content
stringlengths 5
1.05M
|
|---|
local clear_weather_type_persist = ClearWeatherTypePersist
local pause_clock = PauseClock
local set_weather_type_now = SetWeatherTypeNow
local set_weather_type_overtime_persist = SetWeatherTypeNowPersist
local network_override_clock_time = NetworkOverrideClockTime
RegisterNetEvent("setTimeWeather")
AddEventHandler(
"setTimeWeather",
function(h, m, s, w)
clear_weather_type_persist()
pause_clock(false)
set_weather_type_now(w)
set_weather_type_overtime_persist(w, 1)
network_override_clock_time(h, m, s)
pause_clock(true)
end
)
|
local installer = require("nvim-lsp-installer")
local servers = {
sumneko_lua = require("lsp.lua"),
rust_analyzer = require("lsp.rust"),
tsserver = {},
clangd = {},
rescriptls = require("lsp.rescript"),
sourcekit = {},
hls = {},
}
for name, _ in pairs(servers) do
local server_is_found, server = installer.get_server(name)
if server_is_found then
if not server:is_installed() then
print("Installing " .. name)
server:install()
end
end
end
installer.on_server_ready(function(serve)
local opts = servers[serve.name]
if opts then
opts.on_attach = function(_, bufnr)
local function buf_set_keymap(...)
vim.api.nvim_buf_set_keymap(bufnr, ...)
end
require("keybinding").map_lsp(buf_set_keymap)
end
opts.flags = {
debounce_text_changes = 150,
}
if serve.name == "rust_analyzer" then
require("rust-tools").setup({
server = vim.tbl_deep_extend("force", serve:get_default_options(), opts),
})
serve:attach_buffers()
else
serve:setup(opts)
end
end
end)
|
---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- --
---------------------------------------------------
-- Global variable for mod
eletome = rawget(_G, "eletome") or {}
-- path, modname and translation
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
eletome.S = minetest.get_translator(modname)
local S = eletome.S
-- includes
dofile(modpath .. "/i_eletome_additional_info.lua")
dofile(modpath .. "/i_functions.lua")
dofile(modpath .. "/i_page_contents.lua")
dofile(modpath .. "/i_page_crafts.lua")
dofile(modpath .. "/i_page_machines.lua")
dofile(modpath .. "/i_page_instructions.lua")
dofile(modpath .. "/i_page_help.lua")
-- register our Tome/Book item
minetest.register_craftitem("elepower_tome:tome", {
description = "Elepower Tome",
inventory_image = "elepower_tome.png",
groups = {book = 1, flammable = 3},
on_use = function(itemstack, user, pointed_thing)
local eletome_bg = eletome.tome_bg
local eletome_contents = eletome.contents_page()
minetest.show_formspec(user:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_contents)
end,
})
-- Give player elepower tome on initial logon
minetest.register_on_newplayer(function(player)
player:get_inventory():add_item("main", "elepower_tome:tome")
end)
-- Player tome meta - setup back button meta
minetest.register_on_joinplayer(function(player)
local pmeta = player:get_meta()
local back = {}
pmeta:set_string("elepower_tome_back", minetest.serialize(back))
end)
-- register our recieve field callback
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "elepower_tome:tome" then
return
end
-- Back Button
local pmeta = player:get_meta()
local back = minetest.deserialize(pmeta:get_string("elepower_tome_back"))
local show_back = ""
if fields.quit == "true" then
back = {}
pmeta:set_string("elepower_tome_back", minetest.serialize(back))
elseif fields.back then
local prev_page = #back-1
if prev_page <= 0 then
-- must be going back to contents
fields = {}
back = {}
pmeta:set_string("elepower_tome_back", minetest.serialize(back))
fields.content = "Content"
else
fields = back[prev_page]
table.remove(back,#back)
pmeta:set_string("elepower_tome_back", minetest.serialize(back))
end
else
table.insert(back,fields)
pmeta:set_string("elepower_tome_back", minetest.serialize(back))
end
if #back > 0 then
show_back = eletome.back_button
end
-- Clicked contents button on any page.
if fields.content then
local eletome_bg = eletome.tome_bg..show_back
local eletome_contents = eletome.contents_page()
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_contents)
end
-- Clicked a craft link on contents
if fields.craft_click then
local eletome_bg = eletome.tome_bg..show_back
local eletome_craft = eletome.craft_page(fields.craft_click)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft)
end
-- Clicked craft bwd/fwd button on craft sub-page
if fields.craft_bwd_fwd then
local page_num = string.match(fields.craft_bwd_fwd , "%s(%w+)%s")
-- eletome.craft_page() expects description in format "something:craft_description"
local craft_value = "cd:"..fields.description
local eletome_bg = eletome.tome_bg..show_back
local eletome_craft = eletome.craft_page(craft_value,page_num)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft)
end
-- Clicked Machine page
if fields.machine then
local eletome_bg = eletome.tome_bg..show_back
local eletome_machine = eletome.machines(fields.machine)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_machine)
end
-- Clicked Machine bwd/fwd button on Machine page
if fields.mach_bwd_fwd then
local page_num = string.match(fields.mach_bwd_fwd, "%s(%w+)%s")
local mach_value = fields.description
local eletome_bg = eletome.tome_bg..show_back
local eletome_machine = eletome.machines(mach_value,page_num)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_machine)
end
-- Clicked Instructions page
if fields.instructions then
local eletome_bg = eletome.tome_bg..show_back
local eletome_instruct = eletome.instructions_page(fields.description)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_instruct)
end
-- Clicked Large Image page
if fields.large_image then
local eletome_bg = eletome.tome_bg..show_back
local eletome_lrg_img = eletome.large_image_page(fields.description)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_lrg_img)
end
-- Clicked Help page
if fields.help then
local eletome_bg = eletome.tome_bg..show_back
local eletome_how_use = eletome.how_use_page(fields.help)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_how_use)
end
-- Clicked How to use page
if fields.description == "action:machine-ele_user" then
local how_use = false
local node_name
for k,v in pairs(eletome.ai.nodes) do
if fields[k] then
if eletome.ai.nodes[k].how_use_1 then
how_use = true
node_name = k
end
end
end
if how_use then
local eletome_bg = eletome.tome_bg..show_back
local eletome_how_use = eletome.how_use_page(node_name)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_how_use)
end
end
--minetest.debug(dump(fields))
end)
-------------------
-- Page Defaults --
-------------------
eletome.tome_bg = "formspec_version[4]size[18,11]"..
"bgcolor[#003782;true]".. -- fails (my understanding limitation)
"box[0.0,0.0;18,11;#003782]".. -- workaround the above
"box[0.5,0.5;8.5,10;#d1caaeFF]"..
"box[9.0,0.5;8.5,10;#d1caaeFF]"..
"style_type[button;bgcolor=#003782]"..
"style_type[button_exit;bgcolor=#003782]"..
"button[0,0;2.5,0.5;content;Content]"..
"style[fake_back;textcolor=#777777]"..
"button[2.5,0;2.5,0.5;fake_back;Back]"..
"style[fake_prev_page;textcolor=#777777]"..
"button[12.5,0;2.5,0.5;fake_prev_page;<< Prev]"..
"style[fake_next_page;textcolor=#777777]"..
"button[15,0;2.5,0.5;fake_prev_page;Next >>]"..
"button_exit[17.5,0;0.5,0.5;X;X]"
eletome.back_button = "style[back;textcolor=#ffffff]".."button[2.5,0;2.5,0.5;back;Back]"
eletome.font_color = "#1f1f1fFF"
eletome.y_space_line = 0.4
eletome.char_per_line = 60
eletome.tooltip_color = "#30434c;#f9f9f9"
-- Common style components - some end duplicates but kept for ease of reading/updating later
-- s = start ie pre text
-- e = end ie post text
-- Used for hypertext
eletome.common_styles = {
style_h0s = "<style color="..eletome.font_color.." size=26><b><center>",
style_h0e = "</center></b></style>",
style_h1s = "<style color="..eletome.font_color.." size=20><b><center>",
style_h1e = "</center></b></style>",
style_h2s = "<style color="..eletome.font_color.." size=18><center>",
style_h2e = "</center></style>",
style_h3s = "<style color="..eletome.font_color.." size=14><center>",
style_h3e = "</center></style>", -- approximate default "label" size
style_h4s = "<style color="..eletome.font_color.." size=12><center>",
style_h4e = "</center></style>"
}
|
-- ===========================================================================
--
-- CivicsChooser
-- Slideout panel containing available civic options.
--
-- ===========================================================================
-- Include self contained additional tabs
g_ExtraIconData = {}
include("CivicsTreeIconLoader_", true)
include("ToolTipHelper")
include("TechAndCivicSupport") -- Already includes Civ6Common and InstanceManager
include("AnimSidePanelSupport")
include("SupportFunctions")
include("Civ6Common")
include("cui_tech_civic_support") -- CUI
-- ===========================================================================
-- CONSTANTS
-- ===========================================================================
local RELOAD_CACHE_ID = "CivicChooser" -- Must be unique (usually the same as the file name)
local MAX_BEFORE_TRUNC_BOOST_MSG = 210 -- Size in which boost messages will be truncated and tooltipified
local SIZE_ICON_LARGE = 38
local SIZE_ICON_SMALL = 38
-- ===========================================================================
-- MEMBERS
-- ===========================================================================
local m_civicsIM = InstanceManager:new("CivicListInstance", "TopContainer", Controls.CivicStack)
local m_kSlideAnimator -- AnimSidePanelSupport
local m_currentID = -1
local m_isExpanded = false
local m_lastCompletedID = -1
local m_needsRefresh = false -- used to track whether a given series of events (terminated by GameCoreEventPublishComplete)
local m_CachedModifiers = {}
-- ===========================================================================
-- METHODS
-- ===========================================================================
-- ===========================================================================
-- Determine the current data.
-- ===========================================================================
function GetData()
local kData = {}
local ePlayer = Game.GetLocalPlayer()
if (ePlayer >= 0) then
local pPlayer = Players[ePlayer]
local pPlayerCulture = pPlayer:GetCulture()
local pResearchQueue = {}
-- Get recommendations
local civicRecommendations = {}
local pGrandAI = pPlayer:GetGrandStrategicAI()
if pGrandAI then
civicRecommendations = pGrandAI:GetCivicsRecommendations()
end
pResearchQueue = pPlayerCulture:GetCivicQueue(pResearchQueue)
-- Fill in the "other" (not-current) items
for kCivic in GameInfo.Civics() do
local iCivic = kCivic.Index
if iCivic == m_currentID or iCivic == m_lastCompletedID or
(iCivic ~= m_currentID and pPlayerCulture:CanProgress(iCivic)) then
local kCivicData = GetCivicData(ePlayer, pPlayerCulture, kCivic)
kCivicData.IsCurrent = (iCivic == m_currentID)
kCivicData.IsLastCompleted = (iCivic == m_lastCompletedID)
kCivicData.ResearchQueuePosition = -1
for i, civicNum in pairs(pResearchQueue) do
if civicNum == iCivic then
kCivicData.ResearchQueuePosition = i
end
end
-- Determine if this civic is recommended
kCivicData.IsRecommended = false
if civicRecommendations ~= nil then
for i, recommendation in pairs(civicRecommendations) do
if kCivicData.Hash == recommendation.CivicHash then
kCivicData.IsRecommended = true
kCivicData.AdvisorType = kCivic.AdvisorType
end
end
end
table.insert(kData, kCivicData)
end
end
end
return kData
end
-- ===========================================================================
-- Populate the list of research options.
-- ===========================================================================
function View(playerID, kData)
m_civicsIM:ResetInstances()
for _, iconData in pairs(g_ExtraIconData) do
iconData:Reset()
end
local kActive = GetActiveData(kData)
if kActive == nil then
RealizeCurrentCivic(nil) -- No research done yet
end
table.sort(kData, function(a, b)
return Locale.Compare(a.Name, b.Name) == -1
end)
for i, data in ipairs(kData) do
if data.IsCurrent or data.IsLastCompleted then
RealizeCurrentCivic(playerID, data, nil, m_CachedModifiers)
if (data.Repeatable) then
AddAvailableCivic(playerID, data)
end
else
AddAvailableCivic(playerID, data)
end
end
RealizeSize()
end
-- ===========================================================================
-- Get the latest data and visualize.
-- ===========================================================================
function Refresh()
local player = Game.GetLocalPlayer()
if (player >= 0) then
local kData = GetData()
View(player, kData)
end
m_needsRefresh = false
end
-- ===========================================================================
-- No culture? No government for you!
-- ===========================================================================
function CanPlayerCivicAnything(playerID)
local pPlayer = Players[playerID]
local pPlayerCulture = pPlayer:GetCulture()
local currentCultureYield = pPlayerCulture:GetCultureYield()
return currentCultureYield <= 0
end
-- ===========================================================================
--
-- ===========================================================================
function AddAvailableCivic(playerID, kData)
local numUnlockables
local isDisabled = CanPlayerCivicAnything(playerID)
-- Create main instance and the Instance Manager for any unlocks.
local kItemInstance = m_civicsIM:GetInstance()
local unlockIM = GetUnlockIM(kItemInstance)
kItemInstance.TechName:SetText(Locale.ToUpper(kData.Name))
kItemInstance.Top:LocalizeAndSetToolTip(kData.ToolTip)
kItemInstance.Top:SetTag(UITutorialManager:GetHash(kData.CivicType)) -- Mark for tutorial dynamic element
RealizeMeterAndBoosts(kItemInstance, kData)
RealizeIcon(kItemInstance.Icon, kData.CivicType, SIZE_ICON_SMALL)
RealizeTurnsLeft(kItemInstance, kData)
local callback = nil
if not isDisabled then
callback = function()
ResetOverflowArrow(kItemInstance)
OnChooseCivic(kData.Hash)
end
end
-- Include extra icons in total unlocks
local extraUnlocks = {}
local hideDescriptionIcon = false
local cachedModifiers = m_CachedModifiers[kData.CivicType]
if (cachedModifiers) then
for _, tModifier in ipairs(cachedModifiers) do
local tIconData = g_ExtraIconData[tModifier.ModifierType]
if (tIconData) then
hideDescriptionIcon = hideDescriptionIcon or tIconData.HideDescriptionIcon
table.insert(extraUnlocks, {IconData = tIconData, ModifierTable = tModifier})
end
end
end
-- Handle overflow for unlock icons
numUnlockables = PopulateUnlockablesForCivic(playerID, kData.ID, unlockIM, nil, callback, hideDescriptionIcon)
-- Initialize extra icons
for _, tUnlock in pairs(extraUnlocks) do
tUnlock.IconData:Initialize(kItemInstance.UnlockStack, tUnlock.ModifierTable)
numUnlockables = numUnlockables + 1
end
if numUnlockables ~= nil then
HandleOverflow(numUnlockables, kItemInstance, 5, 5)
end
if kData.ResearchQueuePosition ~= -1 then
kItemInstance.QueueBadge:SetHide(false)
kItemInstance.NodeNumber:SetHide(false)
if (kData.ResearchQueuePosition < 10) then
kItemInstance.NodeNumber:SetOffsetX(-2)
else
kItemInstance.NodeNumber:SetOffsetX(-5)
end
kItemInstance.NodeNumber:SetText(tostring(kData.ResearchQueuePosition))
else
kItemInstance.QueueBadge:SetHide(true)
kItemInstance.NodeNumber:SetHide(true)
end
-- Set up callback that changes the current research
kItemInstance.Top:RegisterCallback(Mouse.eLClick, function()
ResetOverflowArrow(kItemInstance)
OnChooseCivic(kData.Hash)
end)
kItemInstance.Top:SetDisabled(isDisabled)
-- Only wire up Civilopedia handlers if not in a on-rails tutorial
if IsTutorialRunning() == false then
kItemInstance.Top:RegisterCallback(Mouse.eRClick, function()
LuaEvents.OpenCivilopedia(kData.CivicType)
end)
end
-- Hide/Show Recommendation Icon
if kData.IsRecommended and kData.AdvisorType ~= nil then
kItemInstance.RecommendedIcon:SetIcon(kData.AdvisorType)
kItemInstance.RecommendedIcon:SetHide(false)
else
kItemInstance.RecommendedIcon:SetHide(true)
end
end
-- ===========================================================================
function OnChooseCivic(civicHash)
if civicHash == nil then
UI.DataError("Attempt to choose a civic but a NIL hash!")
return
end
ResetOverflowArrow(Controls)
if (Game.GetLocalPlayer() >= 0) then
local tParameters = {}
tParameters[PlayerOperations.PARAM_CIVIC_TYPE] = civicHash
tParameters[PlayerOperations.PARAM_INSERT_MODE] = PlayerOperations.VALUE_EXCLUSIVE
UI.RequestPlayerOperation(Game.GetLocalPlayer(), PlayerOperations.PROGRESS_CIVIC, tParameters)
UI.PlaySound("Confirm_Civic")
end
if m_isExpanded then
OnClosePanel()
end
end
-- ===========================================================================
function RealizeSize()
local _, screenY = UIManager:GetScreenSizeVal()
Controls.ChooseCivicList:SetSizeY(screenY - Controls.ChooseCivicList:GetOffsetY() - 30)
Controls.ChooseCivicList:CalculateInternalSize()
Controls.CivicStack:CalculateSize()
Controls.CivicStack:ReprocessAnchoring()
if (Controls.ChooseCivicList:GetScrollBar():IsHidden()) then
Controls.ChooseCivicList:SetOffsetX(10)
else
Controls.ChooseCivicList:SetOffsetX(20)
end
end
-- ===========================================================================
function OnOpenPanel()
LuaEvents.ResearchChooser_ForceHideWorldTracker()
UI.PlaySound("Tech_Tray_Slide_Open")
m_isExpanded = true
m_kSlideAnimator.Show()
end
-- ===========================================================================
function OnClosePanel()
m_kSlideAnimator.Hide()
end
-- ===========================================================================
-- Callback from Slide Animator
-- ===========================================================================
function OnSlideAnimatorClose()
LuaEvents.ResearchChooser_RestoreWorldTracker()
UI.PlaySound("Tech_Tray_Slide_Closed")
m_isExpanded = false
end
-- ===========================================================================
function OnUpdateUI(type)
m_kSlideAnimator.OnUpdateUI()
if type == SystemUpdateUI.ScreenResize then
RealizeSize()
end
end
-- ===========================================================================
-- Game Engine EVENT
-- City added to map, refresh for local player needed if it's the 1st city.
-- ===========================================================================
function OnCityInitialized(owner, cityID)
local localPlayer = Game.GetLocalPlayer()
if owner == localPlayer then
m_needsRefresh = true
end
end
-- ===========================================================================
-- Game Engine EVENT
-- ===========================================================================
function OnLocalPlayerTurnBegin()
local localPlayer = Game.GetLocalPlayer()
if localPlayer >= 0 then
local pPlayerCulture = Players[localPlayer]:GetCulture()
m_currentID = pPlayerCulture:GetProgressingCivic()
m_needsRefresh = true
end
end
-- ===========================================================================
-- Game Engine EVENT
-- ===========================================================================
function OnPhaseBegin()
if Game.GetLocalPlayer() >= 0 then
m_needsRefresh = true
end
end
-- ===========================================================================
-- Game Engine EVENT
-- ===========================================================================
function OnCivicChanged(ePlayer, eCivic)
local localPlayer = Game.GetLocalPlayer()
if localPlayer ~= -1 and localPlayer == ePlayer then
local pPlayerCulture = Players[localPlayer]:GetCulture()
m_currentID = pPlayerCulture:GetProgressingCivic()
m_lastCompletedID = -1
m_needsRefresh = true
end
end
-- ===========================================================================
function OnCivicCompleted(ePlayer, eCivic)
if ePlayer == Game.GetLocalPlayer() then
m_lastCompletedID = eCivic
m_currentID = -1
-- CUI: repeat
local futureCivic = CuiIsFutureCivicAndGet(eCivic)
if futureCivic then
CuiRepeatCivic(futureCivic.Hash)
end
--
m_needsRefresh = true
end
end
-- ===========================================================================
function OnCultureYieldChanged(ePlayer)
if ePlayer == Game.GetLocalPlayer() then
m_needsRefresh = true
end
end
-- ===========================================================================
-- This will get called after a series of game events (before any other events or
-- input processing) so we can defer the rebuild until here.
-- ===========================================================================
function FlushChanges()
if m_needsRefresh and ContextPtr:IsVisible() then
Refresh()
end
end
-- ===========================================================================
-- UI Event
-- ===========================================================================
function OnInputHandler(kInputStruct)
return m_kSlideAnimator.OnInputHandler(kInputStruct)
end
-- ===========================================================================
--
-- Init/Uninit/Hot-Loading Events
--
-- ===========================================================================
function OnInit(isReload)
if isReload then
LuaEvents.GameDebug_GetValues(RELOAD_CACHE_ID)
else
local localPlayer = Game.GetLocalPlayer()
if (localPlayer >= 0) then
local pPlayerCulture = Players[localPlayer]:GetCulture()
m_currentID = pPlayerCulture:GetProgressingCivic()
Refresh()
end
end
end
-- ===========================================================================
function OnShow()
Refresh()
end
-- ===========================================================================
function OnShutdown()
LuaEvents.GameDebug_AddValue(RELOAD_CACHE_ID, "m_currentID", m_currentID)
LuaEvents.GameDebug_AddValue(RELOAD_CACHE_ID, "m_isExpanded", m_isExpanded)
LuaEvents.GameDebug_AddValue(RELOAD_CACHE_ID, "m_lastCompletedID", m_lastCompletedID)
end
-- ===========================================================================
function OnGameDebugReturn(context, contextTable)
if context == RELOAD_CACHE_ID then
m_currentID = contextTable["m_currentID"]
m_lastCompletedID = contextTable["m_lastCompletedID"]
Refresh()
if contextTable["m_isExpanded"] ~= nil and contextTable["m_isExpanded"] then
OnOpenPanel()
else
LuaEvents.ResearchChooser_RestoreWorldTracker()
end
end
end
-- CUI =======================================================================
function CuiRepeatCivic(civicHash)
if civicHash == nil then
UI.DataError("Attempt to choose a civic but a NIL hash!")
return
end
ResetOverflowArrow(Controls)
if (Game.GetLocalPlayer() >= 0) then
local tParameters = {}
tParameters[PlayerOperations.PARAM_CIVIC_TYPE] = civicHash
tParameters[PlayerOperations.PARAM_INSERT_MODE] = PlayerOperations.VALUE_EXCLUSIVE
UI.RequestPlayerOperation(Game.GetLocalPlayer(), PlayerOperations.PROGRESS_CIVIC, tParameters)
UI.PlaySound("Confirm_Civic")
end
end
-- ===========================================================================
-- INIT
-- ===========================================================================
function Initialize()
-- Cache frequently used / expensive data
m_CachedModifiers = TechAndCivicSupport_BuildCivicModifierCache()
-- Hot-reload events
ContextPtr:SetInitHandler(OnInit)
ContextPtr:SetShowHandler(OnShow)
ContextPtr:SetShutdown(OnShutdown)
LuaEvents.GameDebug_Return.Add(OnGameDebugReturn)
-- Animation controller and events
m_kSlideAnimator = CreateScreenAnimation(Controls.SlideAnim, OnSlideAnimatorClose)
-- Screen events
LuaEvents.ActionPanel_OpenChooseCivic.Add(OnOpenPanel)
LuaEvents.WorldTracker_OpenChooseCivic.Add(OnOpenPanel)
LuaEvents.LaunchBar_CloseChoosers.Add(OnClosePanel)
-- Game events
Events.CityInitialized.Add(OnCityInitialized)
Events.CivicChanged.Add(OnCivicChanged)
Events.CivicCompleted.Add(OnCivicCompleted)
Events.CultureYieldChanged.Add(OnCultureYieldChanged)
Events.LocalPlayerTurnBegin.Add(OnLocalPlayerTurnBegin)
Events.LocalPlayerChanged.Add(OnLocalPlayerTurnBegin)
Events.PhaseBegin.Add(OnPhaseBegin)
Events.SystemUpdateUI.Add(OnUpdateUI)
Events.GameCoreEventPublishComplete.Add(FlushChanges) -- This event is raised directly after a series of gamecore events.
-- UI Event / Callbacks
ContextPtr:SetInputHandler(OnInputHandler, true)
Controls.CloseButton:RegisterCallback(Mouse.eLClick, OnClosePanel)
Controls.CloseButton:RegisterCallback(Mouse.eMouseEnter, function()
UI.PlaySound("Main_Menu_Mouse_Over")
end)
Controls.TitleButton:RegisterCallback(Mouse.eLClick, OnClosePanel)
Controls.IconButton:RegisterCallback(Mouse.eMouseEnter, function()
UI.PlaySound("Main_Menu_Mouse_Over")
end)
Controls.IconButton:RegisterCallback(Mouse.eLClick, OnClosePanel)
Controls.OpenTreeButton:RegisterCallback(Mouse.eLClick, function()
LuaEvents.CivicsChooser_RaiseCivicsTree()
OnClosePanel()
end)
Controls.OpenTreeButton:RegisterCallback(Mouse.eMouseEnter, function()
UI.PlaySound("Main_Menu_Mouse_Over")
end)
-- Populate static controls
Controls.Title:SetText(Locale.ToUpper(Locale.Lookup("LOC_CIVICS_CHOOSER_CHOOSE_CIVIC")))
Controls.OpenTreeButton:SetText(Locale.Lookup("LOC_CIVICS_CHOOSER_OPEN_CIVICS_TREE"))
-- To make it render beneath the banner image
Controls.MainPanel:SetOffsetX(Controls.Background:GetOffsetX() * -1)
Controls.MainPanel:ChangeParent(Controls.Background)
end
Initialize()
|
exports.name = "websocketutils"
exports.version = "0.0.1"
exports.author = "Niklas Kühtmann"
local bitmap = require('bitmap')
local bit = require('bit')
local bytemap = require('bytemap')
local b64 = require("base64")
local sha1 = require("sha1")
local string = require("string")
string.split = function(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={}
local i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
exports.disassemblePacket = function(buffer)
local bytemap = bytemap.fromString(buffer)
-- flag evaluation
local bitmap = bitmap.fromNumber(bytemap[1])
local fin = bitmap:isSet(1);
local rsv1 = bitmap:isSet(2); rsv2 = bitmap:isSet(3); rsv3 = bitmap:isSet(4)
local opcode = tonumber(bitmap[5] .. bitmap[6] .. bitmap[7] .. bitmap[8], 2)
-- message fragmentation check
if not fin then
print("WebSocket Error: Message Fragmentation not supported.")
return
end
-- client request close
if opcode == 8 then
return 2
end
-- ping - pong
if opcode == 9 then
bitmap[8] = true
bitmap[7] = false
bytemap[1] = bitmap:toNumber()
return 1, bytemap:toString()
end
-- remove flags from bytemap
bytemap:popStart()
-- get packet size (needed for message fragmentation later on, sits inbetween so get it, why not)
-- need to know where to cut off anyway
local length = bytemap[1] - 128
bytemap:popStart()
if length == 126 then
length = bytemap:toNumber(1,2)
bytemap:popStart(2)
elseif length == 127 then
length = bytemap:toNumber(1,2,3,4,5,6,7,8)
bytemap:popStart(8)
end
-- get mask
local mask = {bytemap:get(1,2,3,4)}
-- remove mask from bytemap
bytemap:popStart(4)
-- check if the tcp handler missed to push something
if length > #bytemap.bytes then
return 3
end
-- finally decode and return
local ret = ""
bytemap:forEach(function(k,v)
local i = k % 4
ret = ret .. string.char(bit.bxor(mask[i > 0 and i or 4], v))
end)
return ret
end
exports.assemblePacket = function(buffer)
local flags = "10000001"
local bytemap = bytemap.new({tonumber(flags, 2), #buffer})
if bytemap[2] >= 65536 then
local length = bytemap[2]
for i = 10, 3, -1 do
bytemap[i] = bit.band(length, 0xFF)
length = bit.rshift(length, 8)
end
bytemap[2] = 127
elseif bytemap[2] >= 126 then
bytemap[4] = bit.band(bytemap[2], 0xFF)
bytemap[3] = bit.band(bit.rshift(bytemap[2], 8), 0xFF)
bytemap[2] = 126
end
for i = 1, #buffer do
bytemap:push(string.byte(buffer:sub(i, i)))
end
local ret = ""
bytemap:forEach(function(k,v)
ret = ret .. string.char(v)
end)
return ret
end
exports.assembleHandshakeResponse = function(handshake)
local lines = handshake:split('\r\n')
local title = lines[1]
lines[1] = nil
local data = {}
for k,v in pairs(lines) do
if #v > 2 then
local line = v:split(": ")
data[line[1]] = line[2]
end
end
local responseKey = data["Sec-WebSocket-Key"] .. '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'
responseKey = b64.encode(sha1.binary(responseKey))
return "HTTP/1.1 101 Switching Protocols\r\n"
.."Connection: Upgrade\r\n"
.."Upgrade: websocket\r\n"
.."Sec-WebSocket-Accept: " .. responseKey .. "\r\n"
.."\r\n"
end
|
local Direction = require "me.strangepan.games.specialdelivery.direction"
local class = require "me.strangepan.libs.util.v1.class"
local assert_that = require "me.strangepan.libs.truth.v1.assert_that"
local Path = class.build()
function Path:_init(graph)
assert_that(graph):is_a_table()
self.graph = graph
self.direction = 1
end
local updateDirection = function(self)
if self.start.edge == self.dest.edge then
if self.start.dist < self.dest.dist then
self.direction = Direction.FORWARD
elseif self.start.dist > self.dest.dist then
self.direction = Direction.BACKWARD
end
else
if self.graph.edges[self.start.edge].to == self.nodes[1] then
self.direction = Direction.FORWARD
else
self.direction = Direction.BACKWARD
end
end
end
function Path:setEndpoints(startEdgeId, startEdgeDist, endEdgeId, endEdgeDist)
self.start = {
edge = startEdgeId,
dist = startEdgeDist,
}
self.dest = {
edge = endEdgeId,
dist = endEdgeDist,
}
self.nodes = self.graph:findPath(self.start.edge, self.start.dist, self.dest.edge, self.dest.dist)
updateDirection(self)
self.nextEdge = nil
self:refreshDrawPoints()
end
function Path:setStart(startEdgeId, startEdgeDist)
assert_that(startEdgeId):is_a_number():is_a_key_in(self.graph.edges)
assert_that(startEdgeDist)
:is_a_number()
:is_greater_than_or_equal_to(0)
:is_less_than_or_equal_to(self.graph:lengthOfEdge(startEdgeId))
-- Trivial case, short-circuit. No need to recalculate path.
if startEdgeId == self.start.edge then
self.start.dist = startEdgeDist
if self.drawPoints then
self.drawPoints[1] = self.graph:pointOnEdge(self.start.edge, self.start.dist)
end
return
end
self.start.edge = startEdgeId
self.start.dist = startEdgeDist
-- See if new start is on path, short-circuit. No need to recalculate path.
local newNodes
local drawPointsOffset
for i = 2,#self.nodes do
if not newNodes then
local edge = self.graph:edgeBetweenNodes(self.nodes[i-1], self.nodes[i])
if edge and edge.id == startEdgeId then
newNodes = {}
drawPointsOffset = i - 1
self.drawPoints[1 + i - drawPointsOffset] = self.drawPoints[1 + i]
self.drawPoints[1 + i] = nil
end
end
if newNodes then
table.insert(newNodes, self.nodes[i])
-- Draw points contain #nodes + 2 (start, end, and all nodes in between).
self.drawPoints[2 + i - drawPointsOffset] = self.drawPoints[2 + i]
self.drawPoints[2 + i] = nil
end
end
if newNodes then
self.nodes = newNodes
updateDirection(self)
self.nextEdge = nil
return
end
-- Start does not exist on path; recalculate
self.nodes = self.graph:findPath(self.start.edge, self.start.dist, self.dest.edge, self.dest.dist)
updateDirection(self)
self.nextEdge = nil
self:refreshDrawPoints()
end
function Path:getDirectionToNextNode()
return self.direction
end
function Path:getNextEdge()
if not self.nextEdge then
local nNodes
if not self.nodes then
nNodes = 0
else
nNodes = #self.nodes
end
if nNodes == 0 then
self.nextEdge = nil
elseif nNodes == 1 then
self.nextEdge = self.dest.edge
else
self.nextEdge = self.graph:edgeBetweenNodes(self.nodes[1], self.nodes[2]).id
end
end
return self.nextEdge
end
function Path:getNextNode()
if not self.nodes then
return nil
end
return self.nodes[1]
end
function Path:refreshDrawPoints()
self.drawPoints = {}
table.insert(self.drawPoints, self.graph:pointOnEdge(self.start.edge, self.start.dist))
for _,nodeId in ipairs(self.nodes) do
table.insert(self.drawPoints, self.graph.nodes[nodeId])
end
table.insert(self.drawPoints, self.graph:pointOnEdge(self.dest.edge, self.dest.dist))
end
function Path:draw()
if not self.drawPoints then return end
local points = self.drawPoints
love.graphics.setColor(224, 76, 118)
love.graphics.setLineWidth(12)
love.graphics.ellipse('fill', points[1].x, points[1].y, 6, 6)
for i = 2,#self.drawPoints,1 do
love.graphics.line(points[i-1].x, points[i-1].y, points[i].x, points[i].y)
love.graphics.ellipse('fill', points[i].x, points[i].y, 6, 6)
end
end
return Path
|
-----------------------------------------------------------------------------
--===========================================================================
IDENTIFIER = 'S7_Journal'
---@class MODINFO: ModInfo
---@field ModVersion string
---@field ModSettings table
---@field DefaultSettings table
---@field SubdirPrefix string
MODINFO = Ext.GetModInfo('6b1aee95-bd4c-4190-a919-4aa7096eaa2b')
MODINFO.SubdirPrefix = "TakeNotes/"
MODINFO.DefaultSettings = {
["Storage"] = "Internal",
["SyncTo"] = "ItemGUID",
["Uniques"] = false
}
-- ======= AUX FUNCTIONS ==========
Ext.Require('AuxFunctions/Index.lua')
-- =================================
--===========================================================================
-----------------------------------------------------------------------------
UCL = Mods["S7_UI_Components_Library"] -- Import UI Components Library
if UCL == nil then Debug:HFError("Could Not Find UI Components Library!") end
-- ======
-- VARDEC
-- ======
JournalTemplate = "df7a8779-f908-43ac-b0ba-cb49d16308a9" -- Journal's Item Root Template
PersistentVars = {}
PersistentVars.JournalData = {}
|
-- Default Hilbish config
lunacolors = require 'lunacolors'
bait = require 'bait'
function doPrompt(fail)
prompt(lunacolors.format(
'{blue}%u {cyan}%d ' .. (fail and '{red}' or '{green}') .. '∆ '
))
end
print(lunacolors.format(hilbish.greeting))
doPrompt()
bait.catch('command.exit', function(code)
doPrompt(code ~= 0)
end)
|
fx_version 'adamant'
game 'gta5'
client_script 'Client.net.dll'
server_scripts {
'Server.net.dll',
'main.lua',
}
|
local spikeJumpThruController = {}
spikeJumpThruController.name = "YetAnotherHelper/SpikeJumpThruController"
spikeJumpThruController.depth = 0
spikeJumpThruController.placements = {
name = "normal",
data = {
persistent = false
}
}
spikeJumpThruController.texture = "ahorn/YetAnotherHelper/spikeJumpThruController"
return spikeJumpThruController
|
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local listOn = false
local faketimer = 0
local connectedPlayers = {}
local formattedPlayerList = {}
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
Citizen.Wait(2000)
ESX.TriggerServerCallback('scoreboard:getPlayers', function(playerTable)
connectedPlayers = playerTable
UpdatePlayerTable()
end)
end)
RegisterNetEvent('scoreboard:updatePlayers')
AddEventHandler('scoreboard:updatePlayers', function(playerTable)
connectedPlayers = playerTable
UpdatePlayerTable()
end)
Citizen.CreateThread(function()
if faketimer >= 3 then
faketimer = 0
end
listOn = false
while true do
Citizen.Wait(10)
if IsControlPressed(0, Keys['F10']) then
if not listOn then
if faketimer >= 2 then
ESX.TriggerServerCallback('scoreboard:getScoreboard', function(ems, police, taxi, mek, bil, maklare, spelare)
SendNUIMessage({
text = table.concat(formattedPlayerList),
ems = ems,
police = police,
taxi = taxi,
mek = mek,
bil = bil,
maklare = maklare,
spelare = spelare
})
end)
faketimer = 0
else
SendNUIMessage({ text = table.concat(formattedPlayerList)})
faketimer = 0
end
listOn = true
while listOn do
Citizen.Wait(10)
if IsControlPressed(0, Keys['F10']) == false then
listOn = false
SendNUIMessage({
meta = 'close'
})
break
end
end
end
end
end
end)
function UpdatePlayerTable()
formattedPlayerList = {}
for k,v in pairs(connectedPlayers) do
table.insert(formattedPlayerList, '<tr style=\"color: rgb(' .. 255 .. ', ' .. 255 .. ', ' .. 255 .. ')\"><td>' .. k .. '</td><td>' .. v.name .. '</td></tr>')
end
end
Citizen.CreateThread(function() -- Thread for timer
while true do
Citizen.Wait(5000)
faketimer = faketimer + 1
end
end)
|
local a = require 'plenary.async'
local M = {}
function M.new(builder_fn)
local instance = {
state = {
name = nil,
switches = {},
options = {},
actions = {{}},
env = {},
},
builder_fn = builder_fn
}
setmetatable(instance, { __index = M })
return instance
end
function M:name(x)
self.state.name = x
return self
end
function M:env(x)
self.state.env = x
return self
end
function M:new_action_group()
table.insert(self.state.actions, {})
return self
end
--@param parse Whether the switch is internal to neogit or should be included in the cli command.
-- If `false` we don't include it in the cli comand.
function M:switch(key, cli, description, enabled, parse)
if enabled == nil then
enabled = false
end
if parse == nil then
parse = true
end
table.insert(self.state.switches, {
id = '-' .. key,
key = key,
cli = cli,
description = description,
enabled = enabled,
parse = parse
})
return self
end
function M:option(key, cli, value, description)
table.insert(self.state.options, {
id = '=' .. key,
key = key,
cli = cli,
value = value,
description = description,
})
return self
end
function M:action(key, description, callback)
table.insert(self.state.actions[#self.state.actions], {
key = key,
description = description,
callback = callback and a.void(callback) or nil
})
return self
end
function M:action_if(cond, key, description, callback)
if cond then
table.insert(self.state.actions[#self.state.actions], {
key = key,
description = description,
callback = callback and a.void(callback) or nil
})
end
return self
end
function M:build()
if self.state.name == nil then
error("A popup needs to have a name!")
end
return self.builder_fn(self.state)
end
return M
|
function RegisterMap(name)
warning("RegisterMap() is deprecated, please use the base game mod loader for custom maps.")
end
|
require("background")
require("bird")
require("tube")
GameScene = class()
function GameScene:onInit()
self.bird = Bird()
self.bg = Background()
self.tubes = {}
self.gameOverImg = luna.graphics.Sprite(luna.assets.art.items.gameover)
self.gameOverImg:setOriginToCenter()
self.gameOverImg:setPos(luna.sizes.getScreenWidth() / 2, luna.sizes.getScreenHeight() / 2)
self.spawnTime = 0
self.gameOver = false
end
function GameScene:spawnTube()
local gapY = math.random(settings.gapMargins, luna.sizes.getScreenHeight() - settings.gapMargins)
table.insert(self.tubes, Tube(gapY))
end
function GameScene:updateTubes(dt)
local count = #self.tubes
local i = 1
while i <= count do
local tube = self.tubes[i]
tube:update(dt)
if tube:isOutOfScreen() then
table.remove(self.tubes, i)
count = #self.tubes
else
i = i + 1
end
end
self.spawnTime = self.spawnTime - dt
if self.spawnTime <= 0 then
self:spawnTube()
self.spawnTime = settings.tubeSpawnDelay
end
end
function GameScene:checkCollisions()
if self.bird:isUnderFloor() then
self.gameOver = true
return
end
for _, tube in pairs(self.tubes) do
if tube:isIntersectWithRect(self.bird:getRect()) then
self.bird:fall()
self.gameOver = true
break
end
end
end
function GameScene:onTouchDown(x, y)
if self.gameOver then
luna.scenes.setScene(GameScene())
end
self.bird:jump()
end
function GameScene:onTouchMoved(x, y)
end
function GameScene:onTouchUp(x, y)
end
function GameScene:onUpdate(dt)
self.bird:update(dt)
if self.gameOver then
return
end
self.bg:update(dt)
self:updateTubes(dt)
self:checkCollisions()
end
function GameScene:onRender()
self.bg:render()
self.bird:render()
for _, tube in pairs(self.tubes) do
tube:render()
end
if self.gameOver then
self.gameOverImg:render()
end
end
|
object_ship_nova_orion_intro_01_tier7 = object_ship_shared_nova_orion_intro_01_tier7:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_intro_01_tier7, "object/ship/nova_orion_intro_01_tier7.iff")
|
local CarAddient = {}
CarAddient.id = "car_addident"
CarAddient.eventRequirement = timeline.EVENTS.NEW_DAY
CarAddient.rollMin = 7
CarAddient.rollMax = 1000
CarAddient.occurChance = 7 -- 7 in 10000
CarAddient.awayDuration = 42 -- 42 days
CarAddient.validEmployees = {}
CarAddient.fact_baselineAge = 20 -- the additional chance per year is only added if the person's age is equal to or greater than this value
CarAddient.fact_deathChance = 45 -- the base chance
CarAddient.fact_chancePerYear = 1.25 -- additional success chance per each yeah past the fact_baselineAge value
CarAddient.formatTable = {}
CarAddient.popupText = _T("CAR_ACCIDENT_DESC", "NAME SURNAME had an car accident. They have taken leave for recovery in hospital for TIMETEXT.")
CarAddient.popupTitle = _T("CAR_ACIDENT", "Car accident")
function CarAddient:occur()
for key, employee in ipairs(studio:getEmployees()) do
if employee:isAvailable() and not employee:getFact(self.id) and not employee:isPlayerCharacter() then
table.insert(self.validEmployees, employee)
end
end
if #self.validEmployees > 0 then
local randomIndex = math.random(1, #self.validEmployees)
local randomEmployee = self.validEmployees[randomIndex]
randomEmployee:setFact(self.id, true)
randomEmployee:setAwayUntil(timeline.curTime + self.awayDuration)
self.formatTable.NAME = randomEmployee:getName()
self.formatTable.SURNAME = randomEmployee:getSurname()
self.formatTable.TIMETEXT = timeline:getTimePeriodText(self.awayDuration) --string.timegroup(self.awayDuration * 86400))
local popup = gui.create("Popup")
popup:setWidth(400)
popup:centerX()
popup:setTextFont(fonts.get("pix20"))
popup:setFont(fonts.get("pix24"))
popup:setTitle(self.popupTitle)
popup:setText(string.formatbykeys(self.popupText, self.formatTable))
popup:setDepth(105)
popup:addButton(fonts.get("pix20"), "OK")
popup:performLayout()
popup:centerY()
frameController:push(popup)
end
table.clear(self.validEmployees) -- it has to be clean after we've done everything
end
function CarAddient:validateFact(employee)
local yearAffector = math.max(employee:getAge() - self.fact_baselineAge, 0) * self.fact_chancePerYear
local factChance = self.fact_deathChance + yearAffector
if math.random(1, 100) <= factChance then -- looks like this guy's parents are dead already
employee:setFact(self.id, true)
end
end
randomEvents:registerNew(CarAddient)
|
local Settings = {
["token"] = "YOUR_TOKEN_HERE",
["url"] = "YOUR_URL_HERE"
--// Note: Remove the slash at the end of your url, it'll be automatically replaced.
}
return Settings
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
local ITEM = Clockwork.item:New(nil, true);
ITEM.name = "Alcohol Base";
ITEM.useText = "Drink";
ITEM.category = "Consumables";
ITEM.useSound = {"npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav"};
ITEM.expireTime = 120;
ITEM.attributes = {};
-- Called when a player uses the item.
function ITEM:OnUse(player, itemEntity)
for k, v in pairs(self("attributes")) do
player:BoostAttribute(self("name"), k, v, self("expireTime"));
end;
Clockwork.player:SetDrunk(player, self("expireTime"));
if (self.OnDrink) then
self:OnDrink(player);
end;
end;
-- Called when a player drops the item.
function ITEM:OnDrop(player, position) end;
Clockwork.item:Register(ITEM);
|
import("colors.lua")
import("draw.lua")
import("keys.lua")
local pos_x = 0
local pos_y = 0
function init()
renderer_h = 25
renderer_w = 25
renderer_text = 'test_app'
end
function on_logic()
if key_down(keys.esc) then
quit(0)
end
if key_down(keys.up) then
if pos_y ~= 0 then
pos_y = pos_y - 1
end
end
if key_down(keys.down) then
local max_y = renderer_h - 1
if pos_y < max_y then
pos_y = pos_y + 1
end
end
if key_down(keys.left) then
if pos_x ~= 0 then
pos_x = pos_x - 1
end
end
if key_down(keys.right) then
local max_x = renderer_w - 1
if pos_x < max_x then
pos_x = pos_x + 1
end
end
end
function on_frame()
put_glyph(201, pos_x, pos_y, colors.green, colors.black)
put_glyph(205, pos_x+1, pos_y, colors.green, colors.black)
put_glyph(205, pos_x+2, pos_y, colors.green, colors.black)
put_glyph(205, pos_x+3, pos_y, colors.green, colors.black)
put_glyph(187, pos_x+4, pos_y, colors.green, colors.black)
end
|
#!/usr/bin/env th
-- Original by @eladhoffer at https://github.com/eladhoffer/DeepDream.torch.
-- Modifications by @bamos at https://github.com/bamos/dream-art.
-- Both licensed under the MIT license.
require 'torch'
require 'nn'
require 'image'
require 'optim'
torch.setdefaulttensortype('torch.DoubleTensor')
local loadcaffe_wrap = require 'loadcaffe_wrapper'
--------------------------------------------------------------------------------
local cmd = torch.CmdLine()
-- Basic options
cmd:option('-content_image', 'examples/inputs/tubingen.jpg',
'Content target image')
cmd:option('-gpu', 0, 'Zero-indexed ID of the GPU to use; for CPU mode set -gpu = -1')
-- DeepDream options
cmd:option('-num_iter', 100)
cmd:option('-num_octave', 5)
cmd:option('-octave_scale', 1.4)
cmd:option('-end_layer', 32)
cmd:option('-clip', true)
-- Other options
cmd:option('-proto_file', 'models/VGG_ILSVRC_19_layers_deploy.prototxt')
cmd:option('-model_file', 'models/VGG_ILSVRC_19_layers.caffemodel')
cmd:option('-backend', 'nn', 'nn|cudnn')
cmd:option('-output_image', 'out.png')
local Normalization = {mean = 118.380948/255, std = 61.896913/255}
function main(params)
if params.gpu >= 0 then
require 'cutorch'
require 'cunn'
cutorch.setDevice(params.gpu + 1)
else
params.backend = 'nn-cpu'
end
if params.backend == 'cudnn' then
require 'cudnn'
end
local cnn = loadcaffe_wrap.load(params.proto_file, params.model_file, params.backend):double()
local is_cuda = params.gpu >= 0
if is_cuda then
cnn:cuda()
end
local content_image = grayscale_to_rgb(image.load(params.content_image)):double()
deepdream_image = deepdream(cnn, content_image, is_cuda,
params.num_iter,
params.num_octave,
params.octave_scale,
params.end_layer,
params.clip)
image.save(params.output_image, deepdream_image)
end
-- From neural-style.lua
function grayscale_to_rgb(img)
local c, h, w = img:size(1), img:size(2), img:size(3)
if c == 1 then
return img:expand(3, h, w):contiguous()
else
return img
end
end
function reduceNet(full_net,end_layer)
local net = nn.Sequential()
for l=1,end_layer do
net:add(full_net:get(l))
end
return net
end
function make_step(net, img, is_cuda, clip, step_size, jitter)
local step_size = step_size or 0.01
local jitter = jitter or 32
local clip = clip
if clip == nil then clip = true end
local ox = 0--2*jitter - math.random(jitter)
local oy = 0--2*jitter - math.random(jitter)
img = image.translate(img,ox,oy) -- apply jitter shift
local dst, g
if is_cuda then
local cuda_img = img:cuda():view(1,img:size(1),img:size(2),img:size(3))
dst = net:forward(cuda_img)
g = net:updateGradInput(cuda_img,dst):double():squeeze()
else
dst = net:forward(img)
g = net:updateGradInput(img,dst)
end
-- apply normalized ascent step to the input image
img:add(g:mul(step_size/torch.abs(g):mean()))
img = image.translate(img,-ox,-oy) -- apply jitter shift
if clip then
bias = Normalization.mean/Normalization.std
img:clamp(-bias,1/Normalization.std-bias)
end
return img
end
function deepdream(net, base_img, is_cuda, iter_n, octave_n, octave_scale,
end_layer, clip)
local iter_n = iter_n or 10
local octave_n = octave_n or 4
local octave_scale = octave_scale or 1.4
local end_layer = end_layer or 20
local net = reduceNet(net, end_layer)
local clip = clip
if clip == nil then clip = true end
-- prepare base images for all octaves
local octaves = {}
octaves[octave_n] = torch.add(base_img, -Normalization.mean):div(Normalization.std)
local _,h,w = unpack(base_img:size():totable())
for i=octave_n-1,1,-1 do
octaves[i] = image.scale(octaves[i+1], math.ceil((1/octave_scale)*w), math.ceil((1/octave_scale)*h),'simple')
end
local detail
local src
for octave, octave_base in pairs(octaves) do
print("deepdream.octave:",octave)
src = octave_base
local _,h1,w1 = unpack(src:size():totable())
if octave > 1 then
-- upscale details from the previous octave
detail = image.scale(detail, w1, h1,'simple')
src:add(detail)
end
for i=1,iter_n do
if math.fmod(i-1,10) == 0 then print(" deepdream.iter:",i) end
src = make_step(net, src, is_cuda, clip)
end
-- extract details produced on the current octave
detail = src-octave_base
end
-- returning the resulting image
src:mul(Normalization.std):add(Normalization.mean)
return src
end
local params = cmd:parse(arg)
main(params)
|
local function loader(t, k)
return rawget(t, k) or require("widgets." .. k)
end
return setmetatable({}, { __index = loader })
|
a=Motion(1,39488,39531)
b=Motion(1,52177,52271)
e=stitch(a,b, "stitch", 40,true, false, true, true)
e:show()
f=stitch(a,b, "concat")
f:show("green")
test("PositionStitch", 53536, 53601, 25908, 25960)
|
-- GUN (Give Up Now)
os.exit()
|
ZO_CreateStringId("SI_BUI_INV_ITEM_ALL","Inventário")
ZO_CreateStringId("SI_BUI_INV_ITEM_MATERIALS","Materiais")
ZO_CreateStringId("SI_BUI_INV_ITEM_QUICKSLOT","|cFF6600Consumíveis|r")
ZO_CreateStringId("SI_BUI_INV_ITEM_WEAPONS","Armas")
ZO_CreateStringId("SI_BUI_INV_ITEM_APPAREL","Vestuário")
ZO_CreateStringId("SI_BUI_INV_ITEM_CONSUMABLE","Conveniências")
ZO_CreateStringId("SI_BUI_INV_ITEM_MISC","Variado")
ZO_CreateStringId("SI_BUI_INV_ITEM_JUNK","Lixo")
ZO_CreateStringId("SI_BUI_INV_EQUIPSLOT_TITLE","Equipar...")
ZO_CreateStringId("SI_BUI_INV_EQUIPSLOT_PROMPT","Que mão quere escolher?")
ZO_CreateStringId("SI_BUI_INV_EQUIPSLOT_MAIN","Primeira")
ZO_CreateStringId("SI_BUI_INV_EQUIPSLOT_OFF","Segunda")
ZO_CreateStringId("SI_BUI_INV_EQUIP_PROMPT_MAIN","Primeira")
ZO_CreateStringId("SI_BUI_INV_EQUIP_PROMPT_BACKUP","Segunda")
ZO_CreateStringId("SI_BUI_INV_EQUIP_PROMPT_CANCEL","Cancelar")
ZO_CreateStringId("SI_BUI_INV_SWITCH_EQUIPSLOT","Modar de arma")
ZO_CreateStringId("SI_BUI_INV_ACTION_QUICKSLOT_ASSIGN","Atribuir conveniência")
ZO_CreateStringId("SI_BUI_INV_EQUIPSLOT_MAIN","Primeira Arma")
ZO_CreateStringId("SI_BUI_INV_EQUIPSLOT_BACKUP","Segunda Arma")
ZO_CreateStringId("SI_BUI_BANKING_WITHDRAW","Retirar")
ZO_CreateStringId("SI_BUI_BANKING_DEPOSIT","Depósitar")
ZO_CreateStringId("SI_BUI_BANKING_BUYSPACE","Comprar Mais espaço (<<1>>)")
ZO_CreateStringId("SI_BUI_INV_ACTION_TO_TEMPLATE","Vai para o <<1>>")
ZO_CreateStringId("SI_BUI_INV_ACTION_CB","ESO Plus Inventário")
ZO_CreateStringId("SI_BUI_INV_ACTION_INV","Inventário")
-- A little patch to correct the scaling of items displaying the incorrect CP values
ZO_CreateStringId("SI_ITEM_ABILITY_SCALING_CHAMPION_POINTS_RANGE", "Scala de <<X:1>> <<2>>0 ate <<X:1>> <<3>>0")
|
local diff = {
["axisDiffs"] = {
["a3032cd16"] = {
["added"] = {
[1] = {
["key"] = "JOY_RX",
},
},
["name"] = "ANT ELEV Knob",
},
},
["keyDiffs"] = {
["d3001pnilu3001cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN3",
},
},
["name"] = "NWS A/R DISC MSL STEP Button",
},
["d3004pnilu3004cd7vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN8",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "ANTI-SKID Switch - PARKING BRAKE/ANTI-SKID",
},
["d3006pnilu3006cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN16",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Display Management Switch - Up",
},
["d3007pnilu3007cd16vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN18",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Display Management Switch - Down",
},
["d3008pnilu3008cd16vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN19",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Display Management Switch - Left",
},
["d3009pnilu3009cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN17",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Display Management Switch - Right",
},
["d3010pnilu3010cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN16",
},
},
["name"] = "Target Management Switch - Up",
},
["d3011pnilu3011cd16vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN18",
},
},
["name"] = "Target Management Switch - Down",
},
["d3011pnilunilcd2vd0vpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN14",
},
},
["name"] = "STORES CONFIG Switch - CAT III",
},
["d3011pnilunilcd2vd1vpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN13",
},
},
["name"] = "STORES CONFIG Switch - CAT I",
},
["d3012pnilu3012cd16vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN19",
},
},
["name"] = "Target Management Switch - Left",
},
["d3013pnilu3013cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN17",
},
},
["name"] = "Target Management Switch - Right",
},
["d3014pnilu3014cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN20",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Countermeasures Management Switch - Fwd",
},
["d3015pnilu3015cd16vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN22",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Countermeasures Management Switch - Aft",
},
["d3016pnilu3016cd16vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN23",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Countermeasures Management Switch - Left",
},
["d3017pnilu3017cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN21",
["reformers"] = {
[1] = "JOY_BTN6",
},
},
},
["name"] = "Countermeasures Management Switch - Right",
},
["d3018pnilu3018cd17vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN27",
},
},
["name"] = "ICP Master Mode Button - A-A",
},
["d3019pnilu3019cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN5",
},
},
["name"] = "Paddle Switch - Depress",
},
["d3019pnilu3019cd17vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN28",
},
},
["name"] = "ICP Master Mode Button - A-G",
},
["d3020pnilu3020cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN1",
},
},
["name"] = "CAMERA/GUN Trigger - FIRST DETENT",
},
["d3021pnilu3021cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN15",
},
},
["name"] = "CAMERA/GUN Trigger - SECOND DETENT",
},
["d3022pnilu3022cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN2",
},
},
["name"] = "WPN REL Button - Depress",
},
["d3024pnilu3024cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN22",
},
},
["name"] = "Transmit Switch - VHF",
},
["d3025pnilu3025cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN20",
},
},
["name"] = "Transmit Switch - UHF",
},
["d3026pnilu3026cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN23",
},
},
["name"] = "Transmit Switch - IFF OUT",
},
["d3027pnilu3027cd16vd1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN21",
},
},
["name"] = "Transmit Switch - IFF IN",
},
["d3030pnilunilcd16vd-1vpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN26",
},
},
["name"] = "DOGFIGHT/Missile Override Switch - MISSILE OVERRIDE",
},
["d3030pnilunilcd16vd0vpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN25",
},
},
["name"] = "DOGFIGHT/Missile Override Switch - CENTER",
},
["d3030pnilunilcd16vd1vpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN24",
},
},
["name"] = "DOGFIGHT/Missile Override Switch - DOGFIGHT",
},
["d3031pnilu3031cd16vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN11",
},
},
["name"] = "SPD BRK Switch - Aft/EXTEND (Momentary)",
},
["d3031pnilunilcd16vd0vpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN12",
},
},
["name"] = "SPD BRK Switch - OFF",
},
["d3032pnilu3032cd17vd-1vpnilvu0"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN29",
},
},
["name"] = "ICP Data Control Switch - RET",
},
["d313pnilu311cdnilvd1vpnilvu1"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN30",
},
},
["name"] = "Throttle - OFF/IDLE",
},
["d430pnilunilcdnilvdnilvpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN9",
},
},
["name"] = "LG Handle - UP",
},
["d431pnilunilcdnilvdnilvpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN10",
},
},
["name"] = "LG Handle - DN",
},
["d74pnilu75cdnilvdnilvpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN4",
},
},
["name"] = "Wheel Brake - ON/OFF",
},
["dnilp32u214cdnilvdnilvpnilvunil"] = {
["name"] = "View Left slow",
["removed"] = {
[1] = {
["key"] = "JOY_BTN_POV1_L",
},
},
},
["dnilp33u214cdnilvdnilvpnilvunil"] = {
["name"] = "View Right slow",
["removed"] = {
[1] = {
["key"] = "JOY_BTN_POV1_R",
},
},
},
["dnilp34u214cdnilvdnilvpnilvunil"] = {
["name"] = "View Up slow",
["removed"] = {
[1] = {
["key"] = "JOY_BTN_POV1_U",
},
},
},
["dnilp35u214cdnilvdnilvpnilvunil"] = {
["name"] = "View Down slow",
["removed"] = {
[1] = {
["key"] = "JOY_BTN_POV1_D",
},
},
},
["dnilp93u215cdnilvdnilvpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN_POV1_L",
},
},
["name"] = "TRIM Button - LEFT WING DOWN",
},
["dnilp94u215cdnilvdnilvpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN_POV1_R",
},
},
["name"] = "TRIM Button - RIGHT WING DOWN",
},
["dnilp95u215cdnilvdnilvpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN_POV1_U",
},
},
["name"] = "TRIM Button - NOSE DOWN",
},
["dnilp96u215cdnilvdnilvpnilvunil"] = {
["added"] = {
[1] = {
["key"] = "JOY_BTN_POV1_D",
},
},
["name"] = "TRIM Button - NOSE UP",
},
},
}
return diff
|
local setmetatable = setmetatable
module("tiles")
TRIPLE_WORD = "x3W"
DOUBLE_WORD = "x2W"
TRIPLE_LETTER = "x3L"
DOUBLE_LETTER = "x2L"
local ptsLookup = {["a"]=1,
["b"]=3,
["c"]=3,
["d"]=2,
["e"]=1,
["f"]=4,
["g"]=2,
["h"]=4,
["i"]=1,
["j"]=8,
["k"]=5,
["l"]=1,
["m"]=3,
["n"]=1,
["o"]=1,
["p"]=3,
["q"]=10,
["r"]=1,
["s"]=1,
["t"]=1,
["u"]=1,
["v"]=4,
["w"]=4,
["x"]=8,
["y"]=4,
["z"]=10,
[" "]=0}
local Tiles = {}
Tiles.__index = Tiles
Tiles.__type = "tile"
function Tiles:GetContents()
return self.Letter
end
function Tiles:GetMod()
return self.Mod
end
function Tiles:SetContents(c)
self.Letter = c
end
function Tiles:SetMod(m)
self.Mod = m
end
function Tiles:GetScore()
if self.Mod == DOUBLE_LETTER then
return ptsLookup[self:GetContents() or " "] * 2
elseif self.Mod == TRIPLE_LETTER then
return ptsLookup[self:GetContents() or " "] * 3
else
return ptsLookup[self:GetContents() or " "]
end
end
function Tiles:GetDisplay()
if self:GetContents() then return " "..self:GetContents().." " end
return self:GetMod() or " "
end
function New()
local b = {}
setmetatable(b,Tiles)
return b
end
|
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local capabilities = require "st.capabilities"
--- @type st.zwave.CommandClass
local cc = require "st.zwave.CommandClass"
--- @type st.zwave.CommandClass.Notification
local Notification = (require "st.zwave.CommandClass.Notification")({ version = 3 })
local GLENTRONICS_WATER_LEAK_SENSOR_FINGERPRINTS = {
{ manufacturerId = 0x0084, productType = 0x0093, productId = 0x0114 } -- glentronics water leak sensor
}
--- Determine whether the passed device is glentronics water leak sensor
---
--- @param driver Driver driver instance
--- @param device Device device isntance
--- @return boolean true if the device proper, else false
local function can_handle_glentronics_water_leak_sensor(opts, driver, device, ...)
for _, fingerprint in ipairs(GLENTRONICS_WATER_LEAK_SENSOR_FINGERPRINTS) do
if device:id_match(fingerprint.manufacturerId, fingerprint.productType, fingerprint.productId) then
return true
end
end
return false
end
local function notification_report_handler(self, device, cmd)
local event
if cmd.args.notification_type == Notification.notification_type.POWER_MANAGEMENT then
if cmd.args.event == Notification.event.power_management.AC_MAINS_DISCONNECTED then
event = capabilities.powerSource.powerSource.battery()
elseif cmd.args.event == Notification.event.power_management.AC_MAINS_RE_CONNECTED then
event = capabilities.powerSource.powerSource.mains()
elseif cmd.args.event == Notification.event.power_management.REPLACE_BATTERY_NOW then
event = capabilities.battery.battery(1)
elseif cmd.args.event == Notification.event.power_management.BATTERY_IS_FULLY_CHARGED then
event = capabilities.battery.battery(100)
end
elseif cmd.args.notification_type == Notification.notification_type.SYSTEM then
if cmd.args.event == Notification.event.system.HARDWARE_FAILURE_MANUFACTURER_PROPRIETARY_FAILURE_CODE_PROVIDED then
if cmd.args.event_parameter:byte(1) == 0 then
event = capabilities.waterSensor.water.dry()
elseif cmd.args.event_parameter:byte(1) == 2 then
event = capabilities.waterSensor.water.wet()
end
end
end
if (event ~= nil) then
device:emit_event(event)
end
end
local function device_added(driver, device)
device:emit_event(capabilities.battery.battery(100))
device:emit_event(capabilities.waterSensor.water.dry())
device:emit_event(capabilities.powerSource.powerSource.mains())
end
local glentronics_water_leak_sensor = {
zwave_handlers = {
[cc.NOTIFICATION] = {
[Notification.REPORT] = notification_report_handler
}
},
lifecycle_handlers = {
added = device_added
},
NAME = "glentronics water leak sensor",
can_handle = can_handle_glentronics_water_leak_sensor
}
return glentronics_water_leak_sensor
|
return {'pueblo','pueriel','pueriele','pueblos'}
|
return {
gok_cv = {
acceleration = 0.242,
brakerate = 2.4816,
buildcostenergy = 2125,
buildcostmetal = 135,
builddistance = 180,
builder = true,
buildpic = "gok_cv.dds",
buildtime = 4000,
canguard = true,
canmove = true,
canpatrol = true,
canreclamate = 1,
canstop = 1,
category = "ALL MOBILE SMALL SURFACE UNDERWATER",
corpse = "dead",
collisionvolumeoffsets = "0 0 0",
collisionvolumescales = "24 20 42",
collisionvolumetype = "Box",
defaultmissiontype = "Standby",
description = "Tech Level 1",
energymake = 15,
energystorage = 15,
explodeas = "BIG_UNITEX",
footprintx = 3,
footprintz = 3,
idleautoheal = 5,
idletime = 1800,
leavetracks = true,
losemitheight = 25,
maneuverleashlength = 640,
mass = 128,
maxdamage = 945,
maxslope = 16,
maxvelocity = 1.85,
maxwaterdepth = 255,
metalmake = 0.05,
metalstorage = 5,
mobilestandorders = 1,
movementclass = "ATANK3",
name = "Amphibious Construction Vehicle",
noautofire = false,
objectname = "gok_cv",
radaremitheight = 25,
reclaimspeed = 40,
repairspeed = 40,
selfdestructas = "BIG_UNIT",
shownanospray = false,
sightdistance = 253,
standingmoveorder = 1,
steeringmode = 1,
trackoffset = 12,
trackstrength = 6,
trackstretch = 1,
tracktype = "StdTank",
trackwidth = 22,
turninplace = 1,
turninplaceanglelimit = 60,
turninplacespeedlimit = 1.2705,
turnrate = 435,
unitname = "gok_cv",
workertime = 80,
buildoptions = {
[1] = "gok_solar",
[2] = "gok_advsolar",
[3] = "gok_win",
[4] = "gok_win1",
[5] = "gok_geo",
[6] = "gok_mstor",
[7] = "gok_estor",
[8] = "gok_mex",
[9] = "gok_mex1",
[10] = "gok_makr",
[11] = "gok_makr1",
--[12] = "",
[13] = "gok_lab",
[14] = "gok_alab",
[15] = "gok_ap",
[16] = "gok_hp",
[17] = "gok_nanotc",
[18] = "gok_eyes",
[19] = "gok_rad",
[20] = "gok_jam",
[21] = "gok_juno",
[22] = "gok_gate2",
[23] = "gok_drag",
[24] = "gok_claw",
[25] = "gok_llt",
[26] = "gok_blackdawn",
--[27] = "gok_painless",
[28] = "gok_rl",
[29] = "gok_cir",
[31] = "gok_tide",
[32] = "gok_tide1",
--[33] = "",
[34] = "gok_fmkr",
--[35] = "gok_hpns",
[36] = "gok_sy",
--[37] = "gok_asy",
[38] = "gok_fnanotc",
[39] = "gok_frad",
[40] = "gok_sonar",
[41] = "gok_fdrag",
[42] = "gok_tl",
--[43] = "gok_fhlt",
[44] = "gok_frl",
},
customparams = {
buildpic = "gok_cv.dds",
faction = "GOK",
},
featuredefs = {
dead = {
blocking = true,
collisionvolumeoffsets = "2.14814758301 -0.0528551147461 0.625",
collisionvolumescales = "39.296295166 32.5338897705 48.75",
collisionvolumetype = "Box",
damage = 1405,
description = "Construction Vehicle Wreckage",
energy = 0,
featuredead = "heap",
footprintx = 3,
footprintz = 3,
metal = 102,
object = "gok_cv_DEAD",
reclaimable = true,
},
heap = {
blocking = false,
damage = 1757,
description = "Construction Vehicle Debris",
energy = 0,
footprintx = 3,
footprintz = 3,
metal = 54,
object = "3X3C",
reclaimable = true,
},
},
nanocolor = {
[1] = 0.072,
[2] = 0.472,
[3] = 0.072,
},
sfxtypes = {
pieceexplosiongenerators = {
[1] = "piecetrail0",
[2] = "piecetrail1",
[3] = "piecetrail2",
[4] = "piecetrail3",
[5] = "piecetrail4",
[6] = "piecetrail6",
},
},
sounds = {
build = "nanlath1",
canceldestruct = "cancel2",
repair = "repair1",
underattack = "warning1",
working = "reclaim1",
cant = {
[1] = "cantdo4",
},
count = {
[1] = "count6",
[2] = "count5",
[3] = "count4",
[4] = "count3",
[5] = "count2",
[6] = "count1",
},
ok = {
[1] = "varmmove",
},
select = {
[1] = "varmsel",
},
},
},
}
|
-- Petit script pour faire office de crontab pour les
--mesures
print("\n 0_cron.lua zf191225.1803 \n")
cron1=tmr.create()
cron1:alarm(300*1000, tmr.ALARM_AUTO, function()
send_data()
end)
|
--[[
-------------------------------------------------------------------------------
Menori
@author rozenmad
2022
-------------------------------------------------------------------------------
this module based on CPML - Cirno's Perfect Math Library
https://github.com/excessive/cpml/blob/master/modules/intersect.lua
--]]
--[[--
Intersect.
menori.ml.intersect
]]
-- @classmod intersect
local modules = (...):gsub('%.[^%.]+$', '') .. "."
local vec3 = require(modules .. "vec3")
local DBL_EPSILON = 2.2204460492503131e-16
local intersect = {}
intersect.__index = intersect
---
-- See [cpml](https://github.com/excessive/cpml/blob/cf707cb6af59c8be13918ea4ac9478eba9e8a7a0/modules/intersect.lua#L101).
-- @tparam table ray
-- ray.position is a vec3;
-- ray.direction is a vec3.
-- @tparam table triangle
-- triangle[1] is a vec3;
-- triangle[2] is a vec3;
-- triangle[3] is a vec3.
-- @bool[opt] backface_cull
function intersect.ray_triangle(ray, triangle, backface_cull)
local e1 = triangle[2] - triangle[1]
local e2 = triangle[3] - triangle[1]
local h = vec3.cross(ray.direction, e2)
local a = vec3.dot(h, e1)
-- if a is negative, ray hits the backface
if backface_cull and a < 0 then
return false
end
-- if a is too close to 0, ray does not intersect triangle
if math.abs(a) <= DBL_EPSILON then
return false
end
local f = 1 / a
local s = ray.position - triangle[1]
local u = vec3.dot(s, h) * f
-- ray does not intersect triangle
if u < 0 or u > 1 then
return false
end
local q = vec3.cross(s, e1)
local v = vec3.dot(ray.direction, q) * f
-- ray does not intersect triangle
if v < 0 or u + v > 1 then
return false
end
-- at this stage we can compute t to find out where
-- the intersection point is on the line
local t = vec3.dot(q, e2) * f
-- return rayhit (point, distance, triangle normal)
if t >= DBL_EPSILON then
return {
point = h:set(ray.direction):scale(t):add(ray.position),
distance = t,
normal = vec3.cross(e1, e2),
}
end
-- ray does not intersect triangle
return false
end
return intersect
|
local core = require "uuid.core"
local skynet = require "skynet"
local skynet_timeout = skynet.timeout
-- [[uuid format : (33bits timestamp)(6bits harbor)(15bits service)(10bits sequence)]]
local uuid = {}
local timestamp
local service
local sequence
function uuid.gen ()
if not service then
local sid = core.sid () or error ("init uuid failed")
local harbor = skynet.harbor (skynet.self ())
service = ((harbor & 0x3f) << 25) | ((sid & 0xffff) << 10)
end
if not timestamp then
timestamp = (os.time () << 31) | service
sequence = 0
skynet_timeout (100, function ()
timestamp = nil
end)
end
sequence = sequence + 1
assert (sequence < 1024)
return (timestamp | sequence)
end
function uuid.split (id)
local timestamp = id >> 31
local harbor = (id & 0x7fffffff) >> 25
local service = (id & 0x1ffffff) >> 10
local sequence = id & 0x3ff
return timestamp, harbor, service, sequence
end
return uuid
|
-----------------------------------
-- Area: Caedarva Mire
-- Door: Heavy Iron Gate
-- !pos -299 -6 -80 79
-----------------------------------
local ID = require("scripts/zones/Caedarva_Mire/IDs")
require("scripts/globals/keyitems")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
if player:hasKeyItem(tpz.keyItem.PERIQIA_ASSAULT_ORDERS) then
player:messageSpecial(ID.text.CANNOT_LEAVE, tpz.keyItem.PERIQIA_ASSAULT_ORDERS)
elseif player:getZPos() <= -79.1 and player:getZPos() >= -82 then
player:messageSpecial(ID.text.STAGING_POINT_DVUCCA)
player:messageSpecial(ID.text.IMPERIAL_CONTROL)
player:startEvent(122)
elseif player:getZPos() >= -77.8 and player:getZPos() <= -75 then
player:messageSpecial(ID.text.STAGING_POINT_DVUCCA)
player:messageSpecial(ID.text.IMPERIAL_CONTROL)
player:startEvent(123)
else
player:messageSpecial(ID.text.MOVE_CLOSER)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
--[[ if csid == 122 and option == 0 then
Todo add function that when entering staging point that a player looses all agro on mobs
end]]
end
|
mapFields = require "lib/mapFields"
target.play_portal_sound_effect()
target.transfer_field(mapFields.getID("MushroomForestField"), 1)
|
--[[
Unit tests for the file path manipulation module of the Lua/APR binding.
Author: Peter Odding <peter@peterodding.com>
Last Change: March 27, 2011
Homepage: http://peterodding.com/code/lua/apr/
License: MIT
--]]
local status, apr = pcall(require, 'apr')
if not status then
pcall(require, 'luarocks.require')
apr = require 'apr'
end
local helpers = require 'apr.test.helpers'
-- Test apr.filepath_root(). {{{1
if apr.platform_get() == 'WIN32' then
assert(apr.filepath_root 'c:/foo/bar' == 'c:/')
else
-- Doesn't really do anything useful on UNIX :-P
assert(apr.filepath_root '/foo/bar' == '/')
end
-- Test apr.filepath_parent(). {{{1
for _, path in ipairs {
'foo/bar/baz', -- clean and simple path with 3 segments
'foo//bar//baz///' -- same path with some empty segments (should be ignored)
} do
local root = apr.platform_get() == 'WIN32' and 'c:/' or '/'
local abs = function(s) return apr.filepath_merge(root, s) end
local p1, n1 = apr.filepath_parent(abs(path))
local p2, n2 = apr.filepath_parent(p1)
local p3, n3 = apr.filepath_parent(p2)
local p4, n4 = apr.filepath_parent(p3)
assert(p4 == root and n4 == '')
assert(p3 == root and n3 == 'foo')
assert(p2 == abs 'foo/' and n2 == 'bar')
assert(p1 == abs 'foo/bar/' and n1 == 'baz')
end
-- Test apr.filepath_name(). {{{1
assert(apr.filepath_name('/usr/bin/lua') == 'lua')
local parts = { apr.filepath_name('/home/xolox/.vimrc', true) }
assert(#parts == 2 and parts[1] == '.vimrc' and parts[2] == '')
parts = { apr.filepath_name('index.html.en', true) }
assert(#parts == 2 and parts[1] == 'index.html' and parts[2] == '.en')
-- Test apr.filepath_merge(). {{{1
if apr.platform_get() == 'WIN32' then
assert(apr.filepath_merge('c:/', 'foo') == 'c:/foo')
else
assert(apr.filepath_merge('/foo', 'bar') == '/foo/bar')
end
-- Test apr.filepath_list_split()/merge(). {{{1
-- Based on http://svn.apache.org/viewvc/apr/apr/trunk/test/testpath.c?view=markup.
local PSEP, DSEP
local p = apr.platform_get()
if p == 'WIN32' or p == 'NETWARE' or p == 'OS2' then
PSEP, DSEP = ';', '\\'
else
PSEP, DSEP = ':', '/'
end
local PX = ""
local P1 = "first path"
local P2 = "second" .. DSEP .. "path"
local P3 = "th ird" .. DSEP .. "path"
local P4 = "fourth" .. DSEP .. "pa th"
local P5 = "fifthpath"
local parts_in = { P1, P2, P3, PX, P4, P5 }
local path_in = table.concat(parts_in, PSEP)
local parts_out = { P1, P2, P3, P4, P5 }
local path_out = table.concat(parts_out, PSEP)
-- list_split_multi
do
local pathelts = assert(apr.filepath_list_split(path_in))
assert(#parts_out == #pathelts)
for i = 1, #pathelts do assert(parts_out[i] == pathelts[i]) end
end
-- list_split_single
for i = 1, #parts_in do
local pathelts = assert(apr.filepath_list_split(parts_in[i]))
if parts_in[i] == '' then
assert(#pathelts == 0)
else
assert(#pathelts == 1)
assert(parts_in[i] == pathelts[1])
end
end
-- list_merge_multi
do
local pathelts = {}
for i = 1, #parts_in do pathelts[i] = parts_in[i] end
local liststr = assert(apr.filepath_list_merge(pathelts))
assert(liststr == path_out)
end
-- list_merge_single
for i = 1, #parts_in do
local liststr = assert(apr.filepath_list_merge{ parts_in[i] })
if parts_in[i] == '' then
assert(liststr == '')
else
assert(liststr == parts_in[i])
end
end
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local choose = {}
local cancel = {}
local available = {}
local grizzlyAdamsConfig = {
ranks = {
--NOTE: The variable 'name' is not necessary to be declared. I let it so people who wants to change the script will now wich item is each one.
huntsMan_rank = {
{id=11208, buy=0, sell=50, name='antlers'},
{id=10549, buy=0, sell=100, name='bloody pincers'},
{id=11183, buy=0, sell=35, name='crab pincers'},
{id=10573, buy=0, sell=55, name='cyclops toe'},
{id=10564, buy=0, sell=30, name='frosty ear of a troll'},
{id=11193, buy=0, sell=600, name='hydra head'},
{id=11366, buy=0, sell=80, name='lancer beetle shell'},
{id=10578, buy=0, sell=420, name='mutated bat ear'},
{id=11222, buy=0, sell=400, name='sabretooth'},
{id=11367, buy=0, sell=20, name='sandcrawler shell'},
{id=10547, buy=0, sell=280, name='scarab pincers'},
{id=11365, buy=0, sell=60, name='terramite legs'},
{id=11363, buy=0, sell=170, name='terramite shell'},
{id=11184, buy=0, sell=95, name='terrorbird beak'},
{id=7398, buy=0, sell=500, name='cyclops trophy'},
{id=11315, buy=0, sell=15000, name='draken trophy'},
{id=11336, buy=0, sell=8000, name='lizard trophy'},
{id=7401, buy=0, sell=500, name='minotaur trophy'}
},
bigGameHunter_rank = {
{id=7397, buy=0, sell=3000, name='deer trophy'},
{id=7400, buy=0, sell=3000, name='lion trophy'},
{id=7394, buy=0, sell=3000, name='wolf trophy'}
},
trophyHunter_rank = {
{id=7393, buy=0, sell=40000, name='demon trophy'},
{id=7396, buy=0, sell=20000, name='behemoth trophy'},
{id=7399, buy=0, sell=10000, name='dragon lord trophy'},
{id=10518, buy=1000, sell=0, name='demon backpack'},
},
}
}
local items, data = {}
for i = 1, #grizzlyAdamsConfig.ranks.huntsMan_rank do
data = grizzlyAdamsConfig.ranks.huntsMan_rank[i]
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
for i = 1, #grizzlyAdamsConfig.ranks.bigGameHunter_rank do
data = grizzlyAdamsConfig.ranks.bigGameHunter_rank[i]
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
for i = 1, #grizzlyAdamsConfig.ranks.trophyHunter_rank do
data = grizzlyAdamsConfig.ranks.trophyHunter_rank[i]
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
local function greetCallback(cid)
local player = Player(cid)
if player:getStorageValue(JOIN_STOR) == -1 then
npcHandler:setMessage(MESSAGE_GREET, 'Welcome |PLAYERNAME|. Would you like to join the \'Paw and Fur - Hunting Elite\'?')
else
npcHandler:setMessage(MESSAGE_GREET, 'Welcome back old chap. What brings you here this time?')
end
return true
end
local function getTradeItems(t)
local list, obj = {}
for i = 1, #t do
obj = t[i]
list[obj.id] = {id = obj.id, buy = obj.buy, sell = obj.sell, name = ItemType(obj.id):getName():lower()}
end
return list
end
local function joinTables(old, new)
for k, v in pairs(new) do
old[k] = v
end
return old
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then return false end
local player = Player(cid)
if msgcontains('trade', msg) then
local tradeItems = {}
if player:getPawAndFurRank() >= 2 then
tradeItems = grizzlyAdamsConfig.ranks.huntsMan_rank
if player:getPawAndFurRank() == 4 then
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
elseif player:getPawAndFurRank() == 5 or player:getPawAndFurRank() == 6 then
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.trophyHunter_rank)
end
openShopWindow(cid, tradeItems, onBuy, onSell)
return npcHandler:say('It\'s my offer.', cid)
else
return npcHandler:say('You don\'t have any rank.', cid)
end
elseif (msgcontains('join', msg) or msgcontains('yes', msg))
and npcHandler.topic[cid] == 0
and player:getStorageValue(JOIN_STOR) ~= 1 then
player:setStorageValue(JOIN_STOR, 1)
npcHandler:say('Great!, now you can start tasks.', cid) --I'm not sure if this is as real tibia. I let this piece of code because it was in the original file.
elseif isInArray({'tasks', 'task', 'mission'}, msg:lower()) then
local can = player:getTasks()
if player:getStorageValue(JOIN_STOR) == -1 then
return npcHandler:say('You\'ll have to {join}, to get any {tasks}.',cid)
end
if #can > 0 then
local text = ''
local sep = ', '
table.sort(can, function(a, b) return a < b end)
local t = 0
local id
for i = 1, #can do
id = can[i]
t = t + 1
if t == #can - 1 then
sep = ' and '
elseif t == #can then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
npcHandler:say('The current task' .. (#can > 1 and 's' or '') .. ' that you can choose ' .. (#can > 1 and 'are' or 'is') .. ' ' .. text, cid)
npcHandler.topic[cid] = 0
else
npcHandler:say('I don\'t have any task for you right now.', cid)
end
elseif msg ~= '' and player:canStartTask(msg) then
if #player:getStartedTasks() >= tasksByPlayer then
npcHandler:say('Sorry, but you already started ' .. tasksByPlayer .. ' tasks. You can check their {status} or {cancel} a task.', cid)
return true
end
local task = getTaskByName(msg)
if task and player:getStorageValue(QUESTSTORAGE_BASE + task) > 0 then
return false
end
npcHandler:say('In this task you must defeat ' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '. Are you sure that you want to start this task?', cid)
choose[cid] = task
npcHandler.topic[cid] = 1
elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 1 then
player:setStorageValue(QUESTSTORAGE_BASE + choose[cid], 1)
player:setStorageValue(KILLSSTORAGE_BASE + choose[cid], 0)
npcHandler:say('Excellent! You can check the {status} of your task saying {report} to me. Also you can {cancel} tasks to.', cid)
choose[cid] = nil
npcHandler.topic[cid] = 0
elseif msgcontains('status', msg) then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if t == #started - 1 then
sep = ' and '
elseif t == #started then
sep = '.'
end
text = text .. 'Task name: ' .. tasks[id].raceName .. '. Current kills: ' .. player:getStorageValue(KILLSSTORAGE_BASE + id) .. '.\n'
end
npcHandler:say({'The status of your current tasks is:\n' .. text}, cid)
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msgcontains('report', msg) then
local started = player:getStartedTasks()
local finishedAtLeastOne = false
local finished = 0
if started and #started > 0 then
local id, reward
for i = 1, #started do
id = started[i]
if player:getStorageValue(KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then
for j = 1, #tasks[id].rewards do
reward = tasks[id].rewards[j]
local deny = false
if reward.storage then
if player:getStorageValue(reward.storage[1]) >= reward.storage[2] then
deny = true
end
end
if isInArray({REWARD_MONEY, 'money'}, reward.type:lower()) and not deny then
player:addMoney(reward.value[1])
elseif isInArray({REWARD_EXP, 'exp', 'experience'}, reward.type:lower()) and not deny then
player:addExperience(reward.value[1], true)
elseif isInArray({REWARD_ACHIEVEMENT, 'achievement', 'ach'}, reward.type:lower()) and not deny then
player:addAchievement(reward.value[1])
elseif isInArray({REWARD_STORAGE, 'storage', 'stor'}, reward.type:lower()) and not deny then
player:setStorageValue(reward.value[1], reward.value[2])
elseif isInArray({REWARD_POINT, 'points', 'point'}, reward.type:lower()) and not deny then
player:setStorageValue(POINTSSTORAGE, getPlayerTasksPoints(cid) + reward.value[1])
elseif isInArray({REWARD_ITEM, 'item', 'items', 'object'}, reward.type:lower()) and not deny then
player:addItem(reward.value[1], reward.value[2])
end
if reward.storage then
player:setStorageValue(reward.storage[1], reward.storage[2])
end
end
player:setStorageValue(QUESTSTORAGE_BASE + id, (tasks[id].norepeatable and 2 or 0))
player:setStorageValue(KILLSSTORAGE_BASE + id, -1)
player:setStorageValue(REPEATSTORAGE_BASE + id, math.max(player:getStorageValue(REPEATSTORAGE_BASE + id), 0))
player:setStorageValue(REPEATSTORAGE_BASE + id, player:getStorageValue(REPEATSTORAGE_BASE + id) + 1)
finishedAtLeastOne = true
finished = finished + 1
end
end
if not finishedAtLeastOne then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if (t == #started - 1) then
sep = ' and '
elseif (t == #started) then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
npcHandler:say('The current task' .. (#started > 1 and 's' or '') .. ' that you started ' .. (#started > 1 and 'are' or 'is') .. ' ' .. text, cid)
end
else
npcHandler:say('Awesome! you finished ' .. (finished > 1 and 'various' or 'a') .. ' task' .. (finished > 1 and 's' or '') .. '. Talk to me again if you want to start a {task}.', cid)
end
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msg:lower() == 'started' then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if t == #started - 1 then
sep = ' and '
elseif t == #started then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
npcHandler:say('The current task' .. (#started > 1 and 's' or '') .. ' that you started ' .. (#started > 1 and 'are' or 'is') .. ' ' .. text, cid)
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msg:lower() == 'cancel' then
local started = player:getStartedTasks()
local task = getTaskByName(msg)
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
local id
for i = 1, #started do
id = started[i]
t = t + 1
if t == #started - 1 then
sep = ' or '
elseif t == #started then
sep = '?'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
if started and #started > 0 then
npcHandler:say('Cancelling a task will make the counter restart. Which of these tasks you want cancel?' .. (#started > 1 and '' or '') .. ' ' .. text, cid)
npcHandler.topic[cid] = 2
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif getTaskByName(msg) and npcHandler.topic[cid] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '. Cancelling this task will restart the count. Are you sure you want to cancel this task?', cid)
else
npcHandler:say('Are you sure you want to cancel this task?', cid)
end
npcHandler.topic[cid] = 3
cancel[cid] = task
elseif getTaskByName(msg) and npcHandler.topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid)
else
npcHandler:say('You currently killed 0/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid)
end
npcHandler.topic[cid] = 0
elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 3 then
player:setStorageValue(QUESTSTORAGE_BASE + cancel[cid], -1)
player:setStorageValue(KILLSSTORAGE_BASE + cancel[cid], -1)
npcHandler:say('You have cancelled the task ' .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. '.', cid)
npcHandler.topic[cid] = 0
elseif isInArray({'points', 'rank'}, msg:lower()) then
if player:getPawAndFurPoints() < 1 then
npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven\'t been ranked yet') .. '.', cid)
else
npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven\'t been ranked yet') .. '.', cid)
end
npcHandler.topic[cid] = 0
elseif isInArray({'special task'}, msg:lower()) then
if player:getPawAndFurPoints() >= 90 then -- Tiquandas Revenge 90 points
if player:getStorageValue(Storage.KillingInTheNameOf.MissionTiquandasRevenge) == 1 then -- Check if he has already started the task.
npcHandler:say('You have already started the task. Go find Tiquandas Revenge and take revenge yourself!', cid)
else
npcHandler:say({
'Have you heard about Tiquandas Revenge? It is said that the jungle itself is alive and takes revenge for all the bad things people have done to it. ...',
'I myself believe that there is some truth in this clap trap. Something \'real\' which therefore must have a hideout somewhere. Go find it and take revenge yourself!'
}, cid)
player:setStorageValue(Storage.KillingInTheNameOf.TiquandasRevengeTeleport, 1) -- Task needed to enter Tiquandas Revenge TP
player:setStorageValue(Storage.KillingInTheNameOf.MissionTiquandasRevenge, 1) -- Won't give this task again.
end
end
if player:getPawAndFurPoints() >= 100 then -- Demodras 100 points
if player:getStorageValue(Storage.KillingInTheNameOf.MissionDemodras) == 1 then -- Check if he has already started the task.
npcHandler:say('You have already started the special task. Find Demodras and kill it.', cid)
else
npcHandler:say('This task is a very dangerous one. I want you to look for Demodras\' hideout. It might be somewhere under the Plains of Havoc. Good luck, old chap.', cid)
player:setStorageValue(Storage.KillingInTheNameOf.DemodrasTeleport, 1) -- Task needed to enter Demodras TP
player:setStorageValue(Storage.KillingInTheNameOf.MissionDemodras, 1) -- Won't give this task again.
end
end
npcHandler.topic[cid] = 0
end
end
local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks)
local player = Player(cid)
if not ignoreCap and player:getFreeCapacity() < ItemType(items[item].id):getWeight(amount) then
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'You don\'t have enough cap.')
end
if items[item].buy then
player:removeMoney(amount * items[item].buy)
player:addItem(items[item].id, amount)
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'Bought '..amount..'x '..items[item].name..' for '..items[item].buy * amount..' gold coins.')
end
return true
end
local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks)
local player = Player(cid)
if items[item].sell then
player:addMoney(items[item].sell * amount)
player:removeItem(items[item].id, amount)
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'Sold '..amount..'x '..items[item].name..' for '..items[item].sell * amount..' gold coins.')
end
return true
end
npcHandler:setMessage(MESSAGE_FAREWELL, 'Happy hunting, old chap!')
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_PointerBoxTutorial = ZO_TutorialHandlerBase:Subclass()
function ZO_PointerBoxTutorial:Initialize(parent)
self.tutorial = CreateControlFromVirtual(parent:GetName(), parent, "ZO_PointerBoxTutorialTip", "PointerBoxTip")
end
do
local g_triggerLayoutInfo = {}
function ZO_PointerBoxTutorial:RegisterTriggerLayoutInfo(tutorialTrigger, parent, fragment, anchor, optionalParams)
g_triggerLayoutInfo[tutorialTrigger] =
{
parent = parent,
fragment = fragment,
anchor = anchor,
optionalParams = optionalParams,
}
end
function ZO_PointerBoxTutorial:GetTriggerLayoutInfo(tutorialTrigger)
return g_triggerLayoutInfo[tutorialTrigger]
end
end
function ZO_PointerBoxTutorial:SuppressTutorials(suppress, reason)
-- Suppression is disabled in ZO_PointerBoxTutorial
end
function ZO_PointerBoxTutorial:DisplayTutorial(tutorialIndex)
self.tutorialIndex = tutorialIndex
local title, description = GetTutorialInfo(tutorialIndex)
local trigger = GetTutorialTrigger(tutorialIndex)
local layoutInfo = self:GetTriggerLayoutInfo(trigger)
self.tutorial:SetText(description)
self.pointerBox = POINTER_BOXES:Acquire()
self.pointerBox:SetContentsControl(self.tutorial)
self.pointerBox:SetParent(layoutInfo.parent)
self.pointerBox:SetCloseable(true)
self.pointerBox:SetReleaseOnHidden(true)
self.pointerBox:SetOnHiddenCallback(function()
self.pointerBox = nil
self:RemoveTutorial(tutorialIndex)
end)
layoutInfo.anchor:Set(self.pointerBox)
if layoutInfo.fragment then
self.pointerBox:SetHideWithFragment(layoutInfo.fragment)
end
self:SetOptionalPointerBoxParams(layoutInfo.optionalParams)
self.pointerBox:Commit()
self.pointerBox:Show()
SetTutorialSeen(tutorialIndex)
self:SetCurrentlyDisplayedTutorialIndex(tutorialIndex, trigger)
end
do
local DEFAULT_VERTICAL_ALIGNMENT = TEXT_ALIGN_TOP
local DEFAULT_HORIZONTAL_ALIGNMENT = TEXT_ALIGN_CENTER
local DEFAULT_WIDTH = 290
local DEFAULT_HEIGHT = 0
function ZO_PointerBoxTutorial:SetOptionalPointerBoxParams(optionalParams)
if optionalParams then
if optionalParams.dimensionConstraintsMinX or optionalParams.dimensionConstraintsMinY or optionalParams.dimensionConstraintsMaxX or optionalParams.dimensionConstraintsMaxY then
self.tutorial:SetDimensionConstraints(optionalParams.dimensionConstraintsMinX or 0, optionalParams.dimensionConstraintsMinY or 0, optionalParams.dimensionConstraintsMaxX or 0, optionalParams.dimensionConstraintsMaxY or 0)
else
self.tutorial:SetDimensions(optionalParams.width or DEFAULT_WIDTH, optionalParams.height or DEFAULT_HEIGHT)
end
self.tutorial:SetVerticalAlignment(optionalParams.verticalAlignment or DEFAULT_VERTICAL_ALIGNMENT)
self.tutorial:SetHorizontalAlignment(optionalParams.horizontalAlignment or DEFAULT_HORIZONTAL_ALIGNMENT)
else
self.tutorial:SetDimensionConstraints(0, 0, 0, 0)
self.tutorial:SetDimensions(DEFAULT_WIDTH, DEFAULT_HEIGHT)
self.tutorial:SetVerticalAlignment(DEFAULT_VERTICAL_ALIGNMENT)
self.tutorial:SetHorizontalAlignment(DEFAULT_HORIZONTAL_ALIGNMENT)
end
end
end
function ZO_PointerBoxTutorial:OnDisplayTutorial(tutorialIndex, priority)
if tutorialIndex ~= self:GetCurrentlyDisplayedTutorialIndex() then
if self:CanShowTutorial() then
self:DisplayTutorial(tutorialIndex)
end
end
end
function ZO_PointerBoxTutorial:SetCurrentlyDisplayedTutorialIndex(currentlyDisplayedTutorialIndex, currentlyDisplayedTutorialTrigger)
self.currentlyDisplayedTutorialIndex = currentlyDisplayedTutorialIndex
self.currentlyDisplayedTutorialTrigger = currentlyDisplayedTutorialTrigger
end
function ZO_PointerBoxTutorial:RemoveTutorialByTrigger(tutorialTrigger)
if self.currentlyDisplayedTutorialTrigger == tutorialTrigger then
self:RemoveTutorial(self:GetCurrentlyDisplayedTutorialIndex())
end
end
function ZO_PointerBoxTutorial:RemoveTutorial(tutorialIndex)
if self:GetCurrentlyDisplayedTutorialIndex() == tutorialIndex then
self:SetCurrentlyDisplayedTutorialIndex(nil)
if self.pointerBox then
self.pointerBox:Hide()
end
end
end
function ZO_PointerBoxTutorial:GetTutorialType()
return TUTORIAL_TYPE_POINTER_BOX
end
function ZO_PointerBoxTutorial:ClearAll()
self:SetCurrentlyDisplayedTutorialIndex(nil)
end
|
--[[
TheNexusAvenger
Wrapped plugin instance with additional functionality.
--]]
local INSTANCE_CREATION_PRESETS = {
Frame = {
BackgroundColor3 = Enum.StudioStyleGuideColor.MainBackground,
BorderColor3 = Enum.StudioStyleGuideColor.Border,
BorderSizePixel = 0,
},
ImageButton = {
BackgroundColor3 = Enum.StudioStyleGuideColor.Button,
BorderColor3 = Enum.StudioStyleGuideColor.ButtonBorder,
},
ScrollingFrame = {
BackgroundColor3 = Enum.StudioStyleGuideColor.MainBackground,
BorderColor3 = Enum.StudioStyleGuideColor.Border,
ScrollBarThickness = 12,
ScrollBarImageColor3 = Enum.StudioStyleGuideColor.ScrollBar,
BottomImage = "rbxasset://textures/AvatarEditorImages/LightPixel.png",
MidImage = "rbxasset://textures/AvatarEditorImages/LightPixel.png",
TopImage = "rbxasset://textures/AvatarEditorImages/LightPixel.png",
},
TextLabel = {
BackgroundTransparency = 1,
TextColor3 = Enum.StudioStyleGuideColor.MainText,
TextXAlignment = Enum.TextXAlignment.Left,
Font = Enum.Font.SourceSans,
TextSize = 14,
},
TextButton = {
BackgroundColor3 = Enum.StudioStyleGuideColor.Button,
BorderColor3 = Enum.StudioStyleGuideColor.ButtonBorder,
BorderSizePixel = 1,
TextColor3 = Enum.StudioStyleGuideColor.ButtonText,
Font = Enum.Font.SourceSans,
TextSize = 14,
},
TextBox = {
BackgroundColor3 = Enum.StudioStyleGuideColor.InputFieldBackground,
BorderColor3 = Enum.StudioStyleGuideColor.InputFieldBorder,
BorderSizePixel = 1,
TextColor3 = Enum.StudioStyleGuideColor.MainText,
PlaceholderColor3 = Enum.StudioStyleGuideColor.DimmedText,
TextXAlignment = Enum.TextXAlignment.Left,
Font = Enum.Font.SourceSans,
TextSize = 14,
ClearTextOnFocus = false,
ClipsDescendants = true,
},
}
local NexusPluginComponents = require(script.Parent.Parent)
local NexusWrappedInstance = NexusPluginComponents:GetResource("NexusWrappedInstance")
local PluginColor = NexusPluginComponents:GetResource("Base.PluginColor")
local PluginInstance = NexusWrappedInstance:Extend()
PluginInstance:SetClassName("PluginInstance")
PluginInstance.ColorProperties = {}
pcall(function()
PluginInstance.Settings = settings()
end)
--[[
Creates the plugin instance.
--]]
function PluginInstance:__new(InstanceToWrap)
self:InitializeSuper(InstanceToWrap)
--Set up the color property storage.
self:DisableChangeReplication("WrappedClassName")
local WrappedInstance = self:GetWrappedInstance()
local WrappedClassName = WrappedInstance.ClassName
self.WrappedClassName = WrappedClassName
if not self.ColorProperties[WrappedClassName] then
self.ColorProperties[WrappedClassName] = {}
end
local ColorProperties = self.ColorProperties[WrappedClassName]
--Connect colors being changed.
self:AddGenericPropertyValidator({
ValidateChange = function(_, _, Name, Value)
--Determine if the property is a Color3.
if ColorProperties[Name] == nil then
xpcall(function()
--Store if the property is a Color3.
ColorProperties[Name] = (typeof(WrappedInstance[Name]) == "Color3")
end, function()
--Store false (failed to index).
ColorProperties[Name] = false
end)
end
--Return the PluginColor or the original value.
if ColorProperties[Name] and typeof(Value) ~= "Color3" and (typeof(Value) == "string" or typeof(Value) == "EnumItem") then
return PluginColor.new(Value)
end
return Value
end,
})
--Connect updating the themes.
self:DisableChangeReplication("Settings")
if self.Settings then
table.insert(self.EventsToDisconnect, self.Settings.Studio.ThemeChanged:Connect(function()
for PropertyName, IsColorProperty in pairs(ColorProperties) do
if IsColorProperty then
local Color = self[PropertyName]
if typeof(Color) == "table" and Color.IsA and Color:IsA("PluginColor") then
self[PropertyName] = PluginColor.new(Color.ColorEnum, Color.ModiferEnum)
end
end
end
end))
end
--Set the defaults.
if typeof(InstanceToWrap) == "string" and INSTANCE_CREATION_PRESETS[WrappedClassName] then
for Name, Value in pairs(INSTANCE_CREATION_PRESETS[WrappedClassName]) do
self[Name] = Value
end
end
end
--[[
Updates the modifier of a plugin color. If a PluginColor is not
in use, there will be no effect.
--]]
function PluginInstance:SetColorModifier(PropertyName, Modifier)
Modifier = Modifier or Enum.StudioStyleGuideModifier.Default
--Return if the color isn't a PluginColor.
local Color = self[PropertyName]
if not (typeof(Color) == "table" and Color.IsA and Color:IsA("PluginColor")) then
return
end
--Return if the modifer is the same.
if Color.ModiferEnum == Modifier then
return
end
--Change the color.
self[PropertyName] = PluginColor.new(Color.ColorEnum, Modifier)
end
--[[
Sets all the color modifiers of the plugin colors.
--]]
function PluginInstance:SetAllColorModifiers(Modifier)
for PropertyName, IsColorProperty in pairs(self.ColorProperties[self.WrappedClassName]) do
if IsColorProperty then
self:SetColorModifier(PropertyName, Modifier)
end
end
end
--[[
Converts a property for replicating to the wrapped instance.
--]]
function PluginInstance:ConvertProperty(PropertyName, PropertyValue)
--Return the color if a PluginColor is used.
if typeof(PropertyValue) == "table" and PropertyValue.IsA and PropertyValue:IsA("PluginColor") then
return PropertyValue:GetColor()
end
--Return the super result.
return self.super:ConvertProperty(PropertyName, PropertyValue)
end
return PluginInstance
|
-- huangxin <3203317@qq.com>
redis.replicate_commands();
local db = KEYS[1];
local server_id = KEYS[2];
local channel_id = KEYS[3];
local group_uuid = KEYS[4];
local group_type = KEYS[5];
redis.call('SELECT', db);
--
local user_id = redis.call('GET', server_id ..'::'.. channel_id);
if (false == user_id) then return 'invalid_user_id'; end;
--
-- local exist = redis.call('EXISTS', 'prop::groupType::'.. group_type);
-- if (1 ~= exist) then return 'invalid_group_type'; end;
-- 找一个空闲的群组
local idle_group = redis.call('SPOP', 'idle::groupType::'.. group_type);
if (false == idle_group) then
local total_players = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_total_players');
if (false == total_players) then return 'invalid_group_type'; end;
for i=1, tonumber(total_players) do
redis.call('SADD', 'idle::groupType::'.. group_type, group_uuid ..'::'.. i);
end;
-- 为新创建的群组设置群组类型
local total_visitors = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_total_visitors');
local min_run = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_min_run');
local capacity = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_capacity');
local free_swim_time = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_free_swim_time');
local bullet_lv_max = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_bullet_lv_max');
local bullet_lv_min = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_bullet_lv_min');
local consume_freeze = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_consume_freeze');
local profit_loss_rate = redis.call('HGET', 'cfg', 'group_type_'.. group_type ..'_profit_loss_rate');
redis.call('HMSET', 'prop::group::'.. group_uuid, 'id', group_uuid,
'type', group_type,
'total_players', total_players,
'total_visitors', total_visitors,
'min_run', min_run,
'capacity', capacity,
'free_swim_time', free_swim_time,
'bullet_lv_max', bullet_lv_max,
'bullet_lv_min', bullet_lv_min,
'consume_freeze', consume_freeze,
'profit_loss_rate', profit_loss_rate);
-- 再次找一个空闲的群组
idle_group = redis.call('SPOP', 'idle::groupType::'.. group_type);
-- 又没有找到
if (false == idle_group) then return 'non_idle_group'; end;
end;
--
local group_id, group_pos_id = string.match(idle_group, '(.*)::(.*)');
-- 把用户放到这个座位上
redis.call('HSET', 'pos::group::'.. group_type ..'::'.. group_id, group_pos_id, user_id ..'::0');
-- 获取现在座位上的所有人
local group_pos = redis.call('HGETALL', 'pos::group::'.. group_type ..'::'.. group_id);
if (0 == #group_pos) then return 'invalid_group_pos'; end;
--
redis.call('HMSET', 'prop::user::'.. user_id, 'group_id', group_id,
'group_pos_id', group_pos_id);
local arr1 = {};
local user_info = {};
for i=2, #group_pos, 2 do
local u = string.match(group_pos[i], '(.*)::(.*)');
table.insert(arr1, redis.call('HGET', 'prop::user::'.. u, 'server_id'));
table.insert(arr1, redis.call('HGET', 'prop::user::'.. u, 'channel_id'));
--
table.insert(user_info, redis.call('HGET', 'prop::user::'.. u, 'extend_data'));
table.insert(user_info, redis.call('HGET', 'prop::user::'.. u, 'open_time'));
end;
--
local arr2 = {};
table.insert(arr2, user_info);
table.insert(arr2, group_pos);
local result = {};
table.insert(result, arr1);
table.insert(result, arr2);
return result;
|
if SERVER then
AddCSLuaFile()
resource.AddFile("materials/vgui/ttt/dynamic/roles/icon_cap.vmt")
end
function ROLE:PreInitialize()
self.color = Color(136, 81, 50, 255)
self.abbr = "cap"
self.score.surviveBonusMultiplier = 0.5
self.score.timelimitMultiplier = -0.5
self.score.killsMultiplier = 2
self.score.teamKillsMultiplier = -8
self.score.bodyFoundMuliplier = 0
self.unknownTeam = true
self.preventWin = not GetConVar("ttt_pir_win_alone"):GetBool()
self.avoidTeamIcons = false
self.notSelectable = true
self.defaultTeam = TEAM_PIRATE
self.defaultEquipment = SPECIAL_EQUIPMENT
self.conVarData = {
credits = 0,
shopFallback = SHOP_DISABLED
}
end
function ROLE:Initialize()
roles.SetBaseRole(self, ROLE_PIRATE)
end
function ROLE:GiveRoleLoadout(ply, isRoleChange)
if not isRoleChange then
ply:SetRole(ROLE_PIRATE, TEAM_PIRATE)
SendFullStateUpdate()
end
end
function ROLE:RemoveRoleLoadout(ply, isRoleChange)
if not IsValid(ply.pir_contract) then
return
end
local contract = ply.pir_contract
local master = contract:GetOwner()
if IsValid(master) then
net.Start("TTT2PirContractTerminatedMaster")
net.WriteEntity(ply)
net.Send(master)
master.is_pir_master = false
ply.pirate_master = nil
end
contract:Remove()
for _, pir in ipairs(player.GetAll()) do
if pir:GetBaseRole() == ROLE_PIRATE then
pir:UpdateTeam(TEAM_PIRATE)
end
end
PIRATE.preventWin = not GetConVar("ttt_pir_win_alone"):GetBool()
PIRATE_CAPTAIN.preventWin = not GetConVar("ttt_pir_win_alone"):GetBool()
PIRATE.unknownTeam = false
PIRATE_CAPTAIN.unknownTeam = false
SendFullStateUpdate()
ChooseNewCaptain()
end
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
---
local state = require(ReplicatedStorage:FindFirstChild("state"))
---
return function()
it("should have a public API", function()
expect(state.table.append).to.be.a("function")
expect(state.table.getn).to.be.a("function")
expect(state.table.insert).to.be.a("function")
expect(state.table.remove).to.be.a("function")
end)
describe("state.table.getn", function()
it("should correctly determine the length of a drafted table", function()
local baseState = {
test = {"A", { 1 }, 3, 4}
}
state.produce(baseState, function(draftState)
expect(#draftState.test).to.never.equal(#baseState.test)
expect(state.table.getn(draftState.test)).to.equal(#baseState.test)
end)
end)
it("should interpret state.undefined correctly", function()
local baseState = {
test = {"A", { 1 }, 3, 4}
}
state.produce(baseState, function(draftState)
draftState.test[3] = nil
expect(#draftState.test).to.never.equal(#baseState.test)
expect(state.table.getn(draftState.test)).to.equal(2)
end)
end)
it("should be equivalent to table.getn for non-draft tables", function()
local t = {"A", { 1 }, nil , 4}
expect(state.table.getn(t)).to.equal(#t)
end)
end)
describe("state.table.insert", function()
it("should correctly insert values into a drafted table", function()
local baseState = {
test = {1, 2, 3, 4}
}
state.produce(baseState, function(draftState)
state.table.insert(draftState.test, 1, 0)
expect(draftState.test[1]).to.equal(0)
end)
end)
it("should interpret state.undefined correctly", function()
local baseState = {
test = {1, 2, 3, 4}
}
state.produce(baseState, function(draftState)
draftState.test[3] = nil
state.table.insert(draftState.test, state.table.getn(draftState.test) + 1, 0)
expect(draftState.test[3]).to.equal(0)
end)
end)
it("should work equivalent to table.insert for non-draft tables", function()
local t1 = {1, 2, nil, 4}
local t2 = {1, 2, nil, 4}
state.table.insert(t1, 3, 0)
table.insert(t2, 3, 0)
expect(t1[3]).to.equal(t2[3])
expect(t1[3]).to.equal(0)
expect(t2[3]).to.equal(0)
end)
end)
describe("state.table.append", function()
it("should correctly append values onto a drafted table", function()
local baseState = {
test = {1, 2, 3, 4}
}
state.produce(baseState, function(draftState)
state.table.append(draftState.test, 5)
expect(draftState.test[5]).to.equal(5)
end)
end)
it("should interpret state.undefined correctly", function()
local baseState = {
test = {1, 2, 3, 4}
}
state.produce(baseState, function(draftState)
draftState.test[4] = nil
state.table.append(draftState.test, 5)
expect(draftState.test[4]).to.equal(5)
end)
end)
it("should work equivalent to table.insert for non-draft tables", function()
local t1 = {1, 2, 3}
local t2 = {1, 2, 3}
state.table.append(t1, 4)
table.insert(t2, 4)
expect(t1[4]).to.equal(t2[4])
expect(t1[4]).to.equal(4)
expect(t2[4]).to.equal(4)
end)
end)
describe("state.table.remove", function()
it("should correctly remove values from a drafted table", function()
local baseState = {
test = {1, 2, 3, 4}
}
state.produce(baseState, function(draftState)
state.table.remove(draftState.test, 1)
expect(draftState.test[1]).to.equal(2)
state.table.remove(draftState.test)
expect(draftState.test[3]).to.equal(nil)
expect(draftState.test[4]).to.equal(nil)
end)
end)
it("should work equivalent to table.remove for non-draft tables", function()
local t1 = {1, 2, 3, 4}
local t2 = {1, 2, 3, 4}
state.table.remove(t1, 3)
table.remove(t2, 3)
expect(t1[3]).to.equal(t2[3])
expect(t1[3]).to.equal(4)
end)
end)
end
|
DarkRP.PLAYER.newHungerData = DarkRP.stub{
name = "newHungerData",
description = "Create the initial hunger data (called on PlayerInitialSpawn).",
parameters = {
},
returns = {
},
metatable = DarkRP.PLAYER
}
DarkRP.PLAYER.hungerUpdate = DarkRP.stub{
name = "hungerUpdate",
description = "Makes the player slightly more hungry. Called in a timer by default.",
parameters = {
},
returns = {
},
metatable = DarkRP.PLAYER
}
|
local SyntaxKind = require("lunar.ast.syntax_kind")
local SyntaxNode = require("lunar.ast.syntax_node")
local FunctionCallExpression = setmetatable({}, {
__index = SyntaxNode,
})
FunctionCallExpression.__index = setmetatable({}, SyntaxNode)
function FunctionCallExpression.new(base, arguments)
return FunctionCallExpression.constructor(setmetatable({}, FunctionCallExpression), base, arguments)
end
function FunctionCallExpression.constructor(self, base, arguments)
SyntaxNode.constructor(self, SyntaxKind.function_call_expression)
self.base = base
self.arguments = arguments
return self
end
return FunctionCallExpression
|
local AceLocale = LibStub("AceLocale-3.0")
local is_default, errors_turned_of_on_unknown_locale = true, true
local L = AceLocale:NewLocale( "ServTr", "enUS", is_default, errors_turned_of_on_unknown_locale)
if not L then return end
--global things
L[" loaded. Type /servtr for help."] = true
-- article for connecting item with random bonus: sword of the Whale
L[" of "] = true
--databases
L["areatrigger_teleport_desc"] = "Database with messages when the requirements for entering the dungeon are not met."
L["creature_ai_texts_desc"] = "Database of NPC/Creature phrase."
L["creature_Name_desc"] = "Database of NPC name."
L["creature_SubName_desc"] = "Database of NPC signature."
L["dbscript_string_desc"] = "Database of NPC/Creature phrase."
L["gameobject_desc"] = "Database of object names."
L["gossip_menu_option_desc"] = "Database of dialog items with the NPC."
L["gossip_texts_desc"] = "Database of dialog items with the NPC."
L["item_description_desc"] = "Database of signature items."
L["item_name_desc"] = "Database of item names."
L["mangos_string_desc"] = "Database of MaNGOS strings."
L["npc_text_desc"] = "Database of NPC text."
L["page_text_desc"] = "Database of books."
L["points_of_interest_desc"] = "Database of points of interest"
L["questgiver_greeting_desc"] = "Database of NPC text."
L["quest_details_desc"] = "Database of details quest."
L["quest_EndText_desc"] = "Database of objectives quest."
L["quest_objectives_desc"] = "Database of objectives quest."
L["quest_ObjectiveText_desc"] = "Database of objective text quest."
L["quest_OfferRewardText_desc"] = "Database of progress texts quest."
L["quest_RequestItemsText_desc"] = "Database of progress texts quest."
L["quest_title_desc"] = "Database of title quest."
L["script_texts_desc"] = "Database of NPC/Creature phrase."
--dependences
L["Tooltips"] = true
L["Tooltips_desc"] = "Setting up the translation of tooltips."
L["Quests"] = true
L["Quests_desc"] = "Setting up the translation of quests."
L["QuestLogFrame_desc"] = "QuestLog Frame."
L["QuestFrame_desc"] = "Quest Frame."
L["QuestWatchFrame_desc"] = "Quest Watch Frame."
L["Items"] = true
L["Items_desc"] = "Setting up the translation of items."
L["NPC"] = true
L["NPC_desc"] = "Setting up the translation of NPC."
L["Books"] = true
L["Books_desc"] = "Setting up the translation of books."
L["Phrases/Messages"] = true
L["Phrases/Messages_desc"] = "Setting up the translation of phrases and messages in ChatFrame."
L["Other"] = true
L["Other_desc"] = "What does not fall into categories."
--blizzard functions
L["GameTooltip_desc"] = "Usual tooltips."
L["ItemRefTooltip_desc"] = "Tooltip when you click on its link."
L["ShoppingTooltip1_desc"] = "Tooltip when comparing the current item to the equipment."
L["ShoppingTooltip2_desc"] = "Tooltip when comparing the current item to the equipment, if there are two. (For example, weapons in left and right hands or two trinkets)."
L["AuctionFrameAuctions_Update_desc"] = "Frame of lot auction."
L["AuctionFrameBid_Update_desc"] = "Frame of bid auction."
L["AuctionFrameBrowse_Update_desc"] = "Frame of browse auction."
L["AuctionSellItemButton_OnEvent_desc"] = "Item for sale."
L["BankFrame_OnEvent_desc"] = "Bank frame."
L["ChatFrameEditBox:AddMessage_desc"] = "Panel for entering messages into the chat."
L["ChatFrame_OnEvent_desc"] = "Chat frame."
L["ClassTrainerFrame_Update_desc"] = "Class trainer frame."
L["CraftFrame_SetSelection_desc"] = "Profession frame."
L["GossipFrameUpdate_desc"] = "Gossip frame."
L["GroupLootFrame_OnShow_desc"] = "Roll frame."
L["GuildRegistrar_OnShow_desc"] = "Guild registration frame."
L["InboxFrame_Update_desc"] = "Input mail frame."
L["ItemTextFrame_OnEvent_desc"] = "Book reading frame."
L["LootFrame_Update_desc"] = "Loot frame."
L["MerchantFrame_UpdateBuybackInfo_desc"] = "Frame of buyout frame of merchant."
L["MerchantFrame_UpdateMerchantInfo_desc"] = "Frame of purchase of merchant."
L["OpenMail_Update_desc"] = "Frame of open letter."
L["QuestInfo_ShowRewards"] = "Items in the quest log frame with description and completion quest text of NPC."
L["QuestFrameDetailPanel_OnShow_desc"] = "Frame with quest descriptions of NPC."
L["QuestFrameGreetingPanel_OnShow_desc"] = "Frame with the text of the NPC greeting."
L["QuestFrameItems_Update_desc"] = "Items in the quest dialog frame with description and completion quest text of NPC."
L["QuestFrameProgressItems_Update_desc"] = "Items in the frame with the progress quest text of NPC."
L["QuestFrameProgressPanel_OnShow_desc"] = "Frame with the progress text of NPC."
L["QuestFrameRewardPanel_OnShow_desc"] = "Frame with quest completion text of NPC."
L["QuestFrame_SetPortrait_desc"] = "Frame with the name of the NPC giving the quest."
L["QuestLog_UpdateQuestDetails_desc"] = "Description of quests in the QuestLog."
L["QuestLog_Update_desc"] = "Quest title in the QuestLog."
L["QuestWatch_Update_desc"] = "Quest tracking frame."
L["SendMailFrame_Update_desc"] = "Mail sending frame."
L["StaticPopup_Show_desc"] = "Pop-up message frame."
L["TabardFrame_OnEvent_desc"] = "Tabard setting frame."
L["TaxiFrame_OnEvent_desc"] = "Flight frame."
L["TradeFrame_UpdatePlayerItem_desc"] = "Trade frame for player items."
L["TradeFrame_UpdateTargetItem_desc"] = "Trade frame for target's items."
L["TradeSkillFrame_SetSelection_desc"] = "Frame of standart professions (First Aid etc)."
L["UIErrorsFrame_OnEvent_desc"] = "Pop-up messages at the top part of screen (red errors, or yellow info message)."
L["UnitFrame_Update_desc"] = "Unit frame."
--api functions
L["Container/Bag Functions"] = true
L["GetBagName_desc"] = "Returns the name of one of the player's bags."
L["Loot Functions"] = true
L["GetLootRollItemInfo_desc"] = "Returns information about an item currently up for loot rolling."
L["GetLootSlotInfo_desc"] = "Returns icon path, item name, and item quantity for the item in the given loot window."
L["Gossip Functions"] = true
L["GetGossipText_desc"] = "Returns greeting or other text to be displayed in an NPC dialog."
L["Mail Functions"] = true
L["GetInboxInvoiceInfo_desc"] = "Returns auction house invoice information for a mail."
L["Merchant Functions"] = true
L["GetMerchantItemInfo_desc"] = "Returns information about an item available for purchase from a vendor."
L["Trade Functions"] = true
L["GetTradePlayerItemInfo_desc"] = "Returns information about items in the player trade window."
L["GetTradeTargetItemInfo_desc"] = "Returns information about items in the target's trade window."
L["Training Functions"] = true
L["GetTrainerGreetingText_desc"] = "Returns the current trainer's greeting text."
L["Quest Functions"] = true
L["GetGreetingText_desc"] = "Returns the greeting text displayed for quest NPCs with multiple quests."
L["GetTitleText_desc"] = "Retrieves the title of the quest while talking to the NPC about it."
L["GetObjectiveText_desc"] = "Gets the objective of the current quest."
L["GetQuestText_desc"] = "Gets the description of the current quest."
L["GetProgressText_desc"] = "Returns the quest progress text presented by a questgiver."
L["GetRewardText_desc"] = "Returns questgiver dialog to be displayed when completing a quest."
L["GetQuestItemInfo_desc"] = "Returns basic information about the quest items."
L["GetQuestLogTitle_desc"] = "Returns the string which is associated with the specific QuestLog quest_title in the game."
L["GetQuestLogLeaderBoard_desc"] = "Gets information about the objectives for a quest."
L["GetQuestLogQuestText_desc"] = "Returns the description and objectives required for the specified quest."
L["GetQuestLogChoiceInfo_desc"] = "Returns a bunch of data about a quest reward choice from the quest log."
L["GetQuestLogRewardInfo_desc"] = "Returns a pile of reward item info."
L["Unit Functions"] = true
L["GetUnitName_desc"] = "Returns name of the unit."
--other options
L["Is compensated with following API hooks:"] = true
L["Databases"] = true
L["Global database switching.\nATTENTION! If you disable the databases in this menu, they will be disabled throughout the addon and will not be used. Use this menu to quickly enable / disable databases."] = true
L["Translation"] = true
L["Select categories to translate."] = true
L["Refresh intervals"] = true
L["Set the refresh interval."] = true
L["Nameplates"] = true
L["Set refresh interval for nameplates. Zero value will stop updating and translating."] = true
L["Bubbles"] = true
L["Set refresh interval for chat bubbles. Zero value will stop updating and translating."] = true
L["API localization"] = true
L["Full api translation can translate many things in other addons, but addons, which works with databases, containing original language info won't work."] = true
--you should create dir for your language (like ruRU) and make same prefixes of all tables names, like ruRU_creature_ai_texts
L["Language"] = true
L["Set language."] = true
L["Databases loading"] = true
L["Config speed depending on the hardware capabilities."] = true
L["Delay"] = true
L["Set delay after after loading the interface and addons.\n(non-negative number of seconds)"] = true
L["Speed"] = "Скорость"
L["Set delay between processing of the database blocks."] = true
L["<Type seconds >= 0.>"] = true
L["Size of block"] = true
L["Set size of block that is processed at a time.\n(non-negative number of database strings)"] = true
if GetLocale() == "enUS" then
EMOTE_LIST = {}
strlower_hook = function(letter) return nil end
BINDING_NAME_TRANSLATE = "Toggle translation"
end
|
local M = {}
local defaults = {
-- opts for the handlers
client = {
hover = {
use_split = false,
split_size = '30%',
auto_resize_split = false,
split_position = 'bottom',
with_history = false,
use_as_popup = false,
},
},
-- opts for nvim-lspconfig
server = {},
autostart_semantic = true,
use_default_semantic_hl_groups = true,
default_regexp_syntax = true,
}
M.options = {}
M.semantic_refresh = false
M.split_open = false
M.split_history = false
function M.setup(options)
M.options = vim.tbl_deep_extend('force', {}, defaults, options or {})
if M.options.autostart_semantic then
M.semantic_refresh = true
end
if M.options.client.hover.use_split and not M.options.client.hover.use_as_popup then
M.split_open = true
end
vim.g.idris2_regexp_syntax_enabled = options.default_regexp_syntax
end
return M
|
local dire = "ChibbiScripts/"
local url = "https://raw.githubusercontent.com/chibbi/ComputerCraftScripts/main/"
if(fs.exists(dire)) then
fs.delete(dire)
end
fs.makeDir(dire)
local primaryRequest = http.get(url .. "scriptList.txt")
local allFiles = {}
local temp = primaryRequest.readAll()
temp:gsub(".",function(c) table.insert(allFiles,c) end)
for i = 1, #allFiles, 1 do
local fileName = allFiles[i]
local request = http.get(url .. fileName)
local err, file = fs.open(dire .. fileName, "w") -- => FIXME: file doesn't exist yet
file.write(request.readAll())
end
|
object_tangible_storyteller_prop_hoth_pr_hoth_icicle_03 = object_tangible_storyteller_prop_hoth_shared_pr_hoth_icicle_03:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_hoth_pr_hoth_icicle_03, "object/tangible/storyteller/prop/hoth/pr_hoth_icicle_03.iff")
|
KiwiItemInfo.Locale["ptBR"] = {
["TOOLTIP_UNIT"] = "Unidade: ",
["TOOLTIP_STACK"] = "Pilha:",
["TOOLTIP_ILVL"] = "iLvl ",
["TOOLTIP_PRY_EQUIP"] = "EQUIPAR: ",
["TOOLTIP_PRY_USE"] = "USO: ",
["TOOLTIP_PRY_CHANCE"] = "CHANCE AO ACERTAR: ",
["TOOLTIP_CMP_AGILITY"] = "[+-]%d+%s[AGILIDADE]+",
["TOOLTIP_PRY_AGILITY"] = "AGILIDADE",
["TOOLTIP_IC_AGILITY"] = "Agilidade",
["TOOLTIP_CMP_STAMINA"] = "[+-]%d+%s[VIGOR]+",
["TOOLTIP_PRY_STAMINA"] = "VIGOR",
["TOOLTIP_IC_STAMINA"] = "Vigor",
["TOOLTIP_CMP_STRENGTH"] = "[+-]%d+%s[FORÇA]+",
["TOOLTIP_PRY_STRENGTH"] = "FORÇA",
["TOOLTIP_IC_STRENGTH"] = "Força",
["TOOLTIP_CMP_INTELLECT"] = "[+-]%d+%s[INTELECTO]+",
["TOOLTIP_PRY_INTELLECT"] = "INTELECTO",
["TOOLTIP_IC_INTELLECT"] = "Intelecto",
["TOOLTIP_CMP_SPIRIT"] = "[+-]%d+%s[ESPÍRITO]+",
["TOOLTIP_PRY_SPIRIT"] = "ESPÍRITO",
["TOOLTIP_IC_SPIRIT"] = "Espírito",
["TOOLTIP_CMP_ARMOR"] = "%d+%s[ARMADURA]+",
["TOOLTIP_PRY_ARMOR"] = "ARMADURA",
["TOOLTIP_IC_ARMOR"] = "Armadura",
["TOOLTIP_CMP_BLOCK"] = "[BLOQUEIO DE]+%s%d+",
["TOOLTIP_PRY_BLOCK"] = "BLOQUEIO DE",
["TOOLTIP_IC_BLOCK"] = "Bloqueio de",
["TOOLTIP_CMP_DURABILITY"] = "[DURABILIDADE]+%s%d+%s/%s%d+",
["TOOLTIP_PRY_DURABILITY"] = "DURABILIDADE",
["TOOLTIP_IC_DURABILITY"] = "Durabilidade",
["TOOLTIP_CMP_DPS"] = "%(%d+%.%d+%s[DE DANO POR SEGUNDO]+%)",
["TOOLTIP_PRY_DPS"] = "DE DANO POR SEGUNDO",
["TOOLTIP_IC_DPS"] = "DPS",
["TOOLTIP_CMP_DAMAGE"] = "%d+%s%-%s%d+%s[DE DANO]+",
["TOOLTIP_PRY_DAMAGE"] = "DE DANO",
["TOOLTIP_IC_DAMAGE"] = "de dano",
["TOOLTIP_CMP_DODGE"] = "[+-]%d+%%%s[ESQUIVA]+",
["TOOLTIP_PRY_DODGE"] = "ESQUIVA",
["TOOLTIP_IC_DODGE"] = "Esquiva",
["TOOLTIP_CMP_ARCANE"] = "[+-]%d+%s[DE RESISTÊNCIA A ARCANO]+",
["TOOLTIP_PRY_ARCANE"] = "DE RESISTÊNCIA A ARCANO",
["TOOLTIP_IC_ARCANE"] = "de resistência a Arcano",
["TOOLTIP_CMP_FIRE"] = "[+-]%d+%s[DE RESISTÊNCIA A FOGO]+",
["TOOLTIP_PRY_FIRE"] = "DE RESISTÊNCIA A FOGO",
["TOOLTIP_IC_FIRE"] = "de resistência a Fogo",
["TOOLTIP_CMP_FROST"] = "[+-]%d+%s[DE RESISTÊNCIA A GELO]+",
["TOOLTIP_PRY_FROST"] = "DE RESISTÊNCIA A GELO",
["TOOLTIP_IC_FROST"] = "de resistência a Gelo",
["TOOLTIP_CMP_NATURE"] = "[+-]%d+%s[DE RESISTÊNCIA A NATUREZA]+",
["TOOLTIP_PRY_NATURE"] = "DE RESISTÊNCIA A NATUREZA",
["TOOLTIP_IC_NATURE"] = "de resistência a Natureza",
["TOOLTIP_CMP_SHADOW"] = "[+-]%d+%s[DE RESISTÊNCIA A SOMBRA]+",
["TOOLTIP_PRY_SHADOW"] = "DE RESISTÊNCIA A SOMBRA",
["TOOLTIP_IC_SHADOW"] = "de resistência a Sombra",
["TOOLTIP_IC_DAMAGE_DELTA"] = " de dano (delta: ",
["TOOLTIP_ITEM_COMPARE"] = "Kiwi diz que quando equipado:",
["TOOLTIP_ITEM_CONTRIB"] = "Contribuição Stat:",
["TOOLTIP_EX_AGI_M_AP"] = "Agilidade C. AP: ",
["TOOLTIP_EX_AGI_R_AP"] = "Agilidade D. AP: ",
["TOOLTIP_EX_AGI_CRIT"] = "Agilidade Crit: ",
["TOOLTIP_EX_AGI_DODGE"] = "Agilidade Esquiva: ",
["TOOLTIP_EX_AGI_AR"] = "Agilidade Armadura: ",
["TOOLTIP_EX_AGI_M_CAT_AP"] = "Agilidade GatoForma AP: ",
["TOOLTIP_EX_STM_HP"] = "Vigor Saúde: ",
["TOOLTIP_EX_STR_M_AP"] = "Força C. AP: ",
["TOOLTIP_EX_STR_BLOCK"] = "Força Bloqueio: ",
["TOOLTIP_EX_INT_MANA"] = "Intelecto Mana: ",
["TOOLTIP_EX_INT_CRIT"] = "Intelecto Crit: ",
["TOOLTIP_EX_SPT_HP5"] = "Espírito S/5: ",
["TOOLTIP_EX_SPT_MP5"] = "Espírito M/5: ",
["TOOLTIP_EX_RES_ARCANE"] = "Resistência a Arcano: ",
["TOOLTIP_EX_RES_FIRE"] = "Resistência a Fogo: ",
["TOOLTIP_EX_RES_FROST"] = "Resistência a Gelo: ",
["TOOLTIP_EX_RES_NATURE"] = "Resistência a Natureza: ",
["TOOLTIP_EX_RES_SHADOW"] = "Resistência a Sombra: ",
["COMMAND_ERROR_ARG_LEN"] = "Kiwi Item Info: Tamanho de argumento inválido.",
["COMMAND_RELOAD"] = "Recarregando KiwiItemInfo...",
["COMMAND_RELOAD_DONE"] = "Tudo pronto! :D Kiwi está funcionando!",
["COMMAND_RESET"] = "Reiniciando KiwiItemInfo...",
["COMMAND_VARS_DUMP"] = "Descarregando configurações de usuário...",
["COMMAND_VARS_DONE"] = "Tudo pronto!",
["COMMAND_SET_ERROR_BOOLEAN"] = "Kiwi espera por um valor booleano (true/false). Desculpe.",
["COMMAND_SET_ERROR_NUMBER"] = "Kiwi espera um valor númerico. Desculpe.",
["COMMAND_SET_ERROR_STRING"] = "Kiwi espera um valor string (texto). Desculpe",
["COMMAND_SET_ERROR_VAR"] = "Kiwi não possui essa variável. Desculpe",
["COMMAND_SET_ERROR_VALUE"] = "Kiwi precisa de um valor para atribuir à variável",
["COMMAND_SET_ERROR_INDEX"] = "Kiwi precisa de uma variável para atribuir",
["COMMAND_SEARCH_ARG_LEN"] = "Kiwi Item Info: Tamanho de argumento inválido para o argumento",
["COMMAND_SEARCH_ONE_HANDED"] = "Uma mão ",
["COMMAND_SEARCH_TWO_HANDED"] = "Duas mãos ",
["COMMAND_SEARCH_1H"] = "Uma",
["COMMAND_SEARCH_2H"] = "Duas",
["COMMAND_SEARCH_DONE"] = "Kiwi diz `esse é seu item`:",
["COMMAND_SEARCH_DONE1"] = "Kiwi é tão legal. Kiwi é tão maneiro. Kiwi encontrou",
["COMMAND_SEARCH_FAIL"] = "Kiwi não pode encontrar nenhum item! :(",
["KIWIII_HELP"] = "socorro",
["KIWIII_RELOAD"] = "recarregar",
["KIWIII_RESET"] = "recompor",
["KIWIII_VARS"] = "vars",
["KIWIII_SET"] = "pôr",
["KIWIII_ACI"] = "aci",
["KIWIII_SEARCH"] = "procurar",
["VUI_FLASH_GREY_ITEMS"] = "Itens em Flash Cinza:",
["VUI_FLASH_HOTKEY"] = "Tecla de atalho do Flash:",
["VUI_ITEM_COMPARE"] = "Item comparar em:",
["VUI_IC_VERBOSE"] = "Comparar item detalhado:",
["VUI_VENDOR_PRICE"] = "Item Fornecedor Preço:",
["VUI_SHOW_ILVL"] = "Mostre o iLvl:",
["VUI_ITEM_ILVL"] = "Mostrar iLvl nos itens:",
["VUI_DEFAULT_ILVL_COLOR"] = "Coloração padrão do iLvl:",
["VUI_CUSTOM_ILVL_COLOR"] = "Cor personalizada do iLvl:",
["VUI_FORMAT_ERROR"] = "Formato de cor inválido inserido.",
}
local temp = KiwiItemInfo.Locale["ptBR"]
temp["COMMAND_SEARCH_ERROR_DB"] = "Kiwi recusou o uso de `/kiwiii " .. temp["KIWIII_SEARCH"] .. "`(devido o não carregamento do banco de dados)"
temp["KII_BAD_DB"] = "Banco de dados de Kiwi Item Info não foi carregado! Não use `/kiwiii " .. temp["KIWIII_SEARCH"] .. "`"
temp["KII_HELP"] = "Por favor, use `/kiwii " .. temp["KIWIII_HELP"] .. "` para listar os comandos!"
temp["KII_THANKS"] = "Kiwi agradece por instalar KiwiItemInfo " .. KiwiItemInfo._VERSION .. "! <3"
temp["COMMAND_HELP1"] = "Kiwi Item Info " .. KiwiItemInfo._VERSION .. " -- socorro"
temp["COMMAND_HELP2"] = "https://github.com/tilkinsc/KiwiItemInfo - para reportar bugs e problemas."
temp["COMMAND_HELP3"] = "Uso: /kiwiii [" .. temp["KIWIII_RELOAD"] .. "] [" .. temp["KIWIII_RESET"] .. "] [" .. temp["KIWIII_VARS"] .. "] [" .. temp["KIWIII_ACI"] .. "]"
temp["COMMAND_HELP4"] = " [" .. temp["KIWIII_SET"] .. " variable_name value]"
temp["COMMAND_HELP5"] = " [" .. temp["KIWIII_SEARCH"] .. " ${=,>,<}num, #Type, @subtype, {itemid, itemname}]"
temp["COMMAND_HELP6"] = " > |cFF888888" .. temp["KIWIII_HELP"] .. "|r -- para está mensagem"
temp["COMMAND_HELP7"] = " > |cFF888888" .. temp["KIWIII_RELOAD"] .. "|r -- recarrega addon"
temp["COMMAND_HELP8"] = " > |cFF888888" .. temp["KIWIII_RESET"] .. "|r -- reinicia todas as variáveis salvas e também às recarrega"
temp["COMMAND_HELP9"] = " > |cFF888888" .. temp["KIWIII_VARS"] .. "|r -- mostra todas as variáveis de configuração"
temp["COMMAND_HELP10"] = " > |cFF888888" .. temp["KIWIII_SET"] .. "|r -- muda uma configuração"
temp["COMMAND_HELP11"] = " * |cFFBBBBBBvariable_name|r -- variáveis mostradas em /kiwii vars" .. temp["KIWIII_VARS"]
temp["COMMAND_HELP12"] = " * |cFFBBBBBBvalue|r -- entre true, false, string ou number"
temp["COMMAND_HELP13"] = " > |cFF888888" .. temp["KIWIII_ACI"] .. "|r -- muda alwaysCompareItems CVar"
temp["COMMAND_HELP14"] = " > |cFF888888" .. temp["KIWIII_SEARCH"] .. "|r -- procura por itens no banco de dados de item"
temp["COMMAND_HELP15"] = " * |cFFBBBBBB${=,>,<}num|r -- mostra apenas 'num' de iLvls na operação"
temp["COMMAND_HELP16"] = " * |cFFBBBBBB#Type|r -- mostra por tipos(Armor, Weapon, etc)"
temp["COMMAND_HELP17"] = " * |cFFBBBBBB@SubType|r -- mostra por subtipos (Mail, 1HSwords, 2HSwords, etc)"
temp["COMMAND_HELP18"] = " * |cFFBBBBBBitemid|r -- procura por itens usando o id"
temp["COMMAND_HELP19"] = " * |cFFBBBBBBitemname|r -- procura por itens usando o nome"
|
print("Toggle the digital I/O called FIO3 (FIO5 on T4) at 1 Hz. Generates a 0.5Hz square wave.")
local count = 0
local high = 0
local mbWrite=MB.W
LJ.IntervalConfig(0, 1000) --set interval to 1000 for 1000ms
local checkInterval=LJ.CheckInterval
local outPin = 2003--FIO3. Changed if T4 instead of T7
devType = MB.R(60000, 3)
if devType == 4 then
outPin = 2005--FIO5 on T4
end
while true do
if checkInterval(0) then --interval completed
if high == 1 then
high = 0
mbWrite(outPin, 0, 0) --write 0 to FIO3 (FIO5 on T4). Address is 2003, type is 0, value is 0(output low)
print(high, "low")
mbWrite(46000, 3, 0) -- Set register "USER_RAM0_F32". Address 46000, type 3
mbWrite(46002, 3, 200) -- Set register "USER_RAM1_F32". Address 46002, type 3
else
high = 1
mbWrite(outPin, 0, 1) --write 1 to FIO3 (FIO5 on T4). Address is 2003, type is 0, value is 1(output high)
print(high, "high")
mbWrite(46000, 3, 200) -- Set register "USER_RAM0_F32". Address 46000, type 3
mbWrite(46002, 3, 0) -- Set register "USER_RAM1_F32". Address 46002, type 3
end
end
end
|
--- Template for action file
-- @submodule Actions
-- @local
local const = require("adam.const")
local helper = require("adam.system.helper")
local ActionInstance = require("adam.system.action_instance")
local M = {}
--- Add operator
-- @treturn ActionInstance
function M.func(source, value, is_every_frame)
local action = ActionInstance(function(self)
end)
action:set_name("template.func")
return action
end
return M
|
--[[ Molten Core - Thrash mobs
This is all the thrash mobs scripted in Molten Core.
~~End of Script Forenote
-- Viggo-xd, November 29th, 2008. ]]--
-----Molten Giant-----
function MoltenGiant_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("MoltenGiant_Smash", 20000,1)
pUnit:RegisterEvent("MoltenGiant_Knockback", 10000,1)
end
function MoltenGiant_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function MoltenGiant_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function MoltenGiant_Smash(pUnit, Event)
pUnit:FullCastSpellOnTarget(18944,pUnit:GetClosestPlayer())
end
function MoltenGiant_Knockback(pUnit, Event)
pUnit:FullCastSpellOnTarget(18945,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(11658, 1, "MoltenGiant_OnEnterCombat")
RegisterUnitEvent(11658, 2, "MoltenGiant_OnDied")
RegisterUnitEvent(11658, 4, "MoltenGiant_OnLeaveCombat")
-----Molten Destroyer-----
function MoltenDestroyer_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("MoltenDestroyer_Knockdown", 10000,1)
pUnit:RegisterEvent("MoltenDestroyer_MassiveTremor", 10000,1)
end
function MoltenDestroyer_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function MoltenDestroyer_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function MoltenDestroyer_Knockdown(pUnit, Event)
pUnit:FullCastSpellOnTarget(20276,pUnit:GetClosestPlayer())
end
function MoltenDestroyer_MassiveTremor(pUnit, Event)
pUnit:FullCastSpellOnTarget(19129,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(11659, 1, "MoltenDestroyer_OnEnterCombat")
RegisterUnitEvent(11659, 2, "MoltenDestroyer_OnDied")
RegisterUnitEvent(11659, 4, "MoltenDestroyer_OnLeaveCombat")
-----Firelord-----
function Firelord_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("Firelord_Fireball", 10000,1)
pUnit:RegisterEvent("Firelord_FireSpawn", 15000,1)
end
function FireLord_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function FireLord_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Firelord_Fireball(pUnit, Event)
pUnit:FullCastSpellOnTarget(48246,pUnit:GetClosestPlayer())
end
function Firelord_FireSpawn(pUnit, Event)
pUnit:FullCastSpellOnTarget(19392,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(11668, 1, "Firelord_OnEnterCombat")
RegisterUnitEvent(11668, 2, "FireLord_OnDied")
RegisterUnitEvent(11668, 4, "FireLord_OnLeaveCombat")
-----Lava Spawn-----
function LavaSpawn_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("LavaSpawn_Split", 10000,1)
pUnit:RegisterEvent("LavaSpawn_Fireball", 5000,1)
end
function LavaSpawn_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaSpawn_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaSpawn_Split(pUnit, Event)
pUnit:FullCastSpellOnTarget(19570,pUnit:GetClosestPlayer())
end
function LavaSpawn_Fireball(pUnit, Event)
pUnit:FullCastSpellOnTarget(19391,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(12265, 1, "LavaSpawn_OnEnterCombat")
RegisterUnitEvent(12265, 2, "LavaSpawn_OnDied")
RegisterUnitEvent(12265, 4, "LavaSpawn_OnLeaveCombat")
-----Ancient Core Hound-----
function AncientCoreHound_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("AncientCoreHound_Debuffs", 30000, 0)
pUnit:RegisterEvent("AncientCoreHound_Bite", 10000, 1)
pUnit:RegisterEvent("AncientCoreHound_LavaBreath", 20000, 1)
end
function AncientCoreHound_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function AncientCoreHound_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function AncientCoreHound_Bite(pUnit, Event)
pUnit:FullCastSpellOnTarget(19319,pUnit:GetClosestPlayer())
end
function AncientCoreHound_LavaBreath(pUnit, Event)
pUnit:FullCastSpellOnTarget(19272,pUnit:GetClosestPlayer())
end
function AncientCoreHound_Debuffs(pUnit,Event)
local Choice = math.random(1, 6)
if Choice == 1 then
pUnit:FullCastSpellOnTarget(19367,pUnit:GetClosestPlayer())
end
if Choice == 2 then
pUnit:FullCastSpellOnTarget(19369,pUnit:GetClosestPlayer())
end
if Choice == 3 then
pUnit:FullCastSpellOnTarget(19365,pUnit:GetClosestPlayer())
end
if Choice == 4 then
pUnit:FullCastSpellOnTarget(19372,pUnit:GetClosestPlayer())
end
if Choice == 5 then
pUnit:FullCastSpellOnTarget(19366,pUnit:GetClosestPlayer())
end
if Choice == 6 then
pUnit:FullCastSpellOnTarget(19364,pUnit:GetClosestPlayer())
end
end
RegisterUnitEvent(11673, 1, "AncientCoreHound_OnEnterCombat")
RegisterUnitEvent(11673, 2, "AncientCoreHound_OnDied")
RegisterUnitEvent(11673, 4, "AncientCoreHound_OnLeaveCombat")
-----Lava Surger-----
function LavaSurger_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("LavaSurger_Charge", 10000, 0)
end
function LavaSurger_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaSurger_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaSurger_Charge(pUnit, Event)
pUnit:FullCastSpellOnTarget(19196,pUnit:GetRandomPlayer(3))
end
RegisterUnitEvent(12101, 1, "LavaSurger_OnEnterCombat")
RegisterUnitEvent(12101, 2, "LavaSurger_OnDied")
RegisterUnitEvent(12101, 4, "LavaSurger_OnLeaveCombat")
-----Core Hound-----
function CoreHound_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent ("CoreHound_Bite", 5000, 0)
end
function CoreHound_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function CoreHound_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function CoreHound_Bite(pUnit, Event)
pUnit:FullCastSpellOnTarget(19771,pUnit:GetMainTank())
end
RegisterUnitEvent(11671, 1, "CoreHound_OnEnterCombat")
RegisterUnitEvent(11671, 2, "CoreHound_OnDied")
RegisterUnitEvent(11671, 4, "CoreHound_OnLeaveCombat")
-----Lava Pack (alot of Lava's)-----
function LavaReaver_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("LavaReaver_Cleave", 5000, 0)
end
function LavaReaver_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaReaver_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaReaver_Cleave(pUnit, Event)
pUnit:FullCastSpellOnTarget(19642, pUnit:GetClosestPlayer())
end
RegisterUnitEvent(12100, 1, "LavaReaver_OnEnterCombat")
RegisterUnitEvent(12100, 2, "LavaReaver_OnDied")
RegisterUnitEvent(12100, 4, "LavaReaver_OnLeaveCombat")
function LavaElemental_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("LavaReaver_Pyroclast", 10000, 0)
end
function LavaElemental_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaElemental_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function LavaElemental_Pyroclast(pUnit, Event)
pUnit:FullCastSpellOnTarget(19641, pUnit:GetMainTank())
end
RegisterUnitEvent(12076, 1, "LavaElemental_OnEnterCombat")
RegisterUnitEvent(12076, 2, "LavaElemental_OnDied")
RegisterUnitEvent(12076, 4, "LavaElemental_OnLeaveCombat")
function Flameguard_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("Flameguard_ArmorDebuff", 10000, 0)
pUnit:RegisterEvent("Flameguard_ConeofFire", 10000, 0)
end
function Flameguard_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function Flameguard_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Flameguard_ArmorDebuff(pUnit, Event)
pUnit:FullCastSpellOnTarget(19631, pUnit:GetMainTank())
end
function Flameguard_ConeofFire(pUnit, Event)
pUnit:FullCastSpellOnTarget(19630, pUnit: GetRandomPlayer(0))
end
RegisterUnitEvent(11667, 1, "Flameguard_OnEnterCombat")
RegisterUnitEvent(11667, 2, "Flameguard_OnDied")
RegisterUnitEvent(11667, 4, "Flameguard_OnLeaveCombat")
function Firewalker_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("Firewalker_ResistDebuff", 15000, 0)
pUnit:RegisterEvent("Firewalker_FireBlossom", 10000, 0)
end
function Firewalker_OnDied(pUnit, Event)
pUnit:RemoveEvents()
end
function Firewalker_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Firewalker_ResistDebuff(pUnit, Event)
pUnit:FullCastSpellOnTarget(19635, pUnit:GetRandomPlayer(0))
end
function Firewalker_FireBlossom(pUnit, Event)
pUnit:FullCastSpellOnTarget(19636, pUnit:GetMainTank())
end
RegisterUnitEvent(11666, 1, "Firewalker_OnEnterCombat")
RegisterUnitEvent(11666, 2, "Firewalker_OnDied")
RegisterUnitEvent(11666, 4, "Firewalker_OnLeaveCombat")
|
-- Copyright 2018-2022 Hugo O. Rivera. See LICENSE.
-- Reason (https://reasonml.github.io/) LPeg lexer.
local lexer = require('lexer')
local token, word_match = lexer.token, lexer.word_match
local P, S = lpeg.P, lpeg.S
local lex = lexer.new('reason')
-- Whitespace.
lex:add_rule('whitespace', token(lexer.WHITESPACE, lexer.space^1))
-- Keywords.
lex:add_rule('keyword', token(lexer.KEYWORD, word_match{
'and', 'as', 'asr', 'begin', 'class', 'closed', 'constraint', 'do', 'done', 'downto', 'else',
'end', 'exception', 'external', 'failwith', 'false', 'flush', 'for', 'fun', 'function', 'functor',
'if', 'in', 'include', 'inherit', 'incr', 'land', 'let', 'load', 'los', 'lsl', 'lsr', 'lxor',
'method', 'mod', 'module', 'mutable', 'new', 'not', 'of', 'open', 'option', 'or', 'parser',
'private', 'ref', 'rec', 'raise', 'regexp', 'sig', 'struct', 'stdout', 'stdin', 'stderr',
'switch', 'then', 'to', 'true', 'try', 'type', 'val', 'virtual', 'when', 'while', 'with'
}))
-- Types.
lex:add_rule('type', token(lexer.TYPE, word_match('int float bool char string unit')))
-- Functions.
lex:add_rule('function', token(lexer.FUNCTION, word_match{
'raise', 'invalid_arg', 'failwith', 'compare', 'min', 'max', 'succ', 'pred', 'mod', 'abs',
'max_int', 'min_int', 'sqrt', 'exp', 'log', 'log10', 'cos', 'sin', 'tan', 'acos', 'asin', 'atan',
'atan2', 'cosh', 'sinh', 'tanh', 'ceil', 'floor', 'abs_float', 'mod_float', 'frexp', 'ldexp',
'modf', 'float', 'float_of_int', 'truncate', 'int_of_float', 'infinity', 'nan', 'max_float',
'min_float', 'epsilon_float', 'classify_float', 'int_of_char', 'char_of_int', 'ignore',
'string_of_bool', 'bool_of_string', 'string_of_int', 'int_of_string', 'string_of_float',
'float_of_string', 'fst', 'snd', 'stdin', 'stdout', 'stderr', 'print_char', 'print_string',
'print_int', 'print_float', 'print_endline', 'print_newline', 'prerr_char', 'prerr_string',
'prerr_int', 'prerr_float', 'prerr_endline', 'prerr_newline', 'read_line', 'read_int',
'read_float', 'open_out', 'open_out_bin', 'open_out_gen', 'flush', 'flush_all', 'output_char',
'output_string', 'output', 'output_byte', 'output_binary_int', 'output_value', 'seek_out',
'pos_out', 'out_channel_length', 'close_out', 'close_out_noerr', 'set_binary_mode_out', 'open_in',
'open_in_bin', 'open_in_gen', 'input_char', 'input_line', 'input', 'really_input', 'input_byte',
'input_binary_int', 'input_value', 'seek_in', 'pos_in', 'in_channel_length', 'close_in',
'close_in_noerr', 'set_binary_mode_in', 'incr', 'decr', 'string_of_format', 'format_of_string',
'exit', 'at_exit'
}))
-- Identifiers.
lex:add_rule('identifier', token(lexer.IDENTIFIER, lexer.word))
-- Strings.
local sq_str = lexer.range("'", true)
local dq_str = lexer.range('"', true)
lex:add_rule('string', token(lexer.STRING, sq_str + dq_str))
-- Comments.
local line_comment = lexer.to_eol('//')
local block_comment = lexer.range('/*', '*/', false, false, true)
lex:add_rule('comment', token(lexer.COMMENT, line_comment + block_comment))
-- Numbers.
lex:add_rule('number', token(lexer.NUMBER, lexer.number))
-- Operators.
lex:add_rule('operator', token(lexer.OPERATOR, S('=<>+-*/.,:;~!#%^&|?[](){}')))
return lex
|
return function (conn)
conn:send(wifi.sta.getip());
print(wifi.sta.getip());
end
|
function init()
effect.setParentDirectives(config.getParameter("directives", ""))
self.healthPercentage = config.getParameter("healthPercentage", 0.1)
end
function update(dt)
status.setResourcePercentage("health", math.min(status.resourcePercentage("health"), self.healthPercentage))
end
function uninit()
end
|
--[[
___ .___ .
.' `. , __ ` __. , __ / \ .___ __. . ___ ___ _/_
| | |' `. | .' \ |' `. |,_-' / \ .' \ \ .' ` .' ` |
| | | | | | | | | | | ' | | | |----' | |
`.__.' / | / `._.' / | / / `._.' /` | `.___, `._.' \__/
\___/`
Onion Security Suite
Started on January 18th, 2018
Main Contributors:
- JupiterGuy2/dCarr2
Managed & Published by Millennium Interactive
]]--
-- // Environment setup // --
local Host = script.Parent -- Less annoying way of typing "script.Parent" every 5 seconds
local Base = {} -- This will hold some internal functions
local LocalCache = {} -- This holds a small amount of memory for quick internal usage
local SecurityKey = nil -- Later, this will be set to a 16bit key later that will ensure very secure communication between modules
local Library = nil -- Later, this will be set to our external module library
local RunService = game:GetService("RunService") -- We need this service to figure out what the h*ck we're doing
local LogService = game:GetService("LogService") -- We need to use this to detect the environment.. unfortunately
local HttpService = game:GetService("HttpService") -- We need this to access the sweet 'ol cloud
local API = { -- This is a set of functions/data that can be utilized by the runtime/module libraries
ShowNotification = (function(NotifData) -- Lets external services utilize the GUI notifications
end)
}
---------------------------------------------------------------------------------------------
-- // Adding functionality to our local environment // --
LocalCache.RuntimeName = "Onion Security Suite" -- This is an identifiable string so people don't remove our precious files in ServerSettings
print("IsClient:",RunService:IsClient(),"IsStudio:",RunService:IsStudio(),"IsServer:",RunService:IsServer())
function Base:print(...) -- This function is designed to handle place branding/add logging functionality to the internal Lua print function
if (LocalCache.DisableOutput) then return end -- If the DisableOutput bool is enabled, don't run this function
local Str = "[ "..Host.Name.." ]: " -- Create the prefix for our cool new string
for _,PassedPar in ipairs({...}) do -- Create loop to go through all the passed parameters and add them together
Str = Str .. " " .. tostring(PassedPar) -- Append a forced-string version of the parameter to the existing string
end
warn(Str) -- Send it to the output with fancy orange text
end
-- This will get around the invalid security level to access HTTPEnabled.
-- We want to:
-- * Check if a last tick cache existed, if it does... Only proceed if it's < 60 seconds. Unless the "force" parameter is passed as true
-- * Pcall a function sending a ping to a versatile web host
-- * If Pcall returns that it failed, we know that HttpEnabled is set to FALSE.
function Base:CheckHttpAvailability(force)
local LastHttpAttempt = (LocalCache.LastHttpAttempt or 0) -- See if the last Http attempt is recorded, if not then set to 0 so it can be overwritten
if not (((tick() - LastHttpAttempt) < 60) or (force)) then -- If it's been at least 60 seconds
return (LocalCache.LastHttpTestResult or false) -- Kill the function, return value
end
local Attempt = pcall(function() game:GetService("HttpService"):GetAsync("https//google.ca") end)
end
-- Roblox's API to do this is broken and terrible so we're gonna have to do something hacky
function Base:FigureOutEnv()
local PluginTest = pcall(function() plugin:GetSetting(math.random()) end) -- We're gonna try to load a fake setting under a pcall to see if it's running under the plugin security level
if PluginTest == true then -- If true, we know it's a plugin
return "eplugin" -- can't say "plugin" or Lua will have a hissy fit
else
return "server" -- Not a plugin
end
end
local ExecutionInstructions = {
eplugin = function()
Base:print("Plugin mode")
end;
server = function()
Base:print("Server mode")
end;
}
ExecutionInstructions[Base:FigureOutEnv()]()
|
-- Titanium recipe & tech changes
--
local util = require("__bzlead__.data-util");
if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting"] and not mods["IndustrialRevolution"]) then
util.replace_ingredient("pipe", "iron-plate", "lead-plate")
util.replace_ingredient("pipe-to-ground", "iron-plate", "lead-plate")
util.replace_some_ingredient("storage-tank", "iron-plate", 10, "lead-plate", 10)
util.replace_ingredient("battery", "iron-plate", "lead-plate")
if util.me.sulfuric() then
util.replace_ingredient("sulfuric-acid", "iron-plate", "lead-plate")
end
util.replace_ingredient("uranium-fuel-cell", "iron-plate", "lead-plate")
util.replace_some_ingredient("gun-turret", "iron-plate", 4, "lead-plate", 4)
util.add_ingredient("big-electric-pole", "lead-plate", 2)
util.add_ingredient("substation", "lead-plate", 2)
util.add_ingredient("electric-furnace", "lead-plate", 4)
if not (mods.bzsilicon and util.has_ingredient("solar-panel", "solar-cell")) then
util.add_ingredient("solar-panel", "lead-plate", 5)
end
util.add_ingredient("flamethrower-turret", "lead-plate", 4)
util.add_ingredient("artillery-turret", "lead-plate", 40)
-- ammunition
util.replace_ingredient("firearm-magazine", "iron-plate", "lead-plate")
util.replace_ingredient("shotgun-shell", "iron-plate", "lead-plate")
end
-- Krastorio 2 changes
util.add_ingredient("kr-laser-artillery-turret", "lead-plate", 10)
util.add_ingredient("kr-railgun-turret", "lead-plate", 10)
util.add_ingredient("kr-rocket-turret", "lead-plate", 10)
-- Space Exploration
util.add_product("se-scrap-recycling", {name="lead-ore", amount=1, probability=0.1})
util.replace_some_ingredient("se-pulveriser", "iron-plate", 10, "lead-plate", 10)
util.replace_some_ingredient("se-canister", "copper-plate", 5, "lead-plate", 5)
util.add_ingredient("industrial-furnace", "lead-plate", 16) -- AAII
util.add_ingredient("se-material-testing-pack", "lead-plate", 1)
util.add_ingredient("se-space-radiation-laboratory", "lead-plate", 100)
util.add_ingredient("se-delivery-cannon", "lead-plate", 16)
util.add_ingredient("se-meteor-point-defence", "lead-plate", 16)
util.add_ingredient("se-meteor-defence", "lead-plate", 64)
util.add_ingredient("se-experimental-alloys-data", "lead-plate", 1)
util.add_to_product("se-experimental-alloys-data", "se-experimental-alloys-data", 1)
util.add_to_product("se-experimental-alloys-data", "se-scrap", 1)
util.add_to_ingredient("se-experimental-alloys-data", "se-empty-data", 1)
if mods["WeaponPack"] then
util.replace_ingredient("9x18", "iron-plate", "lead-plate")
util.replace_some_ingredient("9x19", "iron-plate", 1, "lead-plate", 1)
util.replace_some_ingredient("7,62x25", "iron-plate", 9, "lead-plate", 9)
util.replace_some_ingredient("7,62x51", "iron-plate", 11, "lead-plate", 11)
util.replace_some_ingredient("5,56x45", "iron-plate", 9, "lead-plate", 9)
util.replace_some_ingredient("5,45x39", "iron-plate", 7, "lead-plate", 7)
util.replace_some_ingredient("5,7x28", "iron-plate", 7, "lead-plate", 7)
util.replace_some_ingredient("5,7 × 28", "iron-plate", 7, "lead-plate", 7)
util.replace_some_ingredient("357", "iron-plate", 9, "lead-plate", 9)
util.replace_some_ingredient("45acp", "iron-plate", 7, "lead-plate", 7)
util.replace_some_ingredient("12gauge", "iron-plate", 3, "lead-plate", 3)
end
if mods["More_Ammo"] then
util.replace_ingredient("sp-ammo-recipe", "iron-plate", "lead-plate")
end
if mods["eve-weaponry"] then
util.replace_ingredient("small-carbonized-lead", "iron-plate", "lead-plate")
end
util.add_ingredient("howitzer-turret-recipe","lead-plate", 8)
-- Additional turrets
util.add_ingredient("at-acidthrower-turret","lead-plate", 4)
util.add_ingredient("at-cannon-turret-mk1","lead-plate", 4)
util.add_ingredient("at-rocket-turret-mk1","lead-plate", 4)
util.replace_ingredient("small-coal-cannon-shell", "copper-plate", "lead-plate")
util.replace_ingredient("small-coal-cannon-shell", "copper-plate", "lead-plate")
util.add_ingredient("at_A1_b","lead-plate", 20)
-- Other one-offs
util.replace_some_ingredient("zinfinite_buffer_fluid_tank1", "iron-plate", 1000, "lead-plate", 1000)
util.add_ingredient("storage-tank2", "lead-plate", 32)
util.add_ingredient("advanced-substation", "lead-plate", 20)
util.add_ingredient("substation-2", "lead-plate", 20)
util.add_ingredient("advanced-accumulator", "lead-plate", 16)
util.add_ingredient("vtk-cannon-turret", "lead-plate", 20)
util.add_ingredient("vtk-cannon-turret-heavy", "lead-plate", 30)
util.add_ingredient("w93-modular-turret-base", "lead-plate", 8)
util.add_ingredient("w93-modular-turret2-base", "lead-plate", 4)
-- rampant arsenal
util.add_ingredient("rifle-item-rampant-arsenal", "lead-plate", 10)
util.add_ingredient("shotgun-item-rampant-arsenal", "lead-plate", 10)
util.add_ingredient("rocket-item-rampant-arsenal", "lead-plate", 10)
util.add_ingredient("rapid-rocket-item-rampant-arsenal", "lead-plate", 10)
util.add_ingredient("cannon-item-rampant-arsenal", "lead-plate", 20)
util.add_ingredient("rapid-cannon-item-rampant-arsenal", "lead-plate", 20)
util.add_ingredient("suppression-cannon-item-rampant-arsenal", "lead-plate", 30)
util.add_ingredient("capsule-item-rampant-arsenal", "lead-plate", 10)
util.add_ingredient("lite-artillery-turret-rampant-arsenal", "lead-plate", 20)
-- Scraver's Atomic Artillery
util.add_ingredient("sc-artillery-turret", "lead-plate", 40)
-- Light artillery
util.add_ingredient("derpy-artillery", "lead-plate", 20)
-- Bigger artillery
util.add_ingredient("big-artillery-turret", "lead-plate", 100)
-- Heavy Machine Gun Turret
util.add_ingredient("kr-heavy-machine-gun-turret", "lead-plate", 10)
-- King Jo
util.replace_ingredient("bolt75mk1", "steel-plate", "lead-plate")
util.replace_some_ingredient("bolt100mk1", "steel-plate", 3, "lead-plate", 3)
util.replace_some_ingredient("bolt75metalstorm", "steel-plate", 3, "lead-plate", 2)
util.replace_some_ingredient("bolt100metalstorm", "steel-plate", 5, "lead-plate", 5)
-- Geothermal
util.add_ingredient("geothermal-well", "lead-plate", 120)
-- Nuclear furnace
util.add_ingredient("nuclear-furnace-1", "lead-plate", 200)
util.add_ingredient("nuclear-furnace-2", "lead-plate", 200)
-- Mega furnace
util.add_ingredient("mega-furnace", "lead-plate", 4)
-- Nuclear fuel, Plutonium energy
util.replace_ingredient("breeder-fuel-cell", "iron-plate", "lead-plate")
util.replace_ingredient("mox-fuel-cell", "iron-plate", "lead-plate")
util.replace_ingredient("MOX-fuel", "iron-plate", "lead-plate")
-- True Nukes
util.replace_ingredient("tritium-breeder-fuel-cell", "iron-plate", "lead-plate")
-- Hazmat suit
util.add_ingredient("hazmat-suit", "lead-plate", 2)
util.add_ingredient("mil-grade-fuel-cell", "lead-plate", 10)
-- RITEG
util.add_ingredient("RITEG-1", "lead-plate", 10)
util.add_ingredient("RITEG-cyan", "lead-plate", 10)
util.add_ingredient("RITEG-breeder", "lead-plate", 10)
-- Zane's Car Turret
util.add_ingredient("car-turret", "lead-plate", 4)
-- Endgame Combat
util.add_ingredient("concussion-turret", "lead-plate", 20)
util.add_ingredient("sticky-turret", "lead-plate", 4)
util.add_ingredient("cannon-turret", "lead-plate", 20)
util.add_ingredient("plasma-turret", "lead-plate", 8)
-- Other
util.add_ingredient("rocket-turret", "lead-plate", 8)
util.add_ingredient("hl-rocket-turret-recipe", "lead-plate", 20)
-- Realistic Reactors
util.add_ingredient("reactor-sarcophagus", "lead-plate", 300)
-- Nuclear locomotive
util.replace_ingredient("Nuclear_Train", "iron-plate", "lead-plate")
-- Uranium Rework
util.add_ingredient("uraniumrework-uranium-waste-container", "lead-plate", 25)
-- Schall
util.add_ingredient("Schall-radioactive-waste-incinerator", "lead-plate", 25)
util.replace_ingredient("Schall-sniper-firearm-magazine", "iron-plate", "lead-plate")
util.add_ingredient("Schall-rocket-turret", "lead-plate", 8)
util.add_ingredient("Schall-minigun-turret", "lead-plate", 8)
util.add_ingredient("Schall-sniper-turret", "lead-plate", 16)
util.add_ingredient("Schall-force-cannon-turret", "lead-plate", 16)
util.add_ingredient("Schall-particle-beam-turret", "lead-plate", 16)
util.add_ingredient("Schall-mega-particle-beam-turret", "lead-plate", 32)
util.add_ingredient("Schall-particle-cannon-turret", "lead-plate", 32)
util.add_ingredient("Schall-BFG-turret", "lead-plate", 64)
util.add_ingredient("Schall-cannon-turret", "lead-plate", 16)
util.add_ingredient("Schall-autocannon-turret", "lead-plate", 16)
util.add_ingredient("Schall-cannon-H1-turret", "lead-plate", 16)
util.add_ingredient("Schall-cannon-H2-turret", "lead-plate", 64)
-- Nuclear Reprocessing Rebalance
util.replace_product("nuclear-fuel-reprocessing", "iron-plate", "lead-plate")
|
local createrole = {
[1] = {ID=1,OccupationID=10,title="jk_zi.png",background="js_1.png",bust="zhujue1.png",portrait="cj_nzj.png",Money=0,Emoney=0,Level=1,Head="wjxxtx_nanzhu.png",Card="zjJK.png",Picture=1,Item="",Weapon=41101001,sex=0,ATK=4,Magic=0,Def=2,Life=3,rolebutton="UI_icon_js.png"},
[2] = {ID=2,OccupationID=20,title="qs_zi.png",background="js_2.png",bust="zhujue2.png",portrait="cj_nvzj.png",Money=0,Emoney=0,Level=1,Head="wjxxtx_nvzhu.png",Card="zjQS.png",Picture=2,Item="",Weapon=41201001,sex=1,ATK=0,Magic=4,Def=1,Life=2,rolebutton="UI_icon_js3.png"},
[3] = {ID=3,OccupationID=30,title="qfj_zi.png",background="js_3.png",bust="zhujue3.png",portrait="cj_qs.png",Money=0,Emoney=0,Level=1,Head="wjxxtx_quanfajia.png",Card="qfj.png",Picture=3,Item="",Weapon=41301001,sex=0,ATK=4,Magic=0,Def=2,Life=3,rolebutton="UI_icon_js2.png"},
[4] = {ID=4,OccupationID=43,title="mdxz_zi.png",background="js_4.png",bust="zhujue4.png",portrait="cj_mdxz.png",Money=0,Emoney=0,Level=1,Head="wjxxtx_modaoxuezhe.png",Card="mdxz.png",Picture=4,Item="",Weapon=41431006,sex=0,ATK=2,Magic=3,Def=1,Life=1,rolebutton="UI_icon_js4.png"},
}
return createrole
|
Config = {}
Config.Locale = 'fr'
Config.Price = 15
Config.DrawDistance = 100.0
Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0}
Config.MarkerColor = {r = 102, g = 102, b = 204}
Config.MarkerType = 27
Config.Zones = {}
Config.Shops = {
{x=70.519, y=-1399.876, z=29.383}, --#1
{x=430.811, y=-798.989, z=29.498}, --#2
{x=-831.346, y=-1072.535, z=11.335}, --#3
{x=-1192.039, y=-776.669, z=17.332}, --#4
{x=119.939, y=-217.215, z=54.557}, --#5
{x=-166.369, y=-311.230, z=39.733}, --#6
{x=-714.294, y=-145.338, z=37.415}, --#7
{x=-1444.468, y=-230.901, z=49.810}, --#8
{x=-3175.868, y=1015.812, z=20.863}, --#9
{x=-1110.328, y=2709.745, z=19.115}, --#10
{x=622.151, y=2759.058, z=42.088}, --#11
{x=1189.504, y=2715.535, z=38.230}, --#12
{x=1698.197, y=4830.648, z=42.070}, --#13
{x=13.695, y=6513.442, z=31.885}, --#14
}
for i=1, #Config.Shops, 1 do
Config.Zones['Shop_' .. i] = {
Pos = Config.Shops[i],
Size = Config.MarkerSize,
Color = Config.MarkerColor,
Type = Config.MarkerType
}
end
|
--[[
Steps to modify chunk_size to 64
- set qconsts.chunk_size to 64 in UTILS/lua/q_consts.lua
- modify Q_CHUNK_SIZE constant to 64 in UTILS/inc/q_constants.h
- rebuild Q
]]
-- For all tests, set chunk size to 64
-- Weird behavior: if I uncomment Q.print_csv() statement from below tests then all tests works except t1
-- Date 9/12/2017 - now not observing weird behavior because of fix in vector code
local Q = require 'Q'
local c_to_txt = require 'Q/UTILS/lua/C_to_txt'
local tests = {}
-- Problem with MK_COL
-- mk_col for B1 with values more than chunk size not working correctly,
-- for second chunk it gives wrong values
tests.t1 = function()
local input_table = {}
for i=1, 65536 do
input_table[i] = 1
end
input_table[655537] = 0
input_table[65538] = 1
local b = Q.mk_col(input_table, "B1")
-- Q.print_csv(b, nil, "/tmp/b_out.txt")
for i = 1, b:length() do
val, nn_val = c_to_txt(b, i)
if not val then
val = 0
end
assert(val == input_table[i], "Mismatch at index " .. i .. ", expected: " .. input_table[i] .. ", actual: " .. val)
end
-- Q.print_csv(b, nil, "/tmp/mk_col_B1_out.txt")
end
-- Problem with Seq
-- When specifying len greater than chunk_size, the first value I am getting is zero instead of start value.
-- But if I set len equal to chunk_size or less than that then getting proper values.
tests.t2 = function()
local a = Q.seq( {start = 1, by = 1, qtype = "I4", len = 65540} )
a:eval()
-- Q.print_csv(a, nil, "/tmp/seq_out")
val, nn_val = c_to_txt(a, 1)
assert(val == 1)
end
-- Problem with vvadd
-- Not getting proper result when using vector with length greater than chunk_size
tests.t3 = function()
local a_input_table = {}
for i=1, 65538 do
a_input_table[i] = i
end
local a = Q.mk_col(a_input_table, "I4")
-- Q.print_csv(a, nil, "/tmp/a_out.txt")
local b = Q.mk_col(a_input_table, "I4")
-- Q.print_csv(b, nil, "/tmp/b_out.txt")
local res = Q.vvadd(a, b)
res:eval()
-- Q.print_csv(res, nil, "/tmp/vvadd_out.txt")
for i = 1, a:length() do
val, nn_val = c_to_txt(res, i)
assert(val == a_input_table[i] * 2, "Mismatch at index " .. i .. ", expected: " .. a_input_table[i] * 2 .. ", actual " .. val) end
end
-- Problem with sum
-- Not getting correct result with Q.sum
tests.t4 = function()
local a_input_table = {}
for i=1, 65538 do
a_input_table[i] = i
end
local a = Q.mk_col(a_input_table, "I4")
-- Q.print_csv(a, nil, "/tmp/a_out.txt")
local res = Q.sum(a):eval():to_num()
assert(res == ( ( 65538 * 65539 ) / 2 ) )
local b = Q.seq({start = 1, by = 1, qtype = "I4", len = 65538})
b:eval()
-- Q.print_csv(b, nil, "/tmp/b_out.txt")
res = Q.sum(b):eval():to_num()
assert(res == ( ( 65538 * 65539 ) / 2 ) )
end
return tests
|
-- Scripts juste pour éteindre toutes les LED du ruban
-- tout sur la couleur: https://www.w3schools.com/colors/default.asp
-- roue des couleurs: https://iro.js.org/?ref=oldsite
print("\n az_init_led.lua zf181201.1751 \n")
znbled=300
function RGB_clear()
ws2812.init()
buffer = ws2812.newBuffer(znbled, 3)
buffer:fill(0, 0, 0)
ws2812.write(buffer)
end
print("Initializing LED strip...")
RGB_clear()
print("done.")
|
-- https://www.reddit.com/r/vim/comments/d77t6j/guide_how_to_setup_ctags_with_gutentags_properly/
vim.g.gutentags_ctags_exclude = {
'*.git', '*.svg', '*.hg',
'*/tests/*',
'build',
'dist',
'*sites/*/files/*',
'bin',
'node_modules',
'bower_components',
'cache',
'compiled',
'docs',
'example',
'bundle',
'vendor',
'*.md',
'*-lock.json',
'*.lock',
'*bundle*.js',
'*build*.js',
'.*rc*',
'*.json',
'*.min.*',
'*.map',
'*.bak',
'*.zip',
'*.pyc',
'*.class',
'*.sln',
'*.Master',
'*.csproj',
'*.tmp',
'*.csproj.user',
'*.cache',
'*.pdb',
'tags*',
'cscope.*',
-- '*.css',
-- '*.less',
-- '*.scss',
'*.exe', '*.dll',
'*.mp3', '*.ogg', '*.flac',
'*.swp', '*.swo',
'*.bmp', '*.gif', '*.ico', '*.jpg', '*.png',
'*.rar', '*.zip', '*.tar', '*.tar.gz', '*.tar.xz', '*.tar.bz2',
'*.pdf', '*.doc', '*.docx', '*.ppt', '*.pptx',
}
vim.g.gutentags_add_default_project_roots = false
vim.g.gutentags_project_root = {'package.json', '.git'}
vim.g.gutentags_cache_dir = vim.fn.expand('~/.cache/nvim/ctags/')
vim.g.gutentags_generate_on_new = true
vim.g.gutentags_generate_on_missing = true
vim.g.gutentags_generate_on_write = true
vim.g.gutentags_generate_on_empty_buffer = true
vim.cmd([[command! -nargs=0 GutentagsClearCache call system('rm ' . g:gutentags_cache_dir . '/*')]])
vim.g.gutentags_ctags_extra_args = {'--tag-relative=yes', '--fields=+ailmnS', }
|
-- This script is part of lua2exe
-- Loader for embedded scripts
local load2 = loadembed
local names = embeddedfiles
local function loader (name)
if names[name] then
return load2(name, names[name])
else return 'No embedded module \''..name ..'\''
end end
loadembed = nil
embeddedfiles = nil
table.insert(package.loaders, 2, loader)
|
local function map(mode, lhs, rhs, opts)
local options = {noremap = true}
if opts then options = vim.tbl_extend('force', options, opts) end
vim.api.nvim_set_keymap(mode, lhs, rhs, options)
end
-- Nerdtree
map('n', '<C-n>', '<cmd>NERDTreeToggle<CR>')
map('n', '<Leader>v', '<cmd>NERDTreeFind<CR>')
-- Hop
map('n', '<Leader>l', "<cmd>HopLine<CR>", {})
map('n', '<Leader>s', "<cmd>HopPattern<CR>", {})
map('n', '<Leader>f', "<cmd>HopChar1<CR>", {})
-- Telescope
map('n', '<C-p>', "<cmd>Telescope find_files<CR>")
map('n', '<C-b>', "<cmd>Telescope buffers<CR>")
map('n', '<C-s>', "<cmd>Telescope<CR>")
map('n', '<leader>fg', "<cmd>Telescope live_grep<CR>")
-- Diff
map('n', '<Leader>gh', "<cmd>diffget //3<CR>")
map('n', '<Leader>gu', "<cmd>diffget //2<CR>")
map('n', '<Leader>gs', "<cmd>G<CR>")
-- Arrows
map('', '<up>', "<nop>")
map('', '<down>', "<nop>")
map('', '<left>', "<nop>")
map('', '<right>', "<nop>")
-- Tabs
map('n', '<C-t>', "<cmd>tabnew<CR>")
-- Gundo
map('n', '<leader>u', "<cmd>GundoToggle<CR>")
-- Easy Escape
map('i', 'jj', "<ESC>")
map('t', 'jj', "<C-\\><C-n>")
-- Menu Nav
map('i', '<C-j>', 'pumvisible() ? "\\<C-n>" : "\\<C-j>"', {expr = true})
map('i', '<C-k>', 'pumvisible() ? "\\<C-p>" : "\\<C-k>"', {expr = true})
map('n', 'n', 'nzzzv')
map('n', 'N', 'Nzzzv')
-- QuickFixList
map('n', '<C-k>', '<cmd>copen<CR>')
map('n', '<leader>p', '"_dP')
|
local setmetatable = setmetatable
local string = string
local gtable = require("gears.table")
local vertical = require("wibox.layout.fixed").vertical
local grid = require("wibox.layout.grid")
local textbox = require("wibox.widget.textbox")
local bgcontainer = require("wibox.container.background")
local base = require("wibox.widget.base")
local beautiful = require("beautiful")
local calendar = { mt = {} }
local properties = { "date", "font", "spacing", "week_numbers", "start_sunday", "long_weekdays", "fn_embed" }
local function make_cell(text, font, center)
local w = textbox()
w:set_markup(text)
w:set_align(center and "center" or "right")
w:set_valign("center")
w:set_font(font)
return w
end
--- Create a grid layout with the month calendar
local function create_month(props, date)
local num_rows = 8
local num_columns = props.week_numbers and 8 or 7
-- Create grid layout
local layout = grid()
layout:set_expand(true)
layout:set_expand(true)
layout:set_homogeneous(true)
layout:set_spacing(props.spacing)
layout:set_forced_num_rows(num_rows)
layout:set_forced_num_cols(num_columns)
local start_row = 3
local start_column = num_columns - 6
local week_start = props.start_sunday and 1 or 2
local last_day = os.date("*t", os.time{year=date.year, month=date.month+1, day=0})
local month_days = last_day.day
local column_fday = (last_day.wday - month_days + 1 - week_start ) % 7
--local flags = {"header", "weekdays", "weeknumber", "normal", "focus"}
local cell_date, t, i, j, w, flag, text, cell_date
-- Header
flag = "header"
t = os.time{year=date.year, month=date.month, day=1}
if props.subtype=="monthheader" then
flag = "monthheader"
text = os.date("%B", t)
else
text = os.date("%B %Y", t)
end
w = props.fn_embed(make_cell(text, props.font, true), flag, date, cell_date)
layout:add_widget_at(w, 1, 1, 1, num_columns)
-- Days
i = start_row
j = column_fday + start_column
local current_week = nil
local drawn_weekdays = 0
for d=1, month_days do
cell_date = {year=date.year, month=date.month, day=d}
t = os.time(cell_date)
-- Week number
if props.week_numbers then
text = os.date("%V", t)
if tonumber(text) ~= current_week then
flag = "weeknumber"
w = props.fn_embed(make_cell(text, props.font), flag, cell_date, cell_date)
layout:add_widget_at(w, i, 1, 1, 1)
current_week = tonumber(text)
end
end
-- Week days
if drawn_weekdays < 7 then
flag = "weekday"
text = os.date("%a", t)
if not props.long_weekdays then
text = string.sub(text, 1, 2)
end
w = props.fn_embed(make_cell(text, props.font), flag, cell_date, cell_date)
layout:add_widget_at(w, 2, j, 1, 1)
drawn_weekdays = drawn_weekdays +1
end
-- Normal day
flag = "normal"
text = string.format("%2d", d)
-- Focus day
if date.day == d then
flag = "focus"
text = "<b>"..text.."</b>"
end
w = props.fn_embed(make_cell(text, props.font), flag, cell_date, cell_date)
layout:add_widget_at(w, i, j, 1, 1)
-- find next cell
i,j = layout:get_next_empty(i,j)
if j < start_column then j = start_column end
end
return props.fn_embed(layout, "month", date, cell_date)
end
--- Set the container to the current date
local function fill_container(self)
local date = self._private.date
if date then
-- Create calendar grid
if self._private.type == "month" then
self._private.container:set_widget(create_month(self._private, date))
elseif self._private.type == "year" then
self._private.container:set_widget(create_year(self._private, date))
end
else
self._private.container:set_widget(nil)
end
self:emit_signal("widget::layout_changed")
end
-- Set the calendar date
function calendar:set_date(date)
if date ~= self._private.date then
self._private.date = date
-- (Re)create calendar grid
fill_container(self)
end
end
-- Build properties function
for _, prop in ipairs(properties) do
-- setter
if not calendar["set_" .. prop] then
calendar["set_" .. prop] = function(self, value)
if (string.sub(prop,1,3)=="fn_" and type(value) == "function") or self._private[prop] ~= value then
self._private[prop] = value
-- (Re)create calendar grid
fill_container(self)
end
end
end
-- getter
if not calendar["get_" .. prop] then
calendar["get_" .. prop] = function(self)
return self._private[prop]
end
end
end
--- Return a new calendar widget by type.
--
-- @tparam string type Type of the calendar, `year` or `month`
-- @tparam table date Date of the calendar
-- @tparam number date.year Date year
-- @tparam number|nil date.month Date month
-- @tparam number|nil date.day Date day
-- @tparam[opt="Monospace 10"] string font Font of the calendar
-- @treturn widget The calendar widget
local function get_calendar(type, date, font)
local ct = bgcontainer()
local ret = base.make_widget(ct, "calendar", {enable_properties = true})
gtable.crush(ret, calendar, true)
ret._private.type = type
ret._private.container = ct
-- default values
ret._private.date = date
ret._private.font = font or beautiful.calendar_font or "Monospace 10"
ret._private.spacing = beautiful.calendar_spacing or 5
ret._private.week_numbers = beautiful.calendar_week_numbers or false
ret._private.start_sunday = beautiful.calendar_start_sunday or false
ret._private.long_weekdays = beautiful.calendar_long_weekdays or false
ret._private.fn_embed = function (w, _) return w end
-- header specific
ret._private.subtype = type=="year" and "monthheader" or "fullheader"
fill_container(ret)
return ret
end
--- A month calendar widget.
function calendar.month(date, font)
return get_calendar("month", date, font)
end
return setmetatable(calendar, calendar.mt)
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|
require("curses");
curses.initscr();
while (true) do
local s = curses.getnstr(1000);
curses.addstr(s);
curses.addstr(":" .. table.concat({curses.getyx(curses.stdscr())}, ' ') .. "\n");
if (s == "exit") then break; end
end
curses.endwin();
|
bestine_election_smooth_stone = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "smooth_stone", weight = 10000000},
}
}
addLootGroupTemplate("bestine_election_smooth_stone", bestine_election_smooth_stone)
|
local framework, loadError = loadfile("personalFramework.lua")
if loadError then
error(loadError)
end
framework()
term.clear()
local table1 = {
{a=1, b=2, c={1,2}},
{a=2, b=3, c={5,7}},
{a=2, b=5, c={8,9}},
}
local table2 = table.blend(table1)
rPrint(table2, 10, "Blended table")
local str1 = "This statement will not be shown, "
local str2 = "but this statement will."
print(str1..str2)
term.moveCursor(-1, 0)
print(string.rep(" ", #str1))
|
DoorSlot = CustomItem:extend()
DoorSlot.Icons = {
[0] = "none",
[1] = "doortracker/unknown",
[2] = "overlays/overlay-x",
[3] = "doortracker/caution",
[4] = "doortracker/exit",
[5] = "items/smallkey",
[6] = "items/bigkey",
[7] = "doortracker/boss",
[8] = "doortracker/crystalswitch",
[9] = "doortracker/peg-blue",
[10] = "doortracker/peg-red",
[11] = "doortracker/firesource",
[12] = "items/firerod",
[13] = "items/lamp",
[14] = "items/bombos",
[15] = "items/somaria",
[16] = "items/hammer",
[17] = "items/hookshot",
[18] = "items/bow",
[19] = "items/flippers",
[20] = "items/glove-1",
[21] = "items/boots",
[22] = "items/sword",
[23] = "doortracker/weapon",
[24] = "doortracker/1",
[25] = "doortracker/2",
[26] = "doortracker/3",
[27] = "doortracker/4",
[28] = "doortracker/5",
[29] = "doortracker/6"
}
DoorSlot.OWIcons = {
[4] = "items/portal",
[5] = "items/smallkey",
[6] = "items/bigkey",
[7] = "doortracker/boss",
[8] = "items/frog",
[9] = "items/purplechest",
[10] = "icons/entrances/potionshop",
[11] = "items/firerod",
[12] = "items/lamp",
[13] = "items/bombos",
[15] = "items/mirror",
[16] = "items/book",
[17] = "items/hammer",
[18] = "items/hookshot",
[22] = "doortracker/weapon",
[23] = "",
[24] = "doortracker/1",
[25] = "doortracker/2",
[26] = "doortracker/3",
[27] = "doortracker/4",
[28] = "doortracker/5",
[29] = "doortracker/6"
}
function DoorSlot:init(roomSlotNum, doorSlotNum)
self:createItem("Door Slot " .. (string.char(string.byte("A") + (roomSlotNum - 1))) .. doorSlotNum)
self.code = "doorSlot" .. roomSlotNum .. "_" .. doorSlotNum
self.roomSlot = roomSlotNum
self.doorSlot = doorSlotNum
self:setState(0)
end
function DoorSlot:setState(state)
self:setProperty("state", state)
end
function DoorSlot:getState()
return self:getProperty("state")
end
function DoorSlot:setDisabled()
self.ItemInstance.IgnoreUserInput = self:getState() == 0
end
function DoorSlot:updateIcon()
local img = ""
if INSTANCE.ROOMSLOTS[self.roomSlot][1] > 0x1000 then
img = DoorSlot.OWIcons[self:getState()]
end
if not img or img == "" then
img = DoorSlot.Icons[self:getState()]
end
local imgPath = "images/" .. img .. ".png"
self.ItemInstance.Icon = ImageReference:FromPackRelativePath(imgPath)
end
function DoorSlot:onLeftClick()
local state = self:getState()
if DoorSlotSelection.Selection == 0 then
state = (state % #DoorSlot.Icons) + 1
else
if DoorSlotSelection.Groups[DoorSlotSelection.Selection] and state >= DoorSlotSelection.Selection and state <= DoorSlotSelection.Groups[DoorSlotSelection.Selection][1] then
state = (((state - DoorSlotSelection.Selection) + 1) % ((DoorSlotSelection.Groups[DoorSlotSelection.Selection][1] - DoorSlotSelection.Selection) + 1)) + DoorSlotSelection.Selection
else
state = DoorSlotSelection.Selection
end
end
if INSTANCE.DOORSLOTS[INSTANCE.ROOMSLOTS[self.roomSlot][1]] then
INSTANCE.DOORSLOTS[INSTANCE.ROOMSLOTS[self.roomSlot][1]][self.doorSlot] = state
end
self:setState(state)
refreshDoorSlots()
end
function DoorSlot:onRightClick()
local state = self:getState()
if DoorSlotSelection.Selection == 0 then
state = (state - 2) % #DoorSlot.Icons + 1
else
state = 1
end
if INSTANCE.DOORSLOTS[INSTANCE.ROOMSLOTS[self.roomSlot][1]] then
INSTANCE.DOORSLOTS[INSTANCE.ROOMSLOTS[self.roomSlot][1]][self.doorSlot] = state
end
self:setState(state)
refreshDoorSlots()
end
function DoorSlot:canProvideCode(code)
return code == self.code
end
function DoorSlot:propertyChanged(key, value)
if key == "state" then
self:updateIcon()
self:setDisabled()
end
end
|
--[[
module:FlyweightTest
author:DylanYang
time:2021-02-10 22:08:35
]]
local ShapeFactory = require("patterns.structural.flyweight.ShapeFactory")
local super = require("patterns.BaseTest")
local _M = Class("FlyweightTest", super)
local static = _M.static
_M.static.readonly.colors = { "Red", "Green", "Blue", "White", "Black" }
function _M.protected:DoExecTest()
for i = 1, 20 do
local circle = ShapeFactory:GetCircle(self:GetRandomColor())
circle.x = self:GetRandomX()
circle.y = self:GetRandomY()
circle.radius = 100
circle:Draw()
end
end
function _M:GetRandomColor()
return self.colors[math.ceil(math.random() * #self.colors)]
end
function _M:GetRandomX()
return math.random() * 100
end
function _M:GetRandomY()
return math.random() * 100
end
return _M
|
function SelectableMixin:OnSighted(sighted)
if not sighted then
local selectedByTeamOne = bit.band(self.selectionMask, 1) ~= 0
local selectedByTeamTwo = bit.band(self.selectionMask, 2) ~= 0
if (self:GetTeamNumber() == 2 or self:GetTeamNumber() == 0) and selectedByTeamOne then
if Server then
self:SetSelected(1, false)
end
elseif (self:GetTeamNumber() == 1 or self:GetTeamNumber() == 0) and selectedByTeamTwo then
if Server then
self:SetSelected(2, false)
end
end
end
end
function SelectableMixin:UpdateIncludeRelevancyMask()
-- Make entities which are active for a commander relevant to all commanders
-- on the same team.
local includeMask = 0
if bit.band(self.selectionMask, 1) ~= 0 or (self:GetTeamNumber() == 1 and self:GetHotGroupNumber() ~= 0) then
includeMask = bit.bor(includeMask, kRelevantToTeam1Commander)
end
if bit.band(self.selectionMask, 2) ~= 0 or (self:GetTeamNumber() == 2 and self:GetHotGroupNumber() ~= 0) then
includeMask = bit.bor(includeMask, kRelevantToTeam2Commander)
end
-- special hack for special stuff
if self:isa("PowerPoint") then
if kTeam1Type == kMarineTeamType then
includeMask = bit.bor(includeMask, kRelevantToTeam1Commander)
end
if kTeam2Type == kMarineTeamType then
includeMask = bit.bor(includeMask, kRelevantToTeam2Commander)
end
end
self:SetIncludeRelevancyMask( includeMask )
end
function SelectableMixin:GetIsSelectable(byTeamNumber)
local isValid = HasMixin(self, "LOS") and self:GetIsSighted() or HasMixin(self, "Team") and (byTeamNumber == self:GetTeamNumber() or self:GetTeamNumber() == kNeutralTeamType)
if isValid and self.OnGetIsSelectable then
-- A table is passed in so that all the OnGetIsSelectable functions
-- have a say in the matter.
local resultTable = { selectable = true }
self:OnGetIsSelectable(resultTable, byTeamNumber)
isValid = resultTable.selectable
end
return isValid
end
|
--
-- Created by IntelliJ IDEA.
-- User: sdcuike
-- Date: 2015
-- Time: 下午4:09
--
local cjson = require('cjson.safe')
-- 日志功能组件 begin ---
local modulename = "Util"
local _M = {}
_M._VERSION = '0.0.1'
_M.logInfo = function ( info )
ngx.log(ngx.INFO, "[["..info.."]]")
end
_M.logError = function (error)
ngx.log(ngx.ERR, "[["..error.."]]")
end
-- 日志功能组件 end ---
local function tableToString2(tableValue)
if not tableValue then
return ""
end
if type(tableValue) ~= "table" then
return ""..tableValue
end
local info = ""
for k, v in pairs(tableValue) do
info = info.."[key:"..k.." value:"..tableToString2(v).."]"
end
return info
end
_M.tableToString = function(tableValue)
if type(tableValue) ~= "table" then
_M.logError("input is not a tabe type :"..tableValue)
return nil
end
return tableToString2(tableValue);
end
return _M
|
--MoveCurve
--H_Tokisaki/curve_Attack_1 curve_Attack_1
return
{
filePath = "H_Tokisaki/curve_Attack_1",
startTime = Fixed64(0) --[[0]],
startRealTime = Fixed64(0) --[[0]],
endTime = Fixed64(20447232) --[[19.5]],
endRealTime = Fixed64(136315) --[[0.13]],
isZoom = false,
isCompensate = false,
curve = {
[1] = {
time = 0 --[[0]],
value = 0 --[[0]],
inTangent = 1048576 --[[1]],
outTangent = 1048576 --[[1]],
},
[2] = {
time = 1048576 --[[1]],
value = 1048576 --[[1]],
inTangent = 1048576 --[[1]],
outTangent = 1048576 --[[1]],
},
},
}
|
-- https://github.com/aubergine10/Style
require 'lib.style'
require 'lib.image'
require 'lib.sound'
require 'lib.shortcut'
|
object_tangible_food_crafted_beastfood_blubbery_fish_substitute = object_tangible_food_crafted_shared_beastfood_blubbery_fish_substitute:new {
}
ObjectTemplates:addTemplate(object_tangible_food_crafted_beastfood_blubbery_fish_substitute, "object/tangible/food/crafted/beastfood_blubbery_fish_substitute.iff")
|
-- myauth.jwt
local _M = {}
local cjson = require "cjson"
_M.secret = nil
_M.ignore_audience = false
function _M.authorize(token, host) -- token, error_code, error_reason
if token == nil then
return nil, 'missing_token', nil;
end
local jwt = require "resty.jwt"
if _M.secret == nil then
error("Secret not specified")
end
local jwt_obj = jwt:verify(_M.secret, token)
if not jwt_obj.verified then
if string.find(jwt_obj.reason, "signature mismatch") then
return nil, 'invalid_token_sign', jwt_obj.reason;
elseif string.find(jwt_obj.reason, "invalid jwt string") then
return nil, 'invalid_token_format', jwt_obj.reason;
else
return nil, 'invalid_token', jwt_obj.reason;
end
end
if not _M.ignore_audience then
if jwt_obj.payload.aud ~= null then
if host ~= nil then
if(jwt_obj.payload.aud ~= host) then
return nil, 'invalid_audience', "Expected '" .. jwt_obj.payload.aud .. "' but actual '" .. host .. "'";
end
else
return nil, 'no_host', "Cant detect a host to check audience";
end
end
end
return jwt_obj, nil,nil
end
function _M.get_token_roles(jwt_obj)
local role = jwt_obj.payload['http://schemas.microsoft.com/ws/2008/06/identity/claims/role']
if role ~= nil then
return { role }
end
role = jwt_obj.payload['role']
if role ~= nil then
return { role }
end
return jwt_obj.payload.roles;
end
function _M.get_token_biz_claims(jwt_obj)
local claims = {}
for k,v in pairs(jwt_obj.payload) do
if k ~= "iss" and
k ~= "aud" and
k ~= "exp" and
k ~= "nbf" and
k ~= "iat" and
k ~= "jti" then
claims[k] = v
end
end
return claims
end
return _M
|
function dumpGameInfo()
-- dump Game Information that the Archipelago Randomizer needs.
local data_collection = {}
local force = game.forces["player"]
for tech_name, tech in pairs(force.technologies) do
if tech.enabled and tech.research_unit_count_formula == nil then
local tech_data = {}
local unlocks = {}
tech_data["unlocks"] = unlocks
local requires = {}
tech_data["requires"] = requires
local ingredients = {}
tech_data["ingredients"] = ingredients
for tech_requirement, _ in pairs(tech.prerequisites) do
table.insert(requires, tech_requirement)
end
for _, modifier in pairs(tech.effects) do
if modifier.type == "unlock-recipe" then
table.insert(unlocks, modifier.recipe)
end
end
for _, ingredient in pairs(tech.research_unit_ingredients) do
table.insert(ingredients, ingredient.name)
end
data_collection[tech_name] = tech_data
tech.researched = true -- enable all available recipes
end
game.write_file("techs.json", game.table_to_json(data_collection), false)
game.print("Exported Tech Data")
end
data_collection = {}
for recipe_name, recipe in pairs(force.recipes) do
if recipe.enabled then
local recipe_data = {}
recipe_data["ingredients"] = {}
recipe_data["products"] = {}
recipe_data["category"] = recipe.category
for _, ingredient in pairs(recipe.ingredients) do
recipe_data["ingredients"][ingredient.name] = ingredient.amount
end
for _, product in pairs(recipe.products) do
recipe_data["products"][product.name] = product.amount
end
data_collection[recipe_name] = recipe_data
end
end
game.write_file("recipes.json", game.table_to_json(data_collection), false)
game.print("Exported Recipe Data")
data_collection = {}
for _, proto in pairs(game.entity_prototypes) do
if proto.crafting_categories then
data_collection[proto.name] = proto.crafting_categories
end
end
game.write_file("machines.json", game.table_to_json(data_collection), false)
game.print("Exported Machine Data")
end
commands.add_command("ap-get-info-dump", "Dump Game Info, used by Archipelago.", function(call)
dumpGameInfo()
end)
|
-- license:BSD-3-Clause
-- copyright-holders:Vas Crabb
local exports = {
name = 'timer',
version = '0.0.3',
description = 'Game play timer',
license = 'BSD-3-Clause',
author = { name = 'Vas Crabb' } }
local timer = exports
function timer.startplugin()
local total_time = 0
local start_time = 0
local play_count = 0
local emu_total = emu.attotime()
local reference = 0
local lastupdate
local highlight -- hacky - workaround for the menu not remembering the selected item if its ref is nullptr
local function sectohms(time)
local hrs = time // 3600
local min = (time % 3600) // 60
local sec = time % 60
return string.format(_p('plugin-timer', '%03d:%02d:%02d'), hrs, min, sec)
end
local function menu_populate()
lastupdate = os.time()
local refname = (reference == 0) and _p('plugin-timer', 'Wall clock') or _p('plugin-timer', 'Emulated time')
local time = (reference == 0) and (lastupdate - start_time) or manager.machine.time.seconds
local total = (reference == 0) and (total_time + time) or (manager.machine.time + emu_total).seconds
return
{
{ _p("plugin-timer", "Reference"), refname, (reference == 0) and 'r' or 'l' },
{ '---', '', '' },
{ _p("plugin-timer", "Current time"), sectohms(time), "off" },
{ _p("plugin-timer", "Total time"), sectohms(total), "off" },
{ _p("plugin-timer", "Play Count"), play_count, "off" } },
highlight,
"idle"
end
local function menu_callback(index, event)
if (index == 1) and ((event == 'left') or (event == 'right') or (event == 'select')) then
reference = reference ~ 1
return true
end
highlight = index
return os.time() > lastupdate
end
emu.register_start(
function()
if emu.romname() ~= '___empty' then
start_time = os.time()
local persister = require('timer/timer_persist')
total_time, play_count, emu_total = persister:start_session()
end
end)
emu.register_stop(
function()
if emu.romname() ~= '___empty' then
local persister = require('timer/timer_persist')
persister:update_totals(start_time)
end
end)
emu.register_menu(menu_callback, menu_populate, _p("plugin-timer", "Timer"))
end
return exports
|
-- See LICENSE for terms
local props = {
PlaceObj("ModItemOptionToggle", {
"name", "EnableMod",
"DisplayName", T(302535920011303, "<color ChoGGi_yellow>Enable Mod</color>"),
"Help", T(302535920011793, "Disable mod without having to see missing mod msg."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionToggle", {
"name", "SurfaceOnly",
"DisplayName", T(302535920012054, "Surface Only"),
"Help", T(302535920012055, "You only get deposits on the surface colony."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionToggle", {
"name", "SafeLanding",
"DisplayName", T(302535920012040, "Safe Landing"),
"Help", T(302535920012041, "Buildings won't be hit by falling rocks."),
"DefaultValue", false,
}),
PlaceObj("ModItemOptionNumber", {
"name", "MetalsThreshold",
"DisplayName", T(302535920012042, "Metals Threshold"),
"Help", T(302535920012043, "Threshold for a new Metals deposit."),
"DefaultValue", 1,
"MinValue", 1,
"MaxValue", 50,
}),
PlaceObj("ModItemOptionNumber", {
"name", "RareMetalsThreshold",
"DisplayName", T(302535920012044, "Rare Metals Threshold"),
"Help", T(302535920012045, "Threshold for a new Rare Metals deposit."),
"DefaultValue", 1,
"MinValue", 1,
"MaxValue", 50,
}),
PlaceObj("ModItemOptionNumber", {
"name", "WaterThreshold",
"DisplayName", T(302535920012046, "Water Threshold"),
"Help", T(302535920012047, "Threshold for a new Water deposit."),
"DefaultValue", 1,
"MinValue", 1,
"MaxValue", 50,
}),
PlaceObj("ModItemOptionNumber", {
"name", "ConcreteThreshold",
"DisplayName", T(302535920012048, "Concrete Threshold"),
"Help", T(302535920012049, "Threshold for a new Concrete deposit."),
"DefaultValue", 1,
"MinValue", 1,
"MaxValue", 50,
}),
}
if g_AvailableDlc.picard then
props[#props+1] = PlaceObj("ModItemOptionToggle", {
"name", "ExoticMinerals",
"DisplayName", T(608869515243, "Exotic Minerals"),
"Help", T(302535920012090, "Drop mineral deposits."),
"DefaultValue", false,
})
props[#props+1] = PlaceObj("ModItemOptionNumber", {
"name", "ExoticMineralsThreshold",
"DisplayName", T(302535920012091, "Exotic Minerals Threshold"),
"Help", T(302535920012092, "Threshold for a new Exotic Minerals deposit."),
"DefaultValue", 1,
"MinValue", 1,
"MaxValue", 50,
})
end
return props
|
local enums = require "enums"
require "position"
Character = {}
function Character:newCharacter(x, y, z, movement_speed, attack_damage, width, height)
local new_character = {
position = Position:newPosition(x, y, z),
movement_speed = movement_speed,
attack_damage = attack_damage,
width = width,
height = height
}
self.__index = self
return setmetatable(new_character, self)
end
function Character:newEnemy(x, y, movement_speed, attack_damage, width, height)
local new_enemy = Character:newCharacter(x, y, 0, movement_speed, attack_damage, width, height)
return new_enemy
end
function new_grunt(x, y)
local char = Character:newEnemy(x, y, 0, 10, 5, 64, 128)
char.kind = "grunt"
return char
end
function new_heavy(x, y)
local char = Character:newEnemy(x, y, 0, 5, 10, 64, 128)
char.kind = "heavy"
return char
end
function Character:Update()
if self.kind == "heavy" then
end
if self.kind == "grunt" then
end
end
function Character:newPlayerChar(x, y, movement_speed, attack_damage)
local new_player = Character:newCharacter(x, y, 0, movement_speed, attack_damage, 64, 128)
new_player.control_scheme = enums.control_schemes.left_control_scheme
return new_player
end
function Character:updatePlayer(delta_time)
if (enums.control_schemes.left_control_scheme == self.control_scheme) then
return update_as_left()
elseif (enums.control_schemes.right_control_scheme == self.control_scheme) then
return update_as_right()
elseif (enums.control_schemes.controller == self.control_scheme) then
return update_as_controller()
end
end
function update_as_left(delta_time)
local x = 0
local y = 0
local punch = false
local kick = false
local jump = false
if love.keyboard.isDown("a") then
x = x - 1
end
if love.keyboard.isDown("d") then
x = x + 1
end
if love.keyboard.isDown("w") then
y = y - 1
end
if love.keyboard.isDown("s") then
y = y + 1
end
if love.keyboard.isDown("q") then
punch = true
end
if love.keyboard.isDown("e") then
kick = true
end
return x, y, punch, kick
end
function update_as_right(delta_time)
local x = 0
local y = 0
local punch = false
local kick = false
local jump = false
if love.keyboard.isDown("j") then
x = x - 1
end
if love.keyboard.isDown("l") then
x = x + 1
end
if love.keyboard.isDown("i") then
y = y - 1
end
if love.keyboard.isDown("k") then
y = y + 1
end
if love.keyboard.isDown("u") then
punch = true
end
if love.keyboard.isDown("o") then
kick = true
end
return x, y, punch, kick
end
function update_as_controller(delta_time)
if love.joystick.getJoystickCount() == 0 then return end
local joystick = love.joystick.getJoysticks()[1]
print(lastbutton)
local x = 0
local y = 0
local punch = false
local kick = false
local jump = false
if joystick:isGamepadDown("dpleft") then
x = x - 1
else
x = joystick:getAxis( 1 )
end
if joystick:isGamepadDown("dpright") then
x = x + 1
end
if joystick:isGamepadDown("dpup") then
y = y - 1
end
if joystick:isGamepadDown("dpdown") then
y = y + 1
else
y = joystick:getAxis( 2 )
end
if joystick:isDown(3) then
punch = true
end
if joystick:isDown(4) then
kick = true
end
return x, y, punch, kick
end
|
--abcdd = {}
print(abcdd.a)
abcdd.addd().ddd.dddp()
abcdd.eff()
abcdd.addd().ddd.dddp()
abcdd.eff()
abcdd:dd().dd1()
abcdd:dd().dd1()
print(abcdd.addd().ddd.a.d)
print(abcdd.addd().ddd.dd.ddd)
abcdd:dd()
abcdd.ccc(one, one).a.b.c()
|
local HooI
return function(lib)
HooI = lib
local SelectableSystem = HooI.class("SelectableSystem", HooI.system)
function SelectableSystem:initialize(canvas)
self.class.super.initialize(self)
canvas.eventManager:addListener("HoverEvent", self, self.hoverEvent)
canvas.eventManager:addListener("ClickEvent", self, self.clickEvent)
canvas.eventManager:addListener("KeyInputEvent", self, self.keyInputEvent)
canvas.eventManager:addListener("SelectionEvent", self, self.selectionEvent)
self.selectedEntity = nil
end
function SelectableSystem:onEntityAdded(entity)
if not self.selectedEntity then
self.selectedEntity = entity
end
end
function SelectableSystem:selectionEvent(event)
local entity, sc, hc, cc
entity = event.entity
sc = entity:get("SelectableComponent")
hc = entity:get("HoverableComponent")
cc = entity:get("ClickableComponent")
if event.selected then
if event.pressed then
if hc then
if hc.selectedCallback then
hc.selectedCallback(entity)
else
sc.selectedCallback(entity)
end
else
sc.selectedCallback(entity)
end
elseif event.released then
if cc then
if cc.executedCallback then
cc.executedCallback(entity)
else
sc.executedCallback(entity)
end
else
sc.executedCallback(entity)
end
else
if hc then
if hc.deselectedCallback then
hc.deselectedCallback(entity)
else
sc.deselectedCallback(entity)
end
else
sc.deselectedCallback(entity)
end
end
end
end
-- ToDo Add input listener. Directional and execution.
function SelectableSystem:keyInputEvent(event)
if self.selectedEntity then
if self.selectedEntity:get("SelectableComponent")[event.inputType] then
local entity = self.selectedEntity:get("SelectableComponent")[event.inputType]
self.selectedEntity.selected = false
self.selectedEntity.pressed = false
entity.selected = true
entity.pressed = false
entity.eventManager:fireEvent(HooI.events.SelectionEvent(entity, true, false, false))
self.selectedEntity.eventManager:fireEvent(HooI.events.SelectionEvent(self.selectedEntity, false, false, false))
self.selectedEntity = entity
elseif event.inputType == "press" then
self.selectedEntity.pressed = true
self.selectedEntity.eventManager:fireEvent(HooI.events.SelectionEvent(self.selectedEntity, true, true, false))
elseif event.inputType == "execute" then
if self.selectedEntity.pressed then
self.selectedEntity.pressed = false
self.selectedEntity.eventManager:fireEvent(HooI.events.SelectionEvent(self.selectedEntity, true, false, true))
end
end
end
end
function SelectableSystem:hoverEvent(event)
local entity, sc
entity = event.entity
sc = entity:get("SelectableComponent")
if event.isHovered then
if self.selectedEntity then
self.selectedEntity:get("SelectableComponent").selected = false
end
self.selectedEntity = entity
sc.selected = true
entity.eventManager:fireEvent(HooI.events.SelectionEvent(entity, true, false, false))
else
sc.selected = false
entity.eventManager:fireEvent(HooI.events.SelectionEvent(entity, false, false, false))
end
end
function SelectableSystem:clickEvent(event)
local entity, sc
entity = event.entity
sc = entity:get("SelectableComponent")
if sc.selected then
if event.isPressed then
sc.pressed = true
entity.eventManager:fireEvent(HooI.events.SelectionEvent(entity, true, true, false))
else
sc.pressed = false
entity.eventManager:fireEvent(HooI.events.SelectionEvent(entity, true, false, true))
end
end
end
function SelectableSystem:requires()
return {"WidgetComponent", "SelectableComponent"}
end
return SelectableSystem
end
|
---------------------------------------------------------------------------------------------------
---player_resource.lua
---author: Karl
---date: 2021.8.7
---desc: A PlayerResource object is a struct that contains the resources of one player
---------------------------------------------------------------------------------------------------
---@class gameplay_resources.Player
local M = LuaClass("PlayerResource")
function M.__create()
return {
num_life = 0,
num_bomb = 0,
num_graze = 0,
num_power = 0,
}
end
local _double_fields = {
"num_life",
"num_bomb",
"num_graze",
"num_power",
}
local _string_fields = {}
function M:copy()
local copy = M()
copy.num_life = self.num_life
copy.num_bomb = self.num_bomb
copy.num_graze = self.num_graze
copy.num_power = self.num_power
return copy
end
---------------------------------------------------------------------------------------------------
---save to/load from file
---manages saving the object to file at the current file cursor position
---@param file_writer SequentialFileWriter the object for writing to file
function M:writeToFile(file_writer)
file_writer:writeFieldsOfTable(self, _double_fields, _string_fields)
end
---manages reading the object from file at the current file cursor position
---@param file_reader SequentialFileReader the object for reading from file
function M:readFromFile(file_reader)
file_reader:readFieldsOfTable(self, _double_fields, _string_fields)
end
return M
|
--[[
parent : irrelevant
children: cell.lua, cellList.lua, matrix.lua
ModuleScript
]]--
--i use comments like the one above to easily tell what the parent > child tree is without having to read through the code
local automata = {};
--constant declarations up here unecessary, if you're going to have constants, atleast put them at the earliest point they're used
--control variables also unused, we can just break from the main loop when needed
--[[
GetLivingCellCount has been omitted entirely
it is entirely unecessary for us to iterate through the **entire** matrix to figure out how many cells are alive
as we can keep track manually within the loop
this function will bottleneck in large boards, it'd perform not only a large iteration, but also a generic table.sort (not that optimized) *every frame*
]]--
local function gridSpace(position, origin)
--[[
used to translate world space to a grid position
since the cells are all offset from the center in this version, you can do (current pos of axis - center axis) to get the board coordinate for that axis from a world space position
this function avoids the need of several tables that just hold the grid position, as we can simply translate it when needed
]]--
return Vector2.new(position.X - origin.X, position.Z - origin.Z);
end;
local function adjacent(host, board, origin)
local adjacents = {};
--[[
the old name of this function was extremely wordy, "GetMovableCells" is alot to describe a function that just gets the adjacent cells of another
instead of having an ugly wall of manual move position declarations, i instead use the gridSpace function
to get the grid position, and then simply iterate from one to the left of the cell, to one to the right of the cell
and one to the bottom, one to the top
this ensures every possible adjacent cell is checked and avoids wasting cycles manually declaring moves in a table
addtionally, the "Board[pos] ~= nil" statements are unecessary, if statements execute if the expression given can be casted to a boolean true
"nil" and "false" are the only types in lua that can be casted to false, everything else casts to true
so all you need to do to ensure the square exists is just "if board[x]", if "board[x]" is nil, it'll be casted to false, so the if statement wont run it's block
i also used the "and" logical operator to avoid unecessary nested if statements
this is also significantly more readable
]]--
local gridPos = gridSpace(host.pos, origin)
for x = gridPos.X - 1, gridPos.X + 1 do
for y = gridPos.Y - 1, gridPos.Y + 1 do
if board[x] and board[x][y] and board[x][y].name ~= host.name then
adjacents[#adjacents + 1] = board[x][y];
end;
end;
end;
return adjacents;
end;
local cell = require(script.cell); --i put the declaration for the require at it's earliest use point, this function, so that others reading the code don't have to scroll up 50 lines to find it's declaration at the top of the file when they see it's name, instead it's just right here
local function infectCells(host, board, origin)
--[[
several problems with this function have been fixed
1) the name is less wordy
2) MovableCells is an unecessary variable, it's only used once, you may as well just put the function call directly into the pairs statement
3) the check of "if NeighborCell.CellName == "None" then NeighborCell:Infect(Host) end" is pointless, none cells have a strength of 0, so "host.dna.strength > victim.dna.strength" will always succeed against them
i still check for the cell name being none, but not to capture it, instead to determine that a new cell has been created which is used to keep track of the current cell count (more on the start function)
]]--
local newCells = {};
for _, victim in ipairs(adjacent(host, board, origin)) do
if host.dna.strength > victim.dna.strength then
if victim.name == "None" then
newCells[#newCells + 1] = victim;
end;
cell.infect(host, victim);
else
cell.infect(victim, host);
end;
end;
return newCells;
end;
--[[
Setup has also been omitted
there is no reason to make the board a property of the module itself, why would the user ever want to access it?
there is also no need for constants that control the board size, why not let the user define the board size in the start function and make the board appropriately?
it's also more intuitive to use, since all the user needs to do is call module.start, rather than module:Setup() (which takes no args) and *then* module.start
]]--
local matrix = require(script.matrix);
function automata.start(boardX, boardY, origin, cellsPerFrame, tickSpeed, cellList)
--[[
this function has gone through several improvements, both for usability but also better code
let's start with the immediate code improvements
1) less wordy name, "StartSimulation" is a bit much. I know im using a simulation module. there aren't any other functions related to "starting" anything, it'd be pretty clear what this does if we just named it "start"
2) no uses of classes or :, there's nothing that's worth making a property of the module besides the functions for controlling the simulation
3) removed use of Random, it's just "math.random" wrapped in a slower, OOP shell
arguments like cellList give the user more control over the behavior of the function, allowing them to provide custom cell lists without modifying the cellList module
]]--
local board = matrix.new(boardX, boardY);
--default argument setting
if typeof(origin ) ~= "Vector3" then origin = Vector3.new(0, 1, 0 ) end;
if type (cellsPerFrame) ~= "number" then cellsPerFrame = 10 end;
if type (tickSpeed ) ~= "number" then tickSpeed = 0 end;
if type (cellList ) ~= "table" then cellList = require(script.cellList) end;
local livingCells = 0; --instead of having a dedicated function to keep track of living cells, we increment a number throughout the main loop
local activeCells = {};
do
local alreadyUsed = {};
for i, template in pairs(cellList) do
if i > board.size then
warn("cell list is larger than total board size, only "..(i - 1).." cell"..(i - 1 > 1 and "s" or "").." spawned");
break;
end;
local x, y;
repeat
wait()
x, y = math.random(1, board.cols), math.random(1, board.rows);
until not alreadyUsed[x..y];
alreadyUsed[x..y] = true;
local host = cell.clone(template, Vector3.new(origin.X + x, origin.Y, origin.Z + y)) --cloning the template, but providing a position for the node from the origin
board[x][y] = host;
activeCells[#activeCells + 1] = host
livingCells += 1;
end;
--instead of filling the board with "none" cells and then recoloring them, i spawn each normal cell randomly first, then fill in all empty spaces with none cells
local empty = cell.new("None", {
color = Color3.new(1,1,1),
strength = 0
});
for x = 1, board.cols do
for y = 1, board.rows do
if not board[x][y] then
board[x][y] = cell.clone(empty, Vector3.new(origin.X + x, origin.Y, origin.Z + y));
end;
end;
end;
end;
local heartbeat = game:GetService("RunService").Heartbeat;
local lastTick = tick();
--removed coroutines, can be added back in if asynchronous behavior is desired, but felt it was unecessary for this function
--one thing though, the nested coroutine is entirely unecessary and wastes resources since you're remaking it each frame in the original loop
while livingCells < board.size do --instead of having a control variable, we can just put the check directly into the expression for the while loop
if tick() - lastTick >= tickSpeed then
--controls the speed of the simulation using the tickspeed arg, allowing the user to choose how fast the simulation progresses
lastTick = tick();
for i = 1, cellsPerFrame do --allow the user to control how many cells are processed per tick
--[[
this is an optimization and a QoL improvement
activeCells is used to control the cells that we iterate through
this array includes every cell that isn't a "none" cell, so we dont waste iterations skipping past "none" cells
this allows for faster visible simulation on larger boards
]]--
local host = activeCells[math.random(1, #activeCells)];
--removed unecessary variable declarations, they're only used once, just move their values directly into the expression in the if statement
if math.random() / host.dna.mutRate <= 0.01 then
cell.mutate(host);
end;
local newCells = infectCells(host, board, origin);
livingCells += #newCells; --since infectCells returns an array of all new cells, we can simply increment livingCells by the length of the array
table.move(newCells, 1, #newCells, #activeCells + 1, activeCells);
end;
end;
heartbeat:Wait();
end;
print("pandemic reached");
end;
return automata;
|
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]
local events = require 'dmlab.system.events'
local game = require 'dmlab.system.game'
local tensor = require 'dmlab.system.tensor'
local inventory = require 'common.inventory'
local api = {}
local map = 'seekavoid_arena_01'
function api:nextMap()
local result = map
map = ''
return result
end
function api:spawnInventory(loadout)
local view = inventory.View(loadout)
view:setGadgets{
inventory.GADGETS.IMPULSE,
inventory.GADGETS.RAPID,
inventory.GADGETS.BEAM,
inventory.GADGETS.DISC,
}
view:setGadgetAmount(inventory.GADGETS.IMPULSE, inventory.UNLIMITED)
view:setGadgetAmount(inventory.GADGETS.RAPID, inventory.UNLIMITED)
view:setGadgetAmount(inventory.GADGETS.BEAM, inventory.UNLIMITED)
view:setGadgetAmount(inventory.GADGETS.DISC, inventory.UNLIMITED)
return view:loadOut()
end
function api:updateInventory(loadout)
local view = inventory.View(loadout)
local gadget = view:gadget()
for k, i in pairs(inventory.GADGETS) do
if i == gadget then
events:add('GADGET', k)
return
end
end
events:add('GADGET', tostring(gadget))
end
function api:customDiscreteActionSpec()
return {{name = 'NEXT_GADGET', min = 0, max = 1}}
end
function api:customDiscreteActions(actions)
if actions[1] ~= 0 then
game:console('weapnext')
end
end
function api:hasEpisodeFinished(time)
return false
end
return api
|
local NoteResult = {
Miss = 1;
Okay = 2;
Good = 3;
Great = 4;
Perfect = 5;
Marvelous = 6;
}
function NoteResult:timedelta_to_result(time_to_end, _game)
time_to_end = time_to_end / _game._audio_manager.get_song_rate()
if time_to_end >= _game._audio_manager.NOTE_OKAY_MIN and time_to_end <= _game._audio_manager.NOTE_OKAY_MAX then
local note_result = nil
if time_to_end > _game._audio_manager.NOTE_OKAY_MIN and time_to_end <= _game._audio_manager.NOTE_GOOD_MIN then
note_result = NoteResult.Okay
elseif time_to_end > _game._audio_manager.NOTE_GOOD_MIN and time_to_end <= _game._audio_manager.NOTE_GREAT_MIN then
note_result = NoteResult.Good
elseif time_to_end > _game._audio_manager.NOTE_GREAT_MIN and time_to_end <= _game._audio_manager.NOTE_PERFECT_MIN then
note_result = NoteResult.Great
elseif time_to_end > _game._audio_manager.NOTE_PERFECT_MIN and time_to_end <= _game._audio_manager.NOTE_MARVELOUS_MIN then
note_result = NoteResult.Perfect
elseif time_to_end > _game._audio_manager.NOTE_MARVELOUS_MIN and time_to_end <= _game._audio_manager.NOTE_MARVELOUS_MAX then
note_result = NoteResult.Marvelous
elseif time_to_end > _game._audio_manager.NOTE_MARVELOUS_MAX and time_to_end <= _game._audio_manager.NOTE_PERFECT_MAX then
note_result = NoteResult.Perfect
elseif time_to_end > _game._audio_manager.NOTE_PERFECT_MAX and time_to_end <= _game._audio_manager.NOTE_GREAT_MAX then
note_result = NoteResult.Great
elseif time_to_end > _game._audio_manager.NOTE_GREAT_MAX and time_to_end <= _game._audio_manager.NOTE_GOOD_MAX then
note_result = NoteResult.Good
elseif time_to_end > _game._audio_manager.NOTE_OKAY_MAX and time_to_end <= _game._audio_manager.NOTE_OKAY_MAX then
note_result = NoteResult.Okay
else
note_result = NoteResult.Miss
end
return true, note_result
end
return false, NoteResult.Miss
end
function NoteResult:release_timedelta_to_result(time_to_end, _game)
time_to_end = time_to_end / _game._audio_manager.get_song_rate()
if time_to_end >= _game._audio_manager.NOTE_OKAY_MIN * 2.0 and time_to_end <= _game._audio_manager.NOTE_OKAY_MAX * 2.0 then
local note_result = nil
if time_to_end > _game._audio_manager.NOTE_OKAY_MIN * 2.0 and time_to_end <= _game._audio_manager.NOTE_GOOD_MIN * 2.0 then
note_result = NoteResult.Okay
elseif time_to_end > _game._audio_manager.NOTE_GOOD_MIN * 2.0 and time_to_end <= _game._audio_manager.NOTE_GREAT_MIN * 2.0 then
note_result = NoteResult.Good
elseif time_to_end > _game._audio_manager.NOTE_GREAT_MIN * 2.0 and time_to_end <= _game._audio_manager.NOTE_PERFECT_MIN * 2.0 then
note_result = NoteResult.Great
elseif time_to_end > _game._audio_manager.NOTE_PERFECT_MIN * 2.0 and time_to_end <= _game._audio_manager.NOTE_MARVELOUS_MIN * 2.0 then
note_result = NoteResult.Perfect
elseif time_to_end > _game._audio_manager.NOTE_MARVELOUS_MIN * 2.0 and time_to_end <= _game._audio_manager.NOTE_MARVELOUS_MAX * 2.0 then
note_result = NoteResult.Marvelous
elseif time_to_end > _game._audio_manager.NOTE_MARVELOUS_MAX * 2.0 and time_to_end <= _game._audio_manager.NOTE_PERFECT_MAX * 2.0 then
note_result = NoteResult.Perfect
elseif time_to_end > _game._audio_manager.NOTE_PERFECT_MAX * 2.0 and time_to_end <= _game._audio_manager.NOTE_GREAT_MAX * 2.0 then
note_result = NoteResult.Great
elseif time_to_end > _game._audio_manager.NOTE_GREAT_MAX * 2.0 and time_to_end <= _game._audio_manager.NOTE_GOOD_MAX * 2.0 then
note_result = NoteResult.Good
else
note_result = NoteResult.Okay
end
return true, note_result
end
return false, NoteResult.Miss
end
return NoteResult
|
fx_version 'cerulean'
game 'gta5'
author 'Yamie#9680'
description 'Pizza Runs'
lua54 'yes'
shared_scripts {
'config.lua'
}
client_scripts {
'client.lua'
}
escrow_ignore {
'config.lua', -- Only ignore one file
}
server_script 'server.lua'
--[[ client_scripts {
"client.lua",
"config.lua"}
server_scripts {
"server.lua",
"config.lua"
} ]]
|
-- See LICENSE for terms
local mod_BuildDist
-- fired when settings are changed/init
local function ModOptions()
local value = CurrentModOptions:GetProperty("BuildDist")
mod_BuildDist = value
if GameState.gameplay then
CityDomeTeleporterConstruction[UICity].max_hex_distance_to_allow_build = value
CityDomeTeleporterConstruction[UICity].max_range = value < 100 and 100 or value
-- I don't think anymore will spawn once one has, but whatever
DomeTeleporterConstructionController.max_hex_distance_to_allow_build = value
DomeTeleporterConstructionController.max_range = value < 100 and 100 or value
end
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
function OnMsg.ApplyModOptions(id)
if id ~= CurrentModId then
return
end
ModOptions()
end
GlobalVar("CityDomeTeleporterConstruction", {})
local table_unpack = table.unpack
-- chooses which construct mode to start
local orig_GetConstructionController = GetConstructionController
function GetConstructionController(mode, ...)
mode = mode or InGameInterfaceMode
return mode == "dome_teleporter_construction" and CityDomeTeleporterConstruction[UICity] or orig_GetConstructionController(mode, ...)
end
-- add our custom construction controller
function OnMsg.NewMap()
if UICity then
CityDomeTeleporterConstruction[UICity] = DomeTeleporterConstructionController:new()
end
end
function OnMsg.LoadGame()
CityDomeTeleporterConstruction[UICity] = DomeTeleporterConstructionController:new()
--~ -- dbg
--~ local dlg = ChoGGi.ComFuncs.OpenInExamineDlg(CityDomeTeleporterConstruction[UICity])
--~ dlg:EnableAutoRefresh()
--~ dlg = ChoGGi.ComFuncs.OpenInExamineDlg(CityTunnelConstruction[UICity])
--~ dlg:EnableAutoRefresh()
--~ -- dbg
local AddPFTunnel = Tunnel.AddPFTunnel
MapForEach("map", "DomeTeleporter", AddPFTunnel)
end
-- backup the CityTunnelConstruction obj
local orig_CityTunnelConstruction
local function GetCityTunnelConstruction()
if not orig_CityTunnelConstruction or not orig_CityTunnelConstruction[UICity] then
orig_CityTunnelConstruction = CityTunnelConstruction
end
return orig_CityTunnelConstruction
end
-- this is called by some func in TunnelConstructionDialog
local function CallTunnelFunc(func, ...)
GetCityTunnelConstruction()
CityTunnelConstruction = CityDomeTeleporterConstruction
local ret = {func(...)}
CityTunnelConstruction = GetCityTunnelConstruction()
return table_unpack(ret)
end
local orig_OpenTunnelConstructionInfopanel = OpenTunnelConstructionInfopanel
function OpenTunnelConstructionInfopanel(template, ...)
if template == "DomeTeleporter" then
return CallTunnelFunc(orig_OpenTunnelConstructionInfopanel, template, ...)
end
return orig_OpenTunnelConstructionInfopanel(template, ...)
end
DefineClass.DomeTeleporterConstructionDialog = {
__parents = {"TunnelConstructionDialog"},
mode_name = "dome_teleporter_construction",
}
-- we need to swap out the CityTunnelConstruction obj for these funcs
local funcs = {
"Init",
"Open",
"Close",
"TryPlace",
"OnKbdKeyDown",
"OnMouseButtonDown",
"OnMouseButtonDoubleClick",
"OnMousePos",
"OnShortcut",
"OnSystemVirtualKeyboard",
"OnXButtonRepeat",
"OnXNewPacket",
}
local TunnelConstructionController_cls
function OnMsg.ClassesBuilt()
TunnelConstructionController_cls = TunnelConstructionController
local TunnelConstructionDialog = TunnelConstructionDialog
local DomeTeleporterConstructionDialog = DomeTeleporterConstructionDialog
for i = 1, #funcs do
local name = funcs[i]
DomeTeleporterConstructionDialog[name] = function(...)
return CallTunnelFunc(TunnelConstructionDialog[name], ...)
end
end
end
-- controller->
DefineClass.DomeTeleporterConstructionController = {
__parents = {"TunnelConstructionController"},
max_hex_distance_to_allow_build = mod_BuildDist,
}
local orig_CreateConstructionGroup = CreateConstructionGroup
function DomeTeleporterConstructionController.Activate(...)
-- replace func so it returns our template
function CreateConstructionGroup(template, ...)
if template == "Tunnel" then
template = "DomeTeleporter"
end
return orig_CreateConstructionGroup(template, ...)
end
-- get obj
local ret = {TunnelConstructionController_cls.Activate(...)}
-- restore func
CreateConstructionGroup = orig_CreateConstructionGroup
-- and done
return table_unpack(ret)
end
|
-- Copyright (c) 2016 Clockwork Engine. All Rights Reserved.
-- See License.txt in the project root for license information.
function Bullet_Project()
group "Libs"
project "Bullet"
targetname "Bullet"
kind "StaticLib"
language "C++"
prepareProject("Bullet", "../lib")
files {
"../Source/ThirdParty/Bullet/src/*.*",
"../Source/ThirdParty/Bullet/src/BulletCollision/BroadphaseCollision/*.*",
"../Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/*.*",
"../Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/*.*",
"../Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/*.*",
"../Source/ThirdParty/Bullet/src/BulletCollision/NarrowPhaseCollision/*.*",
"../Source/ThirdParty/Bullet/src/BulletDynamics/Character/*.*",
"../Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/*.*",
"../Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/*.*",
"../Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/*.*",
"../Source/ThirdParty/Bullet/src/BulletDynamics/MLCPSolvers/*.*",
"../Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/*.*",
"../Source/ThirdParty/Bullet/src/BulletSoftBody/*.*",
"../Source/ThirdParty/Bullet/src/LinearMath/*.*"
}
includedirs { "../Source/ThirdParty/Bullet/src/" }
vpaths { ["*"] = "../Source/ThirdParty/Bullet/src/" }
configuration {}
strip()
end
|
local editor = NewFile()
editor:SetText('print("select")')
-- this is to set proper styles, which are needed for EditorCallTip
editor:Colourise(0, -1)
local value = ''
local CTS = editor.CallTipShow
editor.CallTipShow = function(editor, pos, tip) value = tip end
EditorCallTip(editor, 10)
editor.CallTipShow = CTS
if ide.osname == 'Windows' then
ok(value:find("print") and not value:find("select"), "Tooltip ignores values in strings.")
end
local api = {
t = {
childs = {
func = {
args = "(args)",
description = [[Description Line1
Line2
Line4
Line5
Line7]],
returns = "(returns)",
type = "function"
}
}
}
}
ide:AddAPI("lua", "test", api)
table.insert(ide.interpreter.api, "test")
ReloadAPIs()
local tooltip = GetTipInfo(editor, "t.func(")
ok(tooltip:find("Line1\nLine2"), "Newlines are shown as newlines in tooltip")
ok(tooltip:find("Line2\n\nLine4"), "Empty lines are shown as empty lines in tooltip")
ok(tooltip:find("Line4\n\tLine5"), "Newlines with indentation are shown as lines with indentation in tooltip")
ok(tooltip:find("Line5\n\t\n\tLine7"), "Empty lines with indentation are shown in tooltip")
ide:RemoveAPI("lua", "test")
ReloadAPIs()
-- cleanup
ide:GetDocument(editor):SetModified(false)
ClosePage()
|
-- moves all folders to ReplicatedStorage.
-- This is so we can edit things in the workspace.
local new_parent = game.ReplicatedStorage
for _, inst in pairs(script.Parent:GetChildren()) do
if inst:IsA("Folder") then
inst.Parent = new_parent
end
end
script.Disabled = true
script.Parent = nil
|
-- -*- lua -*-
conflict("intel", "gcc")
local version="2016"
local xeversion=version..".".."1.40.463413"
local intel_prefix="/opt/intel"
local intelxe_prefix=pathJoin(intel_prefix, version)
local icc_prefix=pathJoin(intelxe_prefix, "compilers_and_libraries_2016.3.210/linux")
whatis("Name: Intel 64 Compiler XE")
whatis("Version: 16.0.7")
whatis("Description: Intel compiler can be used as an alternative to GNU's compiler")
setenv("COMPILER_PREFIX", intel_prefix)
setenv("COMPILER", "intel")
setenv("COMPILER_TYPE", "intel")
setenv("COMPILER_VERSION", version)
setenv("FORTRAN_TYPE", "ifort")
pushenv("CC", "icc")
pushenv("CXX", "icpc")
pushenv("FC", "ifort")
setenv("DAALROOT", pathJoin(icc_prefix, "daal"))
setenv("IPPROOT", pathJoin(icc_prefix, "ipp"))
setenv("MKLROOT", pathJoin(icc_prefix, "mkl"))
setenv("TBBROOT", pathJoin(icc_prefix, "tbb"))
setenv("MPM_LAUNCHER", pathJoin(intelxe_prefix, "debugger_2016/mpm/mic/bin/start_mpm.sh"))
setenv("F77", "ifort")
setenv("F90", "ifort")
prepend_path("PATH", pathJoin(intelxe_prefix, "debugger_2016/gdb/intel64_mic/bin"))
prepend_path("PATH", pathJoin(icc_prefix, "bin/intel64"))
prepend_path("CLASSPATH", pathJoin(os.getenv("DAALROOT"), "lib/daal.jar"))
prepend_path("LD_LIBRARY_PATH", pathJoin(icc_prefix, "compiler/lib/intel64"))
prepend_path("LD_LIBRARY_PATH", pathJoin(icc_prefix, "compiler/lib/intel64_lin"))
prepend_path("LD_LIBRARY_PATH", pathJoin(os.getenv("IPPROOT"), "lib/intel64"))
prepend_path("LD_LIBRARY_PATH", pathJoin(icc_prefix, "compiler/lib/intel64"))
prepend_path("LD_LIBRARY_PATH", pathJoin(os.getenv("MKLROOT"), "lib/intel64"))
prepend_path("LD_LIBRARY_PATH", pathJoin(os.getenv("TBBROOT"), "lib/intel64/gcc4.4"))
prepend_path("LD_LIBRARY_PATH", pathJoin(intelxe_prefix, "debugger_2016/libipt/intel64/lib"))
prepend_path("LD_LIBRARY_PATH", pathJoin(os.getenv("DAALROOT"), "lib/intel64_lin"))
prepend_path("LD_LIBRARY_PATH", pathJoin(os.getenv("DAALROOT"), "../tbb/lib/intel64_lin/gcc4.4"))
prepend_path("LD_LIBRARY_PATH", pathJoin(os.getenv("DAALROOT"), "../compiler/lib/intel64_lin"))
prepend_path("LIBRARY_PATH", pathJoin(os.getenv("IPPROOT"), "lib/intel64"))
prepend_path("LIBRARY_PATH", pathJoin(icc_prefix, "compiler/lib/intel64"))
prepend_path("LIBRARY_PATH", pathJoin(os.getenv("MKLROOT"), "lib/intel64"))
prepend_path("LIBRARY_PATH", pathJoin(os.getenv("TBBROOT"), "lib/intel64/gcc4.4"))
prepend_path("LIBRARY_PATH", pathJoin(os.getenv("DAALROOT"), "lib/intel64_lin"))
prepend_path("LIBRARY_PATH", pathJoin(os.getenv("DAALROOT"), "../tbb/lib/intel64_lin/gcc4.4"))
prepend_path("LIBRARY_PATH", pathJoin(os.getenv("DAALROOT"), "../compiler/lib/intel64_lin"))
prepend_path("NLSPATH", pathJoin(icc_prefix, "compiler/lib/intel64/locale/%l_%t/%N"))
prepend_path("NLSPATH", pathJoin(os.getenv("MKLROOT"), "lib/intel64/locale/%l_%t/%N"))
prepend_path("NLSPATH", pathJoin(icc_prefix, "debugger_2016/gdb/intel64_mic/share/locale/%l_%t/%N"))
prepend_path("NLSPATH", pathJoin(icc_prefix, "debugger_2016/gdb/intel64/share/locale/%l_%t/%N"))
prepend_path("CPATH", pathJoin(os.getenv("IPPROOT"), "ipp/include"))
prepend_path("CPATH", pathJoin(os.getenv("MKLROOT"), "include"))
prepend_path("CPATH", pathJoin(os.getenv("TBBROOT"), "tbb/include"))
prepend_path("CPATH", pathJoin(os.getenv("DAALROOT"), "daal/include"))
prepend_path("MIC_LD_LIBRARY_PATH", pathJoin(icc_prefix, "compiler/lib/mic"))
prepend_path("MIC_LD_LIBRARY_PATH", pathJoin(os.getenv("IPPROOT"), "lib/mic"))
prepend_path("MIC_LD_LIBRARY_PATH", pathJoin(icc_prefix, "compiler/lib/mic"))
prepend_path("MIC_LD_LIBRARY_PATH", pathJoin(os.getenv("MKLROOT"), "lib/mic"))
prepend_path("MIC_LD_LIBRARY_PATH", pathJoin(os.getenv("TBBROOT"), "lib/mic"))
prepend_path("MIC_LIBRARY_PATH", pathJoin(icc_prefix, "compiler/lib/mic"))
prepend_path("MIC_LIBRARY_PATH", pathJoin(os.getenv("TBBROOT"), "lib/mic"))
prepend_path("FPATH", pathJoin(os.getenv("MKLROOT"), "include"))
prepend_path("GDB_CROSS", pathJoin(intelxe_prefix, "debugger_2016/gdb/intel64_mic/bin/gdb-mic"))
prepend_path("GDBSERVER_MIC", pathJoin(intelxe_prefix, "debugger_2016/gdb/targets/mic/bin/gdbserver"))
prepend_path("INFOPATH", pathJoin(intelxe_prefix, "documentation_2016/en/debugger/gdb-ia/info"))
prepend_path("INFOPATH", pathJoin(intelxe_prefix, "documentation_2016/en/debugger/gdb-mic/info"))
prepend_path("INFOPATH", pathJoin(intelxe_prefix, "documentation_2016/en/debugger/gdb-igfx/info"))
prepend_path("INTEL_PYTHONHOME", pathJoin(intelxe_prefix, "debugger_2016/python/intel64"))
prepend_path("INTEL_LICENSE_FILE", pathJoin(intelxe_prefix, "licenses"))
prepend_path("MANPATH", pathJoin(intelxe_prefix, "documentation_2016/en/debugger/gdb-ia/man/"))
prepend_path("MANPATH", pathJoin(intelxe_prefix, "documentation_2016/en/debugger/gdb-mic/man/"))
prepend_path("MANPATH", pathJoin(intelxe_prefix, "documentation_2016/en/debugger/gdb-igfx/man/"))
|
return {
fadeOut = 1.5,
mode = 2,
id = "WANSHENGJIE5",
once = true,
fadeType = 1,
fadein = 1.5,
scripts = {
{
mode = 1,
sequence = {
{
"“魔女们”的万圣夜\n\n<size=45>其五 Trick or treat!</size>",
1
}
}
},
{
actor = 301171,
actorShadow = true,
actorName = "{namecode:87}&{namecode:19}",
side = 0,
dir = -1,
hideOther = true,
nameColor = "#ff0000",
say = "Trick or treat!",
subActors = {
{
actor = 306051,
dir = -1,
pos = {
x = -1125
}
}
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301051,
actorShadow = true,
actorName = "{namecode:6}&克利夫兰",
side = 0,
dir = -1,
hideOther = true,
nameColor = "#ff0000",
say = "Trick or treat!",
subActors = {
{
actor = 102091,
dir = -1,
pos = {
x = -1125
}
}
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307050,
nameColor = "#a9f548",
side = 2,
actorName = "{namecode:95}",
dir = 1,
say = "给~顺便尝尝我烤的南瓜派吧",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301171,
side = 0,
nameColor = "#a9f548",
actorName = "{namecode:19}",
dir = -1,
say = "真美味,南瓜的香甜完全被诱发出来了!",
paintingFadeOut = {
time = 0.5,
side = 1
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 306051,
nameColor = "#a9f548",
side = 0,
actorName = "{namecode:87}",
dir = -1,
say = "没想到早已吃腻的南瓜,还能变得这么美味!{namecode:95}无论哪方面都是吾学习的榜样呢",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307050,
nameColor = "#a9f548",
side = 1,
actorName = "{namecode:95}",
dir = 1,
say = "哈哈~我可不是完美无缺的哟",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 102091,
side = 0,
nameColor = "#a9f548",
dir = -1,
say = "嗯……我还是更中意海伦娜的",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 306051,
actorName = "{namecode:87}",
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "吾们走啦~",
flashout = {
black = true,
dur = 1,
alpha = {
0,
1
}
},
flashin = {
delay = 1,
dur = 1,
black = true,
alpha = {
1,
0
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 0,
nameColor = "#a9f548",
actorName = "{namecode:96}",
dir = 1,
say = "一路走好",
paintingFadeOut = {
time = 0.5,
side = 1
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307050,
nameColor = "#a9f548",
side = 1,
actorName = "{namecode:95}",
dir = 1,
say = "呼……欸——!!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 306051,
actorName = "{namecode:87}",
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "呀——南瓜灯都飘起来了?是、是幽灵吗——!",
flashout = {
black = true,
dur = 1,
alpha = {
0,
1
}
},
flashin = {
delay = 1,
dur = 1,
black = true,
alpha = {
1,
0
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301051,
side = 0,
nameColor = "#a9f548",
actorName = "{namecode:6}",
dir = -1,
say = "南瓜灯对着我们冲了过来——",
paintingFadeOut = {
time = 0.5,
side = 1
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301171,
nameColor = "#a9f548",
side = 1,
actorName = "{namecode:19}",
dir = 1,
say = "眼前什么都看不到,全是南瓜灯……你们没事吧,可恶,吾辈的连装炮呢!?",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 102091,
side = 0,
nameColor = "#a9f548",
dir = -1,
say = "等等——",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307050,
nameColor = "#a9f548",
side = 1,
actorName = "{namecode:95}",
dir = 1,
say = "你是——呀呀呀呀!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 306051,
nameColor = "#a9f548",
side = 0,
actorName = "{namecode:87}",
dir = -1,
say = "{namecode:95}——!!!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301171,
actorName = "{namecode:19}",
side = 2,
nameColor = "#a9f548",
dir = -1,
say = "南瓜灯都飞到天空中了……{namecode:96}也不见了!",
flashout = {
black = true,
dur = 1,
alpha = {
0,
1
}
},
flashin = {
delay = 1,
dur = 1,
black = true,
alpha = {
1,
0
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 306051,
side = 1,
nameColor = "#a9f548",
actorName = "{namecode:87}",
dir = 1,
say = "发、发生了什么!?",
paintingFadeOut = {
time = 0.5,
side = 0
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
actorName = "???",
side = 2,
nameColor = "#a9f548",
dir = 1,
blackBg = true,
say = "翔——White姐,我本来也想像你那样缝几套衣服,可是动手后发现缝衣服好难……所以,先勉强用这个吧",
withoutPainting = true,
flashout = {
black = true,
dur = 1,
alpha = {
0,
1
}
},
flashin = {
delay = 1,
dur = 1,
black = true,
alpha = {
1,
0
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307050,
side = 1,
nameColor = "#a9f548",
say = "这个南瓜是不是忘记挖透气孔了,我怎么什么都看不到!?{namecode:96}、企业你们究竟要干什么?",
dir = 1,
blackBg = true,
actorName = "???",
withoutPainting = true,
paintingFadeOut = {
time = 0.5,
side = 0
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 0,
nameColor = "#a9f548",
actorName = "???",
dir = 1,
blackBg = true,
say = "咳咳,我是gold,她是gray。总、总之,现在我们不是“大人”而是“孩子”,所以在万圣夜大闹一番也完全没问题!",
withoutPainting = true,
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107060,
side = 1,
nameColor = "#a9f548",
actorName = "???",
dir = 1,
blackBg = true,
say = "我是输给了瑞……gold,所以来帮她忙——",
withoutPainting = true,
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 0,
nameColor = "#a9f548",
actorName = "???",
dir = 1,
blackBg = true,
say = "喂,你难道一点不甘心都没有吗!",
withoutPainting = true,
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 107060,
side = 1,
nameColor = "#a9f548",
actorName = "???",
dir = 1,
blackBg = true,
say = "好好好,那么长不大的孩子们就尽情恶作剧吧,我会用南瓜灯配合你们的",
withoutPainting = true,
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 0,
nameColor = "#a9f548",
actorName = "???",
dir = 1,
blackBg = true,
say = "哼哼,毕竟“我”可比你小不少,gray",
withoutPainting = true,
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
}
}
}
|
local agw_service = require "service.agw"
local log = ngx.log
local ERR = ngx.ERR
local DEBUG = ngx.DEBUG
local new_timer = ngx.timer.at
local api_sync_interval = 3
local server_state_check_interval = 20
local api_sync_timer
local server_state_check_timer
-- sync api proxy infos from mysql
api_sync_timer = function(premature)
if not premature then
local ret, result=pcall(agw_service.syncApiInfo)
if ret then
log(DEBUG, "sync api info over")
else
log(ERR, "sync api info failed:", result)
end
local ok, err = new_timer(api_sync_interval, api_sync_timer)
end
end
-- check servers' status
server_state_check_timer = function(premature)
if not premature then
local ret, result = pcall(agw_service.checkState)
if ret then
log(DEBUG, "server state check over")
else
log(ERR, "error occured when check server state:", result)
end
local ok, err = new_timer(server_state_check_interval, server_state_check_timer)
end
end
local ok, err = new_timer(api_sync_interval, api_sync_timer)
if not ok then
log(ERR, "failed to create timer: ", err)
return
end
ok, err = new_timer(server_state_check_interval, server_state_check_timer)
if not ok then
log(ERR, "failed to create timer: ", err)
return
end
|
local nvim_lsp = require('lspconfig')
-- enable null-ls integration (optional)
require("null-ls").config {}
require("lspconfig")["null-ls"].setup {}
-- make sure to only run this once!
nvim_lsp.tsserver.setup {
-- Only needed for inlayHints. Merge this table with your settings or copy
-- it from the source if you want to add your own init_options.
init_options = require("nvim-lsp-ts-utils").init_options,
--
on_attach = function(client, bufnr)
-- disable tsserver formatting if you plan on formatting via null-ls
client.resolved_capabilities.document_formatting = false
client.resolved_capabilities.document_range_formatting = false
local ts_utils = require("nvim-lsp-ts-utils")
-- defaults
ts_utils.setup {
debug = false,
disable_commands = false,
enable_import_on_completion = false,
-- import all
import_all_timeout = 5000, -- ms
-- lower numbers indicate higher priority
import_all_priorities = {
same_file = 1, -- add to existing import statement
local_files = 2, -- git files or files with relative path markers
buffer_content = 3, -- loaded buffer content
buffers = 4, -- loaded buffer names
},
import_all_scan_buffers = 100,
import_all_select_source = false,
-- eslint
eslint_enable_code_actions = true,
eslint_enable_disable_comments = true,
eslint_bin = "eslint_d",
eslint_enable_diagnostics = true,
eslint_opts = {},
-- formatting
enable_formatting = true,
formatter = "eslint_d",
formatter_opts = { "--fix" },
-- update imports on file move
update_imports_on_move = false,
require_confirmation_on_move = false,
watch_dir = nil,
-- filter diagnostics
filter_out_diagnostics_by_severity = {},
filter_out_diagnostics_by_code = {},
-- inlay hints
auto_inlay_hints = true,
inlay_hints_highlight = "Comment",
}
-- required to fix code action ranges and filter diagnostics
ts_utils.setup_client(client)
-- no default maps, so you may want to define some here
local opts = { silent = true }
-- vim.api.nvim_buf_set_keymap(bufnr, "n", "gs", ":TSLspOrganize<CR>", opts)
-- vim.api.nvim_buf_set_keymap(bufnr, "n", "gr", ":TSLspRenameFile<CR>", opts)
-- vim.api.nvim_buf_set_keymap(bufnr, "n", "gi", ":TSLspImportAll<CR>", opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'go', '<cmd>lua vim.lsp.buf.document_symbol()<cr>', opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gy', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', 'gr', '<cmd>lua vim.lsp.buf.rename()<CR>', opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '<leader>ff', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts)
vim.api.nvim_buf_set_keymap(
bufnr,
'n',
'<leader>,k',
'<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>',
opts
)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '<leader>,c', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', ']g', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '[g', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts)
end
}
-- Use lua language server
require'lua_lang_server';
-- Use telescope for few of fuzzy finding symbols
local telescope = require('telescope')
telescope.load_extension('lsp_handlers')
-- Use nvim-compe for lsp auto completion
require'compe_config'
-- require'lsp_diagnostics'
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "Infopanel Sections",
id = "customRocketExpedition",
PlaceObj('XTemplateGroup', {
'__context_of_kind', "SupplyRocket",
}, {
PlaceObj('XTemplateTemplate', {
'comment', "cancel expedition",
'__condition', function (parent, context) return context:CanCancel() end,
'__template', "InfopanelButton",
'RolloverText', T(786602256921, --[[XTemplate customRocketExpedition RolloverText]] "Cancel the current expedition"),
'RolloverTitle', T(311734996852, --[[XTemplate customRocketExpedition RolloverTitle]] "Cancel Expedition"),
'Id', "idCancelExpedition",
'FoldWhenHidden', true,
'OnContextUpdate', function (self, context, ...)
self:SetVisible(context:CanCancel())
end,
'OnPress', function (self, gamepad)
CancelExpedition(self.context)
end,
'Icon', "UI/Icons/IPButtons/cancel.tga",
}),
PlaceObj('XTemplateTemplate', {
'comment', "auto export",
'__condition', function (parent, context) return context:IsLaunchValid() and context.expedition and context.expedition.route_id end,
'__template', "InfopanelButton",
'RolloverHint', T(10110, --[[XTemplate customRocketExpedition RolloverHint]] "<left_click> Activate<newline><em>"),
'OnContextUpdate', function (self, context, ...)
if context.expedition and not context.expedition.route then
self:SetIcon("UI/Icons/IPButtons/automated_mode_off.tga")
self:SetRolloverTitle(T(7814, "Automated Mode"))
self:SetRolloverText(T(7815, "Automated Mode not possible while Rare Metal exports are forbidden."))
self:SetEnabled(false)
else
self:SetEnabled(true)
if context.auto_export then
self:SetIcon("UI/Icons/IPButtons/automated_mode_on.tga")
self:SetRolloverTitle(T(7814, "Automated Mode"))
self:SetRolloverText(T{11648, "If Automated mode is activated the Rocket will repeatedly travel to the Rival Colony and back while exchanging the negotiated resources. It'll land on the same amount and will launch to the rival when the cargo hold is full and the rocket is refueld.", context})
self:SetRolloverHint(T(10111, --[[XTemplate customSupplyRocket RolloverHint]] "<left_click> Activate Manual Mode <newline><em>"))
self:SetRolloverHintGamepad(T(10112, "<ButtonA> Activate Manual Mode <newline><em>"))
else
self:SetIcon("UI/Icons/IPButtons/automated_mode_off.tga")
self:SetRolloverTitle(T(7814, "Automated Mode"))
self:SetRolloverText(T{11648, "If Automated mode is activated the Rocket will repeatedly travel to the Rival Colony and back while exchanging the negotiated resources. It'll land on the same amount and will launch to the rival when the cargo hold is full and the rocket is refueld.", context})
self:SetRolloverHint(T(8724, --[[XTemplate customSupplyRocket RolloverHint]] "<left_click> Activate Automated Mode <newline><em>"))
self:SetRolloverHintGamepad(T(10113, "<ButtonA> Activate Automated Mode <newline><em>"))
end
end
end,
'OnPressParam', "ToggleAutoExport",
}),
PlaceObj('XTemplateTemplate', {
'comment', "drones",
'__template', "InfopanelSection",
'RolloverText', T(260933228141, --[[XTemplate customRocketExpedition RolloverText]] "Drones commanded by the Rocket ship."),
'OnContextUpdate', function (self, context, ...)
self:SetVisible(context.landed and not context.cargo)
end,
'Title', T(963695586350, --[[XTemplate customRocketExpedition Title]] "Drones<right><drone(DronesCount)>"),
'Icon', "UI/Icons/Sections/drone.tga",
'TitleHAlign', "stretch",
}, {
PlaceObj('XTemplateTemplate', {
'__template', "InfopanelText",
'Text', T(134923339494, --[[XTemplate customRocketExpedition Text]] "<DronesStatusText>"),
}),
}),
PlaceObj('XTemplateTemplate', {
'comment', "status",
'__template', "InfopanelSection",
'RolloverText', T(414, --[[XTemplate customRocketExpedition RolloverText]] "Current status of the Rocket."),
'Title', T(49, --[[XTemplate customRocketExpedition Title]] "Status"),
'Icon', "UI/Icons/Sections/sensor.tga",
}, {
PlaceObj('XTemplateTemplate', {
'__template', "InfopanelText",
'Text', T(301951063645, --[[XTemplate customRocketExpedition Text]] "<UIRocketStatus>"),
}),
}),
PlaceObj('XTemplateTemplate', {
'comment', "payload",
'__template', "InfopanelSection",
'RolloverText', T(416, --[[XTemplate customRocketExpedition RolloverText]] "Payload of the Rocket."),
'OnContextUpdate', function (self, context, ...)
self:SetVisible(context.cargo)
end,
'Title', T(415, --[[XTemplate customRocketExpedition Title]] "Payload"),
'Icon', "UI/Icons/Sections/storage.tga",
}, {
PlaceObj('XTemplateTemplate', {
'__template', "InfopanelText",
'Text', T(417, --[[XTemplate customRocketExpedition Text]] "<CargoManifest>"),
}),
}),
PlaceObj('XTemplateTemplate', {
'comment', "expedition cargo",
'__template', "InfopanelSection",
'RolloverText', T(11252, --[[XTemplate customRocketExpedition RolloverText]] "The following payload is needed for the succesful completion of the mission. The Rocket won't launch itself until everything is loaded."),
'OnContextUpdate', function (self, context, ...)
local visible = false
local expedition = context.expedition
if context.status~= "landing" and expedition and (expedition.export
or expedition.num_drones or expedition.num_crew
or expedition.rover_type) then
visible = true
end
self:SetVisible(visible)
end,
'Title', T(585890281334, --[[XTemplate customRocketExpedition Title]] "Required Payload"),
'Icon', "UI/Icons/Sections/basic.tga",
}, {
PlaceObj('XTemplateTemplate', {
'comment', "metals",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.Metals or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(807216337504, --[[XTemplate customRocketExpedition Text]] "<resource('Metals' )><right><metals(ExportAmount_Metals, ExportTarget_Metals)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "concrete",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.Concrete or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(669532297816, --[[XTemplate customRocketExpedition Text]] "<resource('Concrete' )><right><concrete(ExportAmount_Concrete,ExportTarget_Concrete)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "food",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.Food or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(611737732106, --[[XTemplate customRocketExpedition Text]] "<resource('Food' )><right><food(ExportAmount_Food, ExportTarget_Food)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "polymers",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.Polymers or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(936245422528, --[[XTemplate customRocketExpedition Text]] "<resource('Polymers' )><right><polymers(ExportAmount_Polymers, ExportTarget_Polymers)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "electronics",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.Electronics or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(884086661379, --[[XTemplate customRocketExpedition Text]] "<resource('Electronics' )><right><electronics(ExportAmount_Electronics, ExportTarget_Electronics)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "seeds",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.Seeds or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(761002033501, --[[XTemplate customRocketExpedition Text]] "<resource('Seeds' )><right><seeds(ExportAmount_Seeds, ExportTarget_Seeds)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "machine parts",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.MachineParts or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(357955187464, --[[XTemplate customRocketExpedition Text]] "<resource('MachineParts' )><right><machineparts(ExportAmount_MachineParts, ExportTarget_MachineParts)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "drones",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local n = context.expedition and context.expedition.num_drones or 0
self:SetVisible(n > 0)
self:SetText(self.Text)
end,
'Text', T(851695389532, --[[XTemplate customRocketExpedition Text]] "Drones<right><drone(Crew_Drones, CrewTarget_Drones)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "colonists",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local expedition = context.expedition or empty_table
self:SetVisible((expedition.num_crew or 0) > 0)
self:SetText(self.Text)
end,
'Text', T(917780390790, --[[XTemplate customRocketExpedition Text]] "<Crew_Specialization><right><colonist(Crew_Num, Crew_TargetNum)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "rover",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local rover = context.expedition and context.expedition.rover_type
self:SetVisible(not not rover)
self:SetText(self.Text)
end,
'Text', T(382859997979, --[[XTemplate customRocketExpedition Text]] "<CrewRoverType><right><Crew_Rover>/<CrewTarget_Rover>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "fuel",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local export = context.expedition and context.expedition.export
local amount = export and export.Fuel or 0
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(199858432094, --[[XTemplate customRocketExpedition Text]] "<resource('Fuel' )><right><fuel(ExportAmount_Fuel, ExportTarget_Fuel)>"),
}),
}),
PlaceObj('XTemplateTemplate', {
'__template', "InfopanelSection",
'RolloverText', T(145440802511, --[[XTemplate customRocketExpedition RolloverText]] "Determines the amount of tradable resource to load.\n\nExport Amount<right><resource(TradeAmount)>"),
'RolloverHintGamepad', T(11553, --[[XTemplate customRocketExpedition RolloverHintGamepad]] "<LB> / <RB> change export amount"),
'OnContextUpdate', function (self, context, ...)
self:SetVisible(context:CanChangeTradeAmount())
end,
'Title', T(504954621520, --[[XTemplate customRocketExpedition Title]] "Export Amount"),
'Icon', "UI/Icons/Sections/facility.tga",
}, {
PlaceObj('XTemplateTemplate', {
'__template', "InfopanelSlider",
'BindTo', "TradeAmount",
}),
}),
PlaceObj('XTemplateTemplate', {
'comment', "unload",
'__template', "InfopanelSection",
'RolloverText', T(11253, --[[XTemplate customRocketExpedition RolloverText]] "The following cargo is not necessary for the mission and it's waiting to be unloaded. If you force launch the Rocket, the cargo will be dumped in orbit to provide space for the mission."),
'OnContextUpdate', function (self, context, ...)
self:SetVisible(context.status~= "landing" and (context:HasExtraFuel() or context:GetStoredAmount() > 0))
end,
'Title', T(761527590297, --[[XTemplate customRocketExpedition Title]] "Unloading"),
'Icon', "UI/Icons/Sections/advanced.tga",
}, {
PlaceObj('XTemplateTemplate', {
'comment', "metals",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("Metals")
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(696833816815, --[[XTemplate customRocketExpedition Text]] "<resource('Metals' )><right><metals(Stored_Metals)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "concrete",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("Concrete")
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(729899810633, --[[XTemplate customRocketExpedition Text]] "<resource('Concrete' )><right><concrete(Stored_Concrete)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "food",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("Food")
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(511, --[[XTemplate customRocketExpedition Text]] "<resource('Food' )><right><food(Stored_Food)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "precious metals",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("PreciousMetals")
self:SetVisible(amount > 0)
self:SetText(T{12017, "<resource('PreciousMetals' )><right><preciousmetals(amount)>",amount=amount})
end,
'Text', T(563702272918, --[[XTemplate customRocketExpedition Text]] "<resource('PreciousMetals' )><right><preciousmetals(Stored_PreciousMetals)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "polymers",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("Polymers")
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(512, --[[XTemplate customRocketExpedition Text]] "<resource('Polymers' )><right><polymers(Stored_Polymers)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "electronics",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("Electronics")
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(513, --[[XTemplate customRocketExpedition Text]] "<resource('Electronics' )><right><electronics(Stored_Electronics)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "seeds",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("Seeds")
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(953471643149, --[[XTemplate customRocketExpedition Text]] "<resource('Seeds' )><right><seeds(Stored_Seeds)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "machine parts",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
local amount = context:GetStoredAmount("MachineParts")
self:SetVisible(amount > 0)
self:SetText(self.Text)
end,
'Text', T(514, --[[XTemplate customRocketExpedition Text]] "<resource('MachineParts' )><right><machineparts(Stored_MachineParts)>"),
}),
PlaceObj('XTemplateTemplate', {
'comment', "fuel",
'__template', "InfopanelText",
'FoldWhenHidden', true,
'ContextUpdateOnOpen', true,
'OnContextUpdate', function (self, context, ...)
self:SetVisible(context:HasExtraFuel())
self:SetText(self.Text)
end,
'Text', T(398402985264, --[[XTemplate customRocketExpedition Text]] "<resource('Fuel' )><right><fuel(Stored_Fuel)>"),
}),
}),
}),
})
|
-- Base16 Atelier Forest color
-- Author: Bram de Haan (http://atelierbramdehaan.nl)
-- to be use in your theme.lua
-- symlink or copy to config folder `local color = require('color')`
local M = {}
M.base00 = "#1b1918" -- ----
M.base01 = "#2c2421" -- ---
M.base02 = "#68615e" -- --
M.base03 = "#766e6b" -- -
M.base04 = "#9c9491" -- +
M.base05 = "#a8a19f" -- ++
M.base06 = "#e6e2e0" -- +++
M.base07 = "#f1efee" -- ++++
M.base08 = "#f22c40" -- red
M.base09 = "#df5320" -- orange
M.base0A = "#c38418" -- yellow
M.base0B = "#7b9726" -- green
M.base0C = "#3d97b8" -- aqua/cyan
M.base0D = "#407ee7" -- blue
M.base0E = "#6666ea" -- purple
M.base0F = "#c33ff3" -- brown
return M
|
--[[
Test loading the hms (body joints predictor) networks (LSTM + ConvNet3D).
]]
require 'torch'
require 'paths'
require 'string'
require 'nn'
require 'nngraph'
require 'image'
require 'cutorch'
require 'cunn'
require 'cudnn'
disp = require 'display'
paths.dofile('../projectdir.lua')
torch.manualSeed(14)
torch.setdefaulttensortype('torch.FloatTensor')
utils = paths.dofile('../util/utils.lua')
paths.dofile('../util/draw.lua')
paths.dofile('../util/heatmaps.lua')
paths.dofile('../data.lua')
paths.dofile('../sample_batch.lua')
local opts = paths.dofile('../options.lua')
opt = opts.parse(arg)
opt.netType = 'hms-convnet3d_8'
opt.dataset = 'ucf_sports'
opt.nFeats = 256
opt.num_activities = 10
opt.nLayers = 2
opt.batchSize = 6
opt.seq_length = 16
opt.GPU = 1
opt.nGPU = 1
opt.rotRate=1
opt.scale = 0
opt.db = 'lsp'
mode = 'train'
nparts = 14
opt.params = {
pixel_scale = 1,
dims = {nparts, 64, 64},
feat_size = nparts
}
-- fetch data
local data_loader = select_dataset_loader(opt.dataset, mode)
local loader = data_loader[mode]
local imgs_hms, imgs_feats, labels_tensor = getSampleBatch(loader, opt.batchSize, false)
c = drawImgHeatmapSingle(batch_img[1][16], batch_heatmaps[1][16]:squeeze())
for ibatch=1, opt.batchSize do
disp.image(batch_skeletons[ibatch])
end
|
local core = require("apisix.core")
-- TODO: need a more powerful way to define the schema
local args_schema = {
i = "int",
s = "string",
t = "table",
}
local plugin_name = "example-plugin"
local _M = {
version = 0.1,
priority = 1000, -- TODO: add a type field, may be a good idea
name = plugin_name,
}
function _M.check_args(conf)
local ok, err = core.schema.check_args(conf, args_schema)
if not ok then
return false, err
end
return true
end
function _M.rewrite(conf, ctx)
core.log.warn("plugin rewrite phase, conf: ", core.json.encode(conf))
-- core.log.warn(" ctx: ", core.json.encode(ctx, true))
end
function _M.access(conf, ctx)
core.log.warn("plugin access phase, conf: ", core.json.encode(conf))
-- return 200, {message = "hit example plugin"}
end
return _M
|
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local _M = function(role,data)
if not data.id or type(data.id) ~= "number" then return 2 end
if not data.num or type(data.num) ~= "number" then return 2 end
local pass,typ = role.shop:can_buy(data.id,data.num,data.pos)
if not pass then return 2700 end
local cost = role.shop:get_buy_cost(data.id,data.num,typ)
local en,diamond,cost = role:check_resource_num(cost)
if not en then return 100 end
role:consume_resource(cost)
local profit = role.shop:buy(data.id,data.num,typ,data.pos)
role:gain_resource(profit)
return 0,{data = profit}
end
return _M
|
ropes.can_place_rope_in_node = function(target_node_name)
if ropes.can_extend_into_nodes[target_node_name] == true then
return true
end
local target_def = minetest.registered_nodes[target_node_name]
if target_def then
if target_def.drawtype == "airlike" and ropes.can_extend_into_airlike then
return true
end
if target_def.groups and target_def.groups.ropes_can_extend_into then
return true
end
end
return false
end
ropes.make_rope_on_timer = function(rope_node_name)
return function(pos, elapsed)
local currentend = minetest.get_node(pos)
local currentmeta = minetest.get_meta(pos)
local currentlength = currentmeta:get_int("length_remaining")
local placer_name = currentmeta:get_string("placer")
local newpos = {x=pos.x, y=pos.y-1, z=pos.z}
local newnode = minetest.get_node(newpos)
local oldnode = minetest.get_node(pos)
if currentlength > 1 and (not minetest.is_protected(newpos, placer_name)
or minetest.check_player_privs(placer_name, "protection_bypass")) then
if ropes.can_place_rope_in_node(newnode.name) then
minetest.add_node(newpos, {name=currentend.name, param2=oldnode.param2})
local newmeta = minetest.get_meta(newpos)
newmeta:set_int("length_remaining", currentlength-1)
newmeta:set_string("placer", placer_name)
minetest.set_node(pos, {name=rope_node_name, param2=oldnode.param2})
ropes.move_players_down(pos, 1)
else
local timer = minetest.get_node_timer( pos )
timer:start( 1 )
end
end
end
end
local data = {}
local c_air = minetest.get_content_id("air")
ropes.destroy_rope = function(pos, nodes)
local top = pos.y
local bottom = pos.y-15
local voxel_manip = minetest.get_voxel_manip()
local finished = false
local ids_to_destroy = {}
for _, node in pairs(nodes) do
if minetest.registered_nodes[node] then
ids_to_destroy[minetest.get_content_id(node)] = true
end
end
while not finished do
local emin, emax = voxel_manip:read_from_map({x=pos.x, y=bottom, z=pos.z}, {x=pos.x, y=top, z=pos.z})
voxel_manip:get_data(data)
local voxel_area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
bottom = emin.y
for y = top, bottom, -1 do
local index = voxel_area:index(pos.x, y, pos.z)
if ids_to_destroy[data[index]] then
data[index] = c_air
else
finished = true
break
end
end
voxel_manip:set_data(data)
voxel_manip:write_to_map()
voxel_manip:update_map()
top = bottom - 1
bottom = bottom - 15
end
end
ropes.hanging_after_destruct = function(pos, top_node, middle_node, bottom_node)
local node = minetest.get_node(pos)
if node.name == top_node or node.name == middle_node or node.name == bottom_node then
return -- this was done by another ladder or rope node changing this one, don't react
end
pos.y = pos.y + 1 -- one up
local node_above = minetest.get_node(pos)
if node_above.name == middle_node then
minetest.swap_node(pos, {name=bottom_node, param2=node_above.param2})
end
pos.y = pos.y - 2 -- one down
local node_below = minetest.get_node(pos)
if node_below.name == middle_node then
ropes.destroy_rope(pos, {middle_node, bottom_node})
elseif node_below.name == bottom_node then
minetest.swap_node(pos, {name="air"})
end
end
ropes.move_players_down = function(pos, radius)
local all_objects = minetest.get_objects_inside_radius({x=pos.x, y=pos.y+radius, z=pos.z}, radius)
local players = {}
local _,obj
for _,obj in pairs(all_objects) do
if obj:is_player() then
local obj_pos = obj:get_pos()
if math.abs(obj_pos.x-pos.x) < 0.5 and math.abs(obj_pos.z-pos.z) < 0.5 then
obj:set_pos({x=obj_pos.x, y=obj_pos.y-1, z=obj_pos.z}, true)
end
end
end
end
|
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