content stringlengths 5 1.05M |
|---|
XYZChat = {}
XYZChat.Core = {}
XYZChat.UI = {}
print("Loading XYZ Chat Box")
local path = "xyz_chat/"
if SERVER then
local files, folders = file.Find(path .. "*", "LUA")
for _, folder in SortedPairs(folders, true) do
print("Loading folder:", folder)
for b, File in SortedPairs(file.Find(path .. folder .. "/... |
require "Utils/Module"
require "Global/Module"
require "Common/Module"
|
local grpc_tools = require "kong.tools.grpc"
describe("grpc tools", function()
it("visits service methods", function()
local methods = {}
local grpc_tools_instance = grpc_tools.new()
grpc_tools_instance:each_method("helloworld.proto",
function(parsed, service, method)
methods[#methods + 1] ... |
return [[
{
"Lang": "ru",
"Name": "Russian",
}
]]
|
object_tangible_collection_scout_trooper_right_bicep = object_tangible_collection_shared_scout_trooper_right_bicep:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_scout_trooper_right_bicep, "object/tangible/collection/scout_trooper_right_bicep.iff") |
-- Add a server script
client_script 'client.lua' |
-- language specific higlights
local lush = require("lush")
local base = require("apprentice.base")
local M = {}
M = lush(function()
return {
rustSigil {base.ApprenticeOrange},
rustEscape {base.ApprenticeAqua},
rustStringContinuation {base.ApprenticeAqua},
rustEnum {base.ApprenticeAqua},
rustStr... |
function stdev()
local sum, sumsq, k = 0,0,0
return function(n)
sum, sumsq, k = sum + n, sumsq + n^2, k+1
return math.sqrt((sumsq / k) - (sum/k)^2)
end
end
ldev = stdev()
for i, v in ipairs{2,4,4,4,5,5,7,9} do
print(ldev(v))
end
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0122-New_rules_for_providing_VRHelpItems_VRHelpTitle.md
-- User story: TBD
-- Use case: TBD
--
-- Requirement summary: TBD
--
-- Descrip... |
---------------------------------------------
-- Hard Membrane
--
-- Description: Enhances evasion.
-- Type: Enhancing
-- Utsusemi/Blink absorb: N/A
-- Range: Self
-- Notes: Very sharp evasion increase.
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/sett... |
--------------------------------
-- @module ParticleFire
-- @extend ParticleSystemQuad
-- @parent_module cc
--------------------------------
-- Create a fire particle system.<br>
-- return An autoreleased ParticleFire object.
-- @function [parent=#ParticleFire] create
-- @param self
-- @return ParticleFire#Particle... |
local unpack = table.unpack or _G.unpack
util.seed()
local SCALE = 0.3
local N_EACH = 25
local function randtable(n, a, b)
local t = {}
for i=1, n do
t[i] = util.randab(a, b)
end
return t
end
local MATERIALS = {surfacetype.DIFFUSE, surfacetype.REFLECTIVE, surfacetype.STOP}
local function randommaterial()
loca... |
--[[
s:UI Panels
Martin Karer / Sezz, 2014
http://www.sezz.at
--]]
local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI");
local M = S:CreateSubmodule("Panels");
local log;
-----------------------------------------------------------------------------
local tXMLData = {
__X... |
instrument {
overlay = true,
name = 'Fibonacci retracements B.Bands',
short_name = 'FBBB',
icon="indicators:BB"}
period = input (200, "front.period", input.integer, 1)
source = input (1, "front.ind.source", input.string_selection, inputs.titles_overlay)
fn = input (1,... |
local sandbox = require('sandbox')
describe('sandboxing', function ()
describe('when handling base cases', function ()
it('should run harmless strings', function ()
assert.same('hello', sandbox.run('return "hello"'))
end)
it('should have access to safe methods', function ()
asse... |
--[[
NetEz (Easy network library)
Author: tochonement
Email: tochonement@gmail.com
Credits:
- thelastpenguin for pON
23.07.2021
--]]
if not pon then
error("NetEz requires pon to work!")
end
netez = netez or {}
netez.storage = netez.storage or {}
netez.types = netez.types or {}
local pon = pon
local netez = ... |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_spectre_h... |
local helpers = require('test.functional.helpers')(after_each)
local eval = helpers.eval
local clear = helpers.clear
local command = helpers.command
describe('autocmd FileType', function()
before_each(clear)
it("is triggered by :help only once", function()
command("let g:foo = 0")
command("au... |
local L = LibStub("AceLocale-3.0"):NewLocale("WorldQuestTrackerAddon", "ptBR")
if not L then return end
L["S_APOWER_AVAILABLE"] = "Disponível"
L["S_APOWER_NEXTLEVEL"] = "Próximo nível"
L["S_DECREASESIZE"] = "Diminuir Tamanho"
L["S_ENABLED"] = "Ativado"
L["S_ERROR_NOTIMELEFT"] = "Esta missão expirou."
L["S_ERROR_NOTL... |
local table = require 'ext.table'
--[[
idk where to put this stuff
TODO luajit's getfenv is returning _G
I wonder if there's a way to set these variables to the local scope env of the require'ing files
...without using debug's upvalue stuff
--]]
return function(env)
env = env or {}
env.minmaxs = table{'min', 'max'}... |
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be use... |
-- Экран смены номерного знака
NumberplateScreen = Screen:subclass "NumberplateScreen"
local MAX_NUMBERPLATE_TEXT_LENGTH = 10
local allowedLetters = "abcdefghijklmnopqrstuvwxyz0123456789"
function NumberplateScreen:init()
self.super:init()
self.numberplateText = GarageCar.getVehicle():getData("Numberplate")
if ... |
function PLUGIN:IsPlayerRecognized(client)
if (client == LocalPlayer()) then
return true
end
local localPlayer = LocalPlayer()
if (IsValid(localPlayer) and localPlayer.character) then
local recognized = localPlayer.character:GetData("recog", {})
if (recognized[client.character:GetVar("id", 0)] == true) t... |
local _, core = ...;
local _G = _G;
local MonDKP = core.MonDKP;
local L = core.L;
local curReason;
function MonDKP:AdjustDKP(value)
local adjustReason = curReason;
local curTime = time()
local c;
local curOfficer = UnitName("player")
if not IsInRaid() then
c = MonDKP:GetCColors();
end
if (curReason == L["O... |
local meta = FindMetaTable( "Player" );
function meta:ClearDrug()
self.DrugEffects = { };
end
function meta:DoDrug( d )
if( !self.DrugEffects ) then self:ClearDrug() end
self.DrugEffects[d] = CurTime();
end
function meta:HasDrug( d )
if( !self.DrugEffects ) then self:ClearDrug() end
if( self.DrugE... |
local init = {
require(".Event");
Const = require(".Const");
Cmd = require(".Cmd");
}
return init; |
local gui = require 'yue.gui'
local ca = require 'gui.new.common_attribute'
return function (t, data)
local btn = gui.Button.create('')
local bind = {}
if t.bind and t.bind.title then
local bind_title
bind_title = data:bind(t.bind.title, function()
btn:settitle(bind_tit... |
--------------------------------------------------------------------------------
--[[
Dusk Engine Component: Tile Culling
Manages displayed tiles for tile layers in a map.
--]]
--------------------------------------------------------------------------------
local lib_tileculling = {}
--------------------------------... |
local playerPosition = 4
if playerPosition <= 3 then
print("Well done! You are in spot ".. playerPosition .. "!")
else
print("You are not in the top three yet! Keep going!")
end |
local server = require "nvim-lsp-installer.server"
local path = require "nvim-lsp-installer.path"
local zx = require "nvim-lsp-installer.installers.zx"
local root_dir = server.get_server_root_path "tailwindcss"
return server.Server:new {
name = "tailwindcss",
root_dir = root_dir,
installer = zx.file "./in... |
-- for positive dx, dy: x=0..n, y=x..n
-- intervals of 0.5, n=50, inclusive
-- precision of 8 decimal places
distances = {}
distances[0.0] = {}
distances[0.0][0.0] = 0.0
distances[0.5] = {}
distances[0.5][0.0] = 0.5
distances[0.5][0.5] = 0.70710678
distances[1.0] = {}
distances[1.0][0.0] = 1.0
distances[1.0]... |
local cjson = require 'cjson'
local torch_utils = {}
function torch_utils.wd_sgd(opfunc, x, config, state)
-- (0) get/update state
local config = config or {}
local state = state or config
local lr = config.learningRate or 1e-3
local lrd = config.learningRateDecay or 0
local wd = config.weightDecay... |
local path = require 'pl.path'
return function()
local loadOutputHandler = function(output, opath, options, busted, defaultOutput)
local handler
local success, err = pcall(function()
if output:match('.lua$') or output:match('.moon$') then
handler = loadfile(path.normpath(opath))()
else
... |
-->8
-- game object factories
-- player is represented as the bottom of the falling quad
-- player3
-- player1 player2
-- player0
function new_player_quad()
player = {
y = board_height - 2,
x = 4,
player0 = function(self) return {x = self.x, y = self.y} end,
player1 = funct... |
----------------------------------------------------------------------------------------------------
-- Flower Extentions Library for FSM.
--
-- @author Makoto
-- @release V3.0.0
----------------------------------------------------------------------------------------------------
-- module
local fsm = {}
-------------... |
Ambi.Download = Ambi.Download or {}
-- ---------------------------------------------------------------------------------------------------------------------------------------------------------
local http_fetch, string_gmatch, tostring = http.Fetch, string.gmatch, tostring
-- ------------------------------------------... |
return "v2.7.6" |
require 'nn'
rfcn = {}
rfcn.C = require 'rfcn.ffi'
require 'rfcn.PSROIPooling'
return rfcn
|
-- Valid module (exposing data and having a global variable) for utils.load_module_if_exists unit tests.
-- Assert that load_module_if_exists returns a module if it was valid
local _M = {
exposed = "All your base are belong to us."
}
return _M
|
function afunc()
local p = {}
p[1] = "foo"
return p["bar"]
end |
local DiagnosticSeverity = require('vim.lsp.protocol').DiagnosticSeverity
local trythis = {}
local function suggestions_from(diagnostic)
local trimmed = diagnostic.message:gsub('^.-Try this:%s*', '')
return vim.gsplit(trimmed, 'Try this:')
end
--- Swap the first suggestion from Lean with the word under the cursor... |
TOOL.Category = "Construction"
TOOL.Name = "#Tool.textscreen.name"
TOOL.Command = nil
TOOL.ConfigName = ""
local textBox = {}
local lineLabels = {}
local labels = {}
local sliders = {}
for i = 1, 5 do
TOOL.ClientConVar[ "text"..i ] = ""
TOOL.ClientConVar[ "size"..i ] = 20
TOOL.ClientConVar[ "r"..i ] = 255
TOO... |
return LoadFont("time")..{
BeginCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local course = GAMESTATE:GetCurrentCourse()
if course then
local style = GAMESTATE:GetCurrentStyle()
local stepsType = style:GetStepsType()
local courseLen... |
local formatting = require("modules.completion.formatting")
vim.cmd([[packadd nvim-lsp-installer]])
vim.cmd([[packadd lsp_signature.nvim]])
vim.cmd([[packadd lspsaga.nvim]])
vim.cmd([[packadd cmp-nvim-lsp]])
vim.cmd([[packadd lua-dev.nvim]])
vim.cmd([[packadd efmls-configs-nvim]])
vim.cmd([[packadd vim-illuminate]])
... |
LinkLuaModifier( "modifier_animation_translate_permanent_string", "libraries/modifiers/modifier_animation_translate_permanent_string.lua", LUA_MODIFIER_MOTION_NONE )
if HeroCosmetics == nil then
DebugPrint ( 'Starting HeroCosmetics' )
HeroCosmetics = class({})
end
function HeroCosmetics:Sohei (hero)
DebugPrint... |
local _M = {
_NAME = "luanode.path",
_PACKAGE = "luanode."
}
-- Make LuaNode 'public' modules available as globals.
luanode.path = _M
-- TODO: Deberia usar penlight.path y dejarme de joder
local config_regexp = ("([^\n])\n"):rep(5):sub(1, -2)
local dir_sep, path_sep, path_mark, execdir, igmark = package.config:mat... |
-- use local package; you don't have to use this if the `luacsound` is
-- installed
package.path = package.path .. ';../?/init.lua'
local csd = require 'luacsound'()
local sine = csd:instr( 'sine' )
sine{ freq = 'f6', start = 0, dur = 1, vol = 2 }
sine{ freq = 'f5', start = 1, dur = 1, vol = 2 }
sine{ freq = 'f4', s... |
--[[
Authors:
insyri; roblox: 145291526, github: insyri
veryunhappydoge; roblox: 1455906620, github: dowoge
]]
function transparencyShift(
targetTransparencyShiftTo: number,
elapsedTimeLength: number,
easingStyle: Enum,
part: BasePart
)
--[[ documentation
REQUIRED | targetTransparencyShiftTo : nu... |
#!/usr/bin/env luajit
local unpack = unpack or require'table'.unpack
local min, max = require'math'.min, require'math'.max
local floor = require'math'.floor
-- local interval_x = {0, 60}
-- local interval_y = {0, 80}
local interval_x = {-10, 10}
local interval_y = {-10, 10}
local interval_scale = 0.05
local grid_par... |
local status_ok, comment = pcall(require, "Comment")
if not status_ok then
return
end
comment.setup {
pre_hook = function(ctx)
local U = require "Comment.utils"
local location = nil
if ctx.ctype == U.ctype.block then
location = require("ts_context_commentstring.utils").get_cursor_location()
... |
--[[
Day 18: Musicy
]]
print("Day 18")
function GetValue(val, vars)
if (type(val) == 'number') then
return val
else
return vars[val] or 0
end
end
MACH = {}
MACH[1] = {vars = {}, count = 1, done = false}
MACH[2] = {vars = {}, count = 1, done = false}
function Run(i, machine)
end
function Day18(in... |
util.AddNetworkString("FScript.ChangeCharacter.OpenMenu")
util.AddNetworkString("FScript.ChangeCharacter.Validate")
net.Receive("FScript.ChangeCharacter.Validate", function(lenght, ply)
if not FScript.IsValidPlayer(ply) or lenght == 0 then
return
end
local CanChange, Reason = hook.Run("FScript.CanChangeCharacter... |
SoundOptions = {}
SoundOptions.__index = SoundOptions
setmetatable(SoundOptions, {
__index = SoundOptions,
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...)
return self
end,
})
function SoundOptions:_init()
self.background = love.graphics.newImage("media/menu/darkBack... |
slot0 = class("BackYardThemeTemplateDescPage", import("....base.BaseSubView"))
slot1 = 1
slot2 = 2
slot3 = 3
slot4 = {
{
"text_desc",
"text_allin"
},
{
"text_delete",
"text_upload",
"text_cancel_upload"
},
{
"text_desc",
"text_allin"
}
}
function slot5(slot0)
return slot0[slot0]
end
slot0.getUINa... |
paradeSlot("dtm4_hw2container_basic", { 1.954785, -10.1566125, 41.17178 }, {0, 0, 1}, {1, 0, 0}, 0);
paradeSlot("misc", {0, 0, 0}, {0, 0, 1}, {1, 0, 0}, 0);
|
ExtraItem.ID = "ZPArmor"
ExtraItem.Name = "ExtraItemArmorName"
ExtraItem.Price = 12
function ExtraItem:OnBuy(ply)
ply:SetArmor(ply:Armor() + 100)
end |
-- Wireshark PostDissector to ascii decode non-passworded DNScat2 traffic.
-- Based off the dnscat dissector by DiabloHorn https://diablohorn.wordpress.com
-- Currently only performs ascii decode, should be expanded to include the rest of the protocol
-- info
print("dnscat postdissector loading")
dc_udp_dport... |
local mode = require "config.modes"
-- common stuff
require 'waffle.core.loadVimOptions'
require 'waffle.core.vimStuff'
require 'waffle.core.bindKeys'
-- mode detction {
if mode.plusplus then
require 'modes.plusplus'
end
if mode.typewriter then
require 'modes.typewriter'
end
if mode.doom then
require '... |
---------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0204-same-app-from-multiple-devices.md
-- Description:
-- Two mobile applications with the same appNames and different appIds from di... |
AddCSLuaFile()
--[[-------------------------------------------------------------------------
Powerup Drop Entities
---------------------------------------------------------------------------]]
ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.Category = "nZombies Unlimited"
ENT.PrintName = "Power-Up"
ENT.Author = "Zet0r"... |
-- An affinity mode which makes sure connections are rebalanced when a deployment is scaled.
-- The advantage of this mode is that the load on the pods will be redistributed.
-- The drawback of this mode is that, when scaling up a deployment, roughly (n-c)/n users
-- will lose their session, where c is the current numb... |
--[[
***********************************************************
nothing.lua
This particular file has been released in the public domain
and is therefore free of any restriction. You are allowed
to credit me as the original author, but this is not
required.
This file was setup/modified in:
2018
If the law of your cou... |
function send_cap(arg, data)
local id = data.id_
td.sendText(tonumber(msg.to.id), id, 1, 0, nil, arg, 0, 'md', ok_cb, cmd)
end
function sphoto(arg ,msgr)
local count = msgr.total_count_
if count < 1 then
return td.sendText(tonumber(msg.to.id), 0, 1, 0, nil, arg:gsub('_', '\\%0'), 0, 'md', ok_cb, cmd)
end
local min = ms... |
-- ******************************** CONSTANTS *******************************
-- Setup the name we want in the global namespace
TitanPlayed = {};
-- Reduce the chance of functions and variables colliding with another addon.
local TP = TitanPlayed;
local LibQTip = LibStub('LibQTip-1.0');
TP.id = "Played";
TP.addon... |
function console(t)
clr(16)
end
|
--[[
Copyright 2019 Valeri Ochinski
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to ... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0190-resumption-data-error-handling.md
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0188-get-inte... |
--[[
{"debug"}
]]
return function (input,chests,inventory,tell,dynaStore,mods,chestCache,allItems)
local function cSerialize(tb,spc)
spc = spc or 0
local i = 1
local tmp = {}
if spc == 0 then
tmp[1] = string.rep(" ",spc) .. "{"
else
i = i - 1
end
spc = spc + 2
if type(tb) ... |
-- This table is returned when this file is passed to require
local scaster = {}
-- This holds data about the current map
local map = {
loaded = false
}
-- This holds data about the screen resolution
local screen = {}
screen.width, screen.height = love.graphics.getDimensions()
screen.center = {
x = screen.width/... |
require("functions.lua")
require("jp_endings.lua")
|
local a = {}
for i=10,1,-1 do
print(i);
a[i] = i;
end
print(a[1]);
print(a[2]);
print(a[3]); |
local codelldb = function(on_adapter)
local port=vim.fn.rand() % 1000 + 8000
print("Launching codelldb on port " .. port)
local stdout = vim.loop.new_pipe(false)
local stderr = vim.loop.new_pipe(false)
require("recipe.install").request("codelldb", function(cmd)
local handle, pid_or_err
local opts = ... |
--[[
The MIT License (MIT)
Copyright (c) 2015 Martin Felis
Copyright (c) 2017 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation th... |
-- use py2exe to build all the python files into an exe file.
-- please install py2exe first. http://www.py2exe.org/
-- usage: premake4 install
newaction {
trigger = "install",
description = "Install the software",
execute = function ()
os.execute("C:/Python26/python.exe setup.py py2exe")
end
}
|
require "util"
require("config")
-- to print in factorio log: error("Hi player") error(serpent.block(table_name))
-- Initialise
local recipes = table.deepcopy(data.raw.recipe)
local recipes_copy = table.deepcopy(data.raw.recipe)
item = {}
fluid = {}
-- item and fluids are called replication recipes in my notes
---- Re... |
function WeaponAmmoPack:GetIsValidRecipient(recipient)
return false
end
RifleAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient
ShotgunAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient
FlamethrowerAmmo.GetIsValidRecipient = WeaponAmmoPack.GetIsValidRecipient
GrenadeLauncherAmmo.GetIsVali... |
--[[ LICENSE HEADER
The MIT License (MIT)
Copyright © 2017-2021 Jordan Irwin (AntumDeluge)
See: LICENSE.txt
--]]
local cotton_aliases = {"thread", "string"}
if core.global_exists("farming") and core.get_modpath("wool") then
-- Craft cotton from wool
antum.registerCraft({
output = "farming:cotton 4",
t... |
--[[
# tableok : unit tests for table
DARE, Copyright (c) 2017, Tim Menzies
All rights reserved, BSD 3-Clause License
Redistribution and use in source and binary forms, with
or without modification, are permitted provided that
the following conditions are met:
* Redistributions of source code must retain the above
... |
--[[ Netherstorm -- Shaleskin Flayer.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHe... |
local h = require("null-ls.helpers")
local methods = require("null-ls.methods")
local FORMATTING = methods.internal.FORMATTING
return h.make_builtin({
name = "gofmt",
meta = {
url = "https://pkg.go.dev/cmd/gofmt",
description = "Formats go programs.",
notes = {
"It uses tab... |
require "util"
require "mod-gui"
require "export_csv"
local function tick_to_timestring(tick)
if not tick then
return "00:00:00"
end
local h = string.format("%02d", math.floor(tick/216000))
local m = string.format("%02d", math.floor(tick%216000/3600))
local s = string.format("%0... |
local path = require "nvim-lsp-installer.path"
local platform = require "nvim-lsp-installer.platform"
local installer = require "nvim-lsp-installer.core.installer"
local git = require "nvim-lsp-installer.core.managers.git"
local Optional = require "nvim-lsp-installer.core.optional"
---@async
---@param opts {llvm_dir: ... |
-- This information tells other players more about the mod
name = "Brook"
description = "Dead Bones Brook from One Piece"
author = "kobyov and Dani the Marble"
version = "1.4.0"
-- This is the URL name of the mod's thread on the forum; the part after the ? and before the first & in the url
forumthread = ""
-- This l... |
local plpath = require 'pl.path'
local srcdir = "../gen_src/"
local incdir = "../gen_inc/"
if ( not plpath.isdir(srcdir) ) then plpath.mkdir(srcdir) end
if ( not plpath.isdir(incdir) ) then plpath.mkdir(incdir) end
local gen_code = require("Q/UTILS/lua/gen_code")
qtypes = { 'I1', 'I2', 'I4', 'I8','F4', ... |
require("Game/builderUpgrader.lua")
require("Game/builderFunctions.lua")
require("Game/mapInfo.lua")
require("NPC/state.lua")
--require("Game/autoBuilder.lua")
--this = BuildNode()
local buildCounter = 0
local readyToPlay = {}
local towerChangeState = 0
local towerBuildInfo = {}
local waveTime = 0
local curentWave = -1... |
player_manager.AddValidModel( "PMC5_08", "models/player/PMC_5/PMC__08.mdl" ) list.Set( "PlayerOptionsModel", "PMC5_08", "models/player/PMC_5/PMC__08.mdl" ) |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BseConfigData_pb', package.seeall)
local BSECONFIGDATA = protobuf.Descriptor();
local BSECONFIGDATA_VERSION_FIELD = protobuf.FieldDescriptor();
BSECONFIGDATA_VERSION_FIELD.name = "version"
BSECONFIGDATA_VERSION_FIELD.full_name = "... |
---------------------------------------------------------------------
-- Manage collection and display of minimap buttons
---------------------------------------------------------------------
local _, ns = ...
local LSM = LibStub and LibStub:GetLibrary("LibSharedMedia-3.0", true)
local FONT = LSM:Fetch(LSM.Med... |
// Wildfire Black Mesa Roleplay
// File description: BMRP developer functionality script
// Copyright (c) 2022 KiwifruitDev
// Licensed under the MIT License.
//*********************************************************************************************
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND... |
--@ componenttypes
-- Drive maintainer module
DriveMaintainer = {}
function DriveMaintainer.new(Direction)
local self = {}
if Direction then
self.Direction = Direction
self.LastDriveMaintainerCount = 0
self.DriveMaintainerIndex = nil
self.LastReading = 0
-- This is private, should... |
-- ░▀▀█░█▀▀░█▀█░█▀█░░
-- ░░░█░▀▀█░█░█░█░█░░
-- ░▀▀░░▀▀▀░▀▀▀░▀░▀░░
-- This script is from https://gist.github.com/tylerneylon/59f4bcf316be525b30ab
-- License: None. Public Domain
--[[ json.lua
A compact pure-Lua JSON library.
The main functions are: json.stringify, json.parse.
## json.stringify:
This expects the fo... |
-- spawn_glow
return {
["spawn_glow"] = {
usedefaultexplosions = false,
groundflash = {
circlealpha = 0.9,
circlegrowth = 1.5,
flashalpha = 1,
flashsize = 30,
ttl = 8,
color = {
[1] = 0,
[2] = 0.60000002384186,... |
--時花の賢者-フルール・ド・サージュ
--Script by XyLeN
function c100425020.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100425020,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(L... |
--[[
Dungeon generator
Dungeon generator module for Roblox.
@author EgoMoose
@link N/A
@date 12/02/2016
--]]
------------------------------------------------------------------------------------------------------------------------------
--// Setup
local cardinal = {
north = Vector2.new(0, -1);
east = Vector2.ne... |
--[[
Librarian is a library used to manage localization, packages, scripts, animations and data embedded
into the SVUI core addon.
It's main purpose is to keep all methods and logic needed to properly keep
core add-ins functioning outside of the core object and away from other libraries like LibStub. ... |
--[[
File: init.lua
Author: davness
Year: 2019
License: MIT
This file acts as a runtime for the ObjectEvent described in the index file.
--]]
-- Declare existance of our classes
local RBXScriptSignalLike, ObjectEvent, ObjectEventConnection
RBXScriptSignalLike = setmetatable({}, {
__tostring = fu... |
local class = require "class"
local Path = class:derive("Path")
local Vec2 = require("Essentials/Vector2")
local SphereChain = require("SphereChain")
local BonusScarab = require("BonusScarab")
function Path:new(map, pathData, dummy)
self.map = map
-- whether it's just a decorative path, if false then it's ... |
local player = ...
local pn = ToEnumShortString(player)
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(player)
local TapNoteScores = {
Types = { 'W1', 'W2', 'W3', 'W4', 'W5', 'Miss' },
-- x values for P1 and P2
x = { P1=64, P2=94 }
}
local RadarCategories = {
Types = { 'Holds', 'Mines', 'H... |
-- try to run:
-- $ lua arg.lua 1 2 3
--
print(arg)
print(arg[0])
print(arg[1])
|
return function (connection, req, args)
dofile('httpserver-header.lc')(connection, 200, 'html')
if req.method == 'POST' then
local rd = req.getRequestData()
if (rd['data'] ~= nil) then
print("data: ",rd['data'])
ws2812.write(rd['data'])
end
end
collectgarbage()
end
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.