content stringlengths 5 1.05M |
|---|
return {
summary = 'A big ol\' block of data that can be sent to a Shader.',
description = [[
ShaderBlocks are objects that can hold large amounts of data and can be sent to Shaders. It is
common to use "uniform" variables to send data to shaders, but uniforms are usually limited to
a few kilobytes in ... |
local genx = require("genx")
local ffi = require("ffi")
local minizip = require("minizip")
local zlib = require("zlib")
local odFuncs = {}
function odFuncs:save(filename)
local zip = minizip.open(filename,"w")
local xml = genx.new()
local function writeToZip(s)
if s then
zip:write(ffi.string(s))
end
end
... |
-- local i = vim.inspect
local api = vim.api
local M = {}
function M.set_abbr(abbr)
vim.validate { abbrevation = { abbr, 'table' } }
if not abbr.mode or not abbr.lhs then
vim.notify('Missing arguments!! set_abbr need a mode and a lhs attribbutes', 'ERROR', { title = 'Nvim Abbrs' })
return fals... |
-- DCP Dissector for Wireshark
-- declare protocol
dcp_proto = Proto("dcp","Distributed Co-Simulation Protocol")
-- create a function to dissect it
function dcp_proto.dissector(buffer,pinfo,tree)
pinfo.cols.protocol = "DCP"
-- add msg subtree to wireshark display
local subtree = tree:add(dcp_proto,buffer()... |
local base = memory.getBaseAddress()
assert(base > 0)
-- ELF magic number
assert(memory.readByte(base) == 0x7f)
assert(memory.readUByte(base) == 0x7f)
assert(memory.readShort(base) == 0x457f)
assert(memory.readUShort(base) == 0x457f)
assert(memory.readInt(base) == 0x464c457f)
assert(memory.readUInt(base) == 0x464c457f... |
local drawableSpriteStruct = require("structs.drawable_sprite")
local player = {}
player.depth = 0
local texture = "characters/player/sitDown00"
function player.sprite(room, entity)
local playerSprite = drawableSpriteStruct.spriteFromTexture(texture, entity)
playerSprite:setJustification(0.5, 1.0)
retu... |
return {
setup = function()
local api = vim.api
local fmt = string.format
local TMUX = os.getenv('TMUX')
local TMUX_PANE = os.getenv('TMUX_PANE')
local TMUX_SOCKET = vim.split(TMUX or ',', ',')[1]
local function tmux_jump(to)
local directions = {
h = 'L',
k = 'U',
l = 'R',
j =... |
--[[
Steam - Flat Default
Derma Skin
Ryan 'Joudoki' Lewellen
Friday, July 11, 2008
]]--
local surface = surface;
local draw = draw;
local Color = Color;
local SKIN = {};
SKIN.PrintName = "Steam - Default Flat";
SKIN.Author = "Ryan Lewellen";
SKIN.DermaVersion = 1;
SKIN.fontFrame = "Default";
SKIN... |
function convert(input)
return input
end
|
local Class = require 'lib.hump.class'
local Event = getClass 'wyx.event.Event'
-- MapNode Update - fires after the node is updated
local MapNodeUpdateEvent = Class{name='MapNodeUpdateEvent',
inherits=Event,
function(self, node)
verifyClass('wyx.map.MapNode', node)
Event.construct(self, 'MapNode Update')
self... |
local mt = {}
mt.__type = "Faces"
function mt:__tostring()
return string.format("[%s, %s, %s, %s, %s, %s]",
tostring(self.Top), tostring(self.Bottom), tostring(self.Left),
tostring(self.Right), tostring(self.Back), tostring(self.Front)
)
end
function mt:__eq(other)
return self.Top == other... |
local state = require'completion.state'
local complete = require'completion.complete'
local hover = require'completion.hover'
local signature = require'completion.signature'
local completion = {}
function completion.insertEnter()
local timer = vim.loop.new_timer()
state.reset()
timer:start(100, 80, vim.schedule... |
object_building_general_dark_slab = object_building_general_shared_dark_slab:new {
}
ObjectTemplates:addTemplate(object_building_general_dark_slab, "object/building/general/dark_slab.iff")
|
<tr>
<td>{{ icon( "items/jewel", decor.color ) }}</td>
<td class="name"><a href="{{
U( ( "armory/jwl/%s_%d" ):format( urlFromName( decor.name ), decor.slots ) )
}}" class="rare{{ decor.rarity }}">{{ T( decor.name ) }}</a></td>
<td>{{ ( "O" ):rep( decor.slots ) }}</td>
<td>{%
local first = true
for _, ski... |
local Profile = require 'lprofile'
local LuaUnit = require 'luaunit.luaunit'
-- =====================
---Util to pretty-print a table
local function _tblstr(t, d)
d = d or 0
local gap = ''
for i=1, d do gap = gap .. ' ' end
local s = gap .. '{'
local first = true
for k,v in pairs(t) do
... |
local pendingChanges
-- VARIABLES_LOADED seems to consistently fire after ADDON_LOADED
local function OnEvent(self, event, addon)
if event == "ADDON_LOADED" and addon == "HideTutorial" then
local tocVersion = select(4, GetBuildInfo())
if not HideTutorialDB2 or HideTutorialDB2 < tocVersion then
-- only do this ... |
local wibox = require("wibox")
local awful = require("awful")
local beautiful = require("beautiful")
local widget = require("util.widgets")
local helpers = require("helpers")
local font = require("util.font")
local tooltip = require("utils.tooltip")
local font = require("util.font")
-- beautiful vars
local fg_read = b... |
local mod = {}
mod.on_init = function(self, msg, src, req)
log.i("[mod]on_init", src, msg)
cast(self.uid, {"stat", time()}, 1000)
end
mod.on_exit = function(self, msg, src, req)
log.i("[mod]on_exit", src, msg)
end
mod.on_recv = function(self, msg, src, req)
log.i("[mod]["..time().."]on_data", src, m... |
#!/usr/bin/env lua
local parse_args
parse_args = require("pl.app").parse_args
local run
run = require("moonrocks.actions").run
local original_args
do
local _tbl_0 = { }
for k, v in pairs(arg) do
_tbl_0[k] = v
end
original_args = _tbl_0
end
local flags = parse_args()
local params
do
local _accum_0 = { }
... |
UI = {
-- Константы с цветами
COLORS = {
BLACK = { r = 0, g = 0, b = 0 },
GRAY = { r = 100, g = 100, b = 100 },
WHITE = { r = 255, g = 255, b = 255 },
ACCENT = { r = 205, g = 198, b = 131 },
RED = { r = 255, g = 60, b = 4... |
ITEM.name = "PAC Outfit"
ITEM.description = "A PAC Outfit Base."
ITEM.longdesc = "No Longer Description Available"
ITEM.category = "Outfit"
ITEM.model = "models/Gibs/HGIBS.mdl"
ITEM.width = 2
ITEM.height = 2
ITEM.pacData = {}
ITEM.resistance = true
ITEM.isHelmet = nil
ITEM.isGasmask = nil
ITEM.equipIcon = Material("mat... |
local _, NeP = ...
NeP.ClassTable = {
{ -- Warrior
hex = 'c79c6e',
rgb = {0.78,0.61,0.43},
[71] = {
range = 'melee',
name = 'Arms',
role = 'DPS'
},
[72] = {
range = 'melee',
name = 'Fury',
role = 'DPS'
},
[73] = {
range = 'melee',
name = 'Protection',
role = 'TANK'
}
},
{ ... |
function SwapTeam( keys )
local caster = keys.caster
local target = keys.target
AddFOWViewer(target:GetTeam(), target:GetAbsOrigin(), 5000, 5, false)
LarsTeamNumb = caster:GetTeamNumber()
TargetTeamNumb = target:GetTeamNumber()
target:SetTeam(LarsTeamNumb)
target:SetFriction(0)
end
function SwapBack( keys )
... |
-- NOTE: recentf = oldfiles in Vim
-- TODO: disable preview in Telescope?
-- # Aliases
local cmd = vim.cmd -- to execute Vim commands e.g. cmd('pwd')
-- local fn = vim.fn -- to call Vim functions e.g. fn.bufnr()
-- local g = vim.g -- a table to access global variables
-- local exec = vim.api.nvim_exec ... |
--[[-------------------------------------------------------------------------
-- FrameOptionsPanel.lua
--
-- This file contains the definitions of the frame blacklist options panel.
--
-- Events registered:
-- None
-------------------------------------------------------------------------]]--
local addonName, addon =... |
return {
actors = {
{
costume = "title_screen",
position = {
x = 0,
y = 0
}
},
{
copymode = 3,
font = "good_neighbors.16bc",
parallax = 1.5,
position = {
x = 0,
y = 0
},
role = "text",
text = "Press A to start!"
... |
return {'edgar','edgard','edgars','edgards'} |
assert(love.graphics.getSupported().glsl3,"Glsl3 required!")
local bulletType = {}
bulletType.__index = bulletType
local spatialHash
bulletType.bufferHandle = {1,5000}
local ffi = require("ffi")
local function getPositionStuff(bufferSize,data)
local p1
if not data then
data = love.data.newByteD... |
if settings.startup["5d-stack-artillery-bullets"].value then
data.raw.ammo["artillery-shell"].stack_size = 5
end |
local character, super = Class(PartyMember, "noelle")
function character:init()
super:init(self)
-- Display name
self.name = "Noelle"
-- Actor (handles sprites)
self:setActor("noelle")
self:setLightActor("noelle_lw")
-- Display level (saved to the save file)
self.level = Game.chapter... |
--This script contains common functions that are used in CRQs:
-- [GENIVI] PerformAudioPassThru: SDL must support new "audioPassThruIcon" parameter
--How to use:
--1. local testCasesForPerformAudioPassThru = require('user_modules/shared_testcases/testCasesForPerformAudioPassThru')
local commonSteps = require('user_mod... |
return{
name = "waterSpout",
description = "Water Spout",
type = "weapon",
subtype = "projectile",
damage = '5',
special_damage = 'water= 6',
info = 'a water spout',
MAX_ITEMS = 15,
quantity = 5,
directory = 'weapons/',
} |
AddCSLuaFile()
SWEP.PrintName = "Самодельный детектор"
SWEP.Category = "Call of Pripyat"
SWEP.Base = "weapon_cop_base"
SWEP.Slot = 4
SWEP.SlotPos = 2
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.ViewModel = "models/wick/weapons/stalker/stcopwep/d0_model.mdl"
SWEP.WorldModel = "models/wic... |
--[[
MIT License
Copyright (c) 2021 Pedro Lucas (github.com/elloramir)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, m... |
require("entity")
require("item")
require("recipe") |
local function Create(ty)
return function(data)
local obj = Instance.new(ty)
for k, v in pairs(data) do
if type(k) == 'number' then
v.Parent = obj
else
obj[k] = v
end
end
return obj
end
end
island=Create'Model'{
Name = "Island";
Create'Part'{
TopSurface = Enum.SurfaceType.Smooth;
Brick... |
-- Druid
Raven.classConditions.DRUID = {
["Remove Corruption (Poison)"] = {
tests = {
["Spell Ready"] = { enable = true, spell = 2782, }, -- "Remove Corruption"
["Debuff Type"] = { enable = true, unit = "player", hasDebuff = "Poison", },
},
associatedSpell = 2782, -- "Remove Corruption"
},
["Remove Cor... |
local C, N, L, oUF = unpack(select(2, ...))
local ShortValue = N.ShortValue
-- Lua APIs
local unpack = unpack
local pairs = pairs
local floor = math.floor
local format = string.format
-- WoW APIs
local UnitXP = UnitXP
local UnitXPMax = UnitXPMax
local UnitClass = UnitClass
loca... |
ITEM.name = "Первенство «Следопыта»"
ITEM.desc = "Награда за достижение ранга. Выдается, если текущий ранг более 100. Для преобразования в капитал - необходимо использовать.\n\nХАРАКТЕРИСТИКИ: \n-выоская стоимость"
ITEM.price = 2000
ITEM.exRender = false
ITEM.weight = 0.02
ITEM.model = "models/kek1ch/dev_money.... |
--[[
Purpose: A library for the framework's item system. This includes the registration,
loading, and player's inventory functions and handles item interaction.
--]]
nut.item = nut.item or {}
nut.item.buffer = {}
nut.item.list = {}
nut.item.bases = {}
nut.item.queries = {}
function nut.item.RegisterQuery(query, cal... |
object_tangible_component_vehicle_veh_power_plant_desert_skiff = object_tangible_component_vehicle_shared_veh_power_plant_desert_skiff:new {
}
ObjectTemplates:addTemplate(object_tangible_component_vehicle_veh_power_plant_desert_skiff, "object/tangible/component/vehicle/veh_power_plant_desert_skiff.iff")
|
local md
local function OnMutePlayer(client, networkMessage)
clientIndex, isMuted = ParseMutePlayerMessage(networkMessage)
for _, player in pairs(TGNS.GetPlayerList()) do
if player:GetClientIndex() == clientIndex then
if isMuted then
muteText = "muted"
else
muteText = "unmuted"
end
local source... |
local awful = require("awful")
local config = require("config")
local join = require("gears.table").join
local key = awful.key
local menu = require("menu")
local unpack = table.unpack
local util = require("util")
local terminal = util.apps.app(config.terminal)
local file_manager = util.apps.app(config.file_manager or
... |
local Types = require(script.Parent.Types)
--[=[
A Queue is a data structure that follows the first-in, first-out (FIFO).
@class Queue
]=]
local Queue = {}
Queue.ClassName = "Queue"
Queue.__index = Queue
type Array<Value> = Types.Array<Value>
type int = Types.int
type NonNil = Types.NonNil
--[=[
@within Queue
@... |
local crewboardTweaks_onTransferCrew -- server, extended function
if onServer() then
-- Fix vanilla exploit that allows to steal other people crew from a crew transport
crewboardTweaks_onTransferCrew = CrewTransport.onTransferCrew
function CrewTransport.onTransferCrew(...)
local player = Player(callingPlayer)
... |
--- <strong>A light implementation of `binary heaps`</strong>.
-- While running a search, some algorithms have to maintains a list of nodes called __open list__.
-- Finding in this list the lowest cost node from the node being processed can be quite slow,
-- (as it requires to skim through the collection of nodes stor... |
-- Zytharian (roblox: Legend26)
-- Exported object
local UTIL = {}
UTIL.findAll = (function (object, className)
local found = {}
for _,v in next, object:GetChildren() do
if v:IsA(className) then
table.insert(found, v)
else
local recur = UTIL.findAll(v, className)
for _,v in next, recur do
table.ins... |
local s_ruins = {}
table.insert(s_ruins, require("smallRuins.crossOfPipes"))
table.insert(s_ruins, require("smallRuins.crossOfPipes2"))
table.insert(s_ruins, require("smallRuins.crossOfPipes3"))
table.insert(s_ruins, require("smallRuins.crossOfPipes4"))
table.insert(s_ruins, require("smallRuins.diagonalWall"))
table.i... |
ys = ys or {}
slot1 = class("BattleBuffAddAttrConvert", ys.Battle.BattleBuffAddAttr)
ys.Battle.BattleBuffAddAttrConvert = slot1
slot1.__name = "BattleBuffAddAttrConvert"
slot1.Ctor = function (slot0, slot1)
slot0.super.Ctor(slot0, slot1)
end
slot1.GetEffectType = function (slot0)
return slot0.Battle.BattleBuffEffec... |
local M = {}
-- Auto-install
local lsp_installer_servers = require('nvim-lsp-installer.servers')
local ok, html = lsp_installer_servers.get_server('html')
if ok then
if not html:is_installed() then
html:install()
end
end
-- Settings
-- Enable (broadcasting) snippet capability for completion
local capabilit... |
require 'uv/ctypes/init'
local ffi = require 'ffi'
local async = require 'uv/util/async'
local ctype = require 'uv/util/ctype'
local libuv = require 'uv/libuv'
local libuv2 = require 'uv/libuv2'
local libc = require 'uv/libc'
local uv_buf_t = require 'uv/ctypes/uv_buf_t'
local uv_signal_t = require 'uv/ctypes/uv_signal... |
print("Nested IF\n")
local var_x = 1
local lua = "lua"
if var_x == 1 then
if lua == "lua" then
print("Nested IF example running!")
end
else
if lua == "rock" then
print("Nested ELSE-IF running!")
end
end
|
require("gameBase/socketProcesser")
require("hall/onlineSocket/globalSocketCmd");
require("libs/json");
RankSocketProcesser = class(SocketProcesser)
-- 获取rank list 列表
RankSocketProcesser.onGetRankListCallBack = function(self, isSuccessed, ranlList)
self.m_controller:handleSocketCmd(PHP_GET_RANK_LIST, isSucce... |
local mysql = require "mysql"
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
description = [[
Checks for MySQL servers with an empty password for <code>root</code> or
<code>anonymous</code>.
]]
---
-- @see... |
require("common/IBaseDialog");
require("uilibs/richText");
local passwordViewLayout = require(ViewPath .. "hall/password/passwordViewLayout");
-- 口令弹框
local PasswordView = class(IBaseDialog, false);
local h_index = 0;
local getIndex = function(self)
h_index = h_index + 1;
return h_index;
end
Pas... |
--- Settings
--
-- @module settings.lua
--- Replace nodes specified in `MineralDef.replace`
--
-- @setting mineral.replace_default
-- @settype bool
-- @default false
mineral.replace_default = core.settings:get_bool("mineral.replace_default", false)
--- The node wherein minerals will appear.
--
-- @setting mine... |
-- module
local graphics = {}
-- fix bugged 'line' in love2d
function graphics.rectangle(style, x, y, w, h)
if 'line' == style then
love.graphics.rectangle('line', x + 1, y, w - 1, h - 1)
return
end
love.graphics.rectangle('fill', x, y, w, h)
end
return graphics
|
local protocol = {}
local ESC = "\027"
local STX = "\002"
local ETX = "\003"
local escape_group = ("[%s%s%s]"):format(ESC, STX, ETX)
local packet_pattern = ("%%z%s(.-)%%z%s"):format(STX, ETX)
local function escapechar(c)
return ESC .. c
end
local function unescapechar(c)
return c:sub(2, 2)
end
function protocol.e... |
ITEM.name = "Old Backpack"
ITEM.description= "An old backpack, well worn and tattered. Its weight betrays its contents."
ITEM.model = "models/kek1ch/sumka1.mdl"
ITEM.width = 2
ITEM.height = 2
ITEM.flag = "A"
ITEM.exRender = true
ITEM.iconCam = {
pos = Vector(277.58795166016, 232.89892578125, 177.14739990234),
ang =... |
--[[
--
-- Copyright (c) 2013-2017 Wilson Kazuo Mizutani
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, mo... |
--[[
Humor API
Awesome Humor API.
The version of the OpenAPI document: 1.0
Contact: mail@humorapi.com
Generated by: https://openapi-generator.tech
]]
-- inline_response_200_7 class
local inline_response_200_7 = {}
local inline_response_200_7_mt = {
__name = "inline_response_200_7";
__index = inline_res... |
function init()
if root.itemConfig({ name="ct_warpcore", count=1}) then
player.giveItem({ name="ct_warpcore", count=1})
item.consume(1)
sb.logWarn("%s", "replace deprecated item acwarpcore.")
end
end
function update(dt, fireMode, shiftHeld)
end
function uninit()
end
function activate(fireMode, shiftHeld)
... |
#!../out/bin/lua
Net,Buffer,fmt=require't.Net',require't.Buffer',string.format
ipAddr = arg[1] and arg[1] or Net.Interface.default( ).address.ip
port = arg[2] and arg[2] or 8888
tcpsock, ip = Net.Socket.connect( ipAddr, port )
print( tcpsock, ip )
print( tcpsock.nonblock )
tcpsock.nonblock = true
print( tcpsock.non... |
-- modify or link more counters according to the amount of aux boards you have
function toggleAuxBoards()
counter1.next()
counter1.next()
counter1.next()
end
-- boardID indexed from 1 to 99, however many you configured
-- lightID indexed from 1 to 9, if some lights are missing, the aux boards skip them
-- ... |
local M, bin = {}, require("casc.bin")
local uint32_be, uint16_le, ssub = bin.uint32_be, bin.uint16_le, string.sub
local encoding_mt = {} do
local api = {}
local function parseContentChunk(data, chunk, into)
local p, last, firstKey = chunk[3]-1, chunk[3] + 4059, chunk[1]
repeat
local c, chsh = uint16_le(data,... |
local ps = game:GetService("Players")
local p = ps.LocalPlayer
game:GetService("RunService"):BindToRenderStep("nigger", 0, function()
-- that fucking argument wtffffff
game.ReplicatedStorage.IncreaseSize:InvokeServer("103953efea35103953efea357034031asd3848034384803vasdwa08483084800380843037503740374103953efea3570340... |
--[[
Mod Xpro para Minetest
Copyright (C) 2018 BrunoMine (https://github.com/BrunoMine)
Recebeste uma cópia da GNU Lesser General
Public License junto com esse software,
se não, veja em <http://www.gnu.org/licenses/>.
Shopping de XP
]]
-- Traduções
local S = xpro.S
-- Assegurar dados
minetest.register_on... |
function test()
Thread.endCall()
testEnd = true
end
test()
scriptEnd = true
|
local Parser = {}
local Source = require("luacs.source")
local methods = {}
local metatable = {}
function metatable.__index(parser, key)
return methods[key]
end
-- Specification: https://www.w3.org/TR/selectors-3/
--
-- Grammar:
--
-- selectors_group
-- : selector [ COMMA S* selector ]*
-- ;
--
-- selector
--... |
local Players = game:GetService("Players")
local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local Rodux = require(Modules.Packages.Rodux)
local SetCurrentCharacter = require(Modules.AvatarExperience.Common.Actions.SetCurrentCharacter)
local defaultState = nil
return Rodux.createReducer(defa... |
-- Standard awesome library
require("awful")
require("awful.autofocus")
require("awful.rules")
-- Theme handling library
require("beautiful")
-- Notification library
require("naughty")
local USE_DBG = false
dbg = function (msg)
if USE_DBG then
naughty.notify({ preset = naughty.config.presets.critical,
... |
while wait(.1) do
for _,v in ipairs(workspace.Levels.Forest:GetChildren()) do
if v.Name == "SpawnPoint" then
v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
end |
options.namespace = false
options.info = true
gmail = IMAP {
server = 'imap.gmail.com',
username = 'your-account@gmail.com',
password = 'your-gmail-password',
ssl = 'ssl3'
}
|
--[[
__ __ _______ __ __ __ __ ________
/ \ / / / _____/ \ \ / / \ \ \ \ \ _____\
/ /\ \ / / / /____ \ \/ / \ \ \ \ \ \_____
/ / \ \ / / / _____/ / /\ \ \ \ \ \ \_____ \
/ / \ \/ / / /____ / / \ \ \ \__\ \ ____\ \
/_/ \__/ /______/ /... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
Clockwork.salesman = Clockwork.kernel:NewLibrary("Salesman");
-- A function to ge... |
crafting = {}
crafting.type = {}
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath .. "/config.lua")
dofile(modpath .. "/util.lua")
dofile(modpath .. "/guide.lua")
dofile(modpath .. "/legacy.lua")
dofile(modpath .. "/table.lua")
dofile(modpath .. "/furnace.lua")
if crafting.config... |
--[[
-- added by wsh @ 2017-12-11
-- UILogin模块UILoginView窗口中服务器列表的可复用Item
--]]
local UIServerWrapItem = BaseClass("UIServerWrapItem", UIWrapComponent)
local base = UIWrapComponent
local function GetServerStateSpriteName(state)
-- 服务器状态:0-良好、1-普通、2-爆满、3-未开服
local sprite_name = "login2_10.png"
if state == 1 then
s... |
--------------------------------------------------------------------------------
--[[
Dusk Engine Component: Update
Wraps camera and tile culling to create a unified system.
--]]
--------------------------------------------------------------------------------
local lib_update = {}
-- ********************************... |
local unauthNames = {
"administrator", "admin", "adm1n", "adm!n", "admln", "moderator", "owner", "nigger", "n1gger", "moderator", "eulencheats", "lynxmenu", "atgmenu", "hacker", "bastard", "hamhaxia", "333gang", "n1gger", "n1ga", "nigga", "n1gga", "nigg3r",
"nig3r", "shagged", "4dm1n", "4dmin", "m0d3r4t0r", "... |
vim.wo.spell = true
vim.bo.spelllang = "pt"
|
--- Script based on Sighmir's vrp_id_display
vRPN = {}
Tunnel.bindInterface("vrp_names",vRPN)
local players = {}
local names = {}
local permissions = {}
local groups = {}
function vRPN.insertUser(user_id,source,name,permission,group)
players[user_id] = GetPlayerFromServerId(source)
names[user_id] = name
p... |
addEvent("onOwnerReceived", false)
addEventHandler("onOwnerReceived", resourceRoot, function (owner_id, player, vehicleId, tuning, stickers)
if player:getData("_id") ~= owner_id then
triggerClientEvent(player, "dpGarage.saveCar", resourceRoot, false)
return
end
exports.dpCore:updateVehicleTuning(vehicleId, tuni... |
require "AdHoc"
local this = GetThis()
local entities = {}
local rigidbodies = {}
local nextId = 0
local input = GetInput()
function Start()
end
function Update()
-- if input:GetKey(AdHoc.Key.a) == true then
entities[nextId] = CreateEntity()
AddComponent(entities[nextId], "RigidBody", "Box");
... |
function love.conf(t)
t.identity = 'ColorWheel'
t.console = true
t.window.title = 'Color Wheel Generator'
t.window.width = 1024
t.window.height = 1024
end |
local go1_script = [[function init(self)
go.animate(".", "position.y", go.PLAYBACK_LOOP_PINGPONG, 100, go.EASING_LINEAR, 2)
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(se... |
function setDefault(id)
_G['defaultStrum'..id..'X'] = getActorX(id)
_G['defaultStrum'..id..'Y'] = getActorY(id)
_G['defaultStrum'..id..'Z'] = getActorAngle(id)
setActorAngle(0,id)
end
function update(elapsed)
local currentBeat = (songPos / 1000)*(bpm/60)
end
function stepHit (step)
if step ==... |
TextHTMLTabelle={
[====[Title
1. Introduction
This programm functions on a Raspberry Pi.
2. Title
This is a title.
2.1 Subtitle 1
This is the subtitle 1.
2.2 Subtitle 2
This ist the subtitle 2.
3. Title
]====],
}--TextHTMLTabelle<!--
--This script is a tool to write articles in a reflexive way
--1. basic data... |
require("core/object");
require("common/httpDownload");
require("util/TableLib");
local IosReplaceInstallLogic = require("hall/update/iosReplaceInstallLogic");
-----------------------------------全局函数-----------------------------------
KTaskType_Update_APK_Patch =1;--APK增量更新
KTaskType_Update_APK =2;--APK全量更新... |
package("tinycrypt")
set_homepage("https://github.com/intel/tinycrypt")
set_description("TinyCrypt Cryptographic Library")
add_urls("https://github.com/intel/tinycrypt.git")
add_versions("2019.9.18", "5969b0e0f572a15ed95dc272e57104faeb5eb6b0")
on_install(function (package)
local configs = ... |
macros.load_next_char = function(next_char)
assert(load(next_char))()
print('dentro')
return 'print("output da macro")'
end
assert(load([[
@load_next_char
print('comido pelo load')
]]))()
|
local fighter_progression = require("progression/fighter_progression")
local gameplay_data = require("resources/gameplay_data")
local game_session = new_class()
function game_session:init()
-- current floor number the player character is located at
self.floor_number = gameplay_data.initial_floor
-- highest floo... |
-- base copied from 3d_armor_ui
-- support for i18n
kiosk = {}
kiosk.path = minetest.get_modpath("kiosk")
kiosk.config = minetest.get_mod_storage()
kiosk.modname=minetest.get_current_modname()
local S = dofile(kiosk.path .. "/intllib.lua")
kiosk.intllib = S
local F = minetest.formspec_escape
minetest.log("action", "[M... |
if PLANE_ICAO == "C172"
or PLANE_ICAO == "M20J"
or PLANE_ICAO == "BE33"
or PLANE_ICAO == "PA28"
or PLANE_TAILNUMBER == "N399CK"
then
dataref("xp_mixture_ratio_all", "sim/cockpit2/engine/actuators/mixture_ratio_all", "writable")
local axis_function_type_is = 0
local i
-- take a look where the mixture axis is
fo... |
--[[
--MIT License
--
--Copyright (c) 2019 manilarome
--Copyright (c) 2020 Tom Meyers
--
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation the ... |
-- Copyright (C) 2016-2018 DBot
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, dist... |
--------------------------------
-- @module RichElementText
-- @extend RichElement
-- @parent_module ccui
--------------------------------
--
-- @function [parent=#RichElementText] init
-- @param self
-- @param #int tag
-- @param #color3b_table color
-- @param #unsigned char opacity
-- @param #string t... |
local skynet = require "skynet"
local args = {...}
if #args == 0 then
table.insert( args, "test-uniqueservice" );
end
skynet.start(function ( )
local us
skynet.error("start query unique service")
-- 如果test-uniqueservice未被创建,该接口将会阻塞,后面的代码将不会执行
skynet.error("args[1] ", args[1], "args[2] ", args[2])... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
function GenerateUniquePhoneNumber()
local numBase0 = math.random(100,999)
local numBase1 = math.random(0,9999)
local num = string.format("%03d-%04d", numBase0, numBase1 )
return num
end
function rNum(source)
local source = sour... |
-- Use spell checker
vim.opt_local.spell = true
vim.opt_local.spelllang = "en_us"
-- Use thesaurus
vim.opt_local.thesaurus = vim.opt_local.thesaurus +
vim.fn
.expand("~/.config/nvim/thesaurus/thesaurus.txt")
-- Set text width to 80
vim.opt_local.textwidth = 80... |
test_run = require('test_run').new()
-- Restart the server to finish all snaphsots from prior tests.
test_run:cmd('restart server default')
fiber = require('fiber')
-- optimize one index
space = box.schema.space.create('test', { engine = 'vinyl' })
index = space:create_index('primary', { run_count_per_level = 20 })
i... |
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