content stringlengths 5 1.05M |
|---|
local log = require("log")
local Api = require("coreApi")
local json = require("json")
local http = require("http")
--local sqlite3 = require ("luasql.sqlite3")
local function contains(table, val)
for i = 1, #table do
if table[i] == val then
return true
end
end
return false
end
function ... |
-- Author : Ahmed A. Khfagy
-- made in CS50 into to Game Development
-- this class represents the score state
ScoreState = Class{__includes = BasicState}
function ScoreState:enter(params)
self.score = params
end
function ScoreState:update(dt)
if love.keyboard.wasPressed('enter') or love.keyboard.wasPress... |
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
SWEP.BulletLength = 12.7
SWEP.CaseLength = 32.6
SWEP.MuzVel = 261.154
SWEP.Attachments = {
[1] = {"reflex"},
[2] = {"laser"}}
SWEP.InternalParts = {
[1] = {{key = "ergonomichandle"}},
[2] = {{key = "burstconvert"}}}
if ( CLIENT ) then
SWEP.PrintName = "... |
#!/usr/bin/lua
-- Tool for reading elekctro phase meter values combinates with HDO signal from
-- I2C device, and sending these values throw MQTT.
local signal = require("posix.signal")
local unistd = require("posix.unistd")
local systime = require("posix.sys.time")
local time = require("posix.time")
local syslog = re... |
local shell = {}
shell.language = "glsl"
shell.category = "default"
shell.name = "default"
shell.vertex =
[[
attribute vec2 a_Position;
attribute vec3 a_TexCoord;
attribute vec4 a_ColorScale;
attribute vec4 a_UserData;
uniform P_DEFAULT float u_TotalTime;
uniform P_DEFAULT float u_DeltaTime;
uniform P_UV vec4 u_Te... |
--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, dis... |
--display and composer settings
H = display.contentHeight
W = display.contentWidth
local composer = require( "composer" )
-- Hide status bar
display.setStatusBar( display.HiddenStatusBar )
-- Seed the random number generator
math.randomseed( os.time() )
require ("ssk2.loadSSK")
_G.ssk.init()
display.setDefault("magTex... |
local zones = {}
function CreateZone(minx, miny, maxx, maxy, z, enter_event, leave_event)
local x_diff = maxx - minx
local y_diff = maxy - miny
local obj = CreateObject(335, minx + (x_diff) / 2, miny + (y_diff) / 2, z + 50, 0, 0, 0, x_diff / 100, y_diff / 100, 3)
AddObjectInDimension(obj, GetDimension... |
local RunService = game:GetService("RunService")
local Package = game:GetService("ReplicatedStorage").Fusion
local Observer = require(Package.State.Observer)
local Value = require(Package.State.Value)
return function()
it("should fire connections on change", function()
local state = Value(false)
local observer =... |
-----------------------------------
-- Area: Batallia Downs
-- NPC: qm2 (???)
-- Pop for the quest "Chasing Quotas"
-----------------------------------
local ID = require("scripts/zones/Batallia_Downs/IDs");
require("scripts/globals/keyitems");
function onTrigger(player,npc)
local sturmtigerKilled = player:getC... |
local skynet = require "skynet"
local string = string
local table = table
local unpack = unpack
local assert = assert
local redis_manager
local batch = false
local redis = {}
local command = {}
setmetatable(command, { __index = function(t,k)
local cmd = string.upper(k)
local f = function(self, ...)
if batch th... |
bt.register_action("FindNodeInRange", {
tick = function(node, data)
if data.region == nil or node.regionEmpty == true then
print("could not find node in active range")
return "failed"
end
return "success"
end,
reset = function(node, data)
local r = data.region;
if r == nil then -- game resta... |
--[[--
h1. four.V4
4D float vectors
Given a vector @v@ we denote by @vi@ its one-based @i@th component.
--]]--
local lub = require 'lub'
local four = require 'four'
local lib = lub.class 'four.V4'
-- h2. Constructor and accessors
--[[--
@V4(x, y, z, w)@ is a vector with the corresponding components.
@... |
-- Given a parsed .SVD file (in Lua table form), print out some registers
-- Generic version. Useful for Pico and GD32?
-- Strip any trailing spaces or tabs, then append a newline.
function out(format, ...)
local s = string.format(format, ...)
s = s:gsub("[ ]+$", "")
io.write(s .. "\n")
end
-- Function ... |
include("names")
include("set_names")
imenilac1 = math.random(7) + 1;
imenilac2 = math.random(5) + 1;
factor = math.random(10);
cinilac =(imenilac1*imenilac2 - imenilac1 - imenilac2 + 1)
ostalo = cinilac * factor
ukupno = imenilac1 * imenilac2 * factor
|
--Electric Train
local neockys_trains_1 = table.deepcopy(data.raw['item-with-entity-data']['locomotive'])
neockys_trains_1.name = "nt-train-electric"
neockys_trains_1.icon = "__Neockys-Trains__/graphics/loc.png"
neockys_trains_1.order = "a[train-system]-fz[diesel-locomotive]"
neockys_trains_1.place_result = "nt-tr... |
object_tangible_collection_gem_square_hueable_01 = object_tangible_collection_shared_gem_square_hueable_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_gem_square_hueable_01, "object/tangible/collection/gem_square_hueable_01.iff") |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Delay = 6300000,
Effects = {},
Enables = {
"ChildrenOfTomorrow_TheAdvent2_Repeatable",
},
Prerequisites = {},
ScriptDone = true,
Text = T(404362775314, --[[StoryBit ChildrenOfTomorrow_TheAdvent2 T... |
local dreamBlock = {}
dreamBlock.name = "dreamBlock"
dreamBlock.fillColor = {0.0, 0.0, 0.0}
dreamBlock.borderColor = {1.0, 1.0, 1.0}
dreamBlock.nodeLineRenderType = "line"
dreamBlock.nodeLimits = {0, 1}
dreamBlock.placements = {
name = "dream_block",
data = {
fastMoving = false,
below = false,
... |
local delta = 0
local size = 0
local cw = nil
local clump_inner = Material("arccw/hud/clump_inner.png", "mips smooth")
local clump_outer = Material("arccw/hud/clump_outer.png", "mips smooth")
local aimtr_result = {}
local aimtr = {}
function SWEP:ShouldDrawCrosshair()
if GetConVar("arccw_override_crosshair_off"):... |
-- Copyright 2016-2019, Firaxis Games
-- ===========================================================================
-- CityPanel v3
-- ===========================================================================
include("AdjacencyBonusSupport") -- GetAdjacentYieldBonusString()
include("CitySupport")
include("Civ6Common... |
function Binomial( n, k )
if k > n then return nil end
if k > n/2 then k = n - k end -- (n k) = (n n-k)
numer, denom = 1, 1
for i = 1, k do
numer = numer * ( n - i + 1 )
denom = denom * i
end
return numer / denom
end
|
getglobal game
getfield -1 Players
getfield -1 LocalPlayer
getfield -1 Character
getfield -1 HumanoidRootPart
getglobal CFrame
getfield -1 new
pushnumber 323
pushnumber 41
pushnumber 1930
pcall 3 1 0
setfield -3 CFrame |
local trump = {}
local mattata = require('mattata')
function trump:init(configuration)
trump.arguments = 'trump <target>'
trump.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('trump').table
trump.help = configuration.commandPrefix .. 'trump <target> - Trump somebody (or something). I... |
local S = minetest.get_translator("bobcraft_blocks")
local function chest_formspec(chest_pos)
local pos = chest_pos.x .. "," .. chest_pos.y .. "," .. chest_pos.z
local formspec =
"size[9,9]" ..
"list[nodemeta:" .. pos .. ";main;0,0.3;9,4;]" ..
"list[current_player;main;0,4.5;9,3;9]" ..
"list[current_player;m... |
local clamp,floor = math.Clamp,math.floor
local min = math.min
-- Local variables
local function IsColdWorld()
local mapEnt = StormFox.MAP.Entities()[1]
if not mapEnt.coldworld then return false end
return mapEnt.coldworld > 0
end
local function lerpAnyValue( amount, currentValue, targetValue )
if not curr... |
SettingsSliderItem = setmetatable({}, SettingsSliderItem)
SettingsSliderItem.__index = SettingsSliderItem
SettingsSliderItem.__call = function()
return "SettingsItem", "SettingsItem"
end
function SettingsSliderItem.New(label, max, startIndex, barColor)
local data = {
Base = BasicTabItem.New(label or ""... |
-- load standard vis module, providing parts of the Lua API
require('vis')
lisp_file_types ={"clj", "cljs" , "lisp", "cljx", "cljc", "edn"}
function paredit_remove_filetype (x)
for k,v in pairs(lisp_file_types)do
if v == x then
lisp_file_types[k]=nil
end
end
end
function paredit_add_filetype (x)... |
local mt = getmetatable(_G)
if mt == nil then
mt = {}
setmetatable(_G, mt)
end
function mt.__newindex(t, k, v)
return rawset(t, k, v)
end
|
-- ***********************************************************************************************************************
-- THIS IS THE MAIN CODE FOR THE GAME
-- ***********************************************************************************************************************
-- needed helper files
requir... |
local Time = {}
local Config = require 'Config'
local _LogT, _LogD, _LogI, _LogW, _LogE = require('unity.Debug').GetLogFuncs('[TIME]')
local timestamp = csharp.timestamp;
local Unity = require 'unity.Unity'
local UnityTime = Unity.Time
-- realtime since startup, for measuare execution time
function Time.RS()
return ... |
#!/usr/bin/env lua
local bench = require"bench"
local aux = require"bench-aux"
local lib = ... or aux.optenv("BENCH_L", "bench-wheel.so")
local limit = tonumber(aux.optenv("BENCH_N", 1000000))
local step = tonumber(aux.optenv("BENCH_S", limit / 100))
-- expire 1/1000 * #timeouts per clock update
local exp_step = ton... |
local coroutine_running = coroutine.running
local coroutine_resume = coroutine.resume
local mm = require "mm"
local log = require "prailude.log"
local xpcall_with_args; do
local ver = ({Q="Lua 5.1",R="Lua 5.2",S="Lua 5.3"})[("").dump(function() end):sub(5,5)] or "LuaJIT"
xpcall_with_args = ver ~= "Lua 5.1"
end
l... |
local Terminal = require('opus.terminal')
local trace = require('opus.trace')
local Util = require('opus.util')
local colors = _G.colors
local os = _G.os
local peripheral = _G.peripheral
local printError = _G.printError
local shell = _ENV.shell
local term = _G.term
local window = _G.w... |
pg = pg or {}
pg.enemy_data_statistics_392 = {
[242211] = {
cannon = 23,
reload = 150,
speed_growth = 0,
cannon_growth = 1848,
pilot_ai_template_id = 10001,
air = 0,
base = 213,
dodge = 14,
durability_growth = 84700,
speed = 18,
luck = 0,
reload_growth = 0,
dodge_growth = 100,
battle_unit_t... |
-- this file is loaded after all modules are loaded and initialized
-- you can place any custom user code here
print 'Greed started.'
|
local utils = {}
local socket = require("lunasdl.socket")
utils.now = socket.gettime
utils.since = function(ts) return utils.now() - ts end
function utils.assertf(level, condition, ...)
-- Alternative to assert().
-- Returns condition if it is true, otherwise raises an error()
-- level = same as in error()
-- ... =... |
newoption
{
trigger = "renderer",
value = "API",
description = "Choose a renderer",
allowed =
{
{ "opengl", "OpenGL (macOS, linux, Windows)" },
--{ "dx11", "DirectX 11 (Windows only)" },
--{ "metal", "Metal (macOS, iOS only)" },
--{ "vulkan", "Vulkan (Windows, linux, ... |
---------------------------------------------
-- Hundred Fists
-- Meant for Ix'Aern (MNK)
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------... |
local playsession = {
{"remarkablysilly", {3903}},
{"Ed9210", {1447431}},
{"tykak", {1867124}},
{"Trashbull", {303944}},
{"Genocide_General", {145476}},
{"terradus", {1210117}},
{"drill95", {9405}},
{"cahesar", {1452826}},
{"Menander", {2096176}},
{"Atoms", {1314782}},
{"MikeTheMike2014", {103100}},
{"Evilh... |
{"1":{"1":"[13519.7041 8958.2109 1010.6108]","2":"[13489.5928 8861.2695 1010.6136]","3":"[13308.9775 8378.4873 1010.6621]","4":"[13115.1406 7900.6929 1010.6783]","5":"[12941.6631 7417.5024 1010.6921]","6":"[12815.3154 6916.0967 1010.6605]","7":"[12746.4346 6405.4492 1010.5943]","8":"[12717.0625 5891.3296 1010.6243]","9... |
require("Foundation")
require("Crypto")
-- MD5
function Crypto_Sample_md5()
local result = Encoding:hexEncode(Crypto:md5("Hello LuaScriptCore!"));
print(result);
end
-- SHA1
function Crypto_Sample_sha1()
local result = Encoding:hexEncode(Crypto:sha1("Hello LuaScriptCore!"));
print(result);
end
--... |
solution "Protocol"
includedirs { "src", "external", "tools", "." }
platforms { "x64" }
configurations { "Release", "Debug" }
flags { "Symbols", "ExtraWarnings", "EnableSSE2" }
rtti "Off"
configuration "Release"
flags { "OptimizeSpeed" }
defines { "NDEBUG" }
project "C... |
local Plugin = script.Parent.Parent.Parent.Parent
local Libs = Plugin.Libs
local Roact = require(Libs.Roact)
local Utility = require(Plugin.Core.Util.Utility)
local Constants = require(Plugin.Core.Util.Constants)
local ContextGetter = require(Plugin.Core.Util.ContextGetter)
local ContextHelper = require(Plugin.Core.U... |
ITEM.name = "Армированный брезентоывй лист"
ITEM.desc = "Толстый плотный лист текстильной ткани, армированный кевларом. Достаточно большой лист, можно залатать несколько поврежденных участков. \n\nХАРАКТЕРИСТИКИ: \n-военное изделие \n-высококачественное издение \n-используется в крафте"
ITEM.price = 11520
ITEM.exRe... |
local PLUGIN = PLUGIN
local function openItemBank(invID)
local itemBankInventory = ix.item.inventories[invID]
itemBank = vgui.Create("ixInventory", inventoryframe)
ownPanel = vgui.Create("ixInventory", inventoryframe)
ownPanel:SetInventory(LocalPlayer():GetCharacter():GetInventory())
ownPanel:Cente... |
local Factory = require("support.factory")
Factory.define("dota_unit", function(attributes)
return CDOTA_BaseNPC(attributes)
end)
|
--[[
- SKYNET SIMPLE ( https://github.com/viticm/skynet-simple )
- $Id client.lua
- @link https://github.com/viticm/skynet-simple for the canonical source repository
- @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com )
- @license
- @user viticm( viticm.ti@gmail.com )
- @date 2020/08/11 16:25
- @uses Th... |
require "vectors"
require "pp"
local playerPosition
local playerVelocity
local currentFallRate
local currentWorldOffset
local currentPowerLevel
local elapsedTime
local nextFoodSpawnTime
local extraFoodSpawnTime
local BASE_FALL_RATE = 60
local FALL_RATE_ACCELERATION = 2
local JUMP_SPEED = 600
local PLAYER_DRAG = 1
loc... |
local Modules = require ('map.modules')
return function (state)
local modules, message = Modules.load (
state.settings.script.input,
state.settings.script.package.path)
if not modules then
return nil, message
end
state.modules = modules
return true
end
|
local PowerGrid = Class('PowerGrid')
function PowerGrid:initialize(game, x, y, roomHash)
self.game = game
self.x = x
self.y = y
self.screenX = 0
self.screenY = 0
self.hitboxX = 0
self.hitboxY = 32
self.hitboxWidth = 64
self.hitboxHeight = 48
self.animationName = 'offline'
s... |
package.path = '../lib/?;../lib/?.lua;'..package.path
require 'utils.DataHandler'
require 'utils.ConfHandler'
require 'Runtime.Coredp'
if #arg <= 0 then
print("<main> missing arguments")
os.exit()
end
-- compile configurations (from parts or composite confs)
local configs = ConfHandler.GetFullConfs(arg)
-- run C... |
-- This is used to make the actual houses
db = exports.UCDsql:getConnection()
function makeHouses()
-- owner, interiorID, x, y, z, houseName, currentPrice, boughtForPrice, initialPrice, sale, open
if (type(houseName) ~= "string") then return false end
if (type(x) ~= "number") or (type(y) ~= "number") or (type(z) ~... |
--This was programmed by vissequ#1301 (Discord). You may use this any way you wish, but please do not remove this credit.
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local h = char:WaitForChild("Humanoid")
local root = char:WaitForChild("HumanoidRootPart")... |
--[[
Controller Class
Author: zipang
github.com/zipang
The Controller is responsible for unifying all INPUTS (keyboard, gamepads)
into a single object.
Actions can be registered on specific keys or buttons evants
]]
Class = require("lib.hump.class")
local unpack = unpack or table.unpack
local ... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeExports
local SlipeMtaDefinitions
local SlipeSharedElements
local SystemXml
System.import(function (out)
SlipeExports = Slipe.Exports
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedElements = Slipe.Shared.Elements
SystemXml = System.Xml... |
--_swap tool____________
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
pos.y = pos.y
local name = minetest.get_node(pos).name
if name ~= "default:sand"
and name ~= "default:silver_sand"
and name ~= "default:desert_sand" then
return
end
pos.y = pos.y
... |
-- https://github.com/nvim-treesitter/nvim-treesitter
local wo = vim.wo
-- Folding
wo.foldmethod = "expr"
wo.foldexpr = "nvim_treesitter#foldexpr()"
require("nvim-treesitter.configs").setup(
{
ensure_installed = "maintained",
-- https://github.com/nvim-treesitter/nvim-treesitter#highlight
... |
local helpers = {}
local auto_space = require("nvim-autospace")
auto_space.setup({
rule = {
['$']= {
before = {prev = "[a-zA-Z0-9'\"%]%)]", next = "."},
after = {prev = ".", next = "[a-zA-Z0-9'\"%(]"}
},
}
})
local eq = assert.are.same
function helpers.feed(text, feed_opts)
fe... |
---@classmod Faction
Faction = Class{}
---Initiate a faction from its definition. You shouldn't use this function, the game uses it at loadtime to instantiate the factions.
--@param data Table. The table of faction data.
--@return self Faction. The faction itself.
function Faction:init(fid)
local data = possibleFact... |
local PluginRoot = script.Parent.Parent.Parent.Parent
local Roact = require(PluginRoot.Libs.Roact)
local Utilities = require(PluginRoot.Core.Modules.Utilities)
local RunService = game:GetService("RunService")
local CircleMarquee = Roact.PureComponent:extend("CircleMarquee")
function CircleMarquee:init()
self.state ... |
--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apach... |
Talk(0, "又有一群大蜘蛛,我得小心点,免得当了蜘蛛的点心.", "talkname0", 1);
if TryBattle(64) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, 32, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|战斗结束,移除蜘蛛。场景10-编号32-35,42
ModifyEvent(-2, 33, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
Modi... |
local _ENV = TEST_CASE "test.hex"
local misc_binary_data = {
"",
"x\0y",
"\0\15\240\255",
}
function test_trivial_obj ()
local obj = Filter:new("hex_lower")
is("", obj:result())
obj = Filter:new("hex_upper")
is("", obj:result())
end
function test_misc_lowercase ()
for num, input in ip... |
function HandleSetSpawnCommand(Split, Player)
local Response
local World = Player:GetWorld()
local PlayerX = Player:GetPosX()
local PlayerY = Player:GetPosY()
local PlayerZ = Player:GetPosZ()
if World:SetSpawn(PlayerX, PlayerY, PlayerZ) then
Response = SendMessageSuccess(Player, string.format("Successfully c... |
-- Function Availability
FileWriteLineFast("test/output.txt", "Function Availability", FM_WRITE);
local fa = dofile("test/common/function_availability.lua");
fa.FunctionSupported(TtfInit, "MTR_TtfInit", TtfFunctionSupported);
fa.FunctionSupported(TtfQuit, "MTR_TtfQuit", TtfFunctionSupported);
fa.FunctionSupported(TtfL... |
local M = {}
local calc_functions = require "core.calc_functions"
local relations = require "core.relations"
local offers = require "core.offers"
local event_system = require "core.event_system"
local scenarios_modifiers = {
consequences = require "scripts.scenarios_modifiers.consequences"
}
local is_player
local di... |
--[[-----------------------------------------------------------------------------
* Infected Wars, an open source Garry's Mod game-mode.
*
* Infected Wars is the work of multiple authors,
* a full list can be found in CONTRIBUTORS.md.
* For more information, visit https://github.com/JarnoVgr/InfectedWars
*
* Inf... |
return {'osama','osamas'} |
-- **
-- * Basic object handling
Object={
def=function(t,e)
local this={}
if e then
this=e
end
for k,v in pairs(t) do
if type(v)=="function" and k~="new" then
this[k]=v
end
end
return this
end
}
-- **
-- * Generic device with file interface to get/set attributes
Device={
new=function(cla... |
-- small utility functions for lua-gd
if not gd then
gd = require("gd")
end
-- return if an image is a truecolor one
gd.isTrueColor = function(im)
if im == nil then return nil end
local gdStr = im:gdStr()
if gdStr == nil then return nil end
return (gdStr:byte(2) == 254)
end
-- create a blank truecol... |
-- handler file for both the pre-function and post-function plugin
return function(plugin_name, priority)
local loadstring = loadstring
local insert = table.insert
local ipairs = ipairs
local config_cache = setmetatable({}, { __mode = "k" })
local ServerlessFunction = {
PRIORITY = priority,
VERSION ... |
object_tangible_loot_loot_schematic_planning_table_keren_imp_schematic = object_tangible_loot_loot_schematic_shared_planning_table_keren_imp_schematic:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_loot_schematic_planning_table_keren_imp_schematic, "object/tangible/loot/loot/schematic/planning_table_keren_i... |
AddCSLuaFile()
local Status = {}
Status.Success = 1
Status.Failure = 2
-- Action: execute provided tick function.
-- The tick function should return Status.Success or Status.Failure
local ActionMeta = {
Tick = function(self)
return self.tickFunc()
end
}
ActionMeta.__index = ActionMeta
... |
local g = vim.g
local cmd = vim.cmd
g.tokyonight_style = 'night'
g.tokyonight_colors = { bg = '#121212', bg_dark = '#101010', bg_sidebar = '#101010' }
cmd[[colorscheme tokyonight]]
-- Highlight yanked regions
cmd([[
augroup HighlightYank
autocmd!
au TextYankPost * silent! lua vim.highlight.on_yank{higroup=... |
-- helper frame
local f = CreateFrame('frame')
f:SetScript('OnEvent', function()
this[event](this, arg1)
end)
-- the almighty _G :]
setglobal('_G', getfenv(0))
-- some not yet available Lua functions
_G['select'] = function(num, ...)
-- return number of arguments
if num == '#' then
return getn(a... |
local class = require("heart.class")
local heartTable = require("heart.table")
local M = class.newClass()
function M:init(game, config)
self.game = assert(game)
self.spriteEntities = assert(self.game.componentEntitySets.sprite)
self.spriteComponents = assert(self.game.componentManagers.sprite)
self.color = co... |
function to_eval_string(data)
if type(data) == "string" then
return string.format( [["%s"]], data )
elseif type(data) == "number" then
return string.format( [[%f]], data )
elseif type(data) == "boolean" and data == true then
return "true"
elseif type(data) == "boolean" and data... |
-- defines a factorial
function norn(x,y)
return(x^2 + y^2)^0.5
end
function twice(x)
return 2*x
end
function fact(n)
if n == 0 then
return 1
else
return n * fact(n-1)
end
end
--print("enter a number:")
--a = io.read("*n")
--print(fact(a))
|
local args = {...}
local config = dofile(assert(args[1]))
local CL, FN, COL, S = dofile(config.LuaRootDir..'/root.lua')
local Pm = FN.newPathManager()
local commandString = args[2]
local commandArgs = {}
for i=3,#args do table.insert(commandArgs, args[i]) end
--------------------------------------------------- Comma... |
-- ? modules not required in main or any file required by main (__root module or submodules) are not included in the bundle
require("reporter");
require("luabundle");
require("global");
local githubTrigger = require("githubTrigger");
local reporterTrigger = require("reporterTrigger");
-- ? load external lib
-- require... |
local Device = require "device"
local uxn = require "uxn"
local Uxn = uxn.Uxn
function init_zero_page(memory)
for i = 0, 255 do
memory[i] = 0x00
end
end
function load_program(memory, program)
for i = 1, #program do
memory[i+255] = program[i]
end
-- Don't forget a trailing BRK
memory[#program+256]... |
local gui = require("__flib__.gui")
local on_tick_n = require("__flib__.on-tick-n")
local table = require("__flib__.table")
local constants = require("constants")
local formatter = require("scripts.formatter")
local gui_util = require("scripts.gui.util")
local recipe_book = require("scripts.recipe-book")
local shared... |
return Def.ActorFrame{
Def.Quad{
InitCommand=cmd(FullScreen,diffuse,color("0,0,0,1"))
};
LoadActor("bg")..{
InitCommand=cmd(CenterX;valign,0;y,SCREEN_TOP);
};
LoadActor("base")..{
InitCommand=cmd(Center;diffusealpha,0);
};
};
|
--[[
Upbit Open API
## REST API for Upbit Exchange - Base URL: [https://api.upbit.com] - Official Upbit API Documents: [https://docs.upbit.com] - Official Support email: [open-api@upbit.com]
OpenAPI spec version: 1.0.0
Contact: ujhin942@gmail.com
Generated by: https://github.com/swagger-api/swagger-codeg... |
local _M = {}
local templates = require "openresty_org.templates"
local i18n = require "openresty_org.i18n"
local c = {}
function _M.process(key, stash, i18n)
stash.c = c
c.l = i18n.translate
return templates.process(key, stash)
end
return _M
|
---
-- @module RoduxActions
-- @author Quenty
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local RoduxActionFactory = require("RoduxActionFactory")
local Table = require("Table")
local RoduxActions = {}
RoduxActions.ClassName = "RoduxActions"
function RoduxActions.new(init... |
local apps = require('configuration.apps')
local filesystem = require('gears.filesystem')
-- List of apps to start once on start-up
return {
run_on_start_up = {
-- compositer
'picom --config ' .. '~/.config/picom/picom.conf',
-- Network Manager Applet
--'nm-applet --indicator', -- wifi
-- Bluet... |
-- is.lua - Type checking for Lua
-- Copyright 2016 Jack Wilsdon
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required... |
Player = {}
PlayerState = {
Idle = 0,
Accelerating = 1,
HoveringLeft = 2,
HoveringRight = 3,
AcceleratingHoveringLeft = 4,
AcceleratingHoveringRight = 5
}
-- Player constructor
function Player.new()
local self = {}
local bullets = {}
local sprites = {
idle = love.graphics.... |
return Def.ActorFrame {
LoadActor("pay") .. {
Condition = GAMESTATE:GetCoinMode() == "CoinMode_Pay",
OnCommand = function(self)
self
:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y + 120)
:diffuseshift()
:effectcolor1(0.5, 0.5, 0.5, 1)
:effectcolor2(1, 1, 1, 1)
end
},
LoadActor("free") .. {
Condition... |
object_tangible_storyteller_prop_pr_lambda_shuttle_static_s01 = object_tangible_storyteller_prop_shared_pr_lambda_shuttle_static_s01:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_lambda_shuttle_static_s01, "object/tangible/storyteller/prop/pr_lambda_shuttle_static_s01.iff")
|
local api = vim.api
local ts = vim.treesitter
local configs = require "nvim-treesitter.configs"
local parsers = require "nvim-treesitter.parsers"
local queries = require'nvim-treesitter.query'
local locals = require'nvim-treesitter.locals'
local ts_utils = require'nvim-treesitter.ts_utils'
local M = {}
function M.se... |
function template()
local extension = vim.fn.expand('%:e')
local check_file = templates.."skel."..extension
local file = io.open(check_file, "r")
if file ~= nil then
io.close(file)
local command = "read "..check_file
vim.cmd(command)
else
print("Template doesn't exist... |
hook.Add("xWarnLoaded", "xWarnLoadedWOB", function(admin, target)
if xWarn.Config.WarnOnBan then
hook.Add("xAdminPlayerBanned", "xWarnHandleBan", function(target, admin, reason, time, archiveEntryId)
if time == 0 then return end -- No need to do this for permabans
xWarn.Database.CreateWarn((type(target) == "P... |
local Unit = require("engine.unit.Unit")
local Mine = {}
function Mine.create(group, x, y, options)
local newMine = Unit.create("Mine", group, x, y, options)
return newMine
end
return Mine
|
local status_ok, _ = pcall(require, "null-ls")
if not status_ok then
return
end
local null_ls = require("null-ls")
local formatting = null_ls.builtins.formatting
local codeActions = null_ls.builtins.code_actions
local completion = null_ls.builtins.completion
-- register any number of sources simultaneously
local s... |
table.insert(data.raw.technology["laser-rifle-1"].effects,{
type = "unlock-recipe",
recipe = "electric-vehicles-lo-voltage-transformer"
})
table.insert(data.raw.technology["laser-rifle-1"].effects,{
type = "unlock-recipe",
recipe = "electric-vehicles-regen-brake-controller"
}... |
local Condition = require "condition"
local BaffledBrute = Condition:extend()
BaffledBrute.name = "Baffled Brute"
BaffledBrute.description = "You are not smart, but at least you're strong. +2 ATK -2 MGK"
function BaffledBrute:getATK()
return 2
end
function BaffledBrute:getMGK()
return -2
end
return BaffledBrute... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.Author = "baristaner."
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.PrintName = "Koruyucu Kalkan"
ENT.Category = "Abluka Sistemi"
ENT.Can = abluka.kalkancan
function ENT:SetupDataTables()
self:NetworkVar( "Bool", 0, "PlayerRepairing" )
end
|
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