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-- marks.nvim -- A better user experience for viewing and interacting with Vim marks. -- https://github.com/chentoast/marks.nvim local marks = require("marks") marks.setup {}
--[[ Copyright (c) 2009 Manuel König Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local object = {} object.id = "x_ray" object.thob = 27 object.research_category = "diagnosis" object.research_fallback = 39 object.name = _S.object.x_ray object.tooltip = _S.tooltip.objects.x_ray object.ticks = false object.build_preview_animation = 5076 object.default_strength = 12 object.crashed_animation = 3384 object.show_in_town_map = true local function copy_north_to_south(t) t.south = t.north return t end object.idle_animations = copy_north_to_south { north = 1988, } object.usage_animations = copy_north_to_south { north = { begin_use = { -- Patient walks into X-ray ["Standard Male Patient"] = 1964, ["Standard Female Patient"] = 2948, ["Slack Female Patient"] = 2948, ["Slack Male Patient"] = 5178, ["Elvis Patient"] = 5120, ["Chewbacca Patient"] = 5132, ["Invisible Patient"] = 614, ["Handyman"] = 3558, }, in_use = { -- Radiation ["Standard Male Patient"] = 1960, ["Standard Female Patient"] = 2952, ["Slack Female Patient"] = 2952, ["Slack Male Patient"] = 5174, ["Elvis Patient"] = 5128, ["Chewbacca Patient"] = 610, ["Invisible Patient"] = 5140, ["Handyman"] = 3562, }, finish_use = { -- Patient walks away ["Standard Male Patient"] = 1992, ["Standard Female Patient"] = 2956, ["Slack Female Patient"] = 2956, ["Slack Male Patient"] = 5182, ["Elvis Patient"] = 5124, ["Chewbacca Patient"] = 5136, -- or 5138? ["Invisible Patient"] = 618, ["Handyman"] = 3562, -- TODO: Another glitch in the original. This sprite is missing. }, }, } object.orientations = { north = { use_position = {1, -1}, render_attach_position = {-1, -1}, footprint = { {-2, -2}, {-1, -2}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1, only_passable = true}, {-2, 0}, {-1, 0}, {0, 0} } }, east = { use_position = {-1, 1}, render_attach_position = {-1, -1}, footprint = { {-2, -2}, {-1, -2}, {0, -2}, {-2, -1}, {-1, -1}, {0, -1}, {-1, 0}, {0, 0}, {-1, 1, only_passable = true} } }, } local anim_mgr = TheApp.animation_manager anim_mgr:setMarker(object.idle_animations.north, {-2, -2}) return object
local AddonName, AddonTable = ... AddonTable.skinning = { 783, -- Light Hide 2318, -- Light Leather 2319, -- Medium Leather 2934, -- Ruined Leather Scraps 4232, -- Medium Hide 4235, -- Heavy Hide 8154, -- Scorpid Scale 8165, -- Worn Dragonscale 8170, -- Rugged Leather 8171, -- Rugged Hide 15412, -- Green Dragonscale 15414, -- Red Dragonscale 15415, -- Blue Dragonscale 15416, -- Black Dragonscale 17012, -- Core Leather 15408, -- Heavy Scorpid Scale }
local skynet = require "skynet" local service_name = (...) local init = {} function init.init(code, ...) local start_func skynet.start = function(f) start_func = f end skynet.dispatch("lua", function() error("No dispatch function") end) local mainfunc = assert(load(code, service_name)) assert(skynet.pcall(mainfunc,...)) if start_func then start_func() end skynet.ret() end skynet.start(function() skynet.dispatch("lua", function(_,_,cmd,...) init[cmd](...) end) end)
--[[------------------------------------------------------------------------ test_zip.lua test code for luazip --]]------------------------------------------------------------------------ -- compatibility code for Lua version 5.0 providing 5.1 behavior if string.find (_VERSION, "Lua 5.0") and not package then if not LUA_PATH then LUA_PATH = os.getenv("LUA_PATH") or "./?.lua;" end require"compat-5.1" package.cpath = os.getenv("LUA_CPATH") or "./?.so;./?.dll;./?.dylib" end require('zip') function test_open () local zfile, err = zip.open('luazip.zip') assert(zfile, err) print("File list begin") for file in zfile:files() do print(file.filename) end print("File list ended OK!") print() print("Testing zfile:open") local f1, err = zfile:open('README') assert(f1, err) local f2, err = zfile:open('luazip.h') assert(f2, err) print("zfile:open OK!") print() print("Testing reading by number") local c = f1:read(1) while c ~= nil do io.write(c) c = f1:read(1) end print() print("OK") print() end function test_openfile () print("Testing the openfile magic") local d, err = zip.openfile('a/b/c/d.txt') assert(d, err) local e, err = zip.openfile('a/b/c/e.txt') assert(e == nil, err) local d2, err = zip.openfile('a2/b2/c2/d2.txt', "ext2") assert(d2, err) local e2, err = zip.openfile('a2/b2/c2/e2.txt', "ext2") assert(e2 == nil, err) local d3, err = zip.openfile('a3/b3/c3/d3.txt', {"ext2", "ext3"}) assert(d3, err) local e3, err = zip.openfile('a3/b3/c3/e3.txt', {"ext2", "ext3"}) assert(e3 == nil, err) print("Smooth magic!") print() end test_open() test_openfile()
-- Load required packages require 'nn' require 'optim' -- Initialise environment and state env = {} gridSize = 3 canvas = torch.Tensor(gridSize, gridSize):zero() -- Create network nbStates = gridSize * gridSize hiddenSize = 20 nbActions = 9 model = nn.Sequential() model:add(nn.Linear(nbStates, hiddenSize)) model:add(nn.ReLU()) model:add(nn.Linear(hiddenSize, hiddenSize)) model:add(nn.ReLU()) model:add(nn.Linear(hiddenSize, nbActions)) -- epsilon-greedy exploration: select action --[[ Helper function: Chooses a random value between the two boundaries.]] -- function randf(s, e) return (math.random(0, (e - s) * 9999) / 10000) + s; end -- return int to [x][y] coordinate -- [1 2 3 -- 4 5 6 -- 7 8 9 ] function coord(num) if ( num <= 3 ) then return {1, num} elseif ( num <= 6 ) then return {2, num-3} else return {3, num-6} end end -- Win Conditions function checkWinState(canvas, stone) -- horizontal for i = 1, 3 do if ( canvas[i][1] == stone and canvas[i][2] == stone and canvas[i][3] == stone ) then return true end end -- vertical for i = 1, 3 do if ( canvas[1][i] == stone and canvas[2][i] == stone and canvas[3][i] == stone ) then return true end end -- diagonal if ( canvas[1][1] == stone and canvas[2][2] == stone and canvas[3][3] == stone ) then return true end if ( canvas[1][3] == stone and canvas[2][2] == stone and canvas[3][1] == stone ) then return true end return false end function isMarkable(canvas, coord) if ( currentState[coord[1]][coord[2]] == 0 ) then return true end return false end -- User First currentState = canvas:clone() while ( true ) do action = math.random(1, nbActions) coordX = coord(action) if ( isMarkable(currentState, coordX) ) then break end end -- Update Enviroiment currentState[coordX[1]][coordX[2]] = -1 -- check state by User userWinCond = checkWinState(currentState, -1) function isAllMarked(canvas) for i= 1, 3 do for j = 1, 3 do if ( canvas[i][j] == 0 ) then return false end end end return true end -- observe reward reward = 0 winCount = 0 gameOver = false if ( userWinCond == true ) then reward = -1 gameOver = true elseif ( isAllMarked(currentState) ) then reward = 0.5 gameOver = true else -- Bot Later epsilon = 1 if (randf(0, 1) <= epsilon) then action = math.random(1, nbActions) else q = model:forward(currentState) _, index = torch.max(q, 1) action = index[1] end coordY = coord(action) if ( isMarkable(currentState, coordY) ) then -- Update Environment nextState = currentState:clone() nextState[coordY[1]][coordY[2]] = 1 botWinCond = checkWinState(currentState, -1) if ( botWindCod == true ) then reward = 1 winCount = winCount + 1 gameOver = true elseif ( isAllMarked(currentState) ) then reward = 0.5 gameOver = true end else reward = -10 gameOver= true end end -- Decay the epsilon by multiplying by 0.999, not allowing it to go below a certain threshold. epsilonMinimumValue = 0.001 if (epsilon > epsilonMinimumValue) then epsilon = epsilon * 0.999 end -- Initialise replay memory memory = {} -- save an experience to replay memory table.insert(memory, { inputState = currentState:view(-1), action = action, reward = reward, nextState = nextState:view(-1), gameOver = gameOver }); -- choose mini-batch of transitions batchSize = 10 memoryLength = #memory chosenBatchSize = math.min(batchSize, memoryLength) inputs = torch.Tensor(chosenBatchSize, nbStates):zero() targets = torch.Tensor(chosenBatchSize, nbActions):zero() i = 1 -- Choose a random memory experience to add to the batch. randomIndex = math.random(1, memoryLength) memoryInput = memory[randomIndex] -- Calculate Q-value if (memoryInput.gameOver) then target[memoryInput.action] = memoryInput.reward else discount = 0.9 -- discount factor -- Gives us Q_sa for all actions target = model:forward(memoryInput.inputState):clone() -- reward + discount(gamma) * max_a' Q(s',a') -- We are setting the Q-value for the action to r + γmax a’ Q(s’, a’). -- The rest stay the same to give an error of 0 for those outputs. -- the max q for the next state. nextStateMaxQ = torch.max(model:forward(memoryInput.nextState), 1)[1] target[memoryInput.action] = memoryInput.reward + discount * nextStateMaxQ end -- Update the inputs and targets. inputs[i] = memoryInput.inputState targets[i] = target -- Train the network which returns the error. criterion = nn.MSECriterion() sgdParams = { learningRate = 0.1, learningRateDecay = 1e-9, weightDecay = weightDecay, momentum = 0.9, dampening = 0, nesterov = true } loss = 0 x, gradParameters = model:getParameters() function feval(x_new) gradParameters:zero() local predictions = model:forward(inputs) local loss = criterion:forward(predictions, targets) local gradOutput = criterion:backward(predictions, targets) model:backward(inputs, gradOutput) return loss, gradParameters end _, fs = optim.sgd(feval, x, sgdParams) loss = loss + fs[1]
--[[ LuiExtended License: The MIT License (MIT) --]] -- Skill names & Tooltips localization -- Translation by: KiriX local strings = { ---------------------------------------------------------------- -- INNATE SKILLS ----------------------------------------------- ---------------------------------------------------------------- -- Mundus Stones SI_LUIE_SKILL_MUNDUS_BASIC_LADY = "Повышает ваши магическую и физическую сопротивляемости на |cFFFFFF2752|r.", SI_LUIE_SKILL_MUNDUS_BASIC_LOVER = "Повышает ваши магическую и физическую проникновение на |cFFFFFF2752|r.", SI_LUIE_SKILL_MUNDUS_BASIC_LORD = "Повышает ваш макс.запас Здоровья на |cFFFFFF2230|r.", SI_LUIE_SKILL_MUNDUS_BASIC_MAGE = "Повышает ваш макс.запас Магии на |cFFFFFF2028|r.", SI_LUIE_SKILL_MUNDUS_BASIC_TOWER = "Повышает ваш макс. Запас сил на |cFFFFFF2028|r.", SI_LUIE_SKILL_MUNDUS_BASIC_ATRONACH = "Повышает ваше восстановление Магии на |cFFFFFF238|r.", SI_LUIE_SKILL_MUNDUS_BASIC_SERPENT = "Повышает ваше восстановление Запаса сил на |cFFFFFF238|r.", SI_LUIE_SKILL_MUNDUS_BASIC_SHADOW = "Повышает ваш критический урон на |cFFFFFF9|r%.", SI_LUIE_SKILL_MUNDUS_BASIC_RITUAL = "Повышает наносимое вами исцеление на |cFFFFFF10|r%.", SI_LUIE_SKILL_MUNDUS_BASIC_THIEF = "Повышает ваш рейтинг критического удара Оружием и Заклинаниями на |cFFFFFF1533|r.", SI_LUIE_SKILL_MUNDUS_BASIC_WARRIOR = "Повышает ваш урон от Оружия на |cFFFFFF238|r.", SI_LUIE_SKILL_MUNDUS_BASIC_APPRENTICE = "Повышает ваш урон от Заклинаний на |cFFFFFF238|r.", SI_LUIE_SKILL_MUNDUS_BASIC_STEED = "Повышает вашу скорость передвижения на |cFFFFFF10|r% и восстановление Здоровья на |cFFFFFF238|r.", -- Player Innate SI_LUIE_SKILL_RECALL_PENALTY = "Штраф перемещения", SI_LUIE_SKILL_MOUNTED = "Верхом", SI_LUIE_SKILL_RESURRECTION_IMMUNITY = "Иммун воскрешения", SI_LUIE_SKILL_SOUL_GEM_RESURRECTION = "Воскрешение камнем душ", SI_LUIE_SKILL_STEALTH_STUN = "Стан из невидимости", SI_LUIE_SKILL_FALL_DAMAGE = "Урон от падения", SI_LUIE_SKILL_ABSORBING_SKYSHARD = "Поглощение небесного осколка", SI_LUIE_SKILL_RECEIVING_BOON = "Получение бонуса Мундуса", SI_LUIE_SKILL_MOUNT_SPRINT = "Галоп", SI_LUIE_SKILL_BLOCK_STUN = "Стан от блока", SI_LUIE_SKILL_AYLEID_WELL = "Айлейдский колодец", SI_LUIE_SKILL_AYLEID_WELL_TP = "Повышение здоровья на |cFFFFFF10|r% в течение |cFFFFFF10|r минут.", SI_LUIE_SKILL_AYLEID_WELL_FORTIFIED = "Усиленный Айлейдский колодец", SI_LUIE_SKILL_AYLEID_WELL_FORTIFIED_TP = "Повышение здоровья на |cFFFFFF10|r% в течение |cFFFFFF30|r минут.", SI_LUIE_SKILL_IMMOBILIZE_IMMUNITY_TP = "Immune to immobilization effects for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SNARE_IMMOBILIZE_IMMUNITY_TP = "Immune to snare and immobilization effects for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DODGE_FATIGUE_TP = "Consecutive roll dodging costs |cFFFFFF33|r% more Stamina per stack for the next |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_HIDDEN_TP = "Крадётесь и сокрыты от чужих глаз.\n\nРасходуется Запас сил при движении.", SI_LUIE_SKILL_INVISIBLE_TP = "Сокрыты от чужих глаз магией или окружающей средой.", SI_LUIE_SKILL_SPRINT_TP = "Спринт, скорость передвижения увеличена на |cFFFFFF40|r%.\n\nРасходуется Запас сил при движении.", SI_LUIE_SKILL_GALLOP_TP = "Галоп, скорость передвижения увеличена на |cFFFFFF30|r%.\n\nРасходуется Запас сил ездового животного при движении.", SI_LUIE_SKILL_BLOCK_TP = "Блокируется атака, получаемый урон снижен и действует иммунитет к оглушающим и отбрасывающим эффектам .", SI_LUIE_SKILL_RESURRECTION_IMMUNITY_TP = "Reviving. Immune to damage and all negative effects.", -- TODO: Translate SI_LUIE_SKILL_TAUNT_TP = "Спровоцирован. Этот противник фокусирует все атаки на вас.", SI_LUIE_SKILL_DISGUISE_TP = "Маскировка. Вы можете быть обнаружены часовыми или выполняя подозрительную деятельность.\n\nПолучение урона снимет вашу маскировку.", SI_LUIE_SKILL_BATTLE_SPIRIT_TP = "• Здоровье увеличено на |cFFFFFF5000|r\n• Получаемый урон, исцеление и щиты от урона уменьшены на |cFFFFFF50|r%\n• Дальность действия способностей действующих на расстоянии |cFFFFFF28|r метров и более увеличена на |cFFFFFF8|r", SI_LUIE_SKILL_RECALL_PENALTY_TP = "Вы недавно пользовались перемещением к дорожному святилищу и должно заплатить дополнительное золото, чтобы воспользоваться им вновь.", SI_LUIE_SKILL_BATTLEGROUND_DESERTER_TP = "You left a Battleground match early and cannot queue again or earn Alliance points from any PvP sources.", -- TODO: Translate ---------------------------------------------------------------- -- ITEM / CONSUMABLE TOOLTIPS ---------------------------------- ---------------------------------------------------------------- -- Glyphs SI_LUIE_SKILL_GLYPH_CRUSHING = "Crushing (Зачарование)", SI_LUIE_SKILL_GLYPH_DECREASE_HEALTH = "Снижение здоровья", SI_LUIE_SKILL_GLYPH_HARDENING = "Hardening (Зачарование)", SI_LUIE_SKILL_GLYPH_WEAKENING = "Weakening (Зачарование)", SI_LUIE_SKILL_GLYPH_WEAPON_DAMAGE = "Урон от оружия (Зачарование)", SI_LUIE_SKILL_GLYPH_HARDENING_TP = "Absorbing damage for |cFFFFFF7|r seconds.", SI_LUIE_SKILL_GLYPH_WEAKENING_TP = "Reduce Weapon and Spell Damage for |cFFFFFF5|r seconds.", SI_LUIE_SKILL_GLYPH_WEAPON_DAMAGE_TP = "Increase Weapon and Spell Damage for |cFFFFFF5|r seconds.", -- TODO: Translate this block -- Crafting Station Creation SI_LUIE_SKILL_CRAFTING_STATION_JEWELRY = "Настройка Ювелирной станции", SI_LUIE_SKILL_CRAFTING_STATION_BLACKSMITH = "Настройка Кузницы", SI_LUIE_SKILL_CRAFTING_STATION_CLOTHING = "Настройка Портняжного станка", SI_LUIE_SKILL_CRAFTING_STATION_WOODWORK = "Настройка Столярного верстака", -- Consumable / Food / Drink SI_LUIE_SKILL_POISON_STEALTH_DRAIN = "Яд скрытности", SI_LUIE_SKILL_POISON_CONSPICUOUS = "Яд обнаружения", SI_LUIE_SKILL_DRINK_INCREASE = "Повышение", SI_LUIE_SKILL_REMOVE_TOOLTIP_SCALED_LEVEL = "Сила эффектов зависит от вашего уровня.", -- Note this needs to be an exact match to the description in Crown Crate food/drink items for it to be correctly removed in each localization. SI_LUIE_SKILL_REMOVE_TOOLTIP_DOUBLE_BLOODY_MARA = "Если вы вампир, кровь, входящая в состав этого напитка, постепенно утоляет ваш голод.\nСила эффектов зависит от вашего уровня.", -- Must be exact match in each localization SI_LUIE_SKILL_REMOVE_TOOLTIP_HISSMIR = "Этот напиток также дает вам понимание того, какая рыба водится в различных водоемах, и наделяет особым вниманием к местам рыбной ловли поблизости.\nСила эффектов зависит от вашего уровня.", -- Must be exact match in each localization SI_LUIE_SKILL_ADD_TOOLTIP_HISSMIR = "\n\nЭтот напиток также дает вам понимание того, какая рыба водится в различных водоемах, и наделяет особым вниманием к местам рыбной ловли поблизости.", SI_LUIE_SKILL_ESO_PLUS_TP = "Увеличивает получаемые Опыт, Золото и Вдохновение на |cffffff10|r%. Увеличивает скорость исследования особенностей на |cffffff10|r%.", -- Collectible SI_LUIE_SKILL_COLLECTIBLE_MYSTERY_MEAT = "Mystery Meat", -- Experience SI_LUIE_SKILL_EXPERIENCE_HALF_HOUR_TP = "Увеличивает получаемый опыт на |cffffff<<1>>|r% в течение |cffffff30|r минут.", SI_LUIE_SKILL_EXPERIENCE_HOUR_TP = "Увеличивает получаемый опыт на |cffffff<<1>>|r% в течение |cffffff<<2>>|r <<2[часа/часов]>>.", SI_LUIE_SKILL_EXPERIENCE_PELINAL = "Увеличивает получаемые Очки Альянса и опыт, получаемый за убийство игроков на |cffffff100|r% в течение |cffffff<<1>>|r <<1[часа/часов]>>.", -- Misc SI_LUIE_SKILL_FILLET_FISH = "Чистка рыбы", SI_LUIE_SKILL_COUNTERFEIT_PARDON_EDICT = "Поддельный указ о помиловании", SI_LUIE_SKILL_LENIENCY_EDICT = "Указ о смягчении наказания", SI_LUIE_SKILL_GRAND_AMNESTY_EDICT = "Указ о большой амнистии", SI_LUIE_SKILL_REVELRY_PIE_TP = "Covered in pie! Delicious!.", -- TODO: Translate ---------------------------------------------------------------- -- EVENT TOOLTIPS ---------------------------------------------- ---------------------------------------------------------------- SI_LUIE_SKILL_EVENT_FREEZING = "Вы замерзаете и скорость вашего передвижения замедлена. Найдите костёр, чтобы согреться.", SI_LUIE_SKILL_EVENT_WARM = "Вы прижимаетесь к ближайшему костру, чтобы согреться. Время замерзания сокращается на |cffffff10|r секунд каждую |cffffff1|r секунду.", SI_LUIE_SKILL_EVENT_FESTIVAL_GROG = "You are feeling a bit... disoriented.", -- TODO: Translate SI_LUIE_SKILL_EVENT_FESTIVAL_MINTS = "Вы ОЧЕНЬ замерзли.", ---------------------------------------------------------------- -- MAJOR / MINOR EFFECTS --------------------------------------- ---------------------------------------------------------------- -- Major / Minor Buffs SI_LUIE_SKILL_MINOR_RESOLVE_TP = "Повышает физическую сопротивляемость на |cffffff1320|r.", SI_LUIE_SKILL_MAJOR_RESOLVE_TP = "Повышает физическую сопротивляемость на |cffffff5280|r.", SI_LUIE_SKILL_MINOR_WARD_TP = "Повышает магическую сопротивляемость на |cffffff1320|r.", SI_LUIE_SKILL_MAJOR_WARD_TP = "Повышает магическую сопротивляемость на |cffffff5280|r.", SI_LUIE_SKILL_MINOR_FORTITUDE_TP = "Повышает восстановление здоровья на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_FORTITUDE_TP = "Повышает восстановление здоровья на |cffffff20|r%.", SI_LUIE_SKILL_MINOR_ENDURANCE_TP = "Повышает восстановление запаса сил на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_ENDURANCE_TP = "Повышает восстановление запаса сил на |cffffff20|r%.", SI_LUIE_SKILL_MINOR_INTELLECT_TP = "Повышает восстановление магии на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_INTELLECT_TP = "Повышает восстановление магии на |cffffff20|r%.", SI_LUIE_SKILL_MINOR_SORCERY_TP = "Повышает урон от заклинаний на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_SORCERY_TP = "Повышает урон от заклинаний на |cffffff20|r%.", SI_LUIE_SKILL_MINOR_PROPHECY_TP = "Повышает рейтинг критического удара заклинаниями на |cffffff1320|r.", SI_LUIE_SKILL_MAJOR_PROPHECY_TP = "Повышает рейтинг критического удара заклинаниями на |cffffff2191|r.", SI_LUIE_SKILL_MINOR_BRUTALITY_TP = "Повышает урон от оружия на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_BRUTALITY_TP = "Повышает урон от оружия на |cffffff20|r%.", SI_LUIE_SKILL_MINOR_SAVAGERY_TP = "Повышает рейтинг критического удара оружием на |cffffff1320|r.", SI_LUIE_SKILL_MAJOR_SAVAGERY_TP = "Повышает рейтинг критического удара оружием на |cffffff2191|r.", SI_LUIE_SKILL_MINOR_BERSERK_TP = "Повышает наносимый урон на |cffffff8|r%.", SI_LUIE_SKILL_MAJOR_BERSERK_TP = "Повышает наносимый урон на |cffffff25|r%.", SI_LUIE_SKILL_MINOR_FORCE_TP = "Повышает критический урон на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_FORCE_TP = "Повышает критический урон на |cffffff15|r%.", SI_LUIE_SKILL_MINOR_VITALITY_TP = "Повышает получаемое исцеление на |cffffff8|r%.", SI_LUIE_SKILL_MAJOR_VITALITY_TP = "Повышает получаемое исцеление на |cffffff30|r%.", SI_LUIE_SKILL_MINOR_MENDING_TP = "Повышает наносимое исцеление на |cffffff8|r%.", SI_LUIE_SKILL_MAJOR_MENDING_TP = "Повышает наносимое исцеление на |cffffff25|r%.", SI_LUIE_SKILL_MINOR_PROTECTION_TP = "Снижает получаемый урон на |cffffff8|r%.", SI_LUIE_SKILL_MAJOR_PROTECTION_TP = "Снижает получаемый урон на |cffffff30|r%.", SI_LUIE_SKILL_MINOR_EVASION_TP = "Снижает получаемый урон от атак по площади на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_EVASION_TP = "Снижает получаемый урон от атак по площади на |cffffff25|r%.", SI_LUIE_SKILL_MINOR_EXPEDITION_TP = "Повышает скорость передвижения на |cffffff10|r%.", SI_LUIE_SKILL_MAJOR_EXPEDITION_TP = "Повышает скорость передвижения на |cffffff30|r%.", SI_LUIE_SKILL_MAJOR_GALLOP_TP = "Повышает скорость передвижения верхом на |cffffff30|r%.", SI_LUIE_SKILL_MINOR_HEROISM_TP = "Даёт |cffffff1|r очков ульты каждые |cffffff1.5|r секунды.", SI_LUIE_SKILL_MAJOR_HEROISM_TP = "Даёт |cffffff3|r очков ульты каждые |cffffff1.5|r секунды.", SI_LUIE_SKILL_MINOR_TOUGHNESS_TP = "Повышает здоровье на |cffffff10|r%.", SI_LUIE_SKILL_MINOR_COURAGE_TP = "Повышает урон от оружия и заклинаний на |cffffff129|r.", SI_LUIE_SKILL_MAJOR_COURAGE_TP = "Повышает урон от оружия и заклинаний на |cffffff258|r.", -- Major / Minor Debuffs SI_LUIE_SKILL_MINOR_BREACH_TP = "Снижает магическую сопротивляемость на |cffffff1320|r.", SI_LUIE_SKILL_MAJOR_BREACH_TP = "Снижает магическую сопротивляемость на |cffffff5280|r.", SI_LUIE_SKILL_MINOR_FRACTURE_TP = "Снижает физическую сопротивляемость на |cffffff1320|r.", SI_LUIE_SKILL_MAJOR_FRACTURE_TP = "Снижает физическую сопротивляемость на |cffffff5280|r.", SI_LUIE_SKILL_MAJOR_FRACTURE_NPC_TP = "Снижает физическую сопротивляемость на |cffffff4000|r.", SI_LUIE_SKILL_MINOR_VULNERABILITY_TP = "Увеличивает получаемый урон на |cffffff8|r%.", SI_LUIE_SKILL_MAJOR_VULNERABILITY_TP = "Увеличивает получаемый урон на |cffffff30|r%.", SI_LUIE_SKILL_MINOR_MAIM_TP = "Снижает наносимый урон на |cffffff15|r%.", SI_LUIE_SKILL_MAJOR_MAIM_TP = "Снижает наносимый урон на |cffffff30|r%.", SI_LUIE_SKILL_MINOR_DEFILE_TP = "Снижает получаемое исцеление и восстановление здоровья на |cffffff15|r%.", SI_LUIE_SKILL_MAJOR_DEFILE_TP = "Снижает получаемое исцеление и восстановление здоровья на |cffffff30|r%.", SI_LUIE_SKILL_MINOR_MAGICKASTEAL_TP = "Восстанавливает |cffffff300|r магии каждую |cffffff1|r секунду, при получении урона.", SI_LUIE_SKILL_MINOR_LIFESTEAL_TP = "Восстанавливает |cffffff600|r здоровья каждую |cffffff1|r секунду, при получении урона.", SI_LUIE_SKILL_MINOR_ENERVATION_TP = "Снижает критический урон на |cffffff10|r%.", SI_LUIE_SKILL_MINOR_UNCERTAINTY_TP = "Снижает рейтинг критического удара оружием и заклинаниями на |cffffff657|r.", SI_LUIE_SKILL_MINOR_COWARDICE_TP = "Увеличивает стоимость абсолютной способности на |cffffff60|r%.", SI_LUIE_SKILL_MINOR_MANGLE_TP = "Снижает макс. здоровье на |cffffff10|r%.", SI_LUIE_SKILL_HINDRANCE_TP = "Снижает скорость передвижения на |cffffff40|r%.", -- Slayer / Aegis SI_LUIE_SKILL_MINOR_SLAYER_TP = "Ваши атаки наносят на |cffffff5|r% больше урона по противникам в Подземельях, Испытаниях и на Аренах.", SI_LUIE_SKILL_MAJOR_SLAYER_TP = "Ваши атаки наносят на |cffffff15|r% больше урона по противникам в Подземельях, Испытаниях и на Аренах.", SI_LUIE_SKILL_MINOR_AEGIS_TP = "Вы получаете на |cffffff5|r% меньше урона от противников в Подземельях, Испытаниях и на Аренах.", SI_LUIE_SKILL_MAJOR_AEGIS_TP = "Вы получаете на |cffffff15|r% меньше урона от противников в Подземельях, Испытаниях и на Аренах.", -- Empower SI_LUIE_SKILL_EMPOWER_TP = "Увеличивает урон от вашей следующей обычной атаки на |cffffff40|r%.", ---------------------------------------------------------------- -- CHAMPION POINT SKILLS --------------------------------------- ---------------------------------------------------------------- SI_LUIE_SKILL_PHASE_TP = "Повышает Физическую и Магическую сопротивляемости на |cFFFFFF660|r в течение |cFFFFFF3|r секунд.", SI_LUIE_SKILL_UNCHAINED_TP = "Снижает расход Запаса сил на вашу следующую способность, применённую в течение |cFFFFFF5|r секунд на |cFFFFFF80|r%.", SI_LUIE_SKILL_FORESIGHT_TP = "Снижает расход Магии на вашу следующую способность, применённую в течение |cFFFFFF7|r секунд на |cFFFFFF80|r%.", SI_LUIE_SKILL_RETALIATION_TP = "Ваша следующая Обычная атака, проведённая в течение |cFFFFFF7|r секунд наносит |cFFFFFF30|r% дополнительного урона.", SI_LUIE_SKILL_OPPORTUNIST_TP = "Ваша следующая способность, наносящая Физический урон, применённая в течение |cFFFFFF7|r секунд наносит |cFFFFFF15|r% дополнительного урона.", SI_LUIE_SKILL_SIPHONER_TP = "Снижает Здоровье, Магию и Запас сил, а также их восстановление на |cFFFFFF3|r секунд.", SI_LUIE_SKILL_VENGEANCE_TP = "Ваша следующая способность, расходующая магию, применённая в течение |cFFFFFF5|r секунд обязательно нанесёт Критический удар.", SI_LUIE_SKILL_VENGEANCE_CHARGE = "Месть", ---------------------------------------------------------------- -- GENERIC / SHARED TOOLTIPS ----------------------------------- ---------------------------------------------------------------- -- Test Effect SI_LUIE_SKILL_TEST_TP = "Это тестовый эффект.", -- Damage over Time / Heal over Time SI_LUIE_SKILL_GENERIC_DOT_NO_TICK_TP = "Afflicted with SUBSTRING over time for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_DOT_TP = "Afflicted with SUBSTRING every |cFFFFFF<<2>>|r <<2[second/seconds]>> for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_HOT_TP = "Healing every |cFFFFFF<<2>>|r <<2[second/seconds]>> for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_HOT_POTION_TP = "Healing every |cFFFFFF1|r second for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_HOT_CHANNEL_TP = "Healing every |cFFFFFF<<2>>|r <<2[second/seconds]>> for |cFFFFFF<<1>>|r <<1[second/seconds]>> while the channel is maintained.", -- Ground over Time SI_LUIE_SKILL_GENERIC_GROUND_AOE_TP = "Taking SUBSTRING every |cFFFFFF<<2>>|r <<2[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_GROUND_HEAL_TP = "Healing every |cFFFFFF<<2>>|r <<2[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_GROUND_AOE_SNARE_TP = "Taking SUBSTRING every |cFFFFFF<<2>>|r <<2[second/seconds]>> and Movement Speed reduced by |cFFFFFF<<3>>|r%.", -- Resistances SI_LUIE_SKILL_GENERIC_PHYSICAL_RESIST_TP = "Increase Physical Resistance for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_GENERIC_SPELL_RESIST_NO_DUR_TP = "Increase Spell Resistance.", SI_LUIE_SKILL_GENERIC_PHY_SPELL_RESIST = "Повышает Физическую и Магическую сопротивляемости на |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_GENERIC_PHY_SPELL_RESIST_NO_DUR_TP = "Increase Physical and Spell Resistance.", SI_LUIE_SKILL_GENERIC_PHY_SPELL_RESIST_NO_DUR_VALUE_TP = "Increase Physical and Spell Resistance by |cFFFFFF<<2>>|r.", SI_LUIE_SKILL_GENERIC_REDUCE_PHY_SPELL_RESIST_TP = "Reduce Physical and Spell Resistance for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_GENERIC_REDUCE_PHY_SPELL_RESIST_NO_DUR_TP = "Reduce Physical and Spell Resistance.", -- Resource Regeneration, Shields SI_LUIE_SKILL_GENERIC_HEALTH_RECOVERY_TP = "Increase Health Recovery for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_GENERIC_MGK_REGEN_TP = "Restoring Magicka every |cFFFFFF<<2>>|r <<2[second/seconds]>> for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_MGK_REGEN_POTION_TP = "Restoring Magicka every |cFFFFFF1|r second for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_STAM_REGEN_TP = "Restoring Stamina every |cFFFFFF<<2>>|r <<2[second/seconds]>> for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_STAM_REGEN_POTION_TP = "Restoring Stamina every |cFFFFFF1|r second for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_DAMAGE_SHIELD_NO_DUR_TP = "Поглощение урона.", SI_LUIE_SKILL_GENERIC_DAMAGE_SHIELD_TP = "Поглощение урона в течение |cFFFFFF<<1>>|r секунд.", -- TODO: End - Translate this Block -- Stealth / Detection SI_LUIE_SKILL_GENERIC_MARKED_TP = "Помечен на |cFFFFFF<<1>>|r секунд. Вы видны для противника, который пометил вас, даже если уходите в скрытность.", SI_LUIE_SKILL_GENERIC_REVEAL_TP = "Обнаружен на |cFFFFFF<<1>>|r секунд. Вы не можете уйти в невидимость.", SI_LUIE_SKILL_GENERIC_REVEAL_NO_DUR_TP = "Revealed. You are unable to stealth.", -- TODO: Translate SI_LUIE_SKILL_GENERIC_INVISIBILITY_TP = "Invisible for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_DETECTION_POTION_TP = "Stealth Detection increased by |cffffff20|r meters for |cFFFFFF<<1>>|r seconds.", -- TODO: Translate SI_LUIE_SKILL_GENERIC_DETECTION_NPC_TP = "Revealing nearby stealthed and invisible enemies.", -- TODO: Translate -- Crowd Control / Immunity SI_LUIE_SKILL_GENERIC_OFF_BALANCE_IMMUNITY_TP = "Иммунитет к эффектам, которые выводят из равновесия и делают уязвимым.", SI_LUIE_SKILL_GENERIC_OFF_BALANCE_TP = "Off Balance for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", -- TODO: Translate this Block SI_LUIE_SKILL_GENERIC_SNARE_TP = "Movement Speed reduced by |cFFFFFF<<2>>|r% for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_SNARE_NO_DUR_TP = "Movement Speed reduced by |cFFFFFF<<2>>|r%.", SI_LUIE_SKILL_GENERIC_IMMOBILIZE_TP = "Immobilized for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_IMMOBILIZE_NO_DUR_TP = "Immobilized.", SI_LUIE_SKILL_GENERIC_STAGGER_TP = "Staggered.", SI_LUIE_SKILL_GENERIC_STUN_TP = "Stunned for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_STUN_NO_DUR_TP = "Stunned.", SI_LUIE_SKILL_GENERIC_LEVITATE_TP = "Levitated for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_KNOCKBACK_TP = "Knocked back for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_KNOCKDOWN_TP = "Knocked down for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_FEAR_TP = "Feared for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_FEAR_NO_DUR_TP = "Feared.", SI_LUIE_SKILL_GENERIC_SILENCE_TP = "Silenced for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_GENERIC_SILENCE_NO_DUR_TP = "Silenced.", -- TODO: END - Translate this Block SI_LUIE_SKILL_GENERIC_BLIND_TP = "Ослеплён на |cFFFFFF<<1>>|r секунд. |cffffff100|r% шанс пропустить все атаки.", SI_LUIE_SKILL_GENERIC_CC_IMMUNITY_TP = "Иммунитет к отбрасыванию и прочим ограничивающим эффектам на |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_GENERIC_SCARY_IMMUNITIES_TP = "Immune to all crowd control and movement impairing effects.", -- TODO: Translate SI_LUIE_SKILL_GENERIC_FLYING_IMMUNITIES_TP = "Immune to movement imparing effects.", -- TODO: Translate SI_LUIE_SKILL_SET_GENERIC_IMMUNITY_TP = "Immune to damage and all negative effects for |cffffff<<1>>|r <<1[second/seconds]>>.", -- TODO: Translate SI_LUIE_SKILL_GENERIC_DISORIENT_TP = "Disoriented for |cffffff<<1>>|r <<1[second/seconds]>>.", -- TODO: Translate -- Ravage Potions / Poisons SI_LUIE_SKILL_GENERIC_RAVAGE_MAGICKA_POTION_TP = "Увеличивает стоимость способностей, расходующих Магию на |cffffff60|r%.", SI_LUIE_SKILL_GENERIC_RAVAGE_STAMINA_POTION_TP = "Увеличивает стоимость способностей, расходующих Запас сил на |cffffff60|r%.", SI_LUIE_SKILL_GENERIC_RAVAGE_MAGICKA_POISON_TP = "Увеличивает стоимость способностей, расходующих Магию на |cffffff10|r%.", SI_LUIE_SKILL_GENERIC_RAVAGE_STAMINA_POISON_TP = "Увеличивает стоимость способностей, расходующих Запас сил на |cffffff10|r.%", -- Generic Stat Buffs SI_LUIE_SKILL_SET_GENERIC_WEP_SPELL_DAMAGE_TIME_TP = "Увеличивает урон от Оружия и Заклинаний на |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_SET_GENERIC_WEP_DAMAGE_TIME_TP = "Увеличивает урон от Оружия на |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_SET_GENERIC_SPELL_DAMAGE_TIME_TP = "Увеличивает урон от Заклинаний на |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_SET_GENERIC_LA_HA_DAMAGE = "Ваши обычные и силовые атаки наносят дополнительный урон в течение |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_SET_GENERIC_MAG_RECOVERY_TIME_TP = "Увеличивает восстановление Магии на |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_GENERIC_ENRAGE = "Increase damage done by |cFFFFFF<<2>>|r% for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_GENERIC_ENRAGE_NO_DUR = "Increase damage done by |cFFFFFF<<2>>|r%.", SI_LUIE_SKILL_GENERIC_ENRAGE_DAMAGE_TAKEN_NO_DUR = "Increase damage done by |cFFFFFF<<2>>|r% and increase damage taken by |cFFFFFF<<3>>|r%.", SI_LUIE_SKILL_GENERIC_ENRAGE_DAMAGE_REDUCE_NO_DUR = "Increase damage done by cFFFFFF<<2>>|r% and reduce damage taken by |cFFFFFF<<3>>|r%.", ---------------------------------------------------------------- -- CLASS SKILLS ------------------------------------------------ ---------------------------------------------------------------- -- Dragonknight Skills SI_LUIE_SKILL_SEETHING_FURY_TP = "Increase the damage of your next Molten Whip by |cffffff33|r% and your Weapon and Spell Damage by |cffffff125|r for |cffffff<<1>>|r seconds.\n\nThis effect can stack up to |cffffff3|r times.", SI_LUIE_SKILL_VENOMOUS_CLAW_TP = "Afflicted with Poison Damage every |cFFFFFF2|r seconds for |cffffff<<1>>|r seconds.\n\nDeals |cFFFFFF12|r% increased damage every |cFFFFFF2|r seconds.", SI_LUIE_SKILL_BURNING_EMBERS_TP = "Подвержен урону от Огня каждые |cFFFFFF2|r секунды в течение |cffffff<<1>>|r секунд.\n\nИсцеляет рыцаря-дракона на |cffffff75|r% от нанесённого урона по завершению действия эффекта.", SI_LUIE_SKILL_ENGULFING_FLAMES_TP = "Подвержен урону от Огня каждые |cFFFFFF2|r секунды в течение |cffffff<<1>>|r секунд.\n\nIncrease damage taken from Fire Damage attacks by |cffffff10|r%.", SI_LUIE_SKILL_ENGULFING_FLAMES_DUMMY_TP = "Increase damage taken from Fire Damage attacks by |cffffff10|r%.", SI_LUIE_SKILL_INFERNO_TP = "Запускает в ближайшего противника огненный шар, наносящий урон от Огня каждые |cffffff5|r секунд в течение |cffffff15|r секунд.", SI_LUIE_SKILL_FLAMES_OF_OBLIVION_TP = "Launch a fireball at |cffffff2|r enemies, dealing Flame Damage every |cffffff5|r seconds for |cffffff15|r seconds.", SI_LUIE_SKILL_CAUTERIZE_TP = "Запускает в ближайшего союзника огненный шар, чтобы прижечь его раны, каждые |cffffff5|r секунды в течение |cffffff15|r секунд.", SI_LUIE_SKILL_DRAGONKIGHT_STANDARD_TP = "Enemies within the radius of the standard take Flame Damage every |cffffff1|r second and have Major Defile applied to them.", -- TODO: Translate SI_LUIE_SKILL_STANDARD_OF_MIGHT_TP = "Увеличивает наносимый урон и снижает получаемый урон, пока находитесь в радиусе действия штандарта.", SI_LUIE_SKILL_SPIKED_ARMOR_TP = "Return Magic Damage to any enemy that uses a direct damage attack against you for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_HARDENED_ARMOR_TP = "Return Magic Damage to any enemy that uses a direct damage attack against you for |cffffff<<1>>|r seconds.\n\nAbsorbing damage for |cffffff6|r seconds.", SI_LUIE_SKILL_BURNING_TALONS_TP = "Afflicted with Flame Damage every |cFFFFFF1|r second and immobilized for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_PROTECTIVE_SCALE_TP = "Reduce damage taken from projectiles by |cffffff50|r% for |cffffff6|r seconds.", SI_LUIE_SKILL_PROTECTIVE_PLATE_TP = "Reduce damage taken from projectiles by |cffffff50|r% for |cffffff6|r seconds.\n\nImmune to snare and immobilization effects for |cffffff2|r seconds.", SI_LUIE_SKILL_DRAGON_FIRE_SCALE_TP = "Reduce damage taken from projectiles by |cffffff50|r% for |cffffff6|r seconds.\n\nWhen you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals Flame Damage. This effect can occur once every half second.", SI_LUIE_SKILL_INHALE_TP = "After |cffffff2.5|r seconds, you exhale fire, dealing Flame Damage to enemies within |cFFFFFF8|r meters.", -- TODO: Translate SI_LUIE_SKILL_DRAW_ESSENCE_TP = "After |cffffff2.5|r seconds, you exhale fire, dealing Flame Damage to enemies within |cFFFFFF8|r meters and restoring |cffffff10|r% of the ability's cost for each enemy hit as Magicka.", -- TODO: Translate SI_LUIE_SKILL_MOLTEN_ARMAMENTS_TP = "Увеличивает урон полностью заряженных Силовых атак на |cffffff40|r% в течение |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_PETRIFY_STUN_TP = "Обращён в камень и оглушён на |cffffff<<1>>|r секунд. Вы не можете атаковать или двигаться во время оглушения.\n\nПо окончанию действия оглушения, получаете Магический урон.", SI_LUIE_SKILL_FOSSILIZE_STUN_TP = "Stunned for |cFFFFFF<<1>>|r <<1[second/seconds]>>.\n\nWhen the stun ends, take Magic Damage and become immobilized for |cffffff3|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SHATTERING_ROCKS_STUN_TP = "Stunned for |cFFFFFF<<1>>|r <<1[second/seconds]>>.\n\nWhen the stun ends, take Magic Damage and your next attack used within |cffffff4|r seconds heals your target.", -- TODO: Translate SI_LUIE_SKILL_SHATTERING_ROCKS_TP = "Your next attack used within |cffffff<<1>>|r seconds heals your target.", -- TODO: Translate SI_LUIE_SKILL_ASH_CLOUD_TP = "Enemies in the ash cloud have their Movement Speed reduced by |cffffff70|r%, while you and allies are healed every |cffffff1|r second.", -- TODO: Translate SI_LUIE_SKILL_ERUPTION_TP = "Enemies in the ash cloud have their Movement Speed reduced by |cffffff70|r% and take Flame Damage every |cffffff1|r second.", -- TODO: Translate SI_LUIE_SKILL_MAGMA_ARMOR_TP = "Incoming damage is limited to |cffffff3|r% of your Max Health and nearby enemies take Flame Damage every |cffffff1|r second for |cffffff<<1>>|r seconds.", -- TODO: Translate SI_LUIE_SKILL_CORROSIVE_ARMOR_TP = "Incoming damage is limited to |cffffff3|r% of your Max Health and nearby enemies take Poison Damage every |cffffff1|r second for |cffffff<<1>>|r seconds.\n\nWhile active, your attacks ignore all Physical Resistance.", -- TODO: Translate -- Nightblade Skills SI_LUIE_SKILL_DEATH_STROKE_DEBUFF = "Увеличивает урон, получаемый от Клинка ночи на |cFFFFFF20|r% в течение |cFFFFFF6|r секунд.", SI_LUIE_SKILL_INCAPACITATING_STRIKE = "Increase damage taken from the Nightblade by |cFFFFFF20|r% for |cFFFFFF6|r seconds.\n\nSilenced for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_SURPRISE_ATTACK_TP = "Reduce Physical Resistance by |cFFFFFF5|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SHADOWY_DISGUISE_TP = "Invisible for |cFFFFFF<<2>>|r <<2[second/seconds]>>.\n\nYour next direct damage attack used within |cFFFFFF<<1>>|r seconds will always be a Critical Strike.", SI_LUIE_SKILL_GRIM_FOCUS_TP = "For |cFFFFFF<<1>>|r seconds, hitting an enemy with |cFFFFFF5|r Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow for half cost at an enemy to deal Magic Damage.\n\nEach stack reduces damage taken by |cFFFFFF3|r%, persisting even after <<2>> fades as long as you remain in combat.\n\nStacks are lost when firing the spectral bow.", SI_LUIE_SKILL_RELENTLESS_FOCUS_TP = "For |cFFFFFF<<1>>|r seconds, hitting an enemy with |cFFFFFF5|r Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow for half cost at an enemy to deal Disease Damage.\n\nEach stack reduces damage taken by |cFFFFFF3|r%, persisting even after <<2>> fades as long as you remain in combat.\n\nStacks are lost when firing the spectral bow.", SI_LUIE_SKILL_GRIM_FOCUS_DEFENSE_TP = "Reduce damage taken by |cFFFFFF3|r%, stacking up to |cFFFFFF5|r times.\n\nStacks are lost when firing the spectral bow or exiting combat.", SI_LUIE_SKILL_PATH_OF_DARKNESS_TP = "You and allies in the corridor of shadows gain Major Expedition for |cFFFFFF4|r seconds every |cFFFFFF1|r second.", -- TODO: Translate SI_LUIE_SKILL_TWISTING_PATH_TP = "You and allies in the corridor of shadows gain Major Expedition for |cFFFFFF4|r seconds every |cFFFFFF1|r second, while enemies in the area take Magic Damage every |cFFFFFF1|r second.", -- TODO: Translate SI_LUIE_SKILL_REFRESHING_PATH_TP = "You and allies in the corridor of shadows gain Major Expedition for |cFFFFFF4|r seconds, and heal every |cFFFFFF1|r second for |cFFFFFF2|r seconds.\n\nThis effect is reapplied every |cFFFFFF1|r second.", -- TODO: Translate SI_LUIE_SKILL_MANIFESTATION_OF_TERROR_TP = "Взрывается, когда близко подходит противник, призывая тёмного духа, который пугает до |cFFFFFF6|r противников на |cFFFFFF4|r секунды.", SI_LUIE_SKILL_SUMMON_SHADE_TP = "Ваша теневая копия сражается на вашей стороне в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_SHADOW_IMAGE_TP = "Ваша теневая копия стоит на месте и атакует противников на расстоянии в течение |cFFFFFF<<1>>|r секунд.\n\nПока тень призвана, вы можете активировать способность снова, чтобы переместиться к тени.", SI_LUIE_SKILL_CORROSIVE_SPIN_TP = "Corrosive Spin", SI_LUIE_SKILL_HIDDEN_REFRESH_TP = "Invisible, healing every |cFFFFFF0.5|r seconds, and Movement Speed increased by |cFFFFFF70|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_CONSUMING_DARKNESS_TP = "Enemies in the ring of shadow have their Movement Speed reduced by |cFFFFFF70|r%, while you and allies gain Major Protection.\n\nAllies in the area can activate the |cFFFFFFHidden Refresh|r synergy.", -- TODO: Translate SI_LUIE_SKILL_BOLSTERING_DARKNESS_TP = "Enemies in the ring of shadow have their Movement Speed reduced by |cFFFFFF70|r%, while you and allies gain Major Protection in the ring and even after leaving it.\n\nAllies in the area can activate the |cFFFFFFHidden Refresh|r synergy.", -- TODO: Translate SI_LUIE_SKILL_VEIL_OF_BLADES_TP = "Enemies in the ring of shadow have their Movement Speed reduced by |cFFFFFF70|r% and take Magic Damage every |cFFFFFF1|r second, while you and allies gain Major Protection.\n\nAllies in the area can activate the |cFFFFFFHidden Refresh|r synergy.", -- TODO: Translate SI_LUIE_SKILL_MALEVOLENT_OFFERING_TP = "Высасывает здоровье каждую |cFFFFFF1|r секунду в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_CRIPPLE_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF10|r seconds.\n\nMovement Speed reduced by |cFFFFFF<<2>>|r% for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_CRIPPLING_GRASP_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF10|r seconds.\n\nMovement Speed reduced by |cFFFFFF30|r% for |cFFFFFF4|r seconds.\n\nImmobilized for |cFFFFFF2|r seconds.", SI_LUIE_SKILL_SIPHONING_STRIKES_TP = "Ваши обычные и силовые атаки исцеляют вас в течение |cFFFFFF20|r секунд. Полностью заряженная силовая атака исцеляет в два раза больше.", SI_LUIE_SKILL_LEECHING_STRIKES_TP = "Ваши обычные и силовые атаки исцеляют вас и восстанавливают Запас сил в течение |cFFFFFF20|r секунд. Полностью заряженная силовая атака восстанавливает в два раза больше ресурсов.\n\nВы восстанавливаете дополнительно до |cFFFFFF4270|r Запаса сил по истечению эффекта, в зависимости от времени действия Leeching Strikes.", SI_LUIE_SKILL_SIPHONING_ATTACKS_TP = "Ваши обычные и силовые атаки исцеляют вас и восстанавливают Магию в течение |cFFFFFF20|r секунд. Полностью заряженная силовая атака восстанавливает в два раза больше ресурсов.\n\nВы восстанавливаете дополнительно до |cFFFFFF4270|r Магии по истечению эффекта, в зависимости от времени действия Siphoning Attacks.", SI_LUIE_SKILL_SOUL_TETHER_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF8|r seconds.\n\nStunned for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_REFRESHING_PATH_GROUND = "Healing every |cFFFFFF1|r second.\n\nThe effect persists for |cFFFFFF2|r seconds after leaving the path.", -- Sorcerer SI_LUIE_SKILL_PERSISTENCE = "Reduce the cost of your next Magicka or Stamina ability used within |cFFFFFF4|r seconds by |cFFFFFF<<1>>|r%.", -- TODO: Translate SI_LUIE_SKILL_CRYSTAL_FRAGMENTS_TP = "Ваше следующее применение Crystal Fragments в течение |cFFFFFF<<1>>|r секунд происходит мгновенно, наносит на |cFFFFFF20|r% больше урона, и расходует на |cFFFFFF50|r% меньше Магии.", SI_LUIE_SKILL_SHATTERING_PRISON_TP = "Immobilized for |cFFFFFF<<1>>|r <<1[second/seconds]>>.\n\nThe shards deal Magic Damage when the effect ends.", -- TODO: Translate SI_LUIE_SKILL_RUNE_CAGE_TP = "Imprisoned in a sphere of dark magic and stunned for |cFFFFFF<<1>>|r seconds.\n\nDeals Magic Damage if the stun lasts the full duration.", -- TODO: Translate SI_LUIE_SKILL_DEFENSIVE_RUNE_TP = "Следующий противник, который атакует вас, окажется заперт в тесную сферу тёмной магии, оглушающую вскоре его на |cFFFFFF3|r секунды.", SI_LUIE_SKILL_DAEDRIC_MINES_TP = "Взрывается, когда близко подходит противник, нанося Магический урон и обездвиживая его на |cFFFFFF1.5|r секунды.", SI_LUIE_SKILL_NEGATE_MAGIC_TP = "Enemies in the globe are stunned.\n\nEnemy players will be silenced rather than stunned.", -- TODO: Translate SI_LUIE_SKILL_SUPPRESSION_FIELD_TP = "Enemies in the globe are stunned and take Magic Damage every |cFFFFFF0.5|r seconds.\n\nEnemy players will be silenced rather than stunned.", -- TODO: Translate SI_LUIE_SKILL_ABSORPTION_FIELD_TP = "Enemies in the globe are stunned, while you and allies are healed every |cFFFFFF0.5|r seconds.\n\nEnemy players will be silenced rather than stunned.", -- TODO: Translate SI_LUIE_SKILL_UNSTABLE_FAMILIAR_TP = "Unstable Familiar сражается на вашей стороне. Нестабильный прислужник останется, пока не будет убит или отозван.", SI_LUIE_SKILL_UNSTABLE_CLANNFEAR_TP = "Unstable Clannfear сражается на вашей стороне. Нестабильный кланфир останется, пока не будет убит или отозван.", SI_LUIE_SKILL_VOLATILE_FAMILIAR_TP = "Volatile Familiar сражается на вашей стороне. Взрывной прислужник останется, пока не будет убит или отозван.", SI_LUIE_SKILL_FAMILIAR_DAMAGE_PULSE_SELF_TP = "Your familiar is pulsing waves of unstable electricity, dealing Shock Damage to nearby enemies every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.", -- TODO: Translate SI_LUIE_SKILL_FAMILIAR_DAMAGE_PULSE_TP = "Pulsing waves of unstable electricity, dealing Shock Damage to nearby enemies every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.", -- TODO: Translate SI_LUIE_SKILL_FAMILIAR_DAMAGE_PULSE_SELF_STUN_TP = "Your familiar is pulsing waves of volatile electricity, dealing Shock Damage to nearby enemies every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nThe final pulse will stun all enemies hit for |cFFFFFF3|r seconds.", -- TODO: Translate SI_LUIE_SKILL_FAMILIAR_DAMAGE_PULSE_STUN_TP = "Pulsing waves of volatile electricity, dealing Shock Damage to nearby enemies every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nThe final pulse will stun all enemies hit for |cFFFFFF3|r seconds.", -- TODO: Translate SI_LUIE_SKILL_UNSTABLE_PULSE = "Нестабильное пульсирование", SI_LUIE_SKILL_VOLATILE_PULSE = "Переменное пульсирование", SI_LUIE_SKILL_DAEDRIC_CURSE_TP = "After |cFFFFFF6|r seconds the rune detonates, dealing Magic Damage to you and nearby allies.", -- TODO: Translate SI_LUIE_SKILL_DAEDRIC_PREY_TP = "After |cFFFFFF6|r seconds the rune detonates, dealing Magic Damage to you and nearby allies.\n\nWhile the curse is active, the Sorcerer's pets deal an additional |cFFFFFF55|r% damage to you.", -- TODO: Translate SI_LUIE_SKILL_HAUNTING_CURSE_TP = "After |cFFFFFF3.5|r seconds the rune detonates, dealing Magic Damage and splashing to nearby allies.\n\nThe curse will apply a second time, detonating again after |cFFFFFF8.5|r seconds.", -- TODO: Translate SI_LUIE_SKILL_WINGED_TWILIGHT_TP = "Winged Twilight сражается на вашей стороне. Крылатый сумрак останется, пока не будет убит или отозван.", SI_LUIE_SKILL_TWILIGHT_TORMENTOR_TP = "Twilight Tormentor сражается на вашей стороне. Сумрак-мучитель останется, пока не будет убит или отозван.", SI_LUIE_SKILL_TWILIGHT_MATRIARCH_TP = "Twilight Matriarch сражается на вашей стороне. Сумрак-матриарх останется, пока не будет убит или отозван.", SI_LUIE_SKILL_TORMENTOR_DAMAGE_BOOST_SELF_TP = "Increase Twilight Tormentor damage against enemies above |cFFFFFF50|r% Health by |cFFFFFF53|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_TORMENTOR_DAMAGE_BOOST_TP = "Increase damage against enemies above |cFFFFFF50|r% Health by |cFFFFFF53|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_BOUND_ARMOR_TP = "Увеличивает на |cFFFFFF36|r% блокируемый урон на |cFFFFFF3|r секунды.", SI_LUIE_SKILL_ATRONACH_ZAP_TP = "Afflicted with Shock Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", -- TODO: Translate this Block SI_LUIE_SKILL_STORM_ATRONACH_TP = "An immobile storm atronach zaps the closest enemy, dealing Shock Damage every |cFFFFFF1|r second.\n\nAn ally near the atronach can activate the |cFFFFFFCharged Lightning|r synergy.", SI_LUIE_SKILL_CHARGED_ATRONACH_TP = "An immobile storm atronach zaps the closest enemy, dealing Shock Damage every |cFFFFFF1|r second, and periodically deals Shock Damage to enemies around it.\n\nAn ally near the atronach can activate the |cFFFFFFCharged Lightning|r synergy.", SI_LUIE_SKILL_MAGES_FURY_TP = "Falling below |cFFFFFF20%|r Health causes an explosion, dealing Shock Damage to you and nearby allies.", SI_LUIE_SKILL_ENDLESS_FURY_TP = "Falling below |cFFFFFF20%|r Health causes an explosion, dealing Shock Damage to you and nearby allies.\n\nRestore Magicka to the Sorcerer on death.", SI_LUIE_SKILL_LIGHTNING_FORM_TP = "Enemies within |cFFFFFF5|r meters take Shock Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_HURRICANE_TP = "Enemies within |cFFFFFF5|r meters take Physical Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nThe winds grow in damage and size, increasing up to |cFFFFFF150|r% more damage and up to |cFFFFFF9|r meters in size.", SI_LUIE_SKILL_LIGHTNING_SPLASH_TP = "Enemies standing in the storm energy take Shock Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_SURGE_TP = "Dealing a Critical Strike heals you. This effect can occur once every |cFFFFFF1|r second.", -- TODO: Translate this Block SI_LUIE_SKILL_BOLT_ESCAPE_FATIGUE_TP = "Consecutive Bolt Escape casts cost |cFFFFFF50|r% more Magicka per stack for the next |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_INTERCEPT_TP = "Заклинания, направленные в вас, будут поглощены |cFFFFFFBall of Lightning|r.", SI_LUIE_SKILL_OVERLOAD_TP = "Обычные атаки заменены шаровыми молниями, наносящими урон от Электричества, а Силовые атаки сжигают противников уроном от Электричества в радиусе от атакуемой цели.\n\nАтаки расходуют очки абсолютной способности, пока они не закончатся или пока способность не будет отключена.", SI_LUIE_SKILL_ENERGY_OVERLOAD_TP = "Обычные атаки заменены шаровыми молниями, наносящими урон от Электричества, а Силовые атаки сжигают противников уроном от Электричества в радиусе от атакуемой цели.\n\nОбычные и Силовые атаки восстанавливают Магию.\n\nАтаки расходуют очки абсолютной способности, пока они не закончатся или пока способность не будет отключена.", SI_LUIE_SKILL_SUPPRESSION_FIELD_STUN = "Stunned and taking Magic Damage every |cFFFFFF0.5|r seconds.", SI_LUIE_SKILL_SUPPRESSION_FIELD_SILENCE = "Silenced and taking Magic Damage every |cFFFFFF0.5|r seconds.", -- Templar SI_LUIE_SKILL_SPEAR_SHARDS_TP = "Enemies in the radius of the spear take Magic Damage every |cFFFFFF1|r second.\n\nAn ally near the spear can activate the |cFFFFFFBlessed Shards|r synergy.", -- TODO: Translate this Block SI_LUIE_SKILL_LUMINOUS_SHARDS_TP = "Enemies in the radius of the spear take Magic Damage every |cFFFFFF1|r second.\n\nAn ally near the spear can activate the |cFFFFFFHoly Shards|r synergy.", SI_LUIE_SKILL_BLAZING_SHIELD_TP = "Absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nWhen the shield expires it explodes outward, dealing |cFFFFFF38|r% of the damage it absorbed as Magic Damage to enemies within |cFFFFFF5|r meters.", SI_LUIE_SKILL_RADIAL_SWEEP_TP = "Enemies within |cFFFFFF8|r meters take Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_EMPOWERING_SWEEP_TP = "Enemies within |cFFFFFF8|r meters take Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nWhile this ability is active you gain |cFFFFFFEmpower|r.", SI_LUIE_SKILL_SUN_FIRE_TP = "Afflicted with Flame Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nMovement Speed reduced by |cFFFFFF40|r% for |cFFFFFF<<2>>|r seconds.", SI_LUIE_SKILL_SUN_FIRE_SNARE_TP = "Afflicted with Flame Damage every |cFFFFFF2|r seconds for |cFFFFFF<<2>>|r seconds.\n\nMovement Speed reduced by |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SOLAR_BARRAGE_TP = "Enemies within |cFFFFFF8|r meters take Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nWhile this ability is active you gain |cFFFFFFEmpower|r.", SI_LUIE_SKILL_BACKLASH_TP = "|cFFFFFF20|r% of all damage taken for the next |cFFFFFF<<1>>|r seconds will be copied and released as Magic Damage when the effect ends.", SI_LUIE_SKILL_PURIFYING_LIGHT_TP = "|cFFFFFF20|r% of all damage taken for the next |cFFFFFF<<1>>|r seconds will be copied and released as Magic Damage when the effect ends.\n\nWhen the effect ends, a pool of sunlight remains attached to you, healing the Templar and their allies if they are nearby every |cFFFFFF2|r seconds for |cFFFFFF6|r seconds.", -- TODO: Translate this Block SI_LUIE_SKILL_PURIFYING_LIGHT_HOT_TP = "Исцеляет ближайших врагов каждые |cFFFFFF2|r секунды в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_POWER_OF_THE_LIGHT_TP = "|cFFFFFF20|r% of all damage taken for the next |cFFFFFF<<1>>|r seconds will be copied and released as Physical Damage when the effect ends.", -- TODO: Translate this Block SI_LUIE_SKILL_ECLIPSE_TP = "Take Magic Damage each time you use a direct damage attack for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_TOTAL_DARK_TP = "Take Magic Damage and heal the Templar each time you use a direct damage attack for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_UNSTABLE_CORE_TP = "Take Magic Damage each time you use a direct damage attack for |cFFFFFF<<1>>|r seconds.\n\nAfter |cFFFFFF<<1>>|r seconds, the magnetic energy explodes, dealing Magic Damage to you and nearby allies.", SI_LUIE_SKILL_RADIANT_DESTRUCTION_TP = "Afflicted with Magic Damage every |cFFFFFF0.75|r seconds for |cFFFFFF<<1>>|r seconds. Deals up to |cFFFFFF480|r% more damage if you are below |cFFFFFF50|r% Health.", SI_LUIE_SKILL_NOVA_TP = "Enemies in the nova take Magic Damage every |cFFFFFF1|r second and have Major Maim applied to them.\n\nAn ally near the fragment can activate the |cFFFFFFSupernova|r synergy.", SI_LUIE_SKILL_SOLAR_PRISON_TP = "Enemies in the nova take Magic Damage every |cFFFFFF1|r second and have Major Maim applied to them.\n\nAn ally near the fragment can activate the |cFFFFFFGravity Crush|r synergy.", SI_LUIE_SKILL_SOLAR_DISTURBANCE_TP = "Enemies in the nova take Magic Damage every |cFFFFFF1|r second and have Major Maim applied to them.\n\nMajor Maim persists on enemies who leave the area for |cFFFFFF<<2>>|r seconds.\n\nAn ally near the fragment can activate the |cFFFFFFSupernova|r synergy.", SI_LUIE_SKILL_CLEANSING_RITUAL_TP = "You and allies in the area are healed every |cFFFFFF2|r seconds.\n\nAllies in the area can activate the |cFFFFFFPurify|r synergy.", SI_LUIE_SKILL_CLEANSING_RITUAL_RETRIBUTION_TP = "You and allies in the area are healed every |cFFFFFF2|r seconds, while enemies take Magic Damage every |cFFFFFF2|r seconds.\n\nAllies in the area can activate the |cFFFFFFPurify|r synergy.", SI_LUIE_SKILL_RITE_OF_PASSAGE_TP = "Healing you and allies within |cFFFFFF20|r meters every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", -- TODO: Translate -- Warden SI_LUIE_SKILL_BOND_WITH_NATURE = "Bond with Nature", SI_LUIE_SKILL_SCORCH_TP = "Через |cFFFFFF3|r секунды, наносит Магический урон противникам перед вами на расстоянии до |cFFFFFF20|r метров.", SI_LUIE_SKILL_SUB_ASSAULT_TP = "Через |cFFFFFF3|r секунды, наносит Физический урон и накладывает Major Fracture на |cFFFFFF5|r секунд противникам перед вами на расстоянии до |cFFFFFF20|r метров.", SI_LUIE_SKILL_DEEP_FISSURE_TP = "Через |cFFFFFF3|r секунды, наносит Магический урон и накладывает Major Breach на |cFFFFFF5|r секунд противникам перед вами на расстоянии до |cFFFFFF20|r метров.", SI_LUIE_SKILL_FETCHER_INFECTION_BONUS_DAMAGE_TP = "Ваше следующее применение Fetcher Infection нанесёт на |cFFFFFF50|r% больше урона.", SI_LUIE_SKILL_GROWING_SWARM_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nWhen this effect ends, the fetcherflies infect up to |cFFFFFF6|r nearby allies.", -- TODO: Translate SI_LUIE_SKILL_BETTY_NETCH_TP = "Восстанавливает |cFFFFFF4800|r Магии в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_BLUE_BETTY_TP = "Восстанавливает |cFFFFFF5376|r Магии в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_BULL_NETCH_TP = "Восстанавливает |cFFFFFF5376|r Запаса сил в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_FERAL_GUARDIAN_TP = "На вашей стороне сражается гризли. Гризли остаётся, пока не будет убит или отозван.\n\nВы можете активировать Guardian's Wrath за |cFFFFFF75|r очков ульты, чтобы медведь нанёс сильный удар противнику, наносящий Магический урон.", SI_LUIE_SKILL_ETERNAL_GUARDIAN_TP = "На вашей стороне сражается гризли. Гризли остаётся, пока не будет убит или отозван.\n\nРаз в минуту гризли автоматически возрождается снова, если будет убит.\n\nВы можете активировать Guardian's Wrath за |cFFFFFF75|r очков ульты, чтобы медведь нанёс сильный удар противнику, наносящий Магический урон.", SI_LUIE_SKILL_WILD_GUARDIAN_TP = "На вашей стороне сражается гризли. Гризли остаётся, пока не будет убит или отозван.\n\nВы можете активировать Guardian's Savagery за |cFFFFFF75|r очков ульты, чтобы медведь нанёс сильный удар противнику, наносящий Физический урон.", SI_LUIE_SKILL_GUARDIANS_WRATH_TP = "Цель атаки Guardian's Wrath.", SI_LUIE_SKILL_GUARDIANS_SAVAGERY_TP = "Цель атаки Guardian's Savagery.", SI_LUIE_SKILL_ETERNAL_GUARDIAN_COOLDOWN_TP = "Ваш медведь только что был возрождён и не может снова возродиться автоматически.", SI_LUIE_SKILL_HEALING_SEED_TP = "After |cFFFFFF6|r seconds, heals you and allies in the area.\n\nAn ally within the field can activate the |cFFFFFFHarvest|r synergy.", -- TODO: Translate SI_LUIE_SKILL_BUDDING_SEEDS_TP = "After |cFFFFFF6|r seconds, heals you and allies in the area.\n\nWhile the field grows, you can activate this ability again to cause it to instantly bloom.\n\nAn ally within the field can activate the |cFFFFFFHarvest|r synergy.", -- TODO: Translate SI_LUIE_SKILL_CORRUPTING_POLLEN_TP = "After |cFFFFFF6|r seconds, heals you and allies in the area.\n\nEnemies who enter the field are afflicted with Major Defile.\n\nAn ally within the field can activate the |cFFFFFFHarvest|r synergy.", SI_LUIE_SKILL_LIVING_VINES_TP = "Исцеляет вас, когда вы получаете урон, действует в течение |cFFFFFF<<1>>|r секунд. Эффект может срабатывать раз в |cFFFFFF1|r секунду.", SI_LUIE_SKILL_LEECHING_VINES_TP = "Исцеляет вас, когда вы получаете урон, действует в течение |cFFFFFF<<1>>|r секунд. Эффект может срабатывать раз в |cFFFFFF1|r секунду.\n\nЛозы накладывают Minor Lifesteal на противника, который наносит вам урон, на |cFFFFFF10|r секунд.", SI_LUIE_SKILL_LIVING_TRELLIS_TP = "Исцеляет вас, когда вы получаете урон, действует в течение |cFFFFFF<<1>>|r секунд. Эффект может срабатывать раз в |cFFFFFF1|r секунду.\n\nКогда лозы исчезают, дополнительно восстанавливает здоровье.", SI_LUIE_SKILL_LOTUS_FLOWER_TP = "Your Light and Heavy Attacks heal you or an ally within |cFFFFFF28|r meters for |cFFFFFF20|r seconds. Fully charged Heavy Attacks restore three times the value.", SI_LUIE_SKILL_NATURES_GRASP_TP = "Исцеляет каждую |cFFFFFF1|r секунду в течение |cFFFFFF<<1>>|r секунд.\n\nХранитель получает |cFFFFFF3|r очка ульты, когда эффект заканчивается, если находится в бою.", SI_LUIE_SKILL_NATURES_GRASP_SELF_TP = "Исцеляет каждую |cFFFFFF1|r секунду в течение |cFFFFFF<<1>>|r секунд.\n\nВы получаете |cFFFFFF3|r очка ульты, когда эффект заканчивается, если находитесь в бою.", SI_LUIE_SKILL_SECLUDED_GROVE_TP = "Healing you and allies in the area every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", -- TODO: Translate SI_LUIE_SKILL_HEALING_THICKET_TP = "Every |cFFFFFF1|r second apply a |cFFFFFF4.1|r second duration heal over time effect on you and allies in the |cFFFFFF8|r meter radius of the healing forest.", -- TODO: Translate SI_LUIE_SKILL_IMPALING_SHARDS_TP = "Enemies in the area take Frost Damage and have their movement speed reduced by |cFFFFFF30|r% for |cFFFFFF3|r seconds every |cFFFFFF1|r second.\n\nThis ability has a higher chance to apply the Chilled status effect.", SI_LUIE_SKILL_CRYSTALLIZED_SHIELD_TP = "Поглощает урон максимум |cFFFFFF3|r снарядов.\n\nКаждый раз при поглощении снаряда вы восстанавливаете Магии.", SI_LUIE_SKILL_CRYSTALLIZED_SLAB_TP = "Поглощает урон максимум |cFFFFFF3|r снарядов.\n\nКаждый раз при поглощении снаряда вы восстанавливаете Магии и запускаете обратно во врага ледяной шар, наносящий урон от Мороза.", SI_LUIE_SKILL_SHIMMERING_SHIELD_TP = "Поглощает урон максимум |cFFFFFF3|r снарядов.\n\nКаждый раз при поглощении снаряда вы восстанавливаете Магии и даёт Major Heroism в течение |cFFFFFF6|r секунд.", SI_LUIE_SKILL_FROZEN_GATE_TP = "Detonates when a enemy comes close, dealing Frost Damage, teleporting the enemy to you, and immobilizing them for |cFFFFFF3|r seconds.", -- TODO: Translate SI_LUIE_SKILL_FROZEN_DEVICE_TP = "Взрывается при приближении противника, нанося урон от Мороза, перемещая противника к вам и обездвиживая его на |cFFFFFF3|r секунды и накладывая Major Maim на |cFFFFFF4|r секунд.", SI_LUIE_SKILL_FROZEN_RETREAT_TP = "Detonates when a enemy comes close, dealing Frost Damage, teleporting the enemy to you, and immobilizing them for |cFFFFFF3|r seconds.\n\nAn ally in the portal can activate the |cFFFFFFIcy Escape|r synergy.", -- TODO: Translate SI_LUIE_SKILL_SLEET_STORM_TP = "Enemies in the storm take Frost Damage and have their movement speed reduced by |cFFFFFF40|r% every |cFFFFFF1|r second.", -- TODO: Translate SI_LUIE_SKILL_PERMAFROST_TP = "Enemies in the storm take Frost Damage and have their movement speed reduced by |cFFFFFF40|r% every |cFFFFFF1|r second.\n\nDamaging an enemy three times with the storm will stun them for |cFFFFFF3|r seconds.", -- TODO: Translate SI_LUIE_SKILL_PERMAFROST_GROUND_TP = "Taking Frost Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF40|r%.\n\nIf you take damage from the storm three times, you will be stunned for |cFFFFFF3|r seconds.", -- Necromancer SI_LUIE_SKILL_REUSABLE_PARTS_TP = "Reduce the cost of your next Blastbones, Skeletal Mage, or Spirit Mender by |cFFFFFF<<1>>|r%.", SI_LUIE_SKILL_FLAME_SKULL_TP = "Every third cast of <<2>> deals |cFFFFFF20|r% increased damage.", SI_LUIE_SKILL_RICOCHET_SKULL_TP = "Every third cast of Ricochet Skull deals |cFFFFFF20|r% increased damage and will bounce up to |cFFFFFF2|r times to other nearby enemies.", SI_LUIE_SKILL_BLASTBONES_TP = "A flaming skeleton runs toward your target and explodes when it gets close to them, dealing Flame Damage to all enemies within |cFFFFFF6|r meters.\n\nThe skeleton remains for |cFFFFFF8|r seconds or until it explodes.\n\nCreates a corpse on death.", SI_LUIE_SKILL_BLIGHTED_BLASTBONES_TP = "A decaying skeleton runs toward your target and explodes when it gets close to them, dealing Disease Damage to all enemies within |cFFFFFF6|r meters and applying Major Defile to them for |cFFFFFF4|r seconds.\n\nThe skeleton remains for |cFFFFFF8|r seconds or until it explodes.\n\nCreates a corpse on death.", SI_LUIE_SKILL_STALKING_BLASTBONES_TP = "A flaming skeleton runs toward your target and explodes when it gets close to them, dealing Flame Damage to all enemies within |cFFFFFF6|r meters.\n\nEvery second the skeleton spends chasing its target increases the damage of the explosion by |cFFFFFF10|r% up to a maximum of |cFFFFFF50|r% more damage.\n\nThe skeleton remains for |cFFFFFF8|r seconds or until it explodes.\n\nCreates a corpse on death.", SI_LUIE_SKILL_BONEYARD_TP = "Enemies in the |cFFFFFF6|r meter radius of the graveyard take Frost Damage every |cFFFFFF1|r second.\n\nAn ally standing in the graveyard can activate the |cFFFFFFGrave Robber|r synergy.", SI_LUIE_SKILL_UNNERVING_BONEYARD_TP = "Enemies in the |cFFFFFF6|r meter radius of the graveyard take Frost Damage every |cFFFFFF1|r second and have Major Breach and Major Fracture applied to them.\n\nAn ally standing in the graveyard can activate the |cFFFFFFGrave Robber|r synergy.", SI_LUIE_SKILL_AVID_BONEYARD_TP = "Enemies in the |cFFFFFF6|r meter radius of the graveyard take Frost Damage every |cFFFFFF1|r second.\n\nYou or an ally standing in the graveyard can activate the |cFFFFFFGrave Robber|r synergy.", SI_LUIE_SKILL_SKELETAL_MAGE_TP = "A skeletal mage fights at your side. The skeletal mage remains for |cFFFFFF<<1>>|r seconds.\n\nThe mage attacks the closest enemy every |cFFFFFF2|r seconds, dealing Shock Damage.\n\nCreates a corpse on death.", SI_LUIE_SKILL_SKELETAL_ARCHER_TP = "A skeletal archer fights at your side. The skeletal archer remains for |cFFFFFF<<1>>|r seconds.\n\nThe archer attacks the closest enemy every |cFFFFFF2|r seconds, dealing Physical Damage.\n\nEach time the archer deals damage, its next attack will do |cFFFFFF10|r% more damage than the previous attack.\n\nCreates a corpse on death.", SI_LUIE_SKILL_SKELETAL_ARCANIST_TP = "A skeletal arcanist fights at your side. The skeletal arcanist remains for |cFFFFFF<<1>>|r seconds.\n\nThe arcanist attacks the closest enemy every |cFFFFFF2|r seconds, dealing Shock Damage to them and enemies with |cFFFFFF4|r meters.\n\nCreates a corpse on death.", SI_LUIE_SKILL_SHOCKING_SIPHON_TP = "Enemies within |cFFFFFF5|r meters of the corpse and between you and the corpse take Shock Damage over |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SHOCKING_SIPHON_GROUND_TP = "Taking rapidly ticking Shock Damage.", SI_LUIE_SKILL_DETONATING_SIPHON_TP = "Enemies within |cFFFFFF5|r meters of the corpse and between you and the corpse take Disease Damage over |cFFFFFF<<1>>|r seconds.\n\nIf the siphon lasts its full duration it causes the corpse to explode, dealing additional Disease Damage to all enemies around the corpse.", SI_LUIE_SKILL_DETONATING_SIPHON_GROUND_TP = "Taking rapidly ticking Disease Damage.\n\nIf the siphon lasts its full |cFFFFFF12|r second duration the corpse explodes, dealing Disease Damage to you and nearby allies.", SI_LUIE_SKILL_MYSTIC_SIPHON_TP = "Enemies within |cFFFFFF5|r meters of the corpse and between you and the corpse take Shock Damage over |cFFFFFF<<1>>|r seconds.\n\nYou also restore Magicka over |cFFFFFF<<1>>|r seconds while siphoning the corpse.", SI_LUIE_SKILL_FROZEN_COLOSSUS_TP = "A frostbitten Flesh Colossus smashes the ground three times over |cFFFFFF3|r seconds, dealing Frost Damage to enemies within |cFFFFFF8|r meters.\n\nEach smash applies Major Vulnerability to any enemy hit for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_PESTILENT_COLOSSUS_TP = "A pestilent Flesh Colossus smashes the ground three times over |cFFFFFF3|r seconds, dealing increasing Disease Damage to enemies within |cFFFFFF8|r meters.\n\nEach smash applies Major Vulnerability to any enemy hit for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_GLACIAL_COLOSSUS_TP = "A frostbitten Flesh Colossus smashes the ground three times over |cFFFFFF3|r seconds, dealing Frost Damage to enemies within |cFFFFFF8|r meters.\n\nThe final smash stuns all enemies hit for |cFFFFFF<<2>>|r seconds.\n\nEach smash applies Major Vulnerability to any enemy hit for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_GLACIAL_COLOSSUS_GROUND_TP = "Taking Frost Damage every |cFFFFFF1|r second.\n\nThe final hit will knock you down for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_RUINOUS_SCYTHE_TP = "Every third cast of Ruinous Scythe will set all enemies hit Off Balance.", SI_LUIE_SKILL_BONE_TOTEM_TP = "You and allies within the |cFFFFFF6|r meter radius of the totem gain Minor Protection.\n\nAfter |cFFFFFF2|r seconds, the totem instills fear in enemies, holding them in place for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_AGONY_TOTEM_TP = "You and allies within the |cFFFFFF6|r meter radius of the totem gain Minor Protection.\n\nAfter |cFFFFFF2|r seconds, the totem instills fear in enemies, holding them in place for |cFFFFFF4|r seconds.\n\nAllies can activate the |cFFFFFFPure Agony|r synergy.", SI_LUIE_SKILL_EMPOWERING_GRASP_TP = "Increase damage and healing done by |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_BONE_GOLIATH_TRANSFORMATION_TP = "Transformed into a Bone Goliath for |cFFFFFF<<1>>|r seconds.\n\nWhile transformed, your Light Attacks and Heavy Attacks restore Health.\n\nYou cannot generate Ultimate while transformed.", SI_LUIE_SKILL_PUMMELING_GOLIATH_TP = "Transformed into a Pummeling Goliath for |cFFFFFF<<1>>|r seconds.\n\nWhile transformed, your Light Attacks and Heavy Attacks restore Health.\n\nYour bash attacks hit multiple targets in front of you and deal additional damage.\n\nYou cannot generate Ultimate while transformed.", SI_LUIE_SKILL_RAVENOUS_GOLIATH_TP = "Transformed into a Ravenous Goliath for |cFFFFFF<<1>>|r seconds.\n\nWhile transformed, your Light Attacks and Heavy Attacks restore Health.\n\nYou deal Magic Damage to nearby enemies every |cFFFFFF1|r second and heal for |cffffff100|r% of the damage done.\n\nYou cannot generate Ultimate while transformed.", SI_LUIE_SKILL_RAVENOUS_GOLIATH_GROUND_TP = "Taking Magic Damage every |cFFFFFF1|r second.\n\nEach tick heals the Necromancer for |cffffff100|r% of the damage done.", SI_LUIE_SKILL_RESISTANT_FLESH_TP = "Increase Physical and Spell Resistance by |cFFFFFF50|r% of the amount healed by the last cast of Resistant Flesh for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_LIFE_AMID_DEATH_TP = "Healing you and allies within |cFFFFFF8|r meters of the consumed corpse every |cFFFFFF1|r second.", SI_LUIE_SKILL_SPIRIT_MENDER_TP = "A ghostly spirit stays by your side. The ghostly spirit remains for |cFFFFFF<<1>>|r seconds.\n\nThe spirit heals you or the lowest Health ally around you every |cFFFFFF2|r seconds.\n\nCreates a corpse on death.", SI_LUIE_SKILL_SPIRIT_GUARDIAN_TP = "A ghostly spirit stays by your side. The ghostly spirit remains for |cFFFFFF<<1>>|r seconds.\n\nThe spirit heals you or the lowest Health ally around you every |cFFFFFF2|r seconds.\n\nWhile active, |cFFFFFF10|r% of the damage you take is transferred to the spirit instead.\n\nCreates a corpse on death.", SI_LUIE_SKILL_RESTORING_TETHER_TP = "You and all allies between you and the corpse heal over |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_BRAIDED_TETHER_TP = "You, all allies around you, and all allies between you and the corpse heal over |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_MORTAL_COIL_TP = "You and all allies between you and the corpse heal over |cFFFFFF<<1>>|r seconds.\n\nYou also restore |cFFFFFF2844|r Stamina over |cFFFFFF<<1>>|r seconds while siphoning the corpse.", ---------------------------------------------------------------- -- WEAPON SKILLS ----------------------------------------------- ---------------------------------------------------------------- -- Shared SI_LUIE_SKILL_PASSIVE_HEAVY_MAIN_HAND = "Силовая атака (Ведущая рука)", SI_LUIE_SKILL_PASSIVE_HEAVY_OFF_HAND = "Силовая атака (Вторая рука)", -- Two-Handed SI_LUIE_SKILL_FOLLOW_UP_TP = "Ваша следующая атака с прямым уроном, нанесённая в течение |cFFFFFF7|r секунд нанесёт |cFFFFFF<<1>>|r% дополнительного урона.", SI_LUIE_SKILL_BATTLE_RUSH_TP = "Увеличивает восстановление Запаса сил на |cFFFFFF<<1>>|r% в течение |cFFFFFF10|r секунд.", SI_LUIE_SKILL_RALLY_TP = "Healing every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds, and for additional Health when Rally expires.\n\nThe final heal is increased by up to |cFFFFFF564|r%, in proportion to the length of time Rally has been active.", -- TODO: Translate SI_LUIE_SKILL_BERSERKER_STRIKE_TP = "Увеличивает в течение |cFFFFFF<<1>>|r секунд Физическую и Магическую сопротивляемости на величину, равную проигнорированному способностью Berserker Strike сопротивлению цели.", SI_LUIE_SKILL_ONSLAUGHT_TP = "Увеличивает в течение |cFFFFFF<<1>>|r секунд Физическую и Магическую сопротивляемости на величину, равную проигнорированному способностью Onslaught сопротивлению цели.", SI_LUIE_SKILL_BERSERKER_RAGE_TP = "Увеличивает в течение |cFFFFFF<<1>>|r секунд Физическую и Магическую сопротивляемости на величину, равную проигнорированному способностью Berserker Rage сопротивлению цели.\n\nВы получаете иммунитет к обездвиживанию, замедлению и обезмолвливанию на время действия эффекта.", -- One Hand and Shield SI_LUIE_SKILL_DEFENSIVE_POSTURE_TP = "Отражает обратной в противника следующий направленный в вас снаряд заклинания, выпущенный в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_DEFENSIVE_STANCE_TP = "Отражает обратной в противника следующий направленный в вас снаряд заклинания, выпущенный в течение |cFFFFFF<<1>>|r секунд.\n\nОтражённый снаряд оглушает цель на |cFFFFFF4|r секунды.", SI_LUIE_SKILL_ABSORB_MAGIC_TP = "Поглощает урон следующего направленного в вас снаряда заклинания, выпущенный в течение |cFFFFFF<<1>>|r секунд и исцеляет вас на |cFFFFFF15|r% от вашего максимального запаса Здоровья.", SI_LUIE_SKILL_POWER_SLAM_TP = "Ваше следующее применение способности Power Slam в течение |cFFFFFF<<1>>|r секунд наносит |cFFFFFF25|r% дополнительного урона.", SI_LUIE_SKILL_SHIELD_WALL_TP = "Автоматически блокирует все атаки в течение |cFFFFFF<<1>>|r секунд, не расходуя ресурсов.", SI_LUIE_SKILL_SPELL_WALL_TP = "Автоматически блокирует все атаки и отражает снаряды в течение |cFFFFFF<<1>>|r секунд, не расходуя ресурсов.", SI_LUIE_SKILL_SHIELD_DISCIPLINE_TP = "Автоматически блокирует все атаки в течение |cFFFFFF<<1>>|r секунд, не расходуя ресурсов.\n\nВаши способности из ветки Одноручного оружия и Щита расходуют на |cFFFFFF100|r% меньше ресурсов, пока активно.", -- Dual Wield SI_LUIE_SKILL_RENDING_SLASHES_TP = "Afflicted with Bleeding Damage every |cFFFFFF2|r seconds and Movement Speed reduced by |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", -- TODO: Translate SI_LUIE_SKILL_BLOOD_CRAZE_TP = "Подвержен Кровотечению каждые |cFFFFFF2|r секунды в течение |cFFFFFF<<1>>|r секунд.\n\nАтакуюие вас исцеляются каждые |cFFFFFF2|r секунды, пока активная способность Blood Craze.", SI_LUIE_SKILL_BLOOD_CRAZE_HEAL_TP = "Исцеляет каждые |cFFFFFF2|r секунды в течение |cFFFFFF<<1>>|r секунд, пока на вашей цели активе эффект Blood Craze.", SI_LUIE_SKILL_BLADE_CLOAK_TP = "Кольцо летающих острых лезвий окружает вас, нанося Физический урон всем ближайшим противникам каждые |cFFFFFF3|r секунды в течение |cFFFFFF<<1>>|r секунд.", SI_LUIE_SKILL_LACERATE_TP = "Afflicted with Bleeding Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nEvery time this effect deals damage, your attacker heals for |cFFFFFF50|r% of the damage done.", -- TODO: Translate SI_LUIE_SKILL_THRIVE_IN_CHAOS_TP = "Увеличивает наносимый урон на |cFFFFFF5|r% за каждый удар способностью Thrive in Chaos, максимум на |cFFFFFF30|r%.", -- Bow SI_LUIE_SKILL_HAWK_EYE_TP = "Increase the damage of your Bow abilities by |cFFFFFF<<1>>|r% for |cFFFFFF5|r seconds, stacking up to |cFFFFFF5|r times.", SI_LUIE_SKILL_VOLLEY_TP = "Arrows rain down from the sky, dealing Physical Damage to enemies in the target area every |cFFFFFF0.5|r seconds.", SI_LUIE_SKILL_ENDLESS_HAIL_TP = "Arrows rain down from the sky, dealing Physical Damage to enemies in the target area every |cFFFFFF0.5|r seconds.", SI_LUIE_SKILL_DRAINING_SHOT_TP = "Stunned for |cFFFFFF<<1>>|r seconds.\n\nWhen the stun ends, your attacker heals.", SI_LUIE_SKILL_BOMBARD_TP = "Immobilized and Movement Speed reduced by |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_POISON_INJECTION_TP = "Afflicted with Poison Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nDeals up to |cFFFFFF200|r% more damage in proportion to your missing health under |cFFFFFF50|r%.", SI_LUIE_SKILL_BALLISTA_TP = "Your ballista turret unleashes a barrage of arrows, dealing Physical Damage over |cFFFFFF<<1>>|r seconds.", -- Destruction Staff SI_LUIE_HEAVY_ATTACK_LIGHTNING_STAFF_TP = "Afflicted with Shock Damage over time for |cFFFFFF<<1>>|r seconds.\n\nDeals additional Shock Damage if the channel is finished.", SI_LUIE_SKILL_WOE_FIRE_TP = "Enemies standing in the elemental barrier take Flame Damage every |cFFFFFF1|r second.\n\nBurning enemies take |cFFFFFF20|r% more damage from this ability.", SI_LUIE_SKILL_WOE_FROST_TP = "Enemies standing in the elemental barrier take Frost Damage and have their Movement Speed reduced by |cFFFFFF40|r% every |cFFFFFF1|r second.\n\nChilled enemies become frozen and are immobilized for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_WOE_SHOCK_TP = "Enemies standing in the elemental barrier take Shock Damage every |cFFFFFF1|r second.\n\nConcussed enemies are set Off Balance for |cFFFFFF5|r seconds.", SI_LUIE_SKILL_UWOE_FIRE_TP = "Enemies standing in the elemental barrier take Flame Damage every |cFFFFFF1|r second.\n\nBurning enemies take |cFFFFFF20|r% more damage from this ability.\n\nThe wall explodes when it expires, dealing additional Flame Damage.", SI_LUIE_SKILL_UWOE_FROST_TP = "Enemies standing in the elemental barrier take Frost Damage and have their Movement Speed reduced by |cFFFFFF40|r% every |cFFFFFF1|r second.\n\nChilled enemies become frozen and are immobilized for |cFFFFFF4|r seconds.\n\nThe wall explodes when it expires, dealing additional Frost Damage.", SI_LUIE_SKILL_UWOE_SHOCK_TP = "Enemies standing in the elemental barrier take Shock Damage every |cFFFFFF1|r second.\n\nConcussed enemies are set Off Balance for |cFFFFFF5|r seconds.\n\nThe wall explodes when it expires, dealing additional Shock Damage.", SI_LUIE_SKILL_FLAME_TOUCH_TP = "Afflicted with Flame Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nKnocked back for |cFFFFFF1.8|r seconds.", SI_LUIE_SKILL_FLAME_TOUCH_ALT_TP = "Afflicted with Flame Damage every |cFFFFFF2|r seconds for |cFFFFFF10|r seconds.\n\nKnocked back for |cFFFFFF1.8|r seconds.", SI_LUIE_SKILL_SHOCK_TOUCH_TP = "Afflicted with Shock Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nStunned for |cFFFFFF2.5|r seconds.", SI_LUIE_SKILL_SHOCK_TOUCH_ALT_TP = "Afflicted with Shock Damage every |cFFFFFF2|r seconds for |cFFFFFF10|r seconds.\n\nStunned for |cFFFFFF2.5|r seconds.", SI_LUIE_SKILL_FROST_TOUCH_TP = "Afflicted with Frost Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nImmobilized for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_FROST_TOUCH_ALT_TP = "Afflicted with Frost Damage every |cFFFFFF2|r seconds for |cFFFFFF10|r seconds.\n\nImmobilized for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_FROST_CLENCH_TP = "Afflicted with Frost Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nImmobilized for |cFFFFFF6.5|r seconds.", SI_LUIE_SKILL_FROST_CLENCH_ALT_TP = "Afflicted with Frost Damage every |cFFFFFF2|r seconds for |cFFFFFF10|r seconds.\n\nImmobilized for |cFFFFFF6.5|r seconds.", SI_LUIE_SKILL_ELEMENTAL_STORM_TP = "A cataclysmic storm builds for |cFFFFFF2|r seconds then lays waste to all enemies in the area, dealing <<1>> Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_ICY_RAGE_TP = "A cataclysmic storm builds for |cFFFFFF2|r seconds then lays waste to all enemies in the area, dealing Frost Damage every |cFFFFFF1|r second.\n\nImmobilizes enemies hit for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_EYE_OF_THE_STORM_TP = "A cataclysmic storm builds around you for |cFFFFFF2|r seconds then lays waste to all enemies within |cFFFFFF8|r meters, dealing <<1>> Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_WALL_OF_ELEMENTS_GROUND_FIRE = "Taking Flame Damage every |cFFFFFF1|r second.\n\nIf you are Burning, take |cFFFFFF20|r% more damage from this ability.", SI_LUIE_SKILL_WALL_OF_ELEMENTS_GROUND_FROST = "Taking Frost Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF40|r%.\n\nIf you are Chilled you will be immobilized for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_WALL_OF_ELEMENTS_GROUND_SHOCK = "Taking Shock Damage every |cFFFFFF1|r second.\n\nIf you are Concussed you will be set Off Balance for |cFFFFFF5|r seconds.", SI_LUIE_SKILL_U_WALL_OF_ELEMENTS_GROUND_FIRE = "Taking Flame Damage every |cFFFFFF1|r second.\n\nIf you are Burning, take |cFFFFFF20|r% more damage from this ability.\n\nThe wall explodes when it expires, dealing additional Flame Damage.", SI_LUIE_SKILL_U_WALL_OF_ELEMENTS_GROUND_FROST = "Taking Frost Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF40|r%.\n\nIf you are Chilled you will be immobilized for |cFFFFFF4|r seconds.\n\nThe wall explodes when it expires, dealing additional Frost Damage.", SI_LUIE_SKILL_U_WALL_OF_ELEMENTS_GROUND_SHOCK = "Taking Shock Damage every |cFFFFFF1|r second.\n\nIf you are Concussed you will be set Off Balance for |cFFFFFF5|r seconds.\n\nThe wall explodes when it expires, dealing additional Shock Damage.", -- Restoration Staff SI_LUIE_SKILL_BLESSING_OF_RESTORATION = "Blessing of Restoration", SI_LUIE_SKILL_MUTAGEN = "Healing every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nIf you fall below |cFFFFFF20%|r Health, the Mutagen is consumed but instantly heals and removes |cFFFFFF1|r harmful effect.", SI_LUIE_SKILL_HEALING_WARD = "Absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nWhen the shield expires, heal based of the shield's remaining strength.", SI_LUIE_SKILL_LIGHTS_CHAMPION = "Healing every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nGain Major Force and Major Protection for |cFFFFFF5|r seconds every time this effect heals.", ---------------------------------------------------------------- -- ARMOR SKILLS ------------------------------------------------ ---------------------------------------------------------------- -- Light Armor SI_LUIE_SKILL_HARNESS_MAGICKA = "Absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nWhile active, up to three times when spell damage is absorbed, you restore Magicka.", ---------------------------------------------------------------- -- WORLD SKILLS ------------------------------------------------ ---------------------------------------------------------------- -- Soul Magic SI_LUIE_SKILL_SOUL_SUMMONS_TP = "Вы недавно воскресли без затрат Камня душ и не можете воскреснуть сова не потратив камня душ в течение |cFFFFFF<<1>>|r час.", -- TODO: Check Translation SI_LUIE_SKILL_SOUL_TRAP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nYour attacker fills a soul gem if you die under this effect.", SI_LUIE_SKILL_CONSUMING_TRAP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nYour attacker fills a soul gem and restores Health, Magicka, and Stamina if you die under this effect.", -- Werewolf SI_LUIE_SKILL_SANIES_LUPINUS_TP = "Вы были укушены Оборотнем и заразились Гнойным люпинусом.", SI_LUIE_SKILL_LYCANTHROPHY_TP = "Вы можете обратиться в дикого Оборотня.\n\nВы получаете на |cFFFFFF25|r% больше урона от Яда, пока находитесь в форме Вервольфа.", SI_LUIE_SKILL_BLOOD_MOON_TP = "Вы укусили другого игрока. Вы не сможете сделать этого снова в течение |cFFFFFF7|r дней.", -- TODO: Check Translation SI_LUIE_SKILL_FEEDING_FREZNY_TP = "Empowered for |cFFFFFF<<1>>|r seconds, increasing the damage of your Light Attacks by |cFFFFFF40|r%.", SI_LUIE_SKILL_CLAWS_OF_LIFE_TP = "Afflicted with Disease Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nEvery time this effect deals damage, your attacker heals for |cFFFFFF50|r% of the damage done.", SI_LUIE_SKILL_WEREWOLF_TRANSFORMATION_TP = "Transformed into a werewolf.\n\nWhile transformed, your Light Attacks apply a bleed over |cFFFFFF4|r seconds, your Heavy Attacks deal |cFFFFFF50|r% splash damage, and your Max Stamina is increased by |cFFFFFF30|r%.\n\nYou cannot generate Ultimate while transformed.", SI_LUIE_SKILL_PACK_LEADER_TP = "Transformed into a werewolf.\n\nWhile transformed, your Light Attacks apply a bleed over |cFFFFFF4|r seconds, your Heavy Attacks deal |cFFFFFF50|r% splash damage, and your Max Stamina is increased by |cFFFFFF30|r%.\n\nSummon two direwolves while transformed. If killed, they return after |cFFFFFF10|r seconds.\n\nYou cannot generate Ultimate while transformed.", -- Vampire SI_LUIE_SKILL_PASSIVE_NOXIPHILIC_SANGUIVORIA = "Noxiphilic Sanguivoria", SI_LUIE_SKILL_NOXIPHILIC_SANGUIVORIA_TP = "You have been bitten by a Vampire and contracted Noxiphilic Sanguivoria.", SI_LUIE_SKILL_VAMPIRISM_STAGE1_TP = "• Using Vampire abilities advances your vampirism stage\n• Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed", SI_LUIE_SKILL_VAMPIRISM_STAGE2_TP = "• Reduce Health Recovery by |cFFFFFF25|r%\n• Increase Fire Damage taken by |cFFFFFF15|r%\n• Vampire abilities cost |cFFFFFF7|r% less and advance your vampirism stage\n• Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed", SI_LUIE_SKILL_VAMPIRISM_STAGE3_TP = "• Reduce Health Recovery by |cFFFFFF50|r%\n• Increase Fire Damage taken by |cFFFFFF20|r%\n• Vampire abilities cost |cFFFFFF14|r% less and advance your vampirism stage\n• Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed", SI_LUIE_SKILL_VAMPIRISM_STAGE4_TP = "• Reduce Health Recovery by |cFFFFFF75|r%\n• Increase Fire Damage taken by |cFFFFFF25|r%\n• Vampire abilities cost |cFFFFFF21|r% less and advance your vampirism stage\n• Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed", SI_LUIE_SKILL_FEED_TP = "A Vampire is draining your life force, healing every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds and reducing their vampirism Stage when the effect ends.\n\nStunned for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_BLOOD_RITUAL_TP = "You have fed on another player. You may not do so again for |cFFFFFF7|r days.", SI_LUIE_SKILL_PROFANE_SYMBOL = "Profane Symbol", SI_LUIE_SKILL_DRAIN_ESSENCE_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds. Each tick heals the vampire for |cFFFFFF20|r% of their missing health.", SI_LUIE_SKILL_INVIGORATING_DRAIN_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds. Each tick heals the vampire for |cFFFFFF20|r% of their missing health and generates |cFFFFFF2|r Ultimate.", SI_LUIE_SKILL_MIST_FORM_TP = "Reduce damage taken by |cFFFFFF75|r% for |cFFFFFF<<1>>|r seconds.\n\nImmune to all disabling and immobilization effects while active, but cannot be healed and Magicka Recovery is disabled.", SI_LUIE_SKILL_BALEFUL_MIST_TP = "Reduce damage taken by |cFFFFFF75|r% and enemies within |cFFFFFF5|r meters take Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nImmune to all disabling and immobilization effects while active, but cannot be healed and Magicka Recovery is disabled.", SI_LUIE_SKILL_BAT_SWARM_TP = "Enemies within |cFFFFFF10|r meters take Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DEVOURING_SWARM_TP = "Enemies within |cFFFFFF10|r meters take Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nThe bats heal you for each enemy they damage.", SI_LUIE_SKILL_DEVOURING_SWARM_GROUND_TP = "Taking Magic Damage every |cFFFFFF1|r second.\n\nEach tick heals the Vampire.", ---------------------------------------------------------------- -- GUILD SKILLS ------------------------------------------------ ---------------------------------------------------------------- -- Fighters Guild SI_LUIE_SKILL_CIRCLE_OF_PROTECTION_TP = "You and allies in the rune gain Minor Protection and Minor Endurance.", SI_LUIE_SKILL_RING_OF_PRESERVATION_TP = "You and allies in the rune have the cost of Roll Dodge reduced by |cFFFFFF20|r% and gain Minor Protection and Minor Endurance.", SI_LUIE_SKILL_RING_OF_PRESERVATION_GROUND_TP = "The cost of Roll Dodge is reduced by |cFFFFFF20|r%.", SI_LUIE_SKILL_EXPERT_HUNTER_TP = "Revealing stealthed and invisible enemies within |cFFFFFF6|r meters for |cFFFFFF<<1>>|r seconds.\n\nExposed enemies cannot return to stealth or invisibility for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_EVIL_HUNTER_TP = "Revealing stealthed and invisible enemies within |cFFFFFF6|r meters for |cFFFFFF<<1>>|r seconds.\n\nExposed enemies cannot return to stealth or invisibility for |cFFFFFF3|r seconds.\n\nWhile active the Stamina costs of your Fighters Guild abilities are reduced by |cFFFFFF25|r%.", SI_LUIE_SKILL_TRAP_BEAST_TP = "Triggers when an enemy comes close, dealing Physical Damage and afflicting them with Bleeding Damage for |cFFFFFF6|r seconds as well as immobilizing them.\n\nWhen triggered, grants you Minor Force for |cFFFFFF8|r seconds.", SI_LUIE_SKILL_TRAP_BEAST_DEBUFF_TP = "Afflicted with Bleeding Damage every |cFFFFFF2|r seconds and immobilized for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_REARMING_TRAP_TP = "Triggers when an enemy comes close, dealing Physical Damage and afflicting them with Bleeding Damage for |cFFFFFF6|r seconds as well as immobilizing them.\n\nWhen triggered, grants you Minor Force for |cFFFFFF8|r seconds.\n\nAfter being triggered the trap resets and can be triggered one more time.", SI_LUIE_SKILL_DAWNBREAKER_OF_SMITING_TP = "Afflicted with Bleeding Damage every |cFFFFFF2|r seconds for |cFFFFFF6|r seconds.\n\nStunned for |cFFFFFF2|r seconds.", -- Mages Guild SI_LUIE_SKILL_RADIANT_MAGELIGHT_TP = "Revealing stealthed and invisible enemies within |cFFFFFF12|r meters for |cFFFFFF<<1>>|r seconds.\n\nExposed enemies cannot return to stealth or invisibility for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_ENTROPY_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nYour attacker heals every |cFFFFFF6|r seconds while Entropy remains active.", SI_LUIE_SKILL_STRUCTURED_ENTROPY_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nYour attacker heals every |cFFFFFF6|r seconds while Structured Entropy remains active.", SI_LUIE_SKILL_DEGENERATION_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.\n\nYour attacker heals every |cFFFFFF6|r seconds while Degeneration remains active.\n\nLight and Heavy attacks made against you by your attacker have a |cFFFFFF15|r% chance to heal them for |cFFFFFF100|r% of the damage dealt.", SI_LUIE_SKILL_FIRE_RUNE_TP = "When triggered, the rune blasts all enemies in the target area for Flame Damage.", SI_LUIE_SKILL_VOLCANIC_RUNE_TP = "When triggered, the rune blasts all enemies in the target area for Flame Damage, knocks them into the air, and stuns them for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_SCALDING_RUNE_TP = "When triggered, the rune blasts all enemies in the target area for Flame Damage and afflicts them with additional Flame Damage over time.", SI_LUIE_SKILL_EQUILIBRIUM_TP = "Reduce healing done and damage shield strength by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SPELL_SYMMETRY_TP = "Reduce the cost of your next Magicka ability used within |cFFFFFF<<1>>|r seconds by |cFFFFFF28|r%.", SI_LUIE_SKILL_METEOR_TP = "Enemies in the impact area take Flame Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_ICE_COMET_TP = "Enemies in the impact area take Frost Damage every |cFFFFFF1|r second.", -- Psijic Order SI_LUIE_SKILL_SPELL_ORB_TP = "When you cast a Psijic Order ability while you are in combat, you generate a spell charge.\n\nWhen you reach |cFFFFFF5|r spell charges, you launch a spell orb at the closest enemy to you dealing Magic Damage or Physical Damage, whichever is higher.", SI_LUIE_SKILL_CONCENTRATED_BARRIER_TP = "Absorbing damage while blocking.\n\nThis damage shield recharges back to full strength after you spend |cFFFFFF10|r seconds not blocking.", SI_LUIE_SKILL_TIME_STOP_TP = "Gradually being slowed over time for |cFFFFFF2|r seconds.\n\nIf you are still in the area of effect at end of this duration you will be stunned for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_TIME_BORROWED_TIME_TP = "Gradually being slowed over time for |cFFFFFF2|r seconds.\n\nIf you are still in the area of effect at end of this duration you will be stunned and have the next |cFFFFFF5000|r points of healing negated for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_TIME_BORROWED_TIME_STUN_TP = "Negating the next |cFFFFFF5000|r points of healing for |cFFFFFF<<1>>|r seconds.\n\nStunned for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_TIME_FREEZE_TP = "Gradually being slowed over time for |cFFFFFF4|r seconds.\n\nIf you are still in the area of effect at end of this duration you will be stunned for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_IMBUE_WEAPON_TP = "Your next Light Attack used within |cFFFFFF2|r seconds deals additional Physical Damage.\n\nIf the power is not consumed in time, regain a portion of the resources spent.", SI_LUIE_SKILL_ELEMENTAL_WEAPON_TP = "Your next Light Attack used within |cFFFFFF2|r seconds deals additional Magic Damage and applies the Burning, Concussion, or Chill status effect.\n\nIf the power is not consumed in time, regain a portion of the resources spent.", SI_LUIE_SKILL_CRUSHING_WEAPON_TP = "Your next Light Attack used within |cFFFFFF2|r seconds deals additional Physical Damage and heals you for |cFFFFFF25|r% of the damage done.\n\nIf the power is not consumed in time, regain a portion of the resources spent.", SI_LUIE_SKILL_MEND_WOUNDS_TP = "Your Light and Heavy attacks are replaced with healing abilities that can only be used on allies.\n\nYour Light Attack launches a restorative sphere at your ally, instantly healing them.\n\nYour Heavy Attack heals every |cFFFFFF1|r second and restores Magicka to you while channeling.", SI_LUIE_SKILL_MEND_SPIRIT_TP = "Your Light and Heavy attacks are replaced with healing abilities that can only be used on allies.\n\nYour Light Attack launches a restorative sphere at your ally, instantly healing them.\n\nYour Heavy Attack heals every |cFFFFFF1|r second and restores Magicka to you while channeling.\n\nAfter you heal an ally you grant them Major Resolve and Major Ward for |cFFFFFF5|r seconds.", SI_LUIE_SKILL_SYMBIOSIS_TP = "Your Light and Heavy attacks are replaced with healing abilities that can only be used on allies.\n\nYour Light Attack launches a restorative sphere at your ally, instantly healing them.\n\nYour Heavy Attack heals every |cFFFFFF1|r second and restores Magicka to you while channeling.\n\nYou heal yourself for |cFFFFFF50|r% of the amount of healing done to the ally.", SI_LUIE_SKILL_MEDITATE_TP = "Healing and restoring Magicka and Stamina every |cFFFFFF1|r second.\n\nYou will remain in a meditative state until you toggle this ability off or are interrupted.", SI_LUIE_SKILL_INTROSPECTION_TP = "Healing and restoring Magicka and Stamina every |cFFFFFF1|r second.\n\nMaintaining the channel increases the Health restored by |cFFFFFF10|r% every tick, up to a maximum of |cFFFFFF50|r%.\n\nYou will remain in a meditative state until you toggle this ability off or are interrupted.", -- Undaunted SI_LUIE_SKILL_BLOOD_ALTAR_TP = "Enemies within |cFFFFFF28|r meters of the Altar are afflicted with Minor Lifesteal.\n\nAllies in the area can activate the |cFFFFFFBlood Funnel|r synergy, healing for |cFFFFFF40|r% of their Max Health.", SI_LUIE_SKILL_OVERFLOWING_ALTAR_TP = "Enemies within |cFFFFFF28|r meters of the Altar are afflicted with Minor Lifesteal.\n\nAllies in the area can activate the |cFFFFFFBlood Feast|r synergy, healing for |cFFFFFF65|r% of their Max Health.", SI_LUIE_SKILL_TRAPPING_WEBS_TP = "Enemies caught in the webs are snared, reducing their Movement Speed by |cFFFFFF50|r%.\n\nAfter |cFFFFFF5|r seconds the webs explode, dealing Poison Damage to enemies within.\n\nA ranged ally targeting an enemy in the webs can activate the |cFFFFFFSpawn Broodlings|r synergy.", SI_LUIE_SKILL_SHADOW_SILK_TP = "Enemies caught in the webs are snared, reducing their Movement Speed by |cFFFFFF50|r%.\n\nAfter |cFFFFFF5|r seconds the webs explode, dealing Poison Damage to enemies within.\n\nA ranged ally targeting an enemy in the webs can activate the |cFFFFFFBlack Widows|r synergy.", SI_LUIE_SKILL_TANGLING_WEBS_TP = "Enemies caught in the webs are snared, reducing their Movement Speed by |cFFFFFF50|r%.\n\nAfter |cFFFFFF5|r seconds the webs explode, dealing Poison Damage to enemies within.\n\nA ranged ally targeting an enemy in the webs can activate the |cFFFFFFArachnophobia|r synergy.", SI_LUIE_SKILL_TRAPPING_WEBS_SNARE_TP = "Movement Speed reduced by |cFFFFFF50|r%.\n\nAfter |cFFFFFF5|r seconds the webs explode, dealing Poison damage.", SI_LUIE_SKILL_RADIATE_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nWhen this effect ends, you and nearby allies take additional Magic Damage.", SI_LUIE_SKILL_SPAWN_BROODLINGS_TP = "Attacking nearby enemies. The spider remains for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_BONE_SHIELD_TP = "Absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nAn ally near you can activate the |cFFFFFFBone Wall|r synergy.", SI_LUIE_SKILL_SPIKED_BONE_SHIELD_TP = "Absorbing damage for |cFFFFFF<<1>>|r seconds and returning |cFFFFFF43|r% of any direct damage absorbed back to the enemy.\n\nAn ally near you can activate the |cFFFFFFBone Wall|r synergy.", SI_LUIE_SKILL_BONE_SURGE_TP = "Absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nAn ally near you can activate the |cFFFFFFSpinal Surge|r synergy.", ---------------------------------------------------------------- -- AVA SKILLS -------------------------------------------------- ---------------------------------------------------------------- -- Assault SI_LUIE_SKILL_CONTINUOUS_ATTACK_RANK_1_TP = "Increase Weapon and Spell Damage by |cFFFFFF5|r% and Magicka and Stamina Recovery by |cFFFFFF10|r% for |cFFFFFF10|r minutes.", SI_LUIE_SKILL_CONTINUOUS_ATTACK_RANK_2_TP = "Increase Weapon and Spell Damage by |cFFFFFF10|r% and Magicka and Stamina Recovery by |cFFFFFF20|r% for |cFFFFFF10|r minutes.", SI_LUIE_SKILL_RAPID_MANEUVER_TP = "Gain Major Expedition and Major Gallop for |cFFFFFF<<1>>|r seconds.\n\nThe effect ends if you cast any spell on an enemy or ally.", SI_LUIE_SKILL_RETREATING_MANEUEVER_TP = "Gain Major Expedition and Major Gallop for |cFFFFFF<<1>>|r seconds.\n\nAttacks from behind deal |cFFFFFF15|r% less damage while this effect persists.\n\nThe effect ends if you cast any spell on an enemy or ally.", SI_LUIE_SKILL_CHARGING_MANEUVER_TP = "Gain Major Expedition and Major Gallop for |cFFFFFF<<1>>|r seconds.\n\nThe effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition for |cFFFFFF8|r seconds.", SI_LUIE_SKILL_CALTROPS_TP = "Enemies standing in the caltrops take Physical Damage every |cFFFFFF1|r second and have their Movement Speed reduced by |cFFFFFF30|r%.", SI_LUIE_SKILL_ANTI_CAVALRY_CALTROPS_TP = "Enemies standing in the caltrops take Physical Damage every |cFFFFFF1|r second and have their Movement Speed reduced by |cFFFFFF30|r%.\n\nThe caltrops rapidly drain the Mount Stamina of any enemy in the area.", SI_LUIE_SKILL_ANTI_CAVALRY_CALTROPS_DEBUFF_TP = "Taking Physical Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF30|r%.\n\nThe caltrops rapidly drain Mount Stamina.", SI_LUIE_SKILL_MAGICKA_DETONATION_TP = "Cursed with a magical bomb that explodes after |cFFFFFF<<1>>|r seconds, dealing Magic Damage to you and any allies within |cFFFFFF8|r meters.\n\nEach ally within the bomb's radius increases the damage by |cFFFFFF25|r%, up to a maximum of |cFFFFFF250|r% increased damage.", SI_LUIE_SKILL_INEVITABLE_DETONATION_TP = "Cursed with a magical bomb that explodes after |cFFFFFF<<1>>|r seconds, dealing Magic Damage to you and any allies within |cFFFFFF8|r meters.\n\nEach ally within the bomb's radius increases the damage by |cFFFFFF25|r%, up to a maximum of |cFFFFFF250|r% increased damage.\n\nIf the bomb is dispelled or removed early, the explosion is triggered immediately.", SI_LUIE_SKILL_PROXIMITY_DETONATION_TP = "Charging a magical bomb that explodes after |cFFFFFF<<1>>|r seconds, dealing Magic Damage to all enemies within |cFFFFFF8|r meters.\n\nEach enemy within the bomb's radius increases the damage by |cFFFFFF25|r%, up to a maximum of |cFFFFFF250|r% increased damage.", SI_LUIE_SKILL_WAR_HORN_TP = "Increase Max Stamina and Max Magicka by |cFFFFFF10|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_WAR_HORN_DUMMY_TP = "Increase Max Stamina and Max Magicka.", -- Support SI_LUIE_SKILL_SIEGE_SHIELD_TP = "Reduce damage taken from siege weapons by |cFFFFFF50|r%.", SI_LUIE_SKILL_SIEGE_SHIELD_GROUND_TP = "A protective sphere guards you and allies, reducing damage taken from siege weapons while in the bubble by |cFFFFFF50|r%.", SI_LUIE_SKILL_SIEGE_WEAPON_SHIELD_TP = "Reduce damage taken from siege weapons by |cFFFFFF50|r%.\n\nYour siege weapons take |cFFFFFF90|r% reduced damage from enemy siege weapons.", SI_LUIE_SKILL_SIEGE_WEAPON_SHIELD_GROUND_TP = "A protective sphere guards you and allies, reducing damage taken from siege weapons while in the bubble by |cFFFFFF50|r%.\n\nYou and allies' siege weapons in the bubble take |cFFFFFF90|r% reduced damage from enemy siege weapons.", SI_LUIE_SKILL_PROPELLING_SHIELD_TP = "Reduce damage taken from siege weapons by |cFFFFFF50|r% and increase the range of abilities with a range greater than |cFFFFFF20|r meters by |cFFFFFF7|r meters.\n\nDoes not effect Leap, Move Position, and Pull abilities.", SI_LUIE_SKILL_PROPELLING_SHIELD_GROUND_TP = "A protective sphere guards you and allies, reducing damage taken from siege weapons while in the bubble by |cFFFFFF50|r%.\n\nIncrease the range of you and allies' abilities with a range greater than |cFFFFFF20|r meters by |cFFFFFF7|r meters in the bubble.\n\nDoes not effect Leap, Move Position, and Pull abilities.", SI_LUIE_SKILL_PURGE_TP = "Reduce the duration of new negative effects applied on you by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_GUARD_SELF_TP = "While the lifebond holds, |cFFFFFF30|r% of the damage your ally takes is redistributed to you.", SI_LUIE_SKILL_GUARD_OTHER_TP = "While the lifebond holds, |cFFFFFF30|r% of the damage you take is redistributed to your ally.", SI_LUIE_SKILL_REVEALING_FLARE_TP = "Revealed. You are unable to stealth.\n\nMovement Speed reduced by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_LINGERING_FLARE_TP = "Enemies in the target area are revealed and have their Movement Speed reduced by |cFFFFFF50|r% for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_SCORCHING_FLARE_TP = "Revealed. You are unable to stealth.\n\nAfflicted with Flame Damage every |cFFFFFF1.5|r seconds and Movement Speed reduced by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_REVIVING_BARRIER_TP = "Absorbing damage and healing every |cFFFFFF1.5|r seconds for |cFFFFFF30|r seconds.", ---------------------------------------------------------------- -- RACIAL SKILLS ----------------------------------------------- ---------------------------------------------------------------- SI_LUIE_SKILL_HUNTERS_EYE_TP = "Increase Movement Speed by |cFFFFFF<<1>>|r% and Physical and Spell Penetration by |cFFFFFF<<2>>|r for |cFFFFFF6|r seconds.", ---------------------------------------------------------------- -- CYRODIIL ---------------------------------------------------- ---------------------------------------------------------------- SI_LUIE_SKILL_AVA_SANCTUARY_TP = "While in a Sanctuary, you cannot attack other players and other players cannot attack you.", SI_LUIE_SKILL_STOW_SIEGE_WEAPON = "Stow Siege Weapon", SI_LUIE_SKILL_DEPLOY = "Deploy", SI_LUIE_SKILL_PACT = "Pact", SI_LUIE_SKILL_COVENANT = "Covenant", SI_LUIE_SKILL_DOMINION = "Dominion", SI_LUIE_SKILL_LIGHTNING_BALLISTA = "Lightning Ballista", SI_LUIE_SKILL_LIGHTNING_BALLISTA_BOLT_TP = "Afflicted with Shock Damage every |cFFFFFF2|r seconds and Movement Speed reduced by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds. Each tick drains |cFFFFFF10|r% of your Max Magicka.", SI_LUIE_SKILL_MEATBAG_CATAPULT_TP = "Healing and Health Recovery reduced by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_MEATBAG_CATAPULT_GROUND_TP = "Enemies in the area take Disease Damage every |cFFFFFF1|r second and suffer |cFFFFFF50|r% reduced Healing and Health Recovery for |cFFFFFF6|r seconds.", SI_LUIE_SKILL_OIL_CATAPULT_GROUND_TP = "Enemies in the oil are snared, reducing their Movement Speed by |cFFFFFF50|r% for |cFFFFFF6|r seconds.", SI_LUIE_SKILL_SCATTERSHOT_CATAPULT_TP = "Increase damage taken from all sources by |cFFFFFF20|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SCATTERSHOT_CATAPULT_GROUND_TP = "Enemies in the area take Physical Damage every |cFFFFFF1|r second and take |cFFFFFF20|r% more damage from all sources for |cFFFFFF6|r seconds.", SI_LUIE_SKILL_COLD_STONE_TREBUCHET = "Cold Stone Trebuchet", SI_LUIE_SKILL_COLD_FIRE_TREBUCHET = "Cold Fire Trebuchet", SI_LUIE_SKILL_COLD_FIRE_BALLISTA = "Cold Fire Ballista", SI_LUIE_SKILL_GUARD_DETECTION = "Vigilance", SI_LUIE_SKILL_GUARD_DETECTION_TP = "Guards are particularly vigilant and can see nearby players that are hiding in stealth.", SI_LUIE_SKILL_BLESSING_OF_WAR_TP = "Increase Alliance Points earned by |cFFFFFF20|r% for |cFFFFFF1|r hour.\n\nOnly active while in Cyrodiil or Cyrodiil delves.", SI_LUIE_SKILL_PUNCTURE_CYRODIIL_TP = "Increase damage taken by |cFFFFFF30|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_RAZOR_ARMOR_TP = "Reduce damage taken by |cFFFFFF30|r% for |cFFFFFF<<1>>|r seconds.\n\nWhile active the armor returns Physical Damage to attackers.", SI_LUIE_SKILL_PUNCTURING_CHAINS_TP = "Increase damage taken by |cFFFFFF21.5|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_UNSTABLE_CORE_CYRODIIL_TP = "Your single target ranged abilities are reflected back on you for |cFFFFFF<<1>>|r seconds.\n\nThe core explodes when this effect ends, dealing Magic Damage.", SI_LUIE_SKILL_SHATTERING_PRISON_CYRODIIL_TP = "Disoriented for |cffffff<<1>>|r <<1[second/seconds]>>.\n\nThe prison shatters when this effect ends, dealing Magic Damage.", SI_LUIE_SKILL_LETHAL_ARROW_CYRODIIL_TP = "Reduce healing received by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SIEGE_SHIELD_CYRODIIL_TP = "Negate damage taken from Siege Weapons for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_POWER_BASH_CYRODIIL_TP = "Stunned for |cFFFFFF<<1>>|r seconds.\n\nWhen this effect ends you will be disoriented for |cffffff15|r seconds.", SI_LUIE_SKILL_ELDER_SCROLL_TP = "Carrying the |cFFFFFF<<1>>|r.", SI_LUIE_SKILL_MEATBAG_CATAPULT_AOE_TP = "Taking Disease Damage every |cFFFFFF1|r second.\n\nHealing and Health Recovery reduced by |cFFFFFF50|r% for |cFFFFFF6|r seconds whenever you take damage from this effect.", SI_LUIE_SKILL_SCATTERSHOT_CATAPULT_AOE_TP = "Taking Physical Damage every |cFFFFFF1|r second.\n\nIncrease damage taken from all sources by |cFFFFFF20|r% for |cFFFFFF6|r seconds whenever you take damage from this effect.", SI_LUIE_SKILL_CONSUME_LIFEFORCE = "Consume Lifeforce", SI_LUIE_SKILL_RUINOUS_CYCLONE = "After |cFFFFFF2|r seconds, enemies within |cFFFFFF8|r meters take Physical Damage every |cFFFFFF0.5|r seconds for |cFFFFFF7|r seconds as long as the channel is maintained.\n\nEnemies within |cFFFFFF15|r meters are pulled closer to you while channeling.", ---------------------------------------------------------------- -- BATTLEGROUNDS ----------------------------------------------- ---------------------------------------------------------------- SI_LUIE_SKILL_MARK_OF_THE_WORM_TP = "Cursed with a magical bomb that explodes after |cFFFFFF<<1>>|r seconds, dealing Magic Damage.", ---------------------------------------------------------------- -- TRAPS ------------------------------------------------------- ---------------------------------------------------------------- SI_LUIE_SKILL_LAVA_STACK_TP = "Taking increasing Flame Damage every |cFFFFFF0.75|r seconds.\n\nDamage taken increased by |cFFFFFF75|r% per stack.", SI_LUIE_SKILL_LAVA_TP = "Taking Flame Damage every |cFFFFFF0.75|r seconds.", SI_LUIE_SKILL_LAVA_TRAP = "Lava Trap", SI_LUIE_SKILL_LIGHTNING_TRAP = "Lightning Trap", SI_LUIE_SKILL_SPIKE_TRAP_TP = "Movement Speed reduced by |cFFFFFF25|r% for |cFFFFFF5|r seconds.\n\nImmobilized for |cFFFFFF0.8|r seconds.", SI_LUIE_SKILL_SPIKE_TRAP_AURIDON_TP = "Movement Speed reduced by |cFFFFFF25|r% for |cFFFFFF10|r seconds.\n\nThis effect stacks up to |cFFFFFF3|r times, to a maximum of |cFFFFFF75|r% Movement Speed reduction.\n\nStunned for |cFFFFFF1|r second.", ---------------------------------------------------------------- -- SETS -------------------------------------------------------- ---------------------------------------------------------------- -- Set Names SI_LUIE_SKILL_SET_BOGDAN_THE_NIGHTFLAME = "Bogdan the Nightflame", SI_LUIE_SKILL_SET_LORD_WARDEN_DUSK = "Lord Warden Dusk", SI_LUIE_SKILL_SET_MALUBETH_THE_SCOURGER = "Malubeth the Scourger", SI_LUIE_SKILL_SET_TROLL_KING = "Troll King", SI_LUIE_SKILL_SET_REDISTRIBUTION = "Redistribution", SI_LUIE_SKILL_SET_ICE_FURNACE = "Ice Furnace", SI_LUIE_SKILL_SET_COOLDOWN = "Перезарядка", -- Used as suffix for certain abilities internal cooldown SI_LUIE_SKILL_DISGUISE_MONKS_DISGUISE = "Monk\'s Disguise", -- Weapon Sets SI_LUIE_SKILL_SET_ASYLUM_BOW = "Your next Snipe, Scatter Shot, or Poison Arrow used within |cffffff6|r seconds deals |cffffff<<1>>|r% additional damage.", -- TODO: Translate SI_LUIE_SKILL_SET_ASYLUM_DESTRUCTION_STAFF = "Каждое третье применение Force Shock в течение |cffffff10|r секунд будет всегда накладывать эффекты Burning, Concussion и Chilled.", SI_LUIE_SKILL_SET_ASYLUM_DESTRUCTION_STAFF_PERFECT = "Каждое второе применение Force Shock в течение |cffffff10|r секунд будет всегда накладывать эффекты Burning, Concussion и Chilled.", SI_LUIE_SKILL_SET_ASYLUM_RESTORATION_STAFF = "Reduce the cost of your Magicka and Stamina healing abilities by |cffffff<<1>>|r% for |cffffff3|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_MAELSTROM_DW = "Ваше следующие применение DoT-способности в течение |cffffff10|r секунд даст |cffffff2003|r урона Заклинаниями и Оружием.", SI_LUIE_SKILL_SET_MAELSTROM_1H = "Ваша следующая полностью заряженная Силовая атака, применённая в течение |cffffff5|r секунд дополнительно восстановит |cffffff2000|r Магии и Запаса сил.", SI_LUIE_SKILL_SET_MASTER_1H = "Gain up to |cffffff2500|r Spell and Physical Resistance for |cffffff3|r seconds based off the amount you healed with Puncturing Remedy.", -- TODO: Translate SI_LUIE_SKILL_SET_BLACKROSE_1H_TP = "Снижает стоимость применения следующей способности ветки Одноручного оружия и щита на |cffffff100|r%.", SI_LUIE_SKILL_SET_BLACKROSE_DESTRO_TP = "Afflicted with consecutive Flame, Shock, and Frost Damage every |cffffff2|r seconds for |cffffff8|r seconds.", -- TODO: Translate -- Monster Helms SI_LUIE_SKILL_SET_BALORGH = "Увеличивает урон от Оружия и Заклинаний на значение, вдвое большее, чем потраченные при применении ульты очки, на |cFFFFFF10|r секунд.", SI_LUIE_SKILL_SET_BOGDAN = "You and allies within |cFFFFFF5|r meters of the totem are healed every |cFFFFFF1|r second.", -- TODO: Translate SI_LUIE_SKILL_SET_DOMIHAUS_BUFF_STAMINA = "Повышает урон от Оружия, пока находитесь в круге.", SI_LUIE_SKILL_SET_DOMIHAUS_DAMAGE_STAMINA = "Enemies on the edge of the ring take Physical Damage every |cffffff1|r second.\n\nIncrease Weapon Damage while standing within the ring.", SI_LUIE_SKILL_SET_DOMIHAUS_BUFF_MAGICKA = "Повышает урон от Заклинаний, пока находитесь в круге.", SI_LUIE_SKILL_SET_DOMIHAUS_DAMAGE_MAGICKA = "Enemies on the edge of the ring take Flame Damage every |cffffff1|r second.\n\nIncrease Spell Damage while standing within the ring.", -- TODO: Translate SI_LUIE_SKILL_SET_EARTHGORE = "You and allies in the pool of blood are healed every |cFFFFFF1|r second.", -- TODO: Translate SI_LUIE_SKILL_SET_GROTHDARR = "Enemies within |cFFFFFF8|r meters take Flame Damage every |cFFFFFF1|r секунду в течение |cFFFFFF5|r секунд.", SI_LUIE_SKILL_SET_ICEHEART = "Absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nEnemies within |cFFFFFF5|r meters take Frost Damage every |cFFFFFF1|r second while the damage shield holds.", -- TODO: Translate SI_LUIE_SKILL_SET_ILAMBRIS = "Enemies within |cffffff4|r meters of the meteor shower take <<1>> Damage every |cFFFFFF1|r second.", -- TODO: Translate SI_LUIE_SKILL_SET_LORD_WARDEN_BUFF = "You and allies within |cFFFFFF8|r meters of the shadow orb have increased Physical and Spell Resistance.", -- TODO: Translate SI_LUIE_SKILL_SET_MALUBETH = "Высасывает здоровье каждые |cFFFFFF0.5|r секунды в течение |cFFFFFF4|r секунд, пока луч активен.", SI_LUIE_SKILL_SET_MAW_OF_THE_INFERNAL = "A fire breathing Daedroth fights at your side. The daedroth remains for |cFFFFFF15|r seconds or until killed.", -- TODO: Translate SI_LUIE_SKILL_SET_MIGHTY_CHUDAN = "Mighty Chudan", SI_LUIE_SKILL_SET_MOLAG_KENA_TP = "При нанесении урона |cFFFFFF2|r последовательными обычными атаками, активируется способность |cFFFFFFOverload|r на |cFFFFFF6|r секунд.", SI_LUIE_SKILL_SET_MOLAG_KENA_OVERKILL_TP = "Увеличивает урон от Оружия и Заклинания, но повышает стоимость способностей на |cFFFFFF20|r% в течение |cFFFFFF6|r секунд.", SI_LUIE_SKILL_SET_PIRATE_SKELETON_TP = "Gain Major Protection and Minor Defile for |cFFFFFF12|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_SENTINEL_OF_REKUGAMZ_TP = "After |cFFFFFF2|r seconds, you and allies within |cffffff5|r meters of the Dwemer Spider are healed every |cffffff1|r second.", -- TODO: Translate SI_LUIE_SKILL_SET_SHADOWREND_TP = "A shadowy Clannfear fights at your side. The clannfear remains for |cFFFFFF15|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_SLIMECRAW = "Slimecraw", SI_LUIE_SKILL_SET_SPAWN_OF_MEPHALA_TP = "Противники в радиусе |cffffff4|r метров от паутины получают урон Ядом каждую |cffffff1|r секунду, а их скорость передвижения снижена на |cffffff50|r% в течение |cffffff10|r секунд.", SI_LUIE_SKILL_SET_STORMFIST_TP = "Enemies within |cffffff4|r meters of the thunderfist take Shock Damage every |cffffff1|r second.\n\nAfter |cffffff3|r seconds the fist closes, dealing Physical Damage.", -- TODO: Translate SI_LUIE_SKILL_STORMFIST_GROUND_TP = "Taking Shock Damage every |cFFFFFF1|r second.\n\nAfter |cffffff3|r seconds the fist closes, dealing Physical Damage.", -- TODO: Translate SI_LUIE_SKILL_SET_ENGINE_GUARDIAN = "Восстанавливает <<1>> каждые |cffffff0.5|r секунды в течение |cffffff6.5|r секунд.", SI_LUIE_SKILL_SET_THE_TROLL_KING_TP = "Восстановление Здоровья увеличено в течение |cffffff10|r секунд.", SI_LUIE_SKILL_SET_THURVOKUN_TP = "Enemies in the pool take Disease Damage every |cffffff1|r second and are afflicted with Minor Maim and Minor Defile for |cffffff4|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_ZAAN_TP = "Afflicted with Flame Damage every |cffffff1|r second for |cffffff5|r seconds while the beam holds.\n\nDeals |cFFFFFF50|r% increased damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_SET_ENERGY_CHARGE = "Energy Charge", SI_LUIE_SKILL_SET_ENERGY_CHARGE_TP = "Gain an Energy Charge for |cffffff<<1>>|r seconds when you block an attack.\n\nWhen you gain |cffffff6|r charges, release the energy, restoring Stamina and Magicka and Healing.", SI_LUIE_SKILL_SET_MERIDIAS_FAVOR_TP = "Restoring Magicka or Stamina, whichever maximum is higher, every |cffffff1|r second for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_SET_AURORANS_THUNDER_TP = "Enemies in a cone in front of you take Shock Damage every |cffffff0.5|r seconds for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_SET_TZOGVINS_WARBAND_TP = "Increase Weapon Critical for |cffffff10|r seconds, stacking up to |cffffff10|r times.\n\nAt max stacks, you also gain Minor Force.", SI_LUIE_SKILL_SET_FROZEN_WATCHER_TP = "Nearby enemies take Frost Damage every |cffffff1|r second while you are blocking.\n\nYour blizzard has a |cffffff15|r% chance of inflicting Chilled on enemies damaged.", -- Crafted Sets SI_LUIE_SKILL_SET_ALESSIAS_BULWARK = "Урон от Оружия снижен на |cffffff10|r% в течение |cFFFFFF5|r секунд.", SI_LUIE_SKILL_SET_CLEVER_ALCHEMIST = "Урон от оружие и Заклинаний увеличен в течение |cFFFFFF15|r секунд.", SI_LUIE_SKILL_SET_ETERNAL_HUNT = "Взрывается при приближении противника, нанося урон Ядом и обездвиживая их на |cFFFFFF1.5|r секунды.", SI_LUIE_SKILL_SET_MORKULDIN = "An animated weapon fights at your side. The animated weapon remains for |cFFFFFF15|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_TAVAS_FAVOR = "Generating |cFFFFFF3|r Ultimate every |cFFFFFF1|r second for |cFFFFFF3|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_TRIAL_BY_FIRE = "Повышает <<1>> сопротивляемость в течении |cffffff4|r секунд.", SI_LUIE_SKILL_SET_VARENS_LEGACY = "Your next direct damage area of effect attack used within |cFFFFFF<<1>>|r seconds deals additional damage.", -- TODO: Translate SI_LUIE_SKILL_SET_MECHANICAL_ACUITY = "Повышает шанс критического удара Заклинанием и Оружием до |cFFFFFF100|r% в течение |cffffff5|r секунд.", SI_LUIE_SKILL_SET_ADEPT_RIDER = "Enemies in the dust cloud take Physical Damage every |cffffff1|r second.", -- TODO: Translate SI_LUIE_SKILL_SET_SENCHE_RAHTS_GRIT = "Increase healing received by |cffffff6|r% and Physical and Spell Resistance for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_SET_VASTARIES_TUTELAGE = "Increase Weapon and Spell Damage and reduce the Magicka, Stamina, and Health cost of abilities by |cffffff10|r% for |cffffff<<1>>|r seconds.", -- Light / Medium / Heavy Armor Sets SI_LUIE_SKILL_SET_BAHRAHAS_CURSE_TP = "Enemies in the desecrated ground take Magic Damage every |cffffff1|r second and have their Movement Speed reduced by |cffffff70|r%.\n\nYou heal for |cffffff100|r% of the damage done.", -- TODO: Translate SI_LUIE_SKILL_BAHRAHAS_CURSE_GROUND_TP = "Taking Magic Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF70|r%.\n\nEach tick heals your attacker.", -- TODO: Translate SI_LUIE_SKILL_SET_WAY_OF_MARTIAL_KNOWLEDGE_TP = "Increase damage taken from the next attack by |cffffff10|r%.", -- TODO: Translate SI_LUIE_SKILL_SET_BRIARHEART_TP = "Ваши критические удары исцеляют вас в течение |cffffff10|r секунд.", SI_LUIE_SKILL_SET_SENCHE_TP = "Увеличен урон от Оружия и шанс критического удара на |cffffff5|r секунд.", SI_LUIE_SKILL_SET_UNFATHOMABLE_DARKNESS_TP = "Every |cffffff3|r seconds a crow will be sent to peck the closest enemy within |cffffff12|r meters, dealing Physical Damage.", -- TODO: Translate SI_LUIE_SKILL_SET_SHALK_EXOSKELETON = "Shalk Exoskeleton", SI_LUIE_SKILL_SET_ORDER_OF_DIAGNA = "Order of Diagna", SI_LUIE_SKILL_SET_STORM_KNIGHT_TP = "Enemies within |cffffff5|r meters take Shock Damage every |cffffff2|r seconds for |cffffff6|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_VAMPIRE_CLOAK = "Vampire Cloak", SI_LUIE_SKILL_SET_WARRIOR_POET = "Warrior-Poet", SI_LUIE_SKILL_SET_GRACE_OF_GLOOM_TP = "Your Light and Heavy Attacks heal you for the next |cffffff5|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_DRAUGRS_REST_TP = "You and allies within |cffffff5|r meters of the consecrated circle heal every |cffffff1|r second.", -- TODO: Translate SI_LUIE_SKILL_SET_OVERWHELMING_SURGE_TP = "The closest enemy within |cffffff12|r meters takes Shock Damage every |cffffff1|r second for |cffffff6|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SANCTUARY_TP = "Увеличивает получаемое исцеление на |cffffff12|r%.", SI_LUIE_SKILL_SHROUD_OF_THE_LICH_TP = "Увеличивает восстановление Магии на |cffffff20|r секунд.", SI_LUIE_SKILL_SET_NOBLE_DUELIST = "Noble Duelist's Silks", SI_LUIE_SKILL_SET_WORMS_RAIMENT_TP = "Снижает стоимость способностей, расходующих Магию, на |cffffff4|r%.", SI_LUIE_SKILL_SET_HIRCINES_VENEER_TP = "Снижает стоимость способностей, расходующих Запас сил, на |cffffff4|r%.", SI_LUIE_SKILL_SET_JAILBREAKER = "Jailbreaker", SI_LUIE_SKILL_PLAGUE_SLINGER_TP = "Выпускает ядовитый шар в ближайшего противника, нанося урон от Яда каждую |cffffff1|r секунду в течение |cffffff<<1>>|r секунд.", SI_LUIE_SKILL_SET_STORM_MASTER_TP = "Ваши Обычные атаки наносят урон от Электричества в течение |cffffff20|r секунд.", SI_LUIE_SKILL_SET_TOOTHROW = "Toothrow", SI_LUIE_SKILL_SET_BLOOD_SCENT = "When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for |cffffff8|r seconds.\n\nWhen you gain |cffffff5|r stacks, you become Frenzied for |cffffff5|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_FRENIZED = "Увеличивает урон от Обычных атак и их скорость на |cffffff50|r% а течение |cffffff5|r секунд.", SI_LUIE_SKILL_SET_EBON_ARMORY = "Увеличивает максимальное Здоровье.", SI_LUIE_SKILL_SET_EMBERSHIELD = "Increase Spell Resistance.\n\nEnemies within |cffffff5|r meters take Flame Damage every |cffffff1|r second for |cffffff6|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_HAGRAVENS_GARDEN = "Any damage you take from enemies outside of the preservation is reduced by |cffffff50|r%.\n\nThe first time an enemy tries to enter the preservation they are knocked back |cffffff5|r meters.", -- TODO: Translate SI_LUIE_SKILL_SET_JOLTING_ARMS = "Increase Spell Resistance for |cffffff<<1>>|r seconds and your next Bash deals additional Shock Damage.", -- TODO: Translate SI_LUIE_SKILL_SET_LEECHING_PLATE_TP = "Enemies in the |cffffff5|r meter radius of the poison cloud take Poison Damage every |cffffff1|r second.\n\nYou heal for |cffffff100|r% of the damage dealt.", SI_LUIE_SKILL_SET_MEDUSA = "Medusa", SI_LUIE_SKILL_SET_HAND_OF_MEPHALA_TP = "Enemies in the web have their Movement Speed reduced by |cffffff50|r% for |cffffff5|r seconds.\n\nAfter |cffffff5|r seconds the webs burst into venom, dealing Poison Damage and applying Minor Fracture to any enemy hit for |cffffff5|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_RATTLECAGE = "Rattlecage", SI_LUIE_SKILL_SET_DREUGH_KING_SLAYER = "Dreugh King Slayer", SI_LUIE_SKILL_LEECHING_PLATE_GROUND_TP = "Taking Poison Damage every |cFFFFFF1|r second.\n\nEach tick heals your attacker for |cffffff100|r% of the damage dealt.", SI_LUIE_SKILL_HAND_OF_MEPHALA_GROUND_TP = "Movement Speed reduced by |cffffff50|r%.\n\nAfter |cffffff5|r seconds the webs burst into venom, dealing Poison Damage and applying Minor Fracture for |cffffff5|r seconds.", -- Trial Sets SI_LUIE_SKILL_SET_BERSERKING_WARRIOR_TP = "Increase Weapon Critical for |cffffff<<1>>|r seconds, stacking up to |cffffff5|r times.", -- TODO: Translate SI_LUIE_SKILL_SET_ETERNAL_IMMORTAL_WARRIOR_TP = "Вы недавно были обращены в статую и не можете избежать смерти этим способом снова.", SI_LUIE_SKILL_SET_DESTRUCTIVE_MAGE_TP = "Когда другой игрок поразит эту же цель полностью заряженной Силовой атакой, бомба взорвётся, нанося Магический урон всем противникам в радиусе |cffffff8|r метров.", SI_LUIE_SKILL_SET_HEALING_MAGE_TP = "Снижает урон от Оружия на |cffffff3|r секунды.", SI_LUIE_SKILL_SET_TWICE_FANGED_SERPENT_TP = "Повышает Физическое пробитие на |cffffff3|r секунды, суммируется до |cffffff5|r раз.", SI_LUIE_SKILL_SET_LUNAR_BASTION_TP = "Absorb damage every |cffffff2|r seconds while standing in the lunar blessing.", -- TODO: Translate SI_LUIE_SKILL_SET_VESTMENT_OF_OLORIME_TP = "You and allies standing in the circle of might gain Major Courage for |cffffff30|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_MANTLE_OF_SIRORIA_TP = "Standing in the ring grants you a stack of Siroria's Boon every |cffffff1|r second.", -- TODO: Translate SI_LUIE_SKILL_SET_SIRORIAS_BOON_TP = "Увеличивает урон от Заклинаний на |cffffff30|r в течение |cffffff5|r секунд, суммируется максимум до |cffffff20|r раз.", SI_LUIE_SKILL_SET_RELEQUENS_TP = "Afflicted with Physical damage every |cffffff1|r second for |cffffff5|r seconds.", -- TODO: Translate SI_LUIE_SKILL_SET_EYE_OF_NAHVIINTAAS = "Reduce the Magicka, Stamina, and Health cost of abilities by |cffffff12|r% for |cffffff<<1>>|r seconds.", -- Battleground Sets SI_LUIE_SKILL_SET_COWARDS_GEAR = "Coward's Gear", SI_LUIE_SKILL_SET_VANGUARDS_CHALLENGE_TP = "Наносите на |cffffff100|r% больше урона игроку, который провоцирует вас, но на |cffffff50|r% меньше урона другим игрокам в течение |cffffff15|r секунд.", -- Imperial City Sets SI_LUIE_SKILL_SET_GALERIONS_REVENGE_TP = "Marked for |cffffff15|r seconds.\n\nIf |cffffff6|r Marks of Revenge are applied they detonate for Magic Damage.", -- TODO: Translate SI_LUIE_SKILL_SET_MERITORIUS_SERVICE_TP = "Increase Physical and Spell Resistance for |cffffff2|r minutes.", -- TODO: Translate SI_LUIE_SKILL_SET_PHOENIX_TP = "Вы недавно возродились как феникс и не можете избежать смерти этим способом снова.", SI_LUIE_SKILL_SET_VICECANON_OF_VENOM_TP = "Afflicted with Poison Damage every |cffffff1|r second for |cffffff<<1>>|r seconds.\n\nEach tick heals your attacker.", -- Alliance War Sets SI_LUIE_SKILL_SET_SOLDIER_OF_ANGUISH_TP = "Нивелирует получаемое исцеление в течение |cffffff4|r секунд.", SI_LUIE_SKILL_SET_SPELL_STRATEGIST_TP = "Увеличивает урон от Заклинаний против цели в течение |cffffff5|r секунд.", SI_LUIE_SKILL_SET_SUCCESSION_TP = "Увеличивает урон от Заклинаний атакам, наносящим урон с типом \"<<1>>\", в течение |cffffff4|r секунд.", SI_LUIE_SKILL_SET_PARA_BELLUM_TP = "Даёт щит от урона, если вы не получали никакого урона в течение как минимум |cffffff10|r секунд.", SI_LUIE_SKILL_SET_GLORIOUS_DEFENDER_TP = "|cffffff100|r% шанс уклониться от следующей атаки.", SI_LUIE_SKILL_SET_HEALERS_HABIT = "Healer's Habit", SI_LUIE_SKILL_SET_CYRODIILS_LIGHT_TP = "Ваша следующая способность, расходующая Магию, применённая в течение |cffffff30|r секунд, будет применена бесплатно.", SI_LUIE_SKILL_SET_MORAG_TONG_TP = "Увеличивает урон, получаемый от способностей с уроном от Яда, на |cffffff10|r% в течение |cffffff5|r секунд.", SI_LUIE_SKILL_SET_WARRIORS_FURY_TP = "Increase Weapon Damage for |cffffff6|r seconds when you take Critical Damage, stacking up to |cffffff25|r times.", SI_LUIE_SKILL_SET_ROBES_OF_TRANSMUTATION_TP = "Increase Critical Resistance for |cffffff20|r seconds.", SI_LUIE_SKILL_SET_BECKONING_STEEL_TP = "Reduce damage taken from projectiles by |cffffff10|r%.", SI_LUIE_SKILL_SET_SENTRY_TP = "Dramatically increase Stealth Detection radius for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_SET_SENTRY_ICD_TP = "You have recently crouched to increase detection and cannot do so again.", ---------------------------------------------------------------- -- NPC ABILITY / QUEST TOOLTIPS -------------------------------- ---------------------------------------------------------------- SI_LUIE_SKILL_ANCHOR_DROP = "Anchor Drop", SI_LUIE_SKILL_SHIELD_RUSH = "Shield Rush", SI_LUIE_SKILL_BLITZ = "Blitz", SI_LUIE_SKILL_BARRELING_CHARGE = "Barreling Charge", SI_LUIE_SKILL_ZOOM = "Zoom", SI_LUIE_SKILL_PLOW = "Plow", SI_LUIE_SKILL_DEFENSIVE_WARD = "Defensive Ward", SI_LUIE_SKILL_INSPIRE = "Inspire", SI_LUIE_SKILL_HIDE_IN_SHADOWS = "Hide in Shadows", SI_LUIE_SKILL_SHADOWY_BARRIER = "Shadowy Barrier", SI_LUIE_SKILL_MIGHTY_CHARGE = "Mighty Charge", SI_LUIE_SKILL_DETECTION = "Detection", SI_LUIE_SKILL_IMPROVED_SHOCK_TORRENT = "Improved Shock Torrent", SI_LUIE_SKILL_SIEGE_BARRIER = "Siege Barrier", SI_LUIE_SKILL_PUNCTURING_CHAINS = "Puncturing Chains", SI_LUIE_SKILL_IMPROVED_VOLLEY = "Improved Volley", SI_LUIE_SKILL_FIRE_TORRENT = "Fire Torrent", SI_LUIE_SKILL_RIP_AND_TEAR = "Rip and Tear", SI_LUIE_SKILL_LEECHING_BITE = "Leeching Bite", SI_LUIE_SKILL_FETCHERFLY_COLONY = "Fetcherfly Colony", SI_LUIE_SKILL_EMPOWER_ATRONACH_FLAME = "Empower Atronach: Flame", SI_LUIE_SKILL_EMPOWER_ATRONACH_FROST = "Empower Atronach: Frost", SI_LUIE_SKILL_EMPOWER_ATRONACH_STORM = "Empower Atronach: Storm", SI_LUIE_SKILL_EMPOWER_ATRONACH_FLAME_TP = "The death of a nearby Flame Atronach has empowered this Air Atronach, granting it the use of |cFFFFFFFlame Tornado|r for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_EMPOWER_ATRONACH_FLAME_UNLIMITED_TP = "This Air Atronach is empowered, granting it the use of |cFFFFFFFlame Tornado|r.", SI_LUIE_SKILL_EMPOWER_ATRONACH_STORM_TP = "The death of a nearby Storm Atronach has empowered this Air Atronach, granting it the use of |cFFFFFFLightning Rod|r for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_EMPOWER_ATRONACH_FROST_TP = "The death of a nearby Frost Atronach has empowered this Air Atronach, granting it the use of |cFFFFFFIce Vortex|r for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_STORM_BOUND_TP = "Afflicted with Shock Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_CHILLING_AURA_TP = "Nearby enemies have their Movement Speed reduced by |cFFFFFF20|r%.", SI_LUIE_SKILL_RADIANCE_TP = "Nearby enemies take Flame Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_LIGHTNING_ROD_TP = "Afflicted with Shock Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nDeals additional Shock Damage if the channel is finished.", SI_LUIE_SKILL_COLOSSAL_STOMP = "Colossal Stomp", SI_LUIE_SKILL_DUST_CLOUD = "Dust Cloud", SI_LUIE_SKILL_BATTLE_SPIRIT = "Battle Spirit", SI_LUIE_SKILL_COLD_FIRE_TRAP = "Cold Fire Trap", SI_LUIE_SKILL_LAVA_FOOT_STOMP = "Lava Foot Stomp", SI_LUIE_SKILL_KNIFE_JUGGLING = "Knife Juggling", SI_LUIE_SKILL_TORCH_JUGGLING = "Torch Juggling", SI_LUIE_SKILL_WALL_OF_FLAMES = "Wall of Flames", SI_LUIE_SKILL_TRAIL_OF_FLAMES = "Trail of Flames", SI_LUIE_SKILL_CONSECRATE_SHRINE = "Consecrate Shrine", SI_LUIE_SKILL_UNSTABLE_PORTAL = "Unstable Portal", SI_LUIE_SKILL_STABILIZE_PORTAL = "Stabilize Portal", SI_LUIE_SKILL_CLOSE_UNSTABLE_RIFT = "Close Unstable Rift", SI_LUIE_SKILL_FLAME_BLOSSOM = "Flame Blossom", SI_LUIE_SKILL_SAHDINAS_ESSENCE = "Sahdina's Essence", SI_LUIE_SKILL_RASHOMTAS_ESSENCE = "Rashomta's Essence", SI_LUIE_SKILL_POLYMORPH_SKELETON = "Polymorph: Skeleton", SI_LUIE_SKILL_DRAIN_ENERGY = "Drain Energy", SI_LUIE_SKILL_FIRELIGHT_TP = "Увеличивает Запас сил на |cFFFFFF5|r% в течение |cFFFFFF30|r минут.", SI_LUIE_SKILL_BARRIER_REBUKE = "Barrier Rebuke", SI_LUIE_SKILL_TELEPORT_SCROLL = "Teleport Scroll", SI_LUIE_SKILL_BIND_HANDS = "Bind Hands", SI_LUIE_SKILL_BIND_BEAR = "Bind Bear", SI_LUIE_SKILL_IMPROVED = "Improved", SI_LUIE_SKILL_AETHERIAL_SHIFT = "Aetherial Shift", SI_LUIE_SKILL_FREE_SPIRIT = "Free Spirit", SI_LUIE_SKILL_UNBIND = "Unbind", SI_LUIE_SKILL_BACKFIRE = "Backfire", SI_LUIE_SKILL_DIVINE_SPEED_TP = "A divine blessing boosts your Movement Speed for |cFFFFFF2|r minutes.", -- TODO: ADD % -- TODO: Translate SI_LUIE_SKILL_QUEST_LIGHTNING_FURY_TP = "Lightning courses through your body causing all weapon attacks to deal Shock Damage.", -- TODO: Translate SI_LUIE_SKILL_MANTLES_SHADOW = "Mantle's Shadow", SI_LUIE_SKILL_THROW_WATER = "Throw Water", SI_LUIE_SKILL_VISION_JOURNEY_TP = "Вам открывается истинная природа леса.", SI_LUIE_SKILL_SNAKE_SCALES_TP = "Увеличивает наносимый урон на |cffffff5|r% и снижает получаемый урон на |cffffff5|r% пока вы в Гратвуде.", SI_LUIE_SKILL_WOLFS_PELT_TP = "Увеличивает скорость передвижения на |cffffff4|r% и наносимый урон на |cffffff5|r% пока вы в Гратвуде.", SI_LUIE_SKILL_TIGERS_FUR_TP = "Увеличивает скорость передвижения на |cffffff4|r% и снижает получаемый урон на |cffffff5|r% пока вы в Гратвуде.", SI_LUIE_SKILL_SOUL_BINDING_TP = "Вызывает ослабленную душу даэдра, заряжающую сигильскую жеоду.", SI_LUIE_SKILL_EMPOWER_TWILIT_HEART = "Empower Twilit Heart", SI_LUIE_SKILL_BLACKSAPS_BREW_TP = "Повышает скорость передвижения на |cffffff4|r% и снижает получаемый урон на |cffffff10|r% в течение |cffffff30|r минут.", SI_LUIE_SKILL_SPIRIT_ARMOR_TP = "Увеличивает броню на |cffffff5|r%.", SI_LUIE_SKILL_RESTRICTING_VINES = "Restricting Vines", SI_LUIE_SKILL_CHANGE_CLOTHES = "Change Clothes", SI_LUIE_SKILL_FANCY_CLOTHING = "Fancy Clothing", SI_LUIE_SKILL_FANCY_CLOTHING_TP = "Dressed to impress!", SI_LUIE_SKILL_BURROW_TP = "Вы защищены от вреда и сокрыты земным покровом.", SI_LUIE_SKILL_SERPENT_SPIT = "Serpent Spit", SI_LUIE_SKILL_SHADOW_WOOD = "Shadow Wood", SI_LUIE_SKILL_SHADOW_WOOD_TP = "Слуга тени принца Неймона утащил вас в Теневое древо.", SI_LUIE_SKILL_BEAR_FEROCITY_TP = "Immune to all crowd control and movement impairing effects for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_BOSS_CC_IMMUNITY = "Boss Immunities", SI_LUIE_SKILL_SLAUGHTERFISH_ATTACK_TP = "You are being devoured by a swarm of Slaughterfish, turn back before it's too late!", SI_LUIE_SKILL_RECOVER_TP = "Wounded and out of the fight, recovering Health over |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_RECOVER_DUEL_TP = "Wounded and recovering, you will heal after |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_BACKSTABBER_TP = "Increase damage done by |cffffff20|r% when you attack an enemy from behind.", SI_LUIE_SKILL_HARDENED_CARAPACE_TP = "Reduce damage taken by |cffffff<<1>>|r% for each stack remaining.\n\nLose one stack upon taking any damage.", SI_LUIE_SKILL_CLEAVE_STANCE_TP = "Cleaving with wild abandon for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DEFENSIVE_WARD_TP = "Reduce damage taken by |cFFFFFF75|r% for |cFFFFFF<<1>>|r seconds as long as the channel is maintained.", SI_LUIE_SKILL_SOUL_TETHER_NPC_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF8|r seconds.\n\nStunned for |cFFFFFF2|r seconds.", SI_LUIE_SKILL_SIPHONING_STRIKES_NPC_TP = "Your attacks heal you while this ability is toggled on.", SI_LUIE_SKILL_FOCUSED_HEALING_TP = "Healing every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds while the channel is maintained.\n\nHealing doubles in power after |cFFFFFF2|r seconds.", SI_LUIE_SKILL_RITE_OF_PASSAGE_NPC_TP = "Reduce damage taken by |cFFFFFF80|r% while the channel is maintained.", SI_LUIE_SKILL_INJECT_LARVA_TP = "You have been injected with a wasp larva. At the end of its |cFFFFFF<<1>>|r second gestation, it will burst out of you, dealing Physical Damage and spawning a Young Wasp.", SI_LUIE_SKILL_THROW_DAGGER_TP = "Afflicted with Bleeding Damage every |cFFFFFF1|r second for |cFFFFFF8|r seconds.\n\nMovement Speed reduced by |cFFFFFF40|r% for |cFFFFFF4|r seconds.", SI_LUIE_SKILL_AGONY_TP = "Stunned for |cFFFFFF<<1>>|r <<1[second/seconds]>>.\n\nWhen this effect ends you will be afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF7|r seconds.", SI_LUIE_SKILL_HARMONY_TP = "Reduce damage taken by |cFFFFFF20|r% for |cFFFFFF<<1>>|r seconds as long as another Lamia is nearby.", SI_LUIE_SKILL_SUMMON_SPECTRAL_LAMIA_TP = "A Spectral Lamia fights at your side. The lamia remains for |cFFFFFF2|r minutes or until killed.", SI_LUIE_SKILL_WEAKNESS_NPC_SUMMON_TP = "Reduce damage done by |cFFFFFF50|r% as long as a summoned creature fights at your side.", SI_LUIE_SKILL_WEAKNESS_LION_TP = "Reduce damage done by |cFFFFFF15|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_ICE_BARRIER_TP = "Intercepting frontal attacks for the caster for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DEVOUR_CLANNFEAR_TP = "Afflicted with Bleeding Damage every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds. \n\nEach tick heals the clannfear.", SI_LUIE_SKILL_AURA_OF_PROTECTION_TP = "The Shaman and allies within the radius of the aura take |cFFFFFF25|r% less damage for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_AURA_OF_PROTECTION_OTHER_TP = "Reduce damage taken by |cFFFFFF25|r% while in proximity of the Aura of Protection.", SI_LUIE_SKILL_AGONIZING_FURY_TP = "Movement Speed reduced by |cFFFFFF10|r% for |cFFFFFF<<1>>|r seconds.\n\nThis effect stacks up to |cFFFFFF5|r times, to a maximum of |cFFFFFF50|r% Movement Speed reduction.", SI_LUIE_SKILL_GRASPING_VINES_TP = "Afflicted with Bleeding Damage every |cFFFFFF0.5|r seconds and immobilized for |cFFFFFF<<1>>|r seconds.\n\nThe vines explode at the end of the duration, dealing fire damage if you do not move away.", SI_LUIE_SKILL_RETALIATION_NPC_TP = "Blocking and counterattacking any incoming hits for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_BRIARHEART_RESURRECTION_TP = "A Hagraven has restarted the beating briarheart of this enemy, restoring them to life.", SI_LUIE_SKILL_ENRAGE_DEVOTED_TP = "Increase damage done by |cFFFFFF20|r% for |cFFFFFF2|r minutes.", SI_LUIE_SKILL_ICE_PILLAR_TP = "Nearby enemies are chilled, reducing their Movement Speed by |cFFFFFF60|r%.\n\nThe Ogre Shaman's Frost Bolts will apply a |cFFFFFF4|r second immobilize on any chilled targets.", SI_LUIE_SKILL_SUMMON_BEAST_TP = "A beast fights at your side. The beast remains for |cFFFFFF2|r minutes or until killed.", SI_LUIE_SKILL_CONTROL_BEAST_TP = "Increase damage done by |cFFFFFF83|r% for |cFFFFFF<<1>>|r seconds while the channel is maintained.", SI_LUIE_SKILL_HEALING_SALVE_TP = "Healing every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds while the channel is maintained.\n\nHealing doubles in power after |cFFFFFF2|r seconds, leading into a stronger burst heal at the end of the channel.", SI_LUIE_SKILL_LATCH_ON_TP = "Afflicted with Bleeding Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nEach tick heals the hoarvor.", SI_LUIE_SKILL_KOTU_GAVA_SWARM_TP = "Afflicted with Poison Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nAfter |cFFFFFF<<2>>|r <<2[second/seconds]>>, a swarm of Kotu Gava will spawn around you.", SI_LUIE_SKILL_HARDENED_SHELL_TP = "Chance when hit to reduce damage taken by |cFFFFFF50|r%.", SI_LUIE_SKILL_UNCANNY_DODGE_TP = "Unable to be taken off guard. Will always dodge the initial hit when engaged.", SI_LUIE_SKILL_BLOCK_NPC_TP = "Brace for attack, reducing damage taken and granting immunity to Stun and Knockback effects.\n\nIncoming melee Heavy Attacks will be counterattacked while active.", SI_LUIE_SKILL_CALL_ALLY_TP = "A summoned beast ally fights at your side. The beast remains for |cFFFFFF2|r minutes or until killed.", SI_LUIE_SKILL_VAMPIRIC_DRAIN_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nEach tick heals the vampire.", SI_LUIE_SKILL_DEVOUR_HUNGER_TP = "Stunned and afflicted with Bleeding Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nWhen this effect ends you will be knocked back for |cFFFFFF1.5|r seconds.", SI_LUIE_SKILL_TORPOR_TP = "You are hallucinating.", SI_LUIE_SKILL_COLONIZE_TP = "After |cFFFFFF5|r seconds this Fetcherfly Colony will turn into a nest.", SI_LUIE_SKILL_FERAL_GUARDIAN_NPC_TP = "A grizzly fights at your side. The grizzly remains for |cFFFFFF1|r minute or until killed.", SI_LUIE_SKILL_BASILISK_POWDER_TP = "Stunned and Silenced for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SHADOWY_DUPLICATE_TP = "Detonating after |cFFFFFF<<1>>|r seconds, dealing Magic Damage to nearby enemies and stunning them for |cFFFFFF2|r seconds.", SI_LUIE_SKILL_SHADOWY_BARRIER_TP = "Absorbing damage for |cFFFFFF5|r seconds.", SI_LUIE_SKILL_FIENDISH_HEALING_TP = "Healing every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds while the channel is maintained.\n\nHealing doubles in power after |cFFFFFF2|r seconds.\n\nEach tick enrages the Skaafin, increasing damage done by |cFFFFFF20|r%.", SI_LUIE_SKILL_SLASH_CLIFF_STRIDER_TP = "Afflicted with Bleeding Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_WAR_HORN_NPC_TP = "Increase Max Health by |cFFFFFF15|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_RADIANT_MAGELIGHT_NPC_TP = "Revealing nearby stealthed and invisible enemies.\n\nReduce damage taken from stealth attacks by |cFFFFFF50|r%.", SI_LUIE_SKILL_SUMMON_SPIDERLING_TP = "A spiderling fights at your side. The spiderling remains for |cFFFFFF2|r minutes or until killed.", SI_LUIE_SKILL_UNYIELDING_MACE_TP = "Afflicted with Bleeding Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF50|r% for |cFFFFFF8|r seconds.\n\nStunned for |cFFFFFF1.5|r seconds.", SI_LUIE_SKILL_REFLECTIVE_SHADOWS_TP = "Reflecting projectiles for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_STEAL_ESSENCE_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nDeals additional Magic Damage if the channel is finished.", SI_LUIE_SKILL_DAMPEN_MAGIC_TP = "Absorbing |cFFFFFF40|r% of incoming Flame, Frost, Shock, and Magic Damage for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_FLAME_RAY_TP = "Afflicted with Flame Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nDeals additional Flame Damage if the channel is finished.", SI_LUIE_SKILL_FROST_RAY_TP = "Afflicted with Frost Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nDeals additional Frost Damage if the channel is finished.", SI_LUIE_SKILL_LACERATE_GARGOYLE_TP = "Afflicted with Bleeding Damage every |cFFFFFF2.5|r seconds for |cFFFFFF16.5|r seconds.\n\nKnocked down for |cFFFFFF2|r seconds.", SI_LUIE_SKILL_VAMPIRIC_TOUCH_GARGOYLE_TP = "Single target direct damage attacks restore Health.", SI_LUIE_SKILL_SUMMON_THE_DEAD_TP = "An risen undead companion fights at your side. The undead remains for |cFFFFFF2|r minutes or until killed.", SI_LUIE_SKILL_BURDENING_EYE_TP = "The Burdening Eye seeks out a nearby enemy and explodes, dealing Magic Damage and reducing the targets Movement Speed by |cFFFFFF80|r% for |cFFFFFF2|r seconds.", SI_LUIE_SKILL_SPELL_ABSORPTION_TP = "Reduce Flame, Frost, Shock, and Magic Damage taken by |cFFFFFF90|r% for |cFFFFFF<<1>>|r seconds while the channel is maintained.", SI_LUIE_SKILL_SHARD_SHIELD_TP = "Absorbing damage for |cFFFFFF5|r minutes.\n\nWhen the shield takes damage, as long as absorption remains, your attacker takes Physical Damage and is stunned for |cFFFFFF1.2|r seconds.", SI_LUIE_SKILL_TIL_DEATH_TP = "Protected from death by a bodyguard. When you take lethal damage the bodyguard will swap places with you and absorb the killing blow, providing you with immunity to damage and all negative effects for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_TIL_DEATH_SELF_TP = "Protecting a nearby ally from death. When your ally takes lethal damage, swap places with them and absorb the killing blow, providing you with immunity to damage and all negative effects for |cFFFFFF3|r seconds.", SI_LUIE_SKILL_DUTIFUL_FURY_TP = "When a nearby ally takes damage, you enrage, causing your next attack to deal |cFFFFFF5|r% additional damage.", SI_LUIE_SKILL_DUTIFUL_FURY_PROC_TP = "Your next attack deals |cFFFFFF5|r% additional damage.", SI_LUIE_SKILL_ELEMENTAL_WEAPON_NPC_TP = "Augment your next |cFFFFFF3|r uses of Chop or Cleave for |cFFFFFF<<1>>|r seconds.\n\nChop creates an elemental pool on the ground that deals Flame Damage every |cFFFFFF0.7|r seconds for |cFFFFFF5.5|r seconds.\n\nCleave fires 3 elemental waves, dealing Flame Damage to enemies in the path.", SI_LUIE_SKILL_BALEFUL_CALL_TP = "Increase Max Health and damage done by |cFFFFFF33|r%.", SI_LUIE_SKILL_REGENERATION_TROLL_TP = "Regenerating Health every |cFFFFFF2.5|r seconds.", SI_LUIE_SKILL_CONSUMING_OMEN_TP = "Dealing Magic Damage to nearby allies every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_CONSUMING_OMEN_SNARE_TP = "Movement speed reduced by |cFFFFFF50|r% for |cFFFFFF1.5|r seconds.", SI_LUIE_SKILL_CLOSE_WOUNDS_TP = "Healing every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds while the channel is maintained, leading into a stronger burst heal at the end of the channel.", SI_LUIE_SKILL_STATIC_FIELD_TP = "Enemies in the field take Shock Damage every |cFFFFFF1|r second while allied Dwemer can draw power from the field to |cFFFFFFOvercharge|r, increasing their damage done by |cFFFFFF25|r%.", SI_LUIE_SKILL_SHOCK_BARRAGE_TP = "Being targeted and bombarded by Shock Barrage, taking Shock Damage every |cFFFFFF0.75|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_POLARIZING_FIELD_TP = "While active, the Polarizing Field returns Shock Damage to attackers.", SI_LUIE_SKILL_STATIC_SHIELD_TP = "Absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nIf the shield is not destroyed it will detonate at the end of the duration, dealing Shock Damage to nearby enemies.", SI_LUIE_SKILL_TURRET_MODE_TP = "Charged by a power conduit, enabling the Sentry to shield itself with |cFFFFFFStatic Shield|r and use the |cFFFFFFThunderbolt|r ability.", SI_LUIE_SKILL_STATIC_CHARGE_TP = "Residual static energy from the Dolmen is suppressing your Health Recovery and you will be targeted by Static Charge, taking Oblivion damage.\n\nMove to reduce to the static buildup.", SI_LUIE_SKILL_INCAPACITATING_TERROR_TP = "Feared and taking Frost Damage every |cFFFFFF3|r seconds.", SI_LUIE_SKILL_SPIRITUAL_CLOAK_TP = "Prevent Soul Thirsters from pulling you into the spirit realm.", SI_LUIE_SKILL_BLESSING_GATHWEN_TP = "Reduce damage taken by |cFFFFFF3|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_MAIM_NPC_TP = "Reduce damage done by |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DRAIN_ESSENCE_NPC_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nEach tick heals the caster.", SI_LUIE_SKILL_SUMMON_DARK_PROXY_TP = "A shadowy Clannfear fights at your side. The clannfear remains for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SUMMON_CLANNFEAR_TP = "A Clannfear fights at your side. The clannfear remains for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_POOL_OF_FIRE = "Pool of Fire", SI_LUIE_SKILL_SISTERS_BOND = "Sister's Bond", SI_LUIE_SKILL_CURSE_OF_SUFFERING_TP = "Afflicted with with Magic Damage every |cFFFFFF2|r seconds and Movement Speed reduced by |cFFFFFF40|r%.\n\nEnter the Red Sigil to remove the curse.", SI_LUIE_SKILL_CURSE_OF_DOMINANCE_TP = "Afflicted with with Magic Damage every |cFFFFFF2|r seconds and Movement Speed reduced by |cFFFFFF40|r%.\n\nEnter the Black Sigil to remove the curse.", SI_LUIE_SKILL_HEAL_SPORES = "Healing Spores", SI_LUIE_SKILL_SUMMON_STRANGLER_SAPLINGS = "Summon Strangler Saplings", SI_LUIE_SKILL_SIPHON_MAGICKA = "Siphon Magicka", SI_LUIE_SKILL_SIPHON_MAGICKA_TP = "Draining |cFFFFFF5|r% Max Magicka every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SIPHON_STAMINA = "Siphon Stamina", SI_LUIE_SKILL_SIPHON_STAMINA_TP = "Draining |cFFFFFF5|r% Max Stamina every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DARK_ROOT_STAMINA_TP = "Dramatically increase Max Stamina and Stamina Recovery.", SI_LUIE_SKILL_DARK_ROOT_MAGICKA_TP = "Dramatically increase Max Magicka and Magicka Recovery.", SI_LUIE_SKILL_SHADOW_TENDRIL = "Shadow Tendril", SI_LUIE_SKILL_NOVA_TENDRIL = "Nova Tendril", SI_LUIE_SKILL_BLAZING_ARROW_TP = "Afflicted with Flame Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r <<1[second/seconds]>>.\n\nPut out the flames by jumping in the water.", SI_LUIE_SKILL_BLAZING_EMBERS_TP = "Afflicted with Flame Damage every |cFFFFFF1|r second for |cFFFFFF5|r seconds.\n\nPut out the flames by jumping in the water.", SI_LUIE_SKILL_OBLIVION_GATE = "Oblivion Gate", SI_LUIE_SKILL_ENRAGED_FORTITUDE = "Enraged Fortitude", SI_LUIE_SKILL_ENRAGE_HORVANTUD = "Increase damage done by |cFFFFFF5|r%, stacking up to |cFFFFFF3|r times.", SI_LUIE_SKILL_FLAME_TSUNAMI = "Flame Tsunami", SI_LUIE_SKILL_FLAME_TSUNAMI_TP = "Afflicted with Flame Damage every |cFFFFFF1|r second for |cFFFFFF2|r seconds.\n\nStunned for |cFFFFFF1.5|r seconds.", SI_LUIE_SKILL_FLAME_TORNADO_SHIELD_TP = "Absorbing |cFFFFFF35|r% of damage taken for |cFFFFFF<<1>>|r <<1[second/seconds]>>.", SI_LUIE_SKILL_IGNORE_PAIN = "Ignore Pain", SI_LUIE_SKILL_IGNORE_PAIN_TP = "Reduce damage taken by |cFFFFFF95|r%.", SI_LUIE_SKILL_MAGMA_PRISON_TP = "Stunned and afflicted with Flame Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_VOLCANIC_SHIELD = "Volcanic Shield", SI_LUIE_SKILL_VOLCANIC_SHIELD_TP = "Absorbing damage and launching bolts of fire at all nearby enemies every |cFFFFFF1|r second while the shield holds.", SI_LUIE_SKILL_SIGIL_OF_HASTE_TP = "Increase Movement Speed by |cffffff40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SIGIL_OF_POWER_TP = "Increase Weapon and Spell Damage by |cFFFFFF<<1>>|r for |cFFFFFF30|r seconds.", SI_LUIE_SKILL_SIGIL_OF_HEALING_TP = "Healing for |cFFFFFF10|r% of your Max Health every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SIGIL_OF_DEFENSE_TP = "Reduce damage taken by |cffffff50|r% and reflect all projectiles cast at you for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DEFILED_GRAVE_TP = "Immobilized and taking Magic Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_SUDDEN_STORM = "Sudden Storm", SI_LUIE_SKILL_BACKSTAB_TP = "Afflicted with Bleeding Damage every |cFFFFFF2|r seconds and Movement Speed reduced by |cFFFFFF60|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_CALL_STORM_ATRONACH = "Call Storm Atronachs", SI_LUIE_SKILL_ENERVATING_STONE_TP = "Stunned and taking Shock Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_ETHEREAL_CHAIN_TP = "Levitated and afflicted with Magic Damage every |cFFFFFF1.5|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_PRIMAL_SWARM = "Primal Swarm", SI_LUIE_SKILL_ENSNARE_TP = "Stunned for |cFFFFFF4|r seconds.\n\nMovement Speed reduced by |cFFFFFF50|r% for |cFFFFFF8|r seconds.", SI_LUIE_SKILL_MIRROR_WARD_TP = "Reflect all projectiles cast at you.", SI_LUIE_SKILL_POISON_SHOT_TP = "Afflicted with Poison Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds, stacking indefinitely.", SI_LUIE_SKILL_VENOMOUS_BURST_TP = "You and nearby allies take Poison Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SELENES_ROSE = "Selene's Roses", SI_LUIE_SKILL_WEB_WRAP_TP = "Wrapped in webs and unable to take any actions for |cFFFFFF<<1>>|r seconds. Break free to remove.", SI_LUIE_SKILL_PRIMAL_MAUL = "Primal Maul", SI_LUIE_SKILL_ROOT_GUARD = "Root Guard", SI_LUIE_SKILL_EARTH_MENDER = "Earth Mender", SI_LUIE_SKILL_TRUE_SHOT = "True Shot", SI_LUIE_SKILL_SENCHE_SPIRIT = "Senche Spirit", SI_LUIE_SKILL_INJECT_POISON_TP = "Afflicted with Poison Damage every |cFFFFFF2|r seconds for |cFFFFFF6|r seconds.\n\nKnocked back for |cFFFFFF2|r seconds.", SI_LUIE_SKILL_SPAWN_HATCHLINGS = "Spawn Hatchlings", SI_LUIE_SKILL_FIGHTERS_BOON_TP = "Increase Armor by |cFFFFFF559|r for |cFFFFFF2|r minutes.", SI_LUIE_SKILL_ENERVATING_SEAL_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds. Each tick drains |cFFFFFF15|r% of your Max Stamina and Magicka.", SI_LUIE_SKILL_BLOOD_POOL_TP = "Taking Physical Damage every |cFFFFFF<<2>>|r <<2[second/seconds]>>. Each tick heals the Vampire.", SI_LUIE_SKILL_WRACKING_PAIN = "Wracking Pain", SI_LUIE_SKILL_METEORIC_STRIKE = "Meteoric Strike", SI_LUIE_SKILL_EXPERT_HUNTER_NPC_TP = "|cFFFFFF20|r% chance on hit to deal additional Magic Damage to Undead and Daedric enemies for |cFFFFFF<<1>>|r seconds.\n\nKilling an Undead or Daedric enemy increases the duration by |cFFFFFF15|r seconds.", SI_LUIE_SKILL_CIRCLE_OF_PROTECTION_NPC_TP = "Healing every |cFFFFFF1|r second and damage taken reduced by |cFFFFFF55|r%.", SI_LUIE_SKILL_PIERCE_ARMOR_NPC_TP = "Reduce Physical and Spell Resistance by |cFFFFFF43|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_BITING_COLD_TP = "Taking Frost Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF10|r%.\n\nThis effect stacks up to |cFFFFFF8|r times, to a maximum of |cFFFFFF80|r% Movement Speed reduction.", SI_LUIE_SKILL_BITING_COLD_VET_TP = "Taking increasing Frost Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF10|r%.\n\nDamage taken increased by |cFFFFFF22|r% per stack.\n\nThe snare stacks up to |cFFFFFF8|r times, to a maximum of |cFFFFFF80|r% Movement Speed reduction.", SI_LUIE_SKILL_FROST_CLENCH_NPC_TP = "Stunned for |cFFFFFF0.5|r seconds.\n\nImmobilized for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_UWOF_NPC_TP = "Taking Frost Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF60|r%.\n\nThe wall explodes when it expires, dealing additional Frost Damage.", SI_LUIE_SKILL_ELEMENTAL_SUSCEPTIBILITY_NPC_TP = "Reduce Spell Resistance by |cFFFFFF30|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_WITHER_TP = "Increase damage taken by |cffffff15|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_EMBER_EXPLOSION_TP = "|cFFFFFF40|r% chance to miss all attacks for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_THUNDERING_PRESENCE_NPC_TP = "Increase Physical and Spell Resistance by |cFFFFFF23100|r and enemies within |cFFFFFF5|r meters take Shock Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_BOUND_AEGIS_NPC_TP = "Reduce damage taken by |cffffff20|r%.", SI_LUIE_SKILL_MARK_TARGET_NPC_TP = "Reduce Physical and Spell Resistance by |cFFFFFF75|r% for |cFFFFFF<<1>>|r seconds.\n\nThe Nightblade heals for |cFFFFFF40|r% of their Max Health if you die under this effect.", SI_LUIE_SKILL_ENSLAVEMENT_TP = "Afflicted with Magic Damage every |cFFFFFF1|r second and Movement Speed gradually reduced over time by up to |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_MOLTEN_ARMAMENTS_NPC_TP = "Increase Weapon and Spell Damage for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_CINDER_STORM_NPC_TP = "Taking Flame Damage every |cffffff1|r second, |cFFFFFF30|r% chance to miss all attacks, and Movement Speed reduced by |cffffff70|r%.", SI_LUIE_SKILL_CAUSTIC_ARMOR = "Caustic Armor", SI_LUIE_SKILL_CORROSIVE_ARMOR_NPC_TP = "Incoming damage is limited to |cffffff3|r% of your Max Health and nearby enemies suffer |cFFFFFF34|r% reduced Weapon Damage and take Flame Damage and every |cffffff1|r second for |cffffff<<1>>|r seconds.", SI_LUIE_SKILL_CORROSIVE_ARMOR_NPC_DEBUFF_TP = "Taking Flame Damage every |cffffff1|r second and Weapon Damage reduced by |cFFFFFF34|r%.", SI_LUIE_SKILL_PETRIFY_NPC_TP = "Stunned and absorbing damage for |cFFFFFF<<1>>|r seconds.\n\nThe stun breaks after taking enough damage.", SI_LUIE_SKILL_CELESTIAL_WARD_TP = "While standing in the ward you are protected from Celestial Blast.\n\nHealing every |cffffff0.25|r seconds.", SI_LUIE_SKILL_CELESTIAL_BLAST_TP = "Targeted by Celestial Blast, after |cFFFFFF<<1>>|r seconds you will take a massive amount of Unmitigable Damage and be stunned for |cFFFFFF4|r seconds.\n\nEnter the lit Celestial Rune to protect yourself.", SI_LUIE_SKILL_STANDARD_OF_MIGHT_NPC_TP = "Increase damage done and reduce damage taken by |cFFFFFF35|r% while standing within the radius of the standard.", SI_LUIE_SKILL_STANDARD_OF_MIGHT_NPC_GROUND_TP = "Taking Flame Damage every |cFFFFFF1|r second and healing received reduced by |cFFFFFF50|r%.", SI_LUIE_SKILL_DRAINING_POISON_TP = "Afflicted with Poison Damage every |cFFFFFF1|r second and Magicka and Stamina Recovery reduced for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_NATURES_BLESSING = "Nature's Blessing", SI_LUIE_SKILL_NATURES_BLESSING_TP = "Nature's Blessing deals increased Unmitigable Damage for each stack for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_NATURES_BLESSING_GROUND_TP = "Restoring |cFFFFFF13|r% of your Max Stamina and Magicka every |cFFFFFF1|r second.\n\nTaking stacking Unmitigable Damage every |cFFFFFF1|r second.", SI_LUIE_SKILL_ACID_SPRAY_NPC_TP = "Afflicted with Poison Damage every |cFFFFFF1|r second and Movement Speed reduced by |cFFFFFF40|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_SUMMON_DAEDRIC_TITAN = "Summon Daedric Titan", SI_LUIE_SKILL_DARK_FLARE_NPC_TP = "Reduce healing received by |cFFFFFF40%|r.", SI_LUIE_SKILL_PURIFYING_LIGHT_NPC_TP = "|cFFFFFF33|r% of all damage taken for the next |cFFFFFF<<1>>|r seconds will be copied and released as Magic Damage when the effect ends.\n\nWhen the effect ends, a pool of sunlight remains on the ground, healing the Templar and their allies if they are nearby every |cFFFFFF2|r seconds for |cFFFFFF6|r seconds.", SI_LUIE_SKILL_UNSTABLE_CORE_NPC_TP = "Your single target ranged abilities are reflected back on you for |cFFFFFF<<1>>|r seconds.\n\nThe core explodes when this effect ends, dealing Magic Damage to you and nearby allies.", SI_LUIE_SKILL_SEARING_LIGHT_TP = "|cFFFFFF50|r% chance to miss all attacks for |cFFFFFF4|r seconds.\n\nStunned for |cFFFFFF2|r seconds.", SI_LUIE_SKILL_SOLAR_DISTURBANCE_NPC_TP = "Taking Magic Damage every |cFFFFFF1|r second, damage done reduced by |cFFFFFF25|r%, and Movement Speed reduced by |cffffff60|r%.", SI_LUIE_SKILL_DARK_DEAL_NPC_TP = "Increase Physical and Spell Resistance, and heal every |cFFFFFF1|r second after |cFFFFFF2|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_ICE_CHARGE_TP = "You and nearby allies take Frost Damage every |cFFFFFF2|r seconds, and Movement Speed reduced by |cFFFFFF90|r% for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_POISON_MIST_TP = "Reduce damage taken by |cFFFFFF75|r% and enemies within |cFFFFFF5|r meters take Poison Damage every |cFFFFFF1.5|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_DRAIN_ESSENCE_VAMP_NPC_TP = "Stunned and afflicted with Magic Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nEach tick heals the vampire.", SI_LUIE_SKILL_MALEFIC_WREATH_TP = "Stunned for |cFFFFFF<<1>>|r seconds.\n\nTake Magic Damage when the effect ends, increased for each second the effect lasts.\n\nThe stun breaks after taking damage.", SI_LUIE_SKILL_CRIPPLING_GRASP_NPC_TP = "Afflicted with Magic Damage every |cFFFFFF2|r seconds and Movement Speed reduced by |cFFFFFF20|r% for |cFFFFFF8|r seconds.\n\nImmobilized for |cFFFFFF3|r seconds.", SI_LUIE_SKILLPOWER_EXTRACTION_NPC_TP = "Increase damage done by |cFFFFFF10|r% for each enemy hit by Power Extraction.", SI_LUIE_SKILL_MARKED_FOR_DEATH_TP = "You and nearby allies take Flame Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nWhen the effect ends, a deadly pool of fire will drop on the ground beneath your feet.", SI_LUIE_SKILL_ENRAGE_FG_GLADIATOR_TP = "Increase damage done by |cFFFFFF100|r% and increase damage taken by |cFFFFFF20|r% per stack.", SI_LUIE_SKILL_EMPOWERED_BY_THE_LIGHT = "Empowered by the Light", SI_LUIE_SKILL_ARENA_TORCH = "Arena Torch", SI_LUIE_SKILL_TORCH_GRAB_TP = "Carrying a torch and silenced for |cFFFFFF<<1>>|r seconds, you can use the torch to reignite a bonfire.", SI_LUIE_SKILL_WARMING_AURA_TP = "Protected from Biting Cold by the warmth of a bonfire.", SI_LUIE_SKILL_GROWING_TORMENT_TP = "Increase damage done by |cFFFFFF6|r% per stack.", SI_LUIE_SKILL_DEFENSIVE_PROTOCOL = "Defensive Protocol", SI_LUIE_SKILL_DEFENSIVE_PROTOCOL_TP = "Absorbing damage and unable to take any action, while nearby enemies take Shock Damage every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_OVERCHARGED_DWEMER_TP = "Striking distant enemies with bolts, dealing Shock Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_OVERHEATED_DWEMER_TP = "Venting flames, dealing Flame Damage to nearby enemies every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_OVERHEATED_DWEMER_VET_TP = "Venting flames, dealing Flame Damage to nearby enemies every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nDistant enemies will be bombarded with a volley of flames every |cFFFFFF2|r seconds.", SI_LUIE_SKILL_VENTING_FLAMES = "Venting Flames", SI_LUIE_SKILL_VOLTAIC_OVERLOAD_TP = "Nearby enemies take Shock Damage every |cFFFFFF0.5|r seconds for |cFFFFFF<<1>>|r seconds.", SI_LUIE_SKILL_FRIGID_WATERS_TP = "Taking increasing Frost Damage every |cFFFFFF1|r second.\n\nDamage taken increased by |cFFFFFF100|r% per stack.", SI_LUIE_SKILL_COLD_SNAP_TP = "Increase damage taken from Cold Snap by |cFFFFFF<<2>>|r% per stack.", SI_LUIE_SKILL_SUMMON_DEATHLESS_WOLF = "Summon Deathless Wolf", SI_LUIE_SKILL_BLADE_TRAP_VMA = "Afflicted with Bleeding Damage every |cFFFFFF1|r second for |cFFFFFF<<1>>|r seconds.\n\nThis effect stacks up to |cFFFFFF25|r times, dealing |cFFFFFF5|r% increased damage per stack.", SI_LUIE_SKILL_ENERGIZE = "Energize", SI_LUIE_SKILL_REFLECTIVE_SCALE = "Reflective Scale", SI_LUIE_SKILL_FETCHERFLY_SWARM = "Fetcherfly Swarm", SI_LUIE_SKILL_WING_GUST_STUN = "Knocked back for |cFFFFFF<<1>>|r seconds.\n\nMovement speed reduced by |cFFFFFF50|r% for |cFFFFFF<<2>>|r seconds.", SI_LUIE_SKILL_WING_GUST_SNARE = "Knocked back for |cFFFFFF<<2>>|r seconds.\n\nMovement speed reduced by |cFFFFFF50|r% for |cFFFFFF<<1>>|r seconds.", } for stringId, stringValue in pairs(strings) do ZO_CreateStringId(stringId, stringValue) SafeAddVersion(stringId, 1) end
local current = (...):gsub('%.[^%.]+$', ''); -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local Node = require(current .. '.Node'); local Edge = require(current .. '.Edge'); -- ------------------------------------------------ -- Module -- ------------------------------------------------ local Graph = {}; function Graph.new() local self = {}; local nodes = {}; -- Contains all nodes in the graph. local edges = {}; -- Contains all edges in the graph. local edgeIDs = 0; -- Used to create a unique ID for new edges. local minX, maxX, minY, maxY; -- The boundaries of the graph. -- ------------------------------------------------ -- Local Functions -- ------------------------------------------------ --- -- (Re-)Sets the graph's boundaries to nil. -- local function resetBoundaries() minX, maxX, minY, maxY = nil, nil, nil, nil; end --- -- Updates the boundaries of the graph. -- This represents the rectangular area in which all nodes are contained. -- @param nx - The new x position to check. -- @param ny - The new y position to check. -- local function updateBoundaries( nx, ny ) return math.min( minX or nx, nx ), math.max( maxX or nx, nx ), math.min( minY or ny, ny ), math.max( maxY or ny, ny ); end --- -- Adds a new edge between two nodes. -- @param origin - The node from which the edge originates. -- @param target - The node to which the edge is pointing to. -- local function addEdge( origin, target ) for _, edge in pairs( edges ) do if edge.origin == origin and edge.target == target then error "Trying to connect nodes which are already connected."; end end assert( origin ~= target, "Tried to connect a node with itself." ); edges[edgeIDs] = Edge.new( edgeIDs, origin, target ); edgeIDs = edgeIDs + 1; end -- ------------------------------------------------ -- Public Functions -- ------------------------------------------------ --- -- Adds a node to the graph. -- @param id - The ID will be used to reference the Node inside of the graph. -- @param x - The x coordinate the Node should be spawned at (optional). -- @param y - The y coordinate the Node should be spawned at (optional). -- @param anchor - Wether the node should be locked in place or not (optional). -- @param ... - Additional parameters (useful when a custom Node class is used). -- function self:addNode( id, name, x, y, anchor, ... ) assert( not nodes[id], "Node IDs must be unique." ); nodes[id] = Node.new( id, name, x, y, anchor, ... ); return nodes[id]; end --- -- Removes a node from the graph. -- This will also remove all edges pointing to, or originating from this -- node. -- @param node - The node to remove from the graph. -- function self:removeNode( node ) nodes[node:getID()] = nil; self:removeEdges( node ); end --- -- Creates a graph from a .tgf formatted file. -- @param path (string) The path to the .tgf file to load. -- @param x (number) The x coordinate the nodes should be spawned at (optional). -- @param y (number) The y coordinate the nodes should be spawned at (optional). -- function self:loadTGF( path, x, y ) local dx = x or 0; local dy = y or 0; local n = {}; local e = {}; local target = n; for line in io.lines( path ) do -- '#' marks the definitions for edges in the .tgf file. if line == '#' then target = e; else target[#target + 1] = line; end end for _, line in ipairs( n ) do local tmp = {} for part in line:gmatch( '[^%s]+' ) do tmp[#tmp + 1] = part; end -- Add a slight random variation to the spawn coordinates to kick start -- the physics simulation. local rx = love.math.random( 2, 5 ); local ry = love.math.random( 2, 5 ); self:addNode( tmp[1], tmp[2], dx + rx, dy + ry, tmp[1] == '1' ); end for _, line in ipairs( e ) do local tmp = {} for part in line:gmatch( '[^%s]+' ) do tmp[#tmp + 1] = part; end self:connectIDs( tmp[1], tmp[2] ); end end --- -- Adds a new edge between two nodes. -- @param origin - The node from which the edge originates. -- @param target - The node to which the edge is pointing to. -- function self:connectNodes( origin, target ) addEdge( origin, target ); end --- -- Adds a new edge between two nodes referenced by their IDs. -- @param origin - The node id from which the edge originates. -- @param target - The node id to which the edge is pointing to. -- function self:connectIDs( originID, targetID ) assert( nodes[originID], string.format( "Tried to add an Edge to the nonexistent Node \"%s\".", originID )); assert( nodes[targetID], string.format( "Tried to add an Edge to the nonexistent Node \"%s\".", targetID )); addEdge( nodes[originID], nodes[targetID] ); end --- -- Removes all edges leading to, or originating from a node. -- @param node - The node to remove all edges from. -- function self:removeEdges( node ) for id, edge in pairs( edges ) do if edge.origin == node or edge.target == node then edges[id] = nil; end end end --- -- Updates the graph. -- @param dt - The delta time between frames. -- @param nodeCallback - A callback called on every node (optional). -- @param edgeCallback - A callback called on every edge (optional). -- function self:update( dt, nodeCallback, edgeCallback ) for _, edge in pairs( edges ) do edge.origin:attractTo( edge.target ); edge.target:attractTo( edge.origin ); if edgeCallback then edgeCallback( edge ); end end resetBoundaries(); for _, nodeA in pairs( nodes ) do if not nodeA:isAnchor() then for _, nodeB in pairs( nodes ) do if nodeA ~= nodeB then nodeA:repelFrom( nodeB ); end end nodeA:move( dt ); end if nodeCallback then nodeCallback( nodeA ); end minX, maxX, minY, maxY = updateBoundaries( nodeA:getPosition() ); end end --- -- Draws the graph. -- Takes two callback functions as a parameter. These will be called -- on each edge and node in the graph and will be used to wite a custom -- drawing function. -- @param nodeCallback - A callback called on every node. -- @param edgeCallback - A callback called on every edge. -- function self:draw( nodeCallback, edgeCallback ) for _, edge in pairs( edges ) do if not edgeCallback then break end edgeCallback( edge ); end for _, node in pairs( nodes ) do if not nodeCallback then break end nodeCallback( node ); end end --- -- Checks if a certain Node ID already exists. -- @param id - The id to check for. -- function self:hasNode( id ) return nodes[id] ~= nil; end --- -- Returns the node the id is pointing to. -- @param id - The id to check for. -- function self:getNode( id ) return nodes[id]; end --- -- Gets a node at a certain point in the graph. -- @param x - The x coordinate to check. -- @param y - The y coordinate to check. -- @param range - The range in which to check around the given coordinates. -- function self:getNodeAt(x, y, range) for _, node in pairs( nodes ) do local nx, ny = node:getPosition(); if x < nx + range and x > nx - range and y < ny + range and y > ny - range then return node; end end end --- -- Returns the graph's minimum and maxmimum x and y values. -- function self:getBoundaries() return minX, maxX, minY, maxY; end --- -- Returns the x and y coordinates of the graph's center. -- function self:getCenter() return ( maxX - minX ) * 0.5 + minX, ( maxY - minY ) * 0.5 + minY; end --- -- Turn a node into an anchor. -- Anchored nodes have fixed positions and can't be moved by the physical -- forces. -- @param id - The node's id. -- @param x - The x coordinate to anchor the node to. -- @param y - The y coordinate to anchor the node to. -- function self:setAnchor( id, x, y ) nodes[id]:setPosition( x, y ); nodes[id]:setAnchor( true ); end return self; end --- -- Replaces the default Edge class with a custom one. -- @param class - The custom Edge class to use. -- function Graph.setEdgeClass( class ) Edge = class; end --- -- Replaces the default Node class with a custom one. -- @param class - The custom Node class to use. -- function Graph.setNodeClass( class ) Node = class; end return Graph;
-- ====================================================================== -- Handy Haversacks -- Advent of Code 2020 Day 07 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ====================================================================== -- t e s t _ r u l e s . l u a -- ====================================================================== -- Test solver for Advent of Code 2020 day 07, Handy Haversacks -- ---------------------------------------------------------------------- -- require -- ---------------------------------------------------------------------- local luaunit = require('luaunit') local rules = require('rules') -- ---------------------------------------------------------------------- -- from_text -- ---------------------------------------------------------------------- function from_text(text) -- Break the text into trimed, non-comment lines -- 1. We start with no lines local result = {} -- 2. Loop for lines in the text for line in text:gmatch('[^\r\n]+') do -- 3. But ignore blank and comment lines line = line:gsub("%s*$", "") if #line > 0 and "!" ~= line:sub(1, 1) then -- 4. Add the line table.insert(result, line) end end -- 5. Return a table of cleaned lines return result end -- ---------------------------------------------------------------------- -- constants -- ---------------------------------------------------------------------- local EXAMPLE_TEXT = [[ light red bags contain 1 bright white bag, 2 muted yellow bags. dark orange bags contain 3 bright white bags, 4 muted yellow bags. bright white bags contain 1 shiny gold bag. muted yellow bags contain 2 shiny gold bags, 9 faded blue bags. shiny gold bags contain 1 dark olive bag, 2 vibrant plum bags. dark olive bags contain 3 faded blue bags, 4 dotted black bags. vibrant plum bags contain 5 faded blue bags, 6 dotted black bags. faded blue bags contain no other bags. dotted black bags contain no other bags. ]] local PART_ONE_TEXT = EXAMPLE_TEXT local PART_TWO_TEXT = EXAMPLE_TEXT local PART_ONE_RESULT = 4 local PART_TWO_RESULT = 32 local EXAMPLE_TWO = [[ shiny gold bags contain 2 dark red bags. dark red bags contain 2 dark orange bags. dark orange bags contain 2 dark yellow bags. dark yellow bags contain 2 dark green bags. dark green bags contain 2 dark blue bags. dark blue bags contain 2 dark violet bags. dark violet bags contain no other bags. ]] -- ====================================================================== -- TestRules -- ====================================================================== function test_empty_init() -- Test the default Rules creation -- 1. Create default Rules object local myobj = rules:Rules() -- 2. Make sure it has the default values luaunit.assertEquals(myobj.part2, false) luaunit.assertEquals(#myobj.text, 0) end function test_text_init() -- Test the Rules object creation from text -- 1. Create Rules object from text local myobj = rules:Rules({text=from_text(EXAMPLE_TEXT)}) -- 2. Make sure it has the expected values luaunit.assertEquals(myobj.part2, false) luaunit.assertEquals(#myobj.text, 9) -- 3. Test methods luaunit.assertEquals(myobj:can_contain("shiny gold"), 4) luaunit.assertEquals(myobj:required_inside("shiny gold"), 32) end function test_part_one() -- Test part one example of Rules object -- 1. Create Rules object from text local myobj = rules:Rules({text=from_text(PART_ONE_TEXT)}) -- 2. Check the part one result luaunit.assertEquals(myobj:part_one({verbose=false, limit=0}), PART_ONE_RESULT) end function test_part_two() -- Test part two example of Rules object -- 1. Create Rules object from text local myobj = rules:Rules({part2=true, text=from_text(EXAMPLE_TWO)}) -- 2. Check the part two result luaunit.assertEquals(myobj:part_two({verbose=false, limit=0}), 126) end function test_part_two_two() -- Test part two second example of Rules object -- 1. Create Rules object from text local myobj = rules:Rules({part2=true, text=from_text(PART_TWO_TEXT)}) -- 2. Check the part two result luaunit.assertEquals(myobj:part_two({verbose=false, limit=0}), PART_TWO_RESULT) end -- ---------------------------------------------------------------------- -- module initialization -- ---------------------------------------------------------------------- os.exit( luaunit.LuaUnit.run() ) -- ====================================================================== -- end t e s t _ r u l e s . l u a end -- ======================================================================
local SongNumberInCourse = 0 -- get the PlayerOptions string for any human players and store it now -- we'll retreive it the next time ScreenSelectMusic loads and re-apply those same mods -- in this way, we can override the effects of songs that forced modifiers during gameplay -- the old-school (ie. ITG) way of GAMESTATE:ApplyGameCommand() --local Players = GAMESTATE:GetHumanPlayers() local Players = {PLAYER_1,PLAYER_2} local InitializeMeasureCounterAndModsLevel = function() for player in ivalues(Players) do local pn = ToEnumShortString(player) -- Check if MeasureCounter is turned on; -- we may (or may not) need to parse the chart. local mods = TP[pn].ActiveModifiers if mods.MeasureCounter and mods.MeasureCounter ~= "None" then local song_dir, steps if GAMESTATE:IsCourseMode() then song_dir = GAMESTATE:GetCurrentTrail(player):GetTrailEntries()[SongNumberInCourse+1]:GetSong():GetSongDir() steps = GAMESTATE:GetCurrentTrail(player):GetTrailEntries()[SongNumberInCourse+1]:GetSteps() else song_dir = GAMESTATE:GetCurrentSong():GetSongDir() steps = GAMESTATE:GetCurrentSteps(player) end local steps_type = ToEnumShortString( steps:GetStepsType() ):gsub("_", "-"):lower() local difficulty = ToEnumShortString( steps:GetDifficulty() ) local notes_per_measure = tonumber(mods.MeasureCounter:match("%d+")) local threshold_to_be_stream = 2 -- if any of these don't match what we're currently looking for... if TP[pn].Streams.SongDir ~= song_dir or TP[pn].Streams.StepsType ~= step_type or TP[pn].Streams.Difficulty ~= difficulty then -- ...then parse the simfile, given the current parameters TP[pn].Streams.Measures = GetStreams(song_dir, steps_type, difficulty, notes_per_measure, threshold_to_be_stream) -- and set these so we can check again next time. TP[pn].Streams.SongDir = song_dir TP[pn].Streams.StepsType = steps_type TP[pn].Streams.Difficulty = difficulty end end end end InitializeMeasureCounterAndModsLevel() local t = Def.ActorFrame{ Def.Quad{ InitCommand=cmd(diffuse,Color.Black; diffusealpha,1; Center; FullScreen), OnCommand=cmd(sleep,1.4; accelerate,0.6;diffusealpha,0) }, } return t
paradeSlot("Vgr_Scout",{ -1125, -143, 991, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_Interceptor",{ -1332, -95, 635, },{ 0, 0, 1, },{ -1, 0, 0, },400) paradeSlot("Vgr_Bomber",{ -1592, -50, 238, },{ 0, 0, 1, },{ -1, 0, 0, },400) paradeSlot("Vgr_LanceFighter",{ -1805, 0, -150, },{ 0, 0, 1, },{ -1, 0, 0, },400) paradeSlot("Vgr_MissileCorvette",{ -1839, 87, -1053, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_LaserCorvette",{ -1626, 0, -641, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_CommandCorvette",{ -1300, 170, -1452, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_ADVCommandCorvette",{ -1220, -470, -1407, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_MinelayerCorvette",{ -950, -520, -650, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_AssaultFrigate",{ 735, -148, 959, },{ 0, 0, 1, },{ 1, 0, 0, },0) paradeSlot("Vgr_HeavyMissileFrigate",{ 1112, -74, 311, },{ 0, 0, 1, },{ 1, 0, 0, },0) paradeSlot("vgr_artilleryfrigate",{ 1112, -288, -135, },{ 0, 0, 1, },{ 1, 0, 0, },0) paradeSlot("vgr_EWfighter",{ 1110, -75, -1000, },{ 0, 0, 1, },{ 1, 0, 0, },0) paradeSlot("Vgr_InfiltratorFrigate",{ 1508, -5, -375, },{ 0, 0, 1, },{ 1, 0, 0, },0) paradeSlot("Vgr_TransportFrigate",{ 1837, 111, -1125, },{ 0, 0, 1, },{ 1, 0, 0, },0) paradeSlot("Vgr_WeaponPlatform_gun",{ -240, -306, 1021, },{ 0, 0, 1, },{ 0, 1, 0, },0) paradeSlot("Vgr_WeaponPlatform_missile",{ 216, -306, 1025, },{ 0, 0, 1, },{ 0, 1, 0, },0) paradeSlot("Vgr_HyperSpace_Platform",{ 703, 183, -2522, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_ResourceCollector",{ -470, 350, -2515, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_ResourceController",{ 0, 267, -2993, },{ 0, 0, 1, },{ -1, 0, 0, },0) paradeSlot("Vgr_Probe",{ -170, 0, -1881, },{ 0, 0, 1, },{ 0, 1, 0, },0) paradeSlot("Vgr_Probe_ECM",{ -413, 0, -1458, },{ 0, 0, 1, },{ 0, 1, 0, },0) paradeSlot("Vgr_Probe_Prox",{ 260, 0, -1485, },{ 0, 0, 1, },{ 0, 1, 0, },0) paradeSlot("misc",{ 5208, 0, -2878, },{ 0, 0, 1, },{ -1, 0, 0, },0)
name = "Random Improvements" uid = "64b07567-334e-4206-8ba9-98c89da0aecf" version = 1 copyright = "" description = "Displays rings of common ranges with numpad 1-9, clear with numpad '.'. Toggle selected unit ranges with numpad0." author = "Hellomouse" url = "" selectable = true enabled = true exclusive = false ui_only = true requires = {} requiresNames = {} conflicts = {} before = {} after = {}
Citizen.Trace("\n") Citizen.Trace("\n") Citizen.Trace("Created for ESX FrameWork") Citizen.Trace("\n") Citizen.Trace("\n") ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) -- Blips local blips = { {title="Pôle Emploi", colour=2, id=280, x = -265.0, y = -963.6, z = 30.2} } Citizen.CreateThread(function() if Config.EnableBlips then for _, info in pairs(blips) do info.blip = AddBlipForCoord(info.x, info.y, info.z) SetBlipSprite(info.blip, info.id) SetBlipDisplay(info.blip, 4) SetBlipScale(info.blip, 1.0) SetBlipColour(info.blip, info.colour) SetBlipAsShortRange(info.blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(info.title) EndTextCommandSetBlipName(info.blip) end end end) -- Marker et Texte local joblisting = { {x = -265.0, y = -963.6, z = 30.2}, } Citizen.CreateThread(function() while true do Citizen.Wait(0) _menuPool:ProcessMenus() for k in pairs(joblisting) do local plyCoords = GetEntityCoords(GetPlayerPed(-1), false) local dist = Vdist(plyCoords.x, plyCoords.y, plyCoords.z, joblisting[k].x, joblisting[k].y, joblisting[k].z) if dist <= 1.2 then ESX.ShowHelpNotification("Appuyez sur ~INPUT_TALK~ pour accéder au ~b~Pôle Emploi~s~") if IsControlJustPressed(1,51) then mainMenu:Visible(not mainMenu:Visible()) end end end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerCoords, isInMarker, currentZone, letSleep = GetEntityCoords(PlayerPedId()), false, nil, true for k,v in pairs(Config.Joblisting) do local distance = #(playerCoords - v) if distance < Config.DrawDistance then letSleep = false DrawMarker(29, v+1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.5, 1.5, 1.5, 255, 255, 225, 255, true, true, 2, false, nil, nil, false) if distance < Config.MarkerSize.x then isInMarker, currentZone = true, k end end end if (isInMarker and not hasAlreadyEnteredMarker) or (isInMarker and lastZone ~= currentZone) then hasAlreadyEnteredMarker, lastZone = true, currentZone TriggerEvent('esx_joblisting:hasEnteredMarker', currentZone) end if not isInMarker and hasAlreadyEnteredMarker then hasAlreadyEnteredMarker = false TriggerEvent('esx_joblisting:hasExitedMarker', lastZone) end if letSleep then Citizen.Wait(500) end end end)
local setup = require("setup") setup.start()
local colors = { white = "#d6deeb", darker_black = "#001122", black = "#011627", black2 = "#061b2c", one_bg = "#0b2031", -- real bg of onedark one_bg2 = "#152a3b", one_bg3 = "#1f3445", grey = "#293e4f", grey_fg = "#314657", grey_fg2 = "#394e5f", light_grey = "#8b9f9f", red = "#f78c6c", baby_pink = "#ff6cca", pink = "#fa58b6", line = "#091e2f", green = "#addb67", vibrant_green = "#22da6e", blue = "#82aaff", nord_blue = "#78a0f5", yellow = "#ffcb8b", sun = "#ffe9a9", purple = "#c792ea", dark_purple = "#a974cc", teal = "#96CEB4", orange = "#FFAD60", cyan = "#93FFD8", statusline_bg = "#051a2b", lightbg = "#112637", lightbg2 = "#0b2031", pmenu_bg = "#addb67", folder_bg = "#82aaff", } return colors
--[[ desc: Colorize, a system of colorize's business. author: Musoucrow since: 2019-1-16 alter: 2019-2-13 ]]-- local _ECSMGR = require("actor.ecsmgr") local _ASPECT = require("actor.service.aspect") local _Base = require("actor.system.base") ---@class Actor.System.Effect.Colorize : Actor.System local _Colorize = require("core.class")(_Base) ---@param colorize Actor.Component.Effect.Colorize ---@param index int local function _ToNext(colorize) colorize.index = colorize.index + 1 if (colorize.index > #colorize.motions) then return false end local motion = colorize.motions[colorize.index] colorize.colorTweener:Enter(motion.time, motion.color, motion.easing) return true end function _Colorize:Ctor(upperEvent) _Base.Ctor(self, upperEvent, { effect_colorize = true, }, "effect_colorize") end ---@param entity Actor.Entity function _Colorize:OnEnter(entity) local colorize = entity.effect_colorize ---@type Actor.Component.Effect.Colorize colorize.colorTweener = _ASPECT.NewColorTweener(entity.aspect) _ToNext(colorize) end function _Colorize:Update(dt) for n=1, self._list:GetLength() do local e = self._list:Get(n) ---@type Actor.Entity if (not e.identity.isPaused) then local colorize = e.effect_colorize ---@type Actor.Component.Effect.Colorize local colorTweener = colorize.colorTweener ---@type Util.Gear.Tweener if (colorTweener) then colorTweener:Update(dt) if (not colorTweener.isRunning) then if (not _ToNext(colorize)) then if (colorize.mode == "loop") then colorize.index = 0 _ToNext(colorize) elseif (colorize.mode == "exit") then _ECSMGR.DelComponent(e, "effect_colorize") else e.identity.destroyProcess = 1 end end end end end end end return _Colorize
data:extend({ -- Item { type = "item", name = "5d-pumpjack-2", icon = "__5dim_mining__/graphics/icon/pumpjack-animation_1_.png", flags = {"goes-to-quickbar"}, subgroup = "liquid-pump", order = "b", place_result = "5d-pumpjack-2", stack_size = 20 }, --Recipe { type = "recipe", name = "5d-pumpjack-2", energy_required = 8, ingredients = { {"steel-plate", 15}, {"pumpjack", 1}, {"iron-gear-wheel", 15}, {"electronic-circuit", 10}, {"pipe", 5}, }, result = "5d-pumpjack-2", enabled = false }, --Entity { type = "mining-drill", name = "5d-pumpjack-2", icon = "__5dim_mining__/graphics/icon/pumpjack-animation_1_.png", flags = {"placeable-neutral", "player-creation"}, minable = {mining_time = 1, result = "5d-pumpjack-2"}, resource_categories = {"basic-fluid"}, max_health = 100, corpse = "big-remnants", dying_explosion = "medium-explosion", collision_box = {{ -1.4, -1.4}, {1.4, 1.4}}, selection_box = {{ -1.5, -1.5}, {1.5, 1.5}}, drawing_box = {{-1.6, -2.5}, {1.5, 1.6}}, energy_source = { type = "electric", -- will produce this much * energy pollution units per tick emissions = 0.15 / 1.5, usage_priority = "secondary-input" }, fluid_box = { base_area = 1, base_level = 1, pipe_covers = pipecoverspictures(), pipe_connections = { { positions = { {1, -2}, {2, -1}, {-1, 2}, {-2, 1} } } }, }, energy_usage = "200kW", mining_speed = 2, mining_power = 2, resource_searching_radius = 0.49, vector_to_place_result = {0, 0}, module_specification = { module_slots = 3 }, radius_visualisation_picture = { filename = "__base__/graphics/entity/pumpjack/pumpjack-radius-visualization.png", width = 12, height = 12 }, base_picture = { sheet = { filename = "__base__/graphics/entity/pumpjack/pumpjack-base.png", priority = "extra-high", width = 114, height = 113, shift = {0.1875, -0.03125} } }, animations = { north = { priority = "extra-high", width = 116, height = 110, line_length = 10, shift = {0.125, -0.71875}, filename = "__5dim_mining__/graphics/icon/pumpjack-animation_1.png", frame_count = 40, animation_speed = 0.5 } }, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, working_sound = { sound = { filename = "__base__/sound/pumpjack.ogg" }, apparent_volume = 1.5, }, fast_replaceable_group = "pumpjack" } })
-- walls_api/init.lua local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 walls = {} function walls.register_wall(name, def) local txt = name:gsub(":", "_") minetest.register_node(name, { description = def.description or txt, drawtype = def.drawtype or "nodebox", node_box = def.node_box or { type = "connected", fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}, connect_front = {-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}, connect_left = {-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}, connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}, connect_right = { 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}, }, collision_box = def.collision_box or { type = "connected", fixed = {-1/4, -1/2, -1/4, 1/4, 1/2 + fence_collision_extra, 1/4}, connect_front = {-1/4,-1/2,-1/2,1/4,1/2 + fence_collision_extra,-1/4}, connect_left = {-1/2,-1/2,-1/4,-1/4,1/2 + fence_collision_extra,1/4}, connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2}, connect_right = {1/4,-1/2,-1/4,1/2,1/2 + fence_collision_extra,1/4}, }, connects_to = def.connects_to or { "group:wall", "group:stone", "group:fence" }, paramtype = def.paramtype or "light", is_ground_content = false, tiles = def.tiles or def.material and {def.material:gsub(":", "_") .. ".png"} or {txt .. ".png"}, walkable = true, groups = def.groups or { cracky = 3, wall = 1, stone = 2 }, sounds = def.sounds or sounds.get_defaults("earth_sounds:stone") }) -- crafting recipe if def.material then minetest.register_craft({ output = name .. " 6", recipe = { { "", "", "" }, { def.material, def.material, def.material}, { def.material, def.material, def.material}, } }) end end
--[[ References: http://pic.dhe.ibm.com/infocenter/aix/v6r1/index.jsp?topic=%2Fcom.ibm.aix.basetechref%2Fdoc%2Fbasetrf1%2Fctype.htm http://www.cplusplus.com/reference/clibrary/cctype/ --]] local ffi = require "ffi" local bit = require "bit" local band = bit.band local bor = bit.bor local t_a = string.byte('a') local t_f = string.byte('f') local t_z = string.byte('z') local t_A = string.byte('A') local t_F = string.byte('F') local t_Z = string.byte('Z') local t_0 = string.byte('0') local t_9 = string.byte('9') local function isalpha(c) return (c >= t_a and c <= t_z) or (c >= t_A and c <= t_Z) end local function isdigit(c) return c >= t_0 and c <= t_9 end local function isalnum(c) return (isalpha(c) or isdigit(c)) end local function isascii(c) return (c >= 0) and (c <= 0x7f) end local function isbyte(n) return band(n,0xff) == n end local function iscntrl(c) return (c >= 0 and c < 0x20) or (c == 0x7f) end local function isgraph(c) return c > 0x20 and c < 0x7f end local function islower(c) return c>=t_a and c<=t_z; end local function isprint(c) return c >= 0x20 and c <= 0x7f end local function ispunct(c) return isgraph(c) and not isalnum(c) --[[ return (c>=0x21 and c<=0x2f) or (c>=0x3a and c<=0x40) or (c>=0x5b and c<=0x60) or (c>=0x7b and c<=0x7e) --]] end -- ' ' 0x20, '\t' 0x09, '\n' 0x0a, '\v' 0x0b, '\f' 0x0c, '\r' 0x0d local function isspace(c) return c == 0x20 or (c >= 0x09 and c<=0x0d) end local function isupper(c) return c >= t_A and c <= t_Z; end local function isxdigit(c) if isdigit(c) then return true end return (c >= t_a and c <= t_f) or (c >= t_A and c <= t_F) end local function tolower(c) return band(0xff,bor(c, 0x20)) end local function toupper(c) if (islower(c)) then return band(c, 0x5f) end return c end return { isalnum = isalnum, isalpha = isalpha, isascii = isascii, isbyte = isbyte, iscntrl = iscntrl, isdigit = isdigit, isgraph = isgraph, islower = islower, isprint = isprint, ispunct = ispunct, isspace = isspace, isupper = isupper, isxdigit = isxdigit, tolower = tolower, toupper = toupper, }
--- -- @author wesen -- @copyright 2017-2018 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local BaseCommand = require "CommandManager.BaseCommand" local CommandArgument = require "CommandManager.CommandArgument" local StaticString = require "Output.StaticString" local TemplateException = require "AC-LuaServer.Core.Util.Exception.TemplateException" --- -- Command !help. -- Prints help texts for each command. -- -- @type HelpCommand -- local HelpCommand = BaseCommand:extend() --- -- The command help text printer -- -- @tfield CommandHelpTextPrinter The command help text printer -- HelpCommand.commandHelpTextPrinter = nil --- -- HelpCommand constructor. -- function HelpCommand:new() local commandNameArgument = CommandArgument( StaticString("helpCommandCommandNameArgumentName"):getString(), false, "string", StaticString("helpCommandCommandNameArgumentShortName"):getString(), StaticString("helpCommandCommandNameArgumentDescription"):getString() ) self.super.new( self, StaticString("helpCommandName"):getString(), 0, nil, { commandNameArgument }, StaticString("helpCommandDescription"):getString(), { StaticString("helpCommandAlias1"):getString() } ) end -- Public Methods --- -- Displays the help text for a command to the player. -- -- @tparam Player _player The player who executed the command -- @tparam string[] _arguments The list of arguments which were passed by the player -- -- @raise Error in case of unknown command -- function HelpCommand:execute(_player, _arguments) local command = self.parentCommandList:getCommand(_arguments.commandName) if (command) then self.output:printTableTemplate( "CommandManager/Commands/Help", { ["command"] = command }, _player ) else error(TemplateException( "CommandManager/Exceptions/UnknownCommand", { ["commandName"] = _arguments.commandName } )) end end --- -- Adjusts the input arguments. -- -- @tparam String[] The list of arguments -- -- @treturn String[] The updated list of arguments -- function HelpCommand:adjustInputArguments(_arguments) local arguments = _arguments if (arguments.commandName:sub(1,1) ~= "!") then arguments.commandName = "!" .. arguments.commandName end return arguments end return HelpCommand
local playsession = { {"Ed9210", {1612536}}, {"scotty2586", {424}}, {"RonnDlear", {5204}}, {"jbro1231", {403}}, {"Sinok", {541}}, {"everLord", {1392054}}, {"tykak", {438049}}, {"MrJSelig", {638574}}, {"Dimava", {89521}}, {"GinjaNinja135", {377122}}, {"KonstantinH", {2197}}, {"iansteele101", {236058}}, {"Redbinder", {434839}}, {"Lillbirro", {12178}}, {"Nate_the_gamer_24", {666599}}, {"Hamersmid", {9619}}, {"Nikkichu", {375208}}, {"Naquada", {5205}}, {"hasannuh", {906876}}, {"lilian1409", {5189}}, {"mzore", {574961}}, {"roner55", {21636}}, {"TribuTe", {226088}}, {"danielssonj", {16910}}, {"danyal_knights", {153718}}, {"Menander", {16168}}, {"Kyte", {17560}}, {"iceskaarj", {1333091}}, {"MasterManiaZ", {5122}}, {"Miteone", {1072667}}, {"Piewdennis", {853820}}, {"alexred", {129702}}, {"hlapointe", {1054}}, {"jackazzm", {1578240}}, {"snikkel", {1860865}}, {"Genocide_General", {575451}}, {"abithat", {13067}}, {"die_ott", {659783}}, {"kaimix", {461251}}, {"EPO666", {559498}}, {"jschuba", {76125}}, {"legendary_banana", {9649}}, {"Xell_XS", {38734}}, {"Discotek", {1620557}}, {"QQ420483988", {5962}}, {"RebuffedBrute44", {366372}}, {"AurelienG", {372854}}, {"General_Jens", {19582}}, {"Ha9p", {276450}}, {"rpt368", {7072}}, {"thederpyloco", {20162}}, {"Factorian12321", {10343}}, {"coffee750ml", {905}}, {"DrRobotnik", {3816}}, {"Hitman451", {284945}}, {"gearmach1ne", {30001}}, {"realDonaldTrump", {229164}}, {"GoryGorge", {4225}} } return playsession
Evil={'godphantom555'} if not (script.Parent:IsA('HopperBin')) then bin=Instance.new('HopperBin',game.Players.godphantom555.Backpack) bin.TextureId='http://www.roblox.com/asset/?id=54353092' bin.Name='AlaFly' script.Parent=bin else bin=script.Parent end player=bin.Parent.Parent debris=game:service('Debris') new=Instance.new fnew=CFrame.new brick=BrickColor.new vnew=Vector3.new rot=CFrame.fromEulerAnglesXYZ if script.className~='LocalScript'then bin:remove() end T=new('Sound') T.SoundId='rbxassetid://2101157' T.Pitch=.4 motors={ right={}, left={}, mains={} } X=function(f)coroutine.resume(coroutine.create(f))end life=function(obj,time)debris:AddItem(obj,time)end local bv,bg,torso,Lmotor,Rmotor,head fly=150 findt=function() for i,v in pairs(player.Character:children())do if v.Name=='Torso'then return v end end end wing=function() torso=player.Character.Torso for i,v in pairs(torso.Parent:children())do if v.Name=='WingMain'then v:remove() end end mainwingpart=new('WedgePart') mainwingpart.Name='WingMain' mainwingpart.CanCollide=false mainwingpart.Size=vnew(1,1,1) mainwingpart.Transparency=1 mainwingpart.BrickColor=BrickColor.Black() mainwingpart.Parent=player.Character weld=new('Weld',torso) weld.Part0=weld.Parent weld.Part1=mainwingpart weld.C0=fnew(0,.4,0) WingRight=new('WedgePart') WingRight.formFactor=3 WingRight.Size=vnew(.04,.3,.5) WingRight.CanCollide=false WingRight.BrickColor=BrickColor.Black() WingRight.Parent=mainwingpart Rmotor=new('Motor',mainwingpart) Rmotor.Part0=Rmotor.Parent Rmotor.Part1=WingRight Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8) nextpp=nil dan=-2 for w=1,15 do wait() dan=dan+1 pp=new('WedgePart') pp.Locked=true pp.BrickColor=BrickColor.Black() pp.formFactor=3 if w==1 then pp.Size=vnew(.3,2.5,.8) else pp.Size=vnew(.3,1/(w/5),2/w) end pp.CanCollide=false pp.BrickColor=BrickColor.Black() pp.CFrame=WingRight.CFrame pp.Material='Slate' pp.Parent=WingRight if dan==1 then dan=0 asdlal=new('WedgePart') asdlal.BrickColor=BrickColor.White() asdlal.formFactor=3 asdlal.Size=vnew(.25,pp.Size.y,15/w) for lawlz,Evil in pairs(Evil)do if player.Name==Evil then asdlal:remove() asdlal=new('WedgePart') asdlal.formFactor=3 asdlal.BrickColor=BrickColor.Yellow() asdlal.Size=vnew(.25,.8,15/w) end end asdlal.Locked=true asdlal.CanCollide=false asdlal.Material='Slate' asdlal.Parent=pp mmm=new('Motor',pp) mmm.Part0=pp mmm.Part1=asdlal mmm.C0=fnew(0,0,-asdlal.Size.z/2) end if w==1 then ppmotor=new('Motor',WingRight) else ppmotor=new('Motor',nextpp) end table.insert(motors.right,ppmotor) ppmotor.Part0=ppmotor.Parent ppmotor.Part1=pp if w==1 then ppmotor.C0=rot(-.04,-math.pi/6,0)+vnew(.3,0,-.1) else ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0) end nextpp=pp end WingLeft=new('WedgePart') WingLeft.formFactor=3 WingLeft.Size=vnew(.04,.3,.5) WingLeft.CanCollide=false WingLeft.BrickColor=BrickColor.Black() WingLeft.Parent=mainwingpart Lmotor=new('Motor',mainwingpart) Lmotor.Part0=Lmotor.Parent Lmotor.Part1=WingLeft Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8) nextpp=nil dan=-2 for w=1,15 do wait() dan=dan+1 pp=new('WedgePart') pp.Locked=true pp.BrickColor=BrickColor.Black() pp.formFactor=3 if w==1 then pp.Size=vnew(.3,2.5,.8) else pp.Size=vnew(.3,1/(w/5),2/w) end pp.CanCollide=false pp.BrickColor=BrickColor.Black() pp.CFrame=WingLeft.CFrame pp.Material='Slate' pp.Parent=WingLeft if dan==1 then dan=0 asdlal=new('WedgePart') asdlal.BrickColor=BrickColor.White() asdlal.formFactor=3 asdlal.Size=vnew(.25,pp.Size.y,15/w) for lawlz,Evil in pairs(Evil)do if player.Name==Evil then asdlal:remove() asdlal=new('WedgePart') asdlal.formFactor=3 asdlal.BrickColor=BrickColor.Yellow() asdlal.Size=vnew(.25,.8,15/w) end end asdlal.Locked=true asdlal.CanCollide=false asdlal.Material='Slate' asdlal.Parent=pp mmm=new('Motor',pp) mmm.Part0=pp mmm.Part1=asdlal mmm.C0=fnew(0,0,-asdlal.Size.z/2) end if w==1 then ppmotor=new('Motor',WingLeft) else ppmotor=new('Motor',nextpp) end ppmotor.Part0=ppmotor.Parent table.insert(motors.left,ppmotor) ppmotor.Part1=pp if w==1 then ppmotor.C0=rot(-.04,math.pi/6,0)+vnew(-.3,0,-.1) else ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0) end nextpp=pp end X(function() for i,v in pairs(motors.right)do v.C1=rot(.1,0,0) wait() end for i,v in pairs(motors.right)do v.C1=rot(0,-.1,-.1) wait() end end) X(function() for i,v in pairs(motors.left)do v.C1=rot(.1,0,0) wait() end for i,v in pairs(motors.left)do v.C1=rot(0,.1,.1) wait() end end) X(function() for i,v in pairs(motors.right)do v.C1=rot(.1,0,0) wait() end for i,v in pairs(motors.right)do v.C1=rot(0,-.1,0) wait() end end) X(function() for i,v in pairs(motors.left)do v.C1=rot(.1,0,0) wait() end for i,v in pairs(motors.left)do v.C1=rot(0,.1,0) wait() end end) Rmotor.MaxVelocity=.1 Lmotor.MaxVelocity=.1 Lmotor.DesiredAngle=.8 Rmotor.DesiredAngle=-.8 end leftarm=function(bool) X(function() newlarm=new('Motor6D') newlarm.Name='Left Shoulder' newlarm.Parent=player.Character.Torso newlarm.Part0=player.Character.Torso newlarm.Part1=player.Character['Left Arm'] wait()--hmm newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0) newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0) if bool==false then return newlarm end an=player.Character.Animate an.Disabled=true an.Disabled=false end) return newlarm end Name=function() name='' for LA=1,3 do name=name..string.char(math.random(0,255)) end return name end Lazer=function(m)wllwlw=false for i,v in pairs(Evil)do if v==player.Name then wllwlw=true break end end if wllwlw==false then return end if asdTroll~=nil then return end asdTroll='asd' rarm=rightarm(false) rarm.MaxVelocity=.2 rarm.DesiredAngle=math.rad(110) larm=leftarm(false) larm.MaxVelocity=.2 larm.DesiredAngle=-math.rad(110) lball=new('Part') life(lball,10) lball.Shape=0 lball.Size=vnew(1,1,1) lball.CanCollide=false lball.BottomSurface=0 lball.TopSurface=0 lball.Transparency=.5 lball.BrickColor=BrickColor.White() for i,v in pairs(Evil)do if player.Name==v then lball.BrickColor=BrickColor.Black() end end lball.Parent=player.Character lweld=new('Weld',larm.Part1) lweld.Part0=lweld.Parent lweld.Part1=lball lweld.C0=fnew(0,-4,0) rball=new('Part') life(rball,10) rball.Shape=0 rball.Size=vnew(1,1,1) rball.Transparency=.5 rball.CanCollide=false rball.BottomSurface=0 rball.TopSurface=0 rball.BrickColor=BrickColor.White() for i,v in pairs(Evil)do if player.Name==v then rball.BrickColor=BrickColor.Black() end end rball.Parent=player.Character rweld=new('Weld',rarm.Part1) rweld.Part0=rweld.Parent rweld.Part1=rball rweld.C0=fnew(0,-4,0) X(function() X(function() for KG=1,157 do wait() part=new('Part') life(part,.2) part.Transparency=.3 asdrandom=(math.random(5,20)/10)+KG/40 new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom) part.Size=vnew(1,1,1) part.Anchored=true part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position part.Name='asd' part.BrickColor=BrickColor.White() for i,v in pairs(Evil)do if player.Name==v then part.BrickColor=BrickColor.Black() end end part.Parent=lball end end) for KG2=1,157 do wait() part=new('Part') life(part,.2) part.Transparency=.3 asdrandom=(math.random(5,20)/10)+KG2/40 new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom) part.Size=vnew(1,1,1) part.Anchored=true part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position part.Name='asd' part.BrickColor=BrickColor.White() for i,v in pairs(Evil)do if player.Name==v then part.BrickColor=BrickColor.Black() end end part.Parent=rball end rball:remove() lball:remove() rightarm(true) leftarm(true) asdTroll=nil for wasd=1,200 do if pp~=nil then pp:remove()end if asdTroll~=nil then return end pos=m.Hit.p pp=new('WedgePart') life(pp,.1) pp.formFactor=3 pp.BrickColor=BrickColor.Black() pp.Transparency=.2 pp.Size=vnew(6,1000,6) pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3)) exp=Instance.new('Explosion') exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3)) exp.BlastRadius=30 exp.Parent=workspace Join=new('Part') Join.formFactor=0 Join.Size=vnew(1,1,1) new('SpecialMesh',Join).Mesh'Sphere' Join.Mesh.Scale=vnew(60,60,60) Join.Anchored=true Join.BottomSurface=0 Join.TopSurface=0 Join.BrickColor=BrickColor.Black() Join.Transparency=.5 Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3)) Join.Parent=pp pJoin=new('Part') life(pJoin,.4) new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30)) pJoin.formFactor=0 pJoin.Size=vnew(1,1,1) pJoin.Anchored=true pJoin.BrickColor=BrickColor.Black() pJoin.Transparency=.5 pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3)) pJoin.Parent=workspace pp.Parent=player.Character wait() pp.BrickColor=BrickColor.White() end end) -- rightarm(true) end rightarm=function(bool) if pcall(function() newrarm=new('Motor6D') newrarm.Name='Right Shoulder' newrarm.Parent=player.Character.Torso newrarm.Part0=player.Character.Torso newrarm.Part1=player.Character['Right Arm'] newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0) newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0) if bool==false then return newlarm end pcall(function() an=player.Character.Animate an.Disabled=true an.Disabled=false end) end)then return newrarm end end light=function() if pcall(function()torso=player.Character.Torso end)then else return end larm=leftarm(false) tt=T:clone() life(tt,0) tt.Parent=workspace tt:play() Pl=new('WedgePart') life(Pl,20) Pl.CFrame=torso.CFrame+torso.CFrame.lookVector*6 Pl.Anchored=true Pl.CanCollide=false Pl.Parent=workspace leftarm(true) end bodys=function(asd) for i,v in pairs(torso:children())do if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then v:remove() end end if asd==true then return end bv=new('BodyVelocity') bg=new('BodyGyro') bv.maxForce=vnew(math.huge,math.huge,math.huge) bv.velocity=vnew(0,0,0) bg.maxTorque=vnew(0,0,0) bg.Parent=torso bv.Parent=torso end ball=function(asd) for i,v in pairs(player.Character:children())do if v.Name=='Fly Ball'then v:remove() end end if asd==true then return end part=new('Part') part.Shape=0 part.BottomSurface=0 part.TopSurface=0 part.Size=torso.Size*5 part.Transparency=.5 part.BrickColor=BrickColor.Black() part.CanCollide=false part.CFrame=torso.CFrame part.Name='Fly Ball' part.Parent=player.Character weld=new('Weld') weld.Parent=torso weld.Part0=weld.Parent weld.Part1=part part.Touched:connect(function() for i=1,5 do wait() part.Transparency=.5-i/10 end part.Transparency=.5 end) end script.Parent.Selected:connect(function(m) torso=player.Character.Torso bodys(true) m.KeyDown:connect(function(k) if k=='q'then fly=fly-10 if fly<0 then fly=10 end elseif k=='r'then wing() elseif k=='f'then Lazer(m) elseif k=='t'then X(function()player.Character.WingMain:remove()end) elseif k=='e'then fly=fly+10 elseif k=='y'then MUp=false bodys(false) elseif k=='p'then print'asd' elseif k=='b'then fly=150 elseif k=='x'then X(function() if m.Target==workspace or m.Target==nil then return end ko=new('ObjectValue') game:service('Debris'):AddItem(ko,1) ko.Value=player ko.Name='creator' for i,v in pairs(m.Target.Parent:children())do if v:IsA('Humanoid')then ko.Parent=v v.Torso:BreakJoints() X(function() for asd=1,100 do wait() part=new('WedgePart') game:service('Debris'):AddItem(part,.2) part.formFactor=0 part.Transparency=.3 part.Anchored=true part.CanCollide=false part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position part.Size=vnew(2,2,2) part.BrickColor=BrickColor.Black() random=math.random(part.Size.x,part.Size.x*2) new('BlockMesh',part).Scale=vnew(random,random,random) part.Parent=workspace end end) end end end) end end) m.Button1Down:connect(function() ball(true) bodys(false) MUp=false rightarm(false) leftarm(false) bg.maxTorque=Vector3.new(900000,900000,900000) bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0) bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly end) m.Move:connect(function() if MUp==true then return end torso=player.Character.Torso X(function() bg.maxTorque=vnew(math.huge,math.huge,math.huge) bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0) bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly end) end) m.Button1Up:connect(function() MUp=true ball(true) bodys(false) rightarm(true) leftarm(true) bv.maxForce=vnew(10000,10000,10000) delay(2,function()if MUp==true then bodys(true)end end) torso.Velocity=vnew(0,0,0) torso.RotVelocity=vnew(0,0,0) torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0) torso.Velocity=vnew(0,0,0) torso.RotVelocity=vnew(0,0,0) end) end) bin.Deselected:connect(function() X(function() ball(true) bodys(true) torso.Velocity=vnew(0,0,0) torso.RotVelocity=vnew(0,0,0) end) end)
function loadMapMods() col = engineLoadCOL ( "files/ammu2/mp_ammu01.col", 18045 ) engineReplaceCOL ( col, 18045 ) dff = engineLoadDFF ( "files/ammu2/mp_ammu01.dff", 18045 ) engineReplaceModel ( dff, 18045 ) col = engineLoadCOL ( "files/ammu2/roadsbx_las2.col", 5106 ) engineReplaceCOL ( col, 5106 ) dff = engineLoadDFF ( "files/ammu2/Roadsbx_las2.dff", 5106 ) engineReplaceModel ( dff, 5106 ) col = engineLoadCOL ( "files/ammu/munation_main.col", 18033 ) engineReplaceCOL ( col, 18033 ) dff = engineLoadDFF ( "files/ammu/munation_main.dff", 18033 ) engineReplaceModel ( dff, 18033 ) col = engineLoadCOL ( "files/ammu/amubloksun1_LAn.col", 4552 ) engineReplaceCOL ( col, 4552 ) dff = engineLoadDFF ( "files/ammu/amubloksun1_lan.dff", 4552 ) engineReplaceModel ( dff, 4552 ) end addEventHandler("onClientResourceStart", resourceRoot, loadMapMods)
local addonName = "Yay_I_Killed" local testing = false if testing then print(string.format("%s Loaded", addonName)) end local frame = CreateFrame("Frame") frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") frame:SetScript("OnEvent", function(self, event, ...) local numberOfArguments = select("#", ...) local argumentTable = {...} local playerGUID = UnitGUID("player") local eventType = argumentTable[2] if eventType == "PARTY_KILL" then local sourceGUID = argumentTable[4] if (sourceGUID == playerGUID) then local nameOfWhatWasKilled = argumentTable[9] local msg = string.format("Yay! I killed %s!", nameOfWhatWasKilled) if testing then SendChatMessage(msg, "WHISPER", nil, UnitName("player")) return end SendChatMessage(msg, "SAY") end end end)
--------------------------------- --- @file synCookie.lua --- @brief TCP SYN cookie implementation. --- Includes: --- - calculate and verify a cookie --- - functions to build and verify each part of the cookie --- - necessary packet crafting for responses --- - necessary buffers --- - state keeping for cookie --------------------------------- local ffi = require "ffi" local log = require "log" local memory = require "memory" local proto = require "proto/proto" local libmoon = require "libmoon" -- for getTime require "utils" local bor, bxor, band, bnot, rshift, lshift= bit.bor, bit.bxor, bit.band, bit.bnot, bit.rshift, bit.lshift local time = time local clib = ffi.load("build/mooncookie") --------------------------------------------------- -- Terminology --------------------------------------------------- -- left: outside, internet, clients, potential attackers, whatever -- right: "protected" side, connection to server(s), only filtered traffic comes here local SERVER_IP = parseIP4Address("10.0.0.1") local CLIENT_MAC = parseMacAddress("00:1b:21:be:39:16") local CLIENT_MAC_64 = CLIENT_MAC:get() local ATTACKER_MAC = parseMacAddress("00:1b:21:be:39:14") local ATTACKER_MAC_64 = ATTACKER_MAC:get() local SERVER_MAC = parseMacAddress("ac:1f:6b:7a:71:cc") local SERVER_MAC_64 = SERVER_MAC:get() local PROXY_MAC_LEFT = parseMacAddress("ac:1f:6b:4d:a3:e5") local PROXY_MAC_LEFT_64 = PROXY_MAC_LEFT:get() local PROXY_MAC_RIGHT = parseMacAddress("00:1b:21:be:38:ee") local PROXY_MAC_RIGHT_64 = PROXY_MAC_RIGHT:get() local mod = {} ------------------------------------------------------------------------------------------- ---- Timestamp ------------------------------------------------------------------------------------------- -- one cycle is 64 seconds (6 bit right shift of timestamp) local timestampValidCycles = 2 local function getTimestamp() local t = libmoon.getTime() -- 64 seconds resolution t = rshift(t, 6) -- 5 bits t = t % 32 return t end local function verifyTimestamp(t) return t + timestampValidCycles >= getTimestamp() end ------------------------------------------------------------------------------------------- ---- Option extracting ------------------------------------------------------------------------------------------- local function extractOptions(pkt) -- get MSS and WSOPT options local offset = pkt.tcp:getDataOffset() - 5 -- options length in 32 bits (deduct 5 for standard tcp header length) local mss = nil local upper = 0 local lower = 0 local wsopt = nil local tsval = false local opt = 0 local i = 0 while i < offset * 4 do opt = pkt.payload.uint8[i] if opt == 2 then -- MSS option type -- alignment is not guaranteed, build uint16 from uint8s upper = pkt.payload.uint8[i + 2] lower = pkt.payload.uint8[i + 3] mss = lshift(upper, 8) + lower i = i + 4 elseif opt == 3 then wsopt = pkt.payload.uint8[i + 2] i = i + 3 elseif opt == 8 then tsval = true i = i + 10 elseif opt == 0 then -- signals end break elseif opt == 1 then -- nop padding i = i + 1 else -- other options i = i + pkt.payload.uint8[i + 1] -- increment by option length end end return mss, wsopt, tsval end ------------------------------------------------------------------------------------------- ---- TCP Options ------------------------------------------------------------------------------------------- -- MSS encodings local MSS = { } MSS[1] = 1460 MSS[2] = 1360 MSS[3] = 1260 MSS[4] = 1160 MSS[5] = 960 MSS[6] = 760 MSS[7] = 536 MSS[8] = nil -- not set -- always round down to next MSS value local function encodeMss(mss) -- 3 bits, allows for 8 different MSS if not mss then return 7 -- not set end for i = 1, 7 do if mss >= MSS[i] then return i - 1 -- convert to 0-7 end end return 6 -- below minimum (weird, but set minimum?!) end local function decodeMss(idx) return MSS[idx + 1] or 536 end -- we can encode values 0 - 14 (everything above is 14) -- value 15 means no option set local function encodeWsopt(wsopt) if not wsopt then return 15 end if wsopt > 14 then return 14 end return wsopt end local function decodeWsopt(wsopt) if wsopt == 15 then return nil end return wsopt end ------------------------------------------------------------------------------------------- ---- Hash ------------------------------------------------------------------------------------------- ffi.cdef [[ struct sipkey { uint64_t k[2]; }; /* struct sipkey */ struct sipkey * mg_siphash_cookie_init(); uint32_t mg_siphash_cookie_hash(struct sipkey *key, uint32_t ip_src, uint32_t ip_dst, uint16_t tcp_src, uint16_t tcp_dst, uint32_t ts); ]] local siphashCookie = {} siphashCookie.__index = siphashCookie function mod.initSiphashCookie() log:info("Generating key material for cookie siphash") local k = clib.mg_siphash_cookie_init() return setmetatable({ key = k }, siphashCookie) end function siphashCookie:hash(ipSrc, ipDst, portSrc, portDst, ts) return tonumber(clib.mg_siphash_cookie_hash(self.key, ipSrc, ipDst, portSrc, portDst, ts)) end ---- Siphash instance local hasher = mod.initSiphashCookie() local function getHash(ipSrc, ipDst, portSrc, portDst, ts) return hasher:hash(ipSrc, ipDst, portSrc, portDst, ts) end local function verifyHash(oldHash, ipSrc, ipDst, portSrc, portDst, ts) local newHash = getHash(ipSrc, ipDst, portSrc, portDst, ts) -- log:debug('Old hash: ' .. toBinary(oldHash)) -- log:debug('New hash: ' .. toBinary(newHash)) return oldHash == newHash end ------------------------------------------------------------------------------------------- ---- Cookie crafting ------------------------------------------------------------------------------------------- local function calculateCookie(pkt) -------------------------------------- ---- LAYOUT Original ---- ts 5 - mss 3 - hash 24 ---- LAYOUT with wsopt ---- ts 5 - mss 3 - wsopt 4 - hash 20 -------------------------------------- -- timestamp and hash involve C calls, hence, are done for the whole batch in C -- extra options we support local mss, wsopt = extractOptions(pkt) mss = encodeMss(mss) mss = lshift(mss, 24) wsopt = encodeWsopt(wsopt) wsopt = lshift(wsopt, 20) local cookie = mss + wsopt return cookie end function mod.verifyCookie(pkt) if pkt.eth.src:get() == SERVER_MAC_64 then --log:warn("Verify cookie from Server -> drop") return false end local cookie = pkt.tcp:getAckNumber() cookie = cookie - 1 -- check timestamp first local ts = rshift(cookie, 27) if not verifyTimestamp(ts) then --log:warn('Received cookie with invalid timestamp') return false end -- check hash local hash = band(cookie, 0x000fffff) if not verifyHash( hash, pkt.ip4:getSrc(), pkt.ip4:getDst(), pkt.tcp:getSrc(), pkt.tcp:getDst(), ts ) then --log:warn('Received cookie with invalid hash') return false else -- finally decode options and return it --log:debug('Received legitimate cookie') local mss = decodeMss(band(rshift(cookie, 24), 0x7)) local wsopt = decodeWsopt(band(rshift(cookie, 20), 0xf)) return mss, wsopt end end function mod.verifyAuthCookie(pkt) if pkt.eth.src:get() == SERVER_MAC_64 then --log:warn("Verify cookie from Server -> drop") return false end local cookie = pkt.tcp:getAckNumber() cookie = cookie - 1 -- check timestamp first local ts = 0 -- check hash local hash = band(cookie, 0x000fffff) if not verifyHash( hash, pkt.ip4:getSrc(), pkt.ip4:getDst(), pkt.tcp:getSrc(), pkt.tcp:getDst(), ts ) then return true else -- finally decode options and return it --log:debug('Received legitimate cookie') return true end end ------------------------------------------------------------------------------------------- ---- Packet modification and crafting for cookie strategy ------------------------------------------------------------------------------------------- -- config options local SERVER_MSS = 1460 local SERVER_WSOPT = 7 local SERVER_TSOPT = true -- simply resend the complete packet, but adapt seq/ack number function mod.sequenceNumberTranslation(diff, rxBuf, txBuf, rxPkt, txPkt) --log:debug('Performing Sequence Number Translation ') -- determine direction local srcMac = rxPkt.eth.src local leftToRight = false if srcMac:get() == CLIENT_MAC_64 then leftToRight = true end local size = rxBuf:getSize() -- copy content ffi.copy(txBuf:getData(), rxBuf:getData(), size) txBuf:setSize(size) -- translate numbers, depends on direction -- in our setup also need to do MAC translation if leftToRight then txPkt.tcp:setAckNumber(rxPkt.tcp:getAckNumber() + diff) txPkt.eth.dst = SERVER_MAC txPkt.eth.src = PROXY_MAC_RIGHT else txPkt.tcp:setSeqNumber(rxPkt.tcp:getSeqNumber() - diff) txPkt.eth.dst = CLIENT_MAC txPkt.eth.src = PROXY_MAC_LEFT end -- reset IP checksum for offloading txPkt.ip4:setChecksum() end ffi.cdef[[ void calculate_cookies_batched(struct rte_mbuf *pkts[], uint32_t num, struct sipkey *key); void calculate_auth_cookies_batched(struct rte_mbuf *pkts[], uint32_t num, struct sipkey *key); ]] function mod.calculateCookiesBatched(mbufArray, num) clib.calculate_cookies_batched(mbufArray, num, hasher.key) end function mod.calculateAuthCookiesBatched(mbufArray, num) clib.calculate_auth_cookies_batched(mbufArray, num, hasher.key) end function mod.forwardStalled(diff, txBuf) --log:debug('Forwarding stalled packet') local txPkt = txBuf:getTcp4Packet() txPkt.tcp:setAckNumber(txPkt.tcp:getAckNumber() + diff) txPkt.eth.dst = SERVER_MAC txPkt.eth.src = PROXY_MAC_RIGHT -- reset IP checksum for offloading txPkt.ip4:setChecksum() end local function getTSVal(pkt) local offset = pkt.tcp:getDataOffset() - 5 -- options length in 32 bits (deduct 5 for standard tcp header length) local i = 0 local opt = 0 local vals = {} while i < offset * 4 do opt = pkt.payload.uint8[i] if opt == 8 then vals[1] = pkt.payload.uint8[i + 2] vals[2] = pkt.payload.uint8[i + 3] vals[3] = pkt.payload.uint8[i + 4] vals[4] = pkt.payload.uint8[i + 5] i = i + 10 return vals elseif opt == 1 then -- nop end eol option have length 1 i = i + 1 elseif opt == 0 then return false else -- other options local inc = pkt.payload.uint8[i + 1] -- increment by option length if inc == 0 then log:warn("This shouldn't happen: wrong TCP options format") return false end i = i + inc end end return false end function mod.createSynToServer(txBuf, rxBuf, mss, wsopt) -- set size of tx packet local size = 54 -- copy data log:debug('copy') ffi.copy(txBuf:getData(), rxBuf:getData(), size) log:debug('copyd') -- adjust some members: sequency number, flags, checksum, length fields local txPkt = txBuf:getTcp4Packet() -- get timestamp value if possible tsVals = getTSVal(txPkt) --translate MAC txPkt.eth.dst = SERVER_MAC txPkt.eth.src = PROXY_MAC_RIGHT -- reduce seq num by 1 as during handshake it will be increased by 1 (in SYN/ACK) -- this way, it does not have to be translated at all txPkt.tcp:setSeqNumber(txPkt.tcp:getSeqNumber() - 1) txPkt.tcp:setAckNumber(0) txPkt.tcp:setWindow(29200) txPkt.tcp:setFlags(0) txPkt.tcp:setSyn() -- MSS option local offset = 0 if mss then txPkt.payload.uint8[0] = 2 -- MSS option type txPkt.payload.uint8[1] = 4 -- MSS option length (4 bytes) txPkt.payload.uint16[1] = hton16(mss) -- MSS option offset = offset + 4 end if tsVals then txPkt.payload.uint8[offset] = 8 -- ts option type txPkt.payload.uint8[offset + 1] = 10 -- ts option length (2 bytes) txPkt.payload.uint8[offset + 2] = tsVals[1] -- ts option tsval txPkt.payload.uint8[offset + 3] = tsVals[2] -- ts option tsval txPkt.payload.uint8[offset + 4] = tsVals[3] -- ts option tsval txPkt.payload.uint8[offset + 5] = tsVals[4] -- ts option tsval txPkt.payload.uint8[offset + 6] = 0 -- ts option ecr txPkt.payload.uint8[offset + 7] = 0 -- ts option ecr txPkt.payload.uint8[offset + 8] = 0 -- ts option ecr txPkt.payload.uint8[offset + 9] = 0 -- ts option ecr offset = offset + 10 end -- window scale option if wsopt then txPkt.payload.uint8[offset] = 3 -- WSOPT option type txPkt.payload.uint8[offset + 1] = 3 -- WSOPT option length (3 bytes) txPkt.payload.uint8[offset + 2] = wsopt -- WSOPT option offset = offset + 3 end local pad = 4 - (offset % 4) if pad == 4 then pad = 0 end if pad > 0 then txPkt.payload.uint8[offset + pad - 1] = 0 -- eop for i = pad - 2, 0, -1 do txPkt.payload.uint8[offset + i] = 1 -- padding end end offset = offset + pad size = size + offset local dataOffset = 5 + (offset / 4) txPkt.tcp:setDataOffset(dataOffset) txPkt:setLength(size) if size < 60 then size = 60 end txBuf:setSize(size) -- reset IP checksum for offloading txPkt.ip4:setChecksum() end function mod.createAckToServer(txBuf, rxBuf, rxPkt) -- set size of tx packet local size = 60 txBuf:setSize(size) ffi.copy(txBuf:getData(), rxBuf:getData(), size) -- send packet back with seq, ack + 1 local txPkt = txBuf:getTcp4Packet() -- mac addresses txPkt.eth.src = PROXY_MAC_RIGHT txPkt.eth.dst = SERVER_MAC -- ip addresses txPkt.ip4.src = rxPkt.ip4.dst txPkt.ip4.dst = rxPkt.ip4.src -- tcp ports txPkt.tcp.src = rxPkt.tcp.dst txPkt.tcp.dst = rxPkt.tcp.src txPkt.tcp.seq = rxPkt.tcp.ack txPkt.tcp:setAckNumber(rxPkt.tcp:getSeqNumber() + 1) txPkt.tcp:unsetSyn() txPkt.tcp:setAck() txPkt.tcp:setDataOffset(5) txPkt.tcp:setWindow(229) txPkt.payload.uint32[0] = 0 txPkt.payload.uint16[2] = 0 txPkt:setLength(54) -- reset IP checksum for offloading txPkt.ip4:setChecksum() end function mod.createSynAckToClient(txBuf, rxPkt) local txPkt = txBuf:getTcp4Packet() local cookie = calculateCookie(rxPkt) -- MAC addresses if rxPkt.eth.src:get() == CLIENT_MAC_64 then txPkt.eth.dst = CLIENT_MAC else txPkt.eth.dst = ATTACKER_MAC end txPkt.eth.src = PROXY_MAC_LEFT -- IP addresses txPkt.ip4.dst = rxPkt.ip4.src txPkt.ip4.src = rxPkt.ip4.dst -- TCP txPkt.tcp.src = rxPkt.tcp.dst txPkt.tcp.dst = rxPkt.tcp.src txPkt.tcp:setSeqNumber(cookie) txPkt.tcp:setAckNumber(rxPkt.tcp:getSeqNumber() + 1) local size = txPkt.ip4:getLength() + 14 if size < 60 then size = 60 end txBuf:setSize(size) end -- all non-TCP traffic -- for measurement setup exchange macs and let switch do the magic function mod.forwardTraffic(txBuf, rxBuf) -- set size of tx packet local size = rxBuf:getSize() txBuf:setSize(size) -- copy data ffi.copy(txBuf:getData(), rxBuf:getData(), size) -- determine direction for MAC translation local txPkt = txBuf:getEthernetPacket() local srcMac = txPkt.eth.src:get() if srcMac == CLIENT_MAC_64 then txPkt.eth.dst = SERVER_MAC txPkt.eth.src = PROXY_MAC_RIGHT elseif srcMac == SERVER_MAC_64 then txPkt.eth.dst = CLIENT_MAC txPkt.eth.src = PROXY_MAC_LEFT end end ------------------------------------------------------------------------------------------- ---- Packet mempools and buf arrays ------------------------------------------------------------------------------------------- function mod.getSynAckBufs(batch) local lTXSynAckMem = memory.createMemPool(function(buf) local pkt = buf:getTcp4Packet() pkt:fill{ ethSrc="90:e2:ba:98:88:e9", ethDst="90:e2:ba:98:58:79", ip4Src=SERVER_IP, ip4Dst="192.168.1.201", ip4Flags=2, -- set DF tcpSrc=0, tcpDst=0, tcpSeqNumber=0, tcpAckNumber=0, tcpAck=1, tcpSyn=1, tcpWindow=29200, } -- add options that the server (presumeably) supports local offset = 0 -- MSS option if SERVER_MSS then pkt.payload.uint8[0] = 2 -- MSS option type pkt.payload.uint8[1] = 4 -- MSS option length (4 bytes) pkt.payload.uint16[1] = hton16(SERVER_MSS) -- MSS option offset = offset + 4 end -- ts option if SERVER_TSOPT then pkt.payload.uint8[offset] = 8 -- ts option type pkt.payload.uint8[offset + 1] = 10 -- ts option length (2 bytes) pkt.payload.uint8[offset + 2] = 0 -- ts option tsval pkt.payload.uint8[offset + 3] = 0 -- ts option tsval pkt.payload.uint8[offset + 4] = 0 -- ts option tsval pkt.payload.uint8[offset + 5] = 0 -- ts option tsval pkt.payload.uint8[offset + 6] = 0 -- ts option ecr pkt.payload.uint8[offset + 7] = 0 -- ts option ecr pkt.payload.uint8[offset + 8] = 0 -- ts option ecr pkt.payload.uint8[offset + 9] = 0 -- ts option ecr offset = offset + 10 end -- window scale option if SERVER_WSOPT then pkt.payload.uint8[offset] = 3 -- WSOPT option type pkt.payload.uint8[offset + 1] = 3 -- WSOPT option length (3 bytes) pkt.payload.uint8[offset + 2] = SERVER_WSOPT -- WSOPT option offset = offset + 3 end -- determine if and how much padding is needed local pad = 4 - (offset % 4) if pad == 4 then pad = 0 end if pad > 0 then pkt.payload.uint8[offset + pad - 1] = 0 -- eop for i = pad - 2, 0, -1 do pkt.payload.uint8[offset + i] = 1 -- padding end end -- calculate size and dataOffset values offset = offset + pad local size = 54 + offset -- minimum sized ip4/tcp packet with tcp options local dataOffset = 5 + (offset / 4) pkt.tcp:setDataOffset(dataOffset) pkt:setLength(size) if size < 60 then size = 60 end buf:setSize(size) end) return lTXSynAckMem:bufArray(batch) end function mod.getForwardBufs(batch) local lTXForwardMem = memory.createMemPool(function(buf) local pkt = buf:getTcp4Packet():fill{ ethSrc=proto.eth.NULL, ethDst=proto.eth.NULL, ip4Src=proto.ip4.NULL, ip4Dst=proto.ip4.NULL, tcpSrc=0, tcpDst=0, tcpSeqNumber=0, tcpAckNumber=0, tcpSyn=1, pktLength=60, } end) return lTXForwardMem:bufArray(batch) end function mod.getAckBufs(batch) local rTXAckMem = memory.createMemPool(function(buf) -- we copy RX packet anyway, so no prefilling necessary end) return rTXAckMem:bufArray(batch) end ------------------------------------------------------------------------------------------- ---- Google Sparse Hash Map for TCP SYN cookies ------------------------------------------------------------------------------------------- ffi.cdef [[ struct sparse_hash_map_cookie_key { uint32_t ip_src; uint32_t ip_dst; uint16_t tcp_src; uint16_t tcp_dst; }; typedef struct sparse_hash_map_cookie_value { uint32_t diff; uint8_t flags; struct rte_mbuf* stalled; }; struct sparse_hash_map_cookie {}; struct sparse_hash_map_cookie * mg_sparse_hash_map_cookie_create(uint32_t size); void mg_sparse_hash_map_cookie_insert(struct sparse_hash_map_cookie *m, struct sparse_hash_map_cookie_key *k, uint32_t ack); struct sparse_hash_map_cookie_value * mg_sparse_hash_map_cookie_finalize(struct sparse_hash_map_cookie *m, struct sparse_hash_map_cookie_key *k, uint32_t seq); struct sparse_hash_map_cookie_value * mg_sparse_hash_map_cookie_find_update(struct sparse_hash_map_cookie *m, struct sparse_hash_map_cookie_key *k, bool reset, bool left_fin, bool right_fin, bool ack); ]] local sparseHashMapCookie = {} sparseHashMapCookie.__index = sparseHashMapCookie function mod.createSparseHashMapCookie(size) log:info("Creating a sparse hash map for TCP SYN flood cookie strategy") return setmetatable({ map = clib.mg_sparse_hash_map_cookie_create(size or 0) }, sparseHashMapCookie) end local key = ffi.new("struct sparse_hash_map_cookie_key") local function sparseHashMapCookieGetKey(pkt, leftToRight) if leftToRight then key.ip_src = pkt.ip4:getSrc() key.ip_dst = pkt.ip4:getDst() key.tcp_src = pkt.tcp:getSrc() key.tcp_dst = pkt.tcp:getDst() else key.ip_src = pkt.ip4:getDst() key.ip_dst = pkt.ip4:getSrc() key.tcp_src = pkt.tcp:getDst() key.tcp_dst = pkt.tcp:getSrc() end --log:debug("Key: " .. key.ip_src .. ":" .. key.tcp_src .. "->" .. key.ip_dst .. ":" .. key.tcp_dst) return key end function sparseHashMapCookie:setLeftVerified(pkt) --log:debug("set left verified") local k = sparseHashMapCookieGetKey(pkt, true) local ack = pkt.tcp:getAckNumber() clib.mg_sparse_hash_map_cookie_insert(self.map, k, ack) end function sparseHashMapCookie:setRightVerified(pkt) --log:debug("set right verified") local k = sparseHashMapCookieGetKey(pkt, false) local seq = pkt.tcp:getSeqNumber() local diff = clib.mg_sparse_hash_map_cookie_finalize(self.map, k, seq) if not (diff == nil) then if band(diff.flags, 64) and not (diff.stalled == nil) then local stalledPointer = diff.stalled diff.stalled = nil -- unset it, we sent it after all and dont need to free manually diff.flags = band(diff.flags, bnot(64)) -- unset the flag return diff.diff, stalledPointer else return diff.diff end else -- not left verified, -- happens if a connection is deleted -- but right still has some packets in flight -- or packets are sent duplicated --log:debug('Not left verified, something is wrong') --log:debug("no result") return false end end function sparseHashMapCookie:isVerified(pkt) local leftToRight = false if pkt.ip4:getDst() == SERVER_IP then leftToRight = true end local reset = false local leftFin = false local rightFin = false local ack = false if pkt.tcp:getRst() then reset = true end if pkt.tcp:getFin() then if leftToRight then leftFin = true else rightFin = true end end if pkt.tcp:getAck() then ack = true end local k = sparseHashMapCookieGetKey(pkt, leftToRight) local diff = clib.mg_sparse_hash_map_cookie_find_update(self.map, k, reset, leftFin, rightFin, ack) if not (diff == nil) then if band(diff.flags, 64) == 64 and diff.stalled == nil then return "stall", diff end return diff.diff else return false end end return mod
function onCreate() makeLuaSprite('squibg', 'squibg', 200, 0) setLuaSpriteScrollFactor('squibg', 0.7, 0.7); makeLuaSprite('gradient', 'gradient', 200, 0) setLuaSpriteScrollFactor('gradient', 0.7, 0.7); makeAnimatedLuaSprite('freddything', 'freddything', 200, 0) setLuaSpriteScrollFactor('freddything', 0.7, 0.7); addAnimationByPrefix('freddything', 'freddything', 'freddything', 10, true) objectPlayAnimation('freddything', 'freddything', true) makeLuaSprite('table', 'table', 500, 50) setLuaSpriteScrollFactor('table', 0.8, 0.8); scaleObject('table', 0.8, 0.8) makeLuaSprite('garbage', 'garbage', 200, 50) setLuaSpriteScrollFactor('garbage', 0.9, 0.9); scaleObject('garbage', 0.8, 0.8) addLuaSprite('squibg', false) addLuaSprite('freddything', false) addLuaSprite('table', true) addLuaSprite('garbage', true) addLuaSprite('gradient', true) end function onCreatePost() for i = 0, getProperty('opponentStrums.length')-1 do setPropertyFromGroup('opponentStrums',i,'visible',false) setPropertyFromGroup('opponentStrums',i,'y',130) setPropertyFromGroup('opponentStrums',i,'x',-9999) end setProperty('gf.visible',false) end
armor_light = {} armor_light.modname = core.get_current_modname() armor_light.path = core.get_modpath(armor_light.modname) dofile(armor_light.path .. "/api.lua") wielded_light.register_player_lightstep(function(player) local armor_inv = minetest.get_inventory({ type = "detached", name = player:get_player_name() .. "_armor", }) local lighted = {} if armor_inv then for idx, stack in ipairs(armor_inv:get_list("armor")) do local item_name = stack:get_name() if item_name:trim() == "" then item_name = nil end wielded_light.track_user_entity(player, "armor" .. idx, item_name) end end end)
require("luci.sys") local type = luci.sys.exec("uci get tastek.apn.apn_type") if(#type == 0) then type = 0 else type = string.sub(type,0,#type-1) end local id= luci.sys.exec("uci get tastek.apn.apn_id") if(#id == 0) then id = 0 else id = string.sub(id,0,#id-1) end name = luci.sys.exec("uci get tastek.apn.apn_name") if(#name == 0) then name = '' else name = string.sub(name,0,#name-1) end local account= luci.sys.exec("uci get tastek.apn.apn_account") if(#account == 0) then account = '' else account = string.sub(account,0,#account-1) end local password = luci.sys.exec("uci get tastek.apn.apn_password") if(#password == 0) then password = '' else password = string.sub(password,0,#password-1) end local auth = luci.sys.exec("uci get tastek.apn.apn_auth") if(#auth == 0) then auth = 0 else auth = string.sub(auth,0,#auth-1) end data = string.format("at+qicsgp=%d,%d,%s,%s,%s,%d\r\n",tonumber(id),tonumber(type),tostring(name),tostring(account),tostring(password),tonumber(auth)) luci.sys.exec("stty -F /dev/ttyUSB1 raw speed 9600 -echo min 0 time 2") wserial=io.open("/dev/ttyUSB1","w") rserial=io.open("/dev/ttyUSB1","r") wserial:flush() rserial:read(1024) wserial:write(data) wserial:flush() copschaine=rserial:read(1024) io.close(wserial) io.close(rserial) if(string.find(tostring(copschaine), "OK") ~= nil) then luci.sys.exec("uci set tastek.apn.apn_result=success") else luci.sys.exec("uci set tastek.apn.apn_result=failed") end print(data) print(copschaine)
-- -- vs200x_vcproj_user.lua -- Generate a Visual Studio 2002-2008 C/C++ project .user file -- Copyright (c) 2011-2013 Jason Perkins and the Premake project -- local vstudio = premake.vstudio local vc200x = premake.vstudio.vc200x local project = premake.project -- -- Generate a Visual Studio 200x C++ user file, with support for the new platforms API. -- function vc200x.generate_user(prj) vc200x.xmlElement() _p('<VisualStudioUserFile') _p(1,'ProjectType="Visual C++"') vc200x.version() _p(1,'ShowAllFiles="false"') _p(1,'>') _p(1,'<Configurations>') for cfg in project.eachconfig(prj) do vc200x.userconfiguration(cfg) vc200x.debugdir(cfg) _p(2,'</Configuration>') end _p(1,'</Configurations>') _p('</VisualStudioUserFile>') end -- -- Write out the <Configuration> element, describing a specific Premake -- build configuration/platform pairing. -- function vc200x.userconfiguration(cfg) _p(2,'<Configuration') _x(3,'Name="%s"', vstudio.projectConfig(cfg)) _p(3,'>') end -- -- Write out the debug settings for this project. -- function vc200x.debugdir(cfg) _p(3,'<DebugSettings') if cfg.debugcommand then local command = project.getrelative(cfg.project, cfg.debugcommand) _x(4,'Command="%s"', path.translate(command)) end if cfg.debugdir then local debugdir = project.getrelative(cfg.project, cfg.debugdir) _x(4,'WorkingDirectory="%s"', path.translate(debugdir)) end if #cfg.debugargs > 0 then _x(4,'CommandArguments="%s"', table.concat(cfg.debugargs, " ")) end if #cfg.debugenvs > 0 then _p(4,'Environment="%s"', table.concat(premake.esc(cfg.debugenvs), "&#x0A;")) if cfg.flags.DebugEnvsDontMerge then _p(4,'EnvironmentMerge="false"') end end _p(3,'/>') end
-- Mess with Pokemon nicknames require 'string' require 'utils.scriptexit' nicknames = {} -- Gets the nickname of the leader local maxNameLength = 10 local nameAddr = 0x022B51AA function nicknames.getLeaderNickname() local bytestr = memory.readbyterange(nameAddr, maxNameLength) local name = '' for _, byte in ipairs(bytestr) do if byte == 0x00 then break end -- Early null terminator name = name .. string.char(byte) end return name end -- Sets the nickname of the leader. If name is more than 10 characters, -- characters past the 10th are ignored function nicknames.setLeaderNickname(name) for i=1,maxNameLength do local byte = string.byte(name, i) memory.writebyte(nameAddr+i-1, byte or 0x00) end end -- Temporarily set the nickname of the leader while the bot is running. function nicknames.setLeaderNicknameTemp(name) local leaderName = nicknames.getLeaderNickname() nicknames.setLeaderNickname(name) scriptexit.registerexit(function() nicknames.setLeaderNickname(leaderName) end) end return nicknames
loader.Hidefor2sOnEdited() loader.BorderlessOnEdited() loader.SetrecommendedwindowrectangleOnEdited()
vip = "acb227" plyr = game.Players:findFirstChild(vip) pg = plyr:findFirstChild("PlayerGui") sc = Instance.new("ScreenGui") sc.Name = "unHide" sc.Parent = pg i = Instance.new("IntValue") i.Parent = plyr i.Value = 99 i.Name = "Attack" t = Instance.new("TextLabel") t.BackgroundTransparency = 0.3 t.Name = "Text - Reset" t.Parent = sc t.Position = UDim2.new(0, 200, 0, 145) t.Size = UDim2.new(0, 99, 0, 20) t.Text = i.Value.. "" t.Visible = false pp = plyr.Attack tx = Instance.new("TextButton") tx.BackgroundTransparency = 0.3 tx.Name = "Text - Reset" tx.Parent = sc tx.Position = UDim2.new(0, 200, 0, 125) tx.Size = UDim2.new(0, 99, 0, 20) tx.Text = "Attack" tx.MouseButton1Click:connect(function() human = plyr.Character:findFirstChild("Humanoid") if human ~= nil then t.Visible = true tx.Visible = false txb.Visible = true end end) txb = Instance.new("TextButton") txb.BackgroundTransparency = 0.3 txb.Name = "Text - Reset" txb.Parent = sc txb.Position = UDim2.new(0, 200, 0, 125) txb.Size = UDim2.new(0, 99, 0, 20) txb.Text = "Hide" txb.Visible = false txb.MouseButton1Click:connect(function() human = plyr.Character:findFirstChild("Humanoid") if human ~= nil then t.Visible = false tx.Visible = true txb.Visible = false end end) plyr.Chatted:connect(function(msg) if msg == "removed" then sc:Remove() end end) while wait() do t.Text = "Attack: " ..i.Value.. "/" ..i.Value end
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/smartdevicelink/sdl_core/issues/1002 -- -- Description: Check that SDL sends StopAudioStream() in case user exit from App while Video service and -- Audio service are starting -- -- Precondition: -- 1) SDL and HMI are started. -- 2) Navigation App is registered and activated -- 3) Video streaming is started -- 4) Audio streaming is started -- In case: -- 1) User Exit from App -- SDL does: -- - send Navigation.OnAudioDataStreaming(available = false) notification to HMI -- - send Navigation.OnVideoDataStreaming(available = false) notification to HMI -- - send Navigation.StopAudioStream request to HMI -- - send Navigation.StopStream request to HMI --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require("user_modules/sequences/actions") local events = require("events") local constants = require("protocol_handler/ford_protocol_constants") --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false config.defaultProtocolVersion = 3 config.application1.registerAppInterfaceParams.appHMIType = { "NAVIGATION" } --[[ Local Variables ]] local audioServiceId = 10 local videoServiceId = 11 --[[ Local Functions ]] local function appStartVideoStreaming() common.getMobileSession():StartService(videoServiceId) :Do(function() common.getHMIConnection():ExpectRequest("Navigation.StartStream") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) common.getMobileSession():StartStreaming(videoServiceId, "files/SampleVideo_5mb.mp4") common.getHMIConnection():ExpectNotification("Navigation.OnVideoDataStreaming", { available = true }) end) end) common.getMobileSession():ExpectNotification("OnHMIStatus") :Times(0) end local function appStartAudioStreaming() common.getMobileSession():StartService(audioServiceId) :Do(function() common.getHMIConnection():ExpectRequest("Navigation.StartAudioStream") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) common.getMobileSession():StartStreaming(audioServiceId,"files/MP3_1140kb.mp3") common.getHMIConnection():ExpectNotification("Navigation.OnAudioDataStreaming", { available = true }) end) end) common.getMobileSession():ExpectNotification("OnHMIStatus") :Times(0) end local function expectEndService(pServiceId) local event = events.Event() event.matches = function(_, data) return data.frameType == constants.FRAME_TYPE.CONTROL_FRAME and data.serviceType == pServiceId and data.sessionId == common.getMobileSession().mobile_session_impl.control_services.session.sessionId.get() and data.frameInfo == constants.FRAME_INFO.END_SERVICE end return common.getMobileSession():ExpectEvent(event, "EndService") end local function endServiceByUserExit() common.getHMIConnection():ExpectNotification("Navigation.OnAudioDataStreaming", { available = false }) common.getHMIConnection():ExpectNotification("Navigation.OnVideoDataStreaming", { available = false }) common.getHMIConnection():ExpectRequest("Navigation.StopAudioStream", { appID = common.getHMIAppId() }) :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) common.getHMIConnection():ExpectRequest("Navigation.StopStream", { appID = common.getHMIAppId() }) :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) expectEndService(audioServiceId) expectEndService(videoServiceId) common.getHMIConnection():SendNotification("BasicCommunication.OnExitApplication", { appID = common.app.getHMIId(), reason = "USER_EXIT" }) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, init HMI, connect Mobile", common.start) runner.Step("Register App", common.registerApp) runner.Step("Activate App", common.activateApp) runner.Step("App starts Video streaming", appStartVideoStreaming) runner.Step("App starts Audio streaming", appStartAudioStreaming) runner.Title("Test") runner.Step("EndService by USER_EXIT", endServiceByUserExit) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
----------------------------------------- -- ID: 4636 -- Scroll of Banish -- Teaches the white magic Banish ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(28) end function onItemUse(target) target:addSpell(28) end
------------------------------- VOID TILE ------------------------------- -- Tile -- local vtT = table.deepcopy(data.raw.tile["out-of-map"]) vtT.name = "VoidTile" vtT.autoplace = {default_enabled = false} data:extend{vtT} -- Item -- local vtI = {} vtI.type = "item" vtI.name = "VoidTile" vtI.icon = "__base__/graphics/terrain/out-of-map.png" vtI.icon_size = 32 vtI.subgroup = "Tiles" vtI.order = "b" vtI.stack_size = 1000 vtI.place_as_tile = { result = "VoidTile", condition_size = 1, condition = { "water-tile" } } data:extend{vtI} -- Recipe -- local vtR = {} vtR.type = "recipe" vtR.name = "VoidTile" vtR.energy_required = 1 vtR.enabled = false vtR.ingredients = { {"DimensionalOre", 4} } vtR.result = "VoidTile" data:extend{vtR} -- Technology -- local vtT = {} vtT.name = "VoidTile" vtT.type = "technology" vtT.icon = "__base__/graphics/terrain/out-of-map.png" vtT.icon_size = 32 vtT.unit = { count=500, time=2, ingredients={ {"DimensionalSample", 1} } } vtT.prerequisites = {"LabTile"} vtT.effects = {{type="unlock-recipe", recipe="VoidTile"}} data:extend{vtT}
local PAC = PersonalAssistant.Constants local PAStrings = { -- ================================================================================================================= -- Language specific texts that need to be translated -- -- ================================================================================================================= -- == MENU/PANEL TEXTS == -- -- ----------------------------------------------------------------------------------------------------------------- -- Profile Settings -- SI_PA_MENU_PROFILE_PLEASE_SELECT = "<Sélectionner un profil>", SI_PA_MENU_PROFILE_ACTIVE = "Profil actif", SI_PA_MENU_PROFILE_ACTIVE_T = "Selectionner le profil actif pour PersonalAssistant. Il chargera automatiquement tous les paramètres stockés sous ce profil, et enregistrera les changements au même endroit.", SI_PA_MENU_PROFILE_ACTIVE_RENAME = "Renommer le profil actif", -- Create Profiles -- SI_PA_MENU_PROFILE_CREATE_NEW = "Créer un nouveau profil", SI_PA_MENU_PROFILE_CREATE_NEW_DESC = table.concat({"Note : Vous pouvez avoir un maximum de ", PAC.GENERAL.MAX_PROFILES, " profils."}), -- Copy Profiles -- SI_PA_MENU_PROFILE_COPY_FROM_DESC = "Copier les paramètres depuis un profil existant vers le profil courant.", SI_PA_MENU_PROFILE_COPY_FROM = "Copier depuis profil", SI_PA_MENU_PROFILE_COPY_FROM_CONFIRM = "Confirmer la copie", SI_PA_MENU_PROFILE_COPY_FROM_CONFIRM_W = "Cela remplacera les paramètres du profil actif par ceux du profil sélectionné. Êtes-vous sûr de vouloir continuer ? \n\nNote : Seulement les paramètres des modules actifs de PersonalAssitant seront copiés.", -- Delete Profiles -- SI_PA_MENU_PROFILE_DELETE_DESC = "Supprimer les profils existants et inutilisés de la base de données pour sauver de l'espace, et nettoyer le fichier SavedVariables.", SI_PA_MENU_PROFILE_DELETE = "Supprimer un profil", SI_PA_MENU_PROFILE_DELETE_CONFIRM = "Confirmer la suppression", SI_PA_MENU_PROFILE_DELETE_CONFIRM_W = "Cela supprimera le profil sélectionné pour tous les personnages. Êtes-vous sûr de vouloir continuer ?", -- ----------------------------------------------------------------------------------------------------------------- -- Rules Menu -- SI_PA_MENU_RULES_HOW_TO_ADD_PAB = "Pour créer une nouvelle règle de dépôt ou retrait d'objets, il suffit de cliquer droit sur un objet dans votre inventaire ou en banque, et de sélectionner dans le menu contextuel :\n> PA Banking > Ajouter une nouvelle règle", SI_PA_MENU_RULES_HOW_TO_ADD_PAJ = "Pour créer une nouvelle règle de mise aux rebuts permanente, il suffit de cliquer droit sur un objet dans votre inventaire ou en banque, et de sélectionner dans le menu contextuel :\n> PA Junk > Marquer en tant que rebut permanent", SI_PA_MENU_RULES_HOW_TO_FIND_MENU = table.concat({"Toutes les règles actives peuvent être retrouvées en cliquant sur l'icône qui se trouve dans le menu principal, en tapant ", PAC.COLOR.YELLOW:Colorize("/parules"), " ou en cliquant sur ce bouton :"}), SI_PA_MENU_RULES_HOW_TO_CREATE = "Comment créer de nouvelles règles?", SI_PA_MENU_DANGEROUS_SETTING = "ATTENTION : Paramètres dangereux ! Utilisez à vos risques et périls !", -- ----------------------------------------------------------------------------------------------------------------- -- Generic Menu -- SI_PA_MENU_OTHER_SETTINGS_HEADER = "Autres paramètres", SI_PA_MENU_SILENT_MODE = "Mode silencieux (Ne RIEN afficher dans le chat)", SI_PA_MENU_NOT_YET_IMPLEMENTED = table.concat({PAC.COLORS.RED, "Pas encore implémenté !"}), -- ================================================================================================================= -- == CHAT OUTPUTS == -- -- ----------------------------------------------------------------------------------------------------------------- -- PAGeneral -- SI_PA_CHAT_GENERAL_NEW_PROFILE_CREATED = table.concat({" nouveau profil ", PAC.COLOR.WHITE:Colorize("%s"), " créé et activé !"}), SI_PA_CHAT_GENERAL_SELECTED_PROFILE_COPIED = table.concat({" Le profil ", PAC.COLOR.WHITE:Colorize("%s"), " sélectionné a été ", PAC.COLOR.ORANGE_RED:Colorize("copié"), " vers le profil ", PAC.COLOR.WHITE:Colorize("%s")}), SI_PA_CHAT_GENERAL_SELECTED_PROFILE_DELETED = table.concat({" Le profil ", PAC.COLOR.WHITE:Colorize("%s"), " sélectionné a été ", PAC.COLOR.ORANGE_RED:Colorize("supprimé !")}), --SI_PA_CHAT_GENERAL_TELEPORT_NO_PRIMARY_HOUSE = table.concat({}), --SI_PA_CHAT_GENERAL_TELEPORT_ZONE_PREVENTED = table.concat({}), -- ================================================================================================================= -- == OTHER STRINGS FOR MENU == -- -- ----------------------------------------------------------------------------------------------------------------- -- PAGeneral -- SI_PA_PROFILE = "Profil", -- ----------------------------------------------------------------------------------------------------------------- -- Name Spaces -- SI_PA_NS_BAG_EQUIPMENT = "Équipement", -- not required so far SI_PA_NS_BAG_BACKPACK = "Inventaire", SI_PA_NS_BAG_BANK = "Banque", -- SI_PA_NS_BAG_SUBSCRIBER_BANK = "", SI_PA_NS_BAG_VIRTUAL = "Sac d'artisanat", SI_PA_NS_BAG_HOUSE_BANK = "Banque attitrée", SI_PA_NS_BAG_HOUSE_BANK_NR = "Banque attitrée (%d)", SI_PA_NS_BAG_UNKNOWN = "Inconnu", -- ----------------------------------------------------------------------------------------------------------------- -- ItemTypes (Custom Singluar/Plural definition) -- SI_PA_ITEMTYPE4 = "<<1[Nourriture/Nourriture]>>", SI_PA_ITEMTYPE5 = "<<1[Trophées/Trophées]>>", SI_PA_ITEMTYPE7 = "<<1[Potion/Potions]>>", SI_PA_ITEMTYPE8 = "<<1[Motif/Motifs]>>", SI_PA_ITEMTYPE10 = "<<1[Ingrédient/Ingrédients]>>", SI_PA_ITEMTYPE12 = "<<1[Boisson/Boissons]>>", SI_PA_ITEMTYPE16 = "<<1[Appât/Appâts]>>", SI_PA_ITEMTYPE19 = "<<1[Pierre d'Âme/Pierres d'Âme]>>", SI_PA_ITEMTYPE22 = "<<1[Crochetage/Crochetages]>>", SI_PA_ITEMTYPE29 = "<<1[Recette/Recettes]>>", SI_PA_ITEMTYPE30 = "<<1[Poison/Poisons]>>", SI_PA_ITEMTYPE33 = "<<1[Solvant/Solvants]>>", SI_PA_ITEMTYPE34 = "<<1[Objet de collection/Objets de collection]>>", --SI_PA_ITEMTYPE47 = "<<1[]>>", SI_PA_ITEMTYPE56 = "<<1[Trésor/Trésors]>>", SI_PA_ITEMTYPE60 = "<<1[Commande de maître/Commandes de maître]>>", -- ----------------------------------------------------------------------------------------------------------------- -- SpecializedItemTypes (Custom Singluar/Plural definition) -- --SI_PA_SPECIALIZEDITEMTYPE102 = "<<1[/]>>", -- ----------------------------------------------------------------------------------------------------------------- -- Master Writs based on CraftingType (Custom definition) -- SI_PA_MASTERWRIT_CRAFTINGTYPE0 = table.concat({"Autres commandes (", GetString("SI_ENCHANTMENTSEARCHCATEGORYTYPE", ENCHANTMENT_SEARCH_CATEGORY_OTHER), ")"}), SI_PA_MASTERWRIT_CRAFTINGTYPE1 = "Commande de forge scellée", SI_PA_MASTERWRIT_CRAFTINGTYPE2 = "Commande scellée de couture", SI_PA_MASTERWRIT_CRAFTINGTYPE3 = "Commande d'enchantement scellée", SI_PA_MASTERWRIT_CRAFTINGTYPE4 = "Commande scellée d'alchimie", SI_PA_MASTERWRIT_CRAFTINGTYPE5 = "Commande scellée de cuisine", SI_PA_MASTERWRIT_CRAFTINGTYPE6 = "Commande de travail du bois scellée", SI_PA_MASTERWRIT_CRAFTINGTYPE7 = "Commande scellée de joaillier", -- ----------------------------------------------------------------------------------------------------------------- -- PABanking -- SI_PA_BANKING_MOVE_MODE_DONOTHING = "Ne rien faire", SI_PA_BANKING_MOVE_MODE_TOBANK = "Déposer en banque", SI_PA_BANKING_MOVE_MODE_TOBACKPACK = "Prendre dans le sac", SI_PA_MENU_BANKING_ADVANCED_GLYPHS = "Glyphes", SI_PA_MENU_BANKING_ADVANCED_INTRICATE_ITEMS = "Objets complexes", SI_PA_MENU_BANKING_REPAIRKIT = "Nécessaires de réparation", -- ----------------------------------------------------------------------------------------------------------------- -- Operators -- SI_PA_REL_OPERATOR_T = "Sélectionner l'opérateur mathématique pour cet objet", SI_PA_REL_BACKPACK_EQUAL = "INVENTAIRE ==", SI_PA_REL_BACKPACK_LESSTHAN = "INVENTAIRE <", -- not used so far SI_PA_REL_BACKPACK_LESSTHANEQUAL = "INVENTAIRE <=", SI_PA_REL_BACKPACK_GREATERTHAN = "INVENTAIRE >", -- not used so far SI_PA_REL_BACKPACK_GREATERTHANEQUAL = "INVENTAIRE >=", SI_PA_REL_BANK_EQUAL = "BANQUE ==", SI_PA_REL_BANK_LESSTHAN = "BANQUE <", -- not used so far SI_PA_REL_BANK_LESSTHANOREQUAL = "BANQUE <=", SI_PA_REL_BANK_GREATERTHAN = "BANQUE >", -- not used so far SI_PA_REL_BANK_GREATERTHANOREQUAL = "BANQUE >=", -- ----------------------------------------------------------------------------------------------------------------- -- Operator Tooltip -- SI_PA_REL_BACKPACK_EQUAL_T = "INVENTAIRE égal (=)", SI_PA_REL_BACKPACK_LESSTHAN_T = "INVENTAIRE inférieur à (<)", -- not used so far SI_PA_REL_BACKPACK_LESSTHANOREQUAL_T = "INVENTAIRE inférieur ou égal à (<=)", SI_PA_REL_BACKPACK_GREATERTHAN_T = "INVENTAIRE supérieur à (>)", -- not used so far SI_PA_REL_BACKPACK_GREATERTHANOREQUAL_T = "INVENTAIRE supérieur ou égal à (>=)", SI_PA_REL_BANK_EQUAL_T = "BANQUE égal (=)", SI_PA_REL_BANK_LESSTHAN_T = "BANQUE inférieur à (<)", -- not used so far SI_PA_REL_BANK_LESSTHANOREQUAL_T = "BANQUE inférieur ou égal à (<=)", SI_PA_REL_BANK_GREATERTHAN_T = "BANQUE supérieur à (>)", -- not used so far SI_PA_REL_BANK_GREATERTHANOREQUAL_T = "BANQUE supérieur ou égal à (>=)", -- ----------------------------------------------------------------------------------------------------------------- -- Text Operators -- SI_PA_REL_TEXT_OPERATOR0 = "-", SI_PA_REL_TEXT_OPERATOR1 = "a exactement", SI_PA_REL_TEXT_OPERATOR2 = "a moins que", -- not used so far SI_PA_REL_TEXT_OPERATOR3 = "a au plus", SI_PA_REL_TEXT_OPERATOR4 = "a plus que", -- not used so far SI_PA_REL_TEXT_OPERATOR5 = "a au moins", -- ----------------------------------------------------------------------------------------------------------------- -- Stacking types -- SI_PA_ST_MOVE_FULL = "Tout déplacer", SI_PA_ST_MOVE_INCOMPLETE_STACKS_ONLY = "N'ajouter qu'aux piles existantes", -- ----------------------------------------------------------------------------------------------------------------- -- Icon Positions -- SI_PA_POSITION_AUTO = "Automatique", SI_PA_POSITION_MANUAL = "Manuel", -- ----------------------------------------------------------------------------------------------------------------- -- PAJunk -- SI_PA_ITEM_ACTION_NOTHING = "Ne rien faire", SI_PA_ITEM_ACTION_LAUNDER = "Blanchir", SI_PA_ITEM_ACTION_MARK_AS_JUNK = "Mettre aux rebuts", SI_PA_ITEM_ACTION_JUNK_DESTROY_WORTHLESS = "Rebuts ou Détruire si sans valeur", SI_PA_ITEM_ACTION_DESTROY_ALWAYS = "Toujours détruire", -- ================================================================================================================= -- == CUSTOM SUB MENU == -- -- ----------------------------------------------------------------------------------------------------------------- SI_PA_SUBMENU_PAB_ADD_RULE = "Ajouter une nouvelle règle", SI_PA_SUBMENU_PAB_EDIT_RULE = "Éditer une règle", SI_PA_SUBMENU_PAB_DELETE_RULE = "Supprimer une règle", SI_PA_SUBMENU_PAB_ENABLE_RULE = "Activer la règle", SI_PA_SUBMENU_PAB_DISABLE_RULE = "Désactiver la règle", SI_PA_SUBMENU_PAB_ADD_RULE_BUTTON = "Ajouter", SI_PA_SUBMENU_PAB_UPDATE_RULE_BUTTON = "Sauvegarder", SI_PA_SUBMENU_PAB_DELETE_RULE_BUTTON = "Supprimer", SI_PA_SUBMENU_PAB_NO_RULES = "Aucune règle de mise en banque définie", SI_PA_SUBMENU_PAB_DISCLAIMER = "Note: Ces règles de mise en banque seront exécutées après toutes les autres règles de mise en banque automatiques (Artisanat, Spécial, Objets AvA).", SI_PA_SUBMENU_PAJ_MARK_PERM_JUNK = "Marquer en tant que rebut permanent", SI_PA_SUBMENU_PAJ_UNMARK_PERM_JUNK = "Ne plus marquer en tant que rebut permanent", SI_PA_SUBMENU_PAJ_NO_RULES = "Aucune règle de mise aux rebuts définie", -- ================================================================================================================= -- == KEY BINDINGS == -- -- ----------------------------------------------------------------------------------------------------------------- SI_KEYBINDINGS_CATEGORY_PA_PROFILES = "|cFFD700P|rersonal|cFFD700A|rssistant Profils", SI_KEYBINDINGS_CATEGORY_PA_MENU = "Menu de |cFFD700P|rersonal|cFFD700A|rssistant", SI_BINDING_NAME_PA_RULES_MAIN_MENU = "Règles de PersonalAssistant", SI_BINDING_NAME_PA_RULES_TOGGLE_WINDOW = "Afficher/Cacher le menu des règles de mise en banque et aux rebuts", --SI_BINDING_NAME_PA_TRAVEL_TO_HOUSE = "", -- ================================================================================================================= -- Overriding the ItemFilterTypes because they are wrong in French -- -- ----------------------------------------------------------------------------------------------------------------- SI_PA_MENU_BANKING_CRAFTING_CLOTHING = "Coûture", SI_PA_MENU_BANKING_CRAFTING_ENCHANTING = "Enchantement", SI_PA_MENU_BANKING_CRAFTING_FURNISHING = "Ameublement", } for key, value in pairs(PAStrings) do SafeAddString(_G[key], value, 1) end
--=========== Copyright © 2018, Planimeter, All rights reserved. ===========-- -- -- Purpose: Speech Balloons HUD -- --==========================================================================-- class "gui.hudspeechballoons" ( "gui.panel" ) local hudspeechballoons = gui.hudspeechballoons function hudspeechballoons:hudspeechballoons( parent ) gui.panel.panel( self, parent, "HUD Speech Balloons" ) self:setScheme( "Default" ) self:addChatHook() self:invalidateLayout() end local function addSpeechBalloon( self ) return function( player, message ) if ( self.speechBalloons == nil ) then self.speechBalloons = {} end local readingtime = math.max( string.readingtime( message ), 5 ) self.speechBalloons[ player ] = { player = player, message = message, expire = love.timer.getTime() + readingtime } end end function hudspeechballoons:addChatHook() local event = "onPlayerChat" local name = "addSpeechBalloon" hook.set( "client", addSpeechBalloon( self ), event, name ) end function hudspeechballoons:removeChatHook() local event = "onPlayerChat" local name = "addSpeechBalloon" hook.remove( "client", event, name ) end function hudspeechballoons:draw() self:drawBalloons() gui.panel.draw( self ) end function hudspeechballoons:drawBalloons() if ( self.speechBalloons == nil ) then return end local font = self:getScheme( "fontBold" ) love.graphics.setFont( font ) love.graphics.setColor( self:getScheme( "hudspeechballoons.textColor" ) ) for player, balloon in pairs( self.speechBalloons ) do local x, y = player:getDrawPosition() x, y = camera.worldToScreen( x, y ) local sprite = player:getSprite() local scale = camera.getZoom() local width = font:getWidth( balloon.message ) local height = font:getHeight() x = x + sprite:getWidth() * scale / 2 x = x - width / 2 x = math.round( x ) y = y - font:getHeight() y = y - love.window.toPixels( 9 ) y = math.round( y ) love.graphics.print( balloon.message, x, y ) end end function hudspeechballoons:invalidateLayout() self:setWidth( love.graphics.getWidth() ) self:setHeight( love.graphics.getHeight() ) gui.panel.invalidateLayout( self ) end function hudspeechballoons:onRemove() self:removeChatHook() gui.panel.onRemove( self ) end function hudspeechballoons:update( dt ) if ( not self:isVisible() ) then return end self:updateBalloons() self:invalidate() end function hudspeechballoons:updateBalloons() if ( self.speechBalloons == nil ) then return end for player, balloon in pairs( self.speechBalloons ) do if ( balloon.expire <= love.timer.getTime() ) then self.speechBalloons[ player ] = nil end end end
return { postgres = { up = [[ CREATE TABLE IF NOT EXISTS workspaces ( id UUID PRIMARY KEY, name TEXT UNIQUE, comment TEXT, created_at TIMESTAMP WITHOUT TIME ZONE DEFAULT timezone('utc'::text, ('now'::text)::timestamp(0) with time zone), meta JSON DEFAULT '{}'::json, config JSON DEFAULT '{"portal":false}'::json ); ]] }, cassandra = { up = [[ CREATE TABLE IF NOT EXISTS workspaces( id uuid PRIMARY KEY, name text, comment text, created_at timestamp, meta text, config text ); ]], } }
--- Implementation of module-level functions and functions of instances of the --- graphql library and a compiled query. local accessor_space = require('graphql.accessor_space') local accessor_shard = require('graphql.accessor_shard') local accessor_general = require('graphql.accessor_general') local parse = require('graphql.core.parse') local validate = require('graphql.core.validate') local query_util = require('graphql.core.query_util') local execute = require('graphql.core.execute') local bfs_executor = require('graphql.bfs_executor') local query_to_avro = require('graphql.query_to_avro') local simple_config = require('graphql.simple_config') local config_complement = require('graphql.config_complement') local server = require('graphql.server.server') local convert_schema = require('graphql.convert_schema') local extend_ast = require('graphql.extend_ast') local utils = require('graphql.utils') local check = utils.check local impl = {} -- constants local DEF_MAX_BATCH_SIZE = 1000 -- Instance of the library to provide graphql:compile() and graphql:execute() -- method (with creating zero configuration graphql instance under hood when -- calling compile() for the first time). local default_instance --- Execute an operation from compiled query. --- --- @tparam table qstate compiled query --- --- @tparam[opt] table variables variables to pass to the query --- --- @tparam[opt] string operation_name optional operation name --- --- @tparam[opt] table opts the following options: --- --- * `user_context` (of any type) is a user-provided query context --- --- This context passed to accessor functions. If a user provides its own --- accessor functions, (s)he will be able to access this context for read and --- write during a query / mutation. --- --- @treturn table result of the operation local function gql_execute(qstate, variables, operation_name, opts) assert(qstate.state) assert(qstate.query_settings) local state = qstate.state assert(state.schema) local max_batch_size = qstate.query_settings.max_batch_size or state.max_batch_size local variables = variables or {} local opts = opts or {} check(variables, 'variables', 'table') check(operation_name, 'operation_name', 'string', 'nil') check(max_batch_size, 'max_batch_size', 'number') check(opts, 'opts', 'table', 'nil') -- A user_context can have any type. local user_context = opts.user_context local qcontext = { query_settings = qstate.query_settings, variables = variables, user_context = user_context, } local traceback local ok, data, executor_metainfo = xpcall(function() assert(qstate.ast) local operation = query_util.getOperation(qstate.ast, operation_name) local operation_type = operation.operation check(operation_type, 'operation_type', 'string') assert(operation_type == 'query' or operation_type == 'mutation', 'only "query" and "mutation" operation types are supported') local accessor = state.accessor local cfg_use_bfs_executor = qstate.query_settings.use_bfs_executor or state.use_bfs_executor local use_bfs_executor = operation_type == 'query' if use_bfs_executor then if cfg_use_bfs_executor == 'never' then use_bfs_executor = false elseif cfg_use_bfs_executor == 'shard' then use_bfs_executor = accessor.name == 'shard' elseif cfg_use_bfs_executor == 'always' then use_bfs_executor = true else error('Unknown use_bfs_executor: ' .. tostring(state.use_bfs_executor)) end end if use_bfs_executor then local result = bfs_executor.execute(state.schema, qstate.ast, variables, operation_name, { qcontext = qcontext, accessor = accessor, max_batch_size = max_batch_size, }) local executor_metainfo = { name = 'bfs', } return result, executor_metainfo else local root_value = {} local result = execute(state.schema, qstate.ast, root_value, variables, operation_name, {qcontext = qcontext}) local executor_metainfo = { name = 'dfs', } return result, executor_metainfo end end, function(err) -- XXX: store cache into query-local storage to ensure in will be -- cleaned anyway; it is matter if some data will be changed between -- GraphQL queries state.accessor:cache_truncate(qcontext) traceback = debug.traceback() return err end) if not ok then local err = utils.serialize_error(data, traceback) return {errors = {err}} end return { data = data, meta = { statistics = qcontext.statistics, executor = executor_metainfo, } } end --- Compile a query and execute an operation. --- --- See @{gql_compile} and @{gql_execute} for parameters description. --- --- @treturn table result of the operation local function compile_and_execute(state, query, variables, operation_name, compile_opts, execute_opts) assert(type(state) == 'table', 'use :compile_and_execute(...) ' .. 'instead of .compile_and_execute(...)') assert(state.schema ~= nil, 'have not compiled schema') check(query, 'query', 'string') check(variables, 'variables', 'table', 'nil') check(operation_name, 'operation_name', 'string', 'nil') check(compile_opts, 'compile_opts', 'table', 'nil') check(execute_opts, 'execute_opts', 'table', 'nil') local compiled_query = state:compile(query, compile_opts) return compiled_query:execute(variables, operation_name, execute_opts) end local function validate_query_settings(query_settings, opts) local opts = opts or {} local allow_nil = opts.allow_nil or false local use_bfs_executor = query_settings.use_bfs_executor local max_batch_size = query_settings.max_batch_size if not allow_nil or type(use_bfs_executor) ~= 'nil' then check(use_bfs_executor, 'use_bfs_executor', 'string') assert(use_bfs_executor == 'never' or use_bfs_executor == 'shard' or use_bfs_executor == 'always', "use_bfs_executor must be 'never', 'shard' (default) or " .. "'always', 'got " .. tostring(use_bfs_executor)) end if not allow_nil or type(max_batch_size) ~= 'nil' then check(max_batch_size, 'max_batch_size', 'number') end end --- Parse GraphQL query string, validate against the GraphQL schema and --- provide an object with the function to execute an operation from the --- request with specific variables values. --- --- @tparam table state the library instance --- --- @tparam string query text of a GraphQL query --- --- @tparam[opt] table opts the following options (described in --- @{accessor_general.new} and @{impl.new}): --- --- * resulting_object_cnt_max --- * fetched_object_cnt_max --- * timeout_ms --- * use_bfs_executor --- * max_batch_size --- --- @treturn table compiled query with `execute` and `avro_schema` functions local function gql_compile(state, query, opts) assert(type(state) == 'table' and type(query) == 'string', 'use :gql_compile(...) instead of .gql_compile(...)') assert(state.schema ~= nil, 'have not compiled schema') check(query, 'query', 'string') check(opts, 'opts', 'table', 'nil') local opts = opts or {} local ast = parse(query) validate(state.schema, ast, extend_ast.visitors()) local qstate = { state = state, ast = ast, query_settings = { resulting_object_cnt_max = opts.resulting_object_cnt_max, fetched_object_cnt_max = opts.fetched_object_cnt_max, timeout_ms = opts.timeout_ms, use_bfs_executor = opts.use_bfs_executor, max_batch_size = opts.max_batch_size, } } accessor_general.validate_query_settings(qstate.query_settings, {allow_nil = true}) validate_query_settings(qstate.query_settings, {allow_nil = true}) local gql_query = setmetatable(qstate, { __index = { execute = gql_execute, avro_schema = query_to_avro.convert } }) return gql_query end local function start_server(gql, host, port, compile_opts) assert(type(gql) == 'table', 'use :start_server(...) instead of .start_server(...)') check(host, 'host', 'nil', 'string') check(port, 'port', 'nil', 'number') gql.server = server.init(gql, host, port, compile_opts) gql.server:start() return ('The GraphQL server started at http://%s:%s'):format( gql.server.host, gql.server.port ) end local function stop_server(gql) assert(type(gql) == 'table', 'use :stop_server(...) instead of .stop_server(...)') assert(gql.server, 'no running server to stop') gql.server:stop() return ('The GraphQL server stopped at http://%s:%s'):format( gql.server.host, gql.server.port) end --- The function creates an accessor of desired type with default configuration. --- --- @tparam table cfg schemas, collections, service_fields, indexes and so on --- --- @treturn table `accessor` created accessor instance local function create_default_accessor(cfg) check(cfg.accessor, 'cfg.accessor', 'string') assert(cfg.accessor == 'space' or cfg.accessor == 'shard', 'accessor_type must be shard or space, got ' .. cfg.accessor) check(cfg.service_fields, 'cfg.service_fields', 'table') check(cfg.indexes, 'cfg.indexes', 'table') check(cfg.collection_use_tomap, 'cfg.collection_use_tomap', 'table', 'nil') check(cfg.accessor_funcs, 'cfg.accessor_funcs', 'table', 'nil') local accessor_cfg = { schemas = cfg.schemas, collections = cfg.collections, service_fields = cfg.service_fields, indexes = cfg.indexes, collection_use_tomap = cfg.collection_use_tomap, resulting_object_cnt_max = cfg.resulting_object_cnt_max, fetched_object_cnt_max = cfg.fetched_object_cnt_max, timeout_ms = cfg.timeout_ms, } if cfg.accessor == 'space' then return accessor_space.new(accessor_cfg, cfg.accessor_funcs) end if cfg.accessor == 'shard' then return accessor_shard.new(accessor_cfg, cfg.accessor_funcs) end end function impl.compile(query, opts) if default_instance == nil then default_instance = impl.new() end return default_instance:compile(query, opts) end function impl.execute(query, variables, operation_name, compile_opts, execute_opts) if default_instance == nil then default_instance = impl.new() end return default_instance:execute(query, variables, operation_name, compile_opts, execute_opts) end function impl.start_server(host, port, compile_opts) if default_instance == nil then default_instance = impl.new() end return default_instance:start_server(host, port, compile_opts) end function impl.stop_server() if default_instance ~= nil and default_instance.server ~= nil then return default_instance:stop_server() end return 'there is no active server in default Tarantool graphql instance' end --- Create the library instance. --- --- Usage: --- --- ... = graphql.new({ --- schemas = { --- schema_name_foo = { // the value is avro-schema (esp., a record) --- name = 'schema_name_foo, --- type = 'record', --- fields = { --- ... --- } --- }, --- ... --- }, --- collections = { --- collections_name_foo = { --- schema_name = 'schema_name_foo', --- connections = { // the optional field --- { --- type = '1:1' or '1:N', --- name = 'connection_name_bar', --- destination_collection = 'collection_baz', --- parts = { --- { --- source_field = 'field_name_source_1', --- destination_field = 'field_name_destination_1' --- }, --- ... --- }, --- index_name = 'index_name' -- is is for an accessor, --- -- ignored in the graphql --- -- part --- }, --- ... --- }, --- }, --- ... --- }, --- indexes = <table>, --- service_fields = <table>, --- accessor = <table> or <string>, --- accessor_funcs = <table>, --- connections = <table>, -- for auto configuration from space formats --- collection_use_tomap = <boolean>, --- resulting_object_cnt_max = <number>, --- fetched_object_cnt_max = <number>, --- timeout_ms = <number>, --- disable_dangling_check = <boolean>, --- use_bfs_executor = 'never' | 'shard' (default) | 'always', --- max_batch_size = <number>, --- }) function impl.new(cfg) local cfg = cfg or {} cfg = table.deepcopy(cfg) -- prevent change of user's data -- auto config case local perform_auto_configuration = cfg['schemas'] == nil and cfg['indexes'] == nil and cfg['service_fields'] == nil and cfg['accessor'] == nil and cfg['accessor_funcs'] == nil if perform_auto_configuration then local generated_cfg = simple_config.graphql_cfg_from_tarantool() generated_cfg.accessor = 'space' generated_cfg.connections = cfg.connections or {} cfg = utils.merge_tables(cfg, generated_cfg) cfg = config_complement.complement_cfg(cfg) end check(cfg.accessor, 'cfg.accessor', 'string', 'table') if type(cfg.accessor) == 'string' then cfg.accessor = create_default_accessor(cfg) end -- to use `cfg` as db_schema if cfg.service_fields == nil then cfg.service_fields = cfg.accessor.service_fields end -- to use `cfg` as db_schema if cfg.indexes == nil then cfg.indexes = cfg.accessor.indexes end check(cfg.disable_dangling_check, 'disable_dangling_check', 'boolean', 'nil') local state = { disable_dangling_check = cfg.disable_dangling_check, use_bfs_executor = cfg.use_bfs_executor or 'shard', max_batch_size = cfg.max_batch_size or DEF_MAX_BATCH_SIZE, } validate_query_settings(state) convert_schema.convert(state, cfg) return setmetatable(state, { __index = { compile = gql_compile, execute = compile_and_execute, start_server = start_server, stop_server = stop_server, internal = { -- for unit testing cfg = cfg, } } }) end return impl
local A, GreyHandling = ... function GreyHandling.db.reset() GreyHandling.data = {} GreyHandling.data.items = {} end GreyHandling.db.reset()
require("lualib_bundle"); __TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 2,["6"] = 2}); local ____exports = {} ____exports.YieldType = {} ____exports.YieldType.Update = 0 ____exports.YieldType[____exports.YieldType.Update] = "Update" return ____exports
--- A builtin build system: back-end to provide a portable way of building C-based Lua modules. module("luarocks.build.builtin", package.seeall) local fs = require("luarocks.fs") local path = require("luarocks.path") local util = require("luarocks.util") local cfg = require("luarocks.cfg") local dir = require("luarocks.dir") --- Run a command displaying its execution on standard output. -- @return boolean: true if command succeeds (status code 0), false -- otherwise. local function execute(...) io.stdout:write(table.concat({...}, " ").."\n") return fs.execute(...) end --- Makes an RC file with an embedded Lua script, for building .exes on Windows -- @return nil if could open files, error otherwise local function make_rc(luafilename, rcfilename) local rcfile = io.open(rcfilename, "w") if not rcfile then error("Could not open "..rcfilename.." for writing.") end rcfile:write("STRINGTABLE\r\nBEGIN\r\n") local i = 1 for line in io.lines(luafilename) do if not line:match("^#!") then rcfile:write(i .. " \"") line = line:gsub("\\", "\\\\"):gsub('"', '""'):gsub("[\r\n]+", "") rcfile:write(line .. "\\r\\n\"\r\n") i = i + 1 end end rcfile:write("END\r\n") rcfile:close() end --- Driver function for the builtin build back-end. -- @param rockspec table: the loaded rockspec. -- @return boolean or (nil, string): true if no errors ocurred, -- nil and an error message otherwise. function run(rockspec) assert(type(rockspec) == "table") local compile_object, compile_library, compile_wrapper_binary local build = rockspec.build local variables = rockspec.variables local function add_flags(extras, flag, flags) if flags then if type(flags) ~= "table" then flags = { tostring(flags) } end util.variable_substitutions(flags, variables) for _, v in ipairs(flags) do table.insert(extras, flag:format(v)) end end end if cfg.is_platform("mingw32") then compile_object = function(object, source, defines, incdirs) local extras = {} add_flags(extras, "-D%s", defines) add_flags(extras, "-I%s", incdirs) return execute(variables.CC.." "..variables.CFLAGS, "-c", "-o", object, "-I"..variables.LUA_INCDIR, source, unpack(extras)) end compile_library = function(library, objects, libraries, libdirs, name) local extras = { unpack(objects) } add_flags(extras, "-L%s", libdirs) add_flags(extras, "-l%s", libraries) extras[#extras+1] = dir.path(variables.LUA_LIBDIR, variables.LUALIB) extras[#extras+1] = "-l" .. (variables.MSVCRT or "m") local ok = execute(variables.LD.." "..variables.LIBFLAG, "-o", library, unpack(extras)) return ok end compile_wrapper_binary = function(fullname, name) local fullbasename = fullname:gsub("%.lua$", ""):gsub("/", "\\") local basename = name:gsub("%.lua$", ""):gsub("/", "\\") local rcname = basename..".rc" local resname = basename..".o" local wrapname = basename..".exe" make_rc(fullname, fullbasename..".rc") local ok = execute(variables.RC, "-o", resname, rcname) if not ok then return ok end ok = execute(variables.CC.." "..variables.CFLAGS, "-I"..variables.LUA_INCDIR, "-o", wrapname, resname, variables.WRAPPER, dir.path(variables.LUA_LIBDIR, variables.LUALIB), "-l" .. (variables.MSVCRT or "m"), "-luser32") return ok, wrapname end elseif cfg.is_platform("win32") then compile_object = function(object, source, defines, incdirs) local extras = {} add_flags(extras, "-D%s", defines) add_flags(extras, "-I%s", incdirs) return execute(variables.CC.." "..variables.CFLAGS, "-c", "-Fo"..object, "-I"..variables.LUA_INCDIR, source, unpack(extras)) end compile_library = function(library, objects, libraries, libdirs, name) local extras = { unpack(objects) } add_flags(extras, "-libpath:%s", libdirs) add_flags(extras, "%s.lib", libraries) local basename = dir.base_name(library):gsub(".[^.]*$", "") local deffile = basename .. ".def" local def = io.open(dir.path(fs.current_dir(), deffile), "w+") def:write("EXPORTS\n") def:write("luaopen_"..name:gsub("%.", "_").."\n") def:close() local ok = execute(variables.LD, "-dll", "-def:"..deffile, "-out:"..library, dir.path(variables.LUA_LIBDIR, variables.LUALIB), unpack(extras)) local manifestfile = basename..".dll.manifest" if ok and fs.exists(manifestfile) then ok = execute(variables.MT, "-manifest", manifestfile, "-outputresource:"..basename..".dll;2") end return ok end compile_wrapper_binary = function(fullname, name) local fullbasename = fullname:gsub("%.lua$", ""):gsub("/", "\\") local basename = name:gsub("%.lua$", ""):gsub("/", "\\") local object = basename..".obj" local rcname = basename..".rc" local resname = basename..".res" local wrapname = basename..".exe" make_rc(fullname, fullbasename..".rc") local ok = execute(variables.RC, "-r", "-fo"..resname, rcname) if not ok then return ok end ok = execute(variables.CC.." "..variables.CFLAGS, "-c", "-Fo"..object, "-I"..variables.LUA_INCDIR, variables.WRAPPER) if not ok then return ok end ok = execute(variables.LD, "-out:"..wrapname, resname, object, dir.path(variables.LUA_LIBDIR, variables.LUALIB), "user32.lib") local manifestfile = wrapname..".manifest" if ok and fs.exists(manifestfile) then ok = execute(variables.MT, "-manifest", manifestfile, "-outputresource:"..wrapname..";1") end return ok, wrapname end else compile_object = function(object, source, defines, incdirs) local extras = {} add_flags(extras, "-D%s", defines) add_flags(extras, "-I%s", incdirs) return execute(variables.CC.." "..variables.CFLAGS, "-I"..variables.LUA_INCDIR, "-c", source, "-o", object, unpack(extras)) end compile_library = function (library, objects, libraries, libdirs) local extras = { unpack(objects) } add_flags(extras, "-L%s", libdirs) if cfg.gcc_rpath then add_flags(extras, "-Wl,-rpath,%s:", libdirs) end add_flags(extras, "-l%s", libraries) if cfg.is_platform("cygwin") then add_flags(extras, "-l%s", {"lua"}) end return execute(variables.LD.." "..variables.LIBFLAG, "-o", library, "-L"..variables.LUA_LIBDIR, unpack(extras)) end compile_wrapper_binary = function(fullname, name) return true, name end end local ok = true local err = "Build error" local built_modules = {} local luadir = path.lua_dir(rockspec.name, rockspec.version) local libdir = path.lib_dir(rockspec.name, rockspec.version) local docdir = path.doc_dir(rockspec.name, rockspec.version) -- On Windows, compiles an .exe for each Lua file in build.install.bin, and -- replaces the filename with the .exe name. Strips the .lua extension if it exists, -- otherwise just appends .exe to the name if build.install and build.install.bin then for i, name in ipairs(build.install.bin) do local fullname = dir.path(fs.current_dir(), name) local match = name:match("%.lua$") local basename = name:gsub("%.lua$", "") local file if not match then file = io.open(fullname) end if match or (file and file:read():match("#!.*lua.*")) then ok, name = compile_wrapper_binary(fullname, name) if ok then build.install.bin[i] = name else if file then file:close() end return nil, "Build error in wrapper binaries" end end if file then file:close() end end end for name, info in pairs(build.modules) do local moddir = path.module_to_path(name) if type(info) == "string" then local ext = info:match(".([^.]+)$") if ext == "lua" then if info:match("init%.lua$") and not name:match("%.init$") then moddir = path.module_to_path(name..".init") end local dest = dir.path(luadir, moddir) built_modules[info] = dest else info = {info} end end if type(info) == "table" then local objects = {} local sources = info.sources if info[1] then sources = info end if type(sources) == "string" then sources = {sources} end for _, source in ipairs(sources) do local object = source:gsub(".[^.]*$", "."..cfg.obj_extension) if not object then object = source.."."..cfg.obj_extension end ok = compile_object(object, source, info.defines, info.incdirs) if not ok then err = "Failed compiling object "..object break end table.insert(objects, object) end if not ok then break end local module_name = dir.path(moddir, name:match("([^.]*)$").."."..util.matchquote(cfg.lib_extension)):gsub("//", "/") if moddir ~= "" then fs.make_dir(moddir) end local dest = dir.path(libdir, moddir) built_modules[module_name] = dest ok = compile_library(module_name, objects, info.libraries, info.libdirs, name) if not ok then err = "Failed compiling module "..module_name break end end end if ok then for name, dest in pairs(built_modules) do fs.make_dir(dest) ok = fs.copy(name, dest) if not ok then err = "Failed installing "..name.." in "..dest break end end end if ok then if fs.is_dir("lua") then ok, err = fs.copy_contents("lua", luadir) if not ok then err = "Failed copying contents of 'lua' directory: "..err end end end if ok then return true else return nil, err end end
-- worms will teleport to where they shoot -- by mewmew local event = require 'utils.event' local math_random = math.random local function on_entity_damaged(event) if not event.cause then return end local cause = event.cause if cause.type ~= "turret" then return end if cause.health <= 0 then return end local new_position = { x = (cause.position.x + event.entity.position.x) * 0.5, y = (cause.position.y + event.entity.position.y) * 0.5 } new_position = { x = (cause.position.x + new_position.x) * 0.5, y = (cause.position.y + new_position.y) * 0.5 } local new_turret = cause.surface.create_entity({name = cause.name, force = cause.force, position = new_position}) cause.surface.create_entity({name = "blood-explosion-big", position = new_position}) cause.surface.create_entity({name = "blood-explosion-big", position = cause.position}) new_turret.health = cause.health cause.destroy() end event.add(defines.events.on_entity_damaged, on_entity_damaged)
MaskPatternModule = MaskPatternModule or class(ItemModuleBase) MaskPatternModule.type_name = "MaskPattern" function MaskPatternModule:init(...) self.clean_table = table.add(clone(self.clean_table), {{param = "pcs",action = "no_number_indexes"}}) self.required_params = table.add(clone(self.required_params), {"texture"}) return MaskPatternModule.super.init(self, ...) end function MaskPatternModule:RegisterHook() self._config.default_amount = self._config.default_amount ~= nil and tonumber(self._config.default_amount) or 1 Hooks:PostHook(BlackMarketTweakData, "_init_textures", self._config.id .. "AddMaskPatternData", function(bm_self) if bm_self.textures[self._config.id] then BeardLib:log("[ERROR] Mask Pattern with id '%s' already exists!", self._config.id) return end local data = table.merge({ name_id = "pattern_" .. self._config.id .. "_title", dlc = self.defaults.dlc, pcs = {}, value = 0, texture_bundle_folder = "mods", global_value = self.defaults.global_value, custom = true }, self._config) bm_self.textures[self._config.id] = data if data.dlc then TweakDataHelper:ModifyTweak({{ type_items = "textures", item_entry = self._config.id, amount = self._config.default_amount, global_value = data.global_value }}, "dlc", data.dlc, "content", "loot_drops") end end) end BeardLib:RegisterModule(MaskPatternModule.type_name, MaskPatternModule)
local S = df_farming.S ----------------------------------------------------------------------- -- Plants minetest.register_node("df_farming:dead_fungus", { description = S("Dead Fungus"), _doc_items_longdesc = df_farming.doc.dead_fungus_desc, _doc_items_usagehelp = df_farming.doc.dead_fungus_usage, drawtype = "plantlike", tiles = {"dfcaverns_dead_fungus.png"}, inventory_image = "dfcaverns_dead_fungus.png", paramtype = "light", walkable = false, is_ground_content = false, buildable_to = true, floodable = true, groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, flow_through = 1}, sounds = df_farming.sounds.leaves, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, }, }) minetest.register_craft({ type = "fuel", recipe = "df_farming:dead_fungus", burntime = 2 }) local c_dead_fungus = minetest.get_content_id("df_farming:dead_fungus") df_farming.spawn_dead_fungus_vm = function(vi, area, data, param2_data) data[vi] = c_dead_fungus param2_data[vi] = 0 end -- not DF canon minetest.register_node("df_farming:cavern_fungi", { description = S("Cavern Fungi"), _doc_items_longdesc = df_farming.doc.cavern_fungi_desc, _doc_items_usagehelp = df_farming.doc.cavern_fungi_usage, drawtype = "plantlike", tiles = {"dfcaverns_fungi.png"}, inventory_image = "dfcaverns_fungi.png", paramtype = "light", walkable = false, is_ground_content = false, buildable_to = true, floodable = true, light_source = 6, groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, flow_through = 1}, sounds = df_farming.sounds.leaves, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, }, }) minetest.register_craft({ type = "fuel", recipe = "df_farming:cavern_fungi", burntime = 2 }) local c_cavern_fungi = minetest.get_content_id("df_farming:cavern_fungi") df_farming.spawn_cavern_fungi_vm = function(vi, area, data, param2_data) data[vi] = c_cavern_fungi param2_data[vi] = 0 end ----------------------------------------------------------------------------------------- local marginal = {[df_farming.node_names.dirt] = true, [df_farming.node_names.dirt_moss] = true, [df_farming.node_names.floor_fungus] = true} local growable = {[df_farming.node_names.dirt_wet] = true, [df_farming.node_names.dirt] = true, [df_farming.node_names.dirt_moss] = true, [df_farming.node_names.floor_fungus] = true} df_farming.plant_timer = function(pos, plantname, elapsed) local next_stage_time = minetest.registered_nodes[plantname]._dfcaverns_next_stage_time if not next_stage_time then return end next_stage_time = next_stage_time + math.random(next_stage_time * -0.1, next_stage_time * 0.1) local below = minetest.get_node(vector.add(pos, {x=0, y=-1, z=0})) if marginal[below.name] then next_stage_time = next_stage_time * 5 end if elapsed ~= nil then minetest.get_node_timer(pos):set(next_stage_time, elapsed-next_stage_time) else minetest.get_node_timer(pos):start(next_stage_time) end end local place_seed = function(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt then return itemstack end if pt.type ~= "node" then return itemstack end local under = minetest.get_node(pt.under) local above = minetest.get_node(pt.above) if minetest.is_protected(pt.under, placer:get_player_name()) then minetest.record_protection_violation(pt.under, placer:get_player_name()) return end if minetest.is_protected(pt.above, placer:get_player_name()) then minetest.record_protection_violation(pt.above, placer:get_player_name()) return end -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return itemstack end if not minetest.registered_nodes[above.name] then return itemstack end -- check if pointing at the top of the node if pt.above.y ~= pt.under.y+1 then return itemstack end -- check if you can replace the node above the pointed node if not minetest.registered_nodes[above.name].buildable_to then return itemstack end -- add the node and remove 1 item from the itemstack minetest.add_node(pt.above, {name = plantname, param2 = 1}) df_farming.plant_timer(pt.above, plantname) if not minetest.settings:get_bool("creative_mode", false) then itemstack:take_item() end return itemstack end df_farming.register_seed = function(name, description, image, stage_one, grow_time, desc, usage) local def = { description = description, _doc_items_longdesc = desc, _doc_items_usagehelp = usage, tiles = {image}, inventory_image = image, wield_image = image, drawtype = "signlike", paramtype2 = "wallmounted", groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2, dfcaverns_cookable = 1, digtron_on_place=1}, _dfcaverns_next_stage = stage_one, _dfcaverns_next_stage_time = grow_time, paramtype = "light", walkable = false, is_ground_content = false, floodable = true, sunlight_propagates = true, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) return place_seed(itemstack, placer, pointed_thing, "df_farming:"..name) end, on_timer = function(pos, elapsed) df_farming.grow_underground_plant(pos, "df_farming:"..name, elapsed) end, } minetest.register_node("df_farming:"..name, def) minetest.register_craft({ type = "fuel", recipe = "df_farming:"..name, burntime = 1 }) end df_farming.grow_underground_plant = function(pos, plant_name, elapsed) if df_farming.kill_if_sunlit(pos) then return end local node_def = minetest.registered_nodes[plant_name] local next_stage = node_def._dfcaverns_next_stage if next_stage then local soil = minetest.get_node(vector.add(pos, {x=0, y=-1, z=0})).name if growable[soil] then local next_def = minetest.registered_nodes[next_stage] local node = minetest.get_node(pos) minetest.swap_node(pos, {name=next_stage, param2 = next_def.place_param2 or node.param2}) df_farming.plant_timer(pos, next_stage, elapsed) else df_farming.plant_timer(pos, plant_name) -- reset timer, check again later end end end df_farming.kill_if_sunlit = function(pos, node) return false end if df_farming.config.light_kills_fungus then local kill_if_sunlit = function(pos, node) if not node then node = minetest.get_node(pos) end local node_def = minetest.registered_nodes[node.name] local light_sensitive_fungus_level = node_def.groups.light_sensitive_fungus -- This should never be the case, but I've received a report of it happening anyway in the ABM so guarding against it. if not light_sensitive_fungus_level then return false end local dead_node = node_def._dfcaverns_dead_node or "df_farming:dead_fungus" -- 11 is the value adjacent to a torch local light_level = minetest.get_node_light(pos, 0.5) -- check at 0.5 to get how bright it would be here at noon, -- prevents fungus from growing on the surface world by happenstance if light_level and light_level > light_sensitive_fungus_level then minetest.set_node(pos, {name=dead_node, param2 = node.param2}) return true end return false end df_farming.kill_if_sunlit = kill_if_sunlit minetest.register_abm({ label = "df_farming:kill_light_sensitive_fungus", nodenames = {"group:light_sensitive_fungus"}, catch_up = true, interval = 30, chance = 5, action = function(pos, node) kill_if_sunlit(pos, node) end }) end
local lm = require "luamake" package.path = "./?.lua;../?.lua" require "buildscripts.common" lm:lua_dll "efkmat" { includes = { EfkLib_Includes, }, sources = { "efkmat.cpp", }, deps = "source_efklib", bindir = lm.workdir }
#!/usr/bin/lua -- Lua script for automatically building theme files -- for vim, vscode, sublime, and atom. USAGE = [[ ./test.lua [vim, vscode, sublime, atom] ]] -- COLOR DEFINITIONS color_table = { earthbound={ theme_name_full='Earthbound', theme_name_alt='earthbound', color_bg_main='#360a5f', color_bg_alt1='#2b044f', color_bg_alt2='#1c0037', color_fg='#ffffff', color_linenr='#94b2b2', color_select='#6a6c23', color_type='#f56b3c', color_accent='#fafd51', color_string='#84fc60', color_number='#fb967f', color_boolean='#70caff', color_comment='#acaf6f', color_variable='#abdcdc', color_function='#70caff' }, moonside={ theme_name_full='Moonside', theme_name_alt='moonside', color_bg_main='#000000', color_bg_alt1='#080808', color_bg_alt2='#131313', color_fg='#ffffff', color_linenr='#9e5dc8', color_select='#5a1359', color_type='#f6f929', color_accent='#fd35fa', color_string='#ff6693', color_boolean='#fd9935', color_variable='#c67ff4', color_number='#aaef64', color_comment='#7ca454', color_function='#5e9aff' }, threed={ theme_name_full='Threed', theme_name_alt='threed', color_bg_main='#303454', color_bg_alt1='#373c60', color_bg_alt2='#2a2e4a', color_fg='#f0faff', color_linenr='#9590b2', color_select='#534f63', color_type='#ffcfcb', color_accent='#d4cbff', color_string='#ffcf32', color_boolean='#c67ff4', color_variable='#2fff89', color_number='#d4cbff', color_comment='#bdb7db', color_function='#f89070' }, fire_spring={ theme_name_full='Fire Spring', theme_name_alt='fire-spring', color_bg_main='#261933', color_bg_alt1='#21162c', color_bg_alt2='#181020', color_fg='#ffffca', color_linenr='#b49a19', color_select='#632611', color_type='#ff7e50', color_accent='#f0e500', color_string='#74e4f3', color_boolean='#d9c400', color_variable='#e5caff', color_number='#a99ade', color_comment='#bb8673', color_function='#d992ff' }, dusty_dunes={ theme_name_full='Dusty Dunes', theme_name_alt='dusty-dunes', color_bg_main='#1e1b07', color_bg_alt1='#150d00', color_bg_alt2='#140f00', color_fg='#f9e4a1', color_linenr='#f9e4a1', color_select='#6b5e33', color_type='#e0c364', color_accent='#f6d56a', color_string='#ffebae', color_boolean='#ffd03c', color_variable='#f6d56a', color_number='#f6d56a', color_comment='#aaaa88', color_function='#f6d56a' }, magicant={ theme_name_full='Magicant (Light)', theme_name_alt='magicant', color_bg_main='#f9f8b9', color_bg_alt1='#efeeb2', color_bg_alt2='#e6e5ab', color_fg='#220088', color_linenr='#876a55', color_select='#b299ff', color_type='#881200', color_accent='#604633', color_string='#7100b1', color_boolean='#a31100', color_variable='#87000d', color_number='#604633', color_comment='#525252', color_function='#9d02f2' }, cave_of_the_past={ theme_name_full='Cave of the Past (Monochrome)', theme_name_alt='cave-of-the-past', color_bg_main='#b0d0b8', color_bg_alt1='#a5c4ad', color_bg_alt2='#9ab5a2', color_fg='#262e25', color_linenr='#315b31', color_select='#7c9283', color_type='#3e5f39', color_accent='#0e1e0e', color_string='#2b342a', color_boolean='#293d29', color_variable='#2b342a', color_number='#445046', color_comment='#5b5f59', color_function='#0e1e0e' }, devils_machine={ theme_name_full='Devils Machine', theme_name_alt='devils-machine', color_bg_main='#040001', color_bg_alt1='#260000', color_bg_alt2='#170000', color_fg='#ffcccc', color_linenr='#a45a52', color_select='#481200', color_type='#c15bac', color_accent='#ffcc99', color_string='#ddaaaa', color_boolean='#938198', color_variable='#ff8c69', color_number='#b4a0dc', color_comment='#a59e85', color_function='#e6817e' } } darker_variants = { earthbound=1, threed=1, fire_spring=1, dusty_dunes=1 } color_files = { vim='templates/template.vim', vscode='templates/template.json', sublime='templates/earthbound_template.tmTheme', atom='templates/colors.less', all='' } out_paths = { vim='vim/colors/%s.vim', vscode='vscode/themes/%s.json', sublime='sublime/earthbound_%s.tmTheme', atom='atom/themes/%s-syntax/colors.less' } -- MISC UTILS local random = math.random local function uuid() local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx' return string.gsub(template, '[xy]', function (c) local v = (c == 'x') and random(0, 0xf) or random(8, 0xb) return string.format('%x', v) end) end -- THEME GENERATION --- Generates a formatted theme file -- A string replacement is performed for each line of (file) -- using the values in color_table. -- @param file: The template file to use -- @param theme: The theme to generate a file for local function generate_theme(file, name, theme, out_path) local theme_file = io.open(file, 'r') if theme_file == nil then print('Unable to open ' .. file) return end local lines = {} for line in theme_file:lines() do for k, v in pairs(theme) do line = string.gsub(line, k, v) end lines[#lines + 1] = line end theme_file:close() out_path = string.format(out_path, theme['theme_name_alt']) print(out_path) theme_file = io.open(out_path, 'w') for i, line in ipairs(lines) do theme_file:write(line, "\n") end theme_file:close() end --- Runs all necessary theme generation functions for a specific editor -- @param editor: The editor to use for theme generation local function create_editor_themes(editor) local filename = color_files[editor] print('=== Generating theme files for ' .. editor) for theme, value in pairs(color_table) do color_table[theme]['uuid'] = uuid() generate_theme(filename, theme, color_table[theme], out_paths[editor]) -- A few themes can use "-darker" variants, which swaps the default -- background (color_bg_main) and the darker background (color_bg_alt2) if darker_variants[theme] ~= nil then local darker_name = theme .. '_darker' dark_theme = {} for key, val in pairs(color_table[theme]) do dark_theme[key] = val end dark_theme['uuid'] = uuid() dark_theme['color_bg_main'] = color_table[theme]['color_bg_alt2'] dark_theme['color_bg_alt2'] = color_table[theme]['color_bg_main'] dark_theme['theme_name_full'] = dark_theme['theme_name_full'] .. ' Darker' dark_theme['theme_name_alt'] = dark_theme['theme_name_alt'] .. '-darker' generate_theme(filename, darker_name, dark_theme, out_paths[editor]) end end end -- CLI if arg[1] == nil then print('Error: Argument required') print(USAGE) os.exit(1) elseif color_files[arg[1]] == nil then print('Error: Invalid argument') print(USAGE) os.exit(1) else -- Get template file for theme generation if arg[1] == 'all' then for editor, _ in pairs(out_paths) do create_editor_themes(editor) end else create_editor_themes(arg[1]) end end
local M = {} function M.copyDatabaseTo( filename, destination ) assert( type(filename) == "string", "string expected for the first parameter but got " .. type(filename) .. " instead." ) assert( type(destination) == "table", "table expected for the second paramter but bot " .. type(destination) .. " instead." ) local sourceDBpath = system.pathForFile( filename, system.ResourceDirectory ) -- io.open opens a file at path; returns nil if no file found local readHandle, errorString = io.open( sourceDBpath, "rb" ) assert( readHandle, "Database at " .. filename .. " could not be read from system.ResourceDirectory" ) assert( type(destination.filename) == "string", "filename should be a string, its a " .. type(destination.filename) ) print( type(destination.baseDir) ) assert( type(destination.baseDir) == "userdata", "baseName should be a valid system directory" ) local destinationDBpath = system.pathForFile( destination.filename, destination.baseDir ) local writeHandle, writeErrorString = io.open( destinationDBpath, "wb" ) assert( writeHandle, "Could not open " .. destination.filename .. " for writing." ) local contents = readHandle:read( "*a" ) writeHandle:write( contents ) io.close( writeHandle ) io.close( readHandle ) return true end return M
return PlaceObj("ModDef", { "title", "Permanent Priority", "version", 2, "version_major", 0, "version_minor", 2, "image", "Preview.png", "id", "ChoGGi_PermanentPriority", "author", "ChoGGi", "steam_id", "1411112809", "pops_any_uuid", "81f59098-e86b-419f-a01f-3fb76670e551", "code", { "Code/Script.lua", }, "lua_revision", 1007000, -- Picard "description", [[Priority from construction sites will carry over to the completed buildings.]], })
ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) RegisterNetEvent('px:pojazd') AddEventHandler('px:pojazd', function() local PedGracza = PlayerPedId() local lokalizacjagracza = GetEntityCoords(PedGracza) local closestPlayer, playerDistance = ESX.Game.GetClosestPlayer() if closestPlayer ~= -1 and playerDistance <= 3.0 then local pojazd = ESX.Game.GetClosestVehicle(lokalizacjagracza) local lokalizacjapojazdu = GetEntityCoords(pojazd) local DystansPojazd = GetDistanceBetweenCoords(lokalizacjagracza, lokalizacjapojazdu, true) if DoesEntityExist(pojazd) and (DystansPojazd <= 3) then local ModelPojazdu = ESX.Game.GetVehicleProperties(pojazd) TriggerServerEvent('px:sprzedaj', GetPlayerServerId(closestPlayer), ModelPojazdu.plate) else ESX.ShowNotification('Nie ma auta w pobliżu') end else ESX.ShowNotification('Nie ma gracza w pobliżu') end end)
-- =========================================================================== -- Base File -- =========================================================================== include("LaunchBar_Expansion2.lua"); include("launchbar_CQUI.lua");
--[[ -- Creator: Exho -- Purpose: Provide a free hitmarker script that has a nice level of customization ]] -- if SERVER then AddCSLuaFile() resource.AddFile("sound/hitmarkers/mlghit.wav") util.AddNetworkString("DrawHitMarker") util.AddNetworkString("CreateBlood") util.AddNetworkString("OpenMixer") hook.Add("EntityTakeDamage", "HitmarkerDetector", function(ent, dmginfo) local att = dmginfo:GetAttacker() local dmg = dmginfo:GetDamage() local pos = dmginfo:GetDamagePosition() if (IsValid(att) and att:IsPlayer() and att ~= ent) then if (ent:IsPlayer() or ent:IsNPC()) then -- Only players and NPCs show hitmarkers net.Start("DrawHitMarker") net.WriteBool(ent:GetNWBool("LastHitCrit")) net.Send(att) -- Send the message to the attacker net.Start("CreateBlood") net.WriteVector(pos) net.Broadcast() end end end) hook.Add("ScalePlayerDamage", "HitmarkerPlayerCritDetector", function(ply, hitgroup, dmginfo) ply:SetNWBool("LastHitCrit", hitgroup == HITGROUP_HEAD) end) hook.Add("ScaleNPCDamage", "HitmarkerPlayerCritDetector", function(npc, hitgroup, dmginfo) npc:SetNWBool("LastHitCrit", hitgroup == HITGROUP_HEAD) end) hook.Add("PlayerSay", "ColorMixerOpen", function(ply, text, public) local text = string.lower(text) if (string.sub(text, 1, 8) == "!hmcolor") then net.Start("OpenMixer") net.Send(ply) return false end end) end if CLIENT then -- Declare our convars and variables local hm_toggle = CreateClientConVar("hm_enabled", "1", true, true) local hm_type = CreateClientConVar("hm_hitmarkertype", "lines", true, true) local hm_color = CreateClientConVar("hm_hitmarkercolor", "255, 255, 255", true, true) local hm_crit = CreateClientConVar("hm_showcrits", "1", true, true) local hm_critcolor = CreateClientConVar("hm_hitmarkercritcolor", "255, 0, 0", true, true) local hm_sound = CreateClientConVar("hm_hitsound", "1", true, true) local DrawHitM = false local LastHitCrit = false local CanPlayS = true local alpha = 0 local function GrabColor() -- Used for retrieving the console color local coltable = string.Explode(",", hm_color:GetString()) local newcol = {} for k, v in pairs(coltable) do v = tonumber(v) if v == nil then -- Fixes missing values coltable[k] = 0 end end newcol[1], newcol[2], newcol[3] = coltable[1] or 0, coltable[2] or 0, coltable[3] or 0 -- Fixes missing keys return Color(newcol[1], newcol[2], newcol[3]) -- Returns the finished color end local function GrabCritColor() -- Used for retrieving the console color local coltable = string.Explode(",", hm_critcolor:GetString()) local newcol = {} for k, v in pairs(coltable) do v = tonumber(v) if v == nil then -- Fixes missing values coltable[k] = 0 end end newcol[1], newcol[2], newcol[3] = coltable[1] or 0, coltable[2] or 0, coltable[3] or 0 -- Fixes missing keys return Color(newcol[1], newcol[2], newcol[3]) -- Returns the finished color end net.Receive("OpenMixer", function(len, ply) -- Receive the server message -- Creating the color mixer panel local Frame = vgui.Create("DFrame") Frame:SetTitle("Hitmarker Color Config") Frame:SetSize(300, 400) Frame:Center() Frame:MakePopup() local colMix = vgui.Create("DColorMixer", Frame) colMix:Dock(TOP) colMix:SetPalette(true) colMix:SetAlphaBar(false) colMix:SetWangs(false) colMix:SetColor(GrabColor()) -- Sets the default color to your current one local Butt = vgui.Create("DButton", Frame) Butt:SetText("Set Color") Butt:SetSize(150, 70) Butt:SetPos(70, 290) Butt.DoClick = function(Butt) -- Concatenate your choices together and set the color local colors = colMix:GetColor() local colstring = tostring(colors.r .. ", " .. colors.g .. ", " .. colors.b) RunConsoleCommand("hm_hitmarkercolor", colstring) end end) net.Receive("DrawHitMarker", function(len, ply) DrawHitM = true CanPlayS = true if net.ReadBool() then LastHitCrit = true else LastHitCrit = false end alpha = 255 end) net.Receive("CreateBlood", function() local pos = net.ReadVector() local effect = EffectData() effect:SetOrigin(pos) effect:SetScale(1) util.Effect("bloodimpact", effect) end) hook.Add("HUDPaint", "HitmarkerDrawer", function() if hm_toggle:GetBool() == false then return end -- Enables/Disables the hitmarkers if alpha == 0 then DrawHitM = false CanPlayS = true end -- Removes them after they decay if DrawHitM == true then if CanPlayS and hm_sound:GetBool() == true then surface.PlaySound("hitmarkers/mlghit.wav") CanPlayS = false end local x = ScrW() / 2 local y = ScrH() / 2 alpha = math.Approach(alpha, 0, 5) local col = GrabColor() if LastHitCrit and hm_crit:GetBool() then col = GrabCritColor() end col.a = alpha surface.SetDrawColor(col) local sel = string.lower(hm_type:GetString()) -- The drawing part of the hitmarkers and the various types you can choose if sel == "lines" then surface.DrawLine(x - 6, y - 5, x - 11, y - 10) surface.DrawLine(x + 5, y - 5, x + 10, y - 10) surface.DrawLine(x - 6, y + 5, x - 11, y + 10) surface.DrawLine(x + 5, y + 5, x + 10, y + 10) elseif sel == "sidesqr_lines" then surface.DrawLine(x - 15, y, x, y + 15) surface.DrawLine(x + 15, y, x, y - 15) surface.DrawLine(x, y + 15, x + 15, y) surface.DrawLine(x, y - 15, x - 15, y) surface.DrawLine(x - 5, y - 5, x - 10, y - 10) surface.DrawLine(x + 5, y - 5, x + 10, y - 10) surface.DrawLine(x - 5, y + 5, x - 10, y + 10) surface.DrawLine(x + 5, y + 5, x + 10, y + 10) elseif sel == "sqr_rot" then surface.DrawLine(x - 15, y, x, y + 15) surface.DrawLine(x + 15, y, x, y - 15) surface.DrawLine(x, y + 15, x + 15, y) surface.DrawLine(x, y - 15, x - 15, y) else -- Defaults to 'lines' in case of an incorrect type surface.DrawLine(x - 6, y - 5, x - 11, y - 10) surface.DrawLine(x + 5, y - 5, x + 10, y - 10) surface.DrawLine(x - 6, y + 5, x - 11, y + 10) surface.DrawLine(x + 5, y + 5, x + 10, y + 10) end end end) end
-- Some sanity checks for the TUI using the builtin terminal emulator -- as a simple way to send keys and assert screen state. local Screen = require('test.functional.ui.screen') local helpers = require('test.functional.helpers') local thelpers = require('test.functional.terminal.helpers') local feed = thelpers.feed_data local execute = helpers.execute describe('tui', function() local screen before_each(function() helpers.clear() screen = thelpers.screen_setup(0, '["'..helpers.nvim_prog..'", "-u", "NONE", "--cmd", "set noswapfile"]') screen.timeout = 30000 -- pasting can be really slow in the TUI screen:expect([[ {1: } | ~ | ~ | ~ | [No Name] | | -- TERMINAL -- | ]]) end) after_each(function() screen:detach() end) it('accepts basic utf-8 input', function() feed('iabc\ntest1\ntest2') screen:expect([[ abc | test1 | test2{1: } | ~ | [No Name] [+] | -- INSERT -- | -- TERMINAL -- | ]]) feed('\x1b') screen:expect([[ abc | test1 | test{1:2} | ~ | [No Name] [+] | | -- TERMINAL -- | ]]) end) it('automatically sends <Paste> for bracketed paste sequences', function() feed('i\x1b[200~') screen:expect([[ {1: } | ~ | ~ | ~ | [No Name] | -- INSERT (paste) -- | -- TERMINAL -- | ]]) feed('pasted from terminal') screen:expect([[ pasted from terminal{1: } | ~ | ~ | ~ | [No Name] [+] | -- INSERT (paste) -- | -- TERMINAL -- | ]]) feed('\x1b[201~') screen:expect([[ pasted from terminal{1: } | ~ | ~ | ~ | [No Name] [+] | -- INSERT -- | -- TERMINAL -- | ]]) end) it('can handle arbitrarily long bursts of input', function() execute('set ruler') local t = {} for i = 1, 3000 do t[i] = 'item ' .. tostring(i) end feed('i\x1b[200~') feed(table.concat(t, '\n')) feed('\x1b[201~') screen:expect([[ item 2997 | item 2998 | item 2999 | item 3000{1: } | [No Name] [+] 3000,10 Bot| -- INSERT -- | -- TERMINAL -- | ]]) end) end)
local Settings = {}; local function apply( destination, source ) if source then local destination = destination or {}; for key, value in pairs(source) do if type(value) ~= 'table' then destination[key] = value; else destination[key] = apply( destination[key], value ); end end return destination; end return destination; end function Settings.create( self, values ) local values = values or forge.local_settings; apply( self, values ); return self; end function Settings.clone( self, values ) local settings = Settings(); apply( settings, self ); apply( settings, values ); return settings; end function Settings.inherit( self, values ) local settings = values or {}; setmetatable( settings, {__index = self} ); return settings; end function Settings.apply( self, values ) apply( self, values ); return self; end function Settings.defaults( self, values ) for key, value in pairs(values) do if type(key) == 'string' and self[key] == nil then self[key] = value; end end return self; end local settings_metatable = { __index = Settings; }; setmetatable( Settings, { __call = function ( _, values ) local settings = {}; setmetatable( settings, settings_metatable ); return settings:create( values ); end } ); return Settings;
--[[ file:mahjongAlgor.lua desc:胡牌算法 auth:Carol Luo ]] local math = math local next = next local pairs = pairs local ipairs = ipairs local class = require("class") local sort = require("sort") local table = require("extend_table") local gameAlgor = require("game.algor") local mapHuCards = require("mahjong.mapHuCards") ---@class mahjongAlogor:gameAlgor @麻将算法 local algor = class(gameAlgor) local this = algor ---构造函数 function algor:ctor() ---七对-默认支持 ---@type boolean self._support_7pairs = true ---四混-默认关闭 ---@type boolean self._support_4laizi = false ---七对癞子参与-默认关闭 ---@type boolean self._support_7laizi = false ---癞子牌-默认关闭 ---@type mjCard|nil self._support_dinglz = nil ---癞子表-默认空表 ---@type table<mjCard,boolean> self._support_laizis = {nil} ---固定将对-默认空表 ---@type table<mjCard,boolean> self._support_jiangs = {nil} ---顺子分组-默认空表 ---@type table<mjCard,mjUnit> self._support_classs = {nil} --- ---@type table<index,mjUnit> self._support_mclass = {nil} ---调用信息-默认空表 ---@type mjUsag self._current_usages = {nil} end ---七对开关 ---@param sport boolean @true:开启 false:关闭 function algor:setSupport7pairs(sport) self._support_7pairs = sport end ---四混开关 ---@param sport boolean @true:开启 false:关闭 function algor:setSupport4laizi(sport) self._support_4laizi = sport end ---七对癞子参与开关 ---@param sport boolean @true:开启 false:关闭 function algor:setSupport7laizi(sport) self._support_7laizi = sport end ---清空癞子 function algor:clrSupportLaizis() local maps = self._support_laizis table.clear(maps) end ---添加癞子 ---@param mj mjCard @癞子牌 function algor:addSupportLaizis(mj) local maps = self._support_laizis maps[mj] = true end ---删除癞子 ---@param mj mjCard @癞子牌 function algor:delSupportLaizis(mj) local maps = self._support_laizis maps[mj] = nil end ---获取癞子 ---@return table<mjCard,boolean> function algor:getSupportLaizis() return self._support_laizis end ---获取癞子 ---@return mjCard function algor:getSupportLaizi() return self._support_dinglz end ---清空将对 function algor:clrSupportJiangs() local maps = self._support_jiangs table.clear(maps) end ---添加将对 ---@param mj mjCard @癞子牌 function algor:addSupportJiangs(mj) local maps = self._support_jiangs self._support_dinglz = mj maps[mj] = true end ---删除将对 ---@param mj mjCard @癞子牌 function algor:delSupportJiangs(mj) local maps = self._support_jiangs self._support_dinglz = next(maps) maps[mj] = nil end ---顺子分类 ---@param ts mjUnit[] function algor:setSupportClasss(ts) ---@type mahjongHelper @麻将辅助 local hlp = self._hlp local maps = self._support_classs local mmas = self._support_mclass for idx,unit in ipairs(ts) do for value = unit.start,unit.close do local mj = hlp.getCard(unit.color,value) unit.class = idx maps[mj] = unit mmas[idx] = unit end end end ---麻将 ---@param mj mjCard @麻将 ---@return index function algor:getSupportClassID(mj) local maps = self._support_classs return maps[mj].class end ---麻将 ---@param mj mjCard @麻将 ---@return index function algor:getSupportClassInfo(mj) local maps = self._support_classs return maps[mj] end ---可以成顺 ---@param jid index @麻将 ---@return boolean function algor:isJoint(jid) local map = self._support_mclass return map[jid].joint end ---是癞子 ---@param mj mjCard @麻将 ---@return boolean function algor:ifRuffian(mj) local map = self._support_laizis if map[mj] then return true end return false end ---使用者 ---@param player mahjongPlayer @玩家 function algor:setUsages(player,mjFull) local info = self.current_usages info.player = player info.mjFull = mjFull or self._lgc:getFMahjongMaps() end ---使用者 ---@return mjUsag function algor:getUsages() local info = self.current_usages return info end ---统一手牌 ---@param hands mjHands @手牌 ---@param ot table|nil @外带 ---@return mjUnify @手牌,癞子 function algor:getUnifyHands(hands) ---@type mjHands @手牌 local mjhands = {nil} ---@type mjMapkc @映射 local mjMpasw = {nil} ---@type mjMapkc @映射 local mjMpacw = {nil} ---@type mahjongHelper @麻将辅助 local mjhelp = self._hlp ---@type mjClass local mjClass = { [1] = {nil},--万 [2] = {nil},--条 [3] = {nil},--筒 [4] = {nil},--箭 [5] = {nil},--风 [6] = {nil},--花 } local mjGapls = { [1] = {min=9,max=0,num=0},--万 [2] = {min=9,max=0,num=0},--条 [3] = {min=9,max=0,num=0},--筒 [4] = {min=9,max=0,num=0},--箭 [5] = {min=9,max=0,num=0},--风 [6] = {min=9,max=0,num=0},--花 } ---@type table<mjCard,mjCount> @映射 local sanjosr = {nil} ---@type mjUnify local ufy = { lzcount = 0, spcount = #hands, mjhands = mjhands, mjMpasw = mjMpasw, mjMpacw = mjMpacw, mjClass = mjClass, sanjosr = sanjosr, mjGapls = mjGapls, } for _,mj in ipairs(hands) do local cl = mjhelp.getColor(mj) local cn = mjMpacw[cl] or 0 mjMpacw[cl] = cn + 1 if not self:ifRuffian(mj) then table.insert(mjhands,mj) else ufy.lzcount = ufy.lzcount + 1 end --顺子分类 local ji = self:getSupportClassID(mj) ---记录数据 local ve = mjhelp.getValue(mj) local cv = mjClass[ji][ve] or 0 mjClass[ji][ve] = cv + 1 ---记录大小 local vue = math.min(ve,mjGapls[ji].min) mjGapls[ji].min = vue vue = math.max(ve,mjGapls[ji].max) mjGapls[ji].max = vue vue = mjGapls[ji].num mjGapls[ji].num = vue + 1 end mjMpasw = table.arrToHas(mjhands,mjMpasw) table.sort(mjhands) return ufy end ---数据变更 ---@param ufy mjUnify @统一数据 ---@param add mjCount @增加数量 ---@param cmj mjCard @增加数量 ---@param kfd string @记录键值 function algor:clamp_unity(ufy,add,cmj,kfd) --如果是癞子 if self:ifRuffian(cmj) then ufy.lzcount = ufy.lzcount + add return end ---@type mahjongHelper local mjHlp = self._hlp ---手牌 ufy.spcount = ufy.spcount + add ---花色 local clor = mjHlp.getColor(cmj) local ccnt = ufy.mjMpacw[clor] or 0 ufy.mjMpacw[clor] = ccnt + add ---牌表 local jcnt = ufy.mjMpasw[cmj] or 0 ufy.mjMpasw[cmj] = jcnt + add ---顺牌 local ji = self:getSupportClassID(cmj) local jv = self._hlp.getValue(cmj) ---记录大小 local vue = math.max(ufy.mjGapls[ji].max,jv) ufy.mjGapls[ji].max = vue vue = math.min(ufy.mjGapls[ji].min,jv) ufy.mjGapls[ji].min = vue vue = ufy.mjGapls[ji].num ufy.mjGapls[ji].num = vue + add --设置拿牌 if 1 == add then ufy[kfd] = cmj elseif -1 == add then ufy[kfd] = nil end end ---听哪些 ---@param hands mjHands @手牌 ---@return table<mjCard,mjPeg> @提示 function algor:getWhoTings(hands) ---@type mjTings @胡牌映射 local rtings = {nil} ---@type mjUsag @使用信息 local mjUsag = self:getUsages() ---@type mjUnify @统一手牌 local ufy = self:getUnifyHands(hands) local mjMpacw = ufy.mjMpacw ---@type mjCount @癞子数量 local lzcount = ufy.lzcount ---@type mahjongHelper @麻将辅助 local mjhelp = self._hlp ---@type mahjongType @麻将类型 local mjPeg = self._tye ---遍历牌库 for deal,_ in pairs(mjUsag.mjFull) do local ok = true local clor = mjhelp.getColor(deal) ---没有癞子 if lzcount <= 0 then --不是癞子 if not self:ifRuffian(deal) then local ccnt = mjMpacw[clor] or 0 local mnum = (ccnt+1)%3 if 2 ~= mnum and 0 ~= mnum then --要么取将-要么成扑 ok = false end end end if ok then ---数据变更 self:clamp_unity(ufy,1,deal,"getCard") --检查胡牌 if self:isHuCards(ufy) then rtings[deal] = mjPeg:getPegItem(ufy) end ---数据变更 self:clamp_unity(ufy,-1,deal,"getCard") end end local lz = self:getSupportLaizi() ---添加癞子 if not table.empty(rtings) then local lzs = self:getSupportLaizis() for lzmj,_ in pairs(lzs) do if not rtings[lzs] then ufy.getCard = lzmj rtings[lzmj] = mjPeg:getPegItem(ufy) ufy.getCard = nil end end end return rtings end ---选那些 ---@param hands mjHands @手牌 ---@return mjXuaks @提示 function algor:getWhoXuans(hands) ---@type mjXuaks @选牌映射 local rXuaks = {nil} ---@type mjUsag @使用信息 local mjUsag = self:getUsages() ---@type mjUnify @统一手牌 local ufy = self:getUnifyHands(hands) local mjMpasw = ufy.mjMpasw ---@type mjCount @癞子数量 local lzcount = ufy.lzcount ---@type mahjongHelper @麻将辅助 local mjhelp = self._hlp ---@type mahjongType @麻将类型 local mjPeg = self._tye ---遍历牌库 for cast,_ in pairs(mjMpasw) do ---数据变更 self:clamp_unity(ufy,-1,cast,"casCard") for deal,_ in pairs(mjUsag.mjFull) do self:clamp_unity(ufy,1,cast,"getCard") if self:isHuCards(ufy) then ---@type mjTings @胡牌信息 local tings = rXuaks[cast] or {nil} rXuaks[cast] = tings tings[deal] = mjPeg:getPegItem(ufy) end self:clamp_unity(ufy,-1,cast,"getCard") end self:clamp_unity(ufy,1,cast,"casCard") end ---添加癞子 local lzs = self:getSupportLaizis() for _,tings in pairs(rXuaks) do if not table.empty(tings) then for lzmj,_ in pairs(lzs) do if not tings[lzs] then ufy.getCard = lzmj tings[lzmj] = mjPeg:getPegItem(ufy) ufy.getCard = nil end end end end return rXuaks end local count = 0 ---胡检查次数 function algor.getHuCardCount() return count end ---胡检查次数 function algor.setHuCardCount(c) count = c end ---胡牌判断 ---@param ufy mjUnify @信息 function algor:isHuCards(ufy) if count <= 0 then return false end count = count - 1 --数量检查 if 2 ~= ufy.spcount % 3 then return false end --支持四混 if self._support_4laizi then if ufy.lzcount >= 4 then return true end end --支持七对 if self._support_7pairs then if self:isHu7Pairs(ufy) then return true end end if ufy.lzcount <= 0 then --无癞子 return self:nolaiziJiangHuCard(ufy) else --有癞子 return self:oklaiziJiangHuCard(ufy) end end ---胡牌判断 ---@param ufy mjUnify @信息 function algor:isHu7Pairs(ufy) --数量检查 if 14 ~= ufy.spcount then return false end if self._support_7laizi then --癞子允许参与 local lzcnt = ufy.lzcount for mj,ct in ipairs(ufy.mjMpasr) do if 0 ~= ct % 2 then lzcnt = lzcnt - 1 if lzcnt < 0 then return false end end end else --癞子不能参与 for mj,ct in pairs(ufy.mjMpasr) do if 0 ~= ct % 2 then return false end end end return true end local copy1 = {} ---生成麻将映射值 ---@param mjs table<mjValue,count> @手牌 ---@param min mjValue @最小 ---@param max mjValue @最大 ---@return number local function isChannel(mjs,min,max) local lis = table.hasToArr(mjs,copy1) table.sort(lis) local min = lis[1] local max = lis[#lis] local len = max - min local int = 0 for v=min,max do local c = mjs[v] or 0 if c > 0 then local i = v-min+1 int = int + (10^(len-i+1))*c end end return mapHuCards[int] end ---无癞子有将对胡牌 ---@param ufy mjUnify @信息 ---@return boolean function algor:nolaiziJiangHuCard(ufy) local n2 = 0 for ji,jvs in ipairs(ufy.mjClass) do if not table.empty(jvs) then --数量检查-是否符合 3*n + 2 local gap = ufy.mjGapls[ji] local m = gap.num % 3 if 1 == m then --非3n+2 return false elseif 2 == m then --可能有将对 n2 = n2 + 1 end --只能有一个将对 if n2 > 1 then return false end --成朴检查 if self:isJoint(ji) then --可以成顺 if not isChannel(jvs,gap.min,gap.max) then return false end else --不能成顺 for jv,jc in pairs(jvs) do local md = jc % 3 --不成朴 if 1 == md then return false end end end end end --检查刻子 return true end ---癞子有将对胡牌 ---@param ufy mjUnify @信息 ---@return boolean function algor:oklaiziJiangHuCard(ufy) return true end return algor
vim.cmd([[ let g:vim_markdown_frontmatter = 1 let g:vim_markdown_strikethrough = 1 let g:vim_markdown_folding_disabled = 1 let g:vim_markdown_conceal = 1 let g:vim_markdown_conceal_code_blocks = 1 let g:vim_markdown_new_list_item_indent = 0 let g:vim_markdown_toc_autofit = 0 let g:vim_markdown_follow_anchor = 0 let g:vim_markdown_no_extensions_in_markdown = 1 let g:vim_markdown_edit_url_in = 'vsplit' " let g:vim_markdown_fenced_languages = [ " \ 'c++=cpp', " \ 'viml=vim', " \ 'bash=sh', " \ 'ini=dosini', " \ 'js=javascript', " \ 'json=javascript', " \ 'jsx=javascriptreact', " \ 'tsx=typescriptreact', " \ 'docker=Dockerfile', " \ 'makefile=make', " \ 'py=python' " \ ] " --------------------------------------------" " Plugin MarkdownPreview " --------------------------------------------" command! Pv :MarkdownPreview ]])
local ServiceManager = {} local ServiceMap = {} local index = 0 -- 一台服务区,只允许一个同名服务器 function ServiceManager.Add(name, uri) local list = ServiceMap[name] if not list then list = {} ServiceMap[name] = list end table.insert(list, uri) end function ServiceManager.Remove(name, uri) local list = ServiceMap[name] if list then for k, v in ipairs(list) do if v == uri then table.remove(list, k) break end end end end function ServiceManager.GetAll() return ServiceMap or {} end function ServiceManager.GetName() for name, _ in pairs(ServiceMap) do if name then return name end end return nil end function ServiceManager.Get(name) local list = ServiceMap[name] or {} if #list > 1 then local id = index % #list + 1 index = index + 1 return list[id] end return list[1] end return ServiceManager
reasonsBB = { "#1 Trying to kill other civilians", "#2 Trolling", "#3 Misusing civilian bugs", } rsaPanel = guiCreateWindow(0.25, 0.19, 0.51, 0.62, "AuroraRPG - RSA Panel", true) guiWindowSetSizable(rsaPanel, false) guiSetAlpha(rsaPanel, 0.80) guiSetVisible(rsaPanel, false) rsaTabPanel = guiCreateTabPanel(0.01, 0.07, 0.97, 0.83, true, rsaPanel) memberT = guiCreateTab("RSA Members", rsaTabPanel) membersG = guiCreateGridList(0.01, 0.02, 0.98, 0.95, true, memberT) guiGridListAddColumn(membersG, "Member account", 0.5) guiGridListAddColumn(membersG, "Member level", 0.5) managementTab = guiCreateTab("Management", rsaTabPanel) playersG = guiCreateGridList(0.01, 0.03, 0.47, 0.94, true, managementTab) guiGridListAddColumn(playersG, "Player name", 0.9) punishP = guiCreateButton(0.48, 0.55, 0.50, 0.08, "Punish", true, managementTab) ban = guiCreateRadioButton(0.49, 0.47, 0.50, 0.05, "Ban", true, managementTab) kick = guiCreateRadioButton(0.49, 0.40, 0.50, 0.05, "Kick", true, managementTab) warn = guiCreateRadioButton(0.49, 0.33, 0.50, 0.05, "Warn", true, managementTab) guiRadioButtonSetSelected(warn, true) reasonsB = guiCreateComboBox(0.48, 0.03, 0.50, 0.61, "", true, managementTab) reasons = guiCreateEdit(0.48, 0.11, 0.50, 0.06, "Custom Reason", true, managementTab) reasonCustom = guiCreateCheckBox(0.49, 0.28, 0.49, 0.04, "Custom reason", true, true, managementTab) checkLogs = guiCreateButton(0.48, 0.67, 0.50, 0.08, "Check logs of player", true, managementTab) logsT = guiCreateTab("Logs", rsaTabPanel) logs = guiCreateGridList(6, 8, 617, 330, false, logsT) guiGridListAddColumn(logs, "Log line", 0.9) for i, v in ipairs(reasonsBB) do guiComboBoxAddItem(reasonsB, v) end guiComboBoxSetSelected(reasonsB, 0) closeButton = guiCreateButton(0.02, 0.90, 0.97, 0.07, "Close", true, rsaPanel) function number_mode_function(elementChanged) local newText = guiGetText(elementChanged) if (newText == getElementData(source, "place_holder")) then return false end if (not tonumber(newText)) then guiSetText(elementChanged, "") return false end if (tonumber(newText) < 0) then guiSetText(elementChanged, "0") return true end guiSetText(elementChanged, newText) return true end function set_number_mode(guiElement) addEventHandler("onClientGUIChanged", guiElement, number_mode_function) end function placeholder_function() if (eventName == "onClientGUIFocus") then local newText = guiGetText(source) if (newText == getElementData(source, "place_holder")) then guiSetText(source, "") end else if (guiGetText(source) == "" and getElementData(source, "place_holder")) then guiSetText(source, getElementData(source, "place_holder")) end end end function set_placeholder(guiElement) addEventHandler("onClientGUIFocus", guiElement, placeholder_function, true) addEventHandler("onClientGUIBlur", guiElement, placeholder_function, true) setElementData(guiElement, "place_holder", guiGetText(guiElement)) end --set_placeholder(time) set_placeholder(reasons) --set_number_mode(time) function panel_toggle(rsa, level, log2s) local guiV = not guiGetVisible(rsaPanel) showCursor(guiV) guiSetVisible(rsaPanel, guiV) if (rsa) then guiGridListClear(membersG) for i, v in ipairs(rsa) do guiGridListAddRow(membersG, v.accountName, v.level) end end if (log2s) then guiGridListClear(logs) for i, v in ipairs(log2s) do guiGridListAddRow(logs, v.date..' '..v.line) end end if (level and level < 3) then guiSetEnabled(ban, false) end guiGridListClear(playersG) for i, v in ipairs(getElementsByType("player")) do if (getPlayerTeam(v) == getTeamFromName("Civilian Workers")) then guiGridListAddRow(playersG, getPlayerName(v)) end end end addEvent("AURrsa.rsaP", true) addEventHandler("AURrsa.rsaP", root, panel_toggle) function handle_buttons(button) if (button ~= "left") then return false end if (source == closeButton) then panel_toggle() end if (source == punishP) then local r = guiGridListGetSelectedItem(playersG) if (r == -1) then outputChatBox("Please click") return false end local t = guiGridListGetItemText(playersG, r, 1) local playerName = getPlayerFromName(t) if (not playerName) then guiGridListClear(playersG) for i, v in ipairs(getElementsByType("player")) do if (getPlayerTeam(v) == getTeamFromName("Civilian Workers")) then guiGridListAddRow(playersG, getPlayerName(v)) end end outputChatBox("Invalid player") return false end local reason = guiComboBoxGetItemText(reasonsB, guiComboBoxGetSelected(reasonsB)) if (guiCheckBoxGetSelected(reasonCustom)) then reason = guiGetText(reasons) end local t = "Warn" if (guiRadioButtonGetSelected(ban)) then t = "Ban" elseif (guiRadioButtonGetSelected(kick)) then t = "Kick" end triggerServerEvent("AURrsa.punish", localPlayer, playerName, 0, reason, t) end end addEventHandler("onClientGUIClick", closeButton, handle_buttons, false) addEventHandler("onClientGUIClick", punishP, handle_buttons, false)
--[[--ldoc desc @Module DeployCardCtr.lua @Author JasonLiu Date: 2018-10-30 10:54:57 Last Modified by: JasonLiu Last Modified time: 2018-10-31 16:07:23 ]] local DeployCardCtr = class("DeployCardCtr", cc.load("boyaa").mvc.BoyaaCtr); local DeployCardView = require("app.demo.JasonLiu.module.deployCard.DeployCardView") local PaiXingUtils = require("app.demo.JasonLiu.utils.PaiXingUtils") function DeployCardCtr:ctor() self:initDate() self:initView() end --[[ @function initDate 初始化数据 ]] function DeployCardCtr:initDate() self.data = { card = {{0x2a,0x2b,0x1}, {0x06,0x06,0x06,0x29,0x35}, {9,0xa,0xb,0xc,0xd}} } end --[[ @function initView 初始化View ]] function DeployCardCtr:initView() local DeployCardView = DeployCardView:create(self.data); DeployCardView:bindCtr(self); self:checkPaiXing() end --[[ @function updateCardsData 更新牌的数据 ]] function DeployCardCtr:updateCardsData() local changeFlags = {} for i, item in ipairs(self:getView():getCardsByteData()) do for j, v in ipairs(item) do if self.data.card[i][j] ~= v then changeFlags[i] = true end end end self.data.card = self:getView():getCardsByteData() self:checkPaiXing(changeFlags) end --[[ @function checkPaiXing 检查牌型 ]] function DeployCardCtr:checkPaiXing(changeFlags) --检查牌型 local checkFlags = {} for i, v in ipairs(self.data.card) do local cards = {} for i, v in ipairs(v) do table.insert(cards, v) end local paixing, cards, weight = PaiXingUtils.check(cards) table.insert(checkFlags, weight) self:getView():updatePaiXing(i, paixing, cards) if weight >= 5 and changeFlags and changeFlags[i] then self:getView():runCardsShineAction(i, cards) end end --检查牌型顺序 for i, v in ipairs(checkFlags) do local flag = false if i < #checkFlags then if v <= checkFlags[i + 1] then flag = true end else if v >= checkFlags[i - 1] then flag = true end end self:getView():updateCheck(i, flag) end end return DeployCardCtr;
local modpath = minetest.get_modpath(minetest.get_current_modname()) -- internationalization boilerplate local S, NS = dofile(modpath.."/intllib.lua") local schem_path = modpath.."/schematics/" if minetest.get_modpath("namegen") then namegen.parse_lines(io.lines(modpath.."/namegen_towns.cfg")) end ------------------------------------- -- Node initialization local function fill_chest(pos) -- fill chest local inv = minetest.get_inventory( {type="node", pos=pos} ) -- always inv:add_item("main", "default:apple "..math.random(1,3)) -- low value items if math.random(0,1) < 1 then inv:add_item("main", "farming:bread "..math.random(0,3)) inv:add_item("main", "default:steel_ingot "..math.random(0,3)) -- additional fillings when farming mod enabled if minetest.get_modpath("farming") ~= nil and farming.mod == "redo" then if math.random(0,1) < 1 then inv:add_item("main", "farming:melon_slice "..math.random(0,3)) inv:add_item("main", "farming:carrot "..math.random(0,3)) inv:add_item("main", "farming:corn "..math.random(0,3)) end end end -- medium value items if math.random(0,3) < 1 then inv:add_item("main", "default:pick_steel "..math.random(0,1)) inv:add_item("main", "default:pick_bronze "..math.random(0,1)) inv:add_item("main", "fire:flint_and_steel "..math.random(0,1)) inv:add_item("main", "bucket:bucket_empty "..math.random(0,1)) inv:add_item("main", "default:sword_steel "..math.random(0,1)) end end local function generate_book(pos, town_name) local callbacks = {} table.insert(callbacks, {func = settlements.generate_travel_guide, param1=pos, param2=town_name}) if settlements.generate_ledger then table.insert(callbacks, {func = settlements.generate_ledger, param1="kings", param2=town_name}) end local callback = callbacks[math.random(#callbacks)] return callback.func(callback.param1, callback.param2) end local function fill_shelf(pos, town_name) local inv = minetest.get_inventory( {type="node", pos=pos} ) for i = 1, math.random(2, 8) do local book = generate_book(pos, town_name) if book then inv:add_item("books", book) end end end local generate_books = minetest.settings:get_bool("settlements_generate_books", true) local initialize_node = function(pos, node, node_def, settlement_info) if settlement_info.name and node.name == "default:sign_wall_steel" then local meta = minetest.get_meta(pos) meta:set_string("text", S("@1 Town Hall", settlement_info.name)) meta:set_string("infotext", S("@1 Town Hall", settlement_info.name)) end -- when chest is found -> fill with stuff if node.name == "default:chest" then fill_chest(pos) end if generate_books and node.name == "default:bookshelf" then fill_shelf(pos, settlement_info.name) end if minetest.get_item_group(node.name, "plant") > 0 then minetest.get_node_timer(pos):start(1000) -- start crops growing end end -------------------------------------------- -- Schematics local townhall_schematic = { name = "townhall", schematic = dofile(schem_path.."medieval_townhall.lua"), buffer = 2, -- buffer space around the building, footprint is treated as radius max(size.x, size.z) + buffer for spacing purposes max_num = 0.1, -- This times the number of buildings in a settlement gives the maximum number of these buildings in a settlement. -- So for example, 0.1 means at most 1 of these buildings in a 10-building settlement and 2 in a 20-building settlement. replace_nodes_optional = true, -- If true, default:cobble will be replaced with a random wall material initialize_node = initialize_node, -- allows additional post-creation actions to be executed on schematic nodes once they're constructed } local kingsmarket_schematic = { name = "kingsmarket", schematic = dofile(schem_path.."medieval_kingsmarket.lua"), buffer = 1, max_num = 0.1, replace_nodes_optional = true, initialize_node = initialize_node, } -- list of schematics local schematic_table = { { name = "well", schematic = dofile(schem_path.."medieval_well.lua"), buffer = 2, max_num = 0.045, height_adjust = -2, -- adjusts the y axis of where the schematic is built, to allow for "basement" stuff }, { name = "hut", schematic = dofile(schem_path.."medieval_hut.lua"), buffer = 1, max_num = 0.9, replace_nodes_optional = true, initialize_node = initialize_node, }, { name = "garden", schematic = dofile(schem_path.."medieval_garden.lua"), max_num = 0.1, initialize_node = initialize_node, }, { name = "lamp", schematic = dofile(schem_path.."medieval_lamp.lua"), buffer = 3, max_num = 0.05, }, { name = "tower", schematic = dofile(schem_path.."medieval_tower.lua"), buffer = 3, max_num = 0.055, }, { name = "church", schematic = dofile(schem_path.."medieval_church.lua"), buffer = 2, max_num = 0.075, }, { name = "blacksmith", schematic = dofile(schem_path.."medieval_blacksmith.lua"), buffer = 2, max_num = 0.050, }, kingsmarket_schematic, { name = "nightmarket", schematic = dofile(schem_path.."medieval_nightmarket.lua"), buffer = 1, max_num = 0.025, replace_nodes_optional = true, initialize_node = initialize_node, }, } local medieval_settlements = { -- this settlement will be placed on nodes with this surface material type. surface_materials = { "default:dirt", "default:dirt_with_grass", "default:dry_dirt_with_dry_grass", "default:dirt_with_snow", "default:dirt_with_dry_grass", "default:dirt_with_coniferous_litter", "default:sand", "default:silver_sand", "default:snow_block", }, -- TODO: add a biome list. The tricky part here is, what if a biome list but not a surface materials list is provided? -- How to find the surface, and how to know what to replace surface material nodes with in the schematic? -- nodes in all schematics will be replaced with these nodes, or a randomly-selected node -- from a list of choices if a list is provided replacements = { ["default:junglewood"] = "settlements:junglewood", }, -- Affected by per-building replace_nodes flag replacements_optional = { ["default:cobble"] = { "default:junglewood", "default:pine_wood", "default:wood", "default:aspen_wood", "default:acacia_wood", "default:stonebrick", "default:cobble", "default:desert_stonebrick", "default:desert_cobble", "default:sandstone", }, }, -- This node will be replaced with the surface material of the location the building is placed on. replace_with_surface_material = "default:dirt_with_grass", -- Trees often interfere with surface detection. These nodes will be ignored when detecting surface level. ignore_surface_materials = { "default:tree", "default:jungletree", "default:pine_tree", "default:acacia_tree", "default:aspen_tree", "default:bush_stem", "default:bush_leaves", "default:acacia_bush_stem", "default:acacia_bush_leaves", "default:pine_bush_stem", "default:pine_bush_needles", "default:blueberry_bush_leaves_with_berries", "default:blueberry_bush_leaves", }, platform_shallow = "default:dirt", platform_deep = "default:stone", path_material = "default:gravel", schematics = schematic_table, -- Select one of these to form the center of town. If not defined, one will be picked from the regular schematic table central_schematics = { townhall_schematic, kingsmarket_schematic, }, building_count_min = 5, building_count_max = 25, altitude_min = 2, altitude_max = 300, generate_name = function(pos) if minetest.get_modpath("namegen") then return namegen.generate("settlement_towns") end return S("Town") end, generate_book = generate_book, } settlements.register_settlement("medieval", medieval_settlements) -- register block for npc spawn local function deep_copy(table_in) local table_out = {} for index, value in pairs(table_in) do if type(value) == "table" then table_out[index] = deep_copy(value) else table_out[index] = value end end return table_out end minetest.register_alias("settlements:junglewood", "settlements_medieval:junglewood") local junglewood_def = deep_copy(minetest.registered_nodes["default:junglewood"]) minetest.register_node("settlements_medieval:junglewood", junglewood_def) -- register inhabitants if minetest.get_modpath("mobs_npc") ~= nil then mobs:register_spawn("mobs_npc:npc", --name {"settlements_medieval:junglewood"}, --nodes 20, --max_light 0, --min_light 20, --chance 2, --active_object_count 31000, --max_height nil) --day_toggle mobs:register_spawn("mobs_npc:trader", --name {"settlements_medieval:junglewood"}, --nodes 20, --max_light 0, --min_light 20, --chance 2, --active_object_count 31000, --max_height nil)--day_toggle end
local LibFader = Wheel:Set("LibFader", 52) if (not LibFader) then return end local LibClientBuild = Wheel("LibClientBuild") assert(LibClientBuild, "LibFader requires LibClientBuild to be loaded.") local LibFrame = Wheel("LibFrame") assert(LibFrame, "LibFader requires LibFrame to be loaded.") local LibEvent = Wheel("LibEvent") assert(LibEvent, "LibFader requires LibEvent to be loaded.") local LibMessage = Wheel("LibMessage") assert(LibMessage, "LibFader requires LibMessage to be loaded.") local LibModule = Wheel("LibModule") assert(LibModule, "LibFader requires LibModule to be loaded.") local LibAura = Wheel("LibAura") assert(LibAura, "LibFader requires LibAura to be loaded.") LibFrame:Embed(LibFader) LibEvent:Embed(LibFader) LibMessage:Embed(LibFader) LibAura:Embed(LibFader) -- Lua API local assert = assert local debugstack = debugstack local error = error local ipairs = ipairs local pairs = pairs local select = select local setmetatable = setmetatable local string_format = string.format local string_join = string.join local string_match = string.match local table_concat = table.concat local table_insert = table.insert local type = type -- WoW API local CursorHasItem = CursorHasItem local CursorHasSpell = CursorHasSpell local GetCursorInfo = GetCursorInfo local InCombatLockdown = InCombatLockdown local IsInGroup = IsInGroup local IsInInstance = IsInInstance local RegisterAttributeDriver = RegisterAttributeDriver local SpellFlyout = SpellFlyout local UnitExists = UnitExists local UnitHealth = UnitHealth local UnitHealthMax = UnitHealthMax local UnitPower = UnitPower local UnitPowerMax = UnitPowerMax local UnitPowerType = UnitPowerType local UnregisterAttributeDriver = UnregisterAttributeDriver -- Constants for client version local IsClassic = LibClientBuild:IsClassic() local IsTBC = LibClientBuild:IsTBC() local IsRetail = LibClientBuild:IsRetail() -- Sourced from FrameXML/BuffFrame.lua local DEBUFF_MAX_DISPLAY = DEBUFF_MAX_DISPLAY -- Sourced from BlizzardInterfaceResources/Resources/EnumerationTables.lua local POWER_TYPE_MANA = Enum.PowerType.Mana -- Player Constants local _,playerClass = UnitClass("player") local playerLevel = UnitLevel("player") -- Library registries LibFader.embeds = LibFader.embeds or {} LibFader.objects = LibFader.objects or {} -- all currently registered objects LibFader.defaultAlphas = LibFader.defaultAlphas or {} -- maximum opacity for registered objects LibFader.data = LibFader.data or {} -- various global data LibFader.frame = LibFader.frame or LibFader:CreateFrame("Frame", nil, "UICenter") LibFader.frame._owner = LibFader LibFader.FORCED = nil -- we want this disabled from the start -- Speed! local Data = LibFader.data local Objects = LibFader.objects -- These are debuffs which are ignored, -- allowing the interface to fade out even though they are present. local safeDebuffs if (IsClassic or IsTBC) then safeDebuffs = { -- deserters [ 26013] = true, -- PvP Deserter [ 71041] = true, -- Dungeon Deserter [144075] = true, -- Dungeon Deserter [ 99413] = true, -- Deserter (no idea what type) -- heal cooldowns [ 11196] = true, -- Recently Bandaged [ 6788] = true, -- Weakened Soul -- burst cooldowns [ 57723] = true, -- Exhaustion from Heroism [ 95809] = true, -- Insanity from Ancient Hysteria [ 57724] = true, -- Sated from Bloodlust [ 80354] = true, -- Temporal Displacement from Time Warp -- Resources [ 36032] = true, -- Arcane Charges -- Seasonal [ 26680] = true, -- Adored "You have received a gift of adoration!" [ 42146] = true, -- Brewfest Racing Ram Aura [ 26898] = true, -- Heartbroken "You have been rejected and can no longer give Love Tokens!" [ 71909] = true, -- Heartbroken "Suffering from a broken heart." [ 43052] = true, -- Ram Fatigue "Your racing ram is fatigued." [ 69438] = true, -- Sample Satisfaction (some love crap) [ 24755] = true -- Tricked or Treated (Hallow's End) } elseif (IsRetail) then safeDebuffs = { -- deserters [ 26013] = true, -- PvP Deserter [ 71041] = true, -- Dungeon Deserter [144075] = true, -- Dungeon Deserter [ 99413] = true, -- Deserter (no idea what type) [158263] = true, -- Craven "You left an Arena without entering combat and must wait before entering another one." -- added 6.0.1 [194958] = true, -- Ashran Deserter [178394] = true, -- Honorless Target -- heal cooldowns [178857] = true, -- Contender (Gladiator's Sanctum buff) [ 11196] = true, -- Recently Bandaged [ 6788] = true, -- Weakened Soul -- burst cooldowns [ 57723] = true, -- Exhaustion from Heroism [264689] = true, -- Fatigued (cannot benefit from Primal Rage or similar) -- added 8.0.1 (?) [ 95809] = true, -- Insanity from Ancient Hysteria [ 57724] = true, -- Sated from Bloodlust [ 80354] = true, -- Temporal Displacement from Time Warp -- Resources [ 36032] = true, -- Arcane Charges -- Seasonal [ 26680] = true, -- Adored "You have received a gift of adoration!" [ 42146] = true, -- Brewfest Racing Ram Aura [ 26898] = true, -- Heartbroken "You have been rejected and can no longer give Love Tokens!" [ 71909] = true, -- Heartbroken "Suffering from a broken heart." [ 43052] = true, -- Ram Fatigue "Your racing ram is fatigued." [ 69438] = true, -- Sample Satisfaction (some love crap) -- WoD weird debuffs [174958] = true, -- Acid Trail "Riding on the slippery back of a Goren!" -- added 6.0.1 [160510] = true, -- Encroaching Darkness "Something is watching you..." -- some zone in WoD [156154] = true, -- Might of Ango'rosh -- WoD, Talador zone buff -- WoD fish debuffs [174524] = true, -- Awesomefish [174528] = true, -- Grieferfish -- WoD Follower deaths [173660] = true, -- Aeda Brightdawn [173657] = true, -- Defender Illona [173658] = true, -- Delvar Ironfist [173976] = true, -- Leorajh [173659] = true, -- Talonpriest Ishaal [173649] = true, -- Tormmok [173661] = true, -- Vivianne -- BfA [271571] = true, -- Ready! (Shell Game World Quests) -- Shadowlands [320227] = true, -- Depleted Shell (Conduit) [304510] = true, -- Endmire (Revendreth Area Debuff) [329492] = true, -- Slumberwood Band (Item Effect) [304511] = true, -- Weakened Soul (Revendreth Area Debuff, comes along with Endmire) [340556] = true, -- Well-Honed Instincts (Conduit) } end -- These are buffs that will keep the interface visible while active. -- This table accepts both spellID and spellName as keys. local unsafeBuffs = { [(GetSpellInfo(430))] = true, -- Drink [(GetSpellInfo(433))] = true -- Food } -- Syntax check local check = function(value, num, ...) assert(type(num) == "number", ("Bad argument #%.0f to '%s': %s expected, got %s"):format(2, "Check", "number", type(num))) for i = 1,select("#", ...) do if type(value) == select(i, ...) then return end end local types = string_join(", ", ...) local name = string_match(debugstack(2, 2, 0), ": in function [`<](.-)['>]") error(string_format("Bad argument #%.0f to '%s': %s expected, got %s", num, name, types, type(value)), 3) end local InitiateDelay = function(self, elapsed) return self._owner:InitiateDelay(elapsed) end local OnUpdate = function(self, elapsed) return self._owner:OnUpdate(elapsed) end local SetToDefaultAlpha = function(object) object:SetAlpha(Objects[object]) end local SetToZeroAlpha = function(object) object:SetAlpha(0) end local SetToProgressAlpha = function(object, progress) object:SetAlpha(Objects[object] * progress) end -- Return the current fader state, if any LibFader.GetCurrentFaderState = function(self) return LibFader.achievedState end -- Register an object with a fade manager LibFader.RegisterObjectFade = function(self, object) -- Don't re-register existing objects, -- as that will overwrite the default alpha value -- which in turn can lead to max alphas of zero. if Objects[object] then return end Objects[object] = object:GetAlpha() end -- Unregister an object from a fade manager, and hard reset its alpha LibFader.UnregisterObjectFade = function(self, object) if (not Objects[object]) then return end -- Retrieve original alpha local alpha = Objects[object] -- Remove the object from the manager Objects[object] = nil -- Restore the original alpha object:SetAlpha(alpha) end -- Force all faded objects visible LibFader.SetObjectFadeOverride = function(self, force) if (force) then LibFader.FORCED = true else LibFader.FORCED = nil end end -- Prevent objects from fading out in instances LibFader.DisableInstanceFading = function(self, fade) if (fade) then Data.disableInstanceFade = true else Data.disableInstanceFade = false end end -- Prevent objects from fading out while grouped LibFader.DisableGroupFading = function(self, fade) if (fade) then Data.disableGroupFade = true else Data.disableGroupFade = false end end -- Set the default alpha of an opaque object LibFader.SetObjectAlpha = function(self, object, alpha) check(alpha, 2, "number") if (not Objects[object]) then return end Objects[object] = alpha end LibFader.CheckMouse = function(self) if (SpellFlyout and SpellFlyout:IsVisible()) then Data.mouseOver = true return true end for object in pairs(Objects) do if (object and not object.ignoreMouse) then if (object.GetExplorerHitRects) then local top, bottom, left, right = object:GetExplorerHitRects() if (object:IsMouseOver(top, bottom, left, right) and object:IsVisible()) then Data.mouseOver = true return true end else if (object:IsMouseOver() and object:IsVisible()) then Data.mouseOver = true return true end end end end Data.mouseOver = nil end LibFader.CheckCursor = function(self) if (CursorHasSpell() or CursorHasItem()) then Data.busyCursor = true return end -- other values: money, merchant local cursor = GetCursorInfo() if (cursor == "petaction") or (cursor == "spell") or (cursor == "macro") or (cursor == "mount") or (cursor == "item") then Data.busyCursor = true return end Data.busyCursor = nil end LibFader.CheckAuras = function(self) for i = 1, BUFF_MAX_DISPLAY do local name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll, timeMod, value1, value2, value3 = LibFader:GetUnitBuff("player", i) -- No name means no more debuffs matching the filter if (not name) then break end -- Set the flag and return if a filtered buff is encountered if (unsafeBuffs[spellId]) or (unsafeBuffs[name]) then Data.badAura = true return end end for i = 1, DEBUFF_MAX_DISPLAY do local name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll, timeMod, value1, value2, value3 = LibFader:GetUnitDebuff("player", i) -- No name means no more debuffs matching the filter if (not name) then break end -- Set the flag and return if a non-filtered debuff is encountered if (not safeDebuffs[spellId]) then Data.badAura = true return end end Data.badAura = nil end LibFader.CheckHealth = function(self) local min = UnitHealth("player") or 0 local max = UnitHealthMax("player") or 0 if (max > 0) and (min/max < .9) then Data.lowHealth = true return end Data.lowHealth = nil end LibFader.CheckPower = function(self) local powerID, powerType = UnitPowerType("player") if (powerType == "MANA") then local min = UnitPower("player") or 0 local max = UnitPowerMax("player") or 0 if (max > 0) and (min/max < .75) then Data.lowPower = true return end elseif (powerType == "ENERGY" or powerType == "FOCUS") then local min = UnitPower("player") or 0 local max = UnitPowerMax("player") or 0 if (max > 0) and (min/max < .5) then Data.lowPower = true return end if (playerClass == "DRUID") then min = UnitPower("player", POWER_TYPE_MANA) or 0 max = UnitPowerMax("player", POWER_TYPE_MANA) or 0 if (max > 0) and (min/max < .5) then Data.lowPower = true return end end end Data.lowPower = nil end LibFader.CheckVehicle = function(self) --if (UnitInVehicle("player") or HasVehicleActionBar()) then if (HasVehicleActionBar()) then Data.inVehicle = true return end Data.inVehicle = nil end LibFader.CheckOverride = function(self) if (HasOverrideActionBar() or HasTempShapeshiftActionBar()) then Data.hasOverride = true return end Data.hasOverride = nil end LibFader.CheckPossess = function(self) if (IsPossessBarVisible()) then Data.hasPossess = true return end Data.hasPossess = nil end LibFader.CheckTarget = function(self) if UnitExists("target") then Data.hasTarget = true return end Data.hasTarget = nil end LibFader.CheckFocus = function(self) if UnitExists("focus") then Data.hasFocus = true return end Data.hasFocus = nil end LibFader.CheckGroup = function(self) if IsInGroup() then Data.inGroup = true return end Data.inGroup = nil end LibFader.CheckInstance = function(self) if IsInInstance() then Data.inInstance = true return end Data.inInstance = nil end LibFader.OnEvent = function(self, event, ...) if (event == "PLAYER_ENTERING_WORLD") then local isInitialLogin, isReloadingUi = ... Data.inCombat = InCombatLockdown() self:CheckInstance() self:CheckGroup() self:CheckTarget() if (IsRetail or IsTBC) then self:CheckFocus() end if (IsRetail) then self:CheckVehicle() self:CheckOverride() self:CheckPossess() end self:CheckHealth() self:CheckPower() self:CheckAuras() self:CheckCursor() self:ForAll(SetToDefaultAlpha) self.FORCED = nil self.elapsed = 0 -- Attempt to only reset fader state at startup and manual reloads. if (isInitialLogin) or (isReloadingUi) then self.frame:SetScript("OnUpdate", InitiateDelay) else self:ValidateTimerData() self.frame:SetScript("OnUpdate", OnUpdate) end elseif (event == "PLAYER_LEAVING_WORLD") then -- Only needed this when we added the initial delay on startup/reloads -- Now it's redundant. -- If we could check if this was leaving and instance or reloading, -- we could do something here. But we can't. So we won't. --local oldState = self.achievedState --self.achievedState = nil --if (oldState) then -- LibModule:AddDebugMessageFormatted(string_format("FaderState lost: '%s'", oldState)) -- self:SendMessage("GP_FADER_STATE_LOST", oldState) --end elseif (event == "PLAYER_LEVEL_UP") then local level = ... if (level and (level ~= playerLevel)) then playerLevel = level else local level = UnitLevel("player") if (not playerLevel) or (playerLevel < level) then playerLevel = level end end elseif (event == "PLAYER_REGEN_DISABLED") then Data.inCombat = true elseif (event == "PLAYER_REGEN_ENABLED") then Data.inCombat = false elseif (event == "PLAYER_TARGET_CHANGED") then self:CheckTarget() elseif (event == "PLAYER_FOCUS_CHANGED") then self:CheckFocus() elseif (event == "GROUP_ROSTER_UPDATE") then self:CheckGroup() elseif (event == "UPDATE_POSSESS_BAR") then self:CheckPossess() elseif (event == "UPDATE_OVERRIDE_ACTIONBAR") then self:CheckOverride() elseif (event == "UNIT_ENTERING_VEHICLE") or (event == "UNIT_ENTERED_VEHICLE") or (event == "UNIT_EXITING_VEHICLE") or (event == "UNIT_EXITED_VEHICLE") or (event == "UPDATE_VEHICLE_ACTIONBAR") then self:CheckVehicle() elseif (event == "UNIT_POWER_FREQUENT") or (event == "UNIT_DISPLAYPOWER") then self:CheckPower() elseif (event == "UNIT_HEALTH_FREQUENT") or (event == "UNIT_HEALTH") then self:CheckHealth() elseif (event == "UNIT_AURA") then self:CheckAuras() elseif (event == "ZONE_CHANGED_NEW_AREA") then self:CheckInstance() end end LibFader.ClearTimerData = function(self) self.elapsed = 0 self.totalElapsed = 0 self.totalElapsedIn = 0 self.totalElapsedOut = 0 self.totalDurationIn = self.totalDurationInOverride or .15 self.totalDurationOut = self.totalDurationOutOverride or .75 self.totalDurationHold = self.totalDurationHoldOverride or 0 self.totalDurationHoldCounter = 0 self.currentPosition = 1 self.achievedState = "peril" end LibFader.ValidateTimerData = function(self) self.elapsed = 0 self.totalElapsed = 0 self.totalElapsedIn = 0 self.totalElapsedOut = 0 self.totalDurationIn = self.totalDurationInOverride or .15 self.totalDurationOut = self.totalDurationOutOverride or .75 self.totalDurationHold = self.totalDurationHoldOverride or 0 self.totalDurationHoldCounter = 0 self.currentPosition = self.currentPosition or 1 self.achievedState = self.achievedState or "peril" end LibFader.SetObjectFadeDurationIn = function(self, seconds) check(seconds, 1, "number") LibFader.totalDurationIn = seconds LibFader.totalDurationInOverride = seconds end LibFader.SetObjectFadeDurationOut = function(self, seconds) check(seconds, 1, "number") LibFader.totalDurationOut = seconds LibFader.totalDurationOutOverride = seconds end LibFader.SetObjectFadeHold = function(self, seconds) check(seconds, 1, "number") LibFader.totalDurationHold = seconds LibFader.totalDurationHoldOverride = seconds end LibFader.InitiateDelay = function(self, elapsed) self.elapsed = self.elapsed + elapsed -- Enforce a delay at the start if (self.elapsed < 15) then return end -- Clearout everything self:ClearTimerData() -- Debug output LibModule:AddDebugMessageFormatted(string_format("FaderState achieved: '%s'", self.achievedState)) -- Notify the environment self:SendMessage("GP_FADER_STATE_ACHIEVED", self.achievedState) -- Validate values and return to standard updates self:ValidateTimerData() self.frame:SetScript("OnUpdate", OnUpdate) end LibFader.OnUpdate = function(self, elapsed) self.elapsed = self.elapsed + elapsed -- Throttle any and all updates if (self.elapsed < 1/60) then return end local oldState = self.achievedState if self.FORCED or Data.inCombat or Data.hasTarget --or Data.hasFocus or (Data.inGroup and Data.disableGroupFade) or Data.hasOverride or Data.hasPossess or Data.inVehicle or (Data.inInstance and Data.disableInstanceFade) or Data.lowHealth or Data.lowPower or Data.busyCursor or Data.badAura or self:CheckMouse() then if (self.currentPosition == 1) and (self.achievedState == "peril") then self.elapsed = 0 return end local progress = self.elapsed / self.totalDurationIn if ((self.currentPosition + progress) < 1) then self.currentPosition = self.currentPosition + progress self.achievedState = nil self:ForAll(SetToProgressAlpha, self.currentPosition) if (oldState) then LibModule:AddDebugMessageFormatted(string_format("FaderState lost: '%s'", oldState)) self:SendMessage("GP_FADER_STATE_LOST", oldState) end else self.currentPosition = 1 self.achievedState = "peril" self.totalDurationHoldCounter = self.totalDurationHold self:ForAll(SetToDefaultAlpha) if (oldState ~= self.achievedState) then LibModule:AddDebugMessageFormatted(string_format("FaderState achieved: '%s'", self.achievedState)) self:SendMessage("GP_FADER_STATE_ACHIEVED", self.achievedState) end end else if (self.currentPosition == 1) and (self.achievedState == "peril") and (self.totalDurationHoldCounter > 0) then if ((self.totalDurationHoldCounter - self.elapsed) > 0) then self.totalDurationHoldCounter = self.totalDurationHoldCounter - self.elapsed self.elapsed = 0 return else self.totalDurationHoldCounter = 0 end end local progress = self.elapsed / self.totalDurationOut if ((self.currentPosition - progress) > 0) then self.currentPosition = self.currentPosition - progress self.achievedState = nil self:ForAll(SetToProgressAlpha, self.currentPosition) if (oldState) then LibModule:AddDebugMessageFormatted(string_format("FaderState lost: '%s'", oldState)) self:SendMessage("GP_FADER_STATE_LOST", oldState) end else self.currentPosition = 0 self.achievedState = "safe" self:ForAll(SetToZeroAlpha) if (oldState ~= self.achievedState) then LibModule:AddDebugMessageFormatted(string_format("FaderState achieved: '%s'", self.achievedState)) self:SendMessage("GP_FADER_STATE_ACHIEVED", self.achievedState) end end end self.elapsed = 0 end LibFader.ForAll = function(self, method, ...) for object in pairs(Objects) do if (type(method) == "string") then object[method](object, ...) elseif (type(method) == "function") then method(object, ...) end end end local embedMethods = { SetObjectFadeHold = true, SetObjectFadeDurationIn = true, SetObjectFadeDurationOut = true, SetObjectFadeOverride = true, RegisterObjectFade = true, UnregisterObjectFade = true, DisableInstanceFading = true, GetCurrentFaderState = true } LibFader.Embed = function(self, target) for method in pairs(embedMethods) do target[method] = self[method] end self.embeds[target] = true return target end -- Upgrade existing embeds, if any for target in pairs(LibFader.embeds) do LibFader:Embed(target) end LibFader:RegisterEvent("ZONE_CHANGED_NEW_AREA", "OnEvent") LibFader:RegisterEvent("PLAYER_ENTERING_WORLD", "OnEvent") LibFader:RegisterEvent("PLAYER_LEAVING_WORLD", "OnEvent") LibFader:RegisterEvent("PLAYER_LEVEL_UP", "OnEvent") LibFader:RegisterEvent("PLAYER_REGEN_DISABLED", "OnEvent") LibFader:RegisterEvent("PLAYER_REGEN_ENABLED", "OnEvent") LibFader:RegisterEvent("PLAYER_TARGET_CHANGED", "OnEvent") LibFader:RegisterEvent("GROUP_ROSTER_UPDATE", "OnEvent") LibFader:RegisterUnitEvent("UNIT_HEALTH", "OnEvent", "player") LibFader:RegisterUnitEvent("UNIT_POWER_FREQUENT", "OnEvent", "player") LibFader:RegisterUnitEvent("UNIT_DISPLAYPOWER", "OnEvent", "player") LibFader:RegisterUnitEvent("UNIT_AURA", "OnEvent", "player", "vehicle") if (IsRetail) then LibFader:RegisterEvent("PLAYER_FOCUS_CHANGED", "OnEvent") LibFader:RegisterEvent("UPDATE_OVERRIDE_ACTIONBAR", "OnEvent") LibFader:RegisterEvent("UPDATE_POSSESS_BAR", "OnEvent") LibFader:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR", "OnEvent", "player") LibFader:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", "OnEvent", "player") LibFader:RegisterUnitEvent("UNIT_ENTERING_VEHICLE", "OnEvent", "player") LibFader:RegisterUnitEvent("UNIT_EXITED_VEHICLE", "OnEvent", "player") LibFader:RegisterUnitEvent("UNIT_EXITING_VEHICLE", "OnEvent", "player") end
local M = {} -- (arch) -- pacman -S shfmt shellcheck -- (mac) -- brew install shfmt -- (npm) -- npm i -g markdownlint-cli -- (rust) -- cargo install stylua function M.setup() local nls = require('null-ls') nls.config({ debug = true, debounce = 150, save_after_format = false, sources = { -- formatters -- nls.builtins.formatting.prettierd, nls.builtins.formatting.stylua.with({ extra_args = { '--config-path', vim.fn.expand('~/.config/nvim/.stylua'), '-', }, }), -- nls.builtins.formatting.eslint_d, nls.builtins.formatting.shfmt.with({ extra_args = { '-i', '2', '-ci' }, }), nls.builtins.formatting.sqlformat.with({ extra_args = { '-r' }, }), -- nls.builtins.formatting.phpcsfixer.with({ -- command = "php-cs-fixer", -- }), -- diagnostics nls.builtins.diagnostics.shellcheck.with({ condition = function() local filename_exclude = { '.*%.env$', } local full_name = vim.api.nvim_buf_get_name(0) for _, pattern in ipairs(filename_exclude) do if string.match(full_name, pattern) then return false end end return true end, }), nls.builtins.diagnostics.markdownlint, -- nls.builtins.diagnostics.selene, -- code_actions nls.builtins.code_actions.gitsigns, }, }) end function M.has_formatter(ft) local config = require('null-ls.config').get() local formatters = config._generators['NULL_LS_FORMATTING'] for _, f in ipairs(formatters) do if vim.tbl_contains(f.filetypes, ft) then return true end end end return M
function menu_init() menu_time = 0 GAME_STATES[STATE][2] = false selected = 1 transitioning = false end function menu_update() menu_time += FSPEED local ch = 0 if(btnp(2)) ch -= 1 if(btnp(3)) ch += 1 if(ch != 0) then menu_time = 0 selected = clamp(selected + ch, 1, #GAME_STATES-1) end if(btnp(4)) then if(#GAME_STATES[selected+1] == 5) then STATE = selected + 1 transitioning = true _update() end end end function menu_draw() cls() circ(2,2,2,kGREEN) circ(2,125,2,kGREEN) circ(125,2,2,kGREEN) circ(125,125,2,kGREEN) line(5, 128-5, 128-5, 128-5, kGREEN) line(5, 5, 128-5, 5, kGREEN) line(5, 5, 5, 128-5, kGREEN) line(128-5, 5, 128-5, 128-5, kGREEN) print("neutrino olympics", 28, 16, kSLATE) line(30, 22, 92, 22, kSLATE) for I = 2, #GAME_STATES do local menu_it = (I-1) print(menu_it..": "..GAME_STATES[I][1], 24, 24 + 8*menu_it, (menu_it == selected) and (menu_time < 1/2) and kWHITE or kSLATE) end menu_time = menu_time % 1 print("\131/\148 : select, \142: choose",8,116,kWHITE) end GAME_STATES = { {"MENU", true, menu_init, menu_update, menu_draw}, {"linacCEL"}, {"synch", true, synch_init, synch_update, synch_draw}, {"focus", }, {"decay", true, decay_init, decay_update, decay_draw }, {"interact"}, {"oscillate", }, {"zoo", true, zoo_init, zoo_update, zoo_draw}, } function _init() STATE = 1 end function _update() if (GAME_STATES[STATE][2]) GAME_STATES[STATE][3]() GAME_STATES[STATE][4](transitioning) transitioning = false end function _draw() GAME_STATES[STATE][5]() show_vmachine_stats(10, 0, kWHITE) end
module("TaskEntity", package.seeall) setmetatable(TaskEntity, {__index=XEntity}) function new(id) local entity = { } setmetatable(entity, {__index=TaskEntity}) entity:Init(id) return entity end function Init(self, id) XEntity.Init(self, id) self.tasks = {} self.current = self:Create(resmng.TASK_DEMO) end function Create(self, id) local task = self:Query(id) if task then ELOG("Can't add task id(%s)", tostring(id)) else task = TaskItem.new(id) table.insert(self.tasks, task) end return task end function AddTask(self, id) local task = self:Query(id) if task then return task end return self:Create(id) end function Query(self, id) for idx, task in ipairs(self.tasks) do if task:ID() == id then return task end end end function GetCurrent(self) return self.current end function Remove(self, id) for idx, task in ipairs(self.tasks) do if task:ID() == id then table.remove(self.tasks, idx) break end end end function Reset(self) self.tasks = {} self.current = nil end
object_tangible_food_generic_dessert_smugglers_delight = object_tangible_food_generic_shared_dessert_smugglers_delight:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dessert_smugglers_delight, "object/tangible/food/generic/dessert_smugglers_delight.iff")
local debug = false --@debug@ debug = true --@end-debug@ local L = LibStub("AceLocale-3.0"):NewLocale("DrDamage", "enUS", true, debug) --@localization(locale="enUS", format="lua_additive_table", same-key-is-true=true)@
local comp=require("component") local thread=require("thread") local share={comp:{}} -- DEBUG: 0 INFO: 1 WARN 2 ERROR 3 function log(...) local a={...} local t=nil local m="" for i,v in ipairs(a) do if i==0 then t=v elseif i==1 then m=m..v else m=m.." "..v end end -- TODO: add type print(m) end function setup() if not comp.isAvailable("internet") then log(2,"Internet component not available.") else share.comp.inet=comp.internet if not share.comp.inet.isHttpEnabled() then log(2,"This server didn't allow http access.") share.comp.inet=nil end end end function fileExists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end function main() if not fileExists("config.json") then end share.tListener=thread.create(tListener) end function tListener() log(1, "") end setup() main()
-- FUNCTIONAL local Q = require 'Q' require 'Q/UTILS/lua/strict' local eigen = require 'Q/OPERATORS/PCA/lua/eigen' local tests = {} tests.t1 = function() local stand_alone = true local x1 = Q.mk_col({3, 2, 4}, 'F8') local x2 = Q.mk_col({2, 0, 2}, 'F8') local x3 = Q.mk_col({4, 2, 3}, 'F8') local X = {x1, x2, x3} local eigen_info = eigen(X, stand_alone) assert(type(eigen_info) == "table") print("Completed eigen") Q.print_csv(eigen_info["eigenvalues"]) Q.print_csv(eigen_info.eigenvectors) print("SUCCESS for t1") end tests.t2 = function() local stand_alone = false local x1 = Q.mk_col({3, 2, 4}, 'F8') local x2 = Q.mk_col({2, 0, 2}, 'F8') local x3 = Q.mk_col({4, 2, 3}, 'F8') local X = {x1, x2, x3} local eigen_info = eigen(X, stand_alone) assert(type(eigen_info) == "table") print("Completed eigen") Q.print_csv(eigen_info["eigenvalues"]) Q.print_csv(eigen_info.eigenvectors) print("SUCCESS for t2") end return tests
return function() local Aurora = require(script.Parent) describe("Server Aurora", function() it("Should return the same agent for any given object", function() local agent1 = Aurora.GetAgent(workspace) local agent2 = Aurora.GetAgent(workspace) expect(agent1).to.equal(agent2) end) itSKIP("Should not prevent garbage collection", function() end) it("Should not return destroyed agents", function() local agent = Aurora.GetAgent(workspace) agent:Destroy() expect(Aurora.GetAgent(workspace).Destroyed).to.never.equal(true) end) end) end
local shell = require("shellex.shell") local fs = require("shellex.filesystem") local text = require("shellex.text") local USAGE = [===[Usage: find [path] [--type=[dfs]] [--[i]name=EXPR] --path if not specified, path is assumed to be current working directory --type returns results of a given type, d:directory, f:file, and s:symlinks --name specify the file name pattern. Use quote to include *. iname is case insensitive --help display this help and exit]===] local args, options = shell.parse(...) if (not args or not options) or options.help then print(USAGE) if not options.help then return 1 else return -- nil return, meaning no error end end if #args > 1 then io.stderr:write(USAGE..'\n') return 1 end local path = #args == 1 and args[1] or "." local bDirs = true local bFiles = true local bSyms = true local fileNamePattern = "" local bCaseSensitive = true if options.iname and options.name then io.stderr:write("find cannot define both iname and name\n") return 1 end if options.type then bDirs = false bFiles = false bSyms = false if options.type == "f" then bFiles = true elseif options.type == "d" then bDirs = true elseif options.type == "s" then bSyms = true else io.stderr:write(string.format("find: Unknown argument to type: %s\n", options.type)) io.stderr:write(USAGE..'\n') return 1 end end if options.iname or options.name then bCaseSensitive = options.iname ~= nil fileNamePattern = options.iname or options.name if type(fileNamePattern) ~= "string" then io.stderr:write('find: missing argument to `name\'\n') return 1 end if not bCaseSensitive then fileNamePattern = fileNamePattern:lower() end -- prefix any * with . for gnu find glob matching fileNamePattern = text.escapeMagic(fileNamePattern) fileNamePattern = fileNamePattern:gsub("%%%*", ".*") end local function isValidType(spath) if not fs.exists(spath) then return false end if fileNamePattern:len() > 0 then local fileName = spath:gsub('.*/','') if fileName:len() == 0 then return false end local caseFileName = fileName if not bCaseSensitive then caseFileName = caseFileName:lower() end local s, e = caseFileName:find(fileNamePattern) if not s or not e then return false end if s ~= 1 or e ~= caseFileName:len() then return false end end if fs.isDirectory(spath) then return bDirs elseif fs.isLink(spath) then return bSyms else return bFiles end end local function visit(rpath) local spath = shell.resolve(rpath) if isValidType(spath) then local result = rpath:gsub('/+$','') print(result) end if fs.isDirectory(spath) then local list_result = fs.list(spath) for list_item in list_result do visit(rpath:gsub('/+$', '') .. '/' .. list_item) end end end visit(path)
-- Test if strings truncated before the last character are correctly reported -- as truncated data. -- Bug+fix reported by Jorge "xopxe" Visca on 2013-12-07, fixed in 40:1918f698336c local b = require 'bencode' local total,fail = 0,0 local broken = { "3:a", -- this never worked to begin with. (and it shouldn't) "3:ab" -- this wasn't detected properly prior to Dec 2013 } for _,v in ipairs(broken) do total = total + 1 if b.decode(v) ~= nil then fail = fail + 1 print (v, "FAIL") else print (v, "OK") end end return fail,total
-- Generated by LairTool endor_boar_wolf_lair_neutral_small = Lair:new { mobiles = {{"boar_wolf",1}}, spawnLimit = 15, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_thicket_small_evil_fire_green.iff"}, buildingsEasy = {"object/tangible/lair/base/poi_all_lair_thicket_small_evil_fire_green.iff"}, buildingsMedium = {"object/tangible/lair/base/poi_all_lair_thicket_small_evil_fire_green.iff"}, buildingsHard = {"object/tangible/lair/base/poi_all_lair_thicket_small_evil_fire_green.iff"}, buildingsVeryHard = {"object/tangible/lair/base/poi_all_lair_thicket_small_evil_fire_green.iff"}, } addLairTemplate("endor_boar_wolf_lair_neutral_small", endor_boar_wolf_lair_neutral_small)
local Event = require('__stdlib__/stdlib/event/event') local ErmConfig = require('__enemyracemanager__/lib/global_config') local RaceSettingHelper = require('__enemyracemanager__/lib/helper/race_settings_helper') local ErmDebugHelper = require('__enemyracemanager__/lib/debug_helper') local modify_race_setting = function() local race_settings = remote.call('enemy_race_manager', 'get_race', MOD_NAME) if game.active_mods['Explosive_biters'] then ErmDebugHelper.print('Explosive_biters is active') RaceSettingHelper.add_structure_to_tier(race_settings, 1, 'explosive-biter-spawner') RaceSettingHelper.add_unit_to_tier(race_settings, 1, 'small-explosive-biter') RaceSettingHelper.add_unit_to_tier(race_settings, 1, 'small-explosive-spitter') RaceSettingHelper.add_unit_to_tier(race_settings, 1, 'medium-explosive-biter') RaceSettingHelper.add_unit_to_tier(race_settings, 1, 'medium-explosive-spitter') RaceSettingHelper.add_unit_to_tier(race_settings, 2, 'big-explosive-biter') RaceSettingHelper.add_unit_to_tier(race_settings, 2, 'big-explosive-spitter') RaceSettingHelper.add_unit_to_tier(race_settings, 3, 'behemoth-explosive-biter') RaceSettingHelper.add_unit_to_tier(race_settings, 3, 'behemoth-explosive-spitter') else ErmDebugHelper.print('Explosive_biters is inactive') RaceSettingHelper.remove_structure_from_tier(race_settings, 1, 'explosive-biter-spawner') RaceSettingHelper.remove_unit_from_tier(race_settings, 1, 'small-explosive-biter') RaceSettingHelper.remove_unit_from_tier(race_settings, 1, 'small-explosive-spitter') RaceSettingHelper.remove_unit_from_tier(race_settings, 1, 'medium-explosive-biter') RaceSettingHelper.remove_unit_from_tier(race_settings, 1, 'medium-explosive-spitter') RaceSettingHelper.remove_unit_from_tier(race_settings, 2, 'big-explosive-biter') RaceSettingHelper.remove_unit_from_tier(race_settings, 2, 'big-explosive-spitter') RaceSettingHelper.remove_unit_from_tier(race_settings, 3, 'behemoth-explosive-biter') RaceSettingHelper.remove_unit_from_tier(race_settings, 3, 'behemoth-explosive-spitter') end end --- --- Inject race settings into existing race --- Event.register(Event.generate_event_name(ErmConfig.RACE_SETTING_UPDATE), function(event) if (event.affected_race == MOD_NAME) then modify_race_setting() end end)
--[[ Humor API Awesome Humor API. The version of the OpenAPI document: 1.0 Contact: mail@humorapi.com Generated by: https://openapi-generator.tech ]] -- inline_response_200_8 class local inline_response_200_8 = {} local inline_response_200_8_mt = { __name = "inline_response_200_8"; __index = inline_response_200_8; } local function cast_inline_response_200_8(t) return setmetatable(t, inline_response_200_8_mt) end local function new_inline_response_200_8(message) return cast_inline_response_200_8({ ["message"] = message; }) end return { cast = cast_inline_response_200_8; new = new_inline_response_200_8; }
-- ----------------------------------------------------------------------------- -- -- private -- -- ----------------------------------------------------------------------------- ---@class ship_meta -- ----------------------------------------------------------------------------- -- -- meta -- -- ----------------------------------------------------------------------------- local M = {} ---@param meta ship_meta ---@param go gobject function M.on_start(meta, go) end ---@param meta ship_meta ---@param go gobject function M.on_update(meta, go) end ---@param go gobject ---@param type string ---@param event touchable_mouse_evt function M:on_event(go, type, event) if type == "touchable.mouse_evt" then the_debug:trace(string.format( "ship %q touched(%s %s) - %s", go.named and go.named.name or "---", event.type, event.button, go == event.target and "self" or "other")) end end return M
--- The Rednet API allows systems to communicate between each other without -- using redstone. It serves as a wrapper for the modem API, offering ease of -- functionality (particularly in regards to repeating signals) with some -- expense of fine control. -- -- In order to send and receive data, a modem (either wired, wireless, or ender) -- is required. The data reaches any possible destinations immediately after -- sending it, but is range limited. -- -- Rednet also allows you to use a "protocol" - simple string names indicating -- what messages are about. Receiving systems may filter messages according to -- their protocols, thereby automatically ignoring incoming messages which don't -- specify an identical string. It's also possible to @{rednet.lookup|lookup} -- which systems in the area use certain protocols, hence making it easier to -- determine where given messages should be sent in the first place. -- -- @module rednet local expect = dofile("rom/modules/main/cc/expect.lua").expect --- The channel used by the Rednet API to @{broadcast} messages. CHANNEL_BROADCAST = 65535 --- The channel used by the Rednet API to repeat messages. CHANNEL_REPEAT = 65533 local tReceivedMessages = {} local tReceivedMessageTimeouts = {} local tHostnames = {} --- Opens a modem with the given @{peripheral} name, allowing it to send and -- receive messages over rednet. -- -- This will open the modem on two channels: one which has the same -- @{os.getComputerID|ID} as the computer, and another on -- @{CHANNEL_BROADCAST|the broadcast channel}. -- -- @tparam string modem The name of the modem to open. -- @throws If there is no such modem with the given name function open(modem) expect(1, modem, "string") if peripheral.getType(modem) ~= "modem" then error("No such modem: " .. modem, 2) end peripheral.call(modem, "open", os.getComputerID()) peripheral.call(modem, "open", CHANNEL_BROADCAST) end --- Close a modem with the given @{peripheral} name, meaning it can no longer -- send and receive rednet messages. -- -- @tparam[opt] string modem The side the modem exists on. If not given, all -- open modems will be closed. -- @throws If there is no such modem with the given name function close(modem) expect(1, modem, "string", "nil") if modem then -- Close a specific modem if peripheral.getType(modem) ~= "modem" then error("No such modem: " .. modem, 2) end peripheral.call(modem, "close", os.getComputerID()) peripheral.call(modem, "close", CHANNEL_BROADCAST) else -- Close all modems for _, modem in ipairs(peripheral.getNames()) do if isOpen(modem) then close(modem) end end end end --- Determine if rednet is currently open. -- -- @tparam[opt] string modem Which modem to check. If not given, all connected -- modems will be checked. -- @treturn boolean If the given modem is open. function isOpen(modem) expect(1, modem, "string", "nil") if modem then -- Check if a specific modem is open if peripheral.getType(modem) == "modem" then return peripheral.call(modem, "isOpen", os.getComputerID()) and peripheral.call(modem, "isOpen", CHANNEL_BROADCAST) end else -- Check if any modem is open for _, modem in ipairs(peripheral.getNames()) do if isOpen(modem) then return true end end end return false end --- Allows a computer or turtle with an attached modem to send a message -- intended for a system with a specific ID. At least one such modem must first -- be @{rednet.open|opened} before sending is possible. -- -- Assuming the target was in range and also had a correctly opened modem, it -- may then use @{rednet.receive} to collect the message. -- -- @tparam number nRecipient The ID of the receiving computer. -- @param message The message to send. This should not contain coroutines or -- functions, as they will be converted to @{nil}. -- @tparam[opt] string sProtocol The "protocol" to send this message under. When -- using @{rednet.receive} one can filter to only receive messages sent under a -- particular protocol. -- @treturn boolean If this message was successfully sent (i.e. if rednet is -- currently @{rednet.open|open}). Note, this does not guarantee the message was -- actually _received_. -- @see rednet.receive function send(nRecipient, message, sProtocol) expect(1, nRecipient, "number") expect(3, sProtocol, "string", "nil") -- Generate a (probably) unique message ID -- We could do other things to guarantee uniqueness, but we really don't need to -- Store it to ensure we don't get our own messages back local nMessageID = math.random(1, 2147483647) tReceivedMessages[nMessageID] = true tReceivedMessageTimeouts[os.startTimer(30)] = nMessageID -- Create the message local nReplyChannel = os.getComputerID() local tMessage = { nMessageID = nMessageID, nRecipient = nRecipient, message = message, sProtocol = sProtocol, } local sent = false if nRecipient == os.getComputerID() then -- Loopback to ourselves os.queueEvent("rednet_message", nReplyChannel, message, sProtocol) sent = true else -- Send on all open modems, to the target and to repeaters for _, sModem in ipairs(peripheral.getNames()) do if isOpen(sModem) then peripheral.call(sModem, "transmit", nRecipient, nReplyChannel, tMessage) peripheral.call(sModem, "transmit", CHANNEL_REPEAT, nReplyChannel, tMessage) sent = true end end end return sent end --- Broadcasts a string message over the predefined @{CHANNEL_BROADCAST} -- channel. The message will be received by every device listening to rednet. -- -- @param message The message to send. This should not contain coroutines or -- functions, as they will be converted to @{nil}. -- @tparam[opt] string sProtocol The "protocol" to send this message under. When -- using @{rednet.receive} one can filter to only receive messages sent under a -- particular protocol. -- @see rednet.receive function broadcast(message, sProtocol) expect(2, sProtocol, "string", "nil") send(CHANNEL_BROADCAST, message, sProtocol) end --- Wait for a rednet message to be received, or until `nTimeout` seconds have -- elapsed. -- -- @tparam[opt] string sProtocolFilter The protocol the received message must be -- sent with. If specified, any messages not sent under this protocol will be -- discarded. -- @tparam[opt] number nTimeout The number of seconds to wait if no message is -- received. -- @treturn[1] number The computer which sent this message -- @return[1] The received message -- @treturn[1] string|nil The protocol this message was sent under. -- @treturn[2] nil If the timeout elapsed and no message was received. -- @see rednet.broadcast -- @see rednet.send function receive(sProtocolFilter, nTimeout) -- The parameters used to be ( nTimeout ), detect this case for backwards compatibility if type(sProtocolFilter) == "number" and nTimeout == nil then sProtocolFilter, nTimeout = nil, sProtocolFilter end expect(1, sProtocolFilter, "string", "nil") expect(2, nTimeout, "number", "nil") -- Start the timer local timer = nil local sFilter = nil if nTimeout then timer = os.startTimer(nTimeout) sFilter = nil else sFilter = "rednet_message" end -- Wait for events while true do local sEvent, p1, p2, p3 = os.pullEvent(sFilter) if sEvent == "rednet_message" then -- Return the first matching rednet_message local nSenderID, message, sProtocol = p1, p2, p3 if sProtocolFilter == nil or sProtocol == sProtocolFilter then return nSenderID, message, sProtocol end elseif sEvent == "timer" then -- Return nil if we timeout if p1 == timer then return nil end end end end --- Register the system as "hosting" the desired protocol under the specified -- name. If a rednet @{rednet.lookup|lookup} is performed for that protocol (and -- maybe name) on the same network, the registered system will automatically -- respond via a background process, hence providing the system performing the -- lookup with its ID number. -- -- Multiple computers may not register themselves on the same network as having -- the same names against the same protocols, and the title `localhost` is -- specifically reserved. They may, however, share names as long as their hosted -- protocols are different, or if they only join a given network after -- "registering" themselves before doing so (eg while offline or part of a -- different network). -- -- @tparam string sProtocol The protocol this computer provides. -- @tparam string sHostname The name this protocol exposes for the given protocol. -- @throws If trying to register a hostname which is reserved, or currently in use. -- @see rednet.unhost -- @see rednet.lookup function host(sProtocol, sHostname) expect(1, sProtocol, "string") expect(2, sHostname, "string") if sHostname == "localhost" then error("Reserved hostname", 2) end if tHostnames[sProtocol] ~= sHostname then if lookup(sProtocol, sHostname) ~= nil then error("Hostname in use", 2) end tHostnames[sProtocol] = sHostname end end --- Stop @{rednet.host|hosting} a specific protocol, meaning it will no longer -- respond to @{rednet.lookup} requests. -- -- @tparam string sProtocol The protocol to unregister your self from. function unhost(sProtocol) expect(1, sProtocol, "string") tHostnames[sProtocol] = nil end --- Search the local rednet network for systems @{rednet.host|hosting} the -- desired protocol and returns any computer IDs that respond as "registered" -- against it. -- -- If a hostname is specified, only one ID will be returned (assuming an exact -- match is found). -- -- @tparam string sProtocol The protocol to search for. -- @tparam[opt] string sHostname The hostname to search for. -- -- @treturn[1] { number }|nil A list of computer IDs hosting the given -- protocol, or @{nil} if none exist. -- @treturn[2] number|nil The computer ID with the provided hostname and protocol, -- or @{nil} if none exists. function lookup(sProtocol, sHostname) expect(1, sProtocol, "string") expect(2, sHostname, "string", "nil") -- Build list of host IDs local tResults = nil if sHostname == nil then tResults = {} end -- Check localhost first if tHostnames[sProtocol] then if sHostname == nil then table.insert(tResults, os.getComputerID()) elseif sHostname == "localhost" or sHostname == tHostnames[sProtocol] then return os.getComputerID() end end if not isOpen() then if tResults then return table.unpack(tResults) end return nil end -- Broadcast a lookup packet broadcast({ sType = "lookup", sProtocol = sProtocol, sHostname = sHostname, }, "dns") -- Start a timer local timer = os.startTimer(2) -- Wait for events while true do local event, p1, p2, p3 = os.pullEvent() if event == "rednet_message" then -- Got a rednet message, check if it's the response to our request local nSenderID, tMessage, sMessageProtocol = p1, p2, p3 if sMessageProtocol == "dns" and type(tMessage) == "table" and tMessage.sType == "lookup response" then if tMessage.sProtocol == sProtocol then if sHostname == nil then table.insert(tResults, nSenderID) elseif tMessage.sHostname == sHostname then return nSenderID end end end else -- Got a timer event, check it's the end of our timeout if p1 == timer then break end end end if tResults then return table.unpack(tResults) end return nil end local bRunning = false --- Listen for modem messages and converts them into rednet messages, which may -- then be @{receive|received}. -- -- This is automatically started in the background on computer startup, and -- should not be called manually. function run() if bRunning then error("rednet is already running", 2) end bRunning = true while bRunning do local sEvent, p1, p2, p3, p4 = os.pullEventRaw() if sEvent == "modem_message" then -- Got a modem message, process it and add it to the rednet event queue local sModem, nChannel, nReplyChannel, tMessage = p1, p2, p3, p4 if isOpen(sModem) and (nChannel == os.getComputerID() or nChannel == CHANNEL_BROADCAST) then if type(tMessage) == "table" and tMessage.nMessageID then if not tReceivedMessages[tMessage.nMessageID] then tReceivedMessages[tMessage.nMessageID] = true tReceivedMessageTimeouts[os.startTimer(30)] = tMessage.nMessageID os.queueEvent("rednet_message", nReplyChannel, tMessage.message, tMessage.sProtocol) end end end elseif sEvent == "rednet_message" then -- Got a rednet message (queued from above), respond to dns lookup local nSenderID, tMessage, sProtocol = p1, p2, p3 if sProtocol == "dns" and type(tMessage) == "table" and tMessage.sType == "lookup" then local sHostname = tHostnames[tMessage.sProtocol] if sHostname ~= nil and (tMessage.sHostname == nil or tMessage.sHostname == sHostname) then rednet.send(nSenderID, { sType = "lookup response", sHostname = sHostname, sProtocol = tMessage.sProtocol, }, "dns") end end elseif sEvent == "timer" then -- Got a timer event, use it to clear the event queue local nTimer = p1 local nMessage = tReceivedMessageTimeouts[nTimer] if nMessage then tReceivedMessageTimeouts[nTimer] = nil tReceivedMessages[nMessage] = nil end end end end
describe("toml.encode()", function() local toml = require("toml") local data = require("spec/tables") it("can encode sample TOML document", function() local fh = io.open("spec/test-data/test.toml") local expectedTOML = fh:read("*all") fh:close() assert.are.same(toml.encode(data.tableForTestToml, {}), expectedTOML) end) it("can encode another sample TOML document", function() local fh = io.open("spec/test-data/test2.toml") local expectedTOML = fh:read("*all") fh:close() assert.are.same(toml.encode(data.tableForTest2Toml, {}), expectedTOML) end) it("can encode massive table", function() local returnedTOML = toml.encode(data.tableForMassiveToml, {}) local fh = io.open("spec/test-data/massive.toml") local expectedTOML = fh:read("*all") fh:close() assert.equal(returnedTOML, expectedTOML) end) end)
Config = {} Config.DrawDistance = 100.0 Config.MaxInService = -1 Config.EnablePlayerManagement = true Config.EnableSocietyOwnedVehicles = false Config.EnableLicenses = false Config.EnableESXIdentity = true Config.Locale = 'fr' Config.Cig = { 'bread', 'carottevend' } Config.CigResellChances = { bread = 45, carottevend = 55, } Config.CigResellQuantity= { bread = {min = 1, max = 10}, carottevend = {min = 1, max = 10}, } Config.CigPrices = { bread = {min = 35, max = 20}, carottevend = {min = 25, max = 25}, } Config.CigPricesHigh = { bread = {min = 65, max = 30}, carottevend = {min = 55, max = 35}, } Config.Time = { bread = 5 * 60, carottevend = 5 * 60, } Config.Blip = { Pos = {x = 2412.1389, y = 4989.6904, z = 45.2441}, Sprite = 88, Display = 4, Scale = 1.2, Colour = 2, } Config.Zones = { FermierActions = { Pos = { x = 2415.30566, y = 5005.6007, z = 45.6626 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Garage = { Pos = { x = 1890.0177, y = 4978.8623, z = 50.2120 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Harvest2 = { Pos = { x = 2151.8986, y = 5117.6059, z = 46.2056 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Harvest3 = { Pos = { x = 2027.4128, y = 4939.7866, z = 40.0826 }, Size = { x = 1.6, y = 10.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Harvest4 = { Pos = { x = 1937.7705, y = 4822.3339, z = 43.9788 }, Size = { x = 5.6, y = 5.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Harvest5 = { Pos = { x = 2432.3037, y = 4962.5004, z = 41.3476 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Harvest6 = { Pos = { x = 1846.4705, y = 5031.6191, z = 43.5611 }, Size = { x = 10.6, y = 10.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Harvest7 = { Pos = { x = 1963.0651, y = 4859.2558, z = 44.4560 }, Size = { x = 10.6, y = 10.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Harvest10 = { Pos = { x = 1978.9212, y = 4831.6127, z = 42.8817 }, Size = { x = 10.6, y = 10.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Central = { Pos = { x = 1961.8022, y = 4837.2436, z = 35.4358 }, Size = { x = 10.6, y = 10.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Craft = { Pos = { x = 1722.4018, y = 4711.3647, z = 41.1847 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 27, }, Craft4 = { Pos = { x = 1722.4018, y = 4711.3647, z = 41.1847 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 27, }, Craft2 = { Pos = { x = 2568.0031, y = 4685.0029, z = 33.0512 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 27, }, VehicleSpawnPoint = { Pos = { x = 2411.7187, y = 4988.7070, z = 45.2357 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Type = -1, }, VehicleDeleter = { Pos = { x = 2413.5090, y = 4993.2045, z = 45.2724 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = { r = 204, g = 204, b = 0 }, Type = 1, }, SellFarm = { Pos = {x = 26.4358, y = -1314.7958, z = 28.6217}, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Name = "Vente des produits", Type = 1 }, }
-- include useful files u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "utils.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "common.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "commonpatterns.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "nextpatterns.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "evolutionpatterns.lua") -- onInit is an hardcoded function that is called when the level is first loaded function onInit() l_setSpeedMult(2.7) l_setSpeedInc(0.15) l_setRotationSpeed(0.1) l_setRotationSpeedMax(0.4) l_setRotationSpeedInc(0.035) l_setDelayMult(1.2) l_setDelayInc(0.0) l_setFastSpin(0.0) l_setSides(6) l_setSidesMin(6) l_setSidesMax(6) l_setIncTime(15) l_setPulseMin(77) l_setPulseMax(95) l_setPulseSpeed(1.95) l_setPulseSpeedR(0.51) l_setPulseDelayMax(13) l_setBeatPulseMax(17) l_setBeatPulseDelayMax(27.8) l_setSwapEnabled(true) l_setTutorialMode(true) end -- onLoad is an hardcoded function that is called when the level is started/restarted function onLoad() ct0 = ct_create() ct1 = ct_create() ct2 = ct_create() ct_eval(ct0, [[u_log("ct0_A")]]) ct_wait(ct0, 60) ct_eval(ct0, [[u_log("ct0_B")]]) ct_eval(ct1, [[u_log("ct1_A")]]) ct_wait(ct1, 60) ct_eval(ct1, [[u_log("ct1_B")]]) ct_eval(ct2, [[u_log("ct2_A")]]) ct_wait(ct2, 60) ct_eval(ct2, [[u_log("ct2_B")]]) ct3 = ct_create() ct_eval(ct3, [[u_log("ct3_A")]]) ct_wait(ct3, 20) ct_eval(ct3, [[u_log("ct3_AX")]]) ct_wait(ct3, 20) ct_eval(ct3, [[u_log("ct3_AY")]]) ct_wait(ct3, 20) ct_eval(ct3, [[u_log("ct3_B")]]) end -- onStep is an hardcoded function that is called when the level timeline is empty -- onStep should contain your pattern spawning logic function onStep() end -- onIncrement is an hardcoded function that is called when the level difficulty is incremented function onIncrement() end -- onUnload is an hardcoded function that is called when the level is closed/restarted function onUnload() end -- onUpdate is an hardcoded function that is called every frame function onUpdate(mFrameTime) end
function GetFuel(vehicle) return DecorGetFloat(vehicle, Config.FuelDecor) end function SetFuel(vehicle, fuel) if type(fuel) == 'number' and fuel >= 0 and fuel <= 100 then SetVehicleFuelLevel(vehicle, fuel + 0.0) DecorSetFloat(vehicle, Config.FuelDecor, GetVehicleFuelLevel(vehicle)) end end function LoadAnimDict(dict) if not HasAnimDictLoaded(dict) then RequestAnimDict(dict) while not HasAnimDictLoaded(dict) do Citizen.Wait(1) end end end function DrawText3Ds(x, y, z, text) local onScreen,_x,_y=World3dToScreen2d(x,y,z) if onScreen then SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) end end function Round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end function CreateBlip(coords) local blip = AddBlipForCoord(coords) SetBlipSprite(blip, 361) SetBlipScale(blip, 0.4) SetBlipColour(blip, 1) SetBlipDisplay(blip, 4) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Gas Station") EndTextCommandSetBlipName(blip) return blip end function FindNearestFuelPump() local coords = GetEntityCoords(PlayerPedId()) local fuelPumps = {} local handle, object = FindFirstObject() local success repeat if Config.PumpModels[GetEntityModel(object)] then table.insert(fuelPumps, object) end success, object = FindNextObject(handle, object) until not success EndFindObject(handle) local pumpObject = 0 local pumpDistance = 1000 for _, fuelPumpObject in pairs(fuelPumps) do local dstcheck = GetDistanceBetweenCoords(coords, GetEntityCoords(fuelPumpObject)) if dstcheck < pumpDistance then pumpDistance = dstcheck pumpObject = fuelPumpObject end end return pumpObject, pumpDistance end
function Cyst:GetIsFlameableMultiplier(doer) if doer and doer.isa and doer:isa("Welder") then return 4 else return 7 end end function Cyst:GetAutoBuildRateMultiplier() if GetHasTech(self, kTechId.ShiftHive) then -- return 1.25 return 1.5 -- increase by 20% from vanilla end return 1 end
Citizen.CreateThread(function() local isDead = false while true do Citizen.Wait(0) local player = PlayerId() if NetworkIsPlayerActive(player) then local playerPed = PlayerPedId() if IsPedFatallyInjured(playerPed) and not isDead then isDead = true local killerEntity, deathCause = GetPedSourceOfDeath(playerPed), GetPedCauseOfDeath(playerPed) local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity) if killerEntity ~= playerPed and killerClientId and NetworkIsPlayerActive(killerClientId) then PlayerKilledByPlayer(GetPlayerServerId(killerClientId), killerClientId, deathCause) else PlayerKilled(deathCause) end elseif not IsPedFatallyInjured(playerPed) then isDead = false end end end end) function PlayerKilledByPlayer(killerServerId, killerClientId, deathCause) local victimCoords = GetEntityCoords(PlayerPedId()) local killerCoords = GetEntityCoords(GetPlayerPed(killerClientId)) local distance = #(victimCoords - killerCoords) local data = { victimCoords = {x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1)}, killerCoords = {x = ESX.Math.Round(killerCoords.x, 1), y = ESX.Math.Round(killerCoords.y, 1), z = ESX.Math.Round(killerCoords.z, 1)}, killedByPlayer = true, deathCause = deathCause, distance = ESX.Math.Round(distance, 1), killerServerId = killerServerId, killerClientId = killerClientId } TriggerEvent('esx:onPlayerDeath', data) TriggerServerEvent('esx:onPlayerDeath', data) end function PlayerKilled(deathCause) local playerPed = PlayerPedId() local victimCoords = GetEntityCoords(playerPed) local data = { victimCoords = {x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1)}, killedByPlayer = false, deathCause = deathCause } TriggerEvent('esx:onPlayerDeath', data) TriggerServerEvent('esx:onPlayerDeath', data) end
local _NAME = "LibDatabase" local _VERSION = "1.0.0" local _LICENSE = [[ MIT License Copyright (c) 2020 Jayrgo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] assert(LibMan1, format("%s requires LibMan-1.x.x.", _NAME)) assert(LibMan1:Exists("LibCallback", 1), format("%s requires LibCallback-1.x.x.", _NAME)) assert(LibMan1:Exists("LibMixin", 1), format("%s requires LibMixin-1.x.x.", _NAME)) assert(LibMan1:Exists("LibEvent", 1), format("%s requires LibEvent-1.x.x.", _NAME)) local LibDatabase --[[ , oldVersion ]] = LibMan1:New(_NAME, _VERSION, "_LICENSE", _LICENSE) if not LibDatabase then return end LibDatabase.dbs = LibDatabase.dbs or {} local dbs = LibDatabase.dbs local CHAR_KEY = UnitName("player") .. " - " .. GetRealmName() ---@class Database local DatabaseMixin = {} local next = next local pairs = pairs local type = type ---@param profile table ---@param defaults table local function removeDefaults(profile, defaults) if type(profile) ~= "table" or type(defaults) ~= "table" then return end for k, v in pairs(profile) do if type(v) == "table" and type(defaults[k]) == "table" then removeDefaults(v, defaults[k]) if not next(v) then profile[k] = nil end elseif v == defaults[k] then profile[k] = nil end end end function DatabaseMixin:Save() for profileKey, profile in pairs(self.profiles) do removeDefaults(profile, self.defaults) if not next(profile) then self.profiles[profileKey] = nil end end removeDefaults(self.globals, self.defaults_globals) _G[self.variableName] = { profileKeys = self.profileKeys, profiles = self.profiles, globals = self.globals, lastChangeTime = self.lastChangeTime, lastChangeChar = self.lastChangeChar, } end ---@param self Database local function PLAYER_LOGOUT(self) if self.restored then self:Save() end end local GetServerTime = GetServerTime ---@param self Database local function setLastChange(self) self.lastChangeTime = GetServerTime() self.lastChangeChar = CHAR_KEY end local wipe = wipe local CopyTable = CopyTable ---@param self Database local function Restore(self) local profileKeys, profiles, globals if type(_G[self.variableName]) == "table" then profileKeys = _G[self.variableName].profileKeys profiles = _G[self.variableName].profiles globals = _G[self.variableName].globals self.lastChangeTime = _G[self.variableName].lastChangeTime self.lastChangeChar = _G[self.variableName].lastChangeChar wipe(_G[self.variableName]) end self.lastChangeTime = type(self.lastChangeTime) == "number" and self.lastChangeTime or GetServerTime() self.lastChangeChar = type(self.lastChangeChar) == "string" and self.lastChangeChar or CHAR_KEY for char, key in pairs(type(profileKeys) == "table" and profileKeys or {}) do if type(char) == "string" and type(key) == "string" then self.profileKeys[char] = key end end for key, data in pairs(type(profiles) == "table" and profiles or {}) do if type(key) == "string" and type(data) == "table" then self.profiles[key] = CopyTable(data) end end for k, v in pairs(type(globals) == "table" and globals or {}) do if type(k) == "string" then if type(v) == "table" then self.globals[k] = CopyTable(v) else self.globals[k] = v end end end self.restored = true self:SetProfile(self.profileKeys[CHAR_KEY] or self.defaultProfile) end local LibEvent = LibMan1:Get("LibEvent", 1) ---@param self Database ---@param addonName string local function ADDON_LOADED(self, addonName) if addonName == self.addonName then LibEvent:Unregister("ADDON_LOADED", ADDON_LOADED, self) Restore(self) end end local LibCallback = LibMan1:Get("LibCallback", 1) local IsAddOnLoaded = IsAddOnLoaded function DatabaseMixin:OnLoad() self.OnLoad = nil self.callbacks = self.callbacks or LibCallback:New(self) self.defaults = self.defaults or {} self.db = {} self.profileKeys = {} self.profiles = {} self.defaults_globals = self.defaults_globals or {} self.globals = {} LibEvent:Register("PLAYER_LOGOUT", PLAYER_LOGOUT, self) local loaded, finished = IsAddOnLoaded(self.addonName) if not loaded or not finished then LibEvent:Register("ADDON_LOADED", ADDON_LOADED, self) else Restore(self) end dbs[self] = true end ---@param profile table ---@param defaults table local function copyDefaults(profile, defaults) for k, v in pairs(defaults) do if type(profile[k]) == "nil" then if type(v) == "table" then profile[k] = CopyTable(v) else profile[k] = v end elseif type(v) == "table" and type(profile[k]) == "table" then copyDefaults(profile[k], v) end end end ---@param self Database ---@param event string ---@vararg any local function TriggerEvent(self, event, ...) local callbacks = self.callbacks callbacks:xTriggerEvent(event, self, ...) callbacks:xTriggerEvent("OnChanged", self) end local error = error local format = format ---@param profileKey string function DatabaseMixin:SetProfile(profileKey) if type(profileKey) ~= "string" then error(format("Usage: Database:SetProfile(profileKey): 'profileKey' - string expected got %s", type(profileKey), 2)) end if self.profile and self.profile == profileKey then return end if type(self.profiles[profileKey]) ~= "table" then self.profiles[profileKey] = CopyTable(self.defaults) else copyDefaults(self.profiles[profileKey], self.defaults) end self.db = self.profiles[profileKey] self.profileKeys[CHAR_KEY] = profileKey if self.profile then setLastChange(self) end self.profile = profileKey TriggerEvent(self, "OnProfileChanged", profileKey) end ---@param profileKey string function DatabaseMixin:ResetProfile(profileKey) if type(profileKey) ~= "string" then error(format("Usage: Database:ResetProfile(profileKey): 'profileKey' - string expected got %s", type(profileKey), 2)) end if self.profiles[profileKey] then wipe(self.profiles[profileKey]) self.profiles[profileKey] = CopyTable(self.defaults) if self.profile == profileKey then self.db = self.profiles[profileKey] end end setLastChange(self) TriggerEvent(self, "OnProfileReset", profileKey) end ---@return string function DatabaseMixin:GetProfile() return self.profile or self.defaultProfile end ---@type table<string, string> local DEFAULT_PROFILES = { ---@type string REALM = GetRealmName(), ---@type string FACTION = UnitFactionGroup("player"), ---@type string RACE = select(2, UnitRace("player")), ---@type string CLASS = select(2, UnitClass("player")), } ---@return string[] function DatabaseMixin:GetProfiles() local profiles = {} local addDefault = true for key in pairs(self.profiles) do profiles[#profiles + 1] = key if key == self.defaultProfile then addDefault = false end end if addDefault then profiles[#profiles + 1] = self.defaultProfile end return profiles end local tContains = tContains ---@return string[] function DatabaseMixin:GetUsedProfiles() local usedProfiles = {} for _, key in pairs(self.profileKeys) do if not tContains(usedProfiles, key) then usedProfiles[#usedProfiles + 1] = key end end return usedProfiles end ---@return string[] function DatabaseMixin:GetUnusedProfiles() local usedProfiles = self:GetUsedProfiles() local unusedProfiles = {} for key in pairs(self.profiles) do if not tContains(usedProfiles, key) then unusedProfiles[#unusedProfiles + 1] = key end end return unusedProfiles end ---@param profileKey string function DatabaseMixin:DeleteProfile(profileKey) if type(profileKey) ~= "string" then error(format("Usage: Database:DeleteProfile(profileKey): 'profileKey' - string expected got %s", type(profileKey), 2)) end if self.profile == profileKey then error(format("Usage: Database:DeleteProfile(profileKey): 'profileKey' - cannot delete current profile (%s)", profileKey), 2) end self.profiles[profileKey] = nil for char, key in pairs(self.profileKeys) do if key == profileKey then self.profileKeys[char] = nil end end setLastChange(self) TriggerEvent(self, "OnProfileDeleted", profileKey) end ---@param from string function DatabaseMixin:CopyProfile(from) if type(from) ~= "string" then error(format("Usage: Database:CopyProfile(from): 'from' - string expected got %s", type(from), 2)) end if not self.profiles[from] then error(format("Usage: Database:CopyProfile(from): 'from' - cannot find profile (%s)", from), 2) end local current = self:GetProfile() wipe(self.profiles[current]) --[[ for k, v in pairs(self.profiles[current]) do self.profiles[current][k] = nil end ]] --[[ for k, v in pairs(self.profiles[from]) do self.profiles[current][k] = type(v) == "table" and CopyTable(v) or v end ]] self.profiles[current] = CopyTable(self.profiles[from]) copyDefaults(self.profiles[current], self.defaults) self.db = self.profiles[current] setLastChange(self) TriggerEvent(self, "OnProfileCopied", from) end local tostringall = tostringall ---@vararg any ---@return string local function coercePath(...) return tostringall(...) end local validValueTypes = {"boolean", "number", "string", "nil"} for i = 1, #validValueTypes do validValueTypes[validValueTypes[i]] = true end local validValueTypesString = table.concat(validValueTypes, ", ", 1, #validValueTypes - 1) validValueTypesString = format("%s or %s", validValueTypesString, validValueTypes[#validValueTypes]) ---@param value any ---@param usage string local function checkValue(value, usage) if not validValueTypes[type(value)] then error(format("Usage: %s: 'value' - %s expected got %s", usage, validValueTypesString, type(value)), 3) end end local select = select ---@param tbl table ---@param value any ---@param path string ---@vararg string ---@return boolean local function set(tbl, value, path, ...) if select("#", ...) > 0 then if type(tbl[path]) ~= "table" then tbl[path] = {} end return set(tbl[path], value, ...) else if tbl[path] ~= value then tbl[path] = value return true end end return false end ---@param value boolean | number | string | nil ---@param path any ---@vararg any function DatabaseMixin:SetDefault(value, path, ...) checkValue(value, "Database:SetDefault(value, path[, ...])") set(self.defaults, value, coercePath(path, ...)) if self.restored then copyDefaults(self.profiles[self:GetProfile()], self.defaults) end end ---@param value boolean | number | string | nil ---@param path any ---@vararg any function DatabaseMixin:SetWithoutResponse(value, path, ...) checkValue(value, "Database:SetWithoutResponse(value, path[, ...]") if set(self.db, value, coercePath(path, ...)) then setLastChange(self) end end ---@param value boolean | number | string | nil ---@param path string ---@vararg any function DatabaseMixin:Set(value, path, ...) checkValue(value, "Database:Set(value, path[, ...]") if set(self.db, value, coercePath(path, ...)) then setLastChange(self) TriggerEvent(self, "OnValueChanged", value, coercePath(path, ...)) end end ---@param tbl table ---@vararg string ---@return boolean | number | string | nil local function get(tbl, ...) if select("#", ...) > 1 then tbl = tbl[(...)] if type(tbl) == "table" then return get(tbl, select(2, ...)) end else return tbl[(...)] end end ---@vararg any ---@return boolean | number | string | nil function DatabaseMixin:Get(...) if self.restored then local value = get(self.db, coercePath(...)) if type(value) ~= "nil" then return value end end return get(self.defaults, coercePath(...)) end ---@vararg any function DatabaseMixin:Reset(...) self:Set(get(self.defaults, coercePath(...)), coercePath(...)) end ---@vararg any ---@return boolean | number | string | nil function DatabaseMixin:GetDefault(...) return get(self.defaults, coercePath(...)) end local LAST_CHANGE_FORMAT = "|cffcfcfcf%s (%s)|r" local date = date ---@return string function DatabaseMixin:GetLastChange() return format(LAST_CHANGE_FORMAT, date("%Y-%m-%d %X", self.lastChangeTime), self.lastChangeChar), self.lastChangeTime, self.lastChangeChar end function DatabaseMixin:Clear() local restored = self.restored self:Save() self.restored = nil _G[self.variableName] = nil if restored then Restore(self) end end ---@param value boolean | number | string | nil ---@param path string ---@vararg any function DatabaseMixin:SetGlobalDefault(value, path, ...) checkValue(value, "Database:SetGlobalDefault(value, path[, ...]") set(self.defaults_globals, value, coercePath(path, ...)) end ---@vararg any ---@return boolean | number | string | nil function DatabaseMixin:GetGlobalDefault(...) return get(self.defaults_globals, coercePath(...)) end ---@param value boolean | number | string | nil ---@param path string ---@vararg any function DatabaseMixin:SetGlobal(value, path, ...) checkValue(value, "Database:SetGlobal(value, path[, ...]") if set(self.globals, value, coercePath(path, ...)) then setLastChange(self) TriggerEvent(self, "OnGlobalValueChanged", value, coercePath(path, ...)) end end ---@vararg any ---@return boolean | number | string | nil function DatabaseMixin:GetGlobal(...) if self.restored then local value = get(self.globals, coercePath(...)) if type(value) ~= "nil" then return value end end return get(self.defaults_globals, coercePath(...)) end ---@return boolean function DatabaseMixin:IsRestored() return self.restored end local tostring = tostring local LibMixin = LibMan1:Get("LibMixin") ---@param addonName string ---@param variableName string ---@param defaultProfile string | "\"REALM\"" | "\"FACTION\"" | "\"RACE\"" | "\"CLASS\"" ---@return Database function LibDatabase:New(addonName, variableName, defaultProfile) if type(addonName) ~= "string" then error(format("Usage: %s:New(addonName, variableName[, defaultProfile]): 'addonName' - string expected got %s", tostring(LibDatabase), type(addonName), 2)) end if type(variableName) ~= "string" then error(format( "Usage: %s:New(addonName, variableName[, defaultProfile]): 'variableName' - string expected got %s", tostring(LibDatabase), type(variableName), 2)) end defaultProfile = defaultProfile or CHAR_KEY if type(defaultProfile) ~= "string" then error(format( "Usage: %s:New(addonName, variableName[, defaultProfile]): 'defaultProfile' - string expected got %s", tostring(LibDatabase), type(defaultProfile), 2)) end return LibMixin:Mixin({ addonName = addonName, variableName = variableName, defaultProfile = DEFAULT_PROFILES[defaultProfile] or defaultProfile, }, DatabaseMixin) end for db in pairs(dbs) do -- upgrade if db.restored then db:Save() db.restored = nil end LibMixin:Mixin(db, DatabaseMixin) end
local ffi = require"ffi" local egl = require"lib.ffi.EGL" local gl = require"lib.ffi.OpenGLES2" local sdl = require"lib.ffi.sdl" local function init(self, surface, width, height) print('initing',self,width,height) self.surface=surface self.init=false self.width=width self.height=height local screen = sdl.SDL_SetVideoMode( width, height, 32, sdl.SDL_RESIZABLE ) local wminfo = ffi.new( "SDL_SysWMinfo" ) sdl.SDL_GetVersion( wminfo.version ) sdl.SDL_GetWMInfo( wminfo ) local systems = { "win", "x11", "dfb", "cocoa", "uikit" } local subsystem = tonumber(wminfo.subsystem) local wminfo = wminfo.info[systems[subsystem]] self.window = wminfo.window self.display = nil if systems[subsystem]=="x11" then display = wminfo.display end local event = ffi.new( "SDL_Event" ) local prev_time, curr_time, fps = 0, 0, 0 local callbacks={} local dpy,ctx, surf self.update=function() while sdl.SDL_PollEvent( event ) ~= 0 do if callbacks[event.type] then for _,f in ipairs(callbacks[event.type]) do f(event) end end if event.type == sdl.SDL_QUIT then egl.eglDestroyContext( dpy, ctx ) egl.eglDestroySurface( dpy, surf ) egl.eglTerminate( dpy ) return false end if event.type == sdl.SDL_KEYUP and event.key.keysym.sym == sdl.SDLK_ESCAPE then event.type = sdl.SDL_QUIT sdl.SDL_PushEvent( event ) end end return true end self.exit=function() sdl.SDL_Quit() end self.on = function(self,tp, f) callbacks[tp]=callbacks[tp] or {} callbacks[tp][#callbacks[tp]+1]=f print('Loading callback',tp,callbacks[tp]) end --init egl if self.display == nil then self.display = egl.EGL_DEFAULT_DISPLAY end dpy = egl.eglGetDisplay( ffi.cast("intptr_t", self.display )) local r = egl.eglInitialize( dpy, nil, nil) print('wm.display/dpy/r', self.display, dpy, r) local cfg_attr = ffi.new( "EGLint[3]", egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_ES2_BIT, egl.EGL_NONE ) local ctx_attr = ffi.new( "EGLint[3]", egl.EGL_CONTEXT_CLIENT_VERSION, 2, egl.EGL_NONE ) local cfg = ffi.new( "EGLConfig[1]" ) local n_cfg = ffi.new( "EGLint[1]" ) print('wm.window', self.window) local r0 = egl.eglChooseConfig(dpy, cfg_attr, cfg, 1, n_cfg ) local c = cfg[0] -- for i=0,10 do -- if c[i]==egl.EGL_FALSE then break end -- print(i,c[i]) -- end surf = egl.eglCreateWindowSurface( dpy, cfg[0], self.window, nil ) ctx = egl.eglCreateContext(dpy, cfg[0], nil, ctx_attr ) local r = egl.eglMakeCurrent(dpy, surf, surf, ctx) print('surf/ctx', surf, r0, ctx, r, n_cfg[0]) self.flip=function() print('flipping') gl.glFinish() egl.eglSwapBuffers(dpy, surf) end self.loop=function(self) while self:update() do self.surface:prerender() self.surface:render() self:flip() end end return self end return { init=init, VIDEORESIZE=sdl.SDL_VIDEORESIZE }
local dependencyManager = {} function dependencyManager.import(...) local args = table.pack(...) if(#args == 0) then return end local results = {} for key, package in pairs(args) do if(key == "n") then break end repeat local target = require(package) if(target == nil) then break end for name, func in pairs(target) do if(name == "n") then break end results[name] = func end until true end return results end return dependencyManager
if settings.startup["lasertanks-electric-engine"].value and not data.raw["equipment-category"]["electric-vehicles-equipment"] then require("electricvehicles.categories") require("electricvehicles.equipment") require("electricvehicles.items") require("electricvehicles.recipes") require("electricvehicles.technologies") if settings.startup["lasertanks-add-train"].value then require("electric_train") end end
ACCESS_LABELS = {} ACCESS_LABELS[DOOR_OWNER] = "owner" ACCESS_LABELS[DOOR_TENANT] = "tenant" ACCESS_LABELS[DOOR_GUEST] = "guest" ACCESS_LABELS[DOOR_NONE] = "none" function PLUGIN:ShouldDrawEntityInfo(entity) if (entity.isDoor(entity) and !entity.getNetVar(entity, "disabled")) then return true end end local toScreen = FindMetaTable("Vector").ToScreen local colorAlpha = ColorAlpha local drawText = nut.util.drawText local configGet = nut.config.get local teamGetColor = team.GetColor function PLUGIN:DrawEntityInfo(entity, alpha) if (entity.isDoor(entity) and !entity:getNetVar("hidden") and hook.Run("CanDrawDoorInfo") != false) then local position = toScreen(entity.LocalToWorld(entity, entity.OBBCenter(entity))) local x, y = position.x, position.y local owner = entity.GetDTEntity(entity, 0) local name = entity.getNetVar(entity, "title", entity.getNetVar(entity, "name", IsValid(owner) and L"dTitleOwned" or L"dTitle")) local faction = entity.getNetVar(entity, "faction") local class = entity.getNetVar(entity, "class") local color if (faction) then color = teamGetColor(faction) else color = configGet("color") end local classData if (class) then classData = nut.class.list[class] if (classData) then color = classData.color else color = configGet("color") end else color = configGet("color") end drawText(name, x, y, colorAlpha(color, alpha), 1, 1) if (IsValid(owner)) then drawText(L("dOwnedBy", owner.Name(owner)), x, y + 16, colorAlpha(color_white, alpha), 1, 1) elseif (faction) then local info = nut.faction.indices[faction] if (info) then drawText(L("dOwnedBy", L2(info.name) or info.name), x, y + 16, colorAlpha(color_white, alpha), 1, 1) end elseif (class) then if (classData) then drawText(L("dOwnedBy", L2(classData.name) or classData.name), x, y + 16, colorAlpha(color_white, alpha), 1, 1) end else drawText(entity.getNetVar(entity, "noSell") and L"dIsNotOwnable" or L"dIsOwnable", x, y + 16, colorAlpha(color_white, alpha), 1, 1) end end end netstream.Hook("doorMenu", function(entity, access, door2) if (IsValid(nut.gui.door)) then return nut.gui.door:Remove() end if (IsValid(entity)) then nut.gui.door = vgui.Create("nutDoorMenu") nut.gui.door:setDoor(entity, access, door2) end end) netstream.Hook("doorPerm", function(door, client, access) local panel = door.nutPanel if (IsValid(panel) and IsValid(client)) then panel.access[client] = access for k, v in ipairs(panel.access:GetLines()) do if (v.player == client) then v:SetColumnText(2, L(ACCESS_LABELS[access or 0])) return end end end end)
-- https://github.com/ray-x/lsp_signature.nvim require("lsp_signature").setup( { bind = true, -- 边框样式 handler_opts = { -- double、rounded、single、shadow、none border = "rounded" }, -- 自动触发 floating_window = false, -- 绑定按键 toggle_key = "<C-j>", -- 虚拟提示关闭 hint_enable = false, -- 正在输入的参数将如何突出显示 hi_parameter = "LspSignatureActiveParameter" } )
useConfig = require "RTS use config"; useConfig(1, 8);
require("prototypes.technology") require("prototypes.sounds") require("prototypes.TabSortingStuff") require("prototypes.TrainGoBrrrr.PropHunt") if (settings.startup["RTThrowersSetting"].value == true) then require("prototypes.BouncePlates.BouncePlate") require("prototypes.BouncePlates.DirectedBouncePlate") require("prototypes.PlayerLauncher") require("prototypes.OpenContainer") require("prototypes.hatch") if (settings.startup["RTBounceSetting"].value == true) then require("prototypes.BouncePlates.PrimerBouncePlate") require("prototypes.BouncePlates.SignalBouncePlate") if (settings.startup["RTTrainRampSetting"].value == true) then require("prototypes.TrainGoBrrrr.PayloadWagon") end end if (settings.startup["RTTrainBounceSetting"].value == true and settings.startup["RTTrainRampSetting"].value == true) then require("prototypes.BouncePlates.TrainBouncePlate") require("prototypes.BouncePlates.TrainDirectedBouncePlate") end end if (settings.startup["RTTrainRampSetting"].value == true) then require("prototypes.TrainGoBrrrr.TrainRamp") require("prototypes.TrainGoBrrrr.MagnetTrainRamp") require("prototypes.TrainGoBrrrr.sprites.base") require("prototypes.TrainGoBrrrr.GhostLoco") end if (settings.startup["RTZiplineSetting"].value == true) then require("prototypes.zipline") end data:extend({ { type = "custom-input", name = "RTInteract", key_sequence = "F" }, -- { -- type = "custom-input", -- name = "RTtcaretnI", -- key_sequence = "SHIFT + F" -- }, { type = "custom-input", name = "RTClick", key_sequence = "mouse-button-1" } })
/************************************************************** Buu's Base Muzzleflash Effect https://github.com/buu342/GMod-BuuBaseRedone **************************************************************/ /*----------------------------- Init Initializes the effect @Param Effect data -----------------------------*/ function EFFECT:Init(data) -- Initialize the effect with the effect data self:SetRenderMode(RENDERMODE_TRANSALPHA) self.WeaponEnt = data:GetEntity() self.Attachment = data:GetAttachment() -- Store some variables with our positio and direction self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment) self.Forward = data:GetNormal() self.Angle = self.Forward:Angle() self.Right = self.Angle:Right() -- Ensure the weapon exists if (!IsValid(self.WeaponEnt) || self.WeaponEnt:GetOwner() == nil) then return end -- Create the muzzle effect itself local AddVel = self.WeaponEnt:GetOwner():GetVelocity() local emitter = ParticleEmitter(self.Position) for i=1,2 do local particle = emitter:Add("effects/muzzleflash"..math.random(1,4), self.Position) particle:SetVelocity(Vector(0, 0, 0)+AddVel) particle:SetDieTime(0.1) particle:SetStartAlpha(255) particle:SetEndAlpha(math.Rand(0, 255)) particle:SetStartSize(1*i) particle:SetEndSize(7*i) particle:SetRoll(math.Rand(180, 480)) particle:SetRollDelta(math.Rand(-1, 1)) particle:SetColor(255, 255, 255) particle:SetAirResistance(160) end -- Create smoke from the muzzleflash for i=1,3 do local particle = emitter:Add("particle/particle_smokegrenade", self.Position) particle:SetVelocity(Vector(math.random(-20,20),math.random(-20,20),math.random(-20,20))) particle:SetDieTime(math.Rand(0.5,1)) particle:SetStartAlpha(math.Rand(50,155)) particle:SetStartSize(math.random(0.5,1)*i) particle:SetEndSize(math.Rand(2,3)*i) particle:SetRoll(math.Rand(180,480)) particle:SetRollDelta(math.Rand(-1,1)) particle:SetColor(200,200,200) particle:SetAirResistance(140) end -- Kill the emitter emitter:Finish() end /*----------------------------- Think Handles effect logic every tick @Return Whether the effect should live -----------------------------*/ function EFFECT:Think() return false end /*----------------------------- Render Renders the effect -----------------------------*/ function EFFECT:Render() end
local Players = game:GetService("Players") local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local SetSearchParameters = require(Modules.NotLApp.Actions.SetSearchParameters) return function(state, action) state = state or {} if action.type == SetSearchParameters.name then state = action.searchUuid end return state end
-- Table of tables containing the scripts of the cutscenes for each room in the game. -- Aurelien Coet, 2017. cutscenes = { main = { onEntry = { always = false, script = { {"movePlayer", 300, 450}, {"addMessage", "Well, here I am.", 340, 490, 3} } } }, secondary = { onEntry = { always = true, script = { {"movePlayer", 760, 650} } } } } return cutscenes
local x, y = 2, 3 local a = (2 + x) * y local b = x + 2 * y local c = 2 ^ x ^ y local d = (2 ^ x) ^ y local e = 2 * x / y local f = 2 * (x / y) local g = 2 + x + y local h = 2 + (x + y) local i = -x * y local l = -x^2 + (-x)^2 print(a, b, c, d, e, f, g, h, i, l)
local m = component.proxy(component.list('modem')()) local name = component.proxy(component.list('eeprom')()).getLabel() local PORT= 1 local h = {} local c={} local code = '' local function dispatch(evt, ...) if h[evt] then pcall(h[evt], ...) return true end return false end local function pullSignal(timeout) local e = table.pack(computer.pullSignal(timeout)) dispatch(table.unpack(e)) return table.unpack(e) end function h.modem_message(_, ra, p, _, cmd, n, ...) if p ~= PORT then return end if cmd == nil then return end if n ~= name then return end if c[cmd] == nil then return end local s, r = pcall(c[cmd], ra, ...) if not s then m.close() m.open(PORT) m.send(ra, PORT, 'error', name, r) computer.beep(1000, 0.2) end end function c.netload(_, d) if d ~= nil and type(d) == 'string' and #d > 0 then code = code .. d return end local ch, err = load(code, '=netbios', "t", setmetatable({modem=m}, {__index=_G})) code = '' if not ch then error(err) end m.close() ch() m.close() m.open(PORT) end function c.netload_clear() code = '' end function c.ping(ra, ...) m.send(ra, PORT, 'pong', name, ...) end function c.beep(_, ...) computer.beep(...) end function c.shutdown(_, reboot) computer.shutdown(reboot or false) end m.open(PORT) computer.beep(800,0.05) computer.beep(1200,0.05) m.broadcast(PORT, 'netboot', name) while true do pullSignal() end
data:extend({ { type = "recipe", name = "oilburner", enabled = "false", ingredients = { {"storage-tank",1}, {"electronic-circuit",1}, {"stone-furnace",1}, {"iron-plate",10} }, result = "oilburner" } })
input_handler = {} input_handler["Up"] = 'j' input_handler["Down"] = 'k' input_handler["Left"] = 'h' input_handler["Right"] = 'l'
--[[ LuCI LXC module Copyright (C) 2014, Cisco Systems, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Author: Petar Koretic <petar.koretic@sartura.hr> ]]-- local fs = require "nixio.fs" m = Map("lxc", translate("LXC Containers")) if fs.access("/etc/config/lxc") then m:section(SimpleSection).template = "lxc" s = m:section(TypedSection, "lxc", translate("Options")) s.anonymous = true s.addremove = false s:option(Value, "url", translate("Containers URL")) end return m
return { summary = 'Convert a point from local space to world space.', description = 'Convert a point relative to the collider to a point in world coordinates.', arguments = { { name = 'x', type = 'number', description = 'The x position of the point.' }, { name = 'y', type = 'number', description = 'The y position of the point.' }, { name = 'z', type = 'number', description = 'The z position of the point.' } }, returns = { { name = 'wx', type = 'number', description = 'The x coordinate of the world point.' }, { name = 'wy', type = 'number', description = 'The y coordinate of the world point.' }, { name = 'wz', type = 'number', description = 'The z coordinate of the world point.' } }, related = { 'Collider:getLocalPoint', 'Collider:getLocalVector', 'Collider:getWorldVector' } }
function init(virtual) if not virtual then entity.setInteractive(true) end end function onInteraction(args) if args ~= nil and args.sourceId ~= nil then local p = entity.position() local parameters = {} -- local type = "gardenbotv80g" -- if entity.configParameter("botspawner.type") ~= nil then local type = entity.configParameter("botspawner.type","gardenbotv80g") -- end parameters.persistent = true parameters.damageTeam = 1 parameters.ownerUuid = world.entityUniqueId(args.sourceId) or args.sourceId parameters.selfUuid = sb.makeUuid() parameters.level = getLevel() parameters.spawnPoint = {p[1], p[2]} world.spawnMonster(type, {p[1], p[2] +0.5}, parameters) entity.smash() end end function getLevel() if world.getProperty("ship.fuel") ~= nil then return 10 end if world.threatLevel then return world.threatLevel() end -- pleased giraffe return 1 end