content
stringlengths 5
1.05M
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data:extend {
{
type = 'bool-setting',
name = 'picker-tool-admin-only',
setting_type = 'runtime-global',
default_value = true,
order = 'picker[admin]'
}
}
|
TTS.Admin.LocalPerms = {}
TTS.Admin.LocalRoles = {}
netstream.Hook('WS:Permissions/List', function(perms)
TTS.Admin.LocalPerms = perms
end)
netstream.Hook('WS:Roles/List', function(roles)
TTS.Admin.LocalRoles = roles
end)
|
game:DefineFastFlag("LuaCatalogFixRemoveSellToastIcon", false)
return function()
return game:GetFastFlag("LuaCatalogFixRemoveSellToastIcon")
end
|
local detours = {}
local function Detour(tbl,key,newfunc)
if (tbl[key] == nil) then return end
local oldfunc = tbl[key]
if (!isfunction(oldfunc)) then return end
detours[key] = {tbl = tbl,oldfunc = oldfunc}
tbl[key] = function(...) newfunc(...) return oldfunc(...) end
end
local msg = ""
Detour(net,"SendToServer",function()
print("NetLogger:End Message:",tostring(msg))
msg = nil
end)
Detour(net,"Start",function(m)
msg = m
if (msg != nil) then
print("NetLogger:Start New Message:",tostring(msg))
end
end)
Detour(net,"WriteAngle",function(ang)
if (msg != nil) then
print("NetLogger:Writing Angle ",tostring(ang))
end
end)
Detour(net,"WriteBit",function(b)
if (msg != nil) then
print("NetLogger:Writing bit ",tostring(b))
end
end)
Detour(net,"WriteBool",function(bo)
if (msg != nil) then
print("NetLogger:Writing bool ",tostring(bo))
end
end)
Detour(net,"WriteColor",function(c)
if (msg != nil) then
print("NetLogger:Writing Color ",tostring(c))
end
end)
Detour(net,"WriteData",function(data)
if (msg != nil) then
print("NetLogger:Writing Data, see wow_data.txt in /data/")
file.Write("wow_data.txt",data)
end
end)
Detour(net,"WriteDouble",function(d)
if (msg != nil) then
print("NetLogger:Writing Double ",tostring(d))
end
end)
Detour(net,"WriteEntity",function(e)
if (msg != nil) then
print("NetLogger:Writing Entity ",tostring(e))
end
end)
Detour(net,"WriteFloat",function(f)
if (msg != nil) then
print("NetLogger:Writing Float ",tostring(f))
end
end)
Detour(net,"WriteInt",function(i,b)
if (msg != nil) then
print("NetLogger:Writing Int ",tostring(i),tostring(b))
end
end)
Detour(net,"WriteMatrix",function(m)
if (msg != nil) then
print("NetLogger:Writing Matrix ",tostring(m))
end
end)
Detour(net,"WriteNormal",function(n)
if (msg != nil) then
print("NetLogger:Writing Normal ",tostring(n))
end
end)
Detour(net,"WriteString",function(s)
if (msg != nil) then
print("NetLogger:Writing String ",tostring(s))
end
end)
Detour(net,"WriteTable",function()
if (msg != nil) then
print("NetLogger:Writing Table")
end
end)
Detour(net,"WriteUInt",function(un,b)
if (msg != nil) then
print("NetLogger:Writing UInt ",tostring(un),tostring(b))
end
end)
Detour(net,"WriteVector",function(v)
if (msg != nil) then
print("NetLogger:Writing Vector ",tostring(v))
end
end)
|
vr_mem_stats_table = {}
vr_mem_stats_table[1] = {}
vr_mem_stats_table[1].field_name = "vr_mem_stats_h_op"
vr_mem_stats_table[1].ProtoField = ProtoField.int8
vr_mem_stats_table[1].base = base.DEC
vr_mem_stats_table[1].append_value = {
branch = {
prepend = ": ",
value = function (val) return sandesh_op[val] end
},
subtree = {
prepend = ", Operation: ",
value = function (val) return sandesh_op[val] end
}}
vr_mem_stats_table[1].info_col = {prepend = "Operation: "}
vr_mem_stats_table[1].show_when_zero = true
vr_mem_stats_table[2] = {}
vr_mem_stats_table[2].field_name = "vms_rid"
vr_mem_stats_table[2].ProtoField = ProtoField.int16
vr_mem_stats_table[2].base = base.DEC
vr_mem_stats_table[3] = {}
vr_mem_stats_table[3].field_name = "vms_alloced"
vr_mem_stats_table[3].ProtoField = ProtoField.int64
vr_mem_stats_table[3].base = base.DEC
vr_mem_stats_table[4] = {}
vr_mem_stats_table[4].field_name = "vms_freed"
vr_mem_stats_table[4].ProtoField = ProtoField.int64
vr_mem_stats_table[4].base = base.DEC
vr_mem_stats_table[5] = {}
vr_mem_stats_table[5].field_name = "vms_assembler_table_object"
vr_mem_stats_table[5].ProtoField = ProtoField.int64
vr_mem_stats_table[5].base = base.DEC
vr_mem_stats_table[6] = {}
vr_mem_stats_table[6].field_name = "vms_bridge_mac_object"
vr_mem_stats_table[6].ProtoField = ProtoField.int64
vr_mem_stats_table[6].base = base.DEC
vr_mem_stats_table[7] = {}
vr_mem_stats_table[7].field_name = "vms_btable_object"
vr_mem_stats_table[7].ProtoField = ProtoField.int64
vr_mem_stats_table[7].base = base.DEC
vr_mem_stats_table[8] = {}
vr_mem_stats_table[8].field_name = "vms_build_info_object"
vr_mem_stats_table[8].ProtoField = ProtoField.int64
vr_mem_stats_table[8].base = base.DEC
vr_mem_stats_table[9] = {}
vr_mem_stats_table[9].field_name = "vms_defer_object"
vr_mem_stats_table[9].ProtoField = ProtoField.int64
vr_mem_stats_table[9].base = base.DEC
vr_mem_stats_table[10] = {}
vr_mem_stats_table[10].field_name = "vms_drop_stats_object"
vr_mem_stats_table[10].ProtoField = ProtoField.int64
vr_mem_stats_table[10].base = base.DEC
vr_mem_stats_table[11] = {}
vr_mem_stats_table[11].field_name = "vms_drop_stats_req_object"
vr_mem_stats_table[11].ProtoField = ProtoField.int64
vr_mem_stats_table[11].base = base.DEC
vr_mem_stats_table[12] = {}
vr_mem_stats_table[12].field_name = "vms_flow_queue_object"
vr_mem_stats_table[12].ProtoField = ProtoField.int64
vr_mem_stats_table[12].base = base.DEC
vr_mem_stats_table[13] = {}
vr_mem_stats_table[13].field_name = "vms_flow_req_object"
vr_mem_stats_table[13].ProtoField = ProtoField.int64
vr_mem_stats_table[13].base = base.DEC
vr_mem_stats_table[14] = {}
vr_mem_stats_table[14].field_name = "vms_flow_req_path_object"
vr_mem_stats_table[14].ProtoField = ProtoField.int64
vr_mem_stats_table[14].base = base.DEC
vr_mem_stats_table[15] = {}
vr_mem_stats_table[15].field_name = "vms_flow_hold_stat_object"
vr_mem_stats_table[15].ProtoField = ProtoField.int64
vr_mem_stats_table[15].base = base.DEC
vr_mem_stats_table[16] = {}
vr_mem_stats_table[16].field_name = "vms_flow_link_local_object"
vr_mem_stats_table[16].ProtoField = ProtoField.int64
vr_mem_stats_table[16].base = base.DEC
vr_mem_stats_table[17] = {}
vr_mem_stats_table[17].field_name = "vms_flow_metadata_object"
vr_mem_stats_table[17].ProtoField = ProtoField.int64
vr_mem_stats_table[17].base = base.DEC
vr_mem_stats_table[18] = {}
vr_mem_stats_table[18].field_name = "vms_flow_table_data_object"
vr_mem_stats_table[18].ProtoField = ProtoField.int64
vr_mem_stats_table[18].base = base.DEC
vr_mem_stats_table[19] = {}
vr_mem_stats_table[19].field_name = "vms_flow_table_info_object"
vr_mem_stats_table[19].ProtoField = ProtoField.int64
vr_mem_stats_table[19].base = base.DEC
vr_mem_stats_table[20] = {}
vr_mem_stats_table[20].field_name = "vms_fragment_object"
vr_mem_stats_table[20].ProtoField = ProtoField.int64
vr_mem_stats_table[20].base = base.DEC
vr_mem_stats_table[21] = {}
vr_mem_stats_table[21].field_name = "vms_fragment_queue_object"
vr_mem_stats_table[21].ProtoField = ProtoField.int64
vr_mem_stats_table[21].base = base.DEC
vr_mem_stats_table[22] = {}
vr_mem_stats_table[22].field_name = "vms_fragment_queue_element_object"
vr_mem_stats_table[22].ProtoField = ProtoField.int64
vr_mem_stats_table[22].base = base.DEC
vr_mem_stats_table[23] = {}
vr_mem_stats_table[23].field_name = "vms_fragment_scanner_object"
vr_mem_stats_table[23].ProtoField = ProtoField.int64
vr_mem_stats_table[23].base = base.DEC
vr_mem_stats_table[24] = {}
vr_mem_stats_table[24].field_name = "vms_hpacket_pool_object"
vr_mem_stats_table[24].ProtoField = ProtoField.int64
vr_mem_stats_table[24].base = base.DEC
vr_mem_stats_table[25] = {}
vr_mem_stats_table[25].field_name = "vms_htable_object"
vr_mem_stats_table[25].ProtoField = ProtoField.int64
vr_mem_stats_table[25].base = base.DEC
vr_mem_stats_table[26] = {}
vr_mem_stats_table[26].field_name = "vms_interface_object"
vr_mem_stats_table[26].ProtoField = ProtoField.int64
vr_mem_stats_table[26].base = base.DEC
vr_mem_stats_table[27] = {}
vr_mem_stats_table[27].field_name = "vms_interface_mac_object"
vr_mem_stats_table[27].ProtoField = ProtoField.int64
vr_mem_stats_table[27].base = base.DEC
vr_mem_stats_table[28] = {}
vr_mem_stats_table[28].field_name = "vms_interface_req_object"
vr_mem_stats_table[28].ProtoField = ProtoField.int64
vr_mem_stats_table[28].base = base.DEC
vr_mem_stats_table[29] = {}
vr_mem_stats_table[29].field_name = "vms_interface_req_mac_object"
vr_mem_stats_table[29].ProtoField = ProtoField.int64
vr_mem_stats_table[29].base = base.DEC
vr_mem_stats_table[30] = {}
vr_mem_stats_table[30].field_name = "vms_interface_req_name_object"
vr_mem_stats_table[30].ProtoField = ProtoField.int64
vr_mem_stats_table[30].base = base.DEC
vr_mem_stats_table[31] = {}
vr_mem_stats_table[31].field_name = "vms_interface_stats_object"
vr_mem_stats_table[31].ProtoField = ProtoField.int64
vr_mem_stats_table[31].base = base.DEC
vr_mem_stats_table[32] = {}
vr_mem_stats_table[32].field_name = "vms_interface_table_object"
vr_mem_stats_table[32].ProtoField = ProtoField.int64
vr_mem_stats_table[32].base = base.DEC
vr_mem_stats_table[33] = {}
vr_mem_stats_table[33].field_name = "vms_interface_vrf_table_object"
vr_mem_stats_table[33].ProtoField = ProtoField.int64
vr_mem_stats_table[33].base = base.DEC
vr_mem_stats_table[34] = {}
vr_mem_stats_table[34].field_name = "vms_itable_object"
vr_mem_stats_table[34].ProtoField = ProtoField.int64
vr_mem_stats_table[34].base = base.DEC
vr_mem_stats_table[35] = {}
vr_mem_stats_table[35].field_name = "vms_malloc_object"
vr_mem_stats_table[35].ProtoField = ProtoField.int64
vr_mem_stats_table[35].base = base.DEC
vr_mem_stats_table[36] = {}
vr_mem_stats_table[36].field_name = "vms_message_object"
vr_mem_stats_table[36].ProtoField = ProtoField.int64
vr_mem_stats_table[36].base = base.DEC
vr_mem_stats_table[37] = {}
vr_mem_stats_table[37].field_name = "vms_message_response_object"
vr_mem_stats_table[37].ProtoField = ProtoField.int64
vr_mem_stats_table[37].base = base.DEC
vr_mem_stats_table[38] = {}
vr_mem_stats_table[38].field_name = "vms_message_dump_object"
vr_mem_stats_table[38].ProtoField = ProtoField.int64
vr_mem_stats_table[38].base = base.DEC
vr_mem_stats_table[39] = {}
vr_mem_stats_table[39].field_name = "vms_mem_stats_req_object"
vr_mem_stats_table[39].ProtoField = ProtoField.int64
vr_mem_stats_table[39].base = base.DEC
vr_mem_stats_table[40] = {}
vr_mem_stats_table[40].field_name = "vms_mirror_object"
vr_mem_stats_table[40].ProtoField = ProtoField.int64
vr_mem_stats_table[40].base = base.DEC
vr_mem_stats_table[41] = {}
vr_mem_stats_table[41].field_name = "vms_mirror_table_object"
vr_mem_stats_table[41].ProtoField = ProtoField.int64
vr_mem_stats_table[41].base = base.DEC
vr_mem_stats_table[42] = {}
vr_mem_stats_table[42].field_name = "vms_mirror_meta_object"
vr_mem_stats_table[42].ProtoField = ProtoField.int64
vr_mem_stats_table[42].base = base.DEC
vr_mem_stats_table[43] = {}
vr_mem_stats_table[43].field_name = "vms_mtrie_object"
vr_mem_stats_table[43].ProtoField = ProtoField.int64
vr_mem_stats_table[43].base = base.DEC
vr_mem_stats_table[44] = {}
vr_mem_stats_table[44].field_name = "vms_mtrie_bucket_object"
vr_mem_stats_table[44].ProtoField = ProtoField.int64
vr_mem_stats_table[44].base = base.DEC
vr_mem_stats_table[45] = {}
vr_mem_stats_table[45].field_name = "vms_mtrie_stats_object"
vr_mem_stats_table[45].ProtoField = ProtoField.int64
vr_mem_stats_table[45].base = base.DEC
vr_mem_stats_table[46] = {}
vr_mem_stats_table[46].field_name = "vms_mtrie_table_object"
vr_mem_stats_table[46].ProtoField = ProtoField.int64
vr_mem_stats_table[46].base = base.DEC
vr_mem_stats_table[47] = {}
vr_mem_stats_table[47].field_name = "vms_network_address_object"
vr_mem_stats_table[47].ProtoField = ProtoField.int64
vr_mem_stats_table[47].base = base.DEC
vr_mem_stats_table[48] = {}
vr_mem_stats_table[48].field_name = "vms_nexthop_object"
vr_mem_stats_table[48].ProtoField = ProtoField.int64
vr_mem_stats_table[48].base = base.DEC
vr_mem_stats_table[49] = {}
vr_mem_stats_table[49].field_name = "vms_nexthop_component_object"
vr_mem_stats_table[49].ProtoField = ProtoField.int64
vr_mem_stats_table[49].base = base.DEC
vr_mem_stats_table[50] = {}
vr_mem_stats_table[50].field_name = "vms_nexthop_req_list_object"
vr_mem_stats_table[50].ProtoField = ProtoField.int64
vr_mem_stats_table[50].base = base.DEC
vr_mem_stats_table[51] = {}
vr_mem_stats_table[51].field_name = "vms_nexthop_req_encap_object"
vr_mem_stats_table[51].ProtoField = ProtoField.int64
vr_mem_stats_table[51].base = base.DEC
vr_mem_stats_table[52] = {}
vr_mem_stats_table[52].field_name = "vms_nexthop_req_object"
vr_mem_stats_table[52].ProtoField = ProtoField.int64
vr_mem_stats_table[52].base = base.DEC
vr_mem_stats_table[53] = {}
vr_mem_stats_table[53].field_name = "vms_route_table_object"
vr_mem_stats_table[53].ProtoField = ProtoField.int64
vr_mem_stats_table[53].base = base.DEC
vr_mem_stats_table[54] = {}
vr_mem_stats_table[54].field_name = "vms_route_req_mac_object"
vr_mem_stats_table[54].ProtoField = ProtoField.int64
vr_mem_stats_table[54].base = base.DEC
vr_mem_stats_table[55] = {}
vr_mem_stats_table[55].field_name = "vms_timer_object"
vr_mem_stats_table[55].ProtoField = ProtoField.int64
vr_mem_stats_table[55].base = base.DEC
vr_mem_stats_table[56] = {}
vr_mem_stats_table[56].field_name = "vms_usock_object"
vr_mem_stats_table[56].ProtoField = ProtoField.int64
vr_mem_stats_table[56].base = base.DEC
vr_mem_stats_table[57] = {}
vr_mem_stats_table[57].field_name = "vms_usock_poll_object"
vr_mem_stats_table[57].ProtoField = ProtoField.int64
vr_mem_stats_table[57].base = base.DEC
vr_mem_stats_table[58] = {}
vr_mem_stats_table[58].field_name = "vms_usock_buf_object"
vr_mem_stats_table[58].ProtoField = ProtoField.int64
vr_mem_stats_table[58].base = base.DEC
vr_mem_stats_table[59] = {}
vr_mem_stats_table[59].field_name = "vms_usock_iovec_object"
vr_mem_stats_table[59].ProtoField = ProtoField.int64
vr_mem_stats_table[59].base = base.DEC
vr_mem_stats_table[60] = {}
vr_mem_stats_table[60].field_name = "vms_vrouter_req_object"
vr_mem_stats_table[60].ProtoField = ProtoField.int64
vr_mem_stats_table[60].base = base.DEC
vr_mem_stats_table[61] = {}
vr_mem_stats_table[61].field_name = "vms_interface_fat_flow_config_object"
vr_mem_stats_table[61].ProtoField = ProtoField.int64
vr_mem_stats_table[61].base = base.DEC
vr_mem_stats_table[62] = {}
vr_mem_stats_table[62].field_name = "vms_qos_map_object"
vr_mem_stats_table[62].ProtoField = ProtoField.int64
vr_mem_stats_table[62].base = base.DEC
vr_mem_stats_table[63] = {}
vr_mem_stats_table[63].field_name = "vms_fc_object"
vr_mem_stats_table[63].ProtoField = ProtoField.int64
vr_mem_stats_table[63].base = base.DEC
vr_mem_stats_table[64] = {}
vr_mem_stats_table[64].field_name = "vms_interface_mirror_meta_object"
vr_mem_stats_table[64].ProtoField = ProtoField.int64
vr_mem_stats_table[64].base = base.DEC
vr_mem_stats_table[65] = {}
vr_mem_stats_table[65].field_name = "vms_interface_req_mirror_meta_object"
vr_mem_stats_table[65].ProtoField = ProtoField.int64
vr_mem_stats_table[65].base = base.DEC
vr_mem_stats_table[66] = {}
vr_mem_stats_table[66].field_name = "vms_interface_bridge_lock_object"
vr_mem_stats_table[66].ProtoField = ProtoField.int64
vr_mem_stats_table[66].base = base.DEC
vr_mem_stats_table[67] = {}
vr_mem_stats_table[67].field_name = "vms_interface_queue_object"
vr_mem_stats_table[67].ProtoField = ProtoField.int64
vr_mem_stats_table[67].base = base.DEC
vr_mem_stats_table[68] = {}
vr_mem_stats_table[68].field_name = "vms_interface_req_pbb_mac_object"
vr_mem_stats_table[68].ProtoField = ProtoField.int64
vr_mem_stats_table[68].base = base.DEC
vr_mem_stats_table[69] = {}
vr_mem_stats_table[69].field_name = "vms_nexthop_req_bmac_object"
vr_mem_stats_table[69].ProtoField = ProtoField.int64
vr_mem_stats_table[69].base = base.DEC
vr_mem_stats_table[70] = {}
vr_mem_stats_table[70].field_name = "vms_interface_req_bridge_id_object"
vr_mem_stats_table[70].ProtoField = ProtoField.int64
vr_mem_stats_table[70].base = base.DEC
vr_mem_stats_table[71] = {}
vr_mem_stats_table[71].field_name = "vms_interface_fat_flow_ipv4_exclude_list_object"
vr_mem_stats_table[71].ProtoField = ProtoField.int64
vr_mem_stats_table[71].base = base.DEC
vr_mem_stats_table[72] = {}
vr_mem_stats_table[72].field_name = "vms_interface_fat_flow_ipv6_exclude_list_object"
vr_mem_stats_table[72].ProtoField = ProtoField.int64
vr_mem_stats_table[72].base = base.DEC
|
-- Read and step through dialogue trees created from Dialogger tool.
-- http://stewart.bracken.bz/storage/Dialogger/
local DialogueOp = require "dialogue_op_def"
local VarState = require "variablestate"
local M = {}
M.TNODE_TEXT = "Text"
M.TNODE_NODE = "Node"
M.TNODE_CHOICE = "Choice"
M.TNODE_SET = "Set"
M.TNODE_BRANCH = "Branch"
----------------------------------------------------
-- underscore copy
local function iter(list_or_iter)
if type(list_or_iter) == "function" then return list_or_iter end
return coroutine.wrap(function()
for i = 1, #list_or_iter do
coroutine.yield(list_or_iter[i])
end
end)
end
local function map(list, func)
local mapped = {}
for i in iter(list) do
mapped[#mapped + 1] = func(i)
end
return mapped
end
local function extend(dest, src)
for k, v in pairs(src) do
dest[k] = v
end
return dest
end
----------------------------------------------------
local function validate_node(node)
if not node.id then
error("A node is missing it's id. Object #" .. i .. " in " .. file)
end
end
local function increment_reference(referenced_id, ref_table)
ref_table[referenced_id] = (ref_table[referenced_id] or 0) + 1
end
local function add_reference(node, ref_table)
if node.next then
increment_reference(node.next, ref_table)
elseif node.choices then
for i, choice_id in ipairs(node.choices) do
increment_reference(choice_id, ref_table)
end
elseif node.branches then
for branch_name, branch_id in pairs(node.branches) do
increment_reference(branch_id, ref_table)
end
end
end
local function start_nodes(id_table, references_table)
local start_nodes = {}
for id, _ in pairs(id_table) do
if not references_table[id] then
table.insert(start_nodes, id_table[id])
end
end
return start_nodes
end
-- dl_save_json is a string with dialogger game save string contents
function M.load(dl_json_table)
--json should be array of object for game version save
if type(dl_json_table) ~= "table" then
error("expected a table representation of dialogger JSON game export format.")
end
--if it's not a list of objects, then it's wrong
local nodes = dl_json_table
local id_table = {}
local references_table = {}
for _, node in ipairs(nodes) do
--per node logic
validate_node(node)
id_table[node.id] = node
add_reference(node, references_table)
end
local start_nodes = start_nodes(id_table, references_table)
if #start_nodes ~= 1 then
error("The dialogue tree has too many beginning nodes.")
end
return {
start_node = start_nodes[1],
id_table = id_table,
file = file
}
end
-- Returns a list of tables with id and name properties
local function collect_choice_nodes(choices, tree)
return map(choices,
function(i)
local node = tree.id_table[i]
return { id = node.id, name = node.name }
end)
end
local function nodeToString(node)
return node.type .. "[" .. node.id .. "]"
end
local function missingChoiceError(node, tree)
error("Choice selection is required when executing node '" .. nodeToString(node) .. "' in file: " .. tree.file)
end
local function copy_node(node)
return extend({}, node)
end
local function get_branch_next(node, game_context)
local next_node_id
if DialogueOp.branch_has_op(node.variable) then
next_node_id = DialogueOp.get_op_branch_next_id(node, game_context)
else
next_node_id = node.branches[game_context.get(node.variable)]
end
if not next_node_id then
next_node_id = node.branches["_default"]
end
return next_node_id
end
local function execute_node(head, tree, game_context)
if not head then return end
game_context.visit(copy_node(head)) --for hosuekeeping or anything clearing the current text / choices
local next_node_id = nil
local node_type = head.type
if node_type == M.TNODE_NODE then
if head.choices then
game_context.choices(collect_choice_nodes(head.choices, tree))
end
local choice = coroutine.yield()
if head.choices then
if not choice then
return missingChoiceError(head, tree)
end
local choice_id = type(choice) == "string" and choice or choice.id
next_node_id = tree.id_table[choice_id].next
else
next_node_id = head.next
end
elseif node_type == M.TNODE_TEXT then
game_context.text(head.name)
if head.choices then
game_context.choices(collect_choice_nodes(head.choices, tree))
end
local choice = coroutine.yield()
if head.choices then
if not choice then
return missingChoiceError(head, tree)
end
local choice_id = type(choice) == "string" and choice or choice.id
next_node_id = tree.id_table[choice_id].next
else
next_node_id = head.next
end
elseif node_type == M.TNODE_SET then
game_context.set(head.variable, head.value)
next_node_id = head.next
elseif node_type == M.TNODE_BRANCH then
next_node_id = get_branch_next(head, game_context)
end
if next_node_id then
execute_node(tree.id_table[next_node_id], tree, game_context)
end
end
--create a tree_execution that steps through the dialogue tree.
-- parameters is the tree table from load
-- game_context is the client interface for callbacks to show text, choices, and set/get variables
-- game_context should have four methods,
-- get(var_name)
-- set(var_name, string_value)
-- choice(choice_list)
-- visit(node_table) -- called just before any node is executed
-- text(text_node_name)
function M.begin(tree, game_context)
return coroutine.create(function()
-- execute start nodes (only one for first iteration; error if more than one for now)
local head = tree.start_node
execute_node(head, tree, game_context)
end)
end
-- usage: do .. while not M.finished(tree_execution)
function M.finished(tree_execution)
return coroutine.status(tree_execution) == "dead"
end
--choice_selection is an optional string if the tree is expecting a choice to be made. It is the string id or the table
function M.next(tree_execution, choice_selection_idstr_or_table)
if M.finished(tree_execution) then error("Error calling next(), this dialogue tree is already finished.")
end
local status, err = coroutine.resume(tree_execution, choice_selection_idstr_or_table)
if not status then error(err) end
end
-- Returns an empty game context with a variablestate setup and returned as second return value
function M.new_game_context()
local vars = VarState()
return {
visit = function(n)
end,
choices = function(choice_list)
end,
text = function(text_node)
end,
set = function(var_name, value)
vars:set(var_name, value)
end,
get = function(var_name)
return vars:get(var_name)
end,
get_numeric = function(var_name)
return vars:get_numeric(var_name)
end,
is_numeric = function(var_name)
return vars:is_numeric(var_name)
end
}, vars
end
return M
|
local cURL = require("lcurl")
local post = cURL.form()
-- post file from filesystem
:add_file ("name", "post.lua", "text/plain")
-- post file from data variable
:add_buffer("name2", "dummy.html", "<html><bold>bold</bold></html>", "text/html")
cURL.easy()
:setopt_url("http://localhost")
:setopt_httppost(post)
:perform()
:close()
-- Lua-cURL compatiable function
local function post(e, data)
local form = cURL.form()
local ok, err = true
for k, v in pairs(data) do
if type(v) == "string" then
ok, err = form:add_content(k, v)
else
assert(type(v) == "table")
if v.stream_length then
form:free()
error("Stream does not support")
end
if v.data then
ok, err = form:add_buffer(k, v.file, v.data, v.type, v.headers)
else
ok, err = form:add_file(k, v.file, v.data, v.type, v.filename, v.headers)
end
end
if not ok then break end
end
if not ok then
form:free()
return nil, err
end
ok, err = e:setopt_httppost(form)
if not ok then
form:free()
return nil, err
end
return e
end
local e = cURL.easy()
:setopt_url("http://localhost")
postdata = {
-- post file from filesystem
name = {file="post.lua",
type="text/plain"
},
-- post file from data variable
name2 = {file="dummy.html",
data="<html><bold>bold</bold></html>",
type="text/html"
},
}
post(e, postdata):perform()
print("Done")
|
-- View whether tiles on the map can be pathed to
--[====[
gui/pathable
============
Highlights each visible map tile to indicate whether it is possible to path to
from the tile at the cursor - green if possible, red if not, similar to
`gui/siege-engine`. A few options are available:
* :kbd:`l`: Lock cursor: when enabled, the movement keys move around the map
instead of moving the cursor. This is useful to check whether parts of the map
far away from the cursor can be pathed to from the cursor.
* :kbd:`d`: Draw: allows temporarily disabling the highlighting entirely.
* :kbd:`u`: Skip unrevealed: when enabled, unrevealed tiles will not be
highlighed at all. (These would otherwise be highlighted in red.)
.. note::
This tool uses a cache used by DF, which currently does *not* account for
climbing. If an area of the map is only accessible by climbing, this tool
may report it as inaccessible. Care should be taken when digging into the
upper levels of caverns, for example.
]====]
local guidm = require 'gui.dwarfmode'
local plugin = require 'plugins.pathable'
opts = opts or {
lock_cursor = false,
draw = true,
skip_unrevealed = false,
}
function render_toggle(p, key, text, state)
p:key_string(key, text .. ': ')
p:string(state and 'Yes' or 'No', state and COLOR_GREEN or COLOR_RED)
end
Pathable = defclass(Pathable, guidm.MenuOverlay)
function Pathable:onAboutToShow(parent)
if df.global.cursor.x == -30000 then
if df.global.ui.main.mode == df.ui_sidebar_mode.Default then
parent:feed_key(df.interface_key.D_LOOK)
else
qerror("Unsupported UI mode - needs a cursor")
end
end
Pathable.super.onAboutToShow(self, parent)
end
function Pathable:onRenderBody(p)
local cursor = df.global.cursor
local block = dfhack.maps.getTileBlock(pos2xyz(cursor))
p:seek(1, 1)
p:string("DFHack pathable tile viewer"):newline():newline(1)
render_toggle(p, 'CUSTOM_L', 'Lock cursor', opts.lock_cursor)
p:newline(1)
render_toggle(p, 'CUSTOM_D', 'Draw', opts.draw)
p:newline(1)
render_toggle(p, 'CUSTOM_U', 'Skip unrevealed', opts.skip_unrevealed)
p:newline():newline(1)
p:key_string('LEAVESCREEN', "Exit to cursor"):newline(1)
p:key_string('LEAVESCREEN_ALL', "Exit to here"):newline(1)
p:newline(1)
p:string('Group: ' .. block.walkable[cursor.x % 16][cursor.y % 16])
p:newline(1)
p:string(df.tiletype[block.tiletype[cursor.x % 16][cursor.y % 16]], COLOR_CYAN)
if opts.draw then
plugin.paintScreen(xyz2pos(pos2xyz(cursor)), opts.skip_unrevealed)
end
end
function Pathable:onInput(keys)
if keys.LEAVESCREEN then
self:dismiss()
dfhack.gui.refreshSidebar()
elseif keys.LEAVESCREEN_ALL then
self:dismiss()
df.global.ui.main.mode = df.ui_sidebar_mode.Default
elseif keys.CUSTOM_L then
opts.lock_cursor = not opts.lock_cursor
elseif keys.CUSTOM_D then
opts.draw = not opts.draw
elseif keys.CUSTOM_U then
opts.skip_unrevealed = not opts.skip_unrevealed
else
if opts.lock_cursor then
-- no_clip_cursor=true: allow scrolling so the cursor isn't in view
self:simulateViewScroll(keys, nil, true)
else
self:propagateMoveKeys(keys)
end
end
end
Pathable():show()
|
local Component = require "component"
local Progression = Component:extend()
Progression.name = "Progression"
Progression.requirements = {components.Stats}
function Progression:initialize(actor)
actor.level = 1
actor.feats = {}
actor:addAction(actions.LevelUp)
end
return Progression
|
-- NetHack 3.7 Sovereign.des
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991-2 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = "," });
des.level_flags("mazelevel", "noflip")
des.region(selection.area(00,00,79,20), "lit")
-- Biased drunk man's walk to reach the stairs
local arr = {}
local startx = 75
local starty = 3 + math.random(0,14)
local x = 75
local y = starty
local dx = -1
local dy = 0
while x > 3 do
des.replace_terrain({ region={x-2,y-2,x+2,y+2}, fromterrain=",", toterrain=".", chance=100 })
x = x + dx
y = y + dy
y = math.max(3, math.min(y, 17))
if y < 3 then
y = 3
dy = 1
end
if y > 17 then
y = 17
dy = -1
end
if percent(50) then
dx = dx + math.random(0, 2) - 1
end
if percent(50) then
dy = dy + math.random(0, 2) - 1
end
if dx < -2 then
dx = -2
end
if dx > 0 then
dx = 0
end
if dy > 2 then
dy = 2
end
if dy < -2 then
dy = -2
end
end
des.replace_terrain({ region={x-2,y-2,x+2,y+2}, fromterrain=",", toterrain=".", chance=100 })
des.replace_terrain({ region={0,0,80,20}, fromterrain=",", toterrain="T", chance=60 })
des.replace_terrain({ region={0,0,80,20}, fromterrain=",", toterrain="#", chance=100 })
des.stair("up", startx, starty)
des.stair("down", x, y)
-- Animals; these can be anywhere on the map.
des.monster({ id = "raven", peaceful = 0})
des.monster({ id = "boar", peaceful = 0})
des.monster({ id = "boar", peaceful = 0})
des.monster({ id = "snake", peaceful = 0})
des.monster({ id = "wolf", peaceful = 0})
des.monster({ id = "wolf", peaceful = 0})
des.monster({ id = "wolf", peaceful = 0})
des.monster({ id = "wolf", peaceful = 0})
des.monster({ id = "wolf", peaceful = 0})
-- Now turn the grass tiles back from corridors so everything else lands on the road
des.replace_terrain({ region={0,0,80,20}, fromterrain="#", toterrain=",", chance=100 })
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.object()
des.trap("pit")
des.trap("pit")
if percent(50) then
des.monster({ id = "rogue", peaceful = 0})
else
des.monster({ id = "convict", peaceful = 0})
end
--
|
local game_scene = class("game_scene", cc.Layer)
local public_module = require("app.public.util.public_module")
local event_manager = require("app.public.util.event_manager")
local layer_main = require("app.views.layer.layer_main")
function game_scene:ctor()
self:setPosition(display.cx, display.cy)
self.layer_main = layer_main.new()
self:addChild(self.layer_main)
end
return game_scene
|
local cfg = require("config").entity.stardust
local util = require("util")
local hexagon = require("hexagon")
local core = require("core")
local buff = require("buff")
local function buff_charge(charge)
return {
name = "buff.stardust.charge",
initial = function(self)
local entity = self.owner
local p = buff.remove(entity, "buff.stardust.charge")
if p then
local val = cfg.charge.damage(p.charge, charge)
core.damage(entity, {
damage = val,
element = "light",
})
return false
end
self.charge = charge
return charge > 0
end,
tick = {{
core.priority.stat, function(self)
if self.charge <= cfg.charge.dissipate then
return false
end
self.charge = self.charge - cfg.charge.dissipate
return true
end
}}
}
end
local quiver = {
name = "quiver.light",
element = "light",
cost = cfg.quiver.single.cost,
range = cfg.quiver.single.range,
shots = cfg.quiver.single.shots,
single = function(entity, target)
entity.map:damage(entity, target, cfg.quiver.single.damage, buff.insert, buff_charge, cfg.quiver.single.charge)
end,
area = function(entity, area)
entity.map:damage(entity, area, cfg.quiver.area.damage, buff.insert, buff_charge, cfg.quiver.area.charge)
end,
}
local buff_generator = {
name = "buff.stardust.generator",
tick = {{
core.priority.first, function(self)
local entity = self.owner
if not entity.status.down then
local src = entity.map:layer_get("light", entity.pos, "source")
local val = 0
for k, v in pairs(src) do
local dis = hexagon.distance(v.pos, entity.pos, cfg.generator.range)
if dis then
val = val + v.energy / (dis + 1) ^ cfg.generator.exp
end
end
entity.generator = math.floor(val)
end
return true
end
}},
defer = {
core.priority.stat, function(self)
local entity = self.owner
if not entity.status.down then
local energy = entity.energy
for i = 1, #entity.inventory, 1 do
local item = entity.inventory[i]
if not item.active then
local need = item.energy_cap - item.energy
if energy > need then
energy = energy - need
item.energy = item.energy_cap
else
item.energy = item.energy + energy
energy = 0
break
end
end
end
end
entity.energy = 0
end,
}
}
local buff_hover = {
name = "buff.stardust.hover",
cost = cfg.skill.hover.cost,
power = cfg.skill.hover.power_req,
tick = {{
core.priority.fly, function(self)
local entity = self.owner
if entity.status.down or entity.generator < self.cost then
entity.hover = false
end
if entity.power < self.power then
entity.hover = false
end
if entity.hover then
entity.generator = entity.generator - self.cost
entity.status.fly = true
end
return true
end,
}}
}
local skill_move = {
name = "skill.stardust.move",
type = "waypoint",
remain = 0,
update = function(self)
local entity = self.owner
if entity.hover then
util.merge_table(self, cfg.skill.move.hover)
else
util.merge_table(self, cfg.skill.move.ground)
end
self.enable = core.skill_update(self) and not entity.moved
end,
use = function(self, waypoint)
local entity = self.owner
if #waypoint == 0 or #waypoint > self.step then
return false
end
local res = core.move(entity, waypoint)
if res then
entity.moved = true
end
return res
end,
}
local skill_attack = util.merge_table({
name = "skill.stardust.attack",
type = "target",
remain = 0,
update = function(self)
local entity = self.owner
local has_lance = false
for i = 1, 2, 1 do
local item = entity.inventory[i]
if item.energy == item.energy_cap then
has_lance = true
end
end
self.enable = core.skill_update(self) and has_lance
end,
use = function(self, target)
local entity = self.owner
if not hexagon.distance(entity.pos, target, self.range) then
return false
end
entity.map:damage(entity, { target }, self.damage, buff.insert, buff_charge, entity.power * self.damage.ratio * self.charge_rate)
for i = 1, 2, 1 do
local item = entity.inventory[i]
if item.energy == item.energy_cap then
item.energy = 0
break
end
end
return true
end,
}, cfg.skill.attack)
local skill_hover = {
name = "skill.stardust.hover",
type = "toggle",
cooldown = cfg.skill.hover.cooldown,
remain = 0,
enable = true,
power_req = cfg.skill.hover.power_req,
update = function(self)
local entity = self.owner
if entity.hover then
self.cost = 0
else
self.cost = cfg.skill.hover.cost
end
self.enable = core.skill_update(self) and not entity.moved
end,
use = function(self)
local entity = self.owner
if entity.hover then
entity.hover = false
entity.status.fly = nil
else
entity.hover = true
entity.status.fly = true
end
return true
end,
}
local skill_teleport = util.merge_table({
name = "skill.stardust.teleport",
remain = 0,
update = function(self)
local entity = self.owner
local mirror = entity.inventory[3]
local active = false
if mirror.portal then
self.type = "effect"
active = not entity.moved
else
self.type = "target"
active = (mirror.energy == mirror.energy_cap)
end
self.enable = core.skill_update(self) and active
end,
use = function(self, target)
local entity = self.owner
local mirror = entity.inventory[3]
if mirror.portal then
local e = entity.map:get(mirror.portal)
if e and e.team == entity.team then
e.pos, entity.pos = entity.pos, e.pos
elseif not core.teleport(entity, mirror.portal) then
return false
end
mirror.active = nil
mirror.portal = nil
return true
end
if hexagon.distance(entity.pos, target, 1) then
return false
end
local orig_pos = entity.pos
if not core.teleport(entity, target) then
return false
end
if entity.hover then
mirror.energy = mirror.energy_cap * (1 - self.energy_cost.solo)
mirror.portal = orig_pos
mirror.active = self.portal_duration
else
for d = 1, 6, 1 do
local p = hexagon.direction(orig_pos, d)
local e = entity.map:get(p)
if e and e.team == entity.team and (e.free_ultimate or not e.status.ultimate) then
local t = hexagon.direction(entity.pos, d)
core.teleport(e, t)
end
end
mirror.energy = mirror.energy_cap * (1 - self.energy_cost.group)
end
return true
end,
}, cfg.skill.teleport)
local skill_blackhole = util.merge_table({
name = "skill.stardust.blackhole",
type = "target",
remain = 0,
update = function(self)
local entity = self.owner
local mirror = entity.inventory[3]
self.enable = core.skill_update(self) and (mirror.energy == mirror.energy_cap)
end,
use = function(self, target)
local entity = self.owner
local mirror = entity.inventory[3]
if not hexagon.distance(entity.pos, target, self.range) then
return false
end
local info = {
team = entity.team,
pos = target,
radius = self.radius,
duration = self.duraion,
power = entity.power * self.power_ratio,
crush_threshold = self.crush_threshold,
}
entity.map:layer_set("light", "blackhole", info)
mirror.energy = mirror.energy_cap * (1 - self.energy_cost)
mirror.active = self.duration
return true
end,
}, cfg.skill.blackhole)
local skill_lazer = util.merge_table({
name = "skill.stardust.lazer",
type = "direction",
remain = 0,
update = function(self)
local entity = self.owner
local prism = entity.inventory[4]
self.enable = core.skill_update(self) and (prism.energy >= prism.energy_cap * self.threshold)
end,
use = function(self, direction)
local entity = self.owner
local prism = entity.inventory[4]
local area = hexagon.line(entity.pos, direction, 2 * (entity.map.scale + 1))
local d = prism.energy * self.efficiency
entity.map:damage(entity, area, {
damage = d,
element = "light",
}, buff.insert, buff_charge, d * self.charge_rate)
prism.energy = 0
return true
end,
}, cfg.skill.lazer)
local skill_starfall = util.merge_table({
name = "skill.stardust.starfall",
type = "target",
remain = 0,
update = function(self)
local entity = self.owner
local has_lance = false
for i = 1, 2, 1 do
local item = entity.inventory[i]
if item.energy == item.energy_cap then
has_lance = true
end
end
self.enable = core.skill_update(self) and has_lance
end,
use = function(self, target)
local entity = self.owner
buff.insert(entity, {
name = "buff.stardust.starfall",
target = target,
power = entity.power,
duration = 0,
detonate_cfg = {
damage = self.damage,
trigger_radius = trigger_radius,
},
defer = {
core.priority.last, function(self)
local entity = self.owner
entity.map:layer_set("light", "detonate", self.target, self.detonate_cfg, self.power)
end,
}
})
for i = 1, 2, 1 do
local item = entity.inventory[i]
if item.energy == item.energy_cap then
item.energy = 0
break
end
end
self.energy = 0
entity.hover = false
entity.status.fly = nil
entity.status.down = true
buff.insert(entity, "down", self.down_duration)
return true
end,
}, cfg.skill.starfall)
return function()
local stardust = core.new_character("entity.stardust", cfg.template, {
skill_move,
skill_attack,
skill_hover,
skill_teleport,
skill_blackhole,
skill_lazer,
skill_starfall,
})
stardust.quiver = quiver
stardust.hover = false
for i = 1, 2, 1 do
table.insert(stardust.inventory, {
name = "item.stardust.lance",
energy_cap = cfg.item.lance.energy_cap,
energy = cfg.item.lance.initial,
tick = function(self)
end,
})
end
table.insert(stardust.inventory, {
name = "item.stardust.mirror",
energy_cap = cfg.item.mirror.energy_cap,
energy = cfg.item.mirror.initial,
tick = function(self)
if self.active and self.active > 0 then
self.active = self.active - 1
else
self.active = nil
self.portal = nil
end
end,
})
table.insert(stardust.inventory, {
name = "item.stardust.prism",
energy_cap = cfg.item.prism.energy_cap,
energy = cfg.item.prism.initial,
tick = function(self)
end,
})
buff.insert_notick(stardust, buff_generator)
buff.insert_notick(stardust, buff_hover)
return stardust
end
|
local V = {
Name = "Lotus Exige S Roadster",
Class = "prop_vehicle_jeep",
Category = "LW Cars",
Author = "LoneWolfie",
Information = "Driveable lotus by LoneWolfie",
Model = "models/LoneWolfie/lotus_exiges_roadster.mdl",
//Vehicle Controller
KeyValues = {
vehiclescript = "scripts/vehicles/LWCars/lotus_exiges_roadster.txt"
}
}
list.Set("Vehicles", "lotus_exiges_roadster_lw", V)
|
-- convert permaprop to this system
--[[
local tbl = sql.Query("SELECT * FROM permaprops")
for k, v in pairs(tbl) do
json = util.JSONToTable(v.content)
print(string.format("{ent = '%s', pos = %s, ang = %s},", json.Class, "Vector("..json.Pos.x..", "..json.Pos.y..", "..json.Pos.z..")", "Angle("..json.Angle.p..", "..json.Angle.y..", "..json.Angle.r..")"))
end
]]--
-- TODO
-- Patrols
-- UPS
-- Trucker
-- Racing
-- Trash/Dumpsters
-- Fire
local propsToSpawn = {
["rp_rockford_v2b_xyz_v1a"] = {
-- Spawn text screens
{ent = 'lite_text', pos = Vector(-5219.1875, -6003.78125, 57.812496185303), ang = Angle(0, 0, 90), custom = function(ent) ent.data.text = {"SPAWN ENDS HERE", "‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾"} ent.data.color = {Color(255, 255, 255), Color(255, 0, 0)} ent.data.size = {100, 100} end},
{ent = 'lite_text', pos = Vector(-4643, -6001.8125, 56.65625), ang = Angle(0, -0.10986328125, 90), custom = function(ent) ent.data.text = {"SPAWN ENDS HERE", "‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾"} ent.data.color = {Color(255, 255, 255), Color(255, 0, 0)} ent.data.size = {100, 100} end},
{ent = 'lite_text', pos = Vector(-4066.6560058594, -6004.09375, 58.09375), ang = Angle(0, 0.0054931640625, 90), custom = function(ent) ent.data.text = {"SPAWN ENDS HERE", "‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾"} ent.data.color = {Color(255, 255, 255), Color(255, 0, 0)} ent.data.size = {100, 100} end},
-- City Hall / Spawn
{ent = 'xyz_auction_house', pos = Vector(-4542.40625, -4597.3125, 64.125), ang = Angle(0, -88.319091796875, 0)},
{ent = 'xyz_dmv', pos = Vector(-4607.375, -4595.5, 64.375), ang = Angle(0, -90.28564453125, 0)},
{ent = 'xyz_wep_skins', pos = Vector(-4671.8125, -4598.96875, 64.59375), ang = Angle(0, -99.860229492188, 0)},
{ent = 'xyz_election', pos = Vector(-4737.8125, -4598.96875, 64.78125), ang = Angle(0, -90.313110351563, 0)},
-- Bank
{ent = 'xyz_banker_npc', pos = Vector(-3959, -3094.625, 67.9375), ang = Angle(0, 0, 0)},
-- President Office
{ent = 'xyz_president_tax', pos = Vector(-3995.5, -4725.84375, 768.65625), ang = Angle(-0.2691650390625, 122.50854492188, 0.1153564453125)},
{ent = 'prop_physics', pos = Vector(-4024.1875, -4721.15625, 720.4375), ang = Angle(0, 0, 0), model = "models/props/cs_militia/wood_table.mdl"},
{ent = 'xyz_president_comp', pos = Vector(-3869.5, -5063.46875, 720.46875), ang = Angle(0.0274658203125, 134.18151855469, 0)},
-- Cardealership
{ent = 'xyz_misc_car_dealer', pos = Vector(-2795.53125, -1481.03125, 0.625), ang = Angle(0, 180, 0)},
{ent = 'xyz_dmv', pos = Vector(-4201.28125, -668, 0.1875), ang = Angle(0, -90, 0)},
{ent = 'xyz_car_dealer', pos = Vector(-4636.90625, -668.84375, 0.1875), ang = Angle(0, -90, 0)},
-- Police Department
{ent = 'police_exam_npc', pos = Vector(-8766.78125, -5586.78125, 8.0625), ang = Angle(0, -89.18701171875, 0)},
{ent = 'handcuff_front_desk', pos = Vector(-8833.78125, -5587.96875, 8.125), ang = Angle(0, -90.115356445313, 0)},
{ent = 'xyz_undercover_npc', pos = Vector(-8266.03125, -4953, 9.34375), ang = Angle(0, -89.247436523438, 0)},
{ent = 'xyz_podium', pos = Vector(-7229.59375, -5117.34375, 57.65625), ang = Angle(-0.076904296875, 90.038452148438, 0.0054931640625)},
{ent = 'xyz_badge_id', pos = Vector(-8347.09375, -4956.625, 8.125), ang = Angle(0, -90.230712890625, 0)},
{ent = 'cw_ammo_crate_unlimited', pos = Vector(-7847.6875, -4779.34375, 24.34375), ang = Angle(0.0439453125, -0.0274658203125, 0.0054931640625)},
{ent = 'xyz_armory', pos = Vector(-7700.96875, -4616.59375, 69.3125), ang = Angle(-0.0274658203125, -90.692138671875, 0.010986328125)},
{ent = 'xyz_weapon_armory', pos = Vector(-7566.78125, -4629.1875, 8.34375), ang = Angle(0, -135, 0)},
{ent = 'xyz_seized_box', pos = Vector(-7568.375, -4894.09375, 24.34375), ang = Angle(-0.0054931640625, -179.99450683594, 0.0823974609375)},
{ent = 'xyz_gov_car_dealer', pos = Vector(-8484.78125, -5801.34375, 1.4375), ang = Angle(0, -0.17578125, 0)},
{ent = 'xyz_gov_car_dealer', pos = Vector(-7589.84375, -5618.5625, 1.03125), ang = Angle(0, -178.50036621094, 0)},
{ent = 'xyz_gundealer_npc', pos = Vector(-8690.78125, -5584.875, 8.15625), ang = Angle(0, -64.62158203125, 0)},
-- Sub Department
{ent = 'handcuff_warden', pos = Vector(-5803.875, -3345.28125, 8.25), ang = Angle(0, -179.82971191406, 0)},
{ent = 'xyz_undercover_npc', pos = Vector(-5724.625, -3704.6875, 272.03125), ang = Angle(0, 57.85400390625, 0)},
{ent = 'xyz_badge_id', pos = Vector(-5800.1875, -3159.125, 8.90625), ang = Angle(0, 177.47863769531, 0)},
-- Robbable Stores
{ent = 'xyz_raid_shell', pos = Vector(-14646.9375, 2629.0625, 400.03125), ang = Angle(0, 0.0054931640625, 0)},
{ent = 'xyz_raid_taco', pos = Vector(752.9375, 2036.8125, 544.03125), ang = Angle(0, -178.7255859375, 0)},
{ent = 'xyz_raid_supermarket', pos = Vector(1606.4375, 6067.0625, 574.03125), ang = Angle(0, -90.142822265625, 0)},
-- Prison
{ent = 'handcuff_warden', pos = Vector(-8413.34375, -4954.0625, 9.375), ang = Angle(0, -92.422485351563, 0)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7123.875, -5864.09375, -1372.65625), ang = Angle(0, 89.994506835938, -0.0384521484375)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7212.25, -5864.125, -1372.625), ang = Angle(0.06591796875, 89.989013671875, -0.0384521484375)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7564.03125, -5864.15625, -1372.78125), ang = Angle(-0.0164794921875, 89.5166015625, -0.06591796875)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7660.15625, -5864.1875, -1372.78125), ang = Angle(0.0164794921875, 89.972534179688, 0.1043701171875)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7660.15625, -5608.09375, -1372.65625), ang = Angle(0.0604248046875, 90.19775390625, -0.032958984375)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7563.84375, -5607.4375, -1372.84375), ang = Angle(0.032958984375, 90.170288085938, -0.0274658203125)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7212.21875, -5608.15625, -1372.65625), ang = Angle(-0.120849609375, 89.945068359375, -0.0823974609375)},
{ent = 'xyz_prison_escape_box', pos = Vector(-7123.9375, -5608.28125, -1372.8125), ang = Angle(0.0274658203125, 89.972534179688, 0)},
-- Hospital
{ent = 'xyz_doctor_npc', pos = Vector(-78.96875, -5856.9375, 64.65625), ang = Angle(0, 179.70886230469, 0)},
{ent = 'fr_exam_npc', pos = Vector(-157.375, -6021.9375, 64.46875), ang = Angle(0, 135.95031738281, 0)},
{ent = 'xyz_gov_car_dealer', pos = Vector(338.6875, -4589.09375, 65.5625), ang = Angle(0, -93.543090820313, 0)},
-- Hitman Phones
{ent = 'xyz_hitman_phone', pos = Vector(-3602.59375, -2735.65625, 45.09375), ang = Angle(0.0494384765625, 90.005493164063, -0.0054931640625)},
{ent = 'xyz_hitman_phone', pos = Vector(-7085.6875, -157.1875, 35.781246185303), ang = Angle(0, 0.0054931640625, 0)},
{ent = 'xyz_hitman_phone', pos = Vector(1778.1875, 5932.1875, 609.4375), ang = Angle(0, 0, 0)},
-- Mine
{ent = 'xyz_mining_npc', pos = Vector(10524.0625, -4228.15625, -447.125), ang = Angle(0, -90.104370117188, 0)},
{ent = 'xyz_mining_ore_node', pos = Vector(11822.28125, -2288.0625, -425.28125), ang = Angle(0, -43.368530273438, 0)},
{ent = 'xyz_mining_ore_node', pos = Vector(11849.21875, -2637.84375, -425.1875), ang = Angle(0, -58.95263671875, -0.032958984375)},
{ent = 'xyz_mining_ore_node', pos = Vector(11994.71875, -2868.3125, -425.25), ang = Angle(-0.0274658203125, 172.02941894531, 0.010986328125)},
{ent = 'xyz_mining_ore_node', pos = Vector(11822.625, -3324.375, -425.125), ang = Angle(0.0164794921875, -57.980346679688, 0.142822265625)},
{ent = 'xyz_mining_ore_node', pos = Vector(11988.71875, -3920.53125, -425.21875), ang = Angle(-0.0823974609375, -114.521484375, -0.02197265625)},
{ent = 'xyz_mining_ore_node', pos = Vector(11829.59375, -4013.40625, -425.25), ang = Angle(0, -43.203735351563, 0)},
{ent = 'xyz_mining_ore_node', pos = Vector(11900.4375, -4439.90625, -425.28125), ang = Angle(0, 168.38195800781, 0)},
{ent = 'xyz_mining_ore_node', pos = Vector(11298.15625, -4424.0625, -425.28125), ang = Angle(0, 9.1571044921875, 0)},
{ent = 'xyz_mining_ore_node', pos = Vector(10372.96875, -4404.09375, -425.03125), ang = Angle(-0.0604248046875, 81.353759765625, -0.2911376953125)},
-- UPS
{ent = 'ups_npc', pos = Vector(-1378.59375, 3918.84375, 552.34375), ang = Angle(0, 90, 0)},
{ent = 'ups_platform', pos = Vector(1666.71875, 9695.28125, 530.375), ang = Angle(0, -89.989013671875, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Appartments" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(-5891.28125, -1892.78125, -5.6875), ang = Angle(-0.0164794921875, 89.994506835938, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Car Dealer" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(-1651.40625, -5632.28125, -5.65625), ang = Angle(0, 89.945068359375, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Hospital" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(-5444.5625, -7407.6875, -5.625), ang = Angle(0, 90.225219726563, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Town Hall" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(-8930.8125, -3865.78125, -5.71875), ang = Angle(0, 0.3515625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Police Department" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(-7806.0625, 7640.5, -5.71875), ang = Angle(0, -0.076904296875, 0), ang = Angle(0, 0.3515625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Industrial" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(-1974.71875, 6296.21875, 530.3125), ang = Angle(0, -179.53308105469, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Tavern" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(14056.84375, 14187.9375, 1530.25), ang = Angle(0, -178.68713378906, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Bridge" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(9953.96875, 3560.875, 1530.21875), ang = Angle(0, 179.36828613281, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Park" ent.reward = 2000 end},
{ent = 'ups_platform', pos = Vector(-14047.78125, 2716.96875, 378.28125), ang = Angle(0, -0.6646728515625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Shell Gas Station" ent.reward = 2000 end},
-- Trucker
{ent = 'trucker_npc', pos = Vector(-1446.125, 3918.125, 552.34375), ang = Angle(0, 90, 0)},
{ent = 'trucker_platform', pos = Vector(1725.5, 9024.78125, 530.25), ang = Angle(0.0054931640625, 0, -0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end}, -- Apartments
{ent = 'trucker_platform', pos = Vector(-4129, -1892.34375, -5.71875), ang = Angle(-0.0054931640625, 89.6923828125, -0.010986328125), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end}, -- Car Dealer
{ent = 'trucker_platform', pos = Vector(13380.5, -3155.8125, 314.3125), ang = Angle(0.0274658203125, 0.0164794921875, -0.010986328125), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end}, -- Mine
{ent = 'trucker_platform', pos = Vector(7392.4375, 3401.625, 1530.21875), ang = Angle(0, -0.0274658203125, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end}, -- Park
{ent = 'trucker_platform', pos = Vector(-2576.4375, 14014.15625, 506.21875), ang = Angle(0, 0.5767822265625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end}, -- Bridge
{ent = 'trucker_platform', pos = Vector(-1555.875, -4987.6875, -5.71875), ang = Angle(0.0164794921875, -89.571533203125, -0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end}, -- Hospital
-- Racing
{ent = 'racing_platform', pos = Vector(-3348.21875, -5828.4375, -5.78125), ang = Angle(0, 0.4998779296875, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(13098.0625, -8624.1875, 314.34375), ang = Angle(-0.032958984375, -121.79992675781, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(11295.9375, 6410.1875, 1530.34375), ang = Angle(0.0274658203125, 89.994506835938, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(-2520.84375, 15035.3125, 506.3125), ang = Angle(0.0054931640625, -0.208740234375, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(697.5625, 2729.65625, 530.25), ang = Angle(0, 89.939575195313, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(-4792.9375, -1635.53125, -5.71875), ang = Angle(0.0274658203125, 0.054931640625, 0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(-9358.8125, -5349.15625, -5.71875), ang = Angle(0, 0.2197265625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(-7896.09375, 9460.53125, -5.71875), ang = Angle(0, -89.923095703125, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
{ent = 'racing_platform', pos = Vector(-13168.5, -11863.28125, -5.71875), ang = Angle(0, 89.3408203125, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) end},
-- Foot Patrol
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(-358.03125, -5353.875, 58.25), ang = Angle(-0.0054931640625, -89.346313476563, -0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Hospital" end},
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(-4909.28125, -6112.28125, 2.25), ang = Angle(-0.0054931640625, 0.1373291015625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Town Hall" end},
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(-3899.84375, -877.71875, -5.78125), ang = Angle(0.0054931640625, -179.08264160156, -0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Car Dealer" end},
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(-6423.28125, 3615.28125, 2.25), ang = Angle(-0.0054931640625, 90.19775390625, 0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Industrial" end},
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(-8753.84375, -5079.375, 2.21875), ang = Angle(-0.0054931640625, -4.9273681640625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Police Station" end},
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(-5974.59375, -2987.96875, 2.25), ang = Angle(0, 90.362548828125, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Sub Department HQ" end},
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(423.15625, 1850.15625, 538.25), ang = Angle(-0.0054931640625, 90.510864257813, 0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Taco Bell" end},
{ent = 'xyz_patrol_waypoint_foot', pos = Vector(-3635.9375, -3067.6875, 26.1875), ang = Angle(0, 89.994506835938, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Bank" end},
-- Patrol
{ent = 'xyz_patrol_waypoint', pos = Vector(-5437.28125, -7562.46875, -5.59375), ang = Angle(0.0274658203125, -89.97802734375, -0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Town Hall" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(-8092.5, 6980.28125, -5.71875), ang = Angle(0, 0.032958984375, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Industrial" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(-13186.0625, 14193.8125, 506.25), ang = Angle(0, -0.1483154296875, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Bridge" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(-13697.75, 2583.34375, 378.34375), ang = Angle(0.0164794921875, -0.087890625, 0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Shell Gas Station" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(2515.9375, 5694.96875, 530.25), ang = Angle(0, 0.7525634765625, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Rockford Foods" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(8195.0625, 2261.8125, 1530.21875), ang = Angle(0, 90.115356445313, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Park" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(13354.15625, -3702.40625, 314.375), ang = Angle(0, 179.73083496094, -0.0054931640625), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Mine" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(-5440.4375, -1720.75, -5.65625), ang = Angle(0.0164794921875, 0.3790283203125, 0), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Car Dealer" end},
{ent = 'xyz_patrol_waypoint', pos = Vector(-1580.90625, -5877.71875, -5.71875), ang = Angle(0.0054931640625, -90.368041992188, 0.0164794921875), custom = function(ent) ent:SetColor(Color(0, 0, 0, 0)) ent:SetRenderMode(RENDERMODE_TRANSALPHA) ent.name = "Hospital" end},
-- Misc
{ent = 'xyz_dumpster', pos = Vector(-4879.875, -7951.09375, 25.5625), ang = Angle(0.0494384765625, 90.587768554688, 0)},
{ent = 'xyz_dumpster', pos = Vector(-7077.5625, 2334.25, 34.65625), ang = Angle(0, 0.7086181640625, 0)},
{ent = 'xyz_dumpster', pos = Vector(-720.46875, 5452.15625, 561.71875), ang = Angle(-0.0933837890625, 0.28564453125, -0.0439453125)},
{ent = 'xyz_dumpster', pos = Vector(10273.46875, 4966.15625, 1569.46875), ang = Angle(0, -135.56030273438, -0.0054931640625)},
{ent = 'xyz_car_scrapper', pos = Vector(14216.5, 15196.25, 1536.03125), ang = Angle(0, -135, 0)},
{ent = 'xyz_drug_hustler', pos = Vector(-2521.59375, 13776.46875, 252.5), ang = Angle(0, 90, 0)},
{ent = 'xyz_drug_hustler', pos = Vector(10333.96875, 2176.5625, 1544.03125), ang = Angle(0, 141.21276855469, 0)},
{ent = 'xyz_smuggler_npc', pos = Vector(-3653, 322.90625, 52.3125), ang = Angle(0, -45, 0)},
{ent = 'xyz_tow_truck_agency', pos = Vector(-7027.4375, 1435.71875, 0.03125), ang = Angle(0, 0, 0)},
{ent = 'xyz_recycleseller', pos = Vector(-5710.71875, -8127.625, 8.28125), ang = Angle(0.010986328125, 0, 0)},
{ent = 'xyz_manhole', pos = Vector(-2706.5, -6120.96875, 9.46875), ang = Angle(-0.0604248046875, -135.54382324219, -0.0054931640625)},
{ent = 'xyz_manhole', pos = Vector(-6395.9375, -1253.3125, 9.34375), ang = Angle(0, -46.554565429688, 0)},
{ent = 'xyz_manhole', pos = Vector(-7534.875, 8508.1875, 1.53125), ang = Angle(0.340576171875, -10.92041015625, 0.1483154296875)},
{ent = 'xyz_manhole', pos = Vector(778.84375, 4674.375, 545.59375), ang = Angle(-0.2581787109375, 55.134887695313, -0.1153564453125)},
{ent = 'xyz_manhole', pos = Vector(8448.8125, 2753.3125, 1545.5), ang = Angle(0.252685546875, 120.60791015625, 0.120849609375)},
{ent = 'g4s_npc', pos = Vector(-2790.03125, -1583.40625, 0), ang = Angle(0, 180, 0)},
{ent = 'g4s_deposit', pos = Vector(7069.71875, 3146.78125, -1488.625), ang = Angle(-1.0272216796875, 0.0714111328125, 0.4779052734375)},
},
["map_name"] = {
}
}
-- These should be used for plates that detect vehicles / player colliding on them
-- They should not be networked, any info the client needs will be networked via net.
local toNoDraw = {
["ups_platform"] = true,
["trucker_platform"] = true,
["racing_platform"] = true,
["xyz_patrol_waypoint_foot"] = true,
["xyz_patrol_waypoint"] = true
}
hook.Add("InitPostEntity", "xyz_perma_start", function()
local entsToSpawn = propsToSpawn[game.GetMap()]
if !entsToSpawn then
for i=1, 10 do
print("[Perma Entities]", "There are no perma ents found for this map:", game.GetMap())
end
return
end
for k, v in pairs(entsToSpawn) do
print("[Perma Entities]", "Spawning", v.ent, "at", v.pos)
local ent = ents.Create(v.ent)
print(ent)
if not IsValid(ent) then continue end
ent:SetPos(v.pos)
ent:SetAngles(v.ang)
if v.model then
ent:SetModel(v.model)
end
if toNoDraw[v.ent] then
ent:SetNoDraw(true)
end
ent:Spawn()
local phys = ent:GetPhysicsObject()
if IsValid(phys) then
phys:EnableMotion(false)
end
if v.custom then
v.custom(ent)
end
end
end)
concommand.Add("xyz_perma_world", function(ply, cmd, args)
if not ply:IsSuperAdmin() then return end
local target = ply:GetEyeTrace().Entity
local worldEnt = ents.Create(target:GetClass())
if not IsValid(worldEnt) then return end
worldEnt:SetModel(target:GetModel())
worldEnt:SetPos(target:GetPos())
worldEnt:SetAngles(target:GetAngles())
worldEnt:Spawn()
worldEnt:GetPhysicsObject():EnableMotion(false)
target:Remove()
end)
|
-----------------------------------
-- Area: Western Altepa Desert
-- Mob: Desert Dhalmel
-- Note: Place holder for Celphie
-----------------------------------
local ID = require("scripts/zones/Western_Altepa_Desert/IDs")
require("scripts/globals/regimes")
require("scripts/globals/mobs")
-----------------------------------
function onMobDeath(mob, player, isKiller)
tpz.regime.checkRegime(player, mob, 135, 1, tpz.regime.type.FIELDS)
end
function onMobDespawn(mob)
tpz.mob.phOnDespawn(mob, ID.mob.CELPHIE_PH, 5, math.random(7200, 28800)) -- 2 to 8 hours
end
|
--------------------------------------------------------------------------------
--
-- (C) %%YEAR%% Michael J. Beer
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or with‐
-- out modification, are permitted provided that the following con‐
-- ditions are met:
--
-- 1. Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
--
-- 2. Redistributions in binary form must reproduce the above copy‐
-- right notice, this list of conditions and the following dis‐
-- claimer in the documentation and/or other materials provided with
-- the distribution.
--
-- 3. Neither the name of the copyright holder nor the names of its
-- contributors may be used to endorse or promote products derived
-- from this software without specific prior written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBU‐
-- TORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
-- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
-- FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
-- SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DI‐
-- RECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
-- GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS IN‐
-- TERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLI‐
-- GENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--
--------------------------------------------------------------------------------
--
-- author Michael J. Beer <michael.josef.beer@gmail.com>
-- copyright (c) %%YEAR%% Michael J. Beer <michael.josef.beer@gmail.com>
-- date %%DATE%%
--
-- license MIT
--
--------------------------------------------------------------------------------
%%START_POINT%%
|
local assets =
{
Asset("ANIM", "anim/book_maxwell.zip"),
}
local prefabs =
{
"shadowwaxwell",
"waxwell_book_fx"
}
local function doeffects(inst, pos)
SpawnPrefab("statue_transition").Transform:SetPosition(pos:Get())
SpawnPrefab("statue_transition_2").Transform:SetPosition(pos:Get())
end
local function canread(inst)
return (inst.components.sanity:GetMaxSanity() >= TUNING.SHADOWWAXWELL_SANITY_PENALTY)
end
local function onread(inst, reader)
--Check sanity
if not canread(reader) then
if reader.components.talker then
reader.components.talker:Say(GetString(reader.prefab, "ANNOUNCE_NOSANITY"))
return true
end
end
--Check reagent
if not reader.components.inventory:Has("nightmarefuel", TUNING.SHADOWWAXWELL_FUEL_COST) then
if reader.components.talker then
reader.components.talker:Say(GetString(reader.prefab, "ANNOUNCE_NOFUEL"))
return true
end
end
reader.components.inventory:ConsumeByName("nightmarefuel", TUNING.SHADOWWAXWELL_FUEL_COST)
--Ok you had everything. Make the image.
local theta = math.random() * 2 * PI
local pt = inst:GetPosition()
local radius = math.random(3, 6)
local offset = FindWalkableOffset(pt, theta, radius, 12, true)
if offset then
local image = SpawnPrefab("shadowwaxwell")
local pos = pt + offset
image.Transform:SetPosition(pos:Get())
doeffects(inst, pos)
image.components.follower:SetLeader(reader)
reader.components.health:DoDelta(-TUNING.SHADOWWAXWELL_HEALTH_COST)
reader.components.sanity:RecalculatePenalty()
inst.SoundEmitter:PlaySound("dontstarve/maxwell/shadowmax_appear")
return true
end
end
local function fn()
local inst = CreateEntity()
local trans = inst.entity:AddTransform()
local anim = inst.entity:AddAnimState()
local sound = inst.entity:AddSoundEmitter()
anim:SetBank("book_maxwell")
anim:SetBuild("book_maxwell")
anim:PlayAnimation("idle")
MakeInventoryPhysics(inst)
inst:AddComponent("inventoryitem")
inst:AddComponent("characterspecific")
inst.components.characterspecific:SetOwner("waxwell")
-----------------------------------
inst:AddComponent("inspectable")
inst:AddComponent("book")
inst.components.book.onread = onread
MakeSmallBurnable(inst)
MakeSmallPropagator(inst)
return inst
end
return Prefab("common/waxwelljournal", fn, assets)
|
-- 1 ensemble + dropout
os.execute('CUDA_VISIBLE_DEVICES=0 th train.lua -dataset flic -expID hg-generic8-ensemblev3 -netType hg-generic-ensemblev3 -nGPU 1 -optMethod adam -nThreads 4 -snapshot 0 -schedule "{{30,1e-3,0},{5,1e-4,0},{5,5e-5,0}}" -nStack 8 -genGraph 0')
-- 2 ensemble + spatial dropout
os.execute('CUDA_VISIBLE_DEVICES=0 th train.lua -dataset flic -expID hg-generic8-ensemblev4 -netType hg-generic-ensemblev4 -nGPU 1 -optMethod adam -nThreads 4 -snapshot 0 -schedule "{{30,1e-3,0},{5,1e-4,0},{5,5e-5,0}}" -nStack 8 -genGraph 0')
-- 3 ensemble + rrelu
os.execute('CUDA_VISIBLE_DEVICES=0 th train.lua -dataset flic -expID hg-generic8-ensemblev5 -netType hg-generic-ensemblev5 -nGPU 1 -optMethod adam -nThreads 4 -snapshot 0 -schedule "{{30,1e-3,0},{5,1e-4,0},{5,5e-5,0}}" -nStack 8 -genGraph 0')
-- 4 ensemble hg-generic 16
os.execute('CUDA_VISIBLE_DEVICES=0 th train.lua -dataset flic -expID hg-generic16-ensemblev6 -netType hg-generic-ensemblev6 -nGPU 1 -optMethod adam -nThreads 4 -snapshot 0 -schedule "{{30,1e-3,0},{5,1e-4,0},{5,5e-5,0}}" -nStack 16 -genGraph 0')
-- benchmarks
os.execute('th benchmark.lua -expID hg-generic8-ensemblev3 -threshold 0.2')
os.execute('th benchmark.lua -expID hg-generic8-ensemblev4 -threshold 0.2')
os.execute('th benchmark.lua -expID hg-generic8-ensemblev5 -threshold 0.2')
os.execute('th benchmark.lua -expID hg-generic8-ensemblev6 -threshold 0.2')
CUDA_VISIBLE_DEVICES=0 th train.lua -dataset flic -expID hg-generic16-ensemblev6 -netType hg-generic-ensemblev6 -nGPU 1 -optMethod adam -nThreads 4 -snapshot 0 -schedule "{{10,1e-3,0},{1,1e-4,0},{1,5e-5,0}}" -nStack 16 -genGraph 0
|
-- Created by LuaView.
-- Copyright (c) 2017, Alibaba Group. All rights reserved.
--
-- This source code is licensed under the MIT.
-- For the full copyright and license information,please view the LICENSE file in the root directory of this source tree.
--
-- Created by IntelliJ IDEA.
-- User: song
-- Date: 16/10/13
-- Time: 下午2:32
-- To change this template use File | Settings | File Templates.
--
--2. 普通构造传url
v1 = Image()
v1.frame(0, 0, 100, 100)
v1.scaleType(ScaleType.FIT_XY)
v1.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v2 = Image()
v2.frame(101, 0, 100, 100)
v2.scaleType(ScaleType.FIT_START)
v2.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v3 = Image()
v3.frame(202, 0, 100, 100)
v3.scaleType(ScaleType.FIT_END)
v3.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v4 = Image()
v4.scaleType(ScaleType.FIT_CENTER)
v4.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v4.frame(0, 101, 100, 100)
v5 = Image()
v5.scaleType(ScaleType.CENTER)
v5.frame(101, 101, 100, 100)
v5.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
--TODO
v6 = Image()
v6.scaleType(ScaleType.CENTER_CROP)
v6.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v6.frame(202, 101, 100, 100)
v7 = Image()
v7.scaleType(ScaleType.CENTER_INSIDE)
v7.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v7.frame(0, 202, 100, 100)
--TODO
v8 = Image()
v8.scaleType(ScaleType.MATRIX)
v8.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v8.frame(101, 202, 100, 100)
v9 = Image()
v9.scaleType(ScaleType.CENTER_CROP)
v9.image("https://gju1.alicdn.com/bao/uploaded/i4/100000120700895002/TB2Qu0_fXXXXXb9XpXXXXXXXXXX_!!0-0-juitemmedia.jpg_560x560Q90.jpg")
v9.scale(1.2, 1.2)
v9.frame(0, 303, 100, 100)
|
local curl = require 'cURL'
local URL = require 'socket.url'
local JSON = require 'dkjson'
local clr = require 'term.colors'
local function getRandomBootts(attempt, bootts)
attempt = attempt or 0
attempt = attempt + 1
local count = bootts == 'butts' and 3 or 10
local url = string.format('http://api.o%s.ru/noise/1', bootts)
local res, status = performRequest(url)
if status ~= 200 then return nil end
local data = JSON.decode(res)[1]
if not data and attempt < count then
print('Cannot get that %s, trying another one...'):format(bootts)
return getRandomBootts(attempt, bootts)
end
local output = string.format('http://media.o%s.ru/%s', bootts, data.preview)
return output
end
--------------------------------------------------------------------------------
local function run(msg, matches)
local url = getRandomBootts(nil, matches[1])
if url ~= nil then
td.sendText(msg.to.id, msg.id, 1, 0, nil,url, 0, 'html', ok_cb, bk)
else
local text = 'Error getting boobs/butts for you, please try again later.'
reply_msg(msg.id, text, ok_cb, true)
end
end
local function inline(msg , matches)
if matches[1] == 'blist' then
local tab = load_data('xxx.lua')
local box = {}
local a = 1
for x=1 ,20 do
getRandomBootts(attempt, 'boobs')
local v = tab.boobs[math.random(#tab.boobs)]
table.insert(box,{type = "photo",photo_url = v,id = tostring(a),thumb_url = v,})
a = a + 1
end
print(#tab.boobs)
return send_req(send_api.."/answerInlineQuery?inline_query_id="..msg.id.."&is_personal=false&cache_time=1&results="..json.encode(box))
end
local url = getRandomBootts(nil, matches[1])
print(matches[1])
if url ~= nil then
tab = {{type = "photo",photo_url = url,id = "1",
title = "دریافت عکس",
description = "دریافت عکس",
thumb_url = url,},}
else
local text = 'Error getting boobs/butts for you, please try again later.'
tab = {{type = "article",disable_web_page_preview = true,id = "1",
title = "eror",
description = text,
message_text = text,},}
end
return send_req(send_api.."/answerInlineQuery?inline_query_id="..msg.id.."&is_personal=false&cache_time=1&results="..json.encode(tab))
end
--------------------------------------------------------------------------------
return {
description = 'Gets a random boobs or butts pic',
usage = {
'<code>!boobs</code>',
'Get a boobs tgGuard image. ',
'',
'<code>!butts</code>',
'Get a butts tgGuard image.',
'',
},
patterns = {
'(boobs)$',
'(butts)$'
},
inline_pt = {
'(boobs)',
'(butts)',
'(blist)'
},
run = run,
inline = inline
}
|
add_repositories("antlr https://github.com/antlr/antlr4.git")
add_repositories("args https://github.com/Taywee/args.git")
add_repositories("yaml https://github.com/jbeder/yaml-cpp.git")
add_repositories("catch https://github.com/catchorg/Catch2.git")
local repo = "$(configdir)/repositories/"
target("lua-format")
set_kind("binary")
add_cxxflags("-std=c++17", "-fuse-ld=lld", {force = true})
add_files("src/**.cpp", repo .. "antlr/runtime/Cpp/runtime/src/**.cpp",
repo .. "yaml/src/**.cpp")
add_includedirs("src", "src/lua", repo .. "args", repo .. "yaml/include",
repo .. "antlr/runtime/Cpp/runtime/src")
target("test-lua-format")
set_kind("binary")
add_cxxflags("-std=c++17", "-fuse-ld=lld", {force = true})
add_files("tests/**.cpp", "src/**.cpp", repo .. "yaml/src/**.cpp",
repo .. "antlr/runtime/Cpp/runtime/src/**.cpp")
del_files("src/main.cpp")
add_includedirs("src", "src/lua", repo .. "yaml/include",
repo .. "antlr/runtime/Cpp/runtime/src", repo .. "args",
repo .. "catch/include")
|
ENT.Type = "anim"
ENT.Base = "wick_base"
ENT.Category = "STRP"
ENT.PrintName = "Дверь в бар"
ENT.Author = "WickedRabbit"
ENT.Contact = ""
ENT.Spawnable = true --Spawnable?
ENT.AdminSpawnable = false --If spawnable, is it admin only?
function ENT:Draw()
self:DrawModel()
end
|
local bigfont = require("bigfont")
exports = {}
local currentLiseners = {
}
local customChars = {
upArrow = "f\152f\137f\144",
downArrow = "t\155t\159f\132"
.."f\128f\129f\128",
bottomBar = "t\143",
leftBar = "f\149",
rightBar = "t\149",
}
function getDrawingCharacter(topLeft, topRight, left, right, bottomLeft, bottomRight)
local data = 128
if not bottomRight then
data = data + (topLeft and 1 or 0)
data = data + (topRight and 2 or 0)
data = data + (left and 4 or 0)
data = data + (right and 8 or 0)
data = data + (bottomLeft and 16 or 0)
else
data = data + (topLeft and 0 or 1)
data = data + (topRight and 0 or 2)
data = data + (left and 0 or 4)
data = data + (right and 0 or 8)
data = data + (bottomLeft and 0 or 16)
end
return {char = string.char(data), inverted = bottomRight}
end
exports.drawCustomChar = function(monitor, char, x, y, fColor, bColor)
if fColor then monitor.setTextColor(fColor) else monitor.setTextColor(colors.white) end
if bColor then monitor.setBackgroundColor(bColor) else monitor.setBackgroundColor(colors.black) end
for i = 0, (#char / 6) - 1 do
local text = char:sub((i*6) +1, (i+1) * 6)
monitor.setCursorPos(x, y + i)
for j = 0, 6, 2 do
local charVal = text:sub(j + 1, 2 * (j+1))
local inverted = charVal:sub(1,1) == "t"
local value = charVal:sub(2,2)
if inverted then
monitor.setTextColor(bColor)
monitor.setBackgroundColor(fColor)
else
monitor.setTextColor(fColor)
monitor.setBackgroundColor(bColor)
end
monitor.write(value)
end
end
end
exports.drawSpecialCharVertically = function(monitor, char, x, y, height, fColor, bColor)
local inverted = char:sub(1,1) == "t"
local value = char:sub(2,2)
if inverted then
monitor.setTextColor(bColor)
monitor.setBackgroundColor(fColor)
else
monitor.setTextColor(fColor)
monitor.setBackgroundColor(bColor)
end
for i = 0, height - 1 do
monitor.setCursorPos(x, y + i)
monitor.write(value)
end
end
exports.drawSpecialCharHorizontally = function(monitor, char, x, y, width, fColor, bColor)
monitor.setCursorPos(x, y)
local inverted = char:sub(1,1) == "t"
local value = char:sub(2,2)
if inverted then
monitor.setTextColor(bColor)
monitor.setBackgroundColor(fColor)
else
monitor.setTextColor(fColor)
monitor.setBackgroundColor(bColor)
end
local text = value
for i = 1, width do
text = text .. value
end
monitor.write(text)
end
local function addListener(func, x1, y1, x2, y2)
table.insert(currentLiseners, {
x1 = x1,
x2 = x2,
y1 = y1,
y2 = y2,
func = func,
})
end
local function getListener(x, y)
for _, v in ipairs(currentLiseners) do
if v.x1 <= x and v.x2 >= x and v.y1 <= y and v.y2 >= y then return v end
end
end
exports.writeText = function(monitor, size, text, x, y, fColor, bColor)
if fColor then monitor.setTextColor(fColor) else monitor.setTextColor(colors.white) end
if bColor then monitor.setBackgroundColor(bColor) else monitor.setBackgroundColor(colors.black) end
bigfont.writeOn(monitor, size, text, x, y)
end
exports.writeCenterText = function(monitor, size, text, x, y, width, fColor, bColor)
if fColor then monitor.setTextColor(fColor) else monitor.setTextColor(colors.white) end
if bColor then monitor.setBackgroundColor(bColor) else monitor.setBackgroundColor(colors.black) end
local charWidth = size * 3
-- determine the center width of the `text` value
local textWidth = #text * charWidth
-- next, get the center point of our area and minus the text width from it
local textX = ( width / 2) - (textWidth / 2)
-- finally, draw our text
exports.writeText(monitor, size, text, x + textX, y, fColor, bColor)
end
exports.drawHorizontalProgressBar = function(monitor, x, y, width, height, progress, fColor, bColor)
-- first lets draw the background,
paintutils.drawFilledBox(x, y, x + width, y + height - 1, bColor)
-- next we determine the relative width of the percentage
local rWidth = width * progress
if progress >= 1 then rWidth = width end
if progress ~= 0 then
-- we can fill that section in with the floor value of rWidth
paintutils.drawFilledBox(x, y, x + math.floor(rWidth), y + height - 1, fColor)
-- finnaly lets see if were above k.5
if math.floor(rWidth) ~= math.floor(rWidth + 0.5) then
-- Add a "half pixel"
exports.drawSpecialCharVertically(monitor, customChars.leftBar, x + math.floor(rWidth) + 1, y, height, fColor, bColor)
end
end
end
exports.makeButton = function(monitor, x, y, width, height, text, fColor, bColor, onClick)
if height < 2 then height = 2 end
if width < #text + 2 then width = #text + 2 end
-- draw the rect box
paintutils.drawFilledBox(x, y, x + width, y + height, bColor)
exports.drawSpecialCharHorizontally(monitor, customChars.bottomBar, x, y - 1, width, bColor, colors.black)
-- draw the text
exports.writeCenterText(monitor, 1, text, x, y, width + 1, fColor, bColor)
-- add the listener
addListener(
function(lX, lY, instance)
print(onClick)
if onClick then onClick() end
end,
x,
y,
x + width,
y + height
)
end
exports.writeRightText = function(monitor, x, y, text, fColor, bColor)
exports.writeNormalText(monitor, text, x - #text, y, fColor, bColor)
end
exports.writeNormalText = function(monitor,text, x, y, fColor, bColor)
if fColor then monitor.setTextColor(fColor) else monitor.setTextColor(colors.white) end
if bColor then monitor.setBackgroundColor(bColor) else monitor.setBackgroundColor(colors.black) end
monitor.setCursorPos(x, y)
monitor.write(text)
end
exports.makeCircle = function(monitor, centerX, centerY, radius, thickness, fColor, bColor)
if fColor then monitor.setTextColor(fColor) else monitor.setTextColor(colors.white) end
if bColor then monitor.setBackgroundColor(bColor) else monitor.setBackgroundColor(colors.black) end
local r = radius or 10
r = r * 2
local t = thickness or 1
for i = 1, 360 do
local dChar = ""
local x, y = centerX + r/2 * math.cos(i), centerY - r/3 * math.sin(i)
local xD, yD = x%1*10, y%1*10
--if xD < 5
paintutils.drawPixel(x, y, fColor)
--print(x, y)
end
end
exports.makeNumberSelector = function(monitor, size, x, y, fColor, bColor, value, onUp, onDown, rightAligned)
if not fColor then fColor = colors.white end
if not bColor then bColor = colors.green end
local isRightAligned = rightAligned or false
-- Check if were going to be writing text outside our rect bounds, if so lets sneakily extend it :D
local calWidth = #value * (size * 3) + 3
local calHeight = size * 3
-- if calWidth > eX - sX then eX = sX + calWidth end
if isRightAligned then x = x - calWidth end
-- draw the rect
paintutils.drawFilledBox(x, y, x + calWidth, y + calHeight - 1, bColor)
-- add a top border with the \143 char inverted, its basically 1/3 of a bottom of a pixel, looks good with bigfont
exports.drawSpecialCharHorizontally(monitor, customChars.bottomBar, x, y - 1, calWidth, bColor, colors.black)
-- Write the text
exports.writeText(monitor, size, value, x + 4, y, fColor, bColor)
-- draw the controls,
exports.drawCustomChar(monitor, customChars.upArrow, x + 1, y, fColor, bColor)
exports.drawCustomChar(monitor, customChars.downArrow, x + 1, y + calHeight - 2, fColor, bColor)
-- Add the listeners
addListener(
function(lX, lY, instance)
if lY == y then
if onUp then onUp() end
elseif onDown then
onDown()
end
end,
x + 1,
y,
x + 4,
y + calHeight - 1
)
end
exports.handleClick = function(monitor, x, y)
local l = getListener(x, y)
print(l)
if l then l.func(x, y, l) end
end
return exports
|
-- Load plugins
require "plugins"
-- Load basics
require "config.treesitter"
-- Load LSPs
require "config.lsp"
require "config.lsp.snippets"
require "config.lsp.completions"
-- Load theme based
require "config.tokyonight"
require "config.lualine"
require "config.indentline"
-- Load extra features
require "config.alpha"
require "config.gitsigns"
require "config.editorconfig"
require "config.vista"
-- Load preferences
require "settings"
require "keybinds"
require "extras"
|
ys = ys or {}
ys.Battle.BattleBuffScapegoat = class("BattleBuffScapegoat", ys.Battle.BattleBuffEffect)
ys.Battle.BattleBuffScapegoat.__name = "BattleBuffScapegoat"
ys.Battle.BattleBuffScapegoat.Ctor = function (slot0, slot1)
slot0.super.Ctor(slot0, slot1)
end
ys.Battle.BattleBuffScapegoat.SetArgs = function (slot0, slot1, slot2)
slot0._target = slot0._tempData.arg_list.target
slot0._rant = slot0._tempData.arg_list.rant or 10000
end
ys.Battle.BattleBuffScapegoat.onAttach = function (slot0, slot1)
slot0:updateGoatsList(slot1)
end
ys.Battle.BattleBuffScapegoat.onStartGame = function (slot0, slot1)
slot0:updateGoatsList(slot1)
end
ys.Battle.BattleBuffScapegoat.onFriendlyShipDying = function (slot0, slot1)
slot0:updateGoatsList(slot1)
end
ys.Battle.BattleBuffScapegoat.updateGoatsList = function (slot0, slot1)
slot0._goatList = slot0:getTargetList(slot1, slot0._target, slot0._tempData.arg_list)
slot0._goatCount = #slot0._goatList
end
ys.Battle.BattleBuffScapegoat.onTakeDamage = function (slot0, slot1, slot2, slot3)
if not slot0.Battle.BattleFormulas.IsHappen(slot0._rant) then
return "chance"
end
if slot3.miss then
return
end
slot5 = math.floor(slot3.damage / slot0._goatCount) * -1
slot6 = {}
for slot10, slot11 in ipairs(slot0._goatList) do
slot6[#slot6 + 1] = slot11
end
for slot10, slot11 in ipairs(slot6) do
slot11:UpdateHP(slot5, {
isMiss = false,
isCri = false,
isHeal = false,
isShare = true
})
end
slot3.damage = 0
end
return
|
local LoseGameSystem = tiny.processingSystem()
LoseGameSystem.keyboard = true
LoseGameSystem.filter = tiny.requireAll('score')
function LoseGameSystem:process(entity, ev)
if ev.isDown then
love.event.quit()
end
end
return LoseGameSystem
|
group("third_party")
project("spirv-tools")
uuid("621512da-bb50-40f2-85ba-ae615ff13e68")
kind("StaticLib")
language("C++")
links({
})
defines({
"_LIB",
})
includedirs({
"spirv-headers/include",
"spirv-tools/include",
"spirv-tools/source",
})
files({
"spirv-tools/include/spirv-tools/libspirv.h",
-- "spirv-tools/source/opt/basic_block.h",
-- "spirv-tools/source/opt/function.cpp",
-- "spirv-tools/source/opt/function.h",
-- "spirv-tools/source/opt/instruction.cpp",
-- "spirv-tools/source/opt/instruction.h",
-- "spirv-tools/source/opt/ir_loader.cpp",
-- "spirv-tools/source/opt/ir_loader.h",
-- "spirv-tools/source/opt/module.cpp",
-- "spirv-tools/source/opt/module.h",
-- "spirv-tools/source/opt/reflect.h",
"spirv-tools/source/val/BasicBlock.cpp",
"spirv-tools/source/val/BasicBlock.h",
"spirv-tools/source/val/Construct.cpp",
"spirv-tools/source/val/Construct.h",
"spirv-tools/source/val/Function.cpp",
"spirv-tools/source/val/Function.h",
"spirv-tools/source/val/ValidationState.cpp",
"spirv-tools/source/val/ValidationState.h",
"spirv-tools/source/assembly_grammar.cpp",
"spirv-tools/source/assembly_grammar.h",
"spirv-tools/source/binary.cpp",
"spirv-tools/source/binary.h",
"spirv-tools/source/diagnostic.cpp",
"spirv-tools/source/diagnostic.h",
"spirv-tools/source/disassemble.cpp",
"spirv-tools/source/ext_inst.cpp",
"spirv-tools/source/ext_inst.h",
"spirv-tools/source/instruction.cpp",
"spirv-tools/source/instruction.h",
"spirv-tools/source/macro.h",
"spirv-tools/source/opcode.cpp",
"spirv-tools/source/opcode.h",
"spirv-tools/source/operand.cpp",
"spirv-tools/source/operand.h",
"spirv-tools/source/print.cpp",
"spirv-tools/source/print.h",
-- "spirv-tools/source/software_version.cpp",
"spirv-tools/source/spirv_constant.h",
"spirv-tools/source/spirv_definition.h",
"spirv-tools/source/spirv_endian.cpp",
"spirv-tools/source/spirv_endian.h",
"spirv-tools/source/spirv_target_env.cpp",
"spirv-tools/source/spirv_target_env.h",
"spirv-tools/source/table.cpp",
"spirv-tools/source/table.h",
"spirv-tools/source/text.cpp",
"spirv-tools/source/text.h",
"spirv-tools/source/text_handler.cpp",
"spirv-tools/source/text_handler.h",
"spirv-tools/source/validate.cpp",
"spirv-tools/source/validate.h",
"spirv-tools/source/validate_cfg.cpp",
"spirv-tools/source/validate_id.cpp",
"spirv-tools/source/validate_instruction.cpp",
"spirv-tools/source/validate_layout.cpp",
"spirv-tools/source/validate_ssa.cpp",
"spirv-tools/source/util/bitutils.h",
"spirv-tools/source/util/hex_float.h",
})
|
--[[
Warp Splinter yells: Children, come to me!
Warp Splinter yells: Maybe this is not-- No, we fight! Come to my aid!
Warp Splinter yells: So... confused. Do not... belong here.
Warp Splinter yells: What am I doing? Why do I...
Warp Splinter yells: Who disturbs this sanctuary?
Warp Splinter yells: You must die! But wait: this does not-- No, no... you must die!]]
function Splinter(Unit, event, miscUnit, misc)
Unit:RegisterEvent("Splinter_Heal", 1000, 1)
Unit:RegisterEvent("Splinter_War_Stomp", 21000, 0)
Unit:RegisterEvent("Splinter_Arcane_Volley", 31000, 0)
end
function Splinter_Heal(Unit)
if((Unit:GetHealthPct() < 25) and (Didthat == 0)) then
Unit:FullCastSpell(39321)
Didthat = 1
else
end
end
function Splinter_War_Stomp(Unit, event, miscUnit, misc)
Unit:FullCastSpellOnTarget(36835, Unit:GetClosestPlayer())
end
function Splinter_Arcane_Volley(Unit, event, miscUnit, misc)
Unit:FullCastSpellOnTarget(29885, Unit:GetClosestPlayer())
end
RegisterUnitEvent(17977, 1, "Splinter")
|
require "lunit"
module("tests.e2.undead", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
end
function test_undead_give_item()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("hodor@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 1)
u1.race = "undead"
u1:clear_orders()
u1:add_item("log", 1)
u1:add_order("GIB 0 1 Holz")
process_orders()
assert_equal(0, u1:get_item("log"))
end
function test_undead_dont_give_person()
local r1 = region.create(0, 0, "plain")
local f1 = faction.create("hodor@eressea.de", "human", "de")
local u1 = unit.create(f1, r1, 2)
u1.race = "undead"
u1:clear_orders()
u1:add_item("log", 1)
u1:add_order("GIB 0 1 Person")
process_orders()
assert_equal(2, u1.number)
end
|
local GUI = { }
local function inRect(pos, dim, point)
return pos.x < point.x and
pos.x + dim.x > point.x and
pos.y < point.y and
pos.y + dim.y > point.y
end
local function pressed(pos, dim)
for k,v in pairs(Input.released) do
if inRect(pos, dim, v.down) and
inRect(pos, dim, v.pos) then
return true
end
end
return false
end
local function renderButton(item, renderer, pos, dim, content)
local cond = false
for _, v in pairs(Input.pointers) do
if inRect(pos, dim, v.down) and
inRect(pos, dim, v.pos) then
cond = true
break
end
end
local color
if cond then
color = item.highlight
else
color = item.color
end
renderer:addFrame(item.bgFrame, pos, dim, color)
if type(content) == "string" then
local size = vec2(item.size, item.size) * item.font:measure(content);
local fpos = pos + ((dim - size) / 2)
renderer:addText(item.font, content, fpos,
item.textColor,
vec2(item.size, item.size),
vec2(0.2, 0.6))
else
--Frames used are actually Frame[1] normally...
local frame = content[0]
local size = vec2(frame.width * frame.texture.width,
frame.height * frame.texture.height)
local fpos = pos + ((dim - size) / 2);
renderer:addFrame(frame, fpos, size, 0xFFFFFFFF)
end
end
local function renderTextBox(item, renderer, pos, dim, text, hint)
local color
local tex
if text and #text > 0 then
color = item.fgColor
tex = text
else
color = item.htColor
tex = hint
end
renderer:addFrame(item.bgFrame, pos, dim, item.bgColor)
local size = item.size * item.font:measure(tex);
local fpos = pos + vec2(0, (dim.y - size.y) / 2)
renderer:addText(item.font,
tex,
fpos,
color,
item.size,
vec2(0.2, 0.6))
end
local function renderToggle(item, renderer, pos, dim, value)
local color
local img
if value then
color = item.toggleColor
img = item.toggleFrame
else
color = item.untoggleColor
img = item.untoggleFrame
end
renderer:addFrame(img, pos, dim, color)
end
local function renderSlider(item, renderer, pos, dim, value)
local long = math.max(dim.x, dim.y)
local short = math.min(dim.x, dim.y)
local off = long * 0.01 * value - short / 2
off = math.min(math.max(off, 0), long - short)
renderer:addFrame(item.bgFrame, pos, dim, item.bgColor)
local sPos
if dim.y < dim.x then
sPos = pos + vec2(off, 0)
else
sPos = pos + vec2(0, off)
end
renderer:addFrame(item.fgFrame, sPos, vec2(short, short), item.fgColor)
end
function GUI:button(pos, dim, text)
self.buttonRenderer:render(self.renderer, pos, dim, text)
return pressed(pos, dim)
end
function GUI:textBox(pos, dim, text, hint)
--Focus is hard so i skip it for now!
if Input.string then
if not text then text = "" end
text = text .. Input.string
end
if pressed(pos, dim) then
Input.showKeyboard()
end
--Do text input logic
self.textBoxRenderer:render(self.renderer, pos, dim, text, hint)
end
function GUI:toggle(pos, dim, value)
self.toggleRenderer:render(self.renderer, pos, dim, value)
local res = pressed(pos, dim)
if res then
return not value
else
return value
end
end
function GUI:slider(pos, dim, value)
for _, v in pairs(Input.pointers) do
if inRect(pos, dim, v.down) then
if dim.y < dim.x then
local calc = ((v.pos - pos).x / dim.x) * 100
value = math.max(0, math.min(100, calc))
else
local calc = ((v.pos - pos).y / dim.y) * 100
value = math.max(0, math.min(100, calc))
end
end
end
--Calculate Value based on stuff
self.sliderRenderer:render(self.renderer, pos, dim, value, min, max)
return value
end
function GUI:init(renderer, fonts, frame)
self.buttonRenderer =
{
font = fonts:find("consola"),
size = 20,
bgFrame = frame,
color = 0xFFFFFFFF,
highlight = 0xFF00FFFF,
textColor = 0xFF00FF00,
render = renderButton
}
self.textBoxRenderer =
{
font = fonts:find("consola"),
size = vec2(20,20),
bgFrame = frame,
bgColor = 0xFFFFFFFF,
htColor = 0xFFaaaaaa,
fgColor = 0xFFaa3300,
render = renderTextBox
}
self.toggleRenderer =
{
toggleFrame = frame,
untoggleFrame = frame,
toggleColor = 0xFFFFFFFF,
untoggleColor = 0xFF000000,
render = renderToggle
}
self.sliderRenderer =
{
bgFrame = frame,
fgFrame = frame,
bgColor = 0xFF00FFFF,
fgColor = 0xFFFF0000,
render = renderSlider
}
self.renderer = renderer
end
Type.define(GUI, "GUI")
|
require('nvim-treesitter.configs').setup {
highlight = {
enable = true,
},
indent = {
enable = true,
},
autotag = {
enable = true,
},
ensure_installed = {
'bash',
'css',
'html',
'javascript',
'json',
'lua',
'yaml',
},
keymaps = {
['af'] = '@function.outer',
['if'] = '@function.inner',
},
textobjects = {
lsp_interop = {
enable = true,
border = 'single',
peek_definition_code = {
['<leader>df'] = '@function.outer',
},
},
move = {
enable = true,
set_jumps = true, -- whether to set jumps in the jumplist
goto_next_start = {
[']m'] = '@function.outer',
},
goto_next_end = {
[']M'] = '@function.outer',
},
goto_previous_start = {
['[m'] = '@function.outer',
},
goto_previous_end = {
['[M'] = '@function.outer',
},
},
swap = {
enable = true,
swap_next = {
['<leader>a'] = '@parameter.inner',
},
swap_previous = {
['<leader>A'] = '@parameter.inner',
},
},
},
playground = {
enable = true,
disable = {},
updatetime = 25, -- Debounced time for highlighting nodes in the playground from source code
persist_queries = false, -- Whether the query persists across vim sessions
keybindings = {
toggle_query_editor = 'o',
toggle_hl_groups = 'i',
toggle_injected_languages = 't',
toggle_anonymous_nodes = 'a',
toggle_language_display = 'I',
focus_language = 'f',
unfocus_language = 'F',
update = 'R',
goto_node = '<cr>',
show_help = '?',
},
},
}
|
-- Questo script disabilita lo Shift Lock.
game.StarterPlayer.EnableMouseLockOption = false
|
local M = {}
M.disable_buffer = function()
if pcall(require, 'virt-column') then
require('virt-column').setup_buffer({ virtcolumn = '' })
end
end
return M
|
local util = require"lacord.util"
local SEPARATOR = require"lacord.x.command".SEPARATOR
local components = require"lacord.x.components"
local insert = table.insert
local iiter = ipairs
local get = rawget
local setm = setmetatable
local _ENV = {}
--luacheck: ignore 111
local command_ctx = {__name = "lacord.x.command_context"}
local guild_command_ctx = {__name = "lacord.x.guild_command_context"}
local spec = {
'source',
'id',
'application_id',
'token',
'channel_id',
'user',
'args',
'me',
'config',
'type',
'resolved',
'target_id',
} for i, v in iiter(spec) do spec[v] = i end
local guild_spec = {
'source',
'id',
'application_id',
'token',
'guild_id',
'channel_id',
'member',
'args',
'me',
'config',
'type',
'resolved',
'target_id',
} for i, v in iiter(guild_spec) do guild_spec[v] = i end
function command_ctx:__index(k)
if spec[k] then return get(self, spec[k])
else return command_ctx[k]
end
end
function guild_command_ctx:__index(k)
if guild_spec[k] then return get(self, guild_spec[k])
elseif guild_command_ctx[k] then return guild_command_ctx[k]
end
end
setm(guild_command_ctx, {__index = command_ctx})
function contextualize(source, payload, args, _me, config)
local ctx = {
source,
payload.id,
payload.application_id,
payload.token,
}
local ctxcommand = payload.data.type and payload.data.type > 1
if ctxcommand then
ctx[1] = 'click' .. SEPARATOR .. ctx[1]
end
if payload.guild_id then
ctx[1] = 'guild' .. SEPARATOR .. ctx[1]
insert(ctx, payload.guild_id)
insert(ctx, payload.channel_id)
insert(ctx, payload.member)
else
insert(ctx, payload.channel_id)
insert(ctx, payload.user)
end
insert(ctx, args)
insert(ctx, _me)
insert(ctx, config)
insert(ctx, payload.data.type|0)
if payload.data.resolved then
insert(ctx, payload.data.resolved)
if payload.data.target_id then insert(ctx, payload.data.target_id) end
end
return setm(ctx, payload.guild_id and guild_command_ctx or command_ctx)
end
function command_ctx:reply(msg, files)
return components.acknowledge_and_reply(self.me.api, self, msg, files)
end
function command_ctx:reply_ephemerally(msg, files)
return components.acknowledge_and_reply_ephemerally(self.me.api, self, msg, files)
end
function command_ctx:defer()
return components.loading(self.me.api, self)
end
function command_ctx:ephemeral_defer()
return components.loading_ephemeral(self.me.api, self)
end
function command_ctx:get_command_id()
if util.startswith(self.source, 'guild') then
local st = self.source:find(SEPARATOR, 1, true)
local root = st and self.source:sub(st + 1) or self.source
local cache = self.me.guild_discovery[self.guild_id]
return cache and cache[root]
else
local st = self.source:find(SEPARATOR, 1, true)
local root = st and self.source:sub(1, st - 1) or self.source
return self.me.commands[root].id
end
end
return _ENV
|
local M = {}
function M.error(msg)
print("[Error] " .. msg)
end
function M.warning(msg)
print("[Warning] " .. msg)
end
function M.info(msg)
print("[Info] " .. msg)
end
return M
|
local noise = require("noise")
local tne = noise.to_noise_expression
-- Remove decorative placements. These bloat map sizes.
local decoratives = data.raw["optimized-decorative"]
for key, decorative in pairs(decoratives) do
if decorative.autoplace ~= nil then
decorative.autoplace.probability_expression = tne(0);
end
end
|
local Color = Config.common.color.Color
local utils = Config.common.utils
local hl = Config.common.hl
local api = vim.api
local hi, hi_link, hi_clear = hl.hi, hl.hi_link, hl.hi_clear
local colorscheme = "catppuccin"
vim.opt.bg = "dark"
vim.g.ayucolor = "dark"
vim.g.gruvbox_italic = 1
vim.g.gruvbox_contrast_dark = "medium"
vim.g.gruvbox_invert_selection = 0
vim.g.gruvbox_material_background = "medium"
vim.g.gruvbox_material_enable_italic = 1
vim.g.gruvbox_material_diagnostic_line_highlight = 1
vim.g.base16colorspace = 256
vim.g.seoul256_background = 234
vim.g.palenight_terminal_italics = 1
vim.g.neodark = "#202020"
vim.g.neodark = 0
vim.g.neodark = 1
vim.g.spacegray_use_italics = 1
vim.g.spacegray_low_contrast = 1
vim.g.rose_pine_variant = "moon"
vim.g.rose_pine_enable_italics = true
vim.g.tokyonight_style = "storm"
vim.g.tokyonight_dark_sidebar = 1
vim.g.tokyonight_sidebars = { "qf", "packer", "DiffviewFiles" }
if vim.g.tokyonight_style == "night" then
vim.g.tokyonight_colors = {
["bg_dark"] = "#16161F",
["bg_popup"] = "#16161F",
["bg_statusline"] = "#16161F",
["bg_sidebar"] = "#16161F",
["bg_float"] = "#16161F",
}
else
vim.g.tokyonight_colors = nil
end
require "nvim-config.plugins.material"()
local M = {}
function M.apply_terminal_defaults()
-- black
vim.g.terminal_color_0 = "#222222"
vim.g.terminal_color_8 = "#666666"
-- red
vim.g.terminal_color_1 = "#e84f4f"
vim.g.terminal_color_9 = "#d23d3d"
-- green
vim.g.terminal_color_2 = "#b7ce42"
vim.g.terminal_color_10 = "#bde077"
-- yellow
vim.g.terminal_color_3 = "#fea63c"
vim.g.terminal_color_11 = "#ffe863"
-- blue
vim.g.terminal_color_4 = "#66a9b9"
vim.g.terminal_color_12 = "#aaccbb"
-- magenta
vim.g.terminal_color_5 = "#b7416e"
vim.g.terminal_color_13 = "#e16a98"
-- cyan
vim.g.terminal_color_6 = "#6dc1b6"
vim.g.terminal_color_14 = "#42717b"
-- white
vim.g.terminal_color_7 = "#cccccc"
vim.g.terminal_color_15 = "#ffffff"
end
function M.generate_diff_colors()
local bg = vim.o.bg
local hl_bg_normal = hl.get_bg "Normal" or (bg == "dark" and "#111111" or "#eeeeee")
local bg_normal = Color.from_hex(hl_bg_normal)
local base_add = Color.from_hex(hl.get_fg "diffAdded" or "#b7ce42")
local base_del = Color.from_hex(hl.get_fg "diffRemoved" or "#e84f4f")
local base_mod = Color.from_hex(hl.get_fg "diffChanged" or "#51afef")
local bg_add = base_add:blend(bg_normal, 0.85):mod_saturation(0.05)
local bg_del = base_del:blend(bg_normal, 0.85):mod_saturation(0.05)
local bg_mod = base_mod:blend(bg_normal, 0.85):mod_saturation(0.05)
local bg_mod_text = base_mod:blend(bg_normal, 0.7):mod_saturation(0.05)
hi("DiffAdd", { bg = bg_add:to_css(), fg = "NONE", gui = "NONE" })
hi("DiffDelete", { bg = bg_del:to_css(), fg = "NONE", gui = "NONE" })
hi("DiffChange", { bg = bg_mod:to_css(), fg = "NONE", gui = "NONE" })
hi("DiffText", { bg = bg_mod_text:to_css(), fg = "NONE", gui = "NONE" })
end
function M.apply_log_defaults()
hi_link("logLevelTrace", "DiagnosticHint")
hi_link({ "logLevelInfo", "logLevelNotice" }, "DiagnosticInfo")
hi_link({ "logLevelWarning", "logLevelDebug", "logLevelAlert" }, "DiagnosticWarn")
hi_link({ "logLevelError", "logLevelCritical", "logLevelEmergency" }, "DiagnosticError")
end
function M.apply_tweaks()
if not vim.g.colors_name then
utils.warn "'g:colors_name' is not defined!"
vim.g.colors_name = "UNKNOWN"
end
colorscheme = vim.g.colors_name
local bg = vim.o.bg
hi_clear "Cursor"
if colorscheme == "codedark" then
hi("NonText", { bg = "NONE" })
M.generate_diff_colors()
elseif colorscheme == "tender" then
hi("Visual", { gui = "NONE", bg = "#293b44" })
hi("VertSplit", { fg = "#202020", bg = "NONE" })
hi("Search", { gui = "bold", fg = "#dddddd", bg = "#7a6a24" })
M.generate_diff_colors()
elseif colorscheme == "horizon" then
hi("NonText", { fg = "#414559", bg = "NONE" })
hi("VertSplit", { gui = "bold", fg = "#0f1117", bg = "NONE" })
hi("Pmenu", { bg = "#272c42", fg = "#eff0f4" })
hi("PmenuSel", { bg = "#5b6389" })
hi("PmenuSbar", { bg = "#3d425b" })
hi("PmenuThumb", { bg = "#0f1117" })
hi("CursorLineNr", { gui = "bold", fg = "#09f7a0", bg = "NONE" })
hi("QuickFixLine", { bg = "#335172", fg = "NONE" })
hi_link "vimVar"
hi_link "vimFuncVar"
hi_link "vimUserFunc"
hi_link "jsonQuote"
M.generate_diff_colors()
elseif colorscheme == "monokai_pro" then
hi("NonText", { fg = "#5b595c", bg = "None" })
hi("VertSplit", { fg = "#696769", bg = "None" })
hi("Pmenu", { fg = "#a9dc76", bg = "#252226" })
hi("PmenuSel", { bg = "#403e41" })
hi("PmenuSbar", { bg = "Grey" })
hi("PmenuThumb", { bg = "White" })
hi("CursorLineNr", { gui = "bold", fg = "Yellow", bg = "#423f42" })
hi("SignColumn", { bg = "#423f42" })
hi("FoldColumn", { fg = "Cyan", bg = "#423f42" })
hi("QuickFixLine", { bg = "#714754", fg = "NONE" })
hi("Search", { fg = "#ffd866", gui = "bold,underline" })
hi_link "vimVar"
hi_link "vimFuncVar"
hi_link "vimUserFunc"
hi_link "jsonQuote"
M.generate_diff_colors()
elseif colorscheme == "gruvbox-material" then
hi("CursorLineNr", { gui = "bold", fg = "#a9b665" })
M.generate_diff_colors()
elseif colorscheme == "predawn" then
hi("NonText", { fg = "#3c3c3c", bg = "None" })
hi("CursorLine", { bg = "#303030" })
hi("SignColumn", { fg = "#8c8c8c", bg = "#3c3c3c" })
hi_link "vimVar"
hi_link "vimFuncVar"
hi_link "vimUserFunc"
hi_link "jsonQuote"
hi("GitGutterAdd", { fg = "#46830d", bg = "None" })
hi("GitGutterChange", { fg = "#243958", bg = "None" })
hi("GitGutterDelete", { fg = "#8b0808", bg = "None" })
elseif colorscheme == "nvcode" then
hi("CocExplorerGitIgnored", { fg = "#5C6370" })
hi_link("GitGutterAdd", "diffAdded")
hi_link("GitGutterRemoved", "diffRemoved")
hi_link("GitGutterChange", "diffChanged")
hi_link "vimVar"
hi_link "vimFuncVar"
hi_link "vimUserFunc"
elseif colorscheme == "zephyr" then
hi("Visual", { fg = "NONE", bg = "#393e49" })
elseif colorscheme == "tokyonight" then
hi_link("ColorColumn", "CursorLine")
if bg == "dark" then
hi("DiffAdd", { bg = "#283B4D", fg = "NONE" })
hi("DiffChange", { bg = "#28304d", fg = "NONE" })
hi("DiffText", { bg = "#36426b", fg = "NONE" })
end
hi_link("GitsignsAdd", "String")
-- hi_link("DiffviewNormal", "NormalSB")
elseif colorscheme == "everforest" then
hi("SignColumn", { bg = "NONE" })
hi("FoldColumn", { bg = "NONE" })
hi("OrangeSign", { bg = "NONE" })
hi("GreenSign", { bg = "NONE" })
hi("PurpleSign", { bg = "NONE" })
hi("RedSign", { bg = "NONE" })
hi("YellowSign", { bg = "NONE" })
hi("AquaSign", { bg = "NONE" })
hi("BlueSign", { bg = "NONE" })
if bg == "light" then
hi("Search", { bg = "#35a77c" })
hi("CursorLineNr", { gui = "bold", bg = "NONE", fg = "#8da101" })
hi("DiffAdd", { bg = "#EBF4BF", fg = "NONE" })
hi("DiffDelete", { bg = "#FCDDCC", fg = "NONE" })
hi("DiffChange", { bg = "#E3ECE4", fg = "NONE" })
hi("DiffText", { bg = "#BEDFE6", fg = "NONE" })
else
hi("CursorLineNr", { gui = "bold", bg = "NONE", fg = "#a7c080" })
-- hi("DiffText", { bg = "#4a6778", fg = "NONE", })
M.generate_diff_colors()
end
elseif colorscheme == "palenight" then
local bg_normal = Color.from_hl("Normal", "bg")
hi("Visual", { bg = bg_normal:clone():mod_value(0.18):mod_saturation(0.2):to_css() })
hi("CursorLine", { bg = "#212433" })
hi("StatusLine", { bg = "#212433" })
hi("StatusLineNC", { bg = "#212433" })
hi("Folded", { bg = "#1e212e" })
hi("ColorColumn", { bg = "#33384d" })
hi("NonText", { fg = "#3c445f" })
hi("TabLineSel", { fg = "#82b1ff" })
hi("IndentBlanklineContextChar", { fg = "#82b1ff" })
hi("EndOfBuffer", { fg = "#292D3E" })
hi("PmenuThumb", { bg = "#6A3EB5" })
hi_link("QuickFixLine", "DiffText")
hi_link("NvimTreeIndentMarker", "LineNr")
hi_link("TelescopeBorder", "Directory")
hi("DiffAdd", { bg = "#344a4d", fg = "NONE" })
hi("DiffDelete", { bg = "#4b3346", fg = "NONE" })
hi("DiffChange", { bg = "#32395c", fg = "NONE" })
hi("DiffText", { bg = "#3f4a87", fg = "NONE" })
hi("diffChanged", { fg = "#82b1ff" })
hi("GitSignsChange", { fg = "#82b1ff" })
hi("LspReferenceText", { bg = bg_normal:clone():mod_value(0.12):to_css() })
hi("LspReferenceRead", { bg = bg_normal:clone():mod_value(0.12):to_css() })
hi("LspReferenceWrite", { bg = bg_normal:clone():mod_value(0.12):to_css() })
hi("NvimTreeRootFolder", { fg = "#C3E88D", gui = "bold" })
hi("NvimTreeFolderIcon", { fg = "#F78C6C" })
hi("NvimTreeNormal", { bg = "#222533" })
hi("NvimTreeCursorLine", { bg = "#33374c" })
hi("NvimTreeGitDirty", { fg = "#ffcb6b" })
elseif colorscheme == "onedarkpro" then
if bg == "dark" then
hi("Cursor", { bg = "#61afef" })
hi("Identifier", { fg = "#c678dd" })
hi("TabLineSel", { fg = "#61afef", bg = "NONE" })
hi("Whitespace", { fg = "#303030" })
hi("NonText", { fg = "#303030" })
hi("IndentBlanklineContextChar", { fg = "#61afef" })
hi("CursorLine", { bg = "#252525" })
hi("FoldColumn", { bg = "#1e1e1e", fg = "#61afef" })
hi("StatusLine", { bg = "#2e2e2e" })
hi("LspReferenceText", { bg = "#2e2e2e" })
hi("NvimTreeOpenedFolderName", { fg = "#61afef", gui = "italic,bold" })
hi("NvimTreeRootFolder", { fg = "#98c379" })
hi("NvimTreeGitDirty", { fg = "#e5c07b" })
hi("NvimTreeGitStaged", { fg = "#98c379" })
hi("TelescopeSelection", { fg = "#c678dd", bg = "#2e2e2e" })
hi_link("TelescopeBorder", "Directory")
M.generate_diff_colors()
end
elseif colorscheme == "doom-one" then
if bg == "dark" then
hi("diffAdded", { bg = "#3E493D", fg = "#97BE65" })
hi("diffRemoved", { bg = "#4F343A", fg = "#FF6C69" })
hi("diffChanged", { fg = "#51afef" })
hi("GitSignsChange", { fg = "#51afef" })
hi("TermCursor", { fg = "NONE" })
hi_link "TermCursor"
hi("NvimTreeRootFolder", { gui = "bold" })
hi("SpellCap", { sp = "#51afef" })
hi("SpellBad", { sp = "#FF6C69" })
hi("SpellRare", { sp = "#a9a1e1" })
hi("SpellLocal", { sp = "#da8548" })
M.generate_diff_colors()
vim.opt.pumblend = 0
end
elseif colorscheme == "catppuccin" then
local bg_normal = Color.from_hl("Normal", "bg")
hi_link("ColorColumn", "CursorLine", { force = true })
hi("diffAdded", { fg = "#B3E1A3" })
hi("diffChanged", { fg = "#A4B9EF" })
hi("Visual", { gui = "NONE", bg = bg_normal:clone():mod_value(0.1):to_css() })
hi({ "NormalFloat", "StatusLine" }, { bg = bg_normal:clone():mod_value(-0.025):to_css() })
hi("ModeMsg", { fg = "#98BBF5" })
hi({ "TsNumber", "TsFloat" }, { gui = "NONE" })
hi("IndentBlanklineContextChar", { fg = "#B5E8E0" })
hi("TablineSel", { bg = "NONE" })
hi("TelescopeBorder", { fg = hl.get_fg "FloatBorder" })
hi("TelescopePromptPrefix", { fg = "#F08FA9" })
M.apply_log_defaults()
M.generate_diff_colors()
end
-- FloatBorder
hi("FloatBorder", {
bg = hl.get_bg "NormalFloat" or "NONE",
fg = hl.get_fg { "FloatBorder", "Normal" },
})
-- Custom diff hl
hi("DiffAddAsDelete", {
bg = hl.get_bg("DiffDelete", false) or "#FF6C69",
fg = hl.get_fg("DiffDelete", false) or "NONE",
gui = hl.get_gui("DiffDelete", false) or "NONE",
})
hi_link("DiffDelete", "Comment")
end
do
hi("NonText", { gui = "nocombine" })
hi_link("LspReferenceText", "Visual", { default = true })
hi_link("LspReferenceRead", "Visual", { default = true })
hi_link("LspReferenceWrite", "Visual", { default = true })
hi_link({ "illuminateWord", "illuminatedWord", "illuminateCurWord" }, "LspReferenceText", { default = true })
M.apply_log_defaults()
api.nvim_exec(
[[
augroup colorscheme_config
au!
au ColorScheme * call v:lua.Config.colorscheme.apply_tweaks()
augroup END
]],
false
)
end
Config.colorscheme = M
vim.cmd("colorscheme " .. colorscheme)
return M
|
return {'oxidase','oxidatie','oxidatief','oxide','oxideren','oxidelaag','oxidehuid','oxidant','oxideerde','oxideert','oxiden','oxidatieve','oxiderend','oxiderende','oxides','oxidaties'}
|
local v = vim.api
local Editor = {}
Editor.get_curr_char = function ()
local byte_index = v.nvim_win_get_cursor(0)[2]
return v.nvim_get_current_line():sub(byte_index, byte_index)
end
Editor.is_curr_char_space = function()
return string.find(Editor.get_curr_char(), '%s') ~= nil
end
return Editor
|
--[[ Copyright (c) 2018 Optera
* Part of Re-Stack
*
* See LICENSE.md in the project directory for license information.
--]]
-- Get ammo by category and set stack size
local function SetByAmmoCategory(type, stack_size)
if stack_size > 0 then
for _, ammo in pairs(data.raw.ammo) do
if ammo.ammo_type.category == type then
log("[RS] Setting "..tostring(type).."."..tostring(ammo.name)..".stack_size "..ammo.stack_size.." -> "..stack_size)
ammo.stack_size = stack_size
end
end
end
end
SetByAmmoCategory("bullet", settings.startup["ReStack-ammo-bullet"].value)
SetByAmmoCategory("shotgun-shell", settings.startup["ReStack-ammo-shotgun"].value)
SetByAmmoCategory("flamethrower", settings.startup["ReStack-ammo-flamethrower"].value)
SetByAmmoCategory("rocket", settings.startup["ReStack-ammo-rocket"].value)
SetByAmmoCategory("cannon-shell", settings.startup["ReStack-ammo-cannon"].value)
SetByAmmoCategory("artillery-shell", settings.startup["ReStack-ammo-artillery"].value)
|
function digit (value)
value = value / 8
if value >= 10 then
return 0
end
return value
end
oldvalue = 0
function reward ()
value = digit(data.score0)
value = value + digit(data.score1) * 10
value = value + digit(data.score2) * 100
value = value + digit(data.score3) * 1000
value = value + digit(data.score4) * 10000
value = value + digit(data.score5) * 100000
newvalue = value - oldvalue
oldvalue = value
return newvalue
end
|
--include("shared.lua")
--AddCSLuaFile("shared.lua")
--AddCSLuaFile("cl_init.lua")
SWEP.Author = "TP Hunter NL"
SWEP.Contact = "http:--facepunch.com/showthread.php?t=1328089"
SWEP.Purpose = "Sit inside train and put it into reverser slot, turn reverser to forward, drive the train"
SWEP.Instructions = "Used as a key and reverser handle for the subway trains"
SWEP.Spawnable = false
SWEP.AdminSpawnable = false
SWEP.Category = "Metrostroi"
SWEP.UseHands = false
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
|
local window = require('cmp.utils.window')
local config = require('cmp.config')
---@class cmp.DocsView
---@field public window cmp.Window
local docs_view = {}
---Create new floating window module
docs_view.new = function()
local self = setmetatable({}, { __index = docs_view })
self.entry = nil
self.window = window.new()
self.window:option('conceallevel', 2)
self.window:option('concealcursor', 'n')
self.window:option('foldenable', false)
self.window:option('scrolloff', 0)
self.window:option('wrap', true)
return self
end
---Open documentation window
---@param e cmp.Entry
---@param view cmp.WindowStyle
docs_view.open = function(self, e, view)
local documentation = config.get().documentation
if not documentation then
return
end
if not e or not view then
return self:close()
end
local right_space = vim.o.columns - (view.col + view.width) - 2
local left_space = view.col - 2
local maxwidth = math.min(documentation.maxwidth, math.max(left_space, right_space) - 1)
-- update buffer content if needed.
if not self.entry or e.id ~= self.entry.id then
local documents = e:get_documentation()
if #documents == 0 then
return self:close()
end
self.entry = e
vim.api.nvim_buf_call(self.window:get_buffer(), function()
vim.cmd([[syntax clear]])
end)
vim.lsp.util.stylize_markdown(self.window:get_buffer(), documents, {
max_width = maxwidth,
max_height = documentation.maxheight,
})
end
local width, height = vim.lsp.util._make_floating_popup_size(vim.api.nvim_buf_get_lines(self.window:get_buffer(), 0, -1, false), {
max_width = maxwidth,
max_height = documentation.maxheight,
})
if width <= 0 or height <= 0 then
return self:close()
end
local right_col = view.col + view.width
local left_col = view.col - width - 2
local col, left
if right_space >= width and left_space >= width then
if right_space < left_space then
col = left_col
left = true
else
col = right_col
end
elseif right_space >= width then
col = right_col
elseif left_space >= width then
col = left_col
left = true
else
return self:close()
end
self.window:option('winhighlight', documentation.winhighlight)
self.window:set_style({
relative = 'editor',
style = 'minimal',
width = width,
height = height,
row = view.row,
col = col,
border = documentation.border,
})
if left and self.window:has_scrollbar() then
self.window.style.col = self.window.style.col - 1
end
self.window:open()
end
---Close floating window
docs_view.close = function(self)
self.window:close()
self.entry = nil
end
docs_view.scroll = function(self, delta)
if self:visible() then
local info = vim.fn.getwininfo(self.window.win)[1] or {}
local top = info.topline or 1
top = top + delta
top = math.max(top, 1)
top = math.min(top, self.window:get_content_height() - info.height + 1)
vim.defer_fn(function()
vim.api.nvim_buf_call(self.window:get_buffer(), function()
vim.api.nvim_command('normal! ' .. top .. 'zt')
self.window:update()
end)
end, 0)
end
end
docs_view.visible = function(self)
return self.window:visible()
end
return docs_view
|
object_tangible_quest_talus_genetic_potential_datapad_07 = object_tangible_quest_shared_talus_genetic_potential_datapad_07:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_talus_genetic_potential_datapad_07, "object/tangible/quest/talus_genetic_potential_datapad_07.iff")
|
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
high_valocity_feed_mechanism = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/component/weapon/projectile_feed_mechanism_enhancement_max_damage.iff",
craftingValues = {
{"maxdamage",20,20.01,1}, -- setting at 20,20.01, allows damage to be effected by legendary, exceptional, and yellow modifiers
{"useCount",1,5,0},
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("high_valocity_feed_mechanism", high_valocity_feed_mechanism)
|
-- SPDX-License-Identifier: BSD-3-Clause
--
-- Copyright 2016 Raritan Inc. All rights reserved.
-- Iterates through all uploaded Lua scripts and prints it actually state out.
-- The output will be written back to usb stick
require "LuaService"
-- get the LuaService Manager
local lsManager = luaservice.Manager:getDefault()
-- get all script names
local scriptNames = lsManager:getScriptNames()
-- helper functions to convert script state to a string
function strFromState(_s)
local ExecState = luaservice.ScriptState.ExecState
if _s == ExecState.STAT_NEW then
return "new"
elseif _s == ExecState.STAT_RUNNING then
return "running"
elseif _s == ExecState.STAT_TERMINATED then
return "terminated"
elseif _s == ExecState.STAT_RESTARTING then
return "restarting"
else
return "unkown"
end
end
-- iterate through all scripts, get the state and print the state out
for k,v in ipairs(scriptNames) do
local err, state = lsManager:getScriptState(v)
print(k .. ": " .. v .. " - state: " .. strFromState(state.execState))
end
|
---@class ISDebugBlood : ISDebugSubPanelBase
ISDebugBlood = ISDebugSubPanelBase:derive("ISDebugBlood")
function ISDebugBlood:initialise()
ISDebugSubPanelBase.initialise(self)
end
function ISDebugBlood:createChildren()
ISDebugSubPanelBase.createChildren(self)
local x,y,w, obj = 10,10,self.width-30
self:initHorzBars(x, w)
y, obj = ISDebugUtils.addLabel(self, "float_title", x+(w/2), y, "Blood on Body, not Clothes", UIFont.Medium)
obj.center = true
y = ISDebugUtils.addHorzBar(self, y+5)+5
local barMod = 3
local y2, label, value, slider
self.partToSlider = {}
for i=0,BloodBodyPartType.MAX:index()-1 do
local part = BloodBodyPartType.FromIndex(i)
y2,label = ISDebugUtils.addLabel(self, part, x, y, part:name(), UIFont.Small)
y2,value = ISDebugUtils.addLabel(self, part, x+(w/2)-20, y, "0", UIFont.Small, false)
y,slider = ISDebugUtils.addSlider(self, part, x+(w/2), y, w/2,18, self.onSliderChange)
slider:setValues(0.0, 1.0, 0.01, 0.01, true)
-- slider:setCurrentValue(getPlayer():getHumanVisual():getBlood(part))
self.partToSlider[part] = slider
y = ISDebugUtils.addHorzBar(self, y+barMod)+barMod
end
y = y+5
y,obj = ISDebugUtils.addButton(self, "zeroAll", x, y, 200, 16, "ZERO ALL", self.onZeroAll)
y = y+5
y,obj = ISDebugUtils.addButton(self, "addRandom", x, y, 200, 16, "ADD RANDOM", self.onRandomBlood)
end
function ISDebugBlood:prerender()
ISDebugSubPanelBase.prerender(self)
if self.updateTime + 500 < getTimestampMs() then
self:setSliderValues()
end
end
function ISDebugBlood:setSliderValues()
local playerObj = getSpecificPlayer(0)
self.updateTime = getTimestampMs()
for i=0,BloodBodyPartType.MAX:index()-1 do
local part = BloodBodyPartType.FromIndex(i)
local slider = self.partToSlider[part]
local newValue = playerObj:getHumanVisual():getBlood(part)
self.ignoreSlider = true
slider:setCurrentValue(newValue)
self.ignoreSlider = false
end
end
function ISDebugBlood:onSliderChange(_newval, _slider)
local playerObj = getSpecificPlayer(0)
if self.ignoreSlider then return end
local part = _slider.customData
playerObj:getHumanVisual():setBlood(part, _newval)
playerObj:resetModelNextFrame()
triggerEvent("OnClothingUpdated", playerObj)
end
function ISDebugBlood:onZeroAll()
local playerObj = getSpecificPlayer(0)
playerObj:getHumanVisual():removeBlood()
playerObj:resetModelNextFrame()
triggerEvent("OnClothingUpdated", playerObj)
self:setSliderValues()
end
function ISDebugBlood:onRandomBlood()
local playerObj = getSpecificPlayer(0)
playerObj:addBlood(null, false, true, false)
triggerEvent("OnClothingUpdated", playerObj)
self:setSliderValues()
end
function ISDebugBlood:new(x, y, width, height, doStencil)
local o = ISDebugSubPanelBase:new(x, y, width, height, doStencil)
setmetatable(o, self)
self.__index = self
o.updateTime = 0
return o
end
|
---- vim: ts=2 tabstop=2 shiftwidth=2 expandtab
theme = {}
theme.confdir = _Awesome.path.themes .. '/solarized-dark' --os.getenv("HOME") .. "/.config/awesome/themes/solarized-dark"
theme.icons = _Awesome.path.themes .. '/icons' --os.getenv("HOME") .. "/.config/awesome/themes/solarized-dark/icons"
theme.wallpaper = theme.confdir .. "/wall.png"
-- | AWESOME WM | --
theme.awesome_icon = theme.icons .. '/awesome_icon.png'
theme.lockscreen = theme.icons .. '/lockscreen.png'
theme.browser = theme.icons .. '/browser.png'
theme.console = theme.icons .. '/console.png'
theme.filemanager = theme.icons .. '/filemanager.png'
theme.email = theme.icons .. '/email.png'
theme.awesomeManual = theme.icons .. '/awesomeManual.png'
theme.sourceEdit = theme.icons .. '/sourceEdit.png'
theme.file = theme.icons .. '/file.png'
theme.updateAwesome = theme.icons .. '/updateAwesome.png'
theme.themesAwesome = theme.icons .. '/themesAwesome.png'
theme.poweroff = theme.icons .. '/poweroff.png'
theme.restart = theme.icons .. '/restart.png'
theme.applications = theme.icons .. '/applications.png'
theme.lualogo = theme.icons .. '/luaLogo.png'
theme.cloud9 = theme.icons .. '/cloud9.png'
theme.develop = theme.icons .. '/develop.png'
-- | GOOGLE APPS | --
theme.google_apps = theme.icons .. '/google/google_apps.png'
--
theme.play_books = theme.icons .. '/google/play_book.png'
theme.play_docs = theme.icons .. '/google/play_doc.png'
theme.play_sheets = theme.icons .. '/google/play_sheet.png'
theme.play_forms = theme.icons .. '/google/play_form.png'
theme.play_slides = theme.icons .. '/google/play_slide.png'
theme.play_drawings = theme.icons .. '/google/play_drawing.png'
theme.play_drive = theme.icons .. '/google/play_drive.png'
theme.play_hangouts = theme.icons .. '/google/play_hangouts.png'
theme.play_calendar = theme.icons .. '/google/play_calendar.png'
theme.play_news = theme.icons .. '/google/play_news.png'
theme.play_contacts = theme.icons .. '/google/play_contacts.png'
theme.play_inbox = theme.icons .. '/google/play_inbox.png'
theme.radio_yandex = theme.icons .. '/radio.yandex.png'
theme.music_yandex = theme.icons .. '/music.yandex.png'
theme.music = theme.icons .. '/music.png'
theme.ru101 = theme.icons .. '/101.png'
theme.di = theme.icons .. '/di.png'
theme.photoeditor = theme.icons .. '/photoeditor.png'
theme.im = theme.icons .. '/im.png'
theme.font = "Ohsnap 9"
theme.english = theme.confdir .. "/icons/english.png"
theme.russian = theme.confdir .. "/icons/russian.png"
theme.colors = {}
theme.colors.base3 = "#002b36ff"
theme.colors.base2 = "#073642ff"
theme.colors.base1 = "#586e75ff"
theme.colors.base0 = "#657b83ff"
theme.colors.base00 = "#839496ff"
theme.colors.base01 = "#93a1a1ff"
theme.colors.base02 = "#eee8d5ff"
theme.colors.base03 = "#fdf6e3ff"
theme.colors.yellow = "#b58900ff"
theme.colors.orange = "#cb4b16ff"
theme.colors.red = "#dc322fff"
theme.colors.magenta = "#d33682ff"
theme.colors.violet = "#6c71c4ff"
theme.colors.blue = "#268bd2ff"
theme.colors.cyan = "#2aa198ff"
theme.colors.green = "#859900ff"
--theme.taglist_font =
-- {{{ Colors
theme.fg_normal = theme.colors.base02
theme.fg_focus = theme.colors.base03
theme.fg_urgent = theme.colors.base3
theme.bg_normal = theme.colors.base3
theme.bg_focus = theme.colors.base1
theme.bg_urgent = theme.colors.red
theme.bg_systray = theme.bg_normal
-- }}}
-- {{{ Borders
theme.border_width = "1"
theme.border_normal = theme.bg_normal
theme.border_focus = theme.bg_focus
theme.border_marked = theme.bg_urgent
-- }}}
-- {{{ Titlebars
theme.titlebar_bg_focus = theme.bg_focus
theme.titlebar_bg_normal = theme.bg_normal
-- }}}
-- {{{ Mouse finder
theme.mouse_finder_color = theme.colors.green
-- mouse_finder_[timeout|animate_timeout|radius|factor]
-- }}}
theme.submenu_icon = theme.confdir .. "/icons/submenu.png"
theme.widget_temp = theme.confdir .. "/icons/temp.png"
theme.widget_uptime = theme.confdir .. "/icons/ac.png"
theme.widget_cpu = theme.confdir .. "/icons/cpu.png"
theme.widget_weather = theme.confdir .. "/icons/dish.png"
theme.widget_fs = theme.confdir .. "/icons/fs.png"
theme.widget_mem = theme.confdir .. "/icons/mem.png"
theme.widget_fs = theme.confdir .. "/icons/fs.png"
theme.widget_note = theme.confdir .. "/icons/note.png"
theme.widget_note_on = theme.confdir .. "/icons/note_on.png"
theme.widget_netdown = theme.confdir .. "/icons/net_down.png"
theme.widget_netup = theme.confdir .. "/icons/net_up.png"
theme.widget_mail = theme.confdir .. "/icons/mail.png"
theme.widget_batt = theme.confdir .. "/icons/bat.png"
theme.widget_clock = theme.confdir .. "/icons/clock.png"
theme.widget_vol = theme.confdir .. "/icons/spkr.png"
theme.mpd = theme.confdir .. "/icons/mpd.png"
theme.mpd_on = theme.confdir .. "/icons/mpd_on.png"
theme.prev = theme.confdir .. "/icons/prev.png"
theme.nex = theme.confdir .. "/icons/next.png"
theme.stop = theme.confdir .. "/icons/stop.png"
theme.pause = theme.confdir .. "/icons/pause.png"
theme.play = theme.confdir .. "/icons/play.png"
theme.taglist_squares_sel = theme.confdir .. "/icons/square_a.png"
theme.taglist_squares_unsel = theme.confdir .. "/icons/square_b.png"
theme.tasklist_disable_icon = true
tasklist_only_icon = true
theme.tasklist_floating = ""
theme.tasklist_maximized_horizontal = ""
theme.tasklist_maximized_vertical = ""
theme.layout_tile = theme.confdir .. "/icons/tile.png"
theme.layout_tilegaps = theme.confdir .. "/icons/tilegaps.png"
theme.layout_tileleft = theme.confdir .. "/icons/tileleft.png"
theme.layout_tilebottom = theme.confdir .. "/icons/tilebottom.png"
theme.layout_tiletop = theme.confdir .. "/icons/tiletop.png"
theme.layout_fairv = theme.confdir .. "/icons/fairv.png"
theme.layout_fairh = theme.confdir .. "/icons/fairh.png"
theme.layout_spiral = theme.confdir .. "/icons/spiral.png"
theme.layout_dwindle = theme.confdir .. "/icons/dwindle.png"
theme.layout_max = theme.confdir .. "/icons/max.png"
theme.layout_fullscreen = theme.confdir .. "/icons/fullscreen.png"
theme.layout_magnifier = theme.confdir .. "/icons/magnifier.png"
theme.layout_floating = theme.confdir .. "/icons/floating.png"
return theme
|
-- Fixing and modifying the testrepos to be used
-- for testing luagit2's functions
local fix_repo = {}
-- Temporarily changes .gitted/ to .git/
-- Requires a string argument of testrepo's name
function fix_repo.set_repo(repo_name)
os.execute("cd ../ && mv .git/ .gitted/")
os.execute(string.format( [[cp -r "%s" "%s"]], "Fixtures/" .. repo_name , "Fixtures/WORKON_REPO" ))
os.execute("mv Fixtures/WORKON_REPO/.gitted/ Fixtures/WORKON_REPO/.git/ ")
os.execute("cd Fixtures/WORKON_REPO/ && git config user.name \"TEST_USER\"")
os.execute("cd Fixtures/WORKON_REPO/ && git config user.email \"testusernoreply@github.com\"")
end
function fix_repo.set_back()
os.execute("rm -rf Fixtures/WORKON_REPO/")
os.execute("cd ../ && mv .gitted/ .git/")
end
return fix_repo
|
local ADDON = ...
local L = Wheel("LibLocale"):NewLocale(ADDON, "zhTW")
|
local xxh32 = require("luaxxhash")
local f = io.open("sherlock.txt")
local text = f:read("*all")
local str = "Cats are interesting."
local str1 = "a"
local strt = {
str1:rep(4),
str1:rep(16),
str1:rep(32),
str1:rep(32) .. str1 .. str1:rep(4),
str:rep(256),
"",
"dupa",
str,
str1,
text
}
local answer = {
0xDA576727,
0x5DACDD8C,
0xA3234FBE,
0x3F87545B,
0xF1DB4C68,
0x02CC5D05,
0x1A47C09D,
0x65ED1AFC,
0x550D7456,
0xFAB5AEF6,
}
assert(xxh32('abc', 3, 0x5BD1E995) == 0xBDDEB201, "Hash produces incorrect value with seed")
for i=1, #strt do
local x = xxh32(strt[i])
assert(x == answer[i], "Hash produces incorrect values: " .. i .. " Hash: " .. x)
end
local testIndex = 10
local testRepeat = 10
local hashRepeat = 1000
function test(f)
local times = {}
local throughputs = {}
local len = #strt[testIndex]
for i=1,testRepeat do
local start = os.clock()
for i=1,hashRepeat do f(strt[testIndex], len) end
local time = os.clock() - start
local throughput = len*hashRepeat/time/(1024*1024*1024)
table.insert(times, time)
table.insert(throughputs, throughput)
end
print( ("min: %.3fs %.2f GB/s"):format( math.min(table.unpack(times)), math.min(table.unpack(throughputs))) )
print( ("max: %.3fs %.2f GB/s"):format( math.max(table.unpack(times)), math.max(table.unpack(throughputs))) )
end
if not arg[1] then
test(xxh32)
local ok, murmur = pcall(require, 'murmurhash3')
if ok then test(murmur) end
end
|
local gbc = cc.import("#gbc")
local JobsAction = cc.class("JobsAction", gbc.ActionBase)
JobsAction.ACCEPTED_REQUEST_TYPE = "worker"
function JobsAction:triggingAction(job)
local key = job.data.key
local number = job.data.number
local redis = self:getInstance():getRedis()
redis:set(key, number * 2)
end
return JobsAction
|
BuildEnv(...)
local BrowseItem = Addon:NewClass('BrowseItem', GUI:GetClass('ItemButton'))
function BrowseItem:Constructor()
self:SetCheckedTexture([[Interface\HelpFrame\HelpFrameButton-Highlight]])
self:GetCheckedTexture():SetTexCoord(0, 1, 0, 0.57)
self:SetHighlightTexture([[Interface\HelpFrame\HelpFrameButton-Highlight]], 'ADD')
self:GetHighlightTexture():SetTexCoord(0, 1, 0, 0.57)
local tLeft = self:CreateTexture(nil, 'BACKGROUND') do
tLeft:SetTexture([[Interface\AuctionFrame\UI-AuctionItemNameFrame]])
tLeft:SetTexCoord(0, 0.078125, 0, 1)
tLeft:SetWidth(10)
tLeft:SetPoint('TOPLEFT')
tLeft:SetPoint('BOTTOMLEFT')
end
local tRight = self:CreateTexture(nil, 'BACKGROUND') do
tRight:SetTexture([[Interface\AuctionFrame\UI-AuctionItemNameFrame]])
tRight:SetTexCoord(0.75, 0.828125, 0, 1)
tRight:SetWidth(10)
tRight:SetPoint('TOPRIGHT')
tRight:SetPoint('BOTTOMRIGHT')
end
local tMid = self:CreateTexture(nil, 'BACKGROUND') do
tMid:SetTexture([[Interface\AuctionFrame\UI-AuctionItemNameFrame]])
tMid:SetTexCoord(0.078125, 0.75, 0, 1)
tMid:SetPoint('TOPLEFT', tLeft, 'TOPRIGHT')
tMid:SetPoint('BOTTOMRIGHT', tRight, 'BOTTOMLEFT')
end
end
|
local isMinimuze = false;
local cursorEnable = false;
local sw,sh = guiGetScreenSize()
local marker;
-- CFG
local keyToggle = "mouse3" -- actived script
local keyApply = "mouse1" -- teleport
local keyOnCar = "mouse2" -- сonfirmation for teleporting to the car
local sizePickup = 1.5
function isPauseMenuActive()
return isMTAWindowActive() or isMinimuze or isConsoleActive() or false
end
function click()
if cursorEnable and not isCursorShowing() then
showCursor(true)
end
if isPauseMenuActive() then
if cursorEnable and isCursorShowing() then
showCursor(false)
end
end
if cursorEnable and not isPauseMenuActive() then
local sx, sy, posX, posY, posZ = getCursorPosition()
if sx >= 0 and sy >= 0 and sx < sw and sy < sh then
local camera = {getCameraMatrix()}
local result, x,y,z,object,normalX, normalY, normalZ,material,lighting,piece = processLineOfSight(camera[1], camera[2], camera[3], posX, posY, posZ, true, true, false, true, false, false, false)
if result then
local curX, curY, curZ = getElementPosition(getLocalPlayer())
local normal = {normalX, normalY, normalZ};
local hitCord = {x,y,z}
local car_info;
local pos = Vector3(hitCord[1], hitCord[2], hitCord[3]) - (Vector3(normal[1], normal[2], normal[3]) * 0.1)
local zOffset = 300
if normal[3] >= 0.5 then zOffset = 1 end
local result, x,y,z = processLineOfSight(pos:getX(), pos:getY() , pos:getZ() + zOffset, pos:getX(), pos:getY() , pos:getZ() - 0.3, true, true, false, true, false, false, false)
-- corrector Z
if result then
pos = Vector3(x,y,z + 1)
end
-- delete last marker and create new marker
if isElement(marker) then
destroyElement(marker)
end
marker = createMarker(pos:getX(), pos:getY() , pos:getZ() + 0.5,"arrow", sizePickup, 255,255,255)
-- Car info
if object and getElementType(object) == "vehicle" and not getPedOccupiedVehicle(localPlayer) then
local idCar = getElementModel(object);
local name = getVehicleName(object);
car_info = object;
dxDrawText(string.format("Hold right mouse to teleport to the Vehicle: %s[%d]", name,idCar), sw * sx + 40 , sh * sy - 20 )
end
-- dist to point
local dist = getDistanceBetweenPoints3D(curX, curY, curZ, pos)
dxDrawText(string.format("Distance: %0.2fm ", dist), sw * sx + 40 , sh * sy )
if getKeyState(keyApply) then
local car = isInAnyCar(car_info)
if car then
-- If the player is already in the car
if getPedOccupiedVehicle(localPlayer) then
teleport(car,pos)
elseif getKeyState(keyOnCar) then -- if press mouse2 and mouse 1 > Teleport to the car
if CarSeat(object) then -- We get the number of the free passenger seat
triggerServerEvent("ClickWarp[Teleport]", resourceRoot, object, CarSeat(object))
else -- If there are no seats available
teleport(false,pos)
end
end
else -- teleport from your feet
teleport(false,pos)
end
removeMark()
end
end
end
end
end
function teleport(vehicle,pos)
if getPedOccupiedVehicle(localPlayer) then
setElementVelocity(vehicle,0,0,0) -- Stop the car
end
setElementPosition (vehicle and vehicle or localPlayer, pos)
end
function isInAnyCar(veh)
return veh or getPedOccupiedVehicle(localPlayer)
end
function CarSeat(veh)
for i = 0, getVehicleMaxPassengers(veh) do
if not getVehicleOccupants(veh)[i] then return i end
end
return false
end
function removeMark()
start()
if isElement(marker) then
destroyElement(marker)
end
end
--
function start()
cursorEnable = not cursorEnable
showCursor(cursorEnable)
if not cursorEnable then
removeEventHandler("onClientRender", root, click)
if isElement(marker) then
destroyElement(marker)
end
else
addEventHandler("onClientRender", root, click)
end
end
function resourceInit()
outputChatBox("[clickwarp] press "..keyToggle.." to activate")
bindKey(keyToggle, "down", start)
end
addEventHandler("onClientResourceStart", resourceRoot, resourceInit)
function onClientMinimize()
isMinimuze = true
end
addEventHandler( "onClientMinimize", root , onClientMinimize )
function onClientRestore()
isMinimuze = false
end
addEventHandler("onClientRestore", root ,onClientRestore)
|
object_building_kashyyyk_decd_wroshyr_fallen_tree_dead = object_building_kashyyyk_shared_decd_wroshyr_fallen_tree_dead:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_decd_wroshyr_fallen_tree_dead, "object/building/kashyyyk/decd_wroshyr_fallen_tree_dead.iff")
|
_G.Class = require '30log'
print('Assuming the returned value when requiring "30log" \nis held in variable named Class')
context('Class()', function()
context('When Class is called with no args passed', function()
test('it returns a new class (regular Lua table)',function()
assert_equal(type(Class()),'table')
end)
end)
context('Attributes', function()
local myClass, myClass2
before(function()
myClass = Class()
myClass.name = 'myClass'
myClass2 = Class {name = 'myClass'}
end)
test('can be added to classes',function()
assert_equal(myClass.name,'myClass')
end)
test('can be passed in a table to Class()',function()
assert_equal(myClass2.name,'myClass')
end)
end)
context('Methods', function()
local myClass
before(function()
myClass = Class()
myClass.name = 'myClass'
function myClass:introduce() return self.name end
end)
test('can be added to classes',function()
assert_equal(myClass:introduce(),'myClass')
end)
end)
end)
|
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'Afk Bot, Developer Erfan Ebrahimi, http://erfanebrahimi.ir | https://github.com/yeganehha '
version '1.0.0'
server_scripts {
'@es_extended/locale.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'config.lua',
'client/main.lua'
}
dependencies {
'es_extended'
}
|
local Parser = {}
Parser.Types = {
[0] = "open",
[1] = "close",
[2] = "ping",
[3] = "pong",
[4] = "message",
-- unused
[5] = "upgrade",
[6] = "noop"
}
setmetatable(Parser.Types, {
__index = function(_, index)
for id, type in pairs(Parser.Types) do
if type == index then
return id
end
end
end
})
function Parser:Encode(packets)
local payload = ""
for _, packet in pairs(packets) do
payload = payload .. ("%d:%d%s"):format(
packet.Data and #packet.Data + 1 or 1,
Parser.Types[packet.Type],
packet.Data or ""
)
end
return payload
end
function Parser:Decode(str)
local packets = {}
repeat
local length, id, data = str:match("^(%d+):b?(%d)")
str = str:sub(#length + 1 + #id + 1)
length = tonumber(length)
id = tonumber(id)
if length > 1 then
data = str:sub(1, length - 1)
str = str:sub(length)
end
table.insert(packets, {
Type = Parser.Types[id],
Data = data
})
until #str == 0
return packets
end
return Parser
|
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_CovenantSanctumUI
C_CovenantSanctumUI = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.DepositAnima)
function C_CovenantSanctumUI.DepositAnima()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.EndInteraction)
function C_CovenantSanctumUI.EndInteraction()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.GetAnimaInfo)
---@return number, number @currencyID, maxDisplayableValue
function C_CovenantSanctumUI.GetAnimaInfo()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.GetFeatures)
---@return table @features
function C_CovenantSanctumUI.GetFeatures()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.GetRenownLevel)
---@return number @level
function C_CovenantSanctumUI.GetRenownLevel()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.GetRenownMilestones)
---@param covenantID number
---@param renownLevel number
---@return table @milestones
function C_CovenantSanctumUI.GetRenownMilestones(covenantID, renownLevel)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.GetRenownRewardsForLevel)
---@param covenantID number
---@param renownLevel number
---@return table @rewards
function C_CovenantSanctumUI.GetRenownRewardsForLevel(covenantID, renownLevel)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.GetSanctumType)
---@return GarrTalentFeatureSubtype @sanctumType
function C_CovenantSanctumUI.GetSanctumType()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_CovenantSanctumUI.GetSoulCurrencies)
---@return table @currencyIDs
function C_CovenantSanctumUI.GetSoulCurrencies()
end
---@class CovenantSanctumFeatureInfo
---@field public garrTalentTreeID number
---@field public featureType number
---@field public uiOrder number
CovenantSanctumFeatureInfo = {}
---@class CovenantSanctumRenownMilestoneInfo
---@field public level number
---@field public locked boolean
---@field public isCapstone boolean
CovenantSanctumRenownMilestoneInfo = {}
---@class CovenantSanctumRenownRewardInfo
---@field public uiOrder number
---@field public itemID number
---@field public spellID number
---@field public mountID number
---@field public transmogID number
---@field public transmogSetID number
---@field public titleID number
---@field public garrFollowerID number
---@field public transmogIllusionSourceID number
---@field public icon number
---@field public name string
---@field public description string
---@field public toastDescription string
CovenantSanctumRenownRewardInfo = {}
|
PED_NETWORKED = true
PED_NON_NETWORKED = false
function createPed(pedType, model, position, heading,cb)
requestModel(model,function()
local ped = CreatePed(pedType,model,position.x,position.y,position.z,heading,PED_NETWORKED,false)
SetModelAsNoLongerNeeded(model)
cb(ped)
end)
end
exports('createPed',createPed)
function createLocalPed(pedType, model, position, heading,cb)
requestModel(model,function()
local ped = CreatePed(pedType,model,position.x,position.y,position.z,heading,PED_NON_NETWORKED,false)
SetModelAsNoLongerNeeded(model)
cb(ped)
end)
end
exports('createLocalPed',createLocalPed)
|
--时穿剑阵·四象阵
local m=14000009
local cm=_G["c"..m]
function cm.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,4,4,cm.lcheck)
c:EnableReviveLimit()
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--battle damage to effect damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_BATTLE_DAMAGE_TO_EFFECT)
c:RegisterEffect(e2)
--actlimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetValue(cm.aclimit)
e3:SetCondition(cm.actcon)
c:RegisterEffect(e3)
--active
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,0))
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetCode(EVENT_DAMAGE)
e4:SetRange(LOCATION_MZONE)
e4:SetTarget(cm.atktg)
e4:SetCondition(cm.atkcon)
e4:SetOperation(cm.atkop)
c:RegisterEffect(e4)
end
function cm.lcheck(g,lc)
return g:GetClassCount(Card.GetCode)==g:GetCount()
end
function cm.aclimit(e,re,tp)
return true
end
function cm.actcon(e)
return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and bit.band(r,REASON_EFFECT)~=0 and re:GetHandler():IsSetCard(0x1404)
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_ONFIELD)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0)
local nseq=math.log(s,2)
if Duel.MoveSequence(c,nseq) then return true end
local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp)
if cg:GetCount()>0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
local sg=cg:Select(1-tp,1,1,nil)
Duel.HintSelection(sg)
Duel.SendtoGrave(sg,REASON_RULE)
end
end
|
--- === cp.ui.Button ===
---
--- The `Button` type extends [Element](cp.ui.Element.md) and includes all its
--- methods, fields and other properties.
local require = require
local axutils = require "cp.ui.axutils"
local Element = require "cp.ui.Element"
local Menu = require "cp.ui.Menu"
local go = require "cp.rx.go"
local If = go.If
local WaitUntil = go.WaitUntil
local Button = Element:subclass("cp.ui.Button")
--- cp.ui.Button.matches(element) -> boolean
--- Function
--- Checks if the `element` is a `Button`, returning `true` if so.
---
--- Parameters:
--- * element - The `hs._asm.axuielement` to check.
---
--- Returns:
--- * `true` if the `element` is a `Button`, or `false` if not.
function Button.static.matches(element)
return Element.matches(element) and element:attributeValue("AXRole") == "AXButton"
end
--- cp.ui.Button(parent, uiFinder) -> cp.ui.Button
--- Constructor
--- Creates a new `Button` instance.
---
--- Parameters:
--- * parent - The parent object. Should have a `UI` and `isShowing` field.
--- * uiFinder - A function which will return the `hs._asm.axuielement` the button belongs to, or `nil` if not available.
---
--- Returns:
--- The new `Button` instance.
function Button:initialize(parent, uiFinder)
Element.initialize(self, parent, uiFinder)
end
--- cp.ui.Button.title <cp.prop: string; read-only>
--- Field
--- The button title, if available.
function Button.lazy.prop:title()
return axutils.prop(self.UI, "AXTitle")
end
--- cp.ui.Button:press() -> self, boolean
--- Method
--- Performs a button press action, if the button is available.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `Button` instance.
--- * `true` if the button was actually pressed successfully.
function Button:press()
local success = false
local ui = self:UI()
if ui then success = ui:doPress() == true end
return self, success
end
--- cp.ui.Button:doPress() -> cp.rx.go.Statement
--- Method
--- Returns a `Statement` that will press the button when executed, if available at the time.
--- If not an `error` is sent.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `Statement` which will press the button when executed.
function Button.lazy.method:doPress()
return If(self.UI):Then(function(ui)
ui:doPress()
return true
end)
:Otherwise(false)
:ThenYield()
:Label("Button:doPress")
end
function Button:showMenu()
local ui = self:UI()
if ui then
ui:performAction("AXShowMenu")
end
end
function Button.lazy.method:doShowMenu()
return If(self.UI)
:Then(function(ui)
ui:performAction("AXShowMenu")
end)
:Then(WaitUntil(self.menu.isShowing))
:Otherwise(false)
:Label("Button:doShowMenu")
end
function Button:cancelMenu()
self.menu:cancel()
end
function Button.lazy.method:doCancelMenu()
return self.menu:doCancel()
end
function Button.lazy.value:menu()
return Menu(self, self.UI:mutate(function(original)
return axutils.childWithRole(original(), "AXMenu")
end))
end
-- cp.ui.Button:__call() -> self, boolean
-- Method
-- Allows the button to be called like a function which will trigger a `press`.
--
-- Parameters:
-- * None
--
-- Returns:
-- * The `Button` instance.
-- * `true` if the button was actually pressed successfully.
function Button:__call()
return self:press()
end
function Button:__tostring()
return string.format("cp.ui.Button: %q (parent: %s)", self:title(), self:parent())
end
return Button
|
object_tangible_furniture_modern_bar_piece_curve_s1_treasure_map = object_tangible_furniture_modern_shared_bar_piece_curve_s1_treasure_map:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_modern_bar_piece_curve_s1_treasure_map, "object/tangible/furniture/modern/bar_piece_curve_s1_treasure_map.iff")
|
--
-- created with TexturePacker (http://www.codeandweb.com/texturepacker)
--
-- $TexturePacker:SmartUpdate:80bc6ce36d3999c1c60ff2ce47185aab:7a5167064ab93c186141cc0e0a95d05c:cf8ab4992190eb44f97f06311ef326d7$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() )
-- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} )
--
local SheetInfo = {}
SheetInfo.sheet =
{
frames = {
{
-- 1
x=521,
y=447,
width=64,
height=42,
sourceX = 494,
sourceY = 424,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 2
x=595,
y=355,
width=66,
height=42,
sourceX = 456,
sourceY = 570,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 3
x=337,
y=367,
width=90,
height=122,
sourceX = 591,
sourceY = 497,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 4
x=699,
y=345,
width=128,
height=152,
sourceX = 526,
sourceY = 355,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 5
x=197,
y=367,
width=138,
height=130,
sourceX = 573,
sourceY = 242,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 6
x=699,
y=159,
width=98,
height=184,
sourceX = 627,
sourceY = 356,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 7
x=197,
y=1,
width=266,
height=364,
sourceX = 421,
sourceY = 29,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 8
x=595,
y=1,
width=190,
height=156,
sourceX = 418,
sourceY = 432,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 9
x=787,
y=1,
width=106,
height=106,
sourceX = 364,
sourceY = 53,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 10
x=521,
y=397,
width=70,
height=48,
sourceX = 271,
sourceY = 271,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 11
x=593,
y=399,
width=36,
height=34,
sourceX = 351,
sourceY = 207,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 12
x=663,
y=355,
width=34,
height=36,
sourceX = 385,
sourceY = 259,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 13
x=799,
y=109,
width=62,
height=218,
sourceX = 457,
sourceY = 249,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 14
x=595,
y=159,
width=102,
height=194,
sourceX = 468,
sourceY = 273,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 15
x=1,
y=1,
width=194,
height=484,
sourceX = 317,
sourceY = 35,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 16
x=429,
y=397,
width=90,
height=90,
sourceX = 290,
sourceY = 122,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 17
x=465,
y=1,
width=128,
height=394,
sourceX = 253,
sourceY = 115,
sourceWidth = 960,
sourceHeight = 672
},
},
sheetContentWidth = 894,
sheetContentHeight = 498
}
SheetInfo.frameIndex =
{
["1"] = 1,
["2"] = 2,
["3"] = 3,
["4"] = 4,
["5"] = 5,
["6"] = 6,
["7"] = 7,
["8"] = 8,
["9"] = 9,
["10"] = 10,
["11"] = 11,
["12"] = 12,
["13"] = 13,
["14"] = 14,
["15"] = 15,
["16"] = 16,
["17"] = 17,
}
function SheetInfo:getSheet()
return self.sheet;
end
function SheetInfo:getFrameIndex(name)
return self.frameIndex[name];
end
return SheetInfo
|
--- @module OutputStream
-- @author sci4me
-- @license MIT
-- @copyright Scitoshi Nakayobro 2021
local class = require "middleclass"
local OutputStream = class("OutputStream")
-- luacheck: push no unused args
function OutputStream:writeU8(x)
end
function OutputStream:flush()
end
function OutputStream:close()
end
-- luacheck: pop
return OutputStream
|
-- Copyright 2013 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header$
local key = require 'pgf.gd.doc'.key
local documentation = require 'pgf.gd.doc'.documentation
local summary = require 'pgf.gd.doc'.summary
local example = require 'pgf.gd.doc'.example
--------------------------------------------------------------------------------
key "SpringEmbedderKK"
summary "The spring embedder of Kamada and Kawai"
documentation [[
The implementation used in |SpringEmbedderKK| is based on
the following publication:
Tomihisa Kamada, Satoru Kawai: \emph{An Algorithm for Drawing
General Undirected Graphs.} Information Processing Letters 31, pp. 7--15, 1989.
There are some parameters that can be tuned to optimize the
algorithm's behavior regarding runtime and layout quality.
First of all note that the algorithm uses all pairs shortest path
to compute the graph theoretic distance. This can be done either
with BFS (ignoring node sizes) in quadratic time or by using
e.g. Floyd's algorithm in cubic time with given edge lengths
that may reflect the node sizes. Also |m_computeMaxIt| decides
if the computation is stopped after a fixed maximum number of
iterations. The desirable edge length can either be set or computed
from the graph and the given layout.
]]
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
key "SpringEmbedderKK.stopTolerance"
summary "Sets the value for the stop tolerance."
documentation [[
Below this value, the system is regarded stable (balanced) and the
optimization stopped.
]]
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
key "SpringEmbedderKK.desLength"
summary "Sets desirable edge length directly"
--------------------------------------------------------------------------------
-- Local Variables:
-- mode:latex
-- End:
|
-- This example shows how to present a menu with two choices. Each
-- choice jumps the story to one of two possible scenes. This example
-- also demonstrates jumping to other scenes in general.
Eric = Character {dialogName = "Eric", textColor = "#c8ffc8"}
Jeff = Character {dialogName = "Jeff", textColor = "#c8c8ff"}
Judge = Character {dialogName = "The Great Judgini", textColor = "#ffc8c8"}
START = Scene {
Jeff "Isn't this copyright infringement again?",
Eric "Would you just shut up...",
Judge "I have reviewed the evidence. How do you plead?",
-- Each choice has two parts: a line of text to present to the
-- player, and the name of the scene to jump to if that is the
-- selection he makes.
Menu {
{"Not Guilty", "NOT_GUILTY"},
{"Obviously Guilty", "THE_TRUTH"}
},
}
NOT_GUILTY = Scene {
Eric "Not guilty, your Honor.",
Judge "Denied! It's opposite day!",
Jeff "Wait, what the...",
ChangeToScene "THE_TRUTH",
}
THE_TRUTH = Scene {
Eric "Ok, so we infringed on copyrighted material...",
Jeff "You did.",
Judge "Then I hearby sentence you to hard labor in that prison from Rambo 2.",
Jeff "What?!?",
Eric "Oh cool, do we get a visit from Richard Crenna?",
Judge "No. He died in 2003, remember?",
Eric "Oh yeah...",
ChangeToScene "END",
}
END = Scene {
Jeff "I hate you. I hate you so much.",
Eric "I love you too buddy.",
Jeff "So much hate..."
}
-- That is how you make arbitrary jumps to other scenes and poor
-- references to other media.
|
function class(classname, super)
local superType = type(super)
local cls
if superType ~= "table" then
superType = nil
super = nil
end
-- inherited from Lua Object
if super then
cls = {}
setmetatable(cls, {__index = super})
cls.super = super
else
cls = {ctor = function() end}
end
cls.__cname = classname
cls.__ctype = 2 -- lua
cls.__index = cls
function cls.new(...)
local instance = setmetatable({}, cls)
instance.class = cls
instance:ctor(...)
return instance
end
return cls
end
return class
|
cc = cc or {}
---Touch object
---@class Touch : Ref
local Touch = {}
cc.Touch = Touch
--------------------------------
--- Returns the previous touch location in screen coordinates. <br>
---return The previous touch location in screen coordinates.
---@return vec2_table
function Touch:getPreviousLocationInView() end
--------------------------------
--- Returns the current touch location in OpenGL coordinates.<br>
---return The current touch location in OpenGL coordinates.
---@return vec2_table
function Touch:getLocation() end
--------------------------------
--- Returns the delta of 2 current touches locations in screen coordinates.<br>
---return The delta of 2 current touches locations in screen coordinates.
---@return vec2_table
function Touch:getDelta() end
--------------------------------
--- Returns the start touch location in screen coordinates.<br>
---return The start touch location in screen coordinates.
---@return vec2_table
function Touch:getStartLocationInView() end
--------------------------------
--- Returns the current touch force for 3d touch.<br>
---return The current touch force for 3d touch.
---@return float
function Touch:getCurrentForce() end
--------------------------------
--- Returns the start touch location in OpenGL coordinates.<br>
---return The start touch location in OpenGL coordinates.
---@return vec2_table
function Touch:getStartLocation() end
--------------------------------
--- Get touch id.<br>
---js getId<br>
---lua getId<br>
---return The id of touch.
---@return int
function Touch:getID() end
--------------------------------
---@overload fun(int, float, float, float, float):Touch
---@overload fun(int, float, float):Touch
---@param id int
---@param x float
---@param y float
---@param force float
---@param maxForce float
---@return Touch
function Touch:setTouchInfo(id, x, y, force, maxForce) end
--------------------------------
--- Returns the maximum touch force for 3d touch.<br>
---return The maximum touch force for 3d touch.
---@return float
function Touch:getMaxForce() end
--------------------------------
--- Returns the current touch location in screen coordinates.<br>
---return The current touch location in screen coordinates.
---@return vec2_table
function Touch:getLocationInView() end
--------------------------------
--- Returns the previous touch location in OpenGL coordinates.<br>
---return The previous touch location in OpenGL coordinates.
---@return vec2_table
function Touch:getPreviousLocation() end
--------------------------------
--- Constructor.<br>
---js ctor
---@return Touch
function Touch:Touch() end
return Touch
|
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('CoolLine') then return end
function AS:CoolLine()
CoolLineDB.bgcolor = { r = 0, g = 0, b = 0, a = 0, }
CoolLineDB.border = 'None'
CoolLine.updatelook()
AS:SkinBackdropFrame(CoolLine)
CoolLine.Backdrop:SetAllPoints(CoolLine)
CoolLine.Backdrop:CreateShadow()
AS:RegisterForPetBattleHide(CoolLine)
end
AS:RegisterSkin('CoolLine', AS.CoolLine, '[ElvUI_CoolLine]')
|
--[[------------------------------------------------------
# Lubyk core module
This file is loaded just after the load paths have been
changed and loads Lubyk essentials.
--]]------------------------------------------------------
--=============================================== LOAD PATHS
-- These paths already come loaded with lubyk lib path
-- through the lubyk loader "require 'lubyk'"
local lua_paths = package.path
local lua_cpaths = package.cpath
-- 1. local lib (foo.lua or lib/foo.lua)
package.path = './?.lua;./?/init.lua;'
package.cpath = './?.so;'
-- 2. user libs
for _, path in ipairs(Lubyk.paths or {}) do
package.path = package.path .. path .. '/?.lua;' .. path .. '/?/init.so;'
end
for _, cpath in ipairs(Lubyk.cpaths or {}) do
package.cpath = package.cpath .. cpath .. '/?.so;'
end
-- 3. Installed lubyk libs and lua paths
package.path = package.path .. lua_paths
package.cpath = package.cpath .. lua_cpaths
--=============================================== BASE REQUIRE
-- From core module
require 'lk.core'
-- From lk module
require 'lk.more'
|
--[[
(c) 2008-2011 David Manura. Licensed under the same terms as Lua (MIT).
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
(end license)
--]]
local assert, error, ipairs, pairs, tostring, type, setmetatable, io, math
= assert, error, ipairs, pairs, tostring, type, setmetatable, io, math
local table_sort, math_max, string_char = table.sort, math.max, string.char
local band, lshift, rshift = bit32.band, bit32.lshift, bit32.rshift
local function make_outstate(outbs)
local outstate = {}
outstate.outbs = outbs
outstate.len = 0
outstate.window = {}
outstate.window_pos = 1
return outstate
end
local function output(outstate, byte)
local window_pos = outstate.window_pos
outstate.outbs(byte)
outstate.len = outstate.len + 1
outstate.window[window_pos] = byte
outstate.window_pos = window_pos % 32768 + 1 -- 32K
end
local function noeof(val)
return assert(val, 'unexpected end of file')
end
local function memoize(f)
return setmetatable({}, {
__index = function(self, k)
local v = f(k)
self[k] = v
return v
end
})
end
-- small optimization (lookup table for powers of 2)
local pow2 = memoize(function(n) return 2^n end)
local function bitstream_from_bytestream(bys)
local buf_byte = 0
local buf_nbit = 0
local o = { type = "bitstream" }
function o:nbits_left_in_byte()
return buf_nbit
end
function o:read(nbits)
nbits = nbits or 1
while buf_nbit < nbits do
local byte = bys()
if not byte then return end -- note: more calls also return nil
buf_byte = buf_byte + lshift(byte, buf_nbit)
buf_nbit = buf_nbit + 8
end
local bits
if nbits == 0 then
bits = 0
elseif nbits == 32 then
bits = buf_byte
buf_byte = 0
else
bits = band(buf_byte, rshift(0xffffffff, 32 - nbits))
buf_byte = rshift(buf_byte, nbits)
end
buf_nbit = buf_nbit - nbits
return bits
end
return o
end
local function get_bitstream(o)
if type(o) == "table" and o.type == "bitstream" then
return o
elseif io.type(o) == 'file' then
return bitstream_from_bytestream(function() local sb = o:read(1) if sb then return sb:byte() end end)
elseif type(o) == "function" then
return bitstream_from_bytestream(o)
else
error 'unrecognized type'
end
end
local function get_obytestream(o)
local bs
if io.type(o) == 'file' then
bs = function(sbyte) o:write(string_char(sbyte)) end
elseif type(o) == 'function' then
bs = o
else
error('unrecognized type: ' .. tostring(o))
end
return bs
end
local function HuffmanTable(init, is_full)
local t = {}
if is_full then
for val,nbits in pairs(init) do
if nbits ~= 0 then
t[#t+1] = {val=val, nbits=nbits}
end
end
else
for i=1,#init-2,2 do
local firstval, nbits, nextval = init[i], init[i+1], init[i+2]
if nbits ~= 0 then
for val=firstval,nextval-1 do
t[#t+1] = {val=val, nbits=nbits}
end
end
end
end
table_sort(t, function(a,b)
return a.nbits == b.nbits and a.val < b.val or a.nbits < b.nbits
end)
-- assign codes
local code = 1 -- leading 1 marker
local nbits = 0
for _, s in ipairs(t) do
if s.nbits ~= nbits then
code = code * pow2[s.nbits - nbits]
nbits = s.nbits
end
s.code = code
code = code + 1
end
local minbits = math.huge
local look = {}
for _, s in ipairs(t) do
minbits = math.min(minbits, s.nbits)
look[s.code] = s.val
end
local msb = function(bits, nbits)
local res = 0
for _ = 1, nbits do
res = lshift(res, 1) + band(bits, 1)
bits = rshift(bits, 1)
end
return res
end
local tfirstcode = memoize(
function(bits) return pow2[minbits] + msb(bits, minbits) end)
function t:read(bs)
local code = 1 -- leading 1 marker
local nbits = 0
while 1 do
if nbits == 0 then -- small optimization (optional)
code = tfirstcode[noeof(bs:read(minbits))]
nbits = nbits + minbits
else
local b = noeof(bs:read())
nbits = nbits + 1
code = code * 2 + b -- MSB first
end
local val = look[code]
if val then
return val
end
end
end
return t
end
local function parse_zlib_header(bs)
local cm = bs:read(4) -- Compression Method
local cinfo = bs:read(4) -- Compression info
local fcheck = bs:read(5) -- FLaGs: FCHECK (check bits for CMF and FLG)
local fdict = bs:read(1) -- FLaGs: FDICT (present dictionary)
local flevel = bs:read(2) -- FLaGs: FLEVEL (compression level)
local cmf = cinfo * 16 + cm -- CMF (Compresion Method and flags)
local flg = fcheck + fdict * 32 + flevel * 64 -- FLaGs
if cm ~= 8 then -- not "deflate"
error("unrecognized zlib compression method: " .. cm)
end
if cinfo > 7 then
error("invalid zlib window size: cinfo=" .. cinfo)
end
local window_size = 2^(cinfo + 8)
if (cmf*256 + flg) % 31 ~= 0 then
error("invalid zlib header (bad fcheck sum)")
end
if fdict == 1 then
error("FIX:TODO - FDICT not currently implemented")
local dictid_ = bs:read(32)
end
return window_size
end
local function parse_huffmantables(bs)
local hlit = bs:read(5) -- # of literal/length codes - 257
local hdist = bs:read(5) -- # of distance codes - 1
local hclen = noeof(bs:read(4)) -- # of code length codes - 4
local ncodelen_codes = hclen + 4
local codelen_init = {}
local codelen_vals = {
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}
for i=1,ncodelen_codes do
local nbits = bs:read(3)
local val = codelen_vals[i]
codelen_init[val] = nbits
end
local codelentable = HuffmanTable(codelen_init, true)
local function decode(ncodes)
local init = {}
local nbits
local val = 0
while val < ncodes do
local codelen = codelentable:read(bs)
--FIX:check nil?
local nrepeat
if codelen <= 15 then
nrepeat = 1
nbits = codelen
elseif codelen == 16 then
nrepeat = 3 + noeof(bs:read(2))
-- nbits unchanged
elseif codelen == 17 then
nrepeat = 3 + noeof(bs:read(3))
nbits = 0
elseif codelen == 18 then
nrepeat = 11 + noeof(bs:read(7))
nbits = 0
else
error 'ASSERT'
end
for _ = 1, nrepeat do
init[val] = nbits
val = val + 1
end
end
local huffmantable = HuffmanTable(init, true)
return huffmantable
end
local nlit_codes = hlit + 257
local ndist_codes = hdist + 1
local littable = decode(nlit_codes)
local disttable = decode(ndist_codes)
return littable, disttable
end
local tdecode_len_base
local tdecode_len_nextrabits
local tdecode_dist_base
local tdecode_dist_nextrabits
local function parse_compressed_item(bs, outstate, littable, disttable)
local val = littable:read(bs)
if val < 256 then -- literal
output(outstate, val)
elseif val == 256 then -- end of block
return true
else
if not tdecode_len_base then
local t = {[257]=3}
local skip = 1
for i=258,285,4 do
for j=i,i+3 do t[j] = t[j-1] + skip end
if i ~= 258 then skip = skip * 2 end
end
t[285] = 258
tdecode_len_base = t
end
if not tdecode_len_nextrabits then
local t = {}
for i=257,285 do
local j = math_max(i - 261, 0)
t[i] = rshift(j, 2)
end
t[285] = 0
tdecode_len_nextrabits = t
end
local len_base = tdecode_len_base[val]
local nextrabits = tdecode_len_nextrabits[val]
local extrabits = bs:read(nextrabits)
local len = len_base + extrabits
if not tdecode_dist_base then
local t = {[0]=1}
local skip = 1
for i=1,29,2 do
for j=i,i+1 do t[j] = t[j-1] + skip end
if i ~= 1 then skip = skip * 2 end
end
tdecode_dist_base = t
end
if not tdecode_dist_nextrabits then
local t = {}
for i=0,29 do
local j = math_max(i - 2, 0)
t[i] = rshift(j, 1)
end
tdecode_dist_nextrabits = t
end
local dist_val = disttable:read(bs)
local dist_base = tdecode_dist_base[dist_val]
local dist_nextrabits = tdecode_dist_nextrabits[dist_val]
local dist_extrabits = bs:read(dist_nextrabits)
local dist = dist_base + dist_extrabits
for _ = 1,len do
local pos = (outstate.window_pos - 1 - dist) % 32768 + 1 -- 32K
output(outstate, assert(outstate.window[pos], 'invalid distance'))
end
end
return false
end
local function parse_block(bs, outstate)
local bfinal = bs:read(1)
local btype = bs:read(2)
local BTYPE_NO_COMPRESSION = 0
local BTYPE_FIXED_HUFFMAN = 1
local BTYPE_DYNAMIC_HUFFMAN = 2
local _BTYPE_RESERVED = 3
if btype == BTYPE_NO_COMPRESSION then
bs:read(bs:nbits_left_in_byte())
local len = bs:read(16)
local _nlen = noeof(bs:read(16))
for i=1,len do
local by = noeof(bs:read(8))
output(outstate, by)
end
elseif btype == BTYPE_FIXED_HUFFMAN or btype == BTYPE_DYNAMIC_HUFFMAN then
local littable, disttable
if btype == BTYPE_DYNAMIC_HUFFMAN then
littable, disttable = parse_huffmantables(bs)
else
littable = HuffmanTable {0,8, 144,9, 256,7, 280,8, 288,nil}
disttable = HuffmanTable {0,5, 32,nil}
end
repeat
local is_done = parse_compressed_item(
bs, outstate, littable, disttable)
until is_done
else
error('unrecognized compression type '..btype)
end
return bfinal ~= 0
end
local function inflate(t)
local bs = get_bitstream(t.input)
local outbs = get_obytestream(t.output)
local outstate = make_outstate(outbs)
repeat
local is_final = parse_block(bs, outstate)
until is_final
end
local function adler32(byte, crc)
local s1 = crc % 65536
local s2 = (crc - s1) / 65536
s1 = (s1 + byte) % 65521
s2 = (s2 + s1) % 65521
return s2*65536 + s1
end -- 65521 is the largest prime smaller than 2^16
local function inflate_zlib(t)
local bs = get_bitstream(t.input)
local outbs = get_obytestream(t.output)
local disable_crc = t.disable_crc
if disable_crc == nil then disable_crc = false end
local _window_size = parse_zlib_header(bs)
local data_adler32 = 1
inflate {
input=bs,
output = disable_crc and outbs or function(byte)
data_adler32 = adler32(byte, data_adler32)
outbs(byte)
end,
len = t.len,
}
bs:read(bs:nbits_left_in_byte())
local b3 = bs:read(8)
local b2 = bs:read(8)
local b1 = bs:read(8)
local b0 = bs:read(8)
local expected_adler32 = ((b3*256 + b2)*256 + b1)*256 + b0
if not disable_crc then
if data_adler32 ~= expected_adler32 then
error('invalid compressed data--crc error')
end
end
end
return {
inflate = inflate,
inflate_zlib = inflate_zlib,
}
|
require 'engine'
require 'shared'
require 'arena'
require 'buy_screen'
require 'objects'
require 'player'
require 'enemies'
require 'media'
function init()
shared_init()
input:bind('move_left', {'a', 'left', 'dpleft', 'm1'})
input:bind('move_right', {'d', 'right', 'dpright', 'm2'})
input:bind('move_up', {'w', 'up', 'dpup'})
input:bind('move_down', {'s', 'down', 'dpdown'})
input:bind('enter', {'space', 'return', 'fleft', 'fdown', 'fright'})
local s = {tags = {sfx}}
gambler1 = Sound('Collect 5.ogg', s)
usurer1 = Sound('Shadow Punch 2.ogg', s)
gold1 = Sound('Collect 5.ogg', s)
gold2 = Sound('Coins - Gears - Slot.ogg', s)
psychic1 = Sound('Magical Impact 13.ogg', s)
fire1 = Sound('Fire bolt 3.ogg', s)
fire2 = Sound('Fire bolt 5.ogg', s)
fire3 = Sound('Fire bolt 10.ogg', s)
earth1 = Sound('Earth Bolt 1.ogg', s)
earth2 = Sound('Earth Bolt 14.ogg', s)
earth3 = Sound('Earth Bolt 20.ogg', s)
illusion1 = Sound('Buff 5.ogg', s)
thunder1 = Sound('399656__bajko__sfx-thunder-blast.ogg', s)
flagellant1 = Sound('Whipping Horse 3.ogg', s)
bard2 = Sound('376532__womb-affliction__flute-trill.ogg', s)
arcane2 = Sound('Magical Impact 12.ogg', s)
frost1 = Sound('Frost Bolt 20.ogg', s)
arcane1 = Sound('Magical Impact 26.ogg', s)
pyro1 = Sound('Fire bolt 5.ogg', s)
pyro2 = Sound('Explosion Fireworks_01.ogg', s)
dot1 = Sound('Magical Swoosh 18.ogg', s)
gun_kata1 = Sound('Pistol Shot_07.ogg', s)
gun_kata2 = Sound('Pistol Shot_08.ogg', s)
dual_gunner1 = Sound('Revolver Shot_07.ogg', s)
dual_gunner2 = Sound('Revolver Shot_08.ogg', s)
ui_hover1 = Sound('bamboo_hit_by_lord.ogg', s)
ui_switch1 = Sound('Switch.ogg', s)
ui_switch2 = Sound('Switch 3.ogg', s)
ui_transition1 = Sound('Wind Bolt 8.ogg', s)
ui_transition2 = Sound('Wind Bolt 12.ogg', s)
headbutt1 = Sound('Wind Bolt 14.ogg', s)
critter1 = Sound('Critters eating 2.ogg', s)
critter2 = Sound('Crickets Chirping 4.ogg', s)
critter3 = Sound('Popping bloody Sac 1.ogg', s)
force1 = Sound('Magical Impact 18.ogg', s)
error1 = Sound('Error 2.ogg', s)
coins1 = Sound('Coins 7.ogg', s)
coins2 = Sound('Coins 8.ogg', s)
coins3 = Sound('Coins 9.ogg', s)
shoot1 = Sound('Shooting Projectile (Classic) 11.ogg', s)
archer1 = Sound('Releasing Bow String 1.ogg', s)
wizard1 = Sound('Wind Bolt 20.ogg', s)
swordsman1 = Sound('Heavy sword woosh 1.ogg', s)
swordsman2 = Sound('Heavy sword woosh 19.ogg', s)
scout1 = Sound('Throwing Knife (Thrown) 3.ogg', s)
scout2 = Sound('Throwing Knife (Thrown) 4.ogg', s)
arrow_hit_wall1 = Sound('Arrow Impact wood 3.ogg', s)
arrow_hit_wall2 = Sound('Arrow Impact wood 1.ogg', s)
hit1 = Sound('Player Takes Damage 17.ogg', s)
hit2 = Sound('Body Head (Headshot) 1.ogg', s)
hit3 = Sound('Kick 16_1.ogg', s)
hit4 = Sound('Kick 16_2.ogg', s)
proj_hit_wall1 = Sound('Player Takes Damage 2.ogg', s)
enemy_die1 = Sound('Bloody punches 7.ogg', s)
enemy_die2 = Sound('Bloody punches 10.ogg', s)
magic_area1 = Sound('Fire bolt 10.ogg', s)
magic_hit1 = Sound('Shadow Punch 1.ogg', s)
magic_die1 = Sound('Magical Impact 27.ogg', s)
knife_hit_wall1 = Sound('Shield Impacts Sword 1.ogg', s)
blade_hit1 = Sound('Sword impact (Flesh) 2.ogg', s)
player_hit1 = Sound('Body Fall 2.ogg', s)
player_hit2 = Sound('Body Fall 18.ogg', s)
player_hit_wall1 = Sound('Wood Heavy 5.ogg', s)
pop1 = Sound('Pop sounds 10.ogg', s)
pop2 = Sound('467951__benzix2__ui-button-click.ogg', s)
pop3 = Sound('258269__jcallison__mouth-pop.ogg', s)
confirm1 = Sound('80921__justinbw__buttonchime02up.ogg', s)
heal1 = Sound('Buff 3.ogg', s)
spawn1 = Sound('Buff 13.ogg', s)
buff1 = Sound('Buff 14.ogg', s)
spawn_mark1 = Sound('Bonus 2.ogg', s)
spawn_mark2 = Sound('Bonus.ogg', s)
alert1 = Sound('Click.ogg', s)
elementor1 = Sound('Wind Bolt 18.ogg', s)
saboteur_hit1 = Sound('Explosion Flesh_01.ogg', s)
saboteur_hit2 = Sound('Explosion Flesh_02.ogg', s)
saboteur1 = Sound('Male Jump 1.ogg', s)
saboteur2 = Sound('Male Jump 2.ogg', s)
saboteur3 = Sound('Male Jump 3.ogg', s)
spark1 = Sound('Spark 1.ogg', s)
spark2 = Sound('Spark 2.ogg', s)
spark3 = Sound('Spark 3.ogg', s)
stormweaver1 = Sound('Buff 8.ogg', s)
cannoneer1 = Sound('Cannon shots 1.ogg', s)
cannoneer2 = Sound('Cannon shots 7.ogg', s)
cannon_hit_wall1 = Sound('Cannon impact sounds (Hitting ship) 4.ogg', s)
pet1 = Sound('Wolf barks 5.ogg', s)
turret1 = Sound('Sci Fi Machine Gun 7.ogg', s)
turret2 = Sound('Sniper Shot_09.ogg', s)
turret_hit_wall1 = Sound('Concrete 6.ogg', s)
turret_hit_wall2 = Sound('Concrete 7.ogg', s)
turret_deploy = Sound('321215__hybrid-v__sci-fi-weapons-deploy.ogg', s)
rogue_crit1 = Sound('Dagger Stab (Flesh) 4.ogg', s)
rogue_crit2 = Sound('Sword hits another sword 6.ogg', s)
song1 = Sound('Kubbi - Ember - 01 Pathfinder.ogg', {tags = {music}})
song2 = Sound('Kubbi - Ember - 02 Ember.ogg', {tags = {music}})
song3 = Sound('Kubbi - Ember - 03 Firelight.ogg', {tags = {music}})
song4 = Sound('Kubbi - Ember - 04 Cascade.ogg', {tags = {music}})
song5 = Sound('Kubbi - Ember - 05 Compass.ogg', {tags = {music}})
death_song = Sound('Kubbi - Ember - 09 Formed by Glaciers.ogg', {tags = {music}})
lock_image = Image('lock')
speed_booster_elite = Image('speed_booster_elite')
exploder_elite = Image('exploder_elite')
swarmer_elite = Image('swarmer_elite')
forcer_elite = Image('forcer_elite')
cluster_elite = Image('cluster_elite')
warrior = Image('warrior')
ranger = Image('ranger')
healer = Image('healer')
mage = Image('mage')
rogue = Image('rogue')
nuker = Image('nuker')
conjurer = Image('conjurer')
enchanter = Image('enchanter')
psyker = Image('psyker')
curser = Image('curser')
forcer = Image('forcer')
swarmer = Image('swarmer')
voider = Image('voider')
sorcerer = Image('sorcerer')
mercenary = Image('mercenary')
ouroboros_technique_r = Image('ouroboros_technique_r')
ouroboros_technique_l = Image('ouroboros_technique_l')
wall_echo = Image('wall_echo')
wall_rider = Image('wall_rider')
centipede = Image('centipede')
intimidation = Image('intimidation')
vulnerability = Image('vulnerability')
temporal_chains = Image('temporal_chains')
amplify = Image('amplify')
amplify_x = Image('amplify_x')
resonance = Image('resonance')
ballista = Image('ballista')
ballista_x = Image('ballista_x')
point_blank = Image('point_blank')
longshot = Image('longshot')
blunt_arrow = Image('blunt_arrow')
explosive_arrow = Image('explosive_arrow')
divine_machine_arrow = Image('divine_machine_arrow')
chronomancy = Image('chronomancy')
awakening = Image('awakening')
divine_punishment = Image('divine_punishment')
berserking = Image('berserking')
unwavering_stance = Image('unwavering_stance')
ultimatum = Image('ultimatum')
flying_daggers = Image('flying_daggers')
assassination = Image('assassination')
magnify = Image('magnify')
echo_barrage = Image('echo_barrage')
unleash = Image('unleash')
reinforce = Image('reinforce')
payback = Image('payback')
blessing = Image('blessing')
hex_master = Image('hex_master')
whispers_of_doom = Image('whispers_of_doom')
force_push = Image('force_push')
heavy_impact = Image('heavy_impact')
crucio = Image('crucio')
immolation = Image('immolation')
call_of_the_void = Image('call_of_the_void')
spawning_pool = Image('spawning_pool')
hive = Image('hive')
void_rift = Image('void_rift')
star = Image('star')
arrow = Image('arrow')
class_colors = {
['warrior'] = yellow[0],
['ranger'] = green[0],
['healer'] = green[0],
['conjurer'] = orange[0],
['mage'] = blue[0],
['nuker'] = red[0],
['rogue'] = red[0],
['enchanter'] = blue[0],
['psyker'] = fg[0],
['curser'] = purple[0],
['forcer'] = yellow[0],
['swarmer'] = orange[0],
['voider'] = purple[0],
['sorcerer'] = blue2[0],
['mercenary'] = yellow2[0],
}
class_color_strings = {
['warrior'] = 'yellow',
['ranger'] = 'green',
['healer'] = 'green',
['conjurer'] = 'orange',
['mage'] = 'blue',
['nuker'] = 'red',
['rogue'] = 'red',
['enchanter'] = 'blue',
['psyker'] = 'fg',
['curser'] = 'purple',
['forcer'] = 'yellow',
['swarmer'] = 'orange',
['voider'] = 'purple',
['sorcerer'] = 'blue2',
['mercenary'] = 'yellow2',
}
character_names = {
['vagrant'] = 'Vagrant',
['swordsman'] = 'Swordsman',
['wizard'] = 'Wizard',
['magician'] = 'Magician',
['archer'] = 'Archer',
['scout'] = 'Scout',
['cleric'] = 'Cleric',
['outlaw'] = 'Outlaw',
['blade'] = 'Blade',
['elementor'] = 'Elementor',
['saboteur'] = 'Saboteur',
['stormweaver'] = 'Stormweaver',
['sage'] = 'Sage',
['squire'] = 'Squire',
['cannoneer'] = 'Cannoneer',
['dual_gunner'] = 'Dual Gunner',
['hunter'] = 'Hunter',
['chronomancer'] = 'Chronomancer',
['spellblade'] = 'Spellblade',
['psykeeper'] = 'Psykeeper',
['engineer'] = 'Engineer',
['plague_doctor'] = 'Plague Doctor',
['barbarian'] = 'Barbarian',
['juggernaut'] = 'Juggernaut',
['lich'] = 'Lich',
['cryomancer'] = 'Cryomancer',
['pyromancer'] = 'Pyromancer',
['corruptor'] = 'Corruptor',
['beastmaster'] = 'Beastmaster',
['launcher'] = 'Launcher',
['jester'] = 'Jester',
['assassin'] = 'Assassin',
['host'] = 'Host',
['carver'] = 'Carver',
['bane'] = 'Bane',
['psykino'] = 'Psykino',
['barrager'] = 'Barrager',
['highlander'] = 'Highlander',
['fairy'] = 'Fairy',
['priest'] = 'Priest',
['infestor'] = 'Infestor',
['flagellant'] = 'Flagellant',
['arcanist'] = 'Arcanist',
['illusionist'] = 'Illusionist',
['witch'] = 'Witch',
['silencer'] = 'Silencer',
['vulcanist'] = 'Vulcanist',
['warden'] = 'Warden',
['psychic'] = 'Psychic',
['miner'] = 'Miner',
['merchant'] = 'Merchant',
['usurer'] = 'Usurer',
['gambler'] = 'Gambler',
['thief'] = 'Thief',
}
character_colors = {
['vagrant'] = fg[0],
['swordsman'] = yellow[0],
['wizard'] = blue[0],
['magician'] = blue[0],
['archer'] = green[0],
['scout'] = red[0],
['cleric'] = green[0],
['outlaw'] = red[0],
['blade'] = yellow[0],
['elementor'] = blue[0],
['saboteur'] = orange[0],
['stormweaver'] = blue[0],
['sage'] = purple[0],
['squire'] = yellow[0],
['cannoneer'] = orange[0],
['dual_gunner'] = green[0],
['hunter'] = green[0],
['chronomancer'] = blue[0],
['spellblade'] = blue[0],
['psykeeper'] = fg[0],
['engineer'] = orange[0],
['plague_doctor'] = purple[0],
['barbarian'] = yellow[0],
['juggernaut'] = yellow[0],
['lich'] = blue[0],
['cryomancer'] = blue[0],
['pyromancer'] = red[0],
['corruptor'] = orange[0],
['beastmaster'] = red[0],
['launcher'] = yellow[0],
['jester'] = red[0],
['assassin'] = purple[0],
['host'] = orange[0],
['carver'] = green[0],
['bane'] = purple[0],
['psykino'] = fg[0],
['barrager'] = green[0],
['highlander'] = yellow[0],
['fairy'] = green[0],
['priest'] = green[0],
['infestor'] = orange[0],
['flagellant'] = fg[0],
['arcanist'] = blue2[0],
['illusionist'] = blue2[0],
['witch'] = purple[0],
['silencer'] = blue2[0],
['vulcanist'] = red[0],
['warden'] = yellow[0],
['psychic'] = fg[0],
['miner'] = yellow2[0],
['merchant'] = yellow2[0],
['usurer'] = purple[0],
['gambler'] = yellow2[0],
['thief'] = red[0],
}
character_color_strings = {
['vagrant'] = 'fg',
['swordsman'] = 'yellow',
['wizard'] = 'blue',
['magician'] = 'blue',
['archer'] = 'green',
['scout'] = 'red',
['cleric'] = 'green',
['outlaw'] = 'red',
['blade'] = 'yellow',
['elementor'] = 'blue',
['saboteur'] = 'orange',
['stormweaver'] = 'blue',
['sage'] = 'purple',
['squire'] = 'yellow',
['cannoneer'] = 'orange',
['dual_gunner'] = 'green',
['hunter'] = 'green',
['chronomancer'] = 'blue',
['spellblade'] = 'blue',
['psykeeper'] = 'fg',
['engineer'] = 'orange',
['plague_doctor'] = 'purple',
['barbarian'] = 'yellow',
['juggernaut'] = 'yellow',
['lich'] = 'blue',
['cryomancer'] = 'blue',
['pyromancer'] = 'red',
['corruptor'] = 'orange',
['beastmaster'] = 'red',
['launcher'] = 'yellow',
['jester'] = 'red',
['assassin'] = 'purple',
['host'] = 'orange',
['carver'] = 'green',
['bane'] = 'purple',
['psykino'] = 'fg',
['barrager'] = 'green',
['highlander'] = 'yellow',
['fairy'] = 'green',
['priest'] = 'green',
['infestor'] = 'orange',
['flagellant'] = 'fg',
['arcanist'] = 'blue2',
['illusionist'] = 'blue2',
['witch'] = 'purple',
['silencer'] = 'blue2',
['vulcanist'] = 'red',
['warden'] = 'yellow',
['psychic'] = 'fg',
['miner'] = 'yellow2',
['merchant'] = 'yellow2',
['usurer'] = 'purple',
['gambler'] = 'yellow2',
['thief'] = 'red',
}
character_classes = {
['vagrant'] = {'psyker', 'ranger', 'warrior'},
['swordsman'] = {'warrior'},
['wizard'] = {'mage', 'nuker'},
['magician'] = {'mage'},
['archer'] = {'ranger'},
['scout'] = {'rogue'},
['cleric'] = {'healer'},
['outlaw'] = {'warrior', 'rogue'},
['blade'] = {'warrior', 'nuker'},
['elementor'] = {'mage', 'nuker'},
['saboteur'] = {'rogue', 'conjurer', 'nuker'},
['stormweaver'] = {'enchanter'},
['sage'] = {'nuker', 'forcer'},
['squire'] = {'warrior', 'enchanter'},
['cannoneer'] = {'ranger', 'nuker'},
['dual_gunner'] = {'ranger', 'rogue'},
['hunter'] = {'ranger', 'conjurer', 'forcer'},
['chronomancer'] = {'mage', 'enchanter'},
['spellblade'] = {'mage', 'rogue'},
['psykeeper'] = {'healer', 'psyker'},
['engineer'] = {'conjurer'},
['plague_doctor'] = {'nuker', 'voider'},
['barbarian'] = {'curser', 'warrior'},
['juggernaut'] = {'forcer', 'warrior'},
['lich'] = {'mage'},
['cryomancer'] = {'mage', 'voider'},
['pyromancer'] = {'mage', 'nuker', 'voider'},
['corruptor'] = {'ranger', 'swarmer'},
['beastmaster'] = {'rogue', 'swarmer'},
['launcher'] = {'curser', 'forcer'},
['jester'] = {'curser', 'rogue'},
['assassin'] = {'rogue', 'voider'},
['host'] = {'swarmer'},
['carver'] = {'conjurer', 'healer'},
['bane'] = {'curser', 'voider'},
['psykino'] = {'mage', 'psyker', 'forcer'},
['barrager'] = {'ranger', 'forcer'},
['highlander'] = {'warrior'},
['fairy'] = {'enchanter', 'healer'},
['priest'] = {'healer'},
['infestor'] = {'curser', 'swarmer'},
['flagellant'] = {'psyker', 'enchanter'},
['arcanist'] = {'sorcerer'},
['illusionist'] = {'sorcerer', 'conjurer'},
['witch'] = {'sorcerer', 'voider'},
['silencer'] = {'sorcerer', 'curser'},
['vulcanist'] = {'sorcerer', 'nuker'},
['warden'] = {'sorcerer', 'forcer'},
['psychic'] = {'sorcerer', 'psyker'},
['miner'] = {'mercenary'},
['merchant'] = {'mercenary'},
['usurer'] = {'curser', 'mercenary', 'voider'},
['gambler'] = {'mercenary', 'sorcerer'},
['thief'] = {'rogue', 'mercenary'},
}
character_class_strings = {
['vagrant'] = '[fg]Psyker, [green]Ranger, [yellow]Warrior',
['swordsman'] = '[yellow]Warrior',
['wizard'] = '[blue]Mage, [red]Nuker',
['magician'] = '[blue]Mage',
['archer'] = '[green]Ranger',
['scout'] = '[red]Rogue',
['cleric'] = '[green]Healer',
['outlaw'] = '[yellow]Warrior, [red]Rogue',
['blade'] = '[yellow]Warrior, [red]Nuker',
['elementor'] = '[blue]Mage, [red]Nuker',
['saboteur'] = '[red]Rogue, [orange]Conjurer, [red]Nuker',
['stormweaver'] = '[blue]Enchanter',
['sage'] = '[red]Nuker, [yellow]Forcer',
['squire'] = '[yellow]Warrior, [blue]Enchanter',
['cannoneer'] = '[green]Ranger, [red]Nuker',
['dual_gunner'] = '[green]Ranger, [red]Rogue',
['hunter'] = '[green]Ranger, [orange]Conjurer, [yellow]Forcer',
['chronomancer'] = '[blue]Mage, Enchanter',
['spellblade'] = '[blue]Mage, [red]Rogue',
['psykeeper'] = '[green]Healer, [fg]Psyker',
['engineer'] = '[orange]Conjurer',
['plague_doctor'] = '[red]Nuker, [purple]Voider',
['barbarian'] = '[purple]Curser, [yellow]Warrior',
['juggernaut'] = '[yellow]Forcer, Warrior',
['lich'] = '[blue]Mage',
['cryomancer'] = '[blue]Mage, [purple]Voider',
['pyromancer'] = '[blue]Mage, [red]Nuker, [purple]Voider',
['corruptor'] = '[green]Ranger, [orange]Swarmer',
['beastmaster'] = '[red]Rogue, [orange]Swarmer',
['launcher'] = '[yellow]Forcer, [purple]Curser',
['jester'] = '[purple]Curser, [red]Rogue',
['assassin'] = '[red]Rogue, [purple]Voider',
['host'] = '[orange]Swarmer',
['carver'] = '[orange]Conjurer, [green]Healer',
['bane'] = '[purple]Curser, Voider',
['psykino'] = '[blue]Mage, [fg]Psyker, [yellow]Forcer',
['barrager'] = '[green]Ranger, [yellow]Forcer',
['highlander'] = '[yellow]Warrior',
['fairy'] = '[blue]Enchanter, [green]Healer',
['priest'] = '[green]Healer',
['infestor'] = '[purple]Curser, [orange]Swarmer',
['flagellant'] = '[fg]Psyker, [blue]Enchanter',
['arcanist'] = '[blue2]Sorcerer',
['illusionist'] = '[blue2]Sorcerer, [orange]Conjurer',
['witch'] = '[blue2]Sorcerer, [purple]Voider',
['silencer'] = '[blue2]Sorcerer, [purple]Curser',
['vulcanist'] = '[blue2]Sorcerer, [red]Nuker',
['warden'] = '[blue2]Sorcerer, [yellow]Forcer',
['psychic'] = '[blue2]Sorcerer, [fg]Psyker',
['miner'] = '[yellow2]Mercenary',
['merchant'] = '[yellow2]Mercenary',
['usurer'] = '[purple]Curser, [yellow2]Mercenary, [purple]Voider',
['gambler'] = '[yellow2]Mercenary, [blue2]Sorcerer',
['thief'] = '[red]Rogue, [yellow2]Mercenary',
}
get_character_stat_string = function(character, level)
local group = Group():set_as_physics_world(32, 0, 0, {'player', 'enemy', 'projectile', 'enemy_projectile'})
local player = Player{group = group, leader = true, character = character, level = level, follower_index = 1}
player:update(0)
return '[red]HP: [red]' .. player.max_hp .. '[fg], [red]DMG: [red]' .. player.dmg .. '[fg], [green]ASPD: [green]' .. math.round(player.aspd_m, 2) .. 'x[fg], [blue]AREA: [blue]' ..
math.round(player.area_dmg_m*player.area_size_m, 2) .. 'x[fg], [yellow]DEF: [yellow]' .. math.round(player.def, 2) .. '[fg], [green]MVSPD: [green]' .. math.round(player.v, 2) .. '[fg]'
end
get_character_stat = function(character, level, stat)
local group = Group():set_as_physics_world(32, 0, 0, {'player', 'enemy', 'projectile', 'enemy_projectile'})
local player = Player{group = group, leader = true, character = character, level = level, follower_index = 1}
player:update(0)
return math.round(player[stat], 2)
end
character_descriptions = {
['vagrant'] = function(lvl) return '[fg]shoots a projectile that deals [yellow]' .. get_character_stat('vagrant', lvl, 'dmg') .. '[fg] damage' end,
['swordsman'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('swordsman', lvl, 'dmg') .. '[fg] damage in an area, deals extra [yellow]' ..
math.round(get_character_stat('swordsman', lvl, 'dmg')*0.15, 2) .. '[fg] damage per unit hit' end,
['wizard'] = function(lvl) return '[fg]shoots a projectile that deals [yellow]' .. get_character_stat('wizard', lvl, 'dmg') .. ' AoE[fg] damage' end,
['magician'] = function(lvl) return '[fg]creates a small area that deals [yellow]' .. get_character_stat('magician', lvl, 'dmg') .. ' AoE[fg] damage' end,
['archer'] = function(lvl) return '[fg]shoots an arrow that deals [yellow]' .. get_character_stat('archer', lvl, 'dmg') .. '[fg] damage and pierces' end,
['scout'] = function(lvl) return '[fg]throws a knife that deals [yellow]' .. get_character_stat('scout', lvl, 'dmg') .. '[fg] damage and chains [yellow]3[fg] times' end,
['cleric'] = function(lvl) return '[fg]heals a unit for [yellow]20%[fg] of its max hp when it drops below [yellow]50%[fg] max hp' end,
['outlaw'] = function(lvl) return '[fg]throws a fan of [yellow]5[fg] knives, each dealing [yellow]' .. get_character_stat('outlaw', lvl, 'dmg') .. '[fg] damage' end,
['blade'] = function(lvl) return '[fg]throws multiple blades that deal [yellow]' .. get_character_stat('blade', lvl, 'dmg') .. ' AoE[fg] damage' end,
['elementor'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('elementor', lvl, 'dmg') .. ' AoE[fg] damage in a large area centered on a random target' end,
['saboteur'] = function(lvl) return '[fg]calls [yellow]2[fg] saboteurs to seek targets and deal [yellow]' .. get_character_stat('saboteur', lvl, 'dmg') .. ' AoE[fg] damage' end,
['stormweaver'] = function(lvl) return '[fg]infuses projectiles with chain lightning that deals [yellow]20%[fg] damage to [yellow]2[fg] enemies' end,
['sage'] = function(lvl) return '[fg]shoots a slow projectile that draws enemies in' end,
['squire'] = function(lvl) return '[yellow]+20%[fg] damage and defense to all allies' end,
['cannoneer'] = function(lvl) return '[fg]shoots a projectile that deals [yellow]' .. 2*get_character_stat('cannoneer', lvl, 'dmg') .. ' AoE[fg] damage' end,
['dual_gunner'] = function(lvl) return '[fg]shoots two parallel projectiles, each dealing [yellow]' .. get_character_stat('dual_gunner', lvl, 'dmg') .. '[fg] damage' end,
['hunter'] = function(lvl) return '[fg]shoots an arrow that deals [yellow]' .. get_character_stat('hunter', lvl, 'dmg') .. '[fg] damage and has a [yellow]20%[fg] chance to summon a pet' end,
['chronomancer'] = function(lvl) return '[yellow]+20%[fg] attack speed to all allies' end,
['spellblade'] = function(lvl) return '[fg]throws knives that deal [yellow]' .. get_character_stat('spellblade', lvl, 'dmg') .. '[fg] damage, pierce and spiral outwards' end,
['psykeeper'] = function(lvl) return '[fg]all damage taken is stored up to [yellow]50%[fg] max HP and distributed as healing to all allies' end,
['engineer'] = function(lvl) return '[fg]drops sentries that shoot bursts of projectiles, each dealing [yellow]' .. get_character_stat('engineer', lvl, 'dmg') .. '[fg] damage' end,
['plague_doctor'] = function(lvl) return '[fg]creates an area that deals [yellow]' .. get_character_stat('plague_doctor', lvl, 'dmg') .. '[fg] damage per second' end,
['barbarian'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('barbarian', lvl, 'dmg') .. '[fg] AoE damage and stuns enemies hit for [yellow]4[fg] seconds' end,
['juggernaut'] = function(lvl) return '[fg]deals [yellow]' .. get_character_stat('juggernaut', lvl, 'dmg') .. '[fg] AoE damage and pushes enemies away with a strong force' end,
['lich'] = function(lvl) return '[fg]launches a slow projectile that jumps [yellow]7[fg] times, dealing [yellow]' .. 2*get_character_stat('lich', lvl, 'dmg') .. '[fg] damage per hit' end,
['cryomancer'] = function(lvl) return '[fg]nearby enemies take [yellow]' .. get_character_stat('cryomancer', lvl, 'dmg') .. '[fg] damage per second' end,
['pyromancer'] = function(lvl) return '[fg]nearby enemies take [yellow]' .. get_character_stat('pyromancer', lvl, 'dmg') .. '[fg] damage per second' end,
['corruptor'] = function(lvl) return '[fg]spawn [yellow]3[fg] small critters if the corruptor kills an enemy' end,
['beastmaster'] = function(lvl) return '[fg]spawn [yellow]2[fg] small critters if the beastmaster crits' end,
['launcher'] = function(lvl) return '[fg]all nearby enemies are pushed after [yellow]4[fg] seconds, taking [yellow]' .. 2*get_character_stat('launcher', lvl, 'dmg') .. '[fg] damage on wall hit' end,
['jester'] = function(lvl) return "[fg]curses [yellow]6[fg] nearby enemies for [yellow]6[fg] seconds, they will explode into [yellow]3[fg] knives on death" end,
['assassin'] = function(lvl) return '[fg]throws a piercing knife that deals [yellow]' .. get_character_stat('assassin', lvl, 'dmg') .. '[fg] damage + [yellow]' ..
get_character_stat('assassin', lvl, 'dmg')/2 .. '[fg] damage per second' end,
['host'] = function(lvl) return '[fg]periodically spawn [yellow]1[fg] small critter' end,
['carver'] = function(lvl) return '[fg]carves a statue that periodically heals [yellow]1[fg] unit for [yellow]20%[fg] max HP if in range' end,
['bane'] = function(lvl) return '[fg]curses [yellow]6[fg] nearby enemies for [yellow]6[fg] seconds, they will create small void rifts on death' end,
['psykino'] = function(lvl) return '[fg]pulls enemies together for [yellow]2[fg] seconds' end,
['barrager'] = function(lvl) return '[fg]shoots a barrage of [yellow]3[fg] arrows, each dealing [yellow]' .. get_character_stat('barrager', lvl, 'dmg') .. '[fg] damage and pushing enemies' end,
['highlander'] = function(lvl) return '[fg]deals [yellow]' .. 5*get_character_stat('highlander', lvl, 'dmg') .. '[fg] AoE damage' end,
['fairy'] = function(lvl) return '[fg]periodically heals [yellow]1[fg] unit at random and grants it [yellow]+100%[fg] attack speed for [yellow]6[fg] seconds' end,
['priest'] = function(lvl) return '[fg]heals all allies for [yellow]20%[fg] their max HP' end,
['infestor'] = function(lvl) return '[fg]curses [yellow]8[fg] nearby enemies for [yellow]6[fg] seconds, they will release [yellow]2[fg] critters on death' end,
['flagellant'] = function(lvl) return '[fg]deals [yellow]' .. 2*get_character_stat('flagellant', lvl, 'dmg') .. '[fg] damage to self and grants [yellow]+4%[fg] damage to all allies per cast' end,
['arcanist'] = function(lvl) return '[fg]launches a slow moving orb that launches projectiles, each dealing [yellow]' .. get_character_stat('arcanist', lvl, 'dmg') .. '[fg] damage' end,
['illusionist'] = function(lvl) return '[fg]launches a projectile that deals [yellow]' .. get_character_stat('illusionist', lvl, 'dmg') .. '[fg] damage and creates copies that do the same' end,
['witch'] = function(lvl) return '[fg]creates an area that ricochets and deals [yellow]' .. get_character_stat('witch', lvl, 'dmg') .. '[fg] damage per second' end,
['silencer'] = function(lvl) return '[fg]curses [yellow]5[fg] nearby enemies for [yellow]6[fg] seconds, preventing them from using special attacks' end,
['vulcanist'] = function(lvl) return '[fg]creates a volcano that explodes the nearby area [yellow]4[fg] times, dealing [yellow]' .. get_character_stat('vulcanist', lvl, 'dmg') .. ' AoE [fg]damage' end,
['warden'] = function(lvl) return '[fg]creates a force field around a random unit that prevents enemies from entering' end,
['psychic'] = function(lvl) return '[fg]creates a small area that deals [yellow]' .. get_character_stat('psychic', lvl, 'dmg') .. ' AoE[fg] damage' end,
['miner'] = function(lvl) return '[fg]picking up gold releases [yellow]4[fg] homing projectiles that each deal [yellow]' .. get_character_stat('miner', lvl, 'dmg') .. ' [fg]damage' end,
['merchant'] = function(lvl) return '[fg]gain [yellow]+1[fg] interest for every [yellow]10[fg] gold' end,
['usurer'] = function(lvl) return '[fg]curses [yellow]3[fg] nearby enemies indefinitely with [yellow]debt[fg], dealing [yellow]' .. get_character_stat('usurer', lvl, 'dmg') .. '[fg] damage per second' end,
['gambler'] = function(lvl) return '[fg]deal [yellow]2X[fg] damage to a single random enemy where X is how much gold you have' end,
['thief'] = function(lvl) return '[fg]throws a knife that deals [yellow]' .. 2*get_character_stat('thief', lvl, 'dmg') .. '[fg] damage and chains [yellow]5[fg] times' end,
}
character_effect_names = {
['vagrant'] = '[fg]Champion',
['swordsman'] = '[yellow]Cleave',
['wizard'] = '[blue]Magic Missile',
['magician'] = '[blue]Ethereal Form',
['archer'] = '[green]Bounce Shot',
['scout'] = '[red]Dagger Resonance',
['cleric'] = '[green]Mass Heal ',
['outlaw'] = '[red]Flying Daggers',
['blade'] = '[yellow]Blade Resonance',
['elementor'] = '[blue]Windfield',
['saboteur'] = '[orange]Demoman',
['stormweaver'] = '[blue]Wide Lightning',
['sage'] = '[purple]Dimension Compression',
['squire'] = '[yellow]Shiny Gear',
['cannoneer'] = '[orange]Cannon Barrage',
['dual_gunner'] = '[green]Gun Kata',
['hunter'] = '[green]Feral Pack',
['chronomancer'] = '[blue]Quicken',
['spellblade'] = '[blue]Spiralism',
['psykeeper'] = '[fg]Crucio',
['engineer'] = '[orange]Upgrade!!!',
['plague_doctor'] = '[purple]Black Death Steam',
['barbarian'] = '[yellow]Seism',
['juggernaut'] = '[yellow]Brutal Impact',
['lich'] = '[blue]Chain Frost',
['cryomancer'] = '[blue]Frostbite',
['pyromancer'] = '[red]Ignite',
['corruptor'] = '[orange]Corruption',
['beastmaster'] = '[red]Call of the Wild',
['launcher'] = '[orange]Kineticism',
['jester'] = "[red]Pandemonium",
['assassin'] = '[purple]Toxic Delivery',
['host'] = '[orange]Invasion',
['carver'] = '[green]World Tree',
['bane'] = '[purple]Nightmare',
['psykino'] = '[fg]Magnetic Force',
['barrager'] = '[green]Barrage',
['highlander'] = '[yellow]Moulinet',
['fairy'] = '[green]Whimsy',
['priest'] = '[green]Divine Intervention',
['infestor'] = '[orange]Infestation',
['flagellant'] = '[red]Zealotry',
['arcanist'] = '[blue2]Arcane Orb',
['illusionist'] = '[blue2]Mirror Image',
['witch'] = '[purple]Death Pool',
['silencer'] = '[blue2]Arcane Curse',
['vulcanist'] = '[red]Lava Burst',
['warden'] = '[yellow]Magnetic Field',
['psychic'] = '[fg]Mental Strike',
['miner'] = '[yellow2]Golden Bolts',
['merchant'] = '[yellow2]Item Shop',
['usurer'] = '[purple]Bankruptcy',
['gambler'] = '[yellow2]Multicast',
['thief'] = '[red]Ultrakill',
}
character_effect_names_gray = {
['vagrant'] = '[light_bg]Champion',
['swordsman'] = '[light_bg]Cleave',
['wizard'] = '[light_bg]Magic Missile',
['magician'] = '[light_bg]Ethereal Form',
['archer'] = '[light_bg]Bounce Shot',
['scout'] = '[light_bg]Dagger Resonance',
['cleric'] = '[light_bg]Mass Heal ',
['outlaw'] = '[light_bg]Flying Daggers',
['blade'] = '[light_bg]Blade Resonance',
['elementor'] = '[light_bg]Windfield',
['saboteur'] = '[light_bg]Demoman',
['stormweaver'] = '[light_bg]Wide Lightning',
['sage'] = '[light_bg]Dimension Compression',
['squire'] = '[light_bg]Shiny Gear',
['cannoneer'] = '[light_bg]Cannon Barrage',
['dual_gunner'] = '[light_bg]Gun Kata',
['hunter'] = '[light_bg]Feral Pack',
['chronomancer'] = '[light_bg]Quicken',
['spellblade'] = '[light_bg]Spiralism',
['psykeeper'] = '[light_bg]Crucio',
['engineer'] = '[light_bg]Upgrade!!!',
['plague_doctor'] = '[light_bg]Black Death Steam',
['barbarian'] = '[light_bg]Seism',
['juggernaut'] = '[light_bg]Brutal Impact',
['lich'] = '[light_bg]Chain Frost',
['cryomancer'] = '[light_bg]Frostbite',
['pyromancer'] = '[light_bg]Ignite',
['corruptor'] = '[light_bg]Corruption',
['beastmaster'] = '[light_bg]Call of the Wild',
['launcher'] = '[light_bg]Kineticism',
['jester'] = "[light_bg]Pandemonium",
['assassin'] = '[light_bg]Toxic Delivery',
['host'] = '[light_bg]Invasion',
['carver'] = '[light_bg]World Tree',
['bane'] = '[light_bg]Nightmare',
['psykino'] = '[light_bg]Magnetic Force',
['barrager'] = '[light_bg]Barrage',
['highlander'] = '[light_bg]Moulinet',
['fairy'] = '[light_bg]Whimsy',
['priest'] = '[light_bg]Divine Intervention',
['infestor'] = '[light_bg]Infestation',
['flagellant'] = '[light_bg]Zealotry',
['arcanist'] = '[light_bg]Arcane Orb',
['illusionist'] = '[light_bg]Mirror Image',
['witch'] = '[light_bg]Death Pool',
['silencer'] = '[light_bg]Arcane Curse',
['vulcanist'] = '[light_bg]Lava Burst',
['warden'] = '[light_bg]Magnetic Field',
['psychic'] = '[light_bg]Mental Strike',
['miner'] = '[light_bg]Golden Bolts',
['merchant'] = '[light_bg]Item Shop',
['usurer'] = '[light_bg]Bankruptcy',
['gambler'] = '[light_bg]Multicast',
['thief'] = '[light_bg]Ultrakill',
}
character_effect_descriptions = {
['vagrant'] = function() return '[yellow]+10%[fg] damage and [yellow]+10%[fg] attack speed per active set' end,
['swordsman'] = function() return "[fg]the swordsman's damage is [yellow]doubled" end,
['wizard'] = function() return '[fg]the projectile chains [yellow]2[fg] times' end,
['magician'] = function() return '[fg]the magician becomes invulnerable for [yellow]6[fg] seconds but also cannot attack' end,
['archer'] = function() return '[fg]the arrow ricochets off walls [yellow]3[fg] times' end,
['scout'] = function() return '[yellow]+25%[fg] damage per chain and [yellow]+3[fg] chains' end,
['cleric'] = function() return '[fg]heals all units' end,
['outlaw'] = function() return "[yellow]+50%[fg] outlaw attack speed and his knives seek enemies" end,
['blade'] = function() return '[fg]deal additional [yellow]' .. math.round(get_character_stat('blade', 3, 'dmg')/3, 2) .. '[fg] damage per enemy hit' end,
['elementor'] = function() return '[fg]slows enemies by [yellow]60%[fg] for [yellow]6[fg] seconds on hit' end,
['saboteur'] = function() return '[fg]the explosion has [yellow]50%[fg] chance to crit, increasing in size and dealing [yellow]2x[fg] damage' end,
['stormweaver'] = function() return "[fg]chain lightning's trigger area of effect and number of units hit is [yellow]doubled" end,
['sage'] = function() return '[fg]when the projectile expires deal [yellow]' .. 3*get_character_stat('sage', 3, 'dmg') .. '[fg] damage to all enemies under its influence' end,
['squire'] = function() return '[yellow]+30%[fg] damage, attack speed, movement speed and defense to all allies' end,
['cannoneer'] = function() return '[fg]showers the hit area in [yellow]7[fg] additional cannon shots that deal [yellow]' .. get_character_stat('cannoneer', 3, 'dmg')/2 .. '[fg] AoE damage' end,
['dual_gunner'] = function() return '[fg]every 5th attack shoot in rapid succession for [yellow]2[fg] seconds' end,
['hunter'] = function() return '[fg]summons [yellow]3[fg] pets and the pets ricochet off walls once' end,
['chronomancer'] = function() return '[fg]enemies take damave over time [yellow]50%[fg] faster' end,
['spellblade'] = function() return '[fg]faster projectile speed and tighter turns' end,
['psykeeper'] = function() return '[fg]also redistributes damage taken as damage to all enemies at [yellow]double[fg] value' end,
['engineer'] = function() return '[fg]drops [yellow]2[fg] additional turrets and grants all turrets [yellow]+50%[fg] damage and attack speed' end,
['plague_doctor'] = function() return '[fg]nearby enemies take an additional [yellow]' .. get_character_stat('plague_doctor', 3, 'dmg') .. '[fg] damage per second' end,
['barbarian'] = function() return '[fg]stunned enemies also take [yellow]100%[fg] increased damage' end,
['juggernaut'] = function() return '[fg]enemies pushed by the juggernaut take [yellow]' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. '[fg] damage if they hit a wall' end,
['lich'] = function() return '[fg]chain frost slows enemies hit by [yellow]80%[fg] for [yellow]2[fg] seconds and chains [yellow]+7[fg] times' end,
['cryomancer'] = function() return '[fg]enemies are also slowed by [yellow]60%[fg] while in the area' end,
['pyromancer'] = function() return '[fg]enemies killed by the pyromancer explode, dealing [yellow]' .. get_character_stat('pyromancer', 3, 'dmg') .. '[fg] AoE damage' end,
['corruptor'] = function() return '[fg]spawn [yellow]3[fg] small critters if the corruptor hits an enemy' end,
['beastmaster'] = function() return '[fg]spawn [yellow]2[fg] small critters if the beastmaster gets hit' end,
['launcher'] = function() return '[fg]enemies launched take [yellow]300%[fg] more damage when they hit walls' end,
['jester'] = function() return '[fg]all knives seek enemies and pierce [yellow]2[fg] times' end,
['assassin'] = function() return '[fg]poison inflicted from crits deals [yellow]8x[fg] damage' end,
['host'] = function() return '[fg][yellow]+100%[fg] critter spawn rate and spawn [yellow]2[fg] critters instead' end,
['carver'] = function() return '[fg]carves a tree that heals [yellow]twice[fg] as fast, in a bigger area, and heals [yellow]2[fg] units instead' end,
['bane'] = function() return "[yellow]100%[fg] increased area for bane's void rifts" end,
['psykino'] = function() return '[fg]enemies take [yellow]' .. 4*get_character_stat('psykino', 3, 'dmg') .. '[fg] damage and are pushed away when the area expires' end,
['barrager'] = function() return '[fg]every 3rd attack the barrage shoots [yellow]15[fg] projectiles and they push harder' end,
['highlander'] = function() return '[fg]quickly repeats the attack [yellow]3[fg] times' end,
['fairy'] = function() return '[fg]heals [yellow]2[fg] units instead and grants them an additional [yellow]100%[fg] attack speed' end,
['priest'] = function() return '[fg]picks [yellow]3[fg] units at random and grants them a buff that prevents death once' end,
['infestor'] = function() return '[fg][yellow]triples[fg] the number of critters released' end,
['flagellant'] = function() return '[fg]deals [yellow]' .. 2*get_character_stat('flagellant', 3, 'dmg') .. '[fg] damage to all allies and grants [yellow]+12%[fg] damage to all allies per cast' end,
['arcanist'] = function() return '[yellow]+50%[fg] attack speed for the orb and [yellow]2[fg] projectiles are released per cast' end,
['illusionist'] = function() return '[yellow]doubles[fg] the number of copies created and they release [yellow]12[fg] projectiles on death' end,
['witch'] = function() return '[fg]the area releases projectiles, each dealing [yellow]' .. get_character_stat('witch', 3, 'dmg') .. '[fg] damage and chaining once' end,
['silencer'] = function() return '[fg]the curse also deals [yellow]' .. get_character_stat('silencer', 3, 'dmg') .. '[fg] damage per second' end,
['vulcanist'] = function() return '[fg]the number and speed of explosions is [yellow]doubled[fg]' end,
['warden'] = function() return '[fg]creates the force field around [yellow]2[fg] units' end,
['psychic'] = function() return '[fg]the attack can happen from any distance and repeats once' end,
['miner'] = function() return '[fg]release [yellow]8[fg] homing projectiles instead and they pierce twice' end,
['merchant'] = function() return '[fg]your first item reroll is always free' end,
['usurer'] = function() return '[fg]if the same enemy is cursed [yellow]3[fg] times it takes [yellow]' .. 10*get_character_stat('usurer', 3, 'dmg') .. '[fg] damage' end,
['gambler'] = function() return '[yellow]60/40/20%[fg] chance to cast the attack [yellow]2/3/4[fg] times' end,
['thief'] = function() return '[fg]if the knife crits it deals [yellow]' .. 10*get_character_stat('thief', 3, 'dmg') .. '[fg] damage, chains [yellow]10[fg] times and grants [yellow]1[fg] gold' end,
}
character_effect_descriptions_gray = {
['vagrant'] = function() return '[light_bg]+10% damage and +10% attack speed per active set' end,
['swordsman'] = function() return "[light_bg]the swordsman's damage is doubled" end,
['wizard'] = function() return '[light_bg]the projectile chains 3 times' end,
['magician'] = function() return '[light_bg]the magician becomes invulnerable for 6 seconds but also cannot attack' end,
['archer'] = function() return '[light_bg]the arrow ricochets off walls 3 times' end,
['scout'] = function() return '[light_bg]+25% damage per chain and +3 chains' end,
['cleric'] = function() return '[light_bg]heals all units' end,
['outlaw'] = function() return "[light_bg]+50% outlaw attack speed and his knives seek enemies" end,
['blade'] = function() return '[light_bg]deal additional ' .. math.round(get_character_stat('blade', 3, 'dmg')/2, 2) .. ' damage per enemy hit' end,
['elementor'] = function() return '[light_bg]slows enemies by 60% for 6 seconds on hit' end,
['saboteur'] = function() return '[light_bg]the explosion has 50% chance to crit, increasing in size and dealing 2x damage' end,
['stormweaver'] = function() return "[light_bg]chain lightning's trigger area of effect and number of units hit is doubled" end,
['sage'] = function() return '[light_bg]when the projectile expires deal ' .. 3*get_character_stat('sage', 3, 'dmg') .. ' damage to all enemies under its influence' end,
['squire'] = function() return '[light_bg]+30% damage, attack speed, movement speed and defense to all allies' end,
['cannoneer'] = function() return '[light_bg]showers the hit area in 7 additional cannon shots that deal ' .. get_character_stat('cannoneer', 3, 'dmg')/2 .. ' AoE damage' end,
['dual_gunner'] = function() return '[light_bg]every 5th attack shoot in rapid succession for 2 seconds' end,
['hunter'] = function() return '[light_bg]summons 3 pets and the pets ricochet off walls once' end,
['chronomancer'] = function() return '[light_bg]enemies take damave over time 50% faster' end,
['spellblade'] = function() return '[light_bg]faster projectile speed and tighter turns' end,
['psykeeper'] = function() return '[light_bg]also redistributes damage taken as damage to all enemies at double value' end,
['engineer'] = function() return '[light_bg]drops 2 additional turrets and grants all turrets +50% damage and attack speed' end,
['plague_doctor'] = function() return '[light_bg]nearby enemies take an additional ' .. get_character_stat('plague_doctor', 3, 'dmg') .. ' damage per second' end,
['barbarian'] = function() return '[light_bg]stunned enemies also take 100% increased damage' end,
['juggernaut'] = function() return '[light_bg]enemies pushed by the juggernaut take ' .. 4*get_character_stat('juggernaut', 3, 'dmg') .. ' damage if they hit a wall' end,
['lich'] = function() return '[light_bg]chain frost slows enemies hit by 80% for 2 seconds and chains +7 times' end,
['cryomancer'] = function() return '[light_bg]enemies are also slowed by 60% while in the area' end,
['pyromancer'] = function() return '[light_bg]enemies killed by the pyromancer explode, dealing ' .. get_character_stat('pyromancer', 3, 'dmg') .. ' AoE damage' end,
['corruptor'] = function() return '[light_bg]spawn 3 small critters if the corruptor hits an enemy' end,
['beastmaster'] = function() return '[light_bg]spawn 2 small critters if the beastmaster gets hit' end,
['launcher'] = function() return '[light_bg]enemies launched take 300% more damage when they hit walls' end,
['jester'] = function() return '[light_bg]curses 6 enemies and all knives seek enemies and pierce 2 times' end,
['assassin'] = function() return '[light_bg]poison inflicted from crits deals 8x damage' end,
['host'] = function() return '[light_bg]+100% critter spawn rate and spawn 2 critters instead' end,
['carver'] = function() return '[light_bg]carves a tree that heals twice as fast, in a bigger area, and heals 2 units instead' end,
['bane'] = function() return "[light_bg]100% increased area for bane's void rifts" end,
['psykino'] = function() return '[light_bg]enemies take ' .. 4*get_character_stat('psykino', 3, 'dmg') .. ' damage and are pushed away when the area expires' end,
['barrager'] = function() return '[light_bg]every 3rd attack the barrage shoots 15 projectiles and they push harder' end,
['highlander'] = function() return '[light_bg]quickly repeats the attack 3 times' end,
['fairy'] = function() return '[light_bg]heals 2 units instead and grants them an additional 100% attack speed' end,
['priest'] = function() return '[light_bg]picks 3 units at random and grants them a buff that prevents death once' end,
['infestor'] = function() return '[light_bg]triples the number of critters released' end,
['flagellant'] = function() return '[light_bg]deals ' .. 2*get_character_stat('flagellant', 3, 'dmg') .. ' damage to all allies and grants +12% damage to all allies per cast' end,
['arcanist'] = function() return '[light_bg]+50% attack speed for the orb and 2 projectiles are released per cast' end,
['illusionist'] = function() return '[light_bg]doubles the number of copies created and they release 12 projectiles on death' end,
['witch'] = function() return '[light_bg]the area periodically releases projectiles, each dealing ' .. get_character_stat('witch', 3, 'dmg') .. ' damage and chaining once' end,
['silencer'] = function() return '[light_bg]the curse also deals ' .. get_character_stat('silencer', 3, 'dmg') .. ' damage per second' end,
['vulcanist'] = function() return '[light_bg]the number and speed of explosions is doubled' end,
['warden'] = function() return '[light_bg]creates the force field around 2 units' end,
['psychic'] = function() return '[light_bg]the attack can happen from any distance and repeats once' end,
['miner'] = function() return '[light_bg]release 8 homing projectiles instead and they pierce twice' end,
['merchant'] = function() return '[light_bg]your first item reroll is always free' end,
['usurer'] = function() return '[light_bg]if the same enemy is cursed 3 times it takes ' .. 10*get_character_stat('usurer', 3, 'dmg') .. ' damage' end,
['gambler'] = function() return '[light_bg]60/40/20% chance to cast the attack 2/3/4 times' end,
['thief'] = function() return '[light_bg]if the knife crits it deals ' .. 10*get_character_stat('thief', 3, 'dmg') .. ' damage, chains 10 times and grants 1 gold' end,
}
character_stats = {
['vagrant'] = function(lvl) return get_character_stat_string('vagrant', lvl) end,
['swordsman'] = function(lvl) return get_character_stat_string('swordsman', lvl) end,
['wizard'] = function(lvl) return get_character_stat_string('wizard', lvl) end,
['magician'] = function(lvl) return get_character_stat_string('magician', lvl) end,
['archer'] = function(lvl) return get_character_stat_string('archer', lvl) end,
['scout'] = function(lvl) return get_character_stat_string('scout', lvl) end,
['cleric'] = function(lvl) return get_character_stat_string('cleric', lvl) end,
['outlaw'] = function(lvl) return get_character_stat_string('outlaw', lvl) end,
['blade'] = function(lvl) return get_character_stat_string('blade', lvl) end,
['elementor'] = function(lvl) return get_character_stat_string('elementor', lvl) end,
['saboteur'] = function(lvl) return get_character_stat_string('saboteur', lvl) end,
['stormweaver'] = function(lvl) return get_character_stat_string('stormweaver', lvl) end,
['sage'] = function(lvl) return get_character_stat_string('sage', lvl) end,
['squire'] = function(lvl) return get_character_stat_string('squire', lvl) end,
['cannoneer'] = function(lvl) return get_character_stat_string('cannoneer', lvl) end,
['dual_gunner'] = function(lvl) return get_character_stat_string('dual_gunner', lvl) end,
['hunter'] = function(lvl) return get_character_stat_string('hunter', lvl) end,
['chronomancer'] = function(lvl) return get_character_stat_string('chronomancer', lvl) end,
['spellblade'] = function(lvl) return get_character_stat_string('spellblade', lvl) end,
['psykeeper'] = function(lvl) return get_character_stat_string('psykeeper', lvl) end,
['engineer'] = function(lvl) return get_character_stat_string('engineer', lvl) end,
['plague_doctor'] = function(lvl) return get_character_stat_string('plague_doctor', lvl) end,
['barbarian'] = function(lvl) return get_character_stat_string('barbarian', lvl) end,
['juggernaut'] = function(lvl) return get_character_stat_string('juggernaut', lvl) end,
['lich'] = function(lvl) return get_character_stat_string('lich', lvl) end,
['cryomancer'] = function(lvl) return get_character_stat_string('cryomancer', lvl) end,
['pyromancer'] = function(lvl) return get_character_stat_string('pyromancer', lvl) end,
['corruptor'] = function(lvl) return get_character_stat_string('corruptor', lvl) end,
['beastmaster'] = function(lvl) return get_character_stat_string('beastmaster', lvl) end,
['launcher'] = function(lvl) return get_character_stat_string('launcher', lvl) end,
['jester'] = function(lvl) return get_character_stat_string('jester', lvl) end,
['assassin'] = function(lvl) return get_character_stat_string('assassin', lvl) end,
['host'] = function(lvl) return get_character_stat_string('host', lvl) end,
['carver'] = function(lvl) return get_character_stat_string('carver', lvl) end,
['bane'] = function(lvl) return get_character_stat_string('bane', lvl) end,
['psykino'] = function(lvl) return get_character_stat_string('psykino', lvl) end,
['barrager'] = function(lvl) return get_character_stat_string('barrager', lvl) end,
['highlander'] = function(lvl) return get_character_stat_string('highlander', lvl) end,
['fairy'] = function(lvl) return get_character_stat_string('fairy', lvl) end,
['priest'] = function(lvl) return get_character_stat_string('priest', lvl) end,
['infestor'] = function(lvl) return get_character_stat_string('infestor', lvl) end,
['flagellant'] = function(lvl) return get_character_stat_string('flagellant', lvl) end,
['arcanist'] = function(lvl) return get_character_stat_string('arcanist', lvl) end,
['illusionist'] = function(lvl) return get_character_stat_string('illusionist', lvl) end,
['witch'] = function(lvl) return get_character_stat_string('witch', lvl) end,
['silencer'] = function(lvl) return get_character_stat_string('silencer', lvl) end,
['vulcanist'] = function(lvl) return get_character_stat_string('vulcanist', lvl) end,
['warden'] = function(lvl) return get_character_stat_string('warden', lvl) end,
['psychic'] = function(lvl) return get_character_stat_string('psychic', lvl) end,
['miner'] = function(lvl) return get_character_stat_string('miner', lvl) end,
['merchant'] = function(lvl) return get_character_stat_string('merchant', lvl) end,
['usurer'] = function(lvl) return get_character_stat_string('usurer', lvl) end,
['gambler'] = function(lvl) return get_character_stat_string('gambler', lvl) end,
['thief'] = function(lvl) return get_character_stat_string('thief', lvl) end,
}
class_stat_multipliers = {
['ranger'] = {hp = 1, dmg = 1.2, aspd = 1.5, area_dmg = 1, area_size = 1, def = 0.9, mvspd = 1.2},
['warrior'] = {hp = 1.4, dmg = 1.1, aspd = 0.9, area_dmg = 1, area_size = 1, def = 1.25, mvspd = 0.9},
['mage'] = {hp = 0.6, dmg = 1.4, aspd = 1, area_dmg = 1.25, area_size = 1.2, def = 0.75, mvspd = 1},
['rogue'] = {hp = 0.8, dmg = 1.3, aspd = 1.1, area_dmg = 0.6, area_size = 0.6, def = 0.8, mvspd = 1.4},
['healer'] = {hp = 1.2, dmg = 1, aspd = 0.5, area_dmg = 1, area_size = 1, def = 1.2, mvspd = 1},
['enchanter'] = {hp = 1.2, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1.2, mvspd = 1.2},
['nuker'] = {hp = 0.9, dmg = 1, aspd = 0.75, area_dmg = 1.5, area_size = 1.5, def = 1, mvspd = 1},
['conjurer'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 1},
['psyker'] = {hp = 1.5, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 0.5, mvspd = 1},
['curser'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 0.75, mvspd = 1},
['forcer'] = {hp = 1.25, dmg = 1.1, aspd = 0.9, area_dmg = 0.75, area_size = 0.75, def = 1.2, mvspd = 1},
['swarmer'] = {hp = 1.2, dmg = 1, aspd = 1.25, area_dmg = 1, area_size = 1, def = 0.75, mvspd = 0.75},
['voider'] = {hp = 0.75, dmg = 1.3, aspd = 1, area_dmg = 0.8, area_size = 0.75, def = 0.6, mvspd = 0.8},
['sorcerer'] = {hp = 0.8, dmg = 1.3, aspd = 1, area_dmg = 1.2, area_size = 1, def = 0.8, mvspd = 1},
['mercenary'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 1},
['seeker'] = {hp = 0.5, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 0.3},
['mini_boss'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 0.3},
['enemy_critter'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 0.5},
['saboteur'] = {hp = 1, dmg = 1, aspd = 1, area_dmg = 1, area_size = 1, def = 1, mvspd = 1.4},
}
local ylb1 = function(lvl)
if lvl == 3 then return 'fg'
elseif lvl == 2 then return 'fg'
elseif lvl == 1 then return 'yellow'
else return 'light_bg' end
end
local ylb2 = function(lvl)
if lvl == 3 then return 'fg'
elseif lvl == 2 then return 'yellow'
else return 'light_bg' end
end
local ylb3 = function(lvl)
if lvl == 3 then return 'yellow'
else return 'light_bg' end
end
class_descriptions = {
['ranger'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[' .. ylb2(lvl) .. ']/6 [fg]- [' .. ylb1(lvl) .. ']8%[' .. ylb2(lvl) .. ']/16% [fg]chance to release a barrage on attack to allied rangers' end,
['warrior'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[' .. ylb2(lvl) .. ']/6 [fg]- [' .. ylb1(lvl) .. ']+25[' .. ylb2(lvl) .. ']/+50 [fg]defense to allied warriors' end,
['mage'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[' .. ylb2(lvl) .. ']/6 [fg]- [' .. ylb1(lvl) .. ']-15[' .. ylb2(lvl) .. ']/-30 [fg]enemy defense' end,
['rogue'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[' .. ylb2(lvl) .. ']/6 [fg]- [' .. ylb1(lvl) .. ']15%[' .. ylb2(lvl) .. ']/30% [fg]chance to crit to allied rogues, dealing [yellow]4x[] damage' end,
['healer'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+15%[' .. ylb2(lvl) .. ']/+30% [fg]healing effectiveness' end,
['enchanter'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+15%[' .. ylb2(lvl) .. ']/+25% [fg]damage to all allies' end,
['nuker'] = function(lvl) return '[' .. ylb1(lvl) .. ']3[' .. ylb2(lvl) .. ']/6 [fg]- [' .. ylb1(lvl) .. ']+15%[' .. ylb2(lvl) .. ']/+25% [fg]area damage and size to allied nukers' end,
['conjurer'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+25%[' .. ylb2(lvl) .. ']/+50% [fg]summon damage and duration' end,
['psyker'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+10%[' .. ylb2(lvl) .. ']/+20% [fg]damage and attack speed per active set to allied psykers' end,
['curser'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+25%[' .. ylb2(lvl) .. ']/+50% [fg]curse duration' end,
['forcer'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+25%[' .. ylb2(lvl) .. ']/+50% [fg]knockback force to all allies' end,
['swarmer'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+1[' .. ylb2(lvl) .. ']/+3 [fg]hits to critters' end,
['voider'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+15%[' .. ylb2(lvl) .. ']/+25% [fg]damage over time to allied voiders' end,
['sorcerer'] = function(lvl)
return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4[' .. ylb3(lvl) .. ']/6 [fg]- sorcerers repeat their attacks once every [' .. ylb1(lvl) .. ']4/[' .. ylb2(lvl) .. ']3/[' .. ylb3(lvl) .. ']2[fg] attacks'
end,
['mercenary'] = function(lvl) return '[' .. ylb1(lvl) .. ']2[' .. ylb2(lvl) .. ']/4 [fg]- [' .. ylb1(lvl) .. ']+10%[' .. ylb2(lvl) .. ']/+20% [fg]chance for enemies to drop gold on death' end,
}
tier_to_characters = {
[1] = {'vagrant', 'swordsman', 'magician', 'archer', 'scout', 'cleric', 'arcanist', 'miner'},
[2] = {'wizard', 'saboteur', 'sage', 'squire', 'dual_gunner', 'hunter', 'chronomancer', 'barbarian', 'cryomancer', 'beastmaster', 'jester', 'carver', 'psychic', 'witch', 'silencer', 'outlaw', 'merchant'},
[3] = {'elementor', 'stormweaver', 'spellblade', 'psykeeper', 'engineer', 'juggernaut', 'pyromancer', 'host', 'assassin', 'bane', 'barrager', 'infestor', 'flagellant', 'illusionist', 'usurer', 'gambler'},
[4] = {'priest', 'highlander', 'psykino', 'fairy', 'blade', 'plague_doctor', 'cannoneer', 'vulcanist', 'warden', 'corruptor', 'thief'},
}
non_attacking_characters = {'cleric', 'stormweaver', 'squire', 'chronomancer', 'sage', 'psykeeper', 'bane', 'carver', 'fairy', 'priest', 'flagellant', 'merchant', 'miner'}
non_cooldown_characters = {'squire', 'chronomancer', 'psykeeper', 'merchant', 'miner'}
character_tiers = {
['vagrant'] = 1,
['swordsman'] = 1,
['magician'] = 1,
['archer'] = 1,
['scout'] = 1,
['cleric'] = 1,
['outlaw'] = 2,
['blade'] = 4,
['elementor'] = 3,
['saboteur'] = 2,
['wizard'] = 2,
['stormweaver'] = 3,
['sage'] = 2,
['squire'] = 2,
['cannoneer'] = 4,
['dual_gunner'] = 2,
['hunter'] = 2,
['chronomancer'] = 2,
['spellblade'] = 3,
['psykeeper'] = 3,
['engineer'] = 3,
['plague_doctor'] = 4,
['barbarian'] = 2,
['juggernaut'] = 3,
-- ['lich'] = 4,
['cryomancer'] = 2,
['pyromancer'] = 3,
['corruptor'] = 4,
['beastmaster'] = 2,
-- ['launcher'] = 2,
['jester'] = 2,
['assassin'] = 3,
['host'] = 3,
['carver'] = 2,
['bane'] = 3,
['psykino'] = 4,
['barrager'] = 3,
['highlander'] = 4,
['fairy'] = 4,
['priest'] = 4,
['infestor'] = 3,
['flagellant'] = 3,
['arcanist'] = 1,
['illusionist'] = 3,
['witch'] = 2,
['silencer'] = 2,
['vulcanist'] = 4,
['warden'] = 4,
['psychic'] = 2,
['miner'] = 1,
['merchant'] = 2,
['usurer'] = 3,
['gambler'] = 3,
['thief'] = 4,
}
get_number_of_units_per_class = function(units)
local rangers = 0
local warriors = 0
local healers = 0
local mages = 0
local nukers = 0
local conjurers = 0
local rogues = 0
local enchanters = 0
local psykers = 0
local cursers = 0
local forcers = 0
local swarmers = 0
local voiders = 0
local sorcerers = 0
local mercenaries = 0
for _, unit in ipairs(units) do
for _, unit_class in ipairs(character_classes[unit.character]) do
if unit_class == 'ranger' then rangers = rangers + 1 end
if unit_class == 'warrior' then warriors = warriors + 1 end
if unit_class == 'healer' then healers = healers + 1 end
if unit_class == 'mage' then mages = mages + 1 end
if unit_class == 'nuker' then nukers = nukers + 1 end
if unit_class == 'conjurer' then conjurers = conjurers + 1 end
if unit_class == 'rogue' then rogues = rogues + 1 end
if unit_class == 'enchanter' then enchanters = enchanters + 1 end
if unit_class == 'psyker' then psykers = psykers + 1 end
if unit_class == 'curser' then cursers = cursers + 1 end
if unit_class == 'forcer' then forcers = forcers + 1 end
if unit_class == 'swarmer' then swarmers = swarmers + 1 end
if unit_class == 'voider' then voiders = voiders + 1 end
if unit_class == 'sorcerer' then sorcerers = sorcerers + 1 end
if unit_class == 'mercenary' then mercenaries = mercenaries + 1 end
end
end
return {ranger = rangers, warrior = warriors, healer = healers, mage = mages, nuker = nukers, conjurer = conjurers, rogue = rogues,
enchanter = enchanters, psyker = psykers, curser = cursers, forcer = forcers, swarmer = swarmers, voider = voiders, sorcerer = sorcerers, mercenary = mercenaries}
end
get_class_levels = function(units)
local units_per_class = get_number_of_units_per_class(units)
local units_to_class_level = function(number_of_units, class)
if class == 'ranger' or class == 'warrior' or class == 'mage' or class == 'nuker' or class == 'rogue' then
if number_of_units >= 6 then return 2
elseif number_of_units >= 3 then return 1
else return 0 end
elseif class == 'healer' or class == 'conjurer' or class == 'enchanter' or class == 'psyker' or class == 'curser' or class == 'forcer' or class == 'swarmer' or class == 'voider' or class == 'mercenary' then
if number_of_units >= 4 then return 2
elseif number_of_units >= 2 then return 1
else return 0 end
elseif class == 'sorcerer' then
if number_of_units >= 6 then return 3
elseif number_of_units >= 4 then return 2
elseif number_of_units >= 2 then return 1
else return 0 end
end
end
return {
ranger = units_to_class_level(units_per_class.ranger, 'ranger'),
warrior = units_to_class_level(units_per_class.warrior, 'warrior'),
mage = units_to_class_level(units_per_class.mage, 'mage'),
nuker = units_to_class_level(units_per_class.nuker, 'nuker'),
rogue = units_to_class_level(units_per_class.rogue, 'rogue'),
healer = units_to_class_level(units_per_class.healer, 'healer'),
conjurer = units_to_class_level(units_per_class.conjurer, 'conjurer'),
enchanter = units_to_class_level(units_per_class.enchanter, 'enchanter'),
psyker = units_to_class_level(units_per_class.psyker, 'psyker'),
curser = units_to_class_level(units_per_class.curser, 'curser'),
forcer = units_to_class_level(units_per_class.forcer, 'forcer'),
swarmer = units_to_class_level(units_per_class.swarmer, 'swarmer'),
voider = units_to_class_level(units_per_class.voider, 'voider'),
sorcerer = units_to_class_level(units_per_class.sorcerer, 'sorcerer'),
mercenary = units_to_class_level(units_per_class.mercenary, 'mercenary'),
}
end
get_classes = function(units)
local classes = {}
for _, unit in ipairs(units) do
table.insert(classes, table.copy(character_classes[unit.character]))
end
return table.unify(table.flatten(classes))
end
class_set_numbers = {
['ranger'] = function(units) return 3, 6, nil, get_number_of_units_per_class(units).ranger end,
['warrior'] = function(units) return 3, 6, nil, get_number_of_units_per_class(units).warrior end,
['mage'] = function(units) return 3, 6, nil, get_number_of_units_per_class(units).mage end,
['nuker'] = function(units) return 3, 6, nil, get_number_of_units_per_class(units).nuker end,
['rogue'] = function(units) return 3, 6, nil, get_number_of_units_per_class(units).rogue end,
['healer'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).healer end,
['conjurer'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).conjurer end,
['enchanter'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).enchanter end,
['psyker'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).psyker end,
['curser'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).curser end,
['forcer'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).forcer end,
['swarmer'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).swarmer end,
['voider'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).voider end,
['sorcerer'] = function(units) return 2, 4, 6, get_number_of_units_per_class(units).sorcerer end,
['mercenary'] = function(units) return 2, 4, nil, get_number_of_units_per_class(units).mercenary end,
}
passive_names = {
['ouroboros_technique_r'] = 'Ouroboros Technique R',
['ouroboros_technique_l'] = 'Ouroboros Technique L',
['wall_echo'] = 'Wall Echo',
['wall_rider'] = 'Wall Rider',
['centipede'] = 'Centipede',
['intimidation'] = 'Intimidation',
['vulnerability'] = 'Vulnerability',
['temporal_chains'] = 'Temporal Chains',
['amplify'] = 'Amplify',
['amplify_x'] = 'Amplify X',
['resonance'] = 'Resonance',
['ballista'] = 'Ballista',
['ballista_x'] = 'Ballista X',
['point_blank'] = 'Point Blank',
['longshot'] = 'Longshot',
['blunt_arrow'] = 'Blunt Arrow',
['explosive_arrow'] = 'Explosive Arrow',
['divine_machine_arrow'] = 'Divine Machine Arrow',
['chronomancy'] = 'Chronomancy',
['awakening'] = 'Awakening',
['divine_punishment'] = 'Divine Punishment',
['berserking'] = 'Berserking',
['unwavering_stance'] = 'Unwavering Stance',
['ultimatum'] = 'Ultimatum',
['flying_daggers'] = 'Flying Daggers',
['assassination'] = 'Assassination',
['magnify'] = 'Magnify',
['echo_barrage'] = 'Echo Barrage',
['unleash'] = 'Unleash',
['reinforce'] = 'Reinforce',
['payback'] = 'Payback',
['blessing'] = 'Blessing',
['hex_master'] = 'Hex Master',
['whispers_of_doom'] = 'Whispers of Doom',
['force_push'] = 'Force Push',
['heavy_impact'] = 'Heavy Impact',
['crucio'] = 'Crucio',
['immolation'] = 'Immolation',
['call_of_the_void'] = 'Call of the Void',
['spawning_pool'] = 'Spawning Pool',
['hive'] = 'Hive',
['void_rift'] = 'Void Rift',
}
passive_descriptions = {
['ouroboros_technique_r'] = '[fg]rotating around yourself to the right makes units release projectiles',
['ouroboros_technique_l'] = '[fg]rotating around yourself to the left grants [yellow]+25%[fg] defense to all units',
['wall_echo'] = '[fg]hitting walls has a [yellow]34%[fg] chance of releasing [yellow]2[fg] projectiles',
['wall_rider'] = '[fg]hitting walls grants a [yellow]25%[fg] movement speed buff to your snake for [yellow]1[fg] second',
['centipede'] = '[yellow]+20%[fg] movement speed',
['intimidation'] = '[fg]enemies spawn with [yellow]-20%[fg] max HP',
['vulnerability'] = '[fg]all enemies take [yellow]+20%[fg] damage',
['temporal_chains'] = '[fg]all enemies move [yellow]20%[fg] slower',
['amplify'] = '[yellow]+25%[fg] AoE damage',
['amplify_x'] = '[yellow]+50%[fg] AoE damage',
['resonance'] = '[fg]all AoE attacks deal [yellow]+5%[fg] damage per unit hit',
['ballista'] = '[yellow]+25%[fg] damage to rangers and rogues ',
['ballista_x'] = '[yellow]+50%[fg] damage to rangers and rogues',
['point_blank'] = '[fg]projectiles deal up to [yellow]+100%[fg] damage up close and down to [yellow]-50%[fg] damage far away',
['longshot'] = '[fg]projectiles deal up to [yellow]+100%[fg] damage far away and down to [yellow]-50%[fg] up close',
['blunt_arrow'] = '[fg]all arrows fired by rangers have a [yellow]20%[fg] chance to knockback',
['explosive_arrow'] = '[fg]arrows fired by rangers have a [yellow]30%[fg] chance to explode, dealing [yellow]20%[fg] AoE damage',
['divine_machine_arrow'] = '[fg]arrows fired by rangers have a [yellow]40%[fg] chance to seek enemies and pierce [yellow]4[fg] times',
['chronomancy'] = '[fg]all mages and sorcerers cast their spells [yellow]25%[fg] faster',
['awakening'] = '[yellow]+100%[fg] aspd and damage to [yellow]1[fg] mage or sorcerer every round for that round',
['divine_punishment'] = '[fg]repeatedly deal damage to all enemies based on how many mages or sorcerers you have',
['berserking'] = '[fg]all warriors have up to [yellow]+50%[fg] attack speed based on missing HP',
['unwavering_stance'] = '[fg]all warriors gain [yellow]+5%[fg] defense every [yellow]5[fg] seconds',
['ultimatum'] = '[fg]projectiles that chain gain [yellow]+25%[fg] damage with each chain',
['flying_daggers'] = '[fg]all knives thrown by rogues chain [yellow]+2[fg] times',
['assassination'] = '[fg]crits from rogues deal [yellow]8x[fg] damage but normal attacks deal [yellow]half[fg] damage',
['magnify'] = '[yellow]+25%[fg] area size',
['echo_barrage'] = '[yellow]20%[fg] chance to create [yellow]3[fg] secondary AoEs on AoE hit',
['unleash'] = '[yellow]+1%[fg] area size and damage per second',
['reinforce'] = '[yellow]+10%[fg] damage, defense and attack speed to all allies with at least one enchanter',
['payback'] = '[yellow]+5%[fg] damage to all allies whenever an enchanter is hit',
['blessing'] = '[yellow]+20%[fg] healing effectiveness',
['hex_master'] = '[yellow]+25%[fg] curse duration',
['whispers_of_doom'] = '[fg]curses apply doom, when [yellow]4[fg] doom instances are reached they deal [yellow]200[fg] damage',
['force_push'] = '[yellow]+25%[fg] knockback force',
['heavy_impact'] = '[fg]when enemies hit walls they take damage according to the knockback force',
['crucio'] = '[fg]taking damage also shares that across all enemies at [yellow]25%[fg] its value',
['immolation'] = '[yellow]3[fg] units will periodically take damage, all your allies gain [yellow]+8%[fg] damage per tick',
['call_of_the_void'] = '[yellow]+25%[fg] damage over time',
['spawning_pool'] = '[yellow]+1[fg] critter health',
['hive'] = '[yellow]+2[fg] critter health',
['void_rift'] = '[fg]attacks by mages, nukers or voiders have a [yellow]20%[fg] chance to create a void rift on hit',
}
passive_tiers = {
['ouroboros_technique_r'] = 2,
['ouroboros_technique_l'] = 2,
['wall_echo'] = 1,
['wall_rider'] = 1,
['centipede'] = 1,
['intimidation'] = 2,
['vulnerability'] = 2,
['temporal_chains'] = 1,
['amplify'] = 1,
['amplify_x'] = 2,
['resonance'] = 3,
['ballista'] = 1,
['ballista_x'] = 2,
['point_blank'] = 2,
['longshot'] = 2,
['blunt_arrow'] = 1,
['explosive_arrow'] = 2,
['divine_machine_arrow'] = 3,
['chronomancy'] = 2,
['awakening'] = 2,
['divine_punishment'] = 3,
['berserking'] = 1,
['unwavering_stance'] = 1,
['ultimatum'] = 2,
['flying_daggers'] = 3,
['assassination'] = 1,
['magnify'] = 1,
['echo_barrage'] = 2,
['unleash'] = 1,
['reinforce'] = 2,
['payback'] = 2,
['blessing'] = 1,
['hex_master'] = 1,
['whispers_of_doom'] = 2,
['force_push'] = 1,
['heavy_impact'] = 2,
['crucio'] = 3,
['immolation'] = 2,
['call_of_the_void'] = 2,
['spawning_pool'] = 1,
['hive'] = 3,
['void_rift'] = 3,
}
tier_to_passives = {
[1] = {'wall_echo', 'wall_rider', 'centipede', 'temporal_chains', 'amplify', 'amplify_x', 'ballista', 'ballista_x', 'blunt_arrow', 'berserking', 'unwavering_stance', 'assassination', 'unleash', 'blessing',
'hex_master', 'force_push', 'spawning_pool'},
[2] = {'ouroboros_technique_r', 'ouroboros_technique_l', 'intimidation', 'vulnerability', 'resonance', 'point_blank', 'longshot', 'explosive_arrow', 'chronomancy', 'awakening', 'ultimatum', 'echo_barrage',
'reinforce', 'payback', 'whispers_of_doom', 'heavy_impact', 'immolation', 'call_of_the_void'},
[3] = {'divine_machine_arrow', 'divine_punishment', 'flying_daggers', 'crucio', 'hive', 'void_rift'},
}
level_to_tier_weights = {
[1] = {90, 10, 0, 0},
[2] = {80, 15, 5, 0},
[3] = {75, 20, 5, 0},
[4] = {70, 20, 10, 0},
[5] = {70, 20, 10, 0},
[6] = {65, 25, 10, 0},
[7] = {60, 25, 15, 0},
[8] = {55, 25, 15, 5},
[9] = {50, 30, 15, 5},
[10] = {50, 30, 15, 5},
[11] = {45, 30, 20, 5},
[12] = {40, 30, 20, 10},
[13] = {35, 30, 25, 10},
[14] = {30, 30, 25, 15},
[15] = {25, 30, 30, 15},
[16] = {25, 25, 30, 20},
[17] = {20, 25, 35, 20},
[18] = {15, 25, 35, 25},
[19] = {10, 25, 40, 25},
[20] = {5, 25, 40, 30},
[21] = {0, 25, 40, 35},
[22] = {0, 20, 40, 40},
[23] = {0, 20, 35, 45},
[24] = {0, 10, 30, 60},
[25] = {0, 0, 0, 100},
}
level_to_gold_gained = {
[1] = {2, 2},
[2] = {2, 2},
[3] = {4, 6},
[4] = {3, 5},
[5] = {4, 7},
[6] = {6, 10},
[7] = {8, 10},
[8] = {10, 12},
[9] = {12, 15},
[10] = {10, 13},
[11] = {12, 15},
[12] = {18, 20},
[13] = {10, 14},
[14] = {12, 16},
[15] = {14, 18},
[16] = {12, 12},
[17] = {12, 12},
[18] = {20, 24},
[19] = {8, 12},
[20] = {10, 14},
[21] = {20, 28},
[22] = {32, 32},
[23] = {36, 36},
[24] = {48, 48},
[25] = {100, 100},
}
level_to_passive_tier_weights = {
[3] = {70, 20, 10},
[6] = {60, 25, 15},
[9] = {50, 30, 20},
[12] = {40, 40, 20},
[15] = {30, 45, 25},
[18] = {20, 50, 30},
[21] = {20, 40, 40},
[24] = {20, 30, 50},
}
level_to_elite_spawn_weights = {
[1] = {0},
[2] = {4, 2},
[3] = {10},
[4] = {4, 4},
[5] = {4, 3, 2},
[6] = {12},
[7] = {5, 3, 2},
[8] = {6, 3, 3, 3},
[9] = {14},
[10] = {8, 4},
[11] = {8, 6, 2},
[12] = {16},
[13] = {8, 8},
[14] = {12, 6},
[15] = {18},
[16] = {10, 6, 4},
[17] = {6, 5, 4, 3},
[18] = {18},
[19] = {10, 6},
[20] = {10, 6, 2},
[21] = {28},
[22] = {10, 10, 5},
[23] = {20, 5, 5},
[24] = {35},
[25] = {5, 5, 5, 5, 5, 5},
}
level_to_boss = {
[6] = 'speed_booster',
[12] = 'exploder',
[18] = 'swarmer',
[24] = 'forcer',
[25] = 'randomizer',
}
level_to_elite_spawn_types = {
[1] = {'speed_booster'},
[2] = {'speed_booster', 'shooter'},
[3] = {'speed_booster'},
[4] = {'speed_booster', 'exploder'},
[5] = {'speed_booster', 'exploder', 'shooter'},
[6] = {'speed_booster'},
[7] = {'speed_booster', 'exploder', 'headbutter'},
[8] = {'speed_booster', 'exploder', 'headbutter', 'shooter'},
[9] = {'shooter'},
[10] = {'exploder', 'headbutter'},
[11] = {'exploder', 'headbutter', 'tank'},
[12] = {'exploder'},
[13] = {'speed_booster', 'shooter'},
[14] = {'speed_booster', 'spawner'},
[15] = {'shooter'},
[16] = {'speed_booster', 'exploder', 'spawner'},
[17] = {'speed_booster', 'exploder', 'spawner', 'shooter'},
[18] = {'spawner'},
[19] = {'headbutter', 'tank'},
[20] = {'speed_booster', 'tank', 'spawner'},
[21] = {'headbutter'},
[22] = {'speed_booster', 'headbutter', 'tank'},
[23] = {'headbutter', 'tank', 'shooter'},
[24] = {'tank'},
[25] = {'speed_booster', 'exploder', 'headbutter', 'tank', 'shooter', 'spawner'},
}
get_shop_odds_by_level = function(lvl)
if lvl == 1 then
return {70, 20, 10, 0}
elseif lvl == 2 then
return {50, 30, 15, 5}
elseif lvl == 3 then
return {25, 45, 20, 10}
elseif lvl == 4 then
return {10, 25, 45, 20}
elseif lvl == 5 then
return {5, 15, 30, 50}
end
end
get_shop_odds = function(lvl, tier)
if lvl == 1 then
if tier == 1 then
return 70
elseif tier == 2 then
return 20
elseif tier == 3 then
return 10
elseif tier == 4 then
return 0
end
elseif lvl == 2 then
if tier == 1 then
return 50
elseif tier == 2 then
return 30
elseif tier == 3 then
return 15
elseif tier == 4 then
return 5
end
elseif lvl == 3 then
if tier == 1 then
return 25
elseif tier == 2 then
return 45
elseif tier == 3 then
return 20
elseif tier == 4 then
return 10
end
elseif lvl == 4 then
if tier == 1 then
return 10
elseif tier == 2 then
return 25
elseif tier == 3 then
return 45
elseif tier == 4 then
return 20
end
elseif lvl == 5 then
if tier == 1 then
return 5
elseif tier == 2 then
return 15
elseif tier == 3 then
return 30
elseif tier == 4 then
return 50
end
end
end
local run = system.load_run()
run_passive_pool_by_tiers = run.run_passive_pool_by_tiers or {
[1] = { 'wall_echo', 'wall_rider', 'centipede', 'temporal_chains', 'amplify', 'amplify_x', 'ballista', 'ballista_x', 'blunt_arrow', 'berserking', 'unwavering_stance', 'assassination', 'unleash', 'blessing',
'hex_master', 'force_push', 'spawning_pool'},
[2] = {'ouroboros_technique_r', 'ouroboros_technique_l', 'intimidation', 'vulnerability', 'resonance', 'point_blank', 'longshot', 'explosive_arrow', 'chronomancy', 'awakening', 'ultimatum', 'echo_barrage',
'reinforce', 'payback', 'whispers_of_doom', 'heavy_impact', 'immolation', 'call_of_the_void'},
[3] = {'divine_machine_arrow', 'divine_punishment', 'flying_daggers', 'crucio', 'hive', 'void_rift'},
}
gold = run.gold or 3
passives = run.passives or {}
locked_state = run.locked_state
steam.userStats.requestCurrentStats()
new_game_plus = state.new_game_plus or 0
if not state.new_game_plus then state.new_game_plus = new_game_plus end
current_new_game_plus = state.current_new_game_plus or new_game_plus
if not state.current_new_game_plus then state.current_new_game_plus = current_new_game_plus end
max_units = 7 + current_new_game_plus
main = Main()
if run.level and run.level > 0 then
main_song_instance = _G[random:table{'song1', 'song2', 'song3', 'song4', 'song5'}]:play{volume = 0.5}
end
-- main_song_instance = _G[random:table{'song1', 'song2', 'song3', 'song4', 'song5'}]:play{volume = 0.5}
main:add(BuyScreen'buy_screen')
main:go_to('buy_screen', run.level or 0, run.units or {}, passives, run.shop_level or 1, run.shop_xp or 0)
-- main:go_to('buy_screen', 7, run.units or {}, {'unleash'})
--[[
main:add(Arena'arena')
main:go_to('arena', 21, {
{character = 'plague_doctor', level = 2},
{character = 'swordsman', level = 3},
{character = 'barbarian', level = 2},
{character = 'outlaw', level = 2},
{character = 'warden', level = 2},
{character = 'juggernaut', level = 2},
{character = 'blade', level = 2},
}, passives)
]]--
--[[
main:add(Media'media')
main:go_to('media')
]]--
trigger:every(2, function()
if debugging_memory then
for k, v in pairs(system.type_count()) do
print(k, v)
end
print("-- " .. math.round(tonumber(collectgarbage("count"))/1024, 3) .. "MB --")
print()
end
end)
--[[
print(table.tostring(love.graphics.getSupported()))
print(love.graphics.getRendererInfo())
local formats = love.graphics.getImageFormats()
for f, s in pairs(formats) do print(f, tostring(s)) end
local canvasformats = love.graphics.getCanvasFormats()
for f, s in pairs(canvasformats) do print(f, tostring(s)) end
print(table.tostring(love.graphics.getSystemLimits()))
print(table.tostring(love.graphics.getStats()))
]]--
end
function update(dt)
main:update(dt)
--[[
if input.b.pressed then
-- debugging_memory = not debugging_memory
for k, v in pairs(system.type_count()) do
print(k, v)
end
print("-- " .. math.round(tonumber(collectgarbage("count"))/1024, 3) .. "MB --")
print()
end
]]--
if input.n.pressed then
if main.current.sfx_button then
main.current.sfx_button:action()
main.current.sfx_button.selected = false
else
if sfx.volume == 0.5 then
sfx.volume = 0
state.volume_muted = true
elseif sfx.volume == 0 then
sfx.volume = 0.5
state.volume_muted = false
end
end
end
if input.m.pressed then
if main.current.music_button then
main.current.music_button:action()
main.current.music_button.selected = false
else
if music.volume == 0.5 then
state.music_muted = true
music.volume = 0
elseif music.volume == 0 then
music.volume = 0.5
state.music_muted = false
end
end
end
if input.k.pressed then
if sx > 1 and sy > 1 then
sx, sy = sx - 1, sy - 1
love.window.setMode(480*sx, 270*sy)
state.sx, state.sy = sx, sy
state.fullscreen = false
end
end
if input.l.pressed then
sx, sy = sx + 1, sy + 1
love.window.setMode(480*sx, 270*sy)
state.sx, state.sy = sx, sy
state.fullscreen = false
end
--[[
if input.f12.pressed then
steam.userStats.resetAllStats(true)
steam.userStats.storeStats()
end
]]--
end
function draw()
shared_draw(function()
main:draw()
end)
end
function love.run()
return engine_run({
game_name = 'SNKRX',
window_width = 480*4,
window_height = 270*4,
})
end
|
-- module Data.Array.Unsafe
local Unsafe = {}
exports.unsafeIndex = function (xs)
return function (n)
return xs[n+1]
end
end
return Unsafe
|
include "src"
include "test/src"
|
settings {
}
sync {
default.rsync,
source = "/home/user/workspace/cfnmxl/machine-vision-acquisition/tmp/data-root/",
target = "powerplant.pfr.co.nz:/input/projects/dhs/smartsensingandimaging/development",
-- # Large delay to allow complete writing and also deletion to not interfere
delay = 60,
-- # Do not remove remote files
delete = false,
-- # only monitor going forwards, not existing
init = false,
rsync = {
archive = true,
compress = true,
chown = "cfnmxl:powerplant",
prune_empty_dirs = true,
-- This needs to be a valid key, not encrypted for now
rsh = "/usr/bin/ssh -i /home/user/.ssh/mflange-edge-fops.nopass.key -oStrictHostKeyChecking=no -l cfnmxl",
-- # Remove source files
_extra = { "--remove-source-files" }
}
}
|
include("shared.lua")
function ENT:Draw()
render.SetMaterial( Material( "hlof/sprites/exit1" ) )
render.DrawSprite( self:GetPos(), 64, 64, Color( 255, 255, 255 ) )
end
function ENT:Think()
local light = DynamicLight( self:EntIndex() )
light.Pos = self:GetPos()
light.r = 255
light.g = 255
light.b = 100
light.Brightness = 1
light.Size = 256
light.Decay = 250
light.DieTime = CurTime() + 0.2
end
function ENT:OnRemove()
local light = DynamicLight( self:EntIndex() )
light.Pos = self:GetPos()
light.r = 255
light.g = 255
light.b = 100
light.Brightness = 2
light.Size = 256
light.Decay = 250
light.DieTime = CurTime() + 0.5
end
|
--LL-セレスト・ワグテイル
--Scripted by mallu11
function c100425035.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100425035,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,100425035)
e1:SetTarget(c100425035.thtg)
e1:SetOperation(c100425035.thop)
c:RegisterEffect(e1)
--overlay
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100425035,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,100425135)
e2:SetTarget(c100425035.ovtg)
e2:SetOperation(c100425035.ovop)
c:RegisterEffect(e2)
end
function c100425035.thfilter(c)
return c:IsSetCard(0xf7) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c100425035.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c100425035.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100425035.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100425035.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c100425035.ovfilter(c)
return c:IsFaceup() and c:IsSetCard(0xf7) and c:IsType(TYPE_XYZ)
end
function c100425035.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c100425035.ovfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100425035.ovfilter,tp,LOCATION_MZONE,0,1,nil)
and e:GetHandler():IsCanOverlay() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100425035.ovfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function c100425035.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not c:IsImmuneToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,Group.FromCards(c))
end
end
|
local uv = require 'couv'
local Buffer = uv.Buffer
local exports = {}
exports['Buffer.new'] = function(test)
local buf = Buffer.new(2)
test.equal(type(buf), 'userdata')
buf = Buffer.new('abc')
test.equal(type(buf), 'userdata')
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 99)
test.done()
end
exports['Buffer.concat'] = function(test)
local buf = Buffer.concat{Buffer.new('ab'), Buffer.new('c'), Buffer.new('de')}
test.equal(buf:toString(), 'abcde')
buf = Buffer.concat({Buffer.new('ab'), Buffer.new('c'), Buffer.new('de')}, 4)
test.equal(buf:toString(), 'abcd')
test.done()
end
exports['Buffer.fill'] = function(test)
local buf = Buffer.new(3)
buf:fill(97, 1, 2)
test.equal(buf[1], 97)
test.equal(buf[2], 97)
test.done()
end
exports['Buffer.write'] = function(test)
local buf = Buffer.new(3)
test.equal(buf:write('abc', 1), 3)
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 99)
buf:fill(0)
test.equal(buf:write('abc', 1, 2), 2)
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 0)
buf:fill(0)
test.equal(buf:write('ab', 1, 3), 2)
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 0)
test.done()
end
exports['Buffer.copy'] = function(test)
local buf1 = Buffer.new(4)
local buf2 = Buffer.new(3)
buf1[1] = 97
buf1[2] = 98
buf1[3] = 99
buf1[4] = 100
test.equal(buf1:copy(buf2, 2, 3, 4), 2)
test.equal(buf2[2], 99)
test.equal(buf2[3], 100)
test.equal(buf1:copy(buf1, 2, 3, 4), 2)
test.equal(buf1[1], 97)
test.equal(buf1[2], 99)
test.equal(buf1[3], 100)
test.equal(buf1[4], 100)
buf1[1] = 97
buf1[2] = 98
buf1[3] = 99
buf1[4] = 100
test.equal(buf1:copy(buf2, 2, 2, 4), 2)
test.equal(buf2[2], 98)
test.equal(buf2[3], 99)
test.done()
end
exports['Buffer.isBuffer'] = function(test)
local buf = Buffer.new(2)
test.ok(Buffer.isBuffer(buf))
test.ok(not Buffer.isBuffer('string'))
test.done()
end
exports['Buffer.length'] = function(test)
local buf = Buffer.new(3)
test.equal(buf:length(), 3)
test.equal(#buf, 3)
test.done()
end
exports['Buffer.writeUInt8'] = function(test)
local buf = Buffer.new(3)
test.equal(type(buf), 'userdata')
buf:writeUInt8(1, 97)
buf:writeUInt8(2, 98)
buf:writeUInt8(3, 99)
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 99)
buf:writeUInt8(1, 0)
test.equal(buf[1], 0)
buf:writeUInt8(1, 255)
test.equal(buf[1], 255)
test.done()
end
exports['Buffer.writeInt8'] = function(test)
local buf = Buffer.new(3)
test.equal(type(buf), 'userdata')
buf:writeInt8(1, 97)
test.equal(buf[1], 97)
buf:writeInt8(1, 0)
test.equal(buf[1], 0)
buf:writeInt8(1, 127)
test.equal(buf[1], 0x7F)
buf:writeInt8(1, -128)
test.equal(buf[1], 0x80)
buf:writeInt8(1, -1)
test.equal(buf[1], 0xFF)
test.done()
end
exports['Buffer.__newindex'] = function(test)
local buf = Buffer.new(4)
buf[1] = 97
buf[2] = 98
buf[3] = 99
test.equal(buf:readUInt8(1), 97)
test.equal(buf:readUInt8(2), 98)
test.equal(buf:readUInt8(3), 99)
buf[1] = 0
test.equal(buf[1], 0)
buf[1] = 255
test.equal(buf[1], 255)
test.done()
end
exports['Buffer.__index'] = function(test)
local buf = Buffer.new(4)
buf[1] = 97
buf[2] = 98
buf[3] = 99
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 99)
test.done()
end
exports['Buffer.slice'] = function(test)
local buf = Buffer.new(4)
buf[1] = 97
buf[2] = 98
buf[3] = 99
local slice = buf:slice(2, 3)
test.equal(slice[1], 98)
test.equal(slice[2], 99)
slice[1] = 100
test.equal(slice[1], 100)
test.equal(buf[2], 100)
test.done()
end
exports['Buffer.toString'] = function(test)
local buf = Buffer.new(3)
buf[1] = 97
buf[2] = 98
buf[3] = 99
test.equal(buf:toString(1, 1), 'a')
test.equal(buf:toString(1, 2), 'ab')
test.equal(buf:toString(2, 2), 'b')
test.equal(buf:toString(2), 'bc')
test.equal(buf:toString(3), 'c')
test.equal(buf:toString(3, 3), 'c')
local ok, err = pcall(function()
buf:toString(0)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'toString' (index out of range)", 1, true))
local ok, err = pcall(buf.toString, buf, 0)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #2 to '?' (index out of range)", 1, true))
local ok, err = pcall(function()
buf:toString(1, 4)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #2 to 'toString' (index out of range)", 1, true))
local ok, err = pcall(function()
buf:toString(2, 1)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #2 to 'toString' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readUInt8'] = function(test)
local buf = Buffer.new(4)
buf[1] = 97
buf[2] = 98
buf[3] = 99
test.equal(buf:readUInt8(1), 97)
test.equal(buf:readUInt8(2), 98)
test.equal(buf:readUInt8(3), 99)
buf[1] = 0
test.equal(buf:readUInt8(1), 0)
buf[1] = 255
test.equal(buf:readUInt8(1), 255)
test.done()
end
exports['Buffer.writeUInt8'] = function(test)
local buf = Buffer.new(4)
buf:writeUInt8(1, 97)
buf:writeUInt8(2, 98)
buf:writeUInt8(3, 99)
test.equal(buf[1], 97)
test.equal(buf[2], 98)
test.equal(buf[3], 99)
buf:writeUInt8(1, 0)
test.equal(buf[1], 0)
buf:writeUInt8(1, 255)
test.equal(buf[1], 255)
test.done()
end
exports['Buffer.readInt8'] = function(test)
local buf = Buffer.new(4)
buf[1] = 97
buf[2] = 98
buf[3] = 127
test.equal(buf:readInt8(1), 97)
test.equal(buf:readInt8(2), 98)
test.equal(buf:readInt8(3), 127)
buf[1] = 0
test.equal(buf:readInt8(1), 0)
buf[1] = 255
test.equal(buf:readInt8(1), -1)
buf[1] = 254
test.equal(buf:readInt8(1), -2)
buf[1] = 128
test.equal(buf:readInt8(1), -128)
test.done()
end
exports['Buffer.readUInt16LE'] = function(test)
local buf = Buffer.new(3)
buf[1] = 0x12
buf[2] = 0x34
buf[3] = 0x56
test.equal(buf:readUInt16LE(1), 0x3412)
test.equal(buf:readUInt16LE(2), 0x5634)
buf[1] = 0xFF
buf[2] = 0xFF
test.equal(buf:readUInt16LE(1), 0xFFFF)
local ok, err = pcall(function()
buf:readUInt16LE(3)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readUInt16LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readInt16LE'] = function(test)
local buf = Buffer.new(3)
buf[1] = 0x12
buf[2] = 0x34
buf[3] = 0x56
test.equal(buf:readInt16LE(1), 0x3412)
test.equal(buf:readInt16LE(2), 0x5634)
buf[1] = 0xFF
buf[2] = 0x7F
test.equal(buf:readInt16LE(1), 32767)
buf[1] = 0x00
buf[2] = 0x80
test.equal(buf:readInt16LE(1), -32768)
buf[1] = 0xFF
buf[2] = 0xFF
test.equal(buf:readInt16LE(1), -1)
buf[1] = 0xFE
buf[2] = 0xFF
test.equal(buf:readInt16LE(1), -2)
local ok, err = pcall(function()
buf:readInt16LE(3)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readInt16LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeInt16LE'] = function(test)
local buf = Buffer.new(2)
buf:writeInt16LE(1, 0x3412)
test.equal(buf[1], 0x12)
test.equal(buf[2], 0x34)
buf:writeInt16LE(1, -32768)
test.equal(buf[1], 0x00)
test.equal(buf[2], 0x80)
buf:writeInt16LE(1, -1)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
buf:writeInt16LE(1, -2)
test.equal(buf[1], 0xFE)
test.equal(buf[2], 0xFF)
local ok, err = pcall(function()
buf:writeInt16LE(2, 0x3412)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeInt16LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeUInt16LE'] = function(test)
local buf = Buffer.new(4)
buf:writeUInt16LE(1, 0x1234)
test.equal(buf[1], 0x34)
test.equal(buf[2], 0x12)
buf:writeUInt16LE(1, 0xFFFF)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
local ok, err = pcall(function()
buf:writeUInt16LE(4, 0x1234)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeUInt16LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readUInt16BE'] = function(test)
local buf = Buffer.new(3)
buf[1] = 0x12
buf[2] = 0x34
buf[3] = 0x56
test.equal(buf:readUInt16BE(1), 0x1234)
test.equal(buf:readUInt16BE(2), 0x3456)
buf[1] = 0xFF
buf[2] = 0xFF
test.equal(buf:readUInt16LE(1), 0xFFFF)
local ok, err = pcall(function()
buf:readUInt16BE(3)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readUInt16BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readInt16BE'] = function(test)
local buf = Buffer.new(3)
buf[1] = 0x12
buf[2] = 0x34
buf[3] = 0x56
test.equal(buf:readInt16BE(1), 0x1234)
test.equal(buf:readInt16BE(2), 0x3456)
buf[1] = 0x7F
buf[2] = 0xFF
test.equal(buf:readInt16BE(1), 32767)
buf[1] = 0x80
buf[2] = 0x00
test.equal(buf:readInt16BE(1), -32768)
buf[1] = 0xFF
buf[2] = 0xFF
test.equal(buf:readInt16BE(1), -1)
buf[1] = 0xFF
buf[2] = 0xFE
test.equal(buf:readInt16BE(1), -2)
local ok, err = pcall(function()
buf:readInt16BE(3)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readInt16BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeInt16BE'] = function(test)
local buf = Buffer.new(2)
buf:writeInt16BE(1, 0x3412)
test.equal(buf[1], 0x34)
test.equal(buf[2], 0x12)
buf:writeInt16BE(1, -32768)
test.equal(buf[1], 0x80)
test.equal(buf[2], 0x00)
buf:writeInt16BE(1, -1)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
buf:writeInt16BE(1, -2)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFE)
local ok, err = pcall(function()
buf:writeInt16BE(2, 0x3412)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeInt16BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeUInt16BE'] = function(test)
local buf = Buffer.new(4)
buf:writeUInt16BE(1, 0x1234)
test.equal(buf[1], 0x12)
test.equal(buf[2], 0x34)
buf:writeUInt16BE(1, 0xFFFF)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
local ok, err = pcall(function()
buf:writeUInt16BE(4, 0x1234)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeUInt16BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readUInt32LE'] = function(test)
local buf = Buffer.new(4)
buf[1] = 0x12
buf[2] = 0x34
buf[3] = 0x56
buf[4] = 0x78
test.equal(buf:readUInt32LE(1), 0x78563412)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFF
test.equal(buf:readUInt32LE(1), 0xFFFFFFFF)
local ok, err = pcall(function()
buf:readUInt32LE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readUInt32LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readInt32LE'] = function(test)
local buf = Buffer.new(4)
buf[1] = 0x12
buf[2] = 0x34
buf[3] = 0x56
buf[4] = 0x78
test.equal(buf:readInt32LE(1), 0x78563412)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFF
test.equal(buf:readInt32LE(1), -1)
buf[1] = 0xFE
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFF
test.equal(buf:readInt32LE(1), -2)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0x7F
test.equal(buf:readInt32LE(1), 2147483647)
buf[1] = 0x00
buf[2] = 0x00
buf[3] = 0x00
buf[4] = 0x80
test.equal(buf:readInt32LE(1), -2147483648)
local ok, err = pcall(function()
buf:readInt32LE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readInt32LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeInt32LE'] = function(test)
local buf = Buffer.new(4)
buf:writeInt32LE(1, 0x78563412)
test.equal(buf[1], 0x12)
test.equal(buf[2], 0x34)
test.equal(buf[3], 0x56)
test.equal(buf[4], 0x78)
buf:writeInt32LE(1, -1)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
buf:writeInt32LE(1, -2)
test.equal(buf[1], 0xFE)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
buf:writeInt32LE(1, 2147483647)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0x7F)
buf:writeInt32LE(1, -2147483648)
test.equal(buf[1], 0x00)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x80)
local ok, err = pcall(function()
buf:writeInt32LE(2, 0)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeInt32LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeUInt32LE'] = function(test)
local buf = Buffer.new(4)
buf:writeUInt32LE(1, 0x12345678)
test.equal(buf[1], 0x78)
test.equal(buf[2], 0x56)
test.equal(buf[3], 0x34)
test.equal(buf[4], 0x12)
buf:writeUInt32LE(1, 0xFFFFFFFF)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
local ok, err = pcall(function()
buf:writeUInt32LE(2, 0x12345678)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeUInt32LE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readUInt32BE'] = function(test)
local buf = Buffer.new(4)
buf[1] = 0x12
buf[2] = 0x34
buf[3] = 0x56
buf[4] = 0x78
test.equal(buf:readUInt32BE(1), 0x12345678)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFF
test.equal(buf:readUInt32BE(1), 0xFFFFFFFF)
local ok, err = pcall(function()
buf:readUInt32BE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readUInt32BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readInt32BE'] = function(test)
local buf = Buffer.new(4)
buf[1] = 0x78
buf[2] = 0x56
buf[3] = 0x34
buf[4] = 0x12
test.equal(buf:readInt32BE(1), 0x78563412)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFF
test.equal(buf:readInt32BE(1), -1)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFE
test.equal(buf:readInt32BE(1), -2)
buf[1] = 0x7F
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFF
test.equal(buf:readInt32BE(1), 2147483647)
buf[1] = 0x80
buf[2] = 0x00
buf[3] = 0x00
buf[4] = 0x00
test.equal(buf:readInt32BE(1), -2147483648)
local ok, err = pcall(function()
buf:readInt32BE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readInt32BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeInt32BE'] = function(test)
local buf = Buffer.new(4)
buf:writeInt32BE(1, 0x78563412)
test.equal(buf[1], 0x78)
test.equal(buf[2], 0x56)
test.equal(buf[3], 0x34)
test.equal(buf[4], 0x12)
buf:writeInt32BE(1, -1)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
buf:writeInt32BE(1, -2)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFE)
buf:writeInt32BE(1, 2147483647)
test.equal(buf[1], 0x7F)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
buf:writeInt32BE(1, -2147483648)
test.equal(buf[1], 0x80)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
local ok, err = pcall(function()
buf:writeInt32BE(2, 0)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeInt32BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeUInt32BE'] = function(test)
local buf = Buffer.new(4)
buf:writeUInt32BE(1, 0x12345678)
test.equal(buf[1], 0x12)
test.equal(buf[2], 0x34)
test.equal(buf[3], 0x56)
test.equal(buf[4], 0x78)
buf:writeUInt32BE(1, 0xFFFFFFFF)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
local ok, err = pcall(function()
buf:writeUInt32BE(2, 0x12345678)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeUInt32BE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readFloatBE'] = function(test)
local buf = Buffer.new(4)
buf[1] = 0x3F
buf[2] = 0x80
buf[3] = 0x00
buf[4] = 0x00
test.equal(buf:readFloatBE(1), 1)
buf[1] = 0xC0
buf[2] = 0x00
test.equal(buf:readFloatBE(1), -2)
buf[1] = 0x3E
buf[2] = 0x20
buf[3] = 0x00
buf[4] = 0x00
test.equal(buf:readFloatBE(1), 0.15625)
buf[1] = 0x7F
buf[2] = 0x7F
buf[3] = 0xFF
buf[4] = 0xFF
local max = 3.4028234663853e+38
local eps = 1e-14
test.ok(math.abs(buf:readFloatBE(1) - max) / max < eps)
local ok, err = pcall(function()
buf:readFloatBE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readFloatBE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeFloatBE'] = function(test)
local buf = Buffer.new(4)
buf:writeFloatBE(1, 1)
test.equal(buf[1], 0x3F)
test.equal(buf[2], 0x80)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
buf:writeFloatBE(1, -2)
test.equal(buf[1], 0xC0)
test.equal(buf[2], 0x00)
buf:writeFloatBE(1, 0.15625)
test.equal(buf[1], 0x3E)
test.equal(buf[2], 0x20)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
local max = 3.4028234663853e+38
buf:writeFloatBE(1, max)
test.equal(buf[1], 0x7F)
test.equal(buf[2], 0x7F)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
local ok, err = pcall(function()
buf:writeFloatBE(2, 1)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeFloatBE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readFloatLE'] = function(test)
local buf = Buffer.new(4)
buf[1] = 0x00
buf[2] = 0x00
buf[3] = 0x80
buf[4] = 0x3F
test.equal(buf:readFloatLE(1), 1)
buf[3] = 0x00
buf[4] = 0xC0
test.equal(buf:readFloatLE(1), -2)
buf[1] = 0x00
buf[3] = 0x00
buf[3] = 0x20
buf[4] = 0x3E
test.equal(buf:readFloatLE(1), 0.15625)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0x7F
buf[4] = 0x7F
local max = 3.4028234663853e+38
local eps = 1e-14
test.ok(math.abs(buf:readFloatLE(1) - max) / max < eps)
local ok, err = pcall(function()
buf:readFloatLE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readFloatLE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeFloatLE'] = function(test)
local buf = Buffer.new(4)
buf:writeFloatLE(1, 1)
test.equal(buf[1], 0x00)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x80)
test.equal(buf[4], 0x3F)
buf:writeFloatLE(1, -2)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0xC0)
buf:writeFloatLE(1, 0.15625)
test.equal(buf[1], 0x00)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x20)
test.equal(buf[4], 0x3E)
local max = 3.4028234663853e+38
buf:writeFloatLE(1, max)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0x7F)
test.equal(buf[4], 0x7F)
local ok, err = pcall(function()
buf:writeFloatLE(2, 1)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeFloatLE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readDoubleBE'] = function(test)
local buf = Buffer.new(8)
buf[1] = 0x3F
buf[2] = 0xF0
buf[3] = 0x00
buf[4] = 0x00
buf[5] = 0x00
buf[6] = 0x00
buf[7] = 0x00
buf[8] = 0x00
test.equal(buf:readDoubleBE(1), 1)
buf[8] = 0x01
test.equal(buf:readDoubleBE(1), 1.0000000000000002)
buf[8] = 0x02
test.equal(buf:readDoubleBE(1), 1.0000000000000004)
buf[1] = 0x40
buf[2] = 0x00
buf[3] = 0x00
buf[4] = 0x00
buf[5] = 0x00
buf[6] = 0x00
buf[7] = 0x00
buf[8] = 0x00
test.equal(buf:readDoubleBE(1), 2)
buf[1] = 0xC0
test.equal(buf:readDoubleBE(1), -2)
buf[1] = 0x7F
buf[2] = 0xEF
buf[3] = 0xFF
buf[4] = 0xFF
buf[5] = 0xFF
buf[6] = 0xFF
buf[7] = 0xFF
buf[8] = 0xFF
test.equal(buf:readDoubleBE(1), 1.7976931348623157e+308)
local ok, err = pcall(function()
buf:readDoubleBE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readDoubleBE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeDoubleBE'] = function(test)
local buf = Buffer.new(8)
buf:writeDoubleBE(1, 1)
test.equal(buf[1], 0x3F)
test.equal(buf[2], 0xF0)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0x00)
test.equal(buf[8], 0x00)
buf:writeDoubleBE(1, 1.0000000000000002)
test.equal(buf[1], 0x3F)
test.equal(buf[2], 0xF0)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0x00)
test.equal(buf[8], 0x01)
buf:writeDoubleBE(1, 1.0000000000000004)
test.equal(buf[1], 0x3F)
test.equal(buf[2], 0xF0)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0x00)
test.equal(buf[8], 0x02)
buf:writeDoubleBE(1, 2)
test.equal(buf[1], 0x40)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0x00)
test.equal(buf[8], 0x00)
buf:writeDoubleBE(1, -2)
test.equal(buf[1], 0xC0)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0x00)
test.equal(buf[8], 0x00)
buf:writeDoubleBE(1, 1.7976931348623157e+308)
test.equal(buf[1], 0x7F)
test.equal(buf[2], 0xEF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
test.equal(buf[5], 0xFF)
test.equal(buf[6], 0xFF)
test.equal(buf[7], 0xFF)
test.equal(buf[8], 0xFF)
local ok, err = pcall(function()
buf:writeDoubleBE(2, 1)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeDoubleBE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.readDoubleLE'] = function(test)
local buf = Buffer.new(8)
buf[1] = 0x00
buf[2] = 0x00
buf[3] = 0x00
buf[4] = 0x00
buf[5] = 0x00
buf[6] = 0x00
buf[7] = 0xF0
buf[8] = 0x3F
test.equal(buf:readDoubleLE(1), 1)
buf[1] = 0x01
test.equal(buf:readDoubleLE(1), 1.0000000000000002)
buf[1] = 0x02
test.equal(buf:readDoubleLE(1), 1.0000000000000004)
buf[1] = 0x00
buf[2] = 0x00
buf[3] = 0x00
buf[4] = 0x00
buf[5] = 0x00
buf[6] = 0x00
buf[7] = 0x00
buf[8] = 0x40
test.equal(buf:readDoubleLE(1), 2)
buf[8] = 0xC0
test.equal(buf:readDoubleLE(1), -2)
buf[1] = 0xFF
buf[2] = 0xFF
buf[3] = 0xFF
buf[4] = 0xFF
buf[5] = 0xFF
buf[6] = 0xFF
buf[7] = 0xEF
buf[8] = 0x7F
test.equal(buf:readDoubleLE(1), 1.7976931348623157e+308)
local ok, err = pcall(function()
buf:readDoubleLE(2)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'readDoubleLE' (index out of range)", 1, true))
test.done()
end
exports['Buffer.writeDoubleLE'] = function(test)
local buf = Buffer.new(8)
buf:writeDoubleLE(1, 1)
test.equal(buf[1], 0x00)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0xF0)
test.equal(buf[8], 0x3F)
buf:writeDoubleLE(1, 1.0000000000000002)
test.equal(buf[1], 0x01)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0xF0)
test.equal(buf[8], 0x3F)
buf:writeDoubleLE(1, 1.0000000000000004)
test.equal(buf[1], 0x02)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0xF0)
test.equal(buf[8], 0x3F)
buf:writeDoubleLE(1, 2)
test.equal(buf[1], 0x00)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0x00)
test.equal(buf[8], 0x40)
buf:writeDoubleLE(1, -2)
test.equal(buf[1], 0x00)
test.equal(buf[2], 0x00)
test.equal(buf[3], 0x00)
test.equal(buf[4], 0x00)
test.equal(buf[5], 0x00)
test.equal(buf[6], 0x00)
test.equal(buf[7], 0x00)
test.equal(buf[8], 0xC0)
buf:writeDoubleLE(1, 1.7976931348623157e+308)
test.equal(buf[1], 0xFF)
test.equal(buf[2], 0xFF)
test.equal(buf[3], 0xFF)
test.equal(buf[4], 0xFF)
test.equal(buf[5], 0xFF)
test.equal(buf[6], 0xFF)
test.equal(buf[7], 0xEF)
test.equal(buf[8], 0x7F)
local ok, err = pcall(function()
buf:writeDoubleLE(2, 1)
end)
test.ok(not ok)
test.ok(string.find(err,
"bad argument #1 to 'writeDoubleLE' (index out of range)", 1, true))
test.done()
end
return exports
|
local skynet = require "skynet"
local log = require "log"
local text = require("text").modbus
local api = require "api"
local validate = require "utils.validate"
local client = require "modbus.client"
local mpdu = require "modbus.pdu"
local mdata = require "modbus.data"
local tblins = table.insert
local strfmt = string.format
local MODBUS_SLAVE_MIN = 1
local MODBUS_SLAVE_MAX = 247
local MODBUS_ADDR_MIN = 0x0000
local MODBUS_ADDR_MAX = 0x270E
local MODBUS_MAX_READ_BITS = 2000
local MODBUS_MAX_READ_REGISTERS = 125
local cli
local cli_pack
local registered = false
local running = false
local max_wait = 100 * 60 -- 1 min
local poll_min = 10 -- ms
local poll_max = 1000 * 60 * 60 -- 1 hour
local devlist = {}
local cmd_desc = {
read = "<tag>",
write = "{<tag>,<val>}",
list = "list tags"
}
local function reg_cmd()
for k, v in pairs(cmd_desc) do
api.reg_cmd(k, v)
end
end
function list(dev)
if cli then
local d = devlist[dev]
if d then
if not d.help then
local h = {
unitid = d.unitid,
write = {},
read = {}
}
for name, t in pairs(d.tags) do
if t.read then
h.read[name] = {
fc = t.fc,
dtype = t.dt,
addr = t.addr,
number = t.number
}
end
if t.write then
h.write[name] = {
fc = t.wfc,
dtype = t.dt,
addr = t.addr,
number = t.number
}
end
end
d.help = h
end
return d.help
else
return false, text.invalid_dev
end
else
return false, text.not_online
end
end
function read(dev, tag)
if cli then
return pcall(function()
assert(devlist[dev], text.invalid_dev)
assert(devlist[dev].tags[tag], text.invalid_tag)
local u = devlist[dev].unitid
local t = devlist[dev].tags[tag]
-- all tag can be read, no check here
local ok, ret = cli:request(u, t.read)
assert(ok, strfmt("%s:%s", text.req_fail, ret))
local uid = ret[1]
assert(uid==u, strfmt("%s:%s:%s", text.invalid_unit, u, uid))
local fc = ret[2]
assert(fc==t.fc, strfmt("%s:%s:%s", text.invalid_fc, t.fc, fc))
local data = ret[3]
assert(type(data)=="table", strfmt("%s:%s", text.exception, data))
if t.fc == 3 or t.fc == 4 then
local n = #data
assert(n==t.number, strfmt("%s:%s:%s", text.invalid_num, t.number, n))
end
return t.unpack(1, data)
end)
else
return false, text.not_online
end
end
function write(dev, arg)
if cli then
return pcall(function()
assert(devlist[dev], text.invalid_dev)
assert(type(arg) == "table" and
type(arg[1]) == "string" and
(type(arg[2]) == "number" or
type(arg[2]) == "boolean" or
type(arg[2]) == "string"), text.invalid_arg)
assert(devlist[dev].tags[arg[1]], text.invalid_tag)
local u = devlist[dev].unitid
local t = devlist[dev].tags[arg[1]]
assert(t.write, text.read_only)
local val = arg[2]
local ok = pcall(t.write, val)
assert(ok, text.pack_fail)
local ok, ret = cli:request(u, p)
assert(ok, strfmt("%s:%s", text.req_fail, ret))
local uid = ret[1]
assert(uid==u, strfmt("%s:%s:%s", text.invalid_unit, u, uid))
local fc = ret[2]
assert(fc==t.wfc, strfmt("%s:%s:%s", text.invalid_fc, t.wfc, fc))
local addr = ret[3]
local data = ret[4]
assert(data ~= nil, strfmt("%s:%s", text.exception, addr))
assert(addr==t.addr, strfmt("%s:%s:%s", text.invalid_addr, t.addr, addr))
if fc == 5 or fc == 6 then
local v = t.unpack(1, {data})
assert(val==v, strfmt("%s:%s:%s", text.invalid_write, val, v))
else
assert(data==t.number, strfmt("%s:%s:%s", text.invalid_num, t.number, data))
end
end)
else
return false, text.not_online
end
end
local function post(dname, index, interval)
local ts = {}
local attr = {}
for _, t in pairs(index) do
if t.cov then
if t.gain then
t.val = t.val * t.gain + t.offset
end
api.post_cov(dname, { [t.name] = t.val })
log.debug(strfmt("%s:%s:%s cov posted", dname, t.name, tostring(t.val)))
else
if t.poll_cum + interval >= t.poll then
t.poll_cum = 0
if t.gain then
t.val = t.val * t.gain + t.offset
end
if t.mode == "ts" then
tblins(ts, { [t.name] = t.val })
log.debug(strfmt("%s:%s:%s ts posted", dname, t.name, tostring(t.val)))
else
tblins(attr, { [t.name] = t.val })
log.debug(strfmt("%s:%s:%s attr posted", dname, t.name, tostring(t.val)))
end
else
t.poll_cum = t.poll_cum + interval
end
end
end
if next(ts) then
api.post_data(dname, ts)
end
if next(attr) then
api.post_attr(dname, attr)
end
end
local function make_poll(dname, unitid, fc, start, number, interval, index)
local p = cli_pack(fc, start, number)
local log_prefix = string.format("%s(%d): %d, %d(%d)", dname, unitid, fc, start, number)
local timeout = interval // 10
local function poll()
local ok, ret = cli:request(unitid, p)
assert(ok, strfmt("%s %s:%s", log_prefix, text.req_fail, ret))
local uid = ret[1]
assert(uid==unitid, strfmt("%s %s:%s:%s", log_prefix, text.invalid_unit, unitid, uid))
local c = ret[2]
assert(c==fc, strfmt("%s %s:%s:%s", log_prefix, text.invalid_fc, fc, c))
local data = ret[3]
assert(type(data)=="table", strfmt("%s %s:%s", log_prefix, text.exception, data))
if fc == 3 or fc == 4 then
local n = #data
assert(n==number, strfmt("%s %s:%s:%s", log_prefix, text.invalid_num, number, n))
end
for i, t in pairs(index) do
local v = t.unpack(i, data)
t.val = v
end
post(dname, index, interval)
if running then
skynet.timeout(timeout, function()
local ok, err = pcall(poll)
if not ok then
log.error(err)
end
end)
end
end
return poll
end
local maxnumber = {
[1] = MODBUS_MAX_READ_BITS,
[2] = MODBUS_MAX_READ_BITS,
[3] = MODBUS_MAX_READ_REGISTERS,
[4] = MODBUS_MAX_READ_REGISTERS
}
local function make_polls(dname, unitid, addrlist, polls)
for fc, addrinfo in pairs(addrlist) do
local maxnumber = maxnumber[fc]
local list = addrinfo.list
local start = false
local index
local number
local interval
local function make()
local poll = make_poll(dname, unitid, fc, start, number, interval, index)
tblins(polls, poll)
end
local function init(addr, t)
start = addr
number = t.number
interval = t.poll
index = { [1] = t }
end
for a = addrinfo.min, addrinfo.max do
local t = list[a]
if type(t) == "table" then
if not start then
init(a, t)
else
if number + t.number <= maxnumber then
index[number+1] = t
number = number + t.number
if t.poll < interval then
interval = t.poll
end
else
make()
init(a, t)
end
end
elseif t == nil then
if start then
make()
start = false
end
end
end
make()
end
end
local function validate_poll_addr(t, addrlist)
if not addrlist[t.fc] then
addrlist[t.fc] = { list = {} }
end
local addr = addrlist[t.fc]
local list = addr.list
local min = MODBUS_ADDR_MAX
local max = MODBUS_ADDR_MIN
for a = t.addr, t.addr+t.number-1 do
assert(not list[a], text.invalid_addr_conf)
if a == t.addr then
list[a] = t
if a <= min then
addr.min = a
end
if a >= max then
addr.max = a
end
else
list[a] = true
end
end
end
local function validate_write_addr(t, addrlist)
if not addrlist[t.fc] then
addrlist[t.fc] = {}
end
local list = addrlist[t.fc]
for a = t.addr, t.addr+t.number-1 do
assert(not list[a], text.invalid_addr_conf)
if a == t.addr then
list[a] = t
else
list[a] = true
end
end
end
local function validate_addr(polllist, writelist)
for fc, list in pairs(writelist) do
if polllist[fc] then
local poll = polllist[fc].list
for a, t in pairs(list) do
if type(poll[a]) == "table" then
local pt = poll[a]
assert(pt.number == t.number and
pt.dt == t.dt and
pt.le == t.le and
pt.bit == t.bit,
text.invalid_addr_conf)
end
end
end
end
end
local fc_map = {
[5] = 1,
[15] = 1,
[6] = 3,
[16] = 3
}
local tag_schema = {
fc = function(v)
return v==1 or v==2 or v==3 or v==4 or v==5 or v==15 or v==6 or v==16
end,
bit = function(v)
return v==nil or (math.tointeger(v) and v>=1 and v<=16)
end,
addr = function(v)
return math.tointeger(v) and v>=MODBUS_ADDR_MIN and v<=MODBUS_ADDR_MAX
end,
number = function(v)
return math.tointeger(v) and v>0
end,
dt = function(v)
return v=="int" or v=="uint" or v=="string" or v=="float" or v=="boolean"
end,
mode = function(v)
return v=="ts" or v=="attr" or v=="ctrl"
end,
cov = function(v)
return v==nil or type(v)=="boolean"
end,
le = function(v)
return v==nil or type(v)=="boolean"
end,
poll = function(v)
return v==nil or (math.tointeger(v) and v>=poll_min and v<=poll_max)
end,
gain = function(v)
return v==nil or type(v)=="number"
end,
offset = function(v)
return v==nil or type(v)=="number"
end
}
local function fill_tag(t, name, dev)
t.name = name
if t.le == nil then
t.le = dev.le
end
if t.mode == "ts" then
t.poll_cum = 0
t.poll = t.poll or dev.ts_poll
elseif t.mode == "attr" then
t.poll_cum = 0
t.poll = t.poll or dev.attr_poll
end
end
local function validate_tags(dev, tle)
local polllist = {}
local writelist = {}
local max_poll = 0
for name, t in pairs(dev.tags) do
assert(type(name)=="string", text.invalid_tag_conf)
local ok = pcall(validate, t, tag_schema)
assert(ok, text.invalid_tag_conf)
fill_tag(t, name, dev)
t.read = cli_pack(t.fc, t.addr, t.number)
t.unpack = mdata.unpack(t.fc, t.dt, t.number, tle, t.le, t.bit)
if t.mode == "ctrl" then
t.wfc = t.fc
t.fc = assert(fc_map[t.fc], text.invalid_fc_conf)
validate_write_addr(t, writelist)
local pack = mdata.pack(t.wfc, t.dt, t.number, tle, t.le, t.bit)
t.write = function(val)
local v = pack(val)
return cli_pack(t.wfc, t.addr, v)
end
else
validate_poll_addr(t, polllist)
if t.poll > max_poll then
max_poll = t.poll
end
end
end
validate_addr(polllist, writelist)
return polllist, max_poll
end
local d_schema = {
unitid = function(v)
return math.tointeger(v) and v>=MODBUS_SLAVE_MIN and v<=MODBUS_SLAVE_MAX
end,
store = function(v)
if type(v)=="table" then
elseif v==nil then
return true
else
return false
end
end,
attr_poll = function(v)
return math.tointeger(v) and v>=poll_min and v<=poll_max
end,
ts_poll = function(v)
return math.tointeger(v) and v>=poll_min and v<=poll_max
end,
le = function(v)
return type(v)=="boolean"
end,
batch = function(v)
return v==nil or (math.tointeger(v) and v<=api.batch_max)
end
}
local function validate_devices(d, tle)
local polls = {}
local max = 0
for name, dev in pairs(d) do
assert(type(name)=="string", text.invalid_device_conf)
local ok = pcall(validate, dev, d_schema)
assert(ok, text.invalid_device_conf)
local addrlist, max_poll = validate_tags(dev, tle)
if max_poll > max then
max = max_poll
end
make_polls(name, dev.unitid, addrlist, polls)
end
return polls, max
end
local function unregdev()
for name, _ in pairs(devlist) do
api.unreg_dev(name)
end
devlist = {}
end
local function regdev(d)
devlist = {}
for name, dev in pairs(d) do
local conf = {
desc = string.format("unitid(%d)", dev.unitid),
conf = dev.store
}
api.reg_dev(name, conf)
if dev.batch then
api.batch_size(name, dev.batch)
end
devlist[name] = dev
end
end
local function stop()
if cli then
cli.channel:close()
end
if running then
log.error(text.poll_stop)
running = false
unregdev()
skynet.sleep(max_wait)
end
end
local function start(d, polls)
running = true
-- wait for mqtt up
skynet.sleep(500)
regdev(d)
math.randomseed(skynet.time())
for _, p in pairs(polls) do
local ok, err = pcall(p)
if not ok then
log.error(err)
end
skynet.sleep(math.random(100, 200))
end
end
local function config_devices(d, tle)
local ok, polls, max = pcall(validate_devices, d, tle)
if ok then
max_wait = max // 10
skynet.fork(start, d, polls)
log.error(strfmt("%s: total(%d), max interval(%ds)",
text.poll_start, #polls, max // 1000))
return ok
else
return ok, polls
end
end
local t_schema = {
mode = function(v)
return v=="rtu" or v=="rtu_tcp" or v=="tcp"
end,
ascii = function(v)
return v==nil or type(v)=="boolean"
end,
le = function(v)
return type(v)=="boolean"
end,
timeout = function(v)
return math.tointeger(v) and v>poll_min
end,
tcp = {
host = function(v)
return type(v)=="string" and v:match("^[%w%.%-]+$")
end,
port = function(v)
return math.tointeger(v) and v>0 and v<0xFFFF
end
},
rtu = {
port = function(v)
return type(v)=="string"
end,
baudrate = function(v)
return math.tointeger(v) and v>0
end,
mode = function(v)
return v=="rs232" or v=="rs485"
end,
databits = function(v)
return math.tointeger(v) and v>0
end,
parity = function(v)
return v=="none" or v=="odd" or v=="even"
end,
stopbits = function(v)
return math.tointeger(v) and v>=0
end,
rtscts = function(v)
return type(v)=="boolean"
end,
r_timeout = function(v)
return math.tointeger(v) and v>0
end,
b_timeout = function(v)
return math.tointeger(v) and v>0
end
}
}
local function config_transport(t)
local ok = pcall(validate, t, t_schema)
if not ok then
return false
else
stop()
local mode = t.mode
local arg
if mode == 'rtu' then
arg = t.rtu
arg.ascii = t.ascii
arg.le = t.le
arg.timeout = t.timeout
cli = client.new_rtu(arg)
cli_pack = mpdu.pack(t.le)
elseif mode == 'rtu_tcp' then
arg = t.tcp
arg.ascii = t.ascii
arg.le = t.le
arg.timeout = t.timeout
cli = client.new_rtu_tcp(arg)
cli_pack = mpdu.pack(t.le)
elseif mode == 'tcp' then
arg = t.tcp
arg.le = t.le
arg.timeout = t.timeout
cli = client.new_tcp(arg)
cli_pack = mpdu.pack(t.le)
end
return true
end
end
function on_conf(conf)
if config_transport(conf.transport) then
local ok, err = config_devices(conf.devices, conf.transport.le)
if ok then
if not registered then
reg_cmd()
registered = true
end
return ok
else
return ok, err
end
else
return false, text.invalid_transport_conf
end
end
function on_exit()
stop()
end
|
--[=[
@class SpawnServiceClient
]=]
local require = require(script.Parent.loader).load(script)
local SpawnServiceClient = {}
function SpawnServiceClient:Init(serviceBag)
assert(not self._serviceBag, "Already initialized")
self._serviceBag = assert(serviceBag, "No serviceBag")
self._serviceBag:GetService(require("CmdrServiceClient"))
end
return SpawnServiceClient
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local List = require(ReplicatedStorage.Utilities.List)
local Books = {}
local books = ReplicatedStorage:WaitForChild("GetBooks"):InvokeServer()
local bookToAuthorNames = {} --[book][authorName:lower()] = true
local bookToAuthorLine = {} --[book] = authorLine:lower()
local bookToAuthorIds = {} --[book][authorId] = true
local bookToTitle = {} --[book] = title:lower()
local function lowerEachValue(t, anonymousValue) -- if anonymousValue provided, ensure it is all lowercase
anonymousValue = anonymousValue or ""
local new = {}
for i, v in ipairs(t) do
new[i] = type(v) == "string" and (v == "" and anonymousValue or v:lower()) or v
end
return new
end
local modelToBook = {}
local idToBook = {}
for _, book in ipairs(books) do
bookToAuthorNames[book] = List.ToSet(lowerEachValue(book.Authors), "anonymous")
bookToAuthorIds[book] = List.ToSet(lowerEachValue(book.AuthorIds))
bookToAuthorLine[book] = book.AuthorLine:lower()
local lowerTitle = book.Title:lower()
bookToTitle[book] = lowerTitle
local id = book.Id
if id then
idToBook[id] = book
end
for _, model in ipairs(book.Models) do
modelToBook[model] = book
end
end
function Books:GetBooks()
--[[Returns a list of books:
{
Id = number (The book's unique ID),
Title = string (The book's name),
AuthorLine = string (An author line. Example: "author1, author2, and author3"),
Authors = List of authors,
AuthorIds = List of author ids,
PublishDate = string (The date on which the book was published),
Librarian = string (The librarian's username),
Genres = List of string
Models = list of BookModel (The models of the book),
}
]]
return books
end
function Books:FromObj(obj)
return modelToBook[obj]
end
function Books:FromId(id)
return idToBook[id]
end
function Books:BookTitleContains(book, value) -- value must be :lower()'d
return bookToTitle[book]:find(value, 1, true)
end
local function escape(s)
return s:gsub("([%%%[%]()%.%+%-%*%?%^%$])", "%%%1")
end
function Books:AuthorNamesContainFullWord(book, value) -- value must be :lower()'d
local safeValue = escape(value)
return bookToAuthorNames[book][value] or bookToAuthorLine[book]:find("%f[%w_]" .. safeValue .. "%f[^%w_]")
end
function Books:AuthorNamesContain(book, value) -- value must be :lower()'d
for author, _ in pairs(bookToAuthorNames[book]) do
if author:find(value, 1, true) then return true end
end
return bookToAuthorLine[book]:find(value, 1, true)
end
function Books:AuthorIdsContain(book, userId)
return bookToAuthorIds[book][userId]
end
function Books:GetAuthorIdLookup(book)
return bookToAuthorIds[book]
end
return Books
|
if x then
for i=1,10 do
if a then
print("okay")
elseif b then
print("b")
break
else
break
end
end
else
print("else")
end
print("done")
|
local string = string
local type = type
local gsub = string.gsub
local rep = string.rep
local padding = {}
function padding.pad(data, blocksize, optional)
blocksize = blocksize or 16
if type(blocksize) ~= "number" then
return nil, "invalid block size data type"
end
if blocksize < 1 or blocksize > 256 then
return nil, "invalid block size"
end
local ps = blocksize - #data % blocksize
if optional and ps == blocksize then return data end
return data .. rep("\0", ps)
end
function padding.unpad(data, blocksize)
blocksize = blocksize or 16
if type(blocksize) ~= "number" then
return nil, "invalid block size data type"
end
if blocksize < 1 or blocksize > 256 then
return nil, "invalid block size"
end
local len = #data
if len % blocksize ~= 0 then
return nil, "data length is not a multiple of the block size"
end
data = gsub(data, "%z+$", "")
local rem = len - #data
if rem < 0 or rem > blocksize then
return nil, "data has invalid padding"
end
return data
end
return padding
|
-- funfacts
function facts()
local facts {"A","B","C","D","E","F","G"}
net.Start("FunFacts")
net.WriteString(facts[math.random(#facts)])
net.Broadcast()
chat.AddText(facts[math.random(#facts)])
print(facts[math.random(#facts)])
end
timer.create("FunFacts", 1800, 0, facts)
|
DBT_AllPersistentOptions = {
["Default"] = {
["DBM"] = {
["StartColorPR"] = 1,
["Scale"] = 0.899999976158142,
["EnlargeBarsPercent"] = 0.125,
["StartColorR"] = 1,
["EndColorPR"] = 0.501960784313726,
["TimerPoint"] = "TOPRIGHT",
["EndColorDG"] = 0,
["HugeTimerPoint"] = "CENTER",
["EndColorUIG"] = 0.92156862745098,
["StartColorUIR"] = 1,
["StartColorAG"] = 0.545098039215686,
["EndColorDR"] = 1,
["HugeBarXOffset"] = 0,
["StartColorRR"] = 0.501960784313726,
["StartColorUIG"] = 1,
["HugeScale"] = 1.04999995231628,
["BarYOffset"] = 0,
["StartColorDG"] = 0.301960784313726,
["StartColorAR"] = 0.376470588235294,
["EndColorAER"] = 1,
["StartColorIB"] = 1,
["EndColorAEB"] = 0.247058823529412,
["HugeTimerX"] = 0,
["BarXOffset"] = 0,
["EndColorB"] = 0,
["EndColorAR"] = 0.149019607843137,
["EndColorG"] = 0,
["Decimal"] = 60,
["EndColorIB"] = 1,
["EndColorRB"] = 0.301960784313726,
["TimerX"] = -223.000030517578,
["EndColorIR"] = 0.0470588235294118,
["EndColorRR"] = 0.109803921568627,
["EnlargeBarTime"] = 11,
["StartColorPG"] = 0.776470588235294,
["EndColorAB"] = 1,
["Width"] = 183,
["EndColorPG"] = 0.411764705882353,
["EndColorIG"] = 0.87843137254902,
["EndColorAEG"] = 0.0431372549019608,
["StartColorAEB"] = 0.458823529411765,
["HugeTimerY"] = -120,
["StartColorIG"] = 0.968627450980392,
["StartColorIR"] = 0.470588235294118,
["StartColorAB"] = 1,
["TimerY"] = -260,
["StartColorB"] = 0,
["HugeWidth"] = 200,
["StartColorAER"] = 1,
["StartColorAEG"] = 0.466666666666667,
["StartColorDR"] = 0.901960784313726,
["EndColorUIR"] = 1,
["EndColorRG"] = 1,
["StartColorUIB"] = 0.0627450980392157,
["StartColorG"] = 0.701960784313726,
["StartColorPB"] = 0.419607843137255,
["Height"] = 20,
["EndColorR"] = 1,
["StartColorRG"] = 1,
["FontSize"] = 10,
["StartColorRB"] = 0.501960784313726,
["EndColorAG"] = 0.384313725490196,
["EndColorPB"] = 0.286274509803922,
["StartColorDB"] = 1,
["EndColorUIB"] = 0.0117647058823529,
["EndColorDB"] = 1,
["HugeBarYOffset"] = 0,
},
},
}
|
local optionsSelections = {}
optionsSelections[0] = "Back"
optionsSelections[1] = "Volume"
optionsSelections[2] = settings.displayModes[settings.displayModesIndex]
function DrawOptionsScreen()
love.graphics.clear(unpack(colors.black))
GameFont:setLineHeight(1)
love.graphics.setColor(0, 0, 0, 100)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
local blackImage = love.graphics.newImage(settings.black_screen_path)
local blackImageScale = 3
local backW = (dimensions.window_width * 1 / 5)
local backX = (dimensions.window_width / 2 - backW / 2)
local backY = blackImage:getHeight() * blackImageScale + 10
local backH = 60
local volumeW = (dimensions.window_width * 1 / 3.75)
local volumeX = (dimensions.window_width / 2 - volumeW / 2)
local volumeY = blackImage:getHeight() * blackImageScale - 260
local volumeH = 60
local displaymodeW =
(dimensions.window_width * 1 / 3.75 + love.graphics.newText(GameFont, optionsSelections[2]):getWidth())
local displaymodeX = (dimensions.window_width / 2 - displaymodeW / 2)
local displaymodeY = blackImage:getHeight() * blackImageScale - 370
local displaymodeH = 60
local dx = 8
local dy = 8
love.graphics.setColor(0.44, 0.56, 0.89)
if TitleSelection == "Volume" then
love.graphics.rectangle("fill", volumeX - dx, volumeY - dy, volumeW + 2 * dx, volumeH + 2 * dy)
elseif TitleSelection == optionsSelections[2] then
love.graphics.rectangle(
"fill",
displaymodeX - dx,
displaymodeY - dy,
displaymodeW + 2 * dx,
displaymodeH + 2 * dy
)
else
love.graphics.rectangle("fill", backX - dx, backY - dy, backW + 2 * dx, backH + 2 * dy)
end
love.graphics.setColor(222, 0, 0)
love.graphics.rectangle("fill", backX, backY, backW, backH)
love.graphics.setColor(0.3, 0.3, 0.3)
love.graphics.rectangle("fill", volumeX, volumeY, volumeW, volumeH)
love.graphics.setColor(0.3, 0.3, 0.3)
love.graphics.rectangle("fill", displaymodeX, displaymodeY, displaymodeW, displaymodeH)
love.graphics.setColor(1, 1, 1)
local textScale = 3
local backText = love.graphics.newText(GameFont, "Back")
love.graphics.draw(
backText,
backX + backW / 2 - (backText:getWidth() * textScale) / 2,
backY + backH / 2 - (backText:getHeight() * textScale) / 2,
0,
textScale,
textScale
)
local volumeText = love.graphics.newText(GameFont, "Volume Settings")
love.graphics.draw(
volumeText,
volumeX + volumeW / 2 - (volumeText:getWidth() * textScale) / 2,
volumeY + volumeH / 2 - (volumeText:getHeight() * textScale) / 2,
0,
textScale,
textScale
)
local displaymodeText = love.graphics.newText(GameFont, optionsSelections[2])
love.graphics.draw(
displaymodeText,
displaymodeX + displaymodeW / 2 - (displaymodeText:getWidth() * textScale) / 2,
displaymodeY + displaymodeH / 2 - (displaymodeText:getHeight() * textScale) / 2,
0,
textScale,
textScale
)
return self
end
TitleSelection = "Back"
SelectionIndex = 0
blip2 = love.audio.newSource("sounds/selectblip2.wav", "static")
jingle = love.audio.newSource("sounds/selectjingle.wav", "static")
blip2:setVolume(settings.sfx_volume / 100 / 2)
jingle:setVolume(settings.sfx_volume / 100 / 2)
OptionsConfig = {
displayed = false,
onKeyPressed = function(key)
if key == controls.start_button then
love.graphics.clear(0, 0, 0)
if TitleSelection == "Back" then
blip2:stop()
blip2:play()
if Episode.started then
screens.options.displayed = false
else
screens.title.displayed = true
DrawTitleScreen()
screens.options.displayed = false
SelectionIndex = 2
TitleSelection = "Settings"
end
elseif TitleSelection == "Volume" then
blip2:stop()
blip2:play()
screens.volume.displayed = true
DrawVolumeScreen()
screens.options.displayed = false
SelectionIndex = 0
elseif TitleSelection == optionsSelections[2] then
blip2:stop()
blip2:play()
if optionsSelections[2] == "Fullscreen" then
settings.displayModesIndex = settings.displayModesIndex + 1
love.window.setFullscreen(true)
optionsSelections[2] = "Windowed-Fullscreen"
elseif optionsSelections[2] == "Windowed-Fullscreen" then
settings.displayModesIndex = settings.displayModesIndex - 1
love.window.setFullscreen(true, "desktop")
optionsSelections[2] = "Fullscreen"
end
TitleSelection = optionsSelections[2]
end
elseif key == controls.pause_nav_up then
blip2:stop()
blip2:play()
SelectionIndex = SelectionIndex + 1
if (SelectionIndex > 2) then
SelectionIndex = 0
end
TitleSelection = optionsSelections[SelectionIndex]
elseif key == controls.pause_nav_down then
blip2:stop()
blip2:play()
SelectionIndex = SelectionIndex - 1
if (SelectionIndex < 0) then
SelectionIndex = 2
end
TitleSelection = optionsSelections[SelectionIndex]
end
end,
onKeyReleased = function(key)
end,
onDisplay = function()
screens.pause.displayed = false
screens.courtRecords.displayed = false
screens.options.displayed = true
screens.title.displayed = false
screens.volume.displayed = false
TitleSelection = "Back"
SelectionIndex = 0
end,
draw = function()
if screens.options.displayed == true then
DrawOptionsScreen()
blip2:setVolume(settings.sfx_volume / 100 / 2)
jingle:setVolume(settings.sfx_volume / 100 / 2)
end
end
}
|
-- separator
function foo()
local a,b,c,d;
a=1;b=2;c=3;d=4;
return a,b,c,d;
end;
a,b,c,d=foo();
print(a,b,c,d);
a,b,c,d=foo();print(a,b,c,d);
|
local dpdk = require "dpdk"
local memory = require "memory"
local device = require "device"
local ts = require "timestamping"
local dpdkc = require "dpdkc"
local filter = require "filter"
local ffi = require "ffi"
function master(...)
local txPort, rate, cores = tonumberall(...)
if not txPort or not rate or not cores then
return print("usage: txPort rate cores")
end
local rxMempool = memory.createMemPool()
local txDev
txDev = device.config(txPort, rxMempool, 1, cores)
txDev:wait()
for i = 0, cores - 1 do
txDev:getTxQueue(i):setRate(rate / cores)
dpdk.launchLua("loadSlave", txPort, i)
end
dpdk.waitForSlaves()
end
function loadSlave(port, queue)
local core = queue
local queue = device.get(port):getTxQueue(queue)
local mem = memory.createMemPool(function(buf)
local data = ffi.cast("uint8_t*", buf.pkt.data)
-- src/dst mac
for i = 0, 11 do
data[i] = i
end
-- eth type
data[12] = 0x12
data[13] = 0x34
end)
local MAX_BURST_SIZE = 31
local lastPrint = dpdk.getTime()
local totalSent = 0
local lastTotal = 0
local lastSent = 0
local bufs = mem:bufArray(MAX_BURST_SIZE)
while dpdk.running() do
bufs:alloc(60)
totalSent = totalSent + queue:send(bufs)
local time = dpdk.getTime()
if time - lastPrint > 1 then
local mpps = (totalSent - lastTotal) / (time - lastPrint) / 10^6
printf("[Queue %d] Sent %d packets, current rate %.2f Mpps, %.2f MBit/s, %.2f MBit/s wire rate", core, totalSent, mpps, mpps * 64 * 8, mpps * 84 * 8)
lastTotal = totalSent
lastPrint = time
end
end
printf("[Queue %d] Sent %d packets", core, totalSent)
end
|
return {'sipaliwini','sip','sipaliwinees','sipaliwinier','sipke','sip','sipma','sipkema','sipman','sipsma','sippe','sipper','sipst','sipaliwinese','sipaliwiniers','sipkes'}
|
local teleports = {
[3178] = {value = 6, position = Position(33137, 31248, 6)},
[3179] = {value = 6, position = Position(33211, 31068, 9)},
[3180] = {value = 6, position = Position(33211, 31068, 9)},
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
if player:getStorageValue(Storage.WrathoftheEmperor.TeleportAccess) >= teleports[item.uid].value then
player:teleportTo(teleports[item.uid].position)
player:getPosition():sendMagicEffect(teleports[item.uid].position, CONST_ME_TELEPORT)
else
player:teleportTo(fromPosition)
end
return true
end
|
-- Declare the function, takes two arguments
function AddAndPrint(x, y)
local result = x + y;
print (x .. "+" .. y .. "=" .. result)
end
-- Call the function a few times
AddAndPrint(2, 3, 7) -- Will print 2+3=5
AddAndPrint(4, 5, 8, 9, 10) -- Will print 4+5=9
AddAndPrint(6, 7, 11, 12, 14) -- Will print 6+7=13
-- Declare the function, takes two arguments
function PrintValues(x, y)
print ("x: " .. tostring(x) .. ", y: " .. tostring(y))
end
-- Call the function a few times
PrintValues(3, 4) -- will print x: 3, y: 4
PrintValues(1) -- will print x: 1, y: nil
PrintValues() -- will print x: nil, y: nil
|
--[[ Copyright (c) 2010 Wendell Misiedjan
Edited by: Wendell Misiedjan
Based on: Manuel König files.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
local object = {}
object.id = "radiation_shield"
object.slave_id = "radiation_shield_b"
object.class = "RadiationShield"
object.thob = 28
object.name = _S.object.radiation_shield
object.tooltip = _S.tooltip.objects.radiation_shield
object.ticks = true
object.build_preview_animation = 922
object.show_in_town_map = true
local function copy_north_to_south(t)
t.south = t.north
return t
end
object.idle_animations = copy_north_to_south {
north = 794,
}
object.usage_animations = copy_north_to_south {
north = {
begin_use = {Doctor = 798}, -- Doctor sits down
begin_use_2 = {Doctor = 806}, -- Pulls the handle
in_use = {Doctor = {
810, -- Sits idle
814, -- Pushing buttons
}},
finish_use = {Doctor = 802}, -- Doctor stands up
},
}
object.orientations = {
north = {
render_attach_position = {0, -1},
footprint = { {-2, -1}, {-1, -1}, {0, -1},
{-2, 0}, {-1, 0}, {0, 0, only_passable = true},
{-2, 1}, {-1, 1}, {0, 1}},
use_position = {0, 0}
},
east = {
render_attach_position = {0, -1},
footprint = { {-1, -2}, {0, -2},{1, -2},
{-1, -1}, {0, -1},{1, -1},
{-1, 0}, {0, 0, only_passable = true},{1, 0} },
use_position = {0, 0}
},
}
class "RadiationShield" (Object)
---@type RadiationShield
local RadiationShield = _G["RadiationShield"]
RadiationShield:slaveMixinClass()
return object
|
--
-- Created by IntelliJ IDEA.
-- User: nander
-- Date: 09/02/2018
-- Time: 21:25
-- To change this template use File | Settings | File Templates.
--
return function()
LOADBYMAPFILE("assets/maps/final/cubetransporter.lua")
--ember, purple, cyan, green, yellow
scripts.objects.door(24, 12, true, false, nil, "closeDoor")
scripts.objects.door(24, 17, false, false, nil, "openDoor")
scripts.objects.movingBlock(17, 8, "moveDown", nil, nil, "moveUp")
end
|
--3L·不可思议的国度
local m=37564848
local cm=_G["c"..m]
if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end
cm.named_with_3L=true
function cm.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetOperation(cm.desop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(cm.atkcon)
e3:SetCost(cm.atkcost)
e3:SetTarget(cm.atktg)
e3:SetOperation(cm.atkop)
c:RegisterEffect(e3)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
e2:SetTarget(function(e,c)
return not senya.check_set_3L(c)
end)
c:RegisterEffect(e2)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function cm.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and senya.check_set_3L(c) and (not f or f(c)) and c:GetLevel()==7
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local mg1=senya.GetFusionMaterial(tp,LOCATION_DECK,nil,Card.IsAbleToRemove,nil)
local res=Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local mg1=senya.GetFusionMaterial(tp,LOCATION_DECK,nil,Card.IsAbleToRemove,nil,e)
local sg1=Duel.GetMatchingGroup(cm.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(cm.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
tc:RegisterFlagEffect(m,RESET_CHAIN,0,1)
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
e:GetHandler():SetCardTarget(tc)
end
end
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFirstCardTarget()
end
function cm.cfilter(c)
return senya.check_set_3L(c) and c:IsDiscardable()
end
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,cm.cfilter,1,1,REASON_COST+REASON_DISCARD,nil)
end
function cm.sfilter(c,tp,fc,e)
if not fc then return false end
if e and not c:IsCanBeEffectTarget(e) then return false end
return c:IsControler(tp) and c:IsLocation(LOCATION_REMOVED) and c:IsAbleToDeck() and c:IsType(TYPE_MONSTER) and senya.check_set_3L(c) and senya.lefffilter(c,fc) and bit.band(c:GetReason(),0x40008)==0x40008 and c:GetReasonCard()==fc
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local fc=e:GetHandler():GetFirstCardTarget()
if chkc then return fc and fc:GetMaterial():IsContains(chkc) and cm.sfilter(chkc,tp,fc) end
if chk==0 then return fc and fc:GetMaterial():IsExists(cm.sfilter,1,nil,tp,fc,e) end
local g=fc:GetMaterial():Filter(cm.sfilter,nil,tp,fc,e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,1,1,nil)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,1,0,0)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
local fc=e:GetHandler():GetFirstCardTarget()
if not fc or not tc or not tc:IsRelateToEffect(e) then return end
senya.lgeff(fc,tc)
Duel.SendtoDeck(tc,nil,0,REASON_EFFECT)
if tc:IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tc:GetControler()) end
end
|
local tmux = require('Navigator.tmux')
local A = vim.api
local F = vim.fn
local cmd = A.nvim_command
-- Just some state and defaults
local N = {
last_pane = false,
config = nil,
}
local function wincmd(direction)
cmd('wincmd ' .. direction)
end
local function tabcmd(direction)
if direction == 'n' then
cmd('tabnext')
elseif direction == 'p' then
cmd('tabprevious')
elseif direction == 'l' then
-- g<Tab> goes to the last accessed tab
cmd('normal! g\t')
end
end
local function maybe_auto_save()
local w = N.config.auto_save
if w ~= nil then
if w == 'current' then
local cur_buf = A.nvim_get_current_buf()
if F.exists(A.nvim_buf_get_name(cur_buf)) then
cmd('update')
end
end
if w == 'all' then
for _, buf in pairs(A.nvim_list_bufs()) do
if A.nvim_buf_is_loaded(buf) and F.exists(A.nvim_buf_get_name(buf)) then
A.nvim_buf_call(buf, function()
cmd('update')
end)
end
end
end
end
end
-- For setting up the plugin with the user provided options
function N.setup(opts)
N.config = {
disable_on_zoom = false, -- boolean
auto_save = nil, -- 'current' | 'all'
}
if opts ~= nil then
N.config = vim.tbl_extend('keep', opts, N.config)
end
function _G.__navigator_reset_last_pane()
N.last_pane = false
end
vim.cmd([[
augroup NavigatorGroup
au!
autocmd WinEnter * lua __navigator_reset_last_pane()
augroup END
]])
end
function N.back_to_tmux(at_edge)
if N.config.disable_on_zoom and tmux.is_zoomed() then
return false
end
return N.last_pane or at_edge
end
-- For smoothly navigating through neovim splits and tmux panes
function N.navigate(direction)
-- For moments when you have this plugin installed
-- but for some reason you didn't bother to install tmux
if not tmux.is_tmux then
wincmd(direction)
return
end
-- window id before navigation
local cur_win = A.nvim_get_current_win()
local tmux_last_pane = direction == 'p' and N.last_pane
if not tmux_last_pane then
wincmd(direction)
end
-- window id after navigation
local new_win = A.nvim_get_current_win()
-- After navigation, if the old window and new window matches
local at_edge = cur_win == new_win
-- then we can assume that we hit the edge
-- there is tmux pane besided the edge
-- So we can navigate to the tmux pane
if N.back_to_tmux(at_edge) then
tmux.change_pane(direction)
maybe_auto_save()
N.last_pane = true
else
N.last_pane = false
end
end
-- For smoothly navigating through neovim tabpages and tmux windows
function N.navi_tab(direction)
-- For moments when you have this plugin installed
-- but for some reason you didn't bother to install tmux
if not tmux.is_tmux then
tabcmd(direction)
return
end
-- tab nvaivation wraps around in neovim, so we need to check at edge before actually acting
-- `nvim_list_tabpages` returns tab handles that are not the same as gettabinfo, which is used by bufferline
local tabs = F.gettabinfo()
local curr_tab = F.tabpagenr()
local at_edge = (curr_tab == tabs[1].tabnr and direction == 'p')
or (curr_tab == tabs[#tabs].tabnr and direction == 'n')
local tmux_last_pane = direction == 'l' and N.last_pane
if not at_edge and not tmux_last_pane then
tabcmd(direction)
return
end
-- go to tmux instead
if N.back_to_tmux(at_edge) then
tmux.change_window(direction)
maybe_auto_save()
N.last_pane = true
else
N.last_pane = false
end
end
return N
|
local playsession = {
{"rikkert", {869}},
{"redlabel", {354}},
{"Zymoran", {337}},
{"XnagitoX", {915}},
{"xiaoxi", {33427}},
{"Kamyk", {236518}},
{"651782904", {77998}},
{"CmonMate497", {3658}},
{"Ulygold", {2656}},
{"James_Hackett", {27840}},
{"Royal_X5", {1860}},
{"Decu", {5314}},
{"Jardee", {25418}}
}
return playsession
|
Background = Base:extend("Background", {
sprite = nil,
offset = nil,
scale = nil,
scroll = nil,
color = "white",
alpha = 1,
dimensions = nil,
sd = nil,
quad = nil
})
function Background:init(data)
stache.checkArg("sprite", data.sprite, "asset", "Background:init")
stache.checkArg("offset", data.offset, "vector", "Background:init", true)
stache.checkArg("scale", data.scale, "vector", "Background:init", true)
stache.checkArg("scroll", data.scroll, "vector", "Background:init", true)
stache.checkArg("color", data.color, "asset", "Background:init", true)
stache.checkArg("alpha", data.alpha, "number", "Background:init", true)
data.sprite = stache.getAsset("sprite", data.sprite, stache.sprites, "Background:init")
data.offset = data.offset or vec2()
data.scale = data.scale or vec2(1)
data.scroll = data.scroll or vec2(1)
Base.init(self, data)
self.dimensions = vec2(self.sprite:getWidth(), self.sprite:getHeight())
self.sd = self.dimensions ^ self.scale
self.quad = lg.newQuad(0, 0, 0, 0, 0, 0)
self.sprite:setWrap("repeat", "repeat")
end
function Background:update(tl, camera)
end
function Background:draw(camera)
local width, height = lg.getDimensions()
local center = vec2(width, height) / 2
local pos = nil
if not camera.pos then
stache.formatError("Background:draw() called with an invalid 'camera' argument: %q", camera)
end
pos = camera.pos
pos = pos ^ self.scroll
pos = pos - self.offset ^ self.scale
self.quad:setViewport(pos.x - (width / 2) * BG_OVERDRAW + self.sd.x / 2,
pos.y - (height / 2) * BG_OVERDRAW + self.sd.y / 2,
width * BG_OVERDRAW, height * BG_OVERDRAW,
self.sd.x, self.sd.y)
lg.push("all")
lg.translate(center:split())
lg.rotate(-camera.angle)
lg.scale(camera.scale)
lg.translate((-center * BG_OVERDRAW):split())
stache.setColor(self.color, self.alpha)
lg.draw(self.sprite, self.quad)
lg.pop()
end
|
SWEP.Base = "arccw_base"
SWEP.Spawnable = true -- this obviously has to be set to true
SWEP.Category = "ArcCW - Halo Custom Edition" -- edit this if you like
SWEP.AdminOnly = false
SWEP.PrintName = "Assault Carbine"
SWEP.TrueName = "MA5K Assault Carbine"
SWEP.Trivia_Class = "Carbine"
SWEP.Trivia_Desc = "The MA5K carbine is a firearm used almost exclusively by United Nations Space Command special operations forces, notably the Spartan-III supersoldiers. It is part of Misriah Armory's MA5 series, and is a cut-down version of the standard MA5B assault rifle. It is fully automatic and receives a thirty-round magazine of 7.62×51mm FMJ-AP ammunition. The most conspicuous difference between the MA5K and other MA5 models is the replacement of the distinctive electronics housing with a removable carrying handle similar to that of the BR55 battle rifle."
SWEP.Trivia_Manufacturer = "Misriah Armory"
SWEP.Trivia_Calibre = " M118 7.62x51mm FMJ-AP"
SWEP.Trivia_Mechanism = "Automatic"
SWEP.Trivia_Country = "never heard of her"
SWEP.Slot = 3
if GetConVar("arccw_truenames"):GetBool() then SWEP.PrintName = SWEP.TrueName end
SWEP.UseHands = true
SWEP.ViewModel = "models/snowysnowtime/eonace/c_fp_ma5k.mdl"
SWEP.WorldModel = "models/snowysnowtime/eonace/w_ma5k.mdl"
SWEP.ViewModelFOV = 70
if GetConVar("arccw_hce_bal"):GetInt() == 0 then -- HaloCW
SWEP.Recoil = 0.7
SWEP.RecoilSide = 0.7
SWEP.Damage = 25
SWEP.DamageMin = 15 -- damage done at maximum range
SWEP.AccuracyMOA = 20 -- accuracy in Minutes of Angle. There are 60 MOA in a degree.
SWEP.HipDispersion = 300 -- inaccuracy added by hip firing.
SWEP.JumpDispersion = 0
SWEP.ChamberSize = 0
elseif GetConVar("arccw_hce_bal"):GetInt() == 1 then -- halo purist
SWEP.Recoil = 0
SWEP.RecoilSide = 0
SWEP.Damage = 20
SWEP.DamageMin = 16 -- damage done at maximum range
SWEP.JumpDispersion = 0
SWEP.HipDispersion = 0
SWEP.MoveDispersion = 0
SWEP.ChamberSize = 1
elseif GetConVar("arccw_hce_bal"):GetInt() == 2 then -- arccw
SWEP.Recoil = 0.4
SWEP.RecoilSide = 0.4
SWEP.Damage = 30
SWEP.DamageMin = 10 -- damage done at maximum range
SWEP.AccuracyMOA = 20 -- accuracy in Minutes of Angle. There are 60 MOA in a degree.
SWEP.HipDispersion = 300 -- inaccuracy added by hip firing.
SWEP.MoveDispersion = 120
SWEP.ChamberSize = 1
end
SWEP.MeleeSwingSound = ""
SWEP.MeleeMissSound = ""
SWEP.MeleeHitSound = "hceworld"
SWEP.MeleeHitNPCSound = "hceslap"
SWEP.Range = 100 -- in METRES
SWEP.Penetration = 25
SWEP.DamageType = DMG_BULLET
SWEP.ShootEntity = nil -- entity to fire, if any
SWEP.MuzzleVelocity = 300 -- projectile or phys bullet muzzle velocity
-- IN M/S
SWEP.TracerNum = 1 -- tracer every X
SWEP.Tracer = ""
SWEP.Primary.ClipSize = 30 -- DefaultClip is automatically set.
SWEP.ExtendedClipSize = 60
SWEP.ReducedClipSize = 20
SWEP.Delay = 60 / 900 -- 60 / RPM.
SWEP.Num = 1 -- number of shots per trigger pull.
SWEP.Firemodes = {
{
Mode = 2,
},
{
Mode = 0
}
}
SWEP.NPCWeaponType = {"weapon_ar2","weapon_smg"}
SWEP.NPCWeight = 25
SWEP.ManualAction = false
SWEP.Primary.Ammo = "ar2" -- what ammo type the gun uses
SWEP.MagID = "hs338" -- the magazine pool this gun draws from
SWEP.ShootVol = 140 -- volume of shoot sound
SWEP.ShootPitch = 100 -- pitch of shoot sound
SWEP.ShootSound = Sound("ma5k_fire")
SWEP.ShootSoundSilenced = "weapons/arccw/m4a1/m4a1_silencer_01.wav"
SWEP.DistantShootSound = "ar_lod"
SWEP.MuzzleEffect = "astw2_halo_spv3_muzzle_DMR"
SWEP.ImpactEffect = ""
SWEP.ShellModel = "models/shells/shell_338mag.mdl"
SWEP.ShellPitch = 80
SWEP.ShellScale = 1.5
SWEP.MuzzleEffectAttachment = 1 -- which attachment to put the muzzle on
SWEP.CaseEffectAttachment = 2 -- which attachment to put the case effect on
SWEP.SightTime = 0.4
SWEP.SpeedMult = 0.85
SWEP.SightedSpeedMult = 0.25
SWEP.MeleeTime = 1
SWEP.BulletBones = { -- the bone that represents bullets in gun/mag
-- [0] = "bulletchamber",
-- [1] = "bullet1"
}
SWEP.ProceduralRegularFire = false
SWEP.ProceduralIronFire = false
SWEP.CaseBones = {}
SWEP.IronSightStruct = {
Pos = Vector(-4.51, -7, 1.23),
Ang = Angle(-0.2, 0.01, 0),
Magnification = 1.1,
}
SWEP.HoldtypeHolstered = "passive"
SWEP.HoldtypeActive = "ar2"
SWEP.HoldtypeSights = "rpg"
SWEP.AnimShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
SWEP.ActivePos = Vector(0, -2, 1)
SWEP.ActiveAng = Angle(0, 0, 0)
SWEP.HolsterPos = Vector(3, -3, -0.5)
SWEP.HolsterAng = Angle(-10, 30, -10)
SWEP.BarrelOffsetSighted = Vector(0, 0, 0)
SWEP.BarrelOffsetHip = Vector(2, 0, -2)
SWEP.CustomizePos = Vector(3.824, -6, -0.897)
SWEP.CustomizeAng = Angle(12.149, 30.547, 0)
SWEP.BarrelLength = 30
SWEP.AttachmentElements = {
["ub"] = {
VMBodygroups = {{ind = 1, bg = 1}},
WMBodygroups = {{ind = 1, bg = 1}},
},
}
SWEP.ExtraSightDist = 7
SWEP.Attachments = {
{
PrintName = "Optic", -- print name
DefaultAttName = "Iron Sights",
Slot = {"optic", "optic_lp"}, -- what kind of attachments can fit here, can be string or table
Bone = "frame gun", -- relevant bone any attachments will be mostly referring to
Offset = {
vpos = Vector(3.5, -6.5, -0.045), -- offset that the attachment will be relative to the bone
vang = Angle(0, 0, -90),
wpos = Vector(15.92, 0.75, -6.8),
wang = Angle(-13, -1, 182.3)
},
CorrectivePos = Vector(0, 0, 0),
CorrectiveAng = Angle(0, 0, 0),
InstalledEles = {"mount"}
},
{
PrintName = "Muzzle",
DefaultAttName = "Standard Muzzle",
Slot = {"muzzle"},
Bone = "frame gun",
Offset = {
vpos = Vector(15, -3.35, -0.03),
vang = Angle(0, 0, -90),
wpos = Vector(18.3, 0.85, -5.8),
wang = Angle(-12.5, -0.5, 183)
},
VMScale = Vector(1, 1, 1),
},
{
PrintName = "Underbarrel",
Slot = {"foregrip", "ubgl", "bipod"},
Bone = "frame gun",
Offset = {
vpos = Vector(8.3, -0.5, 0),
vang = Angle(0, 0, -90),
wpos = Vector(0, 0, 0),
wang = Angle(0, 0, 0)
},
InstalledEles = {"ub"},
},
{
PrintName = "Stock",
Slot = "stock",
DefaultAttName = "Standard Stock"
},
{
PrintName = "Tactical",
Slot = "tac",
Bone = "frame gun",
Offset = {
vpos = Vector(11, -3.25, -0.85), -- offset that the attachment will be relative to the bone
vang = Angle(0, 0, 0),
wpos = Vector(15.95, 1.7, -4.15),
wang = Angle(-13, 0, -87.7)
},
},
{
PrintName = "Ammo Type",
Slot = "ammo_bullet"
},
{
PrintName = "Firetype",
Slot = {"ma5k", "fcg"},
FreeSlot = true,
Installed = "ma5k_accel",
DefaultAttName = "Factory FCG",
},
{
PrintName = "Perk",
Slot = {"perk","go_perk"}
},
{
PrintName = "Charm",
Slot = "charm",
FreeSlot = true,
Bone = "frame gun", -- relevant bone any attachments will be mostly referring to
Offset = {
vpos = Vector(1.8, -1.8, -0.95), -- offset that the attachment will be relative to the bone
vang = Angle(0, 0, -92),
wpos = Vector(7.03, 1.7, -3.85),
wang = Angle(-10, 0, 180)
},
},
{
PrintName = "Passive",
Slot = {"halo_passive"},
Installed = "passive_halo_non_prec_wep_mult",
Integral = true
},
}
SWEP.Animations = {
["idle_sights"] = {
Source = "aim",
},
["enter_sight"] = {
Source = "aim",
},
["idle"] = {
Source = "idle",
Time = 100/30
},
["exit_inspect"] = {
Source = "fidget",
Time = 60/30
},
["fire_iron"] = {
Source = "aim_fire",
Time = 10/30,
},
["draw"] = {
Source = "draw",
Time = 27/45,
LHIK = true,
LHIKIn = 0,
LHIKOut = 0.25,
},
["fire"] = {
Source = "fire",
Time = 10/45,
},
["bash"] = {
Source = "melee",
Time = 25/30,
LHIK = true,
LHIKIn = 0,
LHIKOut = 0.2,
},
["reload"] = {
Source = "reload",
Time = 75/30,
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
Checkpoints = {06, 15, 37, 47},
FrameRate = 75/30,
LHIK = true,
LHIKIn = 0.5,
LHIKOut = 0.5,
},
["reload_empty"] = {
Source = "reload_empty",
Time = 80/30,
TPAnim = ACT_HL2MP_GESTURE_RELOAD_AR2,
Checkpoints = {11, 16, 36, 47, 57},
FrameRate = 30,
LHIK = true,
LHIKIn = 0.5,
LHIKOut = 0.5,
},
}
if engine.ActiveGamemode() == "terrortown" then
SWEP.CanDrop = false
SWEP.LimitedStock = false
SWEP.AutoSpawnable = false
end
-- nZombies Stuff
SWEP.NZWonderWeapon = false -- Is this a Wonder-Weapon? If true, only one player can have it at a time. Cheats aren't stopped, though.
--SWEP.NZRePaPText = "your text here" -- When RePaPing, what should be shown? Example: Press E to your text here for 2000 points.
SWEP.NZPaPName = "The MA5K"
--SWEP.NZPaPReplacement = "" -- If Pack-a-Punched, replace this gun with the entity class shown here.
SWEP.NZPreventBox = false -- If true, this gun won't be placed in random boxes GENERATED. Users can still place it in manually.
SWEP.NZTotalBlackList = false -- if true, this gun can't be placed in the box, even manually, and can't be bought off a wall, even if placed manually. Only code can give this gun.
SWEP.Primary.MaxAmmo = 300
-- Max Ammo function
function SWEP:NZMaxAmmo()
local ammo_type = self:GetPrimaryAmmoType() or self.Primary.Ammo
if SERVER then
self.Owner:SetAmmo( self.Primary.MaxAmmo, ammo_type )
end
end
-- PaP Function
function SWEP:OnPaP()
self.Ispackapunched = 1
self.PrintName = "The MA5K"
self.MagExtender = true
self.ActivateElements = {"extendedmag"}
self.Primary.MaxAmmo = 600
self.Damage = 35
self.DamageMin = 25
return true
end
|
-- thread.lua
--
-- Thread.lua exports a number of functions that deal with "threads". A
-- "thread" consists of a *task* and a *coroutine*.
--
-- Task Objects
-- -------------
--
-- Task objects represent a pending operation, and store the following:
--
-- * the dispatch context [needed to schedule a coroutine]
-- * what the coroutine is waiting on [needed to dequeue it]
-- * cleanup functions to be called when the coroutine exits
-- * values returned from the coroutine's start function
--
-- Dispatch Objects
-- ----------------
--
-- Dispatch objects represent a context for dispatching -- i.e. the state
-- associated with an invocation of `thread.dispatch()`. When a task is
-- waiting on a blocking function -- e.g. read() -- it is stored in a queue
-- owned by its dispatch context. When a task is being executed, it is being
-- called (or resumed) from the instance of `dispatch()` associated with its
-- dispatch context.
local xpio = require "xpio"
local Heap = require "heap"
local Queue = require "queue"
-- reverse of table.pack
--
local function undoPack(t)
return table.unpack(t, 1, t.n)
end
local thread = {}
-- currentTask holds the task currently executing
local currentTask
local function taskAtExit(me, fn, ...)
local id = table.pack(fn, ...)
table.insert(me.atExits, id)
return id
end
local function taskCancelAtExit(me, id)
for n = #me.atExits, 1, -1 do
if id == me.atExits[n] then
table.remove(me.atExits, n)
return true
end
end
return nil
end
local function taskRunAtExits(me)
while true do
local oe = table.remove(me.atExits)
if not oe then return end
oe[1](table.unpack(oe, 2, oe.n))
end
end
local function taskDelete(me)
if me._dequeue then
me:_dequeue()
end
taskRunAtExits(me)
me.dispatch.all[me] = nil
end
-- Task class
thread.Task = {}
-- Create a new task
--
-- Other task members not assigned herein:
-- me._dequeue
-- me._dequeuedata
--
local function taskNew(dispatch, fn, ...)
local fargs = table.pack(...)
local me = setmetatable({}, thread.Task)
local function preamble()
me.results = table.pack(xpcall(fn, debug.traceback, undoPack(fargs)))
me.failed = not table.remove(me.results, 1)
me.results.n = me.results.n - 1
if me.failed then
dispatch.all[me] = nil
end
taskDelete(me)
end
me.coroutine = coroutine.create(preamble)
me.dispatch = dispatch
me.atExits = {}
me._queue = dispatch._queue
me.makeReady = dispatch.makeReady
me:makeReady()
dispatch.all[me] = true
return me
end
function thread.new(fn, ...)
return taskNew(currentTask.dispatch, fn, ...)
end
function thread.yield()
currentTask:makeReady()
coroutine.yield()
end
local function joinWake(task)
task._dequeue = nil
task._dequeueTask = nil
task._dequeueID = nil
task:makeReady()
end
local function joinDequeue(task)
taskCancelAtExit(task._dequeueTask, task._dequeueID)
task._dequeue = nil
task._dequeueTask = nil
task._dequeueID = nil
end
function thread.join(task)
if not task.results then
local id = taskAtExit(task, joinWake, currentTask)
currentTask._dequeue = joinDequeue
currentTask._dequeueTask = task
currentTask._dequeueID = id
coroutine.yield()
end
if task.failed then
error(task.results[1], 0)
else
return undoPack(task.results)
end
end
function thread.atExit(fn, ...)
return taskAtExit(currentTask, fn, ...)
end
function thread.cancelAtExit(id)
return taskCancelAtExit(currentTask, id)
end
function thread.kill(task)
if not task.results then
task.results = table.pack(nil, "killed")
taskDelete(task)
end
end
-- Create a new "dispatch" (dispatching context)
--
local function newDispatch()
local me = {}
local ready = Queue:new()
local sleepers = Heap:new()
local tq = xpio.tqueue()
me.all = {} -- all unfinished tasks
me._queue = tq
local function dqQueue(task)
task._dequeuedata:remove(task)
task._dequeuedata = nil
task._dequeue = nil
end
function me.makeReady(task)
assert(not task._dequeue)
task._dequeue = dqQueue
task._dequeuedata = ready
ready:put(task)
end
local function dqSleeper(task)
sleepers:remove(task)
task._dequeue = nil
end
function me.wakeAt(task, timeDue)
assert(not task._dequeue)
task._dequeue = dqSleeper
task.timeDue = timeDue
sleepers:put(task, timeDue)
end
function me:dtor()
while true do
local t = ready:first()
if not t then break end
taskDelete(t)
end
end
function me:dispatch()
local thisTask = currentTask
local run = Queue:new()
while true do
--printf("%d readers, %d writers, %d sleepers\n",
-- count(readers), count(writers), #sleepers, ready:length())
-- Move ready tasks to the run queue, and then run them. During
-- this time, any tasks placed on the ready queue will be run in
-- the next iteration.
run, ready = ready, run
while true do
currentTask = run:first()
xpio.setCurrentTask(currentTask)
if not currentTask then break end
currentTask:_dequeue()
local succ, err = coroutine.resume(currentTask.coroutine)
if not succ then
me:dtor()
local msg = ("*** Uncaught error in thread:\n\t" .. tostring(err)):gsub("\n(.)", "\n | %1")
error(msg, 0)
end
end
local s = sleepers:first()
local timeout = ready:first() and 0 or s and s.timeDue - xpio.gettime()
local tasks = tq:wait(timeout)
--printf("wait(%s) ->%s\n", tostring(timeout), tasks and #tasks or "nil")
if tasks then
for _, task in ipairs(tasks) do
task:makeReady()
end
elseif not ready:first() then
-- nothing to wait on
break
end
-- wake sleepers
local tNow = xpio.gettime()
while true do
local task = sleepers:first()
if not task or task.timeDue > tNow then
break
end
task:_dequeue()
task:makeReady()
end
end
currentTask = thisTask
xpio.setCurrentTask(currentTask)
end
return me
end
function thread.dispatch(func, ...)
local me = newDispatch()
local t = taskNew(me, func, ...)
me:dispatch()
me:dtor()
if t.failed then
error(t.results[1], 0)
end
for task in pairs(me.all) do
print("*** Dangling thread:")
print(debug.traceback(task.coroutine))
end
end
function thread.sleepUntil(t)
currentTask.dispatch.wakeAt(currentTask, t)
coroutine.yield()
end
function thread.sleep(delay)
thread.sleepUntil(delay + xpio.gettime())
end
return thread
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