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-------------------------------------------------------------------------------- --- List directory content -- -- @usage -- -- -- List directory, recursive: -- -- local ls = require("gears.filesystem.ls") -- -- ls('/tmp', function(result) dbg.dump(result) end, true) -- -- @author Michael Perlov -- @copyright 2018 Michael Perlov -- @module gears.filesystem.ls -------------------------------------------------------------------------------- local Gio = require("lgi").Gio local gdebug = require("gears.debug") local gfs = require("gears.filesystem") local ls = {} local protected_call = require("gears.protected_call") local do_protected_call, call_callback do -- Lua 5.1 cannot yield across a protected call. Instead of hardcoding a -- check, we check for this problem: The following coroutine yields true on -- success (so resume() returns true, true). On failure, pcall returns -- false and a message, so resume() returns true, false, message. local _, has_yieldable_pcall = coroutine.resume(coroutine.create(function() return pcall(coroutine.yield, true) end)) if has_yieldable_pcall then do_protected_call = protected_call.call call_callback = function(callback, ...) return callback(...) end else do_protected_call = function(f, ...) return f(...) end call_callback = protected_call.call end end --- List directory content. -- @tparam string directory The directory path. -- @tparam function callback Will be fired when directory was parsed -- with the resulting list of files as argument. -- @tparam boolean recursive Work recursively. Default false. -- @function gears.filesystem.ls function ls.ls(directory, callback, recursive) local function enumerator(gfile, result) local enum, err = gfile:async_enumerate_children("standard::name,standard::type,access::can-read", Gio.FileQueryInfoFlags.NONE) if not enum then gdebug.print_error(err) return end while true do local list, err = enum:async_next_files(100) if err then gdebug.print_error(err) return end for _, gfileinfo in ipairs(list) do local file_child = enum:get_child(gfileinfo) local file_type = gfileinfo:get_file_type() local readable = gfileinfo:get_attribute_boolean("access::can-read") if file_type == 'REGULAR' and readable then local path = file_child:get_path() if path then table.insert(result, path) end elseif file_type == 'DIRECTORY' and recursive then enumerator(file_child, result) end end if #list == 0 then break end end enum:async_close() end Gio.Async.start(do_protected_call)(function() local result = {} enumerator(Gio.File.new_for_path(directory), result) call_callback(callback, result) end) end return setmetatable(ls, { __call = function(_,...) ls.ls(...) end})
--[[ Copyright (c) 2021-2022 Jason Morley, Tom Sutcliffe Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] _ENV = module() fns = { [0x861E] = "IoPlaySoundW", [0x861F] = "IoPlaySoundA", [0x8620] = "IoPlaySoundCancel", [0x8B1B] = "GenGetLanguageCode", [0x8D0E] = "wInquireWindow", [0x8D11] = "wFree", [0x8D7E] = "wserv8D7E", [0x8DF5] = "wSetSprite", [0x8DF6] = "wCreateSprite", [0x8E28] = "HwGetScanCodes", } function dumpRegisters(registers) local function fmt(reg) if ~reg then return string.format("0x%04X", reg) else return tostring(reg) end end return string.format("ax=%s, bx=%s, cx=%s, dx=%s, si=%s, di=%s", fmt(registers.ax), fmt(registers.bx), fmt(registers.cx), fmt(registers.dx), fmt(registers.si), fmt(registers.di)) end function syscall(runtime, fn, params, results) -- printf("syscall fn=%02X %s\n", fn, dumpRegisters(params)) local fnSub = (fn << 8) | ((params.ax >> 8) & 0xFF) local fnName = fns[fnSub] if not fnName then -- See if there's one with no sub fnName = fns[fn << 8] end if fnName and _ENV[fnName] then return _ENV[fnName](runtime, params, results) else printf("Unimplemented fn=%02X Params %s results %s\n", fn, dumpRegisters(params), dumpRegisters(results)) unimplemented(string.format("syscall.%04X", fnSub)) end end function GenGetLanguageCode(runtime, params, results) results.ax = require("sis").Locales["en_GB"] return 0 end function wInquireWindow(runtime, params, results) local winId = params.bx local ctx = runtime:getGraphicsContext(winId) assert(ctx and ctx.isWindow, KErrInvalidWindow) local resultAddr = runtime:addrFromInt(results.si) resultAddr:write(string.pack("<I2I2I2I2I2xxxx", 0, ctx.winX, ctx.winY, ctx.width, ctx.height)) return 0 end function wFree(runtime, params, results) -- We're going to ignore this one for now because we don't have separate -- namespaces for all the types of identifier that wFree apparently -- accepts... return 0 end function wserv8D7E(runtime, params, results) local al = params.ax & 0xFF if al == 2 then printf("wDisableKeyClick disable=%s\n", params.bx ~= 0) return 0 else unimplemented("syscall.8D.7E."..tostring(al)) end end local function getSpriteFrame(runtime, addr) local bmpBlackSet, bmpBlackClear, bmpBlackInvert, bmpGreySet, bmpGreyClear, bmpGreyInvert, relx, rely, delay = string.unpack("<I2I2I2I2I2I2I2I2I4", runtime:addrFromInt(addr):read(24)) -- print("Sprite params", bmpBlackSet, bmpBlackClear, bmpBlackInvert, bmpGreySet, bmpGreyClear, bmpGreyInvert, relx, rely, delay) -- These are returned in the same order as accepted by SPRITECHANGE and SPRITEAPPEND return delay * 0.1, bmpBlackSet, bmpBlackSet, true, relx, rely end function wSetSprite(runtime, params, results) -- print("wSetSprite", dumpRegisters(params)) local spriteId = params.bx local bmp = require("opx.bmp") if params.cx ~= 0 then local x = runtime:addrAsVariable(params.cx, DataTypes.EWord)() local y = runtime:addrAsVariable(params.cx + 2, DataTypes.EWord)() bmp.SPRITEPOS(runtime, spriteId, x, y) end if params.di ~= 0 then local frameId = params.dx + 1 -- Or si...? bmp.SPRITECHANGE(runtime, spriteId, frameId, getSpriteFrame(runtime, params.di)) end results.ax = 0 return 0 end function wCreateSprite(runtime, params, results) print("wCreateSprite", dumpRegisters(params)) local winId = params.bx if winId == 0 then -- Apparently 0 can mean default win? winId = 1 end local x = runtime:addrAsVariable(params.cx, DataTypes.EWord)() local y = runtime:addrAsVariable(params.cx + 2, DataTypes.EWord)() local bmp = require("opx.bmp") local id = bmp.SPRITECREATE(runtime, winId, x, y, 0) local numSprites = params.di local spriteInfoAddr = params.si for i = 1, numSprites do bmp.SPRITEAPPEND(runtime, getSpriteFrame(runtime, spriteInfoAddr)) spriteInfoAddr = spriteInfoAddr + 24 end bmp.SPRITEDRAW(runtime) results.ax = id return 0 end function IoPlaySoundW(runtime, params, results) -- print("IoPlaySoundW", dumpRegisters(params)) -- Fortunately PlaySound doesn't care (and will respect) what the type of -- var is, so even though system.lua expects an ELong, we are OK to use an -- EWord here. local var = runtime:makeTemporaryVar(DataTypes.EWord) params.di = var:addressOf() IoPlaySoundA(runtime, params, results) runtime:waitForRequest(var) results.ax = var() -- This will sign extend into AH which is ok -- printf("IoPlaySoundW returned %d\n", var()) return 0 end function IoPlaySoundA(runtime, params, results) local path = runtime:abs(string.unpack("z", runtime:addrFromInt(params.bx):read(255))) if not runtime:EXIST(path) then path = path .. ".WVE" end local duration = params.cx local volume = params.dx printf("IoPlaySoundA path=%s\n", path) local var = runtime:addrAsVariable(params.di, DataTypes.EWord) runtime:PlaySoundA(var, path) return 0, 0 end function IoPlaySoundCancel(runtime, params, results) print("IoPlaySoundCancel") runtime:StopSound() results.ax = 0 return 0 end local function byte(bit0, bit1, bit2, bit3, bit4, bit5, bit6, bit7) return (bit0 and 1 or 0) | (bit1 and 0x2 or 0) | (bit2 and 0x4 or 0) | (bit3 and 0x8 or 0) | (bit4 and 0x10 or 0) | (bit5 and 0x20 or 0) | (bit6 and 0x40 or 0) | (bit7 and 0x80 or 0) end function HwGetScanCodes(runtime, params, results) -- print("HwGetScanCodes", dumpRegisters(params), dumpRegisters(results)) local keys = runtime:iohandler().keysDown() local scanCodes = require("oplkeycode").series3aScanCodes local bytes = {} for i = 0, 19 do local base = 1 + (8 * i) bytes[i + 1] = byte( keys[scanCodes[base]], keys[scanCodes[base + 1]], keys[scanCodes[base + 2]], keys[scanCodes[base + 3]], keys[scanCodes[base + 4]], keys[scanCodes[base + 5]], keys[scanCodes[base + 6]], keys[scanCodes[base + 7]] ) end local buf = string.pack("BBBBBBBBBBBBBBBBBBBB", table.unpack(bytes)) runtime:addrFromInt(results.bx):write(buf) return 0 end return _ENV
local stringx = require "pl.stringx" local url = require "socket.url" local utils = require "api-umbrella.proxy.utils" local append_args = utils.append_args local startswith = stringx.startswith local url_build = url.build local url_parse = url.parse -- Parse the "cache-lookup" status out of the Via header into a simplified -- X-Cache HIT/MISS value: -- https://docs.trafficserver.apache.org/en/7.1.x/appendices/faq.en.html?highlight=asked#how-do-i-interpret-the-via-header-code -- -- Note: Ideally we could handle this at the TrafficServer lua layer with the -- simpler ts.http.get_cache_lookup_status(). However, that lookup status isn't -- always accurate, since certain scenarios trigger cache revalidation without -- updating the status code (like cache items not used due to authorization -- headers, or this similar issue using the same underling -- TSHttpTxnCacheLookupStatusGet: -- https://issues.apache.org/jira/browse/TS-3432). So instead, we'll continue -- to handle it here, using nginx's lua layer, instead of TrafficServer's lua -- layer, since nginx's compiled regexes are probably a bit better optimized. local function set_cache_header() local cache = "MISS" local via = ngx.header["Via"] if via then local matches, match_err = ngx.re.match(via, "ApacheTrafficServer \\[.(.)", "jo") if matches and matches[1] then local cache_lookup_code = matches[1] if cache_lookup_code == "H" or cache_lookup_code == "R" then cache = "HIT" end elseif match_err then ngx.log(ngx.ERR, "regex error: ", match_err) end end -- If the underlying API backend returned it's own X-Cache header, allow that -- to take precedent, unless we have a cache hit at our layer. local existing_x_cache = ngx.header["X-Cache"] if not existing_x_cache or cache == "HIT" then ngx.header["X-Cache"] = cache end end local function set_default_headers(settings) if settings["_default_response_headers"] then local existing_headers = ngx.resp.get_headers() for _, header in ipairs(settings["_default_response_headers"]) do if not existing_headers[header["key"]] then ngx.header[header["key"]] = header["value"] end end end end local function set_override_headers(settings) if settings["_override_response_headers"] then for _, header in ipairs(settings["_override_response_headers"]) do ngx.header[header["key"]] = header["value"] end end end local function rewrite_redirects() local location = ngx.header["Location"] if type(location) ~= "string" or location == "" then return end -- If the redirect was forced within the gatekeeper layer by an error handler -- (and the redirect didn't actually come from the API backend), then no -- further rewriting is necessary. if ngx.ctx.gatekeeper_denied_code then return end local parsed, parse_err = url_parse(location) if not parsed or parse_err then ngx.log(ngx.ERR, "error parsing Location header: ", location, " error: ", parse_err) return end local matched_api = ngx.ctx.matched_api local host_matches = (matched_api and parsed["host"] == matched_api["_backend_host_normalized"]) local relative = (not parsed["host"]) local changed = false if host_matches then -- For wildcard hosts, keep the same host as on the incoming request. For -- all others, use the frontend host declared on the API. local host if matched_api["frontend_host"] == "*" then host = ngx.ctx.host_normalized else host = matched_api["_frontend_host_normalized"] end local scheme = parsed["scheme"] if scheme == "http" and config["override_public_http_proto"] then scheme = config["override_public_http_proto"] elseif scheme == "https" and config["override_public_https_proto"] then scheme = config["override_public_https_proto"] end local port if scheme == "https" then port = config["override_public_https_port"] or config["https_port"] if port == 443 then port = nil end elseif scheme == "http" then port = config["override_public_http_port"] or config["http_port"] if port == 80 then port = nil end end parsed["scheme"] = scheme parsed["host"] = host parsed["port"] = port parsed["authority"] = nil changed = true end -- If the redirect being returned possibly contains paths for the underlying -- backend URL, then rewrite the path. if (host_matches or relative) and matched_api then -- If the redirect path begins with the backend prefix, then consider it -- for rewriting. local url_match = ngx.ctx.matched_api_url_match if url_match and startswith(parsed["path"], url_match["backend_prefix"]) then -- As long as the patah matches the backend prefix, mark as changed, so -- the api key is appended (regardless of whether we actually replaced -- the path). changed = true -- Don't rewrite the path if the frontend prefix contains the backend -- prefix and the redirect path already contains the frontend prefix. -- -- This helps ensure that if the API backend is already returning -- public/frontend URLs, we don't try to rewrite these again. - local rewrite_path = true if url_match["_frontend_prefix_contains_backend_prefix"] and startswith(parsed["path"], url_match["frontend_prefix"]) then rewrite_path = false end if rewrite_path then parsed["path"] = ngx.re.sub(parsed["path"], url_match["_backend_prefix_regex"], url_match["frontend_prefix"], "jo") end end end if changed and ngx.ctx.api_key then parsed["query"] = append_args(parsed["query"], "api_key=" .. ngx.ctx.api_key) changed = true end if changed then ngx.header["Location"] = url_build(parsed) end end return function(settings) set_cache_header() if settings then set_default_headers(settings) set_override_headers(settings) end if config["app_env"] == "test" then if ngx.var.http_x_api_umbrella_test_debug_workers == "true" then ngx.header["X-Api-Umbrella-Test-Worker-Id"] = ngx.worker.id() ngx.header["X-Api-Umbrella-Test-Worker-Count"] = ngx.worker.count() ngx.header["X-Api-Umbrella-Test-Worker-Pid"] = ngx.worker.pid() end if ngx.var.http_x_api_umbrella_test_return_request_id == "true" then ngx.header["X-Api-Umbrella-Test-Request-Id"] = ngx.var.x_api_umbrella_request_id end end rewrite_redirects() end
function num_of_factors(num) local n = 0 local factor = 1 while factor * factor < num do if num % factor == 0 then n = n + 1 end factor = factor + 1 end if factor * factor > num then return n * 2 else -- perfect square return n * 2 + 1 end end triangle = 0 for i = 1, math.huge do triangle = triangle + i if num_of_factors(triangle) > 500 then print(triangle) break end end
function Blink(keys) local point = keys.target_points[1] local caster = keys.caster local casterPos = caster:GetAbsOrigin() FindClearSpaceForUnit(caster, point, false) ProjectileManager:ProjectileDodge(caster) end
local att = {} att.name = "bg_6inchsw29" att.displayName = "Long Barrel" att.displayNameShort = "Long" att.isBG = true att.statModifiers = {RecoilMult = 0.15, AimSpreadMult = -0.4, DrawSpeedMult = -0.2, OverallMouseSensMult = -0.1, DamageMult = 0.06} if CLIENT then att.displayIcon = surface.GetTextureID("atts/bg_6inchsw29") end function att:attachFunc() self:setBodygroup(self.BarrelBGs.main, self.BarrelBGs.long) if not self:isAttachmentActive("sights") then self:updateIronsights("M29Long") end end function att:detachFunc() self:setBodygroup(self.BarrelBGs.main, self.BarrelBGs.snub) self:revertToOriginalIronsights() end CustomizableWeaponry:registerAttachment(att)
local lume = require "lib.lume" local vector = require "lib.vector" local input = require "input" local assets = require "assets" local atlas = assets.atlas0 local lightbulb = { filter = function (self, ent) return ent.type == "LightBulb" end, setup = function (self, ent, world) ent.interactable = true ent.Color[4] = 0.25 table.insert(world.level.lights, { x = ent.position.x+(ent.collider.w/2), y = ent.position.y+(ent.collider.h/2), area = ent.Area or 30, color = ent.Color or {1, 1, 1, 1} }) ent.collider = nil end, process = function (self, ent) ent.destroy = true end } local blank = { filter = function (self, ent) return ent.type == "Blank" end, setup = function (self, ent) local w, h = ent.sprite:getDimensions() if ent.quad then _, _, w, h = ent.quad:getViewport() end ent.shine = ent.Shine or 1 ent.scale = vector(ent.collider.w / w, ent.collider.h / h) ent.blend = (ent.Blend or "alpha"):lower() if ent.Tint then ent.Tint[4] = ent.Alpha or 1 end ent.collider = nil end } local particle = { filter = function (self, ent) return ent.type == "Particle" end, setup = function (self, ent) ent.life = 0 ent.Tint = ent.Tint or {1, 1, 1, 1} local s = lm.random(50, 100)/100 ent.scale = vector(s, s) ent.sprite_offset = vector(1, 1) ent.shine = 0.1 ent.Tint[4] = 0.7 end, process = function (self, ent, delta) local l = ent.life/ent.lifespan local d = math.abs(((l + 0.5) % 1) - 0.5) *2 --ent.Tint[4] --if ent.sus then -- print(ent.Tint[4]) --end --ent.scale = ent.scale:lerp(ent.end_scale, l) ent.scale.x = d ent.scale.y = d ent.destroy = ent.life > ent.lifespan ent.life = ent.life + delta*4 --ent.rotation = ent.life/10 end } local particle_spawner = { filter = function (self, ent) return ent.type == "ParticleSpawner" end, setup = function(self, ent) ent.invisible = true ent.timer = 0 ent.w = ent.collider.w ent.h = ent.collider.h ent.collider = nil end, process = function (self, ent, delta, world) if ent.timer > ent.Frequency then ent.timer = 0 for x=1, ent.Rate do world:add_entity{ type = "Particle", lifespan = ent.Lifespan, sprite = ent.sprite, quad = ent.quad, blend = "add", velocity = vector( lume.vector(lm.random(0, 10), lm.random(50, 150)/100) ), Tint = ent.Color, position = ent.position + vector( lm.random(ent.w), lm.random(ent.h) ) } end end ent.timer = ent.timer + delta end } local speaker = { filter = function(self, ent) return ent.type == "Speaker" and assets.music[ent.Stream] and ent.position end, setup = function(self, ent) local snd = assets.music[ent.Stream] ent.current = ent.Share and snd or snd:clone() ent.current:setVolume(ent.Volume) ent.current:setLooping(not ent.Stops) ent.current:play() ent.collider = nil end, process = function(self, ent, _, world) local x, y = ent.position:unpack() ent.current:setPosition(x + world.level.x, y + world.level.y) ent.current:setAttenuationDistances(2, ent.Area) self.destroy = ent.Stops and not ent.current:isPlaying() end } local door = { filter = function(self, ent) return ent.type == "Door" and ent.Door end, setup = function(self, ent) ent.collider = nil ent.velocity = nil ent.interactable = true ent.indicator_offset = vector(4, 0) end, process = function(self, ent, delta, world) if ent.interacting then world.transition.happening = true world.transition.callback = function() local snd = assets[ent.Sound] if snd then snd:stop() snd:setAttenuationDistances(0, math.huge) snd:setVolume(0.3) snd:setPosition(0, 0) snd:play() end world.player.checkpoint = ent.Door world.player.position = vector.copy(ent.Door.position) world.camera.real = world.player.position:copy() world:load_level(ent.Door.in_level) end end end } local slime = { filter = function(self, ent) return ent.type == "Slime" end, setup = function(self, ent) ent.is_enemy = true ent.scale = vector(1, 1) ent.sprite_offset = vector(0, 0) ent.sprite_center = vector(8, 16) ent.velocity = vector(0, 0) ent.direction = 1 ent.gravity_acceleration = 0 end, process = function(self, ent) local sin = 0.7+((1+math.sin(State.timer*4))/6) ent.scale.y = sin ent.sprite_offset.y = (1-sin) * 16 -- The AI for those is the sokamoka equivalent -- of a goomba. :P if ent.collider.against_wall then ent.direction = -ent.direction end ent.scale.x = ent.direction ent.velocity.x = sin * ent.direction * 16 ent.sprite_offset.x = ent.direction < 0 and 16 or 0 end } local enemy = { filter = function(self, ent) return ent.is_enemy and vector.is_vector(ent.position) end, process = function(self, ent) end } local bullet = { filter = function(self, ent) return ent.type == "Bullet" end, setup = function(self, ent) ent.gravity_acceleration = 1 ent.sprite = atlas if ent.horizontal then ent.collider = { w = 1, h = 4 } ent.quad = lg.quad(3*8, 8, 1, 4, atlas:getWidth(), atlas:getHeight()) return end ent.collider = { w = 4, h = 1 } ent.quad = lg.quad(3*8, 8, 4, 1, atlas:getWidth(), atlas:getHeight()) end, process = function(self, ent) ent.destroy = ent.detonated if ent.collider.against_wall or ent.collider.against_ceil or ent.collider.against_ground then ent.detonated = true end end } local player = { filter = function (self, ent) return ent.type == "Player" end, ANI_MAIN = { lg.quad(48, 00, 16, 16, atlas:getWidth(), atlas:getHeight()), lg.quad(48, 16, 16, 16, atlas:getWidth(), atlas:getHeight()), lg.quad(48, 32, 16, 16, atlas:getWidth(), atlas:getHeight()), lg.quad(48, 48, 16, 16, atlas:getWidth(), atlas:getHeight()), lg.quad(48, 64, 16, 16, atlas:getWidth(), atlas:getHeight()) }, setup = function (self, ent, world) ent.quad = self.ANI_MAIN[1] ent.sprite = atlas ent.acceleration = 64 ent.velocity = vector.zero:copy() ent.scale = vector.one:copy() ent.center = vector(8, 16) ent.gravity_acceleration = 0 ent.collider.w = 8 ent.sprite_offset = vector(-4, 0) ent.anim_counter = 0 world.player = ent world.level.has_player = true ent.is_listener = true ent.is_player = true ent.checkpoint = { position = ent.position, collider = ent.collider } end, fake_filter = function () return "cross" end, process = function (self, ent, delta, world) ent.camera_target = true local velocity = input.get_direction() * ent.acceleration if math.abs(velocity.x) > 0 then ent.acceleration = math.min(ent.acceleration+delta, 128) if velocity.x>0 then ent.scale.x = 1 elseif velocity.x<0 then ent.scale.x = -1 end if not ent.moving then ent.anim_counter = 2 end ent.anim_counter = ent.anim_counter + delta * ent.acceleration * 0.1 ent.moving = true else ent.acceleration = 64 ent.anim_counter = 0 ent.moving = false end local q = math.floor(ent.anim_counter % 4) +1 ent.quad = self.ANI_MAIN[q] if ent.collider.against_ground then ent.velocity.y = 0 end if input.holding("up") and ent.collider.against_ground then ent.velocity.y = -86 end if not ent.collider.against_ground then if ent.velocity.y > 0 then ent.quad = self.ANI_MAIN[5] q = 5 else ent.quad = self.ANI_MAIN[2] q = 2 end if input.just_pressed("up") and not ent.double_jumped then ent.velocity.y = -86 ent.gravity_acceleration = 0 ent.double_jumped = true assets.steps:play() assets.steps:setPosition( (ent.position + world.level.position + ent.velocity * delta):unpack() ) end else ent.double_jumped = false end if ent.collider.against_ceil then ent.velocity.y = 0 end ent.velocity.x = lume.lerp(ent.velocity.x, velocity.x, delta*6) local y_offset = 0 if (q == 2 or q == 4) then if ent.past_quad ~= q then assets.steps:play() assets.steps:setPosition( (ent.position + world.level.position + ent.velocity * delta):unpack() ) end if ent.collider.against_ground then y_offset = -1 end end ent.past_quad = q ent.sprite_offset.y = lume.lerp(ent.sprite_offset.y, y_offset, delta*22) --if lc.isDown(1) then -- local window = vector(lg.getDimensions()) / world.camera.scale / 2 -- local mouse = vector(lc.getX(), lc.getY()) / world.camera.scale -- -- local center = (ent.past_position or ent.position):lerp(ent.position, State.alpha) + vector(4, 8) -- mouse = mouse + world.camera.real - window -- local direction = (mouse - center) * 4 -- -- world:add_entity({ -- type = "Bullet", -- velocity = direction, -- position = center, -- }) --end local out_of_bounds = ent.position.x > world.level.width or ent.position.x < 0 or ent.position.y > world.level.height or ent.position.y < 0 if out_of_bounds then ent.on_transition = true world.transition.happening = true world.transition.callback = function () local ck = ent.checkpoint ent.position = ck.position:copy()-- + vector(ck.collider.w / 2, ck.collider.h / 2) ent.past_position = ent.position:copy() ent.gravity_acceleration = 0 ent.velocity = vector(0, 0) ent.acceleration = 64 ent.on_transition = false world.level.world:move(ent, ent.position.x, ent.position.y, self.fake_filter) end end end } local movement = { filter = function (self, ent) return vector.is_vector(ent.position) and vector.is_vector(ent.velocity) end, collision_filter = function(a, b) if (a.on_transition) then return "cross" end if (a.type == "Player" and b.type == "Checkpoint") then a.checkpoint = b return "cross" end if (b.is_enemy or b.type == "Player" or b.is_bullet) then return "cross" end if b.Trespass and b.position.y < (a.position.y+a.collider.h) then return "cross" end return "slide" end, process = function (self, ent, delta, world) ent.past_position = ent.position local _position = ent.position + ent.velocity * delta if ent.collider then local x, y = world.level.world:move(ent, _position.x, _position.y, self.collision_filter) local diffx = lume.bsign(x - _position.x) local diffy = lume.bsign(y - _position.y) _position.x = x _position.y = y ent.collider.against_wall = diffx ~= 0 ent.collider.against_ground = diffy == -1 ent.collider.against_ceil = diffy == 1 end ent.position = _position end } local listener = { filter = function (self, ent) return ent.is_listener and ent.position and ent.past_position end, process = function (self, ent, _, world) local x, y = ent.position:unpack() la.setPosition(x + world.level.x, y + world.level.y, 0) la.setVolume(State.MUTED and 0 or 1) la.setDistanceModel("linearclamped") --la.setVelocity((ent.position - ent.past_position):unpack()) end } local gravity = { filter = function (self, ent) return vector.is_vector(ent.velocity) and ent.gravity_acceleration and ent.collider end, process = function (self, ent, delta) if ent.collider.against_ground then ent.gravity_acceleration = 0 end ent.gravity_acceleration = ent.gravity_acceleration + delta * 30 ent.velocity.y = ent.velocity.y + ent.gravity_acceleration end } local out = { blank, particle_spawner, particle, speaker, door, player, lightbulb, bullet, enemy, slime, gravity, movement, listener } return out
--[[ ################################################################################ # # Copyright (c) 2014-2019 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ################################################################################ ]] dofile(reaper.GetResourcePath().."/UserPlugins/ultraschall_api.lua") -- print (reaper.GetResourcePath()) -- Grab all of the functions and classes from our GUI library -- local info = debug.getinfo(1,'S'); -- script_path = info.source:match[[^@?(.*[\/])[^\/]-$]] GUI = dofile(reaper.GetResourcePath() .. "/Scripts/ultraschall_gui_lib.lua") slideshow_path = reaper.GetResourcePath() .. "/Scripts/Ultraschall_Slideshows/" local info2 = debug.getinfo(1,'S'); slideshow_slug = info2.source:match("^.+/(.+)$") slideshow_slug = slideshow_slug:sub(0, #slideshow_slug - 4) .. "_" -- print (slideshow_slug) ---- Window settings and user functions ---- function run_action(commandID) CommandNumber = reaper.NamedCommandLookup(commandID) reaper.Main_OnCommand(CommandNumber,0) end function file_exists(name) local f=io.open(name,"r") if f~=nil then io.close(f) return true else return false end end function build_slideshow_table(slug) slideshow_table = {} for i = 1, 10 do slide_name = slideshow_path .. slug .. tostring(i) .. ".png" if file_exists(slide_name) then table.insert(slideshow_table, slide_name) -- print (slide_name) else return slideshow_table end end end GUI.name = "Ultraschall Welcome Slideshow" GUI.w, GUI.h = 800, 665 ------------------------------------------------------ -- position always in the center of the screen ------------------------------------------------------ l, t, r, b = 0, 0, GUI.w, GUI.h __, __, screen_w, screen_h = reaper.my_getViewport(l, t, r, b, l, t, r, b, 1) GUI.x, GUI.y = (screen_w - GUI.w) / 2, (screen_h - GUI.h) / 2 ------------------------------------------------------ -- Aufbau der nicht interkativen GUI-Elemente wie Logos etc. ------------------------------------------------------ function buildGui(slide_number) if slide_number == nil then slide_number = 1 end GUI.elms = {} -- name = element type x y w h zoom caption ...other params... local picture_path = slideshow_table[slide_number] picture = GUI.Pic:new( 0, 0, 0, 0, 1, picture_path) table.insert(GUI.elms, picture) ----------------------------------------------------------------- -- Zurück-Button ----------------------------------------------------------------- if slide_number ~= 1 then previous_slide_number = slide_number -1 button_settings = GUI.Btn:new(20, 630, 85, 20, " Back...", buildGui, previous_slide_number) table.insert(GUI.elms, button_settings) end ----------------------------------------------------------------- -- Weiter-Button ----------------------------------------------------------------- if slide_number ~= #slideshow_table then next_slide_number = slide_number +1 button_settings = GUI.Btn:new(700, 630, 85, 20, " Next...", buildGui, next_slide_number) table.insert(GUI.elms, button_settings) end end slideshow_table = build_slideshow_table(slideshow_slug) GUI.func = buildGui() -- Dauerschleife GUI.freq = 1 -- Aufruf jede Sekunde if reaper.GetExtState("Ultraschall_Windows", GUI.name) == "" then windowcounter=0 -- Check if window was ever opened yet(and external state for it exists already). yes, use temporarily 0 as opened windows-counter;will be changed by ultraschall_gui_lib.lua later else windowcounter=tonumber(reaper.GetExtState("Ultraschall_Windows", GUI.name)) end -- get number of opened windows -- print (slideshow_table[1]) if windowcounter<1 then -- you can choose how many GUI.name-windows are allowed to be opened at the same time. -- 1 means 1 window, 2 means 2 windows, 3 means 3 etc GUI.Init() GUI.Main() end function atexit() reaper.SetExtState("Ultraschall_Windows", GUI.name, 0, false) end reaper.atexit(atexit)
--[[ Copyright (C) 2017-2018 ZTE, Inc. and others. All rights reserved. (ZTE) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local _M = {} _M._VERSION = '1.0.0' local pl_stringx = require "pl.stringx" local split = pl_stringx.split local strip = pl_stringx.strip function _M.mark_empty_as_nil(t) if t == "" then return nil else return t end end --- splits a string. -- just a placeholder to the penlight `pl.stringx.split` function -- @function split _M.split = split --- strips whitespace from a string. -- just a placeholder to the penlight `pl.stringx.strip` function -- @function strip _M.strip = strip return _M
function passive(spell, target, caster, turns, statustype) if target[statustype][spell.name] then target[statustype][spell.name].turns = target[statustype][spell.name].turns + (turns-1) return end target[statustype][spell.name] = turns if not spell.blurb then spell.blurb = "" end table.insert(state.battle.turns, {{target=target.name, caster=caster.name, status=spell.name, blurb=target.name..spell.blurb}}) end function battlepassives() repeat for _, spell in pairs(state.battle.participants[state.battle.open].persona.spellDeck) do if spell ~= "" then lspell = require("data/spells/"..spell) if lspell.passive then lspell.activate() end end end state.battle.open = state.battle.open + 1 until state.battle.open > #state.battle.participants state.battle.open = 1 state.battle.turns = {} end function countdownpassives() countablepassives = {"attackstatus", "defendstatus", "dodgestatus", "turnstatus"} for _, passivetype in pairs(countablepassives) do for statname, turnsleft in pairs(state.battle.participants[state.battle.open][passivetype]) do if turnsleft then if turnsleft-1 < 0 then state.battle.participants[state.battle.open][passivetype][statname] = nil if passivetype == "turnstatus" then state.battle.participants[state.battle.open].status = nil end else state.battle.participants[state.battle.open][passivetype][statname] = turnsleft-1 end end end end for spellname, _ in pairs(state.battle.participants[state.battle.open]["turnstatus"]) do spell = require("data/spells/"..spellname) if spell.process then spell.process() end end end
local format = require("cmp_git.format") local sort = require("cmp_git.sort") require("cmp_git").setup({ -- defaults filetypes = { "gitcommit", "octo" }, remotes = { "upstream", "origin" }, -- in order of most to least prioritized enableRemoteUrlRewrites = false, -- enable git url rewrites, see https://git-scm.com/docs/git-config#Documentation/git-config.txt-urlltbasegtinsteadOf git = { commits = { limit = 100, sort_by = sort.git.commits, format = format.git.commits, }, }, github = { issues = { fields = { "title", "number", "body", "updatedAt", "state" }, filter = "all", -- assigned, created, mentioned, subscribed, all, repos limit = 100, state = "open", -- open, closed, all sort_by = sort.github.issues, format = format.github.issues, }, mentions = { limit = 100, sort_by = sort.github.mentions, format = format.github.mentions, }, pull_requests = { fields = { "title", "number", "body", "updatedAt", "state" }, limit = 100, state = "open", -- open, closed, merged, all sort_by = sort.github.pull_requests, format = format.github.pull_requests, }, }, gitlab = { issues = { limit = 100, state = "opened", -- opened, closed, all sort_by = sort.gitlab.issues, format = format.gitlab.issues, }, mentions = { limit = 100, sort_by = sort.gitlab.mentions, format = format.gitlab.mentions, }, merge_requests = { limit = 100, state = "opened", -- opened, closed, locked, merged sort_by = sort.gitlab.merge_requests, format = format.gitlab.merge_requests, }, }, trigger_actions = { { debug_name = "git_commits", trigger_character = ":", action = function(sources, trigger_char, callback, params, git_info) return sources.git:get_commits(callback, params, trigger_char) end, }, { debug_name = "gitlab_issues", trigger_character = "#", action = function(sources, trigger_char, callback, params, git_info) return sources.gitlab:get_issues(callback, git_info, trigger_char) end, }, { debug_name = "gitlab_mentions", trigger_character = "@", action = function(sources, trigger_char, callback, params, git_info) return sources.gitlab:get_mentions(callback, git_info, trigger_char) end, }, { debug_name = "gitlab_mrs", trigger_character = "!", action = function(sources, trigger_char, callback, params, git_info) return sources.gitlab:get_merge_requests(callback, git_info, trigger_char) end, }, { debug_name = "github_issues_and_pr", trigger_character = "#", action = function(sources, trigger_char, callback, params, git_info) return sources.github:get_issues_and_prs(callback, git_info, trigger_char) end, }, { debug_name = "github_mentions", trigger_character = "@", action = function(sources, trigger_char, callback, params, git_info) return sources.github:get_mentions(callback, git_info, trigger_char) end, }, }, })
local status_ok, gitsigns = pcall(require, 'gitsigns') if not status_ok then return end gitsigns.setup { current_line_blame = true, signs = { add = { hl = 'GitSignsAdd', text = '▌' }, change = { hl = 'GitSignsChange', text = '▌' }, delete = { hl = 'GitSignsDelete', text = '▌' }, topdelete = { hl = 'GitSignsDelete', text = '▌' }, changedelete = { hl = 'GitSignsChange', text = '▌' }, }, on_attach = function(bufnr) vim.keymap.set('n', '[c', gitsigns.prev_hunk, { buffer = bufnr }) vim.keymap.set('n', ']c', gitsigns.next_hunk, { buffer = bufnr }) vim.keymap.set('n', '<leader>hp', gitsigns.preview_hunk, { buffer = bufnr }) vim.keymap.set('n', '<leader>hr', gitsigns.reset_hunk, { buffer = bufnr }) end, }
AmiUI = { log = function(self, text) cecho("AmiUI: " .. text .. "\n") end } AUITriggers = AUITriggers or {} AmiUI:log("Initializing AmiUI...") tempTimer( 0, function () raiseEvent( "AmiUI.Loaded" ) end )
Network = class('Network') -- initialize some basic values function Network:initialize() --self.ip = '73.130.6.29' self.ip = 'localhost' self.port = '22122' -- used as the divider between tag and message in networked data communication self.magicChar = '|' self.lastEvent = nil self.peer = nil end -- create a host to the ip and port function Network:connect() self.host = enet.host_create() self.host:connect(self.ip .. ':' .. self.port) -- activates data compression, may take more processing time --self.host:compress_with_range_coder() end function Network:checkForData() -- check some events, 100ms timeout local event = self.host:service(0) if event then --event.peer:ping_interval(1000) self.lastEvent = event self.peer = event.peer if event.type == 'connect' then self.state = 'run' self.timer = 0 signal.emit('connect') elseif event.type == 'receive' then local str = event.data local location = string.find(str, self.magicChar) if not location then -- invalid data was sent else --[[ The event.data (message sent through networking) is spliced into the tag and message For example, if the event.data is "chat|Hello ikroth", the tag will be "chat" and the message will be "Hello ikroth" A signal is emitted with the tag name ("chat"), and it is emitted with the message ("Hello ikroth") ]] local dataType = string.sub(str, 1, location - 1) local message = string.sub(str, location + 1) -- insert code to de-serialize the message if it is a table signal.emit(dataType, peerIndex, message) end elseif event.type == 'disconnect' then signal.emit('disconnect') end end end function Network:sendMessage(dataType, message) local str = dataType .. self.magicChar .. message if self.peer then self.peer:send(str) end end -- send coordinates to the server function Network:sendCoordinates(dataType, x, y) local str = dataType .. self.magicChar .. x .. ' ' .. y if self.peer then self.peer:send(str) end end -- accepts any number of arguments. it should all be numbers or strings function Network:sendValues(dataType, ...) local str = '' -- start with an empty string -- add an element to the string for i, v in ipairs({...}) do if i > 1 then -- add a space before it if not the first variable str = str .. ' ' end str = str .. v end self:sendDataToAll(dataType, str) end function Network:sendDataToAll(dataType, inputStr) -- inputStr should NOT already include the tag local str = self:assembleString(dataType, inputStr) self.host:broadcast(str) end function Network:assembleString(dataType, str) return dataType .. self.magicChar .. str end -- works with any number of values function Network:convertDataString(dataStr) -- looks for the space character local location = string.find(dataStr, ' ') if not location then -- only one element left return dataStr else -- just make this into a function local first = string.sub(dataStr, 1, location - 1) local second = string.sub(dataStr, location + 1) return first, self:convertDataString(second) end end function Network:drawInformation() local x, y = 0, 0 local h = 40 local i = 0 love.graphics.print('Total sent data: ' .. self.host:total_sent_data() .. ' bytes', x, y + i*h) i = i + 1 love.graphics.print('Total received data: ' .. self.host:total_received_data() .. ' bytes', x, y + i*h) i = i + 1 love.graphics.print('Service time: ' .. self.host:service_time(), x, y + i*h) i = i + 1 love.graphics.print('Max peers: ' .. self.host:peer_count(), x, y + i*h) i = i + 1 love.graphics.print('Socket address ' .. self.host:get_socket_address(), x, y + i*h) i = i + 1 if self.peer then love.graphics.print('Peer index: ' .. self.peer:index(), x, y + i*h) i = i + 1 end end
RegisterServerEvent("pixel:watermark") AddEventHandler("pixel:watermark", function() TriggerClientEvent("pixel", source, GetPlayers()) end) Citizen.CreateThread(function() Citizen.Wait(5000) print( "^0============================================================================================^7\n" .. "^0[^4PxP Resources^0]^7 :^0 ^0Thanks For Downloading PxP-Watermark-v1^7\n" .. "^0[^4Support^0]^7 :^0 ^0Full Support In Our Discord! - discord.gg/e3S4Svrewg^7\n" .. "^0[^4ToS^0]^7 :^0 ^0You Don't Have The Rights To Reupload Whiteout Linking The Normal Resource!^7\n" .. "^0[^4PxP^0]^7 :^0 ^0Resource By PxPScripts^7\n" .. "^0============================================================================================^7" ) end)
include('qword.lua'); include("addresses.lua"); include("database.lua"); include("functions.lua"); include("classes/player.lua"); include("classes/equipment.lua"); include("classes/inventory.lua"); include("classes/bank.lua"); include("classes/guildbank.lua"); include("classes/cursor.lua"); include("classes/camera.lua"); include("classes/waypoint.lua"); include("classes/waypointlist.lua"); include("classes/waypointlist_wander.lua"); include("classes/node.lua"); include("classes/object.lua"); include("classes/objectlist.lua"); include("classes/eggpet.lua"); include("classes/store.lua"); include("classes/party.lua"); include("classes/itemtypes.lua"); include("classes/pet.lua"); include("classes/memdatabase.lua"); include("classes/codemod.lua"); include("settings.lua"); include("macros.lua"); function printHeader(name, padchar) local width = 79; local padchar = padchar or '='; local midpoint = math.ceil((width + #name)/2); local left = width - midpoint; local right = width - #name - left; print(string.rep(padchar, left) .. name .. string.rep(padchar, right)); end function printLine(headWidth, header, ...) header = sprintf("%" .. headWidth .. "s", header) print(header, ...); end function getClassName(classId) if( classId == nil ) then return "Nil"; end if( classId == CLASS_NONE ) then return "none"; elseif( classId == CLASS_GM ) then return "GM"; elseif( classId == CLASS_WARRIOR ) then return "Warrior"; elseif( classId == CLASS_SCOUT ) then return "Scout" elseif( classId == CLASS_ROGUE ) then return "Rogue"; elseif( classId == CLASS_MAGE ) then return "Mage"; elseif( classId == CLASS_PRIEST ) then return "Priest" elseif( classId == CLASS_KNIGHT ) then return "Knight"; elseif( classId == CLASS_WARDEN ) then return "Warden"; elseif( classId == CLASS_DRUID ) then return "Druid"; elseif( classId == CLASS_WARLOCK ) then return "Warlock"; elseif( classId == CLASS_CHAMPION ) then return "Champion"; else return "Unknown class " .. classId; end end function getEquipSlotName(slotId) if( slotId == 0 ) then return "Head"; elseif( slotId == 1 ) then return "Hands"; elseif( slotId == 2 ) then return "Feet"; elseif( slotId == 3 ) then return "Upper body"; elseif( slotId == 4 ) then return "Lower body"; elseif( slotId == 5 ) then return "Cape"; elseif( slotId == 6 ) then return "Belt"; elseif( slotId == 7 ) then return "Shoulders"; elseif( slotId == 8 ) then return "Necklace"; elseif( slotId == 9 ) then return "Ammo"; elseif( slotId == 10 ) then return "Ranged weapon"; elseif( slotId == 11 ) then return "Ring 1"; elseif( slotId == 12 ) then return "Ring 2"; elseif( slotId == 13 ) then return "Earring 1"; elseif( slotId == 14 ) then return "earring 2"; elseif( slotId == 15 ) then return "Main hand"; elseif( slotId == 16 ) then return "Offhand"; elseif( slotId == 17 ) then return "Gathering tool"; elseif( slotId == 18 ) then return "Amulet 1"; elseif( slotId == 19 ) then return "Amulet 2"; elseif( slotId == 20 ) then return "Amulet 3"; elseif( slotId == 21 ) then return "Back/wings"; else return "Unknown slot " .. (slotId or 'nil'); end end printHeader("Player Info"); local colWidth = 20; player = CPlayer.new(); printLine(colWidth, "Name:", player.Name); printLine(colWidth, "Class 1:", getClassName(player.Class1) .. " lvl " .. player.Level); printLine(colWidth, "Class 2:", getClassName(player.Class2) .. " lvl " .. player.Level2); printLine(colWidth, "HP:", player.HP .. "/" .. player.MaxHP); printLine(colWidth, "MP:", player.MP .. "/" .. player.MaxMP); printLine(colWidth, "MP2:", player.MP2 .. "/" .. player.MaxMP2); print(""); printHeader("Craft Levels"); local colWidth = 20; printLine(colWidth, "Blacksmithing:", player:getCraftLevel(CRAFT_BLACKSMITHING)); printLine(colWidth, "Carpentry:", player:getCraftLevel(CRAFT_CARPENTRY)); printLine(colWidth, "Armorcrafting:", player:getCraftLevel(CRAFT_ARMORCRAFTING)); printLine(colWidth, "Tailoring:", player:getCraftLevel(CRAFT_TAILORING)); printLine(colWidth, "Cooking:", player:getCraftLevel(CRAFT_COOKING)); printLine(colWidth, "Alchemy:", player:getCraftLevel(CRAFT_ALCHEMY)); printLine(colWidth, "Mining:", player:getCraftLevel(CRAFT_MINING)); printLine(colWidth, "Woodcutting:", player:getCraftLevel(CRAFT_WOODCUTTING)); printLine(colWidth, "Herbalism:", player:getCraftLevel(CRAFT_HERBALISM)); print(""); printHeader("Game/Loading Check"); printLine(colWidth, "In-Game:", isInGame()) printLine(colWidth, "Loading:", isLoading()) print("") printHeader("Casting") CPawn.updateCasting(player) printLine(colWidth, "Casting (Pawn):", player.Casting); player:updateCasting() printLine(colWidth, "Casting (Player):", player.Casting); printLine(colWidth, "Harvesting:", player.Harvesting); printLine(colWidth, "Collecting Type", player:getCollectingType()); print("") printHeader("Equipment Info"); equipment = CEquipment(); for i = 0,#equipment.BagSlot do local item = equipment.BagSlot[i]; printLine(colWidth, getEquipSlotName(i), sprintf("ID: %6d\tName: %s", item.Id, item.Name)); end print(""); printHeader("Memdatabase"); attackId = 540000 attackAddress = GetItemAddress(attackId) printLine(colWidth, "Attack skill address:", sprintf("0x%X", attackAddress or 0)); if( attackAddress ~= nil and attackAddress > 0 ) then skill = CItem() skill.Address = attackAddress skill:update() printLine(colWidth, "Skill ID:", skill.Id, "Expecting " .. attackId); printLine(colWidth, "Skill Name:", skill.Name); end print(""); printHeader("Texts"); local expectations = { ['AC_INSTRUCTION_01'] = 'AC command (Zone 81)', ['AC_INSTRUCTION_02'] = 'Set season', ['ZONE955_JOLIN_S1'] = 'Only I can sing on my stage!' } for i,key in pairs({'AC_INSTRUCTION_01', 'AC_INSTRUCTION_02', 'ZONE955_JOLIN_S1'}) do printLine(colWidth, key, sprintf("%-25s", getTEXT(key)), sprintf("%-25s", expectations[key])); end print("\nLoading data for additional testing..."); attach(getWin(player.Name)); include("/language/english.lua") database.load(); settings.loadProfile("Default") inventory = CInventory(); inventory:update() print("\n") printHeader("Inventory"); print("") printHeader("Item Shop Backpack", ' '); found = 0 for i = 0,49 do v = inventory.BagSlot[i] if( v and not v.Empty ) then printLine(colWidth, i, sprintf("ID: %-8d Count: %-5d %s", v.Id or 0, v.ItemCount or 0, v.Name)); found = found + 1 end end if( found == 0 ) then print("No items were found in this inventory") end print("\n") printHeader("Backpack(s)", ' '); found = 0; local foundItem = nil; for i = 60,239 do v = inventory.BagSlot[i] if( v and not v.Empty ) then if( foundItem == nil and v.Id == 200663) then -- We'll dump more details on this item later foundItem = v; end printLine(colWidth, i, sprintf("ID: %-8d Bound: %d Count: %-5d %s", v.Id or 0, v.Bound and 1 or 0, v.ItemCount or 0, v.Name or "")); found = found + 1 end end if( found == 0 ) then print("No items were found in this inventory") end print("\n") printHeader("Bank", ' '); bank = CBank() found = 0 for i,v in pairs(bank.BagSlot) do if( v and not v.Empty ) then printLine(colWidth, i, sprintf("ID: %-8d Count: %-5d %s", v.Id or 0, v.ItemCount or 0, v.Name)); found = found + 1 end end if( found == 0 ) then print("No items were found in the bank") end if( foundItem ) then print("\n") printHeader("Item details", ' '); printLine(colWidth, 'Address', sprintf("0x%X", foundItem.Address)); printLine(colWidth, 'ID', foundItem.Id); printLine(colWidth, 'Name', foundItem.Name); printLine(colWidth, 'Empty', foundItem.Empty); printLine(colWidth, 'Location', foundItem.Location); printLine(colWidth, 'SlotNumber', foundItem.SlotNumber); printLine(colWidth, 'BagId', foundItem.BagId); printLine(colWidth, 'Available', foundItem.Available); printLine(colWidth, 'Quality', foundItem.Quality); printLine(colWidth, 'Color', sprintf("0x%X", foundItem.Color)); printLine(colWidth, 'BoundStatus', foundItem.BoundStatus); printLine(colWidth, 'Bound', foundItem.Bound); printLine(colWidth, 'InUse', foundItem.InUse); printLine(colWidth, 'CoolDownTime', foundItem.CoolDownTime); printLine(colWidth, 'ItemCount', foundItem.ItemCount); printLine(colWidth, 'RequiredLvl', foundItem.RequiredLvl); end print("") printHeader("Object List"); local olist = CObjectList(); olist:update() local displayCount = math.min(10, #olist.Objects) printLine(colWidth, "Objects found:", #olist.Objects); printLine(colWidth, sprintf("Top %d items", displayCount)); for i = 1, displayCount do v = olist.Objects[i]; local lootable = memoryReadRepeat("byte", getProc(), v.Address + addresses.game_root.pawn.lootable_flags) or -1; printLine(colWidth, i, sprintf("ID: %-8d Address: 0x%08x Type: %d Name: %s, Lootable: %d", v.Id or 0, v.Address or 0, v.Type or -1, v.Name or "", lootable)); end print("") printHeader("Cursor Item"); local cursor = CCursor(); cursor:update() printLine(colWidth, "Cursor item ID:", cursor.ItemId or '<invalid>'); printLine(colWidth, "Cursor item Bag ID:", cursor.ItemBagId or '<invalid>'); print("") printHeader("Mount test"); local mount, mountMethod = player:getMount(); if( mount ~= nil ) then print("Mounting..."); player:mount() local start = os.time(); repeat yrest(500); player:updateCasting() if( os.time() - start > 5 ) then player.Casting = false; print("Took too long.") end until player.Casting == false print("Dismounting..."); player:mount(true) else print("Could not find mount for player; skipping mount test.") end print(""); printHeader("Skills", ' '); settings.loadSkillSet(player.Class1) getResourceName = function (skill) if skill.Mana > 0 then return "Mana"; end if skill.Rage > 0 then return "Rage"; end if skill.Energy > 0 then return "Energy"; end if skill.Focus > 0 then return "Focus"; end if skill.Nature > 0 then return "Nature"; end if skill.Psi > 0 then return "Psi"; end end print("\n") printf(" %-8s %-26s %-6s %-4s %-12s %-10s\n", "ID", "Name", "Level", "As", "Resource", "Hotkey"); for i,v in pairs(settings.profile.skills) do local resource = getResourceName(v) local amount = v[resource] or 0 local resourceDesc = '---'; if resource then resourceDesc = sprintf("%d %s", amount, resource or '--') end printf(" %-8d %-26s %-6d %-4d %-12s %-10s\n", v.Id, v.Name, v.Level, v.aslevel, resourceDesc, v.hotkey); end print("") printHeader("Code Mods"); printHeader("Check Code In Memory", ' '); local installableCodemods = {} for i,v in pairs(addresses.code_mod) do local codemod = CCodeMod(v.base, v.original_code, v.replace_code ); if( codemod:checkModified() == false ) then cprintf_ex("%s|green|[+]|white| %s looks good\n", string.rep(" ", 12), i); installableCodemods[i] = codemod; else cprintf_ex("%s|red|[x]|white| %s appears malformed/modified\n", string.rep(" ", 12), i); end end print(""); printHeader("Test if installable", ' '); for i,codemod in pairs(installableCodemods) do local success = codemod:safeInstall(); if( success ) then yrest(1000); success = codemod:safeUninstall(); yrest(200); end if( success ) then cprintf_ex("%s|green|[+]|white| %s OK!\n", string.rep(" ", 12), i); else cprintf_ex("%s|red|[x]|white| Failed\n", string.rep(" ", 12), i); end end
local ChangeLog = require('ui.changelog') ChangeLog:create(1, 0, 0):normal(L['First version']) ChangeLog:create(2, 0, 0):normal(L['Second version']) ChangeLog:update()
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Resources = require(ReplicatedStorage:WaitForChild("Resources")) local Registerable = require(script.Registerable) local AuraAgent = require(script.AuraAgent) local SyncEvent = Resources:GetRemoteEvent(".Aurora") local SyncFunction = Resources:GetRemoteFunction(".Aurora") local IsServer = RunService:IsServer() local IsReady = false -- Library local Aurora = { Auras = Registerable.new("Auras"); Effects = Registerable.new("Effects"); TickRate = 0.5; SafeMemoryMode = true; MaxAgentTimeInactive = math.huge; SyncActionIndex = -1; InitialSyncCompleted = IsServer; } local Agents = setmetatable({}, { __mode = "k"; __index = function(self, instance) local agent = AuraAgent.new(instance, Aurora.Auras, Aurora.Effects, IsServer and Aurora.SyncAction) self[instance] = agent return agent end }) function Aurora.GetAgent(instance) local agent = Agents[instance] if not agent.Destroyed then return agent else Agents[instance] = nil return Agents[instance] end end local function warnIfTooLate() if IsReady then warn( "[Aurora] You are registering Auras/Effects too late. Please do not yield between your first require of Aurora" .. " and your register calls." ) end end function Aurora.RegisterAurasIn(object) warnIfTooLate() Aurora.Auras:LookIn(object) end function Aurora.RegisterEffectsIn(object) warnIfTooLate() Aurora.Effects:LookIn(object) end function Aurora.SetTickRate(seconds) Aurora.TickRate = seconds end function Aurora.SetSafeMemoryMode(mode) Aurora.SafeMemoryMode = mode end function Aurora.SetMaxAgentTimeInactive(seconds) Aurora.MaxAgentTimeInactive = seconds end function Aurora.SyncAction(agent, method, ...) Aurora.SyncActionIndex = Aurora.SyncActionIndex + 1 SyncEvent:FireAllClients({ Type = "SyncAction"; ActionIndex = Aurora.SyncActionIndex; Payload = { Instance = agent.Instance; Method = method; Args = {...} } }) end --- Creates a snapshot of every agent's auras as they are in this moment -- to be sent to a newly connected client (agents with no auras are excluded) function Aurora.Serialize(filter) local snapshot = {} for instance, agent in pairs(Agents) do if agent.Destroyed then Agents[instance] = nil elseif agent.TimeInactive <= 0 then local agentSerialize = agent:Serialize(filter) snapshot[#snapshot + 1] = { Instance = instance; Auras = agentSerialize; } end end return snapshot end -- Register auras Aurora.RegisterAurasIn(script.BuiltInAuras) Aurora.RegisterEffectsIn(script.BuiltInEffects) -- Event connections if IsServer then local lastRequest = {} SyncFunction.OnServerInvoke = function (player) -- rate limit if lastRequest[player] and tick() - lastRequest[player] < 60 then return nil end lastRequest[player] = tick() return Aurora.Serialize(function(aura) return aura.Status.Replicated == true end) end game:GetService("Players").PlayerRemoving:Connect(function(player) lastRequest[player] = nil end) end -- Update loop spawn(function() -- We delay setting up network stuff until after a cycle, to let the developer -- register their Auras if not IsServer then require(script.ClientNetwork)(Aurora) end IsReady = true while true do local dt = wait(Aurora.TickRate) for instance, agent in pairs(Agents) do if agent.TimeInactive > Aurora.MaxAgentTimeInactive or ( Aurora.SafeMemoryMode == true and not agent.Destroyed and instance:IsDescendantOf(game) == false ) then -- dump agents referring to instances that are not parented to the game tree agent:Destroy() Agents[instance] = nil elseif agent.Destroyed then -- agent was destroyed externally Agents[instance] = nil else agent:Update(dt) end end end end) return Aurora
Description="Add doc.qt.io reference links to HTML, LaTeX, RTF and ODT output of C++ code" -- optional parameter: syntax description function syntaxUpdate(desc) if desc~="C and C++" then return end function getURL(token) url='http://doc.qt.io/qt-5/'..string.lower(token).. '.html' if (HL_OUTPUT== HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then return '<a class="hl" target="new" href="' .. url .. '">'.. token .. '</a>' elseif (HL_OUTPUT == HL_FORMAT_LATEX) then return '\\href{'..url..'}{'..token..'}' elseif (HL_OUTPUT == HL_FORMAT_RTF) then return '{{\\field{\\*\\fldinst HYPERLINK "'..url..'" }{\\fldrslt\\ul\\ulc0 '..token..'}}}' elseif (HL_OUTPUT == HL_FORMAT_ODT) then return '<text:a xlink:type="simple" xlink:href="'..url..'">'..token..'</text:a>' end end function Decorate(token, state) if (state ~= HL_STANDARD and state ~= HL_KEYWORD and state ~=HL_PREPROC) then return end if string.find(token, "Q%u%l")==1 then return getURL(token) end end end function themeUpdate(desc) if (HL_OUTPUT == HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then Injections[#Injections+1]="a.hl, a.hl:visited {color:inherit;font-weight:inherit;}" elseif (HL_OUTPUT==HL_FORMAT_LATEX) then Injections[#Injections+1]="\\usepackage[colorlinks=false, pdfborderstyle={/S/U/W 1}]{hyperref}" end end Plugins={ { Type="lang", Chunk=syntaxUpdate }, { Type="theme", Chunk=themeUpdate }, }
--[[ Bags for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com> Source Code: https://github.com/cornernote/minetest-particles License: GPLv3 ]]-- -- get_formspec local get_formspec = function(player,page) if page=="bags" then local player_inv = player:get_inventory() player_inv:set_size("b", 1) local type = player:get_inventory():get_stack("b",1):get_name() if type == "tutorial:bag_schluessel1" then ba5 = "bag5" ba6 = "bags" ba7 = "bags" ba8 = "bags" elseif type == "tutorial:bag_schluessel2" then ba5 = "bag5" ba6 = "bag6" ba7 = "bags" ba8 = "bags" elseif type == "tutorial:bag_schluessel3" then ba5 = "bag5" ba6 = "bag6" ba7 = "bag7" ba8 = "bags" elseif type == "tutorial:bag_schluessel4" then ba5 = "bag5" ba6 = "bag6" ba7 = "bag7" ba8 = "bag8" else ba5 = "bags" ba6 = "bags" ba7 = "bags" ba8 = "bags" end return "size[10.5,10.3]" .."list[current_player;main;1.25,6.25;8,1;]" .."list[current_player;main;1.25,7.5;8,3;8]" .."background[10.5,10.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[0,0;2,0.5;inven;Back]" .."button[2,0;2,0.5;main;Main]" .."button[2,2;2,0.5;bag1;Bag 1]" .."button[4,2;2,0.5;bag2;Bag 2]" .."button[6,2;2,0.5;bag3;Bag 3]" .."button[8,2;2,0.5;bag4;Bag 4]" .."button[2,5;2,0.5;"..ba5..";Bag 5]" .."button[4,5;2,0.5;"..ba6..";Bag 6]" .."button[6,5;2,0.5;"..ba7..";Bag 7]" .."button[8,5;2,0.5;"..ba8..";Bag 8]" .."list[detached:"..player:get_player_name().."_bags;bag1;2.5,1;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag2;4.5,1;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag3;6.5,1;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag4;8.5,1;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag5;2.5,4;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag6;4.5,4;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag7;6.5,4;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag8;8.5,4;1,1;]" .."list[current_player;b;0.5,4;1,1;]" .."label[0.5,4.8;Bagkey]" end for i=1,8 do if page=="bag"..i then local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image return "size[8,11.5]" .."background[8,11.5;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."list[current_player;main;0,7.5;8,1;]" .."list[current_player;main;0,8.75;8,3;8]" .."button[0,0;2,0.75;bags;Back]" .."button[2,0;2,0.75;main;Main]" .."image[7,0;1,1;"..image.."]" .."list[current_player;bag"..i.."contents;0,1;8,8;]" .."listring[current_player;bag"..i.."contents]" .."listring[current_player;main]" end end end -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.bags then inventory_plus.set_inventory_formspec(player, get_formspec(player,"bags")) return end for i=1,8 do local page = "bag"..i if fields[page] then if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then page = "bags" end inventory_plus.set_inventory_formspec(player, get_formspec(player,page)) return end end end) -- register_on_joinplayer minetest.register_on_joinplayer(function(player) local player_inv = player:get_inventory() local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{ on_put = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, stack) player:get_inventory():set_size(listname.."contents", stack:get_definition().groups.bagslots) end, on_take = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, nil) end, allow_put = function(inv, listname, index, stack, player) if stack:get_definition().groups.bagslots then return 1 else return 0 end end, allow_take = function(inv, listname, index, stack, player) if player:get_inventory():is_empty(listname.."contents")==true then return stack:get_count() else return 0 end end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) for i=1,8 do local bag = "bag"..i player_inv:set_size(bag, 1) bags_inv:set_size(bag, 1) bags_inv:set_stack(bag,1,player_inv:get_stack(bag,1)) end end) -- register bag tools minetest.register_tool("bags:small", { description = "Small Bag", inventory_image = "bags_small.png", groups = {bagslots=8}, }) minetest.register_tool("bags:medium", { description = "Medium Bag", inventory_image = "bags_medium.png", groups = {bagslots=16}, }) minetest.register_tool("bags:large", { description = "Large Bag", inventory_image = "bags_large.png", groups = {bagslots=24}, }) minetest.register_tool("bags:trolley", { description = "Trolley", inventory_image = "bags_trolley.png", groups = {bagslots=32}, }) minetest.register_tool("bags:small_admin", { description = "Small Bag Regnum", inventory_image = "bags_small_admin.png", groups = {bagslots=36}, }) minetest.register_tool("bags:medium_admin", { description = "Medium Bag Regnum", inventory_image = "bags_medium_admin.png", groups = {bagslots=40}, }) minetest.register_tool("bags:large_admin", { description = "Large Bag Regnum", inventory_image = "bags_large_admin.png", groups = {bagslots=44}, }) minetest.register_tool("bags:trolley_admin", { description = "Trolley Regnum", inventory_image = "bags_trolley_admin.png", groups = {bagslots=48}, }) -- register bag crafts minetest.register_craft({ output = "bags:small", recipe = { {"", "default:stick", ""}, {"default:wood", "default:wood", "default:wood"}, {"default:wood", "default:wood", "default:wood"}, }, }) minetest.register_craft({ output = "bags:small", recipe = { {"", "default:stick", ""}, {"default:junglewood", "default:junglewood", "default:junglewood"}, {"default:junglewood", "default:junglewood", "default:junglewood"}, }, }) minetest.register_craft({ output = "bags:small", recipe = { {"", "default:stick", ""}, {"default:pine_wood", "default:pine_wood", "default:pine_wood"}, {"default:pine_wood", "default:pine_wood", "default:pine_wood"}, }, }) minetest.register_craft({ output = "bags:small", recipe = { {"", "default:stick", ""}, {"default:acacia_wood", "default:acacia_wood", "default:acacia_wood"}, {"default:acacia_wood", "default:acacia_wood", "default:acacia_wood"}, }, }) minetest.register_craft({ output = "bags:small", recipe = { {"", "default:stick", ""}, {"default:aspen_wood", "default:aspen_wood", "default:aspen_wood"}, {"default:aspen_wood", "default:aspen_wood", "default:aspen_wood"}, }, }) minetest.register_craft({ output = "bags:medium", recipe = { {"", "default:stick", ""}, {"bags:small", "bags:small", "bags:small"}, {"bags:small", "bags:small", "bags:small"}, }, }) minetest.register_craft({ output = "bags:large", recipe = { {"", "default:stick", ""}, {"bags:medium", "bags:medium", "bags:medium"}, {"bags:medium", "bags:medium", "bags:medium"}, }, }) minetest.register_craft({ output = "bags:trolley", recipe = { {"", "default:stick", ""}, {"bags:large", "bags:large", "bags:large"}, {"bags:large", "bags:large", "bags:large"}, }, }) minetest.register_craft({ output = "bags:small_admin", recipe = { {"", "tutorial:regnum", ""}, {"", "bags:trolley", ""}, {"", "", ""}, }, }) minetest.register_craft({ output = "bags:medium_admin", recipe = { {"", "tutorial:regnum", ""}, {"", "bags:small_admin", ""}, {"", "", ""}, }, }) minetest.register_craft({ output = "bags:large_admin", recipe = { {"", "tutorial:regnum", ""}, {"", "bags:medium_admin", ""}, {"", "", ""}, }, }) minetest.register_craft({ output = "bags:trolley_admin", recipe = { {"", "tutorial:regnum", ""}, {"", "bags:large_admin", ""}, {"", "", ""}, }, }) -- log that we started minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
-- This module is loaded if a script calls require "gplus.objects". local g = golly() local gp = require "gplus" local pattern = gp.pattern local m = {} m.block = pattern([[ ** ** ]]) m.blinker = pattern("***", -1, 0) m.glider = pattern([[ .** **. ..* ]]) m.lwss = pattern([[ ****. *...* *.... .*..* ]]) m.mwss = pattern([[ *****. *....* *..... .*...* ...*.. ]]) m.hwss = pattern([[ ******. *.....* *...... .*....* ...**.. ]]) m.eater = pattern([[ ** * .*** ...* ]]) m.hook = m.eater m.queenbee = pattern([[ **.. ..*. ...* ...* ...* ..*. **.. ]]) m.herschel = pattern([[ ***. .*.. .*** ]]) m.bheptomino = pattern([[ **. .** **. *.. ]]) m.tub = pattern([[ .*. *.* .*. ]], -1, -1) m.boat = pattern([[ **. *.* .*. ]]) m.long_boat = pattern([[ **. *.* .*.* ..* ]]) m.ship = pattern([[ **. *.* .** ]], -1, -1) m.beehive = pattern([[ .**. *..* .**. ]], 0, -1) m.loaf = pattern([[ .**. *..* *.*. .*.. ]]) m.snake = pattern([[ *.** **.* ]]) m.aircraft_carrier = pattern([[ **.. *..* ..** ]]) m.honeyfarm = pattern([[ ......*...... .....*.*..... .....*.*..... ......*...... ............. .**.......**. *..*.....*..* .**.......**. ............. ......*...... .....*.*..... .....*.*..... ......*...... ]], -6, -6) m.beacon = pattern([[ **.. *... ...* ..** ]]) m.blocker = pattern([[ ......*.*. .....*.... **..*....* **.*..*.** ....**.... ]]) m.clock = pattern([[ ..*. **.. ..** .*.. ]]) m.dart = pattern([[ ........*. .......*.* ......**.. .........* .....*...* ..*..*.... .*.*..**** *..*...... .*.*..**** ..*..*.... .....*...* .........* ......**.. .......*.* ........*. ]], 0, -7) m.big_beacon = pattern([[ ***... ***... ***... ...*** ...*** ...*** ]]) m.middleweight_volcano = pattern([[ ...*******... .***.***.***. *....***....* .****.*.***.* ...........*. *.**.*.*.*... **.*.*.*.**.. ....*..*.*... .....**..*... .........**.. ]], -6, 0) m.heavyweight_volcano = pattern([[ .........*.......................... ........*.*......................... ......***.*......................... .....*....**.*...................... .....*.**...**......**.............. ....**.*.**.........*.*............. .........*.*****......*..*.**....... ..*.**.**.*.....*....**.*.**.*...... .....**.....****........*....*...... *...*.*..*...*.*....**.*.****.**.... *...*.*..**.*.**.**....*.*....*.*... .....**...***.**.*.***.*..***...*... ..*.**.**.**.............*.*..*.*.** ...........*......*.*.*.*..**.*.*.*. ....**.*.*.**......**.*.*.*...*.*.*. .....*.**.*..*.......*.**..****.**.. .....*....*.*........*...**......... ....**....**........**...*..*....... ...........................**....... ]]) m.galaxy = pattern([[ ******.** ******.** .......** **.....** **.....** **.....** **....... **.****** **.****** ]], -4, -4) m.orion = pattern([[ ...**......... ...*.*........ ...*.......... **.*.......... *....*........ *.**......***. .....***....** ......***.*.*. .............* ......*.*..... .....**.*..... ......*....... ....**.*...... .......*...... .....**....... ]]) m.pentadecathlon = pattern([[ ..*....*.. **.****.** ..*....*.. ]], 0, -1) m.pi = pattern([[ *** *.* *.* ]]) m.pond = pattern([[ .**. *..* *..* .**. ]]) m.pulsar = pattern([[ ..***...***.. ............. *....*.*....* *....*.*....* *....*.*....* ..***...***.. ............. ..***...***.. *....*.*....* *....*.*....* *....*.*....* ............. ..***...***.. ]], -6, -6) m.rpentomino = pattern([[ .** ** .* ]]) m.rabbits = pattern([[ *...*** ***..*. .*..... ]]) m.spider = pattern([[ .........*.......*......... ...**.*.*.**...**.*.*.**... ***.*.***.........***.*.*** *...*.*.....*.*.....*.*...* ....**......*.*......**.... .**.........*.*.........**. .**.**...............**.**. .....*...............*..... ]], -13, 0) m.lightweight_volcano = pattern([[ ...**..**... .***.**.***. *..........* .****..****. ....*..*.... .**......**. .*..*..*..*. ..***..***.. ............ ****.**.**** *..**..**..* ]]) m.unix = pattern([[ ..**.... ....*.** *..*..** *.*..... .*...... ........ .**..... .**..... ]]) m.biblocker = pattern([[ ..................*........... .................*.**......... .................*.**......... ..................**.......... .............................. .......**............**....... .......**............**....... .............................. .............................. ......*.*..................... .....*..................**.... **..*....*..........**.*..*.** **.*..*.**..........**..*....* ....**...................*.... ..........................*.*. ]]) -------------------------------------------------------------------------------- -- this section emulates glife's herschel.py m.herschel_ghost = pattern([[ *** . .*.* ]]) -- A Herschel conduit is represented by its pattern and -- the transformation it applies to the Herschel. -- Hence the additional .transform field. local block = m.block local eater = m.eater local snake = m.snake m.hc64 = block.t(14, -8) + block.t(9, -13) + block.t(13, -15) + block.t(7, -19) m.hc64.transform = {-9, -9, gp.rccw} m.hc77 = block.t(9, -13) + eater.t(10, 0, gp.swap_xy) + eater.t(-7, -12, gp.swap_xy_flip) m.hc77.transform = {10, -25, gp.flip_x} m.hc112 = block.t(16, -10) + block.t(-3, -11) + m.aircraft_carrier.t(13, -3, gp.swap_xy) + eater.t(10, 1) + eater.t(-3, -14, gp.flip) + eater.t(9, -16, gp.flip_y) m.hc112.transform = {35, -12, gp.rcw} m.hc117 = eater.t(10, 1) + eater.t(13, -9, gp.swap_xy) + eater.t(0, -12, gp.swap_xy_flip) + block.t(8, -22) + snake.t(15, -19) m.hc117.transform = {6, -40, gp.identity} m.hc119 = block.t(-14, -3) + block.t(-13, -8) + block.t(-19, -9) + eater.t(-17, -2, gp.rcw) m.hc119.transform = {-12, -20, gp.flip_x} m.hc156 = eater.t(10, 0, gp.swap_xy) + eater.t(12, -9, gp.swap_xy) + eater.t(0, -12, gp.swap_xy_flip) + eater.t(17, -21, gp.flip_y) + snake.t(21, -5, gp.rccw) + block.t(24, -15) + m.tub.t(11, -24) m.hc156.transform = {43, -17, gp.rcw} m.hc158 = eater.t(-2, -13, gp.flip) + eater.t(-3, -8, gp.rcw) + eater.t(20, -19, gp.rccw) + pattern([[ .....** .....*.* .......* .......*.*.** ..**.*.*.**.* ..**.**.* ........* ..**.*** ...*.* ...*.* **.** *.* ..* ..** ]], 14, -12) m.hc158.transform = {7, -27, gp.flip_x} m.hc190 = eater.t(-3, -8, gp.rcw) + eater.t(-10, -12, gp.swap_xy) + eater.t(-3, -12, gp.swap_xy_flip) + eater.t(-8, -17) + eater.t(11, -27, gp.flip_y) + block.t(2, -25) + snake.t(5, -31, gp.rccw) + pattern([[ ..**.* ..**.*** ........* ..**.*** ...*.* ...*.* **.** *.* ..* ..** ]], 14, -8) m.hc190.transform = {-16, -22, gp.rccw} -------------------------------------------------------------------------------- return m
local cjson = require ("cjson") local client = require ("resty.kafka.client") local broker_list = { { host = "127.0.0.1", port = 9092 }, } local cli = client:new(broker_list) local brokers, partitions = cli:fetch_metadata("test") if not brokers then ngx.say("fetch_metadata failed, err:", partitions) end ngx.say("brokers: ", cjson.encode(brokers), "; partitions: ", cjson.encode(partitions))
-- Set the Maximum amount of Product for all Data Assembler -- for _, da in pairs (global.dataAssemblerTable or {}) do for _, recipe in pairs (da.recipeTable) do if recipe.amount ~= nil and recipe.amount ~= 0 then for _, product in pairs (recipe.products) do product.max = recipe.amount end end end end
-- {{{ Use protected call so we don't error on first use. local packer_ok, packer = pcall(require, 'packer') if not packer_ok then return end -- ------------------------------------------------------------------------- }}} -- {{{ Packer startup function definition. return packer.startup(function(use) -- ------------------------------------------------------------------------- }}} -- {{{ Packer can manage itself as an optional plugin. use {'wbthomason/packer.nvim', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Color scheme use {'Traap/nvim-base16.lua', opt = false} use {'norcalli/nvim-colorizer.lua', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Completion use {'hrsh7th/nvim-cmp', opt = false} use {'hrsh7th/cmp-buffer', opt = false} use {'hrsh7th/cmp-calc', opt = false} use {'hrsh7th/cmp-cmdline', opt = false} use {'hrsh7th/cmp-nvim-lsp', opt = false} use {'hrsh7th/cmp-nvim-lsp-document-symbol', opt = false} use {'hrsh7th/cmp-nvim-lua', opt = false} use {'hrsh7th/cmp-path', opt = false} use {'f3fora/cmp-spell', opt = false} use {'onsails/lspkind-nvim', opt = false} -- use {'simrat39/symbols-outline.nvim'} -- ------------------------------------------------------------------------- }}} -- {{{ Easyalign & snippets use {'junegunn/vim-easy-align', opt = false} use {'L3MON4D3/LuaSnip', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ File manager use {'kyazdani42/nvim-tree.lua', opt = false} use {'kyazdani42/nvim-web-devicons', opt = false} use {'NTBBloodbath/galaxyline.nvim', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Fuzzy finder use {'nvim-telescope/telescope.nvim', opt = false} use {'nvim-lua/popup.nvim', opt = false} use {'nvim-lua/plenary.nvim', opt = false} use {'nvim-telescope/telescope-media-files.nvim', opt = false} use {'nvim-telescope/telescope-snippets.nvim', opt = false} use {'norcalli/snippets.nvim', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Lua development -- use {'tjdevries/nlua.nvim', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ LSP use {'neovim/nvim-lspconfig', opt = false} use {'williamboman/nvim-lsp-installer', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Profiling use {'tweekmonster/startuptime.vim', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ PlantUML use {'aklt/plantuml-syntax', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ neovim without Tpope? No Way!!! use {'tpope/vim-characterize', opt = false} use {'tpope/vim-commentary', opt = false} use {'tpope/vim-dispatch', opt = false} use {'tpope/vim-endwise', opt = false} use {'tpope/vim-fugitive', opt = false} use {'tpope/vim-repeat', opt = false} use {'tpope/vim-surround', opt = false} use {'tpope/vim-unimpaired', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ RipGrep use {'traap/vim-ripgrep', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Treesitter use {'nvim-treesitter/nvim-treesitter', run = ':TSUpdate', opt = false} use {'romgrk/nvim-treesitter-context', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Tmux use {'christoomey/vim-tmux-navigator', opt = false} use {'christoomey/vim-tmux-runner', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Utility use {'sbdchd/neoformat', opt = false} use {'triglav/vim-visual-increment', opt = false} use {'vim-utils/vim-most-minimal-folds', opt = false} use {'xiyaowong/nvim-transparent', opt = false} use {'mechatroner/rainbow_csv', opt = false} use {'iamcco/markdown-preview.nvim', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ VimTex use {'lervag/vimtex', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Wiki.Vim use {'lervag/wiki.vim', opt = false} use {'dkarter/bullets.vim', opt = false} use {'lervag/wiki-ft.vim', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Zulu : Reuse Traap's vim bundles last. use {'Traap/vim-bundle-autocmd', opt = false} use {'Traap/vim-bundle-plantuml', opt = false} use {'Traap/vim-bundle-vimtex', opt = false} use {'Traap/vim-bundle-vimwiki', opt = false} -- ------------------------------------------------------------------------- }}} -- {{{ Auto compile and install plugins when packer is bootstrapped. if vim.g.nvim_bootstrapped == 1 then packer.sync() end -- ------------------------------------------------------------------------- }}} -- {{{ Display boarders -- end, -- { -- display = { -- border = require('traap/config).display_boarder -- } -- } -- ) end) -- ------------------------------------------------------------------------- }}}
local mayConflictList = { "2433702881", -- Chaos Mod } local willConflictList = { "2415158477", -- Sprint and Walk "2417915839", -- Flymode } local compatTimer = 0 local willConflict = false local conflicts = {} function checkCompat() for i=1, #mayConflictList do local id = mayConflictList[i] local active = GetBool("mods.available.steam-"..id..".active") if active then willConflict = true table.insert(conflicts, ' ' .. GetString("mods.available.steam-"..id..".listname")) end end for i=1, #willConflictList do local id = willConflictList[i] local active = GetBool("mods.available.steam-"..id..".active") if active then willConflict = true table.insert(conflicts, '!!! ' .. GetString("mods.available.steam-"..id..".listname") .. ' !!!') end end end function compatDraw() if willConflict and compatTimer < 8 then compatTimer = compatTimer + GetTimeStep() local opacity = 1 if compatTimer > 7 then opacity = 1 - (compatTimer - 7) end local header = "Bunnyhop Mod may conflict or cause problems with the following mods:" local text = "" for i=1, #conflicts do local name = conflicts[i] text = text .. "\n" .. name end UiPush() UiAlign("center bottom") UiTranslate(UiCenter(), UiHeight() - 70) UiFont("MOD/assets/ui/Roboto-Bold.ttf", 20) local hw, hh = UiGetTextSize(header) UiFont("MOD/assets/ui/Roboto-Regular.ttf", 20) local dw, dh = UiGetTextSize(text) UiColor(1, 1, 1, opacity) UiPush() UiTranslate(0, 5) UiColor(1, 0.25, 0.2, opacity) local mw = hw if dw > hw then mw = dw end UiRect(mw + 10, hh + dh + 10) UiPop() UiPush() UiTranslate(0, -dh) UiFont("MOD/assets/ui/Roboto-Bold.ttf", 20) UiText(header) UiPop() UiPush() UiFont("MOD/assets/ui/Roboto-Regular.ttf", 20) UiText(text) UiPop() UiPop() end end
--[[ Title: Adv. Dupe 2 Codec Desc: Dupe encoder/decoder. Author: emspike Version: 2.0 ]] local REVISION = 4 local hasModule = false if(SERVER)then if(system.IsWindows())then hasModule = file.Exists("lua/bin/gmsv_ad2filestream_win32.dll", "GAME") print(hasModule) if(!hasModule)then print("[AdvDupe2Notify]\tMODULE NOT INSTALLED CORRECTLY. SAVING WILL BE SLOW.") else require("ad2filestream") end end end include "sh_codec_legacy.lua" AddCSLuaFile "sh_codec_legacy.lua" local pairs = pairs local type = type local error = error local Vector = Vector local Angle = Angle local format = string.format local char = string.char local byte = string.byte local sub = string.sub local gsub = string.gsub local find = string.find local gmatch = string.gmatch local match = string.match local concat = table.concat local compress = util.Compress local decompress = util.Decompress AdvDupe2.CodecRevision = REVISION --[[ Name: GenerateDupeStamp Desc: Generates an info table. Params: <player> ply Return: <table> stamp ]] function AdvDupe2.GenerateDupeStamp(ply) local stamp = {} stamp.name = ply:GetName() stamp.time = os.date("%I:%M %p") stamp.date = os.date("%d %B %Y") stamp.timezone = os.date("%z") hook.Call("AdvDupe2_StampGenerated",GAMEMODE,stamp) return stamp end local function makeInfo(tbl) local info = "" for k,v in pairs(tbl) do info = concat{info,k,"\1",v,"\1"} end return info.."\2" end local AD2FF = "AD2F%s\n%s\n%s" local tables local buff local function noserializer() end local enc = {} for i=1,255 do enc[i] = noserializer end local function isArray(tbl) local ret = true local m = 0 for k, v in pairs(tbl) do m = m + 1 if k ~= m or enc[TypeID(v)]==noserializer then ret = false break end end return ret end local function write(obj) enc[TypeID(obj)](obj) end local len local tables,tablesLookup if(not system.IsWindows() or not hasModule)then enc[TYPE_TABLE] = function(obj) --table tables = tables + 1 if not tablesLookup[obj] then tablesLookup[obj] = tables else buff:WriteByte(247) buff:WriteShort(tablesLookup[obj]) return end if isArray(obj) then buff:WriteByte(254) for i,v in pairs(obj) do write(v) end else buff:WriteByte(255) for k,v in pairs(obj) do if(enc[TypeID(v)]!=noserializer)then write(k) write(v) end end end buff:WriteByte(0) end enc[TYPE_BOOL] = function(obj) --boolean buff:WriteByte(obj and 253 or 252) end enc[TYPE_NUMBER] = function(obj) --number buff:WriteByte(251) buff:WriteDouble(obj) end enc[TYPE_VECTOR] = function(obj) --vector buff:WriteByte(250) buff:WriteDouble(obj.x) buff:WriteDouble(obj.y) buff:WriteDouble(obj.z) end enc[TYPE_ANGLE] = function(obj) --angle buff:WriteByte(249) buff:WriteDouble(obj.p) buff:WriteDouble(obj.y) buff:WriteDouble(obj.r) end enc[TYPE_STRING] = function(obj) --string len = #obj if len > 0 and len < 247 then buff:WriteByte(len) buff:Write(obj) else buff:WriteByte(248) buff:Write(obj) buff:WriteByte(0) end end else enc[TYPE_TABLE] = function(obj) --table tables = tables + 1 if not tablesLookup[obj] then tablesLookup[obj] = tables else AdvDupe2_WriteByte(247) AdvDupe2_WriteShort(tablesLookup[obj]) return end if isArray(obj) then AdvDupe2_WriteByte(254) for i,v in pairs(obj) do write(v) end else AdvDupe2_WriteByte(255) for k,v in pairs(obj) do if(enc[TypeID(v)]!=noserializer)then write(k) write(v) end end end AdvDupe2_WriteByte(0) end enc[TYPE_BOOL] = function(obj) --boolean AdvDupe2_WriteByte(obj and 253 or 252) end enc[TYPE_NUMBER] = function(obj) --number AdvDupe2_WriteByte(251) AdvDupe2_WriteDouble(obj) end enc[TYPE_VECTOR] = function(obj) --vector AdvDupe2_WriteByte(250) AdvDupe2_WriteDouble(obj.x) AdvDupe2_WriteDouble(obj.y) AdvDupe2_WriteDouble(obj.z) end enc[TYPE_ANGLE] = function(obj) --angle AdvDupe2_WriteByte(249) AdvDupe2_WriteDouble(obj.p) AdvDupe2_WriteDouble(obj.y) AdvDupe2_WriteDouble(obj.r) end enc[TYPE_STRING] = function(obj) --string len = #obj if len > 0 and len < 247 then AdvDupe2_WriteByte(len) AdvDupe2_WriteString(obj) else AdvDupe2_WriteByte(248) AdvDupe2_WriteString(obj) AdvDupe2_WriteByte(0) end end end local function error_nodeserializer() buff:Seek(buff:Tell()-1) error(format("couldn't find deserializer for type {typeid:%d}", buff:ReadByte())) end local dec = {} local reference = 0 for i=1,255 do dec[i] = error_nodeserializer end local function read() local tt = buff:ReadByte() if not tt then error("expected value, got EOF") end if tt == 0 then return nil end return dec[tt]() end dec[255] = function() --table local t = {} local k reference = reference + 1 local ref = reference repeat k = read() if k ~= nil then t[k] = read() end until (k == nil) tables[ref] = t return t end dec[254] = function() --array local t = {} local k,v = 0 reference = reference + 1 local ref = reference repeat k = k + 1 v = read() if(v != nil) then t[k] = v end until (v == nil) tables[ref] = t return t end dec[253] = function() return true end dec[252] = function() return false end dec[251] = function() return buff:ReadDouble() end dec[250] = function() return Vector(buff:ReadDouble(),buff:ReadDouble(),buff:ReadDouble()) end dec[249] = function() return Angle(buff:ReadDouble(),buff:ReadDouble(),buff:ReadDouble()) end dec[248] = function() --null-terminated string local start = buff:Tell() local slen = 0 while buff:ReadByte() != 0 do slen = slen + 1 end buff:Seek(start) local retv = buff:Read(slen) if(not retv)then retv="" end buff:ReadByte() return retv end dec[247] = function() --table reference reference = reference + 1 return tables[buff:ReadShort()] end local function vsr() buff:Seek(buff:Tell() - 1) slen = buff:ReadByte() return buff:Read(slen) end for i=1,246 do dec[i] = vsr end local function serialize(tbl) tables = 0 tablesLookup = {} if(not system.IsWindows() or not hasModule)then buff = file.Open("ad2temp.txt", "wb", "DATA") write(tbl) buff:Close() else if(not AdvDupe2_OpenStream)then print("[AdvDupe2Notify]\tMODULE NOT INSTALLED CORRECTLY. YOU WILL NOT BE ABLE TO SAVE.") return "" end if(not AdvDupe2_OpenStream())then error("Filestream could not be opened.") return "" end write(tbl) AdvDupe2_CloseStream() end buff = file.Open("ad2temp.txt","rb","DATA") local ret = buff:Read(buff:Size()) buff:Close() return ret end local function deserialize(str) if(str==nil)then error("File could not be decompressed.") return {} end tables = {} reference = 0 buff = file.Open("ad2temp.txt","wb","DATA") buff:Write(str) buff:Flush() buff:Close() buff = file.Open("ad2temp.txt","rb", "DATA") local tbl = read() buff:Close() return tbl end --[[ Name: Encode Desc: Generates the string for a dupe file with the given data. Params: <table> dupe, <table> info, <function> callback, <...> args Return: runs callback(<string> encoded_dupe, <...> args) ]] function AdvDupe2.Encode(dupe, info, callback, ...) local encodedTable = compress(serialize(dupe)) info.check = "\r\n\t\n" info.size = #encodedTable callback(AD2FF:format(char(REVISION), makeInfo(info), encodedTable),...) end --seperates the header and body and converts the header to a table local function getInfo(str) local last = str:find("\2") if not last then error("attempt to read AD2 file with malformed info block") end local info = {} local ss = str:sub(1,last-1) for k,v in ss:gmatch("(.-)\1(.-)\1") do info[k] = v end if info.check ~= "\r\n\t\n" then if info.check == "\10\9\10" then error("detected AD2 file corrupted in file transfer (newlines homogenized)(when using FTP, transfer AD2 files in image/binary mode, not ASCII/text mode)") else error("attempt to read AD2 file with malformed info block") end end return info, str:sub(last+2) end --decoders for individual versions go here local versions = {} versions[1] = AdvDupe2.LegacyDecoders[1] versions[2] = AdvDupe2.LegacyDecoders[2] versions[3] = function(encodedDupe) encodedDupe = encodedDupe:Replace("\r\r\n\t\r\n", "\t\t\t\t") encodedDupe = encodedDupe:Replace("\r\n\t\n", "\t\t\t\t") encodedDupe = encodedDupe:Replace("\r\n", "\n") encodedDupe = encodedDupe:Replace("\t\t\t\t", "\r\n\t\n") return versions[4](encodedDupe) end versions[4] = function(encodedDupe) local info, dupestring = getInfo(encodedDupe:sub(7)) return deserialize( decompress(dupestring) ), info end --[[ Name: Decode Desc: Generates the table for a dupe from the given string. Inverse of Encode Params: <string> encodedDupe, <function> callback, <...> args Return: runs callback(<boolean> success, <table/string> tbl, <table> info) ]] function AdvDupe2.Decode(encodedDupe, callback, ...) local sig, rev = encodedDupe:match("^(....)(.)") if not rev then error("malformed dupe (wtf <5 chars long?!)") end rev = rev:byte() if sig ~= "AD2F" then if sig == "[Inf" then --legacy support, ENGAGE (AD1 dupe detected) local success, tbl, info, moreinfo = pcall(AdvDupe2.LegacyDecoders[0], encodedDupe) if success then info.size = #encodedDupe info.revision = 0 info.ad1 = true else ErrorNoHalt(tbl) end callback(success, tbl, info, moreinfo, ...) else error("unknown duplication format") end elseif rev > REVISION then error(format("this install lacks the codec version to parse the dupe (have rev %u, need rev %u)",REVISION,rev)) elseif rev < 1 then error(format("attempt to use an invalid format revision (rev %d)", rev)) else local success, tbl, info = pcall(versions[rev], encodedDupe) if success then info.revision = rev else ErrorNoHalt(tbl) end callback(success, tbl, info, ...) end end
--IupTree Example in IupLua --Creates a tree with some branches and leaves. Uses a Lua Table to define the IupTree structure. require( "iuplua" ) tree = iup.tree{} dlg = iup.dialog{tree ; title = "TableTree result", size = "200x200"} dlg:showxy(iup.CENTER,iup.CENTER) t = { { "Horse", "Whale"; branchname = "Mammals" }, { "Shrimp", "Lobster"; branchname = "Crustaceans" }; branchname = "Animals" } iup.TreeAddNodes(tree, t) if (iup.MainLoopLevel()==0) then iup.MainLoop() end
-- Super Nicknames are saved in gc_nickcache.colorname local acceptedChars = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~" local nickLimit = 22 local originalName = { -- [player] = name } function setSuperNick(player,bool) -- originalName[source] = getPlayerName( source ) local playerSuperNick = getVipSetting(player, 2, 'supernick') if bool == true and playerSuperNick and playerSuperNick ~= "" and isPlayerVIP(player) then local colorlessNick = string.gsub(playerSuperNick, "#%x%x%x%x%x%x", "") setElementData(player, "vip.colorNick", playerSuperNick) setPlayerName(player, colorlessNick) if getPlayerName( player ) ~= colorlessNick then -- If name change is not succes, try again setTimer( setPlayerName, 3000, 1, colorlessNick ) end return true elseif bool == false and player and isElement(player) and getElementType(player) == "player" then removeElementData( player, "vip.colorNick" ) if originalName[player] then setPlayerName(player, originalName[player]) end end end addEvent('onClientRequestNickSettings', true) addEventHandler('onClientRequestNickSettings', root, function() triggerClientEvent(source, 'sendNickSettings', source, acceptedChars, nickLimit) end) addEvent('onClientChangeCustomNickname', true) addEventHandler('onClientChangeCustomNickname', root, function(nick) if not isPlayerVIP(source) or not vipPlayers[source] then return end local colorlessNick = string.gsub(nick, "#%x%x%x%x%x%x", "") local nickLength = string.len(colorlessNick) if nickLength > nickLimit then vip_outputChatBox("Nick is too long", source, 255, 50, 0) return elseif nickLength == 0 then vip_outputChatBox("Nick can't be empty", source, 255, 50, 0) return end for i, p in ipairs(getElementsByType("player")) do if p ~= source and string.lower(getPlayerName(p):gsub("#%x%x%x%x%x%x", "")) == string.lower(colorlessNick) then vip_outputChatBox("Nick already in use", source, 255, 50, 0) return end end saveVipSetting(source,2,"supernick",nick) setSuperNick(source, true) vip_outputChatBox("Super Nick Successfully set!", source, 0, 255, 100) end) addEvent('onClientResetCustomNickname', true) addEventHandler('onClientResetCustomNickname', root, function() if not isPlayerVIP(source) or not vipPlayers[source] then return end local forumid = exports.gc:getPlayerForumID(source) -- success = success and dbExec(handlerConnect, "UPDATE gc_nickcache SET colorname=null WHERE forumid=?", forumid) local success = saveVipSetting(source,2,"supernick",false) if success then removeElementData( source, 'vip.colorNick' ) if originalName[source] then setPlayerName( source, originalName[source]) originalName[source] = nil end vip_outputChatBox("Your super nick was succesfully cleared!",source,0,255,100) else vip_outputChatBox("There was an error while clearing your name!",source,255,0,0) end end) addEventHandler('onPlayerChangeNick', root, function(old,new,byPlayer) if getElementData(source, "vip.colorNick" ) and isPlayerVIP(source) and vipPlayers[source] and byPlayer then -- removeElementData( source, 'vip.colorNick' ) vip_outputChatBox("Please remove VIP SuperNick before changing your name!",source,255,0,0) cancelEvent( true, "Please remove VIP SuperNick first!" ) end end) addEventHandler('onPlayerVip', resourceRoot, function(player, loggedIn) if player and isElement(player) and getElementType(player) == "player" then if loggedIn then local playerSuperNick = vipPlayers[player].options[2].supernick if playerSuperNick and playerSuperNick ~= "" then originalName[player] = getPlayerName(player) setSuperNick(player,true) -- vip_outputChatBox("Your nickname has been set to your VIP nickname.", player, 0, 255, 100) end else -- Handle logout setSuperNick(source,false) end end end ) addEventHandler('onResourceStop', resourceRoot, function() for i, p in ipairs(getElementsByType('player')) do if originalName[p] then setPlayerName( p, originalName[p] ) end removeElementData( p, 'vip.colorNick' ) end end)
local nested_ordered = {} local KEY_ORDER_KEY = '__key_order' function nested_ordered.new() return setmetatable({ [KEY_ORDER_KEY] = {}, }, nested_ordered) end function nested_ordered.__newindex(t, index, value) local order = rawget(t, KEY_ORDER_KEY) order[#order + 1] = index rawset(t, index, value) end function nested_ordered.__pairs(t) local i = 0 local keys = t[KEY_ORDER_KEY] return function() i = i + 1 local idx = keys[i] return idx, t[idx] end end return nested_ordered
local web = require('http') local function http_magick(self) print(555555555555555) return self:http("hello")(self) end print(4) local function print_body(self) print(66666666666666) print(self:body_read()) print("Content-Type") print(self:http_header("Content-Type")) print(77777777777777) self:finish() end local app = web.application() app:handler_http("http","hello",print_body) app:dispatcher("http",http_magick) app:start()
-- This file is part of SA MoonLoader package. -- Licensed under the MIT License. -- Copyright (c) 2016, BlastHack Team <blast.hk> local sampfuncs = { -- RPCs RPC_CLICKPLAYER = 23, RPC_CLIENTJOIN = 25, RPC_ENTERVEHICLE = 26, RPC_ENTEREDITOBJECT = 27, RPC_SCRIPTCASH = 31, RPC_SERVERCOMMAND = 50, RPC_SPAWN = 52, RPC_DEATH = 53, RPC_NPCJOIN = 54, RPC_DIALOGRESPONSE = 62, RPC_CLICKTEXTDRAW = 83, RPC_SCMEVENT = 96, RPC_WEAPONPICKUPDESTROY = 97, RPC_CHAT = 101, RPC_SRVNETSTATS = 102, RPC_CLIENTCHECK = 103, RPC_DAMAGEVEHICLE = 106, RPC_GIVETAKEDAMAGE = 115, RPC_EDITATTACHEDOBJECT = 116, RPC_EDITOBJECT = 117, RPC_SETINTERIORID = 118, RPC_MAPMARKER = 119, RPC_REQUESTCLASS = 128, RPC_REQUESTSPAWN = 129, RPC_PICKEDUPPICKUP = 131, RPC_MENUSELECT = 132, RPC_VEHICLEDESTROYED = 136, RPC_MENUQUIT = 140, RPC_EXITVEHICLE = 154, RPC_UPDATESCORESPINGSIPS = 155, RPC_SCRSETPLAYERNAME = 11, RPC_SCRSETPLAYERPOS = 12, RPC_SCRSETPLAYERPOSFINDZ = 13, RPC_SCRSETPLAYERHEALTH = 14, RPC_SCRTOGGLEPLAYERCONTROLLABLE = 15, RPC_SCRPLAYSOUND = 16, RPC_SCRSETPLAYERWORLDBOUNDS = 17, RPC_SCRGIVEPLAYERMONEY = 18, RPC_SCRSETPLAYERFACINGANGLE = 19, RPC_SCRRESETPLAYERMONEY = 20, RPC_SCRRESETPLAYERWEAPONS = 21, RPC_SCRGIVEPLAYERWEAPON = 22, RPC_SCRSETVEHICLEPARAMSEX = 24, RPC_SCRCANCELEDIT = 28, RPC_SCRSETPLAYERTIME = 29, RPC_SCRTOGGLECLOCK = 30, RPC_SCRWORLDPLAYERADD = 32, RPC_SCRSETPLAYERSHOPNAME = 33, RPC_SCRSETPLAYERSKILLLEVEL = 34, RPC_SCRSETPLAYERDRUNKLEVEL = 35, RPC_SCRCREATE3DTEXTLABEL = 36, RPC_SCRDISABLECHECKPOINT = 37, RPC_SCRSETRACECHECKPOINT = 38, RPC_SCRDISABLERACECHECKPOINT = 39, RPC_SCRGAMEMODERESTART = 40, RPC_SCRPLAYAUDIOSTREAM = 41, RPC_SCRSTOPAUDIOSTREAM = 42, RPC_SCRREMOVEBUILDINGFORPLAYER = 43, RPC_SCRCREATEOBJECT = 44, RPC_SCRSETOBJECTPOS = 45, RPC_SCRSETOBJECTROT = 46, RPC_SCRDESTROYOBJECT = 47, RPC_SCRDEATHMESSAGE = 55, RPC_SCRSETPLAYERMAPICON = 56, RPC_SCRREMOVEVEHICLECOMPONENT = 57, RPC_SCRUPDATE3DTEXTLABEL = 58, RPC_SCRCHATBUBBLE = 59, RPC_SCRSOMEUPDATE = 60, RPC_SCRSHOWDIALOG = 61, RPC_SCRDESTROYPICKUP = 63, RPC_SCRLINKVEHICLETOINTERIOR = 65, RPC_SCRSETPLAYERARMOUR = 66, RPC_SCRSETPLAYERARMEDWEAPON = 67, RPC_SCRSETSPAWNINFO = 68, RPC_SCRSETPLAYERTEAM = 69, RPC_SCRPUTPLAYERINVEHICLE = 70, RPC_SCRREMOVEPLAYERFROMVEHICLE = 71, RPC_SCRSETPLAYERCOLOR = 72, RPC_SCRDISPLAYGAMETEXT = 73, RPC_SCRFORCECLASSSELECTION = 74, RPC_SCRATTACHOBJECTTOPLAYER = 75, RPC_SCRINITMENU = 76, RPC_SCRSHOWMENU = 77, RPC_SCRHIDEMENU = 78, RPC_SCRCREATEEXPLOSION = 79, RPC_SCRSHOWPLAYERNAMETAGFORPLAYER = 80, RPC_SCRATTACHCAMERATOOBJECT = 81, RPC_SCRINTERPOLATECAMERA = 82, RPC_SCRSETOBJECTMATERIAL = 84, RPC_SCRGANGZONESTOPFLASH = 85, RPC_SCRAPPLYANIMATION = 86, RPC_SCRCLEARANIMATIONS = 87, RPC_SCRSETPLAYERSPECIALACTION = 88, RPC_SCRSETPLAYERFIGHTINGSTYLE = 89, RPC_SCRSETPLAYERVELOCITY = 90, RPC_SCRSETVEHICLEVELOCITY = 91, RPC_SCRCLIENTMESSAGE = 93, RPC_SCRSETWORLDTIME = 94, RPC_SCRCREATEPICKUP = 95, RPC_SCRMOVEOBJECT = 99, RPC_SCRENABLESTUNTBONUSFORPLAYER = 104, RPC_SCRTEXTDRAWSETSTRING = 105, RPC_SCRSETCHECKPOINT = 107, RPC_SCRGANGZONECREATE = 108, RPC_SCRPLAYCRIMEREPORT = 112, RPC_SCRSETPLAYERATTACHEDOBJECT = 113, RPC_SCRGANGZONEDESTROY = 120, RPC_SCRGANGZONEFLASH = 121, RPC_SCRSTOPOBJECT = 122, RPC_SCRSETNUMBERPLATE = 123, RPC_SCRTOGGLEPLAYERSPECTATING = 124, RPC_SCRPLAYERSPECTATEPLAYER = 126, RPC_SCRPLAYERSPECTATEVEHICLE = 127, RPC_SCRSETPLAYERWANTEDLEVEL = 133, RPC_SCRSHOWTEXTDRAW = 134, RPC_SCRTEXTDRAWHIDEFORPLAYER = 135, RPC_SCRSERVERJOIN = 137, RPC_SCRSERVERQUIT = 138, RPC_SCRINITGAME = 139, RPC_SCRREMOVEPLAYERMAPICON = 144, RPC_SCRSETPLAYERAMMO = 145, RPC_SCRSETGRAVITY = 146, RPC_SCRSETVEHICLEHEALTH = 147, RPC_SCRATTACHTRAILERTOVEHICLE = 148, RPC_SCRDETACHTRAILERFROMVEHICLE = 149, RPC_SCRSETWEATHER = 152, RPC_SCRSETPLAYERSKIN = 153, RPC_SCRSETPLAYERINTERIOR = 156, RPC_SCRSETPLAYERCAMERAPOS = 157, RPC_SCRSETPLAYERCAMERALOOKAT = 158, RPC_SCRSETVEHICLEPOS = 159, RPC_SCRSETVEHICLEZANGLE = 160, RPC_SCRSETVEHICLEPARAMSFORPLAYER = 161, RPC_SCRSETCAMERABEHINDPLAYER = 162, RPC_SCRWORLDPLAYERREMOVE = 163, RPC_SCRWORLDVEHICLEADD = 164, RPC_SCRWORLDVEHICLEREMOVE = 165, RPC_SCRWORLDPLAYERDEATH = 166, -- Packets PACKET_INTERNAL_PING = 6, PACKET_PING = 7, PACKET_PING_OPEN_CONNECTIONS = 8, PACKET_CONNECTED_PONG = 9, PACKET_REQUEST_STATIC_DATA = 10, PACKET_CONNECTION_REQUEST = 11, PACKET_AUTH_KEY = 12, PACKET_BROADCAST_PINGS = 14, PACKET_SECURED_CONNECTION_RESPONSE = 15, PACKET_SECURED_CONNECTION_CONFIRMATION = 16, PACKET_RPC_MAPPING = 17, PACKET_SET_RANDOM_NUMBER_SEED = 19, PACKET_RPC = 20, PACKET_RPC_REPLY = 21, PACKET_DETECT_LOST_CONNECTIONS = 23, PACKET_OPEN_CONNECTION_REQUEST = 24, PACKET_OPEN_CONNECTION_REPLY = 25, PACKET_CONNECTION_COOKIE = 26, PACKET_RSA_PUBLIC_KEY_MISMATCH = 28, PACKET_CONNECTION_ATTEMPT_FAILED = 29, PACKET_NEW_INCOMING_CONNECTION = 30, PACKET_NO_FREE_INCOMING_CONNECTIONS = 31, PACKET_DISCONNECTION_NOTIFICATION = 32, PACKET_CONNECTION_LOST = 33, PACKET_CONNECTION_REQUEST_ACCEPTED = 34, PACKET_INITIALIZE_ENCRYPTION = 35, PACKET_CONNECTION_BANNED = 36, PACKET_INVALID_PASSWORD = 37, PACKET_MODIFIED_PACKET = 38, PACKET_PONG = 39, PACKET_TIMESTAMP = 40, PACKET_RECEIVED_STATIC_DATA = 41, PACKET_REMOTE_DISCONNECTION_NOTIFICATION = 42, PACKET_REMOTE_CONNECTION_LOST = 43, PACKET_REMOTE_NEW_INCOMING_CONNECTION = 44, PACKET_REMOTE_EXISTING_CONNECTION = 45, PACKET_REMOTE_STATIC_DATA = 46, PACKET_ADVERTISE_SYSTEM = 56, PACKET_VEHICLE_SYNC = 200, PACKET_RCON_COMMAND = 201, PACKET_RCON_RESPONCE = 202, PACKET_AIM_SYNC = 203, PACKET_WEAPONS_UPDATE = 204, PACKET_STATS_UPDATE = 205, PACKET_BULLET_SYNC = 206, PACKET_PLAYER_SYNC = 207, PACKET_MARKERS_SYNC = 208, PACKET_UNOCCUPIED_SYNC = 209, PACKET_TRAILER_SYNC = 210, PACKET_PASSENGER_SYNC = 211, PACKET_SPECTATOR_SYNC = 212, -- Gamestates GAMESTATE_NONE = 0, GAMESTATE_WAIT_CONNECT = 1, GAMESTATE_AWAIT_JOIN = 2, GAMESTATE_CONNECTED = 3, GAMESTATE_RESTARTING = 4, GAMESTATE_DISCONNECTED = 5, -- BitStream BS_TYPE_BYTE = 0, BS_TYPE_BOOL = 1, BS_TYPE_SHORT = 2, BS_TYPE_INT = 3, BS_TYPE_FLOAT = 4, BS_TYPE_ARRAY = 5, BS_TYPE_BITSTREAM = 6, -- Priorities SYSTEM_PRIORITY = 0, HIGH_PRIORITY = 1, MEDIUM_PRIORITY = 2, LOW_PRIORITY = 3, -- Reliability UNRELIABLE = 6, UNRELIABLE_SEQUENCED = 7, RELIABLE = 8, RELIABLE_ORDERED = 9, RELIABLE_SEQUENCED = 10, -- Sendrates ONFOOTSENDRATE = 1, INCARSENDRATE = 2, AIMSENDRATE = 3, -- SAMP Limits MAX_PLAYERS = 1004, MAX_VEHICLES = 2000, MAX_PICKUPS = 4096, MAX_OBJECTS = 1000, MAX_GANGZONES = 1024, MAX_3DTEXTS = 2048, MAX_TEXTDRAWS = 2048, MAX_CLIENTCMDS = 144, MAX_MENUS = 128, -- Text Styles FCR_NONE = 0x0, FCR_BOLD = 0x1, FCR_ITALICS = 0x2, FCR_BORDER = 0x4, FCR_SHADOW = 0x8, FCR_UNDERLINE = 0x10, FCR_STRIKEOUT = 0x20, -- SAMP SCM Events SCMEVENT_PAINTJOB = 1, SCMEVENT_UPGRADE = 2, SCMEVENT_COLOR = 3, SCMEVENT_MODSHOPENTEREXIT = 4, -- Special Actions SPECIAL_ACTION_NONE = 0, SPECIAL_ACTION_DUCK = 1, SPECIAL_ACTION_USEJETPACK = 2, SPECIAL_ACTION_ENTER_VEHICLE = 3, SPECIAL_ACTION_EXIT_VEHICLE = 4, SPECIAL_ACTION_DANCE1 = 5, SPECIAL_ACTION_DANCE2 = 6, SPECIAL_ACTION_DANCE3 = 7, SPECIAL_ACTION_DANCE4 = 8, SPECIAL_ACTION_HANDSUP = 10, SPECIAL_ACTION_USECELLPHONE = 11, SPECIAL_ACTION_SITTING = 12, SPECIAL_ACTION_STOPUSECELLPHONE = 13, SPECIAL_ACTION_DRINK_BEER = 20, SPECIAL_ACTION_SMOKE_CIGGY = 21, SPECIAL_ACTION_DRINK_WINE = 22, SPECIAL_ACTION_DRINK_SPRUNK = 23, SPECIAL_ACTION_CUFFED = 24, SPECIAL_ACTION_CARRY = 25, SPECIAL_ACTION_URINATE = 68, -- SAMP Dialog Styles DIALOG_STYLE_MSGBOX = 0, DIALOG_STYLE_INPUT = 1, DIALOG_STYLE_LIST = 2, DIALOG_STYLE_PASSWORD = 3, DIALOG_STYLE_TABLIST = 4, DIALOG_STYLE_TABLIST_HEADERS = 5, -- SAMP Cursor Modes CMODE_DISABLED = 0, CMODE_LOCKKEYS_NOCURSOR = 1, CMODE_LOCKCAMANDCONTROL = 2, CMODE_LOCKCAM = 3, CMODE_LOCKCAM_NOCURSOR = 4, -- Primitive Types D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6 } -- Copy table 'sampfuncs' to a global scope for k, v in pairs(sampfuncs) do _G[k] = v end return sampfuncs
minetest.register_craftitem("bitumen:blueprint_paper", { description = "Blueprint Paper", stack_max = 99, inventory_image = "default_paper.png^[colorize:blue:120", groups = {flammable = 3}, }) minetest.register_craftitem("bitumen:blueprint_book", { description = "Blueprint Paper", stack_max = 99, inventory_image = "default_book.png^[colorize:blue:120", groups = {flammable = 3}, }) bitumen.registered_blueprints = { -- ["bitumen:cement_mixer_blueprint"] = 1, } -- registers the blueprint item, adds it to the bookshelf, and registers the constructor craft recipe bitumen.register_blueprint = function(def) local name = def.name.."_blueprint" local parent_def = minetest.registered_nodes[def.name] if parent_def == nil then print("Warning: parent node not registered yet. Place bitumen.register_blueprint call after node registration.") return end minetest.register_craftitem(name, { description = parent_def.description.." Blueprint", stack_max = 1, inventory_image = parent_def.inventory_image .. "^bitumen_blueprint.png", groups = {flammable = 3}, }) if not def.no_constructor_craft then -- the actual constructor must be registered elsewhere minetest.register_craft({ output = def.name..'_constructor', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', name, 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) end bitumen.registered_blueprints[name] = def end local blueprint_bookshelf_formspec = "size[8,8;]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[context;blueprints;0,0.3;8,3;]" .. "list[current_player;main;0,3.85;8,1;]" .. "list[current_player;main;0,5.08;8,3;8]" .. "listring[context;blueprints]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,3.85) minetest.register_node("bitumen:blueprint_bookshelf", { description = "Blueprint Bookshelf", tiles = {"default_junglewood.png", "default_junglewood.png", "default_junglewood.png", "default_junglewood.png", "default_bookshelf.png^[colorize:blue:120", "default_junglewood.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), stack_max = 1, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", blueprint_bookshelf_formspec) local inv = meta:get_inventory() inv:set_size("blueprints", 8 * 3) -- fill in the known blueprints local list = {} for name,def in pairs(bitumen.registered_blueprints) do table.insert(list, name) end inv:set_list("blueprints", list) end, allow_metadata_inventory_put = function(pos, listname, index, stack) return 0 end, allow_metadata_inventory_move = function(pos, listname, index, stack) return 0 end, on_metadata_inventory_take = function(pos, listname, index, stack, player) -- print(" -- "..listname.. " " ..index.." "..dump(stack)) local meta = minetest.get_meta(pos) local inv = meta:get_inventory(meta) inv:set_stack(listname, index, stack) end, })
local popup = require"plenary.popup" local M = {} -- State local _hmap_input_bufwin = nil local _hmap_input_win_id = nil local _hmap_results_bufwin = nil local _hmap_results_win_id = nil local _hmap_results = nil local _hmap_maps = nil -- Locals local function list(m) local map_list = {} local maps = vim.api.nvim_get_keymap(m) for i, map in ipairs(maps) do map_list[i] = { rhs = map.rhs, lhs = map.lhs } end return map_list end local function close_window(win_id) if win_id and vim.api.nvim_win_is_valid(win_id) then vim.api.nvim_win_close(win_id, true) end end local function create_window(opts) local borderchars = { "─", "│", "─", "│", "╭", "╮", "╯", "╰" } -- Creates a temporary buffer local bufwin = vim.api.nvim_create_buf(false, true) -- Create the input popup local win_id, _ = popup.create(bufwin, { title = opts.title, highlight = opts.highlight, line = math.floor(((vim.o.lines - opts.height) / 2) - 1) - opts.line_offset, col = math.floor((vim.o.columns - opts.width) / 2) - opts.col_offset, minwidth = opts.width, minheight = opts.height, borderchars = borderchars }) return { bufwin = bufwin, win_id = win_id, } end local function set_window_options(winbuf, content, menu_name) vim.api.nvim_buf_set_name(winbuf, menu_name) vim.api.nvim_buf_set_lines(winbuf, 0, #content, false, content) vim.api.nvim_buf_set_option(winbuf, "filetype", "hmap") vim.api.nvim_buf_set_option(winbuf, 'swapfile', false) vim.api.nvim_buf_set_option(winbuf, "buftype", "nofile") -- Clear on hide vim.api.nvim_buf_set_option(winbuf, 'bufhidden', 'wipe') end local function is_window_open() return (_hmap_input_win_id ~= nil and vim.api.nvim_win_is_valid(_hmap_input_win_id)) and (_hmap_results ~= nil and vim.api.nvim_win_is_valid(_hmap_results_win_id)) end local function update_results(value) if value == nil or value == "" then _hmap_results = _hmap_maps return end vim.api.nvim_buf_set_option(_hmap_results_bufwin, "modifiable", true) local filtered_results = {} local lvalue = string.lower(value) -- Filter _hmap_results by value for _, map_str in ipairs(_hmap_maps) do local lmap_str = string.lower(map_str) if string.find(lmap_str, lvalue) then table.insert(filtered_results, map_str) end end _hmap_results = filtered_results vim.api.nvim_buf_set_lines(_hmap_results_bufwin, 0, -1, true, filtered_results) vim.api.nvim_buf_set_option(_hmap_results_bufwin, "modifiable", false) end -- API M.toggle_window = function() local is_open = is_window_open() if is_open then close_window(_hmap_input_win_id) close_window(_hmap_results_win_id) _hmap_input_win_id = nil _hmap_input_bufwin = nil _hmap_results_win_id = nil _hmap_results_bufwin = nil return end local content = list("n") -- Results window local results_win_info = create_window({ title = "Results", width = 60, height = 10, line_offset = 0, col_offset = 0, highlight = "HmapResultsWindow" }) -- Input window local input_win_info = create_window({ title = "Input", width = 60, height = 1, line_offset = -8, col_offset = 0, highlight = "HmapInputWindow" }) _hmap_input_win_id = input_win_info.win_id _hmap_input_bufwin = input_win_info.bufwin _hmap_results_win_id = results_win_info.win_id _hmap_results_bufwin = results_win_info.bufwin -- Content needs to be strings currently list of tables for idx = 1, #content do content[idx] = string.format("%s --- %s", content[idx].lhs, content[idx].rhs) end _hmap_results = content _hmap_maps = content set_window_options(_hmap_input_bufwin, {}, "hmap-input-menu") set_window_options(_hmap_results_bufwin, _hmap_results, "hmap-results-menu") vim.api.nvim_buf_set_option(_hmap_results_bufwin, "modifiable", false) -- Set toggle bindings to input window as it will be the only interactible window vim.api.nvim_buf_set_keymap( _hmap_input_bufwin, "n", "q", "<Cmd>lua require('hmap').toggle_window()<CR>", { silent = true } ) vim.api.nvim_buf_set_keymap( _hmap_input_bufwin, "n", "<ESC>", "<Cmd>lua require('hmap').toggle_window()<CR>", { silent = true } ) -- Start in insert mode vim.cmd [[startinsert]] vim.cmd("autocmd BufLeave <buffer> ++nested ++once silent lua require('hmap').toggle_window()") -- Bind on change events vim.cmd( string.format( "autocmd TextChanged,TextChangedI <buffer=%s> lua require('hmap').on_input_change()", _hmap_input_bufwin ) ) end M.on_input_change = function() local buffval = vim.api.nvim_buf_get_lines(_hmap_input_bufwin, 0, -1, false) local value = table.concat(buffval, "\n") update_results(value) end return M
local config = require'nlspsettings.config' local nlspsettings = require'nlspsettings' local a = vim.api local uv = vim.loop local M = {} --- Returns the name of the server connected to the current buffer. ---@param bufnr number? buffer number ---@return string server_name local get_server_name = function(bufnr) vim.validate { bufnr = { bufnr, 'n', true } } local server_names = {} local clients = vim.lsp.buf_get_clients(bufnr) for _, _client in pairs(clients) do if not vim.tbl_contains(server_names, _client.name) then table.insert(server_names, _client.name) end end if #server_names == 0 then return end local server_name = server_names[1] if #server_names > 1 then local list = {} for i, v in ipairs(server_names) do table.insert(list, string.format('%d: %s', i, v)) end table.insert(list, 1, 'Select server: ') local idx = vim.fn.inputlist(list) if idx == 0 then return end server_name = server_names[idx] end return server_name end --- Open a settings file that matches the current buffer M.open_buf_config = function() local server_name = get_server_name() if server_name == nil then return end M.open_config(server_name) end ---Open the settings file for the specified server. ---@param server_name string M.open_config = function(server_name) vim.validate { server_name = { server_name, 's' } } local home = config.get('config_home') if vim.fn.isdirectory(home) == 0 then if vim.fn.confirm(string.format([[Config directory "%s" not exists, create?]], home), "&Yes\n&No", 1) ~= 1 then return end vim.fn.mkdir(home, 'p') end local path = string.format('%s/%s.json', home, server_name) -- If the file does not exist, LSP will not be able to complete it, so create it do local stat = uv.fs_stat(path) local exists = not vim.tbl_isempty(stat or {}) if not exists then local mode = tonumber('644', 8) local fd = uv.fs_open(path, "w", mode) if not fd then error('Could not create file: ' .. path) end uv.fs_close(fd) end end local cmd = (vim.api.nvim_buf_get_option(0, 'modified') and 'split') or 'edit' vim.api.nvim_command(string.format([[%s %s]], cmd, path)) end ---Update the setting values. ---@param server_name string M.update_settings = function(server_name) vim.cmd [[redraw]] local errors = nlspsettings.update_settings(server_name) if errors then a.nvim_echo({{string.format(' Nlsp[%s][Error] Failed to update the settings.', server_name), 'ErrorMsg'}}, false, {}) else a.nvim_echo({{string.format(' Nlsp[%s][Info] Success to update the settings.', server_name), 'Normal'}}, false, {}) end end ---What to do when BufWritePost fires ---@param afile string M._BufWritePost = function(afile) local server_name = string.match(afile, '([^/]+)%.json$') M.update_settings(server_name) end return M
title = "My Webpage" page = [[ <html !DOCTYPE="html"> <head> <title>]] .. title .. [[</title> </head> <body> </body> </html> ]] io.write(page)
requireInjector(getfenv(1)) local Config = require('config') local Event = require('event') local UI = require('ui') local Util = require('util') multishell.setTitle(multishell.getCurrent(), 'Files') UI:configure('Files', ...) local config = { showHidden = false, showDirSizes = false, } Config.load('Files', config) local copied = { } local marked = { } local directories = { } local cutMode = false function formatSize(size) if size >= 1000000 then return string.format('%dM', math.floor(size/1000000, 2)) elseif size >= 1000 then return string.format('%dK', math.floor(size/1000, 2)) end return size end local Browser = UI.Page { menuBar = UI.MenuBar { buttons = { { text = '^-', event = 'updir' }, { text = 'File', event = 'dropdown', dropdown = 'fileMenu' }, { text = 'Edit', event = 'dropdown', dropdown = 'editMenu' }, { text = 'View', event = 'dropdown', dropdown = 'viewMenu' }, }, }, fileMenu = UI.DropMenu { buttons = { { text = 'Run', event = 'run' }, { text = 'Edit e', event = 'edit' }, { text = 'Shell s', event = 'shell' }, UI.Text { value = ' ------------ ' }, { text = 'Quit q', event = 'quit' }, UI.Text { }, } }, editMenu = UI.DropMenu { buttons = { { text = 'Cut ^x', event = 'cut' }, { text = 'Copy ^c', event = 'copy' }, { text = 'Paste ^v', event = 'paste' }, UI.Text { value = ' --------------- ' }, { text = 'Mark m', event = 'mark' }, { text = 'Unmark all u', event = 'unmark' }, UI.Text { value = ' --------------- ' }, { text = 'Delete del', event = 'delete' }, UI.Text { }, } }, viewMenu = UI.DropMenu { buttons = { { text = 'Refresh r', event = 'refresh' }, { text = 'Hidden ^h', event = 'toggle_hidden' }, { text = 'Dir Size ^s', event = 'toggle_dirSize' }, UI.Text { }, } }, grid = UI.ScrollingGrid { columns = { { heading = 'Name', key = 'name' }, { key = 'flags', width = 2 }, { heading = 'Size', key = 'fsize', width = 6 }, }, sortColumn = 'name', y = 2, ey = -2, }, statusBar = UI.StatusBar { columns = { { key = 'status' }, { key = 'totalSize', width = 6 }, }, }, accelerators = { q = 'quit', e = 'edit', s = 'shell', r = 'refresh', space = 'mark', backspace = 'updir', m = 'move', u = 'unmark', d = 'delete', delete = 'delete', [ 'control-h' ] = 'toggle_hidden', [ 'control-x' ] = 'cut', [ 'control-c' ] = 'copy', paste = 'paste', }, } function Browser:enable() UI.Page.enable(self) self:setFocus(self.grid) end function Browser.grid:sortCompare(a, b) if self.sortColumn == 'fsize' then return a.size < b.size elseif self.sortColumn == 'flags' then return a.flags < b.flags end if a.isDir == b.isDir then return a.name:lower() < b.name:lower() end return a.isDir end function Browser.grid:getRowTextColor(file, selected) if file.marked then return colors.green end if file.isDir then return colors.cyan end if file.isReadOnly then return colors.pink end return colors.white end function Browser.grid:getRowBackgroundColorX(file, selected) if selected then return colors.gray end return self.backgroundColor end function Browser.grid:eventHandler(event) if event.type == 'copy' then -- let copy be handled by parent return false end return UI.ScrollingGrid.eventHandler(self, event) end function Browser.statusBar:draw() if self.parent.dir then local info = '#:' .. Util.size(self.parent.dir.files) local numMarked = Util.size(marked) if numMarked > 0 then info = info .. ' M:' .. numMarked end self:setValue('info', info) self:setValue('totalSize', formatSize(self.parent.dir.totalSize)) UI.StatusBar.draw(self) end end function Browser:setStatus(status, ...) self.statusBar:timedStatus(string.format(status, ...)) end function Browser:unmarkAll() for k,m in pairs(marked) do m.marked = false end Util.clear(marked) end function Browser:getDirectory(directory) local s, dir = pcall(function() local dir = directories[directory] if not dir then dir = { name = directory, size = 0, files = { }, totalSize = 0, index = 1 } directories[directory] = dir end self:updateDirectory(dir) return dir end) return s, dir end function Browser:updateDirectory(dir) dir.size = 0 dir.totalSize = 0 Util.clear(dir.files) local files = fs.listEx(dir.name) if files then dir.size = #files for _, file in pairs(files) do file.fullName = fs.combine(dir.name, file.name) file.directory = directory file.flags = '' if not file.isDir then dir.totalSize = dir.totalSize + file.size file.fsize = formatSize(file.size) else if config.showDirSizes then file.size = fs.getSize(file.fullName, true) dir.totalSize = dir.totalSize + file.size file.fsize = formatSize(file.size) end file.flags = 'D' end if file.isReadOnly then file.flags = file.flags .. 'R' end if config.showHidden or file.name:sub(1, 1) ~= '.' then dir.files[file.fullName] = file end end end -- self.grid:update() -- self.grid:setIndex(dir.index) self.grid:setValues(dir.files) end function Browser:setDir(dirName, noStatus) self:unmarkAll() if self.dir then self.dir.index = self.grid:getIndex() end DIR = fs.combine('', dirName) shell.setDir(DIR) local s, dir = self:getDirectory(DIR) if s then self.dir = dir elseif noStatus then error(dir) else self:setStatus(dir) self:setDir('', true) return end if not noStatus then self.statusBar:setValue('status', '/' .. self.dir.name) self.statusBar:draw() end self.grid:setIndex(self.dir.index) end function Browser:run(path, ...) local tabId = shell.openTab(path, ...) multishell.setFocus(tabId) end function Browser:hasMarked() if Util.size(marked) == 0 then local file = self.grid:getSelected() if file then file.marked = true marked[file.fullName] = file self.grid:draw() end end return Util.size(marked) > 0 end function Browser:eventHandler(event) local file = self.grid:getSelected() if event.type == 'quit' then Event.exitPullEvents() elseif event.type == 'edit' and file then self:run('edit', file.name) elseif event.type == 'shell' then self:run('sys/apps/shell') elseif event.type == 'refresh' then self:updateDirectory(self.dir) self.grid:draw() self:setStatus('Refreshed') elseif event.type == 'toggle_hidden' then config.showHidden = not config.showHidden Config.update('Files', config) self:updateDirectory(self.dir) self.grid:draw() if not config.showHidden then self:setStatus('Hiding hidden') else self:setStatus('Displaying hidden') end elseif event.type == 'toggle_dirSize' then config.showDirSizes = not config.showDirSizes Config.update('Files', config) self:updateDirectory(self.dir) self.grid:draw() if config.showDirSizes then self:setStatus('Displaying dir sizes') end elseif event.type == 'mark' and file then file.marked = not file.marked if file.marked then marked[file.fullName] = file else marked[file.fullName] = nil end self.grid:draw() self.statusBar:draw() elseif event.type == 'unmark' then self:unmarkAll() self.grid:draw() self:setStatus('Marked files cleared') elseif event.type == 'grid_select' or event.type == 'run' then if file then if file.isDir then self:setDir(file.fullName) else self:run(file.name) end end elseif event.type == 'updir' then local dir = (self.dir.name:match("(.*/)")) self:setDir(dir or '/') elseif event.type == 'delete' then if self:hasMarked() then local width = self.statusBar:getColumnWidth('status') self.statusBar:setColumnWidth('status', UI.term.width) self.statusBar:setValue('status', 'Delete marked? (y/n)') self.statusBar:draw() self.statusBar:sync() local _, ch = os.pullEvent('char') if ch == 'y' or ch == 'Y' then for k,m in pairs(marked) do pcall(function() fs.delete(m.fullName) end) end end marked = { } self.statusBar:setColumnWidth('status', width) self.statusBar:setValue('status', '/' .. self.dir.name) self:updateDirectory(self.dir) self.statusBar:draw() self.grid:draw() self:setFocus(self.grid) end elseif event.type == 'copy' or event.type == 'cut' then if self:hasMarked() then cutMode = event.type == 'cut' Util.clear(copied) Util.merge(copied, marked) --self:unmarkAll() self.grid:draw() self:setStatus('Copied %d file(s)', Util.size(copied)) end elseif event.type == 'paste' then for k,m in pairs(copied) do local s, m = pcall(function() if cutMode then fs.move(m.fullName, fs.combine(self.dir.name, m.name)) else fs.copy(m.fullName, fs.combine(self.dir.name, m.name)) end end) end self:updateDirectory(self.dir) self.grid:draw() self:setStatus('Pasted ' .. Util.size(copied) .. ' file(s)') else return UI.Page.eventHandler(self, event) end self:setFocus(self.grid) return true end --[[-- Startup logic --]]-- local args = { ... } Browser:setDir(args[1] or shell.dir()) UI:setPage(Browser) Event.pullEvents() UI.term:reset()
function breakpoint() if(fa.sharedmemory("read", 0x00, 0x01, "") == "!")then error("--- BREAK POINT ---") end sleep(0) end function putMessage(msg) fa.sharedmemory("write", 0x01, 0xFE, msg) end fa.sharedmemory("write", 0x00, 0x01, "-")
-- supporting testfile; belongs to 'cl_spec.lua' describe("Tests the busted command-line options", function() it("is a test with a tag #tag1", function() -- works by counting failure error("error 1 on tag1") end) it("is a test with a tag #tag1", function() -- works by counting failure error("error 2 on tag1") end) it("is a test with a tag #tag2", function() -- works by counting failure error("error on tag2") end) it("is a test with a tag #tag3", function() -- nothing here, makes it succeed end) it("is a test with two tags #tag3 #tag4", function () -- Always succeed end) end)
object_tangible_loot_creature_loot_collections_tusken_bantha_tooth = object_tangible_loot_creature_loot_collections_shared_tusken_bantha_tooth:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_tusken_bantha_tooth, "object/tangible/loot/creature/loot/collections/tusken_bantha_tooth.iff")
function factorial(n) for i = 1, n-1 do n = n*i end return n end io.write(factorial(4))
ModalClass(textentry) function textentry:ctor(cb, title) self:ModalInit() self:ModalCallback(cb) local scn = self.Elements scn.content:SetFocus() scn.title.Text = title scn.content:OnTextEntered(function(name) self:Close('ok', name, 0) end) scn.close:OnClick(function() self:Close('cancel') end) end
local strsub = string.sub local m = require 'lpeg' local contiguous_byte_ranges = require 'parse.char.utf8.data.contiguous_byte_ranges' local make_set = require 'parse.char.utf8.make.set' local m_char = require 'parse.char.utf8' local m_char_no_more = m_char * m.P(-1) local char_tools = require 'parse.char.utf8.tools' local next_char = char_tools.next local c_char_rest = m.C(m_char) * m.C( m.P(1)^0 ) local map_proto = {} local map_meta = {__index = map_proto} local leaf_proto = {} local leaf_meta = {__index = leaf_proto} local branch_proto = {} local branch_meta = {__index = branch_proto} local conditional_proto = {} local conditional_meta = {__index = conditional_proto} local three_chars = m.C(m_char) * m.C(m_char) * m.C(m_char) * m.P(-1) local function make_map(def) local map = setmetatable({}, map_meta) for i, entry in ipairs(def) do if type(entry) == 'string' then local first_char, rest = c_char_rest:match(entry) if first_char == nil then error('invalid utf-8 sequence') end map:add(first_char, rest) elseif type(entry) == 'table' then local step = entry.step if step ~= nil then -- table of ranges for i, entry in ipairs(entry) do local from_char, to_char, last_to_char = three_chars:match(entry) if from_char == nil then error('invalid utf-8 sequence') end if to_char > last_to_char then goto done end map:add(from_char, to_char) repeat for i = 1, step do to_char = next_char(to_char) if to_char > last_to_char then goto done end from_char = next_char(from_char) end map:add(from_char, to_char) until to_char == last_to_char ::done:: end else local check_suffix = entry.check_suffix if check_suffix ~= nil then for i, entry in ipairs(entry) do if type(entry) == 'string' then local first_char, rest = c_char_rest:match(entry) if first_char == nil then error('invalid utf-8 sequence') end local conditional = setmetatable({}, conditional_meta) conditional.char = first_char conditional.on_success = rest conditional.check_suffix = check_suffix map:add(first_char, conditional) else local conditional = setmetatable({}, conditional_meta) conditional.char = entry.char conditional.check_suffix = entry.check_suffix conditional.on_success = entry.on_success conditional.on_failure = entry.on_failure map:add(char, conditional) end end end end end end return map end function map_proto:add(char, then_pattern) local leaf if #char == 1 then leaf = self[''] if leaf == nil then leaf = setmetatable({}, leaf_meta) self[''] = leaf end leaf[char] = then_pattern return end local context = self for i = 1, #char-1 do local c = strsub(char, i, i) local new_context = context[c] if new_context == nil then if i == #char-1 then new_context = setmetatable({}, leaf_meta) else new_context = setmetatable({}, branch_meta) end context[c] = new_context end context = new_context end context[strsub(char, -1)] = then_pattern end local function add_prefixed(dest, src, prefix) for k,v in pairs(src) do local m = getmetatable(v) if m == branch_meta then add_prefixed(dest, v, prefix..k) elseif m == leaf_meta then for k2,v in pairs(v) do dest[#dest+1] = prefix .. k .. k2 end end end end function map_proto:make_set_from_keys() local S_list = {} add_prefixed(S_list, self, '') return make_set { S=table.concat(S_list) } end function map_proto:make_set_from_values() local S_list = {} local function process(context, prefix) for k,v in pairs(context) do local meta = getmetatable(v) if meta == branch_meta or meta == leaf_meta then process(v, prefix .. k) elseif meta == conditional_meta then if v.on_success then if not (type(v.on_success) == 'string' and m_char_no_more:match(v.on_success)) then error('set values are not all single-character') end S_list[#S_list+1] = v.on_success end if v.on_failure then if not (type(v.on_failure) == 'string' and m_char_no_more:match(v.on_failure)) then error('set values are not all single-character') end S_list[#S_list+1] = v.on_failure end elseif type(v) == 'string' then if not m_char_no_more:match(v) then print(string.format(string.rep(' %02X', #v), string.byte(v, 1, #v))) error('set values are not all single-character') end S_list[#S_list+1] = v else error('set values not all simple strings') end end end process(self, '') return make_set { S=table.concat(S_list) } end local function get_patt(source, keys) local m_patt = m.P(false) for i = #keys, 1, -1 do local key = keys[i] local value = source[key] local meta = getmetatable(value) if meta == leaf_meta or meta == branch_meta then local sub_keys = {} for k in pairs(value) do sub_keys[#sub_keys+1] = k end table.sort(sub_keys) value = get_patt(value, sub_keys) elseif meta == conditional_meta then value = value:compile() elseif type(value) == 'string' then value = m.Cc(value) end m_patt = key * value + m_patt end return m_patt end function map_proto:compile() local keys = {} for k,v in pairs(self) do keys[#keys+1] = k end table.sort(keys) local m_one_char if keys[1] == '' then table.remove(keys, 1) local p_1 = m.P(false) local p_2 = m.P(false) local cap_set = {} for k,v in pairs(self['']) do if type(v) == 'string' then p_1 = p_1 + k cap_set[k] = v else if getmetatable(v) == conditional_meta then v = v:compile() end p_2 = p_2 + (k * v) end end m_one_char = p_1 / cap_set + p_2 end if keys[1] == nil then return m_one_char end local m_multibyte = get_patt(self, keys) return m_one_char + m_multibyte end local function reverse_aux(context, reversed_map, prefix) for k,v in pairs(context) do local meta = getmetatable(v) if meta == branch_meta or meta == leaf_meta then reverse_aux(v, reversed_map, prefix .. k) elseif type(v) == 'string' then if not m_char_no_more:match(v) then error 'char mapping must be one-to-one to be reversible' end reversed_map:add(v, prefix .. k) else error 'char mapping must not include custom patterns to be reversible' end end end function map_proto:reverse() local reversed_map = setmetatable({}, map_meta) reverse_aux(self, reversed_map, '') return reversed_map end local function clone(v) local copy = setmetatable({}, getmetatable(v)) for k,v in pairs(v) do local m = getmetatable(v) if m == branch_meta or m == leaf_meta then copy[k] = clone(v) else copy[k] = v end end return copy end local function apply(self, other) for k,v in pairs(other) do local m = getmetatable(v) if m == branch_meta or m == leaf_meta then local my_v = rawget(self, k) if my_v == nil then self[k] = clone(v) else apply(my_v, v) end else self[k] = v end end end function map_meta:__add(other) if getmetatable(other) == nil then other = make_map(other) end local copy = clone(self) apply(copy, other) return copy end -- get byte position of first possible match -- gets false positives but not false negatives -- pass true to ignore characters in ASCII-7 range function map_proto:make_quick_scanner(higher_planes_only) local p = m.P(false) for k,v in pairs(self) do if k == '' then if not higher_planes_only then for k in pairs(v) do p = p + k end end else p = p + k end end return (1 - p)^0 * m.Cp() * m.P(1) end function conditional_proto:compile() local on_success = self.on_success on_success = on_success and m.Cc(on_success) or m.P(true) local on_failure = self.on_failure on_failure = on_failure and m.Cc(on_failure) or m.P(false) return self.check_suffix * on_success + on_failure end return make_map
client_script 'client.lua' files { 'index.html', 'application.js' } ui_page 'index.html'
-- -- tests/api/test_directory_kind.lua -- Tests the directory API value type. -- Copyright (c) 2013 Jason Perkins and the Premake project -- local suite = test.declare("api_directory_kind") local api = premake.api -- -- Setup and teardown -- function suite.setup() api.register { name = "testapi", kind = "directory", list = true, scope = "project" } test.createsolution() end function suite.teardown() testapi = nil end -- -- Values should be converted to absolute paths, relative to -- the currently running script. -- function suite.convertsToAbsolute() testapi "self/local" test.isequal({os.getcwd() .. "/self/local"}, api.scope.project.testapi) end -- -- Check expansion of wildcards. -- function suite.expandsWildcards() testapi (_TESTS_DIR .. "/*") test.istrue(table.contains(api.scope.project.testapi, _TESTS_DIR .. "/api")) end
object_draft_schematic_droid_droid_texture_kit = object_draft_schematic_droid_shared_droid_texture_kit:new { } ObjectTemplates:addTemplate(object_draft_schematic_droid_droid_texture_kit, "object/draft_schematic/droid/droid_texture_kit.iff")
object_mobile_outbreak_undead_scientist_m_hum_02 = object_mobile_shared_outbreak_undead_scientist_m_hum_02:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_scientist_m_hum_02, "object/mobile/outbreak_undead_scientist_m_hum_02.iff")
local un = encode.mime.unstructured_header_line local mbl = encode.mime.mailbox_list_header_line local function encode_container(parts, container) if container.multipart then local boundary boundary = "BOUNDARY--" .. multirand.string( 24, "123456789BCDFGHJKLMNPQRSTVWXYZbcdfghjklmnpqrstvwxyz" ) parts[#parts+1] = "Content-Type: " parts[#parts+1] = "multipart/" parts[#parts+1] = container.multipart parts[#parts+1] = "; boundary=" parts[#parts+1] = boundary parts[#parts+1] = "\r\n\r\nMIME multipart\r\n" -- last \r\n optional for idx, sub_container in ipairs(container) do parts[#parts+1] = "\r\n--" parts[#parts+1] = boundary parts[#parts+1] = "\r\n" encode_container(parts, sub_container) end parts[#parts+1] = "\r\n--" parts[#parts+1] = boundary parts[#parts+1] = "--\r\n" else parts[#parts+1] = "Content-Type: " parts[#parts+1] = container.content_type or "text/plain" parts[#parts+1] = "\r\n" if container.content_id then parts[#parts+1] = "Content-ID: <" parts[#parts+1] = container.content_id parts[#parts+1] = ">\r\n" end if container.attachment_filename then parts[#parts+1] = "Content-Disposition: attachment; filename=" parts[#parts+1] = encode.mime.atom_token( container.attachment_filename ) parts[#parts+1] = "\r\n" end if container.binary then parts[#parts+1] = "Content-Transfer-Encoding: base64\r\n\r\n" parts[#parts+1] = encode.mime.base64(container.content) else parts[#parts+1] = "Content-Transfer-Encoding: quoted-printable\r\n\r\n" parts[#parts+1] = encode.mime.quoted_printable_text_content(container.content) end end end function encode.mime.mail(args) local parts = {} parts[#parts+1] = mbl("From", args.from) parts[#parts+1] = mbl("Sender", args.sender) parts[#parts+1] = mbl("Reply-To", args.reply_to) parts[#parts+1] = mbl("To", args.to) parts[#parts+1] = mbl("Cc", args.cc) parts[#parts+1] = mbl("Bcc", args.bcc) parts[#parts+1] = un("Subject", args.subject) parts[#parts+1] = "MIME-Version: 1.0\r\n" encode_container(parts, args) return table.concat(parts) end
--[[--ldoc desc @Module BetView.lua @Author JasonLiu Date: 2018-10-24 19:13:25 Last Modified by: JasonLiu Last Modified time: 2018-10-25 14:41:11 ]] local BetView = class("BetView", cc.load("boyaa").mvc.BoyaaView); local BehaviorExtend = cc.load("boyaa").behavior.BehaviorExtend; local Chip = require("app.demo.JasonLiu.widget.Chip2") local Table = require("app.demo.JasonLiu.widget.Table") local Clock = require("app.demo.JasonLiu.widget.Clock") BehaviorExtend(BetView); function BetView:ctor(data) self:initData(data) self:initView() end function BetView:initData(data) self._data = { selectValue = 1, chipData = data.chipData or {}, betEnabled = false, } self.chipViews = {} self.betTipss = {} self.smallChipData = {} end --[[ @function initView 初始化View ]] function BetView:initView() self:addTable() self:addChips() self:addBetTipss() self:addClock() end --[[ @function addTable 添加桌子 ]] function BetView:addTable() local tableOffSetX, tableOffSetY = 0, 20 self.table = Table:create():move(tableOffSetX, tableOffSetY) self.table:addClickListener(function (no) if self._data.betEnabled then -- 添加一个小筹码 self:addSmallChip(no, tableOffSetX, tableOffSetY) -- 更新下注提示 self:updataBetTips(no) end end) self:addChild(self.table) end --[[ @function addChips 添加筹码 ]] function BetView:addChips() for i, data in ipairs(self._data.chipData) do self.chipViews[i] = Chip:create(0, data.color, data.value) local marginSize = 12 local chipWidth = self.chipViews[i]:getContentSize().width self.chipViews[i]:move(-((chipWidth * #self._data.chipData + marginSize * (#self._data.chipData - 1)) / 2) + (chipWidth + marginSize) * (i - 1) + chipWidth / 2, -(self.table:getContentSize().height / 2 + marginSize)) self.chipViews[i]:addClickListener(function () self:updataChipsState(i) end) self:addChild(self.chipViews[i]) end self:updataChipsState(self._data.selectValue) end --[[ @function addBetTipss 添加下注提示 ]] function BetView:addBetTipss() for i, v in ipairs(self.table.areas) do self.betTipss[i] = cc.Node:create():setLocalZOrder(999999):setVisible(false) self.betTipss[i]:move(cc.p(v:getPosition()).x + v:getContentSize().width / 2, cc.p(v:getPosition()).y - v:getContentSize().height / 2 + 20) cc.Sprite:create("Images/koprokdice/dice_room_self_bet_money_bg.png"):setContentSize(cc.size(20, 8)):setName("bg"):addTo(self.betTipss[i]) cc.Label:createWithTTF("0K", "fonts/HKYuanMini.ttf", 7, cc.size(0, 0), cc.TEXT_ALIGNMENT_CENTER, cc.VERTICAL_TEXT_ALIGNMENT_CENTER):setName("label"):setColor(cc.c3b(255,140,0)):addTo(self.betTipss[i]) self:addChild(self.betTipss[i]) end end --[[ @function addSmallChip 添加一个小筹码 ]] function BetView:addSmallChip(index, offSetX, offSetY) local chip = Chip:create(1, self.chipViews[self._data.selectValue]._data.color):move(self.chipViews[self._data.selectValue]:getPosition()) local rx, ry = self.table:getRandomAreaPos(index, chip:getContentSize().width / 2) local point = cc.p(self.table.areas[index]:getPosition()) chip:runAction(cc.MoveTo:create(self.table:getAreaMoveTime(index), cc.p(point.x + rx + offSetX, point.y - ry + offSetY))) table.insert(self.smallChipData, {chip = chip, areaNo = index}) self:addChild(chip) end --[[ @function addClock 添加时钟 ]] function BetView:addClock() self.clock = Clock:create():move(0, 88) self.clock:setScale(self.table:getContentSize().width * 0.2 / self.clock:getContentSize().width) self.clock:setVisible(false) self:addChild(self.clock) end --[[ @function updataChipsState 更新筹码选中状态 ]] function BetView:updataChipsState(index) self._data.selectValue = index for i, v in ipairs(self.chipViews) do if i ~= index then v:setLight(false) else v:setLight(true) end end end --[[ @function updataBetTips 更新下注提示 ]] function BetView:updataBetTips(index) self.betTipss[index]:setVisible(true) local label = self.betTipss[index]:getChildByName("label") local chipValue = self.chipViews[self._data.selectValue]._data.value local oldValue = label:getString() local sum = tonumber(string.sub(oldValue, 1, string.len(oldValue) - 1)) + tonumber(string.sub(chipValue, 1, string.len(chipValue) - 1)) label:setString(sum .. string.sub(oldValue, string.len(oldValue), string.len(oldValue))) end --[[ @function startCountdown 开始倒计时 ]] function BetView:startCountdown(time, callback) self.clock:setVisible(true) self.clock:countdown(function () self.clock:setVisible(false) callback() end, time, true) end --[[ @function setBetEnabled 设置是否能够下注 ]] function BetView:setBetEnabled(enabled) self._data.betEnabled = enabled end --[[ @function updateWinningState 更新中奖状态 @param #data table 中奖数据 ]] function BetView:updateWinningState(data) self.table:updateTableWinningArea(data) end --[[ @function clearSmallChip 清除小筹码 ]] function BetView:clearSmallChip() for i, v in ipairs(self.smallChipData) do self:removeChild(v.chip) end self.smallChipData = {} end --[[ @function resetBetTipss 重置下注提示 ]] function BetView:resetBetTipss() for i, v in pairs(self.betTipss) do v:getChildByName("label"):setString("0K") v:setVisible(false) end end return BetView;
--- Hardware timestamping. local mod = {} local ffi = require "ffi" local dpdkc = require "dpdkc" local dpdk = require "dpdk" local device = require "device" local eth = require "proto.ethernet" local memory = require "memory" local timer = require "timer" local log = require "log" local filter = require "filter" local libmoon = require "libmoon" local mg = require "moongen" local timestamper = {} timestamper.__index = timestamper local ETH_DST = "3c:fd:fe:b7:e7:f5" --- Create a new timestamper. --- A NIC can only be used by one thread at a time due to clock synchronization. --- Best current pratice is to use only one timestamping thread to avoid problems. function configure(parser) parser:description("Generates bidirectional CBR traffic with hardware rate control and measure latencies.") parser:argument("dev1", "Device to transmit/receive from."):convert(tonumber) parser:argument("dev2", "Device to transmit/receive from."):convert(tonumber) parser:option("-r --rate", "Transmit rate in Mbit/s."):default(10000):convert(tonumber) parser:option("-f --file", "Filename of the latency histogram."):default("histogram.csv") end function master(args) local dev1 = device.config({port = args.dev1, rxQueues = 2, txQueues = 2}) local dev2 = device.config({port = args.dev2, rxQueues = 2, txQueues = 2}) device.waitForLinks() mg.startTask("newTimestamper", dev1:getTxQueue(1), dev2:getRxQueue(1)) mg.waitForTasks() end function newTimestamper(txQueue, rxQueue, mem, udp, doNotConfigureUdpPort) mem = mem or memory.createMemPool(function(buf) -- defaults are good enough for us here udp = 1 if udp then buf:getUdpPtpPacket():fill{ ethSrc = txQueue, ethDst = rxQueue, } else printf("Sending Ptp Packets") buf:getPtpPacket():fill{ ethSrc = txQueue, } end end) printf("Enabling timestamps") txQueue:enableTimestamps() rxQueue:enableTimestamps() if udp and rxQueue.dev.supportsFdir then rxQueue:filterUdpTimestamps() elseif not udp then rxQueue:filterL2Timestamps() end txBufs = mem:bufArray(1) rxBufs = mem:bufArray(128) txDev = txQueue.dev rxDev = rxQueue.dev while mg.running() do measureLatency(function(buf) buf:getEthernetPacket().eth.dst:setString(ETH_DST) end,txBufs, rxBufs, txQueue, rxQueue, txDev, rxDev) mg.sleepMillis(1000) end end --- Try to measure the latency of a single packet. --- @param pktSize optional, the size of the generated packet, optional, defaults to the smallest possible size --- @param packetModifier optional, a function that is called with the generated packet, e.g. to modified addresses --- @param maxWait optional (cannot be the only argument) the time in ms to wait before the packet is assumed to be lost (default = 15) function measureLatency(packetModifier, txBufs, rxBufs, txQueue, rxQueue, txDev, rxDev) udp = true seq = 1 pktSize = pktSize or udp and 76 or 60 maxWait = (maxWait or 15) / 1000 txBufs:alloc(pktSize) local buf = txBufs[1] buf:enableTimestamps() local expectedSeq = seq seq = (seq + 1) % 2^16 if udp then buf:getUdpPtpPacket().ptp:setSequenceID(expectedSeq) else buf:getPtpPacket().ptp:setSequenceID(expectedSeq) end local skipReconfigure if packetModifier then skipReconfigure = packetModifier(buf) end if udp then -- change timestamped UDP port as each packet may be on a different port --printf("Enabling timestamp for udp port %d\n", buf:getUdpPacket().udp:getDstPort()) rxQueue:enableTimestamps(buf:getUdpPacket().udp:getDstPort()) buf:getUdpPtpPacket():setLength(pktSize) --buf:getUdpPtpPacket().eth:setDstString(ETH_DST) --buf:getUdpPtpPacket():dump() txBufs:offloadUdpChecksums() if rxQueue.dev.reconfigureUdpTimestampFilter and not skipReconfigure then -- i40e driver fdir filters are broken -- it is not possible to match on flex bytes in udp packets without matching IPs and ports as well -- so we have to look at that packet and reconfigure the filters --printf("Reconfigure udp timestamp filter") rxQueue.dev:reconfigureUdpTimestampFilter(rxQueue, buf:getUdpPacket()) end end syncClocks(txDev, rxDev) -- clear any "leftover" timestamps rxDev:clearTimestamps() txQueue:send(txBufs) local tx = txQueue:getTimestamp(500) local numPkts = 0 if tx then -- sent was successful, try to get the packet back (assume that it is lost after a given delay) printf("Packet Sent") local timer = timer:new(maxWait) while timer:running() do local rx = rxQueue:tryRecv(rxBufs, 1000) numPkts = numPkts + rx printf("num Packets = %d", numPkts) local timestampedPkt = rxDev:hasRxTimestamp() if not timestampedPkt then -- NIC didn't save a timestamp yet, just throw away the packets printf("Response is not timestamped") rxBufs:freeAll() else -- received a timestamped packet (not necessarily in this batch) printf("Response has timestamp") for i = 1, rx do local buf = rxBufs[i] local timesync = rxQueue.dev.useTimsyncIds and buf:getTimesync() or 0 local seq = (udp and buf:getUdpPtpPacket() or buf:getPtpPacket()).ptp:getSequenceID() if buf:hasTimestamp() and seq == expectedSeq and (seq == timestampedPkt or timestampedPkt == -1) then -- yay! local rxTs = rxQueue:getTimestamp(nil, timesync) if not rxTs then -- can happen if you hotplug cables return nil, numPkts end rxBufs:freeAll() local lat = rxTs - tx if lat > 0 and lat < 2 * maxWait * 10^9 then -- negative latencies may happen if the link state changes -- (timers depend on a clock that scales with link speed on some NICs) -- really large latencies (we only wait for up to maxWait ms) -- also sometimes happen since changing to DPDK for reading the timing registers -- probably something wrong with the DPDK wraparound tracking -- (but that's really rare and the resulting latency > a few days, so we don't really care) printf("Latency = %d ns", lat) return lat, numPkts end elseif buf:hasTimestamp() and (seq == timestampedPkt or timestampedPkt == -1) then -- we got a timestamp but the wrong sequence number. meh. rxQueue:getTimestamp(nil, timesync) -- clears the register -- continue, we may still get our packet :) elseif seq == expectedSeq and (seq ~= timestampedPkt and timestampedPkt ~= -1) then -- we got our packet back but it wasn't timestamped -- we likely ran into the previous case earlier and cleared the ts register too late rxBufs:freeAll() return nil, numPkts end end end end -- looks like our packet got lost :( return nil, numPkts else -- happens when hotplugging cables log:warn("Failed to timestamp packet on transmission") timer:new(maxWait):wait() return nil, numPkts end end function syncClocks(dev1, dev2) local regs1 = dev1.timeRegisters local regs2 = dev2.timeRegisters if regs1[1] ~= regs2[1] or regs1[2] ~= regs2[2] or regs1[3] ~= regs2[3] or regs1[4] ~= regs2[4] then log:fatal("NICs incompatible, cannot sync clocks") end dpdkc.libmoon_sync_clocks(dev1.id, dev2.id, unpack(regs1)) -- just to tell the driver that we are resetting the clock -- otherwise the cycle tracker becomes confused on long latencies dev1:resetTimeCounters() dev2:resetTimeCounters() end
-- s-125 ln GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_stationary); set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC); GT.visual.shape = "5P73_LAUNCH"; GT.visual.shape_dstr = "5P73_LAUNCH_P_1"; GT.sensor = {}; set_recursive_metatable(GT.sensor, GT_t.SN_visual); GT.sensor.height = 2.707; --Burning after hit GT.visual.fire_size = 0.3; --relative burning size GT.visual.fire_pos[1] = 0; -- center of burn at long axis shift(meters) GT.visual.fire_pos[2] = 0; -- center of burn shift at vertical shift(meters) GT.visual.fire_pos[3] = 0; -- center of burn at transverse axis shift(meters) GT.visual.fire_time = 500; --burning time (seconds) -- weapon systems GT.WS = {}; GT.WS.maxTargetDetectionRange = 28000; local ws = GT_t.inc_ws(); GT.WS[ws] = {}; GT.WS[ws].center = 'CENTER_TOWER'; GT.WS[ws].angles = { {math.rad(180), math.rad(-180), math.rad(0), math.rad(56)}, }; GT.WS[ws].drawArgument1 = 0; GT.WS[ws].drawArgument2 = 1; GT.WS[ws].omegaY = 0.323599; GT.WS[ws].omegaZ = 0.174533; GT.WS[ws].reference_angle_Z = math.rad(25); GT.WS[ws].pidY = { p = 5, i = 0, d = 2, inn = 1}; GT.WS[ws].pidZ = { p = 5, i = 0, d = 2, inn = 1}; __LN = add_launcher(GT.WS[ws], GT_t.LN_t._S125HD); __LN.depends_on_unit = {{{"snr s-125 tr", 1},},}; __LN.min_launch_angle = math.rad(9); __LN = nil; GT.Name = "5p73 V-601P ln"; GT.DisplayName = _("SAM SA-3 (V-601P) S-125 LN"); GT.DisplayNameShort = _("SA-3 (HDS)"); GT.Rate = 5; GT.DetectionRange = 0; GT.ThreatRange = GT.WS[ws].LN[1].distanceMax; GT.mapclasskey = "P0091000082"; GT.attribute = {wsType_Ground,wsType_SAM,wsType_Miss,SA3_LN, "AA_missile", "MR SAM", "SAM LL", }; GT.tags = { "Air Defence", "Launcher", }; GT.category = "Air Defence";
require 'torch' require 'xlua' local evaluator = {} function evaluator:evaluate(model, criterion, x, y, f_n, verbose) local avg_score = 0 local cumulative_loss = 0 model:evaluate() for t =1, #x do if not verbose then xlua.progress(t, #x) end local output = model:forward(x[t]) local score, onset, offset = criterion:predict(output) local loss = criterion:task_loss(y[t], {onset, offset}) avg_score = avg_score + score cumulative_loss = cumulative_loss + loss -- printings if verbose then print('Filename: ' .. f_n[t] .. ', score: ' .. score .. ', y_hat: [' .. onset .. ', ' .. offset ..'], y: [' .. y[t][1] .. ', ' .. y[t][2] .. '], loss: ' .. loss) end end cumulative_loss = cumulative_loss / #x avg_score = avg_score / #x -- printings if verbose then print('\nAverage score: ' .. avg_score) print('Average cumulative loss: ' .. cumulative_loss) end return cumulative_loss, avg_score end return evaluator
--[[ Copyright 2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] --taken from https://github.com/luvit/luvit/blob/master/deps/http-codec.lua and modified to run as normal lua module local exports = {} local string = require('string') local find = string.find local gsub = string.gsub local char = string.char local byte = string.byte local format = string.format local match = string.match local gmatch = string.gmatch function exports.urldecode(str) str = gsub(str, '+', ' ') str = gsub(str, '%%(%x%x)', function(h) return char(tonumber(h, 16)) end) str = gsub(str, '\r\n', '\n') return str end function exports.urlencode(str) if str then str = gsub(str, '\n', '\r\n') str = gsub(str, '([^%w ])', function(c) return format('%%%02X', byte(c)) end) str = gsub(str, ' ', '+') end return str end -- parse querystring into table. urldecode tokens function exports.parse(str, sep, eq) if not sep then sep = '&' end if not eq then eq = '=' end local vars = {} for pair in gmatch(tostring(str), '[^' .. sep .. ']+') do if not find(pair, eq) then vars[exports.urldecode(pair)] = '' else local key, value = match(pair, '([^' .. eq .. ']*)' .. eq .. '(.*)') if key then vars[exports.urldecode(key)] = exports.urldecode(value) end end end return vars end return exports
return Def.ActorFrame{ Def.Quad{ InitCommand=cmd(FullScreen;diffuse,color("1,1,1,1")); OnCommand=cmd(diffusealpha,0;sleep,0.8;linear,0.1;diffusealpha,1); }; StartTransitioningCommand=function(self) SOUND:DimMusic(0,math.huge) end, }
local exports = {} local path = require('path') local w = require('tables').wrap exports.dirs = clink.dirmatches exports.files = clink.filematches exports.create_dirs_matcher = function (dir_pattern, show_dotfiles) return function (token) return w(clink.find_dirs(dir_pattern)) :filter(function(dir) return clink.is_match(token, dir) and (path.is_real_dir(dir) or show_dotfiles) end ) end end exports.create_files_matcher = function (file_pattern) return function (token) return w(clink.find_files(file_pattern)) :filter(function(file) -- Filter out '.' and '..' entries as well return clink.is_match(token, file) and path.is_real_dir(file) end ) end end return exports
-- Command shortcuts local opt = vim.opt local api = vim.api local fn = vim.fn local cmd = vim.cmd -- Configure plugins require('packer').startup(function() -- Packer can manage itself use 'wbthomason/packer.nvim' use { 'nvim-telescope/telescope.nvim', requires = { {'nvim-lua/plenary.nvim'} }, config = function() local actions = require 'telescope.actions' local api = vim.api local function set_map(map, cmd_name) return api.nvim_set_keymap('n', map, "<cmd>lua require('telescope.builtin')."..cmd_name.."()<cr>", { noremap = true, silent = true }) end local function set_map_raw(map, cmd) return api.nvim_set_keymap('n', map, cmd, { noremap = true, silent = true }) end set_map('ff', 'find_files') set_map('fg', 'live_grep') set_map('fb', 'buffers') set_map('fh', 'help_tags') set_map_raw('fd', '<cmd>Telescope find_files find_command=rg,--ignore,--hidden,--files<cr>') set_map_raw('<C-P>', '<cmd>Telescope commands<cr>') set_map_raw('tt', '<cmd>Telescope<cr>') require 'telescope'.setup { defaults = { initial_mode = 'insert', file_ignore_patterns = { '.git' }, mappings = { i = { ["<esc>"] = actions.close, ["<C-j>"] = actions.move_selection_next, ["<C-k>"] = actions.move_selection_previous, }, }, color_devicons = true, }, pickers = { buffers = { mappings = { n = { ["<c-d>"] = require'telescope.actions'.delete_buffer, } } } }, } end } use { 'nvim-treesitter/nvim-treesitter', config = function() require 'nvim-treesitter.configs'.setup { ensure_installed = 'maintained', highlight = {enable = true} } end, } -- Language Server Protocol use { 'neovim/nvim-lspconfig', config = function() local on_attach = function(client, bufnr) local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end -- Enable completion triggered by <c-x><c-o> buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc') -- Mappings. local opts = { noremap=true, silent=true } -- See `:help vim.lsp.*` for documentation on any of the below functions buf_set_keymap('n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<CR>', opts) buf_set_keymap('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts) buf_set_keymap('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', opts) buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts) buf_set_keymap('n', '<C-k>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts) buf_set_keymap('n', '<space>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts) buf_set_keymap('n', '<space>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts) buf_set_keymap('n', '<space>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts) buf_set_keymap('n', '<space>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts) buf_set_keymap('n', '<space>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts) buf_set_keymap('n', '<space>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts) buf_set_keymap('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts) buf_set_keymap('n', '<space>e', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts) buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts) buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts) buf_set_keymap('n', '<space>q', '<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>', opts) buf_set_keymap('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts) end require'lspconfig'.ccls.setup{ -- https://github.com/MaskRay/ccls/wiki on_attach = on_attach, init_options = { cache = { directory = ".ccls-cache" } } } end, } use { 'hoob3rt/lualine.nvim', requires = {'kyazdani42/nvim-web-devicons', opt = true}, config = function() require 'lualine'.setup{ options = { theme = 'ayu_mirage' } } end } -- File tree use { 'kyazdani42/nvim-tree.lua', requires = 'kyazdani42/nvim-web-devicons', config = function() require'nvim-tree'.setup{} vim.api.nvim_set_keymap('n', '<space>tre', '<cmd>NvimTreeToggle<cr>', { noremap = true, silent = true }) end } use { 'lewis6991/gitsigns.nvim', requires = { 'nvim-lua/plenary.nvim' }, config = function() require'gitsigns'.setup{ current_line_blame = true } end } -- Completion list use { "hrsh7th/nvim-cmp", requires = { 'hrsh7th/cmp-nvim-lsp', 'hrsh7th/cmp-buffer' }, config = function() local cmp = require 'cmp' cmp.setup { mapping = { ['<C-p>'] = cmp.mapping.select_prev_item(), ['<S-Tab>'] = cmp.mapping.select_prev_item(), ['<C-n>'] = cmp.mapping.select_next_item(), ['<Tab>'] = cmp.mapping.select_next_item(), ['<C-d>'] = cmp.mapping.scroll_docs(-4), ['<C-f>'] = cmp.mapping.scroll_docs(4), ['<C-Space>'] = cmp.mapping.complete(), ['<C-e>'] = cmp.mapping.close(), ['<CR>'] = cmp.mapping.confirm { behavior = cmp.ConfirmBehavior.Replace, select = true, }, }, sources = { { name = 'nvim_lsp' }, { name = 'buffer' } }, } end } -- Fix for tabing for next in list local function replace_code(str) return api.nvim_replace_termcodes(str, true, true, true) end function _G.smart_tab() return fn.pumvisible() == 1 and replace_code'<C-n>' or replace_code'<Tab>' end api.nvim_set_keymap('i', '<Tab>', 'v:lua.smart_tab()', {expr = true, noremap = true}) end) -- User configs -- Mouse support opt.mouse = 'a' -- Whitespaces opt.listchars = 'tab:› ,trail:~,extends:>,precedes:<,space:∙' opt.list = true -- Show whitespace -- Line numbers opt.nu = true -- Turn on line number opt.rnu = true -- Set as relative mode -- Tab and spaces opt.expandtab = true opt.smarttab = true opt.shiftwidth = 4 opt.tabstop = 4 opt.lbr = true -- linebreak opt.tw = 500 -- text width opt.ai = true -- Auto indent opt.si = true -- Smart indent -- Misc opt.completeopt = {'menuone', 'noinsert', 'noselect'} opt.wildmode = {'list', 'longest'} -- Command-line completion mode opt.splitbelow = true -- Put new windows below current opt.splitright = true -- Put new windows right of current -- Line wrap opt.wrap = false -- Enable Background buffers opt.hidden = true -- Global options vim.o.wildmenu = true -- Command line completion mode vim.o.wildmode = 'full' -- Command line completion mode -- MAP ESCAPE TO jk api.nvim_set_keymap('i', 'jk', '<Esc>', { noremap = true }) -- Turn off line numbers in terminal mode api.nvim_command('autocmd TermOpen * setlocal nonu nornu nolist') api.nvim_command('autocmd TermEnter * setlocal nonu nornu nolist') -- Escape from insert mode in terminal api.nvim_set_keymap('t', '<Esc>', '<C-\\><C-n>', { noremap = true })
------------------------------------------------------------------------------- -- コマンド ノーマルモード 挿入モード コマンドラインモード ビジュアルモード -- map/noremap @ - - @ -- nmap/nnoremap @ - - - -- imap/inoremap - @ - - -- cmap/cnoremap - - @ - -- vmap/vnoremap - - - @ -- map!/noremap! - @ @ - ------------------------------------------------------------------------------- -- <CR>: 次の行へ vim.api.nvim_set_keymap('n', '<CR>', ':<C-u>call append(".", "")<CR>', {noremap = true, silent = true} ) -- <Tab>: 次のバッファへ vim.api.nvim_set_keymap( 'n', '<Tab>', ':bnext<CR>', {noremap = true, silent = true} ) -- MiddleMouse の無効化 vim.api.nvim_set_keymap('', '<MiddleMouse>', '<Nop>', {}) vim.api.nvim_set_keymap('', '<2-MiddleMouse>', '<Nop>', {}) vim.api.nvim_set_keymap('', '<3-MiddleMouse>', '<Nop>', {}) vim.api.nvim_set_keymap('', '<4-MiddleMouse>', '<Nop>', {}) vim.api.nvim_set_keymap('i', '<MiddleMouse>', '<Nop>', {}) vim.api.nvim_set_keymap('i', '<2-MiddleMouse>', '<Nop>', {}) vim.api.nvim_set_keymap('i', '<3-MiddleMouse>', '<Nop>', {}) -- EXモード: 無効化 vim.api.nvim_set_keymap('n', 'q', '<Nop>', {noremap = true}) vim.api.nvim_set_keymap('n', 'Q', '<Nop>', {noremap = true}) -- Y: 行末までヤンク vim.api.nvim_set_keymap('n', 'Y', 'y$', {noremap = true}) -- +/-: 数字を変化させる vim.api.nvim_set_keymap('n', '+', '<C-a>', {noremap = true}) vim.api.nvim_set_keymap('n', '-', '<C-x>', {noremap = true}) -- <Esc><Esc>: ハイライトの切り替え vim.api.nvim_set_keymap('n', '<Esc><Esc>', ':<C-u>set nohlsearch!<CR>', {noremap = true, silent = true}) -- <ESC>: terminalモードからコマンドモードに変更 vim.api.nvim_set_keymap('t', '<ESC>', '<C-\\><C-n>', {noremap = true, silent = true}) -- Window {{{ -- <Space>w: Windowモード vim.api.nvim_set_keymap('n', '[Window]', '<Nop>', {noremap = true}) vim.api.nvim_set_keymap('n', '<Space>w', '[Window]', {}) -- 分割 -- [Window]s 横分割 vim.api.nvim_set_keymap('n', '[Window]s', ':<C-u>split<CR>', {noremap = true, silent = true}) -- [Window]w 縦分割 vim.api.nvim_set_keymap('n', '[Window]w', ':<C-u>vsplit<CR>', {noremap = true, silent = true}) -- 移動 vim.api.nvim_set_keymap('n', '[Window]h', ':<C-u>h', {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', '[Window]j', ':<C-u>j', {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', '[Window]k', ':<C-u>k', {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', '[Window]l', ':<C-u>L', {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', '[Window]H', ':<C-u>H', {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', '[Window]J', ':<C-u>J', {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', '[Window]K', ':<C-u>K', {noremap = true, silent = true}) vim.api.nvim_set_keymap('n', '[Window]L', ':<C-u>L', {noremap = true, silent = true}) -- }}}
object_building_kashyyyk_thm_kash_zonegate_gate_simple = object_building_kashyyyk_shared_thm_kash_zonegate_gate_simple:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_thm_kash_zonegate_gate_simple, "object/building/kashyyyk/thm_kash_zonegate_gate_simple.iff")
module( "search", package.seeall ) local Providers = {} function AddProvider( func, id ) local prov = { func = func, } if ( id ) then Providers[ id ] = prov else table.insert( Providers, prov ) end end function GetResults( str, types, maxResults ) if ( !maxResults || maxResults < 1 ) then maxResults = 1024 end local str = str:lower() if ( str == "" ) then return {} end local results = {} for k, v in pairs( Providers ) do if ( isstring( types ) ) then if ( types != k ) then continue end elseif ( istable( types ) ) then if ( !table.HasValue( types, k ) ) then continue end end local tbl = v.func( str ) for _, e in pairs( tbl ) do table.insert( results, e ) end if ( #results >= maxResults ) then break end end -- Todo. Sort, weighted? return results end
local Addonname, Addontable = ... -- Maw of Souls Addontable.maw = { -- Ymiron, the Fallen King 133637, -- Utgarde Royal Signet 133644, -- Memento of Angerboda 137326, -- Fragmented Meteorite Whetstone 133629, -- Crown of Fallen Kings 133682, -- Northern Gale 133616, -- Legwraps of Unworthy Souls 133614, -- Frost Stricken Cuffs 133625, -- Shoulderguards of Bane 134199, -- Biornskin Belt 134217, -- Bonespeaker Gloves 134210, -- Tideskorn Sabatons -- Harbaron 133632, -- Void Touched Wristplates 133771, -- Seacursed Wrap 133768, -- Harbarons Tether 137324, -- Bleak Underworld Treads 137327, -- Relinquishing Grip of Helheim 133611, -- Soul Stitched Robes 137325, -- Afterlife Manacles 133645, -- Naglfar Fare 134183, -- Skoldiir Legguards 134197, -- Biornskin Vest 134211, -- Tideskorn Coif 134218, -- Bonespeaker Leggings -- Helya 137331, -- Belt of Eternal Torment 133636, -- Brysngamen Torc of Helheim 137329, -- Figurehead of The Naglfar 133634, -- Grasping Tentacle Loop 133618, -- Kraken Hide Helm 137332, -- Mantle of The Dark Sea 133608, -- Mistbound Helarjar Footwraps 137334, -- Salt Laden Stompers 133684, -- Screams of The Unworthy 133683, -- Seacursed Mist 137333, -- Seaworthy Deck Hands 134184, -- Skoldiir Shoulderguards 133770, -- Slack Tide Girdle 133769, -- Tempered Seaborne Leggings 134195, -- Biornskin Gloves 134221, -- Bonespeaker Mantle 134214, -- Tideskorn Vest }
surface.CreateFont("lambda_sb_def", {font = "Verdana", size = 22, weight = 400, antialias = true}) surface.CreateFont("lambda_sb_num", {font = "HudHintTextLarge", size = 18, weight = 600, antialias = true}) surface.CreateFont("lambda_sb_def_sm", {font = "Roboto Light", size = 16, weight = 300, antialias = true}) surface.CreateFont("lambda_sb_def_nsm", {font = "DermaLarge", size = 26, weight = 600, antialias = true}) local lambda_logo = Material("lambda/logo_512.png", "noclamp smooth") local frag_logo = Material("lambda/icons/gun.png", "noclamp smooth") local death_logo = Material("lambda/icons/skull.png", "noclamp smooth") local time_logo = Material("lambda/icons/stopwatch.png", "noclamp smooth") local ping_logo = Material("lambda/icons/ping.png", "noclamp smooth") local gradientL = Material("vgui/gradient-l") local gradientR = Material("vgui/gradient-r") local orange = Color(255, 147, 30, 190) local orange2 = Color(93, 93, 93, 230) local dark = Color(0, 0, 0, 180) local dark2 = Color(0, 0, 0, 150) local white = Color(235, 235, 235, 235) local SB_PING_METER = {} local SB_PLY_LINE = {} local SB_PANEL = {} function SB_PING_METER:Init() self:Dock(FILL) self:DockMargin(0, 3, 0, 0) self.PingNum = self:Add("DLabel") self.PingNum:SetPos(18, 2) self.PingNum:SetFont("DebugFixed") self.PingNum:SetTextColor(white) self.PingNum:SetContentAlignment(4) self:SetWidth(50) end function SB_PING_METER:Setup(ply) self.Player = ply self.Think(self) end function SB_PING_METER:Think() if not IsValid(self.Player) then return end self.PlyPing = self.Player:Ping() self.PingNum:SetText(self.PlyPing) end function SB_PING_METER:Paint(w, h) surface.SetDrawColor(Color(90, 90, 92, 200)) surface.DrawRect(0, 15, 3, 4) surface.DrawRect(4, 12, 3, 7) surface.DrawRect(8, 8, 3, 11) surface.DrawRect(12, 4, 3, 15) if self.PlyPing <= 50 then surface.SetDrawColor(Color(0, 255, 0, 200)) surface.DrawRect(0, 15, 3, 4) surface.DrawRect(4, 12, 3, 7) surface.DrawRect(8, 8, 3, 11) surface.DrawRect(12, 4, 3, 15) elseif self.PlyPing <= 100 and self.PlyPing > 50 then surface.SetDrawColor(Color(255, 227, 0, 200)) surface.DrawRect(0, 15, 3, 4) surface.DrawRect(4, 12, 3, 7) surface.DrawRect(8, 8, 3, 11) elseif self.PlyPing <= 150 and self.PlyPing > 100 then surface.SetDrawColor(Color(255, 80, 0, 200)) surface.DrawRect(0, 15, 3, 4) surface.DrawRect(4, 12, 3, 7) elseif self.PlyPing > 150 then surface.SetDrawColor(Color(255, 0, 0, 200)) surface.DrawRect(0, 15, 3, 4) end end derma.DefineControl("SBPingmeter", "Draws ping", SB_PING_METER, "DPanel") function SB_PLY_LINE:Init() self.AvatarButton = self:Add("DButton") self.AvatarButton:Dock(LEFT) self.AvatarButton:DockMargin(6, 0, 0, 0) self.AvatarButton:SetSize(32, 32) self.AvatarButton.DoClick = function() m = DermaMenu() m:AddOption("Profile", function() end):SetIcon("icon16/user.png") m:Open() end self.Avatar = vgui.Create("AvatarImage", self.AvatarButton) self.Avatar:SetSize(32, 32) self.Avatar:DockMargin(6, 0, 0, 0) self.Avatar:SetMouseInputEnabled(false) self.AvatarDeath = vgui.Create("DImage", self.Avatar) self.AvatarDeath:SetSize(32, 32) self.AvatarDeath:SetImage("lambda/cross.png") self.AvatarDeath:SetMouseInputEnabled(false) self.AvatarDeath:SetVisible(false) self.Name = self:Add("DLabel") self.Name:Dock(FILL) self.Name:SetFont("lambda_sb_def") self.Name:SetTextColor(white) self.Name:DockMargin(8, 0, 0, 0) self.Ping = self:Add("SBPingmeter") self.Ping:Dock(RIGHT) self.Ping:DockMargin(-25, 3, -5, 0) self.Ping:SetWidth(50) self.Deaths = self:Add("DLabel") self.Deaths:Dock(RIGHT) self.Deaths:DockMargin(0, 0, 40, 0) self.Deaths:SetWidth(50) self.Deaths:SetFont("lambda_sb_num") self.Deaths:SetTextColor(white) self.Deaths:SetContentAlignment(5) self.Kills = self:Add("DLabel") self.Kills:Dock(RIGHT) self.Kills:DockMargin(0, 0, 0, 0) self.Kills:SetWidth(50) self.Kills:SetFont("lambda_sb_num") self.Kills:SetTextColor(white) self.Kills:SetContentAlignment(5) if GAMEMODE:GetGameType().PlayerTiming then self.PB = self:Add("DLabel") self.PB:Dock(RIGHT) self.PB:DockMargin(0, 0, 25, 0) self.PB:SetWidth(70) self.PB:SetFont("lambda_sb_num") self.PB:SetTextColor(white) self.PB:SetText("00:00:00") self.PB:SetContentAlignment(5) end self:Dock(TOP) self:DockPadding(3, 3, 3, 3) self:SetHeight(32 + 3 * 2) self:DockMargin(2, 0, 2, 2) end function SB_PLY_LINE:Setup(ply) self.Player = ply self.Avatar:SetPlayer(ply) self.Think(self) self.Ping:Setup(ply) end function SB_PLY_LINE:Think() if not IsValid(self.Player) then self:SetZPos(9999) self:Remove() return end self.AvatarDeath:SetVisible(not self.Player:Alive()) self.Name:SetText(self.Player:Nick()) self.Kills:SetText(self.Player:Frags()) self.Deaths:SetText(self.Player:Deaths()) if self.Player:Team() == TEAM_CONNECTING then self:SetZPos(2000 + self.Player:EntIndex()) return end local kd = self.Player:Frags() if self.Player:Deaths() > 0 then kd = kd / self.Player:Deaths() end if kd < 0 then kd = 0 end self:SetZPos((kd * -50) + self.Player:EntIndex()) end function SB_PLY_LINE:Paint(w, h) if not IsValid(self.Player) then return end if self.Player:Team() == TEAM_CONNECTING then surface.SetDrawColor(orange2) surface.DrawRect(0, 0, 4, h) surface.SetDrawColor(dark) surface.DrawRect(0, 4, 0, w, h) return end if not self.Player:Alive() then surface.SetDrawColor(orange2) surface.DrawRect(0, 0, 4, h) surface.SetDrawColor(dark) surface.DrawRect(4, 0, w, h) return end draw.RoundedBox(0, 0, 0, 4, h, orange) draw.RoundedBox(0, 4, 0, w, h, dark) end SBPlayerLine = vgui.RegisterTable(SB_PLY_LINE, "DPanel") function SB_PANEL:Init() self.Scores = self:Add("DScrollPanel") self.Scores:Dock(FILL) self.Scores:DockMargin(0, 250, 0, 0) self.Focused = false end function SB_PANEL:PerformLayout() self:SetSize(700, ScrH() - 250) self:SetPos(ScrW() / 2 - 350, 0) end local function DrawBar(x, y, w, name, value) surface.SetDrawColor(orange) surface.DrawRect(x + 2, y - 56, 4, 24) surface.SetMaterial(gradientL) surface.SetDrawColor(dark2) surface.DrawRect(x + 6, y - 56, w - 11, 24) name = string.upper(Localize(name)) value = string.upper(Localize(value)) draw.SimpleTextOutlined(name, "lambda_sb_def_sm", x + 10, y - 52, white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP, 0, Color(0, 0, 0, 250)) draw.SimpleTextOutlined(value, "lambda_sb_def_sm", x + w - 12, y - 52, white, TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP, 0, Color(0, 0, 0, 250)) end local function DrawHostName(x,y,w,h) surface.SetMaterial(gradientR) surface.SetDrawColor(dark) surface.DrawTexturedRect(20, y - 90, w / 2 - 20, 28) surface.SetMaterial(gradientL) surface.SetDrawColor(dark) surface.DrawTexturedRect(w / 2, y - 90, w / 2 - 20, 28) draw.SimpleTextOutlined(GetHostName(), "lambda_sb_def_nsm", w / 2, y - 91, white, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP, 0, Color(0, 0, 0, 250)) end function SB_PANEL:Paint(w, h) local _, y = self.Scores:GetPos() -- this was the best way to get an image in here... screw u dimage and power of 2 surface.SetMaterial(lambda_logo) surface.SetDrawColor(white) surface.DrawTexturedRect(94, -160, 512, 512) local n = 700 / table.Count(GAMEMODE:GetGameType():GetScoreboardInfo()) local x = 0 for k, v in pairs(GAMEMODE:GetGameType():GetScoreboardInfo()) do DrawBar(x, y, n, v.name, v.value) x = x + n + 2 end DrawHostName(x,y,w,h) surface.SetMaterial(gradientR) surface.SetDrawColor(dark) surface.DrawTexturedRect(300, y - 28, w - 302, 24) if GAMEMODE:GetGameType().PlayerTiming then surface.SetMaterial(time_logo) surface.SetDrawColor(white) surface.DrawTexturedRect(467, y - 24, 16, 16) end surface.SetMaterial(frag_logo) surface.SetDrawColor(white) surface.DrawTexturedRect(550, y - 24, 16, 16) surface.SetMaterial(death_logo) surface.SetDrawColor(white) surface.DrawTexturedRect(601, y - 24, 16, 16) surface.SetMaterial(ping_logo) surface.SetDrawColor(white) surface.DrawTexturedRect(650, y - 24, 16, 16) end function SB_PANEL:Think() self.ScoreEntries = self.ScoreEntries or {} for k, v in pairs(player.GetAll()) do if self.ScoreEntries[v] ~= nil then continue end local entry = vgui.CreateFromTable(SBPlayerLine, v.ScoreEntry) entry:Setup(v) self.ScoreEntries[v] = entry self.Scores:AddItem(entry) end if input.IsMouseDown(MOUSE_RIGHT) and not self.Focus then self.Focus = true gui.EnableScreenClicker(true) end end SBMain = vgui.RegisterTable(SB_PANEL, "EditablePanel") LAMBDA_SCOREBOARD = LAMBDA_SCOREBOARD or nil LAMBDA_SCOREBOARD_OPEN = LAMBDA_SCOREBOARD_OPEN or false if IsValid(LAMBDA_SCOREBOARD) then LAMBDA_SCOREBOARD:Remove() LAMBDA_SCOREBOARD = nil end function GM:ScoreboardShow(keepOpen) if not IsValid(LAMBDA_SCOREBOARD) then LAMBDA_SCOREBOARD = vgui.CreateFromTable(SBMain) end if IsValid(LAMBDA_SCOREBOARD) then LAMBDA_SCOREBOARD:Show() LAMBDA_SCOREBOARD_OPEN = true end if LAMBDA_SCOREBOARD.KeepOpen ~= true then LAMBDA_SCOREBOARD.KeepOpen = keepOpen end return false end function GM:IsScoreboardOpen() return LAMBDA_SCOREBOARD_OPEN end function GM:ScoreboardHide() if IsValid(LAMBDA_SCOREBOARD) then if LAMBDA_SCOREBOARD.KeepOpen ~= true then LAMBDA_SCOREBOARD.Focus = false gui.EnableScreenClicker(false) LAMBDA_SCOREBOARD:Hide() LAMBDA_SCOREBOARD_OPEN = false end end return false end
local tApis = {} for k,v in pairs( _G ) do if type(k) == "string" and type(v) == "table" and k ~= "_G" then table.insert( tApis, k ) end end table.insert( tApis, "shell" ) table.insert( tApis, "package" ) if multishell then table.insert( tApis, "multishell" ) end table.sort( tApis ) textutils.pagedTabulate( tApis )
local S = minetest.get_translator("item_repair") -- Please don't change this, I don't protect against division by zero! local base_time = 1.0 -- 0.4 max local base_repair = 65535.0 * (item_repair_settings.repair_percent / 100.0) item_repair_internal.update = function (pos, elapsed) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() local repair=base_repair local time=base_time if not inv:is_empty("upgrades") then for i, s in ipairs(inv:get_list("upgrades")) do -- minetest.log("action", "[item_repair] Slot: "..i.." Contains: "..s:get_name()) if s:get_name() == "item_repair:upgrade_amount" then -- This item focuses on amount repair = repair + base_repair elseif s:get_name() == "item_repair:upgrade_time" then -- This item focuses on time time = time - 0.2 -- 0.4 elseif s:get_name() == "item_repair:upgrade_multi" then -- This item applies a weaker version of both (To be considered "better" is not quite right) repair = repair + (base_repair * 0.75) time = time - 0.1 -- 0.7 end end end meta:set_float("repair_amount", repair) meta:set_float("repair_time", time) local repairs_per_sec = repair / time -- The repair time has updated, restart the timer with the new value local timer = minetest.get_node_timer(pos) timer:stop() meta:set_int("state", 2) if inv:is_empty("done") then minetest.get_node_timer(pos):stop() meta:set_int("state", 0) item_repair_internal.inv_update(pos) -- Update the formspec if item_repair_settings.log_deep then minetest.log("action", "[item_repair] item_repair:repair_active at ("..pos.x..", "..pos.y..", "..pos.z..") by '"..meta:get_string("owner").."' will repair "..repair.." amount every "..time.." second(s) ("..string.format("%.1f", repairs_per_sec).."/s") minetest.log("action", "[item_repair] stopped") end local reported = false if inv:is_empty("done") and not reported then meta:set_string("infotext", "Item Repair [Nothing to repair] (" .. meta:get_string("owner") .. ")") reported = true end minetest.swap_node(pos, {name ="item_repair:repair"}) return false else for i, s in ipairs(inv:get_list("done")) do s:add_wear(-repair) if s:get_wear() ~= 0 and item_repair_settings.log_production then minetest.log("action", "[item_repair] item_repair:repair_active at "..minetest.pos_to_string(pos).." by '"..meta:get_string("owner").."' Slot: "..i.." now has "..s:get_wear().." remaining.") end inv:set_stack("done", i, s) end end item_repair_internal.inv_update(pos) -- Update the formspec if item_repair_settings.log_deep then minetest.log("action", "[item_repair] update "..repair.." / "..time.." = "..string.format("%.1f", repairs_per_sec)) end meta:set_string("infotext", "Item Repair "..string.format("%.1f", repairs_per_sec).."/s (" .. meta:get_string("owner") .. ")") return false end -- Attempt to get the MCL formspec to build a formspec able to be shown via their stuff local mclform = rawget(_G, "mcl_formspec") or nil -- This formspec will auto-change if MCL detected item_repair_internal.inv_update = function(pos) local meta=minetest.get_meta(pos) local inv=meta:get_inventory() local names=meta:get_string("names") local op=meta:get_int("open") local open="" if op==0 then open="Only U" elseif op==1 then open="Members" else open="Public" end local state = meta:get_int("state") local repair = meta:get_float("repair_amount") local time = meta:get_float("repair_time") local repairs_per_sec = "" local per_sec = repair / time if item_repair_settings.log_deep then minetest.log("action", "[item_repair] inv_update "..repair.." / "..time.." = "..string.format("%.1f", per_sec)) end if state~=0 then repairs_per_sec = ""..string.format("%.1f", per_sec).."/s" else repairs_per_sec = "0/s" end if item_repair.game_mode() == "MTG" then meta:set_string("formspec", "size[8,11]" .. "label[0.3,0.3;"..minetest.formspec_escape(repairs_per_sec).."]" .. "list[context;upgrades;2,0;3,1;]" .. "button[0,1; 1.5,1;save;Save]" .. "button[0,2; 1.5,1;open;" .. open .."]" .. "textarea[2.2,1.3;6,1.8;names;Members List (Inventory access);" .. names .."]".. "list[context;done;0,2.9;8,4;]" .. "list[current_player;main;0,7;8,4;]" .. "listring[current_player;main]" .. "listring[current_name;done]" ) elseif item_repair.game_mode() == "MCL" and mclform ~= nil then meta:set_string("formspec", "size[9, 10.5]".. "label[0.3,0.3;"..minetest.formspec_escape(repairs_per_sec).."]".. "list[context;upgrades;2,0;3,1;]".. mclform.get_itemslot_bg(2, 0, 3, 1).. "button[0,1; 1.9,1;save;Save]".. "button[0,2; 1.9,1;open;" .. open .."]" .. "label[2.16, 0.9;Members List (Inventory Access)]".. "textarea[2.2,1.3;6,1.8;names;;" .. names .."]".. "list[context;done;0,2.9;9,3;]" .. mclform.get_itemslot_bg(0, 2.9, 9, 3).. "label[0,5.85;"..minetest.formspec_escape("Inventory").."]".. -- "list[current_player;main;0,6.5;9,4;]" .. -- mclform.get_itemslot_bg(0, 6.5, 9, 4).. "list[current_player;main;0,6.5;9,3;9]".. mclform.get_itemslot_bg(0,6.5,9,3).. "list[current_player;main;0,9.74;9,1;]".. mclform.get_itemslot_bg(0,9.74,9,1).. "listring[current_player;main]" .. "listring[current_name;done]" ) end end item_repair_internal.inv = function (placer, pos) local meta=minetest.get_meta(pos) item_repair_internal.inv_update(pos) meta:set_string("infotext", "Item Repair (" .. placer:get_player_name() .. ")") end -- Now we use all this to make our machine local mod_name = "item_repair_" local extent = ".png" local grouping = nil local sounding = nil if item_repair.game_mode() == "MCL" then local mcl_sounds = rawget(_G, "mcl_sounds") or item_repair_internal.throw_error("Failed to obtain MCL Sounds") grouping = {handy=1} sounding = mcl_sounds.node_sound_metal_defaults() elseif item_repair.game_mode() == "MTG" then local default = rawget(_G, "default") or item_repair_internal.throw_error("Failed to obtain MTG Sounds") grouping = {crumbly = 3} sounding = default.node_sound_metal_defaults() else grouping = {crumbly = 3, handy=1} end minetest.register_node("item_repair:repair", { description = "Item Repair", _doc_items_long_desc = S("Repairs are technology from the future, they can repair multiple items, and can be upgraded."), _dock_items_usagehelp = S("Place the item wished to be repair in the middle slots, place upgrades in the top slots, or add players (1 per line) to allow others and change to Members."), _dock_items_hidden=false, tiles = { mod_name.."plate_off"..extent, mod_name.."plate_off"..extent, mod_name.."plate_off"..extent, mod_name.."plate_off"..extent, mod_name.."plate_off"..extent, mod_name.."plate_off"..extent, }, groups = grouping, sounds = sounding, paramtype2 = "facedir", light_source = 1, drop = "item_repair:repair", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Item Repair") meta:set_string("owner", "") meta:set_int("open", 0) meta:set_int("state", 0) meta:set_string("names", "") meta:set_float("repair_amount", base_repair) -- Add the base value meta:set_float("repair_time", base_time) -- Add the base value local inv = meta:get_inventory() if item_repair.game_mode() == "MTG" then inv:set_size("done", 32) -- 4*8 elseif item_repair.game_mode() == "MCL" then inv:set_size("done", 27) -- 3*9 end inv:set_size("upgrades", 3) end, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", (placer:get_player_name() or "")) local inv = meta:get_inventory() item_repair_internal.inv(placer,pos) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta=minetest.get_meta(pos) local open=meta:get_int("open") local name=player:get_player_name() local owner=meta:get_string("owner") if meta:get_int("state") ~= 1 then minetest.get_node_timer(pos):start(meta:get_int("repair_time")) minetest.swap_node(pos, {name ="item_repair:repair_active"}) meta:set_int("state", 1) end if name==owner then return stack:get_count() end if open==2 and listname=="done" then return stack:get_count() end if open==1 and listname=="done" then local names=meta:get_string("names") local txt=names.split(names,"\n") for i in pairs(txt) do if name==txt[i] then return stack:get_count() end end end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta=minetest.get_meta(pos) local open=meta:get_int("open") local name=player:get_player_name() local owner=meta:get_string("owner") if meta:get_int("state") ~= 1 then minetest.get_node_timer(pos):start(meta:get_int("repair_time")) minetest.swap_node(pos, {name ="item_repair:repair_active"}) meta:set_int("state", 1) end if name==owner then return stack:get_count() end if open==2 and listname=="done" then return stack:get_count() end if open==1 and listname=="done" then local names=meta:get_string("names") local txt=names.split(names,"\n") for i in pairs(txt) do if name==txt[i] then return stack:get_count() end end end return 0 end, can_dig = function(pos, player) local meta=minetest.get_meta(pos) local owner=meta:get_string("owner") local inv=meta:get_inventory() if (inv:is_empty("upgrades") and inv:is_empty("done")) then -- Only check it's the owner if (player:get_player_name()==owner) and owner ~= "" then minetest.get_node_timer(pos):stop() end return (player:get_player_name()==owner and owner~="") else return false end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if meta:get_int("state") ~= 1 then minetest.get_node_timer(pos):start(meta:get_int("repair_time")) minetest.swap_node(pos, {name ="item_repair:repair_active"}) meta:set_int("state", 1) end if meta:get_int("open")==0 and player:get_player_name()~=meta:get_string("owner") then return 0 end return count end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) if sender:get_player_name() ~= meta:get_string("owner") then return false end if fields.save then meta:set_string("names", fields.names) item_repair_internal.inv(sender,pos) end if fields.open then local open=meta:get_int("open") open=open+1 if open>2 then open=0 end meta:set_int("open",open) item_repair_internal.inv(sender,pos) end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local rc = item_repair_internal.update(pos, elapsed) if meta:get_int("state") == 2 then if item_repair_settings.log_deep then minetest.log("action", "[item_repair] Timer set to "..meta:get_float("repair_time").." for "..minetest.pos_to_string(pos)) end minetest.get_node_timer(pos):start(meta:get_float("repair_time")) meta:set_int("state", 1) end return rc end }) minetest.register_node("item_repair:repair_active", { description = "Item Repair", tiles = { mod_name.."plate_on"..extent, mod_name.."plate_on"..extent, mod_name.."plate_on"..extent, mod_name.."plate_on"..extent, mod_name.."plate_on"..extent, mod_name.."plate_on"..extent, }, groups = grouping, sounds = sounding, paramtype2 = "facedir", light_source = 5, drop = "item_repair:repair", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Item Repair") meta:set_string("owner", "") meta:set_int("open", 0) meta:set_int("state", 0) meta:set_string("names", "") meta:set_float("repair_amount", base_repair) -- Add the base value meta:set_float("repair_time", base_time) -- Add the base value local inv = meta:get_inventory() if item_repair.game_mode() == "MTG" then inv:set_size("done", 32) -- 8*4 elseif item_repair.game_mode() == "MCL" then inv:set_size("done", 27) -- 9*3 end inv:set_size("upgrades", 3) end, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) if meta:get_string("owner") == "" then meta:set_string("owner", placer:get_player_name() or "") end local inv = meta:get_inventory() item_repair_internal.inv(placer,pos) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta=minetest.get_meta(pos) local open=meta:get_int("open") local name=player:get_player_name() local owner=meta:get_string("owner") if meta:get_int("state") ~= 1 then minetest.get_node_timer(pos):start(meta:get_int("repair_time")) minetest.swap_node(pos, {name = "item_repair:repair_active"}) meta:set_int("state", 1) end if name==owner then return stack:get_count() end if open==2 and listname=="done" then return stack:get_count() end if open==1 and listname=="done" then local names=meta:get_string("names") local txt=names.split(names,"\n") for i in pairs(txt) do if name==txt[i] then return stack:get_count() end end end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta=minetest.get_meta(pos) local open=meta:get_int("open") local name=player:get_player_name() local owner=meta:get_string("owner") if meta:get_int("state") ~= 1 then minetest.get_node_timer(pos):start(meta:get_int("repair_time")) minetest.swap_node(pos, {name ="item_repair:repair_active"}) meta:set_int("state", 1) end if name==owner then return stack:get_count() end if open==2 and listname=="done" then return stack:get_count() end if open==1 and listname=="done" then local names=meta:get_string("names") local txt=names.split(names,"\n") for i in pairs(txt) do if name==txt[i] then return stack:get_count() end end end return 0 end, can_dig = function(pos, player) local meta=minetest.get_meta(pos) local owner=meta:get_string("owner") local inv=meta:get_inventory() if (inv:is_empty("upgrades") and inv:is_empty("done")) then -- Only check it's the owner if (player:get_player_name()==owner) and owner ~= "" then minetest.get_node_timer(pos):stop() end return (player:get_player_name()==owner and owner~="") else return false end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if meta:get_int("state") ~= 1 then minetest.get_node_timer(pos):start(meta:get_int("repair_time")) minetest.swap_node(pos, {name ="item_repair:repair_active"}) meta:set_int("state", 1) end if meta:get_int("open")==0 and player:get_player_name()~=meta:get_string("owner") then return 0 end return count end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) if sender:get_player_name() ~= meta:get_string("owner") then return false end if fields.save then meta:set_string("names", fields.names) item_repair_internal.inv(sender,pos) end if fields.open then local open=meta:get_int("open") open=open+1 if open>2 then open=0 end meta:set_int("open",open) item_repair_internal.inv(sender,pos) end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local rc = item_repair_internal.update(pos, elapsed) if meta:get_int("state") == 2 then if item_repair_settings.log_deep then minetest.log("action", "[item_repair] Timer set to "..meta:get_float("repair_time").." for "..minetest.pos_to_string(pos)) end minetest.get_node_timer(pos):start(meta:get_float("repair_time")) meta:set_int("state", 1) end return rc end }) minetest.register_craftitem("item_repair:upgrade_amount", { description = "Repair Upgrade Capacitor", inventory_image = "item_repair_upgrade_amount.png", stack_max = 1 }) minetest.register_craftitem("item_repair:upgrade_time", { description = "Repair Upgrade Processor", inventory_image = "item_repair_upgrade_time.png", stack_max = 1 }) minetest.register_craftitem("item_repair:upgrade_multi", { description = "Repair Upgrade Complex", inventory_image = "item_repair_upgrade_multi.png", stack_max = 1 }) if item_repair_settings.craft then if minetest.get_modpath("default") or false then local planks = "group:wood" local obsidian = "default:obsidian" local tin = "default:tin_ingot" local copper = "default:copper_ingot" local bronze = "default:bronze_ingot" local mese_crystal = "default:mese_crystal" -- Machine minetest.register_craft({ output = "item_repair:repair", recipe = { {planks, planks, planks}, {planks, obsidian, planks}, {planks, planks, planks} } }) -- Upgrades minetest.register_craft({ output = "item_repair:upgrade_amount", recipe = { {"", tin, ""}, {tin, mese_crystal, tin}, {"", tin, ""} } }) minetest.register_craft({ output = "item_repair:upgrade_time", recipe = { {"", copper, ""}, {copper, mese_crystal, copper}, {"", copper, ""} } }) minetest.register_craft({ output = "item_repair:upgrade_multi", recipe = { {"", bronze, ""}, {bronze, mese_crystal, bronze}, {"", bronze, ""} } }) end if (minetest.get_modpath("mcl_core") or false) then local plank = "group:wood" local anvil = "mcl_anvils:anvil" local anvil_1 = "mcl_anvils:anvil_damage_1" local anvil_2 = "mcl_anvils:anvil_damage_2" local iron = "mcl_core:iron_ingot" local gold = "mcl_core:gold_ingot" local redstone = "mcl_core:diamond" -- Machine minetest.register_craft({ output = "item_repair:repair", recipe = { {plank, plank, plank}, {plank, anvil, plank}, {plank, plank, plank} } }) minetest.register_craft({ output = "item_repair:repair", recipe = { {plank, plank, plank}, {plank, anvil_1, plank}, {plank, plank, plank} } }) minetest.register_craft({ output = "item_repair:repair", recipe = { {plank, plank, plank}, {plank, anvil_2, plank}, {plank, plank, plank} } }) -- Upgrades minetest.register_craft({ output = "item_repair:upgrade_amount", recipe = { {"", iron, ""}, {iron, redstone, iron}, {"", iron, ""} } }) minetest.register_craft({ output = "item_repair:upgrade_time", recipe = { {"", gold, ""}, {gold, redstone, gold}, {"", gold, ""} } }) minetest.register_craft({ output = "item_repair:upgrade_multi", recipe = { {iron, gold, iron}, {gold, redstone, gold}, {iron, gold, iron} } }) end end -- Allow the item to be "recycled" (if so desired) minetest.register_craft({ type = "fuel", recipe = "item_repair:repair", burntime = 300 }) minetest.register_craft({ type = "fuel", recipe = "item_repair:repair_active", burntime = 300 }) minetest.register_craft({ type = "fuel", recipe = "item_repair:upgrade_amount", burntime = 100 }) minetest.register_craft({ type = "fuel", recipe = "item_repair:upgrade_time", burntime = 100 }) minetest.register_craft({ type = "fuel", recipe = "item_repair:upgrade_multi", burntime = 150 }) -- For those who don't want an active repairs in their inventory. (Looks only) minetest.register_craft({ type = "shapeless", output = "item_repair:repair", recipe = { "item_repair:repair_active", } }) -- Or perhaps you want it to look active. minetest.register_craft({ type = "shapeless", output = "item_repair:repair_active", recipe = { "item_repair:repair", } })
forge.clear() bladeHeight = math.random(6, 14) / 10; bladeWidth = math.random(7, 9) /10; guardHeight = 0.1; hiltHeight = 0.1; if math.random(0, 2) == 1 then blades = { "Swords/blade", "Swords/blade_bend", "Swords/blade_broken", "Swords/blade_dagger", "Swords/blade_dual", "Swords/blade_skew", "Swords/blade_skrimitar", "Swords/blade_rounded" } blade = blades[math.random(#blades)]; forge.build(blade, {0, 0, 0}, {0, 0, 0}, {bladeWidth, bladeHeight, 1}) else mixedBladeMiddles = { "Swords/blade_dual_middle", "Swords/blade_middle", "Swords/blade_middle_broken", } mixedBladeTops = { "Swords/blade_dual_top", "Swords/blade_top_broken" } mixedBladeMiddle = mixedBladeMiddles[math.random(#mixedBladeMiddles)]; mixedBladeTop = mixedBladeTops[math.random(#mixedBladeTops)]; forge.build(mixedBladeMiddle, {0, 0, 0}, {0, 0, 0}, {bladeWidth, bladeHeight, 1}) forge.build(mixedBladeTop, {0, bladeHeight, 0}, {0, 0, 0}, {bladeWidth, bladeHeight/3, 1}) end guards = { "Swords/guard", "Swords/guard_detailed", "Swords/guard_round", "Swords/guard_slant", "Swords/guard_slant_cross", "Swords/guard_up" } guard = guards[math.random(#guards)]; forge.build(guard, {0, -guardHeight, 0}, {0, 0, 0}, {1, 1, 1}) hilts = { "Swords/hilt", "Swords/hilt_handle", "Swords/hilt_handle_guard", "Swords/hilt_handle_heavy", "Swords/hilt_long", "Swords/hilt_long_wide", "Swords/hilt_smooth" } hilt = hilts[math.random(#hilts)]; forge.build(hilt, {0, -2*(hiltHeight+guardHeight)-guardHeight, 0}, {0, 0, 0})
object_ship_kihraxz_tier9 = object_ship_shared_kihraxz_tier9:new { } ObjectTemplates:addTemplate(object_ship_kihraxz_tier9, "object/ship/kihraxz_tier9.iff")
local types = require "resty.nettle.types.common" local context = require "resty.nettle.types.sha3" local lib = require "resty.nettle.library" local ffi = require "ffi" local ffi_new = ffi.new local ffi_str = ffi.string local setmetatable = setmetatable local hashes = { shake256 = { length = 32, context = context.sha3_256, init = lib.nettle_sha3_256_init, update = lib.nettle_sha3_256_update, digest = lib.nettle_sha3_256_shake }, } hashes[256] = hashes.shake256 local sha3shake = {} sha3shake.__index = sha3shake function sha3shake:update(data, len) return self.hash.update(self.context, len or #data, data) end function sha3shake:digest(digest_len) local length = digest_len or self.length local buffer = types.buffers(length) local hash = self.hash hash.digest(self.context, length, buffer) return ffi_str(buffer, length) end local function factory(hash) return setmetatable({ new = function() local ctx = ffi_new(hash.context) hash.init(ctx) return setmetatable({ context = ctx, hash = hash }, sha3shake) end }, { __call = function(_, data, len, digest_len) local ctx = ffi_new(hash.context) hash.init(ctx) hash.update(ctx, len or #data, data) local length = digest_len or hash.length local buffer = types.buffers(length) hash.digest(ctx, length, buffer) return ffi_str(buffer, length) end }) end return setmetatable({ shake256 = factory(hashes.shake256), }, { __call = function(_, bits, data, len, digest_len) local hash = hashes[bits] if not hash then return nil, "the only supported SHA3-SHAKE algorithm is the 256 bit one" end local ctx = ffi_new(hash.context) hash.init(ctx) hash.update(ctx, len or #data, data, digest_len) local length = digest_len or hash.length local buffer = types.buffers(length) hash.digest(ctx, length, buffer) return ffi_str(buffer, length) end })
--[[ © 2021 Tony Ferguson, do not share, re-distribute or modify without permission of its author ( devultj@gmail.com - Tony Ferguson, http://www.tferguson.co.uk/ ) ]] AddCSLuaFile() ENT.Base = "base_anim" ENT.Type = "anim" ENT.Author = "DevulTj" ENT.PrintName = "Drill Base" ENT.Spawnable = false ENT.AdminSpawnable = true ENT.DHeists = true ENT.physicsBox = { mins = Vector( -7, -20, -5 ), maxs = Vector( 7, 10, 6 ) } sound.Add { name = "dHeists.drillSound", channel = CHAN_STATIC, volume = 0.75, level = SNDLVL_65dB, pitch = 120, sound = "vehicles/digger_grinder_loop1.wav" } function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "IsDrilling" ) self:NetworkVar( "Float", 0, "DrillStart" ) self:NetworkVar( "Float", 1, "DrillEnd" ) self:NetworkVar( "Entity", 1, "LastPickedUp" ) end function ENT:SpawnFunction( ply, tr, ClassName ) if not tr.Hit then return end local SpawnPos = tr.HitPos + tr.HitNormal * 16 local ent = ents.Create( ClassName ) ent:SetPos( SpawnPos ) ent:setDevEntity( "creator", ply ) ent:Spawn() ent:Activate() return ent end function ENT:Initialize() local selectedModel = dHeists.config.drillModel local isValidModel = file.Exists( selectedModel, "GAME" ) if not isValidModel then selectedModel = "models/hunter/blocks/cube05x05x05.mdl" end self:SetModel( selectedModel ) self:PhysicsInitBox( self.physicsBox.mins, self.physicsBox.maxs ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetUseType( SIMPLE_USE ) self:PhysicsInitBox( self.physicsBox.mins, self.physicsBox.maxs ) self:Activate() self:SetAutomaticFrameAdvance( false ) self:SetSkin( self.DrillSkin or 0 ) self:SetModelScale( self.DrillScale or 1 ) end function ENT:getPercent() return math.TimeFraction( self:GetDrillStart(), self:GetDrillEnd(), CurTime() ) end function ENT:isFinished() return self:getPercent() >= 1 end ENT.DrillStates = { [ "Active" ] = 1, [ "Finished" ] = 2, [ "Error" ] = 3, [ "NotSetup" ] = 4 } function ENT:getDrillState() if self:getPercent() < 1 and self:getPercent() > 0 then return self.DrillStates.Active elseif not IsValid( self:GetParent() ) then return self.DrillStates.NotSetup elseif self:getPercent() >= 1 then return self.DrillStates.Finished end return self.DrillStates.Error end function ENT:doDestroyAction( player ) dHeists.actions.doAction( player, dHeists.config.drillDestroyTime or 5, function() if not IsValid( self ) or self.IsTaken then return end SafeRemoveEntity( self ) if IsValid( self:GetParent() ) then self:GetParent():StopSound( "dHeists.drillSound" ) end self.IsTaken = true if dHeists.config.drillDestroyRewardEnabled then local moneyGiven = dHeists.config.drillDestroyMoneyPrize or 500 dHeists.addMoney( player, moneyGiven ) end player:dHeistsNotify( dL( "drill_destroyed_text", string.formatMoney( moneyGiven ) ), NOTIFY_GENERIC ) end, { ent = self, ActionColor = dHeists.config.drillDestroyActionColor, ActionTimeRemainingTextPhrase = dL( "destroying_drill" ) } ) end function ENT:Use( player ) if player:KeyDown( IN_WALK ) then return end local shouldDestroy = dHeists.gamemodes:isPolice( player ) if shouldDestroy then self:doDestroyAction( player ) end end function ENT:StartTouch( eEnt ) if not IsEntity( eEnt ) then return end if eEnt.IsRobbableEntity and eEnt.setDrill then eEnt:setDrill( self ) self:SetIsDrilling( true ) end end if CLIENT then ENT.PanelInfo = { pos = Vector( -8.5, 8.2, 2.2 ), w = 72, h = 60 } ENT.DrillStateNames = { "DRILLING", "FINISHED", "ERROR", "PLACE ME" } ENT.DrillColors = { Color( 0, 150, 0 ), Color( 255, 150, 0 ), Color( 150, 0, 0 ), Color( 150, 150, 150 ), } function ENT:Draw() self:DrawModel() local drillState = self:getDrillState() local fFraction = math.Clamp( math.TimeFraction( self:GetDrillStart(), self:GetDrillEnd(), CurTime() ), 0, 1 ) local sActive = not IsValid( self:GetParent() ) and "?" or math.Clamp( math.ceil( self:GetDrillEnd() - CurTime() ), 0, 5000 ) .. " sec" local sPercentage = self.DrillStateNames[ drillState ] or "" local drillStateColor = self.DrillColors[ drillState ] local nModelScale = self:GetModelScale() local vPos = self:GetPos() + ( ( self:GetUp() * 2 + self:GetRight() * - 9.7 + self:GetForward() * 6.6 ) * nModelScale ) local aAng = self:GetAngles() aAng:RotateAroundAxis( aAng:Right(), 60 ) aAng:RotateAroundAxis( aAng:Up(), -90 ) aAng:RotateAroundAxis( aAng:Forward(), 0 ) cam.Start3D2D( vPos, aAng, 0.1 * nModelScale ) draw.RoundedBox( 0, 0, 0, self.PanelInfo.w, self.PanelInfo.h, Color( 255, 255, 255 ) ) draw.RoundedBox( 0, 2, 2, self.PanelInfo.w - 4, self.PanelInfo.h - 4, Color( 50, 50, 50 ) ) draw.RoundedBox( 0, 2, 2, self.PanelInfo.w - 4, 6, Color( 150, 150, 150 ) ) draw.RoundedBox( 0, 8, 36, self.PanelInfo.w - 16, 4, Color( 0, 0, 0, 150 ) ) draw.RoundedBox( 0, 8, 36, ( self.PanelInfo.w - 16 ) * fFraction, 4, drillStateColor ) draw.SimpleText( sActive, "dHeistsSmall", self.PanelInfo.w / 2 + 2, self.PanelInfo.h / 2.9 + 2, Color( 0, 0, 0, 200 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) draw.SimpleText( sActive, "dHeistsSmall", self.PanelInfo.w / 2, self.PanelInfo.h / 2.9, Color( 250, 250, 250 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) draw.SimpleText( sPercentage, "dHeistsSmall", self.PanelInfo.w / 2 + 2, self.PanelInfo.h / 1.3 + 2, Color( 0, 0, 0, 200 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) draw.SimpleText( sPercentage, "dHeistsSmall", self.PanelInfo.w / 2, self.PanelInfo.h / 1.3, drillStateColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) cam.End3D2D() end function ENT:Initialize() self:DrawShadow( false ) end end
require "scripts.core.variable" local mana_max = class(Variable); function mana_max:GetValue() local baseMana = 75 if self.owner:HasValue("base_mana") then baseMana = self.owner:GetValue("base_mana") end return baseMana + self.owner:GetValue("intelligence")*12; end return mana_max;
-- ####################################### -- ## Project: MTA:scp-088 ## -- ## Name: Remover.lua ## -- ## Author: Noneatme ## -- ## Version: 1.0 ## -- ## License: See top Folder ## -- ####################################### -- FUNCTIONS / METHODS -- local cFunc = {}; -- Local Functions local cSetting = {}; -- Local Settings Remover = {}; Remover.__index = Remover; --[[ ]] -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- /////////////////////////////// function Remover:New(...) local obj = setmetatable({}, {__index = self}); if obj.Constructor then obj:Constructor(...); end return obj; end -- /////////////////////////////// -- ///// RemoveObjects ////// -- ///// Returns: void ////// -- /////////////////////////////// function Remover:RemoveObjects() -- removing level 1 room top --removeWorldModel(2008, 10, 326.65228271484, 187.49096679688, 1013.1875, 3) --removeWorldModel() end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function Remover:Constructor(...) self:RemoveObjects() logger:OutputInfo("[CALLING] Remover: Constructor"); end -- EVENT HANDLER --
local lsp_signature = require 'lsp_signature' lsp_signature.setup { hint_enable = true, hint_prefix = '🤔️ ', }
require('nvim_mappings') function load_rc_files() local files = vim.api.nvim_eval([[sort(glob(g:lua_plugin_config_dir .. '/*.lua', '', v:true))]]) for _, file in ipairs(files) do -- local name = file:sub(#vim.g.lua_plugin_config_dir+2, file:len()-4) -- require('rc/' .. name) dofile(file) end end load_rc_files() function _G.pprint(...) local objects = vim.tbl_map(vim.inspect, { ... }) print(unpack(objects)) end -- function plenary_luarocks() -- -- https://github.com/tjdevries/config_manager/blob/49fe3dc80f077b051f3bfb958413ff6e74920f83/xdg_config/nvim/lua/init.lua -- -- 1回のみ実行する -- -- if false then -- -- local neorocks = require('plenary.neorocks') -- -- -- -- -- package-name, lua-name -- -- -- neorocks.install('penlight', 'pl') -- -- -- neorocks.install('microlight', 'ml') -- -- -- neorocks.install('moses') -- -- -- neorocks.install('Lua-cURL') -- -- -- -- -- local pl = require'pl' で使える! -- -- end -- end -- plenary_luarocks()
-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT return { inventory = require "components.inventory", position = require "components.position", size = require "components.size", sprite = require "components.sprite", storage = require "components.storage" }
it('creates commands', function() local mapx = require 'mapx' mapx.setup { global = true } expect.notNil(cmd) expect.notNil(cmdbang) local cmd = mapx.cmd local cmdbang = mapx.cmdbang local var = nil -- option test cmd('SetVar', function(opt) if opt.register ~= '' then var = opt.register elseif #opt.modifiers > 0 then var = opt.modifiers[1] elseif opt.bang then var = nil elseif not var and #opt.arguments > 0 then var = opt.arguments[1] elseif not var and opt.count > 0 then var = opt.count end end, { nargs = '?', count = true, register = true, }, { bang = true, }, {}) vim.cmd [[SetVar 1]] expect.equal(1, var) vim.cmd [[2SetVar]] expect.equal(1, var) vim.cmd [[SetVar!]] expect.equal(nil, var) vim.cmd [[2SetVar]] expect.equal(2, var) vim.cmd [[vertical SetVar]] expect.equal('vertical', var) vim.cmd [[SetVar x]] expect.equal('x', var) -- function table test cmdbang('SetVar', { function(opt) if opt.register ~= '' then var = opt.register end end, function(opt) if #opt.modifiers > 0 then var = opt.modifiers[1] end end, }, { nargs = 0, }, { register = true, }) vim.cmd [[belowright SetVar]] expect.equal('belowright', var) vim.cmd [[SetVar a]] expect.equal('a', var) -- function Vim command string test vim.g.var = nil cmdbang('SetVar', 'let g:var = <q-reg>', { nargs = 0, register = true, }) vim.cmd [[SetVar b]] expect.equal('b', vim.g.var) end)
color = {} color.red = { 1, 0, 0, 1 } color.green = { 0, 1, 0, 1 } color.blue = { 0, 0, 1, 1 } color.white = { 1, 1, 1, 1 } color.black = { 0, 0, 0, 1 } color.clear = { 0, 0, 0, 0 } color.gray = { 0.25, 0.25, 0.25, 1.0 } function color.random() return { math.random(), math.random(), math.random(), 1, } end
---------------------------------------- -- Sassilization -- http://sassilization.com -- By Sassafrass / Spacetech / LuaPineapple ---------------------------------------- --This code is old and now useless //Hateful /* local require = require local pairs = pairs local _G = _G module( "alliance" ) if( not _G.sh_alliance ) then return end for k, v in pairs( _G.sh_alliance ) do if not _M[k] then _M[k] = v end end _G.sh_alliance = nil _G = nil */ function SetAllianceRequest(len) ent = net.ReadEntity() local string = net.ReadString() if string != "nil" then ent.request = string else ent.request = nil end end net.Receive("SetAllianceRequest", SetAllianceRequest) function SetAlliance(len) ent = net.ReadEntity() local string = net.ReadString() if string != "nil" then ent.alliance = string else ent.alliance = nil end end net.Receive("SetAlliance", SetAlliance) function SetPublicAlliance(len) ply1 = net.ReadEntity() ply1.allies = net.ReadTable() ply1.allianceCount = net.ReadInt(8) end net.Receive("SetPublicAlliance", SetPublicAlliance) function IsAllied(emp1, emp2) if !emp1 or !emp2 then return end local player1 = emp1:GetPlayer() local player2 = emp2:GetPlayer() if player1 and player2 and player1.allies and player2.allies then for k,v in pairs(player1.allies) do if v == player2 then return true end end end return false end
--[=[ [ContainerService](https://github.com/csqrl/containerservice-knit/) by csqrl. ContainerService is a Service and Controller pair for Sleitnick's Knit framework, which allows for selective replication to clients. This means that an Instance can be replicated to a specific client without it being replicated to any other client. ContainerService handles replication to individual clients. @server @class ContainerService ]=] local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local HttpService = game:GetService("HttpService") local RunService = game:GetService("RunService") local Knit = require(ReplicatedStorage.Knit) local CatchFactory = require(ReplicatedStorage.Knit.Util.Additions.Promises.CatchFactory) local Enumeration = require(ReplicatedStorage.Knit.Util.Additions.Enumeration) local Promise = require(ReplicatedStorage.Knit.Util.Promise) local PromiseChildOfClass = require(ReplicatedStorage.Knit.Util.Additions.Promises.PromiseChildOfClass) local Signal = require(ReplicatedStorage.Knit.Util.Signal) local Typer = require(ReplicatedStorage.Knit.Util.Additions.Debugging.Typer) local ContainerService = Knit.CreateService({ Client = {}; Name = "ContainerService"; }) ContainerService.Attribute = "__CONTAINER_ID__" ContainerService.PendingContainers = {} --[=[ @prop Hashes {[UserId]: HashString} @within ContainerService ]=] ContainerService.Hashes = {} --[=[ @prop InstanceReferences {[BaseInstance]: {[UserId]: CloneInstance}} @within ContainerService ]=] ContainerService.InstanceReferences = {} --[=[ @prop RootContainers {[UserId]: RootContainerScreenGui} @within ContainerService ]=] ContainerService.RootContainers = {} --[=[ @prop PendingContainerCompleted Signal<UserId: number, ContainerId: string> @within ContainerService ]=] ContainerService.PendingContainerCompleted = Signal.new() --[=[ @prop RootContainerReady RemoteSignal<Hash: string> @tag Client @within ContainerService ]=] ContainerService.Client.RootContainerReady = Knit.CreateSignal() local PostSimulationEvent = RunService.Heartbeat local function LinkToInstanceLite(Object: Instance, Function: () -> ()) local Connection Connection = Object:GetPropertyChangedSignal("Parent"):Connect(function() PostSimulationEvent:Wait() if not Connection.Connected then Function() end end) end local function PlayerAdded(Player: Player) local ContainerHash = HttpService:GenerateGUID() local UserId = Player.UserId ContainerService.Hashes[UserId] = ContainerHash ContainerService.RootContainers[UserId] = Promise.new(function(Resolve) local Container = Instance.new("ScreenGui") Container.Name = ContainerHash Container.ResetOnSpawn = false PromiseChildOfClass(Player, "PlayerGui", 10):Then(function(PlayerGui: PlayerGui) Container.Parent = PlayerGui end):Catch(CatchFactory("PromiseChildOfClass")):Wait() Resolve(Container) ContainerService.Client.RootContainerReady:Fire(Player, ContainerHash) end) end local function PlayerRemoving(Player: Player) local UserId = Player.UserId ContainerService.Hashes[UserId] = nil ContainerService.RootContainers[UserId] = nil for InstanceReference, CloneReferences in next, ContainerService.InstanceReferences do for UserIdReference in next, CloneReferences do if UserIdReference == UserId then ContainerService.InstanceReferences[InstanceReference][UserIdReference] = nil end end end end --[=[ Gets the Container for the given Player and ContainerId. @param Player Player @param ContainerId string @return Promise<Folder> ]=] function ContainerService:GetContainer(Player: Player, ContainerId: string) local UserId = Player.UserId if not self.RootContainers[UserId] then return Enumeration.ContainerStatus.NotReady.Value end if not self.PendingContainers[UserId] then self.PendingContainers[UserId] = {} end return self.RootContainers[UserId]:Then(function(RootContainer) local Container = RootContainer:FindFirstChild(ContainerId) if Container then return Container else if self.PendingContainers[UserId][ContainerId] then return Promise.FromEvent(self.PendingContainerCompleted, function(PendingUserId, PendingContainerId) return PendingUserId == UserId and PendingContainerId == ContainerId end):Then(function() return self:GetContainer(Player, ContainerId) end) end self.PendingContainers[UserId][ContainerId] = true Container = Instance.new("Folder") Container:SetAttribute(self.Attribute, ContainerId) Container.Name = ContainerId Container.Parent = RootContainer self.PendingContainers[UserId][ContainerId] = nil self.PendingContainerCompleted:Fire(UserId, ContainerId) return Container end end) end --[=[ Clears the Container for the given Player and ContainerId. @param Player Player @param ContainerId string @return Promise<void> ]=] function ContainerService:ClearContainer(Player: Player, ContainerId: string) return self:GetContainer(Player, ContainerId):Then(function(Container: Folder) Container:ClearAllChildren() end) end --[=[ Replicates the given Object to the Player with the ContainerId. @param Player Player @param ContainerId string @param Object Instance @return Promise<Instance> ]=] function ContainerService:ReplicateTo(Player: Player, ContainerId: string, Object: Instance) local UserId = Player.UserId if not self.InstanceReferences[Object] then self.InstanceReferences[Object] = {} end if self.InstanceReferences[Object][UserId] then return Promise.Resolve(self.InstanceReferences[Object][UserId]) end return self:GetContainer(Player, ContainerId):Then(function(Container: Folder) local CloneObject = Object:Clone() self.InstanceReferences[Object][UserId] = CloneObject CloneObject.Parent = Container LinkToInstanceLite(CloneObject, function() if self.InstanceReferences[Object][UserId] == CloneObject then self.InstanceReferences[Object][UserId] = nil end end) return CloneObject end) end --[=[ Dereplicates the Object from the Player. @param Player Player @param Object Instance ]=] function ContainerService:DereplicateFrom(Player: Player, Object: Instance) local UserId = Player.UserId local InstanceReference = self.InstanceReferences[Object] if InstanceReference and InstanceReference[UserId] then InstanceReference[UserId]:Destroy() end end --[=[ Requests the root container hash for the player. @tag Client @param Player Player -- You do not need to pass this on the client, it'll automatically be passed. @return Hash string? @return StatusCode number ]=] function ContainerService.Client:RequestRootContainerHash(Player: Player): (string?, number) local UserId = Player.UserId local RootContainerHash = self.Server.Hashes[UserId] if RootContainerHash then return RootContainerHash, Enumeration.ContainerStatus.Success.Value end return nil, Enumeration.ContainerStatus.NotReady.Value end ContainerService.GetContainer = Typer.PromiseAssignSignature(2, Typer.InstanceWhichIsAPlayer, Typer.String, ContainerService.GetContainer) ContainerService.ClearContainer = Typer.PromiseAssignSignature(2, Typer.InstanceWhichIsAPlayer, Typer.String, ContainerService.ClearContainer) ContainerService.ReplicateTo = Typer.PromiseAssignSignature(2, Typer.InstanceWhichIsAPlayer, Typer.String, Typer.Instance, ContainerService.DereplicateFrom) ContainerService.DereplicateFrom = Typer.AssignSignature(2, Typer.InstanceWhichIsAPlayer, Typer.Instance, ContainerService.DereplicateFrom) ContainerService.Client.RequestRootContainerHash = Typer.AssignSignature(2, Typer.InstanceWhichIsAPlayer, ContainerService.Client.RequestRootContainerHash) function ContainerService:KnitInit() for _, Player in ipairs(Players:GetPlayers()) do task.spawn(PlayerAdded, Player) end Players.PlayerAdded:Connect(PlayerAdded) Players.PlayerRemoving:Connect(PlayerRemoving) end return ContainerService
--- DENG: dynamic engine - powerful 3D game engine --- licence: Apache, see LICENCE file --- file: premake5.lua - main premake5 configuration file --- author: Karl-Mihkel Ott workspace "deng" cleancommands { "make clean %{cfg.buildcfg}" } configurations { "Debug", "Release" } platforms { "Win32", "Linux" } includedirs { "./headers", "./modules/imgui", "./modules/glad/include", "./modules/nekowin/include" } architecture "x86_64" defines { "ImDrawIdx=unsigned int", "__DENG_LIB_EXPORT" } pic "On" -- Ignore safety warnings that MSVC gives filter "platforms:Win32" defines { "_CRT_SECURE_NO_WARNINGS" } -- Enable debug symbols if specified filter "configurations:Debug" symbols "On" optimize "Debug" targetdir "build/debug" defines { "__DEBUG" } filter "configurations:Release" symbols "Off" optimize "Speed" targetdir "build/release" filter {} --!!! Add new options to use !!!-- -- Create an option to build DENG sandboxapp using specific sandbox configuration newoption { trigger = "sandbox-mode", value = "MODE", description = "Select sandbox application mode", allowed = { { "deng", "Build an application for testing the renderer by loading assets" }, { "imgui", "Build an application for testing ImGui with DENG renderer" }, { "opengl", "Build a test application for testing OpenGL functionality" }, { "all", "Build all sandbox applications" }, { "none", "Do not build any sandbox applications" } } } -- Check if given operating system is even supported function oscheck() if(not os.istarget("linux") and not os.istarget("windows")) then local host = os.target() host = host:gsub("%a", string.upper, 1) print(host .. " is not supported by DENG! :(") os.exit(); end end -- Define the clean action function cleanoptcheck() if _ACTION == "clean" then print("Cleaning project files") if(os.host() == "linux") then os.execute("rm -rf *.make obj Makefile") os.exit() elseif(os.host() == "windows") then os.execute("del /s /q deng.sln obj *.vcxproj*") os.exit() end end end -- Check for the SDK path to be used in correct situation function vksdkoptcheck() -- Check if Vulkan SDK path should be and if it is specified if os.istarget("windows") and _OPTIONS["vk-sdk-path"] then libdirs { _OPTIONS["vk-sdk-path"] .. "\\Lib" } includedirs{ _OPTIONS["vk-sdk-path"] .. "\\Include" } elseif os.istarget("windows") then libdirs { "C:/VulkanSDK/*/Lib" } includedirs { "C:/VulkanSDK/*/Include" } end end -- Check if given options are valid function optcheck() cleanoptcheck() vksdkoptcheck() end -- Check which modules to build function modcheck() -- These modules are going to be required so they are built local imgui = require("premake/imgui") imgui.build() local libneko = require("premake/libneko"); libneko.build() end -- Setup build destinations function buildcfg() if _OPTIONS["sandbox-mode"] then -- Sandbox application build configuration if _OPTIONS["sandbox-mode"] == "deng" or _OPTIONS["sandbox-mode"] == "all" then local dengbox = require("premake/dengbox") dengbox.build() end if _OPTIONS["sandbox-mode"] == "imgui" or _OPTIONS["sandbox-mode"] == "all" then local imgui_sandbox = require("premake/imgui_sandbox") imgui_sandbox.build() end if _OPTIONS["sandbox-mode"] == "opengl" or _OPTIONS["sandbox-mode"] == "all" then local opengl_sandbox = require("premake/opengl_sandbox") opengl_sandbox.build() end end -- Build DENG runtime library local libdeng = require("premake/libdeng") libdeng.build() --- Filters for libdeng build regarding sandbox application builds filter "options:sandbox-mode=all or options:sandbox-mode=imgui or options:sandbox-mode=opengl or options:sandbox-mode=deng" postbuildcommands { "{RMDIR} %{cfg.targetdir}/assets", "{COPYDIR} assets %{cfg.targetdir}/assets", "{RMDIR} %{cfg.targetdir}/shaders", "{COPYDIR} shaders %{cfg.targetdir}/shaders", "{RMDIR} %{cfg.targetdir}/textures", "{COPYDIR} textures %{cfg.targetdir}/textures" } filter "options:sandbox-mode=none" postbuildcommands { "{RMDIR} %{cfg.targetdir}/shaders", "{COPYDIR} shaders %{cfg.targetdir}/shaders" } -- Build DENG asset manager application local dam = require("premake/dam") dam.build() -- Build DENG scene editor local scene_ed = require("premake/scene_ed") scene_ed.build() end -- Script entry point, check if not help if not _OPTIONS["help"] then oscheck() optcheck() modcheck() buildcfg() end
function love.conf(t) t.modules.window = false end
assets = require('libs.cargo').init('assets') Button = require "Button" Signal = require 'libs.hump.signal' local game = require "game" local menu = {} music = love.audio.newSource("assets/music/theme.wav", "static") local startBtn = Button(assets.gfx.btnstart, 150, 160, 32, 16) function menu:enter() canvas = love.graphics.newCanvas(256, 192) music:setLooping(true) love.audio.setVolume(0.4) music:play() end Signal.register('startGame', function() love.graphics.setCanvas(canvas) love.graphics.clear() love.graphics.setCanvas() Gamestate.switch(game) end) function menu:draw() love.graphics.setCanvas(canvas) love.graphics.clear() love.graphics.setBlendMode("alpha") love.graphics.draw(assets.gfx.title, 0, 0) startBtn:draw() love.graphics.setCanvas() love.graphics.scale(4, 4) love.graphics.setColor(1, 1, 1, 1) love.graphics.setBlendMode("alpha", "premultiplied") love.graphics.draw(canvas) end function menu:mousereleased(x, y, button) startBtn:mousereleased(x, y, button) end return menu
--Copyright (c) 2013, Banggugyangu --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- * Neither the name of <addon name> nor the -- names of its contributors may be used to endorse or promote products -- derived from this software without specific prior written permission. --THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND --ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED --WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE --DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY --DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES --(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; --LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND --ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT --(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS --SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. function event_load() version = '1.0.0' PetNuke = ' ' PetHeal = ' ' TP_Set = ' ' Idle_Set = ' ' send_command('alias ps lua c petschool') send_command('alias petschool lua c petschool') options_load() end --Function Designer: Byrth function options_load() local f = io.open(lua_base_path..'data/settings.txt', "r") if f == nil then local g = io.open(lua_base_path..'data/settings.txt', "w") g:write('Release Date: 2:16 PM, 4-22-13\46\n') g:write('Author Comment: This document is whitespace sensitive, which means that you need the same number of spaces between things as exist in this initial settings file\46\n') g:write('Author Comment: It looks at the first two words separated by spaces and then takes anything as the value in question if the first two words are relevant\46\n') g:write('Author Comment: If you ever mess it up so that it does not work, you can just delete it and PetSchool will regenerate it upon reload\46\n') g:write('Author Comment: For the Gearset, simply place the name of the spellcast set for each setting exactly how it is spelled in spellcast.\n') g:write('Author Comment: The design of the settings file is credited to Byrthnoth as well as the creation of the settings file.\n\n\n\n') g:write('Fill In Settings Below:\n') g:write('PetNuke Set: PetNuke\nPetHeal Set: PetHeal\nTP Set: TP\nIdle Set: Movement\n') g:close() write('Default settings file created') add_to_chat(17,'PetSchool created a settings file and loaded!') add_to_chat(17,'Please Modify the Settings file to fit your spellcast .XML file') else f:close() for curline in io.lines(lua_base_path..'data/settings.txt') do local splat = split(curline,' ') local cmd = '' if splat[2] ~=nil then cmd = (splat[1]..' '..splat[2]):gsub(':',''):lower() end if cmd == 'petnuke set' then PetNuke = splat[3] elseif cmd == 'petheal set' then PetHeal = splat[3] elseif cmd == 'tp set' then TP_Set = splat[3] elseif cmd == 'idle set' then Idle_Set = splat[3] end end add_to_chat(17,'PetSchool read from a settings file and loaded!') end end function event_action(act) local player = get_player() local pet = get_mob_by_index(get_mob_by_index(get_player()['index'])['pet_index'])['id'] local actor = act.actor_id local category = act.category local targets = act.targets local actionTarget = get_mob_by_id(targets[1]['id']) if actor == pet then if category == 8 then if actionTarget.is_npc == true then send_command('sc set ' .. PetNuke) add_to_chat(17, ' Pet Spellcast Started: Nuking') elseif actionTarget.is_npc == false then send_command('sc set ' .. PetHeal) add_to_chat(17, ' Pet Spellcast Started: Curing/Buffing') end elseif category == 4 then if (player.status:lower() == 'engaged') then send_command('sc set ' .. TP_Set) add_to_chat(17, ' Pet Spellcast Finished') elseif (player.status:lower() == 'idle') then send_command('sc set ' .. Idle_Set) add_to_chat(17, ' Pet Spellcast Finished') end end end end --Function Author: Byrth function split(msg, match) local length = msg:len() local splitarr = {} local u = 1 while u <= length do local nextanch = msg:find(match,u) if nextanch ~= nil then splitarr[#splitarr+1] = msg:sub(u,nextanch-match:len()) if nextanch~=length then u = nextanch+match:len() else u = lengthlua end else splitarr[#splitarr+1] = msg:sub(u,length) u = length+1 end end return splitarr end --Function Designer: Byrth function event_addon_command(...) local term = table.concat({...}, ' ') local splitarr = split(term,' ') if splitarr[1]:lower() == 'reload' then options_load() elseif splitarr[1]:lower() == 'help' then add_to_chat(17, 'PetSchool v'..version..'commands:') add_to_chat(17, '//ps [options]') add_to_chat(17, ' reload - Reloads settings') add_to_chat(17, ' help - Displays this help text') end end
AddCSLuaFile() DEFINE_BASECLASS("emod_base") ENT.Category = "EMod" ENT.Spawnable = true ENT.PrintName = "EMod Meter" ENT.EMODable = true if SERVER then function ENT:Initialize() self:SetModel("models/emod/emod_meter.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:PhysWake() self:SetCollisionGroup(COLLISION_GROUP_NONE) self.Temperature = 25.0 self.EModOutputs = {{name="INPUT",pinPos=Vector(-26.922850,15.989843,0.077148)},{name="OUTPUT",pinPos=Vector(-26.922947,-15.988745,0.101563)}} self.EModScheme = { [1]={[2]={}}, [2]={[1]={}} } self:RegisterCallback(1,function(edata,dedata) self:SetVal(math.Clamp(dedata.I,self:GetMinVal(),self:GetMaxVal())) self.LastCurrent = CurTime() end) self:RegisterCallback(2,function(edata,dedata) self:SetVal(math.Clamp(-dedata.I,self:GetMinVal(),self:GetMaxVal())) self.LastCurrent = CurTime() end) self.LastCurrent = 0 end function ENT:Think() if CurTime()-self.LastCurrent > EMODTick then self:SetVal(0) end self:NextThink(CurTime() + EMODTick) return true end end if CLIENT then ENT.valSys = SysTime() ENT.preval = 0 ENT.moveTo = 0 ENT.Move = false function ENT:Draw() self:DrawModel() cam.Start3D2D(self:LocalToWorld(Vector(-0.45,-5.6,9.95)),self:LocalToWorldAngles(Angle(0,90,90)),0.1) local w,t = 114,56 local light = GetLightAmount(self:LocalToWorld(Vector(-0.45,-5.65,9.95))) if self.preval != self:GetVal() and not self.Move then self.valSys = SysTime() self.Move = true self.moveTo = self:GetVal() end if Erp(SysTime()-self.valSys,1,self.preval,self.moveTo) == self.moveTo and self.Move then self.preval = self.moveTo self.Move = false end local goval = Erp(SysTime()-self.valSys,1,self.preval,self.moveTo) local Val = math.Remap(math.Clamp(goval,self:GetMinVal(),self:GetMaxVal()),self:GetMinVal(),self:GetMaxVal(),0,1) local angle = math.Remap(math.Clamp(Val,0,1),0,1,-30,-150) draw.NoTexture() surface.SetDrawColor(Color(0,0,0,light)) surface.HalfCircle(w/2-(t*0.8),t*0.3,t*0.8,true) draw.SimpleText(self:GetMinVal(),"DermaDefault",w/2-t*0.75,t*0.62,Color(0,0,0,light),1,1) draw.SimpleText(self:GetMaxVal(),"DermaDefault",w/2+t*0.75,t*0.62,Color(0,0,0,light),1,1) draw.SimpleText(self:GetLetter(),"DermaLarge",w/2,t*0.7,Color(50,0,0,light),1,1) surface.SetDrawColor(Color(100,0,0,light)) surface.DrawTexturedRectRotatedPoint(w/2,t*1.1,t,3,angle,t*0.3,0) cam.End3D2D() end function surface.DrawTexturedRectRotatedPoint( x, y, w, h, rot, x0, y0 ) local c = math.cos( math.rad( rot ) ) local s = math.sin( math.rad( rot ) ) local newx = y0 * s - x0 * c local newy = y0 * c + x0 * s surface.DrawTexturedRectRotated( x + newx, y + newy, w, h, rot ) end function Erp(t, d, b, c) return (c-b) * (math.pow(math.Clamp(t,0,d) / d - 1, 3) + 1) + b end function surface.HalfCircle(x0,y0,r,side) x0 = x0+r if side then y0 = y0+r end local function y(x) return side and y0-math.sqrt((r^2)-((x-x0)^2)) or y0+math.sqrt((r^2)-((x-x0)^2)) end local dots = {} if side then for I=x0-r,x0+r,0.1 do table.insert(dots,{x=I,y=y(I)}) end else for I=x0+r,x0-r,-0.1 do table.insert(dots,{x=I,y=y(I)}) end end surface.DrawPoly(dots) end end function ENT:SetupDataTables() self:NetworkVar("Float",0,"Val") self:NetworkVar("Float",1,"MinVal") self:NetworkVar("Float",2,"MaxVal") self:NetworkVar("String",0,"Letter") if SERVER then self:SetVal(0) self:SetLetter("A") self:SetMinVal(0) self:SetMaxVal(1) end end
--[[ This script is an heavy modification of the soundstreamer package : https://github.com/BlueMountainsIO/OnsetLuaScripts/tree/master/soundstreamer Modified By GalaxHD551 ]]-- local StreamedLights = {} AddEvent("OnPackageStart", function() math.randomseed(os.time()) end) AddEvent("OnPackageStop", function() for k, v in pairs(StreamedLights) do DestroyObject(k) end StreamedLights = nil end) AddFunctionExport("CreateLight", function (lighttype, x, y, z, rx, ry, rz, color, intensity, distance) if lighttype == nil or x == nil or y == nil or z == nil then return false end rx = rx or 0.0 ry = ry or 0.0 rz = rz or 0.0 color = color or RGB(255, 255, 255) intensity = intensity or 5000.0 stream_distance = distance or 12000.0 -- Create an object that will help us to attach the light to it local lightid = CreateObject(1, x, y, z) if lightid == false then return false end SetObjectStreamDistance(lightid, stream_distance) SetObjectRotation(lightid, rx, ry, rz) local _lightStream = { } _lightStream.is_attached = false _lightStream.lighttype = lighttype _lightStream.color = color _lightStream.intensity = intensity _lightStream.stream_distance = stream_distance _lightStream.attenuation_radius = 1000.0 _lightStream.shadow = true if lighttype == "SPOTLIGHT" then _lightStream.outer_cone = 44.0 _lightStream.inner_cone = 0.0 _lightStream.source_radius = 0.0 _lightStream.soft_source_radius = 0.0 _lightStream.source_lenght = 0.0 _lightStream.falloff = 0.0 elseif lighttype == "POINTLIGHT" then _lightStream.source_radius = 0.0 _lightStream.soft_source_radius = 0.0 _lightStream.source_lenght = 0.0 _lightStream.falloff = 0.0 elseif lighttype == "RECTLIGHT" then _lightStream.source_width = 64.0 _lightStream.source_height = 64.0 _lightStream.barn_door_angle = 88.0 _lightStream.barn_door_lenght = 20.0 end SetObjectPropertyValue(lightid, "_lightStream", _lightStream) StreamedLights[lightid] = _lightStream return lightid end) AddFunctionExport("DuplicateLight", function (lightid) if lightid == nil then return false end local x, y, z = GetObjectLocation(lightid) local newlight = CreateObject(1, x, y, z) if lightid == false then return false end local rx, ry, rz = GetObjectRotation(lightid) SetObjectRotation(newlight, rx, ry, rz) SetObjectPropertyValue(newlight, "_lightStream", StreamedLights[lightid]) StreamedLights[newlight] = StreamedLights[lightid] return newlight end) AddFunctionExport("SetLightAttached", function(lightid, attachtype, attachid, x, y, z, rx, ry, rz, SocketName) if lightid == nil or attachtype == nil or attachid == nil then return false end x = x or 0.0 y = y or 0.0 z = z or 0.0 rx = rx or 0.0 ry = ry or 0.0 rz = rz or 0.0 bone = SocketName or "" if StreamedLights[lightid] == nil then return false end if SetObjectAttached(lightid, attachtype, attachid, x, y, z, rx, ry, rz, bone) == false then return false end StreamedLights[lightid].is_attached = true StreamedLights[lightid].attach = attachtype StreamedLights[lightid].id = attachid SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetAttachedLights", function(attachtype, id) if attachtype == nil or id == nil then return false end local lights = { } for k, v in pairs(StreamedLights) do if v.is_attached == true then if v.attach == attachtype and v.id == id then table.insert(lights, k) end end end return lights end) AddFunctionExport("SetLightDetached", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].is_attached == false then return false end SetObjectDetached(lightid) return true end) AddFunctionExport("DestroyLight", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end StreamedLights[lightid] = nil return DestroyObject(lightid) end) AddFunctionExport("GetAllLights", function() local _table = {} for k,v in pairs(StreamedLights) do table.insert(_table, k) end return _table end) AddFunctionExport("IsValidLight", function(lightid) return StreamedLights[lightid] ~= nil end) AddFunctionExport("IsAttachedLight", function(lightid) if StreamedLights[lightid] == nil then return false end return StreamedLights[lightid].is_attached end) AddFunctionExport("SetLightIntensity", function(lightid, intensity) if lightid == nil or intensity == nil then return false end if StreamedLights[lightid] == nil then return false end StreamedLights[lightid].intensity = intensity SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("SetLightColor", function(lightid, color) if lightid == nil or color == nil then return false end if StreamedLights[lightid] == nil then return false end StreamedLights[lightid].color = color SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightColor", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end return StreamedLights[lightid].color end) AddFunctionExport("SetLightAttenuationRadius", function(lightid, radius) if lightid == nil or radius == nil then return false end if StreamedLights[lightid] == nil then return false end StreamedLights[lightid].attenuation_radius = radius SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightAttenuationRadius", function(lightid) if lightid == nil or radius == nil then return false end if StreamedLights[lightid] == nil then return false end return StreamedLights[lightid].attenuation_radius end) AddFunctionExport("SetLightIntensityUnits", function(lightid, intensityU) if lightid == nil or intensityU == nil then return false end if StreamedLights[lightid] == nil then return false end StreamedLights[lightid].intensityU = intensityU SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightIntensityUnits", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end return StreamedLights[lightid].intensityU end) AddFunctionExport("SetLightFalloffExponent", function(lightid, falloff) if lightid == nil or falloff == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end StreamedLights[lightid].falloff = falloff SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightFalloffExponent", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end return StreamedLights[lightid].falloff end) AddFunctionExport("SetLightSoftSourceRadius", function(lightid, radius) if lightid == nil or radius == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end StreamedLights[lightid].soft_source_radius = radius SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightSoftSourceRadius", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end return StreamedLights[lightid].soft_source_radius end) AddFunctionExport("SetLightSourceLength", function(lightid, lenght) if lightid == nil or lenght == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end StreamedLights[lightid].source_lenght = lenght SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightSourceLength", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end return StreamedLights[lightid].source_lenght end) AddFunctionExport("SetLightSourceRadius", function(lightid, radius) if lightid == nil or radius == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end StreamedLights[lightid].source_radius = radius SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightSourceRadius", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype == "RECTLIGHT" then return false end return StreamedLights[lightid].source_radius end) AddFunctionExport("SetLightCastShadows", function(lightid, bEnable) if lightid == nil or bEnable == nil then return false end if StreamedLights[lightid] == nil then return false end StreamedLights[lightid].shadow = bEnable SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightCastShadows", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end return StreamedLights[lightid].shadow end) AddFunctionExport("SetLightOuterConeAngle", function(lightid, degree) if lightid == nil or degree == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "SPOTLIGHT" then return false end StreamedLights[lightid].outer_cone = degree SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightOuterConeAngle", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "SPOTLIGHT" then return false end return StreamedLights[lightid].outer_cone end) AddFunctionExport("SetLightInnerConeAngle", function(lightid, degree) if lightid == nil or degree == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "SPOTLIGHT" then return false end StreamedLights[lightid].inner_cone = degree SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightInnerConeAngle", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "SPOTLIGHT" then return false end return StreamedLights[lightid].inner_cone end) AddFunctionExport("SetLightBarnDoorAngle", function(lightid, degree) if lightid == nil or degree == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end StreamedLights[lightid].barn_door_angle = degree SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightBarnDoorAngle", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end return StreamedLights[lightid].barn_door_angle end) AddFunctionExport("SetLightBarnDoorLength", function(lightid, lenght) if lightid == nil or lenght == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end StreamedLights[lightid].barn_door_lenght = lenght SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightBarnDoorLength", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end return StreamedLights[lightid].barn_door_lenght end) AddFunctionExport("SetLightSourceHeight", function(lightid, height) if lightid == nil or height == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end StreamedLights[lightid].source_height = height SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightSourceHeight", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end return StreamedLights[lightid].source_height end) AddFunctionExport("SetLightSourceWidth", function(lightid, width) if lightid == nil or width == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end StreamedLights[lightid].source_width = width SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightSourceWidth", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].lighttype ~= "RECTLIGHT" then return false end return StreamedLights[lightid].source_width end) AddFunctionExport("SetLightStreamDistance", function(lightid, distance) if lightid == nil or distance == nil then return false end if StreamedLights[lightid] == nil then return false end SetObjectStreamDistance(lightid, distance) StreamedLights[lightid].stream_distance = distance SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("GetLightStreamRadius", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end return StreamedLights[lightid].stream_distance end) AddFunctionExport("SetLightDimension", function(lightid, dimension) if lightid == nil or dimension == nil then return false end if StreamedLights[lightid] == nil then return false end return SetObjectDimension(lightid, dimension) end) AddFunctionExport("GetLightDimension", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end return GetObjectDimension(lightid) end) AddFunctionExport("SetLightLocation", function(lightid, x, y, z) if lightid == nil or x == nil or y == nil or z == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].is_attached == true then return false -- Can't sent location of an attached light end SetObjectLocation(lightid, x, y, z) return true end) AddFunctionExport("GetLightLocation", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].is_attached == true then return false end local x, y, z = GetObjectLocation(lightid) return x, y, z end) AddFunctionExport("SetLightRotation", function(lightid, rx, ry, rz) if lightid == nil or rx == nil or ry == nil or rz == nil then return false end if StreamedLights[lightid] == nil then return false end SetObjectRotation(lightid, rx, ry, rz) return true end) AddFunctionExport("GetLightRotation", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end local rx, ry, rz = GetObjectRotation(lightid) return rx, ry, rz end) AddFunctionExport("SetLightRandomLoopColor", function(lightid, interval) if lightid == nil or interval == nil then return false end if StreamedLights[lightid] == nil then return false end loopcolor = CreateTimer(function() r = math.random(1, 255) g = math.random(1, 255) b = math.random(1, 255) color = RGB(r, g, b) StreamedLights[lightid].color = color SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) end, interval) StreamedLights[lightid].loopcolor = loopcolor SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("StopLightRandomLoopColor", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].loopcolor == nil then return false end if DestroyTimer(StreamedLights[lightid].loopcolor) == false then return false end StreamedLights[lightid].loopcolor = nil SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("SetLightLoopRotation", function(lightid, xAxis, yAxis, zAxis, speed) if lightid == nil or (xAxis == nil and yAxis == nil and zAxis == nil) then return false end if StreamedLights[lightid] == nil then return false end xAxis = xAxis or 0 yAxis = yAxis or 0 zAxis = zAxis or 0 speed = speed or 350 looprotation = CreateTimer(function() local rx, ry, rz = GetObjectRotation(lightid) SetObjectRotation(lightid, rx + xAxis, ry + yAxis, rz + zAxis) end, speed) StreamedLights[lightid].looprotation = looprotation SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("StopLightLoopRotation", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].looprotation == nil then return false end if DestroyTimer(StreamedLights[lightid].looprotation) == false then return false end StreamedLights[lightid].looprotation = nil SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("SetLightFlash", function(lightid, interval) if lightid == nil or interval == nil then return false end if StreamedLights[lightid] == nil then return false end local currentcolor = StreamedLights[lightid].color local offcolor = RGB(0, 0, 0) local flashinterval = CreateTimer(function() if StreamedLights[lightid].color == currentcolor then StreamedLights[lightid].color = offcolor else StreamedLights[lightid].color = currentcolor end SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) end, interval) StreamedLights[lightid].flashinterval = flashinterval SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end) AddFunctionExport("StopLightFlash", function(lightid) if lightid == nil then return false end if StreamedLights[lightid] == nil then return false end if StreamedLights[lightid].flashinterval == nil then return false end if DestroyTimer(StreamedLights[lightid].flashinterval) == false then return false end StreamedLights[lightid].flashinterval = nil SetObjectPropertyValue(lightid, "_lightStream", StreamedLights[lightid]) return true end)
local self = {} CAC.Vermilion2BanSystem = CAC.MakeConstructor (self, CAC.IBanSystem) function self:ctor () end -- IReadOnlyBanSystem function self:GetId () return "Vermilion2BanSystem" end function self:GetName () return "Vermilion 2" end function self:IsAvailable () return istable (Vermilion) and istable (Vermilion.Modules) and istable (Vermilion.Modules.bans) end function self:IsDefault () return false end -- Bans function self:IsUserBanned (userId) local banInfo = Vermilion.Modules.bans:GetBanData (userId) if not banInfo then return false end if banInfo.ExpiryTime == 0 then return true end return os.time () <= banInfo.ExpiryTime end function self:GetCurrentBan (userId) if self:IsUserBanned (userId) then return userId end return nil end function self:GetBanReason (banId) if not self:IsUserBanned (banId) then return nil end local banInfo = Vermilion.Modules.bans:GetBanData (banId) if not banInfo then return nil end return banInfo.Reason end function self:GetBanTimeRemaining (banId) if not self:IsUserBanned (banId) then return nil end local banInfo = Vermilion.Modules.bans:GetBanData (banId) if not banInfo then return nil end if banInfo.ExpiryTime == 0 then return math.huge end return math.max (0, os.time () - banInfo.ExpiryTime) end function self:GetBannerId (banId) if not self:IsUserBanned (banId) then return nil end local banInfo = Vermilion.Modules.bans:GetBanData (banId) if not banInfo then return nil end local bannerId = banInfo.BannerSteamID if bannerId == "VERMILION" then bannerId = "Server" end return bannerId end -- IBanSystem function self:Ban (userId, duration, reason, bannerId) if duration == math.huge then duration = 0 end local ply = CAC.PlayerMonitor:GetUserEntity (userId) or NULL if not ply:IsValid () then ply = NULL end local banner = CAC.PlayerMonitor:GetUserEntity (bannerId) or NULL if not banner:IsValid () then banner = NULL end Vermilion.Modules.bans:BanPlayer (ply, banner, duration, reason) end function self:CanBanOfflineUsers () return false end CAC.SystemRegistry:RegisterSystem ("BanSystem", CAC.Vermilion2BanSystem ())
--[[ # Element: ClassPower Handles the visibility and updating of the player's class resources (like Chi Orbs or Holy Power) and combo points. ## Widget ClassPower - An `table` consisting of as many StatusBars as the theoretical maximum return of [UnitPowerMax](http://wowprogramming.com/docs/api/UnitPowerMax.html). ## Sub-Widgets .bg - A `Texture` used as a background. It will inherit the color of the main StatusBar. ## Sub-Widget Options .multiplier - Used to tint the background based on the widget's R, G and B values. Defaults to 1 (number)[0-1] ## Notes A default texture will be applied if the sub-widgets are StatusBars and don't have a texture set. If the sub-widgets are StatusBars, their minimum and maximum values will be set to 0 and 1 respectively. Supported class powers: - All - Combo Points - Mage - Arcane Charges - Monk - Chi Orbs - Paladin - Holy Power - Warlock - Soul Shards ## Examples local ClassPower = {} for index = 1, 10 do local Bar = CreateFrame('StatusBar', nil, self) -- Position and size. Bar:SetSize(16, 16) Bar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', (index - 1) * Bar:GetWidth(), 0) ClassPower[index] = Bar end -- Register with oUF self.ClassPower = ClassPower --]] local _, ns = ... local oUF = ns.oUF local _, PlayerClass = UnitClass('player') -- sourced from FrameXML/Constants.lua local SPEC_MAGE_ARCANE = SPEC_MAGE_ARCANE or 1 local SPEC_MONK_WINDWALKER = SPEC_MONK_WINDWALKER or 3 local SPEC_PALADIN_RETRIBUTION = SPEC_PALADIN_RETRIBUTION or 3 local SPEC_WARLOCK_DESTRUCTION = SPEC_WARLOCK_DESTRUCTION or 3 local SPELL_POWER_ENERGY = Enum.PowerType.Energy or 3 local SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints or 4 local SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards or 7 local SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower or 9 local SPELL_POWER_CHI = Enum.PowerType.Chi or 12 local SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges or 16 -- Holds the class specific stuff. local ClassPowerID, ClassPowerType local ClassPowerEnable, ClassPowerDisable local RequireSpec, RequirePower, RequireSpell local function UpdateColor(element, powerType) local color = element.__owner.colors.power[powerType] local r, g, b = color[1], color[2], color[3] for i = 1, #element do local bar = element[i] bar:SetStatusBarColor(r, g, b) local bg = bar.bg if(bg) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end end local function Update(self, event, unit, powerType) if(not (unit and (UnitIsUnit(unit, 'player') and powerType == ClassPowerType or unit == 'vehicle' and powerType == 'COMBO_POINTS'))) then return end local element = self.ClassPower --[[ Callback: ClassPower:PreUpdate(event) Called before the element has been updated. * self - the ClassPower element ]] if(element.PreUpdate) then element:PreUpdate() end local cur, max, mod, oldMax if(event ~= 'ClassPowerDisable') then local powerID = unit == 'vehicle' and SPELL_POWER_COMBO_POINTS or ClassPowerID cur = UnitPower(unit, powerID, true) max = UnitPowerMax(unit, powerID) mod = UnitPowerDisplayMod(powerID) -- mod should never be 0, but according to Blizz code it can actually happen cur = mod == 0 and 0 or cur / mod -- BUG: Destruction is supposed to show partial soulshards, but Affliction and Demonology should only show full ones if(ClassPowerType == 'SOUL_SHARDS' and GetSpecialization() ~= SPEC_WARLOCK_DESTRUCTION) then cur = cur - cur % 1 end local numActive = cur + 0.9 for i = 1, max do if(i > numActive) then element[i]:Hide() element[i]:SetValue(0) else element[i]:Show() element[i]:SetValue(cur - i + 1) end end oldMax = element.__max if(max ~= oldMax) then if(max < oldMax) then for i = max + 1, oldMax do element[i]:Hide() element[i]:SetValue(0) end end element.__max = max end end --[[ Callback: ClassPower:PostUpdate(cur, max, hasMaxChanged, powerType) Called after the element has been updated. * self - the ClassPower element * cur - the current amount of power (number) * max - the maximum amount of power (number) * hasMaxChanged - indicates whether the maximum amount has changed since the last update (boolean) * powerType - the active power type (string) --]] if(element.PostUpdate) then return element:PostUpdate(cur, max, oldMax ~= max, powerType) end end local function Path(self, ...) --[[ Override: ClassPower.Override(self, event, unit, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * unit - the unit accompanying the event (string) * ... - the arguments accompanying the event --]] return (self.ClassPower.Override or Update) (self, ...) end local function Visibility(self, event, unit) local element = self.ClassPower local shouldEnable if(UnitHasVehicleUI('player')) then shouldEnable = PlayerVehicleHasComboPoints() unit = 'vehicle' elseif(ClassPowerID) then if(not RequireSpec or RequireSpec == GetSpecialization()) then -- use 'player' instead of unit because 'SPELLS_CHANGED' is a unitless event if(not RequirePower or RequirePower == UnitPowerType('player')) then if(not RequireSpell or IsPlayerSpell(RequireSpell)) then self:UnregisterEvent('SPELLS_CHANGED', Visibility) shouldEnable = true unit = 'player' else self:RegisterEvent('SPELLS_CHANGED', Visibility, true) end end end end local isEnabled = element.isEnabled local powerType = unit == 'vehicle' and 'COMBO_POINTS' or ClassPowerType if(shouldEnable) then --[[ Override: ClassPower:UpdateColor(powerType) Used to completely override the internal function for updating the widgets' colors. * self - the ClassPower element * powerType - the active power type (string) --]] (element.UpdateColor or UpdateColor) (element, powerType) end if(shouldEnable and not isEnabled) then ClassPowerEnable(self) elseif(not shouldEnable and (isEnabled or isEnabled == nil)) then ClassPowerDisable(self) elseif(shouldEnable and isEnabled) then Path(self, event, unit, powerType) end end local function VisibilityPath(self, ...) --[[ Override: ClassPower.OverrideVisibility(self, event, unit) Used to completely override the internal visibility function. * self - the parent object * event - the event triggering the update (string) * unit - the unit accompanying the event (string) --]] return (self.ClassPower.OverrideVisibility or Visibility) (self, ...) end local function ForceUpdate(element) return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit) end do function ClassPowerEnable(self) self:RegisterEvent('UNIT_POWER_FREQUENT', Path) self:RegisterEvent('UNIT_MAXPOWER', Path) self.ClassPower.isEnabled = true if(UnitHasVehicleUI('player')) then Path(self, 'ClassPowerEnable', 'vehicle', 'COMBO_POINTS') else Path(self, 'ClassPowerEnable', 'player', ClassPowerType) end end function ClassPowerDisable(self) self:UnregisterEvent('UNIT_POWER_FREQUENT', Path) self:UnregisterEvent('UNIT_MAXPOWER', Path) local element = self.ClassPower for i = 1, #element do element[i]:Hide() end self.ClassPower.isEnabled = false Path(self, 'ClassPowerDisable', 'player', ClassPowerType) end if(PlayerClass == 'MONK') then ClassPowerID = SPELL_POWER_CHI ClassPowerType = 'CHI' RequireSpec = SPEC_MONK_WINDWALKER elseif(PlayerClass == 'PALADIN') then ClassPowerID = SPELL_POWER_HOLY_POWER ClassPowerType = 'HOLY_POWER' RequireSpec = SPEC_PALADIN_RETRIBUTION elseif(PlayerClass == 'WARLOCK') then ClassPowerID = SPELL_POWER_SOUL_SHARDS ClassPowerType = 'SOUL_SHARDS' elseif(PlayerClass == 'ROGUE' or PlayerClass == 'DRUID') then ClassPowerID = SPELL_POWER_COMBO_POINTS ClassPowerType = 'COMBO_POINTS' if(PlayerClass == 'DRUID') then RequirePower = SPELL_POWER_ENERGY RequireSpell = 5221 -- Shred end elseif(PlayerClass == 'MAGE') then ClassPowerID = SPELL_POWER_ARCANE_CHARGES ClassPowerType = 'ARCANE_CHARGES' RequireSpec = SPEC_MAGE_ARCANE end end local function Enable(self, unit) local element = self.ClassPower if(element and UnitIsUnit(unit, 'player')) then element.__owner = self element.__max = #element element.ForceUpdate = ForceUpdate if(RequireSpec or RequireSpell) then self:RegisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath, true) end if(RequirePower) then self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath) end element.ClassPowerEnable = ClassPowerEnable element.ClassPowerDisable = ClassPowerDisable for i = 1, #element do local bar = element[i] if(bar:IsObjectType('StatusBar')) then if(not bar:GetStatusBarTexture()) then bar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]]) end bar:SetMinMaxValues(0, 1) end end return true end end local function Disable(self) if(self.ClassPower) then ClassPowerDisable(self) self:UnregisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath) self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath) self:UnregisterEvent('SPELLS_CHANGED', Visibility) end end oUF:AddElement('ClassPower', VisibilityPath, Enable, Disable)
local h = require("helper") vim.bo.tabstop = 2 vim.bo.softtabstop = 2 vim.bo.shiftwidth = 2 h.map("n", "<Leader>gf", "<cmd>lua require('ftplugin.yaml').go_task_file()<CR>")
DB_TEMPLATE_EQUIP = { [1] = {name = "weapon_sword_1", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = nil, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 98, element = nil, attack = 15, defense = 0, mAttack = 0, speed = 0, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 200, suit = 0}, [2] = {name = "weapon_sword_2", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {12,0,0,0}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 96, element = nil, attack = 24, defense = 0, mAttack = 0, speed = -1, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 360, suit = 0}, [3] = {name = "weapon_sword_3", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {15,0,10,0}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 97, element = nil, attack = 32, defense = 0, mAttack = 5, speed = 0, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 600, suit = 0}, [4] = {name = "weapon_sword_4", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {18,0,0,0}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 94, element = nil, attack = 42, defense = 0, mAttack = 0, speed = 1, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 3, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 1000, suit = 0}, [5] = {name = "weapon_sword_5", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {22,0,0,20}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 92, element = nil, attack = 50, defense = 3, mAttack = 0, speed = -2, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 4, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 1500, suit = 0}, [6] = {name = "weapon_sword_6", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {24,0,16,0}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 95, element = nil, attack = 60, defense = 0, mAttack = 4, speed = 2, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 2200, suit = 0}, [7] = {name = "weapon_sword_7", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {32,20,0,0}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 93, element = nil, attack = 76, defense = -8, mAttack = 0, speed = 0, hitPoint = 0, manaPoint = 0, stamina = 0, luck = -3, resist = nil, accuracy = 0, avoid = 0, critical = 8, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 3100, suit = 0}, [8] = {name = "weapon_sword_8", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {40,0,24,32}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 98, element = nil, attack = 90, defense = 6, mAttack = 8, speed = 0, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 4200, suit = 0}, [9] = {name = "weapon_sword_9", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {50,30,0,40}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 96, element = nil, attack = 110, defense = 0, mAttack = 5, speed = 3, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 20, buff = nil, debuff = nil, magic = "", skill = "", price = 4200, suit = 0}, [10] = {name = "weapon_sword_10", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {60,45,30,50}, mainValue = "attack", rangeType = "", rangeValue = 1, hitRate = 94, element = nil, attack = 150, defense = 10, mAttack = 0, speed = 5, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 10, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 4200, suit = 0}, [11] = {name = "weapon_sword_11", icon = "weapon_sword", sound = "", type = 0, part = 0, requirement = {70,50,40,60}, mainValue = "attack", rangeType = "", rangeValue = 2, hitRate = 98, element = nil, attack = 200, defense = 15, mAttack = 10, speed = 10, hitPoint = 0, manaPoint = 0, stamina = 0, luck = 0, resist = nil, accuracy = 0, avoid = 0, critical = 0, counter = 0, movePoint = 0, atkTimes = 0, actionTwice = false, moveMagic = false, hpSave = 0, mpSave = 0, absorb = 0, hitMp = 0, hpRestore = 0, mpRestore = 0, spFast = 0, buff = nil, debuff = nil, magic = "", skill = "", price = 4200, suit = 0} } function TemplateEquipGet() return nil end
local K, C, L = unpack(select(2, ...)) local Module = K:NewModule("RaidUtility", "AceEvent-3.0") local _G = _G local find = string.find local ipairs, pairs, next = ipairs, pairs, next local tinsert, twipe, tsort = table.insert, table.wipe, table.sort local CreateFrame = _G.CreateFrame local CUSTOM_CLASS_COLORS = _G.CUSTOM_CLASS_COLORS local DoReadyCheck = _G.DoReadyCheck local GameTooltip = _G.GameTooltip local GameTooltip_Hide = _G.GameTooltip_Hide local GetNumGroupMembers = _G.GetNumGroupMembers local GetRaidRosterInfo = _G.GetRaidRosterInfo local GetTexCoordsForRole = _G.GetTexCoordsForRole local InCombatLockdown = _G.InCombatLockdown local InitiateRolePoll = _G.InitiateRolePoll local IsInGroup = _G.IsInGroup local IsInInstance = _G.IsInInstance local IsInRaid = _G.IsInRaid local RAID_CLASS_COLORS = _G.RAID_CLASS_COLORS local ToggleFriendsFrame = _G.ToggleFriendsFrame local UnitGroupRolesAssigned = _G.UnitGroupRolesAssigned local UnitIsGroupAssistant = _G.UnitIsGroupAssistant local UnitIsGroupLeader = _G.UnitIsGroupLeader K["RaidUtility"] = Module local PANEL_HEIGHT = 100 local CLASS_COLOR = K.Class == "PRIEST" and K.PriestColors or (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[K.Class] or RAID_CLASS_COLORS[K.Class]) -- Check if We are Raid Leader or Raid Officer local function CheckRaidStatus() local inInstance, instanceType = IsInInstance() if ((IsInGroup() and not IsInRaid()) or UnitIsGroupLeader("player") or UnitIsGroupAssistant("player")) and not (inInstance and (instanceType == "pvp" or instanceType == "arena")) then return true else return false end end local function ButtonEnter(self) if not C["General"].ColorTextures then -- Fix a rare nil error self:SetBackdropBorderColor(CLASS_COLOR.r, CLASS_COLOR.g, CLASS_COLOR.b, 1) end self.Backgrounds:SetColorTexture(CLASS_COLOR.r * .15, CLASS_COLOR.g * .15, CLASS_COLOR.b * .15, C["Media"].BackdropColor[4]) end local function ButtonLeave(self) if not C["General"].ColorTextures then -- Fix a rare nil error self:SetBackdropBorderColor() end self.Backgrounds:SetColorTexture(C["Media"].BackdropColor[1], C["Media"].BackdropColor[2], C["Media"].BackdropColor[3], C["Media"].BackdropColor[4]) end -- Function to create buttons in this module function Module:CreateUtilButton(name, parent, template, width, height, point, relativeto, point2, xOfs, yOfs, text, texture) local b = CreateFrame("Button", name, parent, template) b:SetWidth(width) b:SetHeight(height) b:SetPoint(point, relativeto, point2, xOfs, yOfs) b:HookScript("OnEnter", ButtonEnter) b:HookScript("OnLeave", ButtonLeave) if text then local t = b:CreateFontString(nil, "OVERLAY", b) t:FontTemplate() t:SetPoint("CENTER", b, "CENTER", 0, -1) t:SetJustifyH("CENTER") t:SetText(text) b:SetFontString(t) elseif texture then local t = b:CreateTexture(nil, "OVERLAY", nil) t:SetTexture(texture) t:SetPoint("TOPLEFT", b, "TOPLEFT", K.Mult, -K.Mult) t:SetPoint("BOTTOMRIGHT", b, "BOTTOMRIGHT", -K.Mult, K.Mult) end end function Module:ToggleRaidUtil(event) if InCombatLockdown() then self:RegisterEvent("PLAYER_REGEN_ENABLED", "ToggleRaidUtil") return end if CheckRaidStatus() then if RaidUtilityPanel.toggled == true then RaidUtility_ShowButton:Hide() RaidUtilityPanel:Show() else RaidUtility_ShowButton:Show() RaidUtilityPanel:Hide() end else RaidUtility_ShowButton:Hide() RaidUtilityPanel:Hide() end if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED", "ToggleRaidUtil") end end -- Credits oRA3 for the RoleIcons local function sortColoredNames(a, b) return a:sub(11) < b:sub(11) end local roleIconRoster = {} local function onEnter(self) twipe(roleIconRoster) for i = 1, NUM_RAID_GROUPS do roleIconRoster[i] = {} end local role = self.role local point = K.GetScreenQuadrant(RaidUtility_ShowButton) local bottom = point and find(point, "BOTTOM") local left = point and find(point, "LEFT") local anchor1 = (bottom and left and "BOTTOMLEFT") or (bottom and "BOTTOMRIGHT") or (left and "TOPLEFT") or "TOPRIGHT" local anchor2 = (bottom and left and "BOTTOMRIGHT") or (bottom and "BOTTOMLEFT") or (left and "TOPRIGHT") or "TOPLEFT" local anchorX = left and 2 or -2 GameTooltip:SetOwner(self, "ANCHOR_NONE") GameTooltip:SetPoint(anchor1, self, anchor2, anchorX, 0) GameTooltip:SetText(_G["INLINE_" .. role .. "_ICON"] .. _G[role]) local name, group, class, groupRole, color, coloredName, _ for i = 1, GetNumGroupMembers() do name, _, group, _, _, class, _, _, _, _, _, groupRole = GetRaidRosterInfo(i) if name and groupRole == role then color = class == "PRIEST" and K.PriestColors or (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]) coloredName = ("|cff%02x%02x%02x%s"):format(color.r * 255, color.g * 255, color.b * 255, name:gsub("%-.+", "*")) tinsert(roleIconRoster[group], coloredName) end end for group, list in ipairs(roleIconRoster) do tsort(list, sortColoredNames) for _, name in ipairs(list) do GameTooltip:AddLine(("[%d] %s"):format(group, name), 1, 1, 1) end roleIconRoster[group] = nil end GameTooltip:Show() end local function RaidUtility_PositionRoleIcons() local point = K.GetScreenQuadrant(RaidUtility_ShowButton) local left = point and find(point, "LEFT") RaidUtilityRoleIcons:ClearAllPoints() if left then RaidUtilityRoleIcons:SetPoint("LEFT", RaidUtilityPanel, "RIGHT", 6, 0) else RaidUtilityRoleIcons:SetPoint("RIGHT", RaidUtilityPanel, "LEFT", -6, 0) end end local count = {} local function UpdateIcons(self) local raid = IsInRaid() local party --= IsInGroup() --We could have this in party :thinking: if not (raid or party) then self:Hide() return else self:Show() RaidUtility_PositionRoleIcons() end twipe(count) local role for i = 1, GetNumGroupMembers() do role = UnitGroupRolesAssigned((raid and "raid" or "party") .. i) if role and role ~= "NONE" then count[role] = (count[role] or 0) + 1 end end if (not raid) and party then -- only need this party (we believe) local myRole = K.GetPlayerRole() if myRole then count[myRole] = (count[myRole] or 0) + 1 end end for role, icon in next, RaidUtilityRoleIcons.icons do icon.count:SetText(count[role] or 0) end end function Module:OnInitialize() if C["Raid"].RaidUtility == false then return end -- Create main frame local RaidUtilityPanel = CreateFrame("Frame", "RaidUtilityPanel", UIParent, "SecureHandlerBaseTemplate") RaidUtilityPanel:SetWidth(230) RaidUtilityPanel:SetHeight(PANEL_HEIGHT) RaidUtilityPanel:SetPoint("TOP", UIParent, "TOP", -400, 1) RaidUtilityPanel:SetFrameLevel(3) RaidUtilityPanel.toggled = false RaidUtilityPanel:SetFrameStrata("HIGH") RaidUtilityPanel:CreateBorder() --Show Button self:CreateUtilButton("RaidUtility_ShowButton", UIParent, "UIMenuButtonStretchTemplate, SecureHandlerClickTemplate", 136, 18, "TOP", UIParent, "TOP", -400, 4, RAID_CONTROL, nil ) RaidUtility_ShowButton:SetFrameRef("RaidUtilityPanel", RaidUtilityPanel) RaidUtility_ShowButton:SetAttribute("_onclick", ([=[ local raidUtil = self:GetFrameRef("RaidUtilityPanel") local closeButton = raidUtil:GetFrameRef("RaidUtility_CloseButton") self:Hide() raidUtil:Show() local point = self:GetPoint() local raidUtilPoint, closeButtonPoint, yOffset if string.find(point, "BOTTOM") then raidUtilPoint = "BOTTOM" closeButtonPoint = "TOP" yOffset = 1 else raidUtilPoint = "TOP" closeButtonPoint = "BOTTOM" yOffset = -1 end yOffset = yOffset * (tonumber(%d)) raidUtil:ClearAllPoints() closeButton:ClearAllPoints() raidUtil:SetPoint(raidUtilPoint, self, raidUtilPoint) closeButton:SetPoint(raidUtilPoint, raidUtil, closeButtonPoint, 0, yOffset) ]=]):format(-6 + 4 * 3)) RaidUtility_ShowButton:SetScript("OnMouseUp", function() RaidUtilityPanel.toggled = true RaidUtility_PositionRoleIcons() end) RaidUtility_ShowButton:SetMovable(true) RaidUtility_ShowButton:SetClampedToScreen(true) RaidUtility_ShowButton:SetClampRectInsets(0, 0, -1, 1) RaidUtility_ShowButton:RegisterForDrag("RightButton") RaidUtility_ShowButton:SetFrameStrata("HIGH") RaidUtility_ShowButton:SetScript("OnDragStart", function(self) self:StartMoving() end) RaidUtility_ShowButton:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() local point = self:GetPoint() local xOffset = self:GetCenter() local screenWidth = UIParent:GetWidth() / 2 xOffset = xOffset - screenWidth self:ClearAllPoints() if find(point, "BOTTOM") then self:SetPoint("BOTTOM", UIParent, "BOTTOM", xOffset, -1) else self:SetPoint("TOP", UIParent, "TOP", xOffset, 1) end end) -- Close Button self:CreateUtilButton("RaidUtility_CloseButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate, SecureHandlerClickTemplate", 136, 18, "TOP", RaidUtilityPanel, "BOTTOM", 0, -1, CLOSE, nil ) RaidUtility_CloseButton:SetFrameRef("RaidUtility_ShowButton", RaidUtility_ShowButton) RaidUtility_CloseButton:SetAttribute("_onclick", [=[self:GetParent():Hide() self:GetFrameRef("RaidUtility_ShowButton"):Show()]=] ) RaidUtility_CloseButton:SetScript("OnMouseUp", function() RaidUtilityPanel.toggled = false end) RaidUtilityPanel:SetFrameRef("RaidUtility_CloseButton", RaidUtility_CloseButton) -- Role Icons local RoleIcons = CreateFrame("Frame", "RaidUtilityRoleIcons", RaidUtilityPanel) RoleIcons:SetPoint("LEFT", RaidUtilityPanel, "RIGHT", 6, 0) RoleIcons:SetSize(36, PANEL_HEIGHT) RoleIcons:CreateBorder() RoleIcons:RegisterEvent("PLAYER_ENTERING_WORLD") RoleIcons:RegisterEvent("GROUP_ROSTER_UPDATE") RoleIcons:SetScript("OnEvent", UpdateIcons) RoleIcons.icons = {} local roles = {"TANK", "HEALER", "DAMAGER"} for i, role in ipairs(roles) do local frame = CreateFrame("Frame", "$parent_" .. role, RoleIcons) if i == 1 then frame:SetPoint("BOTTOM", 0, 4) else frame:SetPoint("BOTTOM", _G["RaidUtilityRoleIcons_" .. roles[i - 1]], "TOP", 0, 4) end frame:SetSize(28, 28) local texture = frame:CreateTexture(nil, "OVERLAY") texture:SetTexture(337499) local texA, texB, texC, texD = GetTexCoordsForRole(role) texture:SetTexCoord(texA, texB, texC, texD) local texturePlace = 2 texture:SetPoint("TOPLEFT", frame, "TOPLEFT", -texturePlace, texturePlace) texture:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", texturePlace, -texturePlace) frame.texture = texture local count = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") count:SetPoint("BOTTOMRIGHT", -2, 2) count:SetText(0) frame.count = count frame.role = role frame:SetScript("OnEnter", onEnter) frame:SetScript("OnLeave", GameTooltip_Hide) RoleIcons.icons[role] = frame end -- Disband Raid button self:CreateUtilButton("DisbandRaidButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RaidUtilityPanel:GetWidth() * 0.8, 18, "TOP", RaidUtilityPanel, "TOP", 0, -5, L["Blizzard"].Disband_Group, nil ) DisbandRaidButton:SetScript("OnMouseUp", function() if CheckRaidStatus() then K.StaticPopup_Show("DISBAND_RAID") end end) -- Role Check button self:CreateUtilButton("RoleCheckButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RaidUtilityPanel:GetWidth() * 0.8, 18, "TOP", DisbandRaidButton, "BOTTOM", 0, -6, ROLE_POLL, nil ) RoleCheckButton:SetScript("OnMouseUp", function() if CheckRaidStatus() then InitiateRolePoll() end end) -- Ready Check button self:CreateUtilButton("ReadyCheckButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RoleCheckButton:GetWidth() * 0.75, 18, "TOPLEFT", RoleCheckButton, "BOTTOMLEFT", 0, -6, READY_CHECK, nil ) ReadyCheckButton:SetScript("OnMouseUp", function() if CheckRaidStatus() then DoReadyCheck() end end) -- Raid Control Panel self:CreateUtilButton("RaidControlButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RoleCheckButton:GetWidth(), 18, "TOPLEFT", ReadyCheckButton, "BOTTOMLEFT", 0, -6, L["Blizzard"].Raid_Menu, nil ) RaidControlButton:SetScript("OnMouseUp", function() ToggleFriendsFrame(3) end) local buttons = { "DisbandRaidButton", "RoleCheckButton", "ReadyCheckButton", "RaidControlButton", "RaidUtility_ShowButton", "RaidUtility_CloseButton" } if CompactRaidFrameManager then -- Reposition/Resize and Reuse the World Marker Button CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:ClearAllPoints() CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetPoint("TOPRIGHT", RoleCheckButton, "BOTTOMRIGHT", 0, -6 ) CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetParent("RaidUtilityPanel") CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetHeight(18) CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetWidth(RoleCheckButton:GetWidth() * 0.22) -- Put other stuff back CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck:ClearAllPoints() CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck:SetPoint("BOTTOMLEFT", CompactRaidFrameManagerDisplayFrameLockedModeToggle, "TOPLEFT", 0, 1 ) CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck:SetPoint("BOTTOMRIGHT", CompactRaidFrameManagerDisplayFrameHiddenModeToggle, "TOPRIGHT", 0, 1 ) CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateRolePoll:ClearAllPoints() CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateRolePoll:SetPoint("BOTTOMLEFT", CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck, "TOPLEFT", 0, 1 ) CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateRolePoll:SetPoint("BOTTOMRIGHT", CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck, "TOPRIGHT", 0, 1 ) tinsert(buttons, "CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton") else K.StaticPopup_Show("WARNING_BLIZZARD_ADDONS") end -- Reskin Stuff for _, button in pairs(buttons) do local f = _G[button] f.BottomLeft:SetAlpha(0) f.BottomRight:SetAlpha(0) f.BottomMiddle:SetAlpha(0) f.TopMiddle:SetAlpha(0) f.TopLeft:SetAlpha(0) f.TopRight:SetAlpha(0) f.MiddleLeft:SetAlpha(0) f.MiddleRight:SetAlpha(0) f.MiddleMiddle:SetAlpha(0) f:SetHighlightTexture("") f:SetDisabledTexture("") f:HookScript("OnEnter", ButtonEnter) f:HookScript("OnLeave", ButtonLeave) f:CreateBorder() end -- Automatically show/hide the frame if we have RaidLeader or RaidOfficer self:RegisterEvent("GROUP_ROSTER_UPDATE", "ToggleRaidUtil") self:RegisterEvent("PLAYER_ENTERING_WORLD", "ToggleRaidUtil") end
jinkinsConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "theme_park_nym_conv_handler", screens = {} } ---------- --Jinkins convos if quest completed ---------- good_work = ConvoScreen:new { id = "good_work", leftDialog = "@celebrity/jinkins:good_work", -- Securing that memory module proves that you have the makings of a true pirate. I'm sure you'll go far with the Lok Revenants. Now, is there something else I can do for you? stopConversation = "false", options = { } } jinkinsConvoTemplate:addScreen(good_work); talk_to_kole = ConvoScreen:new { id = "talk_to_kole", leftDialog = "@celebrity/jinkins:talk_to_kole", -- Kole is planning a new mission for you, based on the information I recovered from that memory module. You should talk to him to receive your next assignment. stopConversation = "true", options = { } } jinkinsConvoTemplate:addScreen(talk_to_kole); talk_to_nym = ConvoScreen:new { id = "talk_to_nym", leftDialog = "@celebrity/jinkins:talk_to_nym", -- You've already done my dirty work. But talk to Nym... I think he might need something from you. stopConversation = "true", options = { } } jinkinsConvoTemplate:addScreen(talk_to_nym); good_bye = ConvoScreen:new { id = "good_bye", leftDialog = "@celebrity/jinkins:good_bye", -- Alright, but I suggest you talk to Nym or Kole if you're still interested in our crew. stopConversation = "true", options = { } } jinkinsConvoTemplate:addScreen(good_bye); ---------- --Jinkins convo if quest is in progress ---------- you_got_memory = ConvoScreen:new { id = "you_got_memory", leftDialog = "@celebrity/jinkins:you_got_memory", -- Did you retrieve it? The memory module? stopConversation = "false", options = { {"@celebrity/jinkins:tell_me_again", "quest_info_again"}, -- Can you tell me again what you need? {"@celebrity/jinkins:yes", "hand_it_over"}, -- Yeah, I have it. {"@celebrity/jinkins:no", "get_back_to_work"}, -- Not yet. } } jinkinsConvoTemplate:addScreen(you_got_memory); quest_info_again = ConvoScreen:new { id = "quest_info_again", leftDialog = "@celebrity/jinkins:quest_info_again", -- I need you - or someone more skilled - to retrieve a memory module from a droid that the Sulfur Lake Pirates have evidently captured. You may want to discuss the pirates' lair with one of their former members. stopConversation = "false", options = { {"@celebrity/jinkins:sulfur_lake_pirates", "pirate_info"}, -- Who are the Sulfur Lake Pirates? } } jinkinsConvoTemplate:addScreen(quest_info_again); get_back_to_work = ConvoScreen:new { id = "get_back_to_work", leftDialog = "@celebrity/jinkins:get_back_to_work", -- Really? One of our operatives, a slicer who has infiltrated the Sulfur Pirate lair, is certain he saw you there. He also believes that you have already retrieved the module. But perhaps he was mistaken. Head to that cave and find the memory module for me. stopConversation = "true", options = { } } jinkinsConvoTemplate:addScreen(get_back_to_work); hand_it_over = ConvoScreen:new { id = "hand_it_over", leftDialog = "@celebrity/jinkins:hand_it_over", -- Excellent. Now, if you'll just hand it to me... stopConversation = "true", options = { } } jinkinsConvoTemplate:addScreen(hand_it_over); ---------- --This is the initial Jinkins convo ---------- first_time_hello = ConvoScreen:new { id = "first_time_hello", leftDialog = "@celebrity/jinkins:first_time_hello", -- Hmmm? You must be a new recruit. This crew changes faces faster than a Shi'odo spy. But I'm glad we have some fresh blood: The last "pirate" who wandered in here is still being digested by a kimogila somewhere past Rancid Ridge. stopConversation = "false", options = { {"@celebrity/jinkins:who_are_you", "i_am_jinkins"}, -- Jinkins, eh? What do you do? {"@celebrity/jinkins:tell_me_quest", "quest_info"}, -- Do you need me to do anything for you? } } jinkinsConvoTemplate:addScreen(first_time_hello); i_am_jinkins = ConvoScreen:new { id = "i_am_jinkins", leftDialog = "@celebrity/jinkins:i_am_jinkins", -- I'm Jinkins, Nym's chief engineer. Nym asks for weapons, and I build them. I joined up with the Lok Revenants a few months before the Battle of Naboo, which makes me one of this crew's oldest members, along with Kole of course. stopConversation = "false", options = { {"@celebrity/jinkins:who_is_kole", "kole_is_friend"}, -- Who is Kole? {"@celebrity/jinkins:who_is_nym", "nym_is_boss"}, -- Tell me about Nym. {"@celebrity/jinkins:tell_me_quest", "quest_info"}, -- Do you need me to do anything for you? } } jinkinsConvoTemplate:addScreen(i_am_jinkins); kole_is_friend = ConvoScreen:new { id = "kole_is_friend", leftDialog = "@celebrity/jinkins:kole_is_friend", -- Kole is Nym's first mate. He's been with this crew longer than I have. In his younger days, he was a brilliant disguise artist and even worked for a few years as an assassin. Now, he mostly watches Nym's back. stopConversation = "false", options = { {"@celebrity/jinkins:who_is_nym", "nym_is_boss"}, -- Tell me about Nym. {"@celebrity/jinkins:tell_me_quest", "quest_info"}, -- Do you need me to do anything for you? } } jinkinsConvoTemplate:addScreen(kole_is_friend); nym_is_boss = ConvoScreen:new { id = "nym_is_boss", leftDialog = "@celebrity/jinkins:nym_is_boss", -- You must be joking... Nym is the most feared pirate in the Maramere system. He routed the Trade Federation from Lok and its neighboring planets right around the start of the Clone Wars, and he's maintained complete control over the spacelanes in this region ever since. There's nobody with more power on Lok. And except for Jabba the Hutt, he's probably the most powerful alien in the Outer Rim. The Imperials on this planet couldn't even lift Nym's shadow... And he has no love for the Empire, if you catch my meaning... stopConversation = "false", options = { {"@celebrity/jinkins:who_is_kole", "kole_is_friend"}, -- Who is Kole? {"@celebrity/jinkins:tell_me_quest", "quest_info"}, -- Do you need me to do anything for you? } } jinkinsConvoTemplate:addScreen(nym_is_boss); quest_info = ConvoScreen:new { id = "quest_info", leftDialog = "@celebrity/jinkins:quest_info", -- Actually, there is something I'd like you to look into, if you can. I recently intercepted a distress call from a starship that crashed-landed on Lok. Ships nose-dive into the planet all the time, but this one took off from an Imperial mining installation on Lok and never made it into the atmosphere. I think it slammed down near the hideout of the Sulfur Lake Pirates. I'm very interested in this vessel... stopConversation = "false", options = { {"@celebrity/jinkins:distress_call", "crashed_ship"}, -- You intercepted a distress call? } } jinkinsConvoTemplate:addScreen(quest_info); crashed_ship = ConvoScreen:new { id = "crashed_ship", leftDialog = "@celebrity/jinkins:crashed_ship", -- Yes. As part of my duties, I monitor comlink and transceiver activity around the system. We don't want a Star Destroyer sneaking up on us, do we? Anyway, this particular starship interests me because it was carrying Imperial cargo. A droid, in fact, that was once owned by General Otto at an Imperial base here on Lok. stopConversation = "false", options = { {"@celebrity/jinkins:droid_memory", "imperial_info"}, -- What's so special about this droid? } } jinkinsConvoTemplate:addScreen(crashed_ship); imperial_info = ConvoScreen:new { id = "imperial_info", leftDialog = "@celebrity/jinkins:imperial_info", -- Probably nothing. But, as an Imperial droid, it might be carrying some very interesting data. Shipping schedules, guard rosters, prisoner transfer information, schematics for some terrifying super weapon... Anything the droid knows could be sold on the black market or traded back to Otto for a favor down the road. It might also tell us something about that Imperial mining facility, which we haven't been able to infiltrate. You'd be rewarded well if you could secure that droid's memory module. stopConversation = "false", options = { {"@celebrity/jinkins:ill_get_memory", "heres_droid_memory"}, -- I'll recover the module. Where can I find this droid? } } jinkinsConvoTemplate:addScreen(imperial_info); heres_droid_memory = ConvoScreen:new { id = "heres_droid_memory", leftDialog = "@celebrity/jinkins:heres_droid_memory", -- Excellent. I'll provide you with a waypoint to the Sulfur Lake. Our scouts learned that the Sulfur Lake Pirates have already taken the cargo - including the droid - from the crashed starship, so don't waste your time looking through the wreckage. Just head to the pirates' lair, locate the droid, and grab the memory module. Oh, and watch out for the pirates' "bridge troll." I'm not sure what that is, but it sounds dangerous... stopConversation = "true", options = { {"@celebrity/jinkins:sulfur_lake_pirates", "pirate_info"}, -- Who are the Sulfur Lake Pirates? } } jinkinsConvoTemplate:addScreen(heres_droid_memory); pirate_info = ConvoScreen:new { id = "pirate_info", leftDialog = "@celebrity/jinkins:pirate_info", -- Probably the most bloodthirsty, least-intelligent pirates on Lok. Like all the other pirate bands, they are constantly trying to dethrone Nym as Lok's reigning pirate king. They hate Nym for taking control of all the nearby hyperspace routes and claim that he's working with the Imperials. The gravel maggots have been looking for an excuse to go to war with us for years... There's a hermit living near Nym's stronghold who once worked for the Sulfur Pirates. He might be able to tell you more. stopConversation = "false", options = { {"@celebrity/jinkins:whos_the_guy", "deals_with_pirates"}, -- Who is this hermit? } } jinkinsConvoTemplate:addScreen(pirate_info); deals_with_pirates = ConvoScreen:new { id = "deals_with_pirates", leftDialog = "@celebrity/jinkins:deals_with_pirates", -- I don't know much about him. We think he was some sort of droid designer for the Old Republic, but fled to Lok when the Empire took power. A few years ago, Nym used him to fence good on Coruscant. But before that, he was performing droid upgrades for the Sulfur Lake Pirates. He can probably tell you about their base. stopConversation = "false", options = { {"@celebrity/jinkins:ill_see_the_guy", "heres_the_guy"}, -- Okay, I'll go talk to him. } } jinkinsConvoTemplate:addScreen(deals_with_pirates); heres_the_guy = ConvoScreen:new { id = "heres_the_guy", leftDialog = "@celebrity/jinkins:heres_the_guy", -- Good. I'll mark his last known location in your datapad. Be sure to ask him about the pirates, see what he knows. stopConversation = "false", options = { {"@celebrity/jinkins:anything_else", "you_know_all"}, -- Is there anything else you can tell me? } } jinkinsConvoTemplate:addScreen(heres_the_guy); you_know_all = ConvoScreen:new { id = "you_know_all", leftDialog = "@celebrity/jinkins:you_know_all", -- Not really. You know everything I know. stopConversation = "true", options = { } } jinkinsConvoTemplate:addScreen(you_know_all); addConversationTemplate("jinkinsConvoTemplate", jinkinsConvoTemplate);
local jdtls = require 'jdtls' local api = vim.api local M = {} -- https://github.com/mfussenegger/nvim-jdtls/wiki/UI-Extensions -- use telescope for code actions etc... local function jdtls_setup_ui() local finders = require'telescope.finders' local sorters = require'telescope.sorters' local actions = require'telescope.actions' local pickers = require'telescope.pickers' require('jdtls.ui').pick_one_async = function(items, prompt, label_fn, cb) local opts = {} pickers.new(opts, { prompt_title = prompt, finder = finders.new_table { results = items, entry_maker = function(entry) return { value = entry, display = label_fn(entry), ordinal = label_fn(entry), } end, }, sorter = sorters.get_generic_fuzzy_sorter(), attach_mappings = function(prompt_bufnr) actions.select_default:replace(function() local selection = actions.get_selected_entry(prompt_bufnr) actions.close(prompt_bufnr) cb(selection.value) end) return true end, }):find() end end local function on_attach(client, bufnr, attach_opts) require "lsp_signature".on_attach() -- ========================================================= -- general navigation actions for all LSP clients -- ========================================================= -- 'go to' navigation --map('n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<CR>') -- not supported by jdtls map('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>') map('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>') map('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>') map('n', 'gK', '<cmd>lua vim.lsp.buf.type_definition()<CR>') -- find style navigation map('n', '<leader>u', '<cmd>lua vim.lsp.buf.incoming_calls()<CR>') -- usages --map('n', '<leader>go', '<cmd>lua vim.lsp.buf.outgoing_calls()<CR>') -- not too useful map('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>') map('n', '<leader>m', '<cmd>Telescope lsp_document_symbols<CR>') --map('n', '<leader>gW', '<cmd>lua vim.lsp.buf.workspace_symbol()<CR>') -- `code_action` is a superset of vim.lsp.buf.code_action and you'll be able to -- use this jdtls mapping also with other non-jdtls language servers map('n', '<leader>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts) -- see jdtls refactor below map("n", "<a-CR>", "<Cmd>lua require'jdtls'.code_action()<CR>") map("n", "<leader>r", "<Cmd>lua require'jdtls'.code_action(false, 'refactor')<CR>") map("v", "<a-CR>", "<Esc><Cmd>lua require'jdtls'.code_action(true)<CR>") map("v", "<leader>r", "<Esc><Cmd>lua require'jdtls'.code_action(true, 'refactor')<CR>") map('n', '<leader>b', '<cmd>lua require"dap".toggle_breakpoint()<CR>') map('n', '<leader>B', '<Cmd>lua require"dap".toggle_breakpoint(vim.fn.input("Breakpoint Condition: "), nil, nil, true)<CR>') map('n', '<f7>', '<cmd>lua require"dap".step_into()<CR>') map('n', '<f8>', '<cmd>lua require"dap".step_over()<CR>') map('n', '<shift><f8>', '<cmd>lua require"dap".step_out()<CR>') map('n', '<f9>', '<cmd>lua require"dap".continue()<CR>') --map('n', '<leader>lp', '<Cmd> require'me.dap'.toggle_breakpoint(nil, nil, vim.fn.input('Log point message: '), true)<CR> map('n', "]d", '<Cmd>lua vim.lsp.diagnostic.goto_next()<CR>') map('n', "[d", '<Cmd>lua vim.lsp.diagnostic.goto_prev()<CR>') -- require('lsp_compl').attach(client, bufnr, attach_opts) -- api.nvim_buf_set_var(bufnr, "lsp_client_id", client.id) -- api.nvim_buf_set_option(bufnr, "omnifunc", "v:lua.vim.lsp.omnifunc") -- api.nvim_buf_set_option(bufnr, "bufhidden", "hide") -- -- if client.resolved_capabilities.goto_definition then -- api.nvim_buf_set_option(bufnr, 'tagfunc', "v:lua.require'me.lsp.ext'.tagfunc") -- end -- local opts = { silent = true; } -- for _, mappings in pairs(key_mappings) do -- local capability, mode, lhs, rhs = unpack(mappings) -- if client.resolved_capabilities[capability] then -- api.nvim_buf_set_keymap(bufnr, mode, lhs, rhs, opts) -- end -- end -- api.nvim_buf_set_keymap(bufnr, "n", "<space>", "<Cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>", opts) -- api.nvim_buf_set_keymap(bufnr, "n", "crr", "<Cmd>lua vim.lsp.buf.rename(vim.fn.input('New Name: '))<CR>", opts) -- api.nvim_buf_set_keymap(bufnr, "i", "<c-n>", "<Cmd>lua require('lsp_compl').trigger_completion()<CR>", opts) -- vim.cmd('augroup lsp_aucmds') -- vim.cmd(string.format('au! * <buffer=%d>', bufnr)) -- vim.cmd(string.format('au User LspDiagnosticsChanged <buffer=%d> redrawstatus!', bufnr)) -- vim.cmd(string.format('au User LspMessageUpdate <buffer=%d> redrawstatus!', bufnr)) -- if client.resolved_capabilities['document_highlight'] then -- vim.cmd(string.format('au CursorHold <buffer=%d> lua vim.lsp.buf.document_highlight()', bufnr)) -- vim.cmd(string.format('au CursorHoldI <buffer=%d> lua vim.lsp.buf.document_highlight()', bufnr)) -- vim.cmd(string.format('au CursorMoved <buffer=%d> lua vim.lsp.buf.clear_references()', bufnr)) -- end -- if vim.lsp.codelens and client.resolved_capabilities['code_lens'] then -- -- vim.cmd(string.format('au BufEnter,BufModifiedSet,InsertLeave <buffer=%d> lua vim.lsp.codelens.refresh()', bufnr)) -- api.nvim_buf_set_keymap(bufnr, "n", "<leader>cr", "<Cmd>lua vim.lsp.codelens.refresh()<CR>", opts) -- api.nvim_buf_set_keymap(bufnr, "n", "<leader>ce", "<Cmd>lua vim.lsp.codelens.run()<CR>", opts) -- end -- vim.cmd('augroup end') end local function jdtls_on_attach(client, bufnr) on_attach(client, bufnr) local opts = { silent = true; } jdtls.setup_dap({ hotcodereplace = 'auto' }) --require('jdtls.dap').setup_dap_main_class_configs() jdtls.setup.add_commands() map("n", "<leader>xt", "<Cmd>lua require'jdtls'.test_class()<CR>") -- eXecute Test map("n", "<leader>xT", "<Cmd>lua require'jdtls'.test_nearest_method()<CR>") jdtls_setup_ui() -- jdtls specific maps -- api.nvim_buf_set_keymap(bufnr, "n", "<A-o>", "<Cmd>lua require'jdtls'.organize_imports()<CR>", opts) -- api.nvim_buf_set_keymap(bufnr, "v", "crv", "<Esc><Cmd>lua require('jdtls').extract_variable(true)<CR>", opts) -- api.nvim_buf_set_keymap(bufnr, "n", "crv", "<Cmd>lua require('jdtls').extract_variable()<CR>", opts) -- api.nvim_buf_set_keymap(bufnr, "v", "crm", "<Esc><Cmd>lua require('jdtls').extract_method(true)<CR>", opts) end function M.start_jdt() print("starting jdt") -- local root_markers = {'gradlew', '.git'} -- local root_dir = require('jdtls.setup').find_root(root_markers) -- local home = os.getenv('HOME') -- local workspace_folder = home .. "/.local/share/eclipse/" .. vim.fn.fnamemodify(root_dir, ":p:h:t") -- local config = mk_config() -- config.flags.server_side_fuzzy_completion = true -- config.settings = { -- java = { -- signatureHelp = { enabled = true }; -- contentProvider = { preferred = 'fernflower' }; -- completion = { -- favoriteStaticMembers = { -- "org.hamcrest.MatcherAssert.assertThat", -- "org.hamcrest.Matchers.*", -- "org.hamcrest.CoreMatchers.*", -- "org.junit.jupiter.api.Assertions.*", -- "java.util.Objects.requireNonNull", -- "java.util.Objects.requireNonNullElse", -- "org.mockito.Mockito.*" -- } -- }; -- sources = { -- organizeImports = { -- starThreshold = 9999; -- staticStarThreshold = 9999; -- }; -- }; -- codeGeneration = { -- toString = { -- template = "${object.className}{${member.name()}=${member.value}, ${otherMembers}}" -- } -- }; -- configuration = { -- runtimes = { -- { -- name = "JavaSE-11", -- path = "/usr/lib/jvm/java-11-openjdk/", -- }, -- { -- name = "JavaSE-15", -- path = "/usr/lib/jvm/java-15-openjdk/", -- }, -- } -- }; -- }; -- } local root_markers = {'.git'} local root_dir = require('jdtls.setup').find_root(root_markers) local home = os.getenv('HOME') -- the "project id" is the root .git directory prefixed with its parent directory. This is to accomodate git worktrees local project_id = vim.fn.fnamemodify(root_dir, ':p:h:h:t') .. '_' .. vim.fn.fnamemodify(root_dir, ':p:h:t') local workspace_folder = home .. '/dev/lsp-workspace/' .. project_id local config = {} -- Run our custom jdtls.sh and give it a workspace based on the filename config.cmd = {'jdtls.sh', workspace_folder} config.on_attach = jdtls_on_attach config.settings = { ['java.format.settings.url'] = "/home/collin/Code/sonatype/1/codestyle/sonatype-eclipse.xml" } local jar_patterns = { '/home/collin/Code/nvim-infra/java-debug/com.microsoft.java.debug.plugin/target/com.microsoft.java.debug.plugin-*.jar', -- TODO '/dev/dgileadi/vscode-java-decompiler/server/*.jar', '/home/collin/Code/nvim-infra/vscode-java-test/server/*.jar' } local bundles = {} for _, jar_pattern in ipairs(jar_patterns) do for _, bundle in ipairs(vim.split(vim.fn.glob(jar_pattern), '\n')) do -- exclude this jar as it is not a bundle if not vim.endswith(bundle, 'com.microsoft.java.test.runner.jar') then table.insert(bundles, bundle) end end end -- TODO - what is this? -- local extendedClientCapabilities = jdtls.extendedClientCapabilities; -- extendedClientCapabilities.resolveAdditionalTextEditsSupport = true; config.init_options = { bundles = bundles; -- extendedClientCapabilities = extendedClientCapabilities; } --vim.api.nvim_echo({{'first chunk and ', 'None'}, {'second chunk to echo', 'None'}}, true, {}) --vim.api.nvim_err_writeln("test") jdtls.start_or_attach(config) end function M.setup() require('dap').configurations.java = { { type = 'java'; request = 'attach'; name = "Debug (Attach) - Remote"; hostName = "127.0.0.1"; port = 5005; }, } require("dapui").setup() -- require('jdtls.ui').pick_one_async = require('fzy').pick_one -- currently using telescope -- require('jdtls').jol_path = os.getenv('HOME') .. '/apps/jol.jar' -- require('me.lsp.conf').setup() -- require('hop').setup() -- require('lint').linters_by_ft = { -- markdown = {'vale'}, -- rst = {'vale'}, -- java = {'codespell'}, -- lua = {'codespell', 'luacheck'}, -- sh = {'shellcheck'}, -- ['yaml.ansible'] = {'ansible_lint'}, -- } -- -- U = M -- P = function(...) -- print(unpack(vim.tbl_map(vim.inspect, {...}))) -- end -- PL = function(...) -- local log_date_format = "%FT%H:%M:%S%z" -- local fp = io.open('/tmp/nvim-debug.log', 'a+') -- local line = table.concat(vim.tbl_map(vim.inspect, {...}), ', ') -- fp:write('[' .. os.date(log_date_format) .. '] ' .. line .. '\n') -- fp:flush() -- fp:close() -- end -- local debug_view = nil -- PB = function(...) -- if not debug_view then -- debug_view = require('dap.ui').new_view( -- function() -- return api.nvim_create_buf(false, true) -- end, -- function(buf) -- vim.cmd('split') -- api.nvim_win_set_buf(0, buf) -- return api.nvim_get_current_win() -- end -- ) -- end -- debug_view.open() -- local text = table.concat(vim.tbl_map(vim.inspect, {...}), ', ') -- local lines = vim.split(vim.trim(text), '\n') -- vim.fn.appendbufline(debug_view.buf, '$', lines) -- end end return M -- vim.lsp.buf.clear_references() -- vim.lsp.buf.completion() -- vim.lsp.buf.document_highlight() -- vim.lsp.buf.formatting() -- buf_set_keymap('n', '<space>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts) -- buf_set_keymap('n', '<space>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts) -- buf_set_keymap('n', '<space>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts) -- buf_set_keymap('n', '<space>e', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts) -- buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts) -- buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts) -- buf_set_keymap('n', '<space>q', '<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>', opts) -- buf_set_keymap('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts) -- -- -- " LSP config (the mappings used in the default file don't quite work right) -- -- nnoremap <silent> <C-n> <cmd>lua vim.lsp.diagnostic.goto_prev()<CR> -- -- nnoremap <silent> <C-p> <cmd>lua vim.lsp.diagnostic.goto_next()<CR> -- -- -- -- -- nnoremap <A-o> <Cmd>lua require'jdtls'.organize_imports()<CR> -- -- nnoremap crv <Cmd>lua require('jdtls').extract_variable()<CR> -- -- vnoremap crv <Esc><Cmd>lua require('jdtls').extract_variable(true)<CR> -- -- nnoremap crc <Cmd>lua require('jdtls').extract_constant()<CR> -- -- vnoremap crc <Esc><Cmd>lua require('jdtls').extract_constant(true)<CR> -- -- vnoremap crm <Esc><Cmd>lua require('jdtls').extract_method(true)<CR>
return { -- ID of the actor (optional, defaults to filepath) id = "starwalker", -- Width and height of the actor (if unsure, just use sprite size) width = 37, height = 36, -- In-world hitbox, relative to the actor's topleft -- (these numbers are based on the actual deltarune hitbox) hitbox = {2, 26, 27, 10}, -- Path to the actor's sprites path = "npcs/starwalker", -- Default animation or sprite relative to the path default = "" }
local api = vim.api local function create_buf() return api.nvim_create_buf(false, true) end local function create_win(x, y, width, color, blend) local buf = api.nvim_create_buf(false, true) local options = { relative='win', focusable=false, bufpos={x, y}, row=0, col=0, width=width, height=1, style='minimal', win=wid, } win = api.nvim_open_win(buf, false, options) api.nvim_win_set_option(win, 'winhl', 'Normal:HiFloat' .. color) api.nvim_win_set_option(win, 'winblend', blend) return win end local function close_win(buf) return vim.api.nvim_win_close(buf, true) end return { create_win = create_win, close = close_win, }
trinium.creative_mode = minetest.settings:get_bool"creative_mode" local speed = 100 local caps = {times = {speed, speed, speed}, uses = 0, maxlevel = 456} if trinium.creative_mode then minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, groups = {hidden_from_nei = 1}, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 456, groupcaps = { cracky = caps, choppy = caps, snappy = caps, crumbly = caps, dig_immediate = caps, oddly_breakable_by_hand = caps, }, damage_groups = {fleshy = 10}, } }) minetest.register_on_joinplayer(function(player) local privs = minetest.get_player_privs(player:get_player_name()) privs.fly = 1 minetest.set_player_privs(player:get_player_name(), privs) end) else minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, tool_capabilities = { full_punch_interval = 0.9, max_drop_level = 0, groupcaps = { crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1}, snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1}, oddly_breakable_by_hand = {times = {3.50, 2.00, 0.70}, uses = 0}, }, damage_groups = {fleshy = 1}, } }) end local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) return digger and digger:is_player() and (trinium.creative_mode or old_handle_node_drops(pos, drops, digger)) end minetest.register_on_placenode(function() return trinium.creative_mode end)
project "Launch" RuntimeModule() kind "ConsoleApp" links { "Core" } includedirs { "%{RuntimeInclude.Core}" } -- Filters RuntimeFilters()
local sysinfo = require 'utils.sysinfo' local base_app = require 'app.base' local app = base_app:subclass("FREEIOE_DATA_SIM_APP") app.static.API_VER = 4 function app:initialize(name, sys, conf) base_app.initialize(self, name, sys, conf) self._devs = {} end function app:on_start() local dev_count = self._conf.device_count or 4 local tag_count = self._conf.tag_count or 4 for d = 1, dev_count do local dev_sn = self._sys:id()..'.'..self._name..'.'..d local inputs = {} local outputs = {} for i = 1, tag_count do inputs[#inputs + 1] = { name = 'tag'..i, desc = 'input '..i, } end inputs[#inputs + 1] = { name = 'tag_string', desc = 'input as string', vt = 'string', } local meta = self._api:default_meta() meta.name = "Data Simulation" meta.description = "Data Simulation device" meta.series = "X" local dev = self._api:add_device(dev_sn, meta, inputs) table.insert(self._devs, dev) end return true end function app:on_close(reason) --print(self._name, reason) end function app:on_run(tms) local tag_count = self._conf.tag_count or 4 local run_loop = self._conf.run_loop or 1000 -- ms for _, dev in ipairs(self._devs) do --[[ for i = 1, tag_count do dev:set_input_prop('tag'..i, 'value', math.random(0xFFFFFFFF)) end ]]-- dev:set_input_prop('tag_string', 'value', os.date()) end return run_loop end return app
NewShipType = StartShipConfig() NewShipType.displayedName="$10020" NewShipType.sobDescription="$10021" NewShipType.maxhealth=getShipNum(NewShipType, "maxhealth", 1200) NewShipType.regentime=0 NewShipType.minRegenTime=0 NewShipType.sideArmourDamage = getShipNum(NewShipType, "sideArmourDamage", 1.0) NewShipType.rearArmourDamage = getShipNum(NewShipType, "rearArmourDamage", 1.0) setTacticsMults(NewShipType, "MAXSPEED", 0.90, 1.10, 1.0) setTacticsMults(NewShipType, "ENGINEACCEL", 1.10, 0.90, 1.0) setTacticsMults(NewShipType, "THRUSTERACCEL", 1.10, 0.90, 1.0) setTacticsMults(NewShipType, "ROTATION", 0.95, 1.05, 1.0) setTacticsMults(NewShipType, "ROTATIONACCEL", 1.10, 0.90, 1.0) setTacticsMults(NewShipType, "DAMAGEAPPLIED", 1.0, 1.0, 1.0) NewShipType.isTransferable=1 NewShipType.formationSpacing=45 NewShipType.defaultROE="Defensive" NewShipType.defaultStance="Neutral" NewShipType.holdSlots=3 NewShipType.mass=15 NewShipType.collisionMultiplier=0.4 NewShipType.thrusterMaxSpeed=255 NewShipType.mainEngineMaxSpeed=255 NewShipType.rotationMaxSpeed=120 NewShipType.thrusterAccelTime=2.6 NewShipType.thrusterBrakeTime=1 NewShipType.mainEngineAccelTime=2.6 NewShipType.mainEngineBrakeTime=1 NewShipType.rotationAccelTime=0.6 NewShipType.rotationBrakeTime=0.3 NewShipType.thrusterUsage=0.5 NewShipType.accelerationAngle=170 NewShipType.mirrorAngle=30 NewShipType.secondaryTurnAngle=0 NewShipType.maxBankingAmount=85 NewShipType.descendPitch=0 NewShipType.goalReachEpsilon=5 NewShipType.slideMoveRange=0 NewShipType.controllerType="Ship" NewShipType.tumbleStaticX=10 NewShipType.tumbleStaticY=20 NewShipType.tumbleStaticZ=5 NewShipType.tumbleDynamicX=50 NewShipType.tumbleDynamicY=100 NewShipType.tumbleDynamicZ=25 NewShipType.tumbleSpecialDynamicX=2 NewShipType.tumbleSpecialDynamicY=10 NewShipType.tumbleSpecialDynamicZ=5 NewShipType.relativeMoveFactor=6 NewShipType.swayUpdateTime=3 NewShipType.swayOffsetRandomX=10 NewShipType.swayOffsetRandomY=10 NewShipType.swayOffsetRandomZ=10 NewShipType.swayBobbingFactor=0.025 NewShipType.swayRotateFactor=0 NewShipType.dustCloudDamageTime=240 NewShipType.nebulaDamageTime=50 NewShipType.MinimalFamilyToFindPathAround="SuperCap" NewShipType.mirrorAboveManeuver="ImmelMann" NewShipType.mirrorBelowManeuver="Split_S" NewShipType.BuildFamily="Corvette_Kus" NewShipType.AttackFamily="Corvette_hw1" NewShipType.DockFamily="Corvette" NewShipType.AvoidanceFamily="Strikecraft" NewShipType.DisplayFamily="Corvette" NewShipType.AutoFormationFamily="Corvette" NewShipType.CollisionFamily="Small" NewShipType.ArmourFamily=getShipStr(NewShipType, "ArmourFamily", "LightArmour_hw1") setSupplyValue(NewShipType, "Corvette", 1.0) setSupplyValue(NewShipType, "SalvageCorvette", 1.0) setSupplyValue(NewShipType, "LayoutCorvette", 1.0) NewShipType.AttackPriorityMultiplier=0.94 NewShipType.fighterValue=0 NewShipType.corvetteValue=5 NewShipType.frigateValue=0 NewShipType.neutralValue=0 NewShipType.antiFighterValue=0 NewShipType.antiCorvetteValue=0 NewShipType.antiFrigateValue=0 NewShipType.totalValue=5 NewShipType.buildCost=250 NewShipType.buildTime=25 NewShipType.buildPriorityOrder=50 NewShipType.retaliationRange=2000 NewShipType.retaliationDistanceFromGoal=160 NewShipType.visualRange=1000 NewShipType.prmSensorRange=4000 NewShipType.secSensorRange=5000 NewShipType.detectionStrength=1 NewShipType.TOIcon="Square" NewShipType.TOScale=1 NewShipType.TODistanceFade0=7000 NewShipType.TODistanceDisappear0=5000 NewShipType.TODistanceFade1=2500 NewShipType.TODistanceDisappear1=2000 NewShipType.TODistanceFade2=12000 NewShipType.TODistanceDisappear2=35000 NewShipType.TOGroupScale=1 NewShipType.TOGroupMergeSize=0 NewShipType.mouseOverMinFadeSize=0.045 NewShipType.mouseOverMaxFadeSize=0.1 NewShipType.healthBarStyle=1 NewShipType.nlips=0.00025 NewShipType.nlipsRange=10000 NewShipType.nlipsFar=0 NewShipType.nlipsFarRange=20000 NewShipType.SMRepresentation="HardDot" NewShipType.meshRenderLimit=11000 NewShipType.dotRenderLimit=10 NewShipType.visibleInSecondary=1 NewShipType.minLOD=0.3 NewShipType.goblinsStartFade=410 NewShipType.goblinsOff=410 NewShipType.minimumZoomFactor=0.75 NewShipType.selectionLimit=150000 NewShipType.preciseATILimit=0 NewShipType.selectionPriority=75 NewShipType.militaryUnit=0 addAbility(NewShipType,"MoveCommand",1,0); addAbility(NewShipType,"CanDock",1,1); NewShipType.dockTimeBetweenTwoFormations=0.5 NewShipType.dockTimeBeforeStart=0.5 NewShipType.dockNrOfShipsInDockFormation=1 NewShipType.dockFormation="n_delta" NewShipType.queueFormation="n_delta" NewShipType.dontDockWithOtherRaceShips = getShipNum(NewShipType, "dontDockWithOtherRaceShips", 1) NewShipType.ignoreRaceWhenDocking=0 addAbility(NewShipType,"CanLaunch"); NewShipType.launchTimeBetweenTwoFormations=0.5 NewShipType.launchTimeBeforeStart=1.5 NewShipType.launchNrOfShipsInDockFormation=1 NewShipType.launchFormation="n_delta" NewShipType.strikeGroupRadius=25 addAbility(NewShipType,"ParadeCommand",1); addAbility(NewShipType,"WaypointMove"); addAbility(NewShipType,"SalCapCommand",1,500,0,0); addAbility(NewShipType,"GuardCommand",1,3000,500); if hypBool == 1 then addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3); end addAbility(NewShipType,"RetireAbility",1,0); addAbility(NewShipType,"CanBeRepaired","RepCap"); addAbility(NewShipType,"CanAttack",1,0,2,0,0.35,1,"Fighter_hw1, Fighter, Corvette_hw1, Corvette, Frigate, Utility, Resource, SmallCapitalShip, BigCapitalShip, Mothership","kamikaze", {SubSystem="kamikaze"}, {ResourceLarge="kamikaze"}); NewShipType.noCombatGrouping=1 LoadSharedModel(NewShipType,"Kus_SalvageCorvette"); addShield(NewShipType,"EMP",65,20); NewShipType.battleScarCoverage=1 NewShipType.sobDieTime=2 NewShipType.sobSpecialDieTime=1 NewShipType.specialDeathSpeed=40 NewShipType.chanceOfSpecialDeath=0 NewShipType.deadSobFadeTime=0 setEngineTrail(NewShipType,0,3.2,"trail_ribbon.tga",0.1,0.2,0.025,3); setEngineTrail(NewShipType,1,3.2,"trail_ribbon.tga",0.1,0.2,0.025,3); setEngineBurn(NewShipType,12,0.5,1,15,0,0.7,0.15,30); loadShipPatchList(NewShipType,"data:sound/sfx/ship/Hiigaran/Corvette/",0,"Engines/HCorvetteEng","",1,"Ambience/HCorvetteAmb",""); loadLatchPointList(NewShipType,"RepCap","RepairPoint0"); NewShipType.minFalloffDamageDist=25 NewShipType.maxFalloffDamageDist=25*3 NewShipType.maxFalloffScuttleDamageDist=25*4 NewShipType.explosiveScuttleDamageOnDeath=95 NewShipType.maxFalloffForce=25*10 NewShipType.explosiveDamageOnDeath=19 NewShipType.radiusDamageEvadeMod=1.1 NewShipType.hideNormalAttackUICooldown=1 NewShipType.agileFlight=1 NewShipType.homingDistance=2000 NewShipType.homingDelay=0.5 NewShipType.strikeGroupSpeed=5000
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Grab environment local io = { open = io.open } local setmetatable = setmetatable local string = { find = string.find } -- }}} -- Mboxc: provides the count of total, old and new messages in mbox files -- vicious.widgets.mboxc local mboxc = {} -- {{{ Mbox count widget type local function worker(format, warg) if not warg then return end -- Initialize counters local count = { old = 0, total = 0, new = 0 } -- Get data from mbox files for i=1, #warg do local f = io.open(warg[i]) while true do -- Read the mbox line by line, if we are going to read -- some *HUGE* folders then switch to reading chunks local lines = f:read("*line") if not lines then break end -- Find all messages -- * http://www.jwz.org/doc/content-length.html local _, from = string.find(lines, "^From[%s]") if from ~= nil then count.total = count.total + 1 end -- Read messages have the Status header local _, status = string.find(lines, "^Status:[%s]RO$") if status ~= nil then count.old = count.old + 1 end -- Skip the folder internal data local _, int = string.find(lines, "^Subject:[%s].*FOLDER[%s]INTERNAL[%s]DATA") if int ~= nil then count.total = count.total - 1 end end f:close() end -- Substract total from old to get the new count count.new = count.total - count.old return {count.total, count.old, count.new} end -- }}} return setmetatable(mbox, { __call = function(_, ...) return worker(...) end })
-- Set the FPS cap at runtime. --[[=begin setfps ====== Run ``setfps <number>`` to set the FPS cap at runtime, in case you want to watch combat in slow motion or something. =end]] local cap = ... local capnum = tonumber(cap) if not capnum or capnum < 1 then qerror('Invalid FPS cap value: '..cap) end df.global.enabler.fps = capnum
#!/usr/bin/env lua -- Application template. -- Uses the GLFW/OpenGL backend shipped with MoonNuklear. local glfw = moonglfw local gl = moongl local backend = require("moonnuklear.glbackend") local nk = moonnuklear local TITLE = "Template" -- GLFW window title local FPS = 30 -- desired frames per seconds local W, H = 800, 640 -- window width and height local BGCOLOR = {0.10, 0.18, 0.24, 1.0} -- background color local VBO_SIZE, EBO_SIZE = 512*1024, 128*1024 -- size of GL buffers local ANTI_ALIASING = true -- use anti-aliasing local CLIPBOARD = false -- use clipboard local DEFAULT_FONT_PATH = nil -- full path filename of a ttf file (optional) local R, G, B, A local window, ctx, atlas local function set_bgcolor(color) BGCOLOR = color or BGCOLOR R, G, B, A = table.unpack(BGCOLOR) end set_bgcolor() -- GL/GLFW inits glfw.version_hint(3, 3, 'core') window = glfw.create_window(W, H, TITLE) glfw.make_context_current(window) gl.init() -- Initialize the backend ctx = backend.init(window, { vbo_size = VBO_SIZE, ebo_size = EBO_SIZE, anti_aliasing = ANTI_ALIASING, clipboard = CLIPBOARD, callbacks = true }) -- Load fonts: if none of these are loaded a default font will be used atlas = backend.font_stash_begin() local default_font = atlas:add(13, DEFAULT_FONT_PATH) local droid = atlas:add(14, "fonts/DroidSans.ttf") local roboto = atlas:add(14, "fonts/Roboto-Regular.ttf") local future = atlas:add(13, "fonts/kenvector_future_thin.ttf") local clean = atlas:add(12, "fonts/ProggyClean.ttf") local tiny = atlas:add(10, "fonts/ProggyTiny.ttf") local cousine = atlas:add(13, "fonts/Cousine-Regular.ttf") backend.font_stash_end(ctx, default_font) glfw.set_key_callback(window, function (window, key, scancode, action, shift, control, alt, super) if key == 'escape' and action == 'press' then glfw.set_window_should_close(window, true) end backend.key_callback(window, key, scancode, action, shift, control, alt, super) end) collectgarbage() collectgarbage('stop') local window_flags = nk.WINDOW_BORDER|nk.WINDOW_MOVABLE|nk.WINDOW_CLOSABLE|nk.WINDOW_SCALABLE while not glfw.window_should_close(window) do glfw.wait_events_timeout(1/FPS) --glfw.poll_events() backend.new_frame() -- Draw the GUI -------------------------------------------- if nk.window_begin(ctx, "GUI", {50, 50, 220, 220}, window_flags) then end nk.window_end(ctx) ------------------------------------------------------------ -- Render W, H = glfw.get_window_size(window) gl.viewport(0, 0, W, H) gl.clear_color(R, G, B, A) gl.clear('color') backend.render() glfw.swap_buffers(window) collectgarbage() end backend.shutdown()
--websocket协议的网关 --负责连接验证以及网络协议解析和网络数据的转发 local skynet = require "skynet" local crypt = require "skynet.crypt" local netpack = require "skynet.netpack" local cluster = require "skynet.cluster" local socket = require "skynet.socket" local protobuf = require "protobuf" local subid_online = {} -- subid -> { uid, secret, handshake_index, agent, source_login } local internal_id = 0 --暂时用5个 有需要可以增加 local balance = 5 local wsagent = {} local hall_servers = {} -- 大厅服务器集群 local game_servers = {} -- 游戏服务器集群 local backend_servers = {} -- 所有后端服务器 大厅+游戏 -- 从中心服务器获取所有大厅服务器 local function update_hall_state() local pack = netmsg_pack("center.request_hall_server_list", {}) local ok, ret = pcall(cluster.call, "cluster_center", "@center", "pbrpc", pack) if not ok then LOG_ERROR("update_hall_state failed") return end local module, method, msg = netmsg_unpack(ret) hall_servers = msg.halls skynet.error("hall server begin") for k, v in pairs(msg.halls) do skynet.error(v.clusterid .. "=" .. v.clustername) end skynet.error("hall server end") end -- 从中心服务器获取所有游戏服务器 local function update_game_state() local pack = netmsg_pack("center.request_game_server_list", {}) local ok, ret = pcall(cluster.call, "cluster_center", "@center", "pbrpc", pack) if not ok then LOG_ERROR("update_game_state failed") return end local module, method, msg = netmsg_unpack(ret) game_servers = msg.games skynet.error("game server begin") for k, v in pairs(msg.games) do skynet.error(v.clusterid .. "=" .. v.clustername) end skynet.error("game server end") end -- 从中心服务器获取所有后端服务器 local function update_server_state() update_hall_state() update_game_state() backend_servers = {} for k, v in pairs(hall_servers) do backend_servers[v.clusterid] = { module = "hall", clustername = v.clustername } end for k, v in pairs(game_servers) do backend_servers[v.clusterid] = { module = "game", clustername = v.clustername } end for k, v in pairs(wsagent) do skynet.send(v, "lua", "serverlist", hall_servers, backend_servers) end end -- 统计网络错误 local function collect_error(uid, ip, reason) if not reason or reason == NERR_NORMAL then return end -- TODO 根据规则 可以加入黑名单等 LOG_ERROR(string.format("%d(%s)网络错误:%d", uid, ip, reason)) end local CMD = {} local rpc = {} function CMD.close_conn(source, fd, reason) skynet.send(wsagent[fd % balance + 1], "lua", "close_conn", fd, reason) end function CMD.pbrpc(source, pb, fd) if fd then skynet.send(wsagent[fd % balance + 1], "lua", "forward", fd, pb) else local netmsg = protobuf.decode("netmsg.netmsg", pb) if not netmsg then LOG_ERROR("msg_unpack error") error("msg_unpack error") return end local msg = protobuf.decode(netmsg.name, netmsg.payload) if not msg then LOG_ERROR(netmsg.name .. " decode error") return end local module, method = netmsg.name:match "([^.]*).(.*)" local f = assert(rpc[method]) return f(source, msg) end end -- 由登陆服务器调用 function rpc.kick(source, msg) if msg.subid then local s = subid_online[msg.subid] if s and s.agent then skynet.call(s.agent, "lua", "kick", msg.uid) end subid_online[msg.subid] = nil end end -- 由登陆服务器调用 function rpc.login(source, msg) internal_id = internal_id + 1 local subid = internal_id subid_online[subid] = { uid = msg.uid, secret = msg.secret, handshake_index = 0, source_login = source } return subid end function CMD.start(source, conf) cluster.register("gateway") protobuf.register_file("./protocol/netmsg.pb") protobuf.register_file("./protocol/center.pb") protobuf.register_file("./protocol/hall.pb") protobuf.register_file("./protocol/login.pb") protobuf.register_file("./protocol/game.pb") local pack = netmsg_pack("center.register_gate_server", { gate = { clusterid = tonumber(skynet.getenv("clusterid")), clustername = skynet.getenv("clustername"), endpoint = skynet.getenv("endpoint") }}) local ok, ret = pcall(cluster.call, "cluster_center", "@center", "pbrpc", pack) if not ok then LOG_ERROR("center.register_gate_server failed") end local module, method, msg = netmsg_unpack(ret) skynet.error(msg.desc) for i= 1, balance do wsagent[i] = skynet.newservice("wsagent", skynet.self()) end local endpoint = skynet.getenv("endpoint") local ip, port = string.match(endpoint, "([^:]*):([^:]*)") ip = "0.0.0.0" local protocol = "ws" local s = socket.listen(ip, tonumber(port)) skynet.error(string.format("Listen websocket %s protocol:%s", endpoint, protocol)) socket.start(s, function(id, addr) skynet.send(wsagent[id % balance + 1], "lua", id, protocol, addr) end) update_server_state() skynet.fork(function () while true do skynet.sleep(60000) -- 600s update_server_state() end end) end function CMD.auth(source, subid) -- TODO 判断黑名单用户和IP return subid_online[tonumber(subid)] end function CMD.unauth(source, subid, uid, ip, reason) collect_error(uid, ip, reason) subid_online[tonumber(subid)] = nil end function CMD.handshake(source, subid, index, agent) local user = subid_online[tonumber(subid)] if user then user.handshake_index = index user.agent = tonumber(agent) return true end return false end function CMD.center_notify_update_score(source, userid, score) for k, v in pairs(subid_online) do if v.uid == userid then skynet.send(v.agent, "lua", "center_notify_update_score", userid, score) break end end end skynet.start(function () skynet.dispatch("lua", function(_, source, command, ...) local f = CMD[command] skynet.ret(skynet.pack(f(source,...))) end) end)
RegisterCommand(Config.SwitchVehicleJobCommand, function() if IsPedInAnyVehicle(ESX.PlayerData.ped, true) and GetPedInVehicleSeat(GetVehiclePedIsIn(ESX.PlayerData.ped), -1) == ESX.PlayerData.ped then local vehicle = GetVehiclePedIsIn(ESX.PlayerData.ped, false) local plate = GetVehicleNumberPlateText(vehicle) ESX.TriggerServerCallback("glz_veh:hasPlayerVehicleByPlate", function(has) if has then TriggerServerEvent("glz_veh:switchVehicleJob",plate) else pNotify(_U("not_owned"), "error") end end, plate) end end, false)
-- Tests for GLib Regex functions -- written by Hadriel Kaplan, based on Lrexlib's test suite -- This is a test script for tshark/wireshark. -- This script runs inside tshark/wireshark, so to run it do: -- tshark -r empty.cap -X lua_script:<path_to_testdir>/lua/gregex.lua -X lua_script1:glib -- -- if you have to give addtional paths to find the dependent lua files, -- use the '-X lua_script1:' syntax to add more arguments -- -- available arguments: -- -d<dir> provides path directory for lua include files -- -v verbose mode -- -V very verbose mode -- save args before we do anything else local args = {...} for i,v in ipairs(args) do print(i.." = "..v) end -- save current locale and replace it with C-locale local old_locale = os.setlocale() print("Previous locale was '" .. old_locale .. "', setting it to C-locale now") os.setlocale("C") local function testing(...) print("---- Testing "..tostring(...).." ----") end local count = 0 local function test(name, ...) count = count + 1 io.write("test "..name.."-"..count.."...") if (...) == true then io.write("passed\n") io.flush() else io.write("failed!\n") io.flush() error(name.." test failed!") end end ------------- First test some basic stuff to make sure we're sane ----------- print("Lua version: ".._VERSION) testing("Lrexlib GLib Regex library") local lib = GRegex test("global",_G.GRegex == lib) for name, val in pairs(lib) do print("\t"..name.." = "..type(val)) end test("class",type(lib) == 'table') test("class",type(lib._VERSION) == 'string') test("class",type(lib.find) == 'function') test("class",type(lib.compile_flags) == 'function') test("class",type(lib.match_flags) == 'function') test("class",type(lib.flags) == 'function') test("class",type(lib.gsub) == 'function') test("class",type(lib.gmatch) == 'function') test("class",type(lib.new) == 'function') test("class",type(lib.match) == 'function') test("class",type(lib.split) == 'function') test("class",type(lib.version) == 'function') testing("info and flags") test("typeof",typeof(lib) == 'GRegex') print(lib._VERSION) print("Glib version = "..lib.version()) local function getTSize(t) local c = 0 for k,v in pairs(t) do -- print(k.." = "..v) c = c + 1 end return c end local flags = lib.flags() -- print("size = "..c) -- it's 84 for newer GLib, 61 for older test("flags", getTSize(flags) > 60) test("cflags", getTSize(lib.compile_flags()) > 15) test("eflags", getTSize(lib.match_flags()) > 8) testing("new") local results local function checkFunc(objname,funcname,...) results = { pcall(objname[funcname],...) } if results[1] then return true end -- print("Got this error: '"..tostring(results[2]).."'") return false end test("new", checkFunc(lib,"new",".*")) test("new", checkFunc(lib,"new","")) test("new", checkFunc(lib,"new","(hello|world)")) test("new_err", not checkFunc(lib,"new","*")) test("new_err", not checkFunc(lib,"new")) test("new_err", not checkFunc(lib,"new","(hello|world")) test("new_err", not checkFunc(lib,"new","[0-9")) -- invalid compile flag test("new_err", not checkFunc(lib,"new","[0-9]",flags.PARTIAL)) local val1 = "hello world foo bar" local val2 = "hello wORld FOO bar" local patt = "hello (world) (.*) bar" local rgx = lib.new(patt) local rgx2 = lib.new(patt,flags.CASELESS) testing("typeof") test("typeof",typeof(rgx) == 'GRegex') test("typeof",typeof(rgx2) == 'GRegex') testing("match") test("match", checkFunc(lib,"match", val1,patt, 1, flags.CASELESS) and results[2] == "world" and results[3] == "foo") test("match", checkFunc(lib,"match", val2,patt, 1, flags.CASELESS) and results[2] == "wORld" and results[3] == "FOO") test("match", checkFunc(lib,"match", val1,rgx) and results[2] == "world" and results[3] == "foo") test("match", checkFunc(rgx,"match", rgx,val1) and results[2] == "world" and results[3] == "foo") test("match", checkFunc(rgx2,"match", rgx2,val2, 1) and results[2] == "wORld" and results[3] == "FOO") -- different offset won't match this pattern test("match_err", checkFunc(rgx2,"match", rgx2,val2, 4) and results[2] == nil) -- invalid compile flag test("match_err", not checkFunc(lib,"match", val1,patt, 1, flags.PARTIAL)) -- invalid match flag test("match_err", not checkFunc(rgx,"match", rgx,val1, 1, flags.CASELESS)) testing("find") test("find", checkFunc(lib,"find", val1,patt) and results[2] == 1 and results[3] == val1:len() and results[4] == "world" and results[5] == "foo") test("find", checkFunc(lib,"find", val1,rgx) and results[2] == 1 and results[3] == val1:len() and results[4] == "world" and results[5] == "foo") test("find", checkFunc(rgx,"find", rgx,val1) and results[2] == 1 and results[3] == val1:len() and results[4] == "world" and results[5] == "foo") testing("match") --checkFunc(rgx,"exec", rgx,val1) --print(results[4][3],results[4][4]) test("exec", checkFunc(rgx,"exec", rgx,val1) and results[2] == 1 and results[3] == val1:len() and results[4][1] == 7 and results[4][2] == 11 and results[4][3] == 13 and results[4][4] == 15) print("\n----------------------------------------------------------\n") ------- OK, we're sane, so run all the library's real tests --------- testing("Lrexlib-provided tests") -- we're not using the "real" lib name local GLIBNAME = "GRegex" local isglobal = true do local dir for i = 1, select ("#", ...) do local arg = select (i, ...) --print(arg) if arg:sub(1,2) == "-d" then dir = arg:sub(3) end end dir = dir:gsub("[/\\]+$", "") local path = dir .. "/?.lua;" if package.path:sub(1, #path) ~= path then package.path = path .. package.path end end local luatest = require "luatest" -- returns: number of failures local function test_library (libname, setfile, verbose, really_verbose) if verbose then print (("[lib: %s; file: %s]"):format (libname, setfile)) end local lib = isglobal and _G[libname] or require (libname) local f = require (setfile) local sets = f (libname, isglobal) local n = 0 -- number of failures for _, set in ipairs (sets) do if verbose then print (set.Name or "Unnamed set") end local err = luatest.test_set (set, lib, really_verbose) if verbose then for _,v in ipairs (err) do print ("\nTest " .. v.i) print (" Expected result:\n "..tostring(v)) luatest.print_results (v[1], " ") table.remove(v,1) print ("\n Got:") luatest.print_results (v, " ") end end n = n + #err end if verbose then print "" end return n end local avail_tests = { posix = { lib = "rex_posix", "common_sets", "posix_sets" }, gnu = { lib = "rex_gnu", "common_sets", "emacs_sets", "gnu_sets" }, oniguruma = { lib = "rex_onig", "common_sets", "oniguruma_sets", }, pcre = { lib = "rex_pcre", "common_sets", "pcre_sets", "pcre_sets2", }, glib = { lib = GLIBNAME, "common_sets", "pcre_sets", "pcre_sets2", "glib_sets" }, spencer = { lib = "rex_spencer", "common_sets", "posix_sets", "spencer_sets" }, tre = { lib = "rex_tre", "common_sets", "posix_sets", "spencer_sets", --[["tre_sets"]] }, } do local verbose, really_verbose, tests, nerr = false, false, {}, 0 local dir -- check arguments for i = 1, select ("#", ...) do local arg = select (i, ...) --print(arg) if arg:sub(1,1) == "-" then if arg == "-v" then verbose = true elseif arg == "-V" then verbose = true really_verbose = true elseif arg:sub(1,2) == "-d" then dir = arg:sub(3) end else if avail_tests[arg] then tests[#tests+1] = avail_tests[arg] else error ("invalid argument: [" .. arg .. "]") end end end assert (#tests > 0, "no library specified") -- give priority to libraries located in the specified directory if dir and not isglobal then dir = dir:gsub("[/\\]+$", "") for _, ext in ipairs {"dll", "so", "dylib"} do if package.cpath:match ("%?%." .. ext) then local cpath = dir .. "/?." .. ext .. ";" if package.cpath:sub(1, #cpath) ~= cpath then package.cpath = cpath .. package.cpath end break end end end -- do tests for _, test in ipairs (tests) do package.loaded[test.lib] = nil -- to force-reload the tested library for _, setfile in ipairs (test) do nerr = nerr + test_library (test.lib, setfile, verbose, really_verbose) end end print ("Total number of failures: " .. nerr) assert(nerr == 0, "Test failed!") end print("Resetting locale to: " .. old_locale) os.setlocale(old_locale) print("\n-----------------------------\n") print("All tests passed!\n\n")