringificationLength end -- -- Finally, go parse it -- local success, value, next_i = pcall(grok_one, self, text, 1, options) if success then local error_message = nil if next_i ~= #text + 1 then -- something's left over after we parsed the first thing.... whitespace is allowed. next_i = skip_whitespace(text, next_i) -- if we have something left over now, it's trailing garbage if next_i ~= #text + 1 then value, error_message = self:onTrailingGarbage(text, next_i, value, options.etc) end end return value, error_message else -- If JSON:onDecodeError() didn't abort out of the pcall, we'll have received -- the error message here as "value", so pass it along as an assert. local error_message = value if self.assert then self.assert(false, error_message) else assert(false, error_message) end -- ...and if we're still here (because the assert didn't throw an error), -- return a nil and throw the error message on as a second arg return nil, error_message end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local LINE_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2028) local PARAGRAPH_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2029) local function json_string_literal(value, options) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) if options.stringsAreUtf8 then -- -- This feels really ugly to just look into a string for the sequence of bytes that we know to be a particular utf8 character, -- but utf8 was designed purposefully to make this kind of thing possible. Still, feels dirty. -- I'd rather decode the byte stream into a character stream, but it's not technically needed so -- not technically worth it. -- newval = newval:gsub(LINE_SEPARATOR_as_utf8, '\\u2028'):gsub(PARAGRAPH_SEPARATOR_as_utf8,'\\u2029') end return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end elseif type(key) == 'boolean' then table.insert(string_keys, tostring(key)) else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- -- pretty -- If true, return a pretty-printed version. -- -- indent -- A string (usually of spaces) used to indent each nested level. -- -- align_keys -- If true, align all the keys when formatting a table. The result is uglier than one might at first imagine. -- Results are undefined if 'align_keys' is true but 'pretty' is not. -- -- array_newline -- If true, array elements are formatted each to their own line. The default is to all fall inline. -- Results are undefined if 'array_newline' is true but 'pretty' is not. -- -- null -- If this exists with a string value, table elements with this value are output as JSON null. -- -- stringsAreUtf8 -- If true, consider Lua strings not as a sequence of bytes, but as a sequence of UTF-8 characters. -- (Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH -- separators, if found in a string, are encoded with a JSON escape instead of as raw UTF-8. -- The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON -- to also be valid Java.) -- -- local function encode_value(self, value, parents, etc, options, indent, for_key) -- -- keys in a JSON object can never be null, so we don't even consider options.null when converting a key value -- if value == nil or (not for_key and options and options.null and value == options.null) then return 'null' elseif type(value) == 'string' then return json_string_literal(value, options) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then if self.unsupportedTypeEncoder then local user_value, user_error = self:unsupportedTypeEncoder(value, parents, etc, options, indent, for_key) -- If the user's handler returns a string, use that. If it returns nil plus an error message, bail with that. -- If only nil returned, fall through to the default error handler. if type(user_value) == 'string' then return user_value elseif user_value ~= nil then self:onEncodeError("unsupportedTypeEncoder method returned a " .. type(user_value), etc) elseif user_error then self:onEncodeError(tostring(user_error), etc) end end self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) elseif getmetatable(value) == isNumber then return tostring(value) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local key_indent if options.array_newline then key_indent = indent .. tostring(options.indent or "") else key_indent = indent end local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, key_indent)) end if options.array_newline then result_value = "[\n" .. key_indent .. table.concat(ITEMS, ",\n" .. key_indent) .. "\n" .. indent .. "]" elseif options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent, true) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent, true) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end local function top_level_encode(self, value, etc, options) local val = encode_value(self, value, {}, etc, options) if val == nil then --PRIVATE("may need to revert to the previous public verison if I can't figure out what the guy wanted") return val else return val end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end -- -- If the user didn't pass in a table of decode options, make an empty one. -- if type(options) ~= 'table' then options = {} end return top_level_encode(self, value, etc, options) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end -- -- If the user didn't pass in a table of decode options, use the default pretty ones -- if type(options) ~= 'table' then options = default_pretty_options end return top_level_encode(self, value, etc, options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end JSON = OBJDEF:new() -- Noita expects to just dofile everything :( --return OBJDEF:new() -- -- Version history: -- -- 20170927.26 Use option.null in decoding as well. Thanks to Max Sindwani for the bump, and sorry to Oliver Hitz -- whose first mention of it four years ago was completely missed by me. -- -- 20170823.25 Added support for JSON:unsupportedTypeEncoder(). -- Thanks to Chronos Phaenon Eosphoros (https://github.com/cpeosphoros) for the idea. -- -- 20170819.24 Added support for boolean keys in tables. -- -- 20170416.23 Added the "array_newline" formatting option suggested by yurenchen (http://www.yurenchen.com/) -- -- 20161128.22 Added: -- JSON:isString() -- JSON:isNumber() -- JSON:decodeIntegerObjectificationLength -- JSON:decodeDecimalObjectificationLength -- -- 20161109.21 Oops, had a small boo-boo in the previous update. -- -- 20161103.20 Used to silently ignore trailing garbage when decoding. Now fails via JSON:onTrailingGarbage() -- http://seriot.ch/parsing_json.php -- -- Built-in error message about "expected comma or ']'" had mistakenly referred to '[' -- -- Updated the built-in error reporting to refer to bytes rather than characters. -- -- The decode() method no longer assumes that error handlers abort. -- -- Made the VERSION string a string instead of a number -- -- 20160916.19 Fixed the isNumber.__index assignment (thanks to Jack Taylor) -- -- 20160730.18 Added JSON:forceString() and JSON:forceNumber() -- -- 20160728.17 Added concatenation to the metatable for JSON:asNumber() -- -- 20160709.16 Could crash if not passed an options table (thanks jarno heikkinen <jarnoh@capturemonkey.com>). -- -- Made JSON:asNumber() a bit more resilient to being passed the results of itself. -- -- 20160526.15 Added the ability to easily encode null values in JSON, via the new "null" encoding option. -- (Thanks to Adam B for bringing up the issue.) -- -- Added some support for very large numbers and precise floats via -- JSON.decodeNumbersAsObjects -- JSON.decodeIntegerStringificationLength -- JSON.decodeDecimalStringificationLength -- -- Added the "stringsAreUtf8" encoding option. (Hat tip to http://lua-users.org/wiki/JsonModules ) -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
PLUGIN.name = "Prop Descriptions" PLUGIN.author = "Blazing & Angelsaur" PLUGIN.desc = "Set descriptions for props." nut.command.add("propdesc", { syntax = "<string description>", adminOnly = true, onRun = function(client, arguments) local objdesc = arguments[1]; local ent = client:GetEyeTrace().Entity if (!arguments[1]) then ent:setNetVar("exDesc", "") end if (IsValid(ent)) then ent:setNetVar("exDesc", objdesc) end end }) function PLUGIN:ShouldDrawEntityInfo(entity) if (IsValid(entity) and (entity:GetClass("prop_*")) and entity:getNetVar("exDesc", exdesc)) then return true end end local drawText = nut.util.drawText local descInfo = {} function PLUGIN:DrawEntityInfo(entity, alpha) local exdesc = entity:getNetVar("exDesc") local stringFind = string.find descInfo = {} if stringFind(entity:GetClass(), "prop_") then if (IsValid(entity) and exdesc ) then if (exdesc != entity.nutDescCache) then entity.nutDescCache = exdesc entity.nutDescLines = nut.util.wrapText(exdesc, ScrW() * 0.7, "nutMediumFont") end for i = 1, #entity.nutDescLines do descInfo[#descInfo + 1] = {entity.nutDescLines[i]} end local position = entity:LocalToWorld(entity:OBBCenter()):ToScreen() local ty = 0 local x, y = position.x, position.y -- hook.Run("DrawDescInfo", descInfo) for i = 1, #descInfo do local info = descInfo[i] _, ty = drawText(info[1], x, y, color_white, 1, 1, "nutMediumFont") y = y + ty end end end end local entityMeta = FindMetaTable("Entity") function entityMeta:getExDesc() return self:getNetVar("exDesc") end
require "struct.class" base_type = class() -- 定义一个基类 base_type function base_type:ctor(x) -- 定义 base_type 的构造函数 print("base_type ctor") self.x=x end function base_type:print_x() -- 定义一个成员函数 base_type:print_x print(self.x) end function base_type:hello() -- 定义另一个成员函数 base_type:hello print("hello base_type") end return base_type
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved) -- ============================================================= _G.ssk = _G.ssk or {} local points = {} _G.ssk.points = points -- == -- ssk.points:new( ... ) - Create a new points instance. -- == function points.new( ... ) local pointsInstance = {} -- == -- pointsInstance:add( x1,y1,... ) - Appends any number of point x,y pairs to the points list. -- == function pointsInstance:add(...) if(#arg % 2 == 1) then return end local i = 1 while(i < #arg) do pointsInstance[#pointsInstance+1] = {x=arg[i],y=arg[i+1]} i = i + 2 end end -- == -- pointsInstance:insert( index, x1,y1,... ) -- == function pointsInstance:insert(index, ...) local index = index or 1 if(#arg % 2 == 1) then return end local i = 1 while(i < #arg) do table.insert( self, index, {x=arg[i],y=arg[i+1]} ) i = i + 2 index = index + 1 end end -- == -- pointsInstance:get( index ) - Gets a single point out of the points list. -- == function pointsInstance:get(index) local index = index or 1 return pointsInstance[index] end -- == -- pointsInstance:remove( index ) - Removes a single point from the points list -- == function pointsInstance:remove(index) local index = index or 1 local element = table.remove( self, index ) return element end -- == -- pointsInstance:push( x1,y1,... ) - Treats points list like a stack/FILO and pushes one or more point sets onto the points list top (end). -- == function pointsInstance:push(...) if(#arg % 2 == 1) then return end local i = 1 while(i < #arg) do pointsInstance[#pointsInstance+1] = {x=arg[i],y=arg[i+1]} i = i + 2 end end -- == -- pointsInstance:peek( ) - Treats points list like a stack/FILO and retrieves the point at the top (end) of the points list. -- == function pointsInstance:peek() return self[#self] end -- == -- pointsInstance:pop( ) - Treats points list like a stack/FILO and pops the point at the top (end) off the points list. -- == function pointsInstance:pop() if( not #self ) then return nil end local element = self[#self] self[#self] = nil return element end -- == -- pointsInstance:push_head( x1,y1,... ) - Treats points list like a queue/FIFO and pushes one or more point sets (in reverse order) onto the points list front. Like calling insert(1, x1,y1), insert(1, x2,y2), ..., insert(1, xN,yN), -- == function pointsInstance:push_head(...) if(#arg % 2 == 1) then return end local i = 1 while(i < #arg) do table.insert( self, 1, {x=arg[i],y=arg[i+1]} ) i = i + 2 end end -- == -- pointsInstance:peek_head( ) - Treats points list like a queue/FIFO and retrieves the point at the front of the points list. Like a get at 1. -- == function pointsInstance:peek_head() return self[1] end -- == -- pointsInstance:pop_head( ) - Treats points list like a queue/FIFO and pops the point at the front off the points list. Like a remove at 1. -- == function pointsInstance:pop_head(x,y) local element = table.remove( self, 1 ) return element end -- If any points were passed, add them now pointsInstance:add( unpack( arg ) ) return pointsInstance end return points
local BotsInit = require( "game/botsinit" ); local MyModule = BotsInit.CreateGeneric(); local Data = require(GetScriptDirectory() .. "/ability_item_data") local mutil = require(GetScriptDirectory() .. "/MyUtility") local bot = GetBot(); function AbilityLevelUpThink () end function CourierUsageThink () end function BuybackUsageThink () end if bot:GetUnitName() == 'npc_dota_hero_monkey_king' then local trueMK = nil; for i, id in pairs(GetTeamPlayers(GetTeam())) do if IsPlayerBot(id) and GetSelectedHeroName(id) == 'npc_dota_hero_monkey_king' then local member = GetTeamMember(i); if member ~= nil then trueMK = member; end end end if trueMK ~= nil and bot ~= trueMK then print("AbilityItemUsage "..tostring(bot).." isn't true MK") return; elseif trueMK == nil or bot == trueMK then print("AbilityItemUsage "..tostring(bot).." is true MK") end end if bot:IsInvulnerable() or bot:IsHero() == false or bot:IsIllusion() then return; end function GetNumEnemyNearby(building) local nearbynum = 0; for i,id in pairs(GetTeamPlayers(GetOpposingTeam())) do if IsHeroAlive(id) then local info = GetHeroLastSeenInfo(id); if info ~= nil then local dInfo = info[1]; if dInfo ~= nil and GetUnitToLocationDistance(building, dInfo.location) <= 2750 and dInfo.time_since_seen < 1.0 then nearbynum = nearbynum + 1; end end end end return nearbynum; end function GetNumOfAliveHeroes(team) local nearbynum = 0; for i,id in pairs(GetTeamPlayers(team)) do if IsHeroAlive(id) then nearbynum = nearbynum + 1; end end return nearbynum; end function GetRemainingRespawnTime() if TimeDeath == nil then return 0; else return bot:GetRespawnTime() - ( DotaTime() - TimeDeath ); end end function IsMeepoClone() if bot:GetUnitName() == "npc_dota_hero_meepo" and bot:GetLevel() > 1 then for i=0, 5 do local item = bot:GetItemInSlot(i); if item ~= nil and not ( string.find(item:GetName(),"boots") or string.find(item:GetName(),"treads") ) then return false; end end return true; end return false; end function ItemUsageThink() --print(bot:GetUnitName().."item usage") if GetGameState() ~= GAME_STATE_PRE_GAME and GetGameState() ~= GAME_STATE_GAME_IN_PROGRESS then return; end UnImplementedItemUsage() --UseShrine() end function AbilityUsageThink() if GetGameState() ~= GAME_STATE_PRE_GAME and GetGameState() ~= GAME_STATE_GAME_IN_PROGRESS then return; end local bot = GetBot() local enemies = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE ) local enemy = bot:GetTarget() if not enemy or not enemy:IsAlive() then enemy = enemies[1] end if mutil.CanNotUseAbility(bot) and enemy then bot:Action_ClearActions(false) bot:Action_AttackMove(enemy:GetAbsOrigin()) return end if bot:IsChanneling() or bot:IsUsingAbility() or bot:IsInvisible() or bot:IsMuted( ) or bot:HasModifier("modifier_doom_bringer_doom") then return; end mutil.IsGoingOnSomeone(bot) -- setup targets if needed local name = bot:GetUnitName() local shortName = name:sub(15, -1) if shortName == "sand_king" then shortName = "sandking" end local allies = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE ) local didAct = false local couldAct = false if #enemies == 0 then return end for abilityIndex = 0, 8 do local ability = bot:GetAbilityInSlot(abilityIndex) local target = enemy if bit.band(ability:GetTargetTeam(), 3) == 1 then target = allies[RandomInt(1, #allies)] end if not didAct and ability and ability:GetName():sub(-4) ~= "aura" then local abilityName = ability:GetName() if not ability:IsHidden() and not ability:IsPassive() and not ability:IsTalent() and ability:IsFullyCastable() and ability:GetName():sub(0, #shortName) == shortName then local modifier = Data[abilityName] local behave = ability:GetBehavior() local targetFlags = ability:GetTargetType() if modifier ~= false then modifier = modifier or "none" if not bot:HasModifier(modifier) and bit.band(behave, 4) == 4 then local shouldCast, isAOE = ConsiderAOERadiusAbility(bot, ability) if shouldCast > 0 then print('Casting AOE ability ' .. ability:GetName() .. ' / ' .. tostring(ability:GetToggleState())) didAct, couldAct = CheckAndUseAbility(ability, modifier, nil, true) elseif not isAOE then didAct, couldAct = CheckAndUseAbility(ability, modifier, nil, true) end elseif bit.band(targetFlags, 64) == 64 then -- this ability targets trees local trees = bot:GetNearbyTrees(600) if #trees > 0 then didAct = true bot:Action_UseAbilityOnTree(ability, trees[1]) end elseif target then didAct, couldAct = CheckAndUseAbility(ability, modifier, target, true) end end end end end if enemy and not didAct and not bot:IsChanneling() and not bot:IsUsingAbility() then bot:Action_ClearActions(false) bot:Action_AttackMove(enemy:GetAbsOrigin()) end if couldAct or not enemy then -- last, change targets local targets = bot:GetNearbyHeroes(1200, true, BOT_MODE_NONE) if #targets < 1 then return didAct, couldAct end local newTarget = targets[RandomInt(1, #targets)] bot:SetTarget(newTarget) end return didAct, couldAct end function PrintCourierState(state) if state == 0 then print("COURIER_STATE_IDLE "); elseif state == 1 then print("COURIER_STATE_AT_BASE"); elseif state == 2 then print("COURIER_STATE_MOVING"); elseif state == 3 then print("COURIER_STATE_DELIVERING_ITEMS"); elseif state == 4 then print("COURIER_STATE_RETURNING_TO_BASE"); elseif state == 5 then print("COURIER_STATE_DEAD"); else print("UNKNOWN"); end end local courierTime = -90; local cState = -1; bot.SShopUser = false; local returnTime = -90; local apiAvailable = false; function IsHumanHaveItemInCourier() local numPlayer = GetTeamPlayers(GetTeam()); for i = 1, #numPlayer do if not IsPlayerBot(numPlayer[i]) then local member = GetTeamMember(i); if member ~= nil and member:IsAlive() and member:GetCourierValue( ) > 0 then return true; end end end return false; end function GetCourierEmptySlot(courier) local amount = 0; for i=0, 8 do if courier:GetItemInSlot(i) == nil then amount = amount + 1; end end return amount; end function GetNumStashItem(unit) local amount = 0; for i=9, 14 do if unit:GetItemInSlot(i) ~= nil then amount = amount + 1; end end return amount; end function UpdateSShopUserStatus(bot) local numPlayer = GetTeamPlayers(GetTeam()); for i = 1, #numPlayer do local member = GetTeamMember(i); if member ~= nil and IsPlayerBot(numPlayer[i]) and member:GetUnitName() ~= bot:GetUnitName() then member.SShopUser = false; end end end function IsTargetedByUnit(courier) for i = 0, 10 do local tower = GetTower(GetOpposingTeam(), i) if tower ~= nil and tower:GetAttackTarget() == courier then return true; end end for i,id in pairs(GetTeamPlayers(GetOpposingTeam())) do if IsHeroAlive(id) then local info = GetHeroLastSeenInfo(id); if info ~= nil then local dInfo = info[1]; if dInfo ~= nil and GetUnitToLocationDistance(courier, dInfo.location) <= 700 and dInfo.time_since_seen < 0.5 then return true; end end end end return false; end function IsInvFull(npcHero) for i=0, 8 do if(npcHero:GetItemInSlot(i) == nil) then return false; end end return true; end function CanCastOnTarget( npcTarget ) return npcTarget:CanBeSeen() and not npcTarget:IsMagicImmune() and not npcTarget:IsInvulnerable(); end function CanCastOnMagicImmuneTarget( npcTarget ) return npcTarget:CanBeSeen() and not npcTarget:IsInvulnerable(); end function IsDisabled(npcTarget) if npcTarget:IsRooted( ) or npcTarget:IsStunned( ) or npcTarget:IsHexed( ) or npcTarget:IsSilenced() or npcTarget:IsNightmared() then return true; end return false; end function UseConsumables() end function GiveToMidLaner() local teamPlayers = GetTeamPlayers(GetTeam()) local target = nil; for k,v in pairs(teamPlayers) do local member = GetTeamMember(k); if member ~= nil and not member:IsIllusion() and member:IsAlive() then local num_stg = GetItemCount(member, "item_tango_single"); local num_ff = GetItemCount(member, "item_faerie_fire"); if num_ff > 0 and num_stg < 1 then return member; end end end return nil; end function GetItemCount(unit, item_name) local count = 0; for i = 0, 8 do local item = unit:GetItemInSlot(i) if item ~= nil and item:GetName() == item_name then count = count + 1; end end return count; end function CanSwitchPTStat(pt) if bot:GetPrimaryAttribute() == ATTRIBUTE_STRENGTH and pt:GetPowerTreadsStat() ~= ATTRIBUTE_STRENGTH then return true; elseif bot:GetPrimaryAttribute() == ATTRIBUTE_AGILITY and pt:GetPowerTreadsStat() ~= ATTRIBUTE_INTELLECT then return true; elseif bot:GetPrimaryAttribute() == ATTRIBUTE_INTELLECT and pt:GetPowerTreadsStat() ~= ATTRIBUTE_AGILITY then return true; end return false; end local giveTime = -90; function UnImplementedItemUsage() if bot:IsChanneling() or bot:IsUsingAbility() or bot:IsInvisible() or bot:IsMuted( ) or bot:HasModifier("modifier_doom_bringer_doom") then return; end local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( 800, true, BOT_MODE_NONE ); local npcTarget = bot:GetTarget(); local mode = BOT_MODE_ATTACK local pt = IsItemAvailable("item_power_treads"); if pt~=nil and pt:IsFullyCastable() then if mode == BOT_MODE_RETREAT and pt:GetPowerTreadsStat() ~= ATTRIBUTE_STRENGTH and bot:WasRecentlyDamagedByAnyHero(5.0) then bot:Action_UseAbility(pt); return elseif mode == BOT_MODE_ATTACK and CanSwitchPTStat(pt) then bot:Action_UseAbility(pt); return else local enemies = bot:GetNearbyHeroes( 1300, true, BOT_MODE_NONE ); if #enemies == 0 and mode ~= BOT_MODE_RETREAT and CanSwitchPTStat(pt) then bot:Action_UseAbility(pt); return end end end local bas = IsItemAvailable("item_ring_of_basilius"); if bas~=nil and bas:IsFullyCastable() then if mode == BOT_MODE_LANING and not bas:GetToggleState() then bot:Action_UseAbility(bas); return elseif mode ~= BOT_MODE_LANING and bas:GetToggleState() then bot:Action_UseAbility(bas); return end end local aq = IsItemAvailable("item_ring_of_aquila"); if aq~=nil and aq:IsFullyCastable() then if mode == BOT_MODE_LANING and not aq:GetToggleState() then bot:Action_UseAbility(aq); return elseif mode ~= BOT_MODE_LANING and aq:GetToggleState() then bot:Action_UseAbility(aq); return end end local itg=IsItemAvailable("item_tango"); if itg~=nil and itg:IsFullyCastable() then local tCharge = itg:GetCurrentCharges() if DotaTime() > -80 and DotaTime() < 0 and bot:DistanceFromFountain() == 0 and role.CanBeSupport(bot:GetUnitName()) and bot:GetAssignedLane() ~= LANE_MID and tCharge > 2 and DotaTime() > giveTime + 2.0 then local target = GiveToMidLaner() if target ~= nil then bot:ActionImmediate_Chat(string.gsub(bot:GetUnitName(),"npc_dota_hero_","").. " giving tango to ".. string.gsub(target:GetUnitName(),"npc_dota_hero_","") , false); bot:Action_UseAbilityOnEntity(itg, target); giveTime = DotaTime(); return; end elseif bot:GetActiveMode() == BOT_MODE_LANING and role.CanBeSupport(bot:GetUnitName()) and tCharge > 1 and DotaTime() > giveTime + 2.0 then local allies = bot:GetNearbyHeroes(1200, false, BOT_MODE_NONE) for _,ally in pairs(allies) do local tangoSlot = ally:FindItemSlot('item_tango'); if ally:GetUnitName() ~= bot:GetUnitName() and not ally:IsIllusion() and tangoSlot == -1 and GetItemCount(ally, "item_tango_single") == 0 then bot:Action_UseAbilityOnEntity(itg, ally); giveTime = DotaTime(); return end end end end local bdg=IsItemAvailable("item_blink"); if bdg~=nil and bdg:IsFullyCastable() then if mutil.IsStuck(bot) then bot:ActionImmediate_Chat("I'm using blink while stuck.", true); bot:Action_UseAbilityOnLocation(bdg, bot:GetXUnitsTowardsLocation( GetAncient(GetTeam()):GetLocation(), 1100 )); return; end end local fst=IsItemAvailable("item_force_staff"); if fst~=nil and fst:IsFullyCastable() then if mutil.IsStuck(bot) then bot:ActionImmediate_Chat("I'm using force staff while stuck.", true); bot:Action_UseAbilityOnEntity(fst, bot); return; end end local tpt=IsItemAvailable("item_tpscroll"); if tpt~=nil and tpt:IsFullyCastable() then if mutil.IsStuck(bot) then bot:ActionImmediate_Chat("I'm using tp while stuck.", true); bot:Action_UseAbilityOnLocation(tpt, GetAncient(GetTeam()):GetLocation()); return; end end local its=IsItemAvailable("item_tango_single"); if its~=nil and its:IsFullyCastable() and bot:DistanceFromFountain() > 1000 then if DotaTime() > 10*60 then local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( 1600, true, BOT_MODE_NONE ); local trees = bot:GetNearbyTrees(1000); if trees[1] ~= nil and ( IsLocationVisible(GetTreeLocation(trees[1])) or IsLocationPassable(GetTreeLocation(trees[1])) ) and #tableNearbyEnemyHeroes == 0 then bot:Action_UseAbilityOnTree(its, trees[1]); return; end end end local irt=IsItemAvailable("item_iron_talon"); if irt~=nil and irt:IsFullyCastable() then if bot:GetActiveMode() == BOT_MODE_FARM then local neutrals = bot:GetNearbyNeutralCreeps(500); local maxHP = 0; local target = nil; for _,c in pairs(neutrals) do local cHP = c:GetHealth(); if cHP > maxHP and not c:IsAncientCreep() then maxHP = cHP; target = c; end end if target ~= nil then bot:Action_UseAbilityOnEntity(irt, target); return; end end end local msh=IsItemAvailable("item_moon_shard"); if msh~=nil and msh:IsFullyCastable() then if not bot:HasModifier("modifier_item_moon_shard_consumed") then bot:Action_UseAbilityOnEntity(msh, bot); return; end end local mg=IsItemAvailable("item_enchanted_mango"); if mg~=nil and mg:IsFullyCastable() then if bot:GetMana()/bot:GetMaxMana() < 0.10 and mode == BOT_MODE_ATTACK then bot:Action_UseAbility(mg); return; end end local tok=IsItemAvailable("item_tome_of_knowledge"); if tok~=nil and tok:IsFullyCastable() then bot:Action_UseAbility(tok); return; end local ff=IsItemAvailable("item_faerie_fire"); if ff~=nil and ff:IsFullyCastable() then if ( mode == BOT_MODE_RETREAT and bot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH and bot:DistanceFromFountain() > 0 and ( bot:GetHealth() / bot:GetMaxHealth() ) < 0.15 ) or DotaTime() > 10*60 then bot:Action_UseAbility(ff); return; end end local bst=IsItemAvailable("item_bloodstone"); if bst ~= nil and bst:IsFullyCastable() then if mode == BOT_MODE_RETREAT and bot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH and ( bot:GetHealth() / bot:GetMaxHealth() ) < 0.30 - ( bot:GetLevel() / 500 ) then bot:Action_UseAbilityOnLocation(bst, bot:GetLocation()); return; end end local pb=IsItemAvailable("item_phase_boots"); if pb~=nil and pb:IsFullyCastable() then if ( mode == BOT_MODE_ATTACK or mode == BOT_MODE_RETREAT or mode == BOT_MODE_ROAM or mode == BOT_MODE_TEAM_ROAM or mode == BOT_MODE_GANK or mode == BOT_MODE_DEFEND_ALLY ) then bot:Action_UseAbility(pb); return; end end local eb=IsItemAvailable("item_ethereal_blade"); if eb~=nil and eb:IsFullyCastable() and bot:GetUnitName() ~= "npc_dota_hero_morphling" then if ( mode == BOT_MODE_ATTACK or mode == BOT_MODE_ROAM or mode == BOT_MODE_TEAM_ROAM or mode == BOT_MODE_GANK or mode == BOT_MODE_DEFEND_ALLY ) then local npcTarget = bot:GetTarget(); if ( npcTarget ~= nil and npcTarget:IsHero() and CanCastOnTarget(npcTarget) and GetUnitToUnitDistance(npcTarget, bot) < 1000 ) then bot:Action_UseAbilityOnEntity(eb,npcTarget); return end end end local rs=IsItemAvailable("item_refresher_shard"); if rs~=nil and rs:IsFullyCastable() then if ( mode == BOT_MODE_ATTACK or mode == BOT_MODE_ROAM or mode == BOT_MODE_TEAM_ROAM or mode == BOT_MODE_GANK or mode == BOT_MODE_DEFEND_ALLY ) and mutil.CanUseRefresherShard(bot) then bot:Action_UseAbility(rs); return end end local ro=IsItemAvailable("item_refresher"); if ro~=nil and ro:IsFullyCastable() then if ( mode == BOT_MODE_ATTACK or mode == BOT_MODE_ROAM or mode == BOT_MODE_TEAM_ROAM or mode == BOT_MODE_GANK or mode == BOT_MODE_DEFEND_ALLY ) and mutil.CanUseRefresherOrb(bot) then bot:Action_UseAbility(ro); return end end local sc=IsItemAvailable("item_solar_crest"); if sc~=nil and sc:IsFullyCastable() then if ( mode == BOT_MODE_ATTACK or mode == BOT_MODE_ROAM or mode == BOT_MODE_TEAM_ROAM or mode == BOT_MODE_GANK or mode == BOT_MODE_DEFEND_ALLY ) then if ( npcTarget ~= nil and npcTarget:IsHero() and not npcTarget:HasModifier('modifier_item_solar_crest_armor_reduction') and not npcTarget:IsMagicImmune() and GetUnitToUnitDistance(npcTarget, bot) < 900 ) then bot:Action_UseAbilityOnEntity(sc, npcTarget); return end end end if sc~=nil and sc:IsFullyCastable() then local Allies=bot:GetNearbyHeroes(1000,false,BOT_MODE_NONE); for _,Ally in pairs(Allies) do if Ally:GetUnitName() ~= bot:GetUnitName() and not Ally:HasModifier('modifier_item_solar_crest_armor_reduction') and ( ( Ally:GetHealth()/Ally:GetMaxHealth() < 0.35 and tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 and CanCastOnTarget(Ally) ) or ( IsDisabled(Ally) and CanCastOnTarget(Ally) ) ) then bot:Action_UseAbilityOnEntity(sc,Ally); return; end end end local se=IsItemAvailable("item_silver_edge"); if se ~= nil and se:IsFullyCastable() then if mode == BOT_MODE_RETREAT and bot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH and tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 then bot:Action_UseAbility(se); return; end if ( mode == BOT_MODE_ROAM or mode == BOT_MODE_TEAM_ROAM or mode == BOT_MODE_GANK ) then if ( npcTarget ~= nil and npcTarget:IsHero() and GetUnitToUnitDistance(npcTarget, bot) > 1000 and GetUnitToUnitDistance(npcTarget, bot) < 2500 ) then bot:Action_UseAbility(se); return; end end end local hood=IsItemAvailable("item_pipe") or IsItemAvailable("item_hood_of_defiance"); if hood~=nil and hood:IsFullyCastable() and bot:GetHealth()/bot:GetMaxHealth()<0.8 and not bot:HasModifier('modifier_item_pipe_barrier') then if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 then bot:Action_UseAbility(hood); return; end end local cguard=IsItemAvailable("item_crimson_guard") if cguard~=nil and cguard:IsFullyCastable() and not bot:HasModifier('modifier_item_crimson_guard_nostack') then if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 then bot:Action_UseAbility(cguard); return; end end local cguard=IsItemAvailable("item_ancient_janggo") if cguard~=nil and cguard:IsFullyCastable() and not bot:HasModifier('modifier_item_ancient_janggo_active') then if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 then bot:Action_UseAbility(cguard); return; end end local lotus=IsItemAvailable("item_lotus_orb"); if lotus~=nil and lotus:IsFullyCastable() then if not bot:HasModifier('modifier_item_lotus_orb_active') and not bot:IsMagicImmune() and ( bot:IsSilenced() or ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 and bot:GetHealth()/bot:GetMaxHealth() < 0.35 + (0.05*#tableNearbyEnemyHeroes) ) or HasLotusableProjectile(bot) ) then bot:Action_UseAbilityOnEntity(lotus,bot); return; end end if lotus~=nil and lotus:IsFullyCastable() then local Allies=bot:GetNearbyHeroes(1000,false,BOT_MODE_NONE); for _,Ally in pairs(Allies) do if not Ally:HasModifier('modifier_item_lotus_orb_active') and not Ally:IsMagicImmune() and ( Ally:IsSilenced() or HasLotusableProjectile(Ally) ) then bot:Action_UseAbilityOnEntity(lotus,Ally); return; end end end local hurricanpike = IsItemAvailable("item_hurricane_pike"); if hurricanpike~=nil and hurricanpike:IsFullyCastable() then if ( mode == BOT_MODE_RETREAT and bot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH ) then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( GetUnitToUnitDistance( npcEnemy, bot ) < 400 and CanCastOnTarget(npcEnemy) ) then bot:Action_UseAbilityOnEntity(hurricanpike,npcEnemy); return end end if bot:IsFacingLocation(GetAncient(GetTeam()):GetLocation(),10) and bot:DistanceFromFountain() > 0 then bot:Action_UseAbilityOnEntity(hurricanpike,bot); return; end end end local glimer=IsItemAvailable("item_glimmer_cape"); if glimer~=nil and glimer:IsFullyCastable() then if not bot:HasModifier('modifier_item_glimmer_cape') and not bot:IsMagicImmune() and ( bot:IsSilenced() or ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 and bot:GetHealth()/bot:GetMaxHealth() < 0.35 + (0.05*#tableNearbyEnemyHeroes) ) ) then bot:Action_UseAbilityOnEntity(glimer,bot); return; end end if glimer~=nil and glimer:IsFullyCastable() then local Allies=bot:GetNearbyHeroes(1000,false,BOT_MODE_NONE); for _,Ally in pairs(Allies) do if not Ally:HasModifier('modifier_item_glimmer_cape') and not Ally:IsMagicImmune() and Ally:WasRecentlyDamagedByAnyHero(2.0) and (( Ally:GetHealth()/Ally:GetMaxHealth() < 0.35 and tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 ) or IsDisabled(Ally) or Ally:IsChanneling()) then bot:Action_UseAbilityOnEntity(glimer,Ally); return; end end end local hom=IsItemAvailable("item_hand_of_midas"); if hom~=nil and hom:IsFullyCastable() then local range = bot:GetAttackRange() + 200; local tableNearbyCreeps = bot:GetNearbyCreeps( range, true ); if #tableNearbyCreeps > 0 and tableNearbyCreeps[1] ~= nil and tableNearbyCreeps[1]:IsMagicImmune() == false and tableNearbyCreeps[1]:IsAncientCreep() == false then bot:Action_UseAbilityOnEntity(hom, tableNearbyCreeps[1]); return; end end local guardian=IsItemAvailable("item_guardian_greaves"); if guardian~=nil and guardian:IsFullyCastable() then local Allies=bot:GetNearbyHeroes(1000,false,BOT_MODE_NONE); for _,Ally in pairs(Allies) do if Ally:GetHealth()/Ally:GetMaxHealth() < 0.35 and tableNearbyEnemyHeroes~=nil and #tableNearbyEnemyHeroes > 0 then bot:Action_UseAbility(guardian); return; end end end local satanic=IsItemAvailable("item_satanic"); if satanic~=nil and satanic:IsFullyCastable() then if bot:GetHealth()/bot:GetMaxHealth() < 0.50 and tableNearbyEnemyHeroes~=nil and #tableNearbyEnemyHeroes > 0 and bot:GetActiveMode() == BOT_MODE_ATTACK then bot:Action_UseAbility(satanic); return; end end local cyclone=IsItemAvailable("item_cyclone"); if cyclone~=nil and cyclone:IsFullyCastable() then if npcTarget ~= nil and ( npcTarget:HasModifier('modifier_teleporting') or npcTarget:HasModifier('modifier_abaddon_borrowed_time') ) and CanCastOnTarget(npcTarget) and GetUnitToUnitDistance(bot, npcTarget) < 775 then bot:Action_UseAbilityOnEntity(cyclone, npcTarget); return; end end local metham=IsItemAvailable("item_meteor_hammer"); if metham~=nil and metham:IsFullyCastable() then if mutil.IsPushing(bot) then local towers = bot:GetNearbyTowers(800, true); if #towers > 0 and towers[1] ~= nil and towers[1]:IsInvulnerable() == false then bot:Action_UseAbilityOnLocation(metham, towers[1]:GetLocation()); return; end elseif mutil.IsInTeamFight(bot, 1200) then local locationAoE = bot:FindAoELocation( true, true, bot:GetLocation(), 600, 300, 0, 0 ); if ( locationAoE.count >= 2 ) then bot:Action_UseAbilityOnLocation(metham, locationAoE.targetloc); return; end elseif mutil.IsGoingOnSomeone(bot) then if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, bot, 800) and mutil.IsDisabled(true, npcTarget) == true then bot:Action_UseAbilityOnLocation(metham, npcTarget:GetLocation()); return; end end end local sv=IsItemAvailable("item_spirit_vessel"); if sv~=nil and sv:IsFullyCastable() and sv:GetCurrentCharges() > 0 then if mutil.IsGoingOnSomeone(bot) then if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, bot, 900) and npcTarget:HasModifier("modifier_item_spirit_vessel_damage") == false and npcTarget:GetHealth()/npcTarget:GetMaxHealth() < 0.65 then bot:Action_UseAbilityOnEntity(sv, npcTarget); return; end else local Allies=bot:GetNearbyHeroes(1150,false,BOT_MODE_NONE); for _,Ally in pairs(Allies) do if Ally:HasModifier('modifier_item_spirit_vessel_heal') == false and mutil.CanCastOnNonMagicImmune(Ally) and Ally:GetHealth()/Ally:GetMaxHealth() < 0.35 and #tableNearbyEnemyHeroes == 0 and Ally:WasRecentlyDamagedByAnyHero(2.5) == false then bot:Action_UseAbilityOnEntity(sv,Ally); return; end end end end local hod=IsItemAvailable("item_helm_of_the_dominator"); if hod and hod:IsFullyCastable() and ThinkAboutMindControl(hod, "none") then return end local armlet = IsItemAvailable("item_armlet"); if armlet then local shouldArmlet = npcTarget and npcTarget:IsAlive() and mutil.IsInRange(npcTarget, bot, bot:GetAttackRange() + 200) shouldArmlet = not (not shouldArmlet) local isArmlet = bot:HasModifier('modifier_item_armlet_unholy_strength') -- print('armlet? ' .. tostring(shouldArmlet) .. ', ' .. tostring(isArmlet)) if isArmlet ~= shouldArmlet then if armlet:IsFullyCastable() then CastAbility(armlet, nil) print('Toggled armlet') return end end end local bkb = IsItemAvailable("item_black_king_bar"); if bkb then if bot:IsSilenced() or (npcTarget and npcTarget:IsAlive() and mutil.IsInRange(npcTarget, bot, bot:GetAttackRange() + 200)) then if not bot:IsMagicImmune() and bkb:IsFullyCastable() then CastAbility(bkb, nil) end end end local itemTable = { item_heavens_halberd = "modifier_heavens_halberd_debuff", item_nullifier = "modifier_item_nullifier_mute", item_sheepstick = "modifier_sheepstick_debuff", item_bloodthorn = "modifier_bloodthorn_debuff", item_medallion_of_courage = "modifier_item_medallion_of_courage_armor_reduction", item_solar_crest = "modifier_item_solar_crest_armor_reduction", item_rod_of_atos = "modifier_rod_of_atos_debuff", } local didAct = false local couldAct = false if npcTarget then for itemName, modifier in pairs(itemTable) do local tempCouldAct didAct, tempCouldAct = CheckAndUseItem(itemName, modifier, npcTarget, false) if didAct then return end if tempCouldAct then couldAct = true end end end if couldAct then -- last, change targets local targets = bot:GetNearbyHeroes(1200, true, BOT_MODE_NONE) local newTarget = targets[RandomInt(1, #targets)] bot:SetTarget(newTarget) end end function HasLotusableProjectile (bot) local incProj = bot:GetIncomingTrackingProjectiles() for _,proj in ipairs(incProj) do if not proj.is_attack then if GetUnitToLocationDistance(bot, proj.location) < 200 then return true end end end return false end function CastAbility (ability, npcTarget) local behave = ability:GetBehavior() if bit.band(behave, 8) == 8 and npcTarget ~= nil then print('Casting ' .. ability:GetName() .. ' directly') bot:Action_UseAbilityOnEntity(ability, npcTarget); return end if bit.band(behave, 16) == 16 and npcTarget ~= nil then print('Casting ' .. ability:GetName() .. ' by location ' .. tostring(npcTarget:GetLocation())) bot:Action_UseAbilityOnLocation(ability, npcTarget:GetLocation()); return end print('Casting ' .. ability:GetName()) bot:Action_UseAbility(ability); end function CheckAndUseSpell (spellName, modifier, npcTarget, castThroughStuns) local ability = bot:GetAbilityByName(spellName) return CheckAndUseAbility(ability, modifier, npcTarget, castThroughStuns) end function CheckAndUseAbility (ability, modifier, npcTarget, castThroughStuns) if ability~=nil and ability:IsFullyCastable() then if mutil.IsGoingOnSomeone(bot) then if npcTarget == nil then CastAbility(ability, nil) return true, false; end local castRange = ability:GetCastRange() local abilityName = ability:GetName() if castRange < 1 then local shortName = abilityName:sub(abilityName:find('_') + 1, -1) castRange = ability:GetSpecialValueInt( shortName .. "_range" ) end if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, bot, castRange) and not npcTarget:HasModifier(modifier) then if not castThroughStuns and IsDisabled(npcTarget) then return false, true end print('Casting stuff on this badguy! ' .. ability:GetName()) CastAbility(ability, npcTarget) return true, false; end end return false, true end return false, false end function CheckAndUseItem (itemName, modifier, npcTarget, castThroughStuns) local item = IsItemAvailable(itemName); return CheckAndUseAbility(item, modifier, npcTarget, castThroughStuns) end function IsItemAvailable(item_name) --[[for i = 0, 5 do local item = bot:GetItemInSlot(i); if item~=nil and item:GetName() == item_name then return item; end end]]-- local slot = bot:FindItemSlot(item_name); if bot:GetItemSlotType(slot) == ITEM_SLOT_TYPE_MAIN then return bot:GetItemInSlot(slot); end return nil; end function ThinkAboutMindControl (ability, modifier) if ability == nil or not ability:IsFullyCastable() then return false end local maxHP = 0; local NCreep = nil; local canTargetAncients = bit.band(ability:GetTargetFlags(), 512) == 0 local tableNearbyNeutrals = bot:GetNearbyNeutralCreeps( 1600 ); if tableNearbyNeutrals ~= nil and #tableNearbyNeutrals >= 1 then for _,neutral in pairs(tableNearbyNeutrals) do local NeutralHP = neutral:GetHealth(); if NeutralHP > maxHP and neutral:GetTeam() ~= bot:GetTeam() and (canTargetAncients or not neutral:IsAncientCreep()) then NCreep = neutral; maxHP = NeutralHP; end end end tableNearbyNeutrals = bot:GetNearbyCreeps( 1600, true ); if tableNearbyNeutrals ~= nil and #tableNearbyNeutrals >= 1 then for _,neutral in pairs(tableNearbyNeutrals) do local NeutralHP = neutral:GetHealth(); if NeutralHP > maxHP and neutral:GetTeam() ~= bot:GetTeam() and (canTargetAncients or not neutral:IsAncientCreep()) then NCreep = neutral; maxHP = NeutralHP; end end end local tableNearbyAllies = nil local distances = {} local myDistance = 0 local alliedNeutralCount = 0 if NCreep then myDistance = GetUnitToUnitDistance(bot, NCreep) tableNearbyAllies = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE) alliedNeutralCount = #(bot:GetNearbyCreeps( 1600, false )); end if NCreep and tableNearbyAllies ~= nil and #tableNearbyAllies >= 1 then for _,hero in pairs(tableNearbyAllies) do if NCreep and GetUnitToUnitDistance(hero, NCreep) < myDistance then if alliedNeutralCount > 0 then alliedNeutralCount = alliedNeutralCount - 1 else NCreep = nil end end end end if NCreep == nil then return false end bot:Action_UseAbilityOnEntity(ability, NCreep); return true end function ConsiderAOERadiusAbility(unit, ability, nRadius) local isToggle = bit.band(ability:GetBehavior(), 512) == 512 local desireNone = BOT_ACTION_DESIRE_NONE local desireHigh = BOT_ACTION_DESIRE_HIGH local abilityName = ability:GetName() -- print(ability:GetName() .. ' . ' .. tostring(isToggle) .. ' / ' .. tostring(ability:GetToggleState())) if not nRadius then nRadius = math.max(ability:GetCastRange(), ability:GetSpecialValueInt( "radius" )) end if unit:HasScepter() then local scepterRadius = ability:GetSpecialValueInt( "radius_scepter" ) nRadius = math.max(scepterRadius, nRadius) end if nRadius < 1 then local shortName = abilityName:sub(abilityName:find('_') + 1, -1) nRadius = ability:GetSpecialValueInt( shortName .. "_radius" ) end local isAOE = nRadius > 0 if isToggle and ability:GetToggleState() then nRadius = nRadius + 100 desireHigh = BOT_ACTION_DESIRE_NONE desireNone = BOT_ACTION_DESIRE_HIGH end -- Make sure it's castable if (not ability or not ability:IsFullyCastable() or ability:IsHidden()) then return BOT_ACTION_DESIRE_NONE, isAOE; end local tableAllNearbyEnemyHeroes = unit:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE ); local tableNearbyEnemyHeroes = {} if Data[ability:GetName()] then local modifier = Data[ability:GetName()] for _,unit in ipairs(tableAllNearbyEnemyHeroes) do if not unit:HasModifier(modifier) then table.insert(tableNearbyEnemyHeroes, unit) end end else tableNearbyEnemyHeroes = tableAllNearbyEnemyHeroes end if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 ) then return desireHigh, isAOE; end return desireNone, isAOE; end return MyModule;
AddCSLuaFile() ENT.RenderGroup = RENDERGROUP_OPAQUE ENT.Base = "base_anim" ENT.Type = "anim" ENT.Author = "TankNut" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.SuitData = {} function ENT:SpawnFunction(ply, tr, class) local ang = Angle(0, ply:EyeAngles().y + 90, 0) local ent = ents.Create(class) ent:SetCreator(ply) ent:SetPos(tr.HitPos) ent:SetAngles(ang) ent:Spawn() ent:Activate() -- Duplicate of the prop alignment code from the spawnmenu local pos = tr.HitPos - (tr.HitNormal * 512) pos = ent:NearestPoint(pos) pos = ent:GetPos() - pos pos = tr.HitPos + pos ent:SetPos(pos + Vector(0, 0, 1)) ent:GetPhysicsObject():Wake() undo.Create(class) undo.AddEntity(ent) undo.SetPlayer(ply) undo.SetCustomUndoText("Undone " .. ent.PrintName) undo.Finish() return ent end function ENT:Initialize() self:SetModel("models/props_c17/SuitCase001a.mdl") if SERVER then self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_WEAPON) self:SetUseType(SIMPLE_USE) end end function ENT:Footstep(ply, foot, volume) local data = self.SuitData if isbool(data.Footsteps) then return true end local snd = data.Footsteps[foot + 1] -- 1 for left, 2 for right if istable(snd) then snd = table.Random(snd) end if snd then local pitch = istable(data.FootstepPitch) and math.Rand(unpack(data.FootstepPitch)) or 100 local vol = data.FootstepVolume * volume ply:EmitSound(snd, 75, pitch, vol, CHAN_BODY) return true end end function ENT:ScaleDamage(ply, dmg) end if CLIENT then function ENT:RenderScreenspaceEffects() end end if SERVER then function ENT:Use(ply) if not IsValid(ply) or not ply:IsPlayer() then return end if not self:CanWear(ply) then return end local worn = suit.GetWorn(ply) if IsValid(worn) then if worn:GetClass() == self:GetClass() then return end if not worn:CanUnwear(ply) then return end suit.Unwear(worn) worn:SetPos(self:GetPos() + Vector(0, 0, 1)) worn:SetAngles(self:GetAngles()) worn:GetPhysicsObject():Wake() end suit.Wear(ply, self) ply:EmitSound("items/ammopickup.wav") end function ENT:CanWear(ply) local res = hook.Run("CanWearSuit", ply) if res then return res end return true end function ENT:CanUnwear(ply) local res = hook.Run("CanUnwearSuit", ply) if res then return res end return true end function ENT:OnRemove() suit.Unwear(self) end function ENT:GetSpeedMod(ply) return 1 end function ENT:SetupNPCRelationship(ply, npc) if not IsValid(npc) or not npc:IsNPC() then return end local classify = npc:Classify() local relationship = self.SuitData.NPCRelationships[classify] if relationship then self.StoreData.NPCRelationships[npc] = npc:Disposition(ply) npc:AddEntityRelationship(ply, relationship, 99) end end function ENT:SetupNPCRelationships(ply) self.StoreData.NPCRelationships = {} for _, v in pairs(ents.GetAll()) do self:SetupNPCRelationship(ply, v) end end function ENT:RestoreNPCRelationships(ply) if not self.StoreData.NPCRelationships then return end for npc, relationship in pairs(self.StoreData.NPCRelationships) do if not IsValid(npc) then continue end npc:AddEntityRelationship(ply, relationship, 99) end end function ENT:SetupModel(ply) local data = self.SuitData if data.Model then ply:SetModel(data.Model) ply:SetSubMaterial() ply:SetMaterial("") end if data.Material then ply:SetMaterial(data.Material) end end function ENT:OnWear(ply) self.StoreData = {} self:SetupModel(ply) ply:SetupHands() local speed = self:GetSpeedMod(ply) if speed != 1 then self.StoreData.WalkSpeed = ply:GetWalkSpeed() self.StoreData.RunSpeed = ply:GetRunSpeed() ply:SetWalkSpeed(self.StoreData.WalkSpeed * speed) ply:SetRunSpeed(self.StoreData.RunSpeed * speed) end if self.SuitData.Weapons then self.StoreData.Weapons = {} for _, v in pairs(self.SuitData.Weapons) do table.insert(self.StoreData.Weapons, ply:Give(v)) end end if self.SuitData.NPCRelationships then self:SetupNPCRelationships(ply) end end function ENT:OnUnwear(ply) local data = self.StoreData ply:SetMaterial("") hook.Run("PlayerSetModel", ply) ply:SetupHands() if data.WalkSpeed then ply:SetWalkSpeed(data.WalkSpeed) ply:SetRunSpeed(data.RunSpeed) end if data.Weapons then for _, v in pairs(data.Weapons) do if IsValid(v) then ply:StripWeapon(v:GetClass()) end end end if data.NPCRelationships then self:RestoreNPCRelationships(ply) end end end
--[[ ReturnTable.lua Copyright (c) 2019 Toshiba Memory Corporation. All sample code on this page is licensed under BSD 2-Clause License https://github.com/FlashAirDevelopers/LuaTutorial/blob/master/LICENSE ]] local function _foo() print("Hello World!") end return { foo=_foo }
local PROGRESS_BAR = script:GetCustomProperty("ProgressBar"):WaitForObject() local TEXT_BOX = script:GetCustomProperty("TextBox"):WaitForObject() local LOCAL_PLAYER = Game.GetLocalPlayer() function OnResourceChanged(player, resource, value) if resource =="actionMax" then PROGRESS_BAR.progress= (value-LOCAL_PLAYER.clientUserData.turnNumberAction)/LOCAL_PLAYER:GetResource("actionMax") TEXT_BOX.text = (value-LOCAL_PLAYER.clientUserData.turnNumberAction).."/"..value.." action(s) per turn" end end function Tick() value=LOCAL_PLAYER:GetResource("actionMax") if LOCAL_PLAYER.clientUserData.turnNumberAction==nil then LOCAL_PLAYER.clientUserData.turnNumberAction=0 end PROGRESS_BAR.progress= (value-LOCAL_PLAYER.clientUserData.turnNumberAction)/value TEXT_BOX.text = (value-LOCAL_PLAYER.clientUserData.turnNumberAction).."/"..value.." action(s) per turn" Task.Wait(1) end LOCAL_PLAYER.resourceChangedEvent:Connect(OnResourceChanged)
--[[ ****************************************************************** * _____ ___ _ * * ( _ ) ( _`\ _ ( )_ * * | (_) | _ __ ___ | (_(_) ___ _ __ (_) _ _ | ,_) * * | _ |( '__)/'___)`\__ \ /'___)( '__)| |( '_`\ | | * * | | | || | ( (___ ( )_) |( (___ | | | || (_) )| |_ * * (_) (_)(_) `\____)`\____)`\____)(_) (_)| ,__/'`\__) * * | | * * (_) * * * * OpenSource Scripting Team * * <http://www.arcemu.org> * * * ****************************************************************** This software is provided as free and open source by the staff of The ArcScript Project, in accordance with the GPL license. This means we provide the software we have created freely and it has been thoroughly tested to work for the developers, but NO GUARANTEE is made it will work for you as well. Please give credit where credit is due, if modifying, redistributing and/or using this software. Thank you. Staff of ArcScript Project, Feb 2008 ~~End of License Agreement ############################################################# -- ]] --HORDE --Undercity function TaxiUC_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9521, x, y, z, o, 68, 60000) Unit:SpawnCreature(9521, x, y, z, o, 68, 60000) Unit:SpawnCreature(9521, x, y, z, o, 68, 60000) Unit:SpawnCreature(9521, x, y, z, o, 68, 60000) Unit:SpawnCreature(9521, x, y, z, o, 68, 60000) Unit:SpawnCreature(9521, x, y, z, o, 68, 60000) end function TaxiUC_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiUC_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(4551, 1, "TaxiUC_Combat") RegisterUnitEvent(4551, 2, "TaxiUC_LeaveCombat") RegisterUnitEvent(4551, 4, "TaxiUC_Died") --Thunderbluff function TaxiTB_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) end function TaxiTB_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiTB_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(2995, 1, "TaxiTB_Combat") RegisterUnitEvent(2995, 2, "TaxiTB_LeaveCombat") RegisterUnitEvent(2995, 4, "TaxiTB_Died") --Silvermoon function TaxiSM_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9521, x, y, z, o, 1602, 60000) Unit:SpawnCreature(9521, x, y, z, o, 1602, 60000) Unit:SpawnCreature(9521, x, y, z, o, 1602, 60000) Unit:SpawnCreature(9521, x, y, z, o, 1602, 60000) Unit:SpawnCreature(9521, x, y, z, o, 1602, 60000) Unit:SpawnCreature(9521, x, y, z, o, 1602, 60000) end function TaxiSM_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiSM_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(16192, 1, "TaxiSM_Combat") RegisterUnitEvent(16192, 2, "TaxiSM_LeaveCombat") RegisterUnitEvent(16192, 4, "TaxiSM_Died") --Orgimmar function TaxiOG_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) Unit:SpawnCreature(9297, x, y, z, o, 83, 60000) end function TaxiOG_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiOG_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(3310, 1, "TaxiOG_Combat") RegisterUnitEvent(3310, 2, "TaxiOG_LeaveCombat") RegisterUnitEvent(3310, 4, "TaxiOG_Died") --Alliance --Stormwind function TaxiSW_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9526, x, y, z, o, 12, 60000) Unit:SpawnCreature(9526, x, y, z, o, 12, 60000) Unit:SpawnCreature(9526, x, y, z, o, 12, 60000) Unit:SpawnCreature(9526, x, y, z, o, 12, 60000) Unit:SpawnCreature(9526, x, y, z, o, 12, 60000) Unit:SpawnCreature(9526, x, y, z, o, 12, 60000) end function TaxiSW_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiSW_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(352, 1, "TaxiSW_Combat") RegisterUnitEvent(352, 2, "TaxiSW_LeaveCombat") RegisterUnitEvent(352, 4, "TaxiSW_Died") --Darnassus function TaxiRT_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9527, x, y, z, o, 80, 60000) Unit:SpawnCreature(9527, x, y, z, o, 80, 60000) Unit:SpawnCreature(9527, x, y, z, o, 80, 60000) Unit:SpawnCreature(9527, x, y, z, o, 80, 60000) Unit:SpawnCreature(9527, x, y, z, o, 80, 60000) Unit:SpawnCreature(9527, x, y, z, o, 80, 60000) end function TaxiRT_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiRT_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(3838, 1, "TaxiRT_Combat") RegisterUnitEvent(3838, 2, "TaxiRT_LeaveCombat") RegisterUnitEvent(3838, 4, "TaxiRT_Died") --Ironforge function TaxiIF_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9526, x, y, z, o, 55, 60000) Unit:SpawnCreature(9526, x, y, z, o, 55, 60000) Unit:SpawnCreature(9526, x, y, z, o, 55, 60000) Unit:SpawnCreature(9526, x, y, z, o, 55, 60000) Unit:SpawnCreature(9526, x, y, z, o, 55, 60000) Unit:SpawnCreature(9526, x, y, z, o, 55, 60000) end function TaxiIF_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiIF_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(1573, 1, "TaxiIF_Combat") RegisterUnitEvent(1573, 2, "TaxiIF_LeaveCombat") RegisterUnitEvent(1573, 4, "TaxiIF_Died") --Exodar function TaxiEX_Combat(Unit, Event) local x = Unit:GetX() local y = Unit:GetY() local z = Unit:GetZ() local o = Unit:GetO() Unit:SpawnCreature(9527, x, y, z, o, 1638, 60000) Unit:SpawnCreature(9527, x, y, z, o, 1638, 60000) Unit:SpawnCreature(9527, x, y, z, o, 1638, 60000) Unit:SpawnCreature(9527, x, y, z, o, 1638, 60000) Unit:SpawnCreature(9527, x, y, z, o, 1638, 60000) Unit:SpawnCreature(9527, x, y, z, o, 1638, 60000) end function TaxiEX_LeaveCombat(Unit, Event) Unit:RemoveEvents() end function TaxiEX_Died(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17555, 1, "TaxiEX_Combat") RegisterUnitEvent(17555, 2, "TaxiEX_LeaveCombat") RegisterUnitEvent(17555, 4, "TaxiEX_Died")
local function search(k, plist) for i = 1, #plist do local v = plist[i][k] if v then return v end end end function createClass(...) local c = {} local parents = {...} setmetatable(c, {__index = function(t, k) return search(k, parents) end}) c.__index = c function c:new(o) o = o or {} setmetatable(o, c) return o end return c end
SKILL.name = "Mortal Strike" SKILL.LevelReq = 5 SKILL.SkillPointCost = 1 SKILL.Incompatible = { } SKILL.RequiredSkills = { } SKILL.icon = "vgui/skills/Ability_warrior_savageblow.png" SKILL.category = "Warriors Path" SKILL.slot = "MELEE" -- ULT, RANGED, MELEE, AOE, PASSIVE SKILL.class = { "statestroop", "reaver" } SKILL.desc = [[ Empowers your next attack dealing high damage. If used on a player it removes their natural health regen for 10 seconds. Level Requirement: ]] .. SKILL.LevelReq .. [[ Skill Point Cost:]] .. SKILL.SkillPointCost .. [[ Class Restriction: Statestroop, Reaver ]] SKILL.coolDown = 20 local function ability( SKILL, ply ) local nospam = ply:GetNWBool( "nospamMelee" ) // nospamRanged, nospamUlt, nospamAOE, nospamMelee if (nospam) then if timer.Exists(ply:SteamID().."nospamMelee") then return end timer.Create(ply:SteamID().."nospamMelee", SKILL.coolDown, 1, function() ply:SetNWBool( "nospamMelee", false ) end) return end local mana = ply:getLocalVar("mana", 0) if mana < 20 then return end ply:setLocalVar("mana", mana - 20) if !(ply:GetNWBool("MortalStrike" )) then local char = ply:getChar() local naturalDamage = char:getData("naturalDamage",0) local str = char:getAttrib("str") local damage = naturalDamage + (str * 5) + 100 + ((25 * (char:getLevel()*char:getLevel()) / (char:getLevel()+char:getLevel()))) char:setData("tempDamage", damage) timer.Simple(0, function() ParticleEffectAttach("fantasy_warrior_mortal_strike", PATTACH_POINT_FOLLOW, ply, 5) end) timer.Simple(10, function() if ( ply:GetNWBool("MortalStrike") ) then if SERVER then char:setData("tempDamage", math.max(0,naturalDamage)) ply:SetNWBool("MortalStrike", false) end end end) end ply:SetNWBool("MortalStrike", true ) if (SERVER) then ply:SetNWBool( "nospamMelee", true ) net.Start( "MeleeActivated" ) // RangedActivated, UltActivated, AOEActivated, MeleeActivated net.Send( ply ) if timer.Exists(ply:SteamID().."nospamMelee") then return end timer.Create(ply:SteamID().."nospamMelee", SKILL.coolDown, 1, function() ply:SetNWBool( "nospamMelee", false ) end) end end SKILL.ability = ability
local class = require "class" local queue = class:create("queue") function queue:new(...) self.s = select("#", ...) for _, v in pairs{...} do self:push(v) end return self end function queue:front() if self.s > 0 then return self[1] end return -1 end function queue:back() if self.s > 0 then return self[#self] end return -1 end function queue:empty() return (self.s <= 0) end function queue:size() return self.s end function queue:push(val) if val and (self.s >= 0) then self.s = self.s + 1 self[self.s] = val end end function queue:pop() if self.s > 0 then table.remove(self, 1) self.s = self.s - 1 end end -- used in dequeue -- function queue:erase(val) -- if self.s > 0 then -- for k, _ in pairs(self) do -- if self[k] == val then -- self[k] = nil -- end -- end -- end -- end -- used in dequeue -- function queue:clear() -- if self.s > 0 then -- for _, v in pairs(self) do -- self:erase(v) -- end -- end -- end -- used in dequeue -- function queue:at(idx) -- if self.s > 0 and idx > 0 then -- return self[idx] -- end -- return -1 -- end return queue
local skynet = require "skynet"; skynet.start(function() print("==========Service1 Start=========") end)
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local tables = require "moonpie.tables" local EquipSlots = require "game.rules.inventory.equip_slots" local selectors = {} function selectors.getEquippedItem(state, entity, slot) local inventory = selectors.getInventory(state, entity) if inventory then return inventory.equipped[slot] end end function selectors.getInventory(state, entity) return state.inventory[entity] end function selectors.getRangedWeapon(state, entity) return selectors.getEquippedItem(state, entity, EquipSlots.ranged) end function selectors.isCarryingItem(state, entity, item) local inv = selectors.getInventory(state, entity) return tables.findFirst(inv.carried, function(slot) return slot.item == item end) ~= nil end return selectors
--[[ イベントの登録 ]]
-- -- c_water.lua -- myWaterShader = nil local isSunEnabled = true function startWaterShine() if wsEffectEnabled then return end -- Create shader myWaterShader, tec = dxCreateShader ( "fx/water.fx",0,0,false ) if not myWaterShader then outputChatBox( "Could not create shader. Please use debugscript 3" ) else outputConsole( "Shader Water2: using technique " .. tec ) if isSunEnabled then enableSunLight() end -- Set textures textureVol = dxCreateTexture ( "images/wavemap.png" ); textureCube = dxCreateTexture ( "images/cube_env256.dds" ); dxSetShaderValue ( myWaterShader, "sRandomTexture", textureVol ); dxSetShaderValue ( myWaterShader, "sReflectionTexture", textureCube ); -- Apply to global txd 13 engineApplyShaderToWorldTexture ( myWaterShader, "waterclear256" ) -- Update water color incase it gets changed by persons unknown watTimer = setTimer( function() if myWaterShader then local r,g,b,a = getWaterColor() dxSetShaderValue ( myWaterShader, "sWaterColor", r/255, g/255, b/255, a/255 ); local rSkyTop,gSkyTop,bSkyTop,rSkyBott,gSkyBott,bSkyBott = getSkyGradient () dxSetShaderValue ( myWaterShader, "sSkyColorTop", rSkyTop/255, gSkyTop/255, bSkyTop/255) dxSetShaderValue ( myWaterShader, "sSkyColorBott", rSkyBott/255, gSkyBott/255, bSkyBott/255) end end ,100,0 ) end wsEffectEnabled = true end function stopWaterShine() if not wsEffectEnabled then return end if myWaterShader then killTimer(watTimer) engineRemoveShaderFromWorldTexture ( myWaterShader, "waterclear256" ) destroyElement(myWaterShader) myWaterShader = nil destroyElement(textureVol) textureVol = nil destroyElement(textureCube) textureCube = nil wsEffectEnabled = false end end
version = '0.6.0.4' versionString = [[Changelog: Removed royal jelly from neutral list. ]]
return require'packer'.startup(function() use 'wbthomason/packer.nvim' use 'akinsho/nvim-toggleterm.lua' use 'bfredl/nvim-miniyank' use 'editorconfig/editorconfig-vim' use { 'folke/zen-mode.nvim', config = function() require('zen-mode').setup { window = { backdrop = 1, width = 100, options = { signcolumn = 'no', number = false, relativenumber = false, list = false, }, }, } end } use 'glepnir/dashboard-nvim' use {'glepnir/galaxyline.nvim', branch = 'main', requires = {'kyazdani42/nvim-web-devicons', opt = true}} use 'glepnir/lspsaga.nvim' use 'hrsh7th/nvim-compe' use {'junegunn/fzf', dir = '~/.fzf', run = './install --all'} use 'junegunn/fzf.vim' use 'kyazdani42/nvim-tree.lua' use 'kyazdani42/nvim-web-devicons' use 'lbrayner/vim-rzip' use 'leafOfTree/vim-vue-plugin' use 'lewis6991/gitsigns.nvim' -- use 'ludovicchabant/vim-gutentags' use 'mattn/emmet-vim' use 'mfussenegger/nvim-dap' use 'neovim/nvim-lspconfig' use 'neovimhaskell/haskell-vim' use 'norcalli/nvim-colorizer.lua' use 'nvim-lua/popup.nvim' use 'nvim-lua/plenary.nvim' use {'nvim-telescope/telescope.nvim', requires = {'nvim-lua/popup.nvim', 'nvim-lua/plenary.nvim'}} use {'nvim-telescope/telescope-fzf-native.nvim', run = 'make'} use {'nvim-treesitter/nvim-treesitter', run = ':TSUpdate'} use {'nvim-treesitter/playground', requires = 'nvim-treesitter/nvim-treesitter'} use 'pacokwon/plink.nvim' use 'peitalin/vim-jsx-typescript' use 'ray-x/lsp_signature.nvim' use 'rust-lang/rust.vim' use 'scalameta/nvim-metals' use 'steelsojka/pears.nvim' use {'styled-components/vim-styled-components', branch = 'develop'} use 'tommcdo/vim-exchange' use 'tpope/vim-commentary' use {'tpope/vim-dispatch', opt = true, cmd = {'Dispatch', 'Make', 'Focus', 'Start'}} use 'tpope/vim-fugitive' use 'tpope/vim-repeat' use 'tpope/vim-surround' use 'vifm/vifm.vim' use 'vimwiki/vimwiki' -- colors use 'Shatur95/neovim-ayu' use 'arzg/vim-colors-xcode' use 'folke/tokyonight.nvim' use 'haishanh/night-owl.vim' use 'ishan9299/modus-theme-vim' use 'mhartington/oceanic-next' use 'morhetz/gruvbox' use 'navarasu/onedark.nvim' use 'pacokwon/onedarkhc.vim' use 'pacokwon/panic.vim' use 'projekt0n/github-nvim-theme' use 'savq/melange' use 'srcery-colors/srcery-vim' end)
local platform = require 'bee.platform' local files = require 'files' local furi = require 'file-uri' local workspace = require "workspace" local config = require 'config' local m = {} m.cache = {} --- `aaa/bbb/ccc.lua` 与 `?.lua` 将返回 `aaa.bbb.cccc` local function getOnePath(uri, path, searcher) local separator = config.get(uri, 'Lua.completion.requireSeparator') local stemPath = path : gsub('%.[^%.]+$', '') : gsub('[/\\%.]+', separator) local stemSearcher = searcher : gsub('%.[^%.]+$', '') : gsub('[/\\%.]+', separator) local start = stemSearcher:match '()%?' or 1 for pos = start, #stemPath do local word = stemPath:sub(start, pos) local newSearcher = stemSearcher:gsub('%?', (word:gsub('%%', '%%%%'))) if newSearcher == stemPath then return word end end return nil end function m.getVisiblePath(suri, path) local searchers = config.get(suri, 'Lua.runtime.path') local strict = config.get(suri, 'Lua.runtime.pathStrict') path = workspace.normalize(path) local uri = furi.encode(path) local libraryPath = files.getLibraryPath(uri) if not m.cache[path] then local result = {} m.cache[path] = result if libraryPath then libraryPath = libraryPath:gsub('^[/\\]+', '') end for _, searcher in ipairs(searchers) do local isAbsolute = searcher:match '^[/\\]' or searcher:match '^%a+%:' searcher = workspace.normalize(searcher) local cutedPath = path local currentPath = path local head local pos = 1 if not isAbsolute then if libraryPath then pos = #libraryPath + 2 else currentPath = workspace.getRelativePath(uri) end end repeat cutedPath = currentPath:sub(pos) head = currentPath:sub(1, pos - 1) pos = currentPath:match('[/\\]+()', pos) if platform.OS == 'Windows' then searcher = searcher :gsub('[/\\]+', '\\') else searcher = searcher :gsub('[/\\]+', '/') end local expect = getOnePath(suri, cutedPath, searcher) if expect then local mySearcher = searcher if head then mySearcher = head .. searcher end result[#result+1] = { searcher = mySearcher, expect = expect, } end until not pos or strict end end return m.cache[path] end --- 查找符合指定require path的所有uri ---@param path string function m.findUrisByRequirePath(suri, path) if type(path) ~= 'string' then return {} end local separator = config.get(suri, 'Lua.completion.requireSeparator') local fspath = path:gsub('%' .. separator, '/') local vm = require 'vm' local cache = vm.getCache 'findUrisByRequirePath' if cache[path] then return cache[path].results, cache[path].searchers end tracy.ZoneBeginN('findUrisByRequirePath') local results = {} local searchers = {} for uri in files.eachDll() do local opens = files.getDllOpens(uri) or {} for _, open in ipairs(opens) do if open == fspath then results[#results+1] = uri end end end for uri in files.eachFile() do local infos = m.getVisiblePath(suri, furi.decode(uri)) for _, info in ipairs(infos) do local fsexpect = info.expect:gsub('%' .. separator, '/') if fsexpect == fspath then results[#results+1] = uri searchers[uri] = info.searcher end end end tracy.ZoneEnd() cache[path] = { results = results, searchers = searchers, } return results, searchers end function m.flush() m.cache = {} end files.watch(function (ev) if ev == 'create' or ev == 'remove' then m.flush() end end) config.watch(function (uri, key, value, oldValue) if key == 'Lua.completion.requireSeparator' or key == 'Lua.runtime.path' or key == 'Lua.runtime.pathStrict' then m.flush() end end) return m
#!/usr/local/bin/luvit --- Terraria chat bridge to/from discord by Rami Sabbagh (RamiLego4Game) -- A discord bot written in Lua to bridge chat between a Terraria server and a discord channel. print("--------------------------------------------------------") print("Terraria-Discord-Bridge by Rami Sabbagh (@ramilego4game)") print("Version - 1.3.1") print("--------------------------------------------------------") print("") local json = require("json") --Load the configuration local config do local file = assert(io.open("configuration.json")) local data = assert(file:read("*a")) file:close() config = json.decode(data) end --Clear the output file do local file = assert(io.open(config.serverOutput, "w")) file:close() end --Prepare the server startup command local serverCommand = string.format("%s -config %s > %s", config.serverExecutable, config.serverConfig, config.serverOutput ) local input = assert(io.popen(serverCommand, "w")) --Writing to this file is like sending input to the server. local output = assert(io.open(config.serverOutput, "r")) --Reading from this file is reading the output of the server. local timer = require("timer") local http = require("coro-http") local discordia = require('discordia') local client = discordia.Client() local serverReady = false local playersCount = 0 --Update the bot's status with the players count local function updateStatus() client:setGame({ name = string.format("%d players online", playersCount), type = 3, }) end --Send a message using the configured webhook local function sendMessage(content, name) local avatarURL = nil if config.players[name] then --The players snowflakes are converted to user objects in the ready event avatarURL = config.players[name]:getAvatarURL() name = config.players[name].name end local payload = { content = content, username = name, avatar_url = avatarURL } payload = json.encode(payload) http.request("POST", config.bridgeWebhook, { {"content-type", "application/json"}, {"content-length", #payload} }, payload) end --Check the server log for any new players messages (including join and leave messages). local function checkServerLog() if serverReady then for line in output:lines() do line = line:gsub("[\r\n]",""):gsub("^ :", "") if line:match("^<.->") then local sender = line:match("^<.->"):sub(2,-2) local content = line:gsub("^<.->%s+", "") if #sender > 0 and #content > 0 and sender ~= "Server" then print("Terraria -> Discord", sender, ":", content) sendMessage(content, sender) end elseif line:match("has joined.$") then playersCount = playersCount + 1 updateStatus() pcall(sendMessage, "_joined the game._", line:sub(1,-13)) elseif line:match("has left.$") then playersCount = playersCount - 1 updateStatus() pcall(sendMessage, "_left the game._", line:sub(1,-11)) end end end end --Set the server log monitor every 1 second timer.setInterval(1, function() coroutine.wrap(checkServerLog)() end) client:on('ready', function() for gameName, user in pairs(config.players) do print("Requesting "..gameName.."'s user...") config.players[gameName] = client:getUser(user) end print("Waiting for the server to be ready...") client:setGame("loading world...") while output:read("*l") ~= ": " do end updateStatus() print("Terraria's bridge ready!") serverReady = true pcall(sendMessage, "_The server is now online._", "Server") end) client:on('messageCreate', function(message) if message.channel.id == config.bridgeChannel then if serverReady and #message.content > 0 and not message.author.bot then print("Discord -> Terraria", message.author.name, ":", message.content) local content = message.content:gsub("\r","").."\n" for line in content:gmatch(".-\n") do input:write("say [") input:write(message.author.name) input:write("]: ") input:write(line) end input:flush() end elseif message.channel.type == 1 then --Direct (private) messages --Check if the messages are from the a server owner. local owner = false for _, id in pairs(config.owners) do if id == message.author.id then owner = true break end end --If not from an owner, ignore them. if not owner then return end --If the server is not in a ready state, refuse to execute the commands. if not serverReady then message.channel:send("The server is not ready ⚠") return end if message.content == "exit" then --Exit the server properly serverReady = false client:setGame("exitting...") input:write("exit\n") input:flush() input:close() output:close() message.channel:send("Exited server successfully ✅") pcall(sendMessage("_The server has shutdown_", "Server")) client:setGame("goodbye") client:stop() os.exit(0) elseif message.content == "save" then --Save the world serverReady = false client:setGame("saving world...") pcall(sendMessage, "_Saving the world..._", "Server") input:write("say Saving world...\n") input:flush() input:write("save\n") input:flush() while output:read("*l") ~= ": " do end input:write("say Saved successfully.\n") input:flush() serverReady = true updateStatus() message.channel:send("Saved successfully ✅") pcall(sendMessage, "_Saved successfully._", "Server") elseif message.content:sub(1,4) == "kick" then --Kick a player input:write(message.content) input:write("\n") input:flush() message.channel:send("Kicked successfully ✅") input:write(message.content:sub(6,-1).." has been kicked.") input:flush() pcall(sendMessage, "_"..message.content:sub(6,-1).." has been kicked._", "Server") elseif message.content:sub(1,3) == "ban" then --Ban a player input:write(message.content) input:write("\n") input:flush() message.channel:send("Banned successfully ✅") input:write(message.content:sub(5,-1).." has been banned.") input:flush() pcall(sendMessage, "_"..message.content:sub(5,-1).." has been banned._", "Server") elseif message.content:sub(1,3) == "say" then --Say a message as the server input:write(message.content) input:write("\n") input:flush() message.channel:send("Sent successfully ✅") pcall(sendMessage, message.content:sub(5,-1), "Server") end end end) client:run("Bot "..config.token)
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local maze_generation = require 'dmlab.system.maze_generation' local PositionTrigger = {} local PositionTriggerMT = {__index = PositionTrigger} --[[ Create a position trigger class that starts at currentTime, if specified. You must call `update(currentPosition)` whenever the `currentPosition` changes. This call will make any callbacks on any triggers that have fired with the new position. --]] function PositionTrigger.new() return setmetatable({_triggers = {}}, PositionTriggerMT) end --[[ Start trigger `kwargs.name` that will fire when currentPosition overlaps a square in `kwargs.maze` that matches `kwargs.triggerWhenEnter` or `kwargs.triggerWhenExit`. Once the trigger fires, `kwargs.callback` will be called and the trigger will be removed unless `true` is returned. Keyword arguments: * `name` (string) The name of the trigger. * `maze` (string) A text layout of the maze. * `triggerWhenEnter` (character) The character in `maze` that sets off the trigger, the first time the position is on that character in `maze`. * `triggerWhenExit` (character) The character in `maze` that sets off the trigger, when position stops being that character in `maze`. * `callback` (function) Callback that's called when the trigger goes off. If the callback returns `true` then the trigger is re-engaged to go off under the same enter/exit conditions. By default, however, the trigger is removed. Example: Print a happy message in 2 seconds. ```Lua local PositionTrigger = require 'common.position_trigger' local HAPPINESS_LAYER = [ [ ..LL.LL.. .L..L..L. ..L...L.. ...L.L... ....L.... ] ] myTriggers = PositionTrigger.new() myTriggers:start{ name = 'my happiness trigger', maze = HAPPINESS_LAYER, triggerWhenEnter = 'L', callback = function() print('HAPPINESS!') io.flush() end, } function api:myFunctionCalledEveryFrame(currentPosition) myPositionTrigger:update(currentPosition) end ``` --]] function PositionTrigger:start(kwargs) assert(kwargs.name) assert(kwargs.maze) assert(kwargs.triggerWhenExit or kwargs.triggerWhenEnter) assert(kwargs.callback) local sizeI, sizeJ = self:mazeSize() self._triggers[kwargs.name] = { maze = maze_generation:mazeGeneration{entity = kwargs.maze}, triggerWhenExit = kwargs.triggerWhenExit, triggerWhenEnter = kwargs.triggerWhenEnter, callback = kwargs.callback, } -- All mazes must have the same size, since `update(currentPosition)` assumes -- the same maze for all position triggers. assert(sizeI == nil or self._triggers[kwargs.name].maze:size() == sizeI, sizeJ) end -- Remove `name` from the active triggers. function PositionTrigger:remove(name) self._triggers[name] = nil end -- Remove all triggers, but maintain the current position. function PositionTrigger:removeAll() self._triggers = {} end -- Returns true if there exists an active trigger called `name`. function PositionTrigger:exists(name) return self._triggers[name] ~= nil end -- All mazes must have the same size. Return the size of the first trigger's -- maze, or nil if no triggers exist. function PositionTrigger:mazeSize() for _, v in pairs(self._triggers) do return v.maze:size() end return nil, nil end -- Return the size of the first text maze, which has to be consistent for all -- triggers. function PositionTrigger:mazeCoordinatesFromWorldPosition(worldPosition) for _, v in pairs(self._triggers) do return v.maze:fromWorldPos(worldPosition[1], worldPosition[2]) end return nil, nil end --[[ Provide the new current position in world space. Check if any triggers have fired. For triggers that have fired, call their callbacks and remove them unless the callback returns `true`. Must be called manually by the owner of this class. --]] function PositionTrigger:update(currentPosition) -- If we have no triggers, or if the maze coordinates haven't changed, then -- there is nothing to do. local nextI, nextJ = self:mazeCoordinatesFromWorldPosition(currentPosition) if nextI == nil then return end if self._currentI == nextI and self._currentJ == nextJ then return end -- Check if we've transitioned cell types. If so, see if we've triggered -- the enter or exit criteria. If so, make callback. local triggersToRemove = {} for name, v in pairs(self._triggers) do local currentCell = self._currentI and v.maze:getEntityCell(self._currentI, self._currentJ) local nextCell = v.maze:getEntityCell(nextI, nextJ) if currentCell ~= nextCell then if (v.triggerWhenExit and v.triggerWhenExit == currentCell) or (v.triggerWhenEnter and v.triggerWhenEnter == nextCell) then local persist = v.callback() if not persist then triggersToRemove[#triggersToRemove + 1] = name end end end end -- Remove any triggers that have fired. for _, name in pairs(triggersToRemove) do self:remove(name) end -- Update our current maze coordinates. self._currentI = nextI self._currentJ = nextJ end return PositionTrigger
-- exploring interaction with editor functionality editor=import.EditorLogic.fetch pl=import.PartLoader.Instance sc=import.ShipConstruction ship=editor.ship parts=ship.parts part=parts[0] apart=pl.getPartInfoByName(part.name) newpart=apart.partPrefab function each(lst,action) for i=0,lst.count-1 do action(lst[i]) end end for part in parts do each(part.Modules,function(m) print(m) end) end
-- the draw handler contains all camera handling -- and draw related code local scale = 1.0 -- the current scaling local tileWidth = 32 -- default texture width local tileHeight = 32 -- default texture height local xtrans = 0 -- default camera x-transposition local ytrans = 0 -- default camera y-transposition local scales = {0.5, 1, 2} -- all possible scale levels local timer = 0 -- time the game is running. can be used for all sorts of calculations local function applyFloorTransformations() love.graphics.origin() love.graphics.translate(love.graphics:getWidth() / 2, love.graphics:getHeight() / 2) love.graphics.scale(scale * 2, scale) love.graphics.rotate(-math.pi / 4) love.graphics.translate(-love.graphics:getWidth() / 2, -love.graphics:getHeight() / 2) love.graphics.translate(-xtrans, -ytrans) end local function applyObjectTransformations() love.graphics.origin() love.graphics.translate(love.graphics:getWidth() / 2, love.graphics:getHeight() / 2) love.graphics.scale(scale, scale) love.graphics.rotate(-math.pi / 4) love.graphics.translate(-love.graphics:getWidth() / 2, -love.graphics:getHeight() / 2) love.graphics.translate(-xtrans * 2, -ytrans) end -- converts the given screen coordinates to world coordinates function drawHandler_screenToTiles(x, y) local xs = love.graphics:getWidth() / 2 local ys = love.graphics:getHeight() / 2 -- screen center to origin and scale local xt = (x - xs) / (2 * scale) local yt = (y - ys) / scale -- rotate local xn = xt * math.cos(math.pi / 4) - yt * math.sin(math.pi / 4) local yn = xt * math.sin(math.pi / 4) + yt * math.cos(math.pi / 4) -- origin to screen center and shift xn = xn + xs + xtrans yn = yn + ytrans + ys return math.floor(xn / tileWidth) + 1, math.floor(yn / tileWidth) + 1 end -- converts the given world coordinates to screen coordinates function drawHandler_tilesToScreen(x, y) local xs = love.graphics:getWidth() / 2 local ys = love.graphics:getHeight() / 2 local xt = (x - 1) * tileWidth - xtrans - xs local yt = (y - 1) * tileHeight - ytrans - ys local xn = xt * math.cos(-math.pi / 4) - yt * math.sin(-math.pi / 4) local yn = xt * math.sin(-math.pi / 4) + yt * math.cos(-math.pi / 4) xn = xn * 2 * scale yn = yn * scale return xn + xs, yn + ys end -- load all textures -- TODO: overwrite default values by reading from file function drawHandler_init() local tiles = love.image.newImageData( "res/tileset.png" ) tileset = {} local tempData = love.image.newImageData(tileWidth, tileHeight) tempData:paste(tiles, 0, 0, tileWidth, 0, tileWidth, tileHeight) tileset["floor"] = love.graphics.newImage( tempData ) tempData:paste(tiles, 0, 0, tileWidth * 2, 0, tileWidth, tileHeight) tileset["wall"] = love.graphics.newImage( tempData ) tempData:paste(tiles, 0, 0, tileWidth * 3, 0, tileWidth, tileHeight) tileset["barrel"] = love.graphics.newImage( tempData ) local tiles = love.image.newImageData( "res/charset.png" ) charset = {} tempData = love.image.newImageData(64, 64) tempData:paste(tiles, 0, 0, 0, 0, 64, 64) charset["standing"] = love.graphics.newImage( tempData ) end function drawHandler_zoomIn() if scale == scales[2] then scale = scales[3] end if scale == scales[1] then scale = scales[2] end end function drawHandler_update(dt) timer = timer + dt end function drawHandler_zoomOut() if scale == scales[2] then scale = scales[1] end if scale == scales[3] then scale = scales[2] end end -- move the camera into the Direction specified function drawHandler_shift(dir) if dir == "up" then ytrans = ytrans - 50 xtrans = xtrans + 50 end if dir == "left" then ytrans = ytrans - 50 xtrans = xtrans - 50 end if dir == "down" then ytrans = ytrans + 50 xtrans = xtrans - 50 end if dir == "right" then ytrans = ytrans + 50 xtrans = xtrans + 50 end end -- main draw function function drawHandler_draw() -- setup colors love.graphics.setBackgroundColor(10, 50, 130, 255) -- * (math.sin(timer / 5) + 1), 30 * (math.cos(timer / 4) + 1), 10 + 30 * (math.sin( timer / 3) + 1), 255) love.graphics.setColor(255, 255, 255, 255) -- draw sea local tiles = core_getSea() local objects = core_getObjects() local x0 = drawHandler_screenToTiles(0, love.graphics:getHeight()) local xt = drawHandler_screenToTiles(love.graphics:getWidth(), 0) local xtrash, y0 = drawHandler_screenToTiles(0, 0) local xtrash2, yt = drawHandler_screenToTiles(love.graphics:getWidth(), love.graphics:getHeight()) yt = yt + 2 x0 = x0 - 1 for i = xt,x0,-1 do for j = y0,yt do if tiles[i] ~= nil and tiles[i][j] ~= nil then applyFloorTransformations() local level = tiles[i][j].level if tiles[i][j].__name == nil then love.graphics.rectangle('line', (i - 1) * tileWidth, (j - 1) * tileHeight, tileWidth, tileHeight) elseif tiles[i][j].__name == 'Tile'then love.graphics.draw(tileset["floor"], (i - 1) * tileWidth, (j - 1) * tileHeight) elseif tiles[i][j].__name == 'Box' then if tiles[i - 1] == nil or tiles[i - 1][j].level < level then love.graphics.draw(tileset["wall"], (i - 2.5 + level) * tileWidth, (j + 0.5 - level) * tileHeight, 0, 1.5, 1, 0, 0, 0, -1.5) end if tiles[i][j + 1] == nil or tiles[i][j + 1].level < level then love.graphics.draw(tileset["wall"], (i - 1 + level) * tileWidth, (j - 0 - level) * tileHeight, 0, 1, 1.5, 0, 0, -1.5, 0) end love.graphics.draw(tileset["wall"], (i - 1 + level) * tileWidth, (j - 1 - level) * tileHeight) end -- if objects are located at tile daw them as well love.graphics.origin() for k,thing in pairs(objects[i][j]) do local x, y = drawHandler_tilesToScreen(thing.x + thing.level, thing.y - thing.level) if thing.__name == 'Spaceman' then love.graphics.draw(charset["standing"], x, y, 0, scale, scale, 64 / 2, 64 * 0.9) end end end end end -- reset coordinate grid love.graphics.origin() -- draw debug info box if DEBUG then love.graphics.setColor(10, 50, 130, 255) love.graphics.rectangle('fill', 0, 0, 120, 30) love.graphics.setColor(230, 230, 230, 220) love.graphics.rectangle('line', 0, 0, 120, 30) local delta = love.timer.getAverageDelta() love.graphics.print(string.format("Avg f/s: %.2f ms", 1000 / (1000 * delta)), 10, 10) end end
local playsession = { {"rocifier", {105489}}, {"BravePotato", {1008}}, {"Antonitto", {102}} } return playsession
local BasePlugin = require "kong.plugins.base_plugin" local UpstreamHeaderApiHandler = BasePlugin:extend() function UpstreamHeaderApiHandler:new() UpstreamHeaderApiHandler.super.new(self, "upstream-header-api") end function UpstreamHeaderApiHandler:access(conf) UpstreamHeaderApiHandler.super.access(self) local upstream_uri = ngx.var.upstream_uri local path = conf.path local header_key = conf.header_key local stable_version = conf.stable_version local api_version = nil local api_path = string.format('%s/%s/', path, stable_version) local find_str = string.format('%s/', path) api_version = ngx.req.get_headers()[header_key] if string.match(path, '/$') then find_str = path end if api_version then api_path = string.format('%s/%s/', path, api_version) end upstream_uri = string.gsub(upstream_uri, find_str, api_path) ngx.var.upstream_uri = upstream_uri end UpstreamHeaderApiHandler.PRIORITY = 100 return UpstreamHeaderApiHandler
game:DefineFastFlag("UseNewLeaveGamePrompt", false) return function() return game:GetFastFlag("UseNewLeaveGamePrompt") end
function collides(a, b) -- based on https://sheepolution.com/learn/book/13 , thanks! local a_left = a.x - (a.width/2) local a_right = a.x + (a.width/2) local a_top = a.y - (a.height/2) local a_bottom = a.y + (a.height/2) local b_left = b.x - (b.width/2) local b_right = b.x + (b.width/2) local b_top = b.y - (b.height/2) local b_bottom = b.y + (b.height/2) if a_right > b_left and a_left < b_right and a_bottom > b_top and a_top < b_bottom then return true end return false end
add_rules("mode.debug", "mode.release") target("foo") add_rules("mdk.static") add_files("src/foo/*.c") target("hello") add_deps("foo") add_rules("mdk.console") add_files("src/*.c", "src/*.s") add_defines("__EVAL", "__MICROLIB") add_includedirs("src/lib/cmsis")
--[[ 1. key - 令牌桶的 key 2. intervalPerTokens - 生成令牌的间隔(ms) 3. curTime - 当前时间 4. initTokens - 令牌桶初始化的令牌数 5. bucketMaxTokens - 令牌桶的上限 6. resetBucketInterval - 重置桶内令牌的时间间隔 7. currentTokens - 当前桶内令牌数 8. bucket - 当前 key 的令牌桶对象 ]] -- local key = KEYS[1] local intervalPerTokens = tonumber(ARGV[1]) local curTime = tonumber(ARGV[2]) local initTokens = tonumber(ARGV[3]) local bucketMaxTokens = tonumber(ARGV[4]) local resetBucketInterval = tonumber(ARGV[5]) local bucket = redis.call('hgetall', key) local currentTokens -- 若当前桶未初始化,先初始化令牌桶 if table.maxn(bucket) == 0 then -- 初始桶内令牌 currentTokens = initTokens -- 设置桶最近的填充时间是当前 redis.call('hset', key, 'lastRefillTime', curTime) -- 初始化令牌桶的过期时间, 设置为间隔的 1.5 倍 redis.call('pexpire', key, resetBucketInterval * 1.5) -- 若桶已初始化,开始计算桶内令牌 -- 为什么等于 4 ? 因为有两对 field, 加起来长度是 4 -- { "lastRefillTime(上一次更新时间)","curTime(更新时间值)","tokensRemaining(当前保留的令牌)","令牌数" } elseif table.maxn(bucket) == 4 then -- 上次填充时间 local lastRefillTime = tonumber(bucket[2]) -- 剩余的令牌数 local tokensRemaining = tonumber(bucket[4]) -- 当前时间大于上次填充时间 if curTime > lastRefillTime then -- 拿到当前时间与上次填充时间的时间间隔 -- 举例理解: curTime = 2620 , lastRefillTime = 2000, intervalSinceLast = 620 local intervalSinceLast = curTime - lastRefillTime -- 如果当前时间间隔 大于 令牌的生成间隔 -- 举例理解: intervalSinceLast = 620, resetBucketInterval = 1000 if intervalSinceLast > resetBucketInterval then -- 将当前令牌填充满 currentTokens = initTokens -- 更新重新填充时间 redis.call('hset', key, 'lastRefillTime', curTime) -- 如果当前时间间隔 小于 令牌的生成间隔 else -- 可授予的令牌 = 向下取整数( 上次填充时间与当前时间的时间间隔 / 两个令牌许可之间的时间间隔 ) -- 举例理解 : intervalPerTokens = 200 ms , 令牌间隔时间为 200ms -- intervalSinceLast = 620 ms , 当前距离上一个填充时间差为 620ms -- grantedTokens = 620/200 = 3.1 = 3 local grantedTokens = math.floor(intervalSinceLast / intervalPerTokens) -- 可授予的令牌 > 0 时 -- 举例理解 : grantedTokens = 620/200 = 3.1 = 3 if grantedTokens > 0 then -- 生成的令牌 = 上次填充时间与当前时间的时间间隔 % 两个令牌许可之间的时间间隔 -- 举例理解 : padMillis = 620%200 = 20 -- curTime = 2620 -- curTime - padMillis = 2600 local padMillis = math.fmod(intervalSinceLast, intervalPerTokens) -- 将当前令牌桶更新到上一次生成时间 redis.call('hset', key, 'lastRefillTime', curTime - padMillis) end -- 更新当前令牌桶中的令牌数 -- Math.min(根据时间生成的令牌数 + 剩下的令牌数, 桶的限制) => 超出桶最大令牌的就丢弃 currentTokens = math.min(grantedTokens + tokensRemaining, bucketMaxTokens) end else -- 如果当前时间小于或等于上次更新的时间, 说明刚刚初始化, 当前令牌数量等于桶内令牌数 -- 不需要重新填充 currentTokens = tokensRemaining end end -- 如果当前桶内令牌小于 0,抛出异常 assert(currentTokens >= 0) -- 如果当前令牌 == 0 ,更新桶内令牌, 返回 0 if currentTokens == 0 then redis.call('hset', key, 'tokensRemaining', currentTokens) return 0 else -- 如果当前令牌 大于 0, 更新当前桶内的令牌 -1 , 再返回当前桶内令牌数 redis.call('hset', key, 'tokensRemaining', currentTokens - 1) return currentTokens end
-- Train an auto-encoder using config.json. require('torch') require('nn') require('nnx') require('optim') require('hdf5') require('cunn') require('cunnx') require('lfs') package.path = package.path .. ";" .. lfs.currentdir() .. '/?/th/init.lua' lib = require('lib') --- Append the tensor tensor to the tensor acc which may initially be nil. local function appendTensor(acc, tensor, dim) local dim = dim or 1 if acc == nil then acc = tensor:float() else acc = torch.cat(acc, tensor:float(), dim) end return acc end inputFile = '/BS/dstutz/work/data/3d/training_prior_points_10000_5000_32x32x32_easy.h5' valInputFile = '/BS/dstutz/work/data/3d/validation_points_1000_5000_32x32x32_easy.h5' inputs = lib.utils.readHDF5(inputFile) print('[Training] read ' .. inputFile) valInputs = lib.utils.readHDF5(valInputFile) print('[Training] read ' .. valInputFile) --inputs = inputs + 0.5 --valInputs = valInputs + 0.5 shuffle = torch.randperm(inputs:size(2)) shuffle = shuffle:narrow(1, 1, 1000) shuffle = shuffle:long() inputs = inputs:index(2, shuffle) valInputs = valInputs:index(2, shuffle) -- Check dimensions. N = inputs:size(1) nPoints = inputs:size(2) print('[Training] using ' .. nPoints .. ' points') inputs = nn.utils.addSingletonDimension(inputs, 2) valInputs = nn.utils.addSingletonDimension(valInputs, 2) outputs = inputs:clone() valOutputs = valInputs:clone() --- This is a model for testing which allows the network, at least in theory, to learn -- the identity mapping without any bottleneck -- @return model local function model1() local model = nn.Sequential() model:add(nn.Identity()) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.SpatialConvolution(1, 128, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(128)) model:add(nn.SpatialConvolution(128, 128, 3, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(128)) model:add(nn.SpatialConvolution(128, 256, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(256)) model:add(nn.SpatialConvolution(256, 4, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.SpatialConvolution(4, 256, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(256)) model:add(nn.SpatialConvolution(256, 128, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(128)) model:add(nn.SpatialFullConvolution(128, 128, 3, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(128)) model:add(nn.SpatialConvolution(128, 1, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end return model end --- This is a bottleneck model where average pooling is used to compute a 256-dimensional bottleneck. -- @return model local function model2() local model = nn.Sequential() model:add(nn.Identity()) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.SpatialConvolution(1, 128, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(128)) model:add(nn.SpatialConvolution(128, 256, 3, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(256)) model:add(nn.SpatialConvolution(256, 256, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(256)) model:add(nn.SpatialAveragePooling(1, 1000, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end --model:add(nn.SpatialConvolution(256, 256, 1, 1, 1, 1, 0, 0)) --if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.SpatialFullConvolution(256, 256, 1, 1000, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(256)) model:add(nn.SpatialConvolution(256, 128, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(128)) model:add(nn.SpatialFullConvolution(128, 128, 3, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end model:add(nn.ReLU(true)) model:add(nn.SpatialBatchNormalization(128)) model:add(nn.SpatialConvolution(128, 1, 1, 1, 1, 1, 0, 0)) if printDimensions then model:add(nn.PrintDimensions()) end return model end --- This is the general model where encoder and decoder can be adapted and the -- bottleneck is computed using a linear layer. -- @return model local function model3() local model = nn.Sequential() local autoEncoderConfig = lib.pointAutoEncoder.config autoEncoderConfig.encoder.features = {64, 128, 256, 512} autoEncoderConfig.encoder.transfers = {true, true, true, true} autoEncoderConfig.encoder.normalizations = {true, true, true, true} autoEncoderConfig.encoder.transfer = nn.ReLU autoEncoderConfig.decoder.features = {512, 256, 128, 64} autoEncoderConfig.decoder.transfers = {true, true, true, true} autoEncoderConfig.decoder.normalizations = {true, true, true, true} autoEncoderConfig.decoder.transfer = nn.ReLU autoEncoderConfig.inputNumber = nPoints autoEncoderConfig.outputNumber = nPoints autoEncoderConfig.code = 10 local model, context = lib.pointAutoEncoder.autoEncoder(model, autoEncoderConfig) return model end model = model2() model = model:cuda() print(model) -- Criterion. criterion = nn.SmoothL1ChamferDistanceCriterion() criterion.sizeAverage = false criterion = criterion:cuda() errCriterion = nn.MaxDistanceCriterion() errCriterion = errCriterion:cuda() -- Learning hyperparameters. batchSize = 32 learningRate = 0.05 momentum = 0.5 weightDecay = 0.0001 lossIterations = 10 testIterations = 500 decayIterations = 100 minimumLearningRate = 0.000000001 decayLearningRate = 0.75 decayMomentum = 1.05 maximumMomentum = 0.95 parameters, gradParameters = model:getParameters() parameters = parameters:cuda() gradParameters = gradParameters:cuda() -- Smoothed statistics. epochs = 20 iterations = epochs*math.floor(N/batchSize) protocol = torch.Tensor(iterations, 2) for t = 1, iterations do -- Sample a random batch from the dataset. local shuffle = torch.randperm(N) shuffle = shuffle:narrow(1, 1, batchSize) shuffle = shuffle:long() local input = inputs:index(1, shuffle) local output = outputs:index(1, shuffle) -- Appyl a random permutation on inputs and outputs -- to enforce invariance to the order of points in input and output. for b = 1, input:size(1) do local shuffle = torch.randperm(input:size(3)):long() input[b] = input[b]:index(2, shuffle) --shuffle = torch.randperm(input:size(3)):long() output[b] = output[b]:index(2, shuffle) end input = input:cuda() output = output:cuda() --- Definition of the objective on the current mini-batch. -- This will be the objective fed to the optimization algorithm. -- @param x input parameters -- @return object value, gradients local feval = function(x) -- Get new parameters. if x ~= parameters then parameters:copy(x) end -- Reset gradients gradParameters:zero() -- Evaluate function on mini-batch. local pred = model:forward(input) local f = criterion:forward(pred, output) local d = errCriterion:forward(pred, output) protocol[t][1] = f protocol[t][2] = d -- Estimate df/dW. local df_do = criterion:backward(pred, input) model:backward(input, df_do) -- Weight decay: if weightDecay > 0 then f = f + weightDecay * torch.norm(parameters,2)^2/2 gradParameters:add(parameters:clone():mul(weightDecay)) end -- return f and df/dX return f, gradParameters end adamState = adamState or { learningRate = learningRate, momentum = momentum, learningRateDecay = 0 -- will be done manually below } -- Returns the new parameters and the objective evaluated -- before the update. --p, f = optim.adam(feval, parameters, adamState) p, f = optim.adam(feval, parameters, adamState) -- Report a smoothed loss instead of batch loss. if t%lossIterations == 0 then local smoothedLoss = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 1, 1)) local smoothedDistance = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 2, 1)) print('[Training] ' .. t .. ': ' .. smoothedLoss .. ' | ' .. smoothedDistance) end -- Validate on validation set. if t%testIterations == 0 then local valBatchSize = batchSize local valNumBatches = math.floor(valInputs:size(1)/valBatchSize) local valLoss = 0 local valErr = 0 local accValPreds = nil for b = 0, valNumBatches - 1 do local input = valInputs:narrow(1, b*valBatchSize + 1, math.min((b + 1)*valBatchSize - b*valBatchSize, valInputs:size(1) - b*valBatchSize)) input = input:cuda() local output = valOutputs:narrow(1, b*valBatchSize + 1, math.min((b + 1)*valBatchSize - b*valBatchSize, valOutputs:size(1) - b*valBatchSize)) output = output:cuda() local valPreds = model:forward(input) accValPreds = appendTensor(accValPreds, valPreds) valLoss = valLoss + criterion:forward(valPreds, output) valErr = valErr + errCriterion:forward(valPreds, output) end print('[Training] ' .. t .. ': validation loss ' .. valLoss/valNumBatches) print('[Training] ' .. t .. ': max error ' .. valErr/valNumBatches) predFile = t .. '.h5' lib.utils.writeHDF5(predFile, accValPreds) print('[Training] wrote ' .. predFile) end -- Decay learning rate. if t%decayIterations == 0 then learningRate = math.max(minimumLearningRate, learningRate*decayLearningRate) momentum = math.min(maximumMomentum, momentum*decayMomentum) print('[Training] ' .. t .. ': learning rate ' .. learningRate) print('[Training] ' .. t .. ': momentum ' .. momentum) end end torch.save('model.dat', model) print('[Training] snapshot model.dat')
--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function get_formspec(tabview, name, tabdata) if modmgr.global_mods == nil then modmgr.refresh_globals() end if tabdata.selected_mod == nil then tabdata.selected_mod = 1 end local retval = "label[0.05,-0.25;".. fgettext("Installed Mods:") .. "]" .. "textlist[0,0.25;5.1,4.35;modlist;" .. modmgr.render_modlist(modmgr.global_mods) .. ";" .. tabdata.selected_mod .. "]" retval = retval .. -- "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" .. -- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization -- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" .. -- TODO Disabled due to service being offline, and not likely to come online again, in this form -- "button[0,4.85;5.25,0.5;btn_modstore;".. fgettext("Online mod repository") .. "]" "" local selected_mod = nil if filterlist.size(modmgr.global_mods) >= tabdata.selected_mod then selected_mod = modmgr.global_mods:get_list()[tabdata.selected_mod] end if selected_mod ~= nil then local modscreenshot = nil --check for screenshot beeing available local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png" local error = nil local screenshotfile,error = io.open(screenshotfilename,"r") if error == nil then screenshotfile:close() modscreenshot = screenshotfilename end if modscreenshot == nil then modscreenshot = defaulttexturedir .. "no_screenshot.png" end retval = retval .. "image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]" .. "label[8.25,0.6;" .. selected_mod.name .. "]" local descriptionlines = nil error = nil local descriptionfilename = selected_mod.path .. "description.txt" local descriptionfile,error = io.open(descriptionfilename,"r") if error == nil then local descriptiontext = descriptionfile:read("*all") descriptionlines = core.splittext(descriptiontext,42) descriptionfile:close() else descriptionlines = {} table.insert(descriptionlines,fgettext("No mod description available")) end retval = retval .. "label[5.5,1.7;".. fgettext("Mod information:") .. "]" .. "textlist[5.5,2.2;6.2,2.4;description;" for i=1,#descriptionlines,1 do retval = retval .. core.formspec_escape(descriptionlines[i]) .. "," end if selected_mod.is_modpack then retval = retval .. ";0]" .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" .. fgettext("Rename") .. "]" retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;" .. fgettext("Uninstall selected modpack") .. "]" else --show dependencies retval = retval .. "," .. fgettext("Depends:") .. "," local toadd = modmgr.get_dependencies(selected_mod.path) retval = retval .. toadd .. ";0]" retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;" .. fgettext("Uninstall selected mod") .. "]" end end return retval end -------------------------------------------------------------------------------- local function handle_buttons(tabview, fields, tabname, tabdata) if fields["modlist"] ~= nil then local event = core.explode_textlist_event(fields["modlist"]) tabdata.selected_mod = event.index return true end if fields["btn_mod_mgr_install_local"] ~= nil then core.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:")) return true end if fields["btn_modstore"] ~= nil then local modstore_ui = ui.find_by_name("modstore") if modstore_ui ~= nil then tabview:hide() modstore.update_modlist() modstore_ui:show() else print("modstore ui element not found") end return true end if fields["btn_mod_mgr_rename_modpack"] ~= nil then local dlg_renamemp = create_rename_modpack_dlg(tabdata.selected_mod) dlg_renamemp:set_parent(tabview) tabview:hide() dlg_renamemp:show() return true end if fields["btn_mod_mgr_delete_mod"] ~= nil then local dlg_delmod = create_delete_mod_dlg(tabdata.selected_mod) dlg_delmod:set_parent(tabview) tabview:hide() dlg_delmod:show() return true end if fields["mod_mgt_open_dlg_accepted"] ~= nil and fields["mod_mgt_open_dlg_accepted"] ~= "" then modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil) return true end return false end -------------------------------------------------------------------------------- tab_mods = { name = "mods", caption = fgettext("Mods"), cbf_formspec = get_formspec, cbf_button_handler = handle_buttons, on_change = gamemgr.update_gamelist }
local missions = { [[ mission { victory_type vco_type_mp_versus; key wh_main_mp_versus_victory; issuer CLAN_ELDERS; primary_objectives_and_payload { objective { type RAZE_OR_OWN_X_SETTLEMENTS; total 999; } payload { game_victory; } } } ]], [[ mission { victory_type vco_type_mp_coop; key wh_main_mp_coop_victory; issuer CLAN_ELDERS; primary_objectives_and_payload { objective { type ALL_PLAYERS_RAZE_OR_OWN_X_SETTLEMENTS; total 999; } payload { game_victory; } } } ]] }; return missions;
local drunk = Condition(CONDITION_DRUNK) drunk:setParameter(CONDITION_PARAM_TICKS, 60000) local poison = Condition(CONDITION_POISON) poison:setParameter(CONDITION_PARAM_DELAYED, true) poison:setParameter(CONDITION_PARAM_MINVALUE, -50) poison:setParameter(CONDITION_PARAM_MAXVALUE, -120) poison:setParameter(CONDITION_PARAM_STARTVALUE, -5) poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000) poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true) local fluidMessage = { [3] = "Aah...", [4] = "Urgh!", [5] = "Mmmh.", [7] = "Aaaah...", [10] = "Aaaah...", [11] = "Urgh!", [13] = "Urgh!", [15] = "Aah...", [19] = "Urgh!", [43] = "Aaaah..." } local fluid = Action() function fluid.onUse(player, item, fromPosition, target, toPosition, isHotkey) local targetItemType = ItemType(target.itemid) if targetItemType and targetItemType:isFluidContainer() then if target.type == 0 and item.type ~= 0 then target:transform(target:getId(), item.type) item:transform(item:getId(), 0) return true elseif target.type ~= 0 and item.type == 0 then target:transform(target:getId(), 0) item:transform(item:getId(), target.type) return true end end if target.itemid == 1 then if item.type == 0 then player:sendTextMessage(MESSAGE_FAILURE, "It is empty.") elseif target.uid == player.uid then if table.contains({3, 15, 43}, item.type) then player:addCondition(drunk) elseif item.type == 4 then player:addCondition(poison) elseif item.type == 7 then player:addMana(math.random(50, 150)) fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE) elseif item.type == 10 then player:addHealth(60) fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE) end player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY) item:transform(item:getId(), 0) else Game.createItem(2886, item.type, toPosition):decay() item:transform(item:getId(), 0) end else local fluidSource = targetItemType and targetItemType:getFluidSource() or 0 if fluidSource ~= 0 then item:transform(item:getId(), fluidSource) elseif item.type == 0 then player:sendTextMessage(MESSAGE_FAILURE, "It is empty.") else if toPosition.x == CONTAINER_POSITION then toPosition = player:getPosition() end Game.createItem(2886, item.type, toPosition):decay() item:transform(item:getId(), 0) end end return true end fluid:id(2524, 2873, 2874, 2875, 2876, 2877, 2879, 2880, 2881, 2882, 2883, 2884, 2885, 2893, 2901, 2902, 2903, 2904, 3477, 3478, 3479, 3480) fluid:register()
local M = {} -- system dependent path separator from plenary.nvim M.path = {} M.path.sep = (function() if jit then local os = string.lower(jit.os) if os == "linux" or os == "osx" or os == "bsd" then return "/" else return "\\" end else return package.config:sub(1, 1) end end)() M.path.split = function(path) local parts = vim.split(path, M.path.sep) -- only a name given if #parts == 1 then return nil, parts[1] end -- else return dir and basename local dir = vim.fn.join(M.slice(parts, 1, #parts - 1), M.path.sep) local name = parts[#parts] return dir, name end M.slice = function(tbl, s, e) return { unpack(tbl, s, e) } end ---@param default table ---@param override table ---@return table ---merges override into default, overriding anything in default M.merge = function(default, override) override = override or {} return vim.tbl_deep_extend("force", {}, default, override) end return M
if AkDebugLoad then print("Loading ak.train.RollingStockModel ...") end ---@class RollingStockModel local RollingStockModel = {} function RollingStockModel:new(o) o = o or {} self.__index = self setmetatable(o, self) return o end function RollingStockModel:setLine(rollingStockName, line) assert(type(self) == "table", "Call this method with ':'") assert(type(rollingStockName) == "string", "Need 'rollingStockName' as string") assert(type(line) == "string", "Need 'line' as string") -- Overwrite me end function RollingStockModel:setDestination(rollingStockName, destination) assert(type(self) == "table", "Call this method with ':'") assert(type(rollingStockName) == "string", "Need 'rollingStockName' as string") assert(type(destination) == "string", "Need 'destination' as string") -- Overwrite me end function RollingStockModel:setStations(rollingStockName, stations) assert(type(self) == "table", "Call this method with ':'") assert(type(rollingStockName) == "string", "Need 'rollingStockName' as string") assert(type(stations) == "string", "Need 'stations' as string") -- Overwrite me end function RollingStockModel:setWagonNr(rollingStockName, wagonNumber) assert(type(self) == "table", "Call this method with ':'") assert(type(rollingStockName) == "string", "Need 'rollingStockName' as string") assert(type(wagonNumber) == "string", "Need 'wagonNumber' as string") -- Overwrite me end function RollingStockModel:openDoors(rollingStockName) assert(type(self) == "table", "Call this method with ':'") assert(type(rollingStockName) == "string", "Need 'rollingStockName' as string") -- Overwrite me end function RollingStockModel:closeDoors(rollingStockName) assert(type(self) == "table", "Call this method with ':'") assert(type(rollingStockName) == "string", "Need 'rollingStockName' as string") -- Overwrite me end return RollingStockModel