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--[[ MIT License Copyright (c) [2021] [Juan de la Parra - DLP Wings] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] -- Config local fuelAlarmL = 30 --Default 30% local fuelAlarmR = 30 --Default 30% local fuelAlarmRepeat = 10000 --milliseconds -- App variables local sensorIdL = 0 local sensorIdR = 0 local demoMode = false local demoModeCtrl local resetReminder local resetReminderFile local resetDoneL = false local resetDoneR = false local booleanSelect = {"Yes", "No"} local inputControls = {"P1", "P2", "P3", "P4"} --Alarm local fuelAlarmFile local fuelAlarmPlayedL = false local fuelAlarmPlayedR = false local alarmVoice = true local fuelAlarmArmedL = false local fuelAlarmArmedR = false local lastAlarmL = 0 local lastAlarmR = 0 --Telemetry Variables local RPMValueL = 0 local EGTValueL = 0 local ECUVValueL = 0 local EcuBattValueL = 0 local FuelValueL = 0 local StatusCodeL = 0 local MessageCodeL = 0 local RPMValueR = 0 local EGTValueR = 0 local ECUVValueR = 0 local EcuBattValueR = 0 local FuelValueR = 0 local StatusCodeR = 0 local MessageCodeR = 0 -- Create an arrow local renShape=lcd.renderer() local largeHandle = { { 1, -46}, { -1, -46}, {-3, -18}, { 0, -18}, { 3, -18} } local alarmHandle = { { 5, -48}, { -5, -48}, { 0, -36} } local mediumHandle = { { 1, -39}, { -1, -39}, {-3, -16}, { 0, -16}, { 3, -16} } local smallHandle = { { 1, -25}, { -1, -25}, {-2, -10}, { 0, -10}, { 2, -10} } local flameOutCodes = { [12] = true, --"No RX" [15] = true, --"Failsafe" [19] = true, --"Turbine Comm Error" [22] = true, --"Low RPM" [23] = true --"RPM Sensor Error" } local jcLogo local sensorsAvailable = {} local flameOutL = false local flameOutR = false local flameOutResetL = false local flameOutResetR = false local flameOutTC_Enabled = false local flameOutFileL local flameOutFileR local flameOutRepeat = 3000 local lastFlameOutRepeat = 0 local inputThrottle = 4 local inputThrottlePos = -95 collectgarbage() local function drawShape(col, row, shape, rotation) local sinShape = math.sin(rotation) local cosShape = math.cos(rotation) renShape:reset() for index, point in pairs(shape) do renShape:addPoint( col + (point[1] * cosShape - point[2] * sinShape + 0.5), row + (point[1] * sinShape + point[2] * cosShape + 0.5) ) end renShape:renderPolygon() end --Form functions local function sensorChangedL(value) if(value and value >=0) then sensorIdL=sensorsAvailable[value].id else sensorIdL = 0 end system.pSave("SensorIdL",sensorIdL) end local function sensorChangedR(value) if(value and value >=0) then sensorIdR=sensorsAvailable[value].id else sensorIdR = 0 end system.pSave("SensorIdR",sensorIdR) end local function inputThrottleChanged(value) inputThrottle = value print(inputThrottle) system.pSave("inputThrottle",inputThrottle) end local function inputThrottlePosChanged(value) inputThrottlePos = value system.pSave("inputThrottlePosChanged",inputThrottlePos) end local function fuelAlarmChanged(value) fuelAlarmL = value system.pSave("FuelAlarm",value) end local function fuelAlarmRepeatChanged(value) fuelAlarmRepeat = value*1000 system.pSave("FuelAlarmRepeat",fuelAlarmRepeat) end local function flameOutFileLChanged(value) flameOutFileL=value system.pSave("flameOutFileL",value) end local function flameOutFileRChanged(value) flameOutFileR=value system.pSave("flameOutFileR",value) end local function flameOutRepeatChanged(value) flameOutRepeat = value*1000 system.pSave("flameOutRepeat",flameOutRepeat) end local function fuelAlarmFileChanged(value) fuelAlarmFile=value system.pSave("FuelAlarmFile",value) end local function resetReminderFileChanged(value) resetReminderFile=value system.pSave("ResetReminderFile",value) end local function alarmVoiceValueChanged(value) alarmVoice = value system.pSave("AlarmVoice",alarmVoice) end local function resetReminderChanged(value) resetReminder = value system.pSave("ResetReminder",resetReminder) end local function demoModeChanged(value) demoMode = not value form.setValue(demoModeCtrl,demoMode) if demoMode then system.pSave("DemoMode",1) else system.pSave("DemoMode",0) end end local function decodeStatus(statusID) if statusID == 10 then return "Stop" elseif statusID == 20 then return "Glow Test" elseif statusID == 30 then return "Starter Test" elseif statusID == 31 then return "Prime Fuel" elseif statusID == 32 then return "Prime Burner" elseif statusID == 40 then return "Manual Cooling" elseif statusID == 41 then return "Auto Cooling" elseif statusID == 51 then return "Igniter Heat" elseif statusID == 52 then return "Ignition" elseif statusID == 53 then return "Preheat" elseif statusID == 54 then return "Switchover" elseif statusID == 55 then return "To Idle" elseif statusID == 56 then return "Running" elseif statusID == 62 then return "Stop Error" else return "No Data" end end local function decodeMessage(messageID) if messageID == 1 then return "Ignition Error" elseif messageID == 2 then return "Preheat Error" elseif messageID == 3 then return "Switchover Error" elseif messageID == 4 then return "Starter Motor Error" elseif messageID == 5 then return "To Idle Error" elseif messageID == 6 then return "Acceleration Error" elseif messageID == 7 then return "Igniter Bad" elseif messageID == 8 then return "Min Pump Ok" elseif messageID == 9 then return "Max Pump Ok" elseif messageID == 10 then return "Low RX Battery" elseif messageID == 11 then return "Low ECU Battery" elseif messageID == 12 then return "No RX" elseif messageID == 13 then return "Trim Down" elseif messageID == 14 then return "Trim Up" elseif messageID == 15 then return "Failsafe" elseif messageID == 16 then return "Full" elseif messageID == 17 then return "RX Setup Error" elseif messageID == 18 then return "Temp Sensor Error" elseif messageID == 19 then return "Turbine Comm Error" elseif messageID == 20 then return "Max Temp" elseif messageID == 21 then return "Max Amperes" elseif messageID == 22 then return "Low RPM" elseif messageID == 23 then return "RPM Sensor Error" elseif messageID == 24 then return "Max Pump" else return "No Data" end end local function checkDemoMode() if demoMode then FuelValueL = 100*((system.getInputs( "P5" ) + 1.0)/2) FuelValueR = 100*((system.getInputs( "P6" ) + 1.0)/2) RPMValueL = math.floor((((system.getInputs( "P4" ) + 1.0)/2)*150) * 1000) RPMValueR = math.floor((((system.getInputs( "P2" ) + 1.0)/2)*150) * 1000) EGTValueL = 1000*((system.getInputs( "P7" ) + 1.0)/2) EGTValueR = 1000*((system.getInputs( "P7" ) + 1.0)/2) EcuBattValueL = 100*((system.getInputs( "P8" ) + 1.0)/2) EcuBattValueR = 100*((system.getInputs( "P8" ) + 1.0)/2) ECUVValueL = 12.6*((system.getInputs( "P8" ) + 1.0)/2) ECUVValueR = 12.6*((system.getInputs( "P8" ) + 1.0)/2) StatusCodeL = system.getInputs( "SB" ) StatusCodeR = system.getInputs( "SC" ) if StatusCodeL == 0 then StatusCodeL = 62 MessageCodeL = 22 end if StatusCodeR == 0 then StatusCodeR = 62 MessageCodeR = 23 end if StatusCodeL == 1 then StatusCodeL = 56 MessageCodeL = 9 end if StatusCodeL == -1 then StatusCodeL = 10 MessageCodeL = 13 end if StatusCodeR == 1 then StatusCodeR = 56 MessageCodeR = 9 end if StatusCodeR == -1 then StatusCodeR = 10 MessageCodeR = 13 end end end local function checkFuelAlarmFlags() if(StatusCodeL == 56 and FuelValueL > fuelAlarmL) then fuelAlarmArmedL = true end if(StatusCodeR == 56 and FuelValueR > fuelAlarmR) then fuelAlarmArmedR = true end if(StatusCodeL == 10 or MessageCodeL == 13) then fuelAlarmArmedL = false fuelAlarmPlayedL = false resetDoneL = false flameOutResetL = false end if(StatusCodeR == 10 or MessageCodeR == 13) then fuelAlarmArmedR = false fuelAlarmPlayedR = false resetDoneR = false flameOutResetR = false end end local function checkFuelAlarm() if (fuelAlarmL ~= 0 and FuelValueL ~= -1) then if(fuelAlarmArmedL and FuelValueL <= fuelAlarmL) then if fuelAlarmRepeat == 0 and fuelAlarmPlayedL then --Prevent further repetitions elseif system.getTimeCounter() - lastAlarmL > fuelAlarmRepeat then if fuelAlarmFile ~= "" then system.playFile(fuelAlarmFile,AUDIO_QUEUE) end if alarmVoice then system.playNumber(FuelValueL,0,"%") end system.messageBox("Warning: LOW FUEL LEFT TANK",3) lastAlarmL = system.getTimeCounter() fuelAlarmPlayedL = true end end end if (fuelAlarmR ~= 0 and FuelValueR ~= -1) then if(fuelAlarmArmedR and FuelValueR <= fuelAlarmR) then if fuelAlarmRepeat == 0 and fuelAlarmPlayedR then --Prevent further repetitions elseif system.getTimeCounter() - lastAlarmR > fuelAlarmRepeat then if fuelAlarmFile ~= "" then system.playFile(fuelAlarmFile,AUDIO_QUEUE) end if alarmVoice then system.playNumber(FuelValueL,0,"%") end system.messageBox("Warning: LOW FUEL RIGHT TANK",3) lastAlarmR = system.getTimeCounter() fuelAlarmPlayedR = true end end end end local function checkReminderAlert() local showMsg = false if(StatusCodeL == 56 and resetReminder == 1) then if (resetDoneL == false and FuelValueL < 95) then showMsg = true if resetReminderFile ~= "" then system.playFile(resetReminderFile,AUDIO_QUEUE) end resetDoneL = true else resetDoneL = true end end if(StatusCodeR == 56 and resetReminder == 1) then if (resetDoneR == false and FuelValueR < 95) then showMsg = true if resetReminderFile ~= "" then system.playFile(resetReminderFile,AUDIO_QUEUE) end resetDoneR = true else resetDoneR = true end end if showMsg then system.messageBox("Reset fuel consumption!",5) end end local function flameOutAlarm() local t_hold = (inputThrottlePos/100) local inputCtrl if inputThrottle == 1 then inputCtrl = "P1" elseif inputThrottle == 2 then inputCtrl = "P2" elseif inputThrottle == 3 then inputCtrl = "P3" elseif inputThrottle == 4 then inputCtrl = "P4" end if flameOutCodes[MessageCodeL] then flameOutL = true end if flameOutCodes[MessageCodeR] then flameOutR = true end if flameOutL or flameOutR then --Alert flameout if t_hold < 0 then if system.getInputs(inputCtrl) > t_hold and flameOutTC_Enabled == false then system.setControl(1,1,0,0) elseif system.getInputs(inputCtrl) <= t_hold then system.setControl(1,-1,0,0) end else if system.getInputs(inputCtrl) < t_hold and flameOutTC_Enabled == false then system.setControl(1,1,0,0) elseif system.getInputs(inputCtrl) >= t_hold then system.setControl(1,-1,0,0) end end flameOutTC_Enabled = true end if flameOutTC_Enabled then if system.getTimeCounter() - lastFlameOutRepeat > flameOutRepeat and flameOutRepeat > 0 then if flameOutL then system.messageBox("Left engine flameout!",2) if flameOutFileL ~= "" then system.playFile(flameOutFileL,AUDIO_QUEUE) end --print("Left Flameout") elseif flameOutR then system.messageBox("Right engine flameout!",2) if flameOutFileR ~= "" then system.playFile(flameOutFileR,AUDIO_QUEUE) end --print("Right Flameout") end lastFlameOutRepeat = system.getTimeCounter() end end end local function resetFlameOutStatus() if (StatusCodeL == 56 or MessageCodeL == 13) and flameOutResetL == false then flameOutL = false flameOutResetL = true end if (StatusCodeR == 56 or MessageCodeR == 13) and flameOutResetR == false then flameOutR = false flameOutResetR = true end if flameOutL == false and flameOutR == false then system.setControl(1,-1,0,0) flameOutTC_Enabled = false end end local function initSettingsForm(formID) sensorsAvailable = {} local available = system.getSensors(); local list={} local curIndexL=-1 local curIndexR=-1 for index,sensor in ipairs(available) do if(sensor.param == 0) then list[#list+1] = sensor.label sensorsAvailable[#sensorsAvailable+1] = sensor if(sensor.id==sensorIdL ) then curIndexL=#sensorsAvailable end if(sensor.id==sensorIdR ) then curIndexR=#sensorsAvailable end end end -- sensor select form.addRow(2) form.addLabel({label="Select left sensor",width=140}) form.addSelectbox (list, curIndexL,true,sensorChangedL,{width=170}) form.addRow(2) form.addLabel({label="Select right sensor",width=140}) form.addSelectbox (list, curIndexR,true,sensorChangedR,{width=170}) form.addSpacer(100,10) form.addLabel({label="Alarms",font=FONT_BOLD}) form.addRow(3) form.addLabel({label="Fuel warning [%]", width=130}) form.addLabel({label="(0=Disabled)", width=80, font=FONT_MINI}) form.addIntbox(fuelAlarmL,0,99,30,0,1,fuelAlarmChanged) form.addRow(2) form.addLabel({label=" File",width=190}) form.addAudioFilebox(fuelAlarmFile or "",fuelAlarmFileChanged) form.addRow(2) form.addLabel({label=" Repeat every [s]", width=190}) form.addIntbox(fuelAlarmRepeat/1000,0,60,10,0,1,fuelAlarmRepeatChanged,{width=120}) form.addRow(2) form.addLabel({label=" Announce value by voice", width=240}) form.addSelectbox (booleanSelect, alarmVoice,false,alarmVoiceValueChanged) form.addRow(2) form.addLabel({label="Fuel consumption reset reminder", width=240}) form.addSelectbox (booleanSelect, resetReminder,false,resetReminderChanged) form.addRow(2) form.addLabel({label=" File",width=190}) form.addAudioFilebox(resetReminderFile or "",resetReminderFileChanged) --form.addSpacer(100,10) --form.addLabel({label="Engine Flameout Alarm",font=FONT_BOLD}) form.addRow(2) form.addLabel({label="L engine flameout file",width=190}) form.addAudioFilebox(flameOutFileL or "",flameOutFileLChanged) form.addRow(2) form.addLabel({label="R engine flameout file",width=190}) form.addAudioFilebox(flameOutFileR or "",flameOutFileRChanged) form.addRow(2) form.addLabel({label=" Repeat every [s]", width=190}) form.addIntbox(flameOutRepeat/1000,0,10,3,0,1,flameOutRepeatChanged,{width=120}) form.addSpacer(100,10) form.addLabel({label="Engine Flameout Throttle Cut",font=FONT_BOLD}) form.addRow(2) form.addLabel({label="Throttle input control", width=170}) form.addSelectbox(inputControls,inputThrottle, false,inputThrottleChanged,{width=140}) form.addRow(2) form.addLabel({label="Throttle regain position", width=210}) form.addIntbox(inputThrottlePos,-100,100,-95,0,1,inputThrottlePosChanged,{width=100}) --form.addInputbox(switch, true, function(value) print(value) end) --form.addRow(1) --form.addLabel({label="- Make shure input control is selected as PROPORTIONAL", font=FONT_MINI}) form.addLabel({label=" To enable:", font=FONT_MINI}) form.addRow(1) form.addLabel({label="- Set Throttle Cut SW to 'User Applications/FSW'", font=FONT_MINI}) form.addRow(1) form.addLabel({label=" and desired output value in: 'Menu > Advanced -", font=FONT_MINI}) form.addRow(1) form.addLabel({label=" Properties > Other Model Options'", font=FONT_MINI}) form.addRow(1) form.addLabel({label="- In case of engine flameout Throttle Cut will be engaged,", font=FONT_MINI}) form.addRow(1) form.addLabel({label=" move stick immediately to position set above to regain ", font=FONT_MINI}) form.addRow(1) form.addLabel({label=" throttle control", font=FONT_MINI}) form.addRow(1) form.addLabel({label="- Always make sure everything works as expected", font=FONT_MINI}) form.addRow(1) form.addLabel({label=" before actually flying your model.", font=FONT_MINI}) form.addRow(1) form.addLabel({label="- Jet Central is not in any way responsible for", font=FONT_MINI}) form.addRow(1) form.addLabel({label=" any injuries and/or damage while using this feature.", font=FONT_MINI}) --form.addLabel({label="", font=FONT_MINI}) --[[ form.addSpacer(100,10) form.addLabel({label="Alternating display",font=FONT_BOLD}) form.addRow(2) form.addLabel({label="Show RPM", width=190}) form.addSelectbox (booleanSelect, alternateRPM,false,alternateRPMChanged) form.addRow(2) form.addLabel({label="Show EGT [°C]", width=190}) form.addSelectbox (booleanSelect, alternateEGT,false,alternateEGTChanged) form.addRow(2) form.addLabel({label="Show ECU batt [V]", width=190}) form.addSelectbox (booleanSelect, alternateBattV,false,alternateBattVChanged) form.addRow(2) form.addLabel({label="Show ECU batt [%]", width=190}) form.addSelectbox (booleanSelect, alternateBatt,false,alternateBattChanged) form.addRow(2) form.addLabel({label="Change display every [s]", width=190}) form.addIntbox(alternatingDelay/100,10,100,30,1,1,alternatingDelayChanged,{width=120}) ]] --Demo Mode form.addSpacer(100,10) form.addRow(2) form.addLabel({label="Demo mode enabled", width=274}) demoModeCtrl = form.addCheckbox(demoMode,demoModeChanged) collectgarbage() end local function printFullDisplay(width, height) local lbl, val lcd.drawImage(0, 0, jcLogo) lcd.setColor(0x22,0x2B,0x00,255) lbl = decodeStatus(StatusCodeL) lcd.drawText(62 - (lcd.getTextWidth(FONT_NORMAL,lbl))/2,121 ,lbl,FONT_NORMAL) lbl = decodeMessage(MessageCodeL) lcd.drawText(62 - (lcd.getTextWidth(FONT_MINI,lbl))/2,138 ,lbl,FONT_MINI) lbl = decodeStatus(StatusCodeR) lcd.drawText(260 - (lcd.getTextWidth(FONT_NORMAL,lbl))/2,121 ,lbl,FONT_NORMAL) lbl = decodeMessage(MessageCodeR) lcd.drawText(260 - (lcd.getTextWidth(FONT_MINI,lbl))/2,138 ,lbl,FONT_MINI) lcd.setColor(0xFF,0x55,0x55,255) drawShape(159, (56), alarmHandle, math.rad(220+fuelAlarmL*1.2)) drawShape(159, (56), alarmHandle, math.rad(140-fuelAlarmR*1.2)) lcd.setColor(240,240,240,255) --Fuel Gauge val=FuelValueL lbl = string.format("%d%%", val) if val == -1 then lbl = "_" val=-10 end drawShape(159, (56), largeHandle, math.rad(220+val*1.2)) lcd.drawText((160 - (lcd.getTextWidth(FONT_BOLD,lbl))/2),72 ,lbl,FONT_BOLD) val=FuelValueR lbl = string.format("%d%%", val) if val == -1 then lbl = "_" val=-10 end drawShape(159, (56), largeHandle, math.rad(140-val*1.2)) lcd.drawText((160 - (lcd.getTextWidth(FONT_BOLD,lbl))/2),86 ,lbl,FONT_BOLD) --RPM Gauge val = RPMValueL if val == -1 then lbl = "_" val=-20 else val=math.floor(RPMValueL/1000) lbl = string.format("%d", val) end drawShape(56, (63), mediumHandle, math.rad(220+val*0.8)) lcd.drawText((57 - (lcd.getTextWidth(FONT_NORMAL,lbl))/2),74 ,lbl,FONT_NORMAL) val = RPMValueR if val == -1 then lbl = "_" val=-20 else val=math.floor(RPMValueR/1000) lbl = string.format("%d", val) end drawShape(56, (63), mediumHandle, math.rad(140-val*0.8)) lcd.drawText((57 - (lcd.getTextWidth(FONT_NORMAL,lbl))/2),88 ,lbl,FONT_NORMAL) --EGT Gauge val=EGTValueL lbl = string.format("%d", val) if val == -1 then lbl = "_" val=-160 end drawShape(242, 78, smallHandle, math.rad(220 + val/10)) lcd.drawText((243 - (lcd.getTextWidth(FONT_MINI,lbl))/2), 85, lbl, FONT_MINI) val=EGTValueR lbl = string.format("%d", val) if val == -1 then lbl = "_" val=-160 end drawShape(242, 78, smallHandle, math.rad(140 - val/10)) lcd.drawText((243 - (lcd.getTextWidth(FONT_MINI,lbl))/2), 95, lbl, FONT_MINI) --Batt Gauge val=EcuBattValueL lbl = string.format("%.1fv", ECUVValueL) if val == -1 then lbl = "_" val=-12 end drawShape(284, 32, smallHandle, math.rad(220+val*1.2)) lcd.drawText((287 - (lcd.getTextWidth(FONT_MINI,lbl))/2), 37, lbl, FONT_MINI) val=EcuBattValueR lbl = string.format("%.1fv", ECUVValueR) if val == -1 then lbl = "_" val=-12 end drawShape(284, 32, smallHandle, math.rad(140-val*1.2)) lcd.drawText((287 - (lcd.getTextWidth(FONT_MINI,lbl))/2), 47, lbl, FONT_MINI) collectgarbage() end local function init() -- sensor id sensorIdL = system.pLoad("SensorIdL",0) sensorIdR = system.pLoad("SensorIdR",0) if sensorIdL == 0 then local available = system.getSensors() for index,sensor in ipairs(available) do if((sensor.id & 0xFFFFFF) == 0x4CA40C) then -- Fill default sensor ID sensorIdL = sensor.id break end end end if sensorIdR == 0 then local available = system.getSensors() for index,sensor in ipairs(available) do if((sensor.id & 0xFFFFFF) == 0x52A40C) then -- Fill default sensor ID sensorIdR = sensor.id break end end end --Load Settings inputThrottle = system.pLoad("inputThrottle",4) inputThrottlePos = system.pLoad("inputThrottlePos",-95) flameOutFileL = system.pLoad("flameOutFileL","") flameOutFileR = system.pLoad("flameOutFileR","") flameOutRepeat = system.pLoad("flameOutRepeat",3000) fuelAlarmL = system.pLoad("FuelAlarm",30) fuelAlarmR = system.pLoad("FuelAlarm",30) fuelAlarmFile = system.pLoad("FuelAlarmFile","") fuelAlarmRepeat = system.pLoad("FuelAlarmRepeat",10000) demoMode = system.pLoad("DemoMode",0) if demoMode == 0 then demoMode = false else demoMode = true end alarmVoice = system.pLoad("AlarmVoice", 1) resetReminder = system.pLoad("ResetReminder",1) resetReminderFile = system.pLoad("ResetReminderFile","") system.registerTelemetry( 1, "Jet Central Twin HDT", 4, printFullDisplay) system.registerForm(1,MENU_TELEMETRY,"Jet Central Twin HDT",initSettingsForm,nil,nil) system.registerControl(1,"Flameout Switch","FSW") system.setControl(1,-1,0,0) jcLogo = lcd.loadImage("Apps/JetCentral/CFTwin.png") collectgarbage() end local function loop() local sensor -- RPM sensor = system.getSensorByID(sensorIdL,1) if( sensor and sensor.valid ) then RPMValueL = sensor.value else RPMValueL = -1 end sensor = system.getSensorByID(sensorIdR,1) if( sensor and sensor.valid ) then RPMValueR = sensor.value else RPMValueR = -1 end -- EGT sensor = system.getSensorByID(sensorIdL,2) if( sensor and sensor.valid ) then EGTValueL = sensor.value else EGTValueL = -1 end sensor = system.getSensorByID(sensorIdR,2) if( sensor and sensor.valid ) then EGTValueR = sensor.value else EGTValueR = -1 end -- EcuV sensor = system.getSensorByID(sensorIdL,3) if( sensor and sensor.valid ) then ECUVValueL = sensor.value else ECUVValueL = -1 end sensor = system.getSensorByID(sensorIdR,3) if( sensor and sensor.valid ) then ECUVValueR = sensor.value else ECUVValueR = -1 end -- EcuBatt sensor = system.getSensorByID(sensorIdL,5) if( sensor and sensor.valid ) then EcuBattValueL = sensor.value else EcuBattValueL = -1 end sensor = system.getSensorByID(sensorIdR,5) if( sensor and sensor.valid ) then EcuBattValueR = sensor.value else EcuBattValueR = -1 end -- Fuel sensor = system.getSensorByID(sensorIdL,6) if( sensor and sensor.valid ) then FuelValueL = sensor.value else FuelValueL = -1 end sensor = system.getSensorByID(sensorIdR,6) if( sensor and sensor.valid ) then FuelValueR = sensor.value else FuelValueR = -1 end -- Status sensor = system.getSensorByID(sensorIdL,8) if( sensor and sensor.valid ) then StatusCodeL = sensor.value else StatusCodeL = 0 end sensor = system.getSensorByID(sensorIdR,8) if( sensor and sensor.valid ) then StatusCodeR = sensor.value else StatusCodeR = 0 end -- Message sensor = system.getSensorByID(sensorIdL,9) if( sensor and sensor.valid ) then MessageCodeL = sensor.value else MessageCodeL = 0 end sensor = system.getSensorByID(sensorIdR,9) if( sensor and sensor.valid ) then MessageCodeR = sensor.value else MessageCodeR = 0 end checkDemoMode() checkFuelAlarmFlags() checkReminderAlert() resetFlameOutStatus() checkFuelAlarm() flameOutAlarm() collectgarbage() end return {init=init, loop=loop, author="DLPWings", version="1.00",name="Jet Central Twin HDT"}
#!/usr/bin/lua -- Implements an automaton by Elliott Hird. -- Not sure what it was supposed to do... m = {} x = 0 while 1 do m[m[0] or 0] = x x = m[(m[0] or 0) + 1] m[0] = x end
function make_heavy_gunshot_sounds(volume) return { { filename = "__base__/sound/fight/heavy-gunshot-1.ogg", volume = 0.45 }, { filename = "__base__/sound/fight/heavy-gunshot-2.ogg", volume = 0.45 }, { filename = "__base__/sound/fight/heavy-gunshot-3.ogg", volume = 0.45 }, { filename = "__base__/sound/fight/heavy-gunshot-4.ogg", volume = 0.45 } } end function make_light_gunshot_sounds(volume) return { { filename = "__base__/sound/fight/light-gunshot-1.ogg", volume = 0.3 }, { filename = "__base__/sound/fight/light-gunshot-2.ogg", volume = 0.3 }, { filename = "__base__/sound/fight/light-gunshot-3.ogg", volume = 0.3 } } end
function match(match, _M) local _ = _M.new_ip; local ip = _"10.20.30.40"; assert_equal(match(ip, _"10.0.0.0", 8), true); assert_equal(match(ip, _"10.0.0.0", 16), false); assert_equal(match(ip, _"10.0.0.0", 24), false); assert_equal(match(ip, _"10.0.0.0", 32), false); assert_equal(match(ip, _"10.20.0.0", 8), true); assert_equal(match(ip, _"10.20.0.0", 16), true); assert_equal(match(ip, _"10.20.0.0", 24), false); assert_equal(match(ip, _"10.20.0.0", 32), false); assert_equal(match(ip, _"0.0.0.0", 32), false); assert_equal(match(ip, _"0.0.0.0", 0), true); assert_equal(match(ip, _"0.0.0.0"), false); assert_equal(match(ip, _"10.0.0.0", 255), false, "excessive number of bits"); assert_equal(match(ip, _"10.0.0.0", -8), true, "negative number of bits"); assert_equal(match(ip, _"10.0.0.0", -32), true, "negative number of bits"); assert_equal(match(ip, _"10.0.0.0", 0), true, "zero bits"); assert_equal(match(ip, _"10.0.0.0"), false, "no specified number of bits (differing ip)"); assert_equal(match(ip, _"10.20.30.40"), true, "no specified number of bits (same ip)"); assert_equal(match(_"127.0.0.1", _"127.0.0.1"), true, "simple ip"); assert_equal(match(_"8.8.8.8", _"8.8.0.0", 16), true); assert_equal(match(_"8.8.4.4", _"8.8.0.0", 16), true); end function parse_cidr(parse_cidr, _M) local new_ip = _M.new_ip; assert_equal(new_ip"0.0.0.0", new_ip"0.0.0.0") local function assert_cidr(cidr, ip, bits) local parsed_ip, parsed_bits = parse_cidr(cidr); assert_equal(new_ip(ip), parsed_ip, cidr.." parsed ip is "..ip); assert_equal(bits, parsed_bits, cidr.." parsed bits is "..tostring(bits)); end assert_cidr("0.0.0.0", "0.0.0.0", nil); assert_cidr("127.0.0.1", "127.0.0.1", nil); assert_cidr("127.0.0.1/0", "127.0.0.1", 0); assert_cidr("127.0.0.1/8", "127.0.0.1", 8); assert_cidr("127.0.0.1/32", "127.0.0.1", 32); assert_cidr("127.0.0.1/256", "127.0.0.1", 256); assert_cidr("::/48", "::", 48); end function new_ip(new_ip) local v4, v6 = "IPv4", "IPv6"; local function assert_proto(s, proto) local ip = new_ip(s); if proto then assert_equal(ip and ip.proto, proto, "protocol is correct for "..("%q"):format(s)); else assert_equal(ip, nil, "address is invalid"); end end assert_proto("127.0.0.1", v4); assert_proto("::1", v6); assert_proto("", nil); assert_proto("abc", nil); assert_proto(" ", nil); end function commonPrefixLength(cpl, _M) local new_ip = _M.new_ip; local function assert_cpl6(a, b, len, v4) local ipa, ipb = new_ip(a), new_ip(b); if v4 then len = len+96; end assert_equal(cpl(ipa, ipb), len, "common prefix length of "..a.." and "..b.." is "..len); assert_equal(cpl(ipb, ipa), len, "common prefix length of "..b.." and "..a.." is "..len); end local function assert_cpl4(a, b, len) return assert_cpl6(a, b, len, "IPv4"); end assert_cpl4("0.0.0.0", "0.0.0.0", 32); assert_cpl4("255.255.255.255", "0.0.0.0", 0); assert_cpl4("255.255.255.255", "255.255.0.0", 16); assert_cpl4("255.255.255.255", "255.255.255.255", 32); assert_cpl4("255.255.255.255", "255.255.255.255", 32); assert_cpl6("::1", "::1", 128); assert_cpl6("abcd::1", "abcd::1", 128); assert_cpl6("abcd::abcd", "abcd::", 112); assert_cpl6("abcd::abcd", "abcd::abcd:abcd", 96); end
--[[ Copyright (c) 2014, Robert 'Bobby' Zenz All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] -- Get the base path. local base_path = minetest.get_modpath(minetest.get_current_modname()) -- Instance utils dofile(base_path .. "/arraymanipulator.lua") dofile(base_path .. "/blockedcache.lua") dofile(base_path .. "/color.lua") dofile(base_path .. "/directmapmanipulator.lua") dofile(base_path .. "/list.lua") dofile(base_path .. "/mapmanipulator.lua") dofile(base_path .. "/noisemanager.lua") -- Static utils dofile(base_path .. "/arrayutil.lua") dofile(base_path .. "/blockutil.lua") dofile(base_path .. "/constants.lua") dofile(base_path .. "/entityutil.lua") dofile(base_path .. "/facedirutil.lua") dofile(base_path .. "/fisheryates.lua") dofile(base_path .. "/interpolate.lua") dofile(base_path .. "/inventoryutil.lua") dofile(base_path .. "/itemutil.lua") dofile(base_path .. "/log.lua") dofile(base_path .. "/mathutil.lua") dofile(base_path .. "/minetestex.lua") dofile(base_path .. "/numberutil.lua") dofile(base_path .. "/nodeutil.lua") dofile(base_path .. "/nodeboxutil.lua") dofile(base_path .. "/objectrefutil.lua") dofile(base_path .. "/pathutil.lua") dofile(base_path .. "/posutil.lua") dofile(base_path .. "/random.lua") dofile(base_path .. "/rotationutil.lua") dofile(base_path .. "/scheduler.lua") dofile(base_path .. "/settings.lua") dofile(base_path .. "/stopwatch.lua") dofile(base_path .. "/stringutil.lua") dofile(base_path .. "/tableutil.lua") dofile(base_path .. "/tango.lua") dofile(base_path .. "/textureutil.lua") dofile(base_path .. "/transform.lua") dofile(base_path .. "/wallmountedutil.lua")
cubedispenser = class:new() function cubedispenser:init(x, y, r) --PHYSICS STUFF self.cox = x self.coy = y self.x = x-1 self.y = y-1 self.speedy = 0 self.speedx = 0 self.width = 2 self.height = 2 self.static = true self.active = true self.category = 7 self.mask = {true, false, false, false, false, false, false, false, true} self.r = r self.timer = cubedispensertime self.inputactive = false self.boxexists = false self.box = nil end function cubedispenser:input(t) if t == "on" or t == "toggle" then if self.boxexists then self.boxexists = false self:removebox() end if self.timer == cubedispensertime then self.timer = 0 end end end function cubedispenser:link() self.outtable = {} if #self.r > 2 then for j, w in pairs(outputs) do for i, v in pairs(objects[w]) do if tonumber(self.r[4]) == v.cox and tonumber(self.r[5]) == v.coy then v:addoutput(self) if entityquads[map[v.cox][v.coy][2]].t == "box" then self.boxexists = true end end end end end end function cubedispenser:update(dt) if self.timer < cubedispensertime then self.timer = self.timer + dt if self.timer > 0.1 and self.timer <= 0.4 and self.active == true then self.active = false elseif self.timer > 0.4 and self.timer <= 0.6 and self.active == false then self.active = true elseif self.timer > 0.6 and self.boxexists == false then local temp = box:new(self.cox+.5, self.coy) table.insert(objects["box"], temp) self.box = temp objects["box"][#objects["box"]]:addoutput(self) self.boxexists = true elseif self.timer > 1 then self.timer = 1 end end return false end function cubedispenser:draw() love.graphics.draw(cubedispenserimg, math.floor((self.cox-xscroll-1)*16*scale), (self.coy-1.5)*16*scale, 0, scale, scale, 0, 0) end function cubedispenser:removebox() if self.box then self.box.userect.delete = true self.box.destroying = true end end
local ui = require 'lib.LoveUIView' local Button = ui.Button local View = ui.View local ObjectCollection = ui.extends(View,"ObjectCollection") local unselect, select function ObjectCollection.new(nRow,nCol,x,y,width,height) local self = ObjectCollection.newObject(x,y,width,height) self.nRow = nRow self.nCol = nCol self.q = nRow*nCol self.borderColor = {0,0,0,0} return self end function ObjectCollection:prepareButtons(images,target) self.pages = {{}} local lastPage = self.pages[#self.pages] local q local ew = self.width/self.nCol local eh = ew --local eh = self.height/self.nRow for i,v in pairs(images) do q = #lastPage if q>=self.q then lastPage = {} table.insert(self.pages,lastPage) q=0 end --print(q, self.nRow, self.nCol) local b = Button.new(5+(q%self.nCol)*ew,5+math.floor((q+self.q*(#self.pages-1))/self.nCol)*eh,ew-10,eh-10) b.image = v b.id = i b.borderColor = {150,150,150} b.borderWidth = 2 b:addTarget(function (button) if self.selected then local s = self.selected unselect(self) if s~=button then select(self,button) end else select(self,button) end target(button) end) table.insert(lastPage,b) end self.content = {width = ew*self.nCol, height = eh*((#self.pages-1)*self.nRow+math.floor(#lastPage/self.nCol))} self.point = 0 self.contentView = View.new(0,0,self.content.width,self.content.height) self.contentView.borderColor = {0,0,255} self:addSubView(self.contentView) -- for i,v in ipairs(self.pages) do for j,w in ipairs(v) do self.contentView:addSubView(w) end end end function ObjectCollection:cancelSelection() unselect(self) end function unselect(self) self.selected.borderColor = {150,150,150} self.selected = nil end function select(self,but) self.selected = but self.selected:bringToFront() self.selected.borderColor = {255,0,0} end function ObjectCollection:target(button) end function ObjectCollection:mousemoved(x,y,dx,dy) --self:super_mousemoved(x-self.x,y-self.y,dx,dy) self:super_mousemoved(x,y,dx,dy) --if self:containsPoint(x,y) then if love.mouse.isDown(1) then self:scroll(1.5*dy) end --end end function ObjectCollection:wheelmoved(dx,dy,x,y) if self:containsPoint(x,y) then self:scroll(10*dy) end end function ObjectCollection:scroll(v) self.point = math.min(math.max(self.point+v,self.height-self.content.height),0) self.contentView.y = self.point end return ObjectCollection
#! /usr/local/bin/lua ----------------------------------------------------------------------------- -- Copyright (c) 2013, Benjamin Heath (benjamin.joel.heath@gmail.com) -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: -- -- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -- --THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Famml -- A program to convert MML to 6502 assembly that is compatible with Shiru's FamiTone and ca65. -- FamiTone is a public domain audio driver for NES development. -- -- For more information on MML, see http://en.wikipedia.org/wiki/Music_Macro_Language -- Also see http://www.nullsleep.com/treasure/mck_guide/ -- For more information on 6502 assembly, see http://www.atariarchives.org/mlb/ -- For more information on FamiTone, see its announcement in the nesdev forums at http://forums.nesdev.com/viewtopic.php?t=7329 -- Also see Shiru's tutorial and Chase game, http://shiru.untergrund.net/articles/programming_nes_games_in_c.htm -- For more information on ca65, see http://www.cc65.org ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- For reference, the following is copied from FamiTone's "formats.txt" by Shiru -- -- Envelope format: -- -- <127 is a number of repeats of previous output value -- 127 is end of an envelope, next byte is new offset in envelope -- 128..255 is output value + 192 (it is in -64..63 range) -- -- Envelopes can't be longer than 255 bytes -- -- -- Stream format: -- -- %00nnnnnn is a note (0..59 are octaves 1-5, 63 note stop) -- %01iiiiii is an instrument number (0 is default, silence) -- %10rrrrrr is a empty rows (up to 63) -- %11eeeeee is a special tag or effect -- eeeeee $01..19 speed -- %11111110 is end of the stream, two next bytes are new pointer -- %11111111 is a reference (next two bytes of absolute address, and number of rows) -- -- No octaves on Noise channel, it is always 0..15; no instruments and octaves on DPCM channel, it is always one octave -- -- -- Sound effect format: -- -- <16 is a remapped register number followed by a byte of data -- >=16 is a number of frames to skip before reading next block of data - 16 (16 if next frame is not empty) -- 255 is end of the effect -- -- Sound effect data can't be longer than 255 bytes -- -- Registers are remapped: -- -- $4000 00 -- $4002 01 -- $4003 02 -- $4004 03 -- $4006 04 -- $4007 05 -- $4008 06 -- $400a 07 -- $400b 08 -- $400c 09 -- $400e 0a -- -- -- RAM usage: -- -- $00 frame counter, used to count time between rows -- $01 current song speed -- $02 instruments offset LSB -- $03 instruments offset MSB -- $04 previous MSB of Pulse 1 -- $05 previous MSB of Pulse 2 -- -- $06 channel 1 repeat counter (counts empty rows) -- $07 channel 1 current note -- $08 channel 1 current instrument -- $09 channel 1 current duty -- $0a channel 1 pointer LSB -- $0b channel 1 pointer MSB -- $0c channel 1 return LSB -- $0d channel 1 return MSB -- $0e channel 1 reference length counter (counts rows before return) -- -- $0f channel 2 repeat counter -- $10 channel 2 current note -- $11 channel 2 current instrument -- $12 channel 2 current duty -- $13 channel 2 pointer LSB -- $14 channel 2 pointer MSB -- $15 channel 2 return LSB -- $16 channel 2 return MSB -- $17 channel 2 reference length counter -- -- $18 channel 3 repeat counter -- $19 channel 3 current note -- $1a channel 3 current instrument -- $1b channel 3 current duty -- $1c channel 3 pointer LSB -- $1d channel 3 pointer MSB -- $1e channel 3 return LSB -- $1f channel 3 return MSB -- $20 channel 3 reference length counter -- -- $21 channel 4 repeat counter -- $22 channel 4 current note -- $23 channel 4 current instrument -- $24 channel 4 current duty -- $25 channel 4 pointer LSB -- $26 channel 4 pointer MSB -- $27 channel 4 return LSB -- $28 channel 4 return MSB -- $29 channel 4 reference length counter -- -- $2a channel 5 repeat counter -- $2b channel 5 current note -- $2c channel 5 current instrument -- $2d channel 5 current duty -- $2e channel 5 pointer LSB -- $2f channel 5 pointer MSB -- $30 channel 5 return LSB -- $31 channel 5 return MSB -- $32 channel 5 reference length counter -- -- $33 channel 1 volume envelope output -- $34 channel 1 volume envelope repeat counter -- $35 channel 1 volume envelope address LSB -- $36 channel 1 volume envelope address MSB -- $37 channel 1 volume envelope pointer -- $38 channel 1 arpeggio envelope output -- $39 channel 1 arpeggio envelope repeat counter -- $3a channel 1 arpeggio envelope address LSB -- $3b channel 1 arpeggio envelope address MSB -- $3c channel 1 arpeggio envelope pointer -- $3d channel 1 pitch envelope output -- $3e channel 1 pitch envelope repeat counter -- $3f channel 1 pitch envelope address LSB -- $40 channel 1 pitch envelope address MSB -- $41 channel 1 pitch envelope pointer -- -- $42 channel 2 volume envelope output -- $43 channel 2 volume envelope repeat counter -- $44 channel 2 volume envelope address LSB -- $45 channel 2 volume envelope address MSB -- $46 channel 2 volume envelope pointer -- $47 channel 2 arpeggio envelope output -- $48 channel 2 arpeggio envelope repeat counter -- $49 channel 2 arpeggio envelope address LSB -- $4a channel 2 arpeggio envelope address MSB -- $4b channel 2 arpeggio envelope pointer -- $4c channel 2 pitch envelope output -- $4d channel 2 pitch envelope repeat counter -- $4e channel 2 pitch envelope address LSB -- $4f channel 2 pitch envelope address MSB -- $50 channel 2 pitch envelope pointer -- -- $51 channel 3 volume envelope output -- $52 channel 3 volume envelope repeat counter -- $53 channel 3 volume envelope address LSB -- $54 channel 3 volume envelope address MSB -- $55 channel 3 volume envelope pointer -- $56 channel 3 arpeggio envelope output -- $57 channel 3 arpeggio envelope repeat counter -- $58 channel 3 arpeggio envelope address LSB -- $59 channel 3 arpeggio envelope address MSB -- $5a channel 3 arpeggio envelope pointer -- $5b channel 3 pitch envelope output -- $5c channel 3 pitch envelope repeat counter -- $5d channel 3 pitch envelope address LSB -- $5e channel 3 pitch envelope address MSB -- $5f channel 3 pitch envelope pointer -- -- $60 channel 4 volume envelope output -- $61 channel 4 volume envelope repeat counter -- $62 channel 4 volume envelope address LSB -- $63 channel 4 volume envelope address MSB -- $64 channel 4 volume envelope pointer -- $65 channel 4 arpeggio envelope output -- $66 channel 4 arpeggio envelope repeat counter -- $67 channel 4 arpeggio envelope address LSB -- $68 channel 4 arpeggio envelope address MSB -- $69 channel 4 arpeggio envelope pointer -- -- $6a DPCM table pointer LSB -- $6b DPCM table pointer LSB -- $6c DPCM sound effect active -- $6d Sound effects data LSB -- $6e Sound effects data MSB -- $6f PAL adjust counter -- -- $70 Main output buffer (11 bytes) -- -- $7c Sound effect stream 1 repeat counter -- $7d Sound effect stream 1 pointer LSB -- $7e Sound effect stream 1 pointer MSB -- $7f Sound effect stream 1 offset -- $80 Sound effect stream 1 output buffer (11 bytes) -- -- $8b Sound effect stream 2 repeat counter -- $8c Sound effect stream 2 pointer LSB -- $8d Sound effect stream 2 pointer MSB -- $8e Sound effect stream 2 offset -- $8f Sound effect stream 2 output buffer (11 bytes) -- -- $9a Sound effect stream 3 repeat counter -- $9b Sound effect stream 3 pointer LSB -- $9c Sound effect stream 3 pointer MSB -- $9d Sound effect stream 3 offset -- $9e Sound effect stream 3 output buffer (11 bytes) -- -- $a9 Sound effect stream 4 repeat counter -- $aa Sound effect stream 4 pointer LSB -- $ab Sound effect stream 4 pointer MSB -- $ac Sound effect stream 4 offset -- $ad Sound effect stream 4 output buffer (11 bytes) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- For reference, the following is copied from the level music for Shiru's sample NES game, Chase. -- mus_level_module: -- .word @chn0,@chn1,@chn2,@chn3,@chn4,music_instruments -- .byte $03 -- -- @chn0: -- @chn0_0: -- ; $47 = instrument #7 -- ; $18 = B, second octave -- ; $80 = empty row -- ; $1a = C#, third octave -- ; $8a = 10 empty rows -- .byte $47,$18,$80,$18,$80,$1a,$8a -- @chn0_loop: -- @chn0_1: -- ; $8f = 15 empty rows -- .byte $8f -- ; $fe = end -- .byte $fe -- .word @chn0_loop -- -- @chn1: -- @chn1_0: -- .byte $48,$18,$80,$18,$80,$1a,$8a -- @chn1_loop: -- @chn1_1: -- .byte $8f -- .byte $fe -- .word @chn1_loop -- -- @chn2: -- @chn2_0: -- .byte $41,$18,$80,$18,$80,$49,$18,$41,$1a,$81,$3f,$86 -- @chn2_loop: -- @chn2_1: -- .byte $8f -- .byte $fe -- .word @chn2_loop -- -- @chn3: -- @chn3_0: -- .byte $46,$0f,$80,$0f,$80,$49,$0b,$80,$42,$0f,$88 -- @chn3_loop: -- @chn3_1: -- .byte $8f -- .byte $fe -- .word @chn3_loop -- -- @chn4: -- @chn4_0: -- .byte $8f -- @chn4_loop: -- @chn4_1: -- .byte $8f -- .byte $fe -- .word @chn4_loop ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- And finally, a sample sound effect from Shiru's game, Chase. -- sfx0: -- .byte $00,$7f -- .byte $01,$ab -- .byte $02,$01 -- .byte $13 -- .byte $01,$3f -- .byte $13 -- .byte $01,$1c -- .byte $13 -- .byte $01,$d5 -- .byte $02,$00 -- .byte $13 -- .byte $01,$9f -- .byte $13 -- .byte $01,$8e -- .byte $13 -- .byte $00,$74 -- .byte $01,$ab -- .byte $02,$01 -- .byte $13 -- .byte $01,$3f -- .byte $13 -- .byte $01,$1c -- .byte $13 -- .byte $01,$d5 -- .byte $02,$00 -- .byte $13 -- .byte $01,$9f -- .byte $13 -- .byte $01,$8e -- .byte $13 -- .byte $00,$71 -- .byte $01,$ab -- .byte $02,$01 -- .byte $13 -- .byte $01,$3f -- .byte $13 -- .byte $01,$1c -- .byte $13 -- .byte $01,$d5 -- .byte $02,$00 -- .byte $13 -- .byte $01,$9f -- .byte $13 -- .byte $01,$8e -- .byte $13 -- .byte $00,$30 -- .byte $ff ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- The idea for this program, famml, is to take mml from either stdin or a text file, -- and translate it to 6502 assembly which is compatible with FamiTone as well as the assembler, ca65. -- However, it need not be specific to ca65. Allowance can easily be made for other assemblers. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- config_ca65_famitone() -- Returns an interface for output to ca65 and FamiTone ----------------------------------------------------------------------------- local function config_ca65_famitone() local asm_comment="; " local asm_byte="\t.byte " local asm_word="\t.word " local asm_label=function(name) return name..":" end local asm_clabel=function(name) return "@"..name..":" end ----------------------------------------------------------------------------- -- asm_assembly() -- Returns an interface for adding to and writing the assembly output ----------------------------------------------------------------------------- local function asm_assembly() local asm = { __code = {}, __code_size = 0, ----------------------------------------------------------------------------- -- asm:add_cheap_label(name) ----------------------------------------------------------------------------- add_cheap_label = function(asm, name) local clabel = asm.__code[#asm.__code].clabel if string.len(clabel) > 0 then clabel = asm_clabel(name) else clabel = asm_clabel(name).."\n"..clabel end asm.__code[#asm.__code].clabel = clabel end, ----------------------------------------------------------------------------- -- asm:add_comment(comment) ----------------------------------------------------------------------------- add_comment = function(asm, comment) asm.__code[#asm.__code].comment = asm_comment..comment end, ----------------------------------------------------------------------------- -- asm:add_label(name) ----------------------------------------------------------------------------- add_label = function(asm, name) local label = asm.__code[#asm.__code].label if string.len(label) > 0 then label = asm_label(name).."\n"..label else label = asm_label(name) end asm.__code[#asm.__code].label = label end, ----------------------------------------------------------------------------- -- asm:add_line() ----------------------------------------------------------------------------- add_line = function(asm) row = {label="",clabel="",command="",args="",comment="",nargs=0,maxargs=10,} table.insert(asm.__code, row) end, ----------------------------------------------------------------------------- -- asm:place_byte(n) -- Use the assembler's byte directive, such as .byte or db ----------------------------------------------------------------------------- place_byte = function(asm, n) local line = asm.__code[#asm.__code] if line.command == "" then line.command = asm_byte if type(n) == "number" then line.args = line.args.."$"..string.format("%x",n) elseif type(n) == "string" then line.args = line.args.."$"..n end goto code_size elseif line.command == asm_byte then if type(n) == "number" then line.args = line.args..", $"..string.format("%x",n) elseif type(n) == "string" then line.args = line.args..", $"..n end goto code_size else asm:add_line() return asm:place_byte(n) end ::code_size:: asm.__code_size = asm.__code_size + 1 line.nargs = line.nargs+1 if line.nargs == line.maxargs then asm:add_line() line.nargs = 0 end end, ----------------------------------------------------------------------------- -- asm:size() -- Return the number of bytes ----------------------------------------------------------------------------- size = function(asm) return asm.__code_size end, ----------------------------------------------------------------------------- -- asm:write() -- Returns a string with all the lines of code, ready to print. ----------------------------------------------------------------------------- write = function(asm) local s = "" for k,v in pairs(asm.__code) do local list = {v.label, v.clabel, v.command, v.args, v.comment} for k,v in pairs(list) do if string.len(v) > 0 then s = s..v if k == 3 or k == 4 then s = s.."\t" end end end s = s .. "\n" end return s end, set_instrument = function(asm, n) asm:place_byte(n + 64) end, } --asm = { stuff } asm:add_line() return asm end --asm_assembly() return { asm = { byte = asm_byte, word = asm_word, comment = asm_comment, clabel = asm_clabel, label = asm_label, assembly = asm_assembly, }, driver = { ----------------------------------------------------------------------------- -- check_envelope(asm) -- Validate this code before calling asm:write() ----------------------------------------------------------------------------- check_envelope = function(assembly) if assembly:size() > 255 then return "FamiTone allows envelopes up to 255 bytes." end end, ----------------------------------------------------------------------------- -- envelope_entry(num) -- Given a numeric envelope entry (num), return a string formatted for this driver ----------------------------------------------------------------------------- envelope_entry = function(num) return string.format("%x", (num+192)) end, ----------------------------------------------------------------------------- -- envelope_end() -- Return this audio driver's indicator for the end of an envelope ----------------------------------------------------------------------------- envelope_end = function() return string.format("%x", 127) end, rest = 63, } --driver } end ----------------------------------------------------------------------------- -- create_context() -- A context has a configuration and a method to translate input to assembly code. ----------------------------------------------------------------------------- local function create_context(config) function validate_config(config) return config end return { config = validate_config(config), validate_config = validate_config, input = {}, output = "", outfile = io.stdout, assemblies = {}, ----------------------------------------------------------------------------- -- translate(context) -- Reads from context.input and writes to context.output -- Returns context,err ----------------------------------------------------------------------------- translate = function(context) ----------------------------------------------------------------------------- -- Validate and process the input as a Lua table with proper members ----------------------------------------------------------------------------- local function validate_input(context) ----------------------------------------------------------------------------- -- Capture commands from a channel ----------------------------------------------------------------------------- local function capture_commands(context, channel) local function docommand(context, command, asm) local notes = {c=0, d=2, e=4, f=5, g=7, a=9, b=11} local n = 0 local notelen = channel.notelen for note in string.gmatch(command, "<*>*[cdefgab%-]#*%.*%d*") do for octup in string.gmatch(note, ">") do channel.octave = channel.octave+1 end for octdown in string.gmatch(note, "<") do channel.octave = channel.octave-1 end for sharp in string.gmatch(command, "[cdfga]#") do n = n+1 end for sharperror in string.gmatch(command, "[be]#") do error("There is no B# or E#.") end for len in string.gmatch(note, "[cdefgab](%d*)") do notelen = tonumber(len) end for rest in string.gmatch(note, "%-") do goto onrest end note,_ = string.gsub(note, "[<>#%.%d]", "") -- strip out the extra characters n = 12 * channel.octave + notes[note] break ::onrest:: n = context.config.driver.rest end asm:place_byte(n) return asm end local function getcommands(context, channel) local asm = context.config.asm.assembly() asm:set_instrument(channel.instrument) table.insert(context.assemblies, asm) capture = "(@*>*<*[ivabcdefg%-]#*%.*%d*)" asm = context.config.asm.assembly() for command in string.gmatch(channel.commands, capture) do asm = docommand(context, command, asm) end table.insert(context.assemblies, asm) end getcommands(context, channel) end -- capture_commands() assert(type(context) == "table", "context should be a table.") assert(type(context.input) == "table", "context.input should be a table.") if context.input.title then local err = "title should be a string." assert(type(context.input.title) == "string", err) -- Add a label for this assembly module based on title local asm = context.config.asm.assembly() local s,_ = string.gsub(context.input.title, "%s+", "_") -- TODO: Delete all punctuation from s asm:add_label(s) table.insert(context.assemblies, asm) else -- No title? Go with "fammlNNNNNNN" local asm = context.config.asm.assembly() math.randomseed(os.time()) asm:add_label("famml"..tostring(math.random(0,1000000))) table.insert(context.assemblies, asm) end if context.input.composer then local err = "composer should be a string." assert(type(context.input.composer) == "string", err) end if context.input.programmer then local err = "programmer should be a string." assert(type(context.input.programmer) == "string", err) end if context.input.audiotype then local atype = context.input.audiotype local err = "audiotype should be \"music\" or \"sound\"." assert(atype == "music" or atype == "sound", err) else context.input.audiotype = "music" end if context.input.channels then local err = "channels should be a table." assert(type(context.input.channels) == "table", err) ----------------------------------------------------------------------------- -- validate_channel() ----------------------------------------------------------------------------- local function validate_channel(key, channel) local err = "channel '"..tostring(key).."' should be a table." assert(type(channel) == "table", err) if channel.octave then local err = "octave should be a number." assert(type(channel.octave) == "number", err) -- TODO: Shouldn't octave be validated by config? local err = "octave should be >= 0." assert(channel.octave >= 0, err) else channel.octave = 4 end if channel.notelen then local err = "notelen should be a number." assert(type(channel.notelen) == "number", err) -- TODO: Shouldn't notelen be validated by config? else channel.notelen = 4 end if channel.instrument then local err = "instrument should be a number." assert(type(channel.instrument) == "number", err) else channel.instrument = 1 end if channel.commands then local err = "commands should be a string." assert(type(channel.commands) == "string", err) channel.commands = string.lower(channel.commands) capture_commands(context, channel) end end --validate_channel() if context.input.audiotype == "music" then for k,v in pairs(context.input.channels) do validate_channel(k,v) end elseif context.input.audiotype == "sound" then validate_channel(1, context.input.channels[1]) end end return context end -- validate_input() ----------------------------------------------------------------------------- -- Write assembly to output string ----------------------------------------------------------------------------- local function output_assembly(context) for k,asm in pairs(context.assemblies) do context.output = context.output..asm:write() end return context end --output_assembly() validate_input(context) output_assembly(context) return context end, --translate() } end --create_context() ----------------------------------------------------------------------------- -- help() -- Just show some friendly information about the program. :) ----------------------------------------------------------------------------- local function help() print("Create chiptune music for 8-bit systems with Lua.\n") print("Usage: famml input.lua -c config.lua -o output") print("Pipe usage: cat input.lua | famml -p -c config.lua -o output") print(" -c Load a configuration script") print(" -h See this help screen") print(" -o Redirect output to a file (default: stdout)") print(" -p Accept input from a pipe") end ----------------------------------------------------------------------------- -- cli() -- cli() handles the command-line interface ----------------------------------------------------------------------------- local function cli() ----------------------------------------------------------------------------- -- checkparams(context) -- checkparams validates the parameters in arg ----------------------------------------------------------------------------- function checkparams(context) for i,v in pairs(arg) do if v == "-h" then help() return end if v == "-o" then if i == #arg then error("Output file expected after -o") elseif v == arg[1] then error("Cannot read from and write to the same file.") end end end return context end ----------------------------------------------------------------------------- -- Process the parameters, including pipe and interactive mode ----------------------------------------------------------------------------- function readinput(context) for i,v in pairs(arg) do if v == "-p" then -- Pipe mode! context.input = load(io.read("*all")) context.input = context.input() elseif v == "-o" then if arg[i+1] then context.outfile = io.open(arg[i+1], "w") assert(context.outfile, "Could not open output file '"..arg[i+1].."'") end elseif v == "-c" then if arg[i+1] then context.config = context.validate_config(dofile(arg[i+1])) end else -- All other options are checked. If this far, then arg[1] is input file. if i == 1 then local f = io.open(arg[1]) assert(f,"Could not open input file '"..arg[1].."'. Expected input file as first argument.") context.input = load(f:read("*all")) f:close() context.input = context.input() end end end return context end ----------------------------------------------------------------------------- -- Now to the meat of the function ----------------------------------------------------------------------------- context = create_context(config_ca65_famitone()) if not checkparams(context) then return end readinput(context) context:translate() context.outfile:write(context.output) if not context.outfile == io.stdout then context.outfile:close() end end ----------------------------------------------------------------------------- -- If this script is loaded from the command line without parameters, it should just help(). -- If it is run from dofile, it should return an interface to famml ----------------------------------------------------------------------------- if arg == nil then return { config_ca65_famitone=config_ca65_famitone, create_context=create_context, } elseif #arg <= 0 then return help() else return cli() end
local Native = require('lib.stdlib.native') ---@class LeaderBoard : Agent local LeaderBoard = class('LeaderBoard', require('lib.stdlib.oop.agent')) ---destructor ---@return void function LeaderBoard:destructor() --@debug@ checkobject(self, LeaderBoard, 'destructor', 'self') --@end-debug@ return Native.DestroyLeaderboard(getUd(self)) end ---<**_DEPRECATED_**> destroy ---@return void function LeaderBoard:destroy() --@debug@ deprecated('LeaderBoard.destroy', 'LeaderBoard.delete') --@end-debug@ return self:delete() end ---<static> create ---@return LeaderBoard function LeaderBoard:create() return LeaderBoard:fromUd(Native.CreateLeaderboard()) end ---display ---@param show boolean ---@return void function LeaderBoard:display(show) --@debug@ checkobject(self, LeaderBoard, 'display', 'self') checktype(show, 'boolean', 'display', 1) --@end-debug@ return Native.LeaderboardDisplay(getUd(self), show) end ---isDisplayed ---@return boolean function LeaderBoard:isDisplayed() --@debug@ checkobject(self, LeaderBoard, 'isDisplayed', 'self') --@end-debug@ return Native.IsLeaderboardDisplayed(getUd(self)) end ---getItemCount ---@return integer function LeaderBoard:getItemCount() --@debug@ checkobject(self, LeaderBoard, 'getItemCount', 'self') --@end-debug@ return Native.LeaderboardGetItemCount(getUd(self)) end ---setSizeByItemCount ---@param count integer ---@return void function LeaderBoard:setSizeByItemCount(count) --@debug@ checkobject(self, LeaderBoard, 'setSizeByItemCount', 'self') checktype(count, 'integer', 'setSizeByItemCount', 1) --@end-debug@ return Native.LeaderboardSetSizeByItemCount(getUd(self), count) end ---addItem ---@param label string ---@param value integer ---@param p Player ---@return void function LeaderBoard:addItem(label, value, p) --@debug@ checkobject(self, LeaderBoard, 'addItem', 'self') checktype(label, 'string', 'addItem', 1) checktype(value, 'integer', 'addItem', 2) checkobject(p, require('lib.stdlib.oop.player'), 'addItem', 3) --@end-debug@ return Native.LeaderboardAddItem(getUd(self), label, value, getUd(p)) end ---removeItem ---@param index integer ---@return void function LeaderBoard:removeItem(index) --@debug@ checkobject(self, LeaderBoard, 'removeItem', 'self') checktype(index, 'integer', 'removeItem', 1) --@end-debug@ return Native.LeaderboardRemoveItem(getUd(self), index) end ---removePlayerItem ---@param p Player ---@return void function LeaderBoard:removePlayerItem(p) --@debug@ checkobject(self, LeaderBoard, 'removePlayerItem', 'self') checkobject(p, require('lib.stdlib.oop.player'), 'removePlayerItem', 1) --@end-debug@ return Native.LeaderboardRemovePlayerItem(getUd(self), getUd(p)) end ---clear ---@return void function LeaderBoard:clear() --@debug@ checkobject(self, LeaderBoard, 'clear', 'self') --@end-debug@ return Native.LeaderboardClear(getUd(self)) end ---sortItemsByValue ---@param ascending boolean ---@return void function LeaderBoard:sortItemsByValue(ascending) --@debug@ checkobject(self, LeaderBoard, 'sortItemsByValue', 'self') checktype(ascending, 'boolean', 'sortItemsByValue', 1) --@end-debug@ return Native.LeaderboardSortItemsByValue(getUd(self), ascending) end ---sortItemsByPlayer ---@param ascending boolean ---@return void function LeaderBoard:sortItemsByPlayer(ascending) --@debug@ checkobject(self, LeaderBoard, 'sortItemsByPlayer', 'self') checktype(ascending, 'boolean', 'sortItemsByPlayer', 1) --@end-debug@ return Native.LeaderboardSortItemsByPlayer(getUd(self), ascending) end ---sortItemsByLabel ---@param ascending boolean ---@return void function LeaderBoard:sortItemsByLabel(ascending) --@debug@ checkobject(self, LeaderBoard, 'sortItemsByLabel', 'self') checktype(ascending, 'boolean', 'sortItemsByLabel', 1) --@end-debug@ return Native.LeaderboardSortItemsByLabel(getUd(self), ascending) end ---hasPlayerItem ---@param p Player ---@return boolean function LeaderBoard:hasPlayerItem(p) --@debug@ checkobject(self, LeaderBoard, 'hasPlayerItem', 'self') checkobject(p, require('lib.stdlib.oop.player'), 'hasPlayerItem', 1) --@end-debug@ return Native.LeaderboardHasPlayerItem(getUd(self), getUd(p)) end ---getPlayerIndex ---@param p Player ---@return integer function LeaderBoard:getPlayerIndex(p) --@debug@ checkobject(self, LeaderBoard, 'getPlayerIndex', 'self') checkobject(p, require('lib.stdlib.oop.player'), 'getPlayerIndex', 1) --@end-debug@ return Native.LeaderboardGetPlayerIndex(getUd(self), getUd(p)) end ---setLabel ---@param label string ---@return void function LeaderBoard:setLabel(label) --@debug@ checkobject(self, LeaderBoard, 'setLabel', 'self') checktype(label, 'string', 'setLabel', 1) --@end-debug@ return Native.LeaderboardSetLabel(getUd(self), label) end ---getLabelText ---@return string function LeaderBoard:getLabelText() --@debug@ checkobject(self, LeaderBoard, 'getLabelText', 'self') --@end-debug@ return Native.LeaderboardGetLabelText(getUd(self)) end ---setLabelColor ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer ---@return void function LeaderBoard:setLabelColor(red, green, blue, alpha) --@debug@ checkobject(self, LeaderBoard, 'setLabelColor', 'self') checktype(red, 'integer', 'setLabelColor', 1) checktype(green, 'integer', 'setLabelColor', 2) checktype(blue, 'integer', 'setLabelColor', 3) checktype(alpha, 'integer', 'setLabelColor', 4) --@end-debug@ return Native.LeaderboardSetLabelColor(getUd(self), red, green, blue, alpha) end ---setValueColor ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer ---@return void function LeaderBoard:setValueColor(red, green, blue, alpha) --@debug@ checkobject(self, LeaderBoard, 'setValueColor', 'self') checktype(red, 'integer', 'setValueColor', 1) checktype(green, 'integer', 'setValueColor', 2) checktype(blue, 'integer', 'setValueColor', 3) checktype(alpha, 'integer', 'setValueColor', 4) --@end-debug@ return Native.LeaderboardSetValueColor(getUd(self), red, green, blue, alpha) end ---setStyle ---@param showLabel boolean ---@param showNames boolean ---@param showValues boolean ---@param showIcons boolean ---@return void function LeaderBoard:setStyle(showLabel, showNames, showValues, showIcons) --@debug@ checkobject(self, LeaderBoard, 'setStyle', 'self') checktype(showLabel, 'boolean', 'setStyle', 1) checktype(showNames, 'boolean', 'setStyle', 2) checktype(showValues, 'boolean', 'setStyle', 3) checktype(showIcons, 'boolean', 'setStyle', 4) --@end-debug@ return Native.LeaderboardSetStyle(getUd(self), showLabel, showNames, showValues, showIcons) end ---setItemValue ---@param item integer ---@param val integer ---@return void function LeaderBoard:setItemValue(item, val) --@debug@ checkobject(self, LeaderBoard, 'setItemValue', 'self') checktype(item, 'integer', 'setItemValue', 1) checktype(val, 'integer', 'setItemValue', 2) --@end-debug@ return Native.LeaderboardSetItemValue(getUd(self), item, val) end ---setItemLabel ---@param item integer ---@param val string ---@return void function LeaderBoard:setItemLabel(item, val) --@debug@ checkobject(self, LeaderBoard, 'setItemLabel', 'self') checktype(item, 'integer', 'setItemLabel', 1) checktype(val, 'string', 'setItemLabel', 2) --@end-debug@ return Native.LeaderboardSetItemLabel(getUd(self), item, val) end ---setItemStyle ---@param item integer ---@param showLabel boolean ---@param showValue boolean ---@param showIcon boolean ---@return void function LeaderBoard:setItemStyle(item, showLabel, showValue, showIcon) --@debug@ checkobject(self, LeaderBoard, 'setItemStyle', 'self') checktype(item, 'integer', 'setItemStyle', 1) checktype(showLabel, 'boolean', 'setItemStyle', 2) checktype(showValue, 'boolean', 'setItemStyle', 3) checktype(showIcon, 'boolean', 'setItemStyle', 4) --@end-debug@ return Native.LeaderboardSetItemStyle(getUd(self), item, showLabel, showValue, showIcon) end ---setItemLabelColor ---@param item integer ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer ---@return void function LeaderBoard:setItemLabelColor(item, red, green, blue, alpha) --@debug@ checkobject(self, LeaderBoard, 'setItemLabelColor', 'self') checktype(item, 'integer', 'setItemLabelColor', 1) checktype(red, 'integer', 'setItemLabelColor', 2) checktype(green, 'integer', 'setItemLabelColor', 3) checktype(blue, 'integer', 'setItemLabelColor', 4) checktype(alpha, 'integer', 'setItemLabelColor', 5) --@end-debug@ return Native.LeaderboardSetItemLabelColor(getUd(self), item, red, green, blue, alpha) end ---setItemValueColor ---@param item integer ---@param red integer ---@param green integer ---@param blue integer ---@param alpha integer ---@return void function LeaderBoard:setItemValueColor(item, red, green, blue, alpha) --@debug@ checkobject(self, LeaderBoard, 'setItemValueColor', 'self') checktype(item, 'integer', 'setItemValueColor', 1) checktype(red, 'integer', 'setItemValueColor', 2) checktype(green, 'integer', 'setItemValueColor', 3) checktype(blue, 'integer', 'setItemValueColor', 4) checktype(alpha, 'integer', 'setItemValueColor', 5) --@end-debug@ return Native.LeaderboardSetItemValueColor(getUd(self), item, red, green, blue, alpha) end return LeaderBoard
--[[ Which of the following are valid numerals? What are their values? .0e12 .e12 0.0e 0x12 0xABFG 0xA FFFF 0xFFFFFFFF 0x 0x1P10 0.1e1 0x01.1 ]] local numerals = { ".0e12", ".e12", "0.0e", "0x12", "0xABFG", "0xA", "FFFF", "0xFFFFFFFF", "0x", "0x1P10", "0.1e1", "0x0.1p1" } for _, value in pairs(numerals) do local asNumber = tonumber(value) if asNumber then print(value .. " => " .. tostring(asNumber)) else print(value .. " is not a valid numeral") end end --[[ .0e12 => 0 .e12 is not a valid numeral 0.0e is not a valid numeral 0x12 => 18 0xABFG is not a valid numeral 0xA => 10 FFFF is not a valid numeral 0xFFFFFFFF => 4294967295 0x is not a valid numeral 0x1P10 => 1024 0.1e1 => 1 0x0.1p1 => 0.125 ]]
-- Toggle Hammerspoon Console hs.hotkey.bind({"cmd", "alt", "ctrl"}, 'y', hs.toggleConsole)
bj_PI = 3.14159265358979323846 bj_E = 2.71828182845904523536 bj_CELLWIDTH = 128.0 bj_CLIFFHEIGHT = 128.0 bj_UNIT_FACING = 270.0 bj_RADTODEG = 180.0 / bj_PI bj_DEGTORAD = bj_PI / 180.0 bj_TEXT_DELAY_QUEST = 20.00 bj_TEXT_DELAY_QUESTUPDATE = 20.00 bj_TEXT_DELAY_QUESTDONE = 20.00 bj_TEXT_DELAY_QUESTFAILED = 20.00 bj_TEXT_DELAY_QUESTREQUIREMENT = 20.00 bj_TEXT_DELAY_MISSIONFAILED = 20.00 bj_TEXT_DELAY_ALWAYSHINT = 12.00 bj_TEXT_DELAY_HINT = 12.00 bj_TEXT_DELAY_SECRET = 10.00 bj_TEXT_DELAY_UNITACQUIRED = 15.00 bj_TEXT_DELAY_UNITAVAILABLE = 10.00 bj_TEXT_DELAY_ITEMACQUIRED = 10.00 bj_TEXT_DELAY_WARNING = 12.00 bj_QUEUE_DELAY_QUEST = 5.00 bj_QUEUE_DELAY_HINT = 5.00 bj_QUEUE_DELAY_SECRET = 3.00 bj_HANDICAP_EASY = 60.00 bj_GAME_STARTED_THRESHOLD = 0.01 bj_WAIT_FOR_COND_MIN_INTERVAL = 0.10 bj_POLLED_WAIT_INTERVAL = 0.10 bj_POLLED_WAIT_SKIP_THRESHOLD = 2.00 bj_MAX_INVENTORY = 6 bj_MAX_PLAYERS = 12 bj_PLAYER_NEUTRAL_VICTIM = 13 bj_PLAYER_NEUTRAL_EXTRA = 14 bj_MAX_PLAYER_SLOTS = 16 bj_MAX_SKELETONS = 25 bj_MAX_STOCK_ITEM_SLOTS = 11 bj_MAX_STOCK_UNIT_SLOTS = 11 bj_MAX_ITEM_LEVEL = 10 bj_TOD_DAWN = 6.00 bj_TOD_DUSK = 18.00 bj_MELEE_STARTING_TOD = 8.00 bj_MELEE_STARTING_GOLD_V0 = 750 bj_MELEE_STARTING_GOLD_V1 = 500 bj_MELEE_STARTING_LUMBER_V0 = 200 bj_MELEE_STARTING_LUMBER_V1 = 150 bj_MELEE_STARTING_HERO_TOKENS = 1 bj_MELEE_HERO_LIMIT = 3 bj_MELEE_HERO_TYPE_LIMIT = 1 bj_MELEE_MINE_SEARCH_RADIUS = 2000 bj_MELEE_CLEAR_UNITS_RADIUS = 1500 bj_MELEE_CRIPPLE_TIMEOUT = 120.00 bj_MELEE_CRIPPLE_MSG_DURATION = 20.00 bj_MELEE_MAX_TWINKED_HEROES_V0 = 3 bj_MELEE_MAX_TWINKED_HEROES_V1 = 1 bj_CREEP_ITEM_DELAY = 0.50 bj_STOCK_RESTOCK_INITIAL_DELAY = 120 bj_STOCK_RESTOCK_INTERVAL = 30 bj_STOCK_MAX_ITERATIONS = 20 bj_MAX_DEST_IN_REGION_EVENTS = 64 bj_CAMERA_MIN_FARZ = 100 bj_CAMERA_DEFAULT_DISTANCE = 1650 bj_CAMERA_DEFAULT_FARZ = 5000 bj_CAMERA_DEFAULT_AOA = 304 bj_CAMERA_DEFAULT_FOV = 70 bj_CAMERA_DEFAULT_ROLL = 0 bj_CAMERA_DEFAULT_ROTATION = 90 bj_RESCUE_PING_TIME = 2.00 bj_NOTHING_SOUND_DURATION = 5.00 bj_TRANSMISSION_PING_TIME = 1.00 bj_TRANSMISSION_IND_RED = 255 bj_TRANSMISSION_IND_BLUE = 255 bj_TRANSMISSION_IND_GREEN = 255 bj_TRANSMISSION_IND_ALPHA = 255 bj_TRANSMISSION_PORT_HANGTIME = 1.50 bj_CINEMODE_INTERFACEFADE = 0.50 bj_CINEMODE_GAMESPEED = MAP_SPEED_NORMAL bj_CINEMODE_VOLUME_UNITMOVEMENT = 0.40 bj_CINEMODE_VOLUME_UNITSOUNDS = 0.00 bj_CINEMODE_VOLUME_COMBAT = 0.40 bj_CINEMODE_VOLUME_SPELLS = 0.40 bj_CINEMODE_VOLUME_UI = 0.00 bj_CINEMODE_VOLUME_MUSIC = 0.55 bj_CINEMODE_VOLUME_AMBIENTSOUNDS = 1.00 bj_CINEMODE_VOLUME_FIRE = 0.60 bj_SPEECH_VOLUME_UNITMOVEMENT = 0.25 bj_SPEECH_VOLUME_UNITSOUNDS = 0.00 bj_SPEECH_VOLUME_COMBAT = 0.25 bj_SPEECH_VOLUME_SPELLS = 0.25 bj_SPEECH_VOLUME_UI = 0.00 bj_SPEECH_VOLUME_MUSIC = 0.55 bj_SPEECH_VOLUME_AMBIENTSOUNDS = 1.00 bj_SPEECH_VOLUME_FIRE = 0.60 bj_SMARTPAN_TRESHOLD_PAN = 500 bj_SMARTPAN_TRESHOLD_SNAP = 3500 bj_MAX_QUEUED_TRIGGERS = 100 bj_QUEUED_TRIGGER_TIMEOUT = 180.00 bj_CAMPAIGN_INDEX_T = 0 bj_CAMPAIGN_INDEX_H = 1 bj_CAMPAIGN_INDEX_U = 2 bj_CAMPAIGN_INDEX_O = 3 bj_CAMPAIGN_INDEX_N = 4 bj_CAMPAIGN_INDEX_XN = 5 bj_CAMPAIGN_INDEX_XH = 6 bj_CAMPAIGN_INDEX_XU = 7 bj_CAMPAIGN_INDEX_XO = 8 bj_CAMPAIGN_OFFSET_T = 0 bj_CAMPAIGN_OFFSET_H = 1 bj_CAMPAIGN_OFFSET_U = 2 bj_CAMPAIGN_OFFSET_O = 3 bj_CAMPAIGN_OFFSET_N = 4 bj_CAMPAIGN_OFFSET_XN = 0 bj_CAMPAIGN_OFFSET_XH = 1 bj_CAMPAIGN_OFFSET_XU = 2 bj_CAMPAIGN_OFFSET_XO = 3 bj_MISSION_INDEX_T00 = bj_CAMPAIGN_OFFSET_T * 1000 + 0 bj_MISSION_INDEX_T01 = bj_CAMPAIGN_OFFSET_T * 1000 + 1 bj_MISSION_INDEX_H00 = bj_CAMPAIGN_OFFSET_H * 1000 + 0 bj_MISSION_INDEX_H01 = bj_CAMPAIGN_OFFSET_H * 1000 + 1 bj_MISSION_INDEX_H02 = bj_CAMPAIGN_OFFSET_H * 1000 + 2 bj_MISSION_INDEX_H03 = bj_CAMPAIGN_OFFSET_H * 1000 + 3 bj_MISSION_INDEX_H04 = bj_CAMPAIGN_OFFSET_H * 1000 + 4 bj_MISSION_INDEX_H05 = bj_CAMPAIGN_OFFSET_H * 1000 + 5 bj_MISSION_INDEX_H06 = bj_CAMPAIGN_OFFSET_H * 1000 + 6 bj_MISSION_INDEX_H07 = bj_CAMPAIGN_OFFSET_H * 1000 + 7 bj_MISSION_INDEX_H08 = bj_CAMPAIGN_OFFSET_H * 1000 + 8 bj_MISSION_INDEX_H09 = bj_CAMPAIGN_OFFSET_H * 1000 + 9 bj_MISSION_INDEX_H10 = bj_CAMPAIGN_OFFSET_H * 1000 + 10 bj_MISSION_INDEX_H11 = bj_CAMPAIGN_OFFSET_H * 1000 + 11 bj_MISSION_INDEX_U00 = bj_CAMPAIGN_OFFSET_U * 1000 + 0 bj_MISSION_INDEX_U01 = bj_CAMPAIGN_OFFSET_U * 1000 + 1 bj_MISSION_INDEX_U02 = bj_CAMPAIGN_OFFSET_U * 1000 + 2 bj_MISSION_INDEX_U03 = bj_CAMPAIGN_OFFSET_U * 1000 + 3 bj_MISSION_INDEX_U05 = bj_CAMPAIGN_OFFSET_U * 1000 + 4 bj_MISSION_INDEX_U07 = bj_CAMPAIGN_OFFSET_U * 1000 + 5 bj_MISSION_INDEX_U08 = bj_CAMPAIGN_OFFSET_U * 1000 + 6 bj_MISSION_INDEX_U09 = bj_CAMPAIGN_OFFSET_U * 1000 + 7 bj_MISSION_INDEX_U10 = bj_CAMPAIGN_OFFSET_U * 1000 + 8 bj_MISSION_INDEX_U11 = bj_CAMPAIGN_OFFSET_U * 1000 + 9 bj_MISSION_INDEX_O00 = bj_CAMPAIGN_OFFSET_O * 1000 + 0 bj_MISSION_INDEX_O01 = bj_CAMPAIGN_OFFSET_O * 1000 + 1 bj_MISSION_INDEX_O02 = bj_CAMPAIGN_OFFSET_O * 1000 + 2 bj_MISSION_INDEX_O03 = bj_CAMPAIGN_OFFSET_O * 1000 + 3 bj_MISSION_INDEX_O04 = bj_CAMPAIGN_OFFSET_O * 1000 + 4 bj_MISSION_INDEX_O05 = bj_CAMPAIGN_OFFSET_O * 1000 + 5 bj_MISSION_INDEX_O06 = bj_CAMPAIGN_OFFSET_O * 1000 + 6 bj_MISSION_INDEX_O07 = bj_CAMPAIGN_OFFSET_O * 1000 + 7 bj_MISSION_INDEX_O08 = bj_CAMPAIGN_OFFSET_O * 1000 + 8 bj_MISSION_INDEX_O09 = bj_CAMPAIGN_OFFSET_O * 1000 + 9 bj_MISSION_INDEX_O10 = bj_CAMPAIGN_OFFSET_O * 1000 + 10 bj_MISSION_INDEX_N00 = bj_CAMPAIGN_OFFSET_N * 1000 + 0 bj_MISSION_INDEX_N01 = bj_CAMPAIGN_OFFSET_N * 1000 + 1 bj_MISSION_INDEX_N02 = bj_CAMPAIGN_OFFSET_N * 1000 + 2 bj_MISSION_INDEX_N03 = bj_CAMPAIGN_OFFSET_N * 1000 + 3 bj_MISSION_INDEX_N04 = bj_CAMPAIGN_OFFSET_N * 1000 + 4 bj_MISSION_INDEX_N05 = bj_CAMPAIGN_OFFSET_N * 1000 + 5 bj_MISSION_INDEX_N06 = bj_CAMPAIGN_OFFSET_N * 1000 + 6 bj_MISSION_INDEX_N07 = bj_CAMPAIGN_OFFSET_N * 1000 + 7 bj_MISSION_INDEX_N08 = bj_CAMPAIGN_OFFSET_N * 1000 + 8 bj_MISSION_INDEX_N09 = bj_CAMPAIGN_OFFSET_N * 1000 + 9 bj_MISSION_INDEX_XN00 = bj_CAMPAIGN_OFFSET_XN * 1000 + 0 bj_MISSION_INDEX_XN01 = bj_CAMPAIGN_OFFSET_XN * 1000 + 1 bj_MISSION_INDEX_XN02 = bj_CAMPAIGN_OFFSET_XN * 1000 + 2 bj_MISSION_INDEX_XN03 = bj_CAMPAIGN_OFFSET_XN * 1000 + 3 bj_MISSION_INDEX_XN04 = bj_CAMPAIGN_OFFSET_XN * 1000 + 4 bj_MISSION_INDEX_XN05 = bj_CAMPAIGN_OFFSET_XN * 1000 + 5 bj_MISSION_INDEX_XN06 = bj_CAMPAIGN_OFFSET_XN * 1000 + 6 bj_MISSION_INDEX_XN07 = bj_CAMPAIGN_OFFSET_XN * 1000 + 7 bj_MISSION_INDEX_XN08 = bj_CAMPAIGN_OFFSET_XN * 1000 + 8 bj_MISSION_INDEX_XN09 = bj_CAMPAIGN_OFFSET_XN * 1000 + 9 bj_MISSION_INDEX_XN10 = bj_CAMPAIGN_OFFSET_XN * 1000 + 10 bj_MISSION_INDEX_XH00 = bj_CAMPAIGN_OFFSET_XH * 1000 + 0 bj_MISSION_INDEX_XH01 = bj_CAMPAIGN_OFFSET_XH * 1000 + 1 bj_MISSION_INDEX_XH02 = bj_CAMPAIGN_OFFSET_XH * 1000 + 2 bj_MISSION_INDEX_XH03 = bj_CAMPAIGN_OFFSET_XH * 1000 + 3 bj_MISSION_INDEX_XH04 = bj_CAMPAIGN_OFFSET_XH * 1000 + 4 bj_MISSION_INDEX_XH05 = bj_CAMPAIGN_OFFSET_XH * 1000 + 5 bj_MISSION_INDEX_XH06 = bj_CAMPAIGN_OFFSET_XH * 1000 + 6 bj_MISSION_INDEX_XH07 = bj_CAMPAIGN_OFFSET_XH * 1000 + 7 bj_MISSION_INDEX_XH08 = bj_CAMPAIGN_OFFSET_XH * 1000 + 8 bj_MISSION_INDEX_XH09 = bj_CAMPAIGN_OFFSET_XH * 1000 + 9 bj_MISSION_INDEX_XU00 = bj_CAMPAIGN_OFFSET_XU * 1000 + 0 bj_MISSION_INDEX_XU01 = bj_CAMPAIGN_OFFSET_XU * 1000 + 1 bj_MISSION_INDEX_XU02 = bj_CAMPAIGN_OFFSET_XU * 1000 + 2 bj_MISSION_INDEX_XU03 = bj_CAMPAIGN_OFFSET_XU * 1000 + 3 bj_MISSION_INDEX_XU04 = bj_CAMPAIGN_OFFSET_XU * 1000 + 4 bj_MISSION_INDEX_XU05 = bj_CAMPAIGN_OFFSET_XU * 1000 + 5 bj_MISSION_INDEX_XU06 = bj_CAMPAIGN_OFFSET_XU * 1000 + 6 bj_MISSION_INDEX_XU07 = bj_CAMPAIGN_OFFSET_XU * 1000 + 7 bj_MISSION_INDEX_XU08 = bj_CAMPAIGN_OFFSET_XU * 1000 + 8 bj_MISSION_INDEX_XU09 = bj_CAMPAIGN_OFFSET_XU * 1000 + 9 bj_MISSION_INDEX_XU10 = bj_CAMPAIGN_OFFSET_XU * 1000 + 10 bj_MISSION_INDEX_XU11 = bj_CAMPAIGN_OFFSET_XU * 1000 + 11 bj_MISSION_INDEX_XU12 = bj_CAMPAIGN_OFFSET_XU * 1000 + 12 bj_MISSION_INDEX_XU13 = bj_CAMPAIGN_OFFSET_XU * 1000 + 13 bj_MISSION_INDEX_XO00 = bj_CAMPAIGN_OFFSET_XO * 1000 + 0 bj_CINEMATICINDEX_TOP = 0 bj_CINEMATICINDEX_HOP = 1 bj_CINEMATICINDEX_HED = 2 bj_CINEMATICINDEX_OOP = 3 bj_CINEMATICINDEX_OED = 4 bj_CINEMATICINDEX_UOP = 5 bj_CINEMATICINDEX_UED = 6 bj_CINEMATICINDEX_NOP = 7 bj_CINEMATICINDEX_NED = 8 bj_CINEMATICINDEX_XOP = 9 bj_CINEMATICINDEX_XED = 10 bj_ALLIANCE_UNALLIED = 0 bj_ALLIANCE_UNALLIED_VISION = 1 bj_ALLIANCE_ALLIED = 2 bj_ALLIANCE_ALLIED_VISION = 3 bj_ALLIANCE_ALLIED_UNITS = 4 bj_ALLIANCE_ALLIED_ADVUNITS = 5 bj_ALLIANCE_NEUTRAL = 6 bj_ALLIANCE_NEUTRAL_VISION = 7 bj_KEYEVENTTYPE_DEPRESS = 0 bj_KEYEVENTTYPE_RELEASE = 1 bj_KEYEVENTKEY_LEFT = 0 bj_KEYEVENTKEY_RIGHT = 1 bj_KEYEVENTKEY_DOWN = 2 bj_KEYEVENTKEY_UP = 3 bj_TIMETYPE_ADD = 0 bj_TIMETYPE_SET = 1 bj_TIMETYPE_SUB = 2 bj_CAMERABOUNDS_ADJUST_ADD = 0 bj_CAMERABOUNDS_ADJUST_SUB = 1 bj_QUESTTYPE_REQ_DISCOVERED = 0 bj_QUESTTYPE_REQ_UNDISCOVERED = 1 bj_QUESTTYPE_OPT_DISCOVERED = 2 bj_QUESTTYPE_OPT_UNDISCOVERED = 3 bj_QUESTMESSAGE_DISCOVERED = 0 bj_QUESTMESSAGE_UPDATED = 1 bj_QUESTMESSAGE_COMPLETED = 2 bj_QUESTMESSAGE_FAILED = 3 bj_QUESTMESSAGE_REQUIREMENT = 4 bj_QUESTMESSAGE_MISSIONFAILED = 5 bj_QUESTMESSAGE_ALWAYSHINT = 6 bj_QUESTMESSAGE_HINT = 7 bj_QUESTMESSAGE_SECRET = 8 bj_QUESTMESSAGE_UNITACQUIRED = 9 bj_QUESTMESSAGE_UNITAVAILABLE = 10 bj_QUESTMESSAGE_ITEMACQUIRED = 11 bj_QUESTMESSAGE_WARNING = 12 bj_SORTTYPE_SORTBYVALUE = 0 bj_SORTTYPE_SORTBYPLAYER = 1 bj_SORTTYPE_SORTBYLABEL = 2 bj_CINEFADETYPE_FADEIN = 0 bj_CINEFADETYPE_FADEOUT = 1 bj_CINEFADETYPE_FADEOUTIN = 2 bj_REMOVEBUFFS_POSITIVE = 0 bj_REMOVEBUFFS_NEGATIVE = 1 bj_REMOVEBUFFS_ALL = 2 bj_REMOVEBUFFS_NONTLIFE = 3 bj_BUFF_POLARITY_POSITIVE = 0 bj_BUFF_POLARITY_NEGATIVE = 1 bj_BUFF_POLARITY_EITHER = 2 bj_BUFF_RESIST_MAGIC = 0 bj_BUFF_RESIST_PHYSICAL = 1 bj_BUFF_RESIST_EITHER = 2 bj_BUFF_RESIST_BOTH = 3 bj_HEROSTAT_STR = 0 bj_HEROSTAT_AGI = 1 bj_HEROSTAT_INT = 2 bj_MODIFYMETHOD_ADD = 0 bj_MODIFYMETHOD_SUB = 1 bj_MODIFYMETHOD_SET = 2 bj_UNIT_STATE_METHOD_ABSOLUTE = 0 bj_UNIT_STATE_METHOD_RELATIVE = 1 bj_UNIT_STATE_METHOD_DEFAULTS = 2 bj_UNIT_STATE_METHOD_MAXIMUM = 3 bj_GATEOPERATION_CLOSE = 0 bj_GATEOPERATION_OPEN = 1 bj_GATEOPERATION_DESTROY = 2 bj_GAMECACHE_BOOLEAN = 0 bj_GAMECACHE_INTEGER = 1 bj_GAMECACHE_REAL = 2 bj_GAMECACHE_UNIT = 3 bj_GAMECACHE_STRING = 4 bj_ITEM_STATUS_HIDDEN = 0 bj_ITEM_STATUS_OWNED = 1 bj_ITEM_STATUS_INVULNERABLE = 2 bj_ITEM_STATUS_POWERUP = 3 bj_ITEM_STATUS_SELLABLE = 4 bj_ITEM_STATUS_PAWNABLE = 5 bj_ITEMCODE_STATUS_POWERUP = 0 bj_ITEMCODE_STATUS_SELLABLE = 1 bj_ITEMCODE_STATUS_PAWNABLE = 2 bj_MINIMAPPINGSTYLE_SIMPLE = 0 bj_MINIMAPPINGSTYLE_FLASHY = 1 bj_MINIMAPPINGSTYLE_ATTACK = 2 bj_CORPSE_MAX_DEATH_TIME = 8.00 bj_CORPSETYPE_FLESH = 0 bj_CORPSETYPE_BONE = 1 bj_ELEVATOR_BLOCKER_CODE = "DTep" bj_ELEVATOR_CODE01 = "DTrf" bj_ELEVATOR_CODE02 = "DTrx" bj_ELEVATOR_WALL_TYPE_ALL = 0 bj_ELEVATOR_WALL_TYPE_EAST = 1 bj_ELEVATOR_WALL_TYPE_NORTH = 2 bj_ELEVATOR_WALL_TYPE_SOUTH = 3 bj_ELEVATOR_WALL_TYPE_WEST = 4 bj_MELEE_MAX_TWINKED_HEROES = 0 bj_slotControlReady = false bj_mapInitialPlayableArea = nil bj_mapInitialCameraBounds = nil bj_forLoopAIndex = 0 bj_forLoopBIndex = 0 bj_forLoopAIndexEnd = 0 bj_forLoopBIndexEnd = 0 bj_slotControlReady = false bj_gameStartedTimer = nil bj_gameStarted = false bj_isSinglePlayer = false bj_dncSoundsDay = nil bj_dncSoundsNight = nil bj_dayAmbientSound = nil bj_nightAmbientSound = nil bj_dncSoundsDawn = nil bj_dncSoundsDusk = nil bj_dawnSound = nil bj_duskSound = nil bj_useDawnDuskSounds = true bj_dncIsDaytime = false bj_rescueSound = nil bj_questDiscoveredSound = nil bj_questUpdatedSound = nil bj_questCompletedSound = nil bj_questFailedSound = nil bj_questHintSound = nil bj_questSecretSound = nil bj_questItemAcquiredSound = nil bj_questWarningSound = nil bj_victoryDialogSound = nil bj_defeatDialogSound = nil bj_rescueUnitBehavior = nil bj_rescueChangeColorUnit = true bj_rescueChangeColorBldg = true bj_cineSceneEndingTimer = nil bj_cineSceneLastSound = nil bj_cineSceneBeingSkipped = nil bj_cineModePriorSpeed = MAP_SPEED_NORMAL bj_cineModePriorFogSetting = false bj_cineModePriorMaskSetting = false bj_cineModeAlreadyIn = false bj_cineModePriorDawnDusk = false bj_cineModeSavedSeed = 0 bj_cineFadeFinishTimer = nil bj_cineFadeContinueTimer = nil bj_cineFadeContinueRed = 0 bj_cineFadeContinueGreen = 0 bj_cineFadeContinueBlue = 0 bj_cineFadeContinueTrans = 0 bj_cineFadeContinueDuration = 0 bj_cineFadeContinueTex = ""
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.ui.create_character.basic_information", function() local BasicInformation = require "game.ui.create_character.basic_information" local Character = require "game.rules.character" local Attributes = require "game.rules.character.attributes" local testStates = require "test_helpers.test_states" local biWidget before_each(function() biWidget = BasicInformation { character = testStates.basicPlayer(), buyPoints = 15 } end) it("renders a table", function() assert.is_table(biWidget) end) it("updates the character name has it changes", function() local character = { } local bi = BasicInformation { character = character } local nameBox = bi:findByID("characterName") assert.component_dispatches( Character.actions.setName(character, "Foobar"), function() nameBox:setText("Foobar") end ) end) it("sets the minimum and maximum for the attribute spinners", function() local intelligenceSpinner = biWidget:findByID("INTELLIGENCESpinner") assert.equals(3, intelligenceSpinner.minimum) assert.equals(12, intelligenceSpinner.maximum) end) it("dispatches to increase intelligence attribute", function() local spinner = biWidget:findByID("INTELLIGENCESpinner") assert.component_dispatches(Character.actions.buyAttributePoint( biWidget.character, Attributes.intelligence), function() spinner:increase() end) end) it("adds point when points are subtracted", function() local spinner = biWidget:findByID("INTELLIGENCESpinner") assert.component_dispatches(Character.actions.sellAttributePoint( biWidget.character, Attributes.intelligence), function() spinner:decrease() end) end) end)
-- Simple test for QLink status local modem = peripheral.find("modem") modem.open(6464) modem.transmit(6464,6464,{sType = "requestStatus"}) local t = os.startTimer(2) while true do local e = {os.pullEvent()} if e[1] == "modem_message" then if e[3] == 6464 then if type(e[5]) == "table" then if e[5].sType then if e[5].sType == "status" then print("C64 Status: "..e[5].sContents) end end end end elseif e[1] == "timer" then print("C64 Status:") print("Error: Could not connect to server") break end end
#!/usr/bin/lua -- Sidef executor in Lua String = setmetatable({ __index = function(self, i) return String[i] end, concat = function(self, arg) return String(self.value .. arg.value) end, say = function(self) self:concat(String("\n")):print(); end, print = function(self) io.write(self.value); end, }, { __call = function(self, val) return setmetatable({value = val}, String) end }); function execute_expr(statement) local self_obj = statement['self']; if (type(self_obj) == "table" and getmetatable(self_obj) == nil) then self_obj = execute(self_obj); end if (statement['call'] ~= nil) then for i = 1, #(statement['call']) do local call = statement['call'][i]; local meth = call['method']; if (call['arg'] ~= nil) then local args = {}; local call_args = call['arg']; for i = 1, #call_args do local arg = call_args[i]; if (type(arg) == "table" and getmetatable(arg) == nil) then arg = execute_expr(arg); end args[i] = arg; end self_obj = self_obj[meth](self_obj, unpack(args)); else self_obj = self_obj[meth](self_obj); end end end return self_obj; end function execute(structure) local results = {}; for i = 1, #(structure['main']) do local statement = structure['main'][i]; results[i] = execute_expr(statement); end return results[#results]; end local ast = { main = { { call = {{method = "print"}}, self = { main = { { call = {{method = "concat", arg = {{self = String("llo")}}}}, self = String("he"), } }, } }, { call = {{method = "say"}}, self = String(" world!"); }, } } execute(ast);
-- based on https://github.com/cheapie/mail laptop.register_app("mail", { app_name = "Mail", app_icon = "laptop_email_letter.png", app_info = "Send Electronic Mail", formspec_func = function(app, mtos) local cloud = mtos.bdev:get_app_storage('cloud', 'mail') if not cloud then mtos:set_app("mail:nonet") return false end if not mtos.sysram.current_player then mtos:set_app() -- no player. Back to launcher return false end if not cloud[mtos.sysram.current_player] then mtos:set_app("mail:newplayer") return false end local account = cloud[mtos.sysram.current_player] account.selected_box = account.selected_box or "inbox" account.selected_index = nil -- will be new determinated by selectedmessage local box = account[account.selected_box] -- inbox or outbox app.app_info = app.app_info.." - Welcome "..mtos.sysram.current_player local formspec = mtos.theme:get_tableoptions().. "tablecolumns[" .. "image,align=center,1="..mtos.theme:get_texture('laptop_mail.png')..",2="..mtos.theme:get_texture('laptop_mail_read.png')..";".. --icon column "color;".. -- subject and date color "text;".. -- subject "text,padding=1.5;".. -- sender "text,padding=1.5,align=right]".. -- date "table[0,0.5;7.5,8.2;message;" if box and box[1] then for idx,message in ipairs(box) do if idx > 1 then formspec = formspec..',' end -- set read/unread status if account.selected_box == "sentbox" then formspec = formspec .. "2,"..mtos.theme.muted_textcolor.."," -- sent are always read elseif not message.is_read then formspec = formspec .. "1,"..mtos.theme.table_textcolor.."," -- unread else formspec = formspec .. "2,"..mtos.theme.muted_textcolor.."," -- read end -- set subject if not message.subject or message.subject == "" then formspec = formspec .. "(No Subject)," elseif string.len(message.subject) > 30 then formspec = formspec .. minetest.formspec_escape(string.sub(message.subject,1,27)) .. "...," else formspec = formspec .. minetest.formspec_escape(message.subject) .. "," end -- set sender or receiver if account.selected_box == "inbox" then formspec = formspec..minetest.formspec_escape(message.sender or "") .."," -- body else formspec = formspec..minetest.formspec_escape(message.receiver or "") .."," -- body end -- set date formspec = formspec .. os.date("%c", message.time) -- timestamp -- handle marked line if account.selectedmessage and message.sender == account.selectedmessage.sender and message.subject == account.selectedmessage.subject and message.time == account.selectedmessage.time and message.body == account.selectedmessage.body then account.selected_index = idx end end formspec = formspec .. ";"..(account.selected_index or "").."]" else formspec = formspec .. ",,No Mail :(]" end -- toggle inbox/sentbox if account.selected_box == "inbox" then formspec = formspec .. mtos.theme:get_image_button('0,9;1,1', 'minor', 'switch_sentbox', 'laptop_mail_sentbox.png', '', 'Show Sent Messages') else formspec = formspec .. mtos.theme:get_image_button('0,9;1,1', 'minor', 'switch_inbox', 'laptop_mail_received.png', '', 'Show Received Messages') end formspec = formspec .. mtos.theme:get_image_button('1.7,9;1,1', 'minor', 'new', 'laptop_email_new.png', '', 'New Message') if account.newmessage then formspec = formspec .. mtos.theme:get_image_button('2.7,9;1,1', 'minor', 'continue', 'laptop_email_edit.png', '', 'Continue Last Message') end if account.selectedmessage then formspec = formspec .. mtos.theme:get_image_button('3.7,9;1,1', 'minor', 'reply', 'laptop_email_reply.png', '', 'Reply').. mtos.theme:get_image_button('4.7,9;1,1', 'minor', 'forward', 'laptop_email_forward.png', '', 'Forward').. mtos.theme:get_image_button('5.7,9;1,1', 'minor', 'delete', 'laptop_email_trash.png', '', 'Delete') if account.selected_box == "inbox" then if not account.selectedmessage.is_read then formspec = formspec .. mtos.theme:get_image_button('6.7,9;1,1', 'minor', 'markread', 'laptop_mail_read_button.png', '', 'Mark Message as Read') else formspec = formspec .. mtos.theme:get_image_button('6.7,9;1,1', 'minor', 'markunread', 'laptop_mail_button.png', '', 'Mark Message as Unread') end end formspec = formspec .. mtos.theme:get_image_button('8,9;1,1', 'minor', 'print', 'laptop_printer_button.png', '', 'Print Email') if account.selected_box == "inbox" then formspec = formspec .. mtos.theme:get_label('8,0.5', "From: "..(account.selectedmessage.sender or "")) else formspec = formspec .. mtos.theme:get_label('8,0.5', "To: "..(account.selectedmessage.receiver or "")) end formspec = formspec .. mtos.theme:get_label('8,1', "Subject: "..(account.selectedmessage.subject or "")).. mtos.theme:get_tableoptions(false).."tablecolumns[text]table[8,1.55;6.85,7.15;preview_bg;]".. "textarea[8.35,1.6;6.8,8.25;;"..minetest.colorize(mtos.theme.table_textcolor, minetest.formspec_escape(account.selectedmessage.body) or "")..";]" end return formspec end, receive_fields_func = function(app, mtos, sender, fields) if mtos.sysram.current_player ~= mtos.sysram.last_player then mtos:set_app() -- wrong player. Back to launcher return end local cloud = mtos.bdev:get_app_storage('cloud', 'mail') local account = cloud[mtos.sysram.current_player] if not account then mtos:set_app() -- wrong player. Back to launcher return end account.selected_box = account.selected_box or "inbox" local box = account[account.selected_box] -- inbox or outbox -- Set read status if 2 seconds selected if account.selected_index and account.selectedmessage and account.selected_box == "inbox" and account.selected_timestamp and (os.time() - account.selected_timestamp) > 1 then account.selectedmessage.is_read = true end -- process input if fields.message then local event = minetest.explode_table_event(fields.message) account.selectedmessage = box[event.row] if account.selectedmessage then account.selected_index = event.row account.selected_timestamp = os.time() else account.selected_index = nil end elseif fields.new then account.newmessage = {} mtos:set_app("mail:compose") elseif fields.continue then mtos:set_app("mail:compose") elseif fields.switch_sentbox then account.selected_box = "sentbox" account.selectedmessage = nil elseif fields.switch_inbox then account.selected_box = "inbox" account.selectedmessage = nil elseif account.selected_index then if fields.delete then table.remove(box, account.selected_index) account.selectedmessage = nil elseif fields.reply then account.newmessage = {} account.newmessage.receiver = account.selectedmessage.sender account.newmessage.subject = "Re: "..(account.selectedmessage.subject or "") account.newmessage.body = "Type your reply here."..string.char(10)..string.char(10).."--Original message follows--"..string.char(10)..(account.selectedmessage.body or "") mtos:set_app("mail:compose") elseif fields.forward then account.newmessage = {} account.newmessage.subject = "Fw: "..(account.selectedmessage.subject or "") account.newmessage.body = "Type your reply here."..string.char(10)..string.char(10).."--Original message follows--"..string.char(10)..(account.selectedmessage.body or "") mtos:set_app("mail:compose") elseif fields.markread then account.selectedmessage.is_read = true elseif fields.markunread then account.selectedmessage.is_read = false account.selected_timestamp = nil elseif fields.print then mtos:print_file_dialog({ label = account.selectedmessage.subject, author = account.selectedmessage.sender, timestamp = account.selectedmessage.time, text = account.selectedmessage.body, }) end end end }) laptop.register_view("mail:newplayer", { formspec_func = function(app, mtos) return mtos.theme:get_label('1,3', "No mail account for player "..mtos.sysram.current_player.. " found. Do you like to create a new account?").. mtos.theme:get_button('1,4;3,1', 'major', 'create', 'Create Account') end, receive_fields_func = function(app, mtos, sender, fields) if mtos.sysram.current_player ~= mtos.sysram.last_player then mtos:set_app() -- wrong player. Back to launcher return end if fields.create then local cloud = mtos.bdev:get_app_storage('cloud', 'mail') cloud[mtos.sysram.current_player] = { inbox = {}, sentbox = {} } app:back_app() elseif fields.os_back then app:exit_app() end end }) laptop.register_view("mail:nonet", { formspec_func = function(app, mtos) return mtos.theme:get_label('1,3', "NO NETWORK CONNECTION") end, receive_fields_func = function(app, mtos, sender, fields) app:exit_app() end }) -- Write new mail laptop.register_view("mail:compose", { formspec_func = function(app, mtos) local cloud = mtos.bdev:get_app_storage('cloud', 'mail') local account = cloud[mtos.sysram.current_player] account.newmessage = account.newmessage or {} local message = account.newmessage local formspec = "background[0,0.4;8,2.4;"..mtos.theme.contrast_background.."]".. mtos.theme:get_label("0.25,2", "Subject:", "contrast").."field[2.7,2;5,1;subject;;"..minetest.formspec_escape(message.subject or "").."]".. "background[0,3.05;7.95,3.44;"..mtos.theme.contrast_background.."]".. "textarea[0.25,3;8,4;body;;"..minetest.formspec_escape(message.body or "").."]".. mtos.theme:get_button("0,8;2,1", "major", "send", "Send message").. mtos.theme:get_label("0.25,0.75", "Receiver:", "contrast").."dropdown[2.4,0.75;5.2,1;receiver;" local sortedtab = {} for playername,_ in pairs(cloud) do table.insert(sortedtab, playername) end table.sort(sortedtab) local selected_idx for idx, playername in ipairs(sortedtab) do formspec = formspec..',' .. minetest.formspec_escape(playername) if playername == message.receiver then selected_idx = idx+1 -- +1 because of empty entry end end formspec = formspec .. ";"..(selected_idx or "").."]" if message.receiver and not cloud[message.receiver] then formspec = formspec..mtos.theme:get_label('2.3,8', "invalid receiver player") end return formspec end, receive_fields_func = function(app, mtos, sender, fields) if mtos.sysram.current_player ~= mtos.sysram.last_player then mtos:set_app() -- wrong player. Back to launcher return end local cloud = mtos.bdev:get_app_storage('cloud', 'mail') local account = cloud[mtos.sysram.current_player] account.newmessage = account.newmessage or {} local message = account.newmessage message.receiver = fields.receiver or message.receiver message.sender = mtos.sysram.current_player message.time = os.time() message.subject = fields.subject or message.subject message.body = fields.body or message.body if fields.send and message.receiver and cloud[message.receiver] then table.insert(cloud[message.receiver].inbox, message) table.insert(account.sentbox, table.copy(message)) account.newmessage = nil app:back_app() end end })
return { size = { w = 17, h = 11 }, cells = { {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, }, start_position = { x = 9, y = 10 }, start_shape = 'triangle', enemies = { { shape = 'triangle', position = { x = 6, y = 7 } }, { shape = 'triangle', position = { x = 2, y = 7 } }, { shape = 'square', position = { x = 12, y = 7 } }, { shape = 'pentagon', position = { x = 16, y = 7 } }, { shape = 'circle', position = { x = 9, y = 5 } }, { shape = 'circle', position = { x = 9, y = 2 } }, }, intermission = { background = 'shape_triangle.png', s_color = {96/256, 122/256, 143/256, 0}, o_color = {191/256, 44/256, 172/256, 0}, dialog = { "<other>Hey Shape.</>", "<other>Do you thing love can take <big>shape</> on the battlefield?</>", "<shape>What are you talking about?</>", "<other>You see, there's this girl...</>", "<shape>Why are you talking to me about this?</>", "<shape>I'm about to end you all.</>", "<other>Well, I just thought...</>", "<shape>Just leave me alone.</>", "<other>That's is. Now I'm mad.</>", "<other>You're toast Shape!</>", "<other>You're toast and you don't even know it!</>" } } }
speed = 1 cameraSpeed = math.pi / 8 rot = math.pi / 2 light = tracer.SpotLight(tracer.Color(1, 1, 1), tracer.Vec(2, 5, 0), tracer.Vec(0, 0, 0), math.pi / 12, math.pi / 9) tracer.scene:addLight(light) function tick(dt) local obj = tracer.scene:getObject(3) obj.transform = obj.transform * tracer.Mat.fromRotationZ(dt * speed) obj.transform = tracer.Mat.fromTranslation(tracer.Vec(-dt * speed, 0, 0)) * obj.transform local m = tracer.Mat.fromTranslation(tracer.Vec(0, -1, 0)) * obj.transform local pos = m:mul(tracer.Vec(0, 0, 0)) light.direction = pos - light.position local cam = tracer.scene.camera local mat = tracer.Mat.fromTranslation(tracer.Vec(0, 0, -6)) * tracer.Mat.fromRotationY(rot) * tracer.Mat.fromTranslation(tracer.Vec(0, 0, 8)) cam.position = mat:mul(tracer.Vec(0, 0, 0)) tracer.scene.camera = cam rot = rot - dt * cameraSpeed end
if not file.Exists("ghomes_system/mails/", "DATA") then file.CreateDir("ghomes_system/mails/") end util.AddNetworkString("ghomes_requestlastmail") util.AddNetworkString("ghomes_writenote") util.AddNetworkString("ghomes_newmail") ghomes.mail = ghomes.mail or {} function ghomes.mail.savemail(sid) local target = "ghomes_system/mails/" .. sid .. ".txt" file.Write(target, util.TableToJSON(ghomes.mail[sid], true)) end function ghomes.mail.restoremails() for k, v in pairs(file.Find("ghomes_system/mails/*", "DATA")) do local trg = string.Left(v, 17) ghomes.mail[trg] = util.JSONToTable(file.Read("ghomes_system/mails/" .. v)) end end net.Receive("ghomes_requestlastmail", function(len, ply) local sid = ply:SteamID64() net.Start("ghomes_requestlastmail") net.WriteTable(ghomes.mail[sid][1] or {}) table.remove(ghomes.mail[sid], 1) ghomes.mail.savemail(sid) net.Send(ply) end) net.Receive("ghomes_writenote", function(len, ply) local target = net.ReadString() local _message = net.ReadString() --local anon = net.ReadBool() if not ply.lastwrotenote then ply.lastwrotenote = CurTime() else if CurTime() - ply.lastwrotenote < 60 then -- stop spamming u cunt ghomes.wrapper.notify(ply, 1, 4, Format("You need to wait another %i seconds before writing a message/mail", 60 - (CurTime() - ply.lastwrotenote) )) return end end ply.lastwrotenote = CurTime() if string.len(_message) > 1024 then return end -- fuck off mate target = util.SteamIDTo64(target) if not ghomes.mail[target] then ghomes.mail[target] = {} end local message = {} /*if anon then message.author = "???" else*/ message.author = ply:Nick() --end message.text = _message table.insert(ghomes.mail[target], message) ghomes.mail.savemail(target) local plytrg = player.GetBySteamID64(target) if plytrg then net.Start("ghomes_newmail") net.WriteUInt(#ghomes.mail[target], 7) net.Send(plytrg) end end)
--[[************************************************************ Stdlib written by Jason Lee Copyright (c) 2018 This software is free to use. You can modify it and redistribute it under the terms of the MIT license. --************************************************************]] return function(thread) local API={ _version={0,3,9}; enum={ object_type={ property={}; }; }; root_functions={ math={ floor=math.floor; ceil=math.ceil; asin=math.asin; sin=math.sin; cos=math.cos; tan=math.tan; rad=math.rad; deg=math.deg; sqrt=math.sqrt; exp=math.exp; abs=math.abs; random=math.random; max=math.max; min=math.min; pi=math.pi; }; string={ len=string.len; sub=string.sub; gsub=string.gsub; match=string.match; gmatch=string.gmatch; format=string.format; upper=string.upper; lower=string.lower; byte=string.byte; char=string.char; find=string.find; }; table={ unpack=unpack; insert=table.insert; remove=table.remove; sort=table.sort; }; coroutine={ create=coroutine.create; resume=coroutine.resume; yield=coroutine.yield; status=coroutine.status; }; }; } if _VERSION=="Lua 5.3" then API.root_functions.table.unpack=table.unpack end function API:group_tables(...) --Indexes must be integral! local tables={...} local grouped_table=API:copy(tables[1]) for i=2,#tables do for _,object in pairs(tables[i]) do grouped_table[#grouped_table+1]=object end end return grouped_table end function API:replace_string(current_text,point,text) local current_length=API.root_functions.string.len(current_text) local new_length=API.root_functions.string.len(text) if current_length<point+new_length then for i=current_length,point+new_length do current_text=current_text.." " current_length=current_length+1 end end return API.root_functions.string.sub(current_text,0,point-1)..text..API.root_functions.string.sub(current_text,point+new_length,current_length) end function API:rotate_point(point,origin,angle) local s=API.root_functions.math.sin(API.root_functions.math.rad(angle)) local c=API.root_functions.math.cos(API.root_functions.math.rad(angle)) point.x,point.y=point.x-origin.x,point.y-origin.y return {x=(point.x*c-point.y*s)+origin.x,y=(point.x*s+point.y*c)+origin.y} end function API:lerp_number(start,goal,percent) return start+((goal-start)*percent) end function API:magnitude(a,b) return API.root_functions.math.sqrt((a-b)^2) end function API:round(num,decimal_place) local mult=10^(decimal_place or 0) return API.root_functions.math.floor(num*mult+0.5)/mult end function API:round_multiple(num,multiple) if multiple==0 then return num end local remainder=num%multiple if remainder==0 then return num end return num+multiple-remainder; end function API:clamp(val,min_val,max_val) if val<min_val or val~=val then val=min_val elseif val>max_val then val=max_val end return val end function API:partition(array,left,right,p_index,get_value) local p_value=get_value(array[p_index]) array[p_index],array[right]=array[right],array[p_index] local stored_index=left for i=left,right-1 do if get_value(array[i])<=p_value then array[i],array[stored_index]=array[stored_index],array[i] stored_index=stored_index+1 end array[stored_index],array[right]=array[right],array[stored_index] end return stored_index end function API:quick_sort(array,left,right,get_value) get_value=get_value or function(object) return object end if right>left then local p_new_index=API:partition(array,left,right,left,get_value) API:quick_sort(array,left,p_new_index-1,get_value) API:quick_sort(array,p_new_index+1,right,get_value) end end function API:set_program_environment(program,object_name,value) if type(program)=="function" then local environment=getfenv(program) environment[object_name]=value setfenv(program,environment) elseif type(program)=="table" then for _,object in pairs(program) do if type(object)=="function" then local environment=getfenv(object) environment[object_name]=value setfenv(object,environment) end end end end function API:set_program_environment_table_list(program,list) for object_name,value in pairs(list) do API:set_program_environment(program,object_name,value) end end function API:limit(value,min,max) if value<min then value=min elseif value>max then value=max end end function API:copy(object,deep) local object_copy={} for k,v in pairs(object) do if deep==true and type(v)=="table" then v=self:copy(v,deep) end object_copy[k]=v end return object_copy end function API:delete(object,deep) for k,v in pairs(object) do if deep==true and type(v)=="table" then API:delete(v,deep) end object[k]=nil end end function API:get_parent_directory(path,parent_index) if path==nil then return "" end parent_index=parent_index or 1 local current_index=0 local path_length=API.root_functions.string.len(path) local parent_length=0 for i=1,path_length do if current_index<parent_index then local char=API.root_functions.string.sub(path,path_length+1-i,path_length+1-i) if char=="/" or char=="\\" then current_index=current_index+1 parent_length=path_length+1-i end else break end end return API.root_functions.string.sub(path,1,parent_length) end function API:create_properties_table(properties) function properties:extract() local extracted={} for i,v in pairs(properties) do if type(v)=="table" then extracted[i]=v.value end end return extracted end return properties end function API:create_name_space(env) env() end function API:merge_tables(...) local tables={...} local new_table={} for _,current_table in pairs(tables) do for i,v in pairs(current_table) do if new_table[i]==nil then new_table[i]=v end end end return new_table end function API:find(t,value) local indexes={} for i,v in pairs(t) do if v==value then indexes[#indexes+1]=i end end return indexes end return API end
local neu = {} -- neuron functions neu.new = function (data) local input_amount = data.input_amount or 25 local output_amount = data.output_amount or 4 local layers_amount = data.layers_amount or 4 local layer_breadth = data.breadth or 4 local header = {input_amount=input_amount, -- input nodes output_amount=output_amount, -- output nodes layers_amount=layers_amount, -- how many hidden layers do we have layer_breadth=layer_breadth} -- amount nodes in the hidden layer local layers = {} for i = 1, layers_amount do local nodes = {} for j = 1, layer_breadth do local weights = {} local connections_amount = (i==1) and input_amount or layer_breadth for k = 1, connections_amount do table.insert(weights, {n=2*math.random()-1, -- real from -1 to 1 ii=2*math.random()-1, ij=2*math.random()-1, ik=2*math.random()-1}) end table.insert(nodes, {weights=weights}) nodes.bias = {n=2*math.random()-1, -- real from -1 to 1 ii=2*math.random()-1, ij=2*math.random()-1, ik=2*math.random()-1} end table.insert (layers, {nodes = nodes}) end local output_nodes = {} for i = 1, output_amount do -- local node = {} local weights = {} for k = 1, layer_breadth do table.insert(weights, {n=2*math.random()-1, -- real from -1 to 1 ii=2*math.random()-1, ij=2*math.random()-1, ik=2*math.random()-1}) end -- table.insert(node, {weights=weights}) table.insert (output_nodes, {weights=weights}) output_nodes.bias = {n=2*math.random()-1, -- real from -1 to 1 ii=2*math.random()-1, ij=2*math.random()-1, ik=2*math.random()-1} end return layers, output_nodes end neu.activation = function (a) -- from -inf to +inf if type (a) == "table" then -- activation for table for letter, value in pairs (a) do local n = a[letter] or 0 local result = 2 * math.sin(math.pi * n) if (result > 2) or (result < -2) then result = 0 end a[letter] = result end return a else local result = 2 * math.sin(math.pi * a) if (result > 2) or (result < -2) then result = 0 end return result end end neu.complex_multiplicate = function (a, b, bool) -- complex numbers: a = {n, i, j, k}, b = {n, i, j, k} -- n is real part of real number -- i, j, k imaginary parts of real number if not type (a) == "table" then a = {n=a, i=0, j=0, k=0} end if not type (b) == "table" then b = {n=b, i=0, j=0, k=0} end local c = {} c.n = a.n * b.n -- 1 if bool then -- experimental c.n = a.n * b.n -- 1 c.n = c.n - a.i * b.i -- 9 c.n = c.n - a.i * b.j c.n = c.n - a.i * b.k c.n = c.n - a.j * b.i c.n = c.n - a.j * b.j c.n = c.n - a.j * b.k c.n = c.n - a.k * b.i c.n = c.n - a.k * b.j c.n = c.n - a.k * b.k -- c.i = a.n * b.i -- 6 c.i = c.i + a.i * b.n c.j = a.n * b.j c.j = c.j + a.j * b.n c.k = a.n * b.k c.k = c.k + a.k * b.n else -- real Quaternion c.n = a.n * b.n -- 1 c.n = c.n - a.i * b.i -- 3 c.n = c.n - a.j * b.j c.n = c.n - a.k * b.k c.i = a.n * b.i -- 12 c.i = c.i + a.i * b.n c.i = c.i + a.j * b.k c.i = c.i - a.k * b.j c.j = a.n * b.j c.j = c.j + a.j * b.n c.j = c.j + a.k * b.i c.j = c.j - a.i * b.k c.k = a.n * b.k c.k = c.k + a.k * b.n c.k = c.k + a.i * b.j c.k = c.k - a.j * b.i end return c end neu.complex_subtraction = function (a, b) if not type (a) == "table" then a = {n=a, i=0, j=0, k=0} end if not type (b) == "table" then b = {n=b, i=0, j=0, k=0} end local c = {} for letter, v in pairs (a) do local s = b[letter] or 0 c[letter] = v-s end return c end neu.complex_subtraction = function (a) if not type (a) == "table" then a = {n=a, i=0, j=0, k=0} end return neu.complex_multiplicate (a, a) end neu.get_cost = function (output_must, output_is) local cost = 0 for output_node, output_value in pairs (output_is) do cost = cost + neu.complex_square(neu.complex_subtraction(output_is, output_must)).n end end return neu
--- === cp.apple.finalcutpro.cmd.Commands === --- --- The list of available commands (depending on search and/or [CommandGroup](cp.apple.finalcutpro.cmd.CommandGroups.md]) --- that can be mapped to a keyboard shortcut. local require = require --- local log = require "hs.logger".new "Commands" local fn = require "cp.fn" local ax = require "cp.fn.ax" local chain = fn.chain local Button = require "cp.ui.Button" local Group = require "cp.ui.Group" local Row = require "cp.ui.Row" local ScrollArea = require "cp.ui.ScrollArea" local Table = require "cp.ui.Table" local TextField = require "cp.ui.TextField" local Commands = ScrollArea:subclass("cp.apple.finalcutpro.cmd.Commands") --- cp.apple.finalcutpro.cmd.Commands.matches(element) -> boolean --- Function --- Checks if the element matches the criteria for this class. --- --- Parameters: --- * element - An `axuielementObject` to check. --- --- Returns: --- * `true` if the element matches the criteria for this class. Commands.static.matches = ax.matchesIf(ScrollArea.matches, chain // ax.childMatching(Table.matches)) function Commands:initialize(parent, uiFinder) ScrollArea.initialize( self, parent, uiFinder, Table:withHeaderOf( -- Example of using a basic cp.ui.Group: -- Group:containing(Button, Button, Button) -- Using the custom `Commands.Header` Commands.Header ):withRowsOf( -- Example of using cp.ui.Row: -- Row:containing(TextField, TextField, TextField) -- Using the custom `Commands.Row` Commands.Row ) ) end --- === cp.apple.finalcutpro.cmd.Commands.Header === --- --- The header of the Commands. Commands.Header = Group:subclass("cp.apple.finalcutpro.cmd.Commands.Header") function Commands.Header:initialize(parent, uiFinder) Group.initialize(self, parent, uiFinder, Button, Button, Button) end --- cp.apple.finalcutpro.cmd.Commands.Header.command <cp.ui.Button> --- Field --- The `Button` that can be pressed to sort by "Command". Pressing more than --- once will alternate between ascending and descending. function Commands.Header.lazy.value:command() return self.children[1] end --- cp.apple.finalcutpro.cmd.Commands.Header.modifiers <cp.ui.Button> --- Field --- The `Button` that can be pressed to sort by "Modifiers". Pressing more than --- once will alternate between ascending and descending. function Commands.Header.lazy.value:modifiers() return self.children[2] end --- cp.apple.finalcutpro.cmd.Commands.Header.key <cp.ui.Button> --- Field --- The `Button` that can be pressed to sort by "Key". Pressing more than --- once will alternate between ascending and descending. function Commands.Header.lazy.value:key() return self.children[3] end --- === cp.apple.finalcutpro.cmd.Commands.Row === Commands.Row = Row:subclass("cp.apple.finalcutpro.cmd.Commands.Row") function Commands.Row:initialize(parent, uiFinder) Row.initialize(self, parent, uiFinder, TextField, TextField, TextField) end --- cp.apple.finalcutpro.cmd.Commands.Row.command <cp.ui.TextField> --- Field --- The command [TextField](cp.ui.TextField.md) (read-only). function Commands.Row.lazy.value:command() return self.children[1] end --- cp.apple.finalcutpro.cmd.Commands.Row.modifiers <cp.ui.TextField> --- Field --- The modifiers [TextField](cp.ui.TextField.md) (read-only) function Commands.Row.lazy.value:modifiers() return self.children[2] end --- cp.apple.finalcutpro.cmd.Commands.Row.key <cp.ui.TextField> --- Field --- The key [TextField](cp.ui.TextField.md) (read-only). function Commands.Row.lazy.value:key() return self.children[3] end return Commands
local logger = require "logger" local SDL = require "SDL" -- Calculo tablas para acelerar el acceso al video del Spectrum -- arrays de words -- Given the vertical coordinate of a pixel, gives the starting memory address for the pixels of the corresponding -- pixel row. local D_PixelAddressArray = {} for y = 0, 191 do D_PixelAddressArray[y] = 0x4000 + ((y >> 6) << 11) + (((y >> 3) & 0x07) << 5) + ((y & 0x07) << 8) end -- Given the vertical coordinate of a pixel, gives the starting memory address for the attributes of the corresponding -- character row. local D_AttribArray = {} for y = 0, 191 do D_AttribArray[y] = 0x5800 + ((y >> 3) << 5) end -- Attribute matrix [32,24] local D_Atributos = {} for i = 0,31 do D_Atributos[i] = {} end --BYTE D_Atributos[32][24]; -- hack para saber si algo cambio en la pantalla, muy berreta local dirty_pixels = {} local dirty_attributes = {} for i = 0, 191 do dirty_attributes[i] = {} end --- -- TODO: Move this to a 'model' module. This values change with the machine type -- local M_lineasBordeSup = 64 local M_lineasBordeInf = 56 local M_anchoBordeDer = 48 local M_anchoBordeIzq = 48 -- 24 bit colours -- BRIGHT disabled local colours_bright_off = {} colours_bright_off[0] = (0x00000000); colours_bright_off[1] = 159; colours_bright_off[2] = (223<<16); colours_bright_off[3] = ((224<<16)|(176)); colours_bright_off[4] = (208<<8); colours_bright_off[5] = ((208<<8)|(208)); colours_bright_off[6] = ((207<<16)|(207<<8)); colours_bright_off[7] = ((192<<16)|(199<<8)|(192)); -- BRIGHT enabled local colours_bright_on = {} colours_bright_on[0] = (0x00000000); colours_bright_on[1] = 175; colours_bright_on[2] = (239<<16); colours_bright_on[3] = ((255<<16)|(223)); colours_bright_on[4] = (239<<8); colours_bright_on[5] = ((248<<8)|(255)); colours_bright_on[6] = ((255<<16)|(248<<8)); colours_bright_on[7] = ((255<<16)|(248<<8)|(255)); local display = {} -- the one and only renderer local rdr display.flash_on = false display.flash_counter = 0 display.machine = nil local function draw_entire_screen_no_border (cpu) local read_mem_byte_internal = display.machine.memory.read_mem_byte_internal local D_tinta, D_papel for y = 0, 23 do for x = 0, 31 do D_Atributos[x][y] = read_mem_byte_internal(cpu, x + D_AttribArray[y << 3]) end end for y = 0, 191 do local linea = y >> 3 for x = 0, 31 do local D_Attrib = D_Atributos[x][linea] local D_PixelGroup = read_mem_byte_internal(cpu, x + D_PixelAddressArray[y]) if display.flash_on or (D_Attrib & 0x80 ~= 0) then -- flash? D_tinta = (D_Attrib & 0x38) >> 3 D_papel = D_Attrib & 0x07 else D_tinta = D_Attrib & 0x07 D_papel = (D_Attrib & 0x38) >> 3 end -- Bright ON ? local foreground, background if D_Attrib & 0x40 ~= 0 then foreground = colours_bright_on[D_tinta] background = colours_bright_on[D_papel] else foreground = colours_bright_off[D_tinta] background = colours_bright_off[D_papel] end -- If the pixels or the attributes of this 8x1 line have changed, repaint if dirty_pixels[x + D_PixelAddressArray[y]] ~= D_PixelGroup or dirty_attributes[x][y] ~= D_Attrib then dirty_pixels[x + D_PixelAddressArray[y]] = D_PixelGroup dirty_attributes[x][y] = D_Attrib for i = 7, 0, -1 do if D_PixelGroup & (1 << i) ~= 0 then rdr:setDrawColor(foreground) else rdr:setDrawColor(background) end rdr:drawPoint({x=x * 8 + 7 - i, y=y}) end end end end rdr:present() end local function draw_entire_screen_with_border (cpu) local color_borde = display.machine.ports.port_fe & 0x07 local read_mem_byte_internal = display.machine.memory.read_mem_byte_internal rdr:setDrawColor(colours_bright_off[color_borde]) for y = 0, M_lineasBordeSup - 1 do rdr:drawLine({x1 = 0, y1 = y, x2 = M_anchoBordeIzq + 256 + M_anchoBordeDer, y2 = y}) end local D_tinta, D_papel for y = 0, 23 do for x = 0, 31 do D_Atributos[x][y] = read_mem_byte_internal(cpu, x + D_AttribArray[y << 3]) end end for y = 0, 191 do local linea = y >> 3 rdr:setDrawColor(colours_bright_off[color_borde]) rdr:drawLine({x1 = 0, y1 = y + M_lineasBordeSup, x2 = M_anchoBordeIzq - 1, y2 = y + M_lineasBordeSup}) for x = 0, 31 do local D_Attrib = D_Atributos[x][linea] local D_PixelGroup = read_mem_byte_internal(cpu, x + D_PixelAddressArray[y]) -- TODO: flash does not work with the dirty attributes stuff if display.flash_on and (D_Attrib & 0x80 ~= 0) then -- flash? D_tinta = (D_Attrib & 0x38) >> 3 D_papel = D_Attrib & 0x07 else D_tinta = D_Attrib & 0x07 D_papel = (D_Attrib & 0x38) >> 3 end -- Bright ON ? local foreground, background if D_Attrib & 0x40 ~= 0 then foreground = colours_bright_on[D_tinta] background = colours_bright_on[D_papel] else foreground = colours_bright_off[D_tinta] background = colours_bright_off[D_papel] end -- If the pixels or the attributes of this 8x1 line have changed, repaint if dirty_pixels[x + D_PixelAddressArray[y] ] ~= D_PixelGroup or dirty_attributes[x][y] ~= D_Attrib then dirty_pixels[x + D_PixelAddressArray[y] ] = D_PixelGroup dirty_attributes[x][y] = D_Attrib -- draw the background rdr:setDrawColor(background) rdr:drawLine({x1 = x * 8 + M_anchoBordeIzq, y1 = y + M_lineasBordeSup, x2 = x * 8 + 7 + M_anchoBordeIzq, y2 = y + M_lineasBordeSup}) -- plot the foreground local points = {} rdr:setDrawColor(foreground) for i = 7, 0, -1 do if D_PixelGroup & (1 << i) ~= 0 then points[#points + 1] = {x = x * 8 + 7 - i + M_anchoBordeIzq, y = y + M_lineasBordeSup} else end end rdr:drawPoints(points) end end rdr:setDrawColor(colours_bright_off[color_borde]) rdr:drawLine({x1 = M_anchoBordeIzq + 256, y1 = y + M_lineasBordeSup, x2 = M_anchoBordeIzq + 256 + M_anchoBordeDer, y2 = y + M_lineasBordeSup}) end rdr:setDrawColor(colours_bright_off[color_borde]) for y = 0, M_lineasBordeInf do local offset = M_lineasBordeSup + 192 rdr:drawLine({x1 = 0, y1 = offset + y, x2 = M_anchoBordeIzq + 256 + M_anchoBordeDer, y2 = offset + y}) end rdr:present() end --display.draw_screen = draw_entire_screen_no_border display.draw_screen = draw_entire_screen_with_border --- -- function display.initialize (win) local err rdr, err = SDL.createRenderer(win, 0, 1) if not rdr then error(err) end end --- -- Signal that attributes needs to be reversed. function display.toggle_flash () dirty_pixels = {} display.flash_on = not display.flash_on end function display.set_machine (machine) display.machine = machine end return display
--[[ Asset Loader and Manager ]] local lib local asset asset = { sound_directory = "asset/sound/", image_directory = "asset/image/", font_directory = "asset/font/", loaded = {}, get = function(self, name) return self.loaded[name] end, play_sound = function(self, name) self.loaded[name]:stop() self.loaded[name]:play() end, load_image = function(self, name, filename) local image = love.graphics.newImage(self.image_directory .. filename) self.loaded[name] = image return image end, load_sound = function(self, name, filename, type) local sound = love.audio.newSource(self.sound_directory .. filename, type or "static") self.loaded[name] = sound return sound end, load_world_sound = function(self, name, filename) local sound = love.audio.newSource(self.sound_directory .. filename, "static") sound:setDistance(50, 500) sound:setRolloff(0.2) sound:setPosition(0, 0, 0) self.loaded[name] = sound return sound end, load_font = function(self, name, size) local font = love.graphics.newFont(size) self.loaded[name] = font return font end, load_font_file = function(self, name, path, size) local font = love.graphics.newFont(self.font_directory .. path, size) self.loaded[name] = font return font end, init = function(self, engine) lib = engine.lib end } return asset
bt.register_action("SetWaypointHere", { tick = function(node, data) local pos = {x= data.pos.x, y= data.pos.y, z= data.pos.z} data.waypoints[node.wpname] = pos return "success" end, ctor = function(name) return { wpname=name or "_" } end, }) bt.register_action("SetWaypoint", { tick = function(node, data) if data.targetPos == nil then return "failed" end local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z} data.waypoints[node.wpname] = pos return "success" end, ctor = function(name) return { wpname=name or "_" } end, }) bt.register_action("GetWaypoint", { tick = function(node, data) if data.waypoints[node.wpname] == nil then return "failed" end local wp = data.waypoints[node.wpname] data.targetPos = { x = wp.x, y = wp.y, z = wp.z, } return "success" end, ctor = function(name) return { wpname=name or "_" } end, }) bt.register_action("SetGroupWaypoint", { tick = function(node, data) if data.targetPos == nil or data.groupID == nil or mobehavior.groupData[data.groupID] == nil then return "failed" end local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z} mobehavior.groupData[data.groupID].waypoints[node.wpname] = pos return "success" end, ctor = function(name) return { wpname=name or "_" } end, }) bt.register_action("GetGroupWaypoint", { tick = function(node, data) if data.groupID == nil or mobehavior.groupData[data.groupID] == nil or mobehavior.groupData[data.groupID].waypoints == nil or mobehavior.groupData[data.groupID].waypoints[node.wpname] == nil then -- debug -- print(dump(mobehavior.groupData[data.groupID])) -- debug -- print("! failed to find group ("..data.groupID..") waypoint " .. node.wpname .. "\n") return "failed" end local wp = mobehavior.groupData[data.groupID].waypoints[node.wpname] data.targetPos = { x = wp.x, y = wp.y, z = wp.z, } return "success" end, ctor = function(name) return { wpname=name or "_" } end, }) bt.register_action("CreatePathHere", { tick = function(node, data) if data.pos == nil then return "failed" end local pos = {x= data.pos.x, y= data.pos.y, z= data.pos.z} data.paths[node.pname] = {pos} return "success" end, ctor = function(name) return { pname=name or "_" } end, }) bt.register_action("CreatePath", { tick = function(node, data) if data.targetPos == nil then return "failed" end local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z} data.paths[node.pname] = {pos} return "success" end, ctor = function(name) return { pname=name or "_" } end, }) bt.register_action("AddPathNodeHere", { tick = function(node, data) if data.pos == nil then return "failed" end local pos = {x= data.pos.x, y= data.pos.y, z= data.pos.z} table.insert(data.paths[node.pname], pos) return "success" end, ctor = function(name) return { pname=name or "_" } end, }) bt.register_action("AddPathNode", { tick = function(node, data) if data.targetPos == nil then return "failed" end local pos = {x= data.targetPos.x, y= data.targetPos.y, z= data.targetPos.z} table.insert(data.paths[node.pname], pos) return "success" end, ctor = function(name) return { pname=name or "_" } end, }) bt.register_action("PointsAlongPath", { tick = function(node, data) if data.paths[node.pname] == nil then return "failed" end local path = data.paths[node.pname] if not node.initialized then node.cur_pos = vector.round(path[1]) node.next_seg = 2 node.done = false node.initialized = true node.cur_dist = 0 node.dist = distance3(path[1], path[2]) end if node.done then node.initialized = false return "failed" end data.targetPos = vcopy(node.cur_pos) local dir = vector.normalize( vector.subtract( path[node.next_seg], path[node.next_seg - 1] ) ) while true do local next_pos = vector.round( vector.add( path[node.next_seg - 1], vector.multiply(dir, node.cur_dist) ) ) node.cur_dist = node.cur_dist + 1 if node.cur_dist - 0.1 > node.dist then if #path <= node.next_seg then node.done = true else node.next_seg = node.next_seg + 1 node.cur_dist = 0 node.dist = distance3(path[node.next_seg-1], path[node.next_seg]) end end if not vector.equals(node.cur_pos, next_pos) then node.cur_pos = next_pos break end end return "success" end, ctor = function(name) return { pname=name or "_", cur_pos = {x=0, y=0, z=0}, next_seg = 2, done = false, initialized = false, } end, }) bt.register_action("PointsAlongPath2", { tick = function(node, data) if data.paths[node.pname] == nil then return "failed" end local path = data.paths[node.pname] if not node.initialized then node.cur_pos = vector.round(path[1]) node.next_seg = 2 node.done = false node.initialized = true node.cur_dist = 0 node.dist = distance3(path[1], path[2]) end if node.done then node.initialized = false return "failed" end data.targetPos = vcopy(node.cur_pos) local dir = vector.normalize( vector.subtract( path[node.next_seg], path[node.next_seg - 1] ) ) while true do local next_pos = vector.round( vector.add( path[node.next_seg - 1], vector.multiply(dir, node.cur_dist) ) ) node.cur_dist = node.cur_dist + 1 if node.cur_dist > node.dist then if #path <= node.next_seg then node.done = true else node.next_seg = node.next_seg + 1 node.cur_dist = 0 node.dist = distance3(path[node.next_seg-1], path[node.next_seg]) end end if not (node.cur_pos.x == next_pos.x and node.cur_pos.z == next_pos.z) then node.cur_pos = next_pos break end end return "success" end, ctor = function(name) return { pname=name or "_", cur_pos = {x=0, y=0, z=0}, next_seg = 2, done = false, initialized = false, } end, })
local path = "games/common/game_result/anim/coin_rotate_pin.png" local coin_rotate_pin_map = { ["9.png"] = { file=path, x=2,y=2, width=70,height=70, rotated=false }, ["2.png"] = { file=path, x=74,y=2, width=70,height=70, rotated=false }, ["4.png"] = { file=path, x=146,y=2, width=70,height=70, rotated=false }, ["7.png"] = { file=path, x=2,y=74, width=70,height=70, rotated=false }, ["1.png"] = { file=path, x=74,y=74, width=70,height=70, rotated=false }, ["8.png"] = { file=path, x=146,y=74, width=70,height=70, rotated=false }, ["5.png"] = { file=path, x=2,y=146, width=70,height=70, rotated=false }, ["10.png"] = { file=path, x=74,y=146, width=70,height=70, rotated=false }, ["3.png"] = { file=path, x=146,y=146, width=70,height=70, rotated=false }, ["6.png"] = { file=path, x=218,y=2, width=70,height=70, rotated=false }, ["11.png"] = { file=path, x=290,y=2, width=70,height=70, rotated=false }, } return coin_rotate_pin_map
#!/usr/bin/env tarantool local tap = require('tap') local popen = require('popen') local process_timeout = require('process_timeout') local fio = require('fio') local clock = require('clock') local fiber = require('fiber') -- -- gh-2717: tarantool console quit on sigint. -- local file_read_timeout = 60.0 local file_read_interval = 0.2 local file_open_timeout = 60.0 local prompt = 'tarantool> ' local TARANTOOL_PATH = arg[-1] local test = tap.test('gh-2717-no-quit-sigint') test:plan(6) local cmd = 'ERRINJ_STDIN_ISATTY=1 ' .. TARANTOOL_PATH .. ' -i 2>&1' local ph = popen.new({cmd}, { shell = true, setsid = true, group_signal = true, stdout = popen.opts.PIPE, stderr = popen.opts.DEVNULL, stdin = popen.opts.PIPE, }) assert(ph, 'process is not up') local start_time = clock.monotonic() local time_quota = 10.0 local output = '' while output:find(prompt) == nil and clock.monotonic() - start_time < time_quota do output = output .. ph:read({timeout = 1.0}) end assert(clock.monotonic() - start_time < time_quota, 'time_quota is violated') ph:signal(popen.signal.SIGINT) while output:find(prompt .. '^C\n---\n...\n\n' .. prompt) == nil and clock.monotonic() - start_time < time_quota do local data = ph:read({timeout = 1.0}) if data ~= nil then output = output .. data end end assert(clock.monotonic() - start_time < time_quota, 'time_quota is violated') test:unlike(ph:info().status.state, popen.state.EXITED, 'SIGINT doesn\'t kill tarantool in interactive mode') test:like(output, prompt .. '^C\n---\n...\n\n' .. prompt, 'Ctrl+C discards the input and calls the new prompt') ph:shutdown({stdin = true}) ph:close() -- -- gh-2717: testing daemonized tarantool on signaling INT -- and nested console output. -- local log_file = fio.abspath('tarantool.log') local pid_file = fio.abspath('tarantool.pid') local xlog_file = fio.abspath('00000000000000000000.xlog') local snap_file = fio.abspath('00000000000000000000.snap') local sock = fio.abspath('tarantool.soc') local user_grant = ' box.schema.user.grant(\'guest\', \'super\')' local arg = ' -e \"box.cfg{pid_file=\'' .. pid_file .. '\', log=\'' .. log_file .. '\', listen=\'unix/:' .. sock .. '\'}' .. user_grant .. '\"' start_time = clock.monotonic() time_quota = 10.0 os.remove(log_file) os.remove(pid_file) os.remove(xlog_file) os.remove(snap_file) local ph_server = popen.shell(TARANTOOL_PATH .. arg, 'r') local f = process_timeout.open_with_timeout(log_file, file_open_timeout) assert(f, 'error while opening ' .. log_file) cmd = 'ERRINJ_STDIN_ISATTY=1 ' .. TARANTOOL_PATH .. ' -i 2>&1' local ph_client = popen.new({cmd}, { shell = true, setsid = true, group_signal = true, stdout = popen.opts.PIPE, stderr = popen.opts.DEVNULL, stdin = popen.opts.PIPE, }) assert(ph_client, 'the nested console is not up') ph_client:write('require("console").connect(\'unix/:' .. sock .. '\')\n') local client_data = '' while string.endswith(client_data, 'unix/:' .. sock .. '>') == nil and clock.monotonic() - start_time < time_quota do local cur_data = ph_client:read({timeout = 3.0}) if cur_data ~= nil and cur_data ~= '' then client_data = client_data .. cur_data end end assert(clock.monotonic() - start_time < time_quota, 'time_quota is violated') start_time = clock.monotonic() ph_client:signal(popen.signal.SIGINT) test:unlike(ph_client:info().status.state, popen.state.EXITED, 'SIGINT doesn\'t kill nested tarantool in interactive mode') while string.endswith(client_data, 'C\n---\n...\n\nunix/:' .. sock .. '>') == nil and clock.monotonic() - start_time < time_quota do local cur_data = ph_client:read({timeout = 3.0}) if cur_data ~= nil and cur_data ~= '' then client_data = client_data .. cur_data end end assert(clock.monotonic() - start_time < time_quota, 'time_quota is violated') ph_server:signal(popen.signal.SIGINT) local status = ph_server:wait(nil, popen.signal.SIGINT) test:unlike(status.state, popen.state.ALIVE, 'SIGINT terminates tarantool in daemon mode') start_time = clock.monotonic() local data = '' while data:match('got signal 2') == nil and clock.monotonic() - start_time < time_quota do data = data .. process_timeout.read_with_timeout(f, file_read_timeout, file_read_interval) end assert(data:match('got signal 2'), 'there is no one note about SIGINT') assert(clock.monotonic() - start_time < time_quota, 'time_quota is violated') f:close() ph_server:close() ph_client:close() os.remove(log_file) os.remove(pid_file) os.remove(xlog_file) os.remove(snap_file) -- -- Testing case when the client and instance are called in the same console. -- cmd = 'ERRINJ_STDIN_ISATTY=1 ' .. TARANTOOL_PATH .. ' -i 2>&1' ph = popen.new({cmd}, { shell = true, setsid = true, group_signal = true, stdout = popen.opts.PIPE, stderr = popen.opts.DEVNULL, stdin = popen.opts.PIPE, }) assert(ph, 'process is not up') start_time = clock.monotonic() time_quota = 10.0 output = '' while output:find(prompt) == nil and clock.monotonic() - start_time < time_quota do data = ph:read({timeout = 1.0}) if data ~= nil then output = output .. data end end assert(clock.monotonic() - start_time < time_quota, 'time_quota is violated') prompt = 'unix/:' .. sock .. '> ' ph:write('_ = require(\'console\').listen(\'' .. sock .. '\')\n', {timeout = 1.0}) ph:write('_ = require(\'console\').connect(\'' .. sock .. '\')\n', {timeout = 1.0}) fiber.sleep(0.2) ph:signal(popen.signal.SIGINT) start_time = clock.monotonic() while string.endswith(output, prompt .. '^C\n---\n...\n\n' .. prompt) == false and clock.monotonic() - start_time < time_quota do local data = ph:read({timeout = 1.0}) if data ~= nil then output = output .. data end end assert(clock.monotonic() - start_time < time_quota, 'time_quota is violated') test:ok(string.endswith(output, prompt .. '^C\n---\n...\n\n' .. prompt), 'Ctrl+C discards the input and calls the new prompt') test:unlike(ph:info().status.state, popen.state.EXITED, 'SIGINT doesn\'t kill tarantool in interactive mode') ph:shutdown({stdin = true}) ph:close() os.exit(test:check() and 0 or 1)
-- See LICENSE for terms local options local mod_GlobalDomeCount local mod_RespectIncubator local mod_BypassNoNurseries local mod_UltimateNursery -- fired when settings are changed/init local function ModOptions() mod_GlobalDomeCount = options:GetProperty("GlobalDomeCount") mod_RespectIncubator = options:GetProperty("RespectIncubator") mod_BypassNoNurseries = options:GetProperty("BypassNoNurseries") mod_UltimateNursery = options:GetProperty("UltimateNursery") end -- load default/saved settings function OnMsg.ModsReloaded() options = CurrentModOptions ModOptions() end -- fired when option is changed function OnMsg.ApplyModOptions(id) if id ~= CurrentModId then return end ModOptions() end local Max = Max local orig_SpawnChild = Dome.SpawnChild function Dome:SpawnChild(...) -- hi Ski if mod_RespectIncubator and self.IncubatorReloc then return orig_SpawnChild(self, ...) end local class = mod_UltimateNursery and "UltimateNursery" or "Nursery" local objs_g = (self.city or UICity).labels[class] local objs -- not global so use dome count if mod_GlobalDomeCount then objs = objs_g else objs = self.labels[class] end -- no nursery so abort if not objs then -- if there's no nurseries at all and then send back orig func if not objs_g and mod_BypassNoNurseries then return orig_SpawnChild(self, ...) end return end -- cut down copy of function Dome:GetFreeLivingSpace() local used = 0 local capacity = 0 for i = 1, #objs do local obj = objs[i] if not obj.destroyed then capacity = capacity + (obj.capacity - obj.closed) used = used + (#obj.colonists + #obj.reserved) end end local free_space = Max(0, capacity - used) --~ print(free_space,ChoGGi.ComFuncs.RetName(self)) -- fire up the babby factory if free_space > 0 then return orig_SpawnChild(self, ...) end end
return { name = "phantom-token", fields = {{ config = { type = "record", fields = { { introspection_endpoint = { type = "string", required = true } }, { client_id = { type = "string", required = true } }, { client_secret = { type = "string", required = true } }, { token_cache_seconds = { type = "number", required = true, default = 0 } }, { scope = { type = "string", required = false } }, { verify_ssl = { type = "boolean", required = true, default = true } }, { trusted_web_origins = { type = "array", required = false, default = {}, elements = { type = "string" } } }, } }} } }
function loop(n) local ret = "" local last = "" for i = 2, n do ret = last.."ret"..i last = "last"..i end return ret end local N = 1000000 print(loop(N))
--[[ Mock version of ContextActionService so we can simulate input. Because this is all tested from studio and we need it to be automatic, this allows us to fake key presses and other input types so that we're fairly certain everything will work in a live game. ]] local t = require(script.Parent.t) local types = require(script.Parent.types) local MockContextActionService = { _actions = {}, } function MockContextActionService:BindActionAtPriority(name, callback, createTouchButton, priority, ...) self._actions[name] = { name = name, callback = callback, createTouchButton = createTouchButton, priority = priority, inputTypes = { ... } } end function MockContextActionService:UnbindAction(name) self._actions[name] = nil end function MockContextActionService:GetActionsForInputType(inputType) local actions = {} for _, action in pairs(self._actions) do for _, otherInputType in ipairs(action.inputTypes) do if inputType == otherInputType then table.insert(actions, action) end end end return actions end local SimulateInputCheck = t.tuple( types.InputType, t.optional(t.array(t.enum(Enum.UserInputState))) ) function MockContextActionService:SimulateInput(inputType, inputStates) assert(SimulateInputCheck(inputType, inputStates)) inputStates = inputStates or { Enum.UserInputState.Begin, Enum.UserInputState.End } local actions = self:GetActionsForInputType(inputType) for _, action in ipairs(actions) do for _, inputState in ipairs(inputStates) do -- Fake InputObject so we can check what the state was local inputObject = { UserInputState = inputState, } action.callback(action.name, inputState, inputObject) end end end function MockContextActionService:SimulateInputBegin(inputType) assert(types.InputType(inputType)) self:SimulateInput(inputType, { Enum.UserInputState.Begin }) end function MockContextActionService:SimulateInputEnd(inputType) assert(types.InputType(inputType)) self:SimulateInput(inputType, { Enum.UserInputState.End }) end return MockContextActionService
ruRU_questgiver_greeting = { [""..st_c..", eh? i am krazek, baron revilgaz's secretary. i know everything about the goings on in this jungle and beyond. perhaps you'd be interested in knowing the going price on oil in ratchet? no? looking for work, maybe? i can help you there."] = ""..ST_C..", а? Я Кразек, секретарь барона Ревилгаза. Я знаю все, что происходит в этих джунглях и за их пределами. Возможно, тебе будет интересно узнать цену на нефть в Кабестане? Нет? Может быть, ты ищешь работу? Я могу помочь тебе здесь.", ["a foul corruption has crept into westfall. while i was upholding my duty on the battlefields of lordaeron these honest farms were overrun and made into hide-outs for thugs and murderers. the people's militia needs your help."] = "Проклятая коррупция прокралась в Западный Край. Пока я нес свою службу на полях сражений Лордерона, эти фермы были захвачены и превращены в убежища бандитов и убийц. Народному ополчению нужна твоя помощь.", ["ah, you there! i have tasks to give, and i need not waste time explaining their crucial nature. listen close."] = "А вот и ты! У меня есть для тебя несколько задач, но нет времени на их разъяснение. Так что слушай внимательно.", ["corruption sneaks into nature's grove. the forest must be protected at all costs."] = "Порча пробирается в рощу природы. Лес должен быть защищен любой ценой.", ["curse that brewers' league! they have access to all the best ingredients, while we're stuck here grubbing for grain and hops!"] = "Проклятая лига пивоваров! У них есть все лучшие ингредиенты, в то время как мы застряли здесь с зерном и шишками хмеля!", ["dark forces encroach upon our borders, ancient taints resurface, and new evils emerge to topple the delicate balance of the land. in times of such darkness, we all must be vigilant."] = "Темные силы посягают на наши границы, возрождается древняя зараза, появляется новое зло желающее разрушить тонкий баланс земли. В эти темные времена мы все должны быть бдительны.", ["don't let the heat bother you. in the badlands, heat is the least of your worries."] = "Не позволяй жаре беспокоить себя. В Бесплодных землях она наименьшая из проблем.", ["for our people to survive, we must study the ways of nature and learn its secrets."] = "Чтобы выжили наши люди, мы должны изучить пути природы и познать ее секреты.", ["greetings, "..st_c.."! fine day for hunting, wouldn't you say? i've been having more than a little luck with boars, myself. perhaps you'd like a shot?"] = "Приветствую, "..ST_C.."! Прекрасный день для охоты, не правда ли? У меня не большие проблемы с кабанами. Не желаешь поохотиться?", ["greetings, "..st_c..". be wary as you travel east toward the bulwark. recent surveillance reports indicate increased scourge activity in that area, so exercise caution."] = "Приветствую тебя, "..ST_C..". Если ты направишься в Бастион, то будь "..ST_G("осторожен", "осторожна")..". Недавние отчеты разведки указывают на увеличение активности Плети в этом районе.", ["greetings, "..ST_G("lad", "lass")..". i'm grelin whitebeard. i'm here to examine the threat posed by the growing numbers of trolls in coldridge valley. what have i found? it's a bit troubling..."] = "Привет. Я Грелин Белобород. Здесь я изучаю угрозу, исходящую от растущего числа троллей в Холодной долине. Что я нашел? Это и беспокоит...", ["hello there, "..st_c..". normally i'd be out on the beat looking after the folk of stormwind, but a lot of the stormwind guards are fighting in the other lands. so here i am, deputized and offering bounties when i'd rather be on patrol..."] = "Приветствую тебя, "..ST_C..". Обычно я присматриваю за народом Штормграда, но в это тяжелое время, многие наши стражники ушли на сражения в другие края. И вот теперь, вместо того чтобы вести патруль, я как заместитель, предлагаю вознаграждение за оказанную помощь...", ["hello! the spirits say you here to aid my chief. say it loud, they do."] = "Привет! Духи говорят что ты "..ST_G("пришел", "пришла").." чтобы оказать помощь.", ["hello, "..st_n..". perhaps you have some time to chat?"] = "Привет, "..ST_N..". У тебя не найдется времени поговорить?", ["hello, citizen. you look like a "..ST_G("man", "woman").." with a purpose - do you have business with the stormwind army?"] = "Приветствую, "..ST_G("гражданин", "гражданка")..". Ты не выглядишь "..ST_G("праздным", "праздной").." зевакой. Что за дело привело тебя в Армию Штормграда?", ["hey there, friend. my name's remy. i'm from redridge to the east, and came here looking for business, looking for business. you got any...got any??"] = "Послушай "..ST_G("приятель", "приятельница")..". Меня зовут Реми. Я с востока Красногорья, а сюда пришел за делом, да, за делом. У тебя не найдется дела? Не найдется?", ["how perfect of you to come by, "..st_c..". my name is lotwil veriatus, founding member of the enlightened assembly of arcanology, alchemy, and engineering sciences: we seek to blend the intelligent sciences of azeroth together into one comprehensive school."] = "Как хорошо, что ты здесь, "..ST_C..".\n\nМеня зовут Лотвиль Вериатус и я состою в Просвещенной Ассамблее Чародейства, Алхимии и Технических Наук. Мы стремимся объединить интеллектуальные науки Азерота в одну общеобразовательную школу.", ["i hope you're well, all things considered. sit for a spell, and hear my tale. it's a tragedy, of course, but one i hope will end in revenge!"] = "Учитывая все обстоятельства, надеюсь, ты хорошо себя чувствуешь.\n\nПрисаживайся и выслушай мой рассказ, трагедию, которая я надеюсь закончиться местью!", ["i welcome you back, "..st_n.."."] = "Приветствую тебя, "..ST_N..".", ["if i can get the proper ingredients, we can create some explosives that will not only allow me to damage the venture's co.'s operations, but also cause a distraction. i know you're impressed, but it gets better... i'll tell you more soon enough."] = "Если я заполучу все необходимые ингредиенты, я смогу создать взрывчатку, которая не только нанесет урон Торговой Компании, но еще и отвлечет ее.\n\nЯ знаю что тебя это впечатлило, но еще лучше... обо всем остальном я расскажу тебе позже.", ["if we are to make our place in this world, then we will do so through study, and through the will to ignore our fading human instincts."] = "Если мы хотим занять свое место в этом мире, мы должны заниматься исследованиями, а также игнорировать наши угасающие человеческие инстинкты.", ["information... with our scouts and agents, we control the flow of information in lordaeron. scourge movements, their holdings, all underneath our watchful eyes..."] = "Информация... Благодаря нашим разведчикам и агентам мы контролируем поток информации в Лордероне. Передвижение Плети, их запасы, все под нашим бдительным оком...", ["my family boasts the finest collection of jewelry and objects of fine art among all the nobles of stormwind! and we are always wishing to increase the size our collection..."] = "Моя семья может похвастаться лучшей коллекцией ювелирных изделий и предметами искусства среди всех дворян Штормграда!\n\nИ мы всегда жаждем расширить свою коллекцию...", ["nothing but trouble in these parts. i tried to tell that fool saldean to get out while he still could but he won't hear of it. but i ain't no fool. verna and i are gonna mosey on out as soon as we get this wagon fixed."] = "В этих краях нет ничего кроме неприятностей. Я пытался сказать этому глупцу Сальдену чтобы он уходил пока может, но он не хотел и слышать об этом. Но я не глупец, как только мы с Верной починим эту повозку, сразу уедем отсюда.", ["some people wonder what we're doing out here in the desert. well... if i told you, then you'd stay and try to make our profits!"] = "Некоторые задаются вопросом, чем мы занимаемся здесь, в пустыне. Что ж... если я расскажу тебе, тогда ты останешься здесь и попытаешься получить от этого нашу прибыль!", ["something i can help you with, "..st_n.."? there's a shipment i've got to see to otherwise."] = "Я чем-то могу помочь тебе, "..ST_N.."? А то меня ждет партия товара.", ["sometimes i think there's a big gray cloud in the sky, just raining down bad luck upon us. first, we're driven off our land, and now we can't even get out of westfall. everything's a mess. something needs to be done."] = "Иногда мне кажется, что в небе есть огромное серое облако, которое льет на нас дождем невезенья. Сперва у нас отобрали нашу землю, а теперь мы даже не можем выбраться из Западного Края. Все это неправильно и с этим нужно что-то делать.", ["the dark lady has put forth the challenge. it is up to us to meet it."] = "Темная Госпожа поставила нам задачу, и мы должны решить ее.", ["the dark lady has put the challenge forth. now it is up to the royal apothecary society to develop a new plague. we shall bring arthas and his wretched army to their knees."] = "Темная Госпожа поручила Королевскому фармацевтическому обществу разработать новую чуму. Мы поставим Артаса и его мерзкую армию на колени.", ["the land, the water and the sky are all as one. it is your eyes that deceive you with such separation. the earthmother is all those things and more."] = "Земля, вода и небо едины. Разделение существует только в твоих глазах. Мать-Земля заключает в себя все, и даже более этого.", ["the name's bilgewhizzle, and i am the chief engineer of the gadgetzan water company. what can i assist you with?"] = "Меня зовут Чепухастер и я главный инженер компании \"Воды Прибамбасска\". Чем я могу помочь тебе?", ["the scarlet crusade is encroaching on our homeland. the foolish zealots do not realize that the loyal servants of the dark lady shall see to their demise."] = "Алый орден вторгся в наши земли. Эти глупые фанатики еще не понимают, что верные слуги Темной Госпожи увидят их кончину.", ["the wind whispers to those who listen... do you hear it?"] = "Ветер шепчет тем, кто слушает...\n\nТы слышишь его?", ["there is something you wish to discuss, "..st_c.."... come, sit by me."] = "Есть кое-что, что нужно обсудить, "..ST_C.."... проходи, присаживайся.", ["this cauldron churns with thick, green bubbles. skulls, bones and organs of unknown creatures swim within its viscous broth... and rising lazily to the surface are the skulls of two, once mighty trolls: gan'zulah and nezzliok."] = "Котел бурлит большими зелеными пузырями. Черепа, кости, органы неизвестных существ плавают внутри этого вязкого бульона...\n\nНа поверхность лениво всплывают черепа двух некогда могучих троллей, Ган'зулаха и Неззилока.", ["this sty's a little shy of comfy, but it has history, so stonard must be important to someone. i'd gamble that's why we stay here. it sure ain't for the view--it don't even look like home."] = "Здесь конечно тот еще свинушник, но у этого места есть своя история, и должно быть Каменор очень значим для кого-то. Я люблю приключения и поэтому остановился здесь, в месте, которое даже домом назвать сложно...", ["thrall paid me and my boys well for helping out with the construction of orgrimmar, so i decided to set up a port here. we do most of our business through booty bay and baron revilgaz."] = "Тралл заплатил мне и моим ребятам за помощь в строительстве Оргриммара, так что я решил основать здесь порт. В основном мы обделываем делишки в Пиратской Бухте, через барона Ревилгаза.", ["throm'ka, "..st_c..". there is little time for talk and much work to be done."] = "Тром'ка, "..ST_C.."! Так мало времени для разговоров и так много работы предстоит сделать.", ["we elves have a long history. let us hope this history does not return to haunt us."] = "У нас эльфов большая история. Будем надеяться, что она никогда не повторится, и не будет преследовать нас.", ["we may not be in open war with the alliance, but blood is still shed between us."] = "Может мы и не в открытой войне с Альянсом, но между нами все еще льется кровь.", ["we're here to make a profit. and having our goods stolen is no way to make a profit."] = "Мы здесь ради прибыли, а украденные товары этому не способствуют.", ["welcome to our humble abode! it's always nice to see a friendly face. and what strong arms you have. my husband and i are always looking for help around the farm. now that most the good folk have left, it's hard to find an able body to help out."] = "Добро пожаловать в наш скромный обитель! Всегда приятно видеть дружелюбное лицо. Какое у тебя крепкое оружие, а нам с мужем всегда нужна помощь в округе нашей фермы, ведь теперь, когда большинство людей ушло, сложно найти кого-то, кто способен помочь.", ["well, hello there. you seem like you wouldn't be opposed to making some coin, hm? i can tell from the look in your eyes. i am mogul kebok, overseer of operations in azeroth, and if it is riches you seek, perhaps i can make arrangements."] = "Ну, привет. Судя по твоим глазам, ты не откажешься от лишних звенящих монет, а? Я Могул Кебок, контролирую все операции в Азероте, и если ты ищешь богатства, возможно, мы сможем договориться.", ["well, if it isn't a young, bristling "..st_c..", no doubt drawn here by talk of my exploits in fields of battle! no time for stories now, for there are great, important deeds that need doing! so if you're looking for glory, then luck shines on you today..."] = "Ну, кто это, как не "..ST_C..", что рвется на поле брани со всем юным пылом? Несомненно, тебя привлекли сюда слухи о моих подвигах.\n\nСейчас не время для замшелых историй, но время для великих и доблестных свершений! Если ты ищешь славы, то сегодня удача улыбнулась тебе.", ["what what?!? we all have profit to make... and we won't do it by standing idle."] = "Что-что?! Мы все получаем прибыль, занимаясь... и останься мы без дела, у нас ничего этого не будет.", ["yes yes yes! you're just the "..st_r.." i'm looking for! sit! we have much to discuss!!"] = "Да, да, да! Именно тебя мне и нужно, "..ST_R.."!\n\nПрисаживайся! Нам нужно многое обсудить!", ["you will be tested many times by the darkness that surrounds our lands, "..st_n..". but to ensure you are always prepared, we will often ask tasks of you so you are at the height of your own power. go with the light, and remain virtuous."] = "Ты не однократно будешь проходить испытания во тьме, окружающей наши земли, "..ST_N..". Но чтобы ты всегда "..ST_G("был", "была").." наготове и сила твоя не ослабла, мы будем часто поручать тебе задания.\n\nСтупай со Светом и оставайся "..ST_G("добродетельным", "добродетельной")..".", }
return { whitelist_globals = { ['.'] = { 'instance', 'accessors', 'properties', 'include', 'parent', 'static', 'meta', 'missing_property', 'super', 'new' }, ["spec"] = { 'it', 'describe', 'before_each', 'before', 'after', 'after_each', 'raise', 'spy', 'context', 'setup', 'teardown', 'moon' } } }
local config = {} function config.nvim_lsp() require('modules.completion.lspconfig') end function config.telescope() if not packer_plugins['plenary.nvim'].loaded then vim.cmd [[packadd plenary.nvim]] vim.cmd [[packadd popup.nvim]] end require('telescope').setup { defaults = { layout_config = {prompt_position = "top"}, sorting_strategy = 'ascending', file_previewer = require'telescope.previewers'.vim_buffer_cat.new, grep_previewer = require'telescope.previewers'.vim_buffer_vimgrep.new, qflist_previewer = require'telescope.previewers'.vim_buffer_qflist.new, file_ignore_patterns = { "node_modules", "vendor" }, }, extensions = { } } end function config.smart_input() require('smartinput').setup { ['go'] = { ';',':=',';' } } end function config.vim_cursorwod() vim.api.nvim_command('augroup user_plugin_cursorword') vim.api.nvim_command('autocmd!') vim.api.nvim_command('autocmd FileType NvimTree,lspsagafinder,dashboard,vista let b:cursorword = 0') vim.api.nvim_command('autocmd WinEnter * if &diff || &pvw | let b:cursorword = 0 | endif') vim.api.nvim_command('autocmd InsertEnter * let b:cursorword = 0') vim.api.nvim_command('autocmd InsertLeave * let b:cursorword = 1') vim.api.nvim_command('augroup END') end return config
local mod = DBM:NewMod(1470, "DBM-Party-Legion", 10, 707) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15190 $"):sub(12, -3)) mod:SetCreatureID(95888) mod:SetEncounterID(1818) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 213576 213583 197251 213685 197422", "SPELL_AURA_APPLIED 205004", "SPELL_AURA_REMOVED 206567 197422", "UNIT_SPELLCAST_SUCCEEDED boss1" ) local warnDeepeningShadows = mod:NewSpellAnnounce(213583, 4) local warnVengeance = mod:NewSpellAnnounce(205004, 4) local specWarnKick = mod:NewSpecialWarningSpell(197251, "Tank", nil, nil, 3, 2) local specWarnDeepeningShadows = mod:NewSpecialWarningMoveTo(213583, nil, DBM_CORE_AUTO_SPEC_WARN_OPTIONS.spell:format(213583), nil, 3, 6) local specWarnHiddenStarted = mod:NewSpecialWarningSpell(192750, nil, nil, nil, 2) local specWarnHiddenOver = mod:NewSpecialWarningEnd(192750) local specWarnCreepingDoom = mod:NewSpecialWarningDodge(197422, nil, nil, nil, 2) local specWarnVengeance = mod:NewSpecialWarningMoveTo(205004, nil, DBM_CORE_AUTO_SPEC_WARN_OPTIONS.spell:format(205004), nil, 3, 6) local timerKickCD = mod:NewCDTimer(16, 197251, nil, "Tank", nil, 5, nil, DBM_CORE_TANK_ICON)--16-42 local timerDeepeningShadowsCD = mod:NewCDTimer(30.5, 213576, nil, nil, nil, 3) local timerCreepingDoom = mod:NewBuffActiveTimer(35, 197422, nil, nil, nil, 6)--35-40 local timerVengeanceCD = mod:NewCDTimer(35, 205004, nil, nil, nil, 1)--35-40 local voiceKick = mod:NewVoice(197251, "Tank")--carefly local voiceDeepeningShadows = mod:NewVoice(213576)--"213576"--New Voice local voiceVengeance = mod:NewVoice(205004)--"205004"--New Voice local voiceCreepingDoom = mod:NewVoice(197422)--stilldanger, keepmove function mod:OnCombatStart(delay) timerKickCD:Start(8.3-delay) --timerDeepeningShadowsCD:Start(10.5-delay) end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 213576 or spellId == 213583 then if ExtraActionBarFrame:IsShown() then--Has light specWarnDeepeningShadows:Show(args.spellName) voiceDeepeningShadows:Play("213576") else warnDeepeningShadows:Show() end timerDeepeningShadowsCD:Start() elseif spellId == 197251 then specWarnKick:Show() voiceKick:Play("carefly") timerKickCD:Start() elseif spellId == 197422 then--First creeping doom specWarnCreepingDoom:Show() voiceCreepingDoom:Play("stilldanger") voiceCreepingDoom:Schedule(2, "keepmove") timerKickCD:Stop() timerDeepeningShadowsCD:Stop() timerCreepingDoom:Start() elseif spellId == 213685 then--Second creeping doom specWarnCreepingDoom:Show() voiceCreepingDoom:Play("stilldanger") voiceCreepingDoom:Schedule(2, "keepmove") end end function mod:SPELL_AURA_APPLIED(args) if args.spellId == 205004 then if ExtraActionBarFrame:IsShown() then--Has light specWarnVengeance:Show(args.spellName) voiceVengeance:Play(205004) else warnVengeance:Show() end timerVengeanceCD:Start() end end function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 206567 then specWarnHiddenOver:Show() --timerVengeanceCD:Start(14) timerKickCD:Start(15.5)--15-20 timerDeepeningShadowsCD:Start(20)--20-25 elseif spellId == 197422 then timerVengeanceCD:Start(10) timerKickCD:Start(20)--Small sample end end function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, spellGUID) local spellId = tonumber(select(5, strsplit("-", spellGUID)), 10) if spellId == 203416 then--Shadowstep. Faster than 206567 applied timerDeepeningShadowsCD:Stop() timerKickCD:Stop() specWarnHiddenStarted:Show() end end
local base_total = 0; local credit_total = 0; local avail_total = 0; function handle_record(record) local prefix = record:get("PFX_SYMBOL"); local suffix = record:get("SFX_SYMBOL"); local balance = record:get("Balance"); local credit = record:get("CreditLimit"); local available = record:get("AvailableCredit"); local InterestRate = record:get("InterestRate"); record:set("Balance", prefix .. string.format("%.2f", balance) .. suffix); record:set("Credit", prefix .. string.format("%.2f", credit) .. suffix); record:set("Available", prefix .. string.format("%.2f", available) .. suffix); record:set("InterestRate", prefix .. string.format("%.2f", InterestRate) .. suffix); base_total = base_total + record:get("BaseBal"); credit_total = credit_total + record:get("CreditLimit"); avail_total = avail_total + record:get("AvailableCredit"); end function complete(result) result:set("Base_Total", base_total); result:set("Credit_Total", credit_total); result:set("Avail_Total", avail_total); end
hook.Add('PostCleanupMap', 'BGN_ResetAllGlobalTablesAndVariables', function() bgNPC:ClearActorsConfig() bgNPC.actors = {} bgNPC.factors = {} bgNPC.npcs = {} bgNPC.fnpcs = {} end) cvars.AddChangeCallback('bgn_enable', function(convar_name, value_old, value_new) if tonumber(value_new) == 0 then bgNPC:ClearActorsConfig() end end)
--[[ AutoHideController.lua @Author : DengSir (tdaddon@163.com) @Link : https://dengsir.github.io ]] local MAJOR, MINOR = 'AutoHideController', 2 local GUI = LibStub('tdGUI-1.0') local AutoHideController, oldminor, ns = GUI:NewClass(MAJOR, MINOR, 'Frame') if not AutoHideController then return end LibStub('AceTimer-3.0'):Embed(AutoHideController) ns._Objects = ns._Objects or {} ns.ESCHandler = ns.ESCHandler or CreateFrame('Frame', nil, UIParent) ns.ESCHandler:Hide() ns.ESCHandler:SetScript('OnKeyDown', function(self, key) local found = false if key == GetBindingKey('TOGGLEGAMEMENU') then for object in pairs(ns._Objects) do if object:IsVisible() then object:OnTimer() found = true end end self:Hide() end self:SetPropagateKeyboardInput(not found) end) function AutoHideController:Constructor() self:SetScript('OnUpdate', self.OnUpdate) self:SetScript('OnHide', self.OnTimer) self:SetScript('OnShow', self.OnShow) ns._Objects[self] = true end function AutoHideController:GetOwner() return self:GetParent():GetOwner() end function AutoHideController:IsOwnerVisible() return self:GetOwner() and self:GetOwner():IsVisible() end function AutoHideController:IsOwnerOver() return self:GetOwner() and self:GetOwner():IsMouseOver() end function AutoHideController:IsMenuOver() return self:GetParent():IsMouseOver() end function AutoHideController:OnUpdate(elapsed) if self:Fire('OnUpdateCheck') then return self:OnTimer() end self.updater = (self.updater or 0) - elapsed if self.updater > 0 then return end self.updater = 0.5 if self:IsOwnerOver() or self:IsMenuOver() then self:CancelTimer() else self:StartTimer() end end function AutoHideController:OnTimer() self:GetParent():Hide() self:CancelTimer() end function AutoHideController:CancelTimer() if self.timer then self.timer:Cancel() self.timer = nil end end function AutoHideController:StartTimer() if not self.timer then self.timer = C_Timer.NewTimer(self:GetAutoHideDelay(), function() self:OnTimer() end) end end function AutoHideController:OnShow() ns.ESCHandler:Show() end function AutoHideController:SetAutoHideDelay(delay) self.autoHideDelay = delay end function AutoHideController:GetAutoHideDelay() return self.autoHideDelay or 1.5 end
local ssl_fixtures = require "spec.fixtures.ssl" local helpers = require "spec.helpers" local cjson = require "cjson" for _, strategy in helpers.each_strategy() do describe("/certificates with DB: #" .. strategy, function() local client lazy_setup(function() helpers.get_db_utils(strategy, { "certificates", "vaults_beta", }) assert(helpers.start_kong { database = strategy, vaults = "env", }) client = assert(helpers.admin_client(10000)) local res = client:put("/vaults-beta/test-vault", { headers = { ["Content-Type"] = "application/json" }, body = { name = "env", }, }) assert.res_status(200, res) end) after_each(function() if client then client:close() end end) lazy_teardown(function() helpers.stop_kong() end) it("create certificates with cert and key as secret", function() finally(function() helpers.unsetenv("CERT") helpers.unsetenv("KEY") end) helpers.setenv("CERT", ssl_fixtures.cert) helpers.setenv("KEY", ssl_fixtures.key) local res, err = client:post("/certificates", { body = { cert = "{vault://test-vault/cert}", key = "{vault://test-vault/key}", }, headers = { ["Content-Type"] = "application/json" }, }) assert.is_nil(err) local body = assert.res_status(201, res) local certificate = cjson.decode(body) assert.not_nil(certificate.key) assert.not_nil(certificate.cert) end) end) end
-- Credits: Darklord (Dota 12v12) DisableHelp = DisableHelp or {} RegisterCustomEventListener("set_disable_help", function(data) local to = data.to; if PlayerResource:IsValidPlayerID(to) then local playerId = data.PlayerID; local disable = data.disable == 1 PlayerResource:SetUnitShareMaskForPlayer(playerId, to, 4, disable) local disableHelp = CustomNetTables:GetTableValue("disable_help", tostring(playerId)) or {} disableHelp[tostring(to)] = disable CustomNetTables:SetTableValue("disable_help", tostring(playerId), disableHelp) end end) local disabledModifiers = { modifier_imba_keeper_of_the_light_recall = true, modifier_imba_rattletrap_hookshot = true, modifier_imba_tidehunter_gush_surf = true, } function DisableHelp.ModifierGainedFilter(filterTable) if disabledModifiers[filterTable.name_const] then local parent = EntIndexToHScript(filterTable.entindex_parent_const) local caster = EntIndexToHScript(filterTable.entindex_caster_const) local ability = EntIndexToHScript(filterTable.entindex_ability_const) if PlayerResource:IsDisableHelpSetForPlayerID(parent:GetPlayerOwnerID(), caster:GetPlayerOwnerID()) then ability:EndCooldown() ability:RefundManaCost() DisplayError(caster:GetPlayerOwnerID(), "dota_hud_error_target_has_disable_help") return false end end end local disabledAbilities = { imba_bane_nightmare = true, imba_bloodseeker_bloodrage = true, imba_crystal_maiden_frostbite = true, imba_chen_holy_persuasion = true, imba_earth_spirit_boulder_smash = true, imba_earth_spirit_geomagnetic_grip = true, imba_earth_spirit_petrify = true, imba_keeper_of_the_light_recall = true, imba_kunkka_x_marks_the_spot = true, imba_obsidian_destroyer_astral_imprisonment = true, -- form change imba_outworld_devourer_astral_imprisonment = true, -- form change imba_oracle_fates_edict = true, imba_oracle_purifying_flames = true, imba_puck_phase_shift = true, imba_pugna_decrepify = true, imba_rubick_telekinesis = true, imba_vengefulspirit_nether_swap = true, imba_winter_wyvern_cold_embrace = true, imba_weaver_time_lapse = true, imba_wisp_tether = true, imba_pudge_dismember = true, imba_brewmaster_primal_split = true, -- items item_imba_force_staff = true, item_imba_hurricane_pike = true, item_imba_lance_of_longinus = true, item_imba_wand_of_the_brine = true, } function DisableHelp.ExecuteOrderFilter(orderType, ability, target, unit) if ( orderType == DOTA_UNIT_ORDER_CAST_TARGET and ability and target and unit and disabledAbilities[ability:GetAbilityName()] and PlayerResource:IsDisableHelpSetForPlayerID(target:GetPlayerOwnerID(), unit:GetPlayerOwnerID()) ) then DisplayError(unit:GetPlayerOwnerID(), "dota_hud_error_target_has_disable_help") return false end end
object_mobile_dressed_dark_jedi_male_zab_02 = object_mobile_shared_dressed_dark_jedi_male_zab_02:new { } ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_male_zab_02, "object/mobile/dressed_dark_jedi_male_zab_02.iff")
local api = vim.api local empty_3f = vim.tbl_isempty local contains_3f = vim.tbl_contains local map = vim.tbl_map local min = math.min local max = math.max local ceil = math.ceil local function inc(x) return (x + 1) end local function dec(x) return (x - 1) end local function clamp(val, min0, max0) if (val < min0) then return min0 elseif (val > max0) then return max0 elseif "else" then return val else return nil end end local function last(tbl) return tbl[#tbl] end local function echo(msg) vim.cmd("redraw") return api.nvim_echo({{msg}}, false, {}) end local function replace_keycodes(s) return api.nvim_replace_termcodes(s, true, false, true) end local _3cbackspace_3e = replace_keycodes("<bs>") local _3cctrl_v_3e = replace_keycodes("<c-v>") local function get_motion_force(mode) local _2_ if mode:match("o") then _2_ = mode:sub(-1) else _2_ = nil end if (nil ~= _2_) then local last_ch = _2_ if ((last_ch == _3cctrl_v_3e) or (last_ch == "V") or (last_ch == "v")) then return last_ch else return nil end else return nil end end local function operator_pending_mode_3f() return string.match(api.nvim_get_mode().mode, "o") end local function change_operation_3f() return (operator_pending_mode_3f() and (vim.v.operator == "c")) end local function get_cursor_pos() return {vim.fn.line("."), vim.fn.col(".")} end local function same_pos_3f(_6_, _8_) local _arg_7_ = _6_ local l1 = _arg_7_[1] local c1 = _arg_7_[2] local _arg_9_ = _8_ local l2 = _arg_9_[1] local c2 = _arg_9_[2] return ((l1 == l2) and (c1 == c2)) end local function char_at_pos(_10_, _12_) local _arg_11_ = _10_ local line = _arg_11_[1] local byte_col = _arg_11_[2] local _arg_13_ = _12_ local char_offset = _arg_13_["char-offset"] local line_str = vim.fn.getline(line) local char_idx = vim.fn.charidx(line_str, dec(byte_col)) local char_nr = vim.fn.strgetchar(line_str, (char_idx + (char_offset or 0))) if (char_nr ~= -1) then return vim.fn.nr2char(char_nr) else return nil end end local function leftmost_editable_wincol() local view = vim.fn.winsaveview() vim.cmd("norm! 0") local wincol = vim.fn.wincol() vim.fn.winrestview(view) if ("\9" == string.sub(vim.fn.getline("."), 1, 1)) then return (wincol - dec(vim.o.tabstop)) else return wincol end end local function get_fold_edge(lnum, reverse_3f) local _16_ local _17_ if reverse_3f then _17_ = vim.fn.foldclosed else _17_ = vim.fn.foldclosedend end _16_ = _17_(lnum) if (_16_ == -1) then return nil elseif (nil ~= _16_) then local fold_edge = _16_ return fold_edge else return nil end end local function maparg_expr(name, mode) local rhs = vim.fn.maparg(name, mode) local ok_3f, eval_rhs = pcall(vim.fn.eval, rhs) if (ok_3f and (type(eval_rhs) == "string")) then return eval_rhs else return rhs end end local opts do local safe_labels = {"s", "f", "n", "u", "t", "/", "F", "L", "N", "H", "G", "M", "U", "T", "?", "Z"} local labels = {"s", "f", "n", "j", "k", "l", "o", "i", "w", "e", "h", "g", "u", "t", "m", "v", "c", "a", ".", "z", "/", "F", "L", "N", "H", "G", "M", "U", "T", "?", "Z"} opts = {ignore_case = false, exit_after_idle_msecs = {labeled = nil, unlabeled = 1000}, override_x = true, override_s = true, override_motion = true, grey_out_search_area = true, highlight_unique_chars = true, match_only_the_start_of_same_char_seqs = true, jump_on_partial_input_safety_timeout = 400, substitute_chars = {["\13"] = "\194\172"}, safe_labels = safe_labels, labels = labels, cycle_group_fwd_key = "<space>", cycle_group_bwd_key = "<tab>", limit_ft_matches = 4, repeat_ft_with_target_char = false} end local deprecated_opts = {"jump_to_first_match", "instant_repeat_fwd_key", "instant_repeat_bwd_key", "x_mode_prefix_key", "full_inclusive_prefix_key"} local function get_deprec_msg(arg_fields) local msg = {{"ligthspeed.nvim\n", "Question"}, {"You are trying to set or access deprecated fields in the "}, {"opts", "Visual"}, {" table:\n\n"}} local field_names do local tbl_15_auto = {} local i_16_auto = #tbl_15_auto for _, field in ipairs(arg_fields) do local val_17_auto = {("\9" .. field .. "\n")} if (nil ~= val_17_auto) then i_16_auto = (i_16_auto + 1) do end (tbl_15_auto)[i_16_auto] = val_17_auto else end end field_names = tbl_15_auto end local msg_for_instant_repeat_keys = {{"There are dedicated "}, {"<Plug>", "Visual"}, {" keys available for native-like "}, {";", "Visual"}, {" and "}, {",", "Visual"}, {" functionality now, "}, {"that can also be used for instant repeat only, if you prefer. See "}, {":h lightspeed-custom-mappings", "Visual"}, {"."}} local msg_for_x_prefix = {{"Use "}, {"<Plug>Lightspeed_x", "Visual"}, {" and "}, {"<Plug>Lightspeed_X", "Visual"}, {" instead."}} local spec_messages = {jump_to_first_match = {{"The plugin implements \"smart\" auto-jump now, that you can fine-tune via "}, {"opts.labels", "Visual"}, {" and "}, {"opts.safe_labels", "Visual"}, {". See "}, {":h lightspeed-config", "Visual"}, {" for details."}}, instant_repeat_fwd_key = msg_for_instant_repeat_keys, instant_repeat_bwd_key = msg_for_instant_repeat_keys, x_mode_prefix_key = msg_for_x_prefix, full_inclusive_prefix_key = msg_for_x_prefix} for _, field_name_chunk in ipairs(field_names) do table.insert(msg, field_name_chunk) end table.insert(msg, {"\n"}) for field, spec_msg in pairs(spec_messages) do if contains_3f(arg_fields, field) then table.insert(msg, {(field .. "\n"), "IncSearch"}) for _, chunk in ipairs(spec_msg) do table.insert(msg, chunk) end table.insert(msg, {"\n\n"}) else end end return msg end do local guard local function _23_(t, k) if contains_3f(deprecated_opts, k) then return api.nvim_echo(get_deprec_msg({k}), true, {}) else return nil end end guard = _23_ setmetatable(opts, {__index = guard, __newindex = guard}) end local function normalize_opts(opts0) local deprecated_arg_opts = {} for k, v in pairs(opts0) do if contains_3f(deprecated_opts, k) then table.insert(deprecated_arg_opts, k) do end (opts0)[k] = nil else end end if not empty_3f(deprecated_arg_opts) then api.nvim_echo(get_deprec_msg(deprecated_arg_opts), true, {}) else end return opts0 end local function set_plug_keys() local plug_keys = {{"<Plug>Lightspeed_s", "sx:go(false)"}, {"<Plug>Lightspeed_S", "sx:go(true)"}, {"<Plug>Lightspeed_x", "sx:go(false, true)"}, {"<Plug>Lightspeed_X", "sx:go(true, true)"}, {"<Plug>Lightspeed_f", "ft:go(false)"}, {"<Plug>Lightspeed_F", "ft:go(true)"}, {"<Plug>Lightspeed_t", "ft:go(false, true)"}, {"<Plug>Lightspeed_T", "ft:go(true, true)"}, {"<Plug>Lightspeed_;_sx", "sx:go(false, nil, 'cold')"}, {"<Plug>Lightspeed_,_sx", "sx:go(true, nil, 'cold')"}, {"<Plug>Lightspeed_;_ft", "ft:go(false, nil, 'cold')"}, {"<Plug>Lightspeed_,_ft", "ft:go(true, nil, 'cold')"}} for _, _27_ in ipairs(plug_keys) do local _each_28_ = _27_ local lhs = _each_28_[1] local rhs_call = _each_28_[2] for _0, mode in ipairs({"n", "x", "o"}) do api.nvim_set_keymap(mode, lhs, ("<cmd>lua require'lightspeed'." .. rhs_call .. "<cr>"), {noremap = true, silent = true}) end end for _, _29_ in ipairs({{"<Plug>Lightspeed_dotrepeat_s", "sx:go(false, false, 'dot')"}, {"<Plug>Lightspeed_dotrepeat_S", "sx:go(true, false, 'dot')"}, {"<Plug>Lightspeed_dotrepeat_x", "sx:go(false, true, 'dot')"}, {"<Plug>Lightspeed_dotrepeat_X", "sx:go(true, true, 'dot')"}, {"<Plug>Lightspeed_dotrepeat_f", "ft:go(false, false, 'dot')"}, {"<Plug>Lightspeed_dotrepeat_F", "ft:go(true, false, 'dot')"}, {"<Plug>Lightspeed_dotrepeat_t", "ft:go(false, true, 'dot')"}, {"<Plug>Lightspeed_dotrepeat_T", "ft:go(true, true, 'dot')"}}) do local _each_30_ = _29_ local lhs = _each_30_[1] local rhs_call = _each_30_[2] api.nvim_set_keymap("o", lhs, ("<cmd>lua require'lightspeed'." .. rhs_call .. "<cr>"), {noremap = true, silent = true}) end return nil end local function set_default_keymaps() local default_keymaps = {{"n", "f", "<Plug>Lightspeed_f"}, {"n", "F", "<Plug>Lightspeed_F"}, {"x", "f", "<Plug>Lightspeed_f"}, {"x", "F", "<Plug>Lightspeed_F"}, {"o", "f", "<Plug>Lightspeed_f"}, {"o", "F", "<Plug>Lightspeed_F"}, {"n", "t", "<Plug>Lightspeed_t"}, {"n", "T", "<Plug>Lightspeed_T"}, {"x", "t", "<Plug>Lightspeed_t"}, {"x", "T", "<Plug>Lightspeed_T"}, {"o", "t", "<Plug>Lightspeed_t"}, {"o", "T", "<Plug>Lightspeed_T"}, {"n", ";", "<Plug>Lightspeed_;_ft"}, {"x", ";", "<Plug>Lightspeed_;_ft"}, {"o", ";", "<Plug>Lightspeed_;_ft"}, {"n", ",", "<Plug>Lightspeed_,_ft"}, {"x", ",", "<Plug>Lightspeed_,_ft"}, {"o", ",", "<Plug>Lightspeed_,_ft"}} local override_x_keymaps = {{"o", "x", "<Plug>Lightspeed_x"}, {"o", "X", "<Plug>Lightspeed_X"}} local override_s_keymaps = {{"n", "s", "<Plug>Lightspeed_s"}, {"n", "S", "<Plug>Lightspeed_S"}, {"x", "s", "<Plug>Lightspeed_s"}, {"x", "S", "<Plug>Lightspeed_S"}, {"o", "z", "<Plug>Lightspeed_s"}, {"o", "Z", "<Plug>Lightspeed_S"}} if opts.override_motion then for _, _31_ in ipairs(default_keymaps) do local _each_32_ = _31_ local mode = _each_32_[1] local lhs = _each_32_[2] local rhs = _each_32_[3] if ((vim.fn.mapcheck(lhs, mode) == "") and (vim.fn.hasmapto(rhs, mode) == 0)) then api.nvim_set_keymap(mode, lhs, rhs, {silent = true}) else end end else end if opts.override_x then for _, _35_ in ipairs(override_x_keymaps) do local _each_36_ = _35_ local mode = _each_36_[1] local lhs = _each_36_[2] local rhs = _each_36_[3] if ((vim.fn.mapcheck(lhs, mode) == "") and (vim.fn.hasmapto(rhs, mode) == 0)) then api.nvim_set_keymap(mode, lhs, rhs) else end end else end if opts.override_s then for _, _39_ in ipairs(override_s_keymaps) do local _each_40_ = _39_ local mode = _each_40_[1] local lhs = _each_40_[2] local rhs = _each_40_[3] if ((vim.fn.mapcheck(lhs, mode) == "") and (vim.fn.hasmapto(rhs, mode) == 0)) then api.nvim_set_keymap(mode, lhs, rhs, {silent = true}) else end end return nil else return nil end end local function setup(user_opts) opts = setmetatable(normalize_opts(user_opts), {__index = opts}) set_plug_keys() return set_default_keymaps() end local hl local function _43_(self, hl_group, line, startcol, endcol) return api.nvim_buf_add_highlight(0, self.ns, hl_group, line, startcol, endcol) end local function _44_(self, line, col, opts0) return api.nvim_buf_set_extmark(0, self.ns, line, col, opts0) end local function _45_(self) return api.nvim_buf_clear_namespace(0, self.ns, 0, -1) end hl = {group = {label = "LightspeedLabel", ["label-distant"] = "LightspeedLabelDistant", ["label-overlapped"] = "LightspeedLabelOverlapped", ["label-distant-overlapped"] = "LightspeedLabelDistantOverlapped", shortcut = "LightspeedShortcut", ["shortcut-overlapped"] = "LightspeedShortcutOverlapped", ["masked-ch"] = "LightspeedMaskedChar", ["unlabeled-match"] = "LightspeedUnlabeledMatch", ["one-char-match"] = "LightspeedOneCharMatch", ["unique-ch"] = "LightspeedUniqueChar", ["pending-op-area"] = "LightspeedPendingOpArea", greywash = "LightspeedGreyWash", cursor = "LightspeedCursor"}, ns = api.nvim_create_namespace(""), ["add-hl"] = _43_, ["set-extmark"] = _44_, cleanup = _45_} local function init_highlight(force_3f) local bg = vim.o.background local groupdefs local _47_ do local _46_ = bg if (_46_ == "light") then _47_ = "#f02077" elseif true then local _ = _46_ _47_ = "#ff2f87" else _47_ = nil end end local _52_ do local _51_ = bg if (_51_ == "light") then _52_ = "#ff4090" elseif true then local _ = _51_ _52_ = "#e01067" else _52_ = nil end end local _57_ do local _56_ = bg if (_56_ == "light") then _57_ = "#399d9f" elseif true then local _ = _56_ _57_ = "#99ddff" else _57_ = nil end end local _62_ do local _61_ = bg if (_61_ == "light") then _62_ = "Blue" elseif true then local _ = _61_ _62_ = "Cyan" else _62_ = nil end end local _67_ do local _66_ = bg if (_66_ == "light") then _67_ = "#59bdbf" elseif true then local _ = _66_ _67_ = "#79bddf" else _67_ = nil end end local _72_ do local _71_ = bg if (_71_ == "light") then _72_ = "Cyan" elseif true then local _ = _71_ _72_ = "Blue" else _72_ = nil end end local _77_ do local _76_ = bg if (_76_ == "light") then _77_ = "#cc9999" elseif true then local _ = _76_ _77_ = "#b38080" else _77_ = nil end end local _82_ do local _81_ = bg if (_81_ == "light") then _82_ = "#272020" elseif true then local _ = _81_ _82_ = "#f3ecec" else _82_ = nil end end local _87_ do local _86_ = bg if (_86_ == "light") then _87_ = "Black" elseif true then local _ = _86_ _87_ = "White" else _87_ = nil end end groupdefs = {{hl.group.label, {guifg = _47_, ctermfg = "Red", guibg = "NONE", ctermbg = "NONE", gui = "bold,underline", cterm = "bold,underline"}}, {hl.group["label-overlapped"], {guifg = _52_, ctermfg = "Magenta", guibg = "NONE", ctermbg = "NONE", gui = "underline", cterm = "underline"}}, {hl.group["label-distant"], {guifg = _57_, ctermfg = _62_, guibg = "NONE", ctermbg = "NONE", gui = "bold,underline", cterm = "bold,underline"}}, {hl.group["label-distant-overlapped"], {guifg = _67_, ctermfg = _72_, gui = "underline", cterm = "underline"}}, {hl.group.shortcut, {guibg = "#f00077", ctermbg = "Red", guifg = "#ffffff", ctermfg = "White", gui = "bold,underline", cterm = "bold,underline"}}, {hl.group["one-char-match"], {guibg = "#f00077", ctermbg = "Red", guifg = "#ffffff", ctermfg = "White", gui = "bold", cterm = "bold"}}, {hl.group["masked-ch"], {guifg = _77_, ctermfg = "DarkGrey", guibg = "NONE", ctermbg = "NONE", gui = "NONE", cterm = "NONE"}}, {hl.group["unlabeled-match"], {guifg = _82_, ctermfg = _87_, guibg = "NONE", ctermbg = "NONE", gui = "bold", cterm = "bold"}}, {hl.group["pending-op-area"], {guibg = "#f00077", ctermbg = "Red", guifg = "#ffffff", ctermfg = "White"}}, {hl.group.greywash, {guifg = "#777777", ctermfg = "Grey", guibg = "NONE", ctermbg = "NONE", gui = "NONE", cterm = "NONE"}}} for _, _91_ in ipairs(groupdefs) do local _each_92_ = _91_ local group = _each_92_[1] local attrs = _each_92_[2] local attrs_str local _93_ do local tbl_15_auto = {} local i_16_auto = #tbl_15_auto for k, v in pairs(attrs) do local val_17_auto = (k .. "=" .. v) if (nil ~= val_17_auto) then i_16_auto = (i_16_auto + 1) do end (tbl_15_auto)[i_16_auto] = val_17_auto else end end _93_ = tbl_15_auto end attrs_str = table.concat(_93_, " ") local function _95_() if force_3f then return "" else return "default " end end vim.cmd(("highlight " .. _95_() .. group .. " " .. attrs_str)) end for _, _96_ in ipairs({{hl.group["unique-ch"], hl.group["unlabeled-match"]}, {hl.group["shortcut-overlapped"], hl.group.shortcut}, {hl.group.cursor, "Cursor"}}) do local _each_97_ = _96_ local from_group = _each_97_[1] local to_group = _each_97_[2] local function _98_() if force_3f then return "" else return "default " end end vim.cmd(("highlight " .. _98_() .. "link " .. from_group .. " " .. to_group)) end return nil end local function grey_out_search_area(reverse_3f) local _let_99_ = map(dec, get_cursor_pos()) local curline = _let_99_[1] local curcol = _let_99_[2] local _let_100_ = {dec(vim.fn.line("w0")), dec(vim.fn.line("w$"))} local win_top = _let_100_[1] local win_bot = _let_100_[2] local function _102_() if reverse_3f then return {{win_top, 0}, {curline, curcol}} else return {{curline, inc(curcol)}, {win_bot, -1}} end end local _let_101_ = _102_() local start = _let_101_[1] local finish = _let_101_[2] return vim.highlight.range(0, hl.ns, hl.group.greywash, start, finish) end local function highlight_range(hl_group, _103_, _105_, _107_) local _arg_104_ = _103_ local startline = _arg_104_[1] local startcol = _arg_104_[2] local start = _arg_104_ local _arg_106_ = _105_ local endline = _arg_106_[1] local endcol = _arg_106_[2] local _end = _arg_106_ local _arg_108_ = _107_ local motion_force = _arg_108_["motion-force"] local inclusive_motion_3f = _arg_108_["inclusive-motion?"] local hl_range local function _109_(start0, _end0, end_inclusive_3f) return vim.highlight.range(0, hl.ns, hl_group, start0, _end0, nil, end_inclusive_3f) end hl_range = _109_ local _110_ = motion_force if (_110_ == _3cctrl_v_3e) then local _let_111_ = {min(startcol, endcol), max(startcol, endcol)} local startcol0 = _let_111_[1] local endcol0 = _let_111_[2] for line = startline, endline do hl_range({line, startcol0}, {line, endcol0}, true) end return nil elseif (_110_ == "V") then return hl_range({startline, 0}, {endline, -1}) elseif (_110_ == "v") then return hl_range(start, _end, not inclusive_motion_3f) elseif (_110_ == nil) then return hl_range(start, _end, inclusive_motion_3f) else return nil end end local function echo_no_prev_search() return echo("no previous search") end local function echo_not_found(s) return echo(("not found: " .. s)) end local function push_cursor_21(direction) local function _114_() local _113_ = direction if (_113_ == "fwd") then return "W" elseif (_113_ == "bwd") then return "bW" else return nil end end return vim.fn.search("\\_.", _114_()) end local function get_restore_virtualedit_autocmd() return ("autocmd " .. "CursorMoved,WinLeave,BufLeave,InsertEnter,CmdlineEnter,CmdwinEnter" .. " * ++once set virtualedit=" .. vim.o.virtualedit) end local function force_matchparen_refresh() vim.cmd("silent! doautocmd matchparen CursorMoved") return vim.cmd("silent! doautocmd matchup_matchparen CursorMoved") end local function cursor_before_eof_3f() return ((vim.fn.line(".") == vim.fn.line("$")) and (vim.fn.virtcol(".") == dec(vim.fn.virtcol("$")))) end local function jump_to_21_2a(target, _116_) local _arg_117_ = _116_ local mode = _arg_117_["mode"] local reverse_3f = _arg_117_["reverse?"] local inclusive_motion_3f = _arg_117_["inclusive-motion?"] local add_to_jumplist_3f = _arg_117_["add-to-jumplist?"] local adjust = _arg_117_["adjust"] local op_mode_3f = string.match(mode, "o") local motion_force = get_motion_force(mode) local restore_virtualedit_autocmd = get_restore_virtualedit_autocmd() if add_to_jumplist_3f then vim.cmd("norm! m`") else end vim.fn.cursor(target) adjust() if not op_mode_3f then force_matchparen_refresh() else end local adjusted_pos = get_cursor_pos() if (op_mode_3f and not reverse_3f and inclusive_motion_3f) then local _120_ = motion_force if (_120_ == nil) then if not cursor_before_eof_3f() then push_cursor_21("fwd") else vim.cmd("set virtualedit=onemore") vim.cmd("norm! l") vim.cmd(restore_virtualedit_autocmd) end elseif (_120_ == "V") then elseif (_120_ == _3cctrl_v_3e) then elseif (_120_ == "v") then push_cursor_21("bwd") else end else end return adjusted_pos end local function get_onscreen_lines(_124_) local _arg_125_ = _124_ local reverse_3f = _arg_125_["reverse?"] local skip_folds_3f = _arg_125_["skip-folds?"] local lines = {} local wintop = vim.fn.line("w0") local winbot = vim.fn.line("w$") local lnum = vim.fn.line(".") while true do local _126_ if reverse_3f then _126_ = (lnum >= wintop) else _126_ = (lnum <= winbot) end if not _126_ then break end local fold_edge = get_fold_edge(lnum, reverse_3f) if (skip_folds_3f and fold_edge) then local _128_ if reverse_3f then _128_ = dec else _128_ = inc end lnum = _128_(fold_edge) else lines[lnum] = vim.fn.getline(lnum) local _130_ if reverse_3f then _130_ = dec else _130_ = inc end lnum = _130_(lnum) end end return lines end local function get_horizontal_bounds(_133_) local _arg_134_ = _133_ local match_width = _arg_134_["match-width"] local textoff = (vim.fn.getwininfo(vim.fn.win_getid())[1].textoff or dec(leftmost_editable_wincol())) local offset_in_win = vim.fn.wincol() local offset_in_editable_win = (offset_in_win - textoff) local left_bound = (vim.fn.virtcol(".") - dec(offset_in_editable_win)) local window_width = api.nvim_win_get_width(0) local right_edge = (left_bound + dec((window_width - textoff))) local right_bound = (right_edge - dec(match_width)) return {left_bound, right_bound} end local function onscreen_match_positions(pattern, reverse_3f, _135_) local _arg_136_ = _135_ local to_eol_3f = _arg_136_["to-eol?"] local ft_search_3f = _arg_136_["ft-search?"] local limit = _arg_136_["limit"] local view = vim.fn.winsaveview() local cpo = vim.o.cpo local opts0 if reverse_3f then opts0 = "b" else opts0 = "" end local stopline local function _138_() if reverse_3f then return "w0" else return "w$" end end stopline = vim.fn.line(_138_()) local cleanup local function _139_() vim.fn.winrestview(view) vim.o.cpo = cpo return nil end cleanup = _139_ local _141_ if ft_search_3f then _141_ = 1 else _141_ = 2 end local _let_140_ = get_horizontal_bounds({["match-width"] = _141_}) local left_bound = _let_140_[1] local right_bound = _let_140_[2] local function skip_to_fold_edge_21() local _143_ local _144_ if reverse_3f then _144_ = vim.fn.foldclosed else _144_ = vim.fn.foldclosedend end _143_ = _144_(vim.fn.line(".")) if (_143_ == -1) then return "not-in-fold" elseif (nil ~= _143_) then local fold_edge = _143_ vim.fn.cursor(fold_edge, 0) local function _146_() if reverse_3f then return 1 else return vim.fn.col("$") end end vim.fn.cursor(0, _146_()) return "moved-the-cursor" else return nil end end local function skip_to_next_in_window_pos_21() local _local_148_ = get_cursor_pos() local line = _local_148_[1] local col = _local_148_[2] local from_pos = _local_148_ local _149_ if (col < left_bound) then if reverse_3f then if (dec(line) >= stopline) then _149_ = {dec(line), right_bound} else _149_ = nil end else _149_ = {line, left_bound} end elseif (col > right_bound) then if reverse_3f then _149_ = {line, right_bound} else if (inc(line) <= stopline) then _149_ = {inc(line), left_bound} else _149_ = nil end end else _149_ = nil end if (nil ~= _149_) then local to_pos = _149_ if (from_pos ~= to_pos) then vim.fn.cursor(to_pos) return "moved-the-cursor" else return nil end else return nil end end vim.o.cpo = cpo:gsub("c", "") local match_count = 0 local function recur(match_at_curpos_3f) if (limit and (match_count >= limit)) then return cleanup() else local _157_ local function _158_() if match_at_curpos_3f then return "c" else return "" end end _157_ = vim.fn.searchpos(pattern, (opts0 .. _158_()), stopline) if ((_G.type(_157_) == "table") and ((_157_)[1] == 0) and true) then local _ = (_157_)[2] return cleanup() elseif ((_G.type(_157_) == "table") and (nil ~= (_157_)[1]) and (nil ~= (_157_)[2])) then local line = (_157_)[1] local col = (_157_)[2] local pos = _157_ if ft_search_3f then match_count = (match_count + 1) return pos else local _159_ = skip_to_fold_edge_21() if (_159_ == "moved-the-cursor") then return recur(false) elseif (_159_ == "not-in-fold") then if (vim.wo.wrap or (function(_160_,_161_,_162_) return (_160_ <= _161_) and (_161_ <= _162_) end)(left_bound,col,right_bound) or to_eol_3f) then match_count = (match_count + 1) return pos else local _163_ = skip_to_next_in_window_pos_21() if (_163_ == "moved-the-cursor") then return recur(true) elseif true then local _ = _163_ return cleanup() else return nil end end else return nil end end else return nil end end end return recur end local function highlight_cursor(_3fpos) local _let_170_ = (_3fpos or get_cursor_pos()) local line = _let_170_[1] local col = _let_170_[2] local pos = _let_170_ local ch_at_curpos = (char_at_pos(pos, {}) or " ") return hl["set-extmark"](hl, dec(line), dec(col), {virt_text = {{ch_at_curpos, hl.group.cursor}}, virt_text_pos = "overlay", hl_mode = "combine"}) end local function handle_interrupted_change_op_21() echo("") local curcol = vim.fn.col(".") local endcol = vim.fn.col("$") local _3fright if (not vim.o.insertmode and (curcol > 1) and (curcol < endcol)) then _3fright = "<RIGHT>" else _3fright = "" end return api.nvim_feedkeys(replace_keycodes(("<C-\\><C-G>" .. _3fright)), "n", true) end local function doau_when_exists(event) if vim.fn.exists(("#User#" .. event)) then return vim.cmd(("doautocmd <nomodeline> User " .. event)) else return nil end end local function enter(mode) doau_when_exists("LightspeedEnter") local _173_ = mode if (_173_ == "ft") then return doau_when_exists("LightspeedFtEnter") elseif (_173_ == "sx") then return doau_when_exists("LightspeedSxEnter") else return nil end end local function get_input(_3ftimeout) local esc_keycode = 27 local char_available_3f local function _175_() return (0 ~= vim.fn.getchar(1)) end char_available_3f = _175_ local getchar_timeout local function _176_() if vim.wait(_3ftimeout, char_available_3f, 100) then return vim.fn.getchar(0) else return nil end end getchar_timeout = _176_ local ok_3f, ch = nil, nil local function _178_() if _3ftimeout then return getchar_timeout else return vim.fn.getchar end end ok_3f, ch = pcall(_178_()) if (ok_3f and (ch ~= esc_keycode)) then if (type(ch) == "number") then return vim.fn.nr2char(ch) else return ch end else return nil end end local function set_dot_repeat(cmd, _3fcount) local op = vim.v.operator local change if (op == "c") then change = replace_keycodes("<c-r>.<esc>") else change = nil end local seq = (op .. (_3fcount or "") .. cmd .. (change or "")) pcall(vim.fn["repeat#setreg"], seq, vim.v.register) return pcall(vim.fn["repeat#set"], seq, -1) end local function get_plug_key(search_mode, reverse_3f, x_2ft_3f, repeat_invoc) local function _183_() local _182_ = repeat_invoc if (_182_ == "dot") then return "dotrepeat_" elseif true then local _ = _182_ return "" else return nil end end local function _186_() local _185_ = {search_mode, not not reverse_3f, not not x_2ft_3f} if ((_G.type(_185_) == "table") and ((_185_)[1] == "ft") and ((_185_)[2] == false) and ((_185_)[3] == false)) then return "f" elseif ((_G.type(_185_) == "table") and ((_185_)[1] == "ft") and ((_185_)[2] == true) and ((_185_)[3] == false)) then return "F" elseif ((_G.type(_185_) == "table") and ((_185_)[1] == "ft") and ((_185_)[2] == false) and ((_185_)[3] == true)) then return "t" elseif ((_G.type(_185_) == "table") and ((_185_)[1] == "ft") and ((_185_)[2] == true) and ((_185_)[3] == true)) then return "T" elseif ((_G.type(_185_) == "table") and ((_185_)[1] == "sx") and ((_185_)[2] == false) and ((_185_)[3] == false)) then return "s" elseif ((_G.type(_185_) == "table") and ((_185_)[1] == "sx") and ((_185_)[2] == true) and ((_185_)[3] == false)) then return "S" elseif ((_G.type(_185_) == "table") and ((_185_)[1] == "sx") and ((_185_)[2] == false) and ((_185_)[3] == true)) then return "x" elseif ((_G.type(_185_) == "table") and ((_185_)[1] == "sx") and ((_185_)[2] == true) and ((_185_)[3] == true)) then return "X" else return nil end end return ("<Plug>Lightspeed_" .. _183_() .. _186_()) end local function get_repeat_action(_in, search_mode, x_2ft_3f, instant_repeat_3f, from_reverse_cold_repeat_3f, _3ftarget_char) local mode if (vim.fn.mode() == "n") then mode = "n" else mode = "x" end local in_mapped_to = maparg_expr(_in, mode) local repeat_plug_key = ("<Plug>Lightspeed_;_" .. search_mode) local revert_plug_key = ("<Plug>Lightspeed_,_" .. search_mode) local _189_ if from_reverse_cold_repeat_3f then _189_ = revert_plug_key else _189_ = repeat_plug_key end if ((_in == _3cbackspace_3e) or ((search_mode == "ft") and opts.repeat_ft_with_target_char and (_in == _3ftarget_char)) or ((in_mapped_to == get_plug_key(search_mode, false, x_2ft_3f)) or (in_mapped_to == _189_))) then return "repeat" else local _191_ if from_reverse_cold_repeat_3f then _191_ = repeat_plug_key else _191_ = revert_plug_key end if (instant_repeat_3f and ((_in == "\9") or ((in_mapped_to == get_plug_key(search_mode, true, x_2ft_3f)) or (in_mapped_to == _191_)))) then return "revert" else return nil end end end local ft = {state = {dot = {["in"] = nil}, cold = {["in"] = nil, ["reverse?"] = nil, ["t-mode?"] = nil}}} ft.go = function(self, reverse_3f, t_mode_3f, repeat_invoc) local mode = api.nvim_get_mode().mode local op_mode_3f = mode:match("o") local dot_repeatable_op_3f = (op_mode_3f and (vim.v.operator ~= "y")) local instant_repeat_3f = (type(repeat_invoc) == "table") local instant_state if instant_repeat_3f then instant_state = repeat_invoc else instant_state = nil end local reverted_instant_repeat_3f do local t_195_ = instant_state if (nil ~= t_195_) then t_195_ = (t_195_)["reverted?"] else end reverted_instant_repeat_3f = t_195_ end local cold_repeat_3f = (repeat_invoc == "cold") local dot_repeat_3f = (repeat_invoc == "dot") local invoked_as_reverse_3f = reverse_3f local reverse_3f0 if cold_repeat_3f then local function _197_(_241) if invoked_as_reverse_3f then return not _241 else return _241 end end reverse_3f0 = _197_(self.state.cold["reverse?"]) else reverse_3f0 = reverse_3f end local t_mode_3f0 if cold_repeat_3f then t_mode_3f0 = self.state.cold["t-mode?"] else t_mode_3f0 = t_mode_3f end local count if reverted_instant_repeat_3f then count = 0 else count = vim.v.count1 end local count0 if (instant_repeat_3f and t_mode_3f0) then count0 = inc(count) else count0 = count end local function get_num_of_matches_to_be_highlighted() local _203_ = opts.limit_ft_matches local function _204_() local group_limit = _203_ return (group_limit > 0) end if ((nil ~= _203_) and _204_()) then local group_limit = _203_ local matches_left_behind local function _206_() local _205_ = instant_state if (nil ~= _205_) then local _207_ = (_205_).stack if (nil ~= _207_) then return #_207_ else return _207_ end else return _205_ end end matches_left_behind = (_206_() or 0) local eaten_up = (matches_left_behind % group_limit) local remaining = (group_limit - eaten_up) if (remaining == 0) then return group_limit else return remaining end elseif true then local _ = _203_ return 0 else return nil end end if not instant_repeat_3f then enter("ft") else end if not repeat_invoc then echo("") highlight_cursor() vim.cmd("redraw") else end local _214_ if instant_repeat_3f then _214_ = instant_state["in"] elseif dot_repeat_3f then _214_ = self.state.dot["in"] elseif cold_repeat_3f then _214_ = self.state.cold["in"] else local _215_ local function _216_() local res_2_auto do res_2_auto = get_input() end hl:cleanup() return res_2_auto end local function _217_() if change_operation_3f() then handle_interrupted_change_op_21() else end do end doau_when_exists("LightspeedFtLeave") doau_when_exists("LightspeedLeave") return nil end _215_ = (_216_() or _217_()) if (_215_ == _3cbackspace_3e) then local function _219_() if change_operation_3f() then handle_interrupted_change_op_21() else end do echo_no_prev_search() end doau_when_exists("LightspeedFtLeave") doau_when_exists("LightspeedLeave") return nil end _214_ = (self.state.cold["in"] or _219_()) elseif (nil ~= _215_) then local _in = _215_ _214_ = _in else _214_ = nil end end if (nil ~= _214_) then local in1 = _214_ local to_eol_3f = (in1 == "\13") if not repeat_invoc then self.state.cold = {["in"] = in1, ["reverse?"] = reverse_3f0, ["t-mode?"] = t_mode_3f0} else end local jump_pos = nil local match_count = 0 do local next_pos local function _224_() if reverse_3f0 then return "nWb" else return "nW" end end next_pos = vim.fn.searchpos("\\_.", _224_()) local pattern if to_eol_3f then pattern = "\\n" else local function _225_() if opts.ignore_case then return "\\c" else return "\\C" end end pattern = ("\\V" .. _225_() .. in1:gsub("\\", "\\\\")) end local limit = (count0 + get_num_of_matches_to_be_highlighted()) for _227_ in onscreen_match_positions(pattern, reverse_3f0, {["ft-search?"] = true, limit = limit}) do local _each_228_ = _227_ local line = _each_228_[1] local col = _each_228_[2] local pos = _each_228_ if not ((match_count == 0) and cold_repeat_3f and t_mode_3f0 and same_pos_3f(pos, next_pos)) then if (match_count <= dec(count0)) then jump_pos = pos else if not op_mode_3f then hl["add-hl"](hl, hl.group["one-char-match"], dec(line), dec(col), col) else end end match_count = (match_count + 1) else end end end if (not reverted_instant_repeat_3f and ((match_count == 0) or ((match_count == 1) and instant_repeat_3f and t_mode_3f0))) then if change_operation_3f() then handle_interrupted_change_op_21() else end do echo_not_found(in1) end doau_when_exists("LightspeedFtLeave") doau_when_exists("LightspeedLeave") return nil else if not reverted_instant_repeat_3f then local function _233_() if t_mode_3f0 then local function _234_() if reverse_3f0 then return "fwd" else return "bwd" end end push_cursor_21(_234_()) if (to_eol_3f and not reverse_3f0 and mode:match("n")) then return push_cursor_21("fwd") else return nil end else return nil end end jump_to_21_2a(jump_pos, {mode = mode, ["reverse?"] = reverse_3f0, ["inclusive-motion?"] = true, ["add-to-jumplist?"] = not instant_repeat_3f, adjust = _233_}) else end if op_mode_3f then do if dot_repeatable_op_3f then self.state.dot = {["in"] = in1} set_dot_repeat(replace_keycodes(get_plug_key("ft", reverse_3f0, t_mode_3f0, "dot")), count0) else end end doau_when_exists("LightspeedFtLeave") doau_when_exists("LightspeedLeave") return nil else highlight_cursor() vim.cmd("redraw") local _239_ local function _240_() local res_2_auto do res_2_auto = get_input(opts.exit_after_idle_msecs.unlabeled) end hl:cleanup() return res_2_auto end local function _241_() do end doau_when_exists("LightspeedFtLeave") doau_when_exists("LightspeedLeave") return nil end _239_ = (_240_() or _241_()) if (nil ~= _239_) then local in2 = _239_ local stack local function _243_() local t_242_ = instant_state if (nil ~= t_242_) then t_242_ = (t_242_).stack else end return t_242_ end stack = (_243_() or {}) local from_reverse_cold_repeat_3f if instant_repeat_3f then from_reverse_cold_repeat_3f = instant_state["from-reverse-cold-repeat?"] else from_reverse_cold_repeat_3f = (cold_repeat_3f and invoked_as_reverse_3f) end local _246_ = get_repeat_action(in2, "ft", t_mode_3f0, instant_repeat_3f, from_reverse_cold_repeat_3f, in1) if (_246_ == "repeat") then table.insert(stack, get_cursor_pos()) return ft:go(reverse_3f0, t_mode_3f0, {["in"] = in1, stack = stack, ["reverted?"] = false, ["from-reverse-cold-repeat?"] = from_reverse_cold_repeat_3f}) elseif (_246_ == "revert") then do local _247_ = table.remove(stack) if (nil ~= _247_) then vim.fn.cursor(_247_) else end end return ft:go(reverse_3f0, t_mode_3f0, {["in"] = in1, stack = stack, ["reverted?"] = true, ["from-reverse-cold-repeat?"] = from_reverse_cold_repeat_3f}) elseif true then local _ = _246_ do vim.fn.feedkeys(in2, "i") end doau_when_exists("LightspeedFtLeave") doau_when_exists("LightspeedLeave") return nil else return nil end else return nil end end end else return nil end end do local deprec_msg = {{"ligthspeed.nvim", "Question"}, {": You're trying to access deprecated fields in the lightspeed.ft table.\n"}, {"There are dedicated <Plug> keys available for native-like "}, {";", "Visual"}, {" and "}, {",", "Visual"}, {" functionality now.\n"}, {"See "}, {":h lightspeed-custom-mappings", "Visual"}, {"."}} local function _254_(t, k) if ((k == "instant-repeat?") or (k == "prev-t-like?")) then return api.nvim_echo(deprec_msg, true, {}) else return nil end end setmetatable(ft, {__index = _254_}) end local function highlight_unique_chars(reverse_3f) local unique_chars = {} local _let_256_ = get_horizontal_bounds({["match-width"] = 2}) local left_bound = _let_256_[1] local right_bound = _let_256_[2] local _let_257_ = get_cursor_pos() local curline = _let_257_[1] local curcol = _let_257_[2] for lnum, line in pairs(get_onscreen_lines({["reverse?"] = reverse_3f, ["skip-folds?"] = true})) do local on_curline_3f = (lnum == curline) local startcol if (on_curline_3f and not reverse_3f) then startcol = inc(curcol) else startcol = 1 end local endcol if (on_curline_3f and reverse_3f) then endcol = dec(curcol) else endcol = #line end for col = startcol, endcol do if (vim.wo.wrap or ((col >= left_bound) and (col <= right_bound))) then local ch = line:sub(col, col) local ch0 if opts.ignore_case then ch0 = ch:lower() else ch0 = ch end local _262_ do local _261_ = unique_chars[ch0] if (nil ~= _261_) then local pos_already_there = _261_ _262_ = false elseif true then local _ = _261_ _262_ = {lnum, col} else _262_ = nil end end unique_chars[ch0] = _262_ else end end end for ch, pos in pairs(unique_chars) do local _267_ = pos if ((_G.type(_267_) == "table") and (nil ~= (_267_)[1]) and (nil ~= (_267_)[2])) then local lnum = (_267_)[1] local col = (_267_)[2] hl["add-hl"](hl, hl.group["unique-ch"], dec(lnum), dec(col), col) else end end return nil end local function get_targets(input, reverse_3f) local targets = {} local to_eol_3f = (input == "\13") local prev_match = {} local added_prev_match_3f = nil local pattern if to_eol_3f then pattern = "\\n" else local function _269_() if opts.ignore_case then return "\\c" else return "\\C" end end pattern = ("\\V" .. _269_() .. input:gsub("\\", "\\\\") .. "\\_.") end for _271_ in onscreen_match_positions(pattern, reverse_3f, {["to-eol?"] = to_eol_3f}) do local _each_272_ = _271_ local line = _each_272_[1] local col = _each_272_[2] local pos = _each_272_ if to_eol_3f then table.insert(targets, {pos = pos, pair = {"\n", ""}}) else local ch1 = char_at_pos(pos, {}) local ch2 = (char_at_pos(pos, {["char-offset"] = 1}) or "\13") local to_pre_eol_3f = (ch2 == "\13") local overlaps_prev_match_3f local _273_ if reverse_3f then _273_ = dec else _273_ = inc end overlaps_prev_match_3f = ((line == prev_match.line) and (col == _273_(prev_match.col))) local same_char_triplet_3f = (overlaps_prev_match_3f and (ch2 == prev_match.ch2)) local overlaps_prev_target_3f = (overlaps_prev_match_3f and added_prev_match_3f) prev_match = {line = line, col = col, ch2 = ch2} if (same_char_triplet_3f and (added_prev_match_3f or opts.match_only_the_start_of_same_char_seqs)) then added_prev_match_3f = false else local target = {pos = pos, pair = {ch1, ch2}} local prev_target = last(targets) local match_width = 2 local touches_prev_target_3f do local _275_ = prev_target if ((_G.type(_275_) == "table") and ((_G.type((_275_).pos) == "table") and (nil ~= ((_275_).pos)[1]) and (nil ~= ((_275_).pos)[2]))) then local prev_line = ((_275_).pos)[1] local prev_col = ((_275_).pos)[2] local function _277_() local col_delta if reverse_3f then col_delta = (prev_col - col) else col_delta = (col - prev_col) end return (col_delta <= match_width) end touches_prev_target_3f = ((line == prev_line) and _277_()) else touches_prev_target_3f = nil end end if to_pre_eol_3f then target["squeezed?"] = true else end if touches_prev_target_3f then local _280_ if reverse_3f then _280_ = target else _280_ = prev_target end _280_["squeezed?"] = true else end if overlaps_prev_target_3f then local _283_ if reverse_3f then _283_ = prev_target else _283_ = target end _283_["overlapped?"] = true else end table.insert(targets, target) added_prev_match_3f = true end end end if next(targets) then return targets else return nil end end local function populate_sublists(targets) targets["sublists"] = {} if opts.ignore_case then local function _289_(self, k) return rawget(self, k:lower()) end setmetatable(targets.sublists, {__index = _289_}) else end for _, _291_ in ipairs(targets) do local _each_292_ = _291_ local _each_293_ = _each_292_["pair"] local _0 = _each_293_[1] local ch2 = _each_293_[2] local target = _each_292_ local k if opts.ignore_case then k = ch2:lower() else k = ch2 end if not targets.sublists[k] then targets["sublists"][k] = {} else end table.insert(targets.sublists[k], target) end return nil end local function get_labels(sublist, to_eol_3f) if to_eol_3f then sublist["autojump?"] = false else end if (not opts.safe_labels or empty_3f(opts.safe_labels)) then if (sublist["autojump?"] == nil) then sublist["autojump?"] = false else end return opts.labels elseif (not opts.labels or empty_3f(opts.labels)) then if (sublist["autojump?"] == nil) then sublist["autojump?"] = true else end return opts.safe_labels else local _299_ = sublist["autojump?"] if (_299_ == true) then return opts.safe_labels elseif (_299_ == false) then return opts.labels elseif (_299_ == nil) then sublist["autojump?"] = (not operator_pending_mode_3f() and (dec(#sublist) <= #opts.safe_labels)) return get_labels(sublist) else return nil end end end local function set_labels(targets, to_eol_3f) for _, sublist in pairs(targets.sublists) do if (#sublist > 1) then local labels = get_labels(sublist, to_eol_3f) for i, target in ipairs(sublist) do local _302_ if not (sublist["autojump?"] and (i == 1)) then local _303_ local function _305_() if sublist["autojump?"] then return dec(i) else return i end end _303_ = (_305_() % #labels) if (_303_ == 0) then _302_ = last(labels) elseif (nil ~= _303_) then local n = _303_ _302_ = labels[n] else _302_ = nil end else _302_ = nil end target["label"] = _302_ end else end end return nil end local function set_label_states_for_sublist(sublist, _311_) local _arg_312_ = _311_ local group_offset = _arg_312_["group-offset"] local labels = get_labels(sublist) local _7clabels_7c = #labels local offset = (group_offset * _7clabels_7c) local primary_start local function _313_() if sublist["autojump?"] then return 2 else return 1 end end primary_start = (offset + _313_()) local primary_end = (primary_start + dec(_7clabels_7c)) local secondary_end = (primary_end + _7clabels_7c) for i, target in ipairs(sublist) do local _314_ if target.label then if ((i < primary_start) or (i > secondary_end)) then _314_ = "inactive" elseif (i <= primary_end) then _314_ = "active-primary" else _314_ = "active-secondary" end else _314_ = nil end target["label-state"] = _314_ end return nil end local function set_label_states(targets) for _, sublist in pairs(targets.sublists) do set_label_states_for_sublist(sublist, {["group-offset"] = 0}) end return nil end local function set_shortcuts_and_populate_shortcuts_map(targets) targets["shortcuts"] = {} local potential_2nd_inputs do local tbl_12_auto = {} for ch2, _ in pairs(targets.sublists) do local _317_, _318_ = ch2, true if ((nil ~= _317_) and (nil ~= _318_)) then local k_13_auto = _317_ local v_14_auto = _318_ tbl_12_auto[k_13_auto] = v_14_auto else end end potential_2nd_inputs = tbl_12_auto end local labels_used_up_as_shortcut = {} for _, _320_ in ipairs(targets) do local _each_321_ = _320_ local label = _each_321_["label"] local label_state = _each_321_["label-state"] local target = _each_321_ if (label_state == "active-primary") then if not ((potential_2nd_inputs)[label] or labels_used_up_as_shortcut[label]) then target["shortcut?"] = true targets.shortcuts[label] = target labels_used_up_as_shortcut[label] = true else end else end end return nil end local function set_beacon(_324_, _repeat) local _arg_325_ = _324_ local _arg_326_ = _arg_325_["pos"] local _ = _arg_326_[1] local col = _arg_326_[2] local _arg_327_ = _arg_325_["pair"] local ch1 = _arg_327_[1] local ch2 = _arg_327_[2] local label = _arg_325_["label"] local label_state = _arg_325_["label-state"] local squeezed_3f = _arg_325_["squeezed?"] local overlapped_3f = _arg_325_["overlapped?"] local shortcut_3f = _arg_325_["shortcut?"] local target = _arg_325_ local to_eol_3f = ((ch1 == "\n") and (ch2 == "")) local _let_328_ = get_horizontal_bounds({["match-width"] = 1}) local left_bound = _let_328_[1] local right_bound = _let_328_[2] local function _330_(_241) return (opts.substitute_chars[_241] or _241) end local _let_329_ = map(_330_, {ch1, ch2}) local ch10 = _let_329_[1] local ch20 = _let_329_[2] local masked_char_24 = {ch20, hl.group["masked-ch"]} local label_24 = {label, hl.group.label} local shortcut_24 = {label, hl.group.shortcut} local distant_label_24 = {label, hl.group["label-distant"]} local overlapped_label_24 = {label, hl.group["label-overlapped"]} local overlapped_shortcut_24 = {label, hl.group["shortcut-overlapped"]} local overlapped_distant_label_24 = {label, hl.group["label-distant-overlapped"]} do local _331_ = label_state if (_331_ == nil) then if not (_repeat or to_eol_3f) then if overlapped_3f then target.beacon = {1, {{ch20, hl.group["unlabeled-match"]}}} else target.beacon = {0, {{(ch10 .. ch20), hl.group["unlabeled-match"]}}} end else target.beacon = nil end elseif (_331_ == "active-primary") then if to_eol_3f then if (vim.wo.wrap or ((col <= right_bound) and (col >= left_bound))) then target.beacon = {0, {shortcut_24}} elseif (col > right_bound) then target.beacon = {dec((right_bound - col)), {shortcut_24, {">", hl.group["one-char-match"]}}} elseif (col < left_bound) then target.beacon = {0, {{"<", hl.group["one-char-match"]}, shortcut_24}, "left-off"} else target.beacon = nil end elseif _repeat then local _335_ if squeezed_3f then _335_ = 1 else _335_ = 2 end target.beacon = {_335_, {shortcut_24}} elseif shortcut_3f then if overlapped_3f then target.beacon = {1, {overlapped_shortcut_24}} else if squeezed_3f then target.beacon = {0, {masked_char_24, shortcut_24}} else target.beacon = {2, {shortcut_24}} end end elseif overlapped_3f then target.beacon = {1, {overlapped_label_24}} elseif squeezed_3f then target.beacon = {0, {masked_char_24, label_24}} else target.beacon = {2, {label_24}} end elseif (_331_ == "active-secondary") then if to_eol_3f then if (vim.wo.wrap or ((col <= right_bound) and (col >= left_bound))) then target.beacon = {0, {distant_label_24}} elseif (col > right_bound) then target.beacon = {dec((right_bound - col)), {distant_label_24, {">", hl.group["unlabeled-match"]}}} elseif (col < left_bound) then target.beacon = {0, {{"<", hl.group["unlabeled-match"]}, distant_label_24}, "left-off"} else target.beacon = nil end elseif _repeat then local _341_ if squeezed_3f then _341_ = 1 else _341_ = 2 end target.beacon = {_341_, {distant_label_24}} elseif overlapped_3f then target.beacon = {1, {overlapped_distant_label_24}} elseif squeezed_3f then target.beacon = {0, {masked_char_24, distant_label_24}} else target.beacon = {2, {distant_label_24}} end elseif (_331_ == "inactive") then target.beacon = nil else target.beacon = nil end end return nil end local function set_beacons(target_list, _345_) local _arg_346_ = _345_ local _repeat = _arg_346_["repeat"] for _, target in ipairs(target_list) do set_beacon(target, _repeat) end return nil end local function light_up_beacons(target_list, _3fstart_idx) for i = (_3fstart_idx or 1), #target_list do local _let_347_ = target_list[i] local _let_348_ = _let_347_["pos"] local line = _let_348_[1] local col = _let_348_[2] local beacon = _let_347_["beacon"] local _349_ = beacon if ((_G.type(_349_) == "table") and (nil ~= (_349_)[1]) and (nil ~= (_349_)[2]) and true) then local offset = (_349_)[1] local chunks = (_349_)[2] local _3fleft_off_3f = (_349_)[3] local _350_ if _3fleft_off_3f then _350_ = 0 else _350_ = nil end hl["set-extmark"](hl, dec(line), dec((col + offset)), {virt_text = chunks, virt_text_pos = "overlay", virt_text_win_col = _350_}) else end end return nil end local function get_target_with_active_primary_label(target_list, input) local res = nil for _, _353_ in ipairs(target_list) do local _each_354_ = _353_ local label = _each_354_["label"] local label_state = _each_354_["label-state"] local target = _each_354_ if res then break end if ((label == input) and (label_state == "active-primary")) then res = target else end end return res end local function ignore_input_until_timeout(char_to_ignore) local _356_ = get_input(opts.jump_on_partial_input_safety_timeout) if (nil ~= _356_) then local input = _356_ if (input ~= char_to_ignore) then return vim.fn.feedkeys(input, "i") else return nil end else return nil end end local sx = {state = {dot = {in1 = nil, in2 = nil, in3 = nil}, cold = {in1 = nil, in2 = nil, ["reverse?"] = nil, ["x-mode?"] = nil}}} sx.go = function(self, reverse_3f, x_mode_3f, repeat_invoc) local mode = api.nvim_get_mode().mode local op_mode_3f = mode:match("o") local change_op_3f = (op_mode_3f and (vim.v.operator == "c")) local delete_op_3f = (op_mode_3f and (vim.v.operator == "d")) local dot_repeatable_op_3f = (op_mode_3f and (vim.v.operator ~= "y")) local instant_repeat_3f = (type(repeat_invoc) == "table") local instant_state if instant_repeat_3f then instant_state = repeat_invoc else instant_state = nil end local cold_repeat_3f = (repeat_invoc == "cold") local dot_repeat_3f = (repeat_invoc == "dot") local invoked_as_reverse_3f = reverse_3f local reverse_3f0 if cold_repeat_3f then local function _360_(_241) if invoked_as_reverse_3f then return not _241 else return _241 end end reverse_3f0 = _360_(self.state.cold["reverse?"]) else reverse_3f0 = reverse_3f end local x_mode_3f0 if cold_repeat_3f then x_mode_3f0 = self.state.cold["x-mode?"] else x_mode_3f0 = x_mode_3f end local new_search_3f = not repeat_invoc local backspace_repeat_3f = nil local to_eol_3f = nil local to_pre_eol_3f = nil local function get_first_input() if instant_repeat_3f then return instant_state.in1 elseif dot_repeat_3f then return self.state.dot.in1 elseif cold_repeat_3f then return self.state.cold.in1 else local _364_ local function _365_() local res_2_auto do res_2_auto = get_input() end hl:cleanup() return res_2_auto end local function _366_() if change_operation_3f() then handle_interrupted_change_op_21() else end do end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end _364_ = (_365_() or _366_()) if (_364_ == _3cbackspace_3e) then backspace_repeat_3f = true new_search_3f = false local function _368_() if change_operation_3f() then handle_interrupted_change_op_21() else end do echo_no_prev_search() end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end return (self.state.cold.in1 or _368_()) elseif (nil ~= _364_) then local _in = _364_ return _in else return nil end end end local function update_state_2a(in1) local function _374_(_372_) local _arg_373_ = _372_ local cold = _arg_373_["cold"] local dot = _arg_373_["dot"] if new_search_3f then if cold then local _375_ = cold _375_["in1"] = in1 _375_["x-mode?"] = x_mode_3f0 _375_["reverse?"] = reverse_3f0 self.state.cold = _375_ else end if dot then if dot_repeatable_op_3f then do local _377_ = dot _377_["in1"] = in1 _377_["x-mode?"] = x_mode_3f0 self.state.dot = _377_ end return nil else return nil end else return nil end else return nil end end return _374_ end local jump_to_21 do local first_jump_3f = true local function _381_(target, _3fto_pre_eol_3f) local to_pre_eol_3f0 = (_3fto_pre_eol_3f or to_pre_eol_3f) local adjusted_pos local function _382_() if to_eol_3f then if op_mode_3f then return push_cursor_21("fwd") else return nil end elseif to_pre_eol_3f0 then if (op_mode_3f and x_mode_3f0) then return push_cursor_21("fwd") else return nil end elseif x_mode_3f0 then push_cursor_21("fwd") if reverse_3f0 then return push_cursor_21("fwd") else return nil end else return nil end end adjusted_pos = jump_to_21_2a(target, {mode = mode, ["reverse?"] = reverse_3f0, ["inclusive-motion?"] = (x_mode_3f0 and not reverse_3f0), ["add-to-jumplist?"] = (first_jump_3f and not instant_repeat_3f), adjust = _382_}) first_jump_3f = false return adjusted_pos end jump_to_21 = _381_ end local function highlight_new_curpos_and_op_area(from_pos, to_pos) local motion_force = get_motion_force(mode) local blockwise_3f = (motion_force == _3cctrl_v_3e) local function _388_() if reverse_3f0 then return to_pos else return from_pos end end local _let_387_ = _388_() local startline = _let_387_[1] local startcol = _let_387_[2] local start = _let_387_ local function _390_() if reverse_3f0 then return from_pos else return to_pos end end local _let_389_ = _390_() local _ = _let_389_[1] local endcol = _let_389_[2] local _end = _let_389_ local top_left = {startline, min(startcol, endcol)} local new_curpos if op_mode_3f then if blockwise_3f then new_curpos = top_left else new_curpos = start end else new_curpos = to_pos end if not change_op_3f then highlight_cursor(new_curpos) else end if op_mode_3f then highlight_range(hl.group["pending-op-area"], map(dec, start), map(dec, _end), {["motion-force"] = motion_force, ["inclusive-motion?"] = (x_mode_3f0 and not reverse_3f0)}) else end return vim.cmd("redraw") end local function get_sublist(targets, ch) local _395_ = targets.sublists[ch] if (nil ~= _395_) then local sublist = _395_ local _let_396_ = sublist local _let_397_ = _let_396_[1] local _let_398_ = _let_397_["pos"] local line = _let_398_[1] local col = _let_398_[2] local rest = (function (t, k) local mt = getmetatable(t) if "table" == type(mt) and mt.__fennelrest then return mt.__fennelrest(t, k) else return {(table.unpack or unpack)(t, k)} end end)(_let_396_, 2) local target_tail = {line, inc(col)} local prev_pos = vim.fn.searchpos("\\_.", "nWb") local cursor_touches_first_target_3f = same_pos_3f(target_tail, prev_pos) if (cold_repeat_3f and x_mode_3f0 and reverse_3f0 and cursor_touches_first_target_3f) then if not empty_3f(rest) then return rest else return nil end else return sublist end else return nil end end local function get_last_input(sublist, start_idx) local next_group_key = replace_keycodes(opts.cycle_group_fwd_key) local prev_group_key = replace_keycodes(opts.cycle_group_bwd_key) local function recur(group_offset, initial_invoc_3f) local _402_ if (cold_repeat_3f or backspace_repeat_3f) then _402_ = "cold" elseif instant_repeat_3f then _402_ = "instant" else _402_ = nil end set_beacons(sublist, {["repeat"] = _402_}) do if (opts.grey_out_search_area and not (cold_repeat_3f or instant_repeat_3f or to_eol_3f)) then grey_out_search_area(reverse_3f0) else end do light_up_beacons(sublist, start_idx) end highlight_cursor() vim.cmd("redraw") end local _405_ do local res_2_auto do local function _406_() if initial_invoc_3f then return opts.exit_after_idle_msecs.labeled else return nil end end res_2_auto = get_input(_406_()) end hl:cleanup() _405_ = res_2_auto end if (nil ~= _405_) then local input = _405_ if (sublist["autojump?"] and opts.labels and not empty_3f(opts.labels)) then return {input, 0} elseif (((input == next_group_key) or (input == prev_group_key)) and not instant_repeat_3f) then local labels = get_labels(sublist) local num_of_groups = ceil((#sublist / #labels)) local max_offset = dec(num_of_groups) local group_offset_2a local _408_ do local _407_ = input if (_407_ == next_group_key) then _408_ = inc elseif true then local _ = _407_ _408_ = dec else _408_ = nil end end group_offset_2a = clamp(_408_(group_offset), 0, max_offset) set_label_states_for_sublist(sublist, {["group-offset"] = group_offset_2a}) return recur(group_offset_2a) else return {input, group_offset} end else return nil end end return recur(0, true) end enter("sx") if not repeat_invoc then echo("") if (opts.grey_out_search_area and not (cold_repeat_3f or instant_repeat_3f or to_eol_3f)) then grey_out_search_area(reverse_3f0) else end do if opts.highlight_unique_chars then highlight_unique_chars(reverse_3f0) else end end highlight_cursor() vim.cmd("redraw") else end local _417_ = get_first_input() if (nil ~= _417_) then local in1 = _417_ local _ to_eol_3f = (in1 == "\13") _ = nil local from_pos = get_cursor_pos() local update_state = update_state_2a(in1) local prev_in2 if instant_repeat_3f then prev_in2 = instant_state.in2 elseif (cold_repeat_3f or backspace_repeat_3f) then prev_in2 = self.state.cold.in2 elseif dot_repeat_3f then prev_in2 = self.state.dot.in2 else prev_in2 = nil end local _419_ local function _421_() local t_420_ = instant_state if (nil ~= t_420_) then t_420_ = (t_420_).sublist else end return t_420_ end local function _423_() if change_operation_3f() then handle_interrupted_change_op_21() else end do echo_not_found((in1 .. (prev_in2 or ""))) end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end _419_ = (_421_() or get_targets(in1, reverse_3f0) or _423_()) if ((_G.type(_419_) == "table") and ((_G.type((_419_)[1]) == "table") and ((_G.type(((_419_)[1]).pair) == "table") and true and (nil ~= (((_419_)[1]).pair)[2]))) and ((_419_)[2] == nil)) then local _0 = (((_419_)[1]).pair)[1] local ch2 = (((_419_)[1]).pair)[2] local only = (_419_)[1] if (new_search_3f or (ch2 == prev_in2)) then do if dot_repeatable_op_3f then set_dot_repeat(replace_keycodes(get_plug_key("sx", reverse_3f0, x_mode_3f0, "dot"))) else end update_state({cold = {in2 = ch2}, dot = {in2 = ch2, in3 = opts.labels[1]}}) local to_pos = jump_to_21(only.pos, (ch2 == "\13")) if new_search_3f then local res_2_auto do highlight_new_curpos_and_op_area(from_pos, to_pos) res_2_auto = ignore_input_until_timeout(ch2) end hl:cleanup() else end end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil else if change_operation_3f() then handle_interrupted_change_op_21() else end do echo_not_found((in1 .. prev_in2)) end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end elseif (nil ~= _419_) then local targets = _419_ if not instant_repeat_3f then local _429_ = targets populate_sublists(_429_) set_labels(_429_, to_eol_3f) set_label_states(_429_) else end if (new_search_3f and not to_eol_3f) then do local _431_ = targets set_shortcuts_and_populate_shortcuts_map(_431_) set_beacons(_431_, {["repeat"] = nil}) end if (opts.grey_out_search_area and not (cold_repeat_3f or instant_repeat_3f or to_eol_3f)) then grey_out_search_area(reverse_3f0) else end do light_up_beacons(targets) end highlight_cursor() vim.cmd("redraw") else end local _434_ local function _435_() if to_eol_3f then return "" else return nil end end local function _436_() local res_2_auto do res_2_auto = get_input() end hl:cleanup() return res_2_auto end local function _437_() if change_operation_3f() then handle_interrupted_change_op_21() else end do end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end _434_ = (prev_in2 or _435_() or _436_() or _437_()) if (nil ~= _434_) then local in2 = _434_ local _439_ do local t_440_ = targets.shortcuts if (nil ~= t_440_) then t_440_ = (t_440_)[in2] else end _439_ = t_440_ end if ((_G.type(_439_) == "table") and ((_G.type((_439_).pair) == "table") and true and (nil ~= ((_439_).pair)[2]))) then local _0 = ((_439_).pair)[1] local ch2 = ((_439_).pair)[2] local shortcut = _439_ do if dot_repeatable_op_3f then set_dot_repeat(replace_keycodes(get_plug_key("sx", reverse_3f0, x_mode_3f0, "dot"))) else end update_state({cold = {in2 = ch2}, dot = {in2 = ch2, in3 = in2}}) jump_to_21(shortcut.pos, (ch2 == "\13")) end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil elseif true then local _0 = _439_ to_pre_eol_3f = (in2 == "\13") update_state({cold = {in2 = in2}}) local _443_ local function _445_() local t_444_ = instant_state if (nil ~= t_444_) then t_444_ = (t_444_).sublist else end return t_444_ end local function _447_() if change_operation_3f() then handle_interrupted_change_op_21() else end do echo_not_found((in1 .. in2)) end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end _443_ = (_445_() or get_sublist(targets, in2) or _447_()) if ((_G.type(_443_) == "table") and (nil ~= (_443_)[1]) and ((_443_)[2] == nil)) then local only = (_443_)[1] do if dot_repeatable_op_3f then set_dot_repeat(replace_keycodes(get_plug_key("sx", reverse_3f0, x_mode_3f0, "dot"))) else end update_state({dot = {in2 = in2, in3 = opts.labels[1]}}) jump_to_21(only.pos) end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil elseif ((_G.type(_443_) == "table") and (nil ~= (_443_)[1])) then local first = (_443_)[1] local sublist = _443_ local autojump_3f = sublist["autojump?"] local curr_idx local function _451_() local t_450_ = instant_state if (nil ~= t_450_) then t_450_ = (t_450_).idx else end return t_450_ end local function _453_() if autojump_3f then return 1 else return 0 end end curr_idx = (_451_() or _453_()) local from_reverse_cold_repeat_3f if instant_repeat_3f then from_reverse_cold_repeat_3f = instant_state["from-reverse-cold-repeat?"] else from_reverse_cold_repeat_3f = (cold_repeat_3f and invoked_as_reverse_3f) end if (autojump_3f and not instant_repeat_3f) then jump_to_21(first.pos) else end local _456_ local function _457_() if (dot_repeat_3f and self.state.dot.in3) then return {self.state.dot.in3, 0} else return nil end end local function _458_() if change_operation_3f() then handle_interrupted_change_op_21() else end do end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end _456_ = (_457_() or get_last_input(sublist, inc(curr_idx)) or _458_()) if ((_G.type(_456_) == "table") and (nil ~= (_456_)[1]) and (nil ~= (_456_)[2])) then local in3 = (_456_)[1] local group_offset = (_456_)[2] local _460_ if not (op_mode_3f or (group_offset > 0)) then _460_ = get_repeat_action(in3, "sx", x_mode_3f0, instant_repeat_3f, from_reverse_cold_repeat_3f) else _460_ = nil end if (nil ~= _460_) then local action = _460_ local idx do local _462_ = action if (_462_ == "repeat") then idx = min(inc(curr_idx), #targets) elseif (_462_ == "revert") then idx = max(dec(curr_idx), 1) else idx = nil end end jump_to_21(sublist[idx].pos) return sx:go(reverse_3f0, x_mode_3f0, {in1 = in1, in2 = in2, sublist = sublist, idx = idx, ["from-reverse-cold-repeat?"] = from_reverse_cold_repeat_3f}) elseif true then local _1 = _460_ local _464_ = get_target_with_active_primary_label(sublist, in3) if (nil ~= _464_) then local target = _464_ do if dot_repeatable_op_3f then set_dot_repeat(replace_keycodes(get_plug_key("sx", reverse_3f0, x_mode_3f0, "dot"))) else end local _466_ if (group_offset > 0) then _466_ = nil else _466_ = in3 end update_state({dot = {in2 = in2, in3 = _466_}}) jump_to_21(target.pos) end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil elseif true then local _2 = _464_ if autojump_3f then do if dot_repeatable_op_3f then set_dot_repeat(replace_keycodes(get_plug_key("sx", reverse_3f0, x_mode_3f0, "dot"))) else end vim.fn.feedkeys(in3, "i") end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil else if change_operation_3f() then handle_interrupted_change_op_21() else end do end doau_when_exists("LightspeedSxLeave") doau_when_exists("LightspeedLeave") return nil end else return nil end else return nil end else return nil end else return nil end else return nil end else return nil end else return nil end else return nil end end local temporary_editor_opts = {["vim.wo.conceallevel"] = 0, ["vim.wo.scrolloff"] = 0, ["vim.bo.modeline"] = false} local saved_editor_opts = {} local function save_editor_opts() for opt, _ in pairs(temporary_editor_opts) do local _let_479_ = vim.split(opt, ".", true) local _0 = _let_479_[1] local scope = _let_479_[2] local name = _let_479_[3] local _480_ if (opt == "vim.wo.scrolloff") then _480_ = api.nvim_eval("&l:scrolloff") else _480_ = _G.vim[scope][name] end saved_editor_opts[opt] = _480_ end return nil end local function set_editor_opts(opts0) for opt, val in pairs(opts0) do local _let_482_ = vim.split(opt, ".", true) local _ = _let_482_[1] local scope = _let_482_[2] local name = _let_482_[3] _G.vim[scope][name] = val end return nil end local function set_temporary_editor_opts() return set_editor_opts(temporary_editor_opts) end local function restore_editor_opts() return set_editor_opts(saved_editor_opts) end init_highlight() vim.cmd("augroup lightspeed_reinit_highlight\n autocmd!\n autocmd ColorScheme * lua require'lightspeed'.init_highlight()\n augroup end") vim.cmd("augroup lightspeed_editor_opts\n autocmd!\n autocmd User LightspeedEnter lua require'lightspeed'.save_editor_opts(); require'lightspeed'.set_temporary_editor_opts()\n autocmd User LightspeedLeave lua require'lightspeed'.restore_editor_opts()\n augroup end") return {opts = opts, setup = setup, ft = ft, sx = sx, save_editor_opts = save_editor_opts, set_temporary_editor_opts = set_temporary_editor_opts, restore_editor_opts = restore_editor_opts, init_highlight = init_highlight, set_default_keymaps = set_default_keymaps}
local tablex = require "pl.tablex" local pretty = require "pl.pretty" local utils = require "kong.tools.utils" local cjson = require "cjson" local setmetatable = setmetatable local re_find = ngx.re.find local concat = table.concat local insert = table.insert local assert = assert local ipairs = ipairs local pairs = pairs local pcall = pcall local floor = math.floor local type = type local next = next local time = ngx.time local null = ngx.null local max = math.max local sub = string.sub local Schema = {} Schema.__index = Schema local validation_errors = { -- general message ERROR = "Validation error: %s", -- types ARRAY = "expected an array", SET = "expected a set", MAP = "expected a map", RECORD = "expected a record", STRING = "expected a string", NUMBER = "expected a number", BOOLEAN = "expected a boolean", INTEGER = "expected an integer", FUNCTION = "expected a function", -- validations BETWEEN = "value should be between %d and %d", LEN_EQ = "length must be %d", LEN_MIN = "length must be at least %d", LEN_MAX = "length must be at most %d", MATCH = "invalid value: %s", NOT_MATCH = "invalid value: %s", MATCH_ALL = "invalid value: %s", MATCH_NONE = "invalid value: %s", MATCH_ANY = "invalid value: %s", STARTS_WITH = "should start with: %s", ONE_OF = "expected one of: %s", TIMESTAMP = "expected a valid timestamp", UUID = "expected a valid UUID", VALIDATION = "failed validating: %s", -- field presence NOT_NULLABLE = "field is not nullable", BAD_INPUT = "expected an input table", REQUIRED = "required field missing", NO_FOREIGN_DEFAULT = "will not generate a default value for a foreign field", UNKNOWN = "unknown field", -- entity checks REQUIRED_FOR_ENTITY_CHECK = "field required for entity check", ENTITY_CHECK = "failed entity check: %s(%s)", ENTITY_CHECK_N_FIELDS = "entity check requires %d fields", CHECK = "entity check failed", CONDITIONAL = "failed conditional validation", AT_LEAST_ONE_OF = "at least one of these fields must be non-empty: %s", ONLY_ONE_OF = "only one of these fields must be non-empty: %s", -- schema error SCHEMA_NO_DEFINITION = "expected a definition table", SCHEMA_NO_FIELDS = "error in schema definition: no 'fields' table", SCHEMA_MISSING_ATTRIBUTE = "error in schema definition: missing attribute", SCHEMA_BAD_REFERENCE = "schema refers to an invalid foreign entity: %s", SCHEMA_TYPE = "invalid type: %s", -- primary key errors NOT_PK = "not a primary key", MISSING_PK = "missing primary key", } Schema.valid_types = { array = true, set = true, string = true, number = true, boolean = true, integer = true, foreign = true, map = true, record = true, } local uuid_regex = "^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$" local function make_length_validator(err, fn) return function(value, n, field) local len = #value if field.type == "map" then for _ in pairs(value) do len = len + 1 end end if fn(len, n) then return true end return nil, validation_errors[err]:format(n) end end --- Validator functions available for schemas. -- A validator can only affect one field. -- Each validation is registered in a schema field definition as -- a key-value pair. The key is the validation name and the value -- is an optional argument (by convention, `true` if the argument -- is to be ignored). Each validation function takes as inputs -- the value to be validated and the argument given in the schema -- definition. The function should return true or nil, -- optionally followed by an error message. If the error message -- is not given, the validation name (in uppercase) is used as -- a key in `validation_errors` to get a message. If it was not -- registered, a generic fallback error message is produced with -- `validation_errors.VALIDATION`. Schema.validators = { between = function(value, limits) if value < limits[1] or value > limits[2] then return nil, validation_errors.BETWEEN:format(limits[1], limits[2]) end return true end, len_eq = make_length_validator("LEN_EQ", function(len, n) return len == n end), len_min = make_length_validator("LEN_MIN", function(len, n) return len >= n end), len_max = make_length_validator("LEN_MAX", function(len, n) return len <= n end), match = function(value, pattern) local m = value:match(pattern) if not m then return nil, validation_errors.MATCH:format(value) end return true end, not_match = function(value, pattern) local m = value:match(pattern) if m then return nil, validation_errors.NOT_MATCH:format(value) end return true end, match_all = function(value, list) for i = 1, #list do local m = value:match(list[i].pattern) if not m then return nil, list[i].err end end return true end, match_none = function(value, list) for i = 1, #list do local m = value:match(list[i].pattern) if m then return nil, list[i].err end end return true end, match_any = function(value, arg) for _, pattern in ipairs(arg.patterns) do local m = value:match(pattern) if m then return true end end return nil, arg.err end, starts_with = function(value, expected) -- produces simpler error messages than 'match' if sub(value, 1, #expected) ~= expected then return nil, validation_errors.STARTS_WITH:format(expected) end return true end, one_of = function(value, options) for _, option in ipairs(options) do if value == option then return true end end return nil, validation_errors.ONE_OF:format(concat(options, ", ")) end, timestamp = function(value) return value > 0 or nil end, uuid = function(value) if #value ~= 36 then return nil end return re_find(value, uuid_regex, "ioj") and true or nil end, custom_validator = function(value, fn) return fn(value) end } Schema.validators_order = { "one_of", -- type-dependent "timestamp", "uuid", "between", -- strings (1/2) "len_eq", "len_min", "len_max", -- strings (2/2) "starts_with", "not_match", "match_none", "match", "match_all", "match_any", -- other "custom_validator", } --- Returns true if a field is non-empty (with emptiness defined -- for strings and aggregate values). -- This function is defined as `is_nonempty` rather than the more intuitive -- `is_empty` because the former has a less fuzzy definition: -- being non-empty clearly excludes null and nil values. -- @param value a value, which may be `ngx.null` or `nil`. local function is_nonempty(value) if value == nil or value == null or (type(value) == "table" and not next(value)) or (type(value) == "string" and value == "") then return false end return true end --- Returns true if a table is a sequence -- @param t a table to be checked -- @return `true` if `t` is a sequence, otherwise returns false. local function is_sequence(t) if type(t) ~= "table" then return false end local m, c = 0, 0 for k, _ in pairs(t) do c = c + 1 if t[c] == nil then return false end if type(k) ~= "number" or k < 0 or floor(k) ~= k then return false end m = max(m, k) end return c == m end --- Produce a nicely quoted list: -- Given `{"foo", "bar", "baz"}` and `"or"`, produces -- `"'foo', 'bar', 'baz'"`. -- @param words an array of strings. -- @return The string of quoted words. local function quoted_list(words) local msg = {} for _, word in ipairs(words) do insert(msg, ("'%s'"):format(word)) end return concat(msg, ", ") end local function merge_field(base, overrides) local field = {} for k,v in pairs(base) do field[k] = v end for k,v in pairs(overrides) do field[k] = v end return field end --- Entity checkers are cross-field validation rules. -- An entity checker is implemented as an entry in this table, -- containing a mandatory field `fn`, the checker function, -- and an optional field `field_sources`. -- -- An entity checker is used in a schema by adding an entry to -- the `entity_checks` array of a schema table. Entries -- in `entity_checks` are tables with a single key, named -- after the entity checker; its value is the "entity check -- argument". For example: -- -- entity_checks = { -- { only_one_of = { "field_a", "field_b" } }, -- }, -- -- The `fn` function which implements an entity checker receives -- three arguments: a projection of the entity containing only -- the relevant fields to this checker, the entity check argument, -- and the schema table. This ensures that the entity checker -- does _not_ have access by default to the entire entity being -- checked. This allows us to enable/disable entity checkers on -- partial updates. -- -- To specify which fields are relevant to this checker, one -- uses the `field_sources`. It is an array of strings, which -- are key names to the entity check argument (see the `conditional` -- entity checker for an example of its use). -- If `field_sources` is not present, it is assumed that the -- entity check argument is an array of field names, and that -- all of them need to be present for the entity checker to run. -- (this is the case, for example, of `only_one_of` in the example -- above: this checker forces both fields to be given, and the -- implementation of the checker will demand that only one is -- non-empty). Schema.entity_checkers = { at_least_one_of = { run_with_missing_fields = true, fn = function(entity, field_names) for _, name in ipairs(field_names) do if is_nonempty(entity[name]) then return true end end return nil, quoted_list(field_names) end, }, only_one_of = { fn = function(entity, field_names) local found = false local ok = false for _, name in ipairs(field_names) do if is_nonempty(entity[name]) then if not found then found = true ok = true else ok = false end end end if ok then return true end return nil, quoted_list(field_names) end, }, --- Conditional validation: if the first field passes the given validator, -- then run the validator against the second field. -- Example: -- ``` -- conditional = { if_field = "policy", -- if_match = { match = "^redis$" }, -- then_field = "redis_host", -- then_match = { required = true } } -- ``` conditional = { field_sources = { "if_field", "then_field" }, fn = function(entity, arg, schema) local if_value = entity[arg.if_field] local then_value = entity[arg.then_field] local if_merged = merge_field(schema.fields[arg.if_field], arg.if_match) local ok, _ = Schema.validate_field(schema, if_merged, if_value) if not ok then return true end -- Handle `required` if arg.then_match.required == true and then_value == null then local field_errors = { [arg.then_field] = validation_errors.REQUIRED } return nil, validation_errors.CONDITIONAL, field_errors end local then_merged = merge_field(schema.fields[arg.then_field], arg.then_match) local err ok, err = Schema.validate_field(schema, then_merged, then_value) if not ok then local field_errors = { [arg.then_field] = err } return nil, validation_errors.CONDITIONAL, field_errors end return true end, }, } -- Forward declaration local validate_fields --- Validate the field according to the schema. -- For aggregate values, validate each field recursively. -- @param self The complete schema object. -- @param field The schema definition for the field. -- @param value The value to be checked (may be ngx.null). -- @return true if the field validates correctly; -- nil and an error message on failure. function Schema:validate_field(field, value) if value == null then if field.nullable == false then return nil, validation_errors.NOT_NULLABLE else return true end end if field.type == "array" then if not is_sequence(value) then return nil, validation_errors.ARRAY end if not field.elements then return nil, validation_errors.SCHEMA_MISSING_ATTRIBUTE:format("elements") end field.elements.nullable = false for _, v in ipairs(value) do local ok, err = self:validate_field(field.elements, v) if not ok then return nil, err end end for k, _ in pairs(value) do if type(k) ~= "number" then return nil, validation_errors.ARRAY end end elseif field.type == "set" then if not is_sequence(value) then return nil, validation_errors.SET end if not field.elements then return nil, validation_errors.SCHEMA_MISSING_ATTRIBUTE:format("elements") end field.elements.nullable = false local set = {} for _, v in ipairs(value) do if not set[v] then local ok, err = self:validate_field(field.elements, v) if not ok then return nil, err end set[v] = true end end elseif field.type == "map" then if type(value) ~= "table" then return nil, validation_errors.MAP end if not field.keys then return nil, validation_errors.SCHEMA_MISSING_ATTRIBUTE:format("keys") end if not field.values then return nil, validation_errors.SCHEMA_MISSING_ATTRIBUTE:format("values") end field.keys.nullable = false field.values.nullable = false for k, v in pairs(value) do local ok, err ok, err = self:validate_field(field.keys, k) if not ok then return nil, err end ok, err = self:validate_field(field.values, v) if not ok then return nil, err end end elseif field.type == "record" then if type(value) ~= "table" then return nil, validation_errors.RECORD end if not field.fields then return nil, validation_errors.SCHEMA_MISSING_ATTRIBUTE:format("fields") end local subschema = Schema.new(field) -- TODO return nested table or string? local copy = subschema:process_auto_fields(value, "insert") local ok, err = subschema:validate(copy) if not ok then return nil, err end elseif field.type == "foreign" then local ok, errs = field.schema:validate_primary_key(value, true) if not ok then -- TODO check with GUI team if they need prefer information -- of failed components of a compound foreign key -- as a nested table or just as a flat string. return nil, errs end elseif field.type == "integer" then if not (type(value) == "number" and value == floor(value) and value ~= 1/0 and value ~= -1/0) then return nil, validation_errors.INTEGER end elseif field.type == "string" then if type(value) ~= "string" then return nil, validation_errors.STRING end -- empty strings are not accepted by default if not field.len_min then field.len_min = 1 end elseif field.type == "function" then -- TODO: this type should only be used/visible from the -- metachema to validate the 'custom_validator' if type(value) ~= "function" then return nil, validation_errors.FUNCTION end elseif self.valid_types[field.type] then if type(value) ~= field.type then return nil, validation_errors[field.type:upper()] end else return nil, validation_errors.SCHEMA_TYPE:format(field.type) end for _, k in ipairs(Schema.validators_order) do if field[k] then local ok, err = self.validators[k](value, field[k], field) if not ok then return nil, err or validation_errors[k:upper()] or validation_errors.VALIDATION:format(k) end end end return true end --- Produce a default value for a given field. -- @param field The field definition table. -- @return A default value. All fields are nullable by default and return -- `ngx.null`, unless explicitly configured not to with `nullable = false`, -- in which case they return a type-specific default. -- If a default value cannot be produced (due to circumstances that -- will produce errors later on validation), it simply returns `nil`. local function default_value(field) if field.nullable ~= false then return null end if field.type == "array" or field.type == "set" or field.type == "map" or field.type == "record" then return {} elseif field.type == "number" or field.type == "integer" then return 0 elseif field.type == "boolean" then return false elseif field.type == "string" then return "" end -- For cases that will produce a validation error, just return nil return nil end --- Merge the contents of a table into another. Numeric keys -- are appended sequentially, string keys take over their slots. -- For example: -- `merge_into_table({ [1] = 2, a = 3 }, { [1] = 4, a = 5, b = 6 }` -- produces `{ [1] = 2, [2] = 4, a = 5, b = 6 }` -- @param dst The destination table -- @param src The source table local function merge_into_table(dst, src) for k,v in pairs(src) do if type(k) == "number" then insert(dst, v) else dst[k] = v end end end --- Given missing field named `k`, with definition `field`, -- fill its slot in `entity` with an appropriate default value, -- if possible. -- @param k The field name. -- @param field The field definition table. -- @param entity The entity object where key `k` is missing. local function handle_missing_field(k, field, entity) if field.default ~= nil then entity[k] = field.default return end -- If `required`, it will fail later. -- If `nilable` (metaschema only), a default value is not necessary. if field.required or field.nilable then return end entity[k] = default_value(field) end --- Validate fields of a table, individually, against the schema. -- @param self The schema -- @param input The input table. -- @return Two arguments: the first is true on success and nil on failure. -- The second is a table containing all errors, indexed numerically for -- general errors, and by field name for field errors. -- In all cases, the input table is untouched. validate_fields = function(self, input) assert(type(input) == "table", validation_errors.BAD_INPUT) local errors = {} for k, v in pairs(input) do local field = self.fields[k] if field then field = (field.type == "self") and input or field local _ _, errors[k] = self:validate_field(field, v) else errors[k] = validation_errors.UNKNOWN end end if next(errors) then return nil, errors end return true, errors end --- Runs an entity check, making sure it has access to all fields it asked for, -- and that it only has access to the fields it asked for. -- It will call `self.entity_checkers[name]` giving it a subset of `input`, -- based on the list of fields given at `schema.entity_checks[name].fields`. -- @param self The schema table -- @param name The name of the entity check -- @param input The whole input entity. -- @param arg The argument table of the entity check declaration -- @return True on success, or nil followed by an error message and a table -- of field-specific errors. local function run_entity_check(self, name, input, arg) local ok = true local check_input = {} local field_errors = {} local checker = self.entity_checkers[name] local fields_to_check = {} if checker.field_sources then for _, source in ipairs(checker.field_sources) do local v = arg[source] if type(v) == "string" then insert(fields_to_check, v) elseif type(v) == "table" then for _, fname in ipairs(v) do insert(fields_to_check, fname) end end end else fields_to_check = arg end local all_nil = true for _, fname in ipairs(fields_to_check) do if input[fname] == nil then if not checker.run_with_missing_fields then local err = validation_errors.REQUIRED_FOR_ENTITY_CHECK field_errors[fname] = err ok = false end else all_nil = false end check_input[fname] = input[fname] end -- Don't run check if none of the fields are present (update) if all_nil then return true end if not ok then return nil, nil, field_errors end local err ok, err, field_errors = checker.fn(check_input, arg, self) if ok then return true end err = validation_errors[name:upper()]:format(err) if not err then local data = pretty.write({ name = arg }):gsub("%s+", " ") err = validation_errors.ENTITY_CHECK:format(name, data) end return nil, err, field_errors end --- Runs the schema's custom `self.check()` function. -- It requires the full entity to be present. -- TODO hopefully deprecate this function. -- @param self The schema table -- @param name The name of the entity check -- @param entity_errors The current array of entity errors. -- @param field_errors The current table of accumulated field errors. -- the array with check errors if any local function run_self_check(self, input, entity_errors, field_errors) local ok = true for fname, field in self:each_field() do if input[fname] == nil and not field.nilable then local err = validation_errors.REQUIRED_FOR_ENTITY_CHECK:format(fname) field_errors[fname] = err ok = false end end if not ok then return nil end local err ok, err = self.check(input) if ok then return end if type(err) == "string" then insert(entity_errors, err) elseif type(err) == "table" then for k, v in pairs(err) do if type(k) == "number" then insert(entity_errors, v) else field_errors[k] = v end end else insert(entity_errors, validation_errors.CHECK) end end --- Run entity checks over the whole table. -- This includes the custom `check` function. -- In case of any errors, add them to the errors table. -- @param self The schema -- @param input The input table. -- @return True on success; nil, the table of entity check errors -- (where keys are the entity check names with string values or -- "check" and an array of self-check error strings) -- and the table of field errors otherwise. local function run_entity_checks(self, input) local entity_errors = {} local field_errors = {} if self.entity_checks then for _, check in ipairs(self.entity_checks) do local check_name = next(check) local _, err, f_errs = run_entity_check(self, check_name, input, check[check_name]) insert(entity_errors, err) if f_errs then merge_into_table(field_errors, f_errs) end end end if self.check then run_self_check(self, input, entity_errors, field_errors) end if next(entity_errors) or next(field_errors) then return nil, entity_errors, field_errors end return true end --- Ensure that a given table contains only the primary-key -- fields of the entity and that their fields validate. -- @param pk A table with primary-key fields only. -- @param ignore_others If true, the function will ignore non-primary key -- entries. -- @return True on success; nil, error message and error table otherwise. function Schema:validate_primary_key(pk, ignore_others) local pk_set = {} local errors = {} for _, k in ipairs(self.primary_key) do pk_set[k] = true local field = self.fields[k] local v = pk[k] if not v then errors[k] = validation_errors.MISSING_PK elseif (field.required or field.auto) and v == null then errors[k] = validation_errors.REQUIRED else local _ _, errors[k] = self:validate_field(field, v) end end if not ignore_others then for k, _ in pairs(pk) do if not pk_set[k] then errors[k] = validation_errors.NOT_PK end end end if next(errors) then return nil, errors end return true end local Set_mt = { __index = function(set, key) for i, val in ipairs(set) do if key == val then return i end end end } --- Sets (or replaces) metatable of an array: -- 1. array is a proper sequence, but empty, `cjson.empty_array_mt` -- will be used as a metatable of the returned array. -- 2. otherwise no modifications are made to input parameter. -- @param array The table containing an array for which to apply the metatable. -- @return input table (with metatable, see above) local function make_array(array) if is_sequence(array) and #array == 0 then return setmetatable(array, cjson.empty_array_mt) end return array end --- Sets (or replaces) metatable of a set and removes duplicates: -- 1. set is a proper sequence, but empty, `cjson.empty_array_mt` -- will be used as a metatable of the returned set. -- 2. set a proper sequence, and has values, `Set_mt` -- will be used as a metatable of the returned set. -- 3. otherwise no modifications are made to input parameter. -- @param set The table containing a set for which to apply the metatable. -- @return input table (with metatable, see above) local function make_set(set) if not is_sequence(set) then return set end local count = #set if count == 0 then return setmetatable(set, cjson.empty_array_mt) end local o = {} local s = {} local j = 0 for i = 1, count do local v = set[i] if not s[v] then j = j + 1 o[j] = v s[v] = true end end return setmetatable(o, Set_mt) end --- Given a table, update its fields whose schema -- definition declares them as `auto = true`, -- based on its CRUD operation context. -- This function encapsulates various "smart behaviors" -- for value creation and update. -- @param input The table containing data to be processed. -- @param context a string describing the CRUD context: -- valid values are: "insert", "update" -- @return A new table, with the auto fields containing -- appropriate updated values. function Schema:process_auto_fields(input, context) local output = tablex.deepcopy(input) local now = time() for key, field in self:each_field() do if field.auto then if field.uuid and context == "insert" then output[key] = utils.uuid() elseif field.uuid and context == "upsert" and output[key] == nil then output[key] = utils.uuid() elseif (key == "created_at" and (context == "insert" or context == "upsert")) or (key == "updated_at" and (context == "insert" or context == "upsert" or context == "update")) then output[key] = now end end local field_value = output[key] if field_value ~= nil then local field_type = field.type if field_type == "array" then output[key] = make_array(field_value) elseif field_type == "set" then output[key] = make_set(field_value) end elseif context ~= "update" then handle_missing_field(key, field, output) end end return output end --- Validate a table against the schema, ensuring that the entity is complete. -- It validates fields for their attributes, -- and runs the global entity checks against the entire table. -- @param input The input table. -- @param full_check If true, demands entity table to be complete. -- If false, accepts missing `required` fields when those are not -- needed for global checks. -- @return True on success. -- On failure, it returns nil and a table containing all errors, -- indexed by field name for field errors, plus an "@entity" key -- containing entity-checker and self-check errors. -- This is an example of what an error table looks like: -- { -- ["name"] = "...error message...", -- ["service"] = { -- ["id"] = "...error message...", -- } -- ["@entity"] = { -- "error message from at_least_one_of", -- "error message from other entity validators", -- "first error message from self-check function", -- "second error message from self-check function", -- } -- } -- In all cases, the input table is untouched. function Schema:validate(input, full_check) if full_check == nil then full_check = true end local _, field_errors = validate_fields(self, input) for name, field in self:each_field() do if field.required and (input[name] == null or (full_check and input[name] == nil)) then field_errors[name] = validation_errors.REQUIRED end end local ok, entity_errors, f_errs ok, entity_errors, f_errs = run_entity_checks(self, input) if not ok then if next(entity_errors) then field_errors["@entity"] = entity_errors end merge_into_table(field_errors, f_errs) end if next(field_errors) then return nil, field_errors end return true end --- Validate a table against the schema, ensuring that the entity is complete. -- It validates fields for their attributes, -- and runs the global entity checks against the entire table. -- @param input The input table. -- @return True on success. -- On failure, it returns nil and a table containing all errors, -- indexed numerically for general errors, and by field name for field errors. -- In all cases, the input table is untouched. function Schema:validate_insert(input) return self:validate(input, true) end -- Validate a table against the schema, accepting a partial entity. -- It validates fields for their attributes, but accepts missing `required` -- fields when those are not needed for global checks, -- and runs the global checks against the entire table. -- @param input The input table. -- @return True on success. -- On failure, it returns nil and a table containing all errors, -- indexed numerically for general errors, and by field name for field errors. -- In all cases, the input table is untouched. function Schema:validate_update(input) -- Monkey-patch some error messages to make it clearer why they -- apply during an update. This avoids propagating update-awareness -- all the way down to the entity checkers (which would otherwise -- defeat the whole purpose of the mechanism). local rfec = validation_errors.REQUIRED_FOR_ENTITY_CHECK local aloo = validation_errors.AT_LEAST_ONE_OF validation_errors.REQUIRED_FOR_ENTITY_CHECK = rfec .. " when updating" validation_errors.AT_LEAST_ONE_OF = "when updating, " .. aloo local ok, err, err_t = self:validate(input, false) -- Restore the original error messages validation_errors.REQUIRED_FOR_ENTITY_CHECK = rfec validation_errors.AT_LEAST_ONE_OF = aloo return ok, err, err_t end --- Validate a table against the schema, ensuring that the entity is complete. -- It validates fields for their attributes, -- and runs the global entity checks against the entire table. -- @param input The input table. -- @return True on success. -- On failure, it returns nil and a table containing all errors, -- indexed numerically for general errors, and by field name for field errors. -- In all cases, the input table is untouched. function Schema:validate_upsert(input) return self:validate(input, true) end --- An iterator for schema fields. -- Returns a function to be used in `for` loops, -- which produces the key and the field table, -- as in `for field_name, field_data in self:each_field() do` -- @return the iteration function function Schema:each_field() local i = 1 return function() local item = self.fields[i] if not self.fields[i] then return nil end local key = next(item) local field = item[key] i = i + 1 return key, field end end --- Produce a string error message based on the table of errors -- produced by the `validate` function. -- @param errors The table of errors. -- @return A string representing the errors, or nil if there -- were no errors or a table was not given. function Schema:errors_to_string(errors) if not errors or type(errors) ~= "table" or not next(errors) then return nil end local msgs = {} -- General errors first if errors["@entity"] then for _, err in pairs(errors["@entity"]) do insert(msgs, err) end end for _, err in ipairs(errors) do insert(msgs, err) end -- Field-specific errors for k, err in pairs(errors) do if k ~= "@entity" then if type(err) == "table" then err = self:errors_to_string(err) end if type(k) == "string" then insert(msgs, k..": "..err) end end end local summary = concat(msgs, "; ") return validation_errors.ERROR:format(summary) end --- Given a field of type `"foreign"`, returns the schema object for it. -- @param field A field definition table -- @return A schema object, or nil and an error message. local function get_foreign_schema_for_field(field) local ref = field.reference if not ref then return nil, validation_errors.SCHEMA_MISSING_ATTRIBUTE:format(ref) end -- TODO add support for non-core entities local pok, def = pcall(require, "kong.db.schema.entities." .. ref) if not (pok and def) then return nil, validation_errors.SCHEMA_BAD_REFERENCE:format(ref) end -- FIXME we really shouldn't be creating schema objects each -- time, but rather getting schema objects from the modules, -- instead of bare schema definition tables. return Schema.new(def) end --- Cycle-aware table copy. -- To be replaced by tablex.deepcopy() when it supports cycles. local function copy(t, c, cache) if type(t) ~= "table" then return t end cache = cache or {} c = c or {} for k, v in pairs(t) do local kk, vv = k, v if type(k) == "table" then if cache[k] then kk = cache[k] else kk = {} cache[k] = kk copy(k, kk, cache) end end if type(v) == "table" then if cache[v] then vv = cache[v] else vv = {} cache[v] = vv copy(v, vv, cache) end end c[kk] = vv end return c end --- Instatiate a new schema from a definition. -- @param definition A table with attributes describing -- fields and other information about a schema. -- @return The object implementing the schema matching -- the given definition. function Schema.new(definition) if not definition then return nil, validation_errors.SCHEMA_NO_DEFINITION end if not definition.fields then return nil, validation_errors.SCHEMA_NO_FIELDS end local self = copy(definition) setmetatable(self, Schema) -- Also give access to fields by name for key, field in self:each_field() do self.fields[key] = field if field.type == "foreign" then local err field.schema, err = get_foreign_schema_for_field(field) if not field.schema then return nil, err end end end return self end function Schema.define(tbl) return setmetatable(tbl, { __call = function(t, arg) arg = arg or {} for k,v in pairs(t) do if not arg[k] then arg[k] = v end end return arg end }) end return Schema
local tileTemplates = require('src/tileTemplates') local key = require('src/ents/key') local TILE_NAMES = {} TILE_NAMES['02550255'] = tileTemplates.WALL TILE_NAMES['00255255'] = tileTemplates.DESTRUCTABLE TILE_NAMES['2552550255'] = tileTemplates.WARP_LEFT TILE_NAMES['0255255255'] = tileTemplates.WARP_RIGHT TILE_NAMES['2550255255'] = tileTemplates.SWITCH TILE_NAMES['255200255255'] = tileTemplates.SWITCHABLE TILE_NAMES['25500255'] = tileTemplates.TURRET TILE_NAMES['128128128255'] = tileTemplates.DECOR TILE_NAMES['0128255255'] = tileTemplates.KEY_HINT TILE_NAMES['0255128255'] = tileTemplates.RECEPTOR TILE_NAMES['128255255255'] = tileTemplates.KEYABLE TILE_NAMES['12800255'] = tileTemplates.ZAP local pixelToTile = function (pixel, x, y) local tile = nil local template = TILE_NAMES[pixel] if template then tile = template:reify(x, y) else tile = tileTemplates.EMPTY:reify(x, y) end return tile end return function (levelPath) local img = love.graphics.newImage(levelPath) local data = img:getData() local width = img:getWidth() local height = img:getHeight() local levelMap = {} levelMap.map = {} levelMap.ents = {} for i = 0, (width-1) do for j = 0, (height-1) do local r, g, b, a = data:getPixel(i, j) local pixel = table.concat{r, g, b, a} local t = pixelToTile(pixel, i, j) table.insert(levelMap.map, t) if t.tile == 'keyHint' then table.insert(levelMap.ents, key(t.x * 32, t.y * 32)) end end end return levelMap end
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local _M = function(role,data) role.activitylist:refresh() return 0 end return _M
-- Resource Metadata fx_version 'cerulean' games { 'rdr3', 'gta5' } author 'SC-Dev' description 'Fblock Zone' version '1.0.0' client_scripts { 'fblock.lua', }
--// options for objectivetracker //-- local _, ns = ... local L = ns.L local LUI = LolzenUI.L local f = CreateFrame("Frame") f:RegisterEvent("ADDON_LOADED") f:SetScript("OnEvent", function(self, event, addon) if addon == "LolzenUI_Options" and LolzenUIcfg.modules["objectivetracker"] == true then local title = ns.createTitle("objectivetracker") local about = ns.createDescription("objectivetracker", LUI["desc_objectivetracker"]) local aboutBG = ns.createBackground("objectivetracker", 600, 132) aboutBG:SetPoint("TOPLEFT", about, "BOTTOMLEFT", -4, -14) aboutBG:SetFrameLevel(1) local cb1 = ns.createCheckBox("objectivetracker", "combatcollapse", "|cff5599ff"..L["objective_autocollapse"].."|r", LolzenUIcfg.objectivetracker["objectivetracker_combatcollapse"]) cb1:SetPoint("TOPLEFT", about, "BOTTOMLEFT", 0, -20) cb1:SetScript("OnClick", function(self) LolzenUIcfg.objectivetracker["objectivetracker_combatcollapse"] = cb1:GetChecked() end) local cb1_desc = ns.createFontstring("objectivetracker", L["objective_autocollapse_desc"]) cb1_desc:SetPoint("TOPLEFT", cb1, "BOTTOMLEFT", 4, 0) local cb2 = ns.createCheckBox("objectivetracker", "logincollapse", "|cff5599ff"..L["objective_auto_collapse_login"].."|r", LolzenUIcfg.objectivetracker["objectivetracker_logincollapse"]) cb2:SetPoint("TOPLEFT", cb1_desc, "BOTTOMLEFT", -4, -8) cb2:SetScript("OnClick", function(self) LolzenUIcfg.objectivetracker["objectivetracker_logincollapse"] = cb2:GetChecked() end) local cb2_desc = ns.createFontstring("objectivetracker", L["objective_auto_collapse_login_desc"]) cb2_desc:SetPoint("TOPLEFT", cb2, "BOTTOMLEFT", 4, 0) local cb3 = ns.createCheckBox("objectivetracker", "dungeoncollapse", "|cff5599ff"..L["objective_auto_collapse_dungeon"].."|r", LolzenUIcfg.objectivetracker["objectivetracker_dungeoncollapse"]) cb3:SetPoint("TOPLEFT", cb2_desc, "BOTTOMLEFT", -4, -8) cb3:SetScript("OnClick", function(self) LolzenUIcfg.objectivetracker["objectivetracker_dungeoncollapse"] = cb3:GetChecked() end) local cb3_desc = ns.createFontstring("objectivetracker", L["objective_auto_collapse_dungeon_desc"]) cb3_desc:SetPoint("TOPLEFT", cb3, "BOTTOMLEFT", 4, 0) local header2BG = ns.createBackground("objectivetracker", 600, 70) header2BG:SetPoint("TOPLEFT", cb3_desc, "BOTTOMLEFT", -8, -8) header2BG:SetFrameLevel(1) local pos_x_text = ns.createFontstring("objectivetracker", L["PosX"]..":") pos_x_text:SetPoint("TOPLEFT", cb3_desc, "BOTTOMLEFT", 0, -20) local pos_x = ns.createInputbox("objectivetracker", 30, 20, LolzenUIcfg.objectivetracker["objectivetracker_posx"]) pos_x:SetPoint("LEFT", pos_x_text, "RIGHT", 10, 0) pos_x:SetScript("OnEscapePressed", function(self) self:SetText(self.oldText) self:ClearFocus() end) pos_x:SetScript("OnEnterPressed", function(self) LolzenUIcfg.objectivetracker["objectivetracker_posx"] = tonumber(pos_x:GetText()) self.oldText = self:GetText() LolzenUI.setOTPos() end) pos_x:SetScript("OnEditFocusGained", function(self) self.oldText = self:GetText() end) pos_x:SetScript("OnEditFocusLost", function(self) self:SetText(self.oldText) self:ClearFocus() end) local pos_y_text = ns.createFontstring("objectivetracker", L["PosY"]..":") pos_y_text:SetPoint("LEFT", pos_x, "RIGHT", 5, 0) local pos_y = ns.createInputbox("objectivetracker", 30, 20, LolzenUIcfg.objectivetracker["objectivetracker_posy"]) pos_y:SetPoint("LEFT", pos_y_text, "RIGHT", 10, 0) pos_y:SetScript("OnEscapePressed", function(self) self:SetText(self.oldText) self:ClearFocus() end) pos_y:SetScript("OnEnterPressed", function(self) LolzenUIcfg.objectivetracker["objectivetracker_posy"] = tonumber(pos_y:GetText()) self.oldText = self:GetText() LolzenUI.setOTPos() end) pos_y:SetScript("OnEditFocusGained", function(self) self.oldText = self:GetText() end) pos_y:SetScript("OnEditFocusLost", function(self) self:SetText(self.oldText) self:ClearFocus() end) local anchor_text = ns.createFontstring("objectivetracker", L["anchor"]..":") anchor_text:SetPoint("LEFT", pos_y, "RIGHT", 5, 0) local anchor = ns.createPicker("objectivetracker", "anchor", "objectivetracker_anchor", 110, LolzenUIcfg.objectivetracker["objectivetracker_anchor"]) anchor:SetPoint("LEFT", anchor_text, "RIGHT", -10, -3) anchor.OnClick = function() LolzenUIcfg.objectivetracker["objectivetracker_anchor"] = ns.picker_anchor[UIDropDownMenu_GetSelectedID(anchor)] LolzenUI.setOTPos() end local scale_text = ns.createFontstring("objectivetracker", L["scale"]..":") scale_text:SetPoint("TOPLEFT", pos_x_text, "BOTTOMLEFT", 0, -20) local scale = ns.createPicker("objectivetracker", "alpha", "objectivetrackerframe_scale", 45, LolzenUIcfg.objectivetracker["objectivetracker_scale"]) scale:SetPoint("LEFT", scale_text, "RIGHT", -10, -3) scale.OnClick = function() LolzenUIcfg.objectivetracker["objectivetracker_scale"] = tonumber(ns.picker_alpha[UIDropDownMenu_GetSelectedID(scale)]) LolzenUI.setOTScale() end ns["objectivetracker"].default = function(self) LolzenUIcfg.objectivetracker = _G["LolzenUIdefaultcfg"].objectivetracker ReloadUI() end end end)
--[[ [] Author: Martynas Petuska [] E-mail: martynas.petuska@outlook.com [] Date: April 2018 --]] local UpdateInfo = ADDON.UpdateInfo; local PinType = ADDON.Constants.PinType; local Sizes = ADDON.Sizes; local UI = ADDON.UI; --====================================================== CLASS =======================================================-- ---@class MapPin local MapPin = {}; ADDON.Classes.MapPin = MapPin; local Objects = {}; local UnusedObjects = {}; local QuestPins = {}; local LocationPins = {}; local FastTravelPins = {}; local PoiPins = {}; --====================================================== LOCAL =======================================================-- ---Finds a pin by it's type and index. If no pin is found nothing is returned in its place along with the reference table ---for pinType, otherwise the pin and the reference table are returned. ---@param pinType string ---@param pinIndex number ---@return table, table local function FindByIndex(pinType, pinIndex) local obj, referenceTable; if (pinType == PinType.QUEST) then referenceTable = QuestPins; for _, pin in pairs(QuestPins) do if (pin.typeIndex == pinIndex) then obj = pin; end end elseif (pinType == PinType.LOCATION) then referenceTable = LocationPins; for _, pin in pairs(LocationPins) do if (pin.typeIndex == pinIndex) then obj = pin; end end elseif (pinType == PinType.POI) then referenceTable = PoiPins; for _, pin in pairs(PoiPins) do if (pin.typeIndex == pinIndex) then obj = pin; end end elseif (pinType == PinType.FAST_TRAVEL) then referenceTable = FastTravelPins; for _, pin in pairs(FastTravelPins) do if (pin.typeIndex == pinIndex) then obj = pin; end end end return obj, referenceTable; end ---Sets the pin's normalised coordinates in the map and updates the rotated position of its controls. ---If no arguments are passed, the controls' position is readjusted from the stored values. ---@param nX number ---@param nY number local function SetPosition(self) local nX, nY = self.zoObject:GetNormalizedPosition(); local mapRotation = 0; if (ADDON.Settings.isMapRotationEnabled) then mapRotation = UpdateInfo.Player.rotation; end local playerX, playerY = UpdateInfo.Player.nX, UpdateInfo.Player.nY; -- Counter-clockwise rotation around player position. local x = playerX + (nX - playerX) * math.cos(mapRotation) - (nY - playerY) * math.sin(mapRotation); local y = playerY + (nX - playerX) * math.sin(mapRotation) + (nY - playerY) * math.cos(mapRotation); for _, control in pairs(self.Controls) do control:ClearAnchors(); control:SetAnchor(CENTER, control:GetParent(), CENTER, (x - playerX) * UpdateInfo.Map.width, (y - playerY) * UpdateInfo.Map.height); end end --=============================================== EVENTS & CALLBACKS =================================================-- local function OnQuestDataRefresh(iconRefresh) UpdateInfo.updatePending = true; if (not iconRefresh) then MapPin.RefreshAll(PinType.QUEST); else for _, pin in pairs(QuestPins) do pin:RefreshIcon(true); end end end FOCUSED_QUEST_TRACKER:RegisterCallback("QuestTrackerTrackingStateChanged", function() OnQuestDataRefresh(true) end); CALLBACK_MANAGER:RegisterCallback("OnWorldMapQuestsDataRefresh", function() OnQuestDataRefresh(false) end); --====================================================================================================================-- ---Constructor. ---@param zoPinObject table ---@return MapPin function MapPin:New(zoPinObject) local pinType, obj, typeIndex, referenceTable; if (zoPinObject:IsLocation()) then pinType = PinType.LOCATION; typeIndex = zoPinObject:GetLocationIndex(); obj, referenceTable = FindByIndex(pinType, typeIndex); elseif (zoPinObject:IsQuest()) then pinType = PinType.QUEST; typeIndex = zoPinObject:GetQuestIndex(); obj, referenceTable = FindByIndex(pinType, typeIndex); elseif (zoPinObject:IsPOI()) then pinType = PinType.POI; typeIndex = zoPinObject:GetPOIIndex(); obj, referenceTable = FindByIndex(pinType, typeIndex); elseif (zoPinObject:IsFastTravelKeep() or zoPinObject:IsFastTravelWayShrine()) then pinType = PinType.FAST_TRAVEL; typeIndex = zoPinObject:GetFastTravelNodeIndex(); obj, referenceTable = FindByIndex(pinType, typeIndex); else return ; end if (obj) then obj:Init(zoPinObject); return obj; elseif (referenceTable) then obj = table.remove(UnusedObjects); if (not obj) then obj = setmetatable({}, { __index = self }); table.insert(Objects, obj); obj.objectId = #Objects; end table.insert(referenceTable, obj); obj:Init(zoPinObject, pinType, typeIndex); return obj; end end ---Initialises the new object. ---@param zoPinObject table ---@param pinType string ---@param typeIndex number function MapPin:Init(zoPinObject, pinType, typeIndex) if (not zoPinObject) then return end self.inUse = true; self.enabled = true; self.zoObject = zoPinObject; self.pinType = pinType or self.pinType; self.typeIndex = typeIndex or self.typeIndex; self.Controls = self.Controls or {}; self.icon = self:GetIcon(); local size = Sizes.mapPinSize * ADDON.Settings.MiniMap.mapScale; for group, scroll in pairs(UI.Scrolls) do if (not self.Controls[group]) then local controlName = scroll:GetName() .. "_MapPin" .. tostring(self.objectId); self.Controls[group] = WINDOW_MANAGER:CreateControl(controlName, scroll, CT_TEXTURE); end self.Controls[group]:SetTexture(self.icon); self.Controls[group]:SetDimensions(size, size); self.Controls[group]:SetHidden(not self.enabled); if (self.pinType == PinType.QUEST) then if (self.zoObject:IsAssisted()) then self.Controls[group]:SetDrawLevel(4); end self.Controls[group]:SetDrawLevel(3); elseif (self.pinType == PinType.FAST_TRAVEL) then self.Controls[group]:SetDrawLevel(2); else self.Controls[group]:SetDrawLevel(1); end end SetPosition(self); self:RefreshIcon(); end ---Gets the icon texture path string for the pin ---@return string function MapPin:GetIcon() if (self.zoObject:IsLocation()) then return self.zoObject:GetLocationIcon(); elseif (self.zoObject:IsPOI()) then return self.zoObject:GetPOIIcon(); elseif (self.zoObject:IsFastTravelWayShrine() or self.zoObject:IsFastTravelKeep()) then return self.zoObject:GetFastTravelIcons(); elseif (self.zoObject:IsQuest()) then return self.zoObject:GetQuestIcon(); end end ---Gets the pin's normalised coordinates in the map. ---@return number, number function MapPin:GetPosition() return self.zoObject:GetNormalizedPosition(); end ---Enables/disables the pin. ---@param isEnabled boolean function MapPin:SetEnabled(isEnabled) self.enabled = isEnabled; for _, control in pairs(self.Controls) do control:SetHidden(not self.enabled); end end ---Returns whether the pin is enabled. ---@return boolean function MapPin:IsEnabled() return self.inUse and self.enabled; end ---Updates the pin. function MapPin:Update() if (self:IsEnabled()) then self:RefreshIcon(); SetPosition(self); end end ---Refreshes pin's icon. ---@param force boolean function MapPin:RefreshIcon(force) if (not self:IsEnabled()) then return end if (force or self.icon ~= self:GetIcon()) then self.icon = self:GetIcon(); if (not self.icon or string.find(self.icon, "icon_missing")) then return self:Remove(); end for group, scroll in pairs(UI.Scrolls) do self.Controls[group]:SetTexture(self.icon); end end end ---Removes the pin from usage by disabling its controls and preparing for re-use queue. function MapPin:Remove() self:SetEnabled(false); self.inUse = false; local _, referenceTable = FindByIndex(self.pinType, self.typeIndex); table.remove(referenceTable, self.typeIndex); table.insert(UnusedObjects, self); end --====================================================== STATIC ======================================================-- ---Removes a pin from usage. ---@param pinType string ---@param pinIndex number function MapPin.RemovePin(pinType, pinIndex) local pin = FindByIndex(pinType, pinIndex); if (pin) then pin:Remove(); end end ---Updates all registered pins. function MapPin.UpdateAll() for _, pin in pairs(Objects) do pin:Update(); end end ---Enables/disables all registered pins. ---@param areEnabled boolean function MapPin.SetEnabledAll(areEnabled) for _, pin in pairs(Objects) do pin:SetEnabled(areEnabled); end end ---Refreshes all pins of the given PinType(s). If no PinType is given, refreshes all pins. ---@param ... string function MapPin.RefreshAll(...) local pinTypes = { ... }; d("length " .. #pinTypes) local referenceTables = {}; if (#pinTypes > 0) then for _, type in pairs(pinTypes) do local _, referenceTable = FindByIndex(type); table.insert(referenceTables, referenceTable); for _, pin in pairs(referenceTable) do pin.inUse = false; end end else for _, pin in pairs(Objects) do if (not pin.inUse) then pin.inUse = false; end end end for i, pin in pairs(ZO_WorldMap_GetPinManager():GetActiveObjects()) do if (#pinTypes > 0) then if (table.contains(pinTypes, PinType.POI) and pin:IsPOI()) then MapPin:New(pin); elseif (table.contains(pinTypes, PinType.LOCATION) and pin:IsLocation()) then MapPin:New(pin); elseif (table.contains(pinTypes, PinType.FAST_TRAVEL) and (pin:IsFastTravelKeep() or pin:IsFastTravelWayShrine())) then MapPin:New(pin); elseif (table.contains(pinTypes, PinType.QUEST) and pin:IsQuest()) then MapPin:New(pin); end else MapPin:New(pin); end end if (#pinTypes > 0) then for _, referenceTable in pairs(referenceTables) do for _, pin in pairs(referenceTable) do if (not pin.inUse) then pin:Remove(); end end end else for _, pin in pairs(Objects) do if (not pin.inUse) then pin:Remove(); end end end end function MapPin.RemoveAll() d("objects: " .. #Objects) for _, pin in pairs(Objects) do pin:Remove(); end end --====================================================================================================================--
function SpawnProp(pl, command, args) if GAMEMODE:GetRound() == 1 then if util.IsValidProp(args[1]) and !string.find(string.lower(args[1]),"cargo") then if pl:GetRemainingProps() == 0 then pl:ChatPrint("You do not have any props left.") return false end local vStart = pl:GetShootPos() local vForward = pl:GetAimVector() local trace = {} trace.start = vStart trace.endpos = vStart + (vForward * 2048) trace.filter = pl local tr = util.TraceLine( trace ) local prop = ents.Create("prop_fortwars") if ( !prop:IsValid() ) then return end ang = pl:EyeAngles() ang.yaw = ang.yaw + 180 ang.roll = 0 ang.pitch = 0 prop:SetPos( tr.HitPos ) prop:SetAngles( ang ) prop:SetModel(args[1]) prop:Spawn() prop:Activate() prop:GetPhysicsObject():Wake() local ed = EffectData() ed:SetOrigin( prop:GetPos() ) ed:SetEntity( prop ) util.Effect( "propspawn", ed, true, true ) local minx,maxx = prop:WorldSpaceAABB() local xsize = minx:Distance(maxx) if xsize>512 then pl:ChatPrint("That prop is too big.") prop:Remove() return end local vFlushPoint = tr.HitPos - ( tr.HitNormal * 512 ) vFlushPoint = prop:NearestPoint( vFlushPoint ) vFlushPoint = prop:GetPos() - vFlushPoint vFlushPoint = tr.HitPos + vFlushPoint prop:SetPos(vFlushPoint) local valid=GAMEMODE:IsValidSpawnPos(pl,prop:GetPos()) if valid == false then pl:ChatPrint("Too far away from a core.") prop:Remove() return end prop:SetTeam(pl:Team()) prop:SetPropOwner(pl) pl:SetRemainingProps( pl:GetRemainingProps() - 1 ) else pl:ChatPrint("That is not a valid prop.") end else pl:ChatPrint("You may only make props in the build round.") end end concommand.Add("gm_spawn",SpawnProp) concommand.Add("fw_makecores", function() local core = ents.Create("fw_core") core:SetPos(Vector(369.766907,-793.759521,-12287.968750)) core:SetBuildRadius(512) core:SetCoreHealth(1000) core:SetTeam(1) core:Spawn() core = ents.Create("fw_core") core:SetPos(Vector(36.548717,815.501221,-12287.968750)) core:SetBuildRadius(1024) core:SetCoreHealth(1000) core:SetTeam(2) core:Spawn() GAMEMODE:SetupFW() BroadcastLua("GAMEMODE:SetupFW()") end)
ltnh_events = { map_gui_opened = {}, map_gui_closed = {}, map_checked = {}, map_text_changed = {}, map_elem_changed = {}, map_clicked = {}, map_slider = {}, } ltnh_events.on_gui_opened = function(event) if not event.entity or not ltnh_events.map_gui_opened[event.entity.name] then return end ltnh_events.map_gui_opened[event.entity.name](event) end ltnh_events.on_gui_closed = function(event) if not event.element or not ltnh_events.map_gui_closed[event.element.name] then return end ltnh_events.map_gui_closed[event.element.name](event) end ltnh_events.on_gui_clicked = function(event) if not event.element or not ltnh_events.map_clicked[event.element.name] then return end ltnh_events.map_clicked[event.element.name](event) end ltnh_events.on_gui_text_changed = function(event) if not event.element or not ltnh_events.map_text_changed[event.element.name] then return end ltnh_events.map_text_changed[event.element.name](event) end ltnh_events.on_gui_checked_state = function(event) if not event.element or not ltnh_events.map_checked[event.element.name] then return end ltnh_events.map_checked[event.element.name](event) end ltnh_events.on_gui_elem_changed = function(event) if not event.element or not ltnh_events.map_elem_changed[event.element.name] then return end ltnh_events.map_elem_changed[event.element.name](event) end ltnh_events.on_gui_slider_changed = function(event) if not event.element or not ltnh_events.map_slider[event.element.name] then return end ltnh_events.map_slider[event.element.name](event) end script.on_event({defines.events.on_gui_opened}, ltnh_events.on_gui_opened) script.on_event({defines.events.on_gui_closed}, ltnh_events.on_gui_closed) script.on_event({defines.events.on_gui_click}, ltnh_events.on_gui_clicked) script.on_event({defines.events.on_gui_text_changed}, ltnh_events.on_gui_text_changed) script.on_event({defines.events.on_gui_checked_state_changed}, ltnh_events.on_gui_checked_state) script.on_event({defines.events.on_gui_elem_changed}, ltnh_events.on_gui_elem_changed) script.on_event({defines.events.on_gui_value_changed}, ltnh_events.on_gui_slider_changed) --script.on_event("ltnh-tab-key-event", ltnh.gui.on_tab_key) return ltnh_events
local numKeyArgs = 1 -- Arguments: -- Keys: <WriteLockKey> -- Params: <LockToken> -- Returns: -- { 0 } - Lock was previously released or expired -- { 1 } - Lock released if redis.call("get", KEYS[1]) == ARGV[1] then redis.call("del", KEYS[1]) return { 1 } else return { 0 } end
-- API local Constants_API = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API")) local UTIL_API = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_API")) local viewRange = script:GetCustomProperty("ViewRange") local gameStateManager = script:GetCustomProperty("GameStateManager"):WaitForObject() local spottingXP = script:GetCustomProperty("SpottingXP") local spottingList = {} local viewPointList = {} local viewRangeList = {} local damageOverride ={} local spottingTask = nil -- other modified scripts to support spotting: NameplateControllerClient, Minimap --[[ local spottingServer = script:GetCustomProperty("GAMEHELPER_SpottingServer"):WaitForObject() function CheckSpotting(player) for i=1, 16 do if spottingServer:GetCustomProperty("P" .. tostring(i)) == player.id then return true end end return false end ]] function AddToList(player) if spottingList[player.id] or damageOverride[player.id] then return end spottingList[player.id] = true for i=1, 16 do if script:GetCustomProperty("P" .. tostring(i)) == "" then -- Add XP player:AddResource(Constants_API.XP, spottingXP) -- Add RP to tank player:AddResource(UTIL_API.GetTankRPString(player:GetResource(Constants_API.GetEquippedTankResource())), spottingXP) Events.BroadcastToPlayer(player, "GainXP", {reason = Constants_API.XP_GAIN_REASON.SPOTTED_ENEMY, amount = spottingXP}) script:SetNetworkedCustomProperty("P" .. tostring(i), player.id) return end end end function AddToListFromDamaged(player) if spottingList[player.id] then return end spottingList[player.id] = true for i=1, 16 do if script:GetCustomProperty("P" .. tostring(i)) == "" then script:SetNetworkedCustomProperty("P" .. tostring(i), player.id) return end end end function RemoveFromList(player) if not spottingList[player.id] or damageOverride[player.id] then return end spottingList[player.id] = nil for i=1, 16 do if script:GetCustomProperty("P" .. tostring(i)) == player.id then script:SetNetworkedCustomProperty("P" .. tostring(i), "") end end end function SetViewPoint(player) if Object.IsValid(viewPointList[player.id]) then return end if not player.serverUserData.currentTankData or not Object.IsValid(player.serverUserData.currentTankData.hitbox) then return end viewPointList[player.id] = player.serverUserData.currentTankData.hitbox:FindDescendantByName("ViewPoint") viewRangeList[player.id] = tonumber(player.serverUserData.currentTankData.viewRange) or viewRange --print(player.name .. " viewpoint set") end function CheckForSpotting() local playerList = Game.GetPlayers() if gameStateManager:GetCustomProperty("GameState") ~= "MATCH_STATE" then return end for x, p in pairs(playerList) do SetViewPoint(p) local otherPlayerList = Game.GetPlayers({ignoreDead = true, ignorePlayers = p, ignoreTeams = p.team}) for x2, p2 in pairs(otherPlayerList) do SetViewPoint(p2) if Object.IsValid(viewPointList[p.id]) and Object.IsValid(viewPointList[p2.id]) then if (viewPointList[p.id]:GetWorldPosition() - viewPointList[p2.id]:GetWorldPosition()).size <= viewRangeList[p2.id] then local raycastResult = World.Raycast(viewPointList[p2.id]:GetWorldPosition(), viewPointList[p.id]:GetWorldPosition(), {ignoreTeams = p.team}) if raycastResult then if raycastResult.other:FindAncestorByType("Vehicle") then --print("Tank check pass") local tank = raycastResult.other:FindAncestorByType("Vehicle") if tank.driver == p then AddToList(p) else RemoveFromList(p) end break end else AddToList(p) break end end end RemoveFromList(p) end end end function OnDamaged(player, damage) damageOverride[player.id] = true AddToListFromDamaged(player) Task.Wait(5) damageOverride[player.id] = nil end function OnJoin(player) player.damagedEvent:Connect(OnDamaged) end function OnGameStateChanged(gsm, property) if property ~= "GameState" then return end local newState = gameStateManager:GetCustomProperty(property) if newState == "MATCH_STATE" then if not spottingTask then spottingTask = Task.Spawn(CheckForSpotting) spottingTask.repeatCount = -1 spottingTask.repeatInterval = 1 end elseif spottingTask then spottingTask:Cancel() spottingTask = nil end end Game.playerJoinedEvent:Connect(OnJoin) gameStateManager.networkedPropertyChangedEvent:Connect(OnGameStateChanged) OnGameStateChanged(gameStateManager, "GameState")
local base = "@PKG@/settarg" local settarg_cmd = pathJoin(base, "@settarg_cmd@") prepend_path("PATH",base) setenv("LMOD_SETTARG_CMD", settarg_cmd) set_shell_function("settarg", 'eval $($LMOD_SETTARG_CMD -s sh "$@")', 'eval `$LMOD_SETTARG_CMD -s csh $*`' ) set_shell_function("gettargdir", 'builtin echo $TARG', 'echo $TARG') local respect = "true" setenv("SETTARG_TAG1", "OBJ", respect ) setenv("SETTARG_TAG2", "_" , respect ) local full_support = (os.getenv("LMOD_FULL_SETTARG_SUPPORT") or os.getenv("LMOD_SETTARG_FULL_SUPPORT") or "no"):lower() if (full_support ~= "no") then set_alias("cdt", "cd $TARG") set_shell_function("targ", 'builtin echo $TARG', 'echo $TARG') set_shell_function("dbg", 'settarg "$@" dbg', 'settarg $* dbg') set_shell_function("empty", 'settarg "$@" empty', 'settarg $* empty') set_shell_function("opt", 'settarg "$@" opt', 'settarg $* opt') set_shell_function("mdbg", 'settarg "$@" mdbg', 'settarg $* mdbg') end local myShell = myShellName() local exitCmd = "eval `" .. "@path_to_lua@ " .. settarg_cmd .. " -s " .. myShell .. " --destroy`" execute{cmd=exitCmd, modeA = {"unload"}} local titlebar_support = (os.getenv("LMOD_SETTARG_TITLE_BAR") or "no"):lower() local term = os.getenv("TERM") or " " if (titlebar_support == "yes") then if (myShellName() == "bash" or myShellName() == "zsh") then local precmd = [==[{ local tilde="~"; local H=${HOSTNAME-$(hostname)}; H=${H%%.*}; local SHOST=${SHOST-$H}; eval $(${LMOD_SETTARG_CMD:-:} -s bash); ${SET_TITLE_BAR:-:} "${TARG_TITLE_BAR_PAREN}${USER}@${SHOST}:${PWD/#$HOME/$tilde}"; ${USER_PROMPT_CMD:-:}; } ]==] set_shell_function("precmd",precmd,"") if (term:find("xterm")) then setenv("SET_TITLE_BAR","xSetTitleLmod") execute{cmd='echo -n -e "\\033]2; \\007"',modeA={"unload"}} end if (myShellName() == "bash") then pushenv("PROMPT_COMMAND","precmd") end elseif (myShellType() == "csh") then set_alias("cwdcmd",'eval `$LMOD_SETTARG_CMD -s csh`') if (term:find("xterm")) then set_alias("precmd",'echo -n "\\033]2;${TARG_TITLE_BAR_PAREN}${USER}@${HOST} : $cwd\\007"') execute{cmd='echo -n "\\033]2; \\007"',modeA={"unload"}} end end end if (myShellType() == "csh") then execute{cmd='setenv LMOD_SETTARG_CMD :',modeA={"unload"}} end local helpMsg = [[ The settarg module dynamically and automatically updates "$TARG" and a host of other environment variables. These new environment variables encapsulate the state of the modules loaded. For example, if you have the settarg module and gcc/4.7.2 module loaded then the following variables are defined in your environment: TARG=OBJ/_x86_64_06_1a_gcc-4.7.3 TARG_COMPILER=gcc-4.7.3 TARG_COMPILER_FAMILY=gcc TARG_MACH=x86_64_06_1a TARG_SUMMARY=x86_64_06_1a_gcc-4.7.3 If you change your compiler to intel/13.1.0, these variables change to: TARG=OBJ/_x86_64_06_1a_intel-13.1.0 TARG_COMPILER=intel-13.1.0 TARG_COMPILER_FAMILY=intel TARG_MACH=x86_64_06_1a TARG_SUMMARY=x86_64_06_1a_intel-13.1.0 If you then load mpich/3.0.4 module the following variables automatically change to: TARG=OBJ/_x86_64_06_1a_intel-13.1.0_mpich-3.0.4 TARG_COMPILER=intel-13.1.0 TARG_COMPILER_FAMILY=intel TARG_MACH=x86_64_06_1a TARG_MPI=mpich-3.0.4 TARG_MPI_FAMILY=mpich TARG_SUMMARY=x86_64_06_1a_dbg_intel-13.1.0_mpich-3.0.4 You also get some TARG_* variables that are always available, independent of what modules you have loaded: TARG_MACH=x86_64_06_1a TARG_MACH_DESCRIPT=... TARG_HOST=... TARG_OS=Linux-3.8.0-27-generic TARG_OS_FAMILY=Linux One way that these variables can be used is part of a build system where the executables and object files are placed in $TARG. You can also use $TARG_COMPILER_FAMILY to know which compiler you are using so that you can set the appropriate compiler flags. If the environment variable LMOD_SETTARG_FULL_SUPPORT is set to "yes" then helpful aliases are defined to set the debug/optimize/max debug build scenerio If the environment variable LMOD_SETTARG_TITLE_BAR is set to "yes" then the xterm title will be set with along with important modules like the compiler and mpi stack. Settarg can do more. Please see the Lmod website for more details. ]] help(helpMsg)
local _2afile_2a = "fnl/aniseed/fennel.fnl" local _0_0 do local name_0_ = "aniseed.fennel" local module_0_ do local x_0_ = package.loaded[name_0_] if ("table" == type(x_0_)) then module_0_ = x_0_ else module_0_ = {} end end module_0_["aniseed/module"] = name_0_ module_0_["aniseed/locals"] = ((module_0_)["aniseed/locals"] or {}) module_0_["aniseed/local-fns"] = ((module_0_)["aniseed/local-fns"] or {}) package.loaded[name_0_] = module_0_ _0_0 = module_0_ end local autoload = (require("aniseed.autoload")).autoload local function _1_(...) local ok_3f_0_, val_0_ = nil, nil local function _1_() return {autoload("aniseed.nvim")} end ok_3f_0_, val_0_ = pcall(_1_) if ok_3f_0_ then _0_0["aniseed/local-fns"] = {autoload = {nvim = "aniseed.nvim"}} return val_0_ else return print(val_0_) end end local _local_0_ = _1_(...) local nvim = _local_0_[1] local _2amodule_2a = _0_0 local _2amodule_name_2a = "aniseed.fennel" do local _ = ({nil, _0_0, nil, {{}, nil, nil, nil}})[2] end local impl do local v_0_ do local v_0_0 local function _2_() return require("aniseed.deps.fennel") end v_0_0 = _2_ _0_0["impl"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_0)["aniseed/locals"] t_0_["impl"] = v_0_ impl = v_0_ end local add_path do local v_0_ do local v_0_0 local function add_path0(path) local fnl = impl() fnl["path"] = (fnl.path .. ";" .. path) return nil end v_0_0 = add_path0 _0_0["add-path"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_0)["aniseed/locals"] t_0_["add-path"] = v_0_ add_path = v_0_ end local sync_rtp do local v_0_ do local v_0_0 local function sync_rtp0() local fnl_suffix = "/fnl/?.fnl" local rtp = nvim.o.runtimepath local fnl_path = (rtp:gsub(",", (fnl_suffix .. ";")) .. fnl_suffix) local lua_path = fnl_path:gsub("/fnl/", "/lua/") impl()["path"] = (fnl_path .. ";" .. lua_path) return nil end v_0_0 = sync_rtp0 _0_0["sync-rtp"] = v_0_0 v_0_ = v_0_0 end local t_0_ = (_0_0)["aniseed/locals"] t_0_["sync-rtp"] = v_0_ sync_rtp = v_0_ end return sync_rtp()
-- Base64-decoding -- Sourced from http://en.wikipedia.org/wiki/Base64 -- Author Daniel Lindsley -- License BSD https://github.com/toastdriven/lua-base64 local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' local function to_binary(integer) local remaining = tonumber(integer) local bin_bits = '' for i = 7, 0, -1 do local current_power = math.pow(2, i) if remaining >= current_power then bin_bits = bin_bits .. '1' remaining = remaining - current_power else bin_bits = bin_bits .. '0' end end return bin_bits end local function from_binary(bin_bits) return tonumber(bin_bits, 2) end local function from_base64(to_decode) local padded = to_decode:gsub('%s', '') local unpadded = padded:gsub('=', '') local bit_pattern = '' local decoded = '' for i = 1, #unpadded do local char = to_decode:sub(i, i) local offset, _ = index_table:find(char) if offset == nil then error("Invalid character '" .. char .. "' found.") end bit_pattern = bit_pattern .. to_binary(offset-1):sub(3) end for i = 1, #bit_pattern, 8 do local byte = bit_pattern:sub(i, i+7) decoded = decoded .. string.char(from_binary(byte)) end local padding_length = #padded-#unpadded if (padding_length == 1 or padding_length == 2) then decoded = decoded:sub(1,-2) end return decoded end return { decode = from_base64 }
Script:ReloadScript("scripts/materials/PhysicsSounds.lua") -- simple entity BasicEntity = { Name = "BasicEntity", Properties = { object_Model = "", aianchorAIAction = "", fAnchorRadius = 0, Physics = { bRigidBody=0, -- True if rigid body. bRigidBodyActive = 1, -- If rigid body is originally created (1) OR will be created only on OnActivate (0). bActivateOnDamage = 0, -- Activate when a rocket hit the entity. bResting = 0, -- If rigid body is originally in resting state. Density = -1, Mass = 700, vector_Impulse = {x=1,y=2,z=3}, -- Impulse to apply at event. max_time_step = 0.01, sleep_speed = 0.04, damping = 0, water_damping = 0, water_resistance = 1000, water_density = 1000, Type="Unknown", bFixedDamping = 0, bUseSimpleSolver = 0, LowSpec = { bKeepRigidBody = 1, bRigidBody = 0, max_time_step = 0.025, sleep_speed = 0.04, bKeepMassAndWater = 1, Mass = 700, Density = -1, water_resistance = 1000, water_density = 1000, }, }, Animation = { Animation = "Default", Speed=1, bLoop=0, bPlaying=0, --bSaveAnimStatus=0, }, damage_players=0, sndAnimStart="", sndAnimStop="", }, temp_vec={x=0,y=0,z=0}, animsoundstart=nil, animsoundstop=nil, animstarted=0, } ------------------------------------------------------------------------------------------------------ function BasicEntity:IsARigidBody() local qual=tonumber(getglobal("physics_quality")); if qual>0 or self.Properties.Physics.LowSpec.bKeepRigidBody==1 then return self.Properties.Physics.bRigidBody; end return self.Properties.Physics.LowSpec.bRigidBody; end ------------------------------------------------------------------------------------------------------ function BasicEntity:SetFromProperties() if (self.Properties.object_Model == "") then do return end; end local bPhysicalize = 1; if (self.ModelName ~= self.Properties.object_Model) then self.ModelName = self.Properties.object_Model; --bPhysicalize = 1; -- try to load an animated model first if (self:LoadCharacter(self.ModelName,0)) then -- Needs to be updated when visible self.bCharacter = 1; self:DrawCharacter(0,1); else -- Dont need to be updated. -- let's create either a rigid body or a normal static object self:LoadObject( self.ModelName,0,1 ); self.bCharacter = 0; self:DrawObject(0,1); --param nPos(slot number), nMode(0 = Don't draw, 1 = Draw normally, 3 = Draw near) end end if (self.Properties.Animation.bPlaying ~= self.bAnimPlaying or self.Properties.Animation.bLoop ~= self.bAnimLoop or self.Properties.Animation.Animation ~= self.AnimName) then self.bAnimPlaying = self.Properties.Animation.bPlaying; self.bAnimLoop = self.Properties.Animation.bLoop; self.AnimName = self.Properties.Animation.Animation; if (self.Properties.Animation.bPlaying == 1) then self:StartAnimation( 0,self.Properties.Animation.Animation,0,0,1,self.Properties.Animation.bLoop ); else self:ResetAnimation(0); end end self:SetAnimationSpeed( self.Properties.Animation.Speed ) -- Set physics. self:SetPhysicsProperties( bPhysicalize,self.Properties.Physics.bRigidBodyActive ); --self:EnablePhysics(1); self:SetSoundProperties(); if (self.bCharacter == 1) then if (self:IsARigidBody() == 1) then -- Characters needs also to be updated when they are visible. self:SetUpdateType( eUT_PhysicsVisible ); else self:SetUpdateType( eUT_Visible ); end else if (self:IsARigidBody() == 1) then -- Rigid bodies needs only to be updated when physics awake. self:SetUpdateType( eUT_Physics ); else -- Static objects should be updated depending on when update is enabled. self:SetUpdateType( eUT_Always ); end end self:GotoState("Default"); end ------------------------------------------------------------------------------------------------------ function BasicEntity:SetSoundProperties() -- load sounds self.SplashSound=Sound:Load3DSound("sounds/player/water/watersplash.wav", 0, 255, 2, 50); if (self.Properties.sndAnimStart~="") then self.animsoundstart=Sound:Load3DSound(self.Properties.sndAnimStart, 0,255,1,10); end if (self.Properties.sndAnimStop~="") then self.animsoundstop=Sound:Load3DSound(self.Properties.sndAnimStop, 0,255,1,10); end end ------------------------------------------------------------------------------------------------------ -- Set Physics parameters. ------------------------------------------------------------------------------------------------------ function BasicEntity:SetPhysicsProperties( bPhysicalize,bActivateRigidBody ) local Mass,Density,qual; -- [marco] in multiplayer settings must be exactly the same -- on all machines if (Game:IsMultiplayer()) then qual=2; else qual = tonumber(getglobal("physics_quality")); end if (qual>0 or self.Properties.Physics.LowSpec.bKeepMassAndWater==1) then Mass = self.Properties.Physics.Mass; Density = self.Properties.Physics.Density; else Mass = self.Properties.Physics.LowSpec.Mass; Density = self.Properties.Physics.LowSpec.Density; end if (self:IsARigidBody() == 1) then -- Make Rigid body. if (bPhysicalize==1) then self:CreateRigidBody( Density,Mass,-1 ); if (self.bCharacter == 1) then self:PhysicalizeCharacter( Mass,0,0,0); end end local SimParams = { max_time_step = self.Properties.Physics.max_time_step, sleep_speed = self.Properties.Physics.sleep_speed, damping = self.Properties.Physics.damping, water_damping = self.Properties.Physics.water_damping, water_resistance = self.Properties.Physics.water_resistance, water_density = self.Properties.Physics.water_density, mass = Mass, density = Density }; if qual==0 then SimParams.max_time_step = self.Properties.Physics.LowSpec.max_time_step; SimParams.sleep_speed = self.Properties.Physics.LowSpec.sleep_speed; if (self.Properties.Physics.LowSpec.bKeepMassAndWater==0) then SimParams.water_resistance = self.Properties.Physics.LowSpec.water_resistance; SimParams.water_density = self.Properties.Physics.LowSpec.water_density; end end self.bRigidBodyActive = bActivateRigidBody; if (bActivateRigidBody ~= 1) then -- If rigid body should not be activated, it must have 0 mass. SimParams.mass = 0; SimParams.density = 0; end local Flags = { flags_mask=pef_fixed_damping+ref_use_simple_solver, flags=0 }; Flags.flags = self.Properties.Physics.bFixedDamping*pef_fixed_damping; if self.Properties.Physics.bUseSimpleSolver then Flags.flags = Flags.flags + self.Properties.Physics.bUseSimpleSolver*ref_use_simple_solver; end self:SetPhysicParams(PHYSICPARAM_SIMULATION, SimParams ); self:SetPhysicParams(PHYSICPARAM_BUOYANCY, self.Properties.Physics ); self:SetPhysicParams(PHYSICPARAM_FLAGS, Flags ); if (self.Properties.Physics.bResting == 0) then self:EnableUpdate(1); self:AwakePhysics(1); else self:EnableUpdate(0); self:AwakePhysics(0); end else -- Not rigid body, not character. -- Make simple static physics. if (bPhysicalize == 1) then self:CreateStaticEntity( self.Mass,-1 ); if (self.bCharacter == 1) then self:PhysicalizeCharacter( Mass,0,0,0); end end end -- physics-sounds if (PhysicsSoundsTable) then local SoundDesc; -- load soft contact sounds self.ContactSounds_Soft={}; if (PhysicsSoundsTable.Soft and PhysicsSoundsTable.Soft[self.Properties.Physics.Type]) then SoundDesc=PhysicsSoundsTable.Soft[self.Properties.Physics.Type].Impact; if (SoundDesc) then self.ContactSounds_Soft.Impact=Sound:Load3DSound(SoundDesc[1], SoundDesc[2], 255, SoundDesc[4], SoundDesc[5]); self.ContactSounds_Soft.ImpactVolume=SoundDesc[3]; end SoundDesc=PhysicsSoundsTable.Soft[self.Properties.Physics.Type].Roll; if (SoundDesc) then self.ContactSounds_Soft.Roll=Sound:Load3DSound(SoundDesc[1], SoundDesc[2], 255, SoundDesc[4], SoundDesc[5]); self.ContactSounds_Soft.RollVolume=SoundDesc[3]; Sound:SetSoundLoop(self.ContactSounds_Soft.Roll, 1); end SoundDesc=PhysicsSoundsTable.Soft[self.Properties.Physics.Type].Slide; if (SoundDesc) then self.ContactSounds_Soft.Slide=Sound:Load3DSound(SoundDesc[1], SoundDesc[2], 255, SoundDesc[4], SoundDesc[5]); self.ContactSounds_Soft.SlideVolume=SoundDesc[3]; Sound:SetSoundLoop(self.ContactSounds_Soft.Slide, 1); end else --System:Log("[BasicEntity] Warning: Table *PhysicsSoundsTable.Soft* or *PhysicsSoundsTable.Soft["..self.Properties.Physics.Type.."]* no found !"); end -- load hard contact sounds self.ContactSounds_Hard={}; if (PhysicsSoundsTable.Hard and PhysicsSoundsTable.Hard[self.Properties.Physics.Type]) then SoundDesc=PhysicsSoundsTable.Hard[self.Properties.Physics.Type].Impact; if (SoundDesc) then self.ContactSounds_Hard.Impact=Sound:Load3DSound(SoundDesc[1], SoundDesc[2], 255, SoundDesc[4], SoundDesc[5]); self.ContactSounds_Hard.ImpactVolume=SoundDesc[3]; end SoundDesc=PhysicsSoundsTable.Hard[self.Properties.Physics.Type].Roll; if (SoundDesc) then self.ContactSounds_Hard.Roll=Sound:Load3DSound(SoundDesc[1], SoundDesc[2], 255, SoundDesc[4], SoundDesc[5]); self.ContactSounds_Hard.RollVolume=SoundDesc[3]; Sound:SetSoundLoop(self.ContactSounds_Hard.Roll, 1); end SoundDesc=PhysicsSoundsTable.Hard[self.Properties.Physics.Type].Slide; if (SoundDesc) then self.ContactSounds_Hard.Slide=Sound:Load3DSound(SoundDesc[1], SoundDesc[2], 255, SoundDesc[4], SoundDesc[5]); self.ContactSounds_Hard.SlideVolume=SoundDesc[3]; Sound:SetSoundLoop(self.ContactSounds_Hard.Slide, 1); end else --System:Log("[BasicEntity] Warning: Table *PhysicsSoundsTable.Hard* or *PhysicsSoundsTable.Hard["..self.Properties.Physics.Type.."]* no found !"); end else --System:Log("[BasicEntity] Warning: Table *PhysicsSoundsTable* no found !"); end end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnReset() --if (self:IsARigidBody() == 1) then -- self:SetPhysicsProperties( 0,self.Properties.Physics.bRigidBodyActive ); --end --self.Activated=0; self:GotoState("Default"); if (self:IsARigidBody()==1) then self:EnableUpdate(1-self.Properties.Physics.bResting); self:AwakePhysics(1-self.Properties.Physics.bResting); end self:StopLastPhysicsSounds(); self:ResetAnimation(0); if (self.Properties.aianchorAIAction~="") then AI:RegisterWithAI(self.id, AIAnchor[self.Properties.aianchorAIAction], self.Properties.fAnchorRadius); end end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnInit() self:RegisterState("Default"); self:RegisterState("Activated"); self.bRigidBodyActive = self.Properties.Physics.bRigidBodyActive self:NetPresent(nil); self:SetFromProperties(); --self.Activated=0; --self:EnableUpdate(0); end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnPropertyChange() self:SetFromProperties(); end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnEvent( id, params) if (id == ScriptEvent_PhysicalizeOnDemand) then self:SetPhysicsProperties( 0,self.bRigidBodyActive ); end end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_Remove() -- self:Hide(1); self:DrawObject(0,0); self:DestroyPhysics(); end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_Hide() self:Hide(1); --self:DrawObject(0,0); --self:DestroyPhysics(); end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_UnHide() self:Hide(0); --self:DrawObject(0,1); --self:SetPhysicsProperties( 1,self.bRigidBodyActive ); end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_ResetAnimation() self:ResetAnimation(0); self:PlaySound(self.animsoundstop); end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnCollide(hit) if (hit.impact) then if (self.Properties.Physics.HitDamageScale ~= nil and self.Properties.Physics.HitDamageScale ~= 0) then if (self.OnDamage) then if (not self._localHitTable) then self._localHitTable = {pos={x=0,y=0,z=0},}; end local pos = self:GetPos(); self._localHitTable.damage = hit.fSpeed*self.Properties.Physics.HitDamageScale; self._localHitTable.pos.x = pos.x; self._localHitTable.pos.y = pos.y; self._localHitTable.pos.z = pos.z; self:OnDamage( self._localHitTable ); end end end if (self.Properties.Physics.Type) then local mat=Game:GetMaterialBySurfaceID(hit.matId); if (mat and mat.PhysicsSounds) then local NewPhysicsSounds; if (mat.PhysicsSounds==PhysicsSoundsTable.Soft) then NewPhysicsSounds=self.ContactSounds_Soft; else NewPhysicsSounds=self.ContactSounds_Hard; end if (NewPhysicsSounds~=self.LastPhysicsSounds) then self:StopLastPhysicsSounds(); end self.LastPhysicsSounds=NewPhysicsSounds; if (self.LastPhysicsSounds and self.LastPhysicsSounds.ImpactVolume) then if (hit.impact) then local Volume=hit.impact*0.1; if (Volume>1) then Volume=1; end local finalvol=Volume*self.LastPhysicsSounds.ImpactVolume; if (self.LastPhysicsSounds.Impact and finalvol>1) then self:PlaySound(self.LastPhysicsSounds.Impact); Sound:SetSoundVolume(self.LastPhysicsSounds.Impact, finalvol); --System:Log("Impact: "..hit.impact); end end local Volume; if (hit.roll) then Volume=(hit.roll-0.1)*0.1; else Volume = 0; end if (Volume>1) then Volume=1; end if (self.LastPhysicsSounds.Roll) then local rollvol=Volume*self.LastPhysicsSounds.RollVolume; if (rollvol>1) then if (not Sound:IsPlaying(self.LastPhysicsSounds.Roll)) then self:PlaySound(self.LastPhysicsSounds.Roll); end Sound:SetSoundVolume(self.LastPhysicsSounds.Roll, rollvol); Sound:SetSoundFrequency(self.LastPhysicsSounds.Roll, Volume*400+800); --System:Log("Roll: "..hit.roll); end end if (hit.slide) then Volume=(hit.slide-0.1)*0.1; else Volume = 0; end if (Volume>1) then Volume=1; end if (self.LastPhysicsSounds.Slide) then local slidevol=Volume*self.LastPhysicsSounds.SlideVolume; if (slidevol>1) then if (not Sound:IsPlaying(self.LastPhysicsSounds.Slide)) then self:PlaySound(self.LastPhysicsSounds.Slide); end Sound:SetSoundVolume(self.LastPhysicsSounds.Slide,slidevol ); Sound:SetSoundFrequency(self.LastPhysicsSounds.Slide, Volume*400+800); --System:Log("Slide: "..hit.slide); end end end end end --if (self.SplashSound and hit.waterresistance and (hit.waterresistance>0)) then --self:PlaySound(self.SplashSound, hit.waterresistance*0.1); --System:Log("Splash: "..hit.waterresistance*0.01); --end if (hit.splashes) then if (g_lastSplashTime+g_SplashDuration < _time) then g_curSplashes = 0; end for i,splash in hit.splashes do if (g_curSplashes<g_maxSplashes) then --System:Log("splash : ("..splash.center.x..","..splash.center.y..","..splash.center.z.."), radius "..splash.radius); ExecuteMaterial(splash.center, g_Vectors.v001, CommonEffects.water_splash, 1); g_curSplashes = g_curSplashes+1; g_lastSplashTime = _time; end end end end ------------------------------------------------------------------------------------------------------ function BasicEntity:StopLastPhysicsSounds() self:OnStopRollSlideContact("roll"); self:OnStopRollSlideContact("slide"); end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnStopRollSlideContact(ContactType) if (self.LastPhysicsSounds) then if (ContactType=="roll") then -- and (Sound:IsPlaying(self.LastPhysicsSounds.Roll))) then --System:Log("Stopping Roll"); Sound:StopSound(self.LastPhysicsSounds.Roll); end if (ContactType=="slide") then -- and (Sound:IsPlaying(self.LastPhysicsSounds.Slide))) then --System:Log("Stopping Slide"); Sound:StopSound(self.LastPhysicsSounds.Slide); end end end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnShutDown() self:StopLastPhysicsSounds(); end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnDamage( hit ) if (self:IsARigidBody() == 1) then if (self.Properties.Physics.bActivateOnDamage == 1) then if (hit.explosion and self:GetState()~="Activated") then BroadcastEvent(self, "Activate"); self:GotoState("Activated"); end obsolete = [[ if (self.Activated==0) then --System:LogToConsole( "Activate!!" ); self.Activated=1; BroadcastEvent(self, "Activate"); end if (self.bRigidBodyActive == 0) then --System:LogToConsole( "Activate!!" ); if (hit.explosion) then self:SetPhysicsProperties( 0,1 ); --System:LogToConsole( "On Damage (by explosion)" ); self:EnableUpdate(1); self:AwakePhysics(1); end end ]] end end if( hit.ipart and hit.ipart>=0 ) then self:AddImpulse( hit.ipart, hit.pos, hit.dir, hit.impact_force_mul ); end end ------------------------------------------------------------------------------------------------------ -- Input events ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_AddImpulse(sender) local len = sqrt(LengthSqVector(self.Properties.Physics.vector_Impulse)); if (len>0) then local rlen = 1.0/len; self.temp_vec.x=self.Properties.Physics.vector_Impulse.x*rlen; self.temp_vec.y=self.Properties.Physics.vector_Impulse.y*rlen; self.temp_vec.z=self.Properties.Physics.vector_Impulse.z*rlen; self:AddImpulse(0,nil,self.temp_vec,len); end end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_Activate(sender) self:GotoState("Activated"); obsolete = [[ --System:Log("Activating RIGID BODY"); --create rigid body if (self.Activated==0 and self:IsARigidBody() == 1) then self:SetPhysicsProperties( 0,1 ); if (self.Properties.Physics.bResting==0) then self:EnableUpdate(1); self:AwakePhysics(1); end end ]] end ------------------------------------------------------------------------------------------------------ function BasicEntity:StartEntityAnimation() self:ResetAnimation(0); self:StartAnimation( 0,self.Properties.Animation.Animation,0,0,1,self.Properties.Animation.bLoop ); self:SetAnimationSpeed( self.Properties.Animation.Speed ); self:PlaySound(self.animsoundstart); end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_StartAnimation(sender) self:StartEntityAnimation(); self.animstarted=1; end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_StopAnimtion(sender) self:ResetAnimation(0); self:PlaySound(self.animsoundstop); end ------------------------------------------------------------------------------------------------------ -- Events to switch material Applied to object. ------------------------------------------------------------------------------------------------------ function BasicEntity:CommonSwitchToMaterial( numStr ) if (not self.sOriginalMaterial) then self.sOriginalMaterial = self:GetMaterial(); end if (self.sOriginalMaterial) then System:Log( "Material: "..self.sOriginalMaterial..numStr ); self:SetMaterial( self.sOriginalMaterial..numStr ); end end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_SwitchToMaterialOriginal(sender) self:CommonSwitchToMaterial( "" ); end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_SwitchToMaterial1(sender) self:CommonSwitchToMaterial( "1" ); end ------------------------------------------------------------------------------------------------------ function BasicEntity:Event_SwitchToMaterial2(sender) self:CommonSwitchToMaterial( "2" ); end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnSave(stm) stm:WriteInt(self.animstarted); end ------------------------------------------------------------------------------------------------------ function BasicEntity:OnLoad(stm) self.animstarted=stm:ReadInt(); if (self.animstarted==1) then self:StartEntityAnimation(); end end function BasicEntity:OnLoadRELEASE(stm) end BasicEntity.Default = { OnBeginState = function(self) if (self:IsARigidBody()==1) then if (self.bRigidBodyActive~=self.Properties.Physics.bRigidBodyActive) then self:SetPhysicsProperties( 0,self.Properties.Physics.bRigidBodyActive ); else self:EnableUpdate(1-self.Properties.Physics.bResting); self:AwakePhysics(1-self.Properties.Physics.bResting); end else self:EnableUpdate(0); end end, OnDamage = BasicEntity.OnDamage, OnCollide = BasicEntity.OnCollide, } BasicEntity.Activated = { OnBeginState = function(self) if (self:IsARigidBody()==1 and self.bRigidBodyActive==0) then self:SetPhysicsProperties( 0,1 ); self:EnableUpdate(1); self:AwakePhysics(1); end end, OnDamage = BasicEntity.OnDamage, OnCollide = BasicEntity.OnCollide, }
class "Riven" class "Download" function Riven:__init() self:Variables() self:Menu() self:Callbacks() self:AutoUpdater() self:LoadTableOrbs() self:LoadOrb() end function Riven:Variables() self.Version = 3.8 self.QTarget = nil self.QCount = 0 self.LastQ = 0 self.SelectedTarget = nil self.RTime = 0 self.Ulted = false self.QAA = false self.WCasted = false if myHero:GetSpellData(SUMMONER_1).name:find("SummonerFlash") then Flash = SUMMONER_1 elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerFlash") then Flash = SUMMONER_2 end if myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") then Ignite = SUMMONER_1 elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") then Ignite = SUMMONER_2 end ts = TargetSelector(TARGET_LESS_CAST_PRIORITY, 1000, DAMAGE_PHYSICAL) enemyMinions = minionManager(MINION_ENEMY, 270, myHero, MINION_SORT_HEALTH_ASC) jungleMinions = minionManager(MINION_JUNGLE, 270, myHero, MINION_SORT_MAXHEALTH_DEC) end function Riven:Menu() Menu = scriptConfig("Shattered Blade", "ShatteredBlade") Menu:addSubMenu("Combo", "Combo") Menu.Combo:addParam("Mode", "Combo Mode", SCRIPT_PARAM_LIST, 1, {"BoxBox Mode"}) Menu.Combo:addParam("Burst", "Burst Mode", SCRIPT_PARAM_ONKEYTOGGLE, false, string.byte("T")) Menu.Combo:permaShow("Burst") Menu.Combo:addParam("useFlash", "Use Flash in Burst Mode", SCRIPT_PARAM_ONOFF, true) Menu.Combo:permaShow("useFlash") Menu.Combo:addParam("useFlashSlice", "Use Flash Above Range (BUGGY)", SCRIPT_PARAM_SLICE, 300, 0, 425) Menu.Combo:addParam("blank", "Let E and R Range the Same for R Animation Cancel", SCRIPT_PARAM_INFO, " ") Menu.Combo:addParam("useERange", "Use E Range Under", SCRIPT_PARAM_SLICE, 500, 175, 1000) Menu.Combo:addParam("useRRange", "Use R Range Under", SCRIPT_PARAM_SLICE, 500, 175, 1000) Menu:addSubMenu("LaneClear/JungleClear", "LaneJung") Menu.LaneJung:addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true) Menu.LaneJung:addParam("W", "Use W", SCRIPT_PARAM_ONOFF, true) Menu.LaneJung:addParam("E", "Use E", SCRIPT_PARAM_ONOFF, true) Menu:addSubMenu("Auto W", "AutoW") Menu.AutoW:addParam("W", "Use Auto W",SCRIPT_PARAM_ONOFF, true) Menu.AutoW:addParam("S", "x Enemies for Auto W", SCRIPT_PARAM_SLICE, 2, 0, 5, 0) Menu:addSubMenu("Items Settings", "Items") Menu.Items:addParam("Use", "Use Items", SCRIPT_PARAM_ONOFF, true) Menu.Items:addParam("UseBRK", "Use BRK", SCRIPT_PARAM_ONOFF, true) Menu.Items:addParam("UseHydra", "Use Hydra", SCRIPT_PARAM_ONOFF, true) Menu.Items:addParam("UseYoumu", "Use Youmus", SCRIPT_PARAM_ONOFF, true) Menu.Items:addParam("UseQSS", "Use QSS", SCRIPT_PARAM_ONOFF, true) Menu.Items:addParam("UseZhonya", "Use Zhonyas", SCRIPT_PARAM_ONOFF, true) Menu.Items:addParam("ZhonyaAmount", "Zhonya %", SCRIPT_PARAM_SLICE, 15, 0, 100, 0) Menu:addSubMenu("Draws Settings", "Draws") Menu.Draws:addParam("CDTracker", "Use CD Tracker", SCRIPT_PARAM_ONOFF, true) Menu:addSubMenu("Emote Cancel", "EmoteCancel") Menu.EmoteCancel:addParam("useEmoteC", "Use Emote Cancel", SCRIPT_PARAM_ONOFF, true) Menu.EmoteCancel:addParam("emoteC", "Choose Emote", SCRIPT_PARAM_LIST, 1, {"Dance", "Taunt", "Laugh", "Joke"}) Menu:addSubMenu("Auto Leveler", "Leveler") if VIP_USER then Menu.Leveler:addParam("Enable", "Enable Auto Leveler", SCRIPT_PARAM_ONOFF, false) Menu.Leveler:addParam("Mode", "Mode", SCRIPT_PARAM_LIST, 2, {"Q>W>E", "Q>E>W", "E>Q>W", "E>W>Q"}) Menu.Leveler.Enable = false DelayToLevel = 0 SequenceLevel = { [1] = {1,2,3,1,1,4,2,1,2,3,4,1,2,3,2,4,3,3}, [2] = {1,3,2,1,1,4,3,1,3,2,4,1,3,2,3,4,2,2}, [3] = {3,1,2,3,3,4,1,3,1,2,4,3,1,2,1,4,2,2}, [4] = {3,2,1,3,3,4,2,3,2,1,4,3,2,1,2,4,1,1}, } AddTickCallback(function() if os.clock()-DelayToLevel >= 3 then DelayToLevel = os.clock() if Menu.Leveler.Enable then autoLevelSetSequence(SequenceLevel[Menu.Leveler.Mode]) else autoLevelSetSequence(nil) end end end) else Menu.Leveler:addParam("info", "This is only for VIP Users", SCRIPT_PARAM_INFO, "") end Menu:addSubMenu("Skin Changer", "Skin") if VIP_USER then Menu.Skin:addParam("ChangeSkin", "Enable Skin Changer", SCRIPT_PARAM_ONOFF, false) Menu.Skin:setCallback('ChangeSkin', function(Change) if Change then SetSkin(myHero, Menu.Skin.SkinID-1) else SetSkin(myHero, -1) end end) Menu.Skin:addParam('SkinID', 'Skins', SCRIPT_PARAM_LIST, 1, {"Classic", "Redeemed", "Crimson Elite", "Battle Bunny", "Championship", "Dragonblade", "Arcade"}) Menu.Skin.SkinID = 1 Menu.Skin:setCallback('SkinID', function(Change) if Menu.Skin.ChangeSkin then SetSkin(myHero, Menu.Skin.SkinID-1) end end) if Menu.Skin.ChangeSkin then SetSkin(myHero, Menu.Skin.SkinID-1) end else Menu.Skin:addParam("info", "This is only for VIP Users", SCRIPT_PARAM_INFO, "") end if Ignite then Menu:addParam("AutoIgnite", "Use Auto Ignite in killable enemies", SCRIPT_PARAM_ONOFF, true) end Menu:addParam("Region", "Your Region:", SCRIPT_PARAM_INFO, GetGameRegion()) end function Riven:Callbacks() AddTickCallback(function() if myHero.dead then return end Target = self:GetCustomTarget() self:ComboManager(Target) self:LaneClear() self:AutoW() self:Flee() self:Checks() self:AutoIgnite() if myHero:GetSpellData(_Q).currentCd > 0.5 then self.QAA = false end if myHero:GetSpellData(_W).currentCd > 1 then self.WCasted = true end if self.Wready then self.WCasted = false end end) AddAnimationCallback(function(unit, animation) if unit and animation and unit.isMe then if animation == "Spell1a" or animation == "Spell1b" or animation == "Spell1c" then if animation == "Spell1a" or animation == "Spell1b" then DelayAction(function() if ValidTarget(self.QTarget) and GetDistance(self.QTarget) < 270 then if Menu.EmoteCancel.useEmoteC then DoEmote(Menu.EmoteCancel.emoteC-1) end self:ResetAAs() end end, 0.3-GetLatency()/1000) elseif animation == "Spell1c" then DelayAction(function() if ValidTarget(self.QTarget) and GetDistance(self.QTarget) < 270 then if Menu.EmoteCancel.useEmoteC then DoEmote(Menu.EmoteCancel.emoteC-1) end self:ResetAAs() end end, 0.4-GetLatency()/1000) end end end end) AddMsgCallback(function(msg, key) if msg == WM_LBUTTONDOWN and not myHero.dead then for i, enemy in ipairs(GetEnemyHeroes()) do if GetDistance(enemy, mousePos) <= 115 and ValidTarget(enemy) and enemy.type == "AIHeroClient" then if self.SelectedTarget ~= enemy then self.SelectedTarget = enemy SendMsg("Selected Target: "..enemy.charName) else self.SelectedTarget = nil SendMsg("Unselected Target: "..enemy.charName) end end end end end) AddDrawCallback(function() if Menu.Draws.CDTracker then self:DrawCD() end if(self:GetCustomTarget()) then DrawTextA("Target: "..tostring(self:GetCustomTarget().charName),12,60,180) end if myHero.dead then return end end) AddProcessAttackCallback(function(unit, spell) self.AADone = false if unit.isMe and spell.name:lower():find("attack") then if self.QAA == true and self:Keys() == "Combo" or self:Keys() == "Laneclear" or self:Keys() == "Harass" then CastSpell(_Q, myHero.spell.target.x, myHero.spell.target.z) self:ResetAAs() end self.AADone = true end end) AddApplyBuffCallback(function(unit, source, buff) if unit and buff and unit.isMe and buff.name == "RivenFengShuiEngine" then self.Ulted = true self.RTime = os.clock() end end) AddRemoveBuffCallback(function(unit, buff) if unit and buff and unit.isMe and buff.name == "rivenwindslashready" then self.Ulted = false self.RTime = 0 end if unit and buff and unit.isMe and buff.name == "riventricleavesoundthree" then --self.QAA = false end end) AddUnloadCallback(function() if VIP_USER then SetSkin(myHero, -1) end end) end function Riven:AutoIgnite() if Ignite and Menu.AutoIgnite then for i, enemy in ipairs(GetEnemyHeroes()) do if enemy.health <= 50 + (20 * myHero.level) and myHero:CanUseSpell(Ignite) == READY and GetDistance(enemy) < 650 then CastSpell(Ignite, enemy) end end end end function Riven:IsAfterAA() return os.clock() * 1000 + (GetLatency() / 2) < self.AfterAttackTime end function Riven:GetHPBarPos(enemy) enemy.barData = {PercentageOffset = {x = -0.05, y = 0}}--GetEnemyBarData() local barPos = GetUnitHPBarPos(enemy) local barPosOffset = GetUnitHPBarOffset(enemy) local barOffset = { x = enemy.barData.PercentageOffset.x, y = enemy.barData.PercentageOffset.y } local barPosPercentageOffset = { x = enemy.barData.PercentageOffset.x, y = enemy.barData.PercentageOffset.y } local BarPosOffsetX = 171 local BarPosOffsetY = 46 local CorrectionY = 39 local StartHpPos = 31 barPos.x = math.floor(barPos.x + (barPosOffset.x - 0.5 + barPosPercentageOffset.x) * BarPosOffsetX + StartHpPos) barPos.y = math.floor(barPos.y + (barPosOffset.y - 0.5 + barPosPercentageOffset.y) * BarPosOffsetY + CorrectionY) local StartPos = Vector(barPos.x , barPos.y, 0) local EndPos = Vector(barPos.x + 108 , barPos.y , 0) return Vector(StartPos.x, StartPos.y, 0), Vector(EndPos.x, EndPos.y, 0) end function Riven:DrawCD() for i = 1, heroManager.iCount, 1 do local champ = heroManager:getHero(i) if champ ~= nil and champ ~= myHero and champ.visible and champ.dead == false then local barPos = self:GetHPBarPos(champ) if OnScreen(barPos.x, barPos.y) then local cd = {} cd[0] = math.ceil(champ:GetSpellData(SPELL_1).currentCd) cd[1] = math.ceil(champ:GetSpellData(SPELL_2).currentCd) cd[2] = math.ceil(champ:GetSpellData(SPELL_3).currentCd) cd[3] = math.ceil(champ:GetSpellData(SPELL_4).currentCd) local spellColor = {} spellColor[0] = 0xBBFFD700; spellColor[1] = 0xBBFFD700; spellColor[2] = 0xBBFFD700; spellColor[3] = 0xBBFFD700; if cd[0] == nil or cd[0] == 0 then cd[0] = "Q" spellColor[0] = 0xBBFFFFFF end if cd[1] == nil or cd[1] == 0 then cd[1] = "W" spellColor[1] = 0xBBFFFFFF end if cd[2] == nil or cd[2] == 0 then cd[2] = "E" spellColor[2] = 0xBBFFFFFF end if cd[3] == nil or cd[3] == 0 then cd[3] = "R" spellColor[3] = 0xBBFFFFFF end if champ:GetSpellData(SPELL_1).level == 0 then spellColor[0] = 0xBBFF0000 end if champ:GetSpellData(SPELL_2).level == 0 then spellColor[1] = 0xBBFF0000 end if champ:GetSpellData(SPELL_3).level == 0 then spellColor[2] = 0xBBFF0000 end if champ:GetSpellData(SPELL_4).level == 0 then spellColor[3] = 0xBBFF0000 end DrawRectangle(barPos.x-6, barPos.y-40, 80, 15, 0xBB202020) DrawText("[" .. cd[0] .. "]" ,12, barPos.x-5+2, barPos.y-40, spellColor[0]) DrawText("[" .. cd[1] .. "]", 12, barPos.x+15+2, barPos.y-40, spellColor[1]) DrawText("[" .. cd[2] .. "]", 12, barPos.x+35+2, barPos.y-40, spellColor[2]) DrawText("[" .. cd[3] .. "]", 12, barPos.x+54+2, barPos.y-40, spellColor[3]) end end end end function Riven:ResetAAs() if self.LoadedOrb == "Sac" and TIMETOSACLOAD then _G.AutoCarry.Orbwalker:ResetAttackTimer() --_G.AutoCarry.Orbwalker:IsAfterAttack() elseif LoadedOrb == "Mma" then _G.MMA_ResetAutoAttack() elseif self.LoadedOrb == "Pewalk" then elseif self.LoadedOrb == "Now" then _G.NebelwolfisOrbWalker:ResetAA() elseif self.LoadedOrb == "Big" then elseif self.LoadedOrb == "Sow" then _G.SOWi:resetAA() elseif self.LoadedOrb == "SxOrbWalk" then _G.SxOrb:ResetAA() elseif self.LoadedOrb == "S1mpleOrbWalker" then _G.S1mpleOrbWalker:ResetAA() end end function Riven:GetCustomTarget() ts:update() if self.SelectedTarget == nil then return ts.target elseif self.SelectedTarget ~= nil and ValidTarget(self.SelectedTarget, 750) then return self.SelectedTarget else return ts.target end end function Riven:AutoUpdater() local host = "www.scarjit.de" local file = "/HiranN/BoL/Scripts/Riven.lua" local file2 = "/HiranN/BoL/Versions/" local name = GetCurrentEnv().FILE_NAME local path = SCRIPT_PATH DelayAction(function() local ServerVersionDATA = GetWebResult(host, file2.."Riven.version") local ServerVersion = tonumber(ServerVersionDATA) if ServerVersion then if ServerVersion > tonumber(self.Version) then DL = Download() SendMsg("Updating to version: "..ServerVersion) DL:newDL(host, file, name, path, function() SendMsg("Updated to version: "..ServerVersion..", press 2x F9") end) else SendMsg("You have the latest version: "..self.Version) end else SendMsg("Can't connect to Updater Site") end end, 0.85) end function Riven:ComboManager(target) if Menu.Combo.Burst then self:Combo2(target) elseif Menu.Combo.Mode == 1 then self:Combo1(target) end if ValidTarget(target) then CastItems() end end function Riven:AutoW() if Menu.AutoW.S ~= 0 then if Menu.AutoW.W and CountEnemyHeroInRange(260) >= Menu.AutoW.S then CastSpell(_W) end end end DelayFleeM = 0 function Riven:Flee() if Menu.Keys.Flee then CastSpell(_Q, mousePos.x, mousePos.z) CastSpell(_E, mousePos.x, mousePos.z) if os.clock()-DelayFleeM > 0.15 then DelayFleeM = os.clock() myHero:MoveTo(mousePos.x, mousePos.z) end end end function Riven:Checks() self.Qready = (myHero:CanUseSpell(_Q) == READY and true or false) self.Wready = (myHero:CanUseSpell(_W) == READY and true or false) self.Eready = (myHero:CanUseSpell(_E) == READY and true or false) self.Rready = (myHero:CanUseSpell(_R) == READY and true or false) if Flash then self.Flash = (myHero:CanUseSpell(Flash) == READY and true or false) end end function Riven:Combo1(target) if ValidTarget(target) and self:Keys() == "Combo" then if self.Qready and not self.Eready and not self.Wready and not self.Rready then self:CastQAA2(target) end if self.Eready and self.Qready and not self.Wready and not self.Rready and not self.Ulted then self:CastE(target) self:CastQAA2(target) end if self.Eready and not self.Qready and not self.Wready and not self.Rready and not self.Ulted then self:CastE(target) if self.LoadedOrb == "Sac" then self:CastItems2(target) end end if self.Eready and self.Wready and not self.Qready and not self.Rready and not self.Ulted then self:CastE(target) self:CastW(target) end if self.Eready and self.Ulted and self.Rready and target.health <= self:rDmg(target) then self:CastE(target) self:CastR(target) end if self.Wready and self.Rready and not self.Qready and not self.Eready and not self.Ulted then self:CastR(target) self:CastW(target) end if self.Wready and not self.Qready and not self.Eready and not self.Rready then self:CastW(target) if self.LoadedOrb == "Sac" then self:CastItems2(target) end end if self.Wready and self.Ulted and self.Rready and target.health <= self:rDmg(target) and not self.Qready and not self.Eready then self:CastR(target) self:CastW(target) end if self.Qready and self.Ulted and target.health <= self:rDmg(target) and not self.Eready and not self.Wready then self:CastR(target) self:CastQAA2(target) end if self.Eready and self.Qready and not self.Wready and not self.Rready and not self.Ulted then self:CastE(target) --AA if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastQAA2(target) end if self.Eready and self.Wready and not self.Qready and not self.Rready and not self.Ulted then self:CastE(target) -- AA if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastW(target) end if self.Eready and self.Rready and self.Qready and not self.Wready and not self.Ulted then self:CastE(target) self:CastR(target) self:CastQAA2(target) end if self.Eready and self.Qready and self.Ulted and self.Rready and not self.Wready then self:CastE(target) self:CastR(target) self:CastQAA2(target) end if self.Eready and self.Qready and self.Wready and not self.Rready and not self.Ulted then self:CastE(target) --AA!! if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastQAA2(target) --1 Q self:CastW(target) end if self.Eready and self.Rready and self.Qready and not self.Wready and not self.Ulted then self:CastE(target) if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastR(target) self:CastQAA2(target) end if self.Eready and self.Ulted and self.Rready and self.Wready and not self.Qready and target.health <= self:rDmg(target) then self:CastE(target) if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastR(target) end if self.Eready and self.Wready and self.Qready and not self.Rready and not self.Ulted then self:CastE(target) if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastW(target) self:CastQAA2(target) end if self.Eready and self.Rready and not self.Ulted and self.Wready and self.Qready then self:CastE(target) if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastR(target) self:CastW(target) self:CastQAA2(target) end if self.Eready and self.Ulted and self.Wready and self.Qready and target.health <= self:rDmg(target) then self:CastE(target) if self.LoadedOrb == "Sac" then self:CastItems2(target) end self:CastR(target) self:CastW(target) self:CastQAA2(target) end end end function Riven:Combo2(target) if ValidTarget(target) and self:Keys() == "Combo" then if self.Eready and self.Rready and self.Wready and self.Qready then -- noch Check hinzuf�?�?�?â??�?â??�?�¼gen f�?�?�?â??�?â??�?�¼r Flash, Menu Flash nutzen self:CastE(target) self:CastR(target) if self.Flash and self.Ulted and GetDistance(target) <= Menu.Combo.useFlashSlice and Menu.Combo.useFlash then CastSpell(Flash, target.x, target.z) end self:CastW(target) -- AA if self.WCasted == true then CastSpell(_R, target.x, target.z) else DelayAction(function () CastSpell(_R, target.x, target.z) end, 3) end self:CastQAA(target) elseif Menu.Combo.Burst then Menu.Combo.Burst = false end end end function Riven:LaneClear() if self:Keys() == "Laneclear" then enemyMinions:update() jungleMinions:update() for _, minion in pairs(enemyMinions.objects) do if Menu.LaneJung.Q then self:CastQAA2(minion) end if Menu.LaneJung.W then self:CastW(minion) end end for _, minion in pairs(jungleMinions.objects) do if Menu.LaneJung.Q then self:CastQAA2(minion) end if Menu.LaneJung.W then self:CastW(minion) end if Menu.LaneJung.E then self:CastE(minion) end end end end function Riven:CastItems2 (target) _G.AutoCarry.Items:UseAll(target) end function Riven:CastQAA(target) if ValidTarget(target) then self.QTarget = target if GetDistance(target) > 270 then self.QAA = true end end end function Riven:CastQAA2(target) if ValidTarget(target) then if GetDistance(target) < 270 then self.QAA = true else self:CastQAA(target) end end end function Riven:CastW(target) if ValidTarget(target, 255) and myHero:GetSpellData(_Q).currentCd > 0.5 then CastSpell(_W) end end function Riven:CastE(target) if ValidTarget(target, Menu.Combo.useERange) then CastSpell(_E, target.x, target.z) end end function Riven:CastR(target) if ValidTarget(target, Menu.Combo.useRRange) then if not self.Ulted then CastSpell(_R) end if self.Ulted then if self:rDmg(target) >= target.health or self.RTime-os.clock() <= -11 then CastSpell(_R, target.x, target.z) end end end end function Riven:rDmg(unit) local Lvl = myHero:GetSpellData(_R).level if Lvl < 1 then return 0 end local DMGCALC = 0 bad = myHero.addDamage*(1.2) ad = myHero.totalDamage+bad local hpercent = unit.health/unit.maxHealth if hpercent <= 0.25 then DMGCALC = 120*myHero:GetSpellData(_R).level+120+1.8*bad else DMGCALC = (40*myHero:GetSpellData(_R).level+40+0.6*bad) * (hpercent)*(-2.67) + 3.67 end return myHero:CalcDamage(unit, DMGCALC) end function Riven:LoadTableOrbs() self.OrbWalkers = {} self.LoadedOrb = nil if _G.Reborn_Loaded or _G.Reborn_Initialised or _G.AutoCarry ~= nil then table.insert(self.OrbWalkers, "SAC") end if _G.MMA_IsLoaded then table.insert(self.OrbWalkers, "MMA") end if _G._Pewalk then table.insert(self.OrbWalkers, "Pewalk") end if FileExist(LIB_PATH .. "/Nebelwolfi's Orb Walker.lua") then table.insert(self.OrbWalkers, "NOW") end if FileExist(LIB_PATH .. "/Big Fat Orbwalker.lua") then table.insert(self.OrbWalkers, "Big Fat Walk") end if FileExist(LIB_PATH .. "/SOW.lua") then table.insert(self.OrbWalkers, "SOW") end if FileExist(LIB_PATH .. "/SxOrbWalk.lua") then table.insert(self.OrbWalkers, "SxOrbWalk") end if FileExist(LIB_PATH .. "/S1mpleOrbWalker.lua") then table.insert(self.OrbWalkers, "S1mpleOrbWalker") end if #self.OrbWalkers > 0 then Menu:addSubMenu("Orbwalkers", "Orbwalkers") Menu:addSubMenu("Keys", "Keys") Menu.Orbwalkers:addParam("Orbwalker", "OrbWalker", SCRIPT_PARAM_LIST, 1, self.OrbWalkers) Menu.Keys:addParam("info", "Detecting keys from :", SCRIPT_PARAM_INFO, self.OrbWalkers[Menu.Orbwalkers.Orbwalker]) Menu.Keys:addParam("Flee", "Flee Key", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("G")) local OrbAlr = false Menu.Orbwalkers:setCallback("Orbwalker", function(value) if OrbAlr then return end OrbAlr = true Menu.Orbwalkers:addParam("info", "Press F9 2x to load your selected Orbwalker.", SCRIPT_PARAM_INFO, "") SendMsg("Press F9 2x to load your selected Orbwalker") end) end end function CastItems() ___GetInventorySlotItem = rawget(_G, "GetInventorySlotItem") _G.GetInventorySlotItem = GetSlotItem _G.ITEM_1 = 06 _G.ITEM_2 = 07 _G.ITEM_3 = 08 _G.ITEM_4 = 09 _G.ITEM_5 = 10 _G.ITEM_6 = 11 _G.ITEM_7 = 12 ItemNames = { [3144] = "BilgewaterCutlass", [3153] = "ItemSwordOfFeastAndFamine", [3405] = "TrinketSweeperLvl1", [3166] = "TrinketTotemLvl1", [3361] = "TrinketTotemLvl3", [3362] = "TrinketTotemLvl4", [2003] = "RegenerationPotion", [3146] = "HextechGunblade", [3187] = "HextechSweeper", [3364] = "TrinketSweeperLvl3", [3074] = "ItemTiamatCleave", [3077] = "ItemTiamatCleave", [3340] = "TrinketTotemLvl1", [3090] = "ZhonyasHourglass", [3142] = "YoumusBlade", [3157] = "ZhonyasHourglass", [3350] = "TrinketTotemLvl2", [3140] = "QuicksilverSash", [3139] = "ItemMercurial", } if Target ~= nil then if Menu.Items.UseBRK then local slot = GetInventorySlotItem(3153) if Target ~= nil and ValidTarget(Target) and not Target.dead and slot ~= nil and myHero:CanUseSpell(slot) == READY and GetDistance(Target) <= 450 then CastSpell(slot, Target) end end if Menu.Items.UseHydra then local slot = GetInventorySlotItem(3074) if Target ~= nil and ValidTarget(Target) and not Target.dead and slot ~= nil and myHero:CanUseSpell(slot) == READY and GetDistance(Target) <= 300 then CastSpell(slot) end end if Menu.Items.UseQSS then if GetInventorySlotItem(3139) ~= nil then local slot = GetInventorySlotItem(3139) elseif GetInventorySlotItem(3140) ~= nil then local slot = GetInventorySlotItem(3140) end local buffsList = 6,8,9,11,20,21,23,24,29,30,31 if Target ~= nil and ValidTarget(Target) and not Target.dead and slot ~= nil and myHero:CanUseSpell(slot) == READY and GetDistance(Target) <= 600 and HaveBuffs(myHero, buffsList) then CastSpell(slot) end end if Menu.Items.UseYoumu then local slot = GetInventorySlotItem(3142) if Target ~= nil and ValidTarget(Target) and not Target.dead and slot ~= nil and myHero:CanUseSpell(slot) == READY then CastSpell(slot) end end if Menu.Items.UseZhonya then local slot = GetInventorySlotItem(3157) if myHero.health <= (myHero.maxHealth * Menu.Items.ZhonyaAmount / 100) and slot ~= nil and myHero:CanUseSpell(slot) == READY and CountEnemyHeroInRange(900) >= 1 then CastSpell(slot) end end end end function GetSlotItem(id, unit) unit = unit or myHero if (not ItemNames[id]) then return ___GetInventorySlotItem(id, unit) end local name = ItemNames[id] for slot = ITEM_1, ITEM_7 do local item = unit:GetSpellData(slot).name if ((#item > 0) and (item:lower() == name:lower())) then return slot end end end function Riven:LoadOrb() if self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "SAC" then self.LoadedOrb = "Sac" TIMETOSACLOAD = false DelayAction(function() TIMETOSACLOAD = true end,15) elseif self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "MMA" then self.LoadedOrb = "Mma" elseif self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "Pewalk" then self.LoadedOrb = "Pewalk" elseif self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "NOW" then self.LoadedOrb = "Now" require "Nebelwolfi's Orb Walker" _G.NOWi = NebelwolfisOrbWalkerClass() --Menu.Orbwalkers:addSubMenu("NOW", "NOW") --_G.NebelwolfisOrbWalkerClass(Menu.Orbwalkers.NOW) elseif self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "Big Fat Walk" then self.LoadedOrb = "Big" require "Big Fat Orbwalker" elseif self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "SOW" then self.LoadedOrb = "Sow" require "SOW" Menu.Orbwalkers:addSubMenu("SOW", "SOW") _G.SOWi = SOW(_G.VP) SOW:LoadToMenu(Menu.Orbwalkers.SOW) elseif self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "SxOrbWalk" then self.LoadedOrb = "SxOrbWalk" require "SxOrbWalk" Menu.Orbwalkers:addSubMenu("SxOrbWalk", "SxOrbWalk") SxOrb:LoadToMenu(Menu.Orbwalkers.SxOrbWalk) elseif self.OrbWalkers[Menu.Orbwalkers.Orbwalker] == "S1mpleOrbWalker" then self.LoadedOrb = "S1mpleOrbWalker" require "S1mpleOrbWalker" _G.S1mpleOrbWalker = S1mpleOrbWalker() DelayAction(function() _G.S1mpleOrbWalker:AddToMenu(Menu.Orbwalkers) end, 1) end end function Riven:Keys() if self.LoadedOrb == "Sac" and TIMETOSACLOAD then if _G.AutoCarry.Keys.AutoCarry then return "Combo" end if _G.AutoCarry.Keys.MixedMode then return "Harass" end if _G.AutoCarry.Keys.LaneClear then return "Laneclear" end if _G.AutoCarry.Keys.LastHit then return "Lasthit" end elseif self.LoadedOrb == "Mma" then if _G.MMA_IsOrbwalking() then return "Combo" end if _G.MMA_IsDualCarrying() then return "Harass" end if _G.MMA_IsLaneClearing() then return "Laneclear" end if _G.MMA_IsLastHitting() then return "Lasthit" end elseif self.LoadedOrb == "Pewalk" then if _G._Pewalk.GetActiveMode().Carry then return "Combo" end if _G._Pewalk.GetActiveMode().Mixed then return "Harass" end if _G._Pewalk.GetActiveMode().LaneClear then return "Laneclear" end if _G._Pewalk.GetActiveMode().Farm then return "Lasthit" end elseif self.LoadedOrb == "Now" then if _G.NOWi.mode == "LastHit" then return "Lasthit" elseif _G.NOWi.mode ~= "JungleClear" then return _G.NOWi.mode end --[[ if _G.NOWi.Config.k.Combo then return "Combo" end if _G.NOWi.Config.k.Harass then return "Harass" end if _G.NOWi.Config.k.LaneClear then return "Laneclear" end if _G.NOWi.Config.k.LastHit then return "Lasthit" end ]]-- elseif self.LoadedOrb == "Big" then if _G["BigFatOrb_Mode"] == "Combo" then return "Combo" end if _G["BigFatOrb_Mode"] == "Harass" then return "Harass" end if _G["BigFatOrb_Mode"] == "LaneClear" then return "Laneclear" end if _G["BigFatOrb_Mode"] == "LastHit" then return "Lasthit" end elseif self.LoadedOrb == "Sow" then if _G.SOWi.Menu.Mode0 then return "Combo" end if _G.SOWi.Menu.Mode1 then return "Harass" end if _G.SOWi.Menu.Mode2 then return "Laneclear" end if _G.SOWi.Menu.Mode3 then return "Lasthit" end elseif self.LoadedOrb == "SxOrbWalk" then if _G.SxOrb.isFight then return "Combo" end if _G.SxOrb.isHarass then return "Harass" end if _G.SxOrb.isLaneClear then return "Laneclear" end if _G.SxOrb.isLastHit then return "Lasthit" end elseif self.LoadedOrb == "S1mpleOrbWalker" then return _G.S1mpleOrbWalker:GetOrbMode() end end function Download:__init() socket = require("socket") self.aktivedownloads = {} self.callbacks = {} AddTickCallback(function () self:RemoveDone() end) class("Async") function Async:__init(host, filepath, localname, drawoffset, localpath) self.progress = 0 self.host = host self.filepath = filepath self.localname = localname self.offset = drawoffset self.localpath = localpath self.CRLF = '\r\n' self.headsocket = socket.tcp() self.headsocket:settimeout(1) self.headsocket:connect(self.host, 80) self.headsocket:send('HEAD '..self.filepath..' HTTP/1.1'.. self.CRLF ..'Host: '..self.host.. self.CRLF ..'User-Agent: Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2228.0 Safari/537.36'.. self.CRLF .. self.CRLF) self.HEADdata = "" self.DLdata = "" self.StartedDownload = false self.canDL = true AddTickCallback(function () self:tick() end) AddDrawCallback(function () self:draw() end) end function Async:tick() if self.progress == 100 then return end if self.HEADcStatus ~= "timeout" and self.HEADcStatus ~= "closed" then self.HEADfString, self.HEADcStatus, self.HEADpString = self.headsocket:receive(16); if self.HEADfString then self.HEADdata = self.HEADdata..self.HEADfString elseif self.HEADpString and #self.HEADpString > 0 then self.HEADdata = self.HEADdata..self.HEADpString end elseif self.HEADcStatus == "timeout" then self.headsocket:close() --Find Lenght local begin = string.find(self.HEADdata, "Length: ") if begin then self.HEADdata = string.sub(self.HEADdata,begin+8) local n = 0 local _break = false for i=1, #self.HEADdata do local c = tonumber(string.sub(self.HEADdata,i,i)) if c and _break == false then n = n+1 else _break = true end end self.HEADdata = string.sub(self.HEADdata,1,n) self.StartedDownload = true self.HEADcStatus = "closed" end end if self.HEADcStatus == "closed" and self.StartedDownload == true and self.canDL == true then --Double Check self.canDL = false self.DLsocket = socket.tcp() self.DLsocket:settimeout(1) self.DLsocket:connect(self.host, 80) --Start Main Download self.DLsocket:send('GET '..self.filepath..' HTTP/1.1'.. self.CRLF ..'Host: '..self.host.. self.CRLF ..'User-Agent: Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2228.0 Safari/537.36'.. self.CRLF .. self.CRLF) end if self.DLsocket and self.DLcStatus ~= "timeout" and self.DLcStatus ~= "closed" then self.DLfString, self.DLcStatus, self.DLpString = self.DLsocket:receive(1024); if ((self.DLfString) or (self.DLpString and #self.DLpString > 0)) then self.DLdata = self.DLdata .. (self.DLfString or self.DLpString) end elseif self.DLcStatus and self.DLcStatus == "timeout" then self.DLsocket:close() self.DLcStatus = "closed" self.DLdata = string.sub(self.DLdata,#self.DLdata-tonumber(self.HEADdata)+1) local file = io.open(self.localpath.."\\"..self.localname, "w+b") file:write(self.DLdata) file:close() self.progress = 100 end if self.progress ~= 100 and self.DLdata and #self.DLdata > 0 then self.progress = (#self.DLdata/tonumber(self.HEADdata))*100 end end function Async:draw() if self.progress < 100 then DrawTextA("Downloading: "..self.localname,15,50,35+self.offset) DrawRectangleOutline(49,50+self.offset,250,20, ARGB(255,255,255,255),1) if self.progress ~= 100 then DrawLine(50,60+self.offset,50+(2.5*self.progress),60+self.offset,18,ARGB(150,255-self.progress*2.5,self.progress*2.5,255-self.progress*2.5)) DrawTextA(tostring(math.round(self.progress).." %"), 15,150,52+self.offset) end end end end function Download:newDL(host, file, name, path, callback) local offset = (#self.aktivedownloads+1)*40 self.aktivedownloads[#self.aktivedownloads+1] = Async(host, file, name, offset-40, path) if not callback then callback = (function () end) end self.callbacks[#self.callbacks+1] = callback end function Download:RemoveDone() if #self.aktivedownloads == 0 then return end local x = {} for k, v in pairs(self.aktivedownloads) do if math.round(v.progress) < 100 then v.offset = k*40-40 x[#x+1] = v else self.callbacks[k]() end end self.aktivedownloads = {} self.aktivedownloads = x end if myHero.charName ~= "Riven" then return end -- BoL Tools Tracker -- assert(load(Base64Decode("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"), nil, "bt", _ENV))() TrackerLoad("SYmmrH5U23buufxE") -- BoL Tools Tracker -- function OnLoad() Riven() SendMsg("Thanks "..GetUser().." for using Shattered Blade") Download() end function SendMsg(msg) PrintChat("<font color=\"#06CD51\"><b>[Shattered Blade]</b></font><font color=\"#C2FDF3\"><b> "..msg..".</b></font>") end
--[[ CREATE OR REPLACE SCRIPT LIST_ALL_ROLES() RETURNS TABLE AS --]] -- [impl->dsn~listing-all-roles~1] exit(query("SELECT ROLE_NAME, ROLE_ID FROM ::s.EXA_ROLES_MAPPING", { s = exa.meta.script_schema })) --[[ / --]]
require "lxp" local count = 0 callbacks = { StartElement = function (parser, name) io.write("+ ", string.rep(" ", count), name, "\n") count = count + 1 end, EndElement = function (parser, name) count = count - 1 io.write("- ", string.rep(" ", count), name, "\n") end } p = lxp.new(callbacks) for l in io.lines() do -- iterate lines p:parse(l) -- parses the line p:parse("\n") -- parses the end of line end p:parse() -- finishes the document p:close() -- closes the parser
local awful = require('awful') local gears = require("gears") local menubar = require("menubar") require('awful.autofocus') local beautiful = require('beautiful') local hotkeys_popup = require('awful.hotkeys_popup').widget local modkey = require('configuration.keys.mod').modKey local altkey = require('configuration.keys.mod').altKey local apps = require('configuration.apps') -- {{{ Key bindings globalKeys = gears.table.join( -- awful.key({ "Control", }, "space", function() naughty.destroy_all_notifications() end, -- {description = "destroy all notifications", group = "hotkeys"}), awful.key({ modkey, }, "s", hotkeys_popup.show_help, {description="show help", group="awesome"}), awful.key({ modkey, }, "Left", awful.tag.viewprev, {description = "view previous", group = "tag"}), awful.key({ modkey, }, "Right", awful.tag.viewnext, {description = "view next", group = "tag"}), awful.key({ modkey, "Shift" }, "Left", function () -- get current tag local t = client.focus and client.focus.first_tag or nil if t == nil then return end -- get previous tag (modulo 9 excluding 0 to wrap from 1 to 9) local tag = client.focus.screen.tags[(t.index - 2) % 9 + 1] awful.client.movetotag(tag) awful.tag.viewprev() end, {description = "move client to previous tag and switch to it", group = "tag"}), awful.key({ modkey, "Shift" }, "Right", function () -- get current tag local t = client.focus and client.focus.first_tag or nil if t == nil then return end -- get next tag (modulo 9 excluding 0 to wrap from 9 to 1) local tag = client.focus.screen.tags[(t.index % 9) + 1] awful.client.movetotag(tag) awful.tag.viewnext() end, {description = "move client to next tag and switch to it", group = "tag"}), awful.key({ modkey, }, "Tab", awful.tag.history.restore, {description = "go back", group = "tag"}), awful.key({ modkey, }, "j", function () awful.client.focus.byidx( 1) end, {description = "focus next by index", group = "client"} ), awful.key({ modkey, }, "k", function () awful.client.focus.byidx(-1) end, {description = "focus previous by index", group = "client"} ), awful.key({ modkey, }, "w", function () mymainmenu:show() end, {description = "show main menu", group = "awesome"}), -- Layout manipulation awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end, {description = "swap with next client by index", group = "client"}), awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end, {description = "swap with previous client by index", group = "client"}), awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end, {description = "focus the next screen", group = "screen"}), awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end, {description = "focus the previous screen", group = "screen"}), awful.key({ modkey, }, "u", awful.client.urgent.jumpto, {description = "jump to urgent client", group = "client"}), awful.key({ modkey, }, "Escape", function () awful.client.focus.history.previous() if client.focus then client.focus:raise() end end, {description = "go back", group = "client"}), -- Standard program awful.key({ modkey, "Shift" }, "Return", function () awful.spawn(apps.terminal) end, {description = "open a terminal", group = "launcher"}), awful.key({ modkey, "Control" }, "r", awesome.restart, {description = "reload awesome", group = "awesome"}), awful.key({ modkey, "Shift" }, "e", awesome.quit, {description = "quit awesome", group = "awesome"}), awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end, {description = "increase master width factor", group = "layout"}), awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end, {description = "decrease master width factor", group = "layout"}), awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1, nil, true) end, {description = "increase the number of master clients", group = "layout"}), awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1, nil, true) end, {description = "decrease the number of master clients", group = "layout"}), awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1, nil, true) end, {description = "increase the number of columns", group = "layout"}), awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1, nil, true) end, {description = "decrease the number of columns", group = "layout"}), awful.key({ modkey, }, "space", function () awful.layout.inc( 1) end, {description = "select next", group = "layout"}), awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(-1) end, {description = "select previous", group = "layout"}), awful.key({ modkey, "Control" }, "n", function () local c = awful.client.restore() -- Focus restored client if c then c:emit_signal( "request::activate", "key.unminimize", {raise = true} ) end end, {description = "restore minimized", group = "client"}), -- volume awful.key({ }, "XF86AudioMicMute", function () os.execute(string.format("pactl set-source-mute @DEFAULT_SOURCE@ toggle"))--, beautiful.volume.channel)) --beautiful.volume.update() end, {description = "mute microphone", group = "hotkeys"}), awful.key({ }, "XF86AudioRaiseVolume", function () os.execute(string.format("pactl set-sink-volume @DEFAULT_SINK@ +1000"))--, beautiful.volume.channel)) --beautiful.volume.update() end, {description = "volume up", group = "hotkeys"}), awful.key({ }, "XF86AudioLowerVolume", function () os.execute(string.format("pactl set-sink-volume @DEFAULT_SINK@ -1000"))--, beautiful.volume.channel)) --beautiful.volume.update() end, {description = "volume down", group = "hotkeys"}), awful.key({ }, "XF86AudioMute", function () os.execute(string.format("pactl set-sink-mute @DEFAULT_SINK@ toggle"))--, beautiful.volume.togglechannel or beautiful.volume.channel)) --beautiful.volume.update() end, {description = "toggle mute", group = "hotkeys"}), awful.key({ }, "Print", function () os.execute(string.format("flameshot gui")) end, {description = "screenshot", group = "hotkeys"}), awful.key({ }, "XF86ScreenSaver", function () os.execute(string.format("xsecurelock")) end, {description = "screen saver", group = "hotkeys"}), awful.key({ }, "XF86Display", function () os.execute(string.format("arandr")) end, {description = "screen configuration with arandr", group = "hotkeys"}), -- playerctl awful.key({ }, "XF86AudioPlay", function () os.execute(string.format("playerctl play-pause")) end, {description = "play/pause media player", group = "hotkeys"}), awful.key({ }, "XF86AudioStop", function () os.execute(string.format("playerctl stop")) end, {description = "stop media player", group = "hotkeys"}), awful.key({ }, "XF86AudioNext", function () os.execute(string.format("playerctl next")) end, {description = "next track media player", group = "hotkeys"}), awful.key({ }, "XF86AudioPrev", function () os.execute(string.format("playerctl previous")) end, {description = "previous track media player", group = "hotkeys"}), -- dmenu awful.key({ modkey }, "p", function () os.execute(string.format("dmenu_run -i -b -fn 'Terminus' -nb '%s' -nf '%s' -sb '%s' -sf '%s'", beautiful.bg_normal, beautiful.fg_normal, beautiful.bg_focus, beautiful.fg_focus)) end, {description = "show dmenu", group = "launcher"}), -- Prompt awful.key({ modkey }, "r", function () awful.screen.focused().mypromptbox:run() end, {description = "run prompt", group = "launcher"}), awful.key({ modkey }, "x", function () awful.prompt.run { prompt = "Run Lua code: ", textbox = awful.screen.focused().mypromptbox.widget, exe_callback = awful.util.eval, history_path = awful.util.get_cache_dir() .. "/history_eval" } end, {description = "lua execute prompt", group = "awesome"}), -- Menubar awful.key({ modkey, "Shift" }, "p", function() menubar.show() end, {description = "show the menubar", group = "launcher"}) ) -- Bind all key numbers to tags. -- Be careful: we use keycodes to make it works on any keyboard layout. -- This should map on the top row of your keyboard, usually 1 to 9. for i = 1, 9 do -- Hack to only show tags 1 and 9 in the shortcut window (mod+s) local descr_view, descr_toggle, descr_move, descr_toggle_focus if i == 1 or i == 9 then descr_view = {description = 'view tag #', group = 'tag'} descr_toggle = {description = 'toggle tag #', group = 'tag'} descr_move = {description = 'move focused client to tag #', group = 'tag'} descr_toggle_focus = {description = 'toggle focused client on tag #', group = 'tag'} end globalKeys = awful.util.table.join( globalKeys, -- View tag only. awful.key( {modkey}, '#' .. i + 9, function() local screen = awful.screen.focused() local tag = screen.tags[i] if tag then tag:view_only() end end, descr_view ), -- Toggle tag display. awful.key( {modkey, 'Control'}, '#' .. i + 9, function() local screen = awful.screen.focused() local tag = screen.tags[i] if tag then awful.tag.viewtoggle(tag) end end, descr_toggle ), -- Move client to tag. awful.key( {modkey, 'Shift'}, '#' .. i + 9, function() if _G.client.focus then local tag = _G.client.focus.screen.tags[i] if tag then _G.client.focus:move_to_tag(tag) end end end, descr_move ), -- Toggle tag on focused client. awful.key( {modkey, 'Control', 'Shift'}, '#' .. i + 9, function() if _G.client.focus then local tag = _G.client.focus.screen.tags[i] if tag then _G.client.focus:toggle_tag(tag) end end end, descr_toggle_focus ) ) end return globalKeys
local ROT = require((...):gsub(('.[^./\\]*'):rep(1) .. '$', '')) local Path = ROT.Class:extend("Path") function Path:init(toX, toY, passableCallback, options) self._toX = toX self._toY = toY self._fromX = nil self._fromY = nil self._passableCallback = passableCallback self._options = { topology = 8 } if options then for k, _ in pairs(options) do self._options[k] = options[k] end end self._dirs = self._options.topology == 8 and ROT.DIRS.EIGHT or ROT.DIRS.FOUR if self._options.topology == 8 then self._dirs = {self._dirs[1], self._dirs[3], self._dirs[5], self._dirs[7], self._dirs[2], self._dirs[4], self._dirs[6], self._dirs[8] } end end function Path:compute() end function Path:_getNeighbors(cx, cy) local result = {} for i = 1, #self._dirs do local dir = self._dirs[i] local x = cx + dir[1] local y = cy + dir[2] if self._passableCallback(x, y) then table.insert(result, {x, y}) end end return result end return Path
local ffi = require("ffi") local errno = require("std_ffi.errno") local ffi_new = ffi.new local ffi_str = ffi.string local C = ffi.C local _M = { O_RDONLY = tonumber('00000000', 8), O_WRONLY = tonumber('00000001', 8), O_RDWR = tonumber('00000002', 8), O_CREAT = tonumber('00000100', 8), O_EXCL = tonumber('00000200', 8), O_TRUNC = tonumber('00001000', 8), O_APPEND = tonumber('00002000', 8), O_NONBLOCK = tonumber('00004000', 8), O_DSYNC = tonumber('00010000', 8), O_SYNC = tonumber('04010000', 8), O_DIRECT = tonumber('00040000', 8), O_DIRECTORY = tonumber('00200000', 8), O_CLOEXEC = tonumber('02000000', 8), S_IRWXU = tonumber('00700', 8), S_IRUSR = tonumber('00400', 8), S_IWUSR = tonumber('00200', 8), S_IXUSR = tonumber('00100', 8), S_IRWXG = tonumber('00070', 8), S_IRGRP = tonumber('00040', 8), S_IWGRP = tonumber('00020', 8), S_IXGRP = tonumber('00010', 8), S_IRWXO = tonumber('00007', 8), S_IROTH = tonumber('00004', 8), S_IWOTH = tonumber('00002', 8), S_IXOTH = tonumber('00001', 8), SEEK_SET = 0, SEEK_CUR = 1, SEEK_END = 2, } local mt = { __index = _M } ffi.cdef[[ typedef int64_t off_t; typedef struct { int fd; } fhandle_t; ]] ffi.cdef[[ int open(const char *pathname, int flags, int mode); int close(int fd); off_t lseek(int fd, off_t offset, int whence); int64_t write(int fildes, const void *buf, size_t nbyte); int64_t pwrite(int fd, const void *buf, size_t count, off_t offset); int fsync(int fd); int fdatasync(int fd); int64_t read(int fildes, void *buf, size_t nbyte); int64_t pread(int fd, void *buf, size_t count, off_t offset); int umask(int cmask); char *strerror(int errnum); int link(const char *oldpath, const char *newpath); ]] local fhandle_t = ffi.metatype("fhandle_t", {}) local function _error() local saved_errno = ffi.errno() local err_str = ffi_str(C.strerror(saved_errno)) return nil, errno.err_msg[saved_errno], err_str end local function close_fhandle(fhandle) if fhandle.fd == -1 then return nil, nil, nil end local res = C.close(fhandle.fd) if res < 0 then return _error() end fhandle.fd = -1 return nil, nil, nil end function _M.open(_, fpath, flags, mode) -- if O_CREAT is not specified, then mode is ignored. mode = mode or tonumber('00660', 8) C.umask(000) local fd = C.open(fpath, flags, mode) if fd < 0 then return _error() end local f = { fpath = fpath, flags = flags, mode = mode, fhandle = ffi.gc(fhandle_t(fd), close_fhandle), } return setmetatable(f, mt), nil, nil end function _M.close(self) return close_fhandle(self.fhandle) end function _M.write(self, data) local written = C.write(self.fhandle.fd, data, #data) local written = tonumber(written) if written < 0 then return _error() end return written, nil, nil end function _M.pwrite(self, data, offset) local written = C.pwrite(self.fhandle.fd, data, #data, offset) local written = tonumber(written) if written < 0 then return _error() end return written, nil, nil end function _M.fsync(self) local res = C.fsync(self.fhandle.fd) if res < 0 then return _error() end return nil, nil, nil end function _M.fdatasync(self) local res = C.fdatasync(self.fhandle.fd) if res < 0 then return _error() end return nil, nil, nil end function _M.read(self, size) local buf = ffi_new("char[?]", size) local read = C.read(self.fhandle.fd, buf, size) local read = tonumber(read) if read < 0 then return _error() end return ffi_str(buf, read) end function _M.pread(self, size, offset) local buf = ffi_new("char[?]", size) local read = C.pread(self.fhandle.fd, buf, size, offset) local read = tonumber(read) if read < 0 then return _error() end return ffi_str(buf, read) end function _M.seek(self, offset, whence) local off = C.lseek(self.fhandle.fd, offset, whence) local off = tonumber(off) if off < 0 then return _error() end return off, nil, nil end _M.MIN_RETRY_TIMES = 1 _M.MAX_RETRY_TIMES = 30 function _M.write_with_retry(self, data, retry_count) retry_count = retry_count or 3 local to_write local i = 0 local has_written = 0 local data_size = #data if retry_count < _M.MIN_RETRY_TIMES then retry_count = _M.MIN_RETRY_TIMES elseif retry_count > _M.MAX_RETRY_TIMES then retry_count = _M.MAX_RETRY_TIMES end while has_written < data_size do if i >= retry_count then return nil, 'TooManyWriteRetry', 'has retry write data ' .. i .. ' times' end if i == 0 then -- avoid string copy to_write = data else to_write = string.sub(data, has_written+1) end local written, err_code, err_msg = _M.write(self, to_write) if err_code ~= nil then return nil, err_code, err_msg end has_written = has_written + written i = i + 1 end return nil, nil, nil end function _M.link(_, oldpath, newpath) local ret = C.link(oldpath, newpath) if ret < 0 then return _error() end return nil, nil, nil end return _M
function createToggle(bool, text) end function draw() end
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak -- -------------------- if not TMW then return end local TMW = TMW local L = TMW.L local print = TMW.print local next, pairs, error, rawget, next, wipe, tinsert, sort, strsplit, table, assert, loadstring, ipairs, tostring, assert = next, pairs, error, rawget, next, wipe, tinsert, sort, strsplit, table, assert, loadstring, ipairs, tostring, assert --- [[api/icon/api-documentation/|Icon]] is the class of all Icons. -- -- Icon inherits explicitly from {{{Blizzard.Button}}} and from [[api/base-classes/generic-module-implementor/|GenericModuleImplementor]], and implicitly from the classes that it inherits. -- -- Icon is the class of all TMW icons, which are the very heart of what TMW is and what it does. Icons provide the methods and functionality that Icon Types need to do their jobs. They also provide other API, like icon event handling, and they provide all the methods needed for setup and updating. Icons themselves do not create or provide any appearance, child frames, or layers - this is functionality that is given to Icon Modules. -- -- @class file -- @name Icon.lua local bitband = bit.band local function ClearScripts(f) f:SetScript("OnEvent", nil) f:SetScript("OnUpdate", nil) end local UPD_INTV TMW:RegisterCallback("TMW_GLOBAL_UPDATE", function() UPD_INTV = TMW.UPD_INTV end) local Icon = TMW:NewClass("Icon", "Button", "UpdateTableManager", "GenericModuleImplementor") Icon:UpdateTable_Set(TMW.IconsToUpdate) Icon.IsIcon = true Icon.attributes = {} Icon.runEvents = true Icon.QueuedIcons = {} Icon.NextUpdateTime = math.huge local QueuedIcons = Icon.QueuedIcons do local tab TMW.CNDT:RegisterConditionSetImplementingClass("Icon") TMW.CNDT:RegisterConditionSet("Icon", { parentSettingType = "icon", parentDefaults = TMW.Icon_Defaults, settingKey = "Conditions", GetSettings = function(self) if TMW.CI.ics then return TMW.CI.ics.Conditions end end, iterFunc = TMW.InIconSettings, iterArgs = { [1] = TMW, }, GetTab = function(self) return tab end, tabText = L["CONDITIONS"], tabTooltip = L["ICONCONDITIONS_DESC"], }) TMW:RegisterCallback("TMW_OPTIONS_LOADED", function() tab = TMW.IE:RegisterTab("ICON", "CNDTICON", "Conditions", 5) tab:SetText(L["CONDITIONS"]) tab:SetHistorySet(TMW.C.HistorySet:GetHistorySet("ICON")) tab:HookScript("OnClick", function() TMW.CNDT:LoadConfig("Icon") end) TMW.IconDragger:RegisterIconDragHandler(110, -- Copy Conditions function(IconDragger, info) local n = IconDragger.srcicon:GetSettings().Conditions.n if IconDragger.desticon and n > 0 then info.text = L["ICONMENU_COPYCONDITIONS"]:format(n) info.tooltipTitle = info.text info.tooltipText = L["ICONMENU_COPYCONDITIONS_DESC"]:format( IconDragger.srcicon:GetIconName(true), n, IconDragger.desticon:GetIconName(true)) return true end end, function(IconDragger) -- copy the settings local srcics = IconDragger.srcicon:GetSettings() IconDragger.desticon:GetSettings().Conditions = TMW:CopyWithMetatable(srcics.Conditions) end ) end) end -- [INTERNAL] function Icon.OnNewInstance(icon) local group = icon:GetParent() local iconID = icon:GetID() icon.group = group icon.ID = iconID group[iconID] = icon icon.EventHandlersSet = {} icon.lmbButtonData = {} icon.position = {} icon.attributes = icon:InheritTable(Icon, "attributes") end -- [INTERNAL] function Icon.__lt(icon1, icon2) local g1 = icon1.group.ID local g2 = icon2.group.ID if g1 ~= g2 then return g1 < g2 else return icon1.ID < icon2.ID end end -- [INTERNAL] function Icon.__tostring(icon) return icon:GetName() end function Icon.ScriptSort(iconA, iconB) local gOrder = 1 -- -TMW.db.profile.CheckOrder local gA = iconA.group.ID local gB = iconB.group.ID if gA == gB then local iOrder = 1 -- -iconA.group.CheckOrder return iconA.ID*iOrder < iconB.ID*iOrder end return gA*gOrder < gB*gOrder end Icon:UpdateTable_SetAutoSort(Icon.ScriptSort) TMW:RegisterCallback("TMW_GLOBAL_UPDATE_POST", Icon, "UpdateTable_PerformAutoSort") -- [WRAPPER] (no documentation needed) Icon.SetScript_Blizz = Icon.SetScript function Icon.SetScript(icon, handler, func) icon[handler] = func icon:SetScript_Blizz(handler, func) end -- [INTERNAL] function Icon.CheckUpdateTableRegistration(icon) if icon.UpdateFunction then icon:UpdateTable_Register() else icon:UpdateTable_Unregister() end end --- Sets the function that will be called when the icon needs to be updated. -- -- Func will be called with signature (icon, time). Time is equal to TMW.time and GetTime(). -- @name Icon:SetUpdateFunction -- @paramsig func -- @param func [function|nil] The function that will be called when the icon needs to be updated. Nil to stop the icon from being updated. An error may be thrown if icon:Update() is called manually when the update function has been set nil. -- @usage icon:SetUpdateFunction(MultiStateCD_OnUpdate) function Icon.SetUpdateFunction(icon, func) icon.UpdateFunction = func if not icon.IsSettingUp then icon:CheckUpdateTableRegistration() end end -- [WRAPPER] (no documentation needed) Icon.RegisterEvent_Blizz = Icon.RegisterEvent function Icon.RegisterEvent(icon, event) if not icon.registeredEvents then icon.registeredEvents = {} end icon.registeredEvents[event] = true icon:RegisterEvent_Blizz(event) end -- [WRAPPER] (no documentation needed) Icon.UnregisterAllEvents_Blizz = Icon.UnregisterAllEvents function Icon.UnregisterAllEvents(icon, event) -- UnregisterAllEvents_Blizz uses a metric fuckton of CPU, so don't do it. -- Instead, keep track of events that we register, and unregister them by hand. if icon.registeredEvents then for event in pairs(icon.registeredEvents) do icon:UnregisterEvent(event) end wipe(icon.registeredEvents) end end -- [SCRIPT HANDLER] (no documentation needed) function Icon.OnShow(icon) icon:SetInfo("shown", true) icon.NextUpdateTime = 0 end -- [SCRIPT HANDLER] (no documentation needed) function Icon.OnHide(icon) icon:SetInfo("shown", false) icon.NextUpdateTime = 0 end --- Returns the settings table that holds the settings for the icon. If the icon is controlled, will return the settings of its controller. -- @name Icon:GetSettings -- @paramsig -- @return [{{{TMW.Icon_Defaults}}}] The settings table that holds the settings for the icon. -- @usage local ics = icon:GetSettings() -- print(icon:GetName() .. "'s enabled setting is set to " .. ics.Enabled) function Icon.GetSettings(icon) if icon:IsControlled() then return icon.group.Controller:GetSettings() else return icon:GetRealSettings() end end --- Returns the settings table that holds the settings for the icon, ignoring any overrides that result from the icon's group being a controlled group. -- @name Icon:GetRealSettings -- @paramsig -- @return [{{{TMW.Icon_Defaults}}}] The settings table that holds the settings for the icon. function Icon.GetRealSettings(icon) return icon.group:GetSettings().Icons[icon:GetID()] end --- Gets the GUID of the icon. This may be a session-temporary GUID or a permanant GUID. -- @name Icon:GetGUID -- @paramsig generate -- @param generate [boolean|nil] True if a permanant GUID should be generated and stored -- with the icon's settings if there isn't already a permanant GUID for the icon. -- A permanant GUID should always be generated when creating a reference to an icon that -- needs to persist between sessions. -- @return [String] The GUID of the icon. -- @usage local GUID = icon:GetGUID() function Icon.GetGUID(icon, generate) local GUID = icon:GetRealSettings().GUID if GUID == "" then GUID = nil end if not GUID then if not icon.TempGUID then icon.TempGUID = TMW:GenerateGUID("icon", TMW.CONST.GUID_SIZE) GUID = icon.TempGUID end if generate then GUID = icon.TempGUID icon.TempGUID = nil icon:GetRealSettings().GUID = GUID icon.GUID = GUID icon:Setup() else return icon.TempGUID end else -- Nil this out for icons that are imported that have a GUID. -- There will be a tempGUID already for the icon, but it won't match -- the imported GUID. icon.TempGUID = nil end return GUID end --- Returns the settings table that holds the view-specific settings for the icon. -- @name Icon:GetSettingsPerView -- @paramsig view -- @param [string|nil] The identifier of the [[api/icon-views/api-documentation/|IconView]] to get settings for, or nil to use the icon's current view. -- @return [{{{TMW.Icon_Defaults.SettingsPerView[view]}}}] The settings table that holds the view-specific settings for the icon. -- @usage local icspv = icon:GetSettingsPerView() -- -- local icspv = icon:GetSettingsPerView("bar") function Icon.GetSettingsPerView(icon, view) view = view or icon.group:GetSettings().View return icon:GetSettings().SettingsPerView[view] end --- Determines if the icon is currently being edited in the Icon Editor. -- @name Icon:IsBeingEdited -- @paramsig -- @return [string|nil] If the icon is being edited, returns the identifier string of the currently active Icon Editor tab. Returns nil if the icon is not being edited in the Icon Editor. function Icon.IsBeingEdited(icon) if TMW.IE and TMW.CI.icon == icon and TMW.IE.CurrentTab and TMW.IE:IsVisible() then return TMW.IE.CurrentTab.identifier end end --- Returns a string that contains the texture of the icon plus the name of the group and the ID of the icon. -- @name Icon:GetIconName -- @paramsig texture -- @param texture [boolean] True if the texture should be prepended to the output, otherwise false or nil. -- @return [string] The string containing the texture of the icon plus the name of the group and the ID of the icon. function Icon.GetIconName(icon, texture) local name = L["GROUPICON"]:format(icon.group:GetGroupName(1), icon.ID) if icon.group.Domain == "global" then name = L["DOMAIN_GLOBAL"] .. " " .. name end if texture and icon.attributes.texture and icon.attributes.texture ~= nil then return ("|T%s:0|t %s"):format(icon.attributes.texture, name) else return name end end --- Alias for icon:GetIconName(1). Exists so that groups and icons both have a obj:GetFullName() method. -- @name Icon:GetFullName -- @paramsig -- @return [string] The string containing the texture of the icon plus the name of the group and the ID of the icon. function Icon.GetFullName(icon) return icon:GetIconName(1) end --- Returns information about the icon that should be included when listing it in a dropdown menu. Wrapper around TMW:GetIconMenuText() with the groupID and iconID added to the tooltip. -- @name Icon:GetIconMenuText -- @paramsig -- @return [string] The string that should be used as the tooltip title for the menu item. -- @return [string] The string that should be used as the text for the menu item. This is a tuncation of the first return. -- @return [string] The string that should be used as the tooltip text for the menu item. function Icon.GetIconMenuText(icon) local text, textshort, tooltip = TMW:GetIconMenuText(icon:GetSettings()) tooltip = icon:GetIconName() .. "\r\n" .. tooltip return text, textshort, tooltip end --- Queues an icon event to be fired. -- -- The event must have been registed through [[api/base-classes/icon-component/|IconComponent]]{{{:RegisterIconEvent()}}}. -- @name Icon:QueueEvent -- @paramsig eventInfo -- @param eventInfo [string|table] Either a string that identifies the event (as registered with [[api/base-classes/icon-component/|IconComponent]]{{{:RegisterIconEvent()}}}) that will be fired (all events of that type will be attempted to be fire), or a table of event settings that is in {{{icon:GetSettings().Events}}} (only that specific event and its settings will be fired). The event will not actually be fired until {{{icon:ProcessQueuedEvents()}}} is called. -- @usage -- From IconDataProcessor_Alpha_Real: (An example of calling by passing an event identifier) -- if icon.EventHandlersSet.OnHide then -- icon:QueueEvent("OnHide") -- end -- -- -- -- From IconModule_IconEventConditionHandler: (An example of calling by passing in an eventSettings table) -- local function TMW_CNDT_OBJ_PASSING_CHANGED(event, ConditionObject, failed) -- if not failed then -- local matches = MapConditionObjectToEventSettings[ConditionObject] -- -- MapConditionObjectToEventSettings maps TMW.CLasses.ConditionObject instances to the eventSettings they were created for. -- -- matches is a table that contains {[eventSettings] = icon} pairs. These tables were setup in the module's :OnEnable() method. -- -- See IconModule_IconEventConditionHandler's code for complete implementation. -- if matches then -- for eventSettings, icon in pairs(matches) do -- icon:QueueEvent(eventSettings.__proxyRef) -- icon:ProcessQueuedEvents() -- end -- end -- end -- end function Icon.QueueEvent(icon, eventInfo) -- Events that get queued will be processed when icon:ProcessQueuedEvents() is called. -- This can be done manually if an event needs to be processed immediately in an OnEvent handler, -- but it will be done automatically for all icons during TMW_ONUPDATE_TIMECONSTRAINED_POST (in EventHandler.lua) icon.EventsToFire[eventInfo] = true icon.eventIsQueued = true QueuedIcons[#QueuedIcons + 1] = icon end -- [INTERNAL] (no documentation needed) function Icon.RestoreEvents(icon) icon.runEvents = true icon.runEventsTimerHandler = nil if icon.EventHandlersSet.OnEventsRestored and TMW.Locked then icon:QueueEvent("OnEventsRestored") icon:ProcessQueuedEvents() end end local EventSettingsWasPassingConditionMap = {} --- Triggers processing of all icon events that have been queued through {{{icon:QueueEvent()}}}. -- -- Icon events will only be fired if their conditions pass (if they have any) and if limitations like the "Continue to lower events" user setting don't prevent more than one event from being fired. -- Events are fired in the order that they are configured by the user, not in the order that they are queued. -- -- This method is automatically called at the end of a TMW update cycle for all icons that have queued an event, -- so it should only be called after an event is queued outside of normal icon updating (like in an OnEvent handler or in a script handler). -- -- Search TellMeWhen's source for calls of this method and of {{{icon:QueueEvent()}}} for examples of proper usage. -- @name Icon:ProcessQueuedEvents -- @paramsig function Icon.ProcessQueuedEvents(icon) local EventsToFire = icon.EventsToFire if EventsToFire and icon.eventIsQueued then local handledOne for i = 1, (icon.Events.n or 0) do -- settings to check for in EventsToFire local EventSettingsFromIconSettings = icon.Events[i] local event = EventSettingsFromIconSettings.Event local EventSettings if EventsToFire[EventSettingsFromIconSettings] or EventsToFire[event] then -- we should process EventSettingsFromIconSettings EventSettings = EventSettingsFromIconSettings end local eventData = TMW.EventList[event] if eventData and EventSettings then local shouldProcess = true if EventSettings.OnlyShown and icon.attributes.realAlpha <= 0 then shouldProcess = false elseif EventSettings.PassingCndt then local conditionChecker = eventData.conditionChecker local conditionResult = true if conditionChecker then conditionResult = conditionChecker(icon, EventSettings) if EventSettings.CndtJustPassed then local uniqueKey = tostring(icon) .. tostring(EventSettings) if conditionResult ~= EventSettingsWasPassingConditionMap[uniqueKey] then EventSettingsWasPassingConditionMap[uniqueKey] = conditionResult else conditionResult = false end end end shouldProcess = conditionResult end if shouldProcess and icon.runEvents and icon.attributes.shown then local EventHandler = TMW.EVENTS:GetEventHandler(EventSettings.Type) if EventHandler then local handled = EventHandler:HandleEvent(icon, EventSettings) if handled then if not EventSettings.PassThrough then break end handledOne = true end end end end end wipe(EventsToFire) icon.eventIsQueued = nil if handledOne then TMW:Fire("TMW_ICON_UPDATED", icon) end end end --- Checks if the icon is within the maximum number of icons that will be shown by its parent group. -- @name Icon:IsInRange -- @paramsig -- @return [boolean] True if the icon's ID is within the maximum number of icons allowed by its parent group, otherwise false. function Icon.IsInRange(icon) return icon:GetID() <= icon.group.Rows*icon.group.Columns end --- Wrapper around [[api/icon-type/api-documentation/|IconType]]{{{:OnGCD(icon, duration)}}}. -- @name Icon:OnGCD -- @paramsig duration -- @param duration [number] The duration to check. This should be the total duration of the cooldown (e.g. the second return from GetSpellCooldown()), not the remaining duration. -- @return [boolean] True if the duration passed in is a global cooldown, otherwise false. function Icon.OnGCD(icon, duration) return icon.typeData:OnGCD(icon, duration) end --- Checks if the icon is a valid icon for being in things like the list of icons that can be checked in metas/conditions. -- @name Icon:IsValid -- @paramsig -- @return [boolean] True if the icon is valid, otherwise false. function Icon.IsValid(icon) -- checks if the icon should be in the list of icons that can be checked in metas/conditions return icon.Enabled and icon:IsInRange() and icon.group:IsValid() end Icon.Update_Method = "auto" --- Sets the update method that will be used by the icon. -- -- Setting to "auto" causes the icon to be updated every single update cycle (within the limits of the Update Interval user setting). "auto" is the default value. -- -- Setting to "manual" causes the icon to be updated only when {{{icon.NextUpdateTime < TMW.time}}}, or when {{{icon:Update(true)}}} is called (this should not be done outside of special circumstances. Manual updating should be restricted to using only icon.NextUpdateTime). -- @name Icon:SetUpdateMethod -- @paramsig method -- @param method [string] A string the indicates the update method that will be used for the icon. Must be either "auto" or "manual". -- @usage icon:SetUpdateMethod("manual") function Icon.SetUpdateMethod(icon, method) icon.Update_Method = method if method == "auto" then -- do nothing for now. elseif method == "manual" then icon.NextUpdateTime = 0 else error("Unknown update method " .. method) end end -- [INTERNAL] (no documentation needed) function Icon.ScheduleNextUpdate(icon) local time = TMW.time local duration if icon:IsGroupController() then duration = math.huge for icon in icon.group:InIcons() do local attributes = icon.attributes if not attributes.shown then break end local d = attributes.duration - (time - attributes.start) if d > 0 and d < duration then duration = d end end if duration == math.huge then duration = 0 end else local attributes = icon.attributes duration = attributes.duration - (time - attributes.start) if duration < 0 then duration = 0 end end if duration == 0 then icon.NextUpdateTime = math.huge else icon.NextUpdateTime = time + duration end end local IconEventUpdateEngine = CreateFrame("Frame") TMW.IconEventUpdateEngine = IconEventUpdateEngine IconEventUpdateEngine.UpdateEvents = setmetatable({}, {__index = function(self, event) self[event] = {} return self[event] end}) IconEventUpdateEngine:SetScript("OnEvent", function(self, event, arg1) for icon, arg1ToMatch in next, self.UpdateEvents[event] do if icon.NextUpdateTime ~= 0 and (arg1ToMatch == true or arg1ToMatch == arg1) then icon.NextUpdateTime = 0 end end end) --- Registers a Blizzard event that will, upon being fired, trigger the icon to schedule a manual update for the next TMW update cycle. -- @name Icon:RegisterSimpleUpdateEvent -- @paramsig event, arg1 -- @param event [string] A Blizzard event. -- @param arg1 [//any//] An optional arg that must match the first arg of the Blizzard event for the icon update to be triggered. Nil to cause the icon to be updated for any firings of the event, regardless of its first arg. Any event handling that requires checking more than just the first arg should be done manually by the [[api/icon-type/api-documentation/|IconType]] that needs it (use {{{icon:RegisterEvent(event)}}} and {{{icon:SetScript("OnEvent", func)}}} where func is a function that will parse the event args and sets {{{icon.NextUpdateTime}}} to the value of TMW.time at which the icon should be update next, or 0 if an immediate update should happen. -- @usage icon:RegisterSimpleUpdateEvent("SPELL_UPDATE_COOLDOWN") -- icon:RegisterSimpleUpdateEvent("UNIT_POWER_FREQUENT", "player") function Icon.RegisterSimpleUpdateEvent(icon, event, arg1) if arg1 == nil then arg1 = true end local iconsForEvent = IconEventUpdateEngine.UpdateEvents[event] local existing = iconsForEvent[icon] if existing and existing ~= arg1 then error("Can't change the arg that you are checking for an event without unregistering first", 2) end iconsForEvent[icon] = arg1 IconEventUpdateEngine:RegisterEvent(event) end --- Unregisters a simple update event that has been registed for the icon with Icon:RegisterSimpleUpdateEvent(). -- @name Icon:UnregisterSimpleUpdateEvent -- @paramsig event -- @param event [string] A Blizzard event that should be unregisted from the SimpleUpdateEvent system as was previously registered through {{{icon:RegisterSimpleUpdateEvent()}}}. function Icon.UnregisterSimpleUpdateEvent(icon, event) local iconsForEvent = rawget(IconEventUpdateEngine.UpdateEvents, event) if iconsForEvent then iconsForEvent[icon] = nil if not next(iconsForEvent) then IconEventUpdateEngine:UnregisterEvent(event) end end end --- Unregisters all simple update events that have been registed for the icon with Icon:RegisterSimpleUpdateEvent(). -- -- This is done automatically every time an icon is setup, and should not be called manually outside of exceptional circumstances. -- @name Icon:UnregisterAllSimpleUpdateEvents -- @paramsig function Icon.UnregisterAllSimpleUpdateEvents(icon) for event, iconsForEvent in pairs(IconEventUpdateEngine.UpdateEvents) do iconsForEvent[icon] = nil if not next(iconsForEvent) then IconEventUpdateEngine:UnregisterEvent(event) end end end --- Attempts to update an icon. -- -- This should normally only be called at the end of a [[api/icon-type/api-documentation/|IconType]]{{{:Setup()}}} method (unless your IconTypes's proper functionality requires that you not do so). -- You may also call it anywhere else as you deem appropriate, but in most normal situations, there is no need to do so. -- -- It is automatically called for every valid icon that has an update function defined (through {{{icon:SetUpdateFunction()}}}) each update cycle in the TMW icon update engine. -- -- It is limited to the updating only as often as the Update Interval user-setting allows (maximum of once per frame/per OnUpdate script call) (unless the force param is used). -- It updates the icon's conditions as needed and then calls the icon's update function to trigger the chain of updating from icon type -> icon data processor (and hooks) -> icon modules & icon events. -- @name Icon:Update -- @paramsig force -- @param force [boolean|nil] True to force an immediate update of the icon, disregarding both the Update Interval user-setting (and the related once-per-frame constraint) and the value of {{{icon.NextUpdateTime}}}. -- This should only be used in exceptional circumstances, like when the source of an icon's attributes and its {{{icon:SetInfo}}} calls are from an event (see the Combat Log icon type for an example of this). function Icon.Update(icon, force) local time = TMW.time if icon.attributes.shown and icon.UpdateFunction and (force or icon.LastUpdate <= time - UPD_INTV) then icon.LastUpdate = time local Update_Method = icon.Update_Method local ConditionObject = icon.ConditionObject if ConditionObject and (ConditionObject.UpdateNeeded or ConditionObject.NextUpdateTime < time) then -- The condition check needs to come before we determine iconUpdateNeeded because -- checking a condition may set NextUpdateTime to 0 if the condition passing state changes. ConditionObject:Check() end local iconUpdateNeeded = force or Update_Method == "auto" or icon.NextUpdateTime < time if iconUpdateNeeded then icon.__yieldHandledOnce = false if not icon:IsGroupController() then icon:UpdateFunction(time) else icon.__controlledIconIndex = 0 icon:UpdateFunction(time) if TMW.Locked then for i = icon.__controlledIconIndex+1, icon.group.numIcons do local ic = icon.group[i] if ic and ic.attributes.realAlpha > 0 then -- This allows for correct handling of states & opacities in all cases. ic:SetInfo("alphaOverride", 0) -- The following won't work for this: -- ic:SetInfo("state", 0), because it breaks meta icon controller groups (meta icon state overrides local state). -- ic:Hide(), because it breaks OnShow/OnHide animations on controlled icons. end end end end if Update_Method == "manual" then icon:ScheduleNextUpdate() end end end end --- Yields info harvested from an icon's UpdateFunction. This info will be passed to the icon type's Type:HandeInfo(icon, iconToSet, ...) method if appropriate. -- More specifically, the info passed to icon:YieldInfo() will be passed on to Type:HandeInfo if either the icon is not a group controller (i.e. it is a normal icon), or if there are mor icons in the group that may be filled with the attributes harvested by the icon type. A call to icon:YieldInfo(false, ...) will only pass its parameters to Type:HandeInfo() if no calls to icon:YieldInfo(true, ...) have been made during this run of the icon's UpdateFunction. Behavior is unpredictable if there are no call to icon:YieldInfo() before an UpdateFunction returns. Therefore, an UpdateFunction should always conclude with a call to icon:YieldInfo(false, ...) -- @name Icon:YieldInfo -- @paramsig isNotDone, ... -- @param isNotDone [boolean] true if there might be more calls to Icon:YieldInfo(true, ...) before the UpdateFunction is finished. false if this call is the last one before the UpdateFunction returns. -- @param ... [vararg] The parameters to be passed to the call to Type:HandeInfo(icon, iconToSet, ...) if it is appropriate to do so. This can be empty if isNotDone is false. It should never be empty if isNotDone is true. function Icon.YieldInfo(icon, isNotDone, ...) if not isNotDone and icon.__yieldHandledOnce then return nil end icon.__yieldHandledOnce = true if not icon:IsGroupController() then icon.typeData:HandleYieldedInfo(icon, icon, ...) return nil else local nextIconIndex = (icon.__controlledIconIndex or 0) + 1 if nextIconIndex > icon.group.numIcons then return nil end icon.__controlledIconIndex = nextIconIndex local destIcon = icon.group[nextIconIndex] if not destIcon then return end destIcon:SetInfo("alphaOverride", nil) icon.typeData:HandleYieldedInfo(icon, destIcon, ...) if not isNotDone or not TMW.Locked then return nil end return true end end --- Returns whether or not an icon is controlling an entire group. -- @name Icon:IsGroupController -- @paramsig -- @return isController [boolean] True if this icon is controlling its group, otherwise false. function Icon.IsGroupController(icon) return icon.group.Controller ~= nil and icon.group.Controller == icon end --- Returns whether or not an icon is controlled by the first icon in its group. -- @name Icon:IsControlled -- @paramsig -- @return isController [boolean] True if this icon is controlled by its group's first icon, otherwise false. function Icon.IsControlled(icon) return icon.group.Controller ~= nil and icon.group.Controller ~= icon end -- [EVENT HANDLER] (no documentation needed) function Icon.TMW_CNDT_OBJ_PASSING_CHANGED(icon, event, ConditionObject, failed) -- failed is boolean, never nil. nil is used for the conditionFailed attribute if there are no conditions on the icon. if icon.ConditionObject == ConditionObject then icon.NextUpdateTime = 0 icon:SetInfo("conditionFailed", failed) end end --- Completely disables and resets an icon to a near-default state. -- -- Unimplements all [[api/base-classes/icon-component/|IconComponent]]s, resets update function and method, unregisters all events, and hides the icon. -- @name Icon:DisableIcon -- @paramsig soft -- @param soft [boolean] True if the icon might not be getting permanantly disabled (in which case this method just serves as a reset) function Icon.DisableIcon(icon, soft) icon:UnregisterAllEvents() icon:UnregisterAllSimpleUpdateEvents() ClearScripts(icon) icon:SetUpdateMethod("auto") icon:SetUpdateFunction(nil) icon:Hide() if not soft then local iconGUID = icon:GetGUID() if iconGUID then TMW:DeclareDataOwner(iconGUID, nil) end end TMW:Fire("TMW_ICON_DISABLE", icon, soft) -- Reset condition stuff if icon.ConditionObject then icon.ConditionObject:DeclareExternalUpdater(icon, false) icon.ConditionObject = nil end TMW:UnregisterCallback("TMW_CNDT_OBJ_PASSING_CHANGED", icon) icon:SetInfo("conditionFailed", nil) icon:DisableAllModules() if icon.typeData then icon.typeData:UnimplementFromIcon(icon) end if icon.viewData then icon.viewData:UnimplementFromIcon(icon) end end --- Completely sets up an icon. -- -- Implements all requested [[api/base-classes/icon-component/|IconComponent]]s, processes settings, sets up conditions, calls [[api/icon-type/api-documentation/|IconType]]{{{:Setup()}}}, and prepares the icon to be updated or configured. -- -- This method should not be called manually while TellMeWhen is locked. It may be called liberally from wherever you see fit when in configuration mode. -- @name Icon:Setup -- @paramsig function Icon.Setup(icon) if not icon or not icon[0] then return end local group = icon.group local ics = icon:GetSettings() local typeData = TMW.Types[ics.Type] local viewData = group.viewData local iconGUID = icon:GetGUID() if not typeData then error("TellMeWhen: Critical error: Couldn't find type data or fallback type data for " .. ics.Type .. " (Where is the default icon type? Things broke badly!)") end -- Check if the group should update its icons in case -- an update was called specifically for this icon. if not group:ShouldUpdateIcons() then return end -- Determine if this icon is a group controller, and setup the entire group if it is. if icon.ID == 1 then local newController if group:GetSettings().Controlled and typeData.canControlGroup then newController = icon else group:GetSettings().Controlled = false newController = nil end -- Only perform a group setup if the group's controller has changed. -- If we didn't check for this, we would stack overflow by repeatedly doing this. if newController ~= group.Controller then group.Controller = newController group:Setup() -- Don't tail call here, because if something goes wrong then we WANT to stack overflow. return end end -- Set this so that we can prevent update table registration checks from happening -- until the end of this method (its a slightly intensive process that adds up if done a ton of times) -- This is also used externally (in some IconModules, for eg) to prevent other thigns from happening -- during setup. Listen for TMW_ICON_SETUP_POST to find when this gets set to nil. icon.IsSettingUp = true -- Perform a soft reset on the icon. icon:DisableIcon(true) -- Store all of the icon's relevant settings on the icon, -- and nil out any settings that aren't relevant. -- TODO: (really big TODO) get rid of this behavior. for k in pairs(TMW.Icon_Defaults) do if typeData.RelevantSettings[k] then icon[k] = ics[k] else icon[k] = nil end end -- Store these on the icon for convenience icon.typeData = typeData icon.viewData = viewData if icon.Enabled or not TMW.Locked then icon:Show() -- Associate the icon's GUID with the icon in a global context -- so that it can be referred to by GUID. TMW:DeclareDataOwner(iconGUID, icon) -- Lame framelevel fix: Sometimes, icons end up with dramatically different frame levels than their group. icon:SetFrameLevel(group:GetFrameLevel() + 1) -- Notify that we've begun setting up this icon (we're past all the basic stuff now, -- and at the point where other parties might be interested in doing anything before we go further) TMW:Fire("TMW_ICON_SETUP_PRE", icon) ------------ Icon View ------------ viewData:Icon_Setup(icon) viewData:ImplementIntoIcon(icon) viewData:Icon_Setup_Post(icon) ------------ Icon Type ------------ typeData:ImplementIntoIcon(icon) -- Only perform a setup for icons that aren't controlled. -- Controlled icons shouldn't be setup because they aren't autonomous. if not icon:IsControlled() then icon.LastUpdate = 0 icon.NextUpdateTime = 0 TMW.safecall(typeData.Setup, typeData, icon) end ------------ Conditions ------------ -- Don't setup conditions to untyped icons. if icon.typeData.type ~= "" then -- Create our condition object for the icon. local ConditionObjectConstructor = icon:Conditions_GetConstructor(icon.Conditions) icon.ConditionObject = ConditionObjectConstructor:Construct() if icon.ConditionObject then -- If this icon has valid conditions, listen for updates to them. icon.ConditionObject:DeclareExternalUpdater(icon, true) TMW:RegisterCallback("TMW_CNDT_OBJ_PASSING_CHANGED", icon) icon:SetInfo("conditionFailed", icon.ConditionObject.Failed) end end else local iconGUID = icon:GetGUID() if iconGUID then TMW:DeclareDataOwner(iconGUID, nil) end icon:Hide() -- Disable icons that aren't enabled when we're locked. --icon:DisableIcon() end -- Queue another immediate update. icon.NextUpdateTime = 0 if TMW.Locked then -- Clear out configuration mode properties from the icon. icon:SetInfo("alphaOverride", nil) if icon.attributes.texture == "Interface\\AddOns\\TellMeWhen\\Textures\\Disabled" then icon:SetInfo("texture", "") end icon:EnableMouse(false) else -- Put the icon in a configurable state. icon:Show() ClearScripts(icon) icon:SetUpdateFunction(nil) icon:SetInfo( "alphaOverride; start, duration; stack, stackText", icon.Enabled and 1 or 0.5, 0, 0, nil, nil ) if icon.attributes.texture == "" then icon:SetInfo("texture", "Interface\\AddOns\\TellMeWhen\\Textures\\Disabled") end icon:EnableMouse(true) end if icon:IsControlled() then if TMW.Locked then -- Inherit the controller's attributes icon the controlled icon -- in order to copy things like timer sweep reverse -- (which is set statically in the IconType's Setup method, and IconType:Setup() isn't performed for controller icons) icon:InheritDataFromIcon(icon.group.Controller) else -- In config mode, give controller icons the special texture, -- and make them slightly transparent for the hell of it. icon:SetInfo("texture; alphaOverride", "Interface\\AddOns\\TellMeWhen\\Textures\\Controlled", icon.Enabled and 0.95 or 0.5 ) end end -- Now that we're done setting up, we can call this manually -- (icon.IsSettingUp == true prevents it from being called to save on CPU usage) icon:CheckUpdateTableRegistration() icon.IsSettingUp = nil -- Let everyone know that we're done setting up this icon. TMW:Fire("TMW_ICON_SETUP_POST", icon) end -- [INTERNAL] (no documentation needed) function Icon.SetupAllModulesForIcon(icon, sourceIcon) for moduleName, Module in pairs(icon.Modules) do if Module.SetupForIcon and Module.IsEnabled and not Module.dontInherit then TMW.safecall(Module.SetupForIcon, Module, sourceIcon) end end end -- [INTERNAL] (no documentation needed) function Icon.SetModulesToEnabledStateOfIcon(icon, sourceIcon) local sourceModules = sourceIcon.Modules for moduleName, Module in pairs(icon.Modules) do if Module.IsImplemented and not Module.dontInherit then local sourceModule = sourceModules[moduleName] if sourceModule then if sourceModule.IsEnabled then Module:Enable(true) else Module:Disable() end else Module:Disable() end end end end -- If you want me to explain wtf this is, send me (Cybeloras) a PM on CurseForge. TMW.IconStateArbitrator = { StateHandlers = {}, UPDATE = function(self, event, icon) local attributes = icon.attributes local StateHandlers = self.StateHandlers local handlerToUse for i = 1, #StateHandlers do local handler = StateHandlers[i] local stateData = attributes[handler.attribute] if stateData and stateData.Alpha == 0 then -- If an alpha is set to 0, then the icon should be hidden no matter what, -- so use it as the final alpha value and stop looking for more. -- This functionality has existed in TMW since practically day one, by the way. So don't be clever and remove it. handlerToUse = handler break elseif stateData ~= nil then if not handlerToUse then -- If we found a state that isn't nil and we haven't figured out -- a state to use yet, use this one, but keep looking for 0 values. handlerToUse = handler end if handler.haltImmediatelyIfFound then break end end end if handlerToUse then -- calculatedState stores the state that the icon should be showing, before FakeHidden. -- realAlpha does the same for the alpha. We use it on top of calculatedState in favor of backwards compatibility. local state = attributes[handlerToUse.attribute] if not state.Alpha then -- Attempting to catch an elusive bug. Remove this if it doesn't seem to be happening anymore. -- One case I've seen is doing an undo/redo while TMW is locked. -- The underlying data on the setting table that gets passed as a state gets nilled out, -- so there may be no value. -- This happens when undoing to a blank icon from a non-blank icon, for example. print("NO ALPHA ON STATE:", handlerToUse.attribute, icon, icon:GetName(), state.Alpha, state) end icon:SetInfo_INTERNAL("realAlpha", state.Alpha or 0) icon:SetInfo_INTERNAL("calculatedState", state) end end, GetConfigData = function(handler, icon, panelInfo) if not handler.configGetter then return nil end local configData = handler.configGetter(icon, panelInfo) if not configData then return nil end local icon = TMW.CI.icon local dependant = handler.dependant if dependant and not dependant:ShouldShowConfigPanels(icon) then return nil end return configData end, -- PUBLIC METHOD (ish) AddHandler = function(self, IconDataProcessor, order, dependant, haltImmediatelyIfFound, configGetter) TMW:ValidateType(1, "IconStateArbitrator:AddHandler()", IconDataProcessor, "IconDataProcessor") TMW:ValidateType(2, "IconStateArbitrator:AddHandler()", order, "number") TMW:ValidateType(3, "IconStateArbitrator:AddHandler()", dependant, "IconDataProcessorComponent;nil") TMW:ValidateType(4, "IconStateArbitrator:AddHandler()", haltImmediatelyIfFound, "boolean;nil") TMW:ValidateType(5, "IconStateArbitrator:AddHandler()", configGetter, "function;nil") if IconDataProcessor.NumAttributes ~= 1 then error("IconStateArbitrator handlers cannot check IconDataProcessors that have more than one attribute!") end local handler = { order = order, processor = IconDataProcessor, attribute = IconDataProcessor.attributesStringNoSpaces, dependant = dependant, haltImmediatelyIfFound = haltImmediatelyIfFound, configGetter = configGetter, GetConfigData = self.GetConfigData, } tinsert(self.StateHandlers, handler) sort(self.StateHandlers, TMW.OrderSort) TMW:RegisterCallback(IconDataProcessor.changedEvent, self, "UPDATE") end, } -- [INTERNAL] (no documentation needed) local InheritAllFunc function Icon.InheritDataFromIcon(iconDestination, iconSource) if not InheritAllFunc then local attributes = {} local attributesSplit = {} for _, Processor in pairs(TMW.Classes.IconDataProcessor.instances) do if not Processor.dontInherit then attributes[#attributes+1] = Processor.attributesStringNoSpaces for _, attribute in TMW:Vararg(strsplit(",", Processor.attributesStringNoSpaces)) do attributesSplit[#attributesSplit+1] = attribute end end end local t = {} t[#t+1] = "local iconDestination, iconSource = ..." t[#t+1] = "\n" t[#t+1] = "local attributes = iconSource.attributes" t[#t+1] = "\n" t[#t+1] = "iconDestination:SetInfo('" t[#t+1] = table.concat(attributes, "; ") t[#t+1] = "', " t[#t+1] = "attributes." t[#t+1] = table.concat(attributesSplit, ", attributes.") t[#t+1] = ")" local funcstr = table.concat(t) InheritAllFunc = assert(loadstring(funcstr)) end InheritAllFunc(iconDestination, iconSource) end local function SetInfo_GenerateFunction(signature, isInternal) local originalSignature = signature signature = signature:gsub(" ", "") local t = {} -- taking a page from DogTag's book on compiling functions -- Declare all upvalues for UVSetID, UVSet in ipairs(TMW.Classes.IconDataProcessor.SIUVs) do t[#t+1] = "local " t[#t+1] = UVSet.variables t[#t+1] = " = " for referenceID, reference in ipairs(UVSet) do t[#t+1] = "TMW.Classes.IconDataProcessor.SIUVs[" t[#t+1] = UVSetID t[#t+1] = "][" t[#t+1] = referenceID t[#t+1] = "]" t[#t+1] = ", " end t[#t] = nil -- remove the final ", " (if there were any references) or the " = " (if there weren't) t[#t+1] = "\n" end t[#t+1] = "\n" t[#t+1] = "\n" t[#t+1] = "return function(icon, " t[#t+1] = originalSignature:trim(" ,;"):gsub(" ", " "):gsub(";", ",") t[#t+1] = ")" t[#t+1] = "\n\n" t[#t+1] = [[ local attributes, EventHandlersSet = icon.attributes, icon.EventHandlersSet local doFireIconUpdated ]] while #signature > 0 do local match for _, Processor in ipairs(TMW.Classes.IconDataProcessor.instances) do match = signature:match("^(" .. Processor.attributesStringNoSpaces .. ")$") -- The attribute string is the only one in the signature or signature:match("^(" .. Processor.attributesStringNoSpaces .. ";)") -- The attribute string is the first one in the signature or signature:match("(;" .. Processor.attributesStringNoSpaces .. ")$") -- The attribute string is the last one in the signature or signature:match(";(" .. Processor.attributesStringNoSpaces .. ";)") -- The attribute string is in the middle of the signature if match then t[#t+1] = "local Processor = " t[#t+1] = Processor.name t[#t+1] = "\n" -- Process any hooks that should go before the main function segment Processor:CompileFunctionHooks(t, "pre") Processor:CompileFunctionSegment(t) -- Process any hooks that should go after the main function segment Processor:CompileFunctionHooks(t, "post") t[#t+1] = "\n\n" signature = signature:gsub(match, "", 1) break end end if not match then error(("Couldn't find a signature match for the beginning of signature %q from %q"):format(signature, originalSignature), 4) end end if isInternal then t[#t+1] = [[ return doFireIconUpdated end -- "return function(icon, ...)" ]] else t[#t+1] = [[ if doFireIconUpdated then TMW:Fire("TMW_ICON_UPDATED", icon) end end -- "return function(icon, ...)" ]] end local funcstr = table.concat(t) if TMW.debug then funcstr = TMW.debug.enumLines(funcstr) TMW.debug.SetInfoFuncsToFuncStrs[tostring(isInternal) .. originalSignature] = funcstr end local func = assert(loadstring(funcstr, "SetInfo " .. originalSignature))() return func end local SetInfoFuncs = setmetatable({}, { __index = function(self, signature) -- Check and see if we already made a function for this signature, just with different spacing. local signature_no_spaces = signature:gsub(" ", "") if rawget(self, signature_no_spaces) then local func = self[signature_no_spaces] -- If there was a function, cache it for the original signature also so that we don't go through this lookup process every time. self[signature] = func return func end local func = SetInfo_GenerateFunction(signature, nil) self[signature] = func self[signature:gsub(" ", "")] = func return func end}) --- Sets attributes of an icon. -- -- The attributes passed to this function will be processed by a [[api/icon-data-processor/api-documentation/|IconDataProcessor]] (and possibly one or more [[api/icon-data-processor-hook/api-documentation/|IconDataProcessorHook]]) and interested [[api/icon-module/api-documentation/|IconModule]]s will be notified of any changes to the attributes. -- @name Icon:SetInfo -- @paramsig signature, ... -- @param signature [string] A semicolon-delimited string of attribute strings as passed to the constructor of a [[api/icon-data-processor/api-documentation/|IconDataProcessor]]. -- @param ... [...] Any number of params that will match up one-for-one with the signature passed in. -- @usage icon:SetInfo("texture", "Interface\\AddOns\\TellMeWhen\\Textures\\Disabled") -- -- -- From IconTypes/IconType_wpnenchant: -- icon:SetInfo("state; start, duration; spell", -- STATE_ABSENT, -- 0, 0, -- nil -- ) -- -- -- From IconTypes/IconType_reactive: -- icon:SetInfo("state; texture; start, duration; charges, maxCharges, chargeStart, chargeDur; stack, stackText; spell", -- STATE_USABLE, -- GetSpellTexture(iName), -- start, duration, -- charges, maxCharges, chargeStart, chargeDur -- stack, stack, -- iName -- ) function Icon.SetInfo(icon, signature, ...) SetInfoFuncs[signature](icon, ...) end local SetInfoInternalFuncs = setmetatable({}, { __index = function(self, signature) -- Check and see if we already made a function for this signature, just with different spacing. local signature_no_spaces = signature:gsub(" ", "") if rawget(self, signature_no_spaces) then local func = self[signature_no_spaces] -- If there was a function, cache it for the original signature also so that we don't go through this lookup process every time. self[signature] = func return func end local func = SetInfo_GenerateFunction(signature, true) self[signature] = func self[signature:gsub(" ", "")] = func return func end}) --- icon:SetInfo_INTERNAL() is a slightly modified version of icon:SetInfo() that doesn't fire TMW_ICON_UPDATED at the end. -- It must only be called from within SetInfo (inside IconDataProcessorHooks). -- SetInfo will fire TMW_ICON_UPDATED at the end (and only once, isntead of multiple times), so SetInfo_INTERNAL won't fire it at all to prevent excessive firings. -- -- When in doubt, don't use this method - use a regular icon:SetInfo() call instead. -- @name Icon:SetInfo_INTERNAL -- @paramsig signature, ... -- @see Icon:SetInfo() -- @returns [boolean] If true, and if SetInfo_INTERNAL is being called from within the body of an [[api/icon-data-processor-hook/api-documentation/|IconDataProcessorHook]], {{{doFireIconUpdated}}} (local variable within the {{{icon:SetInfo()}}} method) should be set to true. -- @usage -- An example from Components/Core/IconDataProcessors/IconDataProcessor_Unit_DogTag/Unit_DogTag.lua: -- Hook:RegisterCompileFunctionSegmentHook("post", function(Processor, t) -- t[#t+1] = [[ -- local dogTagUnit -- -- if icon.typeData.unitType == "unitid" then -- dogTagUnit = unit -- if not DogTag.IsLegitimateUnit[dogTagUnit] then -- dogTagUnit = dogTagUnit and TMW_UNITS:TestUnit(dogTagUnit) -- if not DogTag.IsLegitimateUnit[dogTagUnit] then -- dogTagUnit = "player" -- end -- end -- else -- dogTagUnit = "player" -- end -- -- if attributes.dogTagUnit ~= dogTagUnit then -- doFireIconUpdated = icon:SetInfo_INTERNAL("dogTagUnit", dogTagUnit) or doFireIconUpdated -- end -- --]] -- end) function Icon.SetInfo_INTERNAL(icon, signature, ...) SetInfoInternalFuncs[signature](icon, ...) end -- [INTERNAL] (no documentation needed) function Icon:ClearSetInfoFunctionCache() self:AssertSelfIsClass() wipe(SetInfoFuncs) wipe(SetInfoInternalFuncs) InheritAllFunc = nil end
#!/usr/bin/env luajit -- ./cycsub_r.lua FILE local afile = ... local dat = io.open(afile, "rb"):read("*a") local key = "\x3c\x7c\x33\x5e\x0a\x71\x0d\x5b" local function cycsub_dec(buffer, key) local j = #buffer local out = "" local checksum = 0 local keyIndex = 0 while j >= 1 do local roundKey = bit.band(checksum + key:byte(keyIndex + 1), 0xFF) local bt = buffer:byte(j) bt = bit.band(bt - roundKey, 0xFF) out = string.char(bt) .. out checksum = bit.band(checksum + bt, 0xFF) keyIndex = (keyIndex + 1) % #key j = j - 1 end return out end for i = 0, #dat - 1 do print("----") print(i) print("----") print(cycsub_dec(dat:sub(1, #dat - i), key)) end io.flush()
-- file created: 2010-03-16 local F = far.Flags local dialog = require "far2.dialog" local Cfg, M = ... local Guid1 = win.Uuid("05d16094-0735-426c-a421-62dae2db6b1a") local function ExecuteDialog (aData, aMsgTitle) local D = dialog.NewDialog() local offset = 5 + math.max(M.mBtnHighTextColor:len(), M.mBtnSelHighTextColor:len()) + 10 D._ = {"DI_DOUBLEBOX", 3, 1,62,12, 0, 0, 0, 0, aMsgTitle} D.lab = {"DI_TEXT", 5, 2, 0, 0, 0, 0, 0, 0, M.mMaxHistorySizes} D.lab = {"DI_TEXT", 6, 3, 0, 0, 0, 0, 0, 0, M.mSizeCmd} D.iSizeCmd = {"DI_FIXEDIT", 20, 3,24, 0, 0, 0, 0, 0, ""} D.lab = {"DI_TEXT", 6, 4, 0, 0, 0, 0, 0, 0, M.mSizeView} D.iSizeView = {"DI_FIXEDIT", 20, 4,24, 0, 0, 0, 0, 0, ""} D.lab = {"DI_TEXT", 6, 5, 0, 0, 0, 0, 0, 0, M.mSizeFold} D.iSizeFold = {"DI_FIXEDIT", 20, 5,24, 0, 0, 0, 0, 0, ""} D.lab = {"DI_TEXT", 34,2, 0, 0, 0, 0, 0, 0, M.mWinProperties} D.bDynResize = {"DI_CHECKBOX", 35,3, 0, 0, 0, 0, 0, 0, M.mDynResize} D.bAutoCenter = {"DI_CHECKBOX", 35,4, 0, 0, 0, 0, 0, 0, M.mAutoCenter} D.sep = {"DI_TEXT", -1, 7, 0, 0, 0, 0, 0, {DIF_BOXCOLOR=1,DIF_SEPARATOR=1,DIF_CENTERTEXT=1}, M.mSepColors} D.btnHighTextColor = {"DI_BUTTON", 5, 8, 0, 0, 0, 0, 0, "DIF_BTNNOCLOSE", M.mBtnHighTextColor} D.labHighTextColor = {"DI_TEXT", offset, 8, 0, 0, 0, 0, 0, 0, M.mTextSample} D.btnSelHighTextColor = {"DI_BUTTON", 5, 9, 0, 0, 0, 0, 0, "DIF_BTNNOCLOSE", M.mBtnSelHighTextColor} D.labSelHighTextColor = {"DI_TEXT", offset, 9, 0, 0, 0, 0, 0, 0, M.mTextSample} D.sep = {"DI_TEXT", 0,10, 0, 0, 0, 0, 0, {DIF_BOXCOLOR=1,DIF_SEPARATOR=1}, ""} D.btnOk = {"DI_BUTTON", 0,11, 0, 0, 0, 0, 0, {DIF_CENTERGROUP=1, DIF_DEFAULTBUTTON=1}, M.mOk} D.btnCancel = {"DI_BUTTON", 0,11, 0, 0, 0, 0, 0, "DIF_CENTERGROUP", M.mCancel} ------------------------------------------------------------------------------ dialog.LoadData(D, aData) local hColor0 = aData.HighTextColor or 0x3A local hColor1 = aData.SelHighTextColor or 0x0A local function DlgProc (hDlg, msg, param1, param2) if msg == F.DN_BTNCLICK then if param1 == D.btnHighTextColor.id then local c = far.ColorDialog(hColor0) if c then hColor0 = c; hDlg:send(F.DM_REDRAW); end elseif param1 == D.btnSelHighTextColor.id then local c = far.ColorDialog(hColor1) if c then hColor1 = c; hDlg:send(F.DM_REDRAW); end end elseif msg == F.DN_CTLCOLORDLGITEM then if param1 == D.labHighTextColor.id then param2[1] = hColor0; return param2; end if param1 == D.labSelHighTextColor.id then param2[1] = hColor1; return param2; end end end local ret = far.Dialog (Guid1,-1,-1,66,14,"PluginConfig",D,nil,DlgProc) if ret == D.btnOk.id then dialog.SaveData(D, aData) aData.iSizeCmd = tonumber(D.iSizeCmd.Data) aData.iSizeView = tonumber(D.iSizeView.Data) aData.iSizeFold = tonumber(D.iSizeFold.Data) aData.HighTextColor = hColor0 aData.SelHighTextColor = hColor1 return true end end return ExecuteDialog(Cfg, M.mPluginTitle .. ": " .. M.mSettings)
_=loadfile and loadfile("TQAE.lua"){ refreshStates=true, debug = { onAction=true, http=false, UIEevent=true }, --offline = true, copas = true, --readOnly=true, } --%%name="API Verifier" --%%type="com.fibaro.binarySwitch" local fmt = string.format local EM = hc3_emulator.EM local function callAPI(host,path,args) -- GET/icons... local method,call = path:match("(.-)(/.*)") local base = fmt("http://%s/api",host) return EM.HC3Request(method,call,args,{base=base}) end if EM.cfg.offline then EM.create.globalVariable{name="A",value=""} end local GETcalls = { "GET/devices", "GET/devices/1", "GET/globalVariables", "GET/globalVariables/A", -- 200 "GET/globalVariables/XYZ", --404 "GET/energy/devices", "GET/alarms/v1/devices", "GET/alarms/v1/partitions", "GET/customEvents", "GET/panels/location", "GET/settings/location", "GET/settings/info", "GET/debugMessages", "GET/home", "GET/icons", "GET/iosDevices", "GET/notificationCenter", "GET/profiles", "GET/profiles/1", "GET/refreshStates", "GET/rooms", "GET/rooms/219", "GET/scenes", "GET/scenes/10", "GET/sections", "GET/sections/219", "GET/users", "GET/users/2", "GET/weather", } function QuickApp:onInit() self:debug(self.name, self.id) local hc3 = "192.168.1.57" -- local host1 = "192.168.1.183:8976" local host1 = EM.IPAddress..":8976" self:debug("Collecting API responses from HC3...") local ref = {} -- Collect ref responses from HC3 for _,call in ipairs(GETcalls) do local res,code,h = callAPI(hc3,call) ref[#ref+1]={res=res,code=code,header=h} end self:debug("Running verification with TQAE (intentional errors will log...)") for i,call in ipairs(GETcalls) do local res,code,h = callAPI(host1,call) if code==ref[i].code then self:trace(fmt("OK - %s (%s)",call,code)) if type(res)~=type(ref[i].res) then self:warning(fmt("Result mismatch %s (%s/%s)",call,type(res),type(ref[i].res))) end else self:warning(fmt("%s/%s - %s",code,ref[i].code,call)) end end end
QBCore.Functions.CreateUseableItem("fitbit", function(source, item) local Player = QBCore.Functions.GetPlayer(source) TriggerClientEvent('qb-fitbit:use', source) end) RegisterServerEvent('qb-fitbit:server:setValue') AddEventHandler('qb-fitbit:server:setValue', function(type, value) local src = source local ply = QBCore.Functions.GetPlayer(src) local fitbitData = {} if type == "thirst" then local currentMeta = ply.PlayerData.metadata["fitbit"] fitbitData = { thirst = value, food = currentMeta.food } elseif type == "food" then local currentMeta = ply.PlayerData.metadata["fitbit"] fitbitData = { thirst = currentMeta.thirst, food = value } end ply.Functions.SetMetaData('fitbit', fitbitData) end) QBCore.Functions.CreateCallback('qb-fitbit:server:HasFitbit', function(source, cb) local Ply = QBCore.Functions.GetPlayer(source) local Fitbit = Ply.Functions.GetItemByName("fitbit") if Fitbit ~= nil then cb(true) else cb(false) end end)
local ffi = require('ffi') local header = [[ typedef unsigned int mx_uint; typedef float mx_float; typedef void *PredictorHandle; typedef void *NDListHandle; const char* MXGetLastError(); int MXPredCreate(const char* symbol_json_str, const void* param_bytes, int param_size, int dev_type, int dev_id, mx_uint num_input_nodes, const char** input_keys, const mx_uint* input_shape_indptr, const mx_uint* input_shape_data, PredictorHandle* out); int MXPredCreatePartialOut(const char* symbol_json_str, const void* param_bytes, int param_size, int dev_type, int dev_id, mx_uint num_input_nodes, const char** input_keys, const mx_uint* input_shape_indptr, const mx_uint* input_shape_data, mx_uint num_output_nodes, const char** output_keys, PredictorHandle* out); int MXPredCreateMultiThread(const char* symbol_json_str, const void* param_bytes, int param_size, int dev_type, int dev_id, mx_uint num_input_nodes, const char** input_keys, const mx_uint* input_shape_indptr, const mx_uint* input_shape_data, int num_threads, PredictorHandle* out); int MXPredReshape(mx_uint num_input_nodes, const char** input_keys, const mx_uint* input_shape_indptr, const mx_uint* input_shape_data, PredictorHandle handle, PredictorHandle* out); int MXPredGetOutputShape(PredictorHandle handle, mx_uint index, mx_uint** shape_data, mx_uint* shape_ndim); int MXPredSetInput(PredictorHandle handle, const char* key, const mx_float* data, mx_uint size); int MXPredForward(PredictorHandle handle); int MXPredPartialForward(PredictorHandle handle, int step, int* step_left); int MXPredGetOutput(PredictorHandle handle, mx_uint index, mx_float* data, mx_uint size); int MXPredFree(PredictorHandle handle); int MXNDListCreate(const char* nd_file_bytes, int nd_file_size, NDListHandle *out, mx_uint* out_length); int MXNDListGet(NDListHandle handle, mx_uint index, const char** out_key, const mx_float** out_data, const mx_uint** out_shape, mx_uint* out_ndim); int MXNDListFree(NDListHandle handle); ]] ffi.cdef(header) print('start load libmxnet') local lib if ffi.os == 'Windows' then lib = ffi.load('libmxnet.dll') else lib = ffi.load('libmxnet.so') end print('finish load libmxnet') return lib
local S = farming.intllib --[[ -- place cocoa local function place_cocoa(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if placer and itemstack and def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack, pt) end -- check if pointing at jungletree if under.name ~= "hades_trees:jungletree" or minetest.get_node(pt.above).name ~= "air" then return end -- is player planting crop? local name = placer and placer:get_player_name() or "" -- check for protection if minetest.is_protected(pt.above, name) then return end -- add the node and remove 1 item from the itemstack minetest.set_node(pt.above, {name = plantname}) minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) if placer and not farming.is_creative(placer:get_player_name()) then itemstack:take_item() -- check for refill if itemstack:get_count() == 0 then minetest.after(0.20, farming.refill_plant, placer, "hades_extrafarming:cocoa_beans", placer:get_wield_index() ) end end return itemstack end -- cocoa seed minetest.register_node("hades_extrafarming:seed_cocoa", { description = S("Cocoa Seed"), tiles = {"farming_cocoa_seed.png"}, inventory_image = "farming_cocoa_seed.png", wield_image = "farming_cocoa_seed.png", drawtype = "signlike", groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2}, paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, selection_box = farming.select, on_place = function(itemstack, placer, pointed_thing) return place_cocoa(itemstack, placer, pointed_thing, "hades_extrafarming:cocoa_1") end, }) minetest.register_craft({ type = "shapeless", output = "hades_extrafarming:seed_cocoa", recipe = {"group:food_cocoa"} }) -- cocoa beans minetest.register_craftitem("hades_extrafarming:cocoa_beans", { description = S("Cocoa Beans"), inventory_image = "farming_cocoa_beans.png", groups = {food_cocoa = 1, flammable = 2}, }) minetest.register_craft( { output = "dye:brown 2", recipe = {{"hades_extrafarming:cocoa_beans"}} }) --]] -- chocolate cookie minetest.register_craftitem("hades_extrafarming:cookie", { description = S("Cookie"), inventory_image = "farming_cookie.png", groups = {food = 2, eatable = 2}, on_use = minetest.item_eat(2) }) minetest.register_craft( { output = "hades_extrafarming:cookie 8", recipe = { {"group:food_wheat", "group:food_cocoa", "group:food_wheat" } } }) -- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial) minetest.register_craftitem("hades_extrafarming:chocolate_dark", { description = S("Bar of Dark Chocolate"), inventory_image = "farming_chocolate_dark.png", groups = {food = 2, eatable = 3}, on_use = minetest.item_eat(3) }) minetest.register_craft( { output = "hades_extrafarming:chocolate_dark", recipe = { {"group:food_cocoa", "group:food_cocoa", "group:food_cocoa"} } }) -- chocolate block minetest.register_node("hades_extrafarming:chocolate_block", { description = S("Chocolate Block"), tiles = {"farming_chocolate_block.png"}, is_ground_content = false, groups = {cracky = 2, oddly_breakable_by_hand = 2}, sounds = hades_sounds.node_sound_stone_defaults() }) minetest.register_craft({ output = "hades_extrafarming:chocolate_block", recipe = { {"hades_extrafarming:chocolate_dark", "hades_extrafarming:chocolate_dark", "hades_extrafarming:chocolate_dark"}, {"hades_extrafarming:chocolate_dark", "hades_extrafarming:chocolate_dark", "hades_extrafarming:chocolate_dark"}, {"hades_extrafarming:chocolate_dark", "hades_extrafarming:chocolate_dark", "hades_extrafarming:chocolate_dark"} } }) minetest.register_craft({ output = "hades_extrafarming:chocolate_dark 9", recipe = {{"hades_extrafarming:chocolate_block"}} }) --[[ -- cocoa definition local def = { drawtype = "plantlike", tiles = {"farming_cocoa_1.png"}, paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, drop = {}, groups = { snappy = 3, flammable = 2, plant = 1, growing = 1, not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1 }, sounds = hades_sounds.node_sound_leaves_defaults(), growth_check = function(pos, node_name) if minetest.find_node_near(pos, 1, {"hades_trees:jungletree"}) then return false -- can grow end return true -- cannot grow end } -- stage 1 minetest.register_node("hades_extrafarming:cocoa_1", table.copy(def)) -- stage 2 def.tiles = {"farming_cocoa_2.png"} minetest.register_node("hades_extrafarming:cocoa_2", table.copy(def)) -- stage3 def.tiles = {"farming_cocoa_3.png"} def.drop = { items = { {items = {"hades_extrafarming:cocoa_beans 1"}, rarity = 1} } } minetest.register_node("hades_extrafarming:cocoa_3", table.copy(def)) -- stage 4 (final) def.tiles = {"farming_cocoa_4.png"} def.groups.growing = nil def.growth_check = nil def.drop = { items = { {items = {"hades_extrafarming:cocoa_beans 2"}, rarity = 1}, {items = {"hades_extrafarming:cocoa_beans 1"}, rarity = 2}, {items = {"hades_extrafarming:cocoa_beans 1"}, rarity = 4} } } minetest.register_node("hades_extrafarming:cocoa_4", table.copy(def)) -- add to registered_plants farming.registered_plants["hades_extrafarming:cocoa_beans"] = { crop = "hades_extrafarming:cocoa", seed = "hades_extrafarming:seed_cocoa", minlight = farming.min_light, maxlight = farming.max_light, steps = 4 } -- add random cocoa pods to jungle tree's minetest.register_on_generated(function(minp, maxp) if maxp.y < 0 then return end local pos, dir local cocoa = minetest.find_nodes_in_area(minp, maxp, "default:jungletree") for n = 1, #cocoa do pos = cocoa[n] if minetest.find_node_near(pos, 1, {"default:jungleleaves", "moretrees:jungletree_leaves_green"}) then dir = math.random(1, 80) if dir == 1 then pos.x = pos.x + 1 elseif dir == 2 then pos.x = pos.x - 1 elseif dir == 3 then pos.z = pos.z + 1 elseif dir == 4 then pos.z = pos.z -1 end if dir < 5 and minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 12 then --print ("Cocoa Pod added at " .. minetest.pos_to_string(pos)) minetest.swap_node(pos, { name = "hades_extrafarming:cocoa_" .. tostring(math.random(4)) }) end end end end) --]]
-- -- A manifest of all the game's assets -- manifest = { scripts = { ['main.lua'] = { path = "code/main.lua" }, ['BitmapText.lua'] = { path = "code/ui/BitmapText.lua" }, ['PrintTable.lua'] = { path = "code/PrintTable.lua" }, ['Panel.lua'] = { path = "code/ui/Panel.lua" }, ['Tween.lua'] = { path = "code/Tween.lua" }, ['Util.lua'] = { path = "code/Util.lua" }, ['DefaultFontDef.lua'] = { path = "code/font/DefaultFontDef.lua" }, ['Dependencies.lua'] = { path = "code/Dependencies.lua" }, ['Tween.lua'] = { path = "code/Tween.lua" }, ['ModalButton.lua'] = { path = "code/ui/ModalButton.lua" }, ['LabelValue.lua'] = { path = "code/ui/LabelValue.lua" }, ['TrackBar.lua'] = { path = "code/ui/TrackBar.lua" }, ['Textbox.lua'] = { path = "code/Textbox.lua" }, -- Let's include the stuff for parsing the conversations ['HigherOrder.lua'] = { path = "parse/HigherOrder.lua" }, ['ParseCore.lua'] = { path = "parse/ParseCore.lua" }, ['TextboxClip.lua'] = { path = "code/TextboxClip.lua" }, ['Rect.lua'] = { path = "code/ui/Rect.lua" }, ['TypedText.lua'] = { path = "code/ui/TypedText.lua" }, ['TypedSequence.lua'] = { path = "code/ui/TypedSequence.lua" }, -- This movr M of a MVC but here it is in the UI folder ['PlayController.lua'] = { path = "code/ui/PlayController.lua" }, ['TextControlStack.lua'] = { path = "code/ui/TextControlStack.lua" }, ['TagColor.lua'] = { path = "code/discourse/tag/TagColor.lua" }, ['TagPause.lua'] = { path = "code/discourse/tag/TagPause.lua" }, ['TagSpeed.lua'] = { path = "code/discourse/tag/TagSpeed.lua" }, ['TagScript.lua'] = { path = "code/discourse/tag/TagScript.lua" }, ['TagDB.lua'] = { path = "code/TagDB.lua" }, ['DiscourseEventManager.lua'] = { path = "code/discourse/DiscourseEventManager.lua" } }, textures = { ['gradient_panel.png'] = { path = "art/gradient_panel.png", }, ['continue_caret.png'] = { path = "art/continue_caret.png", }, ['play.png'] = { path = "play.png", scale = "pixelart" }, ['stop.png'] = { path = "stop.png", scale = "pixelart" }, ['play_on.png'] = { path = "play_on.png", scale = "pixelart" }, ['stop_on.png'] = { path = "stop_on.png", scale = "pixelart" }, ['groove.png'] = { path = "better_groove.png", scale = "pixelart" }, ['track.png'] = { path = "track_2.png", scale = "pixelart" }, ['default_font.png'] = { path = "art/font/default_font.png", scale = "pixelart" }, ['indicator.png'] = { path = "indicator.png", scale = "pixelart" }, ['time_box.png'] = { path = "time_box.png", scale = "pixelart" }, ['event.png'] = { path = "event.png", scale = "pixelart" }, }, ['fonts'] = { ["default"] = { path = "art/junction.ttf", }, }, ['sounds'] = { } }
-- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. jit.on() local util = setmetatable(DLib.Util or {}, {__index = util}) DLib.util = util DLib.Util = util local DLib = DLib local vgui = vgui local type = luatype local ipairs = ipairs local IsValid = IsValid local LVector = DLib.LVector local Vector = Vector local Angle = Angle if CLIENT then concommand.Add('dlib_gui_openurl', function(_, _, args) return gui.OpenURL(table.concat(args, '%20')) end) end --[[ @doc @fname DLib.VCreate @args string panelName, Panel parent @desc !g:vgui.Create but does not create panel when parent is not present @enddesc @returns Panel: created panel ]] function DLib.VCreate(pnlName, pnlParent) if not IsValid(pnlParent) then DLib.Message(debug.traceback('Attempt to create ' .. pnlName .. ' without valid parent!', 2)) return end return vgui.Create(pnlName, pnlParent) end --[[ @doc @fname DLib.Util.Clone @args any variable @desc creates better copy of variable. can clone tables better than !g:table.Copy **NOT RECURSION SAFE** **will attempt to throw an error when encounters a recursion** @enddesc @returns any: clone ]] function util.copy(var) if type(var) == 'table' then local output = {} for k, v in pairs(var) do if k == var or v == var then error('Confused by recursion') end output[util.Copy(k)] = util.Copy(v) end return output end if type(var) == 'Angle' then return Angle(var.p, var.y, var.r) end if type(var) == 'Vector' then return Vector(var) end if type(var) == 'LVector' then return LVector(var) end return var end util.clone = util.copy util.Clone = util.copy util.Copy = util.copy --[[ @doc @fname DLib.Util.VectorRand @alias DLib.Util.RandomVector @args number x, number y, number z @desc calls math.Rand(-component, component) for each component @enddesc @returns Vector ]] function util.randomVector(mx, my, mz) return Vector(math.Rand(-mx, mx), math.Rand(-my, my), math.Rand(-mz, mz)) end util.RandomVector = util.randomVector util.VectorRand = util.randomVector --[[ @doc @fname DLib.Util.ComposeEnums @args table input, vararg ...numbers @desc :bor()'s numbers in `input` and :bor()'s numbers in vararg towards newly created value @enddesc @returns number ]] function util.composeEnums(input, ...) local num = 0 if type(input) == 'table' then for k, v in ipairs(input) do num = num:bor(v) end else num = input end return num:bor(...) end util.ComposeEnums = util.composeEnums --[[ @doc @fname DLib.Util.ValidateSteamID @args string steamid @returns boolean: whenever string provided is regular steamid (STEAM_0) ]] function util.ValidateSteamID(input) if not input then return false end return input:match('STEAM_0:[0-1]:[0-9]+$') ~= nil end --[[ @doc @fname DLib.Util.SteamLink @args string steamid @desc accepts steamid and steamid64 @enddesc @returns string ]] function util.SteamLink(steamid) if util.ValidateSteamID(steamid) then return 'https://steamcommunity.com/profiles/' .. util.SteamIDTo64(steamid) .. '/' else return 'https://steamcommunity.com/profiles/' .. steamid .. '/' end end --[[ @doc @fname DLib.Util.CreateSharedConvar @args string cvarname, string cvardef, string description @desc quick way to workaround [this](https://github.com/Facepunch/garrysmod-issues/issues/3323) adds `FCVAR_REPLICATED, FCVAR_ARCHIVE, FCVAR_NOTIFY` flags serverside and only `FCVAR_REPLICATED` clientside @enddesc @returns ConVar ]] function util.CreateSharedConvar(cvarname, cvarvalue, description) if CLIENT then return CreateConVar(cvarname, cvarvalue, {FCVAR_REPLICATED}, description) else return CreateConVar(cvarname, cvarvalue, {FCVAR_REPLICATED, FCVAR_ARCHIVE, FCVAR_NOTIFY}, description) end end -- Replace PrintTable with something better local rawtype = rawtype local table = table local error = error local pcall = pcall local debug = debug local strict = false local RECURSION_COLOR = Color(195, 222, 69) local TOO_DEEP_COLOR = Color(196, 158, 91) local EQUALS_COLOR = Color(169, 117, 222) local TABLE_TOKEN_COLOR = Color(197, 104, 111) local COMMENTARY_COLOR = Color(143, 165, 46) DLib._OldPrintTable = DLib._OldPrintTable or PrintTable local wellknown, prints local unmap = {} for i = 0, 16 do unmap[string.char(i)] = '\\x' .. string.format('%.2X', i) end local function getValueString(typeIn, valueIn) if typeIn == 'string' then return DLib.DEFAULT_TEXT_COLOR, '"' .. valueIn:gsub('"', '\\"'):gsub('\t', '\\t'):gsub('\n', '\\n'):gsub('.', function(str) return unmap[str] or str end) .. '"' end return DLib.GetPrettyPrint(valueIn, typeIn) end function util.PrintableString(valueIn) return valueIn:gsub('"', '\\"'):gsub('\t', '\\t'):gsub('\n', '\\n'):gsub('.', function(str) return unmap[str] or str end), nil end local comparableTypes = {} local function InternalPrintLoop(tableIn, level, recursionCheck) if prints > 100000 then error('I dont want to print more. Probably hit a recursion.') end if strict then if wellknown[tableIn] then MsgC(RECURSION_COLOR, ' [well known/recursion] ') return false end else if wellknown[tableIn] and wellknown[tableIn] > 6 then MsgC(RECURSION_COLOR, ' [well known] ') return false end if recursionCheck and recursionCheck[tableIn] then MsgC(RECURSION_COLOR, ' [recursion] ') return false end end if level > 10 then MsgC(TOO_DEEP_COLOR, ' [too deep] ') return false end local keys = {} for k in pairs(tableIn) do table.insert(keys, k) end table.sort(keys, function(a, b) local ta, tb = type(a), type(b) local cmp = false local token = ta .. '-' .. tb if comparableTypes[token] == nil then comparableTypes[token] = pcall(function() cmp = a < b end) elseif comparableTypes[token] then cmp = a < b end return cmp end) wellknown[tableIn] = (wellknown[tableIn] or 0) + 1 local hitAnything = false for i, key in ipairs(keys) do prints = prints + 1 if not hitAnything then MsgC('\n') hitAnything = true end local ktp = type(key) MsgC(string.rep(' ', level * 4), TABLE_TOKEN_COLOR, '[') MsgC(getValueString(ktp, key)) MsgC(TABLE_TOKEN_COLOR, ']', EQUALS_COLOR, ' = ') local value = tableIn[key] if type(value) == 'table' then MsgC(TABLE_TOKEN_COLOR, '{') local useSpaces = InternalPrintLoop(value, level + 1, strict and '' or recursionCheck or {}) if useSpaces then MsgC(TABLE_TOKEN_COLOR, string.rep(' ', level * 4), '},\n') else MsgC(TABLE_TOKEN_COLOR, '},\n') end else local tp = type(value) MsgC(getValueString(tp, value)) MsgC(TABLE_TOKEN_COLOR, ',\n') end end if not hitAnything then MsgC(COMMENTARY_COLOR, ' --[[ empty ]] ') end return hitAnything end --[[ @doc @fname PrintTable @replaces @args table value @desc pretty prints a table. attempts to avoid recursion. @enddesc ]] function _G.PrintTable(tableIn) assert(rawtype(tableIn) == 'table', 'Input must be a table!') wellknown = {} prints = 0 strict = false MsgC(TABLE_TOKEN_COLOR, '{') InternalPrintLoop(tableIn, 1) MsgC(TABLE_TOKEN_COLOR, '}\n') end util.PrintTable = _G.PrintTable --[[ @doc @fname PrintTableStrict @args table value @desc pretty prints a table. strictly avoids any meaning of recursion. @enddesc ]] function _G.PrintTableStrict(tableIn) assert(rawtype(tableIn) == 'table', 'Input must be a table!') wellknown = {} prints = 0 strict = true MsgC(TABLE_TOKEN_COLOR, '{') InternalPrintLoop(tableIn, 1) MsgC(TABLE_TOKEN_COLOR, '}\n') end util.PrintTableStrict = _G.PrintTableStrict local files = file.Find('scripts/weapons/*.txt', 'GAME') local wepdata = {} for i, mfile in ipairs(files) do local parsed = util.KeyValuesToTable(file.Read('scripts/weapons/' .. mfile, 'GAME')) if parsed then wepdata[mfile:sub(1, -5)] = parsed end end if CLIENT then for wepclass, data in pairs(wepdata) do if data.texturedata then if data.texturedata.weapon and data.texturedata.weapon.file then data.texturedata.weapon.material = Material(data.texturedata.weapon.file) end if data.texturedata.weapon_s and data.texturedata.weapon_s.file then data.texturedata.weapon_s.material = Material(data.texturedata.weapon_s.file) end if data.texturedata.ammo and data.texturedata.ammo.file then data.texturedata.ammo.material = Material(data.texturedata.ammo.file) end if data.texturedata.ammo2 and data.texturedata.ammo2.file then data.texturedata.ammo2.material = Material(data.texturedata.ammo2.file) end end end end --[[ @doc @fname DLib.Util.GetWeaponScript @args Weapon weaponIn @returns table: or nil, if no script present ]] function DLib.Util.GetWeaponScript(weaponIn) if isstring(weaponIn) then return wepdata[weaponIn] elseif type(weaponIn) == 'Weapon' then return wepdata[weaponIn:GetClass()] else error('Invalid weapon provided: ' .. type(weaponIn)) end end --[[ @doc @fname printflags @args number flags, number minimumDecimals = 0 @returns string: formatted ]] function util.printflags(flagsIn, mnum) assert(type(flagsIn) == 'number', 'flagsIn must be a number') mnum = mnum or 0 local format = '' if flagsIn < 0 then flagsIn = flagsIn + 0xFFFFFFFF end flagsIn = flagsIn:floor() while flagsIn > 0 do local div = flagsIn % 2 flagsIn = (flagsIn - div) / 2 format = div .. format end if #format < mnum then format = string.rep('0', mnum - #format) .. format end print(format) return format end util.printbits = DLib.printflags do local sub = string.sub local byte = string.byte local char = string.char local band = bit.band local lshift = bit.lshift local rshift = bit.rshift local assert = assert local concat = table.concat local f4, f3, f2, f1 = 63, lshift(63, 6), lshift(63, 12), lshift(63, 18) local jit_status = jit.status local jit_off = jit.off local jit_on = jit.on local lookup = string.Split('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/', '') local rlookup = {[61] = 0} for i, char2 in ipairs(lookup) do rlookup[byte(char2)] = i - 1 end -- just for lulz Lua implementation -- This is very slow function util.Base64Encode(strIn, splitter) assert(isstring(strIn), 'Input is not a string! typeof ' .. strIn) splitter = splitter or 18 local lines = {} local parts = 0 local i2 = 1 local str = '' local j = jit_status() jit_off() for i = 1, #strIn, 3 do local a, b, c = byte(strIn, i, i + 3) if b == nil then local int = lshift(a, 16) str = str .. lookup[rshift(band(int, f1), 18) + 1] .. lookup[rshift(band(int, f2), 12) + 1] .. '==' elseif c == nil then local int = lshift(b, 8) + lshift(a, 16) str = str .. lookup[rshift(band(int, f1), 18) + 1] .. lookup[rshift(band(int, f2), 12) + 1] .. lookup[rshift(band(int, f3), 6) + 1] .. '=' else local int = c + lshift(b, 8) + lshift(a, 16) str = str .. lookup[rshift(band(int, f1), 18) + 1] .. lookup[rshift(band(int, f2), 12) + 1] .. lookup[rshift(band(int, f3), 6) + 1] .. lookup[band(int, f4) + 1] end parts = parts + 1 if parts >= splitter then lines[i2] = str i2 = i2 + 1 str = '' parts = 0 end end if str ~= '' then lines[i2] = str end if j then jit_on() end return concat(lines, '\n') end local iA, iB, iC = 0xFF0000, 0xFF00, 0xFF local gsub = string.gsub function util.Base64Decode(strIn) local buffer = {} local str = '' local size = 0 local point = 1 local bi = 1 strIn = gsub(strIn, '\n', '') local len = #strIn assert((len % 4) == 0, 'Unexpected end of base64 input') local j = jit_status() jit_off() while point <= len do local a, b, c, d = byte(strIn, point, point + 4) point = point + 4 local int = lshift(rlookup[a], 18) + lshift(rlookup[b], 12) + lshift(rlookup[c], 6) + rlookup[d] local a1, b1, c1 = rshift(band(int, iA), 16), rshift(band(int, iB), 8), band(int, iC) if c == 61 then -- xx== str = str .. char(a1) elseif d == 61 then -- xxx= str = str .. char(a1, b1) else -- xxxx str = str .. char(a1, b1, c1) end size = size + 1 if size > 200 then size = 0 buffer[bi] = str str = '' bi = bi + 1 end end if str ~= '' then buffer[bi] = str end if j then jit_on() end return concat(buffer, '') end end
GAMESTAGE_BASEPLACE = 1 GAMESTAGE_BUILD = 2 GAMESTAGE_PLAY = 3 DAC.DefaultGameStage = GAMESTAGE_BASEPLACE DAC:RegisterGameStage(GAMESTAGE_BASEPLACE, { name = "SETUP", showOnHud = true, pvp = false, nextStage = nil, color = Color(0, 130, 255) }) DAC:RegisterGameStage(GAMESTAGE_BUILD, { name = "BUILD", showOnHud = true, pvp = false, allowBuilding = true, nextStage = GAMESTAGE_PLAY, duration = GetConVar("dac_build_time"):GetInt(), color = Color(0, 255, 0) }) DAC:RegisterGameStage(GAMESTAGE_PLAY, { name = "MATCH", showOnHud = true, pvp = true, nextStage = nil, color = Color(251, 255, 0) })
format_version = "1.0" -- Note that changing this file requires a Reason/Recon restart -- Max 40 chars long_name = "Noise Synth" -- Max 20 chars medium_name = "Noise Synth" -- Max 10 chars short_name = "NoiseSynth" product_id = "org.porternet.noisesynth" manufacturer = "meromorph" version_number = "1.1.0b5" device_type = "instrument" supports_patches = true default_patch = "/Public/Default.repatch" accepts_notes = true auto_create_track = true auto_create_note_lane = true supports_performance_automation = true device_height_ru = 2 automation_highlight_color = {r = 60, g = 255, b = 2}
local menori = require 'menori' local application = menori.Application local ml = menori.ml local vec3 = ml.vec3 local quat = ml.quat local love_logo = menori.ImageLoader.load('example_assets/love_logo.png') -- Creating a node for drawing an object. local SpriteNode = menori.Node:extend('SpriteNode') function SpriteNode:init(x, y, sx, sy, speed, ox, oy) -- Calling the parent's constructor. SpriteNode.super.init(self) -- Creating a sprite object from an image. self.sprite = menori.SpriteLoader.from_image(love_logo) self.sprite:set_pivot(0.5, 0.5) self.x = x self.y = y self.sx = sx self.sy = sy self.angle = 0 self.speed = speed end function SpriteNode:render() love.graphics.push() -- Node contains two matrices. -- Local matrix is transformations of the current node. -- World matrix is the sum of transformations of the parent nodes. -- to_temp_transform_object converts a matrix to LOVE Transform object. love.graphics.replaceTransform(self.world_matrix:to_temp_transform_object()) -- Draw a sprite. self.sprite:draw() love.graphics.pop() end function SpriteNode:update() self.angle = self.angle + self.speed self:set_position(self.x, self.y, 0) self:set_rotation(quat.from_angle_axis(math.rad(self.angle), vec3.unit_z)) self:set_scale(self.sx, self.sy, 1) end local PointLight = menori.UniformList:extend('PointLight') function PointLight:init(x, y, z, r, g, b) PointLight.super.init(self) self:set('position', {x, y, z}) self:set('constant', 1.0) self:set('linear', 0.3) self:set('quadratic', 0.032) self:set('ambient', {r, g, b}) self:set('diffuse', {r, g, b}) self:set('specular', {r, g, b}) end -- Inherit from the scene class and create new scene. local NewScene = menori.Scene:extend('NewScene') function NewScene:init() -- Calling the parent's constructor. NewScene.super.init(self) local shader_code = love.filesystem.read('example_assets/lighting.glsl') local shader_lighting = love.graphics.newShader(menori.utils.shader_preprocess(shader_code)) -- An example of creating a mesh. local vx = 1 local vz = 1 local vertices = { {-vx, 0,-vz, 0, 0, 0, 1, 0 }, {-vx, 0, vz, 0, 1, 0, 1, 0 }, { vx, 0,-vz, 1, 0, 0, 1, 0 }, { vx, 0, vz, 1, 1, 0, 1, 0 } } local indices = menori.Mesh.generate_indices(#vertices) -- default mesh format POS3|TEX2|NOR3 local model_instance = menori.Mesh.from_primitive(vertices, { indices = indices, mode = 'triangles', texture = love_logo, }) -- Now you can use an model instance for every new node. local quadmesh1 = menori.ModelNode(model_instance, shader_lighting) local quadmesh2 = menori.ModelNode(model_instance, shader_lighting) quadmesh1:set_position(5, 0.1,-2) quadmesh2:set_position(2, 0.1, 2) -- Initializing the perspective camera and environment. local aspect = menori.Application.w/menori.Application.h self.camera_3d = menori.PerspectiveCamera(35, aspect, 0.5, 1024) self.environment_3d = menori.Environment(self.camera_3d) self.camera_2d = menori.Camera() self.environment_2d = menori.Environment(self.camera_2d) self.environment_3d:add_light('point_lights', PointLight(-2, 1,-1, 0.8, 0.2, 0.1)) self.environment_3d:add_light('point_lights', PointLight( 2, 1,-1, 0.1, 0.6, 0.9)) -- Creating and attaching nodes to each other. local sprite_node = SpriteNode(200, 200, 0.5, 0.5, 2) self.child1 = sprite_node:attach(SpriteNode(128, 128, 0.5, 0.5, 1)) -- Load the scene from gltf format, get a table of nodes and scenes contained in the file. local gltf = menori.glTFLoader.load('example_assets/players_room_model/', 'scene') local model_node_tree = menori.ModelNodeTree(gltf, shader_lighting) -- Create a root node and add the loaded scene to it. self.root_node_3d = menori.Node() self.root_node_3d:attach(model_node_tree) self.root_node_3d:attach(quadmesh1) self.root_node_3d:attach(quadmesh2) self.root_node_2d = menori.Node() self.root_node_2d:attach(sprite_node) -- Camera rotation angle. self.angle = 0 end -- Turn on the depth buffer, clear the canvases and set the color. local renderstates = { depth = true } function NewScene:render() love.graphics.clear(0.15, 0.1, 0.1) love.graphics.setDepthMode('less', true) -- Recursively draw all nodes in root_node. self:render_nodes(self.root_node_3d, self.environment_3d, renderstates) love.graphics.setDepthMode() self:render_nodes(self.root_node_2d, self.environment_2d, renderstates) love.graphics.setColor(1, 0, 0, 1) local v = self.child1:get_world_position() love.graphics.rectangle('fill', v.x - 5, v.y - 5, 10, 10) local r = self.child1:get_world_rotation() local p = r * vec3(1, 0, 0) * 100 love.graphics.rectangle('fill', 200 + p.x - 5, 200 + p.y - 5, 10, 10) love.graphics.setColor(1, 1, 1, 1) end function NewScene:update_camera() -- Rotating the camera around the model. self.angle = self.angle + 0.2 local q = quat.from_euler_angles(0, math.rad(self.angle), math.rad(-45)) local v = vec3(0, 0, 12) self.camera_3d.eye = q * v self.camera_3d:update_view_matrix() local uniform_list = self.environment_3d.uniform_list uniform_list:set_vector('view_position', self.camera_3d.eye) end function NewScene:update() self:update_camera() -- Recursively update all nodes in root_node. self:update_nodes(self.root_node_3d, self.environment_3d) self:update_nodes(self.root_node_2d, self.environment_2d) end function love.load() local w, h = 960, 480 application:resize_viewport(w*1.5, h*1.5, {filter = 'linear', msaa = 4}) application:add_scene('new_scene', NewScene()) application:set_scene('new_scene') end function love.draw() application:render() end function love.update(dt) application:update(dt) end
AttackStyleName = FlyRound Data = { howToBreakFormation = StraightAndScatter, axisRotation = 15, maxAxisRotation = 15, circleSegmentAngle = 45, angleVariation = 0.2, circleHeight = -300, distanceFromTarget = 1200, distanceVariation = 0.1, percentChanceOfCutting = 5, minSegmentsToCut = 1, maxSegmentsToCut = 3, RandomActions = { { Type = PickNewTarget, Weighting = 1, }, { Type = NoAction, Weighting = 9, }, }, BeingAttackedActions = {}, FiringActions = {}, }
object_draft_schematic_genetic_engineering_combiner_use_capsule = object_draft_schematic_genetic_engineering_shared_combiner_use_capsule:new { } ObjectTemplates:addTemplate(object_draft_schematic_genetic_engineering_combiner_use_capsule, "object/draft_schematic/genetic_engineering/combiner_use_capsule.iff")
-- Tests for pollard_rho.lua local rho = require 'pollard_rho' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end run('Pollard\'s rho factorization', function() local n = 8051 local function f(x) return (x^2+1)%n end assert(rho(n, f) == 97) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
-- FS.lua -- David Skrundz -- -- FS.forEachFile("lua", function(name) print(name) end) -- FS.deleteAll() -- FS.cleanup() -- data = FS.read(file) -- FS.write(file, data) FS = {} function FS.forEachFile(extension, callback) local files = file.list() for name, _ in pairs(files) do if stringHasSuffix(name, extension) then callback(name) end end end function FS.deleteAll() local files = file.list() for name, _ in pairs(files) do file.remove(name) end end function FS.cleanup() FS.forEachFile(".lua", function(name) if name == "init.lua" then return end file.remove(name) end) file.remove("init.lc") end function FS.read(fileName) if file.open(fileName, "r") then local str = file.read() file.close() return str end return nil end function FS.write(fileName, data) if file.open(fileName, "w+") then file.write(data) file.close() end end function stringHasSuffix(self, suffix) return suffix == '' or self:sub(-suffix:len()) == suffix end
Notify("START") p=require("podman") p({ NAME = "sys_dns", URL = "coredns", TAG = "1.8.3", CPUS = "3", MEM = "512m", })
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local CTasklist = require "game.template.task" local _M = CTasklist:extends() _M.class = "role.main_tasklist" _M.push_name = "main_tasklist" _M.changed_name_in_role = "main_tasklist" return _M
BasicEnemyGun = Entity:extend() function BasicEnemyGun:new(obj, offsetX, recoil) self.offsetX = offsetX self.obj = obj self.x = self.obj.x + self.obj.w/2 + self.offsetX self.y = self.obj.y + self.obj.h/2 self.tweener = Timer.new() self.recoil = recoil self.originalPos = { x = self.obj.x + self.obj.w/2 + self.offsetX, y = self.obj.y + self.obj.h/2} self.recoilPos = {x = self.obj.x + self.obj.w/2 + self.recoil, y = self.obj.y + self.obj.h/2 } end function BasicEnemyGun:update(dt) self.x = self.obj.x + self.obj.w/2 + self.offsetX self.y = self.obj.y + self.obj.h/2 self.originalPos = { x = self.obj.x + self.obj.w/2 + self.offsetX, y = self.obj.y + self.obj.h/2} self.recoilPos = {x = self.obj.x + self.obj.w/2 + self.recoil, y = self.obj.y + self.obj.h/2 } self.tweener:update(dt) end function BasicEnemyGun:inning(targetPos) self.tweener:tween(0.1, self, {x = targetPos.x, y = targetPos.y}, "out-quad", function() self:outing() end) end function BasicEnemyGun:outing() self.tweener:tween(0.1, self, {x = self.originalPos.x, y = self.originalPos.y}, "out-quad") end function BasicEnemyGun:shoot() self:inning(self.recoilPos) local bulletSpeed = 0 if self.originalPos.x < self.recoilPos.x then bulletSpeed = -300 else bulletSpeed = 300 end table.insert(objects.bullets, Bullet(self.x, self.y, 0, bulletSpeed, 50, "enemy", "basic")) end function BasicEnemyGun:draw() love.graphics.setColor(hex.rgb("ffffff")) love.graphics.draw(images.spriteSheet, images.enemy.basicGun, self.x, self.y, 0, 1, 1, 16, 16) end
RegisterNetEvent("caue-racing:recieveCreateData") AddEventHandler("caue-racing:recieveCreateData", function(pRaceName, pRaceType, pRaceThumbnail, pCheckpoints) local src = source local aliases = exports["caue-base"]:getChar(src, "aliases") local distanceMap = 0.0 for i, v in ipairs(pCheckpoints) do if i == #pCheckpoints and pRaceType == "Lap" then distanceMap = #(vector3(v["pos"]["x"],v["pos"]["y"],v["pos"]["z"]) - vector3(pCheckpoints[1]["pos"]["x"],pCheckpoints[1]["pos"]["y"],pCheckpoints[1]["pos"]["z"])) + distanceMap elseif i ~= #pCheckpoints then distanceMap = #(vector3(v["pos"]["x"],v["pos"]["y"],v["pos"]["z"]) - vector3(pCheckpoints[i+1]["pos"]["x"],pCheckpoints[i+1]["pos"]["y"],pCheckpoints[i+1]["pos"]["z"])) + distanceMap end end distanceMap = math.ceil(distanceMap) local insertId = MySQL.insert.await([[ INSERT INTO racing_races (name, creator, distance, type, thumbnail, checkpoints) VALUES (?, ?, ?, ?, ?, ?) ]], { pRaceName, aliases, distanceMap, pRaceType, pRaceThumbnail, json.encode(pCheckpoints) }) if not insertId or insertId < 1 then return end formatRace({ id = insertId, name = pRaceName, creator = aliases, distance = distanceMap, type = pRaceType, thumbnail = pRaceThumbnail, checkpoints = pCheckpoints, fastest_time = 0, fastest_name = "N/A", races = 0, }) TriggerClientEvent("caue-racing:addedRace", -1, {}, Races) TriggerClientEvent("DoLongHudText", src, "Race " .. pRaceName .. " created!") end) RPC.register("caue-racing:isRaceNameTaken", function(src, pRaceName) local result = MySQL.scalar.await([[ SELECT id FROM racing_races WHERE name = ? ]], { pRaceName }) if not result then return false end return true end)
#!/usr/bin/env gt --[[ Author: Sascha Steinbiss <ss34@sanger.ac.uk> Copyright (c) 2014 Genome Research Ltd Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ]] function usage() io.stderr:write(string.format("Usage: %s <GFF>\n" , arg[0])) os.exit(1) end if #arg < 1 then usage() end remove_codons_visitor = gt.custom_visitor_new() function remove_codons_visitor:visit_feature(fn) for node in fn:children() do if node:get_type() == "exon" or node:get_type() == "intron" or node:get_type() == "start_codon" or node:get_type() == "stop_codon" then fn:remove_leaf(node) end end return 0 end function join_first(fn) -- join intron with first CDS/exon, drop first intron if fn:get_strand() == '+' then local rng = nil for i in fn:children() do if i:get_type() == 'intron' then rng = i:get_range() fn:remove_leaf(i) break end end if rng then for c in fn:children() do if c:get_type() == 'CDS' then c:set_range(c:get_range():join(rng)) break end end for c in fn:children() do if c:get_type() == 'exon' then c:set_range(c:get_range():join(rng)) break end end end end if fn:get_strand() == '-' then local lintron, lcds, lexon = nil, nil, nil for i in fn:children() do if i:get_type() == 'intron' then lintron = i end end if lintron then for c in fn:children() do if c:get_type() == 'CDS' then lcds = c end end for c in fn:children() do if c:get_type() == 'exon' then lexon = c end end if lcds and lexon then lcds:set_range(lexon:get_range():join(lintron:get_range())) lexon:set_range(lexon:get_range():join(lintron:get_range())) fn:remove_leaf(lintron) end end end end function join_last(fn) -- join first intron with first CDS/exon, drop it afterwards if fn:get_strand() == '-' then rng = nil for i in fn:children() do if i:get_type() == 'intron' then rng = i:get_range() fn:remove_leaf(i) break end end if rng then for c in fn:children() do if c:get_type() == 'CDS' then c:set_range(c:get_range():join(rng)) break end end for c in fn:children() do if c:get_type() == 'exon' then c:set_range(c:get_range():join(rng)) break end end end end if fn:get_strand() == '+' then local lintron, lcds, lexon = nil, nil, nil for i in fn:children() do if i:get_type() == 'intron' then lintron = i end end if lintron then for c in fn:children() do if c:get_type() == 'CDS' then lcds = c end end for c in fn:children() do if c:get_type() == 'exon' then lexon = c end end if lcds and lexon then lcds:set_range(lexon:get_range():join(lintron:get_range())) lexon:set_range(lexon:get_range():join(lintron:get_range())) fn:remove_leaf(lintron) end end end end mark_partial_visitor = gt.custom_visitor_new() function mark_partial_visitor:visit_feature(fn) has_start, has_stop, has_intron = false, false, false if fn:get_type() == 'gene' then -- determine if gene is partial for fn2 in fn:children() do if fn2:get_type() == 'mRNA' then local nof_children = 0 for n in fn2:children() do nof_children = nof_children + 1 end local i = 1 for n in fn2:children() do if n:get_type() == 'start_codon' then has_start = true elseif n:get_type() == 'stop_codon' then has_stop = true elseif n:get_type() == 'intron' then has_intron = true end end -- set corresponding attributes if not has_start then fn:add_attribute("fiveEndPartial","true") if fn:get_strand() == "+" then fn:add_attribute("Start_range",".,.") elseif fn:get_strand() == "-" then fn:add_attribute("End_range",".,.") end end if not has_stop then fn:add_attribute("threeEndPartial","true") if fn:get_strand() == "-" then fn:add_attribute("Start_range",".,.") elseif fn:get_strand() == "+" then fn:add_attribute("End_range",".,.") end end end -- disable the leading/trailing intron joining for now if not has_start and has_intron then -- join_first(fn2) end if not has_stop and has_intron then -- join_last(fn2) end end end return 0 end -- setup generic visitor stream vis_stream = gt.custom_stream_new_unsorted() vis_stream.instream = gt.gff3_in_stream_new_sorted(arg[1]) vis_stream.mark_partial_visitor = mark_partial_visitor vis_stream.remove_codons_visitor = remove_codons_visitor function vis_stream:next_tree() local node = self.instream:next_tree() if node then node:accept(self.mark_partial_visitor) node:accept(self.remove_codons_visitor) end return node end out_stream = gt.gff3_out_stream_new(vis_stream) local gn = out_stream:next_tree() while (gn) do gn = out_stream:next_tree() end
local skynet = require "skynet" -- openmygateserver skynet.start(function() skynet.error("Server start") local gateserver = skynet.newservice("mygateserver") --启动的网关服务 skynet.call(gateserver, "lua", "open", { --需要给网关服务发送open消息,来启动监听 port = 8083, --监听的端口 maxclient = 2, --客户端最大连接数 nodelay = true, --是否延迟TCP }) skynet.error("gate server setup on", 8083) skynet.exit() end)
------------------------------------------------------------------------------------------- -- -- raylib [core] example - Color selection by mouse (collision detection) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- NUM_RECTANGLES = 21 -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)") local colors = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE } local colorsRecs = {} -- Rectangles array local selected = {} -- Fills colorsRecs data (for every rectangle) for i = 1, NUM_RECTANGLES do colorsRecs[i] = Rectangle() colorsRecs[i].x = 20 + 100*((i-1)%7) + 10*((i-1)%7) colorsRecs[i].y = 60 + 100*((i-1)//7) + 10*((i-1)//7) -- Using floor division: // colorsRecs[i].width = 100 colorsRecs[i].height = 100 selected[i] = false end local mousePoint = Vector2() SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- mousePoint = GetMousePosition() for i = 1, NUM_RECTANGLES do -- Iterate along all the rectangles if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) then colors[i].a = 120 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) then selected[i] = not selected[i] end else colors[i].a = 255 end end --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) for i = 1, NUM_RECTANGLES do -- Draw all rectangles DrawRectangleRec(colorsRecs[i], colors[i]) -- Draw four rectangles around selected rectangle if (selected[i]) then DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 100, 10, RAYWHITE) -- Square top rectangle DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 10, 100, RAYWHITE) -- Square left rectangle DrawRectangle(colorsRecs[i].x + 90, colorsRecs[i].y, 10, 100, RAYWHITE) -- Square right rectangle DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE) -- Square bottom rectangle end end EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------
-- draw text set_callback(function(draw_ctx) -- get a random color local color = math.random(0, 0xffffffff) -- zoom the font size based on frame local size = (get_frame() % 199)+1 local text = 'Awesome!' -- calculate size of text local w, h = draw_text_size(size, text) -- draw to the center of screen draw_ctx:draw_text(0-w/2, 0-h/2, size, text, color) end, ON.GUIFRAME)
--[[ module:ProgramNode author:DylanYang time:2021-02-12 21:44:28 ]] local CommandListNode = require("patterns.behavioral.interpreter.CommandListNode") local super = require("patterns.behavioral.interpreter.Node") local _M = Class("ProgramNode", super) local public = _M.public _M.cmdListNode = nil function public:Parse(context) context:SkipToken("program") self.cmdListNode = CommandListNode.new() self.cmdListNode:Parse(context) end function public:ToString() return string.format("[program %s]", self.cmdListNode:ToString()) end return _M
--- === cp.ui.Column === --- --- Represents an `AXColumn` `axuielement`. local axutils = require "cp.ui.axutils" local Element = require "cp.ui.Element" local Column = Element:subclass("cp.ui.Column") --- cp.ui.Column.matches(element) -> boolean --- Function --- Checks if the `axuielement` is a `Column`. --- --- Parameters: --- * element - The `axuielement` to check. --- --- Returns: --- * `true` if the element is a Column. function Column.static.matches(element) return Element.matches(element) and element:attributeValue("AXRole") == "AXColumn" end --- cp.ui.Column.index <cp.prop: number; read-only> --- Field --- The numeric index of this column in the overall container, with `0` being the first item. function Column.lazy.prop:index() return axutils.prop(self.UI, "AXIndex") end --- cp.ui.Column.selected <cp.prop: boolean> --- Field --- Indicates if the column is currently selected. May be set. function Column.lazy.prop:selected() return axutils.prop(self.UI, "AXSelected", true) end --- cp.ui.Column:rows() -> table of cp.ui.Row or nil --- Method --- Returns a `table` of [Row](cp.ui.Row.md)s contained in the Column. --- --- Returns: --- * The `table`, or `nil` if the column's UI is not available. function Column:rows() local ui = self:UI() if ui then local rowsUI = ui:attributeValue("AXRows") return self:parent():findRows(rowsUI) end end --- cp.ui.Column:visibleRows() -> table of cp.ui.Rows or nil --- Method --- Returns a `table` of [Row](cp.ui.Row.md)s which are currently visible on screen. --- --- Returns: --- * The `table`, or `nil` if the column's UI is not available. function Column:visibleRows() local ui = self:UI() if ui then local rowsUI = ui:attributeValue("AXVisibleRows") return self:parent():findRows(rowsUI) end end return Column
--- Parser for DAT syntax. Inherited from @{l2df.class.parser|l2df.class.BaseParser} class. -- @classmod l2df.class.parser.dat -- @author Abelidze -- @copyright Atom-TM 2019 -- @deprecated local core = l2df or require(((...):match('(.-)class.+$') or '') .. 'core') assert(type(core) == 'table' and core.version >= 1.0, 'DatParser works only with l2df v1.0 and higher') local helper = core.import 'helper' local BaseParser = core.import 'class.parser' local strsub = string.sub local strfind = string.find local strmatch = string.match local strformat = string.format local strjoin = table.concat local plural = helper.plural local DatParser = BaseParser:extend() DatParser.ARRAY_LBRACKET = '{' DatParser.ARRAY_RBRACKET = '}' DatParser.BLOCK_LBRACKET = '[' DatParser.BLOCK_RBRACKET = ']' DatParser.VALUE_END_PATTERN = '[;,%s]' --- Method for parsing dat formatted string. -- You can extend existing object by passing it as second parameter. -- @param string str String for parsing. -- @param[opt] table obj Object to extend. -- @return table function DatParser:parse(str, obj) assert(type(str) == 'string', 'Parameter "str" must be a string.') local result = obj or { } local key = nil local section = 'global' local len = #str local from = 1 local pos = 1 local to = 1 while section do to, pos, key = strfind(str, '%[%s*(%w+)%s*%]', pos) result[section] = self:parseBlock(strsub(str, from, (to or len + 1) - 1), result[section]) section = key from = (pos or 0) + 1 end return result end --- Method for dumping table to dat format. -- @param table data Table for dumping. -- @return string function DatParser:dump(data) assert(type(data) == 'table', 'Parameter "data" must be a table.') local result = self:dumpBlock(type(data.global) == 'table' and data.global or { }) for section, block in pairs(data) do if type(block) == 'table' and section ~= 'global' and section ~= 'private' then result = strformat('%s\n[%s]\n%s', result, section, self:dumpBlock(block)) end end return result end --- Method for dumping dat-file's block. -- @param table block Block for dumping. -- @param[opt] string tabs -- @return string function DatParser:dumpBlock(block, tabs) tabs = tabs or '' local result = '' for key, param in pairs(block) do local t = type(param) if t == 'table' then local size = #param if size > 0 and param[size] and type(param[size]) ~= 'table' then result = strformat('%s%s%s: { %s }\n', result, tabs, key, strjoin(param)) else result = strformat('%s%s%s: [\n%s]\n', result, tabs, key, self:dumpBlock(param, tabs .. "\t"), tabs) end elseif t ~= 'function' then result = strformat('%s%s%s: %s\n', result, tabs, key, self:dumpScalar(param)) end end return result end --- Method for parsing dat-file's section string. -- You can extend existing object by passing it as second parameter. -- @param string str String for parsing. -- @param[opt] table obj Object to extend. -- @return table function DatParser:parseBlock(str, obj) str = (str or '') .. ' ' local result = obj or { } local stack = { result } local is_array = { false } local head = 1 local param = nil local plural_param = nil local parent = nil local char = nil local from = 1 local pos = 1 local bpos = 1 local len = #str while pos < len do if is_array[head] then param = #stack[head] + 1 else bpos = pos from, pos, param = strfind(str, '([%w_]+)%s*:%s*', pos) if not param then break end param = tonumber(param) or param if head > 1 then bpos = strfind(str, self.BLOCK_RBRACKET, bpos) if bpos and bpos < from then head = head - 1 if is_array[head] then pos = bpos param = #stack[head] + 1 end end end end local value = { } local is_quoted = false while pos < len do pos = pos + 1 char = strsub(str, pos, pos) if char == self.BLOCK_LBRACKET then parent = stack[head] head = head + 1 is_array[head] = false if is_array[head - 1] then stack[head] = { } else stack[head] = parent[param] or { } end plural_param = plural(param) if parent[plural_param] then parent[plural_param][#parent[plural_param] + 1] = stack[head] elseif parent[param] then parent[plural_param] = { parent[param], stack[head] } parent[param] = nil else parent[param] = stack[head] end break elseif char == self.ARRAY_LBRACKET then parent = stack[head] head = head + 1 is_array[head] = true stack[head] = { } plural_param = plural(param) if parent[plural_param] then parent[plural_param][#parent[plural_param] + 1] = stack[head] elseif parent[param] then parent[plural_param] = { parent[param], stack[head] } parent[param] = nil else parent[param] = stack[head] end param = 1 elseif char == self.ARRAY_RBRACKET then if is_array[head] then if next(value) then stack[head][param] = self:parseScalar(strjoin(value)) end is_array[head] = false head = head - 1 end break elseif char == '\"' and not is_quoted then is_quoted = true elseif strmatch(char, self.VALUE_END_PATTERN) and not is_quoted or char == '\"' then if is_array[head] then if next(value) then stack[head][param] = self:parseScalar(strjoin(value)) param = param + 1 end else parent = stack[head] parent[param] = self:parseScalar(strjoin(value)) -- plural_param = plural(param) -- if parent[plural_param] then -- parent[plural_param][#parent[plural_param] + 1] = self:parseScalar(strjoin(value)) -- elseif parent[param] then -- parent[plural_param] = { parent[param], self:parseScalar(strjoin(value)) } -- parent[param] = nil -- else -- parent[param] = self:parseScalar(strjoin(value)) -- end break end value = { } else value[#value + 1] = char end end -- while end -- while true return result end return DatParser
local Constants = require(script.Parent.Parent.Parent.Constants) local Promise = require(script.Parent.Parent.Parent.Parent.Promise) local throttle = require(script.Parent.throttle) local cooldowns = {} local writeQueues = {} local function throttleCooldown(methodName, dataStore, key, ...) if cooldowns[dataStore] == nil then cooldowns[dataStore] = {} end if cooldowns[dataStore][key] ~= nil then cooldowns[dataStore][key]:await() end local ok, value = throttle(methodName, dataStore, key, ...) -- TODO: Do we need the cooldown if throttle fails? cooldowns[dataStore][key] = Promise.delay(Constants.WRITE_COOLDOWN):andThen(function() cooldowns[dataStore][key] = nil end) return ok, value end local function startWriteQueue(dataStore, key, initialWrite) local writeQueue = { initialWrite } writeQueues[dataStore][key] = writeQueue coroutine.wrap(function() while #writeQueue > 0 do local write = table.remove(writeQueue, 1) write.ok, write.value = throttleCooldown(write.methodName, dataStore, key, unpack(write.arguments)) write.resolved = true coroutine.resume(write.thread) end writeQueues[dataStore][key] = nil end)() end local function queueWrite(dataStore, key, write) if writeQueues[dataStore][key] == nil then startWriteQueue(dataStore, key, write) else table.insert(writeQueues[dataStore][key], write) end end local function throttleWrite(methodName, dataStore, key, ...) if writeQueues[dataStore] == nil then writeQueues[dataStore] = {} end local arguments = { ... } local write = { methodName = methodName, arguments = arguments, thread = coroutine.running(), resolved = false, } queueWrite(dataStore, key, write) if not write.resolved then coroutine.yield() end return write.ok, write.value end return throttleWrite
forest_mite = Creature:new { objectName = "@mob/creature_names:forest_mite", socialGroup = "mite", faction = "", level = 14, chanceHit = 0.3, damageMin = 160, damageMax = 170, baseXp = 714, baseHAM = 2000, baseHAMmax = 2400, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "meat_insect", meatAmount = 5, hideType = "hide_scaley", hideAmount = 4, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/bark_mite_hue.iff"}, hues = { 0, 1, 2, 3, 4, 5, 6, 7 }, controlDeviceTemplate = "object/intangible/pet/bark_mite_hue.iff", lootGroups = {}, weapons = {"creature_spit_small_yellow"}, conversationTemplate = "", attacks = { {"",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(forest_mite, "forest_mite")
local ADDON, Addon = ... local Util = Addon.Util local function eventHandlerSystem(self, event, msg) local ROLL_REGEX = RANDOM_ROLL_RESULT ROLL_REGEX = gsub(ROLL_REGEX, "%(", "%%(") ROLL_REGEX = gsub(ROLL_REGEX, "%-", "%%-") ROLL_REGEX = gsub(ROLL_REGEX, "%)", "%%)") ROLL_REGEX = gsub(ROLL_REGEX, "%%1%$s", "(.+)") ROLL_REGEX = gsub(ROLL_REGEX, "%%1%$s", "(.+)") ROLL_REGEX = gsub(ROLL_REGEX, "%%2%$d", "(%%d+)") ROLL_REGEX = gsub(ROLL_REGEX, "%%3%$d", "(%%d+)") ROLL_REGEX = gsub(ROLL_REGEX, "%%4%$d", "(%%d+)") local name, roll, minRoll, maxRoll = msg:match(ROLL_REGEX) roll, minRoll, maxRoll = tonumber(roll), tonumber(minRoll), tonumber(maxRoll) if name and roll and minRoll and maxRoll then Util.dbgprint (name .. " " .. roll .. " range: " .. minRoll .. " - " .. maxRoll); table.insert(self.rolls, HereticRoll:New(Util.CompleteUnitName(name), roll, maxRoll)) PlaySound(SOUNDKIT.UI_BONUS_LOOT_ROLL_START); PlaySound(SOUNDKIT.UI_BONUS_LOOT_ROLL_END); HereticRollCollectorFrame_Update(self) end end local function eventHandler(self, event, ...) if (event == "CHAT_MSG_SYSTEM") then eventHandlerSystem(self, event, ...) end end function HereticRollFrame_SetRoll(rollFrame, roll, showDropTarget) if not rollFrame then return end if not roll and not showDropTarget == true then rollFrame:Hide() return end rollFrame.roll = roll local nameText = _G[rollFrame:GetName() .. "Name"] local rollText = _G[rollFrame:GetName() .. "Roll"] local itemCountText = _G[rollFrame:GetName() .. "ItemCount"] local slotText = _G[rollFrame:GetName() .. "SlotText"] if roll then nameText:SetText(HereticRaidInfo:GetColoredPlayerName(roll.name)) nameText:Show() rollText:SetText(""..roll.roll) rollText:SetTextColor(roll:GetColor()) rollText:Show() local count = Addon:CountLootFor(roll.name) itemCountText:SetText(Util.formatLootCount(count)) itemCountText:Show() slotText:Hide() else rollText:Hide() nameText:Hide() itemCountText:Hide() slotText:Show() end rollFrame:Show() end function HereticRollCollectorFrame_Update(self, ...) local scrollBarName = self:GetName().."ScrollBar" local scrollBar = _G[scrollBarName] local numRolls = #self.rolls FauxScrollFrame_Update(scrollBar, numRolls, 8, 20, self:GetName() .. "RollFrame", 170, 190); local offset = FauxScrollFrame_GetOffset(scrollBar) if (Addon.lootOrder and Addon:lootOrder() == Addon.LOOT_ORDER_LOOT_RECEIVED_HIGHEST_ROLL) then table.sort(self.rolls, HereticRoll.CompareWithLootCount) else table.sort(self.rolls, HereticRoll.Compare) end for id=1,8 do local rollFrameName = self:GetName() .. "RollFrame" .. id local rollFrame = _G[rollFrameName] HereticRollFrame_SetRoll(rollFrame, self.rolls[id+offset]) end end function HereticRollCollectorFrame_Toggle(self) if self:IsVisible() then self:Hide() else HereticRollCollectorFrame_Update(self) self:Show() end end function HereticRollCollectorFrame_BeginRollCollection(self, entry) if (self.entry == entry) then return -- Don't start a new collection with the same item. end wipe(self.rolls) self.entry = entry HereticRollCollectorFrame_Update(self) end function HereticRollCollectorFrame_HereticOnDrop(self, button) if Util.table_contains(self.rolls, button.roll) then return end table.insert(self.rolls, button.roll) HereticRollCollectorFrame_Update(self) end function HereticRollCollectorFrame_OnLoad(self) self.rolls = {} self:RegisterForDrag("LeftButton"); self:SetScript("OnEvent", eventHandler); self:RegisterEvent("CHAT_MSG_SYSTEM"); HereticRollCollectorFrame_Update(self) self.Toggle = HereticRollCollectorFrame_Toggle HereticRollCollectorFrame.HereticOnDrop = HereticRollCollectorFrame_HereticOnDrop end function RollsScrollBar_Update(self) HereticRollCollectorFrame_Update(self:GetParent()) end function HereticRollCollectorFrame_OnUpdate(self, elapsed) end function HereticRollCollectorFrame_OnDragStart() HereticRollCollectorFrame:StartMoving(); end function HereticRollCollectorFrame_OnDragStop() HereticRollCollectorFrame:StopMovingOrSizing(); end function HereticRollFrame_OnDragStart(button) if (not button.roll or not Addon:CanModify()) then return end local cursorX, cursorY = GetCursorPosition(); local uiScale = UIParent:GetScale(); button:SetAlpha(.5); HereticRollDragFrame:SetParent(button:GetParent()); HereticRollDragFrame:SetPoint("CENTER", UIPARENT, "BOTTOMLEFT", cursorX / uiScale, cursorY / uiScale); HereticRollDragFrame:StartMoving(); HereticRollDragFrame:ClearAllPoints(); HereticRollFrame_SetRoll(HereticRollDragFrame, button.roll) if button.HereticOnDragStart then button:HereticOnDragStart(HereticRollDragFrame) end HereticRollDragFrame:Show() end function HereticRollFrame_OnDragStop(button) if not button.roll or not Addon:CanModify() then return end local dropFrame = HereticLootmasterFrame:GetItemAtCursor() local data = nil if dropFrame and dropFrame.HereticOnDrop then data = dropFrame:HereticOnDrop(button) end if button.HereticOnDragStop then button:HereticOnDragStop(HereticRollDragFrame, data) end button:SetAlpha(1.0); HereticRollDragFrame:StopMovingOrSizing(); HereticRollDragFrame:ClearAllPoints(); HereticRollDragFrame:Hide(); HereticRollDragFrame:SetUserPlaced(false); end function HereticRollFrame_OnClick(button) if button.HereticOnRightClick then button:HereticOnRightClick() end end ROLL_BACKDROP = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileEdge = true, tileSize = 8, edgeSize = 12, insets = { left = 1, right = 1, top = 1, bottom = 1 }, }; ROLL_BACKDROP_FONT_COLOR = CreateColor(0.0, 0.0, 0.0); ROLL_BACKDROP_BORDER_COLOR = CreateColor(0, 0, 0);
---@class CS.UnityEngine.JointDrive : CS.System.ValueType ---@field public positionSpring number ---@field public positionDamper number ---@field public maximumForce number ---@type CS.UnityEngine.JointDrive CS.UnityEngine.JointDrive = { } return CS.UnityEngine.JointDrive
local _ENV = mkmodule('plugins.fortplan') require('dfhack.buildings') function construct_building_from_params(building_type, x, y, z) local pos = xyz2pos(x, y, z) local bld, err = dfhack.buildings.constructBuilding{type=building_type, pos=pos} if err then error(err) end return bld end return _ENV
data:extend({ { type = "gun", name = "heli-flamethrower", icon = "__base__/graphics/icons/flamethrower.png", icon_size = 64, flags = {"hidden"}, subgroup = "gun", order = "a[basic-clips]-b[tank-machine-gun]-c[flamethrower-ammo]", attack_parameters = { type = "stream", ammo_category = "flamethrower", cooldown = 1, movement_slow_down_factor = 0.4, damage_modifier = settings.startup["heli-flamethrower-damage-modifier"].value, gun_barrel_length = 0.8, gun_center_shift = { 0, -1 }, range = 50, min_range = 3, cyclic_sound = { begin_sound = { { filename = "__base__/sound/fight/flamethrower-start.ogg", volume = 0.7 } }, middle_sound = { { filename = "__base__/sound/fight/flamethrower-mid.ogg", volume = 0.7 } }, end_sound = { { filename = "__base__/sound/fight/flamethrower-end.ogg", volume = 0.7 } } } }, stack_size = 1 } })
--[[ This module is invoked as part of the building of the monolith. It should be invoked as such: <lua-program> file1 file2 ... fileN It will write the processed lua code to standard output. The order is preserved. ]] local strings = require('strings') local tables = require('tables') local moduleTemplate = strings.template.compile[[ --- BEGIN:(%[module]) export.%[module] = (function () %[sourceCode] end)() --- END:(%[module]) ]] local args = {...} for i, modname in ipairs(args) do local f = assert(io.open(modname..'.lua')) local luaCode = f:read('*a') -- special case for debugger, because it should be lazy. if modname == 'debugger' then luaCode = strings.template.interpolate([[return function () %[sourceCode] end]], {sourceCode = luaCode}) end local output = moduleTemplate { module = modname; sourceCode = luaCode; } f:close() print(output) end
return require('packer').startup(function(use) -- Packer can manage itself use 'wbthomason/packer.nvim' -- a start screen of vim or nvim use 'mhinz/vim-startify' -- animatial statusline use 'windwp/windline.nvim' -- treesitter use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate' } -- which-key use 'folke/which-key.nvim' -- telescope use 'nvim-lua/popup.nvim' use 'nvim-lua/plenary.nvim' use { 'nvim-telescope/telescope.nvim', requires = { {'nvim-lua/plenary.nvim'} } } -- lspconfig use 'neovim/nvim-lspconfig' use 'williamboman/nvim-lsp-installer' -- rust-tools use 'simrat39/rust-tools.nvim' -- nvim-cmp use 'hrsh7th/cmp-nvim-lsp' use 'hrsh7th/cmp-buffer' use 'hrsh7th/cmp-path' use 'hrsh7th/cmp-cmdline' use 'hrsh7th/nvim-cmp' use 'hrsh7th/cmp-vsnip' -- vsnip use 'hrsh7th/vim-vsnip' use "rafamadriz/friendly-snippets" -- use 'nvim-autopairs' use "windwp/nvim-autopairs" -- nvim-tree use { 'kyazdani42/nvim-tree.lua', requires = 'kyazdani42/nvim-web-devicons', } -- bufferline use {'akinsho/bufferline.nvim', requires = 'kyazdani42/nvim-web-devicons'} -- surround use "blackCauldron7/surround.nvim" -- Comment use 'numToStr/Comment.nvim' -- nvim-coloizer use 'norcalli/nvim-colorizer.lua' -- gruvbox theme use {"ellisonleao/gruvbox.nvim", requires = {"rktjmp/lush.nvim"}} -- lua edit use 'euclidianAce/BetterLua.vim' use 'tjdevries/manillua.nvim' -- easy motion use 'easymotion/vim-easymotion' -- highlight word under your cursor use 'RRethy/vim-illuminate' -- youdao dictionary use 'ianva/vim-youdao-translater' -- markdown preview use {'iamcco/markdown-preview.nvim', run = 'cd app && yarn install', cmd = 'MarkdownPreview'} -- fish edit use 'dag/vim-fish' -- nix support use 'LnL7/vim-nix' end)
--[[ Divided Maze ]] ROT=require 'src.rot' function love.load() f =ROT.Display(80,24) dm=ROT.Map.DividedMaze:new(f:getWidth(), f:getHeight()) dm:create(calbak) end function love.draw() f:draw() end local update=false function love.update() if update then update=false dm:create(calbak) end end function calbak(x,y,val) f:write(val==1 and '#' or '.', x, y) end function love.keypressed(key) update=true end
-- Utility Table functions -- This Library is not for a bunch of for-loop wrapper functions. -- Either write your own for-loops or learn python instead -- @author Validark local Resources = require(game:GetService("ReplicatedStorage"):WaitForChild("Resources")) local Table = {} function Table.Move(a1, f, e, t, a2) -- Moves elements [f, e] from array a1 into a2 starting at index t -- Equivalent to Lua 5.3's table.move -- @param table a1 from which to draw elements from range -- @param number f starting index for range -- @param number e ending index for range -- @param number t starting index to move elements from a1 within [f, e] -- @param table a2 the second table to move these elements to -- @default a2 = a1 -- @returns a2 a2 = a2 or a1 t = t + e for i = e, f, -1 do t = t - 1 a2[t] = a1[i] end return a2 end function Table.Lock(t) -- Returns interface proxy which can read from table t but cannot modify it local ModuleName = getfenv(2).script.Name local Userdata = newproxy(true) local Metatable = getmetatable(Userdata) function Metatable:__index(Index) return t[Index] or Resources:LoadLibrary("Debug").Error("!%q does not exist in read-only table", ModuleName, Index) end function Metatable:__newindex(Index, Value) Resources:LoadLibrary("Debug").Error("!Cannot write %s to index [%q] of read-only table", ModuleName, Value, Index) end Metatable.__metatable = "[" .. ModuleName .. "] Requested metatable of read-only table is locked" return Userdata end return Table.Lock(Table)