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-- Copyright (c) 2018. tangzx(love.tangzx@qq.com) -- -- Licensed under the Apache License, Version 2.0 (the "License"); you may not -- use this file except in compliance with the License. You may obtain a copy of -- the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, WITHOUT -- WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the -- License for the specific language governing permissions and limitations under -- the License. table = {} --- --- Given a list where all elements are strings or numbers, returns the string --- `list[i]..sep..list[i+1] ... sep..list[j]`. The default value for --- `sep` is the empty string, the default for `i` is 1, and the default for --- `j` is #list. If `i` is greater than `j`, returns the empty string. ---@overload fun(list:table):string ---@overload fun(list:table, sep:string):string ---@overload fun(list:table, sep:string, i:number):string ---@param list table ---@param sep string ---@param i number ---@param j number ---@return string function table.concat(list, sep, i, j) end --- Executes the given f over all elements of `table`. For each element, `f` is --- called with the index and respective value as arguments. If `f` returns a --- non-nil value, then the loop is broken, and this value is returned as the --- final value of `foreach`. --- See the `next` function for extra information about table traversals. --- ---@param table table ---@param f fun(key:any, value:any):any function table.foreach (table, f) end --- Executes the given `f` over the numerical indices of `table`. For each index, --- `f` is called with the index and respective value as arguments. Indices are --- visited in sequential order, from 1 to `n`, where `n` is the size of the `table` --- (see 5.4). If `f` returns a non-nil value, then the loop is broken and this --- value is returned as the result of `foreachi`. --- ---@param table table ---@param f fun(index:number, value:any):any function table.foreachi(table, f) end --- Returns the size of a table, when seen as a list. If the table has an n field --- with a numeric value, this value is the size of the table. Otherwise, if there --- was a previous call to table.setn over this table, the respective value is --- returned. Otherwise, the size is one less the first integer index with a nil value. ---@param table table ---@return number function table.getn(table) end --- --- Inserts element `value` at position `pos` in `list`, shifting up the --- elements to `list[pos]`, `list[pos+1]`, `···`, `list[#list]`. The default --- value for `pos` is ``#list+1`, so that a call `table.insert(t,x)`` inserts --- `x` at the end of list `t`. ---@overload fun(list:table, value:any):number ---@param list table ---@param pos number ---@param value any ---@return number function table.insert(list, pos, value) end --- --- Removes from `list` the element at position `pos`, returning the value of --- the removed element. When `pos` is an integer between 1 and `#list`, it --- shifts down the elements `list[pos+1]`, `list[pos+2]`, `···`, --- `list[#list]` and erases element `list[#list]`; The index pos can also be 0 --- when `#list` is 0, or `#list` + 1; in those cases, the function erases --- the element `list[pos]`. --- --- The default value for `pos` is `#list`, so that a call `table.remove(l)` --- removes the last element of list `l`. ---@overload fun<V>(list:table<number, V> | V[]):V ---@generic V ---@param list table<number, V> ---@param pos number ---@return V function table.remove(list, pos) end --- --- Sorts list elements in a given order, *in-place*, from `list[1]` to --- `list[#list]`. If `comp` is given, then it must be a function that receives --- two list elements and returns true when the first element must come before --- the second in the final order (so that, after the sort, `i < j` implies not --- `comp(list[j],list[i]))`. If `comp` is not given, then the standard Lua --- operator `<` is used instead. --- --- Note that the `comp` function must define a strict partial order over the --- elements in the list; that is, it must be asymmetric and transitive. --- Otherwise, no valid sort may be possible. --- --- The sort algorithm is not stable: elements considered equal by the given --- order may have their relative positions changed by the sort. ---@overload fun(list:table):number ---@generic V ---@param list table<number, V> | V[] ---@param comp fun(a:V, b:V):boolean ---@return number function table.sort(list, comp) end --- Updates the size of a `table`. If the `table` has a field "n" with a numerical --- value, that value is changed to the given `n`. Otherwise, it updates an internal --- state so that subsequent calls to `table.getn(table)` return `n`. --- ---@param table table ---@param n number function table.setn(table, n) end return table
local mock_loop = require('spec.mock_loop') local test = require('luatest') local DEFAULT_CSV_ITEMS = { {insertText="dump()", label="dump() ", kind=2,}, {insertText="load()", label="load() ", kind=2,}, {insertText="iterate()", label="iterate() ", kind=2} } local DEFAULT_JSON_ITEMS = { {insertText="decode()", kind=2, label="decode() "}, {insertText="encode()", kind=2, label="encode() "} } package.loaded['tarantool-lsp.tnt-doc.doc-manager'] = { init = function() end, getInternalLibrariesList = function() return { csv = true, json = true } end } package.loaded['tarantool-lsp.completions.csv'] = require('test.completions.golden_files.csv') package.loaded['tarantool-lsp.completions.json'] = require('test.completions.golden_files.json') local function make_completion_call(before, after, position) local resp mock_loop(function(rpc) local doc = { uri = "file:///tmp/fake.lua" } rpc.notify("textDocument/didOpen", { textDocument = {uri = doc.uri, text = before} }) rpc.notify("textDocument/didChange", { textDocument = {uri = doc.uri, text = after}, contentChanges = {} }) rpc.request("textDocument/completion", { textDocument = doc, position = position }, function(out) resp = out end) end) return resp end local libs_completion = test.group("libs-completion") libs_completion.test_basic = function() local text = "local csv = require('csv')\n" local cmplt = make_completion_call(text, text .. "csv.", {line = 1, character = 4}) test.assert_equals(cmplt, { isIncomplete = false, items = DEFAULT_CSV_ITEMS, }) end -- The reason of the test is 'dirty scopes'. Doesn't take account of right border of the scopes. -- In case of file extending, we have updated right borders, which we can update manually without AST data. --[[ Case 1: Document was extended, current scopes are valid and new text righter that scope borders Case 2: Document was extended, current scopes are valid but new text placed on the any previous scope ```lua do local m = require('...') end c|sv. ``` where | - is the right border ]] -- libs_completion.test_closed_scope = function() -- local text = -- [[ -- do -- local csv = require('csv') -- end -- ]] -- local cmpltText = -- [[ -- do -- local csv = require('csv') -- end -- csv. -- ]] -- local cmplt = make_completion_call(text, cmpltText, {line = 4, character = 4}) -- test.assertEquals(cmplt, { isIncomplete = false, items = {} }) -- end libs_completion.test_global_scope = function() local text = [[ local csv = require('csv') ]] local cmpltText = [[ local csv = require('csv') local function abc() csv. end ]] local cmplt = make_completion_call(text, cmpltText, {line = 3, character = 6}) test.assert_equals(cmplt, { isIncomplete = false, items = DEFAULT_CSV_ITEMS }) end libs_completion.test_local_scope = function() local text = [[ local function abc() local csv = require('csv') end ]] local cmpltText = [[ local function abc() local csv = require('csv') csv. end ]] local cmplt = make_completion_call(text, cmpltText, {line = 2, character = 6}) test.assert_equals(cmplt, { isIncomplete = false, items = DEFAULT_CSV_ITEMS }) end libs_completion.test_variable_shadowing = function() local text = [[ local lib = require('csv') do local lib = require('json') end ]] local cmpltText = [[ local lib = require('csv') do local lib = require('json') lib. end ]] local cmplt = make_completion_call(text, cmpltText, {line = 4, character = 6}) test.assert_equals(cmplt, { isIncomplete = false, items = DEFAULT_JSON_ITEMS }) end -- TODO: Reassignment to another variable
require("grid") local grid = Grid.new() local bestScoreFont = love.graphics.newFont("fonts/retro_font.TTF", 30) local currentScoreFont = love.graphics.newFont("fonts/retro_font.TTF", 55) function love.keyreleased(key) if key == "escape" or key == "q" then grid:saveScore() love.event.push("quit") end if key == "r" or key == "q" then grid:resetGrid() print("Restarting game!") end if key == "a" then print("Move left") grid:moveLeft() grid:checkGameState() end if key == "d" then print("Move right") grid:moveRight() grid:checkGameState() end if key == "w" then print("Move up") grid:moveUp() grid:checkGameState() end if key == "s" then print("Move down") grid:moveDown() grid:checkGameState() end end function love.update(dt) end function love.draw() love.graphics.setColor({1, 1, 1, 1}) love.graphics.print("best score", bestScoreFont, 35, 615) love.graphics.print(tostring(grid.bestScore), bestScoreFont, 400, 615) love.graphics.print("score", currentScoreFont, 35, 675) love.graphics.print(grid.currentScore, currentScoreFont, 370, 675) grid:draw() end
---@meta local resty_core_base = {} ---@param ... string function resty_core_base.allows_subsystem(...) end ---@param t table function resty_core_base.clear_tab(t) end ---@return userdata function resty_core_base.get_errmsg_ptr() end ---@return userdata function resty_core_base.get_request() end ---@return userdata function resty_core_base.get_size_ptr() end ---@param size number ---@param must_alloc boolean ---@return userdata function resty_core_base.get_string_buf(size, must_alloc) end ---@return number function resty_core_base.get_string_buf_size() end ---@param narr number ---@param nrec number ---@return table function resty_core_base.new_tab(narr, nrec) end ---@param tb table ---@param key any ---@return any function resty_core_base.ref_in_table(tb, key) end ---@param size number function resty_core_base.set_string_buf_size(size) end resty_core_base.FFI_OK = 0 resty_core_base.FFI_NO_REQ_CTX = -100 resty_core_base.FFI_BAD_CONTEXT = -101 resty_core_base.FFI_ERROR = -1 resty_core_base.FFI_AGAIN = -2 resty_core_base.FFI_BUSY = -3 resty_core_base.FFI_DONE = -4 resty_core_base.FFI_DECLINED = -5 resty_core_base.version = "0.1.23" return resty_core_base
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { __is_kind_of = "XLabel", group = "PreGame", id = "MainMenuButtonText", PlaceObj('XTemplateWindow', { '__class', "XLabel", 'TextFont', "BuildMenuBuilding", 'TextColor', RGBA(255, 254, 171, 255), }), })
-- FIXME: Will overflow the stack. function ackermann (m, n) if m == 0 then return n + 1 end if n == 0 then return ackermann(m - 1, 1) end return ackermann(m - 1, ackermann(m, n - 1)) end print(ackermann(3, 11))
ICDP = {} ICDP.version = "1.17.1"; ICDP.author = "Nebula"; ICDP.modName = "iCDPlayersSV"; ICDP.OnClientCommand = function(module, command, player, args) if not isServer() then return end if module ~= "iCDPlayersSV" then return end; if command == "Say" then player:Say(args.saythis); end end Events.OnClientCommand.Add(ICDP.OnClientCommand);
 -- Place this file into your %FARPROFILE%\Macros\scripts -- Show all windows list from all consoles local ConEmu = "4b675d80-1d4a-4ea9-8436-fdc23f2fc14b" Macro { area="Shell QView Info Tree Search Dialog Editor Viewer"; key="F12"; flags="NoSendKeysToPlugins"; description="ConEmu: Show all windows list from all consoles"; action = function() if Plugin.Menu(ConEmu) then Keys("T") end end } Macro { area="Shell QView Info Tree Search Dialog Editor Viewer"; key="CtrlShiftF12"; flags="NoSendKeysToPlugins"; description="ConEmu: Standard Far windows list"; action = function() Keys("F12") end }
-- bsu_init.lua by Bonyoze -- Makes all the shit work DIR = "bsu/" LIB_DIR = DIR .. "base/bsu_lib/" SV_DIR = DIR .. "server/" SH_DIR = DIR .. "shared/" CL_DIR = DIR .. "client/" MODULES_DIR = DIR .. "modules/" local lib = file.Find(LIB_DIR .. "*.lua", "LUA") -- bsu library files local sv = file.Find(SV_DIR .. "*.lua", "LUA") -- server files local sh = file.Find(SH_DIR .. "*.lua", "LUA") -- shared files local cl = file.Find(CL_DIR .. "*.lua", "LUA") -- client files BSU = BSU or {} -- const values BSU.DEFAULT_RANK = 101 -- Guest team index BSU.BOT_RANK = 108 -- Bot team index BSU.AFK_TIMEOUT = 900 -- 900 secs (15 mins) BSU.CMD_PREFIX = "!" -- SERVER/CLIENT SETUP if SERVER then MsgN("[BSU SERVER] Started up") -- load/send library files for _, file in ipairs(lib) do include(LIB_DIR .. file) AddCSLuaFile(LIB_DIR .. file) end -- load/send base files include("bsu/base/database.lua") include("bsu/base/teams.lua") AddCSLuaFile("bsu/base/teams.lua") include("bsu/base/player.lua") AddCSLuaFile("bsu/base/player.lua") -- load assets resource.AddSingleFile("materials/bsu/scoreboard/windows.png") resource.AddSingleFile("materials/bsu/scoreboard/mac.png") resource.AddSingleFile("materials/bsu/stathud/stathudIcons16.png") include("bsu/developer.lua") -- REMOVE THIS WHEN PUBLIC AddCSLuaFile("bsu/developer.lua") -- SERVER MODULES for _, file in ipairs(sv) do include(SV_DIR .. file) end for _, file in ipairs(sh) do include(SH_DIR .. file) AddCSLuaFile(SH_DIR .. file) end for _, file in ipairs(cl) do AddCSLuaFile(CL_DIR .. file) end MsgN("[BSU SERVER] Finished loading modules") else MsgN("[BSU CLIENT] Started up") -- load library files for _, file in ipairs(lib) do include(LIB_DIR .. file) end -- load base files include("bsu/base/teams.lua") include("bsu/base/player.lua") include("bsu/developer.lua") -- REMOVE THIS WHEN PUBLIC -- CLIENT MODULES for _, file in ipairs(sh) do include(SH_DIR .. file) end for _, file in ipairs(cl) do include(CL_DIR .. file) end MsgN("[BSU CLIENT] Finished loading modules") end hook.Add("OnGamemodeLoaded", "BSU_GetTeamColorOverride", function() GAMEMODE.GetTeamColor = BSU.GetPlayerColor end)
local module = script local packages = module.Parent return { Checkbox = require(packages:WaitForChild("checkbox")), RadioButton = require(packages:WaitForChild("radiobutton")), Switch = require(packages:WaitForChild("switch")), TextLabel = require(packages:WaitForChild("textlabel")), IconLabel = require(packages:WaitForChild("iconlabel")), }
if not arg[1] then print ('Error: no interfaces file specified') return end if not arg[2] then print ('Error: no source file specified') return end local f = io.open (arg[1], 'r') local defs = f:read ('*all') f:close() f = io.open (arg[3], 'r') local src = f:read ('*all') f:close() local srcinputs = {} for line in io.lines (arg[2]) do line = line:gsub("^%s*(.-)%s*$", "%1") if line:sub (1, 5) == 'input' then local evt = line:match ("%).-$"):sub(2):gsub("^%s*(.-)%s*;$", "%1"); srcinputs[evt] = true end end local HANDLER_TEMPLATE = 'code/await Emit_Input_Event (var& [] byte evt) -> none\n' .. 'throws Exception.Lua\n' .. 'do\n' .. '{#1}' .. 'end' local HANDLER_CHECK_TEMPLATE = '\tif _strcmp(&&evt[0],"{#1}") == 0 then\n' .. '\t\t{#2}\n' .. '\t\t_emit_{#3}_event ({#4});\n' .. '\tend\n' local CODE_TEMPLATE = '\tvoid emit_{#1}_event ({#2})\n' .. '\t{\n' .. '\t\ttceu_input_{#3} p = {{#4}};\n' .. '\t\tceu_input (CEU_INPUT_{#3}, &p);\n' .. '\t}' function capitalize_first (str) return str:lower():gsub('_.', string.upper):gsub('^.', string.upper) end function decl_param (type_, index) return type_ .. ' param' .. index end function get_vars_from_params (params) local toReturn = '' local tmp = 0 for token in params:gmatch ('(.-) ') do tmp = tmp + 1 if tmp % 2 == 0 then toReturn = toReturn .. token end end return toReturn end function get_emit_args_from_vars (args) if args == '_' then return '' else return args end end function interfaces (T) local gen = '' local checks = '' local decl_funcs = '' for name, t in pairs (T) do for evt, args in pairs (t.inputs) do if srcinputs[evt] == true then local code = CODE_TEMPLATE:gsub ('{#1}', evt:lower()) decl_funcs = decl_funcs .. '\t_emit_' .. evt:lower() .. '_event,\n' local varcheckdecl = '' local paramdecl = '' for i=1, #args do paramdecl = paramdecl .. decl_param (args[i], i) .. ', ' varcheckdecl = varcheckdecl .. 'var ' .. decl_param (args[i], i) .. ' = [[ MARS.message.args[' .. i .. '] ]];\n\t\t' end if paramdecl ~= '' then paramdecl = paramdecl:sub(1, -3) .. ' ' end local evt_args = get_vars_from_params (paramdecl) local emit_args = paramdecl code = code:gsub('{#2}', paramdecl) :gsub('{#3}', evt:upper()) :gsub('{#4}', evt_args) gen = gen .. code .. '\n\n' local check = HANDLER_CHECK_TEMPLATE:gsub ('{#1}', evt) :gsub ('{#2}', varcheckdecl) :gsub ('{#3}', evt:lower()) :gsub ('{#4}', evt_args) checks = checks .. check .. '\n' end end end if decl_funcs ~= '' then decl_funcs = 'native/nohold\n' .. decl_funcs .. '\n;' end src = src:gsub ('__DECL_EMIT_FUNCTIONS__', decl_funcs) src = src:gsub ('__EMIT_FUNCTIONS__', gen) src = src:gsub ('__INTERFACES__', defs:gsub ('interfaces', 'MARS.interfaces = ')) src = src:gsub ('__INPUTS__', HANDLER_TEMPLATE:gsub('{#1}', checks)) if arg[3] then f = io.open (arg[3], 'w') f:write (src) f:close() end end local success, err = pcall(load (defs)) if success then print ('Output generated!') else print ('[error:] ' .. tostring (err)) end
-- -- Simple Platformer Game (C)opyright Heark 2014 -- -- Require Files require "system" -- Main function love.load() k = love.keyboard g = love.graphics a = love.audio love.graphics.getBackgroundColor(255, 255, 255) -- Loading Classes player.load() end player = {} function player.load() player.x = 5 player.y = 5 player.xvel = 0 player.yvel = 0 player.friction = 7 player.speed = 2250 player.width = 50 player.height = 50 bullets ={} SHOT_SOUND=a.newSource("shot.mp3") end function player.draw() love.graphics.setColor(100, 0, 0) love.graphics.rectangle("fill",player.x,player.y,player.width,player.height) love.graphics.setColor(100, 0, 0) love.graphics.rectangle("line",player.x,player.y,player.width,player.height) end function UPDATE_PLAYER(dt) if k.isDown("left") then player.x=player.x - player.speed*dt end if k.isDown("right") then player.x=player.x + player.speed*dt end if k.isDown("up") then player.x=player.y - player.speed*dt end if k.isDown("down") then player.x=player.y + player.speed*dt end local bullets_speed=400 for i=1,#bullets do bullets[i].y=bullets[i].y-bullets_speed*dt end end function DRAW_PLAYER() player.draw() end function love.update(dt) UPDATE_PLAYER(dt) end function love.draw() DRAW_PLAYER() end
-- By Olivier Roques -- github.com/ojroques -------------------- VARIABLES ----------------------------- local fn, cmd, vim = vim.fn, vim.cmd, vim local o = vim.o local fmt = string.format local M = {} -------------------- OPTIONS ------------------------------- M.options = { theme = 'default', -- the theme in 'lua/bufbar/themes' to use show_tabs = true, -- show tabs show_bufname = 'current', -- show full buffer name show_flags = true, -- show buffer flags show_alternate = false, -- show alternate buffer modifier = ':t', -- the buffer name modifier separator = '|', -- the buffer separator } -------------------- HELPERS ---------------------------- local function set_hlgroup(text, class, level) local hlgroup = fmt('Bufbar_%s_%s', class, level) if fn.hlexists(hlgroup) == 0 then return text end return fmt('%%#%s#%s%%*', hlgroup, text) end -------------------- BUFFERLINE ------------------------ local function is_excluded(bufnr) return fn.buflisted(bufnr) == 0 or fn.getbufvar(bufnr, '&filetype') == 'qf' end local function get_buffers() local buffers = {} local current_bufnr, alternate_bufnr = fn.bufnr(), fn.bufnr('#') local last_timestamp, last_buffer for _, bufinfo in ipairs(fn.getbufinfo({buflisted = 1})) do if not is_excluded(bufinfo.bufnr) then local buffer = { bufnr = bufinfo.bufnr, current = bufinfo.bufnr == current_bufnr, alternate = bufinfo.bufnr == alternate_bufnr, modifiable = fn.getbufvar(bufinfo.bufnr, '&modifiable') == 1, modified = fn.getbufvar(bufinfo.bufnr, '&modified') == 1, readonly = fn.getbufvar(bufinfo.bufnr, '&readonly') == 1, terminal = fn.getbufvar(bufinfo.bufnr, '&buftype') == 'terminal', visible = fn.bufwinnr(bufinfo.bufnr) > 0, } if not last_timestamp or bufinfo.lastused > last_timestamp then last_timestamp, last_buffer = bufinfo.lastused, buffer end table.insert(buffers, buffer) end end if is_excluded(current_bufnr) and last_buffer then last_buffer.current = true end return buffers end local function get_tabs() local tabs = {} local current_tab = fn.tabpagenr() for _, tabinfo in ipairs(fn.gettabinfo()) do local tab = { tabnr = tabinfo.tabnr, current = tabinfo.tabnr == current_tab, } table.insert(tabs, tab) end return tabs end local function get_flags(buffer) local flags = {} if buffer.readonly then table.insert(flags, '[RO]') end if not buffer.modifiable then table.insert(flags, '[-]') end if buffer.modified then table.insert(flags, '[+]') end return table.concat(flags) end local function get_name(buffer) local name, expand = '[No Name]', buffer.current expand = expand or M.options.show_bufname == 'all' expand = expand or M.options.show_bufname == 'visible' and buffer.visible if expand then local modifier = (buffer.terminal and ':t') or (M.options.modifier or ':t') local flags = get_flags(buffer) if fn.bufname(buffer.bufnr) ~= '' then name = fn.fnamemodify(fn.bufname(buffer.bufnr), modifier) end if M.options.show_flags and flags ~= '' then name = fmt('%d: %s %s', buffer.bufnr, name, flags) else name = fmt('%d: %s', buffer.bufnr, name) end elseif M.options.show_alternate and buffer.alternate then name = fmt('%d (#)', buffer.bufnr) else name = fmt('%d', buffer.bufnr) end return name end function M.build_bufferline() local separator = set_hlgroup(M.options.separator, 'separator', 'normal') local spacer = set_hlgroup('%<%=', 'separator', 'normal') local bufferline = {} local buffers, buflist = get_buffers(), {} for _, buffer in ipairs(buffers) do local bufname = fmt(' %s ', get_name(buffer)) local class, level = 'listed', 'inactive' class = buffer.modified and 'modified' or class class = buffer.terminal and 'terminal' or class level = buffer.current and 'active' or level table.insert(buflist, set_hlgroup(bufname, class, level)) end table.insert(bufferline, table.concat(buflist, separator)) table.insert(bufferline, spacer) if M.options.show_tabs then local tabs, tablist = get_tabs(), {} for _, tab in ipairs(tabs) do local tabname = fmt(' %d ', tab.tabnr) local level = tab.current and 'active' or 'inactive' table.insert(tablist, set_hlgroup(tabname, 'tabs', level)) end table.insert(bufferline, set_hlgroup(' tabs: ', 'separator', 'emphasized')) table.insert(bufferline, table.concat(tablist, separator)) end return table.concat(bufferline) end -------------------- SETUP ----------------------------- local function set_theme() if type(M.options.theme) ~= 'string' then return end local theme = fmt('bufbar.themes.%s', M.options.theme) M.options.theme = require(theme) end local function set_hlgroups() for class, levels in pairs(M.options.theme) do for level, args in pairs(levels) do local hlgroup, arg = fmt('Bufbar_%s_%s', class, level), {} for k, v in pairs(args) do table.insert(arg, fmt('%s=%s', k, v)) end arg = table.concat(arg, ' ') cmd(fmt('autocmd VimEnter,ColorScheme * hi %s %s', hlgroup, arg)) end end end local function set_bufferline() o.showtabline = 2 o.tabline = [[%!luaeval('require("bufbar").build_bufferline()')]] end function M.setup(user_options) M.options = vim.tbl_extend('force', M.options, user_options) set_theme() set_hlgroups() set_bufferline() end ------------------------------------------------------------ return M
local plugin = require("kong.plugins.base_plugin"):extend() local iputils = require "resty.iputils" local get_headers = ngx.req.get_headers local inspect = require "inspect" local FORBIDDEN = 403 -- cache of parsed CIDR values local cache = {} local plugin = {} plugin.PRIORITY = 990 plugin.VERSION = "1.0.0" local function to_binary_string(octets) local bin = "" for _, octet in ipairs(octets) do bin = bin .. string.char(octet) end return bin end local function get_binary_ip(ip) local parsed_ip, octets_or_err = iputils.ip2bin(ip) -- failed to parse the IP address if not parsed_ip and octets_or_err then return nil, octets_or_err end return to_binary_string(octets_or_err) end local function get_request_ip(conf) local binary_remote_addr = ngx.var.binary_remote_addr local headers = kong.request.get_headers() local header_value = "" for index, header_name in pairs(conf.headers) do if headers[header_name] then return get_binary_ip(headers[header_name]) end end return binary_remote_addr end local function cidr_cache(cidr_tab) local cidr_tab_len = #cidr_tab local parsed_cidrs = kong.table.new(cidr_tab_len, 0) -- table of parsed cidrs to return -- build a table of parsed cidr blocks based on configured -- cidrs, either from cache or via iputils parse -- TODO dont build a new table every time, just cache the final result -- best way to do this will require a migration (see PR details) for i = 1, cidr_tab_len do local cidr = cidr_tab[i] local parsed_cidr = cache[cidr] if parsed_cidr then parsed_cidrs[i] = parsed_cidr else -- if we dont have this cidr block cached, -- parse it and cache the results local lower, upper = iputils.parse_cidr(cidr) cache[cidr] = { lower, upper } parsed_cidrs[i] = cache[cidr] end end return parsed_cidrs end function plugin:init_worker() local ok, err = iputils.enable_lrucache() if not ok then kong.log.err("could not enable lrucache: ", err) end end function plugin:access(conf) local block = false local binary_remote_addr = get_request_ip(conf) if not binary_remote_addr then return kong.response.exit(FORBIDDEN, { message = "Cannot identify the client IP address, unix domain sockets are not supported." }) end if conf.blacklist and #conf.blacklist > 0 then block = iputils.binip_in_cidrs(binary_remote_addr, cidr_cache(conf.blacklist)) end if conf.whitelist and #conf.whitelist > 0 then block = not iputils.binip_in_cidrs(binary_remote_addr, cidr_cache(conf.whitelist)) end if block then return kong.response.exit(FORBIDDEN, { message = "Your IP address is not allowed" }) end end return plugin
local CRYPT = require "lcrypt" local sm3 = CRYPT.sm3 local hmac_sm3 = CRYPT.hmac_sm3 local sm2keygen = CRYPT.sm2keygen local sm2sign = CRYPT.sm2sign local sm2verify = CRYPT.sm2verify local hexencode = CRYPT.hexencode local base64encode = CRYPT.base64encode local base64decode = CRYPT.base64decode local sm4_cbc_encrypt = CRYPT.sm4_cbc_encrypt local sm4_cbc_decrypt = CRYPT.sm4_cbc_decrypt local sm4_ecb_encrypt = CRYPT.sm4_ecb_encrypt local sm4_ecb_decrypt = CRYPT.sm4_ecb_decrypt local sm4_ofb_encrypt = CRYPT.sm4_ofb_encrypt local sm4_ofb_decrypt = CRYPT.sm4_ofb_decrypt local sm4_ctr_encrypt = CRYPT.sm4_ctr_encrypt local sm4_ctr_decrypt = CRYPT.sm4_ctr_decrypt local SM = {} -- 哈希 function SM.sm3(str, hex) local hash = sm3(str) if hash and hex then return hexencode(hash) end return hash end -- 摘要 function SM.hmac_sm3 (key, text, hex) local hash = hmac_sm3(key, text) if hash and hex then return hexencode(hash) end return hash end -- 生成SM2私钥、公钥 function SM.sm2keygen(pri_path, pub_path) return sm2keygen(pri_path, pub_path) end -- SM3WithSM2签名 function SM.sm2sign(pri_path, text, b64) local sign = sm2sign(pri_path, text) if b64 then sign = base64encode(sign) end return sign end -- SM3WithSM2验签 function SM.sm2verify(pub_path, text, sign, b64) if b64 then sign = base64decode(sign) end return sm2verify(pub_path, text, sign) end -- SM4分组加密算法之CBC function SM.sm4_cbc_encrypt(key, text, iv, b64) local cipher = sm4_cbc_encrypt(key, text, iv) if b64 then cipher = base64encode(cipher) end return cipher end -- SM4分组加密算法之CBC function SM.sm4_cbc_decrypt(key, cipher, iv, b64) if b64 then cipher = base64decode(cipher) end return sm4_cbc_decrypt(key, cipher, iv) end -- SM4分组加密算法之ECB function SM.sm4_ecb_encrypt(key, text, iv, b64) local cipher = sm4_ecb_encrypt(key, text, iv) if b64 then cipher = base64encode(cipher) end return cipher end -- SM4分组解密算法之ECB function SM.sm4_ecb_decrypt(key, cipher, iv, b64) if b64 then cipher = base64decode(cipher) end return sm4_ecb_decrypt(key, cipher, iv) end -- SM4分组加密算法之OFB function SM.sm4_ofb_encrypt(key, text, iv, b64) local cipher = sm4_ofb_encrypt(key, text, iv) if b64 then cipher = base64encode(cipher) end return cipher end -- SM4分组解密算法之OFB function SM.sm4_ofb_decrypt(key, cipher, iv, b64) if b64 then cipher = base64decode(cipher) end return sm4_ofb_decrypt(key, cipher, iv) end -- SM4分组加密算法之CTR function SM.sm4_ctr_encrypt(key, text, iv, b64) local cipher = sm4_ctr_encrypt(key, text, iv) if b64 then cipher = base64encode(cipher) end return cipher end -- SM4分组解密算法之CTR function SM.sm4_ctr_decrypt(key, cipher, iv, b64) if b64 then cipher = base64decode(cipher) end return sm4_ctr_decrypt(key, cipher, iv) end -- 初始化函数 return function (t) for k, v in pairs(SM) do t[k] = v end return SM end
-------------------------------------- -------- HANDLER --------------------- -------------------------------------- local Handler = {} Handler.__index = Handler -- sets the information to show if there was an error function set_bad_request(handler) handler.content = '404 Not Found' handler.contentLength = 15 handler.type = 'static' handler.contentType = 'text/html' handler.status = 404 end function Handler:create(type) local handler = {} setmetatable(handler, self) -- The different types of files handler.__contentTypes = { ['.html'] = 'text/html', ['.js'] = 'text/javascript', ['.css'] = 'text/css', ['.jpg'] = 'image/jpeg', ['.png'] = 'image/png', ['notfound'] = 'text/plain' } if type == 'data' or type == 'image' or type == 'static' then handler.content = '' handler.contentLength = 0 -- A bad request else set_bad_request(handler) end return handler end function Handler:find(file) -- It's a data request if file.extension == '' and file.path == '/data' then -- Checks if there is a "Link" if Link then -- Checks if there is a query if file.query then local err success, self.content = pcall(Link.processQuery, file.query) if not success then print('Error. Is the emulator running?') self.content = '' self.status = 404 else self.status = 200 end self.contentLength = string.len(self.content) self.contentType = 'text/html' else set_bad_request(self) self.content = 'Bad query format.' self.contentLength = string.len(self.content) end else set_bad_request(self) self.content = 'No Link found. Try to start the game.' self.contentLength = string.len(self.content) end -- A file request else local f = io.open(file.path, "rb") -- The file was found if f then --for line in f:lines() do --self.content = self.content .. line .. '\n' --end self.content = f:read('*a') self.contentType = self.__contentTypes[file.extension] self.contentLength = string.len(self.content) self.status = 200 f:close() -- The file was not found else set_bad_request(self) end end end return Handler
local HOME = os.getenv("HOME") local OA_PATH = HOME .. "/app/openarena-0.8.8/openarena.x86_64" local say say = function(text) if not text then return end print("saying ", text) local espeak_cmd = [[espeak --stdout -s200 -k18 -a50 -v female2 | play -t wav - \ gain 3 ]] do local _with_0 = io.popen(espeak_cmd, "w") _with_0:write(text) _with_0:close() return _with_0 end end local timer = { time = os.time(), reset = function(self) self.time = os.time() end, diff = function(self) return os.time() - self.time end } local fd = io.popen(OA_PATH .. " 2>&1 ", "r") local ignores = { "rocket", "gunned", "push", "plasmagun", "electrocuted", "railed", "machinegunned", "nailed", "fragged", "pummeled", "cratered", "captured", "wrong place", "blew", "x_x", ":o" } while true do local input = fd:read() if not input then break end input = input:gsub("%^.", ""):lower() local ignore = false for _, v in pairs(ignores) do if input:match(v) then ignore = true break end end if (not ignore) and input:match("guild") and (timer:diff() > 1) then say(input:gsub("guild", ""):gsub("*", "")) timer:reset() end end
SPResearch= { { Name = "ScoutEMPAbility", RequiredResearch = "", RequiredSubSystems = "Research & FighterProduction", Cost = 500, Time = 35, DisplayedName = "$7732", DisplayPriority = 281, Description = "$7734", UpgradeType = Ability, TargetType = Ship, TargetName = "Vgr_Scout", UpgradeName = "SpecialAttack", Icon = Icon_Emp, ShortDisplayedName = "$7314", }, { Name = "PlasmaBombs", RequiredResearch = "", RequiredSubSystems = "Research & FighterProduction", Cost = 150, Time = 15, DisplayedName = "$7702", DisplayPriority = 221, Description = "$7703", TargetName = "Vgr_Bomber", Icon = Icon_Tech, ShortDisplayedName = "$7300", }, { Name = "LanceBeams", RequiredResearch = "", RequiredSubSystems = "Research & FighterProduction", Cost = 150, Time = 15, DisplayedName = "$7704", DisplayPriority = 220, Description = "$7705", TargetName = "Vgr_LanceFighter", Icon = Icon_Tech, ShortDisplayedName = "$7301", }, { Name = "CorvetteLaser", RequiredResearch = "", RequiredSubSystems = "Research & CorvetteProduction", Cost = 250, Time = 20, DisplayedName = "$7708", DisplayPriority = 231, Description = "$7709", TargetName = "Vgr_LaserCorvette", Icon = Icon_Tech, ShortDisplayedName = "$7303", }, { Name = "CorvetteCommand", RequiredResearch = "CorvetteTech", RequiredSubSystems = "Research & CorvetteProduction", Cost = 250, Time = 20, DisplayedName = "$7710", DisplayPriority = 232, Description = "$7711", TargetName = "Vgr_CommandCorvette", Icon = Icon_Tech, ShortDisplayedName = "$7304", }, { Name = "CorvetteGraviticAttraction", RequiredResearch = "", RequiredSubSystems = "Research & CorvetteProduction", Cost = 750, Time = 20, DisplayedName = "$7706", DisplayPriority = 230, Description = "$7707", TargetName = "Vgr_MinelayerCorvette", Icon = Icon_Tech, ShortDisplayedName = "$7302", }, { Name = "EWfighterTech", RequiredResearch = "", RequiredSubSystems = "Research & FrigateProduction", Cost = 350, Time = 25, DisplayedName = "$8033", DisplayPriority = 249, Description = "$8034", TargetName = "vgr_EWfighter", Icon = Icon_Tech, ShortDisplayedName = "$8035", }, { Name = "FrigateAssault", RequiredResearch = "", RequiredSubSystems = "Research & FrigateProduction", Cost = 350, Time = 25, DisplayedName = "$7714", DisplayPriority = 250, Description = "$7715", TargetName = "vgr_assaultfrigate", Icon = Icon_Tech, ShortDisplayedName = "$7306", }, { Name = "FrigateInfiltrationTech", RequiredResearch = "", RequiredSubSystems = "Research & FrigateProduction", Cost = 350, Time = 25, DisplayedName = "$7716", DisplayPriority = 252, Description = "$7717", TargetName = "Vgr_InfiltratorFrigate", Icon = Icon_Tech, ShortDisplayedName = "$7307", }, { Name = "infiltratorfrigateCloak", RequiredResearch = "FrigateInfiltrationTech", RequiredSubSystems = "Research & FrigateProduction", Cost = 350, Time = 25, DisplayedName = "$8005", DisplayPriority = 253, Description = "$8006", UpgradeType = Ability, TargetType = Ship, TargetName = "vgr_infiltratorfrigate", UpgradeName = "Cloak", Icon = Icon_Cloak, ShortDisplayedName = "$8005", }, { Name = "DestroyerGuns", RequiredResearch = "", RequiredSubSystems = "Research & CapShipProduction", Cost = 500, Time = 30, DisplayedName = "$7720", DisplayPriority = 261, Description = "$7721", TargetName = "Vgr_Destroyer", Icon = Icon_Tech, ShortDisplayedName = "$7309", }, { Name = "BattlecruiserIonWeapons", RequiredResearch = "", RequiredSubSystems = "Research & CapShipProduction", Cost = 750, Time = 35, DisplayedName = "$7718", DisplayPriority = 1, Description = "$7719", TargetName = "Vgr_BattleCruiser", Icon = Icon_Tech, ShortDisplayedName = "$7308", }, { Name = "HyperspaceGateTech", RequiredResearch = "", RequiredSubSystems = "Research", Cost = 250, Time = 25, DisplayedName = "$7722", DisplayPriority = 262, Description = "$7723", TargetName = "Vgr_HyperSpace_Platform", Icon = Icon_Tech, ShortDisplayedName = "$7310", }, { Name = "PlatformHeavyMissiles", RequiredResearch = "", RequiredSubSystems = "Research & PlatformProduction", Cost = 300, Time = 30, DisplayedName = "$7712", DisplayPriority = 240, Description = "$7713", TargetName = "Vgr_WeaponPlatform_missile", Icon = Icon_Tech, ShortDisplayedName = "$7305", }, { Name = "ProbeProxSensor", RequiredResearch = "", RequiredSubSystems = "Research", Cost = 250, Time = 20, DisplayedName = "$7183", DisplayPriority = 210, Description = "$7184", TargetName = "Vgr_Probe_Prox", Icon = Icon_Tech, ShortDisplayedName = "$7185", }, { Name = "ProbeSensorDisruption", RequiredResearch = "ProbeProxSensor", RequiredSubSystems = "Research", Cost = 400, Time = 30, DisplayedName = "$7700", DisplayPriority = 220, Description = "$7701", TargetName = "Vgr_Probe_ECM", Icon = Icon_Tech, ShortDisplayedName = "$7182", }, { Name = "vgrBUILDSPEEDUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research", Cost = 500, Time = 30, DisplayedName = "$7831", DisplayPriority = 45, Description = "$7832", UpgradeType = Modifier, TargetType = AllShips, UpgradeName = "BUILDSPEED", UpgradeValue = 1.15, TargetName = "vgr_Mothership", Icon = Icon_Build, ShortDisplayedName = "$7229", }, { Name = "vgrBUILDSPEEDUpgrade2", RequiredResearch = "vgrBUILDSPEEDUpgrade1", RequiredSubSystems = "Research", Cost = 1500, Time = 30, DisplayedName = "$7833", DisplayPriority = 45, Description = "$7834", UpgradeType = Modifier, TargetType = AllShips, UpgradeName = "BUILDSPEED", TargetName = "vgr_Mothership", UpgradeValue = 1.3, Icon = Icon_Build, ShortDisplayedName = "$7230", }, { Name = "CorvetteHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "CorvetteProduction & Research", Cost = 900, Time = 60, DisplayedName = "$7759", DisplayPriority = 200, Description = "$7760", UpgradeType = Modifier, TargetType = Family, TargetName = "Corvette", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7341", }, { Name = "CorvetteHealthUpgrade2", RequiredResearch = "CorvetteHealthUpgrade1", RequiredSubSystems = "CorvetteProduction & Research", Cost = 1800, Time = 80, DisplayedName = "$7761", DisplayPriority = 200, Description = "$7762", UpgradeType = Modifier, TargetType = Family, TargetName = "Corvette", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7342", }, { Name = "CorvetteSpeedUpgrade1", RequiredResearch = "", RequiredSubSystems = "CorvetteProduction & Research", Cost = 800, Time = 60, DisplayedName = "$7763", DisplayPriority = 201, Description = "$7764", UpgradeType = Modifier, TargetType = Family, TargetName = "Corvette", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7341", }, { Name = "CorvetteSpeedUpgrade2", RequiredResearch = "CorvetteSpeedUpgrade1", RequiredSubSystems = "CorvetteProduction & Research", Cost = 1600, Time = 80, DisplayedName = "$7765", DisplayPriority = 201, Description = "$7766", UpgradeType = Modifier, TargetType = Family, TargetName = "Corvette", UpgradeName = "MAXSPEED", UpgradeValue = 1.4, Icon = Icon_Speed, ShortDisplayedName = "$7342", }, { Name = "FrigateHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "FrigateProduction & Research", Cost = 1600, Time = 80, DisplayedName = "$7767", DisplayPriority = 306, Description = "$7768", UpgradeType = Modifier, TargetType = Family, TargetName = "Frigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7371", }, { Name = "FrigateHealthUpgrade2", RequiredResearch = "FrigateHealthUpgrade1", RequiredSubSystems = "FrigateProduction & Research", Cost = 2600, Time = 100, DisplayedName = "$7769", DisplayPriority = 306, Description = "$7770", UpgradeType = Modifier, TargetType = Family, TargetName = "Frigate", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7372", }, { Name = "FrigateSpeedUpgrade1", RequiredResearch = "", RequiredSubSystems = "FrigateProduction & Research", Cost = 1000, Time = 70, DisplayedName = "$7771", DisplayPriority = 307, Description = "$7772", UpgradeType = Modifier, TargetType = Family, TargetName = "Frigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7371", }, { Name = "SpeedUpgrade2", RequiredResearch = "FrigateSpeedUpgrade1", RequiredSubSystems = "FrigateProduction & Research", Cost = 1500, Time = 100, DisplayedName = "$7773", DisplayPriority = 307, Description = "$7774", UpgradeType = Modifier, TargetType = Family, TargetName = "Frigate", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7372", }, { Name = "SuperCapHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "CapShipProduction & Research", Cost = 4000, Time = 60, DisplayedName = "$7743", DisplayPriority = 61, Description = "$7744", UpgradeType = Modifier, TargetType = Family, TargetName = "Capital", UpgradeName = "MAXHEALTH", UpgradeValue = 1.3, Icon = Icon_Health, ShortDisplayedName = "$7354", }, { Name = "SuperCapHealthUpgrade2", RequiredResearch = "SuperCapHealthUpgrade1", RequiredSubSystems = "CapShipProduction & Research", Cost = 6000, Time = 80, DisplayedName = "$7745", DisplayPriority = 61, Description = "$7746", UpgradeType = Modifier, TargetType = Family, TargetName = "Capital", UpgradeName = "MAXHEALTH", UpgradeValue = 1.6, Icon = Icon_Health, ShortDisplayedName = "$7355", }, { Name = "SuperCapSpeedUpgrade1", RequiredResearch = "", RequiredSubSystems = "CapShipProduction & Research", Cost = 2000, Time = 60, DisplayedName = "$7747", DisplayPriority = 64, Description = "$7748", UpgradeType = Modifier, TargetType = Family, TargetName = "Capital", UpgradeName = "MAXSPEED", UpgradeValue = 1.2, Icon = Icon_Speed, ShortDisplayedName = "$7354", }, { Name = "SuperCapSpeedUpgrade2", RequiredResearch = "SuperCapSpeedUpgrade1", RequiredSubSystems = "CapShipProduction & Research", Cost = 3000, Time = 80, DisplayedName = "$7749", DisplayPriority = 64, Description = "$7750", UpgradeType = Modifier, TargetType = Family, TargetName = "Capital", UpgradeName = "MAXSPEED", UpgradeValue = 1.35, Icon = Icon_Speed, ShortDisplayedName = "$7355", }, { Name = "PlatformHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "PlatformProduction & Research", Cost = 1000, Time = 50, DisplayedName = "$7775", DisplayPriority = 600, Description = "$7776", UpgradeType = Modifier, TargetType = Family, TargetName = "Platform", UpgradeName = "MAXHEALTH", UpgradeValue = 1.5, Icon = Icon_Health, ShortDisplayedName = "$7361", }, { Name = "PlatformHealthUpgrade2", RequiredResearch = "PlatformHealthUpgrade1", RequiredSubSystems = "PlatformProduction & Research", Cost = 1600, Time = 70, DisplayedName = "$7777", DisplayPriority = 600, Description = "$7778", UpgradeType = Modifier, TargetType = Family, TargetName = "Platform", UpgradeName = "MAXHEALTH", UpgradeValue = 2, Icon = Icon_Health, ShortDisplayedName = "$7362", }, { Name = "UtilityHealthUpgrade1", RequiredResearch = "", RequiredSubSystems = "Research", Cost = 1200, Time = 50, DisplayedName = "$7779", DisplayPriority = 701, Description = "$7780", UpgradeType = Modifier, TargetType = Family, TargetName = "Utility", UpgradeName = "MAXHEALTH", UpgradeValue = 1.5, Icon = Icon_Health, ShortDisplayedName = "$7351", }, { Name = "UtilityHealthUpgrade2", RequiredResearch = "UtilityHealthUpgrade1", RequiredSubSystems = "Research", Cost = 2400, Time = 70, DisplayedName = "$7781", DisplayPriority = 701, Description = "$7782", UpgradeType = Modifier, TargetType = Family, TargetName = "Utility", UpgradeName = "MAXHEALTH", UpgradeValue = 2, Icon = Icon_Health, ShortDisplayedName = "$7352", }, { Name = "WeakVgrHeavyMissiles", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Reduces damage on Vgr Heavy Missiles (SP Game only!)", DisplayPriority = 1205, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Vgr_HeavyMissileFrigate", UpgradeName = "WeaponDamage", UpgradeValue = 0.25, }, { Name = "HyperspaceRecoveryTimeUpgradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Hyperspace Recovery - SP GAME ONLY", DisplayPriority = 1206, Description = "", UpgradeType = Modifier, TargetType = AllShips, UpgradeName = "HyperspaceRecoveryTime", UpgradeValue = 0.01, }, { Name = "VaygrCarrierHealthRegenDowngrade", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Vaygr Carrier Health Regen Rate Downgrade", DisplayPriority = 1207, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Vgr_Carrier", UpgradeName = "HealthRegenerationRate", UpgradeValue = 0.1, }, { Name = "HyperspaceTransitionTimeUpgradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Hyperspace Transition - SP GAME ONLY", DisplayPriority = 1206, Description = "", UpgradeType = Modifier, TargetType = AllShips, UpgradeName = "HyperspaceTime", UpgradeValue = 0.1, }, { Name = "SuperCapHealthUpgradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Vgr Super Cap Health Upgrade", DisplayPriority = 1208, Description = "Vaygr Carrier Health upgrade - SP GAME ONLY", UpgradeType = Modifier, TargetType = Family, TargetName = "Capital", UpgradeName = "MAXHEALTH", UpgradeValue = 3.5, }, { Name = "ShipyardSpeedDowngradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Vaygr Shipyard Speed downgrade", DisplayPriority = 1208, Description = "Vaygr Shipyard Speed downgrade - SP GAME ONLY", UpgradeType = Modifier, TargetType = Ship, TargetName = "Vgr_ShipYard", UpgradeName = "MAXSPEED", UpgradeValue = 0.0001, }, { Name = "VaygrFrigateHealthUpgradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Vgr Frigate Health Upgrade", DisplayPriority = 1208, Description = "Vaygr Frigate Health upgrade - SP GAME ONLY", UpgradeType = Modifier, TargetType = Family, TargetName = "Frigate", UpgradeName = "MAXHEALTH", UpgradeValue = 3, }, { Name = "VaygrFrigateHealthRegenDowngradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Vaygr Frigate Health Regen Rate Downgrade", DisplayPriority = 1207, Description = "", UpgradeType = Modifier, TargetType = Family, TargetName = "Frigate", UpgradeName = "HealthRegenerationRate", UpgradeValue = 0.1, }, { Name = "CorvetteHealthUpgradeSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Vgr Corvette Health Upgrade", DisplayPriority = 1208, Description = "Vaygr Corvette Health upgrade - SP GAME ONLY", UpgradeType = Modifier, TargetType = Family, TargetName = "Corvette", UpgradeName = "MAXHEALTH", UpgradeValue = 3.5, }, { Name = "ExtraStrongVgrHeavyMissilesSPGAME", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Increases damage on Vgr Heavy Missiles (SP Game only!)", DisplayPriority = 1205, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Vgr_HeavyMissileFrigate", UpgradeName = "WeaponDamage", UpgradeValue = 1.35, }, { Name = "VaygrCaptureHack", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Increases Capture Speed (SP Game only!)", DisplayPriority = 1205, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Vgr_InfiltratorFrigate", UpgradeName = "Capture", UpgradeValue = 1.35, }, { Name = "VaygrReduceCaptureHack", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Increases Capture Speed (SP Game only!)", DisplayPriority = 1205, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Vgr_InfiltratorFrigate", UpgradeName = "Capture", UpgradeValue = 0.75, }, { Name = "VaygrRadiationImmunityHack", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Makes Vaygr Immune to Radiation (SP Game only!)", DisplayPriority = 1205, Description = "", UpgradeType = Modifier, TargetType = AllShips, UpgradeName = "NebulaSensitivity", UpgradeValue = 0, }, { Name = "VaygrCarrierHealthUpgrade", RequiredResearch = "RESEARCH HACK", RequiredSubSystems = "", Cost = 0, Time = 0, DisplayedName = "Vaygr Carrier Health Upgrade", DisplayPriority = 1208, Description = "", UpgradeType = Modifier, TargetType = Ship, TargetName = "Vgr_Carrier", UpgradeName = "MAXHEALTH", UpgradeValue = 3, }, } local i=1 while (research[i]) do i=i+1 end for index,item in SPResearch do research[i]=item i=i+1 end
-- sdothum - 2016 (c) wtfpl -- X11 Desktop -- ═════════════════════════════════════════════════════════════════════════════ -- ....................................................................... Conky -- see bin/functions/conky/theme require 'cairo' LUARINGS=tonumber(io.popen('conky color LUARINGS'):read(), 16) default_color=tonumber(io.popen('conky color default_color'):read(), 16) color0=tonumber(io.popen('conky color color0'):read(), 16) color6=tonumber(io.popen('conky color color6'):read(), 16) -------------------------------------------------------------------------------- -- clock DATA -- HOURS clock_h = { { name='time', arg='%l', max_value=12, x=115, y=125, graph_radius=65, graph_thickness=3, graph_unit_angle=30, graph_unit_thickness=30, graph_bg_colour=LUARINGS, graph_bg_alpha=0, graph_fg_colour=color0, graph_fg_alpha=0.66, txt_radius=50, txt_weight=0, txt_size=12.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.6, graduation_radius=55, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=30, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, }, } -- MINUTES clock_m = { { name='time', arg='%M', max_value=60, x=115, y=125, graph_radius=69, graph_thickness=2, graph_unit_angle=6, graph_unit_thickness=6, graph_bg_colour=LUARINGS, graph_bg_alpha=0.05, graph_fg_colour=color0, graph_fg_alpha=0.33, txt_radius=81, txt_weight=0, txt_size=10.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.4, graduation_radius=59, graduation_thickness=0, graduation_mark_thickness=2, graduation_unit_angle=30, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, }, } -- SECONDS clock_s = { { name='time', arg='%S', max_value=60, x=115, y=125, graph_radius=62, graph_thickness=2, graph_unit_angle=6, graph_unit_thickness=2, graph_bg_colour=LUARINGS, graph_bg_alpha=0, graph_fg_colour=LUARINGS, graph_fg_alpha=0.22, txt_radius=53, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.3, graduation_radius=0, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=0, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0, }, } -------------------------------------------------------------------------------- -- gauge DATA temp = { { name='exec', arg="sensors | grep 'Core .:' | sed -e 's/^.* [+]//' -e 's/...C *[(].*$//' | sort | tail -1", max_value=100, x=94, y=539, graph_radius=25, graph_thickness=3, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=color0, graph_fg_alpha=0.66, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=17, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, -- { -- name='exec', arg="sensors | grep 'Core .:' | sed -e 's/^.* [+]//' -e 's/...C *[(].*$//' | sort | head -1", max_value=100, -- x=94, y=539, -- graph_radius=25, -- graph_thickness=3, -- graph_start_angle=180, -- graph_unit_angle=2.7, graph_unit_thickness=2.7, -- graph_bg_colour=LUARINGS, graph_bg_alpha=0, -- graph_fg_colour=color6, graph_fg_alpha=0.66, -- hand_fg_colour=color0, hand_fg_alpha=0, -- txt_radius=17, -- txt_weight=0, txt_size=8.0, -- txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, -- graduation_radius=28, -- graduation_thickness=0, graduation_mark_thickness=1, -- graduation_unit_angle=27, -- graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, -- caption='', -- caption_weight=1, caption_size=8.0, -- caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, -- }, } gauge = { { name='exec', arg='conky volume', max_value=100, x=94, y=335, graph_radius=29, graph_thickness=1, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=default_color, graph_fg_alpha=0.88, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=38, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { name='mpd_percent', arg='', max_value=100, x=94, y=335, graph_radius=25, graph_thickness=3, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=color0, graph_fg_alpha=0.66, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=17, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { name='cpu', arg='cpu0', max_value=100, x=94, y=539, graph_radius=29, graph_thickness=1, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=default_color, graph_fg_alpha=0.88, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=38, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { name='memperc', arg='', max_value=100, x=94, y=745, graph_radius=29, graph_thickness=1, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=default_color, graph_fg_alpha=0.88, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=38, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=23, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.5, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { name='fs_used_perc', arg='/tmp', max_value=100, x=94, y=745, graph_radius=25, graph_thickness=3, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=color0, graph_fg_alpha=0.66, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=17, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { -- name='fs_used_perc', arg='/', max_value=100, name='exec', arg='conky btrfs / percent', max_value=100, x=94, y=905, graph_radius=29, graph_thickness=1, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=default_color, graph_fg_alpha=0.88, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=38, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { -- name='fs_used_perc', arg='/net', max_value=100, name='exec', arg='conky btrfs /net percent', max_value=100, x=94, y=905, graph_radius=25, graph_thickness=3, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=color0, graph_fg_alpha=0.66, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=17, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { name='swapperc', arg='', max_value=100, x=94, y=905, graph_radius=25, graph_thickness=3, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0, graph_fg_colour=color6, graph_fg_alpha=0.66, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=17, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, { name='wireless_link_qual_perc', arg='wlp4s0', max_value=100, x=94, y=1144, graph_radius=29, graph_thickness=1, graph_start_angle=180, graph_unit_angle=2.7, graph_unit_thickness=2.7, graph_bg_colour=LUARINGS, graph_bg_alpha=0.06, graph_fg_colour=default_color, graph_fg_alpha=0.88, hand_fg_colour=color0, hand_fg_alpha=0, txt_radius=38, txt_weight=0, txt_size=8.0, txt_fg_colour=LUARINGS, txt_fg_alpha=0.5, graduation_radius=28, graduation_thickness=0, graduation_mark_thickness=1, graduation_unit_angle=27, graduation_fg_colour=LUARINGS, graduation_fg_alpha=0.3, caption='', caption_weight=1, caption_size=8.0, caption_fg_colour=LUARINGS, caption_fg_alpha=0.3, }, } ------------------------------------------------------------------------------- -- rgb_to_r_g_b -- converts color in hexa to decimal -- function rgb_to_r_g_b(colour, alpha) return ((colour / 0x10000) % 0x100) / 255., ((colour / 0x100) % 0x100) / 255., (colour % 0x100) / 255., alpha end ------------------------------------------------------------------------------- -- angle_to_position -- convert degree to rad and rotate (0 degree is top/north) -- function angle_to_position(start_angle, current_angle) local pos = current_angle + start_angle return ( ( pos * (2 * math.pi / 360) ) - (math.pi / 2) ) end ------------------------------------------------------------------------------- -- draw_clock_ring -- displays clock -- function draw_clock_ring(display, data, value) local max_value = data['max_value'] local x, y = data['x'], data['y'] local graph_radius = data['graph_radius'] local graph_thickness, graph_unit_thickness = data['graph_thickness'], data['graph_unit_thickness'] local graph_unit_angle = data['graph_unit_angle'] local graph_bg_colour, graph_bg_alpha = data['graph_bg_colour'], data['graph_bg_alpha'] local graph_fg_colour, graph_fg_alpha = data['graph_fg_colour'], data['graph_fg_alpha'] -- background ring cairo_arc(display, x, y, graph_radius, 0, 2 * math.pi) cairo_set_source_rgba(display, rgb_to_r_g_b(graph_bg_colour, graph_bg_alpha)) cairo_set_line_width(display, graph_thickness) cairo_stroke(display) -- arc of value local val = (value % max_value) local i = 1 while i <= val do cairo_arc(display, x, y, graph_radius,( ((graph_unit_angle * i) - graph_unit_thickness)*(2*math.pi/360) )-(math.pi/2),((graph_unit_angle * i) * (2*math.pi/360))-(math.pi/2)) cairo_set_source_rgba(display,rgb_to_r_g_b(graph_fg_colour,graph_fg_alpha)) cairo_stroke(display) i = i + 1 end local angle = (graph_unit_angle * i) - graph_unit_thickness -- graduations marks local graduation_radius = data['graduation_radius'] local graduation_thickness, graduation_mark_thickness = data['graduation_thickness'], data['graduation_mark_thickness'] local graduation_unit_angle = data['graduation_unit_angle'] local graduation_fg_colour, graduation_fg_alpha = data['graduation_fg_colour'], data['graduation_fg_alpha'] if graduation_radius > 0 and graduation_thickness > 0 and graduation_unit_angle > 0 then local nb_graduation = 360 / graduation_unit_angle local i = 1 while i <= nb_graduation do cairo_set_line_width(display, graduation_thickness) cairo_arc(display, x, y, graduation_radius, (((graduation_unit_angle * i)-(graduation_mark_thickness/2))*(2*math.pi/360))-(math.pi/2),(((graduation_unit_angle * i)+(graduation_mark_thickness/2))*(2*math.pi/360))-(math.pi/2)) cairo_set_source_rgba(display,rgb_to_r_g_b(graduation_fg_colour,graduation_fg_alpha)) cairo_stroke(display) cairo_set_line_width(display, graph_thickness) i = i + 1 end end -- text local txt_radius = data['txt_radius'] local txt_weight, txt_size = data['txt_weight'], data['txt_size'] local txt_fg_colour, txt_fg_alpha = data['txt_fg_colour'], data['txt_fg_alpha'] local movex = txt_radius * (math.cos((angle * 2 * math.pi / 360)-(math.pi/2))) local movey = txt_radius * (math.sin((angle * 2 * math.pi / 360)-(math.pi/2))) cairo_select_font_face (display, "Ubuntu", CAIRO_FONT_SLANT_NORMAL, txt_weight); cairo_set_font_size (display, txt_size); cairo_set_source_rgba (display, rgb_to_r_g_b(txt_fg_colour, txt_fg_alpha)); cairo_move_to (display, x + movex - (txt_size / 2), y + movey + 3); cairo_show_text (display, value); cairo_stroke (display); end ------------------------------------------------------------------------------- -- draw_gauge_ring -- displays gauges -- function draw_gauge_ring(display, data, value) local max_value = data['max_value'] local x, y = data['x'], data['y'] local graph_radius = data['graph_radius'] local graph_thickness, graph_unit_thickness = data['graph_thickness'], data['graph_unit_thickness'] local graph_start_angle = data['graph_start_angle'] local graph_unit_angle = data['graph_unit_angle'] local graph_bg_colour, graph_bg_alpha = data['graph_bg_colour'], data['graph_bg_alpha'] local graph_fg_colour, graph_fg_alpha = data['graph_fg_colour'], data['graph_fg_alpha'] local hand_fg_colour, hand_fg_alpha = data['hand_fg_colour'], data['hand_fg_alpha'] local graph_end_angle = (max_value * graph_unit_angle) % 360 -- background ring cairo_arc(display, x, y, graph_radius, angle_to_position(graph_start_angle, 0), angle_to_position(graph_start_angle, graph_end_angle)) cairo_set_source_rgba(display, rgb_to_r_g_b(graph_bg_colour, graph_bg_alpha)) cairo_set_line_width(display, graph_thickness) cairo_stroke(display) -- arc of value local val = value % (max_value + 1) local start_arc = 0 local stop_arc = 0 local i = 1 while i <= val do start_arc = (graph_unit_angle * i) - graph_unit_thickness stop_arc = (graph_unit_angle * i) cairo_arc(display, x, y, graph_radius, angle_to_position(graph_start_angle, start_arc), angle_to_position(graph_start_angle, stop_arc)) cairo_set_source_rgba(display, rgb_to_r_g_b(graph_fg_colour, graph_fg_alpha)) cairo_stroke(display) i = i + 1 end local angle = start_arc -- hand start_arc = (graph_unit_angle * val) - (graph_unit_thickness * 2) stop_arc = (graph_unit_angle * val) cairo_arc(display, x, y, graph_radius, angle_to_position(graph_start_angle, start_arc), angle_to_position(graph_start_angle, stop_arc)) cairo_set_source_rgba(display, rgb_to_r_g_b(hand_fg_colour, hand_fg_alpha)) cairo_stroke(display) -- graduations marks local graduation_radius = data['graduation_radius'] local graduation_thickness, graduation_mark_thickness = data['graduation_thickness'], data['graduation_mark_thickness'] local graduation_unit_angle = data['graduation_unit_angle'] local graduation_fg_colour, graduation_fg_alpha = data['graduation_fg_colour'], data['graduation_fg_alpha'] if graduation_radius > 0 and graduation_thickness > 0 and graduation_unit_angle > 0 then local nb_graduation = graph_end_angle / graduation_unit_angle local i = 0 while i < nb_graduation do cairo_set_line_width(display, graduation_thickness) start_arc = (graduation_unit_angle * i) - (graduation_mark_thickness / 2) stop_arc = (graduation_unit_angle * i) + (graduation_mark_thickness / 2) cairo_arc(display, x, y, graduation_radius, angle_to_position(graph_start_angle, start_arc), angle_to_position(graph_start_angle, stop_arc)) cairo_set_source_rgba(display,rgb_to_r_g_b(graduation_fg_colour,graduation_fg_alpha)) cairo_stroke(display) cairo_set_line_width(display, graph_thickness) i = i + 1 end end -- text local txt_radius = data['txt_radius'] local txt_weight, txt_size = data['txt_weight'], data['txt_size'] local txt_fg_colour, txt_fg_alpha = data['txt_fg_colour'], data['txt_fg_alpha'] local movex = txt_radius * math.cos(angle_to_position(graph_start_angle, angle)) local movey = txt_radius * math.sin(angle_to_position(graph_start_angle, angle)) cairo_select_font_face (display, "Ubuntu", CAIRO_FONT_SLANT_NORMAL, txt_weight) cairo_set_font_size (display, txt_size) cairo_set_source_rgba (display, rgb_to_r_g_b(txt_fg_colour, txt_fg_alpha)) cairo_move_to (display, x + movex - (txt_size / 2), y + movey + 3) cairo_show_text (display, value) cairo_stroke (display) -- caption local caption = data['caption'] local caption_weight, caption_size = data['caption_weight'], data['caption_size'] local caption_fg_colour, caption_fg_alpha = data['caption_fg_colour'], data['caption_fg_alpha'] local tox = graph_radius * (math.cos((graph_start_angle * 2 * math.pi / 360)-(math.pi/2))) local toy = graph_radius * (math.sin((graph_start_angle * 2 * math.pi / 360)-(math.pi/2))) cairo_select_font_face (display, "Ubuntu", CAIRO_FONT_SLANT_NORMAL, caption_weight); cairo_set_font_size (display, caption_size) cairo_set_source_rgba (display, rgb_to_r_g_b(caption_fg_colour, caption_fg_alpha)) cairo_move_to (display, x + tox + 5, y + toy + 1) -- bad hack but not enough time ! if graph_start_angle < 105 then cairo_move_to (display, x + tox - 30, y + toy + 1) end cairo_show_text (display, caption) cairo_stroke (display) end ------------------------------------------------------------------------------- -- go_clock_rings -- loads data and displays clock -- function go_clock_rings(display) local function load_clock_rings(display, data) local str, value = '', 0 str = string.format('${%s %s}',data['name'], data['arg']) str = conky_parse(str) value = tonumber(str) if value == nil then value = 0 end draw_clock_ring(display, data, value) end for i in pairs(clock_h) do load_clock_rings(display, clock_h[i]) end for i in pairs(clock_m) do load_clock_rings(display, clock_m[i]) end for i in pairs(clock_s) do load_clock_rings(display, clock_s[i]) end end ------------------------------------------------------------------------------- -- go_gauge_rings -- loads data and displays gauges -- function go_temp_rings(display) local function load_temp_rings(display, data) local value = 0 local f = assert(io.popen(data['arg'], 'r')) local str = assert(f:read('*a')) f:close() value = tonumber(str) if value == nil then value = 0 end -- value = math.floor(tonumber(str) / 0.90 + 0.5) draw_gauge_ring(display, data, value) end for i in pairs(temp) do load_temp_rings(display, temp[i]) end end function go_gauge_rings(display) local function load_gauge_rings(display, data) local str, value = '', 0 str = string.format('${%s %s}',data['name'], data['arg']) str = conky_parse(str) value = tonumber(str) if value == nil then value = 0 end draw_gauge_ring(display, data, value) end for i in pairs(gauge) do load_gauge_rings(display, gauge[i]) end end ------------------------------------------------------------------------------- -- MAIN function conky_main() if conky_window == nil then return end local cs = cairo_xlib_surface_create(conky_window.display, conky_window.drawable, conky_window.visual, conky_window.width, conky_window.height) local display = cairo_create(cs) local updates = conky_parse('${updates}') update_num = tonumber(updates) if update_num == nil then update_num = 0 end if update_num > 5 then go_clock_rings(display) go_gauge_rings(display) go_temp_rings(display) end cairo_surface_destroy(cs) cairo_destroy(display) end ------------------------------------------------------------------------------- -- MIN / MAX -- max function conky_max( list ) return math.max(unpack(list)) end -- min function conky_min( list ) return math.min(unpack(list)) end ------------------------------------------------------------------------------- -- BANDWIDTH -- remove trailing blanks function conky_bandwidth( speed ) -- return string.gsub( conky_parse( speed ), '[iB ]', '') return string.gsub(string.gsub( conky_parse( speed ), '[iB ]', ''), '^0$', '') end ------------------------------------------------------------------------------- -- SWAP -- remove trailing blanks function conky_swap( space ) return string.gsub( conky_parse( space ), '0B ', '') end ------------------------------------------------------------------------------- -- NULL -- blank (null) function conky_null( desc ) return string.gsub( conky_parse( desc ), '[(]null[)]', '') end -- vim: set ft=lua : --
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local voices = { { text = 'Can I finally have some peace...?' }, { text = 'Please leave me alone in my mourning.' } } npcHandler:addModule(VoiceModule:new(voices)) keywordHandler:addKeyword({'mourning'}, StdModule.say, {npcHandler = npcHandler, text = "All is lost. With {Winfred} dead, my love has died and I'm only an empty shell without hope or purpose."}) keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, text = "We put all our hope in this far away colony. Sadly, we never made it there and I will never know what our life would have been like in Port Hope."}) keywordHandler:addKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, text = "I guess he was the one that put my father up to the whole thing. He spied on Winfred and me and it was certainly him that suggested my {imprisonment} in this tower."}) keywordHandler:addKeyword({'imprisonment'}, StdModule.say, {npcHandler = npcHandler, text = "This forsaken place seems as remote from the rest of the world as my heart is."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = "Please leave me alone in my mourning."}) keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, text = "The bustling streets of Thais are all but a faint memory to me."}) keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, text = "Carlin is a lovely and green city as far as I remember."}) keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, text = "My father wanted me to marry a wealthy Venorean. He understood so little about love and the ways of the heart."}) keywordHandler:addKeyword({'ab\'dendriel'}, StdModule.say, {npcHandler = npcHandler, text = "The city of the elves is an exotic wonder."}) keywordHandler:addKeyword({'kazordoon'}, StdModule.say, {npcHandler = npcHandler, text = "The city is like the dwarfs that built it. Stony, never-changing and hard to understand for an outsider."}) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false elseif msgcontains(msg, "winfred") then npcHandler:say({ 'He was my one and only true love. He was a mere commoner and so my {father} forbid me to see him ...', 'We met anyway, we had plans to flee to {Port Hope} and to start a new life there ...', 'A {druid}, in service of my father, had spied on us. So they brought me here and locked me into this {tower}. The druid cast a spell on the plants at the entrance which kept everyone from entering the tower ...', 'I could see Winfred from the window but he could not come to me. One day he disappeared. I knew immediately that something horrible had happened to him.' }, cid) elseif msgcontains(msg, "father") then npcHandler:say({ 'He wasn\'t a bad man. He was only misguided by false friends who told him what society expected of him ...', 'By trying to uphold a respectable image in society, he ruined not only my life but also his own.' }, cid) elseif msgcontains(msg, "tower") then npcHandler:say({ 'Once, this tower has been my prison but after the death of Winfred it has become my refuge from the rest of the world. ...', 'I welcome the loneliness here because it mirrors the state of my heart.' }, cid) end return true end npcHandler:setMessage(MESSAGE_GREET, "Hello, |PLAYERNAME|. Please leave me alone in my {mourning}.") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
local awful = require("awful") local filesystem = require("gears.filesystem") local config_dir = filesystem.get_configuration_dir() local function run_once_pgrep(cmd) local findme = cmd local firstspace = cmd:find(" ") if firstspace then findme = cmd:sub(0, firstspace - 1) end awful.spawn.easy_async_with_shell(string.format("pgrep -u $USER -x %s > /dev/null || (%s)", findme, cmd)) end local function run_once_ps(findme, cmd) awful.spawn.easy_async_with_shell(string.format("ps -C %s|wc -l", findme), function(stdout) if tonumber(stdout) ~= 2 then awful.spawn(cmd, false) end end) end local function run_once_grep(command) awful.spawn.easy_async_with_shell(string.format("ps aux | grep '%s' | grep -v 'grep'", command), function(stdout) if stdout == "" or stdout == nil then awful.spawn(command, false) end end) end run_once_pgrep("picom --dbus --experimental-backend") run_once_pgrep("mpDris2") run_once_pgrep("ibus-daemon -x -r -R") run_once_grep("gpaste-client start") run_once_grep("xhost +")
dofile("urlcode.lua") dofile("table_show.lua") local url_count = 0 local tries = 0 local item_type = os.getenv('item_type') local item_value = os.getenv('item_value') local downloaded = {} local addedtolist = {} read_file = function(file) if file then local f = assert(io.open(file)) local data = f:read("*all") f:close() return data else return "" end end wget.callbacks.download_child_p = function(urlpos, parent, depth, start_url_parsed, iri, verdict, reason) local url = urlpos["url"]["url"] local html = urlpos["link_expect_html"] local parenturl = parent["url"] if downloaded[url] == true or addedtolist[url] == true then return false end if item_type == "site" and (downloaded[url] ~= true and addedtolist[url] ~= true) then if string.match(url, item_value) and not (string.match(url, "%%") or string.match(url, "%%25") or string.match(url, "%%3E") or string.match(url, ">") or string.match(url, "/login%?r=/user/login") or string.match(url, "%?[^%?]*%?")) then return verdict elseif html == 0 and not (string.match(url, "%%") or string.match(url, "%%25") or string.match(url, "%%3E") or string.match(url, ">") or string.match(url, "/login%?r=/user/login") or string.match(url, "%?[^%?]*%?")) then return verdict else return false end end end wget.callbacks.get_urls = function(file, url, is_css, iri) local urls = {} local html = nil local function check(newurl) if (downloaded[newurl] ~= true and addedtolist[newurl] ~= true) then if not (string.match(newurl, "%%") or string.match(newurl, "%%25") or string.match(newurl, "%%3E") or string.match(newurl, ">") or string.match(newurl, "/login%?r=/user/login") or string.match(newurl, "%?[^%?]*%?")) then table.insert(urls, { url=newurl }) addedtolist[newurl] = true end end end if item_type == "site" then if string.match(url, "%?") then local newurl = string.match(url, "(https://[^%?]+)%?") check(newurl) end if string.match(url, "https?://[^%.]+%.trovebox%.com") and not string.match(url, "%.jpg") then html = read_file(file) if string.match(url, "/page%-") and not string.match(url, "/user/login") then local page = string.match(url, "/page%-([0-9]+)") if not (string.match(html, '0 photos') or string.match(url, "/p/") or string.match(html, "HTTP 404")) then if string.match(html, "id") then local newurl1 = string.match(url, "(https?://[^/]+/[^/]+/page%-)[0-9]+") local newurl2 = string.match(url, "https?://[^/]+/[^/]+/page%-[0-9]+(.+)") local newpage = page + 1 local newurl = newurl1..newpage..newurl2 check(newurl) end end end for newurl in string.gmatch(html, '"(https?://[^"]+)"') do if string.match(newurl, item_value) or string.match(newurl, "%.jpg") or string.match(newurl, "%.png") or string.match(url, "%.cloudfront%.com") then check(newurl) end end for newurl in string.gmatch(html, '"https?:....d1odebs29o9vbg%.[^%.]+.[a-z]+..[0-9a-zA-Z_%-]+..[0-9a-zA-Z_%-]+..[^%.]+%.[^"]+"') do local part1 = string.match(html, '"(https?:)....d1odebs29o9vbg%.[^%.]+%.[a-z]+..[0-9a-zA-Z_%-]+..[0-9a-zA-Z_%-]+..[^%.]+%.[^"]+"') local part2 = string.match(html, '"https?:....(d1odebs29o9vbg%.[^%.]+%.[a-z]+)..[0-9a-zA-Z_%-]+..[0-9a-zA-Z_%-]+..[^%.]+%.[^"]+"') local part3 = string.match(html, '"https?:....d1odebs29o9vbg%.[^%.]+%.[a-z]+..([0-9a-zA-Z_%-]+)..[0-9a-zA-Z_%-]+..[^%.]+%.[^"]+"') local part4 = string.match(html, '"https?:....d1odebs29o9vbg%.[^%.]+%.[a-z]+..[0-9a-zA-Z_%-]+..([0-9a-zA-Z_%-]+)..[^%.]+%.[^"]+"') local part5 = string.match(html, '"https?:....d1odebs29o9vbg%.[^%.]+%.[a-z]+..[0-9a-zA-Z_%-]+..[0-9a-zA-Z_%-]+..([^%.]+%.[^"]+)"') local newurl2 = part1.."//"..part2.."/"..part3.."/"..part4.."/"..part5 check(newurl2) end for newurl2 in string.gmatch(html, '"(%?[^"]+)"') do if string.match(url, "https?://[^%?]+%?") then local newurl1 = string.match(url, "(https?://[^%?]+)%?") local newurl = newurl1..newurl2 check(newurl) elseif not string.match(url, "https?://[^%?]+%?") then local newurl1 = url local newurl = newurl1..newurl2 check(newurl) end end for newurl2 in string.gmatch(html, '"(/[^"]+)"') do if not string.match(newurl2, "%%") and not string.match(newurl2, "%%25") then local newurl1 = string.match(url, "(https?://[^/]+)/") local newurl = newurl1..newurl2 check(newurl) end end if string.match(url, "%.trovebox%.com/p/[0-9a-zA-Z]+") then local photoid = string.match(url, "%.trovebox%.com/p/([0-9a-zA-Z]+)") local newurl = "https://"..item_value..".trovebox.com/photo/"..photoid.."/download" local newurl3 = "https://"..item_value..".trovebox.com/p/"..photoid check(newurl) check(newurl3) for newphotoid in string.gmatch(html, '"id":"([0-9a-zA-Z]+)"') do local newurl1 = "https://"..item_value..".trovebox.com/p/"..newphotoid local newurl2 = "https://"..item_value..".trovebox.com/photo/"..newphotoid.."/download" check(newurl1) check(newurl2) end end if string.match(url, "%.trovebox%.com/albums/") then for newalbum in string.gmatch(html, '"id":"([0-9a-zA-Z]+)"') do local newurl = "https://"..item_value..".trovebox.com/photos/album-"..newalbum.."/list" local newurl1 = "https://"..item_value..".trovebox.com/photos/page-0/album-"..newalbum.."/list" local newurl2 = "https://"..item_value..".trovebox.com/photos/album-"..newalbum.."/list?sortBy=dateUploaded,asc" local newurl3 = "https://"..item_value..".trovebox.com/photos/album-"..newalbum.."/list?sortBy=dateUploaded,asc" local newurl4 = "https://"..item_value..".trovebox.com/photos/album-"..newalbum.."/list?sortBy=dateTaken,asc" local newurl5 = "https://"..item_value..".trovebox.com/photos/album-"..newalbum.."/list?sortBy=dateTaken,desc" local newurl6 = "https://"..item_value..".trovebox.com/photos/page-0/album-"..newalbum.."/list?sortBy=dateUploaded,asc" local newurl7 = "https://"..item_value..".trovebox.com/photos/page-0/album-"..newalbum.."/list?sortBy=dateUploaded,asc" local newurl8 = "https://"..item_value..".trovebox.com/photos/page-0/album-"..newalbum.."/list?sortBy=dateTaken,asc" local newurl9 = "https://"..item_value..".trovebox.com/photos/page-0/album-"..newalbum.."/list?sortBy=dateTaken,desc" check(newurl) check(newurl1) check(newurl2) check(newurl3) check(newurl4) check(newurl5) check(newurl6) check(newurl7) check(newurl8) check(newurl9) end end if string.match(url, "%.trovebox%.com/photos/tags%-.+") or string.match(url, "%.trovebox%.com/photos/page%-[0-9]+/tags%-.+") then local part2 = string.match(url, "%.trovebox%.com/photos/tags%-(.+)") if part2 then local newurl10 = "https://"..item_value..".trovebox.com/photos/page-0/tags-"..part2 check(newurl10) end local tag = string.match(url, "tags%-([^/]+)") if string.match(url, "/page%-") then local tags1 = string.match(url, "%.trovebox%.com/photos/(page%-[0-9]+/tags.+)") local tags = string.gsub(tags1, "/list", "") for photoid in string.gmatch(html, '"id":"([0-9a-zA-Z]+)"') do local newurl = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags local newurl0 = "https://"..item_value..".trovebox.com/p/"..photoid local newurl1 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateTaken,asc" local newurl2 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateTaken,desc" local newurl3 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateUploaded,asc" local newurl4 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateUploaded,desc" local newurl5 = "https://"..item_value..".trovebox.com/photo/"..photoid.."/download" check(newurl) check(newurl0) check(newurl1) check(newurl2) check(newurl3) check(newurl4) check(newurl5) end end if not string.match(url, "/page%-") then local tags1 = string.match(url, "%.trovebox%.com/photos/(tags.+)") local tags = string.gsub(tags1, "/list", "") for photoid in string.gmatch(html, '"id":"([0-9a-zA-Z]+)"') do local newurl = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags local newurl0 = "https://"..item_value..".trovebox.com/p/"..photoid local newurl1 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateTaken,asc" local newurl2 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateTaken,desc" local newurl3 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateUploaded,asc" local newurl4 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..tags.."?sortBy=dateUploaded,desc" local newurl5 = "https://"..item_value..".trovebox.com/photo/"..photoid.."/download" check(newurl) check(newurl0) check(newurl1) check(newurl2) check(newurl3) check(newurl4) check(newurl5) end end end if string.match(url, "/photos/") then for photoid in string.gmatch(url, '"id":"([^"]+)"') do local newurl1 = "https://"..item_value..".trovebox.com/p/"..newphotoid local newurl2 = "https://"..item_value..".trovebox.com/photo/"..newphotoid.."/download" check(newurl1) check(newurl2) end end if string.match(url, "%.trovebox%.com/photos/album%-[0-9a-zA-Z]+/list") or string.match(url, "%.trovebox%.com/photos/page%-[0-9]+/album%-[0-9a-zA-Z]+/list") then if string.match(url, "/page%-") then local albumid1 = string.match(url, "%.trovebox%.com/photos/(page%-[0-9]+/album%-[0-9a-zA-Z]+)") local albumid = string.gsub(albumid1, "/list", "") for photoid in string.gmatch(html, '"id":"([0-9a-zA-Z]+)"') do local newurl = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid local newurl0 = "https://"..item_value..".trovebox.com/p/"..photoid local newurl1 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateTaken,asc" local newurl2 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateTaken,desc" local newurl3 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateUploaded,asc" local newurl4 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateUploaded,desc" local newurl5 = "https://"..item_value..".trovebox.com/photo/"..photoid.."/download" check(newurl) check(newurl0) check(newurl1) check(newurl2) check(newurl3) check(newurl4) check(newurl5) end elseif not string.match(url, "/page%-") then local albumid1 = string.match(url, "%.trovebox%.com/photos/(album%-[0-9a-zA-Z]+)") local albumid = string.gsub(albumid1, "/list", "") for photoid in string.gmatch(html, '"id":"([0-9a-zA-Z]+)"') do local newurl = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid local newurl0 = "https://"..item_value..".trovebox.com/p/"..photoid local newurl1 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateTaken,asc" local newurl2 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateTaken,desc" local newurl3 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateUploaded,asc" local newurl4 = "https://"..item_value..".trovebox.com/p/"..photoid.."/"..albumid.."?sortBy=dateUploaded,desc" local newurl5 = "https://"..item_value..".trovebox.com/photo/"..photoid.."/download" check(newurl) check(newurl0) check(newurl1) check(newurl2) check(newurl3) check(newurl4) check(newurl5) end end end end end return urls end wget.callbacks.httploop_result = function(url, err, http_stat) -- NEW for 2014: Slightly more verbose messages because people keep -- complaining that it's not moving or not working local status_code = http_stat["statcode"] last_http_statcode = status_code url_count = url_count + 1 io.stdout:write(url_count .. "=" .. status_code .. " " .. url["url"] .. ". \n") io.stdout:flush() if (status_code >= 200 and status_code <= 399) then if string.match(url["url"], "https://") then local newurl = string.gsub(url["url"], "https://", "http://") downloaded[newurl] = true else downloaded[url["url"]] = true end end if status_code == 500 then io.stdout:write("Server returned "..http_stat.statcode..". Sleeping.\n") io.stdout:flush() os.execute("sleep 5") tries = tries + 1 if tries >= 3 then io.stdout:write("Skip this url...\n") io.stdout:flush() return wget.actions.EXIT else return wget.actions.CONTINUE end elseif (status_code >= 400 and status_code ~= 404) then io.stdout:write("\nServer returned "..http_stat.statcode..". Sleeping.\n") io.stdout:flush() os.execute("sleep 5") tries = tries + 1 if tries >= 20 then io.stdout:write("\nI give up...\n") io.stdout:flush() return wget.actions.ABORT else return wget.actions.CONTINUE end elseif status_code == 0 then io.stdout:write("\nServer returned "..http_stat.statcode..". Sleeping.\n") io.stdout:flush() os.execute("sleep 10") tries = tries + 1 if tries >= 10 then io.stdout:write("\nI give up...\n") io.stdout:flush() return wget.actions.ABORT else return wget.actions.CONTINUE end end tries = 0 -- We're okay; sleep a bit (if we have to) and continue -- local sleep_time = 0.1 * (math.random(500, 5000) / 100.0) local sleep_time = 0 -- if string.match(url["host"], "cdn") or string.match(url["host"], "media") then -- -- We should be able to go fast on images since that's what a web browser does -- sleep_time = 0 -- end if sleep_time > 0.001 then os.execute("sleep " .. sleep_time) end return wget.actions.NOTHING end
local M = { log = {}, } local function fprintf(level) return function(format, ...) if level == "DEBUG" and DEBUG then io.stderr:write(string.format(level .. ': ' .. format .. '\n', ...)) end end end M.log.error = fprintf 'ERROR' M.log.debug = fprintf 'DEBUG' return M
local M = {} M.config = function() O.lang.css = { virtual_text = true, formatter = { exe = "prettier", args = {}, }, lsp = { path = DATA_PATH .. "/lspinstall/css/vscode-css/css-language-features/server/dist/node/cssServerMain.js", }, } end M.format = function() vim.cmd "let proj = FindRootDirectory()" local root_dir = vim.api.nvim_get_var "proj" -- use the global prettier if you didn't find the local one local prettier_instance = root_dir .. "/node_modules/.bin/prettier" if vim.fn.executable(prettier_instance) ~= 1 then prettier_instance = O.lang.tsserver.formatter.exe end local ft = vim.bo.filetype O.formatters.filetype[ft] = { function() local args = { "--stdin-filepath", vim.fn.fnameescape(vim.api.nvim_buf_get_name(0)) } -- TODO: O.lang.[ft].formatter.args local extend_args = O.lang.css.formatter.args for i = 1, #extend_args do table.insert(args, extend_args[i]) end return { exe = prettier_instance, args = args, stdin = true, } end, } require("formatter.config").set_defaults { logging = false, filetype = O.formatters.filetype, } end M.lint = function() -- TODO: implement linters (if applicable) return "No linters configured!" end M.lsp = function() if not require("lv-utils").check_lsp_client_active "cssls" then local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true -- npm install -g vscode-css-languageserver-bin require("lspconfig").cssls.setup { cmd = { "node", O.lang.css.lsp.path, "--stdio", }, on_attach = require("lsp").common_on_attach, capabilities = capabilities, } end end M.dap = function() -- TODO: implement dap return "No DAP configured!" end return M
return { env = env('APP_ENV', 'production'), locale = 'zh', fallback_locale = 'en', time_zone = "+8:00", -- UTC + 8 session_lifetime = 3600 * 24 * 30, --sec, here means a month session_refresh_time = 3600 * 24 * 7, --sec, here means a week max_request_per_second = 3000, -- throttle flow request per second phone_code_len = 4, per_page = env('per_page', 10), -- oauth wechat = { web = { app_id = "xxxxxxxxxxx", secret = "xxxxxxxxxxxxxx", redirect_uri = "http://api.nana.local" } }, sendcloud = { url = "http://www.sendcloud.net/smsapi/send", smsUser = env('sendcloud.SMSUSER'), smsKey = env('sendcloud.SMSKEY'), templateId = env('sendcloud.TEMPLATEID') } }
local color_white = Color(255,255,255) local function give_swep( ply, wepname ) if ( not IsValid( ply ) ) then return end if ( wepname == nil ) then return end if ( not table.HasValue( DM.Config.GreenWeapon, wepname ) ) then if ( list.Get( 'Weapon' )[ wepname ] and not ply:Admin() ) then ply:SendLua( 'notification.AddLegacy( "This weapon does not enter into the list of available (only for admins)", NOTIFY_ERROR, 2.5 )' ) ply:EmitSound( 'buttons/blip1.wav' ) return end end ply:Give( wepname ) ply:SelectWeapon( wepname ) end concommand.Add( 'dm_giveswep', function( ply, cmd, args ) local weapon = args[ 1 ] give_swep( ply, weapon ) end ) local function change_model( ply, mdlname ) if ( not IsValid( ply ) ) then return end if ( mdlname == nil ) then return end if ( not player_manager.TranslateToPlayerModelName( mdlname ) ) then return end ply:SetModel( mdlname ) end concommand.Add( 'dm_changemdl', function( ply, cmd, args ) local model = args[ 1 ] change_model( ply, model ) end ) local function drop_swep( ply, wepname ) if ( not IsValid( ply ) ) then return end if ( wepname == nil ) then return end local weapon = ply:GetWeapon( wepname ) if ( weapon == NULL ) then return end ply:SelectWeapon( weapon ) ply:DoAnimationEvent( ACT_GMOD_GESTURE_ITEM_DROP ) local primAmmo = ply:GetAmmoCount( weapon:GetPrimaryAmmoType() ) local model = ( weapon:GetModel() == 'models/weapons/v_physcannon.mdl' and 'models/weapons/w_physics.mdl' ) or weapon:GetModel() model = util.IsValidModel( model ) and model or 'models/hunter/blocks/cube025x025x025.mdl' local ent = ents.Create( 'dm_weapon' ) ent:SetPos( ply:GetShootPos() + ply:GetAimVector() * 30 ) ent:SetModel( model ) ent:SetSkin( weapon:GetSkin() or 0 ) ent:SetWeaponClass( weapon:GetClass() ) ent:SetPlayer( ply ) ent:SetOverlayText( wepname ) ent.nodupe = true ent.clip1 = weapon:Clip1() ent.clip2 = weapon:Clip2() ent.ammoadd = primAmmo ply:RemoveAmmo( primAmmo, weapon:GetPrimaryAmmoType() ) ply:RemoveAmmo( ply:GetAmmoCount( weapon:GetSecondaryAmmoType() ), weapon:GetSecondaryAmmoType() ) ent:Spawn() weapon:Remove() end concommand.Add( 'dm_dropswep', function( ply, cmd, args ) local weapon = args[ 1 ] drop_swep( ply, weapon ) end ) local function setRank( ply, user, namerank ) if ( not ply:IsPlayer() or ply:Admin() ) then local comp for l, p in pairs( player.GetAll() ) do if ( p:SteamID64() == user ) then comp = p end end if ( comp:IsPlayer() ) then comp:SetRank( namerank ) comp:DataSave() sendMsgAll( Color(15,170,235), comp:GetNick(), color_white, ' received the rank ', Color(80,200,140), namerank, color_white, '.' ) end end end concommand.Add( 'dm_setrank', function( ply, cmd, args ) local steamid64 = args[ 1 ] local rank = args[ 2 ] setRank( ply, steamid64, rank ) end ) local function setNick( ply, nick ) sendMsgAll( Color(15, 170, 235), ply:GetNick(), color_white, ' changed his nickname to ', Color(90,200,140), nick, color_white, '.' ) ply:SetNick( nick ) end concommand.Add( 'dm_setnick', function( ply, cmd, args ) local text = args[ 1 ] if ( string.len( text ) < 3 or string.len( text ) > 20 ) then sendMsg( ply, color_white, 'Your nick is too ', Color(255,252,96), ( string.len( text ) < 3 and 'short' ) or 'long', color_white, '.' ) return end setNick( ply, text ) end ) concommand.Add( 'dm_checkdata', function( ply, cmd, args ) if ( not ply:IsPlayer() ) then return end local Data = {} Data = ply:DataLoad() ply:SetNick( Data.name ) ply:SetRank( Data.rank ) ply:SetFrags( Data.frags ) ply:SetDeaths( Data.deaths ) ply:SetModel( Data.model ) sendMsg( ply, color_white, 'Your details have been updated!' ) end ) local function setHP( ply, user, health ) if ( not ply:IsPlayer() or ply:Admin() ) then local comp for l, p in pairs( player.GetAll() ) do if ( p:SteamID64() == user ) then comp = p end end if ( comp:IsPlayer() ) then comp:SetHealth( health ) sendMsgAll( Color(202, 68, 68), '[', color_white, ply:GetNick(), Color(202, 68, 68), '] ', color_white, 'Installed ', Color(102, 95, 180), tonumber( health ) .. '%', color_white, ' health for the player ', Color(102, 95, 180), comp:GetNick(), color_white, '.' ) end end end concommand.Add( 'dm_sethp', function( ply, cmd, args ) local steamid64 = args[ 1 ] local hp = args[ 2 ] setHP( ply, steamid64, hp ) end ) local function PM( ply, user, msg ) local comp for l, p in pairs( player.GetAll() ) do if ( p:SteamID64() == user ) then comp = p end end if ( comp:IsPlayer() ) then if ( string.len( msg ) > 35 or string.len( msg ) <= 0 ) then sendMsg( comp, Color(253,202,62), 'The message does not match the size (from 1 to 35)' ) return end sendMsg( comp, Color(215,125,60), '(PM) ', Color(85,130,158), ply:GetNick(), color_white, ': ' .. msg ) if ( comp == ply ) then return end sendMsg( ply, Color(215,125,60), '(PM --> ', Color(85,130,158), ply:GetNick(), Color(215,125,60), ') ', color_white, msg ) end end concommand.Add( 'dm_pm', function( ply, cmd, args ) local steamid64 = args[ 1 ] local msg = args[ 2 ] PM( ply, steamid64, msg ) end ) local function setScale( ply, user, scale ) if ( not ply:IsPlayer() or ply:Admin() ) then local comp for l, p in pairs( player.GetAll() ) do if ( p:SteamID64() == user ) then comp = p end end if ( comp:IsPlayer() ) then local target_scale = comp:GetModelScale() comp:SetModelScale( target_scale * scale, 0 ) comp:SetViewOffset( Vector( 0, 0, 64 ) * scale ) comp:SetViewOffsetDucked( Vector( 0, 0, 28 ) * scale ) sendMsgAll( Color(202,68,68), '[', color_white, ply:GetNick(), Color(202,68,68), '] ', color_white, 'Resized player ', Color(102,95,180), comp:GetNick(), color_white, ' to ', Color(102,95,180), tostring( scale ), color_white, '.' ) end end end concommand.Add( 'dm_setscale', function( ply, cmd, args ) local steamid64 = args[ 1 ] local scale = args[ 2 ] setScale( ply, steamid64, scale ) end ) local function resetScore( ply, user ) if ( not ply:IsPlayer() or ply:Admin() ) then local comp for l, p in pairs( player.GetAll() ) do if ( p:SteamID64() == user ) then comp = p end end if ( comp:IsPlayer() ) then local Data = {} Data = comp:DataLoad() comp:SetFrags( 0 ) comp:SetDeaths( 0 ) comp:DataSave() end end end concommand.Add( 'dm_resetscore', function( ply, cmd, args ) local steamid64 = args[ 1 ] resetScore( ply, steamid64 ) end )
local ffi = require 'ffi' local libpath = package.searchpath('libvisinf', package.cpath) if not libpath then return end require 'cunn' ffi.cdef[[ void SpatialStochasticPooling_updateOutput(THCState* state, THCudaTensor* input, THCudaTensor* output, THCudaTensor* indices, int kW, int kH, int dW, int dH, bool train); void SpatialStochasticPooling_updateGradInput(THCState* state, THCudaTensor* input, THCudaTensor* gradInput, THCudaTensor* gradOutput, THCudaTensor* indices, int kW, int kH, int dW, int dH); void SpatialInverseBilateralPooling_updateOutput(THCState* state, THCudaTensor* I, THCudaTensor* It, THCudaTensor* lambda, THCudaTensor* alpha, THCudaTensor* output, int kW, int kH, int dW, int dH); void SpatialInverseBilateralPooling_updateGradInput(THCState* state, THCudaTensor* I, THCudaTensor* It, THCudaTensor* lambda, THCudaTensor* alpha, THCudaTensor* gradI, THCudaTensor* gradIt, THCudaTensor* gradOutput, int kW, int kH, int dW, int dH); void SpatialInverseBilateralPooling_accGradParameters(THCState* state, THCudaTensor* I,THCudaTensor* It, THCudaTensor* lambda,THCudaTensor* alpha, THCudaTensor* lambda_gradient, THCudaTensor* alpha_gradient, THCudaTensor* gradOutput, int kW, int kH, int dW, int dH); ]] return ffi.load(libpath)
-- ============================= -- -- Copyright 2019 FiatAccompli -- -- ============================= -- -- Doing this with a ReplaceInGame script replacement rather than replacing InGame.lua -- because I like to play nice and this way it's compatible with anything that -- replaces InGame.xml (e.g. CQUI and base game expansions). -- =========================================================================== -- Base File -- =========================================================================== include("InGame"); function UIPluginsReplacementInitialize() for _, addin in ipairs(Modding.GetUserInterfaces("InGame_Screen")) do print("Loading InGame_Screen UI - " .. addin.ContextPath); local id = addin.ContextPath:sub( -(string.find( string.reverse(addin.ContextPath), '/') - 1) ); -- grab id from end of path local newContext = ContextPtr:LoadNewContext(addin.ContextPath, Controls.Screens, id, true); end for _, addin in ipairs(Modding.GetUserInterfaces("InGame_PartialScreen")) do print("Loading InGame_PartialScreen UI - " .. addin.ContextPath); local id = addin.ContextPath:sub( -(string.find( string.reverse(addin.ContextPath), '/') - 1) ); -- grab id from end of path local newContext = ContextPtr:LoadNewContext(addin.ContextPath, Controls.PartialScreens, id, true); end -- Put the partial screen hooks toolbar back on top of any plugin screens. -- And the same for the production panel so it goes on top of the partial -- screen hooks. Controls.PartialScreenHooks:Reparent(); Controls.ProductionPanel:Reparent(); end UIPluginsReplacementInitialize();
-- -- lcd_aqm0802a.lua -- -- how to use -- -- lcd_setup() -- lcd_print("ABCDEFGH01234567") -- -- https://github.com/nodemcu/nodemcu-firmware/wiki/nodemcu_api_en#new_gpio_map i2c_scl = 2 -- IO4 i2c_sda = 1 -- IO5 -- AQM0802A - http://akizukidenshi.com/catalog/g/gP-06669/ i2c_dev_addr = 0x3e i2c_id = 0 i2c.setup(i2c_id, i2c_sda, i2c_scl, i2c.SLOW) function lcd_data(c, d) i2c.start(i2c_id) i2c.address(i2c_id, i2c_dev_addr , i2c.TRANSMITTER) i2c.write(i2c_id, c) i2c.write(i2c_id, d) i2c.stop(i2c_id) end function lcd_cmd(d) lcd_data(0x00, d); end function lcd_char(d) lcd_data(0x40, d); end function lcd_setup() -- http://maicommon.ciao.jp/ss/Arduino_g/LCD_I2C/index.htm lcd_cmd(0x38) lcd_cmd(0x39) lcd_cmd(0x14) lcd_cmd(0x70) lcd_cmd(0x56) lcd_cmd(0x6c) lcd_cmd(0x38) lcd_cmd(0x0c) lcd_clear() end function lcd_clear() lcd_cmd(0x01) end function lcd_move_cursor(x, y) if y == 0 then lcd_cmd(0x80 + x) elseif y == 1 then lcd_cmd(0xc0 + x) end end function lcd_print(str) lcd_move_cursor(0, 0) if str == nil then lcd_clear(); return end if string.len(str) == 0 then lcd_clear(); return end for i = 1, string.len(str) do lcd_char(str:byte(i)) if i == 8 then lcd_move_cursor(0, 1) end end end
data:extend( { { type = "recipe", name = "shaft-mine", enabled = true, ingredients = { {"electric-mining-drill", 5}, {"steel-plate", 25}, {"electronic-circuit", 20}, {"stone-brick", 100}, }, result = "shaft-mine", energy_required = 10, }, { type = "item", name = "shaft-mine", icon = "__Clowns-Extended-Minerals__/graphics/icons/shaft-mine.png", icon_size = 32, subgroup = "extraction-machine", order = "a[items]-m[shaft-mine]", place_result = "shaft-mine", stack_size = 20, }, { type = "assembling-machine", name = "shaft-mine", fast_replaceable_group = "shaft-mine", icon = "__Clowns-Extended-Minerals__/graphics/icons/shaft-mine.png", icon_size = 32, flags = {"placeable-neutral", "placeable-player", "player-creation"}, minable = {hardness = 0.8, mining_time = 1.2, result = "shaft-mine"}, max_health = 500, corpse = "medium-remnants", dying_explosion = "medium-explosion", resistances = { { type = "fire", percent = 70 } }, collision_box = {{-3.4, -3.4}, {3.4, 3.4}}, selection_box = {{-3.5, -3.5}, {3.5, 3.5}}, animation = { filename = "__Clowns-Extended-Minerals__/graphics/entity/shaft-mine.png", priority = "high", width = 288, height = 288, frame_count = 1, line_length = 1, animation_speed = 0.8, shift = {1,-0.5} }, crafting_categories = {"shaft-mining", "ore-sorting-t1"}, crafting_speed = 1, --* settings.startup["shaft-mine-crafting-speed"].value, module_specification = { module_slots = 3 }, allowed_effects = {"consumption", "speed", "pollution"}, energy_source = { type = "electric", usage_priority = "secondary-input", emissions = 0.1 }, energy_usage = "325kW", --1.5MW for 4 ingredient_count = 1, --????? open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 }, close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 }, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, working_sound = { sound = { { filename = "__base__/sound/assembling-machine-t1-1.ogg", volume = 0.8 }, { filename = "__base__/sound/assembling-machine-t1-2.ogg", volume = 0.8 }, }, idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 }, apparent_volume = 1.5, } } } )
-- minetest/dye/init.lua -- To make recipes that will work with any dye ever made by anybody, define -- them based on groups. -- You can select any group of groups, based on your need for amount of colors. -- basecolor: 9, excolor: 17, unicolor: 89 -- -- Example of one shapeless recipe using a color group: -- Note: As this uses basecolor_*, you'd need 9 of these. -- minetest.register_craft({ -- type = "shapeless", -- output = '<mod>:item_yellow', -- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, -- }) -- Other mods can use these for looping through available colors local dye = {} dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} -- Base color groups: -- - basecolor_white -- - basecolor_grey -- - basecolor_black -- - basecolor_red -- - basecolor_yellow -- - basecolor_green -- - basecolor_cyan -- - basecolor_blue -- - basecolor_magenta -- Extended color groups (* = equal to a base color): -- * excolor_white -- - excolor_lightgrey -- * excolor_grey -- - excolor_darkgrey -- * excolor_black -- * excolor_red -- - excolor_orange -- * excolor_yellow -- - excolor_lime -- * excolor_green -- - excolor_aqua -- * excolor_cyan -- - excolor_sky_blue -- * excolor_blue -- - excolor_violet -- * excolor_magenta -- - excolor_red_violet -- The whole unifieddyes palette as groups: -- - unicolor_<excolor> -- For the following, no white/grey/black is allowed: -- - unicolor_medium_<excolor> -- - unicolor_dark_<excolor> -- - unicolor_light_<excolor> -- - unicolor_<excolor>_s50 -- - unicolor_medium_<excolor>_s50 -- - unicolor_dark_<excolor>_s50 -- Local stuff local dyelocal = {} -- This collection of colors is partly a historic thing, partly something else. dyelocal.dyes = { {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, {"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, {"brown", "Brown dye", {dye=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}}, {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, } -- Define items for _, row in ipairs(dyelocal.dyes) do local name = row[1] local description = row[2] local groups = row[3] local item_name = "dye:"..name local item_image = "dye_"..name..".png" minetest.register_craftitem(item_name, { inventory_image = item_image, description = description, groups = groups }) minetest.register_craft({ type = "shapeless", output = item_name.." 4", recipe = {"group:flower,color_"..name}, }) end -- Mix recipes -- Just mix everything to everything somehow sanely dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} dyelocal.mixes = { -- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"}, grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"}, dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"}, black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"}, violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"}, cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"}, dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"}, green = {"brown", "yellow","yellow","dark_green","green","green"}, yellow= {"red", "orange", "yellow","orange", "yellow"}, brown = {"brown", "brown","orange", "brown"}, orange= {"red", "orange","orange"}, red = {"magenta","red"}, magenta={"magenta"}, } for one,results in pairs(dyelocal.mixes) do for i,result in ipairs(results) do local another = dyelocal.mixbases[i] minetest.register_craft({ type = "shapeless", output = 'dye:'..result..' 2', recipe = {'dye:'..one, 'dye:'..another}, }) end end -- Hide dyelocal dyelocal = nil -- EOF
local class = require "ecs.common.class" local entity_mgr = require "ecs.src.entity_mgr" local mt = class("entity_mgr") function mt:on_new(name) if mt.active == nil then mt.active = self end self.name = name self.systems = {} self.entity_mgr = entity_mgr:new() end function mt:add_system(sys) assert(sys.on_update, "has not defind 'on_update' method in system!") self.systems[#self.systems + 1] = sys if sys.add_to_world then sys:add_to_world(self) end end function mt:update(dt) for i,sys in ipairs(self.systems) do sys:on_update(dt) end end return mt
--[[ Description Auto4 script written in Lua for subtitle editor Aegisub. Purpose is stated in the "script_description" variable. If you wonder why all the hassle with alignment etc., then the answer for you is this: because this way subs look more professional, as well as easier to read, at least for those accustomed to this kind of layout. ]]-- include("karaskel.lua") script_name = "Reformat selected collisions" script_description = "Reformats selected collisions by joining two selected subs \nand aligning them in a special way: by the left side inside bounding box, \nand their bounding box by the center of the video (script resolution)" script_author = "8day" script_version = "1.1.1" script_modified = "27.12.2013" -- GUI config. function create_config() return { -- Checkboxes. { class = "checkbox", name = "right_to_left", label = "Right-to-left &writing style", x = 0, y = 0, width = 2, height = 1, value = false }, { class = "checkbox", name = "differentiate_styles", label = "&Differentiate styles", x = 0, y = 1, width = 2, height = 1, value = true }, -- Text to be added to the beginning of subtitles. { class = "label", x = 0, y = 2, width = 2, height = 1, label = "&Beginning of the 1-st and 2-nd subs:" }, { class = "edit", name = "sub1beg", x = 0, y = 3, width = 1, height = 1, hint = "Text to be added to the beginning of the first subtitle", text = "— " }, { class = "edit", name = "sub2beg", x = 1, y = 3, width = 1, height = 1, hint = "Text to be added to the beginning of the second subtitle", text = "— " }, -- Text to be added to the end of subtitles. { class = "label", x = 0, y = 4, width = 2, height = 1, label = "&End of the 1-st and 2-nd subs:" }, { class = "edit", name = "sub1fin", x = 0, y = 5, width = 1, height = 1, hint = "Text to be added to the end of the first subtitle", text = "" }, { class = "edit", name = "sub2fin", x = 1, y = 5, width = 1, height = 1, hint = "Text to be added to the end of the second subtitle", text = "" }, } end -- Checks whether specified object is inside table (here -- data). function object_is_inside(data, object) for i = 1, #data do if data[object] then return true end end return false end -- Searches idx of the final "Style"-descriptor line in "[V4+ Styles]". function last_style_idx(subs) local last_line, last_style_line for i = 1, #subs do last_line = i if subs[i].class == "head" and subs[i].section == "[V4+ Styles]" then -- Implicitly assumes that there is at least one style definition. for j = last_line + 1, #subs do if subs[j].class == "style" then last_style_line = j end end break end end return last_style_line end -- Main abracadabra. function process(subs, sel, config) -- Initialize vars for the l-to-r system of writing. local sub1beg, sub2beg, sub1fin, sub2fin local an, margin sub1beg, sub2beg = config.sub1beg, config.sub2beg sub1fin, sub2fin = config.sub1fin, config.sub2fin an = {top = {beg=7, center=8, fin=9}, mid = {beg=4, center=5, fin=6}, bot = {beg=1, center=2, fin=3}} margin = "margin_l" -- If chosen in GUI, reconfig settings to r-to-l system of writing. if config.right_to_left then -- Doesn't need reversing of characters because r-to-l users -- will take this into account: they'll specify them in the correct order. local temp1, temp2 temp1, temp2 = sub1beg, sub2beg sub1beg, sub2beg = sub1fin, sub2fin sub1fin, sub2fin = temp1, temp2 for k, v in pairs(an) do an[k].beg, an[k].fin = an[k].fin, an[k].beg end margin = "margin_r" end -- Get the width of subs and script. Also get access to styles. local meta, styles local fst, snd local fst_width, snd_width, script_width, widest_sub_width meta, styles = karaskel.collect_head(subs, false) fst, snd = subs[sel[1]], subs[sel[2]] karaskel.preproc_line_text(meta, styles, fst) karaskel.preproc_line_text(meta, styles, snd) fst_width = aegisub.text_extents(styles[fst.style], sub1beg .. fst.text_stripped .. sub1fin) snd_width = aegisub.text_extents(styles[snd.style], sub2beg .. snd.text_stripped .. sub2fin) script_width = meta.res_x -- Check whether text width is not exceeding script width. if fst_width >= script_width or snd_width >= script_width then aegisub.progress.title("Error") aegisub.debug.out(string.format("Either width of selected subtitles is too big or " .. "width of the script is too small (i.e. not set at all).\nScript width (PlayResX): %d;\n" .. "First subtitle width: %f;\nSecond subtitle width: %f.", script_width, fst_width, snd_width)) return false else if fst_width > snd_width then widest_sub_width = fst_width else widest_sub_width = snd_width end end -- Create collision style. -- Since joining of already joined subs is meaningless, -- check for "style_name.collision(.collision)+" is absent. local lines_shifting = 0 if not object_is_inside(styles, fst.style .. ".collision") then local style style = table.copy_deep(styles[fst.style]) style.name = style.name .. ".collision" for k, v in pairs(an) do for m, n in pairs(v) do if style.align == an[k][m] then style.align = an[k].beg break end end end style.margin_l = 0 style.margin_r = 0 subs.insert(last_style_idx(subs) + 1, style) -- Addition of new styles shifts subs idxs! -- BTW, ATM "lines_shifting + 1" is somewhat stupid, but -- later on when I'll write automated collision detection (hopefully), -- it'll help to avoid this bug right from the beginning. lines_shifting = lines_shifting + 1 end -- Join subs. if config.differentiate_styles and (fst.style ~= snd.style) then fst.text = string.format("%s%s%s\\N{\\r%s}%s%s%s", sub1beg, fst.text, sub1fin, snd.style, sub2beg, snd.text, sub2fin) else fst.text = string.format("%s%s%s\\N%s%s%s", sub1beg, fst.text, sub1fin, sub2beg, snd.text, sub2fin) end -- Do some final job. fst[margin] = math.floor((script_width - widest_sub_width) / 2) fst.style = fst.style .. ".collision" if fst.end_time < snd.end_time then fst.end_time = snd.end_time end subs[sel[1] + lines_shifting] = fst subs.delete(sel[2] + lines_shifting) return true end -- Main. function macro(subs, sel) -- Check whether at least two lines were selected. if #sel ~= 2 then aegisub.progress.title("Error") aegisub.debug.out(string.format("You should choose exactly two subtitles, not %d!", #sel)) return false else local button, config repeat button, config = aegisub.dialog.display(create_config(), {"&Process", "&Cancel"}) until true if button == "&Process" then if process(subs, sel, config) then aegisub.set_undo_point("\"" .. script_name .. "\"") end end end end aegisub.register_macro(script_name, script_description, macro)
modifier_boss_charger_trampling = class(ModifierBaseClass) function modifier_boss_charger_trampling:OnCreated (keys) self:StartIntervalThink(0.01) end function modifier_boss_charger_trampling:OnIntervalThink() local charger = self:GetCaster() local hero = self:GetParent() if not hero or not hero.SetAbsOrigin then return end if not charger:HasModifier('modifier_boss_charger_charge') and not charger:HasModifier('modifier_boss_charger_charge_tier5') then self:StartIntervalThink(-1) self:Destroy() FindClearSpaceForUnit(hero, hero:GetAbsOrigin(), false) return end hero:SetAbsOrigin(charger:GetAbsOrigin()) end
bh_untrained_wielder_of_the_dark_side = Creature:new { objectName = "@mob/creature_names:untrained_wielder_of_the_dark_side", randomNameType = NAME_GENERIC, randomNameTag = true, socialGroup = "kun", faction = "", level = 250, chanceHit = 0.6, damageMin = 545, damageMax = 800, baseXp = 6288, baseHAM = 11000, baseHAMmax = 14000, armor = 1, resists = {80,80,60,60,60,60,60,60,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + KILLER, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = {"object/mobile/dressed_untrained_wielder_of_the_darkside.iff"}, lootGroups = { { groups = { {group = "tierone", chance = 2500000}, {group = "tiertwo", chance = 500000}, {group = "tierthree", chance = 500000}, {group = "color_crystals", chance = 500000}, {group = "power_crystals", chance = 1000000}, {group = "tierdiamond", chance = 1000000}, {group = "weapons_all", chance = 1000000}, {group = "armor_all", chance = 1000000}, {group = "clothing_attachments", chance = 1000000}, {group = "armor_attachments", chance = 1000000} }, lootChance = 10000000 }, { groups = { {group = "tierone", chance = 2500000}, {group = "tiertwo", chance = 500000}, {group = "tierthree", chance = 500000}, {group = "color_crystals", chance = 500000}, {group = "power_crystals", chance = 1000000}, {group = "tierdiamond", chance = 1000000}, {group = "weapons_all", chance = 1000000}, {group = "armor_all", chance = 1000000}, {group = "clothing_attachments", chance = 1000000}, {group = "armor_attachments", chance = 1000000} }, lootChance = 8000000 }, { groups = { {group = "junk", chance = 2500000}, {group = "tailor_components", chance = 500000}, {group = "loot_kit_parts", chance = 500000}, {group = "color_crystals", chance = 500000}, {group = "power_crystals", chance = 500000}, {group = "power_crystals", chance = 500000}, {group = "wearables_all", chance = 1000000}, {group = "weapons_all", chance = 1000000}, {group = "armor_all", chance = 1000000}, {group = "clothing_attachments", chance = 1000000}, {group = "armor_attachments", chance = 1000000} }, lootChance = 5000000 } }, weapons = {"mixed_force_weapons"}, conversationTemplate = "", attacks = merge(pikemanmaster,brawlermaster) } CreatureTemplates:addCreatureTemplate(bh_untrained_wielder_of_the_dark_side, "bh_untrained_wielder_of_the_dark_side")
local _, L = ... local Timer, GetTime = CreateFrame('Frame'), GetTime -- Borrowed fixes from Storyline :) local LINE_FEED_REPLACE, LINE_BREAK_REPLACE do local LINE_FEED, CARRIAGE_RETURN = string.char(10), string.char(13) LINE_FEED_REPLACE = LINE_FEED .. '+' LINE_BREAK_REPLACE = LINE_FEED .. CARRIAGE_RETURN .. LINE_FEED end local TEXT_TIME_DIVISOR -- set later as baseline divisor for (text length / time). local TEXT_TIME_PADDING = 2 -- static padding, feels more natural with a pause to breathe. local MAX_UNTIL_SPLIT = 200 -- start recursive string splitting if the text is too long. Timer.Texts = {} L.TextMixin = {} local Text = L.TextMixin ---------------------------------- -- Text: manage text input ---------------------------------- function Text:SetText(text) TEXT_TIME_DIVISOR = L('delaydivisor') self:PreparePlayback() self.storedText = text if text then local timeToFinish, strings, timers = self:CreateLineData(text) self.numTexts = #strings self.timeToFinish = timeToFinish self.timeStarted = GetTime() self:QueueTexts(strings, timers) end end function Text:ReplaceLinefeed(text) return text:gsub(LINE_FEED_REPLACE, '\n'):gsub(LINE_BREAK_REPLACE, '\n') end function Text:ReplaceNatural(str) local new = str -- substitute natural breaks with newline. :gsub('%.%s%.%s%.', '...') -- ponder special case :gsub('%.%s+', '.\n') -- sentence :gsub('%.%.%.\n', '...\n...') -- ponder :gsub('%!%s+', '!\n') -- exclamation :gsub('%?%s+', '?\n') -- question return new, (new == str) -- return new string, and whether something changed end function Text:CreateLineData(text) text = self:ReplaceLinefeed(text) local timeToFinish, strings, timers = 0, {}, {} for _, paragraph in ipairs({strsplit('\n', text)}) do timeToFinish = timeToFinish + self:AddString(paragraph, strings, timers) end return timeToFinish, strings, timers end function Text:CalculateLineTime(length) return (length / (TEXT_TIME_DIVISOR or 15) ) + TEXT_TIME_PADDING end function Text:AddString(str, strings, timers) local length, timer, new, forceShow = str:len(), 0 if length > MAX_UNTIL_SPLIT then new, forceShow = self:ReplaceNatural(str) --[[ If the string is unchanged, this will recurse infinitely, therefore force the long string to be shown. This safeguard is probably meaningless, as it requires 200+ chars without any punctuation. ]] if not forceShow then -- recursively split the altered string for _, sentence in ipairs({strsplit('\n', new)}) do timer = timer + self:AddString(sentence, strings, timers) end return timer end end if ( length ~= 0 or forceShow ) then timer = self:CalculateLineTime(length) timers[ #strings + 1] = timer strings[ #strings + 1 ] = str end return timer end ---------------------------------- -- Text: playback ---------------------------------- function Text:QueueTexts(strings, timers) assert(strings, 'No strings added to object '.. ( self:GetName() or '<unnamed fontString>' ) ) assert(timers, 'No timers added to object '.. ( self:GetName() or '<unnamed fontString>' ) ) self.strings = strings self.timers = timers Timer:AddText(self) end function Text:ForceNext() if self:HasLineData() then local _, remainingLineTime = self:RemoveLine() self.timeToFinish = self.timeToFinish - remainingLineTime if self:HasLine() then self:SetToCurrentLine() else self:PauseTimer() self:RepeatTexts() self:FlagForceFinished(true) end if not self:HasFollowup() then self:OnFinished() self:FlagForceFinished(true) end end end function Text:SetToCurrentLine() self:DisplayLine(self:GetLine()) end function Text:SetCurrentLineTime(time) self.currentLineTime = time or 0 end function Text:UpdateCurrentLineTime(delta) self.timers[1] = self.timers[1] + delta end function Text:RepeatTexts() if self.storedText then self:SetText(self.storedText) end end function Text:OnFinished() self.strings = nil self.timers = nil end function Text:FlagForceFinished(state) self.forceFinished = state end function Text:IsForceFinishedFlagged() return self.forceFinished end function Text:PreparePlayback() self.numTexts = nil self:FlagForceFinished(false) self:PauseTimer() self:OnFinished() self:DisplayLine() end function Text:ResumeTimer() if self:HasLineData() then Timer:AddText(self) return true end end function Text:PauseTimer() Timer:RemoveText(self) end ---------------------------------- -- Text: display ---------------------------------- function Text:DisplayLine(text, time) if not self:GetFont() then self:CheckApplicableFonts() self:SetFontObject(self.fontObjectsToTry[1]) end getmetatable(self).__index.SetText(self, text) self:SetCurrentLineTime(time) self:ApplyFontObjects() if self.OnDisplayLineCallback then self:OnDisplayLineCallback(text, time) end end function Text:SetFontObjectsToTry(...) self.fontObjectsToTry = { ... } if self:GetText() then self:ApplyFontObjects() end end function Text:ApplyFontObjects() self:CheckApplicableFonts() for i, fontObject in ipairs(self.fontObjectsToTry) do self:SetFontObject(fontObject) if not self:IsTruncated() then break end end end function Text:CheckApplicableFonts() if not self.fontObjectsToTry or not self.fontObjectsToTry[1] then error('No fonts applied to TextMixin, call SetFontObjectsToTry first') end end ---------------------------------- -- Text: state getters ---------------------------------- function Text:GetTimeRemaining() if self.timeStarted and self.timeToFinish then local difference = ( self.timeStarted + self.timeToFinish ) - GetTime() return difference < 0 and 0 or difference end return 0 end function Text:GetProgress() local full = self:GetNumTexts() local remaining = self:GetNumRemaining() return ('%d/%d'):format(full - remaining + 1, full) end function Text:GetProgressPercent() if self.timeStarted and self.timeToFinish then local progress = ( GetTime() - self.timeStarted ) / self.timeToFinish return ( progress > 1 ) and 1 or progress end return 1 end function Text:GetCurrentProgress() local modifiedTime = self:GetModifiedTime() local fullTime = self:GetOriginalTime() if modifiedTime and fullTime and fullTime > 0 then return (1 - modifiedTime / fullTime) end end function Text:IsFinished() return not self.strings end function Text:IsSequence() return self.numTexts and self.numTexts > 1 end function Text:IsLineFinished() return self.timers[1] <= 0 end function Text:GetNumTexts() return self.numTexts or 0 end function Text:GetNumRemaining() return self.strings and #self.strings or 0 end function Text:HasLineData() return self.strings and self.timers end function Text:HasLine() return self.strings and self.strings[1] and true end function Text:HasFollowup() return self.strings and self.strings[2] and true end function Text:GetModifiedTime() return self.timers and self.timers[1] end function Text:GetOriginalTime() return self.currentLineTime or 0 end function Text:GetLineProgress() return (self.timers and self.currentLineTime) and (self.timers[1]/self.currentLineTime) or 1 end function Text:GetLine() return self.strings[1], self.timers[1] end function Text:RemoveLine() return tremove(self.strings, 1), tremove(self.timers, 1) end ---------------------------------- -- Timer handle ---------------------------------- function Timer:AddText(fontString) if fontString then self.Texts[fontString] = true self:SetScript('OnUpdate', self.OnUpdate) end end function Timer:GetTexts() return pairs(self.Texts) end function Timer:RemoveText(fontString) if fontString then self.Texts[fontString] = nil end end function Timer:OnTextFinished(fontString) if fontString then self:RemoveText(fontString) if fontString.OnFinishedCallback then fontString:OnFinishedCallback() end end end function Timer:OnUpdate(elapsed) for text in self:GetTexts() do if text:HasLine() then -- if there's no text displayed, display the current line. if not text:GetText() then text:SetToCurrentLine() end -- deduct elapsed time since update from current timer text:UpdateCurrentLineTime(-elapsed) -- timer is below/equal to zero, move on to next line if text:IsLineFinished() then text:RemoveLine() -- check if there's another line waiting if text:HasLine() then text:SetToCurrentLine() else text:OnFinished() end end else self:OnTextFinished(text) end end if not next(self.Texts) then self:SetScript('OnUpdate', nil) end end
local objects = { --Maxime createObject ( 14590, 2296.8999, 1706.69995, 1106.19995, 0, 0, 0 ,1 ), createObject ( 1569, 2299.93311, 1686.09998, 1100.90002 , 0, 0, 0 ,1 ), createObject ( 1569, 2299.93262, 1686.09961, 1103.40002 , 0, 0, 0 ,1 ), createObject ( 1569, 2299.80005, 1685.64001, 1105.09998 , 0, 0, 0 ,1 ), createObject ( 1569, 2295, 1677.77832, 1107.09998, 0, 0, 90 ,1), createObject ( 1569, 2301.30005, 1676.83997, 1102.90002, 0, 0, 180 ,1), } local col = createColSphere(2300.720703125, 1685.6923828125, 1101.9095458984 ,20) local function watchChanges( ) if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then for key, value in pairs( objects ) do setElementDimension( value, getElementDimension( getLocalPlayer( ) ) ) end elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end end end addEventHandler( "onClientColShapeHit", col, function( element ) if element == getLocalPlayer( ) then addEventHandler( "onClientRender", root, watchChanges ) end end ) addEventHandler( "onClientColShapeLeave", col, function( element ) if element == getLocalPlayer( ) then removeEventHandler( "onClientRender", root, watchChanges ) end end ) -- Put them standby for now. for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end for index, object in ipairs ( objects ) do setElementDoubleSided ( object, true ) --setElementCollisionsEnabled ( object, true ) end
local log = require "dm.log" local job = require "dm.job" -- Default configuration for the source. local defaults = { -- Maximum number of issues to fetch. limit = 100, } local source = {} source.__index = source function source:new() return setmetatable({ cache = {}, }, self) end -- Check whether the source is available or not. ---@return boolean function source:is_available() return vim.bo.filetype == "gitcommit" end -- Return a list of characters which will trigger the source completion. ---@return string[] function source:get_trigger_characters() return { "#" } end -- Invoke completion. function source:complete(params, callback) params.option = vim.tbl_deep_extend("keep", params.option, defaults) local bufnr = vim.api.nvim_get_current_buf() if self.cache[bufnr] then callback { items = self.cache[bufnr], isIncomplete = false } else job { cmd = "gh", args = { "issue", "list", "--limit", params.option.limit, "--json", "title,number,body", }, on_exit = function(result) local ok, parsed = pcall(vim.json.decode, result.stdout) if not ok then log.fmt_error("Failed to parse `gh` result: %s", parsed) return end local items = {} for _, issue in ipairs(parsed) do issue.body = issue.body and issue.body:gsub("\r", "") or "" table.insert(items, { label = ("#%s"):format(issue.number), documentation = { kind = "markdown", value = ("# %s\n\n%s"):format(issue.title, issue.body), }, }) end callback { items = items, isIncomplete = false } self.cache[bufnr] = items end, } end end -- Register the source with `nvim-cmp`. require("cmp").register_source("gh_issue", source:new())
project "signtool" uuid "89b3630f-5728-4902-8258-d4dbc532e185" language "C++" location ( "../../build/" .. mpt_projectpathname ) vpaths { ["*"] = "../../" } mpt_projectname = "singtool" dofile "../../build/premake/premake-defaults-EXE.lua" dofile "../../build/premake/premake-defaults.lua" includedirs { "../../common", "../../include", "../../include/nlohmann-json/include", "$(IntDir)/svn_version", "../../build/svn_version", } files { "../../common/*.cpp", "../../common/*.h", "../../misc/*.cpp", "../../misc/*.h", "../../installer/signtool/*.cpp", "../../installer/signtool/*.h", } defines { "MODPLUG_TRACKER", "MPT_BUILD_SIGNTOOL" } largeaddressaware ( true ) characterset "Unicode" warnings "Extra" links { "portaudio", "rtaudio", } filter {} prebuildcommands { "..\\..\\build\\svn_version\\update_svn_version_vs_premake.cmd $(IntDir)" }
local SEARCH_PROVIDER_LAYOUT = { { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerParameters = { "price" }, headerText = AUCTIONATOR_L_RESULTS_PRICE_COLUMN, cellTemplate = "AuctionatorPriceCellTemplate", cellParameters = { "price" }, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = AUCTIONATOR_L_RESULTS_AVAILABLE_COLUMN, headerParameters = { "quantity" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "quantity" }, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = AUCTIONATOR_L_ITEM_LEVEL_COLUMN, headerParameters = { "level" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "level" }, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerParameters = { "owned" }, headerText = AUCTIONATOR_L_OWNED_COLUMN, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "owned" }, width = 70 }, } local SEARCH_EVENTS = { "COMMODITY_SEARCH_RESULTS_UPDATED", "ITEM_SEARCH_RESULTS_UPDATED", --Used to update the search when a cancel happens "AUCTION_CANCELED", } AuctionatorSearchDataProviderMixin = CreateFromMixins(DataProviderMixin) function AuctionatorSearchDataProviderMixin:OnShow() FrameUtil.RegisterFrameForEvents(self, SEARCH_EVENTS) Auctionator.EventBus:Register(self, { Auctionator.Selling.Events.SellSearchStart }) self:Reset() end function AuctionatorSearchDataProviderMixin:OnHide() FrameUtil.UnregisterFrameForEvents(self, SEARCH_EVENTS) Auctionator.EventBus:Unregister(self, { Auctionator.Selling.Events.SellSearchStart }) end function AuctionatorSearchDataProviderMixin:ReceiveEvent(eventName) if eventName == Auctionator.Selling.Events.SellSearchStart then self:Reset() self.onSearchStarted() end end function AuctionatorSearchDataProviderMixin:GetTableLayout() return SEARCH_PROVIDER_LAYOUT end local COMPARATORS = { price = Auctionator.Utilities.NumberComparator, available = Auctionator.Utilities.NumberComparator, level = Auctionator.Utilities.NumberComparator, owned = Auctionator.Utilities.StringComparator, } function AuctionatorSearchDataProviderMixin:UniqueKey(entry) return entry.auctionID end function AuctionatorSearchDataProviderMixin:Sort(fieldName, sortDirection) local comparator = COMPARATORS[fieldName](sortDirection, fieldName) table.sort(self.results, function(left, right) return comparator(left, right) end) self.onUpdate(self.results) end function AuctionatorSearchDataProviderMixin:OnEvent(eventName, itemRef, auctionID) if eventName == "COMMODITY_SEARCH_RESULTS_UPDATED" then self:Reset() self:AppendEntries(self:ProcessCommodityResults(itemRef), true) -- Get item search results, excluding individual auction updates (which cause -- the display to blank) elseif eventName == "ITEM_SEARCH_RESULTS_UPDATED" and auctionID == nil then self:Reset() self:AppendEntries(self:ProcessItemResults(itemRef), true) elseif eventName == "AUCTION_CANCELED" then Auctionator.EventBus :RegisterSource(self, "AuctionatorSearchDataProviderMixin") :Fire(self, Auctionator.Selling.Events.RefreshSearch) :UnregisterSource(self) end end function AuctionatorSearchDataProviderMixin:ProcessCommodityResults(itemID) local entries = {} local anyOwnedNotLoaded = false for index = C_AuctionHouse.GetNumCommoditySearchResults(itemID), 1, -1 do local resultInfo = C_AuctionHouse.GetCommoditySearchResultInfo(itemID, index) local entry = { price = resultInfo.unitPrice, owners = resultInfo.owners, quantity = resultInfo.quantity, level = "0", auctionID = resultInfo.auctionID, itemID = itemID, itemType = Auctionator.Constants.ITEM_TYPES.COMMODITY, } if resultInfo.containsOwnerItem then -- Test if the auction has been loaded for cancelling if not C_AuctionHouse.CanCancelAuction(resultInfo.auctionID) then anyOwnedNotLoaded = true end entry.owned = AUCTIONATOR_L_UNDERCUT_YES else entry.owned = GRAY_FONT_COLOR:WrapTextInColorCode(AUCTIONATOR_L_UNDERCUT_NO) end table.insert(entries, entry) end -- To cancel an owned auction it must have been loaded by QueryOwnedAuctions. -- Rather than call it unnecessarily (which wastes a request) it is only -- called if an auction exists that hasn't been loaded for cancelling yet. -- If a user really really wants to avoid an extra request they can turn the -- feature off. if anyOwnedNotLoaded and Auctionator.Config.Get(Auctionator.Config.Options.SELLING_SHIFT_CANCEL) then Auctionator.AH.QueryOwnedAuctions({}) end return entries end function AuctionatorSearchDataProviderMixin:ProcessItemResults(itemKey) local entries = {} local anyOwnedNotLoaded = false for index = C_AuctionHouse.GetNumItemSearchResults(itemKey), 1, -1 do local resultInfo = C_AuctionHouse.GetItemSearchResultInfo(itemKey, index) local entry = { price = resultInfo.buyoutAmount or resultInfo.bidAmount, level = tostring(resultInfo.itemKey.itemLevel or 0), owners = resultInfo.owners, quantity = resultInfo.quantity, itemLink = resultInfo.itemLink, auctionID = resultInfo.auctionID, itemType = Auctionator.Constants.ITEM_TYPES.ITEM, } if resultInfo.containsOwnerItem then -- Test if the auction has been loaded for cancelling if not C_AuctionHouse.CanCancelAuction(resultInfo.auctionID) then anyOwnedNotLoaded = true end entry.owned = AUCTIONATOR_L_UNDERCUT_YES else entry.owned = GRAY_FONT_COLOR:WrapTextInColorCode(AUCTIONATOR_L_UNDERCUT_NO) end table.insert(entries, entry) end -- See comment in ProcessCommodityResults if anyOwnedNotLoaded and Auctionator.Config.Get(Auctionator.Config.Options.SELLING_SHIFT_CANCEL) then Auctionator.AH.QueryOwnedAuctions({}) end return entries end function AuctionatorSearchDataProviderMixin:GetRowTemplate() return "AuctionatorSellSearchRowTemplate" end
-- CONFIGURATION -- Set to true to enable on startup yalt.show = false -- Key to toggle yalt. yalt.key_toggle = "f1" -- Set x and or y to put in specific spot. Default centers the yalt. yalt.x = nil yalt.y = nil -- Set to nil for fullscreen with padding. yalt.w = love.graphics.getWidth()*0.6 yalt.h = love.graphics.getHeight()*0.6 -- Change the screen padding, screen color/aplha and the icon. yalt.screen_padding = 32 yalt.screen_color = {r = 46, g = 52, b = 54, a = 224} -- Tango! aluminium 6 @ 75% opacity yalt.icon = "yalt/yalt.png" -- From Tango! Desktop Project -- Change the font, font size and font color/aplha yalt.font = love.graphics.newFont( "yalt/MonospaceTypewriter.ttf", 12 ) yalt.text_color = {r = 138, g = 226, b = 52, a = 255} -- Tango! Chameleon 1 -- Change the line input's prefix. Currently userless unix style. yalt.prefix = "$ " -- Change the blinking location character. To disable, set as "" yalt.blinkchar = "_" -- Change this so you can have a different welcome message. nil for none. yalt.welcome = "YALT - Yet Another Love Terminal" -- Time in seconds that it takes for the key repeat to turn on. yalt.keyrepeat_delay = 0.7 yalt.cursorrepeat_delay = 2
-- -- vs2010_nuget.lua -- Generate a NuGet packages.config file. -- Copyright (c) 2016 Jason Perkins and the Premake project -- premake.vstudio.nuget2010 = {} local p = premake local vstudio = p.vstudio local nuget2010 = p.vstudio.nuget2010 local cs2005 = p.vstudio.cs2005 -- -- These functions take the package string as an argument and give you -- information about it. -- function nuget2010.packageName(package) return package:gsub(":", ".") end function nuget2010.packageId(package) return package:sub(0, package:find(":") - 1) end function nuget2010.packageVersion(package) return package:sub(package:find(":") + 1, -1) end local function packageProject(wks, package) for prj in p.workspace.eachproject(wks) do for i = 1, #prj.nuget do local projectPackage = prj.nuget[i] if projectPackage == package then return prj end end end end function nuget2010.packageFramework(wks, package) local prj = packageProject(wks, package) if p.project.iscpp(prj) then return "native" elseif p.project.isdotnet(prj) then local cfg = p.project.getfirstconfig(prj) local action = premake.action.current() local framework = cfg.dotnetframework or action.vstudio.targetFramework return cs2005.formatNuGetFrameworkVersion(framework) end end -- -- Generates the packages.config file. -- function nuget2010.generatePackagesConfig(obj) local wks = obj.workspace local done = {} local packages = {} for prj in p.workspace.eachproject(wks) do for i = 1, #prj.nuget do local package = prj.nuget[i] if not done[package] then done[package] = true table.insert(packages, package) end end end p.w('<?xml version="1.0" encoding="utf-8"?>') p.push('<packages>') for _, package in ipairs(packages) do p.x('<package id="%s" version="%s" targetFramework="%s" />', nuget2010.packageId(package), nuget2010.packageVersion(package), nuget2010.packageFramework(wks, package)) end p.pop('</packages>') end
local ffi = require("ffi") -- core types ffi.cdef[[ typedef uint32_t dev_t; ]] ffi.cdef[[ /* * udev - library context * * reads the udev config and system environment * allows custom logging */ struct udev; struct udev *udev_ref(struct udev *udev); struct udev *udev_unref(struct udev *udev); struct udev *udev_new(void); void udev_set_log_fn(struct udev *udev, void (*log_fn)(struct udev *udev, int priority, const char *file, int line, const char *fn, const char *format, va_list args)); int udev_get_log_priority(struct udev *udev); void udev_set_log_priority(struct udev *udev, int priority); void *udev_get_userdata(struct udev *udev); void udev_set_userdata(struct udev *udev, void *userdata); ]] ffi.cdef[[ /* * udev_list * * access to libudev generated lists */ struct udev_list_entry; struct udev_list_entry *udev_list_entry_get_next(struct udev_list_entry *list_entry); struct udev_list_entry *udev_list_entry_get_by_name(struct udev_list_entry *list_entry, const char *name); const char *udev_list_entry_get_name(struct udev_list_entry *list_entry); const char *udev_list_entry_get_value(struct udev_list_entry *list_entry); ]] ffi.cdef[[ /* * udev_device * * access to sysfs/kernel devices */ struct udev_device; struct udev_device *udev_device_ref(struct udev_device *udev_device); struct udev_device *udev_device_unref(struct udev_device *udev_device); struct udev *udev_device_get_udev(struct udev_device *udev_device); struct udev_device *udev_device_new_from_syspath(struct udev *udev, const char *syspath); struct udev_device *udev_device_new_from_devnum(struct udev *udev, char type, dev_t devnum); struct udev_device *udev_device_new_from_subsystem_sysname(struct udev *udev, const char *subsystem, const char *sysname); struct udev_device *udev_device_new_from_device_id(struct udev *udev, char *id); struct udev_device *udev_device_new_from_environment(struct udev *udev); /* udev_device_get_parent_*() does not take a reference on the returned device, it is automatically unref'd with the parent */ struct udev_device *udev_device_get_parent(struct udev_device *udev_device); struct udev_device *udev_device_get_parent_with_subsystem_devtype(struct udev_device *udev_device, const char *subsystem, const char *devtype); ]] ffi.cdef[[ /* retrieve device properties */ const char *udev_device_get_devpath(struct udev_device *udev_device); const char *udev_device_get_subsystem(struct udev_device *udev_device); const char *udev_device_get_devtype(struct udev_device *udev_device); const char *udev_device_get_syspath(struct udev_device *udev_device); const char *udev_device_get_sysname(struct udev_device *udev_device); const char *udev_device_get_sysnum(struct udev_device *udev_device); const char *udev_device_get_devnode(struct udev_device *udev_device); int udev_device_get_is_initialized(struct udev_device *udev_device); struct udev_list_entry *udev_device_get_devlinks_list_entry(struct udev_device *udev_device); struct udev_list_entry *udev_device_get_properties_list_entry(struct udev_device *udev_device); struct udev_list_entry *udev_device_get_tags_list_entry(struct udev_device *udev_device); struct udev_list_entry *udev_device_get_sysattr_list_entry(struct udev_device *udev_device); const char *udev_device_get_property_value(struct udev_device *udev_device, const char *key); const char *udev_device_get_driver(struct udev_device *udev_device); dev_t udev_device_get_devnum(struct udev_device *udev_device); const char *udev_device_get_action(struct udev_device *udev_device); unsigned long long int udev_device_get_seqnum(struct udev_device *udev_device); unsigned long long int udev_device_get_usec_since_initialized(struct udev_device *udev_device); const char *udev_device_get_sysattr_value(struct udev_device *udev_device, const char *sysattr); int udev_device_set_sysattr_value(struct udev_device *udev_device, const char *sysattr, char *value); int udev_device_has_tag(struct udev_device *udev_device, const char *tag); ]] ffi.cdef[[ /* * udev_monitor * * access to kernel uevents and udev events */ struct udev_monitor; struct udev_monitor *udev_monitor_ref(struct udev_monitor *udev_monitor); struct udev_monitor *udev_monitor_unref(struct udev_monitor *udev_monitor); struct udev *udev_monitor_get_udev(struct udev_monitor *udev_monitor); /* kernel and udev generated events over netlink */ struct udev_monitor *udev_monitor_new_from_netlink(struct udev *udev, const char *name); /* bind socket */ int udev_monitor_enable_receiving(struct udev_monitor *udev_monitor); int udev_monitor_set_receive_buffer_size(struct udev_monitor *udev_monitor, int size); int udev_monitor_get_fd(struct udev_monitor *udev_monitor); struct udev_device *udev_monitor_receive_device(struct udev_monitor *udev_monitor); /* in-kernel socket filters to select messages that get delivered to a listener */ int udev_monitor_filter_add_match_subsystem_devtype(struct udev_monitor *udev_monitor, const char *subsystem, const char *devtype); int udev_monitor_filter_add_match_tag(struct udev_monitor *udev_monitor, const char *tag); int udev_monitor_filter_update(struct udev_monitor *udev_monitor); int udev_monitor_filter_remove(struct udev_monitor *udev_monitor); ]] ffi.cdef[[ /* * udev_enumerate * * search sysfs for specific devices and provide a sorted list */ struct udev_enumerate; struct udev_enumerate *udev_enumerate_ref(struct udev_enumerate *udev_enumerate); struct udev_enumerate *udev_enumerate_unref(struct udev_enumerate *udev_enumerate); struct udev *udev_enumerate_get_udev(struct udev_enumerate *udev_enumerate); struct udev_enumerate *udev_enumerate_new(struct udev *udev); /* device properties filter */ int udev_enumerate_add_match_subsystem(struct udev_enumerate *udev_enumerate, const char *subsystem); int udev_enumerate_add_nomatch_subsystem(struct udev_enumerate *udev_enumerate, const char *subsystem); int udev_enumerate_add_match_sysattr(struct udev_enumerate *udev_enumerate, const char *sysattr, const char *value); int udev_enumerate_add_nomatch_sysattr(struct udev_enumerate *udev_enumerate, const char *sysattr, const char *value); int udev_enumerate_add_match_property(struct udev_enumerate *udev_enumerate, const char *property, const char *value); int udev_enumerate_add_match_sysname(struct udev_enumerate *udev_enumerate, const char *sysname); int udev_enumerate_add_match_tag(struct udev_enumerate *udev_enumerate, const char *tag); int udev_enumerate_add_match_parent(struct udev_enumerate *udev_enumerate, struct udev_device *parent); int udev_enumerate_add_match_is_initialized(struct udev_enumerate *udev_enumerate); int udev_enumerate_add_syspath(struct udev_enumerate *udev_enumerate, const char *syspath); /* run enumeration with active filters */ int udev_enumerate_scan_devices(struct udev_enumerate *udev_enumerate); int udev_enumerate_scan_subsystems(struct udev_enumerate *udev_enumerate); /* return device list */ struct udev_list_entry *udev_enumerate_get_list_entry(struct udev_enumerate *udev_enumerate); ]] ffi.cdef[[ /* * udev_queue * * access to the currently running udev events */ struct udev_queue; struct udev_queue *udev_queue_ref(struct udev_queue *udev_queue); struct udev_queue *udev_queue_unref(struct udev_queue *udev_queue); struct udev *udev_queue_get_udev(struct udev_queue *udev_queue); struct udev_queue *udev_queue_new(struct udev *udev); unsigned long long int udev_queue_get_kernel_seqnum(struct udev_queue *udev_queue); unsigned long long int udev_queue_get_udev_seqnum(struct udev_queue *udev_queue); int udev_queue_get_udev_is_active(struct udev_queue *udev_queue); int udev_queue_get_queue_is_empty(struct udev_queue *udev_queue); int udev_queue_get_seqnum_is_finished(struct udev_queue *udev_queue, unsigned long long int seqnum); int udev_queue_get_seqnum_sequence_is_finished(struct udev_queue *udev_queue, unsigned long long int start, unsigned long long int end); struct udev_list_entry *udev_queue_get_queued_list_entry(struct udev_queue *udev_queue); ]] ffi.cdef[[ /* * udev_hwdb * * access to the static hardware properties database */ struct udev_hwdb; struct udev_hwdb *udev_hwdb_new(struct udev *udev); struct udev_hwdb *udev_hwdb_ref(struct udev_hwdb *hwdb); struct udev_hwdb *udev_hwdb_unref(struct udev_hwdb *hwdb); struct udev_list_entry *udev_hwdb_get_properties_list_entry(struct udev_hwdb *hwdb, const char *modalias, unsigned int flags); ]] ffi.cdef[[ /* * udev_util * * udev specific utilities */ int udev_util_encode_string(const char *str, char *str_enc, size_t len); ]] local function safeffistring(str) if str == nil then return nil; end return ffi.string(str); end local Lib_udev = ffi.load("udev") local exports = { Lib_udev = Lib_udev; -- library functions udev_new = Lib_udev.udev_new; udev_unref = Lib_udev.udev_unref; udev_device_new_from_syspath = Lib_udev.udev_device_new_from_syspath; udev_device_get_action = Lib_udev.udev_device_get_action; udev_device_get_devtype = Lib_udev.udev_device_get_devtype; udev_device_get_devnode = Lib_udev.udev_device_get_devnode; udev_device_get_devpath = Lib_udev.udev_device_get_devpath; udev_device_get_driver = Lib_udev.udev_device_get_driver; udev_device_get_is_initialized = Lib_udev.udev_device_get_is_initialized; udev_device_get_parent = Lib_udev.udev_device_get_parent; udev_device_get_parent_with_subsystem_devtype = Lib_udev.udev_device_get_parent_with_subsystem_devtype; udev_device_get_properties_list_entry = Lib_udev.udev_device_get_properties_list_entry; udev_device_get_subsystem = Lib_udev.udev_device_get_subsystem; udev_device_get_sysattr_value = Lib_udev.udev_device_get_sysattr_value; udev_device_get_sysname = Lib_udev.udev_device_get_sysname; udev_device_get_sysnum = Lib_udev.udev_device_get_sysnum; udev_device_get_syspath = Lib_udev.udev_device_get_syspath; udev_device_get_tags_list_entry = Lib_udev.udev_device_get_tags_list_entry; udev_device_unref = Lib_udev.udev_device_unref; udev_enumerate_new = Lib_udev.udev_enumerate_new; udev_enumerate_add_match_subsystem = Lib_udev.udev_enumerate_add_match_subsystem; udev_enumerate_get_list_entry = Lib_udev.udev_enumerate_get_list_entry; udev_enumerate_scan_devices = Lib_udev.udev_enumerate_scan_devices; udev_enumerate_scan_subsystems = Lib_udev.udev_enumerate_scan_subsystems; udev_enumerate_unref = Lib_udev.udev_enumerate_unref; udev_hwdb_new = Lib_udev.udev_hwdb_new; udev_hwdb_ref = Lib_udev.udev_hwdb_ref; udev_hwdb_unref = Lib_udev.udev_hwdb_unref; udev_hwdb_get_properties_list_entry = Lib_udev.udev_hwdb_get_properties_list_entry; udev_list_entry_get_name = Lib_udev.udev_list_entry_get_name; udev_list_entry_get_next = Lib_udev.udev_list_entry_get_next; udev_list_entry_get_value = Lib_udev.udev_list_entry_get_value; udev_queue_new = Lib_udev.udev_queue_new; -- local functions safeffistring = safeffistring; } setmetatable(exports, { __call = function(self, ...) for k,v in pairs(self) do _G[k] = v; end return self; end, }) return exports
require "vm_accuracy_test_common" require "luavm.bytecode" require "luavm.dynarec" for test in iterateTests() do if test:sub(-4,-1) == ".lua" then local f,a,r = getTest(test) print("running "..test) local dyncode = table.concat( dynarec.compile(bytecode.load(string.dump(f))) ,"\n") print(dyncode) local cr = {assert(loadstring(dyncode))(unpack(a))} assert(match(cr,r), test.." failed") print(test.." suceeded") end end
data:extend{ { type = "armor", name = "tiny-armor", icon = "__Tiny_Start__/graphics/icons/tiny-power-armor.png", icon_size = 32, flags = {"goes-to-main-inventory"}, resistances = { { type = "physical", decrease = 3, percent = 20 }, { type = "acid", decrease = 3, percent = 30 }, { type = "explosion", decrease = 2, percent = 20 }, { type = "fire", decrease = 2, percent = 10 } }, durability = 5000, subgroup = "armor", order = "a[tiny-armor]", stack_size = 1, equipment_grid = "tiny-equipment-grid", inventory_size_bonus = 10 }, { type = "equipment-grid", name = "tiny-equipment-grid", width = 5, height = 4, equipment_categories = {"armor"} }, { type = "generator-equipment", name = "micro-fusion-reactor-equipment", sprite = { filename = "__Tiny_Start__/graphics/equipment/tiny-fusion-reactor-equipment.png", width = 128, height = 128, priority = "medium" }, shape = { width = 2, height = 2, type = "full" }, energy_source = { type = "electric", usage_priority = "primary-output" }, power = "150kW", categories = {"armor"} }, { type = "item", name = "micro-fusion-reactor-equipment", icon = "__Tiny_Start__/graphics/icons/tiny-fusion-reactor-equipment.png", icon_size = 32, placed_as_equipment_result = "micro-fusion-reactor-equipment", flags = {"goes-to-main-inventory"}, subgroup = "equipment", order = "a[energy-source]-b[fusion-reactor]", stack_size = 20 }, }
local a = 1 + 2 * 3 / 6 local bunch, go, here a, bunch, go, here = another, world func(arg1, arg2, another, arg3) local we here, we = function() end, yeah local the, different the, different = function() return approach end, yeah dad() dad(lord) hello(one, two)(); (5 + 5)(world) fun(a)(b) fun(a)(b) fun(a)(b, bad(hello)) hello(world(what(are(you(doing(here)))))) what(the)[3243](world, yeck(heck)) hairy[hands][are](gross)(okay(okay[world])) local _ = (get[something] + 5)[years] local i, x = 200, 300 local yeah = (1 + 5) * 3 yeah = ((1 + 5) * 3) / 2 yeah = ((1 + 5) * 3) / 2 + i % 100 local whoa = (1 + 2) * (3 + 4) * (4 + 5) _ = function() if something then return 1, 2, 4 end return print("hello") end _ = function() if hello then return "heloo", "world" else return no, way end end _ = function() return 1, 2, 34 end return 5 + function() return 4 + 2 end return 5 + (function() return 4 end) + 2 print(5 + function() _ = 34 return good(nads) end) something('else', "ya") something('else') something("else") _ = here(we)("go")[12123] local something = { test = 12323, what = function() return print("hello world") end } print(something.test) local frick = { hello = "world" } local argon = { num = 100, world = function(self) print(self.num) return { something = function() return print("hi from something") end } end, somethin = function(self, str) print("string is", str) return { world = function(a, b) return print("sum", a + b) end } end } something.what() argon:world().something() argon:somethin("200").world(1, 2) x = -434 x = -hello(world(one(two))) local hi = -"herfef" x = -(function() local _accum_0 = { } local _len_0 = 0 for x in x do _len_0 = _len_0 + 1 _accum_0[_len_0] = x end return _accum_0 end)() if cool then print("hello") end print("nutjob") if hello then _ = 343 end if cool then print("what") else _ = whack end local arg = { ... } x = function(...) return dump({ ... }) end x = not true local y = not (5 + 5) y = #"hello" x = #{ #{ }, #{ 1 }, #{ 1, 2 } } _ = hello, world something:hello(what)(a, b) something:hello(what) something.hello:world(a, b) something.hello:world(1, 2, 3)(a, b) x = 1232 x = x + 10 + 3 local j = j - "hello" y = y * 2 y = y / 100 local m = m % 2 local hello = hello .. "world" x = 0 local _list_0 = values for _index_0 = 1, #_list_0 do local v = _list_0[_index_0] _ = ((function() if ntype(v) == "fndef" then x = x + 1 return x end end)()) end hello = { something = world, ["if"] = "hello", ["else"] = 3434, ["function"] = "okay", good = 230203 } _ = 5 + what(wack) what(whack + 5) _ = 5 - what(wack) what(whack - 5) x = hello - world - something (function(something) if something == nil then do local _with_0 = what _with_0:cool(100) something = _with_0 end end return print(something) end)() if something then _ = 03589 else _ = 3434 end if something then _ = yeah elseif "ymmm" then print("cool") else _ = okay end x = notsomething y = ifsomething local z = x and b z = x(andb)
---------------------------------------- -- Sassilization -- http://sassilization.com -- By Sassafrass / Spacetech / LuaPineapple ---------------------------------------- UNIT.Name = "Ballista" UNIT.Model = "models/mrgiggles/sassilization/ballista.mdl" UNIT.Iron = 30 UNIT.Food = 25 UNIT.Gold = 5 UNIT.Supply = 2 UNIT.AttackDelay = 3 UNIT.AttackMoveDelay = 1 UNIT.Range = 60 UNIT.SightRange = 80 UNIT.Speed = 10 -- 21 UNIT.Require = {city = 0,workshop = 2} UNIT.Spawnable = true UNIT.HP = 15 UNIT.AttackDamage = 10 UNIT.OBBMins = Vector(-12, -12, -1) UNIT.OBBMaxs = Vector(12, 12, 8) UNIT.Size = 13 UNIT.Creed = 1 UNIT.camPos = Vector(-189.863266, -153.886780, 93.880409) UNIT.angle = Angle(20.470, 39.718, 0.000) UNIT.fov = 4.8 function UNIT:GetAttackSound() return "SASS_Ballista.Fire" end
#!/usr/bin/env luajit -- The MIT License (MIT) -- Copyright (c) 2016 Ruairidh Carmichael - ruairidhcarmichael@live.co.uk -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. if not arg or ... ~= '0' then print('Please don\'t require moontastic! It should only be executed by your shell!') return end require 'moontastic.utils.table' local class = require 'middleclass' local basics = require 'moontastic.segments.basics' local sysinfo = require 'moontastic.segments.sysinfo' local git = require 'moontastic.segments.git' local fs = require 'moontastic.segments.filesystem' local network = require 'moontastic.segments.network' local sys = require 'moontastic.utils.sys' local Prompt = class('Prompt') function Prompt:initialize() self.cwd = sys.get_valid_cwd() self.first_line_left = {} self.first_line_right = {} self.last_line = {} end function Prompt:render() self:_clean_segments() local first_line = self:_render_first_line() local last_line = self:_render_last_line() return first_line .. last_line end function Prompt:_render_first_line() local segments = self.first_line_left local padding_len = self:_compute_padding_length_first_line() if padding_len then table.insert(segments, basics.Padding:new(padding_len)) end table.extend(segments, self.first_line_right) table.insert(segments, basics.NewLine:new()) segments = self:_color_dividers(segments) local output = '' for i, segment in ipairs(segments) do output = output .. segment:render() end return output end function Prompt:_render_last_line() local output = '' for i, segment in ipairs(self.last_line) do output = output .. segment:render() end return output end function Prompt:_clean_segments() local function remove_inactive(segments) local t = {} for _, x in ipairs(segments) do if x.active then table.insert(t, x) end end return t end local function remove_duplicated_dividers(segments) local to_remove = {} for i=1, #segments - 1 do if (segments[i].class.name == basics.Divider.name) and (segments[i+1].class.name == basics.Divider.name) then table.insert(to_remove, i) end end for counter, i in ipairs(to_remove) do table.remove(segments, i - counter + 1) end return segments end local function strip() if self.first_line_left[1].class.super.name == basics.Divider.name then table.remove(self.first_line_left, 1) end if self.first_line_right[#self.first_line_right].class.super.name == basics.Divider.name then table.remove(self.first_line_right, #self.first_line_right) end end self.first_line_left = remove_duplicated_dividers(remove_inactive(self.first_line_left)) self.first_line_right = remove_duplicated_dividers(remove_inactive(self.first_line_right)) strip() end function Prompt:_compute_padding_length_first_line() local right_starts_w_divider = (self.first_line_right and self.first_line_right[1].class.name == basics.Divider.name) local cols = sys.get_terminal_columns_n() local text_len = (self:_get_total_segments_length(self.first_line_left) + self:_get_total_segments_length(self.first_line_right)) if right_starts_w_divider then text_len = text_len - basics.Divider:new():length() end local padding_len = cols - (text_len % cols) if padding_len == cols then padding_len = 0 if right_starts_w_divider then table.remove(self.first_line_right, 1) end else if right_starts_w_divider then padding_len = padding_len - basics.Divider:new():length() else passing_len = 0 end end return padding_len end function Prompt:_get_total_segments_length(segments) local t = {} for _, x in ipairs(segments) do table.insert(t, x:length()) end return table.sum(t) end function Prompt:_color_dividers(segments) local prev, next_ for i, segment in ipairs(segments) do if segment.class.name == basics.Divider.name then if i > 1 then prev = segments[i-1] else prev = nil end if (i+1) < #segments then next_ = segments[i+1] else next_ = nil end segment:set_colors(prev, next_) end end return segments end local prompt = Prompt:new() local function addLeftSegment(segment, arg) arg = arg or nil table.insert(prompt.first_line_left, segment:new(arg)) end local function addRightSegment(segment, arg) arg = arg or nil table.insert(prompt.first_line_right, segment:new(arg)) end local function addLastSegment(segment, arg) arg = arg or nil table.insert(prompt.last_line, segment:new(arg)) end addLeftSegment(sysinfo.UserAtHost) addLeftSegment(basics.Divider) addLeftSegment(network.Ssh) addLeftSegment(basics.Divider) addLeftSegment(fs.CurrentDir, prompt.cwd) addLeftSegment(basics.Divider) addLeftSegment(fs.ReadOnly, prompt.cwd) addLeftSegment(basics.Divider) addLeftSegment(basics.ExitCode) addLeftSegment(basics.Divider) addRightSegment(basics.Divider) addRightSegment(git.Git) addRightSegment(basics.Divider) addRightSegment(fs.Venv) addRightSegment(basics.Divider) addRightSegment(sysinfo.Time) addLastSegment(basics.Root) io.stdout:write(prompt:render())
local cjson = require "cjson.safe" local helpers = require "kong.plugins.rewrite.helpers" local mapTo = helpers.mapTo local isempty = helpers.isempty local log = helpers.log local req_set_uri = ngx.req.set_uri local req_set_uri_args = ngx.req.set_uri_args local req_set_header = ngx.req.set_header local req_read_body = ngx.req.read_body local req_set_body_data = ngx.req.set_body_data local req_clear_header = ngx.req.clear_header local req_set_method = ngx.req.set_method local encode_args = ngx.encode_args local string_find = string.find local _M = {} local function req_set_headers(oldHeaders, newHeaders) if not isempty(oldHeaders) then for name, value in pairs(oldHeaders) do log.info('Clearing old header '..name) req_clear_header(name) end end if not isempty(newHeaders) then for name, value in pairs(newHeaders) do log.info('Setting new header '..name, value) req_set_header(name, value) end end end local function transform_querystrings(conf, scope) if isempty(conf.request.querystring) then return end req_set_uri_args(mapTo(scope, conf.request.querystring)) end local function transform_headers(conf, scope) if isempty(conf.request.headers) then return end req_set_headers(scope.req.headers, mapTo(scope, conf.request.headers)) end local function transform_body_text(conf, scope) if isempty(conf.request.text) then return end local body = mapTo(scope, conf.request.json) req_set_body_data(body) req_set_header('content-type', 'plain/text') req_set_header('content-length', #body) end local function transform_body_json(conf, scope) if isempty(conf.request.json) then return end local json = mapTo(scope, conf.request.json) local body = cjson.encode(json) req_set_body_data(body) req_set_header('content-type', 'application/json') req_set_header('content-length', #body) end local function transform_method(conf, scope) if isempty(conf.request.method) then return end local newMethod = (mapTo(scope, conf.request.method) or scope.req.method):upper() req_set_method(ngx["HTTP_"..newMethod]) if newMethod == "GET" or newMethod == "HEAD" or newMethod == "TRACE" then if type(scope.req.payload) == 'table' then local parameters = scope.req.payload local querystring = scope.req.query for name, value in pairs(parameters) do querystring[name] = value end req_set_uri_args(querystring) end end end local function transform_path(conf, scope) if isempty(conf.request.path) then return end local uri = mapTo(scope, conf.request.path) if uri then -- if kong development kit exists use it to set the path if kong then kong.service.request.set_path(uri) else req_set_uri(uri) end end end function _M.access(conf, scope) transform_method(conf, scope) transform_path(conf, scope) transform_body_text(conf, scope) transform_body_json(conf, scope) transform_headers(conf, scope) transform_querystrings(conf, scope) end return _M
--[[------------------------------------------------------------------- Custom Model Override ---------------------------------------------------------------------]] GM.PlayerModelOverride = { [TEAM_ZOMBIES] = { Model("models/player/aliendrone.mdl") } } --[[------------------------------------------------------------------- Boss Entities ---------------------------------------------------------------------]] -- Normal GM:AddBoss("Predator", "predboss_2", "aztecboss_math_health") -- predator that shoots lasers GM:AddBoss("Predator", "predboss_2", "aztecboss_math_health_2") -- ground stomp -- Hard GM:AddBoss("Predator", "mob_grudge_model_1", "mob_grudge_math") -- Hyper GM:AddBoss("Predator", "cboss_predator", "cboss_predatorhealth_counter") -- Ultimate GM:AddBoss("Predator", "mob_grudge_model_2", "fboss_math_2") -- endboss GM:AddBoss("Predator", "mob_grudge_model_2", "fboss_math_1") -- endboss rage mode GM:AddBoss("Alien", "fboss_ee_model", "fboss_ee_math") -- post-endboss miniboss --[[------------------------------------------------------------------- Map Fixes ---------------------------------------------------------------------]] hook.Add( "PostCleanUpMap", "RemoveWaterSplashes", function() -- Remove shitty entities that cause water splashing for _, v in pairs( ents.FindByName("splash_*") ) do if IsValid(v) then v:Remove() end end -- Remove dev room spawn for _, ent in pairs( ents.FindInSphere( Vector(-2048,3072,2496), 64 ) ) do if IsValid(ent) and ent:GetClass() == "info_player_start" then ent:Remove() end end end ) GM:IgnoreMessages({"TYPE MAT_COLORCORRECTION 1 IN CONSOLE FOR BETTER VISUALS"}) GM.DisableZombiePickups = true
local mock_time = require("deftest.mock.time") local eva = require("eva.eva") return function() describe("Eva Timers", function() local id = "test.id" local data = "data string" before(function() eva.init("/resources/tests/eva_tests.json") mock_time.mock() mock_time.set(0) end) after(function() mock_time.unmock() end) it("Should be creatable", function() assert(eva.timers.get(id) == nil) eva.timers.add(id, data, 100) assert(eva.timers.get(id) ~= nil) end) it("Check basic timer api", function() eva.timers.add(id, data, 50) assert(eva.timers.get_time(id) == 50) mock_time.elapse(10) assert(eva.timers.get_time(id) == 40) assert(not eva.timers.is_end(id)) mock_time.elapse(40) assert(eva.timers.is_end(id)) assert(eva.timers.get(id) ~= nil) eva.timers.clear(id) assert(eva.timers.get(id) == nil) assert(eva.timers.get_time(id) < 0) end) it("Should be pausable", function() eva.timers.add(id, data, 50) eva.timers.set_pause(id, true) mock_time.elapse(10) assert(eva.timers.get_time(id) == 50) mock_time.elapse(10) eva.timers.set_pause(id, false) assert(eva.timers.get_time(id) == 50) mock_time.elapse(20) assert(eva.timers.get_time(id) == 30) end) end) end
---@module CookS ---@copyright Lilith Games, Avatar Team ---@author Yen Yuan local CookS, this = ModuleUtil.New('CookS', ServerBase) ---初始化函数 function CookS:Init() this:DataInit() end function CookS:DataInit() this.foodNum = #world.FoodLocation:GetChildren() this.potFree = true this.curFoodNum = 0 this.foodList = {} for i = 1, this.foodNum do this.foodList[i] = nil end end function CookS:FoodOnDeskEventHandler(_foodId, _player) if this.curFoodNum >= this.foodNum then return end this.curFoodNum = this.curFoodNum + 1 this:PutFood(_foodId, _player) NetUtil.Broadcast('SycnDeskFoodNumEvent', this.curFoodNum, this.foodNum) end --桌上放菜 local disEffect function CookS:PutFood(_foodId, _player) for i = 1, this.foodNum do if this.foodList[i] == nil then this.foodList[i] = { foodId = _foodId, cook = _player.UserId, index = i, cookName = _player.Name } -- 播放特效,摆上食物 disEffect = world:CreateInstance( 'DisEffect', 'DisEffect', world.FoodLocation['Location' .. i], world.FoodLocation['Location' .. i].Position ) wait(0.5) world:CreateInstance( Config.CookMenu[_foodId].Model, 'Food', world.FoodLocation['Location' .. i], world.FoodLocation['Location' .. i].Position ) --需要扩大碰撞盒 world.FoodLocation['Location' .. i].OnCollisionBegin:Connect( function(_hitObject) if _hitObject and _hitObject.Avatar and _hitObject.Avatar.ClassName == 'PlayerAvatarInstance' then NetUtil.Fire_C( 'SetSelectFoodEvent', _hitObject, _foodId, this.foodList[i].cookName, _player.UserId, i ) NetUtil.Fire_C('OpenDynamicEvent', _hitObject, 'Interact', 27) end end ) world.FoodLocation['Location' .. i].OnCollisionEnd:Connect( function(_hitObject) if _hitObject and _hitObject.Avatar and _hitObject.Avatar.ClassName == 'PlayerAvatarInstance' then NetUtil.Fire_C('ChangeMiniGameUIEvent', _hitObject) end end ) world:CreateInstance( 'ShowEffect', 'Effect', world.FoodLocation['Location' .. i].Food, world.FoodLocation['Location' .. i].Food.Position + Vector3.Up * 0.15 ) wait(1) disEffect:Destroy() NetUtil.Fire_C('SetCurCamEvent', _player) NetUtil.Fire_C('ChangeMiniGameUIEvent', _player) return end end end function CookS:OnPlayerJoinEventHandler(_player) NetUtil.Fire_C('SycnDeskFoodNumEvent', _player, this.curFoodNum, this.foodNum) end function CookS:FoodRewardEventHandler(_playerId, _cookId, _coin) local rewardPlayer, cook = world:GetPlayerByUserId(_playerId), world:GetPlayerByUserId(_cookId) if rewardPlayer and cook then NetUtil.Fire_C('InsertInfoEvent', cook, rewardPlayer.Name .. '打赏了你' .. _coin, 2, false) NetUtil.Fire_C('UpdateCoinEvent', cook, _coin, false, 11) end end function CookS:PlayerEatFoodEventHandler(_foodLocation) if world.FoodLocation['Location' .. _foodLocation].Food then world.FoodLocation['Location' .. _foodLocation].Food:Destroy() world.FoodLocation['Location' .. _foodLocation].OnCollisionBegin:Clear() world.FoodLocation['Location' .. _foodLocation].OnCollisionEnd:Clear() this.foodList[_foodLocation] = nil this.curFoodNum = this.curFoodNum - 1 NetUtil.Broadcast('SycnDeskFoodNumEvent', this.curFoodNum, this.foodNum) end end function CookS:DestroyAllFood() for k, v in pairs(world.FoodLocation:GetChildren()) do if v.Food then v.Food:Destroy() v.OnCollisionBegin:Clear() v.OnCollisionEnd:Clear() end --向所有人发起流程,关闭详情ui --NetUtil.Broadcast() end for i = 1, this.foodNum do this.foodList[i] = nil end this.curFoodNum = 0 NetUtil.Broadcast('SycnDeskFoodNumEvent', this.curFoodNum, this.foodNum) end function CookS:SycnTimeSEventHandler(_clock) if _clock == 6 then this:DestroyAllFood() end end return CookS
scm = { logicops = {['>'] = true, ['<'] = true, ['>='] = true, ['<='] = true, ['='] = true, ['~='] = true, }, arithmops = {['+'] = true, ['-'] = true, ['*'] = true, ['/'] = true, ['//'] = true }, compile = function( t, l ) local l = l or 1 if type( t ) == 'table' then if t[1] == 'lambda' then return ('function(%s) return (%s) end'):format( table.concat( t[2], ',' ), scm.compile( t[3], l+1 )) elseif t[1] == 'define' then local result = scm.compile( t[3] ) if result == t[3] or result:sub(1,8) == 'function' then return ('local %s=%s'):format( t[2], result ) else return ('local __result%d__\n%s\nlocal %s=__result%d__'):format( l, result, t[2], l ) end elseif t[1] == 'if' then return ('%s and %s%s'):format( scm.compile( t[2], l+1 ), scm.compile( t[3] ), t[4] and (' or ' .. scm.compile( t[4], l + 1 )) or '' ) elseif scm.logicops[t[1]] then assert( t[3] ~= nil ) local args = {} for i = 2, #t-1 do args[i-1] = ('(%s%s%s)'):format( scm.compile( t[i], l + 1), t[1], scm.compile( t[i+1], l + 1)) end return table.concat( args, 'and' ) elseif scm.arithmops[t[1]] then if t[1] == '-' and t[3] == nil then return ('-(%s)'):format( scm.compile( t[2], l + 1 )) else assert( t[3] ~= nil ) local args = {} for i = 2, #t do args[i-1] = ('%s'):format( scm.compile( t[i], l + 1 )) end return '(' .. table.concat( args, t[1] ) .. ')' end elseif t[1] == 'set!' then return ('%s=%s'):format( t[2], scm.compile( t[3], l + 1 )) elseif t[1] == 'begin' then local args = {} for i = 2, #t-1 do args[i-1] = ('%s'):format( scm.compile( t[i], l + 1 )) end return ('do\n%s\n%s=%s\nend'):format( table.concat(args,'\n'), ('__result%d__'):format(l),scm.compile( t[#t], l + 1)) elseif t[1] == 'let' then local args = {} for i = 1, #t[2] do args[i] = ('local %s=%s'):format( t[2][i][1], scm.compile( t[2][i][2], l + 1 )) end return ('do\n%s\n%s=%s\nend'):format( table.concat( args, '\n' ), ('__result%d__'):format(l),scm.compile( t[3], l + 1)) elseif t[1] == 'quote' then local args = {} for i = 2, #t do args[i] = t[i] end return args elseif t[1] == 'vector' then local args = {} for i = 2, #t do args[i-1] = scm.compile( t[i], l+1 ) end return '{' .. table.concat( args, ',' ) .. '}' else local args = {} for i = 2, #t do args[i-1] = ('%s'):format( scm.compile( t[i], l + 1 )) end return ('%s(%s)'):format( t[1], table.concat( args, ',' )) end else return t end end, interpret = function( t ) if type( t ) == 'table' then if ( t[1] ) == 'define' then _G[t[2]] = loadstring( 'return ' .. scm.compile( t[3] ))() else print( loadstring( 'return ' .. scm.compile( t ))()) end end end, parse = function( s ) local strings = {} local function adds( k ) if not strings[k] then strings[#strings+1] = k strings[k] = '##<string'..#strings..'>##' end return strings[k] end local function gets( i ) return strings[tonumber(i)] end local function putv( s ) if tonumber( s ) then return s .. ',' else return "'" .. s .. "'," end end return s:gsub('\\"', '\\' .. ('"'):byte()):gsub('".-"',adds):gsub( '%(', '{' ):gsub( '%)', '}' ):gsub( '([^ {}\t\n\r]+)', putv ):gsub( '##<string(%d)>##', gets ) end, repl = function( ) while true do scm.interpret( loadstring('return ' .. scm.parse( io.read()))()) end end, } scm.repl() print( scm.parse( '(define x "(let somethine())\\"and other")' )) print( scm.parse( '(define abs (lambda (x) (if (> x 0) x (- x))))')) print( scm.parse( '(define y "abbba")' )) --print( scm.compile{'define','sq',{'lambda',{'x'},{'*','x','x'}}} ) --print( scm.compile{'define','abs',{'lambda',{'x'},{'if',{'>','x',0},'x',{'-', 'x'}}}} ) --print( scm.compile{'+',1,2,3,4} ) --print( scm.compile{'define', 'y', {'begin', {'define', 'x', 2}, {'-', 'x', 3}}} ) --print( scm.compile{'define', 'z', {'let',{{'x',2},{'y',{'+','x',4}}},{'*', 'x', 'y', 25}}} )
--[[ File: round.lua Author: toneo Realm: Server Round module. Handles starting/finishing rounds. ]]-- GM.RESULT_DRAW = 0 GM.STATE_STOPPED = 0 GM.STATE_PREROUND = 1 GM.STATE_RUNNING = 2 GM.STATE_POSTROUND = 3 -- Which round we're on GM.RoundNumber = 0 GM.RoundState = GM.STATE_STOPPED GM.PostRoundTime = 5 GM.RedTeamNPCs = {} GM.BlueTeamNPCs = {} GM.RoundEndSongs = { "cardwars/victory/bradberry-tune.mp3" } --[[ Name: GM:StartRound() Desc: Starts the next round. ]]-- function GM:StartRound() if self:IsRoundInProgress() then error( "Attempt to start round when round was already in progress!", 2 ) end local roundNo = self.RoundNumber + 1 self.RoundNumber = roundNo self.RoundState = self.STATE_PREROUND -- For each team, find all their cards local redCards = {} local blueCards = {} self:GetAllDefinitions( self.RedHolders, redCards ) self:GetAllDefinitions( self.BlueHolders, blueCards ) local redSpawns = ents.FindByClass( "cw_npc_spawn_red" ) local blueSpawns = ents.FindByClass( "cw_npc_spawn_blue" ) local redNPCs = {} local blueNPCs = {} -- Spawn all cards self:SpawnCards( redCards, redSpawns, redNPCs, "red" ) self:SpawnCards( blueCards, blueSpawns, blueNPCs, "blue" ) -- Make red NPCs hate blue and vice versa, whilst also not teamkilling self:ModifyRelationships( redNPCs ) self:ModifyRelationships( blueNPCs ) self.RedTeamNPCs = redNPCs self.BlueTeamNPCs = blueNPCs print( "Card Wars: Round " .. roundNo .. " started" ) self.RoundState = self.STATE_RUNNING end --[[ Name: GM:EndRound( result ) Desc: Called the round has ended. ]]-- function GM:EndRound( result ) if not self:IsRoundInProgress() then error( "Attempt to end round when round was not already in progress!", 2 ) end self.RoundState = self.STATE_POSTROUND print( "Card Wars: Round " .. self.RoundNumber .. " ended, result was ", result ) -- Tell everyone who won local endingText = "ended in a " local winnerText = "draw!" local winnerColor = Color( 200, 200, 200, 255 ) if result ~= self.RESULT_DRAW then endingText = "was won by the " winnerText = team.GetName( result ) .. "!" winnerColor = team.GetColor( result ) end fancychat.Broadcast( Color( 255, 255, 255, 255 ), "Round " .. endingText, winnerColor, winnerText ) -- Pick some round end music to play local endRoundSong = table.Random( self.RoundEndSongs ) if endRoundSong then netsound.PlayToAll( endRoundSong ) end timer.Simple( self.PostRoundTime, function() print( "Post round complete, new round ready" ) -- Delete all straggler NPCs for k, v in pairs( self.RedTeamNPCs ) do if IsValid(v) then v:Remove() end end for k, v in pairs( self.BlueTeamNPCs ) do if IsValid(v) then v:Remove() end end self.RedTeamNPCs = {} self.BlueTeamNPCs = {} self.RoundState = self.STATE_STOPPED -- Trigger the cw_interface outputs which the map relies on local interfaces = ents.FindByClass( "cw_interface" ) for k, v in pairs( interfaces ) do -- Fire the appropriate red/blue win output, do this before OnRoundEnded. if result == self.TEAM_RED then v:TriggerOutput( "OnRedWin", v ) elseif result == self.TEAM_BLUE then v:TriggerOutput( "OnBlueWin", v ) else v:TriggerOutput( "OnDraw", v ) end v:TriggerOutput( "OnRoundEnded", v ) end end ) end --[[ Name: GM:IsRoundInProgress() Desc: Used to find out if the round is currently in progress. Returns: true if the round is in STATE_RUNNING ]]-- function GM:IsRoundInProgress() return ( self.RoundState == self.STATE_RUNNING ) end --[[ Name: GM:OnNPCKilled( npc, attacker, inflictor ) Desc: Called when an NPC has been killed. ]]-- function GM:OnNPCKilled( npc, attacker, inflictor ) -- Try and remove the npc from red team, and if that fails, from blue. if not table.RemoveByValue( self.RedTeamNPCs, npc ) then table.RemoveByValue( self.BlueTeamNPCs, npc ) end self:CheckForWin() end --[[ Name: GM:CheckForWin() Desc: Checks to see if a team has won the current round. ]]-- function GM:CheckForWin() if not self:IsRoundInProgress() then return end -- Check how many NPCs are left in each team. local redCount = table.Count( self.RedTeamNPCs ) local blueCount = table.Count( self.BlueTeamNPCs ) local redLose = redCount == 0 local blueLose = blueCount == 0 -- Red win if blue lost and red didn't lose. -- Blue win if red lost and blue didn't lose. -- Draw if both lost. if redLose then if blueLose then self:EndRound( self.RESULT_DRAW ) else self:EndRound( self.TEAM_BLUE ) end elseif blueLose then self:EndRound( self.TEAM_RED ) end -- If execution reaches this point, the game must go on end --[[ Name: GM:SpawnCards( cards, spawnList, npcList, team ) Desc: Spawns all given cards at random entries in the given spawn list, inserting the newly-spawned npcs into npcList. Args: cards: A list of card definitions to spawn. spawnList: A list of spawnpoint entities. npcList: Any list, the spawned NPCs will be inserted into this. team: Any string. Used to spawn NPCs in squads separated by their teams. ]]-- function GM:SpawnCards( cards, spawnList, npcList, team ) -- For each card, pick a random spawnpoint for k, card in pairs( cards ) do local randomSpawn = table.Random( spawnList ) local spawnedNPCs if not randomSpawn then print( "WARNING: Ran out of spawn points for NPCs! The game will run badly!" ) return end -- Spawn the NPCs at the given point spawnedNPCs = self:SpawnCardNPC( card, randomSpawn, team ) -- Keep track of the created NPCs for _, npc in pairs( spawnedNPCs ) do table.insert( npcList, npc ) end -- Don't re-use this spawn point table.RemoveByValue( spawnList, randomSpawn ) end end --[[ Name: GM:ModifyRelationships( redNPCs, blueNPCs ) Desc: Makes all redNPCs hate blueNPCs and vice versa. Also makes all NPCs like players. ]]-- function GM:ModifyRelationships( npcs ) for _, v in pairs( npcList ) do for __, v2 in pairs( npcList ) do if v ~= v2 then v:AddEntityRelationship( v2, D_LI, 99 ) end end v:AddRelationship( "player D_LI 99" ) end end --[[ Name: GM:GetAllDefinitions( holderList, definitionList ) Desc: Reads all cards held in the given list of holders and inserts their definitions into the given list. ]]-- function GM:GetAllDefinitions( holderList, definitionList ) for _, holder in pairs( holderList ) do -- Discard any without a card being held if holder:IsHoldingCard() then local cardID = holder:GetHeldCard():GetCardID() -- If card has a valid definition ID, add to definition list if cardID then local definition = self:LookupDefinition( cardID ) if definition then table.insert( definitionList, definition ) end end end end end --[[ Name: GM:SpawnCardNPC( cardDefinition, spawnpoint, team ) Desc: Spawns NPCs as per the given definition and at the specified spawnpoint. In practice this is currently limited to a maximum of 9 NPCs per card (due to implementation). Args: cardDefinition: One of the definitions from card_definitions.lua. This can be obtained from a cw_card by calling ENT:GetCardID() and then GM:LookupDefinition(). spawnpoint: The spawnpoint entity to spawn the NPCs at and around. team: A string which will be used for things such as squads so that NPCs from different teams do not form part of the same squad. ]]-- function GM:SpawnCardNPC( cardDefinition, spawnpoint, team ) local ChangeModel = cardDefinition[ "ChangeModel" ] local Count = cardDefinition[ "Count" ] or 1 local DamageSettings = cardDefinition[ "DamageSettings" ] local Health = cardDefinition[ "Health" ] local KeyValues = cardDefinition[ "KeyValues" ] local SpawnClass = cardDefinition[ "SpawnClass" ] local SpawnFlags = cardDefinition[ "SpawnFlags" ] local SquadGroup = cardDefinition[ "SquadGroup" ] local WeaponClass = cardDefinition[ "WeaponClass" ] local WeaponProficiency = cardDefinition[ "WeaponProficiency" ] local spawnCentre = spawnpoint:GetPos() team = team or "nullteam" -- TODO: Adjust position for multiple NPCs as otherwise things will be screwy local spawned = {} for i = 1, Count do local spawnPos = self:FindSpawnNear( spawnCentre ) if not spawnPos then print( "**** ERROR: Unable to spawn NPC " .. i .. " of " .. Count .. " (" .. tostring(SpawnClass) .. ") - This is usually a mapping error!" ) return spawned end local npc = ents.Create( SpawnClass ) if not IsValid( npc ) then error( "Attempt to spawn invalid NPC class " .. tostring(SpawnClass) .. "!" ) end -- TODO: Implement position offsets npc:SetPos( spawnPos ) npc:SetAngles( spawnpoint:GetAngles() ) npc:SetMaxHealth( Health ) npc:SetHealth( Health ) if ChangeModel then npc:SetModel( ChangeModel ) end if SpawnFlags then npc:SetKeyValue( "spawnflags", SpawnFlags ) end if WeaponClass then npc:SetKeyValue( "additionalequipment", tostring(WeaponClass) ) end -- Additional key values? if KeyValues then for k, v in pairs(KeyValues) do npc:SetKeyValue( tostring(k), tostring(v) ) end end if SquadGroup then npc:SetKeyValue( "SquadName", "team_" .. tostring(team) .. "_" .. SquadGroup ) end npc:SetKeyValue( "wakeradius", "25000.00" ) npc:SetKeyValue( "ignoreunseenenemies", "0" ) npc:Spawn() npc:Activate() npc:DropToFloor() npc.DamageSettings = DamageSettings -- Wait for the NPC to initialise, then tell it to wake up (makes for more interesting battles) timer.Simple( 0.5, function() npc:SetSchedule( SCHED_ALERT_WALK ) end ) if WeaponProficiency then npc:SetCurrentWeaponProficiency( WeaponProficiency ) end table.insert( spawned, npc ) end return spawned end --[[ Name: GM:FindSpawnNear( centrePoint ) Desc: Checks 9 possible spawn positions around the given centrepoint. This is done by performing 9 hull traces. Returns: The first valid spawn position found around centrePoint, or nil if no position was found. ]]-- function GM:FindSpawnNear( centrePoint ) local hullSize = Vector( 20, 20, 80 ) local xsz, ysz = hullSize.x + 15, hullSize.y + 15 local points = { centrePoint + Vector( -xsz, -ysz, 0 ), centrePoint + Vector( -xsz, 0, 0 ), centrePoint + Vector( -xsz, ysz, 0 ), centrePoint + Vector( 0, -ysz, 0 ), centrePoint, centrePoint + Vector( 0, ysz, 0 ), centrePoint + Vector( xsz, -ysz, 0 ), centrePoint + Vector( xsz, 0, 0 ), centrePoint + Vector( xsz, ysz, 0 ) } local trace = { mins = Vector( -hullSize.x / 2, -hullSize.x / 2, 0 ), maxs = Vector( hullSize.x / 2, hullSize.x / 2, hullSize.z ), filter = "prop_ragdoll" } for k, point in pairs( points ) do -- Perform a trace to see if we can spawn something in here trace.start = point + Vector(0, 0, 10) trace.endpos = point + Vector(0, 0, 50) local result = util.TraceHull( trace ) if not result.Hit then return point end end return nil end --[[ Name: GM:OnEntityCreated( ent ) Desc: Used within card wars to destroy things such as headcrabs which may spawn during the round and may disrupt the balance of the game. ]]-- function GM:OnEntityCreated( ent ) -- A blacklist of classes which are not allowed to spawn during a round. -- A blanked 'npc_*' ban is not used because npc_grenade_frag is a thing. local bannedSpawns = { "npc_headcrab", "npc_headcrab_fast", "npc_headcrab_black" } -- This needs to run even when in post-round if self:IsRoundInProgress() or self.RoundState == self.STATE_POSTROUND then local class = ent:GetClass() print( "Entity ", class, " created during round" ) -- Delete if within blacklist for _, banned in pairs( bannedSpawns ) do if banned == class then ent:Remove() print( "... removed!" ) return end end end end
description = [[ Attemts to find valid sid for tcp modbus server. ]] --- -- @usage -- nmap --script modbus-enum.nse --script-args='functionId=8, aggressive=true, data="00 AA BB CC"' -p 502 <host> -- -- @args functionId - modbus request function id. Valid function codes are 1-247 -- @args aggressive - boolean value defines find all or just first sid -- @args data - payload data for modbus request in hex form. Example: "AA BB CC DD" -- -- @output -- PORT STATE SERVICE -- 502/tcp open modbus -- | modbus-enum: -- | Positive response for sid = 0x64 -- | Positive error response for sid = 0x96 -- |_ Positive response for sid = 0xc8 -- -- Version 0.1 -- -- This script is a NSE port of modscan utility written by Mark Bristow. -- MODBUS TCP protocol has no any authentication and allow to find information -- about legal sids by bruteforse. -- Presentation about tcp modbus protocol and modscan utility from Defcon 16 -- can be found here https://www.defcon.org/images/defcon-16/dc16-presentations/defcon-16-bristow.pdf -- Modscan utility is hosted at google code: http://code.google.com/p/modscan/ -- --- author = "Alexander Rudakov" license = "Same as Nmap--See http://nmap.org/book/man-legal.html" categories = {"discovery", "intrusive"} require "bin" require "comm" require "stdnse" require "shortport" portrule = shortport.portnumber(502, "tcp") local form_rsid = function(sid, functionId, data) local payload_len = 2 if ( #data > 0 ) then payload_len = payload_len + #data end return bin.pack('CCCCC', 0x00, 0x00, 0x00, 0x00, 0x00) .. bin.pack('C', payload_len) .. bin.pack('C', sid) .. bin.pack('C', functionId) .. data end action = function(host, port) local functionId = 8 -- default function code for diagnostics local aggressive = false -- stop on first founded sid local data = "00 00 AA BB" -- diagnostic code, just return data if (nmap.registry.args['functionId']) then functionId = nmap.registry.args['functionId'] end if (nmap.registry.args['aggressive']) then aggressive = nmap.registry.args['aggressive'] end if (nmap.registry.args['data']) then data = bin.pack('H', nmap.registry.args['data']) end local results = {} for sid = 1, 246 do stdnse.print_debug(3, "Sending command with sid = %d", sid) rsid = form_rsid(sid, functionId, data) local status, result = comm.exchange(host, port, rsid) if ( status and #result >= 8 ) then local ret_code = string.byte(result, 8) if ret_code == (functionId + 0) then table.insert(results, ("Positive response for sid = 0x%x"):format(sid)) if ( not aggressive ) then break end elseif ret_code == (functionId + 128) then table.insert(results, ("Positive error response for sid = 0x%x"):format(sid)) if ( not aggressive ) then break end end end end if ( #results > 0 ) then port.state = "open" port.version.name = "modbus" nmap.set_port_version(host, port, "hardmatched") end return stdnse.format_output(true, results) end
-- LYNNA CITY/VILLAGE function lynna() return destroy_bush_flute() or has("echoes") end function ambi_palace() return (destroy_bush_flute() or has("echoes")) and (destroy_bush() and has("mermaidsuit")) or has("ages") end function ambi_palace_hard() return ambi_palace() or -- guard skip (has("satchel") and has("scentseeds") and has("pegasusseeds")) end function rescue_nayru() return use_seeds() and has("mysteryseeds") and has("hook1") and (has("sword1") or punch()) end function rescue_nayru_hard() return use_seeds() and has("mysteryseeds") and has("hook1") and (has("sword1") or punch()) end function raft() return has("rope") and has("chart") and (destroy_bush_flute() or has("echoes")) end function shore() return has("rickygloves") or has("mermaidsuit") or (destroy_bush_flute() and (has("feather") or has("ages"))) or has("bracelet") or (has("currents") and (has("feather") or has("flippers") or raft())) end function pop_balloon() return has("sword1") or has("boomerang") end -- CRESCENT ISLAND function crescent_present() return dimitri() or (lynna() and has("mermaidsuit")) or (raft() and (has("currents") or (has("shovel") and has("echoes")))) end function crescent_past() return raft() or (lynna() and has("mermaidsuit")) or (dimitri() and has("currents")) end -- SYMMETRY CITY function nuun() return lynna() and (has("currents") or (has("shooter") and has("emberseeds") and (has("bracelet") or has("flippers") or dimitri()))) end function nuun_hard() return lynna() and (has("currents") or (has("shooter") and has("emberseeds") and (has("bracelet") or has("flippers") or dimitri() or (has("hook1") and has("satchel") and has("scentseeds"))))) end function patch_nut() return has("sword1") end function patch_nut_hard() return patch_nut() or (use_seeds() and has("scentseeds")) or has("shield1") or has("boomerang") or has("hook1") or has("shovel") end --ROLLING RIDGE function west_ridge_present() return (has("feather") or has("ages")) and ((has("hook1") and has("currents")) or --From start (lynna() and has("mermaidsuit") and has("currents") and max_jump() >= 2)) end function west_ridge_past() return (has("bombflower") and has("hook1") and --From start (has("feather") or has("ages"))) or (west_ridge_present() and (has("ages") or (has("bracelet") and has ("echoes"))))--From present ridge end -- Clean this check up someday function D5keys() if hit_switch() and (has("cane") or has("hook1")) and --key 1, dark chest hit_far_switch() and (has("hook1") or (has("feather") and has("cane"))) and --key 2, Any% has("shooter") and --key 3, 3 statues (destroy_pot() and has("cane") and has("feather") and (has("shooter") or has("boomerang"))) and --key 4, 2 statues has("cane") --key 5, before somaria chest then return true, AccessibilityLevel.Normal elseif D5keys_hard() then return true, AccessibilityLevel.SequenceBreak else return false, AccessibilityLevel.None end end function D5keys_hard() return hit_switch() and (has("cane") or has("hook1") or (kill_hard() or push_enemy())) and --key 1, dark chest (hit_far_switch() or has("bracelet")) and (has("hook1") or (has("feather") and has("cane"))) and --key 2, Any% (has("shooter") or (max_jump() >= 2 and (hit_far_switch() or (has("bracelet") and has("ring_toss"))) and has("satchel") and (has("emberseeds") or has("scentseeds") or has("mysteryseeds")))) and --key 3, 3 statues (destroy_pot() and has("cane") and has("feather") and (has("shooter") or has("boomerang") or (has("sword1") and has("feather")))) and --key 4, 2 statues has("cane") --key 5, before somaria chest end function ridge_base_past_east() return lynna() and (has("feather") or has("ages")) and has("mermaidsuit") --through the sea end function openD6wall() return has("cane") and has("bombs") and has("bracelet") and has("feather") and ((has("shooter") and has("emberseeds")) or (use_seeds() and has("emberseeds") and (kill_ranged() or has("feather") or (has("satchel") and has("scentseeds"))))) end function openD6wall_hard() return has("cane") and has("bombs") and has("bracelet") and has("feather") and ((has("shooter") and has("emberseeds")) or (use_seeds() and has("emberseeds") and (kill_ranged_hard() or has("feather") or (has("satchel") and has("scentseeds"))))) end function D6keys() return (has("fippers") or has("feather") or has("hook1")) and (has("shooter") or has("boomerang") or max_jump() >= 2) and --cross pits room (has("satchel") and has("scentseeds")) and--key 1, ropes (has("shooter") or has("boomerang") or (max_jump() >= 2 and (has("sword1") or has("hook1") or (use_seeds() and has ("emberseeds")) or (use_seeds() and has ("scentseeds")) or (use_seeds() and has ("mysteryseeds"))))) and-- get to present hands room has("bombs") and has("hook1") and has("feather") and--key 2, dice openD6wall() and--get to vire spinner (has("feather") or has("hook1")) --key 3, spinner end function D6keys_hard() return (has("fippers") or has("feather") or has("hook1")) and (has("shooter") or has("boomerang") or max_jump() >= 2) and --cross pits room has("satchel") and has("scentseeds") and--key 1, ropes (has("shooter") or has("boomerang") or (max_jump() >= 2 and (has("sword1") or has("hook1") or has("bombs") or (use_seeds() and has ("emberseeds")) or (use_seeds() and has ("scentseeds")) or (use_seeds() and has ("mysteryseeds"))))) and-- get to present hands room has("bombs") and has("hook1") and has("feather") and--key 2, dice openD6wall_hard() and--get to vire spinner (has("feather") or has("hook1")) --key 3, spinner end -- ZORA SEAS function drainD7() if (has("mermaidsuit") and Tracker:ProviderCountForCode("d7sk") >= 3) or (has("hook2") and Tracker:ProviderCountForCode("d7sk") >= 4) then return true, AccessibilityLevel.Normal elseif has("mermaidsuit") and Tracker:ProviderCountForCode("d7sk") >= 1 then return true, AccessibilityLevel.SequenceBreak else return false, AccessibilityLevel.None end end function refillD7() return has("mermaidsuit") and drainD7() and has("hook1") end function floodD7() if has("hook2") and Tracker:ProviderCountForCode("d7sk") >= 4 then return true, AccessibilityLevel.Normal elseif has("hook2") and Tracker:ProviderCountForCode("d7sk") >= 2 then return true, AccessibilityLevel.SequenceBreak else return false, AccessibilityLevel.None end end -- FULL CLEAR CHECKS -- function d1clear() return use_seeds() and has("emberseeds") and has("bracelet") and kill_ghini() and kill_pumpkinhead() end function d1clear_hard() return use_seeds() and has("emberseeds") and has("bracelet") and kill_ghini_hard() and kill_pumpkinhead_hard() end function d2clear() return has("feather") and has("bombs") and (has("bracelet") or has("cane")) and hit_lever() and kill_normal() and kill_beetle() and kill_swoop() end function d2clear_hard() return has("feather") and has("bombs") and (has("bracelet") or has("cane") or (has("shield1") and has("hook1"))) and hit_lever() and kill_hard() and kill_beetle_hard() and kill_swoop_hard() end function d3clear() return has("bombs") and has("shooter") and has("emberseeds") and --not actually needed in all cases but if there's a key at Shadow Hag it's very much needed (Tracker:ProviderCountForCode("d3sk") >= 4 or max_jump() >= 2) and kill_moldorm() and kill_armos() and kill_subterror() end function d3clear_hard() return has("bombs") and has("shooter") and (has("emberseeds") or has("mysteryseeds")) and --not actually needed in all cases but if there's a key at Shadow Hag it's very much needed (Tracker:ProviderCountForCode("d3sk") >= 4 or has("feather")) and kill_moldorm_hard() and kill_armos_hard() and kill_subterror_hard() end function d4clear() return has("feather") and has("bracelet") and has("hook1") and has("bombs") and has("shooter") and (has("sword1") or has("emberseeds") or has("scentseeds") or has("galeseeds")) and kill_normal() and (has("sword1") or has("boomerang")) end function d4clear_hard() return has("feather") and has("bracelet") and has("hook1") and has("bombs") and (has("shooter") and (has("emberseeds") or has("scentseeds") or has("galeseeds")) or (has("boomerang") and ((has("satchel") and has("scentseeds")) or has("sword1")))) and kill_normal() and (has("sword1") or has("boomerang")) end function d5clear() return has("cane") and has("hook1") and has("sword1") and has("feather") and has("bracelet") and has("shooter") and has("emberseeds") and Tracker:ProviderCountForCode("d5sk") >= 5 end function d5clear_hard() -- Should be the same as above, keeping it separate in case of future changes return has("cane") and has("hook1") and has("sword1") and has("feather") and has("bracelet") and has("shooter") and has("emberseeds") and Tracker:ProviderCountForCode("d5sk") >= 5 end function d6clear_present() return has("hook1") and has("bombs") and has("feather") and has("d6key") and openD6wall() and has("bracelet") and has("shooter") and has("emberseeds") and has("satchel") and has("scentseeds") and (has("sword1") or has("ring_expert")) and Tracker:ProviderCountForCode("d6sk_present") >= 3 end function d6clear_present_hard() return has("hook1") and has("bombs") and has("d6key") and openD6wall() and has("bracelet") and has("shooter") and has("emberseeds") and has("satchel") and has("scentseeds") and Tracker:ProviderCountForCode("d6sk_present") >= 3 end function d6clear_present_shuffle() return has("hook1") and has("bombs") and has("feather") and d6_past_shuffle() and openD6wall() and has("bracelet") and has("shooter") and has("emberseeds") and has("satchel") and has("scentseeds") and (has("sword1") or has("ring_expert")) and Tracker:ProviderCountForCode("d6sk_present") >= 3 end function d6clear_present_shuffle_hard() return has("hook1") and has("bombs") and d6_past_shuffle_hard() and openD6wall() and has("bracelet") and has("shooter") and has("emberseeds") and has("satchel") and has("scentseeds") and Tracker:ProviderCountForCode("d6sk_present") >= 3 end function d6clear() return has("d6keyold") and d6clear_present() and has("cane") and has("bombs") and has("shooter") and has("emberseeds") and has("mermaidsuit") and has("hook1") and has("feather") end function d6clear_hard() return has("d6keyold") and d6clear_present_hard() and has("cane") and has("bombs") and has("shooter") and has("emberseeds") and has("mermaidsuit") and has("hook1") and has("feather") end function d6clear_shuffle() return d6_present_shuffle() and d6clear_present_shuffle() and has("cane") and has("bombs") and has("shooter") and has("emberseeds") and has("mermaidsuit") and has("hook1") and has("feather") end function d6clear_shuffle_hard() return d6_present_shuffle_hard() and d6clear_present_shuffle_hard() and has("cane") and has("bombs") and has("shooter") and has("emberseeds") and has("mermaidsuit") and has("hook1") and has("feather") end function d7clear() return has("hook2") and has("cane") and kill_underwater() and has("feather") and Tracker:ProviderCountForCode("d7sk") >= 7 end function d7clear_hard() return has("hook2") and has("cane") and kill_underwater_hard() and has("feather") and Tracker:ProviderCountForCode("d7sk") >= 7 end function d8clear() return has("bombs") and has("cane") and has("hook1") and has("shooter") and has("emberseeds") and has("scentseeds") and has("powerglove") and has("feather") and has("sword1") end function d8clear_hard() -- Should be the same as above, keeping it separate in case of future changes return has("bombs") and has("cane") and has("hook1") and has("shooter") and has("emberseeds") and has("scentseeds") and has("powerglove") and has("feather") and has("sword1") end
kBlueColor = Color(0, 0.5117, 1, 1) kRedColor = Color(1, 0.2941, 0, 1)
-- scaffolding entry point for filament return dofile("filament.lua")
local POTIONS = {7588, 7589} function onUse(cid, item, fromPosition, itemEx, toPosition) doTransformItem(item.uid, POTIONS[math.random(1, table.maxn(POTIONS))]) doSendMagicEffect(fromPosition, CONST_ME_MAGIC_RED) return true end
-- This will be called after data-updates.lua
if not redux then redux = {} end if not redux.modules then redux.modules = {} end require("prototypes.modules") require("prototypes.recipe") require("prototypes.item-groups")
--[[---------------------------------------------------------------------------- Application Name: InspectorP_FirstSteps Summary: Sample application to InspectorP_FirstSteps Tutorial. How to Run: This sample contains several scripts which are part of the InspectorP_FirstSteps tutorial. Each script can be run independently and is the result of the corresponding tutorial slides. Since the scripts are independently executable, scripts with higher prefix number contains the same code as the previous one plus the new functionality. To show this sample, set the wanted script as main (right-click -> "Set as main") before running the app. More Information: See the tutorial "Devices - InspectorP - InspectorP_FirstSteps". ------------------------------------------------------------------------------]]
local utils = require("heirline.utils") local M = {} M.colours = { white = "#b5bcc9", grey_fg = "#737D87", short_bg = "#34393D", red = "#EF949C", red_dark = "#B34B4B", green = "#B0E5CA", green_pale = "#839C8F", nord_blue = "#9aa8cf", yellow = "#fbdf90", yellow_pale = "#B39E67", purple = "#9F78E1", statusline_bg = "#181f26", light_bg = "#222930", light_bg2 = "#1d242b", mid_bg = "#2B3033", orange = utils.get_highlight("DiagnosticWarn").fg, folder = utils.get_highlight("NvimTreeFolderIcon").fg, cyan = utils.get_highlight("Special").fg, diag = { warn = utils.get_highlight("DiagnosticWarn").fg, error = utils.get_highlight("DiagnosticError").fg, hint = utils.get_highlight("DiagnosticHint").fg, info = utils.get_highlight("DiagnosticInfo").fg, }, git = { del = "#A3214C", add = "#3D5213", change = "#537196", }, } M.mode_mappings = { ["n"] = { "Normal", "-" }, ["no"] = { "Op·Pending", "P" }, ["nov"] = { "Op·Pending", "v" }, ["noV"] = { "Op·Pending", "V" }, ["niI"] = { "(Normal)", "I" }, ["niR"] = { "(Normal)", "R" }, ["niV"] = { "(Normal)", "V" }, ["nt"] = { "Normal", "T" }, ["v"] = { "Visual", "C" }, ["V"] = { "V·Line", "L" }, [""] = { "V·Block", "B" }, ["s"] = { "Select", "-" }, ["S"] = { "S·Line", "L" }, [""] = { "S·Block", "B" }, ["i"] = { "Insert", "-" }, ["ic"] = { "Ins·Compl", "C" }, ["ix"] = { "Ins·Compl", "X" }, ["R"] = { "Replace", "-" }, ["Rv"] = { "Replace", "V" }, ["Rx"] = { "Replace", "X" }, ["c"] = { "Command", "-" }, ["cv"] = { "Vim·Ex", "Q" }, ["ce"] = { "Ex", "-" }, ["r"] = { "Prompt", "-" }, ["rm"] = { "More", "-" }, ["r?"] = { "Confirm", "-" }, ["!"] = { "Shell", "-" }, ["t"] = { "Terminal", "-" }, [""] = { "Empty", "-" }, } M.vi_mode_colors = { NORMAL = "green", OP = "green", INSERT = "red", VISUAL = "skyblue", LINES = "skyblue", BLOCK = "skyblue", REPLACE = "violet", ["V-REPLACE"] = "violet", ENTER = "cyan", MORE = "cyan", SELECT = "orange", COMMAND = "green", SHELL = "green", TERM = "green", NONE = "yellow", } M.separators = { vertical_bar = "┃", vertical_bar_thin = "│", left = "", right = "", block = "█", left_filled = "", right_filled = "", slant_left = "", slant_left_thin = "", slant_right = "", slant_right_thin = "", slant_left_2 = "", slant_left_2_thin = "", slant_right_2 = "", slant_right_2_thin = "", left_rounded = "", left_rounded_thin = "", right_rounded = "", right_rounded_thin = "", circle = "●", github_icon = " ﯙ ", folder_icon = " ", database = "  ", } local mode_colors = { NORMAL = "green", OP = "green", INSERT = "red", VISUAL = "skyblue", LINES = "skyblue", BLOCK = "skyblue", REPLACE = "violet", ["V-REPLACE"] = "violet", ENTER = "cyan", MORE = "cyan", SELECT = "orange", COMMAND = "green", SHELL = "green", TERM = "green", NONE = "yellow", } M.mode_names = { n = { "Normal", "-" }, no = { "Op·Pending", "P" }, nov = { "Op·Pending", "v" }, noV = { "Op·Pending", "V" }, niI = { "(Normal)", "I" }, niR = { "(Normal)", "R" }, niV = { "(Normal)", "V" }, nt = { "Normal", "T" }, v = { "Visual", "C" }, V = { "V·Line", "L" }, [""] = { "V·Block", "B" }, s = { "Select", "-" }, S = { "S·Line", "L" }, [""] = { "S·Block", "B" }, i = { "Insert", "-" }, ic = { "Ins·Compl", "C" }, ix = { "Ins·Compl", "X" }, R = { "Replace", "-" }, Rv = { "Replace", "V" }, Rx = { "Replace", "X" }, c = { "Command", "-" }, cv = { "Vim·Ex", "Q" }, ce = { "Ex", "-" }, r = { "Prompt", "-" }, rm = { "More", "-" }, ["r?"] = { "Confirm", "-" }, ["!"] = { "Shell", "-" }, t = { "Terminal", "-" }, [""] = { "Empty", "-" }, } local mode_alias = { n = "NORMAL", no = "OP", nov = "OP", noV = "OP", ["no"] = "OP", niI = "NORMAL", niR = "NORMAL", niV = "NORMAL", nt = "NORMAL", v = "VISUAL", V = "LINES", [""] = "BLOCK", s = "SELECT", S = "SELECT", [""] = "BLOCK", i = "INSERT", ic = "INSERT", ix = "INSERT", R = "REPLACE", Rc = "REPLACE", Rv = "V-REPLACE", Rx = "REPLACE", c = "COMMAND", cv = "COMMAND", ce = "COMMAND", r = "ENTER", rm = "MORE", ["r?"] = "CONFIRM", ["!"] = "SHELL", t = "TERM", ["null"] = "NONE", } ---Returns the designated colour for the mode. ---@param mode string ---@return string function M.mode_colour(mode) return M.colours[mode_colors[mode_alias[mode]]] end M.force_inactive = { filetypes = { "NvimTree", "dbui", "packer", "startify", "fugitive", "fugitiveblame" }, buftypes = { "terminal" }, bufnames = {}, } ---@return string function M.vim_mode() local mode = M.mode_mappings[vim.fn.mode()] local value = "" if vim.g.libmodalActiveModeName then mode = { vim.g.libmodalActiveModeName, "U" } end if mode ~= nil then value = mode[1] if mode[2] ~= "-" then value = value .. " [" .. mode[2] .. "]" end end return value end ---Return parent path for specified entry (either file or directory), nil if -- there is none. Adapted from from galaxyline. ---@param path string ---@return string local function parent_pathname(path) local i = path:find("[\\/:][^\\/:]*$") if not i then return end return path:sub(1, i - 1) end ---Returns the git directory for the current file. Adapted from from -- galaxyline. ---@param path string ---@return string local function get_git_dir(path) -- Checks if provided directory contains git directory local function has_git_dir(dir) local git_dir = dir .. "/.git" if vim.fn.isdirectory(git_dir) == 1 then return git_dir end end -- Get git directory from git file if present local function has_git_file(dir) local gitfile = io.open(dir .. "/.git") if gitfile ~= nil then local git_dir = gitfile:read():match("gitdir: (.*)") gitfile:close() return git_dir end end -- Check if git directory is absolute path or a relative local function is_path_absolute(dir) local patterns = { "^/", -- unix "^%a:[/\\]", -- windows } for _, pattern in ipairs(patterns) do if string.find(dir, pattern) then return true end end return false end -- If path nil or '.' get the absolute path to current directory if not path or path == "." then path = vim.fn.getcwd() end local git_dir -- Check in each path for a git directory, continues until found or reached -- root directory while path do -- Try to get the git directory checking if it exists or from a git file git_dir = has_git_dir(path) or has_git_file(path) if git_dir ~= nil then break end -- Move to the parent directory, nil if there is none path = parent_pathname(path) end if not git_dir then return end if is_path_absolute(git_dir) then return git_dir end return path .. "/" .. git_dir end ---Returns the git root of the current file. ---@return string function M.git_root() local git_dir = get_git_dir(nil) if not git_dir then return "" end -- local root = git_dir:gsub("/.git/?", "") -- sub_root is a path to a worktree if exists. local sub_root = git_dir:match("/([^/]+)/.git/worktrees/.+$") local repo = "" if sub_root then repo = " [" .. sub_root .. "]" end return repo end function M.dir_name(_, opts) if opts.short then return vim.fn.expand("%:h"):match("[^/\\]+$") or "" end return vim.fn.expand("%:h") or "" end local function short_filename(short) if #vim.fn.expand("%:p") == 0 then return "-" end if short then return vim.fn.expand("%:t") end return vim.fn.expand("%:~") end local function file_readonly() if vim.bo.filetype == "help" then return "" end local icon = "" if vim.bo.readonly == true then return " " .. icon .. " " end return "" end function M.filename(_, opts) local short = opts.short or false local file = short_filename(short) if vim.fn.empty(file) == 1 then return "" end if string.len(file_readonly()) ~= 0 then return file .. file_readonly() end local icon = "" if vim.bo.modifiable and vim.bo.modified then return file .. " " .. icon .. " " end return file .. " " end function M.search_results() local lines = vim.api.nvim_buf_line_count(0) if lines > 50000 then return "" end local search_term = vim.fn.getreg("/") if search_term == "" then return "" end if search_term:find("@") then return "" end local search_count = vim.fn.searchcount({ recompute = 1, maxcount = -1, }) local active = false if vim.v.hlsearch and vim.v.hlsearch == 1 and search_count.total > 0 then active = true end if not active then return "" end search_term = search_term:gsub([[\<]], ""):gsub([[\>]], "") return "/" .. search_term .. "[" .. search_count.current .. "/" .. search_count.total .. "]" end function M.locallist_count() local ll = vim.fn.getloclist(vim.fn.winnr(), { idx = 0, size = 0, }) local count = ll.size local current = ll.idx return ("  %d/%d "):format(current, count) end function M.quickfix_count() local qf = vim.fn.getqflist({ idx = 0, size = 0, }) local count = qf.size local current = qf.idx return ("  %d/%d "):format(current, count) end local lsp_config = { errors = "", warnings = "", info = "🛈", hints = "!", ok = "", spinner_frames = { "⣾", "⣽", "⣻", "⢿", "⡿", "⣟", "⣯", "⣷" }, component_separator = "  ", lsp_icon = " ", } local lsp_names = { ["null-ls"] = "Null", ["diagnostics_on_open"] = "Diagnostics", ["diagnostics_on_save"] = "Diagnostics", bashls = "Bash", clangd = "C++", dockerls = "Docker", gopls = "Go", golangci_lint_ls = "GolangCI", html = "HTML", jedi_language_server = "Python", jsonls = "JSON", sqls = "SQL", sumneko_lua = "Lua", vimls = "Vim", yamlls = "YAML", } function M.lsp_client_names() local clients = {} for _, client in pairs(vim.lsp.buf_get_clients(0)) do local name = lsp_names[client.name] or client.name clients[#clients + 1] = name end return table.concat(clients, lsp_config.component_separator), lsp_config.lsp_icon end function M.fold_method() local name = ({ marker = "MKR", manual = "MNL", syntax = "SYN", indent = "IND", expr = "EXP", })[vim.wo.foldmethod] or vim.wo.foldmethod or "N/A" return string.format("%s[%d]", name, vim.wo.foldlevel) end ---Turns the severity to a form vim.diagnostic.get accepts. ---@param severity string ---@return string local function severity_lsp_to_vim(severity) if type(severity) == "string" then severity = vim.lsp.protocol.DiagnosticSeverity[severity] end return severity end ---Returns the diagnostic count for the current buffer. ---@param severity string ---@return number function M.get_diagnostics_count(severity) local active_clients = vim.lsp.buf_get_clients(0) if not active_clients then return 0 end severity = severity_lsp_to_vim(severity) local opts = { severity = severity, } return #vim.diagnostic.get(vim.api.nvim_get_current_buf(), opts) end ---Returns true if there is a diagnostic with the given severity. ---@param severity string ---@return boolean function M.diagnostics_exist(severity) return M.get_diagnostics_count(severity) > 0 end ---Common function used by the diagnostics providers local function diagnostics(severity) local count = M.get_diagnostics_count(severity) return count ~= 0 and tostring(count) or "" end ---Returns the count of errors and a icon. ---@return string ---@return string function M.diagnostic_errors() return diagnostics(vim.diagnostic.severity.ERROR), "  " end ---Returns the count of warnings and a icon. ---@return string ---@return string function M.diagnostic_warnings() return diagnostics(vim.diagnostic.severity.WARN), "  " end ---Returns the count of hints and a icon. ---@return string ---@return string function M.diagnostic_hints() return diagnostics(vim.diagnostic.severity.HINT), "  " end ---Returns the count of informations and a icon. ---@return string ---@return string function M.diagnostic_info() return diagnostics(vim.diagnostic.severity.INFO), "  " end local sqls_status = { subscribed = false, connection = nil, database = "default", } function M.sqls_status() local ok, events = pcall(require, "sqls.events") if not ok then return "" end if not sqls_status.subscribed then events.add_subscriber("connection_choice", function(event) local items = vim.split(event.choice, " ") sqls_status.connection = items[3] local _, _, name = event.choice:find("dbname=([^ ]+)") sqls_status.database = name or "Unknown" end) events.add_subscriber("database_choice", function(event) sqls_status.database = event.choice end) sqls_status.sqls_subscribed = true end if not sqls_status.connection or not sqls_status.database then return "" end return sqls_status.connection .. M.separators.database .. sqls_status.database end return M
--------------------------------------------- -- Slowga --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0 end function onPetAbility(target, pet, skill, summoner) local duration = 180 + summoner:getMod(tpz.mod.SUMMONING) if duration > 350 then duration = 350 end if target:addStatusEffect(tpz.effect.SLOW, 3000, 0, duration) then skill:setMsg(tpz.msg.basic.SKILL_ENFEEB_IS) else skill:setMsg(tpz.msg.basic.SKILL_NO_EFFECT) end return tpz.effect.SLOW end
----------------------------------- -- Area: Xarcabard -- Mob: Cursed Weapon -- Note: PH for Barbaric Weapon ----------------------------------- local ID = require("scripts/zones/Xarcabard/IDs") require("scripts/globals/regimes") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.regime.checkRegime(player, mob, 52, 2, tpz.regime.type.FIELDS) tpz.regime.checkRegime(player, mob, 53, 3, tpz.regime.type.FIELDS) end function onMobDespawn(mob) tpz.mob.phOnDespawn(mob, ID.mob.BARBARIC_WEAPON_PH, 10, 7200) -- 2 hours end
hanadak_ancient = Creature:new { objectName = "@mob/creature_names:hanadak_ancient", socialGroup = "hanadak", faction = "", level = 41, chanceHit = 0.44, damageMin = 345, damageMax = 400, baseXp = 4097, baseHAM = 9300, baseHAMmax = 11300, armor = 0, resists = {30,30,-1,200,200,200,-1,-1,-1}, meatType = "meat_carnivore", meatAmount = 40, hideType = "hide_bristley", hideAmount = 40, boneType = "bone_mammal", boneAmount = 40, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + HERD + KILLER, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/hanadak_hue.iff"}, hues = { 16, 17, 18, 19, 20, 21, 22, 23 }, scale = 1.15, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"knockdownattack",""}, {"blindattack",""} } } CreatureTemplates:addCreatureTemplate(hanadak_ancient, "hanadak_ancient")
local Engine = require("trip.Engine") function love.load(arg) love.physics.setMeter(1) love.event.pump() -- Prevent freeze in LÖVE 11.3 love.mouse.setRelativeMode(true) local resources = {} engine = Engine.new(resources, {}) end function love.update(dt) engine:update(dt) end function love.draw() engine:draw() end function love.mousemoved(x, y, dx, dy, istouch) engine:mousemoved(x, y, dx, dy, istouch) end
local comm = require "comm" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local table = require "table" description = [[ Checks an IRC server for channels that are commonly used by malicious botnets. Control the list of channel names with the <code>irc-botnet-channels.channels</code> script argument. The default list of channels is * loic * Agobot * Slackbot * Mytob * Rbot * SdBot * poebot * IRCBot * VanBot * MPack * Storm * GTbot * Spybot * Phatbot * Wargbot * RxBot ]] author = "David Fifield, Ange Gutek" license = "Same as Nmap--See https://nmap.org/book/man-legal.html" categories = {"discovery", "vuln", "safe"} --- -- @usage -- nmap -p 6667 --script=irc-botnet-channels <target> -- @usage -- nmap -p 6667 --script=irc-botnet-channels --script-args 'irc-botnet-channels.channels={chan1,chan2,chan3}' <target> -- -- @args irc-botnet-channels.channels a list of channel names to check for. -- -- @output -- | irc-botnet-channels: -- | #loic -- |_ #RxBot -- See RFC 2812 for protocol documentation. -- Section 5.1 for protocol replies. local RPL_TRYAGAIN = "263" local RPL_LIST = "322" local RPL_LISTEND = "323" local DEFAULT_CHANNELS = { "loic", "Agobot", "Slackbot", "Mytob", "Rbot", "SdBot", "poebot", "IRCBot", "VanBot", "MPack", "Storm", "GTbot", "Spybot", "Phatbot", "Wargbot", "RxBot", } portrule = shortport.port_or_service({6666, 6667, 6697, 6679}, {"irc", "ircs"}) -- Parse an IRC message. Returns nil, errmsg in case of error. Otherwise returns -- true, prefix, command, params. prefix may be nil. params is an array of -- strings. The final param has the ':' stripped from the beginning. -- -- The special return value true, nil indicates an empty message to be ignored. -- -- See RFC 2812, section 2.3.1 for BNF of a message. local function irc_parse_message(s) local prefix, command, params local _, p, t s = string.gsub(s, "\r?\n$", "") if string.match(s, "^ *$") then return true, nil end p = 0 _, t, prefix = string.find(s, "^:([^ ]+) +", p + 1) if t then p = t end -- We do not check for any special format of the command name or -- number. _, p, command = string.find(s, "^([^ ]+)", p + 1) if not p then return nil, "Presumed message is missing a command." end params = {} while p + 1 <= #s do local param _, p = string.find(s, "^ +", p + 1) if not p then return nil, "Missing a space before param." end -- We don't do any checks on the contents of params. if #params == 14 then params[#params + 1] = string.sub(s, p + 1) break elseif string.match(s, "^:", p + 1) then params[#params + 1] = string.sub(s, p + 2) break else _, p, param = string.find(s, "^([^ ]+)", p + 1) if not p then return nil, "Missing a param." end params[#params + 1] = param end end return true, prefix, command, params end local function irc_compose_message(prefix, command, ...) local parts, params parts = {} if prefix then parts[#parts + 1] = prefix end if string.match(command, "^:") then return nil, "Command may not begin with ':'." end parts[#parts + 1] = command params = {...} for i, param in ipairs(params) do if not string.match(param, "^[^\0\r\n :][^\0\r\n ]*$") then if i < #params then return nil, "Bad format for param." else parts[#parts + 1] = ":" .. param end else parts[#parts + 1] = param end end return stdnse.strjoin(" ", parts) .. "\r\n" end local function random_nick() return stdnse.generate_random_string(9, "abcdefghijklmnopqrstuvwxyz") end local function splitlines(s) local lines = {} local _, i, j i = 1 while i <= #s do _, j = string.find(s, "\r?\n", i) lines[#lines + 1] = string.sub(s, i, j) if not j then break end i = j + 1 end return lines end local function irc_connect(host, port, nick, user, pass) local commands = {} local irc = {} local banner -- Section 3.1.1. if pass then commands[#commands + 1] = irc_compose_message(nil, "PASS", pass) end nick = nick or random_nick() commands[#commands + 1] = irc_compose_message(nil, "NICK", nick) user = user or nick commands[#commands + 1] = irc_compose_message(nil, "USER", user, "8", "*", user) irc.sd, banner = comm.tryssl(host, port, table.concat(commands)) if not irc.sd then return nil, "Unable to open connection." end irc.sd:set_timeout(60 * 1000) -- Buffer these initial lines for irc_readline. irc.linebuf = splitlines(banner) irc.buf = stdnse.make_buffer(irc.sd, "\r?\n") return irc end local function irc_disconnect(irc) irc.sd:close() end local function irc_readline(irc) local line if next(irc.linebuf) then line = table.remove(irc.linebuf, 1) if string.match(line, "\r?\n$") then return line else -- We had only half a line buffered. return line .. irc.buf() end else return irc.buf() end end local function irc_read_message(irc) local line, err line, err = irc_readline(irc) if not line then return nil, err end return irc_parse_message(line) end local function irc_send_message(irc, prefix, command, ...) local line line = irc_compose_message(prefix, command, ...) irc.sd:send(line) end -- Prefix channel names with '#' if necessary and concatenate into a -- comma-separated list. local function concat_channel_list(channels) local mod = {} for _, channel in ipairs(channels) do if not string.match(channel, "^#") then channel = "#" .. channel end mod[#mod + 1] = channel end return stdnse.strjoin(",", mod) end function action(host, port) local irc local search_channels local channels local errorparams search_channels = stdnse.get_script_args(SCRIPT_NAME .. ".channels") if not search_channels then search_channels = DEFAULT_CHANNELS elseif type(search_channels) == "string" then search_channels = {search_channels} end irc = irc_connect(host, port) irc_send_message(irc, "LIST", concat_channel_list(search_channels)) channels = {} while true do local status, prefix, code, params status, prefix, code, params = irc_read_message(irc) if not status then -- Error message from irc_read_message. errorparams = {prefix} break elseif code == "ERROR" then errorparams = params break elseif code == RPL_TRYAGAIN then errorparams = params break elseif code == RPL_LIST then if #params >= 2 then channels[#channels + 1] = params[2] else stdnse.debug1("Got short " .. RPL_LIST .. "response.") end elseif code == RPL_LISTEND then break end end irc_disconnect(irc) if errorparams then channels[#channels + 1] = "ERROR: " .. stdnse.strjoin(" ", errorparams) end return stdnse.format_output(true, channels) end
Guidelime.registerGuide([[ [N20-30 Phelx's Shadowfang Keep (BFD) Guide] [D Phelx's guide to acquiring all SFK quests. There are 3 total all are exclusive to the Horde.] [GA Horde] [O] Quests can be obtained from [XP16 16] with 2 requiring [XP18 18]. [O] This guide starts from Undercity. Travel to the Apothecarium near the North-Western bridge and speak to Keeper Bel'dugur to accept [QA1013]. Run or Fly to [F The Sepulcher]. Get the Flightpath [P The Sepulcher] if you don't already have it. Set your hearth to [S The Sepulcher]. Speak to Dalar Dawnweaver to accept [QA1014]. Speak to High Executor Hadrec to accept [QA1098]. **Now enter Shadowfang Keep.** Complete [QC1013]. The Book for [QC1013] can be found in the room with the boss **Fenrus the Devourer** look on the shelves. Complete [QC1014]. Hearth to [H The Sepulcher]. Turn in [QT1014][QT1098]. Fly to [F Undercity]. Turn in [QT1013]. ]], "Phelx's Dungeon Quest Guide")
print("Loading lua file") print("CTEST_FULL_OUTPUT") testapp = { initScene = function (self) print("In initScene") end, preFrame = function (self) print("In preFrame - Stopping kernel") vrjKernel.stop() end } print("App delegate defined, now creating OsgAppProxy") app = vrjApp.OsgAppProxy() print ("Now setting OsgAppProxy's delegate") app:setAppDelegate(testapp) print("Loading config files into kernel") vrjKernel.loadConfigFile("standalone.jconf") print("Setting kernel application") app:setActiveApplication() print("Starting kernel") vrjKernel.start() print("Waiting for kernel stop") vrjKernel.waitForKernelStop()
local ts_utils = require('nvim-treesitter.ts_utils') local tsm_utils = require('ts-manipulator.utils') local A = {} local valid_node_types = { "argument_list", "arguments", "parameter_list", "parameters", } local function table_has_val(tab, val) for _, tabval in ipairs(tab) do if tabval == val then return true end end return false end -- To get the current argument's node table A.get_current = function() local node = tsm_utils.get_node() local root_node = ts_utils.get_root_for_node(node) while true do local parent = node:parent() if parent:id() == root_node:id() then error("The cursor is not above on any argument") elseif table_has_val(valid_node_types, parent:type()) then break else node = parent end end return node end -- Visually select the current argument A.select_current = function() local bufnr = vim.api.nvim_get_current_buf() local argument_node = A.get_current() ts_utils.update_selection(bufnr, argument_node) end -- Swap the current argument with the next one (if any) A.swap_forward = function() local bufnr = vim.api.nvim_get_current_buf() local curr_node = A.get_current() local next_node = ts_utils.get_next_node(curr_node) if next_node == nil then -- error("This is the last argument") return end ts_utils.swap_nodes(curr_node, next_node, bufnr, true) end -- Swap the current argument with the previous one (if any) A.swap_backward = function() local bufnr = vim.api.nvim_get_current_buf() local curr_node = A.get_current() local prev_node = ts_utils.get_previous_node(curr_node) if prev_node == nil then -- error("This is the first argument") return end ts_utils.swap_nodes(curr_node, prev_node, bufnr, true) end -- Move to the next argument (if any) A.move_forward = function() local curr_node = A.get_current() local next_node = ts_utils.get_next_node(curr_node) if next_node == nil then -- error("This is the last argument") return end ts_utils.goto_node(next_node, false, true) end -- Move to the previous argument (if any) A.move_backward = function() local curr_node = A.get_current() local prev_node = ts_utils.get_previous_node(curr_node) if prev_node == nil then -- error("This is the first argument") return end ts_utils.goto_node(prev_node, false, true) end return A
local Installer = {} Installer.__index = Installer function Installer.new() local job_factory = require("optpack.lib.job_factory").new() local git = require("optpack.lib.git").new(job_factory) local tbl = { _git = git } return setmetatable(tbl, Installer) end function Installer.already(directory) return vim.fn.isdirectory(directory) ~= 0 end function Installer.start(self, emitter, directory, url, depth) if Installer.already(directory) then return require("optpack.vendor.promise").resolve(false) end return self._git:clone(directory, url, depth):next(function() emitter:emit(require("optpack.core.event").Event.Installed) return true end) end return Installer
--load the matrix and the 3D lib local dream = require("3DreamEngine") love.window.setTitle("Alpha Blend Example") love.mouse.setRelativeMode(true) --settings local projectDir = "examples/AlphaBlending/" --settings dream.renderSet:setRefractions(true) dream:setSky(love.graphics.newImage(projectDir .. "sky.hdr"), 0.25) dream:init() --scene dream:loadMaterialLibrary(projectDir .. "materials") local scene = dream:loadObject(projectDir .. "scene", {splitMaterials = true}) --light local p = scene.positions[1] local light = dream:newLight("point", p.x, p.y, p.z, 1.4, 1.2, 1.0, 20.0) light:addShadow(true) light:setSmoothing(true) light.blacklist = {[scene.objects.chandelier_glass_None] = true, [scene.objects.chandelier_WhiteGlass] = true} --custom position and rotation dream.cam.rx = 0.9 dream.cam.ry = 0 dream.cam.ax = 0 dream.cam.ay = 0 dream.cam.az = 0 dream.cam.x = 0.95 dream.cam.y = 0.75 dream.cam.z = 0.95 dream.cam.fov = 65 function love.draw() --update camera dream.cam:reset() dream.cam:translate(-dream.cam.x, -dream.cam.y, -dream.cam.z) dream.cam:rotateY(dream.cam.ry) dream.cam:rotateX(dream.cam.rx) --light (no daylight) with two custom light sources dream:resetLight(true) dream:addLight(light) dream:prepare() dream:draw(scene) dream:present() love.graphics.print(table.concat({ "1 to toggle refractions .. (" .. tostring(dream.renderSet:getRefractions()) .. ")", }, "\n"), 5, 5) end function love.mousemoved(_, _, x, y) local speedH = 0.005 local speedV = 0.005 dream.cam.ry = dream.cam.ry - x * speedH dream.cam.rx = math.max(-math.pi/2, math.min(math.pi/2, dream.cam.rx + y * speedV)) end function love.update(dt) local d = love.keyboard.isDown local speed = 10*dt dream.cam.x = dream.cam.x + dream.cam.ax * dt dream.cam.y = dream.cam.y + dream.cam.ay * dt dream.cam.z = dream.cam.z + dream.cam.az * dt dream.cam.ax = dream.cam.ax * (1 - dt*3) dream.cam.ay = dream.cam.ay * (1 - dt*3) dream.cam.az = dream.cam.az * (1 - dt*3) if d("w") then dream.cam.ax = dream.cam.ax + math.cos(-dream.cam.ry-math.pi/2) * speed dream.cam.az = dream.cam.az + math.sin(-dream.cam.ry-math.pi/2) * speed end if d("s") then dream.cam.ax = dream.cam.ax + math.cos(-dream.cam.ry+math.pi-math.pi/2) * speed dream.cam.az = dream.cam.az + math.sin(-dream.cam.ry+math.pi-math.pi/2) * speed end if d("a") then dream.cam.ax = dream.cam.ax + math.cos(-dream.cam.ry-math.pi/2-math.pi/2) * speed dream.cam.az = dream.cam.az + math.sin(-dream.cam.ry-math.pi/2-math.pi/2) * speed end if d("d") then dream.cam.ax = dream.cam.ax + math.cos(-dream.cam.ry+math.pi/2-math.pi/2) * speed dream.cam.az = dream.cam.az + math.sin(-dream.cam.ry+math.pi/2-math.pi/2) * speed end if d("space") then dream.cam.ay = dream.cam.ay + speed end if d("lshift") then dream.cam.ay = dream.cam.ay - speed end dream:update() end function love.keypressed(key) if key == "1" then dream.renderSet:setRefractions(not dream.renderSet:getRefractions()) dream:init() end --screenshots! if key == "f2" then dream:takeScreenshot() end --fullscreen if key == "f11" then love.window.setFullscreen(not love.window.getFullscreen()) dream:init() end end function love.resize() dream:init() end
Timer = { killOnFinish = true, timeRemaining = 0, finished = false, callbackObject = nil, callbackFunction = nil } function Timer:new(Time, CallbackObject, CallbackFunction, Persistant) s = {} setmetatable(s, self) self.__index = self General.activeState:add(s) if Persistant ~= nil then s.killOnFinish = not Persistant else s.killOnFinish = true end s.timeRemaining = Time s.finished = false s.callbackObject = CallbackObject s.callbackFunction = CallbackFunction return s end function Timer:start(Time, CallbackObject, CallbackFunction) self.timeRemaining = Time self.finished = false self.callbackObject = CallbackObject self.callbackFunction = CallbackFunction self.exists = true end function Timer:restart(Time) self.timeRemaining = Time self.finished = false self.exists = true end function Timer:stop() self.exists = false self.finished = true end function Timer:update() if not self.finished then self.timeRemaining = self.timeRemaining - General.elapsed if self.timeRemaining < 0 then --Mark finished, and stop updating self.finished = true self.exists = false if self.callbackFunction ~= nil then --Do callback function if one specified self.callbackFunction(self.callbackObject) end if self.killOnFinish then --Purpose has been fulfilled, time for Seppuku self = nil end end end end function Timer:draw() --Empty draw, needed for state members end function Timer:destroy() self.timeRemaining = nil self.finished = nil self.callbackObject = nil self.callbackFunction = nil self = nil end return Timer
-- The function get_name() should return a single string that is the name of the puzzle. -- function get_name() return "SEQUENCE PEAK DETECTOR" end -- The function get_description() should return an array of strings, where each string is -- a line of description for the puzzle. The text you return from get_description() will -- be automatically formatted and wrapped to fit inside the puzzle information box. -- function get_description() return { "SEQUENCES ARE ZERO-TERMINATED", "READ A SEQUENCE FROM IN", "WRITE THE MIN VALUE TO OUT.I", "WRITE THE MAX VALUE TO OUT.A" } end -- The function get_streams() should return an array of streams. Each stream is described -- by an array with exactly four values: a STREAM_* value, a name, a position, and an array -- of integer values between -999 and 999 inclusive. -- -- STREAM_INPUT: An input stream containing up to 39 numerical values. -- STREAM_OUTPUT: An output stream containing up to 39 numerical values. -- STREAM_IMAGE: An image output stream, containing exactly 30*18 numerical values between 0 -- and 4, representing the full set of "pixels" for the target image. -- -- NOTE: Arrays in Lua are implemented as tables (dictionaries) with integer keys that start -- at 1 by convention. The sample code below creates an input array of 39 random values -- and an output array that doubles all of the input values. -- -- NOTE: To generate random values you should use math.random(). However, you SHOULD NOT seed -- the random number generator with a new seed value, as that is how TIS-100 ensures that -- the first test run is consistent for all users, and thus something that allows for the -- comparison of cycle scores. -- -- NOTE: Position values for streams should be between 0 and 3, which correspond to the far -- left and far right of the TIS-100 segment grid. Input streams will be automatically -- placed on the top, while output and image streams will be placed on the bottom. -- function get_streams() local input = {} local mins = {} local maxs = {} local n = 1 local mn = 1 while n<39 do local howMany = math.random(1, 5); if (n + howMany + 1 > 39) then howMany = 39 - n - 1 end local min = 999; local max = -999; for i = 0,howMany-1 do input[n + i] = math.random(1, 999) min = math.min(min, input[n + i]) max = math.max(max, input[n + i]) end input[n + howMany] = 0 n = n + howMany + 1 mins[mn] = min maxs[mn] = max mn = mn + 1 end return { { STREAM_INPUT, "IN", 1, input }, { STREAM_OUTPUT, "OUT.I", 1, mins }, { STREAM_OUTPUT, "OUT.A", 2, maxs }, } end -- The function get_layout() should return an array of exactly 12 TILE_* values, which -- describe the layout and type of tiles found in the puzzle. -- -- TILE_COMPUTE: A basic execution node (node type T21). -- TILE_MEMORY: A stack memory node (node type T30). -- TILE_DAMAGED: A damaged execution node, which acts as an obstacle. -- function get_layout() return { TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, TILE_DAMAGED, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, TILE_COMPUTE, } end
local config = require "src/config" local sha1 = require 'src/sha1' local cjson = require "cjson" local redis = require "resty.redis" local session = require "src/session" local red = redis:new() local ok, err = red:connect(config.redis_host, config.redis_port) if not ok then ngx.say(config.redis_failed_connection(err)) return end local email, err = session.check_session(red) if not email then local res = { status = "fail", msg = "Authentication required" } if err then ngx.log(ngx.ERR, err) end ngx.say(cjson.encode(res)) return end local hashed_email = sha1(email) local user_key = "user://" .. hashed_email .. "/" local bs, err = red:smembers(user_key) if not bs then ngx.say("failed to get keys: ", err) return end local buckets_res = {} local valueset={} local n=0 for k,v in pairs(bs) do n=n+1 valueset[n]=v end table.sort(valueset, function (a, b) return string.lower(a) < string.lower(b) end) for idx, v in ipairs(valueset) do local bucket_info = { ukey = v, name = string.sub(v, 6), cd = "", size = 0, meta = "" } table.insert(buckets_res, bucket_info) end local res = { buckets = buckets_res } ngx.say(cjson.encode(res))
local Prop = {} Prop.Name = "Hospital" Prop.Government = true Prop.Doors = { Vector( -5399.000000, -3074.000000, -13897.781250 ), Vector( -5535.000000, -3426.000000, -13898.000000 ), Vector( -5834.000000, -3706.000000, -13900.000000 ), Vector( -378.000000, -5886.000000, -13838.000000 ), Vector( -226.000000, -5658.000000, -13838.000000 ), Vector( 638.000000, -5342.000000, -13838.000000 ), Vector( 638.000000, -5342.000000, -13838.000000 ), Vector( 761.906250, -5562.062500, -13836.000000 ), Vector( 126.000000, -6330.000000, -13836.000000 ), { Pos = Vector( -278.000000, -6050.000000, -13835.781250 ), Locked = true }, { Pos = Vector( -126.062500, -5442.062500, -13836.000000 ), Locked = true }, { Pos = Vector( -126.000000 -5382.000000 -13836.000000 ), Locked = true }, } GM.Property:Register( Prop )
local triangle = { lifespan = 1.5, auto_collision = true, gravity = 0, } function triangle:init () self:attach('image', 'bullet') end function triangle:update () self.velocity.x = self:mirror().x * self.timer:seconds() * 10 self:move() end function triangle:collide (with) self:damage_once(with, 80) self.remove_from_battle = true end return triangle
local Plugin = script.Parent.Parent.Parent local Constants = require(Plugin.Core.Util.Constants) local Libs = Plugin.Libs local Cryo = require(Libs.Cryo) local Rodux = require(Libs.Rodux) local Utility = require(Plugin.Core.Util.Utility) local t = require(Libs.t) local HttpService = game:GetService("HttpService") local Immutable = require(Plugin.Core.Util.Immutable) return Rodux.createReducer( -- This will be set by brushtool directly upon loading. nil, { StampObjectNew = function(state, action) local guid = action.guid local rbxObject = action.rbxObject return Cryo.Dictionary.join( state, { [guid] = { rbxObject = rbxObject, -- attempt at adding sub-seconds. -- Objects may be added in the same second. -- This can mess up ordering later on. name = rbxObject.Name, -- warning: models with 0 parts will return an invalid size. -- make sure beforehand that all models have at least one part! size = (function() local min, max if rbxObject:IsA("Model") then min, max = Utility.GetModelAABB(rbxObject) else min, max = Utility.GetPartAABB(rbxObject) end local size =(max-min) return Vector3.new(size.x, size.y, size.z) end)(), timeAdded = os.time(os.date("!*t")) + tick()%1, stampCenterMode = "BoundingBox", rotation = { mode = "None", fixed = 0, min = 0, max = 360 }, scale = { mode = "None", fixed = 1, min = 1, max = 2 }, wobble = { mode = "None", min = 0, max = 30 }, verticalOffset = { mode = "Auto", fixed = 0, min = 0, max = 1 }, orientation = { mode = "Normal", custom = Vector3.new(0, 1, 0) } } } ) end, StampObjectDelete = function(state, action) local guid = action.guid return Cryo.Dictionary.join( state, { [guid] = Cryo.None } ) end, StampObjectStampCenterModeSet = function(state, action) local guid = action.guid local stampCenterMode = action.stampCenterMode return Cryo.Dictionary.join( state, { [guid] = Cryo.Dictionary.join( state[guid], { stampCenterMode = stampCenterMode } ) } ) end, StampObjectRotationSet = function(state, action) local guid = action.guid local mode = action.mode local fixed = action.fixed local min = action.min local max = action.max return Cryo.Dictionary.join( state, { [guid] = Cryo.Dictionary.join( state[guid], { rotation = Cryo.Dictionary.join( state[guid].rotation, { mode = mode, fixed = fixed, min = min, max = max } ) } ) } ) end, StampObjectScaleSet = function(state, action) local guid = action.guid local mode = action.mode local fixed = action.fixed local min = action.min local max = action.max return Cryo.Dictionary.join( state, { [guid] = Cryo.Dictionary.join( state[guid], { scale = Cryo.Dictionary.join( state[guid].scale, { mode = mode, fixed = fixed, min = min, max = max } ) } ) } ) end, StampObjectWobbleSet = function(state, action) local guid = action.guid local mode = action.mode local min = action.min local max = action.max return Cryo.Dictionary.join( state, { [guid] = Cryo.Dictionary.join( state[guid], { wobble = Cryo.Dictionary.join( state[guid].wobble, { mode = mode, min = min, max = max } ) } ) } ) end, StampObjectVerticalOffsetSet = function(state, action) local guid = action.guid local mode = action.mode local fixed = action.fixed local min = action.min local max = action.max return Cryo.Dictionary.join( state, { [guid] = Cryo.Dictionary.join( state[guid], { verticalOffset = Cryo.Dictionary.join( state[guid].verticalOffset, { mode = mode, fixed = fixed, min = min, max = max } ) } ) } ) end, StampObjectOrientationSet = function(state, action) local guid = action.guid local mode = action.mode local custom = action.custom return Cryo.Dictionary.join( state, { [guid] = Cryo.Dictionary.join( state[guid], { orientation = Cryo.Dictionary.join( state[guid].orientation, { mode = mode, custom = custom } ) } ) } ) end, _CopyFromState = function(state, action) return action.init.stampObjects end } )
-- use { -- "sainnhe/gruvbox-material", -- config = function() -- require("colorschemes.gruvbox_material") -- end -- } vim.g.gruvbox_material_background = "hard" vim.g.gruvbox_material_better_performance = 1 -- vim.g.gruvbox_material_transparent_background = 1 vim.g.gruvbox_material_foreground = "original" vim.g.gruvbox_material_enable_bold = 1 vim.g.gruvbox_material_statusline_style = "original" vim.cmd("colo gruvbox-material") vim.cmd("hi ColorColumn guibg=#3c3836") vim.cmd("hi CursorLine guibg=#3c3836") vim.cmd("hi Todo guifg=#dfaa2e gui=bold,underline")
do --- table 1 local t=setmetatable({}, {__newindex=function(t,k,v) rawset(t, k, 100-v) end}) for i=1,100 do t[i] = i end for i=1,100 do assert(t[i] == 100-i) end for i=1,100 do t[i] = i end for i=1,100 do assert(t[i] == i) end for i=1,100 do t[i] = nil end for i=1,100 do t[i] = i end for i=1,100 do assert(t[i] == 100-i) end end do --- jit gaining href local count = 0 local t = setmetatable({ foo = nil }, { __newindex=function() count = count + 1 end }) for j=1,2 do for i=1,100 do t.foo = 1 end rawset(t, "foo", 1) end assert(count == 100) end do --- jit gaining aref local count = 0 local t = setmetatable({ nil }, { __newindex=function() count = count + 1 end }) for j=1,2 do for i=1,100 do t[1] = 1 end rawset(t, 1, 1) end assert(count == 100) end do --- resize local grandparent = {} grandparent.__newindex = function(s,_,_) tostring(s) end local parent = {} parent.__newindex = parent parent.bar = 1 setmetatable(parent, grandparent) local child = setmetatable({}, parent) child.foo = _ end do --- str local t=setmetatable({}, {__newindex=function(t,k,v) assert(v == "foo"..k) rawset(t, k, "bar"..k) end}) for i=1,100 do t[i]="foo"..i end for i=1,100 do assert(t[i] == "bar"..i) end for i=1,100 do t[i]="baz"..i end for i=1,100 do assert(t[i] == "baz"..i) end local t=setmetatable({foo=1,bar=1,baz=1},{}) t.baz=nil t.baz=2 t.baz=nil t.baz=2 end
-- BLIPS: see https://wiki.gtanet.work/index.php?title=Blips for blip id/color local Tools = module("vrp", "lib/Tools") -- TUNNEL CLIENT API -- BLIP -- create new blip, return native id function tvRP.addBlip(x,y,z,idtype,idcolor,text) local blip = AddBlipForCoord(x+0.001,y+0.001,z+0.001) -- solve strange gta5 madness with integer -> double SetBlipSprite(blip, idtype) SetBlipAsShortRange(blip, true) SetBlipColour(blip,idcolor) if text ~= nil then BeginTextCommandSetBlipName("STRING") AddTextComponentString(text) EndTextCommandSetBlipName(blip) end return blip end -- remove blip by native id function tvRP.removeBlip(id) RemoveBlip(id) end local named_blips = {} -- set a named blip (same as addBlip but for a unique name, add or update) -- return native id function tvRP.setNamedBlip(name,x,y,z,idtype,idcolor,text) tvRP.removeNamedBlip(name) -- remove old one named_blips[name] = tvRP.addBlip(x,y,z,idtype,idcolor,text) return named_blips[name] end -- remove a named blip function tvRP.removeNamedBlip(name) if named_blips[name] ~= nil then tvRP.removeBlip(named_blips[name]) named_blips[name] = nil end end -- GPS -- set the GPS destination marker coordinates function tvRP.setGPS(x,y) SetNewWaypoint(x+0.0001,y+0.0001) end -- set route to native blip id function tvRP.setBlipRoute(id) SetBlipRoute(id,true) end -- MARKER local markers = {} local marker_ids = Tools.newIDGenerator() local named_markers = {} -- add a circular marker to the game map -- return marker id function tvRP.addMarker(x,y,z,sx,sy,sz,r,g,b,a,visible_distance) local marker = {x=x,y=y,z=z,sx=sx,sy=sy,sz=sz,r=r,g=g,b=b,a=a,visible_distance=visible_distance} -- default values if marker.sx == nil then marker.sx = 2.0 end if marker.sy == nil then marker.sy = 2.0 end if marker.sz == nil then marker.sz = 0.7 end if marker.r == nil then marker.r = 0 end if marker.g == nil then marker.g = 155 end if marker.b == nil then marker.b = 255 end if marker.a == nil then marker.a = 200 end -- fix gta5 integer -> double issue marker.x = marker.x+0.001 marker.y = marker.y+0.001 marker.z = marker.z+0.001 marker.sx = marker.sx+0.001 marker.sy = marker.sy+0.001 marker.sz = marker.sz+0.001 if marker.visible_distance == nil then marker.visible_distance = 150 end local id = marker_ids:gen() markers[id] = marker return id end -- remove marker function tvRP.removeMarker(id) if markers[id] then markers[id] = nil marker_ids:free(id) end end -- set a named marker (same as addMarker but for a unique name, add or update) -- return id function tvRP.setNamedMarker(name,x,y,z,sx,sy,sz,r,g,b,a,visible_distance) tvRP.removeNamedMarker(name) -- remove old marker named_markers[name] = tvRP.addMarker(x,y,z,sx,sy,sz,r,g,b,a,visible_distance) return named_markers[name] end function tvRP.removeNamedMarker(name) if named_markers[name] then tvRP.removeMarker(named_markers[name]) named_markers[name] = nil end end -- markers draw loop Citizen.CreateThread(function() while true do Citizen.Wait(0) local px,py,pz = tvRP.getPosition() for k,v in pairs(markers) do -- check visibility if GetDistanceBetweenCoords(v.x,v.y,v.z,px,py,pz,true) <= v.visible_distance then DrawMarker(1,v.x,v.y,v.z,0,0,0,0,0,0,v.sx,v.sy,v.sz,v.r,v.g,v.b,v.a,0,0,0,0) end end end end) -- AREA local areas = {} -- create/update a cylinder area function tvRP.setArea(name, x, y, z, radius, height) local area = {x = x + 0.001, y = y + 0.001, z = z + 0.001, radius = radius, height = height} -- default values if area.height == nil then area.height = 6 end areas[name] = area end -- remove area function tvRP.removeArea(name) if areas[name] then areas[name] = nil end end -- areas triggers detections Citizen.CreateThread(function() while true do Citizen.Wait(250) local px,py,pz = tvRP.getPosition() for k,v in pairs(areas) do -- detect enter/leave local player_in = (GetDistanceBetweenCoords(v.x,v.y,v.z,px,py,pz,true) <= v.radius and math.abs(pz-v.z) <= v.height) if v.player_in and not player_in then -- was in: leave vRPserver.leaveArea({k}) elseif not v.player_in and player_in then -- wasn't in: enter vRPserver.enterArea({k}) end v.player_in = player_in -- update area player_in end end end) -- DOOR -- set the closest door state -- doordef: .model or .modelhash -- locked: boolean -- doorswing: -1 to 1 function tvRP.setStateOfClosestDoor(doordef, locked, doorswing) local x,y,z = tvRP.getPosition() local hash = doordef.modelhash if hash == nil then hash = GetHashKey(doordef.model) end SetStateOfClosestDoorOfType(hash,x,y,z,locked,doorswing+0.0001) end function tvRP.openClosestDoor(doordef) tvRP.setStateOfClosestDoor(doordef, false, 0) end function tvRP.closeClosestDoor(doordef) tvRP.setStateOfClosestDoor(doordef, true, 0) end
---@meta local resty_core_phase={} resty_core_phase.version = require("resty.core.base").version return resty_core_phase
--[[ pbInfo - Locales/lang.Swedish.lua v0.51 by p.b. a.k.a. novayuna released under the Creative Commons License By-Nc-Sa: http://creativecommons.org/licenses/by-nc-sa/3.0/ thx to Forsoki for the translation! -- commented lines need translations ]] pbInfo.Locale["Messages"]["DESCRIPTION"] = "pbInfo shows a tooltip with several information about the mob, player or NPC you are hovering, a tooltip with information about gathering materials and it modifies the target blood bars to show a mob's real healthpoints.\n\nBy now, pbInfo includes a ThreatMeter, a QuestTracker and a ChatLog."; pbInfo.Locale["Messages"]["LOADED"] = "Add-on Laddad"; pbInfo.Locale["Messages"]["NVT"] = "Inte till\195\165tet m\195\165l vald!"; pbInfo.Locale["Messages"]["TOGGLEtrue"] = " har lyckats blivit |cff00FF00aktiverad|r."; pbInfo.Locale["Messages"]["TOGGLEfalse"] = " har lyckats blivit |cffFF0000inaktiverad|r."; pbInfo.Locale["Messages"]["TOGGLEerror"] = " existerar inte i konfigurationen."; pbInfo.Locale["Messages"]["ONLOAD"] = "Anv\195\164nd minikart knappen eller skriv /pbic f\195\182r att \195\164ndra inst\195\164llningar."; pbInfo.Locale["Messages"]["ATTENTIONENABLE"]= "Observera: add-onen har blivit |cffFF0000disabled|r f\195\182rut. Skriv /pbic f\195\182r att aktivera den."; pbInfo.Locale["Tooltip"]["HP"] = "Liv"; pbInfo.Locale["Tooltip"]["LVL"] = "Niv\195\165"; pbInfo.Locale["Tooltip"]["PROGRESS"] = "Framsteg"; pbInfo.Locale["Tooltip"]["TITLE"] = "Titel"; --pbInfo.Locale["Tooltip"]["GUILD"] = "Guild"; pbInfo.Locale["Tooltip"]["DISTANCE"] = "Avst\195\165nd"; pbInfo.Locale["Tooltip"]["TARGET"] = "M\195\165l"; pbInfo.Locale["Tooltip"]["MANATYPE1"] = "Mana"; pbInfo.Locale["Tooltip"]["MANATYPE2"] = "Rage"; pbInfo.Locale["Tooltip"]["MANATYPE3"] = "Focus"; pbInfo.Locale["Tooltip"]["MANATYPE4"] = "Energy"; pbInfo.Locale["Tooltip"]["MATINBAG"] = "I ryggs\195\164cken"; pbInfo.Locale["Tooltip"]["MATONBANK"] = "I banken"; pbInfo.Locale["ClockTooltip"]["CNDTIME"] = "Tid i Candara"; pbInfo.Locale["ClockTooltip"]["ONLINE"] = "Online"; pbInfo.Locale["QuestTracker"]["DAILY"] = "Dagliga Uppdrag"; pbInfo.Locale["QuestTracker"]["REWARD"] = "Bel\195\182ning"; pbInfo.Locale["QuestTracker"]["QUESTNPC"] = "Uppdrags-NPC"; pbInfo.Locale["QuestTracker"]["XP"] = "XP"; pbInfo.Locale["QuestTracker"]["TP"] = "TP"; pbInfo.Locale["QuestTracker"]["GOLD"] = "Guld"; pbInfo.Locale["QuestTracker"]["DQITEMS"] = "Dagliga uppdrags f\195\182rem\195\165l"; pbInfo.Locale["QuestTracker"]["COMPLQUESTS"]= "Avklara uppdrag"; pbInfo.Locale["QuestTracker"]["INFOTOOLTIP"]= "Klicka den v\195\164nstra mus knappen f\195\182r att aktivera/inaktivera QuestTracker.\n\nH\195\165ll in skift och then h\195\182gra mus knappen f\195\182r att flytta den."; pbInfo.Locale["Config"]["Title"] = "pbInfo inst\195\164llningar"; pbInfo.Locale["Config"]["TabGeneral"] = "Genrell"; pbInfo.Locale["Config"]["TabTooltip"] = "Tooltip"; pbInfo.Locale["Config"]["TabTargetFrame"] = "M\195\165lf\195\182nster"; pbInfo.Locale["Config"]["TabBloodBars"] = "Blodm\195\164tare"; pbInfo.Locale["Config"]["TabThreatMeter"] = "Aggrom\195\164tare"; pbInfo.Locale["Config"]["TabQuestTracker"] = "QuestTracker"; pbInfo.Locale["Config"]["TabChatLog"] = "ChatLog"; --pbInfo.Locale["Config"]["TabCastingBar"] = "CastingBar"; --[pbInfo.Locale["Config"]"TabChatFrame"] = "ChatFrame"; pbInfo.Locale["Config"]["SettingEnable"] = "AKtivera pbInfo"; --pbInfo.Locale["Config"]["SettingThousandsSeparatorFormat"] = "ThousandsSeparator:"; --pbInfo.Locale["Config"]["SettingTimeStampFormat"] = "TimeStamp format:"; pbInfo.Locale["Config"]["SettingExtraLanguage"] = "Spr\195\165k:"; pbInfo.Locale["Config"]["SettingModifyTooltip"] = "Visa info om monster och spelare"; pbInfo.Locale["Config"]["SettingModifyHealthbar"] = "Visa riktigt hp i m\195\165l f\195\182nster"; pbInfo.Locale["Config"]["SettingHealthbarShowPercentage"] = "Beh\195\165ll procent v\195\164rde"; pbInfo.Locale["Config"]["SettingHealthColorFade"] = "Mjuk livspo\195\164ngs f\195\164rgning"; pbInfo.Locale["Config"]["SettingShowMana"] = "Visa mana, ilska, energi och fokusering"; pbInfo.Locale["Config"]["SettingShowDistance"] = "Visa L\195\164ngd"; --pbInfo.Locale["Config"]["SettingTooltipShowRace"] = "Show race"; --pbInfo.Locale["Config"]["SettingTooltipShowPlayerInfo"] = "Show a player's title (experimental)"; pbInfo.Locale["Config"]["SettingShowMouseoverTarget"] = "Visa m\195\165lets m\195\165l"; pbInfo.Locale["Config"]["SettingAllNPC"] = "Aktivera f\195\182r alla npc"; pbInfo.Locale["Config"]["SettingStickyTooltip"] = "Permanent Tooltip postition"; pbInfo.Locale["Config"]["SettingStickyAllTooltips"] = "alla Tooltips (magier, f\195\182rem\195\165l, etc.)"; pbInfo.Locale["Config"]["SettingStickyTooltipButton"] = "S\195\164tt position"; pbInfo.Locale["Config"]["SettingShowMaterialInfo"] = "Visa info om samlings material"; --pbInfo.Locale["Config"]["SettingShowMatInfoItemCountBank"] = "+ Bank items"; --pbInfo.Locale["Config"]["SettingShowMatInfoItemCountIV"] = "+ InventoryViewer Support"; pbInfo.Locale["Config"]["SettingShowMatInfoItemCount"] = "Visa f\195\182rem\195\165ls antal"; pbInfo.Locale["Config"]["SettingShowClockTooltip"] = "Visa KlockTooltip p\195\165 dagsljus ikonen"; pbInfo.Locale["Config"]["SettingHealthBarColorFade"] = "F\195\164rga livsm\195\164taren fr\195\165n gr\195\182n till r\195\182d"; pbInfo.Locale["Config"]["SettingModifyBloodBars"] = "Visa riktiga livet i blodm\195\164tare"; pbInfo.Locale["Config"]["SettingBloodBarsColorFade"] = "F\195\164rga blodm\195\164taren fr\195\165n gr\195\182n till r\195\182d"; pbInfo.Locale["Config"]["SettingBloodBarsDelay"] = "Uppdatera f\195\182rsening i sekunder:"; pbInfo.Locale["Config"]["SettingThreatMeter"] = "Aggrom\195\164tare"; --pbInfo.Locale["Config"]["SettingThreatMeterShowTitle"] = "Show title"; pbInfo.Locale["Config"]["SettingThreatMeterLock"] = "Fixa positionen"; pbInfo.Locale["Config"]["SettingThreatMeterPlayerOnTop"] = "Placera alltid spelaren \195\182verst"; --pbInfo.Locale["Config"]["SettingThreatMeterWarnTargetTargetTarget"]= 'Warn me if "TargetTargetTarget = Me"'; --pbInfo.Locale["Config"]["TooltipThreatMeterWarnTargetTargetTarget"]= "Shows a warning message if your target's target targets you\n (Tank->Mob->You)."; pbInfo.Locale["Config"]["SettingThreatMeterHideOnNoTarget"] = "G\195\182m om inga m\195\165l \195\164r fokuserade"; pbInfo.Locale["Config"]["SettingThreatMeterHideOnNoParty"] = "G\195\182m om du inte \195\164r med i en grupp"; pbInfo.Locale["Config"]["SettingThreatMeterRelativeToMaxThreat"]= "Visa aggro relativit till max. aggro"; pbInfo.Locale["Config"]["SettingThreatMeterShowRealThreat"] = "Visa riktiga aggro ist\195\164llet f\195\182r procent"; pbInfo.Locale["Config"]["SettingThreatMeterDisplayLimit"] = "% minimum aggro att visa i listan"; pbInfo.Locale["Config"]["SettingGameTooltipAlpha"] = "% Tooltip genomskinlighet"; pbInfo.Locale["Config"]["SettingThreatMeterAlpha"] = "% Aggrom\195\164tarens genomskinlighet"; pbInfo.Locale["Config"]["SettingThreatMeterDelay"] = "Uppdatera f\195\182rsening i sekunder:"; pbInfo.Locale["Config"]["SettingQuestTracker"] = "QuestTracker"; pbInfo.Locale["Config"]["SettingQuestTrackerShowTitle"] = "Visa titel"; --pbInfo.Locale["Config"]["SettingQuestTrackerSortAsc"] = "Sort ascending"; pbInfo.Locale["Config"]["SettingQuestTrackerProgressColorFade"] = "F\195\164rga framg\195\165ng mjukt"; pbInfo.Locale["Config"]["SettingQuestTrackerTooltip"] = "Visa Tooltip"; pbInfo.Locale["Config"]["SettingQuestTrackerTooltipRight"] = "Visa tooltip till h\195\182ger"; pbInfo.Locale["Config"]["SettingQuestTrackerTooltipDescription"]= "Visa uppdrags sammanfattning"; pbInfo.Locale["Config"]["SettingQuestTrackerHighlightDailies"] = "Framh\195\164v dagliga uppdrag"; pbInfo.Locale["Config"]["SettingQuestTrackerOpenQuestbook"] = "\195\150ppna Uppdragsloggen via v\195\164nster klick"; pbInfo.Locale["Config"]["SettingQuestTrackerShowDailiesCounter"]= "Visa antal dagliga uppdrag kvar (beta)"; pbInfo.Locale["Config"]["SettingQuestTrackerFontSizesTitle"] = "QuestTrackers titel storlek:"; pbInfo.Locale["Config"]["SettingQuestTrackerFontSizesQuestTitle"]= "Uppdrags namns titel storlek:"; pbInfo.Locale["Config"]["SettingQuestTrackerFontSizesQuestItems"]= "Uppdrags f\195\182rem\195\165ls text storlek:"; --pbInfo.Locale["Config"]["SettingQuestTrackerColorsDailyQuest"] = "Daily quest color"; pbInfo.Locale["Config"]["SettingChatLog"] = "ChatLog"; pbInfo.Locale["Config"]["SettingChatLogMaxLinesPerChat"] = "max antal rader att spara i chatloggen"; --pbInfo.Locale["Config"]["SettingChatFrameFilterTitles"] = "Remove chat titles ([Zone], [Party], ...)"; --pbInfo.Locale["Config"]["SettingChatFrameFilterXPTP"] = "Remove XP/TP messages"; pbInfo.Locale["Config"]["SettingTimeStamp"] = "Visa tid p\195\165 meddelanden i chaten"; pbInfo.Locale["Config"]["SettingTimeStampNotInCombatLog"] = "Visa inte i stridsloggen"; pbInfo.Locale["Config"]["SettingAutoRepairAll"] = "Reparera utrustining automatiskt n\195\164r jag \195\182ppnar en shop"; --pbInfo.Locale["Config"]["SettingCastingBarShowCastTime"] = "Show cast time"; --pbInfo.Locale["Config"]["SettingCastingBarButton"] = "Move CastingBar"; pbInfo.Locale["Config"]["TooltipBorderTitle"] = "Spel Tooltips position"; pbInfo.Locale["Config"]["TooltipBorderText"] = "Dra och sl\195\164pp"; pbInfo.Locale["Config"]["ResetButton"] = "! \195\133terst\195\164ll pbInfo !"; pbInfo.Locale["Config"]["CloseButton"] = "St\195\164ng"; pbInfo.Locale["Config"]["SaveButton"] = "Spara";
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Administrator. --- DateTime: 2020/8/27 0027 下午 10:15 --- local m = {}; local bx1 = require("bx_lua"); function m.getHPCounter() return bx1.getHPCounter(); end function m.getHPFrequency() return bx1.getHPFrequency(); end --- create vector3 by x, y, z . and x/y/z should be float. function m.newVec3(x, y, z) return bx1.newVec3(x, y, z); end --- mtxLookAt --- @param mem_f: float memory userdata . --- @param vec3_eye: vector3 for eye --- @param vec3_at: vector3 for at --- @param vec3_up: vector3 for at. null means default is {0, 1,0} --- @param handness: null means default is 'Left'. function m.mtxLookAt(mem_f, vec3_eye, vec3_at, vec3_up, handness) return bx1.mtxLookAt(mem_f, vec3_eye, vec3_at, vec3_up, handness); end --- mtxProj --- @param mem_f: float memory userdata. --- @param _ut: float --- @param _dt: float --- @param _lt: float --- @param _rt: float --- @param _near: float --- @param _far: float --- @param homogeneousNdc: bool --- @param handness: 'Left' or 'Right'. default is 'Left' function m.mtxProj9(mem_f, _ut, _dt, _lt, _rt, _near, _far, homogeneousNdc, handness) if(not handness) then handness = 'Left'; end return bx1.mtxProj(mem_f, _ut, _dt, _lt, _rt, _near, _far, homogeneousNdc, handness); end function m.mtxProj7(mem_f, _fovy, _aspect, _near, _far, homogeneousNdc, handness) --float* _result, float _fovy, float _aspect, float _near, float _far, bool _homogeneousNdc, Handness::Enum _handness = Handness::Left if(not handness) then handness = 'Left'; end return bx1.mtxProj(mem_f, _fovy, _aspect, _near, _far, homogeneousNdc, handness); end --- function m.mtxProj6(mem_f, mem_fov, _near, _far, homogeneousNdc, handness) -- float* _result, const float _fov[4], float _near, float _far, bool _homogeneousNdc, Handness::Enum _handness = Handness::Left if(not handness) then handness = 'Left'; end return bx1.mtxProj(mem_f, mem_fov, _near, _far, homogeneousNdc, handness); end --- mtxProj : compat mtxProj6, mtxProj7, mtxProj9 --- @param mem_f: float memory userdata. function m.mtxProj(mem_f, ...) return bx1.mtxProj(mem_f, ...); end --- mtxRotateXY --- @param mem_f: float memory userdata. --- @param _ax: float --- @param _ay: float function m.mtxRotateXY(mem_f, _ax, _ay) return bx1.mtxRotateXY(mem_f, _ax, _ay); end return m;
Transform=class({ ctor=function(self,data) if data~=nil then self.position=Vector3:new(data.position[1],data.position[2],data.position[3]) self.localRotation=Quaternion:Euler(Vector3:new(data.rotation[1],data.rotation[2],data.rotation[3])) self.scale=Vector3:new(data.scale[1],data.scale[2],data.scale[3]) else self.position=Vector3:new(0,0,0) self.localRotation=Quaternion:new() self.scale=Vector3:new(1,1,1) end self._parent=nil self.children={} end, property={ parent={ set=function(self,value) local befor= self._parent if befor ~=nil then for k,v in pairs(befor.children)do if v==self then befor.children[k]=nil break end end end self._parent=value table.insert(value.children,self) end, get=function(self) return self._parent end }, modelMat4={ get=function(self) return Mat4x4.Compose(self.position, self.localRotation, self.scale ) end }, Rotate=function(self,eulers,world) local eulerRot=Quaternion:Euler(eulers) if world~=nil and world==true then self.rotation=self.rotation*Quaternion:Inverse(self.rotation)*eulerRot*self.rotation else self.localRotation=self.localRotation*eulerRot end end, rotation={ get=function(self) return self.localRotation end, set=function(self,value) self.localRotation=value.normalized end } }, extend=Component })
-- 草莓Dâu Tây 's Type Fx Vert -- Edit by Effector Cmy local tr = aegisub.gettext include("karaskel.lua") script_name = tr"Xóa dấu pinyin" script_description = tr"A demo macro showing how to do simple line modification in Automation 4" script_author = "Niels Martin Hansen" script_version = "1" local pinyin = {"á", "ǎ", "à", "ā", "ò", "ó", "ǒ", "ō", "ì", "í", "ǐ", "ī", "ù", "ú", "ǔ", "ū", "é", "è", "ē", "ě", "ü", "ǘ", "ǜ", "ǖ", "ǚ", "Á", "Ǎ", "À", "Ā", "Ò", "Ó", "Ǒ", "Ō", "Ì", "Í", "Ǐ", "Ī", "Ù", "Ú", "Ǔ", "Ū", "É", "È", "Ē", "Ě", "Ü", "Ǘ", "Ǜ", "Ǖ", "Ǚ"} function SETPY(text_once) local setpy = "" for i = 1, #pinyin do if text_once == pinyin[i]:sub(1, 1) or text_once == pinyin[i]:sub(2, 2) then setpy = setpy .. "1" break else setpy = setpy .. "" end end return setpy end function PinyinToLatin(tex) if tex == pinyin[1] or tex == pinyin[2] or tex == pinyin[3] or tex == pinyin[4] then return "a" elseif tex == pinyin[5] or tex == pinyin[6] or tex == pinyin[7] or tex == pinyin[8] then return "o" elseif tex == pinyin[9] or tex == pinyin[10] or tex == pinyin[11] or tex == pinyin[12] then return "i" elseif tex == pinyin[13] or tex == pinyin[14] or tex == pinyin[15] or tex == pinyin[16] then return "u" elseif tex == pinyin[17] or tex == pinyin[18] or tex == pinyin[19] or tex == pinyin[20] then return "e" elseif tex == pinyin[21] or tex == pinyin[22] or tex == pinyin[23] or tex == pinyin[24] or tex == pinyin[25] then return "u" elseif tex == pinyin[26] or tex == pinyin[27] or tex == pinyin[28] or tex == pinyin[29] then return "A" elseif tex == pinyin[30] or tex == pinyin[31] or tex == pinyin[32] or tex == pinyin[33] then return "O" elseif tex == pinyin[34] or tex == pinyin[35] or tex == pinyin[36] or tex == pinyin[37] then return "I" elseif tex == pinyin[38] or tex == pinyin[39] or tex == pinyin[40] or tex == pinyin[41] then return "U" elseif tex == pinyin[42] or tex == pinyin[43] or tex == pinyin[44] or tex == pinyin[45] then return "E" elseif tex == pinyin[46] or tex == pinyin[47] or tex == pinyin[48] or tex == pinyin[49] or tex == pinyin[50] then return "U" else return "" end end function StripPinyin(l) local SPY = "" for i = 1, string.len(l.text) do if SETPY(l.text:sub(i, i)) == "1" then SPY = SPY .. PinyinToLatin(l.text:sub(i, i+1)) else SPY = SPY .. l.text:sub(i, i) end end return SPY end function RunT(subtitles, selected_lines, active_line) for z, i in ipairs(selected_lines) do local l = subtitles[i] l.text = StripPinyin(l) subtitles[i] = l end aegisub.set_undo_point(script_name) end aegisub.register_macro(script_name, tr"Strip Pinyin tags to all selected lines", RunT)
--[[ * MOCK framework for Moai * Copyright (C) 2012 Tommo Zhou(tommo.zhou@gmail.com). All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local SingleTouch=newTrait('SingleTouch') SingleTouch.__overwrite={'onTouch'} function SingleTouch:onTouch(ev,id,x,y) if ev=='press' and not self._touchId then if self:testPress(x,y) then self._touchId=id return self:onPress(x,y) end elseif ev=='release' and self._touchId==id then self._touchId=nil return self:onRelease(x,y) elseif ev=='drag' and self._touchId==id then return self:onDrag(x,y) end end function SingleTouch:flushTouch() self._touchId=nil end function SingleTouch:onPress(x,y) end function SingleTouch:onDrag(x,y) end function SingleTouch:onRelease(x,y) end function SingleTouch:testPress(x,y) return true end
MathBase = class(BenchmarkBase, function(a, writer, printToConsole) BenchmarkBase.init(a, writer, printToConsole) a.iterrations = 200000000 a.ratio = 0.5 end) function MathBase:doMath(i, li) local rev = 1.0 / (i + 1.0) return math.abs(i) * math.acos(rev) * math.asin(rev) * math.atan(rev) + math.floor(li) + math.exp(rev) * math.cos(i) * math.sin(i) * math.pi + math.sqrt(i) end
----------------------------------- -- Area: Castle Oztroja -- NPC: _47o -- !pos -155.228 21.500 -140.000 151 ----------------------------------- function onTrigger(player,npc) npc:openDoor(6) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
-- @module modutram.grid.Column local Column = {} function Column:new(o) o = o or {} local initialModule = o.initialModule if not initialModule then error ('Column MUST have a initialModule property') end o.gridX = initialModule:getGridX() o.xPos = initialModule:getXPosInCm() o.type = initialModule:getType() o.topGridY = initialModule:getGridY() o.bottomGridY = initialModule:getGridY() o.gridModules = { [initialModule:getGridY()] = initialModule } o.initialModule = nil setmetatable(o, self) self.__index = self return o end function Column:addGridModule(gridModule) self.gridModules[gridModule:getGridY()] = gridModule self.topGridY = math.max(self.topGridY, gridModule:getGridY()) self.bottomGridY = math.min(self.bottomGridY, gridModule:getGridY()) end function Column:getGridModule(gridY) return self.gridModules[gridY] end function Column:hasGridModule(gridY) return self:getGridModule(gridY) ~= nil end function Column:eachGridModule(callable) for i = self.bottomGridY, self.topGridY do if self.gridModules[i] then callable(self.gridModules[i]) end end end function Column:eachWithEmpty(callable) for i = self.bottomGridY, self.topGridY do callable(self.gridModules[i]) end end function Column:getGridLength() return self.topGridY - self.bottomGridY + 1 end return Column
-- The MIT License (MIT) -- Copyright (c) 2015-2021 Daurnimator -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- -- uri component encode/decode (https://github.com/daurnimator/lua-http/blob/master/http/util.lua) local M = {} -- Encodes a character as a percent encoded string local function char_to_pchar(c) return string.format("%%%02X", c:byte(1,1)) end -- replaces all characters except the following with the appropriate UTF-8 escape sequences: -- ; , / ? : @ & = + $ -- alphabetic, decimal digits, - _ . ! ~ * ' ( ) -- # function M.encode(str) return (str:gsub("[^%;%,%/%?%:%@%&%=%+%$%w%-%_%.%!%~%*%'%(%)%#]", char_to_pchar)) end -- escapes all characters except the following: alphabetic, decimal digits, - _ . ! ~ * ' ( ) function M.encode_component(str) return (str:gsub("[^%w%-_%.%!%~%*%'%(%)]", char_to_pchar)) end -- unescapes url encoded characters -- excluding characters that are special in urls local decodeURI_blacklist = {} for char in ("#$&+,/:;=?@"):gmatch(".") do decodeURI_blacklist[string.byte(char)] = true end local function decodeURI_helper(str) local x = tonumber(str, 16) if not decodeURI_blacklist[x] then return string.char(x) end -- return nothing; gsub will not perform the replacement end function M.decode(str) return (str:gsub("%%(%x%x)", decodeURI_helper)) end -- Converts a hex string to a character local function pchar_to_char(str) return string.char(tonumber(str, 16)) end function M.decode_component(str) return (str:gsub("%%(%x%x)", pchar_to_char)) end return M
--# selene: allow(almost_swapped, divide_by_zero, duplicate_keys, empty_if, global_usage, if_same_then_else, ifs_same_cond, multiple_statements, mismatched_arg_count, parenthese_conditions, roblox_incorrect_color3_new_bounds, roblox_incorrect_roact_usage, shadowing, incorrect_standard_library_use, suspicious_reverse_loop, type_check_inside_call, unbalanced_assignments, undefined_variable, unscoped_variables, unused_variable) export type ViewmodelSettings = { UseCharacterShirt: boolean; LeftArmColor: Color3?; RightArmColor: Color3?; } export type ViewmodelInstance = Model & { HumanoidRootPart: Part; Settings: ModuleScript; FakeCamera: Part; ["Left Arm"]: Part; ["Right Arm"]: Part; AnimationController: AnimationController?; Humanoid: Humanoid?; Weapon: Model; } export type Viewmodel = { Animations: {[string]: AnimationTrack}; Settings: ViewmodelSettings; Instance: Model; Animator: Animator; Culled: boolean; Cull: (state: boolean) -> (); LoadAnimation: (key: string, animation: Animation) -> (AnimationTrack); GetAnimation: (key: string) -> (AnimationTrack?); UnloadAnimation: (key: string) -> (); Update: (deltaTime: number, viewmodelCFrame: CFrame) -> (); } local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local CULL_CFRAME = CFrame.new(0, 1e29, 0) local Viewmodel = {} Viewmodel.__index = Viewmodel local function checkViewmodelInstance(viewmodelInstance: Model) assert(viewmodelInstance:FindFirstChild("HumanoidRootPart")) assert(viewmodelInstance:FindFirstChild("Settings")) assert(viewmodelInstance:FindFirstChild("FakeCamera")) assert(viewmodelInstance:FindFirstChild("Left Arm")) assert(viewmodelInstance:FindFirstChild("Right Arm")) assert(viewmodelInstance:FindFirstChildWhichIsA("AnimationController") or viewmodelInstance:FindFirstChildWhichIsA("Humanoid")) assert(viewmodelInstance:FindFirstChild("Weapon")) end local function getAnimator(viewmodelInstance: Model): Animator checkViewmodelInstance(viewmodelInstance) local animatorContainer: AnimationController | Humanoid = viewmodelInstance:FindFirstChildWhichIsA("AnimationController") or viewmodelInstance:FindFirstChildWhichIsA("Humanoid") local animator = animatorContainer:FindFirstChildWhichIsA("Animator") or Instance.new("Animator", animatorContainer) return animator end local function cleanViewmodelInstance(viewmodelInstance: Model) checkViewmodelInstance(viewmodelInstance) viewmodelInstance.PrimaryPart = viewmodelInstance.HumanoidRootPart if viewmodelInstance:FindFirstChild("AnimSaves") then viewmodelInstance.AnimSaves:Destroy() end for _, obj in pairs(viewmodelInstance:GetDescendants()) do if obj:IsA("BasePart") or obj:IsA("UnionOperation") then obj.CanCollide = false obj.CastShadow = false end end end local function updateArms(viewmodelInstance: Model, viewmodelSettings: ViewmodelSettings) checkViewmodelInstance(viewmodelInstance) local character: Model = LocalPlayer.Character if character then local shirt = character:FindFirstChildWhichIsA("Shirt") local leftArm: Part = character:FindFirstChild("Left Arm") local rightArm: Part = character:FindFirstChild("Right Arm") local vmLeftArm: Part = viewmodelInstance:FindFirstChild("Left Arm") local vmRightArm: Part = viewmodelInstance:FindFirstChild("Right Arm") vmLeftArm.Color = viewmodelSettings.LeftArmColor or leftArm.Color vmRightArm.Color = viewmodelSettings.RightArmColor or rightArm.Color if viewmodelSettings.UseCharacterShirt then local vmLeftArmShirt: Decal = vmLeftArm:FindFirstChild("Shirt") local vmRightArmShirt: Decal = vmRightArm:FindFirstChild("Shirt") if vmLeftArmShirt then if shirt then vmLeftArmShirt.Texture = shirt.ShirtTemplate vmLeftArmShirt.Color3 = shirt.Color3 else vmLeftArmShirt.Transparency = 1 end end if vmRightArmShirt then if shirt then vmRightArmShirt.Texture = shirt.ShirtTemplate vmRightArmShirt.Color3 = shirt.Color3 else vmRightArmShirt.Transparency = 1 end end end end end function Viewmodel:Cull(state: boolean) self.Culled = state end function Viewmodel:LoadAnimation(key: string, animation: Animation): AnimationTrack local self: Viewmodel = self assert(self.Animations[key] == nil, string.format("Animation key %s is already taken, unload this key first before loading a new one.", key)) assert( typeof(animation) == "Instance" and animation:IsA("Animation"), string.format( "Animation argument is invalid (type %s - class %s)", typeof(animation), (typeof(animation) == "Instance" and animation.ClassName)) ) local animationTrack = self.Animator:LoadAnimation(animation) self.Animations[key] = animationTrack return animationTrack end function Viewmodel:GetAnimation(key: string): AnimationTrack? local self: Viewmodel = self return self.Animations[key] end function Viewmodel:UnloadAnimation(key: string) local self: Viewmodel = self assert(self.Animations[key], string.format("%s is not a valid member of this Viewmodel's animations")) local animationTrack: AnimationTrack = self.Animations[key] self.Animations[key] = nil animationTrack:Destroy() end function Viewmodel:Update(deltaTime: number, viewmodelCFrame: CFrame) local self: Viewmodel = self local scaledDeltaTime = deltaTime * 60 self.Instance:SetPrimaryPartCFrame(self.Culled and CULL_CFRAME or viewmodelCFrame) if not self.Culled then updateArms(self.Instance, self.Settings) -- save performance a little bit --camera animation support if self.Instance:FindFirstChild("FakeCamera") then local fakeCamera = self.Instance.FakeCamera local newCamCFrame = fakeCamera.CFrame:ToObjectSpace(self.Instance.PrimaryPart.CFrame) if self.__oldCamCFrame then local _, _, z = newCamCFrame:ToOrientation() local x, y, _ = newCamCFrame:ToObjectSpace(self.__oldCamCFrame):ToEulerAnglesXYZ() workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.Angles(x, y, -z) end self.__oldCamCFrame = newCamCFrame end end end function Viewmodel.new(viewmodelInstance: Model): Viewmodel checkViewmodelInstance(viewmodelInstance) cleanViewmodelInstance(viewmodelInstance) local self = setmetatable({ Settings = require(viewmodelInstance.Settings); Instance = viewmodelInstance; Animator = getAnimator(viewmodelInstance); Culled = false; Animations = {}; }, Viewmodel) return self end return Viewmodel
------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- local generalLoaded = false local PlayingAnim = false local testPED = nil ------------------------------------------------------------------------------------------------- -------------------------------------- AJOUTE de PNJ -------------------------------------------- ------------------------------------------------------------------------------------------------- local Poliss2 = { -- ID: id de PNJ | nom: Nom du Blip | BlipID: Icone de Blip | VoiceName: NPC Talk Quand près de lui | Ambiance: Ambiance de Boutique | Arme: Hash of Weapon | modelHash: Modèle | X: Position x | Y: Position Y | Z: Position Z | Rubrique: Où Npc regarde {id = 1, name = "LS Police", BlipID = 137, VoiceName = "GENERIC_HI", Ambiance = "AMMUCITY", Weapon = 0xA2719263, modelHash = "S_M_Y_Cop_01", x = -2150.01, y = 2884.41, z = 32.8104, heading = 120.665}, -- LS Police } ------------------------------------------------------------------------------------------------- -------------------------------- FIN d'AJOUTE de PNJ -------------------------------------------- ------------------------------------------------------------------------------------------------- -- Blip pour NPC Citizen.CreateThread(function() for k,v in pairs(Poliss2)do --local blip = AddBlipForCoord(v.x, v.y, v.z) --SetBlipSprite(blip, v.BlipID) SetBlipScale(blip, 0.8) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(v.name) EndTextCommandSetBlipName(blip) end end) ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- -- PNJ de Spawn Citizen.CreateThread(function() while true do Citizen.Wait(0) if (not generalLoaded) then RequestModel(GetHashKey(Poliss2[1].modelHash)) while not HasModelLoaded(GetHashKey(Poliss2[1].modelHash)) do Wait(1) end testPED = CreatePed(2, Poliss2[1].modelHash, Poliss2[1].x, Poliss2[1].y, Poliss2[1].z, Poliss2[1].heading, true, true) SetPedRelationshipGroupHash(testPED, GetHashKey("CIVMALE")) SetPedFleeAttributes(testPED, 0, 0) SetAmbientVoiceName(testPED, Poliss2[1].Ambiance) SetPedDropsWeaponsWhenDead(testPED, false) SetPedDiesWhenInjured(testPED, false) GiveWeaponToPed(testPED, Poliss2[1].Weapon, 2800, false, true) generalLoaded = true end end end) ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- Citizen.CreateThread(function() local debut_x = -2150.01 local debut_y = 2884.41 local debut_z = 32.8104 local fin_x = -2134.56 local fin_y = 2893.0 local fin_z = 32.8104 if generalLoaded == true then while true do Citizen.Wait(0) SetPedPathsInArea(testPED, debut_x, debut_y, debut_z, fin_x, fin_y, fin_z, true) --TaskGoToCoordAnyMeans(testPED, fin_x, fin_y, fin_z, 2.0, 0, false, 1, 2.0) --TaskGoToEntity(testPED, GetPlayerPed(-1), -1, 1.0, 10.0, 1073741824.0, 0) --SetPedKeepTask(testPED, true) end end end)
MenuPool = setmetatable({}, MenuPool) MenuPool.__index = MenuPool function MenuPool.New() local _MenuPool = { Menus = {} } return setmetatable(_MenuPool, MenuPool) end function MenuPool:AddSubMenu(Menu, Text, Description, KeepPosition, KeepBanner) if Menu() == "UIMenu" then local Item = UIMenuItem.New(tostring(Text), Description or "") Menu:AddItem(Item) local SubMenu if KeepPosition then SubMenu = UIMenu.New(Menu.Title:Text(), Text, Menu.Position.X, Menu.Position.Y) else SubMenu = UIMenu.New(Menu.Title:Text(), Text) end if KeepBanner then if Menu.Logo ~= nil then SubMenu.Logo = Menu.Logo else SubMenu.Logo = nil SubMenu.Banner = Menu.Banner end end self:Add(SubMenu) Menu:BindMenuToItem(SubMenu, Item) return SubMenu end end function MenuPool:Add(Menu) if Menu() == "UIMenu" then table.insert(self.Menus, Menu) end end function MenuPool:MouseEdgeEnabled(bool) if bool ~= nil then for _, Menu in pairs(self.Menus) do Menu.Settings.MouseEdgeEnabled = tobool(bool) end end end function MenuPool:ControlDisablingEnabled(bool) if bool ~= nil then for _, Menu in pairs(self.Menus) do Menu.Settings.ControlDisablingEnabled = tobool(bool) end end end function MenuPool:ResetCursorOnOpen(bool) if bool ~= nil then for _, Menu in pairs(self.Menus) do Menu.Settings.ResetCursorOnOpen = tobool(bool) end end end function MenuPool:MultilineFormats(bool) if bool ~= nil then for _, Menu in pairs(self.Menus) do Menu.Settings.MultilineFormats = tobool(bool) end end end function MenuPool:Audio(Attribute, Setting) if Attribute ~= nil and Setting ~= nil then for _, Menu in pairs(self.Menus) do if Menu.Settings.Audio[Attribute] then Menu.Settings.Audio[Attribute] = Setting end end end end function MenuPool:WidthOffset(offset) if tonumber(offset) then for _, Menu in pairs(self.Menus) do Menu:SetMenuWidthOffset(tonumber(offset)) end end end function MenuPool:CounterPreText(str) if str ~= nil then for _, Menu in pairs(self.Menus) do Menu.PageCounter.PreText = tostring(str) end end end function MenuPool:DisableInstructionalButtons(bool) if bool ~= nil then for _, Menu in pairs(self.Menus) do Menu.Settings.InstructionalButtons = tobool(bool) end end end function MenuPool:MouseControlsEnabled(bool) if bool ~= nil then for _, Menu in pairs(self.Menus) do Menu.Settings.MouseControlsEnabled = tobool(bool) end end end function MenuPool:RefreshIndex() for _, Menu in pairs(self.Menus) do Menu:RefreshIndex() end end function MenuPool:ProcessMenus() self:ProcessControl() self:ProcessMouse() self:Draw() end function MenuPool:ProcessControl() for _, Menu in pairs(self.Menus) do if Menu:Visible() then Menu:ProcessControl() end end end function MenuPool:ProcessMouse() for _, Menu in pairs(self.Menus) do if Menu:Visible() then Menu:ProcessMouse() end end end function MenuPool:Draw() for _, Menu in pairs(self.Menus) do if Menu:Visible() then Menu:Draw() end end end function MenuPool:IsAnyMenuOpen() local open = false for _, Menu in pairs(self.Menus) do if Menu:Visible() then open = true break end end return open end function MenuPool:CloseAllMenus() for _, Menu in pairs(self.Menus) do if Menu:Visible() then Menu:Visible(false) end end end function MenuPool:SetBannerSprite(Sprite) if Sprite() == "Sprite" then for _, Menu in pairs(self.Menus) do Menu:SetBannerSprite(Sprite) end end end function MenuPool:SetBannerRectangle(Rectangle) if Rectangle() == "Rectangle" then for _, Menu in pairs(self.Menus) do Menu:SetBannerRectangle(Rectangle) end end end function MenuPool:TotalItemsPerPage(Value) if tonumber(Value) then for _, Menu in pairs(self.Menus) do Menu.Pagination.Total = Value - 1 end end end
local util = require("bogster.util") local theme = require("bogster.theme") local M = {} function M.colorscheme() util.load(theme.setup()) end return M
local patch_id = "OVERRIDE_AGENT_INDEX_FN" if rawget(_G, patch_id) then return end rawset(_G, patch_id, true) print("Loaded patch:"..patch_id) local fields_that_use_original = { "faction_id", } local old_index_fn = Agent.__index Agent.__index = function(self, k) if rawget(self, "original_agent") then if table.arraycontains(fields_that_use_original, k) then -- does not check retain faction, because it will break Rook's campaign return old_index_fn(self.original_agent, k) end end return old_index_fn(self, k) end
eco_mapgen = {} local MP = minetest.get_modpath("eco_mapgen") dofile(MP .. "/info.lua") dofile(MP .. "/mapgen.lua") dofile(MP .. "/render_mapblock.lua") dofile(MP .. "/count_resources.lua") dofile(MP .. "/get_biome_data.lua") dofile(MP .. "/restore.lua") dofile(MP .. "/biome.lua") dofile(MP .. "/biomes/grass.lua") dofile(MP .. "/biomes/underground.lua") dofile(MP .. "/biomes/water.lua") dofile(MP .. "/biomes/snow.lua") dofile(MP .. "/biomes/ice.lua") dofile(MP .. "/biomes/desert.lua") dofile(MP .. "/decorations.lua") dofile(MP .. "/decorations/grass.lua")
function Writer(val) local buff = {} if val then if type(val) == "table" then buff=val elseif type(val) == "string" then buff={} for i=1, #val do buff[#buff+1]=val:sub(i,i) end else buff={} end else buff={} end local function intLenght(d) for i=1, 7 do local v = 2^i local v1 = 2^(v-1)-1 if v1 < d then return v end end return 4 end local function write(byte) buff[#buff+1]=string.char(byte) end local function writeByte(val) if type(val)~="number" then return end write(val) end local function writeInt(val, size) if type(val)~="number" then return end for i=1, size/8 do write(bit.band(val,255)) val=bit.brshift(val,8) end end local function writeString(val) if type(val)~="string" then return end writeInt(#val,32) for i=1, #val do write(val:sub(i,i):byte()) end end local function writeBool(val) if type(val)~="boolean" then return end write(val and 1 or 0) end local writeTable, writeFunc local function writeVar(val) if type(val) == "number" then write(1) writeInt(val,32) elseif type(val) == "string" then write(2) writeString(val) elseif type(val) == "boolean" then write(3) writeBool(val) elseif type(val) == "table" then write(4) writeTable(val) elseif type(val) == "function" then write(5) writeFunc(val) end end writeTable = function(val) if type(val)~="table" then return end local n=0 for k, v in pairs(val) do n=n+1 end writeInt(n,32) for k, v in pairs(val) do writeVar(k) writeVar(v) end end writeFunc = function(val) if type(val)~="function" then return end writeString(string.dump(val)) end local function getBuff() local b = table.concat(buff,"") buff={} return b end return {getBuff=getBuff,writeByte=writeByte,writeInt=writeInt,writeString=writeString,writeBool=writeBool,writeTable=writeTable,writeFunc=writeFunc,writeVar=writeVar} end function Reader(val) local buff = {} if val then if type(val) == "table" then buff=val elseif type(val) == "string" then buff={} for i=1, #val do buff[#buff+1]=val:sub(i,i) end else buff={} end else buff={} end local function checkSize(n) n=n or 1 for i=1, n do if not buff[i] then error("Out of limit",1) end end end local function read(n) n = n or 1 checkSize(n) local t = {} for i=1, n do t[#t+1]=buff[1]:byte() table.remove(buff,1) end return t end local function readByte() checkSize() local v = buff[1] table.remove(buff,1) return v:byte() end local function readInt(size) if size then checkSize(size/8) local val = 0 for i=1, size/8 do val = bit.bor(val,bit.blshift(bit.band(buff[i]:byte(),255),(i-1)*8)) end for i=1, size/8 do table.remove(buff,1) end return val end end local function readString() local size = readInt(32) checkSize(size) local t = "" for i=1, size do t=t..buff[1] table.remove(buff,1) end return t end local function readBool() checkSize() return read()[1]==1 and true or false end local readTable, readFunc local function readVar() checkSize() local id = buff[1]:byte() table.remove(buff,1) if id == 0 then return readByte() elseif id == 1 then return readInt(32) elseif id == 2 then return readString() elseif id == 3 then return readBool() elseif id == 4 then return readTable() elseif id == 5 then return readFunc() end end readTable = function() local size = readInt(32) if size then local t = {} for i=1, size do local key = readVar() local val = readVar() t[key]=val end return t end end readFunc = function() local dt = readString() return loadstring(dt) end function getBuff() return buff end return {readByte=readByte,readInt=readInt,readString=readString,readBool=readBool,readTable=readTable,readFunc=readFunc,readVar=readVar} end
--************************ --name : SINGLE_AS_CM_02.lua --ver : 0.1 --author : Kintama --date : 2004/09/09 --lang : en --desc : terminal mission --npc : --************************ --changelog: --2004/09/09(0.1): Added description --************************ function DIALOG() NODE(0) GENDERCHECK() if (result==1) then -- Player is Man: SAY("CityAdmin, how can I help you, sir?") SAY("CityAdmin, do you need assistance, sir?") SAY("Hello there. Come about the job, sir?") SAY("Welcome to the City Administration. How can I help you, sir?") SAY("Greetings, sir. You are required to assist your government in an urgent matter.") ANSWER("I am just looking around. Thanks.",1) ANSWER("What can you tell me about this place?",1) ANSWER("Hey. What is this place?",1) ANSWER("Oh sorry, I thought you were someone else.",1) ANSWER("Yeah, I'm here about the contract.",2) ANSWER("OK, I heard you required a competent trouble-shooter.",2) ANSWER("All right, I'm here for an assignment I took on the CityAdmin terminal.",2) else -- Player is a Woman: SAY("CityAdmin, how can I help you, madame?") SAY("CityAdmin, do you need assistance, ma'am?") SAY("Hello there. Come about the job, madame?") SAY("Welcome to the CityAdministration. How can I help you, ma'am?") SAY("Greetings, madame. You are required to assist your government in an urgent matter.") ANSWER("I am just looking around. Thanks.",1) ANSWER("What can you tell me about this place?",1) ANSWER("Nice place here. What do you do here?",1) ANSWER("Pardon me, I thought you were someone else.",1) ANSWER("Yes, I am here about a job.",2) ANSWER("Hi, the CityAdmin terminal referred me to you regarding an assignment.",2) end NODE(1) GENDERCHECK() if (result==1) then SAY("The CityAdmin wishes you a pleasant day.") SAY("Have a good day. For the people!") SAY("Sir, for general information about the CityAdmin please consult the terminals. We and the great Reeza wish you a good day!") SAY("Thank you, sir. Have a nice day.") ENDDIALOG() else SAY("The CityAdmin wishes you a pleasant day.") SAY("Have a good day. For the people!") SAY("Madame, for general information about the CityAdmin please consult the terminals. We and the great Reeza wish you a good day!") SAY("Thank you, ma'am. Have a nice day.") ENDDIALOG() end NODE(2) -- Giving Mission SAY("Your target is an infiltrator named %NPC_NAME(1) last seen in %NPC_WORLD(1). This is an official termination with clearance from the top. Use your own discretion and then return to me for debriefing.") SAY("Runner, this is an official termination of an infiltrator named %NPC_NAME(1). Target las seen in %NPC_WORLD(1). Shoot him, stab him, blow him away. Then return to me for debriefing.") SAY("Runner, this is an official termination. Target, %NPC_NAME(1), located at %NPC_WORLD(1). Terminate and return here for debriefing. Dismissed.") SETNEXTDIALOGSTATE(3) ENDDIALOG() NODE(3) ISMISSIONTARGETACCOMPLISHED(0) if (result==0) then -- Mission is not accomplished SAY("Surveillance reports that %NPC_NAME(1), suspected infiltrator, is still alive. Kill the enemy in the name of Reeza and the people!") SAY("Runner, you have not completed the mission. See to it.") SAY("Runner, %NPC_NAME(1) still moves according to our last intel. Find and eliminate.") SAY("Intel shows you have not yet completed the mission. Get it done, for the good of the people!") ENDDIALOG() else -- Mission was accomplished SAY("Surveillance tells me you have completed the mission. The standard %REWARD_MONEY() credit reward has been moved to your account. The CityAdmin thanks you for doing your duty. Dismissed.") SAY("Runner, reports show that infiltrator %NPC_NAME(1) has flatlined. The standard %REWARD_MONEY() credit reward has been moved to your acccount. For Reeza and the people!") SAY("Runner, well done. %NPC_NAME(1) has been confirmed dead. The standard %REWARD_MONEY() credit reward has been moved to your account. Walk proudly in the knowledge that you have served Reeza well!") ACTIVATEDIALOGTRIGGER(1) ENDDIALOG() end end