content stringlengths 5 1.05M |
|---|
data:extend {
{
type = 'bool-setting',
name = 'picker-tool-admin-only',
setting_type = 'runtime-global',
default_value = true,
order = 'picker[admin]'
}
} |
TTS.Admin.LocalPerms = {}
TTS.Admin.LocalRoles = {}
netstream.Hook('WS:Permissions/List', function(perms)
TTS.Admin.LocalPerms = perms
end)
netstream.Hook('WS:Roles/List', function(roles)
TTS.Admin.LocalRoles = roles
end) |
game:DefineFastFlag("LuaCatalogFixRemoveSellToastIcon", false)
return function()
return game:GetFastFlag("LuaCatalogFixRemoveSellToastIcon")
end |
local detours = {}
local function Detour(tbl,key,newfunc)
if (tbl[key] == nil) then return end
local oldfunc = tbl[key]
if (!isfunction(oldfunc)) then return end
detours[key] = {tbl = tbl,oldfunc = oldfunc}
tbl[key] = function(...) newfunc(...) return oldfunc(...) end
end
local msg = ""
Detour(net,"Send... |
vr_mem_stats_table = {}
vr_mem_stats_table[1] = {}
vr_mem_stats_table[1].field_name = "vr_mem_stats_h_op"
vr_mem_stats_table[1].ProtoField = ProtoField.int8
vr_mem_stats_table[1].base = base.DEC
vr_mem_stats_table[1].append_value = {
branch = {
prepend = ": ",
... |
-- Read and step through dialogue trees created from Dialogger tool.
-- http://stewart.bracken.bz/storage/Dialogger/
local DialogueOp = require "dialogue_op_def"
local VarState = require "variablestate"
local M = {}
M.TNODE_TEXT = "Text"
M.TNODE_NODE = "Node"
M.TNODE_CHOICE = "Choice"
M.TNODE_SET = "Set"
M.TNODE_BRAN... |
local cURL = require("lcurl")
local post = cURL.form()
-- post file from filesystem
:add_file ("name", "post.lua", "text/plain")
-- post file from data variable
:add_buffer("name2", "dummy.html", "<html><bold>bold</bold></html>", "text/html")
cURL.easy()
:setopt_url("http://localhost")
:setopt_httppost(p... |
-- View whether tiles on the map can be pathed to
--[====[
gui/pathable
============
Highlights each visible map tile to indicate whether it is possible to path to
from the tile at the cursor - green if possible, red if not, similar to
`gui/siege-engine`. A few options are available:
* :kbd:`l`: Lock cursor: when e... |
local Component = require "component"
local Progression = Component:extend()
Progression.name = "Progression"
Progression.requirements = {components.Stats}
function Progression:initialize(actor)
actor.level = 1
actor.feats = {}
actor:addAction(actions.LevelUp)
end
return Progression
|
-- NetHack 3.7 Sovereign.des
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991-2 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = "," });
des.level_flags("mazelevel", "noflip")
des.region(selection.area(00,00,79,20), "l... |
local game_scene = class("game_scene", cc.Layer)
local public_module = require("app.public.util.public_module")
local event_manager = require("app.public.util.event_manager")
local layer_main = require("app.views.layer.layer_main")
function game_scene:ctor()
self:setPosition(display.cx, display.cy)
self.lay... |
local cfg = require("config").entity.stardust
local util = require("util")
local hexagon = require("hexagon")
local core = require("core")
local buff = require("buff")
local function buff_charge(charge)
return {
name = "buff.stardust.charge",
initial = function(self)
local entity = self.owner
local p = buf... |
local V = {
Name = "Lotus Exige S Roadster",
Class = "prop_vehicle_jeep",
Category = "LW Cars",
Author = "LoneWolfie",
Information = "Driveable lotus by LoneWolfie",
Model = "models/LoneWolfie/lotus_exiges_roadster.mdl",
//Vehicle Controller
KeyValues = {
vehiclescri... |
-- convert permaprop to this system
--[[
local tbl = sql.Query("SELECT * FROM permaprops")
for k, v in pairs(tbl) do
json = util.JSONToTable(v.content)
print(string.format("{ent = '%s', pos = %s, ang = %s},", json.Class, "Vector("..json.Pos.x..", "..json.Pos.y..", "..json.Pos.z..")", "Angle("..json.Angle.p..", "..jso... |
-----------------------------------
-- Area: Western Altepa Desert
-- Mob: Desert Dhalmel
-- Note: Place holder for Celphie
-----------------------------------
local ID = require("scripts/zones/Western_Altepa_Desert/IDs")
require("scripts/globals/regimes")
require("scripts/globals/mobs")
------------------------------... |
--------------------------------------------------------------------------------
--
-- (C) %%YEAR%% Michael J. Beer
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or with‐
-- out modification, are permitted provided that the following con‐
-- ditions are met:
--
-- 1. Redistribu... |
local assets =
{
Asset("ANIM", "anim/book_maxwell.zip"),
}
local prefabs =
{
"shadowwaxwell",
"waxwell_book_fx"
}
local function doeffects(inst, pos)
SpawnPrefab("statue_transition").Transform:SetPosition(pos:Get())
SpawnPrefab("statue_transition_2").Transform:SetPosition(pos:Get())
end
local function ... |
-- 1 ensemble + dropout
os.execute('CUDA_VISIBLE_DEVICES=0 th train.lua -dataset flic -expID hg-generic8-ensemblev3 -netType hg-generic-ensemblev3 -nGPU 1 -optMethod adam -nThreads 4 -snapshot 0 -schedule "{{30,1e-3,0},{5,1e-4,0},{5,5e-5,0}}" -nStack 8 -genGraph 0')
-- 2 ensemble + spatial dropout
os.execute('CUDA_VI... |
-- Created by LuaView.
-- Copyright (c) 2017, Alibaba Group. All rights reserved.
--
-- This source code is licensed under the MIT.
-- For the full copyright and license information,please view the LICENSE file in the root directory of this source tree.
--
-- Created by IntelliJ IDEA.
-- User: song
-- Date: 16/10/13
-... |
local curl = require 'cURL'
local URL = require 'socket.url'
local JSON = require 'dkjson'
local clr = require 'term.colors'
local function getRandomBootts(attempt, bootts)
attempt = attempt or 0
attempt = attempt + 1
local count = bootts == 'butts' and 3 or 10
local url = string.format('http://api.o... |
add_repositories("antlr https://github.com/antlr/antlr4.git")
add_repositories("args https://github.com/Taywee/args.git")
add_repositories("yaml https://github.com/jbeder/yaml-cpp.git")
add_repositories("catch https://github.com/catchorg/Catch2.git")
local repo = "$(configdir)/repositories/"
target("lua-format")
set_... |
ENT.Type = "anim"
ENT.Base = "wick_base"
ENT.Category = "STRP"
ENT.PrintName = "Дверь в бар"
ENT.Author = "WickedRabbit"
ENT.Contact = ""
ENT.Spawnable = true --Spawnable?
ENT.AdminSpawnable = false --If spawnable, is it admin only?
function ENT:Draw()
self:DrawModel()
end
|
local bigfont = require("bigfont")
exports = {}
local currentLiseners = {
}
local customChars = {
upArrow = "f\152f\137f\144",
downArrow = "t\155t\159f\132"
.."f\128f\129f\128",
bottomBar = "t\143",
leftBar = "f\149",
rightBar = "t\149",
}
function getDrawingCharacter(topLeft, top... |
-- Load plugins
require "plugins"
-- Load basics
require "config.treesitter"
-- Load LSPs
require "config.lsp"
require "config.lsp.snippets"
require "config.lsp.completions"
-- Load theme based
require "config.tokyonight"
require "config.lualine"
require "config.indentline"
-- Load extra features
require "config.al... |
ys = ys or {}
ys.Battle.BattleBuffScapegoat = class("BattleBuffScapegoat", ys.Battle.BattleBuffEffect)
ys.Battle.BattleBuffScapegoat.__name = "BattleBuffScapegoat"
ys.Battle.BattleBuffScapegoat.Ctor = function (slot0, slot1)
slot0.super.Ctor(slot0, slot1)
end
ys.Battle.BattleBuffScapegoat.SetArgs = function (slot0, ... |
local LoseGameSystem = tiny.processingSystem()
LoseGameSystem.keyboard = true
LoseGameSystem.filter = tiny.requireAll('score')
function LoseGameSystem:process(entity, ev)
if ev.isDown then
love.event.quit()
end
end
return LoseGameSystem |
group("third_party")
project("spirv-tools")
uuid("621512da-bb50-40f2-85ba-ae615ff13e68")
kind("StaticLib")
language("C++")
links({
})
defines({
"_LIB",
})
includedirs({
"spirv-headers/include",
"spirv-tools/include",
"spirv-tools/source",
})
files({
"spirv-tools/include/spirv-too... |
--[[
Warp Splinter yells: Children, come to me!
Warp Splinter yells: Maybe this is not-- No, we fight! Come to my aid!
Warp Splinter yells: So... confused. Do not... belong here.
Warp Splinter yells: What am I doing? Why do I...
Warp Splinter yells: Who disturbs this sanctuary?
Warp Splinter yells: You must die! But wa... |
require "lunit"
module("tests.e2.undead", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
end
function test_undead_give_item()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("hodor@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 1)
u1.race = "und... |
local GUI = { }
local function inRect(pos, dim, point)
return pos.x < point.x and
pos.x + dim.x > point.x and
pos.y < point.y and
pos.y + dim.y > point.y
end
local function pressed(pos, dim)
for k,v in pairs(Input.released) do
if inRect(pos, dim, v.down) and
inRect(pos, dim, v.pos... |
require('nvim-treesitter.configs').setup {
highlight = {
enable = true,
},
indent = {
enable = true,
},
autotag = {
enable = true,
},
ensure_installed = {
'bash',
'css',
'html',
'javascript',
'json',
'lua',
'yaml',
},
keymaps = {
['af'] = '@function.outer',
... |
-- Questo script disabilita lo Shift Lock.
game.StarterPlayer.EnableMouseLockOption = false |
local M = {}
M.disable_buffer = function()
if pcall(require, 'virt-column') then
require('virt-column').setup_buffer({ virtcolumn = '' })
end
end
return M
|
local util = require"lacord.util"
local SEPARATOR = require"lacord.x.command".SEPARATOR
local components = require"lacord.x.components"
local insert = table.insert
local iiter = ipairs
local get = rawget
local setm = setmetatable
local _ENV = {}
--luacheck: ignore 111
local command_ctx = {__name = "lac... |
local M = {}
function M.error(msg)
print("[Error] " .. msg)
end
function M.warning(msg)
print("[Warning] " .. msg)
end
function M.info(msg)
print("[Info] " .. msg)
end
return M
|
local noise = require("noise")
local tne = noise.to_noise_expression
-- Remove decorative placements. These bloat map sizes.
local decoratives = data.raw["optimized-decorative"]
for key, decorative in pairs(decoratives) do
if decorative.autoplace ~= nil then
decorative.autoplace.probability_expression = tn... |
local Color = Config.common.color.Color
local utils = Config.common.utils
local hl = Config.common.hl
local api = vim.api
local hi, hi_link, hi_clear = hl.hi, hl.hi_link, hl.hi_clear
local colorscheme = "catppuccin"
vim.opt.bg = "dark"
vim.g.ayucolor = "dark"
vim.g.gruvbox_italic = 1
vim.g.gruvbox_contrast_dark = "m... |
return {'oxidase','oxidatie','oxidatief','oxide','oxideren','oxidelaag','oxidehuid','oxidant','oxideerde','oxideert','oxiden','oxidatieve','oxiderend','oxiderende','oxides','oxidaties'} |
local v = vim.api
local Editor = {}
Editor.get_curr_char = function ()
local byte_index = v.nvim_win_get_cursor(0)[2]
return v.nvim_get_current_line():sub(byte_index, byte_index)
end
Editor.is_curr_char_space = function()
return string.find(Editor.get_curr_char(), '%s') ~= nil
end
return Editor |
--[[ Copyright (c) 2018 Optera
* Part of Re-Stack
*
* See LICENSE.md in the project directory for license information.
--]]
-- Get ammo by category and set stack size
local function SetByAmmoCategory(type, stack_size)
if stack_size > 0 then
for _, ammo in pairs(data.raw.ammo) do
if ammo.ammo_t... |
function digit (value)
value = value / 8
if value >= 10 then
return 0
end
return value
end
oldvalue = 0
function reward ()
value = digit(data.score0)
value = value + digit(data.score1) * 10
value = value + digit(data.score2) * 100
value = value + digit(data.score3) * 1000
value = value + digit(da... |
--include("shared.lua")
--AddCSLuaFile("shared.lua")
--AddCSLuaFile("cl_init.lua")
SWEP.Author = "TP Hunter NL"
SWEP.Contact = "http:--facepunch.com/showthread.php?t=1328089"
SWEP.Purpose = "Sit inside train and put it into reverser slot, turn reverser to forward, drive the train"
SWEP.Instructions = "Used as a... |
local window = require('cmp.utils.window')
local config = require('cmp.config')
---@class cmp.DocsView
---@field public window cmp.Window
local docs_view = {}
---Create new floating window module
docs_view.new = function()
local self = setmetatable({}, { __index = docs_view })
self.entry = nil
self.window = win... |
object_tangible_quest_talus_genetic_potential_datapad_07 = object_tangible_quest_shared_talus_genetic_potential_datapad_07:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_talus_genetic_potential_datapad_07, "object/tangible/quest/talus_genetic_potential_datapad_07.iff")
|
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
high_valocity_feed_mechanism = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/component/weapon/projectile_feed_mechanism_enhancement_max_damage.iff",
craftingValues = {
{"maxdamage",20,20.01,... |
-- SPDX-License-Identifier: BSD-3-Clause
--
-- Copyright 2016 Raritan Inc. All rights reserved.
-- Iterates through all uploaded Lua scripts and prints it actually state out.
-- The output will be written back to usb stick
require "LuaService"
-- get the LuaService Manager
local lsManager = luaservice.Manager:getDef... |
---@class ISDebugBlood : ISDebugSubPanelBase
ISDebugBlood = ISDebugSubPanelBase:derive("ISDebugBlood")
function ISDebugBlood:initialise()
ISDebugSubPanelBase.initialise(self)
end
function ISDebugBlood:createChildren()
ISDebugSubPanelBase.createChildren(self)
local x,y,w, obj = 10,10,self.width-30
self:initHorzB... |
---- vim: ts=2 tabstop=2 shiftwidth=2 expandtab
theme = {}
theme.confdir = _Awesome.path.themes .. '/solarized-dark' --os.getenv("HOME") .. "/.config/awesome/themes/solarized-dark"
theme.icons = _Awesome.path.themes .. '/icons' --os.getenv("HOME") .. "/.config/awesome/themes/solarized-dark/icons"
theme.wallpaper = the... |
-- Fixing and modifying the testrepos to be used
-- for testing luagit2's functions
local fix_repo = {}
-- Temporarily changes .gitted/ to .git/
-- Requires a string argument of testrepo's name
function fix_repo.set_repo(repo_name)
os.execute("cd ../ && mv .git/ .gitted/")
os.execute(string.format( [[cp -r "%s" "... |
local ADDON = ...
local L = Wheel("LibLocale"):NewLocale(ADDON, "zhTW")
|
local xxh32 = require("luaxxhash")
local f = io.open("sherlock.txt")
local text = f:read("*all")
local str = "Cats are interesting."
local str1 = "a"
local strt = {
str1:rep(4),
str1:rep(16),
str1:rep(32),
str1:rep(32) .. str1 .. str1:rep(4),
str:rep(256),
"",
"dupa",
str,
str1,
text
}
local answer = {
... |
local gbc = cc.import("#gbc")
local JobsAction = cc.class("JobsAction", gbc.ActionBase)
JobsAction.ACCEPTED_REQUEST_TYPE = "worker"
function JobsAction:triggingAction(job)
local key = job.data.key
local number = job.data.number
local redis = self:getInstance():getRedis()
redis:set(key, number * 2)
e... |
BuildEnv(...)
local BrowseItem = Addon:NewClass('BrowseItem', GUI:GetClass('ItemButton'))
function BrowseItem:Constructor()
self:SetCheckedTexture([[Interface\HelpFrame\HelpFrameButton-Highlight]])
self:GetCheckedTexture():SetTexCoord(0, 1, 0, 0.57)
self:SetHighlightTexture([[Interface\HelpFram... |
local isMinimuze = false;
local cursorEnable = false;
local sw,sh = guiGetScreenSize()
local marker;
-- CFG
local keyToggle = "mouse3" -- actived script
local keyApply = "mouse1" -- teleport
local keyOnCar = "mouse2" -- сonfirmation for teleporting to the car
local sizePickup = 1.5
function isPauseMenu... |
object_building_kashyyyk_decd_wroshyr_fallen_tree_dead = object_building_kashyyyk_shared_decd_wroshyr_fallen_tree_dead:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_decd_wroshyr_fallen_tree_dead, "object/building/kashyyyk/decd_wroshyr_fallen_tree_dead.iff")
|
_G.Class = require '30log'
print('Assuming the returned value when requiring "30log" \nis held in variable named Class')
context('Class()', function()
context('When Class is called with no args passed', function()
test('it returns a new class (regular Lua table)',function()
assert_equal(type(Class()),'... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'Afk Bot, Developer Erfan Ebrahimi, http://erfanebrahimi.ir | https://github.com/yeganehha '
version '1.0.0'
server_scripts {
'@es_extended/locale.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'co... |
local Parser = {}
Parser.Types = {
[0] = "open",
[1] = "close",
[2] = "ping",
[3] = "pong",
[4] = "message",
-- unused
[5] = "upgrade",
[6] = "noop"
}
setmetatable(Parser.Types, {
__index = function(_, index)
for id, type in pairs(Parser.Types) do
if type == index then
return id
end
end
end
}... |
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_CovenantSanctumUI
C_CovenantSanctumUI = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.DepositA... |
PED_NETWORKED = true
PED_NON_NETWORKED = false
function createPed(pedType, model, position, heading,cb)
requestModel(model,function()
local ped = CreatePed(pedType,model,position.x,position.y,position.z,heading,PED_NETWORKED,false)
SetModelAsNoLongerNeeded(model)
cb(ped)
end)
end
expor... |
--时穿剑阵·四象阵
local m=14000009
local cm=_G["c"..m]
function cm.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,4,4,cm.lcheck)
c:EnableReviveLimit()
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--battle d... |
--- === cp.ui.Button ===
---
--- The `Button` type extends [Element](cp.ui.Element.md) and includes all its
--- methods, fields and other properties.
local require = require
local axutils = require "cp.ui.axutils"
local Element = require "cp.ui.Element"
local Menu = require "cp.ui.Menu"
loc... |
object_tangible_furniture_modern_bar_piece_curve_s1_treasure_map = object_tangible_furniture_modern_shared_bar_piece_curve_s1_treasure_map:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_modern_bar_piece_curve_s1_treasure_map, "object/tangible/furniture/modern/bar_piece_curve_s1_treasure_map.iff")
|
--
-- created with TexturePacker (http://www.codeandweb.com/texturepacker)
--
-- $TexturePacker:SmartUpdate:80bc6ce36d3999c1c60ff2ce47185aab:7a5167064ab93c186141cc0e0a95d05c:cf8ab4992190eb44f97f06311ef326d7$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI... |
--- @module OutputStream
-- @author sci4me
-- @license MIT
-- @copyright Scitoshi Nakayobro 2021
local class = require "middleclass"
local OutputStream = class("OutputStream")
-- luacheck: push no unused args
function OutputStream:writeU8(x)
end
function OutputStream:flush()
end
function OutputStream:close()
end
-... |
-- Copyright 2013 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header$
local key = require 'pgf.gd.doc'.key
loc... |
-- This example shows how to present a menu with two choices. Each
-- choice jumps the story to one of two possible scenes. This example
-- also demonstrates jumping to other scenes in general.
Eric = Character {dialogName = "Eric", textColor = "#c8ffc8"}
Jeff = Character {dialogName = "Jeff", textColor = "#c8c8ff"}... |
function class(classname, super)
local superType = type(super)
local cls
if superType ~= "table" then
superType = nil
super = nil
end
-- inherited from Lua Object
if super then
cls = {}
setmetatable(cls, {__index = super})
cls.super =... |
cc = cc or {}
---Touch object
---@class Touch : Ref
local Touch = {}
cc.Touch = Touch
--------------------------------
--- Returns the previous touch location in screen coordinates. <br>
---return The previous touch location in screen coordinates.
---@return vec2_table
function Touch:getPreviousLocationInView() end
-... |
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('CoolLine') then return end
function AS:CoolLine()
CoolLineDB.bgcolor = { r = 0, g = 0, b = 0, a = 0, }
CoolLineDB.border = 'None'
CoolLine.updatelook()
AS:SkinBackdropFrame(CoolLine)
CoolLine.Backdrop:SetAllPoints(CoolLine)
CoolLine.Backdrop:CreateShadow()
AS... |
--[[------------------------------------------------------
# Lubyk core module
This file is loaded just after the load paths have been
changed and loads Lubyk essentials.
--]]------------------------------------------------------
--=============================================== LOAD PATHS
-- These paths alr... |
--[[
(c) 2008-2011 David Manura. Licensed under the same terms as Lua (MIT).
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
... |
require 'engine'
require 'shared'
require 'arena'
require 'buy_screen'
require 'objects'
require 'player'
require 'enemies'
require 'media'
function init()
shared_init()
input:bind('move_left', {'a', 'left', 'dpleft', 'm1'})
input:bind('move_right', {'d', 'right', 'dpright', 'm2'})
input:bind('move_up', {'w'... |
-- module Data.Array.Unsafe
local Unsafe = {}
exports.unsafeIndex = function (xs)
return function (n)
return xs[n+1]
end
end
return Unsafe
|
include "src"
include "test/src"
|
settings {
}
sync {
default.rsync,
source = "/home/user/workspace/cfnmxl/machine-vision-acquisition/tmp/data-root/",
target = "powerplant.pfr.co.nz:/input/projects/dhs/smartsensingandimaging/development",
-- # Large delay to allow complete writing and also deletion to not interfere
delay =... |
include("shared.lua")
function ENT:Draw()
render.SetMaterial( Material( "hlof/sprites/exit1" ) )
render.DrawSprite( self:GetPos(), 64, 64, Color( 255, 255, 255 ) )
end
function ENT:Think()
local light = DynamicLight( self:EntIndex() )
light.Pos = self:GetPos()
light.r = 255
light.g = 255
l... |
--LL-セレスト・ワグテイル
--Scripted by mallu11
function c100425035.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100425035,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:... |
local uv = require 'couv'
local Buffer = uv.Buffer
local exports = {}
exports['Buffer.new'] = function(test)
local buf = Buffer.new(2)
test.equal(type(buf), 'userdata')
buf = Buffer.new('abc')
test.equal(type(buf), 'userdata')
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 99)
test... |
local skynet = require "skynet"
local log = require "log"
local text = require("text").modbus
local api = require "api"
local validate = require "utils.validate"
local client = require "modbus.client"
local mpdu = require "modbus.pdu"
local mdata = require "modbus.data"
local tblins = table.insert
local strfmt = strin... |
--[=[
@class SpawnServiceClient
]=]
local require = require(script.Parent.loader).load(script)
local SpawnServiceClient = {}
function SpawnServiceClient:Init(serviceBag)
assert(not self._serviceBag, "Already initialized")
self._serviceBag = assert(serviceBag, "No serviceBag")
self._serviceBag:GetService(require... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local List = require(ReplicatedStorage.Utilities.List)
local Books = {}
local books = ReplicatedStorage:WaitForChild("GetBooks"):InvokeServer()
local bookToAuthorNames = {} --[book][authorName:lower()] = true
local bookToAuthorLine = {} --[book] = authorLin... |
if x then
for i=1,10 do
if a then
print("okay")
elseif b then
print("b")
break
else
break
end
end
else
print("else")
end
print("done")
|
local string = string
local type = type
local gsub = string.gsub
local rep = string.rep
local padding = {}
function padding.pad(data, blocksize, optional)
blocksize = blocksize or 16
if type(blocksize) ~= "number" then
return nil, "invalid block size data type"
end
if blocksize < 1 or blocksize > 256 then
... |
-- funfacts
function facts()
local facts {"A","B","C","D","E","F","G"}
net.Start("FunFacts")
net.WriteString(facts[math.random(#facts)])
net.Broadcast()
chat.AddText(facts[math.random(#facts)])
print(facts[math.random(#facts)])
end
timer.create("FunFacts", 1800, 0, facts)
|
DBT_AllPersistentOptions = {
["Default"] = {
["DBM"] = {
["StartColorPR"] = 1,
["Scale"] = 0.899999976158142,
["EnlargeBarsPercent"] = 0.125,
["StartColorR"] = 1,
["EndColorPR"] = 0.501960784313726,
["TimerPoint"] = "TOPRIGHT",
["EndColorDG"] = 0,
["HugeTimerPoint"] = "CENTER",
["EndColor... |
local optionsSelections = {}
optionsSelections[0] = "Back"
optionsSelections[1] = "Volume"
optionsSelections[2] = settings.displayModes[settings.displayModesIndex]
function DrawOptionsScreen()
love.graphics.clear(unpack(colors.black))
GameFont:setLineHeight(1)
love.graphics.setColor(0, 0, 0, 100)
lov... |
-- separator
function foo()
local a,b,c,d;
a=1;b=2;c=3;d=4;
return a,b,c,d;
end;
a,b,c,d=foo();
print(a,b,c,d);
a,b,c,d=foo();print(a,b,c,d);
|
local dpdk = require "dpdk"
local memory = require "memory"
local device = require "device"
local ts = require "timestamping"
local dpdkc = require "dpdkc"
local filter = require "filter"
local ffi = require "ffi"
function master(...)
local txPort, rate, cores = tonumberall(...)
if not txPort or not rate or not cor... |
return {'sipaliwini','sip','sipaliwinees','sipaliwinier','sipke','sip','sipma','sipkema','sipman','sipsma','sippe','sipper','sipst','sipaliwinese','sipaliwiniers','sipkes'} |
local teleports = {
[3178] = {value = 6, position = Position(33137, 31248, 6)},
[3179] = {value = 6, position = Position(33211, 31068, 9)},
[3180] = {value = 6, position = Position(33211, 31068, 9)},
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
... |
-- Declare the function, takes two arguments
function AddAndPrint(x, y)
local result = x + y;
print (x .. "+" .. y .. "=" .. result)
end
-- Call the function a few times
AddAndPrint(2, 3, 7) -- Will print 2+3=5
AddAndPrint(4, 5, 8, 9, 10) -- Will print 4+5=9
AddAndPrint(6, 7, 11, 12, 14) -- Will print 6+7=13
-- Decl... |
--[[ Copyright (c) 2010 Wendell Misiedjan
Edited by: Wendell Misiedjan
Based on: Manuel König files.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limita... |
--
-- Created by IntelliJ IDEA.
-- User: nander
-- Date: 09/02/2018
-- Time: 21:25
-- To change this template use File | Settings | File Templates.
--
return function()
LOADBYMAPFILE("assets/maps/final/cubetransporter.lua")
--ember, purple, cyan, green, yellow
scripts.objects.door(24, 12, true, false, nil... |
--3L·不可思议的国度
local m=37564848
local cm=_G["c"..m]
if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end
cm.named_with_3L=true
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
... |
local tmux = require('Navigator.tmux')
local A = vim.api
local F = vim.fn
local cmd = A.nvim_command
-- Just some state and defaults
local N = {
last_pane = false,
config = nil,
}
local function wincmd(direction)
cmd('wincmd ' .. direction)
end
local function tabcmd(direction)
if direction == 'n' the... |
local playsession = {
{"rikkert", {869}},
{"redlabel", {354}},
{"Zymoran", {337}},
{"XnagitoX", {915}},
{"xiaoxi", {33427}},
{"Kamyk", {236518}},
{"651782904", {77998}},
{"CmonMate497", {3658}},
{"Ulygold", {2656}},
{"James_Hackett", {27840}},
{"Royal_X5", {1860}},
{"Decu", {5314}},
{"Jardee", {25418}}
}
r... |
Background = Base:extend("Background", {
sprite = nil,
offset = nil,
scale = nil,
scroll = nil,
color = "white",
alpha = 1,
dimensions = nil,
sd = nil,
quad = nil
})
function Background:init(data)
stache.checkArg("sprite", data.sprite, "asset", "Background:init")
stache.checkArg("offset", data.offset, "vect... |
SWEP.Base = "arccw_base"
SWEP.Spawnable = true -- this obviously has to be set to true
SWEP.Category = "ArcCW - Halo Custom Edition" -- edit this if you like
SWEP.AdminOnly = false
SWEP.PrintName = "Assault Carbine"
SWEP.TrueName = "MA5K Assault Carbine"
SWEP.Trivia_Class = "Carbine"
SWEP.Trivia_Desc = "The MA5K carbi... |
-- thread.lua
--
-- Thread.lua exports a number of functions that deal with "threads". A
-- "thread" consists of a *task* and a *coroutine*.
--
-- Task Objects
-- -------------
--
-- Task objects represent a pending operation, and store the following:
--
-- * the dispatch context [needed to schedule a coroutine]
-- ... |
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