content
stringlengths 5
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|
|---|
object_building_kashyyyk_mun_kash_sign_post_attachment_primitive = object_building_kashyyyk_shared_mun_kash_sign_post_attachment_primitive:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_mun_kash_sign_post_attachment_primitive, "object/building/kashyyyk/mun_kash_sign_post_attachment_primitive.iff")
|
local run = function()
local Opco = "local A = Inst[1];\nlocal B = Inst[2];\nlocal Stk = Stack;\nlocal Args, Results;\nlocal Limit;\nlocal Rets = 0;\nArgs = {};\nif (B ~= 1) then\nif (B ~= 0) then\nLimit = A + B - 1;\nelse\nLimit = Top;\nend;\nfor Idx = A + 1, Limit do\nArgs[#Args + 1] = Stk[Idx];\nend;\nResults = {Stk[A](unpack(Args, 1, Limit - A))};\nelse\nResults = {Stk[A]()};\nend;\nfor Index in pairs(Results) do\nif (Index > Rets) then\nRets = Index;\nend;\nend;\nreturn Results, Rets;"
return Opco;
end;
return run;
|
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
local tnt = require 'torchnet.env'
local argcheck = require 'argcheck'
local doc = require 'argcheck.doc'
doc[[
### tnt.Dataset()
*torchnet* provides a variety of data containers, which can be easily
plugged between each others, allowing the user to easily concat, split,
batch, resample etc... datasets.
A instance `dataset` of a `tnt.Dataset()` implements two main methods:
* `dataset:size()` which returns the size of the dataset.
* `dataset:get(idx)` where `idx` is a number between 1 and the dataset size.
While it is easy to iterate over a dataset with a for loop, several
`DatasetIterator` iterators are nevertheless provided, allowing the user to
filter out some samples in an on-the-fly manner, or to parallelize easily
data fetching.
In *torchnet*, a sample returned by `dataset:get()` is supposed to be a Lua
`table`. Fields of the table can be arbitrary, even though many datasets
will only work with torch tensors.
]]
local Dataset = torch.class('tnt.Dataset', tnt)
Dataset.__init =
function()
end
-- returns a number
Dataset.size =
function(self)
error(string.format(
'size not implemented for class <%s>',
torch.type(self)))
end
-- execute a function
Dataset.exec =
function(self, name, ...)
if type(self[name]) == 'function' then
return self[name](self, ...)
elseif self.dataset then
return self.dataset:exec(name, ...)
elseif self.__dataset then
return self.__dataset:exec(name, ...)
else
error(string.format('unknown function <%s>', name))
end
end
-- returns a table of tensors
Dataset.get =
function(self)
error(string.format(
'get not implemented for class <%s>',
torch.type(self)))
end
|
---
--- Created by Xerxes.
--- DateTime: 10/28/2020 5:48 AM
---
function deepcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end
function EvaluateTablePropability(tbl)
local newTbl = deepcopy(tbl)
local value = 100.0
for i,k in ipairs(newTbl) do
k.probability = value - k.probability
value = k.probability
end
return newTbl
end
-- decimal is the amount of decimal places
function GetRandomWeightedItem(tbl, decimal)
if not decimal then decimal = 1 end
local toVal = 100
local decVal = 1
for i = 1, decimal, 1 do
toVal = toVal * 10
decVal = decVal * 10
end
local RandomNum = math.random(1, toVal)
RandomNum = RandomNum/decVal
local val
for i,k in ipairs(tbl) do
if RandomNum >= k.probability then
val = k
break
end
end
if val and val.name then
return val.name
else
print('ERROR: Got nil!')
return tbl[#tbl].name
end
end
-- Example
-- Tables used need a name and a probability value
-- probability is % dont convert your self, example if you want 33.3 % just put 33.3
-- needs to add up to 100%
-- start with lowest --> highest
-- table indexs must be numerical and counting up, dont skip number, uses ipairs
local BloodTypes = {
[1] = { ['name'] = 'AB-', ['probability'] = 0.6 }, -- 0.6%
[2] = { ['name'] = 'B-', ['probability'] = 1.5 }, -- 1.5%
[3] = { ['name'] = 'AB+', ['probability'] = 3.4 }, -- 3.4%
[4] = { ['name'] = 'A-', ['probability'] = 6.3 }, -- 6.3%
[5] = { ['name'] = 'O-', ['probability'] = 6.6 }, -- 6.6%
[6] = { ['name'] = 'B+', ['probability'] = 8.5 }, -- 8.5 %
[7] = { ['name'] = 'A+', ['probability'] = 35.7 }, -- 35.7%
[8] = { ['name'] = 'O+', ['probability'] = 37.4 }, -- 37.4%
}
local count = {
['AB-'] = 0,
['B-'] = 0,
['AB+'] = 0,
['A-'] = 0,
['O-'] = 0,
['B+'] = 0,
['A+'] = 0,
['O+'] = 0,
}
-- to call from other scripts use
-- local EvaluatedTable = exports['RandomWeight']:EvaluateTablePropability(BloodTypes)
-- local res = exports['RandomWeight']:GetRandomWeightedItem(EvaluatedTable, 1)
-- Formats the probability - NEEDED to work, does not overwrite original table
-- dont call this in a loop its irrelivent to do it and will cause lag
local EvaluatedTable = EvaluateTablePropability(BloodTypes)
for i=1, 1000, 1 do
local res = GetRandomWeightedItem(EvaluatedTable, 1)
if count[res] then
count[res] = count[res] + 1
end
end
for i,k in pairs(count) do
print(i, k)
end
-- GetRandomWeightedItem(EvaluatedTable, 1)
-- when calling second parm is the amount of decimal places
-- not needed but it is fine, ex. prob = 10.12 then decimal = 2
-- works so ya cool
|
local obj = {}
obj.__index = obj
-- Metadata
obj.name = "jira-issues"
obj.version = "1.2"
obj.author = "Pavel Makhov"
obj.homepage = "https://github.com/fork-my-spoons/jira-issues.spoon"
obj.license = "MIT - https://opensource.org/licenses/MIT"
obj.indicator = nil
obj.timer = nil
obj.jira_host = nil
obj.jql = 'assignee=currentuser() AND resolution=Unresolved'
obj.jira_menu = {}
obj.icon_type = nil
obj.iconPath = hs.spoons.resourcePath("icons")
local auth_header
local function show_warning(status, body)
hs.notify.new(function() end, {
autoWithdraw = false,
title = 'Jira Spoon',
informativeText = string.format('Received status: %s\nbody:%s', status, string.sub(body, 1, 400))
}):send()
end
local user_icon = hs.styledtext.new(' ', { font = {name = 'feather', size = 12 }, color = {hex = '#8e8e8e'}})
local ticket_icon = hs.styledtext.new(' ', { font = {name = 'feather', size = 12 }, color = {hex = '#8e8e8e'}})
local function styledText(text)
return hs.styledtext.new(text, {color = {hex = '#8e8e8e'}})
end
local function updateMenu()
local jira_url = obj.jira_host .. '/rest/api/2/search?jql=' .. hs.http.encodeForQuery(obj.jql) .. '&fields=id,assignee,summary,status'
hs.http.asyncGet(jira_url, {Authorization = auth_header}, function(status, body)
obj.jira_menu = {}
if status ~=200 then
show_warning(status, body)
return
end
local issues = hs.json.decode(body).issues
obj.indicator:setTitle(#issues)
table.sort(issues, function(left, right) return left.fields.status.name < right.fields.status.name end)
local cur_status = ''
for _, issue in ipairs(issues) do
if cur_status ~= issue.fields.status.name then
table.insert(obj.jira_menu, { title = '-'})
table.insert(obj.jira_menu, { title = issue.fields.status.name, disabled = true})
cur_status = issue.fields.status.name
end
local avatar = (issue.fields.assignee == nil)
and hs.image.imageFromPath(obj.iconPath .. '/unassigned.png')
or hs.image.imageFromURL(issue.fields.assignee.avatarUrls['32x32']):setSize({w=32,h=32})
local assignee_name = (issue.fields.assignee == nil)
and styledText('Unassigned')
or styledText(issue.fields.assignee.displayName)
local transitions_url = obj.jira_host .. '/rest/api/2/issue/' .. issue.key .. '/transitions'
local transitions_submenu = {}
hs.http.asyncGet(transitions_url, {Authorization = auth_header}, function(status, body)
if status ~= 200 then
show_warning(status, body)
else
local transitions = hs.json.decode(body).transitions
for _, transition in ipairs(transitions) do
local transition_payload = string.format([[{ "transition": { "id": "%s" } }]], transition.id)
local header = {Authorization = auth_header}
header['content-type'] = 'application/json'
table.insert(transitions_submenu, {
image = hs.image.imageFromURL(transition.to.iconUrl):setSize({w=16,h=16}),
title = transition.name,
fn = function() hs.http.asyncPost(transitions_url, transition_payload, header, function(status, body)
if status ~= 204 then
show_warning(status, body)
end
updateMenu() end)
end
})
end
end
end)
table.insert(obj.jira_menu, {
image = avatar,
title = hs.styledtext.new(' ' .. issue.fields.summary .. '\n')
.. ticket_icon .. styledText(issue.key .. ' ')
.. user_icon .. assignee_name,
menu = transitions_submenu,
fn = function() os.execute(string.format('open %s/browse/%s', obj.jira_host, issue.key)) end
})
end
table.insert(obj.jira_menu, { title = '-' })
table.insert(obj.jira_menu, {
image = hs.image.imageFromName('NSTouchBarSearchTemplate'),
title = 'Open filter',
fn = function()
os.execute(string.format('open "%s/issues/?jql=%s"', obj.jira_host, hs.http.encodeForQuery(obj.jql)))
end})
table.insert(obj.jira_menu, {
image = hs.image.imageFromName('NSAddTemplate'),
title = 'Create issue',
fn = function() os.execute(string.format('open %s/secure/CreateIssue.jspa', obj.jira_host)) end
})
table.insert(obj.jira_menu, { title = '-' })
table.insert(obj.jira_menu, {
image = hs.image.imageFromName('NSRefreshTemplate'),
title = 'Refresh',
fn = function() updateMenu() end
})
table.insert(obj.jira_menu, {
image = hs.image.imageFromName('NSTouchBarDownloadTemplate'),
title = 'Check for updates',
fn = function() obj:check_for_updates() end})
end)
end
function obj:check_for_updates()
local release_url = 'https://api.github.com/repos/fork-my-spoons/jira-issues.spoon/releases/latest'
hs.http.asyncGet(release_url, {}, function(status, body)
local latest_release = hs.json.decode(body)
latest = latest_release.tag_name:sub(2)
if latest == obj.version then
hs.notify.new(function() end, {
autoWithdraw = false,
title = 'Jira Issues Spoon',
informativeText = "You have the latest version installed!"
}):send()
else
hs.notify.new(function()
os.execute('open ' .. latest_release.assets[1].browser_download_url)
end,
{
title = 'Jira Issues Spoon',
informativeText = "New version is available",
actionButtonTitle = "Download",
hasActionButton = true
}):send()
end
end)
end
function obj:buildMenu()
return obj.jira_menu
end
function obj:init()
self.indicator = hs.menubar.new()
self.indicator:setIcon(hs.image.imageFromPath(obj.iconPath .. '/jira-mark-gradient-blue.png'):setSize({w=16,h=16}), true)
obj.indicator:setMenu(self.buildMenu)
self.timer = hs.timer.new(300, updateMenu)
end
function obj:setup(args)
self.jira_host = args.jira_host
auth_header = 'Basic ' .. hs.base64.encode(string.format('%s:%s', args.login, args.api_token))
if args.jql ~= nil then obj.jql = args.jql end
end
function obj:start()
self.timer:fire()
self.timer:start()
end
return obj
|
-- Lua stuff
function onCreate()
-- triggered when the lua file is started
-- create a lua sprite called "Majinbop" which is the tag used in the script to refer the image and it anim to
makeAnimatedLuaSprite('Majinbop', 'majin FG2', -850, 550); --majing FG2 is the filename in mod/images so change it to your image (it needs to have an XML for its anims)
addAnimationByPrefix('Majinbop', 'first', 'majinbopper', 24, false); --first is just the anim tag in lua it can be whatever, majinbopper is the animation name from the XML sheet
objectPlayAnimation('Majinbop', 'first');
addLuaSprite('Majinbop', true); -- false = add behind characters in the BG, true = add in front characters, the characters will appear behind these sprites acting as a front layer
end
-- Gameplay interactions
function onBeatHit()
-- triggered 4 times per section
if curBeat % 2 == 0 then
objectPlayAnimation('Majinbop', 'first');
end
end
function onStepHit()
-- triggered 16 times per section
setProperty('Majinbop.scale.x', getProperty('Majinbop.scale.x') + 0.00); -- if you change the value it will grow in size without stopping so DO NOT edit the value (idk if removing this will break it im too lazy
end
function onCountdownTick(counter) -- rest of this SHOULD NOT be changed
-- counter = 0 -> "Three"
-- counter = 1 -> "Two"
-- counter = 2 -> "One"
-- counter = 3 -> "Go!"
-- counter = 4 -> Nothing happens lol, tho it is triggered at the same time as onSongStart i think
if counter % 2 == 0 then
objectPlayAnimation('Majinbop', 'first');
end
end
|
local Magic = require("mod.elona_sys.api.Magic")
local Gui = require("api.Gui")
local Rand = require("api.Rand")
local Effect = require("mod.elona.api.Effect")
data:add {
_type = "base.damage_reaction",
_id = "cut",
on_damage = function(chara, power, params)
-- >>>>>>>> elona122/shade2/action.hsp:1328 if p=rsResCut{ ..
Gui.mes_c_visible("damage.reactive_attack.thorns", chara, "Purple")
chara:damage_hp(math.clamp(params.damage / 10, 1, params.target:calc("max_hp") / 10), params.target, { element = "elona.cut", element_power = power })
-- <<<<<<<< elona122/shade2/action.hsp:1332 } ..
end
}
data:add {
_type = "base.damage_reaction",
_id = "ether",
on_damage = function(chara, power, params)
-- >>>>>>>> elona122/shade2/action.hsp:1333 if p=rsResEther{ ..
Gui.mes_c_visible("damage.reactive_attack.ether_thorns", chara, "Purple")
chara:damage_hp(math.clamp(params.damage / 10, 1, params.target:calc("max_hp") / 10), params.target, { element = "elona.ether", element_power = power })
-- <<<<<<<< elona122/shade2/action.hsp:1337 } ..
end
}
data:add {
_type = "base.damage_reaction",
_id = "acid",
on_damage = function(chara, power, params)
-- >>>>>>>> elona122/shade2/action.hsp:1338 if p=rsResAcid :if attackSkill!rsM ..
if params.attack_skill ~= "elona.martial_arts" and Rand.one_in(5) then
Effect.damage_item_acid(params.weapon)
end
-- <<<<<<<< elona122/shade2/action.hsp:1338 if p=rsResAcid :if attackSkill!rsM ..
-- >>>>>>>> elona122/shade2/action.hsp:1342 if dmg>cMHP(tc)/10{ ..
if params.damage > params.target:calc("max_hp") / 10 then
Gui.mes_c_visible("damage.reactive_attack.acids", params.target, "Purple")
Magic.cast("elona.acid_ground", { source = params.target, target = params.target, power = power })
end
-- <<<<<<<< elona122/shade2/action.hsp:1349 } ..
end
}
|
local currentPath = (...):gsub('%.init$', '') .. "."
local Label = require "util.Label"
local ChatGado = {}; ChatGado.__index = ChatGado
function ChatGado:new()
local this = setmetatable({
shipPPA = love.graphics.newImage("assets/sprites/ShipPPA.png"),
elapsedTime = 0, background = love.graphics.newImage("assets/textures/chat_gado.png"),
buttons = {parentName = "chatGado"},
decisionStates = require(string.format("%smodels.DecisionStates", currentPath)),
allMessages = {}, restart = false,
labels = {
Label:new(20, 90, 500, 80, "", color, "left"), Label:new(20, 180, 500, 80, "", {0.64, 0.31, 0.59}, "left"),
Label:new(20, 270, 500, 80, "", color, "left"), Label:new(20, 360, 500, 80, "", {0.64, 0.31, 0.59}, "left")
}
}, ChatGado)
local spriteSheet = gameDirector:getLibrary("Pixelurite").getSpritesheet():new("letterButton", "assets/sprites/demonWords/", nil)
local spriteQuads = spriteSheet:getQuads(); this.buttonsImage = spriteSheet:getAtlas()
this.buttonsQuads = {
normal = spriteQuads["normal"], hover = spriteQuads["hover"], pressed = spriteQuads["pressed"], disabled = spriteQuads["disabled"]
}
local x, y, width, height = this.buttonsQuads["normal"]:getViewport()
local originalSize = {width = width, height = height}; x, y = 20, 500
for index = 1, 3 do
gameDirector:addButton(this, this.buttons, tostring(index), true, "", {140, 80, x, y}, originalSize,
function(self) this:changeState(self:getName()) end, true); x = x + 160
end
this.buttons.parentName = nil
this:updateButtonsText()
return this
end
function ChatGado:updateButtonsText()
local count = 1; local stateOptions = {}
for option, text in pairs(self.decisionStates:getOptions() or {}) do table.insert(stateOptions, option) end
for _, button in pairs(self.buttons) do
button:setName(stateOptions[count] or ""); count = count + 1
if button:getName() == "start" then self.restart = true; self.elapsedTime = 0; button:disableButton()
elseif button:getName() == "" then button:disableButton()
else button:enableButton() end
end
end
function ChatGado:addMessage(text)
if #self.allMessages >= 4 then table.remove(self.allMessages, 1) end
table.insert(self.allMessages, text)
end
function ChatGado:changeState(stateSelected)
self:addMessage("PeterPPA: " .. self.decisionStates:getOptionText(stateSelected))
self.decisionStates:chooseState(stateSelected)
self:addMessage("Gabriela José Maria: " .. self.decisionStates:getText())
self:updateButtonsText()
end
function ChatGado:cleanMessages()
for count = 1, 4 do table.remove(self.allMessages, 1) end
end
function ChatGado:keypressed(key, scancode, isrepeat)
end
function ChatGado:mousemoved(x, y, dx, dy, istouch)
for _, button in pairs(self.buttons) do button:mousemoved(x, y, dx, dy, istouch) end
end
function ChatGado:mousepressed(x, y, button)
for _, button in pairs(self.buttons) do button:mousepressed(x, y, button) end
end
function ChatGado:mousereleased(x, y, button)
for _, button in pairs(self.buttons) do button:mousereleased(x, y, button) end
end
function ChatGado:update(dt)
self.elapsedTime = self.elapsedTime + dt
if self.elapsedTime >= 5 then
self.elapsedTime = 0
if self.restart then
self:cleanMessages(); self.restart = false
for _, button in pairs(self.buttons) do if button:getName() ~= "" then button:enableButton() end end
elseif self.decisionStates:isFinished() then sceneDirector:previousScene()
end
end
end
function ChatGado:draw()
love.graphics.draw(self.background, 0, 0, r, sx, sy, ox, oy)
for _, button in pairs(self.buttons) do button:draw() end
local currentFont = love.graphics.getFont(); love.graphics.setFont(gameDirector:getFonts().tovariSans_small)
for index, label in pairs(self.labels) do label:setText(self.allMessages[index] or ""); label:draw() end
love.graphics.setFont(currentFont)
love.graphics.draw(self.shipPPA, 600 , 80, nil, 0.7, 0.7, ox, oy)
end
return ChatGado
|
local rx = require("reactivex")
local scheduler = rx.CooperativeScheduler.create()
-- Cheer someone on using functional reactive programming
local observable = rx.Observable.fromCoroutine(function()
for i = 2, 8, 2 do
coroutine.yield(i)
end
return 'who do we appreciate'
end, scheduler)
observable
:map(function(value) return value .. '!' end)
:subscribe(print)
repeat
scheduler:update()
until scheduler:isEmpty()
|
--[[
A Pandoc 2 lua filter converting Pandoc native divs to amsthm style numbered environments.
Author: Bryan Clair, expanding latex-div.lua by Romain Lesur, Christophe Dervieux, and Yihui Xie
License: Public domain
For LaTeX output, things are fairly simple since the amsthm package handles
all the numbering and cross referencing.
For HTML output, the numbering and cross referencing are done in this filter,
and those numbers are placed into the HTML output as static values.
Currently this interferes with Bookdown's ```{theorem}``` style blocks, because
each of those shows up as two blocks in the output.
--]]
--[[
USAGE
::: example
This is a fenced example div that will be numbered.
:::
::: {.example #refname data="Important Example"}
This is an important example that can be referenced.
:::
::: {.theorem data="R is complete" data-latex="$\mathbb{R} is complete"}
You can customize the theorem name for latex with data-latex or for html with data-html.
:::
::: {.theorem data-html="2π Theorem" data-latex="$2\pi$ Theorem"}
This theorem has different names depending on output.
:::
::: theorem*
All classes have unnumbered * variants built-in.
:::
--]]
--[[
SETTINGS
Only fenced divs with names appearing in the divstyle definition
below will be affected by this filter.
Settings include style, sequence, name, numbered.
These settings only matter for HTML output.
In LaTeX, this setup is handled by amsthm (or ntheorem) definitions in the preamble.
Since those are currently hardcoded into bookdown, they cannot be changed by this filter.
Ideally, these settings should come from the YAML for the source document,
and generate the appropriate LaTeX \newtheorem commands as well.
--]]
divstyle = {
alert = {},
assumptions = {},
definition = { style = "definition"},
example = { sequence = "definition", style = "definition"},
exercise = { style = "definition", name = "" },
proof = { numbered = false, style = "remark", name = "Proof:" },
proposition = {},
remark = { numbered = false, style = "remark" },
theorem = {},
tryit = {}
}
--[[
HTML GLOBALS
--]]
-- counters: one counter for each class of fenced block
counters = {}
-- labels: each labeled block's reference number is stored here
labels = {}
-- chapter counter and current chapter string
chapter = 0
cur_chapter = "??"
--[[
HTML METHODS
--]]
-- handle_fenced_div
-- assign a number
-- associate that number with the div's identifier
-- insert heading text
handle_fenced_div = function (div)
local env = div.classes[1]
-- if the div has no class, we're not interested
if not env then return nil end
-- check for unnumbered * variants
local starred = false
if env:match("*$") then
starred = true
env = env:sub(1, #env - 1) -- change to unstarred version
end
-- setup style from divstyle or ignore this div
if not divstyle[env] then
return nil
-- divstyle[env] = {} -- use defaults
end
div.classes[1] = env
local name = divstyle[env].name or env:gsub("^%l", string.upper)
local style = divstyle[env].style or "plain"
local sequence = divstyle[env].sequence or env
local numbered = true -- the 'or' idiom fails for booleans
if divstyle[env].numbered ~= nil then
numbered = divstyle[env].numbered
end
if starred then numbered = false end
-- calculate numbering string for this env
local number = ""
if numbered then
-- increment counter for this numbering sequence
if counters[sequence] then
counters[sequence] = counters[sequence] + 1
else
counters[sequence] = 1
end
number = cur_chapter .. "." .. tostring(counters[sequence])
end
-- set label in dictionary if there is a label
local label = div.identifier
if label ~= '' then
if labels[label] then
io.stderr:write("Duplicate fenced block label: " .. label .. "\n")
end
labels[label] = number
end
-- insert begin text before content
local begintxt = string.format(
'<span class="divhead-%s %s-before">%s %s</span>',
style, -- css class divhead-plain, divhead-definition, divhead-remark, etc.
env, -- css class env-before for customization of this env's style
name, -- display name
number -- display number
)
table.insert(
div.content, 1,
pandoc.RawBlock('html', begintxt)
)
local parentxt = div.attributes["data-html"] or div.attributes["data"]
if parentxt then
-- handle references *within* the data text
-- this will only catch back-references, but has an important use case
-- where a proof environment wants to refer to the theorem it's proving
parentxt = refstring(parentxt)
table.insert(
div.content, 2,
pandoc.RawBlock('html', "(" .. parentxt .. ")")
)
-- remove data attribute from further processing
if not div.attributes["data-html"] then
div.attributes["data"] = nil
else
div.attributes["data-html"] = nil
end
end
return div
end
-- new_chapter
-- increment chapter counter (carefully)
-- reset fenced div counters
function new_chapter(el)
-- check if this is a numbered chapter
local numbered = true
for i,c in ipairs(el.classes) do
if c == "unnumbered" then numbered = false end
end
-- set the current chapter label prefix
if numbered then
chapter = chapter + 1
cur_chapter = tostring(chapter)
else
-- use first character of identifier as the chapter value
cur_chapter = el.identifier:sub(1,1):upper()
end
-- reset all env counters
counters = {}
return nil
end
-- Called on all Block elements, dispatch as appropriate
function block_dispatch(el)
if el.t == "Header" and el.level == 1 then
return new_chapter(el)
elseif el.t == "Div" then
return handle_fenced_div(el)
end
end
-- this function takes a string and replaces all @ref(label) inside
-- it with the appropriate div number and link
-- returns the string.
refstring = function (s)
local changed
repeat
changed = false
leading, reflabel, trailing = s:match "(.*)@ref%((.-)%)(.*)"
if reflabel and labels[reflabel] then
changed = true
s = leading
s = s ..'<a href="#' .. reflabel .. '">'
s = s .. labels[reflabel] .. '</a>'
s = s .. trailing
end
until not changed
return s
end
fixrefs = function (elem)
link = refstring(elem.text)
if link ~= elem.text then
return pandoc.RawInline("html", link)
end
return elem
end
--[[
LATEX METHODS
--]]
latex_div = function (div)
local env = div.classes[1]
-- if the div has no class, the object is left unchanged
if not env then return nil end
-- build begin text
local begintxt = '\\begin{' .. env .. '}'
local parentxt = div.attributes['data-latex'] or div.attributes['data']
if parentxt then
--[[
-- Switching to ntheorem from amsthm solved the idiosyncratic proof environment,
-- rendering this code unnecessary.
if env == "proof" then
-- latex proof environment optional text [parentxt] behaves differently
-- from the other theorem environments. Either we coerce things here
-- or we coerce things on the HTML side. I've chosen to deal with
-- it here, since it's latex's inconsistency. Unfortunately, this
-- is bad for i18n.
parentxt = "Proof (" .. parentxt .. "):"
end
--]]
begintxt = begintxt .. '[' .. parentxt .. ']'
if not div.attributes["data-latex"] then
div.attributes["data"] = nil
else
div.attributes["data-latex"] = nil
end
end
local label = div.identifier
if label ~= '' then
begintxt = begintxt .. '\\label{' .. label .. '}'
-- don't let the identifier escape to become a double label
div.identifier = ''
end
-- insert text before and after content
table.insert(
div.content, 1,
pandoc.RawBlock('tex', begintxt)
)
table.insert(
div.content,
pandoc.RawBlock('tex', '\\end{' .. env .. '}')
)
return div
end
--[[
FILTER
--]]
if FORMAT == "latex" or FORMAT == "beamer" then
return {{ Div = latex_div }}
elseif FORMAT == "gitbook" or FORMAT == "html" or FORMAT == "html4" then
-- returning in this order means that the labels get resolved
-- before the reference handler replaces them
return {{ Block = block_dispatch } , { Str = fixrefs }}
else
return nil
end
|
ClassTrainerPlusPaladinSpellIds = {
-- Defense
3127,
-- Holy
19977,19978,19979,19742,19850,19852,19853,19854,4987,20116,20922,20923,20924,879,5614,5615,10312,10313,10314,19750,19939,19940,19941,19942,19943,25890,25894,25918,24275,24274,24239,639,647,1026,1042,3472,10328,10329,20929,20930,2812,10318,633,2800,10310,1152,10322,10324,20772,20773,20165,20347,20348,20349,20287,20288,20289,20290,20291,20292,20293,20166,20356,20357,2878,5627,10326,
-- Plate Mail
750,
-- Protection
1044,1022,5599,10278,6940,20729,1038,20912,20913,20914,19746,465,10290,643,10291,1032,10292,10293,19752,498,5573,642,1020,19891,19899,19900,19888,19897,19898,25898,25895,25899,853,5588,5589,10308,20927,20928,25780,20164,19876,19895,19896,
-- Retribution
19740,19834,19835,19836,19837,19838,25782,25916,20271,7294,10298,10299,10300,10301,20915,20918,20919,20920,21082,20162,20305,20306,20307,20308
};
|
local thd = require "remotedebug.thread"
thd.channel_produce = thd.channel
thd.channel_consume = thd.channel
return thd
|
luaObject:setLeftRight(true);
|
for e,l in pairs({(function(l,...)_534999891e951239="This file was obfuscated using PSU Obfuscator 4.5.A | https://www.psu.dev/ & discord.gg/psu";local S=_534999891e951239 local g=l['ddD9Q08Z'];local d=l.q0TnsXw10z;local k=l[((400217565-#("857")))];local i=l["wXgWFJGq6I"];local c=l[(790596004)];local D=l[((101598979-#("fuck u dogix")))];local R=l['BuyFuGML'];local T=l["Ut0wYEA3"];local C=l[((524314323-#("skid")))];local o=l[((#{276;623;(function(...)return 908,987,252,592;end)()}+167877156))];local U=l["q4J2W"];local J=l[(78675863)];local L=l["ei8bhHVs"];local Q=l[(731290425)];local B=l[((#{465;375;452;441;(function(...)return 796;end)()}+228858368))];local E=l['jLtyC'];local H=l.Whi3W;local _=l[((547212043-#("xXD3M0NSL4y3RXx")))];local W=l[((#{575;876;245;337;(function(...)return 529,626;end)()}+862771671))];local F=l.EdDdio;local h=l[((#{(function(...)return 181,647,211,695;end)()}+703963459))];local V=l[((#{60;437;731;(function(...)return 37,145;end)()}+861933789))];local t=l[((#{436;724;744;790;}+442846426))];local j=l[((69768955-#("ffantom porces TM")))];local X=l['oRCxj'];local y=l[((#{}+87974315))];local f=l[(895142889)];local P=l[((724610784-#("funeralW")))];local q=l[((#{282;482;855;607;(function(...)return 429,385,746,880;end)()}+275454001))];local u=l[(200954486)];local G=l.Tv8pW400;local p=l[((#{949;899;437;259;(function(...)return...;end)(43)}+469361636))];local M=l.t0sIpUNU;local N=((getfenv)or(function(...)return(_ENV);end));local n,r,e=({}),(""),(N(d));local a=((e["\98\105\116"..l[W].."\50"])or(e["\98\105"..l[o]])or({}));local n=(((a)and(a[""..l[f]..l[U]..l[F]..l[u]]))or(function(l,e)local n,o=d,c;while((l>c)and(e>c))do local a,d=l%i,e%i;if a~=d then o=o+n;end;l,e,n=(l-a)/i,(e-d)/i,n*i;end;if l<e then l=e;end;while l>c do local e=l%i;if e>c then o=o+n;end;l,n=(l-e)/i,n*i;end;return(o);end));local s=(i^k);local w=(s-d);local b,O,m;local s=(r[""..l[T].."\115\117\98"]);local x=(r[""..l[f].."\121"..l[o].."\101"]);local z=(r[""..l[C].."\104\97"..l[u]]);local s=(r["\115"..l[D].."\98"]);local D=(e[""..l[o].."\111\110\117"..l[_]..l[f].."\101"..l[u]]);local Y=((e["\109\97\116\104"][""..l[B]..l[G]..l[h]..l[U].."\112"])or(function(l,e,...)return((l*i)^e);end));local Z=(e["\115"..l[h]..l[o].."\109"..l[h]..l[o]..l[t]..l[o]..l[t].."\98\108\101"]);local r=(e["\114"..l[t]..l.q4hTvdq2..l['o1o80O'].."\101"..l[o]]);local v=(e["\112\99\97"..l[B].."\108"]);local K=function(e,n,l)return l+n or e*l end;local I=(e[""..l.o1o80O.."\101"..l[B].."\101"..l[C]..l[o]]);local U=(e[""..l["o1o80O"].."\116\114"..l[E].."\110"..l[T]][""..l[_]..l[t].."\116\99"..l[p]]);local ll=(e["\112"..l[t].."\105\114"..l["o1o80O"]]);local T=(e["\109\97\116"..l[p]][""..l[g]..l[B].."\111"..l[F]..l[u]]);local r=((e["\117\110"..l[q]..l[t].."\99\107"])or(e["\116"..l[t].."\98\108"..l[h]]["\117\110\112\97"..l[C]..l[X]]));local q=(e["\116\121\112"..l[h]]);O=((a["\114"..l.o1o80O..l[p].."\105\102"..l[o]])or(function(e,l,...)if(l<c)then return(b(e,-(l)));end;return(T(e%i^k/i^l));end));b=((a["\108\115\104\105"..l[g]..l[o]])or(function(e,l,...)if(l<c)then return(O(e,-(l)));end;return((e*i^l)%i^k);end));local k=(a["\98"..l[F]..l[u]])or(function(e,l,...)return(w-m(w-e,w-l));end);m=(a["\98"..l[t]..l[y].."\100"])or(function(l,e,...)return(((l+e)-n(l,e))/i);end);local i=(a[""..l[f].."\110\111\116"])or(function(l,...)return(w-l);end);if((not(e[""..l[f]..l[E].."\116\51"..l[M]]))and(not(e[""..l[f]..l[E]..l[o]])))then a[""..l[u]..l['o1o80O']..l[p].."\105"..l[g]..l[o]]=O;a[""..l[f].."\110"..l[F]..l[o]]=i;a[""..l[B]..l['o1o80O'].."\104\105"..l[g]..l[o]]=b;a["\98\97\110\100"]=m;a[""..l[f].."\111\114"]=k;a["\98\120\111\114"]=n;end;local i="\58"..l[J].."\37"..l[G]..l[R].."\41\58";local p=(((e[""..l[o]..l[t].."\98\108\101"]["\99"..l[u].."\101"..l[t]..l[o].."\101"]))or((function(l,...)return({r({},c,l);});end)));local F=(e["\116"..l[t].."\98\108\101"][""..l[C]..l[F]..l[y].."\99"..l[t].."\116"]);local u=(e[""..l[o]..l[t]..l[f].."\108"..l[h]][""..l[E]..l[y]..l['o1o80O'].."\101"..l[u].."\116"]);local t=(e["\116"..l[t]..l[f]..l[B].."\101"]["\114"..l[h]..l[_].."\111\118"..l[h]]);e["\98"..l[E]..l[o]..l[W]..l[M]]=a;local e=((-j+(function()local n,e=c,d;(function(l)l(l(l))end)(function(l)if n>V then return l end n=n+d e=(e+P)%Q if(e%H)<L then e=(e-((924-#("perth"))))%((15964-#("i cummed so hard my step sis flew into space. anyway im at your house")))return l else return l(l(l))end return l(l(l))end)return e;end)()));local o,i=v(function(n)local l,e=n()local o,n=l(n(D),e)local e,l=l(K,c,nil,e)return D(U(l,i))-D(U(n,i))+d end,function(l)if l then return function(l)return l()end else return v,''end end) local o=(#S+(165));local a,A=({}),({});for l=c,o-d do local e=z(l);a[l]=e;A[l]=e;A[e]=l;end;local u,i=(function(n)local t,l,i=x(n,i,(3));if((t+l+i)~=((#{498;493;285;}+245)))then e=e+((113-#("usp rotacsufob")));o=o+((#{727;533;956;(function(...)return 24,31;end)()}+29));end;n=s(n,((#{439;}+4)));local e,i,t=(""),(""),({});local l=d;local function c()local e=D(s(n,l,l),(36));l+=d;local n=D(s(n,l,l+e-d),(36));l+=e;return(n);end;e=A[c()];t[d]=e;while(l<#n)do local l=c();if a[l]then i=a[l];else i=e..s(e,d,d);end;a[o]=e..s(i,d,d);t[#t+d],e,o=i,i,o+d;end;return(F(t));end)("PSU|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"),(#S-(90));local function o(e,l,...)if(e==636374144)then return((n(n((n(l,438409))-367557,309246),337310))-785949);elseif(e==846753650)then return(n(n(n((l)-577882,245934),590080),675613));elseif(e==393284996)then return(n((n(l,416013))-135136,364343));elseif(e==380873675)then return(n((n(l,566224))-336685,230489));elseif(e==97056322)then return((((l)-620050)-992619)-885415);elseif(e==535474275)then return((n((((l)-323239)-961070)-644396,762125))-537682);elseif(e==642804936)then return((n(n(l,201772),475416))-557783);elseif(e==451822467)then return(n(n((n((l)-364383,364491))-520576,129063),855633));elseif(e==529335685)then return(((n((n(l,885392))-274786,849042))-727467)-710681);elseif(e==858399915)then return(n(n(n(n(l,94015),40980),446851),882952));elseif(e==464553873)then return((n(n(n(l,627370),770339),565153))-332116);elseif(e==196351958)then return(n(n(n(n(l,884075),526198),904092),255366));elseif(e==288220906)then return(n(n((l)-768418,359828),388984));else end;end;if _ENV then _ENV._ENV=_ENV end;local C=l.GGcO3D;local o=l[(798377686)];local B=l[((#{203;728;}+621879973))];local d=l.q0TnsXw10z;local h=l[(971606211)];local F=l.OA2EmM;local E=l[(155626034)];local D=l[(790596004)];local a=l.wXgWFJGq6I;local function t()local d,l=x(u,i,i+a);d=n(d,e);e=d%o;l=n(l,e);e=l%o;i=i+a;return((l*o)+d);end;local function c()local l=n(x(u,i,i),e);e=l%o;i=(i+d);return(l);end;local function f(n,l,e)if(e)then local l=(n/a^(l-d))%a^((e-d)-(l-d)+d);return(l-(l%d));else local l=a^(l-d);return(((n%(l+l)>=l)and(d))or(D));end;end;local function a()local l,a,d,t=x(u,i,i+C);l=n(l,e);e=l%o;a=n(a,e);e=a%o;d=n(d,e);e=d%o;t=n(t,e);e=t%o;i+=F;return((t*B)+(d*E)+(a*o)+l);end;local C=""..l[h];local function D(...)return({...}),I(C,...);end;local function q(...)local F=l['wXgWFJGq6I'];local C=l['OA2EmM'];local E=l[(34837246)];local I=l[(806747042)];local r=l[(851532325)];local v=l[(741226736)];local B=l[(46123586)];local U=l[(195997323)];local k=l[((879210457-#("perth is sus")))];local d=l[(790596004)];local b=l["GGcO3D"];local _=l[((#{826;}+656030104))];local y=l[((838218382-#("sus")))];local m=l[(400217562)];local S=l[(758694783)];local N=l[(347749574)];local D=l['x1o4T0a'];local p=l[(798377686)];local o=l['q0TnsXw10z'];local w=l[(139976099)];local W=l[(83806324)];local function g(...)local h=({});local l=({});local O=({});local M=t(e);local G=c(e);for l=d,a(e)-o,o do O[l]=g();end;for t=d,a(e)-o,o do local h=c(e);if(h%r==B)then local e=c(e);l[t]=(e~=d);elseif(h%r==D)then while(true)do local i=a(e);local n=a(e);local a=o;local i=(f(n,o,v)*(F^m))+i;local e=f(n,r,_);local n=((-o)^f(n,m));if(e==d)then if(i==d)then l[t]=T(n*d);break;else e=o;a=d;end;elseif(e==W)then l[t]=(i==d)and(n*(o/d))or(n*(d/d));break;end;local e=Y(n,e-S)*(a+(i/(F^k)));l[t]=e%o==d and T(e)or e break;end;elseif(h%r==d)then while(true)do local e=a(e);l[t]=s(u,i,i+e-o);i=i+e;break;end;elseif(h%r==F)then while(true)do local a=a(e);if(a==d)then l[t]=('');break;end;if(a>N)then local d,c=(''),(s(u,i,i+a-o));i=i+a;for l=o,#c,o do local l=n(x(s(c,l,l)),e);e=l%p;d=d..A[l];end;l[t]=d;else local o,d=(''),({x(u,i,i+a-o)});i=i+a;for d,l in ll(d)do local l=n(l,e);e=l%p;o=o..A[l];end;l[t]=o;end;break;end;else l[t]=nil end;end;local n=a(e);for l=d,n-o,o do h[l]=({});end;for g=d,n-o,o do local n=c(e);if(n~=d)then n=n-o;local p,r,u,s,A,i=d,d,d,d,d,d;local x=f(n,o,b);if(x==o)then i=(t(e));u=(c(e));r=(a(e));elseif(x==F)then i=(t(e));u=(c(e));r=h[(a(e))];elseif(x==d)then i=(t(e));u=(c(e));r=(t(e));s=(t(e));elseif(x==E)then elseif(x==B)then i=(t(e));u=(c(e));r=(a(e));s=(t(e));A=({});for l=o,s,o do A[l]=({[d]=c(e),[o]=t(e)});end;elseif(x==b)then i=(t(e));u=(c(e));r=h[(a(e))];s=(t(e));end;if(f(n,C,C)==o)then i=l[i];end;if(f(n,E,E)==o)then s=l[s];end;if(f(n,B,B)==o)then r=l[r];end;if(f(n,w,w)==o)then p=h[a(e)];else p=h[g+o];end;if(f(n,D,D)==o)then A=({});for l=o,c(),o do A[l]=a();end;end;local l=h[g];l['HiY2lYgFot']=u;l[I]=s;l["ipG"]=A;l[-152313.40285803023]=i;l[U]=r;l["n9s5U"]=p;end;end;return({['BUmWoHH']=G;["pfpuj"]=h;[-y]=d;['QbgnWgFnH']=O;['sXAa0nO']=M;["njFV"]=l;});end;return(g(...));end;local function B(l,f,t,...)local s=0;local g=t['\86\101\99\116\111\114\51'];local c=l["sXAa0nO"];local a=l["BUmWoHH"];local h=l["pfpuj"];local F=l["QbgnWgFnH"];local l=l['njFV'];return(function(...)local E=(I(C,...)-1);local l=(true);local l=(393735329);local e={};local A={};local u=({});local C="HiY2lYgFot";local o=-152313.40285803023;local d=820641;local w='ipG';local i=847259;local n="n9s5U";local x={...};local s=h[s];local h=-(1);local l=g and 1 or 0;for l=0,E,l do if(l>=a)then A[l-a]=x[l+1];else e[l]=x[l+1];end;end;local x=E-a+1;repeat local l=s;local a=l[C];s=l[n];if(a<=59)then if(a<=29)then if(a<=14)then if(a<=6)then if(a<=2)then if(a<=0)then l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];f[l[d]]=e[l[o]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local o=l[o];e[o]=e[o](e[o+1]);for l=o+1,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a>1)then local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<2)then e[l[o]]=e[l[d]][e[l[i]]];end;elseif(a<=4)then if(a>3)then if(not(e[l[o]]))then s=l[d];end;elseif(a<4)then t[l[d]]=e[l[o]];end;elseif(a==5)then e[l[o]]=p(256);elseif(a<=6)then e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];l=l[n];end;elseif(a<=10)then if(a<=8)then if(a>7)then e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=p(256);l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];local a=l[o];local d=e[l[d]];e[a+1]=d;e[a]=d[l[i]];l=l[n];local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<8)then local n=l[o];local o,l=D(e[n](r(e,n+1,l[d])));h=l+n-1;local l=0;for n=n,h do l=l+1;e[n]=o[l];end;end;elseif(a>9)then e[l[o]]=e[l[d]][l[i]];l=l[n];f[l[d]]=e[l[o]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];f[l[d]]=e[l[o]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];local o=l[o];local d=e[l[d]];e[o+1]=d;e[o]=d[l[i]];l=l[n];l=l[n];elseif(a<10)then local n=l[o];e[n]=e[n](r(e,n+1,l[d]));for l=n+1,c do e[l]=nil;end;end;elseif(a<=12)then if(a==11)then e[l[o]]();elseif(a<=12)then local l=l[o];e[l]=e[l](e[l+1]);for l=l+1,c do e[l]=nil;end;end;elseif(a==13)then f[l[d]]=e[l[o]];l=l[n];l=l[n];elseif(a<=14)then local n=l[o];local d={e[n](r(e,n+1,h));};local o=l[i];local l=0;for n=n,o do l=l+1;e[n]=d[l];end;for l=o+1,c do e[l]=nil;end;end;elseif(a<=21)then if(a<=17)then if(a<=15)then e[l[o]]=t[l[d]];l=l[n];local t=l[o];local a=e[l[d]];e[t+1]=a;e[t]=a[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];local o=l[o];local d=e[l[d]];e[o+1]=d;e[o]=d[l[i]];l=l[n];l=l[n];elseif(a>16)then local d=l[d];local n=e[d];for l=d+1,l[i]do n=n..e[l];end;e[l[o]]=n;elseif(a<17)then e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=l[d];l=l[n];l=l[n];end;elseif(a<=19)then if(a==18)then e[l[o]]=f[l[d]];l=l[n];local a=l[o];local d=e[l[d]];e[a+1]=d;e[a]=d[l[i]];l=l[n];local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<=19)then e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];local a=l[o];local o=e[l[d]];e[a+1]=o;e[a]=o[l[i]];l=l[n];l=l[n];end;elseif(a==20)then if(e[l[o]]>e[l[i]])then s=l[d];end;elseif(a<=21)then local n=l[o];local d=l[d];local o=50*(l[i]-1);local i=e[n];local l=0;for d=n+1,d do i[o+l+1]=e[n+(d-n)];l=l+1;end;end;elseif(a<=25)then if(a<=23)then if(a==22)then e[l[o]]=e[l[d]]/l[i];elseif(a<=23)then e[l[o]]=e[l[d]][l[i]];end;elseif(a==24)then e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=e[l[d]];l=l[n];local a=l[o];e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];l=l[n];elseif(a<=25)then e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];l=l[n];end;elseif(a<=27)then if(a==26)then s=l[d];elseif(a<=27)then e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];l=l[n];end;elseif(a>28)then local l=l[o];e[l](r(e,l+1,h));for l=l+1,h do e[l]=nil;end;elseif(a<29)then if(e[l[o]]~=e[l[i]])then s=l[d];end;end;elseif(a<=44)then if(a<=36)then if(a<=32)then if(a<=30)then local o=l[o];local i=l[i];local n=o+2;local o=({e[o](e[o+1],e[n]);});for l=1,i do e[n+l]=o[l];end;local o=o[1];if(o)then e[n]=o;s=l[d];end;elseif(a>31)then for l=l[o],l[d]do e[l]=(nil);end;l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=(l[d]~=0);l=l[n];local a=l[o];e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];l=l[n];elseif(a<32)then e[l[o]]=e[l[d]];end;elseif(a<=34)then if(a>33)then for l=l[o],l[d]do e[l]=(nil);end;l=l[n];e[l[o]]=t[l[d]];l=l[n];local f=l[o];local a=e[l[d]];e[f+1]=a;e[f]=a[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];local a=l[o];local t=e[l[d]];e[a+1]=t;e[a]=t[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];local a=l[o];local t=e[l[d]];e[a+1]=t;e[a]=t[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local o=l[o];e[o]=e[o](r(e,o+1,l[d]));for l=o+1,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<34)then local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];end;elseif(a>35)then e[l[o]]=e[l[d]]+l[i];elseif(a<36)then if(e[l[o]]~=l[i])then s=l[d];end;end;elseif(a<=40)then if(a<=38)then if(a>37)then e[l[o]]=e[l[d]]-e[l[i]];elseif(a<38)then do return(e[l[o]]);end;end;elseif(a==39)then if(e[l[o]]==l[i])then s=l[d];end;elseif(a<=40)then for l=l[o],l[d]do e[l]=(nil);end;end;elseif(a<=42)then if(a>41)then e[l[o]]=p(l[d]);elseif(a<42)then e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];l=l[n];end;elseif(a==43)then local n=l[o];e[n](r(e,n+1,l[d]));for l=n+1,c do e[l]=nil;end;elseif(a<=44)then local n=l[o];do return e[n](r(e,n+1,l[d]))end;end;elseif(a<=51)then if(a<=47)then if(a<=45)then local l=l[o];local o,n=D(e[l](e[l+1]));h=n+l-1;local n=0;for l=l,h do n=n+1;e[l]=o[n];end;elseif(a>46)then l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];elseif(a<47)then e[l[o]]=t[l[d]];end;elseif(a<=49)then if(a==48)then e[l[o]]=l[d];elseif(a<=49)then l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];e[l[o]]=e[l[d]]/e[l[i]];l=l[n];e[l[o]]=e[l[d]]/l[i];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];l=l[n];end;elseif(a>50)then l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]+e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];e[l[o]]=e[l[d]]-l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];local a=l[o];local c,t=D(e[a](r(e,a+1,l[d])));h=t+a-1;local t=0;for l=a,h do t=t+1;e[l]=c[t];end;l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,h));for l=a+1,h do e[l]=nil;end;l=l[n];e[l[o]]=f[l[d]];l=l[n];local t=l[o];local a=e[l[d]];e[t+1]=a;e[t]=a[l[i]];l=l[n];e[l[o]]=e[l[d]];l=l[n];l=l[n];elseif(a<51)then e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];l=l[n];end;elseif(a<=55)then if(a<=53)then if(a>52)then l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]/l[i];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]/l[i];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]/l[i];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]/l[i];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];local i=l[o];do return e[i](r(e,i+1,l[d]))end;l=l[n];local o=l[o];do return r(e,o,h);end;l=l[n];l=l[n];elseif(a<53)then local l=l[o];do return e[l](r(e,l+1,h))end;end;elseif(a==54)then e[l[o]]=e[l[d]]/e[l[i]];elseif(a<=55)then if(e[l[o]]>=e[l[i]])then s=l[d];end;end;elseif(a<=57)then if(a>56)then e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]];l=l[n];e[l[o]]=e[l[d]];l=l[n];local o=l[o];e[o](r(e,o+1,l[d]));for l=o+1,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<57)then if(e[l[o]])then s=l[d];end;end;elseif(a>58)then local n=l[o];local i=e[n+2];local o=e[n]+i;e[n]=o;if(i>0)then if(o<=e[n+1])then s=l[d];e[n+3]=o;end;elseif(o>=e[n+1])then s=l[d];e[n+3]=o;end;elseif(a<59)then e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];l=l[n];end;elseif(a<=89)then if(a<=74)then if(a<=66)then if(a<=62)then if(a<=60)then local i=l[o];local d={};for l=1,#u,1 do local l=u[l];for n=0,#l,1 do local l=l[n];local o=l[1];local n=l[2];if((o==e)and(n>=i))then d[n]=o[n];l[1]=d;end;end;end;elseif(a>61)then e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];elseif(a<62)then e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];l=l[n];end;elseif(a<=64)then if(a==63)then local l=l[o];do return r(e,l,h);end;elseif(a<=64)then l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];for l=l[o],l[d]do e[l]=(nil);end;l=l[n];e[l[o]]=f[l[d]];l=l[n];local a=l[o];local t=e[l[d]];e[a+1]=t;e[a]=t[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];local a=l[o];local o=e[l[d]];e[a+1]=o;e[a]=o[l[i]];l=l[n];l=l[n];end;elseif(a==65)then do return(e[l[o]]);end;l=l[n];l=l[n];elseif(a<=66)then local n=l[o];local d={e[n](e[n+1]);};local o=l[i];local l=0;for n=n,o do l=l+1;e[n]=d[l];end;for l=o+1,c do e[l]=nil;end;end;elseif(a<=70)then if(a<=68)then if(a>67)then l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]+e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]+e[l[i]];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];local a=l[o];local h=e[l[d]];e[a+1]=h;e[a]=h[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];local c=l[o];local a=e[l[d]];e[c+1]=a;e[c]=a[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];l=l[n];elseif(a<68)then f[l[d]]=e[l[o]];end;elseif(a==69)then elseif(a<=70)then e[l[o]]=e[l[d]][l[i]];l=l[n];f[l[d]]=e[l[o]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];f[l[d]]=e[l[o]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];local o=l[o];local d=e[l[d]];e[o+1]=d;e[o]=d[l[i]];l=l[n];l=l[n];end;elseif(a<=72)then if(a>71)then do return;end;elseif(a<72)then e[l[o]]=e[l[d]]+e[l[i]];end;elseif(a>73)then l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];elseif(a<74)then e[l[o]]=e[l[d]]-l[i];end;elseif(a<=81)then if(a<=77)then if(a<=75)then e[l[o]][e[l[d]]]=e[l[i]];elseif(a==76)then e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];l=l[n];elseif(a<=77)then e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];l=l[n];end;elseif(a<=79)then if(a==78)then e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=p(256);l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];local a=l[o];local d=e[l[d]];e[a+1]=d;e[a]=d[l[i]];l=l[n];local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<=79)then l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]]-e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]+e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]+e[l[i]];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];local a=l[o];local h=e[l[d]];e[a+1]=h;e[a]=h[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];local c=l[o];local a=e[l[d]];e[c+1]=a;e[c]=a[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];l=l[n];end;elseif(a==80)then local l=l[o];do return(e[l]),(e[l+1]);end;elseif(a<=81)then e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];l=l[n];end;elseif(a<=85)then if(a<=83)then if(a>82)then if(e[l[o]]<e[l[i]])then s=l[d];end;elseif(a<83)then e[l[o]][e[l[d]]]=l[i];end;elseif(a==84)then e[l[o]]=e[l[d]];l=l[n];e[l[o]]=f[l[d]];l=l[n];local h=l[o];local a=e[l[d]];e[h+1]=a;e[h]=a[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]]/e[l[i]];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local i=l[o];e[i](r(e,i+1,l[d]));for l=i+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=l[d];l=l[n];local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<=85)then e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];l=l[n];end;elseif(a<=87)then if(a>86)then local l=l[o];e[l](e[1+l]);for l=l,c do e[l]=nil;end;elseif(a<87)then e[l[o]][l[d]]=l[i];end;elseif(a>88)then e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]];l=l[n];l=l[n];elseif(a<89)then local n=l[o];local o=e[l[d]];e[n+1]=o;e[n]=o[l[i]];end;elseif(a<=104)then if(a<=96)then if(a<=92)then if(a<=90)then local n=l[o];local d=({e[n](r(e,n+1,l[d]))});local o=l[i];local l=0;for n=n,o,1 do l=l+1;e[n]=d[l];end;for l=o+1,c do e[l]=nil;end;elseif(a==91)then e[l[o]]=({(nil)});elseif(a<=92)then if(e[l[o]]>=l[i])then s=l[d];end;end;elseif(a<=94)then if(a==93)then l=l[n];local d=l[o];h=d+x-1;for l=0,x do e[d+l]=A[l];end;for l=h+1,c do e[l]=nil;end;l=l[n];local o=l[o];do return r(e,o,h);end;l=l[n];l=l[n];elseif(a<=94)then e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=e[l[d]];l=l[n];e[l[o]]=e[l[d]];l=l[n];e[l[o]]=e[l[d]];l=l[n];local o=l[o];e[o](r(e,o+1,l[d]));for l=o+1,c do e[l]=nil;end;l=l[n];l=l[n];end;elseif(a==95)then e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][e[l[i]]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=f[l[d]];l=l[n];local a=l[o];local d=e[l[d]];e[a+1]=d;e[a]=d[l[i]];l=l[n];local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<=96)then e[l[o]]=(l[d]~=0);end;elseif(a<=100)then if(a<=98)then if(a==97)then l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]]+e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][e[l[i]]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];elseif(a<=98)then e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local i=l[o];e[i](r(e,i+1,l[d]));for l=i+1,c do e[l]=nil;end;l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];l=l[n];end;elseif(a==99)then l=l[n];e[l[o]]=f[l[d]];l=l[n];local a=l[o];local d=e[l[d]];e[a+1]=d;e[a]=d[l[i]];l=l[n];local o=l[o];e[o](e[1+o]);for l=o,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<=100)then if(l[o]>=e[l[i]])then s=l[d];end;end;elseif(a<=102)then if(a==101)then f[l[d]]=e[l[o]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];f[l[d]]=e[l[o]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local o=l[o];e[o]=e[o](r(e,o+1,l[d]));for l=o+1,c do e[l]=nil;end;l=l[n];l=l[n];elseif(a<=102)then l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];end;elseif(a>103)then l=l[n];e[l[o]]=f[l[d]];l=l[n];local h=l[o];local a=e[l[d]];e[h+1]=a;e[h]=a[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=e[l[d]]+e[l[i]];l=l[n];for l=l[o],l[d]do e[l]=(nil);end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local i=l[o];e[i](r(e,i+1,l[d]));for l=i+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=l[d];l=l[n];local i=l[o];e[i](e[1+i]);for l=i,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];l=l[n];elseif(a<104)then if(e[l[o]]==e[l[i]])then s=l[d];end;end;elseif(a<=112)then if(a<=108)then if(a<=106)then if(a==105)then local n=l[o];e[n]=0+(e[n]);e[n+1]=0+(e[n+1]);e[n+2]=0+(e[n+2]);local o=e[n];local i=e[n+2];if(i>0)then if(o>e[n+1])then s=l[d];else e[n+3]=o;end;elseif(o<e[n+1])then s=l[d];else e[n+3]=o;end;elseif(a<=106)then local l=l[o];h=l+x-1;for n=0,x do e[l+n]=A[n];end;for l=h+1,c do e[l]=nil;end;end;elseif(a==107)then local n=l[o];local d=e[n];local l,o=0,50*(l[i]-1);for n=n+1,h,1 do d[o+l+1]=e[n];l=l+1;end;elseif(a<=108)then l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];l=l[n];end;elseif(a<=110)then if(a==109)then local d=F[l[d]];local a=l[w];local n={};local c=Z({},{__index=function(e,l)local l=n[l];return(l[1][l[2]]);end,__newindex=function(o,l,e)local l=n[l];l[1][l[2]]=e;end;});for l=1,l[i],1 do local o=a[l];if(o[0]==0)then n[l-1]=({e,o[1]});else n[l-1]=({f,o[1]});end;u[#u+1]=n;end;e[l[o]]=B(d,c,t);elseif(a<=110)then l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];end;elseif(a>111)then l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];elseif(a<112)then e[l[o]]=f[l[d]];end;elseif(a<=116)then if(a<=114)then if(a==113)then local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];local f=l[o];local a=e[l[d]];e[f+1]=a;e[f]=a[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=e[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];local s,f=D(e[a](r(e,a+1,l[d])));h=f+a-1;local f=0;for l=a,h do f=f+1;e[l]=s[f];end;l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,h));for l=a+1,h do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a](e[1+a]);for l=a,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];l=l[n];elseif(a<=114)then e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];l=l[n];end;elseif(a==115)then local l=l[o];e[l]=e[l](r(e,l+1,h));for l=l+1,h do e[l]=nil;end;elseif(a<=116)then e[l[o]]=B(F[l[d]],(nil),t);end;elseif(a<=118)then if(a==117)then e[l[o]][l[d]]=e[l[i]];elseif(a<=118)then e[l[o]]=e[l[d]];l=l[n];local a=l[o];e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=e[l[d]];l=l[n];local a=l[o];e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=f[l[d]];l=l[n];e[l[o]]=e[l[d]]/e[l[i]];l=l[n];e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](r(e,a+1,l[d]));for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=l[d];l=l[n];e[l[o]]=l[d];l=l[n];l=l[n];end;elseif(a==119)then e[l[o]]=l[d];l=l[n];local a=l[o];e[a]=e[a](e[a+1]);for l=a+1,c do e[l]=nil;end;l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]]=e[l[d]][l[i]];l=l[n];e[l[o]][l[d]]=e[l[i]];l=l[n];e[l[o]][l[d]]=l[i];l=l[n];e[l[o]]=t[l[d]];l=l[n];l=l[n];elseif(a<=120)then e[l[o]]=#e[l[d]];end;until false end);end;return B(q(),{},N())(...);end)(({['q4J2W']=(((400957670-#("Get real and fake simultaneously"))));[(851532325)]=((21));[((155626058-#("*nuzzles your bulge* OwO")))]=(((#{617;792;252;505;(function(...)return 714;end)()}+65531)));o1o80O=("\115");["Tv8pW400"]=(((#{(function(...)return 550,18;end)()}+426145562)));[((#{978;741;187;251;(function(...)return 230,441;end)()}+154884425))]=((919));[(879210445)]=((52));["iFekFdVSc"]=((34));[((#{819;338;361;947;}+465262664))]=("\40");[((524314337-#("Praise be to Allah")))]=((508023194));[(347749574)]=((5000));[((911066350-#("Ara ara, this looks kinda big for someone of your calibre... Also Pratham#6969 was here!")))]=("\114");[((#{(function(...)return 823,111,97,264;end)()}+656030101))]=((31));[(921903887)]=("\111");[(228858373)]=((765901552));[(46123586)]=(((#{452;102;999;606;(function(...)return...;end)(726,55,556)}-2)));['Ut0wYEA3']=(((#{(function(...)return 97,497,625;end)()}+54524383)));ei8bhHVs=((449));[(724610776)]=((771));[(101598967)]=(((#{(function(...)return 417,102,908,735;end)()}+136932237)));[((#{332;900;211;(function(...)return 502;end)()}+642605178))]=("\107");[((#{(function(...)return;end)()}+758694783))]=((1023));[((#{76;(function(...)return 272,976,772,345;end)()}+465998686))]=(((281-#("Psu is scammed luraph for leak!!!"))));[((#{906;(function(...)return 322,523,448,...;end)(0,923)}+640010952))]=("\110");['GGcO3D']=((3));[((668773244-#("Cnncnfnc")))]=("\98");[((#{938;28;729;}+424249793))]=("\51");[((#{306;(function(...)return 384,602,132;end)()}+741301275))]=("\97");[((547212045-#("* jtapostle poots")))]=(((698555274-#("federal was here"))));[((621879987-#("fuscator por")))]=(((16777228-#("prezt is gay"))));[(806747042)]=((847259));[((490190104-#("Rating fortnite skins ballsacks")))]=("\104");["q0TnsXw10z"]=(((#{974;444;(function(...)return;end)()}-1)));[(971606211)]=(((853470281-#("while true do game:shutdown() end"))));['t0sIpUNU']=(((419435979-#("IB_MAX_CFLOW_STA.. oh nvm i forgot"))));[((87974328-#("perth say sus")))]=((640010958));['wXgWFJGq6I']=(((#{514;538;699;686;(function(...)return;end)()}-2)));[((915404016-#("DM me !obfuscate")))]=("\105");BuyFuGML=(((484554799-#("stop doxxing me -jason jackson tanson"))));[(611036220)]=((90));[(484554762)]=("\43");["OA2EmM"]=(((37-#("while true do game:shutdown() end"))));[((442846444-#("I love farting")))]=((741301279));[((#{}+469361641))]=((490190073));[((#{(function(...)return 584,503,937;end)()}+809743217))]=("\102");[(136932241)]=("\117");[((798377722-#("This script was obfuscated using lua")))]=(((298-#("i mean lunny developments seems kinda cool"))));[(54524386)]=("\103");[((715607183-#("is that a password protected homework folder i see?")))]=((99));[((895142922-#("while true do game:shutdown() end")))]=((668773236));[(65988832)]=("\116");[((83806592-#("Please DO NOT buy the BTS meal if you dont stan them. You are preventing the actual BTS fans who have waited for months from having the BTS meal experience. Eating the sauces without understanding their significance is literally cultural appropriation and its not okay")))]=(((#{674;860;381;473;(function(...)return...;end)(647)}+2042)));skAFWJZCSY=((165));["TqLYfWMdSq"]=((15895));[((78675880-#("venox is retarded")))]=(((465262673-#("perth"))));["oRCxj"]=(((#{329;(function(...)return 43,16,269,681,...;end)()}+642605177)));['q4hTvdq2']=("\119");[(167877162)]=(((65988846-#("usp rotacsufob"))));t8hQH=(((61-#("My creamy nuts are on top"))));[((#{560;212;627;}+741226733))]=(((#{212;937;344;}+17)));["x1o4T0a"]=((7));[(853470248)]=("\35");[(731290425)]=((40528));[((862771686-#("MoSattout")))]=(((424249817-#("Absolute penis slayer"))));[(861933794)]=(((405-#("Imagine being named omer faruk birer and being born in 2007 lol"))));[((#{(function(...)return;end)()}+400217562))]=((32));[((904466275-#("Psu is scammed luraph for leak!!!")))]=("\112");[((#{509;285;236;(function(...)return 97,587,773,...;end)(523)}+139976092))]=((8));[((426145584-#("poop sussy utilities")))]=("\100");['ddD9Q08Z']=((809743220));[((#{132;189;79;677;}+508023190))]=("\99");[((#{384;185;132;}+765901549))]=("\108");['Whi3W']=((898));jLtyC=(((915404044-#("when the 45gb folder of hentai got corruptes"))));[(275454009)]=((904466242));[((#{444;}+69768937))]=(((6107-#("*nuzzles your bulge* OwO"))));['EdDdio']=((921903887));[((#{268;637;}+195997321))]=(((820717-#("if whitelisted[player.userId] then if you believe that is a whitelist, retry"))));[((#{67;709;586;}+945874484))]=("\101");[(200954486)]=(((#{580;185;2;800;(function(...)return 833,...;end)(667,992,701,674)}+911066253)));[(34837246)]=(((20-#("usp rotacsufob"))));[((419436019-#("Overdrive is a skill based fighting game! Better than UCD or Soulshatters.")))]=("\50");[(698555258)]=("\109");[((400957653-#("gargle my balls")))]=("\120");[(790596004)]=(((28-#("yummy pizza rolls :drooling:"))));[(838218379)]=((454725));[(703963463)]=(((#{97;641;781;418;(function(...)return 862;end)()}+945874482)));}),...)})do return l end;
|
local utils = require "limgui.utils"
local VertexBuffer = require("engine.vertex_buffer").VertexBuffer
local M = {}
---@class EngineSubMesh
---@field index_draw_offset integer
---@field index_draw_count integer
---@field material SceneMaterial
---@class EngineDrawable
---@field vbo VertexBuffer
---@field submeshes EngineSubMesh[]
M.EngineDrawable = {
---@param self EngineDrawable
---@param variables any world and node level variable
render = function(self, variables)
for _, submesh in ipairs(self.submeshes) do
submesh.material:activate(variables)
self.vbo:render(submesh.index_draw_offset, submesh.index_draw_count)
end
end,
}
---@param mesh SceneMesh
---@param vertex_attributes VertexAttribute[]
---@return EngineDrawable
M.EngineDrawable.create = function(mesh, vertex_attributes)
local vbo = VertexBuffer.create(
mesh.vertices,
mesh.vertex_count,
mesh.vertex_stride,
mesh.indices,
mesh.index_count,
mesh.index_stride,
vertex_attributes
)
return utils.new(M.EngineDrawable, {
vbo = vbo,
submeshes = {},
})
end
return M
|
-- Prosody IM
-- Copyright (C) 2014-2015 Sipwise GmbH <development@sipwise.com>
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
module:set_global();
local set = require "util.set";
local ut = require "ngcp.utils";
local jid = require "util.jid";
local redis = require 'redis';
local redis_config = {
port = 6739, host = "127.0.0.1",
server_id = "0", redis_db = "2"
};
local redis_client;
local redis_mucs = module:shared("redis_mucs");
local function test_connection()
if not redis_client then return nil; end
local ok, _ = pcall(redis_client.ping, redis_client);
if not ok then
redis_client = nil;
end
end
local function client_connect()
redis_client = redis.connect(redis_config.host, redis_config.port);
if redis_config.redis_db then
redis_client:select(redis_config.redis_db);
end
end
local function muc_created(event)
local room = event.room;
local rhost = redis_client:get(room.jid);
if rhost then
module:log("warn", "[%s] already at %s", room.jid, rhost);
return nil;
end
redis_mucs.set_room_host(room.jid, redis_config.server_id);
module:log("debug", "muc-room-created %s", room.jid);
end
local function muc_pre_restore(event)
local room_jid = event.jid;
local rhost = redis_client:get(room_jid);
if rhost ~= redis_config.server_id then
module:log("warn", "[%s] already at %s", room_jid, rhost);
return false;
end
module:log("debug", "[%s] already here", room_jid);
return true;
end
local function muc_restored(event)
local room = event.room;
redis_mucs.set_room_host(room.jid, redis_config.server_id);
module:log("debug", "muc-room-restored %s", room.jid);
end
local function muc_destroyed(event)
local room = event.room;
redis_mucs.clean_room_host(room.jid, redis_config.server_id);
module:log("debug", "muc-room-destroyed %s", room.jid);
end
local function split_key(key)
local t = ut.explode(':', key);
return t[1], t[2];
end
function redis_mucs.get_rooms(host)
local res = set.new();
local l, r;
module:log("debug", "search rooms at host[%s]", tostring(host));
if not test_connection() then client_connect() end
l = redis_client:smembers(host);
for _,v in pairs(l) do
_, r = split_key(v);
res:add(r..'@'..host);
end
module:log("debug", "found [%s]", tostring(res));
return res;
end
function redis_mucs.set_room_host(room_jid, server_id)
local node, host, _ = jid.split(room_jid);
local bare_jid = node.."@"..host;
if not test_connection() then client_connect() end
-- TODO: check that there is no other "bare_jid" value?
if redis_client:set(bare_jid, server_id) then
module:log("debug", "save [%s]=%s", bare_jid, server_id);
end
if redis_client:sadd(host, server_id..":"..node) > 0 then
module:log("debug", "append [%s]=>%s:%s", host,
server_id, node);
end
end
function redis_mucs.get_room_host(room_jid)
local node, domain, _ = jid.split(room_jid);
local bare_jid = node.."@"..domain;
module:log("debug", "search room:%s host", bare_jid);
if not test_connection() then client_connect() end
return redis_client:get(bare_jid);
end
function redis_mucs.clean_room_host(room_jid, server_id)
local node, host, _ = jid.split(room_jid);
local bare_jid = node.."@"..host;
if not test_connection() then client_connect() end
if redis_client:del(bare_jid) > 0 then
module:log("debug", "remove [%s]=%s", bare_jid, server_id);
end
if redis_client:srem(host, server_id..":"..node) > 0 then
module:log("debug", "remove [%s]=>%s:%s", host, server_id, node);
end
end
function module.load()
redis_config = module:get_option("redis_sessions_auth", redis_config);
end
function shutdown_component()
local rooms = redis_mucs.get_rooms(module:get_host());
for room_jid in rooms do
redis_mucs.clean_room_host(room_jid, redis_config.server_id);
end
end
module:hook_global("server-stopping", shutdown_component, -300);
function module.add_host(module)
local host = module:get_host();
local _type = module:get_host_type();
if _type == "component" then
module:hook("muc-room-created", muc_created, 200);
module:hook("muc-room-destroyed", muc_destroyed, 200);
module:hook("muc-room-restored", muc_restored, 200);
module:hook("muc-room-pre-restore", muc_pre_restore, 200);
end
module:log("debug", "hooked at %s as %s", host, _type);
end
|
local PANEL = {}
function PANEL:Init()
self:SetTextInset( 5, 0 )
end
function PANEL:UpdateColours( skin )
if self:GetParent():IsLineSelected() then
return self:SetTextStyleColor( Metro.Colors.TextHighlight )
end
return self:SetTextStyleColor( Metro.Colors.TextDefault )
end
Metro.Register( "MetroListViewLabel", PANEL, "MetroLabel" )
local PANEL = {}
Derma_Hook( PANEL, "ApplySchemeSettings", "Scheme", "ListViewLine" )
Derma_Hook( PANEL, "PerformLayout", "Layout", "ListViewLine" )
AccessorFunc( PANEL, "m_iID", "ID" )
AccessorFunc( PANEL, "m_pListView", "ListView" )
AccessorFunc( PANEL, "m_bAlt", "AltLine" )
fastlua.Bind(PANEL, "Icon", nil)
function PANEL:SetIcon(icon)
if not self.Icon then
self:SetColumnText( 1, " "..self:GetColumnText(1) )
end
self.Icon = Metro.ImageCache():GetImage(icon)
self.Icon:SetSize (16, 16)
end
function PANEL:Init()
self:SetSelectable( true )
self:SetMouseInputEnabled( true )
self.Columns = {}
end
function PANEL:Paint(w, h)
local x = 0
for k, Column in pairs( self.Columns ) do
local w = self:GetParent():GetParent():ColumnWidth( k )
draw.RoundedBox(0, x, 0, 1, h, Metro.Colors.LVLineCBorder)
x = x + w
end
if self:IsSelected() then
draw.RoundedBox(0, 0, 0, w, h, Metro.Colors.LVLineSelectedB)
draw.RoundedBox(0, 1, 1, w-2, h-2, Metro.Colors.LVLineSelected)
elseif self.Hovered then
draw.RoundedBox(0, 0, 0, w, h, Metro.Colors.LVLineHoveredB)
draw.RoundedBox(0, 1, 1, w-2, h-2, Metro.Colors.LVLineHovered)
elseif self.m_bAlt then
--draw.RoundedBox(0, 0, 0, w, h, Metro.Colors.LVLineHovered)
end
if self.Icon then
local spacing = (self:GetTall () - 16) * 0.5
self.Icon:Draw(spacing + 1, spacing)
end
end
function PANEL:OnSelect()
end
function PANEL:OnRightClick()
end
function PANEL:OnMouseReleased( mcode )
if ( mcode == MOUSE_RIGHT ) then
if ( !self:IsLineSelected() ) then
self:GetListView():OnClickLine( self, true )
self:OnSelect()
end
self:GetListView():OnRowRightClick( self:GetID(), self )
self:OnRightClick()
return
end
self:GetListView():OnClickLine( self, true )
self:OnSelect()
end
function PANEL:OnCursorMoved()
if ( input.IsMouseDown( MOUSE_LEFT ) ) then
self:GetListView():OnClickLine( self )
end
end
function PANEL:IsLineSelected()
return self.m_bSelected
end
function PANEL:SetColumnText( i, strText )
if ( type( strText ) == "Panel" ) then
if ( IsValid( self.Columns[ i ] ) ) then self.Columns[ i ]:Remove() end
strText:SetParent( self )
self.Columns[ i ] = strText
self.Columns[ i ].Value = strText
return
end
if ( !IsValid( self.Columns[ i ] ) ) then
self.Columns[ i ] = Metro.Create( "MetroListViewLabel", self )
self.Columns[ i ]:SetMouseInputEnabled( false )
end
self.Columns[ i ]:SetText( tostring( strText ) )
self.Columns[ i ].Value = strText
return self.Columns[ i ]
end
PANEL.SetValue = PANEL.SetColumnText
function PANEL:GetColumnText( i )
if ( !self.Columns[ i ] ) then return "" end
return self.Columns[ i ].Value
end
PANEL.GetValue = PANEL.GetColumnText
function PANEL:DataLayout( ListView )
self:ApplySchemeSettings()
local height = self:GetTall()
local x = 0
for k, Column in pairs( self.Columns ) do
local w = ListView:ColumnWidth( k )
Column:SetPos( x, 0 )
Column:SetSize( w, height )
x = x + w
end
end
Metro.Register( "MetroListViewLine", PANEL, "Panel" )
|
-- ID of the player
playerId = 1
-- Start position of the view
startPosition = BlackFox.Math.Vector2f:new(0,0)
-- Move speed of the view
moveSpeed = 5
-- Rotate speed
rotateSpeed = 30
-- Zoom speed
zoomSpeed = 1
|
-- Copyright (c) 2018, xiedacon.
test(
Object.set({}, { "a", "a", "a", "a" }, "a"),
{
a = {
a = {
a = {
a = "a"
}
}
}
}
)
|
--[[
by Dmitriy Coleman AKA ZloyNomernoy (vk.com/c.zombie)
License: MIT
]]
menubutton = CreateClientConVar("madmin_key", KEY_F3, true, false, "Sets a minsk admin panel open key") or KEY_F3
local function T(phrase, ...)
return string.format(Metrostroi.GetPhrase(phrase), ...)
end
local function HasPermission(permission)
local ply = LocalPlayer()
if ULib then
return ULib.ucl.query(ply,permission)
end
return ply:IsSuperAdmin()
end
local function ShowMenu(data, forceOpen)
if forceOpen then
if IsValid(menu) then menu:Remove() end
end
if not IsValid(menu) then
menu = vgui.Create("DFrame")
menu:SetTitle("Minsk 1986 Admin")
menu:SetPos( 0, 0 )
menu:SetSize( 0.45607613469985 * ScrW(), 0.44921875 * ScrH() )
menu:MakePopup()
menu:Center()
local w, t = menu:GetWide(), menu:GetTall()
tr = vgui.Create( "DListView", menu )
tr:SetPos( 0.0096308186195827 * w, 0.078260869565217 * t )
tr:SetSize( 0.69983948635634 * w, 0.90724637681159 * t )
tr:SetMultiSelect(true)
tr:AddColumn(T("minskadmin.line")):SetFixedWidth(300)
tr:AddColumn(T("minskadmin.lightingStatus"))
--tr:AddColumn("Напряжение")
for i, k in ipairs(peregonsAssoc) do
local light = "?"
local voltage = "?"
local name = k[2]
if data.lights and data.lights[name] then
light = "1: "..(data.lights[name][1] and T("minskadmin.on") or T("minskadmin.off")).." 2: "..(data.lights[name][2] and T("minskadmin.on") or T("minskadmin.off")) -- пример: 1: вкл, 2: откл
--voltage = data[name].voltage
end
local l = tr:AddLine(k[1], light)
l.name = name
end
local light1 = vgui.Create( "DButton", menu )
light1:SetPos( 0.74959871589085 * w, 0.14202898550725 * t )
light1:SetSize( 0.21669341894061 * w, 0.063768115942029 * t )
light1:SetText(T("minskadmin.1stline"))
light1.DoClick = function()
local sel = tr:GetSelected()
local out = {}
for i, k in pairs(sel) do
table.insert(out, k.name)
end
net.Start("minskadmin.action")
net.WriteInt(1,5)
net.WriteInt(1,5)
net.WriteTable(out)
net.SendToServer()
end
local light2 = vgui.Create( "DButton", menu )
light2:SetPos( 0.74959871589085 * w, 0.23768115942029 * t )
light2:SetSize( 0.21669341894061 * w, 0.063768115942029 * t )
light2:SetText(T("minskadmin.2ndline"))
light2.DoClick = function()
local sel = tr:GetSelected()
local out = {}
for i, k in pairs(sel) do
table.insert(out, k.name)
end
net.Start("minskadmin.action")
net.WriteInt(1,5)
net.WriteInt(2,5)
net.WriteTable(out)
net.SendToServer()
end
local e = vgui.Create( "DLabel", menu )
e:SetPos( 0.74959871589085 * w, 0.078260869565217 * t )
e:SetSize( 0.18459069020867 * w, 0.057971014492754 * t )
e:SetText(T("minskadmin.lighting"))
--[[local e = vgui.Create( "DLabel", menu )
e:SetPos( 0.74959871589085 * w, 0.3304347826087 * t )
e:SetSize( 0.18459069020867 * w, 0.057971014492754 * t )
e:SetText("Фидеры")
local fider1 = vgui.Create( "DButton", menu )
fider1:SetPos( 0.74959871589085 * w, 0.4231884057971 * t )
fider1:SetSize( 0.21669341894061 * w, 0.063768115942029 * t )
fider1:SetText("Фидеры по 1 пути")
local fider2 = vgui.Create( "DButton", menu )
fider2:SetPos( 0.74959871589085 * w, 0.51304347826087 * t )
fider2:SetSize( 0.21669341894061 * w, 0.063768115942029 * t )
fider2:SetText("Фидеры по 2 пути")
fider1.DoClick = function()
local sel = tr:GetSelected()
local out = {}
for i, k in pairs(sel) do
table.insert(out, k.name)
end
net.Start("minskadmin.action")
net.WriteInt(2,5)
net.WriteInt(1,5)
net.WriteTable(out)
net.SendToServer()
end
fider2.DoClick = function()
local sel = tr:GetSelected()
local out = {}
for i, k in pairs(sel) do
table.insert(out, k.name)
end
net.Start("minskadmin.action")
net.WriteInt(2,5)
net.WriteInt(2,5)
net.WriteTable(out)
net.SendToServer()
end ]]
else
menu:Remove()
end
end
net.Receive("minskadmin.open", function()
local data = net.ReadTable()
if IsValid(menu) then menu:Remove() return end
ShowMenu(data, false)
end)
net.Receive("minskadmin.update", function()
local data = net.ReadTable()
ShowMenu(data, true)
end)
hook.Add("PlayerButtonDown","MinskAdminMenuOpenRequest",function(ply,key)
if key == menubutton:GetInt() then
--if IsValid(menu) then menu:Remove() return end
if HasPermission("madm.menu") then
net.Start("minskadmin.openRequest")
net.SendToServer()
end
end
end)
return true
|
local utils = require("substitute.utils")
local config = require("substitute.config")
local range = {}
range.state = {
subject = nil,
match = nil,
augroup = nil,
overrides = {},
}
function range.operator(options)
range.state.overrides = config.get_range(options or {})
vim.o.operatorfunc = "v:lua.require'substitute.range'.operator_callback"
vim.api.nvim_feedkeys(string.format("g@%s", range.state.overrides.motion1 or ""), "mi", false)
end
function range.visual(options)
vim.cmd([[execute "normal! \<esc>"]])
range.state.overrides = config.get_range(options or {})
range.operator_callback(vim.fn.visualmode())
end
function range.word(options)
options = config.get_range(options or {})
options.motion1 = "iw"
options.complete_word = true
range.operator(options)
end
local function get_escaped_subject(c)
local escaped_subject = vim.fn.escape(range.state.subject, "/\\.$[]")
escaped_subject = c.complete_word and string.format("\\<%s\\>", escaped_subject) or escaped_subject
return c.group_substituted_text and string.format("\\(%s\\)", escaped_subject) or escaped_subject
end
local function create_match(c)
range.clear_match()
range.state.match = vim.fn.matchadd("SubstituteRange", get_escaped_subject(c), 2)
range.state.augroup = vim.api.nvim_create_augroup("SubstituteClearMatch", { clear = true })
vim.api.nvim_create_autocmd({ "InsertEnter", "WinLeave", "BufLeave", "CursorMoved" }, {
group = range.state.augroup,
pattern = "*",
callback = range.clear_match,
})
end
function range.clear_match()
if nil ~= range.state.match then
vim.fn.matchdelete(range.state.match)
range.state.match = nil
end
if nil ~= range.state.augroup then
vim.api.nvim_clear_autocmds({ group = range.state.augroup })
end
end
function range.operator_callback(vmode)
local regions = utils.get_regions(vmode)
if vim.tbl_count(regions) ~= 1 or regions[1].start_row ~= regions[1].end_row then
vim.notify("Multiline is not supported by SubstituteRange", vim.log.levels.INFO)
return
end
local c = config.get_range(range.state.overrides)
local line = vim.api.nvim_buf_get_lines(0, regions[1].start_row - 1, regions[1].end_row, true)
range.state.subject = string.sub(line[1], regions[1].start_col + 1, regions[1].end_col + 1)
create_match(c)
vim.o.operatorfunc = "v:lua.require'substitute.range'.selection_operator_callback"
vim.api.nvim_feedkeys(string.format("g@%s", c.motion2 or ""), "mi", false)
end
local function get_escaped_replacement(c)
local default_reg = utils.get_default_register()
if c.register == default_reg and c.prompt_current_text then
return range.state.subject
end
local replacement = c.register ~= default_reg and vim.fn.getreg(c.register) or ""
return vim.fn.escape(replacement, "/\\"):gsub("\n$", ""):gsub("\n", "\\r") or ""
end
function range.create_replace_command()
local c = config.get_range(range.state.overrides)
local left = vim.api.nvim_replace_termcodes("<left>", true, false, true)
return string.format(
vim.api.nvim_replace_termcodes(":'[,']%s/%s/%s/g%s%s<Left><Left>%s", true, false, true),
c.prefix,
get_escaped_subject(c),
get_escaped_replacement(c),
c.confirm and "c" or "",
c.suffix,
string.rep(left, c.confirm and c.suffix:len() + 1 or c.suffix:len(), "")
)
end
function range.selection_operator_callback()
range.clear_match()
vim.api.nvim_feedkeys(range.create_replace_command(), "mi", true)
end
return range
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Effects = {
PlaceObj('CreatePlanetaryAnomaly', {
'id', "XMarksTheSpot",
'display_name', T(11394, --[[StoryBit TreasureHunt_2 display_name]] "X Marks the Spot"),
'description', T(11395, --[[StoryBit TreasureHunt_2 description]] "A location which is supposed to hide a precious treasure."),
'required_crew', 3,
'required_rover', "RCTransport",
'reward', "custom",
'outcome_text', T(348212280239, --[[StoryBit TreasureHunt_2 outcome_text]] "Unknown"),
}),
},
Enables = {
"TreasureHunt_3",
},
InheritsObject = false,
Prerequisites = {
PlaceObj('IsTechId', {
'Field', "Storybits",
'TechId', "TheCypher",
}),
},
ScriptDone = true,
Text = T(205524022423, --[[StoryBit TreasureHunt_2 Text]] '<effect>A new Planetary Anomaly has been discovered – "X Marks the Spot". Send an expedition to the coordinates!'),
TextReadyForValidation = true,
TextsDone = true,
Title = T(314767421578, --[[StoryBit TreasureHunt_2 Title]] "Treasure Hunt: It's a Map!"),
Trigger = "TechResearchedTrigger",
VoicedText = T(287164706277, --[[voice:narrator]] "After quite the hassle with the strange coding, your Scientists manage to decode the message from the strange pod. It’s a map!"),
group = "Expeditions",
id = "TreasureHunt_2",
qa_info = PlaceObj('PresetQAInfo', {
data = {
{
action = "Modified",
time = 1553174840,
user = "Radomir",
},
},
}),
})
|
local n = 3
while n > 0 do
print("while n", n)
n = n - 1
end
print()
n = 3
local a = 1
repeat
local a = 2
print("repeat n", n, a)
n = n - 1
until n == 0
print(a)
for i=3,1,-1 do
print("for i", i)
end
print()
for i=1,3 do
print("for i", i)
end
|
--
-- Broker peering simulation (part 2)
-- Prototypes the request-reply flow
--
-- While this example runs in a single process, that is just to make
-- it easier to start and stop the example. Each thread has its own
-- context and conceptually acts as a separate process.
--
-- Author: Robert G. Jakabosky <bobby@sharedrealm.com>
--
require"zmq"
require"zmq.poller"
require"zmq.threads"
require"zmsg"
local tremove = table.remove
local NBR_CLIENTS = 10
local NBR_WORKERS = 3
local pre_code = [[
local self, seed = ...
local zmq = require"zmq"
local zmsg = require"zmsg"
require"zhelpers"
math.randomseed(seed)
local context = zmq.init(1)
]]
-- Request-reply client using REQ socket
--
local client_task = pre_code .. [[
local client = context:socket(zmq.REQ)
local endpoint = string.format("ipc://%s-localfe.ipc", self)
assert(client:connect(endpoint))
while true do
-- Send request, get reply
local msg = zmsg.new ("HELLO")
msg:send(client)
msg = zmsg.recv (client)
printf ("I: client status: %s\n", msg:body())
end
-- We never get here but if we did, this is how we'd exit cleanly
client:close()
context:term()
]]
-- Worker using REQ socket to do LRU routing
--
local worker_task = pre_code .. [[
local worker = context:socket(zmq.REQ)
local endpoint = string.format("ipc://%s-localbe.ipc", self)
assert(worker:connect(endpoint))
-- Tell broker we're ready for work
local msg = zmsg.new ("READY")
msg:send(worker)
while true do
msg = zmsg.recv (worker)
-- Do some 'work'
s_sleep (1000)
msg:body_fmt("OK - %04x", randof (0x10000))
msg:send(worker)
end
-- We never get here but if we did, this is how we'd exit cleanly
worker:close()
context:term()
]]
-- First argument is this broker's name
-- Other arguments are our peers' names
--
s_version_assert (2, 1)
if (#arg < 1) then
printf ("syntax: peering2 me doyouend...\n")
os.exit(-1)
end
-- Our own name; in practice this'd be configured per node
local self = arg[1]
printf ("I: preparing broker at %s...\n", self)
math.randomseed(os.time())
-- Prepare our context and sockets
local context = zmq.init(1)
-- Bind cloud frontend to endpoint
local cloudfe = context:socket(zmq.ROUTER)
local endpoint = string.format("ipc://%s-cloud.ipc", self)
cloudfe:setopt(zmq.IDENTITY, self)
assert(cloudfe:bind(endpoint))
-- Connect cloud backend to all peers
local cloudbe = context:socket(zmq.ROUTER)
cloudbe:setopt(zmq.IDENTITY, self)
local peers = {}
for n=2,#arg do
local peer = arg[n]
-- add peer name to peers list.
peers[#peers + 1] = peer
peers[peer] = true -- map peer's name to 'true' for fast lookup
printf ("I: connecting to cloud frontend at '%s'\n", peer)
local endpoint = string.format("ipc://%s-cloud.ipc", peer)
assert(cloudbe:connect(endpoint))
end
-- Prepare local frontend and backend
local localfe = context:socket(zmq.ROUTER)
local endpoint = string.format("ipc://%s-localfe.ipc", self)
assert(localfe:bind(endpoint))
local localbe = context:socket(zmq.ROUTER)
local endpoint = string.format("ipc://%s-localbe.ipc", self)
assert(localbe:bind(endpoint))
-- Get user to tell us when we can start...
printf ("Press Enter when all brokers are started: ")
io.read('*l')
-- Start local workers
local workers = {}
for n=1,NBR_WORKERS do
local seed = os.time() + math.random()
workers[n] = zmq.threads.runstring(nil, worker_task, self, seed)
workers[n]:start(true)
end
-- Start local clients
local clients = {}
for n=1,NBR_CLIENTS do
local seed = os.time() + math.random()
clients[n] = zmq.threads.runstring(nil, client_task, self, seed)
clients[n]:start(true)
end
-- Interesting part
-- -------------------------------------------------------------
-- Request-reply flow
-- - Poll backends and process local/cloud replies
-- - While worker available, route localfe to local or cloud
-- Queue of available workers
local worker_queue = {}
local backends = zmq.poller(2)
local function send_reply(msg)
local address = msg:address()
-- Route reply to cloud if it's addressed to a broker
if peers[address] then
msg:send(cloudfe) -- reply is for a peer.
else
msg:send(localfe) -- reply is for a local client.
end
end
backends:add(localbe, zmq.POLLIN, function()
local msg = zmsg.recv(localbe)
-- Use worker address for LRU routing
worker_queue[#worker_queue + 1] = msg:unwrap()
-- if reply is not "READY" then route reply back to client.
if (msg:address() ~= "READY") then
send_reply(msg)
end
end)
backends:add(cloudbe, zmq.POLLIN, function()
local msg = zmsg.recv(cloudbe)
-- We don't use peer broker address for anything
msg:unwrap()
-- send reply back to client.
send_reply(msg)
end)
local frontends = zmq.poller(2)
local localfe_ready = false
local cloudfe_ready = false
frontends:add(localfe, zmq.POLLIN, function() localfe_ready = true end)
frontends:add(cloudfe, zmq.POLLIN, function() cloudfe_ready = true end)
while true do
local timeout = (#worker_queue > 0) and 1000000 or -1
-- If we have no workers anyhow, wait indefinitely
rc = backends:poll(timeout)
assert (rc >= 0)
-- Now route as many clients requests as we can handle
--
while (#worker_queue > 0) do
rc = frontends:poll(0)
assert (rc >= 0)
local reroutable = false
local msg
-- We'll do peer brokers first, to prevent starvation
if (cloudfe_ready) then
cloudfe_ready = false -- reset flag
msg = zmsg.recv (cloudfe)
reroutable = false
elseif (localfe_ready) then
localfe_ready = false -- reset flag
msg = zmsg.recv (localfe)
reroutable = true
else
break; -- No work, go back to backends
end
-- If reroutable, send to cloud 20% of the time
-- Here we'd normally use cloud status information
--
local percent = randof (5)
if (reroutable and #peers > 0 and percent == 0) then
-- Route to random broker peer
local random_peer = randof (#peers) + 1
msg:wrap(peers[random_peer], nil)
msg:send(cloudbe)
else
-- Dequeue and drop the next worker address
local worker = tremove(worker_queue, 1)
msg:wrap(worker, "")
msg:send(localbe)
end
end
end
-- We never get here but clean up anyhow
localbe:close()
cloudbe:close()
localfe:close()
cloudfe:close()
context:term()
|
hs.hotkey.bind({"cmd"}, "space", function()
local alacritty = hs.application.find('alacritty')
if alacritty:isFrontmost() then
alacritty:hide()
else
hs.application.launchOrFocus("/Applications/Alacritty.app")
end
end)
hs.hotkey.bind({"cmd"}, "t", function()
local teams = hs.application.find('teams')
if teams:isFrontmost() then
teams:hide()
else
hs.application.launchOrFocus("/Applications/Microsoft Teams.app")
end
end)
hs.hotkey.bind({"cmd"}, "g", function()
local chrome = hs.application.find('chrome')
if chrome:isFrontmost() then
chrome:hide()
else
hs.application.launchOrFocus("/Applications/Google Chrome.app")
end
end)
hs.hotkey.bind({"cmd"}, "d", function()
local choices = {}
local list = hs.execute('ls /Applications')
for token in string.gmatch(list, "[^\r\n]+") do
table.insert(choices,{
text = token,
subText = "/Applications/"..token,
})
end
local list = hs.execute('ls ~/Applications')
for token in string.gmatch(list, "[^\r\n]+") do
table.insert(choices,{
text = token,
subText = "~/Applications/"..token,
})
end
local chooser = hs.chooser.new(function (choice)
hs.application.launchOrFocus(choice.text)
end)
chooser:choices(choices)
chooser:show()
end)
-- Window Switcher
local switcher = hs.window.switcher.new(hs.window.filter.new():setSortOrder(hs.window.filter.sortByCreated):setDefaultFilter{})
switcher.ui.showSelectedThumbnail = false
switcher.ui.showThumbnails = false
hs.hotkey.bind('cmd','l',function()switcher:next()end,nil,function()switcher:next()end)
hs.hotkey.bind('cmd','h',function()switcher:previous()end,nil,function()switcher:previous()end)
-- Bookmark Opener
hs.hotkey.bind({"cmd"}, "b", function()
local bookmarks = hs.json.read("~/Library/Application Support/Google/Chrome/Default/Bookmarks")
local choices = extract_bookmarks(bookmarks["roots"]["bookmark_bar"]["children"])
local chooser = hs.chooser.new(function (choice)
hs.urlevent.openURL(choice.subText)
end)
chooser:choices(choices)
chooser:show()
end)
function extract_bookmarks(items)
if items == nil then
return
end
local bookmarks = {}
if items["children"] ~= nil then
return extract_bookmarks(items["children"])
elseif items["type"] == "url" then
bookmarks.text = items["name"]
bookmarks.subText = items["url"]
return { bookmarks }
else
for _,v in pairs(items)do
if type(v) == "table" then
for _, item in pairs(extract_bookmarks(v))do
table.insert(bookmarks,item)
end
end
end
return bookmarks
end
end
|
-------------------------------------------------------------------------------
-- Table helpers
-------------------------------------------------------------------------------
local function transpose(x)
local r = {}
for i = 1, #x[1] do
r[i] = {}
for j = 1, #x do
r[i][j] = x[j][i]
end
end
return r
end
local function mergeTablesSimple(t1, t2)
local t = {}
for k, v in ipairs(t1) do
table.insert(t, v)
end
for k, v in ipairs(t2) do
table.insert(t, v)
end
return t
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--- Merges two tables to setup a component.
--- @param dest table
--- @param src table
function private.mergeComponentTables(dest, src)
for k, v in pairs(src) do
if type(v) == "table" then
if not dest[k] then
dest[k] = v
elseif isProperty(dest[k]) and isProperty(v) then
dest[k] = v
else
private.mergeComponentTables(dest[k], v)
end
else
dest[k] = v
end
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--- Extracts data from N-dimensional table to simple array-like table.
--- @param arr table
function private.extractArrayData(arr)
if type(arr[1]) ~= "table" then
return arr
else
if type(arr[1][1]) ~= "table" then
arr = transpose(arr)
end
local res = {}
for i = 1, #arr do
res = mergeTablesSimple(res, private.extractArrayData(arr[i]))
end
return res
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--- Writes table to file in valid Lua syntax.
--- @param fileName string
--- @param t table
--- @param tname string
function private.writeTableToFile(fileName, t, tname)
local f = io.open(fileName, "w+")
if f ~= nil then
local cache = {}
local function writeTable(t, depth)
local tStr = tostring(t)
local indent = string.rep(' ', depth * 4)
if cache[tStr] then
else
cache[tStr] = true
for k, v in pairs(t) do
local vt = type(v)
local kStr
if type(k) == "number" then
kStr = tostring(k)
else
kStr = "'"..tostring(k).."'"
end
if vt == "table" then
f:write(indent.."["..kStr.."] = {\n")
writeTable(v, depth + 1)
f:write(indent.."};\n")
elseif vt == "string" then
f:write(indent.."["..kStr.."] = '"..v.."';\n")
elseif vt == "number" or vt == "boolean" then
f:write(indent.."["..kStr.."] = "..tostring(v)..";\n")
end
end
end
end
f:write(tname.." = {\n")
writeTable(t, 1)
f:write("};\n")
f:close()
else
logWarning("Can't write table to '" .. fileName .. "'")
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
|
require "lib.globals"
require "lib.action"
require "lib.fetch"
require "lib.task"
require "lib.service"
|
local utils = {}
function utils.add_keymap(mode, opts, keymaps)
for _, keymap in ipairs(keymaps) do
vim.api.nvim_set_keymap(mode, keymap[1], keymap[2], opts)
end
end
function utils.add_keymap_normal_mode(opts, keymaps)
utils.add_keymap("n", opts, keymaps)
end
function utils.add_keymap_visual_mode(opts, keymaps)
utils.add_keymap("v", opts, keymaps)
end
function utils.add_keymap_visual_block_mode(opts, keymaps)
utils.add_keymap("x", opts, keymaps)
end
function utils.add_keymap_insert_mode(opts, keymaps)
utils.add_keymap("i", opts, keymaps)
end
function utils.add_keymap_term_mode(opts, keymaps)
utils.add_keymap("t", opts, keymaps)
end
function utils.loaded_plugins()
local count = 0
for _, v in pairs(packer_plugins) do
if (v.loaded == true) then
count = count + 1
end
end
return count
end
return utils
|
local stack = require("stack")
local graph = require("graph")
local AdjacencyList = graph.AdjacencyListGraph
-- T - O(V + E)
-- S - O(|V|)
function TopologicalSort(graph)
local vertices = graph:count()
local path = stack.new()
local visited = {}
for vertex = 1, vertices do
visited[vertex] = false
end
for vertex = 1, vertices do
if visited[vertex] == false then
TopologicalSortHelper(vertex, vertices, visited, path, graph)
end
end
-- at this point, path stack has topologically sorted graph
while path:peek() ~= nil do
print(path:pop())
end
end
function TopologicalSortHelper(vertex, vertices, visited, path, graph)
visited[vertex] = true
local adjacent = graph:getGraph()[vertex]:getHead()
while adjacent ~= nil do
if visited[adjacent.value] == false then
TopologicalSortHelper(adjacent.value, vertices, visited, path, graph)
end
adjacent = adjacent.nextNode
end
path:push(vertex)
end
-- Test out your code in the Main function below!
local function Main()
end
Main()
|
--- @ignore
CLGAMEMODEMENU.base = "base_gamemodemenu"
CLGAMEMODEMENU.icon = Material("vgui/ttt/vskin/helpscreen/gameplay")
CLGAMEMODEMENU.title = "menu_gameplay_title"
CLGAMEMODEMENU.description = "menu_gameplay_description"
CLGAMEMODEMENU.priority = 95
|
local user_key = KEYS[1]
local status_counter = KEYS[2]
local login = redis.call('hget', user_key, 'login')
if not login then
return 0
end
local id = redis.call('incr', status_counter)
local status_key = string.format('status:%s', id)
redis.call('hset', status_key, 'login', login, 'id', id, unpack(ARGV))
redis.call('hincrby', user_key, 'posts', 1)
return status_key
|
#!/usr/bin/env lua
--
-- Copyright 2016, Grinn
--
-- SPDX-License-Identifier: MIT
--
local posix = require 'posix'
local dbus = require 'easydbus'
local bus = dbus.session()
local unpack = unpack or table.unpack
local SERVICE = 'test.easydbus'
local PATH = '/test/path'
local INTERFACE = 'test.interface'
local function call_debug(arg1, ...)
local args = {...}
local call_string = 'call(' .. tostring(arg1)
for _,arg in ipairs(args) do
call_string = call_string .. ', ' .. tostring(arg)
end
call_string = call_string .. ')'
print('start: ' .. call_string)
local resp = {bus:call(arg1, ...)}
print('Response:', unpack(resp))
print('stop: ' .. call_string)
return unpack(resp)
end
local add_callback
local mainloop
local mainloop_quit
if arg[1] ~= 'turbo' then
add_callback = function(...)
return dbus.add_callback(...)
end
mainloop = function()
return dbus.mainloop()
end
mainloop_quit = function(...)
return dbus.mainloop_quit()
end
else
local turbo = require 'turbo'
local tio = turbo.ioloop.instance()
local dbus_turbo = require 'easydbus.turbo'
dbus_turbo.wrap(dbus, turbo)
add_callback = function(...)
return tio:add_callback(...)
end
mainloop = function()
return tio:start()
end
mainloop_quit = function(...)
return tio:close()
end
end
local test = {}
function test.dupl()
local a, b = bus:call(SERVICE, PATH, INTERFACE, 'dupl', false, 'HELLO')
assert(a == 'HELLO')
assert(b == 'HELLO')
end
function test.concat()
assert(assert(bus:call(SERVICE, PATH, INTERFACE, 'concat', false, 'HELLO ', 'WORLD')) == 'HELLO WORLD')
end
function test.add()
assert(assert(bus:call(SERVICE, PATH, INTERFACE, 'add', false, 1, 2)) == 3)
end
function test.merge()
local ret = assert(bus:call(SERVICE, PATH, INTERFACE, 'merge', false, {1,2}, {3,4}))
assert(ret[1] == 1 and ret[2] == 2 and ret[3] == 3 and ret[4] == 4)
end
function test.emit()
assert(bus:emit(false, PATH, INTERFACE, 'Signal1', false, 'emit_arg1', 2))
end
function test.unknown_method()
local ret = {bus:call(SERVICE, PATH, INTERFACE, 'unknown', false, {1,2})}
assert(ret[1] == nil and type(ret[2]) == 'string' and string.find(ret[2], 'No such method'))
end
function test.unknown_interface()
local ret = {bus:call(SERVICE, PATH, 'unknown.interface', 'unknown', false, {1,2})}
assert(ret[1] == nil and type(ret[2]) == 'string' and string.find(ret[2], 'No such interface'))
end
function test.invalid_interface()
local function test()
local ret = {bus:call(SERVICE, PATH, 'invalid_interface', 'unknown', false, {1,2})}
assert(ret[1] == nil and type(ret[2]) == 'string')
end
local ret = {pcall(test)}
assert(ret[1] == false and string.find(ret[2], 'Invalid interface name'))
end
function test.unknown_path()
local ret = {bus:call(SERVICE, '/unknown/path', 'unknown.interface', 'unknown', false, {1,2})}
assert(ret[1] == nil and type(ret[2]) == 'string' and string.find(ret[2], 'No such interface.*on object at path'))
end
function test.invalid_path()
local function test()
local ret = {bus:call(SERVICE, 'invalid_path', 'unknown.interface', 'unknown', false, {1,2})}
assert(ret[1] == nil and type(ret[2]) == 'string')
end
local ret = {pcall(test)}
assert(ret[1] == false and string.find(ret[2], 'Invalid object path'))
end
function test.unknown_bus_name()
local ret = {bus:call('unknown.bus.name', '/unknown/path', 'unknown.interface', 'unknown', false, {1,2})}
assert(ret[1] == nil and type(ret[2]) == 'string' and string.find(ret[2], 'The name.*was not provided by any'))
end
function test.invalid_bus_name()
local function test()
local ret = {bus:call('invalid_bus_name', '/unknown/path', 'unknown.interface', 'unknown', false, {1,2})}
assert(ret[1] == nil and type(ret[2]) == 'string')
end
local ret = {pcall(test)}
assert(ret[1] == false and string.find(ret[2], 'Invalid bus name'))
end
function test.invalid_parameter()
local ret = {bus:call(SERVICE, PATH, INTERFACE, 'dupl', false, 12)}
assert(ret[1] == nil and type(ret[2]) == 'string' and string.find(ret[2], 'does not match expected type'))
end
function test.emit_invalid_interface()
local function test()
assert(bus:emit(false, PATH, 'invalid_interface', 'Signal1', 'emit_arg1', 2))
end
local ret = {pcall(test)}
assert(ret[1] == false and string.find(ret[2], 'Invalid interface name'))
end
function test.emit_invalid_path()
local function test()
assert(bus:emit(false, 'invalid_path', INTERFACE, 'Signal1', 'emit_arg1', 2))
end
local ret = {pcall(test)}
assert(ret[1] == false and string.find(ret[2], 'Invalid object path'))
end
function test.emit_invalid_listener()
local function test()
assert(bus:emit('invalid_listener', PATH, INTERFACE, 'Signal1', 'emit_arg1', 2))
end
local ret = {pcall(test)}
assert(ret[1] == false and string.find(ret[2], 'Invalid listener name'))
end
function test.emit_unknown_listener()
assert(bus:emit('org.unknown', PATH, INTERFACE, 'Signal1', 'emit1'))
end
function test.GetServices()
bus:call(SERVICE, PATH, INTERFACE, 'GetServices')
end
function test.proxy_dupl()
local proxy = bus:new_proxy(SERVICE, PATH)
proxy:add_method('dupl', INTERFACE)
local a, b = proxy:dupl('HELLO')
assert(a == 'HELLO')
assert(b == 'HELLO')
end
function test.proxy_concat()
local proxy = bus:new_proxy(SERVICE, PATH)
proxy:add_method('concat', INTERFACE)
assert(assert(proxy:concat('HELLO ', 'WORLD')) == 'HELLO WORLD')
end
function test.unpack_variant()
local proxy = bus:new_proxy(SERVICE, PATH)
proxy:add_method('VariantUnpack', INTERFACE, 'sv')
local a, b = proxy:VariantUnpack('arg1', 'arg2')
assert(a == 'arg1', b)
assert(b == 'arg2')
end
function test.pass_byte()
assert(assert(bus:call(SERVICE, PATH, INTERFACE, 'PassByte', 'y', 5)) == 5)
end
function test.pass_variant_byte()
assert(assert(bus:call(SERVICE, PATH, INTERFACE, 'PassVariantByte', 'v', dbus.type.byte(5))) == 5)
end
function test.pass_boolean()
assert(bus:call(SERVICE, PATH, INTERFACE, 'PassBoolean', 'b', false) == false)
assert(bus:call(SERVICE, PATH, INTERFACE, 'PassBoolean', 'b', true) == true)
end
function test.get_fd()
local fd = assert(bus:call(SERVICE, PATH, INTERFACE, 'GetFD', 's', 'FdContent'))
posix.lseek(fd, 0, posix.SEEK_SET)
local content = posix.read(fd, 100)
assert(content == 'FdContent')
end
local function setup_client()
for name,func in pairs(test) do
print(string.rep('#', 20) .. ' Executing ' .. name .. ' ' .. string.rep('#', 20))
func()
print(string.rep('#', 20) .. ' Success: ' .. name .. ' ' .. string.rep('#', 20))
end
mainloop_quit()
end
local function signal1_handler(a, b)
print('################ signal handler', a, b)
end
local function setup_service()
assert(bus:request_name('test.easydbus'), 'Cannot request name')
local service = dbus.object('/test/path', 'test.interface')
service:add_method('dupl', 's', 'ss', function(a) return a, a end)
service:add_method('concat', 'ss', 's', function(a, b) return a .. b end)
service:add_method('add', 'ii', 'i', function(a, b) return a + b end)
service:add_method('merge', 'aiai', 'ai', function(a, b)
local c = {}
for _,v in pairs(a) do
table.insert(c, v)
end
for _,v in ipairs(b) do
table.insert(c, v)
end
return c
end)
service:add_method('GetServices', '', 'a(oa{sv})', function()
return {
{
'/path1',
{
key1 = 'value1',
key2 = 2,
}
},
{
'/path2',
{
key1a = 'path2_value1',
key2a = 14
}
}
}
end)
service:add_method('VariantUnpack', 'sv', 'ss', function(a, b) return a, b end)
service:add_method('PassByte', 'y', 'i', function(a) return a end)
service:add_method('PassVariantByte', 'v', 'i', function(a) return a end)
service:add_method('PassBoolean', 'b', 'b', function(a) return a end)
service:add_method('GetFD', 's', 'h', function(content)
local fd = posix.open('/tmp/dbus_test', bit32.bor(posix.O_CREAT, posix.O_RDWR), "0644")
posix.write(fd, content)
return fd
end)
print('register_object:', bus:register_object(service))
print('subscribe signal')
bus:subscribe(false, PATH, INTERFACE, 'Signal1', signal1_handler)
add_callback(setup_client)
end
add_callback(setup_service)
mainloop()
|
max_fov = 360
max_vfov = 180
lens_width = 2*pi
lens_height = pi
onload = "f_contain"
function lens_forward(x,y,z)
local lat,lon = ray_to_latlon(x,y,z)
local x = lon*cos(lat)
local y = lat
return x,y
end
|
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
include("shared.lua")
function ENT:OnTakeDamage(damage)
self:SetHealth(self:Health() - damage:GetDamage())
if self:Health() <= 0 then
self:Remove()
end
end
|
--[[
Version : 1.4.0
自定義類型 類別,使用javascript的方式--對象關聯或稱委託。
新的類別能夠很好區分類別和實例的差別,不會像以往子類實際上也只是父類的一個實例。
功能有new、__index、remove。鑒於Lua的特性,若有需要可直接重寫方法。
保留setInstance、getInstance關鍵字,用來處理實例與類別的綁定。
私有函數_new、_remove提供使用者自定義在建構和解構時想要執行的功能。
table、string、number、boolean:當前類別搜索不到會去搜尋原型鏈,找到的話就返回值,沒有就返回nil。不會複製一份給自己。
function:同樣會搜尋原型鏈,但是是將實例委託該函數處理。不會複製函數引用給自己。
盡量在class設定預設值,不要用_new為每個實例創建值,等要用的時候再建就好,除非是一定會用到的、每個實例都不同的值。
刪除set/get/delete instance/subclass的功能 - 2020-01-19
新增設值裝飾符(setter)及取值裝飾符(getter) - 2020-04-13
新增isType函數,能夠檢查物件是不是屬於該類別以及所有原型鏈上的類別。 - 2021-10-08
--]]
local function Class(name, ...)
local setmetatable, pairs, getmetatable, type = setmetatable, pairs, getmetatable, type
local object = {
_sets = {},
_gets = {},
-- 原型,也就是委託的對象,只要該對象有你需要的東西,都可以填進去。排在最前面的原型為第一委託者。
_prototype = {...},
-- 因為type(object)都會返回table,無法對不同類別的實例作比較,所以儲存類別的名字,在比較時才能區別。
type = name,
-- NOTE: 根據參數data的類型,支援3種建構方式:
-- - 無參數 : class()
-- - 有參數但非創建實例 : class(var1, var2, ...)
-- - 直接創建實例 : class{...}
-- NOTE: 改成先設定好實例的參數再綁定,解決容量重設的問題。
-- 預設的_new函數也改成返回一個table - 2019-05-04
-- NOTE: 把__call改成new,這樣可以直接使用require 'xxx':new創建實例,
-- 不像之前需要先require'xxx',再xxx:__call - 2019-06-28
-- NOTE: 當前類別支援單例模式 - 2019-11-10
new = function(self, ...)
return setmetatable(self:_new(...), self)
end,
-- 使用者自訂的建構函數
-- NOTE: 如果沒有寫的話,會提供一個預設的建構函數 - 2021-10-17
_new = function(self, ...)
if self:super() then
return self:super():new(...)
end
if not ... then
return {}
end
return type(...) == 'table' and ... or {...}
end,
-- 在self[key]找不到值時調用,如果沒有設定的話,self[key]是直接回傳nil。
-- 搜索原型鏈,將對象委託給原型處理(function)或是返回原型的值(table、string、number、boolean)
-- 根據原型鏈的排列順序決定優先度
-- 不使用rawget的原因是需要搜索整個原型鏈,而不是只有當前原型鏈
-- table會傳入呼叫此函式的對象,而不是getmetatable(對象)
__index = function(table, key)
-- 如果是實例,會獲取類別;如果是類別,會獲取自己
local class = getmetatable(table)
-- 只搜尋指定table有沒有key,不會一直搜索導致stack flow
local value = rawget(class, key)
if value then
-- 如果類別有number、string、boolean、或table,賦值給實例
-- NOTE: 考慮要不要用這個功能,或是單純的委託 - 2019-01-26
-- if type(value) ~= "function" then
-- rawset(table, key, value)
-- end
return value
end
-- NOTE: 檢查getter是否有key - 2020-04-13
if class._gets[key] then
return class._gets[key](table)
end
for i = 1, #class._prototype do
-- 這也會執行__index,只是table不同,直到原型鏈的頂端
value = class._prototype[i][key]
if value ~= nil then
return value
end
end
return nil
end,
-- __newindex是在對不存在的索引賦值時調用,我們不會拿來賦值,因為self[key] = value就會直接賦值了,
-- __newindex存在則編譯器會調用它,而不會調用賦值。如果__newindex是一個table,則會賦值在table裡。
-- 如果內部用self[key] = value,它又會因為對不存在的索引賦值而調用__newindex,導致無限循環因而報錯。
__newindex = function(table, key, value)
-- 如果是實例,會獲取類別;如果是類別,會獲取自己
local class = getmetatable(table)
-- NOTE: 處理設值裝飾符 - 2020-04-13
if class._sets[key] then
return class._sets[key](table, value)
end
rawset(table, key, value)
end,
remove = function(self)
-- 使用者自訂的解構函數
self:_remove()
for key in pairs(self) do
self[key] = nil
end
self = nil
end,
-- 使用者自訂的解構函數
_remove = function(self)
end,
-- 因應第三種建構方式,instance會把data複製一份給自己
_copy = function(self, data)
if data and type(data) == 'table' then
for key, value in pairs(data) do
self[key] = value
end
end
return self
end,
-- 根據原型鏈向上搜尋委託對象
super = function(self, super_name)
if #self._prototype == 0 then
return nil
end
if not super_name then
return self._prototype[1]
end
for i = 1, #self._prototype do
if self._prototype[i].type == super_name then
return self._prototype[i]
end
end
end,
-- 判斷物件是不是屬於此類別。這裡除了會檢查自己之外,還會檢查父類。
isType = function(self, type_name)
if type_name == self.type then return true end
for _, parent in ipairs(self._prototype) do
if type_name == parent.type then return true end
end
return false
end,
-- 註冊設值裝飾符
setter = function(self, key, func)
self[key] = nil
getmetatable(self)._sets[key] = func
return self
end,
-- 註冊取值裝飾符
getter = function(self, key, func)
getmetatable(self)._gets[key] = func
return self
end
}
setmetatable(object, object)
return object
end
return Class
|
local getVector = require("core/vector")
local function getSeagull(x, y, player)
local seagull = {}
seagull.name = 'seagull'
seagull.drawType = 'image'
seagull.destroyed = false
seagull.text = text
seagull.player = player
seagull.seagullVel = math.random(100, 200)
seagull.dimension = {width = 70, height = 70}
seagull.image = resources.images.seagull
seagull.shape = love.physics.newRectangleShape(seagull.dimension.width, seagull.dimension.height)
seagull.body = love.physics.newBody(world, x, y, "kinematic")
seagull.body:setMass(10000)
seagull.body:setLinearDamping(0.3)
seagull.fixture = love.physics.newFixture(seagull.body, seagull.shape, 1)
seagull.fixture:setUserData(seagull)
seagull.fixture:setCategory(15)
seagull.fixture:setMask(3, 4)
function seagull:update(dt)
if self:isOffScreen() then
self.destroyed = true
end
-- local angle = seagull.body:getAngle()
-- local acceleration = getVector(1000 * dt, 0):rotate(angle)
-- self.body:applyLinearImpulse(acceleration.x, acceleration.y)
-- self.body:applyTorque(700)
-- self.body:setPosition(seagullX + acceleration.x, seagullY)
local playerVector = getVector(self.player.body:getX(), self.player.body:getY())
local seagullVector = getVector(self.body:getX(), self.body:getY())
local targetVector = playerVector:subtract(seagullVector)
local angle = targetVector:getRadian()
local velocity = getVector(seagull.seagullVel, 0):rotate(angle)
self.body:setLinearVelocity(velocity.x, velocity.y)
end
function seagull:draw()
local x, y = self.body:getPosition()
local y = y - self.dimension.height * 1.5
if self.text then
love.graphics.print(self.text, x, y, 0, 1.5, 1.5)
end
end
function seagull:isOffScreen()
return self.body:getX() < camera.x - 100
end
return seagull
end
return getSeagull
|
-- IupSubmenu Example in IupLua
-- Creates a dialog with a menu with three submenus. One of the submenus has a submenu, which has another submenu.
require( "iuplua" )
-- Creates a text, sets its value and turns on text readonly mode
text = iup.text {value = "This text is here only to compose", expand = "YES"}
-- Creates items of menu file
item_new = iup.item {title = "New"}
item_open = iup.item {title = "Open"}
item_close = iup.item {title = "Close"}
item_exit = iup.item {title = "Exit"}
-- Creates items of menu edit
item_copy = iup.item {title = "Copy"}
item_paste = iup.item {title = "Paste"}
-- Creates items for menu triangle
item_equilateral = iup.item {title = "Equilateral"}
item_isoceles = iup.item {title = "Isoceles"}
item_scalenus = iup.item {title = "Scalenus"}
-- Creates menu triangle
menu_triangle = iup.menu {item_equilateral, item_isoceles, item_scalenus}
-- Creates submenu triangle
submenu_triangle = iup.submenu {menu_triangle; title = "Triangle"}
-- Creates items of menu create
item_line = iup.item {title = "Line"}
item_circle = iup.item {title = "Circle"}
-- Creates menu create
menu_create = iup.menu {item_line, item_circle, submenu_triangle}
-- Creates submenu create
submenu_create = iup.submenu {menu_create; title = "Create"}
-- Creates items of menu help
item_help = iup.item {title = "Help"}
-- Creates menus of the main menu
menu_file = iup.menu {item_new, item_open, item_close, iup.separator{}, item_exit }
menu_edit = iup.menu {item_copy, item_paste, iup.separator{}, submenu_create}
menu_help = iup.menu {item_help}
-- Creates submenus of the main menu
submenu_file = iup.submenu {menu_file; title = "File"}
submenu_edit = iup.submenu {menu_edit; title = "Edit"}
submenu_help = iup.submenu {menu_help; title = "Help"}
-- Creates main menu with file submenu
menu = iup.menu {submenu_file, submenu_edit, submenu_help}
-- Creates dialog with a text, sets its title and associates a menu to it
dlg = iup.dialog {text
; title ="IupSubmenu Example", menu = menu, size = "QUARTERxEIGHTH"}
-- Shows dialog in the center of the screen
dlg:showxy (iup.CENTER,iup.CENTER)
function item_help:action ()
iup.Message ("Warning", "Only Help and Exit items performs an operation")
return iup.DEFAULT
end
function item_exit:action ()
return iup.CLOSE
end
if (iup.MainLoopLevel()==0) then
iup.MainLoop()
end
|
lshift, rshift, tohex, arshift, band, bxor, bor, bnot, bror, brol = bit.lshift, bit.rshift, bit.tohex, bit.arshift, bit.band, bit.bxor, bit.bor, bit.bnot, bit.ror, bit.rol
function bnor(a,b)
return bnot(bor(a,b))
end
function bnand(a,b)
return bnot(band(a,b))
end
function toInt32(byte4, byte3, byte2, byte1)
return lshift(byte1, 24) + lshift(byte2, 16) + lshift(byte3, 8) + byte4
end
function toInt16(byte2, byte1)
return lshift(byte1, 8) + byte2
end
function splitInt32(n)
return band(rshift(n, 24), 0xFF), band(rshift(n, 16), 0xFF), band(rshift(n, 8), 0xFF), band(n, 0xFF)
end
function splitInt16(n)
return band(rshift(n, 8), 0xFF), band(n, 0xFF)
end
function splitInt24(n)
return band(rshift(n, 16), 0xFF), band(rshift(n, 8), 0xFF), band(n, 0xFF)
end
function explode(d,p)
local t, ll
t={}
ll=0
if(#p == 1) then return {p} end
while true do
l=string.find(p,d,ll,true) -- find the next d in the string
if l~=nil then -- if "not not" found then..
table.insert(t, string.sub(p,ll,l-1)) -- Save it in our array.
ll=l+1 -- save just after where we found it for searching next time.
else
table.insert(t, string.sub(p,ll)) -- Save what's left in our array.
break -- Break at end, as it should be, according to the lua manual.
end
end
return t
end
function tods(dat)
if type(dat) == "string" then return dat end
local out = ""
for k,v in pairs(dat) do
out = out..string.char(v)
end
return out
end
function struct(elements)
local s = {}
s.o = {}
s.sz = {}
local offset = 0
for k,v in ipairs(elements) do
local size = v[1]
local name = v[2]
s.o[name] = offset
s.sz[name] = size
offset = offset + size
end
function s.size()
return offset
end
return s
end
function cast(struct, tab, offset)
local s = {}
s.s = struct
s.t = tab
s.o = offset or 0
function s.ss(n, str)
for i = 0, s.s.sz[n]-1 do
if str:sub(i+1,i+1) then
s.t[s.s.o[n] + i + s.o] = str:sub(i+1,i+1):byte()
else
s.t[s.s.o[n] + i + s.o] = 0
end
end
end
function s.sv(n, val)
local sz = s.s.sz[n]
local t = s.t
local o = s.s.o
local off = s.o
if sz == 4 then
local b1,b2,b3,b4 = splitInt32(val)
t[o[n] + off] = b4
t[o[n] + off + 1] = b3
t[o[n] + off + 2] = b2
t[o[n] + off + 3] = b1
elseif sz == 3 then
local b1,b2,b3 = splitInt24(val)
t[o[n] + off] = b3
t[o[n] + off + 1] = b2
t[o[n] + off + 2] = b1
elseif sz == 2 then
local b1,b2 = splitInt16(val)
t[o[n] + off] = b2
t[o[n] + off + 1] = b1
elseif sz == 1 then
val = val % 255
t[o[n] + off] = val
else
error("no support for vals size "..tostring(sz))
end
end
function s.st(n, tab, ux)
ux = ux or 1
if ux == 1 then
for i = 0, #tab do
s.t[s.s.o[n] + s.o + i] = tab[i]
end
elseif ux == 4 then
for i = 0, #tab do
local b = i*4
local b1,b2,b3,b4 = splitInt32(tab[i] or 0)
s.t[s.s.o[n] + s.o + b] = b4
s.t[s.s.o[n] + s.o + b + 1] = b3
s.t[s.s.o[n] + s.o + b + 2] = b2
s.t[s.s.o[n] + s.o + b + 3] = b1
end
else
error("no support for vals size "..tostring(ux))
end
end
function s.gs(n)
local str = ""
for i = 0, s.s.sz[n]-1 do
local ch = s.t[s.s.o[n] + i + s.o] or 0
if ch == 0 then break end
str = str .. string.char(ch)
end
return str
end
function s.gv(n)
local v = 0
for i = s.s.sz[n]-1, 0, -1 do
v = v*0x100 + (s.t[s.s.o[n] + i + s.o] or 0)
end
return v
end
function s.gc()
return s.t
end
function s.gt(n, ux)
local t = {}
ux = ux or 1
if ux == 1 then
for i = s.s.sz[n]-1, 0, -1 do
t[i] = (s.t[s.s.o[n] + i + s.o] or 0)
end
else
for i = 0, (s.s.sz[n]/ux)-1 do
local v = 0
for j = ux-1, 0, -1 do
v = (v * 0x100) + (s.t[s.s.o[n] + (i*4) + j + s.o] or 0)
end
t[i] = v
end
end
return t
end
return s
end
function gv16(tab, offset)
return lshift(tab[offset + 1], 8) + tab[offset]
end
function gv32(tab, offset)
return lshift(tab[offset + 3], 24) + lshift(tab[offset + 2], 16) + lshift(tab[offset + 1], 8) + tab[offset]
end
function sv16(tab, offset, value)
local b1,b2 = splitInt16(value)
tab[offset] = b2
tab[offset + 1] = b1
end
function sv32(tab, offset, value)
local b1,b2,b3,b4 = splitInt32(value)
tab[offset] = b4
tab[offset + 1] = b3
tab[offset + 2] = b2
tab[offset + 3] = b1
end
|
-----------------------------------
-- Area: Pashhow Marshlands
-- NPC: Luck Rune
-- Involved in Quest: Mhaura Fortune
-- !pos 573.245 24.999 199.560 109
-----------------------------------
local ID = require("scripts/zones/Pashhow_Marshlands/IDs")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY)
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
if foo then
bar()
end
for k, v in pairs(t) do
bar()
end
while true do
bar()
end
while foo() do
bar()
end
if foo then
bar()
elseif true then
fizz()
end
if foo then
bar()
elseif true then
fizz()
elseif true then
buzz()
end
do
stuff()
end
repeat
download()
until disk_full()
-- vim: et sw=4 sts=4 ts=4
|
-- @Author: Ritesh Pradhan
-- @Date: 2016-04-10 17:06:15
-- @Last Modified by: Ritesh Pradhan
-- @Last Modified time: 2016-04-21 14:31:40
-- Bullet visual effect
-- Bullet can be either can be of Player or Enemy, or it can act as an explosion visualisation.
local physics = require("physics")
local sounds = require('libs.sounds')
local _M = {}
function _M.newBullet(params)
-- local bullet = display.newImageRect('images/bullets/' .. params.type .. '.png', params.w, params.h)
local bullet = display.newRoundedRect( params.x, params.y, params.w, params.h, 1 )
bullet.x, bullet.y = params.x, params.y
bullet.type = params.type
-- local selfDestroyTimer = timer.performWithDelay( 4000, function() bullet:selfDestroy() end, 1 )
function bullet:collision(event)
if event.phase == "began" then
-- print("Collision of bullet with powerups")
if (event.other.tag == "shiva") then
-- No sound
elseif (event.other.tag == "ammoRefill") then
sounds.play('bullet_collide_ammo')
elseif (event.other.tag == "fuelRefill") then
sounds.play('bullet_collide_fuel')
elseif (event.other.tag == "healthRefill") then
sounds.play('bullet_collide_health')
else
sounds.play('bullet_collide')
end
end
end
function bullet:enterFrame(event)
if(bullet.x ~= nil and (bullet.x >= display.contentWidth - 50 or bullet.x < 0)) then
bullet:selfDestroy()
-- print("Bullet entered frame!!!!!!!!!!!")
end
end
Runtime:addEventListener( "enterFrame", function() bullet:enterFrame() end)
-- function bullet:tap(event)
-- print("Tap of bullet")
-- end
function bullet:selfDestroy()
-- print("Self destroying bullet")
if (self ~= nil) then
Runtime:removeEventListener("enterFrame", self.enterFrame)
physics.removeBody( self )
self:removeSelf()
self = nil;
end
end
function bullet:destroy()
-- print("FIred!!!!!!!!!!!!!!!!!1")
if (self ~= nil and self.bodyType ~=nil) then
transition.to(self, {time=1, alpha=0})
timer.performWithDelay( 1,
function()
if (self ~= nil and self.bodyType ~=nil) then
physics.removeBody( self );
end
-- self:removeSelf( );
display.remove( self )
self = nil;
end,
1 )
-- sounds.play('refill_destroy')
end
end
return bullet
end
return _M
|
include('shared.lua')
print("money_briefcase/cl_init.lua")
function ENT:drawMoneyInfo()
surface.SetDrawColor(Colours.filla)
-- 384x235 -- center
--local height = 160
--local width = 240
--surface.DrawRect(0,0,width,height)
surface.DrawRect(0, 0, 240, 46)
draw.SimpleTextOutlined( "Stolen Money", "Common_Font_38", 120, 21, Colours.text, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Colours.outline)
surface.DrawRect(0, 46+8, 240, 106)
draw.SimpleTextOutlined( DarkRP.formatMoney((self:GetMoneyStored() or 0)), "Common_Font_78", 120, 107-4, Colours.text, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Colours.outline)
--surface.DrawRect(0, 0, 240, 127+46+8)
--draw.SimpleTextOutlined( DarkRP.formatMoney((self:GetMoneyStored() or 0)), "Common_Font_108", 120, 117.5-4-23, Colours.text, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Colours.outline)
--surface.DrawRect(0, 46+8, 384, 127+46+8)
--draw.SimpleTextOutlined( DarkRP.formatMoney((self:GetMoneyStored() or 0)), "Common_Font_108", 120, 117.5-4+23, Colours.text, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Colours.outline)
--surface.DrawRect(0, 235-46, 384, 46)
--draw.SimpleTextOutlined( "Get away from the bank!", "Common_Font_32", 120, 212, Colours.negative, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Colours.outline)
--draw.SimpleTextOutlined( "Steal the money!", "Common_Font_32", 120, 212, Colours.positive, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Colours.outline)
end
function ENT:Draw()
self:DrawModel()
cam.Start3D2D(self:LocalToWorld(Vector(-12,-3.6,-1.5)), self:LocalToWorldAngles(Angle(0,0,90)), 0.1)
self:drawMoneyInfo()
cam.End3D2D()
cam.Start3D2D(self:LocalToWorld(Vector(12,3.6,-1.5)), self:LocalToWorldAngles(Angle(0,180,90)), 0.1)
self:drawMoneyInfo()
cam.End3D2D()
local partGlowCol = Colours.negative
if self:GetStealable() ~= nil and self:GetStealable() then
partGlowCol = Colours.positive
end
cam.Start3D(EyePos(), EyeAngles())
local obbsMaxs = self:OBBMaxs()
render.SetMaterial(Material("particle/Particle_Glow_05"))
for i=0,1 do
local valx = (1 - i*2)
for j=0,1 do
local valy = (1 - j*2)
for k=0,1 do
local valz = (1 - k*2)
local locCorner = Vector(obbsMaxs.x*valx,obbsMaxs.y*valy,obbsMaxs.z*valz*8.5-9)
render.DrawQuadEasy(self:LocalToWorld(locCorner), EyeAngles():Forward() * -1, 24, 24, partGlowCol, 90)
end
end
end
cam.End3D()
end
|
-- negative number
require "math.Pi"-1
local x= - 1
local a=- a
local b= -b
local c=math.min(a, b)-1
local d=-(1+2)
local e=1-(1+2)
local tab ={- 1,-2,- 3}
local last=tab[#tab] -1
|
--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local dns = require("dns")
local assert = require('assert')
-- Appveyor is failing builds randomly... need to re-enable
if os.getenv("APPVEYOR") then
return
end
local tap = require('util/tap')
local test = tap.test
test("localhost", function(expect)
dns.resolve4("localhost", expect(function(err, answers)
if (err) then console.log(err) end
--assert(not err)
--assert(#answers > 0)
console.log(err, answers)
end))
end)
test("resolve4", function(expect)
dns.resolve4("luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
assert(#answers > 0)
console.log(answers)
end))
end)
test("lookup", function(expect)
dns.lookup("luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
assert(#answers > 0)
console.log(answers)
end))
end)
--[[
test("resolve6", function(expect)
dns.resolve6("luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
console.log(answers)
assert(#answers > 0)
end))
end)
test("resolve6", function(expect)
dns.resolve6("luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
console.log(answers)
assert(#answers > 0)
end))
end)
test("resolveSrv", function(expect)
dns.resolveSrv("_https._tcp.luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
console.log(answers)
assert(#answers > 0)
end))
end)
test("resolveMx", function(expect)
dns.resolveMx("luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
console.log(answers)
assert(#answers > 0)
end))
end)
test("resolveNs", function(expect)
dns.resolveNs("luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
console.log(answers)
assert(#answers > 0)
end))
end)
test("resolveCname", function(expect)
dns.resolveCname("try.luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
console.log(answers)
assert(#answers > 0)
end))
end)
test("resolveTxt", function(expect)
dns.resolveTxt("google._domainkey.luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
console.log(answers)
assert(#answers > 0)
end))
end)
test("resolveTxtTimeout", function(expect)
dns.setServers({{["host"] = "127.0.0.1", ["port"] = 53234}})
dns.setTimeout(200)
dns.resolveTxt("google._domainkey.luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(err)
end))
end)
test("resolveTxtTCP", function(expect)
dns.setTimeout(2000)
dns.setServers({{["host"] = "8.8.8.8", ["port"] = 53, ["tcp"] = true}})
dns.resolveTxt("google._domainkey.luvit.io", expect(function(err, answers)
if (err) then console.log(err) end
assert(not err)
end))
end)
--]]
test("bad address", function(expect)
dns.resolve4("luvit.not_a_domain", expect(function(err)
if (err) then console.log(err) end
assert(err)
assert(err.code > 0)
end))
end)
tap.run()
|
return {
lintCommand = './vendor/bin/phpstan analyze --error-format raw --no-progress'
}
|
local function override_protector_node(node_name)
local node_def = minetest.registered_nodes[node_name]
assert(node_def)
local old_after_place_node = node_def.after_place_node
assert(old_after_place_node)
local old_after_destruct = node_def.after_destruct
assert(old_after_destruct)
minetest.override_item(node_name, {
after_place_node = function(pos, placer)
-- newly placed protector
protection_memoize.invalidate(pos, 32)
old_after_place_node(pos, placer)
end,
after_destruct = function(pos, oldnode)
-- removed protector
protection_memoize.invalidate(pos, 32)
old_after_destruct(pos, oldnode)
end
})
end
override_protector_node("protector:protect")
override_protector_node("protector:protect2")
minetest.register_on_player_receive_fields(function(player, formname)
if formname ~= "protector:node" then
return
end
-- reconfigured protector
local pos = player:get_pos()
protection_memoize.invalidate(pos, 32)
end)
|
/*
Creating a wrapper, without the need of third party modules such as Bromsocket.
We already know that Websockets work on clientside using Javascript, however
serversided, we can't really execute any Javascript code. Therefore, we will
use http.fetch and post to do serversided authentication and send it back to
the clients websockets for further calls. (We cannot rely on clients only
for security reasons)
WORK-IN-PROGRESS:
*/
JNet = {}
JNet.ListenEvents = {}
local host = ""
function JNet.SetServerHost(hostName)
host = hostName
end
function JNet.Send(event,data)
local res = {}
local dat = {event = event,data = data}
http.Post(host,dat,
function(r,r_len,r_headers,r_status)
if (res.OnSuccess) then res.OnSuccess(r,r_len,r_headers,r_status) end
end,
function(r)
if (res.OnFailure) then res.OnFailure(r) end
end
)
return res
end
function JNet.AddListenEvent(event,func)
JNet.ListenEvents[event] = func
end
/*
hook.Add("Tick","gf_socklisteners",function()
end)
*/
|
local util = require("resty.acme.util")
local helpers = require "spec.helpers"
local cjson = require "cjson"
local pkey = require("resty.openssl.pkey")
local x509 = require("resty.openssl.x509")
local client
local function new_cert_key_pair(expire)
local key = pkey.new(nil, 'EC', 'prime256v1')
local crt = x509.new()
crt:set_pubkey(key)
crt:set_version(3)
if expire then
crt:set_not_after(expire)
end
crt:sign(key)
return key:to_PEM("private"), crt:to_PEM()
end
local strategies = {}
for _, strategy in helpers.each_strategy() do
table.insert(strategies, strategy)
end
table.insert(strategies, "off")
local proper_config = {
account_email = "someone@somedomain.com",
api_uri = "http://api.someacme.org",
storage = "shm",
storage_config = {
shm = { shm_name = "kong" },
},
renew_threshold_days = 30,
}
for _, strategy in ipairs(strategies) do
local _, db
lazy_setup(function()
_, db = helpers.get_db_utils(strategy, {
"acme_storage"
}, { "acme", })
client = require("kong.plugins.acme.client")
local account_name = client._account_name(proper_config)
local fake_cache = {
[account_name] = {
key = util.create_pkey(),
kid = "fake kid url",
},
}
kong.cache = {
get = function(_, _, _, f, _, k)
return fake_cache[k]
end
}
db.acme_storage:insert {
key = account_name,
value = fake_cache[account_name],
}
end)
describe("Plugin: acme (client.new) [#" .. strategy .. "]", function()
it("rejects invalid account config", function()
local c, err = client.new({
storage = "shm",
storage_config = {
shm = nil,
},
api_uri = proper_config.api_uri,
account_email = "notme@exmaple.com",
})
assert.is_nil(c)
assert.equal(err, "shm is not defined in plugin storage config")
end)
it("creates acme client properly", function()
local c, err = client.new(proper_config)
assert.is_nil(err)
assert.not_nil(c)
end)
end)
end
for _, strategy in helpers.each_strategy() do
describe("Plugin: acme (client.save) [#" .. strategy .. "]", function()
local bp, db
local cert, sni
local host = "test1.com"
lazy_setup(function()
bp, db = helpers.get_db_utils(strategy, {
"certificates",
"snis",
}, { "acme", })
local key, crt = new_cert_key_pair()
cert = bp.certificates:insert {
cert = crt,
key = key,
tags = { "managed-by-acme" },
}
sni = bp.snis:insert {
name = host,
certificate = cert,
tags = { "managed-by-acme" },
}
end)
describe("creates new cert", function()
local key, crt = new_cert_key_pair()
local new_sni, new_cert, err
local new_host = "test2.com"
it("returns no error", function()
err = client._save_dao(new_host, key, crt)
assert.is_nil(err)
end)
it("create new sni", function()
new_sni, err = db.snis:select_by_name(new_host)
assert.is_nil(err)
assert.not_nil(new_sni.certificate.id)
end)
it("create new certificate", function()
new_cert, err = db.certificates:select({ id = new_sni.certificate.id })
assert.is_nil(err)
assert.same(new_cert.key, key)
assert.same(new_cert.cert, crt)
end)
end)
describe("update", function()
local key, crt = new_cert_key_pair()
local new_sni, new_cert, err
it("returns no error", function()
err = client._save_dao(host, key, crt)
assert.is_nil(err)
end)
it("updates existing sni", function()
new_sni, err = db.snis:select_by_name(host)
assert.is_nil(err)
assert.same(new_sni.id, sni.id)
assert.not_nil(new_sni.certificate.id)
assert.not_same(new_sni.certificate.id, sni.certificate.id)
end)
it("creates new certificate", function()
new_cert, err = db.certificates:select({ id = new_sni.certificate.id })
assert.is_nil(err)
assert.same(new_cert.key, key)
assert.same(new_cert.cert, crt)
end)
it("deletes old certificate", function()
new_cert, err = db.certificates:select({ id = cert.id })
assert.is_nil(err)
assert.is_nil(new_cert)
end)
end)
end)
end
for _, strategy in ipairs({"off"}) do
describe("Plugin: acme (client.renew) [#" .. strategy .. "]", function()
local bp
local cert
local host = "test1.com"
local host_not_expired = "test2.com"
-- make it due for renewal
local key, crt = new_cert_key_pair(ngx.time() - 23333)
-- make it not due for renewal
local key_not_expired, crt_not_expired = new_cert_key_pair(ngx.time() + 365 * 86400)
lazy_setup(function()
bp, _ = helpers.get_db_utils(strategy, {
"certificates",
"snis",
}, { "acme", })
cert = bp.certificates:insert {
cert = crt,
key = key,
tags = { "managed-by-acme" },
}
bp.snis:insert {
name = host,
certificate = cert,
tags = { "managed-by-acme" },
}
cert = bp.certificates:insert {
cert = crt_not_expired,
key = key_not_expired,
tags = { "managed-by-acme" },
}
bp.snis:insert {
name = host_not_expired,
certificate = cert,
tags = { "managed-by-acme" },
}
client = require("kong.plugins.acme.client")
-- hack in unit test mode
client._set_is_dbless(strategy == "off")
end)
describe("", function()
it("deletes renew config is cert is deleted", function()
local c, err = client.new(proper_config)
assert.is_nil(err)
local host = "dne.konghq.com"
-- write a dummy renew config
err = c.storage:set(client._renew_key_prefix .. host, cjson.encode({
host = host,
-- make it due for renewal
expire_at = ngx.time() - 23333,
}))
assert.is_nil(err)
-- do the renewal
err = client._renew_certificate_storage(proper_config)
assert.is_nil(err)
-- the dummy config should now be deleted
local v, err = c.storage:get(client._renew_key_prefix .. host)
assert.is_nil(err)
assert.is_nil(v)
end)
it("renews a certificate when it's expired", function()
local c, err = client.new(proper_config)
assert.is_nil(err)
if strategy == "off" then
err = c.storage:set(client._certkey_key_prefix .. host, cjson.encode({
cert = crt,
key = key,
}))
assert.is_nil(err)
end
local certkey, err = client.load_certkey(proper_config, host)
assert.is_nil(err)
assert.not_nil(certkey)
assert.not_nil(certkey.cert)
assert.not_nil(certkey.key)
-- check renewal
local renew, err = client._check_expire(certkey.cert, 30 * 86400)
assert.is_nil(err)
assert.is_truthy(renew)
end)
it("does not renew a certificate when it's not expired", function()
local c, err = client.new(proper_config)
assert.is_nil(err)
if strategy == "off" then
err = c.storage:set(client._certkey_key_prefix .. host_not_expired, cjson.encode({
cert = crt_not_expired,
key = key_not_expired,
}))
assert.is_nil(err)
end
local certkey, err = client.load_certkey(proper_config, host_not_expired)
assert.is_nil(err)
assert.not_nil(certkey)
assert.not_nil(certkey.cert)
assert.not_nil(certkey.key)
-- check renewal
local renew, err = client._check_expire(certkey.cert, 30 * 86400)
assert.is_nil(err)
assert.is_falsy(renew)
end)
end)
end)
end
|
---
-- @author wesen
-- @copyright 2020 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local BaseNormalizer = require "src.CodeNormalizer.Normalizer.Base"
---
-- Normalizer that removes leading and trailing whitespace from given sets of lines.
--
-- @type SurroundingWhitespaceRemover
--
local SurroundingWhitespaceRemover = BaseNormalizer:extend()
-- Public Methods
---
-- Removes all leading and trailing whitespace from a given set of lines.
--
-- @tparam string[] _lines The list of lines to remove all leading and trailing whitespace from
--
-- @treturn string[] The list of lines with removed leading and trailing whitespace
--
function SurroundingWhitespaceRemover:normalize(_lines)
local normalizedLine
local normalizedLines = {}
for _, line in ipairs(_lines) do
normalizedLine = line:gsub("^%s+", ""):gsub("%s+$", "")
table.insert(normalizedLines, normalizedLine)
end
return normalizedLines
end
return SurroundingWhitespaceRemover
|
TOOL.Base = "base_brush"
TOOL.Description = "Removes any entities that touches this brush. Except for players, in which they would just silently die."
--------------------------------------------------------------------------------
TOOL.TextureColor = Color(255,0,0,200)
TOOL.TextureText = "Remove"
--------------------------------------------------------------------------------
function TOOL:EntSetup( ent )
ent:SetSolidFlags( FSOLID_CUSTOMBOXTEST )
if SERVER then ent:SetTrigger( true ) end
end
function TOOL:EntStartTouch( ent )
if ent.MapPatcherObject then return end
if ent:IsPlayer() then
ent:KillSilent()
else
ent:Remove()
end
end
function TOOL:EntShouldCollide( ent )
return false
end
--------------------------------------------------------------------------------
|
yatm.codex.register_entry("yatm_data_network:data_cable", {
pages = {
{
heading_item = {
context = true,
default = "yatm_data_network:data_cable_white",
},
heading = "Data Cable",
lines = {
"Data Cables carry data in a data network.",
"They only connect to those of the same color, or a multi.",
},
},
},
})
yatm.codex.register_entry("yatm_data_network:data_cable_bus", {
pages = {
{
heading_item = {
context = true,
default = "yatm_data_network:data_cable_bus_white",
},
heading = "Data Cable Bus",
lines = {
"Data Cable Buses connect to data devices.",
"They only connect to those of the same color, or a multi.",
},
},
},
})
|
ELONA.i18n:add {
quest = {
journal_updated = "ジャーナルが更新された。",
minutes_left = "クエスト[残り{$1}分]",
completed = "クエストを達成した!",
completed_taken_from = "{$1}から受けた依頼を完了した。",
failed_taken_from = "{$1}から受けた依頼は失敗に終わった。",
gain_fame = "{$1}の名声値を手に入れた。",
lose_fame = "名声値を{$1}失った。",
hunt = {
complete = "エリアを制圧した!",
remaining = "[殲滅依頼]残り{$1}体 ",
},
party = {
is_over = "パーティーは終了した。",
final_score = "最終得点は{$1}ポイントだった!",
complete = "パーティーは大盛況だった!",
fail = "パーティーはぐだぐだになった…",
is_satisfied = "{basename($1)}は満足した。",
total_bonus = "(合計ボーナス:{$1}%) ",
},
collect = {
complete = "無事に納入を終えた!",
fail = "納入は間に合わなかった…",
},
conquer = {
complete = "討伐に成功した!",
fail = "討伐に失敗した…",
},
deliver = {
you_commit_a_serious_crime = "あなたは重大な罪を犯した!",
},
escort = {
complete = "あなたは無事に護衛の任務を終えた。",
you_failed_to_protect = "あなたは護衛の任務を果たせなかった。",
you_left_your_client = "あなたはクライアントを置き去りにした。",
failed = {
assassin = "「おい、暗殺者が私の後ろにいるぞ」",
poison = "「毒が、毒がー!」",
deadline = "「時間切れだ。こうなったら…」{name($1)}は火をかぶった。",
},
},
arena = {
you_are_victorious = "あなたは勝利した!",
your_team_is_victorious = "あなたのチームは勝利した!",
your_team_is_defeated = "あなたのチームは敗北した。",
stairs_appear = "外への階段が現れた。",
},
you_were_defeated = "あなたは敗北した。",
giver = {
have_something_to_ask = "{kimi($1, 3)}に頼みたいことがある{nda($1)}",
days_to_perform = "期限は残り{$1}日{da($2)}",
how_about_it = "依頼を受けてくれるの{kana($1, 1)}",
complete = {
done_well = "依頼を無事終わらせたよう{dana($1)}{thanks($1, 2)}",
take_reward = "報酬の{$1}を受けとって{kure($1)}",
extra_coins = "予想以上にいい働きだったから、幾らか色を付けておいた{yo($1)}",
music_tickets = "予想以上の盛り上がりだったから、おまけをあげる{yo($1)}",
},
},
info = {
gold_pieces = "金貨{$1}枚",
["and"] = "と",
no_deadline = "即時",
days = "{$1}日",
heavy = "(凄く重い)",
now = "(現在{$1})",
harvest = {
text = "{$1}の作物の納入",
},
party = {
text = "{$1}の獲得",
points = "{$1}ポイント",
},
escort = {
text = "クライアントを{$1}まで護衛",
},
hunt = {
text = "全ての敵の殲滅",
},
supply = {
text = "{$1}の納入",
},
deliver = {
text = "{$2}に住む{$3}に{$1}",
deliver = "を配達",
},
conquer = {
text = "{$1}の討伐",
unknown_monster = "正体不明の存在",
},
huntex = {
text = "全ての敵の殲滅",
},
collect = {
text = "依頼人のために{$2}から{$1}を調達",
target = "{$1}に住む人物",
},
},
journal = {
complete = "依頼 完了",
job = "依頼",
client = "依頼: ",
location = "場所: ",
deadline = "期限: ",
reward = "報酬: ",
detail = "内容: ",
remaining = "残り",
report_to_the_client = "あとは報告するだけだ。",
},
},
}
|
local silentAndNoremap = { silent = true, noremap = true }
vim.api.nvim_set_keymap('i','jk','<esc>', silentAndNoremap)
vim.api.nvim_set_keymap('n','<enter>','O<esc>j', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>w',':write<cr>', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>q',':quit!<cr>', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>b','<c-^>', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>bb',':buffers<cr>:b ', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>ff',':Telescope find_files<cr>', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>fg',':Telescope live_grep<cr>', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>fb',':Telescope buffers<cr>', silentAndNoremap)
vim.api.nvim_set_keymap('n','<leader>vim',':edit $MYVIMRC<cr>', silentAndNoremap)
vim.api.nvim_set_keymap('t','<esc>',[[<c-\><c-n>]], silentAndNoremap)
vim.api.nvim_set_keymap('t','jk',[[<c-\><c-n><esc>]], silentAndNoremap)
vim.cmd([[autocmd FileType go nmap <leader>r :terminal go run .<cr>]])
vim.cmd([[autocmd FileType go nmap <leader>t :terminal go test -race -cover<cr>]])
vim.cmd([[autocmd FileType go nmap <leader>y :terminal golangci-lint run<cr>]])
|
mStaffLogs = {}
function mStaffLogs.init()
mStaffLogs.logs = {}
mStaffLogs.filter = nil
mStaffLogs.full = false
cSync.addHandler("StaffLogs.next", mStaffLogs.sync.next)
mStaffLogs.gui.init()
return true
end
function mStaffLogs.term()
cSync.removeHandler("StaffLogs.next", mStaffLogs.sync.next)
mStaffLogs.gui.term()
return true
end
cModules.register(mStaffLogs, "general.stafflogs")
function mStaffLogs.request(filter)
if not cSync.request("StaffLogs.next", filter, nil) then return false end
mStaffLogs.logs = {}
mStaffLogs.filter = filter
mStaffLogs.full = false
mStaffLogs.gui.refresh()
return true
end
function mStaffLogs.requestNext()
if mStaffLogs.full then return false end
local lastID = mStaffLogs.logs[#mStaffLogs.logs].id
if not cSync.request("StaffLogs.next", mStaffLogs.filter, lastID) then return false end
return true
end
mStaffLogs.sync = {}
function mStaffLogs.sync.next(filter, lastID, logs)
if not table.equal(filter, mStaffLogs.filter) then return end
local size = #mStaffLogs.logs
if size > 0 and mStaffLogs.logs[size].id ~= lastID then return end
if #logs == 0 then
mStaffLogs.full = true
return
end
for i, data in ipairs(logs) do
mStaffLogs.logs[size + i] = data
end
mStaffLogs.gui.refresh()
end
|
local sarif = require "sarif"
local function formatTime(t)
local d = os.date("!%Y-%m-%dT%H:%M:%S%z", t or os.time())
return d:sub(1, -3) .. ":" .. d:sub(-2)
end
local Tracker = {}
function Tracker:start(msg)
local category = msg.p and msg.p.category or "unspecified"
local text = msg.p and msg.p.text or msg.text
local event = sarif.request{
action = "event/new",
text = category .. ": " .. text,
p = {
action = "timetracker/activity/" .. category .. "/start",
},
}
sarif.reply(msg, {
action = "timetracker/tracked",
p = event.p,
text = event.text,
})
end
function Tracker:fetchActive()
local last = sarif.request{
action = "event/last",
p = {
action = "timetracker/activity",
},
}
if not last or not last.p or not last.p.action then
return nil
end
local category = string.match(last.p.action, "^timetracker/activity/(.+)/start$")
return category and last, category
end
function Tracker:active(msg)
local last, category = self:fetchActive()
if not category then
return sarif.reply_error(msg, "notfound", "No active time found")
end
sarif.reply(msg, {
action = "timetracker/active",
text = "Currently tracking " .. last.text,
})
end
function Tracker:stop(msg)
local last, category = self:fetchActive()
if not category then
return sarif.reply_error(msg, "notfound", "No active time found")
end
local text = "Stopped tracking " .. last.text,
sarif.request{
action = "event/new",
text = text,
p = {
action = "timetracker/activity/" .. category .. "/stop",
},
}
sarif.reply(msg, {
action = "timetracker/stopped",
text = text,
})
end
function Tracker:today(msg)
local category = msg.p and msg.p.category or ""
local events = sarif.request{
action = "event/list",
p = {
action = "timetracker/activity/" .. category,
after = formatTime(os.time() - 86400),
}
}
sarif.reply(msg, {
action = "timetracker/today",
text = events.text,
p = events.p,
})
end
sarif.subscribe("timetracker/start", "", function(msg) Tracker:start(msg) end)
sarif.subscribe("timetracker/stop", "", function(msg) Tracker:stop(msg) end)
sarif.subscribe("timetracker/active", "", function(msg) Tracker:active(msg) end)
sarif.subscribe("timetracker/today", "", function(msg) Tracker:today(msg) end)
|
function SWEP:NZMaxAmmo()
local at = self:GetPrimaryAmmoType()
if IsValid(self.Owner) then
if self.Primary.ClipSize <= 0 then
local count = math.Clamp(10, 300 / ( self.Primary.Damage / 30 ), 10, 300)
self.Owner:SetAmmo( count, at)
else
local count = math.Clamp( math.abs(self.Primary.ClipSize) * 10, 10, 300 )
self.Owner:SetAmmo( count, at)
end
end
end
|
-----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Velda-Galda
-- Type: Mission NPC
-- !pos 138.631 -3.112 61.658 94
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
player:startEvent(177)
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
|
-- Ampton becomes a Yeti
local M = {}
local M_mt = { __index = M }
function M:new(start)
if self ~= M then
return nil, "First argument must be self"
end
local o = setmetatable({}, M_mt)
o._count = start
return o
end
setmetatable(M, { __call = M.new })
function M_mt:__tostring()
return string.format("%d", self._count)
end
function M:getLevelText(level)
if level == 5 then
text = "Princess Lindsey says:\n"
text = text .. "You won't be able to \n"
text = text .. "defeat Mortimer with\n"
text = text .. "your stunner alone!"
elseif level == 11 then
text = "Lt. Barker says:\n"
text = text .. "Beware of the\n"
text = text .. "Krodacian Overlords!"
elseif level == 2 then
text = "Spot says:\n"
text = text .. "The Shikadi are\n"
text = text .. "invincible while\n"
text = text .. "climbing poles!"
elseif level == 15 then
text = ""
else
text = "Oracle Janitor says:\n"
text = text .. "There's something\n"
text = text .. "mysterious beneath the\n"
text = text .. "giant crater."
end
return text
end
function M:getLevelTextBmp(level)
if level == 5 then
bmpIdx = 40
elseif level == 11 then
bmpIdx = 38
elseif level == 2 then
bmpIdx = 41
else
bmpIdx = 39
end
return bmpIdx
end
return M
|
function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
if
type( sEventName ) == 'string' and
isElement( pElementAttachedTo ) and
type( func ) == 'function'
then
local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
for i, v in ipairs( aAttachedFunctions ) do
if v == func then
return true
end
end
end
end
return false
end
sm = {}
sm.moov = 0
sm.object1,sm.object2 = nil,nil
local function removeCamHandler()
if(sm.moov == 1)then
sm.moov = 0
end
end
local function camRender()
if (sm.moov == 1) then
local x1,y1,z1 = getElementPosition(sm.object1)
local x2,y2,z2 = getElementPosition(sm.object2)
setCameraMatrix(x1,y1,z1,x2,y2,z2)
end
end
function smoothMoveCamera(x1,y1,z1,x1t,y1t,z1t,x2,y2,z2,x2t,y2t,z2t,time)
if(sm.moov == 1)then return false end
if isElement (sm.object1) then
destroyElement(sm.object1);
end
if isElement (sm.object2) then
destroyElement(sm.object2);
end
if not isEventHandlerAdded ("onClientPreRender", root, camRender) then
addEventHandler("onClientPreRender",root,camRender)
end
sm.object1 = createObject(1337,x1,y1,z1)
sm.object2 = createObject(1337,x1t,y1t,z1t)
setElementAlpha(sm.object1,0)
setElementAlpha(sm.object2,0)
setObjectScale(sm.object1,0.01)
setObjectScale(sm.object2,0.01)
moveObject(sm.object1,time,x2,y2,z2,0,0,0,"InOutQuad")
moveObject(sm.object2,time,x2t,y2t,z2t,0,0,0,"InOutQuad")
sm.moov = 1
setTimer(removeCamHandler,time,1)
setTimer(destroyElement,time,1,sm.object1)
setTimer(destroyElement,time,1,sm.object2)
return true
end
|
--- 框架默认事件动作
--- default event actions
hevent_default_actions = {
player = {
esc = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerPlayer(),
CONST_EVENT.esc,
{
triggerPlayer = cj.GetTriggerPlayer()
}
)
end),
deSelection = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerPlayer(),
CONST_EVENT.deSelection,
{
triggerPlayer = cj.GetTriggerPlayer(),
triggerUnit = cj.GetTriggerUnit()
}
)
end),
constructStart = cj.Condition(function()
hevent.triggerEvent(
hunit.getOwner(cj.GetTriggerUnit()),
CONST_EVENT.constructStart,
{
triggerUnit = cj.GetTriggerUnit()
}
)
end),
constructCancel = cj.Condition(function()
hevent.triggerEvent(
hunit.getOwner(cj.GetTriggerUnit()),
CONST_EVENT.constructCancel,
{
triggerUnit = cj.GetCancelledStructure()
}
)
end),
constructFinish = cj.Condition(function()
hevent.triggerEvent(
hunit.getOwner(cj.GetTriggerUnit()),
CONST_EVENT.constructFinish,
{
triggerUnit = cj.GetConstructedStructure()
}
)
end),
apm = cj.Condition(function()
local p = hunit.getOwner(cj.GetTriggerUnit())
if (his.playing(p) == true and his.playerSite(p) == true and his.computer(p) == false) then
hplayer.set(p, "apm", hplayer.get(p, "apm", 0) + 1)
end
end),
command = function()
local p = cj.GetTriggerPlayer()
local str = string.lower(cj.GetEventPlayerChatString())
if (str == "-apc") then
if (hplayer.getIsAutoConvert(p) == true) then
hplayer.setIsAutoConvert(p, false)
echo("|cffffcc00已关闭|r自动换算", p)
else
hplayer.setIsAutoConvert(p, true)
echo("|cffffcc00已开启|r自动换算", p)
end
elseif (str == "-apm") then
echo("您的apm为:" .. hplayer.getApm(p), p)
elseif (str == "-eff") then
if (hplayer.qty_current == 1) then
if (heffect.enable == true) then
heffect.enable = false
hlightning.enable = false
echo("|cffffcc00已关闭|r大部分特效", p)
else
heffect.enable = true
hlightning.enable = true
echo("|cffffcc00已开启|r大部分特效", p)
end
else
echo("此命令仅在单人时有效", p)
end
elseif (str == "-gg") then
hplayer.defeat(p, "GG")
elseif (str == "-random") then
if (#hhero.selectorPool <= 0 or hplayer.getAllowCommandPick(p) ~= true) then
echo("-random命令被禁用", p)
return
end
local pIndex = hplayer.index(p)
if (#hhero.player_heroes[pIndex] >= hhero.player_allow_qty[pIndex]) then
echo("|cffffff80你已经选够了|r", p)
return
end
local txt = ""
local qty = 0
while (true) do
local one = table.random(hhero.selectorPool)
table.delete(one, hhero.selectorPool)
local u = one
if (type(one) == 'string') then
u = hunit.create(
{
whichPlayer = p,
unitId = one,
x = hhero.bornX,
y = hhero.bornY
}
)
hRuntime.hero[u] = {
selector = hRuntime.hero[one],
}
cj.RemoveUnitFromStock(hRuntime.hero[one], string.char2id(one))
else
table.delete(one, hhero.selectorClearPool)
hunit.setInvulnerable(u, false)
cj.SetUnitOwner(u, p, true)
hunit.portal(u, hhero.bornX, hhero.bornY)
cj.PauseUnit(u, false)
end
table.insert(hhero.player_heroes[pIndex], u)
-- 触发英雄被选择事件(全局)
hevent.triggerEvent(
"global",
CONST_EVENT.pickHero,
{
triggerPlayer = p,
triggerUnit = u
}
)
txt = txt .. " " .. cj.GetUnitName(u)
qty = qty + 1
if (#hhero.player_heroes[pIndex] >= hhero.player_allow_qty[pIndex]) then
break
end
end
echo("已为您 |cffffff80random|r 挑选了 " .. "|cffffff80" .. math.floor(qty) .. "|r 个:|cffffff80" .. txt .. "|r", p)
elseif (str == "-repick") then
if (#hhero.selectorPool <= 0 or hplayer.getAllowCommandPick(p) ~= true) then
echo("-repick命令被禁用", p)
return
end
local pIndex = hplayer.index(p)
if (#hhero.player_heroes[pIndex] <= 0) then
echo("|cffffff80你还没有选过任何单位|r", p)
return
end
local qty = #hhero.player_heroes[pIndex]
for _, u in ipairs(hhero.player_heroes[pIndex]) do
if (type(hRuntime.hero[u].selector) == "userdata") then
table.insert(hhero.selectorPool, hunit.getId(u))
cj.AddUnitToStock(hRuntime.hero[u].selector, cj.GetUnitTypeId(u), 1, 1)
else
local new = hunit.create(
{
whichPlayer = cj.Player(PLAYER_NEUTRAL_PASSIVE),
unitId = cj.GetUnitTypeId(u),
x = hRuntime.hero[u].selector[1],
y = hRuntime.hero[u].selector[2],
isInvulnerable = true,
isPause = true
}
)
hRuntime.hero[new] = {
selector = { hRuntime.hero[u].selector[1], hRuntime.hero[u].selector[2] },
}
table.insert(hhero.selectorClearPool, new)
table.insert(hhero.selectorPool, new)
end
hunit.del(u, 0)
end
hhero.player_heroes[pIndex] = {}
echo("已为您 |cffffff80repick|r 了 " .. "|cffffff80" .. qty .. "|r 个单位", p)
else
local first = string.sub(str, 1, 1)
if (first == "+" or first == "-") then
--视距
local v = string.sub(str, 2, string.len(str))
v = tonumber(v)
if (v == nil) then
return
else
local val = math.abs(v)
if (first == "+") then
hcamera.changeDistance(p, val)
elseif (first == "-") then
hcamera.changeDistance(p, -val)
end
end
end
end
end,
leave = cj.Condition(function()
local p = cj.GetTriggerPlayer()
hplayer.set(p, "status", hplayer.player_status.leave)
echo(cj.GetPlayerName(p) .. "离开了游戏~")
hplayer.clearUnit(p)
hplayer.qty_current = hplayer.qty_current - 1
-- 触发玩家离开事件(全局)
hevent.triggerEvent(
"global",
CONST_EVENT.playerLeave,
{
triggerPlayer = p
}
)
end),
selection = cj.Condition(function()
local triggerPlayer = cj.GetTriggerPlayer()
local triggerUnit = cj.GetTriggerUnit()
local click = hplayer.get(triggerPlayer, 'click', nil)
if (click == nil) then
click = 0
end
hplayer.set(triggerPlayer, 'click', click + 1)
htime.setTimeout(
0.3,
function(ct)
htime.delTimer(ct)
hplayer.set(triggerPlayer, 'click', hplayer.get(triggerPlayer, 'click') - 1)
end
)
for qty = 1, 10 do
if (hplayer.get(triggerPlayer, 'click') >= qty) then
hevent.triggerEvent(
triggerPlayer,
CONST_EVENT.selection .. "#" .. qty,
{
triggerPlayer = triggerPlayer,
triggerUnit = triggerUnit,
qty = qty
}
)
end
end
end),
},
unit = {
attackDetect = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.attackDetect,
{
triggerUnit = cj.GetTriggerUnit(),
targetUnit = cj.GetEventTargetUnit()
}
)
end),
attackGetTarget = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.attackGetTarget,
{
triggerUnit = cj.GetTriggerUnit(),
targetUnit = cj.GetEventTargetUnit()
}
)
end),
beAttackReady = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.beAttackReady,
{
triggerUnit = cj.GetTriggerUnit(),
targetUnit = cj.GetAttacker(),
attacker = cj.GetAttacker()
}
)
end),
skillStudy = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.skillStudy,
{
triggerUnit = cj.GetTriggerUnit(),
triggerSkill = cj.GetLearnedSkill()
}
)
end),
skillReady = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.skillReady,
{
triggerUnit = cj.GetTriggerUnit(),
triggerSkill = cj.GetSpellAbilityId(),
targetUnit = cj.GetSpellTargetUnit(),
targetLoc = cj.GetSpellTargetLoc()
}
)
end),
skillCast = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.skillCast,
{
triggerUnit = cj.GetTriggerUnit(),
triggerSkill = cj.GetSpellAbilityId(),
targetUnit = cj.GetSpellTargetUnit(),
targetLoc = cj.GetSpellTargetLoc()
}
)
end),
skillStop = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.skillStop,
{
triggerUnit = cj.GetTriggerUnit(),
triggerSkill = cj.GetSpellAbilityId()
}
)
end),
skillEffect = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.skillEffect,
{
triggerUnit = cj.GetTriggerUnit(),
triggerSkill = cj.GetSpellAbilityId(),
targetUnit = cj.GetSpellTargetUnit(),
targetLoc = cj.GetSpellTargetLoc()
}
)
end),
skillFinish = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.skillFinish,
{
triggerUnit = cj.GetTriggerUnit(),
triggerSkill = cj.GetSpellAbilityId()
}
)
end),
upgradeStart = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.upgradeStart,
{
triggerUnit = cj.GetTriggerUnit(),
}
)
end),
upgradeCancel = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.upgradeCancel,
{
triggerUnit = cj.GetTriggerUnit(),
}
)
end),
upgradeFinish = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerUnit(),
CONST_EVENT.upgradeFinish,
{
triggerUnit = cj.GetTriggerUnit(),
}
)
end),
damaged = cj.Condition(function()
local sourceUnit = cj.GetEventDamageSource()
local targetUnit = cj.GetTriggerUnit()
local damage = cj.GetEventDamage()
local curLife = hunit.getCurLife(targetUnit)
local isLethal = curLife <= damage
if (damage > 0.125) then
local changeLife = math.floor(damage) + 1
if (isLethal == true) then
cj.SetUnitInvulnerable(targetUnit, true)
else
hattr.set(targetUnit, 0, { life = "+" .. changeLife })
end
htime.setTimeout(
0,
function(t)
htime.delTimer(t)
if (isLethal == true) then
cj.SetUnitInvulnerable(targetUnit, false)
else
hattr.set(targetUnit, 0, { life = "-" .. changeLife })
hunit.setCurLife(targetUnit, curLife)
end
hskill.damage(
{
sourceUnit = sourceUnit,
targetUnit = targetUnit,
damage = damage,
damageKind = "attack"
}
)
end
)
end
end),
death = cj.Condition(function()
local u = cj.GetTriggerUnit()
local killer = hevent.getLastDamageUnit(u)
if (killer ~= nil) then
hplayer.addKill(hunit.getOwner(killer), 1)
end
-- @触发死亡事件
hevent.triggerEvent(
u,
CONST_EVENT.dead,
{
triggerUnit = u,
killer = killer
}
)
-- @触发击杀事件
hevent.triggerEvent(
killer,
CONST_EVENT.kill,
{
triggerUnit = killer,
killer = killer,
targetUnit = u
}
)
end),
order = cj.Condition(function()
--[[
851983:ATTACK 攻击
851971:SMART
851986:MOVE 移动
851993:HOLD 保持原位
851972:STOP 停止
852003:移动物品栏
]]
local triggerUnit = cj.GetTriggerUnit()
local orderId = cj.GetIssuedOrderId()
local orderTargetUnit = cj.GetOrderTargetUnit()
local orderTargetItem = cj.GetOrderTargetItem()
local loc = cj.GetOrderPointLoc()
local lx = 1.11
local ly = 2.22
local lz = 3.33
if (loc ~= nil) then
lx = cj.GetLocationX(loc)
ly = cj.GetLocationY(loc)
lz = cj.GetLocationZ(loc)
cj.RemoveLocation(loc)
loc = nil
elseif (orderTargetUnit ~= nil) then
loc = cj.GetUnitLoc(orderTargetUnit)
lx = cj.GetLocationX(loc)
ly = cj.GetLocationY(loc)
lz = cj.GetLocationZ(loc)
cj.RemoveLocation(loc)
loc = nil
elseif (orderTargetItem ~= nil and orderId ~= 852003) then
loc = cj.Location(cj.GetItemX(orderTargetItem), cj.GetItemY(orderTargetItem))
lx = cj.GetLocationX(loc)
ly = cj.GetLocationY(loc)
lz = cj.GetLocationZ(loc)
cj.RemoveLocation(loc)
loc = nil
end
if (orderId == 851983 or orderId == 851971 or orderId == 851986
or (lx ~= 1.11 and ly ~= 2.22 and lz ~= 3.33)) then
local mov1 = hunit.get(triggerUnit, 'moving', 0)
if (mov1 == 0) then
hunit.set(triggerUnit, 'moving', 1)
local x = math.floor(cj.GetUnitX(triggerUnit))
local y = math.floor(cj.GetUnitY(triggerUnit))
local step = 0
htime.setInterval(0.25, function(curTimer)
local mov2 = hunit.get(triggerUnit, 'moving', 0)
if (mov2 == 0) then
htime.delTimer(curTimer)
return
end
local tx = math.floor(cj.GetUnitX(triggerUnit))
local ty = math.floor(cj.GetUnitY(triggerUnit))
if (mov2 == 1) then
-- 移动开始
if (tx ~= x or ty ~= y) then
hunit.set(triggerUnit, 'moving', 2)
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.moveStart,
{
triggerUnit = triggerUnit,
targetLoc = cj.GetOrderPointLoc(),
}
)
else
hunit.set(triggerUnit, 'moving', 0)
end
elseif (mov2 == 2) then
-- 移动ing
step = step + 1
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.moving,
{
triggerUnit = triggerUnit,
step = step,
}
)
if (tx == x and ty == y) then
-- 没位移,移动停止
hunit.set(triggerUnit, 'moving', 0)
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.moveStop,
{
triggerUnit = triggerUnit,
}
)
end
end
x = tx
y = ty
end)
end
elseif (orderId == 851993) then
hunit.set(triggerUnit, 'moving', 0)
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.holdOn,
{
triggerUnit = triggerUnit,
}
)
elseif (orderId == 851972) then
hunit.set(triggerUnit, 'moving', 0)
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.stop,
{
triggerUnit = triggerUnit,
}
)
end
end),
sell = cj.Condition(function()
local u = cj.GetSoldUnit()
hunit.embed(u)
hevent.triggerEvent(
cj.GetSellingUnit(),
CONST_EVENT.unitSell,
{
triggerUnit = cj.GetSellingUnit(),
soldUnit = u,
buyingUnit = cj.GetBuyingUnit(),
}
)
end),
},
hero = {
levelUp = cj.Condition(function()
local u = cj.GetTriggerUnit()
local diffLv = cj.GetHeroLevel(u) - hhero.getPrevLevel(u)
if (diffLv < 1) then
return
end
hhero.setPrevLevel(u, cj.GetHeroLevel(u))
hattr.set(u, 0, {
str_white = "=" .. cj.GetHeroStr(u, false),
agi_white = "=" .. cj.GetHeroAgi(u, false),
int_white = "=" .. cj.GetHeroInt(u, false)
})
-- @触发升级事件
hevent.triggerEvent(
u,
CONST_EVENT.levelUp,
{
triggerUnit = u,
value = diffLv
}
)
end)
},
courier = {
defaultSkills = cj.Condition(function()
local abilityId = cj.GetSpellAbilityId()
if (abilityId == nil) then
return
end
abilityId = string.id2char(abilityId)
local slk = hslk_global.id2Value.ability[abilityId]
if (slk == nil) then
return
end
local triggerUnit = cj.GetTriggerUnit()
local p = hunit.getOwner(triggerUnit)
if (slk.Name == "信使-闪烁") then
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.courierBlink,
{
triggerUnit = triggerUnit,
triggerSkill = abilityId,
targetLoc = cj.GetSpellTargetLoc()
}
)
elseif (slk.Name == "信使-拾取") then
local radius = 500 --半径
hitem.pickRound(triggerUnit, hunit.x(triggerUnit), hunit.y(triggerUnit), radius)
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.courierRangePickUp,
{
triggerUnit = triggerUnit,
triggerSkill = abilityId,
radius = radius
}
)
elseif (slk.Name == "信使-拆分物品") then
local it = cj.GetSpellTargetItem()
if (it == nil) then
echo("物品不存在", p)
return
end
local id = hitem.getId(it)
local name = hitem.getName(it)
local originSlk = hslk_global.id2Value.item[id]
if (originSlk ~= nil and originSlk.SHADOW == true) then
id = hslk_global.id2Value.item[originSlk.SHADOW_ID].ITEM_ID
end
local charges = hitem.getCharges(it)
local formulas = hslk_global.synthesis.profit[id]
local allowFormulaIndex = {}
if (formulas ~= nil) then
for fi, f in ipairs(formulas) do
if (charges >= f.qty) then
table.insert(allowFormulaIndex, fi)
end
end
end
local buttons = {}
if (charges > 1) then
table.insert(buttons, { value = 0, label = name .. "x" .. charges })
end
if (#allowFormulaIndex > 0) then
for ai, a in ipairs(allowFormulaIndex) do
local txt = {}
for _, frag in ipairs(formulas[a].fragment) do
local fragName = hitem.getName(it)
table.insert(txt, fragName .. 'x' .. frag[2] * charges)
end
table.insert(buttons, { value = ai, label = string.implode('+', txt) })
end
end
if (#buttons < 1) then
echo("物品无法拆分", p)
return
end
if (#buttons == 1) then
local err
local btnValue = buttons[1].value
if (btnValue == 0) then
err = hitem.separate(it, 'single', 0, triggerUnit)
else
err = hitem.separate(it, 'formula', btnValue, triggerUnit)
end
if (err ~= nil) then
echo(err, p)
return
end
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.courierSeparate,
{
triggerUnit = triggerUnit,
triggerSkill = abilityId,
triggerItemId = id,
}
)
else
hdialog.create(p, {
title = "拆分成",
buttons = buttons,
}, function(btnValue)
local err
if (btnValue == 0) then
err = hitem.separate(it, 'single', 0, triggerUnit)
else
err = hitem.separate(it, 'formula', btnValue, triggerUnit)
end
if (err ~= nil) then
echo(err, p)
return
end
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.courierSeparate,
{
triggerUnit = triggerUnit,
triggerSkill = abilityId,
triggerItemId = id,
}
)
end)
end
elseif (slk.Name == "信使-传递") then
local pIndex = hplayer.index(p)
if (hhero.player_heroes[pIndex] == nil or #hhero.player_heroes[pIndex] <= 0) then
echo("你没有英雄", p)
return
end
local items = {}
hitem.slotLoop(triggerUnit, function(slotItem)
table.insert(items, slotItem)
end)
if (#items <= 0) then
echo("没有物品可传递", p)
return
end
local x = hunit.x(triggerUnit)
local y = hunit.y(triggerUnit)
if (#hhero.player_heroes[pIndex] == 1) then
local hero = hhero.player_heroes[pIndex][1] or nil
if (hero == nil or false == his.alive(hero) or true == his.deleted(hero)) then
echo("英雄不存在", p)
return
end
local itemIds = hitem.synthesis(hero, items)
if (#itemIds > 0) then
for _, vi in ipairs(itemIds) do
local tmpIt = cj.CreateItem(string.char2id(vi.id), x, y)
hitem.pick(tmpIt, triggerUnit)
end
end
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.courierDeliver,
{
triggerUnit = triggerUnit,
triggerSkill = abilityId,
targetUnit = hero,
}
)
else
local buttons = {}
for hi, h in ipairs(hhero.player_heroes[pIndex]) do
table.insert(buttons, { value = hi, label = hunit.getName(h) })
end
hdialog.create(p, {
title = "要给谁",
buttons = buttons,
}, function(btnValue)
local hero = hhero.player_heroes[pIndex][btnValue] or nil
if (hero == nil or false == his.alive(hero) or true == his.deleted(hero)) then
echo("英雄不存在", p)
return
end
local itemIds = hitem.synthesis(hero, items)
if (#itemIds > 0) then
for _, vi in ipairs(itemIds) do
local tmpIt = cj.CreateItem(string.char2id(vi.id), x, y)
hitem.pick(tmpIt, triggerUnit)
end
end
hevent.triggerEvent(
triggerUnit,
CONST_EVENT.courierDeliver,
{
triggerUnit = triggerUnit,
triggerSkill = abilityId,
targetUnit = hero,
}
)
end)
end
end
end),
},
dialog = {
click = cj.Condition(function()
local clickedDialog = cj.GetClickedDialog()
local clickedButton = cj.GetClickedButton()
local val
for _, b in ipairs(hRuntime.dialog[clickedDialog].buttons) do
if (b.button == clickedButton) then
val = b.value
end
end
if (type(hRuntime.dialog[clickedDialog].action) == 'function') then
hRuntime.dialog[clickedDialog].action(val)
end
hdialog.del(clickedDialog)
end)
},
item = {
pickup = cj.Condition(function()
local it = cj.GetManipulatedItem()
local itId = cj.GetItemTypeId(it)
if (table.includes(itId, hslk_global.attr.item_attack_white.items)) then
--过滤hlua白字攻击物品
return
end
itId = string.id2char(itId)
local itSlk = hitem.getSlk(itId)
if (itSlk == nil) then
return
end
if (hRuntime.item[it] ~= nil and hRuntime.item[it].positionType == hitem.POSITION_TYPE.UNIT) then
-- 排除掉runtime内已创建给unit的物品
return
end
local u = cj.GetTriggerUnit()
local charges = cj.GetItemCharges(it)
hitem.del(it, 0)
it = hitem.create(
{
itemId = itId,
whichUnit = u,
charges = charges,
during = 0
}
)
end),
drop = cj.Condition(function()
local it = cj.GetManipulatedItem()
local itId = cj.GetItemTypeId(it)
if (table.includes(itId, hslk_global.attr.item_attack_white.items)) then
--过滤hlua白字攻击物品
return
end
itId = string.id2char(itId)
local u = cj.GetTriggerUnit()
local charges = cj.GetItemCharges(it)
if (cj.GetUnitCurrentOrder(u) == 852001) then
-- dropitem:852001
--触发丢弃物品事件,因为物品过后会被删除,所以先执行触发
hevent.triggerEvent(
u,
CONST_EVENT.itemDrop,
{
triggerUnit = u,
triggerItem = it,
targetUnit = cj.GetOrderTargetUnit(),
}
)
hitem.subProperty(u, itId, charges)
hitem.setPositionType(it, hitem.POSITION_TYPE.COORDINATE)
htime.setTimeout(0.05, function(t)
htime.delTimer(t)
local n = cj.GetItemName(it)
if (n ~= nil) then
local slk = hitem.getSlk(it)
if (slk ~= nil and slk.SHADOW ~= true and slk.SHADOW_ID ~= nil) then
local x = cj.GetItemX(it)
local y = cj.GetItemY(it)
hitem.del(it, 0)
hitem.create(
{
itemId = slk.SHADOW_ID,
x = x,
y = y,
charges = charges,
during = 0
}
)
end
end
end)
end
end),
pawn = cj.Condition(function()
--[[
抵押物品的原理,首先默认是设定:物品售卖为50%,也就是地图的默认设置
根据玩家的sellRatio,额外的减少或增加玩家的收入
从而实现玩家的售卖率提升,至于物品的价格是根据slk获取
所以如果无法获取slk的属性时,此方法自动无效
]]
local u = cj.GetTriggerUnit()
local it = cj.GetSoldItem()
local goldcost = hitem.getGoldCost(it)
local lumbercost = hitem.getLumberCost(it)
local soldGold = 0
local soldLumber = 0
hRuntime.clear(it)
if (goldcost ~= 0 or lumbercost ~= 0) then
local p = hunit.getOwner(u)
local sellRatio = hplayer.getSellRatio(u)
if (sellRatio ~= 50) then
if (sellRatio < 0) then
sellRatio = 0
elseif (sellRatio > 1000) then
sellRatio = 1000
end
local tempRatio = sellRatio - 50.0
soldGold = math.floor(goldcost * tempRatio * 0.01)
soldLumber = math.floor(lumbercost * tempRatio * 0.01)
if (goldcost ~= 0 and soldGold ~= 0) then
hplayer.addGold(p, soldGold)
end
if (lumbercost ~= 0 and soldLumber ~= 0) then
hplayer.addLumber(p, soldLumber)
end
end
end
--触发抵押物品事件
hevent.triggerEvent(
u,
CONST_EVENT.itemPawn,
{
triggerUnit = u,
soldItem = it,
buyingUnit = cj.GetBuyingUnit(),
soldGold = soldGold,
soldLumber = soldLumber,
}
)
end),
use = cj.Condition(function()
local u = cj.GetTriggerUnit()
local it = cj.GetManipulatedItem()
local itId = hitem.getId(it)
local perishable = hitem.getIsPerishable(itId)
--检测是否使用后自动消失,如果不是,次数补回1
if (perishable == false) then
hitem.setCharges(it, hitem.getCharges(it) + 1)
else
hitem.subProperty(u, itId, 1)
end
--检测是否有匹配使用
local triggerData = hunit.get(u, "item-use-" .. itId, {})
hunit.set(u, "item-use-" .. itId, nil)
hitem.used(u, it, triggerData)
--消失的清理cache
if (perishable == true and hitem.getCharges(it) <= 0) then
hitem.del(it)
end
end),
use_s = cj.Condition(function()
local skillId = string.id2char(cj.GetSpellAbilityId())
local itId = hslk_global.item_cooldown_ids[skillId] or nil
if (itId == nil) then
return
end
hunit.set(cj.GetTriggerUnit(), "item-use-" .. itId, {
triggerSkill = skillId,
targetUnit = cj.GetSpellTargetUnit(),
targetLoc = cj.GetSpellTargetLoc()
})
end),
sell = cj.Condition(function()
hevent.triggerEvent(
cj.GetSellingUnit(),
CONST_EVENT.itemSell,
{
triggerUnit = cj.GetSellingUnit(),
soldItem = cj.GetSoldItem(),
buyingUnit = cj.GetBuyingUnit()
}
)
end),
destroy = cj.Condition(function()
hevent.triggerEvent(
cj.GetManipulatedItem(),
CONST_EVENT.itemDestroy,
{
triggerItem = cj.GetManipulatedItem(),
triggerUnit = cj.GetKillingUnit()
}
)
end),
},
destructable = {
destroy = cj.Condition(function()
hevent.triggerEvent(
cj.GetTriggerDestructable(),
CONST_EVENT.destructableDestroy,
{
triggerDestructable = cj.GetTriggerDestructable()
}
)
end)
}
}
|
Grid = {}
function Grid:create(o)
return self
end
function Grid:get(x,y)
return self[y][x]
end
function Grid:set(x,y,val)
self[y][x] = val
end
function Grid:has(x,y)
if self[y] and self[y][x] then return true else return false end
end
function Grid:neighbors(x,y,condition)
local n = 0
for iy=-1, 1 do
for ix=-1, 1 do
if (self[y+iy] and self[y+iy][x+ix]) and not (iy == 0 and ix == 0) then
if (condition and self[y+iy][x+ix] == condition) or not condition then
n = n + 1
end
end
end
end
return n
end
function Grid:borders(x,y,condition)
local n = 0
if self[y-1] and self[y-1][x] then if (condition and self[y-1][x] == condition) or not condition then n = n + 1 end end
if self[y+1] and self[y+1][x] then if (condition and self[y+1][x] == condition) or not condition then n = n + 1 end end
if self[y][x-1] then if (condition and self[y][x-1] == condition) or not condition then n = n + 1 end end
if self[y][x+1] then if (condition and self[y][x+1] == condition) or not condition then n = n + 1 end end
return n
end
function Grid:corners(x,y,condition)
local n = 0
if self[y-1] then
if self[y-1][x-1] then if (condition and self[y-1][x-1] == condition) or not condition then n = n + 1 end end
if self[y-1][x+1] then if (condition and self[y-1][x+1] == condition) or not condition then n = n + 1 end end
end
if self[y+1] then
if self[y+1][x-1] then if (condition and self[y+1][x-1] == condition) or not condition then n = n + 1 end end
if self[y+1][x+1] then if (condition and self[y+1][x+1] == condition) or not condition then n = n + 1 end end
end
return n
end
function Grid:bitmask(x,y,condition)
local n = 0
if self[y-1] and self[y-1][x] then
if (condition and self[y-1][x] == condition) or not condition then n = n + 1 end
end
if self[y][x-1] then
if (condition and self[y][x-1] == condition) or not condition then n = n + 2 end
end
if self[y][x+1] then
if (condition and self[y][x+1] == condition) or not condition then n = n + 4 end
end
if self[y+1] and self[y+1][x] then
if (condition and self[y+1][x] == condition) or not condition then n = n + 8 end
end
return n
end
function Grid:iterate(func)
for y=1, #self do
for x=1, #self do
func(x,y,self[y][x])
end
end
end
function Grid:automata(func,condition)
local newgrid = {}
for i=1, #self do
newgrid[i] = {}
end
for y=1, #self do
for x=1, #self do
newgrid[y][x] = func(self:neighbors(x,y,condition), self[y][x])
end
end
for i=1, #self do
self[i] = newgrid[i]
end
end
local function getRegionCells(startX, startY, grid)
local cells = {}
local mapFlags = {}
for y=1, #grid do mapFlags[y] = {} for x=1, #grid[y] do mapFlags[y][x] = false end end
local cellType = grid:get(startX, startY)
local queue = {}
queue[#queue+1] = {startY,startX}
while #queue > 0 do
local cell
cell, queue[#queue] = queue[#queue], nil
if grid:has(cell[2], cell[1]) and grid:get(cell[2], cell[1]) == cellType and mapFlags[cell[1]][cell[2]] == false then
cells[#cells+1] = cell
mapFlags[cell[1]][cell[2]] = true
queue[#queue+1] = {cell[1],cell[2]+1}
queue[#queue+1] = {cell[1],cell[2]-1}
queue[#queue+1] = {cell[1]+1,cell[2]}
queue[#queue+1] = {cell[1]-1,cell[2]}
end
end
return cells
end
function Grid:getRegions(condition)
local regions = {}
local mapFlags = {}
for y=1, #self do mapFlags[y] = {} for x=1, #self[y] do mapFlags[y][x] = false end end
for y=1, #self do
for x=1, #self do
if mapFlags[y][x] == false and self:get(x,y) == condition then
local region = getRegionCells(x,y,self)
regions[#regions+1] = region
for i=1, #region do
local cell = region[i]
mapFlags[cell[1]][cell[2]] = true
end
end
end
end
return regions
end
|
workspace "Kernstuck"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "Kernstuck/vendor/GLFW/include"
include "Kernstuck/vendor/GLFW"
project "Kernstuck"
location "Kernstuck"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("binint/" .. outputdir .. "/%{prj.name}")
pchheader "khpc.h"
pchsource "Kernstuck/src/khpc.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}"
}
links
{
"Dwmapi.lib",
"GLFW",
"opengl32.lib"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"KS_PLATFORM_WINDOWS",
"KS_BUILD_DLL",
}
postbuildcommands
{
("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/FlappyBird")
}
filter "configurations:Debug"
defines "KS_DEBUG"
symbols "On"
filter "configurations:Release"
defines "KS_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "KS_DIST"
optimize "On"
project "FlappyBird"
location "FlappyBird"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("binint/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Kernstuck/vendor/spdlog/include",
"Kernstuck/src"
}
links
{
"Kernstuck"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"KS_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "KS_DEBUG"
symbols "On"
filter "configurations:Release"
defines "KS_RELEASE"
optimize "On"
filter "configurations:Dist"
defines "KS_DIST"
optimize "On"
|
function love.conf(t)
t.console = true;
t.window.width = 600;
t.window.height = 400;
t.window.minwidth = 400;
t.window.minheight = 200;
t.window.resizable = true;
t.modules.audio = false;
end;
|
return function(s, common)
local kernel_settings = TableDeepCopy(s.common_settings)
kernel_settings.cc.includes:Add("src/common/include/kogata",
"src/kernel/include")
kernel_settings.link.flags:Add("-T src/kernel/linker.ld")
kernel_source = {
Collect('src/kernel/core/*.s'),
Collect('src/kernel/dev/*.s'),
Collect('src/kernel/core/*.c'),
Collect('src/kernel/dev/*.c'),
Collect('src/kernel/fs/*.c'),
Collect('src/kernel/user/*.c'),
}
obj = Compile(kernel_settings, kernel_source)
return {
obj = obj,
bin = Link(kernel_settings, "kernel", {obj, common.libc, common.libkogata})
}
end
|
-- Event notes hooks
function onCreate()
setPropertyFromClass('ClientPrefs', 'middleScroll', true);
end
|
giant_gackle_bat = Creature:new {
objectName = "@mob/creature_names:giant_gackle_bat",
socialGroup = "gacklebat",
faction = "",
level = 24,
chanceHit = 0.350000,
damageMin = 230,
damageMax = 240,
baseXp = 2443,
baseHAM = 7550,
baseHAMmax = 7550,
armor = 0,
resists = {115,120,-1,125,-1,-1,-1,-1,-1},
meatType = "meat_carnivore",
meatAmount = 7,
hideType = "hide_bristley",
hideAmount = 5,
boneType = "bone_mammal",
boneAmount = 6,
milk = 0,
tamingChance = 0.250000,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = PACK,
diet = CARNIVORE,
templates = {"object/mobile/giant_gackle_bat.iff"},
hues = { 16, 17, 18, 19, 20, 21, 22, 23 },
controlDeviceTemplate = "object/intangible/pet/gackle_bat_hue.iff",
scale = 1.5,
lootGroups = {},
weapons = {},
attacks = {
{"intimidationattack",""}
}
}
CreatureTemplates:addCreatureTemplate(giant_gackle_bat, "giant_gackle_bat")
|
--[[
MailSlurp API
MailSlurp is an API for sending and receiving emails from dynamically allocated email addresses. It's designed for developers and QA teams to test applications, process inbound emails, send templated notifications, attachments, and more. ## Resources - [Homepage](https://www.mailslurp.com) - Get an [API KEY](https://app.mailslurp.com/sign-up/) - Generated [SDK Clients](https://www.mailslurp.com/docs/) - [Examples](https://github.com/mailslurp/examples) repository
The version of the OpenAPI document: 6.5.2
Contact: contact@mailslurp.dev
Generated by: https://openapi-generator.tech
]]
--package maislurp-client-lua
local http_request = require "http.request"
local http_util = require "http.util"
local dkjson = require "dkjson"
local basexx = require "basexx"
-- model import
local maislurp-client-lua_alias_dto = require "maislurp-client-lua.model.alias_dto"
local maislurp-client-lua_page_alias = require "maislurp-client-lua.model.page_alias"
local maislurp-client-lua_page_email_projection = require "maislurp-client-lua.model.page_email_projection"
local maislurp-client-lua_page_thread_projection = require "maislurp-client-lua.model.page_thread_projection"
local maislurp-client-lua_sent_email_dto = require "maislurp-client-lua.model.sent_email_dto"
local maislurp-client-lua_create_alias_options = require "maislurp-client-lua.model.create_alias_options"
local maislurp-client-lua_reply_to_alias_email_options = require "maislurp-client-lua.model.reply_to_alias_email_options"
local maislurp-client-lua_send_email_options = require "maislurp-client-lua.model.send_email_options"
local maislurp-client-lua_update_alias_options = require "maislurp-client-lua.model.update_alias_options"
local alias_controller_api = {}
local alias_controller_api_mt = {
__name = "alias_controller_api";
__index = alias_controller_api;
}
local function new_alias_controller_api(authority, basePath, schemes)
local schemes_map = {}
for _,v in ipairs(schemes) do
schemes_map[v] = v
end
local default_scheme = schemes_map.https or schemes_map.http
local host, port = http_util.split_authority(authority, default_scheme)
return setmetatable({
host = host;
port = port;
basePath = basePath or "https://api.mailslurp.com";
schemes = schemes_map;
default_scheme = default_scheme;
http_username = nil;
http_password = nil;
api_key = {};
access_token = nil;
}, alias_controller_api_mt)
end
function alias_controller_api:create_alias(create_alias_options)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases",
self.basePath);
})
-- set HTTP verb
req.headers:upsert(":method", "POST")
-- TODO: create a function to select proper accept
--local var_content_type = { "application/json" }
req.headers:upsert("accept", "application/json")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
req:set_body(dkjson.encode(create_alias_options))
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_alias_dto.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:delete_alias(alias_id)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases/%s",
self.basePath, alias_id);
})
-- set HTTP verb
req.headers:upsert(":method", "DELETE")
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
return nil, headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:get_alias(alias_id)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases/%s",
self.basePath, alias_id);
})
-- set HTTP verb
req.headers:upsert(":method", "GET")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_alias_dto.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:get_alias_emails(alias_id, page, size, sort, since, before)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases/%s/emails?page=%s&size=%s&sort=%s&since=%s&before=%s",
self.basePath, alias_id, http_util.encodeURIComponent(page), http_util.encodeURIComponent(size), http_util.encodeURIComponent(sort), http_util.encodeURIComponent(since), http_util.encodeURIComponent(before));
})
-- set HTTP verb
req.headers:upsert(":method", "GET")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_page_email_projection.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:get_alias_threads(alias_id, page, size, sort, since, before)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases/%s/threads?page=%s&size=%s&sort=%s&since=%s&before=%s",
self.basePath, alias_id, http_util.encodeURIComponent(page), http_util.encodeURIComponent(size), http_util.encodeURIComponent(sort), http_util.encodeURIComponent(since), http_util.encodeURIComponent(before));
})
-- set HTTP verb
req.headers:upsert(":method", "GET")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_page_thread_projection.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:get_aliases(page, size, sort, since, before)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases?page=%s&size=%s&sort=%s&since=%s&before=%s",
self.basePath, http_util.encodeURIComponent(page), http_util.encodeURIComponent(size), http_util.encodeURIComponent(sort), http_util.encodeURIComponent(since), http_util.encodeURIComponent(before));
})
-- set HTTP verb
req.headers:upsert(":method", "GET")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_page_alias.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:reply_to_alias_email(alias_id, email_id, reply_to_alias_email_options)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases/%s/emails/%s",
self.basePath, alias_id, email_id);
})
-- set HTTP verb
req.headers:upsert(":method", "PUT")
-- TODO: create a function to select proper accept
--local var_content_type = { "application/json" }
req.headers:upsert("accept", "application/json")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
req:set_body(dkjson.encode(reply_to_alias_email_options))
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_sent_email_dto.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:send_alias_email(alias_id, send_email_options)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases/%s/emails",
self.basePath, alias_id);
})
-- set HTTP verb
req.headers:upsert(":method", "POST")
-- TODO: create a function to select proper accept
--local var_content_type = { "application/json" }
req.headers:upsert("accept", "application/json")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
req:set_body(dkjson.encode(send_email_options))
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_sent_email_dto.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
function alias_controller_api:update_alias(alias_id, update_alias_options)
local req = http_request.new_from_uri({
scheme = self.default_scheme;
host = self.host;
port = self.port;
path = string.format("%s/aliases/%s",
self.basePath, alias_id);
})
-- set HTTP verb
req.headers:upsert(":method", "PUT")
-- TODO: create a function to select proper accept
--local var_content_type = { "application/json" }
req.headers:upsert("accept", "application/json")
-- TODO: create a function to select proper content-type
--local var_accept = { "*/*" }
req.headers:upsert("content-type", "*/*")
req:set_body(dkjson.encode(update_alias_options))
-- api key in headers 'x-api-key'
if self.api_key['x-api-key'] then
req.headers:upsert("API_KEY", self.api_key['x-api-key'])
end
-- make the HTTP call
local headers, stream, errno = req:go()
if not headers then
return nil, stream, errno
end
local http_status = headers:get(":status")
if http_status:sub(1,1) == "2" then
local body, err, errno2 = stream:get_body_as_string()
-- exception when getting the HTTP body
if not body then
return nil, err, errno2
end
stream:shutdown()
local result, _, err3 = dkjson.decode(body)
-- exception when decoding the HTTP body
if result == nil then
return nil, err3
end
return maislurp-client-lua_alias_dto.cast(result), headers
else
local body, err, errno2 = stream:get_body_as_string()
if not body then
return nil, err, errno2
end
stream:shutdown()
-- return the error message (http body)
return nil, http_status, body
end
end
return {
new = new_alias_controller_api;
}
|
-- Check if a player is a law player
local lawTeams = {
"Military Forces",
"SWAT",
}
function isLaw( thePlayer )
if ( isElement( thePlayer ) ) and ( getElementType ( thePlayer ) == "player" ) and ( getPlayerTeam ( thePlayer ) ) then
for i=1,#lawTeams do
if ( getTeamName( getPlayerTeam( thePlayer ) ) == lawTeams[i] ) then
return true
end
end
return false
else
return false
end
end
local door = createObject(1506,1731.5, -1014.65, 8894.5,0,0,90)
local mainDoor = createObject(11416,1748.76, -1009.13, 8889.46,0,0,90)
local mainDoor2 = createObject(11416,1748.76, -1009.15, 8892,0,0,90)
local warpEvent = 1748.32, -988.98, 8889.32
local warpInside = 1528.57, -1416.29, 7820.91
local exits = createMarker(1748.32, -986.06, 8890,"arrow",1.5,255,0,0)
local enter = createMarker(1779.66, -1258.85, 16,"arrow",1.5,255,155,0)
local enterfrominside = createMarker(1731.8, -1013.96, 8896,"arrow",1.5,255,155,0)
local exitfromoutside = createMarker(1527.8, -1416.19, 7822 ,"arrow",1.5,255,155,0)
local pos1 = {
{192,1773.56, -1006.32, 8895.5},
{0,1746.52, -1041.54, 8895.5},
{269,1723.92, -989.98, 8895.5},
{194,1725.69, -1006.16, 8895.5},
{192,1529.86, -1401.15, 7820.91},
{0,1532.17, -1401.72, 7820.91},
{269,1771.98, -990.58, 8895.5},
{194,1762.86, -1017.71, 8895.5},
}
local pos2 = {
{190,1531.04, -1395.93, 7827.24},
{299,1563.54, -1395.56, 7831.61},
{300,1534.01, -1403.56, 7827.24},
{193,1548.26, -1395.28, 7820.91},
}
local pos3 = {
{192,1751.75, -992.03, 8889.33},
{0,1747.03, -992.69, 8889.32},
{269,1739.87, -1000.6, 8889.3},
{0,1752.12, -1004.77, 8889.33},
{194,1759.03, -1016.37, 8895.5},
{269,1749.24, -1027.79, 8895.5},
{192,1734.02, -997.25, 8895.5},
{194,1530.89, -1414.58, 7820.92},
{192,1535.36, -1404.26, 7820.91},
{269,1557.39, -1399.65, 7820.91},
}
local stats = {
[ 69 ] = 500,
[ 70 ] = 999,
[ 71 ] = 999,
[ 72 ] = 999,
[ 73 ] = 500,
[ 74 ] = 999,
[ 75 ] = 500,
[ 76 ] = 999,
[ 77 ] = 999,
[ 78 ] = 999,
[ 79 ] = 999,
[ 160 ] = 999,
[ 229 ] = 999,
[ 230 ] = 999
}
local peds = {}
local xx = {}
local lawPlayers = {}
local deadLaw = {}
local minCops = 5
local mkr = {}
local secured = {}
local hostages = false
local ren = 18
local bots = 16
local noobs = {}
local res = 0
local damn = {}
function openDoor()
moveObject(mainDoor,5000,1738.76, -1009.13, 8889.46)
moveObject(mainDoor2,5000,1738.76, -1009.13, 8889.46)
end
function closeDoor()
moveObject(mainDoor,5000,1748.76, -1009.13, 8889.46)
moveObject(mainDoor2,5000,1748.76, -1009.15, 8892)
end
function setMainEvent()
if isTimer(startingTime) then return false end
startingTime = setTimer(function() hostages = false delay() end,120000*60,1)
end
addCommandHandler("sethr",function(player,cmd,value,times)
if getElementData(player,"isPlayerPrime") then
if value == "time" and times and tonumber(times) then
if isTimer(startingTime) then killTimer(startingTime) end
startingTime = setTimer(function() hostages = false delay() end,times,1)
elseif value == "reset" then
stopEvent(true,"Event Canceled by Prime")
elseif value == "bots" then
bots = 3
elseif value == "count" then
forceToStart = true
end
end
end)
function delay()
if isTimer(delayer) then killTimer(delayer) end
delayer = setTimer(delay2,60000,1)
end
function delay2()
if #lawPlayers >= 5 or forceToStart == true then
handleTheEvent()
else
if isTimer(delayer) then killTimer(delayer) end
delayer = setTimer(delay,30000,1)
end
end
addEventHandler("onMarkerHit",root,function(hitElement,matchdim)
if source == enter then
if not matchdim then return false end
if hitElement and getElementType(hitElement) == "player" then
if isLaw(hitElement) then
if isTimer(startingTime) then
exports.DENdxmsg:createNewDxMessage(hitElement,"There is no mission here anytime soon.",255,0,0)
else
if hostages == false then
--if ( canLawEnter ( hitElement ) ) then
table.insert( lawPlayers, hitElement )
setElementPosition(hitElement,1748.32, -988.98, 8890)
setElementData(hitElement,"isPlayerSWAT",true)
setPedRotation(hitElement,183)
warpSWAT(hitElement)
triggerClientEvent( hitElement, "onToggleHR", hitElement, true )
--else
--exports.DENdxmsg:createNewDxMessage(hitElement,"You're only allowed to enter once in the event.",255,0,0)
--end
else
exports.DENdxmsg:createNewDxMessage(hitElement,"You are not allowed to enter at this time",255,0,0)
end
end
else
exports.DENdxmsg:createNewDxMessage(hitElement,"You aren't allowed to participate in this event.",255,0,0)
end
end
elseif source == exits then
if not matchdim then return false end
if hitElement and getElementType(hitElement) == "player" then
setElementPosition(hitElement,1785.62, -1258.84, 13.63)
warpBitchOut(hitElement)
if #lawPlayers < 1 then
stopEvent(true,"You failed in the event , Police died")
end
end
elseif source == enterfrominside then
if not matchdim then return false end
if hitElement and getElementType(hitElement) == "player" then
setElementPosition(hitElement,1530.68, -1415.53, 7820.92)
setPedRotation(hitElement,350)
end
elseif source == exitfromoutside then
if not matchdim then return false end
if hitElement and getElementType(hitElement) == "player" then
setElementPosition(hitElement,1735.63, -1014.32, 8896)
end
end
end)
function canLawEnter ( theOfficer )
local state = true
for k, theLawAccount in ipairs ( deadLaw ) do
if ( theLawAccount == exports.server:getPlayerAccountName( theOfficer ) ) then
state = false
end
end
return state
end
function warpBitchOut(player)
-- if isLaw(player) then
for k, theCop in ipairs ( lawPlayers ) do
if ( theCop == player ) then
table.remove( lawPlayers, k )
end
end
setElementData(player,"isPlayerSWAT",false)
triggerClientEvent(player, "onToggleHOEStats",player, false )
--end
setElementPosition(player,1785.62, -1258.84, 13.63)
triggerClientEvent( "onChangeHOECount", root, #lawPlayers)
toggleControl(player,"sprint",true)
end
function warpSWAT(player)
--triggerClientEvent( player, "onToggleHOEStats", player, true )
triggerClientEvent( "onChangeHOECount", root, #lawPlayers)
toggleControl(player,"sprint",false)
end
function handleTheEvent(player)
if #lawPlayers >= minCops or forceToStart == true then-- or getElementData(player,"isPlayerPrime") then
triggerClientEvent("onResetHOEStats",root)
triggerClientEvent("sendTimers",root,"(Started)")
hostages = true
setBattleConfig1()
openDoor()
triggerClientEvent( "onChangeHOECount", root, #lawPlayers)
else
triggerClientEvent("sendTimers",root,"(5 cops needed to start the event)")
triggerClientEvent( "onChangeHOECount", root, #lawPlayers)
delay()
end
--exports.DENdxmsg:createNewDxMessage(player,#lawPlayers.." cops inside the event.",0,255,0)
end
function setBattleConfig1()
triggerClientEvent("sendTimers",root,"Kill the terrorists")
triggerClientEvent("removeBots",root)
for k,v in ipairs(noobs) do
table.remove(noobs,k)
end
damn = {}
for i=1,8 do
local id,x,y,z = pos1[i][1],pos1[i][2],pos1[i][3],pos1[i][4]
noobs[i] = spawnBot(x, y, z, 90, id, 0, 0, getTeamFromName("Criminals"), 27) -- , "guarding"))
setElementData(noobs[i],"bot",true)
for stat,value in pairs(stats) do
setPedStat(noobs[i], stat, value)
end
end
for i=1,10 do
local id,x,y,z = pos3[i][1],pos3[i][2],pos3[i][3],pos3[i][4]
noobs[i] = spawnBot(x, y, z, 90, id, 0, 0, getTeamFromName("Criminals"),27) -- , "guarding"))
setElementData(noobs[i],"bot",true)
for stat,value in pairs(stats) do
setPedStat(noobs[i], stat, value)
end
end
end
function setBattleConfig3()
triggerClientEvent("sendTimers",root,"Kill the reinforcement of terrorists")
damn = {}
for k,v in ipairs(noobs) do
table.remove(noobs,k)
end
bots = 16
for i=1,8 do
local id,x,y,z = pos1[i][1],pos1[i][2],pos1[i][3],pos1[i][4]
noobs[i] = spawnBot(x, y, z, 90, id, 0, 0, getTeamFromName("Criminals"),27) -- , "guarding"))
setElementData(noobs[i],"botX",true)
for stat,value in pairs(stats) do
setPedStat(noobs[i], stat, value)
end
end
for i=1,10 do
local id,x,y,z = pos3[i][1],pos3[i][2],pos3[i][3],pos3[i][4]
noobs[i] = spawnBot(x, y, z, 90, id, 0, 0, getTeamFromName("Criminals"),27) -- , "guarding"))
setElementData(noobs[i],"botX",true)
for stat,value in pairs(stats) do
setPedStat(noobs[i], stat, value)
end
end
end
addEventHandler("onPedWasted",root,function()
local bot = isPedBot(source)
if bot then
if getElementData(source,"bot") then
for k,v in ipairs(noobs) do
if source == v then table.remove(noobs,k) end
end
bots = bots - 1
table.insert(damn,#damn+1)
if #damn >= 18 then
noobs = {}
setBattleConfig2()
triggerClientEvent("sendTimers",root,"Rescue the hostages within 5 minutes.")
for k,v in ipairs(lawPlayers) do
exports.DENdxmsg:createNewDxMessage(v,"Rescue the hostages within 5 minutes",0,255,0)
end
end
elseif getElementData(source,"botX") then
for k,v in ipairs(noobs) do
if source == v then table.remove(noobs,k) end
end
table.insert(damn,#damn+1)
if #damn >= 18 then
if lastProgress then return false end
lastProgress = setTimer(handleLastMission,60000,1)
triggerClientEvent("sendTimers",root,"Hold here for 1 minute.")
end
end
end
end)
function handleLastMission()
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v,"isPlayerSWAT") then
givePlayerMoney(v,75000)
setElementData(v,"isPlayerSWAT",false)
exports.DENdxmsg:createNewDxMessage(v,"You have earned $75,000 for rescued and saved the civilians from the terrorists",0,255,0)
exports.DENdxmsg:createNewDxMessage(v,"You can leave the area.",0,255,0)
end
end
triggerClientEvent("sendTimers",root,"Zone successfully cleared.")
stopEvent(true,"Area successfully cleared")
end
function setBattleConfig2()
for k,v in ipairs(getElementsByType("ped", resourceRoot)) do
if getElementData(v,"bot") then
if getElementDimension(v) == 0 then
if isElement(v) then destroyElement(v) end
end
end
end
peds = {}
for k,v in ipairs(pos2) do
local id,x,y,z = v[1],v[2],v[3],v[4]
ped = createPed(id,x,y,z)
if not mkr[ped] then
mkr[ped] = createMarker(x,y,z-1,"cylinder",1.5,255,0,0,155)
end
attachElements(ped,mkr[ped],0,0,1)
--setPedFrozen(ped,true)
setPedAnimation(ped,"ped","cower",-1)
addEventHandler("onMarkerHit",mkr[ped],rescued)
setElementData(ped,"kills",true)
table.insert(peds,ped)
triggerClientEvent("assignHostages",root,0)
end
if isTimer(rescueTimer) then killTimer(rescueTimer) end
rescueTimer = setTimer(stopEvent,300000,1,true,"You didn't rescue the hostages successfully")
end
function rescued(hitElement)
if hitElement and getElementType(hitElement) == "player" then
if source and isElement(source) then
local attachedElements = getAttachedElements ( source )
if attachedElements then
for a,d in ipairs ( attachedElements ) do
--setElementDimension(d,9999)
table.insert(secured,#secured+1)
for k,v in ipairs(peds) do
if d == v then
table.remove(peds,k)
end
end
res = res + 1
triggerClientEvent("assignHostages",root,#secured)
if isElement(source) then destroyElement(source) end
if isElement(d) then destroyElement(d) end
if #secured == 4 then
triggerClientEvent("assignHostages",root,#secured)
--for k,v in ipairs(lawPlayers) do
-- exports.DENdxmsg:createNewDxMessage(v,"Hostages rescued successfully, criminals reinforcements incoming",0,255,0)
--end
triggerClientEvent("sendTimers",root,"Hostages rescued successfully")
if isTimer(rescueTimer) then killTimer(rescueTimer) end
setBattleConfig3()
end
end
end
end
end
end
addEventHandler("onPedWasted",root,function()
if source and getElementData(source,"kills") == true then
for k,v in ipairs(peds) do
if source == v then
table.remove(peds,k)
if isElement(mkr[v]) then destroyElement(mkr[v]) end
if isElement(v) then destroyElement(v) end
end
--if #peds <= 3 then --and #secured <= 2 then
res = res - 1
triggerClientEvent("assignHostages",root,res)
stopEvent(true,"You didn't rescue the hostages successfully (Hostage died)")
--end
end
end
end)
function stopEvent(state,msg)
for k,v in ipairs(getElementsByType("player")) do
if getElementData(v,"isPlayerSWAT") then
triggerClientEvent(v, "onToggleHOEStats",v, false )
setElementPosition(v,1785.62, -1258.84, 13.63)
end
end
if state == true then
for k,v in ipairs(lawPlayers) do
exports.DENdxmsg:createNewDxMessage(v,msg,255,0,0)
setElementPosition(v,1785.62, -1258.84, 13.63)
warpBitchOut(v)
end
end
for k,v in ipairs(peds) do
if isElement(mkr[v]) then destroyElement(mkr[v]) end
if isElement(v) then destroyElement(v) end
end
for i=1,18 do
if isElement(noobs[i]) then destroyElement(noobs[i]) end
end
triggerClientEvent("assignHostages",root,0)
forceToStart = false
hostages = false
peds = {}
xx = {}
damn = {}
deadLaw = {}
lawPlayers = {}
mkr = {}
secured = {}
bots = 16
noobs = {}
ren = 18
res = 0
if isTimer(delayer) then killTimer(delayer) end
if isTimer(lastProgress) then killTimer(lastProgress) end
if isTimer(rescueTimer) then killTimer(rescueTimer) end
if isTimer(startingTime) then killTimer(startingTime) end
for k,v in ipairs(getElementsByType("ped", resourceRoot)) do
if getElementData(v,"bot") then
if getElementDimension(v) == 0 then
if isElement(v) then destroyElement(v) end
end
end
end
triggerClientEvent("onResetHOEStats",root)
triggerClientEvent("sendTimers",root,"")
closeDoor()
setMainEvent()
end
-- player quit and wasted
addEventHandler("onPlayerQuit",root,function()
if getElementData(source,"isPlayerSWAT") then
warpBitchOut(source)
for k,v in ipairs (lawPlayers) do
if ( v == source ) then
table.remove( lawPlayers, k )
end
end
if #lawPlayers < 1 then
stopEvent()
end
setElementData(source,"isPlayerSWAT",false)
triggerClientEvent( "onChangeHOECount", root, #lawPlayers)
end
end)
addEventHandler("onPlayerWasted",root,function()
if getElementData(source,"isPlayerSWAT") then
for k,v in ipairs (lawPlayers) do
if ( v == source ) then
table.remove( lawPlayers, k )
end
end
triggerClientEvent(source,"onToggleHOEStats",source,false)
if #lawPlayers < 1 then
stopEvent()
end
toggleControl(source,"sprint",true)
setElementData(source,"isPlayerSWAT",false)
triggerClientEvent( "onChangeHOECount", root, #lawPlayers)
end
end)
function onCalcTimer ( theTime )
if ( theTime >= 60000 ) then
local plural = ""
if ( math.floor((theTime/1000)/60) >= 2 ) then
plural = "s"
end
return tostring(math.floor((theTime/1000)/60) .. " minute" .. plural)
else
local plural = ""
if ( math.floor((theTime/1000)) >= 2 ) then
plural = "s"
end
return tostring(math.floor((theTime/1000)) .. " second" .. plural)
end
end
showTime = function( thePlayer )
if getElementData(thePlayer,"Group") == "SWAT Team" or getElementData(thePlayer,"Group") == "Military Forces" or getElementData(thePlayer,"isPlayerPrime") then
local robType = "(Hostages rescue)"
if ( isTimer(startingTime) ) then
local timeLeft, timeExLeft, timeExMax = getTimerDetails(startingTime)
exports.DENdxmsg:createNewDxMessage( thePlayer, "Time left until next mission: " .. onCalcTimer ( math.floor( timeLeft ) ) .. " "..robType, 225, 0, 0 )
elseif ( isTimer(rescueTimer) ) then
local timeLeft, timeExLeft, timeExMax = getTimerDetails( rescueTimer )
exports.DENdxmsg:createNewDxMessage( thePlayer, "Rescue the hostages in " ..onCalcTimer( math.floor( timeLeft ) ), 235, 255, 0 )
elseif ( isTimer(lastProgress) ) then
local timeLeft, timeExLeft, timeExMax = getTimerDetails( lastProgress )
exports.DENdxmsg:createNewDxMessage( thePlayer, "Hold in this place for " ..onCalcTimer( math.floor( timeLeft ) ), 235, 0, 0 )
elseif not isTimer(startingTime) and hostages == false then
if ( isTimer(delayer) ) then
local timeLeft, timeExLeft, timeExMax = getTimerDetails(delayer)
exports.DENdxmsg:createNewDxMessage( thePlayer, "Time left until "..robType.." can be started "..onCalcTimer ( math.floor( timeLeft ) ), 0, 255, 0 )
end
elseif hostages == true then
exports.DENdxmsg:createNewDxMessage( thePlayer, "Mission in progress "..robType, 0, 255, 0 )
else
exports.DENdxmsg:createNewDxMessage( thePlayer, "There is no mission here anytime soon! "..robType, 0, 255, 0 )
end
else
exports.DENdxmsg:createNewDxMessage( thePlayer, "Only official groups can use this command", 0, 255, 0 )
end
end
addCommandHandler ( "hrtime",showTime)
addCommandHandler ( "hr",showTime)
setMainEvent()
------------ INT
door1 = createObject(11416,1745.2, -1044.88, 8895.5,0,0,90)
door2 = createObject(11416,1749.2, -1044.88, 8895.5,0,0,90)
door3 = createObject(11416,1752.2, -1044.88, 8895.5,0,0,90)
setElementAlpha(door1,0)
setElementAlpha(door2,0)
setElementAlpha(door3,0)
createObject(14444,1535.1748047,-1404.8691406,7826.0649414,0.0000000,0.0000000,0.0000000) --object(carter-topfloor)(1)
createObject(14447,1533.4023438,-1398.4384766,7830.0888672,0.0000000,0.0000000,90.0000000) --object(carter-balcony)(1)
createObject(1846,1531.5068359,-1400.6396484,7831.5732422,90.0000000,90.0000000,270.0000000) --object(shop_shelf04)(1)
createObject(2230,1532.8046875,-1402.0966797,7831.1752930,0.0000000,0.0000000,179.9945068) --object(swank_speaker_2)(1)
createObject(2230,1529.6035156,-1402.0878906,7831.1503906,0.0000000,0.0000000,179.9945068) --object(swank_speaker_2)(2)
createObject(2225,1531.3310547,-1401.5302734,7829.5815430,0.0000000,0.0000000,179.9945068) --object(swank_hi_fi_2)(1)
createObject(2184,1535.7607422,-1398.0419922,7829.7060547,0.0000000,0.0000000,69.9993896) --object(med_office6_desk_2)(1)
createObject(1714,1534.3665772,-1396.7510986,7829.7060547,0.0000000,0.0000000,60.0000000) --object(kb_swivelchair1)(1)
createObject(2190,1535.9792481,-1396.5189209,7830.4819336,0.0000000,0.0000000,270.0000000) --object(pc_1)(1)
createObject(2568,1530.0047607,-1399.0264893,7829.7060547,0.0000000,0.0000000,90.0000000) --object(hotel_dresser_3)(1)
createObject(2265,1530.0427246,-1397.4140625,7831.2817383,0.0000000,0.0000000,90.0000000) --object(frame_slim_6)(1)
createObject(2845,1529.7021484,-1398.8349609,7829.7060547,0.0000000,0.0000000,50.0000000) --object(gb_bedclothes04)(1)
createObject(1846,1541.3339844,-1416.6074219,7828.6469727,90.0000000,90.0000000,270.0000000) --object(shop_shelf04)(2)
createObject(2230,1542.7036133,-1418.0987549,7827.9628906,0.0000000,0.0000000,180.0000000) --object(swank_speaker_2)(3)
createObject(2230,1539.4030762,-1418.0930176,7827.9628906,0.0000000,0.0000000,179.9945068) --object(swank_speaker_2)(4)
createObject(2225,1541.1059570,-1417.5762940,7826.2446289,0.0000000,0.0000000,179.9945068) --object(swank_hi_fi_2)(2)
createObject(1703,1541.7880859,-1412.1230469,7826.2446289,0.0000000,0.0000000,0.0000000) --object(kb_couch02)(1)
createObject(1703,1541.7309570,-1409.6456299,7826.2446289,0.0000000,0.0000000,0.0000000) --object(kb_couch02)(3)
createObject(1703,1541.6833496,-1407.1688232,7826.2446289,0.0000000,0.0000000,0.0000000) --object(kb_couch02)(4)
createObject(1704,1538.6158447,-1412.0988769,7826.2446289,0.0000000,0.0000000,0.0000000) --object(kb_chair03)(1)
createObject(1704,1538.6069336,-1409.6373291,7826.2446289,0.0000000,0.0000000,0.0000000) --object(kb_chair03)(2)
createObject(2823,1544.2775879,-1410.3698731,7827.2993164,0.0000000,0.0000000,0.0000000) --object(gb_kitchtakeway01)(1)
createObject(2647,1539.5441894,-1409.7365723,7827.3413086,0.0000000,0.0000000,0.0000000) --object(cj_bs_cup)(1)
createObject(2647,1541.6523438,-1412.2753906,7827.3300781,0.0000000,0.0000000,0.0000000) --object(cj_bs_cup)(2)
createObject(2647,1544.0524902,-1407.1413574,7827.4560547,0.0000000,0.0000000,0.0000000) --object(cj_bs_cup)(3)
createObject(2047,1541.2998047,-1417.5429688,7831.9848633,0.0000000,0.0000000,179.9945068) --object(cj_flag1)(1)
createObject(644,1561.6536865,-1393.4639893,7830.9184570,0.0000000,0.0000000,279.9938965) --object(pot_02)(4)
createObject(14447,1560.8583984,-1395.0722656,7830.9604492,0.0000000,0.0000000,0.0000000) --object(carter-balcony)(3)
createObject(2133,1562.5361328,-1397.7137451,7830.6186523,0.0000000,0.0000000,180.0000000) --object(cj_kitch2_r)(1)
createObject(1775,1561.4295654,-1397.5521240,7831.7172852,0.0000000,0.0000000,180.0000000) --object(cj_sprunk1)(1)
createObject(2134,1565.4238281,-1397.7258301,7830.5947266,0.0000000,0.0000000,180.0000000) --object(cj_kitch2_m)(1)
createObject(2132,1564.5291748,-1397.7124023,7830.6196289,0.0000000,0.0000000,180.0000000) --object(cj_kitch2_sink)(2)
createObject(2341,1566.3127441,-1397.7238769,7830.6196289,0.0000000,0.0000000,270.0000000) --object(cj_kitch2_corner)(1)
createObject(2141,1566.2999268,-1396.7551269,7830.6196289,0.0000000,0.0000000,270.0000000) --object(cj_kitch2_l)(1)
createObject(2132,1566.3206787,-1394.7526856,7830.6196289,0.0000000,0.0000000,270.0000000) --object(cj_kitch2_sink)(3)
createObject(2133,1566.3291016,-1393.7357178,7830.6196289,0.0000000,0.0000000,269.9945068) --object(cj_kitch2_r)(2)
createObject(16779,1563.3925781,-1395.3916016,7835.1420898,0.0000000,0.0000000,0.0000000) --object(ufo_light02)(1)
createObject(2261,1563.6552734,-1393.3896484,7831.9658203,0.0000000,0.0000000,0.0000000) --object(frame_slim_2)(1)
createObject(14410,1563.0270996,-1408.0323486,7823.0673828,0.0000000,0.0000000,180.0000000) --object(carter-stairs03)(1)
createObject(18013,1567.4492188,-1399.5341797,7823.9287109,0.0000000,0.0000000,90.0000000) --object(int_rest_veg3)(1)
createObject(2745,1562.9960938,-1394.1250000,7821.1093750,0.0000000,0.0000000,359.9835205) --object(cj_stat_3)(3)
createObject(17546,1564.8369141,-1361.2822266,7835.4458008,0.0000000,0.0000000,269.9945068) --object(hydro3_lae)(2)
createObject(2813,1551.5427246,-1366.9969482,7820.7158203,0.0000000,0.0000000,0.0000000) --object(gb_novels01)(1)
createObject(2828,1535.4368897,-1397.4932861,7830.4819336,0.0000000,0.0000000,20.0000000) --object(gb_ornament02)(2)
createObject(2566,1531.9710693,-1393.6304932,7830.0864258,0.0000000,0.0000000,0.0000000) --object(hotel_s_bedset_3)(1)
createObject(3095,1533.3498535,-1405.3338623,7830.5454102,90.0000000,0.0000000,0.0000000) --object(a51_jetdoor)(1)
createObject(3095,1532.0233154,-1406.1838379,7830.5454102,90.0000000,0.0000000,270.0000000) --object(a51_jetdoor)(2)
createObject(3095,1537.1386719,-1406.2567139,7830.5454102,90.0000000,0.0000000,90.0000000) --object(a51_jetdoor)(3)
createObject(3095,1533.4346924,-1406.3540039,7829.3432617,180.0000000,0.0000000,0.0000000) --object(a51_jetdoor)(4)
createObject(1491,1532.9852295,-1401.7197266,7826.2446289,0.0000000,0.0000000,0.0000000) --object(gen_doorint01)(1)
createObject(1491,1536.0096435,-1401.7000732,7826.2446289,0.0000000,0.0000000,180.0000000) --object(gen_doorint01)(2)
createObject(16151,1559.5064697,-1397.4398193,7826.5434570,0.0000000,0.0000000,0.0000000) --object(ufo_bar)(2)
createObject(1726,1554.8742676,-1391.8851318,7826.2446289,0.0000000,0.0000000,0.0000000) --object(mrk_seating2)(1)
createObject(1726,1554.1987305,-1394.5256348,7826.2446289,0.0000000,0.0000000,90.0000000) --object(mrk_seating2)(2)
createObject(644,1554.2406006,-1391.7479248,7826.4477539,0.0000000,0.0000000,330.0000000) --object(pot_02)(25)
createObject(644,1559.9964600,-1409.8514404,7826.5468750,0.0000000,0.0000000,209.9963379) --object(pot_02)(26)
createObject(1726,1557.2763672,-1391.8846435,7826.2446289,0.0000000,0.0000000,0.0000000) --object(mrk_seating2)(3)
createObject(1726,1559.8917236,-1402.9205322,7826.2446289,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(4)
createObject(2964,1555.2519531,-1405.8666992,7826.2446289,0.0000000,0.0000000,270.0000000) --object(k_pooltablesm)(1)
createObject(1726,1559.9144287,-1407.1464844,7826.2446289,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(5)
createObject(2236,1559.3822022,-1405.5711670,7826.2446289,0.0000000,0.0000000,270.0000000) --object(coffee_swank_1)(1)
createObject(644,1559.9482422,-1391.7314453,7826.4477539,0.0000000,0.0000000,239.9908447) --object(pot_02)(27)
createObject(1726,1557.8210449,-1411.6090088,7826.2446289,0.0000000,0.0000000,182.0000000) --object(mrk_seating2)(6)
createObject(1726,1555.3143310,-1411.7012940,7826.2446289,0.0000000,0.0000000,181.9995117) --object(mrk_seating2)(8)
createObject(1726,1547.7722168,-1411.8848877,7826.2446289,0.0000000,0.0000000,181.9995117) --object(mrk_seating2)(9)
createObject(1726,1550.1520996,-1411.7984619,7826.2446289,0.0000000,0.0000000,181.9995117) --object(mrk_seating2)(10)
createObject(1775,1552.3703613,-1411.5616455,7827.3417969,0.0000000,0.0000000,180.0000000) --object(cj_sprunk1)(3)
createObject(1776,1551.1157227,-1411.5717773,7827.3442383,0.0000000,0.0000000,180.0000000) --object(cj_candyvendor)(2)
createObject(3002,1555.3181152,-1406.4193115,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt01)(1)
createObject(3001,1555.3962402,-1406.3524170,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp07)(1)
createObject(3000,1554.7834473,-1405.9575195,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp06)(1)
createObject(2999,1555.1801758,-1405.2454834,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp05)(1)
createObject(2997,1555.6663818,-1405.0480957,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp03)(1)
createObject(2996,1555.2252197,-1406.0549316,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp02)(1)
createObject(3101,1554.9715576,-1406.4455566,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt03)(1)
createObject(3102,1555.6109619,-1406.5550537,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt04)(1)
createObject(3104,1555.1114502,-1406.3443603,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt06)(1)
createObject(3106,1555.6634522,-1405.9056397,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolball8)(1)
createObject(3003,1555.5358887,-1405.5985107,7827.1752930,0.0000000,0.0000000,0.0000000) --object(k_poolballcue)(1)
createObject(3004,1555.4384766,-1406.0637207,7827.1367188,0.0000000,0.0000000,4.0000000) --object(k_poolq2)(1)
createObject(3004,1548.7321777,-1406.5590820,7827.5410156,300.0000000,0.0000000,293.2490234) --object(k_poolq2)(2)
createObject(14415,1535.1943359,-1404.8682861,7826.0781250,0.0000000,0.0000000,0.0000000) --object(carter-floors01)(1)
createObject(2232,1543.9281006,-1417.3167725,7826.8422852,0.0000000,0.0000000,180.0000000) --object(med_speaker_4)(1)
createObject(2232,1543.9277344,-1417.3164062,7828.0126953,0.0000000,0.0000000,179.9945068) --object(med_speaker_4)(2)
createObject(2232,1543.9277344,-1417.3164062,7829.2080078,0.0000000,0.0000000,179.9945068) --object(med_speaker_4)(3)
createObject(2232,1538.8526611,-1417.4204102,7826.8422852,0.0000000,0.0000000,179.9945068) --object(med_speaker_4)(4)
createObject(2232,1538.8525391,-1417.4199219,7828.0126953,0.0000000,0.0000000,179.9945068) --object(med_speaker_4)(5)
createObject(2232,1538.8525391,-1417.4199219,7829.1831055,0.0000000,0.0000000,179.9945068) --object(med_speaker_4)(6)
createObject(2232,1543.7805176,-1417.3272705,7830.1293945,0.0000000,90.0000000,179.9945068) --object(med_speaker_4)(7)
createObject(2232,1542.6041260,-1417.3041992,7830.1293945,0.0000000,90.0000000,179.9945068) --object(med_speaker_4)(8)
createObject(2232,1541.4519043,-1417.3062744,7830.1293945,0.0000000,90.0000000,179.9945068) --object(med_speaker_4)(9)
createObject(2232,1540.3000488,-1417.2832031,7830.1293945,0.0000000,90.0000000,179.9945068) --object(med_speaker_4)(10)
createObject(2232,1539.1236572,-1417.2602539,7830.1293945,0.0000000,90.0000000,179.9945068) --object(med_speaker_4)(11)
createObject(1649,1533.3228760,-1400.4747315,7827.8354492,0.0000000,0.0000000,60.0000000) --object(wglasssmash)(1)
createObject(1557,1527.3198242,-1417.6154785,7819.9140625,0.0000000,0.0000000,90.0000000) --object(gen_doorext19)(7)
createObject(1557,1527.3056641,-1414.5805664,7819.9140625,0.0000000,0.0000000,270.5000000) --object(gen_doorext19)(8)
createObject(4562,1515.8343506,-1386.4663086,7825.9272461,180.0000000,0.0000000,0.0000000) --object(laplaza2_lan)(1)
createObject(3440,1536.8973389,-1394.2988281,7827.2734375,0.0000000,0.0000000,70.0000000) --object(arptpillar01_lvs)(1)
createObject(1649,1536.6234131,-1394.7221680,7827.8105469,0.0000000,0.0000000,59.9963379) --object(wglasssmash)(2)
createObject(3440,1535.4166260,-1396.8011475,7827.2734375,0.0000000,0.0000000,69.9993896) --object(arptpillar01_lvs)(2)
createObject(3440,1534.4101562,-1398.5439453,7827.1240234,0.0000000,0.0000000,69.9993896) --object(arptpillar01_lvs)(3)
createObject(1649,1533.3222656,-1400.4746094,7827.8354492,0.0000000,0.0000000,239.9963379) --object(wglasssmash)(3)
createObject(1649,1536.6230469,-1394.7216797,7827.8105469,0.0000000,0.0000000,239.9963379) --object(wglasssmash)(4)
createObject(2206,1533.7080078,-1394.1779785,7826.2446289,0.0000000,0.0000000,180.0000000) --object(med_office8_desk_02)(1)
createObject(1714,1532.7846680,-1392.7419434,7826.2446289,0.0000000,0.0000000,0.0000000) --object(kb_swivelchair1)(16)
createObject(14455,1536.1087647,-1391.0935059,7827.9165039,0.0000000,0.0000000,180.0000000) --object(gs_bookcase)(7)
createObject(14455,1530.2832031,-1391.0979004,7827.9165039,0.0000000,0.0000000,179.9945068) --object(gs_bookcase)(8)
createObject(14455,1529.4827881,-1392.2031250,7827.9165039,0.0000000,0.0000000,269.9945068) --object(gs_bookcase)(9)
createObject(14455,1529.4885254,-1398.0024414,7827.9165039,0.0000000,0.0000000,269.9890137) --object(gs_bookcase)(10)
createObject(2010,1530.0996094,-1391.7403565,7826.2260742,0.0000000,0.0000000,0.0000000) --object(nu_plant3_ofc)(1)
createObject(2010,1536.7437744,-1391.6640625,7826.2260742,0.0000000,0.0000000,0.0000000) --object(nu_plant3_ofc)(2)
createObject(2010,1536.7231445,-1393.5683594,7826.2260742,0.0000000,0.0000000,0.0000000) --object(nu_plant3_ofc)(3)
createObject(2004,1537.1214600,-1392.2200928,7827.6791992,0.0000000,0.0000000,270.0000000) --object(cr_safe_door)(1)
createObject(14455,1527.4483643,-1401.6679688,7827.9165039,0.0000000,0.0000000,359.9890137) --object(gs_bookcase)(11)
createObject(2010,1529.9708252,-1401.1308594,7826.2260742,0.0000000,0.0000000,0.0000000) --object(nu_plant3_ofc)(4)
createObject(2190,1533.3144531,-1394.3651123,7827.1811523,0.0000000,0.0000000,180.0000000) --object(pc_1)(4)
createObject(2828,1532.1116943,-1394.1431885,7827.1811523,0.0000000,0.0000000,320.0000000) --object(gb_ornament02)(3)
createObject(2964,1548.2519531,-1405.9174805,7826.2446289,0.0000000,0.0000000,270.0000000) --object(k_pooltablesm)(2)
createObject(3002,1548.3184815,-1405.8197022,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt01)(2)
createObject(3001,1548.4965820,-1406.1298828,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp07)(2)
createObject(2998,1548.0158691,-1406.5421143,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp04)(1)
createObject(2995,1548.0152588,-1405.3634033,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballstp01)(1)
createObject(3104,1548.0423584,-1405.9650879,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt06)(2)
createObject(3105,1548.5559082,-1406.6151123,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt07)(1)
createObject(3101,1548.5642090,-1405.2637940,7827.1748047,0.0000000,0.0000000,0.0000000) --object(k_poolballspt03)(2)
createObject(3525,1544.8784180,-1397.9406738,7829.0532227,0.0000000,0.0000000,260.0000000) --object(exbrtorch01)(1)
createObject(3525,1547.4658203,-1398.1250000,7829.0532227,0.0000000,0.0000000,79.9914551) --object(exbrtorch01)(3)
createObject(1714,1532.1743164,-1395.3905029,7826.2446289,0.0000000,0.0000000,140.0000000) --object(kb_swivelchair1)(17)
createObject(1726,1533.4423828,-1398.9902344,7826.2446289,0.0000000,0.0000000,240.0000000) --object(mrk_seating2)(11)
createObject(2528,1532.6055908,-1403.1762695,7826.2446289,0.0000000,0.0000000,90.0000000) --object(cj_toilet3)(1)
createObject(2526,1536.6806641,-1404.8464356,7826.2446289,0.0000000,0.0000000,180.0000000) --object(cj_bath4)(1)
createObject(2527,1533.5231934,-1404.8261719,7826.2050781,0.0000000,0.0000000,90.0000000) --object(cj_shower4)(1)
createObject(3440,1532.1507568,-1402.1450195,7827.2485352,0.0000000,0.0000000,69.9993896) --object(arptpillar01_lvs)(4)
createObject(3440,1537.0007324,-1402.1918945,7827.2734375,0.0000000,0.0000000,69.9993896) --object(arptpillar01_lvs)(5)
createObject(2523,1536.6141357,-1402.8204346,7826.2446289,0.0000000,0.0000000,270.0000000) --object(cj_b_sink3)(1)
createObject(2010,1534.6112060,-1404.8138428,7826.2260742,0.0000000,0.0000000,0.0000000) --object(nu_plant3_ofc)(5)
createObject(1491,1546.0305176,-1409.7287598,7819.9140625,0.0000000,0.0000000,179.9945068) --object(gen_doorint01)(3)
createObject(1491,1543.0047607,-1409.7474365,7819.9140625,0.0000000,0.0000000,359.9945068) --object(gen_doorint01)(4)
createObject(1491,1543.0004883,-1401.5915527,7819.9140625,0.0000000,0.0000000,359.9890137) --object(gen_doorint01)(5)
createObject(1491,1546.0278320,-1401.5784912,7819.9140625,0.0000000,0.0000000,179.9890137) --object(gen_doorint01)(6)
createObject(2745,1557.5721435,-1391.4959717,7821.1093750,0.0000000,0.0000000,359.9835205) --object(cj_stat_3)(3)
createObject(1775,1556.1873779,-1391.5943603,7821.0112305,0.0000000,0.0000000,0.0000000) --object(cj_sprunk1)(4)
createObject(1776,1558.9189453,-1391.6346435,7821.0136719,0.0000000,0.0000000,0.0000000) --object(cj_candyvendor)(3)
createObject(644,1555.0921631,-1391.8018799,7820.2172852,0.0000000,0.0000000,290.0000000) --object(pot_02)(30)
createObject(644,1560.0167236,-1391.7414551,7820.2172852,0.0000000,0.0000000,249.9951172) --object(pot_02)(31)
createObject(1726,1556.8706055,-1410.9362793,7819.9140625,0.0000000,0.0000000,179.9995117) --object(mrk_seating2)(12)
createObject(1726,1559.3160400,-1410.9321289,7819.9140625,0.0000000,0.0000000,179.9995117) --object(mrk_seating2)(13)
createObject(1726,1559.8513184,-1408.1668701,7819.9140625,0.0000000,0.0000000,269.9995117) --object(mrk_seating2)(14)
createObject(1726,1559.8426514,-1405.5638428,7819.9140625,0.0000000,0.0000000,269.9995117) --object(mrk_seating2)(15)
createObject(1726,1559.9257812,-1402.8299560,7819.9140625,0.0000000,0.0000000,268.7495117) --object(mrk_seating2)(16)
createObject(644,1560.0686035,-1411.0021973,7820.2172852,0.0000000,0.0000000,119.9938965) --object(pot_02)(32)
createObject(644,1560.0770264,-1401.9284668,7820.2172852,0.0000000,0.0000000,179.9938965) --object(pot_02)(33)
createObject(2565,1537.3378906,-1398.8646240,7820.4936523,0.0000000,0.0000000,90.0000000) --object(hotel_d_bedset_3)(1)
createObject(644,1535.6153565,-1400.4020996,7820.2133789,0.0000000,0.0000000,349.9890137) --object(pot_02)(34)
createObject(644,1535.5120850,-1391.8104248,7820.2133789,0.0000000,0.0000000,329.9859619) --object(pot_02)(35)
createObject(2357,1550.2888184,-1396.3348389,7820.3090820,0.0000000,0.0000000,270.0000000) --object(dunc_dinning)(1)
createObject(1714,1550.3272705,-1399.3353272,7819.9140625,0.0000000,0.0000000,188.0000000) --object(kb_swivelchair1)(18)
createObject(1714,1548.7824707,-1397.8288574,7819.9140625,0.0000000,0.0000000,87.9980469) --object(kb_swivelchair1)(19)
createObject(1714,1548.7382812,-1396.3299560,7819.9140625,0.0000000,0.0000000,87.9949951) --object(kb_swivelchair1)(20)
createObject(1714,1548.9111328,-1394.5678711,7819.9140625,0.0000000,0.0000000,57.9949951) --object(kb_swivelchair1)(21)
createObject(1714,1550.3574219,-1393.5378418,7819.9140625,0.0000000,0.0000000,347.9913330) --object(kb_swivelchair1)(22)
createObject(1714,1551.6636963,-1394.9244385,7819.9140625,0.0000000,0.0000000,277.9864502) --object(kb_swivelchair1)(23)
createObject(1714,1551.7463379,-1396.4223633,7819.9140625,0.0000000,0.0000000,257.9815674) --object(kb_swivelchair1)(24)
createObject(1714,1551.7947998,-1397.8707275,7819.9140625,0.0000000,0.0000000,257.9809570) --object(kb_swivelchair1)(25)
createObject(3859,1545.9968262,-1398.5166016,7822.0717773,0.0000000,0.0000000,197.5000000) --object(ottosmash04)(1)
createObject(3859,1545.9334717,-1391.7153320,7822.0717773,0.0000000,0.0000000,197.4957275) --object(ottosmash04)(2)
createObject(3859,1545.9326172,-1391.7148438,7822.0717773,0.0000000,0.0000000,17.4957275) --object(ottosmash04)(3)
createObject(3859,1545.9960938,-1398.5166016,7822.0717773,0.0000000,0.0000000,17.4957275) --object(ottosmash04)(4)
createObject(3498,1546.1279297,-1394.4735107,7820.4038086,0.0000000,0.0000000,0.0000000) --object(wdpillar01_lvs)(1)
createObject(3498,1546.1127930,-1396.1223144,7820.4038086,0.0000000,0.0000000,0.0000000) --object(wdpillar01_lvs)(2)
createObject(14455,1546.8371582,-1401.1490478,7821.5859375,0.0000000,0.0000000,0.0000000) --object(gs_bookcase)(12)
createObject(14455,1548.2602539,-1401.1867676,7821.5859375,0.0000000,0.0000000,0.0000000) --object(gs_bookcase)(13)
createObject(644,1553.4674072,-1400.6170654,7820.1391602,0.0000000,0.0000000,129.9859619) --object(pot_02)(36)
createObject(14455,1551.2270508,-1391.1700440,7821.5859375,0.0000000,0.0000000,180.0000000) --object(gs_bookcase)(14)
createObject(14455,1552.6517334,-1391.1378174,7821.5859375,0.0000000,0.0000000,179.9945068) --object(gs_bookcase)(15)
createObject(644,1553.5052490,-1391.6738281,7820.1391602,0.0000000,0.0000000,249.9847412) --object(pot_02)(37)
createObject(1846,1553.0146484,-1396.4145508,7821.4355469,90.0000000,90.0000000,0.0000000) --object(shop_shelf04)(1)
createObject(2612,1553.9652100,-1393.8354492,7821.5800781,0.0000000,0.0000000,270.0000000) --object(police_nb2)(1)
createObject(2611,1553.9245606,-1399.0718994,7821.5981445,0.0000000,0.0000000,270.0000000) --object(police_nb1)(1)
createObject(1846,1542.5721435,-1392.1226807,7821.2861328,90.0000000,90.0000000,90.0000000) --object(shop_shelf04)(1)
createObject(1846,1542.5700684,-1392.1470947,7821.2612305,90.0000000,90.0000000,90.0000000) --object(shop_shelf04)(1)
createObject(1726,1545.2410889,-1392.2093506,7819.9140625,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(17)
createObject(1726,1543.6505127,-1394.9956055,7819.9140625,0.0000000,0.0000000,180.0000000) --object(mrk_seating2)(18)
createObject(1726,1540.0618897,-1393.9683838,7819.9140625,0.0000000,0.0000000,89.9945068) --object(mrk_seating2)(19)
createObject(2568,1541.5186768,-1400.6168213,7819.9140625,0.0000000,0.0000000,180.0000000) --object(hotel_dresser_3)(2)
createObject(2236,1542.1094971,-1393.4801025,7819.9140625,0.0000000,0.0000000,0.0000000) --object(coffee_swank_1)(2)
createObject(2225,1544.5054932,-1391.3457031,7819.9140625,0.0000000,0.0000000,0.0000000) --object(swank_hi_fi_2)(4)
createObject(2028,1542.3818359,-1392.9663086,7820.5029297,0.0000000,0.0000000,0.0000000) --object(swank_console)(1)
createObject(2344,1543.7487793,-1394.7371826,7820.8266602,0.0000000,0.0000000,160.0000000) --object(cj_remote)(2)
createObject(937,1550.7069092,-1411.2921143,7820.3886719,0.0000000,0.0000000,90.0000000) --object(cj_df_worktop)(1)
createObject(5706,1554.0993652,-1428.4758301,7830.6523438,0.0000000,0.0000000,270.0000000) --object(studiobld03_law)(1)
createObject(3095,1546.0148926,-1414.4760742,7820.3920898,90.0000000,0.0000000,90.0000000) --object(a51_jetdoor)(5)
createObject(3095,1538.5272217,-1410.2655029,7820.3920898,90.0000000,0.0000000,180.0000000) --object(a51_jetdoor)(6)
createObject(3095,1537.3414307,-1414.5561523,7820.3920898,90.0000000,0.0000000,269.9945068) --object(a51_jetdoor)(7)
createObject(3095,1541.7644043,-1418.2308350,7820.3920898,90.0000000,0.0000000,359.9890137) --object(a51_jetdoor)(8)
createObject(3498,1534.2091065,-1409.8448486,7820.5732422,0.0000000,0.0000000,0.0000000) --object(wdpillar01_lvs)(3)
createObject(3498,1534.2058106,-1410.1700440,7820.5732422,0.0000000,0.0000000,0.0000000) --object(wdpillar01_lvs)(5)
createObject(3498,1534.5045166,-1401.7221680,7820.5732422,0.0000000,0.0000000,0.0000000) --object(wdpillar01_lvs)(6)
createObject(3498,1534.5078125,-1401.3212891,7820.5732422,0.0000000,0.0000000,0.0000000) --object(wdpillar01_lvs)(7)
createObject(3383,1543.7116699,-1417.3179932,7819.9140625,0.0000000,0.0000000,0.0000000) --object(a51_labtable1_)(1)
createObject(3383,1539.4862060,-1417.3188477,7819.9140625,0.0000000,0.0000000,0.0000000) --object(a51_labtable1_)(2)
createObject(860,1544.4567871,-1417.0087891,7820.9697266,0.0000000,0.0000000,0.0000000) --object(sand_plant01)(1)
createObject(860,1542.9473877,-1416.9602051,7820.9697266,0.0000000,0.0000000,0.0000000) --object(sand_plant01)(2)
createObject(860,1540.3479004,-1416.9741211,7820.9697266,0.0000000,0.0000000,0.0000000) --object(sand_plant01)(3)
createObject(860,1538.7908935,-1417.0491943,7820.9697266,0.0000000,0.0000000,0.0000000) --object(sand_plant01)(4)
createObject(937,1539.1691894,-1414.1369629,7820.3886719,0.0000000,0.0000000,180.0000000) --object(cj_df_worktop)(2)
createObject(937,1541.1203613,-1414.1499023,7820.3886719,0.0000000,0.0000000,179.9945068) --object(cj_df_worktop)(3)
createObject(937,1544.9447022,-1414.1326904,7820.3886719,0.0000000,0.0000000,179.9945068) --object(cj_df_worktop)(4)
createObject(1577,1544.6652832,-1414.1041260,7820.8427734,0.0000000,0.0000000,320.0000000) --object(drug_yellow)(1)
createObject(1577,1545.2406006,-1414.1175537,7820.8427734,0.0000000,0.0000000,259.9987793) --object(drug_yellow)(2)
createObject(1577,1538.6687012,-1413.9599609,7820.8427734,0.0000000,0.0000000,259.9969482) --object(drug_yellow)(3)
createObject(1579,1539.1682129,-1414.2941894,7820.8427734,0.0000000,0.0000000,30.0000000) --object(drug_blue)(1)
createObject(1579,1540.8177490,-1414.2506103,7820.8427734,0.0000000,0.0000000,129.9981690) --object(drug_blue)(2)
createObject(1580,1541.3283691,-1414.1209717,7820.8535156,0.0000000,0.0000000,340.0000000) --object(drug_red)(1)
createObject(1580,1538.8580322,-1414.2486572,7821.0029297,0.0000000,0.0000000,339.9993897) --object(drug_red)(2)
createObject(1578,1544.9879150,-1414.2291260,7821.0136719,0.0000000,0.0000000,0.0000000) --object(drug_green)(1)
createObject(1550,1545.6394043,-1413.1744385,7820.3076172,0.0000000,0.0000000,0.0000000) --object(cj_money_bag)(1)
createObject(1550,1545.0412598,-1413.1221924,7819.9838867,86.0000000,0.0000000,220.0000000) --object(cj_money_bag)(2)
createObject(1575,1544.2270508,-1413.9122315,7820.8408203,0.0000000,0.0000000,50.0000000) --object(drug_white)(1)
createObject(1575,1539.7846680,-1414.1876221,7820.8408203,0.0000000,0.0000000,49.9987793) --object(drug_white)(2)
createObject(1575,1540.3347168,-1413.8023682,7820.8408203,0.0000000,0.0000000,159.9987793) --object(drug_white)(3)
createObject(936,1538.4886475,-1411.0762940,7820.3886719,0.0000000,0.0000000,0.0000000) --object(cj_df_worktop_2)(1)
createObject(936,1540.4434815,-1411.0655518,7820.3886719,0.0000000,0.0000000,0.0000000) --object(cj_df_worktop_2)(2)
createObject(2035,1538.0855713,-1410.7478027,7820.8886719,0.0000000,0.0000000,0.0000000) --object(cj_m16)(1)
createObject(2035,1538.0863037,-1411.0223389,7820.8886719,0.0000000,0.0000000,0.0000000) --object(cj_m16)(2)
createObject(2035,1538.0876465,-1411.3718262,7820.8886719,0.0000000,0.0000000,0.0000000) --object(cj_m16)(3)
createObject(2036,1540.6477051,-1410.7282715,7820.8979492,0.0000000,0.0000000,0.0000000) --object(cj_psg1)(1)
createObject(2036,1540.1986084,-1411.0550537,7820.8979492,0.0000000,0.0000000,0.0000000) --object(cj_psg1)(2)
createObject(2036,1540.6501465,-1411.3527832,7820.8979492,0.0000000,0.0000000,0.0000000) --object(cj_psg1)(3)
createObject(2044,1538.8497315,-1410.7738037,7820.8916016,0.0000000,0.0000000,0.0000000) --object(cj_mp5k)(1)
createObject(2044,1539.1999512,-1410.7717285,7820.8916016,0.0000000,0.0000000,298.0000000) --object(cj_mp5k)(2)
createObject(2044,1539.2006836,-1411.0717773,7820.8916016,0.0000000,0.0000000,0.0000000) --object(cj_mp5k)(3)
createObject(2044,1538.8249512,-1411.0981445,7820.8916016,0.0000000,0.0000000,20.0000000) --object(cj_mp5k)(4)
createObject(2044,1538.8256836,-1411.3979492,7820.8916016,0.0000000,0.0000000,160.0000000) --object(cj_mp5k)(5)
createObject(2044,1539.2001953,-1411.3205566,7820.8916016,0.0000000,0.0000000,30.0000000) --object(cj_mp5k)(6)
createObject(2044,1539.7510986,-1411.3927002,7820.8916016,0.0000000,0.0000000,310.0000000) --object(cj_mp5k)(7)
createObject(2044,1539.7460938,-1410.6928711,7820.8916016,0.0000000,0.0000000,0.0000000) --object(cj_mp5k)(8)
createObject(2044,1541.0987549,-1410.9610596,7820.8916016,0.0000000,0.0000000,30.0000000) --object(cj_mp5k)(9)
createObject(1672,1540.9782715,-1410.6926269,7820.9453125,0.0000000,0.0000000,0.0000000) --object(gasgrenade)(1)
createObject(1672,1540.8442383,-1410.7810059,7820.9453125,0.0000000,0.0000000,90.0000000) --object(gasgrenade)(2)
createObject(1672,1538.9826660,-1410.5427246,7820.9453125,0.0000000,0.0000000,90.0000000) --object(gasgrenade)(3)
createObject(2780,1542.0347900,-1423.4914551,7822.5263672,76.0000000,0.0000000,190.0000000) --object(cj_smoke_mach)(2)
createObject(914,1543.4924316,-1418.2344971,7822.3364258,0.0000000,0.0000000,0.0000000) --object(grill)(1)
createObject(914,1539.1174316,-1418.2387695,7822.3364258,0.0000000,0.0000000,0.0000000) --object(grill)(2)
createObject(1726,1553.1883545,-1409.0715332,7819.9140625,0.0000000,0.0000000,179.9945068) --object(mrk_seating2)(20)
createObject(1726,1550.5874023,-1409.1003418,7819.9140625,0.0000000,0.0000000,179.9945068) --object(mrk_seating2)(21)
createObject(1726,1541.6588135,-1409.0983887,7819.9140625,0.0000000,0.0000000,179.9945068) --object(mrk_seating2)(22)
createObject(1726,1539.2102051,-1409.0751953,7819.9140625,0.0000000,0.0000000,179.9945068) --object(mrk_seating2)(23)
createObject(1726,1536.7617188,-1409.0776367,7819.9140625,0.0000000,0.0000000,179.9945068) --object(mrk_seating2)(24)
createObject(644,1533.9223633,-1409.0897217,7820.2612305,0.0000000,0.0000000,79.9890137) --object(pot_02)(38)
createObject(644,1535.1469727,-1402.1870117,7820.2612305,0.0000000,0.0000000,269.9859619) --object(pot_02)(39)
createObject(1726,1533.7011719,-1398.9855957,7819.9140625,0.0000000,0.0000000,269.9945068) --object(mrk_seating2)(25)
createObject(1726,1530.9971924,-1398.2943115,7819.9140625,0.0000000,0.0000000,359.9945068) --object(mrk_seating2)(26)
createObject(1726,1528.4873047,-1398.2612305,7819.9140625,0.0000000,0.0000000,359.9890137) --object(mrk_seating2)(27)
createObject(644,1533.9300537,-1398.1828613,7820.2612305,0.0000000,0.0000000,269.9835205) --object(pot_02)(40)
createObject(1726,1528.0600586,-1401.2714844,7819.9140625,0.0000000,0.0000000,89.9890137) --object(mrk_seating2)(28)
createObject(1726,1528.0681152,-1403.7741699,7819.9140625,0.0000000,0.0000000,89.9890137) --object(mrk_seating2)(29)
createObject(1726,1528.0256348,-1406.2812500,7819.9140625,0.0000000,0.0000000,89.9890137) --object(mrk_seating2)(30)
createObject(1726,1528.0351562,-1408.8103027,7819.9140625,0.0000000,0.0000000,89.9890137) --object(mrk_seating2)(31)
createObject(1506,1537.2337647,-1394.2957764,7826.2446289,0.0000000,0.0000000,0.0000000) --object(gen_doorext08)(1)
createObject(2010,1539.3699951,-1394.6239014,7826.2260742,0.0000000,0.0000000,0.0000000) --object(nu_plant3_ofc)(6)
function createObjectToLS(id,x,y,z,r1,r2,r3)
s = createObject(id,x+2500,y+1000,z,r1,r2,r3)
end
createObjectToLS(8565,-760.3114014,-1967.2869873,8888.9355469,0.0000000,0.0000000,0.0000000) --object(vgsebuild03_lvs)(1)
createObjectToLS(3984,-754.1767578,-1987.8798828,8898.1289062,0.0000000,0.0000000,0.0000000) --object(churchprog1_lan)(1)
createObjectToLS(8565,-722.0224609,-1989.1914062,8888.9238281,0.0000000,0.0000000,270.0000000) --object(vgsebuild03_lvs)(2)
createObjectToLS(8565,-780.4638672,-1989.1923828,8888.9531250,0.0000000,0.0000000,90.0000000) --object(vgsebuild03_lvs)(3)
createObjectToLS(14409,-751.2820435,-2016.0306397,8891.2822266,0.0000000,0.0000000,0.0000000) --object(carter-stairs02)(1)
createObjectToLS(8565,-729.3104858,-2027.1831055,8888.9238281,0.0000000,0.0000000,180.0000000) --object(vgsebuild03_lvs)(4)
createObjectToLS(8565,-773.1279297,-2027.2177734,8888.9238281,0.0000000,0.0000000,179.9945068) --object(vgsebuild03_lvs)(5)
createObjectToLS(3095,-744.7274780,-2013.3968506,8894.5068359,180.0000000,0.0000000,0.0000000) --object(a51_jetdoor)(1)
createObjectToLS(3095,-744.7265625,-2022.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(2)
createObjectToLS(3095,-753.7265625,-2022.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(3)
createObjectToLS(3095,-757.7155762,-2013.4270019,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(4)
createObjectToLS(3095,-735.7865601,-2013.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(5)
createObjectToLS(3095,-735.7861328,-2004.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(6)
createObjectToLS(3095,-735.7861328,-1995.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(7)
createObjectToLS(3095,-735.7861328,-1986.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(8)
createObjectToLS(3095,-766.7148438,-2013.4267578,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(9)
createObjectToLS(3095,-766.7148438,-2004.4267578,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(10)
createObjectToLS(3095,-766.7148438,-1995.4267578,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(11)
createObjectToLS(3095,-766.7148438,-1986.4267578,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(12)
createObjectToLS(3095,-753.7265625,-2031.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(14)
createObjectToLS(3850,-753.3255005,-2010.7166748,8895.0537109,0.0000000,0.0000000,0.0000000) --object(carshowbann_sfsx)(1)
createObjectToLS(3850,-755.0877075,-2008.9881592,8895.0537109,0.0000000,0.0000000,270.0000000) --object(carshowbann_sfsx)(2)
createObjectToLS(3850,-756.8175049,-2008.9901123,8895.0537109,0.0000000,0.0000000,270.0000000) --object(carshowbann_sfsx)(3)
createObjectToLS(3850,-760.3702393,-2008.9826660,8895.0537109,0.0000000,0.0000000,270.0000000) --object(carshowbann_sfsx)(4)
createObjectToLS(3850,-762.2612305,-2007.0913086,8895.0537109,0.0000000,0.0000000,180.0000000) --object(carshowbann_sfsx)(5)
createObjectToLS(3850,-762.2583008,-2003.4942627,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(6)
createObjectToLS(3850,-762.2487183,-1999.9468994,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(7)
createObjectToLS(3850,-762.2343750,-1996.3675537,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(8)
createObjectToLS(3850,-762.2360840,-1992.7913818,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(9)
createObjectToLS(3850,-762.2351685,-1989.2382812,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(10)
createObjectToLS(3850,-762.2505493,-1985.6124268,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(11)
createObjectToLS(3850,-753.3218384,-2014.2670898,8895.0537109,0.0000000,0.0000000,0.0000000) --object(carshowbann_sfsx)(12)
createObjectToLS(3850,-753.3350220,-2015.9918213,8895.0537109,0.0000000,0.0000000,0.0000000) --object(carshowbann_sfsx)(13)
createObjectToLS(3850,-749.1760254,-2010.7769775,8895.0537109,0.0000000,0.0000000,0.0000000) --object(carshowbann_sfsx)(14)
createObjectToLS(3850,-749.1820679,-2014.3040772,8895.0537109,0.0000000,0.0000000,0.0000000) --object(carshowbann_sfsx)(15)
createObjectToLS(3850,-749.1816406,-2016.0017090,8895.0537109,0.0000000,0.0000000,0.0000000) --object(carshowbann_sfsx)(16)
createObjectToLS(3850,-747.4192505,-2008.9257812,8895.0537109,0.0000000,0.0000000,270.0000000) --object(carshowbann_sfsx)(17)
createObjectToLS(3850,-745.7197266,-2008.9399414,8895.0537109,0.0000000,0.0000000,270.0000000) --object(carshowbann_sfsx)(18)
createObjectToLS(3850,-742.1434326,-2008.9456787,8895.0537109,0.0000000,0.0000000,270.0000000) --object(carshowbann_sfsx)(19)
createObjectToLS(3850,-740.2279663,-2007.1655273,8895.0537109,0.0000000,0.0000000,180.0000000) --object(carshowbann_sfsx)(20)
createObjectToLS(3850,-740.2379761,-2003.5866699,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(21)
createObjectToLS(3850,-740.2465210,-2000.0090332,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(22)
createObjectToLS(3850,-740.2460938,-1996.4324951,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(23)
createObjectToLS(3850,-740.2460938,-1992.8553467,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(24)
createObjectToLS(3850,-740.2460938,-1989.2308350,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(25)
createObjectToLS(3850,-740.2460938,-1985.6300049,8895.0537109,0.0000000,0.0000000,179.9945068) --object(carshowbann_sfsx)(26)
createObjectToLS(3598,-750.9877319,-1980.9233398,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(1)
createObjectToLS(3598,-725.7216797,-1980.8782959,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(2)
createObjectToLS(3598,-721.4083252,-1983.3507080,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(3)
createObjectToLS(3598,-721.5419922,-1998.1279297,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(4)
createObjectToLS(3598,-709.2382812,-1991.5332031,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(5)
createObjectToLS(3095,-726.7861328,-1995.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(16)
createObjectToLS(3095,-726.7861328,-1986.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(17)
createObjectToLS(3598,-721.7024536,-2013.1955566,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(6)
createObjectToLS(3095,-726.7861328,-2004.3964844,8894.5068359,180.0000000,0.0000000,0.0000000) --object(a51_jetdoor)(18)
createObjectToLS(3598,-709.3567505,-2005.9938965,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(7)
createObjectToLS(1491,-734.1524658,-1991.8293457,8894.5029297,0.0000000,0.0000000,270.0000000) --object(gen_doorint01)(1)
createObjectToLS(3055,-734.0933227,-1987.9028320,8896.7021484,0.0000000,0.0000000,270.0000000) --object(kmb_shutter)(1)
createObjectToLS(3055,-768.6962891,-2008.2402344,8896.7070312,0.0000000,0.0000000,270.0000000) --object(kmb_shutter)(2)
createObjectToLS(1491,-768.7285156,-2004.3642578,8894.5078125,0.0000000,0.0000000,90.0000000) --object(gen_doorint01)(2)
createObjectToLS(3598,-758.2310791,-1980.6358643,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(8)
createObjectToLS(3598,-781.6727295,-1983.3214111,8901.3769531,0.0000000,0.0000000,180.0000000) --object(hillhouse01_la)(9)
createObjectToLS(3598,-781.7265625,-1998.0927734,8901.3769531,0.0000000,0.0000000,179.9945068) --object(hillhouse01_la)(10)
createObjectToLS(3095,-775.7148438,-1986.4267578,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(19)
createObjectToLS(4012,-754.0398560,-2005.5263672,8896.9375000,179.9945068,0.0000000,0.0000000) --object(termanexgrd1_lan)(2)
createObjectToLS(3095,-775.7148438,-1995.4267578,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(20)
createObjectToLS(3598,-793.0238648,-1992.5147705,8901.3769531,0.0000000,0.0000000,179.9945068) --object(hillhouse01_la)(11)
createObjectToLS(3598,-781.7630615,-2013.0523682,8901.3769531,0.0000000,0.0000000,179.9945068) --object(hillhouse01_la)(12)
createObjectToLS(3095,-775.7148438,-2004.4267578,8894.5117188,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(21)
createObjectToLS(3598,-792.4783935,-2006.9050293,8901.3769531,0.0000000,0.0000000,179.9945068) --object(hillhouse01_la)(13)
createObjectToLS(3598,-735.6143799,-2024.9797363,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(14)
createObjectToLS(3598,-721.7098389,-2019.5218506,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(15)
createObjectToLS(3095,-735.7861328,-2022.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(22)
createObjectToLS(3598,-767.1042481,-2024.9669190,8901.3769531,0.0000000,0.0000000,180.0000000) --object(hillhouse01_la)(16)
createObjectToLS(3598,-769.1035156,-2029.7402344,8901.3769531,0.0000000,0.0000000,179.9945068) --object(hillhouse01_la)(17)
createObjectToLS(3095,-744.7265625,-2031.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(23)
createObjectToLS(3598,-733.7294922,-2030.2041016,8901.3769531,0.0000000,0.0000000,0.0000000) --object(hillhouse01_la)(18)
createObjectToLS(3095,-766.7065430,-2022.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(25)
createObjectToLS(3095,-757.7060547,-2022.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(26)
createObjectToLS(3598,-782.1714477,-2020.4157715,8901.3769531,0.0000000,0.0000000,179.9945068) --object(hillhouse01_la)(20)
createObjectToLS(3055,-734.3876953,-2008.1376953,8896.7021484,0.0000000,0.0000000,270.0000000) --object(kmb_shutter)(3)
createObjectToLS(1491,-734.4323731,-2004.2709961,8894.5029297,0.0000000,0.0000000,90.0000000) --object(gen_doorint01)(3)
createObjectToLS(1491,-768.6739502,-1991.9611816,8894.5078125,0.0000000,0.0000000,270.0000000) --object(gen_doorint01)(4)
createObjectToLS(3055,-768.5958252,-1988.0273438,8896.7070312,0.0000000,0.0000000,270.0000000) --object(kmb_shutter)(4)
createObjectToLS(1557,-753.2019653,-1985.5435791,8888.3261719,0.0000000,0.0000000,0.0000000) --object(gen_doorext19)(1)
createObjectToLS(1557,-750.1754761,-1985.5438232,8888.3261719,0.0000000,0.0000000,180.0000000) --object(gen_doorext19)(2)
createObjectToLS(3920,-755.7993164,-1985.4085693,8893.4384766,0.0000000,0.0000000,180.0000000) --object(lib_veg3)(1)
createObjectToLS(3920,-746.6633301,-1985.4987793,8893.4384766,0.0000000,0.0000000,179.9945068) --object(lib_veg3)(2)
createObjectToLS(644,-740.7756348,-1986.0913086,8888.6660156,0.0000000,0.0000000,220.0000000) --object(pot_02)(1)
createObjectToLS(644,-761.4833984,-1986.3808594,8888.6660156,0.0000000,0.0000000,259.9914551) --object(pot_02)(2)
createObjectToLS(3095,-753.7265625,-2040.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(14)
createObjectToLS(3095,-744.7265625,-2040.3964844,8894.5068359,179.9945068,0.0000000,0.0000000) --object(a51_jetdoor)(23)
createObjectToLS(3598,-760.9271240,-2031.9567871,8901.3261719,0.0000000,0.0000000,269.9945068) --object(hillhouse01_la)(17)
createObjectToLS(3598,-741.9931641,-2032.2849121,8901.3261719,0.0000000,0.0000000,89.9890137) --object(hillhouse01_la)(17)
createObjectToLS(1649,-751.1698608,-2044.7740478,8895.9414062,0.0000000,0.0000000,180.0000000) --object(wglasssmash)(1)
createObjectToLS(1649,-746.8111572,-2044.8116455,8895.9414062,0.0000000,0.0000000,179.7445068) --object(wglasssmash)(2)
createObjectToLS(1649,-755.5263672,-2044.7839356,8895.9414062,0.0000000,0.0000000,179.9945068) --object(wglasssmash)(3)
createObjectToLS(13804,-720.4962769,-2043.4937744,8888.0322266,0.0000000,0.0000000,140.0000000) --object(cuntelandf4)(1)
createObjectToLS(13715,-762.1658325,-2096.1479492,8864.5927734,0.0000000,0.0000000,354.5000000) --object(cunte_hollyhil9)(1)
createObjectToLS(3763,-758.1076050,-2100.7814941,8925.3681641,0.0000000,0.0000000,0.0000000) --object(ce_radarmast3)(1)
createObjectToLS(621,-760.7374878,-2049.8398438,8892.0986328,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(1)
createObjectToLS(621,-745.9633789,-2048.1982422,8892.0986328,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(2)
createObjectToLS(621,-772.1503296,-2136.0197754,8883.3486328,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(3)
createObjectToLS(621,-758.0761719,-2139.6235352,8886.4892578,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(4)
createObjectToLS(621,-783.9131470,-2150.3918457,8886.4892578,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(5)
createObjectToLS(621,-747.9086304,-2156.3137207,8883.4892578,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(6)
createObjectToLS(621,-704.3019409,-2152.6267090,8874.9892578,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(7)
createObjectToLS(621,-700.3961182,-2140.2219238,8874.9892578,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(8)
createObjectToLS(621,-810.1705933,-2129.9013672,8882.8408203,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(9)
createObjectToLS(13805,-816.5408325,-2061.9594727,8894.4892578,0.0000000,0.0000000,24.0000000) --object(celalandbiv)(1)
createObjectToLS(3604,-785.0455933,-2056.9448242,8896.8925781,0.0000000,0.0000000,210.2500000) --object(bevmangar_law2)(1)
createObjectToLS(3603,-811.4349976,-2068.3818359,8899.7910156,0.0000000,0.0000000,24.0000000) --object(bevman_law2)(1)
createObjectToLS(669,-787.3614502,-2069.5390625,8894.1855469,0.0000000,0.0000000,70.0000000) --object(sm_veg_tree4)(1)
createObjectToLS(621,-720.5810547,-2142.6718750,8883.3486328,0.0000000,0.0000000,0.0000000) --object(veg_palm02)(10)
createObjectToLS(669,-700.4717407,-2085.7319336,8883.6855469,0.0000000,0.0000000,69.9993896) --object(sm_veg_tree4)(2)
createObjectToLS(672,-794.0955200,-2080.9250488,8894.6933594,0.0000000,0.0000000,0.0000000) --object(sm_veg_tree5)(1)
createObjectToLS(706,-840.2169190,-2133.3540039,8887.1113281,0.0000000,0.0000000,50.0000000) --object(sm_vegvbbig)(1)
createObjectToLS(13725,-700.0072632,-2161.5300293,8891.1210938,0.0000000,0.0000000,0.0000000) --object(opmans01_cunte)(1)
createObjectToLS(711,-723.7453613,-2090.4250488,8893.0312500,0.0000000,0.0000000,50.0000000) --object(vgs_palm02)(1)
createObjectToLS(669,-721.2442017,-2081.9951172,8883.6855469,0.0000000,0.0000000,69.9993896) --object(sm_veg_tree4)(3)
createObjectToLS(2206,-750.8184204,-2044.1579590,8894.5039062,0.0000000,0.0000000,180.0000000) --object(med_office8_desk_02)(1)
createObjectToLS(1714,-751.7956543,-2042.7044678,8894.5039062,0.0000000,0.0000000,0.0000000) --object(kb_swivelchair1)(1)
createObjectToLS(2190,-751.4270019,-2044.2966309,8895.4404297,0.0000000,0.0000000,180.0000000) --object(pc_1)(1)
createObjectToLS(2828,-752.4900513,-2043.9910889,8895.4404297,0.0000000,0.0000000,300.0000000) --object(gb_ornament02)(1)
createObjectToLS(2044,-751.0280151,-2044.6717529,8894.6582031,3.4169922,89.2415161,282.5225220) --object(cj_mp5k)(1)
createObjectToLS(2001,-755.1593018,-2033.8414307,8894.5039062,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(1)
createObjectToLS(2001,-755.7774658,-2044.3795166,8894.5039062,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(2)
createObjectToLS(3055,-746.7561035,-2033.2655029,8896.7021484,0.0000000,0.0000000,180.0000000) --object(kmb_shutter)(2)
createObjectToLS(1491,-750.6721802,-2033.2009277,8894.5039062,0.0000000,0.0000000,180.0000000) --object(gen_doorint01)(2)
createObjectToLS(3055,-756.0821533,-2033.2510986,8896.7021484,0.0000000,0.0000000,179.9945068) --object(kmb_shutter)(2)
createObjectToLS(1726,-755.4971314,-2042.7348633,8894.5039062,0.0000000,0.0000000,90.0000000) --object(mrk_seating2)(1)
createObjectToLS(1726,-747.3411255,-2041.1864014,8894.5039062,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(2)
createObjectToLS(2566,-753.8692017,-2038.2142334,8895.0830078,0.0000000,0.0000000,90.0000000) --object(hotel_s_bedset_3)(1)
createObjectToLS(1846,-747.5361328,-2036.9520264,8896.0380859,90.0000000,270.0000000,180.0000000) --object(shop_shelf04)(1)
createObjectToLS(2225,-746.6477661,-2037.0855713,8894.1474609,0.0000000,0.0000000,270.0000000) --object(swank_hi_fi_2)(1)
createObjectToLS(2344,-747.2426758,-2037.5249023,8894.5126953,0.0000000,0.0000000,30.0000000) --object(cj_remote)(1)
createObjectToLS(2230,-746.0980835,-2035.6383057,8895.5380859,0.0000000,0.0000000,270.0000000) --object(swank_speaker_2)(1)
createObjectToLS(2230,-746.1148682,-2038.8878174,8895.5380859,0.0000000,0.0000000,270.0000000) --object(swank_speaker_2)(2)
createObjectToLS(2233,-746.4899902,-2035.0783691,8894.5048828,0.0000000,0.0000000,310.0000000) --object(swank_speaker_4)(1)
createObjectToLS(2233,-746.8496704,-2039.4141846,8894.5048828,0.0000000,0.0000000,237.9957275) --object(swank_speaker_4)(2)
createObjectToLS(2001,-747.1884766,-2044.4462891,8894.5039062,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(3)
createObjectToLS(2001,-747.0936890,-2034.4678955,8894.5039062,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(4)
createObjectToLS(2261,-755.8337402,-2036.6112060,8895.9208984,0.0000000,0.0000000,90.0000000) --object(frame_slim_2)(1)
createObjectToLS(2260,-747.2424316,-2042.1923828,8895.9414062,0.0000000,0.0000000,270.0000000) --object(frame_slim_1)(1)
createObjectToLS(2265,-755.6364136,-2041.7327881,8895.9990234,0.0000000,0.0000000,90.0000000) --object(frame_slim_6)(1)
createObjectToLS(2239,-749.9140015,-2044.1273193,8894.5039062,0.0000000,0.0000000,210.0000000) --object(cj_mlight16)(1)
createObjectToLS(2239,-753.6118164,-2044.1909180,8894.5039062,0.0000000,0.0000000,139.9981690) --object(cj_mlight16)(2)
createObjectToLS(1726,-755.6102295,-2032.4312744,8894.5039062,0.0000000,0.0000000,90.0000000) --object(mrk_seating2)(3)
createObjectToLS(1726,-747.5809326,-2030.3673096,8894.5039062,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(4)
createObjectToLS(2001,-749.0991211,-2028.7799072,8894.5029297,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(5)
createObjectToLS(2001,-753.3778686,-2028.5958252,8894.5029297,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(6)
createObjectToLS(2001,-755.7451172,-2019.7485352,8894.5029297,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(7)
createObjectToLS(2001,-747.2719116,-2019.5714111,8894.5029297,0.0000000,0.0000000,0.0000000) --object(nu_plant_ofc)(8)
createObjectToLS(2244,-755.9530029,-2038.1036377,8895.4111328,0.0000000,0.0000000,0.0000000) --object(plant_pot_9)(1)
createObjectToLS(2010,-735.1845703,-2019.4101562,8894.5087891,0.0000000,0.0000000,130.0000000) --object(nu_plant3_ofc)(1)
createObjectToLS(2010,-765.9449463,-2019.7418213,8894.5087891,0.0000000,0.0000000,129.9957275) --object(nu_plant3_ofc)(2)
createObjectToLS(955,-767.5952759,-2020.0775147,8894.8837891,0.0000000,0.0000000,180.0000000) --object(cj_ext_sprunk)(1)
createObjectToLS(2010,-768.6784058,-2019.5375977,8894.5087891,0.0000000,0.0000000,129.9957275) --object(nu_plant3_ofc)(3)
createObjectToLS(955,-736.2309570,-2019.4315185,8895.0322266,0.0000000,0.0000000,179.9945068) --object(cj_ext_sprunk)(2)
createObjectToLS(1726,-740.6710815,-2012.8135986,8894.5029297,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(5)
createObjectToLS(2236,-745.6310425,-1988.1236572,8888.3408203,0.0000000,0.0000000,270.0000000) --object(coffee_swank_1)(1)
createObjectToLS(1726,-744.5026856,-2014.8657227,8894.5029297,0.0000000,0.0000000,90.0000000) --object(mrk_seating2)(6)
createObjectToLS(1726,-760.7874145,-2015.0098877,8894.5029297,0.0000000,0.0000000,90.0000000) --object(mrk_seating2)(7)
createObjectToLS(1726,-757.1365356,-2012.9582519,8894.5029297,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(8)
createObjectToLS(2236,-759.4707642,-2013.4852295,8894.5039062,0.0000000,0.0000000,270.0000000) --object(coffee_swank_1)(2)
createObjectToLS(2010,-748.3930054,-2009.3310547,8894.5087891,0.0000000,0.0000000,129.9957275) --object(nu_plant3_ofc)(4)
createObjectToLS(2010,-753.6943359,-2009.3510742,8894.5087891,0.0000000,0.0000000,129.9957275) --object(nu_plant3_ofc)(5)
createObjectToLS(2745,-748.5259399,-2012.7312012,8891.6503906,0.0000000,0.0000000,270.0000000) --object(cj_stat_3)(1)
createObjectToLS(2745,-758.5277710,-2009.8845215,8895.7167969,0.0000000,0.0000000,180.0000000) --object(cj_stat_3)(2)
createObjectToLS(2745,-742.9673462,-2009.6944580,8895.7167969,0.0000000,0.0000000,179.9945068) --object(cj_stat_3)(3)
createObjectToLS(644,-761.5621338,-2008.1782227,8888.6005859,0.0000000,0.0000000,39.9914551) --object(pot_02)(2)
createObjectToLS(644,-741.1423950,-2008.1298828,8888.6005859,0.0000000,0.0000000,149.9902344) --object(pot_02)(2)
createObjectToLS(14399,-743.3151856,-1997.3392334,8888.0146484,0.0000000,0.0000000,90.0000000) --object(bar2)(1)
createObjectToLS(18077,-748.3822022,-2003.4295654,8888.8994141,0.0000000,0.0000000,0.0000000) --object(din_donut_furn)(1)
createObjectToLS(1551,-745.1470947,-2000.7170410,8889.6298828,0.0000000,0.0000000,0.0000000) --object(dyn_wine_big)(1)
createObjectToLS(1544,-745.4461670,-2003.3704834,8889.3896484,0.0000000,0.0000000,0.0000000) --object(cj_beer_b_1)(1)
createObjectToLS(1543,-745.2690430,-2000.3741455,8889.3896484,0.0000000,0.0000000,0.0000000) --object(cj_beer_b_2)(1)
createObjectToLS(1544,-744.5620117,-1997.5147705,8889.3896484,0.0000000,0.0000000,0.0000000) --object(cj_beer_b_1)(2)
createObjectToLS(1541,-744.6284790,-2002.1573486,8889.5634766,0.0000000,0.0000000,270.0000000) --object(cj_beer_taps_1)(1)
createObjectToLS(2206,-733.5029297,-1990.6478272,8894.5039062,0.0000000,0.0000000,89.9945068) --object(med_office8_desk_02)(2)
createObjectToLS(1714,-724.6430054,-2005.7384033,8894.5039062,0.0000000,0.0000000,80.0000000) --object(kb_swivelchair1)(2)
createObjectToLS(2190,-733.6047974,-1989.9675293,8895.4404297,0.0000000,0.0000000,90.0000000) --object(pc_1)(2)
createObjectToLS(1808,-753.8328857,-2024.6251221,8894.5039062,0.0000000,0.0000000,90.0000000) --object(cj_watercooler2)(1)
createObjectToLS(1808,-734.8400879,-1996.7645264,8894.5039062,0.0000000,0.0000000,270.0000000) --object(cj_watercooler2)(2)
createObjectToLS(2010,-722.9951782,-2008.0334473,8894.4921875,0.0000000,0.0000000,260.0000000) --object(nu_plant3_ofc)(7)
createObjectToLS(2010,-723.0056763,-2003.3231201,8894.4921875,0.0000000,0.0000000,259.9969482) --object(nu_plant3_ofc)(8)
createObjectToLS(2298,-727.1975098,-2004.5969238,8894.5039062,0.0000000,0.0000000,180.0000000) --object(swank_bed_7)(1)
createObjectToLS(1567,-733.4464722,-2008.4637451,8894.5039062,0.0000000,0.0000000,0.0000000) --object(gen_wardrobe)(1)
createObjectToLS(2296,-729.6562500,-2002.8756103,8894.5039062,0.0000000,0.0000000,0.0000000) --object(tv_unit_1)(1)
createObjectToLS(2010,-733.6281738,-2007.9211426,8894.4921875,0.0000000,0.0000000,259.9969482) --object(nu_plant3_ofc)(9)
createObjectToLS(2256,-732.2767944,-2002.8319092,8895.9394531,0.0000000,0.0000000,0.0000000) --object(frame_clip_3)(1)
createObjectToLS(2344,-727.2255859,-2008.3048096,8895.0351562,0.0000000,0.0000000,300.0000000) --object(cj_remote)(2)
createObjectToLS(2206,-722.9931641,-2004.7890625,8894.5039062,0.0000000,0.0000000,269.9890137) --object(med_office8_desk_02)(3)
createObjectToLS(2299,-725.8093872,-1990.2773438,8894.5029297,0.0000000,0.0000000,270.0000000) --object(swank_bed_6)(1)
createObjectToLS(1726,-727.1801758,-1993.0291748,8894.5039062,0.0000000,0.0000000,180.0000000) --object(mrk_seating2)(9)
createObjectToLS(2296,-729.3255005,-1988.0612793,8894.5039062,0.0000000,0.0000000,0.0000000) --object(tv_unit_1)(2)
createObjectToLS(1714,-732.1851196,-1989.2199707,8894.5039062,0.0000000,0.0000000,309.9969482) --object(kb_swivelchair1)(3)
createObjectToLS(2190,-722.7988281,-2005.3417969,8895.4404297,0.0000000,0.0000000,270.0000000) --object(pc_1)(3)
createObjectToLS(2870,-733.4553833,-1988.9890137,8895.4404297,0.0000000,0.0000000,26.0000000) --object(gb_ornament05)(1)
createObjectToLS(2010,-769.3270874,-1988.5070801,8894.4970703,0.0000000,0.0000000,279.9969482) --object(nu_plant3_ofc)(10)
createObjectToLS(2010,-722.8458252,-1988.2663574,8894.4921875,0.0000000,0.0000000,259.9969482) --object(nu_plant3_ofc)(11)
createObjectToLS(2266,-722.8542481,-1990.8050537,8896.1582031,0.0000000,0.0000000,270.0000000) --object(frame_wood_5)(1)
createObjectToLS(2852,-726.4158935,-1992.4453125,8894.5029297,0.0000000,0.0000000,0.0000000) --object(gb_bedmags02)(1)
createObjectToLS(1742,-725.8331299,-1987.7427978,8894.4990234,0.0000000,0.0000000,0.0000000) --object(med_bookshelf)(1)
createObjectToLS(2330,-726.6058350,-2003.8303223,8894.4785156,0.0000000,0.0000000,0.0000000) --object(cj_bedroom1_w)(1)
createObjectToLS(2843,-731.1372070,-2005.1021728,8894.5039062,0.0000000,0.0000000,0.0000000) --object(gb_bedclothes02)(1)
createObjectToLS(2745,-765.6406860,-1985.6302490,8895.7167969,0.0000000,0.0000000,359.9945068) --object(cj_stat_3)(4)
createObjectToLS(2745,-737.4404297,-1986.2177734,8895.7128906,0.0000000,0.0000000,359.9890137) --object(cj_stat_3)(5)
createObjectToLS(2299,-770.8739014,-2004.8948975,8894.5087891,0.0000000,0.0000000,180.0000000) --object(swank_bed_6)(2)
createObjectToLS(2185,-776.9708252,-2008.0177002,8894.5087891,0.0000000,0.0000000,0.0000000) --object(med_office6_desk_1)(1)
createObjectToLS(1714,-776.0527954,-2006.7932129,8894.5087891,0.0000000,0.0000000,0.0000000) --object(kb_swivelchair1)(4)
createObjectToLS(14455,-779.2686768,-2003.4284668,8895.4697266,0.0000000,0.0000000,270.0000000) --object(gs_bookcase)(1)
createObjectToLS(2297,-772.1494751,-2002.9713135,8894.5078125,0.0000000,0.0000000,316.0000000) --object(tv_unit_2)(1)
createObjectToLS(14455,-779.2435303,-2003.4276123,8895.9521484,0.0000000,0.0000000,270.0000000) --object(gs_bookcase)(2)
createObjectToLS(14455,-761.4700317,-2008.9764404,8889.9267578,0.0000000,0.0000000,0.0000000) --object(gs_bookcase)(3)
createObjectToLS(14455,-758.5937500,-2008.9615478,8889.9267578,0.0000000,0.0000000,0.0000000) --object(gs_bookcase)(4)
createObjectToLS(14455,-762.2128906,-2003.8519287,8889.9267578,0.0000000,0.0000000,270.0000000) --object(gs_bookcase)(5)
createObjectToLS(14455,-762.1881103,-1998.0765381,8889.9267578,0.0000000,0.0000000,270.0000000) --object(gs_bookcase)(6)
createObjectToLS(1726,-755.5831909,-2004.9715576,8888.3154297,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(10)
createObjectToLS(1726,-755.5949097,-2002.0421143,8888.3154297,0.0000000,0.0000000,270.0000000) --object(mrk_seating2)(11)
createObjectToLS(1726,-758.6489868,-2000.9688721,8888.3154297,0.0000000,0.0000000,0.0000000) --object(mrk_seating2)(12)
createObjectToLS(1726,-759.8614502,-2004.0385742,8888.3154297,0.0000000,0.0000000,90.0000000) --object(mrk_seating2)(13)
createObjectToLS(1726,-759.8199463,-2007.1882324,8888.3154297,0.0000000,0.0000000,90.0000000) --object(mrk_seating2)(14)
createObjectToLS(2824,-756.9317017,-2006.5131836,8888.3115234,0.0000000,0.0000000,0.0000000) --object(gb_novels02)(1)
createObjectToLS(2852,-758.5955200,-2002.9190674,8888.3085938,0.0000000,0.0000000,0.0000000) --object(gb_bedmags02)(2)
createObjectToLS(3984,-761.6347046,-1969.4300537,8898.0019531,0.0000000,0.0000000,90.0000000) --object(churchprog1_lan)(1)
createObjectToLS(869,-757.2135620,-1990.7211914,8889.0781250,0.0000000,0.0000000,0.0000000) --object(veg_pflowerswee)(1)
createObjectToLS(870,-757.1050415,-1991.8491211,8888.8652344,0.0000000,0.0000000,0.0000000) --object(veg_pflowers2wee)(1)
createObjectToLS(870,-757.3587647,-1989.9674072,8888.8652344,0.0000000,0.0000000,0.0000000) --object(veg_pflowers2wee)(2)
createObjectToLS(1726,-756.4075928,-1994.4674072,8888.3154297,0.0000000,0.0000000,32.0000000) --object(mrk_seating2)(15)
createObjectToLS(1726,-753.6941528,-1991.9058838,8888.3154297,0.0000000,0.0000000,91.9976807) --object(mrk_seating2)(16)
createObjectToLS(1726,-759.7880859,-1993.5968018,8888.3154297,0.0000000,0.0000000,331.9940186) --object(mrk_seating2)(17)
createObjectToLS(1726,-746.5090332,-1989.5941162,8888.3154297,0.0000000,0.0000000,90.7440186) --object(mrk_seating2)(18)
createObjectToLS(1726,-743.8320923,-1987.6339111,8888.3154297,0.0000000,0.0000000,270.7415772) --object(mrk_seating2)(19)
createObjectToLS(1726,-743.7810669,-1991.8099365,8888.3154297,0.0000000,0.0000000,270.7360840) --object(mrk_seating2)(20)
createObjectToLS(1726,-746.4581299,-1993.7436523,8888.3154297,0.0000000,0.0000000,90.7415771) --object(mrk_seating2)(21)
createObjectToLS(2236,-743.1162109,-2013.3632812,8894.5039062,0.0000000,0.0000000,270.0000000) --object(coffee_swank_1)(3)
createObjectToLS(2236,-745.6237793,-1992.2509766,8888.3408203,0.0000000,0.0000000,270.0000000) --object(coffee_swank_1)(4)
createObjectToLS(1487,-745.1616821,-1992.9627685,8889.0439453,0.0000000,0.0000000,0.0000000) --object(dyn_wine_1)(1)
createObjectToLS(1544,-744.9634399,-1992.7904053,8888.8466797,0.0000000,0.0000000,0.0000000) --object(cj_beer_b_1)(3)
createObjectToLS(1543,-745.0821533,-1988.3530273,8888.8466797,0.0000000,0.0000000,0.0000000) --object(cj_beer_b_2)(2)
createObjectToLS(2566,-777.3585205,-1992.3743897,8895.0878906,0.0000000,0.0000000,90.0000000) --object(hotel_s_bedset_3)(2)
createObjectToLS(2207,-774.5086670,-1992.7257080,8894.5078125,0.0000000,0.0000000,180.0000000) --object(med_office7_desk_1)(1)
createObjectToLS(2190,-775.2174683,-1992.9007568,8895.2851562,0.0000000,0.0000000,166.0000000) --object(pc_1)(4)
createObjectToLS(1714,-775.1247559,-1991.4575195,8894.5078125,0.0000000,0.0000000,0.0000000) --object(kb_swivelchair1)(5)
createObjectToLS(2828,-775.9476929,-1992.9279785,8895.2851562,0.0000000,0.0000000,336.0000000) --object(gb_ornament02)(2)
createObjectToLS(2260,-775.4509888,-1993.1563721,8895.9072266,0.0000000,0.0000000,180.0000000) --object(frame_slim_1)(2)
createObjectToLS(2010,-722.8984375,-1992.9921875,8894.4921875,0.0000000,0.0000000,259.9969482) --object(nu_plant3_ofc)(12)
createObjectToLS(2010,-779.3457642,-1988.5552978,8894.4970703,0.0000000,0.0000000,279.9920654) --object(nu_plant3_ofc)(13)
createObjectToLS(2010,-779.2921143,-1993.0549316,8894.4970703,0.0000000,0.0000000,279.9920654) --object(nu_plant3_ofc)(14)
createObjectToLS(2568,-750.5009766,-2033.7595215,8894.5029297,0.0000000,0.0000000,0.0000000) --object(hotel_dresser_3)(1)
createObjectToLS(2568,-772.9042969,-1988.5908203,8894.5087891,0.0000000,0.0000000,0.0000000) --object(hotel_dresser_3)(2)
|
local Dta = select(2, ...)
Dta.flying = {}
--------------------------------------
-- TRIBAL MAGIC BUTTON HANDLERS
--------------------------------------
function Dta.flying.PitchWheelBack(slider, hEvent)
local min, max = slider:GetRange()
local pos = slider:GetPosition()
if pos > min then
slider:SetPosition(pos - 1)
end
end
function Dta.flying.PitchWheelForward(slider, hEvent)
local min, max = slider:GetRange()
local pos = slider:GetPosition()
if pos < max then
slider:SetPosition(pos + 1)
end
end
function Dta.flying.SliderMoved(slider)
local newVal = slider:GetPosition()
Dta.Tools.Flying.window.pitchLabels[Dta.flying.pitchPosition+5]:SetFontColor(1, 1, 1)
Dta.Tools.Flying.window.pitchLabels[newVal+5]:SetFontColor(107/255, 203/255, 189/255)
Dta.flying.pitchPosition = newVal
Dta.desiredPitch = -newVal/8
end
function Dta.flying.PlaceFlying()
local items = Inspect.Item.List(Utility.Item.Slot.Inventory())
for slot, id in pairs(items) do
if id ~= false then
local data = Inspect.Item.Detail(id)
if data and data.type == Dta.FlyingType then
Dta.Tools.Flying.window.DFlying.placeButton:SetEnabled(false)
Dta.Tools.Flying.window.DFlying.pickupButton:SetEnabled(true)
Dta.waitingForCarpet = true
Command.Dimension.Layout.Place(id, {scale=1})
return
end
end
end
Dta.CPrint(Dta.Locale.Prints.NoRoundTable)
end
function Dta.flying.PickUpFlying()
if Dta.carpetId then
Command.Dimension.Layout.Pickup(Dta.carpetId)
Dta.flying.FlyingRemoved()
end
end
--------------------------------------
-- OTHER CALLBACKS
--------------------------------------
function Dta.flying.FlyingRemoved()
Dta.Tools.Flying.window.DFlying.placeButton:SetEnabled(true)
Dta.Tools.Flying.window.DFlying.pickupButton:SetEnabled(false)
Dta.carpetId = false
end
function Dta.flying.UpdateCarpet()
local playerDetails = Inspect.Unit.Detail("player")
if playerDetails.coordX == nil then -- unit availability ~= "full" => loading screen
Dta.flying.FlyingRemoved()
return
end
local currentFrameTime = Inspect.Time.Frame()
if currentFrameTime < Dta.nextCarpetMove then
return
end
-- don't move carpet if we're less than 2cm from old pos in all directions
if not Dta.lastPlayerPos or
math.abs(Dta.lastPlayerPos.coordX - playerDetails.coordX) > 0.02 or
math.abs(Dta.lastPlayerPos.coordY - playerDetails.coordY) > 0.02 or
math.abs(Dta.lastPlayerPos.coordZ - playerDetails.coordZ) > 0.02
then
local spacing = 0.3
local xDiff = playerDetails.coordX - Dta.savePosNew.coordX
--local yDiff = playerDetails.coordY - Dta.savePosNew.coordY
local zDiff = playerDetails.coordZ - Dta.savePosNew.coordZ
local hDiff = math.sqrt(xDiff * xDiff + zDiff * zDiff)
local xDiffOld = playerDetails.coordX - Dta.savePosOld.coordX
--local yDiffOld = playerDetails.coordY - Dta.savePosOld.coordY
local zDiffOld = playerDetails.coordZ - Dta.savePosOld.coordZ
local hDiffOld = math.sqrt(xDiffOld * xDiffOld + zDiffOld * zDiffOld)
local weightN = math.min(hDiff, spacing) / spacing
local weightO = 1.0 - weightN
local dirX = xDiff * weightN + xDiffOld * weightO
local dirZ = zDiff * weightN + zDiffOld * weightO
local dirLen = math.sqrt(dirX * dirX + dirZ * dirZ)
-- TODO: if dirLen << spacing: inbetween savePosOld and savePosNew, rotation is somewhat random
-- finally have a direction
local update = {}
update["coordX"] = playerDetails["coordX"]
update["coordY"] = playerDetails["coordY"] - Dta.magicYOffset/math.cos(Dta.desiredPitch * 1.05)
update["coordZ"] = playerDetails["coordZ"]
update["pitch"] = 0
update["yaw"] = math.atan2(dirZ, dirX)
update["roll"] = Dta.desiredPitch
Command.Dimension.Layout.Place(Dta.carpetId, update)
--Dta.lastCarpetPos = update
Dta.lastPlayerPos.coordX = playerDetails.coordX
Dta.lastPlayerPos.coordY = playerDetails.coordY
Dta.lastPlayerPos.coordZ = playerDetails.coordZ
-- aim for ~60 updates/s max or we might run into issues with the command queue throttling
Dta.nextCarpetMove = math.max(currentFrameTime, Dta.nextCarpetMove + 0.0167) -- currentFrameTime
-- if we moved more than <spacing> horizontally, save new position
if hDiff > spacing then
local posNew = Dta.savePosOld
Dta.savePosOld = Dta.savePosNew
posNew.coordX = playerDetails.coordX
posNew.coordY = playerDetails.coordY
posNew.coordZ = playerDetails.coordZ
Dta.savePosNew = posNew
end
end
end
|
require(GetScriptDirectory() .. "/logic")
require(GetScriptDirectory() .. "/ability_item_usage_generic")
local npcBot = GetBot()
local ComboMana = 0
local debugmode=false
local Talents ={}
local Abilities ={}
for i=0,23,1 do
local ability=npcBot:GetAbilityInSlot(i)
if(ability~=nil)
then
if(ability:IsTalent()==true)
then
table.insert(Talents,ability:GetName())
else
table.insert(Abilities,ability:GetName())
end
end
end
local AbilitiesReal =
{
npcBot:GetAbilityByName(Abilities[1]),
npcBot:GetAbilityByName(Abilities[2]),
npcBot:GetAbilityByName(Abilities[3]),
npcBot:GetAbilityByName(Abilities[4])
}
local AbilityToLevelUp=
{
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[4],
"talent",
Abilities[3],
Abilities[4],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree={
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end
}
logic.CheckAbilityBuild(AbilityToLevelUp)
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
|
------------------------------------------------------------------------
--[[ SeqBRNN ]] --
-- Bi-directional RNN using two SeqLSTM modules.
-- Input is a tensor e.g time x batch x inputdim.
-- Output is a tensor of the same length e.g time x batch x outputdim.
-- Applies a forward rnn to input tensor in forward order
-- and applies a backward rnn in reverse order.
-- Reversal of the sequence happens on the time dimension.
-- For each step, the outputs of both rnn are merged together using
-- the merge module (defaults to nn.CAddTable() which sums the activations).
------------------------------------------------------------------------
local SeqBRNN, parent = torch.class('nn.SeqBRNN', 'nn.Container')
function SeqBRNN:__init(inputDim, hiddenDim, batchFirst, merge)
self.forwardModule = nn.SeqLSTM(inputDim, hiddenDim)
self.backwardModule = nn.SeqLSTM(inputDim, hiddenDim)
self.merge = merge
if not self.merge then
self.merge = nn.CAddTable()
end
self.dim = 1
local backward = nn.Sequential()
backward:add(nn.SeqReverseSequence(self.dim)) -- reverse
backward:add(self.backwardModule)
backward:add(nn.SeqReverseSequence(self.dim)) -- unreverse
local concat = nn.ConcatTable()
concat:add(self.forwardModule):add(backward)
local brnn = nn.Sequential()
brnn:add(concat)
brnn:add(self.merge)
if(batchFirst) then
-- Insert transposes before and after the brnn.
brnn:insert(nn.Transpose({1, 2}), 1)
brnn:insert(nn.Transpose({1, 2}))
end
parent.__init(self)
self.output = torch.Tensor()
self.gradInput = torch.Tensor()
self.module = brnn
-- so that it can be handled like a Container
self.modules[1] = brnn
end
function SeqBRNN:updateOutput(input)
self.output = self.module:updateOutput(input)
return self.output
end
function SeqBRNN:updateGradInput(input, gradOutput)
self.gradInput = self.module:updateGradInput(input, gradOutput)
return self.gradInput
end
function SeqBRNN:accGradParameters(input, gradOutput, scale)
self.module:accGradParameters(input, gradOutput, scale)
end
function SeqBRNN:accUpdateGradParameters(input, gradOutput, lr)
self.module:accUpdateGradParameters(input, gradOutput, lr)
end
function SeqBRNN:sharedAccUpdateGradParameters(input, gradOutput, lr)
self.module:sharedAccUpdateGradParameters(input, gradOutput, lr)
end
function SeqBRNN:__tostring__()
if self.module.__tostring__ then
return torch.type(self) .. ' @ ' .. self.module:__tostring__()
else
return torch.type(self) .. ' @ ' .. torch.type(self.module)
end
end
|
--oo/resources/imagelist: image lists
--Written by Cosmin Apreutesei. Public Domain.
setfenv(1, require'winapi')
require'winapi.itemlist'
require'winapi.handlelist'
require'winapi.imagelist'
ImageLists = HandleList'himl'
ImageList = subclass({
__defaults = {
w=32, h=32,
initial_size = 0, --if > 0 you'll have to use set() instead of add()
grow_size = 1, --if > 1 you'll have to use set() instead of add()
},
__flags_bitmask = bitmask{
masked = ILC_MASK,
colors = {
default = ILC_COLOR,
ddb = ILC_COLORDDB,
['16bit'] = ILC_COLOR4,
['256bit'] = ILC_COLOR8,
['16bit'] = ILC_COLOR16,
['24bit'] = ILC_COLOR24,
['32bit'] = ILC_COLOR32,
},
mirror = {
none = 0,
all = ILC_MIRROR,
item = ILC_PERITEMMIRROR,
},
preserve_size = ILC_ORIGINALSIZE, --vista+
},
}, ItemList)
function ImageList:__init(t)
if ffi.istype('HIMAGELIST', t) then
self.himl = t
else
self.himl = ImageList_Create{
w = t.w or t[1], h = t.h or t[2],
flags = self.__flags_bitmask:set(bit.bor(ILC_COLOR32, ILC_MASK), t),
initial_size = t.initial_size or self.__defaults.initial_size,
grow_size = t.grow_size or self.__defaults.grow_size,
}
if t.bk_color then self.bk_color = t.bk_color end
end
ImageLists:add(self)
end
function ImageList:destroy()
ImageList_Destroy(self.himl)
ImageLists:remove(self)
self.himl = nil
end
function ImageList:set(i,t)
if t.icon then
ImageList_ReplaceIcon(self.himl, i, t.icon)
elseif t.transparent_color then --there's no ImageList_ReplaceMasked
ImageList_AddMasked(self.himl, t.image, t.transparent_color)
ImageList_Copy(self.himl, i, self.count, ILCF_MOVE)
ImageList_Remove(self.himl, self.count)
else
ImageList_Replace(self.himl, i, t.image, t.mask_image)
end
end
function ImageList:move(to, from)
if to == from then return end
if to < from then
for k=from,to+1,-1 do
ImageList_Copy(self.himl, k, k-1, ILCF_SWAP)
end
else
for k=to,from-1 do
ImageList_Copy(self.himl, k, k+1, ILCF_SWAP)
end
end
end
function ImageList:add(i,t) --mask is an image or a color number
if not t then i,t = nil,i end
if t.icon then
ImageList_AddIcon(self.himl, t.icon)
elseif t.transparent_color then
ImageList_AddMasked(self.himl, t.image, t.transparent_color)
else
ImageList_Add(self.himl, t.image, t.mask_image)
end
if i then self:move(self.count, i) end
end
function ImageList:remove(i)
return ImageList_Remove(self.himl, i)
end
function ImageList:get(i, ILD)
return {icon = ImageList_GetIcon(self.himl, i, ILD)}
end
function ImageList:clear() return
ImageList_RemoveAll(self.himl)
end
function ImageList:get_count()
return ImageList_GetImageCount(self.himl)
end
function ImageList:set_count(count)
return ImageList_SetImageCount(self.himl, count)
end
function ImageList:get_bk_color() return ImageList_GetBkColor(self.himl) end
function ImageList:set_bk_color(color) ImageList_SetBkColor(self.himl, color) end
function ImageList:set_overlay(i, ioverlay)
return ImageList_SetOverlayImage(self.himl, i, ioverlay)
end
function ImageList:get_size()
local w,h = ImageList_GetIconSize(self.himl)
return {w=w,h=h}
end
function ImageList:set_size(size)
ImageList_SetIconSize(self.himl, size.w, size.h)
end
function ImageList:draw(i, dc, x, y, IDL)
ImageList_Draw(self.himl, i, dc, x, y, IDL)
end
--showcase
if not ... then
require'winapi.showcase'
require'winapi.icon'
require'winapi.resource'
local window = ShowcaseWindow{w=300,h=200}
local m = ImageList{w=32,h=32,colors='32bit'}
--m.bk_color = 234234
m:add{icon = LoadIconFromInstance(IDI_WARNING)}
m:add{icon = LoadIconFromInstance(IDI_INFORMATION)}
m:add(2, {icon = LoadIconFromInstance(IDI_ERROR)})
m:set(3, {icon = LoadIconFromInstance(IDI_ERROR)})
m.count = m.count + 1
print(m.count)
print(m.size)
function window:WM_PAINT()
local p = ffi.new'PAINTSTRUCT'
local hdc = C.BeginPaint(window.hwnd, p)
for i=1,m.count do
m:draw(i, hdc, 50+i*34, 50, ILD_NORMAL)
end
C.EndPaint(window.hwnd, p)
end
window:invalidate()
MessageLoop()
m:destroy()
end
|
--[[
ui-engine-v2
version 1.3a
by Singularity (V3rm @ King Singularity) (Discord @ Singularity#5490)
--]]
local ui_options = {
main_color = Color3.fromRGB(41, 74, 122),
min_size = Vector2.new(400, 300),
toggle_key = Enum.KeyCode.RightShift,
can_resize = true,
}
do
local imgui = game:GetService("CoreGui"):FindFirstChild("imgui")
if imgui then imgui:Destroy() end
end
local imgui = Instance.new("ScreenGui")
local Prefabs = Instance.new("Frame")
local Label = Instance.new("TextLabel")
local Window = Instance.new("ImageLabel")
local Resizer = Instance.new("Frame")
local Bar = Instance.new("Frame")
local Toggle = Instance.new("ImageButton")
local Base = Instance.new("ImageLabel")
local Top = Instance.new("ImageLabel")
local Tabs = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TabSelection = Instance.new("ImageLabel")
local TabButtons = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local Frame = Instance.new("Frame")
local Tab = Instance.new("Frame")
local UIListLayout_2 = Instance.new("UIListLayout")
local TextBox = Instance.new("TextBox")
local TextBox_Roundify_4px = Instance.new("ImageLabel")
local Slider = Instance.new("ImageLabel")
local Title_2 = Instance.new("TextLabel")
local Indicator = Instance.new("ImageLabel")
local Value = Instance.new("TextLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local Circle = Instance.new("ImageLabel")
local UIListLayout_3 = Instance.new("UIListLayout")
local Dropdown = Instance.new("TextButton")
local Indicator_2 = Instance.new("ImageLabel")
local Box = Instance.new("ImageButton")
local Objects = Instance.new("ScrollingFrame")
local UIListLayout_4 = Instance.new("UIListLayout")
local TextButton_Roundify_4px = Instance.new("ImageLabel")
local TabButton = Instance.new("TextButton")
local TextButton_Roundify_4px_2 = Instance.new("ImageLabel")
local Folder = Instance.new("ImageLabel")
local Button = Instance.new("TextButton")
local TextButton_Roundify_4px_3 = Instance.new("ImageLabel")
local Toggle_2 = Instance.new("ImageLabel")
local Objects_2 = Instance.new("Frame")
local UIListLayout_5 = Instance.new("UIListLayout")
local HorizontalAlignment = Instance.new("Frame")
local UIListLayout_6 = Instance.new("UIListLayout")
local Console = Instance.new("ImageLabel")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Source = Instance.new("TextBox")
local Comments = Instance.new("TextLabel")
local Globals = Instance.new("TextLabel")
local Keywords = Instance.new("TextLabel")
local RemoteHighlight = Instance.new("TextLabel")
local Strings = Instance.new("TextLabel")
local Tokens = Instance.new("TextLabel")
local Numbers = Instance.new("TextLabel")
local Info = Instance.new("TextLabel")
local Lines = Instance.new("TextLabel")
local ColorPicker = Instance.new("ImageLabel")
local Palette = Instance.new("ImageLabel")
local Indicator_3 = Instance.new("ImageLabel")
local Sample = Instance.new("ImageLabel")
local Saturation = Instance.new("ImageLabel")
local Indicator_4 = Instance.new("Frame")
local Switch = Instance.new("TextButton")
local TextButton_Roundify_4px_4 = Instance.new("ImageLabel")
local Title_3 = Instance.new("TextLabel")
local Button_2 = Instance.new("TextButton")
local TextButton_Roundify_4px_5 = Instance.new("ImageLabel")
local DropdownButton = Instance.new("TextButton")
local Keybind = Instance.new("ImageLabel")
local Title_4 = Instance.new("TextLabel")
local Input = Instance.new("TextButton")
local Input_Roundify_4px = Instance.new("ImageLabel")
local Windows = Instance.new("Frame")
imgui.Name = "imgui"
imgui.Parent = game:GetService("CoreGui")
Prefabs.Name = "Prefabs"
Prefabs.Parent = imgui
Prefabs.BackgroundColor3 = Color3.new(1, 1, 1)
Prefabs.Size = UDim2.new(0, 100, 0, 100)
Prefabs.Visible = false
Label.Name = "Label"
Label.Parent = Prefabs
Label.BackgroundColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
Label.Size = UDim2.new(0, 200, 0, 20)
Label.Font = Enum.Font.GothamSemibold
Label.Text = "Hello, world 123"
Label.TextColor3 = Color3.new(1, 1, 1)
Label.TextSize = 14
Label.TextXAlignment = Enum.TextXAlignment.Left
Window.Name = "Window"
Window.Parent = Prefabs
Window.Active = true
Window.BackgroundColor3 = Color3.new(1, 1, 1)
Window.BackgroundTransparency = 1
Window.ClipsDescendants = true
Window.Position = UDim2.new(0, 20, 0, 20)
Window.Selectable = true
Window.Size = UDim2.new(0, 200, 0, 200)
Window.Image = "rbxassetid://2851926732"
Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Window.ScaleType = Enum.ScaleType.Slice
Window.SliceCenter = Rect.new(12, 12, 12, 12)
Resizer.Name = "Resizer"
Resizer.Parent = Window
Resizer.Active = true
Resizer.BackgroundColor3 = Color3.new(1, 1, 1)
Resizer.BackgroundTransparency = 1
Resizer.BorderSizePixel = 0
Resizer.Position = UDim2.new(1, -20, 1, -20)
Resizer.Size = UDim2.new(0, 20, 0, 20)
Bar.Name = "Bar"
Bar.Parent = Window
Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Bar.BorderSizePixel = 0
Bar.Position = UDim2.new(0, 0, 0, 5)
Bar.Size = UDim2.new(1, 0, 0, 15)
Toggle.Name = "Toggle"
Toggle.Parent = Bar
Toggle.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle.BackgroundTransparency = 1
Toggle.Position = UDim2.new(0, 5, 0, -2)
Toggle.Rotation = 90
Toggle.Size = UDim2.new(0, 20, 0, 20)
Toggle.ZIndex = 2
Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
Base.Name = "Base"
Base.Parent = Bar
Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.BorderSizePixel = 0
Base.Position = UDim2.new(0, 0, 0.800000012, 0)
Base.Size = UDim2.new(1, 0, 0, 10)
Base.Image = "rbxassetid://2851926732"
Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Base.ScaleType = Enum.ScaleType.Slice
Base.SliceCenter = Rect.new(12, 12, 12, 12)
Top.Name = "Top"
Top.Parent = Bar
Top.BackgroundColor3 = Color3.new(1, 1, 1)
Top.BackgroundTransparency = 1
Top.Position = UDim2.new(0, 0, 0, -5)
Top.Size = UDim2.new(1, 0, 0, 10)
Top.Image = "rbxassetid://2851926732"
Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Top.ScaleType = Enum.ScaleType.Slice
Top.SliceCenter = Rect.new(12, 12, 12, 12)
Tabs.Name = "Tabs"
Tabs.Parent = Window
Tabs.BackgroundColor3 = Color3.new(1, 1, 1)
Tabs.BackgroundTransparency = 1
Tabs.Position = UDim2.new(0, 15, 0, 60)
Tabs.Size = UDim2.new(1, -30, 1, -60)
Title.Name = "Title"
Title.Parent = Window
Title.BackgroundColor3 = Color3.new(1, 1, 1)
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 30, 0, 3)
Title.Size = UDim2.new(0, 200, 0, 20)
Title.Font = Enum.Font.GothamBold
Title.Text = "Gamer Time"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.TextSize = 14
Title.TextXAlignment = Enum.TextXAlignment.Left
TabSelection.Name = "TabSelection"
TabSelection.Parent = Window
TabSelection.BackgroundColor3 = Color3.new(1, 1, 1)
TabSelection.BackgroundTransparency = 1
TabSelection.Position = UDim2.new(0, 15, 0, 30)
TabSelection.Size = UDim2.new(1, -30, 0, 25)
TabSelection.Visible = false
TabSelection.Image = "rbxassetid://2851929490"
TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
TabSelection.ScaleType = Enum.ScaleType.Slice
TabSelection.SliceCenter = Rect.new(4, 4, 4, 4)
TabButtons.Name = "TabButtons"
TabButtons.Parent = TabSelection
TabButtons.BackgroundColor3 = Color3.new(1, 1, 1)
TabButtons.BackgroundTransparency = 1
TabButtons.Size = UDim2.new(1, 0, 1, 0)
UIListLayout.Parent = TabButtons
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 2)
Frame.Parent = TabSelection
Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549)
Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 0, 2)
Tab.Name = "Tab"
Tab.Parent = Prefabs
Tab.BackgroundColor3 = Color3.new(1, 1, 1)
Tab.BackgroundTransparency = 1
Tab.Size = UDim2.new(1, 0, 1, 0)
Tab.Visible = false
UIListLayout_2.Parent = Tab
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 5)
TextBox.Parent = Prefabs
TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox.BackgroundTransparency = 1
TextBox.BorderSizePixel = 0
TextBox.Size = UDim2.new(1, 0, 0, 20)
TextBox.ZIndex = 2
TextBox.Font = Enum.Font.GothamSemibold
TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
TextBox.PlaceholderText = "Input Text"
TextBox.Text = ""
TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextBox.TextSize = 14
TextBox_Roundify_4px.Name = "TextBox_Roundify_4px"
TextBox_Roundify_4px.Parent = TextBox
TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox_Roundify_4px.BackgroundTransparency = 1
TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextBox_Roundify_4px.Image = "rbxassetid://2851929490"
TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
Slider.Name = "Slider"
Slider.Parent = Prefabs
Slider.BackgroundColor3 = Color3.new(1, 1, 1)
Slider.BackgroundTransparency = 1
Slider.Position = UDim2.new(0, 0, 0.178571433, 0)
Slider.Size = UDim2.new(1, 0, 0, 20)
Slider.Image = "rbxassetid://2851929490"
Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863)
Slider.ScaleType = Enum.ScaleType.Slice
Slider.SliceCenter = Rect.new(4, 4, 4, 4)
Title_2.Name = "Title"
Title_2.Parent = Slider
Title_2.BackgroundColor3 = Color3.new(1, 1, 1)
Title_2.BackgroundTransparency = 1
Title_2.Position = UDim2.new(0.5, 0, 0.5, -10)
Title_2.Size = UDim2.new(0, 0, 0, 20)
Title_2.ZIndex = 2
Title_2.Font = Enum.Font.GothamBold
Title_2.Text = "Slider"
Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_2.TextSize = 14
Indicator.Name = "Indicator"
Indicator.Parent = Slider
Indicator.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator.BackgroundTransparency = 1
Indicator.Size = UDim2.new(0, 0, 0, 20)
Indicator.Image = "rbxassetid://2851929490"
Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431)
Indicator.ScaleType = Enum.ScaleType.Slice
Indicator.SliceCenter = Rect.new(4, 4, 4, 4)
Value.Name = "Value"
Value.Parent = Slider
Value.BackgroundColor3 = Color3.new(1, 1, 1)
Value.BackgroundTransparency = 1
Value.Position = UDim2.new(1, -55, 0.5, -10)
Value.Size = UDim2.new(0, 50, 0, 20)
Value.Font = Enum.Font.GothamBold
Value.Text = "0%"
Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Value.TextSize = 14
TextLabel.Parent = Slider
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(1, -20, -0.75, 0)
TextLabel.Size = UDim2.new(0, 26, 0, 50)
TextLabel.Font = Enum.Font.GothamBold
TextLabel.Text = "]"
TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel.TextSize = 14
TextLabel_2.Parent = Slider
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0)
TextLabel_2.Size = UDim2.new(0, 26, 0, 50)
TextLabel_2.Font = Enum.Font.GothamBold
TextLabel_2.Text = "["
TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451)
TextLabel_2.TextSize = 14
Circle.Name = "Circle"
Circle.Parent = Prefabs
Circle.BackgroundColor3 = Color3.new(1, 1, 1)
Circle.BackgroundTransparency = 1
Circle.Image = "rbxassetid://266543268"
Circle.ImageTransparency = 0.5
UIListLayout_3.Parent = Prefabs
UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_3.Padding = UDim.new(0, 20)
Dropdown.Name = "Dropdown"
Dropdown.Parent = Prefabs
Dropdown.BackgroundColor3 = Color3.new(1, 1, 1)
Dropdown.BackgroundTransparency = 1
Dropdown.BorderSizePixel = 0
Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0)
Dropdown.Size = UDim2.new(0, 200, 0, 20)
Dropdown.ZIndex = 2
Dropdown.Font = Enum.Font.GothamBold
Dropdown.Text = " Dropdown"
Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Dropdown.TextSize = 14
Dropdown.TextXAlignment = Enum.TextXAlignment.Left
Indicator_2.Name = "Indicator"
Indicator_2.Parent = Dropdown
Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_2.BackgroundTransparency = 1
Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0)
Indicator_2.Rotation = -90
Indicator_2.Size = UDim2.new(0, 15, 0, 15)
Indicator_2.ZIndex = 2
Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4744658743"
Box.Name = "Box"
Box.Parent = Dropdown
Box.BackgroundColor3 = Color3.new(1, 1, 1)
Box.BackgroundTransparency = 1
Box.Position = UDim2.new(0, 0, 0, 25)
Box.Size = UDim2.new(1, 0, 0, 150)
Box.ZIndex = 3
Box.Image = "rbxassetid://2851929490"
Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Box.ScaleType = Enum.ScaleType.Slice
Box.SliceCenter = Rect.new(4, 4, 4, 4)
Objects.Name = "Objects"
Objects.Parent = Box
Objects.BackgroundColor3 = Color3.new(1, 1, 1)
Objects.BackgroundTransparency = 1
Objects.BorderSizePixel = 0
Objects.Size = UDim2.new(1, 0, 1, 0)
Objects.ZIndex = 3
Objects.CanvasSize = UDim2.new(0, 0, 0, 0)
Objects.ScrollBarThickness = 8
UIListLayout_4.Parent = Objects
UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder
TextButton_Roundify_4px.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px.Parent = Dropdown
TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px.BackgroundTransparency = 1
TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
TabButton.Name = "TabButton"
TabButton.Parent = Prefabs
TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TabButton.BackgroundTransparency = 1
TabButton.BorderSizePixel = 0
TabButton.Position = UDim2.new(0.185185179, 0, 0, 0)
TabButton.Size = UDim2.new(0, 71, 0, 20)
TabButton.ZIndex = 2
TabButton.Font = Enum.Font.GothamSemibold
TabButton.Text = "Test tab"
TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TabButton.TextSize = 14
TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_2.Parent = TabButton
TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_2.BackgroundTransparency = 1
TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4)
Folder.Name = "Folder"
Folder.Parent = Prefabs
Folder.BackgroundColor3 = Color3.new(1, 1, 1)
Folder.BackgroundTransparency = 1
Folder.Position = UDim2.new(0, 0, 0, 50)
Folder.Size = UDim2.new(1, 0, 0, 20)
Folder.Image = "rbxassetid://2851929490"
Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961)
Folder.ScaleType = Enum.ScaleType.Slice
Folder.SliceCenter = Rect.new(4, 4, 4, 4)
Button.Name = "Button"
Button.Parent = Folder
Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button.BackgroundTransparency = 1
Button.BorderSizePixel = 0
Button.Size = UDim2.new(1, 0, 0, 20)
Button.ZIndex = 2
Button.Font = Enum.Font.GothamSemibold
Button.Text = " Folder"
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextSize = 14
Button.TextXAlignment = Enum.TextXAlignment.Left
TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_3.Parent = Button
TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_3.BackgroundTransparency = 1
TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4)
Toggle_2.Name = "Toggle"
Toggle_2.Parent = Button
Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1)
Toggle_2.BackgroundTransparency = 1
Toggle_2.Position = UDim2.new(0, 5, 0, 0)
Toggle_2.Size = UDim2.new(0, 20, 0, 20)
Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
Objects_2.Name = "Objects"
Objects_2.Parent = Folder
Objects_2.BackgroundColor3 = Color3.new(1, 1, 1)
Objects_2.BackgroundTransparency = 1
Objects_2.Position = UDim2.new(0, 10, 0, 25)
Objects_2.Size = UDim2.new(1, -10, 1, -25)
Objects_2.Visible = false
UIListLayout_5.Parent = Objects_2
UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_5.Padding = UDim.new(0, 5)
HorizontalAlignment.Name = "HorizontalAlignment"
HorizontalAlignment.Parent = Prefabs
HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1)
HorizontalAlignment.BackgroundTransparency = 1
HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20)
UIListLayout_6.Parent = HorizontalAlignment
UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_6.Padding = UDim.new(0, 5)
Console.Name = "Console"
Console.Parent = Prefabs
Console.BackgroundColor3 = Color3.new(1, 1, 1)
Console.BackgroundTransparency = 1
Console.Size = UDim2.new(1, 0, 0, 200)
Console.Image = "rbxassetid://2851928141"
Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176)
Console.ScaleType = Enum.ScaleType.Slice
Console.SliceCenter = Rect.new(8, 8, 8, 8)
ScrollingFrame.Parent = Console
ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1)
ScrollingFrame.BackgroundTransparency = 1
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Size = UDim2.new(1, 0, 1, 1)
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.ScrollBarThickness = 4
Source.Name = "Source"
Source.Parent = ScrollingFrame
Source.BackgroundColor3 = Color3.new(1, 1, 1)
Source.BackgroundTransparency = 1
Source.Position = UDim2.new(0, 40, 0, 0)
Source.Size = UDim2.new(1, -40, 0, 10000)
Source.ZIndex = 3
Source.ClearTextOnFocus = false
Source.Font = Enum.Font.Code
Source.MultiLine = true
Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8)
Source.Text = ""
Source.TextColor3 = Color3.new(1, 1, 1)
Source.TextSize = 15
Source.TextStrokeColor3 = Color3.new(1, 1, 1)
Source.TextWrapped = true
Source.TextXAlignment = Enum.TextXAlignment.Left
Source.TextYAlignment = Enum.TextYAlignment.Top
Comments.Name = "Comments"
Comments.Parent = Source
Comments.BackgroundColor3 = Color3.new(1, 1, 1)
Comments.BackgroundTransparency = 1
Comments.Size = UDim2.new(1, 0, 1, 0)
Comments.ZIndex = 5
Comments.Font = Enum.Font.Code
Comments.Text = ""
Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373)
Comments.TextSize = 15
Comments.TextXAlignment = Enum.TextXAlignment.Left
Comments.TextYAlignment = Enum.TextYAlignment.Top
Globals.Name = "Globals"
Globals.Parent = Source
Globals.BackgroundColor3 = Color3.new(1, 1, 1)
Globals.BackgroundTransparency = 1
Globals.Size = UDim2.new(1, 0, 1, 0)
Globals.ZIndex = 5
Globals.Font = Enum.Font.Code
Globals.Text = ""
Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628)
Globals.TextSize = 15
Globals.TextXAlignment = Enum.TextXAlignment.Left
Globals.TextYAlignment = Enum.TextYAlignment.Top
Keywords.Name = "Keywords"
Keywords.Parent = Source
Keywords.BackgroundColor3 = Color3.new(1, 1, 1)
Keywords.BackgroundTransparency = 1
Keywords.Size = UDim2.new(1, 0, 1, 0)
Keywords.ZIndex = 5
Keywords.Font = Enum.Font.Code
Keywords.Text = ""
Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275)
Keywords.TextSize = 15
Keywords.TextXAlignment = Enum.TextXAlignment.Left
Keywords.TextYAlignment = Enum.TextYAlignment.Top
RemoteHighlight.Name = "RemoteHighlight"
RemoteHighlight.Parent = Source
RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1)
RemoteHighlight.BackgroundTransparency = 1
RemoteHighlight.Size = UDim2.new(1, 0, 1, 0)
RemoteHighlight.ZIndex = 5
RemoteHighlight.Font = Enum.Font.Code
RemoteHighlight.Text = ""
RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1)
RemoteHighlight.TextSize = 15
RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left
RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top
Strings.Name = "Strings"
Strings.Parent = Source
Strings.BackgroundColor3 = Color3.new(1, 1, 1)
Strings.BackgroundTransparency = 1
Strings.Size = UDim2.new(1, 0, 1, 0)
Strings.ZIndex = 5
Strings.Font = Enum.Font.Code
Strings.Text = ""
Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314)
Strings.TextSize = 15
Strings.TextXAlignment = Enum.TextXAlignment.Left
Strings.TextYAlignment = Enum.TextYAlignment.Top
Tokens.Name = "Tokens"
Tokens.Parent = Source
Tokens.BackgroundColor3 = Color3.new(1, 1, 1)
Tokens.BackgroundTransparency = 1
Tokens.Size = UDim2.new(1, 0, 1, 0)
Tokens.ZIndex = 5
Tokens.Font = Enum.Font.Code
Tokens.Text = ""
Tokens.TextColor3 = Color3.new(1, 1, 1)
Tokens.TextSize = 15
Tokens.TextXAlignment = Enum.TextXAlignment.Left
Tokens.TextYAlignment = Enum.TextYAlignment.Top
Numbers.Name = "Numbers"
Numbers.Parent = Source
Numbers.BackgroundColor3 = Color3.new(1, 1, 1)
Numbers.BackgroundTransparency = 1
Numbers.Size = UDim2.new(1, 0, 1, 0)
Numbers.ZIndex = 4
Numbers.Font = Enum.Font.Code
Numbers.Text = ""
Numbers.TextColor3 = Color3.new(1, 0.776471, 0)
Numbers.TextSize = 15
Numbers.TextXAlignment = Enum.TextXAlignment.Left
Numbers.TextYAlignment = Enum.TextYAlignment.Top
Info.Name = "Info"
Info.Parent = Source
Info.BackgroundColor3 = Color3.new(1, 1, 1)
Info.BackgroundTransparency = 1
Info.Size = UDim2.new(1, 0, 1, 0)
Info.ZIndex = 5
Info.Font = Enum.Font.Code
Info.Text = ""
Info.TextColor3 = Color3.new(0, 0.635294, 1)
Info.TextSize = 15
Info.TextXAlignment = Enum.TextXAlignment.Left
Info.TextYAlignment = Enum.TextYAlignment.Top
Lines.Name = "Lines"
Lines.Parent = ScrollingFrame
Lines.BackgroundColor3 = Color3.new(1, 1, 1)
Lines.BackgroundTransparency = 1
Lines.BorderSizePixel = 0
Lines.Size = UDim2.new(0, 40, 0, 10000)
Lines.ZIndex = 4
Lines.Font = Enum.Font.Code
Lines.Text = "1\n"
Lines.TextColor3 = Color3.new(1, 1, 1)
Lines.TextSize = 15
Lines.TextWrapped = true
Lines.TextYAlignment = Enum.TextYAlignment.Top
ColorPicker.Name = "ColorPicker"
ColorPicker.Parent = Prefabs
ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1)
ColorPicker.BackgroundTransparency = 1
ColorPicker.Size = UDim2.new(0, 180, 0, 110)
ColorPicker.Image = "rbxassetid://2851929490"
ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
ColorPicker.ScaleType = Enum.ScaleType.Slice
ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4)
Palette.Name = "Palette"
Palette.Parent = ColorPicker
Palette.BackgroundColor3 = Color3.new(1, 1, 1)
Palette.BackgroundTransparency = 1
Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0)
Palette.Size = UDim2.new(0, 100, 0, 100)
Palette.Image = "rbxassetid://698052001"
Palette.ScaleType = Enum.ScaleType.Slice
Palette.SliceCenter = Rect.new(4, 4, 4, 4)
Indicator_3.Name = "Indicator"
Indicator_3.Parent = Palette
Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_3.BackgroundTransparency = 1
Indicator_3.Size = UDim2.new(0, 5, 0, 5)
Indicator_3.ZIndex = 2
Indicator_3.Image = "rbxassetid://2851926732"
Indicator_3.ImageColor3 = Color3.new(0, 0, 0)
Indicator_3.ScaleType = Enum.ScaleType.Slice
Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12)
Sample.Name = "Sample"
Sample.Parent = ColorPicker
Sample.BackgroundColor3 = Color3.new(1, 1, 1)
Sample.BackgroundTransparency = 1
Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0)
Sample.Size = UDim2.new(0, 25, 0, 25)
Sample.Image = "rbxassetid://2851929490"
Sample.ScaleType = Enum.ScaleType.Slice
Sample.SliceCenter = Rect.new(4, 4, 4, 4)
Saturation.Name = "Saturation"
Saturation.Parent = ColorPicker
Saturation.BackgroundColor3 = Color3.new(1, 1, 1)
Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0)
Saturation.Size = UDim2.new(0, 15, 0, 100)
Saturation.Image = "rbxassetid://3641079629"
Indicator_4.Name = "Indicator"
Indicator_4.Parent = Saturation
Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1)
Indicator_4.BorderSizePixel = 0
Indicator_4.Size = UDim2.new(0, 20, 0, 2)
Indicator_4.ZIndex = 2
Switch.Name = "Switch"
Switch.Parent = Prefabs
Switch.BackgroundColor3 = Color3.new(1, 1, 1)
Switch.BackgroundTransparency = 1
Switch.BorderSizePixel = 0
Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0)
Switch.Size = UDim2.new(0, 20, 0, 20)
Switch.ZIndex = 2
Switch.Font = Enum.Font.SourceSans
Switch.Text = ""
Switch.TextColor3 = Color3.new(1, 1, 1)
Switch.TextSize = 18
TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_4.Parent = Switch
TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_4.BackgroundTransparency = 1
TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_4.ImageTransparency = 0.5
TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4)
Title_3.Name = "Title"
Title_3.Parent = Switch
Title_3.BackgroundColor3 = Color3.new(1, 1, 1)
Title_3.BackgroundTransparency = 1
Title_3.Position = UDim2.new(1.20000005, 0, 0, 0)
Title_3.Size = UDim2.new(0, 20, 0, 20)
Title_3.Font = Enum.Font.GothamSemibold
Title_3.Text = "Switch"
Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_3.TextSize = 14
Title_3.TextXAlignment = Enum.TextXAlignment.Left
Button_2.Name = "Button"
Button_2.Parent = Prefabs
Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431)
Button_2.BackgroundTransparency = 1
Button_2.BorderSizePixel = 0
Button_2.Size = UDim2.new(0, 91, 0, 20)
Button_2.ZIndex = 2
Button_2.Font = Enum.Font.GothamSemibold
Button_2.TextColor3 = Color3.new(1, 1, 1)
Button_2.TextSize = 14
TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px"
TextButton_Roundify_4px_5.Parent = Button_2
TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextButton_Roundify_4px_5.BackgroundTransparency = 1
TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0)
TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490"
TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431)
TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice
TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4)
DropdownButton.Name = "DropdownButton"
DropdownButton.Parent = Prefabs
DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176)
DropdownButton.BorderSizePixel = 0
DropdownButton.Size = UDim2.new(1, 0, 0, 20)
DropdownButton.ZIndex = 3
DropdownButton.Font = Enum.Font.GothamBold
DropdownButton.Text = " Button"
DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
DropdownButton.TextSize = 14
DropdownButton.TextXAlignment = Enum.TextXAlignment.Left
Keybind.Name = "Keybind"
Keybind.Parent = Prefabs
Keybind.BackgroundColor3 = Color3.new(1, 1, 1)
Keybind.BackgroundTransparency = 1
Keybind.Size = UDim2.new(0, 200, 0, 20)
Keybind.Image = "rbxassetid://2851929490"
Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608)
Keybind.ScaleType = Enum.ScaleType.Slice
Keybind.SliceCenter = Rect.new(4, 4, 4, 4)
Title_4.Name = "Title"
Title_4.Parent = Keybind
Title_4.BackgroundColor3 = Color3.new(1, 1, 1)
Title_4.BackgroundTransparency = 1
Title_4.Size = UDim2.new(0, 0, 1, 0)
Title_4.Font = Enum.Font.GothamBold
Title_4.Text = "Keybind"
Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Title_4.TextSize = 14
Title_4.TextXAlignment = Enum.TextXAlignment.Left
Input.Name = "Input"
Input.Parent = Keybind
Input.BackgroundColor3 = Color3.new(1, 1, 1)
Input.BackgroundTransparency = 1
Input.BorderSizePixel = 0
Input.Position = UDim2.new(1, -85, 0, 2)
Input.Size = UDim2.new(0, 80, 1, -4)
Input.ZIndex = 2
Input.Font = Enum.Font.GothamSemibold
Input.Text = "RShift"
Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314)
Input.TextSize = 12
Input.TextWrapped = true
Input_Roundify_4px.Name = "Input_Roundify_4px"
Input_Roundify_4px.Parent = Input
Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1)
Input_Roundify_4px.BackgroundTransparency = 1
Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0)
Input_Roundify_4px.Image = "rbxassetid://2851929490"
Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726)
Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice
Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4)
Windows.Name = "Windows"
Windows.Parent = imgui
Windows.BackgroundColor3 = Color3.new(1, 1, 1)
Windows.BackgroundTransparency = 1
Windows.Position = UDim2.new(0, 20, 0, 20)
Windows.Size = UDim2.new(1, 20, 1, -20)
--[[ Script ]]--
script.Parent = imgui
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RS = game:GetService("RunService")
local ps = game:GetService("Players")
local p = ps.LocalPlayer
local mouse = p:GetMouse()
local Prefabs = script.Parent:WaitForChild("Prefabs")
local Windows = script.Parent:FindFirstChild("Windows")
local checks = {
["binding"] = false,
}
UIS.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == ((typeof(ui_options.toggle_key) == "EnumItem") and ui_options.toggle_key or Enum.KeyCode.RightShift) then
if script.Parent then
if not checks.binding then
script.Parent.Enabled = not script.Parent.Enabled
end
end
end
end)
local function Resize(part, new, _delay)
_delay = _delay or 0.5
local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(part, tweenInfo, new)
tween:Play()
end
local function rgbtohsv(r, g, b) -- idk who made this function, but thanks
r, g, b = r / 255, g / 255, b / 255
local max, min = math.max(r, g, b), math.min(r, g, b)
local h, s, v
v = max
local d = max - min
if max == 0 then
s = 0
else
s = d / max
end
if max == min then
h = 0
else
if max == r then
h = (g - b) / d
if g < b then
h = h + 6
end
elseif max == g then
h = (b - r) / d + 2
elseif max == b then
h = (r - g) / d + 4
end
h = h / 6
end
return h, s, v
end
local function hasprop(object, prop)
local a, b = pcall(function()
return object[tostring(prop)]
end)
if a then
return b
end
end
local function gNameLen(obj)
return obj.TextBounds.X + 15
end
local function gMouse()
return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y - 35)
end
local function ripple(button, x, y)
spawn(function()
button.ClipsDescendants = true
local circle = Prefabs:FindFirstChild("Circle"):Clone()
circle.Parent = button
circle.ZIndex = 1000
local new_x = x - circle.AbsolutePosition.X
local new_y = y - circle.AbsolutePosition.Y
circle.Position = UDim2.new(0, new_x, 0, new_y)
local size = 0
if button.AbsoluteSize.X > button.AbsoluteSize.Y then
size = button.AbsoluteSize.X * 1.5
elseif button.AbsoluteSize.X < button.AbsoluteSize.Y then
size = button.AbsoluteSize.Y * 1.5
elseif button.AbsoluteSize.X == button.AbsoluteSize.Y then
size = button.AbsoluteSize.X * 1.5
end
circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, -size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil)
Resize(circle, {ImageTransparency = 1}, 0.5)
wait(0.5)
circle:Destroy()
end)
end
local windows = 0
local library = {}
local function format_windows()
local ull = Prefabs:FindFirstChild("UIListLayout"):Clone()
ull.Parent = Windows
local data = {}
for i,v in next, Windows:GetChildren() do
if not (v:IsA("UIListLayout")) then
data[v] = v.AbsolutePosition
end
end
ull:Destroy()
for i,v in next, data do
i.Position = UDim2.new(0, v.X, 0, v.Y)
end
end
function library:FormatWindows()
format_windows()
end
function library:AddWindow(title, options)
windows = windows + 1
local dropdown_open = false
title = tostring(title or "New Window")
options = (typeof(options) == "table") and options or ui_options
options.tween_time = 0.1
local Window = Prefabs:FindFirstChild("Window"):Clone()
Window.Parent = Windows
Window:FindFirstChild("Title").Text = title
Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)
Window.ZIndex = Window.ZIndex + (windows * 10)
do -- Altering Window Color
local Title = Window:FindFirstChild("Title")
local Bar = Window:FindFirstChild("Bar")
local Base = Bar:FindFirstChild("Base")
local Top = Bar:FindFirstChild("Top")
local SplitFrame = Window:FindFirstChild("TabSelection"):FindFirstChild("Frame")
local Toggle = Bar:FindFirstChild("Toggle")
spawn(function()
while true do
Bar.BackgroundColor3 = options.main_color
Base.BackgroundColor3 = options.main_color
Base.ImageColor3 = options.main_color
Top.ImageColor3 = options.main_color
SplitFrame.BackgroundColor3 = options.main_color
RS.Heartbeat:Wait()
end
end)
end
local Resizer = Window:WaitForChild("Resizer")
local window_data = {}
Window.Draggable = true
do -- Resize Window
local oldIcon = mouse.Icon
local Entered = false
Resizer.MouseEnter:Connect(function()
Window.Draggable = false
if options.can_resize then
oldIcon = mouse.Icon
-- mouse.Icon = "http://www.roblox.com/asset?id=4745131330"
end
Entered = true
end)
Resizer.MouseLeave:Connect(function()
Entered = false
if options.can_resize then
mouse.Icon = oldIcon
end
Window.Draggable = true
end)
local Held = false
UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = true
spawn(function() -- Loop check
if Entered and Resizer.Active and options.can_resize then
while Held and Resizer.Active do
local mouse_location = gMouse()
local x = mouse_location.X - Window.AbsolutePosition.X
local y = mouse_location.Y - Window.AbsolutePosition.Y
--
if x >= options.min_size.X and y >= options.min_size.Y then
Resize(Window, {Size = UDim2.new(0, x, 0, y)}, options.tween_time)
elseif x >= options.min_size.X then
Resize(Window, {Size = UDim2.new(0, x, 0, options.min_size.Y)}, options.tween_time)
elseif y >= options.min_size.Y then
Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, y)}, options.tween_time)
else
Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)}, options.tween_time)
end
RS.Heartbeat:Wait()
end
end
end)
end
end)
UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = false
end
end)
end
do -- [Open / Close] Window
local open_close = Window:FindFirstChild("Bar"):FindFirstChild("Toggle")
local open = true
local canopen = true
local oldwindowdata = {}
local oldy = Window.AbsoluteSize.Y
open_close.MouseButton1Click:Connect(function()
if canopen then
canopen = false
if open then
-- Close
oldwindowdata = {}
for i,v in next, Window:FindFirstChild("Tabs"):GetChildren() do
oldwindowdata[v] = v.Visible
v.Visible = false
end
Resizer.Active = false
oldy = Window.AbsoluteSize.Y
Resize(open_close, {Rotation = 0}, options.tween_time)
Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, 26)}, options.tween_time)
open_close.Parent:FindFirstChild("Base").Transparency = 1
else
-- Open
for i,v in next, oldwindowdata do
i.Visible = v
end
Resizer.Active = true
Resize(open_close, {Rotation = 90}, options.tween_time)
Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, oldy)}, options.tween_time)
open_close.Parent:FindFirstChild("Base").Transparency = 0
end
open = not open
wait(options.tween_time)
canopen = true
end
end)
end
do -- UI Elements
local tabs = Window:FindFirstChild("Tabs")
local tab_selection = Window:FindFirstChild("TabSelection")
local tab_buttons = tab_selection:FindFirstChild("TabButtons")
do -- Add Tab
function window_data:AddTab(tab_name)
local tab_data = {}
tab_name = tostring(tab_name or "New Tab")
tab_selection.Visible = true
local new_button = Prefabs:FindFirstChild("TabButton"):Clone()
new_button.Parent = tab_buttons
new_button.Text = tab_name
new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20)
new_button.ZIndex = new_button.ZIndex + (windows * 10)
new_button:GetChildren()[1].ZIndex = new_button:GetChildren()[1].ZIndex + (windows * 10)
local new_tab = Prefabs:FindFirstChild("Tab"):Clone()
new_tab.Parent = tabs
new_tab.ZIndex = new_tab.ZIndex + (windows * 10)
local function show()
if dropdown_open then return end
for i, v in next, tab_buttons:GetChildren() do
if not (v:IsA("UIListLayout")) then
v:GetChildren()[1].ImageColor3 = Color3.fromRGB(52, 53, 56)
Resize(v, {Size = UDim2.new(0, v.AbsoluteSize.X, 0, 20)}, options.tween_time)
end
end
for i, v in next, tabs:GetChildren() do
v.Visible = false
end
Resize(new_button, {Size = UDim2.new(0, new_button.AbsoluteSize.X, 0, 25)}, options.tween_time)
new_button:GetChildren()[1].ImageColor3 = Color3.fromRGB(73, 75, 79)
new_tab.Visible = true
end
new_button.MouseButton1Click:Connect(function()
show()
end)
function tab_data:Show()
show()
end
do -- Tab Elements
function tab_data:AddLabel(label_text) -- [Label]
label_text = tostring(label_text or "New Label")
local label = Prefabs:FindFirstChild("Label"):Clone()
label.Parent = new_tab
label.Text = label_text
label.Size = UDim2.new(0, gNameLen(label), 0, 20)
label.ZIndex = label.ZIndex + (windows * 10)
return label
end
function tab_data:AddButton(button_text, callback) -- [Button]
button_text = tostring(button_text or "New Button")
callback = typeof(callback) == "function" and callback or function()end
local button = Prefabs:FindFirstChild("Button"):Clone()
button.Parent = new_tab
button.Text = button_text
button.Size = UDim2.new(0, gNameLen(button), 0, 20)
button.ZIndex = button.ZIndex + (windows * 10)
button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)
spawn(function()
while true do
if button and button:GetChildren()[1] then
button:GetChildren()[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)
button.MouseButton1Click:Connect(function()
ripple(button, mouse.X, mouse.Y)
pcall(callback)
end)
return button
end
function tab_data:AddSwitch(switch_text, callback) -- [Switch]
local switch_data = {}
switch_text = tostring(switch_text or "New Switch")
callback = typeof(callback) == "function" and callback or function()end
local switch = Prefabs:FindFirstChild("Switch"):Clone()
switch.Parent = new_tab
switch:FindFirstChild("Title").Text = switch_text
switch:FindFirstChild("Title").ZIndex = switch:FindFirstChild("Title").ZIndex + (windows * 10)
switch.ZIndex = switch.ZIndex + (windows * 10)
switch:GetChildren()[1].ZIndex = switch:GetChildren()[1].ZIndex + (windows * 10)
spawn(function()
while true do
if switch and switch:GetChildren()[1] then
switch:GetChildren()[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)
local toggled = false
switch.MouseButton1Click:Connect(function()
toggled = not toggled
switch.Text = toggled and utf8.char(10003) or ""
pcall(callback, toggled)
end)
function switch_data:Set(bool)
toggled = (typeof(bool) == "boolean") and bool or false
switch.Text = toggled and utf8.char(10003) or ""
pcall(callback,toggled)
end
return switch_data, switch
end
function tab_data:AddTextBox(textbox_text, callback, textbox_options)
textbox_text = tostring(textbox_text or "New TextBox")
callback = typeof(callback) == "function" and callback or function()end
textbox_options = typeof(textbox_options) == "table" and textbox_options or {["clear"] = true}
textbox_options = {
["clear"] = ((textbox_options.clear) == true)
}
local textbox = Prefabs:FindFirstChild("TextBox"):Clone()
textbox.Parent = new_tab
textbox.PlaceholderText = textbox_text
textbox.ZIndex = textbox.ZIndex + (windows * 10)
textbox:GetChildren()[1].ZIndex = textbox:GetChildren()[1].ZIndex + (windows * 10)
textbox.FocusLost:Connect(function(ep)
if ep then
if #textbox.Text > 0 then
pcall(callback, textbox.Text)
if textbox_options.clear then
textbox.Text = ""
end
end
end
end)
return textbox
end
function tab_data:AddSlider(slider_text, callback, slider_options)
local slider_data = {}
slider_text = tostring(slider_text or "New Slider")
callback = typeof(callback) == "function" and callback or function()end
slider_options = typeof(slider_options) == "table" and slider_options or {}
slider_options = {
["min"] = slider_options.min or 0,
["max"] = slider_options.max or 100,
["readonly"] = slider_options.readonly or false,
}
local slider = Prefabs:FindFirstChild("Slider"):Clone()
slider.Parent = new_tab
slider.ZIndex = slider.ZIndex + (windows * 10)
local title = slider:FindFirstChild("Title")
local indicator = slider:FindFirstChild("Indicator")
local value = slider:FindFirstChild("Value")
title.ZIndex = title.ZIndex + (windows * 10)
indicator.ZIndex = indicator.ZIndex + (windows * 10)
value.ZIndex = value.ZIndex + (windows * 10)
title.Text = slider_text
do -- Slider Math
local Entered = false
slider.MouseEnter:Connect(function()
Entered = true
Window.Draggable = false
end)
slider.MouseLeave:Connect(function()
Entered = false
Window.Draggable = true
end)
local Held = false
UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = true
spawn(function() -- Loop check
if Entered and not slider_options.readonly then
while Held and (not dropdown_open) do
local mouse_location = gMouse()
local x = (slider.AbsoluteSize.X - (slider.AbsoluteSize.X - ((mouse_location.X - slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X
local min = 0
local max = 1
local size = min
if x >= min and x <= max then
size = x
elseif x < min then
size = min
elseif x > max then
size = max
end
Resize(indicator, {Size = UDim2.new(size or min, 0, 0, 20)}, options.tween_time)
local p = math.floor((size or min) * 100)
local maxv = slider_options.max
local minv = slider_options.min
local diff = maxv - minv
local sel_value = math.floor(((diff / 100) * p) + minv)
value.Text = tostring(sel_value)
pcall(callback, sel_value)
RS.Heartbeat:Wait()
end
end
end)
end
end)
UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = false
end
end)
function slider_data:Set(new_value)
new_value = tonumber(new_value) or 0
new_value = (((new_value >= 0 and new_value <= 100) and new_value) / 100)
Resize(indicator, {Size = UDim2.new(new_value or 0, 0, 0, 20)}, options.tween_time)
local p = math.floor((new_value or 0) * 100)
local maxv = slider_options.max
local minv = slider_options.min
local diff = maxv - minv
local sel_value = math.floor(((diff / 100) * p) + minv)
value.Text = tostring(sel_value)
pcall(callback, sel_value)
end
slider_data:Set(slider_options["min"])
end
return slider_data, slider
end
function tab_data:AddKeybind(keybind_name, callback, keybind_options)
local keybind_data = {}
keybind_name = tostring(keybind_name or "New Keybind")
callback = typeof(callback) == "function" and callback or function()end
keybind_options = typeof(keybind_options) == "table" and keybind_options or {}
keybind_options = {
["standard"] = keybind_options.standard or Enum.KeyCode.RightShift,
}
local keybind = Prefabs:FindFirstChild("Keybind"):Clone()
local input = keybind:FindFirstChild("Input")
local title = keybind:FindFirstChild("Title")
keybind.ZIndex = keybind.ZIndex + (windows * 10)
input.ZIndex = input.ZIndex + (windows * 10)
input:GetChildren()[1].ZIndex = input:GetChildren()[1].ZIndex + (windows * 10)
title.ZIndex = title.ZIndex + (windows * 10)
keybind.Parent = new_tab
title.Text = " " .. keybind_name
keybind.Size = UDim2.new(0, gNameLen(title) + 80, 0, 20)
local shortkeys = { -- thanks to stroketon for helping me out with this
RightControl = 'RightCtrl',
LeftControl = 'LeftCtrl',
LeftShift = 'LShift',
RightShift = 'RShift',
MouseButton1 = "Mouse1",
MouseButton2 = "Mouse2"
}
local keybind = keybind_options.standard
function keybind_data:SetKeybind(Keybind)
local key = shortkeys[Keybind.Name] or Keybind.Name
input.Text = key
keybind = Keybind
end
UIS.InputBegan:Connect(function(a, b)
if checks.binding then
spawn(function()
wait()
checks.binding = false
end)
return
end
if a.KeyCode == keybind and not b then
pcall(callback, keybind)
end
end)
keybind_data:SetKeybind(keybind_options.standard)
input.MouseButton1Click:Connect(function()
if checks.binding then return end
input.Text = "..."
checks.binding = true
local a, b = UIS.InputBegan:Wait()
keybind_data:SetKeybind(a.KeyCode)
end)
return keybind_data, keybind
end
function tab_data:AddDropdown(dropdown_name, callback)
local dropdown_data = {}
dropdown_name = tostring(dropdown_name or "New Dropdown")
callback = typeof(callback) == "function" and callback or function()end
local dropdown = Prefabs:FindFirstChild("Dropdown"):Clone()
local box = dropdown:FindFirstChild("Box")
local objects = box:FindFirstChild("Objects")
local indicator = dropdown:FindFirstChild("Indicator")
dropdown.ZIndex = dropdown.ZIndex + (windows * 10)
box.ZIndex = box.ZIndex + (windows * 10)
objects.ZIndex = objects.ZIndex + (windows * 10)
indicator.ZIndex = indicator.ZIndex + (windows * 10)
dropdown:GetChildren()[3].ZIndex = dropdown:GetChildren()[3].ZIndex + (windows * 10)
dropdown.Parent = new_tab
dropdown.Text = " " .. dropdown_name
box.Size = UDim2.new(1, 0, 0, 0)
local open = false
dropdown.MouseButton1Click:Connect(function()
open = not open
local len = (#objects:GetChildren() - 1) * 20
if #objects:GetChildren() - 1 >= 10 then
len = 10 * 20
objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
end
if open then -- Open
if dropdown_open then return end
dropdown_open = true
Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
Resize(indicator, {Rotation = 90}, options.tween_time)
else -- Close
dropdown_open = false
Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
Resize(indicator, {Rotation = -90}, options.tween_time)
end
end)
function dropdown_data:Add(n)
local object_data = {}
n = tostring(n or "New Object")
local object = Prefabs:FindFirstChild("DropdownButton"):Clone()
object.Parent = objects
object.Text = n
object.ZIndex = object.ZIndex + (windows * 10)
object.MouseEnter:Connect(function()
object.BackgroundColor3 = options.main_color
end)
object.MouseLeave:Connect(function()
object.BackgroundColor3 = Color3.fromRGB(33, 34, 36)
end)
if open then
local len = (#objects:GetChildren() - 1) * 20
if #objects:GetChildren() - 1 >= 10 then
len = 10 * 20
objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0)
end
Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time)
end
object.MouseButton1Click:Connect(function()
if dropdown_open then
dropdown.Text = " [ " .. n .. " ]"
dropdown_open = false
open = false
Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time)
Resize(indicator, {Rotation = -90}, options.tween_time)
pcall(callback, n)
end
end)
function object_data:Remove()
object:Destroy()
end
return object, object_data
end
return dropdown_data, dropdown
end
function tab_data:AddColorPicker(callback)
local color_picker_data = {}
callback = typeof(callback) == "function" and callback or function()end
local color_picker = Prefabs:FindFirstChild("ColorPicker"):Clone()
color_picker.Parent = new_tab
color_picker.ZIndex = color_picker.ZIndex + (windows * 10)
local palette = color_picker:FindFirstChild("Palette")
local sample = color_picker:FindFirstChild("Sample")
local saturation = color_picker:FindFirstChild("Saturation")
palette.ZIndex = palette.ZIndex + (windows * 10)
sample.ZIndex = sample.ZIndex + (windows * 10)
saturation.ZIndex = saturation.ZIndex + (windows * 10)
do -- Color Picker Math
local h = 0
local s = 1
local v = 1
local function update()
local color = Color3.fromHSV(h, s, v)
sample.ImageColor3 = color
saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
pcall(callback, color)
end
do
local color = Color3.fromHSV(h, s, v)
sample.ImageColor3 = color
saturation.ImageColor3 = Color3.fromHSV(h, 1, 1)
end
local Entered1, Entered2 = false, false
palette.MouseEnter:Connect(function()
Window.Draggable = false
Entered1 = true
end)
palette.MouseLeave:Connect(function()
Window.Draggable = true
Entered1 = false
end)
saturation.MouseEnter:Connect(function()
Window.Draggable = false
Entered2 = true
end)
saturation.MouseLeave:Connect(function()
Window.Draggable = true
Entered2 = false
end)
local palette_indicator = palette:FindFirstChild("Indicator")
local saturation_indicator = saturation:FindFirstChild("Indicator")
palette_indicator.ZIndex = palette_indicator.ZIndex + (windows * 10)
saturation_indicator.ZIndex = saturation_indicator.ZIndex + (windows * 10)
local Held = false
UIS.InputBegan:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = true
spawn(function() -- Loop check
while Held and Entered1 and (not dropdown_open) do -- Palette
local mouse_location = gMouse()
local x = ((palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1)
local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
local color = Color3.fromHSV(x / 100, y / 100, 0)
h = x / 100
s = y / 100
Resize(palette_indicator, {Position = UDim2.new(0, math.abs(x - 100) - (palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) - (palette_indicator.AbsoluteSize.Y / 2))}, options.tween_time)
update()
RS.Heartbeat:Wait()
end
while Held and Entered2 and (not dropdown_open) do -- Saturation
local mouse_location = gMouse()
local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5)
v = y / 100
Resize(saturation_indicator, {Position = UDim2.new(0, 0, 0, math.abs(y - 100))}, options.tween_time)
update()
RS.Heartbeat:Wait()
end
end)
end
end)
UIS.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then
Held = false
end
end)
function color_picker_data:Set(color)
color = typeof(color) == "Color3" and color or Color3.new(1, 1, 1)
local h2, s2, v2 = rgbtohsv(color.r * 255, color.g * 255, color.b * 255)
sample.ImageColor3 = color
saturation.ImageColor3 = Color3.fromHSV(h2, 1, 1)
pcall(callback, color)
end
end
return color_picker_data, color_picker
end
function tab_data:AddConsole(console_options)
local console_data = {}
console_options = typeof(console_options) == "table" and console_options or {["readonly"] = true,["full"] = false,}
console_options = {
["y"] = tonumber(console_options.y) or 200,
["source"] = console_options.source or "Logs",
["readonly"] = ((console_options.readonly) == true),
["full"] = ((console_options.full) == true),
}
local console = Prefabs:FindFirstChild("Console"):Clone()
console.Parent = new_tab
console.ZIndex = console.ZIndex + (windows * 10)
console.Size = UDim2.new(1, 0, console_options.full and 1 or 0, console_options.y)
local sf = console:GetChildren()[1]
local Source = sf:FindFirstChild("Source")
local Lines = sf:FindFirstChild("Lines")
Source.ZIndex = Source.ZIndex + (windows * 10)
Lines.ZIndex = Lines.ZIndex + (windows * 10)
Source.TextEditable = not console_options.readonly
do -- Syntax Zindex
for i,v in next, Source:GetChildren() do
v.ZIndex = v.ZIndex + (windows * 10) + 1
end
end
Source.Comments.ZIndex = Source.Comments.ZIndex + 1
do -- Highlighting (thanks to whoever made this)
local lua_keywords = {"and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while"}
local global_env = {"getrawmetatable", "newcclosure", "islclosure", "setclipboard", "game", "workspace", "script", "math", "string", "table", "print", "wait", "BrickColor", "Color3", "next", "pairs", "ipairs", "select", "unpack", "Instance", "Vector2", "Vector3", "CFrame", "Ray", "UDim2", "Enum", "assert", "error", "warn", "tick", "loadstring", "_G", "shared", "getfenv", "setfenv", "newproxy", "setmetatable", "getmetatable", "os", "debug", "pcall", "ypcall", "xpcall", "rawequal", "rawset", "rawget", "tonumber", "tostring", "type", "typeof", "_VERSION", "coroutine", "delay", "require", "spawn", "LoadLibrary", "settings", "stats", "time", "UserSettings", "version", "Axes", "ColorSequence", "Faces", "ColorSequenceKeypoint", "NumberRange", "NumberSequence", "NumberSequenceKeypoint", "gcinfo", "elapsedTime", "collectgarbage", "PhysicalProperties", "Rect", "Region3", "Region3int16", "UDim", "Vector2int16", "Vector3int16", "load", "fire", "Fire"}
local Highlight = function(string, keywords)
local K = {}
local S = string
local Token =
{
["="] = true,
["."] = true,
[","] = true,
["("] = true,
[")"] = true,
["["] = true,
["]"] = true,
["{"] = true,
["}"] = true,
[":"] = true,
["*"] = true,
["/"] = true,
["+"] = true,
["-"] = true,
["%"] = true,
[";"] = true,
["~"] = true
}
for i, v in pairs(keywords) do
K[v] = true
end
S = S:gsub(".", function(c)
if Token[c] ~= nil then
return "\32"
else
return c
end
end)
S = S:gsub("%S+", function(c)
if K[c] ~= nil then
return c
else
return (" "):rep(#c)
end
end)
return S
end
local hTokens = function(string)
local Token =
{
["="] = true,
["."] = true,
[","] = true,
["("] = true,
[")"] = true,
["["] = true,
["]"] = true,
["{"] = true,
["}"] = true,
[":"] = true,
["*"] = true,
["/"] = true,
["+"] = true,
["-"] = true,
["%"] = true,
[";"] = true,
["~"] = true
}
local A = ""
string:gsub(".", function(c)
if Token[c] ~= nil then
A = A .. c
elseif c == "\n" then
A = A .. "\n"
elseif c == "\t" then
A = A .. "\t"
else
A = A .. "\32"
end
end)
return A
end
local strings = function(string)
local highlight = ""
local quote = false
string:gsub(".", function(c)
if quote == false and c == "\34" then
quote = true
elseif quote == true and c == "\34" then
quote = false
end
if quote == false and c == "\34" then
highlight = highlight .. "\34"
elseif c == "\n" then
highlight = highlight .. "\n"
elseif c == "\t" then
highlight = highlight .. "\t"
elseif quote == true then
highlight = highlight .. c
elseif quote == false then
highlight = highlight .. "\32"
end
end)
return highlight
end
local info = function(string)
local highlight = ""
local quote = false
string:gsub(".", function(c)
if quote == false and c == "[" then
quote = true
elseif quote == true and c == "]" then
quote = false
end
if quote == false and c == "" then
highlight = highlight .. ""
elseif c == "\n" then
highlight = highlight .. "\n"
elseif c == "\t" then
highlight = highlight .. "\t"
elseif quote == true then
highlight = highlight .. c
elseif quote == false then
highlight = highlight .. "\32"
end
end)
return highlight
end
local comments = function(string)
local ret = ""
string:gsub("[^\r\n]+", function(c)
local comm = false
local i = 0
c:gsub(".", function(n)
i = i + 1
if c:sub(i, i + 1) == "--" then
comm = true
end
if comm == true then
ret = ret .. n
else
ret = ret .. "\32"
end
end)
ret = ret
end)
return ret
end
local numbers = function(string)
local A = ""
string:gsub(".", function(c)
if tonumber(c) ~= nil then
A = A .. c
elseif c == "\n" then
A = A .. "\n"
elseif c == "\t" then
A = A .. "\t"
else
A = A .. "\32"
end
end)
return A
end
local highlight_lua = function(type)
if type == "Text" then
Source.Text = Source.Text:gsub("\13", "")
Source.Text = Source.Text:gsub("\t", " ")
local s = Source.Text
Source.Keywords.Text = Highlight(s, lua_keywords)
Source.Globals.Text = Highlight(s, global_env)
Source.RemoteHighlight.Text = Highlight(s, {"FireServer", "fireServer", "InvokeServer", "invokeServer"})
Source.Tokens.Text = hTokens(s)
Source.Numbers.Text = numbers(s)
Source.Strings.Text = strings(s)
Source.Comments.Text = comments(s)
local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)
Lines.Text = ""
for i = 1, lin do
Lines.Text = Lines.Text .. i .. "\n"
end
sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
end
local highlight_logs = function(type)
end
if type == "Text" then
Source.Text = Source.Text:gsub("\13", "")
Source.Text = Source.Text:gsub("\t", " ")
local s = Source.Text
Source.Info.Text = info(s)
local lin = 1
s:gsub("\n", function()
lin = lin + 1
end)
sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0)
end
end
if console_options.source == "Lua" then
highlight_lua("Text")
Source.Changed:Connect(highlight_lua)
elseif console_options.source == "Logs" then
Lines.Visible = false
highlight_logs("Text")
Source.Changed:Connect(highlight_logs)
end
function console_data:Set(code)
Source.Text = tostring(code)
end
function console_data:Get()
return Source.Text
end
function console_data:Log(msg)
Source.Text = Source.Text .. "[*] " .. tostring(msg) .. "\n"
end
end
return console_data, console
end
function tab_data:AddHorizontalAlignment()
local ha_data = {}
local ha = Prefabs:FindFirstChild("HorizontalAlignment"):Clone()
ha.Parent = new_tab
function ha_data:AddButton(...)
local data, object
local ret = {tab_data:AddButton(...)}
if typeof(ret[1]) == "table" then
data = ret[1]
object = ret[2]
object.Parent = ha
return data, object
else
object = ret[1]
object.Parent = ha
return object
end
end
return ha_data, ha
end
function tab_data:AddFolder(folder_name) -- [Folder]
local folder_data = {}
folder_name = tostring(folder_name or "New Folder")
local folder = Prefabs:FindFirstChild("Folder"):Clone()
local button = folder:FindFirstChild("Button")
local objects = folder:FindFirstChild("Objects")
local toggle = button:FindFirstChild("Toggle")
folder.ZIndex = folder.ZIndex + (windows * 10)
button.ZIndex = button.ZIndex + (windows * 10)
objects.ZIndex = objects.ZIndex + (windows * 10)
toggle.ZIndex = toggle.ZIndex + (windows * 10)
button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10)
folder.Parent = new_tab
button.Text = " " .. folder_name
spawn(function()
while true do
if button and button:GetChildren()[1] then
button:GetChildren()[1].ImageColor3 = options.main_color
end
RS.Heartbeat:Wait()
end
end)
local function gFolderLen()
local n = 25
for i,v in next, objects:GetChildren() do
if not (v:IsA("UIListLayout")) then
n = n + v.AbsoluteSize.Y + 5
end
end
return n
end
local open = false
button.MouseButton1Click:Connect(function()
if open then -- Close
Resize(toggle, {Rotation = 0}, options.tween_time)
objects.Visible = false
else -- Open
Resize(toggle, {Rotation = 90}, options.tween_time)
objects.Visible = true
end
open = not open
end)
spawn(function()
while true do
Resize(folder, {Size = UDim2.new(1, 0, 0, (open and gFolderLen() or 20))}, options.tween_time)
wait()
end
end)
for i,v in next, tab_data do
folder_data[i] = function(...)
local data, object
local ret = {v(...)}
if typeof(ret[1]) == "table" then
data = ret[1]
object = ret[2]
object.Parent = objects
return data, object
else
object = ret[1]
object.Parent = objects
return object
end
end
end
return folder_data, folder
end
end
return tab_data, new_tab
end
end
end
do
for i, v in next, Window:GetDescendants() do
if hasprop(v, "ZIndex") then
v.ZIndex = v.ZIndex + (windows * 10)
end
end
end
return window_data, Window
end
|
Tree={branchname="ESG-Artikel-Links",
"https://www.pwc.de/de/managementberatung/forensic-services/esg-fraud/esg-risk-assessments.html",
"https://www.boersen-zeitung.de/banken-finanzen/auf-der-suche-nach-den-esg-daten-eb3921aa-ba3e-11ec-8e62-5f7cf1d225cc",
"https://www.msn.com/de-de/finanzen/top-stories/esg-risikomanagement-neue-gefahren-f-c3-bcrs-gesch-c3-a4ft/ar-AAWjiX7",
"https://klardenker.kpmg.de/digital-hub/esg-risikomanagement-neue-ansaetze-fuer-banken/",
{branchname="https://www.ppi.de/banken/banksteuerung-und-risikomanagement/esg-risikomanagement/",
"/mnt/sdcard/Downloads/PPI-Onepager-ESG-Quick-K2.pdf",
"/mnt/sdcard/Downloads/PPI-Onepager-ESG-ReadinessCheck.pdf",
"/mnt/sdcard/Downloads/csm_20210416_PPI_WP-ESG_Risiken_Grafik_Transparent_52f697f3bb.webp" ,
"/mnt/sdcard/Downloads/20220322_PPI_DP_Taxonomie.pdf",
"Green Asset Ratio",
"Im Ergebnis gleicht die EU-Taxonomie im Hinblick auf Erdgas und Kernkraft der regulatorische Zulässigkeit von AAA-ABS-Strukturen vor der jüngsten großen Finanzkrise der Jahre 2007/2008. S. 7",
"https://www.geldinstitute.de/business/2020/fuer-stuermische-zeiten-wappnen.html",
"https://www.geldinstitute.de/business/2020/den-damm-rechtzeitig-verstaerken.html",
"Szenarioanalysen, Stressfallsimulationen und Auswirkungsszenarien",
"ESG-Masterkatalog in Form eines Templates",
"Subscores",
"https://www.geldinstitute.de/business/2021/praktische-ueberlegungen---scoring-modell-und-stresstests.html",
},
{branchname="https://www.mazars.de/Home/ber-uns/Aktuelles/Presse-Medien/Publikationen/Studien/Archiv-2019/ESG-Risiken-im-Risikomanagement",
"COSO",
"WBCSD",
},
"/mnt/sdcard/Executive Summary - Studie Riskmanagement.pdf",
}
|
R"luastring"--(
-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
-- There is a matching delimiter at the bottom of the file.
--[[
Copyright (c) 2006-2015 LOVE Development Team
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
--]]
local Video_mt = ...
local Video = Video_mt.__index
function Video:setSource(source)
self:_setSource(source)
self:getStream():setSync(source)
end
function Video:play()
return self:getStream():play()
end
function Video:pause()
return self:getStream():pause()
end
function Video:seek(offset)
return self:getStream():seek(offset)
end
function Video:rewind()
return self:getStream():rewind()
end
function Video:tell()
return self:getStream():tell()
end
function Video:isPlaying()
return self:getStream():isPlaying()
end
-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
--)luastring"--"
|
-- import
local SignalModule = require 'candy.signal'
local RenderManagerModule = require 'candy.RenderManager'
local sortModeValue = {
iso = MOAIPartitionViewLayer.SORT_ISO;
priority_ascending = MOAIPartitionViewLayer.SORT_PRIORITY_ASCENDING;
priority_descending = MOAIPartitionViewLayer.SORT_PRIORITY_DESCENDING;
x_ascending = MOAIPartitionViewLayer.SORT_X_ASCENDING;
x_descending = MOAIPartitionViewLayer.SORT_X_DESCENDING;
y_ascending = MOAIPartitionViewLayer.SORT_Y_ASCENDING;
y_descending = MOAIPartitionViewLayer.SORT_Y_DESCENDING;
z_ascending = MOAIPartitionViewLayer.SORT_Z_ASCENDING;
z_descending = MOAIPartitionViewLayer.SORT_Z_DESCENDING;
vector_ascending = MOAIPartitionViewLayer.SORT_VECTOR_ASCENDING;
vector_descending = MOAIPartitionViewLayer.SORT_VECTOR_DESCENDING;
dist_sqrd_ascending = MOAIPartitionViewLayer.SORT_DIST_SQUARED_ASCENDING;
dist_sqrd_descending = MOAIPartitionViewLayer.SORT_DIST_SQUARED_DESCENDING;
}
---@class Layer
local Layer = CLASS: Layer ()
:MODEL {
Field 'name' :string() :getset('Name');
Field 'visible' :boolean() :isset('Visible') :no_edit();
Field 'editVis' :boolean() :isset('EditorVisible') :no_edit();
Field 'locked' :boolean() :no_edit(); --editor only property
Field 'solo' :boolean() :isset('EditorSolo') :no_edit();
Field 'parallax' :type('vec3') :getset('Parallax');
Field 'sortMode' :enum( EnumLayerSortMode ) :getset('SortMode');
Field 'priority' :int() :no_edit();
}
function Layer:__init ( name )
self.name = name or ''
self.visible = true
self.editorVisible = true
self.editorSolo = false
self.sortMode = 'z_ascending'
self.default = false
self.moaiLayers = setmetatable ( {}, { __mode = 'k' } )
self.locked = false
self.parallax = { 1,1,1 }
end
function Layer:setName ( name )
self.name = name
SignalModule.emitSignal ( 'layer.update', self, 'name' )
end
function Layer:getName ()
return self.name
end
function Layer:setVisible ( visible )
SignalModule.emitSignal ( 'layer.update', self, 'visible' )
self.visible = visible
end
function Layer:isVisible ()
return self.visible
end
function Layer:setEditorVisible ( visible )
self.editorVisible = visible
SignalModule.emitSignal ( 'layer.update', self, 'editor_visible' )
end
function Layer:isEditorVisible ()
return self.editorVisible
end
function Layer:setEditorSolo ( solo )
self.editorSolo = solo and 'solo' or false
SignalModule.emitSignal ( 'layer.update', self, 'editor_visible' )
end
function Layer:isEditorSolo ()
return self.editorSolo == 'solo'
end
function Layer:setLocked ( locked )
self.locked = locked
end
function Layer:isLocked ()
return self.locked
end
function Layer:getSortMode ()
return self.sortMode
end
function Layer:setSortMode ( mode )
self.sortMode = mode
SignalModule.emitSignal ( 'layer.update', self, 'sort' )
end
function Layer:getParallax ()
return unpack ( self.parallax )
end
function Layer:setParallax ( x, y, z )
self.parallax = { x or 1, y or 1, z or 1 }
end
local function _initAsQuadTree ( partition, w, h, levels )
partition:reserveLevels ( #levels )
for i, grid in ipairs ( levels ) do
local gw, gh = math.ceil ( w / grid ), math.ceil ( h / grid )
partition:reserveLevels ( i, grid, gw, gh )
end
end
function Layer:makeMoaiLayer ( partition )
local layer = RenderManagerModule.createPartitionRenderLayer ()
-- layer:setKeepResultBuffer ( true ) -- TODO: no setKeepResultBuffer function
if partition then
layer:setLayerPartition ( partition )
else
local partition = MOAIPartition.new ()
layer:setLayerPartition ( partition )
end
layer.name = self.name
layer.priority = self.priority or 0
local moaiSortMode
if self.sortMode then
moaiSortMode = sortModeValue[ self.sortMode ]
else
moaiSortMode = MOAILayer.SORT_NONE
end
layer:setSortMode ( moaiSortMode )
layer.sortMode = moaiSortMode
layer.source = self
layer:setVisible ( self.visible )
--layer:showDebugLines ( true )
-- inheritVisible( layer, self._moaiLayer )
self.moaiLayers[ layer ] = true
return layer
end
return Layer
|
hyper = { "ctrl", "cmd", "alt" }
ctrl_cmd = { "ctrl", "cmd" }
hs.hotkey.bindSpec({ hyper, "r" }, function()
hs.reload()
-- hs.notify.new({ title = "Hammerspoon", informativeText = "Config reloaded" }):send()
end)
hs.hotkey.bindSpec({ hyper, "k" }, function()
hs.execute("get-kerberos-pass", true)
end)
hs.hotkey.bindSpec({ hyper, "l" }, function()
hs.execute("get-ldap-pass", true)
end)
hs.hotkey.bindSpec({ hyper, "p" }, function()
hs.execute("choose-pass", true)
end)
hs.loadSpoon("SpoonInstall")
spoon.SpoonInstall.repos = {
lunette = {
url = "https://github.com/scottwhudson/Lunette",
desc = "Spectacle keybindings",
branch = "master",
},
}
spoon.SpoonInstall:asyncUpdateAllRepos()
-- spoon.SpoonInstall:andUse("WindowGrid", {
-- disable = true,
-- config = { gridGeometries = { { "6x4" } } },
-- hotkeys = { show_grid = { hyper, "g" } },
-- start = true,
-- })
-- spoon.SpoonInstall:andUse("MiroWindowsManager", {
-- disable = true,
-- -- config = { GRID = { w = 6, h = 4 } },
-- hotkeys = {
-- up = { ctrl_cmd, "up" },
-- right = { ctrl_cmd, "right" },
-- down = { ctrl_cmd, "down" },
-- left = { ctrl_cmd, "left" },
-- fullscreen = { hyper, "up" },
-- },
-- })
-- spoon.SpoonInstall:andUse("Lunette", {
-- repo = "lunette",
-- hotkeys = {
-- leftHalf = {
-- { ctrl_cmd, "h" },
-- },
-- rightHalf = {
-- { ctrl_cmd, "l" },
-- },
-- fullscreen = { { ctrl_cmd, "f" } },
-- enlarge = { { { "alt", "shift" }, "=" } },
-- shrink = { { { "alt", "shift" }, "-" } },
-- },
-- })
|
local BODY_DEBUG = script:GetCustomProperty("BodyDebug"):WaitForObject() ---@type IKAnchor
local l1 = BODY_DEBUG.activatedEvent:Connect(
function(ik, player)
player.clientUserData.bodyIKEnabled = true
player.clinetUerData.bodyIK = BODY_DEBUG
end
)
local l2 = BODY_DEBUG.deactivatedEvent:Connect(
function(ik, player)
player.clientUserData.bodyIKEnabled = false
player.clinetUerData.bodyIK = nil
end
)
|
local M = {}
M.__index = M
function M.new(graphics)
lg.setDefaultFilter('linear', 'linear')
return setmetatable({
graphics = graphics,
places = {
overworld = {
bg = lg.newImage("assets/images/world/overworld.png"),
},
antiques = {
bg = lg.newImage("assets/images/world/antiques/interior.png"),
},
bar = {
bg = lg.newImage("assets/images/world/bar/interior.png"),
},
cemetery = {
bg = lg.newImage("assets/images/world/cemetery/cemetery.png"),
dugUp = lg.newImage("assets/images/world/cemetery/dugupgrave.png"),
fresh = lg.newImage("assets/images/world/cemetery/freshgrave.png"),
bones = lg.newImage("assets/images/world/cemetery/bonepile.png"),
grave1 = lg.newImage("assets/images/world/cemetery/grave1.png"),
grave2 = lg.newImage("assets/images/world/cemetery/grave2.png"),
grave3 = lg.newImage("assets/images/world/cemetery/grave3.png"),
grave4 = lg.newImage("assets/images/world/cemetery/grave4.png"),
grave5 = lg.newImage("assets/images/world/cemetery/grave5.png"),
grave6 = lg.newImage("assets/images/world/cemetery/grave6.png"),
grave7 = lg.newImage("assets/images/world/cemetery/grave7.png"),
grave8 = lg.newImage("assets/images/world/cemetery/grave8.png"),
},
coffee = {
bg = lg.newImage("assets/images/world/coffee/interior.png"),
table = lg.newImage("assets/images/world/coffee/table.png"),
},
doctor = {
bg = lg.newImage("assets/images/world/doctor/interior.png"),
},
home = {
bg = lg.newImage("assets/images/world/home/interior.png"),
},
library = {
bg = lg.newImage("assets/images/world/library/interior.png"),
},
motel = {
bg = lg.newImage("assets/images/world/motel/interior.png"),
},
motel_lobby = {
bg = lg.newImage("assets/images/world/motel/interior-lobby.png"),
},
post_office = {
bg = lg.newImage("assets/images/world/post-office/interior.png"),
},
school = {
bg = lg.newImage("assets/images/world/school/interior.png"),
},
shop = {
bg = lg.newImage("assets/images/world/shop/interior.png"),
},
swamp = {
bg = lg.newImage("assets/images/world/swamp/swamp.png"),
},
},
-- UI
ui = {
dialog = lg.newImage("/assets/images/screen/dialog-box.png"),
dialog_font = love.graphics.newImageFont(
"/assets/images/screen/dialog-font.png",
" abcdefghijklmnopqrstuvwxyz"..
"ABCDEFGHIJKLMNOPQRSTUVWXYZ0"..
"123456789.,!?-+/():;%&`'*#=[]\""
),
text_arrow = lg.newImage("/assets/images/screen/text-arrow.png"),
button_bg = lg.newImage("assets/images/ui/button_bg.png"),
menu_bg = lg.newImage("assets/images/ui/menu_bg.png"),
title_fg = lg.newImage("assets/images/ui/title_fg.png"),
title = lg.newImage("assets/images/ui/title.png"),
start_btn = lg.newImage("assets/images/ui/start-button.png"),
quit_btn = lg.newImage("assets/images/ui/quit.png"),
continue_btn = lg.newImage("assets/images/ui/start-button.png"),
end_bg = lg.newImage("assets/images/ui/end.png"),
clock_bg = lg.newImage("assets/images/ui/clock.png"),
portraits = {
player = lg.newImage("assets/images/people/protag-profile.png"),
unkown = lg.newImage("assets/images/people/unknown-profile.png"),
person1 = lg.newImage("assets/images/people/person1-profile.png"),
person2 = lg.newImage("assets/images/people/person2-profile.png"),
person3 = lg.newImage("assets/images/people/person3-profile.png"),
person4 = lg.newImage("assets/images/people/person4-profile.png"),
person5 = lg.newImage("assets/images/people/person5-profile.png"),
person6 = lg.newImage("assets/images/people/person6-profile.png"),
person7 = lg.newImage("assets/images/people/person7-profile.png"),
person8 = lg.newImage("assets/images/people/person8-profile.png"),
person9 = lg.newImage("assets/images/people/person9-profile.png"),
person10 = lg.newImage("assets/images/people/person10-profile.png"),
cultist = lg.newImage("assets/images/people/cultist-profile.png"),
cultist1 = lg.newImage("assets/images/people/cultist-profile.png"),
cultist2 = lg.newImage("assets/images/people/cultist-profile.png"),
cultist3 = lg.newImage("assets/images/people/cultist-profile.png"),
cultist4 = lg.newImage("assets/images/people/cultist-profile.png"),
cultist5 = lg.newImage("assets/images/people/cultist-profile.png"),
cultist6 = lg.newImage("assets/images/people/cultist-profile.png"),
mary = lg.newImage("assets/images/people/mary-profile.png"),
motel_guy = lg.newImage("assets/images/people/motelguy-profile.png"),
},
},
doors = {
antiques = lg.newImage("assets/images/world/antiques/door.png"),
bar = lg.newImage("assets/images/world/bar/door.png"),
coffee_shop = lg.newImage("assets/images/world/coffee/door.png"),
doctor = lg.newImage("assets/images/world/doctor/door.png"),
library = lg.newImage("assets/images/world/library/door.png"),
motel = lg.newImage("assets/images/world/motel/door.png"),
post_office = lg.newImage("assets/images/world/post-office/door.png"),
school = lg.newImage("assets/images/world/school/door.png"),
store = lg.newImage("assets/images/world/shop/door.png"),
},
decor = {
school_flag = lg.newImage("assets/images/world/street/school-flag.png"),
beer_sign = lg.newImage("assets/images/world/street/beer-sign.png"),
-- coffee shop assets
freezer = lg.newImage("assets/images/world/coffee/freezer.png"),
back_counter = lg.newImage("assets/images/world/coffee/back-counter.png"),
counter = lg.newImage("assets/images/world/coffee/counter.png"),
table = lg.newImage("assets/images/world/coffee/table.png"),
ropes = lg.newImage("assets/images/world/library/ropes.png"),
tome = lg.newImage("assets/images/world/library/tome.png"),
construction = lg.newImage("assets/images/world/construction.png")
},
actors = {
player = lg.newImage("assets/images/people/protag.png"),
mary = lg.newImage("assets/images/world/antiques/mary.png"),
cultist = lg.newImage("assets/images/people/cultist.png"),
cultist1 = lg.newImage("assets/images/people/cultist2.png"),
cultist2 = lg.newImage("assets/images/people/cultist3.png"),
cultist3 = lg.newImage("assets/images/people/cultist4.png"),
cultist4 = lg.newImage("assets/images/people/cultist5.png"),
cultist5 = lg.newImage("assets/images/people/cultist3.png"),
cultist6 = lg.newImage("assets/images/people/cultist4.png"),
person1 = lg.newImage("assets/images/people/person1.png"),
person2 = lg.newImage("assets/images/people/person2.png"),
person3 = lg.newImage("assets/images/people/person3.png"),
person4 = lg.newImage("assets/images/people/person4.png"),
person5 = lg.newImage("assets/images/people/person5.png"),
person6 = lg.newImage("assets/images/people/person6.png"),
person7 = lg.newImage("assets/images/people/person7.png"),
person8 = lg.newImage("assets/images/people/person8.png"),
person9 = lg.newImage("assets/images/people/person9.png"),
person10 = lg.newImage("assets/images/people/person10.png"),
motel_guy = lg.newImage("assets/images/world/motel/motelguy.png"),
librarian = lg.newImage("assets/images/people/bartender.png")
},
timelineObjs = {
book = lg.newImage("assets/images/world/library/tome.png"),
package = lg.newImage("assets/images/world/home/package.png"),
}
}, M)
end
function M:drawDialogBox(actor, title, text, animation)
local outerXGutter = 5
local innerXGutter = 18
local outerYGutter = 5
local innerYGutter = 14
local maximumTextWidth = (572 - (innerXGutter * 2))
local maximumTextHeight = 200
local maximumNameWidth = 125
local maximumNameHeight = 30
-- calculate dialog placement
local width, height = self.ui.dialog:getDimensions()
local maximumTextHeight = height - (innerYGutter * 2)
local y = outerYGutter
local x = outerXGutter + _renderWidth / 2 - width / 2
-- render the profile picture
local profile = nil
if actor == '???' then
profile = self.ui.portraits.unknown
else
profile = self.ui.portraits[actor]
end
if profile == nil then
profile = self.ui.portraits.unknown
end
if profile ~= nil then
local profileX = x + 28
local profileY = y + 16
self.graphics:drawObject(profile, profileX, profileY, 152, 152)
end
-- render the dialog box
self.graphics:drawObject(self.ui.dialog, x, y, width, height)
-- render the text
self.graphics:renderTextInBox(text, x + 180 + innerXGutter, y, maximumTextWidth, maximumTextHeight, self.ui.dialog_font)
-- render the name
self.graphics:renderTextInBox(title, x + 40, y + 175, maximumNameWidth, maximumNameHeight, self.ui.dialog_font)
if animation ~= nil then
local animSize = animation:getFrameSize()
local animX = x + width - innerXGutter - animSize.width
local animY = y + height - innerYGutter - animSize.height
animation:draw(animX, animY, true)
end
end
return M
|
adminCommands = {}
hook.Add("PlayerSay", "RegisterCommands", function(ply, text, teamc, alive)
local chat_string = string.Explode(" ", text)
for k, v in pairs( adminCommands ) do
if( chat_string[1] == k ) then
table.remove(chat_string, 1)
v(ply, chat_string)
return ""
end
if( string.find(k, chat_string[1]) != nil ) then
local start, endp, word = string.find(k, chat_string[1])
if( endp - (start - 1) > 2 ) then
ply:ChatPrint("Invalid command! Did you mean '"..tostring( k ).."'?")
return ""
end
end
end
return text
end)
function AddChatCommand(strCommand, Func)
if( !strCommand || !Func ) then return end
for k, v in pairs( adminCommands ) do
if( strCommand == k ) then
return
end
end
adminCommands[ tostring( strCommand ) ] = Func
end
|
EditorInstigatorRule = EditorInstigatorRule or class(MissionScriptEditor)
EditorInstigatorRule.SAVE_UNIT_POSITION = false
EditorInstigatorRule.SAVE_UNIT_ROTATION = false
function EditorInstigatorRule:create_element(...)
EditorInstigatorRule.super.create_element(self, ...)
self._element.class = "ElementInstigatorRule"
self._element.values.instigator = "none"
self._element.values.rules = {}
self._element.values.invert = false
end
function EditorInstigatorRule:set_element_data(item)
self.super.set_element_data(self, item)
if item.name == "instigator" then
self:_update_rules_panel()
end
end
function EditorInstigatorRule:_build_panel()
self:_create_panel()
self:ComboCtrl("instigator", managers.mission:area_instigator_categories(), {help = "Select an instigator type for the area"})
self:BooleanCtrl("invert", {text = "Invert Rule", help = "Check this to have the rule inverted, i.e. exclude one unit from triggering the connected element"})
self:_update_rules_panel()
end
function EditorInstigatorRule:_update_rules_panel()
self._holder:ClearItems("rules")
local t = self._element.values
local instigator = t.instigator
t.rules[instigator] = t.rules[instigator] or {}
local data = t.rules[instigator]
if instigator == "player" then
self:ListSelector("states", managers.player:player_states(), {label = "rules", data = data})
self:ListSelector("carry_ids", table.map_keys(tweak_data.equipments.specials), {label = "rules", data = data})
self:ListSelector("mission_equipment", table.map_keys(tweak_data.equipments.specials), {label = "rules", data = data})
elseif instigator == "enemies" then
self:ListSelector("enemy_names", BLE.Utils:GetUnits({slot = 12}), {label = "rules", data = data})
self:ListSelector("pickup", EditorPickup.get_options(), {label = "rules", data = data})
elseif instigator == "civilians" then
self:ListSelector("civilian_names", BLE.Utils:GetUnits({slot = 21}), {label = "rules", data = data})
self:ListSelector("pickup", EditorPickup.get_options(), {label = "rules", data = data})
elseif instigator == "loot" then
self:ListSelector("carry_ids", tweak_data.carry:get_carry_ids(), {label = "rules", data = data})
elseif instigator == "vehicle" then
self:ListSelector("vehicle_names", BLE.Utils:GetUnits({slot = 39}), {label = "rules", data = data})
end
end
|
local gui = require 'yue.gui'
local ca = require 'gui.new.common_attribute'
local timer = require 'gui.timer'
return function (t, data)
local view = gui.Container.create()
if t.style then
view:setstyle(t.style)
end
view:setbackgroundcolor '#444'
local frontlabel = gui.Label.create('')
view:addchildview(frontlabel)
local frontground = 0
local background = 0
local ti
local function set_progress(n, force)
if force then
frontground = n
background = n
if ti then ti:remove() end
ti = nil
frontlabel:setstyle { FlexGrow = n }
return
end
if n >= 1 then
set_progress(1, true)
return
end
if n < background or n <= 0 then
set_progress(n, true)
return
end
background = n
if not ti then
ti = timer.loop(30, function ()
local delta1 = 0
local delta2 = 0
if frontground < background then
delta1 = (background - frontground) / 10
delta2 = math.min(background - frontground, 0.001)
end
frontground = frontground + math.max(delta1, delta2)
frontlabel:setstyle { FlexGrow = frontground }
end)
end
end
local bind = {}
if t.bind and t.bind.value then
bind.value = data:bind(t.bind.value, function()
set_progress(bind.value:get())
end)
set_progress(bind.value:get(), true)
else
set_progress(t.value or 0, true)
end
ca.visible(view, t, data, bind)
ca.label_color(frontlabel, t, data, bind)
return view
end
|
local c = 0
function f()
return 1
end
for j=1,10 do
for i=1,1000000 do
c = c + f()
end
end
print(c)
|
local BasePlugin = require "kong.plugins.base_plugin"
local jwt_decoder = require "kong.plugins.jwt.jwt_parser"
local JWT_PLUGIN_PRIORITY = (require "kong.plugins.jwt.handler").PRIORITY
local MAPPED_HEADER_PREFIX = "X-Consumer-"
local ngx_set_header = ngx.req.set_header
local ngx_re_gmatch = ngx.re.gmatch
local JwtClaimHeadersHandler = BasePlugin:extend()
-- Set this plugin to execute after the default jwt plugin provided by Kong
-- Plugins with higher priority are executed first
JwtClaimHeadersHandler.PRIORITY = JWT_PLUGIN_PRIORITY - 100
local function retrieve_token(request, conf)
local authorization_header = request.get_headers()["authorization"]
if authorization_header then
local iterator, iter_err = ngx_re_gmatch(authorization_header, "\\s*[Bb]earer\\s+(.+)")
if not iterator then
return nil, iter_err
end
local m, err = iterator()
if err then
return nil, err
end
if m and #m > 0 then
return m[1]
end
end
end
function JwtClaimHeadersHandler:new()
JwtClaimHeadersHandler.super.new(self, "jwt-claim-headers")
end
function JwtClaimHeadersHandler:access(conf)
JwtClaimHeadersHandler.super.access(self)
local token, err = retrieve_token(ngx.req, conf)
if err or not token then
return kong.response.exit(401, [[{"message":"unauthorized"}]], {
["Content-Type"] = "application/json",
})
end
local jwt, err = jwt_decoder:new(token)
-- Now verify the JWT signature
if not jwt:verify_signature(conf.jwt_secret) or err then
return kong.response.exit(401, [[{"message":"unauthorized"}]], {
["Content-Type"] = "application/json",
}) end
local claims = jwt.claims
for claim_key, claim_value in pairs(claims) do
ngx_set_header(MAPPED_HEADER_PREFIX .. claim_key, claim_value)
end
end
return JwtClaimHeadersHandler
|
--30 watt Light bulb
--------------------------------------------------------------------------------
minetest.register_craftitem("mylights:lightbulb30", {
description = "30 watt Light Bulb",
inventory_image = "mylights_lightbulb30.png",
groups = {not_in_creative_inventory = 1}
})
--60 watt Light bulb
--------------------------------------------------------------------------------
minetest.register_craftitem("mylights:lightbulb60", {
description = "60 watt Light Bulb",
inventory_image = "mylights_lightbulb60.png",
groups = {not_in_creative_inventory = 1}
})
--90 watt Light bulb
--------------------------------------------------------------------------------
minetest.register_craftitem("mylights:lightbulb90", {
description = "90 watt Light Bulb",
inventory_image = "mylights_lightbulb90.png",
groups = {not_in_creative_inventory = 1}
})
--120 watt Light bulb
--------------------------------------------------------------------------------
minetest.register_craftitem("mylights:lightbulb120", {
description = "120 watt Light Bulb",
inventory_image = "mylights_lightbulb120.png",
groups = {not_in_creative_inventory = 1}
})
|
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_Calendar
C_Calendar = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.AddEvent)
function C_Calendar.AddEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.AreNamesReady)
---@return boolean @ready
function C_Calendar.AreNamesReady()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.CanAddEvent)
---@return boolean @canAddEvent
function C_Calendar.CanAddEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.CanSendInvite)
---@return boolean @canSendInvite
function C_Calendar.CanSendInvite()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.CloseEvent)
function C_Calendar.CloseEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventCanComplain)
---@param offsetMonths number
---@param monthDay number
---@param eventIndex number
---@return boolean @canComplain
function C_Calendar.ContextMenuEventCanComplain(offsetMonths, monthDay, eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventCanEdit)
---@param offsetMonths number
---@param monthDay number
---@param eventIndex number
---@return boolean @canEdit
function C_Calendar.ContextMenuEventCanEdit(offsetMonths, monthDay, eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventCanRemove)
---@param offsetMonths number
---@param monthDay number
---@param eventIndex number
---@return boolean @canRemove
function C_Calendar.ContextMenuEventCanRemove(offsetMonths, monthDay, eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventClipboard)
---@return boolean @exists
function C_Calendar.ContextMenuEventClipboard()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventComplain)
function C_Calendar.ContextMenuEventComplain()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventCopy)
function C_Calendar.ContextMenuEventCopy()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventGetCalendarType)
---@return string @calendarType
function C_Calendar.ContextMenuEventGetCalendarType()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventPaste)
---@param offsetMonths number
---@param monthDay number
function C_Calendar.ContextMenuEventPaste(offsetMonths, monthDay)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventRemove)
function C_Calendar.ContextMenuEventRemove()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuEventSignUp)
function C_Calendar.ContextMenuEventSignUp()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuGetEventIndex)
---@return CalendarEventIndexInfo @info
function C_Calendar.ContextMenuGetEventIndex()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuInviteAvailable)
function C_Calendar.ContextMenuInviteAvailable()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuInviteDecline)
function C_Calendar.ContextMenuInviteDecline()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuInviteRemove)
function C_Calendar.ContextMenuInviteRemove()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuInviteTentative)
function C_Calendar.ContextMenuInviteTentative()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.ContextMenuSelectEvent)
---@param offsetMonths number
---@param monthDay number
---@param eventIndex number
function C_Calendar.ContextMenuSelectEvent(offsetMonths, monthDay, eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.CreateCommunitySignUpEvent)
function C_Calendar.CreateCommunitySignUpEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.CreateGuildAnnouncementEvent)
function C_Calendar.CreateGuildAnnouncementEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.CreateGuildSignUpEvent)
function C_Calendar.CreateGuildSignUpEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.CreatePlayerEvent)
function C_Calendar.CreatePlayerEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventAvailable)
function C_Calendar.EventAvailable()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventCanEdit)
---@return boolean @canEdit
function C_Calendar.EventCanEdit()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventClearAutoApprove)
function C_Calendar.EventClearAutoApprove()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventClearLocked)
function C_Calendar.EventClearLocked()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventClearModerator)
---@param inviteIndex number
function C_Calendar.EventClearModerator(inviteIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventDecline)
function C_Calendar.EventDecline()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetCalendarType)
---@return string @calendarType
function C_Calendar.EventGetCalendarType()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetClubId)
---@return string @info
function C_Calendar.EventGetClubId()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetInvite)
---@param eventIndex number
---@return CalendarEventInviteInfo @info
function C_Calendar.EventGetInvite(eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetInviteResponseTime)
---@param eventIndex number
---@return CalendarTime @time
function C_Calendar.EventGetInviteResponseTime(eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetInviteSortCriterion)
---@return string, boolean @criterion, reverse
function C_Calendar.EventGetInviteSortCriterion()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetSelectedInvite)
---@return number @inviteIndex
function C_Calendar.EventGetSelectedInvite()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetStatusOptions)
---@param eventIndex number
---@return table @options
function C_Calendar.EventGetStatusOptions(eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetTextures)
---@param eventType CalendarEventType
---@return table @textures
function C_Calendar.EventGetTextures(eventType)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetTypes)
---@return table @types
function C_Calendar.EventGetTypes()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventGetTypesDisplayOrdered)
---@return table @infos
function C_Calendar.EventGetTypesDisplayOrdered()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventHasPendingInvite)
---@return boolean @hasPendingInvite
function C_Calendar.EventHasPendingInvite()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventHaveSettingsChanged)
---@return boolean @haveSettingsChanged
function C_Calendar.EventHaveSettingsChanged()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventInvite)
---@param name string
function C_Calendar.EventInvite(name)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventRemoveInvite)
---@param inviteIndex number
function C_Calendar.EventRemoveInvite(inviteIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventRemoveInviteByGuid)
---@param guid string
function C_Calendar.EventRemoveInviteByGuid(guid)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSelectInvite)
---@param inviteIndex number
function C_Calendar.EventSelectInvite(inviteIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetAutoApprove)
function C_Calendar.EventSetAutoApprove()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetClubId)
---@param clubId string
function C_Calendar.EventSetClubId(clubId)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetDate)
---@param month number
---@param monthDay number
---@param year number
function C_Calendar.EventSetDate(month, monthDay, year)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetDescription)
---@param description string
function C_Calendar.EventSetDescription(description)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetInviteStatus)
---@param eventIndex number
---@param status CalendarStatus
function C_Calendar.EventSetInviteStatus(eventIndex, status)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetLocked)
function C_Calendar.EventSetLocked()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetModerator)
---@param inviteIndex number
function C_Calendar.EventSetModerator(inviteIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetTextureID)
---@param textureIndex number
function C_Calendar.EventSetTextureID(textureIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetTime)
---@param hour number
---@param minute number
function C_Calendar.EventSetTime(hour, minute)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetTitle)
---@param title string
function C_Calendar.EventSetTitle(title)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSetType)
---@param typeIndex CalendarEventType
function C_Calendar.EventSetType(typeIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSignUp)
function C_Calendar.EventSignUp()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventSortInvites)
---@param criterion string
---@param reverse boolean
function C_Calendar.EventSortInvites(criterion, reverse)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.EventTentative)
function C_Calendar.EventTentative()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetClubCalendarEvents)
---@param clubId string
---@param startTime CalendarTime
---@param endTime CalendarTime
---@return table @events
function C_Calendar.GetClubCalendarEvents(clubId, startTime, endTime)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetDayEvent)
---@param monthOffset number
---@param monthDay number
---@param index number
---@return CalendarDayEvent @event
function C_Calendar.GetDayEvent(monthOffset, monthDay, index)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetDefaultGuildFilter)
---@return CalendarGuildFilterInfo @info
function C_Calendar.GetDefaultGuildFilter()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetEventIndex)
---@return CalendarEventIndexInfo @info
function C_Calendar.GetEventIndex()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetEventIndexInfo)
---@param eventID string
---@param monthOffset number
---@param monthDay number
---@return CalendarEventIndexInfo @eventIndexInfo
function C_Calendar.GetEventIndexInfo(eventID, monthOffset, monthDay)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetEventInfo)
---@return CalendarEventInfo @info
function C_Calendar.GetEventInfo()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetFirstPendingInvite)
---@param offsetMonths number
---@param monthDay number
---@return number @firstPendingInvite
function C_Calendar.GetFirstPendingInvite(offsetMonths, monthDay)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetGuildEventInfo)
---@param index number
---@return CalendarGuildEventInfo @info
function C_Calendar.GetGuildEventInfo(index)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetGuildEventSelectionInfo)
---@param index number
---@return CalendarEventIndexInfo @info
function C_Calendar.GetGuildEventSelectionInfo(index)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetHolidayInfo)
---@param monthOffset number
---@param monthDay number
---@param index number
---@return CalendarHolidayInfo @event
function C_Calendar.GetHolidayInfo(monthOffset, monthDay, index)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetMaxCreateDate)
---@return CalendarTime @maxCreateDate
function C_Calendar.GetMaxCreateDate()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetMinDate)
---@return CalendarTime @minDate
function C_Calendar.GetMinDate()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetMonthInfo)
---@param offsetMonths number
---@return CalendarMonthInfo @monthInfo
function C_Calendar.GetMonthInfo(offsetMonths)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetNextClubId)
---@return string @clubId
function C_Calendar.GetNextClubId()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetNumDayEvents)
---@param offsetMonths number
---@param monthDay number
---@return number @numDayEvents
function C_Calendar.GetNumDayEvents(offsetMonths, monthDay)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetNumGuildEvents)
---@return number @numGuildEvents
function C_Calendar.GetNumGuildEvents()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetNumInvites)
---@return number @num
function C_Calendar.GetNumInvites()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetNumPendingInvites)
---@return number @num
function C_Calendar.GetNumPendingInvites()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.GetRaidInfo)
---@param offsetMonths number
---@param monthDay number
---@param eventIndex number
---@return CalendarRaidInfo @info
function C_Calendar.GetRaidInfo(offsetMonths, monthDay, eventIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.IsActionPending)
---@return boolean @actionPending
function C_Calendar.IsActionPending()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.IsEventOpen)
---@return boolean @isOpen
function C_Calendar.IsEventOpen()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.MassInviteCommunity)
---@param clubId string
---@param minLevel number
---@param maxLevel number
---@param maxRankOrder number
function C_Calendar.MassInviteCommunity(clubId, minLevel, maxLevel, maxRankOrder)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.MassInviteGuild)
---@param minLevel number
---@param maxLevel number
---@param maxRankOrder number
function C_Calendar.MassInviteGuild(minLevel, maxLevel, maxRankOrder)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.OpenCalendar)
function C_Calendar.OpenCalendar()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.OpenEvent)
---@param offsetMonths number
---@param monthDay number
---@param index number
---@return boolean @success
function C_Calendar.OpenEvent(offsetMonths, monthDay, index)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.RemoveEvent)
function C_Calendar.RemoveEvent()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.SetAbsMonth)
---@param month number
---@param year number
function C_Calendar.SetAbsMonth(month, year)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.SetMonth)
---@param offsetMonths number
function C_Calendar.SetMonth(offsetMonths)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.SetNextClubId)
---@param clubId string
function C_Calendar.SetNextClubId(clubId)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Calendar.UpdateEvent)
function C_Calendar.UpdateEvent()
end
---@class CalendarDayEvent
---@field public eventID string
---@field public title string
---@field public isCustomTitle boolean
---@field public startTime CalendarTime
---@field public endTime CalendarTime
---@field public calendarType string
---@field public sequenceType string
---@field public eventType CalendarEventType
---@field public iconTexture number
---@field public modStatus string
---@field public inviteStatus number
---@field public invitedBy string
---@field public difficulty number
---@field public inviteType number
---@field public sequenceIndex number
---@field public numSequenceDays number
---@field public difficultyName string
---@field public dontDisplayBanner boolean
---@field public dontDisplayEnd boolean
---@field public clubID string
---@field public isLocked boolean
CalendarDayEvent = {}
---@class CalendarEventIndexInfo
---@field public offsetMonths number
---@field public monthDay number
---@field public eventIndex number
CalendarEventIndexInfo = {}
---@class CalendarEventInfo
---@field public title string
---@field public description string
---@field public creator string
---@field public eventType CalendarEventType
---@field public repeatOption number
---@field public maxSize number
---@field public textureIndex number
---@field public time CalendarTime
---@field public lockoutTime CalendarTime
---@field public isLocked boolean
---@field public isAutoApprove boolean
---@field public hasPendingInvite boolean
---@field public inviteStatus number
---@field public inviteType number
---@field public calendarType string
---@field public communityName string
CalendarEventInfo = {}
---@class CalendarEventInviteInfo
---@field public name string
---@field public level number
---@field public className string
---@field public classFilename string
---@field public inviteStatus number
---@field public modStatus string
---@field public inviteIsMine boolean
---@field public type number
---@field public notes string
---@field public classID number
---@field public guid string
CalendarEventInviteInfo = {}
---@class CalendarEventStatusOption
---@field public status CalendarStatus
---@field public statusString string
CalendarEventStatusOption = {}
---@class CalendarEventTextureInfo
---@field public title string
---@field public iconTexture number
---@field public expansionLevel number
---@field public difficultyId number
---@field public mapId number
---@field public isLfr boolean
CalendarEventTextureInfo = {}
---@class CalendarEventTypeDisplayInfo
---@field public displayString string
---@field public eventType CalendarEventType
CalendarEventTypeDisplayInfo = {}
---@class CalendarGuildEventInfo
---@field public eventID string
---@field public year number
---@field public month number
---@field public monthDay number
---@field public weekday number
---@field public hour number
---@field public minute number
---@field public eventType CalendarEventType
---@field public title string
---@field public calendarType string
---@field public texture number
---@field public inviteStatus number
---@field public clubID string
CalendarGuildEventInfo = {}
---@class CalendarGuildFilterInfo
---@field public minLevel number
---@field public maxLevel number
---@field public rank number
CalendarGuildFilterInfo = {}
---@class CalendarHolidayInfo
---@field public name string
---@field public description string
---@field public texture number
---@field public startTime CalendarTime
---@field public endTime CalendarTime
CalendarHolidayInfo = {}
---@class CalendarMonthInfo
---@field public month number
---@field public year number
---@field public numDays number
---@field public firstWeekday number
CalendarMonthInfo = {}
---@class CalendarRaidInfo
---@field public name string
---@field public calendarType string
---@field public raidID number
---@field public time CalendarTime
---@field public difficulty number
---@field public difficultyName string
CalendarRaidInfo = {}
|
local class = require "class"
local timer = require "internal.Timer"
local pgsql = require "protocol.pgsql"
local log = require "logging"
local Log = log:new({ dump = true, path = 'DB'})
local crypt = require "crypt"
local hashkey = crypt.hashkey
local co = require "internal.Co"
local co_self = co.self
local co_wait = co.wait
local co_spawn = co.spawn
local co_wakeup = co.wakeup
local type = type
local error = error
local xpcall = xpcall
local assert = assert
local fmt = string.format
local insert = table.insert
local remove = table.remove
-- 数据库连接创建函数
local function DB_CREATE (opt)
local db
while 1 do
db = pgsql:new(opt)
db:set_timeout(3)
local connect, err = db:connect()
if connect then
db:set_timeout(0)
break
end
Log:WARN("The connection failed. The reasons are: [" .. err .. "], Try to reconnect after 3 seconds")
timer.sleep(3)
db:close()
end
return db
end
local function add_wait(self, co)
insert(self.co_pool, co)
end
local function pop_wait(self)
return remove(self.co_pool)
end
local function add_db(self, db)
insert(self.db_pool, db)
end
-- 负责创建连接/加入等待队列
local function pop_db(self)
local session = remove(self.db_pool)
if session then
return session
end
if self.current < self.max then
self.current = self.current + 1
return DB_CREATE(self)
end
add_wait(self, co_self())
return co_wait()
end
local function run_query(self, query)
local db, ret, err
while 1 do
db = pop_db(self)
if db then
ret, err = db:query(query)
if db.state then
break
end
db:close()
self.current = self.current - 1
db, ret, err = nil, nil, nil
end
end
local co = pop_wait(self)
if co then
co_wakeup(co, db)
else
add_db(self, db)
end
return ret, err
end
local DB = class("DB")
function DB:ctor(opt)
self.host = opt.host
self.port = opt.port
self.unixdomain = opt.unixdomain
self.username = opt.username
self.password = opt.password
self.database = opt.database
self.charset = opt.charset
self.max = opt.max or 50
self.current = 0
-- 协程池
self.co_pool = {}
-- 连接池
self.db_pool = {}
end
function DB:connect ()
if not self.INITIALIZATION then
add_db(self, pop_db(self))
self.INITIALIZATION = true
return self.INITIALIZATION
end
return self.INITIALIZATION
end
local function traceback(msg)
return fmt("[%s] %s", os.date("%Y/%m/%d %H:%M:%S"), debug.traceback(co_self(), msg, 3))
end
function DB:transaction(f)
assert(self.INITIALIZATION, "DB needs to be initialized first.")
assert(type(f) == 'function', "A function must be passed to describe the execution of the transaction.")
local db, ret, err
while 1 do
db = pop_db(self)
if db then
ret, err = db:query("BEGIN;")
if db.state then
break
end
db:close()
self.current = self.current - 1
end
db, ret, err = nil, nil, nil
end
-- 每个事务都有独立的session
local session = { nil, nil, nil }
session.query = function (self, sql)
assert(self and self == session, "Must use the syntax of `session:query()`")
if self.over then
return nil, "Please use `return session:rollback()` or `return session:commit()` after the transaction process is over or Process error."
end
assert(db.state, "PGSQL transaction session closed. 1")
local ret, err = db:query(sql)
assert(db.state, "PGSQL transaction session closed. 2")
return ret, err
end
session.rollback = function ( self )
assert(self and self == session, "Must use the syntax of `session:rollback()`")
assert(db.state, "PGSQL transaction session closed. 3")
db:query("ROLLBACK;")
assert(db.state, "PGSQL transaction session closed. 4")
self.over = true
return { state = "rollback" }
end
session.commit = function ( self )
assert(self and self == session, "Must use the syntax of `session:commit()`")
assert(db.state, "PGSQL transaction session closed. 5")
db:query("COMMIT;")
assert(db.state, "PGSQL transaction session closed. 6")
self.over = true
return { state = "successed" }
end
local ok, info = xpcall(f, traceback, session)
if not ok then
-- 如果在自定义事务流程的内部发生了错误
if not db.state then
self.current = self.current - 1
db:close()
local co = pop_wait(self)
if co then
co_spawn(function ( ... )
co_wakeup(co, pop_db(self))
end)
end
return nil, info
end
db:query("ROLLBACK;")
local co = pop_wait(self)
if co then
co_wakeup(co, db)
else
add_db(self, db)
end
return nil, info
end
-- 如果定义的事务没有以`commit`或者`rollback`结尾.
if type(info) ~= 'table' or (info.state ~= "successed" and info.state ~= 'rollback') then
db:query("ROLLBACK;")
local co = pop_wait(self)
if co then
co_wakeup(co, db)
else
add_db(self, db)
end
error("Must return after transaction ends`session:commit()`or`session:rollback()`.")
end
local co = pop_wait(self)
if co then
co_wakeup(co, db)
else
add_db(self, db)
end
return info.state == "successed" and true or false
end
-- 原始查询语句
function DB:query(query)
assert(self.INITIALIZATION, "DB needs to be initialized first.")
return run_query(self, assert(type(query) == 'string' and query ~= '' and query , "Invalid PGSQL syntax."))
end
-- 字符串安全转义
function DB.quote_to_str( str )
return pgsql.quote_to_str(str)
end
function DB:count()
assert(self.INITIALIZATION, "DB needs to be initialized first.")
return self.current, self.max, #self.co_pool, #self.db_pool
end
return DB
|
-- Hearts view used in game screen and in the savegames selection screen.
local hearts_builder = {}
function hearts_builder:new(game, config)
local hearts = {}
if config ~= nil then
hearts.dst_x, hearts.dst_y = config.x, config.y
end
hearts.surface = sol.surface.create(81, 18)
hearts.empty_heart_sprite = sol.sprite.create("hud/empty_heart")
hearts.nb_max_hearts_displayed = game:get_max_life() / 4
hearts.nb_current_hearts_displayed = game:get_life()
hearts.all_hearts_img = sol.surface.create("hud/hearts.png")
hearts.transparent = false
function hearts:on_started()
-- This function is called when the HUD starts or
-- was disabled and gets enabled again.
-- Unlike other HUD elements, the timers were canceled because they
-- are attached to the menu and not to the game
-- (this is because the hearts are also used in the savegame menu).
-- After game-over don't show gradually getting the life back.
hearts.nb_current_hearts_displayed = game:get_life()
hearts:check()
hearts:rebuild_surface()
end
-- Checks whether the view displays the correct info
-- and updates it if necessary.
function hearts:check()
local need_rebuild = false
-- Maximum life.
local nb_max_hearts = game:get_max_life() / 4
if nb_max_hearts ~= hearts.nb_max_hearts_displayed then
need_rebuild = true
if nb_max_hearts < hearts.nb_max_hearts_displayed then
-- Decrease immediately if the max life is reduced.
hearts.nb_current_hearts_displayed = game:get_life()
end
hearts.nb_max_hearts_displayed = nb_max_hearts
end
-- Current life.
local nb_current_hearts = game:get_life()
if nb_current_hearts ~= hearts.nb_current_hearts_displayed then
need_rebuild = true
if nb_current_hearts < hearts.nb_current_hearts_displayed then
hearts.nb_current_hearts_displayed = hearts.nb_current_hearts_displayed - 1
else
hearts.nb_current_hearts_displayed = hearts.nb_current_hearts_displayed + 1
end
end
-- Redraw the surface only if something has changed.
if need_rebuild then
hearts:rebuild_surface()
end
-- Schedule the next check.
sol.timer.start(hearts, 50, function()
hearts:check()
end)
end
function hearts:rebuild_surface()
hearts.surface:clear()
-- Display the hearts.
for i = 0, hearts.nb_max_hearts_displayed - 1 do
local x, y = (i % 10) * 8, math.floor(i / 10) * 8
hearts.empty_heart_sprite:draw(hearts.surface, x, y)
if i < math.floor(hearts.nb_current_hearts_displayed / 4) then
-- This heart is full.
hearts.all_hearts_img:draw_region(27, 0, 9, 8, hearts.surface, x, y)
end
end
-- Last fraction of heart.
local i = math.floor(hearts.nb_current_hearts_displayed / 4)
local remaining_fraction = hearts.nb_current_hearts_displayed % 4
if remaining_fraction ~= 0 then
local x, y = (i % 10) * 8, math.floor(i / 10) * 8
hearts.all_hearts_img:draw_region((remaining_fraction - 1) * 9, 0, 9, 8, hearts.surface, x, y)
end
end
function hearts:set_dst_position(x, y)
hearts.dst_x = x
hearts.dst_y = y
end
function hearts:get_surface()
return hearts.surface
end
function hearts:on_draw(dst_surface)
local x, y = hearts.dst_x, hearts.dst_y
local width, height = dst_surface:get_size()
if x < 0 then
x = width + x
end
if y < 0 then
y = height + y
end
-- Everything was already drawn on self.surface.
hearts.surface:set_opacity(hearts.transparent and 128 or 255)
hearts.surface:draw(dst_surface, x, y)
end
-- Sets if the element is semi-transparent or not.
function hearts:set_transparent(transparent)
if transparent ~= hearts.transparent then
hearts.transparent = transparent
end
end
hearts:rebuild_surface()
return hearts
end
return hearts_builder
|
--------------------------------------------------------------------------------
-- MCMC module.
--
-- Copyright (C) 2011-2016 Stefano Peluchetti. All rights reserved.
--------------------------------------------------------------------------------
return {
nuts = require "sci.mcmc._nuts".mcmc,
}
|
Enemy = Thing:extend("Enemy")
function Enemy:new(...)
Enemy.super.new(self, ...)
self.SFX.hurt = SFX("sfx/enemy_hurt")
self.SFX.kill = SFX("sfx/destroy")
self.z = ZMAP.Enemy
self.floating = false
self.bounceOffWalls = true
self.walkOffPlatform = false
self.nearingEndOfPlatform = false
self.canGetSquashed = true
self.euroSpawnAmount = 1
end
function Enemy:update(dt)
if not self.floating and not self.walkOffPlatform then
if self.nearingEndOfPlatform then
self.velocity.x = -self.velocity.x
end
end
Enemy.super.update(self, dt)
self.nearingEndOfPlatform = true
end
function Enemy:draw()
Enemy.super.draw(self)
end
function Enemy:onOverlap(e, mine, his)
if e:is(Player) and his.solid then
if self.jumpToKill then
if self:fromAbove(his, mine) then
self.scene:playSFX(self.SFX.hurt)
self:kill()
return false
else
self:onTouchPlayer()
end
else
self:onTouchPlayer()
end
end
if e.solid == 2 then
if self.velocity.x < 0 and mine:left() > his:left() then
self.nearingEndOfPlatform = false
elseif self.velocity.x > 0 and mine:right() < his:right() then
self.nearingEndOfPlatform = false
end
end
return Enemy.super.onOverlap(self, e, mine, his)
end
function Enemy:kill()
if not self.dead then
self:stopMoving()
self:setShader("rgb")
self.anim:stop()
Enemy.super.kill(self)
self:event(function ()
self:send("dirs", _.rgbdirs())
end, 0.05, 6)
end
end
function Enemy:destroy()
for i=1,self.euroSpawnAmount do
local euro = Euro(self.x, self.y, true)
euro:center(self:center())
self.scene:addEntity(euro)
end
Enemy.super.destroy(self)
end
function Enemy:onTouchPlayer()
end
|
local NilInventory = require('model/inventory/nil')
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local PlayerInventory = NilInventory:NilInventory()
PlayerInventory.__index = PlayerInventory
--------------------------------------------------------------------------------
function PlayerInventory:PlayerInventory(bag)
local o = NilInventory:NilInventory()
setmetatable(o, self)
o._bag = bag
o._items = {}
return o
end
--------------------------------------------------------------------------------
function PlayerInventory:FreeSlots()
return self._items.max - self._items.count
end
--------------------------------------------------------------------------------
function PlayerInventory:ItemCount(id)
local count = 0
for _, value in pairs(self._items) do
if type(value) == 'table' and value.id == id then
count = count + value.count
end
end
return count
end
--------------------------------------------------------------------------------
function PlayerInventory:ItemIndex(id, mincount, excluded_slots)
mincount = mincount and mincount or 1
excluded_slots = excluded_slots and excluded_slots or {}
for key, value in pairs(self._items) do
if type(value) == 'table' and value.id == id and not excluded_slots[key] and value.count >= mincount then
return key
end
end
return NilInventory.ItemIndex(self, id)
end
--------------------------------------------------------------------------------
function PlayerInventory:Type()
return 'PlayerInventory'
end
--------------------------------------------------------------------------------
function PlayerInventory:Update()
local items = windower.ffxi.get_items()
if items then
self._items = items[self._bag.command]
self._items['0'] = { id = 65535, count = items.gil }
else
self._items = {}
end
end
return PlayerInventory
|
object_tangible_quest_as_inf02_helm = object_tangible_quest_shared_as_inf02_helm:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_as_inf02_helm, "object/tangible/quest/as_inf02_helm.iff")
|
require "Client.Scripts.Modulus.Event.EventMgr"
|
--[[--
Copyright 2022 brunoais
Licensed under the Apache License with acknowledgement, Version 1.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://github.com/brunoais/lua-module-reload/blob/master/License
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
local modules = {}
modules.alwaysReload = {}
modules.lastImportResult = nil
modules.lastImportResultEnum = {
LOADED = "LOADED",
RELOADED = "RELOADED",
FAIL_RECOVER = "FAIL_RECOVER",
FAIL = "FAIL",
}
--[[--
Assign a function to receive a callback for every try to load. For example, for logging purposes
@param moduleName the name of the module requested to load
@param status One of `modules.lastImportResultEnum` based on the result
@param success Whether the next param has the module or an error message (equivalent to the first return of pcall)
@param moduleOrMessage the module or the error message when trying to require
]]
modules.loadingCallback = function (moduleName, status, success, moduleOrMessage) end
local function tryLoad(moduleName, reload)
local previousVersion = package.loaded[moduleName]
-- reload == false # NO!!
-- reload == nil # modules.alwaysReload[moduleName]
-- reload == true # YES
modules.lastImportInfo = modules.lastImportResultEnum.LOADED
if reload ~= false and
(reload or modules.alwaysReload[moduleName])
then
modules.lastImportInfo = modules.lastImportResultEnum.RELOADED
print("reloading", moduleName)
package.loaded[moduleName] = nil
end
local function errorInImport(msg)
require "serialize"
print("import error (", moduleName, "): ", msg)
if previousVersion then
package.loaded[moduleName] = previousVersion
modules.lastImportInfo = modules.lastImportResultEnum.FAIL_RECOVER
else
print("No previous module found for", moduleName)
modules.lastImportInfo = modules.lastImportResultEnum.FAIL
end
modules.loadingCallback(moduleName, modules.lastImportInfo, false, msg)
return previousVersion
end
local function load(moduleName)
local loaded = require(moduleName)
modules.loadingCallback(moduleName, modules.lastImportInfo, true, loaded)
return loaded
end
local status, loaded = xpcall(load, errorInImport, moduleName)
return loaded
end
--[[--
Registers a module on whether it always reloads when it tries to reload.
In other words, it can turn all calls to `modules.tryLoad` into `modules.tryReload` without the
need to set that for every lua file, if you want dynamic decision.
@param moduleName the name of the module to load
]]
function modules.registerReload(moduleName, yesNo)
modules.alwaysReload[moduleName] = yesNo
end
local allReloadMetatable = {
__index = function(t, key)
return true
end,
}
local noneReloadMetatable = {
__index = function(t, key)
return false
end,
}
--[[--
Sets so all modules reload by default
In other words, it turns all calls to `modules.tryRequire` that don't explicitely tell to reload to reload
You can override this default with `modules.registerReload`
]]
function modules.defaultAllReload()
setmetatable(modules.alwaysReload, allReloadMetatable)
end
--[[--
Sets so no modules reload by default
In other words, it turns all calls to `modules.tryRequire` that don't explicitely tell to reload to reload
You can override this default with `modules.registerReload`
]]
function modules.defaultNoneReload()
setmetatable(modules.alwaysReload, noneReloadMetatable)
end
--[[--
Tries to reload a module. Return the same if it fails
Tell Lua to assume the module was never loaded then:
1. Load a new version of it.
2. If the loading fails, return the previously loaded module.
3. If no previously loaded module exists, return Nil
If 2 or 3 happen, an error is printed explaining the problem.
Additionally, `modules.lastImportResult` is updated with one of modules.lastImportResultEnum depending on the execution.
@param moduleName the name of the module to load
@param reload (optional) true to reload, false for not reload and nil (defaul) for the default set by `modules.default*Reload`
@return The returning value of the module (usually a table). Can either be the old module or the newly loaded module
@raise if couldn't load the module
]]
function modules.tryRequire(moduleName, ...)
return tryLoad(moduleName, ({...})[1] )
end
-- By default, no reloads but can be overritten by `modules.defaultAllReload`
modules.defaultNoneReload()
return modules
|
local _, C = unpack(select(2, ...))
C.MPDHerbs = {
-- http://www.wowhead.com/spell=51005/milling#milled-from:0+1+17-20
[765] = true, -- Silverleaf
[785] = true, -- Mageroyal
[2447] = true, -- Peacebloom
[2449] = true, -- Earthroot
[2450] = true, -- Briarthorn
[2452] = true, -- Swiftthistle
[2453] = true, -- Bruiseweed
[3355] = true, -- Wild Steelbloom
[3356] = true, -- Kingsblood
[3357] = true, -- Liferoot
[3358] = true, -- Khadgar's Whisker
[3369] = true, -- Grave Moss
[3818] = true, -- Fadeleaf
[3819] = true, -- Dragon's Teeth
[3820] = true, -- Stranglekelp
[3821] = true, -- Goldthorn
[4625] = true, -- Firebloom
[8831] = true, -- Purple Lotus
[8836] = true, -- Arthas' Tears
[8838] = true, -- Sungrass
[8839] = true, -- Blindweed
[8845] = true, -- Ghost Mushroom
[8846] = true, -- Gromsblood
[13463] = true, -- Dreamfoil
[13464] = true, -- Golden Sansam
[13465] = true, -- Mountain Silversage
[13466] = true, -- Sorrowmoss
[13467] = true, -- Icecap
[22785] = true, -- Felweed
[22786] = true, -- Dreaming Glory
[22787] = true, -- Ragveil
[22789] = true, -- Terocone
[22790] = true, -- Ancient Lichen
[22791] = true, -- Netherbloom
[22792] = true, -- Nightmare Vine
[22793] = true, -- Mana Thistle
[36901] = true, -- Goldclover
[36903] = true, -- Adder's Tongue
[36904] = true, -- Tiger Lily
[36905] = true, -- Lichbloom
[36906] = true, -- Icethorn
[36907] = true, -- Talandra's Rose
[37921] = true, -- Deadnettle
[39969] = true, -- Fire Seed
[39970] = true, -- Fire Leaf
[52983] = true, -- Cinderbloom
[52984] = true, -- Stormvine
[52985] = true, -- Azshara's Veil
[52986] = true, -- Heartblossom
[52987] = true, -- Twilight Jasmine
[52988] = true, -- Whiptail
[72234] = true, -- Green Tea Leaf
[72235] = true, -- Silkweed
[72237] = true, -- Rain Poppy
[79010] = true, -- Snow Lily
[79011] = true, -- Fool's Cap
[89639] = true, -- Desecrated Herb
[109124] = true, -- Frostweed
[109125] = true, -- Fireweed
[109126] = true, -- Gorgrond Flytrap
[109127] = true, -- Starflower
[109128] = true, -- Nagrand Arrowbloom
[109129] = true, -- Talador Orchid
[124101] = true, -- Aethril
[124102] = true, -- Dreamleaf
[124103] = true, -- Foxflower
[124104] = true, -- Fjarnskaggl
[124105] = true, -- Starlight Rose
[124106] = true, -- Felwort
[128304] = true, -- Yseralline Seed
[151565] = true, -- Astral Glory
[152511] = true, -- Sea Stalk
[152509] = true, -- Siren's Pollen
[152508] = true, -- Winter's Kiss
[152507] = true, -- Akunda's Bite
[152506] = true, -- Star Moss
[152505] = true, -- Riverbud
[152510] = true, -- Anchor Weed
[168487] = true, -- Zin'anthid
[168583] = true, -- Widowbloom
[168586] = true, -- Rising Glory
[168589] = true, -- Marrowroot
[169701] = true, -- Deathblossom
[170554] = true, -- Vigil's Torch
[171315] = true, -- Nightshade
}
C.MPDOres = {
-- http://www.wowhead.com/spell=31252/prospecting#prospected-from:0+1+17-20
[2770] = true, -- Copper Ore
[2771] = true, -- Tin Ore
[2772] = true, -- Iron Ore
[3858] = true, -- Mithril Ore
[10620] = true, -- Thorium Ore
[23424] = {815, 1}, -- Fel Iron Ore
[23425] = {815, 25}, -- Adamantite Ore
[36909] = true, -- Cobalt Ore
[36910] = true, -- Titanium Ore
[36912] = true, -- Saronite Ore
[52183] = true, -- Pyrite Ore
[52185] = true, -- Elementium Ore
[53038] = true, -- Obsidium Ore
[72092] = {809, 1}, -- Ghost Iron Ore
[72093] = {809, 25}, -- Kyparite
[72094] = {809, 75}, -- Black Trillium Ore
[72103] = {809, 75}, -- White Trillium Ore
[123918] = true, -- Leystone Ore
[123919] = true, -- Felslate
[151564] = true, -- Empyrium
[152579] = true, -- Storm Silver Ore
[152512] = true, -- Monelite Ore
[152513] = true, -- Platinum Ore
[155830] = true, -- Runic Core, BfA Jewelcrafting Quest
[168185] = true, -- Osmenite Ore
[171828] = true, -- Laestrite
[171829] = true, -- Solenium
[171830] = true, -- Oxxein
[171831] = true, -- Phaedrum
[171832] = true, -- Sinvyr
[171833] = true, -- Elethium
}
|
slot2 = "DzpkLoadingCcsView"
DzpkLoadingCcsView = class(slot1)
DzpkLoadingCcsView.onCreationComplete = function (slot0)
slot4 = BaseGameLoadingCcsView
ClassUtil.extends(slot2, slot0)
slot3 = slot0
BaseGameLoadingCcsView.onCreationComplete(slot2)
end
DzpkLoadingCcsView.createSpineLogo = function (slot0)
if not slot0._spineLogo then
slot4 = "dzpk_logoqd/dzpk_logoqd.json"
slot5 = "dzpk_logoqd/dzpk_logoqd.atlas"
slot7 = slot0.controller.getSpinePath(slot0.controller, slot0.controller)
slot0._spineLogo = sp.SkeletonAnimation.create(slot0.controller, sp.SkeletonAnimation, slot0.controller.getSpinePath(slot2, slot0.controller))
slot5 = slot0._spineLogo
slot0._spineLogo.retain(slot0.controller)
end
end
return
|
return function(array, target)
local function aux(start_index, end_index)
if start_index >= end_index then
return array[start_index] == target and start_index or -1
end
local search_index = math.floor((end_index + start_index) / 2)
if array[search_index] == target then
return search_index
elseif array[search_index] > target then
return aux(start_index, search_index - 1)
else
return aux(search_index + 1, end_index)
end
end
return aux(1, #array)
end
|
--[[ RealMobHealth Overrides Data
by SDPhantom
https://www.wowinterface.com/forums/member.php?u=34145 ]]
------------------------------------------------------------------
local AddHealthOverride=select(2,...).AddHealthOverride;
-- Usage: AddHealthOverride(CreatureKey,MaxHealth)
-- [string] CreatureKey Unique identifier of a creature in the form of "<CreatureID>-<Level>" for normal mobs and "<CreatureID>" for raid bosses
-- [number] MaxHealth Max health of creature
|
local _, C, L = unpack(KkthnxUI)
C.DeprecatedAuras = {
["Enchant Aura"] = { -- 附魔及饰品组
-- 8.0
{ AuraID = 229206, UnitID = "player" }, -- 延时之力
{ AuraID = 251231, UnitID = "player" }, -- 钢肤药水
{ AuraID = 279151, UnitID = "player" }, -- 智力药水
{ AuraID = 279152, UnitID = "player" }, -- 敏捷药水
{ AuraID = 279153, UnitID = "player" }, -- 力量药水
{ AuraID = 279154, UnitID = "player" }, -- 耐力药水
{ AuraID = 298155, UnitID = "player" }, -- 超强钢肤药水
{ AuraID = 298152, UnitID = "player" }, -- 超强智力药水
{ AuraID = 298146, UnitID = "player" }, -- 超强敏捷药水
{ AuraID = 298154, UnitID = "player" }, -- 超强力量药水
{ AuraID = 298153, UnitID = "player" }, -- 超强耐力药水
{ AuraID = 298225, UnitID = "player" }, -- 邻位强化药水
{ AuraID = 298317, UnitID = "player" }, -- 专注决心药水
{ AuraID = 300714, UnitID = "player" }, -- 无拘之怒药水
{ AuraID = 300741, UnitID = "player" }, -- 狂野愈合药水
{ AuraID = 188024, UnitID = "player" }, -- 天行药水
{ AuraID = 250878, UnitID = "player" }, -- 轻足药水
{ AuraID = 290365, UnitID = "player" }, -- 辉煌蓝宝石
{ AuraID = 277179, UnitID = "player" }, -- 角斗士勋章
{ AuraID = 277181, UnitID = "player" }, -- 角斗士徽记
{ AuraID = 277187, UnitID = "player" }, -- 角斗士纹章
{ AuraID = 277185, UnitID = "player" }, -- 角斗士徽章
{ AuraID = 286342, UnitID = "player", Value = true }, -- 角斗士的护徽
{ AuraID = 275765, UnitID = "player" }, -- 艾泽里特强化
{ AuraID = 271194, UnitID = "player" }, -- 火炮
{ AuraID = 273992, UnitID = "player" }, -- 灵魂之速
{ AuraID = 273955, UnitID = "player" }, -- 望远镜视野
{ AuraID = 267612, UnitID = "player" }, -- 迅击风暴
{ AuraID = 268887, UnitID = "player" }, -- 迅捷远航
{ AuraID = 268893, UnitID = "player" }, -- 迅捷远航
{ AuraID = 268854, UnitID = "player" }, -- 全能远航
{ AuraID = 268856, UnitID = "player" }, -- 全能远航
{ AuraID = 268904, UnitID = "player" }, -- 致命远航
{ AuraID = 268905, UnitID = "player" }, -- 致命远航
{ AuraID = 268898, UnitID = "player" }, -- 精湛远航
{ AuraID = 268899, UnitID = "player" }, -- 精湛远航
{ AuraID = 264957, UnitID = "player" }, -- 急速瞄准镜
{ AuraID = 264878, UnitID = "player" }, -- 爆击瞄准镜
{ AuraID = 267685, UnitID = "player" }, -- 元素洪流
{ AuraID = 274472, UnitID = "player" }, -- 狂战士之怒
{ AuraID = 268769, UnitID = "player" }, -- 标记死穴
{ AuraID = 267179, UnitID = "player" }, -- 瓶中的电荷
{ AuraID = 278070, UnitID = "player" }, -- 泰坦过载
{ AuraID = 271103, UnitID = "player" }, -- 莱赞的微光之眼
{ AuraID = 273942, UnitID = "player" }, -- 提振精神
{ AuraID = 268518, UnitID = "player" }, -- 狂风风铃
{ AuraID = 265946, UnitID = "player", Value = true }, -- 仪式裹手
{ AuraID = 278143, UnitID = "player" }, -- 血珠狂怒
{ AuraID = 278381, UnitID = "player" }, -- 海上风暴
{ AuraID = 273974, UnitID = "player" }, -- 洛阿意志
{ AuraID = 271105, UnitID = "player" }, -- 屠夫之眼
{ AuraID = 271107, UnitID = "player" }, -- 金色光泽
{ AuraID = 278231, UnitID = "player" }, -- 森林之王的愤怒
{ AuraID = 278267, UnitID = "player" }, -- 森林之王的智慧
{ AuraID = 268311, UnitID = "player", Flash = true }, -- 唤风者之赐
{ AuraID = 285489, UnitID = "player" }, -- 黑喉之力
{ AuraID = 278317, UnitID = "player" }, -- 末日余波
{ AuraID = 278806, UnitID = "player" }, -- 雄狮谋略
{ AuraID = 278249, UnitID = "player" }, -- 刀叶风暴
{ AuraID = 287916, UnitID = "player", Stack = 6, Flash = true, Combat = true }, -- 反应堆
{ AuraID = 287917, UnitID = "player" }, -- 振荡过载
{ AuraID = 265954, UnitID = "player" }, -- 黄金之触
{ AuraID = 268439, UnitID = "player" }, -- 共鸣之心
{ AuraID = 278225, UnitID = "player" }, -- 缚魂巫毒瘤节
{ AuraID = 278388, UnitID = "player" }, -- 永冻护壳之心
{ AuraID = 274430, UnitID = "player", Text = L["Haste"] }, -- 永不间断的时钟,急速
{ AuraID = 274431, UnitID = "player", Text = L["Mastery"] }, -- 精通
--{AuraID = 267325, UnitID = "player", Text = L["Mastery"]}, -- 注铅骰子,精通
--{AuraID = 267326, UnitID = "player", Text = L["Mastery"]}, -- 精通
--{AuraID = 267327, UnitID = "player", Text = L["Haste"]}, -- 急速
--{AuraID = 267329, UnitID = "player", Text = L["Haste"]}, -- 急速
--{AuraID = 267330, UnitID = "player", Text = L["Crit"]}, -- 爆击
--{AuraID = 267331, UnitID = "player", Text = L["Crit"]}, -- 爆击
{ AuraID = 280573, UnitID = "player", Combat = true }, -- 重组阵列
{ AuraID = 289523, UnitID = "player", Combat = true }, -- 耀辉之光
{ AuraID = 295408, UnitID = "player" }, -- 险恶赐福
{ AuraID = 273988, UnitID = "player" }, -- 原始本能
{ AuraID = 285475, UnitID = "player" }, -- 卡亚矿涌流
{ AuraID = 306242, UnitID = "player" }, -- 红卡重置
{ AuraID = 285482, UnitID = "player" }, -- 海巨人的凶猛
{ AuraID = 303570, UnitID = "player", Flash = true }, -- 锋锐珊瑚
{ AuraID = 303568, UnitID = "target", Caster = "player" }, -- 锋锐珊瑚
{ AuraID = 301624, UnitID = "target", Caster = "player" }, -- 颤栗毒素
{ AuraID = 302565, UnitID = "target", Caster = "player" }, -- 导电墨汁
{ AuraID = 296962, UnitID = "player" }, -- 艾萨拉饰品
{ AuraID = 315787, UnitID = "player", Caster = "player" }, -- 生命充能
-- 艾泽里特特质
{ AuraID = 274598, UnitID = "player" }, -- 冲击大师
{ AuraID = 277960, UnitID = "player" }, -- 神经电激
{ AuraID = 280852, UnitID = "player" }, -- 解放者之力
{ AuraID = 266047, UnitID = "player" }, -- 激励咆哮
{ AuraID = 280409, UnitID = "player" }, -- 血祭之力
{ AuraID = 279902, UnitID = "player" }, -- 不稳定的烈焰
{ AuraID = 281843, UnitID = "player" }, -- 汇帆
{ AuraID = 280204, UnitID = "player" }, -- 徘徊的灵魂
{ AuraID = 273685, UnitID = "player" }, -- 缜密计谋
{ AuraID = 273714, UnitID = "player" }, -- 争分夺秒
{ AuraID = 274443, UnitID = "player" }, -- 死亡之舞
{ AuraID = 280433, UnitID = "player" }, -- 呼啸狂沙
{ AuraID = 271711, UnitID = "player" }, -- 压倒能量
{ AuraID = 272733, UnitID = "player" }, -- 弦之韵律
{ AuraID = 280780, UnitID = "player" }, -- 战斗荣耀
{ AuraID = 280787, UnitID = "player" }, -- 反击之怒
{ AuraID = 280385, UnitID = "player" }, -- 压力渐增
{ AuraID = 273842, UnitID = "player" }, -- 深渊秘密
{ AuraID = 273843, UnitID = "player" }, -- 深渊秘密
{ AuraID = 280412, UnitID = "player" }, -- 激励兽群
{ AuraID = 274596, UnitID = "player" }, -- 冲击大师
{ AuraID = 277969, UnitID = "player" }, -- 迅疾爪击
{ AuraID = 273264, UnitID = "player" }, -- 怒火升腾
{ AuraID = 280653, UnitID = "player" }, -- 工程特质,变小
{ AuraID = 280654, UnitID = "player" }, -- 工程特质,变大
{ AuraID = 273525, UnitID = "player" }, -- 大难临头
{ AuraID = 274373, UnitID = "player" }, -- 溃烂之力
{ AuraID = 280170, UnitID = "player", Value = true }, -- 假死盾
-- 艾泽里特精华
{ AuraID = 302932, UnitID = "player", Flash = true }, -- 无畏之力
{ AuraID = 297126, UnitID = "player" }, -- 仇敌之血
{ AuraID = 297168, UnitID = "player" }, -- 仇敌之血
{ AuraID = 304056, UnitID = "player" }, -- 斗争
{ AuraID = 298343, UnitID = "player" }, -- 清醒梦境
{ AuraID = 295855, UnitID = "player" }, -- 艾泽拉斯守护者
{ AuraID = 295248, UnitID = "player" }, -- 专注能量
{ AuraID = 298357, UnitID = "player" }, -- 清醒梦境之忆
{ AuraID = 302731, UnitID = "player", Flash = true }, -- 空间涟漪
{ AuraID = 302952, UnitID = "player" }, -- 现实流转
{ AuraID = 295137, UnitID = "player", Flash = true }, -- 源血
{ AuraID = 311203, UnitID = "player" }, -- 光荣时刻
{ AuraID = 311202, UnitID = "player" }, -- 收割火焰
{ AuraID = 312915, UnitID = "player" }, -- 共生姿态
{ AuraID = 295354, UnitID = "player" }, -- 精华协议
-- 腐蚀
{ AuraID = 318378, UnitID = "player", Flash = true }, -- 坚定决心,橙披
{ AuraID = 317859, UnitID = "player" }, -- 龙族强化,橙披
-- 泰坦之路系列饰品
{ AuraID = 256816, UnitID = "player" }, -- 阿格拉玛的信念
{ AuraID = 256831, UnitID = "player" }, -- 阿格拉玛的信念
{ AuraID = 256818, UnitID = "player" }, -- 阿曼苏尔的预见
{ AuraID = 256832, UnitID = "player" }, -- 阿曼苏尔的预见
{ AuraID = 256833, UnitID = "player" }, -- 高戈奈斯的活力
{ AuraID = 256834, UnitID = "player" }, -- 艾欧娜尔的怜悯
{ AuraID = 256826, UnitID = "player" }, -- 卡兹格罗斯的勇气
{ AuraID = 256835, UnitID = "player" }, -- 卡兹格罗斯的勇气
{ AuraID = 256828, UnitID = "player" }, -- 诺甘农的威能
{ AuraID = 256836, UnitID = "player" }, -- 诺甘农的威能
},
["Raid Debuff"] = { -- 团队减益组
-- 8.0 5人本
{ AuraID = 314478, UnitID = "player" }, -- 倾泻恐惧
{ AuraID = 314483, UnitID = "player" }, -- 倾泻恐惧
{ AuraID = 314411, UnitID = "player" }, -- 疑云密布
{ AuraID = 314406, UnitID = "player" }, -- 致残疾病
{ AuraID = 314565, UnitID = "player", Flash = true }, -- 亵渎大地
{ AuraID = 314392, UnitID = "player", Flash = true }, -- 邪恶腐化物
{ AuraID = 314308, UnitID = "player", Flash = true }, -- 灵魂毁灭
{ AuraID = 314531, UnitID = "player" }, -- 撕扯血肉
{ AuraID = 302420, UnitID = "player" }, -- 女王法令:隐藏
{ AuraID = 260954, UnitID = "player" }, -- 铁之凝视,围攻
{ AuraID = 272421, UnitID = "player" }, -- 瞄准火炮,围攻
{ AuraID = 265773, UnitID = "player" }, -- 吐金,诸王
{ AuraID = 271564, UnitID = "player", Flash = true }, -- 防腐液,诸王
{ AuraID = 271640, UnitID = "player" }, -- 黑暗启示,诸王
{ AuraID = 274507, UnitID = "player" }, -- 湿滑肥皂,自由镇
{ AuraID = 266923, UnitID = "player" }, -- 充电,神庙
{ AuraID = 273563, UnitID = "player", Text = L["Freeze"] }, -- 神经毒素,神庙
{ AuraID = 269686, UnitID = "player" }, -- 瘟疫,神庙
{ AuraID = 257407, UnitID = "player" }, -- 追踪,阿塔达萨
{ AuraID = 250585, UnitID = "player", Flash = true }, -- 剧毒之池,阿塔达萨
{ AuraID = 258723, UnitID = "player", Flash = true }, -- 怪诞之池,阿塔达萨
{ AuraID = 258058, UnitID = "player" }, -- 挤压,托尔达戈
{ AuraID = 260067, UnitID = "player" }, -- 恶毒槌击,托尔达戈
{ AuraID = 273226, UnitID = "player" }, -- 腐烂孢子,孢林
{ AuraID = 269838, UnitID = "player", Flash = true }, -- 邪恶污染,孢林
{ AuraID = 259718, UnitID = "player" }, -- 颠覆
{ AuraID = 276297, UnitID = "player" }, -- 虚空种子,风暴神殿
{ AuraID = 274438, UnitID = "player", Flash = true }, -- 风暴
{ AuraID = 276286, UnitID = "player" }, -- 切割旋风
{ AuraID = 267818, UnitID = "player" }, -- 切割冲击
{ AuraID = 268086, UnitID = "player", Text = L["Move"] }, -- 恐怖光环,庄园
{ AuraID = 298602, UnitID = "player" }, -- 烟云,麦卡贡
{ AuraID = 293724, UnitID = "player" }, -- 护盾发生器
{ AuraID = 297257, UnitID = "player" }, -- 电荷充能
{ AuraID = 303885, UnitID = "player" }, -- 爆裂喷发
{ AuraID = 291928, UnitID = "player" }, -- 超荷电磁炮
{ AuraID = 292267, UnitID = "player" }, -- 超荷电磁炮
{ AuraID = 305699, UnitID = "player" }, -- 锁定
{ AuraID = 302274, UnitID = "player" }, -- 爆裂冲击
{ AuraID = 298669, UnitID = "player" }, -- 跳电
{ AuraID = 294929, UnitID = "player" }, -- 烈焰撕咬
{ AuraID = 291937, UnitID = "player", Flash = true }, -- 垃圾掩体
{ AuraID = 259533, UnitID = "player", Flash = true }, -- 艾泽里特催化剂,暴富
-- 尼奥罗萨
-- 黑龙帝王拉希奥
{ AuraID = 306015, UnitID = "player" }, -- 灼烧护甲
{ AuraID = 306163, UnitID = "player" }, -- 万物尽焚
{ AuraID = 313959, UnitID = "player", Flash = true }, -- 灼热气泡
{ AuraID = 307053, UnitID = "player", Flash = true }, -- 岩浆池
{ AuraID = 314347, UnitID = "player" }, -- 毒扼
-- 玛乌特
{ AuraID = 307399, UnitID = "player" }, -- 暗影之伤
{ AuraID = 307806, UnitID = "player" }, -- 吞噬魔法
{ AuraID = 307586, UnitID = "player" }, -- 噬魔深渊
{ AuraID = 306301, UnitID = "player" }, -- 禁忌法力
{ AuraID = 315025, UnitID = "player" }, -- 远古诅咒
{ AuraID = 314993, UnitID = "player", Flash = true }, -- 吸取精华
-- 先知斯基特拉
{ AuraID = 308059, UnitID = "player" }, -- 暗影震击
{ AuraID = 307950, UnitID = "player", Flash = true }, -- 心智剥离
-- 黑暗审判官夏奈什
{ AuraID = 311551, UnitID = "player" }, -- 深渊打击
{ AuraID = 312406, UnitID = "player" }, -- 虚空觉醒
{ AuraID = 314298, UnitID = "player", Flash = true }, -- 末日迫近
{ AuraID = 316211, UnitID = "player" }, -- 恐惧浪潮
-- 主脑
{ AuraID = 313461, UnitID = "player" }, -- 腐蚀
{ AuraID = 315311, UnitID = "player" }, -- 毁灭
{ AuraID = 313672, UnitID = "player", Flash = true }, -- 酸液池
{ AuraID = 314593, UnitID = "player" }, -- 麻痹毒液
-- 无厌者夏德哈
{ AuraID = 307471, UnitID = "player" }, -- 碾压
{ AuraID = 307472, UnitID = "player" }, -- 融解
{ AuraID = 306928, UnitID = "player" }, -- 幽影吐息
{ AuraID = 306930, UnitID = "player" }, -- 熵能暗息
{ AuraID = 314736, UnitID = "player", Flash = true }, -- 气泡流溢
{ AuraID = 318078, UnitID = "player", Flash = true, Text = L["Get Out"] }, -- 锁定
-- 德雷阿佳丝
{ AuraID = 310277, UnitID = "player" }, -- 动荡之种
{ AuraID = 310309, UnitID = "player" }, -- 动荡易伤
{ AuraID = 310361, UnitID = "player" }, -- 不羁狂乱
{ AuraID = 308377, UnitID = "player" }, -- 虚化脓液
{ AuraID = 317001, UnitID = "player" }, -- 暗影排异
{ AuraID = 310563, UnitID = "player" }, -- 背叛低语
{ AuraID = 310567, UnitID = "player" }, -- 背叛者
-- 伊格诺斯,重生之蚀
{ AuraID = 309961, UnitID = "player" }, -- 恩佐斯之眼
{ AuraID = 311367, UnitID = "player" }, -- 腐蚀者之触
{ AuraID = 310322, UnitID = "player", Flash = true }, -- 梦魇腐蚀
{ AuraID = 313759, UnitID = "player" }, -- 诅咒之血
-- 维克修娜
{ AuraID = 307359, UnitID = "player" }, -- 绝望
{ AuraID = 307020, UnitID = "player" }, -- 暮光之息
{ AuraID = 307019, UnitID = "player" }, -- 虚空腐蚀
{ AuraID = 306981, UnitID = "player" }, -- 虚空之赐
{ AuraID = 310224, UnitID = "player" }, -- 毁灭
{ AuraID = 307314, UnitID = "player" }, -- 渗透暗影
{ AuraID = 307343, UnitID = "player" }, -- 暗影残渣
{ AuraID = 307645, UnitID = "player" }, -- 黑暗之心
{ AuraID = 315932, UnitID = "player" }, -- 蛮力重击
-- 虚无者莱登
{ AuraID = 313977, UnitID = "player" }, -- 虚空诅咒,小怪
{ AuraID = 306184, UnitID = "player", Value = true }, -- 释放的虚空
{ AuraID = 306819, UnitID = "player" }, -- 虚化重击
{ AuraID = 306279, UnitID = "player" }, -- 动荡暴露
{ AuraID = 306637, UnitID = "player" }, -- 不稳定的虚空爆发
{ AuraID = 309777, UnitID = "player" }, -- 虚空污秽
{ AuraID = 313227, UnitID = "player" }, -- 腐坏伤口
{ AuraID = 310019, UnitID = "player" }, -- 充能锁链
{ AuraID = 310022, UnitID = "player" }, -- 充能锁链
{ AuraID = 315252, UnitID = "player" }, -- 恐怖炼狱
{ AuraID = 316065, UnitID = "player" }, -- 腐化存续
-- 恩佐斯的外壳
{ AuraID = 307832, UnitID = "player" }, -- 恩佐斯的仆从
{ AuraID = 313334, UnitID = "player" }, -- 恩佐斯之赐
{ AuraID = 315954, UnitID = "player" }, -- 漆黑伤疤
{ AuraID = 307044, UnitID = "player" }, -- 梦魇抗原
{ AuraID = 307011, UnitID = "player" }, -- 疯狂繁衍
{ AuraID = 307061, UnitID = "player" }, -- 菌丝生长
{ AuraID = 306973, UnitID = "player" }, -- 疯狂炸弹
{ AuraID = 306984, UnitID = "player" }, -- 狂乱炸弹
-- 腐蚀者恩佐斯
{ AuraID = 308996, UnitID = "player" }, -- 恩佐斯的仆从
{ AuraID = 313609, UnitID = "player" }, -- 恩佐斯之赐
{ AuraID = 309991, UnitID = "player" }, -- 痛楚
{ AuraID = 316711, UnitID = "player" }, -- 意志摧毁
{ AuraID = 313400, UnitID = "player" }, -- 堕落心灵
{ AuraID = 316542, UnitID = "player" }, -- 妄念
{ AuraID = 316541, UnitID = "player" }, -- 妄念
{ AuraID = 310042, UnitID = "player" }, -- 混乱爆发
{ AuraID = 313793, UnitID = "player" }, -- 狂乱之火
{ AuraID = 313610, UnitID = "player" }, -- 精神腐烂
{ AuraID = 311392, UnitID = "player" }, -- 心灵之握
{ AuraID = 310073, UnitID = "player" }, -- 心灵之握
{ AuraID = 317112, UnitID = "player" }, -- 激荡痛楚
-- 永恒王宫
-- 深渊指挥官西瓦拉
{ AuraID = 295795, UnitID = "player", Flash = true, Text = L["Move"] }, -- 冻结之血
{ AuraID = 295796, UnitID = "player", Flash = true, Text = L["Freeze"] }, -- 漫毒之血
{ AuraID = 295807, UnitID = "player" }, -- 冻结之血
{ AuraID = 295850, UnitID = "player" }, -- 癫狂
{ AuraID = 294847, UnitID = "player" }, -- 不稳定混合物
{ AuraID = 300883, UnitID = "player" }, -- 倒置之疾
{ AuraID = 300701, UnitID = "player" }, -- 白霜
{ AuraID = 300705, UnitID = "player" }, -- 脓毒污染
{ AuraID = 295348, UnitID = "player" }, -- 溢流寒霜
{ AuraID = 295421, UnitID = "player" }, -- 溢流毒液
{ AuraID = 300961, UnitID = "player", Flash = true }, -- 冰霜之地
{ AuraID = 300962, UnitID = "player", Flash = true }, -- 败血之地
-- 黑水巨鳗
{ AuraID = 298428, UnitID = "player" }, -- 暴食
{ AuraID = 292127, UnitID = "player", Flash = true }, -- 墨黑深渊
{ AuraID = 292138, UnitID = "player" }, -- 辐光生物质
{ AuraID = 292133, UnitID = "player" }, -- 生物体荧光
{ AuraID = 301968, UnitID = "player" }, -- 生物体荧光,小怪
{ AuraID = 292167, UnitID = "player" }, -- 剧毒脊刺
{ AuraID = 301180, UnitID = "player" }, -- 冲流
{ AuraID = 298595, UnitID = "player" }, -- 发光的钉刺
{ AuraID = 292307, UnitID = "player", Flash = true }, -- 深渊凝视
-- 艾萨拉之辉
{ AuraID = 296566, UnitID = "player" }, -- 海潮之拳
{ AuraID = 296737, UnitID = "player", Flash = true }, -- 奥术炸弹
{ AuraID = 296746, UnitID = "player" }, -- 奥术炸弹
{ AuraID = 299152, UnitID = "player" }, -- 翻滚之水
-- 艾什凡女勋爵
{ AuraID = 303630, UnitID = "player" }, -- 爆裂之黯,小怪
{ AuraID = 296725, UnitID = "player" }, -- 壶蔓猛击
{ AuraID = 296693, UnitID = "player" }, -- 浸水
{ AuraID = 296752, UnitID = "player" }, -- 锋利的珊瑚
{ AuraID = 296938, UnitID = "player" }, -- 艾泽里特弧光
{ AuraID = 296941, UnitID = "player" },
{ AuraID = 296942, UnitID = "player" },
{ AuraID = 296939, UnitID = "player" },
{ AuraID = 296940, UnitID = "player" },
{ AuraID = 296943, UnitID = "player" },
-- 奥戈佐亚
{ AuraID = 298156, UnitID = "player" }, -- 麻痹钉刺
{ AuraID = 298459, UnitID = "player" }, -- 羊水喷发
{ AuraID = 295779, UnitID = "player", Flash = true }, -- 水舞长枪
{ AuraID = 300244, UnitID = "player", Flash = true }, -- 狂怒急流
-- 女王法庭
{ AuraID = 297585, UnitID = "player" }, -- 服从或受苦
{ AuraID = 301830, UnitID = "player" }, -- 帕什玛之触
{ AuraID = 301832, UnitID = "player" }, -- 疯狂热诚
{ AuraID = 296851, UnitID = "player", Flash = true, Text = L["Get Out"] }, -- 狂热裁决
{ AuraID = 299914, UnitID = "player" }, -- 狂热冲锋
{ AuraID = 300545, UnitID = "player" }, -- 力量决裂
{ AuraID = 304409, UnitID = "player", Flash = true }, -- 重复行动
{ AuraID = 304410, UnitID = "player", Flash = true }, -- 重复行动
{ AuraID = 304128, UnitID = "player", Text = L["Move"] }, -- 缓刑
{ AuraID = 297586, UnitID = "player", Flash = true }, -- 承受折磨
-- 扎库尔,尼奥罗萨先驱
{ AuraID = 298192, UnitID = "player", Flash = true }, -- 黑暗虚空
{ AuraID = 295480, UnitID = "player" }, -- 心智锁链
{ AuraID = 295495, UnitID = "player" },
{ AuraID = 300133, UnitID = "player", Flash = true }, -- 折断
{ AuraID = 292963, UnitID = "player" }, -- 惊惧
{ AuraID = 293509, UnitID = "player", Flash = true }, -- 惊惧
{ AuraID = 295327, UnitID = "player", Flash = true }, -- 碎裂心智
{ AuraID = 296018, UnitID = "player", Flash = true }, -- 癫狂惊惧
{ AuraID = 296015, UnitID = "player" }, -- 腐蚀谵妄
-- 艾萨拉女王
{ AuraID = 297907, UnitID = "player", Flash = true }, -- 诅咒之心
{ AuraID = 299251, UnitID = "player" }, -- 服从!
{ AuraID = 299249, UnitID = "player" }, -- 受苦!
{ AuraID = 299255, UnitID = "player" }, -- 出列!
{ AuraID = 299254, UnitID = "player" }, -- 集合!
{ AuraID = 299252, UnitID = "player" }, -- 前进!
{ AuraID = 299253, UnitID = "player" }, -- 停留!
{ AuraID = 298569, UnitID = "player" }, -- 干涸灵魂
{ AuraID = 298014, UnitID = "player" }, -- 冰爆
{ AuraID = 298018, UnitID = "player", Flash = true }, -- 冻结
{ AuraID = 298756, UnitID = "player" }, -- 锯齿之锋
{ AuraID = 298781, UnitID = "player" }, -- 奥术宝珠
{ AuraID = 303825, UnitID = "player", Flash = true }, -- 溺水
{ AuraID = 302999, UnitID = "player" }, -- 奥术易伤
{ AuraID = 303657, UnitID = "player", Flash = true }, -- 奥术震爆
-- 风暴熔炉
{ AuraID = 282384, UnitID = "player" }, -- 精神割裂,无眠秘党
{ AuraID = 282566, UnitID = "player" }, -- 力量应许
{ AuraID = 282561, UnitID = "player" }, -- 黑暗通报者
{ AuraID = 282432, UnitID = "player", Text = L["Get Out"] }, -- 粉碎之疑
{ AuraID = 282621, UnitID = "player" }, -- 终焉见证
{ AuraID = 282743, UnitID = "player" }, -- 风暴湮灭
{ AuraID = 282738, UnitID = "player" }, -- 虚空之拥
{ AuraID = 282589, UnitID = "player" }, -- 脑髓侵袭
{ AuraID = 287876, UnitID = "player" }, -- 黑暗吞噬
{ AuraID = 282540, UnitID = "player" }, -- 死亡化身
{ AuraID = 284851, UnitID = "player" }, -- 末日之触,乌纳特
{ AuraID = 285652, UnitID = "player" }, -- 贪食折磨
{ AuraID = 285685, UnitID = "player" }, -- 恩佐斯之赐:疯狂
{ AuraID = 284804, UnitID = "player" }, -- 深渊护持
{ AuraID = 285477, UnitID = "player" }, -- 渊黯
{ AuraID = 285367, UnitID = "player" }, -- 恩佐斯的穿刺凝视
{ AuraID = 284733, UnitID = "player", Flash = true }, -- 虚空之拥
-- 达萨罗之战
{ AuraID = 283573, UnitID = "player" }, -- 圣洁之刃,圣光勇士
{ AuraID = 285671, UnitID = "player" }, -- 碾碎,丛林之王格洛恩
{ AuraID = 285998, UnitID = "player" }, -- 凶狠咆哮
{ AuraID = 285875, UnitID = "player" }, -- 撕裂噬咬
{ AuraID = 283069, UnitID = "player", Flash = true }, -- 原子烈焰
{ AuraID = 286434, UnitID = "player", Flash = true }, -- 死疽之核
{ AuraID = 289406, UnitID = "player" }, -- 蛮兽压掷
{ AuraID = 286988, UnitID = "player" }, -- 炽热余烬,玉火大师
{ AuraID = 284374, UnitID = "player" }, -- 熔岩陷阱
{ AuraID = 282037, UnitID = "player" }, -- 升腾之焰
{ AuraID = 286379, UnitID = "player" }, -- 炎爆术
{ AuraID = 285632, UnitID = "player" }, -- 追踪
{ AuraID = 288151, UnitID = "player" }, -- 考验后遗症
{ AuraID = 284089, UnitID = "player" }, -- 成功防御
{ AuraID = 287424, UnitID = "player" }, -- 窃贼的报应,丰灵
{ AuraID = 284527, UnitID = "player" }, -- 坚毅宝石
{ AuraID = 284556, UnitID = "player" }, -- 暗影触痕
{ AuraID = 284573, UnitID = "player" }, -- 顺风之力
{ AuraID = 284664, UnitID = "player" }, -- 炽热
{ AuraID = 284798, UnitID = "player" }, -- 极度炽热
{ AuraID = 284802, UnitID = "player", Flash = true }, -- 闪耀光环
{ AuraID = 284817, UnitID = "player" }, -- 地之根系
{ AuraID = 284881, UnitID = "player" }, -- 怒意释放
{ AuraID = 283507, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 爆裂充能
{ AuraID = 287648, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 爆裂充能
{ AuraID = 287072, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 液态黄金
{ AuraID = 284424, UnitID = "player", Flash = true }, -- 灼烧之地
{ AuraID = 285014, UnitID = "player", Flash = true }, -- 金币雨
{ AuraID = 285479, UnitID = "player", Flash = true }, -- 烈焰喷射
{ AuraID = 283947, UnitID = "player", Flash = true }, -- 烈焰喷射
{ AuraID = 289383, UnitID = "player", Flash = true }, -- 混沌位移
{ AuraID = 291146, UnitID = "player", Text = L["Freeze"], Flash = true }, -- 混沌位移
{ AuraID = 284470, UnitID = "player", Text = L["Freeze"], Flash = true }, -- 昏睡妖术
{ AuraID = 282444, UnitID = "player" }, -- 裂爪猛击,神选者教团
{ AuraID = 286838, UnitID = "player" }, -- 静电之球
{ AuraID = 285879, UnitID = "player" }, -- 记忆清除
{ AuraID = 282135, UnitID = "player" }, -- 恶意妖术
{ AuraID = 282209, UnitID = "player", Flash = true }, -- 掠食印记
{ AuraID = 286821, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 阿昆达的愤怒
{ AuraID = 284831, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 炽焰引爆,拉斯塔哈大王
{ AuraID = 284662, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 净化之印
{ AuraID = 290450, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 净化之印
{ AuraID = 289858, UnitID = "player" }, -- 碾压
{ AuraID = 284740, UnitID = "player" }, -- 重斧掷击
{ AuraID = 284781, UnitID = "player" }, -- 重斧掷击
{ AuraID = 285195, UnitID = "player" }, -- 寂灭凋零
{ AuraID = 288449, UnitID = "player" }, -- 死亡之门
{ AuraID = 284376, UnitID = "player" }, -- 死亡的存在
{ AuraID = 285349, UnitID = "player" }, -- 赤焰瘟疫
{ AuraID = 287147, UnitID = "player", Flash = true }, -- 恐惧收割
{ AuraID = 284168, UnitID = "player" }, -- 缩小,大工匠梅卡托克
{ AuraID = 282182, UnitID = "player" }, -- 毁灭加农炮
{ AuraID = 286516, UnitID = "player" }, -- 反干涉震击
{ AuraID = 286480, UnitID = "player" }, -- 反干涉震击
{ AuraID = 287167, UnitID = "player" }, -- 基因解组
{ AuraID = 286105, UnitID = "player" }, -- 干涉
{ AuraID = 286646, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 千兆伏特充能
{ AuraID = 285075, UnitID = "player", Flash = true }, -- 冰封潮汐池,风暴之墙阻击战
{ AuraID = 284121, UnitID = "player", Flash = true }, -- 雷霆轰鸣
{ AuraID = 285000, UnitID = "player" }, -- 海藻缠裹
{ AuraID = 285350, UnitID = "player", Flash = true }, -- 风暴哀嚎
{ AuraID = 285426, UnitID = "player", Flash = true }, -- 风暴哀嚎
{ AuraID = 287490, UnitID = "player" }, -- 冻结,吉安娜
{ AuraID = 287993, UnitID = "player" }, -- 寒冰之触
{ AuraID = 285253, UnitID = "player" }, -- 寒冰碎片
{ AuraID = 288394, UnitID = "player" }, -- 热量
{ AuraID = 288212, UnitID = "player" }, -- 舷侧攻击
{ AuraID = 288374, UnitID = "player" }, -- 破城者炮击
-- 奥迪尔
{ AuraID = 271224, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 赤红迸发,塔罗克
{ AuraID = 271225, UnitID = "player", Text = L["Get Out"], Flash = true },
{ AuraID = 278888, UnitID = "player", Text = L["Get Out"], Flash = true },
{ AuraID = 278889, UnitID = "player", Text = L["Get Out"], Flash = true },
{ AuraID = 267787, UnitID = "player" }, -- 消毒打击,纯净圣母
{ AuraID = 262313, UnitID = "player" }, -- 恶臭沼气,腐臭吞噬者
{ AuraID = 265237, UnitID = "player" }, -- 粉碎,泽克沃兹
{ AuraID = 265264, UnitID = "player" }, -- 虚空鞭笞,泽克沃兹
{ AuraID = 265360, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 翻滚欺诈,泽克沃兹
{ AuraID = 265662, UnitID = "player" }, -- 腐化者的契约,泽克沃兹
{ AuraID = 265127, UnitID = "player" }, -- 持续感染,维克提斯
{ AuraID = 265129, UnitID = "player" }, -- 终极菌体,维克提斯
{ AuraID = 267160, UnitID = "player" },
{ AuraID = 267161, UnitID = "player" },
{ AuraID = 274990, UnitID = "player", Flash = true }, -- 破裂损伤,维克提斯
{ AuraID = 273434, UnitID = "player" }, -- 绝望深渊,祖尔
{ AuraID = 274271, UnitID = "player" }, -- 死亡之愿,祖尔
{ AuraID = 273365, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 黑暗启示,祖尔
{ AuraID = 272146, UnitID = "player" }, -- 毁灭,拆解者
{ AuraID = 272536, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 毁灭迫近,拆解者
{ AuraID = 274262, UnitID = "player", Text = L["Get Out"], Flash = true }, -- 爆炸腐蚀,戈霍恩
{ AuraID = 267409, UnitID = "player" }, -- 黑暗交易,戈霍恩
{ AuraID = 263227, UnitID = "player" }, -- 腐败之血,戈霍恩
{ AuraID = 267700, UnitID = "player" }, -- 戈霍恩的凝视,戈霍恩
{ AuraID = 273405, UnitID = "player" }, -- 黑暗交易,戈霍恩
-- 翡翠梦魇
-- 尼珊德拉
{ AuraID = 221028, UnitID = "player" }, -- 不稳定的腐烂,小怪
{ AuraID = 204504, UnitID = "player" }, -- 感染
{ AuraID = 205043, UnitID = "player" }, -- 感染意志
{ AuraID = 203096, UnitID = "player" }, -- 溃烂
{ AuraID = 204463, UnitID = "player" }, -- 爆裂溃烂
{ AuraID = 203646, UnitID = "player" }, -- 腐蚀爆发
-- 伊格诺斯,腐蚀之心
{ AuraID = 210099, UnitID = "player" }, -- 锁定
{ AuraID = 209469, UnitID = "player" }, -- 腐蚀之触
{ AuraID = 210984, UnitID = "player" }, -- 命运之眼
{ AuraID = 208929, UnitID = "player" }, -- 腐化吐息
{ AuraID = 215128, UnitID = "player" }, -- 诅咒之血
{ AuraID = 209471, UnitID = "player" }, -- 梦魇爆破
-- 艾乐瑞瑟雷弗拉尔
{ AuraID = 210228, UnitID = "player" }, -- 流毒獠牙
{ AuraID = 215300, UnitID = "player" }, -- 痛苦之网
{ AuraID = 215307, UnitID = "player" }, -- 痛苦之网
{ AuraID = 215460, UnitID = "player" }, -- 死灵毒液
{ AuraID = 210850, UnitID = "player" }, -- 扭曲暗影
{ AuraID = 215582, UnitID = "player" }, -- 邪掠之爪
{ AuraID = 218519, UnitID = "player" }, -- 狂风燃烧
-- 乌索克
{ AuraID = 197943, UnitID = "player" }, -- 易伤
{ AuraID = 204859, UnitID = "player" }, -- 撕裂肉体
{ AuraID = 198006, UnitID = "player" }, -- 专注凝视
{ AuraID = 198108, UnitID = "player" }, -- 势如破竹
-- 梦魇之龙
{ AuraID = 204731, UnitID = "player" }, -- 恐惧蔓延
{ AuraID = 205341, UnitID = "player" }, -- 渗透之雾
{ AuraID = 203770, UnitID = "player" }, -- 被亵渎的藤曼
{ AuraID = 204078, UnitID = "player" }, -- 低吼
{ AuraID = 203110, UnitID = "player" }, -- 嗜睡梦魇
{ AuraID = 203787, UnitID = "player" }, -- 快速传染
{ AuraID = 214543, UnitID = "player" }, -- 坍缩梦魇
-- 塞纳留斯
{ AuraID = 210315, UnitID = "player" }, -- 梦魇荆棘
{ AuraID = 211989, UnitID = "player" }, -- 狂暴之触
{ AuraID = 216516, UnitID = "player" }, -- 上古之梦
{ AuraID = 213162, UnitID = "player" }, -- 梦魇冲击
{ AuraID = 208431, UnitID = "player" }, -- 坠入疯狂
-- 萨维斯
{ AuraID = 206651, UnitID = "player" }, -- 晦暗灵魂
{ AuraID = 209158, UnitID = "player" }, -- 黑化灵魂
{ AuraID = 210451, UnitID = "player" }, -- 恐惧连接
{ AuraID = 209034, UnitID = "player" }, -- 恐惧连接
{ AuraID = 211802, UnitID = "player" }, -- 梦魇之刃
{ AuraID = 205771, UnitID = "player" }, -- 折磨锁定
-- 勇气试练
-- 奥丁
{ AuraID = 228932, UnitID = "player" }, -- 雷铸之矛
{ AuraID = 227807, UnitID = "player" }, -- 正义风暴
-- 高姆
{ AuraID = 228228, UnitID = "player" }, -- 火舌舔舐
{ AuraID = 228248, UnitID = "player" }, -- 冰舌舔舐
{ AuraID = 228253, UnitID = "player", Value = true }, -- 影舌舔舐
-- 海拉
{ AuraID = 227982, UnitID = "player" }, -- 毒水氧化
{ AuraID = 228054, UnitID = "player" }, -- 海洋污染
{ AuraID = 193367, UnitID = "player" }, -- 恶臭溃烂
{ AuraID = 228519, UnitID = "player" }, -- 铁锚猛击
{ AuraID = 232488, UnitID = "player" }, -- 黑暗仇恨
{ AuraID = 232450, UnitID = "player", Value = true }, -- 腐化脊髓
-- 暗夜要塞
-- 斯可匹隆
{ AuraID = 204531, UnitID = "player" }, -- 奥术桎梏
{ AuraID = 211659, UnitID = "player" }, -- 奥术桎梏
{ AuraID = 204483, UnitID = "player" }, -- 聚焦冲击
-- 时空畸体
{ AuraID = 212099, UnitID = "player" }, -- 时光充能
{ AuraID = 206617, UnitID = "player", Text = L["Get Out"] }, -- 时间炸弹
{ AuraID = 219964, UnitID = "player" }, -- 时间释放
{ AuraID = 219965, UnitID = "player" }, -- 时间释放
{ AuraID = 219966, UnitID = "player" }, -- 时间释放
-- 崔利艾克斯
{ AuraID = 206641, UnitID = "player" }, -- 奥术梦袭
{ AuraID = 206838, UnitID = "player" }, -- 多汁盛宴
{ AuraID = 214573, UnitID = "player" }, -- 饱餐一顿
{ AuraID = 208499, UnitID = "player" }, -- 吸取活力
{ AuraID = 211615, UnitID = "player" }, -- 吸取活力
{ AuraID = 208910, UnitID = "player" }, -- 弧光连接
{ AuraID = 208915, UnitID = "player" }, -- 弧光连接
-- 魔剑士奥鲁瑞尔
{ AuraID = 212531, UnitID = "player" }, -- 冰霜印记
{ AuraID = 212587, UnitID = "player" }, -- 冰霜印记
{ AuraID = 212647, UnitID = "player" }, -- 冰霜印记
{ AuraID = 213148, UnitID = "player" }, -- 灼热烙印
{ AuraID = 213504, UnitID = "player" }, -- 奥术迷雾
-- 提克迪奥斯
{ AuraID = 206480, UnitID = "player" }, -- 腐肉瘟疫
{ AuraID = 208230, UnitID = "player" }, -- 鲜血盛宴
{ AuraID = 206311, UnitID = "player" }, -- 幻象之夜
{ AuraID = 212794, UnitID = "player" }, -- 阿古斯的烙印
{ AuraID = 215988, UnitID = "player" }, -- 腐肉梦魇
{ AuraID = 206466, UnitID = "player" }, -- 夜之精华
{ AuraID = 216024, UnitID = "player" }, -- 爆裂伤口
{ AuraID = 216040, UnitID = "player" }, -- 燃烧的灵魂
-- 克洛苏斯
{ AuraID = 206677, UnitID = "player" }, -- 灼烧烙印
{ AuraID = 205344, UnitID = "player" }, -- 毁灭之球
-- 高级植物学家特尔安
{ AuraID = 218342, UnitID = "player" }, -- 寄生凝视
{ AuraID = 218503, UnitID = "player" }, -- 回归打击
{ AuraID = 218304, UnitID = "player" }, -- 寄生镣铐
{ AuraID = 218809, UnitID = "player" }, -- 黑夜的召唤
{ AuraID = 218780, UnitID = "player" }, -- 离子爆炸
-- 占星师艾塔乌斯
{ AuraID = 206464, UnitID = "player" }, -- 日冕喷射
{ AuraID = 205649, UnitID = "player" }, -- 邪能喷射
{ AuraID = 206398, UnitID = "player" }, -- 邪能烈焰
{ AuraID = 206936, UnitID = "player" }, -- 寒冰喷射
{ AuraID = 207720, UnitID = "player" }, -- 见证虚空
{ AuraID = 206589, UnitID = "player" }, -- 冰冻
{ AuraID = 207831, UnitID = "player" }, -- 星象三角
{ AuraID = 205445, UnitID = "player" }, -- 星座配对
{ AuraID = 205429, UnitID = "player" }, -- 星座配对
{ AuraID = 216345, UnitID = "player" }, -- 星座配对
{ AuraID = 216344, UnitID = "player" }, -- 星座配对
-- 大魔导师艾利桑德
{ AuraID = 209166, UnitID = "player" }, -- 时间加速
{ AuraID = 209165, UnitID = "player" }, -- 减缓时间
{ AuraID = 209244, UnitID = "player" }, -- 神秘射线
{ AuraID = 209598, UnitID = "player" }, -- 聚合爆破
{ AuraID = 209615, UnitID = "player" }, -- 消融
{ AuraID = 209973, UnitID = "player" }, -- 消融爆破
{ AuraID = 211885, UnitID = "player" }, -- 巨钩
-- 古尔丹
{ AuraID = 210339, UnitID = "player" }, -- 时间延长
{ AuraID = 206985, UnitID = "player" }, -- 消散力场
-- 萨格拉斯之墓
-- 格罗斯
{ AuraID = 233272, UnitID = "player" }, -- 碎裂星辰
{ AuraID = 231363, UnitID = "player" }, -- 燃烧护甲
{ AuraID = 234264, UnitID = "player" }, -- 熔化护甲
{ AuraID = 230345, UnitID = "player" }, -- 彗星冲撞
-- 恶魔审判庭
{ AuraID = 248741, UnitID = "player" }, -- 骨锯
{ AuraID = 233983, UnitID = "player" }, -- 回响之痛
{ AuraID = 233430, UnitID = "player" }, -- 无法忍受的折磨
{ AuraID = 233901, UnitID = "player" }, -- 窒息之暗
{ AuraID = 248713, UnitID = "player" }, -- 灵魂腐蚀
-- 哈亚坦
{ AuraID = 248713, UnitID = "player" }, -- 灵魂腐蚀
{ AuraID = 234016, UnitID = "player" }, -- 强制突袭
{ AuraID = 241573, UnitID = "player" }, -- 滴水
{ AuraID = 231998, UnitID = "player" }, -- 锯齿创伤
{ AuraID = 231770, UnitID = "player" }, -- 浸透
{ AuraID = 231729, UnitID = "player" }, -- 水之爆发
{ AuraID = 241600, UnitID = "player" }, -- 病态锁定
-- 月之姐妹
{ AuraID = 236596, UnitID = "player" }, -- 急速射击
{ AuraID = 236712, UnitID = "player" }, -- 月光信标
{ AuraID = 239264, UnitID = "player" }, -- 月光之火
{ AuraID = 236519, UnitID = "player" }, -- 月灼
{ AuraID = 236550, UnitID = "player" }, -- 无形
{ AuraID = 236305, UnitID = "player" }, -- 灵体射击
{ AuraID = 236330, UnitID = "player" }, -- 星界易伤
{ AuraID = 233263, UnitID = "player", Value = true }, -- 月蚀之拥
-- 主母萨斯琳
{ AuraID = 230362, UnitID = "player" }, -- 雷霆震击
{ AuraID = 230201, UnitID = "player" }, -- 痛苦负担
{ AuraID = 230959, UnitID = "player" }, -- 昏暗隐匿
{ AuraID = 232754, UnitID = "player" }, -- 多头蛇酸液
{ AuraID = 232913, UnitID = "player" }, -- 污染墨汁
{ AuraID = 230384, UnitID = "player" }, -- 吞噬之饥
{ AuraID = 230920, UnitID = "player" }, -- 吞噬之饥
{ AuraID = 234661, UnitID = "player" }, -- 吞噬之饥
{ AuraID = 239375, UnitID = "player" }, -- 美味的增益鱼
{ AuraID = 239362, UnitID = "player" }, -- 美味的增益鱼
-- 绝望的聚合体
{ AuraID = 236361, UnitID = "player" }, -- 灵魂锁链
{ AuraID = 236340, UnitID = "player" }, -- 粉碎意志
{ AuraID = 236515, UnitID = "player" }, -- 破碎尖叫
{ AuraID = 238418, UnitID = "player" }, -- 破碎尖叫
{ AuraID = 236459, UnitID = "player" }, -- 灵魂束缚
{ AuraID = 236138, UnitID = "player" }, -- 枯萎
{ AuraID = 236131, UnitID = "player" }, -- 枯萎
{ AuraID = 236011, UnitID = "player" }, -- 折磨哀嚎
{ AuraID = 238018, UnitID = "player" }, -- 折磨哀嚎
{ AuraID = 235924, UnitID = "player" }, -- 苦痛之矛
{ AuraID = 238442, UnitID = "player", Value = true }, -- 苦痛之矛
-- 戒卫侍女
{ AuraID = 243276, UnitID = "player" }, -- 动荡的灵魂
{ AuraID = 235117, UnitID = "player" }, -- 动荡的灵魂
{ AuraID = 235538, UnitID = "player" }, -- 恶魔活力
{ AuraID = 235534, UnitID = "player" }, -- 造物者之赐
{ AuraID = 241593, UnitID = "player" }, -- 艾格文的结界
{ AuraID = 238408, UnitID = "player" }, -- 邪能残留
{ AuraID = 238028, UnitID = "player" }, -- 光明残留
{ AuraID = 248812, UnitID = "player" }, -- 反冲
{ AuraID = 248801, UnitID = "player" }, -- 碎片爆发
{ AuraID = 241729, UnitID = "player" }, -- 复仇的灵魂
{ AuraID = 235213, UnitID = "player" }, -- 光明灌注
{ AuraID = 235240, UnitID = "player" }, -- 邪能灌注
-- 堕落的化身
{ AuraID = 234059, UnitID = "player" }, -- 释放混沌
{ AuraID = 236494, UnitID = "player" }, -- 风蚀
{ AuraID = 239739, UnitID = "player" }, -- 黑暗印记
{ AuraID = 242017, UnitID = "player" }, -- 漆黑之风
{ AuraID = 240746, UnitID = "player" }, -- 被污染的矩阵
{ AuraID = 240728, UnitID = "player" }, -- 被污染的精华
-- 基尔加丹
{ AuraID = 234310, UnitID = "player" }, -- 末日之雨
{ AuraID = 245509, UnitID = "player" }, -- 邪爪
{ AuraID = 236710, UnitID = "player" }, -- 暗影映像:爆发
{ AuraID = 236378, UnitID = "player" }, -- 暗影映像:哀嚎
{ AuraID = 240916, UnitID = "player" }, -- 末日之雹
{ AuraID = 236555, UnitID = "player" }, -- 欺诈者的遮蔽
{ AuraID = 241721, UnitID = "player" }, -- 伊利丹的无目凝视
{ AuraID = 240262, UnitID = "player" }, -- 燃烧
{ AuraID = 237590, UnitID = "player" }, -- 暗影映像:绝望
{ AuraID = 243621, UnitID = "player" }, -- 萦绕的希望
{ AuraID = 243624, UnitID = "player" }, -- 萦绕的哀嚎
{ AuraID = 241822, UnitID = "player", Value = true }, -- 窒息之影
-- 燃烧王座
-- 加洛西灭世者
{ AuraID = 244410, UnitID = "player" }, -- 屠戮
{ AuraID = 245294, UnitID = "player" }, -- 强化屠戮
{ AuraID = 246920, UnitID = "player" }, -- 错乱屠戮
-- 萨格拉斯的恶犬
{ AuraID = 244091, UnitID = "player" }, -- 烧焦
{ AuraID = 248815, UnitID = "player" }, -- 点燃
{ AuraID = 244768, UnitID = "player" }, -- 荒芜凝视
{ AuraID = 244055, UnitID = "player" }, -- 暗影触痕
{ AuraID = 244054, UnitID = "player" }, -- 烈焰触痕
-- 安托兰统帅议会
{ AuraID = 253290, UnitID = "player" }, -- 熵能爆裂
{ AuraID = 244737, UnitID = "player" }, -- 震荡手雷
{ AuraID = 244748, UnitID = "player" }, -- 震晕
-- 传送门守护者哈萨贝尔
{ AuraID = 245118, UnitID = "player" }, -- 饱足幽影
{ AuraID = 244709, UnitID = "player" }, -- 烈焰引爆
{ AuraID = 246208, UnitID = "player" }, -- 酸性之网
{ AuraID = 245099, UnitID = "player" }, -- 意识迷雾
-- 生命的缚誓者艾欧娜尔
{ AuraID = 248332, UnitID = "player" }, -- 邪能之雨
{ AuraID = 249017, UnitID = "player" }, -- 反馈-奥术奇点
{ AuraID = 249014, UnitID = "player" }, -- 反馈-邪污足迹
{ AuraID = 249015, UnitID = "player" }, -- 反馈-燃烧的余烬
{ AuraID = 249016, UnitID = "player" }, -- 反馈-目标锁定
-- 猎魂者伊墨纳尔
{ AuraID = 247367, UnitID = "player" }, -- 震击之枪
{ AuraID = 247687, UnitID = "player" }, -- 撕裂
{ AuraID = 247565, UnitID = "player" }, -- 催眠毒气
{ AuraID = 250224, UnitID = "player" }, -- 震晕
{ AuraID = 255029, UnitID = "player", Text = L["Get Out"] }, -- 催眠气罐
-- 金加洛斯
{ AuraID = 254919, UnitID = "player" }, -- 熔铸之击
{ AuraID = 253384, UnitID = "player" }, -- 屠杀
{ AuraID = 249535, UnitID = "player" }, -- 破坏术
-- 瓦里玛萨斯
{ AuraID = 244042, UnitID = "player" }, -- 被标记的猎物
{ AuraID = 248732, UnitID = "player" }, -- 毁灭回响
{ AuraID = 244094, UnitID = "player", Text = L["Get Out"] }, -- 冥魂之拥
-- 破坏魔女巫会
{ AuraID = 244899, UnitID = "player" }, -- 火焰打击
{ AuraID = 245518, UnitID = "player" }, -- 快速冻结
{ AuraID = 245634, UnitID = "player" }, -- 飞旋的军刀
{ AuraID = 253020, UnitID = "player" }, -- 黑暗风暴
{ AuraID = 253520, UnitID = "player" }, -- 爆裂脉冲
{ AuraID = 245586, UnitID = "player", Value = true }, -- 冷凝之血
-- 阿格拉玛
{ AuraID = 245990, UnitID = "player" }, -- 泰沙拉克之触
{ AuraID = 244291, UnitID = "player" }, -- 破敌者
{ AuraID = 245994, UnitID = "player" }, -- 灼热之焰
{ AuraID = 247079, UnitID = "player" }, -- 强化烈焰撕裂
{ AuraID = 254452, UnitID = "player" }, -- 饕餮烈焰
-- 寂灭者阿古斯
{ AuraID = 248499, UnitID = "player" }, -- 巨镰横扫
{ AuraID = 253903, UnitID = "player" }, -- 天空之力
{ AuraID = 258646, UnitID = "player" }, -- 天空之赐
{ AuraID = 253901, UnitID = "player" }, -- 海洋之力
{ AuraID = 258647, UnitID = "player" }, -- 海洋之赐
{ AuraID = 255199, UnitID = "player" }, -- 阿格拉玛的化身
{ AuraID = 252729, UnitID = "player" }, -- 宇宙射线
{ AuraID = 248396, UnitID = "player", Text = L["Get Out"] }, -- 灵魂凋零
{ AuraID = 250669, UnitID = "player", Text = L["Get Out"] }, -- 灵魂爆发
},
["Warning"] = { -- 目标重要光环组
-- 8.0副本
{ AuraID = 300011, UnitID = "target" }, -- 力场护盾,麦卡贡
{ AuraID = 257458, UnitID = "target" }, -- 自由镇尾王易伤
{ AuraID = 260512, UnitID = "target" }, -- 灵魂收割,神庙
{ AuraID = 277965, UnitID = "target" }, -- 重型军火,围攻1
{ AuraID = 273721, UnitID = "target" },
{ AuraID = 256493, UnitID = "target" }, -- 炽燃的艾泽里特,矿区1
{ AuraID = 271867, UnitID = "target" }, -- 氪金致胜,矿区1
-- 尼奥罗萨
{ AuraID = 313175, UnitID = "target" }, -- 硬化核心,拉希奥
{ AuraID = 306005, UnitID = "target" }, -- 黑曜石之肤,玛乌特
{ AuraID = 313208, UnitID = "target" }, -- 无形幻象,先知斯基特拉
{ AuraID = 312329, UnitID = "target" }, -- 狼吞虎咽,无厌者夏德哈
{ AuraID = 312595, UnitID = "target" }, -- 易爆腐蚀,德雷阿佳丝
{ AuraID = 312750, UnitID = "target" }, -- 召唤梦魇,虚无者莱登
{ AuraID = 306990, UnitID = "target", Value = true }, -- 适化外膜,恩佐斯外壳
{ AuraID = 310126, UnitID = "target" }, -- 心灵护壳,恩佐斯
{ AuraID = 312155, UnitID = "target" }, -- 碎裂自我
{ AuraID = 313184, UnitID = "target" }, -- 突触震击
-- 永恒王宫
{ AuraID = 296389, UnitID = "target" }, -- 上旋气流,艾萨拉之辉
{ AuraID = 304951, UnitID = "target" }, -- 聚焦能量
{ AuraID = 295916, UnitID = "target" }, -- 远古风暴
{ AuraID = 296650, UnitID = "target", Value = true }, -- 硬化甲壳,艾什凡女勋爵
{ AuraID = 299575, UnitID = "target" }, -- 指挥官之怒,女王法庭
{ AuraID = 296716, UnitID = "target", Flash = true }, -- 权力制衡,女王法庭
{ AuraID = 295099, UnitID = "target" }, -- 穿透黑暗,扎库尔
-- 风暴熔炉
{ AuraID = 282741, UnitID = "target", Value = true }, -- 暗影之壳,无眠秘党
{ AuraID = 284722, UnitID = "target", Value = true }, -- 暗影之壳,乌纳特
{ AuraID = 287693, UnitID = "target", Flash = true }, -- 隐性联结
{ AuraID = 286310, UnitID = "target" }, -- 虚空之盾
{ AuraID = 285333, UnitID = "target" }, -- 非自然再生
{ AuraID = 285642, UnitID = "target" }, -- 恩佐斯之赐:癔乱
-- 达萨罗之战
{ AuraID = 284459, UnitID = "target" }, -- 狂热,圣光勇士
{ AuraID = 284436, UnitID = "target" }, -- 清算圣印
{ AuraID = 282113, UnitID = "target" }, -- 复仇之怒
{ AuraID = 281936, UnitID = "target" }, -- 发怒,丛林之王格洛恩
{ AuraID = 286425, UnitID = "target", Value = true }, -- 火焰护盾,玉火大师
{ AuraID = 286436, UnitID = "target" }, -- 翡翠风暴
{ AuraID = 284614, UnitID = "target" }, -- 聚焦敌意,丰灵
{ AuraID = 284943, UnitID = "target" }, -- 贪婪
{ AuraID = 285945, UnitID = "target", Flash = true }, -- 急速之风,神选者教团
{ AuraID = 285893, UnitID = "target" }, -- 野性重殴
{ AuraID = 282079, UnitID = "target" }, -- 神灵的契约
{ AuraID = 284377, UnitID = "target" }, -- 无息,拉斯塔哈大王
{ AuraID = 284446, UnitID = "target" }, -- 邦桑迪的恩泽
{ AuraID = 289169, UnitID = "target" }, -- 邦桑迪的恩泽
{ AuraID = 284613, UnitID = "target" }, -- 天然亡者领域
{ AuraID = 286051, UnitID = "target" }, -- 超光速,大工匠
{ AuraID = 289699, UnitID = "target", Flash = true }, -- 电能增幅
{ AuraID = 286558, UnitID = "target", Value = true }, -- 潮汐遮罩,风暴之墙
{ AuraID = 287995, UnitID = "target", Value = true }, -- 电流护罩
{ AuraID = 287322, UnitID = "target" }, -- 寒冰屏障,吉安娜
-- 奥迪尔
{ AuraID = 271965, UnitID = "target" }, -- 能源关闭,塔罗克
{ AuraID = 277548, UnitID = "target" }, -- 粉碎黑暗,小怪
{ AuraID = 278218, UnitID = "target" }, -- 虚空召唤,泽克沃兹
{ AuraID = 278220, UnitID = "target" }, -- 虚空超脱,泽克沃兹
{ AuraID = 265264, UnitID = "target" }, -- 虚空鞭笞,泽克沃兹
{ AuraID = 273432, UnitID = "target" }, -- 暗影束缚,祖尔
{ AuraID = 273288, UnitID = "target" }, -- 婆娑脉动,祖尔
{ AuraID = 274230, UnitID = "target" }, -- 湮灭帷幕,拆解者米斯拉克斯
{ AuraID = 276900, UnitID = "target" }, -- 临界炽焰,拆解者米斯拉克斯
{ AuraID = 279013, UnitID = "target" }, -- 精华碎裂,拆解者米斯拉克斯
{ AuraID = 263504, UnitID = "target" }, -- 重组冲击,戈霍恩
{ AuraID = 273251, UnitID = "target" }, -- 重组冲击,戈霍恩
{ AuraID = 263372, UnitID = "target" }, -- 能量矩阵,戈霍恩
{ AuraID = 270447, UnitID = "target" }, -- 腐化滋长,戈霍恩
{ AuraID = 263217, UnitID = "target" }, -- 鲜血护盾,戈霍恩
{ AuraID = 275129, UnitID = "target" }, -- 臃肿肥胖,戈霍恩
-- 7.0副本
{ AuraID = 244621, UnitID = "target" }, -- 虚空裂隙,执政团尾王
{ AuraID = 192132, UnitID = "target" }, -- 英灵殿赫娅
{ AuraID = 192133, UnitID = "target" }, -- 英灵殿赫娅
{ AuraID = 194333, UnitID = "target" }, -- 地窟眼球易伤
{ AuraID = 254020, UnitID = "target" }, -- 黑暗笼罩,执政团鲁拉
{ AuraID = 229495, UnitID = "target" }, -- 卡拉赞国王易伤
{ AuraID = 227817, UnitID = "target", Value = true }, -- 卡拉赞圣女盾
-- 翡翠梦魇
{ AuraID = 215234, UnitID = "target" }, -- 梦魇之怒
{ AuraID = 211137, UnitID = "target" }, -- 腐溃之风
{ AuraID = 212707, UnitID = "target" }, -- 召云聚气
{ AuraID = 210346, UnitID = "target" }, -- 恐惧荆棘光环
{ AuraID = 210340, UnitID = "target" }, -- 恐惧荆棘光环
-- 勇气试练
{ AuraID = 229256, UnitID = "target" }, -- 奥丁,弧光风暴
{ AuraID = 228174, UnitID = "target" }, -- 高姆,吐沫狂怒
{ AuraID = 228803, UnitID = "target" }, -- 海拉,酝酿风暴
{ AuraID = 203816, UnitID = "target" }, -- 小怪,精力
{ AuraID = 228611, UnitID = "target" }, -- 小怪,幽灵怒火
-- 暗夜要塞
{ AuraID = 204697, UnitID = "target" }, -- 毒蝎虫群
{ AuraID = 204448, UnitID = "target" }, -- 几丁质外壳
{ AuraID = 206947, UnitID = "target" }, -- 几丁质外壳
{ AuraID = 205947, UnitID = "target" }, -- 灌能外壳
{ AuraID = 204459, UnitID = "target" }, -- 易伤外壳
{ AuraID = 205289, UnitID = "target" }, -- 毒蝎之赐
{ AuraID = 219823, UnitID = "target" }, -- 势不可挡
{ AuraID = 215066, UnitID = "target" }, -- 人格重合
{ AuraID = 216028, UnitID = "target" }, -- 急速追击
{ AuraID = 219248, UnitID = "target" }, -- 快速生长
{ AuraID = 219270, UnitID = "target" }, -- 过度生长
{ AuraID = 219009, UnitID = "target" }, -- 自然的恩惠
{ AuraID = 209568, UnitID = "target" }, -- 热能释放
{ AuraID = 221863, UnitID = "target" }, -- 护盾
{ AuraID = 221524, UnitID = "target" }, -- 保护,小姐姐前小怪
-- 萨格拉斯之墓
{ AuraID = 233441, UnitID = "target" }, -- 骨锯
{ AuraID = 239135, UnitID = "target" }, -- 折磨喷发
{ AuraID = 235230, UnitID = "target" }, -- 邪能狂风
{ AuraID = 241521, UnitID = "target" }, -- 苦痛重塑
{ AuraID = 234128, UnitID = "target" }, -- 强制突袭
{ AuraID = 233429, UnitID = "target" }, -- 严寒打击
{ AuraID = 240315, UnitID = "target" }, -- 硬化之壳
{ AuraID = 247781, UnitID = "target" }, -- 激怒
{ AuraID = 241590, UnitID = "target" }, -- 发脾气
{ AuraID = 241594, UnitID = "target" }, -- 愤怒
{ AuraID = 233264, UnitID = "target", Value = true }, -- 月蚀之拥
{ AuraID = 236697, UnitID = "target" }, -- 致命尖叫
{ AuraID = 236513, UnitID = "target" }, -- 骨牢护甲
{ AuraID = 236351, UnitID = "target" }, -- 束缚精华
{ AuraID = 234891, UnitID = "target" }, -- 造物者之怒
{ AuraID = 235028, UnitID = "target", Value = true }, -- 泰坦之壁
{ AuraID = 241008, UnitID = "target", Value = true }, -- 净化协议
{ AuraID = 233739, UnitID = "target" }, -- 故障
{ AuraID = 233961, UnitID = "target" }, -- 矩阵强化
{ AuraID = 236684, UnitID = "target" }, -- 邪能灌注
{ AuraID = 244834, UnitID = "target" }, -- 虚空强风
{ AuraID = 235974, UnitID = "target" }, -- 爆发
{ AuraID = 241564, UnitID = "target" }, -- 悲伤之嚎
{ AuraID = 241606, UnitID = "target" }, -- 波涛起伏
-- 燃烧王座
{ AuraID = 244106, UnitID = "target" }, -- 灭杀
{ AuraID = 253306, UnitID = "target" }, -- 灵能创伤
{ AuraID = 255805, UnitID = "target" }, -- 不稳定的传送门
{ AuraID = 244383, UnitID = "target" }, -- 烈焰之盾
{ AuraID = 248424, UnitID = "target" }, -- 聚合之力
{ AuraID = 246516, UnitID = "target" }, -- 天启协议
{ AuraID = 246504, UnitID = "target" }, -- 程式启动
{ AuraID = 253203, UnitID = "target" }, -- 破坏魔契约
{ AuraID = 249863, UnitID = "target" }, -- 泰坦的面容
{ AuraID = 244713, UnitID = "target" }, -- 燃烧之怒
{ AuraID = 244894, UnitID = "target" }, -- 腐蚀盾牌
{ AuraID = 247091, UnitID = "target" }, -- 催化
{ AuraID = 253021, UnitID = "target" }, -- 宿命
{ AuraID = 255478, UnitID = "target" }, -- 永恒之刃
{ AuraID = 255496, UnitID = "target" }, -- 宇宙之剑
-- 星灵易伤
{ AuraID = 255418, UnitID = "target", Text = SPELL_SCHOOL0_NAME }, -- 物理
{ AuraID = 255419, UnitID = "target", Text = SPELL_SCHOOL1_NAME }, -- 神圣
{ AuraID = 255429, UnitID = "target", Text = SPELL_SCHOOL2_NAME }, -- 火焰
{ AuraID = 255422, UnitID = "target", Text = SPELL_SCHOOL3_NAME }, -- 自然
{ AuraID = 255425, UnitID = "target", Text = SPELL_SCHOOL4_NAME }, -- 冰霜
{ AuraID = 255430, UnitID = "target", Text = SPELL_SCHOOL5_NAME }, -- 暗影
{ AuraID = 255433, UnitID = "target", Text = SPELL_SCHOOL6_NAME }, -- 奥术
},
}
|
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
----------------------------------------------------------------------------------------------------
-- WARNING: This is a soak test, do not add this test to the fully automated
-- test suites.
OpenSample('RPI/ShaderReloadTest')
ResizeViewport(500, 500)
function TestButton(buttonName)
AssetTracking_Start()
AssetTracking_ExpectAsset("shaders/shaderreloadtest/temp/fullscreen.shader")
SetImguiValue(buttonName, true)
AssetTracking_IdleUntilExpectedAssetsFinish(10)
-- Even though the shader has been recompiled, it takes a few frames
-- for the notification to bubble up and get the screen refreshed.
IdleSeconds(0.25)
SetShowImGui(false)
SetImguiValue('Check color', true)
-- Need a few frames to capture the screen and compare expected color.
IdleSeconds(0.25)
SetShowImGui(true)
end
-- Fixme. As a Soak Test, this should run for a long time and exit
-- on the first failure, or upon user request.
for i=1,5 do
-- Always start with "Green shader" or "Blue shader" because when RPI/ShaderReloadTest
-- activates it starts with the "Red shader", so updating the source asset
--- to the exact same content won't trigger asset recompilation.
TestButton("Green shader")
TestButton("Blue shader")
TestButton("Red shader")
end
|
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