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--3L·MyonMyonMyonMyon local m=37564807 local cm=_G["c"..m] if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end cm.named_with_myon=4 function cm.initial_effect(c) senya.lfusm(c,nil,2,2) senya.leff(c,m) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(aux.imval1) c:RegisterEffect(e2) end function cm.effect_operation_3L(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(400) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1,true) return e1 end
vim.cmd [[ augroup TermDetect autocmd! autocmd TermOpen term://* set ft=term augroup END ]]
pipe = class:new() function pipe:init(t, x, y, r) self.cox = x self.coy = y self.x = x-1 self.y = y-1 self.width = 28/16 --smb: 22/16 self.height = 26/16 self.active = false self.static = true self.r = {unpack(r)} table.remove(self.r, 1) table.remove(self.r, 1) self.world = 1 self.level = 1 self.sub = 0 self.exitid = 1 --defaults self.dir = "down" self.dir2 = false self.exit = false self.t = "pipe" self.size = "big" self.legacy = true if t == "pipe" then self.dir = "down" self.dir2 = "right" self.t = "pipe" elseif t == "pipe2" then self.dir = "up" self.dir2 = "left" self.t = "pipe" elseif t == "pipespawn" then self.dir = "up" self.dir2 = false self.t = "pipespawn" elseif t == "pipespawndown" then self.dir = "down" self.dir2 = false self.t = "pipespawn" elseif t == "pipespawnhor" then self.dir = "right" if inmap(x+1, y) and tilequads[map[x+1][y][1]] and tilequads[map[x+1][y][1]]["collision"] then self.dir = "left" end self.dir2 = false self.t = "pipespawn" elseif t == "warppipe" then self.dir = "down" self.t = "warppipe" end --right click menu if #self.r > 0 and self.r[1] ~= "link" then if self.t == "pipe" then --target sub, exitid, direction local v = convertr(self.r[1], {"num", "num", "string", "string"}, true) self.sub = v[1] self.exitid = v[2] or 1 if v[3] then self.dir2 = false self.dir = v[3] self.size = v[4] self.legacy = false end elseif self.t == "pipespawn" then --entry sub, exitid, direction local v = convertr(self.r[1], {"num", "num", "string", "string"}, true) self.sub = v[1] self.exitid = v[2] or 1 if v[3] then self.dir = v[3] self.size = v[4] self.legacy = false end elseif self.t == "warppipe" then --world, level, direction local v = convertr(self.r[1], {"string", "num", "string", "string"}, true) local world = tonumber(v[1]) or 1 if not tonumber(v[1]) then local f1 = alphabet:find(tostring(v[1])) if f1 then world = 9+f1 else world = 1 end end local worldstring = world if hudworldletter and tonumber(world) and world > 9 and world <= 9+#alphabet then worldstring = alphabet:sub(world-9, world-9) end self.worldstring = worldstring self.world = world self.level = v[2] or 1 if v[3] then self.dir = v[3] self.size = v[4] self.legacy = false end end table.remove(self.r, 1) end --set type if self.t == "pipe" then self.quad = pipesquad[1][self.dir] elseif self.t == "pipespawn" then --decide if it should be exited from local targetsublevel = self.sub or 0 local exitid = self.exitid or 1 --testing sublevels (I KNOW YOULL ALSO NEED THIS) --print(prevsublevel, mariosublevel, pipeexitid) --print(targetsublevel, targetsublevel, exitid) if (prevsublevel == targetsublevel or (mariosublevel == targetsublevel and blacktime == sublevelscreentime)) and (((not pipeexitid) and exitid == 1) or (pipeexitid == exitid)) then pipestartx = x pipestarty = y pipestartdir = self.dir end self.exit = true self.quad = pipesquad[2][self.dir] elseif self.t == "warppipe" then --insert warp pipe numbers table.insert(warpzonenumbers, {x, y, self.worldstring}) self.quad = pipesquad[3][self.dir] end --dir self.scissor = {} self.scissor["up"] = {self.cox-4, self.coy-1-4, 5, 4} self.scissor["down"] = {self.cox-4, self.coy, 5, 4} self.scissor["left"] = {self.cox-1-4, self.coy-4, 4, 5} self.scissor["right"] = {self.cox, self.coy-4, 4, 5} --set size if self.size == "big" then self.x = x-1 self.y = y elseif self.size == "giant" then self.width = self.width*2 self.height = self.height*2 self.x = x-2 self.y = y elseif self.size == "small" then self.width = 1 self.height = 1 self.x = x-.5 self.y = y elseif self.size == "tiny" then self.width = 10/16 self.height = 10/16 self.x = x-.5 self.y = y end end function pipe:draw() love.graphics.draw(pipesimg, self.quad, math.floor((self.cox-1-xscroll)*16*scale), ((self.coy-1-yscroll)*16-8)*scale, 0, scale, scale) end function pipe:inside(dir, c, b) --direction of entrance, cox or coy, player if (not self.exit) then local p = b.x+b.width/2 local px, pw, py, ph = b.x, b.width, b.y, b.height if hugemario then --hugemario cheat should still enter pipes i guess pw, ph = 24/16, 24/16 px = b.x+b.width/2-pw/2 py = b.y+b.height-ph end local enterdir = false if dir == self.dir then --multiple enter directions for backwards compatibility enterdir = self.dir elseif dir == self.dir2 then enterdir = self.dir2 end if enterdir then if enterdir == "up" or enterdir == "down" then if c == self.coy then if (px >= self.x-self.width/2 and px+pw <= self.x+self.width/2) or bigmario then return true end end elseif enterdir == "left" or enterdir == "right" then if c == self.cox then --accurate pipe entering --[[if py >= self.y-self.height and py+ph <= self.y then return true end]] --mari0 1.6 pipe entering --all it needs is a collision if ((ph <= self.height) or bigmario) and --should he fit at all? py+ph > self.coy-1 and py < self.coy and --is the player touching the pipe entity py+ph*.5 < self.coy then --is the middle of the player within the pipe? (just to make it resonable) return true end end end end end return false end function pipe:opp(dir) if dir == "down" then return "up" elseif dir == "up" then return "down" elseif dir == "left" then return "right" elseif dir == "right" then return "left" end end
local M = {} --- Taken from <https://github.com/lukas-reineke/indent-blankline.nvim/blob/0a98fa8dacafe22df0c44658f9de3968dc284d20/lua/indent_blankline/utils.lua#L231-L235>. function M.first_non_nil(...) for i = 1, select('#', ...) do local val = select(i, ...) if val ~= nil then return val end end end function M.tbl_to_set(tbl, default_value) if type(tbl) ~= 'table' then error(string.format('tbl: expected table, got %s', type(tbl))) end if default_value == nil then default_value = true end local result = {} for _, value in pairs(tbl) do result[value] = default_value end return result end return M
return { summary = 'Get the Collider the Shape is attached to.', description = 'Returns the Collider the Shape is attached to.', arguments = {}, returns = { { name = 'collider', type = 'Collider', description = 'The Collider the Shape is attached to.' } }, notes = 'A Shape can only be attached to one Collider at a time.', related = { 'Collider', 'Collider:addShape', 'Collider:removeShape' } }
local moon = require("moon") local json = require("json") local socket = require("moon.socket") local test_assert = require("test_assert") local large_data = {} for i=1,100000 do large_data[i]="HelloWorld"..tostring(i) end local data = json.encode(large_data) local listenfd = socket.listen("127.0.0.1", 30002, moon.PTYPE_SOCKET) socket.start(listenfd) socket.on("accept",function(fd) test_assert.assert(socket.set_enable_frame(fd,"rw"),"set_enable_frame failed!") end) socket.on("message",function(_, msg) test_assert.equal(msg:bytes(),data) test_assert.success() end) socket.on("error",function(_, msg) test_assert.assert(false,msg:bytes()) end) moon.start(function() local fd = socket.sync_connect("127.0.0.1", 30002, moon.PTYPE_SOCKET) test_assert.assert(fd>0,"connect server failed") socket.set_enable_frame(fd,"rw") socket.write_then_close(fd,data) end) moon.destroy(function() socket.close(listenfd) end)
--[[ /******************************************************* * Copyright (c) 2015, ArrayFire * All rights reserved. * * This file is distributed under 3-clause BSD license. * The complete license agreement can be obtained at: * http://arrayfire.com/licenses/BSD-3-Clause ********************************************************/ #include <cmath> #include <cstdio> #include <cstdlib> #include <arrayfire.h> using namespace af; array clamp(const array &in, float min = 0.0f, float max = 255.0f) { return ((in<min)*0.0f + (in>max)*255.0f + (in >= min && in <= max)*in); } array hurl(const array &in, int randomization, int repeat) { int w = in.dims(0); int h = in.dims(1); float f = randomization / 100.0f; int dim = (int)(f*w*h); array ret_val = in.copy(); array temp = moddims(ret_val, w*h, 3); for (int i = 0; i<repeat; ++i) { array idxs = (w*h) * randu(dim); array rndR = 255.0f * randu(dim); array rndG = 255.0f * randu(dim); array rndB = 255.0f * randu(dim); temp(idxs, 0) = rndR; temp(idxs, 1) = rndG; temp(idxs, 2) = rndB; } ret_val = moddims(temp, in.dims()); return ret_val; } array getRandomNeighbor(const array &in, int windW, int windH) { array rnd = 2.0f*randu(in.dims(0), in.dims(1)) - 1.0f; array sx = seq(in.dims(0)); array sy = seq(in.dims(1)); array vx = tile(sx, 1, in.dims(1)) + floor(rnd*windW); array vy = tile(sy.T(), in.dims(0), 1) + floor(rnd*windH); array vxx = clamp(vx, 0, in.dims(0)); array vyy = clamp(vy, 0, in.dims(1)); array in2 = moddims(in, vx.elements(), 3); return moddims(in2(vyy*in.dims(0) + vxx, span), in.dims()); } array spread(const array &in, int window_width, int window_height) { return getRandomNeighbor(in, window_width, window_height); } array pick(const array &in, int randomization, int repeat) { int w = in.dims(0); int h = in.dims(1); float f = randomization / 100.0f; int dim = (int)(f*w*h); array ret_val = in.copy(); for (int i = 0; i<repeat; ++i) { array idxs = (w*h) * randu(dim); array rnd = getRandomNeighbor(ret_val, 1, 1); array temp_src = moddims(rnd, w*h, 3); array temp_dst = moddims(ret_val, w*h, 3); temp_dst(idxs, span) = temp_src(idxs, span); ret_val = moddims(temp_dst, in.dims()); } return ret_val; } void prewitt(array &mag, array &dir, const array &in) { static float h1[] = { 1, 1, 1 }; static float h2[] = { -1, 0, 1 }; static array h1d(3, h1); static array h2d(3, h2); // Find the gradients array Gy = af::convolve(h2d, h1d, in) / 6; array Gx = af::convolve(h1d, h2d, in) / 6; // Find magnitude and direction mag = hypot(Gx, Gy); dir = atan2(Gy, Gx); } void sobelFilter(array &mag, array &dir, const array &in) { // Find the gradients array Gy, Gx; af::sobel(Gx, Gy, in); // Find magnitude and direction mag = hypot(Gx, Gy); dir = atan2(Gy, Gx); } void normalizeImage(array &in) { float min = af::min<float>(in); float max = af::max<float>(in); in = 255.0f*((in - min) / (max - min)); } array DifferenceOfGaussian(const array &in, int window_radius1, int window_radius2) { array ret_val; int w1 = 2 * window_radius1 + 1; int w2 = 2 * window_radius2 + 1; array g1 = gaussianKernel(w1, w1); array g2 = gaussianKernel(w2, w2); ret_val = (convolve(in, g1) - convolve(in, g2)); normalizeImage(ret_val); return ret_val; } array medianfilter(const array &in, int window_width, int window_height) { array ret_val(in.dims()); ret_val(span, span, 0) = medfilt(in(span, span, 0), window_width, window_height); ret_val(span, span, 1) = medfilt(in(span, span, 1), window_width, window_height); ret_val(span, span, 2) = medfilt(in(span, span, 2), window_width, window_height); return ret_val; } array gaussianblur(const array &in, int window_width, int window_height, int sigma) { array g = gaussianKernel(window_width, window_height, sigma, sigma); return convolve(in, g); } array emboss(const array &input, float azimuth, float elevation, float depth) { if (depth<1 || depth>100) { printf("Depth should be in the range of 1-100"); return input; } static float x[3] = { -1, 0, 1 }; static array hg(3, x); static array vg = hg.T(); array in = input; if (in.dims(2)>1) in = colorSpace(input, AF_GRAY, AF_RGB); else in = input; // convert angles to radians float phi = elevation*af::Pi / 180.0f; float theta = azimuth*af::Pi / 180.0f; // compute light pos in cartesian coordinates // and scale with maximum intensity // phi will effect the amount of we intend to put // on a pixel float pos[3]; pos[0] = 255.99f * cos(phi)*cos(theta); pos[1] = 255.99f * cos(phi)*sin(theta); pos[2] = 255.99f * sin(phi); // compute gradient vector array gx = convolve(in, vg); array gy = convolve(in, hg); float pxlz = (6 * 255.0f) / depth; array zdepth = constant(pxlz, gx.dims()); array vdot = gx*pos[0] + gy*pos[1] + pxlz*pos[2]; array outwd = vdot < 0.0f; array norm = vdot / sqrt(gx*gx + gy*gy + zdepth*zdepth); array color = outwd * 0.0f + (1 - outwd) * norm; return color; } int main(int argc, char **argv) { try { int device = argc > 1 ? atoi(argv[1]) : 0; af::setDevice(device); af::info(); array lena = loadImage(ASSETS_DIR "/examples/images/vegetable-woman.jpg", true); array prew_mag, prew_dir; array sob_mag, sob_dir; array lena1ch = colorSpace(lena, AF_GRAY, AF_RGB); prewitt(prew_mag, prew_dir, lena1ch); sobelFilter(sob_mag, sob_dir, lena1ch); array sprd = spread(lena, 3, 3); array hrl = hurl(lena, 10, 1); array pckng = pick(lena, 40, 2); array difog = DifferenceOfGaussian(lena, 1, 2); array bil = bilateral(hrl, 3.0f, 40.0f); array mf = medianfilter(hrl, 5, 5); array gb = gaussianblur(hrl, 3, 3, 0.8); array emb = emboss(lena, 45, 20, 10); af::Window wnd("Image Filters Demo"); std::cout << "Press ESC while the window is in focus to exit" << std::endl; while (!wnd.close()) { wnd.grid(2, 5); wnd(0, 0).image(hrl / 255, "Hurl noise"); wnd(1, 0).image(gb / 255, "Gaussian blur"); wnd(0, 1).image(bil / 255, "Bilateral filter on hurl noise"); wnd(1, 1).image(mf / 255, "Median filter on hurl noise"); wnd(0, 2).image(prew_mag / 255, "Prewitt edge filter"); wnd(1, 2).image(sob_mag / 255, "Sobel edge filter"); wnd(0, 3).image(sprd / 255, "Spread filter"); wnd(1, 3).image(pckng / 255, "Pick filter"); wnd(0, 4).image(difog / 255, "Difference of gaussians(3x3 and 5x5)"); wnd(1, 4).image(emb / 255, "Emboss effect"); wnd.show(); } } catch (af::exception& e) { fprintf(stderr, "%s\n", e.what()); throw; } #ifdef WIN32 // pause in Windows if (!(argc == 2 && argv[1][0] == '-')) { printf("hit [enter]..."); fflush(stdout); getchar(); } #endif return 0; } ]]
require "sys.serialize" local core = require "sys.core" local RpcDef = {} local TypeMap = { I = "number", T = "table", S = "string", } function RpcDef:GetRealType(simpleType) return TypeMap[simpleType] end function RpcDef:InitRpcHandle(rpcHandleDef, precheckfunc) local handle = rpcHandleDef[1] local funcDef = rpcHandleDef[2] local dispatcher = {} local handleDesc = {} for i, def in ipairs(funcDef) do local rpcName = def[1] local argTypeList = def[2] handleDesc [rpcName] = argTypeList end dispatcher["rpc"] = function(fd, cmd, msg) local args = unserialize(msg.content) if not args then return end local rpcName = args[1] if not rpcName then core.log("no rpcname found in msg", msg) return end local definedTypeList = handleDesc[rpcName] if not definedTypeList then core.log("no define found", rpcName) return end if not handle[rpcName] then core.log("no handle found", rpcName) return end if not self:CheckRpcArgs(args, definedTypeList) then return end local argc = #args - 1 if precheckfunc then local bok, msg = precheckfunc(fd, rpcName, table.unpack(args, 2, argc + 1)) if not bok then return "rpc", {content = msg or "precheck failed"} end end local ret = handle[rpcName](handle, fd, table.unpack(args, 2, argc + 1)) return "rpc", {content = ret} end return dispatcher end function RpcDef:CheckRpcArgs(args, definedTypeList, rpcName) local argc = #args - 1 if argc ~= #definedTypeList then core.log("arg count mismatch", argc, #definedTypeList) return end for argIdx = 1,argc do local simpleType = string.sub(definedTypeList, argIdx, argIdx) local definedType = self:GetRealType(simpleType) local realType = type(args[argIdx+1]) if definedType ~= realType then core.log("arg type mismatch rpcName is ", rpcName, ". argIdx is ",argIdx, ". definedType is ", definedType ,". real type is ", realType) return end end return true end function RpcDef:AttachRpcSender(rpcSenderDef, rpcInstance, bServer) local handle = rpcSenderDef[1] local funcDef = rpcSenderDef[2] local dispatcher = {} local handleDesc = {} for i, def in ipairs(funcDef) do local rpcName = def[1] local argTypeList = def[2] if bServer then handle[rpcName] = function(handle, fd, ...) local args = {rpcName, ...} local content = serialize(args) if not RpcDef:CheckRpcArgs(args, argTypeList, rpcName) then return end local ack = rpcInstance:call(fd, "rpc", {content = content}) if ack and ack.content then return ack.content end end else handle[rpcName] = function(handle, fd, ...) local args = {rpcName, ...} local content = serialize(args) if not RpcDef:CheckRpcArgs(args, argTypeList, rpcName) then return end local ack = rpcInstance:call("rpc", {content = content}) if ack and ack.content then return ack.content end end end end end return RpcDef
local g = vim.g local api = vim.api g.mapleader = "," api.nvim_set_keymap("x", "<C-c>", '"+y', { noremap = true }) api.nvim_set_keymap("n", "<C-h>", "<C-W>h", { noremap = true }) api.nvim_set_keymap("n", "<C-j>", "<C-W>j", { noremap = true }) api.nvim_set_keymap("n", "<C-k>", "<C-W>k", { noremap = true }) api.nvim_set_keymap("n", "<C-l>", "<C-W>l", { noremap = true }) api.nvim_set_keymap("n", "<TAB>", ":BufferLineCycleNext<CR>", { noremap = true }) api.nvim_set_keymap("n", "<S-TAB>", ":BufferLineCyclePrev<CR>", { noremap = true }) api.nvim_set_keymap("n", "<C-t>", ":tabnew<CR>", { noremap = true }) api.nvim_set_keymap("n", "Q", "<nop>", { noremap = true }) api.nvim_set_keymap("n", "q:", "<nop>", { noremap = true }) api.nvim_set_keymap("n", "<S-x>", ":Bdelete<cr>", { noremap = true }) api.nvim_set_keymap("n", "<esc>", ":nohlsearch<return><esc>", { noremap = true, silent = true }) api.nvim_set_keymap("n", "gD", ":lua vim.lsp.buf.declaration()<CR>", { noremap = true }) api.nvim_set_keymap("n", "gd", ":lua vim.lsp.buf.definition()<CR>", { noremap = true }) api.nvim_set_keymap("n", "K", ":lua vim.lsp.buf.hover()<CR>", { noremap = true }) api.nvim_set_keymap("n", "gi", ":lua vim.lsp.buf.implementation()<CR>", { noremap = true }) api.nvim_set_keymap("n", "<C-s>", ":lua vim.lsp.buf.signature_help()<CR>", { noremap = true }) api.nvim_set_keymap("n", "gr", ":lua vim.lsp.buf.references()<CR>", { noremap = true }) api.nvim_set_keymap("v", "<", '<gv', { noremap = true }) api.nvim_set_keymap("v", ">", '>gv', { noremap = true })
--scripts/modtools/attack-trigger.lua --author expwnent --based on itemsyndrome by Putnam --triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material, or a weapon contaminated with a particular material, or when a unit equips/unequips a particular item type, an item of a particular material, or an item contaminated with a particular material local eventful = require 'plugins.eventful' local utils = require 'utils' itemTriggers = itemTriggers or {} materialTriggers = materialTriggers or {} contaminantTriggers = contaminantTriggers or {} eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1) -- this event type is cheap, so checking every tick is fine eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,5) --this is expensive, but you might still want to set it lower eventful.enableEvent(eventful.eventType.UNLOAD,1) eventful.onUnload.itemTrigger = function() itemTriggers = {} materialTriggers = {} contaminantTriggers = {} end function processTrigger(command) local command2 = {} for i,arg in ipairs(command.command) do if arg == '\\ATTACKER_ID' then command2[i] = '' .. command.attacker.id elseif arg == '\\DEFENDER_ID' then command2[i] = '' .. command.defender.id elseif arg == '\\ITEM_MATERIAL' then command2[i] = command.itemMat:getToken() elseif arg == '\\ITEM_MATERIAL_TYPE' then command2[i] = command.itemMat['type'] elseif arg == '\\ITEM_MATERIAL_INDEX' then command2[i] = command.itemMat.index elseif arg == '\\ITEM_ID' then command2[i] = '' .. command.item.id elseif arg == '\\ITEM_TYPE' then command2[i] = command.itemType elseif arg == '\\CONTAMINANT_MATERIAL' then command2[i] = command.contaminantMat:getToken() elseif arg == '\\CONTAMINANT_MATERIAL_TYPE' then command2[i] = command.contaminantMat['type'] elseif arg == '\\CONTAMINANT_MATERIAL_INDEX' then command2[i] = command.contaminantMat.index elseif arg == '\\MODE' then command2[i] = command.mode elseif arg == '\\UNIT_ID' then command2[i] = command.unit.id elseif string.sub(arg,1,1) == '\\' then command2[i] = string.sub(arg,2) else command2[i] = arg end end dfhack.run_command(table.unpack(command2)) end function handler(table) local itemMat = dfhack.matinfo.decode(table.item) local itemMatStr = itemMat:getToken() local itemType = dfhack.items.getSubtypeDef(table.item:getType(),table.item:getSubtype()).id table.itemMat = itemMat table.itemType = itemType for _,command in ipairs(itemTriggers[itemType] or {}) do if command[table.mode] then utils.fillTable(command,table) processTrigger(command) utils.unfillTable(command,table) end end for _,command in ipairs(materialTriggers[itemMatStr] or {}) do if command[table.mode] then utils.fillTable(command,table) processTrigger(command) utils.unfillTable(command,table) end end for _,contaminant in ipairs(table.item.contaminants or {}) do local contaminantMat = dfhack.matinfo.decode(contaminant.mat_type, contaminant.mat_index) local contaminantStr = contaminantMat:getToken() table.contaminantMat = contaminantMat for _,command in ipairs(contaminantTriggers[contaminantStr] or {}) do utils.fillTable(command,table) processTrigger(command) utils.unfillTable(command,table) end table.contaminantMat = nil end end function equipHandler(unit, item, isEquip) local mode = (isEquip and 'onEquip') or (not isEquip and 'onUnequip') local table = {} table.mode = mode table.item = df.item.find(item) table.unit = df.unit.find(unit) handler(table) end eventful.onInventoryChange.equipmentTrigger = function(unit, item, item_old, item_new) if item_old and item_new then return end local isEquip = item_new and not item_old equipHandler(unit,item,isEquip) end eventful.onUnitAttack.attackTrigger = function(attacker,defender,wound) attacker = df.unit.find(attacker) defender = df.unit.find(defender) if not attacker then return end local attackerWeapon for _,item in ipairs(attacker.inventory) do if item.mode == df.unit_inventory_item.T_mode.Weapon then attackerWeapon = item.item break end end if not attackerWeapon then return end local table = {} table.attacker = attacker table.defender = defender table.item = attackerWeapon table.mode = 'onStrike' handler(table) end validArgs = validArgs or utils.invert({ 'clear', 'help', 'checkAttackEvery', 'checkInventoryEvery', 'command', 'itemType', 'onStrike', 'onEquip', 'onUnequip', 'material', 'contaminant', }) local args = utils.processArgs({...}, validArgs) if args.help then print([[scripts/modtools/item-trigger.lua usage arguments: -help print this help message -clear clear all registered triggers -checkAttackEvery n check the attack event at least every n ticks -checkInventoryEvery n check inventory event at least every n ticks -itemType type trigger the command for items of this type examples: ITEM_WEAPON_PICK -onStrike trigger the command when someone strikes someone with an appropriate weapon -onEquip trigger the command when someone equips an appropriate item -onUnequip trigger the command when someone unequips an appropriate item -material mat trigger the commmand on items with the given material examples INORGANIC:IRON CREATURE_MAT:DWARF:BRAIN PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK -contaminant mat trigger the command on items with a given material contaminant examples INORGANIC:IRON CREATURE_MAT:DWARF:BRAIN PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK -command [ commandStrs ] specify the command to be executed commandStrs \\ATTACKER_ID \\DEFENDER_ID \\ITEM_MATERIAL \\ITEM_MATERIAL_TYPE \\ITEM_ID \\ITEM_TYPE \\CONTAMINANT_MATERIAL \\CONTAMINANT_MATERIAL_TYPE \\CONTAMINANT_MATERIAL_INDEX \\MODE \\UNIT_ID \\anything -> \anything anything -> anything ]]) return end if args.clear then itemTriggers = {} materialTriggers = {} contaminantTriggers = {} end if args.checkAttackEvery then if not tonumber(args.checkAttackEvery) then error('checkAttackEvery must be a number') end eventful.enableEvent(eventful.eventType.UNIT_ATTACK,tonumber(args.checkAttackEvery)) end if args.checkInventoryEvery then if not tonumber(args.checkInventoryEvery) then error('checkInventoryEvery must be a number') end eventful.enableEvent(eventful.eventType.INVENTORY_CHANGE,tonumber(args.checkInventoryEvery)) end if not args.command then if not args.clear then error 'specify a command' end return end if args.itemType then local temp for _,itemdef in ipairs(df.global.world.raws.itemdefs.all) do if itemdef.id == args.itemType then temp = args.itemType --itemdef.subtype break end end if not temp then error 'Could not find item type.' end args.itemType = temp end local numConditions = (args.material and 1 or 0) + (args.itemType and 1 or 0) + (args.contaminant and 1 or 0) if numConditions > 1 then error 'too many conditions defined: not (yet) supported (pester expwnent if you want it)' elseif numConditions == 0 then error 'specify a material, weaponType, or contaminant' end if args.material then if not materialTriggers[args.material] then materialTriggers[args.material] = {} end table.insert(materialTriggers[args.material],args) elseif args.itemType then if not itemTriggers[args.itemType] then itemTriggers[args.itemType] = {} end table.insert(itemTriggers[args.itemType],args) elseif args.contaminant then if not contaminantTriggers[args.contaminant] then contaminantTriggers[args.contaminant] = {} end table.insert(contaminantTriggers[args.contaminant],args) end
if game.PlaceId == 155615604 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Attrixx/Scandia/main/KavoUiLib.lua"))() local Window = Library.CreateLib("Scandia Hub - Prison Life", "Ocean") local Main = Window:NewTab("Main") local Player = Window:NewTab("Player") -- Main local MainSection = Main:NewSection("Main") MainSection:NewDropdown("Give Gun", "Gives LocalPlayer a Gun", {"M9", "M4A1", "AK-47", "Remington 870"}, function(currentOption) local give = game:GetService("Workspace")["Prison_ITEMS"].giver[currentOption].ITEMPICKUP local Event = game:GetService("Workspace").Remote.ItemHandler Event:InvokeServer(give) end) MainSection:NewDropdown("Gun Mod", "Makes the gun OP", {"M9", "M4A1", "AK-47", "Remington 870"}, function(currentOption) local module = nil if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(currentOption) then module = game:GetService("Players").LocalPlayer.Backpack[currentOption].GunStates elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(currentOption) then module = require(game:GetService("Players").LocalPlayer.Character[currentOption].GunStates) end if module ~= nil then module["MaxAmmo"] = math.huge module["CurrentAmmo"] = math.huge module["StoredAmmo"] = math.huge module["FireRate"] = 0.0000001 module["Spread"] = 0 module["ReloadTime"] = 0 module["Bullets"] = 10 module["Range"] = math.huge module["Damage"] = math.huge end end) -- PLAYER local SectionPlayer = Player:NewSection("Player") SectionPlayer:NewSlider("WalkSpeed", "Changes Player WalkSpeed", 500, 16, function(v) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v end) SectionPlayer:NewSlider("JumpPower", "Changes Player JumpPower", 500, 50, function(v) game.Players.LocalPlayer.Character.Humanoid.JumpPower = v end) end
lotj.chat.routeMessage("commnet") -- Track commnet messages to potentially squash a redundant translation -- message on the next line lotj.chat.commnetLastChannel = matches[2] lotj.chat.commnetLastMessage = matches[3]
local plpretty = require "pl.pretty" local class = require("pl.class") local syslog = require("syslog") local socket = require("socket") local OutputFile = class() function OutputFile:_init(config) self.config = config assert(type(config.filePattern) == "string") assert(type(config.lineFormat) == "string") self.patternFields = { hostname = socket.dns.gethostname(), } end function OutputFile:Write(data) local h = self:CheckRotate() h:write(string.formatEx(self.config.lineFormat, data) .. "\n") h:flush() end function OutputFile:CheckRotate() local fn = self:GenerateFileName() local reopen = false if not self.currentFileName or fn ~= self.currentFileName then self.currentFileName = fn reopen = true end if reopen then if self.handle then self.handle:close() end local h = io.open(fn, "a+") h:setvbuf("no") self.handle = h return h end return self.handle end function OutputFile:GenerateFileName() local f = self.patternFields local d = os.date("*t") d["isdst"] = nil for k,v in pairs(d) do f[k] = string.format("%02d", tonumber(v)) end return string.formatEx(self.config.filePattern, f) end return OutputFile
-- Data processing based on openmaptiles.org schema -- https://openmaptiles.org/schema/ -- Copyright (c) 2016, KlokanTech.com & OpenMapTiles contributors. -- Used under CC-BY 4.0 -- Nodes will only be processed if one of these keys is present node_keys = { "amenity", "shop", "sport", "tourism", "place", "office", "natural", "addr:housenumber" } -- Initialize Lua logic function init_function() end -- Finalize Lua logic() function exit_function() end -- Assign nodes to a layer, and set attributes, based on OSM tags function node_function(node) local amenity = node:Find("amenity") local shop = node:Find("shop") local sport = node:Find("sport") local tourism = node:Find("tourism") local office = node:Find("office") local historic = node:Find("historic") local housenumber = node:Find("addr:housenumber") if amenity~="" or shop~="" or sport~="" or tourism ~= "" or office ~= "" or historic ~= "" then local rank = 10 local class = "" if amenity~="" then rank = 4 class = amenity if amenity == "parking" then rank = 10 end elseif shop~="" then rank = 5 class = shop elseif sport~="" then rank = 6 class = sport elseif tourism~="" then rank = 3 class = tourism elseif historic~="" then rank = 5 class = historic elseif office~="" then rank = 7 class = office end if rank <= 4 then node:Layer("poi", false) else node:Layer("poi_detail", false) end node:Attribute("class", class) node:AttributeNumeric("rank", rank) end local place = node:Find("place") if place ~= "" then local rank = 1 if place == "continent" then rank = 1 end if place == "country" then rank = 1 end if place == "state" then rank = 1 end if place == "city" then rank = 2 end if place == "town" then rank = 3 end if place == "village" then rank = 4 end if place == "suburb" then rank = 3 end if place == "neighbourhood" then rank = 3 end if place == "locality" then rank = 4 end if place == "hamlet" then rank = 4 end if rank <= 3 then node:Layer("place", false) else node:Layer("place_detail", false) end node:AttributeNumeric("rank", rank) node:Attribute("class", place) end if natural ~= "" then if natural == "peak" then node:Layer("mountain_peak", false) local ele = node:Find("ele") if ele ~= "" then node:AttributeNumeric("ele", ele) end node:AttributeNumeric("rank", 5) end if natural == "bay" then node:Layer("water_name", false) end end if historic~="" then node:Layer("poi_detail", false) node:AttributeNumeric("rank", 5) return end if housenumber~="" then node:Layer("housenumber", false) node:Attribute("housenumber", housenumber) return end SetNameAttributes (node) end function SetNameAttributes (obj) local name = obj:Find("name") if name ~= "" then obj:Attribute("name", name) end local name_en = name local name_de = name if obj:Find("name:en") ~= "" then name_en = obj:Find("name:en") end if obj:Find("name:de") ~= "" then name_de = obj:Find("name:de") end if name_en ~= "" then obj:Attribute("name_en", name_en) end if name_de ~= "" then obj:Attribute("name_de", name_de) end end function Set (list) local set = {} for _, l in ipairs(list) do set[l] = true end return set end -- https://stackoverflow.com/a/7615129/4288232 function split(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end -- Similarly for ways function way_function(way) local highway = way:Find("highway") local waterway = way:Find("waterway") local building = way:Find("building") local natural = way:Find("natural") local historic = way:Find("historic") local landuse = way:Find("landuse") local leisure = way:Find("leisure") local amenity = way:Find("amenity") local aeroway = way:Find("aeroway") local railway = way:Find("railway") local sport = way:Find("sport") local shop = way:Find("shop") local tourism = way:Find("tourism") local man_made = way:Find("man_made") local disused = way:Find("disused") local isClosed = way:IsClosed() if disused == "yes" or disused == "1" or disused == "true" then return end if highway~="" then way:Layer("transportation", false) local minorRoadValues = Set { "unclassified", "residential", "road" } if minorRoadValues[highway] then highway = "minor" end local trackValues = Set { "cycleway", "byway", "bridleway" } if trackValues[highway] then highway = "track" end local pathValues = Set { "footway" } if pathValues[highway] then highway = "path" end local service = way:Find("service") if highway == "service" and service ~="" then way:Attribute("service", service) end local linkValues = Set { "motorway_link", "trunk_link", "primary_link", "secondary_link", "tertiary_link" } if linkValues[highway] then splitHighway = split(highway, "_") highway = splitHighway[1] way:AttributeNumeric("ramp",1) end way:Attribute("class", highway) local bridge = way:Find("bridge") local tunnel = way:Find("tunnel") local ford = way:Find("ford") if bridge == "yes" then way:Attribute("brunnel", "bridge") elseif tunnel == "yes" then way:Attribute("brunnel", "tunnel") elseif ford == "yes" then way:Attribute("brunnel", "ford") end local oneway = way:Find("oneway") if oneway == "yes" or oneway == "1" then way:AttributeNumeric("oneway",1) end if oneway == "-1" then -- TODO end if highway ~= "minor" and highway ~= "track" and highway ~= "path" and highway ~= "service" then way:Layer("transportation_name", false) else way:Layer("transportation_name_detail", false) end SetNameAttributes(way) way:Attribute("class", highway) -- way:Attribute("id",way:Id()) -- way:AttributeNumeric("area",37) end if railway~="" then way:Layer("transportation", false) way:Attribute("class", railway) way:Layer("transportation_name", false) SetNameAttributes(way) way:Attribute("class", "rail") end if waterway~="" then if waterway == "riverbank" then way:Layer("water", isClosed) way:Attribute("class", "river") elseif waterway == "dock" then way:Layer("water", isClosed) way:Attribute("class", "lake") way:LayerAsCentroid("water_name_detail") SetNameAttributes(way) elseif waterway == "boatyard" then way:Layer("landuse", isClosed) way:Attribute("class", "industrial") elseif waterway == "dam" then way:Layer("building", isClosed) elseif waterway == "fuel" then way:Layer("landuse", isClosed) way:Attribute("class", "industrial") else way:Layer("waterway", false) way:Attribute("class", waterway) end end if building~="" then way:Layer("building", true) if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 10) end end if shop~="" then if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 6) way:Attribute("class", "shop") way:Attribute("landuse", shop) end end if natural~="" then local landcoverkeys = Set { "wood" } if natural=="water" then local covered = way:Find("covered") local river = way:Find("river") if covered ~= "yes" then way:Layer("water", true) if river == "yes" then way:Attribute("class", "river") else way:Attribute("class", "lake") end way:LayerAsCentroid("water_name_detail") SetNameAttributes(way) if river ~= "yes" then way:Attribute("class", "lake") end end end if landcoverkeys[natural] then way:Layer("landcover", true) way:Attribute("class", natural) end if natural=="glacier" then way:Layer("landcover", true) way:Attribute("class", "ice") end if natural=="grassland" then way:Layer("landcover", true) way:Attribute("class", "grass") way:Attribute("subclass", natural) end if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 8) way:Attribute("class", "landuse") way:Attribute("landuse", natural) end end if landuse~="" then local subclass = "" local landcover = "" local water = "" local farmValues = Set { "field", "farmyard", "allotments", "orchard", "vineyard", "plant_nursery", "farmland"} if farmValues[landuse] then landcover = "farmland" if landuse == "field" then landuse = "farmland" end if landuse == "farmyard" then landuse = "farm" end subclass = landuse end if landuse == "meadow" then local meadow = way:Find("meadow") if meadow == "agricultural" then landcover = "farmland" subclass = landuse else landcover = "grass" end end if landuse == "recreation_ground" then landcover = "grass" subclass = "recreation_ground" end if landuse == "village_green" then landcover = "grass" subclass = "village_green" end if landuse == "wetland" then landcover = "wetland" subclass = way:Find("wetland") end if landuse == "grass" then landcover = "grass" end if landuse == "reservoir" then water = "lake" end if landuse=="park" then --Incorrect tag but process it anyway way:Layer("landcover", true) way:Attribute("class", "grass") way:Attribute("subclass", "park") end if landcover ~= "" then way:Layer("landcover", true) way:Attribute("class", landcover) elseif water ~= "" then way:Layer("water", true) way:Attribute("class", water) else way:Layer("landuse", true) way:Attribute("class", landuse) end if subclass ~= "" then way:Attribute("subclass", subclass) end if way:Holds("name") then way:LayerAsCentroid("poi") SetNameAttributes(way) way:AttributeNumeric("rank", 6) way:Attribute("class", "landuse") if subclass ~= "" then way:Attribute("subclass", subclass) end end end if amenity~="" then local landusekeys = Set { "school", "university", "kindergarten", "college", "library", "hospital"} if landusekeys[amenity] then way:Layer("landuse", true) way:Attribute("class", amenity) end way:LayerAsCentroid("poi") SetNameAttributes(way) way:AttributeNumeric("rank", 6) way:Attribute("class", "amenity") way:Attribute("subclass", amenity) end if leisure~="" then if leisure=="nature_reserve" then way:Layer("park", true) way:Attribute("class", leisure) end if leisure=="stadium" then way:Layer("landuse", true) way:Attribute("class", leisure) end if leisure=="park" then way:Layer("landcover", true) way:Attribute("class", "grass") way:Attribute("subclass", "park") end if leisure=="common" then way:Layer("landcover", true) way:Attribute("class", "grass") way:Attribute("subclass", "park") end if leisure=="golf_course" then way:Layer("landcover", true) way:Attribute("class", "grass") end if leisure=="pitch" then way:Layer("landcover", true) way:Attribute("class", "grass") end if leisure == "recreation_ground" then -- Wrong tag but process anyway way:Layer("landcover", true) way:Attribute("class", "grass") way:Attribute("subclass", "recreation_ground") end if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 6) way:Attribute("class", "leisure") way:Attribute("subclass", leisure) end end if aeroway~="" then way:Layer("aeroway", isClosed) if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 11) way:Attribute("class", "aeroway") way:Attribute("subclass", aeroway) end end if man_made~="" then if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 11) way:Attribute("class", "man_made") way:Attribute("subclass", man_made) end end if sport~="" then if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 10) way:Attribute("class", "sport") way:Attribute("subclass", sport) end end if tourism~="" then if way:Holds("name") then way:LayerAsCentroid("poi") SetNameAttributes(way) way:AttributeNumeric("rank", 5) way:Attribute("class", "tourism") way:Attribute("subclass", tourism) end end if historic~="" then if way:Holds("name") then way:LayerAsCentroid("poi_detail") SetNameAttributes(way) way:AttributeNumeric("rank", 5) way:Attribute("class", "historic") way:Attribute("subclass", historic) end end end
local lust = require 'test.lust' local describe, it, expect = lust.describe, lust.it, lust.expect local EquipmentModifier = require 'valueobjects.EquipmentModifier' describe('EquipmentModifier', function () it('instantiate', function () expect(EquipmentModifier()).to.be.a('table') end) local data = { tohit = 123, attacktimes = 456, } local instance it('instantiate from number', function () instance = EquipmentModifier(data) expect(instance).to.be.a('table') end) it('__eq', function () expect(instance == EquipmentModifier { tohit = 123, attacktimes = 456 }).to.be.truthy() expect(instance == EquipmentModifier { tohit = 789, attacktimes = 456 }).to_not.be.truthy() expect(instance == EquipmentModifier { tohit = 123, attacktimes = 789 }).to_not.be.truthy() end) it('__add', function () expect( instance + EquipmentModifier { tohit = 1000, attacktimes = 2000 } ).to.be(EquipmentModifier { tohit = 1123, attacktimes = 2456 }) end) it('modify', function () expect( instance:modify { tohit = 1000, attacktimes = 2000 } ).to.be(EquipmentModifier { tohit = 1123, attacktimes = 2456 }) end) it('__call == modify', function () expect( instance { tohit = 1000, attacktimes = 2000 } == instance:modify { tohit = 1000, attacktimes = 2000 } ).to.be.truthy() end) end)
local app = app local libcore = require "core.libcore" local Class = require "Base.Class" local Unit = require "Unit" local GainBias = require "Unit.ViewControl.GainBias" local Encoder = require "Encoder" local BumpMap = Class {} BumpMap:include(Unit) function BumpMap:init(args) args.title = "Bump Scanner" args.mnemonic = "BS" Unit.init(self, args) end function BumpMap:onLoadGraph(channelCount) if channelCount == 2 then self:loadStereoGraph() else self:loadMonoGraph() end end function BumpMap:loadMonoGraph() local bump = self:addObject("bump1", libcore.BumpMap()) local center = self:addObject("center", app.ParameterAdapter()) local width = self:addObject("width", app.ParameterAdapter()) local height = self:addObject("height", app.ParameterAdapter()) local fade = self:addObject("fade", app.ParameterAdapter()) connect(self, "In1", bump, "In") connect(bump, "Out", self, "Out1") tie(bump, "Center", center, "Out") tie(bump, "Width", width, "Out") tie(bump, "Height", height, "Out") tie(bump, "Fade", fade, "Out") self:addMonoBranch("center", center, "In", center, "Out") self:addMonoBranch("width", width, "In", width, "Out") self:addMonoBranch("height", height, "In", height, "Out") self:addMonoBranch("fade", fade, "In", fade, "Out") end function BumpMap:loadStereoGraph() local bump1 = self:addObject("bump1", libcore.BumpMap()) local bump2 = self:addObject("bump2", libcore.BumpMap()) local center = self:addObject("center", app.ParameterAdapter()) local width = self:addObject("width", app.ParameterAdapter()) local height = self:addObject("height", app.ParameterAdapter()) local fade = self:addObject("fade", app.ParameterAdapter()) connect(self, "In1", bump1, "In") connect(self, "In2", bump2, "In") connect(bump1, "Out", self, "Out1") connect(bump2, "Out", self, "Out2") tie(bump1, "Center", center, "Out") tie(bump1, "Width", width, "Out") tie(bump1, "Height", height, "Out") tie(bump1, "Fade", fade, "Out") tie(bump2, "Center", center, "Out") tie(bump2, "Width", width, "Out") tie(bump2, "Height", height, "Out") tie(bump2, "Fade", fade, "Out") self:addMonoBranch("center", center, "In", center, "Out") self:addMonoBranch("width", width, "In", width, "Out") self:addMonoBranch("height", height, "In", height, "Out") self:addMonoBranch("fade", fade, "In", fade, "Out") end local views = { expanded = { "center", "width", "height", "fade" }, collapsed = {} } function BumpMap:onLoadViews(objects, branches) local controls = {} controls.center = GainBias { button = "center", branch = branches.center, description = "Center", gainbias = objects.center, range = objects.center, biasMap = Encoder.getMap("[-1,1]"), biasUnits = app.unitNone, initialBias = 0.0, gainMap = Encoder.getMap("gain") } controls.width = GainBias { button = "width", branch = branches.width, description = "Width", gainbias = objects.width, range = objects.width, biasMap = Encoder.getMap("unit"), biasUnits = app.unitNone, initialBias = 0.5, gainMap = Encoder.getMap("gain") } controls.height = GainBias { button = "height", branch = branches.height, description = "Height", gainbias = objects.height, range = objects.height, biasMap = Encoder.getMap("[-1,1]"), biasUnits = app.unitNone, initialBias = 0.5, gainMap = Encoder.getMap("gain") } controls.fade = GainBias { button = "fade", branch = branches.fade, description = "Fade", gainbias = objects.fade, range = objects.fade, biasMap = Encoder.getMap("unit"), biasUnits = app.unitNone, initialBias = 0.25, gainMap = Encoder.getMap("gain") } return controls, views end return BumpMap
--[[ State switcher class: stateswitcher.lua Author: Daniel Duris, 2014+ dusoft[at]staznosti.sk http://www.ambience.sk License: MIT ]]-- passvar={} state={} function state.switch(state) passvar={} local matches={} for match in string.gmatch(state,"[^;]+") do matches[#matches+1]=match end state=matches[1] matches[1]=nil if (matches[2]~=nil) then for i,match in pairs(matches) do passvar[#passvar+1]=match end end -- remove info from metatable about state loaded to allow for new require of the state package.loaded[state]=false require(state) end function state.clear() passvar=nil end return state
local pthread = require'pthread' local lua = require'luastate' local ffi = require'ffi' local glue = require'glue' local pp = require'pp' io.stdout:setvbuf'no' --helpers local function addr(cdata) return tonumber(ffi.cast('intptr_t', ffi.cast('void*', cdata))) end local function ptr(ctype, p) return ffi.cast(ctype, ffi.cast('void*', p)) end --globals local function test_priority_range() local pr0 = pthread.min_priority() local pr1 = pthread.max_priority() print('priority range: ', pr0, pr1) assert(pr1 >= pr0) end --threads --test pthread_create(), pthread_join() --create a new Lua state and a new thread, and run a worker function --in that state and thread. local function create_thread(worker, args, attrs) local state = lua.open() state:openlibs() state:push(function(worker, args) local ffi = require'ffi' local function pass(...) _G.retvals = {n = select('#', ...), ...} end local function wrapper() pass(worker(args)) end local wrapper_cb = ffi.cast('void *(*)(void *)', wrapper) return tonumber(ffi.cast('intptr_t', wrapper_cb)) end) local wrapper_cb_ptr = ffi.cast('void *', state:call(worker, args)) local thread = pthread.new(wrapper_cb_ptr, attrs) local function join() local status = thread:join() state:getglobal'retvals' local t = state:get(-1) or {n = 0} state:close() return status, unpack(t, 1, t.n) end return join, thread end --test pthread_self(), pthread_equal() local function test_thread_self_equal() local join, th1 = create_thread(function() local pthread = require'pthread' local ffi = require'ffi' local th = pthread.self() return ffi.string(th, ffi.sizeof(th)) end) local _, ths = join() local th2 = ffi.new'pthread_t' ffi.copy(th2, ths, #ths) assert(th1:equal(th2)) end local function test_priorities() create_thread(function() end, nil, {priority = pthread.max_priority()})() create_thread(function() end, nil, {priority = pthread.min_priority()})() end --speed/leak long test local function stress_test(times) io.stdout:write'creating many threads ' for i=1,times do local joins = {} local n=10 for i=1,n do local join, th = create_thread(function(i) io.stdout:write(i..' ') end, i) table.insert(joins, join) end for i=n,1,-1 do joins[i]() end collectgarbage() end print() end --mutexes local function test_mutex(times, threads) local m = pthread.mutex{type = 'recursive'} local joins = {} local n = ffi.new'int[1]' for i=1,threads do local join = create_thread(function(args) local m, times, n = unpack(args) local ffi = require'ffi' local pthread = require'pthread' local function ptr(ctype, p) return ffi.cast(ctype, ffi.cast('void*', p)) end local m = ptr('pthread_mutex_t*', m) n = ptr('int*', n) local p=0 for i=1,times do while not m:trylock() do p=p+1 end n[0]=n[0]+1 m:unlock() end return p end, {addr(m), times, addr(n)}) table.insert(joins, join) end print'mutex trylocks:' local np = 0 for i=1,threads do local _, p = joins[i]() print('', 'thread ', i, p) np = np + p end assert(n[0] == threads * times) print(string.format('failed trylocks: %d%%', np / n[0] * 100)) m:free() end --test cond. vars local function test_cond_var(times, timeout) local mutex = pthread.mutex() local cond = pthread.cond() local n = ffi.new('double[1]', -times/2) local join1 = create_thread(function(args) local mutex, cond, times, timeout, n = unpack(args) local ffi = require'ffi' local pthread = require'pthread' local function ptr(ctype, p) return ffi.cast(ctype, ffi.cast('void*', p)) end local mutex = ptr('pthread_mutex_t*', mutex) local cond = ptr('pthread_cond_t*', cond) n = ptr('double*', n) local p, t = 0, 0 for i=1,times do mutex:lock() if n[0] == 100 then mutex:unlock() break end while n[0] < 0 do if not cond:wait(mutex, os.time() + timeout) then t = t + 1 else --p = p + 1 end end if n[0] >= 0 then p = p + 1 end mutex:unlock() end return p, t end, {addr(mutex), addr(cond), times, timeout, addr(n)}) local join2 = create_thread(function(args) local mutex, cond, times, n = unpack(args) local ffi = require'ffi' local pthread = require'pthread' local function ptr(ctype, p) return ffi.cast(ctype, ffi.cast('void*', p)) end local mutex = ptr('pthread_mutex_t*', mutex) local cond = ptr('pthread_cond_t*', cond) n = ptr('double*', n) for i=1,times do mutex:lock() n[0] = math.sin(i/10) if n[0] >= 0 then cond:broadcast() end mutex:unlock() end --signal exit to other thread mutex:lock() n[0] = 100 cond:broadcast() mutex:unlock() end, {addr(mutex), addr(cond), times, addr(n)}) local _, p, t = join1() join2() print(string.format('cond. var: caught: %d%%, timeouts: %d%%', p/times * 100, t/times * 100)) cond:free() mutex:free() end --test r/w locks local function test_rwlock(readtimes, readthreads, writetimes, writethreads) local rwlock = pthread.rwlock() local joins = {} local n = ffi.new'int[1]' for i = 1, readthreads + writethreads do local reader = i > writethreads local join = create_thread(function(args) local rwlock, times, n, reader = unpack(args) local ffi = require'ffi' local pthread = require'pthread' local function ptr(ctype, p) return ffi.cast(ctype, ffi.cast('void*', p)) end local rwlock = ptr('pthread_rwlock_t*', rwlock) n = ptr('int*', n) local p=0 for i = 1, times do if reader then while not rwlock:tryreadlock() do p=p+1 end rwlock:unlock() else while not rwlock:trywritelock() do p=p+1 end n[0]=n[0]+1 rwlock:unlock() end end return p end, { addr(rwlock), reader and readtimes or writetimes, addr(n), reader, }) table.insert(joins, join) end print'rwlock trylocks:' local np = 0 for i = 1, readthreads + writethreads do local _, p = joins[i]() print('', (i > writethreads and 'read' or 'write')..' thread ', i, p) np = np + p end assert(n[0] == writethreads * writetimes) print(string.format('failed trywritelocks: %d%%', np / n[0] * 100)) rwlock:free() end local function test_all() test_priority_range() test_thread_self_equal() test_priorities() stress_test(10) test_mutex(50000, 10) test_cond_var(100000, 1) test_rwlock(50000, 10, 50000, 1) end test_all()
local clock = require "clock" local fiber = require "fiber" local log = require "log" local ffi = require "ffi" local json = require "json".new() json.cfg {encode_invalid_as_nil = true} --================================================================================== -- Embedded indexpiration with some adjustments to stop a worker on non-leader node. -- Original: https://github.com/moonlibs/indexpiration --================================================================================== local M = {} local function table_clear(t) if type(t) ~= "table" then error("bad argument #1 to 'clear' (table expected, got " .. (t ~= nil and type(t) or "no value") .. ")", 2) end local count = #t for i = 0, count do t[i] = nil end return end local function typeeq(src, ref) if ref == "str" then return src == "STR" or src == "str" or src == "string" elseif ref == "num" then return src == "NUM" or src == "num" or src == "number" or src == "unsigned" else return src == ref end end local function _mk_keyfunc(index) local fun if #index.parts == 1 then fun = ("return function (t) return t and t[%s] or nil end"):format(index.parts[1].fieldno) else local rows = {} for k = 1, #index.parts do table.insert( rows, ("\tt[%s]==nil and NULL or t[%s],\n"):format(index.parts[k].fieldno, index.parts[k].fieldno) ) end fun = "local NULL = require'msgpack'.NULL return function(t) return " .. "t and {\n" .. table.concat(rows, "") .. "} or nil end\n" end -- print(fun) return dostring(fun) end local function _callable(f) if type(f) == "function" then return true else local mt = debug.getmetatable(f) return mt and mt.__call end end local F = {} function F:terminate() self._terminate = true self:stop_worker() end function F:start_watchdog(space_name) self._watcher = fiber.create( function(expiration) fiber.name("indexpiration-watchdog") local is_running = false while not expiration._terminate do if (box.info.ro == false or box.info.election.state == "leader") and is_running == false then log.info("Starting indexpiration worker on %q for %q", box.info.listen, space_name) expiration:start_worker() is_running = true elseif (box.info.ro == true and box.info.election.state ~= "leader") and is_running == true then log.info("Stopping indexpiration worker on %q for %q", box.info.listen, space_name) expiration:stop_worker() is_running = false end fiber.sleep(0.01) end end, self ) end function F:stop_worker() if not self.running then return end self.running = false self._wait:put(true, 0) end function F:start_worker() if self._terminate or self.running then return end self.running = true self._worker = fiber.create( function(space, expiration, expire_index) local fname = space.name .. ".xpr" if package.reload then fname = fname .. "." .. package.reload.count end fiber.name(string.sub(fname, 1, 32)) repeat fiber.sleep(0.001) until space.expiration log.info("Worker started") local curwait local collect = {} while box.space[space.name] and space.expiration == expiration and expiration.running do local r, e = pcall( function() -- print("runat loop 2 ",box.time64()) local remaining for _, t in expire_index:pairs({0}, {iterator = box.index.GT}) do -- print("checking ",t) local delta = expiration.check(t) if delta <= 0 then table.insert(collect, t) else remaining = delta break end if #collect >= expiration.batch_size then remaining = 0 break end end if next(collect) then -- print("batch collected", #collect) if expiration.txn then box.begin() end for _, t in pairs(collect) do if not expiration.txn then if not expiration.running then remaining = 0 break end t = box.space[space.name]:get(expiration._pk(t)) if expiration.check(t) > 0 then t = nil end end if t then if expiration.on_delete then expiration.on_delete(t) end space:delete(expiration._pk(t)) end end if expiration.txn then box.commit() end -- print("batch deleted") end if remaining then if remaining >= 0 and remaining < 1 then return remaining end end return 1 end ) table_clear(collect) if r then curwait = e else curwait = 1 log.error("Worker/ERR: %s", e) end -- log.info("Wait %0.2fs",curwait) if curwait == 0 then fiber.sleep(0) end expiration._wait:get(curwait) end if expiration.running then log.info("Worker finished") else log.info("Worker stopped") end end, box.space[self.space], self, self.expire_index ) end function M.upgrade(space, opts, depth) depth = depth or 0 log.info("Indexpiration upgrade(%s,%s)", space.name, json.encode(opts)) if not opts.field then error("opts.field required", 2) end local self = setmetatable({}, {__index = F}) if space.expiration then self._wait = space.expiration._wait self._stat = space.expiration._stat else self._wait = fiber.channel(0) end self.debug = not (not opts.debug) if opts.txn ~= nil then self.txn = not (not opts.txn) else self.txn = true end self.on_delete = opts.on_delete self.precise = not (not self.precise) self.batch_size = opts.batch_size or 300 local format_av = box.space._space.index.name:get(space.name)[7] local format = {} local have_format = false for no, f in pairs(format_av) do format[f.name] = { name = f.name, type = f.type, no = no } format[no] = format[f.name] have_format = true end for _, idx in pairs(space.index) do for _, part in pairs(idx.parts) do format[part.fieldno] = format[part.fieldno] or {no = part.fieldno} format[part.fieldno].type = part.type end end local expire_field_no if have_format then expire_field_no = format[opts.field].no else expire_field_no = opts.field end if type(expire_field_no) ~= "number" then error("Need correct `.field` option", 2 + depth) end -- 2. index check local expire_index local has_non_tree for _, index in pairs(space.index) do if index.parts[1].fieldno == expire_field_no then if index.type == "TREE" then expire_index = index break else has_non_tree = index end end end if not expire_index then if has_non_tree then error(string.format("index %s must be TREE (or create another)", has_non_tree.name), 2 + depth) else error(string.format("field %s requires tree index with it as first field", opts.field), 2 + depth) end end self._pk = _mk_keyfunc(space.index[0]) -- if not self._stat then -- self._stat = { -- counts = {}; -- } -- end if opts.kind == "time" or opts.kind == "time64" then if not typeeq(expire_index.parts[1].type, "num") then error(("Can't use field %s as %s"):format(opts.field, opts.kind), 2 + depth) end if opts.kind == "time" then self.check = function(t) return t[expire_field_no] - clock.realtime() end elseif opts.kind == "time64" then self.check = function(t) return tonumber(ffi.cast("int64_t", t[expire_field_no]) - ffi.cast("int64_t", clock.realtime64())) / 1e9 end end elseif _callable(opts.kind) then self.check = opts.kind else error(("Unsupported kind: %s"):format(opts.kind), 2 + depth) end self.space = space.id self.expire_index = expire_index self._terminate = false self.running = false self:start_watchdog(space.name) if self.precise then self._on_repl = space:on_replace( function(old, new) self._wait:put(true, 0) end, self._on_repl ) end rawset(space, "expiration", self) while self._wait:has_readers() do self._wait:put(true, 0) end log.info("Upgraded %s into indexpiration (status=%s)", space.name, box.info.status) end local function indexpiration(space, opts) M.upgrade(space, opts, 1) end --=================================================================== -- Centrifuge Tarantool module. -- Provides PUB/SUB, ephemeral history streams and channel presence. --=================================================================== local centrifuge = {} local function on_disconnect() local id = box.session.storage.subscriber_id if id == nil then return end local channelsById = centrifuge.id_to_channels[id] or {} for key, _ in pairs(channelsById) do centrifuge.channel_to_ids[key][id] = nil if next(centrifuge.channel_to_ids[key]) == nil then centrifuge.channel_to_ids[key] = nil end channelsById[key] = nil end centrifuge.id_to_channels[id] = nil centrifuge.id_to_fiber[id]:close() centrifuge.id_to_fiber[id] = nil centrifuge.id_to_messages[id] = nil end centrifuge.init_spaces = function(opts) if not opts then opts = {} end local pubs_sync = opts.pubs_sync or false local meta_sync = opts.meta_sync or false local pubs_opts = {if_not_exists = true} if pubs_sync == true then pubs_opts.is_sync = true end box.schema.create_space("pubs", pubs_opts) box.space.pubs:format( { {name = "id", type = "unsigned"}, {name = "channel", type = "string"}, {name = "offset", type = "unsigned"}, {name = "exp", type = "number"}, {name = "data", type = "string"}, } ) box.space.pubs:create_index( "primary", { parts = {{field = "id", type = "unsigned"}}, if_not_exists = true } ) box.space.pubs:create_index( "channel", { parts = {{field = "channel", type = "string"}, {field = "offset", type = "unsigned"}}, if_not_exists = true } ) box.space.pubs:create_index( "exp", { parts = {{field = "exp", type = "number"}, {field = "id", type = "unsigned"}}, if_not_exists = true } ) local meta_opts = {if_not_exists = true} if meta_sync == true then meta_opts.is_sync = true end box.schema.create_space("meta", meta_opts) box.space.meta:format( { {name = "channel", type = "string"}, {name = "offset", type = "unsigned"}, {name = "epoch", type = "string"}, {name = "exp", type = "number"} } ) box.space.meta:create_index( "primary", { parts = {{field = "channel", type = "string"}}, if_not_exists = true } ) box.space.meta:create_index( "exp", { parts = {{field = "exp", type = "number"}, {field = "channel", type = "string"}}, if_not_exists = true } ) box.schema.create_space("presence", {if_not_exists = true, temporary = true}) box.space.presence:format( { {name = "channel", type = "string"}, {name = "client_id", type = "string"}, {name = "user_id", type = "string"}, {name = "data", type = "string"}, {name = "exp", type = "number"} } ) box.space.presence:create_index( "primary", { parts = {{field = "channel", type = "string"}, {field = "client_id", type = "string"}}, if_not_exists = true } ) box.space.presence:create_index( "exp", { parts = {{field = "exp", type = "number"}}, if_not_exists = true } ) end centrifuge.start = function(opts) if not opts then opts = {} end indexpiration( box.space.pubs, { field = "exp", kind = "time", precise = true } ) indexpiration( box.space.meta, { field = "exp", kind = "time", precise = true } ) indexpiration( box.space.presence, { field = "exp", kind = "time", precise = true } ) if not rawget(_G, "__centrifuge_cleanup_set") then box.session.on_disconnect(on_disconnect) rawset(_G, "__centrifuge_cleanup_set", true) end end centrifuge.id_to_channels = {} centrifuge.channel_to_ids = {} centrifuge.id_to_messages = {} centrifuge.id_to_fiber = {} function centrifuge.get_messages(id, use_polling, timeout) timeout = timeout or 0 if not box.session.storage.subscriber_id then -- register poller connection. Connection will use this id -- to register or remove subscriptions. box.session.storage.subscriber_id = id centrifuge.id_to_fiber[id] = fiber.channel() return end assert(box.session.storage.subscriber_id == id) local now = fiber.time() while true do -- TODO recheck unsubscribe local messages = centrifuge.id_to_messages[id] centrifuge.id_to_messages[id] = nil if messages then if use_polling then -- write all messages to connection and return. return messages else local ok = box.session.push(messages) if ok ~= true then error("Write error") end end else local left = (now + timeout) - fiber.time() if left <= 0 then -- timed out, client poller will call get_messages again. return end centrifuge.id_to_fiber[id]:get(left) end end end function centrifuge.subscribe(id, channels) for _, v in ipairs(channels) do local idChannels = centrifuge.id_to_channels[id] or {} idChannels[v] = true centrifuge.id_to_channels[id] = idChannels local channelIds = centrifuge.channel_to_ids[v] or {} channelIds[id] = true centrifuge.channel_to_ids[v] = channelIds end end function centrifuge.unsubscribe(id, channels) for _, v in ipairs(channels) do if centrifuge.id_to_channels[id] then centrifuge.id_to_channels[id][v] = nil end if centrifuge.channel_to_ids[v] then centrifuge.channel_to_ids[v][id] = nil end if centrifuge.id_to_channels[id] and next(centrifuge.id_to_channels[id]) == nil then centrifuge.id_to_channels[id] = nil end if centrifuge.channel_to_ids[v] and next(centrifuge.channel_to_ids[v]) == nil then centrifuge.channel_to_ids[v] = nil end end end local function publish_to_subscribers(channel, message_tuple) local channelIds = centrifuge.channel_to_ids[channel] or {} for k, _ in pairs(channelIds) do centrifuge.id_to_messages[k] = centrifuge.id_to_messages[k] or {} table.insert(centrifuge.id_to_messages[k], message_tuple) end end local function wake_up_subscribers(channel) local ids = centrifuge.channel_to_ids[channel] or {} for k, _ in pairs(ids) do local chan = centrifuge.id_to_fiber[k] if chan:has_readers() then chan:put(true, 0) end end end function centrifuge._publish(msg_type, channel, data, ttl, size, meta_ttl) local epoch = "" local offset = 0 if ttl > 0 and size > 0 then local now = clock.realtime() local meta_exp = 0 if meta_ttl > 0 then meta_exp = now + meta_ttl end local stream_meta = box.space.meta:get(channel) if stream_meta then offset = stream_meta[2] + 1 epoch = stream_meta[3] else epoch = tostring(now) offset = 1 end -- Need to use field numbers to work with Tarantool 1.10, otherwise we could write: -- box.space.meta:upsert({channel, offset, epoch, meta_exp}, {{'=', 'channel', channel}, {'+', 'offset', 1}, {'=', 'exp', meta_exp}}) box.space.meta:upsert({channel, offset, epoch, meta_exp}, {{"=", 1, channel}, {"+", 2, 1}, {"=", 4, meta_exp}}) box.space.pubs:auto_increment {channel, offset, clock.realtime() + tonumber(ttl), data} local max_offset_to_keep = offset - size if max_offset_to_keep > 0 then for _, v in box.space.pubs.index.channel:pairs({channel, max_offset_to_keep}, {iterator = box.index.LE}) do box.space.pubs:delete {v.id} end end end -- raise publish_to_subscribers(channel, {msg_type, channel, offset, epoch, data}) -- raise wake_up_subscribers(channel) return {epoch = epoch, offset = offset} end function centrifuge.publish(msg_type, channel, data, ttl, size, meta_ttl) if not ttl then ttl = 0 end if not size then size = 0 end if not meta_ttl then meta_ttl = 0 end box.begin() local rc, res = pcall(centrifuge._publish, msg_type, channel, data, ttl, size, meta_ttl) if not rc then log.warn( "Publish error: %q %q %q %q %q %q %q", tostring(res), msg_type, channel, data, ttl, size, meta_ttl ) box.rollback() error("Publish error: " .. tostring(res)) end box.commit() return res.offset, res.epoch end function centrifuge._history(channel, since_offset, limit, reverse, include_pubs, meta_ttl) if not meta_ttl then meta_ttl = 0 end local meta_exp = 0 local now = clock.realtime() if meta_ttl > 0 then meta_exp = now + meta_ttl end local epoch = tostring(now) -- Need to use field numbers to work with Tarantool 1.10, otherwise we could write: -- box.space.meta:upsert({channel, 0, epoch, meta_exp}, {{'=', 'channel', channel}, {'=', 'exp', meta_exp}}) box.space.meta:upsert({channel, 0, epoch, meta_exp}, {{"=", 1, channel}, {"=", 4, meta_exp}}) local stream_meta = box.space.meta:get(channel) if not include_pubs then return {stream_meta["offset"], stream_meta["epoch"], nil} end if reverse == false and stream_meta["offset"] == since_offset - 1 then return {stream_meta["offset"], stream_meta["epoch"], nil} end local num_entries = 0 local get_offset = since_offset local iterator = box.index.GE if reverse == true then iterator = box.index.LE if since_offset == 0 then get_offset = stream_meta["offset"] end end local pubs = box.space.pubs.index.channel:pairs({channel, get_offset}, {iterator = iterator}):take_while( function(x) num_entries = num_entries + 1 return x.channel == channel and (limit < 1 or num_entries < limit + 1) end ):totable() return {stream_meta["offset"], stream_meta["epoch"], pubs} end function centrifuge.history(channel, since_offset, limit, reverse, include_pubs, meta_ttl) if channel == nil then error("No channel specified") end box.begin() local rc, res = pcall(centrifuge._history, channel, since_offset, limit, reverse, include_pubs, meta_ttl) if not rc then log.warn("History error %q %q %q %q %q %q", channel, since_offset, limit, reverse, include_pubs, meta_ttl) box.rollback() error("History error: " .. tostring(res)) end box.commit() return res[1], res[2], res[3] end function centrifuge.remove_history(channel) local batch_size = 10000 box.begin() for _, v in box.space.pubs.index.channel:pairs {channel} do box.space.pubs:delete {v.id} batch_size = batch_size - 1 if batch_size <= 0 then batch_size = 10000 box.commit() fiber.yield() box.begin() end end box.commit() end function centrifuge.add_presence(channel, ttl, client_id, user_id, data) if not ttl then ttl = 0 end local exp = clock.realtime() + ttl box.space.presence:put({channel, client_id, user_id, data, exp}) end function centrifuge.remove_presence(channel, client_id) box.space.presence:delete {channel, client_id} end function centrifuge.presence(channel) if channel == nil then error("No specified channel") end return box.space.presence:select {channel} end function centrifuge.presence_stats(channel) if channel == nil then error("No specified channel") end local users = {} local num_clients = 0 local num_users = 0 for _, v in box.space.presence:pairs({channel}, {iterator = box.index.EQ}) do num_clients = num_clients + 1 if not users[v.user_id] then num_users = num_users + 1 users[v.user_id] = true end end return num_clients, num_users end function centrifuge.stop() box.session.on_disconnect(on_disconnect, nil) rawset(_G, "__centrifuge_cleanup_set", nil) end return centrifuge
-- The cake is a lie local portal = {} portal.__index = portal -------------------- -- MAIN CALLBACKS -- -------------------- function portal.new(x, y, color) local self = setmetatable({}, portal) self.x = x self.y = y self.color = color self.collisionRadius = 15 self.xradius = 20 self.yradius = 32 self.SUMMONING_SICKNESS = 1 return self end function portal:update(dt) local otherPortal if self.color == "blue" then otherPortal = state.orangePortal else --if self.color == "orange" then otherPortal = state.bluePortal end if not otherPortal then return end if state.player and not state.player.portaled and calcDist(self.x, self.y, state.player.x, state.player.y) <= (self.collisionRadius + state.player.radius) then state.player.x = otherPortal.x state.player.y = otherPortal.y state.player.portaled = self.SUMMONING_SICKNESS sounds.teleport:clone():play() end if state.opponent and not state.opponent.portaled and calcDist(self.x, self.y, state.opponent.x, state.opponent.y) <= (self.collisionRadius + state.opponent.radius) then state.opponent.x = otherPortal.x state.opponent.y = otherPortal.y state.opponent.portaled = self.SUMMONING_SICKNESS sounds.teleport:clone():play() end for i, bullet in ipairs(state.bullets) do if not bullet.portaled and calcDist(self.x, self.y, bullet.x, bullet.y) <= (self.collisionRadius + bullet.radius) then bullet.x = otherPortal.x bullet.y = otherPortal.y bullet.portaled = self.SUMMONING_SICKNESS sounds.teleport:clone():play() end end end function portal:draw() local thickness = love.graphics.getLineWidth() love.graphics.setLineWidth(5) if self.color == "blue" then love.graphics.setColor(0, 0.396, 1) elseif self.color == "orange" then love.graphics.setColor(1, 0.365, 0) end love.graphics.ellipse("line", self.x, self.y, self.xradius, self.yradius) love.graphics.setLineWidth(thickness) end --------------------- -- OTHER CALLBACKS -- --------------------- function portal:onDestroy() if self.color == "blue" then if state.bluePortal == self then state.bluePortal = nil end elseif self.color == "orange" then if state.orangePortal == self then state.orangePortal = nil end end end classes.portal = portal
include( "Civ6Common.lua" ); -- GetCivilizationUniqueTraits, GetLeaderUniqueTraits include( "SupportFunctions" ); -- Split CITY_WORK_RANGE = 3 function plotWithinWorkingRange(playerID, plotIndex) local localPlayerCities = Players[playerID]:GetCities() local pPlot = Map.GetPlotByIndex(plotIndex) local plotX = pPlot:GetX() local plotY = pPlot:GetY() for _, pCity in localPlayerCities:Members() do if Map.GetPlotDistance(plotX, plotY, pCity:GetX(), pCity:GetY()) <= CITY_WORK_RANGE then return true end end return false end function plotHasImprovement(plot) return plot:GetImprovementType() ~= -1; end function plotHasResource(plot) return plot:GetResourceType() ~= -1; end function plotHasFeature(plot) return plot:GetFeatureType() ~= -1; end function plotHasWonder(plot) return plot:GetWonderType() ~= -1; end function plotHasDistrict(plot) return plot:GetDistrictType() ~= -1; end function plotHasNaturalWonder(plot) local featureInfo = GameInfo.Features[plot:GetFeatureType()]; if featureInfo ~= nil and featureInfo.NaturalWonder then return true end return false end function plotResourceImprovable(plot) local plotIndex = plot:GetIndex() local playerID = Game.GetLocalPlayer() local valid_terrain = false; local terrainType = GameInfo.Terrains[plot:GetTerrainType()].TerrainType -- If the plot has a resource, and the player has discovered it, get the improvement specific to that if playerHasDiscoveredResource(playerID, plotIndex) then local resourceInfo = GameInfo.Resources[plot:GetResourceType()] if resourceInfo ~= nil then local improvementType; for validResourceInfo in GameInfo.Improvement_ValidResources() do if validResourceInfo ~= nil and validResourceInfo.ResourceType == resourceInfo.ResourceType then improvementType = validResourceInfo.ImprovementType; -- AZURENCY : check the terrain also local has_terrain = false; for inner_row in GameInfo.Improvement_ValidTerrains() do if(inner_row.ImprovementType == improvementType) then has_terrain = true; if(inner_row.TerrainType == terrainType) then valid_terrain = true; end end end valid_terrain = not has_terrain or valid_terrain; if( GameInfo.Terrains[terrainType].TerrainType == "TERRAIN_COAST") then if ("DOMAIN_SEA" == GameInfo.Improvements[improvementType].Domain) then valid_terrain = true; elseif ("DOMAIN_LAND" == GameInfo.Improvements[improvementType].Domain) then valid_terrain = false; end else if ("DOMAIN_SEA" == GameInfo.Improvements[improvementType].Domain) then valid_terrain = false; elseif ("DOMAIN_LAND" == GameInfo.Improvements[improvementType].Domain) then valid_terrain = true; end end if valid_terrain then break end end end if improvementType ~= nil then local improvementInfo = GameInfo.Improvements[improvementType]; -- print("Plot " .. plotIndex .. " possibly can have " .. improvementType) return playerCanHave(playerID, improvementInfo); end end end return false end -- General function to check if the player has xmlEntry.PrereqTech and xmlEntry.PrereqTech -- Also handles unique traits, and bonuses received from city states function playerCanHave(playerID, xmlEntry) if xmlEntry == nil then return false; end; local pPlayer = Players[playerID] if xmlEntry.PrereqTech ~= nil then local playerTech:table = pPlayer:GetTechs(); local tech = GameInfo.Technologies[xmlEntry.PrereqTech] if tech ~= nil and (not playerTech:HasTech(tech.Index)) then -- print("Player does not have " .. tech.TechnologyType) return false; end end -- Does the player have the prereq civic if one exists if xmlEntry.PrereqCivic ~= nil then local playerCulture = pPlayer:GetCulture(); local civic = GameInfo.Civics[xmlEntry.PrereqCivic] if civic ~= nil and (not playerCulture:HasCivic(civic.Index)) then -- print("Player does not have " .. civic.CivicType) return false; end end -- Is it a Unique thing to a player/civ if xmlEntry.TraitType ~= nil then -- print(xmlEntry.TraitType) local civilizationType = PlayerConfigurations[playerID]:GetCivilizationTypeName() local leaderType = PlayerConfigurations[playerID]:GetLeaderTypeName() local isSuzerain:boolean = false; -- Special handler for city state traits. local spitResult = Split(xmlEntry.TraitType, "_"); if spitResult[1] == "MINOR" then local traitLeaderType; for traitInfo in GameInfo.LeaderTraits() do if traitInfo.TraitType == xmlEntry.TraitType then traitLeaderType = traitInfo.LeaderType break end end if traitLeaderType ~= nil then -- print("traitLeaderType " .. traitLeaderType) local traitLeaderID; -- See if this city state is present in the game for minorID in ipairs(PlayerManager.GetAliveMinorIDs()) do local minorLeaderType = PlayerConfigurations[minorID]:GetLeaderTypeName() if minorLeaderType == traitLeaderType then traitLeaderID = minorID; break; end end if traitLeaderID ~= nil then -- Found the player in the game. Is the suzerain the player if playerID ~= Players[traitLeaderID]:GetInfluence():GetSuzerain() then -- print("Player is not the suzerain of " .. minorLeaderType) return false else return true; end else -- print(traitLeaderType .. " is not in this game") return false; end end end for traitInfo in GameInfo.CivilizationTraits() do if traitInfo.TraitType == xmlEntry.TraitType and traitInfo.CivilizationType ~= nil and civilizationType ~= traitInfo.CivilizationType then -- print(civilizationType .. " ~= " .. traitInfo.CivilizationType) return false end end for traitInfo in GameInfo.LeaderTraits() do if traitInfo.TraitType == xmlEntry.TraitType and traitInfo.LeaderType ~= nil and leaderType ~= traitInfo.LeaderType then -- print(civilizationType .. " ~= " .. traitInfo.LeaderType) return false end end end return true; end function playerHasModifier(playerID, modifierType) -- Get civ, and leader local civTypeName = PlayerConfigurations[playerID]:GetCivilizationTypeName(); local leaderTypeName = PlayerConfigurations[playerID]:GetLeaderTypeName(); local civUA = GetCivilizationUniqueTraits(civTypeName); local leaderUA = GetLeaderUniqueTraits(leaderTypeName); for _, item in ipairs(civUA) do local traitType = civUA[1].TraitType -- print("Trait type: " .. traitType) -- Find the modifier ID local modifierID; for row in GameInfo.TraitModifiers() do if row.TraitType == traitType then local modifierID = row.ModifierId; -- Find the matching modifier type if modifierID ~= nil then -- print("Modifier ID: " .. modifierID) for row in GameInfo.Modifiers() do if row.ModifierId == modifierID and row.ModifierType == modifierType then -- print("Player has a modifier for district") return true; end end end end end end for _, item in ipairs(leaderUA) do local traitType = leaderUA[1].TraitType -- print("Trait type: " .. traitType) -- Find the modifier ID local modifierID; for row in GameInfo.TraitModifiers() do if row.TraitType == traitType then local modifierID = row.ModifierId; -- Find the matching modifier type if modifierID ~= nil then -- print("Modifier ID: " .. modifierID) for row in GameInfo.Modifiers() do if row.ModifierId == modifierID and row.ModifierType == modifierType then -- print("Player has a modifier for district") return true; end end end end end end end -- Uses same logic as the icon manager (returns true, if the resource icon is being displayed on the map) function playerHasDiscoveredResource(playerID, plotIndex) local eObserverID = Game.GetLocalObserver(); local pLocalPlayerVis = PlayerVisibilityManager.GetPlayerVisibility(eObserverID); local pPlot = Map.GetPlotByIndex(plotIndex); -- Have a Resource? local eResource = pLocalPlayerVis:GetLayerValue(VisibilityLayerTypes.RESOURCES, plotIndex); local bHideResource = ( pPlot ~= nil and ( pPlot:GetDistrictType() > 0 or pPlot:IsCity() ) ); if (eResource ~= nil and eResource ~= -1 and not bHideResource ) then return true; end return false; end -- Tells if the district on this plot is complete or not function districtComplete(playerID, plotIndex) local pPlayer = Players[playerID]; local pPlot = Map.GetPlotByIndex(plotIndex); local districtID = pPlot:GetDistrictID(); if districtID ~= nil and districtID >= 0 then local pDistrict = pPlayer:GetDistricts():FindID(districtID); if pDistrict ~= nil then return pDistrict:IsComplete() end end return false; end function GetUnitType( playerID: number, unitID : number ) if( playerID == Game.GetLocalPlayer() ) then local pPlayer :table = Players[playerID]; local pUnit :table = pPlayer:GetUnits():FindID(unitID); if pUnit ~= nil then return GameInfo.Units[pUnit:GetUnitType()].UnitType; end end return nil; end function has_value (tab, val) for _, value in ipairs (tab) do if value == val then return true end end return false end function has_rInfo (tab, val) for _, value in ipairs (tab) do if value.ResourceType == val then return true end end return false end function find_and_remove(tab, val) for i, item in ipairs(tab) do if item == val then table.remove(tab, i); return end end end function ndup_insert(tab, val) if not has_value(tab, val) then table.insert(tab, val); end end function get_common_values(tab1, tab2) local common_table = {} for _, value1 in ipairs (tab1) do for _, value2 in ipairs (tab2) do if value1 == value2 then table.insert(common_table, value1) end end end return common_table end -------------------------------------------- -- Plot Iterator, Author: whoward69; URL: https://forums.civfanatics.com/threads/border-and-area-plot-iterators.474634/ -- convert funcs odd-r offset to axial. URL: http://www.redblobgames.com/grids/hexagons/ -- here grid == offset; hex == axial function ToHexFromGrid(grid) local hex = { x = grid.x - (grid.y - (grid.y % 2)) / 2; y = grid.y; } return hex end function ToGridFromHex(hex_x, hex_y) local grid = { x = hex_x + (hex_y - (hex_y % 2)) / 2; y = hex_y; } return grid.x, grid.y end SECTOR_NONE = nil SECTOR_NORTH = 1 SECTOR_NORTHEAST = 2 SECTOR_SOUTHEAST = 3 SECTOR_SOUTH = 4 SECTOR_SOUTHWEST = 5 SECTOR_NORTHWEST = 6 DIRECTION_CLOCKWISE = false DIRECTION_ANTICLOCKWISE = true DIRECTION_OUTWARDS = false DIRECTION_INWARDS = true CENTRE_INCLUDE = true CENTRE_EXCLUDE = false function PlotRingIterator(pPlot, r, sector, anticlock) -- print(string.format("PlotRingIterator((%i, %i), r=%i, s=%i, d=%s)", pPlot:GetX(), pPlot:GetY(), r, (sector or SECTOR_NORTH), (anticlock and "rev" or "fwd"))) -- The important thing to remember with hex-coordinates is that x+y+z = 0 -- so we never actually need to store z as we can always calculate it as -(x+y) -- See http://keekerdc.com/2011/03/hexagon-grids-coordinate-systems-and-distance-calculations/ if (pPlot ~= nil and r > 0) then local hex = ToHexFromGrid({x=pPlot:GetX(), y=pPlot:GetY()}) local x, y = hex.x, hex.y -- Along the North edge of the hex (x-r, y+r, z) to (x, y+r, z-r) local function north(x, y, r, i) return {x=x-r+i, y=y+r} end -- Along the North-East edge (x, y+r, z-r) to (x+r, y, z-r) local function northeast(x, y, r, i) return {x=x+i, y=y+r-i} end -- Along the South-East edge (x+r, y, z-r) to (x+r, y-r, z) local function southeast(x, y, r, i) return {x=x+r, y=y-i} end -- Along the South edge (x+r, y-r, z) to (x, y-r, z+r) local function south(x, y, r, i) return {x=x+r-i, y=y-r} end -- Along the South-West edge (x, y-r, z+r) to (x-r, y, z+r) local function southwest(x, y, r, i) return {x=x-i, y=y-r+i} end -- Along the North-West edge (x-r, y, z+r) to (x-r, y+r, z) local function northwest(x, y, r, i) return {x=x-r, y=y+i} end local side = {north, northeast, southeast, south, southwest, northwest} if (sector) then for i=(anticlock and 1 or 2), sector, 1 do table.insert(side, table.remove(side, 1)) end end -- This coroutine walks the edges of the hex centered on pPlot at radius r local next = coroutine.create(function () if (anticlock) then for s=6, 1, -1 do for i=r, 1, -1 do coroutine.yield(side[s](x, y, r, i)) end end else for s=1, 6, 1 do for i=0, r-1, 1 do coroutine.yield(side[s](x, y, r, i)) end end end return nil end) -- This function returns the next edge plot in the sequence, ignoring those that fall off the edges of the map return function () local pEdgePlot = nil local success, hex = coroutine.resume(next) -- if (hex ~= nil) then print(string.format("hex(%i, %i, %i)", hex.x, hex.y, -1 * (hex.x+hex.y))) else print("hex(nil)") end while (success and hex ~= nil and pEdgePlot == nil) do pEdgePlot = Map.GetPlot(ToGridFromHex(hex.x, hex.y)) if (pEdgePlot == nil) then success, hex = coroutine.resume(next) end end return success and pEdgePlot or nil end else -- Iterators have to return a function, so return a function that returns nil return function () return nil end end end function PlotAreaSpiralIterator(pPlot, r, sector, anticlock, inwards, centre) -- print(string.format("PlotAreaSpiralIterator((%i, %i), r=%i, s=%i, d=%s, w=%s, c=%s)", pPlot:GetX(), pPlot:GetY(), r, (sector or SECTOR_NORTH), (anticlock and "rev" or "fwd"), (inwards and "in" or "out"), (centre and "yes" or "no"))) -- This coroutine walks each ring in sequence local next = coroutine.create(function () if (centre and not inwards) then coroutine.yield(pPlot) end if (inwards) then for i=r, 1, -1 do for pEdgePlot in PlotRingIterator(pPlot, i, sector, anticlock) do coroutine.yield(pEdgePlot) end end else for i=1, r, 1 do for pEdgePlot in PlotRingIterator(pPlot, i, sector, anticlock) do coroutine.yield(pEdgePlot) end end end if (centre and inwards) then coroutine.yield(pPlot) end return nil end) -- This function returns the next plot in the sequence return function () local success, pAreaPlot = coroutine.resume(next) return success and pAreaPlot or nil end end -- End of iterator code --------------------
local mod = DBM:NewMod(853, "DBM-SiegeOfOrgrimmarV2", nil, 369) local L = mod:GetLocalizedStrings() local sndWOP = mod:SoundMM("SoundWOP") mod:SetRevision(("$Revision: 11372 $"):sub(12, -3)) mod:SetCreatureID(71152, 71153, 71154, 71155, 71156, 71157, 71158, 71160, 71161) mod:SetEncounterID(1593) mod:SetMinSyncRevision(10768) mod:SetHotfixNoticeRev(10768) mod:SetZone() mod:SetUsedIcons(3, 1) mod:SetBossHPInfoToHighest() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START", "SPELL_CAST_SUCCESS", "SPELL_AURA_APPLIED", "SPELL_AURA_APPLIED_DOSE", "SPELL_AURA_REMOVED", "SPELL_PERIODIC_DAMAGE", "SPELL_PERIODIC_MISSED", "SPELL_DAMAGE", "SPELL_MISSED", "CHAT_MSG_MONSTER_EMOTE", "UNIT_DIED" ) ---------------------------------------------------------------------------------------------------------------------------------------- -- A moment of silence to remember Malik the Unscathed, the 10th paragon that perished an honorable death in battle against Shek'zeer -- ---------------------------------------------------------------------------------------------------------------------------------------- --All local warnActivated = mod:NewTargetAnnounce(118212, 3, 143542) --Kil'ruk the Wind-Reaver local warnGouge = mod:NewTargetAnnounce(143939, 3, nil, mod:IsTank() or mod:IsHealer())--Timing too variable for a CD local warnDeathFromAbove = mod:NewTargetAnnounce(142232, 3) local warnReave = mod:NewCastAnnounce(148676, 3) --Xaril the Poisoned-Mind local warnToxicInjection = mod:NewSpellAnnounce(142528, 3) local warnCausticBlood = mod:NewSpellAnnounce(142315, 4, nil, mod:IsTank(), nil, nil, nil, nil, 2) mod:AddBoolOption("warnToxicCatalyst", true, "announce") local warnToxicCatalystBlue = mod:NewCastAnnounce(142725, 4, nil, nil, nil, false) local warnToxicCatalystRed = mod:NewCastAnnounce(142726, 4, nil, nil, nil, false) local warnToxicCatalystYellow = mod:NewCastAnnounce(142727, 4, nil, nil, nil, false) local warnToxicCatalystOrange = mod:NewCastAnnounce(142728, 4, nil, nil, nil, false)--Heroic local warnToxicCatalystPurple = mod:NewCastAnnounce(142729, 4, nil, nil, nil, false)--Heroic local warnToxicCatalystGreen = mod:NewCastAnnounce(142730, 4, nil, nil, nil, false)--Heroic --local warnToxicCatalystWhite = mod:NewCastAnnounce(142731, 3, nil, nil, nil, false)--Not in EJ --Kaz'tik the Manipulator local warnMesmerize = mod:NewTargetAnnounce(142671, 3) local warnSonicProjection = mod:NewSpellAnnounce(143765, 3, nil, false)--Spammy, and target scaning didn't work --Korven the Prime local warnShieldBash = mod:NewSpellAnnounce(143974, 3, nil, mod:IsTank() or mod:IsHealer()) local warnEncaseInAmber = mod:NewTargetAnnounce(142564, 4) --Iyyokuk the Lucid local warnDiminish = mod:NewSpellAnnounce(143666, 4, nil, false)--Spammy, target scanning was iffy local warnCalculated = mod:NewTargetAnnounce(144095, 3)--Wild variation on timing noted, 34-130.8 variation (wtf) local warnInsaneCalculationFire = mod:NewCastAnnounce(142416, 4)--3 seconds after 144095 --Ka'roz the Locust local warnFlash = mod:NewCastAnnounce(143709, 3, 2)--62-70 local warnWhirling = mod:NewTargetAnnounce(143702, 3) local warnHurlAmber = mod:NewSpellAnnounce(143759, 3) --Skeer the Bloodseeker local warnBloodletting = mod:NewSpellAnnounce(143280, 4) --Rik'kal the Dissector local warnInjection = mod:NewStackAnnounce(143339) local warnMutate = mod:NewTargetAnnounce(143337, 3) local warnResult = mod:NewTargetAnnounce(144095, 3) --Hisek the Swarmkeeper local warnAim = mod:NewTargetAnnounce(142948, 4)--Maybe wrong debuff id, maybe 144759 instead local warnRapidFire = mod:NewSpellAnnounce(143243, 3) --All --NOTE, this is purely off assumption the ones that make you vunerable to eachother don't spawn at same time. --It's also possible tehse tank only activate warnings are useless if 4 vulnerability mobs always spawns in pairs --Then it just means it's an anti solo tank mechanic and we don't need special warnings for it. local specWarnActivated = mod:NewSpecialWarningTarget(118212) local specWarnActivatedVulnerable = mod:NewSpecialWarning("specWarnActivatedVulnerable", mod:IsTank())--Alternate activate warning to warn a tank not to pick up a specific boss --Kil'ruk the Wind-Reaver local specWarnGouge = mod:NewSpecialWarningYou(143939) local specWarnGougeOther = mod:NewSpecialWarningTarget(143939, mod:IsTank() or mod:IsHealer()) local specWarnDeathFromAbove = mod:NewSpecialWarningYou(142232) local specWarnDeathFromAboveNear = mod:NewSpecialWarningClose(142232) local yellDeathFromAbove = mod:NewYell(142232) local specWarnReave = mod:NewSpecialWarningSpell(148676, nil, nil, nil, 2)--Heroic --Xaril the Poisoned-Mind local specWarnCausticBlood = mod:NewSpecialWarningSpell(142315, mod:IsTank()) local specWarnToxicBlue = mod:NewSpecialWarningYou(142532) local specWarnToxicRed = mod:NewSpecialWarningYou(142533) local specWarnToxicYellow = mod:NewSpecialWarningYou(142534) --local specWarnToxicOrange = mod:NewSpecialWarningYou(142547)--Heroic --local specWarnToxicPurple = mod:NewSpecialWarningYou(142548)--Heroic --local specWarnToxicGreen = mod:NewSpecialWarningYou(142549)--Heroic local specWarnGas = mod:NewSpecialWarningMove(142797)--BH ADD --local specWarnToxicWhite = mod:NewSpecialWarningYou(142550)--Not in EJ local specWarnCatalystBlue = mod:NewSpecialWarningYou(142725, nil, nil, nil, 3) local specWarnCatalystRed = mod:NewSpecialWarningYou(142726, nil, nil, nil, 3) local specWarnCatalystYellow = mod:NewSpecialWarningYou(142727, nil, nil, nil, 3) local specWarnCatalystOrange = mod:NewSpecialWarningYou(142728, nil, nil, nil, 3)--Heroic local specWarnCatalystPurple = mod:NewSpecialWarningYou(142729, nil, nil, nil, 3)--Heroic local specWarnCatalystGreen = mod:NewSpecialWarningYou(142730, nil, nil, nil, 3)--Heroic --local specWarnCatalystWhite = mod:NewSpecialWarningYou(142731, nil, nil, nil, 3)--Not in EJ mod:AddBoolOption("yellToxicCatalyst", true, "misc")--And lastly, combine yells local yellCatalystBlue = mod:NewYell(142725, nil, nil, false) local yellCatalystRed = mod:NewYell(142726, nil, nil, false) local yellCatalystYellow = mod:NewYell(142727, nil, nil, false) local yellCatalystOrange = mod:NewYell(142728, nil, nil, false) local yellCatalystPurple = mod:NewYell(142729, nil, nil, false) local yellCatalystGreen = mod:NewYell(142730, nil, nil, false) --Kaz'tik the Manipulator local specWarnMesmerize = mod:NewSpecialWarningYou(142671) local yellMesmerize = mod:NewYell(142671, nil, false) local specWarnKunchongs = mod:NewSpecialWarningSwitch("ej8043", mod:IsDps()) --Korven the Prime local specWarnShieldBash = mod:NewSpecialWarningYou(143974) local specWarnShieldBashOther = mod:NewSpecialWarningTarget(143974, mod:IsTank() or mod:IsHealer()) local specWarnEncaseInAmber = mod:NewSpecialWarningTarget(142564, mod:IsDps())--Better than switch because on heroic, you don't actually switch to amber, you switch to a NON amber target. Plus switch gives no targetname --Iyyokuk the Lucid local specWarnCalculated = mod:NewSpecialWarningYou(144095) local yellCalculated = mod:NewYell(144095, nil, false) local specWarnCriteriaLinked = mod:NewSpecialWarning("specWarnCriteriaLinked")--Linked to Calculated target local specWarnInsaneCalculationFire = mod:NewSpecialWarningSpell(142416, nil, nil, nil, 2) --Ka'roz the Locust local specWarnFlash = mod:NewSpecialWarningSpell(143709, nil, nil, nil, 2)--I realize two abilities on same boss both using same sound is less than ideal, but user can change it now, and 1 or 3 feel appropriate for both of these local specWarnWhirling = mod:NewSpecialWarningYou(143701) local yellWhirling = mod:NewYell(143701, nil, false) local specWarnWhirlingNear = mod:NewSpecialWarningClose(143701) local specWarnHurlAmber = mod:NewSpecialWarningSpell(143759, nil, nil, nil, 2)--I realize two abilities on same boss both using same sound is less than ideal, but user can change it now, and 1 or 3 feel appropriate for both of these local specWarnCausticAmber = mod:NewSpecialWarningMove(143735)--Stuff on the ground local specWarnFireline = mod:NewSpecialWarningMove(142808) --Skeer the Bloodseeker local specWarnBloodletting = mod:NewSpecialWarningSwitch(143280, not mod:IsHealer()) --Rik'kal the Dissector local specWarnMutate = mod:NewSpecialWarningYou(143337) local specWarnParasiteFixate = mod:NewSpecialWarningYou(143358) local specWarnInjection = mod:NewSpecialWarningSpell(143339, mod:IsTank(), nil, nil, 3) --Hisek the Swarmkeeper local specWarnAim = mod:NewSpecialWarningYou(142948) local yellAim = mod:NewYell(142948) local specWarnAimOther = mod:NewSpecialWarningTarget(142948) local specWarnRapidFire = mod:NewSpecialWarningSpell(143243, nil, nil, nil, 2) local timerJumpToCenter = mod:NewCastTimer(5, 143545) --Kil'ruk the Wind-Reaver local timerGouge = mod:NewTargetTimer(10, 143939, nil, mod:IsTank()) local timerGougeCD = mod:NewCDTimer(20, 143939) local timerReaveCD = mod:NewCDTimer(33, 148676) --Xaril the Poisoned-Mind local timerToxicCatalystCD = mod:NewCDTimer(33, "ej8036") --Korven the Prime local timerShieldBash = mod:NewTargetTimer(6, 143974, nil, mod:IsTank()) local timerShieldBashCD = mod:NewCDTimer(17, 143974, nil, mod:IsTank()) local timerEncaseInAmber = mod:NewTargetTimer(10, 142564) local timerEncaseInAmberCD = mod:NewCDTimer(30, 142564)--Technically a next timer but we use cd cause it's only cast if someone is low when it comes off 30 second internal cd. VERY important timer for heroic --Iyyokuk the Lucid local timerCalculated = mod:NewBuffFadesTimer(6, 144095) local timerInsaneCalculationCD = mod:NewCDTimer(25, 142416)--25 is minimum but variation is wild (25-50 second variation) --Ka'roz the Locust local timerFlashCD = mod:NewCDTimer(62, 143709) local timerWhirling = mod:NewBuffFadesTimer(5, 143701) local timerHurlAmberCD = mod:NewCDTimer(62, 143759)--TODO< verify cd on spell itself. in my logs he died after only casting it once every time. --Skeer the Bloodseeker local timerBloodlettingCD = mod:NewCDTimer(35, 143280)--35-65 variable. most of the time it's around 42 range --Rik'kal the Dissector local timerMutate = mod:NewBuffFadesTimer(20, 143337) local timerMutateCD = mod:NewCDCountTimer(45, 143337) local timerInjectionCD = mod:NewNextCountTimer(9.5, 143339, nil, mod:IsTank()) --Hisek the Swarmkeeper local timerAim = mod:NewTargetTimer(5, 142948)--or is it 7, conflicting tooltips local timerAimCD = mod:NewCDTimer(42, 142948) local timerRapidFireCD = mod:NewCDTimer(47, 143243)--Heroic, unknown Cd local berserkTimer = mod:NewBerserkTimer(720) --local countdownEncaseInAmber = mod:NewCountdown(30, 142564)--Probably switch to secondary countdown if one of his other abilities proves to have priority local twipe = table.wipe local chongnum = 0 local firecount = 0 local injcount = 0 local mutatecount = 0 local dissectorlive = true local showtank = false local xiezireset = 0 local havecolor = false local caled = false local havedebuff = false mod:AddBoolOption("LTIP", true, "sound") mod:AddBoolOption("RangeFrame") mod:AddBoolOption("SetIconOnAim", true)--multi boss fight, will use star and avoid moving skull off a kill target mod:AddBoolOption("LTchong", mod:IsTank(), "sound") mod:AddBoolOption("InfoFrame", true, "sound") mod:AddBoolOption("ShowGrouptarget", true, "sound") mod:AddBoolOption("HudMAP", true, "sound") mod:AddBoolOption("HudMAPMZ", true, "sound") mod:AddBoolOption("dr", true, "sound") for i = 1, 6 do mod:AddBoolOption("dr"..i, false, "sound") end local function MyJS() if (mod.Options.dr1 and firecount == 1) or (mod.Options.dr2 and firecount == 2) or (mod.Options.dr3 and firecount == 3) or (mod.Options.dr4 and firecount == 4) or (mod.Options.dr5 and firecount == 5) or (mod.Options.dr6 and firecount == 6) then return true end return false end local DBMHudMap = DBMHudMap local free = DBMHudMap.free local function register(e) DBMHudMap:RegisterEncounterMarker(e) return e end local RedMarkers={} local BlueMarkers={} local YellowMarkers={} local MZMarkers={} local DFMarker={} local CMMarkers={} local activatedTargets = {}--A table, for the 3 on pull local mutateTargets = {} local activeBossGUIDS = {} local UnitDebuff = UnitDebuff local GetSpellInfo = GetSpellInfo local calculatedShape = nil local calculatedNumber = nil local calculatedColor = nil local calculatingDude = EJ_GetSectionInfo(8012) local readyToFight = GetSpellInfo(143542) local bossspellinfo = {} local xiezi = {} local ResultTargets = {} local ResultMeleeTargets = {} local ResultRangedTargets = {} local ResultRangedDPSTargets = {} local ResultGroupTargets = {} local myGroup = 0 local ResultXFTargets = {} --[[EJ_GetSectionInfo(8004) --掠风者 71161 EJ_GetSectionInfo(8009) --毒心者 71157 EJ_GetSectionInfo(8010) --操纵者 71156 EJ_GetSectionInfo(8011) --至尊者 71155 EJ_GetSectionInfo(8012) --明澈者 71160 EJ_GetSectionInfo(8013) --暴食蝗 71154 EJ_GetSectionInfo(8014) --觅血者 71152 EJ_GetSectionInfo(8015) --切割者 71158 EJ_GetSectionInfo(8016) --虫群卫士 71153 ]] local function showspellinfo() if mod:IsDifficulty("heroic25") then return end if mod.Options.InfoFrame then twipe(bossspellinfo) local onlyactboss = 0 for i = 1, 5 do local cid = mod:GetCIDFromGUID(UnitGUID("boss"..i)) if cid == 71161 then bossspellinfo[i] = {name = L.LF, spell = L.LFspell} onlyactboss = onlyactboss + 1 elseif cid == 71157 then bossspellinfo[i] = {name = L.DX, spell = L.DXspell} onlyactboss = onlyactboss + 1 elseif cid == 71156 then bossspellinfo[i] = {name = L.CZ, spell = L.CZspell} onlyactboss = onlyactboss + 1 elseif cid == 71155 then bossspellinfo[i] = {name = L.ZZ, spell = L.ZZspell} onlyactboss = onlyactboss + 1 elseif cid == 71160 then bossspellinfo[i] = {name = L.MC, spell = L.MCspell} onlyactboss = onlyactboss + 1 elseif cid == 71154 then bossspellinfo[i] = {name = L.BS, spell = L.BSspell} onlyactboss = onlyactboss + 1 elseif cid == 71152 then bossspellinfo[i] = {name = L.MX, spell = L.MXspell} onlyactboss = onlyactboss + 1 elseif cid == 71158 then bossspellinfo[i] = {name = L.QG, spell = L.QGspell} onlyactboss = onlyactboss + 1 elseif cid == 71153 then bossspellinfo[i] = {name = L.CQ, spell = L.CQspell} onlyactboss = onlyactboss + 1 end if onlyactboss == 3 then break end end local bossnum = 0 for k,v in pairs(bossspellinfo) do bossnum = bossnum + 1 end DBM.InfoFrame:SetHeader(L.BossSpellInfo) local firstboss = 1 if not bossspellinfo[1] then firstboss = 2 end if bossnum == 1 then DBM.InfoFrame:Show(1, "other", bossspellinfo[firstboss].spell, bossspellinfo[firstboss].name) elseif bossnum == 2 then DBM.InfoFrame:Show(2, "other", bossspellinfo[firstboss].spell, bossspellinfo[firstboss].name, bossspellinfo[firstboss + 1].spell, bossspellinfo[firstboss + 1].name) elseif bossnum == 3 then DBM.InfoFrame:Show(3, "other", bossspellinfo[firstboss].spell, bossspellinfo[firstboss].name, bossspellinfo[firstboss + 1].spell, bossspellinfo[firstboss + 1].name, bossspellinfo[firstboss + 2].spell, bossspellinfo[firstboss + 2].name) end end end local function testinfo() if not mod:IsDifficulty("heroic25") then return end local showxiezi = {} local xiezinum = 0 for k,v in pairs(xiezi) do xiezinum = xiezinum + 1 showxiezi[xiezinum] = k end if mod.Options.InfoFrame then DBM.InfoFrame:Hide() DBM.InfoFrame:SetHeader(EJ_GetSectionInfo(8065).." : "..chongnum) if showxiezi[3] then DBM.InfoFrame:Show(3, "other", xiezi[showxiezi[1]], showxiezi[1], xiezi[showxiezi[2]], showxiezi[2], xiezi[showxiezi[3]], showxiezi[3]) end if (not dissectorlive) and (chongnum == 0) then DBM.InfoFrame:Hide() end end twipe(showxiezi) xiezinum = 0 end local function warnActivatedTargets(vulnerable) if #activatedTargets > 1 then warnActivated:Show(table.concat(activatedTargets, "<, >")) -- specWarnActivated:Show(table.concat(activatedTargets, ", ")) else warnActivated:Show(activatedTargets[1]) if vulnerable and mod:IsTank() then specWarnActivatedVulnerable:Show(activatedTargets[1]) else specWarnActivated:Show(activatedTargets[1]) end end twipe(activatedTargets) end local function warnMutatedTargets() warnMutate:Show(table.concat(mutateTargets, "<, >")) twipe(mutateTargets) if mod:AntiSpam(5, 1) then mutatecount = mutatecount + 1 sndWOP:Play("ex_so_tb") --突變 if mutatecount == 1 then sndWOP:Schedule(0.5, "countone") elseif mutatecount == 2 then sndWOP:Schedule(0.5, "counttwo") elseif mutatecount == 3 then sndWOP:Schedule(0.5, "countthree") elseif mutatecount == 4 then sndWOP:Schedule(0.5, "countfour") elseif mutatecount == 5 then sndWOP:Schedule(0.5, "countfive") elseif mutatecount == 6 then sndWOP:Schedule(0.5, "countsix") end timerMutateCD:Start(45, mutatecount+1) end end local function hideRangeFrame() if mod.Options.RangeFrame then DBM.RangeCheck:Hide() end end --Another pre target scan (ie targets player BEFORE cast like iron qon) local function DFAScan() for i = 1, 5 do local unitID = "boss"..i if UnitExists(unitID) and mod:GetCIDFromGUID(UnitGUID(unitID)) == 71161 then if UnitExists(unitID.."target") and not mod:IsTanking(unitID.."target", unitID) then mod:Unschedule(DFAScan) local targetname = DBM:GetUnitFullName(unitID.."target") warnDeathFromAbove:Show(targetname) if UnitIsUnit(unitID.."target", "player") then specWarnDeathFromAbove:Show() yellDeathFromAbove:Yell() sndWOP:Play("runaway") --快躲開 else local x, y = GetPlayerMapPosition(unitID.."target") if x == 0 and y == 0 then SetMapToCurrentZone() x, y = GetPlayerMapPosition(unitID.."target") end local inRange = DBM.RangeCheck:GetDistance("player", x, y) if inRange and inRange < 6 then specWarnDeathFromAboveNear:Show(targetname) sndWOP:Play("runaway") --快躲開 end end if mod.Options.HudMAPMZ then DFMarker[targetname] = register(DBMHudMap:PlaceStaticMarkerOnPartyMember("highlight", targetname, 8, 3, 0, 1, 0, 0.8):Appear():RegisterForAlerts()) end else mod:Schedule(0.25, DFAScan) end return--If we found the boss before hitting 5, want to fire this return to break checking other bosses needlessly end end end local function HeroicDFAScan() for i = 1, 5 do local unitID = "boss"..i if UnitExists(unitID) and mod:GetCIDFromGUID(UnitGUID(unitID)) == 71161 then if (not UnitExists(unitID.."target")) or not mod:IsTanking(unitID.."target", unitID) then mod:Unschedule(HeroicDFAScan) sndWOP:Play("ex_so_sctj") --死從天降 for i = 1, DBM:GetNumGroupMembers() do local _, class = UnitClass("raid"..i) if (class == "DRUID" and UnitPowerMax("raid"..i) > 200000) or class == "HUNTER" or class == "PRIEST" or class == "MAGE" or class == "WARLOCK" or (class == "SHAMAN" and UnitPowerMax("raid"..i) > 200000) or (class == "PALADIN" and UnitPowerMax("raid"..i) > 200000) then DFMarker[UnitName("raid"..i)] = register(DBMHudMap:PlaceStaticMarkerOnPartyMember("highlight", UnitName("raid"..i), 8, 3, 1, 1 ,1 ,0.4):Appear():RegisterForAlerts()) end end else mod:Schedule(0.2, HeroicDFAScan) end return end end end local function CheckBosses() local vulnerable = false for i = 1, 3 do--Assume boss 4 is always the inactive one. Need to verify this works, because filtering by ready to fight causes start timers not to work local unitID = "boss"..i --Only 3 bosses activate on pull, however now the inactive or (next boss to activate) also fires IEEU. As such, we have to filter that boss by scaning for readytofight. Works well though. if UnitExists(unitID) and not activeBossGUIDS[UnitGUID(unitID)] then--Check if new units exist we haven't detected and added yet. local activetime = GetTime() - mod.combatInfo.pull activeBossGUIDS[UnitGUID(unitID)] = true activatedTargets[#activatedTargets + 1] = UnitName(unitID) --Activation Controller local cid = mod:GetCIDFromGUID(UnitGUID(unitID)) if cid == 71161 then--Kil'ruk the Wind-Reaver if mod:IsDifficulty("heroic10", "heroic25") then timerReaveCD:Start(38.5) end if mod:IsDifficulty("heroic10", "heroic25") then mod:Schedule(15, HeroicDFAScan)--Not a large sample size, data shows it happen 29-30 seconds after IEEU fires on two different pulls. Although 2 is a poor sample else mod:Schedule(23, DFAScan)--Not a large sample size, data shows it happen 29-30 seconds after IEEU fires on two different pulls. Although 2 is a poor sample end timerGougeCD:Start() if UnitDebuff("player", GetSpellInfo(142929)) then vulnerable = true end if activetime >= 15 then sndWOP:Play("ex_so_lfz") --掠風者參戰 end elseif cid == 71157 then--Xaril the Poisoned-Mind if UnitDebuff("player", GetSpellInfo(142931)) then vulnerable = true end if activetime >= 15 then sndWOP:Play("ex_so_dxz") --毒心者參戰 end elseif cid == 71156 then--Kaz'tik the Manipulator if activetime >= 15 then sndWOP:Play("ex_so_czz") --操縱者參戰 sndWOP:Schedule(1, "ex_so_ylcz") end elseif cid == 71155 then--Korven the Prime timerShieldBashCD:Start(19)--20seconds from REAL IEEU if activetime >= 15 then sndWOP:Play("ex_so_zzz") --至尊者參戰 end elseif cid == 71160 then--Iyyokuk the Lucid timerInsaneCalculationCD:Start() if activetime >= 15 then sndWOP:Play("ex_so_mcz") --明澈者參戰 end elseif cid == 71154 then--Ka'roz the Locust timerFlashCD:Start(14)--In final LFR test, he didn't cast this for 20 seconds. TODO check this change timerHurlAmberCD:Start(44) if activetime >= 15 then sndWOP:Play("ex_so_bsh") --暴食蝗參戰 end elseif cid == 71152 then--Skeer the Bloodseeker timerBloodlettingCD:Start(9) if UnitDebuff("player", GetSpellInfo(143279)) then vulnerable = true end if activetime >= 15 then sndWOP:Play("ex_so_nxz") --覓血者參戰 end elseif cid == 71158 then--Rik'kal the Dissector timerInjectionCD:Start(7.5, 1) if mod.Options.LTchong then DBM:ShowLTSpecialWarning("NEXT:1", 1, 0, 0, nil, 144286, nil, 7.5) showtank = true end timerMutateCD:Start(34, 1) if UnitDebuff("player", GetSpellInfo(143275)) then vulnerable = true end if activetime >= 15 then sndWOP:Play("ex_so_qgz") --切割者參戰 end elseif cid == 71153 then--Hisek the Swarmkeeper timerAimCD:Start(37)--Might be 32 now with the UnitBuff filter, so pay attention to that and adjust as needed if mod:IsDifficulty("heroic10", "heroic25") then timerRapidFireCD:Start(44.5) end if activetime >= 15 then sndWOP:Play("ex_so_cqws") --蟲群衛士參戰 end end end end if #activatedTargets >= 1 then warnActivatedTargets(vulnerable)--Down here so we can send tank vulnerable status end showspellinfo() end function mod:OnCombatStart(delay) twipe(activeBossGUIDS) twipe(activatedTargets) twipe(mutateTargets) twipe(RedMarkers) twipe(BlueMarkers) twipe(YellowMarkers) twipe(MZMarkers) twipe(CMMarkers) twipe(DFMarker) twipe(xiezi) twipe(ResultXFTargets) twipe(ResultTargets) twipe(ResultMeleeTargets) twipe(ResultRangedTargets) twipe(ResultRangedDPSTargets) twipe(ResultGroupTargets) calculatedShape = nil calculatedNumber = nil calculatedColor = nil chongnum = 0 firecount = 0 injcount = 0 mutatecount = 0 dissectorlive = true self:RegisterShortTermEvents( "INSTANCE_ENCOUNTER_ENGAGE_UNIT"--We register here to make sure we wipe variables on pull ) timerJumpToCenter:Start(-delay) berserkTimer:Start(-delay) xiezireset = 0 showtank = false havecolor = false havedebuff = false caled = false end function mod:OnCombatEnd() warnWhirling:Show(table.concat(ResultXFTargets, "<, >")) self:UnregisterShortTermEvents() if self.Options.RangeFrame then DBM.RangeCheck:Hide() end if self.Options.InfoFrame then DBM.InfoFrame:Hide() end if self.Options.HudMAP or self.Options.HudMAPMZ then DBMHudMap:FreeEncounterMarkers() end if self.Options.LTchong or self.Options.LTIP then -- DBM:HideLTSpecialWarning() end end --"<13.6 19:16:29> [UNIT_SPELLCAST_SUCCEEDED] Iyyokuk the Lucid [[boss2:Jump to Center::0:143545]]", -- [95] --^don't let above fool you, not all of the paragons fire this spell!!! that is why we MUST use IEEU function mod:INSTANCE_ENCOUNTER_ENGAGE_UNIT() self:Unschedule(CheckBosses) self:Schedule(1, CheckBosses)--Delay check to make sure we run function only once on pull end function mod:SPELL_CAST_START(args) if args.spellId == 142725 then timerToxicCatalystCD:Start() if self.Options.warnToxicCatalyst then warnToxicCatalystBlue:Show() end if UnitDebuff("player", GetSpellInfo(142532)) then specWarnCatalystBlue:Show() if self.Options.yellToxicCatalyst then yellCatalystBlue:Yell() end sndWOP:Play("ex_so_lsbz") --藍色爆炸準備 else sndWOP:Play("ex_so_lsch") --藍色催化 end elseif args.spellId == 142726 then timerToxicCatalystCD:Start() if self.Options.warnToxicCatalyst then warnToxicCatalystRed:Show() end if UnitDebuff("player", GetSpellInfo(142533)) then specWarnCatalystRed:Show() if self.Options.yellToxicCatalyst then yellCatalystRed:Yell() end sndWOP:Play("runout") --離開人群 else sndWOP:Play("ex_so_hsch") --紅色催化 if self.Options.HudMAP then for i = 1, DBM:GetNumGroupMembers() do if UnitDebuff("raid"..i, GetSpellInfo(142533)) then RedMarkers[UnitName("raid"..i)] = register(DBMHudMap:PlaceRangeMarkerOnPartyMember("timer", UnitName("raid"..i), 10, 3, 1, 1 ,1 ,0.8):Appear():RegisterForAlerts():Rotate(360, 3.2)) end end end end elseif args.spellId == 142727 then timerToxicCatalystCD:Start() if self.Options.warnToxicCatalyst then warnToxicCatalystYellow:Show() end if UnitDebuff("player", GetSpellInfo(142534)) then specWarnCatalystYellow:Show() if self.Options.yellToxicCatalyst then yellCatalystYellow:Yell() end sndWOP:Play("ex_so_hsdq") --黃色毒氣準備 else sndWOP:Play("ex_so_ysch") --黃色催化 if self.Options.HudMAP then for i = 1, DBM:GetNumGroupMembers() do if UnitDebuff("raid"..i, GetSpellInfo(142534)) then YellowMarkers[UnitName("raid"..i)] = register(DBMHudMap:PlaceRangeMarkerOnPartyMember("timer", UnitName("raid"..i), 8, 3, 1, 1 ,0 ,0.8):Appear():RegisterForAlerts():Rotate(360, 3.2)) end end end end elseif args.spellId == 142728 then timerToxicCatalystCD:Start() if self.Options.warnToxicCatalyst then warnToxicCatalystOrange:Show() end if UnitDebuff("player", GetSpellInfo(142533)) or UnitDebuff("player", GetSpellInfo(142534)) then--Red or Yellow specWarnCatalystOrange:Show() if self.Options.yellToxicCatalyst then yellCatalystOrange:Yell() end if self.Options.LTIP then DBM:ShowLTSpecialWarning(142728, 1, 0, 0, 1, 142728, 3) end PlaySoundFile("Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", "Master") else if havecolor then if self.Options.LTIP then DBM:ShowLTSpecialWarning(_G["NO"], 1, 1, 1, nil, 142728, 2) end else if self.Options.LTIP then DBM:ShowLTSpecialWarning(GetSpellInfo(142728).."??", 1, 0, 0, 1, 142728, 2) end PlaySoundFile("Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", "Master") end end sndWOP:Play("ex_so_csch") --橙色催化 sndWOP:Schedule(3, "ex_so_bzhh") --爆炸火環準備 sndWOP:Schedule(4, "countthree") sndWOP:Schedule(5, "counttwo") sndWOP:Schedule(6, "countone") elseif args.spellId == 142729 then timerToxicCatalystCD:Start() if self.Options.warnToxicCatalyst then warnToxicCatalystPurple:Show() end if UnitDebuff("player", GetSpellInfo(142533)) or UnitDebuff("player", GetSpellInfo(142532)) then--Red or Blue specWarnCatalystPurple:Show() if self.Options.yellToxicCatalyst then yellCatalystPurple:Yell() end if self.Options.LTIP then DBM:ShowLTSpecialWarning(142729, 1, 0, 0, 1, 142729, 3) end PlaySoundFile("Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", "Master") else if havecolor then if self.Options.LTIP then DBM:ShowLTSpecialWarning(_G["NO"], 1, 1, 1, nil, 142729, 2) end else if self.Options.LTIP then DBM:ShowLTSpecialWarning(GetSpellInfo(142729).."??", 1, 0, 0, 1, 142729, 2) end PlaySoundFile("Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", "Master") end end sndWOP:Play("ex_so_zsch") --紫色催化 elseif args.spellId == 142730 then timerToxicCatalystCD:Start() if self.Options.warnToxicCatalyst then warnToxicCatalystGreen:Show() end if UnitDebuff("player", GetSpellInfo(142534)) or UnitDebuff("player", GetSpellInfo(142532)) then--Yellow or Blue specWarnCatalystGreen:Show() if self.Options.yellToxicCatalyst then yellCatalystGreen:Yell() end if self.Options.LTIP then DBM:ShowLTSpecialWarning(142730, 1, 0, 0, 1, 142730, 3) end PlaySoundFile("Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", "Master") else if havecolor then if self.Options.LTIP then DBM:ShowLTSpecialWarning(_G["NO"], 1, 1, 1, nil, 142730, 2) end else if self.Options.LTIP then DBM:ShowLTSpecialWarning(GetSpellInfo(142730).."??", 1, 0, 0, 1, 142730, 3) end PlaySoundFile("Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", "Master") end end sndWOP:Play("ex_so_lvsch") --綠色催化 sndWOP:Schedule(2, "ex_so_xxls") --小心綠水 elseif args.spellId == 143765 then warnSonicProjection:Show() elseif args.spellId == 143666 then warnDiminish:Show() elseif args.spellId == 142416 then warnInsaneCalculationFire:Show() specWarnInsaneCalculationFire:Show() if caled then sndWOP:Play("linesoon") --準備連線 caled = false else sndWOP:Play("ex_so_yllx") --遠離連線 end elseif args.spellId == 143709 then warnFlash:Show() specWarnFlash:Show() timerFlashCD:Start() sndWOP:Play("chargemove") --衝鋒快躲 --[[DELETE if self.Options.RangeFrame then DBM.RangeCheck:Show(6)--Range assumed, spell tooltips not informative enough self:Schedule(5, hideRangeFrame) end]] if self.Options.LTIP and (not showtank) then DBM:ShowLTSpecialWarning(143709, 1, 0, 0, 1, 143709, 2) end elseif args.spellId == 143280 then warnBloodletting:Show() specWarnBloodletting:Show() timerBloodlettingCD:Start() sndWOP:Play("ex_so_zbrn") sndWOP:Schedule(3.5, "ex_so_rnkd") elseif args.spellId == 143974 then warnShieldBash:Show() timerShieldBashCD:Start() elseif args.spellId == 142315 then for i = 1, 5 do local bossUnitID = "boss"..i if UnitExists(bossUnitID) and UnitGUID(bossUnitID) == args.sourceGUID and UnitDetailedThreatSituation("player", bossUnitID) then--We are highest threat target warnCausticBlood:Show() specWarnCausticBlood:Show()--So show tank warning break end end elseif args.spellId == 143243 then warnRapidFire:Show() specWarnRapidFire:Show() sndWOP:Play("ex_mop_ybzb") --音波準備 if self.Options.LTIP and (not showtank) then DBM:ShowLTSpecialWarning(143243, 1, 0, 0, 1, 143243, 2) end timerRapidFireCD:Start() elseif args.spellId == 143339 then for i = 1, 5 do local bossUnitID = "boss"..i if UnitExists(bossUnitID) and UnitGUID(bossUnitID) == args.sourceGUID and UnitDetailedThreatSituation("player", bossUnitID) then specWarnInjection:Show() break end end injcount = injcount + 1 timerInjectionCD:Start(9.5, injcount + 1) if self.Options.LTchong then self:Schedule(1, function() if injcount == 7 then DBM:ShowLTSpecialWarning("NEXT:"..(injcount + 1), 1, 0, 0, nil, 144286, nil, 8.5) else DBM:ShowLTSpecialWarning("NEXT:"..(injcount + 1), 0, 1, 0, nil, 143339, nil, 8.5) end end) end elseif args.spellId == 148676 then warnReave:Show() specWarnReave:Show() sndWOP:Play("ex_so_xft") --旋風準備 timerReaveCD:Start() self:Unschedule(HeroicDFAScan) self:Schedule(15, HeroicDFAScan) end end function mod:SPELL_CAST_SUCCESS(args) if args.spellId == 142528 then warnToxicInjection:Show() timerToxicCatalystCD:Start(21)--21-23 variance observed on normal and heroic elseif args.spellId == 142232 then self:Unschedule(DFAScan) self:Schedule(17, DFAScan) elseif args.spellId == 144286 then if xiezi[args.sourceName] then xiezi[args.sourceName] = xiezi[args.sourceName] + 1 testinfo() end elseif args.spellId == 142416 then firecount = firecount + 1 if MyJS() then sndWOP:Play("defensive") --注意減傷 sndWOP:Schedule(0.7, "defensive") else DBM:PlayCountSound(firecount) end if firecount == 6 then firecount = 0 end end end function mod:SPELL_AURA_APPLIED(args) if args.spellId == 143339 then local amount = args.amount or 1 warnInjection:Show(args.destName, amount) elseif args.spellId == 142532 and args:IsPlayer() then specWarnToxicBlue:Show() sndWOP:Play("ex_so_lsds") --藍色毒素 havecolor = true elseif args.spellId == 142533 and args:IsPlayer() then specWarnToxicRed:Show() sndWOP:Play("ex_so_hsds") --紅色毒素 havecolor = true elseif args.spellId == 142534 and args:IsPlayer() then specWarnToxicYellow:Show() sndWOP:Play("ex_so_huds") --黃色毒素 havecolor = true --[[ elseif args.spellId == 142547 and args:IsPlayer() then specWarnToxicOrange:Show() elseif args.spellId == 142548 and args:IsPlayer() then specWarnToxicPurple:Show() elseif args.spellId == 142549 and args:IsPlayer() then specWarnToxicGreen:Show()--]] elseif args.spellId == 142671 then warnMesmerize:Show(args.destName) if args.IsPlayer() then specWarnMesmerize:Show() yellMesmerize:Yell() sndWOP:Play("ex_so_nbcm") --你被催眠 else specWarnKunchongs:Show() sndWOP:Play("ex_so_czkd") --蟲子快打 if self.Options.HudMAPMZ then CMMarkers[args.destName] = register(DBMHudMap:PlaceRangeMarkerOnPartyMember("highlight", args.destName, 5, 15, 1, 1 ,0 ,1):Pulse(0.5, 0.5)) end end elseif args.spellId == 142564 then warnEncaseInAmber:Show(args.destName) specWarnEncaseInAmber:Show(args.destName) timerEncaseInAmber:Start(args.destName) sndWOP:Play("ex_so_hupd") --琥珀快打 timerEncaseInAmberCD:Start() if self:IsMythic() then -- countdownEncaseInAmber:Start() end elseif args.spellId == 143939 then warnGouge:Show(args.destName) timerGouge:Start(args.destName) timerGougeCD:Start() if args.IsPlayer() then specWarnGouge:Show() sndWOP:Play("ex_so_zj") --鑿擊 else specWarnGougeOther:Show(args.destName) if mod:IsHealer() then sndWOP:Play("tankheal") --注意刷坦 end end elseif args.spellId == 143974 then timerShieldBash:Start(args.destName) if args.IsPlayer() then specWarnShieldBash:Show() sndWOP:Play("ex_so_dj") --盾擊 else specWarnShieldBashOther:Show(args.destName) if mod:IsHealer() then sndWOP:Play("tankheal") --注意刷坦 end end elseif args.spellId == 143701 then warnWhirling:CombinedShow(0.5, args.destName) if args.IsPlayer() then specWarnWhirling:Show() yellWhirling:Yell() timerWhirling:Start() else local uId = DBM:GetRaidUnitId(args.destName) if uId then local inRange = DBM.RangeCheck:GetDistance("player", uId) if inRange and inRange < 6 then specWarnWhirlingNear:Show(args.destName) sndWOP:Play("runaway") --快躲開 end end end local xftime = GetTime() - mod.combatInfo.pull xftime = ("%d:%0.2d"):format(xftime/60, math.fmod(xftime, 60)) ResultXFTargets[#ResultXFTargets + 1] = args.destName.."("..xftime..")" elseif args.spellId == 143759 then warnHurlAmber:Show() specWarnHurlAmber:Show() timerHurlAmberCD:Start() sndWOP:Play("ex_so_tzhp") --投擲琥珀 if self.Options.LTIP and (not showtank) then DBM:ShowLTSpecialWarning(143759, 1, 0, 0, 1, 143759, 2) end elseif args.spellId == 143337 then mutateTargets[#mutateTargets + 1] = args.destName if args.IsPlayer() then specWarnMutate:Show() sndWOP:Play("ex_so_bsjx") --變身巨蠍 timerMutate:Start() end self:Unschedule(warnMutatedTargets) self:Schedule(0.5, warnMutatedTargets) xiezireset = xiezireset + 1 if xiezireset == 4 then twipe(xiezi) xiezireset = 1 end if not xiezi[args.destName] then xiezi[args.destName] = 0 testinfo() end elseif args.spellId == 143358 then if args.IsPlayer() then specWarnParasiteFixate:Show() end elseif args.spellId == 142948 then warnAim:Show(args.destName) timerAim:Start(args.destName) timerAimCD:Start() if args.IsPlayer() then specWarnAim:Show() sndWOP:Play("ex_so_nbmz") --你被瞄準 yellAim:Yell() else specWarnAimOther:Show(args.destName) sndWOP:Play("ex_so_fdyb") --準備分擔音波 sndWOP:Schedule(1.5, "countfour") sndWOP:Schedule(2.5, "countthree") sndWOP:Schedule(3.5, "counttwo") sndWOP:Schedule(4.5, "countone") if self.Options.HudMAPMZ then MZMarkers[args.destName] = register(DBMHudMap:PlaceRangeMarkerOnPartyMember("timer", args.destName, 5, 6, 1, 1 ,1 ,0.8):Appear():RegisterForAlerts():Rotate(360, 5.2)) end end if self.Options.RangeFrame then DBM.RangeCheck:Show(5) end if self.Options.SetIconOnAim then self:SetIcon(args.destName, 1) end elseif args.spellId == 142797 and args.IsPlayer() and self:AntiSpam(2, 3) then specWarnGas:Show() sndWOP:Play("runaway") --快躲開 end end mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) if args.spellId == 142564 then timerEncaseInAmber:Cancel(args.destName) elseif args.spellId == 143939 then timerGouge:Cancel(args.destName) elseif args.spellId == 143974 then timerShieldBash:Cancel(args.destName) --[[DELETE elseif args.spellId == 143700 and self.Options.RangeFrame then DBM.RangeCheck:Hide()]] elseif args.spellId == 142948 then --[[DELETE if self.Options.RangeFrame then DBM.RangeCheck:Hide() end]] if self.Options.SetIconOnAim then self:SetIcon(args.destName, 0) end if MZMarkers[args.destName] then MZMarkers[args.destName] = free(MZMarkers[args.destName]) end elseif args.spellId == 143339 then self:Schedule(3, function() if dissectorlive then chongnum = chongnum + 8 testinfo() end end) elseif args.spellId == 142671 then if CMMarkers[args.destName] then CMMarkers[args.destName] = free(CMMarkers[args.destName]) end end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 143735 and destGUID == UnitGUID("player") and self:AntiSpam(2, 2) then specWarnCausticAmber:Show() sndWOP:Play("runaway") --快躲開 elseif spellId == 142797 and destGUID == UnitGUID("player") and self:AntiSpam(2, 3) then specWarnGas:Show() sndWOP:Play("runaway") --快躲開 end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 71161 then--Kil'ruk the Wind-Reaver if mod:IsDifficulty("heroic10", "heroic25") then self:Unschedule(HeroicDFAScan) else self:Unschedule(DFAScan) end timerReaveCD:Cancel() timerGougeCD:Cancel() elseif cid == 71157 then--Xaril the Poisoned-Mind timerToxicCatalystCD:Cancel() elseif cid == 71156 then--Kaz'tik the Manipulator elseif cid == 71155 then--Korven the Prime timerShieldBashCD:Cancel() timerEncaseInAmberCD:Cancel() -- countdownEncaseInAmber:Cancel() elseif cid == 71160 then--Iyyokuk the Lucid timerInsaneCalculationCD:Cancel() elseif cid == 71154 then--Ka'roz the Locust timerFlashCD:Cancel() timerHurlAmberCD:Cancel() elseif cid == 71152 then--Skeer the Bloodseeker timerBloodlettingCD:Cancel() elseif cid == 71158 then--Rik'kal the Dissector timerMutateCD:Cancel() timerInjectionCD:Cancel() dissectorlive = false if self.Options.LTchong then -- DBM:HideLTSpecialWarning() showtank = false end testinfo() elseif cid == 71153 then--Hisek the Swarmkeeper timerAimCD:Cancel() timerRapidFireCD:Cancel() elseif cid == 71578 then--chong chongnum = chongnum - 1 testinfo() end end ------------------ --Normal Only --143605 Red Sword --143606 Purple Sword --143607 Blue Sword --143608 Green Sword --143609 Yellow Sword --143610 Red Drum --143611 Purple Drum --143612 Blue Drum --143613 Green Drum --143614 Yellow Drum --143615 Red Bomb --143616 Purple Bomb --143617 Blue Bomb --143618 Green Bomb --143619 Yellow Bomb ---------------------- --25man Only --143620 Red Mantid --143621 Purple Mantid --143622 Blue Mantid --143623 Green Mantid --143624 Yellow Mantid --143627 Red Staff --143628 Purple Staff --143629 Blue Staff --143630 Green Staff --143631 Yellow Staff local colors = {"Red", "Purple", "Blue", "Green", "Yellow"} local RedDebuffs = {GetSpellInfo(143605), GetSpellInfo(143610), GetSpellInfo(143615), GetSpellInfo(143620), (GetSpellInfo(143627))} local PurpleDebuffs = {GetSpellInfo(143606), GetSpellInfo(143611), GetSpellInfo(143616), GetSpellInfo(143621), (GetSpellInfo(143628))} local BlueDebuffs = {GetSpellInfo(143607), GetSpellInfo(143612), GetSpellInfo(143617), GetSpellInfo(143622), (GetSpellInfo(143629))} local GreenDebuffs = {GetSpellInfo(143608), GetSpellInfo(143613), GetSpellInfo(143618), GetSpellInfo(143623), (GetSpellInfo(143630))} local YellowDebuffs = {GetSpellInfo(143610), GetSpellInfo(143614), GetSpellInfo(143619), GetSpellInfo(143624), (GetSpellInfo(143631))} local SwordDebuffs = {GetSpellInfo(143605), GetSpellInfo(143606), GetSpellInfo(143607), GetSpellInfo(143608), GetSpellInfo(143609)} local DrumDebuffs = {GetSpellInfo(143610), GetSpellInfo(143611), GetSpellInfo(143612), GetSpellInfo(143613), (GetSpellInfo(143614))} local BombDebuffs = {GetSpellInfo(143615), GetSpellInfo(143616), GetSpellInfo(143617), GetSpellInfo(143618), (GetSpellInfo(143619))} local MantidDebuffs = {GetSpellInfo(143620), GetSpellInfo(143621), GetSpellInfo(143622), GetSpellInfo(143623), (GetSpellInfo(143624))} local StaffDebuffs = {GetSpellInfo(143627), GetSpellInfo(143628), GetSpellInfo(143629), GetSpellInfo(143630), (GetSpellInfo(143631))} local AllDebuffs = { GetSpellInfo(143605), GetSpellInfo(143606), GetSpellInfo(143607), GetSpellInfo(143608), GetSpellInfo(143609), GetSpellInfo(143610), GetSpellInfo(143611), GetSpellInfo(143612), GetSpellInfo(143613), GetSpellInfo(143614), GetSpellInfo(143615), GetSpellInfo(143616), GetSpellInfo(143617), GetSpellInfo(143618), GetSpellInfo(143619), GetSpellInfo(143620), GetSpellInfo(143621), GetSpellInfo(143622), GetSpellInfo(143623), GetSpellInfo(143624), GetSpellInfo(143627), GetSpellInfo(143628), GetSpellInfo(143629), GetSpellInfo(143630), (GetSpellInfo(143631)) } local function parseDebuff(player) local count for i= 1, 5 do count = select(4, UnitDebuff(player, SwordDebuffs[i])) if count then return "Sword", colors[i], (count == 0) and 1 or count end count = select(4,UnitDebuff(player, DrumDebuffs[i])) if count then return "Drum", colors[i], (count == 0) and 1 or count end count = select(4,UnitDebuff(player, BombDebuffs[i])) if count then return "Bomb", colors[i], (count == 0) and 1 or count end count = select(4,UnitDebuff(player, MantidDebuffs[i])) if count then return "Mantid", colors[i], (count == 0) and 1 or count end count = select(4,UnitDebuff(player, StaffDebuffs[i])) if count then return "Staff", colors[i], (count == 0) and 1 or count end end return false end function mod:CHAT_MSG_MONSTER_EMOTE(msg, npc, _, _, target) local targetname = DBM:GetUnitFullName(target) if npc == calculatingDude then -- warnCalculated:Show(targetname) timerCalculated:Start() timerInsaneCalculationCD:Start() if target == UnitName("player") then specWarnCalculated:Show() sndWOP:Play("ex_so_lxdn") --連線點你 yellCalculated:Yell() caled = true end if self:IsMythic() then local resultshape, resultcolor, resultnumber = parseDebuff(target) local shape, color, number = parseDebuff("player") if shape then if shape == resultshape or color == resultcolor or number == resultnumber then if target ~= UnitName("player") then specWarnCalculated:Show() sndWOP:Play("ex_so_lxdn") yellCalculated:Yell() caled = true end else if target ~= UnitName("player") then caled = false end end end twipe(ResultTargets) twipe(ResultGroupTargets) twipe(ResultMeleeTargets) twipe(ResultRangedTargets) twipe(ResultRangedDPSTargets) local _, _, mysubgroup = GetRaidRosterInfo(UnitInRaid("player")) myGroup = mysubgroup for i = 1, DBM:GetNumGroupMembers() do local shapecheck, colorcheck, numbercheck = parseDebuff(UnitName("raid"..i)) if shapecheck then if shapecheck == resultshape or colorcheck == resultcolor or numbercheck == resultnumber then if mod.Options.ShowGrouptarget then local _, _, subgroup = GetRaidRosterInfo(i) if subgroup == myGroup then ResultGroupTargets[#ResultGroupTargets + 1] = UnitName("raid"..i) end else ResultTargets[#ResultTargets + 1] = UnitName("raid"..i) local _, class = UnitClass("raid"..i) if (class == "DRUID" and UnitPowerMax("raid"..i) > 200000) or class == "HUNTER" or class == "PRIEST" or class == "MAGE" or class == "WARLOCK" or (class == "SHAMAN" and UnitPowerMax("raid"..i) > 200000) or (class == "PALADIN" and UnitPowerMax("raid"..i) > 200000) then ResultRangedTargets[#ResultRangedTargets + 1] = UnitName("raid"..i) if self:UnitIsDps("raid"..i) then ResultRangedDPSTargets[#ResultRangedDPSTargets + 1] = UnitName("raid"..i) end else ResultMeleeTargets[#ResultMeleeTargets + 1] = UnitName("raid"..i) end end end end end if mod.Options.ShowGrouptarget and self:IsMythic() then DBM.InfoFrame:SetHeader(GetSpellInfo(144095).."("..(firecount+1)..")") if #ResultGroupTargets == 1 then DBM.InfoFrame:Show(1, "other", ResultGroupTargets[1], "1") elseif #ResultGroupTargets == 2 then DBM.InfoFrame:Show(2, "other", ResultGroupTargets[1], "1", ResultGroupTargets[2], "2") elseif #ResultGroupTargets == 3 then DBM.InfoFrame:Show(3, "other", ResultGroupTargets[1], "1", ResultGroupTargets[2], "2", ResultGroupTargets[3], "3") elseif #ResultGroupTargets == 4 then DBM.InfoFrame:Show(4, "other", ResultGroupTargets[1], "1", ResultGroupTargets[2], "2", ResultGroupTargets[3], "3", ResultGroupTargets[4], "4") elseif #ResultGroupTargets == 5 then DBM.InfoFrame:Show(5, "other", ResultGroupTargets[1], "1", ResultGroupTargets[2], "2", ResultGroupTargets[3], "3", ResultGroupTargets[4], "4", ResultGroupTargets[5], "5") else DBM.InfoFrame:Show(1, "other", "No one", "0") end twipe(ResultGroupTargets) end warnResult:Show(table.concat(ResultMeleeTargets, "<, >")) warnResult:Show(table.concat(ResultRangedTargets, "<, >")) --[[if #ResultMeleeTargets < 7 then local meleenum = #ResultMeleeTargets local needranged = 7 - meleenum for i = 1, needranged do if ResultRangedDPSTargets[i] == UnitName("player") then sndWOP:Play("gather") end end end]] end end end function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 142809 and destGUID == UnitGUID("player") and self:AntiSpam(2, 3) then if UnitDebuff("player", GetSpellInfo(142808)) then havedebuff = true self:Schedule(10, function() havedebuff = false end) end if (not havedebuff) then specWarnFireline:Show() sndWOP:Play("runaway") --快躲開 end end end mod.SPELL_MISSED = mod.SPELL_DAMAGE
return { print = macos.print }
registerMonsterType = {} setmetatable(registerMonsterType, { __call = function(self, mtype, mask) for _,parse in pairs(self) do parse(mtype, mask) end end }) MonsterType.register = function(self, mask) return registerMonsterType(self, mask) end registerMonsterType.name = function(mtype, mask) if mask.name then mtype:name(mask.name) end end registerMonsterType.description = function(mtype, mask) if mask.description then mtype:nameDescription(mask.description) end end registerMonsterType.experience = function(mtype, mask) if mask.experience then mtype:experience(mask.experience) end end registerMonsterType.raceId = function(mtype, mask) if mask.raceId then mtype:raceId(mask.raceId) end end registerMonsterType.Bestiary = function(mtype, mask) if mask.Bestiary then if mask.Bestiary.race then mtype:Bestiaryrace(mask.Bestiary.race) end if mask.Bestiary.class then mtype:Bestiaryclass(mask.Bestiary.class) end if mask.Bestiary.toKill then mtype:BestiarytoKill(mask.Bestiary.toKill) end if mask.Bestiary.FirstUnlock then mtype:BestiaryFirstUnlock(mask.Bestiary.FirstUnlock) end if mask.Bestiary.SecondUnlock then mtype:BestiarySecondUnlock(mask.Bestiary.SecondUnlock) end if mask.Bestiary.CharmsPoints then mtype:BestiaryCharmsPoints(mask.Bestiary.CharmsPoints) end if mask.Bestiary.Stars then mtype:BestiaryStars(mask.Bestiary.Stars) end if mask.Bestiary.Occurrence then mtype:BestiaryOccurrence(mask.Bestiary.Occurrence) end if mask.Bestiary.Locations then mtype:BestiaryLocations(mask.Bestiary.Locations) end end end registerMonsterType.skull = function(mtype, mask) if mask.skull then mtype:skull(mask.skull) end end registerMonsterType.outfit = function(mtype, mask) if mask.outfit then mtype:outfit(mask.outfit) end end registerMonsterType.maxHealth = function(mtype, mask) if mask.maxHealth then mtype:maxHealth(mask.maxHealth) end end registerMonsterType.health = function(mtype, mask) if mask.health then mtype:health(mask.health) end end registerMonsterType.maxSummons = function(mtype, mask) if mask.maxSummons then mtype:maxSummons(mask.maxSummons) end end registerMonsterType.race = function(mtype, mask) if mask.race then mtype:race(mask.race) end end registerMonsterType.manaCost = function(mtype, mask) if mask.manaCost then mtype:manaCost(mask.manaCost) end end registerMonsterType.speed = function(mtype, mask) if mask.speed then mtype:baseSpeed(mask.speed) end end registerMonsterType.corpse = function(mtype, mask) if mask.corpse then mtype:corpseId(mask.corpse) end end registerMonsterType.faction = function(mtype, mask) if mask.faction then mtype:faction(mask.faction) end end registerMonsterType.targetPreferPlayer = function(mtype, mask) if mask.targetPreferPlayer then mtype:targetPreferPlayer(mask.targetPreferPlayer) end end registerMonsterType.targetPreferMaster = function(mtype, mask) if mask.targetPreferMaster then mtype:targetPreferMaster(mask.targetPreferMaster) end end registerMonsterType.enemyFactions = function(mtype, mask) if mask.enemyFactions then for _, enemyFaction in pairs(mask.enemyFactions) do if not enemyFaction then print("[Error - Loading monsters] Monster: \"" .. mtype:name() .. "\". Unknown enemy faction.") else mtype:enemyFactions(enemyFaction) end end end end registerMonsterType.flags = function(mtype, mask) if mask.flags then if mask.flags.attackable ~= nil then mtype:isAttackable(mask.flags.attackable) end if mask.flags.convinceable ~= nil then mtype:isConvinceable(mask.flags.convinceable) end if mask.flags.summonable ~= nil then mtype:isSummonable(mask.flags.summonable) end if mask.flags.illusionable ~= nil then mtype:isIllusionable(mask.flags.illusionable) end if mask.flags.hostile ~= nil then mtype:isHostile(mask.flags.hostile) end if mask.flags.healthHidden ~= nil then mtype:isHealthHidden(mask.flags.healthHidden) end if mask.flags.pushable ~= nil then mtype:isPushable(mask.flags.pushable) end if mask.flags.canPushItems ~= nil then mtype:canPushItems(mask.flags.canPushItems) end if mask.flags.rewardBoss then mtype:isRewardBoss(mask.flags.rewardBoss) end if mask.flags.familiar then mtype:familiar(mask.flags.familiar) end if mask.flags.respawntype or mask.flags.respawnType then Spdlog.warn(string.format("[registerMonsterType.flags] - Monster: %s. Deprecated flag 'respawnType', use instead table 'respawnType = { period = RespawnPeriod_t, underground = boolean}'", mtype:name())) end if mask.flags.canPushCreatures ~= nil then mtype:canPushCreatures(mask.flags.canPushCreatures) end if mask.flags.targetDistance then mtype:targetDistance(math.max(1, mask.flags.targetDistance)) end if mask.flags.runHealth then mtype:runHealth(mask.flags.runHealth) end if mask.flags.staticAttackChance then mtype:staticAttackChance(mask.flags.staticAttackChance) end if mask.flags.canWalkOnEnergy ~= nil then mtype:canWalkOnEnergy(mask.flags.canWalkOnEnergy) end if mask.flags.canWalkOnFire ~= nil then mtype:canWalkOnFire(mask.flags.canWalkOnFire) end if mask.flags.canWalkOnPoison ~= nil then mtype:canWalkOnPoison(mask.flags.canWalkOnPoison) end if mask.flags.isBlockable ~= nil then mtype:isBlockable(mask.flags.isBlockable) end end end registerMonsterType.light = function(mtype, mask) if mask.light then if mask.light.color then local color = mask.light.color end if mask.light.level then mtype:light(color, mask.light.level) end end end registerMonsterType.changeTarget = function(mtype, mask) if mask.changeTarget then if mask.changeTarget.chance then mtype:changeTargetChance(mask.changeTarget.chance) end if mask.changeTarget.interval then mtype:changeTargetSpeed(mask.changeTarget.interval) end end end registerMonsterType.strategiesTarget = function(mtype, mask) if mask.strategiesTarget then if mask.strategiesTarget.nearest then mtype:strategiesTargetNearest(mask.strategiesTarget.nearest) end if mask.strategiesTarget.health then mtype:strategiesTargetHealth(mask.strategiesTarget.health) end if mask.strategiesTarget.damage then mtype:strategiesTargetDamage(mask.strategiesTarget.damage) end if mask.strategiesTarget.random then mtype:strategiesTargetRandom(mask.strategiesTarget.random) end end end registerMonsterType.respawnType = function(mtype, mask) if mask.respawnType then if mask.respawnType.period then mtype:respawnTypePeriod(mask.respawnType.period) end if mask.respawnType.underground then mtype:respawnTypeIsUnderground(mask.respawnType.underground) end end end registerMonsterType.voices = function(mtype, mask) if type(mask.voices) == "table" then local interval, chance if mask.voices.interval then interval = mask.voices.interval end if mask.voices.chance then chance = mask.voices.chance end for k, v in pairs(mask.voices) do if type(v) == "table" then mtype:addVoice(v.text, interval, chance, v.yell) end end end end registerMonsterType.summons = function(mtype, mask) if type(mask.summons) == "table" then for k, v in pairs(mask.summons) do mtype:addSummon(v.name, v.interval, v.chance) end end end registerMonsterType.events = function(mtype, mask) if type(mask.events) == "table" then for k, v in pairs(mask.events) do mtype:registerEvent(v) end end end function sortLootByChance(loot) if not configManager.getBoolean(configKeys.SORT_LOOT_BY_CHANCE) then return end table.sort(loot, function(loot1, loot2) if not loot1.chance or not loot2.chance then return 0 end return loot1.chance < loot2.chance end) end registerMonsterType.loot = function(mtype, mask) if type(mask.loot) == "table" then sortLootByChance(mask.loot) local lootError = false for _, loot in pairs(mask.loot) do local parent = Loot() if loot.name then if not parent:setIdFromName(loot.name) then lootError = true end else if not isInteger(loot.id) or loot.id < 1 then lootError = true end parent:setId(loot.id) end if loot.subType or loot.charges then parent:setSubType(loot.subType or loot.charges) else local lType = ItemType(loot.name and loot.name or loot.id) if lType and lType:getCharges() > 1 then parent:setSubType(lType:getCharges()) end end if loot.chance then parent:setChance(loot.chance) end if loot.minCount then parent:setMinCount(loot.minCount) end if loot.maxCount then parent:setMaxCount(loot.maxCount) end if loot.aid or loot.actionId then parent:setActionId(loot.aid or loot.actionId) end if loot.text or loot.description then parent:setText(loot.text or loot.description) end if loot.name then parent:setNameItem(loot.name) end if loot.article then parent:setArticle(loot.article) end if loot.attack then parent:setAttack(loot.attack) end if loot.defense then parent:setDefense(loot.defense) end if loot.extraDefense or loot.extraDef then parent:setExtraDefense(loot.extraDefense or loot.extraDef) end if loot.armor then parent:setArmor(loot.armor) end if loot.shootRange or loot.range then parent:setShootRange(loot.shootRange or loot.range) end if loot.unique then parent:setUnique(loot.unique) end if loot.child then sortLootByChance(loot.child) for _, children in pairs(loot.child) do local child = Loot() if children.name then if not child:setIdFromName(children.name) then lootError = true end else if not isInteger(children.id) or children.id < 1 then lootError = true end child:setId(children.id) end if children.subType or children.charges then child:setSubType(children.subType or children.charges) else local cType = ItemType(children.name and children.name or children.id) if cType and cType:getCharges() > 1 then child:setSubType(cType:getCharges()) end end if children.chance then child:setChance(children.chance) end if children.minCount then child:setMinCount(children.minCount) end if children.maxCount then child:setMaxCount(children.maxCount) end if children.aid or children.actionId then child:setActionId(children.aid or children.actionId) end if children.text or children.description then child:setText(children.text or children.description) end if loot.name then child:setNameItem(loot.name) end if children.article then child:setArticle(children.article) end if children.attack then child:setAttack(children.attack) end if children.defense then child:setDefense(children.defense) end if children.extraDefense or children.extraDef then child:setExtraDefense(children.extraDefense or children.extraDef) end if children.armor then child:setArmor(children.armor) end if children.shootRange or children.range then child:setShootRange(children.shootRange or children.range) end if children.unique then child:setUnique(children.unique) end parent:addChildLoot(child) end end mtype:addLoot(parent) end if lootError then Spdlog.warn("[registerMonsterType.loot] - Monster: ".. mtype:name() .. " loot could not correctly be load") end end end registerMonsterType.elements = function(mtype, mask) if type(mask.elements) == "table" then for _, element in pairs(mask.elements) do if element.type and element.percent then mtype:addElement(element.type, element.percent) end end end end registerMonsterType.reflects = function(mtype, mask) if type(mask.reflects) == "table" then for _, reflect in pairs(mask.reflects) do if reflect.type and reflect.percent then mtype:addReflect(reflect.type, reflect.percent) end end end end registerMonsterType.heals = function(mtype, mask) if type(mask.heals) == "table" then for _, heal in pairs(mask.heals) do if heal.type and heal.percent then mtype:addHealing(heal.type, heal.percent) end end end end registerMonsterType.immunities = function(mtype, mask) if type(mask.immunities) == "table" then for _, immunity in pairs(mask.immunities) do if immunity.type and immunity.combat then mtype:combatImmunities(immunity.type) end if immunity.type and immunity.condition then mtype:conditionImmunities(immunity.type) end end end end registerMonsterType.attacks = function(mtype, mask) if type(mask.attacks) == "table" then for _, attack in pairs(mask.attacks) do mtype:addAttack(readSpell(attack)) end end end registerMonsterType.defenses = function(mtype, mask) if type(mask.defenses) == "table" then if mask.defenses.defense then mtype:defense(mask.defenses.defense) end if mask.defenses.armor then mtype:armor(mask.defenses.armor) end for _, defense in pairs(mask.defenses) do if type(defense) == "table" then mtype:addDefense(readSpell(defense)) end end end end function readSpell(incomingLua) local spell = MonsterSpell() if incomingLua.name then if incomingLua.name == "melee" then spell:setType("melee") if incomingLua.attack and incomingLua.skill then spell:setAttackValue(incomingLua.attack, incomingLua.skill) end if incomingLua.minDamage and incomingLua.maxDamage then spell:setCombatValue(incomingLua.minDamage, incomingLua.maxDamage) end if incomingLua.interval then spell:setInterval(incomingLua.interval) end if incomingLua.effect then spell:setCombatEffect(incomingLua.effect) end else spell:setType(incomingLua.name) if incomingLua.type then if incomingLua.name == "combat" then spell:setCombatType(incomingLua.type) elseif incomingLua.name == "condition" then spell:setConditionType(incomingLua.type) else Spdlog.warn("[readSpell] - Monster ".. mtype:name() .. ": Loading spell ".. incomingLua.name .. ". Parameter type applies only for condition and combat.") end end if incomingLua.interval then spell:setInterval(incomingLua.interval) end if incomingLua.chance then spell:setChance(incomingLua.chance) end if incomingLua.range then spell:setRange(incomingLua.range) end if incomingLua.duration then spell:setConditionDuration(incomingLua.duration) end if incomingLua.speedChange then spell:setConditionSpeedChange(incomingLua.speedChange) end if incomingLua.target then spell:setNeedTarget(incomingLua.target) end if incomingLua.length then spell:setCombatLength(incomingLua.length) end if incomingLua.spread then spell:setCombatSpread(incomingLua.spread) end if incomingLua.radius then spell:setCombatRadius(incomingLua.radius) end if incomingLua.outfitMonster then spell:setOutfitMonster(incomingLua.outfitMonster) end if incomingLua.outfitItem then spell:setOutfitItem(incomingLua.outfitItem) end if incomingLua.minDamage and incomingLua.maxDamage then if incomingLua.name == "combat" or Spell(incomingLua.name) then spell:setCombatValue(incomingLua.minDamage, incomingLua.maxDamage) else local startDamage = 0 if incomingLua.startDamage then startDamage = incomingLua.startDamage end spell:setConditionDamage(incomingLua.minDamage, incomingLua.maxDamage, startDamage) end end if incomingLua.effect then spell:setCombatEffect(incomingLua.effect) end if incomingLua.shootEffect then spell:setCombatShootEffect(incomingLua.shootEffect) end end -- This is for a complex spell, that has combat damage AND some condition -- For example scorpions, which attack and cause poison on attack if incomingLua.condition then if incomingLua.condition.type then spell:setConditionType(incomingLua.condition.type) end if incomingLua.condition.duration then spell:setConditionDuration(incomingLua.condition.duration) end if incomingLua.condition.interval then spell:setConditionTickInterval(incomingLua.condition.interval) end spell:setConditionDamage(incomingLua.condition.totalDamage, incomingLua.condition.totalDamage, 0) end elseif incomingLua.script then spell:setScriptName("monster/" .. incomingLua.script .. ".lua") if incomingLua.interval then spell:setInterval(incomingLua.interval) end if incomingLua.chance then spell:setChance(incomingLua.chance) end if incomingLua.minDamage and incomingLua.maxDamage then spell:setCombatValue(incomingLua.minDamage, incomingLua.maxDamage) end if incomingLua.target then spell:setNeedTarget(incomingLua.target) end end return spell end
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by llll. --- DateTime: 2019/8/28 23:28 --- local fmt = require("fmt.fmt") local View = {} print("start scripts") function View:Start() print("start scripts") print(self) end return View
class_C("EffectMoney", ClassLoader:aquireClass("Effect")).execute = function (slot0) return 0 end return class_C("EffectMoney", ClassLoader.aquireClass("Effect"))
local ls = require("luasnip") local s = ls.s local t = ls.t local i = ls.i local c = ls.c local sn = ls.sn local parse = require("plugins.luasnip.util").parse ls.snippets.markdown = { parse({ trig = "oritatami" }, { "<details><summary>${1}</summary><div>", "", "${0}", "", "</div></details>", }), }
function main(splash) local snapshots = {} local timer = splash:call_later(function() snapshots["a"] = splash:html() splash:wait(1.0) snapshots["b"] = splash:html() end, 1.5) assert(splash:go(splash.args.url)) splash:wait(3.0) timer:reraise() return snapshots end
---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- -- -- em_mapIconBase -- -- ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- print("Loading ERIS_MINIMAP_MAPICONS"); ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- em_mapIconBase = {}; ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:getAlpha() return self.a; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:getColor() return self.r, self.g, self.b, self.a; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:getClass() return self.class; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:getLocation() return self.x, self.y; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:getObj() return self.obj; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:getX() return self.x; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:getY() return self.y; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:setAlpha(_a) self.a = _a or self.a; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:setColor(_r, _g, _b, _a) self.r = _r or self.r; self.g = _g or self.g; self.b = _b or self.b; self.a = _a or self.a; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:setClass(_class) self.class = _class; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:setLocation(_x, _y) self.x, self.y = _x, _y; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:setObj(_obj) self.obj = _obj; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:setX(_x) self.x = _x; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:setY(_y) self.y = _y; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:updateTimeStamp(_updateTime) self.lastupdateTime = self.updateTime; self.updateTime = _updateTime; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:updateLocation(_x, _y) if self.obj or _x and _y then self.lastX, self.lastY = self.x, self.y; self.x, self.y = _x or self.obj:getX(), _y or self.obj:getY(); else self.lastX, self.lastY = 0, 0; self.x, self.y = 0, 0; end; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:update(_updateTime) self:updateTimeStamp(_updateTime); self:updateLocation(); end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:initID() self.ID = self.obj:getID(); self.iconID = self.class .. self.ID; end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function em_mapIconBase:new() local o = {}; setmetatable(o, self) o.__index = self; o.obj = nil; o.class = "base"; o.iconID = "0"; o.x = 0; o.y = 0; o.lastX = 0; o.lastY = 0; o.minViewDist = 5; o.maxViewDist = 30; o.maxViewAngle = 70; o.delta = 0; o.rect = {x1=0, x2=0, x3=0, x4=0, y1=0, y2=0, y3=0, y4=0}; o.iconData = ""; o.iconDataExt = ""; o.iconTexture = nil; o.iconTextureExt = nil; o.r = 1; o.g = 1; o.b = 1; o.a = 1; o.fadeStep = 0.1; o.mapScale = false; o.updateTime = 0; o.lastupdateTime = 0; return o; end ---------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
local volume = {} local audio = hs.audiodevice function volume.mute() local dev = audio.defaultOutputDevice() return dev and dev:setMuted(true) end function volume.unmute() local dev = audio.defaultOutputDevice() return dev and dev:setMuted(false) end function volume.muted() local dev = audio.defaultOutputDevice() return dev and dev:muted() end function volume.increment() local dev = audio.defaultOutputDevice() if dev == nil then return nil end local volume = dev:volume() volume = math.min(volume + 6.25, 100) if dev:setVolume(volume) then return volume end return false end function volume.decrement() local dev = audio.defaultOutputDevice() if dev == nil then return nil end local volume = dev:volume() volume = math.max(volume - 6.25, 0) if dev:setVolume(volume) then return volume end return false end function volume.set(volume) local dev = audio.defaultOutputDevice() if dev == nil then return nil end return dev:setVolume(volume) end return volume
object_mobile_nova_orion_employee_08 = object_mobile_shared_nova_orion_employee_08:new { } ObjectTemplates:addTemplate(object_mobile_nova_orion_employee_08, "object/mobile/nova_orion_employee_08.iff")
require "luarocks.loader" local Sh = require('minilib.shell') local Pr = require('minilib.process') local Util = require('minilib.util') local Cfg = require('mxctl.config') local Cmds = require('mxctl.control_cmds') local pop_term = string.format("%s %s", Cfg.pop_term, Cfg.pop_termopts[Cfg.pop_term]) function pa_sinks() local iv = Pr.pipe() .add(Sh.exec('pacmd list-sinks')) .add(Sh.grep('name: <(.+)>')) .run() return iv end local Funs = {} function Funs:tmenu_select_pa_sinks() local opts = "" for i, v in ipairs(pa_sinks()) do opts = opts .. v .. "\n" end Pr.pipe() .add(Sh.exec(string.format('echo "%s" | %s', opts, Cfg.menu_sel))) .add(function(id) Util:exec('pacmd set-default-sink '..id) end) .run() end function Funs:dmenu_select_pa_sinks() Util:exec(pop_term .. " fun tmenu_select_pa_sinks") end return Funs
slot0 = class_C("TransformSwing", ClassLoader:aquireClass("TransformAction")) slot0.onCreate = function (slot0) slot0.super.onCreate(slot0) slot0:addProperty("targetAction") slot0:addProperty("count") end slot0.onCreateFinish = function (slot0) slot0.super.onCreateFinish(slot0) slot0:setValue("count", 1) end slot0.update = function (slot0, slot1) slot5 = slot0:getValue("targetAction").getValue(slot2, "duration") * 2 if slot4 > (slot3 or slot1) - slot5 * math.floor((slot3 or slot1) / slot5) then slot2:update(slot1) else slot2:update(slot5 - slot1) end end slot0.on_targetAction_changed = function (slot0) slot1 = slot0:getValue("targetAction") slot0:setValue("duration", slot1:getValue("duration") * 2 * slot0:getValue("count")) slot1:bindSameName("actionTarget", slot0) slot1:setValue("actionTarget", slot0:getValue("actionTarget")) end return slot0
#include "scripts/utils.lua" #include "scripts/savedata.lua" #include "scripts/menu.lua" #include "scripts/varhandlers.lua" #include "datascripts/keybinds.lua" #include "datascripts/inputList.lua" #include "datascripts/color4.lua" toolName = "drivableplane" toolReadableName = "Drivable Plane" --TODO: Fix offset weirdness. local menu_disabled = false savedVars = { Speed = { name = "Speed", boxDescription = "Plane speed.", default = 30, current = nil, valueType = "float", configurable = true, minVal = 0.1, maxVal = 50, }, TurnSpeed = { name = "Turn Speed", boxDescription = "Plane turn speed.", default = 5, current = nil, valueType = "float", configurable = true, minVal = 0.1, maxVal = 50 }, CameraLerpSpeed = { name = "Camera Lerp Speed", boxDescription = "Camera move speed.", default = 50, current = nil, valueType = "float", configurable = false, minVal = 0.1, maxVal = 100, }, ExplodeOnImpact = { name = "Explode On Impact", boxDescription = "Explosions on hit.", default = false, current = nil, valueType = "bool", configurable = true, }, DieOnImpact = { name = "Die On Impact", boxDescription = "Stop flight on hit.", default = false, current = nil, valueType = "bool", configurable = true, }, } menuVarOrder = { "Speed", "TurnSpeed", "ExplodeOnImpact", "DieOnImpact", } local inFlightCamera = false local firstCameraTick = false local planeActive = false local planeTransform = Transform(planePosition, planeRotation) local planeDirection = Vec(0, 0, -1) -- local space --local planeTilt = 0 local cameraTransform = Transform() local cameraLocalPos = Vec(0, 0.5, 10) local cameraLocalLookPos = Vec(0, 0.25, 0) local cameraLocalRot = QuatLookAt(cameraLocalPos, cameraLocalLookPos) local planeTest = LoadSprite("MOD/sprites/square.png") local localPlaneTransforms = { Transform(Vec(-0.9, -0.4, -1.5), Quat()), Transform(Vec(-0.45 * 2, 0, 0), Quat()), Transform(Vec(-0.45, 0, 0), Quat()) } local selectedPlane = 1 local planeCount = #localPlaneTransforms local targetSprite = LoadSprite("MOD/sprites/target.png") local damageTick = 0 local maxDamageTick = 0.1 local forceWaveRange = 2 * 2 local collisionForce = 20 local collisionRayLength = 0.1 * 10 local collisionRayWidth = 0.25 * 2 local maxPlayerFromCameraDist = 20 local setGoalPos = Vec() local setGoalPosActive = false function init() saveFileInit(savedVars) menu_init() RegisterTool(toolName, toolReadableName, "MOD/vox/plane.vox") SetBool("game.tool." .. toolName .. ".enabled", true) end function allStatic() QueryRequire("dynamic") local bodies = QueryAabbBodies local playerPos = GetPlayerTransform().pos local range = 200 local minPos = VecAdd(playerPos, Vec(-range, -range, -range)) local maxPos = VecAdd(playerPos, Vec(range, range, range)) local bodies = QueryAabbBodies(minPos, maxPos) for i = 1, #bodies do local hitBody = bodies[i] SetBodyDynamic(hitBody, false) SetBodyVelocity(hitBody, Vec()) end SetString("hud.notification", #bodies .. " set to static.") end function tick(dt) if not menu_disabled then menu_tick(dt) end local isMenuOpenRightNow = isMenuOpen() if isMenuOpenRightNow then SetTimeScale(0.1) end if not canUseTool() and not planeActive then return end planeBodiesLogic(dt) if planeActive then handleKeyInputs() SetString("game.player.tool", toolName) --[[function rotateTest() local newRot = QuatAxisAngle(Vec(0, 0, 1), dt * 100) localPlaneTransforms[selectedPlane].rot = QuatRotateQuat(localPlaneTransforms[selectedPlane].rot, newRot) end renderPlaneSprite() rotateTest()]]-- if inFlightCamera then --DebugWatch("dist", VecDist(GetPlayerCameraTransform().pos, planeTransform.pos)) if VecDist(GetPlayerCameraTransform().pos, planeTransform.pos) > maxPlayerFromCameraDist and firstCameraTicks <= 0 then inFlightCamera = false end if firstCameraTicks then firstCameraTicks = firstCameraTicks - 1 end cameraLogic(dt) --renderPlaneSprite() end if setGoalPosActive then renderBillboardSprite(targetSprite, setGoalPos, GetCameraTransform().pos, 0.5, Color4.Red) --renderSetGoalSprite() end handleFlight(dt) if damageTick <= 0 then handlePlaneCollisions(planeTransform.pos) else damageTick = damageTick - dt end end if isMenuOpenRightNow then return end if InputPressed(binds["Shoot"]) and not planeActive then startFlight() end end function draw(dt) menu_draw(dt) end function handleKeyInputs() if InputPressed(binds["Fly_To_Target"]) and not inFlightCamera and not isMenuOpen() then setSetGoalPos() end if InputPressed(binds["Release_Target"]) and not isMenuOpen() then setGoalPosActive = false end if InputPressed(binds["Toggle_Camera"]) then inFlightCamera = not inFlightCamera if inFlightCamera then firstCameraTicks = 2 end end if InputPressed(binds["Disengage"]) then planeActive = false setGoalPosActive = false end end function planeBodiesLogic(dt) SetToolTransform(Transform(), 0) local toolBody = GetToolBody() local toolTransform = GetBodyTransform(toolBodyx) local toolShapes = GetBodyShapes(toolBody) local planeShape = toolShapes[selectedPlane] if planeActive then local scroll = InputValue(binds["Plane_Select_Move"]) if scroll > 0 then selectedPlane = selectedPlane - 1 if selectedPlane < 1 then selectedPlane = planeCount end elseif scroll < 0 then selectedPlane = selectedPlane + 1 if selectedPlane > planeCount then selectedPlane = 1 end end placeLocalBodyAtPos(toolBody, planeShape, planeTransform, localPlaneTransforms[selectedPlane]) end for i = 1, planeCount do if i ~= selectedPlane or (i == selectedPlane and not planeActive) then placeLocalBodyAtPos(toolBody, toolShapes[i], Transform(Vec(0, -500, 0)), Quat(), Transform()) end end end function renderPlaneSprite() local cameraTransform = GetCameraTransform() local planePosition = planeTransform.pos local lookRot = QuatLookAt(planePosition, cameraTransform.pos) local spriteTransform = Transform(planePosition, lookRot) DrawSprite(planeTest, spriteTransform, 0.25, 0.25, 0.5, 0.5, 0.5, 1, true, true) end --[[function renderPlaneSprite() renderBillboardSprite(planeTest, planeTransform.pos, cameraTransform.pos, 0.25, Color4.White, true, true) end]]-- --[[function drawRay(origin, dir, dist, width) local endVec = VecScale(dir, dist) for x = -1, 1 do for y = -1, 1 do if (math.abs(x) == 1 and math.abs(y) ~= 1) or (math.abs(x) ~= 1 and math.abs(y) == 1) then local offsetOrigin = VecAdd(origin, VecScale(Vec(x, y, 0), width)) DebugLine(offsetOrigin, VecAdd(offsetOrigin, endVec), 1, 1, 1, 1) end end end end]]-- function canUseTool() return GetString("game.player.tool") == toolName and GetPlayerVehicle() == 0 end function setSetGoalPos() local cameraTransform = GetPlayerCameraTransform() local origin = cameraTransform.pos local direction = TransformToParentVec(cameraTransform, Vec(0, 0, -1)) local hit, hitPoint = raycast(origin, direction) if hit then setGoalPos = hitPoint setGoalPosActive = true end end function startFlight() local playerCameraTransform = GetPlayerCameraTransform() local planePosition = VecAdd(playerCameraTransform.pos, Vec(0, 1, 0)) local planeRotation = playerCameraTransform.rot planeTransform = Transform(planePosition, planeRotation) planeActive = true local localCameraTransform = Transform(cameraLocalPos, cameraLocalRot) local worldCameraTransform = TransformToParentTransform(planeTransform, localCameraTransform) cameraTransform.pos = worldCameraTransform.pos cameraTransform.rot = worldCameraTransform.rot end function thirdPersonControls() local planePosition = planeTransform.pos local planeRotation = planeTransform.rot local goalRot = nil local mouseDeltaX = InputValue("mousedx") / 2 local mouseDeltaY = InputValue("mousedy") / 2 local rotDist = -5 local turnDir = Vec(mouseDeltaX, -mouseDeltaY, rotDist) local goalPos = TransformToParentPoint(planeTransform, turnDir) goalRot = QuatLookAt(planePosition, goalPos) return goalRot end function rcControls() local planePosition = planeTransform.pos local planeRotation = planeTransform.rot local goalRot = nil local playerCameraTransform = GetPlayerCameraTransform() local origin = playerCameraTransform.pos local direction = TransformToParentVec(playerCameraTransform, Vec(0, 0, -1)) local hit, hitPoint = raycast(origin, direction) if hit then goalRot = QuatLookAt(planePosition, hitPoint) else local goalPos = VecAdd(planePosition, direction) goalRot = QuatLookAt(planePosition, goalPos) end return goalRot end function handleFlight(dt) local localVelocity = VecScale(planeDirection, GetValue("Speed") * dt) local planePosition = planeTransform.pos local planeRotation = planeTransform.rot local worldVelocity = TransformToParentVec(planeTransform, localVelocity) planePosition = VecAdd(planePosition, worldVelocity) local goalRot = nil if not isMenuOpen() then if not setGoalPosActive then if inFlightCamera then goalRot = thirdPersonControls() else goalRot = rcControls() end else goalRot = QuatLookAt(planePosition, setGoalPos) if VecDist(planeTransform.pos, setGoalPos) < 1 then setGoalPosActive = false end end if goalRot ~= nil then planeRotation = QuatSlerp(planeRotation, goalRot, GetValue("TurnSpeed") * dt) end end planeTransform.pos = planePosition planeTransform.rot = planeRotation end function handlePlaneCollisions(fromPos) local origin = fromPos local direction = TransformToParentVec(planeTransform, Vec(0, 0, -1)) local hit, hitPoint = raycast(origin, direction, collisionRayLength, collisionRayWidth) if hit then if not GetValue("ExplodeOnImpact") then MakeHole(hitPoint, 4, 4, 4) else Explosion(hitPoint, 2) end damageTick = maxDamageTick QueryRequire("dynamic") local inFrontPos = VecAdd(origin, VecScale(direction, forceWaveRange / 2)) local minPos = VecAdd(inFrontPos, Vec(-forceWaveRange, -forceWaveRange, -forceWaveRange)) local maxPos = VecAdd(inFrontPos, Vec(forceWaveRange, forceWaveRange, forceWaveRange)) local bodies = QueryAabbBodies(minPos, maxPos) for i = 1, #bodies do local hitBody = bodies[i] SetBodyVelocity(hitBody, VecScale(direction, collisionForce)) --local bodyMass = GetBodyMass(hitBody) --ApplyBodyImpulse(hitBody, hitPoint, VecScale(direction, bodyMass * collisionForce)) end if GetValue("DieOnImpact") then planeActive = false setGoalPosActive = false end end end function placeLocalBodyAtPos(toolBody, toolShape, currPlaneTransform, localShapeTransform) local toolTransform = GetBodyTransform(toolBody) local localPlaneTransform = TransformToLocalTransform(toolTransform, currPlaneTransform) local outsideShapeTransform = TransformToParentTransform(localPlaneTransform, localShapeTransform) --[[localPlaneTransform.pos = VecAdd(localPlaneTransform.pos, localShapeTransform.pos) localPlaneTransform.rot = QuatRotateQuat(localPlaneTransform.rot, localShapeTransform.rot) local worldShapeTransform = TransformToParentTransform(localPlaneTransform, outsideShapeTransform) ParticleReset() ParticleColor(1, 0, 0) ParticleRadius(0.2) SpawnParticle(worldShapeTransform.pos, Vec(), 0.2)]]-- SetShapeLocalTransform(toolShape, outsideShapeTransform) end function cameraLogic(dt) local localCameraTransform = Transform(cameraLocalPos, cameraLocalRot) local worldCameraTransform = TransformToParentTransform(planeTransform, localCameraTransform) cameraTransform.pos = VecLerp(cameraTransform.pos, worldCameraTransform.pos, GetValue("CameraLerpSpeed") * dt) cameraTransform.rot = worldCameraTransform.rot SetPlayerTransform(cameraTransform) end function resetShapeLocation(toolShape) local tempTransform = Transform(Vec(0, 0, 0), Quat()) local localTransform = TransformToLocalTransform(toolTransform, tempTransform) SetShapeLocalTransform(toolShape, localTransform) end
local rspamd_logger = require "rspamd_logger" local argparse = require "argparse" local lua_util = require "lua_util" local ucl = require "ucl" local parser = argparse() :name "rspamadm neural_test" :description "Test the neural network with labelled dataset" :help_description_margin(32) parser:option "-c --config" :description "Path to config file" :argname("<cfg>") :default(rspamd_paths["CONFDIR"] .. "/" .. "rspamd.conf") parser:option "-H --hamdir" :description("Ham directory") :argname("<dir>") parser:option "-S --spamdir" :description("Spam directory") :argname("<dir>") parser:option "-t --timeout" :description("Timeout for client connections") :argname("<sec>") :convert(tonumber) :default(60) parser:option "-n --conns" :description("Number of parallel connections") :argname("<N>") :convert(tonumber) :default(10) parser:option "-c --connect" :description("Connect to specific host") :argname("<host>") :default('localhost:11334') parser:option "-r --rspamc" :description("Use specific rspamc path") :argname("<path>") :default('rspamc') parser:option '--rule' :description 'Rule to test' :argname('<rule>') local HAM = "HAM" local SPAM = "SPAM" local function load_config(opts) local _r,err = rspamd_config:load_ucl(opts['config']) if not _r then rspamd_logger.errx('cannot parse %s: %s', opts['config'], err) os.exit(1) end _r,err = rspamd_config:parse_rcl({'logging', 'worker'}) if not _r then rspamd_logger.errx('cannot process %s: %s', opts['config'], err) os.exit(1) end end local function scan_email(rspamc_path, host, n_parallel, path, timeout) local rspamc_command = string.format("%s --connect %s -j --compact -n %s -t %.3f %s", rspamc_path, host, n_parallel, timeout, path) local result = assert(io.popen(rspamc_command)) result = result:read("*all") return result end local function encoded_json_to_log(result) -- Returns table containing score, action, list of symbols local filtered_result = {} local ucl_parser = ucl.parser() local is_good, err = ucl_parser:parse_string(result) if not is_good then rspamd_logger.errx("Parser error: %1", err) return nil end result = ucl_parser:get_object() filtered_result.score = result.score if not result.action then rspamd_logger.errx("Bad JSON: %1", result) return nil end local action = result.action:gsub("%s+", "_") filtered_result.action = action filtered_result.symbols = {} for sym, _ in pairs(result.symbols) do table.insert(filtered_result.symbols, sym) end filtered_result.filename = result.filename filtered_result.scan_time = result.scan_time return filtered_result end local function filter_scan_results(results, actual_email_type) local logs = {} results = lua_util.rspamd_str_split(results, "\n") if results[#results] == "" then results[#results] = nil end for _, result in pairs(results) do result = encoded_json_to_log(result) if result then result['type'] = actual_email_type table.insert(logs, result) end end return logs end local function get_stats_from_scan_results(results, rules) local rule_stats = {} for rule,_ in pairs(rules) do rule_stats[rule] = {tp = 0, tn = 0, fp = 0, fn = 0} end for _,result in ipairs(results) do for _,symbol in ipairs(result["symbols"]) do for name,rule in pairs(rules) do if rule.symbol_spam and rule.symbol_spam == symbol then if result.type == HAM then rule_stats[name].fp = rule_stats[name].fp + 1 elseif result.type == SPAM then rule_stats[name].tp = rule_stats[name].tp + 1 end elseif rule.symbol_ham and rule.symbol_ham == symbol then if result.type == HAM then rule_stats[name].tn = rule_stats[name].tn + 1 elseif result.type == SPAM then rule_stats[name].fn = rule_stats[name].fn + 1 end end end end end for rule,_ in pairs(rules) do rule_stats[rule].fpr = rule_stats[rule].fp / (rule_stats[rule].fp + rule_stats[rule].tn) rule_stats[rule].fnr = rule_stats[rule].fn / (rule_stats[rule].fn + rule_stats[rule].tp) end return rule_stats end local function print_neural_stats(neural_stats) for rule, stats in pairs(neural_stats) do rspamd_logger.messagex("\nStats for rule: %s", rule) rspamd_logger.messagex("False positive rate: %s%%", stats.fpr * 100) rspamd_logger.messagex("False negative rate: %s%%", stats.fnr * 100) end end local function handler(args) local opts = parser:parse(args) local ham_directory = opts['hamdir'] local spam_directory = opts['spamdir'] local connections = opts["conns"] load_config(opts) local neural_opts = rspamd_config:get_all_opt('neural') if opts["rule"] then local found = false for rule_name, _ in pairs(neural_opts.rules) do if string.lower(rule_name) == string.lower(opts["rule"]) then found = true else neural_opts.rules[rule_name] = nil end end if not found then rspamd_logger.errx("Couldn't find the rule %s", opts["rule"]) return end end local results = {} if ham_directory then rspamd_logger.messagex("Scanning ham corpus...") local ham_results = scan_email(opts.rspamc, opts.connect, connections, ham_directory, opts.timeout) ham_results = filter_scan_results(ham_results, HAM) for _, result in pairs(ham_results) do table.insert(results, result) end end if spam_directory then rspamd_logger.messagex("Scanning spam corpus...") local spam_results = scan_email(opts.rspamc, opts.connect, connections, spam_directory, opts.timeout) spam_results = filter_scan_results(spam_results, SPAM) for _, result in pairs(spam_results) do table.insert(results, result) end end local neural_stats = get_stats_from_scan_results(results, neural_opts.rules) print_neural_stats(neural_stats) end return { name = "neuraltest", aliases = {"neural_test"}, handler = handler, description = parser._description }
BRACKET_PRECEDENCE = 20 DEEP_PRECEDENCE = BRACKET_PRECEDENCE * 1000 function IS_LEFT_TO_RIGHT(p) return (p ~= 2) and (p ~= 14) end -- enum OperatorOrder OperatorOrder = { OrderNone = 1, OrderPrefix = 2, OrderInfix = 3, OrderPostfix = 4 } OperatorPrecedence = { -- TokenNone { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 0, Name = "none", }, -- TokenComma { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 0, Name = ",", }, -- TokenAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "=", }, -- TokenAddAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "+=", }, -- TokenSubtractAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "-=", }, -- TokenMultiplyAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "*=", }, -- TokenDivideAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "/=", }, -- TokenModulusAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "%=", }, -- TokenShiftLeftAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "<<=", }, -- TokenShiftRightAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = ">>=", }, -- TokenArithmeticAndAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "&=", }, -- TokenArithmeticOrAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "|=", }, -- TokenArithmeticExorAssign { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 2, Name = "^=", }, -- TokenQuestionMark { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 3, Name = "?", }, -- TokenColon { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 3, Name = ":", }, -- TokenLogicalOr { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 4, Name = "||", }, -- TokenLogicalAnd { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 5, Name = "&&", }, -- TokenArithmeticOr { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 6, Name = "=", }, -- TokenArithmeticExor { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 7, Name = "^", }, -- TokenAmpersand { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 8, Name = "&", }, -- TokenEqual { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 9, Name = "==", }, -- TokenNotEqual { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 9, Name = "!=", }, -- TokenLessThan { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 10, Name = "<", }, -- TokenGreaterThan { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 10, Name = ">", }, -- TokenLessEqual { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 10, Name = "<=", }, -- TokenGreaterEqual { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 10, Name = ">=", }, -- TokenShiftLeft { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 11, Name = "<<", }, -- TokenShiftRight { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 11, Name = ">>", }, -- TokenPlus { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 12, Name = "+", }, -- TokenMinus { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 12, Name = "-", }, -- TokenAsterisk { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 13, Name = "*", }, -- TokenSlash { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 13, Name = "/", }, -- TokenModulus { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 13, Name = "%", }, -- TokenIncrement { PrefixPrecedence = 14, PostfixPrecedence = 15, InfixPrecedence = 0, Name = "++", }, -- TokenDecrement { PrefixPrecedence = 14, PostfixPrecedence = 15, InfixPrecedence = 0, Name = "--", }, -- TokenUnaryNot { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 0, Name = "!", }, -- TokenUnaryExor { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 0, Name = "~", }, -- TokenSizeof { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 0, Name = "sizeof", }, -- TokenCast { PrefixPrecedence = 14, PostfixPrecedence = 0, InfixPrecedence = 0, Name = "cast", }, -- TokenLeftSquareBracket { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 15, Name = "[", }, -- TokenRightSquareBracket { PrefixPrecedence = 0, PostfixPrecedence = 15, InfixPrecedence = 0, Name = "]", }, -- TokenDot { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 15, Name = ".", }, -- TokenArrow { PrefixPrecedence = 0, PostfixPrecedence = 0, InfixPrecedence = 15, Name = "->", }, -- TokenOpenBracket { PrefixPrecedence = 15, PostfixPrecedence = 0, InfixPrecedence = 0, Name = "(", }, -- TokenCloseBracket { PrefixPrecedence = 0, PostfixPrecedence = 15, InfixPrecedence = 0, Name = ")", }, } function IsTypeToken(Parser, t, LexValue) local VarValue if t >= LexToken.TokenIntType and t <= LexToken.TokenUnsignedType then return true end if t == LexToken.TokenIdentifier then if VariableDefined(Parser.pc, LexValue.Val) then VarValue = VariableGet(Parser.pc, Parser, LexValue.Val) if VarValue.Typ == Parser.pc.TypeType then return true end end end return false end function ExpressionCoerceInteger(Val) if Val.Typ.Base == BaseType.TypeInt then return PointerGetSignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedInt then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeChar then return PointerGetSignedChar(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedChar then return PointerGetUnsignedChar(Val.Val) elseif Val.Typ.Base == BaseType.TypeShort then return PointerGetSignedShort(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedShort then return PointerGetUnsignedShort(Val.Val) elseif Val.Typ.Base == BaseType.TypeLong then return PointerGetSignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedLong then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypePointer then -- Getting the absolute address of a pointer is not supported -- If pointer is not null, cast a dummy address if IsPointerNull(Val.Val) then return 0 else return 0xCCCC end elseif Val.Typ.Base == BaseType.TypeFP then return (math.floor(PointerGetFP(Val.Val)) + 0x80000000) % 0x100000000 - 0x80000000 else return 0 end end function ExpressionCoerceUnsignedInteger(Val) if Val.Typ.Base == BaseType.TypeInt then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedInt then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeChar then return PointerGetUnsignedChar(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedChar then return PointerGetUnsignedChar(Val.Val) elseif Val.Typ.Base == BaseType.TypeShort then return PointerGetUnsignedShort(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedShort then return PointerGetUnsignedShort(Val.Val) elseif Val.Typ.Base == BaseType.TypeLong then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedLong then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypePointer then -- Getting the absolute address of a pointer is not supported -- If pointer is not null, cast a dummy address if IsPointerNull(Val.Val) then return 0 else return 0xCCCC end elseif Val.Typ.Base == BaseType.TypeFP then return math.floor(PointerGetFP(Val.Val)) % 0x100000000 else return 0 end end function ExpressionCoerceFP(Val) if Val.Typ.Base == BaseType.TypeInt then return PointerGetSignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedInt then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeChar then return PointerGetSignedChar(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedChar then return PointerGetUnsignedChar(Val.Val) elseif Val.Typ.Base == BaseType.TypeShort then return PointerGetSignedShort(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedShort then return PointerGetUnsignedShort(Val.Val) elseif Val.Typ.Base == BaseType.TypeLong then return PointerGetSignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeUnsignedLong then return PointerGetUnsignedInt(Val.Val) elseif Val.Typ.Base == BaseType.TypeFP then return PointerGetFP(Val.Val) else return 0 end end function ExpressionAssignInt(Parser, DestValue, FromInt, After) local Result if not DestValue.IsLValue then ProgramFail(Parser, "can't assign to this") end if After then Result = ExpressionCoerceInteger(DestValue) else Result = FromInt end if (DestValue.Typ.Base == BaseType.TypeInt or DestValue.Typ.Base == BaseType.TypeUnsignedInt) then PointerSetSignedOrUnsignedInt(DestValue.Val, FromInt) elseif (DestValue.Typ.Base == BaseType.TypeChar or DestValue.Typ.Base == BaseType.TypeUnsignedChar) then PointerSetSignedOrUnsignedChar(DestValue.Val, FromInt) elseif (DestValue.Typ.Base == BaseType.TypeShort or DestValue.Typ.Base == BaseType.TypeUnsignedShort) then PointerSetSignedOrUnsignedShort(DestValue.Val, FromInt) elseif (DestValue.Typ.Base == BaseType.TypeLong or DestValue.Typ.Base == BaseType.TypeUnsignedLong) then PointerSetSignedOrUnsignedInt(DestValue.Val, FromInt) end --if VariableDebug then -- print("Variable:", FromInt) --end return Result end function ExpressionAssignFP(Parser, DestValue, FromFP) if not DestValue.IsLValue then ProgramFail(Parser, "can't assign to this") end PointerSetFP(DestValue.Val, FromFP) --if VariableDebug then -- print("Variable:", FromFP) --end return FromFP end function ExpressionStackPushValueNode(Parser, StackTop, ValueLoc) local StackNode StackNode = VariableAlloc(Parser.pc, Parser, false) if StackTop == nil then StackNode.NextNodeId = 0 else StackNode.NextNodeId = StackTop.StackId end StackNode.Val = ValueLoc StackNode.Op = LexToken.TokenNone StackNode.Precedence = 0 StackNode.Order = OperatorOrder.OrderNone StackTop = StackNode -- #ifdef FANCY_ERROR_MESSAGES --StackNode.Line = Parser.Line --StackNode.CharacterPos = Parser.CharacterPos -- #endif -- #ifdef DEBUG_EXPRESSIONS -- ExpressionStackShow(Parser.pc, StackTop) -- #endif return StackTop end function ExpressionStackPushValueByType(Parser, StackTop, PushType) local ValueLoc ValueLoc = VariableAllocValueFromType(Parser.pc, Parser, PushType, false, nil, false) StackTop = ExpressionStackPushValueNode(Parser, StackTop, ValueLoc) --if Debug then -- print("Set", ValueLoc.Typ.Base) --end return ValueLoc, StackTop end function ExpressionStackPushValue(Parser, StackTop, PushValue) local ValueLoc = VariableAllocValueAndCopy(Parser.pc, Parser, PushValue, false) StackTop = ExpressionStackPushValueNode(Parser, StackTop, ValueLoc) return StackTop end function ExpressionStackPushLValue(Parser, StackTop, PushValue, Offset) local ValueLoc = VariableAllocValueShared(Parser, PushValue) StackTop = ExpressionStackPushValueNode(Parser, StackTop, ValueLoc) return StackTop end function ExpressionStackPushDereference(Parser, StackTop, DereferenceValue) local DerefIsLValue, DerefVal, ValueLoc, DerefType local DerefDataLoc DerefDataLoc, DerefVal, DerefType, _, DerefIsLValue = VariableDereferencePointer(DereferenceValue) --print("Dereference:", DerefType.Base) if DerefDataLoc == nil then ProgramFail(Parser, "trying to dereference a void pointer - is the pointer NULL or pointing to a deallocated variable?") end ValueLoc = VariableAllocValueFromExistingData(Parser, DerefType, DerefDataLoc, DerefIsLValue, DerefVal) StackTop = ExpressionStackPushValueNode(Parser, StackTop, ValueLoc) return StackTop end function ExpressionPushInt(Parser, StackTop, IntValue) local ValueLoc = VariableAllocValueFromType(Parser.pc, Parser, Parser.pc.IntType, false, nil, false) PointerSetSignedOrUnsignedInt(ValueLoc.Val, IntValue) StackTop = ExpressionStackPushValueNode(Parser, StackTop, ValueLoc) return StackTop end function ExpressionPushFP(Parser, StackTop, FPValue) local ValueLoc = VariableAllocValueFromType(Parser.pc, Parser, Parser.pc.FPType, false, nil, false) PointerSetFP(ValueLoc.Val, FPValue) StackTop = ExpressionStackPushValueNode(Parser, StackTop, ValueLoc) return StackTop end function ExpressionAssignToPointer(Parser, ToValue, FromValue, FuncName, ParamNo, AllowPointerCoercion) local PointedToType = ToValue.Typ.FromType if (FromValue.Typ == ToValue.Typ or FromValue.Typ == Parser.pc.VoidPtrType or (ToValue.Typ == Parser.pc.VoidPtrType and FromValue.Typ.Base == BaseType.TypePointer)) then PointerCopyPointer(ToValue.Val, FromValue.Val) elseif (FromValue.Typ.Base == BaseType.TypeArray and (PointedToType == FromValue.Typ.FromType or ToValue.Typ == Parser.pc.VoidPtrType)) then PointerReference(ToValue.Val, FromValue.Val) --print("CoercePointer:", PointerGetSignedInt(ToValue.Val)) elseif (FromValue.Typ.Base == BaseType.TypePointer and FromValue.Typ.FromType.Base == BaseType.TypeArray and (PointedToType == FromValue.Typ.FromType.FromType or ToValue.Typ == Parser.pc.VoidPtrType)) then PointerCopyPointer(ToValue.Val, FromValue.Val) elseif (IS_NUMERIC_COERCIBLE(FromValue) and ExpressionCoerceInteger(FromValue) == 0) then PointerSetNull(ToValue.Val) elseif AllowPointerCoercion and IS_NUMERIC_COERCIBLE(FromValue) then -- Assigning absolute address is not supported: -- There is no real address space! ProgramFail(Parser, "assigning absolute address to pointer is not supported") elseif AllowPointerCoercion and FromValue.Typ.Base == BaseType.TypePointer then PointerCopyPointer(ToValue.Val, FromValue.Val) else AssignFail(Parser, "%t from %t", ToValue.Typ, FromValue.Typ, 0, 0, FuncName, ParamNo) end end function ExpressionAssign(Parser, DestValue, SourceValue, Force, FuncName, ParamNo, AllowPointerCoercion) if not DestValue.IsLValue and not Force then AssignFail(Parser, "not an lvalue", nil, nil, 0, 0, FuncName, ParamNo) end if (IS_NUMERIC_COERCIBLE(DestValue) and not IS_NUMERIC_COERCIBLE_PLUS_POINTERS(SourceValue, AllowPointerCoercion)) then AssignFail(Parser, "%t from %t", DestValue.Typ, SourceValue.Typ, 0, 0, FuncName, ParamNo) end if DestValue.Typ.Base == BaseType.TypeInt then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedInt(DestValue.Val, ExpressionCoerceInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeShort then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedShort(DestValue.Val, ExpressionCoerceInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeChar then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedChar(DestValue.Val, ExpressionCoerceInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeLong then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedInt(DestValue.Val, ExpressionCoerceInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeUnsignedInt then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedInt(DestValue.Val, ExpressionCoerceUnsignedInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeUnsignedShort then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedShort(DestValue.Val, ExpressionCoerceUnsignedInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeUnsignedLong then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedInt(DestValue.Val, ExpressionCoerceUnsignedInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeUnsignedChar then --if VariableDebug then -- print("Variable:", ExpressionCoerceInteger(SourceValue)) --end PointerSetSignedOrUnsignedChar(DestValue.Val, ExpressionCoerceInteger(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypeFP then --if VariableDebug then -- print("Variable:", ExpressionCoerceFP(SourceValue)) --end if not IS_NUMERIC_COERCIBLE_PLUS_POINTERS(SourceValue, AllowPointerCoercion) then AssignFail(Parser, "%t from %t", DestValue.Typ, SourceValue.Typ, 0, 0, FuncName, ParamNo) end PointerSetFP(DestValue.Val, ExpressionCoerceFP(SourceValue)) elseif DestValue.Typ.Base == BaseType.TypePointer then ExpressionAssignToPointer(Parser, DestValue, SourceValue, FuncName, ParamNo, AllowPointerCoercion) elseif DestValue.Typ.Base == BaseType.TypeArray then local DerefVal, Size if (SourceValue.Typ.Base == BaseType.TypeArray and DestValue.Typ.ArraySize == 0) then DestValue.Typ = SourceValue.Typ VariableRealloc(Parser, DestValue, TypeSizeValue(DestValue, false)) if DestValue.LValueFrom ~= nil then DestValue.LValueFrom.Val = DestValue.Val DestValue.LValueFrom.AnyValOnHeap = DestValue.AnyValOnHeap end end if (DestValue.Typ.FromType.Base == BaseType.TypeChar and SourceValue.Typ.Base == BaseType.TypePointer and SourceValue.Typ.FromType.Base == BaseType.TypeChar) then DerefVal = PointerDereference(SourceValue.Val) if DestValue.Typ.ArraySize == 0 then Size = PointerStringLen(DerefVal) DestValue.Typ = TypeGetMatching(Parser.pc, Parser, DestValue.Typ.FromType, DestValue.Typ.Base, Size, DestValue.Typ.Identifier, true) VariableRealloc(Parser, DestValue, TypeSizeValue(DestValue, false)) end PointerCopyValue(DestValue.Val, DerefVal, DestValue.Typ) else if DestValue.Typ ~= SourceValue.Typ then AssignFail(Parser, "%t from %t", DestValue.Typ, SourceValue.Typ, 0, 0, FuncName, ParamNo) end if DestValue.Typ.ArraySize ~= SourceValue.Typ.ArraySize then AssignFail(Parser, "from an array of size %d to one of size %d", nil, nil, DestValue.Typ.ArraySize, SourceValue.Typ.ArraySize, FuncName, ParamNo) end PointerCopyValue(DestValue.Val, SourceValue.Val, DestValue.Typ) end elseif (DestValue.Typ.Base == BaseType.TypeStruct or DestValue.Typ.Base == BaseType.TypeUnion) then if DestValue.Typ ~= SourceValue.Typ then AssignFail(Parser, "%t from %t", DestValue.Typ, SourceValue.Typ, 0, 0, FuncName, ParamNo) end PointerCopyValue(DestValue.Val, SourceValue.Val, DestValue.Typ) else AssignFail(Parser, "%t", DestValue.Typ, nil, 0, 0, FuncName, ParamNo) end end function ExpressionQuestionMarkOperator(Parser, StackTop, BottomValue, TopValue) if not IS_NUMERIC_COERCIBLE(TopValue) then ProgramFail(Parser, "first argument to '?' should be a number") end if ExpressionCoerceInteger(TopValue) ~= 0 then StackTop = ExpressionStackPushValue(Parser, StackTop, BottomValue) else _, StackTop = ExpressionStackPushValueByType(Parser, StackTop, Parser.pc.VoidType) end return StackTop end function ExpressionColonOperator(Parser, StackTop, BottomValue, TopValue) if TopValue.Typ.Base == BaseType.TypeVoid then StackTop = ExpressionStackPushValue(Parser, StackTop, BottomValue) else StackTop = ExpressionStackPushValue(Parser, StackTop, TopValue) end return StackTop end function ExpressionPrefixOperator(Parser, StackTop, Op, TopValue) local Result, Typ local ResultFP, ResultInt, TopInt if Op == LexToken.TokenAmpersand then if not TopValue.IsLValue then ProgramFail(Parser, "can't get the address of this") end Result = VariableAllocValueFromType(Parser.pc, Parser, TypeGetMatching(Parser.pc, Parser, TopValue.Typ, BaseType.TypePointer, 0, Parser.pc.StrEmpty, true), false, nil, false) PointerReference(Result.Val, TopValue.Val) StackTop = ExpressionStackPushValueNode(Parser, StackTop, Result) elseif Op == LexToken.TokenAsterisk then if StackTop ~= nil then if StackTop.Op == LexToken.TokenSizeof then _, StackTop = ExpressionStackPushValueByType(Parser, StackTop, TopValue.Typ) else StackTop = ExpressionStackPushDereference(Parser, StackTop, TopValue) end else StackTop = ExpressionStackPushDereference(Parser, StackTop, TopValue) end elseif Op == LexToken.TokenSizeof then if TopValue.Typ == Parser.pc.TypeType then Typ = TopValue.Val.Typ -- Val here points to Typ, not AnyValue type else Typ = TopValue.Typ end --if Typ.FromType ~= nil then -- if Typ.FromType.Base == BaseType.TypeStruct then -- Typ = Typ.FromType -- end --end StackTop = ExpressionPushInt(Parser, StackTop, TypeSize(Typ, Typ.ArraySize, true)) else if TopValue.Typ == Parser.pc.FPType then ResultFP = 0.0 if Op == LexToken.TokenPlus then ResultFP = PointerGetFP(TopValue.Val) elseif Op == LexToken.TokenMinus then ResultFP = -PointerGetFP(TopValue.Val) elseif Op == LexToken.TokenIncrement then ResultFP = ExpressionAssignFP(Parser, TopValue, PointerGetFP(TopValue.Val) + 1) elseif Op == LexToken.TokenDecrement then ResultFP = ExpressionAssignFP(Parser, TopValue, PointerGetFP(TopValue.Val) - 1) elseif Op == LexToken.TokenUnaryNot then if PointerGetFP(TopValue.Val) == 0 then ResultFP = 1 else ResultFP = 0 end else ProgramFail(Parser, "invalid operation") end StackTop = ExpressionPushFP(Parser, StackTop, ResultFP) elseif IS_NUMERIC_COERCIBLE(TopValue) then ResultInt = 0 TopInt = 0 if TopValue.Typ.Base == BaseType.TypeLong then TopInt = PointerGetSignedInt(TopValue.Val) else TopInt = ExpressionCoerceInteger(TopValue) end if Op == LexToken.TokenPlus then ResultInt = TopInt elseif Op == LexToken.TokenMinus then ResultInt = -TopInt elseif Op == LexToken.TokenIncrement then ResultInt = ExpressionAssignInt(Parser, TopValue, TopInt + 1, false) elseif Op == LexToken.TokenDecrement then ResultInt = ExpressionAssignInt(Parser, TopValue, TopInt - 1, false) elseif Op == LexToken.TokenUnaryNot then if TopInt == 0 then ResultInt = 1 else ResultInt = 0 end elseif Op == LexToken.TokenUnaryExor then ResultInt = bnot(TopInt) else ProgramFail(Parser, "invalid operation") end StackTop = ExpressionPushInt(Parser, StackTop, ResultInt) elseif TopValue.Typ.Base == BaseType.TypePointer then local Size = TypeSize(TopValue.Typ.FromType, 0, true) local StackValue if Op ~= LexToken.TokenUnaryNot and IsPointerNull(TopValue.Val) then ProgramFail(Parser, "a. invalid use of a NULL pointer") end if not TopValue.IsLValue then ProgramFail(Parser, "can't assign to this") end if Op == LexToken.TokenIncrement then PointerMovePointer(TopValue.Val, Size) elseif Op == LexToken.TokenDecrement then PointerMovePointer(TopValue.Val, -Size) elseif Op == LexToken.TokenUnaryNot then if IsPointerNull(TopValue.Val) then StackTop = ExpressionPushInt(Parser, StackTop, 1) else StackTop = ExpressionPushInt(Parser, StackTop, 0) end return StackTop else ProgramFail(Parser, "invalid operation") end StackValue, StackTop = ExpressionStackPushValueByType(Parser, StackTop, TopValue.Typ) StackValue.Val = PointerCopyAllValues(TopValue.Val, true) else ProgramFail(Parser, "invalid operation") end end return StackTop end function ExpressionPostfixOperator(Parser, StackTop, Op, TopValue) local ResultFP, ResultInt, TopInt if TopValue.Typ == Parser.pc.FPType then ResultFP = 0.0 if Op == LexToken.TokenIncrement then ResultFP = ExpressionAssignFP(Parser, TopValue, PointerGetFP(TopValue.Val) + 1) elseif Op == LexToken.TokenDecrement then ResultFP = ExpressionAssignFP(Parser, TopValue, PointerGetFP(TopValue.Val) - 1) else ProgramFail(Parser, "invalid operation") end StackTop = ExpressionPushFP(Parser, StackTop, ResultFP) elseif IS_NUMERIC_COERCIBLE(TopValue) then ResultInt = 0 TopInt = ExpressionCoerceInteger(TopValue) if Op == LexToken.TokenIncrement then ResultInt = ExpressionAssignInt(Parser, TopValue, TopInt + 1, true) elseif Op == LexToken.TokenDecrement then ResultInt = ExpressionAssignInt(Parser, TopValue, TopInt - 1, true) elseif Op == LexToken.TokenRightSquareBracket then ProgramFail(Parser, "not supported") elseif Op == LexToken.TokenCloseBracket then ProgramFail(Parser, "not supported") else ProgramFail(Parser, "invalid operation") end StackTop = ExpressionPushInt(Parser, StackTop, ResultInt) elseif TopValue.Typ.Base == BaseType.TypePointer then local Size = TypeSize(TopValue.Typ.FromType, 0, true) local StackValue local OrigPointerVal = {} if IsPointerNull(TopValue.Val) then ProgramFail(Parser, "a. invalid use of a NULL or void pointer") end if not TopValue.IsLValue then ProgramFail(Parser, "can't assign to this") end OrigPointerVal = PointerCopyAllValues(TopValue.Val, true) if Op == LexToken.TokenIncrement then PointerMovePointer(TopValue.Val, Size) elseif Op == LexToken.TokenDecrement then PointerMovePointer(TopValue.Val, -Size) else ProgramFail(Parser, "invalid operation") end StackValue, StackTop = ExpressionStackPushValueByType(Parser, StackTop, TopValue.Typ) StackValue.Val = PointerCopyAllValues(OrigPointerVal, true) else ProgramFail(Parser, "invalid operation") end return StackTop end function ExpressionInfixOperator(Parser, StackTop, Op, BottomValue, TopValue) local NewValue local ResultInt, StackValue local ArrayIndex, Result local ResultIsInt, ResultFP, TopFP, BottomFP local TopInt, BottomInt local ValueLoc if BottomValue == nil or TopValue == nil then ProgramFail(Parser, "invalid expression") end --if Debug then -- print("ExpressionInfixOperator Enter", Op, "Position:", Parser.Line, Parser.CharacterPos) --end if Op == LexToken.TokenLeftSquareBracket then --if Debug then -- print("Infix ArrayOperation") --end if not IS_NUMERIC_COERCIBLE(TopValue) then ProgramFail(Parser, "array index must be an integer") end ArrayIndex = ExpressionCoerceInteger(TopValue) if BottomValue.Typ.Base == BaseType.TypeArray then NewValue = {} PointerDeriveNewValue(NewValue, BottomValue.Val, true) NewValue.Offset = NewValue.Offset + TypeSize(BottomValue.Typ, ArrayIndex, true) --print("Coerce1:", PointerGetSignedInt(NewValue)) Result = VariableAllocValueFromExistingData(Parser, BottomValue.Typ.FromType, NewValue, BottomValue.IsLValue, BottomValue.LValueFrom) --print("Coerce1:", ArrayIndex, NewValue.Offset) --print("Coerce1:", string.len(Result.Val.RawValue.Val)) --print("Coerce1:", PointerGetSignedInt(Result.Val)) elseif BottomValue.Typ.Base == BaseType.TypePointer then NewValue = PointerCopyAllValues(BottomValue.Val, true) PointerMovePointer(NewValue, TypeSize(BottomValue.Typ.FromType, 0, true) * ArrayIndex) NewValue = PointerDereference(NewValue) if NewValue ~= nil then Result = VariableAllocValueFromExistingData(Parser, BottomValue.Typ.FromType, NewValue, BottomValue.IsLValue, BottomValue.LValueFrom) else ProgramFail(Parser, "trying to dereference a void pointer - is the pointer NULL or pointing to a deallocated variable?") end else ProgramFail(Parser, "this %t is not an array", BottomValue.Typ) end StackTop = ExpressionStackPushValueNode(Parser, StackTop, Result) elseif Op == LexToken.TokenQuestionMark then StackTop = ExpressionQuestionMarkOperator(Parser, StackTop, TopValue, BottomValue) elseif Op == LexToken.TokenColon then StackTop = ExpressionColonOperator(Parser, StackTop, TopValue, BottomValue) elseif ((TopValue.Typ == Parser.pc.FPType and BottomValue.Typ == Parser.pc.FPType) or (TopValue.Typ == Parser.pc.FPType and IS_NUMERIC_COERCIBLE(BottomValue)) or (IS_NUMERIC_COERCIBLE(TopValue) and BottomValue.Typ == Parser.pc.FPType)) then ResultIsInt = false ResultFP = 0.0 if TopValue.Typ == Parser.pc.FPType then TopFP = PointerGetFP(TopValue.Val) else TopFP = ExpressionCoerceInteger(TopValue) end if BottomValue.Typ == Parser.pc.FPType then BottomFP = PointerGetFP(BottomValue.Val) else BottomFP = ExpressionCoerceInteger(BottomValue) end if Op == LexToken.TokenAssign then if IS_FP(BottomValue) then ResultFP = ExpressionAssignFP(Parser, BottomValue, TopFP) else ResultInt = ExpressionAssignInt(Parser, BottomValue, TopFP, false) ResultIsInt = true end elseif Op == LexToken.TokenAddAssign then if IS_FP(BottomValue) then ResultFP = ExpressionAssignFP(Parser, BottomValue, TopFP + BottomFP) else ResultInt = ExpressionAssignInt(Parser, BottomValue, TopFP + BottomFP, false) ResultIsInt = true end elseif Op == LexToken.TokenSubtractAssign then if IS_FP(BottomValue) then ResultFP = ExpressionAssignFP(Parser, BottomValue, BottomFP - TopFP) else ResultInt = ExpressionAssignInt(Parser, BottomValue, BottomFP - TopFP, false) ResultIsInt = true end elseif Op == LexToken.TokenMultiplyAssign then if IS_FP(BottomValue) then ResultFP = ExpressionAssignFP(Parser, BottomValue, BottomFP * TopFP) else ResultInt = ExpressionAssignInt(Parser, BottomValue, BottomFP * TopFP, false) ResultIsInt = true end elseif Op == LexToken.TokenDivideAssign then if IS_FP(BottomValue) then ResultFP = ExpressionAssignFP(Parser, BottomValue, BottomFP / TopFP) else ResultInt = ExpressionAssignInt(Parser, BottomValue, math.floor(BottomFP / TopFP), false) ResultIsInt = true end elseif Op == LexToken.TokenEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomFP == TopFP) ResultIsInt = true elseif Op == LexToken.TokenNotEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomFP ~= TopFP) ResultIsInt = true elseif Op == LexToken.TokenLessThan then ResultInt = LUA_BOOLEAN_TO_C(BottomFP < TopFP) ResultIsInt = true elseif Op == LexToken.TokenGreaterThan then ResultInt = LUA_BOOLEAN_TO_C(BottomFP > TopFP) ResultIsInt = true elseif Op == LexToken.TokenLessEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomFP <= TopFP) ResultIsInt = true elseif Op == LexToken.TokenGreaterEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomFP >= TopFP) ResultIsInt = true elseif Op == LexToken.TokenPlus then ResultFP = BottomFP + TopFP elseif Op == LexToken.TokenMinus then ResultFP = BottomFP - TopFP elseif Op == LexToken.TokenAsterisk then ResultFP = BottomFP * TopFP elseif Op == LexToken.TokenSlash then ResultFP = BottomFP / TopFP else ProgramFail(Parser, "invalid operation") end if ResultIsInt then StackTop = ExpressionPushInt(Parser, StackTop, ResultInt) else StackTop = ExpressionPushFP(Parser, StackTop, ResultFP) end elseif IS_NUMERIC_COERCIBLE(TopValue) and IS_NUMERIC_COERCIBLE(BottomValue) then TopInt = ExpressionCoerceInteger(TopValue) BottomInt = ExpressionCoerceInteger(BottomValue) --if Debug then -- print("TopInt:", TopInt) -- print("BottomInt:", BottomInt) --end if Op == LexToken.TokenAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, TopInt, false) elseif Op == LexToken.TokenAddAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, BottomInt + TopInt, false) elseif Op == LexToken.TokenSubtractAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, BottomInt - TopInt, false) elseif Op == LexToken.TokenMultiplyAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, BottomInt * TopInt, false) elseif Op == LexToken.TokenDivideAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, math.floor(BottomInt / TopInt), false) elseif Op == LexToken.TokenModulusAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, BottomInt % TopInt, false) elseif Op == LexToken.TokenShiftLeftAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, lshift(BottomInt, TopInt), false) elseif Op == LexToken.TokenShiftRightAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, rshift(BottomInt, TopInt), false) elseif Op == LexToken.TokenArithmeticAndAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, band(BottomInt, TopInt), false) elseif Op == LexToken.TokenArithmeticOrAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, bor(BottomInt, TopInt), false) elseif Op == LexToken.TokenArithmeticExorAssign then ResultInt = ExpressionAssignInt(Parser, BottomValue, bxor(BottomInt, TopInt), false) elseif Op == LexToken.TokenLogicalOr then ResultInt = C_LOGICAL_OR(BottomInt, TopInt) elseif Op == LexToken.TokenLogicalAnd then ResultInt = C_LOGICAL_AND(BottomInt, TopInt) elseif Op == LexToken.TokenArithmeticOr then ResultInt = bor(BottomInt, TopInt) elseif Op == LexToken.TokenArithmeticExor then ResultInt = bxor(BottomInt, TopInt) elseif Op == LexToken.TokenAmpersand then ResultInt = band(BottomInt, TopInt) elseif Op == LexToken.TokenEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomInt == TopInt) elseif Op == LexToken.TokenNotEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomInt ~= TopInt) elseif Op == LexToken.TokenLessThan then ResultInt = LUA_BOOLEAN_TO_C(BottomInt < TopInt) elseif Op == LexToken.TokenGreaterThan then ResultInt = LUA_BOOLEAN_TO_C(BottomInt > TopInt) elseif Op == LexToken.TokenLessEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomInt <= TopInt) elseif Op == LexToken.TokenGreaterEqual then ResultInt = LUA_BOOLEAN_TO_C(BottomInt >= TopInt) elseif Op == LexToken.TokenShiftLeft then ResultInt = lshift(BottomInt, TopInt) elseif Op == LexToken.TokenShiftRight then ResultInt = rshift(BottomInt, TopInt) elseif Op == LexToken.TokenPlus then ResultInt = BottomInt + TopInt elseif Op == LexToken.TokenMinus then ResultInt = BottomInt - TopInt elseif Op == LexToken.TokenAsterisk then ResultInt = BottomInt * TopInt elseif Op == LexToken.TokenSlash then ResultInt = math.floor(BottomInt / TopInt) elseif Op == LexToken.TokenModulus then ResultInt = BottomInt % TopInt else ProgramFail(Parser, "invalid operation") end StackTop = ExpressionPushInt(Parser, StackTop, ResultInt) elseif (BottomValue.Typ.Base == BaseType.TypePointer and IS_NUMERIC_COERCIBLE(TopValue)) then TopInt = ExpressionCoerceInteger(TopValue) if Op == LexToken.TokenEqual or Op == LexToken.TokenNotEqual then if TopInt ~= 0 then ProgramFail(Parser, "invalid operation") end if Op == LexToken.TokenEqual then StackTop = ExpressionPushInt(Parser, StackTop, LUA_BOOLEAN_TO_C(IsPointerNull(BottomValue.Val))) else StackTop = ExpressionPushInt(Parser, StackTop, LUA_BOOLEAN_TO_C(not IsPointerNull(BottomValue.Val))) end elseif Op == LexToken.TokenPlus or Op == LexToken.TokenMinus then local Size = TypeSize(BottomValue.Typ.FromType, 0, true) local NewOffset = 0 if IsPointerNull(BottomValue.Val) then ProgramFail(Parser, "c. invalid use of a NULL or void pointer") end if Op == LexToken.TokenPlus then NewOffset = TopInt * Size else NewOffset = -TopInt * Size end StackValue, StackTop = ExpressionStackPushValueByType(Parser, StackTop, BottomValue.Typ) StackValue.Val = PointerCopyAllValues(BottomValue.Val, true) PointerMovePointer(StackValue.Val, NewOffset) elseif Op == LexToken.TokenAssign and TopInt == 0 then -- Recover Value on the stack (the operand) as we only push a ExpressionStack -- So on the top of the stack it is now ExpressionStack + Value HeapUnpopStack(Parser.pc) ExpressionAssign(Parser, BottomValue, TopValue, false, nil, 0, false) StackTop = ExpressionStackPushValueNode(Parser, StackTop, BottomValue) elseif Op == LexToken.TokenAddAssign or Op == LexToken.TokenSubtractAssign then local Size = TypeSize(BottomValue.Typ.FromType, 0, true) local NewOffset = 0 if IsPointerNull(BottomValue.Val) then ProgramFail(Parser, "c. invalid use of a NULL or void pointer") end if Op == LexToken.TokenAddAssign then NewOffset = TopInt * Size else NewOffset = -TopInt * Size end HeapUnpopStack(Parser.pc) PointerMovePointer(BottomValue.Val, NewOffset) StackTop = ExpressionStackPushValueNode(Parser, StackTop, BottomValue) else ProgramFail(Parser, "invalid operation") end elseif (BottomValue.Typ.Base == BaseType.TypePointer and TopValue.Typ.Base == BaseType.TypePointer and Op ~= LexToken.TokenAssign) then local CompareResult if Op == LexToken.TokenEqual then CompareResult, _ = PointerComparePointer(TopValue.Val, BottomValue.Val, true) StackTop = ExpressionPushInt(Parser, StackTop, LUA_BOOLEAN_TO_C(CompareResult)) elseif Op == LexToken.TokenNotEqual then CompareResult, _ = PointerComparePointer(TopValue.Val, BottomValue.Val, true) StackTop = ExpressionPushInt(Parser, StackTop, LUA_BOOLEAN_TO_C(not CompareResult)) elseif Op == LexToken.TokenMinus then local RefOffsetDifference CompareResult, RefOffsetDifference = PointerComparePointer(TopValue.Val, BottomValue.Val, false) if (not CompareResult or TopValue.Typ.FromType.Base ~= BottomValue.Typ.FromType.Base) then -- Difference between pointers referencing different -- variables is not supported here ProgramFail(Parser, "comparison between pointers with different base addresses is not supported") end StackTop = ExpressionPushInt(Parser, StackTop, math.floor(RefOffsetDifference / TypeSize(BottomValue.Typ.FromType, 0, true))) else ProgramFail(Parser, "invalid operation") end elseif Op == LexToken.TokenAssign then HeapUnpopStack(Parser.pc) ExpressionAssign(Parser, BottomValue, TopValue, false, nil, 0, false) StackTop = ExpressionStackPushValueNode(Parser, StackTop, BottomValue) elseif Op == LexToken.TokenCast then ValueLoc, StackTop = ExpressionStackPushValueByType(Parser, StackTop, BottomValue.Val.Typ) ExpressionAssign(Parser, ValueLoc, TopValue, true, nil, 0, true) --if Debug then -- print("Infix Cast Operation") --end else ProgramFail(Parser, "invalid operation"); end return StackTop end function ExpressionStackCollapse(Parser, StackTop, Precedence, IgnorePrecedence) local FoundPrecedence = Precedence local TopValue, BottomValue, TopStackNode, TopOperatorNode TopStackNode = StackTop while (TopStackNode ~= nil and HeapGetStackNode(Parser.pc, TopStackNode.NextNodeId) ~= nil and FoundPrecedence >= Precedence) do if TopStackNode.Order == OperatorOrder.OrderNone then -- ExpressionStack + Value TopOperatorNode = HeapGetStackNode(Parser.pc, TopStackNode.NextNodeId) else TopOperatorNode = TopStackNode end FoundPrecedence = TopOperatorNode.Precedence if FoundPrecedence >= Precedence and TopOperatorNode ~= nil then if TopOperatorNode.Order == OperatorOrder.OrderPrefix then TopValue = TopStackNode.Val --if Debug then -- print("Top:", PointerGetSignedInt(TopValue.Val)) --end -- OperatorNode, Value, ExpressionStack -- (From bottom to top) HeapPopStack(Parser.pc, 3) --HeapPopStack(Parser.pc, 2) -- ExpressionStack + Value --HeapPopStack(Parser.pc, 1, TopOperatorNode.StackId - 1) -- OperatorNode StackTop = HeapGetStackNode(Parser.pc, TopOperatorNode.NextNodeId) if Parser.Mode == RunMode.RunModeRun then StackTop = ExpressionPrefixOperator(Parser, StackTop, TopOperatorNode.Op, TopValue) else StackTop = ExpressionPushInt(Parser, StackTop, 0) end elseif TopOperatorNode.Order == OperatorOrder.OrderPostfix then TopValue = HeapGetStackNode(Parser.pc, TopStackNode.NextNodeId).Val -- Value, ExpressionStack, OperatorNode -- (From bottom to top) HeapPopStack(Parser.pc, 3) --HeapPopStack(Parser.pc, 1) -- OperatorNode --HeapPopStack(Parser.pc, 2, TopValue.StackId - 1) -- ExpressionStack + Value StackTop = HeapGetStackNode(Parser.pc, HeapGetStackNode(Parser.pc, TopStackNode.NextNodeId).NextNodeId) if Parser.Mode == RunMode.RunModeRun then StackTop = ExpressionPostfixOperator(Parser, StackTop, TopOperatorNode.Op, TopValue) else StackTop = ExpressionPushInt(Parser, StackTop, 0) end elseif TopOperatorNode.Order == OperatorOrder.OrderInfix then --if Debug then -- print("Collapse Infix") --end TopValue = TopStackNode.Val if TopValue ~= nil then BottomValue = HeapGetStackNode(Parser.pc, TopOperatorNode.NextNodeId).Val --if Debug then -- print("Top:", PointerGetSignedInt(TopValue.Val), TopValue.Typ) -- print("Bottom:", PointerGetSignedInt(BottomValue.Val), BottomValue.Typ) --end -- Value, ExpressionStack, OperatorNode, Value, ExpressionStack -- (From bottom to top) HeapPopStack(Parser.pc, 5) --HeapPopStack(Parser.pc, 2) -- ExpressionStack + Value --HeapPopStack(Parser.pc, 1) -- OperatorNode --HeapPopStack(Parser.pc, 2, BottomValue.StackId - 1) -- ExpressionStack + Value StackTop = HeapGetStackNode(Parser.pc, HeapGetStackNode(Parser.pc, TopOperatorNode.NextNodeId).NextNodeId) if Parser.Mode == RunMode.RunModeRun then StackTop = ExpressionInfixOperator(Parser, StackTop, TopOperatorNode.Op, BottomValue, TopValue) else StackTop = ExpressionPushInt(Parser, StackTop, 0) end else FoundPrecedence = -1 end else -- empty end if FoundPrecedence <= IgnorePrecedence then IgnorePrecedence = DEEP_PRECEDENCE end end TopStackNode = StackTop end return StackTop, IgnorePrecedence end function ExpressionStackPushOperator(Parser, StackTop, Order, Token, Precedence) local StackNode StackNode = VariableAlloc(Parser.pc, Parser, false) if StackTop == nil then StackNode.NextNodeId = 0 else StackNode.NextNodeId = StackTop.StackId end StackNode.Order = Order StackNode.Op = Token StackNode.Precedence = Precedence StackTop = StackNode --StackNode.Line = Parser.Line --StackNode.CharacterPos = Parser.CharacterPos return StackTop end function ExpressionGetStructElement(Parser, StackTop, Token) local Ident local ParamVal, StructVal, StructType, DerefDataLoc, MemberValue, Result local TokenG local PF1, PF2 local Success local LValueFrom TokenG, Ident = LexGetToken(Parser, Ident, true) if TokenG ~= LexToken.TokenIdentifier then if Token == LexToken.TokenDot then ProgramFail(Parser, "need an structure or union member after '.'") else ProgramFail(Parser, "need an structure or union member after '->'") end end if Parser.Mode == RunMode.RunModeRun then ParamVal = StackTop.Val StructVal = ParamVal StructType = ParamVal.Typ DerefDataLoc = {} MemberValue = nil PointerDeriveNewValue(DerefDataLoc, ParamVal.Val, false) if Token == LexToken.TokenArrow then DerefDataLoc, StructVal, StructType, _, _ = VariableDereferencePointer(ParamVal) if DerefDataLoc == nil then ProgramFail(Parser, "trying to dereference a void pointer - is the pointer NULL or pointing to a deallocated variable?") end -- Change the identity of dereferenced value - members in a struct are *de jure* different objects -- but *de facto* the struct itself with different offsets DerefDataLoc.Ident = math.random(1, 0x7FFFFFFF) end if StructType.Base ~= BaseType.TypeStruct and StructType.Base ~= BaseType.TypeUnion then if Token == LexToken.TokenDot then PF1 = "." else PF1 = "->" end if Token == LexToken.TokenArrow then PF2 = "pointer" else PF2 = "" end ProgramFail(Parser, "can't use '%s' on something that's not a struct or union %s : it's a %t", PF1, PF2, ParamVal.Typ) end -- Ident: Value Success, MemberValue, _, _, _ = TableGet(StructType.Members, Ident.Val) -- Changed from Ident.Val.Identifier if not Success then ProgramFail(Parser, "doesn't have a member called '%s", Ident.Val.RawValue.Val) -- Changed from Ident.Val.Identifier end HeapPopStack(Parser.pc, 2, ParamVal.StackId - 1) -- ExpressionStack + Value StackTop = HeapGetStackNode(Parser.pc, StackTop.NextNodeId) if StructVal ~= nil then LValueFrom = StructType.LValueFrom else LValueFrom = nil end DerefDataLoc.Offset = DerefDataLoc.Offset + PointerGetSignedInt(MemberValue.Val) Result = VariableAllocValueFromExistingData(Parser, MemberValue.Typ, DerefDataLoc, true, LValueFrom) StackTop = ExpressionStackPushValueNode(Parser, StackTop, Result) end return StackTop end function ExpressionParse(Parser) local PrefixState = true local Done = false local BracketPrecedence = 0 local LocalPrecedence local Precedence = 0 local IgnorePrecedence = DEEP_PRECEDENCE local TernaryDepth = 0 local LexValue local StackTop = nil local Result repeat local PreState = {} local Token ParserCopy(PreState, Parser) Token, LexValue = LexGetToken(Parser, LexValue, true) --print("Token:", Token) if (((Token > LexToken.TokenComma and Token <= LexToken.TokenOpenBracket) or (Token == LexToken.TokenCloseBracket and BracketPrecedence ~= 0)) and (Token ~= LexToken.TokenColon or TernaryDepth > 0)) then if PrefixState then --if Debug then -- print("Prefix Precedence:", Token, OperatorPrecedence[Token].InfixPrecedence) --end if OperatorPrecedence[Token].PrefixPrecedence == 0 then ProgramFail(Parser, "operator not expected here") end LocalPrecedence = OperatorPrecedence[Token].PrefixPrecedence Precedence = BracketPrecedence + LocalPrecedence if Token == LexToken.TokenOpenBracket then local BracketToken BracketToken, LexValue = LexGetToken(Parser, LexValue, false) local Cond = false if StackTop == nil then Cond = true else if StackTop.Op ~= LexToken.TokenSizeof then Cond = true else Cond = false end end if IsTypeToken(Parser, BracketToken, LexValue) and Cond then local CastType local CastTypeValue local Tok --if Debug then -- print("Type Cast", BracketToken) --end CastType, _, _ = TypeParse(Parser) Tok, LexValue = LexGetToken(Parser, LexValue, true) if Tok ~= LexToken.TokenCloseBracket then ProgramFail(Parser, "brackets not closed") end Precedence = BracketPrecedence + OperatorPrecedence[LexToken.TokenCast].PrefixPrecedence StackTop, IgnorePrecedence = ExpressionStackCollapse(Parser, StackTop, Precedence + 1, IgnorePrecedence) CastTypeValue = VariableAllocValueFromType(Parser.pc, Parser, Parser.pc.TypeType, false, nil, false) CastTypeValue.Val.Typ = CastType -- Val here points to Typ, not AnyValue type StackTop = ExpressionStackPushValueNode(Parser, StackTop, CastTypeValue) StackTop = ExpressionStackPushOperator(Parser, StackTop, OperatorOrder.OrderInfix, LexToken.TokenCast, Precedence) else BracketPrecedence = BracketPrecedence + BRACKET_PRECEDENCE end else local NextToken local TempPrecedenceBoost = 0 NextToken, _ = LexGetToken(Parser, nil, false) if NextToken > LexToken.TokenComma and NextToken < LexToken.TokenOpenBracket then local NextPrecedence = OperatorPrecedence[NextToken].PrefixPrecedence if LocalPrecedence == NextPrecedence then TempPrecedenceBoost = -1 end end StackTop, IgnorePrecedence = ExpressionStackCollapse(Parser, StackTop, Precedence, IgnorePrecedence) StackTop = ExpressionStackPushOperator(Parser, StackTop, OperatorOrder.OrderPrefix, Token, Precedence + TempPrecedenceBoost) --if Debug then -- print("Prefix") --end end else --if Debug then -- print("Precedence:", Token, OperatorPrecedence[Token].InfixPrecedence) --end if OperatorPrecedence[Token].PostfixPrecedence ~= 0 then if (Token == LexToken.TokenCloseBracket or Token == LexToken.TokenRightSquareBracket) then if BracketPrecedence == 0 then ParserCopy(Parser, PreState) Done = true else StackTop, IgnorePrecedence = ExpressionStackCollapse(Parser, StackTop, BracketPrecedence, IgnorePrecedence) BracketPrecedence = BracketPrecedence - BRACKET_PRECEDENCE end else Precedence = BracketPrecedence + OperatorPrecedence[Token].PostfixPrecedence StackTop, IgnorePrecedence = ExpressionStackCollapse(Parser, StackTop, Precedence, IgnorePrecedence) StackTop = ExpressionStackPushOperator(Parser, StackTop, OperatorOrder.OrderPostfix, Token, Precedence) --if Debug then -- print("Postfix") --end end elseif OperatorPrecedence[Token].InfixPrecedence ~= 0 then Precedence = BracketPrecedence + OperatorPrecedence[Token].InfixPrecedence if IS_LEFT_TO_RIGHT(OperatorPrecedence[Token].InfixPrecedence) then StackTop, IgnorePrecedence = ExpressionStackCollapse(Parser, StackTop, Precedence, IgnorePrecedence) else StackTop, IgnorePrecedence = ExpressionStackCollapse(Parser, StackTop, Precedence + 1, IgnorePrecedence) end if Token == LexToken.TokenDot or Token == LexToken.TokenArrow then StackTop = ExpressionGetStructElement(Parser, StackTop, Token) else if ((Token == LexToken.TokenLogicalOr or Token == LexToken.TokenLogicalAnd) and IS_NUMERIC_COERCIBLE(StackTop.Val)) then local LHSInt = ExpressionCoerceInteger(StackTop.Val) if (((Token == LexToken.TokenLogicalOr and LHSInt ~= 0) or (Token == LexToken.TokenLogicalAnd and LHSInt == 0)) and (IgnorePrecedence > Precedence)) then IgnorePrecedence = Precedence end end StackTop = ExpressionStackPushOperator(Parser, StackTop, OperatorOrder.OrderInfix, Token, Precedence) PrefixState = true --if Debug then -- print("Infix") --end if Token == LexToken.TokenQuestionMark then TernaryDepth = TernaryDepth + 1 elseif Token == LexToken.TokenColon then TernaryDepth = TernaryDepth - 1 end end if Token == LexToken.TokenLeftSquareBracket then BracketPrecedence = BracketPrecedence + BRACKET_PRECEDENCE end else ProgramFail(Parser, "operator not expected here") end end elseif Token == LexToken.TokenIdentifier then --if Debug then -- print("Precedence:", Token) --end if not PrefixState then ProgramFail(Parser, "identifier not expected here") end local Tok Tok, _ = LexGetToken(Parser, nil, false) if Tok == LexToken.TokenOpenBracket then StackTop = ExpressionParseFunctionCall(Parser, StackTop, LexValue.Val, -- Changed from LexValue.Val.Identifier Parser.Mode == RunMode.RunModeRun and Precedence < IgnorePrecedence) else if Parser.Mode == RunMode.RunModeRun then local VariableValue VariableValue = VariableGet(Parser.pc, Parser, LexValue.Val) -- Changed from LexValue.Val.Identifier if VariableValue.Typ.Base == BaseType.TypeMacro then local MacroParser = {} local MacroResult ParserCopy(MacroParser, VariableValue.Val.MacroDef.Body) MacroParser.Mode = Parser.Mode if VariableValue.Val.MacroDef.NumParams ~= 0 then ProgramFail(MacroParser, "macro arguments missing") end local Success Success, MacroResult = ExpressionParse(MacroParser) Tok, _ = LexGetToken(MacroParser, nil, false) if (not Success) or Tok ~= LexToken.TokenEndOfFunction then ProgramFail(MacroParser, "expression expected") end StackTop = ExpressionStackPushValueNode(Parser, StackTop, MacroResult) elseif VariableValue.Typ == Parser.pc.VoidType then ProgramFail(Parser, "a void value isn't much use here") else StackTop = ExpressionStackPushLValue(Parser, StackTop, VariableValue, 0) end else StackTop = ExpressionPushInt(Parser, StackTop, 0) end end if Precedence <= IgnorePrecedence then IgnorePrecedence = DEEP_PRECEDENCE end PrefixState = false elseif Token > LexToken.TokenCloseBracket and Token <= LexToken.TokenCharacterConstant then if not PrefixState then ProgramFail(Parser, "value not expected here") end PrefixState = false StackTop = ExpressionStackPushValue(Parser, StackTop, LexValue) --if Debug then -- print(LexValue.Val.Offset) --end elseif IsTypeToken(Parser, Token, LexValue) then local Typ local TypeValue if not PrefixState then ProgramFail(Parser, "type not expected here") end PrefixState = false ParserCopy(Parser, PreState) Typ, _, _ = TypeParse(Parser) TypeValue = VariableAllocValueFromType(Parser.pc, Parser, Parser.pc.TypeType, false, nil, false) TypeValue.Val.Typ = Typ -- Val here points to Typ, not AnyValue type StackTop = ExpressionStackPushValueNode(Parser, StackTop, TypeValue) else ParserCopy(Parser, PreState) Done = true end until Done if BracketPrecedence > 0 then ProgramFail(Parser, "brackets not closed") end StackTop, IgnorePrecedence = ExpressionStackCollapse(Parser, StackTop, 0, IgnorePrecedence) if StackTop ~= nil then if Parser.Mode == RunMode.RunModeRun then if (StackTop.Order ~= OperatorOrder.OrderNone or HeapGetStackNode(Parser.pc, StackTop.NextNodeId) ~= nil) then ProgramFail(Parser, "invalid expression") end Result = StackTop.Val HeapPopStack(Parser.pc, 1, StackTop.StackId - 1) -- Pop ExpressionStack, Value is left on stack else HeapPopStack(Parser.pc, 2, StackTop.Val.StackId - 1) -- Pop ExpressionStack + Value end end return StackTop ~= nil, Result end function ExpressionParseMacroCall(Parser, StackTop, MacroName, MDef) local ArgCount local Token local ReturnValue = nil local Param local ParamArray = nil if Parser.Mode == RunMode.RunModeRun then _, StackTop = ExpressionStackPushValueByType(Parser, StackTop, Parser.pc.FPType) ReturnValue = StackTop.Val HeapPushStackFrame(Parser.pc) ParamArray = HeapAllocStack(Parser.pc) if ParamArray == nil then ProgramFail(Parser, "(ExpressionParseMacroCall) out of memory") end else StackTop = ExpressionPushInt(Parser, StackTop, 0) end ArgCount = 0 repeat local StackNotNull StackNotNull, Param = ExpressionParse(Parser) if StackNotNull then if Parser.Mode == RunMode.RunModeRun then if ArgCount < MDef.NumParams then ParamArray[ArgCount + 1] = Param else -- MacroName: AnyValue ProgramFail(Parser, "too many arguments to %s()", MacroName.RawValue.Val) end end ArgCount = ArgCount + 1 Token, _ = LexGetToken(Parser, nil, true) if Token ~= LexToken.TokenComma and Token ~= LexToken.TokenCloseBracket then ProgramFail(Parser, "comma expected") end else Token, _ = LexGetToken(Parser, nil, true) if Token ~= LexToken.TokenCloseBracket then ProgramFail(Parser, "bad argument") end end until Token == LexToken.TokenCloseBracket if Parser.Mode == RunMode.RunModeRun then local MacroParser = {} local EvalValue if ArgCount < MDef.NumParams then ProgramFail(Parser, "not enough arguments to '%s'", MacroName.RawValue.Val) end if MDef.Body.ParsingTokens == nil then ProgramFail(Parser, "ExpressionParseMacroCall MacroName: '%s' is undefined", MacroName.RawValue.Val) end ParserCopy(MacroParser, MDef.Body) MacroParser.Mode = Parser.Mode VariableStackFrameAdd(Parser, MacroName, 0) local TopStackFrame = HeapGetStackNode(Parser.pc, Parser.pc.TopStackFrameId) TopStackFrame.NumParams = ArgCount TopStackFrame.ReturnValue = ReturnValue for Count = 1, MDef.NumParams do VariableDefine(Parser.pc, Parser, MDef.ParamName[Count], ParamArray[Count], nil, true) end _, EvalValue = ExpressionParse(MacroParser) ExpressionAssign(Parser, ReturnValue, EvalValue, true, MacroName, 0, false) VariableStackFramePop(Parser) HeapPopStackFrame(Parser.pc) end return StackTop end function ExpressionParseFunctionCall(Parser, StackTop, FuncName, RunIt) local ArgCount local Token local OldMode = Parser.Mode local ReturnValue = nil local FuncValue = nil local Param = nil local ParamArray = nil local ParamStartStackId = 0 Token, _ = LexGetToken(Parser, nil, true) if RunIt then FuncValue = VariableGet(Parser.pc, Parser, FuncName) if FuncValue.Typ.Base == BaseType.TypeMacro then StackTop = ExpressionParseMacroCall(Parser, StackTop, FuncName, FuncValue.Val.MacroDef) return StackTop end --if Debug then -- print("Enter Function") --end if FuncValue.Typ.Base ~= BaseType.TypeFunction then ProgramFail(Parser, "%t is not a function - can't call", FuncValue.Typ) end _, StackTop = ExpressionStackPushValueByType(Parser, StackTop, FuncValue.Val.FuncDef.ReturnType) ReturnValue = StackTop.Val --print("Set StackFrame ReturnValue 1", StackTop.Val.Typ.Base) HeapPushStackFrame(Parser.pc) ParamArray = HeapAllocStack(Parser.pc) if ParamArray == nil then ProgramFail(Parser, "(ExpressionParseFunctionCall) out of memory") end else StackTop = ExpressionPushInt(Parser, StackTop, 0) Parser.Mode = RunMode.RunModeSkip end ArgCount = 0 repeat if RunIt and ArgCount < FuncValue.Val.FuncDef.NumParams then ParamArray[ArgCount + 1] = VariableAllocValueFromType(Parser.pc, Parser, FuncValue.Val.FuncDef.ParamType[ArgCount + 1], false, nil, false) if ArgCount == 0 then ParamStartStackId = ParamArray[ArgCount + 1].StackId end end local StackNotNull StackNotNull, Param = ExpressionParse(Parser) if StackNotNull then if RunIt then if ArgCount < FuncValue.Val.FuncDef.NumParams then ExpressionAssign(Parser, ParamArray[ArgCount + 1], Param, true, FuncName, ArgCount + 1, false) VariableStackPop(Parser, Param) else if not FuncValue.Val.FuncDef.VarArgs then -- FuncName: AnyValue ProgramFail(Parser, "too many arguments to %s()", FuncName.RawValue.Val) end end end ArgCount = ArgCount + 1 Token, _ = LexGetToken(Parser, nil, true) if Token ~= LexToken.TokenComma and Token ~= LexToken.TokenCloseBracket then ProgramFail(Parser, "comma expected") end else Token, _ = LexGetToken(Parser, nil, true) if Token ~= LexToken.TokenCloseBracket then ProgramFail(Parser, "bad argument") end end until Token == LexToken.TokenCloseBracket if RunIt then if ArgCount < FuncValue.Val.FuncDef.NumParams then ProgramFail(Parser, "not enough arguments to '%s'", FuncName.RawValue.Val) end if FuncValue.Val.FuncDef.Intrinsic == nil then local OldScopeID = Parser.ScopeID local FuncParser = {} if FuncValue.Val.FuncDef.Body.ParsingTokens == nil then ProgramFail(Parser, "ExpressionParseFunctionCall FuncName: '%s' is undefined", FuncName.RawValue.Val) end ParserCopy(FuncParser, FuncValue.Val.FuncDef.Body) if FuncValue.Val.FuncDef.Intrinsic ~= nil then VariableStackFrameAdd(Parser, FuncName, FuncValue.Val.FuncDef.NumParams) else VariableStackFrameAdd(Parser, FuncName, 0) end local TopStackFrame = HeapGetStackNode(Parser.pc, Parser.pc.TopStackFrameId) TopStackFrame.NumParms = ArgCount --print("Set StackFrame ReturnValue", Parser.pc.TopStackFrameId) TopStackFrame.ReturnValue = ReturnValue --print("Set StackFrame ReturnValue", ReturnValue.Typ.Base) Parser.ScopeID = -1 for Count = 1, FuncValue.Val.FuncDef.NumParams do --if Debug then -- print("ParamName:", ParamArray[Count].Typ) --end VariableDefine(Parser.pc, Parser, FuncValue.Val.FuncDef.ParamName[Count], ParamArray[Count], nil, true) end Parser.ScopeID = OldScopeID if ParseStatement(FuncParser, true) ~= ParserResult.ParseResultOk then ProgramFail(FuncParser, "function body expected") end if RunIt then if (FuncParser.Mode == RunMode.RunModeRun and FuncValue.Val.FuncDef.ReturnType ~= Parser.pc.VoidType) then ProgramFail(FuncParser, "no value returned from a function returning %t", FuncValue.Val.FuncDef.ReturnType) elseif FuncParser.Mode == RunMode.RunModeGoto then ProgramFail(FuncParser, "couldn't find goto label '%s'", FuncParser.SearchGotoLabel) end end VariableStackFramePop(Parser) else FuncValue.Val.FuncDef.Intrinsic(Parser, ReturnValue, ParamArray, ArgCount, ParamStartStackId) end --if Debug then -- print("Pop") --end HeapPopStackFrame(Parser.pc) end Parser.Mode = OldMode return StackTop end function ExpressionParseInt(Parser) local Result = 0 local Val local ParseResult ParseResult, Val = ExpressionParse(Parser) if not ParseResult then ProgramFail(Parser, "expression expected") end if Parser.Mode == RunMode.RunModeRun then if not IS_NUMERIC_COERCIBLE_PLUS_POINTERS(Val, true) then ProgramFail(Parser, "integer value expected instead of %t", Val.Typ) end Result = ExpressionCoerceInteger(Val) --if Debug then -- print("ExpressionParseInt:", Result) --end VariableStackPop(Parser, Val) end return Result end
local defaultSettings = { AddSetEquipScreenOrder = true, AllowSyncEquip = true, AllowAddSet = false, AddSetBackups = true, Debug = false, EquipBags = { 8, 10, 11, 12, 0 }; EnableNomadStorage = false, ForceDisableBags = { }, ForceEnableBags = { }, RemoveEquipmentForPacker = true, PetskillDelay = 4.0, WeaponskillDelay = 3.0, AbilityDelay = 2.5, SpellOffset = 1.0, RangedBase = 10.0, RangedOffset = 0.5, ItemOffset = 1.0, FastCast = 0, Snapshot = 0 }; return defaultSettings;
local K, C = unpack(select(2, ...)) local Module = K:NewModule("VehicleSeat", "AceEvent-3.0") if C["ActionBar"].Enable ~= true then return end -- Wow Lua local _G = _G -- Wow API local UIParent = _G.UIParent local hooksecurefunc = _G.hooksecurefunc function Module:PositionVehicleFrame() local VehicleSeatMover = CreateFrame("Frame", "VehicleSeatMover", UIParent) VehicleSeatMover:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 4, -4) VehicleSeatMover:SetWidth((VehicleSeatIndicator:GetWidth() - 25)) VehicleSeatMover:SetHeight(VehicleSeatIndicator:GetHeight() - 25) VehicleSeatIndicator:ClearAllPoints() VehicleSeatIndicator:SetPoint("CENTER", VehicleSeatMover, "CENTER", 0, 0) VehicleSeatIndicator:SetScale(0.8) -- This will block UIParent_ManageFramePositions() to be executed VehicleSeatIndicator.IsShown = function() return false end K.Movers:RegisterFrame(VehicleSeatMover) end function Module:OnInitialize() self:PositionVehicleFrame() end
local moon = require("moon") moon.start(function() local mysql = require("moon.db.mysql") moon.async(function() local db, err = mysql.connect({ host="192.168.81.129", port=3306, database="game", user="root", password="4321", timeout= 1000,--连接超时ms max_packet_size = 1024 * 1024, --数据包最大字节数 }) if not db then error(err) end local res = db:query("select * from t_users;") print_r(res) end) end)
local GSE = GSE local L = GSE.L local Statics = GSE.Static local libS = LibStub:GetLibrary("AceSerializer-3.0") local libC = LibStub:GetLibrary("LibCompress") local libCE = libC:GetAddonEncodeTable() local bytetoB64 = { [0] = "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "(", ")" } local B64tobyte = { a = 0, b = 1, c = 2, d = 3, e = 4, f = 5, g = 6, h = 7, i = 8, j = 9, k = 10, l = 11, m = 12, n = 13, o = 14, p = 15, q = 16, r = 17, s = 18, t = 19, u = 20, v = 21, w = 22, x = 23, y = 24, z = 25, A = 26, B = 27, C = 28, D = 29, E = 30, F = 31, G = 32, H = 33, I = 34, J = 35, K = 36, L = 37, M = 38, N = 39, O = 40, P = 41, Q = 42, R = 43, S = 44, T = 45, U = 46, V = 47, W = 48, X = 49, Y = 50, Z = 51, ["0"] = 52, ["1"] = 53, ["2"] = 54, ["3"] = 55, ["4"] = 56, ["5"] = 57, ["6"] = 58, ["7"] = 59, ["8"] = 60, ["9"] = 61, ["("] = 62, [")"] = 63 } -- This code is based on the Encode7Bit algorithm from LibCompress -- Credit goes to Galmok of European Stormrage (Horde), galmok@gmail.com -- This version was lifted straight from WeakAuras 2 local encodeB64Table = {} function GSE.encodeB64(str) local B64 = encodeB64Table local remainder = 0 local remainder_length = 0 local encoded_size = 0 local l = #str local code for i = 1, l do code = string.byte(str, i) remainder = remainder + bit.lshift(code, remainder_length) remainder_length = remainder_length + 8 while (remainder_length) >= 6 do encoded_size = encoded_size + 1 B64[encoded_size] = bytetoB64[bit.band(remainder, 63)] remainder = bit.rshift(remainder, 6) remainder_length = remainder_length - 6 end end if remainder_length > 0 then encoded_size = encoded_size + 1 B64[encoded_size] = bytetoB64[remainder] end return table.concat(B64, "", 1, encoded_size) end local decodeB64Table = {} function GSE.decodeB64(str) local bit8 = decodeB64Table local decoded_size = 0 local ch local i = 1 local bitfield_len = 0 local bitfield = 0 local l = #str while true do if bitfield_len >= 8 then decoded_size = decoded_size + 1 bit8[decoded_size] = string.char(bit.band(bitfield, 255)) bitfield = bit.rshift(bitfield, 8) bitfield_len = bitfield_len - 8 end ch = B64tobyte[str:sub(i, i)] bitfield = bitfield + bit.lshift(ch or 0, bitfield_len) bitfield_len = bitfield_len + 6 if i > l then break end i = i + 1 end return table.concat(bit8, "", 1, decoded_size) end -- This encodes a LUA Table for transmission function GSE.EncodeMessage(tab) local one = libS:Serialize(tab) GSE.PrintDebugMessage("Compress Stage 1: " .. one, Statics.SourceTransmission) local two = libC:Compress(one) GSE.PrintDebugMessage("Compress Stage 2: " .. two, Statics.SourceTransmission) local final = GSE.encodeB64(two) GSE.PrintDebugMessage("Compress Stage Result: " .. final, Statics.SourceTransmission) return final end -- This decodes a string into a LUA Table. This returns a bool (success) and an object that contains the results. function GSE.DecodeMessage(data) -- Decode the compressed data local one = GSE.decodeB64(data) -- Decompress the decoded data local two, message = libC:Decompress(one) if (not two) then GSE.PrintDebugMessage("Error decompressing: " .. message, Statics.SourceTransmission) return end -- Deserialize the decompressed data local success, final = libS:Deserialize(two) if (not success) then GSE.PrintDebugMessage("Error deserializing " .. final, Statics.SourceTransmission) return end GSE.PrintDebugMessage("Data Finalised", Statics.SourceTransmission) return success, final end function GSE.TransmitSequence(key, channel, target) local t = {} t.Command = "GS-E_TRANSMITSEQUENCE" local elements = GSE.split(key, ",") local classid = tonumber(elements[1]) local SequenceName = elements[2] GSE.PrintDebugMessage("Sending Seqence [" .. classid .. "][" .. SequenceName .. "]", Statics.SourceTransmission) t.ClassID = classid t.SequenceName = SequenceName t.Sequence = GSE.Library[classid][SequenceName] GSE.sendMessage(t, channel, target) GSE.GUITransmissionFrame:SetStatusText(SequenceName .. L[" sent"]) end function GSE.sendMessage(tab, channel, target, priority) local _, instanceType = IsInInstance() GSE.PrintDebugMessage(tab.Command, Statics.SourceTransmission) if tab.Command == "GS-E_TRANSMITSEQUENCE" then GSE.PrintDebugMessage(tab.SequenceName, Statics.SourceTransmission) GSE.PrintDebugMessage(GSE.isEmpty(tab.Sequence)) GSE.PrintDebugMessage(GSE.ExportSequence(tab.Sequence, tab.SequenceName), Statics.SourceTransmission) end local transmission = GSE.EncodeMessage(tab) GSE.PrintDebugMessage("Transmission: \n" .. transmission, Statics.SourceTransmission) if GSE.isEmpty(channel) then if IsInRaid() then channel = (not IsInRaid(LE_PARTY_CATEGORY_HOME) and IsInRaid(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "RAID" else channel = (not IsInGroup(LE_PARTY_CATEGORY_HOME) and IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "PARTY" end end if target and not UnitIsSameServer(target) then if UnitInRaid(target) then channel = "RAID" transmission = ("§§%s:%s"):format(target, transmission) elseif UnitInParty(target) then channel = "PARTY" transmission = ("§§%s:%s"):format(target, transmission) end end GSE:SendCommMessage(Statics.CommPrefix, transmission, channel, target) end function GSE.performVersionCheck(version) if string.match(GSE.VersionString, "development") then local developer = true GSE.old = false else if GSE.ParseVersion(version) ~= nil and GSE.ParseVersion(version) > GSE.VersionNumber then if not GSE.old then GSE.Print( L[ "GSE is out of date. You can download the newest version from https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros." ], Statics.SourceTransmission ) GSE.old = true if (GSE.ParseVersion(version) - GSE.VersionNumber >= 5) then StaticPopup_Show("GSE_UPDATE_AVAILABLE") end end end end end function GSE.SendSequence(ClassID, SequenceName, recipient, channel) if GSE.isEmpty(channel) then channel = "WHISPER" end local key = ClassID .. "," .. SequenceName GSE.TransmitSequence(key, channel, recipient) end function GSE.SendSequenceMeta(ClassID, SequenceName, gseuser, channel) if GSE.isEmpty(channel) then channel = "WHISPER" end local t = {} t.Command = "GSE_SEQUENCEMETA" t.ClassID = ClassID t.SequenceName = SequenceName t.LastUpdated = GSE.Library[ClassID][SequenceName].MetaData.LastUpdated t.Help = GSE.Library[ClassID][SequenceName].MetaData.Help GSE.sendMessage(t, channel, gseuser) end function GSE.SendSpellCache(channel) local t = {} t.Command = "GSE_SPELLCACHE" t.cache = GSESpellCache GSE.sendMessage(t, channel) end function GSE.RequestSequence(ClassID, SequenceName, gseuser, channel) if GSE.isEmpty(channel) then channel = "WHISPER" end local t = {} t.Command = "GSE_REQUESTSEQUENCE" t.ClassID = ClassID t.SequenceName = SequenceName GSE.sendMessage(t, channel, gseuser) end function GSE.RequestSequenceMeta(ClassID, SequenceName, gseuser, channel) if GSE.isEmpty(channel) then channel = "WHISPER" end local t = {} t.Command = "GSE_REQUESTSEQUENCEMETA" t.ClassID = ClassID t.SequenceName = SequenceName GSE.sendMessage(t, channel, gseuser) end function GSE.ReceiveSequence(classid, SequenceName, Sequence, sender) GSE.AddSequenceToCollection(SequenceName, Sequence, classid) GSE.Print(L["Received Sequence "] .. SequenceName .. L[" from "] .. sender) end function GSE.storeSender(sender, senderversion) if GSE.isEmpty(GSE.UnsavedOptions["PartyUsers"]) then GSE.UnsavedOptions["PartyUsers"] = {} end GSE.UnsavedOptions["PartyUsers"][sender] = senderversion end function GSE.sendVersionCheck() local _, instanceType = IsInInstance() local t = {} t.Command = "GS-E_VERSIONCHK" t.Version = GSE.VersionString GSE.sendMessage(t) end function GSE.ListSequences(recipient, channel) if GSE.isEmpty(channel) then channel = "WHISPER" end local sequenceTable = GSE.GetSequenceSummary() local t = {} t.Command = "GSE_SEQUENCELIST" t.SequenceTable = sequenceTable GSE.sendMessage(t, channel, recipient) end function GSE.RequestSequenceList(gseuser, channel) if GSE.isEmpty(channel) then channel = "WHISPER" end local t = {} t.Command = "GSE_LISTSEQUENCES" GSE.sendMessage(t, channel, gseuser) end function GSE:OnCommReceived(prefix, message, channel, sender) GSE.PrintDebugMessage("GSE:onCommReceived", Statics.SourceTransmission) GSE.PrintDebugMessage(prefix .. " " .. message .. " " .. channel .. " " .. sender, Statics.SourceTransmission) if channel == "PARTY" or channel == "RAID" then local dest, msg = string.match(message, "^§§([^:]+):(.+)$") if dest then local dName, dServer = string.match(dest, "^(.*)-(.*)$") local myName, myServer = UnitName("player") if myName == dName and myServer == dServer then message = msg end end end local success, t = GSE.DecodeMessage(message) if success then if t.Command == "GS-E_VERSIONCHK" then if not GSE.old then GSE.performVersionCheck(t.Version) end GSE.storeSender(sender, t.Version) elseif t.Command == "GS-E_TRANSMITSEQUENCE" then if sender ~= GetUnitName("player", true) then GSE.ReceiveSequence(t.ClassID, t.SequenceName, t.Sequence, sender) else GSE.PrintDebugMessage("Ignoring Sequence from me.", Statics.SourceTransmission) GSE.PrintDebugMessage( GSE.ExportSequence(t.Sequence, t.SequenceName, false, "ID", false), Statics.SourceTransmission ) end elseif t.Command == "GSE_LISTSEQUENCES" then if sender ~= GetUnitName("player", true) then GSE.ListSequences(sender, "WHISPER") else GSE.PrintDebugMessage("Ignoring List Request from me.", Statics.SourceTransmission) end elseif t.Command == "GSE_SEQUENCELIST" then if sender ~= GetUnitName("player", true) then GSE.ShowSequenceList(t.SequenceTable, sender, channel) else GSE.PrintDebugMessage("Ignoring SequenceList from me.", Statics.SourceTransmission) end elseif t.Command == "GSE_REQUESTSEQUENCE" then if sender ~= GetUnitName("player", true) then if not GSE.isEmpty(GSE3Storage[tonumber(t.ClassID)][t.SequenceName]) then GSE.SendSequence(tonumber(t.ClassID),t.SequenceName, sender, "WHISPER") end else GSE.PrintDebugMessage("Ignoring RequestSequence from me.", Statics.SourceTransmission) end elseif t.Command == "GSE_REQUESTSEQUENCEMETA" then if sender ~= GetUnitName("player", true) then if not GSE.isEmpty(GSE3Storage[t.ClassID][t.SequenceName]) then GSE.SendSequenceMeta(t.ClassID, t.SequenceName, sender, "WHISPER") end else GSE.PrintDebugMessage("Ignoring SequenceMeta from me.", Statics.SourceTransmission) end elseif t.Command == "GSE_SEQUENCEMETA" then if sender ~= GetUnitName("player", true) then if not GSE.isEmpty(GSE3Storage[t.ClassID][t.SequenceName]) then local sequence = GSE.Library[t.ClassID][t.SequenceName] if sequence.MetaData.LastUpdated ~= t.LastUpdated then GSE.RequestSequence(t.ClassID, t.SequenceName, sender, "WHISPER") end end else GSE.PrintDebugMessage("Ignoring SequenceMeta data from me.", Statics.SourceTransmission) end elseif t.Command == "GSE_SPELLCACHE" then if sender ~= GetUnitName("player", true) then if GSE.isEmpty(GSESpellCache) then GSESpellCache = { ["enUS"] = {} } end if not GSE.isEmpty(t.cache) and table.getn(t.cache) > 0 then for locale, spells in pairs(t.cache) do GSE.PrintDebugMessage("processing Locale" .. locale, Statics.SourceTransmission) for k, v in pairs(spells) do GSE.PrintDebugMessage("processing spell" .. k, Statics.SourceTransmission) if GSE.isEmpty(GSESpellCache[locale]) then GSESpellCache[locale] = {} end if GSE.isEmpty(GSESpellCache[locale][k]) then GSE.PrintDebugMessage("Added spell" .. k .. " " .. v, Statics.SourceTransmission) GSESpellCache[locale][k] = v end end end end end end end end function GSE.SequenceChatPattern(sequenceName, classID) local playerName = UnitName("player") return "[GSE: " .. playerName .. " - " .. sequenceName .. " - " .. classID .. "]" end function GSE.CreateSequenceLink(sequenceName, classID, playerName) if GSE.isEmpty(playerName) then playerName = UnitName("player") end local message = "GSE Sequence: " .. sequenceName .. "' (" .. GSE.GetClassName(classID) .. ")" local command = "seq@" .. sequenceName .. "@" .. playerName .. "@" .. classID local link = "|cFFFFFF00|Hgarrmission:GSE:" .. command .. "|h[" .. message .. "]|h|r" return link end -- This filter function courtesy of WeakAuras -- https://github.com/WeakAuras/WeakAuras2/blob/main/WeakAuras/Transmission.lua#L147 local function filterFunc(_, event, msg, player, l, cs, t, flag, channelId, ...) if flag == "GM" or flag == "DEV" or (event == "CHAT_MSG_CHANNEL" and type(channelId) == "number" and channelId > 0) then return end local newMsg = "" local remaining = msg local done repeat local start, finish, characterName, sequenceName, classID = remaining:find("%[GSE: ([^%s]+) %- ([^%s]+) %- ([^]]+)") if (characterName and sequenceName and classID) then characterName = characterName:gsub("|c[Ff][Ff]......", ""):gsub("|r", "") sequenceName = sequenceName:gsub("|c[Ff][Ff]......", ""):gsub("|r", "") classID = classID:gsub("|c[Ff][Ff]......", ""):gsub("|r", "") newMsg = newMsg .. remaining:sub(1, start - 1) newMsg = newMsg .. GSE.CreateSequenceLink(sequenceName, classID, characterName) remaining = remaining:sub(finish + 1) else done = true end until (done) if newMsg ~= "" then local trimmedPlayer = Ambiguate(player, "none") if event == "CHAT_MSG_WHISPER" and not UnitInRaid(trimmedPlayer) and not UnitInParty(trimmedPlayer) then -- XXX: Need a guild check local _, num = BNGetNumFriends() for i = 1, num do if C_BattleNet then -- introduced in 8.2.5 PTR local toon = C_BattleNet.GetFriendNumGameAccounts(i) for j = 1, toon do local gameAccountInfo = C_BattleNet.GetFriendGameAccountInfo(i, j) if gameAccountInfo.characterName == trimmedPlayer and gameAccountInfo.clientProgram == "WoW" then return false, newMsg, player, l, cs, t, flag, channelId, ... -- Player is a real id friend, allow it end end else -- keep old method for 8.2 and Classic local toon = BNGetNumFriendGameAccounts(i) for j = 1, toon do local _, rName, rGame = BNGetFriendGameAccountInfo(i, j) if rName == trimmedPlayer and rGame == "WoW" then return false, newMsg, player, l, cs, t, flag, channelId, ... -- Player is a real id friend, allow it end end end end return true -- Filter strangers else return false, newMsg, player, l, cs, t, flag, channelId, ... end end end ChatFrame_AddMessageEventFilter("CHAT_MSG_CHANNEL", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_YELL", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_GUILD", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_OFFICER", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_PARTY", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_PARTY_LEADER", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_RAID", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_RAID_LEADER", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_SAY", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_WHISPER", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_WHISPER_INFORM", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_BN_WHISPER", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_BN_WHISPER_INFORM", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_INSTANCE_CHAT", filterFunc) ChatFrame_AddMessageEventFilter("CHAT_MSG_INSTANCE_CHAT_LEADER", filterFunc) -- process chatlinks hooksecurefunc("SetItemRef", function(link) local linkType, addon, param1 = strsplit(":", link) if linkType == "garrmission" and addon == "GSE" then if param1 == "foo" then print("Processed test link foo") else local cmd, sequenceName, player, ClassID = strsplit("@", param1) if cmd == "seq" then if player == UnitName("player") then GSE.GUILoadEditor(ClassID .. "," .. sequenceName, GSE.GUIViewFrame) else GSE.Print("Requested " .. sequenceName .. " from " .. player, Statics.SourceTransmission) GSE.RequestSequence(ClassID, sequenceName, player, "WHISPER") end end end end end ) GSE:RegisterComm("GSE")
print("-- test "..os.date())
--copy local m=14400002 local cm=_G["c"..m] xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end) function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --CopyEffect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(37564765,7)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_SZONE) e2:SetCondition(cm.InstantCopyCondition(excon)) e2:SetOperation(cm.op) c:RegisterEffect(e2) end function cm.op(e,tp,eg,ep,ev,re,r,rp) local rtype=bit.band(re:GetActiveType(),0x7) local g=Group.CreateGroup() Duel.ChangeTargetCard(ev,g) Duel.ChangeChainOperation(ev,cm.repop) end function cm.repop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(1-tp) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetCondition(cm.con) e1:SetCost(cm.ForbiddenCost(cost)) e1:SetTarget(cm.InstantCopyTarget) e1:SetOperation(cm.CopyOperation) Duel.RegisterEffect(e1,tp) end function cm.con(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==1-tp end function cm.InstantCopyCondition(excon) return function(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and (not excon or excon(e,tp,eg,ep,ev,re,r,rp)) end end function cm.InstantCopyTarget(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local te=e:GetLabelObject() local tg=te:GetTarget() return te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and cm.ProtectedRun(tg,e,tp,eg,ep,ev,re,r,rp,0,chkc) end local te=re:Clone() local tg=te:GetTarget() local code=te:GetCode() local tres,teg,tep,tev,tre,tr,trp if code>0 and code~=EVENT_FREE_CHAIN and code~=EVENT_CHAINING and Duel.CheckEvent(code) then tres,teg,tep,tev,tre,tr,trp=Duel.CheckEvent(code,true) end if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) local res=false if not tg then return true end if tres then return cm.ProtectedRun(tg,e,tp,teg,tep,tev,tre,tr,trp,0) else return cm.ProtectedRun(tg,e,tp,eg,ep,ev,re,r,rp,0) end end e:SetLabel(te:GetLabel()) e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) if tg then if tres then cm.ProtectedRun(tg,e,tp,teg,tep,tev,tre,tr,trp,1) else cm.ProtectedRun(tg,e,tp,eg,ep,ev,re,r,rp,1) end end te:SetLabelObject(e:GetLabelObject()) e:SetLabelObject(te) local ex=Effect.GlobalEffect() ex:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ex:SetCode(EVENT_CHAIN_END) ex:SetLabelObject(e) ex:SetOperation(function(e) e:GetLabelObject():SetLabel(0) ex:Reset() end) Duel.RegisterEffect(ex,tp) end function cm.ProtectedRun(f,...) if not f then return true end local params={...} local ret={} local res_test=pcall(function() ret={f(table.unpack(params))} end) if not res_test then return false end return table.unpack(ret) end function cm.ForbiddenCost(costf) return function(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) if not costf then return true end return costf(e,tp,eg,ep,ev,re,r,rp,chk) end end function cm.CopySpellNormalFilter(c,f,e,tp) return (c:GetType()==TYPE_SPELL or c:GetType()==TYPE_SPELL+TYPE_QUICKPLAY or c:GetType()==TYPE_TRAP or c:GetType()==TYPE_TRAP+TYPE_COUNTER) and c:IsAbleToRemoveAsCost() and c:CheckActivateEffect(true,true,false) and (not f or f(c,e,tp)) end function cm.CopySpellNormalTarget(loc1,loc2,f,x) return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local te=e:GetLabelObject() local tg=te:GetTarget() return te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and cm.ProtectedRun(tg,e,tp,eg,ep,ev,re,r,rp,0,chkc) end local og=Duel.GetFieldGroup(tp,loc1,loc2) if x then og:Merge(e:GetHandler():GetOverlayGroup()) end if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) return og:IsExists(cm.CopySpellNormalFilter,1,nil,f,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=og:FilterSelect(tp,cm.CopySpellNormalFilter,1,1,nil,f,e,tp) local te,ceg,cep,cev,cre,cr,crp=g:GetFirst():CheckActivateEffect(true,true,true) Duel.Remove(g,POS_FACEUP,REASON_COST) e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) e:SetLabel(te:GetLabel()) local tg=te:GetTarget() if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end te:SetLabelObject(e:GetLabelObject()) e:SetLabelObject(te) local ex=Effect.GlobalEffect() ex:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ex:SetCode(EVENT_CHAIN_END) ex:SetLabelObject(e) ex:SetOperation(function(e) e:GetLabelObject():SetLabel(0) ex:Reset() end) Duel.RegisterEffect(ex,tp) end end function cm.CopyOperation(e,tp,eg,ep,ev,re,r,rp) local te=e:GetLabelObject() if not te then return end e:SetLabelObject(te:GetLabelObject()) local op=te:GetOperation() if te:IsHasType(EFFECT_TYPE_ACTIVATE) then e:GetHandler():ReleaseEffectRelation(e) end cm.ProtectedRun(op,e,tp,eg,ep,ev,re,r,rp) end function cm.CopySpellChainingFilter(c,e,tp,eg,ep,ev,re,r,rp,f) if (c:GetType()==TYPE_SPELL or c:GetType()==TYPE_SPELL+TYPE_QUICKPLAY or c:GetType()==TYPE_TRAP or c:GetType()==TYPE_TRAP+TYPE_COUNTER) and c:IsAbleToRemoveAsCost() and (not f or f(c,e,tp,eg,ep,ev,re,r,rp)) then if c:CheckActivateEffect(true,true,false) then return true end local te=c:GetActivateEffect() if te:GetCode()~=EVENT_CHAINING then return false end local tg=te:GetTarget() if not cm.ProtectedRun(tg,e,tp,eg,ep,ev,re,r,rp,0) then return false end return true else return false end end function cm.CopySpellChainingTarget(loc1,loc2,f,x) return function(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local te=e:GetLabelObject() local tg=te:GetTarget() return te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and (not tg or tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)) end local og=Duel.GetFieldGroup(tp,loc1,loc2) if x then og:Merge(e:GetHandler():GetOverlayGroup()) end if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) return og:IsExists(cm.CopySpellChainingFilter,1,nil,e,tp,eg,ep,ev,re,r,rp,f) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=og:FilterSelect(tp,cm.CopySpellChainingFilter,1,1,nil,e,tp,eg,ep,ev,re,r,rp,f) local tc=g:GetFirst() local te,ceg,cep,cev,cre,cr,crp local fchain=cm.CopySpellNormalFilter(tc) if fchain then te,ceg,cep,cev,cre,cr,crp=tc:CheckActivateEffect(true,true,true) else te=tc:GetActivateEffect() end Duel.Remove(g,POS_FACEUP,REASON_COST) e:SetLabel(te:GetLabel()) e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) local tg=te:GetTarget() if tg then if fchain then cm.ProtectedRun(tg,e,tp,ceg,cep,cev,cre,cr,crp,1) else cm.ProtectedRun(tg,e,tp,eg,ep,ev,re,r,rp,1) end end te:SetLabelObject(e:GetLabelObject()) e:SetLabelObject(te) local ex=Effect.GlobalEffect() ex:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ex:SetCode(EVENT_CHAIN_END) ex:SetLabelObject(e) ex:SetOperation(function(e) e:GetLabelObject():SetLabel(0) ex:Reset() end) Duel.RegisterEffect(ex,tp) end end function cm.CopySpellModule(c,loc1,loc2,f,con,cost,ctlm,ctlmid,eloc,x) local e2=Effect.CreateEffect(c) eloc=eloc or LOCATION_MZONE ctlmid=ctlmid or 1 e2:SetDescription(aux.Stringid(37564765,6)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(eloc) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0x3c0) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) if ctlm then e2:SetCountLimit(ctlm,ctlmid) end e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return not Duel.CheckEvent(EVENT_CHAINING) and (not con or con(e,tp,eg,ep,ev,re,r,rp)) end) e2:SetCost(cm.ForbiddenCost(cost)) e2:SetTarget(cm.CopySpellNormalTarget(loc1,loc2,f,x)) e2:SetOperation(cm.CopyOperation) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(37564765,6)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) if ctlm then e3:SetCountLimit(ctlm,ctlmid) end e3:SetCost(cm.ForbiddenCost(cost)) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return not con or con(e,tp,eg,ep,ev,re,r,rp) end) e3:SetTarget(cm.CopySpellChainingTarget(loc1,loc2,f,x)) e3:SetOperation(cm.CopyOperation) c:RegisterEffect(e3) return e2,e3 end
--https://devforum.roblox.com/t/a-guide-to-a-better-looking-and-more-realistic-day-night-cycle/392643 --time changer local mam --minutes after midnight local timeShift = 1 --how many minutes you shift every "tick" local waitTime = 15/30 --length of the tick local pi = math.pi --brightness local amplitudeB = 1 local offsetB = 2 --outdoor ambieant local var local amplitudeO = 20 local offsetO = 100 --shadow softness local amplitudeS = .2 local offsetS = .8 --color shift top local pointer -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 local rColorList = {000,000,000,000,000,255,255,255,255,255,255,255,255,255,255,255,255,255,255,000,000,000,000,000} local gColorList = {165,165,165,165,165,255,215,230,255,255,255,255,255,255,255,245,230,215,255,165,165,165,165,165} local bColorList = {255,255,255,255,255,255,110,135,255,255,255,255,255,255,255,215,135,110,255,255,255,255,255,255} local r local g local b if game.ServerStorage:FindFirstChild("disableNightCycle") == nil then while true do --time changer mam = game.Lighting:GetMinutesAfterMidnight() + timeShift game.Lighting:SetMinutesAfterMidnight(mam) mam = mam/60 --brightness game.Lighting.Brightness = amplitudeB*math.cos(mam*(pi/12)+pi)+offsetB --outdoor ambient var=amplitudeO*math.cos(mam*(pi/12)+pi)+offsetO game.Lighting.OutdoorAmbient = Color3.fromRGB(var,var,var) --shadow softness game.Lighting.ShadowSoftness = amplitudeS*math.cos(mam*(pi/6))+offsetS --color shift top pointer= math.clamp(math.ceil(mam), 1, 24) r=((rColorList[pointer%24+1]-rColorList[pointer])*(mam-pointer+1))+rColorList[pointer] g=((gColorList[pointer%24+1]-gColorList[pointer])*(mam-pointer+1))+gColorList[pointer] b=((bColorList[pointer%24+1]-bColorList[pointer])*(mam-pointer+1))+bColorList[pointer] game.Lighting.ColorShift_Top=Color3.fromRGB(r,g,b) --tick wait(waitTime) end end
-- The Shell of the Missile, this is just the body of the missile -- Individual warheads have to be attached minetest.register_craftitem("yatm_armoury_icbm:icbm_shell", { description = "ICBM Shell", groups = { icbm_shell = 1, }, inventory_image = "yatm_icbm_shell.png", })
local EventBus = require("eventbus") local vatsimbriefHelperStub = { frequencyToAtcInfosMap = {} } vatsimbriefHelperStub.frequencyToAtcInfosMap["129.200"] = { {id = "TPA_GND", description = "Just testing"}, {id = "SEA_GND", description = "Online until appx 2300z / How am I doing?"}, {id = "CYVR_GND", description = "Vancouver Ground^§Charts at www.fltplan.com^§Info at czvr.vatcan.ca"} } vatsimbriefHelperStub.ownCallSign = "THATSME" vatsimbriefHelperStub.defaultTestVatsimClients = { { type = "Plane", callSign = vatsimbriefHelperStub.ownCallSign, vatsimClientId = "23895389539", latitude = "6.1708", longitude = "-75.4276", altitude = "39000.0", heading = "270.0", groundSpeed = "450", currentDistance = 0.0 }, { type = "Plane", callSign = "DLH53N", vatsimClientId = "3252352323", latitude = "8.0", longitude = "-76.0", altitude = "24000.0", heading = "183.0", groundSpeed = "409", currentDistance = 10.0 }, { type = "Plane", callSign = "DLH62X", vatsimClientId = "215476763534", latitude = "7.0", longitude = "-76.0", altitude = "13000.0", heading = "51.0", groundSpeed = "220", currentDistance = 20.0 }, { type = "Plane", callSign = "DLH57D", vatsimClientId = "884848237", latitude = "10.0", longitude = "-73.0", altitude = "23000.0", heading = "355.0", groundSpeed = "320", currentDistance = 30.0 }, { type = "Station", id = "SKRG_APP", vatsimClientId = "341212145", latitude = "5.0", longitude = "-75.0", frequency = "118.000", currentDistance = 40.0 } } vatsimbriefHelperStub.testVatsimClients = defaultTestVatsimClients local hiddenInterface = { getInterfaceVersion = function() return 2 end, getAtcStationsForFrequencyClosestFirst = function(fullFrequencyString) return vatsimbriefHelperStub.frequencyToAtcInfosMap[fullFrequencyString] end, getOwnCallSign = function() return vatsimbriefHelperStub.ownCallSign end, getAllVatsimClientsClosestFirstWithTimestamp = function() return vatsimbriefHelperStub.testVatsimClients, 0 end } VatsimbriefHelperEventOnVatsimDataRefreshed = "EventBus_EventName_VatsimbriefHelperEventOnVatsimDataRefreshed " function vatsimbriefHelperStub:activateInterface() VatsimbriefHelperPublicInterface = hiddenInterface VatsimbriefHelperEventBus = EventBus.new() end function vatsimbriefHelperStub:deactivateInterface() VatsimbriefHelperPublicInterface = nil VatsimbriefHelperEventBus = nil end function vatsimbriefHelperStub:emitVatsimDataRefreshEvent() VatsimbriefHelperEventBus.emit(VatsimbriefHelperEventOnVatsimDataRefreshed) end function vatsimbriefHelperStub:overrideTestVatsimClients(newClients) self.testVatsimClients = newClients end function vatsimbriefHelperStub:reset() self.testVatsimClients = self.defaultTestVatsimClients end return vatsimbriefHelperStub
local audioEngine = require('audioEngine') local colors = require('colors') local cupcakeScreen = require('cupcakeScreen') local introScreen = require('introScreen') local particleEngine = require('particleEngine') local proto = require('proto') local rainbowStripes = require('rainbowStripes') local rectangleEngine = require('rectangleEngine') local resolutionEngine = require('resolutionEngine') local textEngine = require('textEngine') local ui = require('ui') local vectors = require('vectors') local unscaleF = resolutionEngine.unscaleFloat local scaleF = resolutionEngine.scaleFloat local vec2 = vectors.vec2 local vec3 = vectors.vec3 local rainbowGradient = particleEngine.linearGradientParticle:extend({ origin = vec3(unpack(colors.rainbow[6])), intermediate = { vec3(unpack(colors.rainbow[1])), vec3(unpack(colors.rainbow[2])), vec3(unpack(colors.rainbow[3])), vec3(unpack(colors.rainbow[4])), vec3(unpack(colors.rainbow[5])), }, target = vec3(unpack(colors.rainbow[6])), duration = 40000, next = function (self) particleEngine.add(self) end, }) local titleText = proto.object:extend({ top = nil, left = nil, width = nil, height = nil, text = 'Ultra Rainbow Bake Sale', font = 'title', textObject = nil, refresh = function (self) local width, height = resolutionEngine.getUnscaledDimensions() self.textObject = textEngine.getTextObject(self.font, self.text) self.width = unscaleF(self.textObject:getWidth()) self.height = unscaleF(self.textObject:getHeight()) self.left = width / 2 - self.width / 2 self.top = height / 2 - self.height / 2 end, paint = function (self) textEngine.paintTextObject( rainbowGradient:getColor(), self.textObject, self.left, self.top) end, }) local titleTextBox = proto.object:extend({ top = nil, left = nil, width = nil, height = nil, margin = { -30, 30 }, refresh = function (self) self.left = titleText.left - self.margin[1] self.top = titleText.top - self.margin[2] self.width = titleText.width + self.margin[1] * 2 self.height = titleText.height + self.margin[2] * 2 end, paint = function (self) rectangleEngine.paintRounded( colors.inverseText, self.left, self.top, self.width, self.height) end, }) local titleShine = particleEngine.shineParticle:extend({ origin = vec2(-200, 0), target = vec2(-199, 0), width = 20, height = 100, color = { 255, 255, 255, 208 }, rotation = math.pi / 8, duration = 300, refresh = function (self) local y = titleText.top + titleText.height / 2 self.origin = vec2(titleText.left, y) self.target = vec2(titleText.left + titleText.width, y) end, }) local titleShineDelay = particleEngine.delayParticle:extend({ duration = 10000, next = function (self) particleEngine.add(self.proto:extend()) particleEngine.add(titleShine:extend()) end, }) local cupcakeShadow = { foil = { 255, 255, 255 }, foilHighlight = { 255, 255, 255 }, cake = { 255, 255, 255 }, icing = { 255, 255, 255 }, icingHighlight = { 255, 255, 255 }, } local flyingParticle = particleEngine.lineParticle:extend({ size = nil, minSize = nil, maxSize = nil, easing = particleEngine.linear, paint = function (self) love.graphics.push() love.graphics.scale(scaleF(1), scaleF(1)) love.graphics.translate(self.position.x, self.position.y) love.graphics.scale(unscaleF(1), unscaleF(1)) love.graphics.scale(self.size, self.size) love.graphics.rotate(math.pi / 8) self:paintSprite() love.graphics.pop() end, makeRandom = function (self) local y = math.random(3000) local origin = vec2(-100, y + 100) local target = vec2(y, 0) local size = math.random() * (self.maxSize - self.minSize) + self.minSize local speed = (size + math.random() * 0.2) / 0.3 * 0.2 local duration = (target - origin):length() / speed return self:extend({ origin = origin, target = target, duration = duration, size = size, }) end, }) local cupcakeParticle = flyingParticle:extend({ minSize = 0.5, maxSize = 0.8, paintSprite = function (self) cupcakeScreen.paintCupcake(cupcakeShadow, 0, 0) end, }) local cupcakeSpawnDelay = particleEngine.delayParticle:extend({ duration = 200, next = function (self) particleEngine.add(self.proto:extend()) particleEngine.add(cupcakeParticle:makeRandom()) end, }) local starParticle = flyingParticle:extend({ minSize = 0.1, maxSize = 0.5, paintSprite = function (self) cupcakeScreen.paintStar(cupcakeShadow.icing, 0, 0, 0) end, }) local starSpawnDelay = particleEngine.delayParticle:extend({ duration = 200, next = function (self) particleEngine.add(self.proto:extend()) particleEngine.add(starParticle:makeRandom()) end, }) local screen = ui.screen:extend({ backgroundColor = colors.inverseText, next = introScreen.screen, update = function (self, time) self:refresh() particleEngine.update(time) end, refresh = function (self) ui.cursor:clickable() titleText:refresh() titleTextBox:refresh() titleShine:refresh() end, paint = function (self) rainbowStripes.stripes:paint() titleTextBox:paint() titleText:paint() particleEngine.paint() end, mousepressed = function (self, x, y, button, istouch) audioEngine.startMusic() self:showNext() end, start = function (self) local seed = love.timer.getTime() print(string.format('Seeding title with %f', seed)) math.randomseed(seed) particleEngine.add(titleShineDelay:extend({ duration = 200, })) particleEngine.add(cupcakeSpawnDelay:extend({ duration = 200, })) particleEngine.add(starSpawnDelay:extend({ duration = 200, })) particleEngine.add(rainbowGradient) end, showNext = function (self, ...) particleEngine.reset() ui.screen.showNext(self, ...) end, }) return { screen = screen, }
local srp = require("wow/srp") local _M = {} local logon_proof = function(self, M) self.M2 = srp.M2(self.A, self.M1, self.K) local M2, M2_l = self.M2:get_digest() local M, M_l = M:get_digest() for i = 1, M2_l do if M2:sub(i, i) ~= M:sub(i, i) then return nil end end return true end -- # auth_challenge -- Create a new SRP table and process authentication challenge response. -- -- > I [string] The account identifier (I). -- > password [string] The plaintext password. -- > s [string] The salt (s) as hex string. -- > B [string] The host public ephemeral (B) as hex string. -- > g [number] The generator (g). -- > N [string] The prime (N) as hex string. -- > k [number] The multiplier (k). -- Optional - defaults to srp.k. -- -- < [table] The SRP table otherwise nil on error. function _M.auth_challenge(I, password, s, B, g, N, k) local t = {} t.logon_proof = logon_proof t.k = srp.dec2bn(k or srp.k) t.I = I t.p = srp.p(I, password) if not t.p then return nil end t.s = srp.hex2bn(s) t.B = srp.hex2bn(B) t.g = srp.dec2bn(g) t.N = srp.hex2bn(N) t.x = srp.x(t.p, t.s) if not t.x then return nil end t.v = srp.v(t.x, t.g, t.N) t.A, t.a = srp.A(t.g, t.N) if not t.A then return nil end t.u = srp.u(t.A, t.B, t.N) if not t.u then return nil end t.S = srp.S_user(t.a, t.B, t.u, t.x, t.g, t.N, t.k) t.K = srp.K(t.S) t.M1 = srp.M1(t.I, t.s, t.A, t.B, t.K, t.g, t.N) return t end return _M
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local enum = require("enum") -- -- The entries are used to synchronize the state of services instances and the -- Publish/-Subscribe handling. -- See also: section 4.1.2.3 Entry Format (https://www.autosar.org/fileadmin/user_upload/standards/foundation/19-11/AUTOSAR_PRS_SOMEIPServiceDiscoveryProtocol.pdf -- -) SomeIpSdEntries = class.class(KaitaiStruct) function SomeIpSdEntries:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function SomeIpSdEntries:_read() self.entries = {} local i = 0 while not self._io:is_eof() do self.entries[i + 1] = SomeIpSdEntries.SdEntry(self._io, self, self._root) i = i + 1 end end SomeIpSdEntries.SdEntry = class.class(KaitaiStruct) SomeIpSdEntries.SdEntry.EntryTypes = enum.Enum { find = 0, offer = 1, subscribe = 6, subscribe_ack = 7, } function SomeIpSdEntries.SdEntry:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function SomeIpSdEntries.SdEntry:_read() self.header = SomeIpSdEntries.SdEntry.SdEntryHeader(self._io, self, self._root) local _on = self.header.type if _on == SomeIpSdEntries.SdEntry.EntryTypes.find then self.content = SomeIpSdEntries.SdEntry.SdServiceEntry(self._io, self, self._root) elseif _on == SomeIpSdEntries.SdEntry.EntryTypes.offer then self.content = SomeIpSdEntries.SdEntry.SdServiceEntry(self._io, self, self._root) elseif _on == SomeIpSdEntries.SdEntry.EntryTypes.subscribe then self.content = SomeIpSdEntries.SdEntry.SdEventgroupEntry(self._io, self, self._root) elseif _on == SomeIpSdEntries.SdEntry.EntryTypes.subscribe_ack then self.content = SomeIpSdEntries.SdEntry.SdEventgroupEntry(self._io, self, self._root) end end SomeIpSdEntries.SdEntry.SdEntryHeader = class.class(KaitaiStruct) function SomeIpSdEntries.SdEntry.SdEntryHeader:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function SomeIpSdEntries.SdEntry.SdEntryHeader:_read() self.type = SomeIpSdEntries.SdEntry.EntryTypes(self._io:read_u1()) self.index_first_options = self._io:read_u1() self.index_second_options = self._io:read_u1() self.number_first_options = self._io:read_bits_int_be(4) self.number_second_options = self._io:read_bits_int_be(4) self._io:align_to_byte() self.service_id = self._io:read_u2be() self.instance_id = self._io:read_u2be() self.major_version = self._io:read_u1() self.ttl = self._io:read_bits_int_be(24) end SomeIpSdEntries.SdEntry.SdServiceEntry = class.class(KaitaiStruct) function SomeIpSdEntries.SdEntry.SdServiceEntry:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function SomeIpSdEntries.SdEntry.SdServiceEntry:_read() self.minor_version = self._io:read_u4be() end SomeIpSdEntries.SdEntry.SdEventgroupEntry = class.class(KaitaiStruct) function SomeIpSdEntries.SdEntry.SdEventgroupEntry:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function SomeIpSdEntries.SdEntry.SdEventgroupEntry:_read() self.reserved = self._io:read_u1() self.initial_data_requested = self._io:read_bits_int_be(1) self.reserved2 = self._io:read_bits_int_be(3) self.counter = self._io:read_bits_int_be(4) self._io:align_to_byte() self.event_group_id = self._io:read_u2be() end
testResultHandler = require('yunit.test_result_handlers').MsvcTextTestProgressHandler:new()
local language = "korean"; local PLUGIN = PLUGIN; PLUGIN:AddPluginLanguage("plugin_pc_setrank", "%s 님이 %s 님의 랭크를 %s 로 설정하였습니다.", language); PLUGIN:AddPluginLanguage("plugin_pc_spawn", "%s 님이 %s 님을 스폰 하였습니다.", language); PLUGIN:AddPluginLanguage("plugin_pc_kick", "%s 님이 %s 님을 킥하였습니다.", language); PLUGIN:AddPluginLanguage("plugin_pc_syntax_reason", "<사유>", language); PLUGIN:AddPluginLanguage("plugin_pc_ban", "%s 님이 %s 님을 %s분 동안 밴하였습니다.", language);
if UseItem(124) == true then goto label0 end; do return end; ::label0:: AddItem(124, -1); Talk(0, "老前辈,我看这蜜蜂很难驯养哦!", "talkname0", 1); Talk(64, "没什么的,再过一阵子我就会让这百花谷中到处都是蜜蜂飞舞.", "talkname64", 0); Talk(0, "我这有罐玉蜂浆,你拿去试看看,会不会比较好用.", "talkname0", 1); ModifyEvent(-2, -2, -2, -2, -2, -1, -1, -2, -2, -2, -2, -2, -2); ModifyEvent(-2, 2, -2, -2, -1, -1, 408, -2, -2, -2, -2, -2, -2);--by fanyu|启动408脚本。场景20-编号2 ModifyEvent(-2, 3, -2, -2, -1, -1, 408, -2, -2, -2, -2, -2, -2);--by fanyu|启动408脚本。场景20-编号3 do return end;
methods = { 'CanUpgrade', 'UpgradeRequire', 'Upgrade', } local ExpCost = { 200, 1000, 5000 } local GoldCost = { 20, 100, 500 } function CanUpgrade(follower) if follower.CurLevel < 30 then return false end if follower.MaxStar == follower.CurStar then return false end if PlayerObject.Instance.Self.Exp < ExpCost[follower.CurStar + 1] then return false end if PlayerObject.Instance.Self.Money < GoldCost[follower.CurStar + 1] then return false end return true end function UpgradeRequire(follower) pack = Package() pack.Exp = ExpCost[follower.CurStar + 1] pack.Money = GoldCost[follower.CurStar + 1] return pack end function Upgrade(follower) pack = UpgradeRequire(follower) PlayerObject.Instance.Self.Exp = PlayerObject.Instance.Self.Exp - pack.Exp PlayerObject.Instance.Self.Money = PlayerObject.Instance.Self.Money - pack.Money follower.CurStar = follower.CurStar + 1 follower.CurLevel = follower.CurLevel - 30 return true end
ccs = ccs or {} ---ArmatureDisplayData object ---@class ArmatureDisplayData : DisplayData local ArmatureDisplayData = {} ccs.ArmatureDisplayData = ArmatureDisplayData -------------------------------- -- ---@return ArmatureDisplayData function ArmatureDisplayData:create() end -------------------------------- ---js ctor ---@return ArmatureDisplayData function ArmatureDisplayData:ArmatureDisplayData() end return ArmatureDisplayData
--[[ Mob -- Fel Crystal.lua This script was written and is protected by the GPL v2. This script was released by BrantX of the Blua Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BrantX, February 01, 2009. ]] function FelCrystal_OnSpawn(Unit,Event) Unit:StopMovement(1) Unit:SetCombatMeleeCapable(1) Unit:SetCombatCapable(1) Unit:SetCombatTargetingCapable(1) end function FelCrystal_OnDied(Unit,Event) Unit:RemoveEvents() Unit:RegisterEvent("FelCrystal_RemoveFromWorld", 3500, 1) end function FelCrystal_RemoveFromWorld(Unit,Event) Unit:RemoveFromWorld() end RegisterUnitEvent(24722,18,"FelCrystal_OnSpawn") RegisterUnitEvent(24722,4,"FelCrystal_OnDied")
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_enigma_midnight_pulse_lua_thinker = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_enigma_midnight_pulse_lua_thinker:IsHidden() return true end -------------------------------------------------------------------------------- -- Initializations function modifier_enigma_midnight_pulse_lua_thinker:OnCreated( kv ) -- references self.radius = self:GetAbility():GetSpecialValueFor( "radius" ) self.damage = self:GetAbility():GetSpecialValueFor( "damage_percent" ) local interval = 1 if IsServer() then -- destroy trees GridNav:DestroyTreesAroundPoint( self:GetParent():GetOrigin(), self.radius, true ) -- precache damage self.damageTable = { -- victim = target, attacker = self:GetCaster(), -- damage = 500, damage_type = self:GetAbility():GetAbilityDamageType(), ability = self:GetAbility(), --Optional. } -- Start interval self:StartIntervalThink( interval ) -- self:OnIntervalThink() -- play effects self:PlayEffects() end end function modifier_enigma_midnight_pulse_lua_thinker:OnDestroy() if IsServer() then -- stop sound -- StopSoundOn( self.sound_cast, self:GetParent() ) -- kill thinker UTIL_Remove( self:GetParent() ) end end -------------------------------------------------------------------------------- -- Interval Effects function modifier_enigma_midnight_pulse_lua_thinker:OnIntervalThink() -- find units in radius local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), -- int, your team number self:GetParent():GetOrigin(), -- point, center point nil, -- handle, cacheUnit. (not known) self.radius, -- float, radius. or use FIND_UNITS_EVERYWHERE DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, -- int, flag filter 0, -- int, order filter false -- bool, can grow cache ) for _,enemy in pairs(enemies) do -- apply damage self.damageTable.victim = enemy self.damageTable.damage = enemy:GetMaxHealth()*self.damage/100 ApplyDamage( self.damageTable ) end end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_enigma_midnight_pulse_lua_thinker:PlayEffects() -- Get Resources local particle_cast = "particles/units/heroes/hero_enigma/enigma_midnight_pulse.vpcf" self.sound_cast = "Hero_Enigma.Midnight_Pulse" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_WORLDORIGIN, nil ) ParticleManager:SetParticleControl( effect_cast, 0, self:GetParent():GetOrigin() ) ParticleManager:SetParticleControl( effect_cast, 1, Vector( self.radius, 0, 0 ) ) -- ParticleManager:ReleaseParticleIndex( effect_cast ) -- buff particle self:AddParticle( effect_cast, false, -- bDestroyImmediately false, -- bStatusEffect -1, -- iPriority false, -- bHeroEffect false -- bOverheadEffect ) -- Create Sound EmitSoundOn( self.sound_cast, self:GetParent() ) end
-- language specific higlights local lush = require("lush") local base = require("apprentice.base") local M = {} M = lush(function() return { moonSpecialOp {base.ApprenticeFg3}, moonExtendedOp {base.ApprenticeFg3}, moonFunction {base.ApprenticeFg3}, moonObject {base.ApprenticeYellow}, } end) return M
local item = { id = 3, title = "Big potion", type = "potion", health = 100, mana = 100 } function item:use(character) character.health = character.health + item.health if character.health > character:getMaxHealth() then character.health = character:getMaxHealth() end character.mana = character.mana + item.mana if character.mana > character:getMaxMana() then character.mana = character:getMaxMana() end end return item
Locales['pl'] = { -- Inventory ['inventory'] = 'ekwipunek %s / %s', ['use'] = 'użyj', ['give'] = 'daj', ['remove'] = 'usuń', ['return'] = 'wróć', ['give_to'] = 'daj dla', ['amount'] = 'ilość', ['giveammo'] = 'daj amunicje', ['amountammo'] = 'ilość amunicji', ['noammo'] = 'nie posiadasz wystarczającej ilości amunicji!', ['gave_item'] = 'dajesz ~y~%sx~s~ ~b~%s~s~ dla ~y~%s~s~', ['received_item'] = 'otrzymujesz ~y~%sx~s~ ~b~%s~s~ od ~b~%s~s~', ['gave_weapon'] = 'dajesz ~b~%s~s~ dla ~y~%s~s~', ['gave_weapon_ammo'] = 'dałeś/aś ~o~%sx %s~s~ do ~b~%s~s~ dla ~y~%s~s~', ['gave_weapon_withammo'] = 'dałeś/aś ~b~%s~s~ z ~o~%sx %s~s~ dla ~y~%s~s~', ['gave_weapon_hasalready'] = '~y~%s~s~ już posiada ~y~%s~s~', ['gave_weapon_noweapon'] = '~y~%s~s~ nie posiada tej broni', ['received_weapon'] = 'otrzymałeś/aś ~b~%s~s~ od ~b~%s~s~', ['received_weapon_ammo'] = 'otrzymałeś/aś ~o~%sx %s~s~ do twojego ~b~%s~s~ od ~b~%s~s~', ['received_weapon_withammo'] = 'otrzymałeś/aś ~b~%s~s~ z ~o~%sx %s~s~ od ~b~%s~s~', ['received_weapon_hasalready'] = '~b~%s~s~ próbował/a przekazać ci ~y~%s~s~, lecz już posiadasz jedno', ['received_weapon_noweapon'] = '~b~%s~s~ próbował/a przekazać ci amunicje do ~y~%s~s~, lecz nie posiadasz tej broni', ['gave_account_money'] = 'dajesz ~g~%s$~s~ (%s) dla ~y~%s~s~', ['received_account_money'] = 'otrzymujesz ~g~%s$~s~ (%s) od ~b~%s~s~', ['amount_invalid'] = 'nieprawidłowa ilość', ['players_nearby'] = 'brak graczy w pobliżu', ['ex_inv_lim'] = 'akcja nie jest możliwa, nie możesz mieć więcej ~y~%s~s~', ['imp_invalid_quantity'] = 'akcja jest niemożliwa, nieprawidłowa ilość', ['imp_invalid_amount'] = 'akcja jest niemożliwa, nieprawidłowa kwota', ['threw_standard'] = 'wyrzuciłeś/aś ~y~%sx~s~ ~b~%s~s~', ['threw_account'] = 'wyrzuciłeś/aś ~g~$%s~s~ ~b~%s~s~', ['threw_weapon'] = 'wyrzuciłeś/aś ~b~%s~s~', ['threw_weapon_ammo'] = 'wyrzuciłeś/aś ~b~%s~s~ z ~o~%sx %s~s~', ['threw_weapon_already'] = 'you already carry the same weapon', ['threw_cannot_pickup'] = 'you cannot pickup that because your inventory is full!', ['threw_pickup_prompt'] = 'press ~y~E~s~ to pickup', -- Key mapping ['keymap_showinventory'] = 'show Inventory', -- Salary related ['received_salary'] = 'otrzymałeś wynagrodzenie: ~g~%s$~s~', ['received_help'] = 'otrzymałem zapomogę: ~g~$%s~s~', ['company_nomoney'] = 'firma, w której pracujesz, jest zbyt biedna, by wypłacić twoją pensję', ['received_paycheck'] = 'otrzymana wypłata', ['bank'] = 'bank', ['account_bank'] = 'bank', ['account_black_money'] = 'dirty Money', ['account_money'] = 'cash', ['act_imp'] = 'działanie niemożliwe', ['in_vehicle'] = 'nie możesz przekazywać przedmiotów w pojeździe', -- Commands ['setjob'] = 'przydziel prace użytkownikowi', ['id_param'] = 'ID użytkownika', ['setjob_param2'] = 'praca, którą chcesz przydzielić', ['setjob_param3'] = 'poziom pracy', ['spawn_car'] = 'sprowadź pojazd', ['spawn_car_param'] = 'nazwa samochodu', ['delete_vehicle'] = 'usuń pojazd', ['invalid_account'] = 'błędne konto', ['account'] = 'konto', ['giveaccountmoney'] = 'daj pieniądze na konto', ['invalid_item'] = 'nieprawidłowy przedmiot', ['item'] = 'przedmiot', ['giveitem'] = 'daj przedmiot', ['weapon'] = 'broń', ['giveweapon'] = 'daj broń', ['chat_clear'] = 'wyczyść czat', ['chat_clear_all'] = 'wyczyść czat dla wszystkich', ['command_clearinventory'] = 'usuń wszystkie przedmioty z ekwipunku', ['command_clearloadout'] = 'usuń wszystkie bronie z wyposażenia', -- Locale settings ['locale_digit_grouping_symbol'] = ' ', ['locale_currency'] = '$%s', -- Weapons ['weapon_knife'] = 'nóż', ['weapon_nightstick'] = 'pałka', ['weapon_hammer'] = 'młotek', ['weapon_bat'] = 'kij', ['weapon_golfclub'] = 'kij golfowy', ['weapon_crowbar'] = 'łom', ['weapon_pistol'] = 'pistolet', ['weapon_combatpistol'] = 'pistolet bojowy', ['weapon_appistol'] = 'ap pistol', ['weapon_pistol50'] = 'pistol .50', ['weapon_microsmg'] = 'micro smg', ['weapon_smg'] = 'smg', ['weapon_assaultsmg'] = 'assault smg', ['weapon_assaultrifle'] = 'assault rifle', ['weapon_carbinerifle'] = 'carbine rifle', ['weapon_advancedrifle'] = 'advanced rifle', ['weapon_mg'] = 'mg', ['weapon_combatmg'] = 'combat mg', ['weapon_pumpshotgun'] = 'pump shotgun', ['weapon_sawnoffshotgun'] = 'sawed off shotgun', ['weapon_assaultshotgun'] = 'assault shotgun', ['weapon_bullpupshotgun'] = 'bullpup shotgun', ['weapon_stungun'] = 'tazer', ['weapon_sniperrifle'] = 'karabin snajperski', ['weapon_heavysniper'] = 'ciężki karabin snajperski', ['weapon_grenadelauncher'] = 'granatnik', ['weapon_rpg'] = 'wyrzutnia rakiet', ['weapon_minigun'] = 'minigun', ['weapon_grenade'] = 'granat', ['weapon_stickybomb'] = 'ładunek przylepny', ['weapon_smokegrenade'] = 'granat dymny', ['weapon_bzgas'] = 'bz gas', ['weapon_molotov'] = 'koktajl Mołotowa', ['weapon_fireextinguisher'] = 'gaśnica', ['weapon_petrolcan'] = 'kanister', ['weapon_ball'] = 'piłka', ['weapon_snspistol'] = 'sns pistolet', ['weapon_bottle'] = 'butelka', ['weapon_gusenberg'] = 'gusenberg sweeper', ['weapon_specialcarbine'] = 'special carbine', ['weapon_heavypistol'] = 'heavy pistol', ['weapon_bullpuprifle'] = 'karabin wyborowy', ['weapon_dagger'] = 'sztylet', ['weapon_vintagepistol'] = 'vintage pistol', ['weapon_firework'] = 'fajerwerki', ['weapon_musket'] = 'muszkiet', ['weapon_heavyshotgun'] = 'ciężki shotgun', ['weapon_marksmanrifle'] = 'marksman rifle', ['weapon_hominglauncher'] = 'program uruchamiający', ['weapon_proxmine'] = 'mina zbliżeniowa', ['weapon_snowball'] = 'śnieżka', ['weapon_flaregun'] = 'flara', ['weapon_combatpdw'] = 'combat pdw', ['weapon_marksmanpistol'] = 'marksman pistol', ['weapon_knuckle'] = 'kastety', ['weapon_hatchet'] = 'toporek', ['weapon_railgun'] = 'karabin', ['weapon_machete'] = 'meczeta', ['weapon_machinepistol'] = 'pistolet maszynowy', ['weapon_switchblade'] = 'scyzoryk', ['weapon_revolver'] = 'ciężki rewolwer', ['weapon_dbshotgun'] = 'dwururka', ['weapon_compactrifle'] = 'compact rifle', ['weapon_autoshotgun'] = 'auto shotgun', ['weapon_battleaxe'] = 'topór bitewny', ['weapon_compactlauncher'] = 'compact launcher', ['weapon_minismg'] = 'mini smg', ['weapon_pipebomb'] = 'bomba rurowa', ['weapon_poolcue'] = 'kij bilardowy', ['weapon_wrench'] = 'klucz do rur', ['weapon_flashlight'] = 'latarka', ['gadget_parachute'] = 'spadochron', ['weapon_flare'] = 'pistolet sygnałowy', ['weapon_doubleaction'] = 'double-Action Revolver', -- Weapon Components ['component_clip_default'] = 'domyślny tłumik', ['component_clip_extended'] = 'rozszerzony tłumik', ['component_clip_drum'] = 'drum Magazine', ['component_clip_box'] = 'box Magazine', ['component_flashlight'] = 'latarka', ['component_scope'] = 'luneta', ['component_scope_advanced'] = 'zaawansowana luneta', ['component_suppressor'] = 'tłumik', ['component_grip'] = 'uchwyt', ['component_luxary_finish'] = 'luxary Weapon Finish', -- Weapon Ammo ['ammo_rounds'] = 'round(s)', ['ammo_shells'] = 'shell(s)', ['ammo_charge'] = 'charge', ['ammo_petrol'] = 'gallons of fuel', ['ammo_firework'] = 'firework(s)', ['ammo_rockets'] = 'rocket(s)', ['ammo_grenadelauncher'] = 'grenade(s)', ['ammo_grenade'] = 'grenade(s)', ['ammo_stickybomb'] = 'bomb(s)', ['ammo_pipebomb'] = 'bomb(s)', ['ammo_smokebomb'] = 'bomb(s)', ['ammo_molotov'] = 'cocktail(s)', ['ammo_proxmine'] = 'mine(s)', ['ammo_bzgas'] = 'can(s)', ['ammo_ball'] = 'ball(s)', ['ammo_snowball'] = 'snowball(s)', ['ammo_flare'] = 'flare(s)', ['ammo_flaregun'] = 'flare(s)', -- Weapon Tints ['tint_default'] = 'default skin', ['tint_green'] = 'green skin', ['tint_gold'] = 'gold skin', ['tint_pink'] = 'pink skin', ['tint_army'] = 'army skin', ['tint_lspd'] = 'blue skin', ['tint_orange'] = 'orange skin', ['tint_platinum'] = 'platinum skin', }
return {'irenisch','irene','irene','ireen','irena','ireland','irenische','ireens','irenas','irenes'}
--[[ ================================================================================ ProjectNukeEmergencyService Provides a listener and action response to an emergency alarm. Three emergency states: ALERT CLEAR NONE ================================================================================ Author: stuntguy3000 --]] -- Service Packet Definitions local EmergencyServicePacket = ProjectNukeCoreClasses.Packet.new(1, nil) -- End Service Packet Definitions local EmergencyState = "NONE" function SendState(EmergencyState) EmergencyServicePacket:setData(EmergencyState) ProjectNukeCoreRednetHandler.SendPacket(EmergencyServicePacket) end function Run() if (EmergencyState == "ALERT") then RunAlertSequence() elseif (EmergencyState == "CLEAR") then RunClearSequence() else -- Wait for receipt of emergency service packet Data = ProjectNukeCoreRednetHandler.WaitForPacket(EmergencyServicePacket:getId()) EmergencyState = EmergencyServicePacket.new(EmergencyServicePacket:getId(), Data['data']):getData() end end function RunAlertSequence() for i = 3,1,-1 do ProjectNukeCoreGUIUtil.DrawErrorMessages({[1] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[2] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[3] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[4] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[5] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[6] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[7] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[8] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[9] = "ALERT"}, 0.1) ProjectNukeCoreGUIUtil.DrawErrorMessages({[10] = "ALERT"}, 0.1) end end function RunClearSequence() for i = 3,1,-1 do ProjectNukeCoreGUIUtil.DrawSuccessMessages({[1] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[2] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[3] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[4] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[5] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[6] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[7] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[8] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[9] = "CLEAR"}, 0.1) ProjectNukeCoreGUIUtil.DrawSuccessMessages({[10] = "CLEAR"}, 0.1) end end
function SAME (me, sub) local sub = sub or me[#me] me.aw.n = sub.aw.n me.aw.t = sub.aw.t me.aw.forever_ = sub.aw.forever_ end function U (s1, s2) for i, v in ipairs(s2) do s1[#s1+1] = v end for k,v in pairs(s2) do if type(k) ~= 'number' then s1[k] = v end end end function MIN (a, b) return (a < b) and a or b end _AWAITS = { n = 0, -- number of global awaits } F = { Node_pre = function (me) me.aw = { n = 0, t = {}, forever_ = false, } end, Node = function (me) if not F[me.tag] then if _AST.isNode(me[#me]) then SAME(me) end end end, Root = function (me) for _, cls in ipairs(me) do _AWAITS.n = _AWAITS.n + #cls.aw.t end end, -- TODO: remove all! --[[ Node_pos = function (me) if me.aw.n == 1 then if me.depth >= 1 then U(_AST.iter()().aw.t, me.aw.t) end end end, Root = function (me) for _, cls in ipairs(me) do if cls.aw.forever_ and cls.glbs then for awt in pairs(cls.aw.t) do local id = awt[1].evt _AWAITS.t[id] = {} -- new glb candidate ALL[awt] = nil -- remove them from non-glb end end end for awt in pairs(ALL) do local id = awt[1].evt if _AWAITS.t[id] then _AWAITS.t[id] = nil -- remove non-glb from glb end end local t = {} for id in pairs(_AWAITS.t) do _AWAITS.n = _AWAITS.n + 1 t[#t+1] = id.id end DBG('Global awaits: ', table.concat(t,', ')) -- disable global awaits --for id in pairs(_AWAITS.t) do --_AWAITS.t[id] = nil --end end, ]] Stmts = function (me) local last = me[#me] if not last then return end -- if the last runs forever, all previous must be tight if last.aw.forever_ then for i=1, #me-1 do local sub = me[i] if sub.aw.n > 0 then me.aw.n = 2 me.aw.t = {} return end end SAME(me) -- otherwise, add all else F.ParAnd(me) end end, ParAnd = function (me) me.aw.n = 0 for _, sub in ipairs(me) do me.aw.n = me.aw.n + sub.aw.n U(me.aw.t, sub.aw.t) end if me.aw.n > 1 then me.aw.t = {} -- no candidates end end, ParEver = function (me) for _, sub in ipairs(me) do if sub.aw.forever_ then U(me.aw.t, sub.aw.t) end end me.aw.n = 2 me.aw.forever_ = true end, If = function (me) local c, t, f = unpack(me) local t_aw_n = t and t.aw.n or 0 local f_aw_n = f and f.aw.n or 0 if t_aw_n == f_aw_n then me.aw.n = t_aw_n if me.aw.n == 1 then U(me.aw.t, t.aw.t) U(me.aw.t, f.aw.t) end else me.aw.n = 2 -- avoid inner and following awaits me.aw.t = {} end me.aw.forever_ = t and f and t.aw.forever_ and f.aw.forever_ end, ParOr = function (me) me.aw.n = me[1].aw.n for _, sub in ipairs(me) do me.aw.n = MIN(me.aw.n, sub.aw.n) if sub.aw.forever_ or sub.aw.n==1 then U(me.aw.t, sub.aw.t) end end if me.aw.n == 0 then me.aw.n = 1 -- assumes it always awaits (avoid tight loops) end end, -- TODO: breaks e rets dentro de ParEver, Loop Escape = function (me) _AST.iter'SetBlock'().aw.forever_ = false end, SetBlock_pre = 'Loop_pre', SetBlock = 'Loop', Break = function (me) _AST.iter'Loop'().aw.forever_ = false end, Loop_pre = function (me) me.aw.forever_ = true end, Loop = function (me) local sub = (me.tag=='Loop' and me[1]) or me[2] me.aw.n = sub.aw.n me.aw.t = sub.aw.t -- but not forever_ if not me.aw.forever_ then me.aw.n = 2 me.aw.t = {} end if me.aw.n == 0 then me.aw.n = 1 -- assumes it always awaits (avoid tight loops) end end, SetAwait = function (me) SAME(me, me[2]) end, AwaitT = 'AwaitExt', AwaitInt = 'AwaitExt', AwaitExt = function (me) me.aw.n = 1 me.aw.t[ #me.aw.t+1 ] = me end, --[=[ -- TODO: remove AwaitInt = function (me) if (not me[1].org) or (me[1].org.tag=='This') then -- only local awaits -- TODO: why? F.AwaitExt(me) end end, ]=] Async = function (me) me.aw.n = 1 end, AwaitT = function (me) me.aw.n = 1 end, AwaitN = function (me) me.aw.n = 1 me.aw.forever_ = true end, } _AST.visit(F)
-- This program checks the weather and turns off rain. -- -- If the signal is on, then the program runs the command to stop the rain. -- Note: You'll need the Debug Card from creative mode. -- OpenComputer stack is set up as follows: -- [Computer][Debug Card] -- [Screen] -- [Disk Drive] -- [Floor] local keyboard = require("keyboard") local debug = require("component").debug local world = debug.getWorld() local gpu = require("component").gpu local status local w, h = gpu.getResolution() gpu.setResolution(24,10) while not keyboard.isKeyDown(keyboard.keys.space) do gpu.fill(1, 1, w, h, " ") if world.isRaining() then status = "Raining" world.setRaining(false) else status = "Clear" end gpu.set(1,1,"No Rain Enabled") gpu.set(1,3,"Weather : " .. status) gpu.set(1,6,"Press [Space] to exit") os.sleep(5) end gpu.setResolution(80,25) -- End
local CONST = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API")) local Equipment = script:GetCustomProperty("Equipment"):WaitForObject() local function META_CP() return _G["Class.Progression"] end ------------------------------------------------------------------------------- -- Local Variables ------------------------------------------------------------------------------- local regenPrevent = time() local regenAmount = 0.1 local regenPeriod = 1.0 local nextRegen = 0 local classId = 1 local listener local function GetRegenValue(player, classId) local regenForClass = CONST.CLASS_REGEN[classId] return (0.41 + (0.008 * META_CP().GetClassLevel(player, classId))) * regenForClass end local function PlayerDamageTaken(attackData) local object = attackData.object if object ~= Equipment.owner or attackData.damage.amount < 0 then return end regenPrevent = time() + 10 end local function IsOutOfCombat() return regenPrevent < time() end function OnEquipped(equipment, player) classId = player:GetResource("CLASS_MAP") listener = Events.Connect("CombatWrapAPI.OnDamageTaken", PlayerDamageTaken) end function OnUnequipped(equipment, player) listener:Disconnect() listener = nil end function Tick(deltaTime) if not listener then return end if Equipment and Equipment.owner and Object.IsValid(Equipment.owner) and not Equipment.owner.isDead and Equipment.owner.hitPoints < Equipment.owner.maxHitPoints and time() > nextRegen and IsOutOfCombat() then --local classId = Equipment.owner:GetResource("CLASS_MAP") -- Starts at 0.1 and maxes out at 2 local regenAmount = GetRegenValue(Equipment.owner, classId) Equipment.owner.hitPoints = CoreMath.Clamp(Equipment.owner.hitPoints + regenAmount, 0, Equipment.owner.maxHitPoints) nextRegen = time() + regenPeriod end end ------------------------------------------------------------------------------- -- Listeners ------------------------------------------------------------------------------- Equipment.equippedEvent:Connect(OnEquipped) Equipment.unequippedEvent:Connect(OnUnequipped)
-- Copyright 2016-2021 Gabriel Dubatti. See LICENSE. --functions to define common controls like buttons, combo-boxes, etc in the toolbars local events, events_connect = events, events.connect --buttons callback functions toolbar.cmds={} --functions with the name of the clicked button as an argument toolbar.cmds_d={} --functions with the name of the double clicked button as an argument toolbar.cmds_r={} --functions with the name of the right clicked button as an argument --config panel values toolbar.cfgpnl_chkval={} --checks/radios value toolbar.cfgpnl_chknotify={} --checks/radios callbacks local function rm_namenum(buttonname) --"name#num" --> "name" local bname,lnum= string.match(buttonname,"(.-)#(.*)") if bname then return bname end return buttonname end function toolbar.getnum_cmd(cmd) if cmd then return tonumber(string.match(cmd,".-#(.*)")) end end --define a graphical toolbar button function toolbar.cmd(name,func,tooltip,icon,base) toolbar.addbutton(name,tooltip,base) toolbar.cmds[name]= func if icon == nil or icon == "" then toolbar.setthemeicon(name,name) --no icon: use 'name' from theme elseif string.match(icon,"%.png") == nil then toolbar.setthemeicon(name,icon) --no ".png": use 'icon' from theme else toolbar.seticon(name,icon,toolbar.TTBI_TB.IT_NORMAL) --"icon.png": use the given icon file end end --define a text toolbar button function toolbar.cmdtext(text,func,tooltip,name,usebutsz,dropbt,leftalign,bold) if not name then name=text end local w=0 if usebutsz then w=toolbar.cfg.butsize end toolbar.addtext(name,text,tooltip,w,dropbt,leftalign,bold) toolbar.cmds[name]= func end --define a combo-box using a pop-up toolbar local combo_open= 0 --1:open 2:open + auto-close (timer running) local combo_op_name= "" local function end_combo_select() if combo_op_name ~= "" then toolbar.selected(combo_op_name, false, false) combo_op_name= "" end combo_open= 0 end local function end_combo_open() if combo_open == 2 then end_combo_select() end return false end local combo_data= {} local combo_width= {} local combo_func= {} local combo_txt= {} local combo_sel_i= 0 local function close_combo() toolbar.popup(toolbar.COMBO_POPUP,false) --hide combo popup if combo_open == 1 then end_combo_select() combo_open= 2 --auto-close timeout(1,end_combo_open) end end local function close_combo_ev(npop) if npop == toolbar.COMBO_POPUP then close_combo() end end events_connect("popup_close", close_combo_ev) local function combo_clicked(btname) end_combo_select() close_combo() local cname, cval= string.match(btname, "(.-)#(.+)$") if cname then local newidx= tonumber(cval) local newtxt= combo_data[cname][newidx] combo_txt[cname]= newtxt toolbar.settext(cname, newtxt) local cback= combo_func[cname] if cback then cback(cname, newidx, newtxt) end end end local function getnum_keycode(keycode) --convert keycode to 0..9 if keycode >= toolbar.KEY._0 and keycode <= toolbar.KEY._9 then return keycode-toolbar.KEY._0 end if keycode >= toolbar.KEY.KP0 and keycode <= toolbar.KEY.KP9 then return keycode-toolbar.KEY.KP0 end return -1 --not a number end local function change_comboselection(newsel) if combo_sel_i ~= newsel and newsel >=1 and newsel <= #combo_data[combo_op_name] then toolbar.selected(combo_op_name.."#"..combo_sel_i, false, false) combo_sel_i= newsel toolbar.selected(combo_op_name.."#"..combo_sel_i, false, true) return true end return false end local function popup_key_ev(npop, keycode,keyflags) if npop == toolbar.COMBO_POPUP and combo_open == 1 and (keyflags & toolbar.KEYFLAGS.ALL_MODS) == 0 then --ignore key if shift/ctrl/alt/meta are pressed if keycode == toolbar.KEY.RETURN or keycode == toolbar.KEY.KPRETURN then combo_clicked(combo_op_name.."#"..combo_sel_i) --select and close elseif keycode == toolbar.KEY.UP or keycode == toolbar.KEY.LEFT then change_comboselection( combo_sel_i-1 ) --select previous item elseif keycode == toolbar.KEY.DOWN or keycode == toolbar.KEY.RIGHT then change_comboselection( combo_sel_i+1 ) --select next item else change_comboselection( getnum_keycode(keycode) ) --select item # 1..9 end end --ui.statusbar_text= "pop key= ".. keycode --return true to cancel default key actions (like close on ESCAPE) end events_connect("popup_key", popup_key_ev) function toolbar.get_combo_txt(name) return combo_txt[name] end local function show_combo_list(btname) if combo_open > 0 then end_combo_select() return end combo_open= 1 combo_op_name= btname toolbar.selected(combo_op_name, false, true) toolbar.new(27, 24, 16, toolbar.COMBO_POPUP, toolbar.themepath) toolbar.addgroup(toolbar.GRPC.ITEMSIZE, toolbar.GRPC.ITEMSIZE|toolbar.GRPC.VERT_SCROLL,0,0) toolbar.adjust(24,24,3,3,0,0) toolbar.setdefaulttextfont() toolbar.themed_icon(toolbar.globalicon, "ttb-combo-list", toolbar.TTBI_TB.BACKGROUND) toolbar.themed_icon(toolbar.globalicon, "ttb-button-hilight", toolbar.TTBI_TB.BUT_HILIGHT) toolbar.themed_icon(toolbar.globalicon, "ttb-button-press", toolbar.TTBI_TB.BUT_HIPRESSED) toolbar.themed_icon(toolbar.globalicon, "ttb-combo-selected", toolbar.TTBI_TB.BUT_SELECTED) local currit= combo_txt[btname] combo_sel_i= 0 for i=1,#combo_data[btname] do local itname= btname.."#"..i local ittxt= combo_data[btname][i] toolbar.addtext(itname,ittxt,"",282,false,true) if ittxt == currit then combo_sel_i= i toolbar.selected(itname, false, true) end toolbar.cmds[itname]= combo_clicked end toolbar.popup(toolbar.COMBO_POPUP,true,btname,35,combo_width[btname]-2) toolbar.sel_combo_popup() end function toolbar.cmd_combo(name,func,tooltip,txtarray,txtval,width,bold) if idx == 0 then idx=1 end if width == 0 then width=300 end --configure this combo_data[name]= txtarray combo_width[name]= width if not txtval then txtval= txtarray[1] end combo_txt[name]= txtval toolbar.addtext(name,txtval,tooltip,width,true,true,bold) --show current value toolbar.cmds[name]= show_combo_list --pass the combo name when clicked combo_func[name]= func end function toolbar.set_combo_txt(name, txtval,dontset_toolbar) combo_txt[name]= txtval if not dontset_toolbar then toolbar.settext(name, txtval) end end local font_val= {} function toolbar.set_font_val(name, txtval, dontset_toolbar) font_val[name]= txtval if not dontset_toolbar then toolbar.settext(name, txtval) end end function toolbar.get_font_val(name) local font= font_val[name] if not font then font= toolbar.DEFAULT_FONT end return font end function toolbar.get_cfg_font_num(name) return toolbar.get_font_num(toolbar.get_font_val(name)) end function toolbar.get_cfg_font_extrasize(name) local extrasz= toolbar.get_combo_txt("cbo."..name:gsub("%.","size_")) or "" local esz= string.match(extrasz, "(.-)%s.+$") return tonumber(esz) or 0 end events_connect("toolbar_clicked", function(buttonname,ntoolbar,ngroup,keyflags) toolbar.keyflags= keyflags if buttonname == "TOOLBAR" then buttonname= "TOOLBAR".. ntoolbar --button name="TOOLBAR#" (#=toolbar num) elseif buttonname == "GROUP" then buttonname= "GROUP".. ngroup.. "-"..ntoolbar --button name="GROUP#-T" (#=group num, T=toolbar num) end if toolbar.cmds[buttonname] ~= nil then toolbar.cmds[buttonname](buttonname) --pass the name of the button elseif toolbar.cmds[buttonname] ~= nil then --is a config checkbox? if toolbar.cfgpnl_chkval ~= nil and toolbar.cfgpnl_chkval[buttonname] ~= nil then toolbar.cmds[buttonname](buttonname) --pass the name of the checkbox else toolbar.cmds[buttonname](buttonname) end --else ui.statusbar_text= buttonname.." clicked" end end) function toolbar.cmd_dclick(name,func) --connect to double click toolbar.cmds_d[ rm_namenum(name) ]= func end events_connect("toolbar_2clicked", function(buttonname,ntoolbar,ngroup,keyflags) toolbar.keyflags= keyflags local bfunc= rm_namenum(buttonname) --"name#num" --> "name" --pass the complete name of the button ("name#num") if toolbar.cmds_d[bfunc] ~= nil then return toolbar.cmds_d[bfunc](buttonname) end end) function toolbar.cmd_rclick(name,func) --open a context menu over this item toolbar.cmds_r[ rm_namenum(name) ]= func end events_connect("toolbar_Rclicked", function(buttonname,ntoolbar,ngroup,keyflags) toolbar.keyflags= keyflags if buttonname == "TOOLBAR" then buttonname= "TOOLBAR".. ntoolbar --button name="TOOLBAR#" (#=toolbar num) elseif buttonname == "GROUP" then buttonname= "GROUP".. ngroup.. "-"..ntoolbar --button name="GROUP#-T" (#=group num, T=toolbar num) end local bfunc= rm_namenum(buttonname) --"name#num" --> "name" --pass the complete name of the button ("name#num") if toolbar.cmds_r[bfunc] ~= nil then return toolbar.cmds_r[bfunc](buttonname) end end) --checks/radios function toolbar.clear_checks_vars() toolbar.cfgpnl_chkval={} toolbar.cfgpnl_chknotify={} end function toolbar.set_notify_on_change(name,func) toolbar.cfgpnl_chknotify[name]=func end function toolbar.set_check_val(name,checked,dontset_toolbar) toolbar.cfgpnl_chkval[name]= checked if not dontset_toolbar then toolbar.selected(name, checked) end end function toolbar.get_check_val(name) if toolbar.cfgpnl_chkval[name] then return true end return false end local function check_clicked(name) --toggle checkbox value toolbar.set_check_val(name, not toolbar.get_check_val(name)) toolbar.config_change=true if toolbar.cfgpnl_chknotify[name] ~= nil then toolbar.cfgpnl_chknotify[name]() end end function toolbar.cmd_check(name,tooltip,checked) toolbar.cmd(name, check_clicked, tooltip, nil, toolbar.TTBI_TB.CHECK_BASE) toolbar.selected(name, checked) toolbar.cfgpnl_chkval[name]=checked end local function radio_clicked(name,dontset_toolbar,dont_notify) --set new radio button value toolbar.cfgpnl_chkval[name]= true if not dontset_toolbar then toolbar.selected(name, true) end --reset the others (same rname in "rname:option-value") local rname=string.match(name, "(.-):.+$") if rname then local i=1 while toolbar.cfgpnl_chkval[rname..':'..i] ~= nil do local rbn=rname..':'..i if name ~= rbn and toolbar.cfgpnl_chkval[rbn] then toolbar.cfgpnl_chkval[rbn]= false if not dontset_toolbar then toolbar.selected(rbn, false) end end i=i+1 end end toolbar.config_change=true if (not dont_notify) and (toolbar.cfgpnl_chknotify[rname] ~= nil) then toolbar.cfgpnl_chknotify[rname]() end end function toolbar.cmd_radio(name,tooltip,checked) toolbar.cmd(name, radio_clicked, tooltip, nil, toolbar.TTBI_TB.RADIO_BASE) toolbar.selected(name, checked) toolbar.cfgpnl_chkval[name]=checked end function toolbar.set_radio_val(name,val,dontset_toolbar,maxnum) if maxnum then --create all missing items local i=1 while i <= maxnum do if toolbar.cfgpnl_chkval[name..':'..i] == nil then toolbar.cfgpnl_chkval[name..':'..i]=false end i=i+1 end end radio_clicked(name..":"..val,dontset_toolbar,true) end function toolbar.get_radio_val(name,maxnum) local i=1 if maxnum then while i <= maxnum do if toolbar.cfgpnl_chkval[name..':'..i] then return i end i=i+1 end else while toolbar.cfgpnl_chkval[name..':'..i] ~= nil do if toolbar.cfgpnl_chkval[name..':'..i] then return i end i=i+1 end end return 0 end function toolbar.top_right_resize_handle(rzname, wmin, func) --add a resize handle toolbar.gotopos(0, 0) toolbar.addbutton(rzname,"Resize panel") toolbar.anchor(rzname, 25) --anchor to the right toolbar.setresize(rzname, true, wmin) --is a resize button toolbar.cmds[rzname]= func toolbar.setthemeicon(rzname, "transparent", toolbar.TTBI_TB.IT_NORMAL) toolbar.setthemeicon(rzname, "resize-tr", toolbar.TTBI_TB.BACKGROUND) toolbar.setthemeicon(rzname, "resize-tr-hilight", toolbar.TTBI_TB.IT_HILIGHT) toolbar.setthemeicon(rzname, "resize-tr-hilight", toolbar.TTBI_TB.IT_HIPRESSED) end function toolbar.set_expand_icon(cmd,icon) toolbar.setthemeicon(cmd, icon, toolbar.TTBI_TB.IT_NORMAL) toolbar.setthemeicon(cmd, icon.."-hilight", toolbar.TTBI_TB.IT_HILIGHT) toolbar.setthemeicon(cmd, icon.."-hilight", toolbar.TTBI_TB.IT_HIPRESSED) toolbar.setthemeicon(cmd, "transparent", toolbar.TTBI_TB.IT_SELECTED) end ---- LIST --- toolbar.listtb_y= 1 toolbar.listtb_x= 3 toolbar.list_cmdright= 18 toolbar.listright= 250 function toolbar.list_addbutton(name, tooltip, funct, icon) toolbar.gotopos( 0, toolbar.listtb_y) toolbar.cmd(name, funct, tooltip or "", icon) toolbar.list_cmdright= toolbar.list_cmdright + toolbar.cfg.butsize toolbar.anchor(name, toolbar.list_cmdright) --anchor to the right end function toolbar.list_addaction(action) toolbar.gotopos( 0, toolbar.listtb_y) toolbar.addaction(action) toolbar.list_cmdright= toolbar.list_cmdright + toolbar.cfg.butsize toolbar.anchor(action, toolbar.list_cmdright) --anchor to the right end local lbl_n= 0 function toolbar.list_addinfo(text,bold) --add a text to the list toolbar.gotopos(toolbar.listtb_x, toolbar.listtb_y) lbl_n= lbl_n+1 local name= "_lbl_"..lbl_n toolbar.addlabel(text, "", toolbar.listright, true, bold, name) toolbar.listtb_y= toolbar.listtb_y + toolbar.cfg.butsize toolbar.list_cmdright= 18 toolbar.anchor(name, toolbar.list_cmdright, true) toolbar.listtb_x= 3 return name end function toolbar.get_openback_icon(isopen) return toolbar.themepath..(isopen and "open-back.png" or "closed-back.png") end function toolbar.list_add_txt_ico(name, text, tooltip, bold, click_fun, bicon, evenrow, indent, idlen, open_hi, lstwidth) if not idlen then idlen=0 end if idlen > 0 then indent= indent + 10 end --add a collapse icon local xtxt= indent if bicon then xtxt= indent + toolbar.cfg.barsize end toolbar.gotopos(3, toolbar.listtb_y) toolbar.addtext(name, text, tooltip, lstwidth, false, true, bold, xtxt, 0) if evenrow then toolbar.setbackcolor(name, toolbar.cfg.backcolor_erow,false,true) end toolbar.anchor(name, 10, true) if bicon then if open_hi > 0 then --open/closed file highlight toolbar.adjust(toolbar.cfg.butsize+4,toolbar.cfg.butsize,3,3,4,4) toolbar.gotopos(3 + indent, toolbar.listtb_y) local iobut= "open-"..name toolbar.cmd(iobut, nil, "", toolbar.get_openback_icon(open_hi == 1)) toolbar.enable(iobut,false,false) --non-selectable image toolbar.adjust(toolbar.cfg.butsize,toolbar.cfg.butsize,3,3,4,4) end toolbar.gotopos(3 + indent, toolbar.listtb_y) local icbut= "ico-"..name toolbar.cmd(icbut, nil, "", bicon) toolbar.enable(icbut,false,false) --non-selectable image end toolbar.cmds[name]= click_fun if idlen > 0 then return true end --toolbar.list_add_collapse() must be called toolbar.listtb_y= toolbar.listtb_y + toolbar.cfg.butsize end function toolbar.list_add_collapse(name, click_fun, indent, hide_nrows, colla_tab) toolbar.gotopos( indent+3, toolbar.listtb_y) local exbut= "exp-"..name toolbar.cmd(exbut, click_fun, "", "list-colapse2") toolbar.set_expand_icon(exbut,"list-colapse2") toolbar.collapse(exbut, false, toolbar.cfg.butsize * hide_nrows, true) colla_tab[exbut]= false toolbar.listtb_y= toolbar.listtb_y + toolbar.cfg.butsize end function toolbar.list_add_separator() toolbar.gotopos(3, toolbar.listtb_y) toolbar.addspace() toolbar.listtb_y= toolbar.listtb_y + toolbar.cfg.butsize/2 end toolbar.icon_ext= { ["txt"]= "text-plain", ["md"]= "text-richtext", ["c"]= "text-x-c", ["cpp"]= "text-x-c++", ["h"]= "text-x-chdr", ["hpp"]= "text-x-c++hdr", ["lua"]= "text-x-lua", ["py"]= "text-x-python", ["java"]= "text-x-java", ["ctag"]= "text-x-ctag", ["asm"]= "text-x-source", ["mas"]= "text-x-source", ["inc"]= "text-x-source", ["lst"]= "x-office-document", ["map"]= "application-msword", ["sym"]= "application-msword", ["s19"]= "multipart-encrypted", ["html"]= "text-html", ["htm"]= "text-html", ["xml"]= "text-xml", ["css"]= "text-css", ["js"]= "text-x-javascript", ["php"]= "application-x-php", ["conf"]= "text-x-copying", ["pdf"]= "application-pdf", ["sh"]= "text-x-script", ["bash"]= "text-x-script", ["glade"]="text-x-generic-template", ["exe"]= "application-x-executable", ["bat"]= "text-x-script", ["rc"]= "text-x-generic-template", ["rb"]= "application-x-ruby", ["mak"]= "text-x-makefile", ["sql"]= "text-x-sql", ["tex"]= "text-x-tex", } toolbar.icon_ext_path= _USERHOME.."/toolbar/icons/mime/" function toolbar.icon_fname(fname) local p,f,e= Util.splitfilename(string.lower(fname)) if p then local eh= string.match(e, "^(.-):head") if eh then e=eh end --remove ":head" from extension local icon= toolbar.icon_ext[e] if icon then return toolbar.icon_ext_path..icon..".png" end if f == "makefile" then return toolbar.icon_ext_path.."text-x-makefile.png" end if f == "readme" then return toolbar.icon_ext_path.."text-x-readme.png" end end return toolbar.icon_ext_path.."text-plain.png" end toolbar.icon_lex= nil function toolbar.icon_lexer(lexername) if toolbar.icon_lex == nil then toolbar.icon_lex= { ["cmake"]= "text-x-makefile", ["objective_c"]= "text-x-c", ["bibtex"]= "text-x-bibtex", } for ext,icon in pairs(toolbar.icon_ext) do if ext ~= "hpp" and ext ~= "h" then --"h" and "hpp" use the "cpp" lexer, ignore this icons local lex= textadept.file_types.extensions[ext] if lex ~= nil and toolbar.icon_lex[lex] == nil then toolbar.icon_lex[lex]= icon end end end end local icon= toolbar.icon_lex[lexername] or "text-plain" return toolbar.icon_ext_path..icon..".png" end
AddCSLuaFile() local DbgPrint = GetLogging("MapScript") local MAPSCRIPT = {} MAPSCRIPT.PlayersLocked = false MAPSCRIPT.DefaultLoadout = { Weapons = { }, Ammo = { }, Armor = 0, HEV = true, } MAPSCRIPT.InputFilters = { } MAPSCRIPT.EntityFilterByClass = { --["env_global"] = true, } MAPSCRIPT.EntityFilterByName = { --["spawnitems_template"] = true, } MAPSCRIPT.VehicleGuns = true function MAPSCRIPT:Init() DbgPrint("-- Mapscript: Template loaded --") end function MAPSCRIPT:PostInit() if SERVER then end end function MAPSCRIPT:PostPlayerSpawn(ply) --DbgPrint("PostPlayerSpawn") end return MAPSCRIPT
-- conveyors push entities with forcerecievers return {}
local BulletChar = require "bosses/lekkerchat/projectiles/bulletchar" local BulletCharW = BulletChar:extend("BulletCharW") function BulletCharW:new(...) BulletCharW.super.new(self, ...) self:setImage("bosses/lekkerchat/char_w") self.velocity.x = -BulletChar.xSpeed self.startY = self.y self.timer = 0 self.dir = _.coin() end function BulletCharW:update(dt) self.timer = self.timer + dt self.y = self.startY + math.sin(self.timer * PI) * (self.dir and 200 or -200) BulletCharW.super.update(self, dt) end function BulletCharW:draw() BulletCharW.super.draw(self) end return BulletCharW
local rotate if minetest.global_exists("screwdriver") then rotate = screwdriver.rotate_simple end local doublecorner_selectionbox = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, } local rules = { { { x = 1, y = 0, z = 0 }, { x = 0, y = 0, z = 1 }, }, { { x = -1, y = 0, z = 0 }, { x = 0, y = 0, z = -1 }, }, } local doublecorner_rules = {} for k = 1, 4 do doublecorner_rules[k] = table.copy(rules) for i, r in ipairs(rules) do rules[i] = mesecon.rotate_rules_left(r) end end local function doublecorner_get_rules(node) return doublecorner_rules[node.param2 % 4 + 1] end local doublecorner_states = { "mesecons_extrawires:doublecorner_00", "mesecons_extrawires:doublecorner_01", "mesecons_extrawires:doublecorner_10", "mesecons_extrawires:doublecorner_11", } local wire1_states = { "off", "off", "on", "on" } local wire2_states = { "off", "on", "off", "on" } for k, state in ipairs(doublecorner_states) do local w1 = wire1_states[k] local w2 = wire2_states[k] local groups = { dig_immediate = 3 } if k ~= 1 then groups.not_in_creative_inventory = 1 end minetest.register_node(state, { drawtype = "mesh", mesh = "mesecons_extrawires_doublecorner.obj", description = "Insulated Mesecon Double Corner", tiles = { { name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true }, { name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true }, { name = "jeija_insulated_wire_sides_" .. w2 .. ".png", backface_culling = true }, { name = "jeija_insulated_wire_ends_" .. w2 .. ".png", backface_culling = true }, }, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, walkable = false, sunlight_propagates = true, selection_box = doublecorner_selectionbox, groups = groups, drop = doublecorner_states[1], sounds = default.node_sound_defaults(), mesecons = { conductor = { states = doublecorner_states, rules = doublecorner_get_rules, }, }, on_blast = mesecon.on_blastnode, on_rotate = rotate, }) end minetest.register_craft({ type = "shapeless", output = "mesecons_extrawires:doublecorner_00", recipe = { "mesecons_extrawires:corner_off", "mesecons_extrawires:corner_off", }, }) minetest.register_craft({ type = "shapeless", output = "mesecons_extrawires:corner_off 2", recipe = { "mesecons_extrawires:doublecorner_00", }, })
--[[ © 2018 Thriving Ventures AB do not share, re-distribute or modify without permission of its author (gustaf@thrivingventures.com). ]] local plugin = plugin plugin.disconnects = plugin.disconnects or {} plugin:IncludeFile("shared.lua", SERVERGUARD.STATE.SHARED) plugin:IncludeFile("cl_panel.lua", SERVERGUARD.STATE.CLIENT) serverguard.netstream.Hook("sgRequestDisconnects", function(player, data) if (serverguard.player:HasPermission(player, "View Disconnects")) then for k, v in pairs(plugin.disconnects) do serverguard.netstream.Start(player, "sgGetDisconnects", v) end end end) local function removeDisconnect(steamid) for k, v in pairs(plugin.disconnects) do if v[1] == steamid then table.remove(plugin.disconnects, k) end end end hook.Add("PlayerDisconnected", "serverguard.disconnects.PlayerDisconnected", function(player) if IsValid(player) then local steamid = player:SteamID() table.insert(plugin.disconnects, {steamid, serverguard.player:GetRank(player), player:Name()}) timer.Simple(600, function() removeDisconnect(steamid) end) end end) hook.Add("PlayerInitialSpawn", "serverguard.disconnects.PlayerInitialSpawn", function(player) removeDisconnect(player:SteamID()) end)
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterServerEvent('force_drugsGiveReward') AddEventHandler('force_drugsGiveReward', function(rewardItem, randomAmount) local player = ESX.GetPlayerFromId(source) player.addInventoryItem(rewardItem, math.random(5, randomAmount)) end)
object_static_item_lair_rock_shelter_small = object_static_item_shared_lair_rock_shelter_small:new { } ObjectTemplates:addTemplate(object_static_item_lair_rock_shelter_small, "object/static/item/lair_rock_shelter_small.iff")
-------------------------------------------------------------------------------- --[[ The Runtest file for the Dusk benchmarks. --]] -------------------------------------------------------------------------------- local dusk = require("Dusk.Dusk") local table_insert = table.insert local table_concat = table.concat local tostring = tostring local string_format = string.format local system_getTimer = system.getTimer -- from http://lua-users.org/wiki/FormattingNumbers local function commas(n) local n = tostring(n) local left, num, right = n:match('^([^%d]*%d)(%d*)(.-)$') return left .. (num:reverse():gsub('(%d%d%d)','%1,'):reverse()) .. right end -- Runtest local function runtest(name) local startTime = system_getTimer() local map = dusk.buildMap("tests/benchmarks/" .. name .. ".json") local buildTime = system_getTimer() - startTime; buildTime = string_format("%.03f", buildTime) local numTiles = commas(map.data.mapWidth * map.data.mapHeight) local str = "\n\nruntest " .. name .. "\n" str = str .. "-> map built" .. "\n" str = str .. "-> " .. numTiles .. " tiles" .. "\n" str = str .. "-> " .. buildTime .. " ms to load" .. "\n" print(str) map.setTrackingLevel(0.3) function map.drag(event) local viewX, viewY = map.getViewpoint() if "began" == event.phase then display.getCurrentStage():setFocus(map) map.isFocus = true map._x, map._y = event.x + viewX, event.y + viewY elseif map.isFocus then if "moved" == event.phase then map.setViewpoint(map._x - event.x, map._y - event.y) map.updateView() -- Update the map's camera and culling directly after changing position elseif "ended" == event.phase then display.getCurrentStage():setFocus(nil) map.isFocus = false end end end map:addEventListener("touch", map.drag) Runtime:addEventListener("enterFrame", map.updateView) end return runtest
-- Copyright (c) 2013-2015: G-CSC, Goethe University Frankfurt -- Author: Andreas Vogel -- -- This file is part of UG4. -- -- UG4 is free software: you can redistribute it and/or modify it under the -- terms of the GNU Lesser General Public License version 3 (as published by the -- Free Software Foundation) with the following additional attribution -- requirements (according to LGPL/GPL v3 §7): -- -- (1) The following notice must be displayed in the Appropriate Legal Notices -- of covered and combined works: "Based on UG4 (www.ug4.org/license)". -- -- (2) The following notice must be displayed at a prominent place in the -- terminal output of covered works: "Based on UG4 (www.ug4.org/license)". -- -- (3) The following bibliography is recommended for citation and must be -- preserved in all covered files: -- "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively -- parallel geometric multigrid solver on hierarchically distributed grids. -- Computing and visualization in science 16, 4 (2013), 151-164" -- "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel -- flexible software system for simulating pde based models on high performance -- computers. Computing and visualization in science 16, 4 (2013), 165-179" -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Lesser General Public License for more details. --[[! \file time_step_util.lua \defgroup scripts_util_timestep Timestep Utility \ingroup scripts_util \{ ]]-- util = util or {} --! --! @param domainDisc --! @param timeScheme theta, impleuler, expleuer, crank-nicolson, alexander, fracstep, or bdf --! @param orderOrTheta theat is timeScheme=theta function util.CreateTimeDisc(domainDisc, timeScheme, orderOrTheta) local timeDisc = nil; if timeScheme:lower() == "theta" then timeDisc = ThetaTimeStep(domainDisc) timeDisc:set_theta(orderOrTheta) -- 1.0 is implicit euler elseif timeScheme:lower() == "impleuler" then timeDisc = ThetaTimeStep(domainDisc) timeDisc:set_theta(1.0) -- 1.0 is implicit euler elseif timeScheme:lower() == "expleuler" then timeDisc = ThetaTimeStep(domainDisc) timeDisc:set_theta(0.0) -- 0.0 is explicit euler elseif timeScheme:lower() == "crank-nicolson" then timeDisc = ThetaTimeStep(domainDisc) timeDisc:set_theta(0.5) -- 0.5 is crank-nicolson elseif timeScheme:lower() == "alexander" then timeDisc = ThetaTimeStep(domainDisc, "Alexander") elseif timeScheme:lower() == "fracstep" then timeDisc = ThetaTimeStep(domainDisc, "FracStep") elseif timeScheme:lower() == "bdf" then timeDisc = BDF(domainDisc) elseif timeScheme:lower() == "sdirk" then timeDisc = SDIRK(domainDisc, orderOrTheta) else print("Time scheme '"..timeScheme.."' not found. Supported Schemes:") print("Theta, ImplEuler, ExplEuler, Crank-Nicolson, Alexander, FracStep, BDF, SDIRK") print("Aborting") exit(); end return timeDisc end function util.PrintUsageOfSolveTimeProblem() print("Usage of ") print("util.SolveNonlinearTimeProblem(u, domainDisc, solver, out, filename") print(" timeScheme, orderOrTheta, startTime, endTime,") print(" maxStepSize, minStepSize, reductionFactor)") print("util.SolveLinearTimeProblem( u, domainDisc, solver, out, filename") print(" timeScheme, orderOrTheta, startTime, endTime,") print(" maxStepSize, minStepSize, reductionFactor)") print("Parameters:") print("------") print("u -- [in] GridFunction with Startvalues, [out] Solution") print("domainDisc -- Domain Discretization ") print("solver -- Linear or Nonlinear Solver") print("out -- a VTKOutput (pass nil for no output)") print("filename -- filename for output") print("timeScheme -- Name of time step scheme: ") print(" Theta, ImplEuler, ExplEuler, Crank-Nicolson,") print(" Alexander, FracStep, BDF") print("orderOrTheta -- theta param if 'Theta', order if 'BDF'") print("startTime -- start time point") print("endTime -- end time point") print("maxStepSize -- maximal step sized used") print("minStepSize -- (optional) minimal step sized used") print("reductionFactor -- (optional) factor by which the step size is ") print(" reduced, if the problem was not solved. ") print(" Iterated until minStepSize is reached.") print("bFinishTimeStep -- (optional) boolean if finish_timestep should be") print(" called or not.") print("useCheckpointing -- (optional) if true, use checkpointing.") print("postProcess -- (optional) if passed, will be called after every time step.") print("startTSNo -- (optional) time step number of the initial condition (normally 0).") print("endTSNo -- (optional) if passed, stop after the time step with this number.") end --! Time stepping with a fixed step size. Returns number of time steps done and the last time. --! @param u [in] GridFunction with Startvalues, [out] Solution" --! @param domainDisc Domain Discretization --! @param newtonSolver Nonlinear Solver --! @param out a VTKOutput (pass nil for no output) --! @param filename filename for output --! @param timeScheme Name of time step scheme: --! Theta, ImplEuler, ExplEuler, Crank-Nicolson --! Alexander, FracStep, BDF --! @param orderOrTheta theta param if 'Theta', order if 'BDF' --! @param startTime start time point --! @param endTime end time point") --! @param maxStepSize maximal step sized used --! @param minStepSize (optional) minimal step sized used --! @param reductionFactor (optional) factor by which the step size is --! reduced, if the problem was not solved. --! Iterated until minStepSize is reached. --! @param bFinishTimeStep (optional) boolean if finish_timestep should be --! called or not. --! @param useCheckpointing (optional) if true, use checkpointing. --! @param postProcess (optional) if passed, this can be either a function or a table: --! a) If this is a function then it is called after --! solving the non-linear problem in EVERY STAGE --! of the time-stepping scheme; --! b) if this is a table, it can contain 4 optional functions: --! prepareTimeStep to call before the time step, --! preProcess to call before the non-linear solver in EVERY STAGE, --! postProcess as in a), --! finalizeTimeStep to call after the time step, --! rewindTimeStep to call if some of the computations of the time step failed, --! Arguments of the functions are: (u, step, time, dt) --! u, time: old before the solver, new after it --! @param startTSNo (optional) time step number of the initial condition (normally 0). --! @param endTSNo (optional) if passed, stop after the time step with this number. --! @param newtonLineSearchFallbacks (optional) Sequence of line-search objects. --! Each time the newton-solver fails in a time-step, --! the next line-search object from the sequence is used. function util.SolveNonlinearTimeProblem( u, domainDisc, newtonSolver, out, filename, timeScheme, orderOrTheta, startTime, endTime, maxStepSize, minStepSize, reductionFactor, bFinishTimeStep, useCheckpointing, postProcess, startTSNo, endTSNo, newtonLineSearchFallbacks) if u == nil then print("SolveNonlinearTimeProblem: Illegal parameters: No grid function for the solution specified.") util.PrintUsageOfSolveTimeProblem() exit() end if domainDisc == nil then print("SolveNonlinearTimeProblem: Illegal parameters: No domain discretization specified.") util.PrintUsageOfSolveTimeProblem() exit() end if newtonSolver == nil then print("SolveNonlinearTimeProblem: Illegal parameters: No nonlin. solver specified.") util.PrintUsageOfSolveTimeProblem() exit() end if timeScheme == nil then print("SolveNonlinearTimeProblem: Illegal parameters: No time scheme specified.") util.PrintUsageOfSolveTimeProblem() exit() end if startTime == nil then print("SolveNonlinearTimeProblem: Illegal parameters: Start time not specified.") util.PrintUsageOfSolveTimeProblem() exit() end if endTime == nil and endTSNo == nil then print("SolveNonlinearTimeProblem: Illegal parameters: End time or number of steps not specified.") util.PrintUsageOfSolveTimeProblem() exit() end if maxStepSize == nil then print("SolveNonlinearTimeProblem: Illegal parameters: No max. time step specified.") util.PrintUsageOfSolveTimeProblem() exit() end local prepareTimeStep = nil local preProcess = nil local finalizeTimeStep = nil local rewindTimeStep = nil if postProcess ~= nil then if type(postProcess) ~= "function" then if type(postProcess) ~= "table" then print("SolveNonlinearTimeProblem: Illegal parameters: postProcess must be a function.") exit() end prepareTimeStep = postProcess.prepareTimeStep preProcess = postProcess.preProcess finalizeTimeStep = postProcess.finalizeTimeStep rewindTimeStep = postProcess.rewindTimeStep postProcess = postProcess.postProcess end end -- check parameters if filename == nil then filename = "sol" end if minStepSize == nil then minStepSize = maxStepSize end if reductionFactor == nil then reductionFactor = 0.5 end if reductionFactor >= 1 then print("SolveNonlinearTimeProblem: Illegal parameters: reductionFactor must be < 1.") exit() end -- create time disc local timeDisc = util.CreateTimeDisc(domainDisc, timeScheme, orderOrTheta) -- print newtonSolver setup print("SolveNonlinearTimeProblem, Newton Solver setup:") print(newtonSolver:config_string()) -- start local time = startTime local step = startTSNo or 0 local nlsteps = 0; if useCheckpointing then --- Read Checkpoint if necessary if util.HasParamOption("-restartWithCheckpoint") then cp = util.ReadCheckpoint(u) if cp ~= nil then time = cp.myData.time step = cp.myData.step end end end -- write start solution print(">> Writing start values") if type(out) == "function" then out(u, step, time) elseif type(out) == "userdata" then out:print(filename, u, step, time) end -- store grid function in vector of old solutions local solTimeSeries = SolutionTimeSeries() solTimeSeries:push(u:clone(), time) -- update newtonSolver newtonSolver:init(AssembledOperator(timeDisc, u:grid_level())) -- store old solution (used for reinit in multistep) local uOld if minStepSize <= maxStepSize * reductionFactor or newtonLineSearchFallbacks ~= nil then uOld = u:clone() end -- TODO: This can be optimized because the "old" solution is stored in -- solTimeSeries. Note that 'u' keeps not (always) the new solution but -- an iterate of the Newton method. If the Newton method fails, one should -- reset this iterate from the old solution: The Newton method needs a good -- initial approximation and its convergence depends on it strongly! -- set order for bdf to 1 (initially) if timeScheme:lower() == "bdf" then timeDisc:set_order(1) end -- bound on t-stepper from machine precision (conservative) relPrecisionBound = 1e-12 local defaultLineSearch = newtonSolver:line_search() -- stop if size of remaining t-domain (relative to `maxStepSize`) lies below `relPrecisionBound` while (endTime == nil or ((time < endTime) and ((endTime-time)/maxStepSize > relPrecisionBound))) and ((endTSNo == nil) or (step < endTSNo)) do step = step+1 print("++++++ TIMESTEP " .. step .. " BEGIN (current time: " .. time .. ") ++++++"); -- initial t-step size local currdt = maxStepSize -- adjust in case of over-estimation if time+currdt > endTime then currdt = endTime-time end -- adjust if size of remaining t-domain (relative to `maxStepSize`) lies below `relPrecisionBound` if ((endTime-(time+currdt))/maxStepSize < relPrecisionBound) then currdt = endTime-time end -- try time step local bSuccess = false; while bSuccess == false do TerminateAbortedRun() print("++++++ Time step size: "..currdt); local newtonSuccess = false local newtonTry = 1 newtonSolver:set_line_search(defaultLineSearch) while newtonSuccess == false do -- get old solution if the restart with a smaller time step is possible if uOld ~= nil then VecAssign(u, uOld) end local pp_res -- result of pre- and postprocess routines pp_res = true if prepareTimeStep ~= nil then pp_res = prepareTimeStep(u, step, time, currdt) if type(pp_res) == "boolean" and pp_res == false then -- i.e. not nil, not something else, but "false"! print("\n++++++ Preparation of the time step failed.") else pp_res = true end end if pp_res == false then break end for stage = 1, timeDisc:num_stages() do if timeDisc:num_stages() > 1 then print(" +++ STAGE " .. stage .. " BEGIN ++++++") end -- call pre process if preProcess ~= nil then pp_res = preProcess(u, step, time, currdt) if type(pp_res) == "boolean" and pp_res == false then -- i.e. not nil, not something else, but "false"! print("\n++++++ PreProcess failed.") newtonSuccess = false break end end timeDisc:set_stage(stage) -- setup time Disc for old solutions and timestep size timeDisc:prepare_step(solTimeSeries, currdt) -- prepare newton solver if newtonSolver:prepare(u) == false then print ("\n++++++ Newton solver failed."); exit(); end -- apply newton solver newtonSuccess = newtonSolver:apply(u) -- start over again if failed if newtonSuccess == false then break end -- call post process if postProcess ~= nil then pp_res = postProcess(u, step, timeDisc:future_time(), currdt) if type(pp_res) == "boolean" and pp_res == false then -- i.e. not nil, not something else, but "false"! print("\n++++++ PostProcess failed.") newtonSuccess = false break end end --total_linsolver_calls() -- push oldest solutions with new values to front, oldest sol pointer is poped from end if timeScheme:lower() == "bdf" and step < orderOrTheta then print("++++++ BDF: Increasing order to "..step+1) timeDisc:set_order(step+1) solTimeSeries:push(u:clone(), timeDisc:future_time()) else local oldestSol = solTimeSeries:oldest() VecAssign(oldestSol, u) solTimeSeries:push_discard_oldest(oldestSol, timeDisc:future_time()) end if not (bFinishTimeStep == nil) and bFinishTimeStep then timeDisc:finish_step_elem(solTimeSeries, u:grid_level()) end if timeDisc:num_stages() > 1 then print(" +++ STAGE " .. stage .. " END ++++++") end end -- loop over the stages if newtonSuccess and finalizeTimeStep ~= nil then pp_res = finalizeTimeStep(u, step, time, currdt) if type(pp_res) == "boolean" and pp_res == false then -- i.e. not nil, not something else, but "false"! write("\n++++++ Finalization of the time step failed. ") newtonSuccess = false else pp_res = true end end if pp_res == false then break end if newtonSuccess == false and newtonLineSearchFallbacks ~= nil then if newtonLineSearchFallbacks[newtonTry] == nil or newtonSolver:last_num_newton_steps() == 0 then write("\n++++++ Adaptive Newton failed.") break else newtonSolver:set_line_search(newtonLineSearchFallbacks[newtonTry]) write("Restarting Newton method with line search fallback " .. newtonTry .. ".\n"); newtonTry = newtonTry + 1 end else break end end -- newtonLineSearchFallbacks -- call post process if newtonSuccess == false then currdt = currdt * reductionFactor; write("\n++++++ Newton method failed. "); write("Trying decreased stepsize " .. currdt .. ".\n"); if(bSuccess == false and currdt < minStepSize) then write("++++++ Time Step size "..currdt.." below minimal step ") write("size "..minStepSize..". Cannot solve problem. Aborting."); test.require(false, "Time Solver failed.") end bSuccess = false if rewindTimeStep ~= nil then rewindTimeStep(u, step, time, currdt) end else -- update new time time = timeDisc:future_time() nlsteps = nlsteps + newtonSolver:num_newton_steps() bSuccess = true end end -- while bSuccess == false -- save this solution if the restard with a smaller time step is possible if uOld ~= nil then VecAssign (uOld, u) end -- plot solution if type(out) == "function" then out(u, step, time) elseif type(out) == "userdata" then out:print(filename, u, step, time) end print("++++++ TIMESTEP "..step.." END (current time: " .. time .. ") ++++++"); if useCheckpointing then ---------------------------------------------------------- --- Write Checkpoint if necessary util.WriteCheckpointIntervallic(u, time, {time=time, step=step, endTime=endTime}) ---------------------------------------------------------- end end if useCheckpointing and timeDisc:num_stages() > 1 then ug_warning("WARNING: Checkpointing won't work at the moment with timeDisc:num_stages() > 1") end if type(out) == "userdata" then out:write_time_pvd(filename, u) end return step, time end --! --! @param u [in] GridFunction with Startvalues, [out] Solution" --! @param domainDisc Domain Discretization --! @param solver Linear or Nonlinear Solver --! @param out a VTKOutput (pass nil for no output) --! @param filename filename for output --! @param timeScheme Name of time step scheme: --! Theta, ImplEuler, ExplEuler, Crank-Nicolson --! Alexander, FracStep, BDF --! @param orderOrTheta theta param if 'Theta', order if 'BDF' --! @param startTime start time point --! @param endTime end time point") --! @param maxStepSize maximal step sized used --! @param minStepSize (optinal) minimal step sized used --! @param reductionFactor (optinal) factor by which the step size is --! reduced, if the problem was not solved. --! Iterated until minStepSize is reached. --! @param useCheckpointing (optional) if true, use checkpointing. function util.SolveLinearTimeProblem( u, domainDisc, linSolver, out, filename, timeScheme, orderOrTheta, startTime, endTime, maxStepSize, minStepSize, reductionFactor, useCheckpointing) if u == nil then print("SolveLinearTimeProblem: Illegal parameters: No grid function for the solution specified.") util.PrintUsageOfSolveTimeProblem() exit() end if domainDisc == nil then print("SolveLinearTimeProblem: Illegal parameters: No domain discretization specified.") util.PrintUsageOfSolveTimeProblem() exit() end if linSolver == nil then print("SolveLinearTimeProblem: Illegal parameters: No lin. solver specified.") util.PrintUsageOfSolveTimeProblem() exit() end if timeScheme == nil then print("SolveLinearTimeProblem: Illegal parameters: No time scheme specified.") util.PrintUsageOfSolveTimeProblem() exit() end if startTime == nil or endTime == nil then print("SolveLinearTimeProblem: Illegal parameters: Start or end time not specified.") util.PrintUsageOfSolveTimeProblem() exit() end if maxStepSize == nil then print("SolveLinearTimeProblem: Illegal parameters: No max. time step specified.") util.PrintUsageOfSolveTimeProblem() exit() end -- check parameters if minStepSize == nil then minStepSize = maxStepSize end if reductionFactor == nil then reductionFactor = 0.5 end -- create time disc local timeDisc = util.CreateTimeDisc(domainDisc, timeScheme, orderOrTheta) if timeScheme:lower() == "alexander" or timeScheme:lower() == "fracstep" then print("Only Theta, ImplEuler, ExplEuler, Crank-Nicolson, BDF supported.") print("For Multistage use Nonlinear time loop.") print("Aborting") exit() end -- print newtonSolver setup print("SolveLinearTimeProblem, Linear Solver setup:") print(linSolver:config_string()) -- start local time = startTime local step = 0 if useCheckpointing then --- Read Checkpoint if necessary if util.HasParamOption("-restartWithCheckpoint") then cp = util.ReadCheckpoint(u) if cp ~= nil then time = cp.myData.time step = cp.myData.step end end end -- write start solution print(">> Writing start values") if not (out==nil) then out:print(filename, u, step, time) end -- store grid function in vector of old solutions local solTimeSeries = SolutionTimeSeries() solTimeSeries:push(u:clone(), time) local gl = u:grid_level() -- matrix and vectors local A = AssembledLinearOperator(timeDisc, gl) local b = u:clone() -- set order for bdf to 1 (initially) if timeScheme:lower() == "bdf" then timeDisc:set_order(1) end local assembled_dt = nil while time < endTime do step = step + 1 print("++++++ TIMESTEP "..step.." BEGIN (current time: " .. time .. ") ++++++"); -- initial time step size -- assure, that not reaching beyond end of interval and care for round-off local currdt = maxStepSize if time+currdt > endTime then currdt = endTime - time end if ((endTime - (time+currdt))/currdt) < 1e-8 then currdt = endTime - time end -- try time step local bSuccess = false; while bSuccess == false do TerminateAbortedRun() print("++++++ Time step size: "..currdt); -- reassemble matrix if necessary if not(currdt == assembled_dt) then print("++++++ Assembling Matrix/Rhs for step size "..currdt); timeDisc:prepare_step(solTimeSeries, currdt) timeDisc:assemble_linear(A, b, gl) linSolver:init(A, u) assembled_dt = currdt else timeDisc:prepare_step(solTimeSeries, currdt) timeDisc:assemble_rhs(b, gl) end -- apply linear solver if linSolver:apply(u,b) == false then currdt = currdt * reductionFactor; write("\n++++++ Linear solver failed. "); write("Trying decreased stepsize " .. currdt .. ".\n"); else bSuccess = true; end -- check valid step size if(bSuccess == false and currdt < minStepSize) then write("++++++ Time Step size "..currdt.." below minimal step ") write("size "..minStepSize..". Cannot solve problem. Aborting."); test.require(false, "Time Solver failed.") end end -- update new time time = solTimeSeries:time(0) + currdt -- push oldest solutions with new values to front, oldest sol pointer is poped from end if timeScheme:lower() == "bdf" and step < orderOrTheta then print("++++++ BDF: Increasing order to "..step+1) timeDisc:set_order(step+1) solTimeSeries:push(u:clone(), time) else oldestSol = solTimeSeries:oldest() VecScaleAssign(oldestSol, 1.0, u) solTimeSeries:push_discard_oldest(oldestSol, time) end -- plot solution if not (out==nil) then out:print(filename, u, step, time) end --SaveVectorForConnectionViewer(u, filename.."_t"..step..".vec") print("++++++ TIMESTEP "..step.." END (current time: " .. time .. ") ++++++"); if useCheckpointing then ---------------------------------------------------------- --- Write Checkpoint if necessary util.WriteCheckpointIntervallic(u, time, {time=time, step=step, endTime=endTime}) ---------------------------------------------------------- end end if not (out==nil) then out:write_time_pvd(filename, u) end if useCheckpointing and timeDisc:num_stages() > 1 then ug_warning("WARNING: Checkpointing won't work at the moment with timeDisc:num_stages() > 1") end end --! Time stepping with the adaptive step size. Returns number of time steps done and the last time. --! @param u [in] GridFunction with Startvalues, [out] Solution" --! @param domainDisc Domain Discretization --! @param newtonSolver Nonlinear Solver --! @param out a VTKOutput (pass nil for no output) --! @param filename filename for output --! @param startTime start time point --! @param endTime end time point --! @param dt time step --! @param maxStepSize maximal step sized used --! @param minStepSize (optional) minimal step sized used --! @param adaptiveStepInfo adaptive stepping controls --! @param bFinishTimeStep (optional) boolean if finish_timestep should be --! called or not. --! @param postProcess (optional) if passed, will be called after every time step. --! @param startTSNo (optional) time step number of the initial condition (normally 0). --! @param endTSNo (optional) if passed, stop after the time step with this number. function util.SolveNonlinearProblemAdaptiveTimestep( u, domainDisc, newtonSolver, out, filename, startTime, endTime, dt, minStepSize, maxStepSize, adaptiveStepInfo, --reductionFactor, --tol, bFinishTimeStep, postProcess, startTSNo, endTSNo) local doControl = true local doExtrapolation = true local timeScheme = "ImplEuler" local orderOrTheta = 1.0 if u == nil then print("SolveNonlinearProblemAdaptiveTimestep: Illegal parameters: No grid function for the solution specified.") exit() end if domainDisc == nil then print("SolveNonlinearProblemAdaptiveTimestep: Illegal parameters: No domain discretization specified.") exit() end if newtonSolver == nil then print("SolveNonlinearProblemAdaptiveTimestep: Illegal parameters: No nonlin. solver specified.") exit() end if startTime == nil then print("SolveNonlinearProblemAdaptiveTimestep: Illegal parameters: Start time not specified.") exit() end if endTime == nil and endTSNo == nil then print("SolveNonlinearProblemAdaptiveTimestep: Illegal parameters: End time or number of steps not specified.") exit() end if maxStepSize == nil then print("SolveNonlinearProblemAdaptiveTimestep: Illegal parameters: No max. time step specified.") exit() end -- read adaptive stuff local tol = adaptiveStepInfo["TOLERANCE"] or 1e-3 -- tolerance local red = adaptiveStepInfo["REDUCTION"] or 0.5 -- reduction local inc_fac = adaptiveStepInfo["INCREASE"] or 1.5 -- increase of time step local safety_fac = adaptiveStepInfo["SAFETY"] or 0.8 -- safety factor local errorEst = adaptiveStepInfo["ESTIMATOR"] -- check parameters if filename == nil then filename = "sol" end if minStepSize == nil then minStepSize = maxStepSize end -- if red == nil then red = 0.5 end -- reduction of time step -- if inc_fac == nil then inc_fac = 1.5 end -- if errorEst == nil then errorEst = Norm2Estimator() end -- if tol == nil then -- if safety_fac == nil then safety_fac = 0.8 end -- create time disc local timeDisc = util.CreateTimeDisc(domainDisc, timeScheme, orderOrTheta) -- print newtonSolver setup print("SolveNonlinearTimeProblem, Newton Solver setup:") print(newtonSolver:config_string()) -- start local time = startTime local step = startTSNo or 0 local nlsteps = 0; -- write start solution print(">> Writing start values") if type(out) == "function" then out(u, step, time) end if type(out) == "userdata" then out:print(filename, u, step, time) end -- store grid function in vector of old solutions local solTimeSeries = SolutionTimeSeries() local old = u:clone() solTimeSeries:push(old, time) -- update newtonSolver local nlop = AssembledOperator(timeDisc, u:grid_level()) newtonSolver:init(nlop) -- extra options for adaptive scheme local timeDisc2 local solTimeSeries2 local nlop2 local timex local u2, old2, aux if (doControl) then timeDisc2 = util.CreateTimeDisc(domainDisc, timeScheme, orderOrTheta) nlop2 = AssembledOperator(timeDisc2, u:grid_level()) old2 = old:clone() -- second solution u2 = old:clone() -- second solution aux = old:clone() -- time series solTimeSeries2 = SolutionTimeSeries() solTimeSeries2:push(old2, time) if (doExtrapolation) then -- Aitken-Neville-type time extrapolation timex = AitkenNevilleTimex({1,2}, errorEst) end end -- set order for bdf to 1 (initially) if timeScheme:lower() == "bdf" then timeDisc:set_order(1) end local currdt = dt while ((endTime == nil) or (time < endTime)) and ((endTSNo == nil) or (step < endTSNo)) do step = step + 1 print("++++++ TIMESTEP "..step.." BEGIN (current time: " .. time .. ") "..endTime.."++++++"); -- initial time step size -- assure, that not reaching beyond end of interval currdt = math.min(currdt, endTime-time); -- try time step local bSuccess = false; while bSuccess == false do TerminateAbortedRun() print("++++++ Time step size: "..currdt); local dtold = currdt -- setup time Disc for old solutions and timestep size timeDisc:prepare_step(solTimeSeries, currdt) newtonSolver:init(nlop) -- prepare newton solver if newtonSolver:prepare(u) == false then print ("\n++++++ Newton solver failed."); exit(); end -- apply newton solver if newtonSolver:apply(u) == false then currdt = currdt * red; write("\n++++++ Newton solver failed. "); write("Trying decreased stepsize " .. currdt .. ".\n"); else bSuccess = true; end -- time step control -- compute solution u2 if (bSuccess and doControl) then newtonSolver:init(nlop2) ---------------------------- -- step 1/2 print("Control 1/2:"); -- time2 = time-tau/2; -- intermediate time step --VecScaleAdd2(u2, 1.0-0.5*currdt, old, 0.5*currdt, u); -- w/ linear interpolation (first guess) timeDisc2:prepare_step(solTimeSeries2, 0.5*currdt) if newtonSolver:prepare(u2) == false then print ("Newton solver failed at step "..step.."+1/2."); exit(); end if newtonSolver:apply(u2) == false then print ("Newton solver failed at step "..step.."+1/2."); end ---------------------------- -- step 2/2 print("Control 2/2:"); -- push back solution time2 = time + 0.5*currdt tmp2 = solTimeSeries2:oldest() -- solution at time t VecScaleAssign(tmp2, 1.0, u2) -- is removed and replaced by u2(t+tau/2) solTimeSeries2:push_discard_oldest(tmp2, time2) -- re-insert as new solution -- (now old2 is discarded) timeDisc2:prepare_step(solTimeSeries2, 0.5*currdt) if newtonSolver:prepare(u2) == false then print ("Newton solver failed at step "..step.."+2/2."); exit(); end if newtonSolver:apply(u2) == false then print ("Newton solver failed at step "..step.."+2/2."); bSuccess = false; end if (doExtrapolation) then -- extrapolation (more accurate) timex:set_solution(u, 0) timex:set_solution(u2, 1) timex:apply() eps = timex:get_error_estimate(1) else -- no extrapolation (less accurate) VecScaleAdd2(aux, 1.0, u, -1.0, u2); local l2_fine_est = L2Norm(aux, "c", 2); eps = 2.0*l2_fine_est; l2_ex_err = "---"; l2_ex_est = "---"; end ------------------------- -- Adaptive step control ------------------------- local lambda = math.pow(safety_fac*tol/eps, 0.5) -- (eps<=tol) implies (tol/eps >= 1) dtEst = lambda*currdt print("dtEst= "..dtEst..", eps="..eps..", tol = " ..tol..", fac = "..lambda) -- determine potential new step size print ("EULEX-DT:\t".. dtEst .."\t"..inc_fac*currdt.."\t"..maxStepSize); currdt = math.min(dtEst, inc_fac*currdt, maxStepSize) if (eps <= tol) then -- accept print ("EULEX-ACCEPTING:\t".. time .."\t"..dtold.."\t"..currdt.."\tq=\t2"); bAcceptStep = true; bSuccess =true; else -- discard bAcceptStep = false; bSuccess = false; -- reset initial guess (important for non-linear coarse problem) VecScaleAssign(u, 1.0, old) -- reset solTimeSeries2 utmp = solTimeSeries2:oldest() VecScaleAssign(utmp, 1.0, old) solTimeSeries2:push_discard_oldest(utmp, time) end end -- if (bSuccess and doControl) -- check valid step size if(bSuccess == false and currdt < minStepSize) then write("++++++ Time Step size "..currdt.." below minimal step ") write("size "..minStepSize..". Cannot solve problem. Aborting."); test.require(false, "Time Solver failed.") end -- start over again if failed if bSuccess == false then print ("EULEX-REJECTING:\t".. time .."\t"..dtold.."\t"..currdt.."\tq=\t2"); break end -- update new time time = timeDisc:future_time() nlsteps = nlsteps + newtonSolver:num_newton_steps() -- push oldest solutions with new values to front, and -- pop oldest sol pointer from end oldestSol = solTimeSeries:oldest() VecScaleAssign(oldestSol, 1.0, u2) solTimeSeries:push_discard_oldest(oldestSol, time) if (doControl) then -- do the same for second oldestSol = solTimeSeries2:oldest() VecScaleAssign(oldestSol, 1.0, u2) solTimeSeries2:push_discard_oldest(oldestSol, time) end if not (bFinishTimeStep == nil) and (bFinishTimeStep) then timeDisc:finish_step_elem(solTimeSeries, u:grid_level()) end end -- while bSuccess == false -- aka 'try time step' -- step was executed successfully -- call post process if type(postProcess) == "function" then postProcess(u, step, time, currdt) end -- plot solution if type(out) == "function" then out(u, step, time) end if type(out) == "userdata" then out:print(filename, u, step, time) end -- print("Integral("..time..")="..Integral(massLinker, u, "INNER2")) print("++++++ TIMESTEP "..step.." END (current time: " .. time .. ", nlsteps: "..nlsteps..") ++++++"); end if type(out) == "userdata" then out:write_time_pvd(filename, u) end return step, time end function util.SolveNonlinearProblemAdaptiveLimex( u, domainDisc, newtonSolver, out, filename, startTime, endTime, dt, minStepSize, maxStepSize, adaptiveStepInfo, --reductionFactor, --tol, bFinishTimeStep, postProcess, startTSNo, endTSNo) -- read adaptive stuff local tol = adaptiveStepInfo["TOLERANCE"] local red = adaptiveStepInfo["REDUCTION"] local inc_fac = adaptiveStepInfo["INCREASE"] local safety_fac = adaptiveStepInfo["SAFETY"] local errorEst = adaptiveStepInfo["ESTIMATOR"] -- check parameters if filename == nil then filename = "sol" end if minStepSize == nil then minStepSize = maxStepSize end if red == nil then red = 0.5 end -- reduction of time step if inc_fac == nil then inc_fac = 1.5 end -- increase of time step if errorEst == nil then print "WARNING: Error estimator not set. Default is euclidean norm! " errorEst = Norm2ErrorEst() end if tol == nil then tol = 1e-3 print ("WARNING: Using default tolerance "..tol) end if safety_fac == nil then safety_fac = 0.8 end -- safety factor local doControl = true local doExtrapolation = true local timeScheme = "ImplEuler" local orderOrTheta = 1.0 if u == nil or domainDisc == nil or newtonSolver == nil or timeScheme == nil or startTime == nil or endTime == nil or maxStepSize == nil then print("Wrong usage found. Please specify parameters as below:") if (u == nil) then print ("Did not find u!"); end; if (domainDisc == nil) then print ("Did not find domainDisc!"); end; if (timeScheme == nil) then print ("Did not find timeScheme!"); end; if (startTime == nil) then print ("Did not find endTime!"); end; if (endTime == nil) then print ("Did not find endTime!"); end; if (maxStepSize == nil) then print ("Did not find maxStepSize!"); end; util.PrintUsageOfSolveTimeProblem() exit() end print ("maxStepSize ="..maxStepSize) print ("minStepSize ="..minStepSize) print ("startTime ="..startTime) print ("endTime ="..endTime) -- check parameters if filename == nil then filename = "sol" end if minStepSize == nil then minStepSize = maxStepSize end if reductionFactor == nil then reductionFactor = 0.5 end -- create time disc local timeDisc = LinearImplicitEuler(domainDisc) -- print newtonSolver setup print("SolveNonlinearTimeProblem, Newton Solver setup:") print(newtonSolver:config_string()) -- start local time = startTime local step = startTSNo or 0 local nlsteps = 0; -- write start solution print(">> Writing start values") if type(out) == "function" then out(u, step, time) end if type(out) == "userdata" then out:print(filename, u, step, time) end -- store grid function in vector of old solutions local solTimeSeries = SolutionTimeSeries() local old = u:clone() solTimeSeries:push(old, time) -- update newtonSolver local nlop = AssembledOperator(timeDisc, u:grid_level()) newtonSolver:init(nlop) -- extra options for adaptive scheme local timeDisc2 local solTimeSeries2 local nlop2 local timex local u2, old2, aux if (doControl) then timeDisc2 = LinearImplicitEuler(domainDisc) nlop2 = AssembledOperator(timeDisc2, u:grid_level()) old2 = old:clone() -- second solution u2 = old:clone() -- second solution aux = old:clone() -- time series solTimeSeries2 = SolutionTimeSeries() solTimeSeries2:push(old2, time) if (doExtrapolation) then -- Aitken-Neville-type time extrapolation timex = AitkenNevilleTimex({1,2}, errorEst) end end -- set order for bdf to 1 (initially) -- if timeScheme:lower() == "bdf" then timeDisc:set_order(1) end local currdt = dt while ((endTime == nil) or (time < endTime)) and ((endTSNo == nil) or (step < endTSNo)) do step = step + 1 print("++++++ TIMESTEP "..step.." BEGIN (current time: " .. time .. ") "..endTime.."++++++"); -- initial time step size -- assure, that not reaching beyond end of interval currdt = math.min(currdt, endTime-time); -- try time step local bSuccess = false; while bSuccess == false do TerminateAbortedRun() print("++++++ Time step size: "..currdt); -- setup time Disc for old solutions and timestep size timeDisc:prepare_step(solTimeSeries, currdt) newtonSolver:init(nlop) -- prepare newton solver if newtonSolver:prepare(u) == false then print ("\n++++++ Newton solver failed."); exit(); end -- apply newton solver if newtonSolver:apply(u) == false then currdt = currdt * reductionFactor; write("\n++++++ Newton solver failed. "); write("Trying decreased stepsize " .. currdt .. ".\n"); else bSuccess = true; end -- time step control -- compute solution u2 if (bSuccess and doControl) then newtonSolver:init(nlop2) ---------------------------- -- step 1/2 print("Control 1/2:"); -- time2 = time-tau/2; -- intermediate time step --VecScaleAdd2(u2, 1.0-0.5*currdt, old, 0.5*currdt, u); -- w/ linear interpolation (first guess) timeDisc2:prepare_step(solTimeSeries2, 0.5*currdt) if newtonSolver:prepare(u2) == false then print ("Newton solver failed at step "..step.."+1/2."); exit(); end if newtonSolver:apply(u2) == false then print ("Newton solver failed at step "..step.."+1/2."); end ---------------------------- -- step 2/2 print("Control 2/2:"); -- push back solution tmp2 = solTimeSeries2:oldest() -- solution at time t VecScaleAssign(tmp2, 1.0, u2) -- is removed and replaced by u2(t+tau/2) solTimeSeries2:push_discard_oldest(tmp2, time + 0.5*currdt) -- re-insert as new solution -- (now old2 is discarded) timeDisc2:prepare_step(solTimeSeries2, 0.5*currdt) if newtonSolver:prepare(u2) == false then print ("Newton solver failed at step "..step.."+2/2."); exit(); end if newtonSolver:apply(u2) == false then print ("Newton solver failed at step "..step.."+2/2."); bSuccess = false; end if (doExtrapolation) then -- extrapolation (more accurate) timex:set_solution(u, 0) timex:set_solution(u2, 1) timex:apply() eps = timex:get_error_estimate(1) --out:print("ExSol.vtu", u2, step, time) else -- no extrapolation (less accurate) VecScaleAdd2(aux, 1.0, u, -1.0, u2); local l2_fine_est = L2Norm(aux, "c", 2); eps = 2.0*l2_fine_est; l2_ex_err = "---"; l2_ex_est = "---"; end --vtk = VTKOutput() --vtk:select_nodal(GridFunctionNumberData(u, "c"), "CNodal") --vtk:select_nodal(GridFunctionNumberData(u, "p"), "PNodal") --out:print("CoarseLimexSol.vtu", u, step, time) --out:print("FineLimexSol.vtu", u2, step, time) --print("TIME_ERROR (t="..time+tau..", |u|="..l2normB.. ") :\t" .. l2_coarse_err .. "\t"..l2_fine_err .. "\t"..l2_ex_err .. "\| ---\t"..l2_fine_est .. "\t"..l2_ex_est.. "\t"..eps) --file:write(time+tau.."\t" ..l2normB.. "\t" .. l2_coarse_err .. "\t"..l2_fine_err .. "\t"..l2_ex_err .. "\t"..l2_fine_est .. "\t"..l2_ex_est.. "\t"..eps.."\n") --file:flush() ------------------------- -- Adaptive step control ------------------------- --dtEst = math.pow(0.9*tol/eps, 0.5)*currdt -- (eps<=tol) implies (tol/eps >= 1) --print("dtEst= "..dtEst..", eps="..eps..", tol = " ..tol..", fac = "..math.pow(0.9*tol/eps, 0.5)) local lambda = math.pow(safety_fac*tol/eps, 0.5) -- (eps<=tol) implies (tol/eps >= 1) dtEst = lambda*currdt print("dtEst= "..dtEst..", eps="..eps..", tol = " ..tol..", fac = "..lambda) -- determine potential new step size currdt = math.min(dtEst, inc_fac*currdt, maxStepSize) if (eps <= tol) then -- accept print ("ACCEPTING solution, dtnew="..currdt); bAcceptStep = true; bSuccess =true; else -- discard print ("DISCARDING solution, dtnew="..currdt); bAcceptStep = false; bSuccess = false; -- reset solTimeSeries2 utmp = solTimeSeries2:oldest() VecScaleAssign(utmp, 1.0, old) solTimeSeries2:push_discard_oldest(utmp, time) end end -- check valid step size if(bSuccess == false and currdt < minStepSize) then write("++++++ Time Step size "..currdt.." below minimal step ") print("size "..minStepSize..". Cannot solve problem. Aborting."); test.require(false, "Time Solver failed.") end -- start over again if failed if bSuccess == false then break end -- update new time time = timeDisc:future_time() nlsteps = nlsteps + newtonSolver:num_newton_steps() -- push oldest solutions with new values to front, oldest sol pointer is poped from end oldestSol = solTimeSeries:oldest() VecScaleAssign(oldestSol, 1.0, u2) solTimeSeries:push_discard_oldest(oldestSol, time) if (doControl) then -- do the same for second oldestSol = solTimeSeries2:oldest() VecScaleAssign(oldestSol, 1.0, u2) solTimeSeries2:push_discard_oldest(oldestSol, time) end if not (bFinishTimeStep == nil) and bFinishTimeStep then timeDisc:finish_step_elem(solTimeSeries, u:grid_level()) end end -- call post process if type(postProcess) == "function" then postProcess(u, step, time, currdt) end -- plot solution if type(out) == "function" then out(u, step, time) end if type(out) == "userdata" then out:print(filename, u, step, time) end print("++++++ TIMESTEP "..step.." END (current time: " .. time .. ", nlsteps: "..nlsteps..") ++++++"); end if type(out) == "userdata" then out:write_time_pvd(filename, u) end return step, time end --[[! \} ]]--
ITEM.name = "Euro Notes" ITEM.description = "A bundle of European currency." ITEM.longdesc = "While this currency is not the primary way of trading in the zone, it does still retain value to people residing in european countries, and other financially interested people. Aside from a trading perspective, foreign currency is practically useless in an alienated environment such as the zone." ITEM.model = "models/kek1ch/money_euro.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.price = 52 -- lower than real conversion rate, intended ITEM.quantity = 5000 ITEM.flatweight = 0 ITEM.weight = 0.001 ITEM.exRender = true ITEM.iconCam = { pos = Vector(0, 0, 200), ang = Angle(90, 0, 0), fov = 2.5, } function ITEM:GetPrice() return self.price * self:GetData("quantity", self.quantity) end ITEM.functions.combine = { OnCanRun = function(item, data) if !data then return false end local targetItem = ix.item.instances[data[1]] if targetItem.uniqueID == item.uniqueID then return true else return false end end, OnRun = function(item, data) local targetItem = ix.item.instances[data[1]] local targetQuantDiff = targetItem.quantity - targetItem:GetData("quantity", targetItem.quantity) local localQuant = item:GetData("quantity", item.quantity) local targetQuant = targetItem:GetData("quantity", targetItem.quantity) item.player:EmitSound("stalkersound/inv_properties.mp3", 110) if targetQuantDiff >= localQuant then targetItem:SetData("quantity", targetQuant + localQuant) return true else item:SetData("quantity", localQuant - targetQuantDiff) targetItem:SetData("quantity", targetItem.quantity) return false end end, } function ITEM:OnInstanced() if (!self:GetData("quantity")) then self:SetData("quantity", 1) end end
--redis-cli --eval /Users/laukikragji/Documents/Git/Local/partition-pg/lua/identity.lua T1 Inventory , 50 local requested_type_key = KEYS[1] local inventory_key = KEYS[2] local requested_range = tonumber(ARGV[1]) local result = {} local parseResourceDefinition = function (inputstr) local sep="," local t={} for str in string.gmatch(inputstr, "([^"..sep.."]+)") do table.insert(t, tonumber(str)) end return t end local loadNextResource = function (type_key) redis.call("DEL",type_key) if redis.call("EXISTS",inventory_key) == 0 then return {-1,"No resources available"} end local next_resource = redis.call("LPOP",inventory_key) local new_resource_def = parseResourceDefinition(next_resource) redis.call("HMSET",type_key, "DBID", new_resource_def[1], "TBID",new_resource_def[2], "ROWS", new_resource_def[3], "OFF", "1") return {0} end if redis.call("EXISTS",requested_type_key) == 0 then local status = loadNextResource(requested_type_key) if(status[1] ~= 0) then return status end end local db_id = tonumber(redis.call("HGET",requested_type_key,"DBID")) local tb_id = tonumber(redis.call("HGET",requested_type_key,"TBID")) local max_rows = tonumber(redis.call("HGET",requested_type_key,"ROWS")) local offset = tonumber(redis.call("HGET",requested_type_key,"OFF")) while(requested_range > 0) do local capacity = (max_rows - offset) + 1 if capacity > requested_range then if table.getn(result) == 0 then table.insert(result,{requested_range,db_id,tb_id,offset,"START1"}) end --START1 offset = offset + requested_range redis.call("HMSET",requested_type_key,"OFF",offset) requested_range = 0 table.insert(result,{1,db_id,tb_id,offset-1,"END1"}) --END1 else table.insert(result,{requested_range,db_id,tb_id,offset,"START2"}) --START2 requested_range = requested_range - capacity if requested_range <= 0 then table.insert(result,{1,db_id,tb_id,max_rows,"END2"}) end --END2 offset = 1 local status = loadNextResource(requested_type_key) if(status[1] ~= 0) then if table.getn(result) == 0 then return status end table.insert(result, 1, -2)-- Partial Success return result end db_id = tonumber(redis.call("HGET",requested_type_key,"DBID")) tb_id = tonumber(redis.call("HGET",requested_type_key,"TBID")) max_rows = tonumber(redis.call("HGET",requested_type_key,"ROWS")) offset = tonumber(redis.call("HGET",requested_type_key,"OFF")) end end table.insert(result,1,0) return result --Retuns --[0]: -1 = No more space or ERROR; -2 Partial Sucess; 0 = Sucess; --[N][0]: Seq Counter --[N][1]: DB ID --[N][2]: Table ID --[N][3]: Row ID
local SentientAxe = Class(function(self, inst) self.inst = inst self.time_to_convo = 10 self.inst:ListenForEvent("ondropped", function() self:OnDropped() end) self.inst:ListenForEvent("equipped", function(_, data) self:OnEquipped(data.owner) end) self.inst:ListenForEvent("finishedwork", function(_, data) self:OnFinishedWork(data.target, data.action) end, GetPlayer()) self.inst:ListenForEvent("beavernessdelta", function(_, data) self:OnBeaverDelta(data.oldpercent, data.newpercent) end, GetPlayer()) self.inst:ListenForEvent("beaverstart", function(_, data) self:OnBecomeBeaver() end, GetPlayer()) self.inst:ListenForEvent("beaverend", function(_, data) self:OnBecomeHuman() end, GetPlayer()) local dt = 5 self.inst:DoPeriodicTask(dt, function() self:OnUpdate(dt) end) self.warnlevel = 0 end) function SentientAxe:OnFinishedWork(target, action) if action == ACTIONS.CHOP and self.inst.components.inventoryitem.owner == GetPlayer() and self.inst.components.equippable:IsEquipped() and (GetPlayer().components.beaverness and GetPlayer().components.beaverness:GetPercent() < .25) then self:Say(STRINGS.LUCY.on_chopped) end end function SentientAxe:OnBeaverDelta(old, new) if GetPlayer().components.beaverness:IsBeaver() then return end if new > old then if new > .33 and old <= .33 and self.warnlevel < 1 then self:Say(STRINGS.LUCY.beaver_up_early) self.warnlevel = 1 elseif new > .66 and old <= .66 and self.warnlevel < 2 then self:Say(STRINGS.LUCY.beaver_up_mid) self.warnlevel = 2 elseif new > .9 and old <= .9 and self.warnlevel < 3 then self:Say(STRINGS.LUCY.beaver_up_late) self.warnlevel = 3 self.washigh = true end else if self.warnlevel == 3 and new < .66 then self.warnlevel = 2 elseif self.warnlevel == 2 and new < .33 then self.warnlevel = 1 end if new <= 0 and old > 0 then if self.washigh then local warn_sounds = {"dontstarve/characters/woodie/lucy_warn_1","dontstarve/characters/woodie/lucy_warn_2","dontstarve/characters/woodie/lucy_warn_3"} self:Say(STRINGS.LUCY.beaver_down_washigh, warn_sounds[self.warnlevel]) self.warnlevel = 0 self.washigh = false end end end end function SentientAxe:OnBecomeHuman() self:Say(STRINGS.LUCY.transform_woodie) end function SentientAxe:OnBecomeBeaver() self:Say(STRINGS.LUCY.transform_beaver, "dontstarve/characters/woodie/lucy_transform") end function SentientAxe:OnDropped() if GetPlayer().components.beaverness and GetPlayer().components.beaverness:IsBeaver() then self:Say(STRINGS.LUCY.transform_beaver) else self:Say(STRINGS.LUCY.on_dropped) end end function SentientAxe:OnEquipped(picked_up_by) if picked_up_by == GetPlayer() then self:Say(STRINGS.LUCY.on_pickedup) end end function SentientAxe:OnUpdate(dt) self.time_to_convo = self.time_to_convo - dt if self.time_to_convo <= 0 then self:MakeConversation() end end function SentientAxe:Say(list, sound_override) self.sound_override = sound_override self.inst.components.talker:Say(list[math.random(#list)]) self.time_to_convo = math.random(60, 120) end function SentientAxe:MakeConversation() local grand_owner = self.inst.components.inventoryitem:GetGrandOwner() local owner = self.inst.components.inventoryitem.owner local quiplist = nil if owner == GetPlayer() then if self.inst.components.equippable:IsEquipped() then --currently equipped quiplist = STRINGS.LUCY.equipped else --in player inventory end elseif owner == nil then --on the ground quiplist = STRINGS.LUCY.on_ground elseif grand_owner ~= owner and grand_owner == GetPlayer() then --in a backpack quiplist = STRINGS.LUCY.in_container elseif owner and owner.components.container then --in a container quiplist = STRINGS.LUCY.in_container else --owned by someone else quiplist = STRINGS.LUCY.other_owner end if quiplist then self:Say(quiplist) end end return SentientAxe
local GameTime = CurTime() local GameOver = false local InvasionTime = 90 local SurviveTime = 900 if (SERVER) then util.AddNetworkString("Gameover") util.AddNetworkString("GameTime") hook.Add("Tick","ZSTime",function() if (!GameOver) then if (!HasEnoughPlayers()) then GameTime = CurTime() ZombifiedPlayers = {} for k,v in pairs(player.GetAllZombies()) do if (v:Alive()) then v.Zomb = nil v:KillSilent() end end return end local plz = player.GetAllZombies() local pla = player.GetAllAlive() local pls = player.GetAll() if (#pla < 1) then Gameover(false) elseif (GetGameTime() > SurviveTime) then Gameover(true) elseif (#plz < 1 and GetGameTime() > InvasionTime) then table.Random(player.GetAllAlive()):ZombifyPlayer("Zombie") end end end) hook.Add("PlayerAuthed","SyncGametime",function(pl) timer.Simple(1,function() net.Start("GameTime") net.WriteUInt(math.ceil(GameTime),32) net.Send(pl) end) end) function Gameover(bool) net.Start("Gameover") net.WriteBit(bool) net.Broadcast() GameOver = true timer.Simple(30,function() game.LoadNextMap() end) end else local Music local TogMus = 0 hook.Add("Tick","ZSTime",function() if (!HasEnoughPlayers() and !GameOver) then GameTime = CurTime() for k,v in pairs(player.GetAllZombies()) do if (v:Alive()) then v.Zomb = nil end end end local lp = LocalPlayer() if (lp:IsValid()) then if (GameOver) then if (TogMus != 1) then if (Music) then Music:Stop() end Music = CreateSound(lp,"mawzombiesurvival/music/over1.mp3") Music:Play() Music:ChangeVolume(0.4,0) TogMus = 1 end elseif (GetGameTime() > InvasionTime) then if (TogMus != 2) then if (Music) then Music:Stop() end Music = CreateSound(lp,"mawzombiesurvival/music/battle1.mp3") Music:Play() Music:ChangeVolume(0.4,0) TogMus = 2 end else if (TogMus != 3) then if (Music) then Music:Stop() end Music = CreateSound(lp,"mawzombiesurvival/music/prologue.mp3") Music:Play() Music:ChangeVolume(0.4,0) TogMus = 3 end end end end) net.Receive("Gameover",function() local Won = net.ReadBit() if (Won == 1) then GAMEMODE.WinData = { Text = "Humans have won!", Color = Color(0,100,255), Time = CurTime()+30, } else GAMEMODE.WinData = { Text = "Zombies have won!", Color = Color(0,250,0), Time = CurTime()+30, } end GameOver = true end) net.Receive("GameTime",function() GameTime = net.ReadUInt(32) end) end function GetGameTime() return CurTime()-GameTime end function HasEnoughPlayers() return (#player.GetAll() > 1) end
-- Copyright (C) 2017 yushi studio <ywb94@qq.com> -- Licensed to the public under the GNU General Public License v3. local IPK_Version="20200406.1.36" local m, s, o local redir_run=0 local reudp_run=0 local sock5_run=0 local ssock5_run=0 local v2sock5_run=0 local server_run=0 local sserver_run=0 local v2server_run=0 local kcptun_run=0 local tunnel_run=0 local udp2raw_run=0 local udpspeeder_run=0 local gfw_count=0 local ad_count=0 local ip_count=0 local gfwmode=0 local pdnsd_run=0 local dnsforwarder_run=0 local dnscrypt_proxy_run=0 local chinadns_run=0 local dns2socks_run=0 local haproxy_run=0 local privoxy_run=0 if nixio.fs.access("/etc/dnsmasq.vssr/gfw_list.conf") then gfwmode=1 end local vssr= "vssr" -- html constants font_blue = [[<font color="green">]] font_off = [[</font>]] bold_on = [[<strong>]] bold_off = [[</strong>]] local fs = require "nixio.fs" local sys = require "luci.sys" local kcptun_version=translate("Unknown") local kcp_file="/usr/bin/kcptun-client" if not fs.access(kcp_file) then kcptun_version=translate("Not exist") else if not fs.access(kcp_file, "rwx", "rx", "rx") then fs.chmod(kcp_file, 755) end kcptun_version=sys.exec(kcp_file .. " -v | awk '{printf $3}'") if not kcptun_version or kcptun_version == "" then kcptun_version = translate("Unknown") end end local udp2raw_version=translate("Unknown") local udp2raw_file="/usr/bin/udp2raw" if not fs.access(udp2raw_file) then udp2raw_version=translate("Not exist") else if not fs.access(udp2raw_file, "rwx", "rx", "rx") then fs.chmod(udp2raw_file, 755) end udp2raw_version=sys.exec(udp2raw_file .. " -h |grep 'git version' |awk -F ':' '{print $2}'|awk '{print $1}'") if not udp2raw_version or udp2raw_version == "" then udp2raw_version = translate("Unknown") end end local udpspeeder_version=translate("Unknown") local udpspeeder_file="/usr/bin/udpspeeder" if not fs.access(udpspeeder_file) then udpspeeder_version=translate("Not exist") else if not fs.access(udpspeeder_file, "rwx", "rx", "rx") then fs.chmod(udpspeeder_file, 755) end udpspeeder_version=sys.exec(udpspeeder_file .. " -h |grep 'git version' |awk -F ':' '{print $2}'|awk '{print $1}'") if not udpspeeder_version or udpspeeder_version == "" then udpspeeder_version = translate("Unknown") end end if gfwmode==1 then gfw_count = tonumber(sys.exec("cat /etc/dnsmasq.vssr/gfw_list.conf | wc -l"))/2 if nixio.fs.access("/etc/dnsmasq.vssr/ad.conf") then ad_count=tonumber(sys.exec("cat /etc/dnsmasq.vssr/ad.conf | wc -l")) end end if nixio.fs.access("/etc/china_ssr.txt") then ip_count = sys.exec("cat /etc/china_ssr.txt | wc -l") end function processlist() local data = {} local netf = {} local k local ps = luci.util.execi("/bin/busybox top -bn1 | egrep -v dnsmasq") local nets = luci.util.execi("netstat -netupl | egrep -v dnsmasq | awk '{print $1,$4,_,$6,$7}'") if not ps or not nets then return end for line in nets do -- tcp 0 0 127.0.0.1:1234 0.0.0.0:* LISTEN 5103/v2ray -- udp 0 0 127.0.0.1:1234 0.0.0.0:* 5147/v2ray -- local proto, ip, port, nid = line:match("([^%s]+) +.* +([^ ]*):(%d+) +.* +(%d+)\/.*") local proto, ip, port, nid = line:match("([^%s]+) (.*):(%d+)[^%d]+(%d+)\/.*") local idx = tonumber(nid) if idx and ip then local newstr = "://" .. ip .. ":" .. port local isnew = (netf[idx] and netf[idx]['listen']) and netf[idx]['listen']:match(proto .. newstr) or false netf[idx] = { ['listen'] = ((netf[idx] and netf[idx]['listen']) and (not isnew) and (netf[idx]['listen'] .. "\n" .. proto) or proto) .. newstr, } end end -- 5103 1 root S 661m 543% 0% /usr/bin/v2ray/v2ray -config /var/etc/shadowsocksr.json for line in ps do local pid, ppid, user, stat, vsz, mem, cpu, cmd = line:match( "^ *(%d+) +(%d+) +(%S.-%S) +([RSDZTW][W ][<N ]) +(%d+.?) +(%d+%%) +(%d+%%) +(.+)" ) if cmd then local idx = tonumber(pid) local bin, param, cfg = cmd:match("^.*\/([^ ]*) *([^ ]*) *\/var\/etc\/([^ ]*).*") if idx and cfg then local listen = "NONE" if netf[idx] and netf[idx]['listen'] then listen = netf[idx]['listen'] end data[idx] = { ['PID'] = pid, ['COMMAND'] = bin, ['LISTEN'] = listen, ['CONFIG'] = cfg, ['%MEM'] = mem, ['%CPU'] = cpu, } end end end return data end function printstat(status, form, name) local tabs = { ["Global Client"] = "shadowsocksr.json", ["Game Mode UDP Relay"] = "shadowsocksr_u.json", ["PDNSD"] = "pdnsd.conf", ["DNS Forward"] = "shadowsocksr_d.json", ["SOCKS5 Proxy"] = "shadowsocksr_s.json", ["Global SSR Server"] = "shadowsocksr_0.json", } local stat = translate("Unknown") local sname = stat if tabs[name] and status then stat = translate("Not Running") for idx, cfg in pairs(status) do if status[idx]['CONFIG'] and status[idx]['CONFIG'] == tabs[name] then stat = font_blue .. bold_on .. translate("Running") .. bold_off .. " > " .. status[idx]['COMMAND'] .. " -c " .. status[idx]['CONFIG'] .. font_off sname = translate(status[idx]['COMMAND']) break end end end local section = form:field(DummyValue,name,translate(name) .. ": " .. sname) section.rawhtml = true section.value = stat return section end procs=processlist() local icount=sys.exec("ps -w | grep ssr-reudp |grep -v grep| wc -l") if tonumber(icount)>0 then reudp_run=1 else icount=sys.exec("ps -w | grep ssr-retcp |grep \"\\-u\"|grep -v grep| wc -l") if tonumber(icount)>0 then reudp_run=1 end end if luci.sys.call("ps -w | grep ssr-retcp | grep -v grep >/dev/null") == 0 then redir_run=1 end if luci.sys.call("pidof ssr-local >/dev/null") == 0 then sock5_run=1 end if luci.sys.call("pidof ss-local >/dev/null") == 0 then ssock5_run=1 end if luci.sys.call("ps -w | grep v2-ssr-local | grep -v grep >/dev/null") == 0 then v2sock5_run=1 end if luci.sys.call("pidof privoxy >/dev/null") == 0 then privoxy_run=1 end if luci.sys.call("pidof kcptun-client >/dev/null") == 0 then kcptun_run=1 end if luci.sys.call("pidof ssr-server >/dev/null") == 0 then server_run=1 end if luci.sys.call("busybox ps -w | grep ssr-tunnel |grep -v grep >/dev/null") == 0 then tunnel_run=1 end if luci.sys.call("pidof ss-server >/dev/null") == 0 then sserver_run=1 end if luci.sys.call("ps -w | grep v2ray-server | grep -v grep >/dev/null") == 0 then v2server_run=1 end if luci.sys.call("ps -w | grep ssr-tunnel |grep -v grep >/dev/null") == 0 then tunnel_run=1 end if luci.sys.call("pidof udp2raw >/dev/null") == 0 then udp2raw_run=1 end if luci.sys.call("pidof udpspeeder >/dev/null") == 0 then udpspeeder_run=1 end if luci.sys.call("pidof chinadns >/dev/null") == 0 then chinadns_run=1 end if luci.sys.call("pidof pdnsd >/dev/null") == 0 then pdnsd_run=1 end if luci.sys.call("pidof dnsparsing >/dev/null") == 0 then dnsforwarder_run=1 end if luci.sys.call("pidof dnscrypt-proxy >/dev/null") == 0 then dnscrypt_proxy_run=1 end if luci.sys.call("pidof dns2socks >/dev/null") == 0 then dns2socks_run=1 end if luci.sys.call("pidof haproxy >/dev/null") == 0 then haproxy_run=1 end m = SimpleForm("Version") m.reset = false m.submit = false t = m:section(Table, procs, translate("Running Details: ") .. "(/var/etc)") t:option(DummyValue, "PID", translate("PID")) t:option(DummyValue, "COMMAND", translate("CMD")) t:option(DummyValue, "LISTEN", translate("LISTEN")) t:option(DummyValue, "%CPU", translate("CPU usage (%)")) t:option(DummyValue, "%MEM", translate("Memory usage (%)")) s=m:field(DummyValue,"redir_run",translate("Global Client")) s.rawhtml = true if redir_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end s=m:field(DummyValue,"reudp_run",translate("Game Mode UDP Relay")) s.rawhtml = true if reudp_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end s=m:field(DummyValue,"haproxy_run",translate("Load Balancing")) s.rawhtml = true if haproxy_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end if nixio.fs.access("/usr/bin/chinadns") then s=m:field(DummyValue,"chinadns_run",translate("ChinaDNS")) s.rawhtml = true if chinadns_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end s=m:field(DummyValue,"pdnsd_run",translate("PDNSD")) s.rawhtml = true if pdnsd_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end if nixio.fs.access("/usr/bin/dns2socks") then s=m:field(DummyValue,"dns2socks_run",translate("DNS2SOCKS")) s.rawhtml = true if dns2socks_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end s=m:field(DummyValue,"dnsforwarder_run",translate("dnsforwarder")) s.rawhtml = true if dnsforwarder_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end s=m:field(DummyValue,"dnscrypt_proxy_run",translate("dnscrypt_proxy")) s.rawhtml = true if dnscrypt_proxy_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end if nixio.fs.access("/usr/bin/ss-local") then s=m:field(DummyValue,"ssock5_run",translate("SSOCKS5 Proxy")) s.rawhtml = true if ssock5_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end if nixio.fs.access("/usr/bin/ssr-local") then s=m:field(DummyValue,"sock5_run",translate("SSR SOCKS5 Proxy")) s.rawhtml = true if sock5_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end if nixio.fs.access("/usr/bin/v2ray/v2ray") then s=m:field(DummyValue,"ssock5_run",translate("V2SOCKS5 Proxy")) s.rawhtml = true if v2sock5_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end if nixio.fs.access("/usr/sbin/privoxy") then s=m:field(DummyValue,"privoxy_run",translate("HTTP Proxy")) s.rawhtml = true if privoxy_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end if nixio.fs.access("/usr/bin/ssr-server") then s=m:field(DummyValue,"server_run",translate("Global SSR Server")) s.rawhtml = true if server_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end if nixio.fs.access("/usr/bin/ss-server") then s=m:field(DummyValue,"sserver_run",translate("Global SS Server")) s.rawhtml = true if sserver_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end if nixio.fs.access("/usr/bin/v2ray") then s=m:field(DummyValue,"v2server_run",translate("Global V2RAY Server")) s.rawhtml = true if v2server_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end if nixio.fs.access("/usr/bin/kcptun-client") then s=m:field(DummyValue,"kcp_version",translate("KcpTun Version")) s.rawhtml = true s.value =kcptun_version s=m:field(DummyValue,"kcptun_run",translate("KcpTun")) s.rawhtml = true if kcptun_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end end s=m:field(DummyValue,"version",translate("IPK Version")) s.rawhtml = true s.value =IPK_Version s=m:field(DummyValue,"udp2raw_version",translate("udp2raw Version")) s.rawhtml = true s.value =udp2raw_version s=m:field(DummyValue,"udp2raw_run",translate("udp2raw")) s.rawhtml = true if udp2raw_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end s=m:field(DummyValue,"udpspeeder_version",translate("UDPspeeder Version")) s.rawhtml = true s.value =udpspeeder_version s=m:field(DummyValue,"udpspeeder_run",translate("UDPspeeder")) s.rawhtml = true if udpspeeder_run == 1 then s.value =font_blue .. bold_on .. translate("Running") .. bold_off .. font_off else s.value = translate("Not Running") end s=m:field(DummyValue,"feedback",translate("Feedback")) s.template = "vssr/feedback" s.value =translate("No feedback") return m
PLUGIN.name = "Flashlight item" PLUGIN.author = "SleepyMode" PLUGIN.description = "Adds an item allowing players to toggle their flashlight." function PLUGIN:PlayerSwitchFlashlight(client, bEnabled) local character = client:GetCharacter() if (character and character:GetData("headlamp", false) == true) then return true end end
----------------------------------- -- -- Zone: Promyvion-Vahzl (22) -- ----------------------------------- local ID = require("scripts/zones/Promyvion-Vahzl/IDs") require("scripts/globals/promyvion") require("scripts/globals/missions") require("scripts/globals/settings") require("scripts/globals/status") ----------------------------------- function onInitialize(zone) tpz.promyvion.initZone(zone) end function onZoneIn(player, prevZone) local cs = -1 if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then player:setPos(-14.744, 0.036, -119.736, 1) -- To Floor 1 {R} end if player:getCurrentMission(COP) == tpz.mission.id.cop.DESIRES_OF_EMPTINESS and player:getCharVar("PromathiaStatus") == 0 then cs = 50 end return cs end function afterZoneIn(player) if ENABLE_COP_ZONE_CAP == 1 then player:addStatusEffect(tpz.effect.LEVEL_RESTRICTION, 50, 0, 0) end end function onRegionEnter(player, region) tpz.promyvion.onRegionEnter(player, region) end function onRegionLeave(player, region) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 50 then player:setCharVar("PromathiaStatus", 1) elseif csid == 45 and option == 1 then player:setPos(-379.947, 48.045, 334.059, 192, 9) -- To Pso'Xja {R} end end
local function brew() local present, toggleterm = pcall(require, "toggleterm") if not present then return end toggleterm.setup{ -- size can be a number or function which is passed the current terminal size = 10, -- size = function(term) -- if term.direction == "horizontal" then -- return 15 -- elseif term.direction == "vertical" then -- return vim.o.columns * 0.4 -- end -- end, open_mapping = [[<c-t>]], -- on_open = fun(t: Terminal), -- function to run when the terminal opens -- on_close = fun(t: Terminal), -- function to run when the terminal closes hide_numbers = true, -- hide the number column in toggleterm buffers shade_filetypes = {}, shade_terminals = true, shading_factor = '2', -- the degree by which to darken to terminal colour, default: 1 for dark backgrounds, 3 for light start_in_insert = true, insert_mappings = true, -- whether or not the open mapping applies in insert mode terminal_mappings = true, -- whether or not the open mapping applies in the opened terminals persist_size = true, direction = "horizontal", -- 'vertical' | 'horizontal' | 'window' | 'float', close_on_exit = true, -- close the terminal window when the process exits shell = vim.o.shell, -- change the default shell -- This field is only relevant if direction is set to 'float' float_opts = { -- The border key is *almost* the same as 'nvim_open_win' -- see :h nvim_open_win for details on borders however -- the 'curved' border is a custom border type -- not natively supported but implemented in this plugin. border = "curved", -- 'single' | 'double' | 'shadow' | 'curved' | ... other options supported by win open width = 120, height = 40, winblend = 3, highlights = { border = "Normal", background = "Normal", } }, -- execs = { -- { "lazygit", "<leader>gg", "LazyGit", "float" }, -- { "lazygit", "<c-\\><c-g>", "LazyGit", "float" }, -- }, } -- vim.api.nvim_exec([[ -- let g:toggleterm_terminal_mapping = '<C-t>' -- autocmd TermEnter term://*toggleterm#* tnoremap <silent><c-t> <Cmd>exe v:count1 . "ToggleTerm"<CR> -- nnoremap <silent><c-t> <Cmd>exe v:count1 . "ToggleTerm"<CR> -- inoremap <silent><c-t> <Esc><Cmd>exe v:count1 . "ToggleTerm"<CR> -- ]], -- false -- ) function _G.set_terminal_keymaps() local opts = { noremap = true } -- vim.api.nvim_buf_set_keymap(0, "t", "<esc>", [[<C-\><C-n>]], opts) -- vim.api.nvim_buf_set_keymap(0, "t", "jk", [[<C-\><C-n>]], opts) vim.api.nvim_buf_set_keymap(0, "t", "<C-h>", [[<C-\><C-n><C-W>h]], opts) vim.api.nvim_buf_set_keymap(0, "t", "<C-j>", [[<C-\><C-n><C-W>j]], opts) vim.api.nvim_buf_set_keymap(0, "t", "<C-k>", [[<C-\><C-n><C-W>k]], opts) vim.api.nvim_buf_set_keymap(0, "t", "<C-l>", [[<C-\><C-n><C-W>l]], opts) end vim.cmd("autocmd! TermOpen term://* lua set_terminal_keymaps()") end return { "akinsho/toggleterm.nvim", config = brew(), }
--[[ Licensed under GNU General Public License v2 * (c) 2013, Luca CPZ * (c) 2010-2012, Peter Hofmann --]] local helpers = require("lain.helpers") local wibox = require("wibox") local math = { ceil = math.ceil } local string = { format = string.format, gmatch = string.gmatch } local tostring = tostring -- CPU usage -- lain.widget.cpu local function factory(args) local cpu = { core = {}, widget = wibox.widget.textbox() } local args = args or {} local timeout = args.timeout or 2 local settings = args.settings or function() end function cpu.update() -- Read the amount of time the CPUs have spent performing -- different kinds of work. Read the first line of /proc/stat -- which is the sum of all CPUs. local times = helpers.lines_match("cpu","/proc/stat") for index,time in pairs(times) do local coreid = index - 1 local core = cpu.core[coreid] or { last_active = 0 , last_total = 0, usage = 0 } local at = 1 local idle = 0 local total = 0 for field in string.gmatch(time, "[%s]+([^%s]+)") do -- 4 = idle, 5 = ioWait. Essentially, the CPUs have done -- nothing during these times. if at == 4 or at == 5 then idle = idle + field end total = total + field at = at + 1 end local active = total - idle if core.last_active ~= active or core.last_total ~= total then -- Read current data and calculate relative values. local dactive = active - core.last_active local dtotal = total - core.last_total local usage = math.ceil((dactive / dtotal) * 100) core.last_active = active core.last_total = total core.usage = usage -- Save current data for the next run. cpu.core[coreid] = core end end cpu_now = cpu.core cpu_now.usage = cpu_now[0].usage widget = cpu.widget settings() end helpers.newtimer("cpu", timeout, cpu.update) return cpu end return factory
-- Copyright (C) by Kwanhur Huang describe("ImageAttr", function() local info = debug.getinfo(1, "S") local path = info.source path = string.sub(path, 2, -1) image_dir = string.match(path, "^.*/") image_name = "test_image.png" image_filename = image_dir .. image_name local imagick = require("resty.imagick") local img, msg, code = imagick.load_image(image_filename) assert.is_true(img ~= nil) it("getWidthHeight", function() local w = img:get_width() local h = img:get_height() assert.is_true(w == 64 and h == 64) end) it("getSetFormat", function() local format = img:get_format() assert.is_true(format == "png") local ok, msg, code = img:set_format('jpeg') assert.truthy(ok) format = img:get_format() assert.is_true(format == "jpeg") end) it("getSetQuality", function() local quality = img:get_quality() assert.truthy(quality == 0) img:set_quality(75) quality = img:get_quality() assert.truthy(quality == 75) end) it("getDepth", function() local depth = img:get_depth() assert.truthy(depth == 8) end) it("getUnits", function() local unit = img:get_units() assert.truthy(unit == "PixelsPerCentimeterResolution") end) it("getSetGravity", function() local gravity = img:get_gravity() assert.truthy(gravity == "ForgetGravity") img:set_gravity("SouthGravity") gravity = img:get_gravity() assert.truthy(gravity == "SouthGravity") end) it("getSetColorspace", function() local cs = img:get_colorspace() assert.is_true(cs == "LuvColorspace") img:set_colorspace("RGB") cs = img:get_colorspace() assert.truthy(cs == "RGBColorspace") end) it("getSetImageType", function() local it = img:get_type() assert.is_true(it == "TrueColorAlphaType") img:set_type("Bilevel") it = img:get_type() assert.is_true(it == "BilevelType") end) it("getSetEndian", function() local ed = img:get_endian() assert.is_true(ed == "UndefinedEndian") img:set_endian("LSB") ed = img:get_endian() assert.is_true(ed == "LSBEndian") end) it("getSetRendering", function() local re = img:get_rendering_intent() assert.is_true(re == "PerceptualIntent") img:set_rendering_intent("Relative") re = img:get_rendering_intent() assert.is_true(re == "RelativeIntent") end) it("getSetGamma", function() local ga = img:get_gamma() assert.is_true(ga < 0.45455 and ga > 0.45) img:set_gamma(0.4) ga = img:get_gamma() assert.is_true(0.4 == ga) end) it("getSetInterlaceScheme", function() local int = img:get_interlace_scheme() assert.is_true( int == "NoInterlace") img:set_interlace_scheme("PNG") int = img:get_interlace_scheme() assert.is_true(int == "PNGInterlace") end) it("getSetCompose", function() local com = img:get_compose() assert.is_true(com == "XorCompositeOp") img:set_compose("In") com = img:get_compose() assert.is_true(com == "InCompositeOp") end) it("getSetCompression", function() local com = img:get_compression() assert.is_true("ZipCompression" == com) img:set_compression("LZW") com = img:get_compression() assert.is_true("LZWCompression" == com) end) it("getSetOrientation", function() local ori = img:get_orientation() assert.is_true("UndefinedOrientation" == ori) img:set_orientation("TopLeft") ori = img:get_orientation() assert.is_true("TopLeftOrientation" == ori) end) it("getSetDispose", function() local dis = img:get_dispose() assert.is_true(dis == "UndefinedDispose") img:set_dispose("None") dis = img:get_dispose() assert.is_true(dis == "NoneDispose") end) it("getSetIterations", function() local it = img:get_iterations() assert.is_true(it == 0) img:set_iterations(1) it = img:get_iterations() assert.is_true(it == 1) end) it("getSetPage", function() local w, h, x, y = img:get_page() assert.is_true(w == 64 and h == 64 and x == 0 and y == 0) img:set_page(66, 66, 0, 0) w, h, x, y = img:get_page() assert.is_true(w == 66) img:reset_page() w, h, x, y = img:get_page() assert.is_true(w == 0 and h == 0 and x == 0 and y == 0) end) it("getSetFilename", function() local fn = img:get_filename() assert.is_true(image_filename == fn) img:set_filename('spec/test_image.jpg') fn = img:get_filename() assert.is_true(fn == "spec/test_image.jpg") end) it("getAlphaChannel", function() local ok, msg, code = img:get_alpha_channel() assert.is_true(not ok) end) it("getColors", function() local num = img:get_colors() assert.is_true(num == 2) end) it("getSetDelay", function() local delay = img:get_delay() assert.is_true(0 == delay) img:set_delay(1) delay = img:get_delay() assert.is_true(1 == delay) end) it("getSetFuzz", function() local fuzz = img:get_fuzz() assert.is_true(fuzz == 0) img:set_fuzz(1) fuzz = img:get_fuzz() assert.is_true(1 == fuzz) end) it("getNumber", function() local num = img:get_number() assert.is_true(num == 1) end) it("getTotalInkDensity", function() local den = img:get_total_ink_density() assert.is_true(den == 0) end) it("getSignature", function() local sig = img:get_signature() print(sig) assert.is_true("0fb068547da285471c32933b16d85663baed20ae49818d61a199d7dc55d1b684" == sig) end) it("indentify", function() local sig = img:identify() assert.is_true(string.len(sig) > 0) end) end)
require 'torch'; require 'nn'; -- train the image set on the CNN -- [input: dataset] the training dataset. Must comply with Torch NN classes -- dataset must have 3 functions implemented: -- nChannels(): number of color channels -- w(): width of the images -- h(): height of the images -- the CNN parameters will be adjusted based on it -- [input: use_cuda] if on, the training dataset must already be on GPU (not done because it would restric the dataset data structure) -- [output: net] return the neural network function train( dataset, no_classes, use_cuda ) -- get number of color channels, width and height of the images c = dataset:nChannels() w = dataset:w() h = dataset:h() -- calculate the output dimensions of the tensors for each layer f1 = 5 f2 = 2 s2 = 2 w2 = w - f1 + 1 h2 = h - f1 + 1 w3 = math.floor((w2 - f2) / s2 + 1) h3 = math.floor((h2 - f2) / s2 + 1) w4 = w3 - f1 + 1 h4 = h3 - f1 + 1 w5 = math.floor((w4 - f2) / s2 + 1) h5 = math.floor((h4 - f2) / s2 + 1) -- simple CNN architecture net = nn.Sequential() net:add(nn.SpatialConvolution( c, 6, f1, f1 )) net:add(nn.ReLU()) net:add(nn.SpatialMaxPooling( f2, f2, s2, s2 )) net:add(nn.SpatialConvolution(6, 16, f1, f1)) net:add(nn.ReLU()) net:add(nn.SpatialMaxPooling( f2, f2, s2, s2 )) net:add(nn.View(16 * w5 * h5)) net:add(nn.Linear(16 * w5 * h5, 120)) net:add(nn.ReLU()) net:add(nn.Linear(120, 84)) net:add(nn.ReLU()) net:add(nn.Linear(84, no_classes)) net:add(nn.LogSoftMax()) criterion = nn.ClassNLLCriterion() -- load data on GPU if cuda option is on if use_cuda then require 'cunn'; require 'cutorch'; require 'cudnn'; -- cudnn faster than nn with cuda cudnn.fastest = true cudnn.benchmark = true -- cudnn.verbose = true cudnn.convert(net, cudnn) net:cuda() criterion:cuda() end sgd = nn.StochasticGradient(net, criterion) sgd.learningRate = 0.01 sgd.maxIteration = 10 -- # of epochs sgd:train(dataset) return net end
local gui = require("__flib__.gui-beta") --Buttons: Entities / Recipes / ... -- On-click, change subsection --Subsection: Depending on button active -- Entities: belts, pipes, decider combinator, arithmetic combinator local loop_plugins = require("v2/plugins/loops/loops") local filter_plugins = require("v2/plugins/filters/filters") local data_fillers = require("v2/plugins/data_fill/data_fillers") local gui_generic = require("v2/gui/gui_generic") local function search_params_gui(search_id) return { type = "frame", direction = "vertical", style = "inside_shallow_frame_with_padding", style_mods = {padding = 12}, children = { { type = "label", caption = {"search_engine.looking_for"} }, { type = "flow", direction = "horizontal", ref = { "loop_plugins" }, children = loop_plugins.gui_elements() }, { type = "flow", direction = "vertical", ref = { "loop_params" } }, { type = "label", caption = {"search_engine.where_filters"} }, filter_plugins.generic_controls(search_id), { type = "label", caption = {"search_engine.would_like_to_know"} }, { type = "button", caption = {"search_engine.search_button"}, actions = { on_click = { action = "start_search", gui = 1, search_id = search_id } } }, { type = "label", caption = {"search_engine.progress",0,0,0}, ref = { "results_count" } } } } end local function create_guis(player) local search_id = "search-" .. player.index .. "-" .. game.tick local search_gui = gui.build(player.gui.screen, { { type = "frame", direction = "vertical", ref = {"search_window"}, tags = { search_id = search_id }, children = { gui_generic.header(), { type = "flow", direction = "vertical", ref = { "internal" }, children = { search_params_gui(search_id) } } } } }) local loop_id = gui.get_tags(search_gui.loop_plugins.children[1]).loop_id local loop_params = gui.build(search_gui.loop_params, loop_plugins.controls(loop_id)) search_gui.titlebar.flow.drag_target = search_gui.search_window search_gui.search_window.force_auto_center() global.searches = global.searches or {} global.searches[search_id] = { search_id = search_id, filters = {}, player = player, gui = search_gui, gui_loop_params = loop_params, params = {} } end local function determine_provides(search) local provides = {} search.provides = provides provides[search.job.loop_provides] = true for _, data_filler_id in pairs(search.job.data_fillers) do if data_fillers.plugins_support.is_supported_key(data_filler_id, search) then for k in pairs(data_fillers.provides(data_filler_id)) do provides[k] = true end end end return provides end local function start_search(msg) local search = global.searches[msg.search_id] local loop_id = gui.get_tags(search.gui.loop_plugins.children[1]).loop_id local loop_data = loop_plugins.create_loop(loop_id, search) local loop_provides = loop_plugins.provides(loop_id) -- TODO: search.plugins = { filters = ..., data_fillers = ..., gui = ... } ??? search.results = {} search.results_count = 0 search.result_headers = { loop_provides } search.job = { loop_provides = loop_provides, running = true, progress = nil, loop_id = loop_id, loop_data = loop_data, loop_data_count = table_size(loop_data), data_fillers = { "position", "circuit_networks", "recipe" } } search.provides = determine_provides(search) end local function handle_action(msg, e) if msg.action == "start_search" then start_search(msg, e) end end return { open_small_gui = create_guis, handle_action = handle_action }
object_static_item_item_hoth_crate_03 = object_static_item_shared_item_hoth_crate_03:new { } ObjectTemplates:addTemplate(object_static_item_item_hoth_crate_03, "object/static/item/item_hoth_crate_03.iff")
-- Creator: -- AltiV, April 26th, 2019 LinkLuaModifier("modifier_imba_rattletrap_battery_assault", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_battery_assault_fragmentation_rend", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_battery_assault_percussive_maint_aura", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_battery_assault_percussive_maint", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_power_cogs", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_cog_push", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_HORIZONTAL) LinkLuaModifier("modifier_imba_rattletrap_power_cogs_charge_coil_counter", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_power_cogs_charge_coil_instance", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_power_cogs_rotational", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_HORIZONTAL) LinkLuaModifier("modifier_imba_rattletrap_rocket_flare_critical", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_rattletrap_hookshot", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_HORIZONTAL) imba_rattletrap_battery_assault = class({}) modifier_imba_rattletrap_battery_assault = class({}) modifier_imba_rattletrap_battery_assault_fragmentation_rend = class({}) modifier_imba_rattletrap_battery_assault_percussive_maint_aura = class({}) modifier_imba_rattletrap_battery_assault_percussive_maint = class({}) imba_rattletrap_power_cogs = class({}) modifier_imba_rattletrap_power_cogs = class({}) modifier_imba_rattletrap_cog_push = class({}) modifier_imba_rattletrap_power_cogs_charge_coil_counter = class({}) modifier_imba_rattletrap_power_cogs_charge_coil_instance = class({}) modifier_imba_rattletrap_power_cogs_rotational = class({}) imba_rattletrap_rocket_flare = class({}) modifier_imba_rattletrap_rocket_flare_critical = class({}) imba_rattletrap_hookshot = class({}) modifier_imba_rattletrap_hookshot = class({}) --------------------- -- BATTERY ASSAULT -- --------------------- function imba_rattletrap_battery_assault:GetBehavior() return DOTA_ABILITY_BEHAVIOR_NO_TARGET + DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING + DOTA_ABILITY_BEHAVIOR_IMMEDIATE + DOTA_ABILITY_BEHAVIOR_AUTOCAST end function imba_rattletrap_battery_assault:GetIntrinsicModifierName() return "modifier_imba_rattletrap_battery_assault_percussive_maint_aura" end function imba_rattletrap_battery_assault:OnSpellStart() if not IsServer() then return end self:GetCaster():StartGesture(ACT_DOTA_RATTLETRAP_BATTERYASSAULT) if self:GetCaster():GetName() == "npc_dota_hero_rattletrap" then local random_response = RandomInt(3, 18) if random_response <= 9 then self:GetCaster():EmitSound("rattletrap_ratt_ability_batt_0"..random_response) else self:GetCaster():EmitSound("rattletrap_ratt_ability_batt_"..random_response) end end self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_imba_rattletrap_battery_assault", {duration = self:GetSpecialValueFor("duration")}) end ------------------------------ -- BATTERY ASSAULT MODIFIER -- ------------------------------ -- function modifier_imba_rattletrap_battery_assault:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_imba_rattletrap_battery_assault:OnCreated() -- AbilitySpecials self.radius = self:GetAbility():GetSpecialValueFor("radius") self.interval = self:GetAbility():GetTalentSpecialValueFor("interval") self.fragmentation_mult = self:GetAbility():GetSpecialValueFor("fragmentation_mult") self.fragmentation_damage = self:GetAbility():GetSpecialValueFor("fragmentation_damage") self.fragmentation_duration = self:GetAbility():GetSpecialValueFor("fragmentation_duration") if not IsServer() then return end self.damage = self:GetAbility():GetAbilityDamage() self.damage_type = self:GetAbility():GetAbilityDamageType() self:GetParent():EmitSound("Hero_Rattletrap.Battery_Assault") -- Damages immediately on modifier creation self:OnIntervalThink() if self:GetAbility() and self:GetAbility():GetAutoCastState() then self:StartIntervalThink(self.interval / self.fragmentation_mult) else self:StartIntervalThink(self.interval) end end function modifier_imba_rattletrap_battery_assault:OnIntervalThink() if not IsServer() then return end self:GetParent():EmitSound("Hero_Rattletrap.Battery_Assault_Launch") local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_battery_assault.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent()) ParticleManager:ReleaseParticleIndex(particle) local particle2 = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_battery_shrapnel.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent()) local enemies = FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetParent():GetAbsOrigin(), nil, self.radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_NO_INVIS, FIND_ANY_ORDER, false) if #enemies >= 1 then enemies[1]:EmitSound("Hero_Rattletrap.Battery_Assault_Impact") ParticleManager:SetParticleControl(particle2, 1, enemies[1]:GetAbsOrigin()) -- Standard logic if not self:GetAbility() or (self:GetAbility() and not self:GetAbility():GetAutoCastState()) then local damageTable = { victim = enemies[1], damage = self.damage, damage_type = self.damage_type, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self:GetAbility() } ApplyDamage(damageTable) enemies[1]:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_stunned", {duration = 0.1 * (1 - enemies[1]:GetStatusResistance())}) else -- IMBAfication: Fragmentation Rend local damageTable = { victim = enemies[1], damage = self.damage * self.fragmentation_damage * 0.01, damage_type = self.damage_type, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self:GetAbility() } ApplyDamage(damageTable) enemies[1]:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_battery_assault_fragmentation_rend", {duration = self.fragmentation_duration * (1 - enemies[1]:GetStatusResistance())}) end else ParticleManager:SetParticleControl(particle2, 1, self:GetParent():GetAbsOrigin() + RandomVector(RandomInt(0, 128))) -- Arbitrary numbers end ParticleManager:ReleaseParticleIndex(particle) if self:GetAbility() and self:GetAbility():GetAutoCastState() then self:StartIntervalThink(self.interval / self.fragmentation_mult) else self:StartIntervalThink(self.interval) end end function modifier_imba_rattletrap_battery_assault:OnDestroy() if not IsServer() then return end self:GetParent():StopSound("Hero_Rattletrap.Battery_Assault") end ------------------------------------------------- -- BATTERY ASSAULT FRAGMENTATION REND MODIFIER -- ------------------------------------------------- function modifier_imba_rattletrap_battery_assault_fragmentation_rend:OnCreated() if self:GetAbility() then self.fragmentation_vuln = self:GetAbility():GetSpecialValueFor("fragmentation_vuln") self.fragmentation_vision = self:GetAbility():GetSpecialValueFor("fragmentation_vision") self.fragmentation_resist = self:GetAbility():GetSpecialValueFor("fragmentation_resist") else self:Destroy() return end if not IsServer() then return end self:IncrementStackCount() end function modifier_imba_rattletrap_battery_assault_fragmentation_rend:OnRefresh() if not IsServer() then return end self:IncrementStackCount() end function modifier_imba_rattletrap_battery_assault_fragmentation_rend:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING, MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE } return decFuncs end function modifier_imba_rattletrap_battery_assault_fragmentation_rend:GetModifierIncomingDamage_Percentage() return self:GetStackCount() * self.fragmentation_vuln end function modifier_imba_rattletrap_battery_assault_fragmentation_rend:GetModifierStatusResistanceStacking() return self:GetStackCount() * self.fragmentation_resist end function modifier_imba_rattletrap_battery_assault_fragmentation_rend:GetBonusVisionPercentage() return self:GetStackCount() * self.fragmentation_vision end ------------------------------------------------ -- BATTERY ASSAULT PERCUSSIVE MAINTENACE AURA -- ------------------------------------------------ function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:IsHidden() return true end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:IsAura() return true end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:IsAuraActiveOnDeath() return false end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:GetAuraRadius() return self:GetAbility():GetTalentSpecialValueFor("percussive_maint_radius") end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_NONE end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_FRIENDLY end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP + DOTA_UNIT_TARGET_OTHER end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:GetModifierAura() return "modifier_imba_rattletrap_battery_assault_percussive_maint" end function modifier_imba_rattletrap_battery_assault_percussive_maint_aura:GetAuraEntityReject(hEntity) return self:GetCaster():PassivesDisabled() end ---------------------------------------------------- -- BATTERY ASSAULT PERCUSSIVE MAINTENACE MODIFIER -- ---------------------------------------------------- function modifier_imba_rattletrap_battery_assault_percussive_maint:OnCreated() self.percussive_maint_base_chance = self:GetAbility():GetSpecialValueFor("percussive_maint_base_chance") self.percussive_maint_frag_chance = self:GetAbility():GetSpecialValueFor("percussive_maint_frag_chance") end function modifier_imba_rattletrap_battery_assault_percussive_maint:DeclareFunctions() return { MODIFIER_EVENT_ON_ATTACK_LANDED } end function modifier_imba_rattletrap_battery_assault_percussive_maint:OnAttackLanded(keys) if not IsServer() then return end if keys.target == self:GetParent() then if (not self:GetAbility() or not self:GetAbility():GetAutoCastState()) then if RollPseudoRandom(self.percussive_maint_base_chance, self) then self:GetParent():AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_battery_assault", {duration = FrameTime()}) end elseif RollPseudoRandom(self.percussive_maint_frag_chance, self) then self:GetParent():AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_battery_assault", {duration = FrameTime()}) end end end ---------------- -- POWER COGS -- ---------------- function imba_rattletrap_power_cogs:GetBehavior() return DOTA_ABILITY_BEHAVIOR_NO_TARGET + DOTA_ABILITY_BEHAVIOR_AUTOCAST end function imba_rattletrap_power_cogs:OnSpellStart() if not IsServer() then return end local caster_pos = self:GetCaster():GetAbsOrigin() local num_of_cogs = 8 -- You're probably gonna get some really weird results if you change this number local cogs_radius = self:GetSpecialValueFor("cogs_radius") -- Static value cause this is kinda hot-fixing for now local square_dist = 160 local cog_vector = GetGroundPosition(caster_pos + Vector(0, cogs_radius, 0), nil) local second_cog_vector = GetGroundPosition(caster_pos + Vector(0, cogs_radius * 2, 0), nil) self:GetCaster():StartGesture(ACT_DOTA_RATTLETRAP_POWERCOGS) -- if not self:GetAutoCastState() then for cog = 1, num_of_cogs do local cog = CreateUnitByName("npc_dota_rattletrap_cog", cog_vector, false, self:GetCaster(), self:GetCaster(), self:GetCaster():GetTeamNumber()) cog:EmitSound("Hero_Rattletrap.Power_Cogs") cog:AddNewModifier(self:GetCaster(), self, "modifier_imba_rattletrap_power_cogs", { duration = self:GetSpecialValueFor("duration"), x = (cog_vector - caster_pos).x, y = (cog_vector - caster_pos).y, -- Also need to store these for the Rotational IMBAfication center_x = caster_pos.x, center_y = caster_pos.y, center_z = caster_pos.z }) -- Talent: Second Gear (might be too laggy with Rotational...) if self:GetCaster():HasTalent("special_bonus_imba_rattletrap_second_gear") then local second_cog = CreateUnitByName("npc_dota_rattletrap_cog", second_cog_vector, false, self:GetCaster(), self:GetCaster(), self:GetCaster():GetTeamNumber()) second_cog:EmitSound("Hero_Rattletrap.Power_Cogs") second_cog:AddNewModifier(self:GetCaster(), self, "modifier_imba_rattletrap_power_cogs", { duration = self:GetSpecialValueFor("duration"), x = (second_cog_vector - caster_pos).x, y = (second_cog_vector - caster_pos).y, -- Also need to store these for the Rotational IMBAfication center_x = caster_pos.x, center_y = caster_pos.y, center_z = caster_pos.z, second_gear = true }) second_cog_vector = RotatePosition(caster_pos, QAngle(0, 360 / num_of_cogs, 0), second_cog_vector) end cog_vector = RotatePosition(caster_pos, QAngle(0, 360 / num_of_cogs, 0), cog_vector) end -- else -- local cog_vectors = -- { -- Vector(-square_dist, square_dist, 0), Vector(0, square_dist, 0), Vector(square_dist, square_dist, 0), -- Vector(-square_dist, 0, 0), Vector(square_dist, 0, 0), -- Vector(-square_dist, -square_dist, 0), Vector(0, -square_dist, 0), Vector(square_dist, -square_dist, 0) -- } -- for cog = 1, #cog_vectors do -- local cog = CreateUnitByName("npc_dota_rattletrap_cog", self:GetCaster():GetAbsOrigin() + cog_vectors[cog], false, self:GetCaster(), self:GetCaster(), self:GetCaster():GetTeamNumber()) -- cog:EmitSound("Hero_Rattletrap.Power_Cogs") -- cog:AddNewModifier(self:GetCaster(), self, "modifier_imba_rattletrap_power_cogs", -- { -- duration = self:GetSpecialValueFor("duration"), -- x = (cog:GetAbsOrigin() - self:GetCaster():GetAbsOrigin()).x, -- y = (cog:GetAbsOrigin() - self:GetCaster():GetAbsOrigin()).y, -- -- Also need to store these for the Rotational IMBAfication -- center_x = self:GetCaster():GetAbsOrigin().x, -- center_y = self:GetCaster():GetAbsOrigin().y, -- center_z = self:GetCaster():GetAbsOrigin().z -- }) -- end -- end local deploy_particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_cog_deploy.vpcf", PATTACH_ABSORIGIN, self:GetCaster()) ParticleManager:ReleaseParticleIndex(deploy_particle) if self:GetCaster():GetName() == "npc_dota_hero_rattletrap" and RollPercentage(50) then local responses = {"rattletrap_ratt_ability_cogs_01", "rattletrap_ratt_ability_cogs_02", "rattletrap_ratt_ability_cogs_07"} self:GetCaster():EmitSound(responses[RandomInt(1, #responses)]) end local units = FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetCaster():GetAbsOrigin(), nil, self:GetSpecialValueFor("cogs_radius") + 80, DOTA_UNIT_TARGET_TEAM_BOTH, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_ANY_ORDER, false) -- Set everyone nearby to get "sucked" into cogs, otherwise you sometimes have people stuck in-between cogs for _, unit in pairs(units) do if (unit:GetAbsOrigin() - self:GetCaster():GetAbsOrigin()):Length2D() <= self:GetSpecialValueFor("cogs_radius") then -- Friendly units won't get displaced towards caster, while enemies do if unit:GetTeamNumber() == self:GetCaster():GetTeamNumber() then FindClearSpaceForUnit(unit, unit:GetAbsOrigin(), false) else FindClearSpaceForUnit(unit, self:GetCaster():GetAbsOrigin() + RandomVector(self:GetSpecialValueFor("extra_pull_buffer")), false) end else FindClearSpaceForUnit(unit, unit:GetAbsOrigin(), false) end end end ------------------------- -- POWER COGS MODIFIER -- ------------------------- function modifier_imba_rattletrap_power_cogs:IsHidden() return true end function modifier_imba_rattletrap_power_cogs:IsPurgable() return false end function modifier_imba_rattletrap_power_cogs:GetEffectName() -- No idea if this is actually a thing but w/e using assets as I see them return "particles/units/heroes/hero_rattletrap/rattletrap_cog_ambient_blur.vpcf" end function modifier_imba_rattletrap_power_cogs:OnCreated(params) if self:GetAbility() then self.damage = self:GetAbility():GetSpecialValueFor("damage") self.mana_burn = self:GetAbility():GetSpecialValueFor("mana_burn") self.attacks_to_destroy = self:GetAbility():GetSpecialValueFor("attacks_to_destroy") self.push_length = self:GetAbility():GetTalentSpecialValueFor("push_length") self.push_duration = self:GetAbility():GetSpecialValueFor("push_duration") self.trigger_distance = self:GetAbility():GetSpecialValueFor("trigger_distance") self.rotational_speed = self:GetAbility():GetSpecialValueFor("rotational_speed") self.charge_coil_duration = self:GetAbility():GetSpecialValueFor("charge_coil_duration") -- Use this variable to track if the cog is currently charged self.powered = true -- Use this variable to track how much "health" the cog has (the health doesn't actually change in vanilla) self.health = self:GetAbility():GetSpecialValueFor("attacks_to_destroy") else self:Destroy() return end if not IsServer() then return end -- Make the cog face a certain way to determine when it should shock people using its "face" self:GetParent():SetForwardVector(Vector(params.x, params.y, 0)) -- Get the center of all the cogs (basically where the caster cast this spell) self.center_loc = Vector(params.center_x, params.center_y, params.center_z) -- Check if the cog is from the Second Gear talent (it will be rotating the other way under Rotational) self.second_gear = params.second_gear self.particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_cog_ambient.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent()) ParticleManager:SetParticleControl(self.particle, 62, Vector(0, 0, 0)) self:AddParticle(self.particle, false, false, -1, false, false) self:OnIntervalThink() self:StartIntervalThink(FrameTime()) end function modifier_imba_rattletrap_power_cogs:OnIntervalThink() if not IsServer() then return end -- Lag... -- if self:GetAbility() and self:GetAbility():GetAutoCastState() then -- if not self.second_gear then -- self:GetParent():SetAbsOrigin(GetGroundPosition(RotatePosition(self.center_loc, QAngle(0, self.rotational_speed * FrameTime(), 0), self:GetParent():GetAbsOrigin()), nil)) -- else -- self:GetParent():SetAbsOrigin(GetGroundPosition(RotatePosition(self.center_loc, QAngle(0, self.rotational_speed * FrameTime() * (-1), 0), self:GetParent():GetAbsOrigin()), nil)) -- end -- -- Update forward vector to face away from the center -- self:GetParent():SetForwardVector(self:GetParent():GetAbsOrigin() - self.center_loc) -- -- Try to make sure people don't get stuck in-between the cogs if they slip in a gap -- ResolveNPCPositions(self:GetParent():GetAbsOrigin(), self:GetParent():GetHullRadius()) -- end if self:GetAbility() then if self:GetAbility():GetAutoCastState() and not self:GetParent():HasModifier("modifier_imba_rattletrap_power_cogs_rotational") then self:GetParent():AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_power_cogs_rotational", { center_loc_x = self.center_loc.x, center_loc_y = self.center_loc.y, center_loc_z = self.center_loc.z, rotational_speed = self.rotational_speed }) elseif not self:GetAbility():GetAutoCastState() and self:GetParent():HasModifier("modifier_imba_rattletrap_power_cogs_rotational") then self:GetParent():RemoveModifierByName("modifier_imba_rattletrap_power_cogs_rotational") end end local enemies = FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetParent():GetAbsOrigin(), nil, self.trigger_distance, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_MANA_ONLY, FIND_CLOSEST, false) for _, enemy in pairs(enemies) do -- QANGLES, HOW DO THEY WORK -- Basically this if statement checks if the cog is powered (i.e. hasn't pushed someone yet), if the target themselves isn't already being pushed by another cog, and if the difference between the cog's "face" vector and the directional vector between the enemy and the cog is less than 90 degrees both ways (so 180 degrees of the cog face is valid for shocking) if self.powered and not enemy:HasModifier("modifier_imba_rattletrap_cog_push") and math.abs(AngleDiff(VectorToAngles(self:GetParent():GetForwardVector()).y, VectorToAngles(enemy:GetAbsOrigin() - self:GetParent():GetAbsOrigin()).y)) <= 90 then -- The cog is the caster here, as its position will be passed into the modifier enemy:AddNewModifier(self:GetParent(), self:GetAbility(), "modifier_imba_rattletrap_cog_push", { duration = self.push_duration * (1 - enemy:GetStatusResistance()), damage = self.damage, mana_burn = self.mana_burn, push_length = self.push_length }) self.powered = false ParticleManager:DestroyParticle(self.particle, false) ParticleManager:ReleaseParticleIndex(self.particle) -- Can't break interval think anymore if I want to have the Rotational IMBAfication handled here too --self:StartIntervalThink(-1) break end end end function modifier_imba_rattletrap_power_cogs:OnDestroy() if not IsServer() then return end self:GetParent():StopSound("Hero_Rattletrap.Power_Cogs") self:GetParent():EmitSound("Hero_Rattletrap.Power_Cog.Destroy") if self:GetRemainingTime() <= 0 then self:GetParent():RemoveSelf() end end function modifier_imba_rattletrap_power_cogs:CheckState() return { [MODIFIER_STATE_SPECIALLY_DENIABLE] = true, [MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY] = true } end function modifier_imba_rattletrap_power_cogs:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL, MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL, MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE, MODIFIER_EVENT_ON_ATTACK_LANDED } return decFuncs end function modifier_imba_rattletrap_power_cogs:GetAbsoluteNoDamageMagical() return 1 end function modifier_imba_rattletrap_power_cogs:GetAbsoluteNoDamagePhysical() return 1 end function modifier_imba_rattletrap_power_cogs:GetAbsoluteNoDamagePure() return 1 end function modifier_imba_rattletrap_power_cogs:OnAttackLanded(keys) if not IsServer() then return end if keys.target == self:GetParent() then if keys.attacker == self:GetCaster() then self:GetParent():Kill(nil, self:GetCaster()) for count = 1, self.attacks_to_destroy do keys.attacker:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_power_cogs_charge_coil_counter", { duration = self.charge_coil_duration, push_duration = self.push_duration, damage = self.damage, mana_burn = self.mana_burn, push_length = self.push_length, }) keys.attacker:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_power_cogs_charge_coil_instance", {duration = self.charge_coil_duration}) end else self.health = self.health - 1 if self.health <= 0 then self:GetParent():Kill(nil, keys.attacker) if keys.attacker:GetTeamNumber() == self:GetParent():GetTeamNumber() then for count = 1, self.attacks_to_destroy do keys.attacker:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_power_cogs_charge_coil_counter", { duration = self.charge_coil_duration, push_duration = self.push_duration, damage = self.damage, mana_burn = self.mana_burn, push_length = self.push_length, }) keys.attacker:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_power_cogs_charge_coil_instance", {duration = self.charge_coil_duration}) end end end end end end ------------------------------ -- POWER COGS PUSH MODIFIER -- ------------------------------ function modifier_imba_rattletrap_cog_push:OnCreated(params) if not IsServer() then return end self.duration = params.duration self.damage = params.damage self.mana_burn = params.mana_burn self.push_length = params.push_length -- This is purely for if a cog is destroyed while it is applying a push, so the attacker can be rerouted to the cog owner to properly deal damage self.owner = self:GetCaster():GetOwner() or self:GetCaster() -- Normally I put the sounds and particles in the spell cast, but due to having two sources that can potentially call this modifier, I'm putting them in here self:GetCaster():EmitSound("Hero_Rattletrap.Power_Cogs_Impact") -- Create cog zap particle local attack_particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_cog_attack.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster()) if self:GetCaster():GetName() == "npc_dota_rattletrap_cog" then ParticleManager:SetParticleControlEnt(attack_particle, 1, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_hitloc", self:GetParent():GetAbsOrigin(), true) else -- Charge Coil particle attachment ParticleManager:SetParticleControlEnt(attack_particle, 1, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_attack1", self:GetParent():GetAbsOrigin(), true) end -- Calculate speed at which modifier owner will be knocked back self.knockback_speed = self.push_length / self.duration -- Get the center of the cog to know which direction to get knocked back self.position = self:GetCaster():GetAbsOrigin() -- If horizontal motion cannot be applied, remove the modifier if self:ApplyHorizontalMotionController() == false then self:Destroy() return end end function modifier_imba_rattletrap_cog_push:UpdateHorizontalMotion( me, dt ) if not IsServer() then return end local distance = (me:GetOrigin() - self.position):Normalized() me:SetOrigin( me:GetOrigin() + distance * self.knockback_speed * dt ) end -- This typically gets called if the caster uses a position breaking tool (ex. Blink Dagger) while in mid-motion function modifier_imba_rattletrap_cog_push:OnHorizontalMotionInterrupted() self:Destroy() end function modifier_imba_rattletrap_cog_push:OnDestroy() if not IsServer() then return end self:GetParent():RemoveHorizontalMotionController( self ) -- "Applies the damage first, and then the mana loss." local damageTable = { victim = self:GetParent(), damage = self.damage, damage_type = DAMAGE_TYPE_MAGICAL, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self:GetAbility() } if not damageTable.attacker then damageTable.attacker = self.owner end ApplyDamage(damageTable) self:GetParent():ReduceMana(self.mana_burn) -- "At the end of the knock back, trees within a 100 radius of the unit are destroyed." GridNav:DestroyTreesAroundPoint(self:GetParent():GetAbsOrigin(), 100, true ) end function modifier_imba_rattletrap_cog_push:CheckState() local state = { [MODIFIER_STATE_STUNNED] = true } return state end function modifier_imba_rattletrap_cog_push:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_OVERRIDE_ANIMATION } return decFuncs end function modifier_imba_rattletrap_cog_push:GetOverrideAnimation() return ACT_DOTA_FLAIL end --------------------------------------------- -- POWER COGS CHARGE COIL COUNTER MODIFIER -- --------------------------------------------- function modifier_imba_rattletrap_power_cogs_charge_coil_counter:OnStackCountChanged() if not IsServer() then return end -- If there are no charges on charge coil, remove the modifier if self:GetStackCount() <= 0 then -- Safety destructors (this should never be called ideally cause they'd be handled naturally) local charge_coil_instances = self:GetParent():FindAllModifiersByName("modifier_imba_rattletrap_power_cogs_charge_coil_instance") if #charge_coil_instances >= 1 then for _, modifier in pairs(charge_coil_instances) do modifier:Destroy() end end self:Destroy() end end function modifier_imba_rattletrap_power_cogs_charge_coil_counter:OnCreated(params) if not IsServer() then return end -- These are needed to feed into the knockback modifier from a separate entity (since it'd be an attacker and not a cog this time) self.push_duration = params.push_duration self.damage = params.damage self.mana_burn = params.mana_burn self.push_length = params.push_length self:IncrementStackCount() end function modifier_imba_rattletrap_power_cogs_charge_coil_counter:OnRefresh() if not IsServer() then return end self:IncrementStackCount() end function modifier_imba_rattletrap_power_cogs_charge_coil_counter:DeclareFunctions() local decFuncs = { MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_EVENT_ON_ATTACK_FAIL } return decFuncs end function modifier_imba_rattletrap_power_cogs_charge_coil_counter:OnAttackLanded(keys) if not IsServer() then return end -- Charge Coil will not work on buildings, ward-type units, magic immune enemies, or other cogs, and only works if they don't already have the push modifier if keys.attacker == self:GetParent() and not keys.target:IsBuilding() and not keys.target:IsMagicImmune() and not keys.target:IsOther() and keys.target:GetName() ~= "npc_dota_rattletrap_cog" and not keys.target:HasModifier("modifier_imba_rattletrap_cog_push") then local charge_coil_instances = self:GetParent():FindAllModifiersByName("modifier_imba_rattletrap_power_cogs_charge_coil_instance") if #charge_coil_instances >= 1 then keys.target:AddNewModifier(self:GetParent(), self:GetAbility(), "modifier_imba_rattletrap_cog_push", { duration = self.push_duration * (1 - keys.target:GetStatusResistance()), damage = self.damage, mana_burn = self.mana_burn, push_length = 0 }) charge_coil_instances[1]:Destroy() end end end -- Charge Coil loses a stack if the modifier holder is a ranged attacker it misses (something something LOGIC IN MY VIDEO GAMES???) function modifier_imba_rattletrap_power_cogs_charge_coil_counter:OnAttackFail(keys) if not IsServer() then return end -- Charge Coil will not work on buildings, ward-type units, magic immune enemies, or other cogs, and only works if they don't already have the push modifier if keys.attacker:IsRangedAttacker() and keys.attacker == self:GetParent() and not keys.target:IsBuilding() and not keys.target:IsMagicImmune() and not keys.target:IsOther() and keys.target:GetName() ~= "npc_dota_rattletrap_cog" and not keys.target:HasModifier("modifier_imba_rattletrap_cog_push") then local charge_coil_instances = self:GetParent():FindAllModifiersByName("modifier_imba_rattletrap_power_cogs_charge_coil_instance") if #charge_coil_instances >= 1 then charge_coil_instances[1]:Destroy() end end end ---------------------------------------------- -- POWER COGS CHARGE COIL INSTANCE MODIFIER -- ---------------------------------------------- function modifier_imba_rattletrap_power_cogs_charge_coil_instance:IsHidden() return true end function modifier_imba_rattletrap_power_cogs_charge_coil_instance:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_imba_rattletrap_power_cogs_charge_coil_instance:OnDestroy() if not IsServer() then return end local charge_coil_modifier = self:GetParent():FindModifierByNameAndCaster("modifier_imba_rattletrap_power_cogs_charge_coil_counter", self:GetCaster()) if charge_coil_modifier then charge_coil_modifier:DecrementStackCount() end end ------------------------------------ -- POWER COGS ROTATIONAL MODIFIER -- ------------------------------------ function modifier_imba_rattletrap_power_cogs_rotational:OnCreated(params) if not IsServer() then return end self.center_loc = Vector(params.center_loc_x, params.center_loc_y, params.center_loc_z) self.rotational_speed = params.rotational_speed -- If horizontal motion cannot be applied, remove the modifier if self:ApplyHorizontalMotionController() == false then self:Destroy() return end end function modifier_imba_rattletrap_power_cogs_rotational:UpdateHorizontalMotion( me, dt ) me:SetOrigin(GetGroundPosition(RotatePosition(self.center_loc, QAngle(0, self.rotational_speed * dt, 0), me:GetAbsOrigin()), nil)) me:SetForwardVector(me:GetAbsOrigin() - self.center_loc) end -- This typically gets called if the caster uses a position breaking tool (ex. Blink Dagger) while in mid-motion function modifier_imba_rattletrap_power_cogs_rotational:OnHorizontalMotionInterrupted() self:Destroy() end function modifier_imba_rattletrap_power_cogs_rotational:OnDestroy() if not IsServer() then return end self:GetParent():RemoveHorizontalMotionController( self ) end ------------------ -- ROCKET FLARE -- ------------------ function imba_rattletrap_rocket_flare:GetBehavior() return DOTA_ABILITY_BEHAVIOR_POINT + DOTA_ABILITY_BEHAVIOR_AOE + DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING + DOTA_ABILITY_BEHAVIOR_AUTOCAST end function imba_rattletrap_rocket_flare:GetAOERadius() return self:GetSpecialValueFor("radius") end function imba_rattletrap_rocket_flare:OnSpellStart() -- Preventing projectiles getting stuck in one spot due to potential 0 length vector if self:GetCursorPosition() == self:GetCaster():GetAbsOrigin() then self:GetCaster():SetCursorPosition(self:GetCursorPosition() + self:GetCaster():GetForwardVector()) end -- This temporarily deletes the rocket model from Clockwerk if self:GetCaster():GetName() == "npc_dota_hero_rattletrap" then self:GetCaster():EmitSound("rattletrap_ratt_ability_flare_0"..RandomInt(1, 7)) if self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_MISC ) then self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_MISC ):AddEffects(EF_NODRAW) end end -- Standard logic if not self:GetAutoCastState() then -- Why is this a tracking projectile... local rocket_target = CreateModifierThinker(self:GetCaster(), self, nil, { duration = FrameTime() -- Don't really need these things to be existing at all except to be a target for the rocket to go towards -_- }, self:GetCursorPosition(), self:GetCaster():GetTeamNumber(), false) -- This "dummy" literally only exists to attach the rocket travel sound to local rocket_dummy = CreateModifierThinker(self:GetCaster(), self, nil, {}, self:GetCaster():GetAbsOrigin(), self:GetCaster():GetTeamNumber(), false) if self:GetCaster():HasTalent("special_bonus_imba_rattletrap_rocket_flare_truesight") then rocket_dummy:AddNewModifier(self:GetCaster(), self, "modifier_item_gem_of_true_sight", {}) end -- Need to look at how to shoot the rocket from the correct place + make the rocet "disappear" from Clockwerk for the duration local rocket_particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_rocket_flare.vpcf", PATTACH_CUSTOMORIGIN, nil) ParticleManager:SetParticleControl(rocket_particle, 0, self:GetCaster():GetAttachmentOrigin(self:GetCaster():ScriptLookupAttachment("attach_rocket"))) ParticleManager:SetParticleControl(rocket_particle, 1, self:GetCursorPosition()) ParticleManager:SetParticleControl(rocket_particle, 2, Vector(self:GetTalentSpecialValueFor("speed"), 0, 0)) local rocket = { Target = rocket_target, Source = self:GetCaster(), Ability = self, --EffectName = "particles/units/heroes/hero_rattletrap/rattletrap_rocket_flare.vpcf", // IDK why this works as a projectile but you have to use it like a particle anyways and split everything up ugh iMoveSpeed = self:GetTalentSpecialValueFor("speed"), vSourceLoc = self:GetCaster():GetAttachmentOrigin(self:GetCaster():ScriptLookupAttachment("attach_rocket")), bDrawsOnMinimap = true, bDodgeable = true, bIsAttack = false, bVisibleToEnemies = true, bReplaceExisting = false, flExpireTime = GameRules:GetGameTime() + 20, bProvidesVision = true, iVisionRadius = self:GetSpecialValueFor("vision_radius"), iVisionTeamNumber = self:GetCaster():GetTeamNumber(), ExtraData = {rocket_dummy = rocket_dummy:entindex(), rocket_particle = rocket_particle, x = self:GetCaster():GetAbsOrigin().x, y = self:GetCaster():GetAbsOrigin().y, z = self:GetCaster():GetAbsOrigin().z} } self:GetCaster():EmitSound("Hero_Rattletrap.Rocket_Flare.Fire") -- Arbitrary band-aid fix for lingering sounds when cast too close to caster if (self:GetCursorPosition() - self:GetCaster():GetAbsOrigin()):Length2D() > 200 then rocket_dummy:EmitSound("Hero_Rattletrap.Rocket_Flare.Travel") end ProjectileManager:CreateTrackingProjectile(rocket) -- Just in case this thing isn't destroying itself rocket_target:RemoveSelf() else -- IMBAfication: Carpet Fire for instance = 0, self:GetSpecialValueFor("carpet_fire_rockets") - 1 do local cursor_position = self:GetCursorPosition() -- Copy pasting the above code with minor visions for stuff like location and damage Timers:CreateTimer(self:GetSpecialValueFor("carpet_fire_delay") * instance, function() -- You never know if things are going to go around deleting themselves before they fire... if self then local random_position = cursor_position + RandomVector(RandomInt(0, self:GetSpecialValueFor("radius") * self:GetSpecialValueFor("carpet_fire_spread"))) -- Why is this a tracking projectile... local rocket_target = CreateModifierThinker(self:GetCaster(), self, nil, { duration = FrameTime() -- Don't really need these things to be existing at all except to be a target for the rocket to go towards -_- }, random_position, self:GetCaster():GetTeamNumber(), false) -- This "dummy" literally only exists to attach the rocket travel sound to local rocket_dummy = CreateModifierThinker(self:GetCaster(), self, nil, {}, self:GetCaster():GetAbsOrigin(), self:GetCaster():GetTeamNumber(), false) -- Need to look at how to shoot the rocket from the correct place + make the rocet "disappear" from Clockwerk for the duration local rocket_particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_rocket_flare.vpcf", PATTACH_CUSTOMORIGIN, nil) ParticleManager:SetParticleControl(rocket_particle, 0, self:GetCaster():GetAttachmentOrigin(self:GetCaster():ScriptLookupAttachment("attach_rocket"))) ParticleManager:SetParticleControl(rocket_particle, 1, random_position) ParticleManager:SetParticleControl(rocket_particle, 2, Vector(self:GetTalentSpecialValueFor("speed"), 0, 0)) local rocket = { Target = rocket_target, Source = self:GetCaster(), Ability = self, --EffectName = "particles/units/heroes/hero_rattletrap/rattletrap_rocket_flare.vpcf", // IDK why this works as a projectile but you have to use it like a particle anyways and split everything up ugh iMoveSpeed = self:GetTalentSpecialValueFor("speed"), vSourceLoc = self:GetCaster():GetAttachmentOrigin(self:GetCaster():ScriptLookupAttachment("attach_rocket")), bDrawsOnMinimap = true, bDodgeable = true, bIsAttack = false, bVisibleToEnemies = true, bReplaceExisting = false, flExpireTime = GameRules:GetGameTime() + 20, bProvidesVision = true, iVisionRadius = self:GetSpecialValueFor("vision_radius"), iVisionTeamNumber = self:GetCaster():GetTeamNumber(), ExtraData = {rocket_dummy = rocket_dummy:entindex(), rocket_particle = rocket_particle, x = self:GetCaster():GetAbsOrigin().x, y = self:GetCaster():GetAbsOrigin().y, z = self:GetCaster():GetAbsOrigin().z, carpet_fire = true} } self:GetCaster():EmitSound("Hero_Rattletrap.Rocket_Flare.Fire") rocket_dummy:EmitSound("Hero_Rattletrap.Rocket_Flare.Travel") ProjectileManager:CreateTrackingProjectile(rocket) -- Just in case this thing isn't destroying itself rocket_target:RemoveSelf() end end) end end end -- Make the travel sound follow the rocket function imba_rattletrap_rocket_flare:OnProjectileThink_ExtraData(vLocation, ExtraData) EntIndexToHScript(ExtraData.rocket_dummy):SetAbsOrigin(vLocation) end function imba_rattletrap_rocket_flare:OnProjectileHit_ExtraData(hTarget, vLocation, ExtraData) ParticleManager:DestroyParticle(ExtraData.rocket_particle, false) ParticleManager:ReleaseParticleIndex(ExtraData.rocket_particle) -- This brings back the rocket model for Clockwerk if self:GetCaster():GetName() == "npc_dota_hero_rattletrap" and self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_MISC ) then self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_MISC ):RemoveEffects(EF_NODRAW) end EntIndexToHScript(ExtraData.rocket_dummy):StopSound("Hero_Rattletrap.Rocket_Flare.Travel") EntIndexToHScript(ExtraData.rocket_dummy):RemoveSelf() EmitSoundOnLocationWithCaster(vLocation, "Hero_Rattletrap.Rocket_Flare.Explode", self:GetCaster()) local illumination_particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_rocket_flare_illumination.vpcf", PATTACH_POINT, hTarget) -- CP1 controls how long the particle stays for as the x coordinate of vector ParticleManager:SetParticleControl(illumination_particle, 1, Vector(self:GetSpecialValueFor("duration"), 0, 0)) ParticleManager:ReleaseParticleIndex(illumination_particle) local enemies = FindUnitsInRadius(self:GetCaster():GetTeamNumber(), vLocation, nil, self:GetSpecialValueFor("radius"), DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false) local damage = self:GetAbilityDamage() -- Carpet Fire damage reduction if ExtraData.carpet_fire then damage = damage * self:GetSpecialValueFor("carpet_fire_damage") * 0.01 end -- Retrieve where the Rocket Flare was originally fired from to check for System Critical IMBAfication local cast_position = Vector(ExtraData.x, ExtraData.y, ExtraData.z) for _, enemy in pairs(enemies) do -- Standard damage local flare_damage = damage local travel_distance = (enemy:GetAbsOrigin() - cast_position):Length2D() local target_distance = (enemy:GetAbsOrigin() - vLocation):Length2D() -- IMBAfication: System Critical if not ExtraData.carpet_fire and travel_distance >= self:GetSpecialValueFor("system_min_distance") and (target_distance <= self:GetSpecialValueFor("system_radius")) then flare_damage = damage * self:GetSpecialValueFor("system_crit") * 0.01 SendOverheadEventMessage(nil, OVERHEAD_ALERT_CRITICAL, enemy, flare_damage, nil) -- Destroy all their mana (only if not a Carpet Fire shot cause """balance""") -- if enemy.SetMana and not ExtraData.carpet_fire then -- enemy:SetMana(0) -- end enemy:AddNewModifier(self:GetCaster(), self, "modifier_imba_rattletrap_rocket_flare_critical", {duration = self:GetSpecialValueFor("system_duration") * (1 - enemy:GetStatusResistance())}) end local damageTable = { victim = enemy, damage = flare_damage, damage_type = self:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self } ApplyDamage(damageTable) -- Voice response for "Killing enemy, 6000 minimum travel distance" if not enemy:IsAlive() and self:GetCaster():GetName() == "npc_dota_hero_rattletrap" and travel_distance >= 6000 then local random_response = RandomInt(8, 12) if random_response <= 9 then self:GetCaster():EmitSound("rattletrap_ratt_ability_flare_0"..random_response) else self:GetCaster():EmitSound("rattletrap_ratt_ability_flare_"..random_response) end end end AddFOWViewer(self:GetCaster():GetTeamNumber(), vLocation, self:GetSpecialValueFor("radius"), self:GetSpecialValueFor("duration"), false) -- Truesight talent (Carpet Fire doesn't get this for "balance" reasons) if self:GetCaster():HasTalent("special_bonus_imba_rattletrap_rocket_flare_truesight") and not ExtraData.carpet_fire then local sight_area = CreateModifierThinker(self:GetCaster(), self, "modifier_item_gem_of_true_sight", { duration = self:GetSpecialValueFor("duration") }, vLocation, self:GetCaster():GetTeamNumber(), false) end end ------------------------------------ -- ROCKET FLARE CRITICAL MODIFIER -- ------------------------------------ function modifier_imba_rattletrap_rocket_flare_critical:IsPurgable() return false end function modifier_imba_rattletrap_rocket_flare_critical:GetStatusEffectName() return "particles/status_fx/status_effect_techies_stasis.vpcf" end function modifier_imba_rattletrap_rocket_flare_critical:OnCreated() self.system_mana_loss_pct = self:GetAbility():GetSpecialValueFor("system_mana_loss_pct") end function modifier_imba_rattletrap_rocket_flare_critical:CheckState() local state = { [MODIFIER_STATE_FROZEN] = true, [MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_PASSIVES_DISABLED] = true } return state end function modifier_imba_rattletrap_rocket_flare_critical:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE } return decFuncs end function modifier_imba_rattletrap_rocket_flare_critical:GetModifierTotalPercentageManaRegen() return (self.system_mana_loss_pct - 100) / 100 end -------------- -- HOOKSHOT -- -------------- function imba_rattletrap_hookshot:GetBehavior() return DOTA_ABILITY_BEHAVIOR_POINT + DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING + DOTA_ABILITY_BEHAVIOR_AUTOCAST end function imba_rattletrap_hookshot:GetCooldown(iLevel) if self:GetCaster():HasScepter() then return self:GetSpecialValueFor("cooldown_scepter") else return self.BaseClass.GetCooldown(self, iLevel) end end function imba_rattletrap_hookshot:OnAbilityPhaseStart() if not IsServer() then return end self:GetCaster():StartGesture(ACT_DOTA_RATTLETRAP_HOOKSHOT_START) return true end function imba_rattletrap_hookshot:OnSpellStart() if not IsServer() then return end -- Preventing projectiles getting stuck in one spot due to potential 0 length vector if self:GetCursorPosition() == self:GetCaster():GetAbsOrigin() then self:GetCaster():SetCursorPosition(self:GetCursorPosition() + self:GetCaster():GetForwardVector()) end self:GetCaster():EmitSound("Hero_Rattletrap.Hookshot.Fire") -- Direction the hook is facing self.direction = (self:GetCursorPosition() - self:GetCaster():GetAbsOrigin()):Normalized() -- In case the z-axis shoots off to some weird alternate dimension self.direction.z = 0 -- Accounts for total of travel time to and from the full distance local hookshot_duration = ((self:GetSpecialValueFor("tooltip_range") + GetCastRangeIncrease(self:GetCaster())) / self:GetSpecialValueFor("speed")) * 2 local hookshot_particle = ParticleManager:CreateParticle("particles/units/heroes/hero_rattletrap/rattletrap_hookshot.vpcf", PATTACH_CUSTOMORIGIN, nil) -- CP0 is the hook's starting point ParticleManager:SetParticleControlEnt(hookshot_particle, 0, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_weapon", self:GetCaster():GetAbsOrigin(), true) -- CP1 is the farthest point the hook will travel ParticleManager:SetParticleControl(hookshot_particle, 1, self:GetCaster():GetAbsOrigin() + self.direction * (self:GetSpecialValueFor("tooltip_range") + GetCastRangeIncrease(self:GetCaster()))) -- CP2 is the speed at which the hook travels ParticleManager:SetParticleControl(hookshot_particle, 2, Vector(self:GetSpecialValueFor("speed"), 0, 0)) -- CP3 is the duration at which the hook will last for ParticleManager:SetParticleControl(hookshot_particle, 3, Vector(hookshot_duration, 0, 0)) local linear_projectile = { Ability = self, -- EffectName = "particles/units/heroes/hero_rattletrap/rattletrap_hookshot.vpcf", -- Doesn't do anything vSpawnOrigin = self:GetCaster():GetAbsOrigin(), fDistance = self:GetSpecialValueFor("tooltip_range") + GetCastRangeIncrease(self:GetCaster()), fStartRadius = self:GetSpecialValueFor("latch_radius"), fEndRadius = self:GetSpecialValueFor("latch_radius"), Source = self:GetCaster(), bHasFrontalCone = false, bReplaceExisting = false, iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_BOTH, iUnitTargetFlags = DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_INVULNERABLE, iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, fExpireTime = GameRules:GetGameTime() + 10.0, bDeleteOnHit = true, vVelocity = (self:GetCursorPosition() - self:GetCaster():GetAbsOrigin()):Normalized() * self:GetSpecialValueFor("speed") * Vector(1, 1, 0), bProvidesVision = false, ExtraData = {hookshot_particle = hookshot_particle} } -- IMBAfication: Shish Kabob if self:GetAutoCastState() then linear_projectile.ExtraData.autocast = true self.shish_kabob = {} end -- Clear out Razor Wind IMBAfication table to begin adding new victims if applicable self.razor_wind = {} self.projectile = ProjectileManager:CreateLinearProjectile(linear_projectile) -- This temporarily deletes the hook model from Clockwerk if self:GetCaster():GetName() == "npc_dota_hero_rattletrap" and self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_WEAPON ) then self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_WEAPON ):AddEffects(EF_NODRAW) end -- This block is just for the hook model returning back if a hook is missed local caster = self:GetCaster() Timers:CreateTimer(hookshot_duration, function() -- Return the hook model to Clockwerk if caster:GetName() == "npc_dota_hero_rattletrap" and caster:GetTogglableWearable( DOTA_LOADOUT_TYPE_WEAPON ) then caster:GetTogglableWearable( DOTA_LOADOUT_TYPE_WEAPON ):RemoveEffects(EF_NODRAW) end end) end -- IMBAfication: Razor Wind function imba_rattletrap_hookshot:OnProjectileThink_ExtraData(vLocation, ExtraData) if not IsServer() then return end local enemies = FindUnitsInRadius(self:GetCaster():GetTeamNumber(), vLocation, nil, self:GetSpecialValueFor("razor_wind_radius"), DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_ANY_ORDER, false) for _, enemy in pairs(enemies) do local distance_vector = enemy:GetAbsOrigin() - vLocation -- If the hook isn't going to latch onto the enemy to begin with, and the angle that the hook passes the enemy at is between 60 and 120 degrees relative to its own direction (the double math.abs is to just save on having to an an additional conditional), then they get affected by Razor Wind -- 60 to 120 degrees is just a safety deviation from the standard perpendicular angle (90 degrees) expected to pass by if distance_vector:Length2D() > self:GetSpecialValueFor("latch_radius") and math.abs(math.abs(AngleDiff(VectorToAngles(distance_vector).y, VectorToAngles(self.direction).y)) - 90) <= 30 and not self.razor_wind[enemy:GetEntityIndex()] then enemy:AddNewModifier(self:GetCaster(), self, "modifier_stunned", {duration = 0.1 * (1 - enemy:GetStatusResistance())}) local damageTable = { victim = enemy, damage = self:GetSpecialValueFor("damage") * self:GetSpecialValueFor("razor_wind_damage") * 0.01, damage_type = DAMAGE_TYPE_MAGICAL, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self } ApplyDamage(damageTable) -- Add enemy to Razor Wind table so they don't get affected again by the same hook self.razor_wind[enemy:GetEntityIndex()] = true end end end function imba_rattletrap_hookshot:OnProjectileHit_ExtraData(hTarget, vLocation, ExtraData) if not IsServer() then return end if hTarget then if hTarget ~= self:GetCaster() then if not ExtraData.autocast then -- No matter what I try, these god damn sounds won't consistently stop which is pissing me off self:GetCaster():StopSound("Hero_Rattletrap.Hookshot.Fire") hTarget:EmitSound("Hero_Rattletrap.Hookshot.Impact") -- Retract sound lingers if target is too close to caster at start so only make it play if they were farther to begin with if (self:GetCaster():GetAbsOrigin() - hTarget:GetAbsOrigin()):Length2D() > self:GetSpecialValueFor("latch_radius") then self:GetCaster():EmitSound("Hero_Rattletrap.Hookshot.Retract") end ParticleManager:SetParticleControlEnt(ExtraData.hookshot_particle, 1, hTarget, PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", hTarget:GetAbsOrigin(), true) -- "The pulling lasts a maximum of 0.5 seconds, so if the target moves away, Clockwerk may not fully reach it." -- Gonna make this last cast range / speed seconds instead of 0.5 due to warped values; the vanilla always has speed at double max range but things are a little different here self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_imba_rattletrap_hookshot", { duration = (self:GetSpecialValueFor("tooltip_range") + self:GetCaster():GetCastRangeBonus()) / self:GetSpecialValueFor("speed"), latch_radius = self:GetSpecialValueFor("latch_radius"), stun_radius = self:GetSpecialValueFor("stun_radius"), stun_duration = self:GetSpecialValueFor("duration"), speed = self:GetSpecialValueFor("speed"), damage = self:GetSpecialValueFor("damage"), ent_index = hTarget:GetEntityIndex(), particle = ExtraData.hookshot_particle }) -- This line is so Clockwerk doesn't pierce through everyone if there are multiple targets (although that would be pretty cool) -- It may interfere with previous projectiles if you're shooting multiple at once (aka WTF mode) but come on now, vanilla arguably handles this even worse with lingering particles so no bulli ProjectileManager:DestroyLinearProjectile(self.projectile) return true else hTarget:EmitSound("Hero_Rattletrap.Hookshot.Impact") table.insert(self.shish_kabob, hTarget:GetEntityIndex()) ParticleManager:SetParticleControlEnt(ExtraData.hookshot_particle, 1, hTarget, PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", hTarget:GetAbsOrigin(), true) end if hTarget:GetTeamNumber() ~= self:GetCaster():GetTeamNumber() then hTarget:AddNewModifier(self:GetCaster(), self, "modifier_stunned", {duration = self:GetSpecialValueFor("duration") * (1 - hTarget:GetStatusResistance())}) end end else if ExtraData.autocast and #self.shish_kabob > 0 then -- Retract sound lingers if target is too close to caster at start so only make it play if they were farther to begin with if (self:GetCaster():GetAbsOrigin() - EntIndexToHScript(self.shish_kabob[#self.shish_kabob]):GetAbsOrigin()):Length2D() > self:GetSpecialValueFor("latch_radius") then self:GetCaster():EmitSound("Hero_Rattletrap.Hookshot.Retract") end self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_imba_rattletrap_hookshot", { duration = (self:GetSpecialValueFor("tooltip_range") + self:GetCaster():GetCastRangeBonus()) / self:GetSpecialValueFor("speed"), latch_radius = self:GetSpecialValueFor("latch_radius"), stun_radius = self:GetSpecialValueFor("stun_radius"), stun_duration = self:GetSpecialValueFor("duration"), speed = self:GetSpecialValueFor("speed"), damage = self:GetSpecialValueFor("damage"), ent_index = self.shish_kabob[#self.shish_kabob], particle = ExtraData.hookshot_particle, shish_kabob = true }) end ParticleManager:SetParticleControl(ExtraData.hookshot_particle, 1, self:GetCaster():GetAbsOrigin()) end end ----------------------- -- HOOKSHOT MODIFIER -- ----------------------- function modifier_imba_rattletrap_hookshot:IgnoreTenacity() return true end function modifier_imba_rattletrap_hookshot:IsPurgable() return false end function modifier_imba_rattletrap_hookshot:OnCreated(params) if not IsServer() then return end self.duration = params.duration self.latch_radius = params.latch_radius self.stun_radius = params.stun_radius self.stun_duration = params.stun_duration self.speed = params.speed self.damage = params.damage self.particle = params.particle self.shish_kabob = params.shish_kabob self.target = EntIndexToHScript(params.ent_index) -- This will be called in the horizontal motion updater, as it is based on target's location rather than hook's landing spot self.distance = (self.target:GetAbsOrigin() - self:GetCaster():GetAbsOrigin()):Normalized() -- Initialize table of enemies hit self.enemies_hit = {} -- If horizontal motion cannot be applied, remove the modifier if self:ApplyHorizontalMotionController() == false or (self:GetCaster():GetAbsOrigin() - self.target:GetAbsOrigin()):Length2D() <= self.latch_radius then self:Destroy() return elseif self:GetCaster():GetName() == "npc_dota_hero_rattletrap" then local responses = { "rattletrap_ratt_ability_batt_06", "rattletrap_ratt_ability_batt_07", "rattletrap_ratt_ability_batt_11", "rattletrap_ratt_ability_hook_01", "rattletrap_ratt_ability_hook_02", "rattletrap_ratt_ability_hook_06", } self:GetCaster():EmitSound(responses[RandomInt(1, #responses)]) end end function modifier_imba_rattletrap_hookshot:UpdateHorizontalMotion( me, dt ) if not IsServer() then return end if self:GetCaster() == self:GetParent() then -- Secondary stun (whoever is passed by Clockwerk in close proximity) for _, unit in pairs(FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetCaster():GetAbsOrigin(), nil, self.stun_radius, DOTA_UNIT_TARGET_TEAM_BOTH, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_ANY_ORDER, false)) do -- Apply pass-by stun modifier to enemies if unit:GetTeamNumber() ~= self:GetCaster():GetTeamNumber() and not self.enemies_hit[unit:GetEntityIndex()] then unit:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_stunned", {duration = self.stun_duration * (1 - unit:GetStatusResistance())}) ApplyDamage({ victim = unit, damage = self.damage, damage_type = DAMAGE_TYPE_MAGICAL, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self:GetAbility() }) self.enemies_hit[unit:GetEntityIndex()] = true end -- Shish Kabob drags units (friend and foe) along with Clockwerk until he reaches the last target -- Can be blocked by Disabling Help cause this can easily be a griefing ability if self.shish_kabob and unit ~= self.target and not unit:IsMagicImmune() then unit:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_rattletrap_hookshot", { duration = self:GetRemainingTime(), latch_radius = self.latch_radius, stun_radius = 0, stun_duration = 0, speed = self.speed, damage = 0, ent_index = self.target:GetEntityIndex() }) end end end self.distance = (self.target:GetAbsOrigin() - self:GetCaster():GetAbsOrigin()):Normalized() me:SetOrigin( me:GetOrigin() + self.distance * self.speed * dt ) -- IDK what conditionals they use for collision detection so w/e let's use a random one if (self:GetCaster():GetAbsOrigin() - self.target:GetAbsOrigin()):Length2D() <= self.latch_radius then FindClearSpaceForUnit(self:GetParent(), self.target:GetAbsOrigin() - self.distance * (self:GetParent():GetHullRadius() + self.target:GetHullRadius()), true) self:Destroy() end end -- This typically gets called if the caster uses a position breaking tool (ex. Blink Dagger) while in mid-motion function modifier_imba_rattletrap_hookshot:OnHorizontalMotionInterrupted() self:Destroy() end function modifier_imba_rattletrap_hookshot:OnDestroy() if not IsServer() then return end self:GetParent():RemoveHorizontalMotionController( self ) self:GetCaster():StopSound("Hero_Rattletrap.Hookshot.Retract") self:GetCaster():EmitSound("Hero_Rattletrap.Hookshot.Damage") -- The things I go through to replicate voice responses zzz if self:GetCaster():GetName() == "npc_dota_hero_rattletrap" and (self:GetCaster():GetAbsOrigin() - self.target:GetAbsOrigin()):Length2D() <= self.latch_radius and RollPercentage(15) then if self.target:GetName() == "npc_dota_hero_pudge" then local responses = { "rattletrap_ratt_ability_hook_08", "rattletrap_ratt_ability_hook_11", "rattletrap_ratt_ability_hook_12" } self:GetCaster():EmitSound(responses[RandomInt(1, #responses)]) elseif self.target:GetName() == "npc_dota_hero_tinker" then self:GetCaster():EmitSound("rattletrap_ratt_ability_hook_13") else self:GetCaster():EmitSound("rattletrap_ratt_ability_hook_0"..RandomInt(4, 5)) end end if self.particle then ParticleManager:DestroyParticle(self.particle, false) ParticleManager:ReleaseParticleIndex(self.particle) end self:GetCaster():StartGesture(ACT_DOTA_RATTLETRAP_HOOKSHOT_END) -- Return the hook model to Clockwerk if self:GetCaster():GetName() == "npc_dota_hero_rattletrap" and self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_WEAPON ) then self:GetCaster():GetTogglableWearable( DOTA_LOADOUT_TYPE_WEAPON ):RemoveEffects(EF_NODRAW) end if self:GetCaster() == self:GetParent() then for _, unit in pairs(FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetCaster():GetAbsOrigin(), nil, self.stun_radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_ANY_ORDER, false)) do if not self.enemies_hit[unit:GetEntityIndex()] then unit:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_stunned", {duration = self.stun_duration * (1 - unit:GetStatusResistance())}) ApplyDamage({ victim = unit, damage = self.damage, damage_type = DAMAGE_TYPE_MAGICAL, damage_flags = DOTA_DAMAGE_FLAG_NONE, attacker = self:GetCaster(), ability = self:GetAbility() }) self.enemies_hit[unit:GetEntityIndex()] = true end end end end function modifier_imba_rattletrap_hookshot:CheckState() if self:GetParent():GetTeamNumber() ~= self:GetCaster():GetTeamNumber() or self:GetParent() == self:GetCaster() then return { [MODIFIER_STATE_SILENCED] = true, [MODIFIER_STATE_DISARMED] = true, } end end function modifier_imba_rattletrap_hookshot:DeclareFunctions() return { MODIFIER_PROPERTY_OVERRIDE_ANIMATION } end function modifier_imba_rattletrap_hookshot:GetOverrideAnimation() return ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP end --------------------- -- TALENT HANDLERS -- --------------------- LinkLuaModifier("modifier_special_bonus_imba_rattletrap_battery_assault_aura", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_rattletrap_rocket_flare_truesight", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_rattletrap_rocket_flare_speed", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_rattletrap_battery_assault_interval", "components/abilities/heroes/hero_rattletrap", LUA_MODIFIER_MOTION_NONE) modifier_special_bonus_imba_rattletrap_battery_assault_aura = modifier_special_bonus_imba_rattletrap_battery_assault_aura or class({}) modifier_special_bonus_imba_rattletrap_rocket_flare_truesight = modifier_special_bonus_imba_rattletrap_rocket_flare_truesight or class({}) modifier_special_bonus_imba_rattletrap_rocket_flare_speed = modifier_special_bonus_imba_rattletrap_rocket_flare_speed or class({}) modifier_special_bonus_imba_rattletrap_battery_assault_interval = modifier_special_bonus_imba_rattletrap_battery_assault_interval or class({}) function modifier_special_bonus_imba_rattletrap_battery_assault_aura:IsHidden() return true end function modifier_special_bonus_imba_rattletrap_battery_assault_aura:IsPurgable() return false end function modifier_special_bonus_imba_rattletrap_battery_assault_aura:RemoveOnDeath() return false end function modifier_special_bonus_imba_rattletrap_rocket_flare_truesight:IsHidden() return true end function modifier_special_bonus_imba_rattletrap_rocket_flare_truesight:IsPurgable() return false end function modifier_special_bonus_imba_rattletrap_rocket_flare_truesight:RemoveOnDeath() return false end function modifier_special_bonus_imba_rattletrap_rocket_flare_speed:IsHidden() return true end function modifier_special_bonus_imba_rattletrap_rocket_flare_speed:IsPurgable() return false end function modifier_special_bonus_imba_rattletrap_rocket_flare_speed:RemoveOnDeath() return false end function modifier_special_bonus_imba_rattletrap_battery_assault_interval:IsHidden() return true end function modifier_special_bonus_imba_rattletrap_battery_assault_interval:IsPurgable() return false end function modifier_special_bonus_imba_rattletrap_battery_assault_interval:RemoveOnDeath() return false end
-- Copyright 2016-2021 Gabriel Dubatti. See LICENSE. if toolbar then local Util = Util require('toolbar.constants') if actions then require('toolbar.actions') end require('toolbar.minimap') require('toolbar.controls') require('toolbar.configtb') --config panel on toolbar #3 require('toolbar.dialogs') local events, events_connect = events, events.connect toolbar.tabpos= 0 toolbar.keyflags= 0 --key modifiers for current toolbar event (toolbar.KEYFLAGS.xxx) --select a toolbar as current function toolbar.sel_toolbar_n(ntb, ngrp, emptygrp) if ngrp == nil then ngrp = 0 end if toolbar.current_toolbar ~= ntb or toolbar.current_tb_group ~= ngrp or emptygrp then toolbar.current_toolbar= ntb toolbar.current_tb_group= ngrp toolbar.seltoolbar(ntb,ngrp,emptygrp) end end --select a toolbar by name function toolbar.sel_top_bar(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.TOP_TOOLBAR, ngrp, emptygrp) end function toolbar.sel_left_bar(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.LEFT_TOOLBAR, ngrp, emptygrp) end function toolbar.sel_stat_bar(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.STAT_TOOLBAR, ngrp, emptygrp) end function toolbar.sel_config_bar(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.RIGHT_TOOLBAR, ngrp, emptygrp) end function toolbar.sel_minimap(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.MINIMAP_TOOLBAR) end function toolbar.sel_results_bar(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.RESULTS_TOOLBAR, ngrp, emptygrp) end function toolbar.sel_combo_popup(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.COMBO_POPUP, ngrp, emptygrp) end function toolbar.sel_dialog_popup(ngrp, emptygrp) toolbar.sel_toolbar_n(toolbar.DIALOG_POPUP, ngrp, emptygrp) end function toolbar.setthemeicon(name,icon,num) --set button icon, get icon from theme's icons folder toolbar.seticon(name,toolbar.iconspath..icon..".png",num or toolbar.TTBI_TB.IT_NORMAL) end function toolbar.isbufhide(buf) --hide all project buffers (but not projects in edit mode) if Proj then return Proj.isHiddenTabBuf(buf) end --show all other buffers return false end --select the top toolbar and return the tab number of a buffer local function getntabbuff(buf) --tabs are in the top bar toolbar.sel_top_bar() if buf._buffnum == nil then --assign a unique number to each buffer buf._buffnum= toolbar.buffnum toolbar.buffnum= toolbar.buffnum+1 toolbar.buffers[_BUFFERS[buf]]= buf._buffnum elseif buf._buffnum >= toolbar.buffnum then toolbar.buffnum= buf._buffnum+1 end --restore toolbar.buffnum after reset return buf._buffnum end local function set_chg_tabbuf(buf) if buf == nil then --update current tab buf= buffer end --select the top toolbar and get the tab number of the buffer local ntab= getntabbuff(buf) --update tab text local filename = buf.filename or buf._type or Util.UNTITLED_TEXT local tabtext= string.match(filename, ".-([^\\/]*)$") --update modified indicator in tab if toolbar.cfg.tabmodified == 0 and buf.modify then tabtext= tabtext .. "*" end --modified: change tab text if buf._right_side then tabtext= ">"..tabtext end local tooltip= buf.filename if tooltip then if buf.mod_time then tooltip= tooltip.."\n"..os.date('%c', buf.mod_time) end else tooltip= filename end toolbar.settab(ntab, tabtext:iconv('UTF-8',_CHARSET), tooltip:iconv('UTF-8',_CHARSET)) toolbar.hidetab(ntab, toolbar.isbufhide(buf)) if toolbar.cfg.tabmodified ~= 0 then toolbar.modifiedtab(ntab, buf.modify) end --modified: change tab color/img end function toolbar.update_all_modified() for i, buf in ipairs(_BUFFERS) do set_chg_tabbuf(buf) end end --select a buffer's tab function toolbar.seltabbuf(buf) --select the top toolbar and get the tab number of the buffer local ntab= getntabbuff(buf) --force visible state 'before' activate the tab toolbar.hidetab(ntab, toolbar.isbufhide(buf)) toolbar.currenttab= ntab toolbar.activatetab(ntab) set_chg_tabbuf(buf) end --select the top toolbar and get the buffer number of a tab function toolbar.gettabnbuff(ntab) --tabs are in the top bar toolbar.sel_top_bar() for i=1,#_BUFFERS do if toolbar.buffers[i] == ntab then return i end end return 0 --not found end events_connect(events.SAVE_POINT_REACHED, set_chg_tabbuf) events_connect(events.SAVE_POINT_LEFT, set_chg_tabbuf) function toolbar.selecttab(ntab) --select the top toolbar and get the buffer number of a tab local nb= toolbar.gettabnbuff(ntab) if nb > 0 then local buf= _BUFFERS[nb] toolbar.seltabbuf(buf) --check if a view change is needed if Proj and Proj.tab_changeView(buf) then return end Util.goto_buffer(buf) end end local function lexer_selected(lex_sel) buffer:set_lexer(lex_sel) events.emit(events.UPDATE_UI, 1) -- for updating statusbar toolbar.update_lexerdefaults() --update config panel end function toolbar.select_lexer() local lexers = {} local LEXERS = _SCINTILLA.properties.lexer_language[1] for name in buffer:private_lexer_call(LEXERS):gmatch('[^\n]+') do lexers[#lexers + 1] = name end toolbar.small_chooser(_L['Select Lexer'], buffer:get_lexer(), lexer_selected, lexers, "T2_TAB#4", toolbar.ANCHOR.HCENTER, 250, 300, "LEXER") end local function eol_selected(eol_sel) local mode= string.match(eol_sel,'%+') and buffer.EOL_CRLF or buffer.EOL_LF buffer.eol_mode = mode buffer:convert_eols(mode) events.emit(events.UPDATE_UI,1) -- for updating statusbar toolbar.setcfg_from_eolmode() --update config panel end local function change_eol() local eol_list if WIN32 then eol_list= {"CR+LF (OS default)","LF"} else eol_list= {"CR+LF","LF (OS default)"} end toolbar.small_chooser("Select EOL", eol_list[buffer.eol_mode == buffer.EOL_CRLF and 1 or 2], eol_selected, eol_list, "T2_TAB#5", toolbar.ANCHOR.HCENTER, 210, 110, "dialog-apply") end local function enc_selected(enc_sel) buffer:set_encoding(enc_sel) events.emit(events.UPDATE_UI, 1) -- for updating statusbar if actions then actions.updateaction("set_enc_utf8") actions.updateaction("set_enc_ascii") actions.updateaction("set_enc_1252") actions.updateaction("set_enc_8859") actions.updateaction("set_enc_utf16") end end local function change_encoding() local enc_list= {'UTF-8','ASCII','CP1252','ISO-8859-1','UTF-16LE'} toolbar.small_chooser("Select buffer enconding", buffer.encoding, enc_selected, enc_list, "T2_TAB#7", toolbar.ANCHOR.HCENTER, 210, 185, "insert-text") end local function go_line_col(line, col) if line and col then line= math.floor(line) col= math.floor(col) buffer:ensure_visible_enforce_policy(line) local pos = buffer:find_column(line, col) buffer:goto_pos(pos) end end local function gotoline_selected(linenum) go_line_col(tonumber(linenum), 1) end local function gotocol_selected(colnum) local line = buffer:line_from_position(buffer.current_pos) go_line_col(line, tonumber(colnum)) end events_connect("toolbar_tabclicked", function(ntab,ntoolbar,ntabgroup,keyflags) toolbar.keyflags= keyflags --ui.statusbar_text= "tab "..ntab.." clicked" if ntoolbar == toolbar.TOP_TOOLBAR then --tab bar click toolbar.selecttab(ntab) elseif ntoolbar == toolbar.STAT_TOOLBAR then --status bar click if ntab == 1 then --info if toolbar.results_onoff then toolbar.results_onoff() end --show/hide result toolbar elseif ntab == 2 then --Line if Proj then Proj.store_current_pos(true) end toolbar.small_edit("Goto line", "", "Line number", gotoline_selected, "T2_TAB#2", toolbar.ANCHOR.HCENTER, 200, 59, "go-jump") elseif ntab == 3 then --Col if Proj then Proj.store_current_pos(true) end toolbar.small_edit("Goto Column", "", "Column number", gotocol_selected, "T2_TAB#3", toolbar.ANCHOR.HCENTER, 200, 59, "go-jump") elseif ntab == 4 then --lexer --textadept.file_types.select_lexer() toolbar.select_lexer() elseif ntab == 5 then --eol change_eol() elseif ntab == 6 then --indent toolbar.toggle_buffer_configtab() elseif ntab == 7 then --encoding change_encoding() end elseif ntoolbar == toolbar.RIGHT_TOOLBAR then --config panel toolbar.config_tab_click(ntab) end end) events_connect("toolbar_tabRclicked", function(ntab,ntoolbar,ntabgroup,keyflags) toolbar.keyflags= keyflags --ui.statusbar_text= "tab "..ntab.." R clicked" if ntoolbar == toolbar.TOP_TOOLBAR then toolbar.selecttab(ntab) return true --open context menu end end) events_connect("toolbar_tab2clicked", function(ntab,ntoolbar,ntabgroup,keyflags) toolbar.keyflags= keyflags --double click tab: close current buffer --ui.statusbar_text= "tab "..ntab.." 2 clicked" if ntoolbar == 0 and toolbar.cfg.tab2clickclose then if Proj then Proj.close_buffer() else buffer:close() end end end) events_connect("toolbar_tabclose", function(ntab,ntoolbar,ntabgroup,keyflags) toolbar.keyflags= keyflags --close tab button clicked: close current buffer --ui.statusbar_text= "tab "..ntab.." close clicked" if ntoolbar == 0 then if Proj then Proj.close_buffer() else buffer:close() end end end) events_connect(events.FILE_OPENED, function() --select the top toolbar and get the tab number of the buffer local ntab= getntabbuff(buffer) local filename = buffer.filename or buffer._type or Util.UNTITLED_TEXT toolbar.settab(ntab, string.match(filename, ".-([^\\/]*)$"), filename) toolbar.seltabbuf(buffer) end) events_connect(events.BUFFER_NEW, function() if _BUFFERS[buffer] > 0 then --ignore command line TA --select the top toolbar and get the tab number of the buffer local ntab= getntabbuff(buffer) local filename= Util.UNTITLED_TEXT toolbar.settab(ntab, filename, filename) toolbar.seltabbuf(buffer) end end) events_connect(events.BUFFER_DELETED, function() --TA doesn't inform which buffer was deleted so, --check the tab list to find out --tabs are in the top bar toolbar.sel_top_bar() if #toolbar.buffers == #_BUFFERS+1 then local deleted= false for i=1, #_BUFFERS do if toolbar.buffers[i] ~= _BUFFERS[i]._buffnum then toolbar.deletetab(toolbar.buffers[i]) deleted= true break end end if not deleted then --delete the last one toolbar.deletetab(toolbar.buffers[#toolbar.buffers]) end --rebuild the buffers list toolbar.buffers={} for i=1,#_BUFFERS do toolbar.buffers[i]= _BUFFERS[i]._buffnum end else ui.statusbar_text= "ERROR, toolbar N="..#toolbar.buffers.." buffers N="..#_BUFFERS end --select current buffer's tab toolbar.seltabbuf(buffer) end) events_connect(events.BUFFER_AFTER_SWITCH, function() toolbar.seltabbuf(buffer) end) events_connect(events.VIEW_AFTER_SWITCH, function() toolbar.seltabbuf(buffer) end) local function getCfgNum(line, field) if line:find('^'..field..':') then toolbar[field]= tonumber(line:match('^'..field..':(.+)$')) return true end return false end local function getCfgBool(line, field) if line:find('^'..field..':t') then toolbar[field]= true return true end if line:find('^'..field..':f') then toolbar[field]= false return true end return false end --define config fields local function tbconfig_int(var, defval) local ci= Util.cfg_int if type(defval) == "table" then ci= Util.cfg_int2 + #defval -2 end Util.add_config_field(toolbar.cfg, var, ci, defval) end local function tbconfig_color(var, defval) Util.add_config_field(toolbar.cfg, var, Util.cfg_hex, defval) end local function tbconfig_bool(var, defval) Util.add_config_field(toolbar.cfg, var, Util.cfg_bool, defval) end local function tbconfig_str(var, defval) Util.add_config_field(toolbar.cfg, var, Util.cfg_str, defval) end local function tbconfig_imgs(var, maxidx) Util.add_config_field(toolbar.cfg, var, Util.cfg_str, "", maxidx) end --config images local function load_multipart_img() --already loaded? if toolbar.multipartimgs and toolbar.multipartimgs[0] == toolbar.themepath then return end toolbar.multipartimgs= {} toolbar.multipartimgs[0]= toolbar.themepath --save theme path for fname in lfs.dir(toolbar.themepath) do local baseimg= string.match(fname, "(.-)__[LRTBWH0123456789]+%.png$") if baseimg then toolbar.multipartimgs[baseimg]= string.match(fname, "(.-)%.png$") end end end --add the multipart img suffix function toolbar.themed_multipart_img(img) load_multipart_img() return toolbar.multipartimgs[img] or img end function toolbar.themed_icon(name,icon,nicon) --change image only in this toolbar toolbar.seticon(name,toolbar.themed_multipart_img(icon),nicon or toolbar.TTBI_TB.IT_NORMAL,true) end function toolbar.get_img(idx) return toolbar.cfg[ "toolbar_img#"..idx ] end function toolbar.set_img(idx, newimg, onlyifempty) if onlyifempty and toolbar.get_img(idx) ~= "" then return end toolbar.cfg[ "toolbar_img#"..idx ]= newimg end function toolbar.get_img_count() return toolbar.cfg[toolbar.cfg[0]["toolbar_img#1"]][4] end function toolbar.get_backimg(idx) return toolbar.cfg[ "toolbar_back#"..idx ] end function toolbar.set_backimg(idx, newimg, onlyifempty) if onlyifempty and toolbar.get_backimg(idx) ~= "" then return end toolbar.cfg[ "toolbar_back#"..idx ]= newimg end function toolbar.get_backimg_count() return toolbar.cfg[toolbar.cfg[0]["toolbar_back#1"]][4] end --get adjust settings (idx=1..6) local function tbconfig_getadj(idx) local vadj= toolbar.cfg.toolbar_adj[idx] --bwidth(idx=1) / bheight(idx=2): 0=use "butsize" if vadj <= 0 and idx <= 2 then vadj= toolbar.cfg.butsize end return vadj end local function tbconfig_is_adjset() return (toolbar.cfg.toolbar_adj[1] >= 0) --(-1 not used) end function toolbar.set_defaults() --set toolbar defaults toolbar.buffnum= 1 --assign a unique number to each buffer toolbar.buffers= {} --list of buffnum in use toolbar.themepath= _USERHOME.."/toolbar/bar-sm-light/" toolbar.iconspath= _USERHOME.."/toolbar/icons/light/" toolbar.tb0= true --only show toolbar 0 (horizontal) toolbar.tb1= false toolbar.statbar= 0 --0:use default statusbar 1:create 2:already created toolbar.html_tb=false --html toolbar on/off toolbar.list_tb=false --list toolbar on/off toolbar.results_tb=false --results toolbar on/off --config panel toolbar.cfgpnl_width=350 toolbar.cfgpnl_ymargin=3 toolbar.cfgpnl_xmargin=3 toolbar.cfgpnl_xtext=30 toolbar.cfgpnl_xcontrol3=170 toolbar.cfgpnl_xcontrol2=230 toolbar.cfgpnl_xcontrol=290 toolbar.cfgpnl_rheight=24 --toolbar config toolbar.cfg= {} --toolbar images tbconfig_imgs( "toolbar_img", toolbar.TTBI_TB.N) --toolbar_img#1..#N tbconfig_imgs( "toolbar_back", 5) --toolbar_back#1..#5 --icons theme tbconfig_str( "icons", "light") --adjust tbconfig_int( "toolbar_adj", {-1, 0, 2, 1, 4, 4}) --0=use "butsize" (-1 not used) tbconfig_int( "barsize", 27) tbconfig_int( "butsize", 24) tbconfig_int( "imgsize", 16) tbconfig_int( "newrowoff", 3) tbconfig_int( "textfont_sz", 12) tbconfig_int( "textfont_yoffset", 0) tbconfig_color( "textcolor_normal", 0x101010) tbconfig_color( "textcolor_grayed", 0x808080) tbconfig_color( "backcolor_erow", -1) --even rows background color (-1:don't change it) tbconfig_color( "backcolor_hi", -1) --highlight row color (-1:don't change it) --tabs tbconfig_int( "tabxmargin", 5) tbconfig_int( "tabxsep", -1) tbconfig_bool( "tabwithclose", false) tbconfig_bool( "tab2clickclose", true) tbconfig_int( "tabmodified", 0) tbconfig_int( "tabfont_sz", 0) tbconfig_int( "tabfont_yoffset", 0) tbconfig_color( "tabcolor_normal", 0x000000) tbconfig_color( "tabcolor_hilight", 0x000000) tbconfig_color( "tabcolor_active", 0x000000) tbconfig_color( "tabcolor_modif", 0x800000) tbconfig_color( "tabcolor_grayed", 0x808080) tbconfig_int( "tabwidthmode", 0) --0=text >0=fixed <0=expand tbconfig_int( "tabwidthmin", 0) tbconfig_int( "tabwidthmax", 0) --status bar tbconfig_int( "statsize", 20) tbconfig_int( "statbutsize", 20) tbconfig_int( "statimgsize", 16) tbconfig_int( "statxmargin", -3) tbconfig_int( "statxsep", -1) tbconfig_int( "statfont_sz", 12) tbconfig_int( "statfont_yoffset", -2) tbconfig_color( "statcolor_normal", 0x202020) tbconfig_color( "statcolor_hilight",0x000000) --pop-ups tbconfig_color( "popup_back", 0xFFFFFF) end function toolbar.set_theme(theme) toolbar.themepath= _USERHOME.."/toolbar/"..theme.."/" Util.load_config_file(toolbar.cfg, toolbar.themepath.."toolbar.cfg") toolbar.iconspath= _USERHOME.."/toolbar/icons/"..toolbar.cfg.icons.."/" end function toolbar.add_tabs_here(extrah, tabwithclose, tabwidthmode, tabwidthmin) local xcontrol=4 --x-expanded: use all available space if toolbar.tabpos > 1 then xcontrol=5 --x-expanded + left align (new row) end if not extrah then extrah=0 end if tabwithclose == nil then tabwithclose= toolbar.cfg.tabwithclose end if tabwidthmode == nil then tabwidthmode= toolbar.cfg.tabwidthmode end if tabwidthmin == nil then tabwidthmin= toolbar.cfg.tabwidthmin end --toolbar.addtabs(xmargin,xsep,withclose,modified(1=img,2=color),fontsz,fontyoffset,[tab-drag],[xcontrol],[height],[font-num]) toolbar.addtabs(toolbar.cfg.tabxmargin, toolbar.cfg.tabxsep, tabwithclose, toolbar.cfg.tabmodified, toolbar.cfg.tabfont_sz+toolbar.font_tabs_extrasz, toolbar.cfg.tabfont_yoffset,true,xcontrol,toolbar.cfg.barsize+extrah,toolbar.font_tabs) --enable drag support --toolbar.tabfontcolor(NORMcol,HIcol,ACTIVEcol,MODIFcol,GRAYcol) toolbar.tabfontcolor(toolbar.cfg.tabcolor_normal, toolbar.cfg.tabcolor_hilight, toolbar.cfg.tabcolor_active, toolbar.cfg.tabcolor_modif, toolbar.cfg.tabcolor_grayed) --tabwidthmode: 0=text >0=fixed <0=expand toolbar.tabwidth(0, tabwidthmode, tabwidthmin, toolbar.cfg.tabwidthmax) end --put next buttons in a new row/column function toolbar.newrow(yoff) toolbar.gotopos(toolbar.cfg.newrowoff + (yoff or 0)) --new row end local function check_tab_img(idx, withclose, defimg) local img= toolbar.get_img(idx) if img ~= "" then --remove "-close" from current if set local baseimg= string.match(img, "(.-)-close$") if baseimg then img=baseimg end else img= defimg --not set, use default end --add "-close" when needed if withclose then img= img.. "-close" end toolbar.set_img(idx, img) end function toolbar.add_close_tabimg(withclose) check_tab_img(toolbar.TTBI_TB.TAB_NORMAL, withclose, "ttb-tab-normal") check_tab_img(toolbar.TTBI_TB.TAB_DISABLED, withclose, "ttb-tab-disabled") check_tab_img(toolbar.TTBI_TB.TAB_HILIGHT, withclose, "ttb-tab-hilight") check_tab_img(toolbar.TTBI_TB.TAB_ACTIVE, withclose, "ttb-tab-active") end --create the toolbar (tabpos, nvertcols) --tabpos=0: 1 row, use default tabs --tabpos=1: 1 row, tabs & buttons in the same line --tabpos=2: 2 rows, tabs at the top --tabpos=3: 2 rows, tabs at the bottom --nvertcols= 0..2 = number of columns in vertical toolbar --stbar=0: use default --stbar=1: use tatoolbar --configpanel==true: add a button to show config panel and create the config panel function toolbar.create(tabpos, nvertcols, stbar, configpanel) toolbar.current_toolbar=-1 toolbar.tabpos= tabpos ui.tabs= (tabpos == 0) --hide regular tabbar if needed toolbar.statbar= stbar toolbar.configpanel=configpanel --tabs to show if not nvertcols then nvertcols= 0 end toolbar.tb1= (nvertcols > 0) --vertical toolbar.tb0= ((tabpos > 0) or (nvertcols==0)) --horizontal local bsz0= toolbar.cfg.barsize local butth= bsz0 if tabpos >= 2 then bsz0= bsz0*2 +1 --two rows butth= butth+1 end local bsz1= toolbar.cfg.barsize if nvertcols > 1 then bsz1= bsz1*2 +1 --two rows end --create toolbar: barsize,buttonsize,imgsize,[numtoolbar/isvertical],[imgpath] if toolbar.tb0 then --create the horizontal toolbar toolbar.new(bsz0, toolbar.cfg.butsize, toolbar.cfg.imgsize, toolbar.TOP_TOOLBAR, toolbar.themepath) toolbar.current_toolbar= 0 toolbar.current_tb_group= 0 --choose the right tab image toolbar.add_close_tabimg(toolbar.cfg.tabwithclose) --add/change some images for i=1, toolbar.get_img_count() do local img= toolbar.get_img(i) if img ~= "" then toolbar.themed_icon(toolbar.globalicon, img, i) end end if tabpos == 1 then --horizontal back x 1row toolbar.themed_icon(toolbar.globalicon, toolbar.get_backimg(1), toolbar.TTBI_TB.BACKGROUND) elseif tabpos > 1 then --horizontal back x 2rows toolbar.themed_icon(toolbar.globalicon, toolbar.get_backimg(2), toolbar.TTBI_TB.BACKGROUND) end if tabpos == 2 then --2 rows, tabs at the top toolbar.add_tabs_here(1) --put buttons in another group butth= toolbar.cfg.barsize end --buttons group: align left + width=use buttons / fixed height=butth toolbar.addgroup(toolbar.GRPC.FIRST|toolbar.GRPC.ITEMSIZE, 0, 0, butth) if tbconfig_is_adjset() then --bwidth,bheight,xmargin,ymargin,xoff,yoff toolbar.adjust(tbconfig_getadj(1),tbconfig_getadj(2),tbconfig_getadj(3),tbconfig_getadj(4),tbconfig_getadj(5),tbconfig_getadj(6)) end toolbar.setdefaulttextfont() else --hide the horizonatal (top) toolbar toolbar.sel_top_bar() toolbar.show(false) end --create toolbar: barsize,buttonsize,imgsize,[numtoolbar/isvertical],[imgpath] if toolbar.tb1 then --create the vertical toolbar toolbar.new(bsz1, toolbar.cfg.butsize, toolbar.cfg.imgsize, toolbar.LEFT_TOOLBAR, toolbar.themepath) toolbar.current_toolbar= 1 toolbar.current_tb_group= 0 --buttons group: align top + height=use buttons / fixed width toolbar.addgroup(0, toolbar.GRPC.FIRST|toolbar.GRPC.ITEMSIZE, toolbar.cfg.barsize, 0) if tbconfig_is_adjset() then --bwidth,bheight,xmargin,ymargin,xoff,yoff toolbar.adjust(tbconfig_getadj(1),tbconfig_getadj(2),tbconfig_getadj(3),tbconfig_getadj(4),tbconfig_getadj(5),tbconfig_getadj(6)) end --add/change some images for i=1, toolbar.get_img_count() do local img= toolbar.get_img(i) if img ~= "" then toolbar.themed_icon(toolbar.globalicon, img, i) end end if nvertcols < 2 then --vertical back x 1col toolbar.themed_icon(toolbar.globalicon, toolbar.get_backimg(3), toolbar.TTBI_TB.BACKGROUND) else --vertical back x 2cols toolbar.themed_icon(toolbar.globalicon, toolbar.get_backimg(4), toolbar.TTBI_TB.BACKGROUND) end toolbar.setdefaulttextfont() toolbar.show(true) else --hide the vertical (left) toolbar toolbar.sel_left_bar() toolbar.show(false) end if toolbar.tb0 then --add buttons in the horizontal (top) toolbar toolbar.sel_top_bar() end --call addpending() later toolbar._pending= true end --add tabs to top toolbar if pending function toolbar.addpending() toolbar.sel_top_bar() if toolbar._pending then toolbar._pending= false --1 row, tabs in the same line or 2 rows, tabs at the bottom if toolbar.tabpos == 1 or toolbar.tabpos == 3 then toolbar.add_tabs_here() end toolbar.show(toolbar.tb0) --show the horizontal toolbar end end function toolbar.addrightgroup() --buttons group: align right + width=use buttons / fixed height=butth toolbar.addgroup(toolbar.GRPC.LAST|toolbar.GRPC.ITEMSIZE, 0, 0, toolbar.cfg.barsize) if tbconfig_is_adjset() then --bwidth,bheight,xmargin,ymargin,xoff,yoff toolbar.adjust(tbconfig_getadj(1),tbconfig_getadj(2),0,tbconfig_getadj(4),tbconfig_getadj(5),tbconfig_getadj(6)) end end function toolbar.create_statusbar() toolbar.new(toolbar.cfg.statsize, toolbar.cfg.statbutsize, toolbar.cfg.statimgsize, toolbar.STAT_TOOLBAR, toolbar.themepath) toolbar.current_toolbar= 2 toolbar.current_tb_group= 0 local bki= toolbar.get_backimg(5) toolbar.themed_icon(toolbar.globalicon, bki, toolbar.TTBI_TB.TAB_NORMAL) toolbar.themed_icon(toolbar.globalicon, bki, toolbar.TTBI_TB.TAB_DISABLED) toolbar.themed_icon(toolbar.globalicon, bki, toolbar.TTBI_TB.TAB_HILIGHT) toolbar.themed_icon(toolbar.globalicon, bki, toolbar.TTBI_TB.TAB_ACTIVE) toolbar.setdefaulttextfont() toolbar.statbar= 2 --created end function toolbar.shw_statusbar() if toolbar.statbar == 1 then --use tatoolbar's status bar toolbar.create_statusbar() end toolbar.sel_stat_bar() if toolbar.statbar == 2 then --toolbar.addtabs(xmargin,xsep,withclose,modified(1=img,2=color),fontsz,fontyoffset,[tab-drag],[xcontrol],[height],[font-num]) toolbar.addtabs(toolbar.cfg.statxmargin, toolbar.cfg.statxsep, false, 0, toolbar.cfg.statfont_sz+toolbar.font_status_extrasz, toolbar.cfg.statfont_yoffset, false, 4, toolbar.cfg.statsize, toolbar.font_status) --x-expanded toolbar.tabfontcolor( toolbar.cfg.statcolor_normal, toolbar.cfg.statcolor_hilight, toolbar.cfg.tabcolor_active, toolbar.cfg.tabcolor_modif, toolbar.cfg.statcolor_normal ) --grayed= normal --statusbar has 7 sections: 1=text, 2=line, 3=col, 4=lexer, 5=eol, 6=indent, 7=encoding --change the order of enconding and indentation so that a click in the last section (indent) opens the config panel local statorder= {1,2,3,4,5,7,6} for i=1, 7 do toolbar.settab(statorder[i],"", "") --create the status panels end toolbar.tabwidth(1,-1, 150) --expand this section, min width= 150 --NOTE: using variable width in fields 2..7 in "WIN32" breaks the UI!! -- this fields are updated from the UPDATE-UI event and -- calling gdk_cairo_create in this context (to get the text extension) freeze the UI for a second -- and breaks the editor update mecanism (this works fine under LINUX, though) -- so, fixed width is used for these fields. toolbar.tabwidth(2, _L['Line:'].." 99999/99999") local s="actionscript" --same width = looks better toolbar.tabwidth(3,s) --"Col: 999" toolbar.tabwidth(4,s) --"actionscript" toolbar.tabwidth(5,s) --"CRLF" s= "Tabuladores: 8" --Spanish translation is longer toolbar.tabwidth(6,s) --"Spaces: 8" toolbar.tabwidth(7,s) --"ISO-8859-1" toolbar.show(true) else --use the default status bar toolbar.show(false) end end --toolbar ready, show it function toolbar.ready() --add HTML quicktype toolbar if required if toolbar.add_html_toolbar ~= nil then toolbar.add_html_toolbar() else toolbar.sel_left_bar() end if toolbar.configpanel then --add a button to show/hide the config panel toolbar.add_showconfig_button() end toolbar.addpending() --show status bar if enabled toolbar.shw_statusbar() toolbar.sel_top_bar() if toolbar.configpanel then --create the config panel toolbar.add_config_panel() end end events_connect(events.INITIALIZED, function() if toolbar.tabpos > 0 then toolbar.sel_top_bar() --load existing buffers in tab-bar toolbar.buffers={} if #_BUFFERS > 0 then for i, buf in ipairs(_BUFFERS) do set_chg_tabbuf(buf) toolbar.buffers[i]= _BUFFERS[i]._buffnum end end toolbar.seltabbuf(buffer) --select current buffer end end) --set the configured theme function toolbar.set_theme_from_config() --read the configuration file toolbar.load_config(true) local theme= toolbar.get_combo_txt("cbo.theme") or "bar-sm-light" toolbar.set_theme(theme) if toolbar.font_support() then --change editor font local nfont= toolbar.get_cfg_font_num("font.editor") local extrasz= toolbar.get_cfg_font_extrasize("font.editor") if nfont > 0 then local font= toolbar.get_font_name(nfont) for _, buff in ipairs(_BUFFERS) do buff.property['font']= font end end if extrasz ~= 0 then extrasz= extrasz + buffer.property['fontsize'] for _, buff in ipairs(_BUFFERS) do buff.property['fontsize']=extrasz end end --load toolbar fonts toolbar.font_toolbars= toolbar.get_cfg_font_num("font.toolbars") toolbar.font_toolbars_extrasz= toolbar.get_cfg_font_extrasize("font.toolbars") toolbar.font_tabs= toolbar.get_cfg_font_num("font.tabs") toolbar.font_tabs_extrasz= toolbar.get_cfg_font_extrasize("font.tabs") toolbar.font_status= toolbar.get_cfg_font_num("font.status") toolbar.font_status_extrasz= toolbar.get_cfg_font_extrasize("font.status") else toolbar.font_toolbars= 0 toolbar.font_toolbars_extrasz= 0 toolbar.font_tabs= 0 toolbar.font_tabs_extrasz= 0 toolbar.font_status= 0 toolbar.font_status_extrasz= 0 end end --create the configured toolbars function toolbar.create_from_config() local tabclose= toolbar.get_radio_val("tbtabclose",3) if tabclose == 1 then toolbar.cfg.tabwithclose=false elseif tabclose == 2 then toolbar.cfg.tabwithclose=true end tabclose= toolbar.get_radio_val("tbtab2clickclose",3) if tabclose == 1 then toolbar.cfg.tab2clickclose=false elseif tabclose == 2 then toolbar.cfg.tab2clickclose=true end --create the toolbars (tabpos, nvertcols, stbar, configpanel) --tabpos=0: 1 row, use default tabs --tabpos=1: 1 row, tabs & buttons in the same line --tabpos=2: 2 rows, tabs at the top --tabpos=3: 2 rows, tabs at the bottom local tabpos= toolbar.get_radio_val("tbtabs",4) -1 if tabpos < 0 then tabpos= 1 end --nvertcols= 0..2 = number of columns in vertical toolbar local nvertcols= toolbar.get_radio_val("tbvertbar", 3) if nvertcols < 1 then nvertcols=1 end --default= 1 row if nvertcols == 3 then --hide (only if htmltoolbar is not used) if toolbar.add_html_toolbar == nil then nvertcols=0 else nvertcols=1 end end --stbar=0: use default status bar --stbar=1: use toolbar's status bar local statbar= (toolbar.get_check_val("tbshowstatbar") and 1 or 0) --configpanel==true: add a button to show config panel and create the config panel toolbar.create(tabpos,nvertcols,statbar,true) --hide vertical scrollbar toolbar.tbshowminimap= toolbar.get_check_val("tbshowminimap") toolbar.tbhidemmapcfg= toolbar.get_check_val("tbhidemmapcfg") toolbar.tbreplvscroll= toolbar.get_check_val("tbreplvscroll") toolbar.tbreplhscroll= toolbar.get_check_val("tbreplhscroll") --create "results" toolbar if toolbar.createresultstb then toolbar.createresultstb() end --create "lists" toolbar (add buttons to top_bar to select the lists) if toolbar.createlisttb then toolbar.createlisttb() end end toolbar.set_defaults() end
local request = require('lib.request') local validator = require('lib.validator') local response = require('lib.response') local sms_service = require("services.sms_service") local _M = {} function _M:handle() local args = request:all() local ok, msg = validator:check(args,{'sms_code', 'phone'}) if not ok then return false, response:json(0x000001, msg) end ok = sms_service:verify_sms_code(args.phone, args.sms_code) if not ok then return false, response:json(0x010004) end return true end return _M
------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- local generalLoaded = false local PlayingAnim = false ------------------------------------------------------------------------------------------------- -------------------------------------- AJOUTE de PNJ -------------------------------------------- ------------------------------------------------------------------------------------------------- local ShopClerk = { -- ID: id de PNJ | nom: Nom du Blip | BlipID: Icone de Blip | VoiceName: NPC Talk Quand près de lui | Ambiance: Ambiance de Boutique | Arme: Hash of Weapon | modelHash: Modèle | X: Position x | Y: Position Y | Z: Position Z | Rubrique: Où Npc regarde {id = 1, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 24.392, y = -1345.413, z = 29.497, heading = 264.900}, -- coté de l hobital {id = 2, name = "Ammunation", VoiceName = "GENERIC_HI", Ambiance = "AMMUCITY", Weapon = 0xA2719263, modelHash = "s_m_y_ammucity_01", x = 841.843566894531, y = -1035.70556640625, z = 28.1948642730713, heading = 3.31448912620544}, -- a coté de pizagouzi {id = 10, name = "Seller", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "s_m_y_shop_mask", x = 73.842, y = -1393.191, z = 29.376, heading = 285.399}, -- Vendeur Caisse Innocence Boulevard {id = 11, name = "Seller", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "s_m_y_shop_mask", x = 427.093, y = -806.699, z = 29.491, heading = 86.450}, -- Vendeur Caisse Sinners Passage {id = 14, name = "Seller", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "a_m_m_indian_01", x = 449.759, y = -802.769, z = 27.805, heading = 292.705}, -- Vendeuse Assistante Sinners Passage {id = 33, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 24.392, y = -1345.413, z = 29.497, heading = 264.900115966797}, -- Vendeur 24/7 -- Innocence Bld {id = 34, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = -1221.462, y = -908.003, z = 12.326, heading = 32.798}, -- Vendeur 24/7 -- San Andreas Avenue {id = 35, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = -706.140, y = -914.504, z = 19.216, heading = 87.130}, -- Vendeur 24/7 -- Palomino Avenue {id = 36, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = -47.351, y = -1758.636, z = 29.421, heading = 51.165}, -- Vendeur 24/7 -- Davis Avenue {id = 37, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 1134.337, y = -983.169, z = 46.416, heading = 277.749}, -- Vendeur 24/7 -- El Rancho Bld {id = 38, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 1164.831, y = -323.663, z = 69.205, heading = 98.426}, -- Vendeur 24/7 -- Mirror Drive West {id = 39, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 372.991, y = 328.073, z = 103.566, heading = 251.717}, -- Vendeur 24/7 -- Clinton Avenue {id = 40, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = -1485.916, y = -378.423, z = 40.163, heading = 133.809}, -- Vendeur 24/7 -- Prosperity Street {id = 41, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = -2966.493, y = 390.399, z = 15.043, heading = 85.741}, -- Vendeur 24/7 -- Great Ocean Highway {id = 42, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 2555.530, y = 380.910, z = 108.623, heading = 357.827}, -- Vendeur 24/7 -- Palomino Freeway {id = 43, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = -1819.568, y = 793.541, z = 138.087, heading = 133.800}, -- Vendeur 24/7 -- Banham Canyon Drive {id = 44, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 1959.255, y = 3741.502, z = 32.344, heading = 300.083}, -- Vendeur 24/7 -- Niland Avenue (Sandy) {id = 45, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 1697.309, y = 4923.473, z = 42.064, heading = 326.237}, -- Vendeur 24/7 -- Graperssed Main Street {id = 46, name = "Shop", VoiceName = "GENERIC_HI", Weapon = 0xA2719263, modelHash = "mp_m_shopkeep_01", x = 1728.634, y = 6416.733, z = 35.037, heading = 239.685}, -- Vendeur 24/7 -- Senora Freeway {id = 13, name = "Seller", VoiceName = "GENERIC_HI", Weapon = 0x5D71A46F, modelHash = "S_F_Y_AirHostess_01", animation="random@shop_clothes@mid", x = 244.202, y = 226.018, z = 106.112, heading = 143.161} -- Accueil PacifiqueBank } ------------------------------------------------------------------------------------------------- -------------------------------- FIN d'AJOUTE de PNJ -------------------------------------------- ------------------------------------------------------------------------------------------------- -- Blip pour NPC Citizen.CreateThread(function() for k,v in pairs(ShopClerk)do --local blip = AddBlipForCoord(v.x, v.y, v.z) --SetBlipSprite(blip, v.BlipID) SetBlipScale(blip, 0.8) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(v.name) EndTextCommandSetBlipName(blip) end end) ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- -- PNJ de Spawn Citizen.CreateThread(function() while true do Citizen.Wait(0) if (not generalLoaded) then for i=1, #ShopClerk do RequestModel(GetHashKey(ShopClerk[i].modelHash)) while not HasModelLoaded(GetHashKey(ShopClerk[i].modelHash)) do Wait(1) end ShopClerk[i].id = CreatePed(2, ShopClerk[i].modelHash, ShopClerk[i].x, ShopClerk[i].y, ShopClerk[i].z, ShopClerk[i].heading, false, true) SetPedFleeAttributes(ShopClerk[i].id, 0, 0) SetAmbientVoiceName(ShopClerk[i].id, ShopClerk[i].Ambiance) SetPedDropsWeaponsWhenDead(ShopClerk[i].id, false) SetPedDiesWhenInjured(ShopClerk[i].id, false) GiveWeaponToPed(ShopClerk[i].id, ShopClerk[i].Weapon, 2800, false, true) end generalLoaded = true end end end) ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- -- Action lorsque joueur Près de NPC (ou non) Citizen.CreateThread(function() while true do Citizen.Wait(0) RequestAnimDict("random@shop_gunstore") while (not HasAnimDictLoaded("random@shop_gunstore")) do Citizen.Wait(0) end for i=1, #ShopClerk do distance = GetDistanceBetweenCoords(ShopClerk[i].x, ShopClerk[i].y, ShopClerk[i].z, GetEntityCoords(GetPlayerPed(-1))) if distance < 3 and PlayingAnim ~= true then TaskPlayAnim(ShopClerk[i].id,"random@shop_gunstore","_greeting", 1.0, -1.0, 4000, 0, 1, true, true, true) PlayAmbientSpeech1(ShopClerk[i].id, ShopClerk[i].VoiceName, "SPEECH_PARAMS_FORCE", 1) PlayingAnim = true Citizen.Wait(4000) TaskPlayAnim(ShopClerk[i].id,"random@shop_gunstore","_idle_b", 1.0, -1.0, -1, 0, 1, true, true, true) Citizen.Wait(4000) else --don't touch this --TaskPlayAnim(ShopClerk[i].id,"random@shop_gunstore","_idle", 1.0, -1.0, -1, 0, 1, true, true, true) end if distance > 4 and distance < 7 then PlayingAnim = false end end end end)
local K, C = unpack(select(2, ...)) if C["Inventory"].Enable ~= true then return end if IsAddOnLoaded("AdiBags") or IsAddOnLoaded("ArkInventory") or IsAddOnLoaded("cargBags_Nivaya") or IsAddOnLoaded("cargBags") or IsAddOnLoaded("Bagnon") or IsAddOnLoaded("Combuctor") or IsAddOnLoaded("TBag") or IsAddOnLoaded("BaudBag") then return end local _G = _G local math_abs = _G.math.abs local math_ceil = _G.math.ceil local math_min = _G.math.min local string_find = _G.string.find local string_format = _G.string.format local string_gsub = _G.string.gsub local table_insert = _G.table.insert local table_remove = _G.table.remove local table_sort = _G.table.sort local BankButtonIDToInvSlotID = _G.BankButtonIDToInvSlotID local ClearCursor = _G.ClearCursor local CreateFrame = _G.CreateFrame local GetBagName = _G.GetBagName local GetBagSlotFlag = _G.GetBagSlotFlag local GetBankBagSlotFlag = _G.GetBankBagSlotFlag local GetContainerItemInfo = _G.GetContainerItemInfo local GetContainerItemLink = _G.GetContainerItemLink local GetContainerNumSlots = _G.GetContainerNumSlots local GetItemInfo = _G.GetItemInfo local GetTime = _G.GetTime local InCombatLockdown = _G.InCombatLockdown local PickupContainerItem = _G.PickupContainerItem local Start, LT, Move, TooltipInfo, Sort, Stack, Initialize, ContainerClass, Item local CONTAINERS function _G.SortBags() CONTAINERS = {0, 1, 2, 3, 4} for i = #CONTAINERS, 1, -1 do if GetBagSlotFlag(i - 1, LE_BAG_FILTER_FLAG_IGNORE_CLEANUP) then table_remove(CONTAINERS, i) end end Start() end function _G.SortBankBags() CONTAINERS = {-1, 5, 6, 7, 8, 9, 10} for i = #CONTAINERS, 1, -1 do if GetBankBagSlotFlag(i - 1, LE_BAG_FILTER_FLAG_IGNORE_CLEANUP) then table_remove(CONTAINERS, i) end end Start() end function _G.GetSortBagsRightToLeft(enabled) return SortBagsRightToLeft end function _G.SetSortBagsRightToLeft(enabled) SortBagsRightToLeft = enabled and 1 or nil end local function set(...) local t = {} local n = select("#", ...) for i = 1, n do t[select(i, ...)] = true end return t end local function union(...) local t = {} local n = select("#", ...) for i = 1, n do for k in pairs(select(i, ...)) do t[k] = true end end return t end local MOUNTS = set( -- rams 5864, 5872, 5873, 18785, 18786, 18787, 18244, 19030, 13328, 13329, -- horses 2411, 2414, 5655, 5656, 18778, 18776, 18777, 18241, 12353, 12354, -- sabers 8629, 8631, 8632, 18766, 18767, 18902, 18242, 13086, 19902, 12302, 12303, 8628, 12326, -- mechanostriders 8563, 8595, 13321, 13322, 18772, 18773, 18774, 18243, 13326, 13327, -- kodos 15277, 15290, 18793, 18794, 18795, 18247, 15292, 15293, -- wolves 1132, 5665, 5668, 18796, 18797, 18798, 18245, 12330, 12351, -- raptors 8588, 8591, 8592, 18788, 18789, 18790, 18246, 19872, 8586, 13317, -- undead horses 13331, 13332, 13333, 13334, 18791, 18248, 13335, -- qiraji battle tanks 21218, 21321, 21323, 21324, 21176 ) local SPECIAL = set(5462, 17696, 17117, 13347, 13289, 11511) local KEYS = set(9240, 17191, 13544, 12324, 16309, 12384, 20402) local TOOLS = set(7005, 12709, 19727, 5956, 2901, 6219, 10498, 6218, 6339, 11130, 11145, 16207, 9149, 15846, 6256, 6365, 6367) local ENCHANTING_MATERIALS = set( -- dust 10940, 11083, 11137, 11176, 16204, -- essence 10938, 10939, 10998, 11082, 11134, 11135, 11174, 11175, 16202, 16203, -- shard 10978, 11084, 11138, 11139, 11177, 11178, 14343, 14344, -- crystal 20725 ) local HERBS = set(765, 785, 2447, 2449, 2450, 2452, 2453, 3355, 3356, 3357, 3358, 3369, 3818, 3819, 3820, 3821, 4625, 8153, 8831, 8836, 8838, 8839, 8845, 8846, 13463, 13464, 13465, 13466, 13467, 13468) local SEEDS = set(17034, 17035, 17036, 17037, 17038) local CLASSES = { -- arrow { containers = {2101, 5439, 7278, 11362, 3573, 3605, 7371, 8217, 2662, 19319, 18714}, items = set(2512, 2515, 3030, 3464, 9399, 11285, 12654, 18042, 19316), }, -- bullet { containers = {2102, 5441, 7279, 11363, 3574, 3604, 7372, 8218, 2663, 19320}, items = set(2516, 2519, 3033, 3465, 4960, 5568, 8067, 8068, 8069, 10512, 10513, 11284, 11630, 13377, 15997, 19317), }, -- soul { containers = {22243, 22244, 21340, 21341, 21342}, items = set(6265), }, -- ench { containers = {22246, 22248, 22249}, items = union( ENCHANTING_MATERIALS, -- rods set(6218, 6339, 11130, 11145, 16207) ), }, -- herb { containers = {22250, 22251, 22252}, items = union(HERBS, SEEDS) }, } local model, itemStacks, itemClasses, itemSortKeys do local f = CreateFrame("Frame") f:Hide() local timeout function Start() if f:IsShown() then return end Initialize() timeout = GetTime() + 7 f:Show() end local delay = 0 f:SetScript("OnUpdate", function(_, arg1) if InCombatLockdown() or GetTime() > timeout then f:Hide() return end delay = delay - arg1 if delay <= 0 then delay = .2 local complete = Sort() if complete then f:Hide() return end Stack() end end) end function LT(a, b) local i = 1 while true do if a[i] and b[i] and a[i] ~= b[i] then return a[i] < b[i] elseif not a[i] and b[i] then return true elseif not b[i] then return false end i = i + 1 end end function Move(src, dst) local texture, _, srcLocked = GetContainerItemInfo(src.container, src.position) local _, _, dstLocked = GetContainerItemInfo(dst.container, dst.position) if texture and not srcLocked and not dstLocked then ClearCursor() PickupContainerItem(src.container, src.position) PickupContainerItem(dst.container, dst.position) if src.item == dst.item then local count = math_min(src.count, itemStacks[dst.item] - dst.count) src.count = src.count - count dst.count = dst.count + count if src.count == 0 then src.item = nil end else src.item, dst.item = dst.item, src.item src.count, dst.count = dst.count, src.count end return true end end function TooltipInfo(container, position) -- local chargesPattern = "^" .. gsub(gsub(ITEM_SPELL_CHARGES_P1, "%%d", "(%%d+)"), "%%%d+%$d", "(%%d+)") .. "$" TODO retail local chargesPattern = "^" .. string_gsub(string_gsub(ITEM_SPELL_CHARGES, "%%d", "(%%d+)"), "%%%d+%$d", "(%%d+)") .. "$" K.ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE") K.ScanTooltip:ClearLines() if container == BANK_CONTAINER then K.ScanTooltip:SetInventoryItem("player", BankButtonIDToInvSlotID(position)) else K.ScanTooltip:SetBagItem(container, position) end local charges, usable, soulbound, quest, conjured for i = 1, K.ScanTooltip:NumLines() do local text = _G[K.ScanTooltip:GetName().."TextLeft"..i]:GetText() local _, _, chargeString = string_find(text, chargesPattern) if chargeString then charges = tonumber(chargeString) elseif string_find(text, "^" .. ITEM_SPELL_TRIGGER_ONUSE) then usable = true elseif text == ITEM_SOULBOUND then soulbound = true elseif text == ITEM_BIND_QUEST then -- TODO retail can maybe use GetItemInfo bind info instead quest = true elseif text == ITEM_CONJURED then conjured = true end end return charges or 1, usable, soulbound, quest, conjured end function Sort() local complete = true for _, dst in ipairs(model) do if dst.targetItem and (dst.item ~= dst.targetItem or dst.count < dst.targetCount) then complete = false local sources, rank = {}, {} for _, src in ipairs(model) do if src.item == dst.targetItem and src ~= dst and not (dst.item and src.class and src.class ~= itemClasses[dst.item]) and not (src.targetItem and src.item == src.targetItem and src.count <= src.targetCount) then rank[src] = math_abs(src.count - dst.targetCount + (dst.item == dst.targetItem and dst.count or 0)) table_insert(sources, src) end end table_sort(sources, function(a, b) return rank[a] < rank[b] end) for _, src in ipairs(sources) do if Move(src, dst) then break end end end end return complete end function Stack() for _, src in ipairs(model) do if src.item and src.count < itemStacks[src.item] and src.item ~= src.targetItem then for _, dst in ipairs(model) do if dst ~= src and dst.item and dst.item == src.item and dst.count < itemStacks[dst.item] and dst.item ~= dst.targetItem then Move(src, dst) end end end end end do local counts local function insert(t, v) if SortBagsRightToLeft then table_insert(t, v) else table_insert(t, 1, v) end end local function assign(slot, item) if counts[item] > 0 then local count if SortBagsRightToLeft and mod(counts[item], itemStacks[item]) ~= 0 then count = mod(counts[item], itemStacks[item]) else count = math_min(counts[item], itemStacks[item]) end slot.targetItem = item slot.targetCount = count counts[item] = counts[item] - count return true end end function Initialize() model, counts, itemStacks, itemClasses, itemSortKeys = {}, {}, {}, {}, {} for _, container in ipairs(CONTAINERS) do local class = ContainerClass(container) for position = 1, GetContainerNumSlots(container) do local slot = {container=container, position=position, class=class} local item = Item(container, position) if item then local _, count = GetContainerItemInfo(container, position) slot.item = item slot.count = count counts[item] = (counts[item] or 0) + count end insert(model, slot) end end local free = {} for item, count in pairs(counts) do local stacks = math_ceil(count / itemStacks[item]) free[item] = stacks if itemClasses[item] then free[itemClasses[item]] = (free[itemClasses[item]] or 0) + stacks end end for _, slot in ipairs(model) do if slot.class and free[slot.class] then free[slot.class] = free[slot.class] - 1 end end local items = {} for item in pairs(counts) do table_insert(items, item) end table_sort(items, function(a, b) return LT(itemSortKeys[a], itemSortKeys[b]) end) for _, slot in ipairs(model) do if slot.class then for _, item in ipairs(items) do if itemClasses[item] == slot.class and assign(slot, item) then break end end else for _, item in ipairs(items) do if (not itemClasses[item] or free[itemClasses[item]] > 0) and assign(slot, item) then if itemClasses[item] then free[itemClasses[item]] = free[itemClasses[item]] - 1 end break end end end end end end function ContainerClass(container) if container ~= 0 and container ~= BANK_CONTAINER then local name = GetBagName(container) if name then for class, info in pairs(CLASSES) do for _, itemID in pairs(info.containers) do if name == GetItemInfo(itemID) then return class end end end end end end function Item(container, position) local link = GetContainerItemLink(container, position) if link then local _, _, itemID, enchantID, suffixID, uniqueID = string_find(link, "item:(%d+):(%d*):(%d*):(%d*)") itemID = tonumber(itemID) local _, _, quality, _, _, _, _, stack, slot, _, _, classId, subClassId = GetItemInfo("item:" .. itemID) local charges, usable, soulbound, quest, conjured = TooltipInfo(container, position) local sortKey = {} -- hearthstone if itemID == 6948 then table_insert(sortKey, 1) -- mounts elseif MOUNTS[itemID] then table_insert(sortKey, 2) -- special items elseif SPECIAL[itemID] then table_insert(sortKey, 3) -- key items elseif KEYS[itemID] then table_insert(sortKey, 4) -- tools elseif TOOLS[itemID] then table_insert(sortKey, 5) -- soul shards elseif itemID == 6265 then table_insert(sortKey, 14) -- conjured items elseif conjured then table_insert(sortKey, 15) -- soulbound items elseif soulbound then table_insert(sortKey, 6) -- reagents elseif classId == 9 then table_insert(sortKey, 7) -- quest items elseif quest then table_insert(sortKey, 9) -- consumables elseif usable and classId ~= 1 and classId ~= 2 and classId ~= 8 or classId == 4 then table_insert(sortKey, 8) -- enchanting materials elseif ENCHANTING_MATERIALS[itemID] then table_insert(sortKey, 11) -- herbs elseif HERBS[itemID] then table_insert(sortKey, 12) -- higher quality elseif quality > 1 then table_insert(sortKey, 10) -- common quality elseif quality == 1 then table_insert(sortKey, 13) -- junk elseif quality == 0 then table_insert(sortKey, 14) end table_insert(sortKey, classId) table_insert(sortKey, slot) table_insert(sortKey, subClassId) table_insert(sortKey, -quality) table_insert(sortKey, itemID) table_insert(sortKey, (SortBagsRightToLeft and 1 or -1) * charges) table_insert(sortKey, suffixID) table_insert(sortKey, enchantID) table_insert(sortKey, uniqueID) local key = string_format("%s:%s:%s:%s:%s:%s", itemID, enchantID, suffixID, uniqueID, charges, (soulbound and 1 or 0)) itemStacks[key] = stack itemSortKeys[key] = sortKey for class, info in pairs(CLASSES) do if info.items[itemID] then itemClasses[key] = class break end end return key end end
#!/usr/bin/env tarantool local fio = require('fio') -- require in-repo version of graphql/ sources despite current working directory package.path = fio.abspath(debug.getinfo(1).source:match("@?(.*/)") :gsub('/./', '/'):gsub('/+$', '')) .. '/../../?.lua' .. ';' .. package.path local tap = require('tap') local test_utils = require('test.test_utils') local testdata = require('test.testdata.user_order_item_testdata') local graphql = require('graphql') local graphql_utils = require('graphql.utils') local test_run = graphql_utils.optional_require('test_run') test_run = test_run and test_run.new() local e = graphql.error_codes local apply_timeout_to = test_run and test_run:get_cfg('apply_timeout_to') or 'graphql' local test_graphql_opts = { timeout_ms = 0.001, } local function run_queries(gql_wrapper) local test = tap.test('result cnt') test:plan(1) local query = [[ query object_result_max { user_collection { id last_name first_name order_connection { id user_id description } } } ]] local query_opts = apply_timeout_to == 'query' and test_graphql_opts or nil local gql_query = gql_wrapper:compile(query, query_opts) local variables = {} local result = gql_query:execute(variables) assert(result.data == nil, "this test should fail") assert(result.errors ~= nil, "this test should fail") local exp_err = 'query execution timeout exceeded timeout_ms limit (0.001 ms)' local err = result.errors[1].message local code = result.errors[1].extensions.error_code test:is_deeply({err, code}, {exp_err, e.TIMEOUT_EXCEEDED}, 'timeout test') assert(test:check(), 'check plan') end box.cfg({}) local graphql_opts = apply_timeout_to == 'graphql' and test_graphql_opts or nil test_utils.run_testdata(testdata, { run_queries = run_queries, graphql_opts = graphql_opts, }) os.exit()
-- Copyright 2015 Boundary, Inc. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- Add require statements for built-in libaries we wish to use local math = require('math') local os = require('os') local string = require('string') local timer = require('timer') local io = require('io') local fs = require('fs') local net = require('net') local json = require('json') local table = require('table') local params = json.parse(fs.readFileSync('param.json')) or {} local options = params.items or {} --[[ @Vitiwari This function creates the JSON RPC command to meter according to the params ]]-- function getProcessData(opt) local parameter = {} parameter.process = opt.processName or '' parameter.path_expr = opt.processPath or '' parameter.cwd_expr = opt.processCwd or '' parameter.args_expr = opt.processArgs or '' parameter.reconcile = opt.reconcile or '' local prm = parameter or { match = ''} return '{"jsonrpc":"2.0","method":"get_process_info","id":1,"params":' .. json.stringify(prm) .. '}\n' end --Utility functions function parseJson(body) return pcall(json.parse, body) end function trim(val) return string.match(val, '^%s*(.-)%s*$') end function isEmpty(str) return (str == nil or trim(str) == '') end function notEmpty(str, default) return not isEmpty(str) and str or default end local POLL_INTERVAL = 5000; -- currently poll as 2sec TODO Dynamic -- this function is called for every param local jsonRpcCall=function (process) local callback = function() --print("callback called") end local socket = net.createConnection(9192, '127.0.0.1', callback) socket:write(getProcessData(process)) socket:once('data',function(data) local sucess, parsed = parseJson(data) if(parsed.result.processes==nil)then --print No process Stay Silent TODO logs else for K,V in pairs(parsed.result.processes) do local per = V["cpuPct"]/100 local name = process.source.."_"..V["name"] local timestamp=os.time() print(string.format("%s %s %s %s", 'TRUESIGHT_METER_PROCESSCPU', per,name, timestamp)) end end socket:destroy() end) socket:once('error',function(data) print("Socket Resulted in error "..json.stringify(data)) end) end local poll=function () for key,process in pairs(options) do jsonRpcCall(process) end end -- Set the timer interval and call back function poll(). timer.setInterval(POLL_INTERVAL, poll)
prime_list = {2} for x = 3, 100, 2 do a = true for y = 1, #prime_list do z = prime_list[y] if x % z == 0 then a = false break end end if a then table.insert(prime_list, x) end end for x = 1, #prime_list do io.write(prime_list[x]) io.write(" ") end print()
require("lualine").setup({ options = { theme = "onedark", }, --[[ sections = { lualine_c = { "os.date('%a')", "data", "require'lsp-status'.status()" }, }, ]] })
local M = {}; local mod = require "mod"; local tex = require "tex"; local font = require "font"; local spr = require "spr"; local mus = require "mus"; local snd = require "snd"; local function LoadAll() spr.font_00 = SpriteLoad(mod.dir .. "textures/mbf_big_00.png", 10, 12, 16, 16, 256, 0, 0); spr.font_04 = SpriteLoad(mod.dir .. "textures/mbf_big_04.png", 10, 12, 16, 16, 256, 0, 0); font.main = FontCreate("Main", 5); FontAddAtlas(font.main, spr.font_00, 0); FontAddAtlas(font.main, spr.font_04, 4); tex.arena = TextureLoad(mod.dir .. "textures/arena.png"); tex.people1 = TextureLoad(mod.dir .. "textures/people1.png"); tex.people2 = TextureLoad(mod.dir .. "textures/people2.png"); tex.people3 = TextureLoad(mod.dir .. "textures/people3.png"); tex.people4 = TextureLoad(mod.dir .. "textures/people4.png"); tex.bg = TextureLoad(mod.dir .. "textures/background.png"); spr.blue_cube = {}; spr.red_cube = {}; spr.green_cube = {}; spr.bottle = {}; spr.object = {}; spr.object[0] = {}; spr.object[0][0] = SpriteLoadSimple(mod.dir .. "textures/blue_cube.png", 0, 16); spr.object[0][1] = SpriteLoadSimple(mod.dir .. "textures/blue_cube.png", 16, 16); spr.object[1] = {}; spr.object[1][0] = SpriteLoadSimple(mod.dir .. "textures/red_cube.png", 0, 16); spr.object[1][1] = SpriteLoadSimple(mod.dir .. "textures/red_cube.png", 16, 16); spr.object[2] = {}; spr.object[2][0] = SpriteLoadSimple(mod.dir .. "textures/green_cube.png", 0, 16); spr.object[2][1] = SpriteLoadSimple(mod.dir .. "textures/green_cube.png", 16, 16); spr.object[3] = {}; spr.object[3][0] = SpriteLoadSimple(mod.dir .. "textures/bottle.png", 0, 16); spr.object[3][1] = SpriteLoadSimple(mod.dir .. "textures/bottle.png", 16, 16); spr.object[4] = {}; spr.object[4][0] = SpriteLoadSimple(mod.dir .. "textures/jar.png", 0, 16); spr.object[4][1] = SpriteLoadSimple(mod.dir .. "textures/jar.png", 16, 16); spr.object[5] = {}; spr.object[5][0] = SpriteLoadSimple(mod.dir .. "textures/goblet.png", 0, 16); spr.object[5][1] = SpriteLoadSimple(mod.dir .. "textures/goblet.png", 16, 16); spr.object[6] = {}; spr.object[6][0] = SpriteLoadSimple(mod.dir .. "textures/container.png", 0, 16); spr.object[6][1] = SpriteLoadSimple(mod.dir .. "textures/container.png", 16, 16); spr.object[7] = {}; spr.object[7][0] = SpriteLoadSimple(mod.dir .. "textures/box.png", 0, 16); spr.object[7][1] = SpriteLoadSimple(mod.dir .. "textures/box.png", 16, 16); spr.object[8] = {}; spr.object[8][0] = SpriteLoadSimple(mod.dir .. "textures/box2.png", 0, 16); spr.object[8][1] = SpriteLoadSimple(mod.dir .. "textures/box2.png", 16, 16); spr.hero = SpriteLoad(mod.dir .. "textures/hero.png", 64, 64, 1, 2, 2, 32, 64); mus.main = AudioMusicLoad(mod.dir .. "music/bu-the-absurd-puppy.ogg"); snd.set = AudioSoundLoad(mod.dir .. "sounds/set.wav"); snd.fall = AudioSoundLoad(mod.dir .. "sounds/fall.wav"); end; M.LoadAll = LoadAll; return M;
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
local included = pcall(debug.getlocal, 5, 1) local bimap = require("bimap") local T = require("u-test") local expect = T.expect local func = T.is_function local tbl = T.is_table --# = bimap --# :toc: --# :toc-placement!: --# --# Bidirectional map implementation. --# --# toc::[] --# --# == *bimap.new*() -> _Table_, _Table_ --# Create a new map. --# --# === Returns --# [options="header",width="72%"] --# |=== --# |Type |Description --# |table |Array side --# |table |Map side --# |=== local new = function() func(bimap.new) local l, r = bimap.new() tbl(l) tbl(r) end local raw = function() local l, r = bimap.new() l.test = true l.nope = false local left = l("raw") local right = r("raw") expect(true)(left["test"]) expect(false)(left["nope"]) expect("test")(right[true]) expect("nope")(right[false]) end local len = function() local t = { 1 } expect(1)(#t) local l, r = bimap.new() l.test = 1 l.nope = 2 expect(0)(l("len")) expect(2)(r("len")) end local testing = function(l, r) expect(2)(l.bar) expect("bar")(r[2]) local r1 = r("raw") expect("foo")(r1[1]) expect("bar")(r1[2]) expect("baz")(r1[3]) local t1 = l("raw") expect(1)(t1.foo) expect(2)(t1.bar) expect(3)(t1.baz) expect(3)(r("len")) l.baz = nil expect(2)(#(r("raw"))) r[r("len")] = nil local r2 = r("raw") expect("foo")(r2[1]) local l1 = l("raw") expect(1)(l1.foo) expect(1)(r("len")) l.spam = "eggs" r.eggs = "chunky" l["chunky"] = "bacon" expect("bacon")(l["chunky"]) expect("chunky")(r["bacon"]) expect(nil)(l["spam"]) expect(nil)(r["eggs"]) local r3 = r("raw") local l2 = l("raw") expect("foo")(r3[1]) expect("chunky")(r3.bacon) expect(1)(l2.foo) expect("bacon")(l2.chunky) local fn = function() l.evil = 1 end T.error_raised( fn, 'cannot assign value "1" to key "evil": ' .. 'already assigned to key "foo"' ) end local left = function() local l, r = bimap.new() l.foo = 1 l.bar = 2 l.baz = 3 testing(l, r) end local right = function() local l, r = bimap.new{"foo", "bar", "baz"} testing(r, l) end local iter = function() local l, r = bimap.new{"foo", "bar", "baz"} local t = {} local x = l("raw") for n = 1, l("len") do t[n] = x[n] end expect("foo")(t[1]) expect("bar")(t[2]) expect("baz")(t[3]) end if included then return function() T["new"] = new T["raw argument"] = raw T["len argument"] = len T["left"] = left T["right"] = right T["iteration"] = iter end else T["new"] = new T["raw argument"] = raw T["len argument"] = len T["left"] = left T["right"] = right T["iteration"] = iter end
--- -- An image element. -- @classmod Image -- @alias Image local class = require("middleclass") local AnAL = require("AnAL") local Base = require("silicone.elements.Base") local Image = class("silicone.Image", Base) --- -- Internal. -- Internal methods -- @section Internal --- -- Initializes an Image element -- @tparam table spec Menu specification -- @tparam Root root Root element function MenuImage:initialize(spec, root) self.type = "Image" self.angle = 0 self.xScale = 1 self.yScale = 1 self.xShear = 0 self.yShear = 0 self.autoScale = true self.image = false Base.initialize(self, spec, root) if not spec.height and not spec.heightOffset then self.heightOffset = self.image:getHeight() end if not spec.width and not spec.widthOffset then self.widthOffset = self.image:getWidth() end end --- -- Getters/Setters. -- Getters and setters for element properties -- @section Getters/Setters --- -- Returns the @{love:Image} associated with the element -- @treturn @{love:Image} Image function MenuImage:getImage() return self.image end --- -- Sets the @{love:Image} associated with the element -- @tparam @{love:Image} image Image function MenuImage:setImage(image) self.image = image end --- -- Returns an image's angle -- @treturn number angle function MenuImage:getAngle() return self.angle end --- -- Sets an image's angle -- @tparam number angle angle function MenuImage:setAngle(angle) self.angle = angle end --- -- Returns an image's X scale -- @treturn number X scale function MenuImage:getXScale() return self.xScale end --- -- Sets an image's X scale -- @tparam number x X scale function MenuImage:setXScale(x) self.autoScale = false self.xScale = x end --- -- Returns an image's Y scale -- @treturn number Y scale function MenuImage:getYScale() return self.yScale end --- -- Sets an image's Y scale -- @tparam number y Y scale function MenuImage:setYScale(y) self.autoScale = false self.yScale = y end --- -- Returns an image's scale -- @treturn number X scale -- @treturn number Y scale function MenuImage:getScale() return self:getXScale(), self:getYScale() end --- -- Sets an image's scale -- @tparam number x X scale -- @tparam number y Y scale function MenuImage:setScale(x, y) self:setXScale(x) self:setYScale(y) end --- -- Returns whether or not the image is set to auto scale -- @treturn bool autoscale function MenuImage:getAutoScale() return self.autoScale end --- -- Sets whether or not the image should auto scale -- @tparam bool scale autoscale function MenuImage:setAutoScale(scale) self.autoScale = scale end --- -- Returns the shearing factor for the image's X-axis -- @treturn number Shear factor function MenuImage:getXShear() return self.xShear end --- -- Sets the shearing factor for the image's X-axis -- @tparam number x Shear factor function MenuImage:setXShear(x) self.xShear = x end --- -- Returns the shearing factor for the image's Y-axis -- @treturn number Shear factor function MenuImage:getYShear() return self.yShear end --- -- Sets the shearing factor for the image's X-axis -- @tparam number y Shear factor function MenuImage:setYShear(y) self.yShear = y end --- -- Returns the shearing factor for the image's X and Y axes -- @treturn number X Shear factor -- @treturn number Y Shear factor function MenuImage:getShear() return self:getXShear(), self:getYShear() end --- -- Sets the shearing factor for the image's X and Y axes -- @tparam number x X Shear factor -- @tparam number y Y Shear factor function MenuImage:setShear(x, y) self:setXShear(x) self:setYShear(y) end --- -- Returns the image element's absolute X position. -- return Image
log = require "log" file = io.open("test.lua", "r") x = 300 log.trace("linghibin"..x) log.debug("12") log.info(...) log.warn(...) log.error(...) log.fatal(...) a={"Hello","World";a=1,b=2,z=3,x=10,y=20;"Good","Bye"} for i, v in ipairs(a) do log.error(v..i.."---linghaibin") end