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-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.rules.fog_of_war.selectors", function() local Selectors = require "game.rules.fog_of_war.selectors" local Position = require "game.rules.world.position" describe("SELECTOR: get", function() it("retrieves the perspectives fog of war for a position", function() local perspective, pos = {}, Position(1, 3, 2) local state = { fogOfWar = { [perspective] = { [pos.hashKey] = { a = 1, b = 2, c = 3 } } } } local fow = Selectors.get(state, perspective, pos) assert.equals(1, fow.a) assert.equals(2, fow.b) assert.equals(3, fow.c) end) it("return nil if position does not exist", function() local perspective = {} local state = { fogOfWar = { [perspective] = {} } } assert.is_nil(Selectors.get(state, perspective, Position(1,1,1))) end) it("returns nil if perspective does not exist", function() local state = { fogOfWar = {} } assert.is_nil(Selectors.get(state, {}, Position(1,2,1))) end) end) end)
object_tangible_furniture_all_frn_all_trophy_mutant_acklay = object_tangible_furniture_all_shared_frn_all_trophy_mutant_acklay:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_trophy_mutant_acklay, "object/tangible/furniture/all/frn_all_trophy_mutant_acklay.iff")
---@meta resty_core_exit={} resty_core_exit.version="0.1.17" return resty_core_exit
--[[ LootSecretary by Annasia Core.lua Contains core elements of the addon ----------- TODO/Notes The whole addon https://etherpad.openstack.org/p/PL_council ]] local LootSecretary = LibStub("AceAddon-3.0"):NewAddon("LootSecretary", "AceConsole-3.0", "AceEvent-3.0") local libwin = LibStub("LibWindow-1.1") local mFrame = CreateFrame("Frame") LootSecretary:Print("Hello, world!") function LootSecretary:OnInitialize() LootSecretary:Print("Welcome to OnInit") -- create the table to hold loot listings end function LootSecretary:OnEnable() LootSecretary:Print("Welcome to OnEnable") end function LootSecretary:OnDisable() LootSecretary:Print("Welcome to OnDisable") end LootSecretary:RegisterChatCommand("lsc", "LSConfig") function LootSecretary:LSConfig(input) LootSecretary:Print("This is the config") end function LootSecretary:CHAT_MSG_LOOT(message, sender, ...) LootSecretary:Print(sender) end LootSecretary:RegisterEvent("CHAT_MSG_LOOT")
local beer = require('beer-song') describe('beer-song', function() it('prints an arbitrary verse', function() local expected = '8 bottles of beer on the wall, 8 bottles of beer.\nTake one down and pass it around, 7 bottles of beer on the wall.\n' local result = beer.verse(8) assert.are.equal(expected, result) end) it('handles 1 bottle', function() local expected = '1 bottle of beer on the wall, 1 bottle of beer.\nTake it down and pass it around, no more bottles of beer on the wall.\n' local result = beer.verse(1) assert.are.equal(expected, result) end) it('handles 0 bottles', function() local expected = 'No more bottles of beer on the wall, no more bottles of beer.\nGo to the store and buy some more, 99 bottles of beer on the wall.\n' local result = beer.verse(0) assert.are.equal(expected, result) end) it('sings several verses', function() local expected = '8 bottles of beer on the wall, 8 bottles of beer.\nTake one down and pass it around, 7 bottles of beer on the wall.\n\n7 bottles of beer on the wall, 7 bottles of beer.\nTake one down and pass it around, 6 bottles of beer on the wall.\n\n6 bottles of beer on the wall, 6 bottles of beer.\nTake one down and pass it around, 5 bottles of beer on the wall.\n' local result = beer.sing(8, 6) assert.are.equal(expected, result) end) it('sings the rest of the verses', function() local expected = '3 bottles of beer on the wall, 3 bottles of beer.\nTake one down and pass it around, 2 bottles of beer on the wall.\n\n2 bottles of beer on the wall, 2 bottles of beer.\nTake one down and pass it around, 1 bottle of beer on the wall.\n\n1 bottle of beer on the wall, 1 bottle of beer.\nTake it down and pass it around, no more bottles of beer on the wall.\n\nNo more bottles of beer on the wall, no more bottles of beer.\nGo to the store and buy some more, 99 bottles of beer on the wall.\n' local result = beer.sing(3) assert.are.equal(expected, result) end) end)
-------------------------------------------------------------------------- -- GTFO_FF_WOD.lua -------------------------------------------------------------------------- --[[ GTFO Friendly Fire List - Warlords of Draenor Author: Zensunim of Malygos ]]-- -- ********************* -- * Blackrock Foundry * -- ********************* GTFO.FFSpellID["155484"] = { --desc = "Blazing Radiance (Flamebender Ka'graz)"; sound = 1; tankSound = 0; ignoreSelfInflicted = true; }; GTFO.FFSpellID["155718"] = { --desc = "Conflagration (Beastlord Darmac)"; sound = 1; tankSound = 0; ignoreSelfInflicted = true; }; GTFO.FFSpellID["175585"] = { --desc = "Living Blaze (Forgemistress Flamehand)"; sound = 1; ignoreSelfInflicted = true; }; -- *********** -- * Draenor * -- *********** GTFO.FFSpellID["187671"] = { --desc = "Mark of Kazzak (Supreme Lord Kazzak)"; sound = 1; ignoreSelfInflicted = true; }; GTFO.SpellID["187632"] = { --desc = "Explosive Doom (Supreme Lord Kazzak)"; sound = 3; ignoreSelfInflicted = true; };
local skynet = require "skynet" require "skynet.manager" local logger = require "logger" local Match = {} local match_queue = {} --local class = require "class" --local CRoom = class() --房间信息 local DOUNIU = {} local MAX_PLAYER = 5 local max_room_idx = 1000 local room_queue = {} --待机房 local running_room_queue = {} --比赛中的房间 local function make_room_info(room) if room == nil then return nil end local players = {} for uid,player in pairs(room.player_lst) do table.insert(players, { icon = player.icon, money = player.money, name = player.nick_name, odds = 0, is_leader = false, uid = player.uid, } ) end print("update_room_info room_id:"..room.room_id) return { room_id = room.room_id, room_odds = room.room_odds, status = room.status, players = players, } end local function get_table_nums(tb) local num = 0 for k,v in pairs(tb) do num = num + 1 end return num end function DOUNIU:create_room(odds, player) local room_info = { room_odds = odds, --房间基本码 player_lst = {player}, --1 room_id = max_room_idx, status = 0, --0待机,1比赛中 room_begin_ts = os.time() } max_room_idx = max_room_idx + 1 room_queue[room_info.room_id] = room_info end function DOUNIU:enter_room(player) local v_room = nil for k,v in pairs(room_queue) do print("room "..k.." player size "..get_table_nums(v.player_lst)) if v.status == 0 and get_table_nums(v.player_lst) < MAX_PLAYER then v_room = v break end end if v_room == nil then local room_info = { room_odds = 25, --房间基本码 player_lst = {}, --1 room_id = max_room_idx, status = 0, --0待机,1比赛中 room_begin_ts = os.time() } max_room_idx = max_room_idx + 1 --table.insert(room_queue, room_info) room_queue[room_info.room_id] = room_info v_room = room_info end if v_room ~= nil then print_t(player) v_room.player_lst[player.uid] = player --table.insert(v_room.player_lst, tonumber(player.uid), player) else assert(false, 'enter room fail ') return nil end for uid, room_player in pairs(v_room.player_lst) do print("update room info") --if uid ~= player.uid then --skynet.call(room_player.agent, "lua", "update_room_info", v_room) --end skynet.call(room_player.agent, "lua", "send_pack_cli", "update_room_info", make_room_info(v_room)) end print("enterRoom success uid:", player.uid, " room_id:", v_room.room_id) --local fightsvr_inst = skynet.newservice("fight") --skynet.call(fightsvr_inst, "lua", "start", player) --skynet.call(player.agent, "game", "onFightStart", fightsvr_inst) return v_room end function DOUNIU:leave_room(room_id, uid) print("remove room begin "..room_id.." player id "..uid) for k,v in pairs(room_queue) do if v.room_id == room_id then v.player_lst[uid] = nil skynet.call(v.fight_ins, "lua", "onKickOut", uid) for uid, room_player in pairs(v.player_lst) do print("update room info") --if uid ~= player.uid then --skynet.call(room_player.agent, "lua", "update_room_info", v_room) --end skynet.call(room_player.agent, "lua", "send_pack_cli", "update_room_info", make_room_info(v)) end return 0 end end print("remove fail room_id "..room_id.." player id "..uid) return -1 end function DOUNIU:startGame(v_room) if v_room.status ~= 1 then print("start game, room_id: ", v_room.room_id) if v_room.fight_ins == nil then local fight_ins = skynet.newservice "douniu_fight" v_room.fight_ins = fight_ins end for uid, p in pairs(v_room.player_lst) do skynet.call(p.agent, "lua", "set_fight", v_room.fight_ins) end skynet.call(v_room.fight_ins, "lua", "onStart", v_room ) v_room.status = 1 --local fightsvr_inst = skynet.newservice("douniu_fight") --for player in ipairs(v_room.player) do -- skynet.call(player.agent, "game", "onFightStart", fightsvr_inst) --end end --local fightsvr_inst = skynet.newservice("fight") --skynet.call(fightsvr_inst, "lua", "start", player_1, player_2) --skynet.call(player_1.agent, "game", "onFightStart", fightsvr_inst) --skynet.call(player_2.agent, "game", "onFightStart", fightsvr_inst) end function DOUNIU:matchLoop() for k,v_room in pairs(room_queue) do --print("match loop room_id :"..v_room.room_id.. " status:".. v_room.status) if v_room.status == 0 then local room_num = get_table_nums(v_room.player_lst) print("room "..v_room.room_id.." player size "..room_num) if room_num >= 2 and os.time() - v_room.room_begin_ts > 10 then print("room "..v_room.room_id.." begin match ") --大于两个人可以开游戏 DOUNIU:startGame(v_room) else v_room.fight_ins = nil end if room_num == 0 then room_queue[k] = nil end end end skynet.timeout(500, DOUNIU.matchLoop) end function DOUNIU:onPackCard(room_id, uid, card_info) --table.insert(match_queue, player) --print('[DOUNIU] start', player.uid, player) end function DOUNIU:unlock_room(room_id) local u_room = room_queue[room_id] if u_room ~= nil then u_room.status = 0 u_room.room_begin_ts = os.time() for uid,p in pairs(u_room.player_lst) do skynet.call(p.agent, "lua", "set_fight", nil) end end end skynet.start(function() skynet.dispatch("lua", function(session, source, cmd, ...) print('douniu server !', session, source, cmd) local f = DOUNIU[cmd] skynet.ret(skynet.pack(f(DOUNIU, ...))) end) skynet.timeout(500, DOUNIU.matchLoop) skynet.register "DOUNIUSERVER" end)
--[[ name: cl_main.lua ]]-- local MAT_NOTIFY = Material( "materials/seth_area/notification.png" ) local MAT_POINT = Material( "materials/seth_area/point.png" ) --[[------------------------------------------------------------------------- Name: Frame ---------------------------------------------------------------------------]] local PANEL = {} function PANEL:Init() self.strTitle = "Title" self.matTexture = Material( "materials/seth_area/settings.png" ) end function PANEL:SetTexture( matTexture ) self.matTexture = matTexture end function PANEL:SetTitle( strTitle ) self.strTitle = strTitle end function PANEL:Paint( intW, intH ) draw.RoundedBox( 16, 0, 0, intW, intH, Color( 34, 34, 34 ) ) surface.SetDrawColor( 40, 40, 40 ) surface.DrawLine( 0, 50, intW, 50 ) surface.SetDrawColor( 255, 255, 255 ) surface.SetMaterial( self.matTexture ) surface.DrawTexturedRect( 15, ( 50 *.5 ) -( 27 *.5 ), 27, 27 ) draw.SimpleText( self.strTitle, "Seth:Area:Purista:16", 30 +27, 25, Color( 150, 150, 150 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER ) end vgui.Register( "SethArea_Frame", PANEL, "EditablePanel" ) --[[------------------------------------------------------------------------- Name: Button ---------------------------------------------------------------------------]] local PANEL = {} function PANEL:Init() self:SetText( "" ) end function PANEL:SetRounded( intRounded, bolRoundFirst, bolRoundTwo, bolRoundThree, bolRoundFour ) self.intRounded, self.bolRoundFirst, self.bolRoundTwo, self.bolRoundThree, self.bolRoundFour = intRounded, bolRoundFirst, bolRoundTwo, bolRoundThree, bolRoundFour end function PANEL:SetButtonText( strText ) self.strText = strText end function PANEL:SetTextFont( fntText ) self.fntText = fntText end function PANEL:SetBackgroundColor( colBackground ) self.colBackground = colBackground end function PANEL:SetBackgroundHoveredColor( colBackgroundHovered ) self.colBackgroundHovered = colBackgroundHovered end function PANEL:SetTextColor( colText ) self.colText = colText end function PANEL:SetTextHoveredColor( colTextHovered ) self.colTextHovered = colTextHovered end function PANEL:SetTexture( matTexture, intTextureWeight, intTextureHeight ) self.matTexture, self.intTextureWeight, self.intTextureHeight = matTexture, intTextureWeight, intTextureHeight end function PANEL:Paint( intW, intH ) if self.Hovered then self.colDefineText = self.colTextHovered or Color( 255, 255, 255 ) self.colDefineBackground = self.colBackgroundHovered or Color( 0, 0, 0, 0 ) else self.colDefineText = self.colText or Color( 220, 220, 220 ) self.colDefineBackground = self.colBackground or Color( 0, 0, 0, 0 ) end if self.colBackground and self.colBackgroundHovered then draw.RoundedBoxEx( self.intRounded, 0, 0, intW, intH, self.colDefineBackground, self.bolRoundFirst, self.bolRoundTwo, self.bolRoundThree, self.bolRoundFour ) end if !self.matTexture then draw.SimpleText( self.strText or "Label", self.fntText or "Seth:Area:Purista:16", intW *.5, intH *.5, self.colDefineText, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) else surface.SetFont( self.fntText or "Seth:Area:Purista:16" ) local intTextWeight = select( 1, surface.GetTextSize( self.strText or "Label" ) ) local intSpacing = ( intTextWeight +self.intTextureWeight ) *.5 surface.SetDrawColor( 255, 255, 255 ) surface.SetMaterial( self.matTexture ) surface.DrawTexturedRect( intW *.5 - intSpacing -7.5, ( intH *.5 ) -( self.intTextureHeight *.5 ), self.intTextureWeight, self.intTextureHeight ) draw.SimpleText( self.strText or "Label", self.fntText or "Seth:Area:Purista:16", intW *.5 -intSpacing +self.intTextureHeight +7.5, intH *.5, self.colDefineText, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER ) end end vgui.Register( "SethArea_Button", PANEL, "DButton" ) --[[------------------------------------------------------------------------- Name: Check box ---------------------------------------------------------------------------]] local PANEL = {} function PANEL:Init() self:SetSize( 30, 16 ) self:SetText( "" ) self.bolIsOn = false end function PANEL:SetCheckToggle( bolToggle ) if bolToggle then self.bolIsOn = false else self.bolIsOn = !self.bolIsOn end end function PANEL:SetActive() end function PANEL:DoClick() if !self:SetActive() then return end self:SetCheckToggle() end function PANEL:Paint( intW, intH ) draw.RoundedBox( 6, 0, 2, intW, intH -4, Color( 50, 50, 50 ) ) self.intLerpActive = self.intLerpActive or 0 self.intLerpActive = Lerp( FrameTime() *10, self.intLerpActive, self.bolIsOn and intW -intH or 0 ) draw.RoundedBox( 8, self.intLerpActive, 0, intH, intH, self.bolIsOn and Color( 35, 155, 86 ) or Color( 176, 58, 46 ) ) end vgui.Register( "SethArea_CheckBox", PANEL, "DButton" ) --[[------------------------------------------------------------------------- Name: Scroll ---------------------------------------------------------------------------]] local PANEL = {} function PANEL:Init() local tblBars = self:GetVBar() function tblBars.btnUp:Paint() end function tblBars.btnDown:Paint() end function tblBars:Paint( intW, intH ) draw.RoundedBox( 0, intW *.5 -intW *.2 *.5, intH *.05, intW *.2, intH *.9, Color( 50, 50, 50 ) ) end function tblBars.btnGrip:Paint( intW, intH ) draw.RoundedBox( 8, intW *.5 -intW *.4 *.5, 0, intW *.4, intH, Color( 60, 60, 60 ) ) end end vgui.Register( "SethArea_Scroll", PANEL, "DScrollPanel" ) --[[------------------------------------------------------------------------- Name: Text entry ---------------------------------------------------------------------------]] local PANEL = {} function PANEL:Init() self:SetDrawBackground( false ) self:SetDrawLanguageID( false ) self:SetFont( "Seth:Area:Purista:16:Italic" ) end function PANEL:SetPlaceHolderText( strHolder ) self.strHolder = strHolder end function PANEL:Paint( intW, intH ) surface.SetDrawColor( 40, 40, 40 ) surface.DrawRect( 0, 0, intW, intH ) surface.SetDrawColor( 30, 30, 30 ) surface.DrawOutlinedRect( 0, 0, intW, intH ) self:DrawTextEntryText( Color( 150, 150, 150 ), Color( 212, 172, 13, 20 ), Color( 150, 150, 150 ) ) if self.strHolder and self:GetText() == nil or self:GetText() == "" then draw.SimpleText( self.strHolder, "Seth:Area:Purista:16:Italic", 5, 2.5, Color( 150, 150, 150 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) end end vgui.Register( "SethArea_TextEntry", PANEL, "DTextEntry" ) --[[------------------------------------------------------------------------- Name: Valid panel ---------------------------------------------------------------------------]] local PANEL = {} function PANEL:Init() self:SetWide( 350 ) self:Center() self:SetTitle( Seth.Area.LANGUAGE:Get( "VGUI:ChoicePanelTItle" ) ) self:MakePopup() self:SetTexture( MAT_POINT ) self.pnlQuestionLabel = vgui.Create( "DLabel", self ) self.pnlQuestionLabel:SetContentAlignment( 8 ) self.pnlQuestionLabel:SetFont( "Seth:Area:Purista:16:Italic" ) self.pnlQuestionLabel:SetColor( Color( 150, 150, 150 ) ) self.pnlYesBtn = vgui.Create( "SethArea_Button", self ) self.pnlYesBtn:SetSize( self:GetWide() *.5, 30 ) self.pnlYesBtn:SetButtonText( Seth.Area.LANGUAGE:Get( "VGUI:ChoicePanelYes" ) ) self.pnlYesBtn:SetRounded( 16, false, false, true, false ) self.pnlYesBtn:SetBackgroundColor( Color( 35, 155, 86 ) ) self.pnlYesBtn:SetBackgroundHoveredColor( Color( 46, 204, 113 ) ) function self.pnlYesBtn:DoClick() local pnlParent = self:GetParent() if !pnlParent or !IsValid( pnlParent ) then return end pnlParent:Remove() net.Start( "NET:Seth:Area" ) net.WriteUInt( pnlParent.intID, 8 ) net.SendToServer() end self.pnlNoBtn = vgui.Create( "SethArea_Button", self ) self.pnlNoBtn:SetSize( self:GetWide() *.5, 30 ) self.pnlNoBtn:SetButtonText( Seth.Area.LANGUAGE:Get( "VGUI:ChoicePanelNo" ) ) self.pnlNoBtn:SetRounded( 16, false, false, false, true ) self.pnlNoBtn:SetBackgroundColor( Color( 176, 58, 46 ) ) self.pnlNoBtn:SetBackgroundHoveredColor( Color( 203, 67, 53 ) ) function self.pnlNoBtn:DoClick() local pnlParent = self:GetParent() if !pnlParent or !IsValid( pnlParent ) then return end pnlParent:Remove() end end function PANEL:SetNetID( intID ) self.intID = intID end function PANEL:SetText( strText ) self.strText, self.intCountLine = Seth.Area.UTIL:SplitString( strText, self:GetWide() /4.5 -30 ) self:SetTall( self.intCountLine *18 +30 +65 +15 ) self.pnlQuestionLabel:SetSize( self:GetWide() -30, 18 *self.intCountLine ) self.pnlQuestionLabel:SetPos( 15, 65 ) self.pnlQuestionLabel:SetText( self.strText ) self.pnlYesBtn:SetPos( 0, self:GetTall() -self.pnlYesBtn:GetTall() ) self.pnlNoBtn:SetPos( self:GetWide() *.5, self:GetTall() -self.pnlNoBtn:GetTall() ) end vgui.Register( "SethArea_ValidPanel", PANEL, "SethArea_Frame" ) --[[------------------------------------------------------------------------- Name: Notify ---------------------------------------------------------------------------]] local PANEL = {} function PANEL:Init() self:SetTall( 50 ) self.tblTriangle = { { x = self:GetTall() -5, y = 0 }, { x = self:GetTall() +15, y = 0 }, { x = self:GetTall() -5, y = self:GetTall() } } end function PANEL:SetType( bolType ) self.strTitle = bolType and string.upper( Seth.Area.LANGUAGE:Get( "VGUI:Success" ) ) or string.upper( Seth.Area.LANGUAGE:Get( "VGUI:Error" ) ) end function PANEL:SetText( strText ) self.strText = strText surface.SetFont( "Seth:Area:Purista:16:Italic" ) local intWeight = surface.GetTextSize( strText ) self:SetWide( self:GetTall() +35 +intWeight +10 ) end function PANEL:KillSelf() if ( self.intStartTime +self.intLength < SysTime() ) then self:Remove() return true end return false end function PANEL:Paint( intW, intH ) draw.RoundedBox( 16, 0, 0, intW, intH, Color( 40, 40, 40 ) ) draw.RoundedBoxEx( 16, 0, 0, intH -5, intH, Color( 26, 82, 118 ), true, false, true, false ) surface.SetDrawColor( 26, 82, 118 ) draw.NoTexture() surface.DrawPoly( self.tblTriangle ) surface.SetDrawColor( 200, 200, 200 ) surface.SetMaterial( MAT_NOTIFY ) surface.DrawTexturedRect( intH *.5 -16, intH *.5 -16, 32, 32 ) draw.SimpleText( self.strTitle or string.upper( Seth.Area.LANGUAGE:Get( "VGUI:Success" ) ), "Seth:Area:Purista:18:Bold", intH +25, intH *.5 -8, Color( 200, 200, 200 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER ) draw.SimpleText( self.strText or Seth.Area.LANGUAGE:Get( "VGUI:NotificationExemple" ), "Seth:Area:Purista:16:Italic", intH +25, intH *.5 +7, Color( 200, 200, 200 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER ) end vgui.Register( "SethArea_Notify", PANEL, "DPanel" ) local PANEL = {} function PANEL:Init() self.bolSwitch = true self.pnlLeftBtn = vgui.Create("SethArea_Button", self) self.pnlLeftBtn:SetButtonText("LEFT") self.pnlLeftBtn:SetRounded(24, true, false, true, false) self.pnlLeftBtn:SetBackgroundColor(Color(35,155,86)) self.pnlLeftBtn:SetBackgroundHoveredColor(Color(53,187,110)) self.pnlLeftBtn:SetTextColor(color_white) self.pnlLeftBtn:SetTextFont("Seth:Area:Purista:20:Italic") function self.pnlLeftBtn:DoClick() local pnlParent = self:GetParent() if !pnlParent then return end pnlParent.bolSwitch = true pnlParent:Switch() end self.pnlRightBtn = vgui.Create("SethArea_Button", self) self.pnlRightBtn:SetButtonText("RIGHT") self.pnlRightBtn:SetRounded(24, false, true, false, true) self.pnlRightBtn:SetBackgroundColor(Color(70,70,70)) self.pnlRightBtn:SetBackgroundHoveredColor(Color(75, 75, 75)) self.pnlRightBtn:SetTextColor(Color(150,150,150)) self.pnlRightBtn:SetTextFont("Seth:Area:Purista:20:Italic") function self.pnlRightBtn:DoClick() local pnlParent = self:GetParent() if !pnlParent then return end pnlParent.bolSwitch = false pnlParent:Switch() end end function PANEL:Switch() self.pnlRightBtn:SetTextColor(self.bolSwitch and Color(150,150,150) or color_white) self.pnlRightBtn:SetBackgroundColor(self.bolSwitch and Color(70,70,70) or Color(35,155,86)) self.pnlRightBtn:SetBackgroundHoveredColor(self.bolSwitch and Color(75, 75, 75) or Color(53,187,110)) self.pnlLeftBtn:SetTextColor(self.bolSwitch and color_white or Color(150,150,150)) self.pnlLeftBtn:SetBackgroundColor( self.bolSwitch and Color(35,155,86) or Color(70,70,70)) self.pnlLeftBtn:SetBackgroundHoveredColor(self.bolSwitch and Color(53,187,110) or Color(75, 75, 75)) end function PANEL:GetSwitchValue() return self.bolSwitch or false end function PANEL:PerformLayout(intW, intH) self.pnlLeftBtn:Dock(LEFT) self.pnlLeftBtn:SetWide(self:GetWide() *.5) self.pnlRightBtn:Dock(RIGHT) self.pnlRightBtn:SetWide(self:GetWide() *.5) end function PANEL:Paint() end vgui.Register("SethArea_ButtonGroup", PANEL, "DPanel") local PANEL = {} function PANEL:Init() self:SetTall(50) self:SetTall(100) self:SetDecimals(0) self:SetText("") self:SetValue(0) self.Scratch:SetVisible(false) self.Label:SetVisible(false) self.TextArea:SetVisible(false) function self.Slider:Paint(intW, intH) draw.RoundedBox(4, 0, intH *.5 -3, intW, 6, Color(50, 50, 50)) end function self.Slider.Knob:Paint(intW, intH) draw.RoundedBox(16, 0, 0, 16, 16, Color(100, 100, 100)) end self.pnlIndicator = vgui.Create("DPanel", self) self.pnlIndicator:Dock(BOTTOM) self.pnlIndicator:SetTall(30) function self.pnlIndicator:Paint(intW, intH) local strValue = (self:GetParent().strValueTitle or "Value").. ": ".. self:GetParent().TextArea:GetText().. "px" surface.SetFont("Seth:Area:Purista:18:Italic") local intWeightValue = select(1, surface.GetTextSize(strValue)) draw.RoundedBox(8, 0, 0, intWeightValue +20, intH, Color(50, 50, 50)) draw.SimpleText( strValue, "Seth:Area:Purista:18:Italic", 10, intH *.5, Color(150, 150, 150), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER) end end function PANEL:SetValueTitle(strValueTitle) self.strValueTitle = strValueTitle end vgui.Register("SethArea_Slider", PANEL, "DNumSlider")
-- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. local DLib = DLib DLib.DEBUG_MODE = CreateConVar('dlib_debug', '0', {FCVAR_REPLICATED}, 'Enable debug mode. Setting this to 1 can help you solve weird bugs.') DLib.STRICT_MODE = CreateConVar('dlib_strict', '0', {FCVAR_REPLICATED}, 'Enable strict mode. Enabling this turns all ErrorNoHalts into execution halting errors. The best way to fix bad code.') function DLib.simpleInclude(fil) if SERVER then AddCSLuaFile('dlib/' .. fil) end return include('dlib/' .. fil) end local startupText = [[ ___ _ _ ___ | \ | | |__] |__/ |___ | |__] ____ ____ ___ ____ ____ _ _ _ _ _ _ ____ |__/ |___ | \ |___ |___ | |\ | | |\ | | __ | \ |___ |__/ |___ | | | \| | | \| |__] ____ _ _ _ ____ | __ | | | |__| |__] |___ |__| | | ]] local startupText2 = [[ ___ _ _ ___ | \ | | |__] |__/ |___ | |__] ___ ____ ____ ____ _ _ _ _ _ ____ |__] |__/ |___ |__| |_/ | |\ | | __ |__] | \ |___ | | | \_ | | \| |__] _ _ ____ _ _ ____ \_/ | | | | |__/ | |__| |__| | \ ____ _ _ _ ___ [__ |__| | | ___] | | | | ___ _ _ | |\/| | | | ]] MsgC('---------------------------------------------------------------\n') if math.random() > 0.1 then for line in string.gmatch(startupText, '(.-)\r?\n') do MsgC(line .. '\n') end else for line in string.gmatch(startupText2, '(.-)\r?\n') do MsgC(line .. '\n') end end local MsgC = MsgC local SysTime = SysTime local timeStart = SysTime() MsgC('---------------------------------------------------------------\n') MsgC('[DLib] Initializing DLib core ... ') DLib.simpleInclude('core/core.lua') DLib.simpleInclude('core/luaify.lua') DLib.simpleInclude('core/funclib.lua') DLib.simpleInclude('modules/color.lua') DLib.MessageMaker = DLib.simpleInclude('util/message.lua') DLib.MessageMaker(DLib, 'DLib') DLib.simpleInclude('core/sandbox.lua') DLib.simpleInclude('core/promise.lua') if jit then if SERVER then AddCSLuaFile('dlib/core/vmdef.lua') AddCSLuaFile('dlib/core/vmdef_x64.lua') end if jit.arch == 'x86' then local vmdef = CompileFile('dlib/core/vmdef.lua') jit.vmdef = nil vmdef('jit_vmdef') jit.vmdef = jit_vmdef elseif jit.arch == 'x64' then jit.vmdef = include('dlib/core/vmdef_x64.lua') end end DLib.CMessage = DLib.MessageMaker DLib.ConstructMessage = DLib.MessageMaker DLib.simpleInclude('util/combathelper.lua') DLib.simpleInclude('util/util.lua') DLib.simpleInclude('util/vector.lua') DLib.node = DLib.simpleInclude('util/node.lua') if CLIENT then DLib.simpleInclude('util/client/localglobal.lua') end file.mkdir('dlib') DLib.simpleInclude('core/tableutil.lua') DLib.simpleInclude('core/fsutil.lua') DLib.simpleInclude('core/loader.lua') DLib.simpleInclude('core/loader_modes.lua') MsgC(string.format('%.2f ms\n', (SysTime() - timeStart) * 1000)) timeStart = SysTime() MsgC('[DLib] Initializing DLib GLua extensions ... ') DLib.Loader.shmodule('bitworker.lua') DLib.simpleInclude('luabridge/luaify.lua') DLib.simpleInclude('extensions/extensions.lua') DLib.simpleInclude('extensions/string.lua') DLib.simpleInclude('extensions/ctakedmg.lua') DLib.simpleInclude('extensions/cvar.lua') DLib.simpleInclude('extensions/entity.lua') DLib.simpleInclude('extensions/render.lua') DLib.simpleInclude('extensions/player.lua') DLib.Loader.shmodule('hook.lua') DLib.simpleInclude('luabridge/luaify2.lua') DLib.simpleInclude('luabridge/lobject.lua') DLib.simpleInclude('util/http.lua') DLib.simpleInclude('util/httpclient.lua') DLib.simpleInclude('util/promisify.lua') MsgC(string.format('%.2f ms\n', (SysTime() - timeStart) * 1000)) timeStart = SysTime() MsgC('[DLib] Initializing DLib modules ... ') DLib.Loader.shmodule('luavector.lua') DLib.Loader.shmodule('net_ext.lua') DLib.Loader.shmodule('bytesbuffer.lua') DLib.Loader.shmodule('nbt.lua') DLib.Loader.shmodule('lerp.lua') DLib.Loader.shmodule('sh_cami.lua') DLib.Loader.shmodule('getinfo.lua') DLib.Loader.shmodule('predictedvars.lua') DLib.Loader.start('nw') DLib.Loader.load('dlib/modules/nwvar') DLib.Loader.finish() DLib.simpleInclude('util/queue.lua') DLib.Loader.loadPureSHTop('dlib/enums') MsgC(string.format('%.2f ms\n', (SysTime() - timeStart) * 1000)) timeStart = SysTime() MsgC('[DLib] Initializing DLib classes ... ') DLib.Loader.shclass('astar.lua') DLib.Loader.shclass('dmginfo.lua') DLib.Loader.shclass('collector.lua') DLib.Loader.shclass('set.lua') DLib.Loader.shclass('freespace.lua') DLib.Loader.shclass('cvars.lua') DLib.Loader.shclass('rainbow.lua') DLib.Loader.shclass('camiwatchdog.lua') DLib.Loader.shclass('measure.lua') DLib.Loader.shclass('bezier.lua') DLib.Loader.shclass('predictedvars.lua') DLib.Loader.clclass('keybinds.lua') DLib.Loader.start('i18n') DLib.Loader.load('dlib/modules/i18n') DLib.Loader.finish() DLib.Loader.start('friends', true) DLib.Loader.load('dlib/modules/friendsystem') DLib.Loader.finish() if CLIENT then DLib.VGUI = DLib.VGUI or {} end MsgC(string.format('%.2f ms\n', (SysTime() - timeStart) * 1000)) timeStart = SysTime() MsgC('[DLib] Initializing DLib LuaBridge ... ') DLib.simpleInclude('luabridge/luabridge.lua') DLib.simpleInclude('luabridge/physgunhandler.lua') DLib.simpleInclude('luabridge/loading_stages.lua') DLib.simpleInclude('luabridge/savetable.lua') DLib.Loader.loadPureSHTop('dlib/modules/workarounds') DLib.hl2wdata = DLib.simpleInclude('data/hl2sweps.lua') MsgC(string.format('%.2f ms\n', (SysTime() - timeStart) * 1000))
-- define all language properties Transaltion by Baavoz local lang = { common = { welcome = "Tervetuloa serverille paina K avataksesi menu.~n~", no_player_near = "~r~Ei pelaajia lähellä.", invalid_value = "~r~Virheellinen arvo.", invalid_name = "~r~Virheellinen nimi.", not_found = "~r~ei löytynyt.", request_refused = "~r~Pyyntö hylätty .", wearing_uniform = "~r~ole varovainen käytöt uniformua.", not_allowed = "~r~Ei ole sallittua." }, weapon = { pistol = "Pistooli" }, survival = { starving = "Nälkä", thirsty = "Jano" }, money = { display = "<span class=\"symbol\">$</span> {1}", bdisplay = "<span class=\"symbol\">$</span> {1}", given = "Annettu ~r~{1}$.", received = "Saatu ~g~{1}$.", not_enough = "~r~Ei tarpeeksi rahaa.", paid = "Maksettu ~r~{1}$.", give = { title = "Anna rahaa", description = "Anna rahaa lähimmälle pelaajalle.", prompt = "Annettava määrä:" } }, inventory = { title = "Reppu", description = "Avaa reppu.", iteminfo = "({1})<br /><br />{2}<br /><em>{3} kg</em>", info_weight = "Paino {1}/{2} kg", give = { title = "Anna", description = "Anna tavaroita lähimmälle pelaajalle.", prompt = "Annettava määrä(max {1}):", given = "Annettu ~r~{1} ~s~{2}.", received = "Saatu ~g~{1} ~s~{2}.", }, trash = { title = "roska", description = "Tuhoa tavaroita.", prompt = "Määrä roskata (max {1}):", done = "Roskattu ~r~{1} ~s~{2}." }, missing = "~r~Puuttuva {2} {1}.", full = "~r~Reppu täynnä.", chest = { title = "Arkku", already_opened = "~r~Joku muu on jo avannut tämän arkun :(.", full = "~r~Arkku on täynnä.", take = { title = "Ota", prompt = "Otettava määrä (max {1}):" }, put = { title = "Laita", prompt = "Laitettava määrä (max {1}):" } } }, atm = { title = "Pankkiautomaatti", info = { title = "Info", bank = "Pankki: {1} $" }, deposit = { title = "Talleta", description = "lompakosta pankkiin", prompt = "Anna talletettavan rahan määrä:", deposited = "~r~{1}$~s~ talletettu." }, withdraw = { title = "Nosta", description = "pankista lompakkoon", prompt = "Anna nostettavan rahan määrä:", withdrawn = "~g~{1}$ ~s~nostettu.", not_enough = "~r~Sinulla ei ole tarpeeksi rahaa pankissa." } }, business = { title = "Kauppakamari", directory = { title = "Hakemisto", description = "Luiiketoiminta hakemisto.", dprev = "> Edellinen", dnext = "> Seuraava", info = "<em>Pääoma: </em>{1} $<br /><em>omistaja: </em>{2} {3}<br /><em>rekisteröinti n°: </em>{4}<br /><em>puhelin: </em>{5}" }, info = { title = "Yrityksen tietoja", info = "<em>nimi: </em>{1}<br /><em>pääoma: </em>{2} $<br /><em>pääoman siirto: </em>{3} $<br /><br/>pääoma siirto on liiketoiminnan taloudellisen ajanjakson aikana siirretty rahamäärä, enimmäismäärä on liiketoiminan pääoma." }, addpääoma = { title = "Lisää pääomaa", description = "AddLisää pääomaa yritykseesi.", prompt = "Määrä pääomaa listtävänä yritykseesi", added = "~r~{1}$ ~s~pää omaa lisätyy yritykseen." }, launder = { title = "Rahan pesu", description = "Käytä yritystäsi rahanpesuun.", prompt = "Määrä likaista rahaa pestävänä (max {1} $): ", laundered = "~g~{1}$ ~s~pestynä.", not_enough = "~r~Ei tarpeeksi likaistarahaa." }, open = { title = "Avaa yritys", description = "Avaa yrityksesi, minimi pääoma on {1} $.", prompt_name = "Yrityksen nimi (ei voi vaihtaa myöhemmin, max {1} merkkiä):", prompt_pääoma = "Alku pääoma (min {1})", created = "~g~yritys luotu." } }, cityhall = { title = "Kaupungin talo", identity = { title = "Uusi identiteetti", description = "Luo uusi identiteetti, maksaa = {1} $.", prompt_firstname = "Anna etunimi:", prompt_name = "Anna sukunimi:", prompt_age = "Anna ikäsi:", }, menu = { title = "Identiteetti", info = "<em>Etunimi: </em>{2}<br /><em>Sukunimi: </em>{1}<br /><em>Ikä: </em>{3}<br /><em>Rekisteröintuí n°: </em>{4}<br /><em>Puhelin: </em>{5}<br /><em>Osoite: </em>{7}, {6}" } }, police = { title = "Poliisi", wanted = "Haluttu sijoitus {1}", not_handcuffed = "~r~EI ole käsiraudoitettu", cloakroom = { title = "Vaatehuone", uniform = { title = "Työvaate", description = "Laita työvaate." } }, pc = { title = "PC", searchreg = { title = "Rekisteri haku", description = "Etsi identiteettiä rekisteristä.", prompt = "Anna rekisterinumero:" }, closebusiness = { title = "Sulje yritys", description = "Sulje lähimmän pelaajan yritys.", request = "Oletko varma että haluat poistaa yrityksen. {3} Omistaja {1} {2} ?", closed = "~g~yritys suljettu." }, trackveh = { title = "Jäljitä kulkuneuvo", description = "Jäljitä kulkuneuvo sen rekisterinumerolla.", prompt_reg = "Anna rekisterinumero:", prompt_note = "Anna jäljitys merkintä/syy:", tracking = "~b~Jäljitys aloitettu.", track_failed = "~b~Jäljitys {1}~s~ ({2}) ~n~~r~Epäonnistui.", tracked = "Jäljitetty {1} ({2})" }, records = { show = { title = "Näytä kirjaukset", description = "Näytä poliisin kirjaukset rekisteröintinumeron mukaan." }, delete = { title = "Siivoa kirjaukset", description = "Siivoa poliisi rekisteröinnit rekisterinumeron mukaan.", deleted = "~b~Poliisi kirjaukset poistettu" } } }, menu = { handcuff = { title = "Käsiraudat", description = "Käsiraudoita lähin pelaaja." }, putinveh = { title = "Laita kulkuneuvoon", description = "Laita lähin käsirautoitettu ajoneuvvoosi matkustajaksi." }, getoutveh = { title = "poista kulkuneuvosta", description = "Poista lähin käsiraudoitettu pelaaja autosta." }, askid = { title = "Kysy ID", description = "Ksy ID korttia lähiimältä pelaajalta.", request = "Haluatko antaa minulle ID korttisi?", request_hide = "Piilota ID kortti.", asked = "Kysytään ID..." }, check = { title = "Tarkista pelaaja", description = "Kysy rahaa, reppua ja asetta lähiimältä pelaajalta.", request_hide = "Piiloita tarkistus raportti.", info = "<em>raha: </em>{1} $<br /><br /><em>reppu: </em>{2}<br /><br /><em>aseet: </em>{3}", checked = "Sinut on tarkistettu." }, seize = { seized = "Takavarikoitu {2} ~r~{1}", weapons = { title = "takavarikoi aseita", description = "Takavarikoi lähimmän pelaajan ase", seized = "~b~Aseesi on takavarikoitu." }, items = { title = "Takavarkoi laittomat", description = "Takavarikoi laittomat esineet", seized = "~b~Sinun laittomat tavarasi on takavarikoitu." } }, jail = { title = "Vankila", description = "Vankiloi/Poista vankilasta lähinpelaaja vankilasta/lähiimästä vankilasta.", not_found = "~r~Vankilaa ei löydetty.", jailed = "~b~Vankiloitu.", unjailed = "~b~Poistettu vankilasta.", notify_jailed = "~b~Sinut on vankiloitu.", notify_unjailed = "~b~Sinut on poistettu vankilasta." }, fine = { title = "Sakko", description = "Sakota lähintä pelaajaa.", fined = "~b~Sakotettu ~s~{2} $ ~b~{1}.", notify_fined = "~b~Sinua on sakotettu ~s~ {2} $ ~b~{1}.", record = "[Sakko] {2} $ {1}" }, store_weapons = { title = "Säilytä aseita", description = "Säilytä aseesi reppuun." } }, identity = { info = "<em>Nimi: </em>{1}<br /><em>Etunimi: </em>{2}<br /><em>Ikä: </em>{3}<br /><em>Rekisteröinti n°: </em>{4}<br /><em>Puhelin: </em>{5}<br /><em>Yritys: </em>{6}<br /><em>Yrityksen pääoma: </em>{7} $<br /><em>Osoite: </em>{9}, {8}" } }, emergency = { menu = { revive = { title = "Elvytä", description = "Elvytä lähin pelaaja henkiin.", not_in_coma = "~r~Ei ole koomassa." } } }, phone = { title = "Puhelin", directory = { title = "Luettelo", description = "Avaa puhelinluettelo.", add = { title = "➕ LIsää", prompt_number = "Anna lisättävä puhelinnumero:", prompt_name = "Anna merkinnän nimi:", added = "~g~Merkintä lisätty." }, sendsms = { title = "Lähetä SMS", prompt = "Lähetä viesti (max {1} merkkiä):", sent = "~g~ Lähetä n°{1}.", not_sent = "~r~ n°{1} ei saatavilla." }, sendpos = { title = "Lähetä sijainti", }, remove = { title = "Poista" } }, sms = { title = "SMS historia", description = "Vastaan otettu SMS historia.", info = "<em>{1}</em><br /><br />{2}", notify = "SMS~b~ {1}:~s~ ~n~{2}" }, smspos = { notify = "SMS-Sijainti ~b~ {1}" }, service = { title = "Palavelu", description = "Soita palvelulle tai hätänumeroon.", prompt = "Jos tarvitaan anna palvelulle viesti:", ask_call = "Vastaanotettu {1} puhelu, otatko sen ? <em>{2}</em>", taken = "~r~Tämä puhelu on jo otettu." }, announce = { title = "Ilmoita", description = "Julkaise ilmoitus, näkyvissä kaikille muutama sekunttia.", item_desc = "{1} $<br /><br/>{2}", prompt = "Ilmoita sisältöä (10-1000 chars): " } }, emotes = { title = "Näyttely jutut", clear = { title = "> Siivoa", description = "Siivoa kaikki päälläolevat näytös jutut :D." } }, home = { buy = { title = "Osta", description = "Osta täältä talo, hinta {1} $.", bought = "~g~Ostettu.", full = "~r~Tämä paikka on täynnä.", have_home = "~r~Sinulla on jo koti." }, sell = { title = "Myy", description = "Myy kotisi hintaan {1} $", sold = "~g~Myyty.", no_home = "~r~Sinulla ei ole kotia täällä." }, intercom = { title = "Ovipuhelin", description = "Käytä ovipuhelinta mennäksesi taloon.", prompt = "Numero:", not_available = "~r~Ei saatavilla.", refused = "~r~Kieltäytyi tulemasta.", prompt_who = "Sano kuka olet:", asked = "Kysyy...", request = "Joku haluaa avata kotisi oven: <em>{1}</em>" }, slot = { leave = { title = "Poistu" }, ejectall = { title = "Poista kaikki", description = "Poista kaikki vierailijat talosta sinut mukaanlukien, lukitset myös talon." } }, wardrobe = { title = "Vaatekaappi", save = { title = "> tallenna", prompt = "Tallenna nimi:" } }, gametable = { title = "pelipöytä", bet = { title = "Aloitus panos", description = "Aloita uhkapeli lähelläolevien pelaajien kanssa, voittaja valitaan satunnaisesti.", prompt = "Panoksen määrä:", request = "[BET] Haluatko uhkapelata {1} $ ?", started = "~g~Uhkapeli aloitettu." } } }, garage = { title = "Autotalli ({1})", owned = { title = "Omistaja", description = "Omistajan kulkuneuvot." }, buy = { title = "Osta", description = "Osta kulkuneuvoja.", info = "{1} $<br /><br />{2}" }, sell = { title = "Myy", description = "Myy kulkuneuvoja." }, rent = { title = "Vuokraa", description = "Vuokraa kulkuneuvo tälle pelikerralle (poistuu kun lähdet servulta)." }, store = { title = "Säilö", description = "laita nykyinen kulkuneuvosi autotalliin." } }, ajoneuvo = { title = "Kulkuneuvo", no_owned_near = "~r~Et omista kulkuneuvoja lähellä.", trunk = { title = "Takakontti", description = "Avaa kulkuneuvon takakontti." }, detach_trailer = { title = "Irroita perävaunu", description = "Irroita perävaunu." }, detach_towtruck = { title = "Irroita hinausauto", description = "Irroita hinausauto." }, detach_cargobob = { title = "irroita cargobob", description = "irroita cargobob." }, lock = { title = "Lukitse/Avaa", description = "Lukitse tai avaa kulkuneuvo." }, engine = { title = "Moottori on/off", description = "Käynnistä tai sammuta moottori." }, asktrunk = { title = "Kysy takakontin avausta", asked = "~g~Kysytään...", request = "Haluatko avata takakontin ?" }, replace = { title = "Vaihda ajoneuvo", description = "Vaihda maassaoleva lähin ajoneuvo." }, repair = { title = "Korjaa ajoneuvo", description = "Korjaa lähin ajoneuvo." } }, gunshop = { title = "Asekauppa ({1})", prompt_ammo = "Ostettavien patruunoiden määrä {1}:", info = "<em>body: </em> {1} $<br /><em>ammo: </em> {2} $/u<br /><br />{3}" }, market = { title = "Marketti ({1})", prompt = "ostettavan tavaran määrä {1}:", info = "{1} $<br /><br />{2}" }, skinshop = { title = "Nahkakauppa xD" }, cloakroom = { title = "Vaatekaappi ({1})", undress = { title = "> Riisu" } }, itemtr = { informer = { title = "laiton tiedoittaja", description = "{1} $", bought = "~g~Sijainti lähetetty GPS:ssääsi." } }, mission = { blip = "Tehtävä ({1}) {2}/{3}", display = "<span class=\"nimi\">{1}</span> <span class=\"askel\">{2}/{3}</span><br /><br />{4}", cancel = { title = "peruuta tehtävä" } }, aptitude = { title = "Kyvyt", description = "Näytä kyvyt.", lose_exp = "Kyky ~b~{1}/{2} ~r~-{3} ~s~exp.", earn_exp = "Kyky ~b~{1}/{2} ~g~+{3} ~s~exp.", level_down = "kyky ~b~{1}/{2} ~r~menetä tasoa ({3}).", level_up = "kyky ~b~{1}/{2} ~g~taso ylös ({3}).", display = { group = "{1}: ", aptitude = "--- {1} | exp {2} | lvl {3} | edistyminen {4}%" } } } return lang
local Modules = script.Parent.Parent.Parent local Roact = require(Modules.Roact) local StudioThemeAccessor = require(script.Parent.StudioThemeAccessor) local function Checkbox(props) local state = Enum.StudioStyleGuideModifier.Default if props.Disabled then state = Enum.StudioStyleGuideModifier.Disabled elseif props.Checked then state = Enum.StudioStyleGuideModifier.Selected end return StudioThemeAccessor.withTheme(function(theme: StudioTheme) return Roact.createElement("ImageButton", { Size = UDim2.new(0, 20, 0, 20), BackgroundColor3 = theme:GetColor("CheckedFieldBackground", state), BorderColor3 = theme:GetColor("CheckedFieldBorder", state), AutoButtonColor = false, Position = props.Position, AnchorPoint = props.AnchorPoint, LayoutOrder = props.LayoutOrder, [Roact.Event.MouseButton1Click] = props.leftClick, }, { Check = Roact.createElement("ImageLabel", { Size = UDim2.new(0, 16, 0, 12), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 0), AnchorPoint = Vector2.new(0.5, 0.5), Visible = not not props.Checked, ImageColor3 = theme:GetColor("CheckedFieldIndicator", state), Image = props.Checked == true and "rbxassetid://2617163557" or "rbxassetid://6826221991", }), }) end) end return Checkbox
StaticLibrary { Name = "docking_system", Env = { CPPPATH = { "include", }, }, Sources = FGlob { Dir = "core", Extensions = { ".c", ".h", ".s", ".m" }, Filters = { { Pattern = "[/\\]windows[/\\]"; Config = { "win32-*", "win64-*" } }, { Pattern = "[/\\]macosx[/\\]"; Config = "mac*-*" }, { Pattern = "[/\\]x11[/\\]"; Config = { "x11-*" } }, }, Recursive = true, }, Propagate = { Libs = { "user32.lib"; Config = "win32-*", "ws2_32.lib"; Config = "win32-*", "gdi32.lib"; Config = "win32-*", }, Frameworks = { "Cocoa" }, }, } StaticLibrary { Name = "minifb", Env = { CPPPATH = { "minifb/include", }, }, Sources = FGlob { Dir = "minifb/src", Extensions = { ".cpp", ".c", ".h", ".s", ".m" }, Filters = { { Pattern = "[/\\]windows[/\\]"; Config = { "win32-*", "win64-*" } }, { Pattern = "[/\\]macosx[/\\]"; Config = "mac*-*" }, { Pattern = "[/\\]x11[/\\]"; Config = { "x11-*" } }, }, Recursive = true, }, Propagate = { Libs = { "user32.lib"; Config = "win32-*", "ws2_32.lib"; Config = "win32-*", "gdi32.lib"; Config = "win32-*", }, Frameworks = { "Cocoa" }, }, } Program { Name = "test", Env = { CPPPATH = { "include", "minifb/include" }, }, Depends = { "docking_system", "minifb" }, Sources = { "tests/test.c" }, Libs = { "X11"; Config = "x11-*" }, } Default "test"
---@meta ---@class cc.ScaleTo :cc.ActionInterval local ScaleTo={ } cc.ScaleTo=ScaleTo ---@overload fun(float:float,float:float,float:float):self ---@overload fun(float:float,float:float):self ---@overload fun(float:float,float:float,float:float,float:float):self ---@param duration float ---@param sx float ---@param sy float ---@param sz float ---@return boolean function ScaleTo:initWithDuration (duration,sx,sy,sz) end ---@overload fun(float:float,float:float,float:float):self ---@overload fun(float:float,float:float):self ---@overload fun(float:float,float:float,float:float,float:float):self ---@param duration float ---@param sx float ---@param sy float ---@param sz float ---@return self function ScaleTo:create (duration,sx,sy,sz) end ---* ---@param target cc.Node ---@return self function ScaleTo:startWithTarget (target) end ---* ---@return self function ScaleTo:clone () end ---* ---@return self function ScaleTo:reverse () end ---* param time In seconds. ---@param time float ---@return self function ScaleTo:update (time) end ---* ---@return self function ScaleTo:ScaleTo () end
local co local function update(self, delta) --SCREENMAN:SystemMessage(delta) if coroutine.status(co) ~= "dead" then coroutine.resume(co) end end local barMaxHeight = 200 local barCurMaxValue = 0 local maxMSD = 40 local MSDTable = {} for i = 1, maxMSD+1 do MSDTable[i] = 0 end local song = GAMESTATE:GetCurrentSong() local group if song == nil then group = GHETTOGAMESTATE.lastSelectedFolder else group = song:GetGroupName() end local function updateFromGroup() local songs = SONGMAN:GetSongsInGroup(group) local steps local numSongs = #songs local numSteps = 0 for k,v in ipairs(songs) do local steps = v:GetAllSteps() numSteps = numSteps + #steps for k2, v2 in ipairs(steps) do local msd = v2:GetMSD(getCurRateValue(), 1) if msd > maxMSD then MSDTable[maxMSD+1] = MSDTable[maxMSD+1]+ 1 barCurMaxValue = math.max(barCurMaxValue, MSDTable[maxMSD+1]) else MSDTable[math.floor(msd)+1] = MSDTable[math.floor(msd)+1] + 1 barCurMaxValue = math.max(barCurMaxValue, MSDTable[math.floor(msd)+1]) end end MESSAGEMAN:Broadcast("Yield", {numSongs = k, numSteps = numSteps}) coroutine.yield() end MESSAGEMAN:Broadcast("Update", {group = group, numSongs = numSongs, numSteps = numSteps}) end local function input(event) if event.type == "InputEventType_FirstPress" then if event.button == "Back" or event.button == "Start" then SCREENMAN:GetTopScreen():Cancel() end end return false end local pn = GAMESTATE:GetEnabledPlayers()[1] local frameWidth = SCREEN_WIDTH - 20 local frameHeight = 40 local function topRow() local t = Def.ActorFrame{ } t[#t+1] = Def.Quad{ InitCommand = function(self) self:zoomto(frameWidth, frameHeight) self:diffuse(color("#000000")):diffusealpha(0.8) end } t[#t+1] = Def.Sprite { Name = "Banner", InitCommand = function(self) self:x(-frameWidth/2 + 5) self:halign(0) self:scaletoclipped(96, 30) local bnpath = SONGMAN:GetSongGroupBannerPath(group) if not bnpath or bnpath == "" then bnpath = THEME:GetPathG("Common", "fallback banner") end self:LoadBackground(bnpath) end } t[#t+1] = LoadFont("Common BLarge") .. { Name = "SongTitle", InitCommand = function(self) self:xy(-frameWidth/2 + 96 +10, -2) self:zoom(0.3) self:halign(0) self:settext(group) end } t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) self:xy(frameWidth/2-5,9) self:zoom(0.35) self:halign(1) self:playcommand("Set") end, YieldMessageCommand = function(self, params) self:settextf("%d Songs / %d Steps", params.numSongs, params.numSteps) end } return t end local function barGraphBars(i) local t = Def.ActorFrame{ InitCommand = function(self) self:xy(20*i,SCREEN_HEIGHT-50) end } t[#t+1] = Def.Quad{ InitCommand = function(self) self:y(-5) self:diffuse(getMSDColor(i)) self:valign(1) end, YieldMessageCommand = function(self) self:zoomto(10,MSDTable[i]/barCurMaxValue*barMaxHeight) end } t[#t+1] = LoadFont("Common Normal") .. { YieldMessageCommand = function(self) self:zoom(0.4) self:diffuse(color("#000000")) self:settextf("%d", MSDTable[i]) end } t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) self:y(10) self:zoom(0.4) self:diffuse(getMSDColor(i)) if i == 1 then self:settext("N/A") elseif i == maxMSD+1 then self:settextf("%d+", i-1) else self:settextf("%d", i-1) end end } return t end local top local t = Def.ActorFrame { OnCommand = function(self) self:SetUpdateFunction(update) top = SCREENMAN:GetTopScreen() top:AddInputCallback(input) co = coroutine.create(updateFromGroup) SCREENMAN:GetTopScreen():AddInputCallback(MPinput) end } t[#t+1] = topRow() .. { InitCommand = function(self) self:xy(SCREEN_CENTER_X, 50) end } for i=1, maxMSD+1 do t[#t+1] = barGraphBars(i) end t[#t+1] = LoadActor("../_mouse", "ScreenGroupInfo") t[#t+1] = LoadActor("../_frame") --[[ local tab = TAB:new({"Difficulty Distribution"}) t[#t+1] = tab:makeTabActors() .. { OnCommand = function(self) self:y(SCREEN_HEIGHT+tab.height/2) self:easeOut(0.5) self:y(SCREEN_HEIGHT-tab.height/2) end, OffCommand = function(self) self:y(SCREEN_HEIGHT+tab.height/2) end, TabPressedMessageCommand = function(self, params) end } ]] t[#t+1] = LoadActor("../_cursor") return t
index_valuemd5_mapping_tbl = {} valuemd5_index_mapping_tbl = {} DEBUG = false DISPLAY_BYTES = 120 NOTE_PREFIX = "note_" INDEX_FILENAME = "index" function debug_print(fmt, ...) local t = {...} if DEBUG then print(fmt, unpack(t)) end end function dump_indexs() for key, md5_tbl in pairs(index_valuemd5_mapping_tbl) do print(string.format("%s %s", key, table.concat(md5_tbl, ","))) end end function add_note(tagname, md5) local function update_mapping(array, value) local need_insert = true for _, v in pairs(array) do if v == value then need_insert = false end end if need_insert then table.insert(array, value) end end index_valuemd5_mapping_tbl[tagname] = index_valuemd5_mapping_tbl[tagname] or {} update_mapping(index_valuemd5_mapping_tbl[tagname], md5) valuemd5_index_mapping_tbl[md5] = valuemd5_index_mapping_tbl[md5] or {} update_mapping(valuemd5_index_mapping_tbl[md5], tagname) if DEBUG then table.print(index_valuemd5_mapping_tbl) table.print(valuemd5_index_mapping_tbl) end end -- add multi tag mapping to one note function add_notes(tagnames, md5) local tagname_tbl = string.split(tagnames, " ") for _, tagname in ipairs(tagname_tbl) do add_note(tagname, md5) end end function rm_note(tagname, md5) local function update_mapping(array, value) local need_remove = 0 for idx, v in ipairs(array) do if v == value then need_remove = idx break end end if need_remove > 0 then table.remove(array, need_remove) end end index_valuemd5_mapping_tbl[tagname] = index_valuemd5_mapping_tbl[tagname] or {} update_mapping(index_valuemd5_mapping_tbl[tagname], md5) valuemd5_index_mapping_tbl[md5] = valuemd5_index_mapping_tbl[md5] or {} update_mapping(valuemd5_index_mapping_tbl[md5], tagname) end function load_indexs(base, index_filename) debug_print("index filename=", index_filename, base, type(base)) local filename = base .. "/" .. index_filename debug_print("filename=", filename) local f = io.open(filename) assert(f) for line in f:lines() do debug_print("line data:", line) local key_values = string.split(line, " ") local key = key_values[1] local md5_strings = key_values[2] if key and md5_strings then local md5_tbl = string.split(md5_strings, ",") -- fill index -- values mapping if not table.empty(md5_tbl) then index_valuemd5_mapping_tbl[key] = md5_tbl end -- fill md5 values -- index mapping for _, md5 in pairs(md5_tbl) do if md5 and string.len(md5) > 0 then valuemd5_index_mapping_tbl[md5] = valuemd5_index_mapping_tbl[md5] or {} table.insert(valuemd5_index_mapping_tbl[md5], key) end end end end if DEBUG then table.print(index_valuemd5_mapping_tbl) table.print(valuemd5_index_mapping_tbl) end io.close(f) end function foreach_note(base, cb, ...) if not base and not cb then return end for tagname, md5_tbl in pairs(index_valuemd5_mapping_tbl) do for index, md5 in ipairs(md5_tbl) do local content, raw_tbl = getnote(base, md5) if content and raw_tbl then cb(tagname, md5, index, content, raw_tbl, ...) end end end end function create_note_tbl(index, md5, content, raw_tbl) return { index = index, md5 = md5, content = content, raw_tbl = raw_tbl, } end function list_notes(base, tagname) local notes_tbl = {} local md5_tbl = index_valuemd5_mapping_tbl[tagname] if not md5_tbl then return notes_tbl end for index, md5 in ipairs(md5_tbl) do local content, raw_tbl = getnote(base, md5) if content and raw_tbl then local note_tbl = create_note_tbl(index, md5, content, raw_tbl) table.insert(notes_tbl, note_tbl) end end return notes_tbl end function list_all_notes(base) local result_tbl = {} for key, md5_tbl in pairs(index_valuemd5_mapping_tbl) do local note_tbl = list_notes(base, key) result_tbl[key] = note_tbl end return result_tbl end -- the format: tag@idx1#line, e.g. "ssh@1" or "ssh@1#2" function split_file_sign(file_sign) local file_and_location = string.split(file_sign, "@") if table.size(file_and_location) ~= 2 then return end local tag = file_and_location[1] local target_tbl = string.split(file_and_location[2], "#") local target_idx = tonumber(target_tbl[1]) local target_line = tonumber(target_tbl[2]) -- this may be missed if not target_idx or target_idx < 1 then return end return tag, target_idx, target_line end function searchkey(tag, target_idx) if not tag or not target_idx then return end local md5_tbl = index_valuemd5_mapping_tbl[tag] if md5_tbl and not table.empty(md5_tbl) then for index, md5 in ipairs(md5_tbl) do if index == target_idx then return md5 end end end end function getnote(base, md5) if base and md5 then local content, raw_tbl = load_file(base .. "/" .. NOTE_PREFIX .. md5) return content, raw_tbl end end function update_md5(tagname, old_md5, new_md5) local md5_tbl = index_valuemd5_mapping_tbl[tagname] if not md5_tbl then return false end for index, md5 in ipairs(md5_tbl) do if md5 == old_md5 then md5_tbl[index] = new_md5 end end end function clear_find_tags(find_tags_tbl) for tagname, ismark in pairs(find_tags_tbl) do find_tags_tbl[tagname] = false end end function is_all_match(find_tags_tbl) for _, ismark in pairs(find_tags_tbl) do if ismark == false then return false; end end return true end function is_any_match(find_tags_tbl) for _, ismark in pairs(find_tags_tbl) do if ismark == true then return true end end return false end function find_note(base, find_tags) local result_tbl = {} local function match_tags(content) for tag, is_match in pairs(find_tags) do local i, j = string.find(content, tag) if i then -- we match a tag, then mark this as true find_tags[tag] = true end end end local function each_note_process(tagname, md5, index, content, raw_tbl) local lower_cont = string.lower(content) local lower_tagname = string.lower(tagname) -- start match, both tagname and content clear_find_tags(find_tags) match_tags(lower_tagname) match_tags(lower_cont) if is_all_match(find_tags) then result_tbl[tagname] = result_tbl[tagname] or {} local note_tbl = create_note_tbl(index, md5, content, raw_tbl) table.insert(result_tbl[tagname], note_tbl) end end foreach_note(base, each_note_process) return result_tbl end function is_empty_line(line) local trimed_line = string.trim(line) if string.len(trimed_line) == 0 then return true end return false end function is_valid_line(line) if is_empty_line(line) then return false end local trimed_line = string.trim(line) local location = string.find(trimed_line, "#") if location ~= 1 then return true end return false end function dump_note_tbl(note_tbl) local index = note_tbl.index local content = note_tbl.content local raw_tbl = note_tbl.raw_tbl local real_lineno = 0 local valid_lineno = 0 local index_sign = "" for lineno, line in ipairs(raw_tbl) do if not is_empty_line(line) then valid_lineno = valid_lineno + 1 if valid_lineno == 1 then index_sign = string.format("@%d", index) else index_sign = " " end if is_valid_line(line) then real_lineno = real_lineno + 1 local display = string.format(" |- %s #%d: %s", index_sign, real_lineno, line) if DISPLAY_BYTES > 0 and string.len(display) > DISPLAY_BYTES then display = string.sub(display, 1, DISPLAY_BYTES) .. "..." end print(display) else print(string.format(" |- %s : %s", index_sign, line)) end end end end function dump_notes_tbl(tagname, notes_tbl) if not table.empty(notes_tbl) then -- print tagname print(string.format("%s", tagname)) for _, note in ipairs(notes_tbl) do dump_note_tbl(note) end end end function dump_result_tbl(result_tbl) for tagname, notes_tbl in pairs(result_tbl) do dump_notes_tbl(tagname, notes_tbl) end end function dump_raw_info_all(content, raw_tbl, target_lineno) print(string.format("%s", content)) end function dump_raw_info_byline(raw_tbl, target_lineno) local real_lineno = 0 for _, line in ipairs(raw_tbl) do if is_valid_line(line) then -- this is a valid line, which can run in the shell real_lineno = real_lineno + 1 if real_lineno == target_lineno then print(string.format("%s", line)) end end end end function dump_raw_info(content, raw_tbl, target_lineno) if target_lineno and target_lineno >= 1 then return dump_raw_info_byline(raw_tbl, target_lineno) end return dump_raw_info_all(content) end function get_unuseful_files(base, file_list) local files_tbl = string.split(file_list, "\n") local mark_tbl = {} local unuseful = {} for key, filename in pairs(files_tbl) do mark_tbl[filename] = false end for md5, key_tbl in pairs(valuemd5_index_mapping_tbl) do local filename = NOTE_PREFIX..md5 mark_tbl[filename] = true end for filename, useful in pairs(mark_tbl) do if not useful then table.insert(unuseful, filename) end end return unuseful end function dump_tags_info(result_tbl, show_detail) for tagname, notes_tbl in pairs(result_tbl) do if not table.empty(notes_tbl) then if show_detail then print(string.format("%s %d", tagname, table.size(notes_tbl))) else print(string.format("%s", tagname)) end end end end if ( not arg[1] ) then print("missing binary top arg") return end if not arg[2] then print("missing action arg") return end if DEBUG then table.print(arg) end package.path = package.path .. ";" .. arg[1] .. "/?.lua" require("magicnote_util") if arg[2] == "add" then local base = arg[3] local index_filename = arg[4] local md5 = arg[5] local tagnames = arg[6] load_indexs(base, index_filename) add_notes(tagnames, md5) dump_indexs() elseif arg[2] == "list" then local base = arg[3] local index_filename = arg[4] DISPLAY_BYTES = tonumber(arg[5]) local tagname = arg[6] load_indexs(base, index_filename) if not tagname then local result_tbl = list_all_notes(base) dump_result_tbl(result_tbl) else local notes_tbl = list_notes(base, tagname) dump_notes_tbl(tagname, notes_tbl) end elseif arg[2] == "searchkey" then local base = arg[3] local index_filename = arg[4] local file_sign = arg[5] load_indexs(base, index_filename) local tag, target_idx, target_line = split_file_sign(file_sign) local md5 = searchkey(tag, target_idx) if not md5 then return end if not target_line then print(string.format("%s %s", tag, md5)) else print(string.format("%s %s %d", tag, md5, target_line)) end elseif arg[2] == "rm" then local base = arg[3] local index_filename = arg[4] local file_sign = arg[5] load_indexs(base, index_filename) local tag, target_idx = split_file_sign(file_sign) local md5 = searchkey(tag, target_idx) if not md5 then return end rm_note(tag, md5) dump_indexs() elseif arg[2] == "updatemd5" then local base = arg[3] local index_filename = arg[4] local tagname = arg[5] local old_md5 = arg[6] local new_md5 = arg[7] load_indexs(base, index_filename) update_md5(tagname, old_md5, new_md5) dump_indexs() elseif arg[2] == "find" then local base = arg[3] local index_filename = arg[4] DISPLAY_BYTES = tonumber(arg[5]) local find_tags_size = table.size(arg) - 5 - 2 if find_tags_size == 0 then return else local find_tags = {} for i=6, 6+find_tags_size-1 do find_tags[string.lower(arg[i])] = false -- first, mark all tags false end load_indexs(base, index_filename) local result_tbl = find_note(base, find_tags) dump_result_tbl(result_tbl) end elseif arg[2] == "getnote" then local base = arg[3] local index_filename = arg[4] local file_sign = arg[5] load_indexs(base, index_filename) local tag, target_idx, target_line = split_file_sign(file_sign) local md5 = searchkey(tag, target_idx) if not md5 then return end local content, raw_tbl = getnote(base, md5) if content and raw_tbl then dump_raw_info(content, raw_tbl, target_line) end elseif arg[2] == "gc" then local base = arg[3] local index_filename = arg[4] local file_list = arg[5] load_indexs(base, index_filename) local unuseful = get_unuseful_files(base, file_list) for _, filename in pairs(unuseful) do print(string.format("%s", filename)) end elseif arg[2] == "showtags" then local base = arg[3] local index_filename = arg[4] local show_detail = arg[5] load_indexs(base, index_filename) local result_tbl = list_all_notes(base) dump_tags_info(result_tbl, show_detail) end
--ZW-天風精靈翼 --Script by XyLeN function c100278025.initial_effect(c) c:SetUniqueOnField(1,0,100278025) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100278025,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND+LOCATION_MZONE) e1:SetCondition(c100278025.eqcon) e1:SetTarget(c100278025.eqtg) e1:SetOperation(c100278025.eqop) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100278025,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(c100278025.atkcon) e2:SetOperation(c100278025.atkop) c:RegisterEffect(e2) --remove overlay replace local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(100278025,2)) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_OVERLAY_REMOVE_REPLACE) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c100278025.repcon) e3:SetOperation(c100278025.repop) c:RegisterEffect(e3) end function c100278025.eqcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():CheckUniqueOnField(tp) end function c100278025.eqfilter(c) return c:IsFaceup() and c:IsSetCard(0x107f) end function c100278025.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c100278025.eqfilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c100278025.eqfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c100278025.eqfilter,tp,LOCATION_MZONE,0,1,1,nil) end function c100278025.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end c100278025.zw_equip_monster(c,tp,tc) end function c100278025.zw_equip_monster(c,tp,tc) if not Duel.Equip(tp,c,tc) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c100278025.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(800) e2:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e2) end function c100278025.eqlimit(e,c) return c==e:GetLabelObject() end function c100278025.cfilter(c,tp) return c:IsSummonPlayer(1-tp) and Duel.GetCurrentChain()>0 end function c100278025.atkcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(c100278025.cfilter,1,nil,tp) end function c100278025.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1600) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) end function c100278025.repcon(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_COST)~=0 and re:IsActivated() and re:IsActiveType(TYPE_XYZ) and re:GetHandler():GetOverlayCount()>=ev-1 and e:GetHandler():GetEquipTarget()==re:GetHandler() and e:GetHandler():IsAbleToGraveAsCost() and ep==e:GetOwnerPlayer() end function c100278025.repop(e,tp,eg,ep,ev,re,r,rp) return Duel.SendtoGrave(e:GetHandler(),POS_FACEUP,REASON_COST) end
Object = {} -- Metamethods function Object:__call(...) return self:new(...) end -- Constructor function Object:__new() end -- Static Methods function Object.__cast(o, m) setmetatable(o, m) m.__index = m m.__call = Object.__call return o end -- Methods function Object:new(...) local o = {} Object.__cast(o, self) o:__new(...) return o end Object = Object:new()
-- Copyright (C) 2020-2022 Dmitrii Maximenko <d.s.maximenko@gmail.com> -- Use of this source code is governed by an MIT-style -- license that can be found in the LICENSE file or at -- https://opensource.org/licenses/MIT ffi = require("ffi") ffi.cdef[[ void sb_event_start(int thread_id); void sb_event_stop(int thread_id); bool sb_more_events(int thread_id); double sb_rand_uniform_double(void); static double sb_rand_exp(double lambda, double uniform_parameter) { return -lambda * log(1 - uniform_parameter); } typedef struct timeval { long tv_sec; long tv_usec; } timeval; int gettimeofday(struct timeval* t, void* tzp); int usleep(unsigned int usec); ]] gettimeofday_struct = ffi.new("struct timeval") local function gettimeofday() ffi.C.gettimeofday(gettimeofday_struct, nil) return tonumber(gettimeofday_struct.tv_sec) * 1000000 + tonumber(gettimeofday_struct.tv_usec) end -- ---------------------------------------------------------------------- -- This event loop can work with muliple groups of threads. -- For that purpose global variable 'thread_groups' should -- be defined in benchmark script.end -- thread_groups = {{id=i, event=func1, rate_controller=func2, rate=k, thread_amount=n}, {}, ...} -- id is any number or string. -- func1 is function as event(), func2 is functions witch controls sleeps period (optional), -- n is amount of threads in the group (im sum of groups threads_amount less then in --threads -- than all other threads go to the last group) -- rate is integer corresponding rate of the thread -- ---------------------------------------------------------------------- function thread_run(thread_id) while ffi.C.sb_more_events(thread_id) do ffi.C.sb_event_start(thread_id) local event_func = nil local rate_controller_func = nil local rate = 0 local acc = 0 for i = 1, #thread_groups do acc = acc + thread_groups[i].thread_amount if thread_id < acc then event_func = thread_groups[i].event rate_controller_func = thread_groups[i].rate_controller rate = thread_groups[i].rate break end -- if total amount of threads more then sum of amounts in groups -- all other threads rely to the last group if i == #thread_groups then event_func = thread_groups[i].event rate_controller_func = thread_groups[i].rate_controller rate = thread_groups[i].rate end end local success, ret repeat success, ret = pcall(event_func, thread_id) if not success then if type(ret) == "table" and ret.errcode == sysbench.error.RESTART_EVENT then if sysbench.hooks.before_restart_event then sysbench.hooks.before_restart_event(ret) end else error(ret, 2) -- propagate unknown errors end end until success -- Stop the benchmark if event() returns a value other than nil or false if ret then break end ffi.C.sb_event_stop(thread_id) -- It supposed that rete controller return execution flow after some pause if rate_controller_func ~= nil and rate > 0 then pcall(rate_controller_func, rate) end end end -- This function controls rate of thread's events in that way: -- It stores the last time it was called and calculate random -- exponentially distributed interval to the next event (with median 1sec/rate). -- When it called again it measure time and if it passed less time then 'inteval' -- it sleeps for the rest part of interval. function default_rate_controller(rate) local Tcur = gettimeofday() local lambda = 1e6 / rate local uniform_parameter = ffi.C.sb_rand_uniform_double() local interval = -lambda * math.log(uniform_parameter) if Tnext == nil then Tnext = Tcur + interval else Tnext = Tnext + interval if Tnext > Tcur then ffi.C.usleep(Tnext - Tcur); end end end
pg = pg or {} pg.activity_skirmish_event = { [101] = { event = "1242017", name = "P1-演习", type = 1, id = 101, task_id = 16500, award_display = {} }, [102] = { event = "1250031", name = "P2-护航", type = 2, id = 102, task_id = 16501, award_display = {} }, [103] = { event = "FENGBAOQIANXI3", name = "P3-任务", type = 1, id = 103, task_id = 16502, award_display = {} }, [104] = { event = "1250032", name = "P4-合流", type = 2, id = 104, task_id = 16503, award_display = {} }, [105] = { event = "1250033", name = "P5-扫荡", type = 2, id = 105, task_id = 16504, award_display = {} }, [106] = { event = "FENGBAOQIANXI7", name = "P6-干扰", type = 1, id = 106, task_id = 16505, award_display = {} }, [107] = { event = "1250034", name = "P7-联络", type = 2, id = 107, task_id = 16506, award_display = {} }, all = { 101, 102, 103, 104, 105, 106, 107 } } return
turtle.select(1) while true do while not turtle.detect() do turtle.forward() local slot = turtle.getSelectedSlot() if turtle.getItemCount(slot) < 1 then turtle.select(slot+1) end if not turtle.detectDown() then turtle.placeDown() end end local slot = turtle.getSelectedSlot() if turtle.getItemCount(slot) < 1 then turtle.select(slot+1) end turtle.up() turtle.turnLeft() turtle.turnLeft() turtle.placeDown() end
local assets = require "src/common/assets" local sceneManager = require 'src/common/sceneManager' local dictionary = require 'src/common/dictionary' local drawUtils = require 'src/common/drawUtils' local globals = require 'src/common/globals' local colors = require 'src/common/colors' local buttonManager = (require 'src/components/buttonManager').new() local screen = {}; local fromSettings = false; local titleFont local music local function goToNextScreen() if fromSettings then sceneManager.changeScene(require 'src/menu/settings') else sceneManager.changeScene(require 'src/menu/mainMenu') end end local function chooseEnglish() globals.language = 'en' goToNextScreen() end local function choosePortuguese() globals.language = 'pt' goToNextScreen() end function screen.load(comingFromSettings) love.graphics.setBackgroundColor(colors.gray) fromSettings = comingFromSettings titleFont = assets.bigFont buttonManager:load() buttonManager:newImageButton({ fn = chooseEnglish, x = 200, y = 250, image = assets.flagUK, imageWidth = 1024, imageHeight = 512, scaleX = 0.25, scaleY = 0.25, }) buttonManager:newImageButton({ fn = choosePortuguese, x = 550, y = 250, image = assets.flagBR, imageWidth = 1024, imageHeight = 716, scaleX = 0.25, scaleY = 0.18, }) music = assets.menuMusic music:play() end function screen.unload() buttonManager:unload() music:pause() end function screen.update(dt) buttonManager:update(dt) end function screen.draw() love.graphics.setColor(1, 1, 1) local enText = 'Choose your language' drawUtils.drawTextRectangle({ font = titleFont, posX = globals.baseScreenWidth / 2 - titleFont:getWidth(enText) / 2, posY = 50, text = 'Choose your language', }) local ptText = 'Escolha sua língua' drawUtils.drawTextRectangle({ font = titleFont, posX = globals.baseScreenWidth / 2 - titleFont:getWidth(ptText) / 2, posY = 100, text = ptText, }) buttonManager:draw() end function screen.mousereleased(_, _, button) buttonManager:mouseReleased(button) end return screen;
local old_print, old_printError = print, printError local function log(x) local a = fs.open("log.txt", "a") a.writeLine(x) a.close() end local function print(msg) old_print(msg) log(msg) commands.say(msg) end local function printError(msg) old_printError(msg) log(msg) commands.say(msg) end --- Waits for one or more commands to finish, and verifies they have all been executed successfully. -- -- @usage commands.wait { commands.async.say("Testing"), commands.async.say("things!") } function commands.wait(commands) local n, remaining = #commands, {} for i = 1, n do remaining[commands[i]] = i end while n > 0 do local _, id, ok, res = os.pullEvent("task_complete") local i = remaining[id] if i then n = n - 1 remaining[id] = nil if not ok then error(("Command %d failed: %s"):format(i, res), 2) end end end end local ok, err = pcall(function() print("Booting test monitor") if not fs.exists("cloud.lua") then local request, err = http.get("https://cloud-catcher.squiddev.cc/cloud.lua") if not request then printError(("Cannot load cloud-catcher (%s)"):format(err)) else local contents = request.readAll() request.close() local handle = fs.open("cloud.lua", "w") handle.write(contents) handle.close() print("Fetched cloud-catcher") end end print(("Run '/computercraft queue #%d cloud|test' to control the test runner"):format(os.getComputerID())) while true do local command = table.pack(os.pullEvent("computer_command")) if command[2] == "cloud" then if cloud then printError("Already running cloud-catcher") else local token = command[3] if not token then -- Generate a random token. local tok_items = {} for i = 1, 32 do local idx = math.random(36) tok_items[i] = ("abcdefghijklmnopqrstuvwxyz0123456789"):sub(idx, idx) end token = table.concat(tok_items) end print(("Visit https://cloud-catcher.squiddev.cc/?id=%s to control the computer"):format(token)) shell.run("bg", "cloud.lua", "-t80x30", token) end elseif command[2] == "test" then print("Running tests") shell.run("test-rom/mcfly.lua test-rom/spec") else printError("Unknown command") end end end) if not ok then printError(tostring(err)) end os.shutdown()
local async = require('lualine.async') local git_branch local get_git_branch = async:new({ cmd = 'git branch --show-current', on_stdout = function(_, data) if data then git_branch = data:gsub('\n', '') end end, on_stderr = function (_, data) if data then if data:find("fatal: not a git repository") then git_branch = '' end end end, }) local timer = vim.loop.new_timer() timer:start(0, 1000, vim.schedule_wrap(function() local cur_dir = vim.fn.getcwd() local buffer_working_directory = vim.fn.expand("%:p:h") local status, _ = pcall(vim.api.nvim_set_current_dir, buffer_working_directory) if status == true then get_git_branch:start() vim.api.nvim_set_current_dir(cur_dir) end end)) local function branch() if not git_branch or #git_branch == 0 then return '' end local ok,devicons = pcall(require,'nvim-web-devicons') if ok then local icon = devicons.get_icon('git') if icon ~= nil then return icon .. ' ' .. git_branch end return git_branch end ok = vim.fn.exists("*WebDevIconsGetFileTypeSymbol") if ok ~= 0 then local icon = '' return icon .. ' ' .. git_branch end return git_branch end return branch
--[[ Copyright 2020 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --[[ This component introduces concept of Level and XP to player. The player level is increased based on required XP threshold. Both Level and XP are set as resources. As part of pregression, with each level increase player also gets max HP increased. Open the "Levels List" group in hierarchy that comes with this component to edit the progression per level. Level and XP resources can be named differently if needed. --]] -- Internal custom properties local COMPONENT_ROOT = script:GetCustomProperty("ComponentRoot"):WaitForObject() local LEVELS_LIST = script:GetCustomProperty("LevelsList"):WaitForObject() -- User exposed properties local LEVEL_RESOURCE = COMPONENT_ROOT:GetCustomProperty("LevelResource") local XP_RESOURCE = COMPONENT_ROOT:GetCustomProperty("XPResource") -- Internal variables local levelsTable = {} -- nil Init() -- Create the table of level information from the LEVELS_LIST group function Init() for _, child in ipairs(LEVELS_LIST:GetChildren()) do local requiredXP = child:GetCustomProperty("RequiredXP") local maxHP = child:GetCustomProperty("MaxHP") table.insert(levelsTable, { requiredXP = requiredXP, maxHP = maxHP }) end end -- int GetPlayerLevel(Player) -- Get player level based on current XP resource function GetPlayerLevel(player) local resultLevel = 1 local currentXP = player:GetResource(XP_RESOURCE) for i, levelInfo in ipairs(levelsTable) do if currentXP >= levelInfo.requiredXP then resultLevel = i end end return resultLevel end -- nil SetNewMaxHealth(Player) -- Set player max HP based on level function SetNewMaxHealth(player) local currentLevel = player:GetResource(LEVEL_RESOURCE) player.hitPoints = levelsTable[currentLevel].maxHP player.maxHitPoints = levelsTable[currentLevel].maxHP end -- nil UpdatePlayerLevel(Player) -- Check and update player level resource function UpdatePlayerLevel(player) local currentLevel = player:GetResource(LEVEL_RESOURCE) local nextLevel = GetPlayerLevel(player) if nextLevel ~= currentLevel then player:SetResource(LEVEL_RESOURCE, nextLevel) SetNewMaxHealth(player) end end -- nil OnResourceChanged(Player, string, number) -- Checking if the XP resource is changed to update the level function OnResourceChanged(player, resource, value) if resource == XP_RESOURCE then UpdatePlayerLevel(player) end end -- nil OnPlayerJoined(Player) -- Register resource changed event and update player level function OnPlayerJoined(player) player.resourceChangedEvent:Connect(OnResourceChanged) -- Short wait time to load level data and player max HP Task.Wait(.1) UpdatePlayerLevel(player) SetNewMaxHealth(player) end -- Initialize Init() Game.playerJoinedEvent:Connect(OnPlayerJoined)
-- math.lua: math-related utilities -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) local math_ceil, math_floor = math.ceil, math.floor -- -- Drops fractional part of a number -- -- trunc(1.x) --> 1 -- trunc(-1.x) --> -1 -- -- ceil(1.x) --> 2 -- ceil(-1.x) --> -1 -- -- floor(1.x) --> 1 -- floor(-1.x) --> -2 -- -- TODO: Why not 'return (math.modf(n))'? Do benchmark. local trunc = function(n) return ((n < 0) and math_ceil or math_floor)(n) end return { trunc = trunc; }
local capi = { client = client , mouse = mouse , screen = screen , keygrabber = keygrabber,} local setmetatable = setmetatable local ipairs = ipairs local util = require( "awful.util" ) local client = require( "awful.client" ) local alayout = require( "awful.layout" ) local wibox = require( "wibox" ) local cairo = require( "lgi" ).cairo local beautiful = require( "beautiful" ) local color = require( "gears.color" ) local module = {} local wiboxes,delta = nil,100 ---------------- Visual ----------------------- local function gen(item_height) local img = cairo.ImageSurface(cairo.Format.ARGB32, item_height,item_height) local cr = cairo.Context(img) local rad = 10 cr:set_source_rgba(0,0,0,0) cr:paint() cr:set_source_rgba(1,1,1,1) cr:arc(rad,rad,rad,0,2*math.pi) cr:arc(item_height-rad,rad,rad,0,2*math.pi) cr:arc(rad,item_height-rad,rad,0,2*math.pi) cr:arc(item_height-rad,item_height-rad,rad,0,2*math.pi) cr:fill() cr:rectangle(0,rad, item_height, item_height-2*rad) cr:rectangle(rad,0, item_height-2*rad, item_height) cr:fill() return img._native end local function constructor(width) local img = cairo.ImageSurface(cairo.Format.ARGB32, width, width) local cr = cairo.Context(img) cr:move_to(0,0) cr:set_source(color(beautiful.fg_normal)) cr:paint() cr:set_source(color(beautiful.bg_normal)) cr:set_antialias(1) cr:rectangle(0, (width/2), 10, (width/2)) cr:rectangle(width-10, (width/2), 10, (width/2)) for i=0,(width/2) do cr:rectangle(i, 0, 1, (width/2)-i) cr:rectangle(width-i, 0, 1, (width/2)-i) end cr:fill() return cairo.Pattern.create_for_surface(img) end local function init() local bounding,arrow = gen(75),constructor(55) wiboxes = {} for k,v in ipairs({"up","right","down","left","center"}) do wiboxes[v] = wibox({}) wiboxes[v].height = 75 wiboxes[v].width = 75 wiboxes[v].ontop = true if v ~= "center" then local ib,m = wibox.widget.imagebox(),wibox.layout.margin() local img = cairo.ImageSurface(cairo.Format.ARGB32, 55, 55) local cr = cairo.Context(img) cr:translate(55/2,55/2) cr:rotate((k-1)*(2*math.pi)/4) cr:translate(-(55/2),-(55/2)) cr:set_source(arrow) cr:paint() ib:set_image(img) m:set_margins(10) m:set_widget(ib) wiboxes[v]:set_widget(m) wiboxes[v].shape_bounding = bounding end end wiboxes["center"]:set_bg(beautiful.bg_urgent) local img = cairo.ImageSurface(cairo.Format.ARGB32, 75,75) local cr = cairo.Context(img) cr:set_source_rgba(0,0,0,0) cr:paint() cr:set_source_rgba(1,1,1,1) cr:arc( 75/2,75/2,75/2,0,2*math.pi ) cr:fill() wiboxes["center"].shape_bounding = img._native end local function display_wiboxes(cltbl,geomtbl,float,swap,c) if not wiboxes then init() end for k,v in ipairs({"left","right","up","down","center"}) do local next_clients = (not (float and swap)) and cltbl[util.get_rectangle_in_direction(v , geomtbl, capi.client.focus:geometry())] or c if next_clients or k==5 then local same, center = capi.client.focus == next_clients,k==5 local geo = center and capi.client.focus:geometry() or next_clients:geometry() wiboxes[v].visible = true wiboxes[v].x = (swap and float and (not center)) and (geo.x + (k>2 and (geo.width/2) or 0) + (k==2 and geo.width or 0) - 75/2) or (geo.x + geo.width/2 - 75/2) wiboxes[v].y = (swap and float and (not center)) and (geo.y + (k<=2 and geo.height/2 or 0) + (k==4 and geo.height or 0) - 75/2) or (geo.y + geo.height/2 - 75/2) else wiboxes[v].visible = false end end end ---------------- Position ----------------------- local function float_move(dir,c) return ({left={x=c:geometry().x-delta},right={x=c:geometry().x+delta},up={y=c:geometry().y-delta},down={y=c:geometry().y+delta}})[dir] end local function float_move_max(dir,c) return ({left={x=capi.screen[c.screen].workarea.x},right={x=capi.screen[c.screen].workarea.width+capi.screen[c.screen].workarea.x-c:geometry().width} ,up={y=capi.screen[c.screen].workarea.y},down={y=capi.screen[c.screen].workarea.y+capi.screen[c.screen].workarea.height-c:geometry().height}})[dir] end local function floating_clients() local ret = {} for v in util.table.iterate(client.visible(),function(c) return client.floating.get(c) end) do ret[#ret+1] = v end return ret end local function bydirection(dir, c, swap,max) if c then local float = client.floating.get(c) or alayout.get(c.screen) == alayout.suit.floating -- Move the client if floating, swaping wont work anyway if swap and float then c:geometry((max and float_move_max or float_move)(dir,c)) display_wiboxes(nil,nil,float,swap,c) else -- Get all clients rectangle local cltbl,geomtbl = max and floating_clients() or client.tiled(),{} for i,cl in ipairs(cltbl) do geomtbl[i] = cl:geometry() end local target = util.get_rectangle_in_direction(dir, geomtbl, c:geometry()) -- If we found a client to focus, then do it. if target then if swap ~= true then capi.client.focus = cltbl[((not cltbl[target] and #cltbl == 1) and 1 or target)] capi.client.focus:raise() else c:swap(cltbl[target]) end display_wiboxes(cltbl,geomtbl,float,swap,c) end end end end function module.global_bydirection(dir, c,swap,max) bydirection(dir, c or capi.client.focus, swap,max) end function module._global_bydirection_key(mod,key,event,direction,is_swap,is_max) bydirection(direction,capi.client.focus,is_swap,is_max) return true end function module.display(mod,key,event,direction,is_swap,is_max) local c = capi.client.focus local cltbl,geomtbl = max and floating_clients() or client.tiled(),{} for i,cl in ipairs(cltbl) do geomtbl[i] = cl:geometry() end display_wiboxes(cltbl,geomtbl,client.floating.get(c) or alayout.get(c.screen) == alayout.suit.floating,is_swap,c) end function module._quit() for k,v in ipairs({"left","right","up","down","center"}) do wiboxes[v].visible = false end end return setmetatable(module, { __call = function(_, ...) return new(...) end }) -- kate: space-indent on; indent-width 2; replace-tabs on;
------------------------------------------------------------------------------ -- -- This file is part of the Corona game engine. -- For overview and more information on licensing please refer to README.md -- Home page: https://github.com/coronalabs/corona -- Contact: support@coronalabs.com -- ------------------------------------------------------------------------------ simulator = { device = "android-phone", screenOriginX = 75, screenOriginY = 223, screenWidth = 1080, screenHeight = 1920, androidDisplayApproximateDpi = 480, -- xxhdpi deviceImage = "Samsung-Galaxy-S5.png", displayManufacturer = "samsung", displayName = "SM-G900S", supportsScreenRotation = true, hasAccelerometer = true, windowTitleBarName = "Samsung Galaxy S5", } simulator.defaultFontSize = 18.0 * (simulator.androidDisplayApproximateDpi / 160)
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule('NamePlates') local LSM = E.LSM --Lua functions --WoW API / Variables local UnitHealth = UnitHealth local UnitIsUnit = UnitIsUnit local UnitHealthMax = UnitHealthMax --[[ Target Glow Style Option Variables style1:'Border', style2:'Background', style3:'Top Arrow Only', style4:'Side Arrows Only', style5:'Border + Top Arrow', style6:'Background + Top Arrow', style7:'Border + Side Arrows', style8:'Background + Side Arrows' ]] local _, ns = ... local oUF = ns.oUF local function Update(self, event) local element = self.TargetIndicator if (element.PreUpdate) then element:PreUpdate() end if element.TopIndicator then element.TopIndicator:Hide() end if element.LeftIndicator then element.LeftIndicator:Hide() end if element.RightIndicator then element.RightIndicator:Hide() end if element.Shadow then element.Shadow:Hide() end if element.Spark then element.Spark:Hide() end if UnitIsUnit(self.unit, 'target') and (element.style ~= 'none') then if element.TopIndicator and (element.style == 'style3' or element.style == 'style5' or element.style == 'style6') then element.TopIndicator:Show() end if (element.LeftIndicator and element.RightIndicator) and (element.style == 'style4' or element.style == 'style7' or element.style == 'style8') then element.RightIndicator:Show() element.LeftIndicator:Show() end if element.Shadow and (element.style == 'style1' or element.style == 'style5' or element.style == 'style7') then element.Shadow:Show() end if element.Spark and (element.style == 'style2' or element.style == 'style6' or element.style == 'style8') then element.Spark:Show() end end local r, g, b local showIndicator if UnitIsUnit(self.unit, 'target') then showIndicator = true r, g, b = NP.db.colors.glowColor.r, NP.db.colors.glowColor.g, NP.db.colors.glowColor.b elseif (not UnitIsUnit(self.unit, 'target') and element.lowHealthThreshold > 0) then local health, maxHealth = UnitHealth(self.unit), UnitHealthMax(self.unit) local perc = (maxHealth > 0 and health/maxHealth) or 0 if perc <= element.lowHealthThreshold then showIndicator = true if perc <= element.lowHealthThreshold / 2 then r, g, b = 1, 0, 0 else r, g, b = 1, 1, 0 end end end if showIndicator then if element.TopIndicator and (element.style == 'style3' or element.style == 'style5' or element.style == 'style6') then element.TopIndicator:SetVertexColor(r, g, b) local TopArrow = "Interface\\AddOns\\ElvUI\\media\\textures\\targetIndicator\\"..NP.db.units.TARGET.topArrowType if element.TopIndicator:IsObjectType('Texture') and not InCombatLockdown() then element.TopIndicator:SetTexture(TopArrow) element.TopIndicator:Size(NP.db.units.TARGET.topArrowTypeSize) if NP.db.units.TARGET.topArrowType == 'ArrowUp' then element.TopIndicator:SetRotation(3.14) end end end if (element.LeftIndicator and element.RightIndicator) and (element.style == 'style4' or element.style == 'style7' or element.style == 'style8') then element.RightIndicator:SetVertexColor(r, g, b) element.LeftIndicator:SetVertexColor(r, g, b) local LeftArrow = "Interface\\AddOns\\ElvUI\\media\\textures\\targetIndicator\\"..NP.db.units.TARGET.leftArrowType if element.LeftIndicator:IsObjectType('Texture') and not InCombatLockdown() then element.LeftIndicator:SetTexture(LeftArrow) element.LeftIndicator:Size(NP.db.units.TARGET.leftArrowTypeSize) if NP.db.units.TARGET.leftArrowType == 'ArrowUp' then element.LeftIndicator:SetRotation(1.57) else element.LeftIndicator:SetRotation(-1.57) end end if element.RightIndicator:IsObjectType('Texture') and not InCombatLockdown() then element.RightIndicator:SetTexture(LeftArrow) element.RightIndicator:Size(NP.db.units.TARGET.leftArrowTypeSize) if NP.db.units.TARGET.leftArrowType == 'ArrowUp' then element.RightIndicator:SetRotation(-1.57) else element.RightIndicator:SetRotation(1.57) end end end if element.Shadow and (element.style == 'style1' or element.style == 'style5' or element.style == 'style7') then element.Shadow:Show() element.Shadow:SetBackdropBorderColor(r, g, b) end if element.Spark and (element.style == 'style2' or element.style == 'style6' or element.style == 'style8') then element.Spark:Show() element.Spark:SetVertexColor(r, g, b) end end if (element.PostUpdate) then return element:PostUpdate(self.unit) end end local function Path(self, ...) return (self.TargetIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local function Enable(self) local element = self.TargetIndicator if (element) then element.__owner = self element.ForceUpdate = ForceUpdate if not element.style then element.style = 'style1' end if not element.lowHealthThreshold then element.lowHealthThreshold = .4 end if element.Shadow then if element.Shadow:IsObjectType('Frame') and not element.Shadow:GetBackdrop() == nil then element.Shadow:SetBackdrop({edgeFile = LSM:Fetch('border', 'ElvUI GlowBorder'), edgeSize = E:Scale(5)}) end end if element.Spark then if element.Spark:IsObjectType('Texture') and not element.Spark:GetTexture() then element.Spark:SetTexture(E.Media.Textures.Spark) end end if element.TopIndicator then local TopArrow = "Interface\\AddOns\\ElvUI\\media\\textures\\targetIndicator\\"..NP.db.units.TARGET.topArrowType if element.TopIndicator:IsObjectType('Texture') and not element.TopIndicator:GetTexture() then element.TopIndicator:SetTexture(TopArrow) element.TopIndicator:Size(NP.db.units.TARGET.topArrowTypeSize) if NP.db.units.TARGET.topArrowType == 'ArrowUp' then element.TopIndicator:SetRotation(3.14) end end end if element.LeftIndicator then local LeftArrow = "Interface\\AddOns\\ElvUI\\media\\textures\\targetIndicator\\"..NP.db.units.TARGET.leftArrowType if element.LeftIndicator:IsObjectType('Texture') then element.LeftIndicator:SetTexture(LeftArrow) element.LeftIndicator:Size(NP.db.units.TARGET.leftArrowTypeSize) if NP.db.units.TARGET.leftArrowType == 'ArrowUp' then element.LeftIndicator:SetRotation(1.57) else element.LeftIndicator:SetRotation(-1.57) end end end if element.RightIndicator then local LeftArrow = "Interface\\AddOns\\ElvUI\\media\\textures\\targetIndicator\\"..NP.db.units.TARGET.leftArrowType if element.RightIndicator:IsObjectType('Texture') and not element.RightIndicator:GetTexture() then element.RightIndicator:SetTexture(LeftArrow) element.RightIndicator:Size(NP.db.units.TARGET.leftArrowTypeSize) if NP.db.units.TARGET.leftArrowType == 'ArrowUp' then element.RightIndicator:SetRotation(-1.57) else element.RightIndicator:SetRotation(1.57) end end end self:RegisterEvent('PLAYER_TARGET_CHANGED', Path, true) self:RegisterEvent('UNIT_HEALTH_FREQUENT', Path) return true end end local function Disable(self) local element = self.TargetIndicator if (element) then if element.TopIndicator then element.TopIndicator:Hide() end if element.LeftIndicator then element.LeftIndicator:Hide() end if element.RightIndicator then element.RightIndicator:Hide() end if element.Shadow then element.Shadow:Hide() end if element.Spark then element.Spark:Hide() end self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path) self:UnregisterEvent('UNIT_HEALTH_FREQUENT', Path) end end oUF:AddElement('TargetIndicator', Path, Enable, Disable)
DantariVillageScreenPlay = ScreenPlay:new { numberOfActs = 1, } registerScreenPlay("DantariVillageScreenPlay", true) function DantariVillageScreenPlay:start() if (isZoneEnabled("dantooine")) then self:spawnMobiles() end end function DantariVillageScreenPlay:spawnMobiles() spawnMobile("dantooine", "dantari_battlelord",900,-3848.4,2,-5722.2,-50,0) spawnMobile("dantooine", "dantari_battlelord",900,-3839.2,6,-5696.3,-165,0) spawnMobile("dantooine", "dantari_battlelord",900,-3848.6,6,-5695,-170,0) spawnMobile("dantooine", "dantari_battlelord",900,-3865.1,2.5,-5696.2,-96,0) spawnMobile("dantooine", "dantari_battlelord",900,-3873.1,2.5,-5697.2,76,0) spawnMobile("dantooine", "dantari_battlelord",900,-7207.8,3,-913.9,160,0) spawnMobile("dantooine", "dantari_battlelord",900,-7202.1,3,-921.8,-78,0) spawnMobile("dantooine", "dantari_battlelord",900,-7242.2,3,-864,127,0) spawnMobile("dantooine", "dantari_battlelord",900,-7158.5,3,-836.6,-158,0) spawnMobile("dantooine", "dantari_battlelord",900,-7132.3,3,-894.6,-98,0) spawnMobile("dantooine", "dantari_battlelord",900,-7134.5,3,-886.6,-120,0) spawnMobile("dantooine", "dantari_battlelord",900,5584.4,0.5,-657.8,-88,0) spawnMobile("dantooine", "dantari_battlelord",900,5557.1,0.2,-619.2,154,0) spawnMobile("dantooine", "dantari_battlelord",900,5592.4,1.4,-619.1,-151,0) spawnMobile("dantooine", "dantari_battlelord",900,5593.2,0.8,-645.8,-76,0) spawnMobile("dantooine", "dantari_chief",900,-3839.3,8,-5753.5,30,0) spawnMobile("dantooine", "dantari_chief",900,-3886.9,2.5,-5686,-159,0) spawnMobile("dantooine", "dantari_chief",900,-7209.2,3,-923.1,32,0) spawnMobile("dantooine", "dantari_chief",900,5567,0.2,-648.2,-145,0) spawnMobile("dantooine", "dantari_raider",900,-3893.6,2.4,-5708.2,85,0) spawnMobile("dantooine", "dantari_raider",900,-3088.7,2.5,-5720.3,61,0) spawnMobile("dantooine", "dantari_raider",900,-3882.9,2.5,-5730.6,28,0) spawnMobile("dantooine", "dantari_raider",900,-3871.6,2.5,-5735.8,7,0) spawnMobile("dantooine", "dantari_raider",900,-3860.9,2.5,-5734.5,-49,0) spawnMobile("dantooine", "dantari_raider",900,-3797.3,5,-5717.5,-136,0) spawnMobile("dantooine", "dantari_raider",900,-3787.6,4.4,-5727.9,-120,0) spawnMobile("dantooine", "dantari_raider",900,-7166.9,3,-938.9,-26,0) spawnMobile("dantooine", "dantari_raider",900,-7186.7,3,-941.2,3,0) spawnMobile("dantooine", "dantari_raider",900,-7225.4,3,-898.7,41,0) spawnMobile("dantooine", "dantari_raider",900,-7242.7,3,-886.4,87,0) spawnMobile("dantooine", "dantari_raider",900,-7220.4,3,-856.4,169,0) spawnMobile("dantooine", "dantari_raider",900,-7180.3,3,-842.1,156,0) spawnMobile("dantooine", "dantari_raider",900,-7146.8,3,-856.4,-130,0) spawnMobile("dantooine", "dantari_raider",900,-7143.2,3,-913.4,-55,0) spawnMobile("dantooine", "dantari_raider",900,5514.5,0.4,-707.7,144,0) spawnMobile("dantooine", "dantari_raider",900,5540.9,0.2,-699,-74,0) spawnMobile("dantooine", "dantari_raider",900,5544.9,0.2,-678.5,136,0) end
return { PlacesList = "PlacesList", PeopleList = "PeopleList", GameDetailMore = "GameDetailMore", PurchaseGame = "PurchaseGame", PurchaseGameRobuxShortfall = "PurchaseGameRobuxShortfall", LeaveRobloxAlert = "LeaveRobloxAlert", ConfirmSignOut = "ConfirmSignOut", PremiumMigrationNotice = "PremiumMigrationNotice", AutoUpgradePrompt = "AutoUpgradePrompt", DevSubMore = "DevSubMore", DevSubConfirmCancel = "DevSubConfirmCancel", PurchaseCatalogItem = "PurchaseCatalogItem", LeaveCatalogToAvatarPrompt = "LeaveCatalogToAvatarPrompt", CatalogContextMenu = "CatalogContextMenu", SignUpBirthdayPickerOverlay = "SignUpBirthdayPickerOverlay", CategoryFiltersPrompt = "CategoryFiltersPrompt", PriceFilterPrompt = "PriceFilterPrompt", }
local clipboard = require('clipboard') local command = require('command') local math = require('math') local memory = require('memory') local unicode = require('unicode') local paste = command.new('paste') local max_chat_size = 0x96 paste:register(function() local chat = memory.chat_input if not chat.open then return end local text = unicode.to_shift_jis(clipboard.get()) if text == nil then return end local original = chat.internal text = text:sub(1, math.max(max_chat_size - #original, 0)) local modified = original:sub(1, chat.position_internal) .. text .. original:sub(chat.position_internal + 1) do -- Set internal value local buffer = modified if #buffer > max_chat_size then buffer = buffer:sub(1, max_chat_size) end chat.internal = buffer chat.length_internal = #buffer chat.position_internal = math.min(chat.position_internal + #text, max_chat_size) end do -- Set the stripped buffer local buffer = unicode.to_shift_jis(unicode.expand_autotranslate((unicode.from_shift_jis(modified)), '', '')) if #buffer > max_chat_size then buffer = buffer:sub(1, max_chat_size) end chat.stripped = buffer chat.length_stripped = #buffer end do -- Set the display buffer local buffer = unicode.to_shift_jis(unicode.expand_autotranslate((unicode.from_shift_jis(modified:sub(1, chat.position_internal))), '\u{F569}', '\u{F564}')) .. '\x7F\xFF' .. unicode.to_shift_jis(unicode.expand_autotranslate((unicode.from_shift_jis(modified:sub(chat.position_internal + 1))), '\u{F569}', '\u{F564}')) if #buffer > max_chat_size + 2 then buffer = buffer:sub(1, max_chat_size + 2) end chat.display = buffer end chat.update_history = true end) --[[ Copyright © 2019, Windower Dev Team All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Windower Dev Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE WINDOWER DEV TEAM BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]]
include("Scripts/Interactable.lua") include("Scripts/Objects/PlaceableObject.lua") ------------------------------------------------------------------------------- PortalStone = PlaceableObject.Subclass("PortalStone") ------------------------------------------------------------------------------- function PortalStone:Constructor(args) self.linkedPosition = nil self.linkID = nil self.targetID = nil self.active = false self.EnergyRequired = 90 end ------------------------------------------------------------------------------- function PortalStone:Interact(args) if args.player then local x = args.player.m_energy:Value() if (x - self.EnergyRequired) > 0 then if self.targetID then local position = DarkAgesModScript.LinkManager:Get(self.targetID) if position then args.player:_ModifyEnergy(-self.EnergyRequired) Eternus.World:NKGetLocalWorldPlayer():NKTeleportToLocation(position) end end end end end ------------------------------------------------------------------------------- function PortalStone:GetDebuggingText( outData ) local str = "" str = str .. "linkID " .. tostring(self.linkID) .. "\n" local linkPos = DarkAgesModScript.LinkManager:Get(self.linkID) str = str .. "linkPos " .. (linkPos and linkPos:NKToString() or "nil" ) .. "\n" str = str .. "targetID " .. tostring(self.targetID) .. "\n" local targetPos = DarkAgesModScript.LinkManager:Get(self.targetID) str = str .. "targetPos " .. (targetPos and targetPos:NKToString() or "nil" ) .. "\n" return str end ------------------------------------------------------------------------------- function PortalStone:Save( outData ) PortalStone.__super.Save(self, outData) outData.linkID = self.linkID outData.targetID = self.targetID if self.linkedPosition then outData.linkedPosition = {x=self.linkedPosition:x(), y=self.linkedPosition:y(), z=self.linkedPosition:z()} end end ------------------------------------------------------------------------------- function PortalStone:Restore( inData, version ) PortalStone.__super.Restore(self, inData, version) self.linkID = inData.linkID self.targetID = inData.targetID end ------------------------------------------------------------------------------- function PortalStone:NetSerialize( stream ) PortalStone.__super.NetSerialize(self, stream) stream:NKWriteBool(self.active) end ------------------------------------------------------------------------------- function PortalStone:NetDeserialize( stream ) PortalStone.__super.NetDeserialize(self, stream) local active = stream:NKReadBool() self:SetActive(active) end ------------------------------------------------------------------------------- function PortalStone:SetActive( active ) if self.active ~= active then self.active = active NKPrint("PortalStone:SetActive( " .. tostring(active) .. " )") if Eternus.IsClient then if active then self:NKSetEmitterActive(true) self:NKGetStaticGraphics():NKSetSubmeshTexture(0, "MagicStonePillar:pCube1", "diffuse_on") self:NKGetStaticGraphics():NKSetSubmeshTexture(2, "MagicStonePillar:pCube1", "glow_on") else self:NKSetEmitterActive(false) self:NKGetStaticGraphics():NKSetSubmeshTexture(0, "MagicStonePillar:pCube1", "diffuse_off") self:NKGetStaticGraphics():NKSetSubmeshTexture(2, "MagicStonePillar:pCube1", "NULL") end end end end ------------------------------------------------------------------------------- function PortalStone:Spawn() if Eternus.IsClient then self:NKSetEmitterActive(false) self:NKGetStaticGraphics():NKSetSubmeshTexture(0, "MagicStonePillar:pCube1", "diffuse_off") self:NKGetStaticGraphics():NKSetSubmeshTexture(2, "MagicStonePillar:pCube1", "NULL") end if Eternus.IsServer then self:NKEnableScriptProcessing(true, 1000) end end ------------------------------------------------------------------------------- function PortalStone:PickedUp() self:BreakLink() end ------------------------------------------------------------------------------- function PortalStone:OnDestroy() self:BreakLink() end ------------------------------------------------------------------------------- function PortalStone:BreakLink() if Eternus.IsServer then if self.linkID then DarkAgesModScript.LinkManager:Remove(self.linkID) end self.linkID = nil self.targetID = nil end self:SetActive(false) end ------------------------------------------------------------------------------- function PortalStone:GetLinkID() if not self.linkID and not self:NKIsPhysicsDynamic() then self.linkID = DarkAgesModScript.LinkManager:GetUniqueID() local position = self:NKGetWorldPosition() + vec3.new(0.0, 0.0, 2.0):mul_quat(self:NKGetWorldOrientation()) DarkAgesModScript.LinkManager:Add(self.linkID, position) end return self.linkID end ------------------------------------------------------------------------------- function PortalStone:SetTargetID(linkID) if linkID and DarkAgesModScript.LinkManager:Get(linkID) then self.targetID = linkID else self.targetID = nil end end ------------------------------------------------------------------------------- function PortalStone:Despawn() -- Server only logic if Eternus.IsServer then self:NKEnableScriptProcessing(false) end end ------------------------------------------------------------------------------- function PortalStone:Update( ) -- Server only logic if Eternus.IsServer then if self.targetID and DarkAgesModScript.LinkManager:Get(self.targetID) then self:SetActive(true) else self:SetActive(false) end end end ------------------------------------------------------------------------------- EntityFramework:RegisterGameObject(PortalStone)
return { { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.08 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.2 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.092 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.23 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.104 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.26 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.12 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.3 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.132 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.33 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.144 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.36 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.16 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.4 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.172 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.43 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.184 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.46 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = -0.2 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.5 } } } }, time = 0, name = "决死突袭", init_effect = "jinengchufared", picture = "", desc = "属性变化", stack = 1, id = 10841, icon = 10841, last_effect = "Darkness", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.08 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.2 } } } }
if CLIENT then SWEP.PrintName = "Hemotoxin Gun" SWEP.Author = "TFlippy" SWEP.Slot = 6 -- add 1 to get the slot number key SWEP.Icon = "tflippy/vgui/ttt/icon_hemotoxin" SWEP.ViewModelFOV = 55 SWEP.ViewModelFlip = false SWEP.CSMuzzleFlashes = true SWEP.EquipMenuData = { type = "Gun", desc = "A gas pistol utilizing a hemotoxic agent.\n\nCauses tissue damage and results in a painful\ndeath if not treated quickly." }; end SWEP.Base = "weapon_tttbase" SWEP.HoldType = "revolver" SWEP.AutoSpawnable = false SWEP.AllowDrop = true SWEP.IsSilent = true SWEP.NoSights = false SWEP.Kind = WEAPON_EQUIP1 SWEP.Primary.Delay = 1.00 SWEP.Primary.Recoil = 1.50 SWEP.Primary.Automatic = false SWEP.Primary.SoundLevel = 30 SWEP.Primary.ClipSize = 2 SWEP.Primary.ClipMax = 1 SWEP.Primary.DefaultClip = 2 SWEP.Primary.Ammo = "AR2AltFire" SWEP.HeadshotMultiplier = 5 SWEP.CanBuy = { ROLE_TRAITOR } SWEP.LimitedStock = true SWEP.Primary.Damage = 5 SWEP.Primary.Cone = 0.00025 SWEP.Primary.NumShots = 0 SWEP.IronSightsPos = Vector( -5.91, -4, 2.84 ) SWEP.IronSightsAng = Vector(-0.5, 0, 0) SWEP.UseHands = true SWEP.ViewModel = Model("models/tflippy/cstrike/c_pist_usp.mdl") SWEP.WorldModel = Model("models/tflippy/w_pist_usp_silencer.mdl") SWEP.Primary.Sound = Sound( "TFlippy_Neurotoxin.Single" ) SWEP.PrimaryAnim = ACT_VM_PRIMARYATTACK_SILENCED SWEP.ReloadAnim = ACT_VM_RELOAD_SILENCED function SWEP:Deploy() self.Weapon:SendWeaponAnim(ACT_VM_DRAW_SILENCED) return true end function SWEP:Shoot() local cone = self.Primary.Cone local bullet = {} bullet.Num = self.Primary.NumShots bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Tracer = 0 bullet.Force = 1 bullet.Damage = self.Primary.Damage --bullet.TracerName = "AntlionGib" self.Owner:FireBullets( bullet ) end function SWEP:PrimaryAttack(worldsnd) self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) if not self:CanPrimaryAttack() then return end self.Owner:LagCompensation(true) self.Weapon:EmitSound( self.Primary.Sound ) self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK_SILENCED) self:Shoot() local trEntity = self.Owner:GetEyeTrace().Entity ParticleEffect("tflippy_poison01", self.Owner:GetEyeTrace().HitPos, trEntity:GetAngles()) if SERVER then if self.Owner:GetEyeTrace().HitNonWorld and self.Owner:GetEyeTrace().Entity:IsPlayer() then local id = trEntity:UniqueID() trEntity:EmitSound("TFlippy_Neurotoxin.Poisoned") if trEntity:GetNWBool("WasAntidoted") == false then DamageLog("POISON:\t " .. self.Owner:Nick() .. " [" .. self.Owner:GetRoleString() .. "]" .. " poisoned " .. (IsValid(trEntity) and trEntity:Nick() or "<disconnected>") .." [" .. trEntity:GetRoleString() .. "]" .. " with a Hemotoxin Gun.") trEntity:SetColor(Color( 230, 255, 210, 255 )) trEntity:SetNWString("PoisonID", self.Owner:UniqueID()) timer.Create(trEntity:UniqueID() .. "hemotoxin", 5, 0, function() if IsValid(trEntity) and trEntity:IsTerror() then if IsValid(self.Owner) then trEntity:TakeDamage(math.random(3, 8), player.GetByUniqueID(trEntity:GetNWString("PoisonID")), self.Weapon) local jitter = VectorRand() * 30 jitter.z = 20 util.PaintDown(trEntity:GetPos() + jitter, "Blood", trEntity) trEntity:ViewPunch( Angle( -0.75, 0, 0 ) ) if math.random(0,2) == 0 then trEntity:EmitSound("TFlippy_Neurotoxin.Pain") end else trEntity:TakeDamage(math.random(3, 8), player.GetByUniqueID(trEntity:GetNWString("PoisonID")), self.Weapon) end else timer.Destroy(id .. "hemotoxin") end end) else DamageLog("POISON:\t " .. self.Owner:Nick() .. " [" .. self.Owner:GetRoleString() .. "]" .. " failed to poison " .. (IsValid(trEntity) and trEntity:Nick() or "<disconnected>") .." [" .. trEntity:GetRoleString() .. "]" .. " with a Hemotoxin Gun.") end end end self:TakePrimaryAmmo( 1 ) if IsValid(self.Owner) then self.Owner:SetAnimation( PLAYER_ATTACK1 ) self.Owner:ViewPunch( Angle( math.Rand(-0.8,-0.8) * self.Primary.Recoil, math.Rand(-0.1,0.1) *self.Primary.Recoil, 0 ) ) end self.Owner:LagCompensation(false) end function SWEP:WasBought(buyer) if IsValid(buyer) then buyer:GiveAmmo( 0, "AR2AltFire" ) end end hook.Add("TTTEndRound", "KillPoisonTimer_End", function() for k,v in pairs(player.GetAll()) do timer.Destroy(v:UniqueID() .. "hemotoxin") end end) hook.Add("TTTPrepareRound", "KillPoisonTimer_Prep", function() for k,v in pairs(player.GetAll()) do timer.Destroy(v:UniqueID() .. "hemotoxin") end end)
Config = {} Config.Locale = 'en' Config.DrawDistance = 100.0 Config.MarkerColor = { r = 120, g = 120, b = 240 } Config.EnableOwnedVehicles = true -- If true then it will set the Vehicle Owner to the Player who bought it. Config.ResellPercentage = 75 -- Sets the Resell Percentage | Example: $100 Car will resell for $75 Config.LicenseEnable = false -- Require people to own a Boating License when buying Vehicles? Requires esx_license Config.LicensePrice = 1000 -- Sets the License Price if Config.LicenseEnable is true -- looks like this: 'LLL NNN' -- The maximum plate length is 8 chars (including spaces & symbols), don't go past it! Config.PlateLetters = 3 Config.PlateNumbers = 3 Config.PlateUseSpace = true Config.Zones = { ShopEntering = { -- Marker for Accessing Shop Pos = { x = -1521.78, y = -412.11, z = 34.9}, Size = { x = 1.5, y = 1.5, z = 1.5 }, Type = 35 }, ShopInside = { -- Marker for Viewing Vehicles Pos = {x = -1518.25, y = -426.81, z = 35.44 }, Size = { x = 1.5, y = 1.5, z = 1.0 }, Heading = 138.4, Type = -1 }, ShopOutside = { -- Marker for Purchasing Vehicles Pos = { x = -1518.25, y = -426.81, z = 35.44 }, Size = { x = 1.5, y = 1.5, z = 1.0 }, Heading = 90.0, Type = -1 }, ResellVehicle = { -- Marker for Selling Vehicles Pos = { x = -134.52, y = 6764.52, z = 0 }, Size = { x = 3.0, y = 3.0, z = 1.0 }, Type = 1 } }
local pos = vector.new() local rot = 0 local shortenText(txt, length) local shortened = #txt > 8 return (txt:sub(1, (shortened and 8) or -1) .. ((shortened and "...") or "")):replace(" ", "_") end local getRotVector = function() return ({ vector.new(1, 0, 0), vector.new(0, 0, 1), vector.new(-1, 0, 0), vector.new(0, 0, -1) })[rot + 1] end function right() turtle.turnRight() rot = (rot + 1) % 4 end function left() turtle.turnLeft() rot = (rot - 1) % 4 end function up() if turtle.up() then pos = pos + vector.new(0, 1, 0) return true end return false end function down() if turtle.down() then pos = pos + vector.new(0, -1, 0) return true end return false end function forward() if turtle.forward() then pos = pos + getRotVector() return true end return false end function back() if turtle.back() then pow = pos - getRotVector() return true end return false end local maps = {} function newMaps(...) for k, name in args do if maps[name] then printError("[WARN] Overriding Map " .. shortenText(name, 8)) end maps[name] = { ["dict"] = {}, ["points"] = {}, ["nextIndex"] = 1 } end end function removeMaps(...) for k, name in args do maps[name] = nil end end function insertPoint(mapName, pointName, pointX, pointY, pointZ) local pointPos = vector.new(pointX, pointY, pointZ) local index = maps[mapName].nextIndex if maps[mapName].dict[pointName] then printError("[WARN] Overriding Point " .. shortenText(pointName, 8) .. " on map " .. shortenText(name, 8)) index = maps[name].dict[pointName] else while maps[mapName].nextIndex = index + 1 end maps[mapName].points[index] = { ["name"] = pointName, ["pos"] = pointPos } maps[mapName].dict[pointName] = index end function removePoint(mapName, pointName) local index = maps[mapName].dict[pointName] maps[mapName].points[index] = nil maps[mapName].dict[pointName] = nil if maps[mapName].nextIndex > index then maps[mapName].nextIndex = index end end
-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 01/03/2019 -- Time: 20:00 -- To change this template use File | Settings | File Templates. -- return function(line, route_count, capacity) local train_ID = GET_ID() return { isTrain = true, line = line, capacity = capacity or 1, route_count = route_count, station = GET(GET(GET(line).routes[route_count]).to).ID, ID = train_ID, }, train_ID end
local Bag = {} -- Keeps adding order only when no child has been removed. function Bag:add(child) self[#self+1] = child end function Bag:remove(child) local last = #self for i, v in ipairs(self) do if child == v then if i < last then self[i] = self[last] end self[last] = nil break end end end return Bag
return { summary = 'Types of physics joints.', description = [[ Represents the different types of physics Joints available. ]], values = { { name = 'ball', description = 'A BallJoint.' }, { name = 'distance', description = 'A DistanceJoint.' }, { name = 'hinge', description = 'A HingeJoint.' }, { name = 'slider', description = 'A SliderJoint.' } }, related = { 'Joint', 'BallJoint', 'DistanceJoint', 'HingeJoint', 'SliderJoint' } }
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Roact = require(Modules.Packages.Roact) local UIBlox = require(Modules.Packages.UIBlox) local withStyle = UIBlox.Style.withStyle local ImageSetButton = UIBlox.Core.ImageSet.Button local ImageSetLabel = UIBlox.Core.ImageSet.Label local Images = UIBlox.App.ImageSet.Images local BUTTON_SIZE = UDim2.new(0, 44, 0, 44) local BUTTON_ICON_IMAGE = Images["icons/common/more"] local BUTTON_ICON_SIZE = UDim2.new(0, 37, 0, 37) local BUTTON_FILL_9S_IMAGE = Images["component_assets/circle_17"] local BUTTON_FILL_9S_CENTER = Rect.new(8, 8, 9, 9) local ItemDetailMoreButton = Roact.PureComponent:extend("ItemDetailMoreButton") function ItemDetailMoreButton:init() self.state = { isButtonPressed = false, } self.onInputBegan = function() self:setState({ isButtonPressed = true }) end self.onInputEnded = function() self:setState({ isButtonPressed = false }) end self.moreButtonRef = Roact.createRef() end function ItemDetailMoreButton:renderWithStyle(stylePalette) local theme = stylePalette.Theme local onActivated = self.props.onActivated local isButtonPressed = self.state.isButtonPressed local buttonTransparency = theme.BackgroundDefault.Transparency if isButtonPressed then buttonTransparency = theme.Overlay.Transparency end return Roact.createElement(ImageSetButton, { BorderSizePixel = 0, BackgroundTransparency = 1, Size = BUTTON_SIZE, Image = BUTTON_FILL_9S_IMAGE, ScaleType = Enum.ScaleType.Slice, SliceCenter = BUTTON_FILL_9S_CENTER, ImageTransparency = buttonTransparency, ImageColor3 = theme.BackgroundDefault.Color, LayoutOrder = 1, ClipsDescendants = false, [Roact.Event.Activated] = onActivated, [Roact.Event.InputBegan] = self.onInputBegan, [Roact.Event.InputEnded] = self.onInputEnded, [Roact.Ref] = self.moreButtonRef, }, { Icon = Roact.createElement(ImageSetLabel, { Size = BUTTON_ICON_SIZE, AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.5, 0), BorderSizePixel = 0, BackgroundTransparency = 1, Image = BUTTON_ICON_IMAGE, ImageTransparency = theme.IconEmphasis.Transparency, ImageColor3 = theme.IconEmphasis.Color, }), }) end function ItemDetailMoreButton:willUnmount() if true and self.props.onUnmount ~= nil then self.props.onUnmount() end end function ItemDetailMoreButton:render() return withStyle(function(stylePalette) return self:renderWithStyle(stylePalette) end) end return ItemDetailMoreButton
mainrule_flag = 1 function mainrule_updating() if mainrule_flag == 1 then objectivePrimary = Objective_Add("$3005", OT_Primary) Objective_AddDescription(objectivePrimary, "$3006") Subtitle_Message_Handler("$3007", 2, "data:sound\\speech\\allships\\emperor\\CHALLENGE_DESTROYMOTHERSHIPS_2", Universe_CurrentPlayer()) mainrule_flag = 0 end local playerIndex = 0 local playerCount = Universe_PlayerCount() while (playerIndex < playerCount) do if (Player_IsAlive(playerIndex) == 1 and Player_HasShipWithBuildQueue(playerIndex) == 0) then Player_Kill(playerIndex) if playerIndex ~= Universe_CurrentPlayer() then -- UI_SetScreenEnabled("PlayerDestroyedScreen", 1) -- UI_SetScreenVisible("PlayerDestroyedScreen", 1) local playerNameW = Player_GetName(playerIndex) -- UI_SetTextLabelTextWF1("PlayerDestroyedScreen", "lblDescription1", "$1231", playerNameW); Sound_SpeechPlay("data:sound\\speech\\missions\\m_15\\47100") Player_AddLocalChatMessage("$1231", playerNameW); end end playerIndex = playerIndex+1 end local numAlive = 0 local numEnemies = 0 local gameOver = 1 playerIndex = 0 while (playerIndex < playerCount) do if (Player_IsAlive(playerIndex) == 1) then local otherPlayerIndex = 0 while (otherPlayerIndex < playerCount) do if (AreAllied(playerIndex, otherPlayerIndex) == 0) then if (Player_IsAlive(otherPlayerIndex) == 1) then gameOver = 0 else numEnemies = numEnemies + 1 end end otherPlayerIndex = otherPlayerIndex + 1 end numAlive = numAlive + 1 end playerIndex = playerIndex + 1 end if (numEnemies == 0 and numAlive > 0) then gameOver = 0 end if (gameOver == 1) then Rule_AddInterval("waitForEnd",2) --Rule_Add("waitForEnd") --Event_Start("endGame") Rule_Remove("mainrule_updating") end end function waitForEnd() --if(Event_IsDone("endGame")) then setGameOver() Rule_Remove("waitForEnd") --end end
return { id = 100, value = "导出", }
-- spritelib-start cursorhanddown={width=2,spriteIDs={97,98,129,130}} cursorhand={width=2,spriteIDs={15,16,53,54}} cursorhelp={width=2,spriteIDs={101,102,133,134}} cursorpointer={width=2,spriteIDs={13,14,51,52}} cursortext={width=2,spriteIDs={17,18,55,56}} instrumentbutton1down={width=2,spriteIDs={571,572,616,617}} instrumentbutton1over={width=2,spriteIDs={467,468,511,512}} instrumentbutton1up={width=2,spriteIDs={345,346,370,371}} instrumentbutton2down={width=2,spriteIDs={573,574,618,619}} instrumentbutton2over={width=2,spriteIDs={469,470,513,514}} instrumentbutton2up={width=2,spriteIDs={347,348,372,373}} instrumentbutton3down={width=2,spriteIDs={575,576,620,621}} instrumentbutton3over={width=2,spriteIDs={471,472,515,516}} instrumentbutton3up={width=2,spriteIDs={349,350,374,375}} instrumentbutton4down={width=2,spriteIDs={577,578,622,623}} instrumentbutton4over={width=2,spriteIDs={473,474,517,518}} instrumentbutton4up={width=2,spriteIDs={351,352,376,377}} instrumentbutton5down={width=2,spriteIDs={579,580,624,625}} instrumentbutton5over={width=2,spriteIDs={475,476,519,520}} instrumentbutton5up={width=2,spriteIDs={353,354,378,379}} instrumentbutton6down={width=2,spriteIDs={581,582,626,627}} instrumentbutton6over={width=2,spriteIDs={477,478,521,522}} instrumentbutton6up={width=2,spriteIDs={355,356,380,381}} instrumentbutton7down={width=2,spriteIDs={583,584,628,629}} instrumentbutton7over={width=2,spriteIDs={479,480,523,524}} instrumentbutton7up={width=2,spriteIDs={357,358,382,383}} instrumentbutton8down={width=2,spriteIDs={585,586,630,631}} instrumentbutton8over={width=2,spriteIDs={481,482,525,526}} instrumentbutton8up={width=2,spriteIDs={359,360,384,385}} knob100={width=3,spriteIDs={234,235,236,416,343,256,369,277,276}} knob110={width=3,spriteIDs={388,235,236,417,418,256,369,277,276}} knob120={width=3,spriteIDs={389,390,236,419,420,256,369,277,276}} knob130={width=3,spriteIDs={391,390,236,421,422,256,369,277,276}} knob140={width=3,spriteIDs={392,393,236,423,422,256,369,277,276}} knob150={width=3,spriteIDs={505,506,236,423,343,256,369,277,276}} knob160={width=3,spriteIDs={234,507,236,423,343,256,369,277,276}} knob170={width=3,spriteIDs={234,508,236,423,343,256,369,277,276}} knob180={width=3,spriteIDs={234,509,236,423,343,256,369,277,276}} knob190={width=3,spriteIDs={234,510,236,423,343,256,369,277,276}} knob200={width=3,spriteIDs={234,565,236,423,343,256,369,277,276}} knob210={width=3,spriteIDs={234,566,236,423,343,256,369,277,276}} knob220={width=3,spriteIDs={234,567,236,423,613,256,369,277,276}} knob230={width=3,spriteIDs={234,568,236,423,614,256,369,277,276}} knob240={width=3,spriteIDs={234,569,570,423,615,256,369,277,276}} knob250={width=3,spriteIDs={234,663,570,423,677,678,369,277,276}} knob260={width=3,spriteIDs={234,235,236,423,679,680,369,277,276}} knob270={width=3,spriteIDs={234,235,236,423,681,682,369,277,276}} knob280={width=3,spriteIDs={234,235,236,423,683,684,369,277,276}} knob290={width=3,spriteIDs={234,235,236,423,685,686,369,277,276}} knob30={width=3,spriteIDs={234,235,236,254,255,256,274,275,276}} knob300={width=3,spriteIDs={234,235,236,423,766,767,369,277,276}} knob310={width=3,spriteIDs={234,235,236,423,768,256,369,277,276}} knob320={width=3,spriteIDs={234,235,236,423,769,256,369,803,276}} knob330={width=3,spriteIDs={234,235,236,423,770,256,369,804,276}} knob40={width=3,spriteIDs={234,235,236,257,258,256,274,277,276}} knob50={width=3,spriteIDs={234,235,236,336,337,256,369,277,276}} knob60={width=3,spriteIDs={234,235,236,338,339,256,369,277,276}} knob70={width=3,spriteIDs={234,235,236,340,341,256,369,277,276}} knob80={width=3,spriteIDs={234,235,236,342,343,256,369,277,276}} knob90={width=3,spriteIDs={234,235,236,344,343,256,369,277,276}} modalcancelbuttonover={width=4,spriteIDs={151,152,153,154,184,185,186,187}} modalcancelbuttonup={width=4,spriteIDs={76,77,78,79,117,118,119,120}} modalokbuttonover={width=4,spriteIDs={147,148,149,150,180,181,182,183}} modalokbuttonup={width=4,spriteIDs={72,73,74,75,113,114,115,116}} modalokcancelover={width=4,spriteIDs={151,152,153,154,184,185,186,187}} modalokcancelup04={width=4,spriteIDs={151,152,153,154,184,185,186,187}} modalokcancelup={width=4,spriteIDs={76,77,78,79,117,118,119,120}} mutatebuttondown={width=2,spriteIDs={758,759,795,796,807,808}} mutatebuttonover={width=2,spriteIDs={752,753,789,790,805,806}} mutatebuttonup={width=2,spriteIDs={239,240,261,262,205,206}} playbuttonover={width=2,spriteIDs={809,810,821,822,805,806}} playbuttonselectedover={width=2,spriteIDs={817,818,829,830,850,851}} playbuttonselectedup={width=2,spriteIDs={813,814,825,826,807,808}} playbuttonup={width=2,spriteIDs={123,124,160,161,205,206}} powerbuttonon={width=2,spriteIDs={362,363,386,387,410,411}} pv8toolbaricondown={width=2,spriteIDs={27,28,65,66}} pv8toolbariconup={width=2,spriteIDs={29,30,67,68}} redobuttondisabled={width=2,spriteIDs={764,765,801,802,205,206}} redobuttondown={width=2,spriteIDs={760,761,797,798,807,808}} redobuttonover={width=2,spriteIDs={754,755,791,792,805,806}} redobuttonup={width=2,spriteIDs={241,242,263,264,205,206}} sfxbutton1down={width=2,spriteIDs={531,532,547,548}} sfxbutton1over={width=2,spriteIDs={394,395,424,425}} sfxbutton1up={width=2,spriteIDs={278,279,300,301}} sfxbutton2down={width=2,spriteIDs={533,534,549,550}} sfxbutton2over={width=2,spriteIDs={396,397,426,427}} sfxbutton2up={width=2,spriteIDs={280,281,302,303}} sfxbutton3down={width=2,spriteIDs={535,536,551,552}} sfxbutton3over={width=2,spriteIDs={398,399,428,429}} sfxbutton3up={width=2,spriteIDs={282,283,304,305}} sfxbutton4down={width=2,spriteIDs={537,538,553,554}} sfxbutton4over={width=2,spriteIDs={400,401,430,431}} sfxbutton4up={width=2,spriteIDs={284,285,306,307}} sfxbutton5down={width=2,spriteIDs={539,540,555,556}} sfxbutton5over={width=2,spriteIDs={402,403,432,433}} sfxbutton5up={width=2,spriteIDs={286,287,308,309}} sfxbutton6down={width=2,spriteIDs={541,542,557,558}} sfxbutton6over={width=2,spriteIDs={404,405,434,435}} sfxbutton6up={width=2,spriteIDs={288,289,310,311}} sfxbutton7down={width=2,spriteIDs={543,544,559,560}} sfxbutton7over={width=2,spriteIDs={406,407,436,437}} sfxbutton7up={width=2,spriteIDs={290,291,312,313}} sfxbutton8down={width=2,spriteIDs={545,546,561,562}} sfxbutton8over={width=2,spriteIDs={408,409,438,439}} sfxbutton8up={width=2,spriteIDs={292,293,314,315}} sprites_01={width=32,spriteIDs={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,34,34,34,34,34,34,34,34,34,34,34,35,36,37,38,34,34,34,34,34,34,34,34,34,34,39,34,34,34,40}} sprites_03={width=18,spriteIDs={9,10,11,-1,13,14,15,16,17,18,19,20,21,22,23,24,25,26,49,0,50,-1,51,52,53,54,55,56,57,58,59,60,61,62,63,64,92,93,94,-1,95,96,97,98,99,100,101,102,103,104,105,106,107,108}} sprites_06={width=2,spriteIDs={31,32,69,70,111,112,145,146,178,179,222,223,-1,-1,-1,-1}} sprites_07={width=1,spriteIDs={71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,847}} sprites_10={width=23,spriteIDs={-1,-1,-1,80,81,82,83,84,85,85,85,85,85,85,85,86,-1,-1,87,85,-1,-1,88,-1,-1,-1,121,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,122,-1,-1,-1,-1,-1,-1,88,-1,-1,-1,155,156,156,156,156,156,156,156,156,156,156,156,157,-1,-1,156,156,-1,-1,88,-1,-1,-1,-1,-1,-1,-1,-1,188,189,190,190,191,191,191,191,192,193,194,195,196,192,88,-1,-1,-1,-1,-1,-1,-1,-1,224,225,226,227,228,228,228,228,229,230,231,232,233,192,88,-1,-1,-1,-1,-1,-1,-1,-1,253,191,191,191,191,191,191,191,191,191,191,191,191,192,88,-1,-1,-1,-1,-1,-1,-1,-1,273,228,228,228,228,228,228,228,228,228,228,228,228,229,88,297,297,297,297,297,297,297,297,297,297,297,297,297,298,299,297,297,297,297,297,297,298,88,297,297,297,297,324,325,326,327,328,297,297,297,297,329,330,324,331,332,333,334,335,329,88,366,366,366,366,366,366,366,366,366,366,366,366,366,367,368,366,366,366,366,366,366,367,88,366,366,366,366,366,366,366,366,366,366,366,366,366,367,368,366,366,366,366,366,366,367,88,366,414,366,415,414,366,415,414,366,415,414,366,415,367,368,414,366,415,414,366,415,367,88}} sprites_105={width=8,spriteIDs={483,644,645,646,647,648,635,498,527,528,528,528,528,528,528,530,527,528,528,528,528,528,528,530,527,563,528,564,563,528,564,530,714,724,725,726,718,719,720,729}} sprites_11={width=4,spriteIDs={109,110,-1,-1,141,142,143,144,174,175,176,177,218,219,220,221,-1,-1,-1,-1,-1,-1,-1,-1}} sprites_128={width=6,spriteIDs={191,191,191,191,191,749,228,228,228,228,228,786,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,848,848,848,848,848,848}} sprites_14={width=14,spriteIDs={127,128,129,130,131,132,133,134,135,136,137,138,139,140,164,165,21,22,166,167,166,167,168,169,170,171,172,173,207,136,208,209,210,211,210,211,212,213,214,215,216,217}} sprites_147={width=16,spriteIDs={-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,848,848,848,848,848,848,848,848,848,848,848,848,848,848,848,848}} sprites_17={width=8,spriteIDs={-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,294,295,295,295,295,295,295,296,316,317,318,319,320,321,322,323}} sprites_23={width=8,spriteIDs={243,244,245,246,247,248,249,250,265,266,267,268,269,270,271,272}} sprites_51={width=1,spriteIDs={361,361,361,440,483,527,527,527,587,483,527,527,527,714,744,785,-1,-1,848}} sprites_53={width=5,spriteIDs={364,364,364,364,365,364,364,364,364,365,364,412,364,413,365,443,444,445,446,447,486,487,484,484,488,528,528,528,528,529,528,528,528,528,529,564,563,528,564,529,590,591,592,593,594,633,634,635,484,488,528,528,528,528,529,528,528,528,528,529,564,563,528,564,529,717,718,719,720,721,747,748,191,191,191,228,228,228,228,228,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,848,848,848,848,848}} sprites_67={width=2,spriteIDs={441,442,484,485,528,528,528,528,563,528,588,589,484,632,528,528,528,528,563,528,715,716,745,746,228,228,-1,-1,-1,-1,848,848}} sprites_68={width=14,spriteIDs={448,449,450,448,451,452,453,454,455,456,457,458,459,460,484,489,490,491,492,484,488,484,493,494,495,496,497,498,528,528,528,528,528,528,529,528,528,528,528,528,528,530,528,528,528,528,528,528,529,528,528,528,528,528,528,530,563,528,564,563,528,564,529,563,528,564,563,528,564,530,591,595,596,597,598,599,600,601,602,590,603,604,605,606,636,637,638,488,484,484,639,640,641,642,643,484,484,498,528,528,528,529,528,528,528,528,528,528,528,528,528,530,528,528,528,529,528,528,528,528,528,528,528,528,528,530,563,528,564,529,563,528,564,563,528,564,563,528,564,530,722,719,723,721,724,725,726,718,719,720,727,728,726,729}} sprites_70={width=1,spriteIDs={88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,849}} squarewavepaneldisabled={width=8,spriteIDs={1,2,3,4,5,6,7,8,41,42,43,44,45,46,47,48,89,90,90,90,90,90,90,91,89,90,90,90,90,90,90,91,89,158,90,159,158,90,159,91,197,198,199,200,201,202,203,204}} squarewavepanelenabled={width=8,spriteIDs={461,462,463,464,465,466,448,460,483,499,500,501,502,503,504,498,527,528,528,528,528,528,528,530,527,528,528,528,528,528,528,530,527,563,528,564,563,528,564,530,587,607,608,609,610,598,611,612}} stepperbackdisabled={width=2,spriteIDs={137,138,170,171,214,215}} stepperbackdown={width=2,spriteIDs={145,146,178,179,222,223}} stepperbackover={width=2,spriteIDs={141,142,174,175,218,219}} stepperbackup={width=2,spriteIDs={139,140,172,173,216,217}} steppernextdisabled={width=2,spriteIDs={23,24,61,62,105,106}} steppernextdown={width=2,spriteIDs={31,32,69,70,111,112}} steppernextover={width=2,spriteIDs={25,26,63,64,107,108}} steppernextup={width=2,spriteIDs={143,144,176,177,220,221}} stopbuttonover={width=2,spriteIDs={811,812,823,824,805,806}} stopbuttonselectedover={width=2,spriteIDs={819,820,831,832,850,851}} stopbuttonselectedup={width=2,spriteIDs={815,816,827,828,807,808}} stopbuttonup={width=2,spriteIDs={125,126,162,163,205,206}} titlebarvolumeoff={width=1,spriteIDs={109}} titlebarvolumeon={width=1,spriteIDs={110}} toolbariconfile={width=1,spriteIDs={251}} toolbaricontool={width=1,spriteIDs={252}} undobuttondisabled={width=2,spriteIDs={762,763,799,800,205,206}} undobuttondown={width=2,spriteIDs={756,757,793,794,807,808}} undobuttonover={width=2,spriteIDs={750,751,787,788,805,806}} undobuttonup={width=2,spriteIDs={237,238,259,260,205,206}} wavebutton1down={width=4,spriteIDs={730,731,732,733,771,772,773,774}} wavebutton1over={width=4,spriteIDs={687,688,689,690,701,702,703,704}} wavebutton1selectedover={width=4,spriteIDs={833,834,835,836,852,853,854,855}} wavebutton1selectedup={width=4,spriteIDs={730,731,732,733,771,772,773,774}} wavebutton1up={width=4,spriteIDs={649,650,651,652,664,665,666,667}} wavebutton2down={width=4,spriteIDs={734,735,736,733,775,776,777,778}} wavebutton2over={width=4,spriteIDs={691,692,693,690,701,705,706,707}} wavebutton2selectedover={width=4,spriteIDs={837,838,839,836,856,857,858,859}} wavebutton2selectedup={width=4,spriteIDs={734,735,736,733,775,776,777,778}} wavebutton2up={width=4,spriteIDs={653,654,655,652,664,668,669,670}} wavebutton3down={width=4,spriteIDs={737,738,739,733,775,779,780,774}} wavebutton3over={width=4,spriteIDs={694,695,696,690,701,708,709,704}} wavebutton3selectedover={width=4,spriteIDs={840,841,842,836,856,860,861,855}} wavebutton3selectedup={width=4,spriteIDs={737,738,739,733,775,779,780,774}} wavebutton3up={width=4,spriteIDs={656,657,658,652,664,671,672,667}} wavebutton4down={width=4,spriteIDs={740,741,742,743,781,782,783,784}} wavebutton4over={width=4,spriteIDs={697,698,699,700,710,711,712,713}} wavebutton4selectedover={width=4,spriteIDs={843,844,845,846,862,863,864,865}} wavebutton4selectedup={width=4,spriteIDs={740,741,742,743,781,782,783,784}} wavebutton4up={width=4,spriteIDs={659,660,661,662,673,674,675,676}} -- spritelib-end
--[[ Mining power is 3, same as electric miner Mining Speeds, for reference, burner is 0.35, electric is 0.5 ]]-- local animation_speed = 60 local vehicle = { type = "car", name = "harvester", icon = "__Red-Alert-Harvester__/graphics/icons/harv_icon.png", icon_size = 32, flags = {"placeable-neutral", "player-creation", "placeable-off-grid"}, minable = {mining_time = 1, result = "harvester"}, max_health = 600, corpse = "medium-remnants", dying_explosion = "medium-explosion", energy_per_hit_point = 0.5, resistances = { { type = "fire", decrease = 15, percent = 50 }, { type = "physical", decrease = 0, percent = 20 }, { type = "impact", decrease = 50, percent = 60 }, }, selection_box = {{-2, -2.4}, {2, 2.4}}, collision_box = {{-1.4, -1.4}, {1.4, 1.4}}, burner = { effectivity = 1, fuel_inventory_size = 2, smoke = { { name = "tank-smoke", deviation = {0.25, 0.25}, frequency = 50, position = {0, 1.5}, starting_frame = 0, starting_frame_deviation = 60 } } }, effectivity = 2, --weight = 15000, weight = 6000, consumption = "150kW", braking_power = "150kW", terrain_friction_modifier = 0.01, --friction = 0.03, friction = 0.045, rotation_speed = 0.003, turret_rotation_speed = 0.01, turret_return_timeout = 300, tank_driving = true, light = { { intensity = 0.6, minimum_darkness = 0.3, size = 30 }, { type = "oriented", minimum_darkness = 0.3, picture = { filename = "__core__/graphics/light-cone.png", priority = "medium", scale = 2, width = 200, height = 200 }, shift = {0, -14}, size = 2, intensity = 0.6 } }, animation = { layers = { { width = 140, height = 110, frame_count = 1, direction_count = 64, shift = {0.0, -0.1875}, animation_speed = 8, max_advance = 0.2, priority = "low", stripes = { { filename = "__Red-Alert-Harvester__/graphics/entity/harvester/harv-sheet.png", width_in_frames = 8, height_in_frames = 8, }, } }, } }, stop_trigger_speed = 0.2, sound_no_fuel = { { filename = "__base__/sound/fight/tank-no-fuel-1.ogg", volume = 0.6 }, }, stop_trigger_speed = 0.2, stop_trigger = { { type = "play-sound", sound = { { filename = "__base__/sound/car-breaks.ogg", volume = 0.6 }, } }, }, crash_trigger = crash_trigger(), sound_minimum_speed = 0.15; vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, working_sound = { sound = { filename = "__base__/sound/fight/tank-engine.ogg", volume = 0.6 }, activate_sound = { filename = "__base__/sound/fight/tank-engine-start.ogg", volume = 0.6 }, deactivate_sound = { filename = "__base__/sound/fight/tank-engine-stop.ogg", volume = 0.6 }, match_speed_to_activity = true, }, open_sound = { filename = "__base__/sound/car-door-open.ogg", volume=0.7 }, close_sound = { filename = "__base__/sound/car-door-close.ogg", volume = 0.7 }, inventory_size = 50, track_particle_triggers = data.raw.car.tank.track_particle_triggers } --vehicle.animation = data.raw.car.car.animation data:extend{vehicle}
addEventHandler("onColShapeHit", LV, function (ele, matchingDimension) if (not ele or not isElement(ele)) then return end if (ele.type == "player" and matchingDimension) then --outputDebugString("Entered LV") triggerEvent("onPlayerEnterLV", ele) end end ) addEventHandler("onColShapeLeave", LV, function (ele, matchingDimension) if (not ele) then return end if (ele.type == "player" and matchingDimension) then --outputDebugString("Left LV") triggerEvent("onPlayerLeaveLV", ele) end end ) function onPlayerLeaveLV() end addEvent("onPlayerLeaveLV", true) addEventHandler("onPlayerLeaveLV", root, onPlayerLeaveLV) function onPlayerEnterLV() end addEvent("onPlayerEnterLV", true) addEventHandler("onPlayerEnterLV", root, onPlayerEnterLV)
local class = require "class" return class "State" { __init__ = function(self) self.resolution = GetResolution() self.titleFont = Font("Silkscreen", 36, 1, false) self.uiFont = Font("Silkscreen", 14, 1, false) end, enter = function(self) end, leave = function(self) end, draw = function(self) end, draw2d = function(self) end, update = function(self) end, input = function(self) end, }
-- -- Author: wangdi -- Date: 2016-02-11 21:19:47 -- local Buff = import("src/app/view/Buff.lua") local BossEnemy = class("BossEnemy", import("src/app/view/BaseEnemy")) BossEnemyType = {} BossEnemyType.kTiny = 0 BossEnemyType.kBig = 1 function BossEnemy:ctor() BossEnemy.super.ctor(self) self:pos() if math.random(0, 100) <= 40 then self.type = BossEnemyType.kTiny else self.type = BossEnemyType.kBig end if self.type == BossEnemyType.kTiny then self:setSpriteFrame(display.newSpriteFrame("enemy_black.png")) self:setMoveSpeed(26) self:setScore(400) self.life = 10 self:addTailParticle(130, 1) self:setTimerName("#speedBar.png") self:addHP(0.6) else self:setSpriteFrame(display.newSpriteFrame("enemy_boss.png")) self:setMoveSpeed(30) self:setScore(500) self.life = 18 self:addTailParticle(150, 1.8) self:setTimerName("#hpBar.png") self:addHP(0.9) end self.maxLife = self.life end function BossEnemy:reduceHP(bullet) self.life = self.life - bullet:getBulletPower() if self.life <=0 then self.life = 0 if self.type == 0 then self:splitBullet(18) self:createBuff() else self:splitBullet(22) --self:splitBullet(22) self:createBuff() self:createBuff() self:createBuff() end self:remove() else self.hp:setPercentage(100 / self.maxLife * self.life) end end function BossEnemy:createBuff() local buff = Buff.new(math.random(0, 6)) local x = self:getPositionX() if x < 0 then x = 5 elseif x > display.width then x = display.width - 5 end buff:setPosition(x, self:getPositionY()) buff:setRotation(math.random(0, 180)) self:getParent():add(buff, 2) end return BossEnemy
---@<error descr="Alias 'CircularAlias1' circularly references itself.">alias CircularAlias1 string | CircularAlias2</error> ---@<error descr="Alias 'CircularAlias2' circularly references itself.">alias CircularAlias2 number | CircularAlias1</error> ---@<error descr="Alias 'CircularGenericAlias1' circularly references itself.">alias CircularGenericAlias1<T> T | CircularGenericAlias2<T></error> ---@<error descr="Alias 'CircularGenericAlias2' circularly references itself.">alias CircularGenericAlias2<T> CircularGenericAlias1<T></error>
local telescope = require('telescope') telescope.setup({ defaults = { -- Default configuration for telescope goes here: -- config_key = value, -- .. -- layout_config = { -- prompt_position = "top" -- } }, pickers = { -- Default configuration for builtin pickers goes here: -- picker_name = { -- picker_config_key = value, -- ... -- } -- Now the picker_config_key will be applied every time you call this -- builtin picker }, extensions = { -- Your extension configuration goes here: -- extension_name = { -- extension_config_key = value, -- } -- please take a look at the readme of the extension you want to configure } }) telescope.load_extension('fzy_native')
Class = require 'class' require 'Ball' require 'Paddle' require 'AiPaddle' require 'Menu' require 'PauseMenu' require 'Powerup' WINDOW_WIDTH = 1000 WINDOW_HEIGHT = 560 fonts = { ['retroS'] = love.graphics.newFont('assets/fonts/Retro_Gaming.ttf', 16), ['retroL'] = love.graphics.newFont('assets/fonts/Retro_Gaming.ttf', 26), ['retroXL'] = love.graphics.newFont('assets/fonts/Retro_Gaming.ttf', 42) } sounds = { ['paddleHit'] = love.audio.newSource('assets/sounds/PaddleHit.wav', 'static'), ['wallHit'] = love.audio.newSource('assets/sounds/WallHit.wav', 'static'), ['background'] = love.audio.newSource('assets/sounds/Background.mp3', 'static'), ['death'] = love.audio.newSource('assets/sounds/Death.wav', 'static'), ['powerUp'] = love.audio.newSource('assets/sounds/PowerUp.wav', 'static'), ['powerDown'] = love.audio.newSource('assets/sounds/PowerDown.wav', 'static'), ['gameOver'] = love.audio.newSource('assets/sounds/GameOver.wav', 'static'), ['menuOpen'] = love.audio.newSource('assets/sounds/MenuOpen.wav', 'static'), ['menuOption'] = love.audio.newSource('assets/sounds/MenuOption.wav', 'static') } gameState = { ['startMenu'] = 'Start Menu', ['pauseMenu'] = 'Pause Menu', ['setAi'] = 'AI Start', ['setPlayer'] = 'Player Start', ['start'] = 'Start', ['play'] = 'Play', ['pause'] = 'Pause', ['winPlayer1'] = 'Player 1 Won', ['winPlayer2'] = 'Player 2 Won' } function love.keypressed(key) if key == 'escape' then if currentState == gameState.play then sounds['menuOpen']:play() currentState = gameState.pauseMenu elseif currentState == gameState.pauseMenu then currentState = gameState.play end end if currentState == gameState.startMenu then if startMenu:changeSelection(key) then return end end if currentState == gameState.pauseMenu then if pauseMenu:changeSelection(key) then return end end if key == 'enter' or key == 'return' or key == 'space' then if currentState == gameState.startMenu then startMenu:performSelection() elseif currentState == gameState.pauseMenu then pauseMenu:performSelection() end return end end function love.load() -- set love's default to "nearest-neighbour" which means there will be no filtering of pixels for a better 2D look love.graphics.setDefaultFilter('nearest', 'nearest') -- set the title of our application window love.window.setTitle('Pong Remade') -- set random seed for random number math.randomseed(os.time()) -- set window properties love.window.setMode(WINDOW_WIDTH, WINDOW_HEIGHT, { fullscreen = false, resizable = false, vsync = true }) love.graphics.setFont(fonts.retroS) sounds['background']:setLooping(true) sounds['background']:play() startMenu = Menu() pauseMenu = PauseMenu() ball = Ball(WINDOW_WIDTH/2, WINDOW_HEIGHT/2, 10, 10) aiPlayer = AiPaddle(30, 80, 8, 120) realPlayer = Paddle(30, 80, 8, 120, 'w', 's') player1 = realPlayer player2 = Paddle(WINDOW_WIDTH-30, WINDOW_HEIGHT-80, 8, 120, 'up', 'down') powerup = Powerup() gameOver = 'none' currentState = gameState.startMenu end function love.update(dt) if currentState == gameState.winPlayer1 or currentState == gameState.winPlayer2 then sounds['background']:pause() sounds['death']:play() gameOver = currentState love.timer.sleep(0.5) currentState = gameState.startMenu sounds['gameOver']:play() love.timer.sleep(1.6) end if currentState == gameState.setAi then player1 = aiPlayer currentState = gameState.start elseif currentState == gameState.setPlayer then player1 = realPlayer currentState = gameState.start end if currentState == gameState.start then gameOver = 'none' ball:reset() player1:reset() player2:reset() currentState = gameState.play end if currentState == gameState.startMenu or currentState == gameState.play then if not sounds['background']:isPlaying() then sounds['background']:play() end ball:update(dt) end if currentState == gameState.play then player1:update(dt) player2:update(dt) end collision = 'none' if ball:collides(player1) then collision = player1 elseif ball:collides(player2) then collision = player2 end if collision ~= 'none' then sounds['paddleHit']:play() -- ball-paddle-Dist bottomTopDist = (ball.y+ball.height/2) - (collision.y-collision.height/2) topBottomDist = (collision.y+collision.height/2) - (ball.y-ball.height/2) leftRightDist = (collision.x+collision.width/2) - (ball.x-ball.width/2) rightLeftDist = (ball.x+ball.width/2) - (collision.x-collision.width/2) if ball.y > collision.y-collision.height/2 and ball.y < collision.y+collision.height/2 then ball.dx = -ball.dx elseif bottomTopDist < topBottomDist then -- handling corner cases -- collision at top side of paddle if bottomTopDist < leftRightDist or bottomTopDist < rightLeftDist then ball.dy = -ball.dy ball.y = ball.y - (bottomTopDist + 1) else ball.dx = - ball.dx end else -- collision at the bottom side of the paddle if topBottomDist < leftRightDist or topBottomDist < rightLeftDist then ball.dy = -ball.dy ball.y = ball.y + (topBottomDist + 1) else ball.dx = -ball.dx end end if ball.dx > 0 then ball.x = ball.x + (leftRightDist + 1) else ball.x = ball.x - (rightLeftDist + 1) end end if powerup.active == false and math.random(1, 50) == 10 then powerup:spawn() end powerup:update(dt) collision = 'none' if powerup:collides(player1) then collision = player1 elseif powerup:collides(player2) then collision = player2 end if collision ~= 'none' then powerup:apply(collision) end player1.powerup.update(player1, dt) player2.powerup.update(player2, dt) ball.powerup.update(ball, dt) end function love.draw() -- wipe screen love.graphics.clear(20/255, 20/255, 20/255, 1) powerup:render() ball:render() player1:render() player2:render() if currentState == gameState.startMenu then startMenu:render() elseif currentState == gameState.pauseMenu then pauseMenu:render() end if gameOver ~= 'none' then love.graphics.setFont(fonts.retroXL) love.graphics.setColor(1, 1, 1, 1) love.graphics.print(gameOver, WINDOW_WIDTH/2-fonts['retroXL']:getWidth(gameOver)/2, WINDOW_HEIGHT/6) end end
local b4={}; for k,_ in pairs(_ENV) do b4[k]=k end package.path = '../src/?.lua;' .. package.path local _=require"tricks" local the=require"the" local go, ok, oo, eg = _.go, _.ok, _.oo, {} local the = require"the" local THINK = require"THINK" local ABCD = require"ABCD" function eg.thing(tst, abcd) abcd = ABCD() for _,x in pairs(THINK:new4file(the.file).log) do abcd:add(x.want, x.got) end abcd:show() end go(the, eg, b4)
local class = require 'middleclass' -- クラス:ヒットポイント local HitPoint = class 'HitPoint' -- 組み込み HitPoint:include(require 'Class') HitPoint:include(require 'Clamp') HitPoint:include(require 'Readonly') -- 初期化 function HitPoint:initialize(t) self:initializeClamp(t) end return HitPoint
pfUI:RegisterSkin("Options - Sound", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() -- Compatibility local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS if SOUND_OPTIONS then -- tbc SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS) NUM_CHECKBOXES = 11 NUM_SLIDERS = 6 StripTextures(AudioOptionsFrame) CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75) CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75) CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75) SkinDropDown(SoundOptionsOutputDropDown) SoundOptionsFrameDefaults:ClearAllPoints() SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10) SoundOptionsFrameCancel:ClearAllPoints() SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10) SoundOptionsFrameOkay:ClearAllPoints() SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) else -- vanilla SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU) NUM_CHECKBOXES = 8 NUM_SLIDERS = 4 SoundOptionsFrameOkay:ClearAllPoints() SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0) SoundOptionsFrameSlider1:ClearAllPoints() SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43) for i=2, NUM_SLIDERS do _G["SoundOptionsFrameSlider"..i]:ClearAllPoints() _G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30) end end StripTextures(SoundOptionsFrame) CreateBackdrop(SoundOptionsFrame, nil, true, .75) CreateBackdropShadow(SoundOptionsFrame) EnableMovable(SoundOptionsFrame) HookScript(SoundOptionsFrame, "OnShow", function() this:ClearAllPoints() this:SetPoint("CENTER", 0, 0) end) SoundOptionsFrameHeaderText:ClearAllPoints() SoundOptionsFrameHeaderText:SetPoint("TOP", 0, -10) SkinButton(SoundOptionsFrameDefaults) SkinButton(SoundOptionsFrameCancel) SkinButton(SoundOptionsFrameOkay) for i=1, NUM_CHECKBOXES do local btn = _G["SoundOptionsFrameCheckButton"..i] if btn then SkinCheckbox(btn, 28) end end for i=1, NUM_SLIDERS do SkinSlider(_G["SoundOptionsFrameSlider"..i]) end end)
-- luacheck: globals describe it expect return function() local function helper() expect(1).to.never.equal(2) end describe("from within a describe block", function() it("helpers should be able to access expect", function() helper() end) end) end
#!/usr/bin/env lua -- This file is part of MXE. -- See index.html for further information. -- build-pkg, Build binary packages from MXE packages -- Instructions: http://mxe.redjohn.tk -- Requirements: MXE, lua, tsort, fakeroot, dpkg-deb. -- Usage: lua tools/build-pkg.lua -- Packages are written to `*.tar.xz` files. -- Debian packages are written to `*.deb` files. local max_packages = tonumber(os.getenv('MXE_MAX_PACKAGES')) local ARCH = 'amd64' local MXE_DIR = '/usr/lib/mxe' local BLACKLIST = { '^usr/installed/check%-requirements$', '^usr/share/', } local COMMON_FILES = { ['gcc-isl'] = { '^usr/include/isl/', '^usr/lib/libisl%.', '^usr/lib/pkgconfig/isl.pc$', }, ['gcc-mpc'] = { '^usr/include/mpc.h$', '^usr/lib/libmpc%.', }, ['gcc-gmp'] = { '^usr/include/gmp.h$', '^usr/lib/libgmp%.', }, ['gcc-mpfr'] = { '^usr/include/mpf2mpfr.h$', '^usr/include/mpfr.h$', '^usr/lib/libmpfr%.', }, ['gcc'] = { '^usr/lib/libcc1%.', }, ['yasm'] = { '^usr/include/libyasm', '^usr/lib/libyasm.a$', }, ['ncurses'] = { '^usr/lib/pkgconfig/', }, ['pkgconf'] = { '^usr/bin/config.guess$', }, } local ARCH_FOR_COMMON = 'i686-w64-mingw32.static' local target -- used by many functions local function log(...) print(target, ...) end -- based on http://lua-users.org/wiki/SplitJoin local function split(self, sep, nMax, plain) if not sep then sep = '%s+' end assert(sep ~= '') assert(nMax == nil or nMax >= 1) local aRecord = {} if self:len() > 0 then nMax = nMax or -1 local nField = 1 local nStart = 1 local nFirst, nLast = self:find(sep, nStart, plain) while nFirst and nMax ~= 0 do aRecord[nField] = self:sub(nStart, nFirst - 1) nField = nField + 1 nStart = nLast + 1 nFirst, nLast = self:find(sep, nStart, plain) nMax = nMax - 1 end aRecord[nField] = self:sub(nStart) end return aRecord end local function trim(str) local text = str:gsub("%s+$", "") text = text:gsub("^%s+", "") return text end local function shell(cmd) local f = io.popen(cmd, 'r') local text = f:read('*all') f:close() return text end -- return several tables describing packages -- * list of packages -- * map from package to list of deps -- * map from package to version of package local function getPkgs() -- create file deps.mk showing deps -- (make show-upstream-deps-% does not present in -- stable MXE) local deps_mk_content = [[ include Makefile NOTHING:= SPACE:=$(NOTHING) $(NOTHING) NAME_WITH_UNDERSCORES:=$(subst $(SPACE),_,$(NAME)) print-deps: @$(foreach pkg,$(PKGS),echo \ for-build-pkg $(pkg) \ $(subst $(SPACE),-,$($(pkg)_VERSION)) \ $($(pkg)_DEPS);)]] local deps_mk_file = io.open('deps.mk', 'w') deps_mk_file:write(deps_mk_content) deps_mk_file:close() local pkgs = {} local pkg2deps = {} local pkg2ver = {} local cmd = 'make -f deps.mk print-deps MXE_TARGETS=%s' cmd = cmd:format(target) local make = io.popen(cmd) for line in make:lines() do local deps = split(trim(line)) if deps[1] == 'for-build-pkg' then -- first value is marker 'for-build-pkg' table.remove(deps, 1) -- first value is name of package which depends on local pkg = table.remove(deps, 1) -- second value is version of package local ver = table.remove(deps, 1) table.insert(pkgs, pkg) pkg2deps[pkg] = deps pkg2ver[pkg] = ver end end make:close() os.remove('deps.mk') return pkgs, pkg2deps, pkg2ver end -- return packages ordered in build order -- this means, if pkg1 depends on pkg2, then -- pkg2 preceeds pkg1 in the list local function sortForBuild(pkgs, pkg2deps) -- use sommand tsort local tsort_input_fname = os.tmpname() local tsort_input = io.open(tsort_input_fname, 'w') for _, pkg1 in ipairs(pkgs) do for _, pkg2 in ipairs(pkg2deps[pkg1]) do tsort_input:write(pkg2 .. ' ' .. pkg1 .. '\n') end end tsort_input:close() -- local build_list = {} local tsort = io.popen('tsort ' .. tsort_input_fname, 'r') for line in tsort:lines() do local pkg = trim(line) table.insert(build_list, pkg) end tsort:close() os.remove(tsort_input_fname) return build_list end local function isListed(file, list) for _, pattern in ipairs(list) do if file:match(pattern) then return true end end return false end local function isBlacklisted(file) return isListed(file, BLACKLIST) end -- return set of all filepaths under ./usr/ local function findFiles() local files = {} local find = io.popen('find usr -type f -or -type l', 'r') for line in find:lines() do local file = trim(line) if not isBlacklisted(file) then files[file] = true end end find:close() return files end -- builds package, returns list of new files local function buildPackage(pkg) local files_before = findFiles() local cmd = 'make %s MXE_TARGETS=%s --jobs=1' os.execute(cmd:format(pkg, target)) local files_after = findFiles() local new_files = {} for file in pairs(files_after) do if not files_before[file] then table.insert(new_files, file) end end return new_files end local function nameToDebian(pkg, t) local name = 'mxe-%s-%s' name = name:format(t or target, pkg) name = name:gsub('_', '-') return name end local function protectVersion(ver) ver = ver:gsub('_', '-') if ver:sub(1, 1):match('%d') then return ver else -- version number does not start with digit return '0.' .. ver end end local CONTROL = [[Package: %s Version: %s Section: devel Priority: optional Architecture: %s Depends: %s Maintainer: Boris Nagaev <bnagaev@gmail.com> Homepage: http://mxe.cc Description: MXE package %s for %s MXE (M cross environment) is a Makefile that compiles a cross compiler and cross compiles many free libraries such as SDL and Qt for various target platforms (MinGW). . This package contains the files for MXE package %s. ]] local function makeDeb(pkg, list_path, deps, ver, add_common) local deb_pkg = nameToDebian(pkg) local dirname = ('%s_%s'):format(deb_pkg, protectVersion(ver)) -- make .tar.xz file local tar_name = dirname .. '.tar.xz' local cmd = 'tar -T %s --owner=0 --group=0 -cJf %s' os.execute(cmd:format(list_path, tar_name)) -- unpack .tar.xz to the path for Debian local usr = dirname .. MXE_DIR os.execute(('mkdir -p %s'):format(usr)) -- use tar to copy files with paths local cmd = 'fakeroot -s deb.fakeroot tar -C %s -xf %s' os.execute(cmd:format(usr, tar_name)) -- prepare dependencies local deb_deps = {'mxe-requirements'} for _, dep in ipairs(deps) do table.insert(deb_deps, nameToDebian(dep)) end if add_common then table.insert(deb_deps, nameToDebian(pkg, 'common')) end local deb_deps_str = table.concat(deb_deps, ', ') -- make DEBIAN/control file os.execute(('mkdir -p %s/DEBIAN'):format(dirname)) local control_fname = dirname .. '/DEBIAN/control' local control = io.open(control_fname, 'w') control:write(CONTROL:format(deb_pkg, protectVersion(ver), ARCH, deb_deps_str, pkg, target, pkg)) control:close() -- make .deb file local cmd = 'fakeroot -i deb.fakeroot dpkg-deb -b %s' os.execute(cmd:format(dirname)) -- cleanup os.execute(('rm -fr %s deb.fakeroot'):format(dirname)) end local function readFileList(list_file) local list = {} for installed_file in io.lines(list_file) do table.insert(list, installed_file) end return list end local function saveFileList(list_file, list) local file = io.open(list_file, 'w') for _, installed_file in ipairs(list) do file:write(installed_file .. '\n') end file:close() end local function isBuilt(pkg, files) local INSTALLED = 'usr/%s/installed/%s' local installed = INSTALLED:format(target, pkg) for _, file in ipairs(files) do if file == installed then return true end end return false end -- build all packages, save filelist to file #pkg.list local function buildPackages(pkgs, pkg2deps) local broken = {} local unbroken = {} local function brokenDep(pkg) for _, dep in ipairs(pkg2deps[pkg]) do if broken[dep] then return dep end end return false end for _, pkg in ipairs(pkgs) do if not brokenDep(pkg) then local files = buildPackage(pkg) if isBuilt(pkg, files) then saveFileList(pkg .. '.list', files) table.insert(unbroken, pkg) else -- broken package broken[pkg] = true log('The package is broken: ' .. pkg) end else broken[pkg] = true local msg = 'Package %s depends on broken %s' log(msg:format(pkg, brokenDep(pkg))) end end return unbroken end local function filterFiles(pkg, filter_common) local list = readFileList(pkg .. '.list') local list2 = {} local common_list = COMMON_FILES[pkg] for _, installed_file in ipairs(list) do local listed = isListed(installed_file, common_list) if listed == filter_common then table.insert(list2, installed_file) end end return list2 end local function excludeCommon(pkg) local noncommon_files = filterFiles(pkg, false) saveFileList(pkg .. '.list', noncommon_files) end local function makeCommonDeb(pkg, ver) local common_files = filterFiles(pkg, true) local list_path = pkg .. '.common-list' saveFileList(list_path, common_files) local orig_target = target target = 'common' makeDeb(pkg, list_path, {}, ver) target = orig_target end local function makeDebs(pkgs, pkg2deps, pkg2ver) for _, pkg in ipairs(pkgs) do local deps = assert(pkg2deps[pkg], pkg) local ver = assert(pkg2ver[pkg], pkg) local list_path = pkg .. '.list' local add_common = false if COMMON_FILES[pkg] then if target == ARCH_FOR_COMMON then makeCommonDeb(pkg, ver) end add_common = true excludeCommon(pkg) end makeDeb(pkg, list_path, deps, ver, add_common) end end local function clean() local cmd = 'make clean MXE_TARGETS=%s' os.execute(cmd:format(target)) end local function buildForTarget(mxe_target) target = mxe_target local pkgs, pkg2deps, pkg2ver = getPkgs() local build_list = sortForBuild(pkgs, pkg2deps) if max_packages then while #build_list > max_packages do table.remove(build_list) end end clean() local unbroken = buildPackages(build_list, pkg2deps) makeDebs(unbroken, pkg2deps, pkg2ver) clean() end local function getMxeVersion() local index_html = io.open 'index.html' local text = index_html:read('*all') index_html:close() return text:match('Release ([^<]+)') end local MXE_REQUIREMENTS_CONTROL = [[Package: %s Version: %s Section: devel Priority: optional Architecture: %s Depends: %s Maintainer: Boris Nagaev <bnagaev@gmail.com> Homepage: http://mxe.cc Description: MXE requirements package MXE (M cross environment) is a Makefile that compiles a cross compiler and cross compiles many free libraries such as SDL and Qt for various target platforms (MinGW). . This package depends on all Debian dependencies of MXE. Other MXE packages depend on this package. ]] local function makeMxeRequirementsDeb(release) local name = 'mxe-requirements' local ver = getMxeVersion() -- dependencies local deps = { 'autoconf', 'automake', 'autopoint', 'bash', 'bison', 'bzip2', 'cmake', 'flex', 'gettext', 'git', 'g++', 'gperf', 'intltool', 'libffi-dev', 'libtool', 'libltdl-dev', 'libssl-dev', 'libxml-parser-perl', 'make', 'openssl', 'patch', 'perl', 'p7zip-full', 'pkg-config', 'python', 'ruby', 'scons', 'sed', 'unzip', 'wget', 'xz-utils', 'g++-multilib', 'libc6-dev-i386', } if release ~= 'wheezy' then -- Jessie+ table.insert(deps, 'libtool-bin') end local deps_str = table.concat(deps, ', ') -- directory local DIRNAME = '%s/%s_%s_%s' local dirname = DIRNAME:format(release, name, ver, ARCH) -- make DEBIAN/control file os.execute(('mkdir -p %s/DEBIAN'):format(dirname)) local control_fname = dirname .. '/DEBIAN/control' local control = io.open(control_fname, 'w') control:write(MXE_REQUIREMENTS_CONTROL:format(name, ver, ARCH, deps_str)) control:close() -- make .deb file local cmd = 'fakeroot -i deb.fakeroot dpkg-deb -b %s' os.execute(cmd:format(dirname)) -- cleanup os.execute(('rm -fr %s deb.fakeroot'):format(dirname)) end assert(trim(shell('pwd')) == MXE_DIR, "Clone MXE to " .. MXE_DIR) buildForTarget('i686-w64-mingw32.static') buildForTarget('x86_64-w64-mingw32.static') buildForTarget('i686-w64-mingw32.shared') buildForTarget('x86_64-w64-mingw32.shared') makeMxeRequirementsDeb('wheezy') makeMxeRequirementsDeb('jessie')
local function init() --Load all styles getAllStyles() --Debug testing if(DEBUG) then end end addEventHandler("onClientResourceStart", resourceRoot, init)
local time = 0 local update_time = tonumber(minetest.setting_get("3d_armor_update_time")) if not update_time then update_time = 1 minetest.setting_set("3d_armor_update_time", tostring(update_time)) end armor = { player_hp = {}, elements = {"head", "torso", "legs", "feet"}, formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]" .."list[current_player;main;0,4.5;8,4;]" .."list[detached:player_name_armor;armor_head;3,0;1,1;]" .."list[detached:player_name_armor;armor_torso;3,1;1,1;]" .."list[detached:player_name_armor;armor_legs;3,2;1,1;]" .."list[detached:player_name_armor;armor_feet;3,3;1,1;]", textures = {}, default_skin = "character.png", } -- armor.def - Added by BlockMen for HUD integration armor.def = { state = 0, count = 0, level = 0, } armor.update_player_visuals = function(self, player) if not player then return end local name = player:get_player_name() if self.textures[name] then default.player_set_textures(player, { self.textures[name].skin, self.textures[name].armor, self.textures[name].wielditem, }) end end armor.set_player_armor = function(self, player) if not player then return end local name = player:get_player_name() local player_inv = player:get_inventory() local armor_texture = "3d_armor_trans.png" local armor_level = 0 local state = 0 local items = 0 local textures = {} local elements = {} local physics_o = {} for i, v in ipairs(self.elements) do local stack = player_inv:get_stack("armor_"..v, 1) local level = stack:get_definition().groups["armor_"..v] local item = stack:get_name() elements[i] = string.match(item, "%:.+_(.+)$") if level then table.insert(textures, item:gsub("%:", "_")..".png") armor_level = armor_level + level state = state + stack:get_wear() items = items + 1 end -- PHYSICS ARE PERSISTANT ACROSS SESSIONS SO NO NEED TO REAPPLY PHYSICS HERE, ONLY WHEN -- ARMOR IS PUT ON, REMOVED, OR DESTROYED --if player_physics_applied[name] == false then -- physics.apply_item_physics(player,item) --end end --if player_physics_applied[name] == false then -- player_physics_applied[name] = true --end if minetest.get_modpath("shields") then armor_level = armor_level * 0.9 end if elements[1] == elements[2] and elements[1] == elements[3] and elements[1] == elements[4] then armor_level = armor_level * 1.1 end if #textures > 0 then armor_texture = table.concat(textures, "^") end local armor_groups = {fleshy=100} if armor_level > 0 then armor_groups.level = math.floor(armor_level / 20) armor_groups.fleshy = 100 - armor_level end player:set_armor_groups(armor_groups) self.textures[name].armor = armor_texture self.def[name].state = state self.def[name].count = items self.def[name].level = armor_level self:update_player_visuals(player) end armor.update_armor = function(self, player) if not player then return end local name = player:get_player_name() local hp = player:get_hp() or 0 if hp == 0 or hp == self.player_hp[name] then return end if self.player_hp[name] > hp then local player_inv = player:get_inventory() local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) if not armor_inv then return end local heal_max = 0 local state = 0 local items = 0 for _,v in ipairs(self.elements) do local stack = armor_inv:get_stack("armor_"..v, 1) if stack:get_count() > 0 then local use = stack:get_definition().groups["armor_use"] or 0 local heal = stack:get_definition().groups["armor_heal"] or 0 local item = stack:get_name() stack:add_wear(use) armor_inv:set_stack("armor_"..v, 1, stack) player_inv:set_stack("armor_"..v, 1, stack) state = state + stack:get_wear() items = items + 1 if stack:get_count() == 0 then local desc = minetest.registered_items[item].description if desc then minetest.chat_send_player(name, "Your "..desc.." got destroyed!") end -- TODO REVERSE DESTROYED ARMOR PHYSICS HERE physics.remove_item_physics(player,item) self:set_player_armor(player) end heal_max = heal_max + heal end end self.def[name].state = state self.def[name].count = items if heal_max > math.random(100) then player:set_hp(self.player_hp[name]) return end end self.player_hp[name] = hp end -- Register Player Model default.player_register_model("3d_armor_character.x", { animation_speed = 30, textures = { armor.default_skin, "3d_armor_trans.png", "3d_armor_trans.png", }, animations = { stand = {x=0, y=79}, lay = {x=162, y=166}, walk = {x=168, y=187}, mine = {x=189, y=198}, walk_mine = {x=200, y=219}, sit = {x=81, y=160}, }, }) -- Register Callbacks minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.armor then local formspec = armor.formspec:gsub("player_name", name) inventory_plus.set_inventory_formspec(player, formspec) return end for field, _ in pairs(fields) do if string.find(field, "^skins_set_") then minetest.after(0, function(player) armor.textures[name].skin = skins.skins[name]..".png" armor:update_player_visuals(player) end, player) end end end) minetest.register_on_joinplayer(function(player) default.player_set_model(player, "3d_armor_character.x") inventory_plus.register_button(player,"armor", "Armor") local player_inv = player:get_inventory() local name = player:get_player_name() local armor_inv = minetest.create_detached_inventory(name.."_armor",{ on_put = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, stack) physics.apply_item_physics(player,stack:get_name()) armor:set_player_armor(player) end, on_take = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, nil) physics.remove_item_physics(player,stack:get_name()) armor:set_player_armor(player) end, allow_put = function(inv, listname, index, stack, player) if inv:is_empty(listname) then return 1 end return 0 end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) for _,v in ipairs(armor.elements) do local list = "armor_"..v player_inv:set_size(list, 1) armor_inv:set_size(list, 1) armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1)) end armor.player_hp[name] = 0 armor.def[name] = { state = 0, count = 0, } armor.textures[name] = { skin = armor.default_skin, armor = "3d_armor_trans.png", wielditem = "3d_armor_trans.png", } if minetest.get_modpath("skins") then local skin = skins.skins[name] if skin and skins.get_type(skin) == skins.type.MODEL then armor.textures[name].skin = skin..".png" end end if minetest.get_modpath("player_textures") then local filename = minetest.get_modpath("player_textures").."/textures/player_"..name local f = io.open(filename..".png") if f then f:close() armor.textures[name].skin = "player_"..name..".png" end end minetest.after(1, function(player) armor:set_player_armor(player) end, player) end) local function update_armor_wrapper(player,name,dtime) armor:update_armor(player) end adventuretest.register_pl_hook(update_armor_wrapper,update_time)
local make = vim.api.nvim_set_keymap function make_map(mode, def_opts) return function (from, to, opts) local newopts = vim.tbl_extend('force', def_opts or {}, opts or {}) vim.api.nvim_set_keymap(mode, from, to, newopts) end end return { noremap = make_map('', {noremap = true}), nnoremap = make_map('n', {noremap = true}), nnoremap_silent = make_map('n', {noremap = true, silent = true}), vnoremap = make_map('v', {noremap = true}), inoremap = make_map('i', {noremap = true}), inoremap_silent = make_map('i', {noremap = true, silent = true}), nmap = make_map('n'), nmap_silent = make_map('n', {silent = true}), vmap = make_map('v'), omap = make_map('o'), xmap = make_map('x'), xmap_silent = make_map('x', {silent = true}), }
pg = pg or {} pg.enemy_data_statistics_354 = { [15102503] = { cannon = 115, reload = 150, speed_growth = 0, cannon_growth = 0, base = 535, air = 188, durability_growth = 0, dodge = 0, antiaircraft = 0, speed = 120, luck = 0, reload_growth = 0, dodge_growth = 0, icon = "jiguan_tu", antiaircraft_growth = 0, hit = 30, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 0, durability = 9999999, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 0, armor = 0, id = 15102503, equipment_list = {} }, [15102504] = { cannon = 115, reload = 150, speed_growth = 0, cannon_growth = 0, base = 535, air = 188, durability_growth = 0, dodge = 0, antiaircraft = 0, speed = 120, luck = 0, reload_growth = 0, dodge_growth = 0, icon = "jiguan_shengming", antiaircraft_growth = 0, hit = 30, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 0, durability = 9999999, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 0, armor = 0, id = 15102504, equipment_list = {} }, [15103001] = { cannon = 7, reload = 150, speed_growth = 0, cannon_growth = 560, pilot_ai_template_id = 20005, air = 0, battle_unit_type = 25, dodge = 0, base = 123, durability_growth = 10000, antiaircraft = 60, reload_growth = 0, dodge_growth = 0, speed = 15, luck = 0, hit = 10, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1000, torpedo = 33, durability = 300, armor_growth = 0, torpedo_growth = 3250, luck_growth = 0, hit_growth = 144, armor = 0, id = 15103001, bubble_fx = "", antisub = 0, specific_fx_scale = {}, equipment_list = { 1000593, 1000598, 1000603 }, buff_list = {} }, [15103002] = { cannon = 16, reload = 150, speed_growth = 0, cannon_growth = 880, pilot_ai_template_id = 20005, air = 0, battle_unit_type = 30, dodge = 0, base = 124, durability_growth = 19200, antiaircraft = 120, reload_growth = 0, dodge_growth = 0, speed = 15, luck = 0, hit = 10, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 2250, torpedo = 26, durability = 510, armor_growth = 0, torpedo_growth = 2250, luck_growth = 0, hit_growth = 144, armor = 0, id = 15103002, bubble_fx = "", antisub = 0, specific_fx_scale = {}, equipment_list = { 1000608, 1000613 }, buff_list = {} }, [15103003] = { cannon = 18, reload = 150, speed_growth = 0, cannon_growth = 1800, pilot_ai_template_id = 20004, air = 0, battle_unit_type = 35, dodge = 0, base = 125, durability_growth = 35200, antiaircraft = 95, reload_growth = 0, dodge_growth = 0, speed = 15, luck = 0, hit = 10, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1400, torpedo = 17, durability = 1190, armor_growth = 0, torpedo_growth = 1250, luck_growth = 0, hit_growth = 144, armor = 0, id = 15103003, bubble_fx = "", antisub = 0, specific_fx_scale = {}, equipment_list = { 1000618, 1000623, 1000628 }, buff_list = {} }, [15103004] = { cannon = 43, reload = 150, speed_growth = 0, cannon_growth = 2200, pilot_ai_template_id = 20004, air = 0, battle_unit_type = 60, dodge = 0, base = 126, durability_growth = 70400, antiaircraft = 105, reload_growth = 0, dodge_growth = 0, speed = 15, luck = 0, hit = 10, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1400, torpedo = 0, durability = 4930, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, id = 15103004, bubble_fx = "", antisub = 0, specific_fx_scale = {}, equipment_list = { 1000633, 1000638, 1000643 }, buff_list = {} }, [15103005] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 20004, air = 48, battle_unit_type = 65, dodge = 0, base = 127, durability_growth = 65600, antiaircraft = 115, reload_growth = 0, dodge_growth = 0, speed = 15, luck = 0, hit = 10, antisub_growth = 0, air_growth = 2000, antiaircraft_growth = 1800, torpedo = 0, durability = 4420, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 144, armor = 0, id = 15103005, bubble_fx = "", antisub = 0, specific_fx_scale = {}, equipment_list = { 1000648, 1000653, 1000658, 1000663 }, buff_list = {} }, [15103006] = { cannon = 60, hit_growth = 1200, bubble_fx = "", speed_growth = 0, pilot_ai_template_id = 80000, air = 0, luck = 0, dodge = 0, cannon_growth = 0, speed = 30, reload = 150, reload_growth = 0, dodge_growth = 0, id = 15103006, torpedo = 120, hit = 81, antisub_growth = 0, air_growth = 0, durability_growth = 2550, base = 518, durability = 80, armor_growth = 0, torpedo_growth = 900, luck_growth = 0, battle_unit_type = 15, armor = 0, antiaircraft = 0, antiaircraft_growth = 0, antisub = 0, specific_fx_scale = {}, appear_fx = { "appearsmall" }, equipment_list = { 1000868 }, buff_list = {} }, [15103007] = { cannon = 5, reload = 150, speed_growth = 0, cannon_growth = 300, pilot_ai_template_id = 10002, air = 0, battle_unit_type = 65, dodge = 0, base = 439, durability_growth = 4000, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, speed = 12, luck = 0, hit = 8, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 0, torpedo = 24, durability = 200, armor_growth = 0, torpedo_growth = 2200, luck_growth = 0, hit_growth = 120, armor = 0, id = 15103007, antisub = 0, specific_fx_scale = {}, equipment_list = { 1100698, 1100713 }, buff_list = {} }, [15103101] = { cannon = 45, reload = 150, speed_growth = 0, cannon_growth = 640, battle_unit_type = 50, air = 0, base = 248, dodge = 28, durability_growth = 23600, antiaircraft = 125, speed = 36, reload_growth = 0, dodge_growth = 450, luck = 0, antiaircraft_growth = 3000, hit = 33, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 135, durability = 4340, armor_growth = 0, torpedo_growth = 5200, luck_growth = 0, hit_growth = 350, armor = 0, id = 15103101, equipment_list = { 1000713, 1000718, 1000723 } }, [15103102] = { cannon = 74, reload = 150, speed_growth = 0, cannon_growth = 936, battle_unit_type = 55, air = 0, base = 249, dodge = 11, durability_growth = 33600, antiaircraft = 255, speed = 24, reload_growth = 0, dodge_growth = 162, luck = 0, antiaircraft_growth = 3744, hit = 25, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 112, durability = 5270, armor_growth = 0, torpedo_growth = 3366, luck_growth = 0, hit_growth = 210, armor = 0, id = 15103102, equipment_list = { 1000683, 1000688, 1000693, 1000698 } }, [15103103] = { cannon = 102, reload = 150, speed_growth = 0, cannon_growth = 1750, battle_unit_type = 60, air = 0, base = 250, dodge = 17, durability_growth = 43200, antiaircraft = 192, speed = 18, reload_growth = 0, dodge_growth = 170, luck = 0, antiaircraft_growth = 3880, hit = 18, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 84, durability = 6040, armor_growth = 0, torpedo_growth = 3200, luck_growth = 0, hit_growth = 350, armor = 0, id = 15103103, equipment_list = { 1000743, 1000748, 1000753, 1000758 } }, [15103104] = { cannon = 120, reload = 150, speed_growth = 0, cannon_growth = 3600, battle_unit_type = 65, air = 0, base = 251, dodge = 17, durability_growth = 68000, antiaircraft = 212, speed = 14, reload_growth = 0, dodge_growth = 170, luck = 0, antiaircraft_growth = 4680, hit = 18, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 0, durability = 9010, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 350, armor = 0, id = 15103104, equipment_list = { 1000778, 1000783, 1000788 }, buff_list = { { ID = 50510, LV = 1 } } }, [15103105] = { cannon = 86, reload = 150, speed_growth = 0, cannon_growth = 0, battle_unit_type = 70, air = 145, base = 252, dodge = 15, durability_growth = 59600, antiaircraft = 230, speed = 16, reload_growth = 0, dodge_growth = 120, luck = 0, antiaircraft_growth = 5280, hit = 22, antisub_growth = 0, air_growth = 4500, antisub = 0, torpedo = 0, durability = 7820, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, hit_growth = 350, armor = 0, id = 15103105, equipment_list = { 1000803, 1000808, 1000818, 1000823 } }, [15103201] = { cannon = 60, reload = 150, speed_growth = 0, cannon_growth = 1200, pilot_ai_template_id = 10001, air = 0, battle_unit_type = 90, dodge = 19, base = 248, durability_growth = 115200, antiaircraft = 105, reload_growth = 0, dodge_growth = 270, speed = 36, luck = 0, hit = 24, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 2800, torpedo = 205, durability = 8140, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, hit_growth = 210, armor = 0, id = 15103201, bubble_fx = "", antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 1000713, 1000718, 1000723, 1000728, 1000733 }, buff_list = {} }, [15103202] = { cannon = 115, reload = 150, speed_growth = 0, cannon_growth = 1600, pilot_ai_template_id = 10001, air = 0, battle_unit_type = 90, dodge = 11, base = 249, durability_growth = 193600, antiaircraft = 280, reload_growth = 0, dodge_growth = 156, speed = 20, luck = 18, hit = 20, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 3600, torpedo = 165, durability = 10470, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, hit_growth = 210, armor = 0, id = 15103202, bubble_fx = "", antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 1000683, 1000688, 1000693, 1000698, 1000703 }, buff_list = {} } } return
local cutils = require 'libcutils' local qmem = require 'Q/UTILS/lua/qmem' local function reset() local data_dir = qmem.q_data_dir assert(cutils.isdir(data_dir)) local meta_file = data_dir .. "/q_meta.lua" -- note .lua suffix local aux_file = data_dir .. "/q_aux" -- note *NO* .lua suffix cutils.delete(meta_file) cutils.delete(aux_file) -- TODO TODO P0 cVector.set_globals("max_file_num", 0) local cmd = string.format("rm -f %s/_*.bin", data_dir) os.execute(cmd) -- TODO P3 Move this to rmdir in cutils return true end return require('Q/q_export').export('reset', reset)
local console = { cmdList = {}, currentListInd = 0, txtCmdLine = nil, mtlOutput = nil, hold_caret = false, } if (not loadstring) then loadstring = load end --------------------- Command History --------------------- function iup.ConsoleKeyUpCommand() if #console.cmdList > 0 then if console.currentListInd >= 1 then console.txtCmdLine.value = console.cmdList[console.currentListInd] if console.currentListInd > 1 then console.currentListInd = console.currentListInd - 1 end end end end function iup.ConsoleKeyDownCommand() if #console.cmdList > 0 then if console.currentListInd <= #console.cmdList then console.txtCmdLine.value = console.cmdList[console.currentListInd] if console.currentListInd < #console.cmdList then console.currentListInd = console.currentListInd + 1 end end end end function iup.ConsoleEnterCommandStr(text) table.insert(console.cmdList, text) console.currentListInd = #console.cmdList iup.ConsolePrint("> " .. text) end function iup.ConsoleEnterCommand() local command = console.txtCmdLine.value if command == nil or command == "" then return end iup.ConsoleEnterCommandStr(command) local cmd, msg = loadstring(command) if (not cmd) then cmd = loadstring("return " .. command) end if (not cmd) then iup.ConsolePrint("Error: ".. msg) -- the original error message else local result = {pcall(cmd)} if result[1] then for i = 2, #result do iup.ConsolePrintValue(result[i]) end else iup.ConsolePrint("Error: ".. result[2]) end end console.txtCmdLine.value = "" end --------------------- Print Replacement --------------------- function iup.ConsolePrint(...) local param = {...} local str = "" if (#param == 0) then str = "nil" else for i, k in ipairs(param) do if (i > 1) then str = str .."\t" end str = str .. tostring(k) end end console.mtlOutput.append = str if (not console.hold_caret) then console.mtlOutput.scrollto = "99999999:1" end end print_old = print print = iup.ConsolePrint write_old = io.write io.write = function(...) console.mtlOutput.appendnewline="No" iup.ConsolePrint(...) console.mtlOutput.appendnewline="Yes" end function iup.ConsoleValueToString(v) if (type(v) == "string") then return "\"" .. v .. "\"" else return tostring(v) end end function iup.ConsolePrintTable(t) local str = "{\n" local tmp = {} for i, k in ipairs(t) do str = str .. " ["..tostring(i).. "] = " .. iup.ConsoleValueToString(k) .. ",\n" tmp[i] = true end for i, k in pairs(t) do if (not tmp[i]) then str = str .. " ["..tostring(i).. "] = ".. iup.ConsoleValueToString(k) .. ",\n" end end str = str .. "}" iup.ConsolePrint(str) end function iup.ConsolePrintFunction(f) local info = debug.getinfo(f, "S") local defined if info.what == "C" then defined = " [Defined in C" else local s = string.sub(info.source, 1, 1) if s == "@" then local filename = string.sub(info.source, 2) defined = " [Defined in the file: \"" .. filename .. "\"" else local short_src = string.sub(info.short_src, 2, -2) defined = " [Defined in a " .. short_src end end if info.linedefined > 0 then defined = defined .. ", line " .. info.linedefined .. "]" else defined = defined .. "]" end iup.ConsolePrint(defined) end function iup.ConsolePrintValue(v) if (type(v) == "table") then iup.ConsolePrintTable(v) elseif (type(v) == "function") then iup.ConsolePrintFunction(v) else iup.ConsolePrint(iup.ConsoleValueToString(v)) end end --------------------- Utilities --------------------- function iup.ConsoleListFuncs() iup.ConsoleEnterCommandStr("iup.ConsoleListFuncs()") console.hold_caret = true local global = _G local n,v = next(global, nil) while n ~= nil do if type(v) == "function" then iup.ConsolePrint(n) end n,v = next(global, n) end console.hold_caret = false console.mtlOutput.scrollto = "99999999:1" end function iup.ConsoleListVars() iup.ConsoleEnterCommandStr("iup.ConsoleListVars()") console.hold_caret = true local global = _G local n,v = next(global, nil) while n ~= nil do if type(v) ~= "function" and n ~= "_G" then iup.ConsolePrint(n) end n,v = next(global, n) end console.hold_caret = false console.mtlOutput.scrollto = "99999999:1" end function iup.ConsolePrintStack() local info, desc, defined iup.ConsoleEnterCommandStr("iup.ConsolePrintStack()") local level = 2 -- skip level 0, getinfo -- skip level 1, ConsolePrintStack info = debug.getinfo(level, "Snl") -- source, name, namewhat, what, currentline, linedefined while info ~= nil do if info.what == "main" then desc = "<main>" elseif info.name and info.name ~= "" then desc = info.name else desc = "<noname>" end if info.namewhat ~= "" then desc = desc .. " <".. info.namewhat .. ">" end if info.currentline > 0 then desc = desc .. " at line " .. info.currentline end if info.what == "C" then defined = " [Defined in C" else local s = string.sub(info.source, 1, 1) if s == "@" then local filename = string.sub(info.source, 2) defined = " [Defined in the file: \"" .. filename .. "\"" else local short_src = string.sub(info.short_src, 2, -2) defined = " [Defined in a " .. short_src end end if info.linedefined > 0 then defined = defined .. ", line " .. info.linedefined .. "]" else defined = defined .. "]" end iup.ConsolePrint(level - 1 .. " - " .. desc .. defined) level = level + 1 info = debug.getinfo(level, "Snl") -- source, name, namewhat, what, currentline, linedefined end end --------------------- Construction --------------------- local function txt_cmdline_kany_cb(txt_cmdLine, c) if c == iup.K_CR then iup.ConsoleEnterCommand() return IUP_IGNORE elseif c == iup.K_ESC then txt_cmdLine.value = "" return IUP_IGNORE elseif c == iup.K_UP then iup.ConsoleKeyUpCommand() return IUP_IGNORE elseif c == iup.K_DOWN then iup.ConsoleKeyDownCommand() return IUP_IGNORE end return IUP_CONTINUE end local function btn_tools_action_cb(btn_tools) local item_listfuncs = iup.item{ title = "List Global Functions", action = iup.ConsoleListFuncs, } local item_listvars = iup.item{ title = "List Global Variables", action = iup.ConsoleListVars, } local item_printstack = iup.item{ title = "Print Stack", action = iup.ConsolePrintStack, } local item_clear = iup.item{ title = "Clear Output", action = function() console.mtlOutput.value = "" end } local tools_menu = iup.menu{ item_listfuncs, item_listvars, item_printstack, iup.separator{}, item_clear, } local x = btn_tools.x local y = btn_tools.y local elem_width, elem_height = string.match(btn_tools.rastersize, "(%d*)x(%d*)") y = tonumber(y) + tonumber(elem_height) iup.Popup(tools_menu, x, y) iup.Destroy(tools_menu) end function iup.ConsoleCreate(parent) local txt_cmdLine = iup.text{ expand = "HORIZONTAL", k_any = txt_cmdline_kany_cb, } local mtl_output = iup.multiline{ expand = "YES", readonly = "YES", bgcolor = "224 224 2254", } local btn_tools = iup.button{ action = btn_tools_action_cb, image = "IUP_ToolsSettings", flat = "Yes", tip = "Console Tools", canfocus = "No", } local console_bts = iup.hbox{ txt_cmdLine, btn_tools; margin = "5x5", gap = "5", alignment = "ACENTER", } local frm_consolebts = iup.frame{ console_bts; title = "Command Line:", } local console_box = iup.vbox{ frm_consolebts, mtl_output; margin = "5x5", gap = "5", tabtitle = "Console", } iup.Append(parent, console_box) iup.ConsoleInit(txt_cmdLine, mtl_output) end function iup.ConsoleInit(txt_cmdLine, mtl_output) console.txtCmdLine = txt_cmdLine console.mtlOutput = mtl_output console.mtlOutput.value = _COPYRIGHT .. "\n" .. "IUP " .. iup._VERSION .. " " .. iup._COPYRIGHT end
-- Горячие клавиши для Neovim -- Author: Daniil Shilo -- Email: crckhd10@gmail.com -- License: MIT -- Переменные local map = vim.api.nvim_set_keymap -- Метод, для назначения новых комбинаций -- Настройки vim.g.mapleader = ' ' -- Используем Space, как клавишу для альтернативных хотекеев -- Экраны map('n', '<s-->', '<cmd>vertical resize -5<CR>', {noremap = true}) -- LSP (все горячие клавиши начинаются с g), кроме ховера map('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', {noremap = true}) -- Ховер для объекта map('n', 'gf', '<cmd>lua vim.lsp.buf.formatting()<CR>', {noremap = true}) -- Форматировать документ map('n', 'ga', '<cmd>lua vim.lsp.buf.code_action()<CR>', {noremap = true}) -- Действия с кодом map('n', 'gR', '<cmd>lua vim.lsp.buf.rename()<CR>', {noremap = true}) -- Переименовать объект map('n', 'gd', '<cmd>Telescope lsp_definitions<CR>', {noremap = true}) -- Объявления в LSP map('n', 'gr', '<cmd>Trouble lsp_references<CR>', {noremap = true}) -- Референсы в LSP -- Плагины map('n', '<leader>v', '<cmd>NvimTreeToggle<CR>', {noremap = true}) -- Открыть Neovim Tree map('n', '<leader>p', '<cmd>Telescope oldfiles<CR>', {noremap = true}) -- Просмотр недавних файлов map('n', '<leader>o', '<cmd>Telescope git_files<CR>', {noremap = true}) -- Поиск файлов map('n', '<leader>b', '<cmd>Telescope git_branches<CR>', {noremap = true}) -- Ветки в Git map('n', '<leader>f', '<cmd>Telescope live_grep<CR>', {noremap = true}) -- Поиск строки map('n', '<leader>q', '<cmd>Telescope buffers<CR>', {noremap = true}) -- Буфферы map('n', '<leader>l', '<cmd>Telescope git_status<CR>', {noremap = true}) -- Изменения в Git map('n', '<leader>s', '<cmd>SymbolsOutline<CR>', {noremap = true}) -- Структура для файла map('n', '<A-c>', '<cmd>bd<CR>', {noremap = true}) -- Закрыть буффер map('n', '<A-,>', '<cmd>BufferLineCyclePrev<CR>', {noremap = true}) -- Перейти в предыдущий буффер map('n', '<A-.>', '<cmd>BufferLineCycleNext<CR>', {noremap = true}) -- Перейти в следующий буффер map('n', '<A->>', '<cmd>BufferLineMoveNext<CR>', {noremap = true}) -- Закрыть буффер слева map('n', '<A-<>', '<cmd>BufferLineMovePrev<CR>', {noremap = true}) -- Закрыть буффер справа map('n', '<leader>z', '<cmd>ZenMode<CR>', {noremap = true}) -- Закрыть буффер справа map('n', '<leader>x', '<cmd>TroubleToggle<CR>', {noremap = true}) -- Открыть меню с проблемами LSP
--[[ JSON4Lua example script. Demonstrates the simple functionality of the json module. ]]-- json = require('json') -- Object to JSON encode test = { one='first',two='second',three={2,3,5} } jsonTest = json.encode(test) print('JSON encoded test is: ' .. jsonTest) -- Now JSON decode the json string result = json.decode(jsonTest) print ("The decoded table result:") table.foreach(result,print) print ("The decoded table result.three") table.foreach(result.three, print)
-- luacheck: globals vim require("astronauta.keymap") local mapper = function(opt) vim.keymap.nnoremap { opt.lhs or opt[1], function() (opt.fn or opt[2])(opt.arg or opt[3] or {}) end } end --mapper{"<C-M-p>", cv2.project} --mapper{"<C-f>", cv2.cd} --mapper{"<C-p>", cv2.files} --mapper{"<C-g>", cv2.dirty} --mapper{"<C-s>", cv2.checkout} --mapper{"<C-l>", cv2.buffers} --mapper{"<C-t>", cv2.todo, {open_cmd = "rightbelow new"}} mapper{"<C-n>", require("neogit").open} mapper{"<space>b", require("sidebar-nvim").open} -- vim.keymap.nnoremap{"<localleader>/", cv2.grep}
-- Create the Dimensional Ore resource -- local resource_autoplace = require("resource-autoplace") -- Resource -- local dmOR = {} dmOR.name = "DimensionalOre" dmOR.type = "resource" dmOR.flags = {"placeable-neutral"} dmOR.order="a" dmOR.tree_removal_probability = 1 dmOR.tree_removal_max_distance = 32 * 32 dmOR.minable = { hardness = 0.9, mining_particle = "coal-particle", mining_time = 2, result = "DimensionalOre" } dmOR.collision_box = {{ -0.1, -0.1}, {0.1, 0.1}} dmOR.selection_box = {{ -0.5, -0.5}, {0.5, 0.5}} dmOR.icon = "__Mobile_Factory_Graphics__/graphics/icones/DimensionalOreI.png" dmOR.icon_size = 256 dmOR.stage_counts = {1500, 1200, 700, 600, 300} dmOR.stages = { sheet = { filename = "__Mobile_Factory_Graphics__/graphics/entity/DimensionalOreR.png", priority = "extra-high", size = 128, frame_count = 3, variation_count = 5, scale = 0.25 } } dmOR.map_color = {102/255, 0, 102/255} dmOR.autoplace = resource_autoplace.resource_autoplace_settings{ name = "DimensionalOre", order = "b", base_density = 10, has_starting_area_placement = true, regular_rq_factor_multiplier = 1.10, starting_rq_factor_multiplier = 1.5 } data:extend{dmOR} -- Auto Place Control -- local dmOAPC = {} dmOAPC.type = "autoplace-control" dmOAPC.category = "resource" dmOAPC.name = "DimensionalOre" dmOAPC.richness = true data:extend{dmOAPC} -- Item -- local dmOI = {} dmOI.name = "DimensionalOre" dmOI.type = "item" dmOI.icon = "__Mobile_Factory_Graphics__/graphics/icones/DimensionalOreO.png" dmOI.icon_size = 64 dmOI.subgroup = "Resources" dmOI.order = "a" dmOI.stack_size = 1000 data:extend{dmOI} -- Noise Layer -- local dmONL = {} dmONL.name = "DimensionalOre" dmONL.type = "noise-layer" data:extend{dmONL} -- Recipe -- local dmOR = {} dmOR.type = "recipe" dmOR.name = "DimensionalOre" dmOR.energy_required = 1 dmOR.ingredients = { {"DimensionalSample", 3} } dmOR.result = "DimensionalOre" dmOR.result_count = 1 data:extend{dmOR} -- Technology -- local dmT = {} dmT.name = "DimensionalOre" dmT.type = "technology" dmT.icon = "__Mobile_Factory_Graphics__/graphics/icones/DimensionalOreI.png" dmT.icon_size = 256 dmT.unit = { count=100, time=1, ingredients={ {"DimensionalSample", 1} } } dmT.effects = { {type="unlock-recipe", recipe="MobileFactory"}, {type="unlock-recipe", recipe="DimensionalTile"}, {type="unlock-recipe", recipe="mfStone"} } data:extend{dmT} -- Dimensional Ore to Stone Recipe -- local sR = {} sR.type = "recipe" sR.name = "mfStone" sR.enabled = false sR.energy_required = 0.3 sR.ingredients = { {"DimensionalOre", 1} } sR.result = "stone" sR.result_count = 3 data:extend{sR}
--̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷ -- في حال تبدل اسم الملف مارح يشتغل السكربت --̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷-̷ RegisterNetEvent("B3-Afk:webhook") -- Webhook AddEventHandler("B3-Afk:webhook", function(Value, ValueTwo, Decimal) local date = os.date() local connect = { { ["color"] = Decimal, ["fields"] = { { ["name"] = ValueTwo, ["value"] = Value, } }, ["author"] = { ["name"] = "B3-Team", ["url"] = "https://discord.gg/2mNts9zxdn", ["icon_url"] = "https://media.discordapp.net/attachments/822416718709784626/828410763680677898/B3-AFK.png" }, ["footer"] = { ["text"] = "Action Happened: " .. date, ["icon_url"] = Config.webhookImage, }, } } PerformHttpRequest(Config.webhook, function(err, text, headers) end, 'POST', json.encode({username = DISCORD_NAME, embeds = connect, avatar_url = Config.webhookImage}), {['Content-Type'] = 'application/json'}) end) RegisterCommand( -- الكوماند لتشغيل السكربت "الخروج", function(source, args, rawCommand) TriggerClientEvent("B3-Afk:setAFK", source) end, false) RegisterNetEvent("B3-Afk:sendAFKmessagetoServer") -- AddEventHandler("B3-Afk:sendAFKmessagetoServer", function(name) if Config.afkmessagestoServer then TriggerClientEvent("chatMessage", -1, "^7[^4"..GetPlayerName(source).."^7]".." has gone afk.") end end) RegisterCommand(-- AFKالكوماند حق وقف ال "العودة", function(source, args, rawCommand) TriggerClientEvent("B3-Afk:setNot", source) end, false) RegisterServerEvent("B3-Afk:kickPlayer") -- kick the player as long as AFKkick config is on AddEventHandler("B3-Afk:kickPlayer", function(time) DropPlayer(source, "You were AFK for "..time.. ". therefore, you were kicked to clear a spot on the server.") end) -- Updates print("^4"..GetCurrentResourceName() .."^7 is on the ^2newest ^7version!^7")
-- Developer: sbx320 -- License: MIT -- Github Repos: https://github.com/sbx320/lua_utils --// classlib --|| A library providing several tools to enhance OOP with MTA and Lua --\\ SERVER = triggerServerEvent == nil CLIENT = not SERVER DEBUG = DEBUG or false function enew(element, class, ...) -- DEBUG: Validate that we are not instantiating a class with pure virtual methods if DEBUG then for k, v in pairs(class) do assert(v ~= pure_virtual, "Attempted to instanciate a class with an unimplemented pure virtual method ("..tostring(k)..")") end end local instance = setmetatable( { element = element }, { __index = class; __super = { class }; __newindex = class.__newindex; __call = class.__call; __len = class.__len; __unm = class.__unm; __add = class.__add; __sub = class.__sub; __mul = class.__mul; __div = class.__div; __pow = class.__pow; __concat = class.__concat; }) oop.elementInfo[element] = instance local callDerivedConstructor; callDerivedConstructor = function(parentClasses, instance, ...) for k, v in pairs(parentClasses) do if rawget(v, "virtual_constructor") then rawget(v, "virtual_constructor")(instance, ...) end local s = super(v) if s then callDerivedConstructor(s, instance, ...) end end end callDerivedConstructor(super(instance), element, ...) -- Call constructor if rawget(class, "constructor") then rawget(class, "constructor")(element, ...) end element.constructor = false return element end function new(class, ...) assert(type(class) == "table", "first argument provided to new is not a table") -- DEBUG: Validate that we are not instantiating a class with pure virtual methods if DEBUG then for k, v in pairs(class) do assert(v ~= pure_virtual, "Attempted to instanciate a class with an unimplemented pure virtual method ("..tostring(k)..")") end end local instance = setmetatable( { }, { __index = class; __super = { class }; __newindex = class.__newindex; __call = class.__call; __len = class.__len; __unm = class.__unm; __add = class.__add; __sub = class.__sub; __mul = class.__mul; __div = class.__div; __pow = class.__pow; __concat = class.__concat; }) -- Call derived constructors local callDerivedConstructor; callDerivedConstructor = function(self, instance, ...) for k, v in pairs(super(self)) do if rawget(v, "virtual_constructor") then rawget(v, "virtual_constructor")(instance, ...) end local s = super(v) if s then callDerivedConstructor(s, instance, ...) end end end callDerivedConstructor(class, instance, ...) -- Call constructor if rawget(class, "constructor") then rawget(class, "constructor")(instance, ...) end instance.constructor = false return instance end function delete(self, ...) if self.destructor then --if rawget(self, "destructor") then self:destructor(...) end -- Prevent the destructor to be called twice self.destructor = false local callDerivedDestructor; callDerivedDestructor = function(parentClasses, instance, ...) for k, v in pairs(parentClasses) do if rawget(v, "virtual_destructor") then rawget(v, "virtual_destructor")(instance, ...) end local s = super(v) if s then callDerivedDestructor(s, instance, ...) end end end callDerivedDestructor(super(self), self, ...) end function super(self) if isElement(self) then assert(oop.elementInfo[self], "Cannot get the superclass of this element") -- at least: not yet self = oop.elementInfo[self] end local metatable = getmetatable(self) if metatable then return metatable.__super else return {} end end function inherit(from, what) assert(from, "Attempt to inherit a nil table value") if not what then local classt = setmetatable({}, { __index = _inheritIndex, __super = { from } }) if from.onInherit then from.onInherit(classt) end return classt end local metatable = getmetatable(what) or {} local oldsuper = metatable and metatable.__super or {} table.insert(oldsuper, 1, from) metatable.__super = oldsuper metatable.__index = _inheritIndex -- Inherit __call for k, v in ipairs(metatable.__super) do if v.__call then metatable.__call = v.__call break end end return setmetatable(what, metatable) end function _inheritIndex(self, key) for k, v in pairs(super(self) or {}) do if v[key] then return v[key] end end return nil end function instanceof(self, class, direct) for k, v in pairs(super(self)) do if v == class then return true end end if direct then return false end local check = false -- Check if any of 'self's base classes is inheriting from 'class' for k, v in pairs(super(self)) do check = instanceof(v, class, false) end return check end function pure_virtual() error("Function implementation missing") end function bind(func, ...) if not func then if DEBUG then outputConsole(debug.traceback()) end error("Bad function pointer @ bind. See console for more details") end local boundParams = {...} return function(...) local params = {} local boundParamSize = select("#", unpack(boundParams)) for i = 1, boundParamSize do params[i] = boundParams[i] end local funcParams = {...} for i = 1, select("#", ...) do params[boundParamSize + i] = funcParams[i] end return func(unpack(params)) end end function load(class, ...) assert(type(class) == "table", "first argument provided to load is not a table") local instance = setmetatable( { }, { __index = class; __super = { class }; __newindex = class.__newindex; __call = class.__call; }) -- Call load if rawget(class, "load") then rawget(class, "load")(instance, ...) end instance.load = false return instance end -- Magic to allow MTA elements to be used as data storage -- e.g. localPlayer.foo = 12 oop = {} oop.mta_metatable = {} oop.elementInfo = setmetatable({}, { __mode = "k" }) oop.elementClasses = {} oop.getMTATypeMetatable = function(t) local element = false if t == "player" then return debug.getmetatable(localPlayer or getRandomPlayer()) elseif t == "vehicle" then element = createVehicle(411, 0, 0, 0) elseif t == "colshape" then element = createColCircle(0, 0, 1) elseif t == "element" then element = createElement("oopelement") elseif t == "marker" then element = createMarker(0, 0, 0, "ring") elseif t == "object" then element = createObject(1337, 0, 0, 0) elseif t == "ped" then element = createPed(0, 0, 0, 0) elseif t == "pickup" then element = createPickup(0, 0, 0, 0, 0) elseif t == "radarArea" then element = createRadarArea(0, 0, 1, 1) elseif t == "water" then element = createWater(0, 0, 0, 2, 2, 2, 4, 4, 4) elseif SERVER then if t == "team" then element = createTeam("oopteam") end elseif CLIENT then if t == "sound" then element = playSFX("feet", 1, 1) elseif t == "camera" then return debug.getmetatable(getCamera()) elseif t == "effect" then element = createEffect("fire", 0, 0, 0) elseif t == "weapon" then element = createWeapon("m4", 0, 0, 0) -- todo: check if GUI elements have OOP end end assert(element, t) local mt = debug.getmetatable(element) destroyElement(element) return mt end oop.prepareClass = function(name) local mt = oop.mta_metatable[name] -- Store MTA's metafunctions local __mtaindex = mt.__index local __mtanewindex = mt.__newindex local __set= mt.__set mt.__index = function(self, key) if not oop.handled then if not oop.elementInfo[self] then enew(self, oop.elementClasses[getElementType(self)] or {}) end if oop.elementInfo[self][key] ~= nil then oop.handled = false return oop.elementInfo[self][key] end oop.handled = true end local value = __mtaindex(self, key) oop.handled = false return value end mt.__newindex = function(self, key, value) if __set[key] ~= nil then __mtanewindex(self, key, value) return end if not oop.elementInfo[self] then enew(self, oop.elementClasses[getElementType(self)] or {}) end oop.elementInfo[self][key] = value end end function registerElementClass(class, name) oop.elementClasses[name] = class end oop.initClasses = function() oop.mta_metatable["vehicle"] = oop.getMTATypeMetatable("vehicle") oop.mta_metatable["colshape"] = oop.getMTATypeMetatable("colshape") oop.mta_metatable["element"] = oop.getMTATypeMetatable("element") oop.mta_metatable["marker"] = oop.getMTATypeMetatable("marker") oop.mta_metatable["object"] = oop.getMTATypeMetatable("object") oop.mta_metatable["ped"] = oop.getMTATypeMetatable("ped") oop.mta_metatable["pickup"] = oop.getMTATypeMetatable("pickup") oop.mta_metatable["radarArea"] = oop.getMTATypeMetatable("radarArea") oop.mta_metatable["water"] = oop.getMTATypeMetatable("water") if SERVER then oop.mta_metatable["team"] = oop.getMTATypeMetatable("team") end if CLIENT then oop.mta_metatable["sound"] = oop.getMTATypeMetatable("sound") oop.mta_metatable["camera"] = oop.getMTATypeMetatable("camera") oop.mta_metatable["effect"] = oop.getMTATypeMetatable("effect") oop.mta_metatable["weapon"] = oop.getMTATypeMetatable("weapon") end for k, v in pairs(oop.mta_metatable) do oop.prepareClass(k) end if SERVER then if getPlayerCount() >= 1 then oop.initPlayerClass() else addEventHandler("onPlayerConnect", root, oop.initPlayerClass) end else oop.initPlayerClass() end end oop.initPlayerClass = function() oop.mta_metatable["player"] = oop.getMTATypeMetatable("player") removeEventHandler("onPlayerConnect", root, oop.initPlayerClass) oop.prepareClass("player") end oop.initClasses()
local anim8 = require 'vendor/anim8' local Gamestate = require 'vendor/gamestate' local window = require 'window' local fonts = require 'fonts' local camera = require 'camera' local sound = require 'vendor/TEsound' local Player = require 'player' local state = Gamestate.new() local Character = require 'character' local map = {} map.tileWidth = 12 map.tileHeight = 12 map.width = 193 map.height = 111 local scale = 2 local overworld = { love.graphics.newImage('images/overworld/world_01.png'), love.graphics.newImage('images/overworld/world_02.png'), love.graphics.newImage('images/overworld/world_03.png'), love.graphics.newImage('images/overworld/world_04.png'), love.graphics.newImage('images/overworld/world_05.png'), love.graphics.newImage('images/overworld/world_06.png'), love.graphics.newImage('images/overworld/world_07.png'), love.graphics.newImage('images/overworld/world_08.png'), } local overlay = { love.graphics.newImage('images/overworld/world_overlay_01.png'), love.graphics.newImage('images/overworld/world_overlay_02.png'), false, false, love.graphics.newImage('images/overworld/world_overlay_05.png'), love.graphics.newImage('images/overworld/world_overlay_06.png'), false, false, } local board = love.graphics.newImage('images/overworld/titleboard.png') local charactersprites = love.graphics.newImage('images/characters/overworld.png') local g = anim8.newGrid(25, 31, charactersprites:getWidth(), charactersprites:getHeight()) -- free_ride_ferry local wheelchair = love.graphics.newImage('images/overworld/free_ride_ferry.png') local wc_x1, wc_x2, wc_y1, wc_y2 = 1685, 1956, 816, 680 local offset_x, offset_y = math.floor( wheelchair:getHeight() / 2 ) - 10, math.floor( wheelchair:getWidth() / 2 ) -- animated water local watersprite = love.graphics.newImage('images/overworld/world_water.png') local h2o = anim8.newGrid(36, 36, watersprite:getWidth(), watersprite:getHeight()) local water = anim8.newAnimation('loop', h2o('1-2,1'), 1) -- cloud puffs local cloudpuffsprite = love.graphics.newImage('images/overworld/cloud_puff.png') local spunk = anim8.newGrid(100,67, cloudpuffsprite:getWidth(), cloudpuffsprite:getHeight()) -- ( cloud animations will be generated on the fly ) -- gay sparkles local sparklesprite = love.graphics.newImage('images/overworld/gay_sparkle.png') local bling = anim8.newGrid(24, 24, sparklesprite:getWidth(), sparklesprite:getHeight()) local sparkles = {{1028,456},{1089,442},{1403,440},{1348,591},{1390,633},{1273,698},{1160,657},{1088,702},{1048,665},{1072,604},{1060,552},{1104,548},{1172,555},{1199,727},{1263,735},{1313,505},{1337,459},{1358,429},{1270,617},{1289,571},{1123,505},{1124,472},{1359,709},{1389,555},{1376,677},{1057,624},{1169,710},{1149,592},{1297,639}} for _,_sp in pairs(sparkles) do _sp[3] = anim8.newAnimation('loop', bling('1-4,1','1-4,2'), ( math.random(15) / 100 ) + 0.15) _sp[3]:gotoFrame( math.random( 8 ) ) end -- overworld clouds local cloudquads = { love.graphics.newQuad( 0, 0, 100, 67, cloudpuffsprite:getWidth(), cloudpuffsprite:getHeight() ), --small love.graphics.newQuad( 100, 0, 100, 67, cloudpuffsprite:getWidth(), cloudpuffsprite:getHeight() ), --medium love.graphics.newQuad( 200, 0, 100, 67, cloudpuffsprite:getWidth(), cloudpuffsprite:getHeight() ), --large love.graphics.newQuad( 300, 0, 200, 67, cloudpuffsprite:getWidth(), cloudpuffsprite:getHeight() ) --x-large } local clouds = {} function insertrandomcloud(nofade) table.insert( clouds, { x = math.random( map.width * map.tileWidth ), -- x position y = math.random( map.height * map.tileHeight ), -- y position q = math.random( #cloudquads ), -- quad ( cloud size ) s = ( math.random( 15 ) + 5 ) * ( math.random(2) == 1 and 1 or -1 ), -- speed / direction o = nofade and 0.8 or 0 -- opacity } ) end for i=0,15 do insertrandomcloud(true) end -- overworld state machine state.zones = { forest_1 = { x=66, y=100, UP=nil, DOWN=nil, RIGHT='forest_2', LEFT=nil, name='Greendale', level='studyroom' }, forest_2 = { x=91, y=100, UP='forest_3', DOWN=nil, RIGHT=nil, LEFT='forest_1', name='Forest', level='forest' }, forest_3 = { x=91, y=89, UP='town_1', DOWN='forest_2', RIGHT=nil, LEFT=nil, name='Forest', level='forest-2' }, forest_4 = { x=122, y=36, UP='forest_5', DOWN=nil, RIGHT=nil, LEFT='island_4', name=nil, level=nil }, forest_5 = { x=122, y=22, UP=nil, DOWN='forest_4', RIGHT=nil, LEFT=nil, name=nil, level=nil }, town_1 = { x=91, y=76, UP=nil, DOWN='forest_3', RIGHT=nil, LEFT='town_2', name='Town', level='town' }, town_2 = { x=71, y=76, UP=nil, DOWN=nil, RIGHT='town_1', LEFT='town_3', name='New Abedtown', level='new-abedtown' }, town_3 = { x=51, y=76, UP=nil, DOWN=nil, RIGHT='town_2', LEFT='town_4', name='Village Forest', level='treeline' }, town_4 = { x=37, y=76, UP='valley_1', DOWN=nil, RIGHT='town_3', LEFT=nil, name='Village Forest', level='village-forest' }, valley_1 = { x=37, y=45, UP=nil, DOWN='town_4', RIGHT='valley_2', LEFT=nil, name='Valley of Laziness', level='valley' }, valley_2 = { x=66, y=45, UP='valley_3', DOWN=nil, RIGHT=nil, LEFT='valley_1', name='Valley of Laziness', level=nil, bypass={RIGHT='UP', DOWN='LEFT'} }, valley_3 = { x=66, y=36, UP=nil, DOWN='valley_2', RIGHT='island_1', LEFT=nil, name='Valley of Laziness', level=nil, bypass={UP='RIGHT', LEFT='DOWN'} }, island_1 = { x=93, y=36, UP=nil, DOWN='island_2', RIGHT=nil, LEFT='valley_3', name='Gay Island', level=nil, bypass={RIGHT='DOWN', UP='LEFT'} }, island_2 = { x=93, y=56, UP='island_1', DOWN=nil, RIGHT='island_3', LEFT=nil, name='Gay Island', level='gay-island' }, island_3 = { x=109, y=56, UP='island_4', DOWN='island_5', RIGHT=nil, LEFT='island_2', name='Gay Island', level='gay-island-2' }, island_4 = { x=109, y=36, UP=nil, DOWN='island_3', RIGHT='forest_4', LEFT=nil, name=nil, level=nil, bypass={UP='RIGHT', LEFT='DOWN'} }, island_5 = { x=109, y=68, UP='island_3', DOWN=nil, RIGHT='ferry', LEFT=nil, name='Gay Island', level='gay-island-4' }, ferry = { x=163, y=68, UP='caverns', DOWN=nil, RIGHT=nil, LEFT='island_5', name='Free Ride Ferry', level=nil, bypass={DOWN='LEFT', RIGHT='UP'} }, caverns = { x=163, y=44, UP=nil, DOWN='ferry', RIGHT=nil, LEFT=nil, name='Black Caverns', level='black-caverns' }, } function state:init() self:reset() end function state:enter(previous) camera:scale(scale, scale) camera.max.x = map.width * map.tileWidth - (window.width * 2) fonts.set( 'big' ) sound.playMusic( "overworld" ) self.stand = anim8.newAnimation('once', g(Character:current().ow, 1), 1) self.walk = anim8.newAnimation('loop', g(Character:current().ow,2,Character:current().ow,3), 0.2) self.facing = 1 end function state:leave() camera:scale(window.scale) fonts.reset() end function state:reset() self.zone = self.zones['forest_1'] self.tx = self.zone.x * map.tileWidth --self.zone.x * map.tileWidth self.ty = self.zone.y * map.tileHeight --self.zone.y * map.tileWidth self.vx = 0 self.vy = 0 self.moving = false self.entered = false self.spunk_counter = 0 self.spunk_rate = 1.5 self.spunk_x = 1170 self.spunk_y = 460 self.spunk_dx = 20 self.spunk_dy = -100 self.spunks = {} end function state:update(dt) water:update(dt) for _,_sp in pairs(sparkles) do _sp[3]:update(dt) end for i,cloud in pairs( clouds ) do if cloud then cloud.x = cloud.x + ( cloud.s * dt ) / ( cloud.q / 2 ) if cloud.o <= 0.8 then cloud.o = cloud.o + dt end -- fade in --check for out of bounds if cloud.x + 200 < 0 or cloud.x > map.width * map.tileWidth then clouds[i] = false insertrandomcloud() end end end self.walk:update(dt) local dx = self.vx * dt * 300 local dy = self.vy * dt * 300 self.tx = self.tx + dx self.ty = self.ty + dy if self.pzone and self.moving then if ( self.tx / map.tileHeight ) * self.vx <= lerp(self.pzone.x, self.zone.x, 0.5) * self.vx and ( self.ty / map.tileWidth ) * self.vy <= lerp(self.pzone.y, self.zone.y, 0.5) * self.vy then self.show_prev_zone_name = true else self.show_prev_zone_name = false end end if math.abs(self.tx - self.zone.x * map.tileWidth) <= math.abs(dx) and math.abs(self.ty - self.zone.y * map.tileHeight) <= math.abs(dy) then self.tx = self.zone.x * map.tileWidth self.ty = self.zone.y * map.tileHeight self.vx = 0 self.vy = 0 if self.entered and self.zone.bypass then self.show_prev_zone_name = true self:move(self.zone.bypass[self.entered]) else self.moving = false self.entered = false end end self.spunk_counter = self.spunk_counter + dt if self.spunk_counter > self.spunk_rate then self.spunk_counter = 0 -- release a new spunk local rand = math.random(3) table.insert(self.spunks, { _spunk = anim8.newAnimation('once', spunk('1-3,1'), 0.2), x = self.spunk_x, y = self.spunk_y, dx = ( rand == 3 and self.spunk_dx or ( rand == 2 and 0 or -self.spunk_dx ) ), dy = self.spunk_dy }) end for i,_spunk in pairs(self.spunks) do if _spunk then _spunk.x = _spunk.x + _spunk.dx * dt _spunk.y = _spunk.y + _spunk.dy * dt _spunk._spunk:update(dt) if _spunk.y + ( cloudpuffsprite:getHeight() * 2 ) < 0 then self.spunks[i] = nil end end end camera:setPosition(self.tx - window.width * scale / 2, self.ty - window.height * scale / 2) end function state:move( button ) if button == "UP" and self.zone.UP then self.pzone = self.zone self.zone = self.zones[self.zone.UP] self.moving = 'up' self.vx = 0 self.vy = -1 self.entered = button elseif button == "DOWN" and self.zone.DOWN then self.pzone = self.zone self.zone = self.zones[self.zone.DOWN] self.moving = 'down' self.vx = 0 self.vy = 1 self.entered = button elseif button == "LEFT" and self.zone.LEFT then self.pzone = self.zone self.zone = self.zones[self.zone.LEFT] self.moving = 'LEFT' self.facing = -1 self.vx = -1 self.vy = 0 self.entered = button elseif button == "RIGHT" and self.zone.RIGHT then self.pzone = self.zone self.zone = self.zones[self.zone.RIGHT] self.moving = 'RIGHT' self.facing = 1 self.vx = 1 self.vy = 0 self.entered = button end end function state:keypressed( button ) if button == "START" then Gamestate.switch('pause') return end if self.moving then return end if button == "SELECT" or button == "JUMP" or button == "ATTACK" then if not self.zone.level then return end local level = Gamestate.get(self.zone.level) local coordinates = level.default_position level.player = Player.factory() --no collider necessary yet --set the position before the switch to prevent automatic exiting from touching instant doors level.player.position = {x=coordinates.x, y=coordinates.y} -- Copy, or player position corrupts entrance data Gamestate.switch(self.zone.level) end self:move( button ) end function state:title() local zone = self.zone if self.pzone and self.show_prev_zone_name then zone = self.pzone end if not zone.name and not zone.level then return 'UNCHARTED' else return zone.name end end function state:draw() love.graphics.setBackgroundColor(133, 185, 250) for x=math.floor( camera.x / 36 ), math.floor( ( camera.x + camera:getWidth() ) / 36 ) do for y=math.floor( camera.y / 36 ), math.floor( ( camera.y + camera:getHeight() ) / 36 ) do water:draw(watersprite, x * 36, y * 36 ) end end for i, image in ipairs(overworld) do local x = (i - 1) % 4 local y = i > 4 and 1 or 0 love.graphics.draw(image, x * image:getWidth(), y * image:getHeight()) end for _,_spunk in pairs(self.spunks) do if _spunk then _spunk._spunk:draw( cloudpuffsprite, _spunk.x, _spunk.y ) end end for _,_sp in pairs(sparkles) do _sp[3]:draw( sparklesprite, _sp[1] - 12, _sp[2] - 12 ) end local face_offset = self.facing == -1 and 25 or 0 if self.moving then self.walk:draw(charactersprites, math.floor(self.tx) + face_offset, math.floor(self.ty) - 15,0,self.facing,1) else self.stand:draw(charactersprites, math.floor(self.tx) + face_offset, math.floor(self.ty) - 15,0,self.facing,1) end if ( self.ty == wc_y1 and self.tx > wc_x1 and self.tx <= wc_x2 ) or ( self.tx == wc_x2 and self.ty > wc_y2 and self.ty <= wc_y1 ) then -- follow the player love.graphics.draw( wheelchair, self.tx - offset_x, self.ty - offset_y ) elseif self.zone == self.zones['caverns'] or ( self.tx == wc_x2 and self.ty <= wc_y2 ) then -- cavern dock love.graphics.draw( wheelchair, wc_x2 - offset_x, wc_y2 - offset_y ) else -- island dock love.graphics.draw( wheelchair, wc_x1 - offset_x, wc_y1 - offset_y ) end for i, image in ipairs(overlay) do if image then local x = (i - 1) % 4 local y = i > 4 and 1 or 0 love.graphics.draw(image, x * image:getWidth(), y * image:getHeight()) end end for _,cloud in pairs( clouds ) do if cloud then love.graphics.setColor( 255, 255, 255, cloud.o * 255 ) love.graphics.drawq( cloudpuffsprite, cloudquads[cloud.q], cloud.x, cloud.y ) love.graphics.setColor( 255, 255, 255, 255 ) end end love.graphics.draw(board, camera.x + window.width - board:getWidth() / 2, camera.y + window.height + board:getHeight() * 2) love.graphics.printf(self:title(), camera.x + window.width - board:getWidth() / 2, camera.y + window.height + board:getHeight() * 2.5 - 10, board:getWidth(), 'center') end return state
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local core = require("apisix.core") local upstream = require("apisix.upstream") local schema_def = require("apisix.schema_def") local init = require("apisix.init") local roundrobin = require("resty.roundrobin") local ipmatcher = require("resty.ipmatcher") local expr = require("resty.expr.v1") local pairs = pairs local ipairs = ipairs local type = type local table_insert = table.insert local lrucache = core.lrucache.new({ ttl = 0, count = 512 }) local vars_schema = { type = "array", } local match_schema = { type = "array", items = { type = "object", properties = { vars = vars_schema } }, -- When there is no `match` rule, the default rule passes. -- Perform upstream logic of plugin configuration. default = {{ vars = {{"server_port", ">", 0}}}} } local upstreams_schema = { type = "array", items = { type = "object", properties = { upstream_id = schema_def.id_schema, upstream = schema_def.upstream, weight = { description = "used to split traffic between different" .. "upstreams for plugin configuration", type = "integer", default = 1, minimum = 0 } } }, -- When the upstream configuration of the plugin is missing, -- the upstream of `route` is used by default. default = { { weight = 1 } }, minItems = 1, maxItems = 20 } local schema = { type = "object", properties = { rules = { type = "array", items = { type = "object", properties = { match = match_schema, weighted_upstreams = upstreams_schema }, additionalProperties = false } } }, additionalProperties = false } local plugin_name = "traffic-split" local _M = { version = 0.1, priority = 966, name = plugin_name, schema = schema } function _M.check_schema(conf) local ok, err = core.schema.check(schema, conf) if not ok then return false, err end if conf.rules then for _, rule in ipairs(conf.rules) do if rule.match then for _, m in ipairs(rule.match) do local ok, err = expr.new(m.vars) if not ok then return false, "failed to validate the 'vars' expression: " .. err end end end end end return true end local function parse_domain_for_node(node) if not ipmatcher.parse_ipv4(node) and not ipmatcher.parse_ipv6(node) then local ip, err = init.parse_domain(node) if ip then return ip end if err then return nil, err end end return node end local function set_pass_host(ctx, upstream_info, host) -- Currently only supports a single upstream of the domain name. -- When the upstream is `IP`, do not do any `pass_host` operation. if not core.utils.parse_ipv4(host) and not core.utils.parse_ipv6(host) then local pass_host = upstream_info.pass_host or "pass" if pass_host == "pass" then ctx.var.upstream_host = ctx.var.host return end if pass_host == "rewrite" then ctx.var.upstream_host = upstream_info.upstream_host return end ctx.var.upstream_host = host return end return end local function set_upstream(upstream_info, ctx) local nodes = upstream_info.nodes local new_nodes = {} if core.table.isarray(nodes) then for _, node in ipairs(nodes) do set_pass_host(ctx, upstream_info, node.host) node.host = parse_domain_for_node(node.host) node.port = node.port node.weight = node.weight table_insert(new_nodes, node) end else for addr, weight in pairs(nodes) do local node = {} local ip, port, host host, port = core.utils.parse_addr(addr) set_pass_host(ctx, upstream_info, host) ip = parse_domain_for_node(host) node.host = ip node.port = port node.weight = weight table_insert(new_nodes, node) end end core.log.info("upstream_host: ", ctx.var.upstream_host) local up_conf = { name = upstream_info.name, type = upstream_info.type, nodes = new_nodes, timeout = { send = upstream_info.timeout and upstream_info.timeout.send or 15, read = upstream_info.timeout and upstream_info.timeout.read or 15, connect = upstream_info.timeout and upstream_info.timeout.connect or 15 } } local ok, err = upstream.check_schema(up_conf) if not ok then core.log.error("failed to validate generated upstream: ", err) return 500, err end local matched_route = ctx.matched_route up_conf.parent = matched_route local upstream_key = up_conf.type .. "#route_" .. matched_route.value.id .. "_" ..upstream_info.vid core.log.info("upstream_key: ", upstream_key) upstream.set(ctx, upstream_key, ctx.conf_version, up_conf) return end local function new_rr_obj(weighted_upstreams) local server_list = {} for i, upstream_obj in ipairs(weighted_upstreams) do if upstream_obj.upstream_id then server_list[upstream_obj.upstream_id] = upstream_obj.weight elseif upstream_obj.upstream then -- Add a virtual id field to uniquely identify the upstream key. upstream_obj.upstream.vid = i server_list[upstream_obj.upstream] = upstream_obj.weight else -- If the upstream object has only the weight value, it means -- that the upstream weight value on the default route has been reached. -- Mark empty upstream services in the plugin. upstream_obj.upstream = "plugin#upstream#is#empty" server_list[upstream_obj.upstream] = upstream_obj.weight end end return roundrobin:new(server_list) end function _M.access(conf, ctx) if not conf or not conf.rules then return end local weighted_upstreams, match_flag for _, rule in ipairs(conf.rules) do match_flag = true for _, single_match in ipairs(rule.match) do local expr, err = expr.new(single_match.vars) if err then core.log.error("vars expression does not match: ", err) return 500, err end match_flag = expr:eval(ctx.var) if match_flag then break end end if match_flag then weighted_upstreams = rule.weighted_upstreams break end end core.log.info("match_flag: ", match_flag) if not match_flag then return end local rr_up, err = core.lrucache.plugin_ctx(lrucache, ctx, nil, new_rr_obj, weighted_upstreams) if not rr_up then core.log.error("lrucache roundrobin failed: ", err) return 500 end local upstream = rr_up:find() if upstream and type(upstream) == "table" then core.log.info("upstream: ", core.json.encode(upstream)) return set_upstream(upstream, ctx) elseif upstream and upstream ~= "plugin#upstream#is#empty" then ctx.upstream_id = upstream core.log.info("upstream_id: ", upstream) return end ctx.upstream_id = nil core.log.info("route_up: ", upstream) return end return _M
-- transforms unit (by number) into another creature, choice given to user. Syntax is: unitID tickamount maxsize namefilter. A size of 0 is ignored. A length of 0 is also ignored. If no filter, all units will be sorted. A filter of ALL will also work with all units. local script = require('gui.script') function transform(target,race,caste,length) if target==nil then qerror("Not a valid target") end local defaultRace = target.enemy.normal_race local defaultCaste = target.enemy.normal_caste target.enemy.normal_race = race target.enemy.normal_caste = caste if length>0 then dfhack.timeout(length,'ticks',function() target.enemy.normal_race = defaultRace target.enemy.normal_caste = defaultCaste end) end end function compareTableWithString(tbl,str) if type(tbl)~=tbl then return tbl==str end for k,v in ipairs(tbl) do if v==str then return true end end end function getBodySize(caste) return caste.body_size_1[#caste.body_size_1-1] end function selectCreature(unitID,length,size,filter) --taken straight from here, but edited so I can understand it better: https://gist.github.com/warmist/4061959/... again. Also edited for syndromeTrigger, but in a completely different way. size = size or 0 filter = filter or "all" length = length or 2400 local creatures=df.global.world.raws.creatures.all local tbl={} local tunit=df.unit.find(unitID) or dfhack.gui.getSelectedUnit(true) or qerror('shapechange could not find unit.') for cr_k,creature in ipairs(creatures) do for ca_k,caste in ipairs(creature.caste) do local name=caste.caste_name[0] if name=="" then name="?" end if (not filter or compareTableWithString(filter,creature.creature_id) or string.lower(filter)=="all") and (not size or size>getBodySize(caste) or size<1 and not creature.flags.DOES_NOT_EXIST) then table.insert(tbl,{name,nil,cr_k,ca_k}) end end end table.sort(tbl,function(a,b) return a[1]<b[1] end) script.start(function() local ok,idx,selection=script.showListPrompt("Creature Selection","Choose creature:",COLOR_WHITE,tbl,f) transform(tunit,selection[3],selection[4],length) end) end local args = {...} selectCreature(tonumber(args[1]),tonumber(args[2]),tonumber(args[3]))
--RasPegacy v0.1 --Graph Display Child gl.setup(720, 446) util.resource_loader{ "boost.png", "opress.png", "gothic.ttf", } local lines = {} local last = 0 function splitme(str) local splitted = {} last = 0 for par in string.gmatch(str, "[^\n]") do splitted[#splitted + 1] = par last = last + 1 end last = last - 1 return splitted end util.file_watch("boost.txt", function(content) lines = splitme(content) end) function node.render() gl.clear(0.01,0,0.1,0.3) gothic:write(88, 10, "BOOST", 10, 1, 1, 1) gothic:write(268, 10,"OIL PRESSURE", 10, 1, 1, 1) boost:draw(10, 21, 200, 168) opress:draw(203, 21, 403, 168) gothic:write(10, 220, "Booost:", 10, 1, 1, 1) for i, line in ipairs(lines) do --print(tostring(line)) if i == last then gothic:write(60, 220, line, 10, 1, 1, 1) end end end
local type_map = {} local original_type = type local function register_type(obj, name) -- make sure that this name has not been used before for k, v in pairs(type_map) do assert(v ~= name) end type_map[obj] = name return true end -- Luacheck complains: "setting read-only global variable type" -- However, we have to let this pass since we are re-defining -- the function type to be this function shown below type = function(obj) local m_table = getmetatable(obj) if m_table ~= nil then local d_type = type_map[m_table] if d_type ~= nil then return d_type end end return original_type(obj) end return register_type
data:extend( { { type = "font", name = "trainTaxi-small", from = "default", size = 13 }, { type ="font", name = "trainTaxi-small-bold", from = "default-bold", size = 13 } }) data.raw["gui-style"].default["trainTaxi_frame"] = { type = "frame_style", parent="frame_style", top_padding = 2, bottom_padding = 2, font = "trainTaxi-small-bold", flow_style = { max_on_row = 1, resize_row_to_width = false } } data.raw["gui-style"].default["trainTaxi_button"] = { type = "button_style", parent = "default", font = "trainTaxi-small-bold" }
Config = {} Config.DrawDistance = 100.0 Config.MarkerType = 1 Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 } Config.MarkerColor = { r = 50, g = 50, b = 204 } Config.EnablePlayerManagement = true Config.EnableArmoryManagement = false Config.EnableESXIdentity = true -- only turn this on if you are using esx_identity Config.EnableNonFreemodePeds = false -- turn this on if you want custom peds Config.EnableSocietyOwnedVehicles = false Config.EnableLicenses = true Config.MaxInService = -1 Config.Locale = 'fr' Config.StateStations = { State = { Blip = { Pos = { x = 140.067, y = -768.393, z = 45.0 }, Sprite = 419, Display = 4, Scale = 1.2, -- Colour = 29, }, -- https://wiki.fivem.net/wiki/Weapons AuthorizedWeapons = { { name = 'WEAPON_NIGHTSTICK', price = 200 }, { name = 'WEAPON_COMBATPISTOL', price = 300 }, { name = 'WEAPON_ASSAULTSMG', price = 1250 }, { name = 'WEAPON_CARBINERIFLE', price = 1500 }, { name = 'WEAPON_PUMPSHOTGUN', price = 600 }, { name = 'WEAPON_STUNGUN', price = 500 }, { name = 'WEAPON_FLASHLIGHT', price = 80 }, { name = 'WEAPON_FLAREGUN', price = 60 }, { name = 'GADGET_PARACHUTE', price = 300 }, }, Cloakrooms = { { x = 147.188, y = -738.033, z = 241.0 } }, Armories = { { x = 151.858, y = -736.181, z = 241.0 } }, Vehicles = { { Spawner = { x = 156.115, y = -681.325, z = 32.0 }, SpawnPoint = { x = 162.236, y = -690.283, z = 32.5 }, Heading = 245.0, } }, Helicopters = { { Spawner = { x = 140.847, y = -735.739, z = 262.0 }, SpawnPoint = { x = 122.824, y = -744.070, z = 262.0 }, Heading = 160.0, } }, VehicleDeleters = { { x = 144.150, y = -698.661, z = 32.0 }, }, BossActions = { { x = 149.341, y = -759.047, z = 241.0 }, }, }, } -- https://wiki.fivem.net/wiki/Vehicles Config.AuthorizedVehicles = { Shared = { }, recrue = { }, garde = { }, vicepresident = { }, boss = { } } -- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements Config.Uniforms = { cadet_wear = { male = { ['tshirt_1'] = 22, ['tshirt_2'] = 4, ['torso_1'] = 21, ['torso_2'] = 0, ['decals_1'] = 0, ['decals_2'] = 0, ['arms'] = 1, ['pants_1'] = 25, ['pants_2'] = 5, ['shoes_1'] = 10, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 0, ['ears_2'] = 0, ['ears_1'] = 0, ['ears_2'] = 0 }, female = { ['tshirt_1'] = 36, ['tshirt_2'] = 1, ['torso_1'] = 48, ['torso_2'] = 0, ['decals_1'] = 0, ['decals_2'] = 0, ['arms'] = 44, ['pants_1'] = 34, ['pants_2'] = 0, ['shoes_1'] = 27, ['shoes_2'] = 0, ['helmet_1'] = 45, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 2, ['ears_2'] = 0 } }, sergeant_wear = { male = { ['tshirt_1'] = 21, ['tshirt_2'] = 0, ['torso_1'] = 29, ['torso_2'] = 0, ['decals_1'] = 0, ['decals_2'] = 0, ['arms'] = 1, ['pants_1'] = 35, ['pants_2'] = 0, ['shoes_1'] = 10, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 0, ['ears_2'] = 0 }, female = { ['tshirt_1'] = 35, ['tshirt_2'] = 0, ['torso_1'] = 48, ['torso_2'] = 0, ['decals_1'] = 7, ['decals_2'] = 1, ['arms'] = 44, ['pants_1'] = 34, ['pants_2'] = 0, ['shoes_1'] = 27, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 2, ['ears_2'] = 0 } }, lieutenant_wear = { male = { ['tshirt_1'] = 33, ['tshirt_2'] = 1, ['torso_1'] = 29, ['torso_2'] = 1, ['decals_1'] = 0, ['decals_2'] = 0, ['arms'] = 1, ['pants_1'] = 35, ['pants_2'] = 0, ['shoes_1'] = 10, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 29, ['chain_2'] = 13, ['ears_1'] = 0, ['ears_2'] = 0 }, female = { ['tshirt_1'] = 35, ['tshirt_2'] = 0, ['torso_1'] = 48, ['torso_2'] = 0, ['decals_1'] = 7, ['decals_2'] = 2, ['arms'] = 44, ['pants_1'] = 34, ['pants_2'] = 0, ['shoes_1'] = 27, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 2, ['ears_2'] = 0 } }, commandant_wear = { male = { ['tshirt_1'] = 33, ['tshirt_2'] = 2, ['torso_1'] = 29, ['torso_2'] = 2, ['decals_1'] = 0, ['decals_2'] = 0, ['arms'] = 1, ['pants_1'] = 35, ['pants_2'] = 0, ['shoes_1'] = 10, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 29, ['chain_2'] = 4, ['ears_1'] = 0, ['ears_2'] = 0 }, female = { ['tshirt_1'] = 35, ['tshirt_2'] = 0, ['torso_1'] = 48, ['torso_2'] = 0, ['decals_1'] = 7, ['decals_2'] = 3, ['arms'] = 44, ['pants_1'] = 34, ['pants_2'] = 0, ['shoes_1'] = 27, ['shoes_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = 2, ['ears_2'] = 0 } }, bullet_wear = { male = { ['bproof_1'] = 11, ['bproof_2'] = 1 }, female = { ['bproof_1'] = 13, ['bproof_2'] = 1 } }, gilet_wear = { male = { ['tshirt_1'] = 59, ['tshirt_2'] = 1 }, female = { ['tshirt_1'] = 36, ['tshirt_2'] = 1 } } } Config.PublicZones = { EnterBuilding = { Pos = { x = 140.067, y = -768.393, z = 44.8 }, Size = { x = 2.0, y = 2.0, z = 1.0 }, Color = { r = 64, g = 0, b = 74 }, Marker = 25, Blip = true, Name = "Le Maclerait Libéré", Type = "teleport", Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.", Teleport = { x = 135.5, y = -766.783, z = 241.0 } }, ExitBuilding = { Pos = { x = 135.5, y = -763.368, z = 241.2 }, Size = { x = 2.0, y = 2.0, z = 1.0 }, Color = { r = 64, g = 0, b = 74 }, Marker = 25, Blip = true, Name = "Le Maclerait Libéré", Type = "teleport", Hint = "Appuyez sur ~INPUT_PICKUP~ pour aller à l'entrée de l'immeuble.", Teleport = { x = 140.067, y = -768.393, z = 45.0 }, }, EnterRoof = { Pos = { x = 138.371, y = -764.507, z = 241.2 }, Size = { x = 2.0, y = 2.0, z = 1.0 }, Color = { r = 64, g = 0, b = 74 }, Marker = 25, Blip = true, Name = "Le Maclerait Libéré", Type = "teleport", Hint = "Appuyez sur ~INPUT_PICKUP~ pour sortir sur le toit.", Teleport = { x = 157.445, y = -764.785, z = 257.2 } }, ExitRoof = { Pos = { x = 157.445, y = -764.785, z = 257.2 }, Size = { x = 2.0, y = 2.0, z = 1.0 }, Color = { r = 64, g = 0, b = 74 }, Marker = 25, Blip = true, Name = "Le Maclerait Libéré", Type = "teleport", Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.", Teleport = { x = 135.5, y = -766.783, z = 241.0 }, }, EnterGarage = { Pos = { x = 131.191, y = -762.076, z = 44.8 }, Size = { x = 2.0, y = 2.0, z = 1.0 }, Color = { r = 64, g = 0, b = 74 }, Marker = 25, Blip = true, Name = "Le Maclerait Libéré", Type = "teleport", Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans le garage.", Teleport = { x = 147.81, y = -687.7223, z = 32.0 }, }, ExitGarage = { Pos = { x = 144.975, y = -689.155, z = 32.2 }, Size = { x = 2.0, y = 2.0, z = 1.0 }, Color = { r = 64, g = 0, b = 74 }, Marker = 25, Blip = true, Name = "Le Maclerait Libéré", Type = "teleport", Hint = "Appuyez sur ~INPUT_PICKUP~ pour sortir du garage.", Teleport = { x = 129.371, y = -764.312, z = 45.0 }, }, }
---------------------------------------------------------------------------------------------------- -- Handle add-on configuration -- --get the engine & Add-on local Engine = select(2,...); local AddOn = Engine.AddOn; --load libraries local AceConfig = LibStub("AceConfig-3.0"); local AceConfigDialog = LibStub("AceConfigDialog-3.0"); local AceDB = LibStub("AceDB-3.0"); local AceDBOptions = LibStub("AceDBOptions-3.0"); local LibDualSpec = LibStub('LibDualSpec-1.0'); --get locale local L = Engine.Locale; --defaults Engine.DB = {}; Engine.DB.profile={}; Engine.Profile = Engine.DB.profile; --return two slash commands from a add-on name, for example Cecile_ExampleAddon will return cea & cecile_ea function AddOn.GetSlashFromName(name) local slash1 = ""; local slash2 = ""; local c; local picknext = true; local pickedfirstspace = false; for i = 1, string.len(name) do c = string.sub(name,i,i); if (picknext) then slash1 = slash1 .. string.lower(c); if pickedfirstspace then slash2 = slash2 .. string.lower(c); end picknext = false; else if (c=="_") or (c==" ") then picknext = true; pickedfirstspace = true; slash2 = slash2..string.lower(string.sub(name,1,i-1)).."_"; elseif (c==string.upper(c)) then slash1 = slash1 .. string.lower(c); if pickedfirstspace then slash2 = slash2 .. string.lower(c); end end end end if not pickedfirstspace then slash2 = slash2 .. string.lower(name); end return slash1,slash2; end function AddOn:SetupDefaults(object,parent) --goes trough all the modules for name,module in pairs(object.modules) do --if this module has defaults if(module.Defaults) then --get all defaults tables of the module andd add then to the global defaults for databaseName,databaseTable in pairs(module.Defaults) do if parent then Engine.Defaults[databaseName][parent][name] = databaseTable; else Engine.Defaults[databaseName][name] = databaseTable; end end end if not parent then self:SetupDefaults(module,name); end end end --setup options function AddOn:SetupOptions() --setup modules default self:SetupDefaults(self); --create database Engine.DB = AceDB:New(Engine.Name.."DB", Engine.Defaults, true); Engine.GLOBAL = _G[Engine.Name.."DB"]; --set profile Engine.Profile = Engine.DB.profile; Engine.Global = Engine.DB.global; --get the slash commands Engine.slash1,Engine.slash2 = self.GetSlashFromName(Engine.Name); -- Create slash commands _G["SLASH_"..Engine.Name.."1"] = "/"..Engine.slash1; _G["SLASH_"..Engine.Name.."2"] = "/"..Engine.slash2; _G.SlashCmdList[Engine.Name] = self.HandleCommands; end --create options for blizzard ui function AddOn:RegisterBlizzardOptions() --local vars local sorted = {}; --get version local Version = self:GetModule("version"); --register the table and add it to blizzar config ui AceConfig:RegisterOptionsTable(Engine.Name,Engine.Options); AceConfigDialog:AddToBlizOptions(Engine.Name,Version.Title); --goes trough all the modules for _ , module in pairs(self.modules) do if module.Options then table.insert(sorted,module.Options); end end --sort by order table.sort(sorted, function(a,b) return a.order < b.order end); --go trouh the table for k,v in pairs(sorted) do --register the table and add it to blizzar config ui AceConfig:RegisterOptionsTable(Engine.Name..k, v); AceConfigDialog:AddToBlizOptions(Engine.Name..k,v.name,Version.Title); end --register profile changes callbacks Engine.DB.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged"); Engine.DB.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged"); Engine.DB.RegisterCallback(self, "OnProfileReset", "OnProfileChanged"); --create profile options local profileOptions = AceDBOptions:GetOptionsTable(Engine.DB); profileOptions.name = L["PROFILES"]; --setup lib dual spec LibDualSpec:EnhanceDatabase(Engine.DB, Engine.Name); LibDualSpec:EnhanceOptions(profileOptions, Engine.DB); --register the table and add it to blizzar config ui AceConfig:RegisterOptionsTable(Engine.Name.."Profile", profileOptions); AceConfigDialog:AddToBlizOptions(Engine.Name.."Profile",L["PROFILES"],Version.Title); end function AddOn:OpenBlizzardConfig() --get version local Version = self:GetModule("version"); --open config twice (yes, if not does not work always) _G.InterfaceOptionsFrame_OpenToCategory(Version.Title); _G.InterfaceOptionsFrame_OpenToCategory(Version.Title); end -- Handle commands function AddOn.HandleCommands(args) --if not parameters show configuration if args == nil then AddOn:OpenBlizzardConfig() else --to check if any module has handle this command local handleByModule = false; --goes trough the modules for _ , module in pairs(AddOn.modules) do --if any module has a HandleCommands if module.handleCommand and type(module.handleCommand)=="function" then --call it and mark that a module has handle it handleByModule = handleByModule or module.handleCommand(args); end end --if not module has handle it, open configuration if not handleByModule then AddOn:OpenBlizzardConfig(); end end end -- Called after profile changed function AddOn:OnProfileChanged(event, database) --set new profile Engine.Profile = database.profile; --if any module has a OnProfileChange trigger it for _ , module in pairs(self.modules) do if module.OnProfileChanged and type(module.OnProfileChanged)=="function" then module.OnProfileChanged(event); end end end function AddOn:NotifyChange(object) --if any module has a OnProfileChange trigger it for _ ,module in pairs(object.modules) do if module.LoadProfileSettings and type(module.LoadProfileSettings)=="function" then module:LoadProfileSettings(); end self:NotifyChange(module); end end function AddOn:OnCfgChange() self:NotifyChange(self); end
--[[ Cloud Manager API This API allows access to Cloud Manager programs, pipelines, and environments by an authorized technical account created through the Adobe I/O Console. The base url for this API is https://cloudmanager.adobe.io, e.g. to get the list of programs for an organization, you would make a GET request to https://cloudmanager.adobe.io/api/programs (with the correct set of headers as described below). This swagger file can be downloaded from https://raw.githubusercontent.com/AdobeDocs/cloudmanager-api-docs/master/swagger-specs/api.yaml. The version of the OpenAPI document: 1.0.0 Contact: opensource@shinesolutions.com Generated by: https://openapi-generator.tech ]] -- program__links class local program__links = {} local program__links_mt = { __name = "program__links"; __index = program__links; } local function cast_program__links(t) return setmetatable(t, program__links_mt) end local function new_program__links(http__ns_adobe_com_adobecloud_rel_pipelines, http__ns_adobe_com_adobecloud_rel_environments, http__ns_adobe_com_adobecloud_rel_repositories, self) return cast_program__links({ ["http://ns.adobe.com/adobecloud/rel/pipelines"] = http__ns_adobe_com_adobecloud_rel_pipelines; ["http://ns.adobe.com/adobecloud/rel/environments"] = http__ns_adobe_com_adobecloud_rel_environments; ["http://ns.adobe.com/adobecloud/rel/repositories"] = http__ns_adobe_com_adobecloud_rel_repositories; ["self"] = self; }) end return { cast = cast_program__links; new = new_program__links; }
local util = require"harmonize.util" local help = util.help local config = require"harmonize.storage.config" local commands = {} local function setConfig(key, value) config.load() local p = util.split(key, "\\.") local currObj = config.config for k = 1, (#p - 1) do if type(currObj[p[k]]) ~= "table" then currObj[p[k]] = {} end currObj = currObj[p[k]] end currObj[p[#p]] = value config.save() end local function serializeTable(t, indent) local result = "" for k,v in util.pairsSorted(t) do if type(v) == "table" then result = result .. string.rep("\t", indent) .. k .. "\n" .. serializeTable(v, indent + 1) .. "\n" else result = result .. string.rep("\t", indent) .. k .. "\t" .. tostring(v) .. "\n" end end return result end commands.show = help("Display all configuration parameters.")(function(arg) config.load() print(serializeTable(config.config, 0)) end) commands.set = {} commands.set.__help = "Set config values." commands.set.string = help("Set the provided key to the value\n\nUsage: config set dot.separated.key \"string_value\"")(function(arg) if #arg < 2 then return 2 end setConfig(arg[1], arg[2]) end) commands.set.number = help("Set the provided key to the value\n\nUsage: config set dot.separated.key 100")(function(arg) if #arg < 2 then return 2 end setConfig(arg[1], tonumber(arg[1])) end) return commands
local factory = nnst.ApproximationNormalizatorFactory local tests = torch.TestSuite() function tests.ApproximationNormalizatorFactory_NoneNormalize() local n = factory:none() tester:eq(n:normalize(2), 2) end function tests.ApproximationNormalizatorFactory_MultiplicativeInverseNormalize() local n = factory:multiplicativeInverse() tester:eq(n:normalize(2), 0.5) end function tests.ApproximationNormalizatorFactory_MultiplicativeInverseNormalizeMinus() local n = factory:multiplicativeInverse() tester:eq(n:normalize(-2), -0.5) end function tests.ApproximationNormalizatorFactory_MultiplicativeInverseNormalizeLowerValueError() local function test() local n = factory:multiplicativeInverse() n:normalize(-1) end tester:assertError(test) end function tests.ApproximationNormalizatorFactory_MultiplicativeInverseNormalizeUpperValueError() local function test() local n = factory:multiplicativeInverse() n.normalize(1) end tester:assertError(test) end function tests.ApproximationNormalizatorFactory_MultiplicativeInverseNormalizeZeroValueError() local function test() local n = factory:multiplicativeInverse() n:normalize(0) end tester:assertError(test) end return tests
-- local screenW, screenH = guiGetScreenSize() customTitleW = guiCreateWindow(0.23, 0.21, 0.54, 0.58, "AuroraRPG ~ Custom Titles", true) guiWindowSetSizable(customTitleW, false) guiSetAlpha(customTitleW, 0.00) guiSetVisible(customTitleW, false) --[[customTitleGridlist = guiCreateGridList(0.01, 0.05, 0.97, 0.55, true, customTitleW) guiGridListAddColumn(customTitleGridlist, "Custom Title", 0.5) guiGridListAddColumn(customTitleGridlist, "Color", 0.4) useCustomTitle = guiCreateButton(0.01, 0.63, 0.97, 0.06, "Disable", true, customTitleW) buyCustomTitle = guiCreateButton(0.01, 0.71, 0.97, 0.06, "Buy a custom title", true, customTitleW) closeBtn = guiCreateButton(0.01, 0.89, 0.97, 0.06, "Close", true, customTitleW) --]] -- useCustomTitle = guiCreateButton(0.29, 0.63, 0.41, 0.03, "Use", true) buyCustomTitle = guiCreateButton(0.30, 0.68, 0.41, 0.03, "Buy", true) closeBtn = guiCreateButton(0.30, 0.72, 0.41, 0.03, "color", true) guiSetAlpha(closeBtn, 0.0) guiSetAlpha(useCustomTitle, 0.0) guiSetAlpha(buyCustomTitle, 0.0) customTitleGridlist = guiCreateGridList(0.30, 0.28, 0.41, 0.33, true) guiGridListAddColumn(customTitleGridlist, "Custom Title", 0.5) guiGridListAddColumn(customTitleGridlist, "Color", 0.5) guiSetAlpha(customTitleGridlist, 0.86) guiSetVisible(useCustomTitle, false) guiSetVisible(buyCustomTitle, false) guiSetVisible(closeBtn, false) guiSetVisible(customTitleGridlist, false) function dxCustomTitle() dxDrawRectangle(screenW * 0.2906, screenH * 0.2333, screenW * 0.4188, screenH * 0.5347, tocolor(0, 0, 0, 179), false) dxDrawRectangle(screenW * 0.2906, screenH * 0.2347, screenW * 0.4188, screenH * 0.0361, tocolor(0, 0, 0, 179), false) dxDrawText("AuroraRPG ~ Customtitles", screenW * 0.2883, screenH * 0.2319, screenW * 0.7094, screenH * 0.2708, tocolor(255, 255, 255, 255), 1.40, "default-bold", "center", "center", false, false, false, false, false) if (guiGetEnabled(useCustomTitle)) then dxDrawRectangle(screenW * 0.2961, screenH * 0.6278, screenW * 0.4055, screenH * 0.0278, tocolor(0, 0, 0, 179), false) dxDrawText(guiGetText(useCustomTitle), screenW * 0.2953, screenH * 0.6292, screenW * 0.7016, screenH * 0.6556, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end dxDrawRectangle(screenW * 0.2961, screenH * 0.6750, screenW * 0.4055, screenH * 0.0278, tocolor(0, 0, 0, 179), false) dxDrawRectangle(screenW * 0.2953, screenH * 0.7167, screenW * 0.4055, screenH * 0.0278, tocolor(0, 0, 0, 179), false) dxDrawText("Buy a custom title", screenW * 0.2953, screenH * 0.6750, screenW * 0.7016, screenH * 0.7014, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Close", screenW * 0.2953, screenH * 0.7181, screenW * 0.7016, screenH * 0.7444, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) guiBringToFront(customTitleGridlist) guiBringToFront(useCustomTitle) guiBringToFront(closeBtn) guiBringToFront(buyCustomTitle) end local checkbox = {} buyCustomTitleW = guiCreateWindow(0.34, 0.22, 0.33, 0.55, "Buy custom title", true) guiWindowSetSizable(buyCustomTitleW, false) guiSetAlpha(buyCustomTitleW, 0.00) guiSetVisible(buyCustomTitleW, false) --backToMainW = guiCreateButton(0.02, 0.89, 0.95, 0.08, "Back", true, buyCustomTitleW) --finalizeCustomTitle = guiCreateButton(0.02, 0.79, 0.95, 0.08, "Buy", true, buyCustomTitleW) --openPicker = guiCreateButton(0.02, 0.51, 0.95, 0.06, "Open colorpicker", true, buyCustomTitleW) --checkbox[1] = guiCreateCheckBox(0.02, 0.12, 0.95, 0.04, "Personal custom title ($5,000,000)", false, true, buyCustomTitleW) --checkbox[2] = guiCreateCheckBox(0.02, 0.18, 0.95, 0.04, "Group custom title ($10,000,000)", false, true, buyCustomTitleW) --labelType = guiCreateLabel(0.02, 0.06, 0.95, 0.05, "Choose the type of custom title you will buy:", true, buyCustomTitleW) --labelTitle = guiCreateLabel(0.02, 0.26, 0.95, 0.05, "Choose the title name (hexes are allowed):", true, buyCustomTitleW) --labelColor = guiCreateLabel(0.02, 0.44, 0.95, 0.05, "Choose the color:", true, buyCustomTitleW) --titleBox = guiCreateEdit(0.02, 0.33, 0.94, 0.06, "Choose your title", true, buyCustomTitleW) --redBox = guiCreateEdit(0.02, 0.58, 0.22, 0.06, "R", true, buyCustomTitleW) --greenBox = guiCreateEdit(0.27, 0.58, 0.22, 0.06, "G", true, buyCustomTitleW) --blueBox = guiCreateEdit(0.53, 0.58, 0.22, 0.06, "B", true, buyCustomTitleW) openPicker = guiCreateButton(0.39, 0.57, 0.29, 0.02, "color picker", true) guiSetAlpha(openPicker, 0.00) finalizeCustomTitle = guiCreateButton(0.38, 0.74, 0.31, 0.02, "buy", true) guiSetAlpha(finalizeCustomTitle, 0.00) backToMainW = guiCreateButton(0.38, 0.78, 0.31, 0.02, "back", true) guiSetAlpha(backToMainW, 0.00) checkbox[1] = guiCreateCheckBox(0.39, 0.38, 0.28, 0.02, "Personal custom title ($5,000,000)", false, true) checkbox[2] = guiCreateCheckBox(0.39, 0.41, 0.28, 0.02, "Group custom title ($10,000,000)", false, true) titleBox = guiCreateEdit(0.39, 0.49, 0.28, 0.03, "Choose your title", true) redBox = guiCreateEdit(0.39, 0.60, 0.03, 0.04, "R", true) greenBox = guiCreateEdit(0.42, 0.60, 0.03, 0.04, "G", true) blueBox = guiCreateEdit(0.45, 0.60, 0.03, 0.04, "B", true) elementsGUITwo = {openPicker, finalizeCustomTitle, backToMainW, checkbox[1], checkbox[2], titleBox, redBox, greenBox, blueBox} for i, v in ipairs(elementsGUITwo) do guiSetVisible(v, false) end function dxWindowsecond() dxDrawRectangle(screenW * 0.3820, screenH * 0.2819, screenW * 0.3039, screenH * 0.5542, tocolor(0, 0, 0, 179), false) dxDrawRectangle(screenW * 0.3820, screenH * 0.2819, screenW * 0.3039, screenH * 0.0472, tocolor(0, 0, 0, 179), false) dxDrawText("Buy custom title", screenW * 0.3812, screenH * 0.2847, screenW * 0.6859, screenH * 0.3292, tocolor(255, 255, 255, 255), 1.40, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Choose the type of custom title you will buy:", screenW * 0.3891, screenH * 0.3431, screenW * 0.6703, screenH * 0.3722, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("Choose the title name (hexes are allowed):", screenW * 0.3883, screenH * 0.4528, screenW * 0.6695, screenH * 0.4819, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("Choose the color:", screenW * 0.3898, screenH * 0.5403, screenW * 0.6711, screenH * 0.5694, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawRectangle(screenW * 0.3883, screenH * 0.5750, screenW * 0.2828, screenH * 0.0208, tocolor(0, 0, 0, 179), false) dxDrawText("Open color picker", screenW * 0.3891, screenH * 0.5750, screenW * 0.6711, screenH * 0.5958, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawRectangle(screenW * 0.3836, screenH * 0.7792, screenW * 0.3023, screenH * 0.0222, tocolor(0, 0, 0, 179), false) if (guiGetEnabled(finalizeCustomTitle)) then dxDrawRectangle(screenW * 0.3836, screenH * 0.7431, screenW * 0.3023, screenH * 0.0222, tocolor(0, 0, 0, 179), false) dxDrawText("Buy", screenW * 0.3820, screenH * 0.7417, screenW * 0.6859, screenH * 0.7653, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end dxDrawText("Back", screenW * 0.3820, screenH * 0.7792, screenW * 0.6859, screenH * 0.8028, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end addEventHandler("onClientGUIClick", buyCustomTitleW, function() guiMoveToBack(source) end ) _guiSetVisible = guiSetVisible function guiSetVisible(window, b) if (window == customTitleW) then if (b) then addEventHandler("onClientRender", root, dxCustomTitle) else removeEventHandler("onClientRender", root, dxCustomTitle) end guiSetVisible(useCustomTitle, b) guiSetVisible(buyCustomTitle, b) guiSetVisible(closeBtn, b) guiSetVisible(customTitleGridlist, b) elseif (window == buyCustomTitleW) then if (b) then addEventHandler("onClientRender", root, dxWindowsecond) else removeEventHandler("onClientRender", root, dxWindowsecond) end for i,v in ipairs(elementsGUITwo) do guiSetVisible(v, b) end end return _guiSetVisible(window, b) end -- local filterWords = { ['saur']="****", ['cit']="***", ['c*t']="***", ['saes']="****", ['fuck']="love", ['cunt']="****", ['asshole']="*******", ['aura']="****", ['nsc']="***", ['dick']="papa", ['porn']="banana", ['bitch']="spicy potato", ['xxx']="***", ['mute']="pepsi", ['jail']="coke", ['ban']="luf", ['cocksuckers']="i love you papa", ['amk']="love", ['kos']="apple", ['sharmota']="pear", ['miboun']="pepes", } function filter_text(text) --for i, v in pairs(filterWords) do -- if (string.match(text:lower(), i)) then -- text = string.gsub(text:lower(), i, v) -- end -- end return text end function number_mode_function(elementChanged) local newText = guiGetText(elementChanged) if (newText == getElementData(source, "place_holder")) then return false end if (not tonumber(newText)) then guiSetText(elementChanged, "") return false end if (tonumber(newText) > 255) then guiSetText(elementChanged, "255") return true elseif (tonumber(newText) < 0) then guiSetText(elementChanged, "0") return true end guiSetText(elementChanged, newText) return true end function set_number_mode(guiElement, text) addEventHandler("onClientGUIChanged", guiElement, number_mode_function) end function placeholder_function() if (eventName == "onClientGUIFocus") then local newText = guiGetText(source) if (newText == getElementData(source, "place_holder")) then guiSetText(source, "") end else if (guiGetText(source) == "") then guiSetText(source, getElementData(source, "place_holder")) end end end function set_placeholder(guiElement) addEventHandler("onClientGUIFocus", guiElement, placeholder_function, true) addEventHandler("onClientGUIBlur", guiElement, placeholder_function, true) setElementData(guiElement, "place_holder", guiGetText(guiElement)) end function misc_checkbox(guiElement) for i, v in ipairs(checkbox) do if (v == guiElement) then return i end end end function checkbox_function() if (misc_checkbox(source)) then local number = misc_checkbox(source) if (number == 1) then guiCheckBoxSetSelected(checkbox[2], false) guiCheckBoxSetSelected(checkbox[1], true) else guiCheckBoxSetSelected(checkbox[1], false) guiCheckBoxSetSelected(checkbox[2], true) end end end addEventHandler("onClientGUIClick", checkbox[1], checkbox_function, false) addEventHandler("onClientGUIClick", checkbox[2], checkbox_function, false) -- set_placeholder(redBox) set_placeholder(greenBox) set_placeholder(titleBox) set_placeholder(blueBox) set_number_mode(redBox) set_number_mode(greenBox) set_number_mode(blueBox) -- function main_window_toggle(data, data2, data3, money) local visibility = not guiGetVisible(customTitleW) showCursor(visibility) guiSetVisible(customTitleW, visibility) if (data) then guiGridListClear(customTitleGridlist) local row = guiGridListAddRow(customTitleGridlist) guiGridListSetItemText(customTitleGridlist, row, 1, "Personal Custom Titles", true, true) for i, v in ipairs(data) do if (v.cTType == "personal") then local row = guiGridListAddRow(customTitleGridlist) guiGridListSetItemText(customTitleGridlist, row, 1, v.cTName, false, true) guiGridListSetItemText(customTitleGridlist, row, 2, v.cTr..","..v.cTg..","..v.cTb, false, true) guiGridListSetItemColor(customTitleGridlist, row, 2, v.cTr, v.cTg, v.cTb) end end local row = guiGridListAddRow(customTitleGridlist) guiGridListSetItemText(customTitleGridlist, row, 1, "Group Custom Titles", true, true) for i, v in ipairs(data2) do if (v.cTType == "group") then local row = guiGridListAddRow(customTitleGridlist) guiGridListSetItemText(customTitleGridlist, row, 1, v.cTName, false, true) guiGridListSetItemText(customTitleGridlist, row, 2, v.cTr..","..v.cTg..","..v.cTb, false, true) guiGridListSetItemColor(customTitleGridlist, row, 2, v.cTr, v.cTg, v.cTb) end end local row = guiGridListAddRow(customTitleGridlist) guiGridListSetItemText(customTitleGridlist, row, 1, "Job Custom Titles", true, true) for i, v in ipairs(data3) do local row = guiGridListAddRow(customTitleGridlist) guiGridListSetItemText(customTitleGridlist, row, 1, v.cTName, false, true) guiGridListSetItemText(customTitleGridlist, row, 2, v.cTr..","..v.cTg..","..v.cTb, false, true) guiGridListSetItemColor(customTitleGridlist, row, 2, v.cTr, v.cTg, v.cTb) end end if (tonumber(money)) then guiSetText(titleBox, "Choose your title") guiSetText(redBox, "R") guiSetText(greenBox, "G") guiSetText(blueBox, "B") guiSetEnabled(finalizeCustomTitle, true) guiSetEnabled(checkbox[1], true) guiSetEnabled(checkbox[2], true) if (money < 5000000) then guiSetEnabled(checkbox[1], false) guiSetEnabled(checkbox[2], false) guiSetEnabled(finalizeCustomTitle, false) end if (money < 10000000) then guiSetEnabled(checkbox[2], false) end end if (getElementData(localPlayer, "ctData")) then guiSetText(useCustomTitle, "Disable") guiSetEnabled(useCustomTitle, true) else guiSetText(useCustomTitle, "Use") guiSetEnabled(useCustomTitle, false) end end addEvent("AURnewCustomTitle.gui", true) addEventHandler("AURnewCustomTitle.gui", root, main_window_toggle) function secondary_window_toggle() main_window_toggle() local visibility = not guiGetVisible(buyCustomTitleW) showCursor(visibility) guiSetVisible(buyCustomTitleW, visibility) if (visibility) then guiSetInputMode("no_binds_when_editing") else guiSetInputMode("allow_binds") end end function secondary_window_toggle2() local visibility = not guiGetVisible(buyCustomTitleW) showCursor(visibility) guiSetVisible(buyCustomTitleW, visibility) if (visibility) then guiSetInputMode("no_binds_when_editing") else guiSetInputMode("allow_binds") end end addEvent("AURnewCustomTitle.gui2", true) addEventHandler("AURnewCustomTitle.gui2", root, secondary_window_toggle2) function checkbox_selected() local personal = guiCheckBoxGetSelected(checkbox[1]) local group = guiCheckBoxGetSelected(checkbox[2]) if (personal) then return "personal" end if (group) then return "group" end return false end function handle_buttons(button) if (button ~= "left") then return false end if (source == closeBtn) then main_window_toggle() return true end if (source == buyCustomTitle) then secondary_window_toggle() return true end if (source == backToMainW) then secondary_window_toggle() guiSetVisible(customTitleW, true) showCursor(true) return true end if (source == openPicker) then exports.cpicker:openPicker(source, "#FF0000", "Choose a color for you custom title!") return true end if (source == finalizeCustomTitle) then local r, g, b = guiGetText(redBox), guiGetText(greenBox), guiGetText(blueBox) local title = guiGetText(titleBox) local choice = checkbox_selected() if (not choice) then outputChatBox("You must select a box!", 255, 25, 25) return false end if (title:gsub("%s+", "") == "") then outputChatBox("You cannot leave title box empty!", 255, 25, 25) return false end if (string.len(title) > 45) then outputChatBox("You can't buy a custom title with more than 45 chars.", 255, 0, 0) return false end if (not tonumber(r) or not tonumber(g) or not tonumber(b)) then outputChatBox("You cannot leave title R/G/B box empty!", 255, 25, 25) return false end if (antiSpam and getTickCount() - antiSpam <= 1000) then return false end triggerServerEvent("AURnewCustomTitle.recieveCT", resourceRoot, title, r, g, b, choice) antiSpam = getTickCount() return true end if (source == customTitleGridlist) then local row = guiGridListGetSelectedItem(customTitleGridlist) if (row == -1) then if (getElementData(localPlayer, "ctData")) then guiSetText(useCustomTitle, "Disable") guiSetEnabled(useCustomTitle, true) else guiSetText(useCustomTitle, "Use") guiSetEnabled(useCustomTitle, false) end else guiSetText(useCustomTitle, "Use") guiSetEnabled(useCustomTitle, true) end end if (source == useCustomTitle) then if (guiGetText(source) == "Disable") then setElementData(localPlayer, "ctData", false) main_window_toggle() end local row = guiGridListGetSelectedItem(customTitleGridlist) if (row == -1) then if (getElementData(localPlayer, "ctData")) then guiSetText(useCustomTitle, "Disable") guiSetEnabled(useCustomTitle, true) else guiSetText(useCustomTitle, "Use") guiSetEnabled(useCustomTitle, false) end else if (guiGetText(source) == "Use") then local text = guiGridListGetItemText(customTitleGridlist, row, 1) local rgb = split(guiGridListGetItemText(customTitleGridlist, row, 2), ",") setElementData(localPlayer, "ctData", {filter_text(text), rgb}) main_window_toggle() end end end end addEventHandler("onClientGUIClick", guiRoot, handle_buttons) addEventHandler("onColorPickerOK", root, function(element, hex, r, g, b) if (element ~= openPicker) then return false end guiSetText(redBox, r) guiSetText(greenBox, g) guiSetText(blueBox, b) end ) function render_custom_titles() for i, v in ipairs(getElementsByType("player")) do if (getElementData(v, "ctData")) then local textToDisplay = getElementData(v, "ctData")[1] local r, g, b = getElementData(v, "ctData")[2][1], getElementData(v, "ctData")[2][2], getElementData(v, "ctData")[2][3] local pX, pY, pZ = getElementPosition(localPlayer) local x, y, z = getPedBonePosition(v, 6) local sX, sY = getScreenFromWorldPosition(x, y, z + 0.3) local dist = getDistanceBetweenPoints3D(x, y, z, pX, pY, pZ) if (sX and dist < 50) then if (isLineOfSightClear(pX, pY, pZ, x, y, z, true, false, false, false, false)) then local sX = sX - 1 local scale = (((50 - dist) / 50) * 1) + 0.8 dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2)-1, sY-1, sX-1, sY-1, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2)+1, sY-1, sX+1, sY-1, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2)-1, sY+1, sX-1, sY+1, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2)+1, sY+1, sX+1, sY+1, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2)-1, sY, sX-1, sY, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2)+1, sY, sX+1, sY, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2), sY-1, sX, sY-1, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay:gsub("#%x%x%x%x%x%x", ""), sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2), sY+1, sX, sY+1, tocolor(0,0,0,255), scale, "default-bold", "left", "top", false, false, false, false) dxDrawText(textToDisplay, sX-(dxGetTextWidth(textToDisplay, scale, "default-bold") / 2), sY, sX, sY, tocolor(r,g,b,255), scale, "default-bold", "left", "top", false, false, false, true) end end end end end addEventHandler("onClientRender", root, render_custom_titles)
-- http://www.esp8266.com/viewtopic.php?f=19&t=771 -- Scan for I2C devices id=0 sda, scl = 2, 1 -- initialize i2c, set pin1 as sda, set pin0 as scl i2c.setup(id,sda,scl,i2c.SLOW) for x=0,5 do for i=0,127 do i2c.start(id) resCode = i2c.address(id, i, i2c.TRANSMITTER) i2c.stop(id) if resCode == true then print("We have a device on address 0x" .. string.format("%02x", i) .. " (" .. i ..")") end end tmr.delay(300 * 1000) end
-- Copyright (c) 2015-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- An action is only performed if the clause is true -- is_valid and update_knowledge will be called regardless though and should -- keep the truth value into account local class = require 'class' local Set = require 'pl.Set' local List = require 'pl.List' local tablex = require 'pl.tablex' local DIRECTIONS = Set{'n', 'ne', 'e', 'se', 's', 'sw', 'w', 'nw', 'u', 'd'} local NUMERIC_RELATIONS = {'size', 'x', 'y', 'z'} local OPPOSITE_DIRECTIONS = {n='s', ne='sw', e='w', se='nw', s='n', sw='ne', w='e', nw='se', u='d', d='u'} local Action = class('Action') function Action:__tostring() return class.type(self) end local Get = class('Get', 'Action') local Drop = class('Drop', 'Action') local Create = class('Create', 'Action') local SetProperty = class('SetProperty', 'Action') local SetDir = class('SetDir', 'Action') local SetPos = class('SetPos', 'Action') local Teleport = class('Teleport', 'Action') local Give = class('Give', 'Action') function Create:is_valid(world, a0, a1) if not (a0 and a0.is_god) or world.entities[a1] then return false else return true end end function Create:perform(world, a0, a1) world:create_entity(a1) end function SetProperty:is_valid(world, actor, a0, rel, a1) if not (actor and actor.is_god and a0 and rel) then return false elseif NUMERIC_RELATIONS[rel] and not tonumber(a1) then return false else return true end end function SetProperty:perform(world, actor, a0, rel, a1) a1 = a1 or true a1 = tonumber(a1) or a1 if rel == 'is_in' then if a0.is_in then a0.is_in.carry = a0.is_in.carry - a0.size end a1.carry = a1.carry + a0.size end a0[rel] = a1 end function SetProperty:update_knowledge(world, knowledge, clause, actor, a0, rel, a1) knowledge[a0]:set(rel, a1, clause.truth_value, Set{clause}) end function Teleport:is_valid(world, a0, a1) if not (a0 and a0.is_actor and a0.is_god) then return false elseif not (a1 and a1.is_thing) or a0.is_in == a1 then return false else return true end end function Teleport:perform(world, a0, a1) if a0.is_in then a0.is_in.carry = a0.is_in.carry - a0.size end a0.is_in = a1 a1.carry = a1.carry + a0.size end function Teleport:update_knowledge(world, knowledge, clause, a0, a1) if clause.truth_value then if clause.args[2] == "when" then knowledge[a0]:set('is_in_'..string.gsub(clause.args[3],' ','-'), a1, true, Set{clause}) else knowledge[a0]:set('is_in', a1, true, Set{clause}) end end end function Get:is_valid(world, a0, a1, a2, a3) -- We must have an actor getting something if not (a0 and a0.is_actor and a1 and a1.is_thing) then return false elseif not (a1.is_gettable and a0:can_hold(a1)) then return false end if a2 then -- Get something from an object in current location. if (a2 == 'from' and a3 and a3.is_thing) then if a0.is_in ~= a3.is_in or a3.is_in == a0 then return false elseif not a1.is_in == a3 then return false end elseif not (a2 == 'count' and tonumber(a3)) then return false end else -- Get something from current location. if a0.is_in ~= a1.is_in then return false end end return true end function Get:perform(world, a0, a1, a2, a3) a1.is_in = a0 a0.carry = a0.carry + a1.size if a2 == 'from' then a3.carry = a3.carry - a1.size end end function Get:update_knowledge(world, knowledge, clause, a0, a1) if clause.truth_value then -- We now know the a0 is holding this a1. knowledge[a1]:set('is_in', a0, true, Set{clause}) end end function Drop:is_valid(world, a0, a1) if not (a1 and a0.is_actor and a1 and a1.is_thing) then return false elseif a1.is_in ~= a0 then return false end return true end function Drop:perform(world, a0, a1) a1.is_in = a0.is_in a0.carry = a0.carry - a1.size end -- TODO What about: "John did not drop the milk." If we allow this when John is -- actually not holding the milk, "John did not drop the milk" adds no -- information. If we only allow negations of possible actions, this tells us -- that John is holding the milk. function Drop:update_knowledge(world, knowledge, clause, a0, a1) if clause.truth_value then if knowledge[a0] and knowledge[a0]['is_in'] then -- The object is in the same place where the dropper is knowledge[a1]:rawset('is_in', knowledge[a0]['is_in'], Set{clause}) else -- We just don't know where the object is knowledge[a1]:rawset('is_in', List()) end end end function SetDir:is_valid(world, actor, a0, dir, a1) if not (actor and actor.is_god) then return false elseif not (a0 and a0.is_thing and a1 and a1.is_thing) then return false elseif not DIRECTIONS[dir] then return false elseif not (a0.x and a1.x and a0.y and a1.y and a0.z and a1.z) then return false end local dx = a1.x - a0.x local dy = a1.y - a0.y local dz = a1.z - a0.z local good = true for i = 1, dir:len() do local p = dir:sub(i, i) if p == 'n' then good = dy > 0; end if p == 's' then good = dy < 0; end if p == 'e' then good = dx > 0; end if p == 'w' then good = dx < 0; end if p == 'u' then good = dz > 0; end if p == 'd' then good = dz < 0; end end return good end function SetDir:perform(world, actor, a0, dir, a1) local opposite_dir = OPPOSITE_DIRECTIONS[dir] a0[dir] = a1 a1[opposite_dir] = a0 end function SetDir:update_knowledge(world, knowledge, clause, actor, a0, dir, a1) if clause.truth_value then knowledge[a0]:add(dir, a1, true, Set{clause}) knowledge[a1]:add(dir, a0, true, Set{clause}) end end function SetPos:is_valid(world, actor, a0, x, y, z) if not (actor and actor.is_god and a0 and x and y) then return false end return true end function SetPos:perform(world, actor, a0, x, y, z) a0.x = x a0.y = y a0.z = z or 0 end function SetPos:update_knowledge(world, knowledge, clause, actor, a0, x, y, z) knowledge[a0]:set('x', x, true, Set{clause}) knowledge[a0]:set('y', y, true, Set{clause}) knowledge[a0]:set('z', z or 0, true, Set{clause}) end function Give:is_valid(world, actor, object, recipient) if actor.is_in ~= recipient.is_in or actor == recipient then return false elseif object.is_in ~= actor then return false else return true end end function Give:perform(world, actor, object, recipient) object.is_in = recipient end function Give:update_knowledge(world, knowledge, clause, actor, object, recipient) knowledge[object]:set('is_in', recipient, true, Set{clause}) local current_knowledge = {} for _, entity in ipairs{actor, recipient, object} do if knowledge[entity]['is_in'] then current_knowledge[entity] = tablex.deepcopy(knowledge[entity]['is_in']) else current_knowledge[entity] = List() end end knowledge[actor]:merge('is_in', current_knowledge[recipient], Set{clause}) knowledge[recipient]:merge('is_in', current_knowledge[actor], Set{clause}) end return {get=Get, drop=Drop, give=Give, teleport=Teleport, create=Create, set=SetProperty, set_dir=SetDir, set_pos=SetPos}
----------------------------------- -- Area: Valkurm Dunes -- NPC: Beastmen_s_Banner -- !pos -116.204 4.000 -113.608 104 ----------------------------------- local ID = require("scripts/zones/Valkurm_Dunes/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:messageSpecial(ID.text.BEASTMEN_BANNER); end; function onEventUpdate(player,csid,option) -- printf("OPTION: %u",option); end; function onEventFinish(player,csid,option) -- printf("OPTION: %u",option); end;
local const = require("lib.constants") local player_settings = require("globals.player-settings") local common = require("lib.common") local player_data_default = { hud_collapsed = false, hud_size = {width = 250, height = 300}, hud_location = {x = 0, y = 0}, search_text = "", elements = {}, settings = player_settings.default_player_settings(), hud_combinators = {} } local player_data = {} -- Returns the global object for the player with this index -- Will create a global object if the "player_index" is not yet created -- @param player_index The index of the player function player_data.get_player_global(player_index) if not player_index then return end local global_player = global.players[player_index] if not global_player then player_data.add_player_global(player_index) end return global.players[player_index] end --#region Get Player Properties function player_data.get_hud_collapsed(player_index) return player_data.get_player_global(player_index).hud_collapsed end function player_data.get_hud_location(player_index) return player_data.get_player_global(player_index).hud_location end function player_data.get_hud_size(player_index) return player_data.get_player_global(player_index).hud_size end function player_data.get_hud_search_text(player_index) return player_data.get_player_global(player_index).search_text end --#endregion --#region Get HUD Helpers function player_data.get_is_hud_top(player_index) return player_settings.get_hud_position_setting(player_index) == const.HUD_POSITION.top end function player_data.get_is_hud_left(player_index) return player_settings.get_hud_position_setting(player_index) == const.HUD_POSITION.left end function player_data.get_is_hud_goal(player_index) return player_settings.get_hud_position_setting(player_index) == const.HUD_POSITION.goal end function player_data.get_is_hud_draggable(player_index) return player_settings.get_hud_position_setting(player_index) == const.HUD_POSITION.draggable end function player_data.get_is_hud_bottom_right(player_index) return player_settings.get_hud_position_setting(player_index) == const.HUD_POSITION.bottom_right end --#endregion --#region Set Player Properties function player_data.set_hud_location(player_index, location) player_data.get_player_global(player_index).hud_location = location end function player_data.set_hud_size(player_index, size) player_data.get_player_global(player_index).hud_size = size end function player_data.set_hud_collapsed(player_index, state) player_data.get_player_global(player_index).hud_collapsed = state end function player_data.set_hud_search_text(player_index, text) player_data.get_player_global(player_index).search_text = text end function player_data.set_hud_element_ref(player_index, key, gui_element) player_data.get_player_global(player_index).elements[key] = gui_element end --#endregion --#region local function get_hud_combinator_data(player_index, unit_number) local hud_combinators = player_data.get_player_global(player_index)["hud_combinators"] local hud_combinator = hud_combinators[unit_number] if not hud_combinator then hud_combinators[unit_number] = {visible = true} end return hud_combinators[unit_number] end function player_data.set_hud_combinator_visibilty(player_index, unit_number, state) get_hud_combinator_data(player_index, unit_number).visible = state end function player_data.get_hud_combinator_visibilty(player_index, unit_number) return get_hud_combinator_data(player_index, unit_number).visible end --#endregion --#region Add Properties function player_data.add_player_global(player_index) local player = common.get_player(player_index) global.players[player_index] = player_data_default common.debug_log(player_index, "initialize global for player" .. player.name) end --#endregion --#region Remove Properties function player_data.remove_player_global(player_index) global.players[player_index] = nil end function player_data.destroy_hud_ref(player_index, key) local player = player_data.get_player_global(player_index) if player.elements[key] then player.elements[key].destroy() player.elements[key] = nil end end --#endregion --#region Get HUD References function player_data.get_hud_ref(player_index, key) return player_data.get_player_global(player_index).elements[key] end --#endregion --#region Get HUD References function player_data.destroy_hud(player_index) local elements = player_data.get_player_global(player_index).elements for key, value in pairs(elements) do if value.valid then value.destroy() end elements[key] = nil end local player = common.get_player(player_index) -- Ensure we delete any remnants of stray HUD's we created local locations = { const.HUD_POSITION.top, const.HUD_POSITION.left, const.HUD_POSITION.center, const.HUD_POSITION.goal, const.HUD_POSITION.screen, const.HUD_POSITION.relative } for _, location in pairs(locations) do for _, child in pairs(player.gui[location].children) do if child.name == const.HUD_NAMES.hud_root_frame then child.destroy() end end end -- Clear all elements for the player global.players[player_index].elements = {} end return player_data
-- モジュールとして読み込む場合は最初に空のテーブルを作成して、最後にこれをreturnする。 local stage = {} -- framesに指定されたフレーム数だけ待つ。 local function Wait(frames) for i = 1, frames do coroutine.yield() end end -- フレーム数frames毎にenemyオブジェクトから自機狙い弾を生成する。 local function ShootPer(id, frames, enemy) local MaxFrames = 120 for i = 0, MaxFrames do if i % frames == 0 then GenerateBullet(id, enemy, 4, math.pi / 2 - math.atan(GetPlayer().PosX - enemy.PosX, GetPlayer().PosY - enemy.PosY)) end coroutine.yield() end end -- 始めは真っ直ぐに進み、途中で横に曲がる敵。途中で自機狙い弾を発射。 -- id: 敵のID; initPosX: 初期位置; speed: 速さ; radius: 曲がる際に描く円の半径; dir: 曲がる方向(正負); delay: ショットの間隔. local function Curve(id, initPosX, speed, radius, dir, delay) dir = dir / math.abs(dir) local angle = math.pi / 2 local enemy = GenerateEnemy(id, initPosX, 0, speed, angle, 8) coroutine.yield() if id == EnemyID.SmallRed then StartCoroutine(ShootPer, BulletID.TinyRed, delay, enemy) elseif id == EnemyID.SmallBlue then StartCoroutine(ShootPer, BulletID.TinyBlue, delay, enemy) end Wait(120) -- 1フレームで進む長さ=speed。これと円の半径を二辺とする二等辺三角形に対して、余弦定理を適用する。 local diffAngle = math.acos(1.0 - 0.5 * speed ^ 2 / radius ^ 2) angle = angle - dir * diffAngle / 2 -- 曲がり始めはキャラの初期角度も考慮する。 repeat enemy.Angle = angle angle = angle - dir * diffAngle -- 曲がっている途中は正確にこの値だけずれてゆく。 coroutine.yield() until (dir >= 0) and (angle < 0.0) or (angle > math.pi) -- 三項演算子 end -- 真っ直ぐ降りてきて、全方位弾を発射してから引き返す敵。 -- initPosX: 初期位置; ways: 弾数. local function AllDirection(initPosX, ways) local enemyColor = (ways % 2 == 0) and EnemyID.SmallBlue or EnemyID.SmallRed -- 偶数弾なら青、奇数弾なら赤。 local bulletColor = (ways % 2 == 0) and BulletID.SmallBlue or BulletID.SmallRed local enemy = GenerateEnemy(enemyColor, initPosX, 0, 1.5, math.pi / 2, 24) Wait(100) enemy.Speed = 0 Wait(5) local diffAngle = 2 * math.pi / ways local startingAngle = 0 if ways % 2 == 0 then -- 自機の方向から diffAngle / 2 だけずれた方向。 startingAngle = math.pi / 2 - math.atan(GetPlayer().PosX - enemy.PosX, GetPlayer().PosY - enemy.PosY) - diffAngle / 2 else -- 自機の方向 startingAngle = math.pi / 2 - math.atan(GetPlayer().PosX - enemy.PosX, GetPlayer().PosY - enemy.PosY) end for i = 0, ways - 1 do GenerateBullet(bulletColor, enemy, 1, startingAngle + i * diffAngle) end Wait(15) local dir = (initPosX < ScreenWidth / 2) and 1 or -1 -- 初期位置が左寄りなら右向きに、右寄りなら左向きに進む。 enemy.Speed = 3 for i = 0, 5 do enemy.Angle = math.pi / 2 - dir * i * math.pi / 6 Wait(3) end end -- 『東方紅魔郷』1面前半道中の大雑把な再現。ただし、4番目の編隊はランダムなので、原作とは異なる。 function stage:Start() Wait(120) for i = 1, 5 do -- 5体生成する。 StartCoroutine(Curve, EnemyID.SmallBlue, ScreenWidth / 4, 2, 30, 1, 30) Wait(15) end Wait(120) for i = 1, 5 do StartCoroutine(Curve, EnemyID.SmallRed, ScreenWidth * 3 / 4, 2, 30, -1, 30) Wait(15) end Wait(120) for i = 1, 9 do StartCoroutine(Curve, EnemyID.SmallBlue, ScreenWidth / 2 - 20 * (10 - i) , 2, 30, -1, 120) StartCoroutine(Curve, EnemyID.SmallBlue, ScreenWidth / 2 + 20 * (10 - i) , 2, 30, 1, 120) Wait(15) end Wait(120) for i = 1, 15 do StartCoroutine(AllDirection, math.random(ScreenWidth / 5, ScreenWidth * 4 / 5), (i % 2 == 0) and (20) or (19)) Wait(90) end Wait(10) for i = 1, 5 do local id = (i % 2 == 1) and EnemyID.SmallBlue or EnemyID.SmallRed StartCoroutine(Curve, id, ScreenWidth * 3 / 4 - 15, 2, 30, -1, 60) StartCoroutine(Curve, id, ScreenWidth * 3 / 4 + 15, 2, 60, -1, 60) Wait(15) end Wait(120) for i = 1, 5 do local id = (i % 2 == 1) and EnemyID.SmallRed or EnemyID.SmallBlue StartCoroutine(Curve, id, ScreenWidth / 4 - 15, 2, 60, 1, 60) StartCoroutine(Curve, id, ScreenWidth / 4 + 15, 2, 30, 1, 60) Wait(15) end Wait(370) end return stage
data.raw.character["character"].inventory_size = 100 data.raw.character["character"].light = {{minimum_darkness = 0.3, intensity = 0.9, size = 40}}
--------------------------------------------------------------------------------- -- -- Prat - A framework for World of Warcraft chat mods -- -- Copyright (C) 2006-2018 Prat Development Team -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to: -- -- Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, -- Boston, MA 02110-1301, USA. -- -- ------------------------------------------------------------------------------- Prat:AddModuleToLoad(function() local Prat = Prat local PRAT_MODULE = Prat:RequestModuleName("Frames") if PRAT_MODULE == nil then return end local mod = Prat:NewModule(PRAT_MODULE, "AceHook-3.0") local PL = mod.PL --[===[@debug@ PL:AddLocale(PRAT_MODULE, "enUS", { ["Frames"] = true, ["Chat window frame parameter options"] = true, ["removeclamp_name"] = "Zero Clamp Size", ["removeclamp_desc"] = "Allow the chatframe to be moved flush with the edge of the screen", ["minchatwidth_name"] = "Set Minimum Width", ["minchatwidth_desc"] = "Sets the minimum width for all chat windows.", ["maxchatwidth_name"] = "Set Maximum Width", ["maxchatwidth_desc"] = "Sets the maximum width for all chat windows.", ["minchatheight_name"] = "Set Minimum Height", ["minchatheight_desc"] = "Sets the minimum height for all chat windows.", ["maxchatheight_name"] = "Set Maximum Height", ["maxchatheight_desc"] = "Sets the maximum height for all chat windows.", ["mainchatonload_name"] = "Force Main Chat Frame On Load", ["mainchatonload_desc"] = "Automatically select the first chat frame and make it active on load.", ["framealpha_name"] = "Set Chatframe Alpha", ["framealpha_desc"] = "Conrols the transparency of the chatframe when you hover over it with your mouse.", ["rememberframepositions_name"] = "Remember Positions", ["rememberframepositions_desc"] = "Remember the chatframe positions, and restore them on load" } ) --@end-debug@]===] -- These Localizations are auto-generated. To help with localization -- please go to http://www.wowace.com/projects/prat-3-0/localization/ --@non-debug@ do local L L= { ["Frames"] = { ["Chat window frame parameter options"] = true, ["framealpha_desc"] = "Conrols the transparency of the chatframe when you hover over it with your mouse.", ["framealpha_name"] = "Set Chatframe Alpha", ["Frames"] = true, ["mainchatonload_desc"] = "Automatically select the first chat frame and make it active on load.", ["mainchatonload_name"] = "Force Main Chat Frame On Load", ["maxchatheight_desc"] = "Sets the maximum height for all chat windows.", ["maxchatheight_name"] = "Set Maximum Height", ["maxchatwidth_desc"] = "Sets the maximum width for all chat windows.", ["maxchatwidth_name"] = "Set Maximum Width", ["minchatheight_desc"] = "Sets the minimum height for all chat windows.", ["minchatheight_name"] = "Set Minimum Height", ["minchatwidth_desc"] = "Sets the minimum width for all chat windows.", ["minchatwidth_name"] = "Set Minimum Width", ["rememberframepositions_desc"] = "Remember the chatframe positions, and restore them on load", ["rememberframepositions_name"] = "Remember Positions", ["removeclamp_desc"] = "Allow the chatframe to be moved flush with the edge of the screen", ["removeclamp_name"] = "Zero Clamp Size", } } PL:AddLocale(PRAT_MODULE, "enUS", L) L= { ["Frames"] = { --[[Translation missing --]] --[[ ["Chat window frame parameter options"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_desc"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_name"] = "",--]] --[[Translation missing --]] --[[ ["Frames"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_desc"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatwidth_desc"] = "",--]] --[[Translation missing --]] --[[ ["minchatwidth_name"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_desc"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_name"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_desc"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_name"] = "",--]] } } PL:AddLocale(PRAT_MODULE, "itIT", L) L= { ["Frames"] = { --[[Translation missing --]] --[[ ["Chat window frame parameter options"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_desc"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_name"] = "",--]] --[[Translation missing --]] --[[ ["Frames"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_desc"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatwidth_desc"] = "",--]] --[[Translation missing --]] --[[ ["minchatwidth_name"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_desc"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_name"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_desc"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_name"] = "",--]] } } PL:AddLocale(PRAT_MODULE, "ptBR", L) L= { ["Frames"] = { ["Chat window frame parameter options"] = "Options de la fenêtre de discussion", ["framealpha_desc"] = "Définit la transparence de la fenêtre de discussion quand la souris passe par dessus.", ["framealpha_name"] = "Transparence", ["Frames"] = "Fenêtre", ["mainchatonload_desc"] = "Sélectionne automatiquement la première fenêtre de discussion et la rend active lors du chargement.", --[[Translation missing --]] --[[ ["mainchatonload_name"] = "",--]] ["maxchatheight_desc"] = "Définit la hauteur maximale pour toutes les fenêtres de discussion.", ["maxchatheight_name"] = "Hauteur maximale", ["maxchatwidth_desc"] = "Définit la largeur maximale pour toutes les fenêtres de discussion.", ["maxchatwidth_name"] = "Largeur maximale", ["minchatheight_desc"] = "Définit la hauteur minimum pour toutes les fenêtres de discussion.", ["minchatheight_name"] = "Hauteur minimum", ["minchatwidth_desc"] = "Définit la largeur minimum pour toutes les fenêtres de discussion.", ["minchatwidth_name"] = "Largeur minimum", --[[Translation missing --]] --[[ ["rememberframepositions_desc"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_name"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_desc"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_name"] = "",--]] } } PL:AddLocale(PRAT_MODULE, "frFR", L) L= { ["Frames"] = { ["Chat window frame parameter options"] = "Optionen für Parameter des Chatfenster-Rahmens", ["framealpha_desc"] = "Steuert die Transparenz des Chatfensters, wenn du die Maus darüberlegst.", ["framealpha_name"] = "Transparenz für Chatfenster einstellen", ["Frames"] = "Fenster", ["mainchatonload_desc"] = "Automatisch das erste Chatfenster auswählen und beim Laden aktivieren.", ["mainchatonload_name"] = "Haupt-Chatfenster beim Laden erzwingen", ["maxchatheight_desc"] = "Die maximale Höhe für alle alle Chatfenster einstellen.", ["maxchatheight_name"] = "Maximale Höhe einstellen", ["maxchatwidth_desc"] = "Die maximale Breite für alle Chatfenster einstellen.", ["maxchatwidth_name"] = "Maximale Breite einstellen.", ["minchatheight_desc"] = "Die minimale Höhe für alle Chatfenster einstellen.", ["minchatheight_name"] = "Minimale Höhe einstellen", ["minchatwidth_desc"] = "Die minimale Breite für alle Chatfenster einstellen.", ["minchatwidth_name"] = "Minimale Breite einstellen.", ["rememberframepositions_desc"] = "Die Positionen des Chatfensters merken und diese beim Laden wiederherstellen", ["rememberframepositions_name"] = "Positionen merken", ["removeclamp_desc"] = "Das Verschieben des Chatfensters bündig zur Bildschirmkante zulassen", ["removeclamp_name"] = "Klammergröße Null", } } PL:AddLocale(PRAT_MODULE, "deDE", L) L= { ["Frames"] = { ["Chat window frame parameter options"] = "대화창 프레임 한도 옵션", ["framealpha_desc"] = "마우스를 올렸을 때 대화창의 투명도를 조절합니다.", ["framealpha_name"] = "대화창 투명도 설정", ["Frames"] = "대화창", ["mainchatonload_desc"] = "첫번째 대화창을 자동으로 선택하고 로드 시에 활성화 시킵니다.", ["mainchatonload_name"] = "로드 시 주 대화창 강제 설정", ["maxchatheight_desc"] = "모든 대화창의 최대 높이를 설정합니다.", ["maxchatheight_name"] = "최대 높이 설정", ["maxchatwidth_desc"] = "모든 대화창의 최대 너비를 설정합니다.", ["maxchatwidth_name"] = "최대 너비 설정", ["minchatheight_desc"] = "모든 대화창의 최소 높이를 설정합니다.", ["minchatheight_name"] = "최소 높이 설정", ["minchatwidth_desc"] = "모든 대화창의 최소 너비를 설정합니다.", ["minchatwidth_name"] = "최소 너비 설정", ["rememberframepositions_desc"] = "대화창 위치를 기억하고 로드 시마다 불러옵니다", ["rememberframepositions_name"] = "위치 기억", ["removeclamp_desc"] = "대화창이 화면 밖으로 나가지 않도록 방지합니다.", ["removeclamp_name"] = "Zero 고정 크기", } } PL:AddLocale(PRAT_MODULE, "koKR", L) L= { ["Frames"] = { --[[Translation missing --]] --[[ ["Chat window frame parameter options"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_desc"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_name"] = "",--]] --[[Translation missing --]] --[[ ["Frames"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_desc"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatwidth_desc"] = "",--]] --[[Translation missing --]] --[[ ["minchatwidth_name"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_desc"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_name"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_desc"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_name"] = "",--]] } } PL:AddLocale(PRAT_MODULE, "esMX", L) L= { ["Frames"] = { ["Chat window frame parameter options"] = "Параметры окна чата", ["framealpha_desc"] = "Настройка прозрачности окна чата при наведении на него курсора мыши.", ["framealpha_name"] = "Прозрачность окна чата", ["Frames"] = "Фреймы", ["mainchatonload_desc"] = "Автоматически выбирает первое окно чата, и делает его активным при загрузке.", ["mainchatonload_name"] = "Задействовать главное окно чата при загрузке", ["maxchatheight_desc"] = "Устанавливает максимальную высоту для всех окон чата.", ["maxchatheight_name"] = "Максимальная высоты", ["maxchatwidth_desc"] = "Устанавливает максимальную ширину для всех окон чата.", ["maxchatwidth_name"] = "Максимальная ширина", ["minchatheight_desc"] = "Устанавливает минимальную высоту для всех окон чата.", ["minchatheight_name"] = "Минимальная высоты", ["minchatwidth_desc"] = "Устанавливает минимальную ширину для всех окон чата.", ["minchatwidth_name"] = "Минимальная ширина", ["rememberframepositions_desc"] = "Запомнить положение окна чата и восстановить при загрузке", ["rememberframepositions_name"] = "Запомнить положение", ["removeclamp_desc"] = "Позволить окну чата прижиматься вплотную к краю экрана", ["removeclamp_name"] = "Вплотную к краю экрана", } } PL:AddLocale(PRAT_MODULE, "ruRU", L) L= { ["Frames"] = { ["Chat window frame parameter options"] = "聊天窗口参数选项", ["framealpha_desc"] = "控制鼠标移过时聊天框架的透明度.", ["framealpha_name"] = "设定聊天框架透明度", ["Frames"] = "框架", ["mainchatonload_desc"] = "加载时自动选择并激活第1个聊天框架.", ["mainchatonload_name"] = "加载时焦点于主聊天框架.", ["maxchatheight_desc"] = "设定所有聊天窗口的最大高度.", ["maxchatheight_name"] = "设定最大高度", ["maxchatwidth_desc"] = "设定所有聊天窗口的最大宽度.", ["maxchatwidth_name"] = "设定最大宽度", ["minchatheight_desc"] = "设定所有聊天窗口的最小高度.", ["minchatheight_name"] = "设定最小高度.", ["minchatwidth_desc"] = "设定所有聊天窗口的最小宽度.", ["minchatwidth_name"] = "设定最小宽度.", ["rememberframepositions_desc"] = "记住聊天框的位置,在加载时恢复.", ["rememberframepositions_name"] = "记住位置", ["removeclamp_desc"] = "允许聊天框架移动至屏幕边缘齐平", --[[Translation missing --]] --[[ ["removeclamp_name"] = "",--]] } } PL:AddLocale(PRAT_MODULE, "zhCN", L) L= { ["Frames"] = { --[[Translation missing --]] --[[ ["Chat window frame parameter options"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_desc"] = "",--]] --[[Translation missing --]] --[[ ["framealpha_name"] = "",--]] --[[Translation missing --]] --[[ ["Frames"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_desc"] = "",--]] --[[Translation missing --]] --[[ ["mainchatonload_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_desc"] = "",--]] --[[Translation missing --]] --[[ ["maxchatwidth_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_desc"] = "",--]] --[[Translation missing --]] --[[ ["minchatheight_name"] = "",--]] --[[Translation missing --]] --[[ ["minchatwidth_desc"] = "",--]] ["minchatwidth_name"] = "Establecer ancho mínimo", --[[Translation missing --]] --[[ ["rememberframepositions_desc"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_name"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_desc"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_name"] = "",--]] } } PL:AddLocale(PRAT_MODULE, "esES", L) L= { ["Frames"] = { ["Chat window frame parameter options"] = "聊天視窗框架參數選項", --[[Translation missing --]] --[[ ["framealpha_desc"] = "",--]] ["framealpha_name"] = "設定聊天欄透明度", ["Frames"] = "框架", --[[Translation missing --]] --[[ ["mainchatonload_desc"] = "",--]] ["mainchatonload_name"] = "強制主聊天框在載入", ["maxchatheight_desc"] = "設定最大高度全部聊天視窗。", ["maxchatheight_name"] = "設定最大高度", ["maxchatwidth_desc"] = "設定最大寬度全部聊天視窗。", ["maxchatwidth_name"] = "設定最大寬度", ["minchatheight_desc"] = "設定對話視窗最小高度", ["minchatheight_name"] = "設定最小高度", ["minchatwidth_desc"] = "設定對話視窗最小寬度", ["minchatwidth_name"] = "設定最小寬度", --[[Translation missing --]] --[[ ["rememberframepositions_desc"] = "",--]] --[[Translation missing --]] --[[ ["rememberframepositions_name"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_desc"] = "",--]] --[[Translation missing --]] --[[ ["removeclamp_name"] = "",--]] } } PL:AddLocale(PRAT_MODULE, "zhTW", L) end --@end-non-debug@ -- We have to set the insets here before blizzard has a chance to move them for i = 1, NUM_CHAT_WINDOWS do local f = _G["ChatFrame" .. i] f:SetClampRectInsets(0, 0, 0, 0) end Prat:SetModuleDefaults(mod.name, { profile = { on = true, minchatwidth = 160, minchatwidthdefault = 160, maxchatwidth = 800, maxchatwidthdefault = 800, minchatheight = 120, minchatheightdefault = 120, maxchatheight = 600, maxchatheightdefault = 600, mainchatonload = true, framealpha = DEFAULT_CHATFRAME_ALPHA, removeclamp = true, rememberframepositions = false, framemetrics = { ['*'] = { width = 430, height = 120, } } } }) do local frameoption = { name = function(info) return PL[info[#info].."_name"] end, desc = function(info) return PL[info[#info].."_desc"] end, type="range", min=25, max=1024, step=1 } Prat:SetModuleOptions(mod.name, { name = PL["Frames"], desc = PL["Chat window frame parameter options"], type = "group", args = { minchatwidth = frameoption, maxchatwidth = frameoption, minchatheight = frameoption, maxchatheight = frameoption, removeclamp = { type = "toggle", order = 110, name = PL["removeclamp_name"], desc = PL["removeclamp_desc"], }, framealpha = { order = 115, name = PL["framealpha_name"], desc = PL["framealpha_desc"], type="range", min=0.0, max=1.0, step=.01, order=190, }, rememberframepositions = { type = "toggle", order = 120, name = PL.rememberframepositions_name, desc = PL.rememberframepositions_desc, } } } ) end --[[------------------------------------------------ Module Event Functions ------------------------------------------------]]-- Prat:SetModuleInit(mod, function(self) mod:GetDefaults() end) function mod:OnModuleEnable() CHAT_FRAME_BUTTON_FRAME_MIN_ALPHA = 0 self:ConfigureAllChatFrames(true) self:RawHook("FCF_DockFrame", true) if (self.db.profile.rememberframepositions) then self:RawHook('SetChatWindowSavedPosition', true) self:RawHook('GetChatWindowSavedPosition', true) self:RawHook('SetChatWindowSavedDimensions', true) self:RawHook('GetChatWindowSavedDimensions', true) self:UpdateFrameMetrics() end end function mod:OnModuleDisable() CHAT_FRAME_BUTTON_FRAME_MIN_ALPHA = 0.2 self:ConfigureAllChatFrames(false) if (self.db.profile.rememberframepositions) then self:Unhook('SetChatWindowSavedPosition') self:Unhook('GetChatWindowSavedPosition') self:Unhook('SetChatWindowSavedDimensions') self:Unhook('GetChatWindowSavedDimensions') self:UpdateFrameMetrics() end end function mod:GetDescription() return PL["Chat window frame parameter options"] end function mod:FCF_DockFrame(frame, ...) if self.db.profile.removeclamp then frame:SetClampRectInsets(0,0,0,0) end Prat.Frames[frame:GetName()] = frame local m = Prat.Addon:GetModule("Font", true) if m then m:ConfigureAllChatFrames() end return self.hooks["FCF_DockFrame"](frame, ...) end --[[------------------------------------------------ Core Functions ------------------------------------------------]]-- -- make ChatFrame1 the selected chat frame function mod:AceEvent_FullyInitialized() if self.db.profile.mainchatonload then FCF_SelectDockFrame(ChatFrame1) end end -- set parameters for each chatframe function mod:ConfigureAllChatFrames(enabled) for _,v in pairs(Prat.Frames) do self:SetParameters(v, enabled) end DEFAULT_CHATFRAME_ALPHA = self.db.profile.framealpha end -- get the defaults for chat frame1 max/min width/height for use when disabling the module function mod:GetDefaults() local cf = _G["ChatFrame1"] local prof = self.db.profile local minwidthdefault, minheightdefault = cf:GetMinResize() local maxwidthdefault, maxheightdefault = cf:GetMaxResize() prof.minchatwidthdefault = minwidthdefault prof.maxchatwidthdefault = maxwidthdefault prof.minchatheightdefault = minheightdefault prof.maxchatheightdefault = maxheightdefault prof.initialized = true end -- set the max/min width/height for a chatframe function mod:SetParameters(cf, enabled) local prof = self.db.profile if enabled then cf:SetMinResize(prof.minchatwidth, prof.minchatheight) cf:SetMaxResize(prof.maxchatwidth, prof.maxchatheight) if prof.removeclamp then cf:SetClampRectInsets(0,0,0,0) end else cf:SetMinResize(prof.minchatwidthdefault, prof.minchatheightdefault) cf:SetMaxResize(prof.maxchatwidthdefault, prof.maxchatheightdefault) end end function mod:OnValueChanged() self:ConfigureAllChatFrames(true) if (self.db.profile.rememberframepositions) then self:RawHook('SetChatWindowSavedPosition', true) self:RawHook('GetChatWindowSavedPosition', true) self:RawHook('SetChatWindowSavedDimensions', true) self:RawHook('GetChatWindowSavedDimensions', true) self:UpdateFrameMetrics() else self:Unhook('SetChatWindowSavedPosition') self:Unhook('GetChatWindowSavedPosition') self:Unhook('SetChatWindowSavedDimensions') self:Unhook('GetChatWindowSavedDimensions') self:UpdateFrameMetrics() end end -- Frame position saving feature credit to Chatter function mod:SetChatWindowSavedPosition(id, point, xOffset, yOffset) local data = self.db.profile.framemetrics[id] data.point, data.xOffset, data.yOffset = point, xOffset, yOffset end function mod:GetChatWindowSavedPosition(id) local data = self.db.profile.framemetrics[id] if not data.point then data.point, data.xOffset, data.yOffset = self.hooks.GetChatWindowSavedPosition(id) end return data.point, data.xOffset, data.yOffset end function mod:SetChatWindowSavedDimensions(id, width, height) local data = self.db.profile.framemetrics[id] data.width, data.height = width, height end function mod:GetChatWindowSavedDimensions(id) local data = self.db.profile.framemetrics[id] if not data.width then data.width, data.height = self.hooks.GetChatWindowSavedDimensions(id) end return data.width, data.height end function mod:UpdateFrameMetrics() for i = 1,NUM_CHAT_WINDOWS do local frame = _G["ChatFrame"..i] if frame and type(frame.GetID) == "function" then FloatingChatFrame_Update(frame:GetID()) end end end return end ) -- Prat:AddModuleToLoad
ITEM.name = "Семена помидора" ITEM.model = "models/items/jewels/purses/big_purse.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.desc = "Небольшой мешочек с семенами помидора." ITEM.PlantModel = "models/aoc_trees/aoc_lowveg19.mdl" ITEM.BadGathering = {"seed_tomato"} ITEM.CommonGathering = {"seed_tomato","tomato"} ITEM.MasterGathering = {"seed_tomato","seed_tomato","tomato"}
-- ================== -- LunarVim built-in -- ================== -- -- Dasboard require("plugins.dashboard").config() -- Lualine require("plugins.lualine").config() -- Nvim-tree require("plugins.nvim-tree").config() -- Debug (DAP) require("plugins.dap").config() -- Treesitter require("plugins.treesitter").config() -- Barbar require("plugins.barbar").config() -- -- ================== -- Additional plugins -- ================== -- lvim.plugins = { -- -- Debug -- { "puremourning/vimspector", config = function() require("plugins.vimspector").config() end, }, -- -- Diagnostics -- { "folke/trouble.nvim", requires = "kyazdani42/nvim-web-devicons", config = function() require("plugins.trouble").config() end, event = "BufWinEnter", }, { "ray-x/lsp_signature.nvim", config = function() require("lsp_signature").setup() end, event = "InsertEnter", }, -- -- Git -- { "ruifm/gitlinker.nvim", event = "BufRead", config = function() require("plugins.gitlinker").config() end, requires = "nvim-lua/plenary.nvim", }, -- -- Movement -- { "phaazon/hop.nvim", config = function() require("plugins.hop").config() end, event = "BufRead", }, { "ThePrimeagen/harpoon", config = function() require("plugins.harpoon").config() end, event = "BufWinEnter", requires = { "nvim-lua/plenary.nvim", "nvim-lua/popup.nvim" }, }, -- -- Productivity -- { "folke/zen-mode.nvim", config = function() require("plugins.zen-mode").config() end, event = "BufRead", }, { "folke/twilight.nvim", config = function() require("plugins.twilight").config() end, event = "BufRead", }, -- -- Telescope -- { "nvim-telescope/telescope-fzy-native.nvim", }, { "nvim-telescope/telescope-dap.nvim", config = function() if not lvim.builtin.dap.active then return end require("telescope").load_extension "dap" end, event = "BufWinEnter", after = "telescope.nvim", }, -- -- Themes -- { "andersevenrud/nordic.nvim", config = function() require("themes.nordic").config() end, }, --[[ { "shaunsingh/nord.nvim", config = function() require("themes.nord").config() end, }, { "folke/tokyonight.nvim", config = function() require("themes.tokyonight").config() end, }, { "rafamadriz/neon", config = function() require("themes.neon").config() end, }, { "sainnhe/sonokai", config = function() require("themes.sonokai").config() end, }, { "rmehri01/onenord.nvim", config = function() require("themes.onenord").config() end, }, --]] -- -- Treesitter -- { "windwp/nvim-ts-autotag", event = "InsertEnter", }, { "simrat39/symbols-outline.nvim", cmd = "SymbolsOutline", }, { "PasiBergman/cmp-nuget", event = "BufWinEnter", config = function() local is_ok, cmp_nuget = pcall(require, "cmp-nuget") if not is_ok then vim.notify "cmp-nuget could not be loaded" else cmp_nuget.setup() table.insert(lvim.builtin.cmp.sources, { name = "nuget" }) end end, }, }
local StaticObjectsProperties = require("app.properties.StaticObjectsProperties") local StaticObject = require("app.map.StaticObject") local MapConstants = require("app.map.MapConstants") local EditorConstants = require("editor.EditorConstants") local ToolBase = require("editor.ToolBase") local ObjectTool = class("ObjectTool", ToolBase) ObjectTool.TOOLBOX_PADDING = 98 ObjectTool.TOOLBOX_ICON_SIZE = 96 ObjectTool.TOOLBOX_MAX_COLUMNS = 8 ObjectTool.TOOLBOX_ZORDER = 20000 ObjectTool.BREAK_BINDING_DIST = 20 function ObjectTool:ctor(toolbar, map) ObjectTool.super.ctor(self, "ObjectTool", toolbar, map) self.currentObject_ = nil self.currentObjectBindingPathId_ = nil self.drag_ = nil self.bindLabel_ = nil self.buttons = { { name = "CreateObject", image = "#CreateObjectButton.png", imageSelected = "#CreateObjectButtonSelected.png", }, { name = "SelectObject", image = "#SelectObjectButton.png", imageSelected = "#SelectObjectButtonSelected.png", }, { name = "RemoveObject", image = "#RemoveObjectButton.png", imageSelected = "#RemoveObjectButtonSelected.png", }, { name = "BindObjectToPath", image = "#BindObjectToPathButton.png", imageSelected = "#BindObjectToPathButtonSelected.png", imageDisabled = "#BindObjectToPathButtonDisabled.png", }, } self.toolbar_:addEventListener("UPDATE_OBJECT", function(event) self:setMoreButtonsEnabled(true) end) end function ObjectTool:selected(selectedButtonName) ObjectTool.super.selected(self, selectedButtonName) if selectedButtonName == "BindObjectToPath" then self.currentObject_:updateView() self:createObjectBindingLabel("选择要绑定的路径点", "static") else self:removeObjectBindingLabel() if selectedButtonName == "CreateObject" or selectedButtonName == "RemoveObject" then self:setCurrentObject() end end self:removeToolbox() end function ObjectTool:unselected() self:setCurrentObject() self:removeToolbox() end function ObjectTool:setMoreButtonsEnabled(isEnabled) if isEnabled and self.currentObject_ and self.currentObject_:hasBehavior("MovableBehavior") then self.buttons[4].sprite:setButtonEnabled(true) else self.buttons[4].sprite:setButtonEnabled(false) end end function ObjectTool:removeToolbox() if self.toolbox_ then self.toolbox_:removeSelf() self.toolbox_ = nil end end function ObjectTool:setCurrentObject(object) if self.currentObject_ and self.currentObject_ ~= object then self.currentObject_:setSelected(false) self.currentObject_:updateView() self.toolbar_:dispatchEvent({name = "UNSELECT_OBJECT"}) end self.currentObject_ = object self.currentObjectResize_ = nil if object then object:setSelected(true) object:updateView() self:setMoreButtonsEnabled(true) self.toolbar_:dispatchEvent({name = "SELECT_OBJECT", object = object}) else self:setMoreButtonsEnabled(false) end end function ObjectTool:createObjectBindingLabel(text, isStaticLabel) self:removeObjectBindingLabel() local x, y = self.currentObject_:getPosition() local label = cc.ui.UILabel.new({ text = text, size = 20, align = cc.ui.TEXT_ALIGN_CENTER, color = cc.c3b(255, 100, 100), x = labelX, y = labelY, }):align(display.CENTER) label:enableOutline(cc.c4b(255, 255, 255, 255), 2) label:setPosition(x, y + 100) self.map_:getDebugLayer():addChild(label, EditorConstants.BINDING_LABEL_ZORDER) if not isStaticLabel then transition.moveBy(label, {y = 10, time = 0.5}) transition.fadeOut(label, {time = 0.5, delay = 1.7, onComplete = function() label:removeSelf() end}) else self.bindLabel_ = label end end function ObjectTool:removeObjectBindingLabel() if self.bindLabel_ then self.bindLabel_:removeSelf() self.bindLabel_ = nil end end function ObjectTool:onTouchCreateObject(event, x, y) if event == "began" then if not self.toolbox_ then self:removeToolbox() self:showToolbox(x, y) return false else local object = self.toolbox_:checkPoint(x, y) if object then self:setCurrentObject(object) self:removeToolbox() self.toolbar_:selectButton("ObjectTool", 2) return false end return ObjectTool.TOUCH_IGNORED end end end function ObjectTool:onTouchSelectObject(event, x, y) if event == "began" then for id, object in pairs(self.map_:getAllObjects()) do local classId = object:getClassId() if (classId == "static" or classId == "entity") and object:checkPointIn(x, y) then local isDragBegin = self.currentObject_ == object self:setCurrentObject(object) self.currentObjectBindingPathId_ = nil if object:hasBehavior("MovableBehavior") then self.currentObjectBindingPathId_ = object:getBindingPathId() end local objectX, objectY = object:getPosition() self.drag_ = { startX = objectX, startY = objectY, offsetX = objectX - x, offsetY = objectY - y } self.map_:setAllObjectsZOrder() return isDragBegin end end return ObjectTool.TOUCH_IGNORED elseif event == "moved" then local nx, ny = x + self.drag_.offsetX, y + self.drag_.offsetY if self.currentObject_:hasBehavior("MovableBehavior") and self.currentObjectBindingPathId_ then local path = self.map_:getObject(self.currentObjectBindingPathId_) local pointIndex = path:checkPointAtPoint(nx, ny, ObjectTool.BREAK_BINDING_DIST) if pointIndex then self.currentObject_:bindPath(path, pointIndex) else self.currentObject_:unbindPath() self.currentObject_:setPosition(nx, ny) end else self.currentObject_:setPosition(nx, ny) end self.currentObject_:updateView() self.map_:setAllObjectsZOrder() else self.toolbar_:dispatchEvent({name = "UPDATE_OBJECT", object = self.currentObject_}) if self.currentObjectBindingPathId_ and not self.currentObject_:isBinding() then self:createObjectBindingLabel("对象已经解除绑定") end self.currentObjectBindingPathId_ = nil end end function ObjectTool:onTouchRemoveObject(event, x, y) if event == "began" then for id, object in pairs(self.map_:getAllObjects()) do local classId = object:getClassId() if (classId == "static" or classId == "entity") and object:checkPointIn(x, y) then self:setCurrentObject() self.map_:removeObject(object) return false end end return ObjectTool.TOUCH_IGNORED end end function ObjectTool:onTouchBindObjectToPath(event, x, y) if event == "began" then for id, path in pairs(self.map_:getObjectsByClassId("path")) do local index = path:checkPointAtPoint(x, y, EditorConstants.CHECK_POINT_DIST) if index then -- 连接对象到指定路径 self.currentObject_:bindPath(path, index) self:setCurrentObject(self.currentObject_) self.toolbar_:selectButton("ObjectTool", 2) self:createObjectBindingLabel("对象已经绑定到路径") return false end end return ObjectTool.TOUCH_IGNORED end end function ObjectTool:onTouch(event, x, y) local x, y = self.map_:getCamera():convertToMapPosition(x, y) if self.selectedButtonName_ == "CreateObject" then return self:onTouchCreateObject(event, x, y) elseif self.selectedButtonName_ == "SelectObject" then return self:onTouchSelectObject(event, x, y) elseif self.selectedButtonName_ == "RemoveObject" then return self:onTouchRemoveObject(event, x, y) elseif self.selectedButtonName_ == "BindObjectToPath" then return self:onTouchBindObjectToPath(event, x, y) end end function ObjectTool:showToolbox(mapX, mapY) assert(self.toolbox_ == nil) local layer = display.newNode() layer:setPosition(mapX, mapY) local allIds = StaticObjectsProperties.getAllIds() local count = #allIds local maxColumns = math.ceil(math.sqrt(count)) if maxColumns > ObjectTool.TOOLBOX_MAX_COLUMNS then maxColumns = ObjectTool.TOOLBOX_MAX_COLUMNS end local rows = math.ceil(count / maxColumns) local columns = maxColumns if count < maxColumns then columns = count end local x = -(columns / 2) * ObjectTool.TOOLBOX_PADDING + ObjectTool.TOOLBOX_PADDING / 2 local y = (rows / 2) * ObjectTool.TOOLBOX_PADDING - ObjectTool.TOOLBOX_PADDING / 2 local width, height = self.map_:getSize() local minX = ObjectTool.TOOLBOX_PADDING / 2 if mapX + x < minX then x = minX - mapX end local maxX = width - (columns - 0.5) * ObjectTool.TOOLBOX_PADDING if mapX + x > maxX then x = maxX - mapX end local minY = (rows - 0.5) * ObjectTool.TOOLBOX_PADDING if mapY + y < minY then y = minY - mapY end local maxY = height - ObjectTool.TOOLBOX_PADDING / 2 if mapY + y > maxY then y = maxY - mapY end local left = mapX + x - ObjectTool.TOOLBOX_PADDING / 2 local top = mapY + y + ObjectTool.TOOLBOX_PADDING / 2 local bgWidth = columns * ObjectTool.TOOLBOX_PADDING + 4 local bgHeight = rows * ObjectTool.TOOLBOX_PADDING + 4 local rect = utils.drawRect( cc.rect(x - ObjectTool.TOOLBOX_PADDING / 2 - 2, y - bgHeight + ObjectTool.TOOLBOX_PADDING / 2 + 2, bgWidth, bgHeight), {fillColor = cc.c4f(1,1,1,80/255), borderColor = cc.c4f(0.5,0.5,0.5,80/255)}) -- rect:setFill(true) -- rect:setLineColor(cc.c4fFromc4b(cc.c4b(120, 120, 120, 80))) -- rect:setOpacity(80) -- rect:setPosition(x + bgWidth / 2 - ObjectTool.TOOLBOX_PADDING / 2 - 2, -- y - bgHeight / 2 + ObjectTool.TOOLBOX_PADDING / 2 + 2) layer:addChild(rect) local col = 0 for i, id in ipairs(allIds) do local define = StaticObjectsProperties.get(id) local sprite if define.framesName then sprite = display.newSprite("#" .. string.format(define.framesName, define.framesBegin)) else local imageName = define.imageName if type(imageName) == "table" then imageName = imageName[1] end sprite = display.newSprite(imageName) end local size = sprite:getContentSize() local scale = 1 if size.width > ObjectTool.TOOLBOX_ICON_SIZE then scale = ObjectTool.TOOLBOX_ICON_SIZE / size.width end if size.height * scale > ObjectTool.TOOLBOX_ICON_SIZE then scale = ObjectTool.TOOLBOX_ICON_SIZE / size.height end sprite:setScale(scale) local rect = utils.drawRect( cc.rect(x - ObjectTool.TOOLBOX_ICON_SIZE/2, y - ObjectTool.TOOLBOX_ICON_SIZE/2, ObjectTool.TOOLBOX_ICON_SIZE, ObjectTool.TOOLBOX_ICON_SIZE), {fillColor = cc.c4f(1,1,1,70/255), borderColor = cc.c4f(32/255, 32/255, 32/255, 120/255)}) -- rect:setFill(true) -- rect:setLineColor(cc.c4fFromc4b(cc.c4b(32, 32, 32, 120))) -- rect:setOpacity(70) -- rect:setPosition(x, y) layer:addChild(rect) layer:addChild(sprite) sprite:setPosition(x, y) col = col + 1 if col >= columns then x = x - ObjectTool.TOOLBOX_PADDING * (columns - 1) y = y - ObjectTool.TOOLBOX_PADDING col = 0 else x = x + ObjectTool.TOOLBOX_PADDING end end local map = self.map_ function layer:checkPoint(x, y) local col = math.floor((x - left) / ObjectTool.TOOLBOX_PADDING) + 1 local row = math.floor((top - y) / ObjectTool.TOOLBOX_PADDING) + 1 if col < 1 or col > columns or row < 1 or row > rows then return end local index = (row - 1) * columns + col if not allIds[index] then return end local defineId = allIds[index] local define = StaticObjectsProperties.get(defineId) local state = {x = mapX, y = mapY, defineId = defineId} local object = map:newObject(define.classId, state) map:setAllObjectsZOrder() return object end self.toolbox_ = layer self.map_:getMarksLayer():addChild(self.toolbox_, ObjectTool.TOOLBOX_ZORDER) end return ObjectTool
preferredtoolarchitecture "x86_64" filter { "action:vs2017" } if _OPTIONS["win10"] then systemversion "10.0.16299.0" end filter {} filter { "platforms:x86" } system "Windows" architecture "x86" filter { "platforms:x86_64" } system "Windows" architecture "x86_64" filter { "platforms:arm" } system "Windows" architecture "ARM" filter { "platforms:arm64" } system "Windows" architecture "ARM64" filter {}
--[[ The MIT License (MIT) Copyright (c) 2014 David Mentler Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- if SERVER then return end png = png or {} png.cModel = png.cModel or ClientsideModel( "models/props_borealis/bluebarrel001.mdl", RENDERGROUP_TRANSLUCENT ) png.cPanel = png.cPanel or vgui.Create( "ModelImage" ) png.queue = png.queue or CircularQueue( 128 ) local rTable = { ent = png.cModel, cam_pos = Vector(), cam_ang = Angle(), cam_fov = 90 } -- Init cModel, cPanel local model = png.cModel model:SetNoDraw( true ) local panel = png.cPanel panel:SetVisible( false ) panel:SetMouseInputEnabled( false ) panel:SetKeyboardInputEnabled( false ) panel:SetSize( 32, 32 ) -- Internal functions local function Render( name, wide, tall, func ) -- Apply RenderOverride model.RenderOverride = func -- Make the icon render to the png file ( You MUST set the fake model LAST! ) panel:SetSize( wide, tall ) panel:SetModel( "png/" .. name ) panel:RebuildSpawnIconEx( rTable ) return png.GetPath( name, wide, tall ) end local function ProcessQueue() local queue = png.queue if ( queue:IsEmpty() ) then return end local top = queue:Peek() -- Pop finished local path = top.path if ( path ) then if ( top.cback ) then pcall( top.cback, path ) end queue:Pop() top = queue:Peek() if ( !top ) then return end end -- Process next if ( top.PreRender ) then local ok, err = pcall( top.PreRender, top ) if ( !ok ) then print( "PreRender failed: " .. err ) end -- Delay rendering if ( err == false ) then return end end path = Render( top.name, top.w, top.h, top.func ) if ( isfunction( top.cback ) ) then top.path = path -- Callback on next frame else queue:Pop() -- Pop end end hook.Add( "HUDPaint", "RenderToPNG", ProcessQueue ) -- API function png.GetPath( name, wide, tall ) local path = "spawnicons/png/" .. name:lower() local tall = tall or wide if ( wide == tall ) then if ( wide != 64 ) then path = path .. "_" .. wide end else path = path .. wide .. "x" .. tall end return path .. ".png" end function png.Render( name, wide, tall, func, cback ) local entry = { name = name, w = wide, h = tall, func = func, cback = cback, } if ( !png.queue ) then png.queue = { entry } return entry end png.queue:Add( entry ) return entry end function png.GetOrRender( name, wide, tall, func, cback ) local path = png.GetPath( name, wide, tall ) if ( !file.Exists( "materials/" .. path, "MOD" ) ) then png.Render( name, wide, tall, func, cback ) else if ( isfunction( cback ) ) then cback( path ) end end end
slot0 = require("protobuf") module("p70_pb") SC_70000 = slot0.Descriptor() slot2 = slot0.FieldDescriptor() CS_70001 = slot0.Descriptor() slot3 = slot0.FieldDescriptor() slot4 = slot0.FieldDescriptor() SC_70002 = slot0.Descriptor() slot5 = slot0.FieldDescriptor() CS_70003 = slot0.Descriptor() slot6 = slot0.FieldDescriptor() SC_70004 = slot0.Descriptor() slot7 = slot0.FieldDescriptor() CS_70005 = slot0.Descriptor() slot8 = slot0.FieldDescriptor() SC_70006 = slot0.Descriptor() slot9 = slot0.FieldDescriptor() slot10 = slot0.FieldDescriptor() slot2.name = "meta_char_list" slot2.full_name = ".p70.sc_70000.meta_char_list" slot2.number = 1 slot2.index = 0 slot2.label = 3 slot2.has_default_value = false slot2.default_value = {} slot2.message_type = require("common_pb").METACHARINFO slot2.type = 11 slot2.cpp_type = 10 SC_70000.name = "sc_70000" SC_70000.full_name = ".p70.sc_70000" SC_70000.nested_types = {} SC_70000.enum_types = {} SC_70000.fields = { slot2 } SC_70000.is_extendable = false SC_70000.extensions = {} slot3.name = "id" slot3.full_name = ".p70.cs_70001.id" slot3.number = 1 slot3.index = 0 slot3.label = 2 slot3.has_default_value = false slot3.default_value = 0 slot3.type = 13 slot3.cpp_type = 3 slot4.name = "attr_list" slot4.full_name = ".p70.cs_70001.attr_list" slot4.number = 2 slot4.index = 1 slot4.label = 3 slot4.has_default_value = false slot4.default_value = {} slot4.type = 13 slot4.cpp_type = 3 CS_70001.name = "cs_70001" CS_70001.full_name = ".p70.cs_70001" CS_70001.nested_types = {} CS_70001.enum_types = {} CS_70001.fields = { slot3, slot4 } CS_70001.is_extendable = false CS_70001.extensions = {} slot5.name = "result" slot5.full_name = ".p70.sc_70002.result" slot5.number = 1 slot5.index = 0 slot5.label = 2 slot5.has_default_value = false slot5.default_value = 0 slot5.type = 13 slot5.cpp_type = 3 SC_70002.name = "sc_70002" SC_70002.full_name = ".p70.sc_70002" SC_70002.nested_types = {} SC_70002.enum_types = {} SC_70002.fields = { slot5 } SC_70002.is_extendable = false SC_70002.extensions = {} slot6.name = "id" slot6.full_name = ".p70.cs_70003.id" slot6.number = 1 slot6.index = 0 slot6.label = 2 slot6.has_default_value = false slot6.default_value = 0 slot6.type = 13 slot6.cpp_type = 3 CS_70003.name = "cs_70003" CS_70003.full_name = ".p70.cs_70003" CS_70003.nested_types = {} CS_70003.enum_types = {} CS_70003.fields = { slot6 } CS_70003.is_extendable = false CS_70003.extensions = {} slot7.name = "result" slot7.full_name = ".p70.sc_70004.result" slot7.number = 1 slot7.index = 0 slot7.label = 2 slot7.has_default_value = false slot7.default_value = 0 slot7.type = 13 slot7.cpp_type = 3 SC_70004.name = "sc_70004" SC_70004.full_name = ".p70.sc_70004" SC_70004.nested_types = {} SC_70004.enum_types = {} SC_70004.fields = { slot7 } SC_70004.is_extendable = false SC_70004.extensions = {} slot8.name = "id" slot8.full_name = ".p70.cs_70005.id" slot8.number = 1 slot8.index = 0 slot8.label = 2 slot8.has_default_value = false slot8.default_value = 0 slot8.type = 13 slot8.cpp_type = 3 CS_70005.name = "cs_70005" CS_70005.full_name = ".p70.cs_70005" CS_70005.nested_types = {} CS_70005.enum_types = {} CS_70005.fields = { slot8 } CS_70005.is_extendable = false CS_70005.extensions = {} slot9.name = "result" slot9.full_name = ".p70.sc_70006.result" slot9.number = 1 slot9.index = 0 slot9.label = 2 slot9.has_default_value = false slot9.default_value = 0 slot9.type = 13 slot9.cpp_type = 3 slot10.name = "ship" slot10.full_name = ".p70.sc_70006.ship" slot10.number = 2 slot10.index = 1 slot10.label = 1 slot10.has_default_value = false slot10.default_value = nil slot10.message_type = require("common_pb").SHIPINFO slot10.type = 11 slot10.cpp_type = 10 SC_70006.name = "sc_70006" SC_70006.full_name = ".p70.sc_70006" SC_70006.nested_types = {} SC_70006.enum_types = {} SC_70006.fields = { slot9, slot10 } SC_70006.is_extendable = false SC_70006.extensions = {} cs_70001 = slot0.Message(CS_70001) cs_70003 = slot0.Message(CS_70003) cs_70005 = slot0.Message(CS_70005) sc_70000 = slot0.Message(SC_70000) sc_70002 = slot0.Message(SC_70002) sc_70004 = slot0.Message(SC_70004) sc_70006 = slot0.Message(SC_70006) return
---@class AttachedLocations : zombie.characters.AttachedItems.AttachedLocations ---@field protected groups ArrayList|Unknown AttachedLocations = {} ---@public ---@return void function AttachedLocations:Reset() end ---@public ---@param arg0 String ---@return AttachedLocationGroup function AttachedLocations:getGroup(arg0) end
local bzCore = require("bz_core"); local misc = require("misc"); local OOP = require("oop"); local bzObjects = require("bz_objects"); local Class = OOP.Class; local Decorate = OOP.Decorate; local Meta = OOP.Meta; local getClassRef = OOP.getClassRef; local getClass = OOP.getClass; local copyTable = OOP.copyTable; local assignObject = OOP.assignObject; local isIn = OOP.isIn; local SetLabel = SetLabel; local Implements = OOP.Implements; local Interface = OOP.Interface; local odfFile = misc.odfFile; local Serializable = misc.Serializable; local Updateable = misc.Updateable; local ObjectListener = misc.ObjectListener; local PlayerListener = misc.PlayerListener; local CommandListener = misc.CommandListener; local NetworkListener = misc.NetworkListener; local StartListener = misc.StartListener; local KeyListener = misc.KeyListener; local BzInit = misc.BzInit; local BzDestroy = misc.BzDestroy; local BzRemove = misc.BzRemove; local MpSyncable = misc.MpSyncable; local BzAlive = misc.BzAlive; local DefaultRuntimeModule = misc.DefaultRuntimeModule; local BzModule = misc.BzModule local AiInterface = Interface("AiInterface",{--[["onReset","onNextCommand","onNextWho","onNextTarget","onMessage"]]}); --TODO: make MP safe local AiDecorator = function(data) return function(class) Meta(class,{ AI = assignObject({ name = "NONE", aiNames = {}, --WEEK cName = {}, --WEEK classLabels = {}, --WEEK factions = {}, --STRONG: AI will only be active for given faction --interface = {}, --List of methods that can be called by the AI planner playerTeam = false --STRONG --Player will not have AI activated by default },data) }); Decorate(Implements(AiInterface,BzInit,Updateable,Serializable),class); end end local AiManager = Decorate( BzModule("AiManagerModule"), Class("AiManagerModule",{ constructor = function() self.all = {}; self.byClass = {}; self.classes = {}; end, methods = { update = function(...) for i,v in pairs(self.all) do for i2, v2 in pairs(v) do v2:update(...); end end end, onStart = function(...) end, save = function() local objdata = {}; local cdata = {}; for i, v in pairs(self.classes) do if(v.save) then cdata[v:getName()] = table.pack(v:save()); end end for i, v in pairs(self.all) do objdata[i] = {}; for i2, v2 in pairs(v) do objdata[i][getClassRef(v2)] = table.pack(v2:save()); end end return {objects = objdata,cdata=cdata}; end, load = function(saveData) local objdata = saveData.objects; local cdata = saveData.cdata; for i, v in pairs(cdata) do for i2, v2 in pairs(self.classes) do if(v2.load) then if(v2:getName() == i) then v2:load(unpack(v or {})); end end end end --Use register handle? for h, v in pairs(objdata) do local objs = self:checkHandle(h); for i2, v2 in pairs(v) do if(objs[i2]) then objs[i2]:load(unpack(v2)); end end end for h in AllObjects() do self:checkHandle(h); end end, getUnitsByClass = function(cls) return self.byClass[cls:getName()]; end, afterSave = function() end, afterLoad = function() end, onGameKey = function(...) end, onCommand = function(...) end, onAddPlayer = function(...) end, onDeletePlayer = function(...) end, onCreatePlayer = function(...) end, onCreateObject = function(handle,...) if(not IsRemote(handle)) then self:checkHandle(handle); end for i, v in pairs(self.all) do for i2, v2 in pairs(v) do --if((not Meta(v2).suspended) and v2.onCreateObject) then v2:onCreateObject(handle) --end end end end, onAddObject = function(handle,...) self:checkHandle(handle); for i, v in pairs(self.all) do for i2, v2 in pairs(v) do --if((not Meta(v2).suspended) and v2.onAddObject) then v2:onAddObject(handle) --end end end end, onDeleteObject = function(handle,...) if(self.all[handle]) then for i,v in pairs(self.all[handle]) do v:onReset(); end end self.all[handle] = nil; for i, v in pairs(self.all) do for i2, v2 in pairs(v) do --if((not Meta(v2).suspended) and v2.onDeleteObject) then v2:onDeleteObject(handle) --end end end end, onReceive = function(...) end, checkHandle = function(handle) local t = GetTeamNum(handle); local pt = GetTeamNum(GetPlayerHandle()); local objs = {}; if(self.all[handle]) then for i, v in pairs(self.all[handle]) do if(Meta(v).suspended and (pt ~= t) ) then Meta(v,{ suspended = false }); v:onInit(); elseif((not Meta(v).suspended) and (pt == t)) then if(not Meta(v).playerTeam) then Meta(v,{ suspended = true }); v:onReset(); end end end else local h = bzObjects.Handle(handle); local odf = h:getOdf(); local classLabel = h:getClassLabel(handle); local faction = h:getNation(handle); local ais = h:getProperty("GameObjectClass","aiName"); for i, v in pairs(self.classes) do local objectMeta = Meta(v).AI; local m = isIn(classLabel, objectMeta.classLabels or {}) or isIn(faction, objectMeta.factions or {}) or isIn(ais, objectMeta.aiNames or {}); if (m) then local aiC = v:new(handle); self.all[handle] = self.all[handle] or {}; self.byClass[v:getName()][handle] = aiC; table.insert(self.all[handle],aiC); local s = not (objectMeta.playerTeam or t~=pt); Meta(aiC,{ suspended = s, playerTeam = objectMeta.playerTeam }); if(not s) then aiC:onInit(); end objs[getClassRef(aiC)] = aiC; end end return objs; end end, declearClass = function(obj) table.insert(self.classes, obj); self.byClass[obj:getName()] = setmetatable({},{__mode="v"}); end } }) ); local aiManager = bzCore:addModule(AiManager); return { aiManager = aiManager, AiDecorator = AiDecorator };
set_languages("cxx20") set_policy("check.auto_ignore_flags", false) target("ejdb") set_kind("shared") add_defines("_XOPEN_SOURCE=500","_GNU_SOURCE") add_files("src/*.c") --add_includedirs("/usr/local/include/luajit-2.1/") add_links("ejdb2-2","iowow-1","facilio-1","pthread","m","c")
local vicsek = {} vicsek.name = "Vicsek Flake" local wd,ht local limit = 5 local size = 200 local saltireSet = {} local crossSet = {} local function genSaltire(step,px,py) if not saltireSet[step] then saltireSet[step] = {} end table.insert(saltireSet[step],{px,py}) table.insert(saltireSet[step],{px + 2*size/(3^step),py}) table.insert(saltireSet[step],{px + size/(3^step),py + size/(3^step)}) table.insert(saltireSet[step],{px,py + 2*size/(3^step)}) table.insert(saltireSet[step],{px + 2*size/(3^step),py + 2*size/(3^step)}) if step < limit then genSaltire(step+1,px,py) genSaltire(step+1,px+2*size/(3^step),py) genSaltire(step+1,px+size/(3^step),py+size/(3^step)) genSaltire(step+1,px,py+2*size/(3^step)) genSaltire(step+1,px+2*size/(3^step),py+2*size/(3^step)) end end local function genCross(step,px,py) if not crossSet[step] then crossSet[step] = {} end table.insert(crossSet[step],{px + size/(3^step),py}) table.insert(crossSet[step],{px,py + size/(3^step)}) table.insert(crossSet[step],{px + size/(3^step),py + size/(3^step)}) table.insert(crossSet[step],{px + 2*size/(3^step),py + size/(3^step)}) table.insert(crossSet[step],{px + size/(3^step),py + 2*size/(3^step)}) if step < limit then genCross(step+1,px+size/(3^step),py) genCross(step+1,px,py+size/(3^step)) genCross(step+1,px+size/(3^step),py+size/(3^step)) genCross(step+1,px+2*size/(3^step),py+size/(3^step)) genCross(step+1,px+size/(3^step),py+2*size/(3^step)) end end function vicsek.init() love.graphics.setColor(255,255,255) love.graphics.setLineWidth(1) wd,ht = love.graphics.getDimensions() vicsek.reset() end function vicsek.reset() saltireSet = {} saltireSet[0] = {{wd/4-size/2,ht/2-size/2}} genSaltire(1,wd/4-size/2,ht/2-size/2) crossSet = {} crossSet[0] = {{wd*3/4-size/2,ht/2-size/2}} genCross(1,wd*3/4-size/2,ht/2-size/2) end function vicsek.draw() love.graphics.setFont(fonts.text) love.graphics.setColor(255,255,255) love.graphics.printf("Press 'Q' to decrease and 'W' to\n increase the number of steps.\n\nPress 'A' to decrease and 'S' to\n increase the size of the initial squares.",0,10,wd-10,'right') love.graphics.setFont(fonts.title2) love.graphics.printf("Saltire Form",0,ht-fonts.title2:getHeight()-3,wd/2,'center') love.graphics.printf("Cross Form",wd/2,ht-fonts.title2:getHeight()-3,wd/2,'center') for i,sq in pairs(saltireSet[limit]) do love.graphics.rectangle('fill',sq[1],sq[2],size/(3^limit),size/(3^limit)) end for i,sq in pairs(crossSet[limit]) do love.graphics.rectangle('fill',sq[1],sq[2],size/(3^limit),size/(3^limit)) end end function vicsek.keypressed(key) if key=='q' and limit > 0 then limit = limit - 1 elseif key=='w' then limit = limit + 1 elseif key=='a' then size = size - 10 elseif key=='s' then size = size + 10 end vicsek.reset() end function vicsek.resize(w,h) vicsek.init() end function vicsek.exit() saltireSet = {} crossSet = {} collectgarbage() end return vicsek
--[[ Copyright (c) 2019 igor725, scaledteam released under The MIT license http://opensource.org/licenses/MIT ]] local ec = {} EC_SKY = 0 EC_CLOUD = 1 EC_FOG = 2 EC_AMBIENT = 3 EC_DIFFUSE = 4 time_presets = { night = { [EC_DIFFUSE] = newColor(0x80, 0x90, 0xA0), [EC_AMBIENT] = newColor(0x68, 0x68, 0x70), [EC_FOG] = newColor(0x10, 0x10, 0x20), [EC_CLOUD] = newColor(0x40, 0x40, 0x40), [EC_SKY] = newColor(0x0A, 0x0A, 0x18) }, dawn = { [EC_DIFFUSE] = newColor(0xC0, 0xC0, 0xC0), [EC_AMBIENT] = newColor(0x80, 0x70, 0x70), [EC_FOG] = newColor(0xFF, 0x92, 0x00), [EC_CLOUD] = newColor(0xC0, 0x90, 0x90), [EC_SKY] = newColor(0x10, 0x10, 0x80) }, day = { [EC_DIFFUSE] = newColor(0xFF, 0xFF, 0xFF), [EC_AMBIENT] = newColor(0x9B, 0x9B, 0x9B), [EC_FOG] = newColor(0xB9, 0xEC, 0xFF), [EC_CLOUD] = newColor(0xFF, 0xFF, 0xFF), [EC_SKY] = newColor(0x99, 0xCC, 0xFF) } } local function updateEnvColorsFor(player, typ, r, g, b) if player:isSupported('EnvColors')then player:sendPacket(false, 0x19, typ, r or -1, g or -1, b or -1) end end local function getClrs(world) world = getWorld(world) local clr = world:getData('colors') if not clr then clr = {} world:setData('colors', clr) end return clr end function ec:load() registerSvPacket(0x19,'>bbhhh') getPlayerMT().setEnvColor = function(player, typ, r, g, b) updateEnvColorsFor(player, typ, r, g, b) end getWorldMT().setEnvColor = function(world, typ, r, g, b) local colors = getClrs(world) local clr = colors[typ] if clr then clr.r, clr.g, clr.b = r, g, b else colors[typ] = newColor(r, g, b) end playersForEach(function(player) if player:isInWorld(world)then updateEnvColorsFor(player, typ, r, g, b) end end) return true end getWorldMT().setTime = function(self, preset) local preset = time_presets[preset] if preset then for i = 0, 4 do local c = preset[i] self:setEnvColor(i, c.r, c.g, c.b) end return true end return false end getWorldMT().getEnvColor = function(world, typ) local c = world.data.colors[typ] if c then return c.r, c.g, c.b else return -1, -1, -1 end end end function ec:prePlayerSpawn(player) local colors = getClrs(player.worldName) for i = 0, 4 do local c = colors[i] if c then updateEnvColorsFor(player, i, c.r, c.g, c.b) else updateEnvColorsFor(player, i) end end end return ec
if ( SERVER ) then AddCSLuaFile( "shared.lua" ) end if ( CLIENT ) then SWEP.PrintName = "Grenade Launcher" SWEP.Author = "TFA, Servius" SWEP.ViewModelFOV = 50 SWEP.Slot = 2 SWEP.SlotPos = 3 end SWEP.HoldType = "ar2" SWEP.Base = "tfa_swsft_base_servius" SWEP.Category = "TFA Star Wars" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModelFOV = 56 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/weapons/cstrike/c_snip_awp.mdl" SWEP.WorldModel = "models/weapons/w_irifle.mdl" SWEP.ShowViewModel = true SWEP.ShowWorldModel = false SWEP.UseHands = true SWEP.ViewModelBoneMods = { ["v_weapon.awm_parent"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(-3, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.Bip01_L_Clavicle"] = { scale = Vector(1, 1, 1), pos = Vector(-1, 2, 0.18), angle = Angle(0, 0, 0) }, ["ValveBiped.Bip01_L_Finger0"] = { scale = Vector(1, 1, 1), pos = Vector(-1, -1, 1), angle = Angle(0, 1.447, 0) } } SWEP.Primary.Sound = Sound ("NPC_Combine.GrenadeLaunch"); SWEP.Primary.ReloadSound = Sound ("weapons/DC15A_reload.wav"); SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Recoil = 10 SWEP.Primary.Damage = 200 SWEP.Primary.NumShots = 1 SWEP.Primary.Spread = 0.05 SWEP.Primary.ClipSize = 3 SWEP.Primary.RPM = 60/1 SWEP.Primary.DefaultClip = 3 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "rpg_round" SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.ProjectileEntity = "ent_baby_explosive2" --Entity to shoot SWEP.ProjectileVelocity = 750 --Entity to shoot's velocity SWEP.Scoped = false SWEP.Secondary.UseGreenDuplex = false SWEP.Secondary.IronFOV = 70 SWEP.IronSightsPos = Vector(-7.401, -10, 0) SWEP.IronSightsAng = Vector(-1.89, 0.282, 0) SWEP.VElements = { ["element_name"] = { type = "Model", model = "models/props/starwars/weapons/grenade_launcher.mdl", bone = "v_weapon.awm_parent", rel = "", pos = Vector(0, 3, -10), angle = Angle(-90, 90, 0), size = Vector(0.95, 0.95, 0.95), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.WElements = { ["element_name2"] = { type = "Model", model = "models/props/starwars/weapons/grenade_launcher.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(10, 0.584, 2), angle = Angle(180, -180, 0), size = Vector(0.884, 0.884, 0.884), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } SWEP.BlowbackVector = Vector(0,-3,0.025) SWEP.Blowback_Only_Iron = false SWEP.DoProceduralReload = true SWEP.ProceduralReloadTime = 2.5
Entity = Object:extend() function Entity:new() self.x = 10 self.y = 10 self.speed = 100 self.radius = 50; end function Entity:load() end function Entity:update(dt) end function Entity:draw() love.graphics.circle("line", self.x, self.y, self.radius, 8) end
local strict = {} strict.defined = {} -- used to define a global variable function global(t) for k, v in pairs(t) do strict.defined[k] = true rawset(_G, k, v) end end function strict.__newindex(t, k, v) error("cannot set undefined variable: " .. k, 2) end function strict.__index(t, k) if not strict.defined[k] then error("cannot get undefined variable: " .. k, 2) end end setmetatable(_G, strict)