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XYZChat = {} XYZChat.Core = {} XYZChat.UI = {} print("Loading XYZ Chat Box") local path = "xyz_chat/" if SERVER then local files, folders = file.Find(path .. "*", "LUA") for _, folder in SortedPairs(folders, true) do print("Loading folder:", folder) for b, File in SortedPairs(file.Find(path .. folder .. "/sh_*.lua", "LUA"), true) do print("Loading file:", File) AddCSLuaFile(path .. folder .. "/" .. File) include(path .. folder .. "/" .. File) end for b, File in SortedPairs(file.Find(path .. folder .. "/sv_*.lua", "LUA"), true) do print("Loading file:", File) include(path .. folder .. "/" .. File) end for b, File in SortedPairs(file.Find(path .. folder .. "/cl_*.lua", "LUA"), true) do print("Loading file:", File) AddCSLuaFile(path .. folder .. "/" .. File) end end end if CLIENT then local files, folders = file.Find(path .. "*", "LUA") for _, folder in SortedPairs(folders, true) do print("Loading folder:", folder) for b, File in SortedPairs(file.Find(path .. folder .. "/sh_*.lua", "LUA"), true) do print("Loading file:", File) include(path .. folder .. "/" .. File) end for b, File in SortedPairs(file.Find(path .. folder .. "/cl_*.lua", "LUA"), true) do print("Loading file:", File) include(path .. folder .. "/" .. File) end end if not GetConVar("xyz_chat_w") then CreateClientConVar("xyz_chat_w", ScrW()*0.25, true, false, "The width of the chat box.") end if not GetConVar("xyz_chat_h") then CreateClientConVar("xyz_chat_h", ScrH()*0.25, true, false, "The height of the chat box.") end if not GetConVar("xyz_chat_x") then CreateClientConVar("xyz_chat_x", 5, true, false, "The x position of the chat box.") end if not GetConVar("xyz_chat_y") then CreateClientConVar("xyz_chat_y", ScrH()*0.55, true, false, "The y position of the chat box.") end end print("Loaded XYZ Chat Box")
require "Utils/Module" require "Global/Module" require "Common/Module"
local grpc_tools = require "kong.tools.grpc" describe("grpc tools", function() it("visits service methods", function() local methods = {} local grpc_tools_instance = grpc_tools.new() grpc_tools_instance:each_method("helloworld.proto", function(parsed, service, method) methods[#methods + 1] = string.format("%s.%s", service.name, method.name) end) assert.same({ "HelloService.SayHello", "HelloService.UnknownMethod", }, methods) end) it("visits imported methods", function() local methods = {} local grpc_tools_instance = grpc_tools.new() grpc_tools_instance:each_method("direct_imports.proto", function(parsed, service, method) methods[#methods + 1] = string.format("%s.%s", service.name, method.name) end, true) assert.same({ "HelloService.SayHello", "HelloService.UnknownMethod", "Own.Open", }, methods) end) it("imports recursively", function() local methods = {} local grpc_tools_instance = grpc_tools.new() grpc_tools_instance:each_method("second_level_imports.proto", function(parsed, service, method) methods[#methods + 1] = string.format("%s.%s", service.name, method.name) end, true) assert.same({ "HelloService.SayHello", "HelloService.UnknownMethod", "Own.Open", "Added.Final", }, methods) end) end)
return [[ { "Lang": "ru", "Name": "Russian", } ]]
object_tangible_collection_scout_trooper_right_bicep = object_tangible_collection_shared_scout_trooper_right_bicep:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_scout_trooper_right_bicep, "object/tangible/collection/scout_trooper_right_bicep.iff")
-- Add a server script client_script 'client.lua'
-- language specific higlights local lush = require("lush") local base = require("apprentice.base") local M = {} M = lush(function() return { rustSigil {base.ApprenticeOrange}, rustEscape {base.ApprenticeAqua}, rustStringContinuation {base.ApprenticeAqua}, rustEnum {base.ApprenticeAqua}, rustStructure {base.ApprenticeAqua}, rustModPathSep {base.ApprenticeFg2}, rustCommentLineDoc {base.Comment}, rustDefault {base.ApprenticeAqua}, } end) return M
function stdev() local sum, sumsq, k = 0,0,0 return function(n) sum, sumsq, k = sum + n, sumsq + n^2, k+1 return math.sqrt((sumsq / k) - (sum/k)^2) end end ldev = stdev() for i, v in ipairs{2,4,4,4,5,5,7,9} do print(ldev(v)) end
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0122-New_rules_for_providing_VRHelpItems_VRHelpTitle.md -- User story: TBD -- Use case: TBD -- -- Requirement summary: TBD -- -- Description: -- In case: -- 1. Command1 with vrCommand and Command2 without vrCommands are added -- 2. Perform reopening session -- SDL does: -- 1. resume HMI level and added before reconnection AddCommands -- 2. send SetGlobalProperties with constructed the vrHelp and helpPrompt parameters using added vrCommands -- after each resumed command --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/SDL5_0/Handling_VR_help_requests/commonVRhelp') local commonFunctions = require("user_modules/shared_testcases/commonFunctions") --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local commandWithoutVr = { cmdID = 2, menuParams = { menuName = "CommandWithoutVr" } } local commandWithVr = { cmdID = 1, vrCommands = { "vrCommand"}, menuParams = { menuName = "commandWithVr" } } local uiCommandArray = { { cmdID = commandWithVr.cmdID }, { cmdID = commandWithoutVr.cmdID } } --[[ Local Functions ]] local function resumptionLevelLimited() common.getHMIConnection():ExpectNotification("BasicCommunication.OnResumeAudioSource", { appID = common.getHMIAppId() }) :Do(function(_,data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) common.getMobileSession():ExpectNotification("OnHMIStatus", { hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN" }, { hmiLevel = "LIMITED", audioStreamingState = "AUDIBLE", systemContext = "MAIN" }) :Times(2) end local function resumptionDataAddCommands() EXPECT_HMICALL("VR.AddCommand") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) :ValidIf(function(_,data) for _, value in pairs(common.commandArray) do if data.params.cmdID == value.cmdID then local vrCommandCompareResult = commonFunctions:is_table_equal(data.params.vrCommands, value.vrCommand) local Msg = "" if vrCommandCompareResult == false then Msg = "vrCommands in received VR.AddCommand are not match to expected result.\n" .. "Actual result:" .. common.tableToString(data.params.vrCommands) .. "\n" .. "Expected result:" .. common.tableToString(value.vrCommand) .."\n" end return vrCommandCompareResult, Msg end end return true end) :Times(#common.commandArray) EXPECT_HMICALL("TTS.SetGlobalProperties") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) :ValidIf(function(_, data) local expectedHelpPrompt = common.vrHelpPrompt(common.commandArray) local vrCommandCompareResult = commonFunctions:is_table_equal(data.params.helpPrompt, expectedHelpPrompt) local Msg = "" if vrCommandCompareResult == false then Msg = "helpPrompt in received TTS.SetGlobalProperties is not match to expected result.\n" .. "Actual result:" .. common.tableToString(data.params.helpPrompt) .. "\n" .. "Expected result:" .. common.tableToString(expectedHelpPrompt) .."\n" end return vrCommandCompareResult, Msg end) EXPECT_HMICALL("UI.AddCommand") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) :ValidIf(function(_,data) for k, value in pairs(uiCommandArray) do if data.params.cmdID == value.cmdID then return true elseif data.params.cmdID ~= value.cmdID and k == #uiCommandArray then return false, "Received cmdID in UI.AddCommand was not added previously before resumption" end end end) :Times(#uiCommandArray) EXPECT_HMICALL("UI.SetGlobalProperties") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) :ValidIf(function(_, data) local expectedVrHelp = common.vrHelp(common.commandArray) local vrCommandCompareResult = commonFunctions:is_table_equal(data.params.vrHelp, expectedVrHelp) local Msg = "" if vrCommandCompareResult == false then Msg = "vrHelp in received TTS.SetGlobalProperties is not match to expected result.\n" .. "Actual result:" .. common.tableToString(data.params.vrHelp) .. "\n" .. "Expected result:" .. common.tableToString(expectedVrHelp) .."\n" end return vrCommandCompareResult, Msg end) end local function deactivateAppToLimited() common.getHMIConnection():SendNotification("BasicCommunication.OnAppDeactivated", {appID = common.getHMIAppId()}) common.getMobileSession():ExpectNotification("OnHMIStatus", { systemContext = "MAIN", hmiLevel = "LIMITED", audioStreamingState = "AUDIBLE"}) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("App registration", common.registerAppWOPTU) runner.Step("Pin OnHashChange", common.pinOnHashChange) runner.Step("App activation", common.activateApp) runner.Step("Bring app to LIMITED HMI level", deactivateAppToLimited) runner.Title("Test") runner.Step("AddCommand with vr command", common.addCommandWithSetGP, {nil, commandWithVr }) runner.Step("AddCommand without vr command", common.addCommandWithoutSetGP, {nil, commandWithoutVr }) runner.Step("App reconnect", common.reconnect) runner.Step("App resumption", common.registrationWithResumption, { 1, resumptionLevelLimited, resumptionDataAddCommands }) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
--------------------------------------------- -- Hard Membrane -- -- Description: Enhances evasion. -- Type: Enhancing -- Utsusemi/Blink absorb: N/A -- Range: Self -- Notes: Very sharp evasion increase. --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0 end function onMobWeaponSkill(target, mob, skill) local typeEffect = tpz.effect.EVASION_BOOST skill:setMsg(MobBuffMove(mob, typeEffect, 25, 0, 60)) return typeEffect end
-------------------------------- -- @module ParticleFire -- @extend ParticleSystemQuad -- @parent_module cc -------------------------------- -- Create a fire particle system.<br> -- return An autoreleased ParticleFire object. -- @function [parent=#ParticleFire] create -- @param self -- @return ParticleFire#ParticleFire ret (return value: cc.ParticleFire) -------------------------------- -- Create a fire particle system withe a fixed number of particles.<br> -- param numberOfParticles A given number of particles.<br> -- return An autoreleased ParticleFire object.<br> -- js NA -- @function [parent=#ParticleFire] createWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return ParticleFire#ParticleFire ret (return value: cc.ParticleFire) -------------------------------- -- -- @function [parent=#ParticleFire] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleFire] initWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return bool#bool ret (return value: bool) -------------------------------- -- js ctor -- @function [parent=#ParticleFire] ParticleFire -- @param self -- @return ParticleFire#ParticleFire self (return value: cc.ParticleFire) return nil
local unpack = table.unpack or _G.unpack util.seed() local SCALE = 0.3 local N_EACH = 25 local function randtable(n, a, b) local t = {} for i=1, n do t[i] = util.randab(a, b) end return t end local MATERIALS = {surfacetype.DIFFUSE, surfacetype.REFLECTIVE, surfacetype.STOP} local function randommaterial() local emission = colorvec.new(unpack(randtable(4, 0, 1))) local reflection = colormat.new(unpack(randtable(16, 0, 1))) local surfacetype = util.choice(MATERIALS) return material.new(emission, reflection, surfacetype) end local ORIENTATIONS = { mat3.new( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), mat3.new( 1, 0, 0, 0, 0, 1, 0, 1, 0 ), mat3.new( 0, 1, 0, 1, 0, 0, 0, 0, 1 ), mat3.new( 0, 1, 0, 0, 0, 1, 1, 0, 0 ), mat3.new( 0, 0, 1, 0, 1, 0, 1, 0, 0 ), mat3.new( 0, 0, 1, 1, 0, 0, 0, 1, 0 ) } local function randomorientation() return util.choice(ORIENTATIONS) end local function randomsphere() local pos = vec3.new(unpack(randtable(3, -2, 2))) local radius = util.randab(0, SCALE) return obj.sphere(pos, radius) end local function randomtorus() local pos = vec3.new(unpack(randtable(3, -2, 2))) local radius = util.randab(0, SCALE) local thickness = util.randab(radius/4, radius) local orientation = randomorientation() return util.transform(obj.torus(pos, radius, thickness), orientation) end local function randomcuboid() local pos = vec3.new(unpack(randtable(3, -2, 2))) local radius = util.randab(0, SCALE) return obj.cuboid(pos, vec3.new(radius, radius, radius)) end local function randomcylinder() local pos = vec3.new(unpack(randtable(3, -2, 2))) local radius = util.randab(0, SCALE) local height = util.randab(0, SCALE) local orientation = randomorientation() return util.transform( obj.intersection( obj.cylinder(pos, radius), obj.cuboid(pos, vec3.new(radius, height, radius)) ), orientation ) end local objects = {} for i=1, N_EACH do table.insert(objects, randomsphere()) end for i=1, N_EACH do table.insert(objects, randomtorus()) end for i=1, N_EACH do table.insert(objects, randomcuboid()) end for i=1, N_EACH do table.insert(objects, randomcylinder()) end for i, object in ipairs(objects) do objects[i] = obj.withmaterial(object, randommaterial()) end return util.union(objects)
--[[ s:UI Panels Martin Karer / Sezz, 2014 http://www.sezz.at --]] local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI"); local M = S:CreateSubmodule("Panels"); local log; ----------------------------------------------------------------------------- local tXMLData = { __XmlNode = "Forms", { -- Form __XmlNode="Form", Class="Window", LAnchorPoint=".5", LAnchorOffset="-230", TAnchorPoint="0", TAnchorOffset="0", RAnchorPoint=".5", RAnchorOffset="230", BAnchorPoint="0", BAnchorOffset="212", RelativeToClient="1", Template="Default", Font="Default", Text="", TooltipType="OnCursor", BGColor="00000000", TextColor="UI_WindowTextDefault", Border="0", Picture="1", SwallowMouseClicks="1", Moveable="0", Escapable="0", IgnoreMouse="1", Overlapped="1", TooltipColor="", Sprite="BasicSprites:WhiteFill", Tooltip="", Name="SezzUIPanel", NoClip="1", }, }; ----------------------------------------------------------------------------- -- Initialization ----------------------------------------------------------------------------- function M:OnInitialize() log = S.Log; self.tPanels = {}; self.xmlDoc = XmlDoc.CreateFromTable(tXMLData); end function M:OnEnable() self:CreatePanel(CColor.new(0, 0, 0, 0.3), { 0, 1, 1, 1 }, { 0, -250, 0, -59 }); self:CreatePanel(CColor.new(1, 1, 1, 0.6), { 0, 1, 1, 1 }, { 0, -251, 0, -250 }); self:CreatePanel(CColor.new(1, 1, 1, 0.6), { 0, 1, 1, 1 }, { 0, -59, 0, -58 }); end ----------------------------------------------------------------------------- -- Panel Creation ----------------------------------------------------------------------------- function M:CreatePanel(tColor, tAnchorPoints, tAnchorOffsets, tParent) local wndPanel = Apollo.LoadForm(self.xmlDoc, "SezzUIPanel", "InWorldHudStratum", tParent or self.tPanels); -- FixedHudStratumLow wndPanel:SetName("SezzUIPanel"..(#self.tPanels + 1)); wndPanel:SetAnchorPoints(unpack(tAnchorPoints)); wndPanel:SetAnchorOffsets(unpack(tAnchorOffsets)); wndPanel:SetBGColor(tColor); table.insert(self.tPanels, wndPanel); return wndPanel; end
instrument { overlay = true, name = 'Fibonacci retracements B.Bands', short_name = 'FBBB', icon="indicators:BB"} period = input (200, "front.period", input.integer, 1) source = input (1, "front.ind.source", input.string_selection, inputs.titles_overlay) fn = input (1, "front.newind.average", input.string_selection, averages.titles) devs = input (2.3, "front.newind.stddev", input.double, 0.5) input_group { "front.ind.dpo.generalline", colottop = input { default = "#00FFFF", type = input.color }, colormdd = input { default = "#0000FF", type = input.color }, colorbtn = input { default = "#00FFFF", type = input.color }, colorbtb = input { default = "#808080", type = input.color } } local sourceSeries = inputs [source] local averageFunction = averages [fn] basis = averageFunction(sourceSeries, period) dev = devs * stdev(sourceSeries, period) upper_1 = basis + 0.236 * dev upper_2 = basis + 0.382 * dev upper_3 = basis + 0.5 * dev upper_4 = basis + 0.618 * dev upper_5 = basis + 0.764 * dev upper_6 = basis + 1 * dev lower_1 = basis - 0.236 * dev lower_2 = basis - 0.382 * dev lower_3 = basis - 0.5 * dev lower_4 = basis - 0.618 * dev lower_5 = basis - 0.764 * dev lower_6 = basis - 1 * dev plot(basis, "BB Midle",colormdd,2,0,style.solid_line,na_mode.continue) p1 = plot(upper_1, "0.236", colorbtb, 1,0, style.solid_line, na_mode.continue) p2 = plot(upper_2, "0.382", colorbtb, 1,0, style.solid_line, na_mode.continue) p3 = plot(upper_3, "0.5", colormdd, 2,0, style.solid_line, na_mode.continue) p4 = plot(upper_4,"0.618" , colormdd, 2,0, style.solid_line, na_mode.continue) p5 = plot(upper_5, "0.764", colorbtb, 1,0, style.solid_line, na_mode.continue) p6 = plot(upper_6, "1", colottop, 2,0, style.solid_line, na_mode.continue) p13 = plot(lower_1, "0.236", colorbtb, 1,0, style.solid_line, na_mode.continue) p14 = plot(lower_2, "0.382", colorbtb, 1,0, style.solid_line, na_mode.continue) p15 = plot(lower_3, "0.5", colormdd, 2,0, style.solid_line, na_mode.continue) p16 = plot(lower_4, "0.618", colormdd, 2,0, style.solid_line, na_mode.continue) p17 = plot(lower_5, "0.764", colorbtb, 1,0, style.solid_line, na_mode.continue) p18 = plot(lower_6, "1", colorbtn, 2,0, style.solid_line, na_mode.continue)
local sandbox = require('sandbox') describe('sandboxing', function () describe('when handling base cases', function () it('should run harmless strings', function () assert.same('hello', sandbox.run('return "hello"')) end) it('should have access to safe methods', function () assert.same(10, sandbox.run('return tonumber("10")')) assert.same('FOOBAR', sandbox.run('return string.upper("foobar")')) assert.same(1, sandbox.run('local a = {3,2,1}; table.sort(a); return a[1]')) assert.same(10, sandbox.run('return math.max(1, 10)')) end) it('should not allow access to unsafe code', function () assert.error(function () sandbox.run('return metatable({}, {})') end) assert.error(function () sandbox.run('return string.rep("foobar", 5)') end) end) it('should be able to return multiple values', function () local r = { sandbox.run('return "foo", "bar"') } assert.same({ 'foo', 'bar' }, r) end) end) describe('when handling string.rep', function () it('should not allow string:rep', function () assert.error(function () sandbox.run('return ("hello"):rep(5)') end) end) it('should restore the initial string.rep', function () sandbox.run('') assert.same('barbarbar', string.rep('bar', 3)) end) it('should restore string.rep even if an error occurred', function () assert.error(function () sandbox.run('error("foobar")') end) assert.same('barbarbar', string.rep('bar', 3)) end) it('should pass parameters to the sandboxed code', function () assert.same(3, sandbox.run('local a, b = ...; return a + b', {}, 1, 2)) end) end) describe('when the sandboxed code attempts to modify the base environment', function () it('should not be able to do so for modules', function () assert.error(function () sandbox.run('string.foo = 1') end) assert.error(function () sandbox.run('string.char = 2') end) end) it('should not persist modifications to base functions', function () sandbox.run('error = function() end') assert.error(function () assert.run('error("this error should be raised")') end) end) it('should not persist modifications to base functions even when provided by the sandboxed environment', function () local environment = { ['next'] = 'foobar' } sandbox.run('next = "foobaz"', { environment = environment }) assert.same(environment['next'], 'foobar') end) end) describe('when given infinite loops', function () it('should throw an error with infinite loops', function () assert.error(function () sandbox.run('while true do end') end) end) it('should restore string.rep after an infinite loop', function () assert.error(function () sandbox.run('while true do end') end) assert.same('barbarbar', string.rep('bar', 3)) end) it('should accept a quota parameter', function () assert.has_no.errors(function () sandbox.run('for i = 1, 100 do end') end) assert.error(function () sandbox.run('for i = 1, 100 do end', { quota = 20 }) end) end) it('should not use quotas if the quota parameter is false', function () assert.has_no.errors(function () sandbox.run('for i = 1, 1000000 do end', { quota = false }) end) end) end) describe('when given an environment option', function () it('should be available to the sandboxed environment as the _G variable', function () local environment = { foo = 1 } assert.same(1, sandbox.run('return foo', { environment = environment })) assert.same(1, sandbox.run('return _G.foo', { environment = environment })) end) it('should not hide the base environment', function () assert.same('FOOBAR', sandbox.run('return string.upper(foo)', {environment = {foo = 'foobar'}})) end) it('should not be able to modify the environment', function () local environment = { foo = 1 } sandbox.run('foo = 2', {environment = environment}) assert.same(1, environment.foo) end) it('should use the environment metatable, if it exists', function () local env1 = { foo = 1 } local env2 = { bar = 2 } setmetatable(env2, { __index = env1 }) assert.same(3, sandbox.run('return foo + bar', { environment = env2 })) end) it('should override the sandboxed environment', function () local environment = { tostring = function (x) return 'hello ' .. x end } assert.same('hello alice', sandbox.run('return tostring("alice")', { environment = environment })) end) it('should override the base environment with false', function () local environment = { tostring = false } assert.same(false, sandbox.run('return tostring', { environment = environment })) end) end) end)
--[[ NetEz (Easy network library) Author: tochonement Email: tochonement@gmail.com Credits: - thelastpenguin for pON 23.07.2021 --]] if not pon then error("NetEz requires pon to work!") end netez = netez or {} netez.storage = netez.storage or {} netez.types = netez.types or {} local pon = pon local netez = netez local nilString = "NIL" local netString = "netez:Send" if SERVER then util.AddNetworkString(netString) end -- ANCHOR Handler meta table local HANDLER = {} HANDLER.__index = HANDLER function HANDLER:__call(...) if self.callback then self.callback(...) end end function HANDLER:AddField(type) table.insert(self.fields, { type = type }) return self end function HANDLER:AddOptionalField(type) table.insert(self.fields, { type = type, optional = true }) return self end function HANDLER:SetDelay(delay) self.delay = delay return self end function HANDLER:SetCallback(func) self.callback = func return self end function HANDLER:GetFields() return self.fields end function HANDLER:CheckArguments(tbl) local fields = self:GetFields() for i, field in ipairs(fields) do local sType = field.type local optional = field.optional local value = tbl[i] local isEmpty = value == nilString if not optional and isEmpty then print(string.format("(%s) No argument for the required field #%i!", self.id, i)) return false end local valid = netez.CheckByType(sType, value) if valid ~= true and not optional and not isEmpty then print(string.format("(%s) The argument #%i must be a %s, not a %s!", self.id, i, sType, type(value))) return false end end return true end function HANDLER:CheckPlayer(ply) local endDelayTime = self.delays[ply] if endDelayTime and endDelayTime >= CurTime() then return false end return true end function HANDLER:OnSuccess(ply) local delay = self.delay if delay then self.delays[ply] = CurTime() + delay end end -- ANCHOR Functions local function Pack(...) local result = {} local count = select("#", ...) for i = 1, count do local value = select(i, ...) if value == nil then result[i] = nilString else result[i] = value end end return result end local function Unpack(tbl) if not table.IsEmpty(tbl) then local value = table.remove(tbl, 1) if value == nilString then value = nil end return value, Unpack(tbl) end end ---Creates a new type for fields ---@param type string ---@param checker function function netez.CreateType(type, checker) netez.types[type] = checker end ---Checks an any value by type ---@param type string ---@param any any ---@return boolean function netez.CheckByType(type, any) local checker = netez.types[type] if checker then return checker(any) else return false end end ---Registers a new handler for network message receiving ---@param id string ---@return userdata function netez.Register(id) local handler = setmetatable({}, HANDLER) handler.id = id handler.fields = {} handler.delays = {} netez.storage[id] = handler return handler end ---Deletes the handler by id ---@param id string function netez.Delete(id) netez.storage[id] = nil end function netez.GetHandler(id) return netez.storage[id] end do local Send local function Start(id, ...) assert(id) local Packed = Pack(...) local data = pon.encode(Packed) local length = #data net.Start(netString) net.WriteString(id) net.WriteUInt(length, 16) net.WriteData(data, length) end if SERVER then Send = function(ply) if ply then net.Send(ply) else net.Broadcast() end end function netez.Send(ply, id, ...) Start(id, ...) Send(ply) end else Send = net.SendToServer function netez.Send(id, ...) Start(id, ...) Send() end end end -- ANCHOR Networking net.Receive("netez:Send", function(len, ply) local id = net.ReadString() local length = net.ReadUInt(16) local data = net.ReadData(length) local handler = netez.GetHandler(id) if handler then local allowed = handler:CheckPlayer(ply) if allowed then local decodedData = pon.decode(data) local isDataValid = handler:CheckArguments(decodedData) if isDataValid then if SERVER then handler(ply, Unpack(decodedData)) else handler(Unpack(decodedData)) end handler:OnSuccess(ply) end end end end) -- ANCHOR Types local PLAYER = FindMetaTable("Player") local VECTOR = FindMetaTable("Vector") local ANGLE = FindMetaTable("Angle") local function IsPlayer(any) return getmetatable(any) == PLAYER end local function IsVector(any) return getmetatable(any) == VECTOR end local function IsAngle(any) return getmetatable(any) == ANGLE end netez.CreateType("player", IsPlayer) netez.CreateType("vector", IsVector) netez.CreateType("angle", IsAngle) netez.CreateType("string", isstring) netez.CreateType("table", istable) netez.CreateType("entity", isentity) netez.CreateType("bool", isbool) netez.CreateType("int", isnumber) netez.CreateType("uint", function(any) return (isnumber(any) and any >= 0) end) netez.CreateType("any", function(any) return true end)
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_spectre_haunt_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_spectre_haunt_lua:IsHidden() return true end function modifier_spectre_haunt_lua:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_spectre_haunt_lua:OnCreated( kv ) -- references local delay = self:GetAbility():GetSpecialValueFor( "attack_delay" ) if not IsServer() then return end self.target = EntIndexToHScript( kv.target ) self.distance = 70 self.disarm = true -- start delay interval self:StartIntervalThink( delay ) -- activate sub ability local ability = self:GetCaster():FindAbilityByName( "spectre_reality_lua" ) if ability and not ability:IsActivated() then ability:SetActivated( true ) end end function modifier_spectre_haunt_lua:OnRefresh( kv ) end function modifier_spectre_haunt_lua:OnRemoved() end function modifier_spectre_haunt_lua:OnDestroy() if not IsServer() then return end -- find other haunts local haunts = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), -- int, your team number self:GetCaster():GetOrigin(), -- point, center point nil, -- handle, cacheUnit. (not known) FIND_UNITS_EVERYWHERE, -- float, radius. or use FIND_UNITS_EVERYWHERE DOTA_UNIT_TARGET_TEAM_FRIENDLY, -- int, team filter DOTA_UNIT_TARGET_HERO, -- int, type filter 0, -- int, flag filter 0, -- int, order filter false -- bool, can grow cache ) local found = false for _,haunt in pairs(haunts) do if haunt~=self:GetParent() and haunt:HasModifier( "modifier_spectre_haunt_lua" ) then found = true break end end if found then return end -- deactivate sub ability local ability = self:GetCaster():FindAbilityByName( "spectre_reality_lua" ) if ability and ability:IsActivated() then ability:SetActivated( false ) end end -------------------------------------------------------------------------------- -- Status Effects function modifier_spectre_haunt_lua:CheckState() local state = { -- [MODIFIER_STATE_INVULNERABLE] = true, -- [MODIFIER_STATE_UNSELECTABLE] = true, -- [MODIFIER_STATE_UNTARGETABLE] = true, -- [MODIFIER_STATE_OUT_OF_GAME] = true, [MODIFIER_STATE_DISARMED] = self.disarm, [MODIFIER_STATE_NO_UNIT_COLLISION] = true, -- [MODIFIER_STATE_NO_HEALTH_BAR] = true, [MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY] = true, -- [MODIFIER_STATE_COMMAND_RESTRICTED] = true, -- [MODIFIER_STATE_NOT_ON_MINIMAP] = true, } return state end -------------------------------------------------------------------------------- -- Interval Effects function modifier_spectre_haunt_lua:OnIntervalThink() if self.disarm then self:StartIntervalThink( 0.1 ) self.disarm = false else self:FollowThink() end end function modifier_spectre_haunt_lua:FollowThink() -- kill if target is dead if not self.target:IsAlive() then self:GetParent():ForceKill( false ) self:Destroy() return end local parent = self:GetParent() local origin = self.target:GetOrigin() local seen = self:GetCaster():CanEntityBeSeenByMyTeam( self.target ) if not seen then if (parent:GetOrigin()-origin):Length2D()>self.distance/2 then -- move to position parent:MoveToPosition( origin ) end else if parent:GetAggroTarget()~=self.target then -- command to attack target local order = { UnitIndex = parent:entindex(), OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET, TargetIndex = self.target:entindex(), } ExecuteOrderFromTable( order ) end end end
local helpers = require('test.functional.helpers')(after_each) local eval = helpers.eval local clear = helpers.clear local command = helpers.command describe('autocmd FileType', function() before_each(clear) it("is triggered by :help only once", function() command("let g:foo = 0") command("autocmd FileType help let g:foo = g:foo + 1") command("help help") assert.same(1, eval('g:foo')) end) end)
local L = LibStub("AceLocale-3.0"):NewLocale("WorldQuestTrackerAddon", "ptBR") if not L then return end L["S_APOWER_AVAILABLE"] = "Disponível" L["S_APOWER_NEXTLEVEL"] = "Próximo nível" L["S_DECREASESIZE"] = "Diminuir Tamanho" L["S_ENABLED"] = "Ativado" L["S_ERROR_NOTIMELEFT"] = "Esta missão expirou." L["S_ERROR_NOTLOADEDYET"] = "Esta missão não foi carregada ainda, por favor aguarde alguns segundos." L["S_FACTION_TOOLTIP_SELECT"] = "Clique: selecione esta facção." L["S_FACTION_TOOLTIP_TRACK"] = "Shift + Clique: rastreie as missões desta facção." L["S_FLYMAP_SHOWTRACKEDONLY"] = "Apenas Rastreadas" L["S_FLYMAP_SHOWTRACKEDONLY_DESC"] = "Mostrar apenas missões que estão sendo rastreadas." L["S_FLYMAP_SHOWWORLDQUESTS"] = "Mostrar Missões Mundiais" L["S_GROUPFINDER_ACTIONS_CANCEL_APPLICATIONS"] = "clique para cancelar aplicações..." L["S_GROUPFINDER_ACTIONS_CANCELING"] = "cancelando..." L["S_GROUPFINDER_ACTIONS_CREATE"] = [=[nenhum grupo encontrado? clique para criar um]=] L["S_GROUPFINDER_ACTIONS_CREATE_DIRECT"] = "criar grupo" L["S_GROUPFINDER_ACTIONS_LEAVEASK"] = "Sair do grupo?" L["S_GROUPFINDER_ACTIONS_LEAVINGIN"] = "Saindo do grupo em (clique para sair agora):" L["S_GROUPFINDER_ACTIONS_RETRYSEARCH"] = "repetir busca" L["S_GROUPFINDER_ACTIONS_SEARCH"] = "clique para iniciar busca por grupos" L["S_GROUPFINDER_ACTIONS_SEARCH_RARENPC"] = "procurar por grupo para matar este raro" L["S_GROUPFINDER_ACTIONS_SEARCH_TOOLTIP"] = "Entre em um grupo que está fazendo esta missão" L["S_GROUPFINDER_ACTIONS_SEARCHING"] = "buscando..." L["S_GROUPFINDER_ACTIONS_SEARCHMORE"] = "clique para buscar por mais jogadores para o grupo" L["S_GROUPFINDER_ACTIONS_SEARCHOTHER"] = "Sair e buscar outro grupo?" L["S_GROUPFINDER_ACTIONS_UNAPPLY1"] = "clique para remover a aplicação e criar um grupo novo" L["S_GROUPFINDER_ACTIONS_UNLIST"] = "clique para deslistar o seu grupo" L["S_GROUPFINDER_ACTIONS_UNLISTING"] = "deslistando..." L["S_GROUPFINDER_ACTIONS_WAITING"] = "esperando..." L["S_GROUPFINDER_AUTOOPEN_RARENPC_TARGETED"] = "Abrir automaticamente ao Selecionar um Raro" L["S_GROUPFINDER_ENABLED"] = "Abrir esta janela automaticamente em uma nova missão" L["S_GROUPFINDER_LEAVEOPTIONS"] = "Opções de sair do grupo" L["S_GROUPFINDER_LEAVEOPTIONS_AFTERX"] = "Sair Depois de X Segundos" L["S_GROUPFINDER_LEAVEOPTIONS_ASKX"] = "Não sair automaticamente, apenas perguntar durante X segundos" L["S_GROUPFINDER_LEAVEOPTIONS_DONTLEAVE"] = "Não mostrar painel de sair do grupo" L["S_GROUPFINDER_LEAVEOPTIONS_IMMEDIATELY"] = "Sair imediatamente após completar a missão" L["S_GROUPFINDER_NOPVP"] = "Evitar servidores JxJ" L["S_GROUPFINDER_OT_ENABLED"] = "Mostrar botões na listagem de objetivos" L["S_GROUPFINDER_QUEUEBUSY"] = "você já está em uma fila." L["S_GROUPFINDER_QUEUEBUSY2"] = "Não foi possível mostrar a janela do Localizador de grupo: você já está no grupo ou na fila." L["S_GROUPFINDER_RESULTS_APPLYING"] = "Faltam %d grupos para aplicar, clique novamente" L["S_GROUPFINDER_RESULTS_APPLYING1"] = "Falta um grupo para aplicar, clique novamente" L["S_GROUPFINDER_RESULTS_FOUND"] = [=[%d grupos encontrados clique para iniciar as aplicações]=] L["S_GROUPFINDER_RESULTS_FOUND1"] = [=[1 grupo encontrado clique para entrar no grupo]=] L["S_GROUPFINDER_RESULTS_UNAPPLY"] = "%d aplicações restantes..." L["S_GROUPFINDER_RIGHTCLICKCLOSE"] = "botão direito para fechar este painel" L["S_GROUPFINDER_SECONDS"] = "Segundos" L["S_GROUPFINDER_TITLE"] = "Localizador de Grupos" L["S_GROUPFINDER_TUTORIAL1"] = "Faça missões mundiais mais rápido ao se juntar a um grupo que está fazendo a mesma missão!" L["S_INCREASESIZE"] = "Aumentar Tamanho" L["S_MAPBAR_FILTER"] = "Filtros" L["S_MAPBAR_FILTERMENU_FACTIONOBJECTIVES"] = "Objetivos de facções" L["S_MAPBAR_FILTERMENU_FACTIONOBJECTIVES_DESC"] = "Mostra missões de facções mesmo que tenham sido excluídas por filtros." L["S_MAPBAR_OPTIONS"] = "Opções" L["S_MAPBAR_OPTIONSMENU_ARROWSPEED"] = "Velocidade de atualização da seta" L["S_MAPBAR_OPTIONSMENU_ARROWSPEED_HIGH"] = "Rápida" L["S_MAPBAR_OPTIONSMENU_ARROWSPEED_MEDIUM"] = "Média" L["S_MAPBAR_OPTIONSMENU_ARROWSPEED_REALTIME"] = "Em tempo real" L["S_MAPBAR_OPTIONSMENU_ARROWSPEED_SLOW"] = "Lenta" L["S_MAPBAR_OPTIONSMENU_EQUIPMENTICONS"] = "Ícones de equipamentos" L["S_MAPBAR_OPTIONSMENU_QUESTTRACKER"] = "Habilitar Listagem de Missões" L["S_MAPBAR_OPTIONSMENU_REFRESH"] = "Recarregar" L["S_MAPBAR_OPTIONSMENU_SOUNDENABLED"] = "Habilitar som" L["S_MAPBAR_OPTIONSMENU_STATUSBARANCHOR"] = "Ancorar ao topo" L["S_MAPBAR_OPTIONSMENU_TOMTOM_WPPERSISTENT"] = "Ponto persistente" L["S_MAPBAR_OPTIONSMENU_TRACKER_CURRENTZONE"] = "Apenas zona atual" L["S_MAPBAR_OPTIONSMENU_TRACKER_SCALE"] = "Escala do rastreador: %s" L["S_MAPBAR_OPTIONSMENU_TRACKERCONFIG"] = "Ajustes do rastreador" L["S_MAPBAR_OPTIONSMENU_TRACKERMOVABLE_AUTO"] = "Posição automática" L["S_MAPBAR_OPTIONSMENU_TRACKERMOVABLE_CUSTOM"] = "Posição manual" L["S_MAPBAR_OPTIONSMENU_TRACKERMOVABLE_LOCKED"] = "Trancado" L["S_MAPBAR_OPTIONSMENU_UNTRACKQUESTS"] = "Parar de listar tudo" L["S_MAPBAR_OPTIONSMENU_WORLDMAPCONFIG"] = "Ajustes do Mapa Mundi" L["S_MAPBAR_OPTIONSMENU_YARDSDISTANCE"] = "Mostrar Distância" L["S_MAPBAR_OPTIONSMENU_ZONE_QUESTSUMMARY"] = "Resumo de missões (tela cheia)" L["S_MAPBAR_OPTIONSMENU_ZONEMAPCONFIG"] = "Ajustas do Mapa Zona" L["S_MAPBAR_RESOURCES_TOOLTIP_TRACKALL"] = "Clique para rastrear: |cFFFFFFFF%s|r quests." L["S_MAPBAR_SORTORDER"] = "Ordem" L["S_MAPBAR_SORTORDER_TIMELEFTPRIORITY_FADE"] = "Usar Trasparência" L["S_MAPBAR_SORTORDER_TIMELEFTPRIORITY_OPTION"] = "Menos De %d Horas" L["S_MAPBAR_SORTORDER_TIMELEFTPRIORITY_SHOWTEXT"] = "Texto do Tempo Restante" L["S_MAPBAR_SORTORDER_TIMELEFTPRIORITY_SORTBYTIME"] = "Ordem por Tempo" L["S_MAPBAR_SORTORDER_TIMELEFTPRIORITY_TITLE"] = "Tempo Restante" L["S_MAPBAR_SUMMARY"] = "Sumário" L["S_MAPBAR_SUMMARYMENU_ACCOUNTWIDE"] = "Na Conta" L["S_MAPBAR_SUMMARYMENU_MOREINFO"] = "botão esquerdo: mostrar mais" L["S_MAPBAR_SUMMARYMENU_NOATTENTION"] = [=[Nenhuma quest sendo rastreadas nos seus demais personagens tem menos de 2 horas de tempo restante.]=] L["S_MAPBAR_SUMMARYMENU_REQUIREATTENTION"] = "Requer Atenção" L["S_MAPBAR_SUMMARYMENU_TODAYREWARDS"] = "Conquistas de Hoje" L["S_MAPFRAME_ALIGN_CENTER"] = "centro" L["S_MAPFRAME_ALIGN_DESC"] = "|cFF22FF22Clique|r para alternar o alinhamento da janela do mapa do centro para a esquerda e da esquerda para o centro da sua tela." L["S_MAPFRAME_ALIGN_LEFT"] = "esquerda" --[[Translation missing --]] --[[ L["S_OPTIONS_ANIMATIONS"] = ""--]] L["S_OPTIONS_MAPFRAME_ALIGN"] = "Janela do Mapa Centralizada" --[[Translation missing --]] --[[ L["S_OPTIONS_MAPFRAME_ERROR_SCALING_DISABLED"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_MAPFRAME_SCALE"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_MAPFRAME_SCALE_ENABLED"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_QUESTBLACKLIST"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_RESET"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_SHOWFACTIONS"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_TIMELEFT_NOPRIORITY"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_TRACKER_RESETPOSITION"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_WORLD_ANCHOR_LEFT"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_WORLD_ANCHOR_RIGHT"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_WORLD_DECREASEICONSPERROW"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_WORLD_INCREASEICONSPERROW"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_WORLD_ORGANIZE_BYMAP"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_WORLD_ORGANIZE_BYTYPE"] = ""--]] --[[Translation missing --]] --[[ L["S_OPTIONS_ZONE_SHOWONLYTRACKED"] = ""--]] L["S_OVERALL"] = "Em Geral" L["S_PARTY"] = "Grupo" L["S_PARTY_DESC1"] = "Uma estrela azul na quest significa que todos do grupo a possuem." L["S_PARTY_DESC2"] = "Se uma estrela vermelha é mostrada, algum member do grupo não tem WQT instalado ainda." L["S_PARTY_PLAYERSWITH"] = "Jogadores no grupo com WQT:" L["S_PARTY_PLAYERSWITHOUT"] = "Jogadores no grupo sem WQT:" L["S_QUESTSCOMPLETED"] = "Missões completadas" L["S_QUESTTYPE_ARTIFACTPOWER"] = "Poder de Artefato" L["S_QUESTTYPE_DUNGEON"] = "Masmorra" L["S_QUESTTYPE_EQUIPMENT"] = "Equipamento" L["S_QUESTTYPE_GOLD"] = "Ouro" L["S_QUESTTYPE_PETBATTLE"] = "Batalha de Mascote" L["S_QUESTTYPE_PROFESSION"] = "Profissão" L["S_QUESTTYPE_PVP"] = "JxJ" L["S_QUESTTYPE_RESOURCE"] = "Recursos" L["S_QUESTTYPE_TRADESKILL"] = "Materiais" L["S_RAREFINDER_ADDFROMPREMADE"] = "Adicionar Raros Encontrado em Grupos Premade" L["S_RAREFINDER_NPC_NOTREGISTERED"] = "monstro raro não registrado no banco de dados" L["S_RAREFINDER_OPTIONS_ENGLISHSEARCH"] = "Procurar Usando Nomes em Inglês" L["S_RAREFINDER_OPTIONS_SHOWICONS"] = "Mostrar Ícones para Raros Ativos" L["S_RAREFINDER_SOUND_ALWAYSPLAY"] = "Reproduzir mesmo quando os efeitos sonoros estão desativados" L["S_RAREFINDER_SOUND_ENABLED"] = "Reproduzir Som para Raros no Mini Mapa" L["S_RAREFINDER_SOUNDWARNING"] = "som reproduzido devido a um raro no minimapa, você pode desativar esse som no menu de opções > rato,localizar, sub-menu." L["S_RAREFINDER_TITLE"] = "Procura de Raros" L["S_RAREFINDER_TOOLTIP_REMOVE"] = "Remover" L["S_RAREFINDER_TOOLTIP_SEACHREALM"] = "Procurar em outros reinos" L["S_RAREFINDER_TOOLTIP_SPOTTEDBY"] = "Visto Por" L["S_RAREFINDER_TOOLTIP_TIMEAGO"] = "minutos atrás" L["S_SUMMARYPANEL_EXPIRED"] = "EXPIRADA" L["S_SUMMARYPANEL_LAST15DAYS"] = "Últimos 15 dias" L["S_SUMMARYPANEL_LIFETIMESTATISTICS_ACCOUNT"] = "Estatísticas da Conta" L["S_SUMMARYPANEL_LIFETIMESTATISTICS_CHARACTER"] = "Estatísticas do Personagem" L["S_SUMMARYPANEL_OTHERCHARACTERS"] = "Outros Personagems" L["S_TUTORIAL_AMOUNT"] = "indica a quantidade a receber" L["S_TUTORIAL_CLICKTOTRACK"] = "Clique para rastrear a missão." --[[Translation missing --]] --[[ L["S_TUTORIAL_MAPALIGN"] = ""--]] L["S_TUTORIAL_PARTY"] = "Quando estiver em grupo, uma estrela azul é mostrada em missões em que todos do grupo estão!" L["S_TUTORIAL_TIMELEFT"] = "indica o tempo restante (+4 horas, +90 minutos, +30 minutos, menos de 30 minutos)." --[[Translation missing --]] --[[ L["S_TUTORIAL_WORLDBUTTONS"] = ""--]] L["S_TUTORIAL_WORLDMAPBUTTON"] = "Este botão mostra o mapa das Ilhas Partidas." L["S_UNKNOWNQUEST"] = "Missão desconhecida" --[[Translation missing --]] --[[ L["S_WORLDBUTTONS_SHOW_NONE"] = ""--]] --[[Translation missing --]] --[[ L["S_WORLDBUTTONS_SHOW_TYPE"] = ""--]] --[[Translation missing --]] --[[ L["S_WORLDBUTTONS_SHOW_ZONE"] = ""--]] --[[Translation missing --]] --[[ L["S_WORLDBUTTONS_TOGGLE_QUESTS"] = ""--]] L["S_WORLDMAP_QUESTLOCATIONS"] = "Mostrar local da quest" L["S_WORLDMAP_QUESTSUMMARY"] = "Mostrar resumo de quest" L["S_WORLDMAP_TOOGLEQUESTS"] = "Alternar Missões" --[[Translation missing --]] --[[ L["S_WORLDMAP_TOOLTIP_TRACKALL"] = ""--]] L["S_WORLDQUESTS"] = "Missões Mundiais"
local table = require 'ext.table' --[[ idk where to put this stuff TODO luajit's getfenv is returning _G I wonder if there's a way to set these variables to the local scope env of the require'ing files ...without using debug's upvalue stuff --]] return function(env) env = env or {} env.minmaxs = table{'min', 'max'} local xNames = table{'x', 'y', 'z'} env.xNames = xNames env.symNames = table{'xx', 'xy', 'xz', 'yy', 'yz', 'zz'} local from3x3to6_table = {{1, 2, 3}, {2, 4, 5}, {3, 5, 6},} env.from3x3to6 = function(i,j) assert(1 <= i and i <= 3 and 1 <= j and j <= 3, "got an oob i,j = "..tostring(i)..","..tostring(j)) return from3x3to6_table[i][j] end local from6to3x3_table = {{1,1},{1,2},{1,3},{2,2},{2,3},{3,3}} env.from6to3x3 = function(i) return table.unpack(from6to3x3_table[i]) end env.sym = function(a,b) assert(a >= 1 and a <= 3, "tried to index sym with "..tostring(a)..", "..tostring(b)) assert(b >= 1 and b <= 3, "tried to index sym with "..tostring(a)..", "..tostring(b)) if a > b then a,b = b,a end return xNames[a]..xNames[b] end return env end
-- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- newBirthDescriptor{ type = "base", name = "base", desc = { }, experience = 1.0, body = { INVEN = 20, HOVER = 1, HEAD = 1, NECK = 1, TORSO = 1, BELT = 1, CLOAK = 1, QUIVER = 1, PACK = 1, LITE = 1, WATERSKIN = 1, TOOL = 1, ARMS = 1, HANDS = 1, WEAPON = 1, SHIELD = 1, RING1 = 1, RING2 = 1, FEET = 1 }, copy = { max_level = 10, max_life = 25, }, } newBirthDescriptor{ type = "role", name = "Thief", desc = { "Just trying to get by.", }, stats = { str=1, rct=3, chr=1, }, move_others = true, talents_types = { ["thief/mechanic"]={true, 0.3}, ["thief/stealth"]={true, 0.3}, ["thief/thief"]={true, 0.3}, }, talents = { [ActorTalents.T_LOCKPICK]=1, [ActorTalents.T_HIDE]=1, [ActorTalents.T_LEAP]=1, }, -- default load-out: copy = { sight = 7, nightvision = 0, resolvers.equipbirth{ id=true, {type="tool", subtype="lockpick", name="makeshift lockpick", autoreq=true, ego_chance=-1000}, }, }, }
-- Экран смены номерного знака NumberplateScreen = Screen:subclass "NumberplateScreen" local MAX_NUMBERPLATE_TEXT_LENGTH = 10 local allowedLetters = "abcdefghijklmnopqrstuvwxyz0123456789" function NumberplateScreen:init() self.super:init() self.numberplateText = GarageCar.getVehicle():getData("Numberplate") if type(self.numberplateText) ~= "string" then self.numberplateText = "unknown" end CameraManager.setState("previewNumberplate", false, 3) guiSetInputMode("no_binds") end function NumberplateScreen:draw() self.super:draw() end function NumberplateScreen:show() self.super:show() guiSetInputEnabled(true) GarageUI.setHelpText(string.format( exports.dpLang:getString("garage_help_numberplate"), "DELETE", "ENTER", "BACKSPACE" )) end function NumberplateScreen:hide() self.super:hide() guiSetInputEnabled(false) GarageUI.resetHelpText() end function NumberplateScreen:updateText() self.numberplateText = string.sub(self.numberplateText, 1, MAX_NUMBERPLATE_TEXT_LENGTH) GarageCar.previewTuning("Numberplate", self.numberplateText) end function NumberplateScreen:onKey(key) self.super:onKey(key) if key == "enter" then local this = self local price, level = unpack(exports.dpShared:getTuningPrices("numberplate")) Garage.buy(price, level, function(success) if success then GarageCar.applyTuning("Numberplate", this.numberplateText) else GarageCar.resetTuning() end this.screenManager:showScreen(ComponentsScreen("Numberplate")) end) elseif key == "backspace" then if string.len(self.numberplateText) > 0 then self.numberplateText = string.sub(self.numberplateText, 1, -2) self:updateText() else GarageCar.resetTuning() self.screenManager:showScreen(ComponentsScreen("Numberplate")) end elseif key == "space" then self.numberplateText = self.numberplateText .. " " self:updateText() else if string.find(allowedLetters, key) then self.numberplateText = self.numberplateText .. key self:updateText() end end end
function PLUGIN:IsPlayerRecognized(client) if (client == LocalPlayer()) then return true end local localPlayer = LocalPlayer() if (IsValid(localPlayer) and localPlayer.character) then local recognized = localPlayer.character:GetData("recog", {}) if (recognized[client.character:GetVar("id", 0)] == true) then return true end end end local DESC_LENGTH = 37 function PLUGIN:GetPlayerName(client, mode, text) if (client != LocalPlayer() and !AdvNut.hook.Run("IsPlayerRecognized", client)) then // local fakeName = AdvNut.hook.Run("GetUnknownPlayerName", client) // if (!fakeName) then if (mode) then local description = client.character:GetVar("description", "") if (string.utf8len(description) > DESC_LENGTH) then description = string.utf8sub(description, 1, DESC_LENGTH - 3).."..." end fakeName = "["..description.."]" else return self:GetPluginLanguage("rg_unknown"); end // end return fakeName end end
local _, core = ...; local _G = _G; local MonDKP = core.MonDKP; local L = core.L; local curReason; function MonDKP:AdjustDKP(value) local adjustReason = curReason; local curTime = time() local c; local curOfficer = UnitName("player") if not IsInRaid() then c = MonDKP:GetCColors(); end if (curReason == L["OTHER"]) then adjustReason = L["OTHER"].." - "..MonDKP.ConfigTab2.otherReason:GetText(); end if curReason == L["BOSSKILLBONUS"] then adjustReason = core.CurrentRaidZone..": "..core.LastKilledBoss; end if curReason == L["NEWBOSSKILLBONUS"] then adjustReason = core.CurrentRaidZone..": "..core.LastKilledBoss.." ("..L["FIRSTKILL"]..")" end if (#core.SelectedData > 0 and adjustReason and adjustReason ~= L["OTHER"].." - "..L["ENTEROTHERREASONHERE"]) then if core.IsOfficer then local tempString = ""; -- stores list of changes local dkpHistoryString = "" -- stores list for MonDKP_DKPHistory for i=1, #core.SelectedData do local current; local search = MonDKP:Table_Search(MonDKP_DKPTable, core.SelectedData[i]["player"]) if search then if not IsInRaid() then if i < #core.SelectedData then tempString = tempString.."|cff"..c[core.SelectedData[i]["class"]].hex..core.SelectedData[i]["player"].."|r, "; else tempString = tempString.."|cff"..c[core.SelectedData[i]["class"]].hex..core.SelectedData[i]["player"].."|r"; end end dkpHistoryString = dkpHistoryString..core.SelectedData[i]["player"].."," current = MonDKP_DKPTable[search[1][1]].dkp MonDKP_DKPTable[search[1][1]].dkp = MonDKP_round(tonumber(current + value), MonDKP_DB.modes.rounding) if value > 0 then MonDKP_DKPTable[search[1][1]]["lifetime_gained"] = MonDKP_round(tonumber(MonDKP_DKPTable[search[1][1]]["lifetime_gained"] + value), MonDKP_DB.modes.rounding) end end end local newIndex = curOfficer.."-"..curTime tinsert(MonDKP_DKPHistory, 1, {players=dkpHistoryString, dkp=value, reason=adjustReason, date=curTime, index=newIndex}) MonDKP.Sync:SendData("MonDKPDKPDist", MonDKP_DKPHistory[1]) if MonDKP.ConfigTab6.history and MonDKP.ConfigTab6:IsShown() then MonDKP:DKPHistory_Update(true) end DKPTable_Update() if IsInRaid() then MonDKP.Sync:SendData("MonDKPBCastMsg", L["RAIDDKPADJUSTBY"].." "..value.." "..L["FORREASON"]..": "..adjustReason) else MonDKP.Sync:SendData("MonDKPBCastMsg", L["DKPADJUSTBY"].." "..value.." "..L["FORPLAYERS"]..": ") MonDKP.Sync:SendData("MonDKPBCastMsg", tempString) MonDKP.Sync:SendData("MonDKPBCastMsg", L["REASON"]..": "..adjustReason) end end else local validation; if (#core.SelectedData == 0 and not adjustReason) then validation = L["PLAYERREASONVALIDATE"] elseif #core.SelectedData == 0 then validation = L["PLAYERVALIDATE"] elseif not adjustReason or MonDKP.ConfigTab2.otherReason:GetText() == "" or MonDKP.ConfigTab2.otherReason:GetText() == L["ENTEROTHERREASONHERE"] then validation = L["OTHERREASONVALIDATE"] end StaticPopupDialogs["VALIDATION_PROMPT"] = { text = validation, button1 = L["OK"], timeout = 5, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("VALIDATION_PROMPT") end end local function DecayDKP(amount, deductionType, GetSelections) local playerString = ""; local dkpString = ""; local curTime = time() local curOfficer = UnitName("player") for key, value in ipairs(MonDKP_DKPTable) do local dkp = tonumber(value["dkp"]) local player = value["player"] local amount = amount; amount = tonumber(amount) / 100 -- converts percentage to a decimal if amount < 0 then amount = amount * -1 -- flips value to positive if officer accidently used negative number in editbox end local deducted; if (GetSelections and MonDKP:Table_Search(core.SelectedData, player)) or GetSelections == false then if dkp > 0 then if deductionType == "percent" then deducted = dkp * amount dkp = dkp - deducted value["dkp"] = MonDKP_round(tonumber(dkp), MonDKP_DB.modes.rounding); dkpString = dkpString.."-"..MonDKP_round(deducted, MonDKP_DB.modes.rounding)..","; playerString = playerString..player..","; elseif deductionType == "points" then -- do stuff for flat point deductions end elseif dkp < 0 and MonDKP.ConfigTab2.AddNegative:GetChecked() then if deductionType == "percent" then deducted = dkp * amount dkp = (deducted - dkp) * -1 value["dkp"] = MonDKP_round(tonumber(dkp), MonDKP_DB.modes.rounding) dkpString = dkpString..MonDKP_round(-deducted, MonDKP_DB.modes.rounding)..","; playerString = playerString..player..","; elseif deductionType == "points" then -- do stuff for flat point deductions end end end end dkpString = dkpString.."-"..amount.."%"; if tonumber(amount) < 0 then amount = amount * -1 end -- flips value to positive if officer accidently used a negative number local newIndex = curOfficer.."-"..curTime tinsert(MonDKP_DKPHistory, 1, {players=playerString, dkp=dkpString, reason=L["WEEKLYDECAY"], date=curTime, index=newIndex}) MonDKP.Sync:SendData("MonDKPDecay", MonDKP_DKPHistory[1]) if MonDKP.ConfigTab6.history then MonDKP:DKPHistory_Update(true) end DKPTable_Update() end local function RaidTimerPopout_Create() if not MonDKP.RaidTimerPopout then MonDKP.RaidTimerPopout = CreateFrame("Frame", "MonDKP_RaidTimerPopout", UIParent, "ShadowOverlaySmallTemplate"); MonDKP.RaidTimerPopout:SetPoint("RIGHT", UIParent, "RIGHT", -300, 100); MonDKP.RaidTimerPopout:SetSize(100, 50); MonDKP.RaidTimerPopout:SetBackdrop( { bgFile = "Textures\\white.blp", tile = true, -- White backdrop allows for black background with 1.0 alpha on low alpha containers edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile.tga", tile = true, tileSize = 1, edgeSize = 3, insets = { left = 0, right = 0, top = 0, bottom = 0 } }); MonDKP.RaidTimerPopout:SetBackdropColor(0,0,0,0.9); MonDKP.RaidTimerPopout:SetBackdropBorderColor(1,1,1,1) MonDKP.RaidTimerPopout:SetFrameStrata("DIALOG") MonDKP.RaidTimerPopout:SetFrameLevel(15) MonDKP.RaidTimerPopout:SetMovable(true); MonDKP.RaidTimerPopout:EnableMouse(true); MonDKP.RaidTimerPopout:RegisterForDrag("LeftButton"); MonDKP.RaidTimerPopout:SetScript("OnDragStart", MonDKP.RaidTimerPopout.StartMoving); MonDKP.RaidTimerPopout:SetScript("OnDragStop", MonDKP.RaidTimerPopout.StopMovingOrSizing); -- Popout Close Button MonDKP.RaidTimerPopout.closeContainer = CreateFrame("Frame", "MonDKPChangeLogClose", MonDKP.RaidTimerPopout) MonDKP.RaidTimerPopout.closeContainer:SetPoint("CENTER", MonDKP.RaidTimerPopout, "TOPRIGHT", -8, -4) MonDKP.RaidTimerPopout.closeContainer:SetBackdrop({ bgFile = "Textures\\white.blp", tile = true, edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile.tga", tile = true, tileSize = 1, edgeSize = 3, }); MonDKP.RaidTimerPopout.closeContainer:SetBackdropColor(0,0,0,0.9) MonDKP.RaidTimerPopout.closeContainer:SetBackdropBorderColor(1,1,1,0.2) MonDKP.RaidTimerPopout.closeContainer:SetScale(0.7) MonDKP.RaidTimerPopout.closeContainer:SetSize(28, 28) MonDKP.RaidTimerPopout.closeBtn = CreateFrame("Button", nil, MonDKP.RaidTimerPopout, "UIPanelCloseButton") MonDKP.RaidTimerPopout.closeBtn:SetPoint("CENTER", MonDKP.RaidTimerPopout.closeContainer, "TOPRIGHT", -14, -14) MonDKP.RaidTimerPopout.closeBtn:SetScale(0.7) MonDKP.RaidTimerPopout.closeBtn:HookScript("OnClick", function() MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetText(">"); end) -- Raid Timer Output MonDKP.RaidTimerPopout.Output = MonDKP.RaidTimerPopout:CreateFontString(nil, "OVERLAY") MonDKP.RaidTimerPopout.Output:SetFontObject("MonDKPLargeLeft"); MonDKP.RaidTimerPopout.Output:SetScale(0.8) MonDKP.RaidTimerPopout.Output:SetPoint("CENTER", MonDKP.RaidTimerPopout, "CENTER", 0, 0); MonDKP.RaidTimerPopout.Output:SetText("|cff00ff0000:00:00|r") MonDKP.RaidTimerPopout:Hide(); else MonDKP.RaidTimerPopout:Show() end end function MonDKP:AdjustDKPTab_Create() MonDKP.ConfigTab2.header = MonDKP.ConfigTab2:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.header:SetPoint("TOPLEFT", MonDKP.ConfigTab2, "TOPLEFT", 15, -10); MonDKP.ConfigTab2.header:SetFontObject("MonDKPLargeCenter") MonDKP.ConfigTab2.header:SetText(L["ADJUSTDKP"]); MonDKP.ConfigTab2.header:SetScale(1.2) MonDKP.ConfigTab2.description = MonDKP.ConfigTab2:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.description:SetPoint("TOPLEFT", MonDKP.ConfigTab2.header, "BOTTOMLEFT", 7, -10); MonDKP.ConfigTab2.description:SetWidth(400) MonDKP.ConfigTab2.description:SetFontObject("MonDKPNormalLeft") MonDKP.ConfigTab2.description:SetText(L["ADJUSTDESC"]); -- Reason DROPDOWN box -- Create the dropdown, and configure its appearance MonDKP.ConfigTab2.reasonDropDown = CreateFrame("FRAME", "MonDKPConfigReasonDropDown", MonDKP.ConfigTab2, "MonolithDKPUIDropDownMenuTemplate") MonDKP.ConfigTab2.reasonDropDown:SetPoint("TOPLEFT", MonDKP.ConfigTab2.description, "BOTTOMLEFT", -23, -60) UIDropDownMenu_SetWidth(MonDKP.ConfigTab2.reasonDropDown, 150) UIDropDownMenu_SetText(MonDKP.ConfigTab2.reasonDropDown, L["SELECTREASON"]) -- Create and bind the initialization function to the dropdown menu UIDropDownMenu_Initialize(MonDKP.ConfigTab2.reasonDropDown, function(self, level, menuList) local reason = UIDropDownMenu_CreateInfo() reason.func = self.SetValue reason.fontObject = "MonDKPSmallCenter" reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["ONTIMEBONUS"], L["ONTIMEBONUS"], L["ONTIMEBONUS"] == curReason, true UIDropDownMenu_AddButton(reason) reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["BOSSKILLBONUS"], L["BOSSKILLBONUS"], L["BOSSKILLBONUS"] == curReason, true UIDropDownMenu_AddButton(reason) reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["RAIDCOMPLETIONBONUS"], L["RAIDCOMPLETIONBONUS"], L["RAIDCOMPLETIONBONUS"] == curReason, true UIDropDownMenu_AddButton(reason) reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["NEWBOSSKILLBONUS"], L["NEWBOSSKILLBONUS"], L["NEWBOSSKILLBONUS"] == curReason, true UIDropDownMenu_AddButton(reason) reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["CORRECTINGERROR"], L["CORRECTINGERROR"], L["CORRECTINGERROR"] == curReason, true UIDropDownMenu_AddButton(reason) reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["DKPADJUST"], L["DKPADJUST"], L["DKPADJUST"] == curReason, true UIDropDownMenu_AddButton(reason) reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["UNEXCUSEDABSENCE"], L["UNEXCUSEDABSENCE"], L["UNEXCUSEDABSENCE"] == curReason, true UIDropDownMenu_AddButton(reason) reason.text, reason.arg1, reason.checked, reason.isNotRadio = L["OTHER"], L["OTHER"], L["OTHER"] == curReason, true UIDropDownMenu_AddButton(reason) end) -- Dropdown Menu Function function MonDKP.ConfigTab2.reasonDropDown:SetValue(newValue) if curReason ~= newValue then curReason = newValue else curReason = nil end UIDropDownMenu_SetText(MonDKP.ConfigTab2.reasonDropDown, curReason) if (curReason == L["ONTIMEBONUS"]) then MonDKP.ConfigTab2.addDKP:SetNumber(MonDKP_DB.DKPBonus.OnTimeBonus); MonDKP.ConfigTab2.BossKilledDropdown:Hide() elseif (curReason == L["BOSSKILLBONUS"]) then MonDKP.ConfigTab2.addDKP:SetNumber(MonDKP_DB.DKPBonus.BossKillBonus); MonDKP.ConfigTab2.BossKilledDropdown:Show() UIDropDownMenu_SetText(MonDKP.ConfigTab2.BossKilledDropdown, core.CurrentRaidZone..": "..core.LastKilledBoss) elseif (curReason == L["RAIDCOMPLETIONBONUS"]) then MonDKP.ConfigTab2.addDKP:SetNumber(MonDKP_DB.DKPBonus.CompletionBonus); MonDKP.ConfigTab2.BossKilledDropdown:Hide() elseif (curReason == L["NEWBOSSKILLBONUS"]) then MonDKP.ConfigTab2.addDKP:SetNumber(MonDKP_DB.DKPBonus.NewBossKillBonus); MonDKP.ConfigTab2.BossKilledDropdown:Show() UIDropDownMenu_SetText(MonDKP.ConfigTab2.BossKilledDropdown, core.CurrentRaidZone..": "..core.LastKilledBoss) elseif (curReason == L["UNEXCUSEDABSENCE"]) then MonDKP.ConfigTab2.addDKP:SetNumber(MonDKP_DB.DKPBonus.UnexcusedAbsence); MonDKP.ConfigTab2.BossKilledDropdown:Hide() else MonDKP.ConfigTab2.addDKP:SetText(""); MonDKP.ConfigTab2.BossKilledDropdown:Hide() end if (curReason == L["OTHER"]) then MonDKP.ConfigTab2.otherReason:Show(); MonDKP.ConfigTab2.BossKilledDropdown:Hide() else MonDKP.ConfigTab2.otherReason:Hide(); end CloseDropDownMenus() end MonDKP.ConfigTab2.reasonDropDown:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["REASON"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["REASONTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["REASONTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.reasonDropDown:SetScript("OnLeave", function(self) GameTooltip:Hide() end) MonDKP.ConfigTab2.reasonHeader = MonDKP.ConfigTab2:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.reasonHeader:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2.reasonDropDown, "TOPLEFT", 25, 0); MonDKP.ConfigTab2.reasonHeader:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.reasonHeader:SetText(L["REASONFORADJUSTMENT"]..":") -- Other Reason Editbox. Hidden unless "Other" is selected in dropdown MonDKP.ConfigTab2.otherReason = CreateFrame("EditBox", nil, MonDKP.ConfigTab2) MonDKP.ConfigTab2.otherReason:SetPoint("TOPLEFT", MonDKP.ConfigTab2.reasonDropDown, "BOTTOMLEFT", 19, 2) MonDKP.ConfigTab2.otherReason:SetAutoFocus(false) MonDKP.ConfigTab2.otherReason:SetMultiLine(false) MonDKP.ConfigTab2.otherReason:SetSize(225, 24) MonDKP.ConfigTab2.otherReason:SetBackdrop({ bgFile = "Textures\\white.blp", tile = true, edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile.tga", tile = true, tileSize = 1, edgeSize = 3, }); MonDKP.ConfigTab2.otherReason:SetBackdropColor(0,0,0,0.9) MonDKP.ConfigTab2.otherReason:SetBackdropBorderColor(1,1,1,0.6) MonDKP.ConfigTab2.otherReason:SetMaxLetters(50) MonDKP.ConfigTab2.otherReason:SetTextColor(0.4, 0.4, 0.4, 1) MonDKP.ConfigTab2.otherReason:SetFontObject("MonDKPNormalLeft") MonDKP.ConfigTab2.otherReason:SetTextInsets(10, 10, 5, 5) MonDKP.ConfigTab2.otherReason:SetText(L["ENTEROTHERREASONHERE"]) MonDKP.ConfigTab2.otherReason:SetScript("OnEscapePressed", function(self) -- clears text and focus on esc self:ClearFocus() end) MonDKP.ConfigTab2.otherReason:SetScript("OnEditFocusGained", function(self) if (self:GetText() == L["ENTEROTHERREASONHERE"]) then self:SetText(""); self:SetTextColor(1, 1, 1, 1) end end) MonDKP.ConfigTab2.otherReason:SetScript("OnEditFocusLost", function(self) if (self:GetText() == "") then self:SetText(L["ENTEROTHERREASONHERE"]) self:SetTextColor(0.4, 0.4, 0.4, 1) end end) MonDKP.ConfigTab2.otherReason:Hide(); -- Boss Killed Dropdown - Hidden unless "Boss Kill Bonus" or "New Boss Kill Bonus" is selected -- Killing a boss on the list will auto select that boss MonDKP.ConfigTab2.BossKilledDropdown = CreateFrame("FRAME", "MonDKPBossKilledDropdown", MonDKP.ConfigTab2, "MonolithDKPUIDropDownMenuTemplate") MonDKP.ConfigTab2.BossKilledDropdown:SetPoint("TOPLEFT", MonDKP.ConfigTab2.reasonDropDown, "BOTTOMLEFT", 0, 2) MonDKP.ConfigTab2.BossKilledDropdown:Hide() UIDropDownMenu_SetWidth(MonDKP.ConfigTab2.BossKilledDropdown, 210) UIDropDownMenu_SetText(MonDKP.ConfigTab2.BossKilledDropdown, L["SELECTBOSS"]) UIDropDownMenu_Initialize(MonDKP.ConfigTab2.BossKilledDropdown, function(self, level, menuList) local boss = UIDropDownMenu_CreateInfo() boss.fontObject = "MonDKPSmallCenter" if (level or 1) == 1 then boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[1], core.CurrentRaidZone == core.ZoneList[1], "MC", true UIDropDownMenu_AddButton(boss) boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[2], core.CurrentRaidZone == core.ZoneList[2], "BWL", true UIDropDownMenu_AddButton(boss) boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[3], core.CurrentRaidZone == core.ZoneList[3], "AQ", true UIDropDownMenu_AddButton(boss) boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[4], core.CurrentRaidZone == core.ZoneList[4], "NAXX", true UIDropDownMenu_AddButton(boss) boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[7], core.CurrentRaidZone == core.ZoneList[7], "ONYXIA", true UIDropDownMenu_AddButton(boss) boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[5], core.CurrentRaidZone == core.ZoneList[5], "ZG", true UIDropDownMenu_AddButton(boss) boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[6], core.CurrentRaidZone == core.ZoneList[6], "AQ20", true UIDropDownMenu_AddButton(boss) boss.text, boss.checked, boss.menuList, boss.hasArrow = core.ZoneList[8], core.CurrentRaidZone == core.ZoneList[8], "WORLD", true UIDropDownMenu_AddButton(boss) else boss.func = self.SetValue for i=1, #core.BossList[menuList] do boss.text, boss.arg1, boss.checked = core.BossList[menuList][i], core.EncounterList[menuList][i], core.BossList[menuList][i] == core.LastKilledBoss UIDropDownMenu_AddButton(boss, level) end end end) function MonDKP.ConfigTab2.BossKilledDropdown:SetValue(newValue) local search = MonDKP:Table_Search(core.EncounterList, newValue); if MonDKP:Table_Search(core.EncounterList.MC, newValue) then core.CurrentRaidZone = core.ZoneList[1] elseif MonDKP:Table_Search(core.EncounterList.BWL, newValue) then core.CurrentRaidZone = core.ZoneList[2] elseif MonDKP:Table_Search(core.EncounterList.AQ, newValue) then core.CurrentRaidZone = core.ZoneList[3] elseif MonDKP:Table_Search(core.EncounterList.NAXX, newValue) then core.CurrentRaidZone = core.ZoneList[4] elseif MonDKP:Table_Search(core.EncounterList.ZG, newValue) then core.CurrentRaidZone = core.ZoneList[5] elseif MonDKP:Table_Search(core.EncounterList.AQ20, newValue) then core.CurrentRaidZone = core.ZoneList[6] elseif MonDKP:Table_Search(core.EncounterList.ONYXIA, newValue) then core.CurrentRaidZone = core.ZoneList[7] --elseif MonDKP:Table_Search(core.EncounterList.WORLD, newValue) then -- encounter IDs not known yet --core.CurrentRaidZone = core.ZoneList[8] end if search then core.LastKilledBoss = core.BossList[search[1][1]][search[1][2]] else return; end MonDKP_DB.bossargs["LastKilledBoss"] = core.LastKilledBoss; MonDKP_DB.bossargs["CurrentRaidZone"] = core.CurrentRaidZone; if curReason ~= L["BOSSKILLBONUS"] and curReason ~= L["NEWBOSSKILLBONUS"] then MonDKP.ConfigTab2.reasonDropDown:SetValue(L["BOSSKILLBONUS"]) end UIDropDownMenu_SetText(MonDKP.ConfigTab2.BossKilledDropdown, core.CurrentRaidZone..": "..core.LastKilledBoss) CloseDropDownMenus() end -- Add DKP Edit Box MonDKP.ConfigTab2.addDKP = CreateFrame("EditBox", nil, MonDKP.ConfigTab2) MonDKP.ConfigTab2.addDKP:SetPoint("TOPLEFT", MonDKP.ConfigTab2.reasonDropDown, "BOTTOMLEFT", 20, -44) MonDKP.ConfigTab2.addDKP:SetAutoFocus(false) MonDKP.ConfigTab2.addDKP:SetMultiLine(false) MonDKP.ConfigTab2.addDKP:SetSize(100, 24) MonDKP.ConfigTab2.addDKP:SetBackdrop({ bgFile = "Textures\\white.blp", tile = true, edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile", tile = true, tileSize = 32, edgeSize = 2, }); MonDKP.ConfigTab2.addDKP:SetBackdropColor(0,0,0,0.9) MonDKP.ConfigTab2.addDKP:SetBackdropBorderColor(1,1,1,0.6) MonDKP.ConfigTab2.addDKP:SetMaxLetters(10) MonDKP.ConfigTab2.addDKP:SetTextColor(1, 1, 1, 1) MonDKP.ConfigTab2.addDKP:SetFontObject("MonDKPNormalRight") MonDKP.ConfigTab2.addDKP:SetTextInsets(10, 10, 5, 5) MonDKP.ConfigTab2.addDKP:SetScript("OnEscapePressed", function(self) -- clears text and focus on esc self:SetText("") self:ClearFocus() end) MonDKP.ConfigTab2.addDKP:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["POINTS"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["POINTSTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["POINTSTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.addDKP:SetScript("OnLeave", function(self) GameTooltip:Hide() end) MonDKP.ConfigTab2.pointsHeader = MonDKP.ConfigTab2:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.pointsHeader:SetFontObject("GameFontHighlightLeft"); MonDKP.ConfigTab2.pointsHeader:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2.addDKP, "TOPLEFT", 3, 3); MonDKP.ConfigTab2.pointsHeader:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.pointsHeader:SetText(L["POINTS"]..":") -- Raid Only Checkbox MonDKP.ConfigTab2.RaidOnlyCheck = CreateFrame("CheckButton", nil, MonDKP.ConfigTab2, "UICheckButtonTemplate"); MonDKP.ConfigTab2.RaidOnlyCheck:SetChecked(false) MonDKP.ConfigTab2.RaidOnlyCheck:SetScale(0.6); MonDKP.ConfigTab2.RaidOnlyCheck.text:SetText(" |cff5151deShow Raid Only|r"); MonDKP.ConfigTab2.RaidOnlyCheck.text:SetScale(1.5); MonDKP.ConfigTab2.RaidOnlyCheck.text:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.RaidOnlyCheck:SetPoint("LEFT", MonDKP.ConfigTab2.addDKP, "RIGHT", 15, 13); MonDKP.ConfigTab2.RaidOnlyCheck:Hide() -- Select All Checkbox MonDKP.ConfigTab2.selectAll = CreateFrame("CheckButton", nil, MonDKP.ConfigTab2, "UICheckButtonTemplate"); MonDKP.ConfigTab2.selectAll:SetChecked(false) MonDKP.ConfigTab2.selectAll:SetScale(0.6); MonDKP.ConfigTab2.selectAll.text:SetText(" |cff5151de"..L["SELECTALLVISIBLE"].."|r"); MonDKP.ConfigTab2.selectAll.text:SetScale(1.5); MonDKP.ConfigTab2.selectAll.text:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.selectAll:SetPoint("LEFT", MonDKP.ConfigTab2.addDKP, "RIGHT", 15, -13); MonDKP.ConfigTab2.selectAll:Hide(); -- Adjust DKP Button MonDKP.ConfigTab2.adjustButton = self:CreateButton("TOPLEFT", MonDKP.ConfigTab2.addDKP, "BOTTOMLEFT", -1, -15, L["ADJUSTDKP"]); MonDKP.ConfigTab2.adjustButton:SetSize(90,25) MonDKP.ConfigTab2.adjustButton:SetScript("OnClick", function() if #core.SelectedData > 0 and curReason and MonDKP.ConfigTab2.otherReason:GetText() then local selected = L["AREYOUSURE"].." "..MonDKP_round(MonDKP.ConfigTab2.addDKP:GetNumber(), MonDKP_DB.modes.rounding).." "..L["DKPTOFOLLOWING"]..": \n\n"; for i=1, #core.SelectedData do local classSearch = MonDKP:Table_Search(MonDKP_DKPTable, core.SelectedData[i].player) if classSearch then c = MonDKP:GetCColors(MonDKP_DKPTable[classSearch[1][1]].class) else c = { hex="ffffff" } end if i == 1 then selected = selected.."|cff"..c.hex..core.SelectedData[i].player.."|r" else selected = selected..", |cff"..c.hex..core.SelectedData[i].player.."|r" end end StaticPopupDialogs["ADJUST_DKP"] = { text = selected, button1 = L["YES"], button2 = L["NO"], OnAccept = function() MonDKP:AdjustDKP(MonDKP.ConfigTab2.addDKP:GetNumber()) end, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("ADJUST_DKP") else MonDKP:AdjustDKP(MonDKP.ConfigTab2.addDKP:GetNumber()); end end) MonDKP.ConfigTab2.adjustButton:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["ADJUSTDKP"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["ADJUSTDKPTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["ADJUSTDKPTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.adjustButton:SetScript("OnLeave", function(self) GameTooltip:Hide() end) -- weekly decay Editbox MonDKP.ConfigTab2.decayDKP = CreateFrame("EditBox", nil, MonDKP.ConfigTab2) MonDKP.ConfigTab2.decayDKP:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2, "BOTTOMLEFT", 21, 70) MonDKP.ConfigTab2.decayDKP:SetAutoFocus(false) MonDKP.ConfigTab2.decayDKP:SetMultiLine(false) MonDKP.ConfigTab2.decayDKP:SetSize(100, 24) MonDKP.ConfigTab2.decayDKP:SetBackdrop({ bgFile = "Textures\\white.blp", tile = true, edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile", tile = true, tileSize = 32, edgeSize = 2, }); MonDKP.ConfigTab2.decayDKP:SetBackdropColor(0,0,0,0.9) MonDKP.ConfigTab2.decayDKP:SetBackdropBorderColor(1,1,1,0.6) MonDKP.ConfigTab2.decayDKP:SetMaxLetters(4) MonDKP.ConfigTab2.decayDKP:SetTextColor(1, 1, 1, 1) MonDKP.ConfigTab2.decayDKP:SetFontObject("MonDKPNormalRight") MonDKP.ConfigTab2.decayDKP:SetTextInsets(10, 15, 5, 5) MonDKP.ConfigTab2.decayDKP:SetNumber(tonumber(MonDKP_DB.DKPBonus.DecayPercentage)) MonDKP.ConfigTab2.decayDKP:SetScript("OnEscapePressed", function(self) -- clears focus on esc self:ClearFocus() end) MonDKP.ConfigTab2.decayDKP:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["WEEKLYDKPDECAY"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["WEEKLYDECAYTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["WEEKLYDECAYTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.decayDKP:SetScript("OnLeave", function(self) GameTooltip:Hide() end) MonDKP.ConfigTab2.decayDKPHeader = MonDKP.ConfigTab2:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.decayDKPHeader:SetFontObject("GameFontHighlightLeft"); MonDKP.ConfigTab2.decayDKPHeader:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2.decayDKP, "TOPLEFT", 3, 3); MonDKP.ConfigTab2.decayDKPHeader:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.decayDKPHeader:SetText(L["WEEKLYDKPDECAY"]..":") MonDKP.ConfigTab2.decayDKPFooter = MonDKP.ConfigTab2.decayDKP:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.decayDKPFooter:SetFontObject("MonDKPNormalLeft"); MonDKP.ConfigTab2.decayDKPFooter:SetPoint("LEFT", MonDKP.ConfigTab2.decayDKP, "RIGHT", -15, 0); MonDKP.ConfigTab2.decayDKPFooter:SetText("%") -- selected players only checkbox MonDKP.ConfigTab2.SelectedOnlyCheck = CreateFrame("CheckButton", nil, MonDKP.ConfigTab2, "UICheckButtonTemplate"); MonDKP.ConfigTab2.SelectedOnlyCheck:SetChecked(false) MonDKP.ConfigTab2.SelectedOnlyCheck:SetScale(0.6); MonDKP.ConfigTab2.SelectedOnlyCheck.text:SetText(" |cff5151de"..L["SELPLAYERSONLY"].."|r"); MonDKP.ConfigTab2.SelectedOnlyCheck.text:SetScale(1.5); MonDKP.ConfigTab2.SelectedOnlyCheck.text:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.SelectedOnlyCheck:SetPoint("TOP", MonDKP.ConfigTab2.decayDKP, "BOTTOMLEFT", 15, -13); MonDKP.ConfigTab2.SelectedOnlyCheck:SetScript("OnClick", function(self) PlaySound(808) end) MonDKP.ConfigTab2.SelectedOnlyCheck:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["SELPLAYERSONLY"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["SELPLAYERSTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["SELPLAYERSTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.SelectedOnlyCheck:SetScript("OnLeave", function(self) GameTooltip:Hide() end) -- add to negative dkp checkbox MonDKP.ConfigTab2.AddNegative = CreateFrame("CheckButton", nil, MonDKP.ConfigTab2, "UICheckButtonTemplate"); MonDKP.ConfigTab2.AddNegative:SetChecked(MonDKP_DB.modes.AddToNegative) MonDKP.ConfigTab2.AddNegative:SetScale(0.6); MonDKP.ConfigTab2.AddNegative.text:SetText(" |cff5151de"..L["ADDNEGVALUES"].."|r"); MonDKP.ConfigTab2.AddNegative.text:SetScale(1.5); MonDKP.ConfigTab2.AddNegative.text:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.AddNegative:SetPoint("TOP", MonDKP.ConfigTab2.SelectedOnlyCheck, "BOTTOM", 0, 0); MonDKP.ConfigTab2.AddNegative:SetScript("OnClick", function(self) MonDKP_DB.modes.AddToNegative = self:GetChecked(); PlaySound(808) end) MonDKP.ConfigTab2.AddNegative:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["ADDNEGVALUES"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["ADDNEGTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["ADDNEGTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.AddNegative:SetScript("OnLeave", function(self) GameTooltip:Hide() end) MonDKP.ConfigTab2.decayButton = self:CreateButton("TOPLEFT", MonDKP.ConfigTab2.decayDKP, "TOPRIGHT", 20, 0, L["APPLYDECAY"]); MonDKP.ConfigTab2.decayButton:SetSize(90,25) MonDKP.ConfigTab2.decayButton:SetScript("OnClick", function() local SelectedToggle; local selected; if MonDKP.ConfigTab2.SelectedOnlyCheck:GetChecked() then SelectedToggle = "|cffff0000"..L["SELECTED"].."|r" else SelectedToggle = "|cffff0000"..L["ALL"].."|r" end selected = L["CONFIRMDECAY"].." "..SelectedToggle.." "..L["DKPENTRIESBY"].." "..MonDKP.ConfigTab2.decayDKP:GetNumber().."%%"; StaticPopupDialogs["ADJUST_DKP"] = { text = selected, button1 = L["YES"], button2 = L["NO"], OnAccept = function() DecayDKP(MonDKP.ConfigTab2.decayDKP:GetNumber(), "percent", MonDKP.ConfigTab2.SelectedOnlyCheck:GetChecked()) end, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("ADJUST_DKP") end) MonDKP.ConfigTab2.decayButton:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["WEEKLYDKPDECAY"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["APPDECAYTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["APPDECAYTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.decayButton:SetScript("OnLeave", function(self) GameTooltip:Hide() end) -- Raid Timer Container MonDKP.ConfigTab2.RaidTimerContainer = CreateFrame("Frame", nil, MonDKP.ConfigTab2); MonDKP.ConfigTab2.RaidTimerContainer:SetSize(200, 360); MonDKP.ConfigTab2.RaidTimerContainer:SetPoint("RIGHT", MonDKP.ConfigTab2, "RIGHT", -25, -60) MonDKP.ConfigTab2.RaidTimerContainer:SetBackdrop({ bgFile = "Textures\\white.blp", tile = true, edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile", tile = true, tileSize = 32, edgeSize = 2, }); MonDKP.ConfigTab2.RaidTimerContainer:SetBackdropColor(0,0,0,0.9) MonDKP.ConfigTab2.RaidTimerContainer:SetBackdropBorderColor(0.12, 0.12, 0.34, 1) -- Pop out button MonDKP.ConfigTab2.RaidTimerContainer.PopOut = CreateFrame("Button", nil, MonDKP.ConfigTab2, "UIMenuButtonStretchTemplate") MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetPoint("TOPRIGHT", MonDKP.ConfigTab2.RaidTimerContainer, "TOPRIGHT", -5, -5) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetHeight(22) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetWidth(18) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetNormalFontObject("MonDKPLargeCenter") MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetHighlightFontObject("MonDKPLargeCenter") MonDKP.ConfigTab2.RaidTimerContainer.PopOut:GetFontString():SetTextColor(0, 0.3, 0.7, 1) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetScale(1.2) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetFrameStrata("DIALOG") MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetFrameLevel(15) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetText(">") MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["POPOUTTIMER"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["POPOUTTIMERDESC"], 1.0, 1.0, 1.0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetScript("OnLeave", function(self) GameTooltip:Hide(); end) MonDKP.ConfigTab2.RaidTimerContainer.PopOut:SetScript("OnClick", function(self) if self:GetText() == ">" then self:SetText("<"); RaidTimerPopout_Create() else self:SetText(">"); MonDKP.RaidTimerPopout:Hide(); end end) -- Raid Timer Header MonDKP.ConfigTab2.RaidTimerContainer.Header = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.Header:SetFontObject("MonDKPLargeLeft"); MonDKP.ConfigTab2.RaidTimerContainer.Header:SetScale(0.6) MonDKP.ConfigTab2.RaidTimerContainer.Header:SetPoint("TOPLEFT", MonDKP.ConfigTab2.RaidTimerContainer, "TOPLEFT", 15, -15); MonDKP.ConfigTab2.RaidTimerContainer.Header:SetText(L["RAIDTIMER"]) -- Raid Timer Output Header MonDKP.ConfigTab2.RaidTimerContainer.OutputHeader = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.OutputHeader:SetFontObject("MonDKPNormalRight"); MonDKP.ConfigTab2.RaidTimerContainer.OutputHeader:SetPoint("TOP", MonDKP.ConfigTab2.RaidTimerContainer, "TOP", -20, -40); MonDKP.ConfigTab2.RaidTimerContainer.OutputHeader:SetText(L["TIMEELAPSED"]..":") MonDKP.ConfigTab2.RaidTimerContainer.OutputHeader:Hide(); -- Raid Timer Output MonDKP.ConfigTab2.RaidTimerContainer.Output = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.Output:SetFontObject("MonDKPLargeLeft"); MonDKP.ConfigTab2.RaidTimerContainer.Output:SetScale(0.8) MonDKP.ConfigTab2.RaidTimerContainer.Output:SetPoint("LEFT", MonDKP.ConfigTab2.RaidTimerContainer.OutputHeader, "RIGHT", 5, 0); -- Bonus Awarded Header MonDKP.ConfigTab2.RaidTimerContainer.BonusHeader = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.BonusHeader:SetFontObject("MonDKPNormalRight"); MonDKP.ConfigTab2.RaidTimerContainer.BonusHeader:SetPoint("TOP", MonDKP.ConfigTab2.RaidTimerContainer, "TOP", -15, -60); MonDKP.ConfigTab2.RaidTimerContainer.BonusHeader:SetText(L["BONUSAWARDED"]..":") MonDKP.ConfigTab2.RaidTimerContainer.BonusHeader:Hide(); -- Bonus Awarded Output MonDKP.ConfigTab2.RaidTimerContainer.Bonus = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.Bonus:SetFontObject("MonDKPLargeLeft"); MonDKP.ConfigTab2.RaidTimerContainer.Bonus:SetScale(0.8) MonDKP.ConfigTab2.RaidTimerContainer.Bonus:SetPoint("LEFT", MonDKP.ConfigTab2.RaidTimerContainer.BonusHeader, "RIGHT", 5, 0); -- Start Raid Timer Button MonDKP.ConfigTab2.RaidTimerContainer.StartTimer = self:CreateButton("BOTTOMLEFT", MonDKP.ConfigTab2.RaidTimerContainer, "BOTTOMLEFT", 10, 135, L["INITRAID"]); MonDKP.ConfigTab2.RaidTimerContainer.StartTimer:SetSize(90,25) MonDKP.ConfigTab2.RaidTimerContainer.StartTimer:SetScript("OnClick", function(self) if not IsInRaid() then StaticPopupDialogs["NO_RAID_TIMER"] = { text = L["NOTINRAID"], button1 = L["OK"], timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("NO_RAID_TIMER") return; end if not core.RaidInProgress then if MonDKP_DB.DKPBonus.GiveRaidStart and self:GetText() ~= L["CONTINUERAID"] then StaticPopupDialogs["START_RAID_BONUS"] = { text = L["RAIDTIMERBONUSCONFIRM"], button1 = L["YES"], button2 = L["NO"], OnAccept = function() local setInterval = MonDKP.ConfigTab2.RaidTimerContainer.interval:GetNumber(); local setBonus = MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:GetNumber(); local setOnTime = tostring(MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:GetChecked()); local setGiveEnd = tostring(MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:GetChecked()); local setStandby = tostring(MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:GetChecked()); MonDKP.Sync:SendData("MonDKPRaidTime", "start,false "..setInterval.. " "..setBonus.." "..setOnTime.." "..setGiveEnd.." "..setStandby) if MonDKP.ConfigTab2.RaidTimerContainer.StartTimer:GetText() == L["CONTINUERAID"] then MonDKP.Sync:SendData("MonDKPBCastMsg", L["RAIDRESUME"]) else MonDKP.Sync:SendData("MonDKPBCastMsg", L["RAIDSTART"]) MonDKP.ConfigTab2.RaidTimerContainer.Output:SetText("|cff00ff0000|r") end MonDKP:StartRaidTimer(false) end, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("START_RAID_BONUS") else local setInterval = MonDKP.ConfigTab2.RaidTimerContainer.interval:GetNumber(); local setBonus = MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:GetNumber(); local setOnTime = tostring(MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:GetChecked()); local setGiveEnd = tostring(MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:GetChecked()); local setStandby = tostring(MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:GetChecked()); MonDKP.Sync:SendData("MonDKPRaidTime", "start,false "..setInterval.. " "..setBonus.." "..setOnTime.." "..setGiveEnd.." "..setStandby) if MonDKP.ConfigTab2.RaidTimerContainer.StartTimer:GetText() == L["CONTINUERAID"] then MonDKP.Sync:SendData("MonDKPBCastMsg", L["RAIDRESUME"]) else MonDKP.Sync:SendData("MonDKPBCastMsg", L["RAIDSTART"]) MonDKP.ConfigTab2.RaidTimerContainer.Output:SetText("|cff00ff0000|r") end MonDKP:StartRaidTimer(false) end else StaticPopupDialogs["END_RAID"] = { text = L["ENDCURRAIDCONFIRM"], button1 = L["YES"], button2 = L["NO"], OnAccept = function() MonDKP.Sync:SendData("MonDKPBCastMsg", L["RAIDTIMERCONCLUDE"].." "..MonDKP.ConfigTab2.RaidTimerContainer.Output:GetText().."!") MonDKP.Sync:SendData("MonDKPRaidTime", "stop") MonDKP:StopRaidTimer() end, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("END_RAID") end end) MonDKP.ConfigTab2.RaidTimerContainer.StartTimer:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["INITRAID"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["INITRAIDTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["INITRAIDTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.StartTimer:SetScript("OnLeave", function(self) GameTooltip:Hide() end) -- Pause Raid Timer Button MonDKP.ConfigTab2.RaidTimerContainer.PauseTimer = self:CreateButton("BOTTOMRIGHT", MonDKP.ConfigTab2.RaidTimerContainer, "BOTTOMRIGHT", -10, 135, L["PAUSERAID"]); MonDKP.ConfigTab2.RaidTimerContainer.PauseTimer:SetSize(90,25) MonDKP.ConfigTab2.RaidTimerContainer.PauseTimer:Hide(); MonDKP.ConfigTab2.RaidTimerContainer.PauseTimer:SetScript("OnClick", function(self) if core.RaidInProgress then local setInterval = MonDKP.ConfigTab2.RaidTimerContainer.interval:GetNumber(); local setBonus = MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:GetNumber(); local setOnTime = tostring(MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:GetChecked()); local setGiveEnd = tostring(MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:GetChecked()); local setStandby = tostring(MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:GetChecked()); MonDKP.Sync:SendData("MonDKPRaidTime", "start,true "..setInterval.. " "..setBonus.." "..setOnTime.." "..setGiveEnd.." "..setStandby) MonDKP.Sync:SendData("MonDKPBCastMsg", L["RAIDPAUSE"].." "..MonDKP.ConfigTab2.RaidTimerContainer.Output:GetText().."!") MonDKP:StartRaidTimer(true) end end) MonDKP.ConfigTab2.RaidTimerContainer.PauseTimer:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["PAUSERAID"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["PAUSERAIDTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["PAUSERAIDTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.PauseTimer:SetScript("OnLeave", function(self) GameTooltip:Hide() end) -- Award Interval Editbox if not MonDKP_DB.modes.increment then MonDKP_DB.modes.increment = 60 end MonDKP.ConfigTab2.RaidTimerContainer.interval = CreateFrame("EditBox", nil, MonDKP.ConfigTab2.RaidTimerContainer) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2.RaidTimerContainer, "BOTTOMLEFT", 35, 225) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetAutoFocus(false) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetMultiLine(false) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetSize(60, 24) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetBackdrop({ bgFile = "Textures\\white.blp", tile = true, edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile", tile = true, tileSize = 32, edgeSize = 2, }); MonDKP.ConfigTab2.RaidTimerContainer.interval:SetBackdropColor(0,0,0,0.9) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetBackdropBorderColor(1,1,1,0.6) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetMaxLetters(5) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetTextColor(1, 1, 1, 1) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetFontObject("MonDKPSmallRight") MonDKP.ConfigTab2.RaidTimerContainer.interval:SetTextInsets(10, 15, 5, 5) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetNumber(tonumber(MonDKP_DB.modes.increment)) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetScript("OnTextChanged", function(self) -- clears focus on esc if tonumber(self:GetNumber()) then MonDKP_DB.modes.increment = self:GetNumber(); else StaticPopupDialogs["ALERT_NUMBER"] = { text = L["INCREMENTINVALIDWARN"], button1 = L["OK"], timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("ALERT_NUMBER") end end) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetScript("OnEscapePressed", function(self) -- clears focus on esc self:HighlightText(0,0) self:ClearFocus() end) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetScript("OnEnterPressed", function(self) -- clears focus on esc self:HighlightText(0,0) self:ClearFocus() end) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetScript("OnTabPressed", function(self) -- clears focus on esc self:HighlightText(0,0) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetFocus() MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:HighlightText() end) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["AWARDINTERVAL"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["AWARDINTERVALTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["AWARDINTERVALTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetScript("OnLeave", function(self) GameTooltip:Hide() end) MonDKP.ConfigTab2.RaidTimerContainer.intervalHeader = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.intervalHeader:SetFontObject("MonDKPTinyRight"); MonDKP.ConfigTab2.RaidTimerContainer.intervalHeader:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2.RaidTimerContainer.interval, "TOPLEFT", 0, 2); MonDKP.ConfigTab2.RaidTimerContainer.intervalHeader:SetText(L["INTERVAL"]..":") -- Award Value Editbox if not MonDKP_DB.DKPBonus.IntervalBonus then MonDKP_DB.DKPBonus.IntervalBonus = 15 end MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue = CreateFrame("EditBox", nil, MonDKP.ConfigTab2.RaidTimerContainer) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetPoint("LEFT", MonDKP.ConfigTab2.RaidTimerContainer.interval, "RIGHT", 10, 0) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetAutoFocus(false) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetMultiLine(false) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetSize(60, 24) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetBackdrop({ bgFile = "Textures\\white.blp", tile = true, edgeFile = "Interface\\AddOns\\MonolithDKP\\Media\\Textures\\edgefile", tile = true, tileSize = 32, edgeSize = 2, }); MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetBackdropColor(0,0,0,0.9) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetBackdropBorderColor(1,1,1,0.6) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetMaxLetters(5) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetTextColor(1, 1, 1, 1) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetFontObject("MonDKPSmallRight") MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetTextInsets(10, 15, 5, 5) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetNumber(tonumber(MonDKP_DB.DKPBonus.IntervalBonus)) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetScript("OnTextChanged", function(self) -- clears focus on esc if tonumber(self:GetNumber()) then MonDKP_DB.DKPBonus.IntervalBonus = self:GetNumber(); else StaticPopupDialogs["ALERT_NUMBER"] = { text = L["INCREMENTINVALIDWARN"], button1 = L["OK"], timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, } StaticPopup_Show ("ALERT_NUMBER") end end) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetScript("OnEscapePressed", function(self) -- clears focus on esc self:HighlightText(0,0) self:ClearFocus() end) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetScript("OnEnterPressed", function(self) -- clears focus on esc self:HighlightText(0,0) self:ClearFocus() end) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetScript("OnTabPressed", function(self) -- clears focus on esc self:HighlightText(0,0) MonDKP.ConfigTab2.RaidTimerContainer.interval:SetFocus() MonDKP.ConfigTab2.RaidTimerContainer.interval:HighlightText() end) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["AWARDBONUS"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["AWARDBONUSTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue:SetScript("OnLeave", function(self) GameTooltip:Hide() end) MonDKP.ConfigTab2.RaidTimerContainer.bonusvalueHeader = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.bonusvalueHeader:SetFontObject("MonDKPTinyRight"); MonDKP.ConfigTab2.RaidTimerContainer.bonusvalueHeader:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2.RaidTimerContainer.bonusvalue, "TOPLEFT", 0, 2); MonDKP.ConfigTab2.RaidTimerContainer.bonusvalueHeader:SetText(L["BONUS"]..":") -- Give On Time Bonus Checkbox MonDKP.ConfigTab2.RaidTimerContainer.StartBonus = CreateFrame("CheckButton", nil, MonDKP.ConfigTab2.RaidTimerContainer, "UICheckButtonTemplate"); MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:SetChecked(MonDKP_DB.DKPBonus.GiveRaidStart) MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:SetScale(0.6); MonDKP.ConfigTab2.RaidTimerContainer.StartBonus.text:SetText(" |cff5151de"..L["GIVEONTIMEBONUS"].."|r"); MonDKP.ConfigTab2.RaidTimerContainer.StartBonus.text:SetScale(1.5); MonDKP.ConfigTab2.RaidTimerContainer.StartBonus.text:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:SetPoint("TOPLEFT", MonDKP.ConfigTab2.RaidTimerContainer.interval, "BOTTOMLEFT", 0, -10); MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:SetScript("OnClick", function(self) if self:GetChecked() then MonDKP_DB.DKPBonus.GiveRaidStart = true; PlaySound(808) else MonDKP_DB.DKPBonus.GiveRaidStart = false; end end) MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["GIVEONTIMEBONUS"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["GIVEONTIMETTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.StartBonus:SetScript("OnLeave", function(self) GameTooltip:Hide() end) -- Give Raid End Bonus Checkbox MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus = CreateFrame("CheckButton", nil, MonDKP.ConfigTab2.RaidTimerContainer, "UICheckButtonTemplate"); MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:SetChecked(MonDKP_DB.DKPBonus.GiveRaidEnd) MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:SetScale(0.6); MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus.text:SetText(" |cff5151de"..L["GIVEENDBONUS"].."|r"); MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus.text:SetScale(1.5); MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus.text:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:SetPoint("TOP", MonDKP.ConfigTab2.RaidTimerContainer.StartBonus, "BOTTOM", 0, 2); MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:SetScript("OnClick", function(self) if self:GetChecked() then MonDKP_DB.DKPBonus.GiveRaidEnd = true; PlaySound(808) else MonDKP_DB.DKPBonus.GiveRaidEnd = false; end end) MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["GIVEENDBONUS"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["GIVEENDBONUSTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus:SetScript("OnLeave", function(self) GameTooltip:Hide() end) -- Include Standby Checkbox MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude = CreateFrame("CheckButton", nil, MonDKP.ConfigTab2.RaidTimerContainer, "UICheckButtonTemplate"); MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:SetChecked(MonDKP_DB.DKPBonus.IncStandby) MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:SetScale(0.6); MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude.text:SetText(" |cff5151de"..L["INCLUDESTANDBY"].."|r"); MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude.text:SetScale(1.5); MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude.text:SetFontObject("MonDKPSmallLeft") MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:SetPoint("TOP", MonDKP.ConfigTab2.RaidTimerContainer.EndRaidBonus, "BOTTOM", 0, 2); MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:SetScript("OnClick", function(self) if self:GetChecked() then MonDKP_DB.DKPBonus.IncStandby = true; PlaySound(808) else MonDKP_DB.DKPBonus.IncStandby = false; end end) MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetText(L["INCLUDESTANDBY"], 0.25, 0.75, 0.90, 1, true); GameTooltip:AddLine(L["INCLUDESTANDBYTTDESC"], 1.0, 1.0, 1.0, true); GameTooltip:AddLine(L["INCLUDESTANDBYTTWARN"], 1.0, 0, 0, true); GameTooltip:Show(); end) MonDKP.ConfigTab2.RaidTimerContainer.StandbyInclude:SetScript("OnLeave", function(self) GameTooltip:Hide() end) MonDKP.ConfigTab2.RaidTimerContainer.TimerWarning = MonDKP.ConfigTab2.RaidTimerContainer:CreateFontString(nil, "OVERLAY") MonDKP.ConfigTab2.RaidTimerContainer.TimerWarning:SetFontObject("MonDKPTinyLeft"); MonDKP.ConfigTab2.RaidTimerContainer.TimerWarning:SetWidth(180) MonDKP.ConfigTab2.RaidTimerContainer.TimerWarning:SetPoint("BOTTOMLEFT", MonDKP.ConfigTab2.RaidTimerContainer, "BOTTOMLEFT", 10, 10); MonDKP.ConfigTab2.RaidTimerContainer.TimerWarning:SetText("|CFFFF0000"..L["TIMERWARNING"].."|r") RaidTimerPopout_Create() end
local meta = FindMetaTable( "Player" ); function meta:ClearDrug() self.DrugEffects = { }; end function meta:DoDrug( d ) if( !self.DrugEffects ) then self:ClearDrug() end self.DrugEffects[d] = CurTime(); end function meta:HasDrug( d ) if( !self.DrugEffects ) then self:ClearDrug() end if( self.DrugEffects[d] ) then return CurTime() - self.DrugEffects[d] < 60; end return false; end function meta:DrugSpeedMod() local mul = 1; if( self:HasDrug( DRUG_ANTLION ) ) then mul = mul * 1.5; end return mul; end function meta:DrugDamageMod() local mul = 1; if( self:HasDrug( DRUG_ANTLION ) ) then mul = mul * 0.4; end if( self:HasDrug( DRUG_EXTRACT ) ) then mul = mul * 0.25; end if( self:HasDrug( DRUG_MEDKIT ) ) then mul = mul * 0.7; end return mul; end function meta:DrugPerceptionMod() local mul = 0; if( GAMEMODE.DrugType == DRUG_BREEN ) then mul = 50; end return mul; end
local init = { require(".Event"); Const = require(".Const"); Cmd = require(".Cmd"); } return init;
local gui = require 'yue.gui' local ca = require 'gui.new.common_attribute' return function (t, data) local btn = gui.Button.create('') local bind = {} if t.bind and t.bind.title then local bind_title bind_title = data:bind(t.bind.title, function() btn:settitle(bind_title:get()) end) btn:settitle(bind_title:get()) else btn:settitle(t.title or '') end if t.style then btn:setstyle(t.style) end if t.on and t.on.click then function btn:onmousedown() t.on.click(self, t) end end ca.font(btn, t) ca.button_color(btn, btn, t, data, bind) ca.visible(btn, t, data, bind) return btn end
-------------------------------------------------------------------------------- --[[ Dusk Engine Component: Tile Culling Manages displayed tiles for tile layers in a map. --]] -------------------------------------------------------------------------------- local lib_tileculling = {} -------------------------------------------------------------------------------- -- Localize -------------------------------------------------------------------------------- local require = require local editQueue = require("Dusk.dusk_core.misc.editqueue") local screen = require("Dusk.dusk_core.misc.screen") local lib_settings = require("Dusk.dusk_core.misc.settings") local getSetting = lib_settings.get local newEditQueue = editQueue.new local math_abs = math.abs local math_ceil = math.ceil local math_max = math.max local math_min = math.min -------------------------------------------------------------------------------- -- Add Tile Culling to a Map -------------------------------------------------------------------------------- function lib_tileculling.addCulling(map) local divTileWidth, divTileHeight = 1 / map.data.tileWidth, 1 / map.data.tileHeight local culling = {} local cullingMargin = getSetting("cullingMargin") local tileCullingEnabled = getSetting("enableTileCulling") local objectCullingEnabled = getSetting("enableObjectCulling") local multiCullingFieldsEnabled = getSetting("enableMultipleCullingFields") local enableRotatedMapCulling = getSetting("enableRotatedMapCulling") ------------------------------------------------------------------------------ -- New Culling Field ------------------------------------------------------------------------------ function culling.newCullingField(w, h, x, y) local tileField = { layer = {}, width = w or screen.right - screen.left, height = h or screen.bottom - screen.top, x = x or 0, y = y or 0 } tileField.hash = tostring(tileField) ---------------------------------------------------------------------------- -- Build Layer Culling ---------------------------------------------------------------------------- for layer, i in map.layers() do if (layer._layerType == "tile" and tileCullingEnabled) or (layer._layerType == "object" and objectCullingEnabled) then local layerCulling = { prev = {l = 0, r = 0, t = 0, b = 0}, now = {l = 0, r = 0, t = 0, b = 0}, update = function() end } local prev, now = layerCulling.prev, layerCulling.now local layerEdits = newEditQueue() layerEdits.setTarget(layer) if multiCullingFieldsEnabled then layerEdits.setSource(tileField) end -------------------------------------------------------------------------- -- Update Culling -------------------------------------------------------------------------- layerCulling.update = function() local edgeModeLeft, edgeModeRight, edgeModeTop, edgeModeBottom = layer.edgeModeLeft, layer.edgeModeRight, layer.edgeModeTop, layer.edgeModeBottom local nl, nr, nt, nb = layerCulling.updatePositions() local pl, pr, pt, pb = layerCulling.prev.l, layerCulling.prev.r, layerCulling.prev.t, layerCulling.prev.b layer._drawnLeft = nl layer._drawnRight = nr layer._drawnTop = nt layer._drawnBottom = nb -- if nl == pl and nr == pr and nt == pt and nb == pb then return end -- Difference between current positions and previous positions -- This is used to tell which direction the layer has moved local lDiff = nl - pl local rDiff = nr - pr local tDiff = nt - pt local bDiff = nb - pb -- Left side if lDiff > 0 then -- Moved left, so erase left if edgeModeLeft ~= "stop" or pl <= layer._rightmostTile then layerEdits.add(pl, nl, pt, pb, "e", "r") end elseif lDiff < 0 then -- Moved right, so draw left if edgeModeLeft ~= "stop" or pl >= layer._leftmostTile then layerEdits.add(pl, nl, nt, nb, "d") end end -- Right side if rDiff < 0 then -- Moved right, so erase right if edgeModeRight ~= "stop" or pr <= layer._rightmostTile then layerEdits.add(pr, nr, pt, pb, "e", "l") end elseif rDiff > 0 then -- Moved left if edgeModeRight ~= "stop" or pr >= layer._leftmostTile then layerEdits.add(pr, nr, nt, nb, "d") end end -- Top side if tDiff > 0 then -- Moved down, so erase top if edgeModeY ~= "stop" or pt >= layer._highestTile then layerEdits.add(nl, nr, pt, nt, "e", "d") end elseif tDiff < 0 then -- Moved up, so draw down if edgeModeY ~= "stop" or pt <= layer._lowestTile then layerEdits.add(nl, nr, pt, nt, "d") end end -- Bottom side if bDiff < 0 then -- Moved up, so erase bottom if edgeModeY ~= "stop" or pb <= layer._lowestTile then layerEdits.add(nl, nr, pb, nb, "e", "u") end elseif bDiff > 0 then -- Moved down if edgeModeY ~= "stop" or pb >= layer._highestTile then layerEdits.add(nl, nr, pb, nb, "d") end end -- Guard against tile "leaks" if lDiff > 0 and tDiff > 0 then -- Moved up-left layerEdits.add(pl, nl, pt, nt, "e", "r") end if rDiff < 0 and tDiff > 0 then layerEdits.add(nr, pr, pt, nt, "e", "l") end if lDiff > 0 and bDiff < 0 then layerEdits.add(pl, nl, nb, pb, "e", "r") end if rDiff < 0 and bDiff < 0 then layerEdits.add(nr, pr, nb, pb, "e", "l") end layerEdits.execute() -- Reset current position now.l = nl now.r = nr now.t = nt now.b = nb end -------------------------------------------------------------------------- -- Update Positions -------------------------------------------------------------------------- if enableRotatedMapCulling then layerCulling.updatePositions = function() local tlX, tlY = layer:contentToLocal(tileField.x - tileField.width * 0.5, tileField.y - tileField.height * 0.5) local trX, trY = layer:contentToLocal(tileField.x + tileField.width * 0.5, tileField.y - tileField.height * 0.5) local blX, blY = layer:contentToLocal(tileField.x - tileField.width * 0.5, tileField.y + tileField.height * 0.5) local brX, brY = layer:contentToLocal(tileField.x + tileField.width * 0.5, tileField.y + tileField.height * 0.5) local l, r = math_min(tlX, blX, trX, brX), math_max(tlX, blX, trX, brX) local t, b = math_min(tlY, blY, trY, brY), math_max(tlY, blY, trY, brY) -- Calculate left/right/top/bottom to the nearest tile -- We expand each position by the culling margin to hide the drawing and erasing l = math_ceil(l * divTileWidth) - cullingMargin r = math_ceil(r * divTileWidth) + cullingMargin t = math_ceil(t * divTileHeight) - cullingMargin b = math_ceil(b * divTileHeight) + cullingMargin -- Update previous position to be equal to current position prev.l = now.l prev.r = now.r prev.t = now.t prev.b = now.b return l, r, t, b end else layerCulling.updatePositions = function() local l, t = layer:contentToLocal(tileField.x - tileField.width * 0.5, tileField.y - tileField.height * 0.5) local r, b = layer:contentToLocal(tileField.x + tileField.width * 0.5, tileField.y + tileField.height * 0.5) -- Calculate left/right/top/bottom to the nearest tile -- We expand each position by one to hide the drawing and erasing l = math_ceil(l * divTileWidth) - cullingMargin r = math_ceil(r * divTileWidth) + cullingMargin t = math_ceil(t * divTileHeight) - cullingMargin b = math_ceil(b * divTileHeight) + cullingMargin -- Update previous position to be equal to current position prev.l = now.l prev.r = now.r prev.t = now.t prev.b = now.b return l, r, t, b end end layer._updateTileCulling = layerCulling.update tileField.layer[i] = layerCulling end end ---------------------------------------------------------------------------- -- Initialize Culling Field ---------------------------------------------------------------------------- function tileField.initialize() for layer, i in map.layers() do if tileField.layer[i] then local l, r, t, b = tileField.layer[i].updatePositions() tileField.layer[i].updatePositions() layer._drawnLeft = tileField.layer[i].now.l layer._drawnRight = tileField.layer[i].now.r layer._drawnTop = tileField.layer[i].now.t layer._drawnBottom = tileField.layer[i].now.b if layer._layerType == "tile" then layer._edit(l, r, t, b, "d", tileField) else layer.draw(l, r, t, b, tileField) end end end end ---------------------------------------------------------------------------- -- Update Layers ---------------------------------------------------------------------------- function tileField.updateLayers() for layer, i in map.layers() do if tileField.layer[i] then tileField.layer[i].update() end end end function tileField.updateLayerPositions() for layer, i in map.layers() do if tileField.layer[i] then tileField.layer[i].updatePositions() end end end return tileField end culling.screenCullingField = culling.newCullingField() if multiCullingFieldsEnabled then map.newCullingField = culling.newCullingField end return culling end return lib_tileculling
local playerPosition = 4 if playerPosition <= 3 then print("Well done! You are in spot ".. playerPosition .. "!") else print("You are not in the top three yet! Keep going!") end
local server = require "nvim-lsp-installer.server" local path = require "nvim-lsp-installer.path" local zx = require "nvim-lsp-installer.installers.zx" local root_dir = server.get_server_root_path "tailwindcss" return server.Server:new { name = "tailwindcss", root_dir = root_dir, installer = zx.file "./install.mjs", default_options = { cmd = { "node", path.concat { root_dir, "tailwindcss", "extension", "dist", "server", "tailwindServer.js" }, "--stdio", }, }, }
-- for positive dx, dy: x=0..n, y=x..n -- intervals of 0.5, n=50, inclusive -- precision of 8 decimal places distances = {} distances[0.0] = {} distances[0.0][0.0] = 0.0 distances[0.5] = {} distances[0.5][0.0] = 0.5 distances[0.5][0.5] = 0.70710678 distances[1.0] = {} distances[1.0][0.0] = 1.0 distances[1.0][0.5] = 1.118034 distances[1.0][1.0] = 1.4142136 distances[1.5] = {} distances[1.5][0.0] = 1.5 distances[1.5][0.5] = 1.5811388 distances[1.5][1.0] = 1.8027756 distances[1.5][1.5] = 2.1213203 distances[2.0] = {} distances[2.0][0.0] = 2.0 distances[2.0][0.5] = 2.0615528 distances[2.0][1.0] = 2.236068 distances[2.0][1.5] = 2.5 distances[2.0][2.0] = 2.8284271 distances[2.5] = {} distances[2.5][0.0] = 2.5 distances[2.5][0.5] = 2.5495098 distances[2.5][1.0] = 2.6925824 distances[2.5][1.5] = 2.9154759 distances[2.5][2.0] = 3.2015621 distances[2.5][2.5] = 3.5355339 distances[3.0] = {} distances[3.0][0.0] = 3.0 distances[3.0][0.5] = 3.0413813 distances[3.0][1.0] = 3.1622777 distances[3.0][1.5] = 3.354102 distances[3.0][2.0] = 3.6055513 distances[3.0][2.5] = 3.9051248 distances[3.0][3.0] = 4.2426407 distances[3.5] = {} distances[3.5][0.0] = 3.5 distances[3.5][0.5] = 3.5355339 distances[3.5][1.0] = 3.6400549 distances[3.5][1.5] = 3.8078866 distances[3.5][2.0] = 4.0311289 distances[3.5][2.5] = 4.3011626 distances[3.5][3.0] = 4.6097722 distances[3.5][3.5] = 4.9497475 distances[4.0] = {} distances[4.0][0.0] = 4.0 distances[4.0][0.5] = 4.0311289 distances[4.0][1.0] = 4.1231056 distances[4.0][1.5] = 4.2720019 distances[4.0][2.0] = 4.472136 distances[4.0][2.5] = 4.7169906 distances[4.0][3.0] = 5.0 distances[4.0][3.5] = 5.3150729 distances[4.0][4.0] = 5.6568542 distances[4.5] = {} distances[4.5][0.0] = 4.5 distances[4.5][0.5] = 4.5276926 distances[4.5][1.0] = 4.6097722 distances[4.5][1.5] = 4.7434165 distances[4.5][2.0] = 4.9244289 distances[4.5][2.5] = 5.1478151 distances[4.5][3.0] = 5.4083269 distances[4.5][3.5] = 5.7008771 distances[4.5][4.0] = 6.0207973 distances[4.5][4.5] = 6.363961 distances[5.0] = {} distances[5.0][0.0] = 5.0 distances[5.0][0.5] = 5.0249378 distances[5.0][1.0] = 5.0990195 distances[5.0][1.5] = 5.2201533 distances[5.0][2.0] = 5.3851648 distances[5.0][2.5] = 5.5901699 distances[5.0][3.0] = 5.8309519 distances[5.0][3.5] = 6.1032778 distances[5.0][4.0] = 6.4031242 distances[5.0][4.5] = 6.726812 distances[5.0][5.0] = 7.0710678 distances[5.5] = {} distances[5.5][0.0] = 5.5 distances[5.5][0.5] = 5.5226805 distances[5.5][1.0] = 5.5901699 distances[5.5][1.5] = 5.7008771 distances[5.5][2.0] = 5.85235 distances[5.5][2.5] = 6.041523 distances[5.5][3.0] = 6.264982 distances[5.5][3.5] = 6.5192024 distances[5.5][4.0] = 6.8007353 distances[5.5][4.5] = 7.1063352 distances[5.5][5.0] = 7.4330344 distances[5.5][5.5] = 7.7781746 distances[6.0] = {} distances[6.0][0.0] = 6.0 distances[6.0][0.5] = 6.0207973 distances[6.0][1.0] = 6.0827625 distances[6.0][1.5] = 6.1846584 distances[6.0][2.0] = 6.3245553 distances[6.0][2.5] = 6.5 distances[6.0][3.0] = 6.7082039 distances[6.0][3.5] = 6.946222 distances[6.0][4.0] = 7.2111026 distances[6.0][4.5] = 7.5 distances[6.0][5.0] = 7.8102497 distances[6.0][5.5] = 8.1394103 distances[6.0][6.0] = 8.4852814 distances[6.5] = {} distances[6.5][0.0] = 6.5 distances[6.5][0.5] = 6.5192024 distances[6.5][1.0] = 6.5764732 distances[6.5][1.5] = 6.670832 distances[6.5][2.0] = 6.8007353 distances[6.5][2.5] = 6.9641941 distances[6.5][3.0] = 7.1589105 distances[6.5][3.5] = 7.3824115 distances[6.5][4.0] = 7.6321688 distances[6.5][4.5] = 7.9056942 distances[6.5][5.0] = 8.2006097 distances[6.5][5.5] = 8.5146932 distances[6.5][6.0] = 8.845903 distances[6.5][6.5] = 9.1923882 distances[7.0] = {} distances[7.0][0.0] = 7.0 distances[7.0][0.5] = 7.0178344 distances[7.0][1.0] = 7.0710678 distances[7.0][1.5] = 7.1589105 distances[7.0][2.0] = 7.2801099 distances[7.0][2.5] = 7.4330344 distances[7.0][3.0] = 7.6157731 distances[7.0][3.5] = 7.8262379 distances[7.0][4.0] = 8.0622577 distances[7.0][4.5] = 8.3216585 distances[7.0][5.0] = 8.6023253 distances[7.0][5.5] = 8.9022469 distances[7.0][6.0] = 9.2195445 distances[7.0][6.5] = 9.5524866 distances[7.0][7.0] = 9.8994949 distances[7.5] = {} distances[7.5][0.0] = 7.5 distances[7.5][0.5] = 7.5166482 distances[7.5][1.0] = 7.566373 distances[7.5][1.5] = 7.6485293 distances[7.5][2.0] = 7.7620873 distances[7.5][2.5] = 7.9056942 distances[7.5][3.0] = 8.0777472 distances[7.5][3.5] = 8.2764727 distances[7.5][4.0] = 8.5 distances[7.5][4.5] = 8.7464278 distances[7.5][5.0] = 9.0138782 distances[7.5][5.5] = 9.3005376 distances[7.5][6.0] = 9.6046864 distances[7.5][6.5] = 9.9247166 distances[7.5][7.0] = 10.259142 distances[7.5][7.5] = 10.606602 distances[8.0] = {} distances[8.0][0.0] = 8.0 distances[8.0][0.5] = 8.0156098 distances[8.0][1.0] = 8.0622577 distances[8.0][1.5] = 8.1394103 distances[8.0][2.0] = 8.2462113 distances[8.0][2.5] = 8.3815273 distances[8.0][3.0] = 8.5440037 distances[8.0][3.5] = 8.7321246 distances[8.0][4.0] = 8.9442719 distances[8.0][4.5] = 9.1787799 distances[8.0][5.0] = 9.4339811 distances[8.0][5.5] = 9.7082439 distances[8.0][6.0] = 10.0 distances[8.0][6.5] = 10.307764 distances[8.0][7.0] = 10.630146 distances[8.0][7.5] = 10.965856 distances[8.0][8.0] = 11.313708 distances[8.5] = {} distances[8.5][0.0] = 8.5 distances[8.5][0.5] = 8.5146932 distances[8.5][1.0] = 8.5586214 distances[8.5][1.5] = 8.6313383 distances[8.5][2.0] = 8.7321246 distances[8.5][2.5] = 8.8600226 distances[8.5][3.0] = 9.0138782 distances[8.5][3.5] = 9.1923882 distances[8.5][4.0] = 9.3941471 distances[8.5][4.5] = 9.617692 distances[8.5][5.0] = 9.8615415 distances[8.5][5.5] = 10.124228 distances[8.5][6.0] = 10.404326 distances[8.5][6.5] = 10.700467 distances[8.5][7.0] = 11.011358 distances[8.5][7.5] = 11.335784 distances[8.5][8.0] = 11.672618 distances[8.5][8.5] = 12.020815 distances[9.0] = {} distances[9.0][0.0] = 9.0 distances[9.0][0.5] = 9.0138782 distances[9.0][1.0] = 9.0553851 distances[9.0][1.5] = 9.1241438 distances[9.0][2.0] = 9.2195445 distances[9.0][2.5] = 9.3407708 distances[9.0][3.0] = 9.486833 distances[9.0][3.5] = 9.656604 distances[9.0][4.0] = 9.8488578 distances[9.0][4.5] = 10.062306 distances[9.0][5.0] = 10.29563 distances[9.0][5.5] = 10.547512 distances[9.0][6.0] = 10.816654 distances[9.0][6.5] = 11.101802 distances[9.0][7.0] = 11.401754 distances[9.0][7.5] = 11.715375 distances[9.0][8.0] = 12.041595 distances[9.0][8.5] = 12.379418 distances[9.0][9.0] = 12.727922 distances[9.5] = {} distances[9.5][0.0] = 9.5 distances[9.5][0.5] = 9.5131488 distances[9.5][1.0] = 9.5524866 distances[9.5][1.5] = 9.617692 distances[9.5][2.0] = 9.7082439 distances[9.5][2.5] = 9.8234414 distances[9.5][3.0] = 9.9624294 distances[9.5][3.5] = 10.124228 distances[9.5][4.0] = 10.307764 distances[9.5][4.5] = 10.511898 distances[9.5][5.0] = 10.735455 distances[9.5][5.5] = 10.977249 distances[9.5][6.0] = 11.236103 distances[9.5][6.5] = 11.510864 distances[9.5][7.0] = 11.800424 distances[9.5][7.5] = 12.103718 distances[9.5][8.0] = 12.419742 distances[9.5][8.5] = 12.747549 distances[9.5][9.0] = 13.086252 distances[9.5][9.5] = 13.435029 distances[10.0] = {} distances[10.0][0.0] = 10.0 distances[10.0][0.5] = 10.012492 distances[10.0][1.0] = 10.049876 distances[10.0][1.5] = 10.111874 distances[10.0][2.0] = 10.198039 distances[10.0][2.5] = 10.307764 distances[10.0][3.0] = 10.440307 distances[10.0][3.5] = 10.59481 distances[10.0][4.0] = 10.77033 distances[10.0][4.5] = 10.965856 distances[10.0][5.0] = 11.18034 distances[10.0][5.5] = 11.412712 distances[10.0][6.0] = 11.661904 distances[10.0][6.5] = 11.92686 distances[10.0][7.0] = 12.206556 distances[10.0][7.5] = 12.5 distances[10.0][8.0] = 12.806248 distances[10.0][8.5] = 13.124405 distances[10.0][9.0] = 13.453624 distances[10.0][9.5] = 13.793114 distances[10.0][10.0] = 14.142136 distances[10.5] = {} distances[10.5][0.0] = 10.5 distances[10.5][0.5] = 10.511898 distances[10.5][1.0] = 10.547512 distances[10.5][1.5] = 10.606602 distances[10.5][2.0] = 10.688779 distances[10.5][2.5] = 10.793517 distances[10.5][3.0] = 10.920165 distances[10.5][3.5] = 11.067972 distances[10.5][4.0] = 11.236103 distances[10.5][4.5] = 11.42366 distances[10.5][5.0] = 11.629703 distances[10.5][5.5] = 11.85327 distances[10.5][6.0] = 12.093387 distances[10.5][6.5] = 12.349089 distances[10.5][7.0] = 12.619429 distances[10.5][7.5] = 12.903488 distances[10.5][8.0] = 13.200379 distances[10.5][8.5] = 13.509256 distances[10.5][9.0] = 13.829317 distances[10.5][9.5] = 14.159802 distances[10.5][10.0] = 14.5 distances[10.5][10.5] = 14.849242 distances[11.0] = {} distances[11.0][0.0] = 11.0 distances[11.0][0.5] = 11.011358 distances[11.0][1.0] = 11.045361 distances[11.0][1.5] = 11.101802 distances[11.0][2.0] = 11.18034 distances[11.0][2.5] = 11.280514 distances[11.0][3.0] = 11.401754 distances[11.0][3.5] = 11.543396 distances[11.0][4.0] = 11.7047 distances[11.0][4.5] = 11.884864 distances[11.0][5.0] = 12.083046 distances[11.0][5.5] = 12.298374 distances[11.0][6.0] = 12.529964 distances[11.0][6.5] = 12.776932 distances[11.0][7.0] = 13.038405 distances[11.0][7.5] = 13.313527 distances[11.0][8.0] = 13.601471 distances[11.0][8.5] = 13.901439 distances[11.0][9.0] = 14.21267 distances[11.0][9.5] = 14.534442 distances[11.0][10.0] = 14.866069 distances[11.0][10.5] = 15.206906 distances[11.0][11.0] = 15.556349 distances[11.5] = {} distances[11.5][0.0] = 11.5 distances[11.5][0.5] = 11.510864 distances[11.5][1.0] = 11.543396 distances[11.5][1.5] = 11.597414 distances[11.5][2.0] = 11.672618 distances[11.5][2.5] = 11.768602 distances[11.5][3.0] = 11.884864 distances[11.5][3.5] = 12.020815 distances[11.5][4.0] = 12.175796 distances[11.5][4.5] = 12.349089 distances[11.5][5.0] = 12.539936 distances[11.5][5.5] = 12.747549 distances[11.5][6.0] = 12.971122 distances[11.5][6.5] = 13.209845 distances[11.5][7.0] = 13.462912 distances[11.5][7.5] = 13.72953 distances[11.5][8.0] = 14.008926 distances[11.5][8.5] = 14.30035 distances[11.5][9.0] = 14.603082 distances[11.5][9.5] = 14.916434 distances[11.5][10.0] = 15.239751 distances[11.5][10.5] = 15.572412 distances[11.5][11.0] = 15.91383 distances[11.5][11.5] = 16.263456 distances[12.0] = {} distances[12.0][0.0] = 12.0 distances[12.0][0.5] = 12.010412 distances[12.0][1.0] = 12.041595 distances[12.0][1.5] = 12.093387 distances[12.0][2.0] = 12.165525 distances[12.0][2.5] = 12.257651 distances[12.0][3.0] = 12.369317 distances[12.0][3.5] = 12.5 distances[12.0][4.0] = 12.649111 distances[12.0][4.5] = 12.816006 distances[12.0][5.0] = 13.0 distances[12.0][5.5] = 13.200379 distances[12.0][6.0] = 13.416408 distances[12.0][6.5] = 13.647344 distances[12.0][7.0] = 13.892444 distances[12.0][7.5] = 14.150972 distances[12.0][8.0] = 14.422205 distances[12.0][8.5] = 14.705441 distances[12.0][9.0] = 15.0 distances[12.0][9.5] = 15.305228 distances[12.0][10.0] = 15.620499 distances[12.0][10.5] = 15.945219 distances[12.0][11.0] = 16.278821 distances[12.0][11.5] = 16.62077 distances[12.0][12.0] = 16.970563 distances[12.5] = {} distances[12.5][0.0] = 12.5 distances[12.5][0.5] = 12.509996 distances[12.5][1.0] = 12.539936 distances[12.5][1.5] = 12.589678 distances[12.5][2.0] = 12.658989 distances[12.5][2.5] = 12.747549 distances[12.5][3.0] = 12.85496 distances[12.5][3.5] = 12.980755 distances[12.5][4.0] = 13.124405 distances[12.5][4.5] = 13.28533 distances[12.5][5.0] = 13.462912 distances[12.5][5.5] = 13.6565 distances[12.5][6.0] = 13.865425 distances[12.5][6.5] = 14.089003 distances[12.5][7.0] = 14.326549 distances[12.5][7.5] = 14.57738 distances[12.5][8.0] = 14.840822 distances[12.5][8.5] = 15.116216 distances[12.5][9.0] = 15.402922 distances[12.5][9.5] = 15.700318 distances[12.5][10.0] = 16.007811 distances[12.5][10.5] = 16.324828 distances[12.5][11.0] = 16.650826 distances[12.5][11.5] = 16.985288 distances[12.5][12.0] = 17.327723 distances[12.5][12.5] = 17.67767 distances[13.0] = {} distances[13.0][0.0] = 13.0 distances[13.0][0.5] = 13.009612 distances[13.0][1.0] = 13.038405 distances[13.0][1.5] = 13.086252 distances[13.0][2.0] = 13.152946 distances[13.0][2.5] = 13.238202 distances[13.0][3.0] = 13.341664 distances[13.0][3.5] = 13.462912 distances[13.0][4.0] = 13.601471 distances[13.0][4.5] = 13.756816 distances[13.0][5.0] = 13.928388 distances[13.0][5.5] = 14.115594 distances[13.0][6.0] = 14.317821 distances[13.0][6.5] = 14.534442 distances[13.0][7.0] = 14.764823 distances[13.0][7.5] = 15.008331 distances[13.0][8.0] = 15.264338 distances[13.0][8.5] = 15.532225 distances[13.0][9.0] = 15.811388 distances[13.0][9.5] = 16.101242 distances[13.0][10.0] = 16.401219 distances[13.0][10.5] = 16.710775 distances[13.0][11.0] = 17.029386 distances[13.0][11.5] = 17.356555 distances[13.0][12.0] = 17.691806 distances[13.0][12.5] = 18.034689 distances[13.0][13.0] = 18.384776 distances[13.5] = {} distances[13.5][0.0] = 13.5 distances[13.5][0.5] = 13.509256 distances[13.5][1.0] = 13.536986 distances[13.5][1.5] = 13.583078 distances[13.5][2.0] = 13.647344 distances[13.5][2.5] = 13.72953 distances[13.5][3.0] = 13.829317 distances[13.5][3.5] = 13.946326 distances[13.5][4.0] = 14.080128 distances[13.5][4.5] = 14.230249 distances[13.5][5.0] = 14.39618 distances[13.5][5.5] = 14.57738 distances[13.5][6.0] = 14.773287 distances[13.5][6.5] = 14.983324 distances[13.5][7.0] = 15.206906 distances[13.5][7.5] = 15.443445 distances[13.5][8.0] = 15.692355 distances[13.5][8.5] = 15.953056 distances[13.5][9.0] = 16.224981 distances[13.5][9.5] = 16.507574 distances[13.5][10.0] = 16.800298 distances[13.5][10.5] = 17.102631 distances[13.5][11.0] = 17.414075 distances[13.5][11.5] = 17.734148 distances[13.5][12.0] = 18.062392 distances[13.5][12.5] = 18.398369 distances[13.5][13.0] = 18.741665 distances[13.5][13.5] = 19.091883 distances[14.0] = {} distances[14.0][0.0] = 14.0 distances[14.0][0.5] = 14.008926 distances[14.0][1.0] = 14.035669 distances[14.0][1.5] = 14.080128 distances[14.0][2.0] = 14.142136 distances[14.0][2.5] = 14.221463 distances[14.0][3.0] = 14.317821 distances[14.0][3.5] = 14.43087 distances[14.0][4.0] = 14.56022 distances[14.0][4.5] = 14.705441 distances[14.0][5.0] = 14.866069 distances[14.0][5.5] = 15.041609 distances[14.0][6.0] = 15.231546 distances[14.0][6.5] = 15.435349 distances[14.0][7.0] = 15.652476 distances[14.0][7.5] = 15.88238 distances[14.0][8.0] = 16.124515 distances[14.0][8.5] = 16.378339 distances[14.0][9.0] = 16.643317 distances[14.0][9.5] = 16.918924 distances[14.0][10.0] = 17.204651 distances[14.0][10.5] = 17.5 distances[14.0][11.0] = 17.804494 distances[14.0][11.5] = 18.117671 distances[14.0][12.0] = 18.439089 distances[14.0][12.5] = 18.768324 distances[14.0][13.0] = 19.104973 distances[14.0][13.5] = 19.44865 distances[14.0][14.0] = 19.79899 distances[14.5] = {} distances[14.5][0.0] = 14.5 distances[14.5][0.5] = 14.508618 distances[14.5][1.0] = 14.534442 distances[14.5][1.5] = 14.57738 distances[14.5][2.0] = 14.637281 distances[14.5][2.5] = 14.713939 distances[14.5][3.0] = 14.807093 distances[14.5][3.5] = 14.916434 distances[14.5][4.0] = 15.041609 distances[14.5][4.5] = 15.182226 distances[14.5][5.0] = 15.337862 distances[14.5][5.5] = 15.508062 distances[14.5][6.0] = 15.692355 distances[14.5][6.5] = 15.890249 distances[14.5][7.0] = 16.101242 distances[14.5][7.5] = 16.324828 distances[14.5][8.0] = 16.560495 distances[14.5][8.5] = 16.807736 distances[14.5][9.0] = 17.066048 distances[14.5][9.5] = 17.334936 distances[14.5][10.0] = 17.613915 distances[14.5][10.5] = 17.902514 distances[14.5][11.0] = 18.200275 distances[14.5][11.5] = 18.506756 distances[14.5][12.0] = 18.82153 distances[14.5][12.5] = 19.14419 distances[14.5][13.0] = 19.474342 distances[14.5][13.5] = 19.811613 distances[14.5][14.0] = 20.155644 distances[14.5][14.5] = 20.506097 distances[15.0] = {} distances[15.0][0.0] = 15.0 distances[15.0][0.5] = 15.008331 distances[15.0][1.0] = 15.033296 distances[15.0][1.5] = 15.074813 distances[15.0][2.0] = 15.132746 distances[15.0][2.5] = 15.206906 distances[15.0][3.0] = 15.297059 distances[15.0][3.5] = 15.402922 distances[15.0][4.0] = 15.524175 distances[15.0][4.5] = 15.66046 distances[15.0][5.0] = 15.811388 distances[15.0][5.5] = 15.976545 distances[15.0][6.0] = 16.155494 distances[15.0][6.5] = 16.347783 distances[15.0][7.0] = 16.552945 distances[15.0][7.5] = 16.77051 distances[15.0][8.0] = 17.0 distances[15.0][8.5] = 17.24094 distances[15.0][9.0] = 17.492856 distances[15.0][9.5] = 17.755281 distances[15.0][10.0] = 18.027756 distances[15.0][10.5] = 18.309833 distances[15.0][11.0] = 18.601075 distances[15.0][11.5] = 18.901058 distances[15.0][12.0] = 19.209373 distances[15.0][12.5] = 19.525624 distances[15.0][13.0] = 19.849433 distances[15.0][13.5] = 20.180436 distances[15.0][14.0] = 20.518285 distances[15.0][14.5] = 20.862646 distances[15.0][15.0] = 21.213203 distances[15.5] = {} distances[15.5][0.0] = 15.5 distances[15.5][0.5] = 15.508062 distances[15.5][1.0] = 15.532225 distances[15.5][1.5] = 15.572412 distances[15.5][2.0] = 15.6285 distances[15.5][2.5] = 15.700318 distances[15.5][3.0] = 15.787653 distances[15.5][3.5] = 15.890249 distances[15.5][4.0] = 16.007811 distances[15.5][4.5] = 16.140012 distances[15.5][5.0] = 16.286497 distances[15.5][5.5] = 16.446884 distances[15.5][6.0] = 16.62077 distances[15.5][6.5] = 16.807736 distances[15.5][7.0] = 17.007351 distances[15.5][7.5] = 17.219175 distances[15.5][8.0] = 17.442764 distances[15.5][8.5] = 17.67767 distances[15.5][9.0] = 17.923448 distances[15.5][9.5] = 18.179659 distances[15.5][10.0] = 18.445867 distances[15.5][10.5] = 18.721645 distances[15.5][11.0] = 19.006578 distances[15.5][11.5] = 19.300259 distances[15.5][12.0] = 19.602296 distances[15.5][12.5] = 19.912308 distances[15.5][13.0] = 20.229928 distances[15.5][13.5] = 20.554805 distances[15.5][14.0] = 20.886599 distances[15.5][14.5] = 21.224985 distances[15.5][15.0] = 21.569655 distances[15.5][15.5] = 21.92031 distances[16.0] = {} distances[16.0][0.0] = 16.0 distances[16.0][0.5] = 16.007811 distances[16.0][1.0] = 16.03122 distances[16.0][1.5] = 16.070159 distances[16.0][2.0] = 16.124515 distances[16.0][2.5] = 16.194135 distances[16.0][3.0] = 16.278821 distances[16.0][3.5] = 16.378339 distances[16.0][4.0] = 16.492423 distances[16.0][4.5] = 16.62077 distances[16.0][5.0] = 16.763055 distances[16.0][5.5] = 16.918924 distances[16.0][6.0] = 17.088007 distances[16.0][6.5] = 17.269916 distances[16.0][7.0] = 17.464249 distances[16.0][7.5] = 17.670597 distances[16.0][8.0] = 17.888544 distances[16.0][8.5] = 18.117671 distances[16.0][9.0] = 18.35756 distances[16.0][9.5] = 18.607794 distances[16.0][10.0] = 18.867962 distances[16.0][10.5] = 19.137659 distances[16.0][11.0] = 19.416488 distances[16.0][11.5] = 19.70406 distances[16.0][12.0] = 20.0 distances[16.0][12.5] = 20.303941 distances[16.0][13.0] = 20.615528 distances[16.0][13.5] = 20.934421 distances[16.0][14.0] = 21.260292 distances[16.0][14.5] = 21.592823 distances[16.0][15.0] = 21.931712 distances[16.0][15.5] = 22.276669 distances[16.0][16.0] = 22.627417 distances[16.5] = {} distances[16.5][0.0] = 16.5 distances[16.5][0.5] = 16.507574 distances[16.5][1.0] = 16.530275 distances[16.5][1.5] = 16.568042 distances[16.5][2.0] = 16.62077 distances[16.5][2.5] = 16.688319 distances[16.5][3.0] = 16.77051 distances[16.5][3.5] = 16.867128 distances[16.5][4.0] = 16.977927 distances[16.5][4.5] = 17.102631 distances[16.5][5.0] = 17.24094 distances[16.5][5.5] = 17.392527 distances[16.5][6.0] = 17.55705 distances[16.5][6.5] = 17.734148 distances[16.5][7.0] = 17.923448 distances[16.5][7.5] = 18.124569 distances[16.5][8.0] = 18.337121 distances[16.5][8.5] = 18.560711 distances[16.5][9.0] = 18.794946 distances[16.5][9.5] = 19.039433 distances[16.5][10.0] = 19.293781 distances[16.5][10.5] = 19.557607 distances[16.5][11.0] = 19.830532 distances[16.5][11.5] = 20.112185 distances[16.5][12.0] = 20.402206 distances[16.5][12.5] = 20.700242 distances[16.5][13.0] = 21.005952 distances[16.5][13.5] = 21.319006 distances[16.5][14.0] = 21.639085 distances[16.5][14.5] = 21.965883 distances[16.5][15.0] = 22.299103 distances[16.5][15.5] = 22.638463 distances[16.5][16.0] = 22.98369 distances[16.5][16.5] = 23.334524 distances[17.0] = {} distances[17.0][0.0] = 17.0 distances[17.0][0.5] = 17.007351 distances[17.0][1.0] = 17.029386 distances[17.0][1.5] = 17.066048 distances[17.0][2.0] = 17.117243 distances[17.0][2.5] = 17.18284 distances[17.0][3.0] = 17.262677 distances[17.0][3.5] = 17.356555 distances[17.0][4.0] = 17.464249 distances[17.0][4.5] = 17.585505 distances[17.0][5.0] = 17.720045 distances[17.0][5.5] = 17.867568 distances[17.0][6.0] = 18.027756 distances[17.0][6.5] = 18.200275 distances[17.0][7.0] = 18.384776 distances[17.0][7.5] = 18.580904 distances[17.0][8.0] = 18.788294 distances[17.0][8.5] = 19.006578 distances[17.0][9.0] = 19.235384 distances[17.0][9.5] = 19.474342 distances[17.0][10.0] = 19.723083 distances[17.0][10.5] = 19.981241 distances[17.0][11.0] = 20.248457 distances[17.0][11.5] = 20.524376 distances[17.0][12.0] = 20.808652 distances[17.0][12.5] = 21.100948 distances[17.0][13.0] = 21.400935 distances[17.0][13.5] = 21.708293 distances[17.0][14.0] = 22.022716 distances[17.0][14.5] = 22.343903 distances[17.0][15.0] = 22.671568 distances[17.0][15.5] = 23.005434 distances[17.0][16.0] = 23.345235 distances[17.0][16.5] = 23.690715 distances[17.0][17.0] = 24.041631 distances[17.5] = {} distances[17.5][0.0] = 17.5 distances[17.5][0.5] = 17.507141 distances[17.5][1.0] = 17.528548 distances[17.5][1.5] = 17.564168 distances[17.5][2.0] = 17.613915 distances[17.5][2.5] = 17.67767 distances[17.5][3.0] = 17.755281 distances[17.5][3.5] = 17.846568 distances[17.5][4.0] = 17.951323 distances[17.5][4.5] = 18.069311 distances[17.5][5.0] = 18.200275 distances[17.5][5.5] = 18.343936 distances[17.5][6.0] = 18.5 distances[17.5][6.5] = 18.668155 distances[17.5][7.0] = 18.848077 distances[17.5][7.5] = 19.039433 distances[17.5][8.0] = 19.241881 distances[17.5][8.5] = 19.455076 distances[17.5][9.0] = 19.678669 distances[17.5][9.5] = 19.912308 distances[17.5][10.0] = 20.155644 distances[17.5][10.5] = 20.408332 distances[17.5][11.0] = 20.670027 distances[17.5][11.5] = 20.940392 distances[17.5][12.0] = 21.219095 distances[17.5][12.5] = 21.505813 distances[17.5][13.0] = 21.800229 distances[17.5][13.5] = 22.102036 distances[17.5][14.0] = 22.410935 distances[17.5][14.5] = 22.726636 distances[17.5][15.0] = 23.048861 distances[17.5][15.5] = 23.377339 distances[17.5][16.0] = 23.711811 distances[17.5][16.5] = 24.052027 distances[17.5][17.0] = 24.397746 distances[17.5][17.5] = 24.748737 distances[18.0] = {} distances[18.0][0.0] = 18.0 distances[18.0][0.5] = 18.006943 distances[18.0][1.0] = 18.027756 distances[18.0][1.5] = 18.062392 distances[18.0][2.0] = 18.11077 distances[18.0][2.5] = 18.172782 distances[18.0][3.0] = 18.248288 distances[18.0][3.5] = 18.337121 distances[18.0][4.0] = 18.439089 distances[18.0][4.5] = 18.553975 distances[18.0][5.0] = 18.681542 distances[18.0][5.5] = 18.82153 distances[18.0][6.0] = 18.973666 distances[18.0][6.5] = 19.137659 distances[18.0][7.0] = 19.313208 distances[18.0][7.5] = 19.5 distances[18.0][8.0] = 19.697716 distances[18.0][8.5] = 19.906029 distances[18.0][9.0] = 20.124612 distances[18.0][9.5] = 20.353132 distances[18.0][10.0] = 20.59126 distances[18.0][10.5] = 20.838666 distances[18.0][11.0] = 21.095023 distances[18.0][11.5] = 21.360009 distances[18.0][12.0] = 21.633308 distances[18.0][12.5] = 21.914607 distances[18.0][13.0] = 22.203603 distances[18.0][13.5] = 22.5 distances[18.0][14.0] = 22.803509 distances[18.0][14.5] = 23.113849 distances[18.0][15.0] = 23.430749 distances[18.0][15.5] = 23.753947 distances[18.0][16.0] = 24.083189 distances[18.0][16.5] = 24.418231 distances[18.0][17.0] = 24.758837 distances[18.0][17.5] = 25.10478 distances[18.0][18.0] = 25.455844 distances[18.5] = {} distances[18.5][0.0] = 18.5 distances[18.5][0.5] = 18.506756 distances[18.5][1.0] = 18.527007 distances[18.5][1.5] = 18.560711 distances[18.5][2.0] = 18.607794 distances[18.5][2.5] = 18.668155 distances[18.5][3.0] = 18.741665 distances[18.5][3.5] = 18.82817 distances[18.5][4.0] = 18.927493 distances[18.5][4.5] = 19.039433 distances[18.5][5.0] = 19.163768 distances[18.5][5.5] = 19.300259 distances[18.5][6.0] = 19.44865 distances[18.5][6.5] = 19.608672 distances[18.5][7.0] = 19.78004 distances[18.5][7.5] = 19.962465 distances[18.5][8.0] = 20.155644 distances[18.5][8.5] = 20.359273 distances[18.5][9.0] = 20.573041 distances[18.5][9.5] = 20.796634 distances[18.5][10.0] = 21.029741 distances[18.5][10.5] = 21.272047 distances[18.5][11.0] = 21.523243 distances[18.5][11.5] = 21.783021 distances[18.5][12.0] = 22.051077 distances[18.5][12.5] = 22.327114 distances[18.5][13.0] = 22.610838 distances[18.5][13.5] = 22.901965 distances[18.5][14.0] = 23.200216 distances[18.5][14.5] = 23.505319 distances[18.5][15.0] = 23.817011 distances[18.5][15.5] = 24.135037 distances[18.5][16.0] = 24.45915 distances[18.5][16.5] = 24.789111 distances[18.5][17.0] = 25.124689 distances[18.5][17.5] = 25.465663 distances[18.5][18.0] = 25.811819 distances[18.5][18.5] = 26.162951 distances[19.0] = {} distances[19.0][0.0] = 19.0 distances[19.0][0.5] = 19.006578 distances[19.0][1.0] = 19.026298 distances[19.0][1.5] = 19.059119 distances[19.0][2.0] = 19.104973 distances[19.0][2.5] = 19.163768 distances[19.0][3.0] = 19.235384 distances[19.0][3.5] = 19.319679 distances[19.0][4.0] = 19.416488 distances[19.0][4.5] = 19.525624 distances[19.0][5.0] = 19.646883 distances[19.0][5.5] = 19.78004 distances[19.0][6.0] = 19.924859 distances[19.0][6.5] = 20.081086 distances[19.0][7.0] = 20.248457 distances[19.0][7.5] = 20.426698 distances[19.0][8.0] = 20.615528 distances[19.0][8.5] = 20.814658 distances[19.0][9.0] = 21.023796 distances[19.0][9.5] = 21.242646 distances[19.0][10.0] = 21.470911 distances[19.0][10.5] = 21.708293 distances[19.0][11.0] = 21.954498 distances[19.0][11.5] = 22.209232 distances[19.0][12.0] = 22.472205 distances[19.0][12.5] = 22.743131 distances[19.0][13.0] = 23.021729 distances[19.0][13.5] = 23.307724 distances[19.0][14.0] = 23.600847 distances[19.0][14.5] = 23.900837 distances[19.0][15.0] = 24.207437 distances[19.0][15.5] = 24.5204 distances[19.0][16.0] = 24.839485 distances[19.0][16.5] = 25.164459 distances[19.0][17.0] = 25.495098 distances[19.0][17.5] = 25.831183 distances[19.0][18.0] = 26.172505 distances[19.0][18.5] = 26.518861 distances[19.0][19.0] = 26.870058 distances[19.5] = {} distances[19.5][0.0] = 19.5 distances[19.5][0.5] = 19.506409 distances[19.5][1.0] = 19.525624 distances[19.5][1.5] = 19.557607 distances[19.5][2.0] = 19.602296 distances[19.5][2.5] = 19.659603 distances[19.5][3.0] = 19.72942 distances[19.5][3.5] = 19.811613 distances[19.5][4.0] = 19.906029 distances[19.5][4.5] = 20.012496 distances[19.5][5.0] = 20.130822 distances[19.5][5.5] = 20.2608 distances[19.5][6.0] = 20.402206 distances[19.5][6.5] = 20.554805 distances[19.5][7.0] = 20.718349 distances[19.5][7.5] = 20.892582 distances[19.5][8.0] = 21.077239 distances[19.5][8.5] = 21.272047 distances[19.5][9.0] = 21.476732 distances[19.5][9.5] = 21.691012 distances[19.5][10.0] = 21.914607 distances[19.5][10.5] = 22.147235 distances[19.5][11.0] = 22.388613 distances[19.5][11.5] = 22.638463 distances[19.5][12.0] = 22.896506 distances[19.5][12.5] = 23.16247 distances[19.5][13.0] = 23.436083 distances[19.5][13.5] = 23.717082 distances[19.5][14.0] = 24.005208 distances[19.5][14.5] = 24.300206 distances[19.5][15.0] = 24.601829 distances[19.5][15.5] = 24.909837 distances[19.5][16.0] = 25.223997 distances[19.5][16.5] = 25.54408 distances[19.5][17.0] = 25.869867 distances[19.5][17.5] = 26.201145 distances[19.5][18.0] = 26.537709 distances[19.5][18.5] = 26.87936 distances[19.5][19.0] = 27.225907 distances[19.5][19.5] = 27.577164 distances[20.0] = {} distances[20.0][0.0] = 20.0 distances[20.0][0.5] = 20.006249 distances[20.0][1.0] = 20.024984 distances[20.0][1.5] = 20.056171 distances[20.0][2.0] = 20.099751 distances[20.0][2.5] = 20.155644 distances[20.0][3.0] = 20.223748 distances[20.0][3.5] = 20.303941 distances[20.0][4.0] = 20.396078 distances[20.0][4.5] = 20.5 distances[20.0][5.0] = 20.615528 distances[20.0][5.5] = 20.742469 distances[20.0][6.0] = 20.880613 distances[20.0][6.5] = 21.029741 distances[20.0][7.0] = 21.18962 distances[20.0][7.5] = 21.360009 distances[20.0][8.0] = 21.540659 distances[20.0][8.5] = 21.731314 distances[20.0][9.0] = 21.931712 distances[20.0][9.5] = 22.14159 distances[20.0][10.0] = 22.36068 distances[20.0][10.5] = 22.588714 distances[20.0][11.0] = 22.825424 distances[20.0][11.5] = 23.070544 distances[20.0][12.0] = 23.323808 distances[20.0][12.5] = 23.584953 distances[20.0][13.0] = 23.853721 distances[20.0][13.5] = 24.129857 distances[20.0][14.0] = 24.413111 distances[20.0][14.5] = 24.703239 distances[20.0][15.0] = 25.0 distances[20.0][15.5] = 25.303162 distances[20.0][16.0] = 25.612497 distances[20.0][16.5] = 25.927784 distances[20.0][17.0] = 26.248809 distances[20.0][17.5] = 26.575365 distances[20.0][18.0] = 26.907248 distances[20.0][18.5] = 27.244265 distances[20.0][19.0] = 27.586228 distances[20.0][19.5] = 27.932955 distances[20.0][20.0] = 28.284271 distances[20.5] = {} distances[20.5][0.0] = 20.5 distances[20.5][0.5] = 20.506097 distances[20.5][1.0] = 20.524376 distances[20.5][1.5] = 20.554805 distances[20.5][2.0] = 20.59733 distances[20.5][2.5] = 20.651876 distances[20.5][3.0] = 20.718349 distances[20.5][3.5] = 20.796634 distances[20.5][4.0] = 20.886599 distances[20.5][4.5] = 20.988092 distances[20.5][5.0] = 21.100948 distances[20.5][5.5] = 21.224985 distances[20.5][6.0] = 21.360009 distances[20.5][6.5] = 21.505813 distances[20.5][7.0] = 21.662179 distances[20.5][7.5] = 21.82888 distances[20.5][8.0] = 22.005681 distances[20.5][8.5] = 22.192341 distances[20.5][9.0] = 22.388613 distances[20.5][9.5] = 22.594247 distances[20.5][10.0] = 22.808989 distances[20.5][10.5] = 23.032586 distances[20.5][11.0] = 23.26478 distances[20.5][11.5] = 23.505319 distances[20.5][12.0] = 23.753947 distances[20.5][12.5] = 24.010414 distances[20.5][13.0] = 24.274472 distances[20.5][13.5] = 24.545875 distances[20.5][14.0] = 24.824383 distances[20.5][14.5] = 25.109759 distances[20.5][15.0] = 25.401772 distances[20.5][15.5] = 25.700195 distances[20.5][16.0] = 26.004807 distances[20.5][16.5] = 26.315395 distances[20.5][17.0] = 26.631748 distances[20.5][17.5] = 26.953664 distances[20.5][18.0] = 27.280946 distances[20.5][18.5] = 27.613403 distances[20.5][19.0] = 27.95085 distances[20.5][19.5] = 28.293109 distances[20.5][20.0] = 28.640007 distances[20.5][20.5] = 28.991378 distances[21.0] = {} distances[21.0][0.0] = 21.0 distances[21.0][0.5] = 21.005952 distances[21.0][1.0] = 21.023796 distances[21.0][1.5] = 21.053503 distances[21.0][2.0] = 21.095023 distances[21.0][2.5] = 21.148286 distances[21.0][3.0] = 21.213203 distances[21.0][3.5] = 21.289669 distances[21.0][4.0] = 21.377558 distances[21.0][4.5] = 21.476732 distances[21.0][5.0] = 21.587033 distances[21.0][5.5] = 21.708293 distances[21.0][6.0] = 21.84033 distances[21.0][6.5] = 21.982948 distances[21.0][7.0] = 22.135944 distances[21.0][7.5] = 22.299103 distances[21.0][8.0] = 22.472205 distances[21.0][8.5] = 22.655022 distances[21.0][9.0] = 22.847319 distances[21.0][9.5] = 23.048861 distances[21.0][10.0] = 23.259407 distances[21.0][10.5] = 23.478714 distances[21.0][11.0] = 23.706539 distances[21.0][11.5] = 23.94264 distances[21.0][12.0] = 24.186773 distances[21.0][12.5] = 24.438699 distances[21.0][13.0] = 24.698178 distances[21.0][13.5] = 24.964975 distances[21.0][14.0] = 25.238859 distances[21.0][14.5] = 25.5196 distances[21.0][15.0] = 25.806976 distances[21.0][15.5] = 26.100766 distances[21.0][16.0] = 26.400758 distances[21.0][16.5] = 26.706741 distances[21.0][17.0] = 27.018512 distances[21.0][17.5] = 27.335874 distances[21.0][18.0] = 27.658633 distances[21.0][18.5] = 27.986604 distances[21.0][19.0] = 28.319605 distances[21.0][19.5] = 28.65746 distances[21.0][20.0] = 29.0 distances[21.0][20.5] = 29.347061 distances[21.0][21.0] = 29.698485 distances[21.5] = {} distances[21.5][0.0] = 21.5 distances[21.5][0.5] = 21.505813 distances[21.5][1.0] = 21.523243 distances[21.5][1.5] = 21.552262 distances[21.5][2.0] = 21.592823 distances[21.5][2.5] = 21.644861 distances[21.5][3.0] = 21.708293 distances[21.5][3.5] = 21.783021 distances[21.5][4.0] = 21.868928 distances[21.5][4.5] = 21.965883 distances[21.5][5.0] = 22.07374 distances[21.5][5.5] = 22.192341 distances[21.5][6.0] = 22.321514 distances[21.5][6.5] = 22.461077 distances[21.5][7.0] = 22.610838 distances[21.5][7.5] = 22.770595 distances[21.5][8.0] = 22.940139 distances[21.5][8.5] = 23.119256 distances[21.5][9.0] = 23.307724 distances[21.5][9.5] = 23.505319 distances[21.5][10.0] = 23.711811 distances[21.5][10.5] = 23.926972 distances[21.5][11.0] = 24.150569 distances[21.5][11.5] = 24.382371 distances[21.5][12.0] = 24.622145 distances[21.5][12.5] = 24.86966 distances[21.5][13.0] = 25.124689 distances[21.5][13.5] = 25.387005 distances[21.5][14.0] = 25.656383 distances[21.5][14.5] = 25.932605 distances[21.5][15.0] = 26.215453 distances[21.5][15.5] = 26.504717 distances[21.5][16.0] = 26.800187 distances[21.5][16.5] = 27.10166 distances[21.5][17.0] = 27.40894 distances[21.5][17.5] = 27.721833 distances[21.5][18.0] = 28.04015 distances[21.5][18.5] = 28.363709 distances[21.5][19.0] = 28.692333 distances[21.5][19.5] = 29.025851 distances[21.5][20.0] = 29.364094 distances[21.5][20.5] = 29.706902 distances[21.5][21.0] = 30.054118 distances[21.5][21.5] = 30.405592 distances[22.0] = {} distances[22.0][0.0] = 22.0 distances[22.0][0.5] = 22.005681 distances[22.0][1.0] = 22.022716 distances[22.0][1.5] = 22.051077 distances[22.0][2.0] = 22.090722 distances[22.0][2.5] = 22.14159 distances[22.0][3.0] = 22.203603 distances[22.0][3.5] = 22.276669 distances[22.0][4.0] = 22.36068 distances[22.0][4.5] = 22.455512 distances[22.0][5.0] = 22.561028 distances[22.0][5.5] = 22.677081 distances[22.0][6.0] = 22.803509 distances[22.0][6.5] = 22.940139 distances[22.0][7.0] = 23.086793 distances[22.0][7.5] = 23.243279 distances[22.0][8.0] = 23.4094 distances[22.0][8.5] = 23.584953 distances[22.0][9.0] = 23.769729 distances[22.0][9.5] = 23.963514 distances[22.0][10.0] = 24.166092 distances[22.0][10.5] = 24.377243 distances[22.0][11.0] = 24.596748 distances[22.0][11.5] = 24.824383 distances[22.0][12.0] = 25.059928 distances[22.0][12.5] = 25.303162 distances[22.0][13.0] = 25.553865 distances[22.0][13.5] = 25.811819 distances[22.0][14.0] = 26.07681 distances[22.0][14.5] = 26.348624 distances[22.0][15.0] = 26.627054 distances[22.0][15.5] = 26.911893 distances[22.0][16.0] = 27.202941 distances[22.0][16.5] = 27.5 distances[22.0][17.0] = 27.802878 distances[22.0][17.5] = 28.111386 distances[22.0][18.0] = 28.425341 distances[22.0][18.5] = 28.744565 distances[22.0][19.0] = 29.068884 distances[22.0][19.5] = 29.398129 distances[22.0][20.0] = 29.732137 distances[22.0][20.5] = 30.07075 distances[22.0][21.0] = 30.413813 distances[22.0][21.5] = 30.761177 distances[22.0][22.0] = 31.112698 distances[22.5] = {} distances[22.5][0.0] = 22.5 distances[22.5][0.5] = 22.505555 distances[22.5][1.0] = 22.522211 distances[22.5][1.5] = 22.549945 distances[22.5][2.0] = 22.588714 distances[22.5][2.5] = 22.638463 distances[22.5][3.0] = 22.699119 distances[22.5][3.5] = 22.770595 distances[22.5][4.0] = 22.85279 distances[22.5][4.5] = 22.945588 distances[22.5][5.0] = 23.048861 distances[22.5][5.5] = 23.16247 distances[22.5][6.0] = 23.286262 distances[22.5][6.5] = 23.420077 distances[22.5][7.0] = 23.563743 distances[22.5][7.5] = 23.717082 distances[22.5][8.0] = 23.879908 distances[22.5][8.5] = 24.052027 distances[22.5][9.0] = 24.233242 distances[22.5][9.5] = 24.423349 distances[22.5][10.0] = 24.622145 distances[22.5][10.5] = 24.829418 distances[22.5][11.0] = 25.04496 distances[22.5][11.5] = 25.268558 distances[22.5][12.0] = 25.5 distances[22.5][12.5] = 25.739075 distances[22.5][13.0] = 25.985573 distances[22.5][13.5] = 26.239284 distances[22.5][14.0] = 26.5 distances[22.5][14.5] = 26.767518 distances[22.5][15.0] = 27.041635 distances[22.5][15.5] = 27.322152 distances[22.5][16.0] = 27.608875 distances[22.5][16.5] = 27.901613 distances[22.5][17.0] = 28.200177 distances[22.5][17.5] = 28.504386 distances[22.5][18.0] = 28.814059 distances[22.5][18.5] = 29.129023 distances[22.5][19.0] = 29.449109 distances[22.5][19.5] = 29.77415 distances[22.5][20.0] = 30.103986 distances[22.5][20.5] = 30.438463 distances[22.5][21.0] = 30.777427 distances[22.5][21.5] = 31.120733 distances[22.5][22.0] = 31.468238 distances[22.5][22.5] = 31.819805 distances[23.0] = {} distances[23.0][0.0] = 23.0 distances[23.0][0.5] = 23.005434 distances[23.0][1.0] = 23.021729 distances[23.0][1.5] = 23.048861 distances[23.0][2.0] = 23.086793 distances[23.0][2.5] = 23.135471 distances[23.0][3.0] = 23.194827 distances[23.0][3.5] = 23.26478 distances[23.0][4.0] = 23.345235 distances[23.0][4.5] = 23.436083 distances[23.0][5.0] = 23.537205 distances[23.0][5.5] = 23.648467 distances[23.0][6.0] = 23.769729 distances[23.0][6.5] = 23.900837 distances[23.0][7.0] = 24.041631 distances[23.0][7.5] = 24.191941 distances[23.0][8.0] = 24.351591 distances[23.0][8.5] = 24.5204 distances[23.0][9.0] = 24.698178 distances[23.0][9.5] = 24.884734 distances[23.0][10.0] = 25.079872 distances[23.0][10.5] = 25.283394 distances[23.0][11.0] = 25.495098 distances[23.0][11.5] = 25.714782 distances[23.0][12.0] = 25.942244 distances[23.0][12.5] = 26.17728 distances[23.0][13.0] = 26.41969 distances[23.0][13.5] = 26.669271 distances[23.0][14.0] = 26.925824 distances[23.0][14.5] = 27.189152 distances[23.0][15.0] = 27.45906 distances[23.0][15.5] = 27.735356 distances[23.0][16.0] = 28.017851 distances[23.0][16.5] = 28.30636 distances[23.0][17.0] = 28.600699 distances[23.0][17.5] = 28.900692 distances[23.0][18.0] = 29.206164 distances[23.0][18.5] = 29.516944 distances[23.0][19.0] = 29.832868 distances[23.0][19.5] = 30.153773 distances[23.0][20.0] = 30.479501 distances[23.0][20.5] = 30.809901 distances[23.0][21.0] = 31.144823 distances[23.0][21.5] = 31.484123 distances[23.0][22.0] = 31.827661 distances[23.0][22.5] = 32.175301 distances[23.0][23.0] = 32.526912 distances[23.5] = {} distances[23.5][0.0] = 23.5 distances[23.5][0.5] = 23.505319 distances[23.5][1.0] = 23.521267 distances[23.5][1.5] = 23.547824 distances[23.5][2.0] = 23.584953 distances[23.5][2.5] = 23.632605 distances[23.5][3.0] = 23.690715 distances[23.5][3.5] = 23.759209 distances[23.5][4.0] = 23.837995 distances[23.5][4.5] = 23.926972 distances[23.5][5.0] = 24.026028 distances[23.5][5.5] = 24.135037 distances[23.5][6.0] = 24.253866 distances[23.5][6.5] = 24.382371 distances[23.5][7.0] = 24.5204 distances[23.5][7.5] = 24.667793 distances[23.5][8.0] = 24.824383 distances[23.5][8.5] = 24.989998 distances[23.5][9.0] = 25.164459 distances[23.5][9.5] = 25.347584 distances[23.5][10.0] = 25.539186 distances[23.5][10.5] = 25.739075 distances[23.5][11.0] = 25.947061 distances[23.5][11.5] = 26.162951 distances[23.5][12.0] = 26.38655 distances[23.5][12.5] = 26.617663 distances[23.5][13.0] = 26.856098 distances[23.5][13.5] = 27.10166 distances[23.5][14.0] = 27.354159 distances[23.5][14.5] = 27.613403 distances[23.5][15.0] = 27.879204 distances[23.5][15.5] = 28.151377 distances[23.5][16.0] = 28.429738 distances[23.5][16.5] = 28.714108 distances[23.5][17.0] = 29.00431 distances[23.5][17.5] = 29.300171 distances[23.5][18.0] = 29.60152 distances[23.5][18.5] = 29.908193 distances[23.5][19.0] = 30.220026 distances[23.5][19.5] = 30.536863 distances[23.5][20.0] = 30.858548 distances[23.5][20.5] = 31.184932 distances[23.5][21.0] = 31.515869 distances[23.5][21.5] = 31.851217 distances[23.5][22.0] = 32.190837 distances[23.5][22.5] = 32.534597 distances[23.5][23.0] = 32.882366 distances[23.5][23.5] = 33.234019 distances[24.0] = {} distances[24.0][0.0] = 24.0 distances[24.0][0.5] = 24.005208 distances[24.0][1.0] = 24.020824 distances[24.0][1.5] = 24.046829 distances[24.0][2.0] = 24.083189 distances[24.0][2.5] = 24.129857 distances[24.0][3.0] = 24.186773 distances[24.0][3.5] = 24.253866 distances[24.0][4.0] = 24.33105 distances[24.0][4.5] = 24.418231 distances[24.0][5.0] = 24.515301 distances[24.0][5.5] = 24.622145 distances[24.0][6.0] = 24.738634 distances[24.0][6.5] = 24.864634 distances[24.0][7.0] = 25.0 distances[24.0][7.5] = 25.144582 distances[24.0][8.0] = 25.298221 distances[24.0][8.5] = 25.460754 distances[24.0][9.0] = 25.632011 distances[24.0][9.5] = 25.811819 distances[24.0][10.0] = 26.0 distances[24.0][10.5] = 26.196374 distances[24.0][11.0] = 26.400758 distances[24.0][11.5] = 26.612967 distances[24.0][12.0] = 26.832816 distances[24.0][12.5] = 27.060118 distances[24.0][13.0] = 27.294688 distances[24.0][13.5] = 27.53634 distances[24.0][14.0] = 27.784888 distances[24.0][14.5] = 28.04015 distances[24.0][15.0] = 28.301943 distances[24.0][15.5] = 28.570089 distances[24.0][16.0] = 28.84441 distances[24.0][16.5] = 29.124732 distances[24.0][17.0] = 29.410882 distances[24.0][17.5] = 29.702693 distances[24.0][18.0] = 30.0 distances[24.0][18.5] = 30.30264 distances[24.0][19.0] = 30.610456 distances[24.0][19.5] = 30.923292 distances[24.0][20.0] = 31.240999 distances[24.0][20.5] = 31.563428 distances[24.0][21.0] = 31.890437 distances[24.0][21.5] = 32.221887 distances[24.0][22.0] = 32.557641 distances[24.0][22.5] = 32.897568 distances[24.0][23.0] = 33.24154 distances[24.0][23.5] = 33.589433 distances[24.0][24.0] = 33.941125 distances[24.5] = {} distances[24.5][0.0] = 24.5 distances[24.5][0.5] = 24.505102 distances[24.5][1.0] = 24.5204 distances[24.5][1.5] = 24.545875 distances[24.5][2.0] = 24.581497 distances[24.5][2.5] = 24.627221 distances[24.5][3.0] = 24.68299 distances[24.5][3.5] = 24.748737 distances[24.5][4.0] = 24.824383 distances[24.5][4.5] = 24.909837 distances[24.5][5.0] = 25.005 distances[24.5][5.5] = 25.109759 distances[24.5][6.0] = 25.223997 distances[24.5][6.5] = 25.347584 distances[24.5][7.0] = 25.480385 distances[24.5][7.5] = 25.622256 distances[24.5][8.0] = 25.773048 distances[24.5][8.5] = 25.932605 distances[24.5][9.0] = 26.100766 distances[24.5][9.5] = 26.277367 distances[24.5][10.0] = 26.462237 distances[24.5][10.5] = 26.655206 distances[24.5][11.0] = 26.856098 distances[24.5][11.5] = 27.064737 distances[24.5][12.0] = 27.280946 distances[24.5][12.5] = 27.504545 distances[24.5][13.0] = 27.735356 distances[24.5][13.5] = 27.973201 distances[24.5][14.0] = 28.217902 distances[24.5][14.5] = 28.469282 distances[24.5][15.0] = 28.727165 distances[24.5][15.5] = 28.991378 distances[24.5][16.0] = 29.26175 distances[24.5][16.5] = 29.538111 distances[24.5][17.0] = 29.820295 distances[24.5][17.5] = 30.108138 distances[24.5][18.0] = 30.40148 distances[24.5][18.5] = 30.700163 distances[24.5][19.0] = 31.004032 distances[24.5][19.5] = 31.312937 distances[24.5][20.0] = 31.626729 distances[24.5][20.5] = 31.945266 distances[24.5][21.0] = 32.268406 distances[24.5][21.5] = 32.596012 distances[24.5][22.0] = 32.927952 distances[24.5][22.5] = 33.264095 distances[24.5][23.0] = 33.604315 distances[24.5][23.5] = 33.94849 distances[24.5][24.0] = 34.296501 distances[24.5][24.5] = 34.648232 distances[25.0] = {} distances[25.0][0.0] = 25.0 distances[25.0][0.5] = 25.005 distances[25.0][1.0] = 25.019992 distances[25.0][1.5] = 25.04496 distances[25.0][2.0] = 25.079872 distances[25.0][2.5] = 25.124689 distances[25.0][3.0] = 25.179357 distances[25.0][3.5] = 25.243811 distances[25.0][4.0] = 25.317978 distances[25.0][4.5] = 25.401772 distances[25.0][5.0] = 25.495098 distances[25.0][5.5] = 25.597851 distances[25.0][6.0] = 25.70992 distances[25.0][6.5] = 25.831183 distances[25.0][7.0] = 25.96151 distances[25.0][7.5] = 26.100766 distances[25.0][8.0] = 26.248809 distances[25.0][8.5] = 26.405492 distances[25.0][9.0] = 26.570661 distances[25.0][9.5] = 26.744158 distances[25.0][10.0] = 26.925824 distances[25.0][10.5] = 27.115494 distances[25.0][11.0] = 27.313001 distances[25.0][11.5] = 27.518176 distances[25.0][12.0] = 27.730849 distances[25.0][12.5] = 27.95085 distances[25.0][13.0] = 28.178006 distances[25.0][13.5] = 28.412145 distances[25.0][14.0] = 28.653098 distances[25.0][14.5] = 28.900692 distances[25.0][15.0] = 29.154759 distances[25.0][15.5] = 29.415132 distances[25.0][16.0] = 29.681644 distances[25.0][16.5] = 29.954132 distances[25.0][17.0] = 30.232433 distances[25.0][17.5] = 30.516389 distances[25.0][18.0] = 30.805844 distances[25.0][18.5] = 31.100643 distances[25.0][19.0] = 31.400637 distances[25.0][19.5] = 31.705678 distances[25.0][20.0] = 32.015621 distances[25.0][20.5] = 32.330326 distances[25.0][21.0] = 32.649655 distances[25.0][21.5] = 32.973474 distances[25.0][22.0] = 33.301652 distances[25.0][22.5] = 33.63406 distances[25.0][23.0] = 33.970576 distances[25.0][23.5] = 34.311077 distances[25.0][24.0] = 34.655447 distances[25.0][24.5] = 35.003571 distances[25.0][25.0] = 35.355339 distances[25.5] = {} distances[25.5][0.0] = 25.5 distances[25.5][0.5] = 25.504901 distances[25.5][1.0] = 25.5196 distances[25.5][1.5] = 25.54408 distances[25.5][2.0] = 25.578311 distances[25.5][2.5] = 25.622256 distances[25.5][3.0] = 25.675864 distances[25.5][3.5] = 25.739075 distances[25.5][4.0] = 25.811819 distances[25.5][4.5] = 25.894015 distances[25.5][5.0] = 25.985573 distances[25.5][5.5] = 26.086395 distances[25.5][6.0] = 26.196374 distances[25.5][6.5] = 26.315395 distances[25.5][7.0] = 26.443336 distances[25.5][7.5] = 26.580068 distances[25.5][8.0] = 26.725456 distances[25.5][8.5] = 26.87936 distances[25.5][9.0] = 27.041635 distances[25.5][9.5] = 27.21213 distances[25.5][10.0] = 27.390692 distances[25.5][10.5] = 27.577164 distances[25.5][11.0] = 27.771388 distances[25.5][11.5] = 27.973201 distances[25.5][12.0] = 28.182441 distances[25.5][12.5] = 28.398944 distances[25.5][13.0] = 28.622544 distances[25.5][13.5] = 28.853076 distances[25.5][14.0] = 29.090376 distances[25.5][14.5] = 29.33428 distances[25.5][15.0] = 29.584624 distances[25.5][15.5] = 29.841247 distances[25.5][16.0] = 30.103986 distances[25.5][16.5] = 30.372685 distances[25.5][17.0] = 30.647186 distances[25.5][17.5] = 30.927334 distances[25.5][18.0] = 31.212978 distances[25.5][18.5] = 31.503968 distances[25.5][19.0] = 31.800157 distances[25.5][19.5] = 32.101402 distances[25.5][20.0] = 32.407561 distances[25.5][20.5] = 32.718496 distances[25.5][21.0] = 33.034073 distances[25.5][21.5] = 33.35416 distances[25.5][22.0] = 33.678628 distances[25.5][22.5] = 34.007352 distances[25.5][23.0] = 34.34021 distances[25.5][23.5] = 34.677082 distances[25.5][24.0] = 35.017853 distances[25.5][24.5] = 35.362409 distances[25.5][25.0] = 35.710643 distances[25.5][25.5] = 36.062446 distances[26.0] = {} distances[26.0][0.0] = 26.0 distances[26.0][0.5] = 26.004807 distances[26.0][1.0] = 26.019224 distances[26.0][1.5] = 26.043233 distances[26.0][2.0] = 26.07681 distances[26.0][2.5] = 26.119916 distances[26.0][3.0] = 26.172505 distances[26.0][3.5] = 26.234519 distances[26.0][4.0] = 26.305893 distances[26.0][4.5] = 26.38655 distances[26.0][5.0] = 26.476405 distances[26.0][5.5] = 26.575365 distances[26.0][6.0] = 26.683328 distances[26.0][6.5] = 26.800187 distances[26.0][7.0] = 26.925824 distances[26.0][7.5] = 27.060118 distances[26.0][8.0] = 27.202941 distances[26.0][8.5] = 27.354159 distances[26.0][9.0] = 27.513633 distances[26.0][9.5] = 27.681221 distances[26.0][10.0] = 27.856777 distances[26.0][10.5] = 28.04015 distances[26.0][11.0] = 28.231188 distances[26.0][11.5] = 28.429738 distances[26.0][12.0] = 28.635642 distances[26.0][12.5] = 28.848743 distances[26.0][13.0] = 29.068884 distances[26.0][13.5] = 29.295904 distances[26.0][14.0] = 29.529646 distances[26.0][14.5] = 29.769951 distances[26.0][15.0] = 30.016662 distances[26.0][15.5] = 30.269622 distances[26.0][16.0] = 30.528675 distances[26.0][16.5] = 30.793668 distances[26.0][17.0] = 31.064449 distances[26.0][17.5] = 31.340868 distances[26.0][18.0] = 31.622777 distances[26.0][18.5] = 31.91003 distances[26.0][19.0] = 32.202484 distances[26.0][19.5] = 32.5 distances[26.0][20.0] = 32.802439 distances[26.0][20.5] = 33.109666 distances[26.0][21.0] = 33.42155 distances[26.0][21.5] = 33.737961 distances[26.0][22.0] = 34.058773 distances[26.0][22.5] = 34.383862 distances[26.0][23.0] = 34.71311 distances[26.0][23.5] = 35.046398 distances[26.0][24.0] = 35.383612 distances[26.0][24.5] = 35.724641 distances[26.0][25.0] = 36.069378 distances[26.0][25.5] = 36.417715 distances[26.0][26.0] = 36.769553 distances[26.5] = {} distances[26.5][0.0] = 26.5 distances[26.5][0.5] = 26.504717 distances[26.5][1.0] = 26.518861 distances[26.5][1.5] = 26.542419 distances[26.5][2.0] = 26.575365 distances[26.5][2.5] = 26.617663 distances[26.5][3.0] = 26.669271 distances[26.5][3.5] = 26.730133 distances[26.5][4.0] = 26.800187 distances[26.5][4.5] = 26.87936 distances[26.5][5.0] = 26.967573 distances[26.5][5.5] = 27.064737 distances[26.5][6.0] = 27.170756 distances[26.5][6.5] = 27.285527 distances[26.5][7.0] = 27.40894 distances[26.5][7.5] = 27.540879 distances[26.5][8.0] = 27.681221 distances[26.5][8.5] = 27.82984 distances[26.5][9.0] = 27.986604 distances[26.5][9.5] = 28.151377 distances[26.5][10.0] = 28.324018 distances[26.5][10.5] = 28.504386 distances[26.5][11.0] = 28.692333 distances[26.5][11.5] = 28.887714 distances[26.5][12.0] = 29.090376 distances[26.5][12.5] = 29.300171 distances[26.5][13.0] = 29.516944 distances[26.5][13.5] = 29.740545 distances[26.5][14.0] = 29.970819 distances[26.5][14.5] = 30.207615 distances[26.5][15.0] = 30.45078 distances[26.5][15.5] = 30.700163 distances[26.5][16.0] = 30.955613 distances[26.5][16.5] = 31.216983 distances[26.5][17.0] = 31.484123 distances[26.5][17.5] = 31.756889 distances[26.5][18.0] = 32.035137 distances[26.5][18.5] = 32.318725 distances[26.5][19.0] = 32.607514 distances[26.5][19.5] = 32.901368 distances[26.5][20.0] = 33.200151 distances[26.5][20.5] = 33.503731 distances[26.5][21.0] = 33.81198 distances[26.5][21.5] = 34.124771 distances[26.5][22.0] = 34.44198 distances[26.5][22.5] = 34.763487 distances[26.5][23.0] = 35.089172 distances[26.5][23.5] = 35.418921 distances[26.5][24.0] = 35.752622 distances[26.5][24.5] = 36.090165 distances[26.5][25.0] = 36.431442 distances[26.5][25.5] = 36.776351 distances[26.5][26.0] = 37.12479 distances[26.5][26.5] = 37.476659 distances[27.0] = {} distances[27.0][0.0] = 27.0 distances[27.0][0.5] = 27.004629 distances[27.0][1.0] = 27.018512 distances[27.0][1.5] = 27.041635 distances[27.0][2.0] = 27.073973 distances[27.0][2.5] = 27.115494 distances[27.0][3.0] = 27.166155 distances[27.0][3.5] = 27.225907 distances[27.0][4.0] = 27.294688 distances[27.0][4.5] = 27.372431 distances[27.0][5.0] = 27.45906 distances[27.0][5.5] = 27.554491 distances[27.0][6.0] = 27.658633 distances[27.0][6.5] = 27.771388 distances[27.0][7.0] = 27.892651 distances[27.0][7.5] = 28.022313 distances[27.0][8.0] = 28.160256 distances[27.0][8.5] = 28.30636 distances[27.0][9.0] = 28.460499 distances[27.0][9.5] = 28.622544 distances[27.0][10.0] = 28.79236 distances[27.0][10.5] = 28.969812 distances[27.0][11.0] = 29.154759 distances[27.0][11.5] = 29.347061 distances[27.0][12.0] = 29.546573 distances[27.0][12.5] = 29.753151 distances[27.0][13.0] = 29.966648 distances[27.0][13.5] = 30.186918 distances[27.0][14.0] = 30.413813 distances[27.0][14.5] = 30.647186 distances[27.0][15.0] = 30.88689 distances[27.0][15.5] = 31.13278 distances[27.0][16.0] = 31.38471 distances[27.0][16.5] = 31.642535 distances[27.0][17.0] = 31.906112 distances[27.0][17.5] = 32.175301 distances[27.0][18.0] = 32.449961 distances[27.0][18.5] = 32.729956 distances[27.0][19.0] = 33.015148 distances[27.0][19.5] = 33.305405 distances[27.0][20.0] = 33.600595 distances[27.0][20.5] = 33.90059 distances[27.0][21.0] = 34.205263 distances[27.0][21.5] = 34.51449 distances[27.0][22.0] = 34.82815 distances[27.0][22.5] = 35.146124 distances[27.0][23.0] = 35.468296 distances[27.0][23.5] = 35.794553 distances[27.0][24.0] = 36.124784 distances[27.0][24.5] = 36.458881 distances[27.0][25.0] = 36.796739 distances[27.0][25.5] = 37.138255 distances[27.0][26.0] = 37.48333 distances[27.0][26.5] = 37.831865 distances[27.0][27.0] = 38.183766 distances[27.5] = {} distances[27.5][0.0] = 27.5 distances[27.5][0.5] = 27.504545 distances[27.5][1.0] = 27.518176 distances[27.5][1.5] = 27.540879 distances[27.5][2.0] = 27.572631 distances[27.5][2.5] = 27.613403 distances[27.5][3.0] = 27.663152 distances[27.5][3.5] = 27.721833 distances[27.5][4.0] = 27.789386 distances[27.5][4.5] = 27.86575 distances[27.5][5.0] = 27.95085 distances[27.5][5.5] = 28.044607 distances[27.5][6.0] = 28.146936 distances[27.5][6.5] = 28.257742 distances[27.5][7.0] = 28.376927 distances[27.5][7.5] = 28.504386 distances[27.5][8.0] = 28.640007 distances[27.5][8.5] = 28.783676 distances[27.5][9.0] = 28.935273 distances[27.5][9.5] = 29.094673 distances[27.5][10.0] = 29.26175 distances[27.5][10.5] = 29.436372 distances[27.5][11.0] = 29.618406 distances[27.5][11.5] = 29.807717 distances[27.5][12.0] = 30.004166 distances[27.5][12.5] = 30.207615 distances[27.5][13.0] = 30.417922 distances[27.5][13.5] = 30.634947 distances[27.5][14.0] = 30.858548 distances[27.5][14.5] = 31.088583 distances[27.5][15.0] = 31.32491 distances[27.5][15.5] = 31.567388 distances[27.5][16.0] = 31.815877 distances[27.5][16.5] = 32.070235 distances[27.5][17.0] = 32.330326 distances[27.5][17.5] = 32.596012 distances[27.5][18.0] = 32.867157 distances[27.5][18.5] = 33.143627 distances[27.5][19.0] = 33.42529 distances[27.5][19.5] = 33.712016 distances[27.5][20.0] = 34.003676 distances[27.5][20.5] = 34.300146 distances[27.5][21.0] = 34.601301 distances[27.5][21.5] = 34.907019 distances[27.5][22.0] = 35.217183 distances[27.5][22.5] = 35.531676 distances[27.5][23.0] = 35.850384 distances[27.5][23.5] = 36.173194 distances[27.5][24.0] = 36.5 distances[27.5][24.5] = 36.830694 distances[27.5][25.0] = 37.165172 distances[27.5][25.5] = 37.503333 distances[27.5][26.0] = 37.845079 distances[27.5][26.5] = 38.190313 distances[27.5][27.0] = 38.538941 distances[27.5][27.5] = 38.890873 distances[28.0] = {} distances[28.0][0.0] = 28.0 distances[28.0][0.5] = 28.004464 distances[28.0][1.0] = 28.017851 distances[28.0][1.5] = 28.04015 distances[28.0][2.0] = 28.071338 distances[28.0][2.5] = 28.111386 distances[28.0][3.0] = 28.160256 distances[28.0][3.5] = 28.217902 distances[28.0][4.0] = 28.284271 distances[28.0][4.5] = 28.359302 distances[28.0][5.0] = 28.442925 distances[28.0][5.5] = 28.535066 distances[28.0][6.0] = 28.635642 distances[28.0][6.5] = 28.744565 distances[28.0][7.0] = 28.861739 distances[28.0][7.5] = 28.987066 distances[28.0][8.0] = 29.12044 distances[28.0][8.5] = 29.26175 distances[28.0][9.0] = 29.410882 distances[28.0][9.5] = 29.567719 distances[28.0][10.0] = 29.732137 distances[28.0][10.5] = 29.904013 distances[28.0][11.0] = 30.083218 distances[28.0][11.5] = 30.269622 distances[28.0][12.0] = 30.463092 distances[28.0][12.5] = 30.663496 distances[28.0][13.0] = 30.870698 distances[28.0][13.5] = 31.084562 distances[28.0][14.0] = 31.304952 distances[28.0][14.5] = 31.53173 distances[28.0][15.0] = 31.76476 distances[28.0][15.5] = 32.003906 distances[28.0][16.0] = 32.249031 distances[28.0][16.5] = 32.5 distances[28.0][17.0] = 32.756679 distances[28.0][17.5] = 33.018934 distances[28.0][18.0] = 33.286634 distances[28.0][18.5] = 33.559648 distances[28.0][19.0] = 33.837849 distances[28.0][19.5] = 34.121108 distances[28.0][20.0] = 34.409301 distances[28.0][20.5] = 34.702305 distances[28.0][21.0] = 35.0 distances[28.0][21.5] = 35.302266 distances[28.0][22.0] = 35.608988 distances[28.0][22.5] = 35.92005 distances[28.0][23.0] = 36.235342 distances[28.0][23.5] = 36.554753 distances[28.0][24.0] = 36.878178 distances[28.0][24.5] = 37.20551 distances[28.0][25.0] = 37.536649 distances[28.0][25.5] = 37.871493 distances[28.0][26.0] = 38.209946 distances[28.0][26.5] = 38.551913 distances[28.0][27.0] = 38.897301 distances[28.0][27.5] = 39.246019 distances[28.0][28.0] = 39.59798 distances[28.5] = {} distances[28.5][0.0] = 28.5 distances[28.5][0.5] = 28.504386 distances[28.5][1.0] = 28.517538 distances[28.5][1.5] = 28.539446 distances[28.5][2.0] = 28.570089 distances[28.5][2.5] = 28.609439 distances[28.5][3.0] = 28.65746 distances[28.5][3.5] = 28.714108 distances[28.5][4.0] = 28.779333 distances[28.5][4.5] = 28.853076 distances[28.5][5.0] = 28.935273 distances[28.5][5.5] = 29.025851 distances[28.5][6.0] = 29.124732 distances[28.5][6.5] = 29.231832 distances[28.5][7.0] = 29.347061 distances[28.5][7.5] = 29.470324 distances[28.5][8.0] = 29.60152 distances[28.5][8.5] = 29.740545 distances[28.5][9.0] = 29.887288 distances[28.5][9.5] = 30.041638 distances[28.5][10.0] = 30.203477 distances[28.5][10.5] = 30.372685 distances[28.5][11.0] = 30.549141 distances[28.5][11.5] = 30.732719 distances[28.5][12.0] = 30.923292 distances[28.5][12.5] = 31.120733 distances[28.5][13.0] = 31.32491 distances[28.5][13.5] = 31.535694 distances[28.5][14.0] = 31.752953 distances[28.5][14.5] = 31.976554 distances[28.5][15.0] = 32.206366 distances[28.5][15.5] = 32.442256 distances[28.5][16.0] = 32.684094 distances[28.5][16.5] = 32.931748 distances[28.5][17.0] = 33.185087 distances[28.5][17.5] = 33.443983 distances[28.5][18.0] = 33.708308 distances[28.5][18.5] = 33.977934 distances[28.5][19.0] = 34.252737 distances[28.5][19.5] = 34.532593 distances[28.5][20.0] = 34.817381 distances[28.5][20.5] = 35.106979 distances[28.5][21.0] = 35.401271 distances[28.5][21.5] = 35.70014 distances[28.5][22.0] = 36.003472 distances[28.5][22.5] = 36.311155 distances[28.5][23.0] = 36.62308 distances[28.5][23.5] = 36.939139 distances[28.5][24.0] = 37.259227 distances[28.5][24.5] = 37.583241 distances[28.5][25.0] = 37.91108 distances[28.5][25.5] = 38.242646 distances[28.5][26.0] = 38.577843 distances[28.5][26.5] = 38.916577 distances[28.5][27.0] = 39.258757 distances[28.5][27.5] = 39.604293 distances[28.5][28.0] = 39.953098 distances[28.5][28.5] = 40.305087 distances[29.0] = {} distances[29.0][0.0] = 29.0 distances[29.0][0.5] = 29.00431 distances[29.0][1.0] = 29.017236 distances[29.0][1.5] = 29.038767 distances[29.0][2.0] = 29.068884 distances[29.0][2.5] = 29.107559 distances[29.0][3.0] = 29.154759 distances[29.0][3.5] = 29.210443 distances[29.0][4.0] = 29.274562 distances[29.0][4.5] = 29.347061 distances[29.0][5.0] = 29.427878 distances[29.0][5.5] = 29.516944 distances[29.0][6.0] = 29.614186 distances[29.0][6.5] = 29.719522 distances[29.0][7.0] = 29.832868 distances[29.0][7.5] = 29.954132 distances[29.0][8.0] = 30.083218 distances[29.0][8.5] = 30.220026 distances[29.0][9.0] = 30.364453 distances[29.0][9.5] = 30.516389 distances[29.0][10.0] = 30.675723 distances[29.0][10.5] = 30.842341 distances[29.0][11.0] = 31.016125 distances[29.0][11.5] = 31.196955 distances[29.0][12.0] = 31.38471 distances[29.0][12.5] = 31.579265 distances[29.0][13.0] = 31.780497 distances[29.0][13.5] = 31.988279 distances[29.0][14.0] = 32.202484 distances[29.0][14.5] = 32.422986 distances[29.0][15.0] = 32.649655 distances[29.0][15.5] = 32.882366 distances[29.0][16.0] = 33.12099 distances[29.0][16.5] = 33.365401 distances[29.0][17.0] = 33.615473 distances[29.0][17.5] = 33.871079 distances[29.0][18.0] = 34.132096 distances[29.0][18.5] = 34.398401 distances[29.0][19.0] = 34.669872 distances[29.0][19.5] = 34.946388 distances[29.0][20.0] = 35.22783 distances[29.0][20.5] = 35.514082 distances[29.0][21.0] = 35.805028 distances[29.0][21.5] = 36.100554 distances[29.0][22.0] = 36.400549 distances[29.0][22.5] = 36.704904 distances[29.0][23.0] = 37.013511 distances[29.0][23.5] = 37.326264 distances[29.0][24.0] = 37.64306 distances[29.0][24.5] = 37.963799 distances[29.0][25.0] = 38.288379 distances[29.0][25.5] = 38.616706 distances[29.0][26.0] = 38.948684 distances[29.0][26.5] = 39.284221 distances[29.0][27.0] = 39.623226 distances[29.0][27.5] = 39.96561 distances[29.0][28.0] = 40.311289 distances[29.0][28.5] = 40.660177 distances[29.0][29.0] = 41.012193 distances[29.5] = {} distances[29.5][0.0] = 29.5 distances[29.5][0.5] = 29.504237 distances[29.5][1.0] = 29.516944 distances[29.5][1.5] = 29.538111 distances[29.5][2.0] = 29.567719 distances[29.5][2.5] = 29.605743 distances[29.5][3.0] = 29.65215 distances[29.5][3.5] = 29.706902 distances[29.5][4.0] = 29.769951 distances[29.5][4.5] = 29.841247 distances[29.5][5.0] = 29.920729 distances[29.5][5.5] = 30.008332 distances[29.5][6.0] = 30.103986 distances[29.5][6.5] = 30.207615 distances[29.5][7.0] = 30.319136 distances[29.5][7.5] = 30.438463 distances[29.5][8.0] = 30.565503 distances[29.5][8.5] = 30.700163 distances[29.5][9.0] = 30.842341 distances[29.5][9.5] = 30.991934 distances[29.5][10.0] = 31.148836 distances[29.5][10.5] = 31.312937 distances[29.5][11.0] = 31.484123 distances[29.5][11.5] = 31.66228 distances[29.5][12.0] = 31.847292 distances[29.5][12.5] = 32.039039 distances[29.5][13.0] = 32.237401 distances[29.5][13.5] = 32.442256 distances[29.5][14.0] = 32.653484 distances[29.5][14.5] = 32.87096 distances[29.5][15.0] = 33.094561 distances[29.5][15.5] = 33.324165 distances[29.5][16.0] = 33.559648 distances[29.5][16.5] = 33.800888 distances[29.5][17.0] = 34.047761 distances[29.5][17.5] = 34.300146 distances[29.5][18.0] = 34.557922 distances[29.5][18.5] = 34.820971 distances[29.5][19.0] = 35.089172 distances[29.5][19.5] = 35.362409 distances[29.5][20.0] = 35.640567 distances[29.5][20.5] = 35.92353 distances[29.5][21.0] = 36.211186 distances[29.5][21.5] = 36.503424 distances[29.5][22.0] = 36.800136 distances[29.5][22.5] = 37.101213 distances[29.5][23.0] = 37.40655 distances[29.5][23.5] = 37.716044 distances[29.5][24.0] = 38.029594 distances[29.5][24.5] = 38.347099 distances[29.5][25.0] = 38.668463 distances[29.5][25.5] = 38.993589 distances[29.5][26.0] = 39.322385 distances[29.5][26.5] = 39.65476 distances[29.5][27.0] = 39.990624 distances[29.5][27.5] = 40.32989 distances[29.5][28.0] = 40.672472 distances[29.5][28.5] = 41.018289 distances[29.5][29.0] = 41.367258 distances[29.5][29.5] = 41.7193 distances[30.0] = {} distances[30.0][0.0] = 30.0 distances[30.0][0.5] = 30.004166 distances[30.0][1.0] = 30.016662 distances[30.0][1.5] = 30.037477 distances[30.0][2.0] = 30.066593 distances[30.0][2.5] = 30.103986 distances[30.0][3.0] = 30.149627 distances[30.0][3.5] = 30.203477 distances[30.0][4.0] = 30.265492 distances[30.0][4.5] = 30.335623 distances[30.0][5.0] = 30.413813 distances[30.0][5.5] = 30.5 distances[30.0][6.0] = 30.594117 distances[30.0][6.5] = 30.696091 distances[30.0][7.0] = 30.805844 distances[30.0][7.5] = 30.923292 distances[30.0][8.0] = 31.048349 distances[30.0][8.5] = 31.180924 distances[30.0][9.0] = 31.32092 distances[30.0][9.5] = 31.468238 distances[30.0][10.0] = 31.622777 distances[30.0][10.5] = 31.78443 distances[30.0][11.0] = 31.953091 distances[30.0][11.5] = 32.128648 distances[30.0][12.0] = 32.310989 distances[30.0][12.5] = 32.5 distances[30.0][13.0] = 32.695565 distances[30.0][13.5] = 32.897568 distances[30.0][14.0] = 33.105891 distances[30.0][14.5] = 33.320414 distances[30.0][15.0] = 33.54102 distances[30.0][15.5] = 33.767588 distances[30.0][16.0] = 34.0 distances[30.0][16.5] = 34.238137 distances[30.0][17.0] = 34.481879 distances[30.0][17.5] = 34.73111 distances[30.0][18.0] = 34.985711 distances[30.0][18.5] = 35.245567 distances[30.0][19.0] = 35.510562 distances[30.0][19.5] = 35.780581 distances[30.0][20.0] = 36.055513 distances[30.0][20.5] = 36.335245 distances[30.0][21.0] = 36.619667 distances[30.0][21.5] = 36.908671 distances[30.0][22.0] = 37.20215 distances[30.0][22.5] = 37.5 distances[30.0][23.0] = 37.802116 distances[30.0][23.5] = 38.108398 distances[30.0][24.0] = 38.418745 distances[30.0][24.5] = 38.733061 distances[30.0][25.0] = 39.051248 distances[30.0][25.5] = 39.373214 distances[30.0][26.0] = 39.698866 distances[30.0][26.5] = 40.028115 distances[30.0][27.0] = 40.360872 distances[30.0][27.5] = 40.697051 distances[30.0][28.0] = 41.036569 distances[30.0][28.5] = 41.379343 distances[30.0][29.0] = 41.725292 distances[30.0][29.5] = 42.074339 distances[30.0][30.0] = 42.426407 distances[30.5] = {} distances[30.5][0.0] = 30.5 distances[30.5][0.5] = 30.504098 distances[30.5][1.0] = 30.516389 distances[30.5][1.5] = 30.536863 distances[30.5][2.0] = 30.565503 distances[30.5][2.5] = 30.602287 distances[30.5][3.0] = 30.647186 distances[30.5][3.5] = 30.700163 distances[30.5][4.0] = 30.761177 distances[30.5][4.5] = 30.83018 distances[30.5][5.0] = 30.907119 distances[30.5][5.5] = 30.991934 distances[30.5][6.0] = 31.084562 distances[30.5][6.5] = 31.184932 distances[30.5][7.0] = 31.29297 distances[30.5][7.5] = 31.408598 distances[30.5][8.0] = 31.53173 distances[30.5][8.5] = 31.66228 distances[30.5][9.0] = 31.800157 distances[30.5][9.5] = 31.945266 distances[30.5][10.0] = 32.097508 distances[30.5][10.5] = 32.256782 distances[30.5][11.0] = 32.422986 distances[30.5][11.5] = 32.596012 distances[30.5][12.0] = 32.775753 distances[30.5][12.5] = 32.962099 distances[30.5][13.0] = 33.154939 distances[30.5][13.5] = 33.35416 distances[30.5][14.0] = 33.559648 distances[30.5][14.5] = 33.77129 distances[30.5][15.0] = 33.988969 distances[30.5][15.5] = 34.212571 distances[30.5][16.0] = 34.44198 distances[30.5][16.5] = 34.677082 distances[30.5][17.0] = 34.917761 distances[30.5][17.5] = 35.163902 distances[30.5][18.0] = 35.415392 distances[30.5][18.5] = 35.672118 distances[30.5][19.0] = 35.933967 distances[30.5][19.5] = 36.200829 distances[30.5][20.0] = 36.472592 distances[30.5][20.5] = 36.74915 distances[30.5][21.0] = 37.030393 distances[30.5][21.5] = 37.316216 distances[30.5][22.0] = 37.606515 distances[30.5][22.5] = 37.901187 distances[30.5][23.0] = 38.200131 distances[30.5][23.5] = 38.503247 distances[30.5][24.0] = 38.810437 distances[30.5][24.5] = 39.121605 distances[30.5][25.0] = 39.436658 distances[30.5][25.5] = 39.755503 distances[30.5][26.0] = 40.078049 distances[30.5][26.5] = 40.404208 distances[30.5][27.0] = 40.733893 distances[30.5][27.5] = 41.067018 distances[30.5][28.0] = 41.403502 distances[30.5][28.5] = 41.743263 distances[30.5][29.0] = 42.086221 distances[30.5][29.5] = 42.432299 distances[30.5][30.0] = 42.781421 distances[30.5][30.5] = 43.133514 distances[31.0] = {} distances[31.0][0.0] = 31.0 distances[31.0][0.5] = 31.004032 distances[31.0][1.0] = 31.016125 distances[31.0][1.5] = 31.036269 distances[31.0][2.0] = 31.064449 distances[31.0][2.5] = 31.100643 distances[31.0][3.0] = 31.144823 distances[31.0][3.5] = 31.196955 distances[31.0][4.0] = 31.256999 distances[31.0][4.5] = 31.32491 distances[31.0][5.0] = 31.400637 distances[31.0][5.5] = 31.484123 distances[31.0][6.0] = 31.575307 distances[31.0][6.5] = 31.674122 distances[31.0][7.0] = 31.780497 distances[31.0][7.5] = 31.894357 distances[31.0][8.0] = 32.015621 distances[31.0][8.5] = 32.144206 distances[31.0][9.0] = 32.280025 distances[31.0][9.5] = 32.422986 distances[31.0][10.0] = 32.572995 distances[31.0][10.5] = 32.729956 distances[31.0][11.0] = 32.893768 distances[31.0][11.5] = 33.064331 distances[31.0][12.0] = 33.24154 distances[31.0][12.5] = 33.42529 distances[31.0][13.0] = 33.615473 distances[31.0][13.5] = 33.81198 distances[31.0][14.0] = 34.014703 distances[31.0][14.5] = 34.22353 distances[31.0][15.0] = 34.438351 distances[31.0][15.5] = 34.659054 distances[31.0][16.0] = 34.885527 distances[31.0][16.5] = 35.117659 distances[31.0][17.0] = 35.355339 distances[31.0][17.5] = 35.598455 distances[31.0][18.0] = 35.846897 distances[31.0][18.5] = 36.100554 distances[31.0][19.0] = 36.359318 distances[31.0][19.5] = 36.62308 distances[31.0][20.0] = 36.891733 distances[31.0][20.5] = 37.165172 distances[31.0][21.0] = 37.44329 distances[31.0][21.5] = 37.725986 distances[31.0][22.0] = 38.013156 distances[31.0][22.5] = 38.304699 distances[31.0][23.0] = 38.600518 distances[31.0][23.5] = 38.900514 distances[31.0][24.0] = 39.204592 distances[31.0][24.5] = 39.512656 distances[31.0][25.0] = 39.824616 distances[31.0][25.5] = 40.140379 distances[31.0][26.0] = 40.459857 distances[31.0][26.5] = 40.782962 distances[31.0][27.0] = 41.10961 distances[31.0][27.5] = 41.439715 distances[31.0][28.0] = 41.773197 distances[31.0][28.5] = 42.109975 distances[31.0][29.0] = 42.449971 distances[31.0][29.5] = 42.793107 distances[31.0][30.0] = 43.139309 distances[31.0][30.5] = 43.488504 distances[31.0][31.0] = 43.84062 distances[31.5] = {} distances[31.5][0.0] = 31.5 distances[31.5][0.5] = 31.503968 distances[31.5][1.0] = 31.515869 distances[31.5][1.5] = 31.535694 distances[31.5][2.0] = 31.563428 distances[31.5][2.5] = 31.599051 distances[31.5][3.0] = 31.642535 distances[31.5][3.5] = 31.693848 distances[31.5][4.0] = 31.752953 distances[31.5][4.5] = 31.819805 distances[31.5][5.0] = 31.894357 distances[31.5][5.5] = 31.976554 distances[31.5][6.0] = 32.066337 distances[31.5][6.5] = 32.163644 distances[31.5][7.0] = 32.268406 distances[31.5][7.5] = 32.38055 distances[31.5][8.0] = 32.5 distances[31.5][8.5] = 32.626676 distances[31.5][9.0] = 32.760495 distances[31.5][9.5] = 32.901368 distances[31.5][10.0] = 33.049206 distances[31.5][10.5] = 33.203915 distances[31.5][11.0] = 33.365401 distances[31.5][11.5] = 33.533565 distances[31.5][12.0] = 33.708308 distances[31.5][12.5] = 33.889526 distances[31.5][13.0] = 34.077118 distances[31.5][13.5] = 34.270979 distances[31.5][14.0] = 34.471002 distances[31.5][14.5] = 34.677082 distances[31.5][15.0] = 34.88911 distances[31.5][15.5] = 35.106979 distances[31.5][16.0] = 35.330582 distances[31.5][16.5] = 35.559809 distances[31.5][17.0] = 35.794553 distances[31.5][17.5] = 36.034705 distances[31.5][18.0] = 36.28016 distances[31.5][18.5] = 36.530809 distances[31.5][19.0] = 36.786546 distances[31.5][19.5] = 37.047267 distances[31.5][20.0] = 37.312866 distances[31.5][20.5] = 37.583241 distances[31.5][21.0] = 37.858288 distances[31.5][21.5] = 38.137908 distances[31.5][22.0] = 38.421999 distances[31.5][22.5] = 38.710464 distances[31.5][23.0] = 39.003205 distances[31.5][23.5] = 39.300127 distances[31.5][24.0] = 39.601136 distances[31.5][24.5] = 39.90614 distances[31.5][25.0] = 40.215047 distances[31.5][25.5] = 40.527768 distances[31.5][26.0] = 40.844216 distances[31.5][26.5] = 41.164305 distances[31.5][27.0] = 41.48795 distances[31.5][27.5] = 41.815069 distances[31.5][28.0] = 42.145581 distances[31.5][28.5] = 42.479407 distances[31.5][29.0] = 42.816469 distances[31.5][29.5] = 43.156691 distances[31.5][30.0] = 43.5 distances[31.5][30.5] = 43.846323 distances[31.5][31.0] = 44.195588 distances[31.5][31.5] = 44.547727 distances[32.0] = {} distances[32.0][0.0] = 32.0 distances[32.0][0.5] = 32.003906 distances[32.0][1.0] = 32.015621 distances[32.0][1.5] = 32.035137 distances[32.0][2.0] = 32.062439 distances[32.0][2.5] = 32.097508 distances[32.0][3.0] = 32.140317 distances[32.0][3.5] = 32.190837 distances[32.0][4.0] = 32.249031 distances[32.0][4.5] = 32.314857 distances[32.0][5.0] = 32.388269 distances[32.0][5.5] = 32.469216 distances[32.0][6.0] = 32.557641 distances[32.0][6.5] = 32.653484 distances[32.0][7.0] = 32.756679 distances[32.0][7.5] = 32.867157 distances[32.0][8.0] = 32.984845 distances[32.0][8.5] = 33.109666 distances[32.0][9.0] = 33.24154 distances[32.0][9.5] = 33.380383 distances[32.0][10.0] = 33.526109 distances[32.0][10.5] = 33.678628 distances[32.0][11.0] = 33.837849 distances[32.0][11.5] = 34.003676 distances[32.0][12.0] = 34.176015 distances[32.0][12.5] = 34.354767 distances[32.0][13.0] = 34.539832 distances[32.0][13.5] = 34.73111 distances[32.0][14.0] = 34.928498 distances[32.0][14.5] = 35.131894 distances[32.0][15.0] = 35.341194 distances[32.0][15.5] = 35.556293 distances[32.0][16.0] = 35.777088 distances[32.0][16.5] = 36.003472 distances[32.0][17.0] = 36.235342 distances[32.0][17.5] = 36.472592 distances[32.0][18.0] = 36.71512 distances[32.0][18.5] = 36.962819 distances[32.0][19.0] = 37.215588 distances[32.0][19.5] = 37.473324 distances[32.0][20.0] = 37.735925 distances[32.0][20.5] = 38.003289 distances[32.0][21.0] = 38.275318 distances[32.0][21.5] = 38.551913 distances[32.0][22.0] = 38.832976 distances[32.0][22.5] = 39.11841 distances[32.0][23.0] = 39.408121 distances[32.0][23.5] = 39.702015 distances[32.0][24.0] = 40.0 distances[32.0][24.5] = 40.301985 distances[32.0][25.0] = 40.607881 distances[32.0][25.5] = 40.9176 distances[32.0][26.0] = 41.231056 distances[32.0][26.5] = 41.548165 distances[32.0][27.0] = 41.868843 distances[32.0][27.5] = 42.193009 distances[32.0][28.0] = 42.520583 distances[32.0][28.5] = 42.851488 distances[32.0][29.0] = 43.185646 distances[32.0][29.5] = 43.522982 distances[32.0][30.0] = 43.863424 distances[32.0][30.5] = 44.2069 distances[32.0][31.0] = 44.553339 distances[32.0][31.5] = 44.902673 distances[32.0][32.0] = 45.254834 distances[32.5] = {} distances[32.5][0.0] = 32.5 distances[32.5][0.5] = 32.503846 distances[32.5][1.0] = 32.515381 distances[32.5][1.5] = 32.534597 distances[32.5][2.0] = 32.56148 distances[32.5][2.5] = 32.596012 distances[32.5][3.0] = 32.638168 distances[32.5][3.5] = 32.687918 distances[32.5][4.0] = 32.745229 distances[32.5][4.5] = 32.810059 distances[32.5][5.0] = 32.882366 distances[32.5][5.5] = 32.962099 distances[32.5][6.0] = 33.049206 distances[32.5][6.5] = 33.143627 distances[32.5][7.0] = 33.2453 distances[32.5][7.5] = 33.35416 distances[32.5][8.0] = 33.470136 distances[32.5][8.5] = 33.593154 distances[32.5][9.0] = 33.723137 distances[32.5][9.5] = 33.860006 distances[32.5][10.0] = 34.003676 distances[32.5][10.5] = 34.154063 distances[32.5][11.0] = 34.311077 distances[32.5][11.5] = 34.474628 distances[32.5][12.0] = 34.644624 distances[32.5][12.5] = 34.820971 distances[32.5][13.0] = 35.003571 distances[32.5][13.5] = 35.192329 distances[32.5][14.0] = 35.387145 distances[32.5][14.5] = 35.587919 distances[32.5][15.0] = 35.794553 distances[32.5][15.5] = 36.006944 distances[32.5][16.0] = 36.224991 distances[32.5][16.5] = 36.448594 distances[32.5][17.0] = 36.67765 distances[32.5][17.5] = 36.912058 distances[32.5][18.0] = 37.151716 distances[32.5][18.5] = 37.396524 distances[32.5][19.0] = 37.646381 distances[32.5][19.5] = 37.901187 distances[32.5][20.0] = 38.160844 distances[32.5][20.5] = 38.425252 distances[32.5][21.0] = 38.694315 distances[32.5][21.5] = 38.967936 distances[32.5][22.0] = 39.246019 distances[32.5][22.5] = 39.528471 distances[32.5][23.0] = 39.815198 distances[32.5][23.5] = 40.106109 distances[32.5][24.0] = 40.401114 distances[32.5][24.5] = 40.700123 distances[32.5][25.0] = 41.003049 distances[32.5][25.5] = 41.309805 distances[32.5][26.0] = 41.620308 distances[32.5][26.5] = 41.934473 distances[32.5][27.0] = 42.252219 distances[32.5][27.5] = 42.573466 distances[32.5][28.0] = 42.898135 distances[32.5][28.5] = 43.226149 distances[32.5][29.0] = 43.557433 distances[32.5][29.5] = 43.891913 distances[32.5][30.0] = 44.229515 distances[32.5][30.5] = 44.570169 distances[32.5][31.0] = 44.913806 distances[32.5][31.5] = 45.260358 distances[32.5][32.0] = 45.609758 distances[32.5][32.5] = 45.961941 distances[33.0] = {} distances[33.0][0.0] = 33.0 distances[33.0][0.5] = 33.003788 distances[33.0][1.0] = 33.015148 distances[33.0][1.5] = 33.034073 distances[33.0][2.0] = 33.060551 distances[33.0][2.5] = 33.094561 distances[33.0][3.0] = 33.136083 distances[33.0][3.5] = 33.185087 distances[33.0][4.0] = 33.24154 distances[33.0][4.5] = 33.305405 distances[33.0][5.0] = 33.376639 distances[33.0][5.5] = 33.455194 distances[33.0][6.0] = 33.54102 distances[33.0][6.5] = 33.63406 distances[33.0][7.0] = 33.734256 distances[33.0][7.5] = 33.841543 distances[33.0][8.0] = 33.955854 distances[33.0][8.5] = 34.077118 distances[33.0][9.0] = 34.205263 distances[33.0][9.5] = 34.34021 distances[33.0][10.0] = 34.481879 distances[33.0][10.5] = 34.630189 distances[33.0][11.0] = 34.785054 distances[33.0][11.5] = 34.946388 distances[33.0][12.0] = 35.1141 distances[33.0][12.5] = 35.2881 distances[33.0][13.0] = 35.468296 distances[33.0][13.5] = 35.654593 distances[33.0][14.0] = 35.846897 distances[33.0][14.5] = 36.045111 distances[33.0][15.0] = 36.249138 distances[33.0][15.5] = 36.458881 distances[33.0][16.0] = 36.674242 distances[33.0][16.5] = 36.895122 distances[33.0][17.0] = 37.121422 distances[33.0][17.5] = 37.353045 distances[33.0][18.0] = 37.589892 distances[33.0][18.5] = 37.831865 distances[33.0][19.0] = 38.078866 distances[33.0][19.5] = 38.330797 distances[33.0][20.0] = 38.587563 distances[33.0][20.5] = 38.849067 distances[33.0][21.0] = 39.115214 distances[33.0][21.5] = 39.385911 distances[33.0][22.0] = 39.661064 distances[33.0][22.5] = 39.940581 distances[33.0][23.0] = 40.224371 distances[33.0][23.5] = 40.512344 distances[33.0][24.0] = 40.804412 distances[33.0][24.5] = 41.100487 distances[33.0][25.0] = 41.400483 distances[33.0][25.5] = 41.704316 distances[33.0][26.0] = 42.011903 distances[33.0][26.5] = 42.323162 distances[33.0][27.0] = 42.638011 distances[33.0][27.5] = 42.956373 distances[33.0][28.0] = 43.27817 distances[33.0][28.5] = 43.603326 distances[33.0][29.0] = 43.931765 distances[33.0][29.5] = 44.263416 distances[33.0][30.0] = 44.598206 distances[33.0][30.5] = 44.936066 distances[33.0][31.0] = 45.276926 distances[33.0][31.5] = 45.620719 distances[33.0][32.0] = 45.96738 distances[33.0][32.5] = 46.316844 distances[33.0][33.0] = 46.669048 distances[33.5] = {} distances[33.5][0.0] = 33.5 distances[33.5][0.5] = 33.503731 distances[33.5][1.0] = 33.514922 distances[33.5][1.5] = 33.533565 distances[33.5][2.0] = 33.559648 distances[33.5][2.5] = 33.593154 distances[33.5][3.0] = 33.63406 distances[33.5][3.5] = 33.68234 distances[33.5][4.0] = 33.737961 distances[33.5][4.5] = 33.800888 distances[33.5][5.0] = 33.871079 distances[33.5][5.5] = 33.94849 distances[33.5][6.0] = 34.033072 distances[33.5][6.5] = 34.124771 distances[33.5][7.0] = 34.22353 distances[33.5][7.5] = 34.329288 distances[33.5][8.0] = 34.44198 distances[33.5][8.5] = 34.561539 distances[33.5][9.0] = 34.687894 distances[33.5][9.5] = 34.820971 distances[33.5][10.0] = 34.960692 distances[33.5][10.5] = 35.106979 distances[33.5][11.0] = 35.25975 distances[33.5][11.5] = 35.418921 distances[33.5][12.0] = 35.584407 distances[33.5][12.5] = 35.756118 distances[33.5][13.0] = 35.933967 distances[33.5][13.5] = 36.117863 distances[33.5][14.0] = 36.307713 distances[33.5][14.5] = 36.503424 distances[33.5][15.0] = 36.704904 distances[33.5][15.5] = 36.912058 distances[33.5][16.0] = 37.12479 distances[33.5][16.5] = 37.343005 distances[33.5][17.0] = 37.566608 distances[33.5][17.5] = 37.795502 distances[33.5][18.0] = 38.029594 distances[33.5][18.5] = 38.268786 distances[33.5][19.0] = 38.512985 distances[33.5][19.5] = 38.762095 distances[33.5][20.0] = 39.016022 distances[33.5][20.5] = 39.274674 distances[33.5][21.0] = 39.537956 distances[33.5][21.5] = 39.805778 distances[33.5][22.0] = 40.078049 distances[33.5][22.5] = 40.354678 distances[33.5][23.0] = 40.635576 distances[33.5][23.5] = 40.920655 distances[33.5][24.0] = 41.209829 distances[33.5][24.5] = 41.503012 distances[33.5][25.0] = 41.80012 distances[33.5][25.5] = 42.101069 distances[33.5][26.0] = 42.405778 distances[33.5][26.5] = 42.714166 distances[33.5][27.0] = 43.026155 distances[33.5][27.5] = 43.341666 distances[33.5][28.0] = 43.660623 distances[33.5][28.5] = 43.982951 distances[33.5][29.0] = 44.308577 distances[33.5][29.5] = 44.637428 distances[33.5][30.0] = 44.969434 distances[33.5][30.5] = 45.304525 distances[33.5][31.0] = 45.642634 distances[33.5][31.5] = 45.983693 distances[33.5][32.0] = 46.327638 distances[33.5][32.5] = 46.674404 distances[33.5][33.0] = 47.02393 distances[33.5][33.5] = 47.376154 distances[34.0] = {} distances[34.0][0.0] = 34.0 distances[34.0][0.5] = 34.003676 distances[34.0][1.0] = 34.014703 distances[34.0][1.5] = 34.033072 distances[34.0][2.0] = 34.058773 distances[34.0][2.5] = 34.091788 distances[34.0][3.0] = 34.132096 distances[34.0][3.5] = 34.179672 distances[34.0][4.0] = 34.234486 distances[34.0][4.5] = 34.296501 distances[34.0][5.0] = 34.365681 distances[34.0][5.5] = 34.44198 distances[34.0][6.0] = 34.525353 distances[34.0][6.5] = 34.615748 distances[34.0][7.0] = 34.71311 distances[34.0][7.5] = 34.817381 distances[34.0][8.0] = 34.928498 distances[34.0][8.5] = 35.046398 distances[34.0][9.0] = 35.171011 distances[34.0][9.5] = 35.302266 distances[34.0][10.0] = 35.44009 distances[34.0][10.5] = 35.584407 distances[34.0][11.0] = 35.735137 distances[34.0][11.5] = 35.8922 distances[34.0][12.0] = 36.055513 distances[34.0][12.5] = 36.224991 distances[34.0][13.0] = 36.400549 distances[34.0][13.5] = 36.582099 distances[34.0][14.0] = 36.769553 distances[34.0][14.5] = 36.962819 distances[34.0][15.0] = 37.161808 distances[34.0][15.5] = 37.366429 distances[34.0][16.0] = 37.576588 distances[34.0][16.5] = 37.792195 distances[34.0][17.0] = 38.013156 distances[34.0][17.5] = 38.239378 distances[34.0][18.0] = 38.470768 distances[34.0][18.5] = 38.707234 distances[34.0][19.0] = 38.948684 distances[34.0][19.5] = 39.195025 distances[34.0][20.0] = 39.446166 distances[34.0][20.5] = 39.702015 distances[34.0][21.0] = 39.962482 distances[34.0][21.5] = 40.227478 distances[34.0][22.0] = 40.496913 distances[34.0][22.5] = 40.7707 distances[34.0][23.0] = 41.048752 distances[34.0][23.5] = 41.330981 distances[34.0][24.0] = 41.617304 distances[34.0][24.5] = 41.907637 distances[34.0][25.0] = 42.201896 distances[34.0][25.5] = 42.5 distances[34.0][26.0] = 42.801869 distances[34.0][26.5] = 43.107424 distances[34.0][27.0] = 43.416587 distances[34.0][27.5] = 43.729281 distances[34.0][28.0] = 44.045431 distances[34.0][28.5] = 44.364964 distances[34.0][29.0] = 44.687806 distances[34.0][29.5] = 45.013887 distances[34.0][30.0] = 45.343136 distances[34.0][30.5] = 45.675486 distances[34.0][31.0] = 46.010868 distances[34.0][31.5] = 46.349218 distances[34.0][32.0] = 46.69047 distances[34.0][32.5] = 47.034562 distances[34.0][33.0] = 47.381431 distances[34.0][33.5] = 47.731017 distances[34.0][34.0] = 48.083261 distances[34.5] = {} distances[34.5][0.0] = 34.5 distances[34.5][0.5] = 34.503623 distances[34.5][1.0] = 34.51449 distances[34.5][1.5] = 34.532593 distances[34.5][2.0] = 34.557922 distances[34.5][2.5] = 34.590461 distances[34.5][3.0] = 34.630189 distances[34.5][3.5] = 34.677082 distances[34.5][4.0] = 34.73111 distances[34.5][4.5] = 34.792241 distances[34.5][5.0] = 34.860436 distances[34.5][5.5] = 34.935655 distances[34.5][6.0] = 35.017853 distances[34.5][6.5] = 35.106979 distances[34.5][7.0] = 35.202983 distances[34.5][7.5] = 35.305807 distances[34.5][8.0] = 35.415392 distances[34.5][8.5] = 35.531676 distances[34.5][9.0] = 35.654593 distances[34.5][9.5] = 35.784075 distances[34.5][10.0] = 35.92005 distances[34.5][10.5] = 36.062446 distances[34.5][11.0] = 36.211186 distances[34.5][11.5] = 36.366193 distances[34.5][12.0] = 36.527387 distances[34.5][12.5] = 36.694686 distances[34.5][13.0] = 36.868008 distances[34.5][13.5] = 37.047267 distances[34.5][14.0] = 37.232378 distances[34.5][14.5] = 37.423255 distances[34.5][15.0] = 37.619809 distances[34.5][15.5] = 37.821951 distances[34.5][16.0] = 38.029594 distances[34.5][16.5] = 38.242646 distances[34.5][17.0] = 38.461019 distances[34.5][17.5] = 38.684622 distances[34.5][18.0] = 38.913365 distances[34.5][18.5] = 39.147158 distances[34.5][19.0] = 39.385911 distances[34.5][19.5] = 39.629534 distances[34.5][20.0] = 39.877939 distances[34.5][20.5] = 40.131035 distances[34.5][21.0] = 40.388736 distances[34.5][21.5] = 40.650953 distances[34.5][22.0] = 40.9176 distances[34.5][22.5] = 41.188591 distances[34.5][23.0] = 41.46384 distances[34.5][23.5] = 41.743263 distances[34.5][24.0] = 42.026777 distances[34.5][24.5] = 42.3143 distances[34.5][25.0] = 42.605751 distances[34.5][25.5] = 42.901049 distances[34.5][26.0] = 43.200116 distances[34.5][26.5] = 43.502873 distances[34.5][27.0] = 43.809246 distances[34.5][27.5] = 44.119157 distances[34.5][28.0] = 44.432533 distances[34.5][28.5] = 44.749302 distances[34.5][29.0] = 45.069391 distances[34.5][29.5] = 45.392731 distances[34.5][30.0] = 45.719252 distances[34.5][30.5] = 46.048887 distances[34.5][31.0] = 46.38157 distances[34.5][31.5] = 46.717235 distances[34.5][32.0] = 47.055818 distances[34.5][32.5] = 47.397257 distances[34.5][33.0] = 47.741491 distances[34.5][33.5] = 48.08846 distances[34.5][34.0] = 48.438105 distances[34.5][34.5] = 48.790368 distances[35.0] = {} distances[35.0][0.0] = 35.0 distances[35.0][0.5] = 35.003571 distances[35.0][1.0] = 35.014283 distances[35.0][1.5] = 35.032128 distances[35.0][2.0] = 35.057096 distances[35.0][2.5] = 35.089172 distances[35.0][3.0] = 35.128336 distances[35.0][3.5] = 35.174565 distances[35.0][4.0] = 35.22783 distances[35.0][4.5] = 35.2881 distances[35.0][5.0] = 35.355339 distances[35.0][5.5] = 35.429507 distances[35.0][6.0] = 35.510562 distances[35.0][6.5] = 35.598455 distances[35.0][7.0] = 35.693137 distances[35.0][7.5] = 35.794553 distances[35.0][8.0] = 35.902646 distances[35.0][8.5] = 36.017357 distances[35.0][9.0] = 36.138622 distances[35.0][9.5] = 36.266376 distances[35.0][10.0] = 36.400549 distances[35.0][10.5] = 36.541073 distances[35.0][11.0] = 36.687873 distances[35.0][11.5] = 36.840874 distances[35.0][12.0] = 37.0 distances[35.0][12.5] = 37.165172 distances[35.0][13.0] = 37.336309 distances[35.0][13.5] = 37.513331 distances[35.0][14.0] = 37.696154 distances[35.0][14.5] = 37.884693 distances[35.0][15.0] = 38.078866 distances[35.0][15.5] = 38.278584 distances[35.0][16.0] = 38.483763 distances[35.0][16.5] = 38.694315 distances[35.0][17.0] = 38.910153 distances[35.0][17.5] = 39.13119 distances[35.0][18.0] = 39.357337 distances[35.0][18.5] = 39.588508 distances[35.0][19.0] = 39.824616 distances[35.0][19.5] = 40.065571 distances[35.0][20.0] = 40.311289 distances[35.0][20.5] = 40.561681 distances[35.0][21.0] = 40.816663 distances[35.0][21.5] = 41.076149 distances[35.0][22.0] = 41.340053 distances[35.0][22.5] = 41.608292 distances[35.0][23.0] = 41.880783 distances[35.0][23.5] = 42.157443 distances[35.0][24.0] = 42.43819 distances[35.0][24.5] = 42.722945 distances[35.0][25.0] = 43.011626 distances[35.0][25.5] = 43.304157 distances[35.0][26.0] = 43.600459 distances[35.0][26.5] = 43.900456 distances[35.0][27.0] = 44.204072 distances[35.0][27.5] = 44.511235 distances[35.0][28.0] = 44.82187 distances[35.0][28.5] = 45.135906 distances[35.0][29.0] = 45.453273 distances[35.0][29.5] = 45.773901 distances[35.0][30.0] = 46.097722 distances[35.0][30.5] = 46.42467 distances[35.0][31.0] = 46.754679 distances[35.0][31.5] = 47.087684 distances[35.0][32.0] = 47.423623 distances[35.0][32.5] = 47.762433 distances[35.0][33.0] = 48.104054 distances[35.0][33.5] = 48.448426 distances[35.0][34.0] = 48.795492 distances[35.0][34.5] = 49.145193 distances[35.0][35.0] = 49.497475 distances[35.5] = {} distances[35.5][0.0] = 35.5 distances[35.5][0.5] = 35.503521 distances[35.5][1.0] = 35.514082 distances[35.5][1.5] = 35.531676 distances[35.5][2.0] = 35.556293 distances[35.5][2.5] = 35.587919 distances[35.5][3.0] = 35.626535 distances[35.5][3.5] = 35.672118 distances[35.5][4.0] = 35.724641 distances[35.5][4.5] = 35.784075 distances[35.5][5.0] = 35.850384 distances[35.5][5.5] = 35.92353 distances[35.5][6.0] = 36.003472 distances[35.5][6.5] = 36.090165 distances[35.5][7.0] = 36.18356 distances[35.5][7.5] = 36.283605 distances[35.5][8.0] = 36.390246 distances[35.5][8.5] = 36.503424 distances[35.5][9.0] = 36.62308 distances[35.5][9.5] = 36.74915 distances[35.5][10.0] = 36.881567 distances[35.5][10.5] = 37.020265 distances[35.5][11.0] = 37.165172 distances[35.5][11.5] = 37.316216 distances[35.5][12.0] = 37.473324 distances[35.5][12.5] = 37.636419 distances[35.5][13.0] = 37.805423 distances[35.5][13.5] = 37.980258 distances[35.5][14.0] = 38.160844 distances[35.5][14.5] = 38.347099 distances[35.5][15.0] = 38.538941 distances[35.5][15.5] = 38.736288 distances[35.5][16.0] = 38.939055 distances[35.5][16.5] = 39.147158 distances[35.5][17.0] = 39.360513 distances[35.5][17.5] = 39.579035 distances[35.5][18.0] = 39.802638 distances[35.5][18.5] = 40.031238 distances[35.5][19.0] = 40.264749 distances[35.5][19.5] = 40.503086 distances[35.5][20.0] = 40.746165 distances[35.5][20.5] = 40.993902 distances[35.5][21.0] = 41.246212 distances[35.5][21.5] = 41.503012 distances[35.5][22.0] = 41.764219 distances[35.5][22.5] = 42.029751 distances[35.5][23.0] = 42.299527 distances[35.5][23.5] = 42.573466 distances[35.5][24.0] = 42.851488 distances[35.5][24.5] = 43.133514 distances[35.5][25.0] = 43.419466 distances[35.5][25.5] = 43.709267 distances[35.5][26.0] = 44.002841 distances[35.5][26.5] = 44.300113 distances[35.5][27.0] = 44.601009 distances[35.5][27.5] = 44.905456 distances[35.5][28.0] = 45.213383 distances[35.5][28.5] = 45.524719 distances[35.5][29.0] = 45.839394 distances[35.5][29.5] = 46.15734 distances[35.5][30.0] = 46.47849 distances[35.5][30.5] = 46.802778 distances[35.5][31.0] = 47.130139 distances[35.5][31.5] = 47.46051 distances[35.5][32.0] = 47.793828 distances[35.5][32.5] = 48.130032 distances[35.5][33.0] = 48.469062 distances[35.5][33.5] = 48.810859 distances[35.5][34.0] = 49.155366 distances[35.5][34.5] = 49.502525 distances[35.5][35.0] = 49.852282 distances[35.5][35.5] = 50.204581 distances[36.0] = {} distances[36.0][0.0] = 36.0 distances[36.0][0.5] = 36.003472 distances[36.0][1.0] = 36.013886 distances[36.0][1.5] = 36.031236 distances[36.0][2.0] = 36.055513 distances[36.0][2.5] = 36.086701 distances[36.0][3.0] = 36.124784 distances[36.0][3.5] = 36.169739 distances[36.0][4.0] = 36.221541 distances[36.0][4.5] = 36.28016 distances[36.0][5.0] = 36.345564 distances[36.0][5.5] = 36.417715 distances[36.0][6.0] = 36.496575 distances[36.0][6.5] = 36.582099 distances[36.0][7.0] = 36.674242 distances[36.0][7.5] = 36.772952 distances[36.0][8.0] = 36.878178 distances[36.0][8.5] = 36.989863 distances[36.0][9.0] = 37.107951 distances[36.0][9.5] = 37.232378 distances[36.0][10.0] = 37.363083 distances[36.0][10.5] = 37.5 distances[36.0][11.0] = 37.64306 distances[36.0][11.5] = 37.792195 distances[36.0][12.0] = 37.947332 distances[36.0][12.5] = 38.108398 distances[36.0][13.0] = 38.275318 distances[36.0][13.5] = 38.448017 distances[36.0][14.0] = 38.626416 distances[36.0][14.5] = 38.810437 distances[36.0][15.0] = 39.0 distances[36.0][15.5] = 39.195025 distances[36.0][16.0] = 39.395431 distances[36.0][16.5] = 39.601136 distances[36.0][17.0] = 39.812058 distances[36.0][17.5] = 40.028115 distances[36.0][18.0] = 40.249224 distances[36.0][18.5] = 40.475301 distances[36.0][19.0] = 40.706265 distances[36.0][19.5] = 40.942032 distances[36.0][20.0] = 41.182521 distances[36.0][20.5] = 41.427648 distances[36.0][21.0] = 41.677332 distances[36.0][21.5] = 41.931492 distances[36.0][22.0] = 42.190046 distances[36.0][22.5] = 42.452915 distances[36.0][23.0] = 42.720019 distances[36.0][23.5] = 42.991278 distances[36.0][24.0] = 43.266615 distances[36.0][24.5] = 43.545953 distances[36.0][25.0] = 43.829214 distances[36.0][25.5] = 44.116324 distances[36.0][26.0] = 44.407207 distances[36.0][26.5] = 44.70179 distances[36.0][27.0] = 45.0 distances[36.0][27.5] = 45.301766 distances[36.0][28.0] = 45.607017 distances[36.0][28.5] = 45.915684 distances[36.0][29.0] = 46.227697 distances[36.0][29.5] = 46.542991 distances[36.0][30.0] = 46.861498 distances[36.0][30.5] = 47.183154 distances[36.0][31.0] = 47.507894 distances[36.0][31.5] = 47.835656 distances[36.0][32.0] = 48.166378 distances[36.0][32.5] = 48.5 distances[36.0][33.0] = 48.836462 distances[36.0][33.5] = 49.175705 distances[36.0][34.0] = 49.517674 distances[36.0][34.5] = 49.86231 distances[36.0][35.0] = 50.209561 distances[36.0][35.5] = 50.559371 distances[36.0][36.0] = 50.911688 distances[36.5] = {} distances[36.5][0.0] = 36.5 distances[36.5][0.5] = 36.503424 distances[36.5][1.0] = 36.513696 distances[36.5][1.5] = 36.530809 distances[36.5][2.0] = 36.554753 distances[36.5][2.5] = 36.585516 distances[36.5][3.0] = 36.62308 distances[36.5][3.5] = 36.667424 distances[36.5][4.0] = 36.718524 distances[36.5][4.5] = 36.776351 distances[36.5][5.0] = 36.840874 distances[36.5][5.5] = 36.912058 distances[36.5][6.0] = 36.989863 distances[36.5][6.5] = 37.07425 distances[36.5][7.0] = 37.165172 distances[36.5][7.5] = 37.262582 distances[36.5][8.0] = 37.366429 distances[36.5][8.5] = 37.476659 distances[36.5][9.0] = 37.593217 distances[36.5][9.5] = 37.716044 distances[36.5][10.0] = 37.845079 distances[36.5][10.5] = 37.980258 distances[36.5][11.0] = 38.121516 distances[36.5][11.5] = 38.268786 distances[36.5][12.0] = 38.421999 distances[36.5][12.5] = 38.581083 distances[36.5][13.0] = 38.745968 distances[36.5][13.5] = 38.916577 distances[36.5][14.0] = 39.092838 distances[36.5][14.5] = 39.274674 distances[36.5][15.0] = 39.462007 distances[36.5][15.5] = 39.65476 distances[36.5][16.0] = 39.852854 distances[36.5][16.5] = 40.056211 distances[36.5][17.0] = 40.264749 distances[36.5][17.5] = 40.478389 distances[36.5][18.0] = 40.697051 distances[36.5][18.5] = 40.920655 distances[36.5][19.0] = 41.149119 distances[36.5][19.5] = 41.382363 distances[36.5][20.0] = 41.620308 distances[36.5][20.5] = 41.862871 distances[36.5][21.0] = 42.109975 distances[36.5][21.5] = 42.361539 distances[36.5][22.0] = 42.617485 distances[36.5][22.5] = 42.877733 distances[36.5][23.0] = 43.142207 distances[36.5][23.5] = 43.410828 distances[36.5][24.0] = 43.683521 distances[36.5][24.5] = 43.960209 distances[36.5][25.0] = 44.240818 distances[36.5][25.5] = 44.525274 distances[36.5][26.0] = 44.813502 distances[36.5][26.5] = 45.105432 distances[36.5][27.0] = 45.400991 distances[36.5][27.5] = 45.700109 distances[36.5][28.0] = 46.002717 distances[36.5][28.5] = 46.308746 distances[36.5][29.0] = 46.61813 distances[36.5][29.5] = 46.9308 distances[36.5][30.0] = 47.246693 distances[36.5][30.5] = 47.565744 distances[36.5][31.0] = 47.88789 distances[36.5][31.5] = 48.213069 distances[36.5][32.0] = 48.54122 distances[36.5][32.5] = 48.872283 distances[36.5][33.0] = 49.206199 distances[36.5][33.5] = 49.542911 distances[36.5][34.0] = 49.882362 distances[36.5][34.5] = 50.224496 distances[36.5][35.0] = 50.569259 distances[36.5][35.5] = 50.916598 distances[36.5][36.0] = 51.266461 distances[36.5][36.5] = 51.618795 distances[37.0] = {} distances[37.0][0.0] = 37.0 distances[37.0][0.5] = 37.003378 distances[37.0][1.0] = 37.013511 distances[37.0][1.5] = 37.030393 distances[37.0][2.0] = 37.054015 distances[37.0][2.5] = 37.084363 distances[37.0][3.0] = 37.121422 distances[37.0][3.5] = 37.165172 distances[37.0][4.0] = 37.215588 distances[37.0][4.5] = 37.272644 distances[37.0][5.0] = 37.336309 distances[37.0][5.5] = 37.40655 distances[37.0][6.0] = 37.48333 distances[37.0][6.5] = 37.566608 distances[37.0][7.0] = 37.656341 distances[37.0][7.5] = 37.752483 distances[37.0][8.0] = 37.854986 distances[37.0][8.5] = 37.963799 distances[37.0][9.0] = 38.078866 distances[37.0][9.5] = 38.200131 distances[37.0][10.0] = 38.327536 distances[37.0][10.5] = 38.461019 distances[37.0][11.0] = 38.600518 distances[37.0][11.5] = 38.745968 distances[37.0][12.0] = 38.897301 distances[37.0][12.5] = 39.054449 distances[37.0][13.0] = 39.217343 distances[37.0][13.5] = 39.385911 distances[37.0][14.0] = 39.560081 distances[37.0][14.5] = 39.739779 distances[37.0][15.0] = 39.92493 distances[37.0][15.5] = 40.115458 distances[37.0][16.0] = 40.311289 distances[37.0][16.5] = 40.512344 distances[37.0][17.0] = 40.718546 distances[37.0][17.5] = 40.929818 distances[37.0][18.0] = 41.146081 distances[37.0][18.5] = 41.367258 distances[37.0][19.0] = 41.593269 distances[37.0][19.5] = 41.824036 distances[37.0][20.0] = 42.059482 distances[37.0][20.5] = 42.299527 distances[37.0][21.0] = 42.544095 distances[37.0][21.5] = 42.793107 distances[37.0][22.0] = 43.046487 distances[37.0][22.5] = 43.304157 distances[37.0][23.0] = 43.566042 distances[37.0][23.5] = 43.832066 distances[37.0][24.0] = 44.102154 distances[37.0][24.5] = 44.376232 distances[37.0][25.0] = 44.654227 distances[37.0][25.5] = 44.936066 distances[37.0][26.0] = 45.221676 distances[37.0][26.5] = 45.510988 distances[37.0][27.0] = 45.80393 distances[37.0][27.5] = 46.100434 distances[37.0][28.0] = 46.400431 distances[37.0][28.5] = 46.703854 distances[37.0][29.0] = 47.010637 distances[37.0][29.5] = 47.320714 distances[37.0][30.0] = 47.634021 distances[37.0][30.5] = 47.950495 distances[37.0][31.0] = 48.270074 distances[37.0][31.5] = 48.592695 distances[37.0][32.0] = 48.918299 distances[37.0][32.5] = 49.246827 distances[37.0][33.0] = 49.578221 distances[37.0][33.5] = 49.912423 distances[37.0][34.0] = 50.249378 distances[37.0][34.5] = 50.58903 distances[37.0][35.0] = 50.931326 distances[37.0][35.5] = 51.276213 distances[37.0][36.0] = 51.623638 distances[37.0][36.5] = 51.973551 distances[37.0][37.0] = 52.325902 distances[37.5] = {} distances[37.5][0.0] = 37.5 distances[37.5][0.5] = 37.503333 distances[37.5][1.0] = 37.513331 distances[37.5][1.5] = 37.529988 distances[37.5][2.0] = 37.553295 distances[37.5][2.5] = 37.583241 distances[37.5][3.0] = 37.619809 distances[37.5][3.5] = 37.662979 distances[37.5][4.0] = 37.71273 distances[37.5][4.5] = 37.769035 distances[37.5][5.0] = 37.831865 distances[37.5][5.5] = 37.901187 distances[37.5][6.0] = 37.976967 distances[37.5][6.5] = 38.059164 distances[37.5][7.0] = 38.147739 distances[37.5][7.5] = 38.242646 distances[37.5][8.0] = 38.343839 distances[37.5][8.5] = 38.451268 distances[37.5][9.0] = 38.56488 distances[37.5][9.5] = 38.684622 distances[37.5][10.0] = 38.810437 distances[37.5][10.5] = 38.942265 distances[37.5][11.0] = 39.080046 distances[37.5][11.5] = 39.223717 distances[37.5][12.0] = 39.373214 distances[37.5][12.5] = 39.528471 distances[37.5][13.0] = 39.689419 distances[37.5][13.5] = 39.855991 distances[37.5][14.0] = 40.028115 distances[37.5][14.5] = 40.205721 distances[37.5][15.0] = 40.388736 distances[37.5][15.5] = 40.577087 distances[37.5][16.0] = 40.7707 distances[37.5][16.5] = 40.969501 distances[37.5][17.0] = 41.173414 distances[37.5][17.5] = 41.382363 distances[37.5][18.0] = 41.596274 distances[37.5][18.5] = 41.815069 distances[37.5][19.0] = 42.038673 distances[37.5][19.5] = 42.267008 distances[37.5][20.0] = 42.5 distances[37.5][20.5] = 42.737571 distances[37.5][21.0] = 42.979646 distances[37.5][21.5] = 43.226149 distances[37.5][22.0] = 43.477005 distances[37.5][22.5] = 43.732139 distances[37.5][23.0] = 43.991476 distances[37.5][23.5] = 44.254943 distances[37.5][24.0] = 44.522466 distances[37.5][24.5] = 44.793973 distances[37.5][25.0] = 45.069391 distances[37.5][25.5] = 45.348649 distances[37.5][26.0] = 45.631678 distances[37.5][26.5] = 45.918406 distances[37.5][27.0] = 46.208765 distances[37.5][27.5] = 46.502688 distances[37.5][28.0] = 46.800107 distances[37.5][28.5] = 47.100955 distances[37.5][29.0] = 47.405168 distances[37.5][29.5] = 47.712682 distances[37.5][30.0] = 48.023432 distances[37.5][30.5] = 48.337356 distances[37.5][31.0] = 48.654393 distances[37.5][31.5] = 48.974483 distances[37.5][32.0] = 49.297566 distances[37.5][32.5] = 49.623583 distances[37.5][33.0] = 49.952477 distances[37.5][33.5] = 50.284192 distances[37.5][34.0] = 50.618672 distances[37.5][34.5] = 50.955863 distances[37.5][35.0] = 51.295711 distances[37.5][35.5] = 51.638164 distances[37.5][36.0] = 51.98317 distances[37.5][36.5] = 52.330679 distances[37.5][37.0] = 52.680642 distances[37.5][37.5] = 53.033009 distances[38.0] = {} distances[38.0][0.0] = 38.0 distances[38.0][0.5] = 38.003289 distances[38.0][1.0] = 38.013156 distances[38.0][1.5] = 38.029594 distances[38.0][2.0] = 38.052595 distances[38.0][2.5] = 38.082148 distances[38.0][3.0] = 38.118237 distances[38.0][3.5] = 38.160844 distances[38.0][4.0] = 38.209946 distances[38.0][4.5] = 38.26552 distances[38.0][5.0] = 38.327536 distances[38.0][5.5] = 38.395963 distances[38.0][6.0] = 38.470768 distances[38.0][6.5] = 38.551913 distances[38.0][7.0] = 38.639358 distances[38.0][7.5] = 38.733061 distances[38.0][8.0] = 38.832976 distances[38.0][8.5] = 38.939055 distances[38.0][9.0] = 39.051248 distances[38.0][9.5] = 39.169503 distances[38.0][10.0] = 39.293765 distances[38.0][10.5] = 39.423977 distances[38.0][11.0] = 39.560081 distances[38.0][11.5] = 39.702015 distances[38.0][12.0] = 39.849718 distances[38.0][12.5] = 40.003125 distances[38.0][13.0] = 40.162171 distances[38.0][13.5] = 40.32679 distances[38.0][14.0] = 40.496913 distances[38.0][14.5] = 40.672472 distances[38.0][15.0] = 40.853396 distances[38.0][15.5] = 41.039615 distances[38.0][16.0] = 41.231056 distances[38.0][16.5] = 41.427648 distances[38.0][17.0] = 41.629317 distances[38.0][17.5] = 41.835989 distances[38.0][18.0] = 42.047592 distances[38.0][18.5] = 42.264051 distances[38.0][19.0] = 42.485292 distances[38.0][19.5] = 42.71124 distances[38.0][20.0] = 42.941821 distances[38.0][20.5] = 43.176961 distances[38.0][21.0] = 43.416587 distances[38.0][21.5] = 43.660623 distances[38.0][22.0] = 43.908997 distances[38.0][22.5] = 44.161635 distances[38.0][23.0] = 44.418465 distances[38.0][23.5] = 44.679414 distances[38.0][24.0] = 44.94441 distances[38.0][24.5] = 45.213383 distances[38.0][25.0] = 45.486262 distances[38.0][25.5] = 45.762976 distances[38.0][26.0] = 46.043458 distances[38.0][26.5] = 46.327638 distances[38.0][27.0] = 46.615448 distances[38.0][27.5] = 46.906823 distances[38.0][28.0] = 47.201695 distances[38.0][28.5] = 47.5 distances[38.0][29.0] = 47.801674 distances[38.0][29.5] = 48.106652 distances[38.0][30.0] = 48.414874 distances[38.0][30.5] = 48.726276 distances[38.0][31.0] = 49.040799 distances[38.0][31.5] = 49.358383 distances[38.0][32.0] = 49.678969 distances[38.0][32.5] = 50.0025 distances[38.0][33.0] = 50.328918 distances[38.0][33.5] = 50.658168 distances[38.0][34.0] = 50.990195 distances[38.0][34.5] = 51.324945 distances[38.0][35.0] = 51.662365 distances[38.0][35.5] = 52.002404 distances[38.0][36.0] = 52.345009 distances[38.0][36.5] = 52.690132 distances[38.0][37.0] = 53.037722 distances[38.0][37.5] = 53.387733 distances[38.0][38.0] = 53.740115 distances[38.5] = {} distances[38.5][0.0] = 38.5 distances[38.5][0.5] = 38.503247 distances[38.5][1.0] = 38.512985 distances[38.5][1.5] = 38.52921 distances[38.5][2.0] = 38.551913 distances[38.5][2.5] = 38.581083 distances[38.5][3.0] = 38.616706 distances[38.5][3.5] = 38.658764 distances[38.5][4.0] = 38.707234 distances[38.5][4.5] = 38.762095 distances[38.5][5.0] = 38.823318 distances[38.5][5.5] = 38.890873 distances[38.5][6.0] = 38.964728 distances[38.5][6.5] = 39.044846 distances[38.5][7.0] = 39.13119 distances[38.5][7.5] = 39.223717 distances[38.5][8.0] = 39.322385 distances[38.5][8.5] = 39.427148 distances[38.5][9.0] = 39.537956 distances[38.5][9.5] = 39.65476 distances[38.5][10.0] = 39.777506 distances[38.5][10.5] = 39.90614 distances[38.5][11.0] = 40.040604 distances[38.5][11.5] = 40.180841 distances[38.5][12.0] = 40.32679 distances[38.5][12.5] = 40.478389 distances[38.5][13.0] = 40.635576 distances[38.5][13.5] = 40.798284 distances[38.5][14.0] = 40.96645 distances[38.5][14.5] = 41.140005 distances[38.5][15.0] = 41.318882 distances[38.5][15.5] = 41.503012 distances[38.5][16.0] = 41.692325 distances[38.5][16.5] = 41.886752 distances[38.5][17.0] = 42.086221 distances[38.5][17.5] = 42.290661 distances[38.5][18.0] = 42.5 distances[38.5][18.5] = 42.714166 distances[38.5][19.0] = 42.933087 distances[38.5][19.5] = 43.156691 distances[38.5][20.0] = 43.384905 distances[38.5][20.5] = 43.617657 distances[38.5][21.0] = 43.854874 distances[38.5][21.5] = 44.096485 distances[38.5][22.0] = 44.342418 distances[38.5][22.5] = 44.5926 distances[38.5][23.0] = 44.846962 distances[38.5][23.5] = 45.105432 distances[38.5][24.0] = 45.36794 distances[38.5][24.5] = 45.634417 distances[38.5][25.0] = 45.904793 distances[38.5][25.5] = 46.179 distances[38.5][26.0] = 46.456969 distances[38.5][26.5] = 46.738635 distances[38.5][27.0] = 47.02393 distances[38.5][27.5] = 47.312789 distances[38.5][28.0] = 47.605147 distances[38.5][28.5] = 47.900939 distances[38.5][29.0] = 48.200104 distances[38.5][29.5] = 48.502577 distances[38.5][30.0] = 48.808298 distances[38.5][30.5] = 49.117207 distances[38.5][31.0] = 49.429242 distances[38.5][31.5] = 49.744346 distances[38.5][32.0] = 50.062461 distances[38.5][32.5] = 50.383529 distances[38.5][33.0] = 50.707495 distances[38.5][33.5] = 51.034302 distances[38.5][34.0] = 51.363898 distances[38.5][34.5] = 51.696228 distances[38.5][35.0] = 52.031241 distances[38.5][35.5] = 52.368884 distances[38.5][36.0] = 52.709107 distances[38.5][36.5] = 53.051861 distances[38.5][37.0] = 53.397097 distances[38.5][37.5] = 53.744767 distances[38.5][38.0] = 54.094824 distances[38.5][38.5] = 54.447222 distances[39.0] = {} distances[39.0][0.0] = 39.0 distances[39.0][0.5] = 39.003205 distances[39.0][1.0] = 39.012818 distances[39.0][1.5] = 39.028835 distances[39.0][2.0] = 39.051248 distances[39.0][2.5] = 39.080046 distances[39.0][3.0] = 39.115214 distances[39.0][3.5] = 39.156736 distances[39.0][4.0] = 39.204592 distances[39.0][4.5] = 39.258757 distances[39.0][5.0] = 39.319207 distances[39.0][5.5] = 39.385911 distances[39.0][6.0] = 39.458839 distances[39.0][6.5] = 39.537956 distances[39.0][7.0] = 39.623226 distances[39.0][7.5] = 39.714607 distances[39.0][8.0] = 39.812058 distances[39.0][8.5] = 39.915536 distances[39.0][9.0] = 40.024992 distances[39.0][9.5] = 40.140379 distances[39.0][10.0] = 40.261644 distances[39.0][10.5] = 40.388736 distances[39.0][11.0] = 40.521599 distances[39.0][11.5] = 40.660177 distances[39.0][12.0] = 40.804412 distances[39.0][12.5] = 40.954243 distances[39.0][13.0] = 41.10961 distances[39.0][13.5] = 41.270449 distances[39.0][14.0] = 41.436699 distances[39.0][14.5] = 41.608292 distances[39.0][15.0] = 41.785165 distances[39.0][15.5] = 41.967249 distances[39.0][16.0] = 42.154478 distances[39.0][16.5] = 42.346783 distances[39.0][17.0] = 42.544095 distances[39.0][17.5] = 42.746345 distances[39.0][18.0] = 42.953463 distances[39.0][18.5] = 43.16538 distances[39.0][19.0] = 43.382024 distances[39.0][19.5] = 43.603326 distances[39.0][20.0] = 43.829214 distances[39.0][20.5] = 44.059619 distances[39.0][21.0] = 44.294469 distances[39.0][21.5] = 44.533695 distances[39.0][22.0] = 44.777226 distances[39.0][22.5] = 45.024993 distances[39.0][23.0] = 45.276926 distances[39.0][23.5] = 45.532955 distances[39.0][24.0] = 45.793013 distances[39.0][24.5] = 46.05703 distances[39.0][25.0] = 46.324939 distances[39.0][25.5] = 46.596674 distances[39.0][26.0] = 46.872167 distances[39.0][26.5] = 47.151352 distances[39.0][27.0] = 47.434165 distances[39.0][27.5] = 47.720541 distances[39.0][28.0] = 48.010416 distances[39.0][28.5] = 48.303727 distances[39.0][29.0] = 48.600412 distances[39.0][29.5] = 48.900409 distances[39.0][30.0] = 49.203658 distances[39.0][30.5] = 49.5101 distances[39.0][31.0] = 49.819675 distances[39.0][31.5] = 50.132325 distances[39.0][32.0] = 50.447993 distances[39.0][32.5] = 50.766623 distances[39.0][33.0] = 51.088159 distances[39.0][33.5] = 51.412547 distances[39.0][34.0] = 51.739733 distances[39.0][34.5] = 52.069665 distances[39.0][35.0] = 52.40229 distances[39.0][35.5] = 52.737558 distances[39.0][36.0] = 53.075418 distances[39.0][36.5] = 53.415822 distances[39.0][37.0] = 53.75872 distances[39.0][37.5] = 54.104066 distances[39.0][38.0] = 54.451814 distances[39.0][38.5] = 54.801916 distances[39.0][39.0] = 55.154329 distances[39.5] = {} distances[39.5][0.0] = 39.5 distances[39.5][0.5] = 39.503164 distances[39.5][1.0] = 39.512656 distances[39.5][1.5] = 39.528471 distances[39.5][2.0] = 39.550601 distances[39.5][2.5] = 39.579035 distances[39.5][3.0] = 39.61376 distances[39.5][3.5] = 39.65476 distances[39.5][4.0] = 39.702015 distances[39.5][4.5] = 39.755503 distances[39.5][5.0] = 39.815198 distances[39.5][5.5] = 39.881073 distances[39.5][6.0] = 39.953098 distances[39.5][6.5] = 40.031238 distances[39.5][7.0] = 40.115458 distances[39.5][7.5] = 40.205721 distances[39.5][8.0] = 40.301985 distances[39.5][8.5] = 40.404208 distances[39.5][9.0] = 40.512344 distances[39.5][9.5] = 40.626346 distances[39.5][10.0] = 40.746165 distances[39.5][10.5] = 40.871751 distances[39.5][11.0] = 41.003049 distances[39.5][11.5] = 41.140005 distances[39.5][12.0] = 41.282563 distances[39.5][12.5] = 41.430665 distances[39.5][13.0] = 41.584252 distances[39.5][13.5] = 41.743263 distances[39.5][14.0] = 41.907637 distances[39.5][14.5] = 42.07731 distances[39.5][15.0] = 42.252219 distances[39.5][15.5] = 42.432299 distances[39.5][16.0] = 42.617485 distances[39.5][16.5] = 42.80771 distances[39.5][17.0] = 43.002907 distances[39.5][17.5] = 43.203009 distances[39.5][18.0] = 43.407949 distances[39.5][18.5] = 43.617657 distances[39.5][19.0] = 43.832066 distances[39.5][19.5] = 44.051107 distances[39.5][20.0] = 44.274711 distances[39.5][20.5] = 44.502809 distances[39.5][21.0] = 44.735333 distances[39.5][21.5] = 44.972214 distances[39.5][22.0] = 45.213383 distances[39.5][22.5] = 45.458773 distances[39.5][23.0] = 45.708314 distances[39.5][23.5] = 45.961941 distances[39.5][24.0] = 46.219585 distances[39.5][24.5] = 46.481179 distances[39.5][25.0] = 46.746658 distances[39.5][25.5] = 47.015955 distances[39.5][26.0] = 47.289005 distances[39.5][26.5] = 47.565744 distances[39.5][27.0] = 47.846107 distances[39.5][27.5] = 48.130032 distances[39.5][28.0] = 48.417456 distances[39.5][28.5] = 48.708316 distances[39.5][29.0] = 49.002551 distances[39.5][29.5] = 49.300101 distances[39.5][30.0] = 49.600907 distances[39.5][30.5] = 49.90491 distances[39.5][31.0] = 50.21205 distances[39.5][31.5] = 50.522272 distances[39.5][32.0] = 50.835519 distances[39.5][32.5] = 51.151735 distances[39.5][33.0] = 51.470866 distances[39.5][33.5] = 51.792857 distances[39.5][34.0] = 52.117655 distances[39.5][34.5] = 52.44521 distances[39.5][35.0] = 52.775468 distances[39.5][35.5] = 53.10838 distances[39.5][36.0] = 53.443896 distances[39.5][36.5] = 53.781967 distances[39.5][37.0] = 54.122546 distances[39.5][37.5] = 54.465585 distances[39.5][38.0] = 54.811039 distances[39.5][38.5] = 55.158861 distances[39.5][39.0] = 55.509008 distances[39.5][39.5] = 55.861436 distances[40.0] = {} distances[40.0][0.0] = 40.0 distances[40.0][0.5] = 40.003125 distances[40.0][1.0] = 40.012498 distances[40.0][1.5] = 40.028115 distances[40.0][2.0] = 40.049969 distances[40.0][2.5] = 40.078049 distances[40.0][3.0] = 40.112342 distances[40.0][3.5] = 40.152833 distances[40.0][4.0] = 40.199502 distances[40.0][4.5] = 40.252329 distances[40.0][5.0] = 40.311289 distances[40.0][5.5] = 40.376354 distances[40.0][6.0] = 40.447497 distances[40.0][6.5] = 40.524684 distances[40.0][7.0] = 40.607881 distances[40.0][7.5] = 40.697051 distances[40.0][8.0] = 40.792156 distances[40.0][8.5] = 40.893153 distances[40.0][9.0] = 41.0 distances[40.0][9.5] = 41.11265 distances[40.0][10.0] = 41.231056 distances[40.0][10.5] = 41.355169 distances[40.0][11.0] = 41.484937 distances[40.0][11.5] = 41.620308 distances[40.0][12.0] = 41.761226 distances[40.0][12.5] = 41.907637 distances[40.0][13.0] = 42.059482 distances[40.0][13.5] = 42.216703 distances[40.0][14.0] = 42.37924 distances[40.0][14.5] = 42.547033 distances[40.0][15.0] = 42.720019 distances[40.0][15.5] = 42.898135 distances[40.0][16.0] = 43.081318 distances[40.0][16.5] = 43.269504 distances[40.0][17.0] = 43.462628 distances[40.0][17.5] = 43.660623 distances[40.0][18.0] = 43.863424 distances[40.0][18.5] = 44.070965 distances[40.0][19.0] = 44.28318 distances[40.0][19.5] = 44.5 distances[40.0][20.0] = 44.72136 distances[40.0][20.5] = 44.947191 distances[40.0][21.0] = 45.177428 distances[40.0][21.5] = 45.412003 distances[40.0][22.0] = 45.650849 distances[40.0][22.5] = 45.893899 distances[40.0][23.0] = 46.141088 distances[40.0][23.5] = 46.392349 distances[40.0][24.0] = 46.647615 distances[40.0][24.5] = 46.906823 distances[40.0][25.0] = 47.169906 distances[40.0][25.5] = 47.4368 distances[40.0][26.0] = 47.707442 distances[40.0][26.5] = 47.981767 distances[40.0][27.0] = 48.259714 distances[40.0][27.5] = 48.54122 distances[40.0][28.0] = 48.826222 distances[40.0][28.5] = 49.114662 distances[40.0][29.0] = 49.406477 distances[40.0][29.5] = 49.70161 distances[40.0][30.0] = 50.0 distances[40.0][30.5] = 50.30159 distances[40.0][31.0] = 50.606324 distances[40.0][31.5] = 50.914143 distances[40.0][32.0] = 51.224994 distances[40.0][32.5] = 51.53882 distances[40.0][33.0] = 51.855569 distances[40.0][33.5] = 52.175186 distances[40.0][34.0] = 52.497619 distances[40.0][34.5] = 52.822817 distances[40.0][35.0] = 53.150729 distances[40.0][35.5] = 53.481305 distances[40.0][36.0] = 53.814496 distances[40.0][36.5] = 54.150254 distances[40.0][37.0] = 54.488531 distances[40.0][37.5] = 54.82928 distances[40.0][38.0] = 55.172457 distances[40.0][38.5] = 55.518015 distances[40.0][39.0] = 55.865911 distances[40.0][39.5] = 56.216101 distances[40.0][40.0] = 56.568542 distances[40.5] = {} distances[40.5][0.0] = 40.5 distances[40.5][0.5] = 40.503086 distances[40.5][1.0] = 40.512344 distances[40.5][1.5] = 40.527768 distances[40.5][2.0] = 40.549353 distances[40.5][2.5] = 40.577087 distances[40.5][3.0] = 40.610959 distances[40.5][3.5] = 40.650953 distances[40.5][4.0] = 40.697051 distances[40.5][4.5] = 40.749233 distances[40.5][5.0] = 40.807475 distances[40.5][5.5] = 40.871751 distances[40.5][6.0] = 40.942032 distances[40.5][6.5] = 41.018289 distances[40.5][7.0] = 41.100487 distances[40.5][7.5] = 41.188591 distances[40.5][8.0] = 41.282563 distances[40.5][8.5] = 41.382363 distances[40.5][9.0] = 41.48795 distances[40.5][9.5] = 41.599279 distances[40.5][10.0] = 41.716304 distances[40.5][10.5] = 41.838977 distances[40.5][11.0] = 41.967249 distances[40.5][11.5] = 42.101069 distances[40.5][12.0] = 42.240384 distances[40.5][12.5] = 42.385139 distances[40.5][13.0] = 42.535279 distances[40.5][13.5] = 42.690748 distances[40.5][14.0] = 42.851488 distances[40.5][14.5] = 43.017438 distances[40.5][15.0] = 43.18854 distances[40.5][15.5] = 43.364732 distances[40.5][16.0] = 43.545953 distances[40.5][16.5] = 43.732139 distances[40.5][17.0] = 43.923228 distances[40.5][17.5] = 44.119157 distances[40.5][18.0] = 44.31986 distances[40.5][18.5] = 44.525274 distances[40.5][19.0] = 44.735333 distances[40.5][19.5] = 44.949972 distances[40.5][20.0] = 45.169127 distances[40.5][20.5] = 45.392731 distances[40.5][21.0] = 45.620719 distances[40.5][21.5] = 45.853026 distances[40.5][22.0] = 46.089587 distances[40.5][22.5] = 46.330336 distances[40.5][23.0] = 46.575208 distances[40.5][23.5] = 46.824139 distances[40.5][24.0] = 47.077064 distances[40.5][24.5] = 47.33392 distances[40.5][25.0] = 47.594643 distances[40.5][25.5] = 47.859168 distances[40.5][26.0] = 48.127435 distances[40.5][26.5] = 48.39938 distances[40.5][27.0] = 48.674942 distances[40.5][27.5] = 48.95406 distances[40.5][28.0] = 49.236673 distances[40.5][28.5] = 49.522722 distances[40.5][29.0] = 49.812147 distances[40.5][29.5] = 50.10489 distances[40.5][30.0] = 50.400893 distances[40.5][30.5] = 50.700099 distances[40.5][31.0] = 51.002451 distances[40.5][31.5] = 51.307894 distances[40.5][32.0] = 51.616373 distances[40.5][32.5] = 51.927835 distances[40.5][33.0] = 52.242224 distances[40.5][33.5] = 52.55949 distances[40.5][34.0] = 52.87958 distances[40.5][34.5] = 53.202444 distances[40.5][35.0] = 53.52803 distances[40.5][35.5] = 53.85629 distances[40.5][36.0] = 54.187176 distances[40.5][36.5] = 54.520638 distances[40.5][37.0] = 54.856631 distances[40.5][37.5] = 55.195108 distances[40.5][38.0] = 55.536024 distances[40.5][38.5] = 55.879334 distances[40.5][39.0] = 56.224994 distances[40.5][39.5] = 56.572962 distances[40.5][40.0] = 56.923194 distances[40.5][40.5] = 57.275649 distances[41.0] = {} distances[41.0][0.0] = 41.0 distances[41.0][0.5] = 41.003049 distances[41.0][1.0] = 41.012193 distances[41.0][1.5] = 41.02743 distances[41.0][2.0] = 41.048752 distances[41.0][2.5] = 41.076149 distances[41.0][3.0] = 41.10961 distances[41.0][3.5] = 41.149119 distances[41.0][4.0] = 41.19466 distances[41.0][4.5] = 41.246212 distances[41.0][5.0] = 41.303753 distances[41.0][5.5] = 41.367258 distances[41.0][6.0] = 41.436699 distances[41.0][6.5] = 41.512046 distances[41.0][7.0] = 41.593269 distances[41.0][7.5] = 41.680331 distances[41.0][8.0] = 41.773197 distances[41.0][8.5] = 41.871828 distances[41.0][9.0] = 41.976184 distances[41.0][9.5] = 42.086221 distances[41.0][10.0] = 42.201896 distances[41.0][10.5] = 42.323162 distances[41.0][11.0] = 42.449971 distances[41.0][11.5] = 42.582273 distances[41.0][12.0] = 42.720019 distances[41.0][12.5] = 42.863154 distances[41.0][13.0] = 43.011626 distances[41.0][13.5] = 43.16538 distances[41.0][14.0] = 43.324358 distances[41.0][14.5] = 43.488504 distances[41.0][15.0] = 43.65776 distances[41.0][15.5] = 43.832066 distances[41.0][16.0] = 44.011362 distances[41.0][16.5] = 44.195588 distances[41.0][17.0] = 44.384682 distances[41.0][17.5] = 44.578582 distances[41.0][18.0] = 44.777226 distances[41.0][18.5] = 44.980551 distances[41.0][19.0] = 45.188494 distances[41.0][19.5] = 45.400991 distances[41.0][20.0] = 45.617979 distances[41.0][20.5] = 45.839394 distances[41.0][21.0] = 46.065171 distances[41.0][21.5] = 46.295248 distances[41.0][22.0] = 46.52956 distances[41.0][22.5] = 46.768045 distances[41.0][23.0] = 47.010637 distances[41.0][23.5] = 47.257275 distances[41.0][24.0] = 47.507894 distances[41.0][24.5] = 47.762433 distances[41.0][25.0] = 48.020829 distances[41.0][25.5] = 48.28302 distances[41.0][26.0] = 48.548944 distances[41.0][26.5] = 48.818542 distances[41.0][27.0] = 49.091751 distances[41.0][27.5] = 49.368512 distances[41.0][28.0] = 49.648766 distances[41.0][28.5] = 49.932454 distances[41.0][29.0] = 50.219518 distances[41.0][29.5] = 50.5099 distances[41.0][30.0] = 50.803543 distances[41.0][30.5] = 51.100391 distances[41.0][31.0] = 51.400389 distances[41.0][31.5] = 51.703482 distances[41.0][32.0] = 52.009614 distances[41.0][32.5] = 52.318735 distances[41.0][33.0] = 52.630789 distances[41.0][33.5] = 52.945727 distances[41.0][34.0] = 53.263496 distances[41.0][34.5] = 53.584046 distances[41.0][35.0] = 53.907328 distances[41.0][35.5] = 54.233292 distances[41.0][36.0] = 54.561891 distances[41.0][36.5] = 54.893078 distances[41.0][37.0] = 55.226805 distances[41.0][37.5] = 55.563027 distances[41.0][38.0] = 55.901699 distances[41.0][38.5] = 56.242777 distances[41.0][39.0] = 56.586217 distances[41.0][39.5] = 56.931977 distances[41.0][40.0] = 57.280014 distances[41.0][40.5] = 57.630287 distances[41.0][41.0] = 57.982756 distances[41.5] = {} distances[41.5][0.0] = 41.5 distances[41.5][0.5] = 41.503012 distances[41.5][1.0] = 41.512046 distances[41.5][1.5] = 41.5271 distances[41.5][2.0] = 41.548165 distances[41.5][2.5] = 41.575233 distances[41.5][3.0] = 41.608292 distances[41.5][3.5] = 41.647329 distances[41.5][4.0] = 41.692325 distances[41.5][4.5] = 41.743263 distances[41.5][5.0] = 41.80012 distances[41.5][5.5] = 41.862871 distances[41.5][6.0] = 41.931492 distances[41.5][6.5] = 42.005952 distances[41.5][7.0] = 42.086221 distances[41.5][7.5] = 42.172266 distances[41.5][8.0] = 42.264051 distances[41.5][8.5] = 42.361539 distances[41.5][9.0] = 42.464691 distances[41.5][9.5] = 42.573466 distances[41.5][10.0] = 42.68782 distances[41.5][10.5] = 42.80771 distances[41.5][11.0] = 42.933087 distances[41.5][11.5] = 43.063906 distances[41.5][12.0] = 43.200116 distances[41.5][12.5] = 43.341666 distances[41.5][13.0] = 43.488504 distances[41.5][13.5] = 43.640577 distances[41.5][14.0] = 43.797831 distances[41.5][14.5] = 43.960209 distances[41.5][15.0] = 44.127656 distances[41.5][15.5] = 44.300113 distances[41.5][16.0] = 44.477522 distances[41.5][16.5] = 44.659825 distances[41.5][17.0] = 44.846962 distances[41.5][17.5] = 45.038872 distances[41.5][18.0] = 45.235495 distances[41.5][18.5] = 45.436769 distances[41.5][19.0] = 45.642634 distances[41.5][19.5] = 45.853026 distances[41.5][20.0] = 46.067885 distances[41.5][20.5] = 46.287147 distances[41.5][21.0] = 46.510751 distances[41.5][21.5] = 46.738635 distances[41.5][22.0] = 46.970736 distances[41.5][22.5] = 47.206991 distances[41.5][23.0] = 47.447339 distances[41.5][23.5] = 47.691718 distances[41.5][24.0] = 47.940067 distances[41.5][24.5] = 48.192323 distances[41.5][25.0] = 48.448426 distances[41.5][25.5] = 48.708316 distances[41.5][26.0] = 48.971931 distances[41.5][26.5] = 49.239212 distances[41.5][27.0] = 49.5101 distances[41.5][27.5] = 49.784536 distances[41.5][28.0] = 50.062461 distances[41.5][28.5] = 50.343818 distances[41.5][29.0] = 50.628549 distances[41.5][29.5] = 50.916598 distances[41.5][30.0] = 51.20791 distances[41.5][30.5] = 51.502427 distances[41.5][31.0] = 51.800097 distances[41.5][31.5] = 52.100864 distances[41.5][32.0] = 52.404675 distances[41.5][32.5] = 52.711479 distances[41.5][33.0] = 53.021222 distances[41.5][33.5] = 53.333854 distances[41.5][34.0] = 53.649324 distances[41.5][34.5] = 53.967583 distances[41.5][35.0] = 54.288581 distances[41.5][35.5] = 54.61227 distances[41.5][36.0] = 54.938602 distances[41.5][36.5] = 55.267531 distances[41.5][37.0] = 55.599011 distances[41.5][37.5] = 55.932996 distances[41.5][38.0] = 56.269441 distances[41.5][38.5] = 56.608303 distances[41.5][39.0] = 56.949539 distances[41.5][39.5] = 57.293106 distances[41.5][40.0] = 57.638963 distances[41.5][40.5] = 57.987068 distances[41.5][41.0] = 58.337381 distances[41.5][41.5] = 58.689863 distances[42.0] = {} distances[42.0][0.0] = 42.0 distances[42.0][0.5] = 42.002976 distances[42.0][1.0] = 42.011903 distances[42.0][1.5] = 42.026777 distances[42.0][2.0] = 42.047592 distances[42.0][2.5] = 42.074339 distances[42.0][3.0] = 42.107007 distances[42.0][3.5] = 42.145581 distances[42.0][4.0] = 42.190046 distances[42.0][4.5] = 42.240384 distances[42.0][5.0] = 42.296572 distances[42.0][5.5] = 42.358588 distances[42.0][6.0] = 42.426407 distances[42.0][6.5] = 42.5 distances[42.0][7.0] = 42.579338 distances[42.0][7.5] = 42.664388 distances[42.0][8.0] = 42.755117 distances[42.0][8.5] = 42.851488 distances[42.0][9.0] = 42.953463 distances[42.0][9.5] = 43.061003 distances[42.0][10.0] = 43.174066 distances[42.0][10.5] = 43.292609 distances[42.0][11.0] = 43.416587 distances[42.0][11.5] = 43.545953 distances[42.0][12.0] = 43.680659 distances[42.0][12.5] = 43.820657 distances[42.0][13.0] = 43.965896 distances[42.0][13.5] = 44.116324 distances[42.0][14.0] = 44.271887 distances[42.0][14.5] = 44.432533 distances[42.0][15.0] = 44.598206 distances[42.0][15.5] = 44.768851 distances[42.0][16.0] = 44.94441 distances[42.0][16.5] = 45.124827 distances[42.0][17.0] = 45.310043 distances[42.0][17.5] = 45.5 distances[42.0][18.0] = 45.694639 distances[42.0][18.5] = 45.893899 distances[42.0][19.0] = 46.097722 distances[42.0][19.5] = 46.306047 distances[42.0][20.0] = 46.518813 distances[42.0][20.5] = 46.73596 distances[42.0][21.0] = 46.957428 distances[42.0][21.5] = 47.183154 distances[42.0][22.0] = 47.413078 distances[42.0][22.5] = 47.647141 distances[42.0][23.0] = 47.88528 distances[42.0][23.5] = 48.127435 distances[42.0][24.0] = 48.373546 distances[42.0][24.5] = 48.623554 distances[42.0][25.0] = 48.877398 distances[42.0][25.5] = 49.135018 distances[42.0][26.0] = 49.396356 distances[42.0][26.5] = 49.661353 distances[42.0][27.0] = 49.929951 distances[42.0][27.5] = 50.202092 distances[42.0][28.0] = 50.477718 distances[42.0][28.5] = 50.756773 distances[42.0][29.0] = 51.039201 distances[42.0][29.5] = 51.324945 distances[42.0][30.0] = 51.613952 distances[42.0][30.5] = 51.906165 distances[42.0][31.0] = 52.201533 distances[42.0][31.5] = 52.5 distances[42.0][32.0] = 52.801515 distances[42.0][32.5] = 53.106026 distances[42.0][33.0] = 53.413481 distances[42.0][33.5] = 53.723831 distances[42.0][34.0] = 54.037024 distances[42.0][34.5] = 54.353013 distances[42.0][35.0] = 54.671748 distances[42.0][35.5] = 54.993181 distances[42.0][36.0] = 55.317267 distances[42.0][36.5] = 55.643957 distances[42.0][37.0] = 55.973208 distances[42.0][37.5] = 56.304973 distances[42.0][38.0] = 56.639209 distances[42.0][38.5] = 56.975872 distances[42.0][39.0] = 57.31492 distances[42.0][39.5] = 57.656309 distances[42.0][40.0] = 58.0 distances[42.0][40.5] = 58.345951 distances[42.0][41.0] = 58.694122 distances[42.0][41.5] = 59.044475 distances[42.0][42.0] = 59.39697 distances[42.5] = {} distances[42.5][0.0] = 42.5 distances[42.5][0.5] = 42.502941 distances[42.5][1.0] = 42.511763 distances[42.5][1.5] = 42.526462 distances[42.5][2.0] = 42.547033 distances[42.5][2.5] = 42.573466 distances[42.5][3.0] = 42.605751 distances[42.5][3.5] = 42.643874 distances[42.5][4.0] = 42.68782 distances[42.5][4.5] = 42.737571 distances[42.5][5.0] = 42.793107 distances[42.5][5.5] = 42.854405 distances[42.5][6.0] = 42.92144 distances[42.5][6.5] = 42.994186 distances[42.5][7.0] = 43.072613 distances[42.5][7.5] = 43.156691 distances[42.5][8.0] = 43.246387 distances[42.5][8.5] = 43.341666 distances[42.5][9.0] = 43.442491 distances[42.5][9.5] = 43.548823 distances[42.5][10.0] = 43.660623 distances[42.5][10.5] = 43.777848 distances[42.5][11.0] = 43.900456 distances[42.5][11.5] = 44.0284 distances[42.5][12.0] = 44.161635 distances[42.5][12.5] = 44.300113 distances[42.5][13.0] = 44.443785 distances[42.5][13.5] = 44.5926 distances[42.5][14.0] = 44.746508 distances[42.5][14.5] = 44.905456 distances[42.5][15.0] = 45.069391 distances[42.5][15.5] = 45.238258 distances[42.5][16.0] = 45.412003 distances[42.5][16.5] = 45.590569 distances[42.5][17.0] = 45.773901 distances[42.5][17.5] = 45.961941 distances[42.5][18.0] = 46.154631 distances[42.5][18.5] = 46.351915 distances[42.5][19.0] = 46.553732 distances[42.5][19.5] = 46.760026 distances[42.5][20.0] = 46.970736 distances[42.5][20.5] = 47.185803 distances[42.5][21.0] = 47.405168 distances[42.5][21.5] = 47.628773 distances[42.5][22.0] = 47.856556 distances[42.5][22.5] = 48.08846 distances[42.5][23.0] = 48.324424 distances[42.5][23.5] = 48.56439 distances[42.5][24.0] = 48.808298 distances[42.5][24.5] = 49.05609 distances[42.5][25.0] = 49.307707 distances[42.5][25.5] = 49.563091 distances[42.5][26.0] = 49.822184 distances[42.5][26.5] = 50.084928 distances[42.5][27.0] = 50.351266 distances[42.5][27.5] = 50.621142 distances[42.5][28.0] = 50.894499 distances[42.5][28.5] = 51.171281 distances[42.5][29.0] = 51.451433 distances[42.5][29.5] = 51.734901 distances[42.5][30.0] = 52.02163 distances[42.5][30.5] = 52.311567 distances[42.5][31.0] = 52.604658 distances[42.5][31.5] = 52.900851 distances[42.5][32.0] = 53.200094 distances[42.5][32.5] = 53.502336 distances[42.5][33.0] = 53.807527 distances[42.5][33.5] = 54.115617 distances[42.5][34.0] = 54.426556 distances[42.5][34.5] = 54.740296 distances[42.5][35.0] = 55.056789 distances[42.5][35.5] = 55.375988 distances[42.5][36.0] = 55.697846 distances[42.5][36.5] = 56.022317 distances[42.5][37.0] = 56.349357 distances[42.5][37.5] = 56.67892 distances[42.5][38.0] = 57.010964 distances[42.5][38.5] = 57.345444 distances[42.5][39.0] = 57.68232 distances[42.5][39.5] = 58.021548 distances[42.5][40.0] = 58.363088 distances[42.5][40.5] = 58.706899 distances[42.5][41.0] = 59.052942 distances[42.5][41.5] = 59.401178 distances[42.5][42.0] = 59.751569 distances[42.5][42.5] = 60.104076 distances[43.0] = {} distances[43.0][0.0] = 43.0 distances[43.0][0.5] = 43.002907 distances[43.0][1.0] = 43.011626 distances[43.0][1.5] = 43.026155 distances[43.0][2.0] = 43.046487 distances[43.0][2.5] = 43.072613 distances[43.0][3.0] = 43.104524 distances[43.0][3.5] = 43.142207 distances[43.0][4.0] = 43.185646 distances[43.0][4.5] = 43.234824 distances[43.0][5.0] = 43.289722 distances[43.0][5.5] = 43.350317 distances[43.0][6.0] = 43.416587 distances[43.0][6.5] = 43.488504 distances[43.0][7.0] = 43.566042 distances[43.0][7.5] = 43.64917 distances[43.0][8.0] = 43.737855 distances[43.0][8.5] = 43.832066 distances[43.0][9.0] = 43.931765 distances[43.0][9.5] = 44.036916 distances[43.0][10.0] = 44.14748 distances[43.0][10.5] = 44.263416 distances[43.0][11.0] = 44.384682 distances[43.0][11.5] = 44.511235 distances[43.0][12.0] = 44.643029 distances[43.0][12.5] = 44.780018 distances[43.0][13.0] = 44.922155 distances[43.0][13.5] = 45.069391 distances[43.0][14.0] = 45.221676 distances[43.0][14.5] = 45.37896 distances[43.0][15.0] = 45.54119 distances[43.0][15.5] = 45.708314 distances[43.0][16.0] = 45.880279 distances[43.0][16.5] = 46.05703 distances[43.0][17.0] = 46.238512 distances[43.0][17.5] = 46.42467 distances[43.0][18.0] = 46.615448 distances[43.0][18.5] = 46.810789 distances[43.0][19.0] = 47.010637 distances[43.0][19.5] = 47.214934 distances[43.0][20.0] = 47.423623 distances[43.0][20.5] = 47.636646 distances[43.0][21.0] = 47.853944 distances[43.0][21.5] = 48.075462 distances[43.0][22.0] = 48.301139 distances[43.0][22.5] = 48.530918 distances[43.0][23.0] = 48.764741 distances[43.0][23.5] = 49.002551 distances[43.0][24.0] = 49.244289 distances[43.0][24.5] = 49.489898 distances[43.0][25.0] = 49.73932 distances[43.0][25.5] = 49.992499 distances[43.0][26.0] = 50.249378 distances[43.0][26.5] = 50.5099 distances[43.0][27.0] = 50.774009 distances[43.0][27.5] = 51.04165 distances[43.0][28.0] = 51.312766 distances[43.0][28.5] = 51.587305 distances[43.0][29.0] = 51.86521 distances[43.0][29.5] = 52.146428 distances[43.0][30.0] = 52.430907 distances[43.0][30.5] = 52.718593 distances[43.0][31.0] = 53.009433 distances[43.0][31.5] = 53.303377 distances[43.0][32.0] = 53.600373 distances[43.0][32.5] = 53.900371 distances[43.0][33.0] = 54.203321 distances[43.0][33.5] = 54.509174 distances[43.0][34.0] = 54.81788 distances[43.0][34.5] = 55.129393 distances[43.0][35.0] = 55.443665 distances[43.0][35.5] = 55.760649 distances[43.0][36.0] = 56.0803 distances[43.0][36.5] = 56.402571 distances[43.0][37.0] = 56.727418 distances[43.0][37.5] = 57.054798 distances[43.0][38.0] = 57.384667 distances[43.0][38.5] = 57.716982 distances[43.0][39.0] = 58.051701 distances[43.0][39.5] = 58.388783 distances[43.0][40.0] = 58.728187 distances[43.0][40.5] = 59.069874 distances[43.0][41.0] = 59.413803 distances[43.0][41.5] = 59.759936 distances[43.0][42.0] = 60.108236 distances[43.0][42.5] = 60.458664 distances[43.0][43.0] = 60.811183 distances[43.5] = {} distances[43.5][0.0] = 43.5 distances[43.5][0.5] = 43.502873 distances[43.5][1.0] = 43.511493 distances[43.5][1.5] = 43.525854 distances[43.5][2.0] = 43.545953 distances[43.5][2.5] = 43.57178 distances[43.5][3.0] = 43.603326 distances[43.5][3.5] = 43.640577 distances[43.5][4.0] = 43.683521 distances[43.5][4.5] = 43.732139 distances[43.5][5.0] = 43.786413 distances[43.5][5.5] = 43.846323 distances[43.5][6.0] = 43.911844 distances[43.5][6.5] = 43.982951 distances[43.5][7.0] = 44.059619 distances[43.5][7.5] = 44.141817 distances[43.5][8.0] = 44.229515 distances[43.5][8.5] = 44.32268 distances[43.5][9.0] = 44.421279 distances[43.5][9.5] = 44.525274 distances[43.5][10.0] = 44.634628 distances[43.5][10.5] = 44.749302 distances[43.5][11.0] = 44.869255 distances[43.5][11.5] = 44.994444 distances[43.5][12.0] = 45.124827 distances[43.5][12.5] = 45.260358 distances[43.5][13.0] = 45.400991 distances[43.5][13.5] = 45.546679 distances[43.5][14.0] = 45.697374 distances[43.5][14.5] = 45.853026 distances[43.5][15.0] = 46.013585 distances[43.5][15.5] = 46.179 distances[43.5][16.0] = 46.349218 distances[43.5][16.5] = 46.524187 distances[43.5][17.0] = 46.703854 distances[43.5][17.5] = 46.888165 distances[43.5][18.0] = 47.077064 distances[43.5][18.5] = 47.270498 distances[43.5][19.0] = 47.468411 distances[43.5][19.5] = 47.670746 distances[43.5][20.0] = 47.877448 distances[43.5][20.5] = 48.08846 distances[43.5][21.0] = 48.303727 distances[43.5][21.5] = 48.52319 distances[43.5][22.0] = 48.746795 distances[43.5][22.5] = 48.974483 distances[43.5][23.0] = 49.206199 distances[43.5][23.5] = 49.441885 distances[43.5][24.0] = 49.681485 distances[43.5][24.5] = 49.924944 distances[43.5][25.0] = 50.172203 distances[43.5][25.5] = 50.423209 distances[43.5][26.0] = 50.677904 distances[43.5][26.5] = 50.936235 distances[43.5][27.0] = 51.198144 distances[43.5][27.5] = 51.463579 distances[43.5][28.0] = 51.732485 distances[43.5][28.5] = 52.004807 distances[43.5][29.0] = 52.280493 distances[43.5][29.5] = 52.55949 distances[43.5][30.0] = 52.841745 distances[43.5][30.5] = 53.127206 distances[43.5][31.0] = 53.415822 distances[43.5][31.5] = 53.707541 distances[43.5][32.0] = 54.002315 distances[43.5][32.5] = 54.300092 distances[43.5][33.0] = 54.600824 distances[43.5][33.5] = 54.904462 distances[43.5][34.0] = 55.210959 distances[43.5][34.5] = 55.520267 distances[43.5][35.0] = 55.832338 distances[43.5][35.5] = 56.147128 distances[43.5][36.0] = 56.464591 distances[43.5][36.5] = 56.784681 distances[43.5][37.0] = 57.107355 distances[43.5][37.5] = 57.432569 distances[43.5][38.0] = 57.76028 distances[43.5][38.5] = 58.090447 distances[43.5][39.0] = 58.423026 distances[43.5][39.5] = 58.757978 distances[43.5][40.0] = 59.095262 distances[43.5][40.5] = 59.434838 distances[43.5][41.0] = 59.776668 distances[43.5][41.5] = 60.120712 distances[43.5][42.0] = 60.466933 distances[43.5][42.5] = 60.815294 distances[43.5][43.0] = 61.165758 distances[43.5][43.5] = 61.51829 distances[44.0] = {} distances[44.0][0.0] = 44.0 distances[44.0][0.5] = 44.002841 distances[44.0][1.0] = 44.011362 distances[44.0][1.5] = 44.025561 distances[44.0][2.0] = 44.045431 distances[44.0][2.5] = 44.070965 distances[44.0][3.0] = 44.102154 distances[44.0][3.5] = 44.138985 distances[44.0][4.0] = 44.181444 distances[44.0][4.5] = 44.229515 distances[44.0][5.0] = 44.28318 distances[44.0][5.5] = 44.342418 distances[44.0][6.0] = 44.407207 distances[44.0][6.5] = 44.477522 distances[44.0][7.0] = 44.553339 distances[44.0][7.5] = 44.634628 distances[44.0][8.0] = 44.72136 distances[44.0][8.5] = 44.813502 distances[44.0][9.0] = 44.911023 distances[44.0][9.5] = 45.013887 distances[44.0][10.0] = 45.122057 distances[44.0][10.5] = 45.235495 distances[44.0][11.0] = 45.354162 distances[44.0][11.5] = 45.478017 distances[44.0][12.0] = 45.607017 distances[44.0][12.5] = 45.741119 distances[44.0][13.0] = 45.880279 distances[44.0][13.5] = 46.02445 distances[44.0][14.0] = 46.173586 distances[44.0][14.5] = 46.327638 distances[44.0][15.0] = 46.486557 distances[44.0][15.5] = 46.650295 distances[44.0][16.0] = 46.8188 distances[44.0][16.5] = 46.992021 distances[44.0][17.0] = 47.169906 distances[44.0][17.5] = 47.352402 distances[44.0][18.0] = 47.539457 distances[44.0][18.5] = 47.731017 distances[44.0][19.0] = 47.927028 distances[44.0][19.5] = 48.127435 distances[44.0][20.0] = 48.332184 distances[44.0][20.5] = 48.54122 distances[44.0][21.0] = 48.754487 distances[44.0][21.5] = 48.971931 distances[44.0][22.0] = 49.193496 distances[44.0][22.5] = 49.419126 distances[44.0][23.0] = 49.648766 distances[44.0][23.5] = 49.882362 distances[44.0][24.0] = 50.119856 distances[44.0][24.5] = 50.361195 distances[44.0][25.0] = 50.606324 distances[44.0][25.5] = 50.855187 distances[44.0][26.0] = 51.107729 distances[44.0][26.5] = 51.363898 distances[44.0][27.0] = 51.623638 distances[44.0][27.5] = 51.886896 distances[44.0][28.0] = 52.153619 distances[44.0][28.5] = 52.423754 distances[44.0][29.0] = 52.697249 distances[44.0][29.5] = 52.97405 distances[44.0][30.0] = 53.254108 distances[44.0][30.5] = 53.53737 distances[44.0][31.0] = 53.823787 distances[44.0][31.5] = 54.113307 distances[44.0][32.0] = 54.405882 distances[44.0][32.5] = 54.701463 distances[44.0][33.0] = 55.0 distances[44.0][33.5] = 55.301447 distances[44.0][34.0] = 55.605755 distances[44.0][34.5] = 55.912879 distances[44.0][35.0] = 56.222771 distances[44.0][35.5] = 56.535387 distances[44.0][36.0] = 56.850682 distances[44.0][36.5] = 57.16861 distances[44.0][37.0] = 57.489129 distances[44.0][37.5] = 57.812196 distances[44.0][38.0] = 58.137767 distances[44.0][38.5] = 58.465802 distances[44.0][39.0] = 58.796258 distances[44.0][39.5] = 59.129096 distances[44.0][40.0] = 59.464275 distances[44.0][40.5] = 59.801756 distances[44.0][41.0] = 60.1415 distances[44.0][41.5] = 60.483469 distances[44.0][42.0] = 60.827625 distances[44.0][42.5] = 61.173932 distances[44.0][43.0] = 61.522354 distances[44.0][43.5] = 61.872853 distances[44.0][44.0] = 62.225397 distances[44.5] = {} distances[44.5][0.0] = 44.5 distances[44.5][0.5] = 44.502809 distances[44.5][1.0] = 44.511235 distances[44.5][1.5] = 44.525274 distances[44.5][2.0] = 44.544921 distances[44.5][2.5] = 44.570169 distances[44.5][3.0] = 44.601009 distances[44.5][3.5] = 44.637428 distances[44.5][4.0] = 44.679414 distances[44.5][4.5] = 44.726949 distances[44.5][5.0] = 44.780018 distances[44.5][5.5] = 44.838599 distances[44.5][6.0] = 44.902673 distances[44.5][6.5] = 44.972214 distances[44.5][7.0] = 45.047197 distances[44.5][7.5] = 45.127597 distances[44.5][8.0] = 45.213383 distances[44.5][8.5] = 45.304525 distances[44.5][9.0] = 45.400991 distances[44.5][9.5] = 45.502747 distances[44.5][10.0] = 45.609758 distances[44.5][10.5] = 45.721986 distances[44.5][11.0] = 45.839394 distances[44.5][11.5] = 45.961941 distances[44.5][12.0] = 46.089587 distances[44.5][12.5] = 46.222289 distances[44.5][13.0] = 46.360004 distances[44.5][13.5] = 46.502688 distances[44.5][14.0] = 46.650295 distances[44.5][14.5] = 46.802778 distances[44.5][15.0] = 46.960089 distances[44.5][15.5] = 47.122182 distances[44.5][16.0] = 47.289005 distances[44.5][16.5] = 47.46051 distances[44.5][17.0] = 47.636646 distances[44.5][17.5] = 47.817361 distances[44.5][18.0] = 48.002604 distances[44.5][18.5] = 48.192323 distances[44.5][19.0] = 48.386465 distances[44.5][19.5] = 48.584977 distances[44.5][20.0] = 48.787806 distances[44.5][20.5] = 48.994898 distances[44.5][21.0] = 49.206199 distances[44.5][21.5] = 49.421655 distances[44.5][22.0] = 49.641213 distances[44.5][22.5] = 49.864817 distances[44.5][23.0] = 50.092415 distances[44.5][23.5] = 50.323951 distances[44.5][24.0] = 50.559371 distances[44.5][24.5] = 50.798622 distances[44.5][25.0] = 51.04165 distances[44.5][25.5] = 51.2884 distances[44.5][26.0] = 51.53882 distances[44.5][26.5] = 51.792857 distances[44.5][27.0] = 52.050456 distances[44.5][27.5] = 52.311567 distances[44.5][28.0] = 52.576135 distances[44.5][28.5] = 52.84411 distances[44.5][29.0] = 53.11544 distances[44.5][29.5] = 53.390074 distances[44.5][30.0] = 53.667961 distances[44.5][30.5] = 53.94905 distances[44.5][31.0] = 54.233292 distances[44.5][31.5] = 54.520638 distances[44.5][32.0] = 54.811039 distances[44.5][32.5] = 55.104446 distances[44.5][33.0] = 55.400812 distances[44.5][33.5] = 55.70009 distances[44.5][34.0] = 56.002232 distances[44.5][34.5] = 56.307193 distances[44.5][35.0] = 56.614927 distances[44.5][35.5] = 56.92539 distances[44.5][36.0] = 57.238536 distances[44.5][36.5] = 57.554322 distances[44.5][37.0] = 57.872705 distances[44.5][37.5] = 58.193642 distances[44.5][38.0] = 58.517092 distances[44.5][38.5] = 58.843011 distances[44.5][39.0] = 59.171361 distances[44.5][39.5] = 59.502101 distances[44.5][40.0] = 59.83519 distances[44.5][40.5] = 60.170591 distances[44.5][41.0] = 60.508264 distances[44.5][41.5] = 60.848172 distances[44.5][42.0] = 61.190277 distances[44.5][42.5] = 61.534543 distances[44.5][43.0] = 61.880934 distances[44.5][43.5] = 62.229414 distances[44.5][44.0] = 62.579949 distances[44.5][44.5] = 62.932504 distances[45.0] = {} distances[45.0][0.0] = 45.0 distances[45.0][0.5] = 45.002778 distances[45.0][1.0] = 45.01111 distances[45.0][1.5] = 45.024993 distances[45.0][2.0] = 45.044423 distances[45.0][2.5] = 45.069391 distances[45.0][3.0] = 45.099889 distances[45.0][3.5] = 45.135906 distances[45.0][4.0] = 45.177428 distances[45.0][4.5] = 45.22444 distances[45.0][5.0] = 45.276926 distances[45.0][5.5] = 45.334865 distances[45.0][6.0] = 45.398238 distances[45.0][6.5] = 45.467021 distances[45.0][7.0] = 45.54119 distances[45.0][7.5] = 45.620719 distances[45.0][8.0] = 45.70558 distances[45.0][8.5] = 45.795742 distances[45.0][9.0] = 45.891176 distances[45.0][9.5] = 45.991847 distances[45.0][10.0] = 46.097722 distances[45.0][10.5] = 46.208765 distances[45.0][11.0] = 46.324939 distances[45.0][11.5] = 46.446205 distances[45.0][12.0] = 46.572524 distances[45.0][12.5] = 46.703854 distances[45.0][13.0] = 46.840154 distances[45.0][13.5] = 46.981379 distances[45.0][14.0] = 47.127487 distances[45.0][14.5] = 47.278431 distances[45.0][15.0] = 47.434165 distances[45.0][15.5] = 47.594643 distances[45.0][16.0] = 47.759816 distances[45.0][16.5] = 47.929636 distances[45.0][17.0] = 48.104054 distances[45.0][17.5] = 48.28302 distances[45.0][18.0] = 48.466483 distances[45.0][18.5] = 48.654393 distances[45.0][19.0] = 48.846699 distances[45.0][19.5] = 49.043348 distances[45.0][20.0] = 49.244289 distances[45.0][20.5] = 49.449469 distances[45.0][21.0] = 49.658836 distances[45.0][21.5] = 49.872337 distances[45.0][22.0] = 50.089919 distances[45.0][22.5] = 50.311529 distances[45.0][23.0] = 50.537115 distances[45.0][23.5] = 50.766623 distances[45.0][24.0] = 51.0 distances[45.0][24.5] = 51.237194 distances[45.0][25.0] = 51.478151 distances[45.0][25.5] = 51.722819 distances[45.0][26.0] = 51.971146 distances[45.0][26.5] = 52.223079 distances[45.0][27.0] = 52.478567 distances[45.0][27.5] = 52.737558 distances[45.0][28.0] = 53.0 distances[45.0][28.5] = 53.265843 distances[45.0][29.0] = 53.535035 distances[45.0][29.5] = 53.807527 distances[45.0][30.0] = 54.083269 distances[45.0][30.5] = 54.362211 distances[45.0][31.0] = 54.644304 distances[45.0][31.5] = 54.9295 distances[45.0][32.0] = 55.217751 distances[45.0][32.5] = 55.509008 distances[45.0][33.0] = 55.803226 distances[45.0][33.5] = 56.100357 distances[45.0][34.0] = 56.400355 distances[45.0][34.5] = 56.703175 distances[45.0][35.0] = 57.008771 distances[45.0][35.5] = 57.3171 distances[45.0][36.0] = 57.628118 distances[45.0][36.5] = 57.941781 distances[45.0][37.0] = 58.258047 distances[45.0][37.5] = 58.576873 distances[45.0][38.0] = 58.898217 distances[45.0][38.5] = 59.22204 distances[45.0][39.0] = 59.5483 distances[45.0][39.5] = 59.876957 distances[45.0][40.0] = 60.207973 distances[45.0][40.5] = 60.541308 distances[45.0][41.0] = 60.876925 distances[45.0][41.5] = 61.214786 distances[45.0][42.0] = 61.554854 distances[45.0][42.5] = 61.897092 distances[45.0][43.0] = 62.241465 distances[45.0][43.5] = 62.587938 distances[45.0][44.0] = 62.936476 distances[45.0][44.5] = 63.287044 distances[45.0][45.0] = 63.63961 distances[45.5] = {} distances[45.5][0.0] = 45.5 distances[45.5][0.5] = 45.502747 distances[45.5][1.0] = 45.510988 distances[45.5][1.5] = 45.524719 distances[45.5][2.0] = 45.543935 distances[45.5][2.5] = 45.56863 distances[45.5][3.0] = 45.598794 distances[45.5][3.5] = 45.634417 distances[45.5][4.0] = 45.675486 distances[45.5][4.5] = 45.721986 distances[45.5][5.0] = 45.773901 distances[45.5][5.5] = 45.831212 distances[45.5][6.0] = 45.893899 distances[45.5][6.5] = 45.961941 distances[45.5][7.0] = 46.035313 distances[45.5][7.5] = 46.113989 distances[45.5][8.0] = 46.197944 distances[45.5][8.5] = 46.287147 distances[45.5][9.0] = 46.38157 distances[45.5][9.5] = 46.481179 distances[45.5][10.0] = 46.585942 distances[45.5][10.5] = 46.695824 distances[45.5][11.0] = 46.810789 distances[45.5][11.5] = 46.9308 distances[45.5][12.0] = 47.055818 distances[45.5][12.5] = 47.185803 distances[45.5][13.0] = 47.320714 distances[45.5][13.5] = 47.46051 distances[45.5][14.0] = 47.605147 distances[45.5][14.5] = 47.754581 distances[45.5][15.0] = 47.908767 distances[45.5][15.5] = 48.067661 distances[45.5][16.0] = 48.231214 distances[45.5][16.5] = 48.39938 distances[45.5][17.0] = 48.572111 distances[45.5][17.5] = 48.749359 distances[45.5][18.0] = 48.931074 distances[45.5][18.5] = 49.117207 distances[45.5][19.0] = 49.307707 distances[45.5][19.5] = 49.502525 distances[45.5][20.0] = 49.70161 distances[45.5][20.5] = 49.90491 distances[45.5][21.0] = 50.112374 distances[45.5][21.5] = 50.323951 distances[45.5][22.0] = 50.539588 distances[45.5][22.5] = 50.759236 distances[45.5][23.0] = 50.98284 distances[45.5][23.5] = 51.210351 distances[45.5][24.0] = 51.441715 distances[45.5][24.5] = 51.676881 distances[45.5][25.0] = 51.915797 distances[45.5][25.5] = 52.158413 distances[45.5][26.0] = 52.404675 distances[45.5][26.5] = 52.654534 distances[45.5][27.0] = 52.907939 distances[45.5][27.5] = 53.164838 distances[45.5][28.0] = 53.425181 distances[45.5][28.5] = 53.688919 distances[45.5][29.0] = 53.956001 distances[45.5][29.5] = 54.226377 distances[45.5][30.0] = 54.5 distances[45.5][30.5] = 54.77682 distances[45.5][31.0] = 55.056789 distances[45.5][31.5] = 55.339859 distances[45.5][32.0] = 55.625983 distances[45.5][32.5] = 55.915114 distances[45.5][33.0] = 56.207206 distances[45.5][33.5] = 56.502212 distances[45.5][34.0] = 56.800088 distances[45.5][34.5] = 57.100788 distances[45.5][35.0] = 57.404268 distances[45.5][35.5] = 57.710484 distances[45.5][36.0] = 58.019393 distances[45.5][36.5] = 58.330952 distances[45.5][37.0] = 58.645119 distances[45.5][37.5] = 58.961852 distances[45.5][38.0] = 59.28111 distances[45.5][38.5] = 59.602852 distances[45.5][39.0] = 59.927039 distances[45.5][39.5] = 60.253631 distances[45.5][40.0] = 60.582588 distances[45.5][40.5] = 60.913874 distances[45.5][41.0] = 61.247449 distances[45.5][41.5] = 61.583277 distances[45.5][42.0] = 61.921321 distances[45.5][42.5] = 62.261545 distances[45.5][43.0] = 62.603914 distances[45.5][43.5] = 62.948392 distances[45.5][44.0] = 63.294945 distances[45.5][44.5] = 63.643539 distances[45.5][45.0] = 63.99414 distances[45.5][45.5] = 64.346717 distances[46.0] = {} distances[46.0][0.0] = 46.0 distances[46.0][0.5] = 46.002717 distances[46.0][1.0] = 46.010868 distances[46.0][1.5] = 46.02445 distances[46.0][2.0] = 46.043458 distances[46.0][2.5] = 46.067885 distances[46.0][3.0] = 46.097722 distances[46.0][3.5] = 46.13296 distances[46.0][4.0] = 46.173586 distances[46.0][4.5] = 46.219585 distances[46.0][5.0] = 46.270941 distances[46.0][5.5] = 46.327638 distances[46.0][6.0] = 46.389654 distances[46.0][6.5] = 46.456969 distances[46.0][7.0] = 46.52956 distances[46.0][7.5] = 46.607403 distances[46.0][8.0] = 46.69047 distances[46.0][8.5] = 46.778734 distances[46.0][9.0] = 46.872167 distances[46.0][9.5] = 46.970736 distances[46.0][10.0] = 47.074409 distances[46.0][10.5] = 47.183154 distances[46.0][11.0] = 47.296934 distances[46.0][11.5] = 47.415715 distances[46.0][12.0] = 47.539457 distances[46.0][12.5] = 47.668124 distances[46.0][13.0] = 47.801674 distances[46.0][13.5] = 47.940067 distances[46.0][14.0] = 48.083261 distances[46.0][14.5] = 48.231214 distances[46.0][15.0] = 48.383882 distances[46.0][15.5] = 48.54122 distances[46.0][16.0] = 48.703183 distances[46.0][16.5] = 48.869725 distances[46.0][17.0] = 49.040799 distances[46.0][17.5] = 49.216359 distances[46.0][18.0] = 49.396356 distances[46.0][18.5] = 49.580742 distances[46.0][19.0] = 49.769469 distances[46.0][19.5] = 49.962486 distances[46.0][20.0] = 50.159745 distances[46.0][20.5] = 50.361195 distances[46.0][21.0] = 50.566788 distances[46.0][21.5] = 50.776471 distances[46.0][22.0] = 50.990195 distances[46.0][22.5] = 51.20791 distances[46.0][23.0] = 51.429563 distances[46.0][23.5] = 51.655106 distances[46.0][24.0] = 51.884487 distances[46.0][24.5] = 52.117655 distances[46.0][25.0] = 52.35456 distances[46.0][25.5] = 52.595152 distances[46.0][26.0] = 52.839379 distances[46.0][26.5] = 53.087192 distances[46.0][27.0] = 53.338541 distances[46.0][27.5] = 53.593376 distances[46.0][28.0] = 53.851648 distances[46.0][28.5] = 54.113307 distances[46.0][29.0] = 54.378304 distances[46.0][29.5] = 54.646592 distances[46.0][30.0] = 54.918121 distances[46.0][30.5] = 55.192844 distances[46.0][31.0] = 55.470713 distances[46.0][31.5] = 55.751682 distances[46.0][32.0] = 56.035703 distances[46.0][32.5] = 56.322731 distances[46.0][33.0] = 56.612719 distances[46.0][33.5] = 56.905624 distances[46.0][34.0] = 57.201399 distances[46.0][34.5] = 57.5 distances[46.0][35.0] = 57.801384 distances[46.0][35.5] = 58.105507 distances[46.0][36.0] = 58.412327 distances[46.0][36.5] = 58.721802 distances[46.0][37.0] = 59.033889 distances[46.0][37.5] = 59.348547 distances[46.0][38.0] = 59.665736 distances[46.0][38.5] = 59.985415 distances[46.0][39.0] = 60.307545 distances[46.0][39.5] = 60.632087 distances[46.0][40.0] = 60.959003 distances[46.0][40.5] = 61.288253 distances[46.0][41.0] = 61.619802 distances[46.0][41.5] = 61.953612 distances[46.0][42.0] = 62.289646 distances[46.0][42.5] = 62.627869 distances[46.0][43.0] = 62.968246 distances[46.0][43.5] = 63.310742 distances[46.0][44.0] = 63.655322 distances[46.0][44.5] = 64.001953 distances[46.0][45.0] = 64.350602 distances[46.0][45.5] = 64.701236 distances[46.0][46.0] = 65.053824 distances[46.5] = {} distances[46.5][0.0] = 46.5 distances[46.5][0.5] = 46.502688 distances[46.5][1.0] = 46.510751 distances[46.5][1.5] = 46.524187 distances[46.5][2.0] = 46.542991 distances[46.5][2.5] = 46.567156 distances[46.5][3.0] = 46.596674 distances[46.5][3.5] = 46.631534 distances[46.5][4.0] = 46.671726 distances[46.5][4.5] = 46.717235 distances[46.5][5.0] = 46.768045 distances[46.5][5.5] = 46.824139 distances[46.5][6.0] = 46.885499 distances[46.5][6.5] = 46.952103 distances[46.5][7.0] = 47.02393 distances[46.5][7.5] = 47.100955 distances[46.5][8.0] = 47.183154 distances[46.5][8.5] = 47.270498 distances[46.5][9.0] = 47.36296 distances[46.5][9.5] = 47.46051 distances[46.5][10.0] = 47.563116 distances[46.5][10.5] = 47.670746 distances[46.5][11.0] = 47.783365 distances[46.5][11.5] = 47.900939 distances[46.5][12.0] = 48.023432 distances[46.5][12.5] = 48.150805 distances[46.5][13.0] = 48.28302 distances[46.5][13.5] = 48.420037 distances[46.5][14.0] = 48.561816 distances[46.5][14.5] = 48.708316 distances[46.5][15.0] = 48.859492 distances[46.5][15.5] = 49.015304 distances[46.5][16.0] = 49.175705 distances[46.5][16.5] = 49.340653 distances[46.5][17.0] = 49.5101 distances[46.5][17.5] = 49.684001 distances[46.5][18.0] = 49.86231 distances[46.5][18.5] = 50.04498 distances[46.5][19.0] = 50.231962 distances[46.5][19.5] = 50.423209 distances[46.5][20.0] = 50.618672 distances[46.5][20.5] = 50.818304 distances[46.5][21.0] = 51.022054 distances[46.5][21.5] = 51.229874 distances[46.5][22.0] = 51.441715 distances[46.5][22.5] = 51.657526 distances[46.5][23.0] = 51.877259 distances[46.5][23.5] = 52.100864 distances[46.5][24.0] = 52.328291 distances[46.5][24.5] = 52.55949 distances[46.5][25.0] = 52.794413 distances[46.5][25.5] = 53.033009 distances[46.5][26.0] = 53.275229 distances[46.5][26.5] = 53.521024 distances[46.5][27.0] = 53.770345 distances[46.5][27.5] = 54.023143 distances[46.5][28.0] = 54.27937 distances[46.5][28.5] = 54.538977 distances[46.5][29.0] = 54.801916 distances[46.5][29.5] = 55.06814 distances[46.5][30.0] = 55.3376 distances[46.5][30.5] = 55.610251 distances[46.5][31.0] = 55.886045 distances[46.5][31.5] = 56.164936 distances[46.5][32.0] = 56.446878 distances[46.5][32.5] = 56.731825 distances[46.5][33.0] = 57.019733 distances[46.5][33.5] = 57.310557 distances[46.5][34.0] = 57.604253 distances[46.5][34.5] = 57.900777 distances[46.5][35.0] = 58.200086 distances[46.5][35.5] = 58.502137 distances[46.5][36.0] = 58.806887 distances[46.5][36.5] = 59.114296 distances[46.5][37.0] = 59.424322 distances[46.5][37.5] = 59.736923 distances[46.5][38.0] = 60.052061 distances[46.5][38.5] = 60.369694 distances[46.5][39.0] = 60.689785 distances[46.5][39.5] = 61.012294 distances[46.5][40.0] = 61.337183 distances[46.5][40.5] = 61.664414 distances[46.5][41.0] = 61.993951 distances[46.5][41.5] = 62.325757 distances[46.5][42.0] = 62.659796 distances[46.5][42.5] = 62.996032 distances[46.5][43.0] = 63.33443 distances[46.5][43.5] = 63.674956 distances[46.5][44.0] = 64.017576 distances[46.5][44.5] = 64.362256 distances[46.5][45.0] = 64.708964 distances[46.5][45.5] = 65.057667 distances[46.5][46.0] = 65.408333 distances[46.5][46.5] = 65.760931 distances[47.0] = {} distances[47.0][0.0] = 47.0 distances[47.0][0.5] = 47.002659 distances[47.0][1.0] = 47.010637 distances[47.0][1.5] = 47.02393 distances[47.0][2.0] = 47.042534 distances[47.0][2.5] = 47.066442 distances[47.0][3.0] = 47.095647 distances[47.0][3.5] = 47.130139 distances[47.0][4.0] = 47.169906 distances[47.0][4.5] = 47.214934 distances[47.0][5.0] = 47.265209 distances[47.0][5.5] = 47.320714 distances[47.0][6.0] = 47.381431 distances[47.0][6.5] = 47.447339 distances[47.0][7.0] = 47.518417 distances[47.0][7.5] = 47.594643 distances[47.0][8.0] = 47.67599 distances[47.0][8.5] = 47.762433 distances[47.0][9.0] = 47.853944 distances[47.0][9.5] = 47.950495 distances[47.0][10.0] = 48.052055 distances[47.0][10.5] = 48.158592 distances[47.0][11.0] = 48.270074 distances[47.0][11.5] = 48.386465 distances[47.0][12.0] = 48.507731 distances[47.0][12.5] = 48.633836 distances[47.0][13.0] = 48.764741 distances[47.0][13.5] = 48.900409 distances[47.0][14.0] = 49.040799 distances[47.0][14.5] = 49.185872 distances[47.0][15.0] = 49.335586 distances[47.0][15.5] = 49.489898 distances[47.0][16.0] = 49.648766 distances[47.0][16.5] = 49.812147 distances[47.0][17.0] = 49.979996 distances[47.0][17.5] = 50.152268 distances[47.0][18.0] = 50.328918 distances[47.0][18.5] = 50.5099 distances[47.0][19.0] = 50.695167 distances[47.0][19.5] = 50.884674 distances[47.0][20.0] = 51.078371 distances[47.0][20.5] = 51.276213 distances[47.0][21.0] = 51.478151 distances[47.0][21.5] = 51.684137 distances[47.0][22.0] = 51.894123 distances[47.0][22.5] = 52.108061 distances[47.0][23.0] = 52.325902 distances[47.0][23.5] = 52.547597 distances[47.0][24.0] = 52.773099 distances[47.0][24.5] = 53.002358 distances[47.0][25.0] = 53.235327 distances[47.0][25.5] = 53.471955 distances[47.0][26.0] = 53.712196 distances[47.0][26.5] = 53.956001 distances[47.0][27.0] = 54.203321 distances[47.0][27.5] = 54.454109 distances[47.0][28.0] = 54.708317 distances[47.0][28.5] = 54.965899 distances[47.0][29.0] = 55.226805 distances[47.0][29.5] = 55.49099 distances[47.0][30.0] = 55.758407 distances[47.0][30.5] = 56.02901 distances[47.0][31.0] = 56.302753 distances[47.0][31.5] = 56.57959 distances[47.0][32.0] = 56.859476 distances[47.0][32.5] = 57.142366 distances[47.0][33.0] = 57.428216 distances[47.0][33.5] = 57.716982 distances[47.0][34.0] = 58.00862 distances[47.0][34.5] = 58.303087 distances[47.0][35.0] = 58.600341 distances[47.0][35.5] = 58.90034 distances[47.0][36.0] = 59.20304 distances[47.0][36.5] = 59.508403 distances[47.0][37.0] = 59.816386 distances[47.0][37.5] = 60.126949 distances[47.0][38.0] = 60.440053 distances[47.0][38.5] = 60.755658 distances[47.0][39.0] = 61.073726 distances[47.0][39.5] = 61.394218 distances[47.0][40.0] = 61.717096 distances[47.0][40.5] = 62.042324 distances[47.0][41.0] = 62.369865 distances[47.0][41.5] = 62.699681 distances[47.0][42.0] = 63.031738 distances[47.0][42.5] = 63.366 distances[47.0][43.0] = 63.702433 distances[47.0][43.5] = 64.041002 distances[47.0][44.0] = 64.381674 distances[47.0][44.5] = 64.724416 distances[47.0][45.0] = 65.069194 distances[47.0][45.5] = 65.415977 distances[47.0][46.0] = 65.764732 distances[47.0][46.5] = 66.115429 distances[47.0][47.0] = 66.468037 distances[47.5] = {} distances[47.5][0.0] = 47.5 distances[47.5][0.5] = 47.502632 distances[47.5][1.0] = 47.510525 distances[47.5][1.5] = 47.523678 distances[47.5][2.0] = 47.542087 distances[47.5][2.5] = 47.565744 distances[47.5][3.0] = 47.594643 distances[47.5][3.5] = 47.628773 distances[47.5][4.0] = 47.668124 distances[47.5][4.5] = 47.712682 distances[47.5][5.0] = 47.762433 distances[47.5][5.5] = 47.817361 distances[47.5][6.0] = 47.877448 distances[47.5][6.5] = 47.942674 distances[47.5][7.0] = 48.013019 distances[47.5][7.5] = 48.08846 distances[47.5][8.0] = 48.168973 distances[47.5][8.5] = 48.254533 distances[47.5][9.0] = 48.345114 distances[47.5][9.5] = 48.440685 distances[47.5][10.0] = 48.54122 distances[47.5][10.5] = 48.646685 distances[47.5][11.0] = 48.757051 distances[47.5][11.5] = 48.872283 distances[47.5][12.0] = 48.992346 distances[47.5][12.5] = 49.117207 distances[47.5][13.0] = 49.246827 distances[47.5][13.5] = 49.381171 distances[47.5][14.0] = 49.520198 distances[47.5][14.5] = 49.66387 distances[47.5][15.0] = 49.812147 distances[47.5][15.5] = 49.964988 distances[47.5][16.0] = 50.12235 distances[47.5][16.5] = 50.284192 distances[47.5][17.0] = 50.450471 distances[47.5][17.5] = 50.621142 distances[47.5][18.0] = 50.796161 distances[47.5][18.5] = 50.975484 distances[47.5][19.0] = 51.159066 distances[47.5][19.5] = 51.34686 distances[47.5][20.0] = 51.53882 distances[47.5][20.5] = 51.734901 distances[47.5][21.0] = 51.935056 distances[47.5][21.5] = 52.139237 distances[47.5][22.0] = 52.347397 distances[47.5][22.5] = 52.55949 distances[47.5][23.0] = 52.775468 distances[47.5][23.5] = 52.995283 distances[47.5][24.0] = 53.218888 distances[47.5][24.5] = 53.446235 distances[47.5][25.0] = 53.677276 distances[47.5][25.5] = 53.911965 distances[47.5][26.0] = 54.150254 distances[47.5][26.5] = 54.392095 distances[47.5][27.0] = 54.637441 distances[47.5][27.5] = 54.886246 distances[47.5][28.0] = 55.138462 distances[47.5][28.5] = 55.394043 distances[47.5][29.0] = 55.652942 distances[47.5][29.5] = 55.915114 distances[47.5][30.0] = 56.180513 distances[47.5][30.5] = 56.449092 distances[47.5][31.0] = 56.720807 distances[47.5][31.5] = 56.995614 distances[47.5][32.0] = 57.273467 distances[47.5][32.5] = 57.554322 distances[47.5][33.0] = 57.838136 distances[47.5][33.5] = 58.124866 distances[47.5][34.0] = 58.414467 distances[47.5][34.5] = 58.706899 distances[47.5][35.0] = 59.002119 distances[47.5][35.5] = 59.300084 distances[47.5][36.0] = 59.600755 distances[47.5][36.5] = 59.90409 distances[47.5][37.0] = 60.210049 distances[47.5][37.5] = 60.518592 distances[47.5][38.0] = 60.82968 distances[47.5][38.5] = 61.143274 distances[47.5][39.0] = 61.459336 distances[47.5][39.5] = 61.777828 distances[47.5][40.0] = 62.098712 distances[47.5][40.5] = 62.421951 distances[47.5][41.0] = 62.74751 distances[47.5][41.5] = 63.075352 distances[47.5][42.0] = 63.405441 distances[47.5][42.5] = 63.737744 distances[47.5][43.0] = 64.072225 distances[47.5][43.5] = 64.40885 distances[47.5][44.0] = 64.747587 distances[47.5][44.5] = 65.088401 distances[47.5][45.0] = 65.431262 distances[47.5][45.5] = 65.776135 distances[47.5][46.0] = 66.122991 distances[47.5][46.5] = 66.471799 distances[47.5][47.0] = 66.822526 distances[47.5][47.5] = 67.175144 distances[48.0] = {} distances[48.0][0.0] = 48.0 distances[48.0][0.5] = 48.002604 distances[48.0][1.0] = 48.010416 distances[48.0][1.5] = 48.023432 distances[48.0][2.0] = 48.041649 distances[48.0][2.5] = 48.06506 distances[48.0][3.0] = 48.093659 distances[48.0][3.5] = 48.127435 distances[48.0][4.0] = 48.166378 distances[48.0][4.5] = 48.210476 distances[48.0][5.0] = 48.259714 distances[48.0][5.5] = 48.314077 distances[48.0][6.0] = 48.373546 distances[48.0][6.5] = 48.438105 distances[48.0][7.0] = 48.507731 distances[48.0][7.5] = 48.582404 distances[48.0][8.0] = 48.6621 distances[48.0][8.5] = 48.746795 distances[48.0][9.0] = 48.836462 distances[48.0][9.5] = 48.931074 distances[48.0][10.0] = 49.030603 distances[48.0][10.5] = 49.135018 distances[48.0][11.0] = 49.244289 distances[48.0][11.5] = 49.358383 distances[48.0][12.0] = 49.477268 distances[48.0][12.5] = 49.600907 distances[48.0][13.0] = 49.729267 distances[48.0][13.5] = 49.86231 distances[48.0][14.0] = 50.0 distances[48.0][14.5] = 50.142298 distances[48.0][15.0] = 50.289164 distances[48.0][15.5] = 50.440559 distances[48.0][16.0] = 50.596443 distances[48.0][16.5] = 50.756773 distances[48.0][17.0] = 50.921508 distances[48.0][17.5] = 51.090606 distances[48.0][18.0] = 51.264022 distances[48.0][18.5] = 51.441715 distances[48.0][19.0] = 51.623638 distances[48.0][19.5] = 51.809748 distances[48.0][20.0] = 52.0 distances[48.0][20.5] = 52.194348 distances[48.0][21.0] = 52.392748 distances[48.0][21.5] = 52.595152 distances[48.0][22.0] = 52.801515 distances[48.0][22.5] = 53.011791 distances[48.0][23.0] = 53.225934 distances[48.0][23.5] = 53.443896 distances[48.0][24.0] = 53.665631 distances[48.0][24.5] = 53.891094 distances[48.0][25.0] = 54.120237 distances[48.0][25.5] = 54.353013 distances[48.0][26.0] = 54.589376 distances[48.0][26.5] = 54.82928 distances[48.0][27.0] = 55.072679 distances[48.0][27.5] = 55.319526 distances[48.0][28.0] = 55.569776 distances[48.0][28.5] = 55.823382 distances[48.0][29.0] = 56.0803 distances[48.0][29.5] = 56.340483 distances[48.0][30.0] = 56.603887 distances[48.0][30.5] = 56.870467 distances[48.0][31.0] = 57.140179 distances[48.0][31.5] = 57.412978 distances[48.0][32.0] = 57.68882 distances[48.0][32.5] = 57.967663 distances[48.0][33.0] = 58.249464 distances[48.0][33.5] = 58.534178 distances[48.0][34.0] = 58.821765 distances[48.0][34.5] = 59.112181 distances[48.0][35.0] = 59.405387 distances[48.0][35.5] = 59.70134 distances[48.0][36.0] = 60.0 distances[48.0][36.5] = 60.301327 distances[48.0][37.0] = 60.60528 distances[48.0][37.5] = 60.911822 distances[48.0][38.0] = 61.220911 distances[48.0][38.5] = 61.532512 distances[48.0][39.0] = 61.846584 distances[48.0][39.5] = 62.163092 distances[48.0][40.0] = 62.481997 distances[48.0][40.5] = 62.803264 distances[48.0][41.0] = 63.126856 distances[48.0][41.5] = 63.452738 distances[48.0][42.0] = 63.780875 distances[48.0][42.5] = 64.111231 distances[48.0][43.0] = 64.443774 distances[48.0][43.5] = 64.778469 distances[48.0][44.0] = 65.115282 distances[48.0][44.5] = 65.454182 distances[48.0][45.0] = 65.795137 distances[48.0][45.5] = 66.138113 distances[48.0][46.0] = 66.483081 distances[48.0][46.5] = 66.830008 distances[48.0][47.0] = 67.178866 distances[48.0][47.5] = 67.529623 distances[48.0][48.0] = 67.882251 distances[48.5] = {} distances[48.5][0.0] = 48.5 distances[48.5][0.5] = 48.502577 distances[48.5][1.0] = 48.510308 distances[48.5][1.5] = 48.52319 distances[48.5][2.0] = 48.54122 distances[48.5][2.5] = 48.56439 distances[48.5][3.0] = 48.592695 distances[48.5][3.5] = 48.626125 distances[48.5][4.0] = 48.664669 distances[48.5][4.5] = 48.708316 distances[48.5][5.0] = 48.757051 distances[48.5][5.5] = 48.810859 distances[48.5][6.0] = 48.869725 distances[48.5][6.5] = 48.933629 distances[48.5][7.0] = 49.002551 distances[48.5][7.5] = 49.076471 distances[48.5][8.0] = 49.155366 distances[48.5][8.5] = 49.239212 distances[48.5][9.0] = 49.327984 distances[48.5][9.5] = 49.421655 distances[48.5][10.0] = 49.520198 distances[48.5][10.5] = 49.623583 distances[48.5][11.0] = 49.731781 distances[48.5][11.5] = 49.844759 distances[48.5][12.0] = 49.962486 distances[48.5][12.5] = 50.084928 distances[48.5][13.0] = 50.21205 distances[48.5][13.5] = 50.343818 distances[48.5][14.0] = 50.480194 distances[48.5][14.5] = 50.621142 distances[48.5][15.0] = 50.766623 distances[48.5][15.5] = 50.916598 distances[48.5][16.0] = 51.071029 distances[48.5][16.5] = 51.229874 distances[48.5][17.0] = 51.393093 distances[48.5][17.5] = 51.560644 distances[48.5][18.0] = 51.732485 distances[48.5][18.5] = 51.908573 distances[48.5][19.0] = 52.088866 distances[48.5][19.5] = 52.27332 distances[48.5][20.0] = 52.461891 distances[48.5][20.5] = 52.654534 distances[48.5][21.0] = 52.851206 distances[48.5][21.5] = 53.051861 distances[48.5][22.0] = 53.256455 distances[48.5][22.5] = 53.464942 distances[48.5][23.0] = 53.677276 distances[48.5][23.5] = 53.893413 distances[48.5][24.0] = 54.113307 distances[48.5][24.5] = 54.336912 distances[48.5][25.0] = 54.564182 distances[48.5][25.5] = 54.795073 distances[48.5][26.0] = 55.029538 distances[48.5][26.5] = 55.267531 distances[48.5][27.0] = 55.509008 distances[48.5][27.5] = 55.753924 distances[48.5][28.0] = 56.002232 distances[48.5][28.5] = 56.253889 distances[48.5][29.0] = 56.508849 distances[48.5][29.5] = 56.767068 distances[48.5][30.0] = 57.028502 distances[48.5][30.5] = 57.293106 distances[48.5][31.0] = 57.560837 distances[48.5][31.5] = 57.831652 distances[48.5][32.0] = 58.105507 distances[48.5][32.5] = 58.38236 distances[48.5][33.0] = 58.662168 distances[48.5][33.5] = 58.94489 distances[48.5][34.0] = 59.230482 distances[48.5][34.5] = 59.518905 distances[48.5][35.0] = 59.810116 distances[48.5][35.5] = 60.104076 distances[48.5][36.0] = 60.400745 distances[48.5][36.5] = 60.700082 distances[48.5][37.0] = 61.002049 distances[48.5][37.5] = 61.306606 distances[48.5][38.0] = 61.613716 distances[48.5][38.5] = 61.92334 distances[48.5][39.0] = 62.23544 distances[48.5][39.5] = 62.54998 distances[48.5][40.0] = 62.866923 distances[48.5][40.5] = 63.186233 distances[48.5][41.0] = 63.507874 distances[48.5][41.5] = 63.83181 distances[48.5][42.0] = 64.158008 distances[48.5][42.5] = 64.486433 distances[48.5][43.0] = 64.81705 distances[48.5][43.5] = 65.149827 distances[48.5][44.0] = 65.484731 distances[48.5][44.5] = 65.821729 distances[48.5][45.0] = 66.160789 distances[48.5][45.5] = 66.50188 distances[48.5][46.0] = 66.84497 distances[48.5][46.5] = 67.190029 distances[48.5][47.0] = 67.537027 distances[48.5][47.5] = 67.885934 distances[48.5][48.0] = 68.23672 distances[48.5][48.5] = 68.589358 distances[49.0] = {} distances[49.0][0.0] = 49.0 distances[49.0][0.5] = 49.002551 distances[49.0][1.0] = 49.010203 distances[49.0][1.5] = 49.022954 distances[49.0][2.0] = 49.040799 distances[49.0][2.5] = 49.063734 distances[49.0][3.0] = 49.091751 distances[49.0][3.5] = 49.124841 distances[49.0][4.0] = 49.162994 distances[49.0][4.5] = 49.206199 distances[49.0][5.0] = 49.254441 distances[49.0][5.5] = 49.307707 distances[49.0][6.0] = 49.36598 distances[49.0][6.5] = 49.429242 distances[49.0][7.0] = 49.497475 distances[49.0][7.5] = 49.570657 distances[49.0][8.0] = 49.648766 distances[49.0][8.5] = 49.731781 distances[49.0][9.0] = 49.819675 distances[49.0][9.5] = 49.912423 distances[49.0][10.0] = 50.009999 distances[49.0][10.5] = 50.112374 distances[49.0][11.0] = 50.219518 distances[49.0][11.5] = 50.331402 distances[49.0][12.0] = 50.447993 distances[49.0][12.5] = 50.569259 distances[49.0][13.0] = 50.695167 distances[49.0][13.5] = 50.825682 distances[49.0][14.0] = 50.960769 distances[49.0][14.5] = 51.100391 distances[49.0][15.0] = 51.244512 distances[49.0][15.5] = 51.393093 distances[49.0][16.0] = 51.546096 distances[49.0][16.5] = 51.703482 distances[49.0][17.0] = 51.86521 distances[49.0][17.5] = 52.031241 distances[49.0][18.0] = 52.201533 distances[49.0][18.5] = 52.376044 distances[49.0][19.0] = 52.554733 distances[49.0][19.5] = 52.737558 distances[49.0][20.0] = 52.924474 distances[49.0][20.5] = 53.11544 distances[49.0][21.0] = 53.310412 distances[49.0][21.5] = 53.509345 distances[49.0][22.0] = 53.712196 distances[49.0][22.5] = 53.918921 distances[49.0][23.0] = 54.129474 distances[49.0][23.5] = 54.343813 distances[49.0][24.0] = 54.561891 distances[49.0][24.5] = 54.783665 distances[49.0][25.0] = 55.00909 distances[49.0][25.5] = 55.238121 distances[49.0][26.0] = 55.470713 distances[49.0][26.5] = 55.706822 distances[49.0][27.0] = 55.946403 distances[49.0][27.5] = 56.189412 distances[49.0][28.0] = 56.435804 distances[49.0][28.5] = 56.685536 distances[49.0][29.0] = 56.938563 distances[49.0][29.5] = 57.194842 distances[49.0][30.0] = 57.45433 distances[49.0][30.5] = 57.716982 distances[49.0][31.0] = 57.982756 distances[49.0][31.5] = 58.251609 distances[49.0][32.0] = 58.5235 distances[49.0][32.5] = 58.798384 distances[49.0][33.0] = 59.076222 distances[49.0][33.5] = 59.356971 distances[49.0][34.0] = 59.64059 distances[49.0][34.5] = 59.927039 distances[49.0][35.0] = 60.216277 distances[49.0][35.5] = 60.508264 distances[49.0][36.0] = 60.80296 distances[49.0][36.5] = 61.100327 distances[49.0][37.0] = 61.400326 distances[49.0][37.5] = 61.702917 distances[49.0][38.0] = 62.008064 distances[49.0][38.5] = 62.315728 distances[49.0][39.0] = 62.625873 distances[49.0][39.5] = 62.938462 distances[49.0][40.0] = 63.253458 distances[49.0][40.5] = 63.570827 distances[49.0][41.0] = 63.890531 distances[49.0][41.5] = 64.212538 distances[49.0][42.0] = 64.536811 distances[49.0][42.5] = 64.863318 distances[49.0][43.0] = 65.192024 distances[49.0][43.5] = 65.522897 distances[49.0][44.0] = 65.855903 distances[49.0][44.5] = 66.191011 distances[49.0][45.0] = 66.52819 distances[49.0][45.5] = 66.867406 distances[49.0][46.0] = 67.20863 distances[49.0][46.5] = 67.551832 distances[49.0][47.0] = 67.896981 distances[49.0][47.5] = 68.244047 distances[49.0][48.0] = 68.593003 distances[49.0][48.5] = 68.943818 distances[49.0][49.0] = 69.296465 distances[49.5] = {} distances[49.5][0.0] = 49.5 distances[49.5][0.5] = 49.502525 distances[49.5][1.0] = 49.5101 distances[49.5][1.5] = 49.522722 distances[49.5][2.0] = 49.540388 distances[49.5][2.5] = 49.563091 distances[49.5][3.0] = 49.590826 distances[49.5][3.5] = 49.623583 distances[49.5][4.0] = 49.661353 distances[49.5][4.5] = 49.704125 distances[49.5][5.0] = 49.751884 distances[49.5][5.5] = 49.804618 distances[49.5][6.0] = 49.86231 distances[49.5][6.5] = 49.924944 distances[49.5][7.0] = 49.992499 distances[49.5][7.5] = 50.064958 distances[49.5][8.0] = 50.142298 distances[49.5][8.5] = 50.224496 distances[49.5][9.0] = 50.311529 distances[49.5][9.5] = 50.403373 distances[49.5][10.0] = 50.5 distances[49.5][10.5] = 50.601383 distances[49.5][11.0] = 50.707495 distances[49.5][11.5] = 50.818304 distances[49.5][12.0] = 50.933781 distances[49.5][12.5] = 51.053893 distances[49.5][13.0] = 51.178609 distances[49.5][13.5] = 51.307894 distances[49.5][14.0] = 51.441715 distances[49.5][14.5] = 51.580035 distances[49.5][15.0] = 51.722819 distances[49.5][15.5] = 51.87003 distances[49.5][16.0] = 52.02163 distances[49.5][16.5] = 52.177581 distances[49.5][17.0] = 52.337845 distances[49.5][17.5] = 52.502381 distances[49.5][18.0] = 52.67115 distances[49.5][18.5] = 52.84411 distances[49.5][19.0] = 53.021222 distances[49.5][19.5] = 53.202444 distances[49.5][20.0] = 53.387733 distances[49.5][20.5] = 53.577047 distances[49.5][21.0] = 53.770345 distances[49.5][21.5] = 53.967583 distances[49.5][22.0] = 54.168718 distances[49.5][22.5] = 54.373707 distances[49.5][23.0] = 54.582506 distances[49.5][23.5] = 54.795073 distances[49.5][24.0] = 55.011362 distances[49.5][24.5] = 55.231332 distances[49.5][25.0] = 55.454937 distances[49.5][25.5] = 55.682134 distances[49.5][26.0] = 55.912879 distances[49.5][26.5] = 56.147128 distances[49.5][27.0] = 56.384838 distances[49.5][27.5] = 56.625966 distances[49.5][28.0] = 56.870467 distances[49.5][28.5] = 57.118298 distances[49.5][29.0] = 57.369417 distances[49.5][29.5] = 57.62378 distances[49.5][30.0] = 57.881344 distances[49.5][30.5] = 58.142067 distances[49.5][31.0] = 58.405907 distances[49.5][31.5] = 58.672822 distances[49.5][32.0] = 58.942769 distances[49.5][32.5] = 59.215707 distances[49.5][33.0] = 59.491596 distances[49.5][33.5] = 59.770394 distances[49.5][34.0] = 60.052061 distances[49.5][34.5] = 60.336556 distances[49.5][35.0] = 60.62384 distances[49.5][35.5] = 60.913874 distances[49.5][36.0] = 61.206617 distances[49.5][36.5] = 61.502032 distances[49.5][37.0] = 61.800081 distances[49.5][37.5] = 62.100725 distances[49.5][38.0] = 62.403926 distances[49.5][38.5] = 62.709648 distances[49.5][39.0] = 63.017855 distances[49.5][39.5] = 63.328509 distances[49.5][40.0] = 63.641574 distances[49.5][40.5] = 63.957017 distances[49.5][41.0] = 64.274801 distances[49.5][41.5] = 64.594891 distances[49.5][42.0] = 64.917255 distances[49.5][42.5] = 65.241858 distances[49.5][43.0] = 65.568666 distances[49.5][43.5] = 65.897648 distances[49.5][44.0] = 66.22877 distances[49.5][44.5] = 66.562001 distances[49.5][45.0] = 66.897309 distances[49.5][45.5] = 67.234664 distances[49.5][46.0] = 67.574033 distances[49.5][46.5] = 67.915389 distances[49.5][47.0] = 68.258699 distances[49.5][47.5] = 68.603936 distances[49.5][48.0] = 68.95107 distances[49.5][48.5] = 69.300072 distances[49.5][49.0] = 69.650915 distances[49.5][49.5] = 70.003571 distances[50.0] = {} distances[50.0][0.0] = 50.0 distances[50.0][0.5] = 50.0025 distances[50.0][1.0] = 50.009999 distances[50.0][1.5] = 50.022495 distances[50.0][2.0] = 50.039984 distances[50.0][2.5] = 50.062461 distances[50.0][3.0] = 50.089919 distances[50.0][3.5] = 50.12235 distances[50.0][4.0] = 50.159745 distances[50.0][4.5] = 50.202092 distances[50.0][5.0] = 50.249378 distances[50.0][5.5] = 50.30159 distances[50.0][6.0] = 50.358713 distances[50.0][6.5] = 50.42073 distances[50.0][7.0] = 50.487622 distances[50.0][7.5] = 50.559371 distances[50.0][8.0] = 50.635956 distances[50.0][8.5] = 50.717354 distances[50.0][9.0] = 50.803543 distances[50.0][9.5] = 50.894499 distances[50.0][10.0] = 50.990195 distances[50.0][10.5] = 51.090606 distances[50.0][11.0] = 51.195703 distances[50.0][11.5] = 51.305458 distances[50.0][12.0] = 51.419841 distances[50.0][12.5] = 51.53882 distances[50.0][13.0] = 51.662365 distances[50.0][13.5] = 51.790443 distances[50.0][14.0] = 51.92302 distances[50.0][14.5] = 52.060061 distances[50.0][15.0] = 52.201533 distances[50.0][15.5] = 52.347397 distances[50.0][16.0] = 52.497619 distances[50.0][16.5] = 52.65216 distances[50.0][17.0] = 52.810984 distances[50.0][17.5] = 52.97405 distances[50.0][18.0] = 53.141321 distances[50.0][18.5] = 53.312756 distances[50.0][19.0] = 53.488316 distances[50.0][19.5] = 53.667961 distances[50.0][20.0] = 53.851648 distances[50.0][20.5] = 54.039338 distances[50.0][21.0] = 54.230987 distances[50.0][21.5] = 54.426556 distances[50.0][22.0] = 54.626001 distances[50.0][22.5] = 54.82928 distances[50.0][23.0] = 55.036352 distances[50.0][23.5] = 55.247172 distances[50.0][24.0] = 55.461698 distances[50.0][24.5] = 55.679889 distances[50.0][25.0] = 55.901699 distances[50.0][25.5] = 56.127088 distances[50.0][26.0] = 56.356011 distances[50.0][26.5] = 56.588426 distances[50.0][27.0] = 56.824291 distances[50.0][27.5] = 57.063561 distances[50.0][28.0] = 57.306195 distances[50.0][28.5] = 57.55215 distances[50.0][29.0] = 57.801384 distances[50.0][29.5] = 58.053854 distances[50.0][30.0] = 58.309519 distances[50.0][30.5] = 58.568336 distances[50.0][31.0] = 58.830264 distances[50.0][31.5] = 59.095262 distances[50.0][32.0] = 59.363288 distances[50.0][32.5] = 59.634302 distances[50.0][33.0] = 59.908263 distances[50.0][33.5] = 60.185131 distances[50.0][34.0] = 60.464866 distances[50.0][34.5] = 60.747428 distances[50.0][35.0] = 61.032778 distances[50.0][35.5] = 61.320877 distances[50.0][36.0] = 61.611687 distances[50.0][36.5] = 61.905169 distances[50.0][37.0] = 62.201286 distances[50.0][37.5] = 62.5 distances[50.0][38.0] = 62.801274 distances[50.0][38.5] = 63.105071 distances[50.0][39.0] = 63.411355 distances[50.0][39.5] = 63.720091 distances[50.0][40.0] = 64.031242 distances[50.0][40.5] = 64.344774 distances[50.0][41.0] = 64.660653 distances[50.0][41.5] = 64.978843 distances[50.0][42.0] = 65.299311 distances[50.0][42.5] = 65.622024 distances[50.0][43.0] = 65.946948 distances[50.0][43.5] = 66.274052 distances[50.0][44.0] = 66.603303 distances[50.0][44.5] = 66.93467 distances[50.0][45.0] = 67.26812 distances[50.0][45.5] = 67.603624 distances[50.0][46.0] = 67.941151 distances[50.0][46.5] = 68.280671 distances[50.0][47.0] = 68.622154 distances[50.0][47.5] = 68.965571 distances[50.0][48.0] = 69.310894 distances[50.0][48.5] = 69.658094 distances[50.0][49.0] = 70.007142 distances[50.0][49.5] = 70.358013 distances[50.0][50.0] = 70.710678 return distances
local cjson = require 'cjson' local torch_utils = {} function torch_utils.wd_sgd(opfunc, x, config, state) -- (0) get/update state local config = config or {} local state = state or config local lr = config.learningRate or 1e-3 local lrd = config.learningRateDecay or 0 local wd = config.weightDecay or 0 local mom = config.momentum or 0 local damp = config.dampening or mom local nesterov = config.nesterov or false local lrs = config.learningRates local wds = config.weightDecays state.evalCounter = state.evalCounter or 0 local nevals = state.evalCounter assert(not nesterov or (mom > 0 and damp == 0), "Nesterov momentum requires a momentum and zero dampening") -- (1) evaluate f(x) and df/dx local fx,dfdx = opfunc(x) -- (2) weight decay with single or individual parameters if torch.norm(dfdx) > 1e-8 then if wd ~= 0 then dfdx:add(wd, x) elseif wds then if not state.decayParameters then state.decayParameters = torch.Tensor():typeAs(x):resizeAs(dfdx) end state.decayParameters:copy(wds):cmul(x) dfdx:add(state.decayParameters) end -- (3) apply momentum if mom ~= 0 then if not state.dfdx then state.dfdx = torch.Tensor():typeAs(dfdx):resizeAs(dfdx):copy(dfdx) else state.dfdx:mul(mom):add(1-damp, dfdx) end if nesterov then dfdx:add(mom, state.dfdx) else dfdx = state.dfdx end end end -- (4) learning rate decay (annealing) local clr = lr / (1 + nevals*lrd) -- (5) parameter update with single or individual learning rates if lrs then if not state.deltaParameters then state.deltaParameters = torch.Tensor():typeAs(x):resizeAs(dfdx) end state.deltaParameters:copy(lrs):cmul(dfdx) x:add(-clr, state.deltaParameters) else x:add(-clr, dfdx) end -- (6) update evaluation counter state.evalCounter = state.evalCounter + 1 -- return x*, f(x) before optimization return x,{fx} end function torch_utils.dir(directory) local list = paths.dir(directory) local new_list = {} for i = 1, #list do if (list[i] ~= '.' and list[i] ~= '..') then table.insert(new_list, list[i]) end end return new_list end -- see if the file exists function torch_utils.file_exists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end function torch_utils.strip_postfix(filename) local splits = torch_utils.split(filename, '%.') local num = #splits local clean_filename if num > 1 then clean_filename = table.concat({table.unpack(splits, 1, num-1)}) else clean_filename = filename end return clean_filename end function torch_utils.safe_concat(data, dim) local count = 0 for item_idx, item in ipairs(data) do count = count + item:size(dim) end local data_size = data[1]:size() data_size[dim] = count local data_cat = data[1].new():resize(data_size) local count = 1 for _, item in ipairs(data) do data_cat:narrow(dim, count, item:size(dim)):copy(item) count = count + item:size(dim) end return data_cat end function torch_utils.VOCap(rec, prec) local mrec = rec.new(rec:nElement()+2) mrec[1] = 0 mrec[mrec:nElement()] = 1 mrec:narrow(1, 2, mrec:nElement()-2):copy(rec) local mpre = prec.new(prec:nElement()+2) mpre[1] = 0 mpre[mpre:nElement()] = 0 mpre:narrow(1, 2, mpre:nElement()-2):copy(prec) local ap = 0 local N = mpre:nElement() for _, i in ipairs(torch.range(N-1, 1, -1):totable()) do mpre[i] = math.max(mpre[i], mpre[i+1]) end local idx = torch.nonzero((mrec[{{2, N}}]-mrec[{{1, N-1}}]):ne(0)) if idx:nElement() > 0 then idx = idx:view(-1) + 1 idx = idx:long() ap = torch.sum(torch.cmul((mrec:index(1, idx) - mrec:index(1, idx-1)), mpre:index(1, idx))) end return ap end function torch_utils.vector_unique(input_tensor) input_tensor = input_tensor:contiguous() local unique_elements = {} --tracking down all unique elements local output_table = {} --result table/vector input_tensor = input_tensor:view(-1) for idx = 1, input_tensor:nElement() do local val = input_tensor[idx] unique_elements[val] = idx end return unique_elements end function torch_utils.capture(cmd, raw) local f = assert(io.popen(cmd, 'r')) local s = assert(f:read('*a')) f:close() if raw then return s end s = string.gsub(s, '^%s+', '') s = string.gsub(s, '%s+$', '') s = string.gsub(s, '[\n\r]+', ' ') return s end function torch_utils.read_lines_into_tensor(file) if not torch_utils.file_exists(file) then return {} end local count, dim = 0, 0 for line in io.lines(file) do if count == 0 then dim = #torch_utils.split(line, ' ') end count = count + 1 end local tensor = torch.FloatTensor(count, dim):zero() local count = 1 for line in io.lines(file) do local splits = torch_utils.split(line, ' ') for str_idx, str in ipairs(splits) do tensor[{count, str_idx}] = tonumber(str) end count = count + 1 end return tensor end function torch_utils.sample_from_weights(weights) local norm_weights = torch.div(weights, torch.sum(weights) + 1e-10) norm_weights = norm_weights:view(-1) local cum_weights = torch.cumsum(norm_weights) local sample_val = torch.rand(1)[1] - 1e-8 local ge_idx = torch.nonzero(cum_weights:ge(sample_val)):view(-1) ge_idx = ge_idx[1] return ge_idx end -- get all lines from a file, returns an empty -- list/table if the file does not exist function torch_utils.lines_from(file) if not torch_utils.file_exists(file) then return {} end local lines = {} for line in io.lines(file) do lines[#lines + 1] = line end return lines end function torch_utils.size_string(tensor_input) assert(torch.isTensor(tensor_input)) local tensor_size = tensor_input:size() local s = '' for i = 1, #tensor_size do if s ~= '' then s = s .. ',' .. string.format('%d', tensor_size[i]) else s = string.format('%d', tensor_size[i]) end end return s end function torch_utils.print_net(net) for i,module in ipairs(net:listModules()) do print(module) end end function torch_utils.keys(obj) local keyset={} local n=0 for k,v in pairs(obj) do n=n+1 keyset[n]=k end return keyset end function torch_utils.charTensor2String(tensor) local str_table = {} for idx = 1, tensor:nElement() do table.insert(str_table, string.format('%c', tensor[idx])) end str_table = table.concat(str_table) return str_table end --[[ Utility function to check that a Tensor has a specific shape. Inputs: - x: A Tensor object - dims: A list of integers --]] function torch_utils.check_dims(x, dims) assert(x:dim() == #dims) for i, d in ipairs(dims) do local msg = 'Expected %d, got %d' assert(x:size(i) == d, string.format(msg, d, x:size(i))) end end function torch_utils.get_kwarg(kwargs, name, default) if kwargs == nil then kwargs = {} end if kwargs[name] == nil and default == nil then assert(false, string.format('"%s" expected and not given', name)) elseif kwargs[name] == nil then return default else return kwargs[name] end end function torch_utils.get_size(obj) local size = 0 for k, v in pairs(obj) do size = size + 1 end return size end function torch_utils.read_json(path) local f = io.open(path, 'r') local s = f:read('*all') f:close() return cjson.decode(s) end function torch_utils.write_json(path, obj) local s = cjson.encode(obj) local f = io.open(path, 'w') f:write(s) f:close() end function torch_utils.db_checkpoint(iter) local db_stop = 0 if iter % 10 == 0 then db_stop = 1 end if iter % 100 == 0 then db_stop = 1 end if iter % 30 == 0 then db_stop = 1 end if iter % 300 == 0 then db_stop = 1 end return db_stop end function torch_utils.init_recorder(T) local recorder = {smoothed_loss_arr = {}, raw_loss_arr = {}, loss_iter_arr = {}, ptr = 1, T = T} return recorder end function torch_utils.retrieve_loss(struct, start_round) --start_round = start_round or 1 --local loss, iter = {}, {} --if #struct.smoothed_loss_arr >= start_round then -- loss = {table.unpack(struct.smoothed_loss_arr, start_round, #struct.smoothed_loss_arr)} -- iter = {table.unpack(struct.loss_iter_arr, start_round, #struct.loss_iter_arr)} --end local loss, iter = struct.smoothed_loss_arr, struct.loss_iter_arr return loss, iter end function torch_utils.update_loss(struct, loss, iter) local raw_loss_arr = struct.raw_loss_arr local smoothed_loss_arr = struct.smoothed_loss_arr local loss_iter_arr = struct.loss_iter_arr local T = struct.T local ptr = struct.ptr local smoothed_loss if #smoothed_loss_arr > 0 then smoothed_loss = smoothed_loss_arr[#smoothed_loss_arr] else smoothed_loss = 0 end local cur_len = #raw_loss_arr if cur_len < T then smoothed_loss = (smoothed_loss * cur_len + loss) / (cur_len + 1) else smoothed_loss = smoothed_loss + (loss - raw_loss_arr[ptr]) / T end raw_loss_arr[ptr] = loss ptr = ptr % T + 1 table.insert(smoothed_loss_arr, smoothed_loss) table.insert(loss_iter_arr, iter) struct.ptr = ptr struct.raw_loss_arr = raw_loss_arr struct.smoothed_loss_arr = smoothed_loss_arr struct.loss_iter_arr = loss_iter_arr return struct end function torch_utils.init_html_container(rows, cols) local im_paths, captions = {}, {} for row_idx = 1, rows do im_paths[row_idx] = {} captions[row_idx] = {} for col_idx = 1, cols do im_paths[row_idx][col_idx] = {} captions[row_idx][col_idx] = {} end end return im_paths, captions end -- Determine the longest prefix among a list of strings -- This function is borrowed from facebook utils at: -- https://github.com/facebook/fblualib/blob/master/fblualib/util/fb/util/init.lua function torch_utils.longest_common_prefix(strings) if #strings == 0 then return '' end local prefix = strings[1] for i = 2, #strings do local s = strings[i] local len = 0 for j = 1, math.min(#s, #prefix) do if s:sub(j, j) == prefix:sub(j, j) then len = len + 1 else break end end prefix = prefix:sub(1, len) if len == 0 then break end end return prefix end function torch_utils.relative_path(ref_path, target_path) local common_prefix = torch_utils.longest_common_prefix({ref_path, target_path}) local _, end_str_ptr = string.find(target_path, common_prefix) local rel_path = string.sub(target_path, end_str_ptr + 1) return rel_path end function torch_utils.write_html(filename, im_paths, captions, height, width) paths.mkdir(paths.dirname(filename)) local f = io.open(filename, 'w') io.output(f) io.write('<!DOCTYPE html>\n') io.write('<html><body>\n') io.write('<table>\n') for row_idx, captions_row in ipairs(captions) do io.write('<tr>\n') for col_idx, col in ipairs(captions_row) do io.write('<td>') io.write(col) io.write('</td>') io.write(' ') end io.write('\n</tr>\n') io.write('<tr>\n') for col_idx, col in ipairs(im_paths[row_idx]) do io.write('<td><img src="') io.write(col) io.write(string.format('" height=%d width=%d"/></td>', height, width)) io.write(' ') end io.write('\n</tr>\n') io.write('<p></p>') end io.write('</table>\n') io.close() end -- Compatibility: Lua-5.1 function torch_utils.split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end return torch_utils
local path = require 'pl.path' return function() local loadOutputHandler = function(output, opath, options, busted, defaultOutput) local handler local success, err = pcall(function() if output:match('.lua$') or output:match('.moon$') then handler = loadfile(path.normpath(opath))() else handler = require('busted.outputHandlers.'..output) end end) if not success then busted.publish({ 'error', 'output' }, { descriptor = 'output', name = output }, nil, err, {}) handler = require('busted.outputHandlers.'..defaultOutput) end return handler(options, busted) end return loadOutputHandler end
-->8 -- game object factories -- player is represented as the bottom of the falling quad -- player3 -- player1 player2 -- player0 function new_player_quad() player = { y = board_height - 2, x = 4, player0 = function(self) return {x = self.x, y = self.y} end, player1 = function(self) -- todo get all of these back in one method call return {x = x_for_next_row(self.y, self.x), y = self.y + 1} end, player2 = function(self) return {x = x_for_next_row(self.y, self.x) + 1, y = self.y + 1} end, player3 = function(self) return {x = self.x, y = self.y + 2} end, is_player_piece = function(self, y, x) local p3 = self:player3() local p2 = self:player2() local p1 = self:player1() local p0 = self:player0() return (x == p0.x or x == p1.x or x == p2.x or x == p3.x) and (y == p0.y or y == p1.y or y == p2.y or y == p3.y) end } -- todo add function to player to multi return all current pieces local p3 = player:player3() local p2 = player:player2() local p1 = player:player1() local p0 = player:player0() if board[p3.y][p3.x] ~= empty or board[p2.y][p2.x] ~= empty or board[p1.y][p1.x] ~= empty or board[p0.y][p0.x] ~= empty or (not block_can_fall_left(p1.y, p1.x) and not block_can_fall_right(p2.y, p2.x)) then sfx(24) game_state = "gameover" end board[p3.y][p3.x] = next_quad.p3 board[p2.y][p2.x] = next_quad.p2 board[p1.y][p1.x] = next_quad.p1 board[p0.y][p0.x] = next_quad.p0 speed_timer = 0 make_next_quad() end function player_quad_shadow() local s0 = player:player0() local s1 = player:player1() local s2 = player:player2() local s3 = player:player3() local next_y = s0.y - 2 local next_x = s0.x while next_y > 0 and board[next_y][next_x] == empty do s0 = {y = next_y, x = next_x} s1.y = next_y + 1 s2.y = next_y + 1 s3 = {y = next_y + 2, x = next_x} next_y = s0.y - 2 next_x = s0.x end return { s0 = s0, s1 = s1, s2 = s2, s3 = s3, is_in_shadow = function(self, y, x) s0 = self.s0 s1 = self.s1 s2 = self.s2 s3 = self.s3 return (y == s0.y and x == s0.x) or (y == s1.y and x == s1.x) or (y == s2.y and x == s2.x) or (y == s3.y and x == s3.x) end, get_corresponding_sprite = function(self, y, x) local s0 = self.s0 local s1 = self.s1 local s2 = self.s2 local s3 = self.s3 local p0 = player:player0() local p1 = player:player1() local p2 = player:player2() local p3 = player:player3() if y == s0.y and x == s0.x then return board[p0.y][p0.x] elseif y == s1.y and x == s1.x then return board[p1.y][p1.x] elseif y == s2.y and x == s2.x then return board[p2.y][p2.x] end return board[p3.y][p3.x] end, draw_slide_indicator_arrow = function(self) if currently_clearing_blocks() or game_state ~= "playing" then return end local s0 = self.s0 local s1 = self.s1 local s2 = self.s2 local next_x = x_for_next_row(s0.y, s0.x) local next_y = s0.y - 1 local arrow_sprite = 6 local right = can_move_right(s0, s2) local left = can_move_left(s0, s1) -- todo this logic is duplicated somewhere else, could dedupe to save tokens if left and right then if last_direction_moved == "right" then -- if they're moving right, they would slide right left = false else -- and vice versa right = false end end if right then -- get screen position to draw arrow local y_pos, x_pos = get_screen_position_for_block(next_y, next_x + 1) spr(arrow_sprite, x_pos + 2, y_pos - 2) end if left then -- get screen position to draw arrow local y_pos, x_pos = get_screen_position_for_block(next_y, next_x) spr(arrow_sprite, x_pos - 3, y_pos - 2, 1, 1, true, false) end end } end function make_next_quad() local p0 = random_block() local p1 = random_block() local p2 = random_block() local p3 = random_block() while p0 == p1 and p1 == p2 and p2 == p3 do p3 = random_block() end next_quad = {p0 = p0, p1 = p1, p2 = p2, p3 = p3} end function random_block() local val = flr(rnd(4)) if val == 0 then return white_block elseif val == 1 then return red_block elseif val == 2 then return yellow_block end return blue_block end function new_board() local grid = {} local y local x for y = 1, board_height do grid[y] = {} for x = 1, board_width do local piece = empty if wall_here(y, x) then piece = wall end grid[y][x] = piece end end return grid end function wall_here(y, x) -- TODO should still be cleaned up more return (row_at_beginning_or_end(y, 1) and x ~= 4) or (row_at_beginning_or_end(y, 2) and (x < 4 or 5 < x)) or (row_at_beginning_or_end(y, 3) and (x < 3 or 5 < x)) or (row_at_beginning_or_end(y, 4) and (x < 3 or 6 < x)) or (row_at_beginning_or_end(y, 5) and (x < 2 or 6 < x)) or (row_at_beginning_or_end(y, 6) and (x < 2 or 7 < x)) or (is_odd(y) and x == board_width) end function row_at_beginning_or_end(real, expected) return real == expected or real == board_height - expected + 1 end
---------------------------------------------------------------------------------------------------- -- Flower Extentions Library for FSM. -- -- @author Makoto -- @release V3.0.0 ---------------------------------------------------------------------------------------------------- -- module local fsm = {} ---------------------------------------------------------------------------------------------------- -- Classes -- @section Classes ---------------------------------------------------------------------------------------------------- --- -- State Class. -- @see flower.fsm.State fsm.State = require "flower.fsm.State" --- -- StateMachine Class. -- @see flower.fsm.StateMachine fsm.StateMachine = require "flower.fsm.StateMachine" return fsm
Ambi.Download = Ambi.Download or {} -- --------------------------------------------------------------------------------------------------------------------------------------------------------- local http_fetch, string_gmatch, tostring = http.Fetch, string.gmatch, tostring -- --------------------------------------------------------------------------------------------------------------------------------------------------------- function Ambi.Download.GetWorkshopCollection( sWorkshopID, fAction ) if ( sWorkshopID == nil ) then return end sWorkshopID = tostring( sWorkshopID ) http_fetch( 'https://steamcommunity.com/sharedfiles/filedetails/?id='..sWorkshopID, function( sBody ) if not sBody then return end local tab = {} local ex = {} local final = {} for v in string_gmatch( sBody, 'SharedFileBindMouseHover%(.-%)' ) do tab[ #tab + 1 ] = v end for i, v in ipairs( tab ) do final[ i ] = {} local subtab = final[ i ] for str in string_gmatch( v, '".-"' ) do subtab[ #subtab + 1 ] = str end end local tab = {} for i, v in ipairs( final ) do tab[ i ] = { title = string.IsValid( v[ 5 ] ) and string.Replace( v[ 5 ], '"', '' ) or 'No Title', id = tonumber( string.Replace( v[ 3 ], '"', '' ) ) } end if fAction then fAction( tab, sBody ) end hook.Call( '[Ambi.Download.GetWorkshopCollection]', sWorkshopID, tab, fAction ) end, function( sCode ) print( '[Download] Error: '..sCode ) end ) end -- --------------------------------------------------------------------------------------------------------------------------------------------------------- Ambi.Download.workshop_collections = Ambi.Download.workshop_collections or {} function Ambi.Download.GetCollection( sWorkshopID ) if not sWorkshopID then return end return Ambi.Download.workshop_collections[ sWorkshopID ] end function Ambi.Download.GetCollections() return Ambi.Download.workshop_collections end
return "v2.7.6"
require 'nn' rfcn = {} rfcn.C = require 'rfcn.ffi' require 'rfcn.PSROIPooling' return rfcn
-- Valid module (exposing data and having a global variable) for utils.load_module_if_exists unit tests. -- Assert that load_module_if_exists returns a module if it was valid local _M = { exposed = "All your base are belong to us." } return _M
function afunc() local p = {} p[1] = "foo" return p["bar"] end
local DiagnosticSeverity = require('vim.lsp.protocol').DiagnosticSeverity local trythis = {} local function suggestions_from(diagnostic) local trimmed = diagnostic.message:gsub('^.-Try this:%s*', '') return vim.gsplit(trimmed, 'Try this:') end --- Swap the first suggestion from Lean with the word under the cursor. -- -- Doesn't do any robust error checking, or allow rotating for later results -- yet. function trythis.swap() local diagnostics = vim.lsp.diagnostic.get_line_diagnostics( 0, nil, { severity = DiagnosticSeverity.Information } ) for _, diagnostic in ipairs(diagnostics) do -- luacheck: ignore for each in suggestions_from(diagnostic) do local command = "normal! ciw" .. vim.trim(each) vim.api.nvim_command(command) return end end end return trythis
TOOL.Category = "Construction" TOOL.Name = "#Tool.textscreen.name" TOOL.Command = nil TOOL.ConfigName = "" local textBox = {} local lineLabels = {} local labels = {} local sliders = {} for i = 1, 5 do TOOL.ClientConVar[ "text"..i ] = "" TOOL.ClientConVar[ "size"..i ] = 20 TOOL.ClientConVar[ "r"..i ] = 255 TOOL.ClientConVar[ "g"..i ] = 255 TOOL.ClientConVar[ "b"..i ] = 255 TOOL.ClientConVar[ "a"..i ] = 255 end cleanup.Register("textscreens") if (CLIENT) then language.Add("Tool.textscreen.name", "3D2D Textscreen") language.Add("Tool.textscreen.desc", "Create a textscreen with multiple lines, font colours and sizes.") language.Add("Tool.textscreen.0", "Left Click: Spawn a textscreen Right Click: Update textscreen with settings") language.Add("Tool_textscreen_0", "Left Click: Spawn a textscreen Right Click: Update textscreen with settings") language.Add("Undone.textscreens", "Undone textscreen") language.Add("Undone_textscreens", "Undone textscreen") language.Add("Cleanup.textscreens", "Textscreens") language.Add("Cleanup_textscreens", "Textscreens") language.Add("Cleaned.textscreens", "Cleaned up all textscreens") language.Add("Cleaned_textscreens", "Cleaned up all textscreens") language.Add("SBoxLimit.textscreens", "You've hit the textscreen limit!") language.Add("SBoxLimit_textscreens", "You've hit the textscreen limit!") end function TOOL:LeftClick(tr) if (tr.Entity:GetClass() == "player") then return false end if (CLIENT) then return true end local ply = self:GetOwner() if not (self:GetWeapon():CheckLimit("textscreens")) then return false end local textScreen = ents.Create("sammyservers_textscreen") textScreen:SetPos(tr.HitPos) local angle = tr.HitNormal:Angle() angle:RotateAroundAxis(tr.HitNormal:Angle():Right(), -90) angle:RotateAroundAxis(tr.HitNormal:Angle():Forward(), 90) textScreen:SetAngles(angle) textScreen:Spawn() textScreen:Activate() for i = 1, 5 do textScreen:SetLine( i, -- Line self:GetClientInfo("text"..i), -- text Color( -- Color tonumber(self:GetClientInfo("r"..i)), tonumber(self:GetClientInfo("g"..i)), tonumber(self:GetClientInfo("b"..i)), tonumber(self:GetClientInfo("a"..i)) ), tonumber(self:GetClientInfo("size"..i)) ) end undo.Create("textscreens") undo.AddEntity(textScreen) undo.SetPlayer(ply) undo.Finish() ply:AddCount("textscreens", textScreen) ply:AddCleanup("textscreens", textScreen) return true end function TOOL:RightClick(tr) if (tr.Entity:GetClass() == "player") then return false end if (CLIENT) then return true end local TraceEnt = tr.Entity if (IsValid(TraceEnt) and TraceEnt:GetClass() == "sammyservers_textscreen") then for i = 1, 5 do TraceEnt:SetLine( i, -- Line tostring(self:GetClientInfo("text"..i)), -- text Color( -- Color tonumber(self:GetClientInfo("r"..i)), tonumber(self:GetClientInfo("g"..i)), tonumber(self:GetClientInfo("b"..i)), tonumber(self:GetClientInfo("a"..i)) ), tonumber(self:GetClientInfo("size"..i)) ) end TraceEnt:Broadcast() return true end end function TOOL.BuildCPanel(CPanel) CPanel:AddControl("Header", {Text = "#Tool.textscreen.name", Description = "#Tool.textscreen.desc"}) CPanel:AddControl("Label", {Text = "By NodeCraft.com - affordable, high performance game servers!"}) resetall = vgui.Create("DButton", resetbuttons) resetall:SetSize(100, 25) resetall:SetText("Reset all") resetall.DoClick = function() local menu = DermaMenu() menu:AddOption("Reset colors", function() for i = 1, 5 do RunConsoleCommand("textscreen_r"..i, 255) RunConsoleCommand("textscreen_g"..i, 255) RunConsoleCommand("textscreen_b"..i, 255) RunConsoleCommand("textscreen_a"..i, 255) end end) menu:AddOption("Reset sizes", function() for i = 1, 5 do RunConsoleCommand("textscreen_size"..i, 20) sliders[i]:SetValue(20) end end) menu:AddOption("Reset textboxes", function() for i = 1, 5 do RunConsoleCommand("textscreen_text"..i, "") textBox[i]:SetValue("") end end) menu:AddOption("Reset everything", function() for i = 1, 5 do RunConsoleCommand("textscreen_r"..i, 255) RunConsoleCommand("textscreen_g"..i, 255) RunConsoleCommand("textscreen_b"..i, 255) RunConsoleCommand("textscreen_a"..i, 255) RunConsoleCommand("textscreen_size"..i, 20) sliders[i]:SetValue(20) RunConsoleCommand("textscreen_text"..i, "") textBox[i]:SetValue("") end end) menu:Open() end CPanel:AddItem(resetall) resetline = vgui.Create("DButton") resetline:SetSize(100, 25) resetline:SetText("Reset line") resetline.DoClick = function() local menu = DermaMenu() for i = 1, 5 do menu:AddOption("Reset line "..i, function() RunConsoleCommand("textscreen_r"..i, 255) RunConsoleCommand("textscreen_g"..i, 255) RunConsoleCommand("textscreen_b"..i, 255) RunConsoleCommand("textscreen_a"..i, 255) RunConsoleCommand("textscreen_size"..i, 20) sliders[i]:SetValue(20) RunConsoleCommand("textscreen_text"..i, "") textBox[i]:SetValue("") end) end menu:AddOption("Reset all lines", function() for i = 1, 5 do RunConsoleCommand("textscreen_r"..i, 255) RunConsoleCommand("textscreen_g"..i, 255) RunConsoleCommand("textscreen_b"..i, 255) RunConsoleCommand("textscreen_a"..i, 255) RunConsoleCommand("textscreen_size"..i, 20) sliders[i]:SetValue(20) RunConsoleCommand("textscreen_text"..i, "") textBox[i]:SetValue("") end end) menu:Open() end CPanel:AddItem(resetline) for i = 1, 5 do lineLabels[i] = CPanel:AddControl("Label", { Text = "Line "..i, Description = "Line "..i }) lineLabels[i]:SetFont("Default") CPanel:AddControl("Color", { Label = "Line "..i.." font color", Red = "textscreen_r"..i, Green = "textscreen_g"..i, Blue = "textscreen_b"..i, Alpha = "textscreen_a"..i, ShowHSV = 1, ShowRGB = 1, Multiplier = 255 }) sliders[i] = vgui.Create("DNumSlider") sliders[i]:SetText("Font size") sliders[i]:SetMinMax(20, 100) sliders[i]:SetDecimals(0) sliders[i]:SetValue(20) sliders[i]:SetConVar("textscreen_size"..i) sliders[i].OnValueChanged = function(panel, value) labels[i]:SetFont("CV"..math.Round(value)) end CPanel:AddItem(sliders[i]) textBox[i] = vgui.Create("DTextEntry") textBox[i]:SetUpdateOnType(true) textBox[i]:SetEnterAllowed(true) textBox[i]:SetConVar("textscreen_text"..i) textBox[i]:SetValue(GetConVarString("textscreen_text"..i)) textBox[i].OnTextChanged = function() labels[i]:SetText(textBox[i]:GetValue()) end CPanel:AddItem(textBox[i]) labels[i] = CPanel:AddControl("Label", { Text = "Line "..i, Description = "Line "..i }) labels[i]:SetFont("Default") labels[i].Think = function() labels[i]:SetColor(Color(GetConVarNumber("textscreen_r"..i), GetConVarNumber("textscreen_g"..i), GetConVarNumber("textscreen_b"..i), GetConVarNumber("textscreen_a"..i))) end end end
return LoadFont("time")..{ BeginCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); SetCommand=function(self) local course = GAMESTATE:GetCurrentCourse() if course then local style = GAMESTATE:GetCurrentStyle() local stepsType = style:GetStepsType() local courseLen = course:GetTotalSeconds(stepsType) if courseLen then self:settext( SecondsToMMSSMsMs(courseLen) ) else self:settext( "xx:xx.xx" ) end end end; };
local formatting = require("modules.completion.formatting") vim.cmd([[packadd nvim-lsp-installer]]) vim.cmd([[packadd lsp_signature.nvim]]) vim.cmd([[packadd lspsaga.nvim]]) vim.cmd([[packadd cmp-nvim-lsp]]) vim.cmd([[packadd lua-dev.nvim]]) vim.cmd([[packadd efmls-configs-nvim]]) vim.cmd([[packadd vim-illuminate]]) local lsp_installer = require("nvim-lsp-installer") lsp_installer.setup({ ensure_installed = { "rust_analyzer", "sumneko_lua", "bashls", "tsserver", "pyright", "dockerls", "gopls", "rnix", }, automatic_installation = true, ui = { icons = { server_installed = "✓", server_pending = "➜", server_uninstalled = "✗", }, }, }) local saga = require("lspsaga") -- Override diagnostics symbol saga.init_lsp_saga({ error_sign = "", warn_sign = "", hint_sign = "", infor_sign = "", code_action_keys = { quit = { "q", "<ESC>" }, }, rename_action_keys = { quit = { "q", "<ESC>" }, }, }) local nvim_lsp = require("lspconfig") local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities = require("cmp_nvim_lsp").update_capabilities(capabilities) capabilities.textDocument.completion.completionItem.snippetSupport = true local on_editor_attach = function(client, bufnr) local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end -- Enable completion triggered by <c-x><c-o> buf_set_option("omnifunc", "v:lua.vim.lsp.omnifunc") require("lsp_signature").on_attach({ bind = true, use_lspsaga = false, floating_window = true, fix_pos = true, hint_enable = true, hi_parameter = "Search", handler_opts = { "double" }, }) require("illuminate").on_attach(client) end -- C server local switch_source_header_splitcmd = function(bufnr, splitcmd) bufnr = nvim_lsp.util.validate_bufnr(bufnr) local clangd_client = nvim_lsp.util.get_active_client_by_name(bufnr, "clangd") local params = { uri = vim.uri_from_bufnr(bufnr) } if clangd_client then clangd_client.request("textDocument/switchSourceHeader", params, function(err, result) if err then error(tostring(err)) end if not result then print("Corresponding file can’t be determined") return end vim.api.nvim_command(splitcmd .. " " .. vim.uri_to_fname(result)) end) else print("method textDocument/switchSourceHeader is not supported by any servers active on the current buffer") end end for _, server in ipairs(lsp_installer.get_installed_servers()) do if server.name == "gopls" then nvim_lsp.gopls.setup({ on_attach = on_editor_attach, flags = { debounce_text_changes = 500 }, capabilities = capabilities, cmd = { "gopls", "-remote=auto" }, settings = { gopls = { usePlaceholders = true, analyses = { nilness = true, shadow = true, unusedparams = true, unusewrites = true, }, }, }, }) elseif server.name == "pyright" then nvim_lsp.pyright.setup({ capabilities = capabilities, on_attach = on_editor_attach, flags = { debounce_text_changes = 150 }, filetypes = { "python" }, init_options = { formatters = { black = { command = "black", args = { "--quiet", "-" }, rootPatterns = { "pyproject.toml" }, }, formatFiletypes = { python = { "black" }, }, }, }, }) elseif server.name == "clangd" then local c_capabilities = capabilities c_capabilities.offsetEncoding = { "utf-16" } nvim_lsp.clangd.setup({ capabilities = c_capabilities, single_file_support = true, on_attach = on_editor_attach, args = { "--background-index", "-std=c++20", "--pch-storage=memory", "--clang-tidy", "--suggest-missing-includes", }, commands = { ClangdSwitchSourceHeader = { function() switch_source_header_splitcmd(0, "edit") end, description = "Open source/header in current buffer", }, ClangdSwitchSourceHeaderVSplit = { function() switch_source_header_splitcmd(0, "vsplit") end, description = "Open source/header in a new vsplit", }, ClangdSwitchSourceHeaderSplit = { function() switch_source_header_splitcmd(0, "split") end, description = "Open source/header in a new split", }, }, }) elseif server.name == "sumneko_lua" then if vim.fn.expand("%:p:h") == vim.fn.stdpath("config") then local lua_config = require("lua-dev").setup() nvim_lsp.sumneko_lua.setup(lua_config) end elseif server.name == "tsserver" then nvim_lsp.tsserver.setup({ on_attach = function(client) client.server_capabilities.document_formatting = false on_editor_attach(client) end, root_dir = nvim_lsp.util.root_pattern("tsconfig.json", "package.json", ".git"), }) else nvim_lsp[server.name].setup({ capabilities = capabilities, on_attach = on_editor_attach, }) end end -- https://github.com/vscode-langservers/vscode-html-languageserver-bin nvim_lsp.html.setup({ cmd = { "html-languageserver", "--stdio" }, filetypes = { "html" }, init_options = { configurationSection = { "html", "css", "javascript" }, embeddedLanguages = { css = true, javascript = true }, }, settings = {}, single_file_support = true, flags = { debounce_text_changes = 500 }, capabilities = capabilities, on_attach = on_editor_attach, }) -- Init `efm-langserver` here. local efmls = require("efmls-configs") efmls.init({ on_attach = on_editor_attach, capabilities = capabilities, init_options = { documentFormatting = true, codeAction = true }, }) -- Require `efmls-configs-nvim`'s config here local vint = require("efmls-configs.linters.vint") local clangtidy = require("efmls-configs.linters.clang_tidy") local eslint = require("efmls-configs.linters.eslint") local shellcheck = require("efmls-configs.linters.shellcheck") local pylint = require("efmls-configs.linters.pylint") local black = require("efmls-configs.formatters.black") local luafmt = require("efmls-configs.formatters.stylua") local clangfmt = { formatCommand = "clang-format -style='{BasedOnStyle: LLVM}'", formatStdin = true, } local prettier = require("efmls-configs.formatters.prettier") local shfmt = require("efmls-configs.formatters.shfmt") -- Override default config here -- Setup formatter and linter for efmls here efmls.setup({ vim = { formatter = vint }, lua = { formatter = luafmt }, c = { formatter = clangfmt, linter = clangtidy }, cpp = { formatter = clangfmt, linter = clangtidy }, vue = { formatter = prettier }, python = { formatter = black, linter = pylint }, typescript = { formatter = prettier, linter = eslint }, javascript = { formatter = prettier, linter = eslint }, typescriptreact = { formatter = prettier, linter = eslint }, javascriptreact = { formatter = prettier, linter = eslint }, yaml = { formatter = prettier }, html = { formatter = prettier }, css = { formatter = prettier }, scss = { formatter = prettier }, sh = { formatter = shfmt, linter = shellcheck }, markdown = { formatter = prettier }, }) formatting.configure_format_on_save()
LinkLuaModifier( "modifier_animation_translate_permanent_string", "libraries/modifiers/modifier_animation_translate_permanent_string.lua", LUA_MODIFIER_MOTION_NONE ) if HeroCosmetics == nil then DebugPrint ( 'Starting HeroCosmetics' ) HeroCosmetics = class({}) end function HeroCosmetics:Sohei (hero) DebugPrint ( 'Starting Sohei Cosmetics' ) --hero.body = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/items/juggernaut/thousand_faces_hakama/thousand_faces_hakama.vmdl"}) --hero.hand = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/heroes/sohei/so_weapon.vmdl"}) --hero.head = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/heroes/sohei/so_head.vmdl"}) --hero.cape = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/items/wraith_king/deadreborn_cape/deadreborn_cape.vmdl"}) -- lock to bone --hero.body:FollowEntity(hero, true) --hero.hand:FollowEntity(hero, true) --hero.head:FollowEntity(hero, true) --hero.cape:FollowEntity(hero, true) --hero:AddNewModifier(hero, nil, 'modifier_animation_translate_permanent_string', {translate = 'walk'}) --hero:AddNewModifier(hero, nil, 'modifier_animation_translate_permanent_string', {translate = 'odachi'}) --hero:AddNewModifier(hero, nil, 'modifier_animation_translate_permanent_string', {translate = 'aggressive'}) end
local _M = { _NAME = "luanode.path", _PACKAGE = "luanode." } -- Make LuaNode 'public' modules available as globals. luanode.path = _M -- TODO: Deberia usar penlight.path y dejarme de joder local config_regexp = ("([^\n])\n"):rep(5):sub(1, -2) local dir_sep, path_sep, path_mark, execdir, igmark = package.config:match(config_regexp) -- funcion sacada de MetaLua (table2.lua) local function transposeTable(t) local tt = { } for a, b in pairs(t) do tt[b] = a end return tt end ---------------------------------------------------------------------- -- resc(k) returns "%"..k if it's a special regular expression char, -- or just k if it's normal. ---------------------------------------------------------------------- local regexp_magic = transposeTable{"^", "$", "(", ")", "%", ".", "[", "]", "*", "+", "-", "?" } local function resc(k) return regexp_magic[k] and '%'..k or k end _M.dir_sep = dir_sep function _M.join(...) local t = {...} return _M.normalize( table.concat(t, dir_sep) ) end -- -- function _M.normalizeArray(parts, keepBlanks) local directories = {} local prev for i, directory in ipairs(parts) do --print(i, directory) -- if it's blank, but it's not the first thing, and not the last thing, skip it. if (directory == "" and i ~= 1 and i ~= #parts and not keepBlanks) then --continue; -- fuck, no continue in Lua -- if it's a dot, and there was some previous dir already, then skip it. elseif directory == "." and prev then -- continue; -- requetefuck, still no continue -- if it starts with "", and is a . or .., then skip it. elseif #directories == 1 and directories[1] == "" and ( directory == "." or directory == "..") then -- continue; -- yeah... elseif directory == ".." and #directories > 0 and prev ~= ".." and prev ~= "." and prev and (prev ~= "" or keepBlanks) then table.remove(directories) prev = directories[#directories] else if prev == "." then table.remove(directories) end directories[#directories + 1] = directory prev = directory end end return directories end -- -- function _M.normalize(path, keepBlanks) local paths = {} --print("normalize", path) path = path:gsub("[\\/]", dir_sep) local pattern = ("([^%s]+)"):format( resc(dir_sep) ) for p in path:gmatch(pattern) do --print("p", p) paths[#paths + 1] = p end paths = _M.normalizeArray(paths, keepBlanks) if process.platform ~= "windows" then return dir_sep .. table.concat(paths, dir_sep) else return table.concat(paths, dir_sep) end end local function splitpath(path) local path, file = string.match(path, "^(.*)[/\\]([^/\\]*)$") if path == "" then return dir_sep, file elseif not path then return "." end return path, file end -- -- function _M.dirname(path) local path = splitpath(path) return path end -- -- function _M.basename(path, ext) local path, file = splitpath(path) if file and ext then local file2 = file:match("(.*)"..ext.."$") if not file2 then return file end return file end return file end -- -- function _M.extname(path) -- TODO: implementar error("not yet implemented") end function _M.exists(path, callback) -- TODO: implementar error("not yet implemented") --process.binding('fs').stat(path, function (err, stats) { -- if (callback) callback(err ? false : true); -- }); end function _M.existsSync(path) -- TODO: implementar error("not yet implemented") --process.binding('fs').stat(path) end return _M
-- use local package; you don't have to use this if the `luacsound` is -- installed package.path = package.path .. ';../?/init.lua' local csd = require 'luacsound'() local sine = csd:instr( 'sine' ) sine{ freq = 'f6', start = 0, dur = 1, vol = 2 } sine{ freq = 'f5', start = 1, dur = 1, vol = 2 } sine{ freq = 'f4', start = 0.5, dur = 1, vol = 2 } print( csd:output() )
--[[ Authors: insyri; roblox: 145291526, github: insyri veryunhappydoge; roblox: 1455906620, github: dowoge ]] function transparencyShift( targetTransparencyShiftTo: number, elapsedTimeLength: number, easingStyle: Enum, part: BasePart ) --[[ documentation REQUIRED | targetTransparencyShiftTo : number [0..1] = the transparency value the object is changing to REQUIRED | elapsedTimeLength : number = how long it takes to change from the original transparency to the new assigned transparency OPTIONAL | easingStyle : Enum.EasingStyle = the transparency shift style, if not populated, default is Linear https://developer.roblox.com/en-us/api-reference/enum/EasingStyle OPTIONAL | part : BasePart = target part to be applied to; if not populated, default is script parent ]] -- optional arguments parsing if easingStyle == nil then easingStyle = 'Linear' end -- return values local numberLimits = 'parameter must be equal to or lower than 1 AND equal to or higher than 0, type passed: ' local typeNum = 'parameter should be a number' -- type checking assert( type(targetTransparencyShiftTo) == 'number', 'targetTransparencyShiftTo' .. typeNum .. type(targetTransparencyShiftTo) ) assert(targetTransparencyShiftTo > 1 or targetTransparencyShiftTo < 0, 'targetTransparencyShiftTo' .. numberLimits) assert(type(elapsedTimeLength) == 'number', 'elapsedTimeLength' .. typeNum .. type(targetTransparencyShiftTo)) -- code game :GetService('TweenService') :Create( (part == nil and script.Parent or part), TweenInfo.new(elapsedTimeLength, Enum.EasingStyle[easingStyle], Enum.EasingDirection.Out, 0, false, 0), { Transparency = targetTransparencyShiftTo } ) :Play() end
#!/usr/bin/env luajit local unpack = unpack or require'table'.unpack local min, max = require'math'.min, require'math'.max local floor = require'math'.floor -- local interval_x = {0, 60} -- local interval_y = {0, 80} local interval_x = {-10, 10} local interval_y = {-10, 10} local interval_scale = 0.05 local grid_params = { scale = interval_scale, xmin = interval_x[1], xmax = interval_x[2], ymin = interval_y[1], ymax = interval_y[2], datatype = 'double' } local costmap = require'grid'.new(grid_params) for ind=0, costmap.n_cells-1 do costmap.grid[ind] = 1 end local maxvalLine = 1e5--8192 -- 8192 -- 4096 -- 2048 -- 1024 -- 256 local function set_max(map, idx) map[idx] = maxvalLine end costmap:bresenham( {-7, 7}, {7, -7}, set_max ):bresenham( {-7+costmap.scale, 7}, {7+costmap.scale, -7}, set_max ):bresenham( {-7-costmap.scale, 7}, {7-costmap.scale, -7}, set_max ) local CIRCLE_RADIUS = 2 local maxvalCircle = maxvalLine / 3 local function set_circle(map, idx, r) -- map[idx] = maxval * (r==0 and 1 or math.sqrt(CIRCLE_RADIUS / r)) map[idx] = maxvalCircle end local circles = { {2, -2, CIRCLE_RADIUS}, {0, 0, CIRCLE_RADIUS}, {-2, 2, CIRCLE_RADIUS}, } for _,c in ipairs(circles) do local xc, yc, rc = unpack(c) costmap:circle(xc, yc, rc, set_circle) end assert(costmap:save"/tmp/costmapD") local nNeighbors = 16 local RADIANS_PER_NEIGHBOR = 2*math.pi / nNeighbors local planner = require'dijkstra'.new{ costmap = costmap, neighbors = nNeighbors } local start_xy = {-9, -9} start_xy[3] = math.pi/2 local start_ij = {costmap.xy2ij(unpack(start_xy))} start_ij[3] = (start_xy[3] - start_xy[3] % RADIANS_PER_NEIGHBOR) / RADIANS_PER_NEIGHBOR local goal_xy = {9, 9} goal_xy[3] = 0 local goal_ij = {costmap.xy2ij(unpack(goal_xy))} goal_ij[3] = (goal_xy[3] - goal_xy[3] % RADIANS_PER_NEIGHBOR) / RADIANS_PER_NEIGHBOR print("Start_xy", table.concat(start_xy, ',')) print("Goal_xy", table.concat(goal_xy, ',')) print("Start_ij", table.concat(start_ij, ',')) print("Goal_ij", table.concat(goal_ij, ',')) -- local path_ij, err = planner:plan(start_ij, goal_ij) if planner.cost_to_go then grid_params.grid = planner.cost_to_go local c2g = require'grid'.new(grid_params) assert(c2g:save"/tmp/c2gD") end assert(path_ij, err) print("Path", type(path_ij)) local path_xy = {} for i, v in ipairs(path_ij) do local xy = {costmap.ij2xy(unpack(v, 1, 2))} if v[3] then xy[3] = v[3] * (2 * math.pi)/ nNeighbors end table.insert(path_xy, xy) path_xy[i] = xy end print("saving") local function color_path(map, idx, i) map[idx] = path_ij[i][4] and (maxvalLine/4) or (maxvalLine/2) end costmap:path(path_xy, color_path) assert(costmap:save"/tmp/costmapD_path")
local status_ok, comment = pcall(require, "Comment") if not status_ok then return end comment.setup { pre_hook = function(ctx) local U = require "Comment.utils" local location = nil if ctx.ctype == U.ctype.block then location = require("ts_context_commentstring.utils").get_cursor_location() elseif ctx.cmotion == U.cmotion.v or ctx.cmotion == U.cmotion.V then location = require("ts_context_commentstring.utils").get_visual_start_location() end return require("ts_context_commentstring.internal").calculate_commentstring { key = ctx.ctype == U.ctype.line and "__default" or "__multiline", location = location, } end, padding = true, ignore = "^$", mappings = { basic = true, extra = false, }, toggler = { line = "gcc", block = "gbc", }, opleader = { line = "gc", block = "gb", }, post_hook = nil, } --[[ This can't be used to comment out top level jsx. It will revert back to js commenting. https://github.com/JoosepAlviste/nvim-ts-context-commentstring/issues/29 ]]
--[[ Day 18: Musicy ]] print("Day 18") function GetValue(val, vars) if (type(val) == 'number') then return val else return vars[val] or 0 end end MACH = {} MACH[1] = {vars = {}, count = 1, done = false} MACH[2] = {vars = {}, count = 1, done = false} function Run(i, machine) end function Day18(input) local vars = {} local instr = {} -- Load instructions... for _, line in pairs(input) do local _, endp, inst, reg = line:find('(...) (.)') local rest = line:sub(endp+2) if (string.len(rest) > 0) then rest = tonumber(rest) or rest end table.insert(instr, {instruction = inst, register = reg, value = rest}) end local count = 1 local done = false while (not done) do local i = instr[count] if (not i) then done = true break end print("inst: " .. i.instruction .. " reg: " .. i.register .. " val: " .. (i.value or "none")) local instruction = i.instruction if (instruction == "set") then vars[i.register] = GetValue(i.value, vars) count = count + 1 end if (instruction == "add") then local val = vars[i.register] or 0 vars[i.register] = val + GetValue(i.value, vars) count = count + 1 end if (instruction == "mul") then local val = vars[i.register] or 0 vars[i.register] = val * GetValue(i.value, vars) count = count + 1 end if (instruction == "mod") then print(instruction, i.register) local val = vars[i.register] or 0 vars[i.register] = val % GetValue(i.value, vars) count = count + 1 end if (instruction == "rcv") then local val = vars[i.register] or 0 if (val ~= 0) then -- recovers the frequency of the last sound played? print('RCV: ' .. gLastSound) done = true break end count = count + 1 end if (instruction == "jgz") then local val = vars[i.register] or 0 if (val > 0) then count = count + GetValue(i.value, vars) else count = count + 1 end end if (instruction == "snd") then print("snd") print('reg: ' .. i.register) local val = vars[i.register] or 0 print("Sound Played: " .. val) gLastSound = val -- plays sound of frequency of value of register? count = count + 1 end end --for k,v in pairs(vars) do print(k,v) end print('done') end --[[function Day17b(step, last) local cur, pos1 = 1, 0 for count = 1, last do cur = (cur+step) % count + 1 if (cur == 1) then pos1 = count end end print(pos1) end ]] TESTDATA = {} table.insert(TESTDATA, "set a 1") table.insert(TESTDATA, "add a 2") table.insert(TESTDATA, "mul a a") table.insert(TESTDATA, "mod a 5") table.insert(TESTDATA, "snd a") table.insert(TESTDATA, "set a 0") table.insert(TESTDATA, "rcv a") table.insert(TESTDATA, "jgz a -1") table.insert(TESTDATA, "set a 1") table.insert(TESTDATA, "jgz a -2") --Day18(TESTDATA) -- Test case INPUT = {} for line in io.lines("input") do table.insert(INPUT, line) end Day18(INPUT)
util.AddNetworkString("FScript.ChangeCharacter.OpenMenu") util.AddNetworkString("FScript.ChangeCharacter.Validate") net.Receive("FScript.ChangeCharacter.Validate", function(lenght, ply) if not FScript.IsValidPlayer(ply) or lenght == 0 then return end local CanChange, Reason = hook.Run("FScript.CanChangeCharacter", ply) if CanChange == false then if Reason then FScript.SendNotification(ply, 1, Reason) end return end local CharacterNumber = net.ReadUInt(4) if isnumber(CharacterNumber) then FScript.LoadCharacter(ply, CharacterNumber) else FScript.ChangeCharacter(ply) end hook.Run("FScript.PostChangeCharacter", ply, CharacterNumber) end) function FScript.ChangeCharacter(ply, requester) if not FScript.IsValidPlayer(ply) then return end local CanChange, Reason = hook.Run("FScript.CanChangeCharacter", ply) if CanChange == false then if Reason then FScript.SendNotification(requester or ply, 1, Reason) end return end if requester then FScript.SendNotification(requester, 3, FScript.Lang.OperationSuccess) end hook.Run("FScript.PreChangeCharacter", ply) FScript.ResetPlayer(ply) local PlayerSteamID64 = ply:SteamID64() local Characters = file.Find("fscript_data/players/" .. PlayerSteamID64 .. "/*", "DATA") if #Characters == 0 then FScript.CreateCharacter(ply) FScript.SendNotification(ply, 1, FScript.Lang.NoDataFound) return end local CharactersData = {} for k, v in ipairs(Characters) do file.AsyncRead("fscript_data/players/" .. PlayerSteamID64 .. "/" .. v, "DATA", function(fileName, gamePath, status, data) if status == FSASYNC_OK then CharactersData[k] = util.JSONToTable(data) if #Characters == table.Count(CharactersData) then net.Start("FScript.ChangeCharacter.OpenMenu") net.WriteTable(CharactersData) FScript.ValidateNetworkMessage(ply) net.Send(ply) FScript.SendNotification(ply, 3, FScript.Lang.DataFound) end end end) end end
SoundOptions = {} SoundOptions.__index = SoundOptions setmetatable(SoundOptions, { __index = SoundOptions, __call = function (cls, ...) local self = setmetatable({}, cls) self:_init(...) return self end, }) function SoundOptions:_init() self.background = love.graphics.newImage("media/menu/darkBackground.png") self.sfx = "menu" self.soundOptionsFilename = "soundOptions.dat" if love.filesystem.exists(self.soundOptionsFilename) then local videoOptions = love.filesystem.lines(self.soundOptionsFilename) for line in videoOptions do local lineTokens = split(line, "[^\t]+") self.masterVolume = tonumber(lineTokens[1]) self.bgmVolume = tonumber(lineTokens[2]) self.sfxVolume = tonumber(lineTokens[3]) end else self.masterVolume = 1.0 self.bgmVolume = 1.0 self.sfxVolume = 1.0 end self.submenuCount = 4 self.selection = 1 self.menuText = self:generateMenuText() end function SoundOptions.generateMenuText(self) local menuText = "" menuText = menuText .. "Master: " .. self.masterVolume*10 .. "\n" menuText = menuText .. "BGM: " .. self.bgmVolume*10 .. "\n" menuText = menuText .. "SFX: " .. self.sfxVolume*10 .. "\n" menuText = menuText .. "Back" return menuText end function SoundOptions.draw(self) --determine scaling for background image local width = love.graphics.getWidth() local height = love.graphics.getHeight() local imageWidth = self.background:getWidth() local imageHeight = self.background:getHeight() love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(self.background, 0, 0, 0, width / imageWidth, height / imageHeight) love.graphics.setColor(255, 255, 255, 255) love.graphics.printf(self.menuText, love.graphics.getWidth()/4, love.graphics.getHeight()/2, love.graphics.getWidth()/2, "center") screen:drawCursor(295, 270 + 32*self.selection) end function SoundOptions.processControls(self, input) if controls:isUp(input) then if self.selection > 1 then self.selection = self.selection - 1 soundEffects:playSoundEffect(self.sfx) end elseif controls:isDown(input) then if self.selection < self.submenuCount then self.selection = self.selection + 1 soundEffects:playSoundEffect(self.sfx) end elseif controls:isLeft(input) then if self.selection == 1 then self.masterVolume = self.masterVolume - 0.1 if self.masterVolume < 0.05 then --Use 0.05 instead of 0.0 because FLOATING POINT MATH self.masterVolume = 0.0 end elseif self.selection == 2 then self.bgmVolume = self.bgmVolume - 0.1 if self.bgmVolume < 0.05 then self.bgmVolume = 0.0 end elseif self.selection == 3 then self.sfxVolume = self.sfxVolume - 0.1 if self.sfxVolume < 0.05 then self.sfxVolume = 0.0 end end music:applyVolume() soundEffects:playSoundEffect(self.sfx) self.menuText = self:generateMenuText() elseif controls:isRight(input) then if self.selection == 1 then self.masterVolume = self.masterVolume + 0.1 if self.masterVolume >= 1.0 then self.masterVolume = 1.0 end elseif self.selection == 2 then self.bgmVolume = self.bgmVolume + 0.1 if self.bgmVolume >= 1.0 then self.bgmVolume = 1.0 end elseif self.selection == 3 then self.sfxVolume = self.sfxVolume + 0.1 if self.sfxVolume >= 1.0 then self.sfxVolume = 1.0 end end music:applyVolume() soundEffects:playSoundEffect(self.sfx) self.menuText = self:generateMenuText() elseif controls:isMenu(input) or controls:isConfirm(input) then if self.selection == 4 then --save changes back to file local saveData = "" saveData = saveData .. self.masterVolume .. "\t" .. self.bgmVolume .. "\t" .. self.sfxVolume love.filesystem.write(self.soundOptionsFilename, saveData) toState = options soundEffects:playSoundEffect(self.sfx) end else -- end end function SoundOptions.keyreleased(self, key) -- end function SoundOptions.mousepressed(self, x, y, button) -- end function SoundOptions.update(self, dt) end
slot0 = class("BackYardThemeTemplateDescPage", import("....base.BaseSubView")) slot1 = 1 slot2 = 2 slot3 = 3 slot4 = { { "text_desc", "text_allin" }, { "text_delete", "text_upload", "text_cancel_upload" }, { "text_desc", "text_allin" } } function slot5(slot0) return slot0[slot0] end slot0.getUIName = function (slot0) return "BackYardThemeTemplateDescPage" end slot0.ThemeTemplateUpdate = function (slot0, slot1) if slot0.template and slot0.template.id == slot1.id then slot0.template = slot1 slot0:Flush() end end slot0.UpdateDorm = function (slot0, slot1) slot0.dorm = slot1 end slot0.PlayerUpdated = function (slot0, slot1) slot0.player = slot1 end slot0.OnLoaded = function (slot0) slot0.icon = slot0:findTF("icon/icon"):GetComponent(typeof(Image)) slot0.idTxt = slot0:findTF("ID"):GetComponent(typeof(Text)) slot0.idLabel = slot0:findTF("ID_label"):GetComponent(typeof(Text)) slot0.copyBtn = slot0:findTF("copy") slot0.nameTxt = slot0:findTF("name/Text"):GetComponent(typeof(Text)) slot0.sortBtn = slot0:findTF("sort") slot0.sortArr = slot0:findTF("sort/arr") slot0.sortTxt = slot0:findTF("sort/Text"):GetComponent(typeof(Text)) slot0.filterBtn = slot0:findTF("filter") slot0.filterTxt = slot0:findTF("filter/Text"):GetComponent(typeof(Text)) setActive(slot0.sortBtn, false) setActive(slot0.filterBtn, false) slot0.mainPanel = slot0:findTF("main") slot0.timeTxt = slot0.mainPanel:Find("time"):GetComponent(typeof(Text)) slot0.btn1 = slot0.mainPanel:Find("desc_btn") slot0.btn1Txt = slot0.mainPanel:Find("desc_btn/btn_word2"):GetComponent(typeof(Image)) slot0.btn2 = slot0.mainPanel:Find("push_btn") slot0.btn2Txt = slot0.mainPanel:Find("push_btn/btn_word1"):GetComponent(typeof(Image)) slot0.heart = slot0.mainPanel:Find("heart") slot0.heartSel = slot0.mainPanel:Find("heart/sel") slot0.heartTxt = slot0.mainPanel:Find("heart/Text"):GetComponent(typeof(Text)) slot0.collection = slot0.mainPanel:Find("collection") slot0.collectionSel = slot0.mainPanel:Find("collection/sel") slot0.collectionTxt = slot0.mainPanel:Find("collection/Text"):GetComponent(typeof(Text)) slot0.label1 = slot0.mainPanel:Find("search1"):GetComponent(typeof(Text)) setActive(slot0.label1.gameObject, false) slot0.contextData.sortPage.OnChange = function (slot0) slot0.filterTxt.text = slot0 end slot0.idLabel.text = i18n("word_theme") .. "ID:" end slot0.OnInit = function (slot0) onButton(slot0, slot0.copyBtn, function () if slot0.player then UniPasteBoard.SetClipBoardString(slot0.template.id) pg.TipsMgr.GetInstance():ShowTips(i18n("friend_id_copy_ok")) end end, SFX_PANEL) onButton(slot0, slot0.filterBtn, function () slot0.contextData.sortPage:ExecuteAction("SetUp") end, SFX_PANEL) end slot0.SetUp = function (slot0, slot1, slot2, slot3, slot4) slot0.pageType = slot1 slot0.template = slot2 slot0.dorm = slot3 slot0.player = slot4 slot0:RefreshSortBtn() slot0:Flush() slot0:Show() end slot0.RefreshSortBtn = function (slot0) slot1, slot2 = nil if slot0.pageType == BackYardConst.THEME_TEMPLATE_TYPE_CUSTOM then slot1, slot2 = BackYardConst.ServerIndex2ThemeSortIndex(getProxy(DormProxy).TYPE) else slot2 = true slot1 = 1 end slot0.filterTxt.text = BackYardThemeTemplateSortPanel.GetChineseByIndex(slot1) function slot4(slot0) slot0.sortArr.localScale = Vector3(1, (slot0 and 1) or -1, 1) slot0.sortTxt.text = (slot0 and i18n("word_asc")) or i18n("word_desc") end slot0.sortFlag = slot2 onButton(slot0, slot0.sortBtn, function () slot0.sortFlag = not slot0.sortFlag not slot0.sortFlag(slot0.sortFlag) if not slot0.sortFlag.OnSortChange then slot0.OnSortChange(slot0.sortFlag) end end, SFX_PANEL) slot4(slot0.sortFlag) end slot0.Flush = function (slot0) slot0:UpdateWindow() slot0:UpdatePlayer() slot0:UpdateLikeInfo() slot0["Update" .. slot0.pageType](slot0) end slot0.Update1 = function (slot0) onButton(slot0, slot0.btn1, function () slot0.contextData.infoPage:ExecuteAction("SetUp", slot0.template, slot0.dorm, slot0.player) end, SFX_PANEL) onButton(slot0, slot0.btn2, function () slot0.contextData.msgBox:ExecuteAction("SetUp", { type = BackYardThemeTemplateMsgBox.TYPE_IMAGE, content = i18n("backyard_theme_apply_tip2"), srpiteName = slot0.template:GetTextureIconName(), md5 = slot0.template:GetIconMd5(), onYes = function () slot0:emit(NewBackYardThemeTemplateMediator.ON_APPLY_TEMPLATE, slot0.template, function () triggerButton(slot0.btn1) end) end }) end, SFX_PANEL) end slot0.Update2 = function (slot0) onButton(slot0, slot0.btn1, function () slot0:emit(NewBackYardThemeTemplateMediator.ON_DELETE_TEMPLATE, slot0) end, SFX_PANEL) onButton(slot0, slot0.btn2, function () if slot0 then slot1:emit(NewBackYardThemeTemplateMediator.ON_CANCEL_UPLOAD_TEMPLATE, ) else slot1:emit(NewBackYardThemeTemplateMediator.ON_UPLOAD_TEMPLATE, ) end end, SFX_PANEL) if not slot0.template.IsPushed(slot1) then slot0.timeTxt.text = i18n("backyard_theme_upload_cnt", getProxy(DormProxy).GetUploadThemeTemplateCnt(slot3), BackYardConst.MAX_UPLOAD_THEME_CNT) end end slot0.Update3 = function (slot0) slot0:Update1() slot0.timeTxt.text = i18n("backyard_theme_template_collection_cnt") .. getProxy(DormProxy):GetThemeTemplateCollectionCnt() .. "/" .. BackYardConst.MAX_COLLECTION_CNT end slot0.UpdatePlayer = function (slot0) if not slot0.template:ExistPlayerInfo() then slot0:emit(NewBackYardThemeTemplateMediator.GET_TEMPLATE_PLAYERINFO, slot0.pageType, slot0.template) else slot0.player = slot0.template.player slot0.nameTxt.text = slot0.template.player.name slot0.idTxt.text = slot0.template.id slot0.timeTxt.text = i18n("backyard_theme_upload_time") .. slot0.template:GetUploadTime() LoadSpriteAsync("qicon/" .. slot0.template.player:getPainting(), function (slot0) if IsNil(slot0.icon) then return end slot0.icon.sprite = slot0 end) if slot0.preLoadIcon then PoolMgr.GetInstance().ReturnPrefab(slot3, "IconFrame/" .. slot2, slot0.preLoadIcon.name, slot0.preLoadIcon) end PoolMgr.GetInstance():GetPrefab("IconFrame/" .. slot2, slot2, true, function (slot0) if slot0.icon then slot0.name = slot1 findTF(slot0.transform, "icon").GetComponent(slot1, typeof(Image)).raycastTarget = false setParent(slot0, slot0.icon.gameObject, false) slot0.preLoadIcon = slot0 end end) onButton(slot0, slot0.icon, function () if slot0.id == getProxy(PlayerProxy):getRawData().id then return end slot1:emit(NewBackYardThemeTemplateMediator.ON_DISPLAY_PLAYER_INFO, slot0.id, tf(slot1.icon.gameObject).position, slot1.template.id) end, SFX_PANEL) end end slot0.UpdateLikeInfo = function (slot0) slot0.heartTxt.text = i18n("backyard_theme_word_like") .. slot0.template.GetLikeCnt(slot1) slot0.collectionTxt.text = i18n("backyard_theme_word_collection") .. slot0.template:GetCollectionCnt() slot2 = slot0.pageType == BackYardConst.THEME_TEMPLATE_TYPE_CUSTOM onButton(slot0, slot0.heart, function () if slot0.pageType == BackYardConst.THEME_TEMPLATE_TYPE_CUSTOM then return end if not slot1 then slot0:emit(NewBackYardThemeTemplateMediator.ON_LIKE_THEME, slot0.template, slot0.template.time) end end, SFX_PANEL) setActive(slot0.heartSel, slot1:IsLiked() or slot2) onButton(slot0, slot0.collection, function () if slot0.pageType == BackYardConst.THEME_TEMPLATE_TYPE_CUSTOM then return end if slot1 then slot0.contextData.msgBox:ExecuteAction("SetUp", { content = i18n("backyard_theme_cancel_collection"), onYes = function () slot0:emit(NewBackYardThemeTemplateMediator.ON_COLECT_THEME, slot0.template, true, slot0.template.time) end }) else slot0.emit(slot0, NewBackYardThemeTemplateMediator.ON_COLECT_THEME, slot0.template, false, slot0.template.time) end end, SFX_PANEL) setActive(slot0.collectionSel, slot1:IsCollected() or slot2) end slot0.UpdateWindow = function (slot0) function slot1(slot0) slot1 = -224 slot2 = -314 slot3 = 0 slot4 = 0 if slot0 == slot0 then slot4 = 338 slot3 = 580 elseif slot0 == slot1 then slot4 = 265 slot3 = 505 slot1 = -153 slot2 = -230 elseif slot0 == slot2 then slot4 = 196 slot3 = 436 slot1 = -145 slot2 = -237 end setAnchoredPosition(slot3.btn1, { y = slot1 }) setAnchoredPosition(slot3.btn2, { y = slot1 }) slot3._tf.sizeDelta = Vector2(slot3._tf.sizeDelta.x, slot3) slot3.mainPanel.sizeDelta = Vector2(slot3.mainPanel.sizeDelta.x, slot4) setActive(slot3.heart, slot0 ~= slot2) setActive(slot3.collection, slot0 ~= slot2) setAnchoredPosition(slot3.heart, { y = slot2 }) setAnchoredPosition(slot3.collection, { y = slot2 }) end slot2, slot4 = nil slot4 = slot3(slot0.pageType) if slot0.pageType == BackYardConst.THEME_TEMPLATE_TYPE_CUSTOM then slot1((slot0.template.IsPushed(slot5) and slot1) or slot2) slot2 = slot4[1] slot3 = (((slot0.template.IsPushed(slot5) and slot1) or slot2) == slot1 and slot4[3]) or slot4[2] elseif slot0.pageType == BackYardConst.THEME_TEMPLATE_TYPE_COLLECTION then slot1(slot1) slot2 = slot4[1] slot3 = slot4[2] elseif slot0.pageType == BackYardConst.THEME_TEMPLATE_TYPE_SHOP then slot1(slot1) slot2 = slot4[1] slot3 = slot4[2] end slot0.btn1Txt.sprite = GetSpriteFromAtlas("ui/NewBackYardShopUI_atlas", slot2) slot0.btn1Txt:SetNativeSize() slot0.btn2Txt.sprite = GetSpriteFromAtlas("ui/NewBackYardShopUI_atlas", slot3) slot0.btn2Txt:SetNativeSize() end slot0.Show = function (slot0) slot0.super.Show(slot0) slot0._tf:SetSiblingIndex(3) end slot0.OnDestroy = function (slot0) slot0.contextData.sortPage.OnChange = nil if slot0.preLoadIcon then PoolMgr.GetInstance():ReturnPrefab("IconFrame/" .. slot1, slot0.preLoadIcon.name, slot0.preLoadIcon) end end return slot0
paradeSlot("dtm4_hw2container_basic", { 1.954785, -10.1566125, 41.17178 }, {0, 0, 1}, {1, 0, 0}, 0); paradeSlot("misc", {0, 0, 0}, {0, 0, 1}, {1, 0, 0}, 0);
ExtraItem.ID = "ZPArmor" ExtraItem.Name = "ExtraItemArmorName" ExtraItem.Price = 12 function ExtraItem:OnBuy(ply) ply:SetArmor(ply:Armor() + 100) end
-- Wireshark PostDissector to ascii decode non-passworded DNScat2 traffic. -- Based off the dnscat dissector by DiabloHorn https://diablohorn.wordpress.com -- Currently only performs ascii decode, should be expanded to include the rest of the protocol -- info print("dnscat postdissector loading") dc_udp_dport = Field.new("udp.dstport") dc_udp_sport = Field.new("udp.srcport") -- we need these fields from the dns packets dc_dns_name = Field.new("dns.qry.name") dc_dns_resp_type = Field.new("dns.resp.type") dc_dns_resp_cname = Field.new("dns.cname") dc_dns_resp_mx = Field.new("dns.mx.mail_exchange") dc_dns_resp_txt = Field.new("dns.txt") -- declare our postdissector dnscat = Proto("DNSCat","DNSCat postdissector") -- our fields dc_rawrequest = ProtoField.string("dnscat.rawreq","Encoded Dnscat Request") dc_rawresponse = ProtoField.string("dnscat.rawresp","Encoded Dnscat Response") dc_data = ProtoField.string("dnscat.data","Decoded Data") dc_length = ProtoField.uint32("dnscat.len","Length of Decoded Data") -- add our fields dnscat.fields = {dc_rawrequest,dc_rawresponse,dc_data,dc_length} -- dissect each packet function dnscat.dissector(buffer,pinfo,tree) local udpsport = dc_udp_sport() local udpdport = dc_udp_dport() local dnsqryname = dc_dns_name() local dnstype = dc_dns_resp_type() local dnsresp local length = 0 -- don't parse non-dns data if not dnsqryname then return end if tostring(dnstype) == "15" then dnsresp = dc_dns_resp_mx() end if tostring(dnstype) == "16" then dnsresp = dc_dns_resp_txt() end if tostring(dnstype) == "5" then dnsresp = dc_dns_resp_cname() end -- Quick sanity check that the query has enough data to be a valid command local lencheck = getdata(tostring(dnsqryname)) if string.len(lencheck) < 18 then return end local subtree = tree:add(dnscat,"DNSCat Data") local parsed = {} if tostring(udpdport) == "53" then subtree:add(dc_rawrequest,tostring(dnsqryname)) parsed = parseDC(tostring(dnsqryname)) end if tostring(udpsport) == "53" then subtree:add(dc_rawresponse,tostring(dnsresp)) parsed = parseDC(tostring(dnsresp)) end subtree:add(dc_data,tostring(parsed)) length = string.len(parsed) subtree:add(dc_length,length) end -- end dissector function -- Clean up data function getdata(data) -- strip off dnscat. prefix if present data = data:gsub("dnscat.", "") for sub in data:gmatch("[^%.]+") do -- return first subdomain only return sub end end -- decode hex data to ascii function decodehex(data) local dec = "" for sub in data:gmatch("%x%x") do local decnum = tonumber(sub,16) if decnum > 31 and decnum < 127 then dec = dec .. string.char(decnum) else dec = dec .. "." end end return dec end -- Should be expanded to handle the full protocol, but ascii works function parseDC(data) local x = getdata(data) -- Discard first 19 prococol characters, leaving only ascii commands cmd = x:sub(19) return decodehex(cmd) end -- register ourselfs register_postdissector(dnscat)
local mode = require "config.modes" -- common stuff require 'waffle.core.loadVimOptions' require 'waffle.core.vimStuff' require 'waffle.core.bindKeys' -- mode detction { if mode.plusplus then require 'modes.plusplus' end if mode.typewriter then require 'modes.typewriter' end if mode.doom then require 'modes.doom' end
--------------------------------------------------------------------------------------------------- -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0204-same-app-from-multiple-devices.md -- Description: -- Two mobile applications with the same appNames and different appIds from different mobiles send -- SubscribeVehicleData requests and receive OnVehicleData notifications. -- -- Preconditions: -- 1) SDL and HMI are started -- 2) Mobiles №1 and №2 are connected to SDL -- -- Steps: -- 1) Mobile №1 App1 requested Subscribe on VehicleData("gps") -- Check: -- SDL send VeicleInfo.SubscribeVehicleData (appId_1, "gps" = true) to HMI -- SDL receives VeicleInfo.SubscribeVehicleData("SUCCESS") response from HMI -- SDL sends SubscribeVehicleData("SUCCESS") response to Mobile №1 -- SDL sends OnHashChange with updated hashId to Mobile №1 -- 2) HMI sent OnVehicleData("gps") notification -- Check: -- SDL sends OnVehicleData("gps") notification to Mobile №1 -- SDL does NOT send OnVehicleData to Mobile №2 -- 3) Mobile №2 App2 requested Subscribe on VehicleData("speed", "gps") -- Check: -- SDL sends VeicleInfo.SubscribeVehicleData (appId_1, "speed" = true) to HMI -- SDL receives VeicleInfo.SubscribeVehicleData("SUCCESS") response from HMI -- SDL sends SubscribeVehicleData("SUCCESS") response to Mobile №2 -- SDL sends OnHashChange with updated hashId to Mobile №2 -- 4) HMI sent OnVehicleData("speed") notification -- Check: -- SDL sends OnVehicleData("speed") notification to Mobile №2 -- SDL does NOT send OnVehicleData to Mobile №1 -- 5) HMI sent OnVehicleData("speed", "gps") notification -- Check: -- SDL sends OnVehicleData("speed") notification to Mobile №1 -- SDL sends OnVehicleData("speed", "gps") notification to Mobile №2 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/TheSameApp/commonTheSameApp') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Data ]] local devices = { [1] = { host = "1.0.0.1", port = config.mobilePort }, [2] = { host = "192.168.100.199", port = config.mobilePort } } local appParams = { [1] = { appName = "Test Application", appID = "0001", fullAppID = "0000001" }, [2] = { appName = "Test Application", appID = "00022", fullAppID = "00000022" } } local locationGroup = { rpcs = { GetVehicleData = { hmi_levels = {"BACKGROUND", "FULL", "LIMITED"} }, OnVehicleData = { hmi_levels = {"BACKGROUND", "FULL", "LIMITED"} }, SubscribeVehicleData = { hmi_levels = {"BACKGROUND", "FULL", "LIMITED"} }, UnsubscribeVehicleData = { hmi_levels = {"BACKGROUND", "FULL", "LIMITED"} } } } --[[ Local Functions ]] local function modifyLocationGroupInPT(pt) pt.policy_table.functional_groupings["DataConsent-2"].rpcs = common.json.null pt.policy_table.functional_groupings["Location-1"] = locationGroup pt.policy_table.app_policies[appParams[1].fullAppID] = common.cloneTable(pt.policy_table.app_policies["default"]) pt.policy_table.app_policies[appParams[1].fullAppID].groups = {"Base-4", "Location-1"} pt.policy_table.app_policies[appParams[2].fullAppID] = common.cloneTable(pt.policy_table.app_policies["default"]) pt.policy_table.app_policies[appParams[2].fullAppID].groups = {"Base-4", "Location-1"} end local function subscribeOnSpeed(pAppId, pFirstApp) local mobSession = common.mobile.getSession(pAppId) local cid = mobSession:SendRPC("SubscribeVehicleData", { speed = true }) if pFirstApp then common.hmi.getConnection():ExpectRequest("VehicleInfo.SubscribeVehicleData", { speed = true }) :Do(function(_,data) local hmiRespParams = { speed = { dataType = "VEHICLEDATA_SPEED", resultCode = "SUCCESS" } } common.hmi.getConnection():SendResponse( data.id, data.method, "SUCCESS", hmiRespParams ) end) end mobSession:ExpectResponse( cid, { success = true, resultCode = "SUCCESS" }) mobSession:ExpectNotification( "OnHashChange" ) end local function subscribeOnSpeedAndGPS(pAppId, pFirstApp) local mobSession = common.mobile.getSession(pAppId) local cid = mobSession:SendRPC("SubscribeVehicleData", { speed = true, gps = true }) if pFirstApp then common.hmi.getConnection():ExpectRequest( "VehicleInfo.SubscribeVehicleData", { gps = true }) :Do(function(_,data) local hmiRespParams = { gps = { dataType = "VEHICLEDATA_GPS", resultCode = "SUCCESS" } } common.hmi.getConnection():SendResponse( data.id, data.method, "SUCCESS", hmiRespParams ) end) end mobSession:ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) mobSession:ExpectNotification("OnHashChange") end local function sendOnVehicleData1(pAppId1, pAppId2, pData) local mobSession1 = common.mobile.getSession(pAppId1) local mobSession2 = common.mobile.getSession(pAppId2) if "gps" == pData then common.hmi.getConnection():SendNotification("VehicleInfo.OnVehicleData", {gps = {longitudeDegrees =1.1, latitudeDegrees = 1.1}} ) mobSession1:ExpectNotification("OnVehicleData",{gps = {longitudeDegrees =1.1, latitudeDegrees = 1.1}}) mobSession2:ExpectNotification("OnVehicleData",{gps = {longitudeDegrees =1.1, latitudeDegrees = 1.1}}):Times(0) elseif "speed" == pData then common.hmi.getConnection():SendNotification("VehicleInfo.OnVehicleData", { speed = 60.5 } ) mobSession1:ExpectNotification("OnVehicleData", { speed = 60.5 } ) mobSession2:ExpectNotification("OnVehicleData", { speed = 60.5 } ):Times(0) end end local function sendOnVehicleData2(pAppId1, pAppId2) local mobSession1 = common.mobile.getSession(pAppId1) local mobSession2 = common.mobile.getSession(pAppId2) common.hmi.getConnection():SendNotification("VehicleInfo.OnVehicleData", { speed = 60.5 , gps = {longitudeDegrees =1.1, latitudeDegrees = 1.1}}) mobSession1:ExpectNotification("OnVehicleData",{ speed = 60.5 }) mobSession2:ExpectNotification("OnVehicleData",{ speed = 60.5 , gps = {longitudeDegrees =1.1, latitudeDegrees = 1.1}}) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Prepare preloaded PT", common.modifyPreloadedPt, {modifyLocationGroupInPT}) runner.Step("Start SDL and HMI", common.start) runner.Step("Connect two mobile devices to SDL", common.connectMobDevices, {devices}) runner.Step("Register App1 from device 1", common.registerAppEx, { 1, appParams[1], 1 }) runner.Step("Register App2 from device 2", common.registerAppEx, { 2, appParams[2], 2 }) runner.Step("Activate App 1", common.app.activate, { 1 }) runner.Title("Test") runner.Step("App1 from Mobile 1 requests Subscribe on Speed", subscribeOnSpeed, { 1, true }) runner.Step("HMI sends OnVehicleData - App 1 receives", sendOnVehicleData1, { 1, 2, 1, "speed" }) runner.Step("Activate App 2", common.app.activate, { 2 }) runner.Step("App2 from Mobile 2 requests Subscribe on Speed and GPS", subscribeOnSpeedAndGPS, { 2, true }) runner.Step("HMI sends OnVehicleData - App 2 receives", sendOnVehicleData1, { 2, 1, 1, "gps" }) runner.Step("HMI sends OnVehicleData - Apps 1 and 2 receive", sendOnVehicleData2, { 1, 2 }) runner.Title("Postconditions") runner.Step("Remove mobile devices", common.clearMobDevices, {devices}) runner.Step("Stop SDL", common.postconditions)
AddCSLuaFile() --[[------------------------------------------------------------------------- Powerup Drop Entities ---------------------------------------------------------------------------]] ENT.Type = "anim" ENT.Base = "base_entity" ENT.Category = "nZombies Unlimited" ENT.PrintName = "Power-Up" ENT.Author = "Zet0r" ENT.GrabSound = Sound("nzu/powerups/grab.wav") ENT.LoopSound = Sound("nzu/powerups/loop.wav") ENT.SpawnSound = Sound("nzu/powerups/spawn.wav") function ENT:Initialize() if SERVER then self:PhysicsInitSphere(60, "default_silent") self:SetMoveType(MOVETYPE_NONE) self:SetSolid(SOLID_NONE) self:SetTrigger(true) self:SetUseType(SIMPLE_USE) self:UseTriggerBounds(true) -- Move up from ground local tr = util.TraceLine({ start = self:GetPos(), endpos = self:GetPos() - Vector(0,0,40), filter = self, mask = MASK_SOLID_BRUSHONLY, }) if tr.Hit then self:SetPos(tr.HitPos + Vector(0,0,40)) end else self.ParticleEmitter = ParticleEmitter(self:GetPos()) self.ParticleEmitter:SetNoDraw(true) -- We draw them manually end if self.SpawnSound then self:EmitSound(self.SpawnSound) end end function ENT:SetupDataTables() self:NetworkVar("String", 0, "Powerup") self:NetworkVar("Bool", 0, "Personal") self:NetworkVar("Bool", 1, "Negative") if SERVER then self:NetworkVarNotify("Powerup", self.PowerupChanged) end end if SERVER then AccessorFunc(ENT, "m_fPowerupDuration", "PowerupDuration") function ENT:SetLifetime(t) if t then self.Life = CurTime() + t else self.Life = nil end end function ENT:PowerupChanged(_, old, new) local powerup = nzu.GetPowerup(new) if not powerup then -- Some question mark or error here? return end self:SetModel(powerup.Model) self:SetColor(powerup.Color) self:SetModelScale(powerup.Scale or 1) self:SetMaterial(powerup.Material or "") end function ENT:StartTouch(ent) if self:CanBePickedUpBy(ent) then self:ActivatePowerup(ent) end end function ENT:CanBePickedUpBy(ent) return ent:IsPlayer() -- TODO: Negatives picked up by zombies? end -- Technically this can be overwritten, making it possible to spawn a drop from code but have it do whatever on activation function ENT:ActivatePowerup(ent) nzu.ActivatePowerup(self:GetNegative() and "-"..self:GetPowerup() or self:GetPowerup(), self:GetPos(), self:GetPersonal() and ent or nil, self:GetPowerupDuration()) if self.GrabSound then self:EmitSound(self.GrabSound) end self:Remove() end function ENT:Think() if self.Life and CurTime() > self.Life then self:Remove() end end end if CLIENT then local mats = { "nzombies-unlimited/particle/powerup_glow_09", --"nzombies-unlimited/particle/powerup_wave_5", "nzombies-unlimited/particle/powerup_glow_09", --"particle/particle_glow_03" } local cols = { {{100,255,100},{255,255,255},{200,255,200}}, -- Global Positive: Green {{100,200,255},{200,255,255},{200,200,255}}, -- Personal Positive: Blue {{255,0,0},{200,100,100},{255,200,200}}, -- Global Negative: Red {{255,50,255},{255,100,255},{255,200,255}}, -- Personal Negative: Purple } local mat = Material(mats[1]) function ENT:Draw() if not self.NextParticle or self.NextParticle < CurTime() then local col = cols[1 + (self:GetPersonal() and 1 or 0) + (self:GetNegative() and 2 or 0)] for k,v in pairs(mats) do local p = self.ParticleEmitter:Add(v, self:GetPos()) p:SetDieTime(0.5) p:SetStartAlpha(255) p:SetEndAlpha(0) p:SetStartSize(30 - k*5) p:SetEndSize(40 - k*5) p:SetRoll(math.random()*2) local c = col[k] p:SetColor(c[1],c[2],c[3]) p:SetLighting(false) end self.NextParticle = CurTime() + 0.2 end self.ParticleEmitter:Draw() self:DrawModel() end ENT.DrawTranslucent = ENT.Draw function ENT:OnRemove() if IsValid(self.ParticleEmitter) then self.ParticleEmitter:Finish() end end local rotang = Angle(2,50,5) function ENT:Think() self:SetRenderAngles((self:GetRenderAngles() or self:GetAngles()) + rotang*math.sin(CurTime()/10)*FrameTime()) -- TODO: Make accurate? end end
-- An affinity mode which makes sure connections are rebalanced when a deployment is scaled. -- The advantage of this mode is that the load on the pods will be redistributed. -- The drawback of this mode is that, when scaling up a deployment, roughly (n-c)/n users -- will lose their session, where c is the current number of pods and n is the new number of -- pods. -- local balancer_sticky = require("balancer.sticky") local math_random = require("math").random local resty_chash = require("resty.chash") local util_get_nodes = require("util").get_nodes local ngx = ngx local string = string local setmetatable = setmetatable local _M = balancer_sticky:new() -- Consider the situation of N upstreams one of which is failing. -- Then the probability to obtain failing upstream after M iterations would be close to (1/N)**M. -- For the worst case (2 upstreams; 20 iterations) it would be ~10**(-6) -- which is much better then ~10**(-3) for 10 iterations. local MAX_UPSTREAM_CHECKS_COUNT = 20 function _M.new(self, backend) local nodes = util_get_nodes(backend.endpoints) local o = { name = "sticky_balanced", instance = resty_chash:new(nodes) } setmetatable(o, self) self.__index = self balancer_sticky.sync(o, backend) return o end function _M.pick_new_upstream(self, failed_upstreams) for i = 1, MAX_UPSTREAM_CHECKS_COUNT do local key = string.format("%s.%s.%s", ngx.now() + i, ngx.worker.pid(), math_random(999999)) local new_upstream = self.instance:find(key) if not failed_upstreams[new_upstream] then return new_upstream, key end end return nil, nil end return _M
--[[ *********************************************************** nothing.lua This particular file has been released in the public domain and is therefore free of any restriction. You are allowed to credit me as the original author, but this is not required. This file was setup/modified in: 2018 If the law of your country does not support the concept of a product being released in the public domain, while the original author is still alive, or if his death was not longer than 70 years ago, you can deem this file "(c) Jeroen Broks - licensed under the CC0 License", with basically comes down to the same lack of restriction the public domain offers. (YAY!) *********************************************************** Version 18.01.02 ]] return function() end
function send_cap(arg, data) local id = data.id_ td.sendText(tonumber(msg.to.id), id, 1, 0, nil, arg, 0, 'md', ok_cb, cmd) end function sphoto(arg ,msgr) local count = msgr.total_count_ if count < 1 then return td.sendText(tonumber(msg.to.id), 0, 1, 0, nil, arg:gsub('_', '\\%0'), 0, 'md', ok_cb, cmd) end local min = msgr.photos_ local random_table = min[(math.random(count) - 1)] local pic_id = random_table.sizes_[0].photo_.persistent_id_ td.sendPhoto(tonumber(msg.to.id), 0, 1, 1, nil, pic_id, arg:gsub('`', ''):gsub('%*', ''):gsub('\\' , ''), dl_cb, arg) end function set_rank(uid,gid,rank) local data = load_data(_config.chats.managed[msg.to.peer_id]) while not data.rank do data.rank = {} end data.rank[uid] = rank save_data(data, 'data/' .. gid .. '/' .. gid .. '.lua') td.sendText(tonumber(msg.to.id), 0, 1, 0, nil, _('done\nuser *%s* rank has been set to *%s*'):format(get_uname(uid),rank), 0, 'md', ok_cb, cmd) end function all_by_reply(extra, success, result) local arg = extra.cmd local gid = tonumber(extra.to.peer_id) local uid = tonumber(result.from.peer_id) if arg == 'id' then username = get_uname(uid) or false local hash = 'msgs:'..uid..':'..gid msgs = tonumber(redis:get(hash)) or 0 groupmsg = tonumber(redis:get('spgs:'..gid)) or 0 local msger = tonumber(((msgs / groupmsg) * 100)) local msger = math.ceil(msger) local rank = function();local data = load_data(_config.chats.managed[msg.to.peer_id]); if data.rank[uid] then return '\n*rank :* `'..data.rank[uid]..'`' else return '' end end local text = _('user info : \n*user :* `%s`\n*your msgs in group :* `[%s%] %s\\`\n*All group msgs :* `%s`'):format(username,math.ceil(msgs),msger,groupmsg)..rank() return get_pics(uid,sphoto,text) end if arg == 'setrank' then local rank = extra.rank set_rank(uid,gid,rank) end end local function cmd_by_username(extra, success, result) local uid = result.peer_id if extra.cmd == 'id' then username = get_uname(uid) or false local hash = 'msgs:'..uid..':'..gid msgs = tonumber(redis:get(hash)) or 0 groupmsg = tonumber(redis:get('spgs:'..gid)) or 0 local msger = tonumber(((msgs / groupmsg) * 100)) local msger = math.ceil(msger) local rank = function();local data = load_data(_config.chats.managed[msg.to.peer_id]); if data.rank[uid] then return '\n*rank :* `'..data.rank[uid]..'`' else return '' end end local text = _('user info : \n*user :* `%s`\n*your msgs in group :* `[%s%] %s`\n*All group msgs :* `%s`'):format(username,math.ceil(msgs),msger,groupmsg)..rank() return get_pics(uid,sphoto,text) end end function run(msg, matches) print(msg.to.type) if msg.to.type == 'user' then return _('✔️Your id : %s \n#tgGuard~source'):format(msg.from.id) end gid = msg.to.id if matches[1] == 'id' and matches[2] == '@' then return resolve_username(matches[3], cmd_by_username, {cmd = 'id'}) end if matches[1] == 'id' and matches[2] and not matches[2]:match('@') then local hid = 'ID for user :\n\n' local xids = {} if next(Data.message_.content_.entities_) then local min = Data.message_.content_.entities_ for i=0,#Data.message_.content_.entities_ do if min[i].ID:match('MessageEntityMentionName') then table.insert(xids , min[i].user_id_) elseif min[i].ID:match('MessageEntityMention') then table.insert(xids , Data.message_.content_.text_:match(min[i].offset_,min[i].length_)) end end if #xids ~= 0 then return hid..table.concat(xids , '\n') end return 'no id matching' end end if matches[1] == 'id' and not matches[2] then if msg.reply_id then msg.cmd = 'id' return get_message(msg.reply_id, all_by_reply, msg) end return _('✔️Your id : %s \n©Group id : %s'):format(msg.from.id,msg.to.id) end if matches[1] == 'me' then username = get_uname(msg.from.id) or false local hash = 'msgs:'..msg.from.id..':'..msg.to.id msgs = tonumber(redis:get(hash)) or 0 groupmsg = tonumber(redis:get('spgs:'..msg.to.id)) or 0 local msger = tonumber(((msgs / groupmsg) * 100)) local msger = math.ceil(msger) local rank = function();local data = load_data(_config.chats.managed[msg.to.peer_id]); if data.rank and data.rank[uid] then return '\n*rank :* `'..data.rank[uid]..'`' else return '' end end local text = _('user info : \n*user :* %s\n*your msgs in group :* `[%s]%s%s`\n*All group msgs :* `%s`'):format(username,math.ceil(msgs),'%',msger,groupmsg)..rank() return get_pics(msg.from.id,sphoto,text) end if matches[1] == 'vp' and is_sudo(msg.from.id) then return '*'..serpent.block(Data, {comment=false})..'*' end if matches[1] == 'setend' and is_sudo(msg.from.id) then redis:set('endmsg',matches[2]) return 'set to:\n\n' end if matches[1] == 'rank' and is_owner(msg, gid, uid) then local rank = matches[2] msg.cmd = 'setrank' msg.rank = rank if msg.reply_id then return get_message(msg.reply_id, all_by_reply, msg) end end end -------------------------------------------------------------------------------- return { description = 'Know your id or the id of a chat members.', usage = { '`!id`', 'Return ID of replied user if used by reply.', '', '`!me`', 'Return your info', '', '`id @[user_name]`', 'Return the member username ID from the current chat.', '', '`id [name]`', 'Search for users with name on MentionName .', '`id`', 'Return your ID and the chat id if you are in one.' }, patterns = { '^(me)$', '(rank) (.*)$', '^(id)$', '^(id) (@)(.*)$', '^(id) (.*)$', '^(vp)$', '^(setend) (.*)$' }, run = run }
-- ******************************** CONSTANTS ******************************* -- Setup the name we want in the global namespace TitanPlayed = {}; -- Reduce the chance of functions and variables colliding with another addon. local TP = TitanPlayed; local LibQTip = LibStub('LibQTip-1.0'); TP.id = "Played"; TP.addon = "TitanPlayed"; -- These strings will be used for display. Localized strings are outside the scope of this example. TP.button_label = TP.id .. ": "; TP.menu_text = TP.id; TP.tooltip_header = TP.id .. " Info"; TP.tooltip_hint = "Hint: Left-click to view your time played on each character"; TP.menu_hide = "Hide"; -- Get data from the TOC file. TP.version = tostring(GetAddOnMetadata(TP.addon, "Version")) or "Unknown"; TP.author = GetAddOnMetadata(TP.addon, "Author") or "Unknown"; -- Currency ids TP.CURRENCY_APEXIS_CRISTALS = 823; TP.CURRENCY_GARRISON_RESOURCES = 824; TP.CURRENCY_CONQUEST_POINTS = 390; TP.CURRENCY_HONOR_POINTS = 392; -- ***************************** SAVED VARIABLES **************************** TitanPlayedTimes = {}; -- ******************************** VARIABLES ******************************* local tooltip = nil; local must_display_tooltip = false local reference_time = nil; local current_entry = nil; -- ******************************** FUNCTIONS ******************************* -- -------------------------------------------------------------------------- -- NAME : TitanPlayed.Button_OnLoad() -- DESC : Registers the plugin upon it loading -- -------------------------------------------------------------------------- function TP.Button_OnLoad(self) -- SDK : "registry" is the data structure Titan uses to addon info it is displaying. -- This is the critical structure! -- SDK : This works because the button inherits from a Titan template. In this case -- TitanPanelComboTemplate in the XML. self.registry = { id = TP.id, version = TP.version, category = "Information", -- General, Combat, Information, Interface, Profession menuText = TP.menu_text, -- Text displayed when the user finds the addon by right clicking on the Titan bar buttonTextFunction = "", tooltipTitle = TP.tooltip_header, -- First line in the tooltip. tooltipTextFunction = "", icon = "Interface\\Icons\\Ability_Mage_Timewarp", iconWidth = 16, savedVariables = { -- SDK : Titan will handle the 3 variables below but the addon code must put it on the menu ShowIcon = 1, ShowLabelText = 0, ShowColoredText = 0, } }; self.tooltip = nil; -- Tell Blizzard the events we need self:RegisterEvent("ADDON_LOADED"); self:RegisterEvent("PLAYER_ENTERING_WORLD"); self:RegisterEvent("PLAYER_LEAVING_WORLD"); self:RegisterEvent("PLAYER_LEVEL_UP"); self:RegisterEvent("PLAYER_MONEY"); self:RegisterEvent("CURRENCY_DISPLAY_UPDATE"); self:RegisterEvent("EQUIPMENT_SETS_CHANGED"); self:RegisterEvent("TIME_PLAYED_MSG"); end -- -------------------------------------------------------------------------- -- NAME : TP.Button_OnEvent() -- DESC : Parse events registered to plugin and act on them -- USE : _OnEvent handler from the XML file -- -------------------------------------------------------------------------- function TP.Button_OnEvent(self, event, ...) local player_name = UnitName("player") local realm_name = GetRealmName() local name = player_name .. '/' .. realm_name; if (event == "ADDON_LOADED") then local current_time = time(); current_entry = current_time - (current_time % (3600 * 24)); reference_time = current_time; if (TitanPlayedTimes[name] == nil) then localizedClass, englishClass = UnitClass("player"); TitanPlayedTimes[name] = {}; TitanPlayedTimes[name].class = englishClass; end TitanPlayedTimes[name].level = UnitLevel("player"); if (TitanPlayedTimes[name]['sessions'] == nil) then TitanPlayedTimes[name].sessions = {}; end if (TitanPlayedTimes[name]['levels_history'] == nil) then TitanPlayedTimes[name].levels_history = {}; end for i = table.getn(TitanPlayedTimes[name].levels_history) + 1, TitanPlayedTimes[name].level do TitanPlayedTimes[name].levels_history[i] = 0; end if (TitanPlayedTimes[name].sessions[current_entry] == nil) then if (TitanPlayedTimes[name].last == nil) then TitanPlayedTimes[name].sessions[current_entry] = { played = 0; money = 0; apexis = 0; garrison = 0; conquest = 0; honor = 0; }; else TitanPlayedTimes[name].sessions[current_entry] = TP.CopySession(TitanPlayedTimes[name].sessions[TitanPlayedTimes[name].last]) end TitanPlayedTimes[name].last = current_entry; end elseif (event == "PLAYER_ENTERING_WORLD") then TitanPlayedTimes[name].sessions[current_entry].money = GetMoney(); RequestTimePlayed(); elseif (event == "PLAYER_LEAVING_WORLD") then local current_time = time(); local dest_entry = current_time - (current_time % (3600 * 24)); if (dest_entry ~= current_entry) then local current_session = TitanPlayedTimes[name].sessions[current_entry]; TitanPlayedTimes[name].sessions[dest_entry] = TP.CopySession(current_session); TitanPlayedTimes[name].sessions[dest_entry].played = current_session.played + (current_time - reference_time); current_session.played = current_session.played + (dest_entry - reference_time); current_entry = dest_entry; reference_time = current_time; TitanPlayedTimes[name].last = current_entry; elseif (reference_time ~= nil) then TitanPlayedTimes[name].sessions[current_entry].played = TitanPlayedTimes[name].sessions[current_entry].played + (current_time - reference_time); reference_time = current_time; end elseif (event == "PLAYER_LEVEL_UP") then local arg1 = ...; TitanPlayedTimes[name].level = arg1; TitanPlayedTimes[name].levels_history[arg1] = time(); elseif (event == "PLAYER_MONEY") then TitanPlayedTimes[name].sessions[current_entry].money = GetMoney(); elseif (event == "CURRENCY_DISPLAY_UPDATE") then local _, amount, _ = GetCurrencyInfo(TP.CURRENCY_APEXIS_CRISTALS) TitanPlayedTimes[name].sessions[current_entry].apexis = amount; _, amount, _ = GetCurrencyInfo(TP.CURRENCY_GARRISON_RESOURCES) TitanPlayedTimes[name].sessions[current_entry].garrison = amount; _, amount, _ = GetCurrencyInfo(TP.CURRENCY_CONQUEST_POINTS) TitanPlayedTimes[name].sessions[current_entry].conquest = amount; _, amount, _ = GetCurrencyInfo(TP.CURRENCY_HONOR_POINTS) TitanPlayedTimes[name].sessions[current_entry].honor = amount; elseif (event == "EQUIPMENT_SETS_CHANGED") then local count = GetNumEquipmentSets(); for i=1, count do local equipment_set_name, equipment_set_icon, equipment_set_id, isEquipped = GetEquipmentSetInfo(i); if (isEquipped) then local overall, equipped = GetAverageItemLevel(); if (TitanPlayedTimes[name].sessions[current_entry]['ilvl'] == nil) then TitanPlayedTimes[name].sessions[current_entry].ilvl = {}; end TitanPlayedTimes[name].sessions[current_entry].ilvl[equipment_set_name] = equipped; break; end end elseif (event == "TIME_PLAYED_MSG") then local arg1, arg2 = ...; if (arg1 < TitanPlayedTimes[name].sessions[current_entry].played) then return; end local current_time = time(); local dest_entry = current_time - (current_time % (3600 * 24)); reference_time = current_time; if (dest_entry ~= current_entry) then local current_session = TitanPlayedTimes[name].sessions[current_entry]; TitanPlayedTimes[name].sessions[dest_entry] = TP.CopySession(current_session); TitanPlayedTimes[name].sessions[dest_entry].played = arg1; current_session.played = arg1 - (current_time - dest_entry); current_entry = dest_entry; TitanPlayedTimes[name].last = current_entry; else TitanPlayedTimes[name].sessions[current_entry].played = arg1; end if (must_display_tooltip) then self.tooltip = LibQTip:Acquire("TitanPlayed_Tooltip", 2, "LEFT", "LEFT"); self.tooltip:Clear(); local sorted_keys = {}; for n, v in pairs(TitanPlayedTimes) do table.insert(sorted_keys, n) end table.sort(sorted_keys, function(a,b) return TitanPlayedTimes[a].sessions[TitanPlayedTimes[a].last].played > TitanPlayedTimes[b].sessions[TitanPlayedTimes[b].last].played end); local redFont = CreateFont("RedFont"); redFont:CopyFontObject(GameTooltipText); redFont:SetTextColor(1,0.6,0); for index, name in ipairs(sorted_keys) do local y, x = self.tooltip:AddLine(); local characterFont = CreateFont(name .. "Font"); characterFont:CopyFontObject(GameTooltipText); if TitanPlayedTimes[name].class == 'DEATHKNIGHT' then characterFont:SetTextColor(0.77, 0.12, 0.23); elseif TitanPlayedTimes[name].class == 'DRUID' then characterFont:SetTextColor(1.00, 0.49, 0.04); elseif TitanPlayedTimes[name].class == 'HUNTER' then characterFont:SetTextColor(0.67, 0.83, 0.45); elseif TitanPlayedTimes[name].class == 'MAGE' then characterFont:SetTextColor(0.41, 0.80, 0.94); elseif TitanPlayedTimes[name].class == 'MONK' then characterFont:SetTextColor(0.33, 0.54, 0.52); elseif TitanPlayedTimes[name].class == 'PALADIN' then characterFont:SetTextColor(0.96, 0.55, 0.73); elseif TitanPlayedTimes[name].class == 'PRIEST' then characterFont:SetTextColor(1.00, 1.00, 1.00); elseif TitanPlayedTimes[name].class == 'ROGUE' then characterFont:SetTextColor(1.00, 0.96, 0.41); elseif TitanPlayedTimes[name].class == 'SHAMAN' then characterFont:SetTextColor(0.0, 0.44, 0.87); elseif TitanPlayedTimes[name].class == 'WARLOCK' then characterFont:SetTextColor(0.58, 0.51, 0.7); elseif TitanPlayedTimes[name].class == 'WARRIOR' then characterFont:SetTextColor(0.78, 0.61, 0.43); end self.tooltip:SetCell(y, 1, name, characterFont); local played = TitanPlayedTimes[name].sessions[TitanPlayedTimes[name].last].played; local modulo_days = played % (3600 * 24); local days = (played - modulo_days) / (3600 * 24); local modulo_hours = modulo_days % 3600; local hours = (modulo_days - modulo_hours) / 3600; local seconds = modulo_hours % 60; local minutes = (modulo_hours - seconds) / 60; local str = ''; if (days < 10) then str = str .. '0' end str = str .. days .. 'd '; if (hours < 10) then str = str .. '0' end str = str .. hours .. 'h '; if (minutes < 10) then str = str .. '0' end str = str .. minutes .. 'm '; if (seconds < 10) then str = str .. '0' end str = str .. seconds .. 's'; self.tooltip:SetCell(y, 2, str, redFont); end self.tooltip:SetAutoHideDelay(0.01, self); self.tooltip:SmartAnchorTo(self); self.tooltip:Show(); must_display_tooltip = false; end end end -- -------------------------------------------------------------------------- -- NAME : TP.Button_OnClick(button) -- DESC : Hides the list of food items -- VARS : button = value of action -- USE : _OnClick handler from the XML file -- -------------------------------------------------------------------------- function TP.Button_OnClick(self, button) if self.tooltip then LibQTip:Release(self.tooltip); end end -- -------------------------------------------------------------------------- -- NAME : TP.Button_OnEnter(button) -- DESC : Displays the sorted list of food items -- USE : _OnEnter handler from the XML file -- -------------------------------------------------------------------------- function TP.Button_OnEnter(self) if self.tooltip then LibQTip:Release(self.tooltip); end must_display_tooltip = true; RequestTimePlayed(); end -- -------------------------------------------------------------------------- -- NAME : TitanPanelRightClickMenu_PreparePlayedMenu() -- DESC : Display rightclick menu options -- -------------------------------------------------------------------------- function TitanPanelRightClickMenu_PreparePlayedMenu() TitanPanelRightClickMenu_AddTitle(TitanPlugins[TP.id].menuText); TitanPanelRightClickMenu_AddCommand(TP.menu_hide, TP.id, TITAN_PANEL_MENU_FUNC_HIDE); end function TP.CopySession(session) return { played = session.played; money = session.money; apexis = session.apexis; garrison = session.garrison; conquest = session.conquest; honor = session.honor; }; end
function console(t) clr(16) end
--[[ Copyright 2019 Valeri Ochinski Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- local common = require 'common' local json = require 'json' local reader = common.makeReader() -- Strip C-style comments away -- This feature is disabled as currently used parser understand comments and give info on position local function StripJSON(str) if false then return (str:gsub('/*.-*/', ''):gsub('//.-\n', '')) else return str end end local function LoadConfig(fname) local succ, content = pcall(reader, fname) if not succ or not content then log.warning('Failed to read config file '..fname..', continuing...') return {} end succ, content = pcall(json.decode, StripJSON(content), {number = {hex = true}}) if not succ or not content then log.warning(table.concat{'Failed to parse config file ', fname, ': "', content or 'unknown error', '", continuing...'}) return {} end return content end local function shallowCopy(src, dst) for k,v in pairs(src) do dst[k] = v end return dst end local configRaw = {} local function InsertConfig(fname) shallowCopy(LoadConfig(fname), configRaw) end InsertConfig('presets.json') InsertConfig('config.json') -- Get property from config local resolveProperty resolveProperty = function(tab, path, level) level = level or 1 if type(path) == 'string' then local pstr = path path = {} for s in pstr:gmatch('[^.]+') do path[#path+1] = s end end local resolving = path[level] local resolved = tab[resolving] if resolved ~= nil then if #path == level then return resolved -- We've made it elseif type(resolved) == 'table' then resolved = resolveProperty(resolved, path, level+1) if resolved ~= nil then return resolved end else error('Trying to resolve into non-table object') end end local basetab = tab.basedOn if type(basetab) == 'string' then basetab = {basetab} end if type(basetab) == 'table' then for k,v in ipairs(basetab) do local base = configRaw[v] if type(base) == 'table' then resolved = resolveProperty(base, path, level) if resolved ~= nil then return resolved end end end end end -- Resolve property with default value and type checking local function resolvePropertyDT(tab, path, T, default) local function pathToString() if type(path) == 'table' then path = table.concat(path, '.') end end local res = resolveProperty(tab, path) if res == nil then if default then return default end pathToString() error('Property `'..path..'` not found in config but is required') end if type(res) ~= T then pathToString() error(table.concat {'Property `', path, '` have type ', type(res), ', but must have type ', T}) end return res end local function compileProfile(profname) local prof = configRaw[profname] if not prof then error('Profile `'..profname..'` not found') end local function key(nam) return resolvePropertyDT(prof, {'keys', nam}, 'string', '') end local function joy(path) return resolvePropertyDT(prof, path, 'string', '') end local function motion(path) return resolvePropertyDT(prof, path, 'table', {'x', 0}) end local function numconst(path) return resolvePropertyDT(prof, path, 'number') end local res = {keys = {}, accel = {}, gyro = {}} local keys = res.keys for _, kname in ipairs(common.keys) do keys[kname] = key(kname) end for _, jname in ipairs(common.joys.list) do keys[jname] = {} for _, axisname in ipairs(common.joys.axis) do keys[jname][axisname] = {} for _, dirname in ipairs(common.joys.dirs) do keys[jname][axisname][dirname] = joy({'keys', jname, axisname, dirname}) end end end local accel = res.accel for _, axisname in ipairs(common.accel) do accel[axisname] = motion({'accel', axisname}) end local gyro = res.gyro for _, axisname in ipairs(common.gyro) do gyro[axisname] = motion({'gyro', axisname}) end res.ACCEL_G = numconst 'ACCEL_GRAV_WII' / numconst 'ACCEL_GRAV_REAL' res.GYRO_DEG_PER_S = numconst 'GYRO_MAX_WII' / numconst 'GYRO_MAX_REAL' res.MPlusCalibration = resolvePropertyDT(configRaw, {'DefaultCalibration'}, 'table') res.MPlusCalibrationOverrides = resolvePropertyDT(configRaw, {'Calibration'}, 'table', {}) return res end return compileProfile(resolvePropertyDT(configRaw, {'UseProfile'}, 'string'))
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0190-resumption-data-error-handling.md -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0188-get-interior-data-resumption.md -- -- Description: -- In case: -- 1. Subscriptions for moduleType_1 and moduleType_2 are added by app1 -- 2. Subscriptions for moduleType_2 and moduleType_3 are added by app2 -- 3. Unexpected disconnect and reconnect are performed -- 4. App1 and app2 re-register with actual HashId -- 5. RC.GetInteriorVehicleData(moduleType_1, subscribe = true) and -- RC.GetInteriorVehicleData(moduleType_2, subscribe = true) requests related to app1 -- are sent from SDL to HMI during resumption -- 6. RC.GetInteriorVehicleData(moduleType_3, subscribe = true) request related to app2 is sent to HMI -- 7. HMI responds with errorneous resultCode to RC.GetInteriorVehicleData(moduleType_1) request -- HMI responds with successful resultCode to RC.GetInteriorVehicleData(moduleType_2) and -- RC.GetInteriorVehicleData(moduleType_3) requests -- SDL does: -- - not send revert RC.GetInteriorVehicleData(moduleType_2, subscribe = false) related to app1 to HMI -- - respond RegisterAppInterfaceResponse(success=true,result_code=RESUME_FAILED) to mobile application app1 -- - restore all data for app2 and respond RegisterAppInterfaceResponse(success=true,result_code=SUCCESS) -- to mobile application app2 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/Resumption/Handling_errors_from_HMI/commonResumptionErrorHandling') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false -- [[ Local Function ]] local function checkResumptionData() local actualData = {} local expectedData = {} table.insert(expectedData, common.getInteriorVDvalue("CLIMATE", true)) table.insert(expectedData, common.getInteriorVDvalue("RADIO", true)) table.insert(expectedData, common.getInteriorVDvalue("SEAT", true)) common.getHMIConnection():ExpectRequest("RC.GetInteriorVehicleData") :Do(function(_, data) common.log("Received " .. data.method .. ", moduleType: " .. data.params.moduleType .. ", subscribe: " .. tostring(data.params.subscribe)) if data.params.moduleType == "RADIO" then local function sendResponse() common.log("Sent " .. data.method .. ": GENERIC_ERROR, moduleType: RADIO") common.getHMIConnection():SendError(data.id, data.method, "GENERIC_ERROR", "info message") end common.run.runAfter(sendResponse, 1000) else common.log("Sent " .. data.method .. ": SUCCESS, moduleType: " .. data.params.moduleType) local resParams = { } resParams.moduleData = common.getActualModuleIVData(data.params.moduleType, data.params.moduleId) resParams.isSubscribed = data.params.subscribe common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", resParams) end end) :ValidIf(function(exp, data) table.insert(actualData, data.params) if exp.occurences == #expectedData then return common.validateInteriorVD(actualData, expectedData) end return true end) :Times(#expectedData) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Title("Test") runner.Step("Register app1", common.registerAppWOPTU) runner.Step("Register app2", common.registerAppWOPTU, { 2 }) runner.Step("Activate app1", common.activateApp) runner.Step("Activate app2", common.activateApp, { 2 }) runner.Step("App1 getInteriorVehicleData subscription for CLIMATE", common.getInteriorVehicleData, { 1, false, "CLIMATE" }) runner.Step("App1 getInteriorVehicleData subscription for RADIO", common.getInteriorVehicleData, { 1, false, "RADIO" }) runner.Step("App2 getInteriorVehicleData subscription for CLIMATE", common.getInteriorVehicleData, { 2, true, "CLIMATE" }) runner.Step("App2 getInteriorVehicleData subscription for SEAT", common.getInteriorVehicleData, { 2, false, "SEAT" }) runner.Step("Unexpected disconnect", common.unexpectedDisconnect, { 3 }) runner.Step("Connect mobile", common.connectMobile) runner.Step("openRPCserviceForApp1", common.openRPCservice, { 1 }) runner.Step("openRPCserviceForApp2", common.openRPCservice, { 2 }) runner.Step("Reregister Apps resumption", common.reRegisterAppsWithError, { checkResumptionData }) runner.Step("Check subscriptions for getInteriorVehicleData CLIMATE", common.isSubscribed, { false, true, "CLIMATE" }) runner.Step("Check no subscriptions for getInteriorVehicleData RADIO", common.isSubscribed, { false, false, "RADIO" }) runner.Step("Check subscriptions for getInteriorVehicleData SEAT", common.isSubscribed, { false, true, "SEAT" }) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
--[[ {"debug"} ]] return function (input,chests,inventory,tell,dynaStore,mods,chestCache,allItems) local function cSerialize(tb,spc) spc = spc or 0 local i = 1 local tmp = {} if spc == 0 then tmp[1] = string.rep(" ",spc) .. "{" else i = i - 1 end spc = spc + 2 if type(tb) == "table" then for k,v in pairs(tb) do i = i + 1 if type(v) == "table" then local tmp2 = cSerialize(v,spc+2) tmp[i] = string.rep(" ",spc) .. "[\"" .. k .. "\"] = {" i = i + 1 for o = 1,#tmp2 do tmp[i] = tmp2[o] i = i + 1 end tmp[i] = string.rep(" ",spc) .. "}" elseif type(v) == "string" then tmp[i] = string.rep(" ",spc) .. "[\"" .. k .. "\"] = \"" .. v .. "\"" elseif type(v) == "char" then tmp[i] = string.rep(" ",spc) .. "[\"" .. k .. "\"] = \'" .. v .. "\'" elseif type(v) == "function" then tmp[i] = string.rep(" ",spc) .. "[\"" .. k .. "\"] = FUNCTION" elseif type(v) == "thread" then tmp[i] = string.rep(" ",spc) .. "[\"" .. k .. "\"] = COROUTINE" else tmp[i] = string.rep(" ",spc) .. "[\"" .. k .. "\"] = " .. v end end else return tostring(tb) end spc = spc - 2 if spc == 0 then tmp[#tmp+1] = string.rep(" ",spc) .. "}" end return tmp end if input[2] == "dyna" then if input[3] ~= nil then if dynaStore[input[3]] then tell("Contents of dynaStore for module " .. input[3] .. ":") local t = cSerialize(dynaStore[input[3]]) for i = 1,#t do tell(t[i]) end else tell("No data in dynaStore for mod " .. tostring(input[3]) .. ":") end else tell("Contents of whole dynaStore: ") local t = cSerialize(dynaStore) for i = 1,#t do tell(t[i]) end end elseif input[2] == "get" then if input[3] == "modules" then tell("These are the connected modules, and the commands to activate them.") local t = cSerialize(mods) for i = 1,#t do tell(t[i]) end elseif input[3] == "itemcache" then local count = 0 local count2 = 0 local itms = {} for k, v in pairs(allItems) do for k2, v2 in pairs(v) do count2 = count2 + 1 count = v2.count + count itms[v2.Display] = v2.count end end tell("There is a total of " .. tostring(count) .. " items stored currently.") tell("There are " .. count2 .." unique items.") if input[4] and input[4] == "detailed" then tell("This may take a while...") for k,v in pairs(itms) do tell(k .. ": " .. v) end end elseif input[3] == "chestcache" then else tell("I do not understand wat de faq u want u dum shit") end elseif input[2] == "repeat" then tell("\\. "..table.concat(input," ")) else tell("No debug: "..tostring(input[2])) end end
-- This table is returned when this file is passed to require local scaster = {} -- This holds data about the current map local map = { loaded = false } -- This holds data about the screen resolution local screen = {} screen.width, screen.height = love.graphics.getDimensions() screen.center = { x = screen.width/2, y = screen.height/2 } -- Holds some renderer settings and constants that only need to be calculated once local renderer = { textured = false, -- Set to true to use textures fov = math.pi / 3 } renderer.angleIncrement = renderer.fov / screen.width renderer.perspectivePlaneDistance = screen.center.x / math.tan(renderer.fov/2) -- Holds texture data local texture = { width = 512, height = 512, images = {}, quads = {} } -- Holds sky information local sky = { } function scaster.load(filename) -- If no filename was provided then randomize it if filename == nil then -- map.size = 512 -- Number of tiles (x and y directions) map.gridWidth = 64 -- Unit width of each tile map.wallHeight = 64 -- Height of each wall map.fogDistance = 32*64 -- Distance in units before the fog intensity is at maximum -- Two dimensional table (indexed from 1 to map.size in both dimensions) that holds the -- walls and textures map.data = {} -- Insert random data for i = 1, map.size, 1 do map.data[i] = {} for j = 1, map.size, 1 do map.data[i][j] = { wall = math.random() < 0.25, texture = math.ceil(3*math.random()) } end end -- Let's have some textures if (renderer.textured) then -- Create an array of pre-calculated texture co-ordinates for i= 0, texture.width - 1, 1 do texture.quads[i] = love.graphics.newQuad(i, 0, 1, texture.height, texture.width, texture.height) end texture.images[1] = love.graphics.newImage("brick1.png") texture.images[2] = love.graphics.newImage("brick2.png") texture.images[3] = love.graphics.newImage("brick3.png") -- Skybox sky.image = love.graphics.newImage("city.png") sky.quad = love.graphics.newQuad(0, 0, 1024, 768, 1024, 768) end else -- Map loading code can go here -- This should be done in the event of a failure in loading or parsing map.loaded = true return false end -- Loading successful map.loaded = true return true end -- Casts out a single ray from point (x, y) at angle phi local function rayCast(x, y, phi) -- This table is loaded with collision information and returned local collision = {} -- Calculate current map tile co-ordinate from the position local mapCoord = { x = math.floor(x/map.gridWidth) + 1, y = math.floor(y/map.gridWidth) + 1 } -- Get the player's position within the current tile local tilePos = { x = x % map.gridWidth, y = y % map.gridWidth } -- Determine the direction of the ray on a Cartesian plane where "up" and "left" are positive local sign = { x = math.sign(math.cos(phi)), y = math.sign(math.sin(phi)) } -- Ugly hack where the angle phi is adjusted to the angle between the ray and the x axis -- TODO: Removing this renders the distances properly but the texture coordinates are all -- jacked up, so figure out why that's the case so we can get rid of this crap local theta if phi > 2 * math.pi then theta = phi - 2*math.pi elseif phi > 1.5 * math.pi then theta = 2*math.pi - phi elseif phi > math.pi then theta = phi - math.pi elseif phi > math.pi/2 then theta = math.pi - phi elseif phi < 0 then theta = math.abs(phi) else theta = phi end -- Step size when looking for a vertical wall collision local stepV = { x = sign.x * map.gridWidth, y = sign.y * map.gridWidth * math.tan(theta) } stepV.distance = math.dist(0, 0, stepV.x, stepV.y) -- Step size when looking for a horizontal wall collision local stepH = { x = sign.x * map.gridWidth / math.tan(theta), y = sign.y * map.gridWidth } stepH.distance = math.dist(0, 0, stepH.x, stepH.y) -- Relative position and distance closest wall point that could be a vertical collision -- (Relative to the bottom-left of the tile the player is standing in) local wallV if sign.x > 0 then wallV = { x = map.gridWidth, y = tilePos.y + sign.y * (map.gridWidth - tilePos.x) * math.tan(theta) } else wallV = { x = 0, y = tilePos.y + sign.y * tilePos.x * math.tan(theta) } end wallV.distance = math.dist(tilePos.x, tilePos.y, wallV.x, wallV.y) -- Relative position and distance of closest wall point that could be a horizontal collision local wallH if sign.y > 0 then wallH = { x = tilePos.x + sign.x * (map.gridWidth - tilePos.y) / math.tan(theta), y = map.gridWidth } else wallH = { x = tilePos.x + sign.x * tilePos.y / math.tan(theta), y = 0 } end wallH.distance = math.dist(tilePos.x, tilePos.y, wallH.x, wallH.y) -- while true do -- Step into the next map cell that the ray would pass through if wallV.distance < wallH.distance then mapCoord.x = mapCoord.x + sign.x -- Save this stuff just in case there is a collision collision.distance = wallV.distance collision.vertical = true else mapCoord.y = mapCoord.y + sign.y collision.distance = wallH.distance collision.vertical = false end -- Check to see if the ray left the map boundaries if mapCoord.x < 1 or mapCoord.x > map.size or mapCoord.y < 1 or mapCoord.y > map.size then -- Return distance as infinity to represent the ray flying off into oblivion collision.distance = math.huge return collision -- Otherwise, check to see if there was a collision elseif map.data[mapCoord.x][mapCoord.y].wall then -- There was, so break out of the loop break end -- There wasn't a collision so increment distance by a step and do another one -- The relative wall coordinate is also incremented so that a texture coordinate can -- be calculated later if wallV.distance < wallH.distance then wallV.x = wallV.x + stepV.x wallV.y = wallV.y + stepV.y wallV.distance = wallV.distance + stepV.distance else wallH.x = wallH.x + stepH.x wallH.y = wallH.y + stepH.y wallH.distance = wallH.distance + stepH.distance end end -- Calculate texture coordinates based on the orientation of the collision and its -- position within the tile if collision.vertical then collision.tc = (wallV.y % map.gridWidth) / map.gridWidth -- Flip it so that it isn't mirrored when viewing it from the opposite direction if sign.x < 0 then collision.tc = 1 - collision.tc end else collision.tc = (wallH.x % map.gridWidth) / map.gridWidth if sign.y > 0 then collision.tc = 1 - collision.tc end end -- Add the texture index to the return table collision.texture = map.data[mapCoord.x][mapCoord.y].texture -- Return the collision information return collision end function scaster.draw(x, y, phi) -- Don't proceed if a map wasn't loaded yet if map.loaded == false then return end -- Draw ceiling if renderer.textured then love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(sky.image, sky.quad, 0, 0) else love.graphics.setColor(50, 50, 100, 255) love.graphics.rectangle("fill", 0, 0, screen.width, screen.center.y) end -- Draw floor love.graphics.setColor( 50, 50, 50, 255) love.graphics.rectangle("fill", 0, screen.center.y, screen.width, screen.height) -- Starting angle local delta = -renderer.fov/2 -- Loop through each screen column for screenColumn = 0, screen.width - 1, 1 do local collision = rayCast(x, y, phi + delta) -- If the distance is infinite then there's no wall to draw if collision.distance < math.huge then -- Fishbowl correction collision.distance = collision.distance * math.cos(delta) -- local height = (map.wallHeight/collision.distance)*renderer.perspectivePlaneDistance -- Shading local intensity if collision.distance > map.fogDistance then intensity = 0 else local shading = 1 - collision.distance / map.fogDistance if collision.vertical then intensity = 255*shading else intensity = 200*shading end end -- This color is mixed in with the drawn texture, or is used as the line colour if texturing is off love.graphics.setColor(intensity, intensity, intensity, 255) -- Draw a wall texture strip or a line depending on the texturing flag if (renderer.textured) then local textureColumn = math.floor(collision.tc*texture.width) love.graphics.draw(texture.images[collision.texture], texture.quads[textureColumn], screenColumn, screen.center.y-height/2, 0, 1, height/texture.height) else love.graphics.line(screenColumn + 0.5, screen.center.y - height/2, screenColumn + 0.5, screen.center.y + height/2) end end delta = delta + renderer.angleIncrement end end return scaster
require("functions.lua") require("jp_endings.lua")
local a = {} for i=10,1,-1 do print(i); a[i] = i; end print(a[1]); print(a[2]); print(a[3]);
local codelldb = function(on_adapter) local port=vim.fn.rand() % 1000 + 8000 print("Launching codelldb on port " .. port) local stdout = vim.loop.new_pipe(false) local stderr = vim.loop.new_pipe(false) require("recipe.install").request("codelldb", function(cmd) local handle, pid_or_err local opts = { stdio = {nil, stdout, stderr}, args = { "--port=" .. port }, } print(cmd) handle, pid_or_err = vim.loop.spawn(cmd, opts, function(code) stdout:close() stderr:close() handle:close() if code ~= 0 then print("codelldb exited with code", code) end end) assert(handle, "Error running codelldb: " .. tostring(pid_or_err)) vim.defer_fn(function() on_adapter({ type = 'server', host = '127.0.0.1', port = port }) end, 2000); stdout:read_start(function(err, chunk) assert(not err, err) if chunk then -- local port = chunk:match('Listening on port (%d+)') -- if port then -- else vim.schedule(function() require("dap.repl").append(chunk) end) -- end end end) stderr:read_start(function(err, chunk) assert(not err, err) if chunk then vim.schedule(function() require("dap.repl").append(chunk) end) end end) end) end return { codelldb = codelldb }
--[[ The MIT License (MIT) Copyright (c) 2015 Martin Felis Copyright (c) 2017 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- return function(moonshine) local noisetex = love.image.newImageData(256,256) noisetex:mapPixel(function() return love.math.random() * 255,love.math.random() * 255, 0, 0 end) noisetex = love.graphics.newImage(noisetex) noisetex:setWrap ("repeat", "repeat") noisetex:setFilter("nearest", "nearest") local shader = love.graphics.newShader[[ extern Image noisetex; extern number amp; extern vec2 center; vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { vec2 displacement = Texel(noisetex, tc + center).rg; tc += normalize(displacement * 2.0 - vec2(1.0)) * amp; return Texel(texture, tc); }]] shader:send("noisetex", noisetex) local setters = {} setters.amp = function(v) shader:send("amp", math.max(0, tonumber(v) or 0)) end setters.center = function(v) assert(type(v) == "table" and #v == 2, "Invalid value for `center'") shader:send("center", v) end return moonshine.Effect{ name = "sketch", shader = shader, setters = setters, defaults = {amp = .0007, center = {0,0}} } end
-- use py2exe to build all the python files into an exe file. -- please install py2exe first. http://www.py2exe.org/ -- usage: premake4 install newaction { trigger = "install", description = "Install the software", execute = function () os.execute("C:/Python26/python.exe setup.py py2exe") end }
require "util" require("config") -- to print in factorio log: error("Hi player") error(serpent.block(table_name)) -- Initialise local recipes = table.deepcopy(data.raw.recipe) local recipes_copy = table.deepcopy(data.raw.recipe) item = {} fluid = {} -- item and fluids are called replication recipes in my notes ---- Resources that are not ores but can be gathered on the map; Ores are added later based on their generation settings. -- Vanilla items item["raw-wood"] = {time = 0.5*2/4, comp = 0} item["alien-artifact"] = {time = 2000, comp = 100} -- Bobs items item["alien-artifact-red"] = {time = 2000, comp = 100} item["alien-artifact-orange"] = {time = 2000, comp = 100} item["alien-artifact-yellow"] = {time = 2000, comp = 100} item["alien-artifact-green"] = {time = 2000, comp = 100} item["alien-artifact-blue"] = {time = 2000, comp = 100} item["alien-artifact-purple"] = {time = 2000, comp = 100} -- Vanilla fluids fluid["water"] = {time = 0.01, comp = 0} -- Bobs fluids fluid["liquid-air"] = {time = 0.1, comp = 5} fluid["gas-compressed-air"] = {time = 0.1, comp = 5} -- Table length since "#" operator does not work well nil values inside an array or with sets local function table_length(table) local count = 0 for _, __ in pairs(table) do count = count +1 end return count end -- extracts the time value from either the item array or the fluid array local function get_time(name, rtype) if rtype == "item" then return item[name].time else return fluid[name].time end end -- extracts the complexitity value from either the item array or the fluid array local function get_comp(name, rtype) if rtype == "item" then return item[name].comp else return fluid[name].comp end end -- Adds a recipe to the item/fluid array local function add_known_recipe(name, rtable, rtype) -- input: string, table: {time = 1, comp = 1}, string if rtype == "item" then if item[name]==nil then item[name] = rtable -- if it is already in the table then choose the one with smaller complexity, if complexity ist equal then choose the one with smaller time elseif item[name].comp > rtable.comp then item[name] = rtable elseif item[name].comp == rtable.comp and item[name].time > rtable.time then item[name] = rtable end elseif rtype == "fluid" then if fluid[name]==nil then fluid[name] = rtable elseif fluid[name].comp > rtable.comp then fluid[name] = rtable elseif fluid[name].comp == rtable.comp and fluid[name].time > rtable.time then fluid[name] = rtable end end end local function delete_recipe(name) recipes[name] = nil end -- function for formation of any ingredients syntax to {{name,amount,type},...} local function ingred_structure(ing) local returnval = {} for i, ingredient in pairs(ing) do if ingredient[1] and ingredient[2] then -- structure is {"steel-plate", 10} returnval[i] = {} returnval[i]["name"]= ingredient[1] returnval[i]["amount"]= ingredient[2] returnval[i]["type"]= "item" elseif ingredient.name and ingredient.amount then --structure is {name = "steel-plate", amount = 10, type = "item"} returnval[i] = {} returnval[i]["name"]= ingredient.name returnval[i]["amount"]= ingredient.amount returnval[i]["type"]= ingredient.type or "item" else print(serpent.block(ingredient,{comment=false})) error("Repl: Error in ingred_structure, unkown ingredients structure") end end return returnval end -- function for formation of any results syntax to {{name,amount,type},...} local function result_structure(result) local returnval = {} for i, results in pairs(result) do if results[1] and results[2] then -- structure is {"steel-plate", 10} returnval[i] = {} returnval[i]["name"]= results[1] returnval[i]["amount"]= results[2] returnval[i]["type"]= "item" elseif results.name and results.amount and results.probability then --structure is {name = "steel-plate", amount = 10, type = "item"} returnval[i] = {} returnval[i]["name"]= results.name returnval[i]["amount"]= results.amount * results.probability returnval[i]["type"]= results.type or "item" elseif results.name and results.amount and not results.probability then returnval[i] = {} returnval[i]["name"]= results.name returnval[i]["amount"]= results.amount returnval[i]["type"]= results.type or "item" elseif results.name and results.amount_min and results.amount_max and results.probability == nil then returnval[i] = {} returnval[i]["name"]= results.name returnval[i]["amount"]= (results.amount_min + results.amount_max) / 2 returnval[i]["type"]= results.type or "item" elseif results.name and results.amount_min and results.amount_max and results.probability then returnval[i] = {} returnval[i]["name"]= results.name returnval[i]["amount"]= (results.amount_min + results.amount_max) / 2 * results.probability returnval[i]["type"]= results.type or "item" else print(serpent.block(results,{comment=false})) error("Repl: Error in result_structure, unkown results structure") end end return returnval end -- Based on a normal recipe, this function will use the ingredients and calculate a new replicator recipe local function make_known_recipe(recipe_table) -- input: {type="recipe", name, ingredients, required_energy, ...} ( The normal table of a recipe like th ones in data.raw) if table_length(recipe_table.ingredients) ~= 0 then -- recipes with no ingredients(e.g. liquid air from bobsmod) cant be processed, -- initialize variables local new_krecipe = {} local rtime = recipe_table.energy_required or 0.5 local comp = 0 local result = {{}} --check if recipe uses result ore results and restructre them if recipe_table.results then result=result_structure(recipe_table.results) -- returns structure {{name, amount, type}} else result[1].name = recipe_table.result result[1].amount = recipe_table.result_count or 1 result[1].type = "item" end if result[1].name=="steel-box" or result[1].name=="wooden-box" or result[1].name=="gas-canister" then return nil end ---- <-----This line is an fix for marathon and the problem with stdlib recipe.select(); -- restructure ingredients recipe_table.ingredients = ingred_structure(recipe_table.ingredients) -- calculate complexitity and time for i , material in pairs(recipe_table.ingredients) do rtime = rtime + get_time(material.name, material.type) * material.amount comp = i + comp + get_comp(material.name, material.type) * math.log(material.amount+9)/math.log(10) end new_krecipe.time = rtime / result[1].amount -- there should only be one single result item, because multi result recipes need to get splitted. This wil be done later in the code. new_krecipe.comp = math.ceil(comp) add_known_recipe(result[1].name, new_krecipe, result[1].type) end end -- Checks if a vanilla recipe only has ingredients that are already known(ingreadients that are in the replcation recipes) local function contains_known_recipe(recipe_table) -- input: {type="recipe", name, ingredients, required_energy, ...}, output: true/false recipe_table.ingredients = ingred_structure(recipe_table.ingredients) for i, ingredient_table in pairs(recipe_table.ingredients) do -- example ingredient_table={name="steel", amount=10, type="item"} if ingredient_table.type == "item" then if item[ingredient_table.name] == nil then return false end end if ingredient_table.type == "fluid" then if fluid[ingredient_table.name] == nil then return false end end end return true end -- extract resources from data.raw, will take multiple resources into account local resources = {} for name, res in pairs(data.raw.resource) do --print(name .. "--" .. serpent.block(res)) --print(name) if res.autoplace and name ~= "rare-earth" then local new_hardness = res.minable.hardness local new_mining_time = res.minable.mining_time local new_infinite = res.infinite or false local new_maximum = res.maximum local new_normal = res.normal local new_minimum = res.minimum local new_a_coverage = res.autoplace.coverage or 0.02 local new_a_random_probability_penalty = res.autoplace.random_probability_penalty or 0 local new_a_richness_multiplier if res.autoplace.richness_multiplier == 0 and (res.category == "basic-fluid" or res.category == "water") then new_a_richness_multiplier = 30000 * 100 --factor 100 because fludis seem to have too long replication times elseif res.autoplace.richness_multiplier == 0 then new_a_richness_multiplier = 1500 else new_a_richness_multiplier = res.autoplace.richness_multiplier end local new_a_richness_base --print(name .. "-.-.-" .. res.autoplace.richness_base) if res.autoplace.richness_base == 0 and (res.category == "basic-fluid" or res.category == "water") then new_a_richness_base = 6000 * 100 elseif res.autoplace.richness_base == 0 then new_a_richness_base = 500 else new_a_richness_base = res.autoplace.richness_base end --print(name .. "-" .. new_a_richness_base) local new_a_max_probability = res.autoplace.max_probability or 1 local result = {{}} if res.minable.results then result=result_structure(res.minable.results) -- returns structure {{name, amount, type},...} for _, resource in pairs(result) do if not resources[resource.name] then resources[resource.name] = { amount = resource.amount * #result, -- one mining operation gives every item of the result array. --This aproximation( "* #result" ) is not representive for cases like this: {{name="res 1", amount=20},{name="res 2", amount=1},{name="res 3", amount=1} hardness = new_hardness, mining_time = new_mining_time, infinite = new_infinite, maximum = new_maximum, normal = new_normal, minimum = new_minimum, a_coverage = new_a_coverage, a_random_probability_penalty = new_a_random_probability_penalty, a_richness_multiplier = new_a_richness_multiplier, a_richness_base = new_a_richness_base, a_max_probability = new_a_max_probability, type = resource.type } else if resources[resource.name].maximum then new_maximum = (new_maximum + resources[resource.name].maximum) / 2 else new_maximum = new_maximum end if resources[resource.name].normal then new_normal = (new_normal + resources[resource.name].normal) / 2 else new_normal = new_normal end if resources[resource.name].minimum then new_minimum = (new_minimum + resources[resource.name].minimum) / 2 else new_minimum = new_minimum end resources[resource.name] = { amount = (resource.amount + resources[resource.name].amount) / 2, hardness = (new_hardness + resources[resource.name].hardness) / 2, mining_time = (new_mining_time + resources[resource.name].mining_time) / 2, infinite = new_infinite, maximum = new_maximum, normal = new_normal, minimum = new_minimum, a_coverage = (new_a_coverage + resources[resource.name].a_coverage) / 2, a_random_probability_penalty = (new_a_random_probability_penalty + resources[resource.name].a_random_probability_penalty) / 2, a_richness_multiplier = (new_a_richness_multiplier + resources[resource.name].a_richness_multiplier) / 2, a_richness_base = (new_a_richness_base + resources[resource.name].a_richness_base) / 2, a_max_probability = (new_a_max_probability + resources[resource.name].a_max_probability) / 2, type = resource.type, } end end else result[1].name = res.minable.result result[1].amount = res.minable.result_count or 1 result[1].type = "item" if not resources[result[1].name] then resources[result[1].name] = { amount = result[1].amount, hardness = new_hardness, mining_time = new_mining_time, infinite = new_infinite, maximum = new_maximum, normal = new_normal, minimum = new_minimum, a_coverage = new_a_coverage, a_random_probability_penalty = new_a_random_probability_penalty, a_richness_multiplier = new_a_richness_multiplier, a_richness_base = new_a_richness_base, a_max_probability = new_a_max_probability, type = result[1].type } else --print(serpent.block(resources[result[1].name])) if resources[result[1].name].maximum then new_maximum = (new_maximum + resources[result[1].name].maximum) / 2 else new_maximum = new_maximum end if resources[result[1].name].normal then new_normal = (new_normal + resources[result[1].name].normal) / 2 else new_normal = new_normal end if resources[result[1].name].minimum then new_minimum = (new_minimum + resources[result[1].name].minimum) / 2 else new_minimum = new_minimum end resources[result[1].name] = { amount = (result[1].amount + resources[result[1].name].amount) / 2, hardness = (new_hardness + resources[result[1].name].hardness) / 2, mining_time = (new_mining_time + resources[result[1].name].mining_time) / 2, infinite = new_infinite, maximum = new_maximum, normal = new_normal, minimum = new_minimum, a_coverage = (new_a_coverage + resources[result[1].name].a_coverage) / 2, a_random_probability_penalty = (new_a_random_probability_penalty + resources[result[1].name].a_random_probability_penalty) / 2, a_richness_multiplier = (new_a_richness_multiplier + resources[result[1].name].a_richness_multiplier) / 2, a_richness_base = (new_a_richness_base + resources[result[1].name].a_richness_base) / 2, a_max_probability = (new_a_max_probability + resources[result[1].name].a_max_probability) / 2, type = result[1].type, } end end end end -- Calculates the time of an resources based on their autoplace control settings for name, res in pairs(resources) do --print(serpent.block(name) .. res.type) --print(serpent.block(res)) if not res.a_random_probability_penalty then prob_factor = res.a_max_probability elseif res.a_max_probability > res.a_random_probability_penalty then prob_factor = res.a_max_probability - 0.5 * res.a_random_probability_penalty else prob_factor = 0.5 * res.a_max_probability^2 / res.a_random_probability_penalty end -- Yes, this is the correct probabilty calculation local inf_factor if res.infinite and res.normal then inf_factor = math.log(res.normal + 800) / math.log(800) else inf_factor = 1 end --print(inf_factor) local time = res.hardness * res.mining_time / res.a_coverage / (res.a_richness_multiplier + res.a_richness_base)^(1/2) / prob_factor / res.amount / inf_factor resources[name].time = time end --print(serpent.block(resources)) -- Adds the resources to the replication recipes for name, tab in pairs(resources) do if tab.type == "item" and (not item[name]) then item[name] = {time = tab.time, comp = 0} elseif tab.type == "fluid" and (not fluid[name]) then fluid[name] = {time = tab.time, comp = 0} else log("Replicators: Missing resource type for: ".. name) end end --bre[1]=1 -- split recipes with multiple outputs into seperate recipes for name, recipe in pairs(recipes) do if recipe.results and #recipe.results > 1 then -- checked for multiple results local recipe_name = recipe.name --name from recpet with multiple results local results = result_structure(recipe.results) --the multiple results with uniform data structure: no probabilitys, only {name, amount, type} local ingred = ingred_structure(recipe.ingredients) --ingredients which produce multiple results local full_result_amount = 0 local new_amount = {} for i, rtable in pairs(results) do -- example: rtable = {name=, type=, amount=} full_result_amount = full_result_amount + rtable.amount end for i, rtable in pairs(results) do -- example results has 3 entries: heavy oil, light oil, petrol-> i = 1,2,3 recipes[recipe_name .. "--" .. i] = table.deepcopy(recipe) -- copy for each result of recipe_name and write it in initial recipes table recipes[recipe_name .. "--" .. i].name = recipe_name .. "--" .. i recipes[recipe_name .. "--" .. i].results = {rtable} recipes[recipe_name .. "--" .. i].ingredients = table.deepcopy(ingred) -- use uniform data structure for k, ingredi in pairs(ingred) do -- example ingred { {name="water"....}, {name="oil"....}}-> ingredi = {name="water"....} new_amount[k] = ingredi.amount * rtable.amount / full_result_amount -- example: basic oil processing: 3 heavy oil, 3 light oil, 4 petrol: rtable for heavy oil--> rtable.amount=4 , full_result_amount=3+3+4=10, ingredi.amount=10 oil-->new_amount=3 recipes[recipe_name .. "--" .. i].ingredients[k].amount = new_amount[k] end end delete_recipe(name) --after adding recipes for alle the diffrent results of recipe, the original can be deleted end end -- deletes blacklisted recipes in recursive blacklist (in config.lua) for i, name in pairs(recursive_blacklist) do delete_recipe(name) end -- Recursive iteration through the recipe table to gather the new recipes for the recplication recipes --log(serpent.block(item)) --log(serpent.block(recipes)) local j = table_length(recipes) local l = j + 1 while j < l do -- l will stop loop if j stops decreasing for name, recipe_table in pairs(recipes) do if contains_known_recipe(recipe_table) then make_known_recipe(recipe_table) delete_recipe(name) end end j = table_length(recipes) if j == 0 then break end l=l-1 end --log("-------------") --log(serpent.block(item)) --print("Not recognized recipes: " .. j) --print(serpent.block(recipes)) -- deletes blacklisted items in endpoint blacklist (in config.lua) for i, table in pairs(endpoint_blacklist) do local name = table[1] if table[2] == "item" then item[name] = nil elseif table[2] == "fluid" then fluid[name] = nil else log("wrong type in endpoint blacklist; config.lua") end end -- restructure result node in recipes table; delete multiple results; This is important for the preq: Since replicator only produce single results the technology unlocking would get problems with multi result recipes. for name, recipe in pairs(recipes_copy) do if recipe.results and #recipe.results > 1 then -- checked for multiple results recipes_copy[name] = nil elseif recipe.result then recipe.results = {{name = recipe.result, type="item"}} recipe.result = nil -- restructure result node in recipes table end end -- returns true if technology unlocks the recipe local function technology_unlock_recipe(technology, recipe_name) if not technology.effects then return false end local n = #technology.effects for i=1,n do --print(serpent.block(technology.effects[i])) if technology.effects[i] and technology.effects[i].type == "unlock-recipe" and technology.effects[i].recipe == recipe_name then return true end end return false end -- find preq for the entries in item: Search for recipes with single result->search for technologie which enables this recipe -> add this tech to preq for name, rtable in pairs(item) do local recipe_name for name2, rtable2 in pairs(recipes_copy) do if name == rtable2.results[1].name then recipe_name = name2 for tech_name, tech in pairs(data.raw.technology) do if not tech_name:match("repltech") and technology_unlock_recipe(tech, recipe_name) then item[name].preq = tech_name --print(serpent.block(item[name])) end end end end end --[[ for name, rtable in pairs(fluid) do local recipe_name for name2, rtable2 in pairs(recipes_copy) do if name == rtable2.results[1].name then recipe_name = name2 -- Recept_name for an fluid is know known for tech_name, tech in pairs(data.raw.technology) do if not tech_name:match("repltech") and technology_unlock_recipe(tech, recipe_name) then fluid[name].preq = tech_name print(name .. "-----" .. serpent.block(fluid[name])) end end end end end local debug1 = 0 local debug2 = 0 for _, tab in pairs(item) do if tab.preq then debug1=debug1+1 else debug2=debug2+1 end end print("debug1: " .. debug1) print("debug2: " .. debug2) ]] --print(serpent.block(recipes,{comment=false})) --print(serpent.block(item,{comment=false})) --print(serpent.block(fluid,{comment=false})) --print(table_length(recipes)) --------------------------------------------------------------------------------------------------- ----------------Processing of the replcation recipes----------------------------------------------- --------------------------------------------------------------------------------------------------- item_numbervec = {} -- puts all non 0 complexity number into an array for name, rtable in pairs(item) do if rtable.comp ~= 0 then item_numbervec[#item_numbervec+1] = rtable.comp end end -- Sums up an number array local function sum(t) local sum = 0 for k,v in pairs(t) do sum = sum + v end return sum end -- rounding function function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end -- quantils function: outputs the smallest number that cuts the array in at the length p in percent: quantil(t, 0.5) is the median of t local function quantil(t, p) table.sort(t) local n = table_length(t) if (n * p) % 1 == 0 then return (t[n*p]+t[n*p+1])/2 else return t[round(n*p)] end end -- Array withe 6 diffrent quantiles; needed for the tiers of the replcatior buildings and research quantiles = {} quantiles[1] = 0 quantiles[2] = quantil(item_numbervec, 1/5) quantiles[3] = quantil(item_numbervec, 2/5) quantiles[4] = quantil(item_numbervec, 3/5) quantiles[5] = quantil(item_numbervec, 4/5) quantiles[6] = item_numbervec[table_length(item_numbervec)]+1 entity_set = {} equipment_set = {} -- This function finds all entries in data.raw that have an selection box; basically all (relevant) entities for category, rtable in pairs(data.raw) do for name, rtable2 in pairs(rtable) do if rtable2.selection_box then entity_set[name] = true end end end -- This function finds all entries in data.raw that have the property placed_as_equipment_result; basically every (relevant) equipment for category, rtable in pairs(data.raw) do for name, rtable2 in pairs(rtable) do if rtable2.placed_as_equipment_result then equipment_set[name] = true end end end -- the penalty on the time to replcate an item is based median of the complexities of the replicator recipes pen_factor = quantil(item_numbervec, 0.5) -- The penalty function function repl_penalty(arg) local time local tier if (type(arg) == "table") then time = arg["time"] tier = arg["tier"] or 0 else time=arg tier=0 end return (time * (1.1 + math.sqrt(tier / pen_factor)) + math.sqrt(tier)) * replcation_time_factor end --print(pen_factor) --print(serpent.block(quantiles)) --it[t]=1
function WeaponAmmoPack:GetIsValidRecipient(recipient) return false end RifleAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient ShotgunAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient FlamethrowerAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient GrenadeLauncherAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient HeavyMachineGunAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient function WeaponAmmoPack:GetIsValidForAmmo(recipient) local correctWeaponType for i = 0, recipient:GetNumChildren() - 1 do local child = recipient:GetChildAtIndex(i) if child:isa("ClipWeapon") then correctWeaponType = child and child:isa(self:GetWeaponClassName()) if correctWeaponType then break end end end return self.ammoPackSize ~= nil and correctWeaponType end RifleAmmo.GetIsValidForAmmo = WeaponAmmoPack.GetIsValidForAmmo ShotgunAmmo.GetIsValidForAmmo = WeaponAmmoPack.GetIsValidForAmmo FlamethrowerAmmo.GetIsValidForAmmo = WeaponAmmoPack.GetIsValidForAmmo GrenadeLauncherAmmo.GetIsValidForAmmo = WeaponAmmoPack.GetIsValidForAmmo HeavyMachineGunAmmo.GetIsValidForAmmo = WeaponAmmoPack.GetIsValidForAmmo function WeaponAmmoPack:OnGiveAmmo(recipient) local consumedSome = false local consumedAll = false for i = 0, recipient:GetNumChildren() - 1 do local child = recipient:GetChildAtIndex(i) if child:isa(self:GetWeaponClassName()) and child:GetNeedsAmmo(false) then local missing = child:GetMaxAmmo() - child:GetAmmo() child:GiveReserveAmmo(self.ammoPackSize, false) self.ammoPackSize = self.ammoPackSize - missing consumedSome = true if self.ammoPackSize <= 0 then consumedAll = true break end end end if consumedPack then self:TriggerEffects("ammopack_pickup", { effecthostcoords = recipient:GetCoords()}) end return consumedAll end RifleAmmo.OnGiveAmmo = WeaponAmmoPack.OnGiveAmmo ShotgunAmmo.OnGiveAmmo = WeaponAmmoPack.OnGiveAmmo FlamethrowerAmmo.OnGiveAmmo = WeaponAmmoPack.OnGiveAmmo GrenadeLauncherAmmo.OnGiveAmmo = WeaponAmmoPack.OnGiveAmmo HeavyMachineGunAmmo.OnGiveAmmo = WeaponAmmoPack.OnGiveAmmo
--[[ LICENSE HEADER The MIT License (MIT) Copyright © 2017-2021 Jordan Irwin (AntumDeluge) See: LICENSE.txt --]] local cotton_aliases = {"thread", "string"} if core.global_exists("farming") and core.get_modpath("wool") then -- Craft cotton from wool antum.registerCraft({ output = "farming:cotton 4", type = "shapeless", recipe = {"group:wool"}, }) -- Add aliases for cotton for alias in pairs(cotton_aliases) do core.register_alias("farming:" .. alias, "farming:cotton") end end
--[[ # tableok : unit tests for table DARE, Copyright (c) 2017, Tim Menzies All rights reserved, BSD 3-Clause License Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------ --]] require "show" local the= require "config" local o= require "tests" local tbl= require "tbl" local row= require "row" local function _test1() local t=tbl.create("data/weather.csv") print(t.spec) assert(#t.rows==14) assert(t.rows[14].cells[1]=="rainy") assert(o.nstr(t.all.nums[1].mu,4) == o.nstr(73.5714,4)) assert(o.nstr(t.all.nums[1].sd,4) == o.nstr(6.5717,4)) assert(t.x.syms[1].counts["overcast"] == 4) assert(t.x.syms[2].counts["TRUE"]==6) end local function someShow(i,j) local r=i.rows[j] local tmp={j,r.dom} for _,c in pairs(i.goals) do tmp[#tmp+1] = r.cells[c.pos] end print(tmp) end local function _test3() local t=tbl.create("data/auto.csv") tbl.dominates(t) for j=1,5 do someShow(t,j) end print(t.spec) print("...") for j=#t.rows-5,#t.rows do someShow(t,j) end --for i=1,250 do row.dominates(t.rows[i],t) print(t.rows[i].dom) end end o.k{_test1,_test2,_test3}
--[[ Netherstorm -- Shaleskin Flayer.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BlackHer0, September, 30th, 2008. ]] function Flayer_OnEnterCombat(Unit,Event) Unit:RegisterEvent("Flayer_Skin",5000,0) end function Flayer_Skin(Unit,Event) Unit:CastSpell(36576) end function Flayer_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function Flayer_OnDied(Unit,Event) Unit:RemoveEvents() end RegisterUnitEvent (20210, 1, "Flayer_OnEnterCombat") RegisterUnitEvent (20210, 2, "Flayer_OnLeaveCombat") RegisterUnitEvent (20210, 4, "Flayer_OnDied")
local h = require("null-ls.helpers") local methods = require("null-ls.methods") local FORMATTING = methods.internal.FORMATTING return h.make_builtin({ name = "gofmt", meta = { url = "https://pkg.go.dev/cmd/gofmt", description = "Formats go programs.", notes = { "It uses tabs for indentation and blanks for alignment.", "Aligntment assumes that the editor is using a fixed-width font.", }, }, method = FORMATTING, filetypes = { "go" }, generator_opts = { command = "gofmt", to_stdin = true, }, factory = h.formatter_factory, })
require "util" require "mod-gui" require "export_csv" local function tick_to_timestring(tick) if not tick then return "00:00:00" end local h = string.format("%02d", math.floor(tick/216000)) local m = string.format("%02d", math.floor(tick%216000/3600)) local s = string.format("%02d", math.floor(tick%3600/60)) -- local ms = string.format("%02d", math.floor(tick%60/60*100.)) return h .. ":" .. m .. ":" .. s end local function tick_to_secondstring(tick) if not tick then return "00.00" end local s = string.format("%02d", math.floor(tick/60)) local ms = string.format("%02d", math.floor(tick%60/60*100.)) return s .. "." .. ms end local function page_count(array, page_size) if not array then return 1 end return math.ceil( table_size(array) / page_size ) end local function sort_by_duration(list) table.sort(list, function (left, right) return left.duration > right.duration end) return list end local function process_stats(player_index) local log = global.crafting_log[player_index] if not log.raw then return end local recipe_lookup = {} log.statistics = {} for i, item in pairs(log.raw) do local n = item.name if not log.statistics[n] then log.statistics[n] = 0 recipe_lookup[n] = item.recipe end log.statistics[n] = log.statistics[n] + 1 end log.sorted_stats = {} for name, count in pairs(log.statistics) do table.insert(log.sorted_stats, { name = name, count = count, duration = count * recipe_lookup[name].energy * 60., recipe = recipe_lookup[name] }) end log.sorted_stats = sort_by_duration(log.sorted_stats) end local function process_smart(player_index) local log = global.crafting_log[player_index] if not log.raw then return end log.queue = { } local q = 0 for i, item in pairs(log.raw) do local batch = log.queue[q] local exit_tick = 0 local start_tick = item.tick - (item.recipe.energy*60) if batch and not (batch.name == 'idle-time') then batch.duration = batch.count * batch.recipe.energy * 60. batch.duration = batch.duration + batch.count exit_tick = batch.start_tick + batch.duration end if start_tick > exit_tick then table.insert(log.queue, { name = "idle-time", count = 1, duration = start_tick - exit_tick, recipe = nil, start_tick = exit_tick }) log.total_times.idle = log.total_times.idle + (start_tick - exit_tick) if batch and not (batch.name == 'idle-time') then log.total_times.craft = log.total_times.craft + batch.duration end table.insert(log.queue, { name = item.name, count = 1, duration = 0, recipe = item.recipe, start_tick = start_tick }) q = q + 2 elseif batch and batch.name == item.name then batch.count = batch.count + 1 else if batch and not (batch.name == 'idle-time') then log.total_times.craft = log.total_times.craft + batch.duration end table.insert(log.queue, { name = item.name, count = 1, duration = 0, recipe = item.recipe, start_tick = start_tick }) q = q + 1 end end end --------- -- GUI -- --------- local list_count = 20 local function get_smart(flow, data) local frame = flow.add { type="flow", name = "container", direction ="horizontal" } local colA = frame.add { type="flow", name = "colA", direction = "vertical" } local colB = frame.add { type="flow", name = "colB", direction = "vertical" } local colC = frame.add { type="flow", name = "colC", direction = "vertical" } local from = ((data.page_index-1)*list_count)+1 local to = data.page_index*list_count for i = from, to, 1 do local r = data.queue[i] if r then local localised = "Idle" local iconized = "" if not (r.name == "idle-time") then localised = game.item_prototypes[r.name].localised_name iconized = "[item=" .. r.name .. "] " .. r.count .. "x " end colA.add{ type = "label", caption = tick_to_timestring(r.start_tick) .. " (" .. tick_to_secondstring(r.duration-r.count) .. "s) " } colB.add{ type = "label", caption = iconized, style = "caption_label" } colC.add{ type = "label", caption = localised, style = "caption_label" } end end end local function get_raw(flow, data) local frame = flow.add { type="flow", name = "container", direction ="horizontal" } local colA = frame.add { type="flow", name = "colA", direction = "vertical" } local colB = frame.add { type="flow", name = "colB", direction = "vertical" } local colC = frame.add { type="flow", name = "colC", direction = "vertical" } local from = ((data.page_index-1)*list_count)+1 local to = data.page_index*list_count for i = from, to, 1 do local r = data.raw[i] if r then local localised = game.item_prototypes[r.name].localised_name colA.add{ type = "label", caption = "" .. tick_to_timestring(r.tick) .. " " } colB.add{ type = "label", caption = "[item=" .. r.name .. "] ", style = "caption_label" } colC.add{ type = "label", caption = localised, style = "caption_label" } end end end local function get_statistics(flow, data) local top = flow.add { type="flow", name = "top", direction="horizontal" } top.add{ type ="label", caption="Idle time: ", style ="caption_label" } top.add{ type ="label", caption=tick_to_timestring(data.total_times.idle) .. " "} top.add{ type ="label", caption="Craft time: ", style ="caption_label" } top.add{ type ="label", caption=tick_to_timestring(data.total_times.craft) .. " "} top.add{ type ="label", caption="Game time: ", style ="caption_label" } top.add{ type ="label", caption=tick_to_timestring(game.ticks_played)} local frame = flow.add { type="flow", name = "container", direction ="horizontal" } local colA = frame.add { type="flow", name = "colA", direction = "vertical" } local colB = frame.add { type="flow", name = "colB", direction = "vertical" } local colC = frame.add { type="flow", name = "colC", direction = "vertical" } local colD = frame.add { type="flow", name = "colD", direction = "vertical" } local from = ((data.page_index-1)*list_count)+1 local to = data.page_index*list_count for i = from, to, 1 do local r = data.sorted_stats[i] if r then local localised = game.item_prototypes[r.name].localised_name colA.add{ type = "label", caption = tick_to_timestring(r.duration) .. " " } colB.add{ type = "label", caption = "(" .. r.count .. ") " } colC.add{ type = "label", caption = "[item=" .. r.name .. "] ", style = "caption_label" } colD.add{ type = "label", caption = localised, style = "caption_label" } end end end local function get_page(player_index, data) local flow = data.gui_flow if flow.container then flow.container.destroy() end if flow.top then flow.top.destroy() end if flow.foot then flow.foot.destroy() end local pcount = 1 if data.selected_mode == 1 then -- process_smart(player_index) pcount = page_count(data.queue, list_count) get_smart(flow, data) elseif data.selected_mode == 2 then pcount = page_count(data.raw, list_count) get_raw(flow, data) elseif data.selected_mode == 3 then -- process_smart(player_index) pcount = page_count(data.sorted_stats, list_count) get_statistics(flow, data) end flow.container.style.height = 480 local foot = flow.add{ type="flow", name="foot", direction = "horizontal" } foot.style.top_padding = 8 foot.add { type="button", caption ="<<", name = "previous_page", enabled = (data.page_index > 1) } local pagination = foot.add { type="label", caption = data.page_index .. "/" .. pcount, style = "caption_label" } pagination.style.width = 230 pagination.style.horizontal_align = "center" foot.add { type="button", caption =">>", name ="next_page", enabled = (data.page_index < pcount) } end local function display_log(event) local player = game.get_player(event.player_index) local flow = mod_gui.get_frame_flow(player) if flow.HandcraftingLog then flow.HandcraftingLog.destroy() return end process_stats(event.player_index) process_smart(event.player_index) local data = global.crafting_log[event.player_index] local frame = flow.add { type = "frame", name = "HandcraftingLog", direction = "vertical" } frame.style.width = 480 local head = frame.add { type="flow", name= "head", direction = "horizontal" } local title = head.add { type="label", caption="Handcrafting Log", style = "caption_label" } title.style.width = 160 local player_names = {} for i = 1, table_size(game.players), 1 do table.insert(player_names, game.get_player(i).name) end head.add { type="drop-down", name="player_select", selected_index = global.crafting_log[event.player_index].view_player_index, items = player_names } head.add { type="drop-down", name="mode_select", selected_index = global.crafting_log[event.player_index].selected_mode, items = { "Queue", "Raw", "Totals" } } local export_button = head.add { type="button", caption = "CSV", name ="export_csv" } export_button.style.width = 50 local list = frame.add { type= "flow", name = "list", direction = "vertical" } data.gui_flow = list get_page(event.player_index, data) end ------------ -- EVENTS -- ------------ local function gui_click(event) local player = game.players[event.player_index] local e = event.element if e.valid then if e.name == "next_page" then local data = global.crafting_log[event.player_index] data.page_index = data.page_index + 1 get_page(event.player_index, data) elseif e.name == "previous_page" then local data = global.crafting_log[event.player_index] data.page_index = data.page_index - 1 get_page(event.player_index, data) elseif e.name == "export_csv" then local data = global.crafting_log[event.player_index] if data.selected_mode == 1 then export_smart(data.queue, data.view_player_index, event.player_index) elseif data.selected_mode == 2 then export_raw(data.raw, data.view_player_index, event.player_index) elseif data.selected_mode == 3 then export_statistics(data.sorted_stats, data.view_player_index, event.player_index) end end end end local function gui_selection_state_changed (event) local player = game.players[event.player_index] local e = event.element if e.valid then if e.name == "mode_select" then local data = global.crafting_log[event.player_index] data.page_index = 1 data.selected_mode = e.selected_index get_page(event.player_index, data) elseif e.name == "player_select" then local data = global.crafting_log[event.player_index] data.page_index = 1 data.view_player_index = e.selected_index get_page(event.player_index, data) end end end local function initialize(event) if not global.crafting_log then global.crafting_log = {} end end local function player_init(event) if not global.crafting_log[event.player_index] then global.crafting_log[event.player_index] = { raw = {}, queue = {}, statistics = {}, sorted_stats = {}, total_times = { idle = 0, craft = 0 }, page_index = 1, view_player_index = event.player_index, selected_mode = 1, gui_flow = nil } end end local function crafting_complete(event) local log = global.crafting_log[event.player_index] local n = event.item_stack.name table.insert(log.raw, { name = event.item_stack.name, recipe = event.recipe, tick = event.tick }) end script.on_init(initialize) script.on_event(defines.events.on_gui_click, gui_click) script.on_event(defines.events.on_gui_selection_state_changed, gui_selection_state_changed) script.on_event(defines.events.on_player_created, player_init) script.on_event(defines.events.on_player_crafted_item, crafting_complete) -- script.on_nth_tick(60, executeQueue) -- script.on_event(defines.events.on_player_cursor_stack_changed, displayPatrols) script.on_event("handcrafting-queue-log", display_log)
local path = require "nvim-lsp-installer.path" local platform = require "nvim-lsp-installer.platform" local installer = require "nvim-lsp-installer.core.installer" local git = require "nvim-lsp-installer.core.managers.git" local Optional = require "nvim-lsp-installer.core.optional" ---@async ---@param opts {llvm_dir: string} return function(opts) local ctx = installer.context() local clang_resource_dir = path.concat { ctx.destination_dir, "clang-resource" } local install_prefix = ctx.cwd:get() ctx.fs:mkdir "ccls-git" ctx:chdir("ccls-git", function() git.clone { "https://github.com/MaskRay/ccls", recursive = true } ctx.spawn.cmake { "-DCMAKE_BUILD_TYPE=Release", "-DUSE_SYSTEM_RAPIDJSON=OFF", "-DCMAKE_FIND_FRAMEWORK=LAST", "-Wno-dev", ("-DCMAKE_INSTALL_PREFIX=%s"):format(install_prefix), Optional.of_nilable(opts.llvm_dir) :map(function(llvm_dir) return { ("-DCMAKE_PREFIX_PATH=%s"):format(llvm_dir), -- On Mac we use Homebrew LLVM which will persist after installation. -- On Linux, and when a custom llvm_dir is provided, its clang resource dir will be the only -- artifact persisted after installation, as the locally installed llvm installation will be -- cleaned up after compilation. not platform.is_mac and ("-DCLANG_RESOURCE_DIR=%s"):format(clang_resource_dir) or vim.NIL, } end) :or_else(vim.NIL), platform.is_mac and "-DCMAKE_OSX_SYSROOT=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" or vim.NIL, } ctx.spawn.make { "install" } end) ctx.fs:rmrf "ccls-git" end
-- This information tells other players more about the mod name = "Brook" description = "Dead Bones Brook from One Piece" author = "kobyov and Dani the Marble" version = "1.4.0" -- This is the URL name of the mod's thread on the forum; the part after the ? and before the first & in the url forumthread = "" -- This lets other players know if your mod is out of date, update it to match the current version in the game api_version = 10 -- Compatible with Don't Starve Together dst_compatible = true -- Not compatible with Don't Starve dont_starve_compatible = false reign_of_giants_compatible = false -- Character mods need this set to true all_clients_require_mod = true icon_atlas = "modicon.xml" icon = "modicon.tex" -- The mod's tags displayed on the server list server_filter_tags = { "Brook", "One Piece", } --configuration_options = {} configuration_options = { { name = "BrookHealth", label = "Health", options = { {description = "50", data = 50}, {description = "60", data = 60}, {description = "70", data = 70}, {description = "80", data = 80}, {description = "90", data = 90}, {description = "100", data = 100}, {description = "110", data = 110}, {description = "120", data = 120}, {description = "130", data = 130}, {description = "140", data = 140}, {description = "150 (default)", data = 150}, {description = "160", data = 160}, {description = "170", data = 170}, {description = "180", data = 180}, {description = "190", data = 190}, {description = "200", data = 200}, }, default = 150, }, { name = "BrookSanity", label = "Sanity", options = { {description = "50", data = 50}, {description = "60", data = 60}, {description = "70", data = 70}, {description = "80", data = 80}, {description = "90", data = 90}, {description = "100", data = 100}, {description = "110", data = 110}, {description = "120", data = 120}, {description = "130 (default)", data = 130}, {description = "140", data = 140}, {description = "150", data = 150}, {description = "160", data = 160}, {description = "170", data = 170}, {description = "180", data = 180}, {description = "190", data = 190}, {description = "200", data = 200}, }, default = 130, }, { name = "BrookHunger", label = "Hunger", options = { {description = "50", data = 50}, {description = "60", data = 60}, {description = "70", data = 70}, {description = "80", data = 80}, {description = "90", data = 90}, {description = "100", data = 100}, {description = "110", data = 110}, {description = "120", data = 120}, {description = "130", data = 130}, {description = "140", data = 140}, {description = "150", data = 150}, {description = "160", data = 160}, {description = "170 (default)", data = 170}, {description = "180", data = 180}, {description = "190", data = 190}, {description = "200", data = 200}, }, default = 170, }, { name = "BrookDamage", label = "Damage", options = { {description = "0.75 (wes)", data = 0.75}, {description = "1.0 (default)", data = 1.0}, {description = "1.25 (wigfrid)", data = 1.25}, }, default = 1.0, }, { name = "BrookHypoIns", label = "Cold Resistance", options = { {description = "Miniscule", data = 30}, {description = "Earmuffs", data = 60}, {description = "Winter(default)", data = 120}, {description = "Winter+Breezy", data = 180}, {description = "Hibearnation", data = 240}, }, default = 120, }, { name = "BrookHyperIns", label = "Heat Resistance", options = { {description = "Miniscule", data = 30}, {description = "Straw Hat", data = 60}, {description = "Frest(default)", data = 120}, {description = "Frest+Straw", data = 180}, {description = "Eyebrella", data = 240}, }, default = 120, }, }
local plpath = require 'pl.path' local srcdir = "../gen_src/" local incdir = "../gen_inc/" if ( not plpath.isdir(srcdir) ) then plpath.mkdir(srcdir) end if ( not plpath.isdir(incdir) ) then plpath.mkdir(incdir) end local gen_code = require("Q/UTILS/lua/gen_code") qtypes = { 'I1', 'I2', 'I4', 'I8','F4', 'F8' } local sp_fn = require 'Q/OPERATORS/INDEX/lua/index_specialize' local num_produced = 0 for _, qtype in ipairs(qtypes) do local status, subs = pcall(sp_fn, qtype) if ( status ) then gen_code.doth(subs, incdir) gen_code.dotc(subs, srcdir) print("Generated ", subs.fn) num_produced = num_produced + 1 else print(subs) end end assert(num_produced > 0)
require("Game/builderUpgrader.lua") require("Game/builderFunctions.lua") require("Game/mapInfo.lua") require("NPC/state.lua") --require("Game/autoBuilder.lua") --this = BuildNode() local buildCounter = 0 local readyToPlay = {} local towerChangeState = 0 local towerBuildInfo = {} local waveTime = 0 local curentWave = -1 local canBuildInThisWorld = false --TODO --In multiplayer add transaction id when buying selling tower, to ensure that towers can only be built in a correct order, --With this 2 towers cant be buil in the same spot, bechause the user with the higher transaction id can't buil until he got --The build event from the other user. local transactionQueue = {wait=0,currentState="build"} function destroy() if buildingBillboard then buildingBillboard:setBool("Ready", false) end end function worldCollision() --get collision line from camera and mouse pos local cameraLine = camera:getWorldLineFromScreen(Core.getInput():getMousePos()); --Do collision agains playerWorld and return collided mesh collisionMesh = playerNode:collisionTree(cameraLine, NodeId.islandMesh); --Check if collision occured and check that we have an island which the mesh belongs to if collisionMesh and collisionMesh:findNodeByType(NodeId.island) then collPos = cameraLine.endPos; return true; end return false; end function changeSelectedTower( newTower ) -- if enableTheCrasher then -- abort() -- end if currentTower then currentTower:setVisible(false); end currentTower = newTower; if currentTower then currentTower:setVisible(true); local model = currentTower:findNodeByType(NodeId.model); if model then model:setColor(Vec3(1)); end end if currentTower then buildingBillboard:setBool("inBuildMode", true) else buildingBillboard:setBool("inBuildMode", false) end end function updateSelectedTowerToBuild() -- if Core.getInput():getKeyPressed(Key.l) then -- enableTheCrasher = true -- end if canBuildInThisWorld then for i = 1, 9 do if keyBind[i] and keyBind[i]:getPressed() then currentTowerIndex = i; changeSelectedTower( buildings[i] ); end end if (keyDeselect and keyDeselect:getPressed()) or esqKeyBind:getPressed() then currentTowerIndex = 0; changeSelectedTower( nil ); end end while comUnit:hasMessage() do local msg = comUnit:popMessage() if comUnitTable[msg.message] ~= nil then if msg.message == "NetSellTower" then transactionQueue[#transactionQueue+1] = {type="sell",parameter=msg.parameter,func=comUnitTable[msg.message]} elseif msg.message == "NET" then transactionQueue[#transactionQueue+1] = {type="build",parameter=msg.parameter,func=comUnitTable[msg.message]} elseif msg.message == "NETWU" then transactionQueue[#transactionQueue+1] = {type="build",parameter=msg.parameter,func=comUnitTable[msg.message]} elseif msg.message == "NETTP" then transactionQueue[#transactionQueue+1] = {type="build",parameter=msg.parameter,func=comUnitTable[msg.message]} elseif msg.message == "buildingSubUpgrade" then transactionQueue[#transactionQueue+1] = {type="upgrade",parameter=msg.parameter,func=comUnitTable[msg.message]} elseif msg.message == "NetUpgradeWallTower" then --easy protection against tower who is upgraded, sold, upgraded and sold ower and ower again transactionQueue[#transactionQueue+1] = {type="towerChange"..towerChangeState,parameter=msg.parameter,func=comUnitTable[msg.message]} towerChangeState = towerChangeState + 1 else comUnitTable[msg.message](msg.parameter) end else --print("comUnit:hasMessage() == "..tostring(msg).."\n") -- num = tonumber(msg.parameter) -- if num and num > 0 and num <= #buildings then -- currentTowerIndex = num -- changeSelectedTower( buildings[num] ); -- end end end --print("Wait: "..transactionQueue.wait) transactionQueue.wait = transactionQueue.wait - 1 local run = #transactionQueue > 0 and transactionQueue.wait < 0 while run do if transactionQueue.currentState == transactionQueue[1].type then print("Transaction type: "..transactionQueue[1].type) transactionQueue[1].func(transactionQueue[1].parameter) table.remove(transactionQueue, 1) run = #transactionQueue > 0 else print("Wait 4 frames") run = false transactionQueue.currentState = transactionQueue[1].type transactionQueue.wait = 4 end end --transactionQueue = {frame=0,currentState="build"} end function getBuildingId(building) for i=1, #buildings do if buildings[i] == building then return i end end return 0 end function increaseBuildBuildingCount() buildingBillboard:setInt( "NumBuildingBuilt", buildingBillboard:getInt("NumBuildingBuilt") + 1 ) end function changeBuilding(towerId) local towerId = tonumber(towerId) if towerId > 0 and towerId <= #buildings then currentTowerIndex = towerId; changeSelectedTower( buildings[towerId] ); end end function restartMap() towerBuildInfo = {} if this:clearBuildings() then noMoneyIcon:setVisible(false) buildingBillboard:setInt( "NumBuildingBuilt", 0) buildingBillboard:setBool("Ready", false) readyToPlay[0] = false else restartListener:pushEvent("reloadeMap") end end --function addHighScore(data) -- for i=1, #towerBuildInfo do -- towerBuildInfo[i].restore = nil -- end --end --this function can only be called once function sendHightScoreToTheServer() -- for i=1, #towerBuildInfo do -- towerBuildInfo[i].restore = nil -- end local statsBilboard = Core.getBillboard("stats") local highScore = Core.getHighScore() local highScoreBillBoard = Core.getGlobalBillboard("highScoreReplay") highScoreBillBoard:setBool("victory", true) highScoreBillBoard:setInt("score", statsBilboard:getInt("score")) highScoreBillBoard:setInt("life", statsBilboard:getInt("life")) highScoreBillBoard:setDouble("gold", statsBilboard:getInt("gold")) highScore:addScore( tabToStrMinimal(towerBuildInfo) ) end function addRebuildTowerEvent(textData) local tab = totable(textData) towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=tab.upp,func=5},restore={para1=tab.down,func=rebuildSoldTower}} print("\n\n") print("---------------------------") print("---------------------------") print("---------------------------") print("\n\n") print(tostring(towerBuildInfo)) print("\n\n") end function addDowngradeTower(textData) local tab = totable(textData)--{upp=upgradeData,down=downGradeData}) towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=tab.upp,func=3},restore={para1=tab.down,func=upgradeWallTower,name="downgradeToWall"}} end function setBuildingTargetVec(textData) towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=totable(textData),func=6},restore=nil} end function changeArrowTowerRotation(tab) --{netName=script:getNetworkName(),para=tostring(direction.x)..","..direction.y..","..direction.z} local script = Core.getScriptOfNetworkName(tab.netName) comUnit:sendTo(script:getIndex(), "setRotateTarget", tab.para) end function addPrioEvent(intabData) towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=totable(intabData),func=7},restore=nil} end function callPrioEvent(eventData) local script = Core.getScriptOfNetworkName(eventData.netName) if script then local comIndex = script:getIndex() if eventData.event == 1 then comUnit:sendTo(comIndex,"addState",tostring(state.ignore)..";0") comUnit:sendTo(comIndex,"addState",tostring(state.highPriority)..";1") else comUnit:sendTo(comIndex,"addState",tostring(state.highPriority)..";0") comUnit:sendTo(comIndex,"addState",tostring(state.ignore)..";1") end end end function DropLatestBuildingEvent(netName) print("\n\n") print("netName: " .. netName) print("---------------------------") print("---------------------------") print("---------------------------") print("\n\n") print(tostring(towerBuildInfo)) print("\n\n") -- [3]={ -- restore={ -- func=nil, -- name="WallTowerupgrade", -- para1={ -- tName="T0_1", -- netName="T0_2", -- playerId=0, -- buildCost=0, -- upgToScripName="Tower/WallTower.lua" -- } -- } for i=#towerBuildInfo, 1, -1 do if towerBuildInfo[i] and towerBuildInfo[i].restore and towerBuildInfo[i].restore.para1 and towerBuildInfo[i].restore.para1.netName == netName then nameMaping[#nameMaping+1] = {netName.."V3",towerBuildInfo[i].restore.para1.tName} print("remove index: "..i) table.remove(towerBuildInfo, i) i = 0 end end print("\n\n") print("---------------------------") print("---------------------------") print("---------------------------") print("\n\n") print(tostring(towerBuildInfo)) print("\n\n") end function ChangeTowerName(tabString) local data = totable(tabString) local script = Core.getScriptOfNetworkName(data.name) if script then end end function create() --Protection in multiplayer environment where multiple instances of this script is loaded local node = this:findNodeByTypeTowardsRoot(NodeId.playerNode) if node == nil then return false end if this:getNodeType() == NodeId.buildNode then canBuildInThisWorld = ( node:getClientId() == 0 or node:getClientId() == Core.getNetworkClient():getClientId() ) Core.setScriptNetworkId("Builder"..node:getClientId()) camera = ConvertToCamera( this:getRootNode():findNodeByName("MainCamera") ); --this is the node named "player 1 node" print("------------------------------\n") comUnit = Core.getComUnit() comUnit:setCanReceiveTargeted(true) comUnit:setName("builder"..node:getClientId()) --functions from autobuilder.lua comUnitTable = {} -- comUnitTable["upgradeBuilding"] = upgradeBuilding comUnitTable["changeBuilding"] = changeBuilding comUnitTable["damgeTowerBuilt"] = damgeTowerBuilt comUnitTable["NET"] = syncBuild comUnitTable["NETWU"] = UpgradeWallBuilding comUnitTable["NETTP"] = UpgradeWallBuilding comUnitTable["SELLTOWER"] = sellTower comUnitTable["NetSellTower"] = netSellTower comUnitTable["UpgradeWallTower"] = upgradeWallTower comUnitTable["NetUpgradeWallTower"] = netUpgradeWallTower comUnitTable["buildingSubUpgrade"] = towerUpgrade comUnitTable["addDowngradeTower"] = addDowngradeTower comUnitTable["DropLatestBuildingEvent"] = DropLatestBuildingEvent comUnitTable["addRebuildTower"] = addRebuildTowerEvent comUnitTable["sendHightScoreToTheServer"] = sendHightScoreToTheServer comUnitTable["setBuildingTargetVec"] = setBuildingTargetVec comUnitTable["addPrioEvent"] = addPrioEvent comUnitTable["ChangeTowerName"] = ChangeTowerName functionList = {} functionList[1] = towerUpgradefunc functionList[2] = buildTowerNetworkBuild functionList[3] = uppgradeWallTowerTab functionList[4] = sellTowerAddNoEvent functionList[5] = upgradeWallTower functionList[6] = changeArrowTowerRotation functionList[7] = callPrioEvent --used for arrow tower whos building is canceld nameMaping = {} replayIndex = 1 towerBuildInfo = {} restartListener = Listener("Restart") restartListener:registerEvent("restart", restartMap) stateBillboard = Core.getGameSessionBillboard("state") mapInfo = MapInfo.new() playerCount = Core.isInMultiplayer() and mapInfo.getPlayerCount() or 1 print("test 1\n") keyBinds = Core.getBillboard("keyBind") keyBind = {} for i = 1, 9 do print("building "..tostring(i).."\n") keyBind[i] = keyBinds:getKeyBind("Building " .. i) end esqKeyBind = KeyBind("Menu", "control", "toogle menu") esqKeyBind:setKeyBindKeyboard(0, Key.escape) print("test 2\n") keyUse = keyBinds:getKeyBind("Place") keyDeselect = keyBinds:getKeyBind("Deselect") builderFunctions = BuilderFunctions.new(keyBinds, camera) rotationTime = 0 print("create\n") local rootNode = this:getRootNode() towerWorld = rootNode:addChild(SceneNode()) buildingBillboard = Core.getBillboard("buildings") buildingBillboard:setInt("NumBuildingBuilt", 0) buildingBillboard:setBool("inBuildMode", false) buildingBillboard:setBool("canBuildAndSelect", true) buildingBillboard:setBool("Ready", false) soundNode = SoundNode("towerBuild") soundNode:setLocalSoundPLayLimit(7) rootNode:addChild(soundNode) towerBuiltListener = Listener("builder") restartWaveListener = Listener("RestartWave") restartWaveListener:registerEvent("restartWave", restartWave) readyToPlay[0] = false buildings = {} local numBuildings = 1 while buildingBillboard:exist(tostring(numBuildings)) do buildings[numBuildings] = towerWorld:addChild( SceneNode() ); local scriptName = buildingBillboard:getString(tostring(numBuildings)); local luaScript = buildings[numBuildings]:loadLuaScript(scriptName); if luaScript then luaScript:setName("tower"); luaScript:setScriptNetworkId("builder_tower_"..numBuildings) --buildings[numBuildings]:setIsStatic(false) buildings[numBuildings]:update() buildings[numBuildings]:setVisible(false) local canBePlacedHere = this:tryToSnapBuildingInToPlace(buildings[numBuildings], SceneNode(), Vec3(), 0.0 ) else buildings[numBuildings] = nil; abort(); end numBuildings = numBuildings + 1; end -- AutoBuilder.setBuildingList(buildings) currentTower = nil; rotation = 0; playerNode = this:getParent(); input = Core.getInput(); noMoneyIcon = Sprite(Core.getTexture("icon_table.tga")) noMoneyIcon:setUvCoord(Vec2(0.875,0),Vec2(1,0.0625)) noMoneyIcon:setSize(Vec2(0.05) * Core.getScreenResolution().y) noMoneyIcon:setVisible(false) noMoneyIcon:setAnchor(Anchor.MIDDLE_CENTER) if camera then camera:add2DScene(noMoneyIcon) local work = this:createWork(); work:setWeight(9) work:setName("Builder") work:addDependency(camera:getWork()) else camera = nil; print("No camera was found"); end waveTime = Core.getGameTime() highScoreReplayBillboard = Core.getGlobalBillboard("highScoreReplay") isAReplay = highScoreReplayBillboard:getBool("replay") if isAReplay then --This is a game is a replay --this only occure for nowe 2017-07-04 on the server side where top play thrue is tested to detect cheating towerBuildInfo = totable( highScoreReplayBillboard:getString("replayTableString") ) print("towerBuildInfo: "..tostring(towerBuildInfo)) end print("BUILDER:::RETURN == true\n") return true else print("------------------------------\n") --move this script from the current PlayerNode to a BuildNode local builderNode = this:addChild(BuildNode()) --this:removeScript(this:getCurrentScript():getName()); builderNode:loadLuaScript(this:getCurrentScript():getFileName()):setName("BuilderScript") print("BUILDER:::RETURN == false\n") return false end end function getTowerBoundingBoxFromMeshes( tower ) local meshList = currentTower:findAllNodeByTypeTowardsLeaf(NodeId.mesh) for i = 1, #meshList, 1 do --meshList:item(i):setColor(color) Core.addDebugBox(meshList[i]:getGlobalBoundingBox(),0.001,Vec3(1,0,0)) end end function syncBuild(param) buildTowerNetworkCallback(totable(param)) end function damgeTowerBuilt(param) if not readyToPlay[tonumber(param)] then readyToPlay[tonumber(param)] = true updateIsAllreadyToPlay() end end function netUpgradeWallTower(param) --print("netUpgradeWallTower()\n") local tab = totable(param) local building = Core.getScriptOfNetworkName(tab.netName):getParentNode() upgradeFromTowerToTower(building, 0, tab.upgToScripName, nil, tab.tName, false, tab.playerId ) comUnit:sendTo("SelectedMenu", "updateSelectedTower", "") end function upgradeWallTower(param) local tab = totable(param) local script = Core.getScriptOfNetworkName(tab.netName) if script then local tName = tab.tName for i=1, #nameMaping do if nameMaping[i][1] == tName then tName = nameMaping[i][2] table.remove(nameMaping, i) i = #nameMaping + 2 end end local building = script:getParentNode() upgradeFromTowerToTower(building, 0, tab.upgToScripName, nil, tName, true, tab.playerId ) comUnit:sendTo("SelectedMenu", "updateSelectedTower", "") if Core.isInMultiplayer() then comUnit:sendNetworkSyncSafe("NetUpgradeWallTower",param) end else print("---------------------") print(" Crash information ") print("---------------------\n") print(tostring(towerBuildInfo)) print("\n---------------------\n\n") abort("CRASH: send the white console information bettwen Crash information to me") end end function towerUpgradefunc(tab) print("\n\ntowerUpgradefunc") print("NetId: "..tab.netId) print("comUnit:sendTo("..Core.getScriptOfNetworkName(tab.netId):getIndex()..", "..tab.msg..", "..(tab.param or "")) print("") comUnit:sendTo(Core.getScriptOfNetworkName(tab.netId):getIndex(),tab.msg,tab.param or "") end function towerUpgrade(param) --towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=buildCost,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=buildData,func=uppgradeWallTowerTab},restore={para1=downGradeData,func=upgradeWallTower}} local tab = totable(param) local scriptName = Core.getScriptOfNetworkName(tab.netId):getFileName() print("----- tower Upgrade -----") print("netId: "..tab.netId) print("msg: "..tab.msg) print("param: "..(tab.param or "")) print("name: "..scriptName) print("------------------------") if tab.param and not ( scriptName == "Tower/ArrowTower.lua" and tab.msg == "upgrade6") then local downGrade = {netId = tab.netId, msg = tab.msg, param = tab.param - 1} towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=tab.cost,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=tab,func=1},restore=nil} else --TODO not supported print("NOT supported") end towerUpgradefunc(tab) end --this function can be called localy or by ower network function netSellTower(paramNetworkName,doNotReturnMoney) local buildingScript = Core.getScriptOfNetworkName(paramNetworkName) local netWorkName = (buildingLastSelected and buildingLastSelected:getScriptByName("tower")) and buildingLastSelected:getScriptByName("tower"):getNetworkName() or "" if buildingScript then local netName = buildingScript:getNetworkName() local billBoard = buildingScript:getBillboard() local buildingToSell = buildingScript:getParentNode() local buildingValue = billBoard:getFloat("value") local buildingValueLost = billBoard:getFloat("totalCost")-billBoard:getFloat("value") towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=paramNetworkName,func=4},restore={para1=netName,func=rebuildWallTower,name="rebuildWallTower"}} --print("buildingValue == "..buildingValue.."\n") if this:removeBuilding( buildingToSell ) then if billBoard:getBool("isNetOwner") and doNotReturnMoney ~= true then comUnit:sendTo("stats", "addGoldNoScore", tostring(buildingValue)) comUnit:sendTo("stats","addBillboardDouble","goldLostFromSelling;"..tostring(buildingValueLost)) comUnit:sendTo("stats","addTowersSold","") end --comUnit:sendTo("builder", "soldTower", tostring(buildingId)) if netWorkName == paramNetworkName then print("\n\nSelected menu is in hidding because tower was sold\n\n") form:setVisible(false) targetArea.hiddeTargetMesh() end else if DEBUG then error("Removing building failed!!!") else print("Removing building failed!!!") end end else print("No script found for selected building, during remove") end end function sellTowerAddNoEvent(param) netSellTower(param)--This step adds a restore event towerBuildInfo[#towerBuildInfo] = nil --remove the restore event end --this function is called localy by scripts function sellTower(param) netSellTower(param) if Core.isInMultiplayer() then comUnit:sendNetworkSyncSafe("NetSellTower",param) end end function UpgradeWallBuilding(param) local tab = totable(param) --changeSelectedTower( buildings[tab.buildTowerIndex] ) local buildingToUpgradeScript = Core.getScriptOfNetworkName(tab.netName) local buildingToUpgrade = buildingToUpgradeScript:getParentNode() local buildingScript = buildings[tab.buildTowerIndex]:getScriptByName("tower") local towerBilboard = buildingScript:getBillboard() --get the cost of the new tower local buildCost = towerBilboard:getFloat("cost") --get the script file name local scriptName = buildingScript:getFileName() if towerBilboard:getString("Name") ~= "Wall tower" and not readyToPlay[tab.playerId] then readyToPlay[tab.playerId] = true updateIsAllreadyToPlay() end upgradeFromTowerToTower(buildingToUpgrade, buildCost, scriptName, tab.matrix, tab.tName, false) end --"{ buildingId = 2, islandId = 0, localPos = Vec3(6.29053593,0,-6.13610077), rotation = 0}" function buildTowerNetworkCallback(tab) --local tab = totable(input) local towerToBuild = buildings[tab.buildingId] -- print("Player index: "..fromIndex.." Built a tower <---------------") building = this:buildFromBuildInfo(towerToBuild, tab) if building then local script = building:getScriptByName("tower") script:setScriptNetworkId(tab.tName) comUnit:sendTo(script:getIndex(),"NetOwner","NO") local towerBilboard = script:getBillboard() building:setSceneName(towerBilboard:getString("Name")) building:createWork() increaseBuildBuildingCount() if towerBilboard:getString("Name") ~= "Wall tower" then readyToPlay[tab.playerId] = true end soundNode:play(1.0, false) towerBuiltListener:pushEvent("built") updateIsAllreadyToPlay() else error("failed to place building") end end function buildTowerNetworkBuild(tab) local script = buildings[tab.buildingId]:getScriptByName("tower") local towerBilboard = script:getBillboard() local buildCost = towerBilboard:getFloat("cost") comUnit:sendTo("stats","removeGold",tostring(buildCost)) buildTowerNetworkCallback(tab) local script = building:getScriptByName("tower") comUnit:sendTo(script:getIndex(),"NetOwner","YES") end function getNewTowerName() buildCounter = buildCounter + 1 return "T"..Core.getNetworkClient():getClientId().."_"..buildCounter end function updateIsAllreadyToPlay() if not buildingBillboard:getBool("Ready") then if Core.isInMultiplayer() then local users = Core.getNetworkClient():getConnected() print("users: "..tostring(users).."\n") local allReady = true for i=1, #users do if not readyToPlay[users[i].playerId] and users[i].playerId <= playerCount then allReady = false end end print("Player count: "..playerCount) print("readyToPlay: "..tostring(readyToPlay).."\n") buildingBillboard:setBool("Ready", allReady) elseif readyToPlay[0] == true then buildingBillboard:setBool("Ready", true) end end end function restartWave(wave) -- print("restart Wave: "..wave) -- print("data: "..tostring(towerBuildInfo)) restoreToWave = wave local run = true while run and #towerBuildInfo > 0 do local index = #towerBuildInfo if towerBuildInfo[index].wave < wave then run = false else -- print("DO: "..index) local restorTab = towerBuildInfo[index].restore if restorTab then if restorTab.para1 == nil then restorTab.func() elseif restorTab.para2 == nil then restorTab.func(restorTab.para1) else restorTab.func(restorTab.para1, restorTab.para2) end end -- print("towerInfo: "..index.." is set to nil") towerBuildInfo[index] = nil end end --update wave time waveTime = Core.getGameTime() end function isAtowerBuildEvent(index, netName) local addTab = towerBuildInfo[index].add return addTab and addTab.para1 and ( addTab.func == 2 and addTab.para1.tName == netName ) or ( addTab.func == 3 and addTab.para1[5] == netName ) end function rebuildWallTower(netName) print("Rebuild wall tower: "..netName) for i=1, #towerBuildInfo do if towerBuildInfo[i].add and towerBuildInfo[i].add.func == 2 and towerBuildInfo[i].add.para1.tName == netName then local addData = towerBuildInfo[i].add functionList[addData.func](addData.para1) local script = Core.getScriptOfNetworkName(addData.para1.tName) comUnit:sendTo(script:getIndex(),"NetOwner","YES") return elseif towerBuildInfo[i].restore and towerBuildInfo[i].restore.func == rebuildSoldTower and towerBuildInfo[i].restore.para1.wallTowerName == netName then --this case happens when a tower is directly built en sold of to a wall tower and then sold again local towerNetName = towerBuildInfo[i].restore.para1.towerName print("take build info from node: "..towerNetName) local n=1 while n <= #towerBuildInfo do print("n: "..n) if towerBuildInfo[n].add and towerBuildInfo[n].add.func == 2 and towerBuildInfo[n].add.para1.tName == towerNetName then local addData = towerBuildInfo[n].add local restoreToName = addData.para1.tName addData.para1.buildingId = 1 addData.para1.tName = netName functionList[addData.func](addData.para1) local script = Core.getScriptOfNetworkName(netName) comUnit:sendTo(script:getIndex(),"NetOwner","YES") addData.para1.tName = restoreToName return elseif towerBuildInfo[n].add and towerBuildInfo[n].add.func == 3 and towerBuildInfo[n].add.para1[5] == towerNetName then towerNetName = towerBuildInfo[n].add.para1[1] print("redo take build info from node: "..towerNetName) n = 1 else n = n + 1 end end end end error("wall tower was newer restored") end function rebuildSoldTower(tab) print("rebuildSoldTower: "..tostring(tab)) local wallTowerNetName = tab.wallTowerName local towerNetName = tab.towerName --find the towers origins local index = 1 local foundStartEvent = false while index <= #towerBuildInfo and foundStartEvent == false do if towerBuildInfo[index].add and isAtowerBuildEvent(index, towerNetName) then foundStartEvent = true else index = index + 1 end end local ignoreWave = true if foundStartEvent then if towerBuildInfo[index].add.func == 2 then --the wall tower needs to be sold print("Sell Wall Tower: "..wallTowerNetName) sellTowerAddNoEvent(wallTowerNetName) elseif towerBuildInfo[index].add.func == 3 then --rename wallTower local script = Core.getScriptOfNetworkName(wallTowerNetName) script:setScriptNetworkId(towerBuildInfo[index].add.para1[1]) end --restore building up until wave start while index < #towerBuildInfo and (ignoreWave or towerBuildInfo[index].wave < restoreToWave) do local addData = towerBuildInfo[index].add if addData and (isAtowerBuildEvent(index, towerNetName) or ( addData.func == 1 and addData.para1.netId == towerNetName ) or (addData.func == 4 and addData.para1.netName == towerNetName)) then ignoreWave = false functionList[addData.func](addData.para1) end index = index + 1 end end end function update() if canBuildInThisWorld == false then --update event from other players updateSelectedTowerToBuild() return true end if curentWave ~= Core.getBillboard("stats"):getInt("wave") then curentWave = Core.getBillboard("stats"):getInt("wave") waveTime = Core.getGameTime() if isAReplay and curentWave == 0 then waveTime = #towerBuildInfo > 1 and waveTime - towerBuildInfo[1].buildTimeFromBeginingOfWave + 3 or 0 end -- print("replayData: "..tabToStrMinimal(towerBuildInfo)) local statsBillboard = Core.getBillboard("stats") local data = {gold=statsBillboard:getDouble("gold"),score=statsBillboard:getDouble("score"),life=statsBillboard:getDouble("life")} towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add=nil,restore=nil,data=data} end -- if Core.getInput():getKeyDown(Key.y) then -- sendHightScoreToTheServer() -- end if isAReplay then local timeoffset = (Core.getGameTime()-waveTime) print("curentWave: "..curentWave.." timeoffset: "..timeoffset) while towerBuildInfo[replayIndex] and (towerBuildInfo[replayIndex].wave < curentWave or (towerBuildInfo[replayIndex].wave == curentWave and towerBuildInfo[replayIndex].buildTimeFromBeginingOfWave < timeoffset)) do local addData = towerBuildInfo[replayIndex].add if addData ~= nil then functionList[addData.func](addData.para1) if towerBuildInfo[replayIndex].cost then comUnit:sendTo("stats","removeGold",towerBuildInfo[replayIndex].cost) end end towerBuildInfo[replayIndex] = nil replayIndex = replayIndex + 1 end end if Core.getInput():getKeyHeld(Key.lshift) or stateBillboard:getBool("inMenu") then noMoneyIcon:setVisible(false) builderFunctions.renderTargetArea("",nil,nil) if currentTower then currentTower:setVisible(false) end builderFunctions.updateSelectedTower(nil) return true end updateSelectedTowerToBuild() rotation = builderFunctions.updateBuildingRotation(rotation) --print( "num built tower: "..buildingBillboard:getInt("NumBuildingBuilt").."\n") if currentTower then buildingBillboard:setBool("inBuildMode", true) else buildingBillboard:setBool("inBuildMode", false) end --set outline on the last seleceted tower, this is totaly seperate from selected menu selected tower --Byt the same tower should be selected builderFunctions.updateSelectedTower(currentTower) --currentTower = SceneNode() if currentTower and worldCollision() then local island = collisionMesh:findNodeByTypeTowardsRoot(NodeId.island) local canBePlacedHere = this:tryToSnapBuildingInToPlace(currentTower, collisionMesh, collPos, rotation ); if Core.getPlayerId() ~= island:getPlayerId() and island:getPlayerId() > 0 and Core.getPlayerId() > 0 then canBePlacedHere = false; end local script = currentTower:getScriptByName("tower") local towerBilboard = script:getBillboard() local targetAreaName = towerBilboard:getString("TargetArea") local buildingMatrix = this:getCurrentGlobalTowerMatrix() local buildCost = towerBilboard:getFloat("cost") local gold = Core.getBillboard("stats"):getDouble("gold") comUnit:sendTo(script:getIndex(),"checkRange","") local towerMatrix = this:getTargetIsland():getGlobalMatrix() * this:getLocalIslandMatrix() if canBePlacedHere and keyUse and keyUse:getPressed() and buildCost <= gold then building = this:TryToBuild() if building then local script = building:getScriptByName("tower") local towerName = getNewTowerName() script:setScriptNetworkId(towerName) comUnit:sendTo(script:getIndex(),"NetOwner","YES") --collect build info local tab = this:getBuildInfo()--{islandId=island:getIslandId(),localPos = island:getGlobalMatrix():inverseM() * collPos, rotation=rotation, buildingId = getBuildingId(currentTower), tName=towerName} tab.buildingId = getBuildingId(currentTower) tab.tName=towerName tab.playerId = Core.getPlayerId() if Core.isInMultiplayer() then comUnit:sendNetworkSyncSafe("NET",tabToStrMinimal(tab)) else towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=tab,func=2},restore={para1=towerName,para2=true,func=sellTowerAddNoEvent,name="Sell Building"}} end building:setSceneName(towerBilboard:getString("Name")) building:createWork() increaseBuildBuildingCount() --successfully built tower, time to pay towerBuiltSteamStats(script) comUnit:sendTo("stats","removeGold",tostring(buildCost)) if targetAreaName == "cone" then --Add retarget script to building node building:loadLuaScript("Game/buildRotater.lua") changeSelectedTower(nil) end --make usre that the wav of enemies can start if towerBilboard:getString("Name") ~= "Wall tower" then readyToPlay[0] = true readyToPlay[Core.getPlayerId()] = true updateIsAllreadyToPlay() end soundNode:play(1.0, false) towerBuiltListener:pushEvent("built") end elseif not canBePlacedHere then local camLine = camera:getWorldLineFromScreen(Core.getInput():getMousePos()) local building = this:getNearestBuildingFromLine(camLine) if building and Collision.lineSegmentPointLength2(camLine, building:getGlobalPosition()) < 2.0 then local buildingScript = building and building:getScriptByName("tower") or nil local buildingBillBoard = buildingScript and buildingScript:getBillboard() or nil local a=32 if towerBilboard:getString("Name") ~= "Wall tower" and buildingBillBoard and buildingBillBoard:getString("Name") == "Wall tower" and buildingBillBoard:getBool("isNetOwner")==true then canBePlacedHere = true local currentMatrix = towerMatrix towerMatrix = building:getGlobalMatrix() --Rotate the tower in 90 degrees interval local dotRightValue = towerMatrix:getRightVec():dot(currentMatrix:getAtVec()) if dotRightValue > 0.5 then towerMatrix:createMatrix( towerMatrix:getRightVec(), towerMatrix:getUpVec() ) elseif dotRightValue < -0.5 then towerMatrix:createMatrix( -towerMatrix:getRightVec(), towerMatrix:getUpVec() ) elseif towerMatrix:getAtVec():dot(-currentMatrix:getAtVec()) > 0.0 then towerMatrix:createMatrix( -towerMatrix:getAtVec(), towerMatrix:getUpVec() ) end towerMatrix:setPosition(building:getGlobalPosition()) local wallTowerScript = building:getScriptByName("tower") --Get the cost of the wall tower local wallTowerCost = wallTowerScript:getBillboard():getFloat("cost") --update this specific tower location cost buildCost = buildCost - wallTowerCost if keyUse and keyUse:getPressed() and buildCost <= gold then --upgrade the building -- AutoBuilder.changeBuilding(building, currentTower, building:findNodeByTypeTowardsRoot(NodeId.island):getGlobalMatrix():inverseM() * towerMatrix ) local newBuildingMatrix = building:getParent():getGlobalMatrix():inverseM() * towerMatrix local curentName = wallTowerScript:getNetworkName() local tab = {buildTowerIndex=currentTowerIndex, netName=buildingScript:getNetworkName(), matrix=newBuildingMatrix, tName=getNewTowerName()} local buildingScript = currentTower:getScriptByName("tower") --get the cost of the new tower local buildingCost = buildingScript:getBillboard():getFloat("cost") --get the script file name local scriptName = buildingScript:getFileName() upgradeFromTowerToTower(building, buildingCost, scriptName, newBuildingMatrix, tab.tName, true) readyToPlay[0] = true readyToPlay[Core.getPlayerId()] = true updateIsAllreadyToPlay() if Core.isInMultiplayer() then tab.playerId = Core.getPlayerId() comUnit:sendNetworkSyncSafe("NETWU",tabToStrMinimal(tab)) else local buildData = {curentName, buildingCost, scriptName, newBuildingMatrix, tab.tName, true} local downGradeData = {netName = tab.tName, upgToScripName = "Tower/WallTower.lua", tName = tab.netName, playerId = Core.getPlayerId(), buildCost=0} towerBuildInfo[#towerBuildInfo+1] = {wave=curentWave,cost=0,buildTimeFromBeginingOfWave = (Core.getGameTime()-waveTime),add={para1=buildData,func=3},restore={para1=downGradeData,func=upgradeWallTower,name="WallTowerupgrade"}} end if targetAreaName == "cone" then changeSelectedTower(nil) end end end end end --set tower color builderFunctions.changeColor( currentTower, (canBePlacedHere and buildCost <= gold) and Vec4(1) or Vec4(1.3,0.45,0.45, 1.0)) if this:getTargetIsland() and currentTower then currentTower:setLocalMatrix(towerMatrix); towerWorld:update(); end if currentTower and buildCost > gold then local screenPos = camera:getScreenCoordFromglobalPos(currentTower:getLocalPosition() + Vec3(0,1.0,0)) noMoneyIcon:setVisible(true) noMoneyIcon:setLocalPosition(screenPos) else noMoneyIcon:setVisible(false) end --Render target area builderFunctions.renderTargetArea(targetAreaName, towerMatrix, towerBilboard) if currentTower then currentTower:setVisible(true) end else noMoneyIcon:setVisible(false) builderFunctions.renderTargetArea("",nil,nil) if currentTower then currentTower:setVisible(false) end end if camera and Core.getInput():getMouseDown(MouseKey.left) then local building = this:getBuldingFromLine(camera:getWorldLineFromScreen(Core.getInput():getMousePos())) if building then print("found a building\n") end end -- AutoBuilder.update() return true end
player_manager.AddValidModel( "PMC5_08", "models/player/PMC_5/PMC__08.mdl" ) list.Set( "PlayerOptionsModel", "PMC5_08", "models/player/PMC_5/PMC__08.mdl" )
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseConfigData_pb', package.seeall) local BSECONFIGDATA = protobuf.Descriptor(); local BSECONFIGDATA_VERSION_FIELD = protobuf.FieldDescriptor(); BSECONFIGDATA_VERSION_FIELD.name = "version" BSECONFIGDATA_VERSION_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseConfigData.version" BSECONFIGDATA_VERSION_FIELD.number = 1 BSECONFIGDATA_VERSION_FIELD.index = 0 BSECONFIGDATA_VERSION_FIELD.label = 2 BSECONFIGDATA_VERSION_FIELD.has_default_value = false BSECONFIGDATA_VERSION_FIELD.default_value = 0 BSECONFIGDATA_VERSION_FIELD.type = 5 BSECONFIGDATA_VERSION_FIELD.cpp_type = 1 BSECONFIGDATA.name = "BseConfigData" BSECONFIGDATA.full_name = ".com.xinqihd.sns.gameserver.proto.BseConfigData" BSECONFIGDATA.nested_types = {} BSECONFIGDATA.enum_types = {} BSECONFIGDATA.fields = {BSECONFIGDATA_VERSION_FIELD} BSECONFIGDATA.is_extendable = false BSECONFIGDATA.extensions = {} BseConfigData = protobuf.Message(BSECONFIGDATA) _G.BSECONFIGDATA_PB_BSECONFIGDATA = BSECONFIGDATA
--------------------------------------------------------------------- -- Manage collection and display of minimap buttons --------------------------------------------------------------------- local _, ns = ... local LSM = LibStub and LibStub:GetLibrary("LibSharedMedia-3.0", true) local FONT = LSM:Fetch(LSM.MediaType.FONT, "Roboto Bold Condensed") local TEXTURE = LSM:Fetch(LSM.MediaType.STATUSBAR, "Flat") local DEFAULT_BUTTON_SIZE = 24 local DEFAULT_BUTTON_POSITION = "Bottom" local DEFAULT_MOUSEOVER_BUTTON_FRAME = true -- Add a border to the minimap. -- This is done early so that frames may be positioned against it. Minimap.background = CreateFrame("frame", "klnMinimap", UIParent) Minimap.background:SetPoint("CENTER", Minimap, "CENTER", 0, 0) Minimap.background:SetBackdrop({ bgFile = TEXTURE, edgeFile = TEXTURE, edgeSize = 2, }) Minimap.background:SetBackdropColor(0,0,0,0) Minimap.background:SetBackdropBorderColor(0,0,0,1) -- Target existing frames/textures for manipulation local ignoredFrames = {} local hideTextures = {} local manualTarget = {} manualTarget['MiniMapMailFrame'] = true ignoredFrames['MinimapBackdrop'] = true ignoredFrames['GameTimeFrame'] = true ignoredFrames['MinimapVoiceChatFrame'] = true ignoredFrames['TimeManagerClockButton'] = true hideTextures['Interface\\Minimap\\MiniMap-TrackingBorder'] = true hideTextures['Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight'] = true hideTextures['Interface\\Minimap\\UI-Minimap-Background'] = true -- Create a frame for storing minimap buttons Minimap.buttonFrame = CreateFrame("frame", nil, Minimap) Minimap.buttonFrame:SetHeight(DEFAULT_BUTTON_SIZE + 10) Minimap.buttonFrame:SetPoint("TOPLEFT", Minimap.background, "BOTTOMLEFT", 2, -4) Minimap.buttonFrame:SetPoint("BOTTOMRIGHT", Minimap.background, "BOTTOMRIGHT", 0, -28) Minimap.buttonFrame:RegisterEvent("PLAYER_ENTERING_WORLD") Minimap.buttonFrame:RegisterEvent("GARRISON_UPDATE") Minimap.buttonFrame:RegisterEvent("PLAYER_XP_UPDATE") Minimap.buttonFrame:RegisterEvent("PLAYER_LEVEL_UP") Minimap.buttonFrame:RegisterEvent("PLAYER_ENTERING_WORLD") Minimap.buttonFrame:RegisterEvent("UPDATE_FACTION") -- Create a minimap button for kln-related configuration local klnConfigButton = CreateFrame("button","kln_config_button", Minimap.buttonFrame) klnConfigButton.text = klnConfigButton:CreateFontString(nil, "OVERLAY") klnConfigButton.text:SetFont(FONT, 14) klnConfigButton.text:SetTextColor(.4, .6, 1) klnConfigButton.text:SetText("kln") klnConfigButton.text:SetJustifyH("CENTER") klnConfigButton.text:SetPoint("CENTER", klnConfigButton, "CENTER", 1, -1) klnConfigButton:SetScript("OnEnter", function(self) self.text:SetTextColor(.6,.8,1) ShowUIPanel(GameTooltip) GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 6) GameTooltip:AddLine("KLN Configuration (eventually)") GameTooltip:Show() end) klnConfigButton:SetScript("OnLeave", function(self) self.text:SetTextColor(.4, .6, 1) GameTooltip:Hide() end) klnConfigButton:SetScript("OnClick", function() kln.events:Trigger("show_configuration") end) -- Show/hide button container on mouseover local function MinimapMouseover() local mouseoverButtonFrame = DEFAULT_MOUSEOVER_BUTTON_FRAME if not mouseoverButtonFrame then Minimap.buttonFrame:Show(); return true end local over = false if Minimap:IsMouseOver() then over = true end if Minimap.background:IsMouseOver() then over = true end if Minimap.buttonFrame:IsMouseOver() then over = true end if klnXP and klnXP:IsMouseOver() then over = true end if klnAP and klnAP:IsMouseOver() then over = true end if (over) then Minimap.buttonFrame:Show() else Minimap.buttonFrame:Hide() end return over end -- Begin polling for mouseover local mtotal = 0 Minimap:HookScript("OnUpdate",function(self, elapsed) mtotal = mtotal + elapsed if mtotal > .05 then mtotal = 0; MinimapMouseover() end end) -- Collect minimap buttons and place them into a frame local function collectMinimapButtons() if (InCombatLockdown()) then return end local buttons = DEFAULT_BUTTON_POSITION if buttons == "Disable" then return end -- Stick our "open the configuration" button into the collection ignoredFrames["kln_config_button"] = nil klnConfigButton:Show() local c = {Minimap.buttonFrame:GetChildren()} local d = {Minimap:GetChildren()} for _, v in pairs(d) do table.insert(c,v) end table.insert(c, _G["DugisOnOffButton"]) -- Yay special case local button_size = DEFAULT_BUTTON_SIZE local last = nil for i = 1, #c do local f = c[i] local n = f:GetName() or ""; local lc = string.lower(n) if (manualTarget[n] and f:IsShown()) or ( f:GetName() and f:IsShown() and (strfind(lc, "libdb") or strfind(lc, "button") or strfind(lc, "btn")) and not ignoredFrames[n] ) then if not f.skinned then f:SetSize(button_size, button_size) f:SetParent(Minimap.buttonFrame) local r = {f:GetRegions()} for o = 1, #r do if r[o].GetTexture and r[o]:GetTexture() then local tex = r[o]:GetTexture() r[o]:SetAllPoints(f) if hideTextures[tex] then r[o]:Hide() elseif not strfind(tex,"WHITE8x8") then local coord = table.concat({r[o]:GetTexCoord()}) if (coord == "00011011") then r[o]:SetTexCoord(0.3, 0.7, 0.3, 0.7) if (n == "DugisOnOffButton") then r[o]:SetTexCoord(0.25, 0.75, 0.2, 0.7) end end end end end f.klnBackground = f.klnBackground or CreateFrame("frame",nil,f) f.klnBackground:SetAllPoints(f) f.klnBackground:SetFrameStrata("BACKGROUND") kln.frames.setBackdrop(f.klnBackground) f:SetHitRectInsets(0, 0, 0, 0) local oldscript = f:HookScript("OnEnter",function(self) local newlines = {} for l = 1, 10 do local line = _G["GameTooltipTextLeft"..l] if line and line:GetText() then newlines[line:GetText()] = true end end GameTooltip:Hide() GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 6) for k, v in pairs(newlines) do GameTooltip:AddLine(k) end GameTooltip:Show() end) f.skinned = true end f:ClearAllPoints() if buttons == "Top" or buttons == "Bottom" then if last then f:SetPoint("LEFT", last, "RIGHT", 6, 0) else f:SetPoint("TOPLEFT", Minimap.buttonFrame, "TOPLEFT", 0, 0) end end if (buttons == "Right" or buttons == "Left") then if (last) then f:SetPoint("TOP", last, "BOTTOM", 0, -6) else f:SetPoint("TOPLEFT", Minimap.buttonFrame, "TOPLEFT", 0, 0) end end last = f end end end -- Begin polling for minimap button collection local ctotal = 0 Minimap.buttonFrame:SetScript("OnEvent",moveMinimapButtons) Minimap.buttonFrame:SetScript("OnUpdate",function(self,elapsed) ctotal = ctotal + elapsed if ctotal > .5 then ctotal = 0 if not InCombatLockdown() then collectMinimapButtons() end end end)
// Wildfire Black Mesa Roleplay // File description: BMRP developer functionality script // Copyright (c) 2022 KiwifruitDev // Licensed under the MIT License. //********************************************************************************************* // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. //********************************************************************************************* // BASE FILE HEADER DO NOT MODIFY!! // local ent = FindMetaTable("Entity") // local ply = FindMetaTable("Player") // local vec = FindMetaTable("Vector") // // ================================ // // Every file needs this :) include("autorun/sh_bmrp.lua") // DEVELOPER FUNCTIONS/COMMANDS, ONLY WORKS IF YOU ARE SET IN THE TABLE // // Force a payday upon yourself. concommand.Add("dev_payday", function(ply) if not ply:IsDeveloper() then return end if not IsValid(ply) then return end if ply:IsDeveloper() then ply:payDay() end end) // Forces yourself into a spectator mode/un-spectator mode. concommand.Add("dev_roam", function(ply, cmd, args) if ply:IsDeveloper() then if ply:GetObserverMode() ~= OBS_MODE_ROAMING then ply:Spectate(OBS_MODE_ROAMING) // This makes the player a spectator. else ply:UnSpectate() // This makes the player a player. end end end) // Force teleport yourself to a known Map Creation ID. concommand.Add("dev_gotomcid", function( ply, cmd, args ) if not ply:IsDeveloper() then return end if IsValid(ply) then if args[1] ~= nil then local mcid = args[1] local ent = ents.GetMapCreatedEntity(mcid) if IsValid(ent) then ply:SetPos(ent:GetPos()) ply:ChatPrint("Teleporting to "..mcid.."...") else ply:ChatPrint("Invalid entity! "..mcid) end end end end) // RESETS EVERY SINGLE DOOR IN THE MAP TO UNOWNABLE. BE CAUTIOUS. concommand.Add("dev_resetdoors", function(ply, cmd, args) if not ply:IsDeveloper() then return end local doors = ents.FindByClass("func_door") local doors2 = ents.FindByClass("func_door_rotating") local alldoors = {} table.Add(alldoors, doors) table.Add(alldoors, doors2) for k,v in pairs(alldoors) do if IsValid(v:getDoorOwner()) then v:keysUnOwn(v:getDoorOwner()) end v:setKeysNonOwnable(true) v:removeAllKeysExtraOwners() v:removeAllKeysAllowedToOwn() v:removeAllKeysDoorTeams() v:setDoorGroup(nil) v:setKeysTitle(nil) DarkRP.storeDoorData(v) DarkRP.storeDoorGroup(v, nil) DarkRP.storeTeamDoorOwnability(v) end hook.Run("SystemMessage", v, "", "Doors have been reset.") end) // Displays every piece of entity info for whatever you're looking at. concommand.Add("dev_entinfo", function( ply, cmd, args ) if not ply:IsDeveloper() then return end if IsValid(ply) then local eyetrace = ply:GetEyeTrace() if eyetrace ~= nil then if eyetrace.Entity ~= nil then ply:ChatPrint("Name: "..eyetrace.Entity:GetName()) ply:ChatPrint("Classname: "..eyetrace.Entity:GetClass()) ply:ChatPrint("Model: "..eyetrace.Entity:GetModel()) ply:ChatPrint("Map Creation ID: "..eyetrace.Entity:MapCreationID()) local pos = eyetrace.Entity:GetPos() ply:ChatPrint("Position: "..pos.x..", "..pos.y..", "..pos.z) local ang = eyetrace.Entity:GetAngles() ply:ChatPrint("Angle: "..ang.p..", "..ang.y..", "..ang.r) local hit = eyetrace.HitPos ply:ChatPrint("Hit Position: "..hit.x..", "..hit.y..", "..hit.z) local normal = eyetrace.HitNormal ply:ChatPrint("Normal: "..normal.x..", "..normal.y..", "..normal.z) end end end end) // Gets all entities in range of you. concommand.Add("dev_getents", function( ply, cmd, args ) if not ply:IsDeveloper() then return end if IsValid(ply) then local eyetrace = ply:GetEyeTrace() if eyetrace ~= nil then if eyetrace.Entity ~= nil then local ent = eyetrace.Entity local ents = ents.FindInSphere(ent:GetPos(), 100) for k,v in pairs(ents) do if IsValid(v) then ply:ChatPrint("Name: "..v:GetName()) ply:ChatPrint("Classname: "..v:GetClass()) ply:ChatPrint("Map Creation ID: "..v:MapCreationID()) end end end end end end) // Force sets your first position for the bounds tool. concommand.Add( "dev_pos1", function( ply, cmd, args ) if not IsValid(ply) then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end wep:SetStartPos(ply:EyePos()) end) // Force sets your second position for the bounds tool. concommand.Add( "dev_pos2", function( ply, cmd, args ) if not IsValid(ply) then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end wep:SetManual(true) local ent = wep:GetBoundingBox() if not IsValid(ent) then return end local shootpos = ply:EyePos() local startpos = wep:GetStartPos() ent:SetCollisionBoundsWS(startpos, shootpos) end) // Teleport yourself to certain Vectors on the map. // usage: dev_goto <vector> <vector> <vector> concommand.Add("dev_goto", function( ply, cmd, args ) if not ply:IsDeveloper() then return end if !IsValid( ply ) then return end if !ply:IsPlayer() then return end if !ply:Alive() then return end local pos = Vector(tonumber(args[1]) or 0, tonumber(args[2]) or 0, tonumber(args[3]) or 0) ply:SetPos(pos) end) // Used to select a Staff door. concommand.Add("door_select", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then return end if ent:GetClass() ~= "lab_door" then ply:ChatPrint("That is not a valid door!") return end ply:SetNWEntity("SelectedDoor", ent) ply:ChatPrint("Selected targetted door...") end) // Used to clear a staff door. concommand.Add("door_clear", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end ply:SetNWEntity("SelectedDoor", Entity(1)) ply:ChatPrint("Unselected any targetted doors!") end) // Used to set the position of a staff door. concommand.Add("door_setpos", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetNWEntity("SelectedDoor") if not IsValid(ent) then ply:ChatPrint("No door selected!") return end local pos = ply:GetPos() local ang = ply:GetAngles() ent:SetTeleportEnt(pos) ent:SetTeleportEnt2(ang) ply:ChatPrint("Set position of selected door to "..pos.x.." "..pos.y.." "..pos.z.." ".." and angles to "..ang.p.." "..ang.y.." "..ang.r) end) // Used to create an entity without sv_cheats concommand.Add("dev_create", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local enti = ents.Create(args[1]) if not IsValid(enti) then return end enti:SetPos(ply:GetEyeTrace().HitPos) enti:Spawn() enti:Activate() --enti:CPPISetOwner(ply) DarkRP.notify(ply, 0, 4, "Created "..enti:GetClass()) end) // create prop_physics concommand.Add("dev_prop", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local enti = ents.Create("prop_physics") if not IsValid(enti) then return end enti:SetPos(ply:GetEyeTrace().HitPos) enti:SetModel(args[1] or "models/helios/foilage/pine.mdl") enti:Spawn() enti:Activate() --enti:CPPISetOwner(ply) DarkRP.notify(ply, 0, 4, "Created "..enti:GetClass()) end) // Used to get the keyvalues of an entity classname concommand.Add("dev_kv", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end for k,v in pairs(ents.FindByClass(args[1])) do if v.ClassName == args[1] then PrintTable(v:GetKeyValues()) end end ply:ChatPrint("Printed keyvalues of "..args[1]..".") end) // Used to show rubble without activating a cascade concommand.Add("dev_rubble", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end for k,v in pairs(ents.FindByClass("bmrp_rubble")) do v:Fire("Visualize") v:Fire("Reset") end end) // Used to drop an entity to the floor concommand.Add("dev_drop", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then return end ent:DropToFloor() end) // Give yourself an HEV suit concommand.Add("dev_hev", function(ent, cmd, args) if not IsValid(ent) then return end if not ent:IsDeveloper() then return end if ent:GetModel() == "models/motorhead/hevscientist.mdl" then ent:RemoveSuit() local lgm = ent:GetNWString("LastGoodModel") if lgm == "" or lgm == nil then local jobtable = ent:getJobTable() lgm = jobtable.model end ent:SetModel(lgm) ent:SetNWString("LastGoodModel","") DarkRP.notify(ent, 0, 4, "[DEV] Removed HEV suit.") else ent:SetNWString("LastGoodModel",ent:GetModel()) ent:SetModel("models/motorhead/hevscientist.mdl") ent:EquipSuit() DarkRP.notify(ent, 0, 4, "[DEV] Equipped HEV suit.") end end) // Suck everyone into lambda core concommand.Add("dev_lambda", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end SetGlobalBool("SuckEveryoneIntoLambdaCore", not GetGlobalBool("SuckEveryoneIntoLambdaCore")) if GetGlobalBool("SuckEveryoneIntoLambdaCore") then DarkRP.notify(ply, 0, 4, "[DEV] Everyone is now being sucked into the Lambda Core.") else DarkRP.notify(ply, 0, 4, "[DEV] Everyone is no longer being sucked into the Lambda Core.") end end) // unparent entity you're looking at concommand.Add("dev_unparent", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then return end ent:SetParent(nil) -- take ownership ent:CPPISetOwner(ply) end) // clean crystal in front of you concommand.Add("dev_clean", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then return end if not ent.Clean then return end ent:Clean() end) // clean crystal in front of you concommand.Add("dev_fix", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then return end if not ent.SetBroken then return end ent:SetBroken(false) end) // This turns off the lights without triggering any other event. concommand.Add("dev_lightsoff", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end LightsOff() end) // This turns on the lights without triggering any other event. concommand.Add("dev_lightson", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end LightsOn() end) // cycle crystal type concommand.Add("dev_cycle", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then return end if not ent:GetClass() == "xen_crystal" then return end if not ent.CrystalTypes then return end local type = ent:GetCrystalType() for k,v in pairs(ent.CrystalTypes) do local typetable if k >= #ent.CrystalTypes then typetable = ent.CrystalTypes[1] elseif v[1] == type then typetable = ent.CrystalTypes[k+1] end if typetable then ent:PhysicsInit(SOLID_VPHYSICS) ent:SetRenderMode(RENDERMODE_NORMAL) ent:SetRenderFX(kRenderFxNone) ent:SetCrystalType(typetable[1]) ent:SetCrystalEffect(typetable[3]) ent:SetColor(typetable[2]) break end end DarkRP.notify(ply, 0, 4, "[DEV] Crystal type changed to "..ent:GetCrystalType()..".") end) concommand.Add("ams_check", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end ply:ChatPrint(GetGlobalBool("ams_shutdown", false) and "ams_shutdown is true" or "ams_shutdown is false") ply:ChatPrint(GetGlobalBool("ams_open", false) and "ams_open is true" or "ams_open is false") ply:ChatPrint(GetGlobalBool("AMSLaserPoll", false) and "AMSLaserPoll is true" or "AMSLaserPoll is false") ply:ChatPrint(GetGlobalBool("ResonanceCascade", false) and "ResonanceCascade is true" or "ResonanceCascade is false") end) // ent_fire basically concommand.Add("dev_fire", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local ent = ply:GetEyeTrace().Entity if not IsValid(ent) then return end ent:Fire(args[1]) end) -- for k, v in pairs(ents.FindByClass("squidspit")) do v:Remove() end concommand.Add("server_restartwarning", function(ply, cmd, args) if IsValid(ply) then return end -- only run from server local newdelay = tonumber(args[1]) or 1800 -- 30 minutes for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "The server is restarting in "..newdelay.." seconds.") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end timer.Simple(newdelay-600, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Restarting in the server in 10 minutes...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-300, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Restarting in the server in 5 minutes...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-60, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Restarting in the server in 1 minute...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-30, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Restarting in the server in 30 seconds...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-10, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Restarting in the server in 10 seconds...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-5, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Restarting in the server in 5 seconds...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay, function() timer.Remove("RestartNukeTimer") SetGlobalString("NukeText", "") SetGlobalBool("NukeEvent", false) end) timer.Create("RestartNukeTimer", 1/(1 / engine.TickInterval()), newdelay*(1 / engine.TickInterval()), function() newdelay = newdelay - 1/(1 / engine.TickInterval()) SetGlobalInt("NukeTimer", newdelay) end) SetGlobalBool("NukeEvent", true) SetGlobalString("NukeText", "Server Restart:") end) concommand.Add("server_updatewarning", function(ply, cmd, args) if IsValid(ply) then return end -- only run from server local newdelay = tonumber(args[1]) or 600 -- 10 minutes for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "The server is changing level for a major update in "..newdelay.." seconds.") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end timer.Simple(newdelay-300, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Changing level for an update in 5 minutes...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-60, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Changing level for an update in 1 minute...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-30, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Changing level for an update in 30 seconds...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-10, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Changing level for an update in 10 seconds...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay-5, function() for k, v in pairs(player.GetAll()) do hook.Run("SystemMessage", v, "", "Changing level for an update in 5 seconds...") v:SendLua("surface.PlaySound(\"ambient/alarms/klaxon1.wav\")") end end) timer.Simple(newdelay, function() timer.Remove("UpdateNukeTimer") SetGlobalString("NukeText", "") SetGlobalBool("NukeEvent", false) RunConsoleCommand("changelevel", game.GetMap()) end) timer.Create("UpdateNukeTimer", 1/(1 / engine.TickInterval()), newdelay*(1 / engine.TickInterval()), function() newdelay = newdelay - 1/(1 / engine.TickInterval()) SetGlobalInt("NukeTimer", newdelay) end) SetGlobalBool("NukeEvent", true) SetGlobalString("NukeText", "Server Update Level Change:") end) -- locations / bounding boxes concommand.Add("bounds_setlocation", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end if #args < 1 then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end local ent = wep:GetBoundingBox() if not IsValid(ent) then ent = ply:GetNWEntity("BoundingBox") end ent:SetLocation(table.concat(args, " ")) ent:SetGeneric(false) DarkRP.notify(ply, 0, 4, "Location set to "..table.concat(args, " ")..".") end) concommand.Add("bounds_select", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end -- get entities in range (bounding_box) local ents = ents.FindInSphere(ply:GetPos(), 1000) for k, v in pairs(ents) do if LocalToWorld(v:OBBCenter(), Angle(0,0,0), v:GetPos(), Angle(0,0,0)):Distance(ply:EyePos()) <= 100 then if v:GetClass() == "bounding_box" then ply:SetNWEntity("BoundingBox", v) DarkRP.notify(ply, 0, 4, "Bounding box selected. "..v:GetLocation()) return end end end end) concommand.Add("bounds_staff", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end local ent = wep:GetBoundingBox() if not IsValid(ent) then ent = ply:GetNWEntity("BoundingBox") end ent:SetStaff(ent:GetStaff() == true and false or true) DarkRP.notify(ply, 0, 4, ent:GetStaff() and "Staff check set to true." or "Staff check set to false.") end) concommand.Add("bounds_save", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end if not PermaProps then DarkRP.notify(ply, 1, 4, "ERROR: Lib not found" ) return end for k, ent in pairs(ents.FindByClass("bounding_box")) do if not IsValid(ent) then continue end local mins, maxs = ent:WorldSpaceAABB() ent:SetBoundsPos1X(mins.x) ent:SetBoundsPos1Y(mins.y) ent:SetBoundsPos1Z(mins.z) ent:SetBoundsPos2X(maxs.x) ent:SetBoundsPos2Y(maxs.y) ent:SetBoundsPos2Z(maxs.z) // permaprops API if ent.PermaProps then continue end mins, maxs = ent:GetCollisionBounds() local content = PermaProps.PPGetEntTable(ent) if not content then continue end local max = tonumber(sql.QueryValue("SELECT MAX(id) FROM permaprops;")) if not max then max = 1 else max = max + 1 end local new_ent = PermaProps.PPEntityFromTable(content, max) if !new_ent or !new_ent:IsValid() then continue end PermaProps.SparksEffect( ent ) PermaProps.SQL.Query("INSERT INTO permaprops (id, map, content) VALUES(NULL, ".. sql.SQLStr(game.GetMap()) ..", ".. sql.SQLStr(util.TableToJSON(content)) ..");") DarkRP.notify(ply, 0, 4, "Bounding box saved via PermaProps.") ent:Remove() new_ent:SetCollisionBounds(mins, maxs) end end) concommand.Add("bounds_delete", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end local ent = wep:GetBoundingBox() if not IsValid(ent) then ent = ply:GetNWEntity("BoundingBox") end // permaprops API if not PermaProps then DarkRP.notify(ply, 1, 4, "ERROR: Lib not found" ) return end if not ent.PermaProps then ply:ChatPrint( "That is not a PermaProp!" ) return end if not ent.PermaProps_ID then ply:ChatPrint( "ERROR: ID not found" ) return end PermaProps.SQL.Query("DELETE FROM permaprops WHERE id = ".. ent.PermaProps_ID ..";") DarkRP.notify(ply, 0, 4, "Bounding box deleted via PermaProps.") ent:Remove() end) --[[ concommand.Add("bounds_deleteall", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end for k, ent in pairs(ents.FindByClass("bounding_box")) do if not IsValid(ent) then continue end // permaprops API if not PermaProps then continue end if not ent.PermaProps then continue end if not ent.PermaProps_ID then continue end PermaProps.SQL.Query("DELETE FROM permaprops WHERE id = ".. ent.PermaProps_ID ..";") ent:Remove() end DarkRP.notify(ply, 0, 4, "All Bounding boxes deleted via PermaProps.") end) ]]-- -- priority concommand.Add("bounds_priority", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local wep = ply:GetActiveWeapon() if not IsValid(wep) then return end if wep:GetClass() ~= "weapon_bounds" then return end local ent = wep:GetBoundingBox() if not IsValid(ent) then ent = ply:GetNWEntity("BoundingBox") end ent:SetPriority(tonumber(args[1]) or 0) DarkRP.notify(ply, 0, 4, "Priority set to "..args[1]..".") end) -- get every wire convar (sbox_max*) and set them to 0 // local wireconvars = { "sbox_maxwire_deployers", "sbox_maxwire_wheels", "sbox_maxwire_weights", "sbox_maxwire_waypoints", "sbox_maxwire_watersensors", "sbox_maxwire_vectorthrusters", "sbox_maxwire_vehicles", "sbox_maxwire_values", "sbox_maxwire_users", "sbox_maxwire_twoway_radios", "sbox_maxwire_turrets", "sbox_maxwire_triggers", "sbox_maxwire_trails", "sbox_maxwire_thrusters", "sbox_maxwire_textscreens", "sbox_maxwire_textreceivers", "sbox_maxwire_textentrys", "sbox_maxwire_teleporters", "sbox_maxwire_target_finders", "sbox_maxwire_spus", "sbox_maxwire_speedometers", "sbox_maxwire_spawners", "sbox_maxwire_soundemitters", "sbox_maxwire_simple_explosives", "sbox_maxwire_sensors", "sbox_maxwire_screens", "sbox_maxwire_relays", "sbox_maxwire_rangers", "sbox_maxwire_radios", "sbox_maxwire_pods", "sbox_maxwire_sockets", "sbox_maxwire_plugs", "sbox_maxwire_pixels", "sbox_maxwire_outputs", "sbox_maxwire_oscilloscopes", "sbox_maxwire_numpads", "sbox_maxwire_nailers", "sbox_maxwire_motors", "sbox_maxwire_locators", "sbox_maxwire_lights", "sbox_maxwire_levers", "sbox_maxwire_latchs", "sbox_maxwire_las_receivers", "sbox_maxwire_lamps", "sbox_maxwire_keypads", "sbox_maxwire_keyboards", "sbox_maxwire_inputs", "sbox_maxwire_indicators", "sbox_maxwire_igniters", "sbox_maxwire_hydraulics", "sbox_maxwire_hudindicators", "sbox_maxwire_hoverballs", "sbox_maxwire_hologrids", "sbox_maxwire_holoemitters", "sbox_maxwire_hdds", "sbox_maxwire_gyroscopes", "sbox_maxwire_graphics_tablets", "sbox_maxwire_grabbers", "sbox_maxwire_gpulib_controllers", "sbox_maxwire_gpus", "sbox_maxwire_gpss", "sbox_maxwire_gimbals", "sbox_maxwire_gates", "sbox_maxwire_fx_emitters", "sbox_maxwire_friendslists", "sbox_maxwire_freezers", "sbox_maxwire_forcers", "sbox_maxwire_eyepods", "sbox_maxwire_extbuss", "sbox_maxwire_expressions", "sbox_maxwire_explosives", "sbox_maxwire_exit_points", "sbox_maxwire_emarkers", "sbox_maxwire_egps", "sbox_maxwire_dynamic_buttons", "sbox_maxwire_dual_inputs", "sbox_maxwire_digitalscreens", "sbox_maxwire_dhdds", "sbox_maxwire_detonators", "sbox_maxwire_datarates", "sbox_maxwire_dataports", "sbox_maxwire_datasockets", "sbox_maxwire_dataplugs", "sbox_maxwire_data_transferers", "sbox_maxwire_data_stores", "sbox_maxwire_data_satellitedishs", "sbox_maxwire_damage_detectors", "sbox_maxwire_cpus", "sbox_maxwire_consolescreens", "sbox_maxwire_colorers", "sbox_maxwire_clutchs", "sbox_maxwire_cd_locks", "sbox_maxwire_cd_rays", "sbox_maxwire_cd_disks", "sbox_maxwire_cameracontrollers", "sbox_maxwire_buttons", "sbox_maxwire_adv_inputs", "sbox_maxwire_adv_emarkers", "sbox_maxwire_addressbuss", } concommand.Add("dev_doublewireconvars", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end for k,v in pairs(wireconvars) do local cvar = GetConVar(v) if cvar then cvar:SetInt(cvar:GetInt() * 2) ply:ChatPrint(v.." \""..cvar:GetInt().."\"") end end end) -- name entity in front of player concommand.Add("dev_name", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local tr = ply:GetEyeTrace() if not tr.Hit then return end local ent = tr.Entity if not IsValid(ent) then return end ent:SetName(args[1]) end) function byedoor(ent, ply) if not IsValid(ent) then return false end if ent:GetClass() ~= "func_door" and ent:GetClass() ~= "func_door_rotating" then return false end ent:SetSolid(SOLID_NONE) ent:SetNoDraw(true) ent:Fire("Disable") local newphysprop = ents.Create("prop_physics") newphysprop:SetModel(ent:GetModel()) newphysprop:SetPos(ent:GetPos()) newphysprop:SetAngles(ent:GetAngles()) newphysprop:Spawn() newphysprop:PhysicsInit(SOLID_VPHYSICS) newphysprop:CPPISetOwner(ply) local phys = newphysprop:GetPhysicsObject() if IsValid(phys) then phys:SetVelocity(ply:GetForward() * -1000) end local explosion = ents.Create("env_explosion") explosion:SetPos(ent:GetPos()) explosion:Spawn() explosion:SetKeyValue("iMagnitude", "0") explosion:Fire("Explode", 0, 0) timer.Simple(10, function() if IsValid(newphysprop) then newphysprop:Remove() end if IsValid(ent) then ent:SetSolid(SOLID_BSP) ent:SetNoDraw(false) ent:Fire("Enable") end end) return true end -- BLOW UP THE DOOR IN FRONT OF YOU concommand.Add("dev_byedoor", function(ply, cmd, args) if not IsValid(ply) then return end if not ply:IsDeveloper() then return end local tr = ply:GetEyeTrace() if not tr.Hit then return end local done = false for _, ent in pairs(ents.FindInSphere(tr.HitPos, 150)) do if done == true then byedoor(ent, ply) else done = byedoor(ent, ply) end end if not done then if IsValid(tr.Entity) then byedoor(tr.Entity, ply) end end end)
--@ componenttypes -- Drive maintainer module DriveMaintainer = {} function DriveMaintainer.new(Direction) local self = {} if Direction then self.Direction = Direction self.LastDriveMaintainerCount = 0 self.DriveMaintainerIndex = nil self.LastReading = 0 -- This is private, shouldn't be called outside this module self.Resolve = DriveMaintainer.Resolve -- Public methods self.GetThrottle = DriveMaintainer.GetThrottle self.SetThrottle = DriveMaintainer.SetThrottle else -- Dummy methods for safety. Better to have logic to just not call them. self.GetThrottle = function (_, _) return 0 end self.SetThrottle = function (_, _, _) end end return self end function DriveMaintainer:Resolve(I) local DriveMaintainerCount = I:Component_GetCount(DRIVEMAINTAINER) if DriveMaintainerCount ~= self.LastDriveMaintainerCount then -- Clear cached index self.DriveMaintainerIndex = nil self.LastDriveMaintainerCount = DriveMaintainerCount end local DriveMaintainerIndex = self.DriveMaintainerIndex if not DriveMaintainerIndex then -- Look for the first one facing the direction we want local Direction = self.Direction for i = 0,DriveMaintainerCount-1 do local BlockInfo = I:Component_GetBlockInfo(DRIVEMAINTAINER, i) if Vector3.Dot(BlockInfo.LocalForwards, Direction) > 0.001 then DriveMaintainerIndex = i self.DriveMaintainerIndex = DriveMaintainerIndex break end end end return DriveMaintainerIndex end function DriveMaintainer:GetThrottle(I) local DriveMaintainerIndex = self:Resolve(I) if DriveMaintainerIndex then -- Update LastReading if we actually have a drive maintainer self.LastReading = I:Component_GetFloatLogic(DRIVEMAINTAINER, DriveMaintainerIndex) end return self.LastReading end function DriveMaintainer:SetThrottle(I, Throttle) local DriveMaintainerIndex = self:Resolve(I) if DriveMaintainerIndex then I:Component_SetFloatLogic(DRIVEMAINTAINER, DriveMaintainerIndex, Throttle) end end
-- ░▀▀█░█▀▀░█▀█░█▀█░░ -- ░░░█░▀▀█░█░█░█░█░░ -- ░▀▀░░▀▀▀░▀▀▀░▀░▀░░ -- This script is from https://gist.github.com/tylerneylon/59f4bcf316be525b30ab -- License: None. Public Domain --[[ json.lua A compact pure-Lua JSON library. The main functions are: json.stringify, json.parse. ## json.stringify: This expects the following to be true of any tables being encoded: * They only have string or number keys. Number keys must be represented as strings in json; this is part of the json spec. * They are not recursive. Such a structure cannot be specified in json. A Lua table is considered to be an array if and only if its set of keys is a consecutive sequence of positive integers starting at 1. Arrays are encoded like so: `[2, 3, false, "hi"]`. Any other type of Lua table is encoded as a json object, encoded like so: `{"key1": 2, "key2": false}`. Because the Lua nil value cannot be a key, and as a table value is considerd equivalent to a missing key, there is no way to express the json "null" value in a Lua table. The only way this will output "null" is if your entire input obj is nil itself. An empty Lua table, {}, could be considered either a json object or array - it's an ambiguous edge case. We choose to treat this as an object as it is the more general type. To be clear, none of the above considerations is a limitation of this code. Rather, it is what we get when we completely observe the json specification for as arbitrary a Lua object as json is capable of expressing. ## json.parse: This function parses json, with the exception that it does not pay attention to \u-escaped unicode code points in strings. It is difficult for Lua to return null as a value. In order to prevent the loss of keys with a null value in a json string, this function uses the one-off table value json.null (which is just an empty table) to indicate null values. This way you can check if a value is null with the conditional `val == json.null`. If you have control over the data and are using Lua, I would recommend just avoiding null values in your data to begin with. --]] local json = {} -- Internal functions. local function kind_of(obj) if type(obj) ~= 'table' then return type(obj) end local i = 1 for _ in pairs(obj) do if obj[i] ~= nil then i = i + 1 else return 'table' end end if i == 1 then return 'table' else return 'array' end end local function escape_str(s) local in_char = {'\\', '"', '/', '\b', '\f', '\n', '\r', '\t'} local out_char = {'\\', '"', '/', 'b', 'f', 'n', 'r', 't'} for i, c in ipairs(in_char) do s = s:gsub(c, '\\' .. out_char[i]) end return s end -- Returns pos, did_find; there are two cases: -- 1. Delimiter found: pos = pos after leading space + delim; did_find = true. -- 2. Delimiter not found: pos = pos after leading space; did_find = false. -- This throws an error if err_if_missing is true and the delim is not found. local function skip_delim(str, pos, delim, err_if_missing) pos = pos + #str:match('^%s*', pos) if str:sub(pos, pos) ~= delim then if err_if_missing then error('Expected ' .. delim .. ' near position ' .. pos) end return pos, false end return pos + 1, true end -- Expects the given pos to be the first character after the opening quote. -- Returns val, pos; the returned pos is after the closing quote character. local function parse_str_val(str, pos, val) val = val or '' local early_end_error = 'End of input found while parsing string.' if pos > #str then error(early_end_error) end local c = str:sub(pos, pos) if c == '"' then return val, pos + 1 end if c ~= '\\' then return parse_str_val(str, pos + 1, val .. c) end -- We must have a \ character. local esc_map = {b = '\b', f = '\f', n = '\n', r = '\r', t = '\t'} local nextc = str:sub(pos + 1, pos + 1) if not nextc then error(early_end_error) end return parse_str_val(str, pos + 2, val .. (esc_map[nextc] or nextc)) end -- Returns val, pos; the returned pos is after the number's final character. local function parse_num_val(str, pos) local num_str = str:match('^-?%d+%.?%d*[eE]?[+-]?%d*', pos) local val = tonumber(num_str) if not val then error('Error parsing number at position ' .. pos .. '.') end return val, pos + #num_str end -- Public values and functions. function json.stringify(obj, as_key) local s = {} -- We'll build the string as an array of strings to be concatenated. local kind = kind_of(obj) -- This is 'array' if it's an array or type(obj) otherwise. if kind == 'array' then if as_key then error('Can\'t encode array as key.') end s[#s + 1] = '[' for i, val in ipairs(obj) do if i > 1 then s[#s + 1] = ', ' end s[#s + 1] = json.stringify(val) end s[#s + 1] = ']' elseif kind == 'table' then if as_key then error('Can\'t encode table as key.') end s[#s + 1] = '{' for k, v in pairs(obj) do if #s > 1 then s[#s + 1] = ', ' end s[#s + 1] = json.stringify(k, true) s[#s + 1] = ':' s[#s + 1] = json.stringify(v) end s[#s + 1] = '}' elseif kind == 'string' then return '"' .. escape_str(obj) .. '"' elseif kind == 'number' then if as_key then return '"' .. tostring(obj) .. '"' end return tostring(obj) elseif kind == 'boolean' then return tostring(obj) elseif kind == 'nil' then return 'null' else error('Unjsonifiable type: ' .. kind .. '.') end return table.concat(s) end json.null = {} -- This is a one-off table to represent the null value. function json.parse(str, pos, end_delim) pos = pos or 1 if pos > #str then error('Reached unexpected end of input.') end local pos = pos + #str:match('^%s*', pos) -- Skip whitespace. local first = str:sub(pos, pos) if first == '{' then -- Parse an object. local obj, key, delim_found = {}, true, true pos = pos + 1 while true do key, pos = json.parse(str, pos, '}') if key == nil then return obj, pos end if not delim_found then error('Comma missing between object items.') end pos = skip_delim(str, pos, ':', true) -- true -> error if missing. obj[key], pos = json.parse(str, pos) pos, delim_found = skip_delim(str, pos, ',') end elseif first == '[' then -- Parse an array. local arr, val, delim_found = {}, true, true pos = pos + 1 while true do val, pos = json.parse(str, pos, ']') if val == nil then return arr, pos end if not delim_found then error('Comma missing between array items.') end arr[#arr + 1] = val pos, delim_found = skip_delim(str, pos, ',') end elseif first == '"' then -- Parse a string. return parse_str_val(str, pos + 1) elseif first == '-' or first:match('%d') then -- Parse a number. return parse_num_val(str, pos) elseif first == end_delim then -- End of an object or array. return nil, pos + 1 else -- Parse true, false, or null. local literals = {['true'] = true, ['false'] = false, ['null'] = json.null} for lit_str, lit_val in pairs(literals) do local lit_end = pos + #lit_str - 1 if str:sub(pos, lit_end) == lit_str then return lit_val, lit_end + 1 end end local pos_info_str = 'position ' .. pos .. ': ' .. str:sub(pos, pos + 10) error('Invalid json syntax starting at ' .. pos_info_str) end end return json
-- spawn_glow return { ["spawn_glow"] = { usedefaultexplosions = false, groundflash = { circlealpha = 0.9, circlegrowth = 1.5, flashalpha = 1, flashsize = 30, ttl = 8, color = { [1] = 0, [2] = 0.60000002384186, [3] = 0.69999998807907, }, }, }, }
--時花の賢者-フルール・ド・サージュ --Script by XyLeN function c100425020.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100425020,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,100425020) e1:SetTarget(c100425020.destg) e1:SetOperation(c100425020.desop) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100425020,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,100425020+100) e2:SetCondition(c100425020.thcon) e2:SetTarget(c100425020.thtg) e2:SetOperation(c100425020.thop) c:RegisterEffect(e2) end function c100425020.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.GetMatchingGroupCount(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)>1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,g1) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,g1:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c100425020.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if g:GetCount()>0 and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.Destroy(g,REASON_EFFECT) end end function c100425020.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c100425020.thfilter(c) return c:IsLevel(1) and c:IsRace(RACE_PLANT) and c:IsAbleToHand() end function c100425020.tdfilter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c100425020.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c100425020.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c100425020.tdfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) and Duel.IsExistingMatchingCard(c100425020.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c100425020.tdfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function c100425020.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c100425020.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
--[[ Dungeon generator Dungeon generator module for Roblox. @author EgoMoose @link N/A @date 12/02/2016 --]] ------------------------------------------------------------------------------------------------------------------------------ --// Setup local cardinal = { north = Vector2.new(0, -1); east = Vector2.new(1, 0); south = Vector2.new(0, 1); west = Vector2.new(-1, 0); }; local enums = { empty = 0; hall = 1; room = 2; junction = 3; }; ------------------------------------------------------------------------------------------------------------------------------ --// Functions function contains(tab, element, keys) local focus = keys or tab; for key, val in pairs(focus) do local index = keys and val or key; if tab[index] == element then return index; end; end; end; ------------------------------------------------------------------------------------------------------------------------------ --// Classes function class_tile(pos, enum, region) local this = {}; -- properties this.position = pos; this.enum = enum; this.region = region; this.directions = { north = false; east = false; south = false; west = false; }; -- return return this; end; function class_tiles() local this = setmetatable({}, {}); -- private functions local function init() -- this table local mt = getmetatable(this); mt.__index = function(t, k) return rawget(t, tostring(k)); end; mt.__newindex = function(t, k, v) rawset(t, tostring(k), v); end; end; -- public functions function this:setTiles(origin, enum, region, width, height) local width, height = width or 0, height or 0; for x = 0, width do for y = 0, height do local pos = origin + Vector2.new(x, y); if not this[pos] then this[pos] = class_tile(pos, enum, region); else this[pos].position = pos; this[pos].enum = enum; this[pos].region = region; this[pos].directions = { north = false; east = false; south = false; west = false; }; end; end; end; end; function this:getEnum(pos) local tile = this[pos]; if tile then return tile.enum; end; end; function this:getAllTiles(enum) local tiles = {}; for pos, tile in pairs(this) do if (type(tile) == "table" and tile.enum == enum) or not enum then table.insert(tiles, tile); end; end; return tiles; end; function this:getAllTilesIgnore(enum) local tiles = {}; for pos, tile in pairs(this) do if (type(tile) == "table" and tile.enum ~= enum) then table.insert(tiles, tile); end; end; return tiles; end; -- return init(); return this; end; function class_rectangle(x, y, width, height) local this = {}; -- properties this.position = Vector2.new(x, y); this.size = Vector2.new(width, height); this.corners = { this.position; this.position + Vector2.new(width, 0); this.position + Vector2.new(0, height); this.position + this.size; }; -- private functions local function dot2d(a, b) return a.x * b.x + a.y * b.y; end; local function getAxis(c1, c2) local axis = {}; axis[1] = c1[2] - c1[1]; axis[2] = c1[2] - c1[3]; axis[3] = c2[1] - c2[4]; axis[4] = c2[1] - c2[2]; return axis; end; -- public functions function this:collidesWith(other) -- this method of collision is called separating axis theorem -- you can read about it here: http://www.dyn4j.org/2010/01/sat/ -- understanding this requires knowledge of the dot product: -- http://wiki.roblox.com/index.php?title=User:EgoMoose/The_scary_thing_known_as_the_dot_product local scalars = {}; local axis = getAxis(self.corners, other.corners); for i = 1, #axis do for i2, set in pairs({self.corners, other.corners}) do scalars[i2] = {}; for _, point in pairs(set) do local v = dot2d(point, axis[i].unit); table.insert(scalars[i2], v); end; end; local s1max, s1min = math.max(unpack(scalars[1])), math.min(unpack(scalars[1])); local s2max, s2min = math.max(unpack(scalars[2])), math.min(unpack(scalars[2])); if s2min > s1max or s2max < s1min then return false; end; end; return true; end; -- return return this; end; function class_dungeonGen() local this = {}; -- properties this.roomSize = 3; -- potential size of rooms this.enums = enums; -- don't change this.lastSeed = nil; -- don't change this.windingPercent = 0; -- curvy maze? (0 - 100) this.attemptRoomNum = 20; -- how many rooms should be attempted to fit in the bounds this.loadBuffer = math.huge; -- how many actions between every wait (use this to, y'know, not freeze ur computer) this.genMapDirections = true; -- if not needed turn this off! it saves so much script performance this.seed = function() return tick(); end; -- returns what's used in randomseed this.bounds = { -- size of map width = 100; height = 100; }; -- private properties local currentRegion = 0; local tiles = class_tiles(); -- private functions local function newRegion() currentRegion = currentRegion + 1; end; local function boundsContains(pos) if pos.x > this.bounds.width or pos.y > this.bounds.height or pos.x < 0 or pos.y < 0 then return false; end; return true; end; local function canCarve(pos, direction) if not boundsContains(pos + direction * 3) then return false; end; return tiles:getEnum(pos + direction * 2) == 0; end; local function createRooms() local rooms = {}; -- attempt as many rooms as possible for i = 1, this.attemptRoomNum do -- randomly shape the room local size = math.random(this.roomSize) * 2 + 1; local rectangularity = math.random(1 + math.floor(size/2)) * 2; local width, height = size, size; if math.random(2) == 1 then width = width + rectangularity; else height = height + rectangularity; end; -- build room as rectangle class local x = math.random(math.floor((this.bounds.width - width)/2)) * 2 + 1; local y = math.random(math.floor((this.bounds.height - height)/2)) * 2 + 1; local room = class_rectangle(x, y, width, height); -- check for collisions local overlapping = false; for _, other in pairs(rooms) do if room:collidesWith(other) then overlapping = true; break; end; end; -- if no overlap then add as a room if not overlapping then newRegion(); table.insert(rooms, room); tiles:setTiles(room.position, enums.room, currentRegion, room.size.x - 1, room.size.y - 1); -- subtract 1? end; end; end; local function growMaze(pos) tiles:setTiles(pos, enums.hall, currentRegion); local c = 0; local cells, lastDirection = {tiles[pos]}; -- spanning tree algorithm while #cells > 0 do c = c + 1; local potential = {}; local cell = cells[#cells]; -- check the 4 cardinal directions for name, direction in pairs(cardinal) do if canCarve(cell.position, direction) then table.insert(potential, direction); end; end; -- pick a direction if plausible if #potential > 0 then local direction; if contains(potential, lastDirection) and math.random(100) > this.windingPercent then direction = lastDirection else direction = potential[math.random(#potential)]; end; -- set the tile tiles:setTiles(cell.position + direction, enums.hall, currentRegion) tiles:setTiles(cell.position + direction * 2, enums.hall, currentRegion) table.insert(cells, tiles[cell.position + direction * 2]); -- prepare to repeat lastDirection = direction; else table.remove(cells, #cells); lastDirection = nil; end; -- wait buffer if c % this.loadBuffer == 0 then wait(); end; end; end; local function connectRegions() local connectors = {}; local connectedPoints = {}; -- collect regions that can be connected for _, tile in pairs(tiles:getAllTiles(enums.empty)) do -- count unqiue regions local regions, count = {}, 0; for name, direction in pairs(cardinal) do local ntile = tiles[tile.position + direction]; if ntile and ntile.enum > 0 and ntile.region then regions[ntile.region] = true; end; end; local open = {}; for region, _ in pairs(regions) do count = count + 1; table.insert(open, region); end; -- if two unique regions store as a possible outcome if count == 2 then table.insert(connectedPoints, tile); connectors[tostring(tile.position)] = open; end; end; -- place our connections/smooth while #connectedPoints > 1 do -- pick random junction local index = math.random(#connectedPoints) local tile = connectedPoints[index]; local region = connectors[tostring(tile.position)]; tiles:setTiles(tile.position, enums.junction, nil); table.remove(connectedPoints, index); -- don't remove all similar sources for i, otile in pairs(connectedPoints) do if i ~= index then local open = connectors[tostring(otile.position)]; if contains(open, region[1]) and contains(open, region[2]) then table.remove(connectedPoints, i); end; end; end; -- remove tiles that are side by side for i, otile in pairs(tiles:getAllTiles(enums.junction)) do if otile.position ~= tile.position then if (otile.position - tile.position).magnitude < 1.1 then tiles:setTiles(otile.position, enums.empty, nil); end; end end; end; end; local function removeDeadEnds() -- collect/set initial data local done, c = false, 0; local maze = tiles:getAllTiles(enums.hall); -- check as long as is needed while not done do done = true; for i, tile in pairs(maze) do c = c + 1; local exits = 0; -- check all potential spaces for name, direction in pairs(cardinal) do local ntile = tiles[tile.position + direction]; if ntile and ntile.enum ~= enums.empty then exits = exits + 1; end; end; if c % this.loadBuffer == 0 then wait(); end; -- if only single place to move then it's a dead end if exits <= 1 then table.remove(maze, i); tiles:setTiles(tile.position, enums.empty, nil); done = false; break; end; end; end; end; local function mapDirections() local c = 0; for i, tile in pairs(tiles:getAllTilesIgnore(enums.empty)) do c = c + 1; for name, direction in pairs(cardinal) do local ntile = tiles[tile.position + direction]; if ntile and ntile.enum ~= enums.empty then tile.directions[name] = true; end; end; if c % this.loadBuffer == 0 then wait(); end; end; end; -- public functions function this:generate() -- set randome seed this.lastSeed = this.seed(); math.randomseed(this.lastSeed); -- generate initial tiles:setTiles(Vector2.new(0, 0), enums.empty, currentRegion, self.bounds.width, self.bounds.height); createRooms(); newRegion(); -- start maze for _, tile in pairs(tiles:getAllTiles(enums.empty)) do -- must be odd number position local pos = tile.position; if pos.x % 2 == 1 and pos.y % 2 == 1 and tile.enum == enums.empty then growMaze(pos); --break; end; end; -- smooth and get find final connectRegions(); removeDeadEnds(); if this.genMapDirections then mapDirections(); end; -- return tile set return tiles; end; -- return return this; end; ------------------------------------------------------------------------------------------------------------------------------ --// Run return class_dungeonGen;
--[[ Librarian is a library used to manage localization, packages, scripts, animations and data embedded into the SVUI core addon. It's main purpose is to keep all methods and logic needed to properly keep core add-ins functioning outside of the core object and away from other libraries like LibStub. --]] local _G = getfenv(0) local assert = _G.assert; local type = _G.type; local error = _G.error; local pairs = _G.pairs; local tostring = _G.tostring; local Librarian = _G["Librarian"] if not Librarian then Librarian = Librarian or {libs = {}, arrested = {}, warrants = {}} _G["Librarian"] = Librarian function Librarian:NewLibrary(libName) assert(type(libName) == "string", "Missing Library Name") self.libs[libName] = self.libs[libName] or {} return self.libs[libName] end function Librarian:Fetch(libName, silent) if not self.libs[libName] and not silent then error(("Cannot find a library instance of %q."):format(tostring(libName)), 2) end return self.libs[libName] end local dead = function() return end function Librarian:LockLibrary(lib) local LibStub = _G.LibStub; if((self.warrants[lib]) or (not LibStub) or (not LibStub.libs)) then return end for libName,libObj in pairs(LibStub.libs) do if(libName:find(lib) and (not self.arrested[libName])) then self.warrants[lib] = true self.arrested[libName] = {} for k,v in pairs(libObj) do if(type(v) == 'function') then self.arrested[libName][k] = v v = dead end end end end end function Librarian:UnlockLibrary(lib) local LibStub = _G.LibStub; if((not LibStub) or (not LibStub.libs)) then return end for libName,libObj in pairs(LibStub.libs) do if(libName:find(lib) and (self.arrested[libName])) then for k,v in pairs(self.arrested[libName]) do libObj[k] = v end self.warrants[lib] = nil self.arrested[libName] = nil end end end setmetatable(Librarian, { __call = Librarian.Fetch }) end
--[[ File: init.lua Author: davness Year: 2019 License: MIT This file acts as a runtime for the ObjectEvent described in the index file. --]] -- Declare existance of our classes local RBXScriptSignalLike, ObjectEvent, ObjectEventConnection RBXScriptSignalLike = setmetatable({}, { __tostring = function() return "RBXScriptSignalLike" end }) RBXScriptSignalLike.__index = RBXScriptSignalLike function RBXScriptSignalLike.new() local self = setmetatable({}, RBXScriptSignalLike) self.SubscribedConnections = {} self.YieldQueue = {} return self end function RBXScriptSignalLike:Connect(f) return ObjectEventConnection.new(f, self) end function RBXScriptSignalLike:Wait() table.insert(self.YieldQueue, coroutine.running()) return coroutine.yield() end ObjectEvent = setmetatable({}, { __tostring = function() return "ObjectEvent" end }) ObjectEvent.__index = ObjectEvent function ObjectEvent.new() local self = setmetatable({}, ObjectEvent) self.Event = RBXScriptSignalLike.new() self.SubscribedConnections = self.Event.SubscribedConnections return self end function ObjectEvent:Connect(f) return self.Event.Connect(self.Event, f) end function ObjectEvent:Wait() return self.Event.Wait(self.Event) end function ObjectEvent:Fire(...) local args = {...} -- Activate all listeners for _, c in pairs(self.Event.SubscribedConnections) do task.spawn(function() c.Listener(unpack(args)) end) end -- Resume all yielding threads on :Wait() for _, t in pairs(self.Event.YieldQueue) do task.spawn(t, unpack(args)) end -- Reset the yielding queue. self.YieldQueue = {} end ObjectEventConnection = setmetatable({}, { __tostring = function() return "EventConnection" end }) ObjectEventConnection.__index = ObjectEventConnection function ObjectEventConnection.new(toConnect, event) local self = setmetatable({}, ObjectEventConnection) self.Listener = toConnect self.Event = event self.Enabled = false -- Forcing reconnect should do the trick self:Reconnect() return self end function ObjectEventConnection:IsConnected() return self.Enabled; end function ObjectEventConnection:Disconnect() local subscribers = self.Event.SubscribedConnections local index = table.find(subscribers, self) if not index then warn("Attempted to disconnect an event that wasn't connected at all. Exiting.", 0) return nil end table.remove(subscribers, index) self.Enabled = false end function ObjectEventConnection:Reconnect() local subscribers = self.Event.SubscribedConnections local index = table.find(subscribers, self) if index then warn("Attempted to reconnect an event that is already connected. Exiting.", 0) return nil end table.insert(subscribers, self); self.Enabled = true; end return ObjectEvent
local class = require "class" local Path = class:derive("Path") local Vec2 = require("Essentials/Vector2") local SphereChain = require("SphereChain") local BonusScarab = require("BonusScarab") function Path:new(map, pathData, dummy) self.map = map -- whether it's just a decorative path, if false then it's meant to be playable self.dummy = dummy self.nodes = {} self.brightnesses = {} self.length = 0 local nodes = {} for i, node in ipairs(pathData) do nodes[i] = {pos = Vec2(node.x, node.y), hidden = node.hidden, warp = node.warp} end --self:prepareNodes({Vec2(0, 200), Vec2(500, 200), Vec2(515, 200), Vec2(520, 205), Vec2(520, 220), Vec2(520, 400)}) self:prepareNodes(nodes) self.sphereChains = {} self.clearOffset = 0 self.bonusScarab = nil end function Path:prepareNodes(nodes) for i, node in ipairs(nodes) do local length = 0 if nodes[i + 1] and not node.warp then length = (nodes[i + 1].pos - node.pos):len() end local angle1 = nil local angle2 = nil if nodes[i - 1] and not nodes[i - 1].warp then angle1 = (node.pos - nodes[i - 1].pos):angle() end if nodes[i + 1] and not node.warp then angle2 = (nodes[i + 1].pos - node.pos):angle() end -- compensation if wraps around 360° if angle1 and angle2 then if angle2 - angle1 > math.pi then angle2 = angle2 - 2 * math.pi end if angle1 - angle2 > math.pi then angle1 = angle1 - 2 * math.pi end end local angle = nil if angle1 then if angle2 then angle = (angle1 + angle2) / 2 else angle = angle1 end else if angle2 then angle = angle2 else angle = 0 end end angle = (angle + math.pi / 2) % (math.pi * 2) self.nodes[i] = {pos = node.pos, hidden = node.hidden, warp = node.warp, length = length, angle = angle} -- brightnesses stuff if node.hidden then if nodes[i - 1] and not nodes[i - 1].hidden then -- visible->hidden table.insert(self.brightnesses, {distance = self.length - 8, value = 1}) table.insert(self.brightnesses, {distance = self.length + 8, value = 0.5}) end else if nodes[i - 1] and nodes[i - 1].hidden then -- hidden->visible table.insert(self.brightnesses, {distance = self.length - 8, value = 0.5}) table.insert(self.brightnesses, {distance = self.length + 8, value = 1}) end end self.length = self.length + length end -- if no tunnels we must add a placeholder if #self.brightnesses == 0 then table.insert(self.brightnesses, {distance = 0, value = 1}) end end function Path:update(dt) for i, sphereChain in ipairs(self.sphereChains) do if not sphereChain.delQueue then sphereChain:update(dt) if i > 1 and not self.sphereChains[i - 1].delQueue and sphereChain.sphereGroups[1]:getLastSphereOffset() >= self.sphereChains[i - 1]:getLastSphereGroup():getSphereOffset(1) - 32 then self.sphereChains[i - 1]:join() end end end if self:shouldSpawn() then self:spawnChain() end if self.bonusScarab then self.bonusScarab:update(dt) end end function Path:shouldSpawn() if game:levelExists() and (not game.session.level.started or game.session.level.targetReached or game.session.level.lost) then return false end for i, sphereChain in ipairs(self.sphereChains) do if not sphereChain.delQueue and sphereChain.sphereGroups[#sphereChain.sphereGroups].offset < self.length * game.session.level.spawnDistance then return false end end return true end function Path:spawnChain() local sphereChain = SphereChain(self) if game.session.level.controlDelay then sphereChain.sphereGroups[1].speed = game.session.level.speeds[1].speed end table.insert(self.sphereChains, sphereChain) game.session.level.sphereChainsSpawned = game.session.level.sphereChainsSpawned + 1 game:playSound("sphere_chain_spawn") end function Path:spawnBonusScarab() self.bonusScarab = BonusScarab(self) end function Path:draw(hidden) -- hidden: with that, you can filter the spheres drawn either to the visible ones or to the invisible ones for i, sphereChain in pairs(self.sphereChains) do sphereChain:draw(hidden, true) sphereChain:draw(hidden, false) end if self.bonusScarab then self.bonusScarab:draw(hidden, true) self.bonusScarab:draw(hidden, false) end --if not hidden then self:drawDebugFill() end end function Path:drawDebug() -- todo: make the mouse position global --local mx, my = love.mouse.getPosition() love.graphics.setLineWidth(1) love.graphics.setColor(0, 1, 1) for i, node in ipairs(self.nodes) do love.graphics.rectangle("line", node.pos.x - 4, node.pos.y - 4, 8, 8) --if mx > node.pos.x - 4 and mx < node.pos.x + 4 and my > node.pos.y - 4 and my < node.pos.y + 4 then -- love.graphics.print(tostring(node.angle), node.pos.x + 8, node.pos.y) --end if i > 1 then love.graphics.line(self.nodes[i - 1].pos.x, self.nodes[i - 1].pos.y, node.pos.x, node.pos.y) end end end function Path:drawDebugBrightness() for i = 1, 800 do local h = self:getSpeed(i) / 20 local n, r = self:getNodeID(i) local t = r < 1 if t then love.graphics.setColor(0, 1, 1) love.graphics.rectangle("fill", i, 36, 1, 64) else love.graphics.setColor(1, 0, 0) love.graphics.rectangle("fill", i, 100 - h, 1, h) end end end function Path:drawDebugLine() for i = 0, self.length, 5 do love.graphics.setColor(math.sqrt(self:getSpeed(i)) / 30, 0, 0) local pos = self:getPos(i) love.graphics.circle("fill", pos.x, pos.y, 5) end end function Path:drawDebugFill() love.graphics.setColor(1, 0.2, 0) local pos = posOnScreen(self:getPos(self:getMaxOffset())) love.graphics.circle("fill", pos.x, pos.y, 10) end function Path:getSphereChainID(sphereChain) for i, sphereChainT in pairs(self.sphereChains) do if sphereChainT == sphereChain then return i end end end function Path:getMaxOffset() local offset = 0 for i, sphereChain in ipairs(self.sphereChains) do offset = math.max(offset, sphereChain.maxOffset) end return offset end function Path:getSpeed(pixels) local part = pixels / self.length for i, speed in ipairs(game.session.level.speeds) do if part < speed.distance then local prevSpeed = game.session.level.speeds[i - 1] if prevSpeed and speed.distance - prevSpeed.distance > 0 then local t = (speed.distance - part) / (speed.distance - prevSpeed.distance) -- between nodes if game.session.profile.data.session.ultimatelySatisfyingMode then return (prevSpeed.speed * t + speed.speed * (1 - t)) * (1 + (game.session.profile.data.session.level - 1) * 0.05) else return prevSpeed.speed * t + speed.speed * (1 - t) end end -- at the exact position of node or before first node if game.session.profile.data.session.ultimatelySatisfyingMode then return speed.speed * (1 + (game.session.profile.data.session.level - 1) * 0.05) else return speed.speed end end end -- after last node if game.session.profile.data.session.ultimatelySatisfyingMode then return game.session.level.speeds[#game.session.level.speeds].speed * (1 + (game.session.profile.data.session.level - 1) * 0.05) else return game.session.level.speeds[#game.session.level.speeds].speed end end function Path:getDanger(pixels) return pixels / self.length >= game.session.level.dangerDistance end function Path:getNodeID(pixels) local nodeID = 0 while pixels > 0 do nodeID = nodeID + 1 if not self.nodes[nodeID] then break end pixels = pixels - self.nodes[nodeID].length end -- returns a node ID and how many pixels afterwards the given position is local remainder = 0 if self.nodes[nodeID] then remainder = self.nodes[nodeID].length + pixels end return nodeID, remainder end function Path:getPos(pixels) if pixels then local nodeID, remainder = self:getNodeID(pixels) if nodeID == 0 then return self.nodes[1].pos end if nodeID > #self.nodes then return self.nodes[#self.nodes].pos end local part = remainder / self.nodes[nodeID].length return self.nodes[nodeID].pos * (1 - part) + self.nodes[nodeID + 1].pos * part else return nil end end function Path:getAngle(pixels) if pixels then local nodeID, remainder = self:getNodeID(pixels) if nodeID == 0 then return self.nodes[1].angle end if nodeID > #self.nodes then return self.nodes[#self.nodes].angle end local part = remainder / self.nodes[nodeID].length local angle1 = self.nodes[nodeID].angle local angle2 = self.nodes[nodeID + 1].angle -- compensation if wraps around 360° if angle1 - angle2 > math.pi then angle1 = angle1 - 2 * math.pi end if angle2 - angle1 > math.pi then angle2 = angle2 - 2 * math.pi end return angle1 * (1 - part) + angle2 * part else return nil end end function Path:getHidden(pixels) local nodeID = self:getNodeID(pixels) if nodeID == 0 then return self.nodes[1].hidden end if nodeID > #self.nodes then return self.nodes[#self.nodes].hidden end return self.nodes[nodeID].hidden end function Path:getBrightness(pixels) for i, brightness in ipairs(self.brightnesses) do if pixels < brightness.distance then local prevBrightness = self.brightnesses[i - 1] if prevBrightness and brightness.distance - prevBrightness.distance > 0 then local t = (brightness.distance - pixels) / (brightness.distance - prevBrightness.distance) return prevBrightness.value * t + brightness.value * (1 - t) end return brightness.value end end return self.brightnesses[#self.brightnesses].value end return Path
local player = ... local pn = ToEnumShortString(player) local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(player) local TapNoteScores = { Types = { 'W1', 'W2', 'W3', 'W4', 'W5', 'Miss' }, -- x values for P1 and P2 x = { P1=64, P2=94 } } local RadarCategories = { Types = { 'Holds', 'Mines', 'Hands', 'Rolls' }, -- x values for P1 and P2 x = { P1=-180, P2=218 } } ----------------------------------------------------------------------------------------------------------------- --AF for the stats to compare to local percentT = Def.ActorFrame{ InitCommand=function(self)self:zoom(0.8):y(_screen.cy-24) end, } local windows = SL.Global.ActiveModifiers.TimingWindows -- do "regular" TapNotes first for i=1,#TapNoteScores.Types do local window = TapNoteScores.Types[i] --delta between current stats and highscore stats percentT[#percentT+1] = LoadFont("Wendy/_wendy small")..{ InitCommand=function(self) self:settext(string.format("%.2f%%", pss:GetPercentageOfTaps( "TapNoteScore_"..window )*100.0)) self:zoom(.5):horizalign(left) self:x( TapNoteScores.x[pn] -200) self:y((i-1)*35 -20) if SL.Global.GameMode ~= "ITG" then self:diffuse( SL.JudgmentColors[SL.Global.GameMode][i] ) end -- if some TimingWindows were turned off, the leading 0s should not -- be colored any differently than the (lack of) JudgmentNumber, -- so load a unique Metric group. if not windows[i] and i ~= #TapNoteScores.Types then self:diffuse(color("#444444")) end end, } end local percentLostT = Def.ActorFrame{ InitCommand=function(self)self:zoom(0.8):y(_screen.cy-40) end, LoadFont("Wendy/_wendy small")..{ Text="LOST %", InitCommand=function(self) self:zoom(.5):horizalign(left) end, }, LoadFont("Wendy/_wendy small")..{ InitCommand=function(self) self:zoom(.5):x(150):horizalign(left) if pss:GetFailed() then self:settext("FAILED"):x(120) else self:settext("100") end end, } } local total = {100} -- do "regular" TapNotes for i=2,#TapNoteScores.Types do local window = TapNoteScores.Types[i] local missingDP = (5 - SL.Metrics.ITG["PercentScoreWeight"..window]) * pss:GetTapNoteScores( "TapNoteScore_"..window ) --TODO only works for ITG weights local missingPercent = missingDP / pss:GetPossibleDancePoints() * 100 total[#total+1] = total[#total] - missingPercent --delta between current stats and highscore stats percentLostT[#percentLostT+1] = LoadFont("Wendy/_wendy small")..{ InitCommand=function(self) self:settext(string.format("%.2f%%",missingPercent)) self:zoom(.5):horizalign(left) self:y((i-1)*35) if SL.Global.GameMode ~= "ITG" then self:diffuse( SL.JudgmentColors[SL.Global.GameMode][i] ) end -- if some TimingWindows were turned off, the leading 0s should not -- be colored any differently than the (lack of) JudgmentNumber, -- so load a unique Metric group. if not windows[i] and i ~= #TapNoteScores.Types then self:diffuse(color("#444444")) end end, } if not pss:GetFailed() then percentLostT[#percentLostT+1] = LoadFont("Wendy/_ScreenEvaluation numbers")..{ InitCommand=function(self) self:settext(string.format("%.2f",total[i])) self:zoom(.4):x(150):horizalign(left) self:y((i-1)*35) if SL.Global.GameMode ~= "ITG" then self:diffuse( SL.JudgmentColors[SL.Global.GameMode][i] ) end -- if some TimingWindows were turned off, the leading 0s should not -- be colored any differently than the (lack of) JudgmentNumber, -- so load a unique Metric group. if not windows[i] and i ~= #TapNoteScores.Types then self:diffuse(color("#444444")) end end, } end end local toReturn = Def.ActorFrame{Name="DeltaT"} toReturn[#toReturn+1] = percentT toReturn[#toReturn+1] = percentLostT return toReturn
-- try to run: -- $ lua arg.lua 1 2 3 -- print(arg) print(arg[0]) print(arg[1])
return function (connection, req, args) dofile('httpserver-header.lc')(connection, 200, 'html') if req.method == 'POST' then local rd = req.getRequestData() if (rd['data'] ~= nil) then print("data: ",rd['data']) ws2812.write(rd['data']) end end collectgarbage() end