content
stringlengths 5
1.05M
|
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local config = require"lspinstall/util".extract_config("elixirls")
config.default_config.cmd = { "./elixir-ls/language_server.sh" }
return vim.tbl_extend('error', config, {
install_script = [[
rm -rf elixir-ls
curl -fLO https://github.com/elixir-lsp/elixir-ls/releases/latest/download/elixir-ls.zip
unzip elixir-ls.zip -d elixir-ls
chmod +x elixir-ls/language_server.sh
rm elixir-ls.zip
]],
})
|
-- genie, https://github.com/bkaradzic/GENie
-- known working version
-- https://github.com/bkaradzic/bx/blob/51f25ba638b9cb35eb2ac078f842a4bed0746d56/tools/bin/windows/genie.exe
MINGW_ACTION = 'gmake'
if _ACTION == MINGW_ACTION then
-- need a msys2 with clang
premake.gcc.cc = 'clang'
premake.gcc.cxx = 'clang++'
premake.gcc.ar = 'llvm-ar'
premake.llvm = true
local LIB_DIVERT_MINGW = 'external/WinDivert-2.2.0-A'
local ROOT = _WORKING_DIR
print(ROOT)
solution('clumsy')
location("./build")
configurations({'Debug', 'Release'})
platforms({'x64', 'x32'})
project('clumsy')
language("C")
files({'src/**.c', 'src/**.h'})
links({'WinDivert', 'comctl32', 'Winmm', 'ws2_32'})
configuration('Debug')
flags({'ExtraWarnings', 'Symbols'})
defines({'_DEBUG'})
kind("ConsoleApp")
configuration('Release')
flags({"Optimize"})
flags({'Symbols'}) -- keep the debug symbols for development
defines({'NDEBUG'})
kind("ConsoleApp")
configuration(MINGW_ACTION)
links({'kernel32', 'gdi32', 'comdlg32', 'uuid', 'ole32'}) -- additional libs
buildoptions({
'-Wno-missing-braces',
'-Wno-missing-field-initializers',
'--std=c99'
})
objdir('obj_'..MINGW_ACTION)
configuration({'x32', MINGW_ACTION})
defines({'X32'}) -- defines would be passed to resource compiler for whatever reason
includedirs({LIB_DIVERT_MINGW .. '/include'})
libdirs({LIB_DIVERT_MINGW .. '/x86'})
resoptions({'-O coff', '-F pe-i386'}) -- mingw64 defaults to x64
configuration({'x64', MINGW_ACTION})
defines({'X64'})
includedirs({LIB_DIVERT_MINGW .. '/include'})
libdirs({LIB_DIVERT_MINGW .. '/x64'})
local function set_bin(platform, config, arch)
local platform_str = platform
local subdir = ROOT .. '/bin/' .. platform_str .. '/' .. config .. '/' .. arch
local divert_lib
if arch == 'x64' then
divert_lib = ROOT .. '/' .. LIB_DIVERT_MINGW .. '/x64/'
else
divert_lib = ROOT .. '/' .. LIB_DIVERT_MINGW .. '/x86/'
end
configuration({platform, config, arch})
targetdir(subdir)
debugdir(subdir)
postbuildcommands({
-- robocopy returns non 0 will fail make
'cp ' .. divert_lib .. "WinDivert* " .. subdir,
})
end
set_bin(MINGW_ACTION, 'Debug', "x32")
set_bin(MINGW_ACTION, 'Debug', "x64")
set_bin(MINGW_ACTION, 'Release', "x32")
set_bin(MINGW_ACTION, 'Release', "x64")
end
|
posButtonx = 380
posButtony = 450
function menuLoad()
imgMenu = love.graphics.newImage('image/tryme.png')
end
function menuUpdate(dt)
end
function menuDraw()
love.graphics.setColor(1,1,1)
love.graphics.draw(imgMenu,330,20)
if love.keyboard.isDown("r") then
love.graphics.setColor(1,1,1)
love.graphics.print("X" ..love.mouse.getX().."Y".. love.mouse.getY(), 10, 10)
end
love.graphics.setColor(0.4,0.4,0.5)
love.graphics.rectangle("fill" ,posButtonx,posButtony + 100,larguraBotaoMenu,alturaBotaoMenu)
love.graphics.setColor(0,0,0)
love.graphics.setFont(love.graphics.newFont(20))
love.graphics.print("INICIAR O JOGO", 480, 570)
buttonIniciar = love.mouse.getX() > 380 and love.mouse.getY() > 550 and love.mouse.getX() < 730 and love.mouse.getY() < 615
if love.mouse.isDown(1) and buttonIniciar then
gamestate = "fase1"
end
love.graphics.setColor(0.4,0.4,0.5)
love.graphics.rectangle("fill" ,posButtonx,posButtony + 200,larguraBotaoMenu,alturaBotaoMenu)
love.graphics.setColor(0,0,0)
love.graphics.setFont(love.graphics.newFont(20))
love.graphics.print("SAIR DO JOGO", 485, 570 + 100)
buttonSair = love.mouse.getX() > 380 and love.mouse.getY() > 650 and love.mouse.getX() < 730 and love.mouse.getY() < 710
if love.mouse.isDown(1) and buttonSair then
love.event.quit()
end
end
|
minetest.register_privilege("damocles_builder", {
description = "can build games on the server",
})
minetest.register_privilege("damocles_center", {
description = "can build on the center platform",
})
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {
PlaceObj('PauseExpedition', nil),
},
Category = "PlanetaryAnomaly",
Effects = {},
Enabled = true,
Image = "UI/Messages/rocket.tga",
Prerequisites = {},
ScriptDone = true,
Text = T(186317965668, --[[StoryBit LiftMeUp Text]] "Only through sheer luck the Rocket managed to make an emergency landing on a safe spot, but even now there are no signs that the engine could start working again."),
TextReadyForValidation = true,
TextsDone = true,
Title = T(188954210890, --[[StoryBit LiftMeUp Title]] "Lift Me Up"),
Trigger = "PlanetaryAnomalyEvent",
VoicedText = T(440009087756, --[[voice:narrator]] "During flight to the Anomaly site, the engine stalled and the Rocket began losing altitude."),
group = "Expeditions",
id = "LiftMeUp",
PlaceObj('StoryBitReply', {
'Text', T(437116028960, --[[StoryBit LiftMeUp Text]] "Abandon the expedition."),
'OutcomeText', "custom",
'CustomOutcomeText', T(251910959995, --[[StoryBit LiftMeUp CustomOutcomeText]] "the expedition will be lost"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('KillExpedition', nil),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(966429692667, --[[StoryBit LiftMeUp Text]] "Send three rescue supply pods with replacement parts."),
'OutcomeText', "custom",
'CustomOutcomeText', T(474201552955, --[[StoryBit LiftMeUp CustomOutcomeText]] "pay Funding, the expedition will be saved"),
'Cost', 550000000,
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ResumeExpedition', nil),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(628172516220, --[[StoryBit LiftMeUp Text]] "Send me the schematics, and put the expedition team on comm."),
'OutcomeText', "custom",
'CustomOutcomeText', T(521042853228, --[[StoryBit LiftMeUp CustomOutcomeText]] "the expedition will be saved"),
'Prerequisite', PlaceObj('IsCommander', {
'CommanderProfile', "inventor",
}),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ResumeExpedition', nil),
},
}),
})
|
-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies
-- or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
local SysTime = SysTime
local timeStart = SysTime()
DLib.MessageNoNL('Initializing DLib serverside ... ')
CreateConVar('sv_dlib_hud_shift', '1', {FCVAR_REPLICATED, FCVAR_NOTIFY}, 'SV Override: Enable HUD shifting')
AddCSLuaFile('dlib/modules/notify/client/cl_init.lua')
AddCSLuaFile('dlib/modules/hudcommons/advanced_draw.lua')
AddCSLuaFile('dlib/modules/hudcommons/colors.lua')
AddCSLuaFile('dlib/modules/hudcommons/functions.lua')
AddCSLuaFile('dlib/modules/hudcommons/hl2icons.lua')
AddCSLuaFile('dlib/modules/hudcommons/matrix.lua')
AddCSLuaFile('dlib/modules/hudcommons/menu.lua')
AddCSLuaFile('dlib/modules/hudcommons/poly.lua')
AddCSLuaFile('dlib/modules/hudcommons/position.lua')
AddCSLuaFile('dlib/modules/hudcommons/position2.lua')
AddCSLuaFile('dlib/modules/hudcommons/simple_draw.lua')
AddCSLuaFile('dlib/modules/hudcommons/stencil.lua')
AddCSLuaFile('dlib/modules/hudcommons/stripped.lua')
AddCSLuaFile('dlib/modules/hudcommons/pattern.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/crosshairs.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/defaultvars.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/functions.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/init.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/logic.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/menus.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/variables.lua')
AddCSLuaFile('dlib/modules/hudcommons/base/wepselect.lua')
AddCSLuaFile('dlib/modules/notify/client/animated_base.lua')
AddCSLuaFile('dlib/modules/notify/client/badges.lua')
AddCSLuaFile('dlib/modules/notify/client/base_class.lua')
AddCSLuaFile('dlib/modules/notify/client/centered_class.lua')
AddCSLuaFile('dlib/modules/notify/client/cl_init.lua')
AddCSLuaFile('dlib/modules/notify/client/font_obj.lua')
AddCSLuaFile('dlib/modules/notify/client/legacy.lua')
AddCSLuaFile('dlib/modules/notify/client/slide_class.lua')
AddCSLuaFile('dlib/modules/notify/client/templates.lua')
AddCSLuaFile('dlib/util/client/blur.lua')
AddCSLuaFile('dlib/util/client/buystuff.lua')
AddCSLuaFile('dlib/util/client/chat.lua')
AddCSLuaFile('dlib/util/client/donate.lua')
AddCSLuaFile('dlib/util/client/localglobal.lua')
AddCSLuaFile('dlib/util/client/matnotify.lua')
AddCSLuaFile('dlib/util/client/scrsize.lua')
AddCSLuaFile('dlib/util/client/ttfreader.lua')
AddCSLuaFile('dlib/util/client/menu.lua')
AddCSLuaFile('dlib/util/client/displayprogress.lua')
AddCSLuaFile('dlib/util/client/performance.lua')
AddCSLuaFile('dlib/modules/client/friendstatus.lua')
AddCSLuaFile('dlib/modules/client/lastnick.lua')
include('modules/notify/sv_dnotify.lua')
include('modules/server/dmysql4.lua')
include('modules/server/dmysql4_bake.lua')
include('modules/server/dmysql.lua')
include('modules/server/friendstatus.lua')
AddCSLuaFile('dlib/vgui/avatar.lua')
AddCSLuaFile('dlib/vgui/button_layout.lua')
AddCSLuaFile('dlib/vgui/colormixer.lua')
AddCSLuaFile('dlib/vgui/dtextentry.lua')
AddCSLuaFile('dlib/vgui/dtextinput.lua')
AddCSLuaFile('dlib/vgui/extendedmenu.lua')
AddCSLuaFile('dlib/vgui/player_button.lua')
AddCSLuaFile('dlib/vgui/skin/colours.lua')
AddCSLuaFile('dlib/vgui/skin/draw/buttons.lua')
AddCSLuaFile('dlib/vgui/skin/draw/common.lua')
AddCSLuaFile('dlib/vgui/skin/draw/gwen.lua')
AddCSLuaFile('dlib/vgui/skin/draw/menus.lua')
AddCSLuaFile('dlib/vgui/skin/draw/util.lua')
AddCSLuaFile('dlib/vgui/skin/draw/window.lua')
AddCSLuaFile('dlib/vgui/skin/hooks.lua')
AddCSLuaFile('dlib/vgui/skin/icons.lua')
AddCSLuaFile('dlib/vgui/skin.lua')
AddCSLuaFile('dlib/vgui/util.lua')
AddCSLuaFile('dlib/vgui/window.lua')
AddCSLuaFile('dlib/vgui/filebrowser.lua')
include('dlib/util/server/chat.lua')
DLib.MessageNoPrefix(string.format('%.2f ms\n', (SysTime() - timeStart) * 1000))
timeStart = SysTime()
DLib.Message('Running addons ...')
if not VLL_CURR_FILE and not VLL2_FILEDEF then
DLib.Loader.SharedLoad('dlib/autorun')
DLib.Loader.ServerLoad('dlib/autorun/server')
DLib.Loader.ClientLoad('dlib/autorun/client')
end
DLib.Message(string.format('Addons were initialized in %.2f ms', (SysTime() - timeStart) * 1000))
timeStart = SysTime()
DLib.MessageNoNL('[DLib] Loading translations for i18n ... ')
DLib.I18n.Reload()
concommand.Add('dlib_reload_i18n', function(ply)
if IsValid(ply) then return end
timeStart = SysTime()
DLib.Message('Reloading translations for i18n ... ')
DLib.I18n.Reload()
hook.Run('DLib.TranslationsReloaded')
DLib.Message(string.format('i18n reload took %.2f ms', (SysTime() - timeStart) * 1000))
end)
hook.Run('DLib.TranslationsReloaded')
DLib.MessageNoPrefix(string.format('%.2f ms\n', (SysTime() - timeStart) * 1000))
MsgC('---------------------------------------------------------------\n')
|
local lush = require'lush'
local base = require'lucid.base'
local plugins = require'lucid.plugins'
return lush.merge({ base, plugins })
|
--[[
Copyright (c) 2019 igor725, scaledteam
released under The MIT license http://opensource.org/licenses/MIT
]]
local bp = {
global = true,
defaults = {
[7] = false,
[8] = false,
[9] = false,
[10] = false,
[11] = false
}
}
local function setBlockPermFor(player, id, allowPlace, allowDelete)
if player:isSupported('BlockPermissions')then
allowPlace = (allowPlace and 1)or 0
allowDelete = (allowDelete and 1)or 0
player:sendPacket(false, 0x1C, id, allowPlace, allowDelete)
end
end
function bp:load()
registerSvPacket(0x1C, 'bbbb')
getPlayerMT().setBlockPermissions = function(...)
setBlockPermFor(...)
end
end
function bp:prePlayerSpawn(player)
for id, v in pairs(self.defaults)do
if type(v) == 'boolean'then
setBlockPermFor(player, id, v, v)
elseif type(v) == 'table'then
setBlockPermFor(player, id, unpack(v))
end
end
end
return bp
|
war_gronda = Creature:new {
objectName = "@mob/creature_names:war_gronda",
socialGroup = "gronda",
faction = "",
level = 23,
chanceHit = 0.34,
damageMin = 200,
damageMax = 210,
baseXp = 2443,
baseHAM = 5400,
baseHAMmax = 6600,
armor = 0,
resists = {140,10,140,10,10,-1,-1,-1,-1},
meatType = "meat_carnivore",
meatAmount = 390,
hideType = "hide_leathery",
hideAmount = 300,
boneType = "bone_mammal",
boneAmount = 240,
milk = 0,
tamingChance = 0.25,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = NONE,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
templates = {"object/mobile/war_gronda.iff"},
hues = { 24, 25, 26, 27, 28, 29, 30, 31 },
controlDeviceTemplate = "object/intangible/pet/gronda_hue.iff",
scale = 1.1,
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
{"knockdownattack",""},
{"stunattack",""}
}
}
CreatureTemplates:addCreatureTemplate(war_gronda, "war_gronda")
|
--[[----------------------------------------------------------------------------
UniteGalleryPluginManagerDialogSections.lua
Export dialog customization for Unite Gallery exporter
------------------------------------------------------------------------------]]
-- Lightroom SDK
local LrView = import 'LrView'
local LrPrefs = import 'LrPrefs'
--============================================================================--
UniteGalleryPluginManagerDialogSections = {}
-------------------------------------------------------------------------------
function UniteGalleryPluginManagerDialogSections.sectionsForBottomOfDialog( viewFactory, propertyTable )
local f = viewFactory
local bind = LrView.bind
local share = LrView.share
local prefs = LrPrefs.prefsForPlugin()
local result = {
{
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Title=Logging",
synopsis = bind { key = 'title', object = propertyTable },
-- Enable logging
f:row {
f:static_text {
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Method/Label=Method:",
alignment = 'right',
width = share 'labelWidth'
},
f:popup_menu {
value = bind { key = "logging_method", bind_to_object = prefs },
items = {
{
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Method/Off=None",
value = "off",
},
{
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Method/File=Logfile",
value = "logfile",
},
{
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Method/Console=Console",
value = "print",
},
},
tooltip = LOC "$$$/UniteGallery/PluginManager/BottomSection/Method/Tooltip=Activates logging to the given target system.",
},
},
-- Log level
f:row {
f:static_text {
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Level/Label=Log Level:",
alignment = 'right',
width = share 'labelWidth'
},
f:popup_menu {
enabled = bind { key = "logging_method",
bind_to_object = prefs,
transform = function( value, _ )
return value == "logfile" or value == "print"
end },
value = bind { key = "logging_level", bind_to_object = prefs },
items = {
{
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Level/Trace=Everything",
value = "trace",
},
{
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Level/Info=Normal",
value = "info",
},
{
title = LOC "$$$/UniteGallery/PluginManager/BottomSection/Level/Error=Errors",
value = "error",
},
},
tooltip = LOC "$$$/UniteGallery/PluginManager/BottomSection/Level/Tooltip=The amount of data that is written to the log system.",
},
},
},
}
return result
end
|
solution "gmsv_refresh"
language "C++"
location ( "project-" .. os.get() )
targetdir ( "build/" .. os.get() .. "/" )
flags { "StaticRuntime" }
includedirs {
"include"
}
libdirs {
"lib"
}
links {
"Psapi"
}
configurations {
"Release"
}
configuration "Release"
defines { "GMMODULE" }
optimize "On"
project "gmsv_refresh"
kind "SharedLib"
files {
"src/**.cpp",
"src/**.h"
}
if os.is "windows" then
targetsuffix "_win32"
elseif os.is "linux" then
targetsuffix "_linux"
elseif os.is "macosx" then
targetsuffix "_osx"
end
|
local Prop = {}
Prop.Name = "City Hall"
Prop.Government = true
Prop.Doors = {
Vector( 414, -4276, 352 ),
Vector( 290, -4276, 352 ),
}
GM.Property:Register( Prop )
|
local utilities = {}
require("bit32-compat")
function utilities.required(t, name, context)
if not t[name] then utilities.error(context.." needs a "..name.." parameter") end
return t[name]
end
function utilities.error(message)
print("\n! "..message.. " in "..SILE.currentlyProcessingFile)
assert(false, "ERROR")
os.exit(1)
end
function utilities.warn(message)
print("\n! "..message)
--print(debug.traceback())
--os.exit(1)
end
function utilities.debugging(category)
return SILE.debugFlags[category]
end
function utilities.gtoke(string, pattern)
string = string and tostring(string) or ''
pattern = pattern and tostring(pattern) or "%s+"
local length = #string
return coroutine.wrap(function()
local index = 1
repeat
local first, last = string:find(pattern, index)
if last then
if index < first then coroutine.yield({ string = string:sub(index, first - 1) }) end
coroutine.yield({ separator = string:sub(first, last) })
index = last + 1
else
if index <= length then
coroutine.yield({ string = string:sub(index) })
end
break
end
until index > length
end)
end
function utilities.debug(category, messages)
if utilities.debugging(category) then
print("["..category.."]", messages)
end
end
function utilities.concat(array, c)
return table.concat(utilities.map(tostring, array), c)
end
function utilities.inherit(orig, spec)
local new = std.tree.clone(orig)
if spec then
for k,v in pairs(spec) do new[k] = v end
end
if new.init then new:init() end
return new
end
function utilities.map(func, array)
local new_array = {}
local last = #array
for i = 1, last do
new_array[i] = func(array[i])
end
return new_array
end
function utilities.splice(array, start, stop, replacement)
local ptr = start
local room = stop - start + 1
local last = replacement and #replacement or 0
for i = 1, last do
if room > 0 then
room = room - 1
array[ptr] = replacement[i]
else
table.insert(array, ptr, replacement[i])
end
ptr = ptr + 1
end
for i = 1, room do
table.remove(array, ptr)
end
return array
end
function utilities.sum(array)
local t = 0
local last = #array
for i = 1, last do
t = t + array[i]
end
return t
end
function utilities.codepoint(uchar)
local seq = 0
local val = -1
for i = 1, #uchar do
local c = string.byte(uchar, i)
if seq == 0 then
if val > -1 then return val end
seq = c < 0x80 and 1 or c < 0xE0 and 2 or c < 0xF0 and 3 or
c < 0xF8 and 4 or --c < 0xFC and 5 or c < 0xFE and 6 or
error("invalid UTF-8 character sequence")
val = bit32.band(c, 2^(8-seq) - 1)
else
val = bit32.bor(bit32.lshift(val, 6), bit32.band(c, 0x3F))
end
seq = seq - 1
end
return val
end
return utilities
|
local function eval(expr)
local value = string.format('${%s}', expr)
value = conky_parse(value)
value = tonumber(value)
return value;
end
return {
eval = eval
}
|
return {
plugins = function(use)
use("sheerun/vim-polyglot")
use({ "nvim-treesitter/nvim-treesitter", run = ":TSUpdate" })
use("nvim-treesitter/nvim-treesitter-textobjects")
end,
setup = function()
require("nvim-treesitter.configs").setup({
textobjects = {
select = {
enable = true,
lookahead = true,
keymaps = {
["af"] = "@function.outer",
["if"] = "@function.inner",
["ac"] = "@class.outer",
["ic"] = "@class.inner",
["ia"] = "@parameter.inner",
["aa"] = "@parameter.outer",
-- ["i"] = "@block.inner",
-- ["a"] = "@block.outer",
-- ["im"] = "@call.inner",
-- ["am"] = "@call.outer",
-- @comment.outer
-- ["iC"] = '@conditional.inner',
-- ["aC"] = '@conditional.outer',
-- @frame.inner
-- @frame.outer
-- @loop.inner
-- @loop.outer
-- @scopename.inner
-- @statement.outer
},
},
move = {
enable = true,
set_jumps = true, -- whether to set jumps in the jumplist
goto_next_start = {
[")m"] = "@function.outer",
[")c"] = "@class.outer",
},
goto_next_end = {
[")M"] = "@function.outer",
[")C"] = "@class.outer",
},
goto_previous_start = {
["(m"] = "@function.outer",
["(c"] = "@class.outer",
},
goto_previous_end = {
["(M"] = "@function.outer",
["(C"] = "@class.outer",
},
},
},
highlight = {
enable = true,
additional_vim_regex_highlighting = true,
disable = { "php", "yaml" }, -- TODO: test later
},
indent = {
enable = true,
disable = { "php" }, -- TODO: test later
},
autopairs = {
enable = true,
},
})
vim.cmd(
[[ autocmd ColorScheme * highlight TSError cterm=undercurl ctermfg=1 gui=undercurl guifg=NONE guisp=#BF616A ]]
)
vim.opt.foldmethod = "expr"
vim.opt.foldexpr = "nvim_treesitter#foldexpr()"
vim.opt.foldlevel = 99
end,
}
|
--[[
#part of the 3DreamEngine by Luke100000
--]]
local lib = _3DreamEngine
function lib:renderSky(transformProj)
love.graphics.push("all")
if self.sky_cube then
love.graphics.setShader(self.shaders.sky)
self.shaders.sky:send("transformProj", transformProj)
self.shaders.sky:send("sky", self.sky_cube)
love.graphics.draw(self.object_cube.objects.Cube.mesh)
elseif self.sky_hdri then
--given hdri sphere
love.graphics.setShader(self.shaders.sky_hdri)
self.shaders.sky_hdri:send("exposure", self.sky_hdri_exposure)
self.shaders.sky_hdri:send("transformProj", transformProj)
self.object_sky.objects.Sphere.mesh:setTexture(self.sky_hdri)
love.graphics.draw(self.object_sky.objects.Sphere.mesh)
else
--simple wilkie hosek sky
love.graphics.setShader(self.shaders.sky_WilkieHosek)
self.shaders.sky_WilkieHosek:send("transformProj", transformProj)
self.shaders.sky_WilkieHosek:send("time", self.sky_time)
love.graphics.setColor(self.sky_color:unpack())
self.object_sky.objects.Sphere.mesh:setTexture(self.textures:get("sky"))
love.graphics.draw(self.object_sky.objects.Sphere.mesh)
--stars
if self.stars_enabled then
local stars = -math.sin(self.sky_time * math.pi * 2)
if stars > 0 then
local starTex = self:getTexture(self.textures.stars_hdri)
if starTex then
love.graphics.setBlendMode("add", "premultiplied")
love.graphics.setShader(self.shaders.sky_hdri)
self.shaders.sky_hdri:send("exposure", stars)
self.shaders.sky_hdri:send("transformProj", transformProj)
self.object_sky.objects.Sphere.mesh:setTexture(starTex)
love.graphics.draw(self.object_sky.objects.Sphere.mesh)
end
end
end
--moon and sun
if self.sunMoon_enabled then
--moon
for sunMoon = 1, 2 do
local x, y, z = (-self.sun):normalize():unpack()
local l = math.sqrt(x^2+z^2)
local a2 = self.sky_time * math.pi * 2.0 + (sunMoon-1) * math.pi
local c2 = math.cos(a2)
local s2 = math.sin(a2)
local a1 = self.sun_offset
local c1 = math.cos(a1)
local s1 = math.sin(a1)
local distance = sunMoon == 1 and 4.0 or (2.0 + math.sin(self.sky_time * math.pi * 2.0))
local transform = mat4:getIdentity():translate(0, 0, distance):rotateX(a2):rotateZ(a1)
if sunMoon == 1 then
local moon = self:getTexture(self.textures.moon)
local moon_normal = self:getTexture(self.textures.moon_normal)
if moon and moon_normal then
love.graphics.setColor(1.0, 1.0, 1.0)
love.graphics.setBlendMode("alpha")
love.graphics.setShader(self.shaders.billboard_moon)
self.shaders.billboard_moon:send("transform", transform)
self.shaders.billboard_moon:send("transformProj", transformProj)
self.shaders.billboard_moon:send("normalTex", moon_normal)
self.shaders.billboard_moon:send("sun", {math.cos(self.sky_day / 30 * math.pi * 2), math.sin(self.sky_day / 30 * math.pi * 2), 0})
self.object_plane.objects.Plane.mesh:setTexture(moon)
end
else
local sun = self:getTexture(self.textures.sun)
if sun then
love.graphics.setColor(self.sun_color)
love.graphics.setBlendMode("add")
love.graphics.setShader(self.shaders.billboard_sun)
self.shaders.billboard_sun:send("transform", transform)
self.shaders.billboard_sun:send("transformProj", transformProj)
self.object_plane.objects.Plane.mesh:setTexture(sun)
end
end
love.graphics.draw(self.object_plane.objects.Plane.mesh)
end
end
--clouds
if self.clouds_enabled then
love.graphics.setBlendMode("alpha")
love.graphics.setShader(self.shaders.clouds)
self.shaders.clouds:send("sunColor", {(self.sun_color * 3.0):unpack()})
self.shaders.clouds:send("ambientColor", {(self.sun_color * 2.0):unpack()})
self.shaders.clouds:send("sunVec", {self.sun:normalize():unpack()})
self.shaders.clouds:send("scale", self.clouds_scale)
self.shaders.clouds:send("time", {love.timer.getTime() * 0.001, 0.0})
self.shaders.clouds:send("threshold", self.clouds_threshold)
self.shaders.clouds:send("thresholdInverted", 1.0 / (1.0 - math.min(0.99, self.clouds_threshold)))
self.shaders.clouds:send("thresholdPackets", self.clouds_thresholdPackets)
self.shaders.clouds:send("thresholdInvertedPackets", 1.0 / (1.0 - math.min(0.99, self.clouds_thresholdPackets)))
self.shaders.clouds:send("packets", self.clouds_packets)
self.shaders.clouds:send("weight", self.clouds_weight)
self.shaders.clouds:send("sharpness", self.clouds_sharpness)
self.shaders.clouds:send("detail", self.clouds_detail)
self.shaders.clouds:send("thickness", self.clouds_thickness)
self.object_cube.objects.Cube.mesh:setTexture(self.textures.clouds_rough)
self.textures.clouds_rough:setWrap("repeat")
self.shaders.clouds:send("tex_packets", self.textures.clouds_packets)
self.textures.clouds_packets:setWrap("repeat")
self.shaders.clouds:send("transformProj", transformProj)
love.graphics.draw(self.object_cube.objects.Cube.mesh)
end
end
love.graphics.pop()
end
|
--Start of Global Scope----------------------------------------------------------
--End of Global Scope-----------------------------------------------------------
--Start of Function and Event Scope---------------------------------------------
-- This is the function which then can be used from a control in the user interface
local function printOnClick()
print( 'This will be printed to the console when the button on the page is clicked' )
end
-- Serving the function 'printOnClick' from this script.
-- Function must also be served in the App Properties
Script.serveFunction('ServeFunctionsPages.printOnClick', printOnClick)
--End of Function and Event Scope------------------------------------------------
|
if(not _start)then
local srv, cr = net.createServer(net.TCP,10),{}
srv:listen(80,function(conn)
local cn
conn:on("receive", function(conn, payload)
local req = dofile("web_request.lua")(payload)
if req then
cn = req.file
cr[cn] = nil
cr[cn] = coroutine.create(dofile("web_file.lua"))
coroutine.resume(cr[cn], conn, req)
end
print(node.heap())
end)
conn:on("sent",function(conn)
if cr[cn]then
local crS=coroutine.status(cr[cn])
if crS=="suspended"then
local status=coroutine.resume(cr[cn])
if not status then
conn:close()
cr[cn]=nil
collectgarbage()
end
elseif crS=="dead" then
conn:close()
cr[cn]=nil
collectgarbage()
end
end
end)
end)
end
_start=true
|
local Music = {}
local _handlers = setmetatable({}, {__mode="v"})
function Music:init()
self.volume = 1
self.pitch = 1
self.target_volume = 0
self.fade_speed = 0
self.fade_callback = nil
self.current = nil
self.source = nil
end
function Music:fade(to, speed, callback)
self.target_volume = to or 0
self.fade_speed = speed or 0.1
self.fade_callback = callback
end
function Music:getVolume()
return self.volume * MUSIC_VOLUME * (self.current and MUSIC_VOLUMES[self.current] or 1)
end
function Music:getPitch()
return self.pitch * (self.current and MUSIC_PITCHES[self.current] or 1)
end
function Music:play(music, volume, pitch)
if music then
local path = Assets.getMusicPath(music)
if path then
if volume then
self.volume = volume
end
if self.current ~= music or not self.source or not self.source:isPlaying() then
if self.source then
self.source:stop()
end
self.current = music
self.pitch = pitch or 1
self.source = love.audio.newSource(path, "stream")
self.source:setVolume(self:getVolume())
self.source:setPitch(self:getPitch())
self.source:setLooping(true)
self.source:play()
else
if volume then
self.source:setVolume(self:getVolume())
end
if pitch then
self.pitch = pitch
self.source:setPitch(self:getPitch())
end
end
end
elseif self.source then
if volume then
self.volume = volume
self.source:setVolume(self:getVolume())
end
if pitch then
self.pitch = pitch
self.source:setPitch(self:getPitch())
end
self.source:play()
end
end
function Music:stop()
if self.source then
self.source:stop()
end
end
function Music:pause()
if self.source then
self.source:pause()
end
end
function Music:resume()
if self.source then
self.source:play()
end
end
function Music:isPlaying()
return self.source and self.source:isPlaying() or false
end
local function update(dt)
for _,handler in ipairs(_handlers) do
if handler.fade_speed ~= 0 and handler.volume ~= handler.target_volume then
handler.volume = Utils.approach(handler.volume, handler.target_volume, handler.fade_speed * DTMULT)
if handler.volume == handler.target_volume then
handler.fade_speed = 0
if handler.fade_callback then
handler.fade_callback()
end
end
end
if handler.source then
local volume = handler:getVolume()
if handler.source:getVolume() ~= volume then
handler.source:setVolume(volume)
end
local pitch = handler:getPitch()
if handler.source:getPitch() ~= pitch then
handler.source:setPitch(pitch)
end
end
end
end
local function new(music, volume, pitch)
local handler = setmetatable({}, {__index = Music})
table.insert(_handlers, handler)
handler:init()
if music then
handler.current = music
handler.volume = volume or 1
handler.pitch = pitch or 1
handler:play(music, volume, pitch)
end
return handler
end
local default = new()
local module = {
new = new,
update = update
}
for k in pairs(Music) do
module[k] = function(...) return default[k](default, ...) end
end
return setmetatable(module, {__call = function(t, ...) return new(...) end})
|
AddCSLuaFile()
--[[
This is the configuration table for our module loader.
Feel free to change the load order of *your* modules.
--]]
loaderConfig =
{
splash = -- Super duper cool splash screen for cool kids like us.
{
"",
" %@@@@@@@@@@@@@@@",
" ///@@@ @@@@@@@",
" /////@@@ @@@",
" //////// @@@@@",
" ////// ./ @@@@",
" //// //// @@@",
" ///////////////@",
"",
"",
" - Advisor",
" - An open source and expandable administration framework for your Garry's Mod servers and addons.",
" - https://github.com/Erlite/gmod-advisor/"
},
--[[
Load order for modules. DO NOT MODIFY THE ORDER OF THE MODULES.
If you modify the order, we'll just assume you know what you're doing and you're void of our help, really.
Same goes for modifying our module_name.lua files.
--]]
loadOrder =
{
"utils", -- Miscellaneous utilities.
"logging", -- Advisor's logging module which is just about used by everything.
"localization", -- Localization module used to translate
"replicate", -- A high performance networking library for tables.
"metatables", -- Advisor's metatables.
"sql", -- Advisor's data persistence module.
"framework", -- Advisor's core module.
},
-- Use this to disable modules if you wanna.
ignoredModules =
{
-- "someModuleName",
}
}
|
prototype_name = gs.prototype(prototype_parent, function()
local prototype_variable = value
local function prototype_method()
return self.instance_variable
end
-- comment
instance_variable = value
function instance_method(self, arg1, arg2, ...)
local a = 2
print(arg1 + arg2 + a)
end
function constructor(self, arg1)
self.a = arg1
end
end)
local object = gs.new(prototype_name, arg1)
if a == 2 then
return "generics"
elseif a >= 32 then
return a + 20
else
print("hello world!")
end
while condition do
print("looping...")
end
for i = 1, 2 do
print(var)
end
for key, value in iterator do
print(array[key])
end
function testing(...)
return 99
end
_GS = "GOSCRIPT"
|
return PlaceObj("ModDef", {
"dependencies", {
PlaceObj("ModDependency", {
"id", "ChoGGi_Library",
"title", "ChoGGi's Library",
"version_major", 10,
"version_minor", 3,
}),
},
"title", "Empty Mech Depot",
"id", "ChoGGi_EmptyMechDepot",
"pops_any_uuid", "c3b2ae57-aaf6-4dd1-a5ad-2bd33afd0505",
"steam_id", "1411108310",
"lua_revision", 1007000, -- Picard
"version", 10,
"version_major", 1,
"version_minor", 0,
"image", "Preview.jpg",
"author", "ChoGGi",
"code", {
"Code/Script.lua",
},
"has_options", true,
"description", [[
Adds a button to mech depots to empty them out into a small depot in front of them.
This also allows you to salvage mech depots with resources in them.
You need to enable the mod option beforehand: This will delete the resources!.
Includes mod option to stop it from deleting mech depot afterwards.
]],
})
|
--[[
* Copyright (c) MZ3 Project Team All rights reserved.
* Code licensed under the BSD License:
* http://www.mz3.jp/license.txt
]]
--------------------------------------------------
-- MZ3 Script : GoogleReader
--
-- $Id: gmail.lua 1453 2009-12-13 13:06:06Z takke $
--------------------------------------------------
mz3.logger_debug('google_reader.lua start');
module("greader", package.seeall)
--------------------------------------------------
-- サービスの登録(タブ初期化、ログイン設定用)
--------------------------------------------------
mz3.regist_service('GoogleReader', true);
-- ログイン設定画面のプルダウン名、表示名の設定
-- 'Google' を利用する。
-- Gmail プラグインと同様だが、Gmail プラグインがない場合を考慮し、
-- ここで設定する。
mz3_account_provider.set_param('Google', 'id_name', 'メールアドレス');
mz3_account_provider.set_param('Google', 'password_name', 'パスワード');
----------------------------------------
-- アクセス種別の登録
----------------------------------------
-- タグリスト
type = MZ3AccessTypeInfo.create();
type:set_info_type('category'); -- カテゴリ
type:set_service_type('GoogleReader'); -- サービス種別
type:set_serialize_key('GOOGLE_READER_TAG_LIST'); -- シリアライズキー
type:set_short_title('GoogleReader タグリスト'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_cache_file_pattern('google_reader\\{urlafter:/reader}.html'); -- キャッシュファイル
type:set_request_encoding('utf8'); -- エンコーディング
type:set_default_url('http://www.google.co.jp/reader/api/0/tag/list?output=xml&client=MZ3');
type:set_body_header(1, 'title', 'タイトル');
type:set_body_header(2, 'date', '');
type:set_body_header(3, 'date', '');
type:set_body_integrated_line_pattern(1, '%1');
type:set_body_integrated_line_pattern(2, '');
-- ログイン用
type = MZ3AccessTypeInfo.create();
type:set_info_type('category'); -- カテゴリ
type:set_service_type('GoogleReader'); -- サービス種別
type:set_serialize_key('GOOGLE_READER_LOGIN'); -- シリアライズキー
type:set_short_title('GoogleReader ログイン'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_cache_file_pattern('google_reader\\login.html'); -- キャッシュファイル
type:set_request_encoding('utf8'); -- エンコーディング
-- フィード一覧
type = MZ3AccessTypeInfo.create();
type:set_info_type('category'); -- カテゴリ
type:set_service_type('GoogleReader'); -- サービス種別
type:set_serialize_key('GOOGLE_READER_ATOM_LIST'); -- シリアライズキー
type:set_short_title('GoogleReader フィード'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_cache_file_pattern('google_reader\\{urlafter:/reader}.html'); -- キャッシュファイル
type:set_request_encoding('utf8'); -- エンコーディング
type:set_body_header(1, 'name', 'フィード');
type:set_body_header(2, 'title', 'タイトル');
type:set_body_header(3, 'date', '日付');
type:set_body_integrated_line_pattern(1, '%1 %3');
type:set_body_integrated_line_pattern(2, '%2');
-- フィード
type = MZ3AccessTypeInfo.create();
type:set_info_type('other'); -- カテゴリ
type:set_service_type('GoogleReader'); -- サービス種別
type:set_serialize_key('GOOGLE_READER_ATOM_ITEM'); -- シリアライズキー
type:set_short_title('GoogleReader フィード'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- トークン
type = MZ3AccessTypeInfo.create();
type:set_info_type('other'); -- カテゴリ
type:set_service_type('GoogleReader'); -- サービス種別
type:set_serialize_key('GOOGLE_READER_TOKEN'); -- シリアライズキー
type:set_short_title('GoogleReader Token'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- スターを付ける
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('GoogleReader'); -- サービス種別
type:set_serialize_key('GOOGLE_READER_ADD_STAR'); -- シリアライズキー
type:set_short_title('GoogleReader スター'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- 既読
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('GoogleReader'); -- サービス種別
type:set_serialize_key('GOOGLE_READER_SET_READ'); -- シリアライズキー
type:set_short_title('GoogleReader 既読'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
----------------------------------------
-- メニュー項目登録(静的に用意すること)
----------------------------------------
menu_items = {}
-- メイン画面下ペイン用
menu_items.read = mz3_menu.regist_menu("greader.on_read_menu_item");
menu_items.open_by_browser = mz3_menu.regist_menu("greader.on_open_by_browser_menu_item");
menu_items.add_star = mz3_menu.regist_menu("greader.on_add_star_menu_item");
menu_items.show_main_view = mz3_menu.regist_menu("greader.on_show_main_view");
menu_items.set_read_to_feed = mz3_menu.regist_menu("greader.on_set_read_to_feed");
----------------------------------------
-- メニューへの登録
----------------------------------------
--- デフォルトのグループリスト生成イベントハンドラ
--
-- @param serialize_key シリアライズキー(nil)
-- @param event_name 'creating_default_group'
-- @param group MZ3GroupData
--
function on_creating_default_group(serialize_key, event_name, group)
-- サポートするサービス種別の取得(スペース区切り)
services = mz3_group_data.get_services(group);
if services:find(' GoogleReader', 1, true) ~= nil then
-- 受信トレイ
local tab = MZ3GroupItem:create("GoogleReader");
tab:append_category("フォルダ一覧", "GOOGLE_READER_TAG_LIST");
mz3_group_data.append_tab(group, tab.item);
tab:delete();
end
end
mz3.add_event_listener("creating_default_group", "greader.on_creating_default_group");
----------------------------------------
-- パーサ
----------------------------------------
--------------------------------------------------
-- 【タグリスト】
--
-- フォルダ一覧
-- http://www.google.co.jp/reader/api/0/tag/list?output=xml&client=MZ3
--
-- 引数:
-- parent: 上ペインの選択オブジェクト(MZ3Data*)
-- body: 下ペインのオブジェクト群(MZ3DataList*)
-- html: HTMLデータ(CHtmlArray*)
--------------------------------------------------
function google_reader_tag_list_parser(parent, body, html)
mz3.logger_debug("google_reader_tag_list_parser start");
-- wrapperクラス化
parent = MZ3Data:create(parent);
body = MZ3DataList:create(body);
html = MZ3HTMLArray:create(html);
-- 全消去
body:clear();
local t1 = mz3.get_tick_count();
-- サービス利用判定
is_use_check = false;
error_word = "401 Client Error";
-- ログイン判定
is_logged_in = false;
local line_count = html:get_count();
for i=0, line_count-1 do
line = html:get_at(i);
-- サービス利用判定
if line_has_strings(line, error_word) then
-- サービスを登録していないと無限ループする
is_logged_in = true;
break;
end
-- mz3.logger_debug(line);
-- <object><list name="tags"><object>
-- 上記があればログイン済
if line_has_strings(line, '<object><list name="tags"><object>') then
is_logged_in = true;
break;
end
end
if is_use_check then
else
if is_logged_in then
-- mz3.alert('ログイン済');
-- 複数行に分かれているので1行に結合
line = html:get_all_text();
-- ログイン済みのHTMLのパース
parse_tag_list(parent, body, line);
else
-- ログイン処理
mail_address = mz3_account_provider.get_value('Google', 'id');
mail_password = mz3_account_provider.get_value('Google', 'password');
if (mail_address == "" or mail_password == "") then
mz3.alert("メールアドレスとパスワードをログイン設定画面で設定して下さい");
return;
end
-- URL 生成
url = "https://www.google.com/accounts/ClientLogin";
post = mz3_post_data.create();
mz3_post_data.append_post_body(post, "Email=" .. mz3.url_encode(mail_address, 'utf8') .. "&");
mz3_post_data.append_post_body(post, "Passwd=" .. mz3.url_encode(mail_password, 'utf8') .. "&");
mz3_post_data.append_post_body(post, "service=reader");
-- 通信開始
access_type = mz3.get_access_type_by_key("GOOGLE_READER_LOGIN");
referer = '';
user_agent = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
end
end
local t2 = mz3.get_tick_count();
mz3.logger_debug("google_reader_tag_list_parser end; elapsed : " .. (t2-t1) .. "[msec]");
end
mz3.set_parser("GOOGLE_READER_TAG_LIST", "greader.google_reader_tag_list_parser");
--- ログイン済みのタグリストの解析
--
-- @param parent 上ペインの選択オブジェクト(MZ3Data*)
-- @param body 下ペインのオブジェクト群(MZ3DataList*)
-- @param line HTML 全文を1行に結合した文字列
--
function parse_tag_list(parent, body, line)
mz3.logger_debug("parse_tag_list start");
-- 最初のobjectを読み飛ばす
local list_tag = line:match('<list.->(.-)</list>');
if list_tag == nil then
mz3.alert('取得失敗(no list tag)');
return;
end
-- data 生成
data = MZ3Data:create();
for object_tag in list_tag:gmatch("<object>(.-)</object>") do
-- mz3.logger_debug(object_tag);
-- /object/list/object/string[name="id"]
-- <string name="id">user/xxx/state/com.google/starred</string>
local id = object_tag:match('<string name="id">(.-)</');
-- 末尾の / 以降をフォルダ名とする
local head, name = id:match('^(.*/)([^/]*)$');
-- URL
--http://www.google.co.jp/reader/atom/user/-/state/com.google/starred
local url = 'http://www.google.co.jp/reader/atom/' .. head .. mz3.url_encode(name, 'utf8');
if name == 'starred' then
name = 'スター付き';
end
if name == 'broadcast' then
name = '公開';
end
-- set
data:set_text("name", name);
data:set_text("title", name);
data:set_text("url", url);
data:set_access_type(mz3.get_access_type_by_key('GOOGLE_READER_ATOM_LIST'));
-- data 追加
body:add(data.data);
end
-- data 削除
data:delete();
mz3.logger_debug("parse_tag_list end");
end
--------------------------------------------------
-- 【ログイン】
--
-- 引数:
-- parent: 上ペインの選択オブジェクト(MZ3Data*)
-- body: 下ペインのオブジェクト群(MZ3DataList*)
-- html: HTMLデータ(CHtmlArray*)
--------------------------------------------------
function google_reader_login_parser(parent, body, html)
mz3.logger_debug("google_reader_login_parser start");
-- wrapperクラス化
parent = MZ3Data:create(parent);
body = MZ3DataList:create(body);
html = MZ3HTMLArray:create(html);
-- 全消去
body:clear();
local t1 = mz3.get_tick_count();
local login_ok = false;
local line_count = html:get_count();
for i=0, line_count-1 do
line = html:get_at(i);
-- mz3.logger_debug(line);
-- SID=...
if line_has_strings(line, "SID=") then
login_ok = true;
end
end
-- mz3.alert('url : ' .. url);
if login_ok == false then
mz3.alert('ログインに失敗しました。 \nメールアドレスとパスワードを確認してください。');
return;
end
-- 通信開始
access_type = mz3.get_access_type_by_key("GOOGLE_READER_TAG_LIST");
url = nil;
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
local t2 = mz3.get_tick_count();
mz3.logger_debug("google_reader_login_parser end; elapsed : " .. (t2-t1) .. "[msec]");
end
mz3.set_parser("GOOGLE_READER_LOGIN", "greader.google_reader_login_parser");
--------------------------------------------------
-- 【フィード】
--
-- 引数:
-- parent: 上ペインの選択オブジェクト(MZ3Data*)
-- body: 下ペインのオブジェクト群(MZ3DataList*)
-- html: HTMLデータ(CHtmlArray*)
--------------------------------------------------
reset_body_list_pos = 0; -- 取得後のボディリストの選択位置
function google_reader_atom_list_parser(parent, body, html)
mz3.logger_debug("google_reader_atom_list_parser start");
-- wrapperクラス化
parent = MZ3Data:create(parent);
body = MZ3DataList:create(body);
html = MZ3HTMLArray:create(html);
-- リクエストのURLが「次へ」であればクリアしない
local last_url = mz3.get_last_request_url();
local insert_at = 0;
local next_link_pos = 0;
reset_body_list_pos = 0;
if line_has_strings(last_url, 'c=') then
-- 「次へ」のリクエストなので既存の「次へ」を削除する
local n = body:get_count();
for i=0, n-1 do
d = MZ3Data:create(body:get_data(i));
if d:get_serialize_key() == 'GOOGLE_READER_ATOM_LIST' then
insert_at = i;
next_link_pos = i;
reset_body_list_pos = i;
break;
end
end
else
-- 全消去
body:clear();
end
local t1 = mz3.get_tick_count();
-- 複数行に分かれているので1行に結合
local line = html:get_all_text();
-- data 生成
data = MZ3Data:create();
for entry_tag in line:gmatch("<entry.->(.-)</entry>") do
-- mz3.logger_debug(entry_tag);
data:clear();
-- id
-- <id gr:original-id="http://rss.rssad.jp/rss/ad/xxx/xxx?type=2&ent=xxx">tag:google.com,2005:reader/item/xxx</id>
local id = entry_tag:match('<id .->(.-)</');
local updated = entry_tag:match('<updated>(.-)</');
local title = entry_tag:match('<title.->(.-)</');
title = title:gsub('&', '&');
title = mz3.decode_html_entity(title);
local author = '';
local source = entry_tag:match('<source.->(.-)</source>');
if source ~= nil then
author = source:match('<title.->(.-)</');
author = author:gsub('&', '&');
author = mz3.decode_html_entity(author);
-- alternate 抽出+メニュー追加
-- <link rel="alternate" href="http://journal.mycom.co.jp" type="text/html"/>
link_url = source:match('<link .-href="(.-)"');
data:add_link_list(link_url, link_url);
end
-- URL : <link rel="alternate" href="..."> を対象とする。
-- いわゆる代替URLなのでWebページとなる。
local url = entry_tag:match('<link rel="alternate" href="(.-)"');
if url ~= nil then
url = url:gsub('&', '&');
-- TODO decode_html_entity 必要?
end
local summary = entry_tag:match('<summary.->(.-)</summary>');
if summary ~= nil then
summary = summary:gsub('&', '&');
summary = mz3.decode_html_entity(summary);
else
summary = '';
end
-- URL を抽出し、リンクにする
if line_has_strings(summary, 'ttp') then
for url in summary:gmatch("h?ttps?://[-_.!~*'()a-zA-Z0-9;/?:@&=+$,%#]+") do
data:add_link_list(url, url);
-- mz3.logger_debug('抽出URL: ' .. url);
end
end
-- set
data:set_text("id", id); -- 通常のアイテムと違い、ID が文字列である点に注意
data:set_text("name", author);
data:set_text("title", title);
data:parse_date_line(updated);
data:set_text("url", url);
data:add_text_array('body', summary);
data:set_access_type(mz3.get_access_type_by_key('GOOGLE_READER_ATOM_ITEM'));
-- data 追加
body:insert(insert_at, data.data);
insert_at = insert_at + 1;
end
-- data 削除
data:delete();
-- <gr:continuation>CPPz-oaxoZ8C</gr:continuation>
continuation = line:match('<gr:continuation>(.-)</gr:continuation>');
if continuation ~= nil then
-- continuation 追加
-- URL はカテゴリから取得&連結
local category = MZ3Data:create(mz3_main_view.get_selected_category_item());
local category_url = category:get_text('url');
local url = category_url;
if url:find("?", 1, false)~=nil then
-- ? を含む
url = url .. '&c=' .. continuation;
else
-- ? を含まない
url = url .. '?c=' .. continuation;
end
-- 既にあれば書き換える
if next_link_pos == 0 then
-- data 生成
data = MZ3Data:create();
data:set_text("name", '次のページ');
data:set_text("title", '');
data:set_text("url", url);
data:parse_date_line('');
data:set_access_type(mz3.get_access_type_by_key('GOOGLE_READER_ATOM_LIST'));
body:add(data.data);
-- data 削除
data:delete();
else
d = MZ3Data:create(body:get_data(next_link_pos));
d:set_text('url', url);
end
end
local t2 = mz3.get_tick_count();
mz3.logger_debug("google_reader_atom_list_parser end; elapsed : " .. (t2-t1) .. "[msec]");
end
mz3.set_parser("GOOGLE_READER_ATOM_LIST", "greader.google_reader_atom_list_parser");
----------------------------------------
-- イベントハンドラ
----------------------------------------
function on_after_get_end(event_name, serialize_key, body)
if serialize_key == 'GOOGLE_READER_ATOM_LIST' then
if reset_body_list_pos ~= 0 then
-- カーソル位置の復帰
mz3_main_view.select_body_item(reset_body_list_pos);
end
return true;
end
return false;
end
mz3.add_event_listener('after_get_end', 'greader.on_after_get_end');
--- ボディリストのアイコンのインデックス取得
--
-- @param event_name 'get_body_list_default_icon_index'
-- @param serialize_key シリアライズキー(nil)
-- @param body body data
--
-- @return (1) [bool] 成功時は true, 続行時は false
-- @return (2) [int] アイコンインデックス
--
function on_get_body_list_default_icon_index(event_name, serialize_key, body)
if serialize_key == "GOOGLE_READER_ATOM_LIST" then
return true, 8;
end
if serialize_key == "GOOGLE_READER_ATOM_ITEM" then
return true, 8;
end
return false;
end
mz3.add_event_listener("get_body_list_default_icon_index", "greader.on_get_body_list_default_icon_index");
--- ViewStyle 変更
--
-- @param event_name 'get_view_style'
-- @param serialize_key カテゴリのシリアライズキー
--
-- @return (1) [bool] 成功時は true, 続行時は false
-- @return (2) [int] VIEW_STYLE_*
--
function on_get_view_style(event_name, serialize_key)
service_type = mz3.get_service_type(serialize_key);
if service_type=='GoogleReader' then
return true, VIEW_STYLE_DEFAULT;
end
return false;
end
mz3.add_event_listener("get_view_style", "greader.on_get_view_style");
--- メイン画面に戻る
function on_show_main_view(serialize_key, event_name, data)
mz3.logger_debug('on_show_main_view : (' .. serialize_key .. ', ' .. event_name .. ')');
mz3.change_view('main_view');
return true;
end
--- 全文表示メニューまたはダブルクリックイベント
function on_read_menu_item(serialize_key, event_name, data)
-- メニュー直接の場合はシリアライズキーがないため data から取得する
data = MZ3Data:create(data);
serialize_key = data:get_serialize_key();
mz3.logger_debug('on_read_menu_item : (' .. serialize_key .. ', ' .. event_name .. ')');
if serialize_key == 'GOOGLE_READER_ATOM_LIST' then
-- フィードリストのアイテム(フォルダ名)
-- 本来はカテゴリ項目
item = '';
item = item .. data:get_text('name') .. "\r\n";
item = item .. "----\r\n";
item = item .. data:get_text('url') .. "\r\n";
mz3.alert(item, data:get_text('name'));
end
if serialize_key == 'GOOGLE_READER_ATOM_ITEM' then
-- フィード詳細
-- 詳細画面で表示
data = mz3_main_view.get_selected_body_item();
mz3.show_detail_view(data);
return true;
--[[
item = '';
item = item .. data:get_text('name') .. " - " .. data:get_date() .. "\r\n";
item = item .. data:get_text('title') .. "\r\n";
item = item .. "----\r\n";
summary = data:get_text_array_joined_text('body');
summary = summary:gsub('<.->', '');
item = item .. summary .. "\r\n";
item = item .. "----\r\n";
item = item .. data:get_text('url') .. "\r\n";
mz3.alert(item, data:get_text('name'));
]]
end
return true;
end
--- フォルダを開くメニュー用ハンドラ
function on_show_folder(serialize_key, event_name, data)
-- ビューをメイン画面に移す(詳細画面のメニューに対応するため)
mz3.change_view('main_view');
body = mz3_main_view.get_selected_body_item();
body = MZ3Data:create(body);
name = body:get_text('name');
url = body:get_text('url');
key = "GOOGLE_READER_ATOM_LIST";
if line_has_strings(url, 'c=') == false then
-- カテゴリ追加
title = "+" .. name;
mz3_main_view.append_category(title, url, key);
end
-- 追加したカテゴリの取得開始
access_type = mz3.get_access_type_by_key(key);
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
end
--- token 取得
function get_google_reader_token()
url = 'http://www.google.com/reader/api/0/token';
referer = '';
user_agent = nil;
is_blocking = true;
access_type = mz3.get_access_type_by_key("GOOGLE_READER_TOKEN");
status, token = mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, nil, is_blocking);
-- local s = 'status : ' .. status .. '\r\n' .. 'token : [' .. token .. ']';
-- mz3.alert(s);
if status ~= 200 then
mz3.alert('トークンの取得に失敗しました。');
return nil;
end
return token;
end
--- スターを付ける
function on_add_star_menu_item(serialize_key, event_name, data)
mz3.logger_debug('on_add_star_menu_item: (' .. serialize_key .. ', ' .. event_name .. ')');
-- token 取得
token = get_google_reader_token();
if token == nil then
return true;
end
-- POST
data = MZ3Data:create(data);
-- POSTパラメータ生成
post = MZ3PostData:create();
-- iパラメータはデータから取得する
post:append_post_body('i=' .. mz3.url_encode(data:get_text('id'), 'utf8'));
post:append_post_body('&a=' .. mz3.url_encode('user/-/state/com.google/starred', 'utf8'));
post:append_post_body('&ac=edit');
post:append_post_body('&T=' .. token);
-- 通信開始
url = 'http://www.google.co.jp/reader/api/0/edit-tag?client=MZ3';
access_type = mz3.get_access_type_by_key("GOOGLE_READER_ADD_STAR");
referer = '';
user_agent = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post.post_data);
return true;
end
--- 記事の既読
function on_set_read_to_feed(serialize_key, event_name, data)
mz3.logger_debug('on_set_read_to_feed: (' .. serialize_key .. ', ' .. event_name .. ')');
-- token 取得
token = get_google_reader_token();
if token == nil then
return true;
end
-- POST
data = MZ3Data:create(data);
-- POSTパラメータ生成
post = MZ3PostData:create();
-- iパラメータはデータから取得する
post:append_post_body('i=' .. mz3.url_encode(data:get_text('id'), 'utf8'));
post:append_post_body('&a=' .. mz3.url_encode('user/-/state/com.google/read', 'utf8'));
post:append_post_body('&ac=edit');
post:append_post_body('&T=' .. token);
-- 通信開始
url = 'http://www.google.co.jp/reader/api/0/edit-tag?client=MZ3';
access_type = mz3.get_access_type_by_key("GOOGLE_READER_SET_READ");
referer = '';
user_agent = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post.post_data);
return true;
end
--- POST 完了イベント
--
-- @param event_name 'post_end'
-- @param serialize_key 完了項目のシリアライズキー
-- @param http_status HTTP Status Code (200, 404, etc...)
-- @param filename レスポンスファイル
-- @param wnd wnd
--
function on_post_end(event_name, serialize_key, http_status, filename)
service_type = mz3.get_service_type(serialize_key);
if service_type~="GoogleReader" then
return false;
end
-- ステータスコードチェック
if http_status~=200 then
-- エラーアリなので中断するために true を返す
local msg="失敗しました";
mz3.logger_error(msg);
mz3_main_view.set_info_text(msg);
return true;
end
-- リクエストの種別に応じてメッセージを表示
if serialize_key == "GOOGLE_READER_ADD_STAR" then
mz3_main_view.set_info_text("スターつけた!");
end
if serialize_key == "GOOGLE_READER_SET_READ" then
mz3_main_view.set_info_text("既読にした!");
end
return true;
end
mz3.add_event_listener("post_end", "greader.on_post_end");
--- ボディリストのダブルクリック(またはEnter)のイベントハンドラ
function on_body_list_click(serialize_key, event_name, data)
if serialize_key=="GOOGLE_READER_ATOM_LIST" then
-- カテゴリ追加
on_show_folder(serialize_key, event_name, data);
return true;
end
if serialize_key=="GOOGLE_READER_ATOM_ITEM" then
-- 全文表示
return on_read_menu_item(serialize_key, event_name, data);
end
-- 標準の処理を続行
return false;
end
mz3.add_event_listener("dblclk_body_list", "greader.on_body_list_click");
mz3.add_event_listener("enter_body_list", "greader.on_body_list_click");
--- 「ブラウザで開く」メニュー用ハンドラ
function on_open_by_browser_menu_item(serialize_key, event_name, data)
body = MZ3Data:create(mz3_main_view.get_selected_body_item());
mz3.open_url_by_browser_with_confirm(body:get_text('url'));
end
--- ボディリストのポップアップメニュー表示
--
-- @param event_name 'popup_body_menu'
-- @param serialize_key ボディアイテムのシリアライズキー
-- @param body body
-- @param wnd wnd
--
function on_popup_body_menu(event_name, serialize_key, body, wnd)
-- インスタンス化
body = MZ3Data:create(body);
serialize_key = body:get_serialize_key();
mz3.logger_debug('greader.on_popup_body_menu : (' .. serialize_key .. ', ' .. event_name .. ')');
if serialize_key=="GOOGLE_READER_ATOM_LIST" then
-- メニュー生成
menu = MZ3Menu:create_popup_menu();
menu:append_menu("string", "詳細...", menu_items.read);
-- ポップアップ
menu:popup(wnd);
-- メニューリソース削除
menu:delete();
return true;
end
if serialize_key=="GOOGLE_READER_ATOM_ITEM" then
-- メニュー生成
menu = MZ3Menu:create_popup_menu();
if event_name == 'popup_body_menu' then
menu:append_menu("string", "詳細", menu_items.read);
else
-- 詳細画面の場合
menu:append_menu("string", "メイン画面に戻る", menu_items.show_main_view);
end
menu:append_menu("string", "ブラウザで開く...", menu_items.open_by_browser);
menu:append_menu("separator");
menu:append_menu("string", "スターを付ける", menu_items.add_star);
-- menu:append_menu("string", "この記事を既読にする", menu_items.set_read_to_feed);
-- リンク追加
n = body:get_link_list_size();
if n > 0 then
menu:append_menu("separator");
for i=0, n-1 do
id = ID_REPORT_URL_BASE+(i+1);
menu:append_menu("string", "link : " .. body:get_link_list_text(i), id);
end
end
-- ポップアップ
menu:popup(wnd);
-- メニューリソース削除
menu:delete();
return true;
end
return false;
end
mz3.add_event_listener("popup_body_menu", "greader.on_popup_body_menu");
--- 詳細画面の描画
function on_draw_detail_view(event_name, serialize_key, data, dc, cx, cy)
service_type = mz3.get_service_type(serialize_key);
if service_type ~= 'GoogleReader' then
return false;
end
-- オブジェクト化
data = MZ3Data:create(data);
g = MZ3Graphics:create(dc);
-- 画面端のマージン
x_margin = 5;
y_margin = 5;
----------------------------------------------
-- ページ番号
----------------------------------------------
g:set_font_size(-1); -- 小サイズフォント
line_height = g:get_line_height();
x = x_margin;
y = y_margin;
-- 項目番号(ページ番号風で)
local list = MZ3DataList:create(mz3_main_view.get_body_item_list());
local n = list:get_count();
idx = mz3_main_view.get_selected_body_item_idx();
text = (idx+1) .. '/' .. n;
g:set_color("text", "MainBodyListDefaultText");
x = x_margin;
y = y_margin;
w = cx - x - x_margin;
h = line_height;
format = DT_NOPREFIX + DT_RIGHT;
g:draw_text(text, x, y, w, h, format);
----------------------------------------------
-- 丈夫の文字列の描画
----------------------------------------------
g:set_font_size(1); -- 大サイズフォント
line_height = g:get_line_height();
-- 名前
x = x +x_margin;
y = y_margin;
w = cx - x - x_margin;
h = line_height * 3.2;
format = DT_WORDBREAK + DT_NOPREFIX + DT_EDITCONTROL + DT_LEFT + DT_END_ELLIPSIS;
color_text_org = g:set_color("text", "MainBodyListNonreadText");
color_bk_org = g:set_color("bk", "MainStatusBG");
text = data:get_text('name');
g:draw_text(text, x, y, w, h, format);
-- タイトル
g:set_color("text", "MainBodyListDefaultText");
g:set_font_size(1); -- 大サイズフォント
y = y + line_height *1.2;
text = data:get_text('title') .. "\r\n";
g:draw_text(text, x, y, w, h, format);
-- 日付
g:set_color("text", "MainBodyListDefaultText");
text = data:get_date();
y = y + h;
format = DT_RIGHT;
g:set_font_size(0); -- 中サイズフォント
line_height = g:get_line_height();
g:draw_text(text, x, y, w, h, format);
----------------------------------------------
-- 本文
----------------------------------------------
-- 開始Y座標はクライアント名の下側とアイコンの下側の下の方とする
local y_source_bottom = y + line_height + y_margin;
-- 本文
g:set_font_size(1); -- 大サイズフォント
line_height = g:get_line_height();
g:set_color("text", "MainBodyListNonreadText");
text = data:get_text_array_joined_text('body');
-- 画像、タグ除去
text = text:gsub('<img .->', '[画像]');
text = text:gsub('<br.-/?>', '\r\n');
text = text:gsub("<.->", "");
y = y_source_bottom;
-- 高さは画面の高さからN行引いた程度
-- h = cy * 2 / 3;
h = cy - line_height * 8;
x = x_margin;
w = cx - x - x_margin;
-- 本文用枠描画
g:draw_rect("border", x, y, w, h, "MainBodyListNonreadText");
border_margin = 5;
x = x +border_margin;
y = y +border_margin;
w = w -border_margin*2;
h = h -border_margin*2;
format = DT_WORDBREAK + DT_NOPREFIX + DT_EDITCONTROL + DT_LEFT + DT_END_ELLIPSIS;
g:draw_text(text, x, y, w, h, format);
----------------------------------------------
-- 前後項目の描画
----------------------------------------------
local list = MZ3DataList:create(mz3_main_view.get_body_item_list());
local n = list:get_count();
local idx = mz3_main_view.get_selected_body_item_idx();
g:set_font_size(-1); -- 小サイズフォント
line_height = g:get_line_height();
h = line_height;
local y_lr_text = cy - line_height - y_margin;
-- 前項目の描画
if idx > 0 then
local f = MZ3Data:create(list:get_data(idx-1));
format = DT_NOPREFIX + DT_LEFT;
x = x_margin + x_margin;
w = cx / 2;
g:draw_text('≪' .. f:get_text('name'), x, y_lr_text, w, h, format);
end
-- 次項目の描画
if idx < n-1 then
local f = MZ3Data:create(list:get_data(idx+1));
format = DT_NOPREFIX + DT_RIGHT;
x = cx /2;
w = cx /2 - x_margin;
g:draw_text(f:get_text('name') .. '≫', x, y_lr_text, w, h, format);
end
-- 色を戻す
g:set_color("text", color_text_org);
g:set_color("bk", color_bk_org);
return true;
end
mz3.add_event_listener("draw_detail_view", "greader.on_draw_detail_view");
--- 詳細画面のキー押下イベント
function on_keydown_detail_view(event_name, serialize_key, data, key)
mz3.logger_debug('greader.on_keydown_detail_view : (' .. serialize_key .. ', ' .. event_name .. ', ' .. key .. ')');
service_type = mz3.get_service_type(serialize_key);
if service_type~='GoogleReader' then
return false;
end
if key == VK_DOWN or key == VK_UP then
-- 下キー:次の発言
-- 上キー:前の発言
local list = MZ3DataList:create(mz3_main_view.get_body_item_list());
local n = list:get_count();
local idx = mz3_main_view.get_selected_body_item_idx();
if key == VK_DOWN then
-- 次の項目を表示
if idx < n-1 then
mz3_main_view.select_body_item(idx+1);
else
-- 先頭に戻る
if n>0 then
mz3_main_view.select_body_item(0);
end
end
else
-- 前の項目を表示
if idx >= 1 then
mz3_main_view.select_body_item(idx-1);
else
-- 末尾に戻る
mz3_main_view.select_body_item(n-1);
end
end
data = mz3_main_view.get_selected_body_item();
mz3.show_detail_view(data);
return true;
end
if key == VK_RIGHT or key == VK_LEFT then
-- 左右キー
return true;
end
if key == VK_RETURN or key == VK_ESCAPE or key == VK_BACK then
-- 閉じる
mz3.change_view('main_view');
return true;
end
if key == VK_F2 then
-- ボディリストのメニューを表示
mz3.logger_debug('VK_F2');
greader.on_popup_body_menu(event_name, serialize_key, data, mz3_main_view.get_wnd());
return true;
end
return true;
end
mz3.add_event_listener("keydown_detail_view", "greader.on_keydown_detail_view");
--- 詳細画面のクリックイベント
function on_click_detail_view(event_name, serialize_key, data, x, y, cx, cy)
service_type = mz3.get_service_type(serialize_key);
if service_type~='GoogleReader' then
return false;
end
if y > cy/2 then
-- 下側1/2であれば項目移動
if x < cx/2 then
-- 左側:前の項目を表示
on_keydown_detail_view("keydown_detail_view", serialize_key, data, VK_UP);
else
-- 右側:次の項目を表示
on_keydown_detail_view("keydown_detail_view", serialize_key, data, VK_DOWN);
end
else
-- 閉じる
mz3.change_view('main_view');
end
return true;
end
mz3.add_event_listener("click_detail_view", "greader.on_click_detail_view");
--- 詳細画面の右クリックイベント
function on_rclick_detail_view(event_name, serialize_key, data, x, y)
service_type = mz3.get_service_type(serialize_key);
if service_type~='GoogleReader' then
return false;
end
-- ボディリストのメニューを表示
on_popup_body_menu(event_name, serialize_key, data, mz3_main_view.get_wnd());
return true;
end
mz3.add_event_listener("rclick_detail_view", "greader.on_rclick_detail_view");
--- 詳細画面のマウスホイールイベント
function on_mousewheel_detail_view(event_name, serialize_key, data, z_delta, vkey, x, y)
service_type = mz3.get_service_type(serialize_key);
if service_type~='GoogleReader' then
return false;
end
-- mz3.logger_debug('z_delta : ' .. z_delta);
if z_delta > 0 then
-- 上方向:前の項目を表示
on_keydown_detail_view("keydown_detail_view", serialize_key, data, VK_UP);
else
-- 下方向:次の項目を表示
on_keydown_detail_view("keydown_detail_view", serialize_key, data, VK_DOWN);
end
return true;
end
mz3.add_event_listener("mousewheel_detail_view", "greader.on_mousewheel_detail_view");
--- 詳細画面のポップアップメニュー
function on_popup_detail_menu(event_name, serialize_key, data, wnd)
-- ボディリストのメニューを表示
return greader.on_popup_body_menu(event_name, serialize_key, data, mz3_main_view.get_wnd());
end
mz3.add_event_listener("popup_detail_menu", "greader.on_popup_detail_menu");
mz3.logger_debug('google_reader.lua end');
|
local shell = require("shell")
local fs = require("filesystem")
local args, ops = shell.parse(...)
local path = nil
local verbose = false
if ops.help then
print(
[[Usage cd [dir]
For more options, run: man cd]])
return
end
if #args == 0 then
local home = os.getenv("HOME")
if not home then
io.stderr:write("cd: HOME not set\n")
return 1
end
path = home
elseif args[1] == '-' then
verbose = true
local oldpwd = os.getenv("OLDPWD");
if not oldpwd then
io.stderr:write("cd: OLDPWD not set\n")
return 1
end
path = oldpwd
else
path = args[1]
end
local resolved = shell.resolve(path)
if not fs.exists(resolved) then
io.stderr:write("cd: ",path,": No such file or directory\n")
return 1
end
path = resolved
local oldpwd = shell.getWorkingDirectory()
local result, reason = shell.setWorkingDirectory(path)
if not result then
io.stderr:write("cd: ",reason)
return 1
else
os.setenv("OLDPWD", oldpwd)
end
if verbose then
os.execute("pwd")
end
|
if SERVER then
AddCSLuaFile( "shared.lua" )
end
if CLIENT then
SWEP.PrintName = "Time Bomb"
SWEP.Instructions = ""
end
SWEP.Author = "Douglas Huck"
SWEP.Contact = "faceguydb@gmail.com"
SWEP.Base = "weapon_banana"
SWEP.ViewModel = "models/weapons/pbecustom/v_helibomb.mdl"
SWEP.WorldModel = "models/weapons/pbecustom/w_helibomb_fix.mdl"
SWEP.HoldReady = "grenade"
SWEP.HoldNormal = "grenade"
function SWEP:GetObjectToMake()
return "pbe2_bomb"
end
|
local A, L = ...
local oUF = L.oUF or oUF
local _, PlayerClass = UnitClass'player'
local ClassPowerID, ClassPowerType
local RequireSpec, RequireSpell
local unpack = unpack
do
if(PlayerClass == 'MONK') then
ClassPowerID = SPELL_POWER_CHI
ClassPowerType = "CHI"
RequireSpec = SPEC_MONK_WINDWALKER
elseif(PlayerClass == 'PALADIN') then
ClassPowerID = SPELL_POWER_HOLY_POWER
ClassPowerType = "HOLY_POWER"
RequireSpec = SPEC_PALADIN_RETRIBUTION
elseif(PlayerClass == 'WARLOCK') then
ClassPowerID = SPELL_POWER_SOUL_SHARDS
ClassPowerType = "SOUL_SHARDS"
elseif(PlayerClass == 'ROGUE' or PlayerClass == 'DRUID') then
ClassPowerID = SPELL_POWER_COMBO_POINTS
ClassPowerType = 'COMBO_POINTS'
if(PlayerClass == 'DRUID') then
RequireSpell = 5221 -- Shred
end
elseif(PlayerClass == 'MAGE') then
ClassPowerID = SPELL_POWER_ARCANE_CHARGES
ClassPowerType = 'ARCANE_CHARGES'
RequireSpec = SPEC_MAGE_ARCANE
end
end
local function CreateSplit(self,i)
local bar = self.oClassBar
local split = bar:CreateTexture()
split:SetTexture(self.cfg.classbar.splits.texture)
split:SetSize(unpack(self.cfg.classbar.splits.size))
split:SetVertexColor(unpack(self.cfg.classbar.splits.color))
local layer, sublayer = bar:GetStatusBarTexture():GetDrawLayer()
split:SetDrawLayer(layer,sublayer+1)
bar.splits[i] = split
return split
end
local function UpdateSplits(self,maxSegments)
if not self.cfg.classbar.splits or not self.cfg.classbar.splits.enabled then return end
local bar = self.oClassBar
if bar.maxSegments == maxSegments then return end
bar.maxSegments = maxSegments
if not maxSegments or maxSegments < 2 then
if not bar.splits then return end
for i=1,7 do
if bar.splits[i] and bar.splits[i]:IsShown() then
bar.splits[i]:Hide()
end
end
return
end
if maxSegments > 8 then maxSegments = 5 end --anything above 8 will be split into 5 parts of 20%.
if not bar.splits then bar.splits = {} end
local p = bar:GetWidth()/maxSegments
for i=1,7 do
if i>maxSegments-1 then
if bar.splits[i] and bar.splits[i]:IsShown() then
bar.splits[i]:Hide()
end
else
local split = bar.splits[i] or CreateSplit(self,i)
split:SetPoint("CENTER",bar,"LEFT",p*i,0)
if not split:IsShown() then split:Show() end
end
end
end
local function Update(self, event, unit, powerType)
if(not (unit == 'player' and powerType == ClassPowerType
or unit == 'vehicle' and powerType == 'COMBO_POINTS')) then
return
end
local cb = self.oClassBar
local ppcur, ppmax
if unit == 'vehicle' then
ppcur = GetComboPoints(unit) or 0
ppmax = MAX_COMBO_POINTS
UpdateSplits(self,ppmax)
else
ppcur = UnitPower('player', ClassPowerID, true) or 0
ppmax = UnitPowerMax('player', ClassPowerID, true)
UpdateSplits(self,UnitPowerMax('player', ClassPowerID))
end
if ppcur == 0 then
cb:Hide()
else
local color = oUF.colors.power[powerType] or {1,1,1}
local r,g,b = unpack(color)
cb:SetStatusBarColor(r,g,b)
if cb.bg then
local mu = cb.bg.multiplier or 0.3
cb.bg:SetVertexColor(r*mu, g*mu, b*mu)
end
cb:SetMinMaxValues(0, ppmax)
cb:SetValue(ppcur)
cb:Show()
end
end
local function Path(self, ...)
return (self.oClassBar.Override or Update) (self, ...)
end
local function ClassPowerEnable(self)
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
self:RegisterEvent('UNIT_POWER_FREQUENT', Path)
self:RegisterEvent('UNIT_MAXPOWER', Path)
if(UnitHasVehicleUI('player')) then
Path(self, 'ClassPowerEnable', 'vehicle', 'COMBO_POINTS')
else
Path(self, 'ClassPowerEnable', 'player', ClassPowerType)
end
self.oClassBar.isEnabled = true
end
local function ClassPowerDisable(self)
self:UnregisterEvent('UNIT_DISPLAYPOWER', Path)
self:UnregisterEvent('UNIT_POWER_FREQUENT', Path)
self:UnregisterEvent('UNIT_MAXPOWER', Path)
Path(self, 'ClassPowerDisable', 'player', ClassPowerType)
self.oClassBar:Hide()
self.oClassBar.isEnabled = false
end
local function Visibility(self, event, unit)
local element = self.oClassBar
local shouldEnable
if(UnitHasVehicleUI('player')) then
shouldEnable = true
unit = 'vehicle'
elseif(ClassPowerID) then
if(not RequireSpec or RequireSpec == GetSpecialization()) then
if(not RequireSpell or IsPlayerSpell(RequireSpell)) then
self:UnregisterEvent('SPELLS_CHANGED', Visibility)
shouldEnable = true
else
self:RegisterEvent('SPELLS_CHANGED', Visibility, true)
end
end
end
local isEnabled = element.isEnabled
if(shouldEnable and not isEnabled) then
ClassPowerEnable(self)
elseif(not shouldEnable and (isEnabled or isEnabled == nil)) then
ClassPowerDisable(self)
elseif(shouldEnable and isEnabled) then
Path(self, event, unit, unit == 'vehicle' and 'COMBO_POINTS' or ClassPowerType)
end
end
local function VisibilityPath(self, ...)
return (self.oClassBar.OverrideVisibility or Visibility) (self, ...)
end
local function ForceUpdate(element)
return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self, unit)
if(unit ~= 'player') then return end
local element = self.oClassBar
if(not element) then return end
element.__owner = self
element.ForceUpdate = ForceUpdate
if(RequireSpec or RequireSpell) then
self:RegisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath, true)
end
return true
end
local function Disable(self)
local element = self.oClassBar
if(not element) then return end
ClassPowerDisable(self)
end
oUF:AddElement('oClassBar', VisibilityPath, Enable, Disable)
|
return function()
local createElement = require(script.Parent.Parent.createElement)
local NoopRenderer = require(script.Parent.Parent.NoopRenderer)
local createReconciler = require(script.Parent.Parent.createReconciler)
local PureComponent = require(script.Parent)
local noopReconciler = createReconciler(NoopRenderer)
it("should be extendable", function()
local MyComponent = PureComponent:extend("MyComponent")
expect(MyComponent).to.be.ok()
end)
it("should skip updates for shallow-equal props", function()
local updateCount = 0
local setValue
local PureChild = PureComponent:extend("PureChild")
function PureChild:willUpdate()
updateCount = updateCount + 1
end
function PureChild:render()
return nil
end
local PureContainer = PureComponent:extend("PureContainer")
function PureContainer:init()
self.state = {
value = 0,
}
end
function PureContainer:didMount()
setValue = function(value)
self:setState({
value = value,
})
end
end
function PureContainer:render()
return createElement(PureChild, {
value = self.state.value,
})
end
local element = createElement(PureContainer)
local tree = noopReconciler.mountVirtualTree(element, nil, "PureComponent Tree")
expect(updateCount).to.equal(0)
setValue(1)
expect(updateCount).to.equal(1)
setValue(1)
expect(updateCount).to.equal(1)
setValue(2)
expect(updateCount).to.equal(2)
setValue(1)
expect(updateCount).to.equal(3)
noopReconciler.unmountVirtualTree(tree)
end)
end
|
class("BlackWhiteGridOPCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot2 = slot1:getBody()
slot3 = slot2.id
slot4 = slot2.activityId
slot5 = slot2.cmd
if slot2.score < 0 then
return
end
if not getProxy(ActivityProxy):getActivityById(slot4) or slot8:isEnd() then
return
end
pg.ConnectionMgr.GetInstance():Send(11202, {
cmd = 1,
activity_id = slot4,
arg1 = slot3,
arg2 = slot6,
arg_list = {}
}, 11203, function (slot0)
if slot0.result == 0 then
if not table.contains(slot0.data1_list, PlayerConst.addTranDrop(slot0.award_list)) then
table.insert(slot0.data1_list, slot1)
end
slot0.data2_list[table.indexof(slot0.data1_list, slot1)] = slot2
slot0.data2_list:updateActivity(slot0)
slot0.data2_list:sendNotification(GAME.BLACK_WHITE_GRID_OP_DONE, {
awards = slot1
})
else
print(slot0.result)
end
end)
end
return class("BlackWhiteGridOPCommand", pm.SimpleCommand)
|
msg_tue = "Tuesday"
msg_change = "Change"
msg_wed = "Wednesday"
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('mythic_base:server:CharacterSpawned')
AddEventHandler('mythic_base:server:CharacterSpawned', function()
local src = source
local char = ESX.GetPlayerFromId(src)
if settings == nil then
exports['ghmattimysql']:scalar('SELECT data FROM phone_settings WHERE identifier = @identifier', { ['identifier'] = char.identifier }, function(dbSettings)
if dbSettings ~= nil and json.decode(dbSettings) ~= nil then
settings = {
charid = char.identifier,
settings = json.decode(dbSettings)
}
else
settings = {
charid = char.identifier,
settings = {
volume = 100,
wallpaper = 1,
ringtone = 1,
text = 1
}
}
end
end)
end
while settings == nil do
Citizen.Wait(10)
end
TriggerClientEvent('8bit_phone:client:SetSettings', src, settings.settings)
TriggerClientEvent('8bit_phone:client:SetupData', src, { { name = 'settings', data = settings.settings } })
end)
function getData(source)
local char = ESX.GetPlayerFromId(source)
local identifier = GetPlayerIdentifiers(source)[1]
local result = MySQL.Sync.fetchAll("SELECT * FROM phone_settings WHERE identifier = @identifier", {['@identifier'] = char.identifier})
if result[1] ~= nil then
local identity = result[1]
return {
identifier = char.identifier['identifier'],
data = char.identifier['data']
}
else
return nil
end
end
RegisterServerEvent('mythic_base:server:SaveData')
AddEventHandler('mythic_base:server:SaveData', function(data)
local src = source
local char = ESX.GetPlayerFromId(src)
if getData(source) == nil then
MySQL.Async.execute('INSERT INTO phone_settings (identifier, data) VALUES (@identifier, @data)', {
['@data'] = json.encode(data),
['@identifier'] = char.identifier
})
settings.settings = data
else
MySQL.Async.execute('UPDATE phone_settings SET data = @data WHERE identifier = @identifier', {
['@data'] = json.encode(data),
['@identifier'] = char.identifier
})
settings.settings = data
end
end)
|
flesh_eating_chuba = Creature:new {
objectName = "@mob/creature_names:flesh_eating_chuba",
socialGroup = "self",
faction = "",
level = 6,
chanceHit = 0.25,
damageMin = 50,
damageMax = 55,
baseXp = 113,
baseHAM = 180,
baseHAMmax = 220,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "meat_carnivore",
meatAmount = 4,
hideType = "hide_leathery",
hideAmount = 3,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0.25,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = NONE,
optionsBitmask = AIENABLED,
diet = CARNIVORE,
templates = {"object/mobile/chuba_hue.iff"},
controlDeviceTemplate = "object/intangible/pet/chuba_hue.iff",
hues = { 24, 25, 26, 27, 28, 29, 30, 31 },
scale = 1.1,
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
}
}
CreatureTemplates:addCreatureTemplate(flesh_eating_chuba, "flesh_eating_chuba")
|
local MP = minetest.get_modpath("eco_mapgen")
eco_mapgen.register_biome({
name = "underground",
match = function(_, info)
return info.type == "underground"
end,
full = MP .. "/schematics/base/air_full",
replace = {
["air"] = "default:stone"
}
})
|
--[[
Copyright (c) 2016 Calvin Rose
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local url = require 'moonmint.url'
local helper = require 'spec.helper'
local testURL = helper.encode(url.encode, url.decode)
test("Url encoding/decoding", function()
test("Does basic encoding/decoding of simple strings", function()
testURL("abcdefg")
testURL("1233456")
end)
test("Encodes/decodes url special characters", function()
testURL("!@#$%^&*()_+.,?:;\\")
end)
test("Encodes/decodes those darned plus signs", function()
testURL("+ + +", "%2B+%2B+%2B")
end)
test("Encodes/decodes all possible bytes", function()
for i = 0, 255 do
testURL(string.char(i))
end
end)
test("Encodes/decodes strings of all possible bytes", function()
for i = 0, 250 do
testURL(string.char(i, i + 1, i + 2, i + 3, i + 4, i + 5))
end
end)
end)
|
return {
BrickColorFormat = require(script.BrickColorFormat),
Color3Format = require(script.Color3Format),
EnumFormat = require(script.EnumFormat),
NamingScheme = require(script.NamingScheme),
NumberRangeFormat = require(script.NumberRangeFormat),
PhysicalPropertiesFormat = require(script.PhysicalPropertiesFormat),
UDim2Format = require(script.UDim2Format),
}
|
local cpath = "{$WAF_PATH}/"
local rpath = "{$WAF_PATH}/rule/"
local logdir = "{$ROOT_PATH}/wwwlogs/waf/"
local json = require "cjson"
local ngx_match = ngx.re.find
local _C = require "common"
local C = _C:new(cpath, rpath, logdir)
config = C:read_file_body_decode(cpath .. 'config.json')
local site_config = C:read_file_body_decode(cpath .. 'site.json')
C:setConfData(config, site_config)
function initParams()
local data = {}
data['ip'] = C:get_client_ip()
data['ipn'] = C:arrip(data['ip'])
data['request_header'] = ngx.req.get_headers()
data['uri'] = ngx.unescape_uri(ngx.var.uri)
data['server_name'] = string.gsub(C:get_server_name(),'_','.')
data['uri_request_args'] = ngx.req.get_uri_args()
data['method'] = ngx.req.get_method()
data['request_uri'] = ngx.var.request_uri
return data
end
local params = initParams()
C:setParams(params)
function get_return_state(rstate,rmsg)
result = {}
result['status'] = rstate
result['msg'] = rmsg
return result
end
function get_waf_drop_ip()
local data = ngx.shared.drop_ip:get_keys(0)
return data
end
function is_chekc_table(data,strings)
if type(data) ~= 'table' then return 1 end
if not data then return 1 end
data=chekc_ip_timeout(data)
for k,v in pairs(data)
do
if strings ==v['ip'] then
return 3
end
end
return 2
end
function save_ip_on(data)
locak_file=read_file_body(cpath2 .. 'stop_ip.lock')
if not locak_file then
C:write_file(cpath2 .. 'stop_ip.lock','1')
end
name='stop_ip'
local extime=18000
data=json.encode(data)
ngx.shared.btwaf:set(cpath2 .. name,data,extime)
if not ngx.shared.btwaf:get(cpath2 .. name .. '_lock') then
ngx.shared.btwaf:set(cpath2 .. name .. '_lock',1,0.5)
C:write_file(cpath2 .. name .. '.json',data)
end
end
function remove_btwaf_drop_ip()
if not uri_request_args['ip'] or not C:is_ipaddr(uri_request_args['ip']) then return get_return_state(true,'格式错误') end
if ngx.shared.btwaf:get(cpath2 .. 'stop_ip') then
ret=ngx.shared.btwaf:get(cpath2 .. 'stop_ip')
ip_data=json.decode(ret)
result=is_chekc_table(ip_data,uri_request_args['ip'])
os.execute("sleep " .. 0.6)
ret2=ngx.shared.btwaf:get(cpath2 .. 'stop_ip')
ip_data2=json.decode(ret2)
if result == 3 then
for k,v in pairs(ip_data2)
do
if uri_request_args['ip'] == v['ip'] then
v['time']=0
end
end
end
save_ip_on(ip_data2)
end
ngx.shared.drop_ip:delete(uri_request_args['ip'])
return get_return_state(true,uri_request_args['ip'] .. '已解封')
end
function clean_btwaf_drop_ip()
if ngx.shared.btwaf:get(cpath2 .. 'stop_ip') then
ret2=ngx.shared.btwaf:get(cpath2 .. 'stop_ip')
ip_data2=json.decode(ret2)
for k,v in pairs(ip_data2)
do
v['time']=0
end
save_ip_on(ip_data2)
os.execute("sleep " .. 2)
end
local data = get_btwaf_drop_ip()
for _,value in ipairs(data)
do
ngx.shared.drop_ip:delete(value)
end
return get_return_state(true,'已解封所有封锁IP')
end
function min_route()
if ngx.var.remote_addr ~= '127.0.0.1' then return false end
if uri == '/get_waf_drop_ip' then
return_message(200,get_waf_drop_ip())
elseif uri == '/remove_waf_drop_ip' then
return_message(200,remove_waf_drop_ip())
elseif uri == '/clean_waf_drop_ip' then
return_message(200,clean_waf_drop_ip())
end
end
local get_html = C:read_file_body(config["reqfile_path"] .. '/' .. config["get"]["reqfile"])
local post_html = C:read_file_body(config["reqfile_path"] .. '/' .. config["post"]["reqfile"])
local user_agent_html = C:read_file_body(config["reqfile_path"] .. '/' .. config["user-agent"]["reqfile"])
local args_rules = C:read_file_table('args')
local ip_white_rules = C:read_file('ip_white')
local ip_black_rules = C:read_file('ip_black')
local scan_black_rules = C:read_file('scan_black')
function waf_args()
if not config['get']['open'] or not C:is_site_config('get') then return false end
if C:is_ngx_match(args_rules, params['uri_request_args'],'args') then
C:write_log('args','regular')
C:return_html(config['get']['status'], get_html)
return true
end
return false
end
function waf_ip_white()
for _,rule in ipairs(ip_white_rules)
do
if C:compare_ip(rule) then
return true
end
end
return false
end
function waf_ip_black()
for _,rule in ipairs(ip_black_rules)
do
if C:compare_ip(rule) then
ngx.exit(config['cc']['status'])
return true
end
end
return false
end
function waf_drop()
local count,_ = ngx.shared.drop_ip:get(ip)
if not count then return false end
if count > config['retry'] then
ngx.exit(config['cc']['status'])
return true
end
return false
end
function waf_user_agent()
if not config['user-agent']['open'] or not C:is_site_config('user-agent') then return false end
if C:is_ngx_match(user_agent_rules,params['request_header']['user-agent'],'user_agent') then
C:write_log('user_agent','regular')
C:return_html(config['user-agent']['status'],user_agent_html)
return true
end
return false
end
-- function cc()
-- local ip = params['ip']
-- local request_uri = params['request_uri']
-- local endtime = config['cc']['endtime']
-- if not config['cc']['open'] or not site_cc then return false end
-- local token = ngx.md5(ip .. '_' .. request_uri)
-- local count,_ = ngx.shared.limit:get(token)
-- if count then
-- if count > limit then
-- local safe_count,_ = ngx.shared.drop_sum:get(ip)
-- if not safe_count then
-- ngx.shared.drop_sum:set(ip,1,86400)
-- safe_count = 1
-- else
-- ngx.shared.drop_sum:incr(ip,1)
-- end
-- local lock_time = (endtime * safe_count)
-- if lock_time > 86400 then lock_time = 86400 end
-- ngx.shared.drop_ip:set(ip,retry+1,lock_time)
-- C:write_log('cc',cycle..'秒内累计超过'..limit..'次请求,封锁' .. lock_time .. '秒')
-- C:write_drop_ip('cc',lock_time)
-- if not server_name then
-- insert_ip_list(ip,lock_time,os.time(),'1111')
-- else
-- insert_ip_list(ip,lock_time,os.time(),server_name)
-- end
-- ngx.exit(config['cc']['status'])
-- return true
-- else
-- ngx.shared.limit:incr(token,1)
-- end
-- else
-- ngx.shared.limit:set(token,1,cycle)
-- end
-- return false
-- end
--强制验证是否使用正常浏览器访问网站
function waf_cc_increase()
if not config['cc']['open'] or not site_cc then return false end
if not site_config[server_name] then return false end
if not site_config[server_name]['cc']['increase'] then return false end
local cache_token = ngx.md5(ip .. '_' .. server_name)
--判断是否已经通过验证
if ngx.shared.btwaf:get(cache_token) then return false end
if cc_uri_white() then
ngx.shared.btwaf:delete(cache_token .. '_key')
ngx.shared.btwaf:set(cache_token,1,60)
return false
end
if security_verification() then return false end
send_check_heml(cache_token)
end
function waf_url()
if not config['get']['open'] or not C:is_site_config('get') then return false end
--正则--
if C:is_ngx_match(url_rules,params["uri"],'url') then
C:write_log('url','regular')
C:return_html(config['get']['status'],get_html)
return true
end
return false
end
function waf_scan_black()
if not config['scan']['open'] or not C:is_site_config('scan') then return false end
if C:is_ngx_match(scan_black_rules['cookie'],params["request_header"]["cookie"],false) then
C:write_log('scan','regular')
ngx.exit(config['scan']['status'])
return true
end
if C:is_ngx_match(scan_black_rules['args'],params["request_uri"],false) then
C:write_log('scan','regular')
ngx.exit(config['scan']['status'])
return true
end
for key,value in pairs(params["request_header"])
do
if C:is_ngx_match(scan_black_rules['header'], key, false) then
C:write_log('scan','regular')
ngx.exit(config['scan']['status'])
return true
end
end
return false
end
function waf_post_referer()
if params['method'] ~= "POST" then return false end
if C:is_ngx_match(referer_local, params['request_header']['Referer'],'post') then
C:write_log('post_referer','regular')
C:return_html(config['post']['status'],post_html)
return true
end
return false
end
function waf_post()
if not config['post']['open'] or not C:is_site_config('post') then return false end
if params['method'] ~= "POST" then return false end
if waf_post_referer() then return true end
content_length = tonumber(params["request_header"]['content-length'])
max_len = 640 * 1020000
if content_length > max_len then return false end
if C:get_boundary() then return false end
ngx.req.read_body()
request_args = ngx.req.get_post_args()
if not request_args then
return false
end
if C:is_ngx_match(post_rules,request_args,'post') then
C:write_log('post','regular')
C:return_html(config['post']['status'],post_html)
return true
end
return false
end
function post_data_chekc()
if params['method'] =="POST" then
if C:return_post_data() then return false end
request_args = ngx.req.get_post_args()
if not request_args then return false end
if not request_header['Content-Type'] then return false end
av=string.match(request_header['Content-Type'],"=.+")
if not av then return false end
ac=split(av,'=')
if not ac then return false end
list_list=nil
for i,v in ipairs(ac)
do
list_list='--'..v
end
if not list_list then return false end
aaa=nil
for k,v in pairs(request_args)
do
aaa=v
end
if not aaa then return false end
if tostring(aaa) == 'true' then return false end
if type(aaa) ~= "string" then return false end
data_len=split(aaa,list_list)
--return return_message(200,data_len)
if not data_len then return false end
if arrlen(data_len) ==0 then return false end
if C:is_ngx_match(post_rules,data_len,'post') then
C:write_log('post','regular')
C:return_html(config['post']['status'],post_html)
return true
end
end
end
function X_Forwarded()
if params['method'] ~= "GET" then return false end
if not config['get']['open'] or not C:is_site_config('get') then return false end
if C:is_ngx_match(args_rules,params["request_header"]['X-forwarded-For'],'args') then
C:write_log('args','regular')
C:return_html(config['get']['status'],get_html)
return true
end
return false
end
function post_X_Forwarded()
if not config['post']['open'] or not C:is_site_config('post') then return false end
if params['method'] ~= "POST" then return false end
if C:is_ngx_match(post_rules,params["request_header"]['X-forwarded-For'],'post') then
C:write_log('post','regular')
C:return_html(config['post']['status'],post_html)
return true
end
return false
end
function php_path()
if site_config[server_name] == nil then return false end
for _,rule in ipairs(site_config[server_name]['disable_php_path'])
do
if ngx_match(uri,rule .. "/?.*\\.php$","isjo") then
C:write_log('php_path','regular')
C:return_html(config['other']['status'],other_html)
return C:return_message(200,uri)
end
end
return false
end
function url_path()
if site_config[server_name] == nil then return false end
for _,rule in ipairs(site_config[server_name]['disable_path'])
do
if ngx_match(uri,rule,"isjo") then
C:write_log('path','regular')
C:return_html(config['other']['status'],other_html)
return true
end
end
return false
end
function url_ext()
if site_config[server_name] == nil then return false end
for _,rule in ipairs(site_config[server_name]['disable_ext'])
do
if ngx_match(uri,"\\."..rule.."$","isjo") then
C:write_log('url_ext','regular')
C:return_html(config['other']['status'],other_html)
return true
end
end
return false
end
function url_rule_ex()
if site_config[server_name] == nil then return false end
if method == "POST" and not request_args then
content_length=tonumber(request_header['content-length'])
max_len = 640 * 102400000
request_args = nil
if content_length < max_len then
ngx.req.read_body()
request_args = ngx.req.get_post_args()
end
end
for _,rule in ipairs(site_config[server_name]['url_rule'])
do
if ngx_match(uri,rule[1],"isjo") then
if C:is_ngx_match(rule[2],uri_request_args,false) then
C:write_log('url_rule','regular')
C:return_html(config['other']['status'],other_html)
return true
end
if params['method'] == "POST" and request_args ~= nil then
if C:is_ngx_match(rule[2],request_args,'post') then
C:write_log('post','regular')
C:return_html(config['other']['status'],other_html)
return true
end
end
end
end
return false
end
function url_tell()
if site_config[server_name] == nil then return false end
for _,rule in ipairs(site_config[server_name]['url_tell'])
do
if ngx_match(uri,rule[1],"isjo") then
if uri_request_args[rule[2]] ~= rule[3] then
C:write_log('url_tell','regular')
C:return_html(config['other']['status'],other_html)
return true
end
end
end
return false
end
function disable_upload_ext(ext)
if not ext then return false end
ext = string.lower(ext)
if is_key(site_config[server_name]['disable_upload_ext'],ext) then
C:write_log('upload_ext','上传扩展名黑名单')
C:return_html(config['other']['status'],other_html)
return true
end
end
function data_in_php(data)
if not data then
return false
else
if C:is_ngx_match('php',data,'post') then
C:write_log('upload_ext','上传扩展名黑名单')
C:return_html(config['other']['status'],other_html)
return true
else
return false
end
end
end
function post_data()
if params["method"] ~= "POST" then return false end
content_length = tonumber(params["request_header"]['content-length'])
if not content_length then return false end
max_len = 2560 * 1024000
if content_length > max_len then return false end
local boundary = C:get_boundary()
if boundary then
ngx.req.read_body()
local data = ngx.req.get_body_data()
if not data then return false end
local tmp = ngx.re.match(data,[[filename=\"(.+)\.(.*)\"]])
if not tmp then return false end
if not tmp[2] then return false end
local tmp2=ngx.re.match(ngx.req.get_body_data(),[[Content-Type:[^\+]{45}]])
--return return_message(200,tmp2[0])
disable_upload_ext(tmp[2])
if tmp2 == nil then return false end
data_in_php(tmp2[0])
end
return false
end
function waf_cookie()
if not config['cookie']['open'] or not C:is_site_config('cookie') then return false end
if not params["request_header"]['cookie'] then return false end
if type(params["request_header"]['cookie']) ~= "string" then return false end
request_cookie = string.lower(params["request_header"]['cookie'])
if C:is_ngx_match(cookie_rules,request_cookie,'cookie') then
C:write_log('cookie','regular')
C:return_html(config['cookie']['status'],cookie_html)
return true
end
return false
end
function waf_referer()
if params["method"] ~= "GET" then return false end
if not config['get']['open'] or not C:is_site_config('get') then return false end
if C:is_ngx_match(referer_local,params["request_header"]['Referer'],'args') then
C:write_log('get_referer','regular')
C:return_html(config['get']['status'], get_html)
return true
end
return false
end
function waf()
min_route()
if waf_ip_white() then return true end
waf_ip_black()
waf_drop()
waf_user_agent()
waf_url()
if params["method"] == "GET" then
waf_referer()
waf_cookie()
end
if params["method"] == "POST" then
waf_referer()
waf_cookie()
end
waf_args()
waf_scan_black()
waf_post()
post_data_chekc()
local server_name = params["server_name"]
if site_config[server_name] then
X_Forwarded()
post_X_Forwarded()
php_path()
url_path()
url_ext()
url_rule_ex()
url_tell()
post_data()
end
end
waf()
|
local function item_to_matter(item)
return
{
type = "recipe",
name = item.item_name .. "-to-matter",
localised_name = {"recipe-name.to-matter", {item.type .. "-name." .. item.item_name}},
category = "matter-conversion",
subgroup = "matter-conversion",
allow_as_intermediate = false,
icons =
{
{ icon = no_path_g_others .. "compatibility/Krastorio2/" .. item.item_name .. "-to-matter.png", icon_size = 64, icon_mipmaps = 1 }
},
energy_required = item.energy_required,
enabled = false,
hidden = false,
hide_from_player_crafting = true,
always_show_made_in = true,
always_show_products = true,
show_amount_in_title = false,
ingredients =
{
{ type = item.type, name = item.item_name, amount = item.minimum_conversion_quantity }
},
results=
{
{ type = "fluid", name = "matter", amount = item.matter_value }
},
order = "z[".. item.item_name .."-to-matter]"
}
end
local function matter_to_item(item)
return
{
type = "recipe",
name = "matter-to-" .. item.item_name,
localised_name = {"recipe-name.matter-to", {item.type .. "-name." .. item.item_name}},
category = "matter-deconversion",
subgroup = "matter-deconversion",
allow_as_intermediate = false,
icons =
{
{ icon = no_path_g_others .. "compatibility/Krastorio2/matter-to-" .. item.item_name .. ".png", icon_size = 64, icon_mipmaps = 1 }
},
energy_required = item.energy_required,
enabled = false,
hide_from_player_crafting = true,
always_show_made_in = true,
always_show_products = true,
show_amount_in_title = false,
ingredients =
{
{ type = "fluid", name = "matter", amount = item.matter_value }
},
results=
{
{ type = item.type, name = item.item_name, amount = item.minimum_conversion_quantity}
},
order = "z[matter-to-" .. item.item_name .."]"
}
end
-- @ recipes: Table<String>
-- return Table<Effect>
local function _tableToEffects(recipes)
local effects = {}
for _, name in pairs(recipes) do
table.insert(effects, {type = "unlock-recipe", recipe = name})
end
return effects
end
local matter_items = {
-- thorium-ore
{
item_name = "thorium-ore",
type = "item",
minimum_conversion_quantity = 10,
matter_value = 8,
energy_required = 1,
unlocked_by_technology = "kr-matter-thorium-processing"
},
-- thorium-232
{
item_name = "thorium-232",
type = "item",
minimum_conversion_quantity = 10,
matter_value = 47.1,
energy_required = 1,
unlocked_by_technology = "kr-matter-thorium-processing"
}
}
if mods["Krastorio2"] then
data:extend({
{
type = "technology",
name = "kr-matter-thorium-processing",
localised_name = "Thorium conversion",
icon = no_path_g_others .. "compatibility/Krastorio2/matter-thorium.png",
icon_size = 256,
icon_mipmaps = 1,
effects = _tableToEffects({"thorium-ore-to-matter", "thorium-232-to-matter", "matter-to-thorium-ore", "matter-to-thorium-232"}),
prerequisites = {"kr-matter-processing"},
order = "g-e-e",
unit =
{
count = 350,
ingredients =
{
{"production-science-pack", 1},
{"utility-science-pack", 1},
{"matter-tech-card", 1}
},
time = 45
}
}
})
for _, item in pairs(matter_items) do
data:extend({ matter_to_item(item) })
data:extend({ item_to_matter(item) })
end
end
|
--[[
LuCI - Lua Configuration Interface
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
module("luci.controller.ipsec", package.seeall)
function index()
entry({"admin", "services", "ipsec"},
alias("admin", "services", "ipsec", "policy"),
_("IPSec"))
entry({"admin", "services", "ipsec", "policy"},
arcombine(cbi("ipsec/policy"), cbi("ipsec/policy-add")),
_("Policy")).leaf=true
entry({"admin", "services", "ipsec", "general"},
cbi("ipsec/general"), _("General")).leaf = true
entry({"admin", "services", "ipsec", "log"}, call("ipsec_log"), _("Log")).leaf = true
entry({"admin", "services", "ipsec", "status"}, call("ipsec_status"), nil).leaf = true
end
function ipsec_status(section)
local uci = require("luci.model.uci").cursor()
local name = uci:get("ipsec", section, "name")
local rv = luci.sys.exec("ubus call ipsec.policy.%s get_status" % name)
luci.http.prepare_content("application/json")
luci.http.write(rv)
end
function ipsec_log()
local syslog = luci.sys.exec("logread | grep pluto")
luci.template.render("ipsec/ipsec_log", { syslog=syslog})
end
|
object_ship_nova_orion_smuggler_heavy_tier1 = object_ship_shared_nova_orion_smuggler_heavy_tier1:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_smuggler_heavy_tier1, "object/ship/nova_orion_smuggler_heavy_tier1.iff")
|
-- ui indicator/target
--[[
g_Tutorial is a global var which is either false if we're not running a tutorial, or a table
holding various parameters/state related to the tutorial
List of members:
EnableRockets - if not set to true, the city will not create starting rockets for you.
EnableResupply - if not set to true the Resupply button in HUD will be disabled
EnableResearchWarning - if not set to true, the city won't show the notification for research
EnableResearch - if not set to true the Research button in HUD will be disabled
EnableExplorationWarning - if not set to true, the city won't show the notification for exploration
EnableRebuild - if not set to true, Rebuild button will be disabled during tutorial
SuppressResupplyLaunch - if set to true will keep the Launch button in Resupply dialog disabled
Map - tutorial scenario/map name
Thread - the real time thread running the scenario-specific tutorial code
UIArrows - created objects of class TutorialUIArrow
MapMarkers - available objects of class TutorialMarker
ConstructionTarget - table specifying the next construction class and location to enforce:
* class
* loc (point or object)
* radius (in hexes)
BuildMenuWhitelist - if specified, only listed items will be visible in build menu
EnableExploration - if not set to true, exploration will be unavailable
EnableOrbitalProbes - if not set to true, orbital probes will not be usable
LastHint - id of the last displayed hint, internally used by TutorialNextHint
EnableTransportProblemNotif - if not set to true, said notifications will be suppressed (value checked at start)
RoverGatherResourceWorkTime - if set will override the default work time for rovers gathering resources from
surface deposits
--]]
if FirstLoad then
g_Tutorial = false
g_TutorialArrows = {}
g_TutorialScenarios = {}
end
function StartTutorial(id)
local def = Presets.TutorialPreset.Default
if not def[id] then
return
end
def = def[id]
if not CurrentThread() then
return CreateRealTimeThread(StartTutorial, id)
end
if g_Tutorial and g_Tutorial.Map == def.map then
TutorialCleanup()
end
WaitWarnAboutSkippedMods()
-- change map
LoadingScreenOpen("idLoadingScreen", "Tutorial")
AccountStorage.CompletedTutorials = AccountStorage.CompletedTutorials or {}
SaveAccountStorage(5000)
CloseMenuDialogs()
g_Tutorial = {
Id = id,
Map = def.map,
MapMarkers = {},
}
g_CurrentMissionParams.GameSessionID = g_CurrentMissionParams.GameSessionID or srp.random_encode64(96)
ChangeMap(def.map)
MapForEach("map", "TutorialMarker",
function(o)
if o.MarkerName ~= "" then
assert(not g_Tutorial.MapMarkers[o.MarkerName], "Duplicate TutorialMarker name")
g_Tutorial.MapMarkers[o.MarkerName] = o
end
o:ClearEnumFlags(const.efVisible)
end)
g_Tutorial.Loaded = true
local idx = table.find(Presets.TutorialPreset.Default, "id", id)
TelemetryTutorialAction("started", "step" .. (idx or ""), def.name)
LoadingScreenClose("idLoadingScreen", "Tutorial")
-- run tutorial-specific code
g_Tutorial.Thread = CreateMapRealTimeThread(function()
if g_TutorialScenarios[id] then
g_TutorialScenarios[id]()
end
TutorialCleanup()
end)
end
function WinTutorial(next_id)
if not g_Tutorial or not AccountStorage then
return
end
g_Tutorial.Won = true
local def = Presets.TutorialPreset.Default[g_Tutorial.Id]
local idx = table.find(Presets.TutorialPreset.Default, "id", g_Tutorial.Id)
TelemetryTutorialAction("completed", "step" .. (idx or ""), def.name)
AccountStorage.CompletedTutorials = AccountStorage.CompletedTutorials or {}
AccountStorage.CompletedTutorials[g_Tutorial.Id] = true
SaveAccountStorage(5000)
if next_id then
CreateRealTimeThread(StartTutorial, next_id)
else
CreateRealTimeThread(OpenPreGameMainMenu)
end
end
function OnMsg.DoneMap()
local map = GetMapName()
if g_Tutorial and g_Tutorial.Map == map and g_Tutorial.Loaded then
TutorialCleanup()
g_Tutorial = false
g_CurrentMissionParams.idMissionSponsor = "IMM"
g_CurrentMissionParams.idCommanderProfile = "rocketscientist"
end
end
function TutorialCleanup()
if not g_Tutorial then return end
RemoveAllTutorialArrows()
local arrows = g_Tutorial.UIArrows or empty_table
for i = #arrows, 1, -1 do
arrows[i]:delete()
end
if IsValidThread(g_Tutorial.Thread) and g_Tutorial.Thread ~= CurrentThread() then
DeleteThread(g_Tutorial.Thread)
end
if not g_Tutorial.Won then
local def = Presets.TutorialPreset.Default[g_Tutorial.Id]
local idx = table.find(Presets.TutorialPreset.Default, "id", g_Tutorial.Id)
TelemetryTutorialAction("failed", "step" .. (idx or ""), def.name)
end
end
function CountCompletedTutorials()
local completed = AccountStorage and AccountStorage.CompletedTutorials
local count = 0
for _, def in pairs(completed or empty_table) do
count = count + 1
end
return count
end
function CountTotalTutorials()
return #Presets.TutorialPreset.Default
end
DefineClass.TutorialUIArrow = {
__parents = { "XPopup" },
Background = RGBA(0, 0, 0, 0),
FocusedBackground = RGBA(0, 0, 0, 0),
BorderWidth = 0,
BorderColor = RGBA(0, 0, 0, 0),
FocusedBorderColor = RGBA(0, 0, 0, 0),
HandleMouse = false,
ChildrenHandleMouse = false,
ZOrder = 1000,
last_target = false,
enabled = false, -- prevent getting focus
}
function TutorialUIArrow:Init()
local image = XImage:new({
Image = "UI/Common/tutorial_arrow_right.tga",
ImageScale = point(800, 800),
--Columns = 6,
FPS = 6,
}, self)
--image:SetAnimate(true)
local anim_offset = point(30, 0)
if self.AnchorType == "right" or self.AnchorType == "right-center" then
image:SetImage("UI/Common/tutorial_arrow_left.tga")
anim_offset = point(30, 0)
--image.Angle = 270*60
elseif self.AnchorType == "center-top" or self.AnchorType == "top" then
anim_offset = point(0, -30)
--image.Angle = 180*60
image:SetImage("UI/Common/tutorial_arrow_down.tga")
elseif self.AnchorType == "left" or self.AnchorType == "left-center" then
--image.Angle = 90*60
anim_offset = point(-30, 0)
image:SetImage("UI/Common/tutorial_arrow_right.tga")
elseif self.AnchorType == "center-bottom" or self.AnchorType == "bottom" then
anim_offset = point(0, 30)
image:SetImage("UI/Common/tutorial_arrow_up.tga")
end
self:CreateThread("Update", function()
while true do
-- update anchor
local target
if not GetInGameMainMenu() then
target = self:FindTarget()
end
if target and target:IsVisible() then
if not self.Anchor or self.Anchor ~= target.box or self.last_target ~= target then
self.last_target = target
self.Anchor = target.box
self:SetVisible(true, true)
image:SetVisible(true, true)
self:UpdateLayout()
self:OnAttachToTarget(target)
self:AddInterpolation{
id = "bounce",
type = const.intRect,
originalRect = self.box,
originalRectAutoZoom = 1000,
targetRect = self.box + anim_offset,
targetRectAutoZoom = 1000,
duration = 600,
--start = 0,
flags = const.intfPingPong + const.intfLooping,
}
end
else
self.last_target = false
self:SetVisible(false, true)
image:SetVisible(false, true)
end
Sleep(40)
end
end)
if g_Tutorial then
g_Tutorial.UIArrows = g_Tutorial.UIArrows or {}
g_Tutorial.UIArrows[#g_Tutorial.UIArrows + 1] = self
end
end
function TutorialUIArrow:Done()
if g_Tutorial and g_Tutorial.UIArrows then
table.remove_entry(g_Tutorial.UIArrows, self)
end
end
function TutorialUIArrow:FindTarget()
assert(false, "add a function in your arrow to locate the target control")
return false
end
function TutorialUIArrow:OnAttachToTarget(target)
--called only once each time attaching to the target
end
DefineClass.TutorialMarker = {
__parents = { "MapMarkerObj" },
entity = "WayPoint",
}
DefineClass.ArrowTutorialBase = {
__parents = { "AnimatedTextureObject" },
flags = { gofSpecialOrientMode = true, gofRealTimeAnim = true, efSelectable = false, efShadow = false, efSunShadow = false },
orient_mode = "facing_vertical",
entity = "ArrowTutorial",
}
function ArrowTutorialBase:Init()
self:SetScale(g_CurrentDepositScale)
end
DefineClass.ArrowTutorial = {
__parents = { "ArrowTutorialBase", "AutoAttachObject" },
}
function ShowTutorialArrow(where, class, entity)
--uses:
--ShowTutorialArrow(point)
--ShowTutorialArrow(object)
--ShowTutorialArrow("tutorial marker name")
local position
if type(where) == "string" then
local marker = g_Tutorial.MapMarkers[where]
position = marker and marker:GetPos()
elseif IsValid(where) then
if IsKindOf(where, "CObject") then
local top_spot_idx = where:GetSpotBeginIndex("Top")
position = where:GetSpotLoc(top_spot_idx)
end
elseif IsPoint(where) then
position = where
end
assert(IsPoint(position), "No position for tutorial arrow")
local arrow = PlaceObjectIn(class or "ArrowTutorial", MainMapID)
arrow:SetPos(position)
if entity then
arrow:ChangeEntity(entity)
end
return arrow
end
function RemoveAllTutorialArrows()
MapDelete("map", "ArrowTutorialBase")
end
DefineClass.TutorialGhostObj = {
__parents = { "SpawnFXObject", "AutoAttachObject" },
flags = { cfConstructible = true, cofComponentCustomData = true },
}
function TutorialGhostObj:ChangeEntity(...)
SpawnFXObject.ChangeEntity(self, ...)
AutoAttachObjectsToShapeshifter(self)
PrepareForConstruction(self)
self:SetConstruction(0, 2, self:GetBBox())
end
function TutorialGhostObj:GetBBox()
local bbox = self:GetEntityBBox()
local attaches = self:GetAttaches()
local i = 1
while i <= #(attaches or "") do
local attach = attaches[i]
if attach:GetClassFlags(const.cfConstructible) ~= 0 and attach:GetEnumFlags(const.efVisible) ~= 0 then
bbox = Extend(bbox, attach:GetEntityBBox())
table.iappend(attaches, attach:GetAttaches())
end
i = i + 1
end
return bbox + self:GetVisualPos()
end
function TutorialNextHint(id)
if not g_Tutorial then return end
if g_Tutorial.LastHint then
HintDisable(g_Tutorial.LastHint)
end
g_Tutorial.LastHint = id
return HintTrigger(id, true)
end
function WaitTutorialPopup(...)
if g_Tutorial and g_Tutorial.LastHint then
HintDisable(g_Tutorial.LastHint)
end
while true do
local igi = GetInGameInterface()
if igi and igi:GetVisible() then
break
end
Sleep(100)
end
return WaitPopupNotification(...)
end
function WaitTutorialPopupImmediate(...)
if g_Tutorial and g_Tutorial.LastHint then
HintDisable(g_Tutorial.LastHint)
end
return WaitPopupNotification(...)
end
function PlaceGhost(entity, pos, angle, hex_align)
assert(IsValidEntity(entity))
angle = angle or 0
local obj = PlaceObjectIn("TutorialGhostObj", MainMapID)
if hex_align then
local q, r = WorldToHex(pos)
pos = point(HexToWorld(q, r))
end
obj:SetPos(pos)
obj:SetAngle(angle)
obj:ChangeEntity(entity)
return obj
end
-- the following two waits will mostly work, assuming you dont receive multiple Msg in the same millisecond (e.g. alt+b)
function WaitConstruction(...)
local waited = {...}
local last_bld
while #waited > 0 do
local ok, bld = WaitMsg("ConstructionComplete")
for i = #waited, 1, -1 do
if bld.template_name == waited[i] then
table.remove(waited, i)
last_bld = bld
end
end
end
return last_bld
end
function WaitConstructionSite(...)
local waited = {...}
while #waited > 0 do
local ok, site = WaitMsg("ConstructionSitePlaced")
for i = #waited, 1, -1 do
if site.building_class == waited[i] then
table.remove(waited, i)
end
end
end
end
function WaitAnyConstructionSite(...)
local waited = {...}
while #waited > 0 do
local ok, site = WaitMsg("ConstructionSitePlaced")
for i = #waited, 1, -1 do
if site.building_class == waited[i] then
return
end
end
end
end
function WaitBuildMenuItemSelected(category, item, mode, view_pos)
local gamepad = GetUIStyleGamepad()
local arrow = TutorialUIArrow:new({
AnchorType = "center-top",
FindTarget = function()
if (mode=="place" or mode == "place-instant") and GetInGameInterfaceMode() == "construction" then
if view_pos then
ViewObjectMars(view_pos)
end
return false
end
if not Dialogs.XBuildMenu then
if gamepad then
local dlg = GetDialog("GamepadIGMenu")
return dlg and dlg.items and table.find_value(dlg.items, "name", "idBuild") or false
end
if not g_RightClickOpensBuildMenu then
local dlg = GetHUD()
return dlg and dlg.idBuild or false
else
return false
end
end
local items = Dialogs.XBuildMenu.items
local ctrl = table.find_value(items, "name", item)
if ctrl then
return ctrl
end
return Dialogs.XBuildMenu.idCategoryList[category]
end,
}, terminal.desktop)
mode = mode or "construction"
if mode=="place" then
WaitConstructionSite(item)
elseif mode == "place-instant" then
WaitConstruction(item)
elseif mode == "construction" then
local city_construction = GetDefaultConstructionController(MainCity)
while GetInGameInterfaceMode() ~= mode or city_construction.template ~= item do
Sleep(50)
end
else
while GetInGameInterfaceMode() ~= mode do
Sleep(50)
end
end
if arrow and arrow.window_state ~= "destroying" then
arrow:delete()
end
end
function FindBuildMenuItem(item, category, subcategory)
if not Dialogs.XBuildMenu then
if GetUIStyleGamepad() then
local dlg = GetDialog("GamepadIGMenu")
return dlg and dlg.items and table.find_value(dlg.items, "name", "idBuild") or false
end
if not g_RightClickOpensBuildMenu then
local dlg = GetHUD()
return dlg and dlg.idBuild or false
else
return false
end
end
if Dialogs.XBuildMenu:HasMember(item) then
return Dialogs.XBuildMenu[item]
end
if subcategory and Dialogs.XBuildMenu:HasMember(subcategory) then
return Dialogs.XBuildMenu[subcategory]
end
return Dialogs.XBuildMenu.idCategoryList[category]
end
function WaitBuildMenuStorageSelected(item, anchor_type)
local gamepad = GetUIStyleGamepad()
local arrow = TutorialUIArrow:new({
AnchorType = anchor_type or "center-top",
FindTarget = function()
if not Dialogs.XBuildMenu then
if gamepad then
local dlg = GetDialog("GamepadIGMenu")
return dlg and dlg.items and table.find_value(dlg.items, "name", "idBuild") or false
end
if not g_RightClickOpensBuildMenu then
local dlg = GetHUD()
return dlg and dlg.idBuild or false
else
return false
end
end
if Dialogs.XBuildMenu:HasMember(item) then
return Dialogs.XBuildMenu[item]
end
if Dialogs.XBuildMenu:HasMember("Depots") then
return Dialogs.XBuildMenu.Depots
end
return Dialogs.XBuildMenu.idCategoryList.Storages
end,
}, terminal.desktop)
local city_construction = GetDefaultConstructionController(MainCity)
while GetInGameInterfaceMode() ~= "construction" or city_construction.template ~= item do
Sleep(50)
end
if arrow and arrow.window_state ~= "destroying" then
arrow:delete()
end
end
function WaitInfopanelAction(class, action, condition_func)
local find_target = function(self)
if not IsKindOf(SelectedObj, class) then return false end
if not Dialogs.Infopanel then return false end
for i,button in ipairs(Dialogs.Infopanel.idMainButtons) do
if button.OnPressParam == action then
return button
end
end
return false
end
WaitCustomUIButtonPressed(find_target, condition_func, "left-center")
end
function WaitResourceItemsChoice(name, condition_func, anchor_type)
local find_target = function(self)
if not Dialogs.ResourceItems then return false end
for i,item in ipairs(Dialogs.ResourceItems.items) do
if item.name == name then
return item
end
end
return false
end
WaitCustomUIButtonPressed(find_target, condition_func, anchor_type)
end
function WaitResearchQueued(tech_id, close, wait_any_tech)
local tech_def = TechDef[tech_id]
local tech_field = tech_def.group
local field_order = UIColony:UITechField(tech_field)
local x = table.find(field_order, tech_id)
local y = table.find(Presets.TechFieldPreset.Default, "id", tech_field)
local focus_order = point(x, y)
local arrow = TutorialUIArrow:new({
AnchorType = "center-top",
FindTarget = function(self)
local dlg = Dialogs.ResearchDlg
if not dlg then
self.AnchorType = "center-top"
if GetUIStyleGamepad() then
local gamepadmenu = Dialogs.GamepadIGMenu
if not gamepadmenu then return false end
if not gamepadmenu.items then return false end
return table.find_value(gamepadmenu.items, "name", "idResearch") or false
else
return Dialogs.HUD and Dialogs.HUD.idResearch or false
end
end
if table.find(UIColony.research_queue, tech_id) and close then
return dlg and dlg.idToolBar.idclose or false
end
--TODO: should the arrow change it's anchor type at this point?
local research_dlg = Dialogs.ResearchDlg
--local tech = research_dlg:GetRelativeFocus(focus_order, "exact")
local tech
local fields = research_dlg.idArea
for _, field in ipairs(fields) do
if not tech and field:HasMember("idFieldTech") then
for _, ctrl in ipairs(field.idFieldTech) do
if ctrl.context.id == tech_id then
tech = ctrl
break
end
end
end
end
self.ZOrder = research_dlg.ZOrder + 1
return tech or false
end,
}, terminal.desktop)
if wait_any_tech then
local initial_cnt = #UIColony.research_queue
while true do
WaitMsg("ResearchQueueChange")
if initial_cnt ~= #UIColony.research_queue then
break
end
end
else
while true do
WaitMsg("ResearchQueueChange")
if table.find(UIColony.research_queue, tech_id) then
break
end
end
end
if close then
while Dialogs.ResearchDlg do
Sleep(200)
end
end
if arrow and arrow.window_state ~= "destroying" then
arrow:delete()
end
end
function WaitHUDButtonPressed(button, condition_func)
local find_target = function(self)
if GetUIStyleGamepad() then
local gamepadmenu = Dialogs.GamepadIGMenu
if not gamepadmenu then return false end
if not gamepadmenu.items then return false end
return table.find_value(gamepadmenu.items, "name", button) or false
else
return Dialogs.HUD and Dialogs.HUD[button] or false
end
end
WaitCustomUIButtonPressed(find_target, condition_func, "center-top")
end
function WaitUIButtonPressed(dialog, button, condition_func, anchor_type)
local find_target = function(self)
local dlg = Dialogs[dialog]
local gamepad = GetUIStyleGamepad()
if gamepad then
local dlg = GetDialog("GamepadIGMenu")
return dlg and dlg.items and table.find_value(dlg.items, "name", button) or false
end
if not dlg then return false end
return dlg[button] or false
end
WaitCustomUIButtonPressed(find_target, condition_func, anchor_type)
end
local function DefaultWaitCondition(arrow)
return arrow.button_pressed
end
function WaitCustomUIButtonPressed(find_target_func, condition_func, anchor_type)
condition_func = condition_func or DefaultWaitCondition
local arrow = TutorialUIArrow:new({
AnchorType = anchor_type or "center-top",
FindTarget = find_target_func,
OnAttachToTarget = function(self, target)
if target:HasMember("idButton") then
target = target.idButton
end
local old_OnPress = target.OnPress
target.OnPress = function(...)
self.button_pressed = true
return old_OnPress(...)
end
end,
button_pressed = false,
}, terminal.desktop)
while not condition_func(arrow) do
Sleep(50)
end
if arrow and arrow.window_state ~= "destroying" then
arrow:delete()
end
end
function WaitObjectSelected(obj, no_ingame_arrow, no_pin_arrow)
if SelectedObj == obj then
return
end
local ingame_arrow, ui_arrow
--ingame arrow
if not no_ingame_arrow then
local top_spot_idx = obj:GetSpotBeginIndex("Top")
ingame_arrow = PlaceObject("ArrowTutorialBase")
obj:Attach(ingame_arrow, top_spot_idx)
end
--ui arrow
if not no_pin_arrow then
ui_arrow = TutorialUIArrow:new({
AnchorType = "center-top",
FindTarget = function(self)
local pins_dlg = Dialogs.PinsDlg
if not pins_dlg then return false end
for _,win in ipairs(pins_dlg) do
if not win.Dock and win.context == obj then
return win
end
end
return false
end,
}, terminal.desktop)
end
--wait until selected
while true do
WaitMsg("SelectedObjChange")
if SelectedObj == obj then
break
end
end
--clean up arrows
if ingame_arrow then
DoneObject(ingame_arrow)
end
if ui_arrow and ui_arrow.window_state ~= "destroying" then
ui_arrow:delete()
end
end
function WaitResourcesNearPoint(point, resource, amount, radius, ignore_classes)
--set resource to something specific or set it to false for all resources
radius = radius or 100*guim
local total = 0
local stockpiles_func, drone_func
if resource then --specific resource given
stockpiles_func = function(pile, resource, getter_name, ignore_classes)
if IsKindOfClasses(pile, ignore_classes) then return end
if resource == "Fuel" and IsKindOf(pile, "SupplyRocket") then
local extra = pile.unload_fuel_request and pile.unload_fuel_request:GetActualAmount() or 0
local current = (pile:GetLaunchFuel() - pile.refuel_request:GetActualAmount() + extra)
total = total + current
elseif pile:HasMember(getter_name) then
total = total + pile[getter_name](pile)
elseif type(pile.stockpiled_amount) == "table" then
total = total + (pile.stockpiled_amount[resource] or 0)
else
total = total + (pile.stockpiled_amount or 0)
end
end
drone_func = function(drone, resource, getter_name, ignore_classes)
if IsKindOfClasses(drone, ignore_classes) then return end
if drone.resource == resource then
total = total + (drone.amount or 0)
end
end
else --no specific resource - gather all resources
stockpiles_func = function(pile, resource, getter_name, ignore_classes)
if IsKindOfClasses(pile, ignore_classes) then return end
if IsKindOf(pile, "SupplyRocket") then
local extra = pile.unload_fuel_request and pile.unload_fuel_request:GetActualAmount() or 0
local current = (pile:GetLaunchFuel() - pile.refuel_request:GetActualAmount() + extra)
total = total + current
elseif type(pile.stockpiled_amount) == "table" then
for res, amount in pairs(stockpiled_amount) do
total = total + amount
end
else
total = total + (pile.stockpiled_amount or 0)
end
end
drone_func = function(drone, resource, getter_name, ignore_classes)
if IsKindOfClasses(drone, ignore_classes) then return end
total = total + (drone.amount or 0)
end
end
ignore_classes = ignore_classes or { }
local getter_name = "GetStored_" .. (resource or "")
while true do
total = 0
MapForEach(point, radius, "ResourceStockpileBase", stockpiles_func, resource, getter_name, ignore_classes)
MapForEach(point, radius, "Drone", drone_func , resource, getter_name, ignore_classes)
--print("currently", total, resource, "; expecting", amount)
if total >= amount then
break
end
Sleep(1000)
end
end
function HasPoweredBuilding(label)
for _, bld in ipairs(MainCity.labels[label] or empty_table) do
if bld:HasPower() then
return true
end
end
end
function IsBuildingInRange(bld, obj, range)
local shape = GetEntityCombinedShape(bld:GetEntity())
local pos = bld:GetPos()
local angle = bld:GetAngle()
local target = obj
if IsValid(obj) then
target = obj:GetPos()
end
target = point(HexToWorld(WorldToHex(target)))
for i = 1, #shape do
local q, r = shape[i]:xy()
local x, y = HexToWorld(q, r)
local pt = pos + Rotate(point(x, y), angle)
if HexAxialDistance(pt, target) <= range then
return true
end
end
end
function GetSector(id)
for i = 1, const.SectorCount do
local row = MainCity.MapSectors[i]
for j = 1, const.SectorCount do
local sector = row[j]
if sector.id == id then
return sector
end
end
end
end
TFormat.TutorialDisabledAchievementsText = function(context_obj)
if Platform.ps4 then
return T(10089, "Trophies are disabled during all tutorials.")
else
return T(10090, "Achievements are disabled during all tutorials.")
end
end
|
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- C R E D I T S --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--- === plugins.core.helpandsupport.credits ===
---
--- Credits Menu Item.
--------------------------------------------------------------------------------
--
-- CONSTANTS:
--
--------------------------------------------------------------------------------
local PRIORITY = 3
--------------------------------------------------------------------------------
--
-- THE MODULE:
--
--------------------------------------------------------------------------------
local mod = {}
--- plugins.core.helpandsupport.credits.show() -> nil
--- Function
--- Opens the CommandPost Credits in a browser
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function mod.show()
os.execute('open "http://help.commandpost.io/getting_started/credits/"')
end
--------------------------------------------------------------------------------
--
-- THE PLUGIN:
--
--------------------------------------------------------------------------------
local plugin = {
id = "core.helpandsupport.credits",
group = "core",
dependencies = {
["core.menu.helpandsupport.commandpost"] = "helpandsupport",
["core.commands.global"] = "global",
}
}
--------------------------------------------------------------------------------
-- INITIALISE PLUGIN:
--------------------------------------------------------------------------------
function plugin.init(deps)
--------------------------------------------------------------------------------
-- Commands:
--------------------------------------------------------------------------------
local global = deps.global
global:add("cpCredits")
:whenActivated(mod.show)
:groupedBy("helpandsupport")
deps.helpandsupport:addItem(PRIORITY, function()
return { title = i18n("credits"), fn = mod.show }
end)
return mod
end
return plugin
|
local Animation = require(script.Animation)
local AnimationSequence = require(script.AnimationSequence)
local PrepareStep = require(script.PrepareStep)
local makeAnimatedComponent = require(script.makeAnimatedComponent)
local RoactAnimate = {
Value = require(script.AnimatedValue),
makeAnimatedComponent = makeAnimatedComponent,
}
-- Create animated variants of all the Roblox classes
for _, ClassName: string in ipairs {"Frame", "ImageButton", "ImageLabel", "ScrollingFrame", "TextBox", "TextButton", "TextLabel", "ViewportFrame"} do
RoactAnimate[ClassName] = makeAnimatedComponent(ClassName)
end
-- Creates an animation for a value.
RoactAnimate.Animate = Animation.new
-- Creates an animation from a table of animations.
-- These animations will be run one-by-one.
function RoactAnimate.Sequence(animations)
return AnimationSequence.new(animations, false)
end
-- Creates an animation from a table of animations.
-- These animations will be run all at once.
function RoactAnimate.Parallel(animations)
return AnimationSequence.new(animations, true)
end
-- Creates a preparation step.
-- This allows instantaneous resetting of a value prior to animations completing.
RoactAnimate.Prepare = PrepareStep.new
return setmetatable(RoactAnimate, {
__call = function(_, ...)
return RoactAnimate.Animate(...)
end,
})
|
local str = "Hello_World"
--常用函数
assert(str:ToLower() == "hello_world")
assert(str:ToUpper() == "HELLO_WORLD")
assert(str:StartsWith("Hello") == true)
assert(str:StartsWith("wHello") == false)
assert(str:EndsWith("World") == true)
assert(str:EndsWith("Worl") == false)
local splitArr = str:Split("_")
assert(splitArr[1] == "Hello")
assert(splitArr[2] == "World")
assert(str:Contains("_") == true)
assert(str:Contains(".") == false)
assert(str:IndexOf("o") == 5)
assert(str:LastIndexOf("o") == 8)
local space = " " .. str .. " "
assert(space:Trim() == str)
--中文字符的长度获取
local zhStr = "Hello渔"
assert(zhStr:Length() == 8)
assert(zhStr:CharLength() == 6)
--字符数组
local strCharArr = str:ToBytes()
assert(
table.equals(
strCharArr,
{
string.byte("H"),
string.byte("e"),
string.byte("l"),
string.byte("l"),
string.byte("o"),
string.byte("_"),
string.byte("W"),
string.byte("o"),
string.byte("r"),
string.byte("l"),
string.byte("d")
}
)
)
local newStr = String.New(strCharArr)
assert(newStr == str)
-- StringBuilder
local sb = StringBuilder.New()
sb:AppendLine("hello")
sb:Append("world")
assert(sb:ToString() == "hello\nworld")
|
super_saiyan = {
cast = function(player)
if player:hasDuration("super_saiyan") then
player:setDuration("super_saiyan", 1)
else
player:setDuration("super_saiyan", 600000)
end
-- player:sendAnimation(241, 599)
-- player:sendAnimation(242, 599)
clone.equip(player, player)
player.gfxCrown = 273
player.gfxCrownC = 8
player.gfxFaceATC = 26
player:updateState()
end,
while_cast = function(player)
player:sendAnimation(349)
end,
while_cast_250 = function(player)
player:sendAnimation(509)
end,
uncast = function(player)
player.gfxClone = 0
player:updateState()
end
}
|
-- Madonox
local rs = game:GetService("RunService")
local BasicService = {}
BasicService.services = {}
BasicService.httpEnabled = false
local http = game:GetService("HttpService")
BasicService.httpEnabled = pcall(function()
http:GetAsync("https://www.google.com")
end)
if BasicService.httpEnabled == false then
warn("BasicService requests the usage of HTTP service for naming modules, while it is not required, it is benificial.")
end
function BasicService:Index(serviceName : string,functionsKey,isSecure : boolean)
local serviceClass = script.Parent.Classes.ServiceClass:Clone()
serviceClass.Parent = script.Parent.Bin
if BasicService.httpEnabled == true then
serviceClass.Name = http:GenerateGUID(false)
end
for i,v in pairs(functionsKey) do
require(serviceClass):Define(i,v)
end
require(serviceClass):Construct(serviceName,isSecure)
BasicService.services[serviceName] = require(serviceClass):Get()
end
function BasicService:GetService(name : string)
if BasicService.services[name] ~= nil then
return BasicService.services[name],"pass"
else
return {
["result"] = function()
warn("No service found under the name of "..name)
end,
},"err"
end
end
return BasicService
|
local BaseScene = class("BaseScene")
function BaseScene:ctor()
end
return BaseScene
|
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
--Cache global variables
--Lua functions
local _G = _G
local gsub = gsub
local pairs = pairs
local strfind = strfind
--WoW API / Variables
local hooksecurefunc = hooksecurefunc
--Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS: NUMGOSSIPBUTTONS
local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.gossip ~= true then return end
ItemTextFrame:StripTextures(true)
ItemTextFrame:SetTemplate("Transparent")
ItemTextScrollFrame:StripTextures()
GossipFrame:SetTemplate("Transparent")
GossipFramePortrait:Kill()
S:HandleCloseButton(ItemTextFrameCloseButton)
S:HandleCloseButton(GossipFrameCloseButton)
S:HandleScrollBar(GossipGreetingScrollFrameScrollBar, 5)
S:HandleScrollBar(ItemTextScrollFrameScrollBar)
S:HandleNextPrevButton(ItemTextPrevPageButton)
S:HandleNextPrevButton(ItemTextNextPageButton)
ItemTextPageText:SetTextColor(1, 1, 1)
hooksecurefunc(ItemTextPageText, "SetTextColor", function(self, headerType, r, g, b)
if r ~= 1 or g ~= 1 or b ~= 1 then
ItemTextPageText:SetTextColor(headerType, 1, 1, 1)
end
end)
local StripAllTextures = { "GossipFrameGreetingPanel", "GossipFrame", "GossipFrameInset", "GossipGreetingScrollFrame" }
for _, object in pairs(StripAllTextures) do
_G[object]:StripTextures()
end
GossipGreetingScrollFrame:SetTemplate()
if E.private.skins.parchmentRemover.enable then
for i = 1, NUMGOSSIPBUTTONS do
_G["GossipTitleButton"..i]:GetFontString():SetTextColor(1, 1, 1)
end
GossipGreetingText:SetTextColor(1, 1, 1)
hooksecurefunc("GossipFrameUpdate", function()
for i = 1, NUMGOSSIPBUTTONS do
local button = _G["GossipTitleButton"..i]
if button:GetFontString() then
local Text = button:GetFontString():GetText()
if Text and strfind(Text, '|cff000000') then
button:GetFontString():SetText(gsub(Text, '|cff000000', '|cffffe519'))
end
end
end
end)
else
GossipGreetingScrollFrame.spellTex = GossipGreetingScrollFrame:CreateTexture(nil, 'ARTWORK')
GossipGreetingScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]])
GossipGreetingScrollFrame.spellTex:Point("TOPLEFT", 2, -2)
GossipGreetingScrollFrame.spellTex:Size(506, 615)
GossipGreetingScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1)
end
GossipFrameGreetingGoodbyeButton:StripTextures()
S:HandleButton(GossipFrameGreetingGoodbyeButton)
S:HandleCloseButton(GossipFrameCloseButton,GossipFrame.backdrop)
NPCFriendshipStatusBar:StripTextures()
NPCFriendshipStatusBar:SetStatusBarTexture(E.media.normTex)
NPCFriendshipStatusBar:CreateBackdrop('Default')
E:RegisterStatusBar(NPCFriendshipStatusBar)
end
S:AddCallback("Gossip", LoadSkin)
|
local initiatives_selector = Initiative:selector_for_updated_drafts(app.session.member_id)
ui.container{
attr = { class = "heading" },
content = _"Open initiatives you are supporting which has been updated their draft:"
}
slot.put("<br />")
execute.view{
module = "initiative",
view = "_list",
params = { initiatives_selector = initiatives_selector }
}
|
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\master.lvl")
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
ScriptCB_DoFile("ME5_Master")
ScriptCB_DoFile("ME5_setup_teams")
ScriptCB_DoFile("ME5_ObjectiveConquest")
-- Create a new MapManager object
manager = MapManager:New{
-- Map-specific details
bIsModMap = true,
gameMode = "conquest",
mapSize = "med",
environmentType = "jungle",
-- In-game music
musicVariation_SSVxGTH = "1",
musicVariation_SSVxCOL = "5",
musicVariation_EVGxGTH = "9",
musicVariation_EVGxCOL = "9",
musicVariation_SSVxRPR = {"8", "5_mahavid"},
-- Online matches
onlineSideVar = "SSVxGTH",
onlineHeroSSV = "shep_soldier",
onlineHeroGTH = "gethprime_me2",
onlineHeroCOL = "colgeneral",
onlineHeroEVG = "gethprime_me3",
-- AI hero spawns. CP name, CP spawn path name
heroSupportCPs = {
{"cp1", "cp1_spawn"},
{"cp2", "cp2_spawn"},
{"cp3", "cp3_spawn"},
{"cp4", "cp4_spawn"},
{"cp5", "cp5_spawn"},
{"cp6", "cp6_spawn"},
},
-- Local ally spawns. CP name, CP spawn path name
allySpawnCPs = {
{"cp1", "cp1_spawn"},
{"cp2", "cp2_spawn"},
{"cp3", "cp3_spawn"},
{"cp4", "cp4_spawn"},
{"cp5", "cp5_spawn"},
{"cp6", "cp6_spawn"},
},
}
-- Initialize the MapManager
manager:Init()
-- Randomize which team is ATT/DEF
if not ScriptCB_InMultiplayer() then
CIS = math.random(1,2)
REP = (3 - CIS)
else
REP = 2
CIS = 1
end
HuskTeam = 3
ATT = 1
DEF = 2
function ScriptPostLoad()
--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}
--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con", textDEF = "game.modes.con2",
multiplayerRules = true}
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)
conquest:Start()
EnableSPHeroRules()
manager:Proc_ScriptPostLoad_End()
AddDeathRegion("monorail")
AddDeathRegion("ocean")
SetProperty("cp1", "NeutralizeTime", 40)
SetProperty("cp1", "CaptureTime", 35)
SetProperty("cp2", "NeutralizeTime", 40)
SetProperty("cp2", "CaptureTime", 35)
SetProperty("cp3", "NeutralizeTime", 40)
SetProperty("cp3", "CaptureTime", 35)
SetProperty("cp4", "NeutralizeTime", 40)
SetProperty("cp4", "CaptureTime", 35)
SetProperty("cp5", "NeutralizeTime", 40)
SetProperty("cp5", "CaptureTime", 35)
SetProperty("cp6", "NeutralizeTime", 40)
SetProperty("cp6", "CaptureTime", 35)
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Designers, these two lines *MUST* be first!
StealArtistHeap(256*1024)
-- Stormy variant
if ME5_MapVarEDN == 1 then
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\Load\\edn_stormy.lvl")
-- Cloudy variant
elseif ME5_MapVarEDN == 2 then
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\Load\\edn_cloudy.lvl")
-- Dusk variant
elseif ME5_MapVarEDN == 3 then
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\Load\\edn_night.lvl")
end
SetMemoryPoolSize("ParticleTransformer::ColorTrans", 2551)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 1532)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 1691)
manager:Proc_ScriptInit_Begin()
if not ScriptCB_InMultiplayer() then
if ME5_Difficulty == 1 then
SetAIDifficulty(1, -1)
SetTeamAggressiveness(CIS,(0.53))
SetTeamAggressiveness(REP,(0.63))
elseif ME5_Difficulty == 2 then
SetAIDifficulty(0, 0)
SetTeamAggressiveness(CIS,(0.63))
SetTeamAggressiveness(REP,(0.73))
elseif ME5_Difficulty == 3 then
SetAIDifficulty(-2, 1)
SetTeamAggressiveness(CIS,(0.73))
SetTeamAggressiveness(REP,(0.83))
elseif ME5_Difficulty == 4 then
SetAIDifficulty(-2, 2)
SetTeamAggressiveness(CIS,(0.83))
SetTeamAggressiveness(REP,(0.93))
elseif ME5_Difficulty == 5 then
SetAIDifficulty(-3, 3)
SetTeamAggressiveness(CIS,(0.9))
SetTeamAggressiveness(REP,(1.0))
else
SetAIDifficulty(-2, 2)
SetTeamAggressiveness(CIS,(0.83))
SetTeamAggressiveness(REP,(0.93))
end
else
SetAIDifficulty(-2, 2)
SetTeamAggressiveness(CIS,(0.85))
SetTeamAggressiveness(REP,(0.95))
end
SetMaxFlyHeight(23)
SetMaxPlayerFlyHeight(23)
AISnipeSuitabilityDist(55)
SetAttackerSnipeRange(70)
SetDefenderSnipeRange(100)
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\SIDE\\me5tur.lvl",
"tur_bldg_mturret",
"tur_bldg_laser")
manager:Proc_ScriptInit_SideSetup()
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\sound\\SFL_EDN_Streaming.lvl")
-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 230
SetMemoryPoolSize("Aimer", 46)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 325)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 0)
SetMemoryPoolSize("EntitySoundStatic", 43)
SetMemoryPoolSize("Music", 99)
SetMemoryPoolSize("Navigator", 100)
SetMemoryPoolSize("Obstacle", 667)
SetMemoryPoolSize("PathFollower", 100)
SetMemoryPoolSize("PathNode", 256)
SetMemoryPoolSize("SoldierAnimation", 382)
SetMemoryPoolSize("SoundSpaceRegion", 96)
SetMemoryPoolSize("TreeGridStack", 325)
SetMemoryPoolSize("UnitAgent", 100)
SetMemoryPoolSize("UnitController", 100)
SetMemoryPoolSize("Weapon", weaponCnt)
manager:Proc_ScriptInit_MemoryPoolInit()
if not ScriptCB_InMultiplayer() then
if ME5_SideVar >= 3 then
print("EDNn_con: Injecting Alliance Soldier textures workaround...")
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\GFX_EDN_Corpses.lvl")
end
end
SetSpawnDelay(10.0, 0.25)
-- Stormy variant
if ME5_MapVarEDN == 1 then
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\SKY\\spa_sky.lvl", "red")
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\EDN.lvl", "EDN_conquest_red")
SetDenseEnvironment("false")
SetAIViewMultiplier(0.85)
-- Cloudy variant
elseif ME5_MapVarEDN == 2 then
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\SKY\\spa_sky.lvl", "blue")
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\EDN.lvl", "EDN_conquest_day")
SetNumBirdTypes(1)
SetBirdType(0,1.0,"bird")
SetBirdFlockMinHeight(50);
SetDenseEnvironment("false")
SetAIViewMultiplier(0.9)
-- Dusk variant
elseif ME5_MapVarEDN == 3 then
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\SKY\\spa_sky.lvl", "night")
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\EDN.lvl", "EDN_conquest_night")
SetDenseEnvironment("false")
SetAIViewMultiplier(0.65)
end
-- Sound Stats
OpenAudioStream("..\\..\\addon\\ME5\\data\\_LVL_PC\\Sound\\SFL_EDN_Streaming.lvl", "EDN_ambiance")
manager:Proc_ScriptInit_MusicSetup()
SoundFX()
-- Camera Stats
AddCameraShot(0.327342, 0.011198, -0.944287, 0.032303, -74.878967, 5.497213, -69.507790); -- tram station
--AddCameraShot(0.335859, -0.053222, -0.928818, -0.147186, -74.092560, 6.867630, -67.068901);
AddCameraShot(0.691021, -0.071285, 0.715514, 0.073812, 5.180315, 13.413967, 64.938232); -- rock arena
AddCameraShot(0.890509, -0.062477, -0.449551, -0.031540, -103.704811, 15.089904, 28.269190); -- hillside
AddCameraShot(0.609606, -0.055640, -0.787476, -0.071874, -108.782745, 17.936119, 58.947346); -- sharkteeth
AddCameraShot(-0.288168, 0.029941, -0.951987, -0.098914, -10.234917, 8.470562, -24.091652); -- crate arena
AddCameraShot(-0.000239, 0.000023, -0.995519, -0.094558, -1.801559, 5.236121, 14.380723); -- greenhouse
manager:Proc_ScriptInit_End()
end
|
local assert, setmetatable = assert, setmetatable
return function(following, options)
if not options.root_path then
options.root_path = '/'
end
local r = options.router
if not r then
r = require 'routing.router'
r = r.new {
root_path=options.root_path,
allow_path_override=options.allow_path_override
}
options.router = r
end
assert(r:add(options.urls))
return function(w, req)
local handler, args = r:match_root(req.path)
if not handler then
return w:set_status_code(404)
end
req.route_args = args
req.options = options
handler = setmetatable({w = w, req = req}, handler)
local m = req.method
if m == 'GET' then
m = handler.get
elseif m == 'POST' then
m = handler.post
elseif m == 'PUT' then
m = handler.put
elseif m == 'DELETE' then
m = handler.delete
elseif m == 'PATCH' then
m = handler.patch
elseif m == 'HEAD' then
m = handler.head
elseif m == 'OPTIONS' then
m = handler.options
else
return w:set_status_code(405)
end
if m then
return m(handler)
end
return w:set_status_code(405)
end
end
|
--[[ Copyright (c) 2009 Peter "Corsix" Cawley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
local object = {}
object.id = "cast_remover"
object.thob = 24
object.research_category = "cure"
object.research_fallback = 9
object.name = _S.object.cast_remover
object.tooltip = _S.tooltip.objects.cast_remover
object.ticks = false
object.build_preview_animation = 5072
object.default_strength = 10
object.crashed_animation = 3388
object.show_in_town_map = true
local function copy_north_to_south(t)
t.south = t.north
return t
end
object.idle_animations = copy_north_to_south {
north = 2492,
}
object.walk_in_to_use = true -- This is only considered by use_object, not multi_use_object.
object.usage_animations = copy_north_to_south {
north = {
in_use = {["Handyman"] = 3514},
},
}
object.multi_usage_animations = {
["Alternate Male Patient - Nurse"] = copy_north_to_south {
north = {
begin_use = 2720, -- Patient invited onto machine
begin_use_2 = 2696, -- Machine closes
begin_use_3 = 2692, -- Nurse introduces the almighty black bucket
in_use = 2688, -- The machine spits in the bucket
finish_use = 3662, -- Nurse takes the bucket again (different tile than 3658!)
finish_use_2 = 3658, -- The machine opens and the patient stands up
},
},
["Standard Female Patient - Nurse"] = copy_north_to_south {
north = {
begin_use = 4658, -- Patient invited onto machine
begin_use_2 = 4666, -- Machine closes
begin_use_3 = 4670, -- Nurse introduces the almighty black bucket
in_use = 4674, -- The machine spits in the bucket
finish_use = 5112, -- Nurse takes the bucket again
finish_use_2 = 4682, -- The machine opens up and patient leaves
},
},
}
object.orientations = {
north = {
use_position = {0, 0},
handyman_position = {{0, -2}, {-1, -1}},
walk_in_tile = {0, -1},
use_position_secondary = {0, -1},
finish_use_position_secondary = {1, -1},
footprint = { {-1, -1, complete_cell = true}, {0, -1, only_passable = true}, {1, -1, only_passable = true},
{-1, 0, complete_cell = true}, {0, 0, only_passable = true, complete_cell = true},
{-1, 1, only_passable = true, need_west_side = true},
{-1, -2, only_passable = true, invisible = true, optional = true},
{-2, -1, only_passable = true, invisible = true, optional = true} },
list_bottom = true,
render_attach_position = {-1, 1},
},
east = {
use_position = {0, 0},
handyman_position = {{-1, -1}, {-2, 0}},
walk_in_tile = {-1, 0},
use_position_secondary = {-1, 0},
finish_use_position_secondary = {-1, 1},
footprint = { {-1, -1}, {0, -1, complete_cell = true}, {1, -1, only_passable = true, need_north_side = true},
{-1, 0, only_passable = true}, {0, 0, only_passable = true, complete_cell = true},
{-1, 1, only_passable = true},
{-2, -1, only_passable = true, invisible = true, optional = true},
{-1, -2, only_passable = true, invisible = true, optional = true} },
early_list = true,
list_bottom = true,
},
}
local anim_mgr = TheApp.animation_manager
anim_mgr:setMarker(object.idle_animations.north, {-1.6, -0.8})
return object
|
local array = {}
local larray = require"iota.complex.array"
local time = false
array.new = larray.new
local get = larray.get
local set = larray.set
array.inner = function(...)
if TIME then time = os.clock() end
local res = larray.inner(...)
if TIME then TIME.inner = TIME.inner + (os.clock()-time) end
if COUNT then COUNT.inner = COUNT.inner+1 end
return res
end
array.xayb = function(x,a,y,b)
if time then time = os.clock() end
larray.xayb(x,a,y,b,false,false)
if TIME then TIME.xayb = TIME.xayb + (os.clock()-time) end
if COUNT then COUNT.xayb = COUNT.xayb+1 end
end
array.xcopy = function(x,a,y)
if TIME then time = os.clock() end
larray.xcopy(x,a,y,false)
if TIME then TIME.xcopy = TIME.xcopy + (os.clock()-time) end
if COUNT then COUNT.xcopy = COUNT.xcopy+1 end
end
array.print = function(a) for k=1,#a do print(string.format("%5d %10.6f %10.6fi",k,complex.real(get(a,k)),complex.imag(get(a,k)))) end end
local mt = getmetatable(array.new(1))
mt.__index = function(a,k) return get(a,k) end
mt.__newindex = function(a,k,v) set(a,k,v) end
mt.__len = function(a) return larray.size(a) end
return array
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
function ZO_Pregame_CanSkipVideos()
return GetCVar("HasPlayedPregameVideo") ~= "0" or ZO_IsConsoleOrHeronUI()
end
function ZO_Pregame_ShouldSkipVideos()
-- only skip if the cvar is set, _and_ the player has seen the videos at least once
return GetCVar("SkipPregameVideos") ~= "0" and ZO_Pregame_CanSkipVideos()
end
ZO_PREGAME_CHARACTER_COUNT = 0
ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = false
ZO_PREGAME_CHARACTER_LIST_RECEIVED = false
ZO_PREGAME_HAD_GLOBAL_ERROR = false
local QUEUE_VIDEO = false
local g_currentStateName = nil
local g_currentStateData = nil
local g_previousState = nil
local g_loadingUpdates = false
-- We don't want to show the video or the chapter upsell when we're logging out, only when we're logging in
local shouldTryToPlayOpeningCinematic = false
local shouldTryToShowChapterInterstitial = false
function Pregame_ShowScene(sceneName)
SCENE_MANAGER:Show(sceneName)
ZO_Dialogs_ReleaseAllDialogsExcept("HANDLE_ERROR", "HANDLE_ERROR_WITH_HELP")
end
function AttemptQuickLaunch()
if GetCVar("QuickLaunch") == "1" then
local acctName = GetCVar("AccountName")
local acctPwd = GetCVar("AccountPassword")
if acctName ~= "" and acctPwd ~= "" then
PregameLogin(acctName, acctPwd)
end
end
end
function AttemptToFireCharacterConstructionReady()
if not ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY and IsPregameCharacterConstructionReady() and ZO_PREGAME_CHARACTER_LIST_RECEIVED then
ZO_PREGAME_FIRED_CHARACTER_CONSTRUCTION_READY = true
CALLBACK_MANAGER:FireCallbacks("OnCharacterConstructionReady")
end
end
local function PlayIntroCinematicAndAdvance()
SetVideoCancelAllOnCancelAny(true)
local videoDataId = GetOpeningCinematicVideoDataId()
ZO_PlayVideoAndAdvance(PlayVideoById, videoDataId, QUEUE_VIDEO, VIDEO_SKIP_MODE_REQUIRE_CONFIRMATION_FOR_SKIP)
end
function ZO_PlayIntroCinematicAndReturn()
SetVideoCancelAllOnCancelAny(true)
local videoDataId = GetOpeningCinematicVideoDataId()
ZO_PlayVideoAndReturn(PlayVideoById, videoDataId, QUEUE_VIDEO, VIDEO_SKIP_MODE_REQUIRE_CONFIRMATION_FOR_SKIP)
end
local g_sharedPregameStates =
{
["CharacterSelect_FromIngame"] =
{
OnEnter = function()
-- Let the character list receipt determine the state to go to.
RequestCharacterList()
end,
OnExit = function()
end
},
["PlayOpeningCinematic"] =
{
ShouldAdvance = function()
return false
end,
OnEnter = function()
PlayIntroCinematicAndAdvance()
SCENE_MANAGER:ShowBaseScene()
end,
GetStateTransitionData = function()
return "WaitForGameDataLoaded"
end,
OnExit = function()
end,
},
["WaitForGameDataLoaded"] =
{
ShouldAdvance = function()
return IsSystemLoaded(LOADING_SYSTEM_GAME_DATA)
end,
OnEnter = function()
SuppressWorldList()
RegisterForLoadingUpdates()
-- Make sure we aren't showing a scene here if we
-- didn't show the cinematic before switching to this scene
SCENE_MANAGER:ShowBaseScene()
end,
OnExit = function()
end,
GetStateTransitionData = function()
return "ChapterUpgradeInterstitial"
end
},
["CharacterCreateFadeIn"] =
{
ShouldAdvance = function()
return false
end,
OnEnter = function()
ZO_CharacterCreate_FadeIn()
end,
GetStateTransitionData = function()
return "CharacterCreate"
end,
OnExit = function()
end,
},
["CharacterCreate"] =
{
OnEnter = function()
ZO_CHARACTERCREATE_MANAGER:SetCharacterMode(CHARACTER_MODE_CREATION)
local characterCreate = SYSTEMS:GetObject(ZO_CHARACTER_CREATE_SYSTEM_NAME)
characterCreate:Reset()
characterCreate:InitializeForCharacterCreate()
if IsInGamepadPreferredMode() then
Pregame_ShowScene("gamepadCharacterCreate")
else
Pregame_ShowScene("gameMenuCharacterCreate")
-- PEGI update currently only needs to be shown on PC
if DoesPlatformRequirePregamePEGI() and not HasAgreedToPEGI() then
ZO_Dialogs_ShowDialog("PEGI_COUNTRY_SELECT")
end
end
end,
OnExit = function()
ZO_Dialogs_ReleaseDialog("CHARACTER_CREATE_CREATING")
SetCharacterCameraZoomAmount(-1) -- zoom all the way out when leaving this state
end
},
["CharacterCreate_Barbershop"] =
{
OnEnter = function()
if IsInGamepadPreferredMode() then
Pregame_ShowScene("gamepadCharacterCreate")
else
Pregame_ShowScene("gameMenuCharacterCreate")
end
end,
OnExit = function()
ZO_Dialogs_ReleaseDialog("CHARACTER_CREATE_CREATING")
SetCharacterCameraZoomAmount(-1) -- zoom all the way out when leaving this state
end
},
["ChapterUpgrade"] =
{
ShouldAdvance = function()
return false
end,
OnEnter = function()
if IsInGamepadPreferredMode() then
Pregame_ShowScene("chapterUpgradeGamepad")
else
Pregame_ShowScene("chapterUpgradeKeyboard")
end
end,
GetStateTransitionData = function()
return "CharacterSelect"
end,
OnExit = function()
end,
},
["ChapterUpgradeInterstitial"] =
{
ShouldAdvance = function()
if not shouldTryToShowChapterInterstitial then
return true
end
return not CHAPTER_UPGRADE_MANAGER:ShouldShow()
end,
OnEnter = function()
if IsInGamepadPreferredMode() then
Pregame_ShowScene("chapterUpgradeGamepad")
else
Pregame_ShowScene("chapterUpgradeKeyboard")
end
end,
GetStateTransitionData = function()
return "WaitForCharacterDataLoaded"
end,
OnExit = function()
end,
},
["WaitForCharacterDataLoaded"] =
{
ShouldAdvance = function()
return IsPregameCharacterConstructionReady()
end,
OnEnter = function()
end,
GetStateTransitionData = function()
if ZO_PREGAME_CHARACTER_COUNT > 0 then
return "CharacterSelect"
else
return "CharacterCreateFadeIn"
end
end,
OnExit = function()
end,
},
["BeginLoadingIntoWorld"] =
{
OnEnter = function()
if IsInGamepadPreferredMode() then
ZO_CharacterSelect_Gamepad_ShowLoginScreen()
else
SCENE_MANAGER:ShowBaseScene()
ZO_Dialogs_ShowDialog("REQUESTING_CHARACTER_LOAD")
end
end,
OnExit = function()
end
},
["ScreenAdjustIntro"] =
{
ShouldAdvance = function()
return not IsConsoleUI() or GetCVar("PregameScreenAdjustEnabled") ~= "1"
end,
OnEnter = function()
SCENE_MANAGER:Show("screenAdjust")
SetCVar("PregameScreenAdjustEnabled", "false")
end,
OnExit = function()
end,
GetStateTransitionData = function()
return "GammaAdjust"
end,
},
["GammaAdjust"] =
{
ShouldAdvance = function()
return not ZO_GammaAdjust_NeedsFirstSetup()
end,
OnEnter = function()
SCENE_MANAGER:Show("gammaAdjust")
end,
OnExit = function()
SetCVar("PregameGammaCheckEnabled", "false")
end,
GetStateTransitionData = function()
if IsInGamepadPreferredMode() or not DoesPlatformSelectServer() then
return "ShowEULA"
else
return "ServerSelectIntro"
end
end,
},
["PlayIntroMovies"] =
{
ShouldAdvance = function()
return ZO_Pregame_ShouldSkipVideos()
end,
OnEnter = function()
-- If you haven't played the videos, you can't skip them until they finish...
local skipMode = ZO_Pregame_CanSkipVideos() and VIDEO_SKIP_MODE_ALLOW_SKIP or VIDEO_SKIP_MODE_NO_SKIP
-- TODO: Determine if these videos need localization or subtitles...
SetVideoCancelAllOnCancelAny(false)
PlayVideo("Video/Bethesda_logo.bk2", QUEUE_VIDEO, skipMode)
ZO_PlayVideoAndAdvance(PlayVideo, "Video/ZOS_logo.bk2", QUEUE_VIDEO, skipMode)
end,
GetStateTransitionData = function()
return "ShowHavokSplashScreen"
end,
OnExit = function()
end,
},
["ShowLegalSplashScreen"] =
{
ShouldAdvance = function()
return ZO_Pregame_ShouldSkipVideos()
end,
OnEnter = function()
SCENE_MANAGER:Show("copyrightLogosSplash")
end,
GetStateTransitionData = function()
return "AccountLoginEntryPoint"
end,
OnExit = function()
end,
},
["ShowHavokSplashScreen"] =
{
ShouldAdvance = function()
return ZO_Pregame_ShouldSkipVideos()
end,
OnEnter = function()
SimpleLogoSplash_ShowWithTexture("EsoUI/Art/Login/havok_logo.dds")
end,
GetStateTransitionData = function()
return "ShowDMMVideo"
end,
OnExit = function()
end,
},
["ShowDMMVideo"] =
{
ShouldAdvance = function()
local serviceType = GetPlatformServiceType()
return serviceType ~= PLATFORM_SERVICE_TYPE_DMM or ZO_Pregame_ShouldSkipVideos()
end,
OnEnter = function()
local skipMode = ZO_Pregame_CanSkipVideos() and VIDEO_SKIP_MODE_ALLOW_SKIP or VIDEO_SKIP_MODE_NO_SKIP
ZO_PlayVideoAndAdvance(PlayVideo, "Video/jp_DMM_logo.bk2", QUEUE_VIDEO, skipMode)
end,
GetStateTransitionData = function()
-- The keyboard and gamepad flows begin to diverge here
return "ShowLegalSplashScreen"
end,
OnExit = function()
end,
},
["Disconnect"] =
{
OnEnter = function()
SetCVar("QuickLaunch", "0")
PregameDisconnect()
end,
OnExit = function ()
end,
}
}
local g_keyboardPregameStates = {}
function PregameStateManager_AddKeyboardStates(externalStates)
for key, value in pairs(externalStates) do
g_keyboardPregameStates[key] = value
end
end
local g_gamepadPregameStates = {}
function PregameStateManager_AddGamepadStates(externalStates)
for key, value in pairs(externalStates) do
g_gamepadPregameStates[key] = value
end
end
function PregameStateManager_GetState(stateName)
local state
if IsInGamepadPreferredMode() then
state = g_gamepadPregameStates[stateName]
else
state = g_keyboardPregameStates[stateName]
end
if not state then
state = g_sharedPregameStates[stateName]
end
return state
end
function PregameStateManager_SetState(stateName, ...)
local newPregameState = PregameStateManager_GetState(stateName)
internalassert(newPregameState, "missing state for " .. stateName)
local stateArgs = { ... }
-- Because GetTransitionData returns the next state as the first argument, insert state name into this table.
-- The actual arguments passed to OnEnter will be adjusted to account for it.
table.insert(stateArgs, 1, stateName)
if g_currentStateData then
g_currentStateData.OnExit()
end
g_previousState = g_currentStateName
local foundState = false
while not foundState do
g_currentStateName = stateName
local shouldAdvance = (newPregameState.ShouldAdvance == nil) or newPregameState.ShouldAdvance()
if shouldAdvance then
if newPregameState and newPregameState.GetStateTransitionData then
stateArgs = { newPregameState.GetStateTransitionData() }
stateName = stateArgs[1]
newPregameState = PregameStateManager_GetState(stateName)
internalassert(newPregameState, "missing state for " .. stateName)
else
foundState = true
end
else
foundState = true
end
end
WriteToInterfaceLog(string.format("PregameStateManager_SetState - from: %s, to: %s", tostring(g_previousState), tostring(g_currentStateName)))
g_currentStateData = newPregameState
newPregameState.OnEnter(select(2, unpack(stateArgs)))
CALLBACK_MANAGER:FireCallbacks("OnPregameEnterState", g_currentStateName)
end
function PregameStateManager_ReenterLoginState()
if PregameStateManager_GetCurrentState() == "AccountLogin" then
CALLBACK_MANAGER:FireCallbacks("OnPregameEnterState", "AccountLogin")
else
PregameStateManager_SetState("AccountLogin")
end
end
function PregameStateManager_AdvanceState()
local currentStateData = PregameStateManager_GetState(g_currentStateName)
if currentStateData and currentStateData.GetStateTransitionData then
PregameStateManager_SetState(currentStateData.GetStateTransitionData())
else
-- If there are no transition data, then we're not going anywhere...we'll be locked in the current state.
-- Do not call this if you're not on a state with transition data
internalassert(false, string.format("Non-advancable state: %s", tostring(g_currentStateName)))
end
end
-- this will only advance the state if we are currently in the state passed in
function PregameStateManager_AdvanceStateFromState(state)
if g_currentStateName == state then
PregameStateManager_AdvanceState()
end
end
function PregameStateManager_GetCurrentState()
return g_currentStateName
end
function PregameStateManager_GetPreviousState()
return g_previousState
end
local function OnCharacterListReceived(_, characterCount, maxCharacters, mostRecentlyPlayedCharacterId)
ZO_PREGAME_CHARACTER_LIST_RECEIVED = true
ZO_PREGAME_CHARACTER_COUNT = characterCount
local isPlayingVideo = false
if shouldTryToPlayOpeningCinematic then
local openingCinematicSeen = GetCVar("OpeningCinematicSeen") == "1"
if not openingCinematicSeen then
SetCVar("OpeningCinematicSeen", 1)
ZO_SavePlayerConsoleProfile()
-- Play intro movie
PregameStateManager_SetState("PlayOpeningCinematic")
isPlayingVideo = true
end
end
if not isPlayingVideo then
-- Go to character create/select as necessary after we have our data
-- If we are already at CharacterSelect when we get the character list, then we don't need to move
-- This could happen when we rename or delete a character
if PregameStateManager_GetCurrentState() ~= "CharacterSelect" then
PregameStateManager_SetState("WaitForGameDataLoaded")
-- If the data isn't fully loaded make sure we're registered for loading updates for things
-- that depend on the "PregameFullyLoaded" callback.
-- This can happen when we are returning to character select after being disconnected from the server
if not PregameIsFullyLoaded() then
RegisterForLoadingUpdates()
end
elseif characterCount == 0 then
-- However, if we delete our last character then we need to switch to CharacterCreate
-- so we can create a new character. We also want to avoid CharacterCreateFadeIn since
-- that won't transition very nicely between CharacterSelect and CharacterCreate
-- We are also assuming here that we already have character data since we were at character select
PregameStateManager_SetState("CharacterCreate")
end
end
-- if this hasn't been fired yet, then fire it (could have been a reload or coming from in-game)
AttemptToFireCharacterConstructionReady()
if DoesPlatformSupportDisablingShareFeatures() then
-- re-enabled when the character list is loaded
EnableShareFeatures()
end
end
-- Debugging utility...you must be at character select already to use this.
local function SetupUIReloadAfterLogin()
RequestCharacterList()
return "CharacterSelect"
-- Return an invalid state, allow the character list receipt to figure out what state to advance to
end
local initialStateOverrideFn --= SetupUIReloadAfterLogin -- normally this is nil, it can be set to a custom function to allow the reload to drop into a desired state
function UnregisterForLoadingUpdates()
if g_loadingUpdates then
EVENT_MANAGER:UnregisterForEvent("PregameStateManager", EVENT_AREA_LOAD_STARTED)
EVENT_MANAGER:UnregisterForEvent("PregameStateManager", EVENT_SUBSYSTEM_LOAD_COMPLETE)
EVENT_MANAGER:UnregisterForEvent("PregameStateManager", EVENT_LUA_ERROR)
g_loadingUpdates = false
end
end
local function OnAreaLoadStarted()
ZO_Dialogs_ReleaseAllDialogs(true)
end
function IsPlayingChapterOpeningCinematic()
return PregameStateManager_GetCurrentState() == "PlayOpeningCinematic"
end
function IsInCharacterSelectCinematicState()
return PregameStateManager_GetCurrentState() == "CharacterSelect_PlayCinematic"
end
function IsInCharacterCreateState()
return PregameStateManager_GetCurrentState() == "CharacterCreate"
end
local function OnCharacterSelected(_, characterId)
PregameStateManager_SetState("BeginLoadingIntoWorld")
end
function PregameIsFullyLoaded()
return GetNumLoadedSubsystems() == GetNumTotalSubsystemsToLoad()
end
function AttemptToAdvancePastChapterOpeningCinematic()
if PregameIsFullyLoaded() then
PregameStateManager_AdvanceStateFromState("PlayOpeningCinematic")
end
end
function AttemptToAdvancePastCharacterSelectCinematic()
if PregameIsFullyLoaded() then
PregameStateManager_AdvanceStateFromState("CharacterSelect_PlayCinematic")
end
end
local function OnSubsystemLoadComplete(_, subSystem)
if subSystem == LOADING_SYSTEM_GAME_DATA or subSystem == LOADING_SYSTEM_SHARED_CHARACTER_OBJECT then
AttemptToFireCharacterConstructionReady()
-- LOADING_SYSTEM_GAME_DATA loads before LOADING_SYSTEM_SHARED_CHARACTER_OBJECT so if we hit either
-- of those then the game data is loaded
if subSystem == LOADING_SYSTEM_GAME_DATA then
PregameStateManager_AdvanceStateFromState("WaitForGameDataLoaded")
elseif subSystem == LOADING_SYSTEM_SHARED_CHARACTER_OBJECT then
PregameStateManager_AdvanceStateFromState("WaitForCharacterDataLoaded")
end
end
if PregameIsFullyLoaded() then
if IsPlayingChapterOpeningCinematic() then
AttemptToAdvancePastChapterOpeningCinematic()
end
CALLBACK_MANAGER:FireCallbacks("PregameFullyLoaded")
UnregisterForLoadingUpdates()
end
end
local function OnLuaErrorWhileLoading(_)
-- Errors triggered during a loading screen will prevent some loading
-- subsystems from completing, so the loading screen will never go away unless
-- we do something. Let's immediately disconnect and bail back to the initial
-- screen to handle this. We're calling lua code to handle errors in lua code,
-- so we may still end up in the situation where our error recovery code never
-- gets called, but the list of places where that could happen are very low;
-- basically just this function.
EVENT_MANAGER:UnregisterForEvent("PregameStateManager", EVENT_LUA_ERROR)
ZO_PREGAME_HAD_GLOBAL_ERROR = true
PregameDisconnectOnLuaError()
end
function RegisterForLoadingUpdates()
if not g_loadingUpdates then
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_AREA_LOAD_STARTED, OnAreaLoadStarted)
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_SUBSYSTEM_LOAD_COMPLETE, OnSubsystemLoadComplete)
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LUA_ERROR, OnLuaErrorWhileLoading)
g_loadingUpdates = true
end
end
local function OnShowPregameGuiInState(_, desiredState)
SetGuiHidden("pregame", false)
if initialStateOverrideFn then
desiredState = initialStateOverrideFn()
end
if desiredState and desiredState ~= "" then
PregameStateManager_SetState(desiredState, true)
end
end
function PregameStateManager_PlayCharacter(charId, loadOption)
if type(loadOption) == "string" then
PregameStateManager_SetState(loadOption)
else --We will need to revisit this once the tutorial gate is integrated into the build
CALLBACK_MANAGER:FireCallbacks("OnCharacterLoadRequested")
SelectCharacterForPlay(charId, loadOption)
end
end
do
local g_currentVideoPregameState = nil
local function OnVideoPlaybackComplete()
EVENT_MANAGER:UnregisterForEvent("ZO_PlayVideoAndAdvance", EVENT_VIDEO_PLAYBACK_COMPLETE)
EVENT_MANAGER:UnregisterForEvent("ZO_PlayVideoAndAdvance", EVENT_VIDEO_PLAYBACK_ERROR)
if not ZO_PREGAME_HAD_GLOBAL_ERROR then
PregameStateManager_AdvanceStateFromState(g_currentVideoPregameState)
end
end
function ZO_PlayVideoAndAdvance(playVideoFunction, ...)
g_currentVideoPregameState = PregameStateManager_GetCurrentState()
EVENT_MANAGER:RegisterForEvent("ZO_PlayVideoAndAdvance", EVENT_VIDEO_PLAYBACK_COMPLETE, OnVideoPlaybackComplete)
EVENT_MANAGER:RegisterForEvent("ZO_PlayVideoAndAdvance", EVENT_VIDEO_PLAYBACK_ERROR, OnVideoPlaybackComplete)
playVideoFunction(...)
end
end
do
local g_wasVideoStartedInGamepadPreferredMode = false
local function OnVideoPlaybackComplete()
EVENT_MANAGER:UnregisterForEvent("ZO_PlayVideoAndReturn", EVENT_VIDEO_PLAYBACK_COMPLETE)
EVENT_MANAGER:UnregisterForEvent("ZO_PlayVideoAndReturn", EVENT_VIDEO_PLAYBACK_ERROR)
if g_wasVideoStartedInGamepadPreferredMode ~= IsInGamepadPreferredMode() then
-- The gamepad preferred mode changed event is supressed during while the video is playing, let's bring it back now
ZO_Pregame_OnGamepadPreferredModeChanged()
end
end
function ZO_PlayVideoAndReturn(playVideoFunction, ...)
g_wasVideoStartedInGamepadPreferredMode = IsInGamepadPreferredMode()
EVENT_MANAGER:RegisterForEvent("ZO_PlayVideoAndReturn", EVENT_VIDEO_PLAYBACK_COMPLETE, OnVideoPlaybackComplete)
EVENT_MANAGER:RegisterForEvent("ZO_PlayVideoAndReturn", EVENT_VIDEO_PLAYBACK_ERROR, OnVideoPlaybackComplete)
playVideoFunction(...)
end
end
function PregameStateManager_ClearError()
ZO_PREGAME_HAD_GLOBAL_ERROR = false
end
local function OnDisplayNameReady()
shouldTryToPlayOpeningCinematic = true
shouldTryToShowChapterInterstitial = true
end
function ZO_Pregame_DisplayServerDisconnectedError()
if not IsErrorQueuedFromIngame() then
return
end
local logoutError, globalErrorCode = GetErrorQueuedFromIngame()
ZO_PREGAME_HAD_GLOBAL_ERROR = true
local errorString
local errorStringFormat
if logoutError ~= LOGOUT_ERROR_NO_ERROR and logoutError ~= LOGOUT_ERROR_UNKNOWN_ERROR and logoutError ~= LOGOUT_ERROR_TRANSFER_FAILED then
errorStringFormat = GetString("SI_LOGOUTERROR", logoutError)
if errorStringFormat ~= "" then
errorString = zo_strformat(errorStringFormat, GetGameURL())
end
elseif globalErrorCode ~= GLOBAL_ERROR_CODE_NO_ERROR then
-- if the error code is not in LogoutReason then it is probably in the GlobalErrorCode enum
errorStringFormat = GetString("SI_GLOBALERRORCODE", globalErrorCode)
if errorStringFormat ~= "" then
errorString = zo_strformat(errorStringFormat, globalErrorCode)
end
end
if errorString == nil or errorString == "" then
if IsInGamepadPreferredMode() then
errorString = zo_strformat(SI_UNEXPECTED_ERROR, GetString(SI_HELP_URL))
else
errorString = GetString(SI_UNKNOWN_ERROR)
end
end
local shouldReenterLoginState = true
if logoutError == LOGOUT_ERROR_TRANSFER_FAILED then
shouldReenterLoginState = false
end
if IsInGamepadPreferredMode() then
if shouldReenterLoginState then
-- Showing the error here also sets the state to AccountLogin
PREGAME_INITIAL_SCREEN_GAMEPAD:ShowError(nil, errorString)
end
else
if shouldReenterLoginState then
PregameStateManager_ReenterLoginState()
end
ZO_Dialogs_ShowDialog("HANDLE_ERROR", nil, {mainTextParams = {errorString}})
end
end
local function OnDisconnectedFromServer()
ZO_Dialogs_ReleaseAllDialogsExcept("HANDLE_ERROR", "HANDLE_ERROR_WITH_HELP")
ZO_Pregame_DisplayServerDisconnectedError()
local NUM_FLASHES_BEFORE_SOLID = 7
FlashTaskbarWindow("DISCONNECTED", NUM_FLASHES_BEFORE_SOLID)
end
local IS_WORLD_SELECT_STATE = ZO_CreateSetFromArguments("WorldSelect_Requested", "WorldSelect_ShowList", "WorldSelect")
function ZO_Pregame_OnGamepadPreferredModeChanged()
local currentState = PregameStateManager_GetCurrentState()
if currentState == nil then
-- The initial state has not been set up yet, let's wait for that
return
end
if IsAnyVideoPlaying() then
-- Allow the video to finish. All states that play a video should be
-- able to be used in either keyboard or gamepad flows, to properly
-- shuffle the player on to the next state
return
end
if currentState == "GammaAdjust" then
-- switching between kb/gamepad will be handled by platform style
-- TODO: for ingame scenes, we can use the
-- SetHandleGamepadPreferredModeChangedCallback to preempt any UI mode
-- switching. ideally we could do the same for pregame scenes, so we could
-- share code between the two
return
end
local FORCE_CLOSE = true
ZO_Dialogs_ReleaseAllDialogs(FORCE_CLOSE)
if not IsAccountLoggedIn() or IS_WORLD_SELECT_STATE[currentState] then -- While in world select, we're logged in but haven't yet started the character loading process
PregameStateManager_SetState("AccountLoginEntryPoint")
elseif not IsPregameCharacterConstructionReady() then
PregameStateManager_SetState("WaitForCharacterDataLoaded")
elseif PregameStateManager_GetCurrentState() == "CharacterCreate" or GetNumCharacters() == 0 then
PregameStateManager_SetState("CharacterCreate")
else
local wasLoadingIntoWorld = PregameStateManager_GetCurrentState() == "BeginLoadingIntoWorld"
MoveCameraToCurrentCharacter()
PregameStateManager_SetState("CharacterSelect")
if wasLoadingIntoWorld then
-- pop up the loading dialog.
-- this needs to happen as a transition from character select so the input-appropriate version of that scene is visible in the background
PregameStateManager_SetState("BeginLoadingIntoWorld")
end
end
end
function ZO_RegisterForSavedVars(systemName, version, defaults, callback)
local function OnReady()
local savedVars = ZO_SavedVars:NewAccountWide("ZO_Pregame_SavedVariables", version, systemName, defaults)
callback(savedVars)
end
local function OnAddonLoaded(_, name)
if name == "ZO_Pregame" then
EVENT_MANAGER:UnregisterForEvent(systemName, EVENT_ADD_ON_LOADED)
if IsAccountLoggedIn() then
OnReady()
end
end
end
EVENT_MANAGER:RegisterForEvent(systemName, EVENT_ADD_ON_LOADED, OnAddonLoaded)
-- Every time we log in, we need a new saved vars for that account
EVENT_MANAGER:RegisterForEvent(systemName, EVENT_DISPLAY_NAME_READY, OnReady)
end
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_DISPLAY_NAME_READY, OnDisplayNameReady)
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_CHARACTER_LIST_RECEIVED, OnCharacterListReceived)
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_SHOW_PREGAME_GUI_IN_STATE, OnShowPregameGuiInState)
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_CHARACTER_SELECTED_FOR_PLAY, OnCharacterSelected)
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, ZO_Pregame_OnGamepadPreferredModeChanged)
EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_DISCONNECTED_FROM_SERVER, OnDisconnectedFromServer)
|
local skynet = require "skynet"
require "skynet.manager"
skynet.start(function()
--[[ 发送lua类型的消息给service,发送成功,该函数将阻塞等待响应返回,r的值为响应的返回值 ]]
skynet.register ".testcallmsg"
local r = skynet.call(".testluamsg", "lua", 1, "Twitter", true)
skynet.error("skynet.call return value:", r)
--[[ 通过skynet.pack来打包发送,返回的值也需要自己解包 ]]
local msg, sz = skynet.pack(skynet.pack(2, "Twitter", false))
r = skynet.unpack(skynet.rawcall(".testluamsg", "lua", msg, sz))
skynet.error("skynet.rawcall return value:", r)
end)
|
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
return setmetatable({
hot_keys = {},
key_down = {},
hotkey = function(self, key, callback)
self.hot_keys[key] = callback
end,
reset = function(self)
self.hot_keys = {}
self.key_down = {}
end,
update = function(self)
for k, v in pairs(self.hot_keys) do
if self.isDown(k) then
if not self.key_down[k] then
v()
self.key_down[k] = true
end
else
self.key_down[k] = nil
end
end
end
},{
__index = love.keyboard
})
|
--[[
/**********************************************************\
| |
| hprose |
| |
| Official WebSite: http://www.hprose.com/ |
| http://www.hprose.org/ |
| |
\**********************************************************/
/**********************************************************\
* *
* hprose/date.lua *
* *
* hprose Date for Lua *
* *
* LastModified: Jun 19, 2015 *
* Author: Ma Bingyao <andot@hprose.com> *
* *
\**********************************************************/
--]]
local date = require('date')
local dobj = getmetatable(date())
local pack = table.pack or function(...) return { n = select('#', ...), ... } end
local date_call = date.__call
local dobj_toutc = dobj.toutc
local dobj_tolocal = dobj.tolocal
local dobj_copy = dobj.copy
function date:__call(...)
local arg = pack(...)
local o = date_call(self, ...)
if arg.n == 0 then
o.utc = false
elseif arg.n == 1 then
if type(arg[1]) == "boolean" then
o.utc = arg[1]
elseif type(arg[1]) == "table" then
o.utc = arg[1].utc and true or false
end
elseif arg.n == 4 then
if type(arg[4]) == "boolean" then
o.utc = arg[4]
else
o.utc = false
end
elseif arg.n == 7 then
if type(arg[7]) == "boolean" then
o.utc = arg[7]
else
o.utc = false
end
elseif arg.n == 8 then
if type(arg[8]) == "boolean" then
o.utc = arg[8]
else
o.utc = false
end
end
return o
end
function dobj:tolocal()
if self.utc then
dobj_tolocal(self)
self.utc = false
end
return self
end
function dobj:toutc()
if not self.utc then
dobj_toutc(self)
self.utc = true
end
return self
end
function dobj:copy()
local o = dobj_copy(self)
o.utc = self.utc
return o
end
return date
|
return function()
local tt = tmr.create()
table.insert(timers, tt)
local ii = 0
tt:alarm(30, tmr.ALARM_AUTO, function()
if (ii/200)%3 == 0 then
color = string.char(255,0,0)
elseif (ii/200)%3 == 1 then
color = string.char(255,100,0)
else
color = string.char(0,255,0)
end
buf:shift(1)
buf:set(1, 0, 0, 0)
buf:set(2, color)
ws2812.write(buf)
ii = ii + 1
end)
end
|
local Utils = BeardLib.Utils
local XML = Utils.XML or {}
Utils.XML = XML
--Finds a node from table 'tbl' with 'meta' as the name of the meta.
function XML:GetNode(tbl, meta)
if not tbl then return nil end
for _, v in pairs(tbl) do
if type(v) == "table" and v._meta == meta then
return v
end
end
return false
end
--Same as GetNode but allows you to find the node like this: node/a/b/c
function XML:FindNode(tbl, metas)
if not tbl then return nil end
local splt = metas:split("/")
local meta = splt[1]
for _, v in pairs(tbl) do
if type(v) == "table" and v._meta == meta then
if splt[2] then
self:FindNode(table.concat(splt, 2))
else
return v
end
end
end
return false
end
--Finds a node and replaces it with 'new_node'
function XML:SetNode(tbl, node, new_node)
if not tbl then return nil end
for i, v in pairs(tbl) do
if type(v) == "table" and v == node then
tbl[i] = new_node
end
end
end
function XML:SetNodeMeta(tbl, meta, new_node)
if not tbl then return nil end
for i, v in pairs(tbl) do
if type(v) == "table" and v._meta == meta then
tbl[i] = new_node
end
end
end
--Same as GetNode but packs every node it finds.
function XML:GetNodes(tbl, meta)
if not tbl then return nil end
local t = {}
for _, v in pairs(tbl) do
if type(v) == "table" and v._meta == meta then
table.insert(t, v)
end
end
return t
end
--Gets index of node
function XML:GetNodeIndex(tbl, node)
if not tbl then return nil end
for i, v in pairs(tbl) do
if v == node then
return i
end
end
end
--Gets first index of meta
function XML:GetIndexMeta(tbl, meta)
if not tbl then return nil end
for i, v in pairs(tbl) do
if type(v) == "table" and v._meta == meta then
return i
end
end
end
--Same as GetMetaIndex but packs every result.
function XML:GetMetaIndices(tbl, meta)
if not tbl then return nil end
local t = {}
for i, v in pairs(tbl) do
if type(v) == "table" and v._meta == meta then
table.insert(t, i)
end
end
return t
end
--Removes key tables from the table
function XML:CleanKeys(tbl, shallow)
if not tbl then return nil end
for i, v in pairs(tbl) do
if type(v) == "table" then
if tonumber(i) == nil then
tbl[i] = nil
elseif not shallow then
self:CleanKeys(v, shallow)
end
end
end
return tbl
end
--Removes indices from the table entirely.
function XML:CleanIndices(tbl, shallow)
if not tbl then return nil end
for i, v in pairs(tbl) do
if type(v) == "table" then
if tonumber(i) ~= nil then
tbl[i] = nil
elseif not shallow then
self:CleanIndices(v, shallow)
end
end
end
return tbl
end
--Removes keys only if the table contains at least two indices of the same meta.
--Removes indices if only one of the same meta as the key exists.
--In other words, makes sure that when you save the XML it won't duplicate shit.
function XML:Clean(tbl, shallow)
if not tbl then return nil end
--Pack all keys
local keys = {}
for k, v in pairs(tbl) do
if type(v) == "table" and not tonumber(k) then
keys[k] = true
end
end
--If key has two tables of the same meta remove key.
local single_node = {}
local multi_nodes = {}
for k, v in pairs(tbl) do
if type(v) == "table" and tonumber(k) then
local meta = v._meta
if single_node[meta] then
single_node[meta] = nil
keys[meta] = nil
tbl[meta] = nil
elseif keys[meta] then
single_node[meta] = k
end
multi_nodes[k] = v
end
end
--Remove duplicate of the key if only one exists.
for meta, i in pairs(single_node) do
tbl[i] = nil
multi_nodes[i] = nil
end
--fix indices so it's saved to the XML.
--first remove old indices so we won't overwrite any that were done before.
for k, v in pairs(multi_nodes) do
tbl[k] = nil
end
local i = 1
for k, v in pairs(multi_nodes) do
tbl[i] = v
i = i + 1
end
--to avoid going through tables that are going to be removed we loop again.
for k, v in pairs(tbl) do
if type(v) == "table" and not shallow then
self:Clean(v, shallow)
end
end
return tbl
end
--Inserts a node properly so script serializer won't think the key and first index are the same thing.
function XML:InsertNode(tbl, node)
local nodes = self:GetMetaIndices(tbl, node._meta)
for _, k in pairs(nodes) do
if #nodes == 1 and tonumber(k) == nil then
table.insert(tbl, tbl[k])
tbl[k] = nil
end
end
table.insert(tbl, node)
end
--allows both key and index to be removed, useful for tables cleaned by XML:Clean
function table.remove_key(tbl, key)
if type(key) == "number" and #tbl >= key then
table.remove(tbl, key)
else
tbl[key] = nil
end
end
--like table delete only allows key values(doesn't force table.remove which accepts only indices)
function table.delete_value(tbl, value)
local key = table.get_key(tbl, value)
if key then
table.remove_key(tbl, key)
end
end
|
-----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Fubruhn
-- Mog Locker NPC
--
-- Event IDs:
-- 600 = Not a mercenary + mog locker options
-- 1st arg = Amount of time left on lease, as seconds past 2001/12/31 15:00:00.
-- If this is 0, it shows the not a mecenary message instead.
-- If this is -1, it shows the lease as expired.
-- 2nd arg = Valid areas, 0=alzahbi only, 1=all areas
-- 3rd arg = The number of earth days a lease extension is valid for (7)
-- 4th arg = How big your locker is
-- 5th arg =
-- 6th arg =
-- 7th arg =
-- 8th arg = The number of days your lease is currently valid for
--
-- 601 = Lease increased
-- 1st arg = number of seconds from 2001/12/31 15:00:00 it is valid till.
--
-- 602 = Expansion increased
-- 4th arg = new size of locker
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/quests")
require("scripts/globals/status")
require("scripts/globals/missions")
require("scripts/globals/moghouse")
function getNumberOfCoinsToUpgradeSize(size)
if size == 30 then
return 4
elseif size == 40 then
return 2
elseif size == 50 then
return 3
elseif size == 60 then
return 5
elseif size == 70 then
return 10
elseif size == 80 then
return 0
end
end
function onTrade(player, npc, trade)
local numBronze = trade:getItemQty(2184)
local numMythril = trade:getItemQty(2186)
local numGold = trade:getItemQty(2187)
if player:getCurrentMission(TOAU) >= tpz.mission.id.toau.PRESIDENT_SALAHEEM then
if numBronze > 0 and numMythril == 0 and numGold == 0 then
if addMogLockerExpiryTime(player, numBronze) then
-- remove bronze
player:tradeComplete()
-- send event
player:startEvent(601, getMogLockerExpiryTimestamp(player))
-- print("Expanded lease with "..numBronze.." bronze.")
end
elseif numGold > 0 or numMythril > 0 then
-- see if we can expand the size
local slotSize = player:getContainerSize(tpz.inv.MOGLOCKER)
if slotSize == 30 and numMythril == 4 and numGold == 0 then
player:changeContainerSize(tpz.inv.MOGLOCKER, 10)
player:tradeComplete()
player:startEvent(602, 0, 0, 0, 40)
elseif slotSize == 40 and numMythril == 0 and numGold == 2 then
player:changeContainerSize(tpz.inv.MOGLOCKER, 10)
player:tradeComplete()
player:startEvent(602, 0, 0, 0, 50)
elseif slotSize == 50 and numMythril == 0 and numGold == 3 then
player:changeContainerSize(tpz.inv.MOGLOCKER, 10)
player:tradeComplete()
player:startEvent(602, 0, 0, 0, 60)
elseif slotSize == 60 and numMythril == 0 and numGold == 5 then
player:changeContainerSize(tpz.inv.MOGLOCKER, 10)
player:tradeComplete()
player:startEvent(602, 0, 0, 0, 70)
elseif slotSize == 70 and numMythril == 0 and numGold == 10 then
player:changeContainerSize(tpz.inv.MOGLOCKER, 10)
player:tradeComplete()
player:startEvent(602, 0, 0, 0, 80)
end
end
end
end
function onTrigger(player, npc)
-- TODO: Check if they are >= Mission 2
-- if < mission 2 then
-- player:startEvent(600)
-- else
if player:getCurrentMission(TOAU) >= tpz.mission.id.toau.PRESIDENT_SALAHEEM then
local accessType = getMogLockerAccessType(player)
local mogLockerExpiryTimestamp = getMogLockerExpiryTimestamp(player)
if mogLockerExpiryTimestamp == nil then
-- a nil timestamp means they haven't unlocked it yet. We're going to unlock it by merely talking to this NPC.
--print("Unlocking mog locker for "..player:getName())
mogLockerExpiryTimestamp = unlockMogLocker(player)
accessType = setMogLockerAccessType(player, MOGLOCKER_ACCESS_TYPE_ALLAREAS)
end
player:startEvent(600, mogLockerExpiryTimestamp, accessType,
MOGLOCKER_ALZAHBI_VALID_DAYS, player:getContainerSize(tpz.inv.MOGLOCKER),
getNumberOfCoinsToUpgradeSize(player:getContainerSize(tpz.inv.MOGLOCKER)), 2, 3,
MOGLOCKER_ALLAREAS_VALID_DAYS)
else
player:startEvent(600)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
-- printf("fCSID: %u", csid)
-- printf("fRESULT: %u", option)
if csid == 600 and option == 3 then
local accessType = player:getCharVar(MOGLOCKER_PLAYERVAR_ACCESS_TYPE)
if accessType == MOGLOCKER_ACCESS_TYPE_ALLAREAS then
-- they want to restrict their access to alzahbi only
setMogLockerAccessType(player, MOGLOCKER_ACCESS_TYPE_ALZAHBI)
elseif accessType == MOGLOCKER_ACCESS_TYPE_ALZAHBI then
-- they want to expand their access to all areas.
setMogLockerAccessType(player, MOGLOCKER_ACCESS_TYPE_ALLAREAS)
else
print("Unknown mog locker access type: "..accessType)
end
end
end
|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file choicebox.lua
--
-- load modules
local log = require("ui/log")
local view = require("ui/view")
local rect = require("ui/rect")
local panel = require("ui/panel")
local event = require("ui/event")
local action = require("ui/action")
local curses = require("ui/curses")
local button = require("ui/button")
local object = require("ui/object")
-- define module
local choicebox = choicebox or panel()
-- init choicebox
function choicebox:init(name, bounds)
-- init panel
panel.init(self, name, bounds)
-- init values
self._VALUES = {}
end
-- on event
function choicebox:on_event(e)
-- select config
if e.type == event.ev_keyboard then
if e.key_name == "Down" then
return self:select_next()
elseif e.key_name == "Up" then
return self:select_prev()
elseif e.key_name == "Enter" or e.key_name == " " then
self:_do_select()
return true
end
elseif e.type == event.ev_command and e.command == "cm_enter" then
self:_do_select()
return true
end
end
-- load values
function choicebox:load(values, selected)
-- clear the views first
self:clear()
-- insert values
self._VALUES = values
for idx, value in ipairs(values) do
self:_do_insert(value, idx, idx == selected)
end
-- select the first item
self:select(self:first())
-- invalidate
self:invalidate()
end
-- do insert a value item
function choicebox:_do_insert(value, index, selected)
-- init text
local text = (selected and "(X) " or "( ) ") .. tostring(value)
-- init a value item view
local item = button:new("choicebox.value." .. self:count(), rect:new(0, self:count(), self:width(), 1), text)
-- attach this index
item:extra_set("index", index)
-- insert this config item
self:insert(item)
end
-- do select the current config
function choicebox:_do_select()
-- clear selected text
for v in self:views() do
local text = v:text()
if text and text:startswith("(X) ") then
local i = v:extra("index")
if i then
local t = self._VALUES[i]
v:text_set("( ) " .. tostring(t))
end
end
end
-- get the current item
local item = self:current()
-- get the current index
local index = item:extra("index")
-- get the current value
local value = self._VALUES[index]
-- do action: on selected
self:action_on(action.ac_on_selected, index, value)
-- update text
item:text_set("(X) " .. tostring(value))
end
-- return module
return choicebox
|
object_mobile_admiral_sait = object_mobile_shared_admiral_sait:new {
}
ObjectTemplates:addTemplate(object_mobile_admiral_sait, "object/mobile/admiral_sait.iff")
|
----------------------------------------------------------------------------------
--
-- scenetemplate.lua
--
----------------------------------------------------------------------------------
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
----------------------------------------------------------------------------------
--
-- NOTE:
--
-- Code outside of listener functions (below) will only be executed once,
-- unless storyboard.removeScene() is called.
--
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
-- BEGINNING OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
-- Called when the scene's view does not exist:
function scene:createScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- CREATE display objects and add them to 'group' here.
-- Example use-case: Restore 'group' from previously saved state.
-----------------------------------------------------------------------------
end
-- Called immediately after scene has moved onscreen:
function scene:enterScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- INSERT code here (e.g. start timers, load audio, start listeners, etc.)
-----------------------------------------------------------------------------
end
-- Called when scene is about to move offscreen:
function scene:exitScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- INSERT code here (e.g. stop timers, remove listeners, unload sounds, etc.)
-----------------------------------------------------------------------------
end
-- Called prior to the removal of scene's "view" (display group)
function scene:destroyScene( event )
local group = self.view
-----------------------------------------------------------------------------
-- INSERT code here (e.g. remove listeners, widgets, save state, etc.)
-----------------------------------------------------------------------------
end
---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )
-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )
-- "exitScene" event is dispatched before next scene's transition begins
scene:addEventListener( "exitScene", scene )
-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )
---------------------------------------------------------------------------------
return scene
|
local function openInventory( element, ax, ay )
triggerEvent( "subscribeToInventoryChanges", source, element )
triggerClientEvent( source, "openElementInventory", element, ax, ay )
end
addEvent( "openFreakinInventory", true )
addEventHandler( "openFreakinInventory", getRootElement(), openInventory )
--
local function closeInventory( element )
triggerEvent( "unsubscribeFromInventoryChanges", source, element )
end
addEvent( "closeFreakinInventory", true )
addEventHandler( "closeFreakinInventory", getRootElement(), closeInventory )
--
local function moveToElement( element, slot, ammo )
if not hasSpaceForItem( element ) then
outputChatBox( "The Inventory is full.", source, 255, 0, 0 )
else
if not ammo then
local item = getItems( source )[ slot ]
if item then
if getElementType( element ) == "object" then -- safe
if ( item[1] == 4 or item[1] == 5 ) and getElementDimension( element ) == item[2] then -- keys to that safe as well
if countItems( source, item[1], item[2] ) < 2 then
outputChatBox("You can't place your only key to that safe in the safe.", source, 255, 0, 0)
return
end
end
end
moveItem( source, element, slot )
end
else
local name = "Safe"
if getElementType( element ) == "vehicle" then
name = "Vehicle"
end
if slot == 16 or slot == 18 or ( slot >= 35 and slot <= 40 ) then
outputChatBox("You can't put those weapons into a " .. name .. ".", source, 255, 0, 0)
elseif tonumber(getElementData(source, "duty")) > 0 then
outputChatBox("You can't put your weapons in a " .. name .. " while being on duty.", source, 255, 0, 0)
elseif tonumber(getElementData(source, "job")) == 4 and slot == 41 then
outputChatBox("You can't put this spray can into a " .. name .. ".", source, 255, 0, 0)
else
exports.global:takeWeapon( source, slot )
giveItem( element, -slot, ammo )
end
end
end
end
addEvent( "moveToElement", true )
addEventHandler( "moveToElement", getRootElement(), moveToElement )
local function moveFromElement( element, slot, ammo )
local item = getItems( element )[slot]
if item then
if item[1] > 0 then
moveItem( element, source, slot )
else
takeItemFromSlot( element, slot )
if ammo < item[2] then
exports.global:giveWeapon( source, -item[1], ammo )
giveItem( element, item[1], item[2] - ammo )
else
exports.global:giveWeapon( source, -item[1], item[2] )
end
triggerClientEvent( source, "forceElementMoveUpdate", source )
end
end
end
addEvent( "moveFromElement", true )
addEventHandler( "moveFromElement", getRootElement(), moveFromElement )
|
--[[
##############################################################################
S V U I By: Failcoder
##############################################################################
--]]
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local string = _G.string;
local math = _G.math;
local table = _G.table;
--[[ STRING METHODS ]]--
local format, join, gsub = string.format, string.join, string.gsub;
--[[ MATH METHODS ]]--
local ceil = math.ceil; -- Basic
--[[ ADDON ]]--
local SV = _G['SVUI'];
local L = SV.L;
local MOD = SV.Skins;
local Schema = MOD.Schema;
--[[
##########################################################
FRAME LISTS
##########################################################
]]--
local CHAT_CONFIG_CHANNEL_LIST = _G.CHAT_CONFIG_CHANNEL_LIST;
local CHANNELS = _G.CHANNELS;
local ChatMenuList = {
"ChatMenu",
"EmoteMenu",
"LanguageMenu",
"VoiceMacroMenu",
};
local ChatFrameWipeList = {
"ChatConfigFrame",
"ChatConfigBackgroundFrame",
"ChatConfigCategoryFrame",
--"ChatConfigChatSettingsClassColorLegend",
"ChatConfigChatSettingsLeft",
"ChatConfigChannelSettingsLeft",
--"ChatConfigChannelSettingsClassColorLegend",
"ChatConfigOtherSettingsCombat",
"ChatConfigOtherSettingsPVP",
"ChatConfigOtherSettingsSystem",
"ChatConfigOtherSettingsCreature",
"ChatConfigCombatSettingsFilters",
"CombatConfigMessageSourcesDoneBy",
"CombatConfigMessageSourcesDoneTo",
"CombatConfigColorsUnitColors",
--"CombatConfigColorsHighlighting",
"CombatConfigColorsColorizeUnitNameCheck",
"CombatConfigColorsColorizeSpellNamesCheck",
"CombatConfigColorsColorizeDamageNumberCheck",
"CombatConfigColorsColorizeDamageSchoolCheck",
"CombatConfigColorsColorizeEntireLineCheck",
"ChatConfigFrameDefaultButton",
"ChatConfigFrameRedockButton",
"ChatConfigFrameOkayButton",
"CombatLogDefaultButton",
"ChatConfigCombatSettingsFiltersCopyFilterButton",
"ChatConfigCombatSettingsFiltersAddFilterButton",
"ChatConfigCombatSettingsFiltersDeleteButton",
"CombatConfigSettingsSaveButton",
"ChatConfigFrameCancelButton",
"ChatConfigCategoryFrame",
"ChatConfigBackgroundFrame",
--"ChatConfigChatSettingsClassColorLegend",
--"ChatConfigChannelSettingsClassColorLegend",
"ChatConfigCombatSettingsFilters",
"ChatConfigCombatSettingsFiltersScrollFrame",
"CombatConfigColorsHighlighting",
"CombatConfigColorsColorizeUnitName",
"CombatConfigColorsColorizeSpellNames",
"CombatConfigColorsColorizeDamageNumber",
"CombatConfigColorsColorizeDamageSchool",
"CombatConfigColorsColorizeEntireLine",
"ChatConfigChatSettingsLeft",
"ChatConfigOtherSettingsCombat",
"ChatConfigOtherSettingsPVP",
"ChatConfigOtherSettingsSystem",
"ChatConfigOtherSettingsCreature",
"ChatConfigChannelSettingsLeft",
"CombatConfigMessageSourcesDoneBy",
"CombatConfigMessageSourcesDoneTo",
"CombatConfigColorsUnitColors",
};
local ChatFrameList4 = {
"CombatConfigColorsColorizeSpellNames",
"CombatConfigColorsColorizeDamageNumber",
"CombatConfigColorsColorizeDamageSchool",
"CombatConfigColorsColorizeEntireLine",
};
local ChatFrameList5 = {
"ChatConfigFrameOkayButton",
"ChatConfigFrameDefaultButton",
"ChatConfigFrameRedockButton",
"CombatLogDefaultButton",
"ChatConfigCombatSettingsFiltersDeleteButton",
"ChatConfigCombatSettingsFiltersAddFilterButton",
"ChatConfigCombatSettingsFiltersCopyFilterButton",
"CombatConfigSettingsSaveButton",
};
local ChatFrameList6 = {
"CombatConfigColorsHighlightingLine",
"CombatConfigColorsHighlightingAbility",
"CombatConfigColorsHighlightingDamage",
"CombatConfigColorsHighlightingSchool",
"CombatConfigColorsColorizeUnitNameCheck",
"CombatConfigColorsColorizeSpellNamesCheck",
"CombatConfigColorsColorizeSpellNamesSchoolColoring",
"CombatConfigColorsColorizeDamageNumberCheck",
"CombatConfigColorsColorizeDamageNumberSchoolColoring",
"CombatConfigColorsColorizeDamageSchoolCheck",
"CombatConfigColorsColorizeEntireLineCheck",
"CombatConfigFormattingShowTimeStamp",
"CombatConfigFormattingShowBraces",
"CombatConfigFormattingUnitNames",
"CombatConfigFormattingSpellNames",
"CombatConfigFormattingItemNames",
"CombatConfigFormattingFullText",
"CombatConfigSettingsShowQuickButton",
"CombatConfigSettingsSolo",
"CombatConfigSettingsParty",
"CombatConfigSettingsRaid",
};
--[[
##########################################################
HELPERS
##########################################################
]]--
local ChatGeneric_OnShow = function(self)
if(not self.Panel) then
self:SetStyle("Frame", "Window")
end
end
local ChatMenu_OnShow = function(self)
if(not self.Panel) then
self:SetStyle("Frame", "Window")
end
self:ClearAllPoints()
self:SetPoint("BOTTOMLEFT", ChatFrame1, "TOPLEFT", 0, 30)
end
local _hook_ChatConfig_UpdateCheckboxes = function(frame)
if (not FCF_GetCurrentChatFrame()) then
return;
end
local checkBoxTable = frame.checkBoxTable;
local checkBoxNameString = frame:GetName().."CheckBox";
local boxHeight = 20
local colorsHeight = 20
local checkbox, baseName;
for index, value in ipairs(checkBoxTable) do
baseName = checkBoxNameString..index;
checkbox = _G[baseName.."Check"];
if(checkbox) then
if(not checkbox.Panel) then
checkbox:RemoveTextures()
checkbox:SetStyle("Frame", 'Transparent')
end
checkbox:SetHeight(boxHeight)
checkbox.Panel:SetPoint("TOPLEFT",3,-1)
checkbox.Panel:SetPoint("BOTTOMRIGHT",-3,1)
local check = _G[baseName.."Check"]
if(check) then
check:SetStyle("CheckButton")
end
local colors = _G[baseName.."ColorClasses"]
if(colors) then
colors:SetStyle("CheckButton")
colors:SetHeight(colorsHeight)
end
end
end
end
--[[
##########################################################
CHAT MODR
##########################################################
]]--
local function ChatStyle()
--print('test ChatStyle')
if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.chat ~= true then
return
end
for i = 1, #ChatMenuList do
local name = ChatMenuList[i]
local this = _G[name]
if(this) then
if(name == "ChatMenu") then
this:HookScript("OnShow", ChatMenu_OnShow)
else
this:HookScript("OnShow", ChatGeneric_OnShow)
end
end
end
for i = 1, #ChatFrameWipeList do
local frame = _G[ChatFrameWipeList[i]]
if(frame) then
-- JV: 20161025 - Broken in 70100-22900 (7.1 build 22900)
--frame:RemoveTextures()
end
end
ChatConfigFrameOkayButton:SetPoint("RIGHT", ChatConfigFrameCancelButton, "RIGHT", -11, -1)
ChatConfigCombatSettingsFiltersDeleteButton:SetPoint("TOPRIGHT", ChatConfigCombatSettingsFilters, "BOTTOMRIGHT", 0, -1)
ChatConfigCombatSettingsFiltersAddFilterButton:SetPoint("RIGHT", ChatConfigCombatSettingsFiltersDeleteButton, "LEFT", -1, 0)
ChatConfigCombatSettingsFiltersCopyFilterButton:SetPoint("RIGHT", ChatConfigCombatSettingsFiltersAddFilterButton, "LEFT", -1, 0)
if(_G["CombatConfigTab1"]) then _G["CombatConfigTab1"]:RemoveTextures() end
if(_G["CombatConfigTab2"]) then _G["CombatConfigTab2"]:RemoveTextures() end
if(_G["CombatConfigTab3"]) then _G["CombatConfigTab3"]:RemoveTextures() end
if(_G["CombatConfigTab4"]) then _G["CombatConfigTab4"]:RemoveTextures() end
if(_G["CombatConfigTab5"]) then _G["CombatConfigTab5"]:RemoveTextures() end
CombatConfigSettingsNameEditBox:SetStyle("Editbox")
ChatConfigFrame:SetStyle("Frame", "Window", true)
ChatConfigCategoryFrame:SetStyle("Frame", 'Transparent')
ChatConfigBackgroundFrame:SetStyle("Frame", 'Transparent')
for i = 1, #ChatFrameList4 do
local this = _G[ChatFrameList4[i]]
if(this) then
this:ClearAllPoints()
if this == CombatConfigColorsColorizeSpellNames then
this:SetPoint("TOP",CombatConfigColorsColorizeUnitName,"BOTTOM",0,-2)
else
this:SetPoint("TOP",_G[ChatFrameList4[i-1]],"BOTTOM",0,-2)
end
end
end
--hooksecurefunc("ChatConfig_UpdateCheckboxes", _hook_ChatConfig_UpdateCheckboxes)
-- do
-- local chatchannellist = GetChannelList()
-- local CreateChatChannelList = _G.CreateChatChannelList;
-- local ChatConfigChannelSettings = _G.ChatConfigChannelSettings;
-- CreateChatChannelList(ChatConfigChannelSettings, chatchannellist)
-- end
ChatConfig_CreateCheckboxes(ChatConfigChannelSettingsLeft, CHAT_CONFIG_CHANNEL_LIST, "ChatConfigCheckBoxWithSwatchAndClassColorTemplate", CHANNELS)
ChatConfig_UpdateCheckboxes(ChatConfigChannelSettingsLeft)
for i = 1, #COMBAT_CONFIG_TABS do
local this = _G["CombatConfigTab"..i]
if(this) then
SV.API:Set("Tab", this)
this:SetHeight(this:GetHeight()-2)
this:SetWidth(ceil(this:GetWidth()+1.6))
_G["CombatConfigTab"..i.."Text"]:SetPoint("BOTTOM", 0, 10)
end
end
CombatConfigTab1:ClearAllPoints()
CombatConfigTab1:SetPoint("BOTTOMLEFT", ChatConfigBackgroundFrame, "TOPLEFT", 6, -2)
for i = 1, #ChatFrameList5 do
local this = _G[ChatFrameList5[i]]
if(this) then
this:SetStyle("Button")
end
end
ChatConfigFrameOkayButton:SetPoint("TOPRIGHT", ChatConfigBackgroundFrame, "BOTTOMRIGHT", -3, -5)
ChatConfigFrameDefaultButton:SetPoint("TOPLEFT", ChatConfigCategoryFrame, "BOTTOMLEFT", 1, -5)
ChatConfigFrameRedockButton:SetPoint("TOPLEFT", ChatConfigBackgroundFrame, "BOTTOMLEFT", 10, -5)
CombatLogDefaultButton:SetPoint("TOPLEFT", ChatConfigCategoryFrame, "BOTTOMLEFT", 1, -5)
ChatConfigCombatSettingsFiltersDeleteButton:SetPoint("TOPRIGHT", ChatConfigCombatSettingsFilters, "BOTTOMRIGHT", -3, -1)
ChatConfigCombatSettingsFiltersCopyFilterButton:SetPoint("RIGHT", ChatConfigCombatSettingsFiltersDeleteButton, "LEFT", -2, 0)
ChatConfigCombatSettingsFiltersAddFilterButton:SetPoint("RIGHT", ChatConfigCombatSettingsFiltersCopyFilterButton, "LEFT", -2, 0)
for i = 1, #ChatFrameList6 do
local this = _G[ChatFrameList6[i]]
if(this) then
this:SetStyle("CheckButton")
end
end
SV.API:Set("PageButton", ChatConfigMoveFilterUpButton,true)
SV.API:Set("PageButton", ChatConfigMoveFilterDownButton,true)
SV.API:Set("PageButton", CombatLogQuickButtonFrame_CustomAdditionalFilterButton,true)
SV.API:Set("ScrollBar", SVUI_CopyChatScrollFrameScrollBar)
SV.API:Set("CloseButton", SVUI_CopyChatFrameCloseButton)
ChatConfigMoveFilterUpButton:ClearAllPoints()
ChatConfigMoveFilterDownButton:ClearAllPoints()
ChatConfigMoveFilterUpButton:SetPoint("TOPLEFT",ChatConfigCombatSettingsFilters,"BOTTOMLEFT",3,0)
ChatConfigMoveFilterDownButton:SetPoint("LEFT",ChatConfigMoveFilterUpButton,24,0)
CombatConfigSettingsNameEditBox:SetStyle("Editbox")
ChatConfigFrame:SetSize(680,596)
ChatConfigFrameHeader:ClearAllPoints()
ChatConfigFrameHeader:SetPoint("TOP", ChatConfigFrame, "TOP", 0, -5)
-- for i=1, select("#", GetChatWindowChannels(3)) do
-- local info = select(i, GetChatWindowChannels(3))
-- print(info)
-- end
--_hook_ChatConfig_UpdateCheckboxes(ChatConfigChatSettingsLeft)
--_hook_ChatConfig_UpdateCheckboxes(ChatConfigChannelSettingsLeft)
end
--[[
##########################################################
MOD LOADING
##########################################################
]]--
MOD:SaveCustomStyle("CHAT", ChatStyle)
|
-- CEF C API example
-- Project website: https://github.com/cztomczak/cefcapi
local ffi = require( "ffi" )
local cef = require( "../cef" )
-- ----------------------------------------------------------------------------
-- struct cef_client_t
-- ----------------------------------------------------------------------------
---
-- Implement this structure to provide handler implementations.
---
---
-- Return the handler for context menus. If no handler is
-- provided the default implementation will be used.
---
local function get_context_menu_handler(self)
DEBUG_CALLBACK("get_context_menu_handler\n");
return nil;
end
---
-- Return the handler for dialogs. If no handler is provided the default
-- implementation will be used.
---
local function get_dialog_handler(self)
DEBUG_CALLBACK("get_dialog_handler\n");
return nil;
end
---
-- Return the handler for browser display state events.
---
local function get_display_handler(self)
DEBUG_CALLBACK("get_display_handler\n");
return nil;
end
---
-- Return the handler for download events. If no handler is returned downloads
-- will not be allowed.
---
local function get_download_handler(self)
DEBUG_CALLBACK("get_download_handler\n");
return nil;
end
---
-- Return the handler for drag events.
---
local function get_drag_handler(self)
DEBUG_CALLBACK("get_drag_handler\n");
return nil;
end
---
-- Return the handler for focus events.
---
local function get_focus_handler(self)
DEBUG_CALLBACK("get_focus_handler\n");
return nil;
end
---
-- Return the handler for geolocation permissions requests. If no handler is
-- provided geolocation access will be denied by default.
---
local function get_geolocation_handler(self)
DEBUG_CALLBACK("get_geolocation_handler\n");
return nil;
end
---
-- Return the handler for JavaScript dialogs. If no handler is provided the
-- default implementation will be used.
---
local function get_jsdialog_handler(self)
DEBUG_CALLBACK("get_jsdialog_handler\n");
return nil;
end
---
-- Return the handler for keyboard events.
---
local function get_keyboard_handler(self)
DEBUG_CALLBACK("get_keyboard_handler\n");
return nil;
end
---
-- Return the handler for browser life span events.
---
local function get_life_span_handler(self)
DEBUG_CALLBACK("get_life_span_handler\n");
-- Implemented!
return g_life_span_handler;
end
---
-- Return the handler for browser load status events.
---
local function get_load_handler(self)
DEBUG_CALLBACK("get_load_handler\n");
return nil;
end
---
-- Return the handler for off-screen rendering events.
---
local function get_render_handler(self)
DEBUG_CALLBACK("get_render_handler\n");
return nil;
end
---
-- Return the handler for browser request events.
---
local function get_request_handler(self)
DEBUG_CALLBACK("get_request_handler\n");
return nil;
end
---
-- Called when a new message is received from a different process. Return true
-- (1) if the message was handled or false (0) otherwise. Do not keep a
-- reference to or attempt to access the message outside of this callback.
---
local function on_process_message_received(self, browser, source_process, message)
DEBUG_CALLBACK("on_process_message_received\n");
return 0;
end
function initialize_cef_client(client)
DEBUG_CALLBACK("initialize_client_handler\n");
client.base.size = ffi.sizeof( client );
initialize_cef_base_ref_counted(ffi.cast( "cef_base_ref_counted_t*", client ));
-- callbacks
client.get_context_menu_handler = get_context_menu_handler;
client.get_dialog_handler = get_dialog_handler;
client.get_display_handler = get_display_handler;
client.get_download_handler = get_download_handler;
client.get_drag_handler = get_drag_handler;
client.get_focus_handler = get_focus_handler;
client.get_geolocation_handler = get_geolocation_handler;
client.get_jsdialog_handler = get_jsdialog_handler;
client.get_keyboard_handler = get_keyboard_handler;
client.get_life_span_handler = get_life_span_handler; -- Implemented!
client.get_load_handler = get_load_handler;
client.get_render_handler = get_render_handler;
client.get_request_handler = get_request_handler;
client.on_process_message_received = on_process_message_received;
end
|
local IsNew = false
RegisterNetEvent('qb-interior:client:SetNewState')
AddEventHandler('qb-interior:client:SetNewState', function(bool)
IsNew = bool
end)
-- Thanks Stroudy <3
function CreateHotelFurnished(spawn)
local object = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":2.5,"y":-15.901171875,"x":4.251012802124,"h":2.2633972168}')
local building = CreateObject(`playerhouse_hotel`, spawn.x - 0.7,spawn.y-0.4,spawn.z-1.42,false,false,false)
FreezeEntityPosition(building,true)
Citizen.Wait(100)
local motelstuff = CreateObject(GetHashKey("v_49_motelmp_stuff"),spawn.x,spawn.y,spawn.z,false,false,false)
local motelbed = CreateObject(GetHashKey("v_49_motelmp_bed"),spawn.x+1.4,spawn.y-0.55,spawn.z,false,false,false)
local motelclothes = CreateObject(GetHashKey("v_49_motelmp_clothes"),spawn.x-2.0,spawn.y+2.0,spawn.z+0.15,false,false,false)
local winframe = CreateObject(GetHashKey("v_49_motelmp_winframe"),spawn.x+0.74,spawn.y-4.26,spawn.z+1.11,false,false,false)
local glass = CreateObject(GetHashKey("v_49_motelmp_glass"),spawn.x+0.74,spawn.y-4.26,spawn.z+1.13,false,false,false)
local curtains = CreateObject(GetHashKey("v_49_motelmp_curtains"),spawn.x+0.74,spawn.y-4.15,spawn.z+0.9,false,false,false)
local screen = CreateObject(GetHashKey("v_49_motelmp_screen"),spawn.x-2.21,spawn.y-0.6,spawn.z+0.79,false,false,false)
--props
local trainer = CreateObject(GetHashKey("v_res_fa_trainer02r"),spawn.x-1.9,spawn.y+3.0,spawn.z+0.38,false,false,false)
local trainer2 = CreateObject(GetHashKey("v_res_fa_trainer02l"),spawn.x-2.1,spawn.y+2.95,spawn.z+0.38,false,false,false)
local sink = CreateObject(GetHashKey("prop_sink_06"),spawn.x+1.1,spawn.y+4.0,spawn.z,false,false,false)
local chair1 = CreateObject(GetHashKey("prop_chair_04a"),spawn.x+2.1,spawn.y-2.4,spawn.z,false,false,false)
local chair2 = CreateObject(GetHashKey("prop_chair_04a"),spawn.x+0.7,spawn.y-3.5,spawn.z,false,false,false)
local kettle = CreateObject(GetHashKey("prop_kettle"),spawn.x-2.3,spawn.y+0.6,spawn.z+0.9,false,false,false)
local tvCabinet = CreateObject(GetHashKey("Prop_TV_Cabinet_03"),spawn.x-2.3,spawn.y-0.6,spawn.z,false,false,false)
local tv = CreateObject(GetHashKey("prop_tv_06"),spawn.x-2.3,spawn.y-0.6,spawn.z+0.7,false,false,false)
local toilet = CreateObject(GetHashKey("Prop_LD_Toilet_01"),spawn.x+2.1,spawn.y+2.9,spawn.z,false,false,false)
local clock = CreateObject(GetHashKey("Prop_Game_Clock_02"),spawn.x-2.55,spawn.y-0.6,spawn.z+2.0,false,false,false)
local phone = CreateObject(GetHashKey("v_res_j_phone"),spawn.x+2.4,spawn.y-1.9,spawn.z+0.64,false,false,false)
local ironBoard = CreateObject(GetHashKey("v_ret_fh_ironbrd"),spawn.x-1.7,spawn.y+3.5,spawn.z+0.15,false,false,false)
local iron = CreateObject(GetHashKey("prop_iron_01"),spawn.x-1.9,spawn.y+2.85,spawn.z+0.63,false,false,false)
local mug1 = CreateObject(GetHashKey("V_Ret_TA_Mug"),spawn.x-2.3,spawn.y+0.95,spawn.z+0.9,false,false,false)
local mug2 = CreateObject(GetHashKey("V_Ret_TA_Mug"),spawn.x-2.2,generator.y+0.9,generator.z+0.9,false,false,false)
local binder = CreateObject(GetHashKey("v_res_binder"),spawn.x-2.2,spawn.y+1.3,spawn.z+0.87,false,false,false)
FreezeEntityPosition(sink,true)
FreezeEntityPosition(chair1,true)
FreezeEntityPosition(chair2,true)
FreezeEntityPosition(tvCabinet,true)
FreezeEntityPosition(tv,true)
SetEntityHeading(chair1,GetEntityHeading(chair1)+270)
SetEntityHeading(chair2,GetEntityHeading(chair2)+180)
SetEntityHeading(kettle,GetEntityHeading(kettle)+90)
SetEntityHeading(tvCabinet,GetEntityHeading(tvCabinet)+90)
SetEntityHeading(tv,GetEntityHeading(tv)+90)
SetEntityHeading(toilet,GetEntityHeading(toilet)+270)
SetEntityHeading(clock,GetEntityHeading(clock)+90)
SetEntityHeading(phone,GetEntityHeading(phone)+220)
SetEntityHeading(ironBoard,GetEntityHeading(ironBoard)+90)
SetEntityHeading(iron,GetEntityHeading(iron)+230)
SetEntityHeading(mug1,GetEntityHeading(mug1)+20)
SetEntityHeading(mug2,GetEntityHeading(mug2)+230)
table.insert(objects, motelstuff)
table.insert(objects, motelbed)
table.insert(objects, motelclothes)
table.insert(objects, winframe)
table.insert(objects, glass)
table.insert(objects, curtains)
table.insert(objects, screen)
table.insert(objects, trainer)
table.insert(objects, trainer2)
table.insert(objects, sink)
table.insert(objects, chair1)
table.insert(objects, chair2)
table.insert(objects, kettle)
table.insert(objects, tvCabinet)
table.insert(objects, tv)
table.insert(objects, toilet)
table.insert(objects, clock)
table.insert(objects, phone)
table.insert(objects, ironBoard)
table.insert(objects, iron)
table.insert(objects, mug1)
table.insert(objects, mug2)
table.insert(objects, binder)
TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + 1.5, POIOffsets.exit.h)
return { objects, POIOffsets }
end
function CreateApartmentFurnished(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":1.2,"y":4.29636328125,"x":3.572736328125,"h":2.2633972168}')
POIOffsets.clothes = json.decode('{"z":1.2,"y":-2.6444736328,"x":0.524350097,"h":2.2633972168}')
POIOffsets.stash = json.decode('{"z":0.5,"y":1.9440585937501,"x":-1.08997509763,"h":2.2633972168}')
POIOffsets.logout = json.decode('{"z":0.8,"y":-3.0555111328,"x":-4.5689604492,"h":2.2633972168}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
RequestModel(`gabz_pinkcage`)
while not HasModelLoaded(`gabz_pinkcage`) do
Citizen.Wait(3)
end
local house = CreateObject(`gabz_pinkcage`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
table.insert(objects, house)
TeleportToInterior(spawn.x - 1.52089355468, spawn.y - 2.00144140625, spawn.z + 1.5, POIOffsets.exit.h)
if IsNew then
SetTimeout(750, function()
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
IsNew = false
end)
end
return { objects, POIOffsets }
end
function CreateMichaelShell(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":1.4,"y":2.65636328125,"x":-10.572736328125,"h":265.633972168}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
RequestModel(`micheal_shell`)
while not HasModelLoaded(`micheal_shell`) do
Citizen.Wait(1000)
end
local house = CreateObject(`micheal_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
table.insert(objects, house)
TeleportToInterior(spawn.x - 9.52089355468, spawn.y + 2.80144140625, spawn.z + 1.5, POIOffsets.exit.h)
return { objects, POIOffsets }
end
function CreateTrevorsShell(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":7.9,"y":-3.9,"x":0.1,"h":358.633972168}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
RequestModel(`trevors_shell`)
while not HasModelLoaded(`trevors_shell`) do
Citizen.Wait(1000)
end
local house = CreateObject(`trevors_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
table.insert(objects, house)
TeleportToInterior(spawn.x + 0.0, spawn.y - 3.20144140625, spawn.z + 6.5, POIOffsets.exit.h)
return { objects, POIOffsets }
end
function CreateLesterShell(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":7.9,"y":-3.9,"x":0.1,"h":358.633972168}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
RequestModel(`playerhouse_tier2`)
while not HasModelLoaded(`playerhouse_tier2`) do
Citizen.Wait(1000)
end
local house = CreateObject(`playerhouse_tier2`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
table.insert(objects, house)
TeleportToInterior(spawn.x + 0.0, spawn.y - 3.20144140625, spawn.z + 6.5, POIOffsets.exit.h)
return { objects, POIOffsets }
end
function CreateGunshopShell(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":5.9,"y":-5.5,"x":-1.0,"h":358.633972168}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
RequestModel(`gunshop_shell`)
while not HasModelLoaded(`gunshop_shell`) do
Citizen.Wait(1000)
end
local house = CreateObject(`gunshop_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
table.insert(objects, house)
TeleportToInterior(spawn.x + -1.0, spawn.y + -5.2, spawn.z + 6.5, POIOffsets.exit.h)
return { objects, POIOffsets }
end
function CreateTrapHouseShell(spawn)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":6.5,"y":-6.20144140625,"x":-0.5,"h":358.633972168}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
RequestModel(`traphouse_shell`)
while not HasModelLoaded(`traphouse_shell`) do
Citizen.Wait(1000)
end
local house = CreateObject(`traphouse_shell`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(house, true)
table.insert(objects, house)
TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h)
return { objects, POIOffsets }
end
-- Thanks Stroudy <3
function CreateTier1HouseFurnished(spawn, isBackdoor)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = json.decode('{"z":2.5,"y":-15.901171875,"x":4.251012802124,"h":2.2633972168}')
POIOffsets.clothes = json.decode('{"z":2.5,"y":-3.9233189,"x":-7.84363671,"h":2.2633972168}')
POIOffsets.stash = json.decode('{"z":2.5,"y":1.33868212,"x":-9.084908691,"h":2.2633972168}')
POIOffsets.logout = json.decode('{"z":2.0,"y":-1.1463337,"x":-6.69117089,"h":2.2633972168}')
POIOffsets.backdoor = json.decode('{"z":2.5,"y":4.3798828125,"x":0.88999176025391,"h":182.2633972168}')
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
RequestModel(`playerhouse_tier1_full`)
while not HasModelLoaded(`playerhouse_tier1_full`) do
Citizen.Wait(1000)
end
local shell = CreateObject(`playerhouse_tier1_full`, spawn.x, spawn.y, spawn.z, false, false, false)
FreezeEntityPosition(shell, true)
table.insert(objects, shell)
local dt = CreateObject(`V_16_DT`,spawn.x-1.21854400,spawn.y-1.04389600,spawn.z+1.39068600,false,false,false)
local mpmid01 = CreateObject(`V_16_mpmidapart01`,spawn.x+0.52447510,spawn.y-5.04953700,spawn.z+1.32,false,false,false)
local mpmid09 = CreateObject(`V_16_mpmidapart09`,spawn.x+0.82202150,spawn.y+2.29612000,spawn.z+1.88,false,false,false)
local mpmid07 = CreateObject(`V_16_mpmidapart07`,spawn.x-1.91445900,spawn.y-6.61911300,spawn.z+1.45,false,false,false)
local mpmid03 = CreateObject(`V_16_mpmidapart03`,spawn.x-4.82565300,spawn.y-6.86803900,spawn.z+1.14,false,false,false)
local midData = CreateObject(`V_16_midapartdeta`,spawn.x+2.28558400,spawn.y-1.94082100,spawn.z+1.288628,false,false,false)
local glow = CreateObject(`V_16_treeglow`,spawn.x-1.37408500,spawn.y-0.95420070,spawn.z+1.135,false,false,false)
local curtins = CreateObject(`V_16_midapt_curts`,spawn.x-1.96423300,spawn.y-0.95958710,spawn.z+1.280,false,false,false)
local mpmid13 = CreateObject(`V_16_mpmidapart13`,spawn.x-4.65580700,spawn.y-6.61684000,spawn.z+1.259,false,false,false)
local mpcab = CreateObject(`V_16_midapt_cabinet`,spawn.x-1.16177400,spawn.y-0.97333810,spawn.z+1.27,false,false,false)
local mpdecal = CreateObject(`V_16_midapt_deca`,spawn.x+2.311386000,spawn.y-2.05385900,spawn.z+1.297,false,false,false)
local mpdelta = CreateObject(`V_16_mid_hall_mesh_delta`,spawn.x+3.69693000,spawn.y-5.80020100,spawn.z+1.293,false,false,false)
local beddelta = CreateObject(`V_16_mid_bed_delta`,spawn.x+7.95187400,spawn.y+1.04246500,spawn.z+1.28402300,false,false,false)
local bed = CreateObject(`V_16_mid_bed_bed`,spawn.x+6.86376900,spawn.y+1.20651200,spawn.z+1.36589100,false,false,false)
local beddecal = CreateObject(`V_16_MID_bed_over_decal`,spawn.x+7.82861300,spawn.y+1.04696700,spawn.z+1.34753700,false,false,false)
local bathDelta = CreateObject(`V_16_mid_bath_mesh_delta`,spawn.x+4.45460500,spawn.y+3.21322800,spawn.z+1.21116100,false,false,false)
local bathmirror = CreateObject(`V_16_mid_bath_mesh_mirror`,spawn.x+3.57740800,spawn.y+3.25032000,spawn.z+1.48871300,false,false,false)
--props
local beerbot = CreateObject(`Prop_CS_Beer_Bot_01`,spawn.x+1.73134600,spawn.y-4.88520200,spawn.z+1.91083000,false,false,false)
local couch = CreateObject(`v_res_mp_sofa`,spawn.x-1.48765600,spawn.y+1.68100600,spawn.z+1.21640500,false,false,false)
local chair = CreateObject(`v_res_mp_stripchair`,spawn.x-4.44770800,spawn.y-1.78048800,spawn.z+1.21640500,false,false,false)
local chair2 = CreateObject(`v_res_tre_chair`,spawn.x+2.91325400,spawn.y-5.27835100,spawn.z+1.22746400,false,false,false)
local plant = CreateObject(`Prop_Plant_Int_04a`,spawn.x+2.78941300,spawn.y-4.39133900,spawn.z+2.12746400,false,false,false)
local lamp = CreateObject(`v_res_d_lampa`,spawn.x-3.61473100,spawn.y-6.61465100,spawn.z+2.08382800,false,false,false)
local fridge = CreateObject(`v_res_fridgemodsml`,spawn.x+1.90339700,spawn.y-3.80026800,spawn.z+1.29917900,false,false,false)
local micro = CreateObject(`prop_micro_01`,spawn.x+2.03442400,spawn.y-4.61585100,spawn.z+2.30395600,false,false,false)
local sideBoard = CreateObject(`V_Res_Tre_SideBoard`,spawn.x+2.84053000,spawn.y-4.30947100,spawn.z+1.24577300,false,false,false)
local bedSide = CreateObject(`V_Res_Tre_BedSideTable`,spawn.x-3.50363200,spawn.y-6.55289400,spawn.z+1.30625800,false,false,false)
local lamp2 = CreateObject(`v_res_d_lampa`,spawn.x+2.69674700,spawn.y-3.83123500,spawn.z+2.09373700,false,false,false)
local plant2 = CreateObject(`v_res_tre_tree`,spawn.x-4.96064800,spawn.y-6.09898500,spawn.z+1.31631400,false,false,false)
local tableObj = CreateObject(`V_Res_M_DineTble_replace`,spawn.x-3.50712600,spawn.y-4.13621600,spawn.z+1.29625800,false,false,false)
local tv = CreateObject(`Prop_TV_Flat_01`,spawn.x-5.53120400,spawn.y+0.76299670,spawn.z+2.17236000,false,false,false)
local plant3 = CreateObject(`v_res_tre_plant`,spawn.x-5.14112800,spawn.y-2.78951000,spawn.z+1.25950800,false,false,false)
local chair3 = CreateObject(`v_res_m_dinechair`,spawn.x-3.04652400,spawn.y-4.95971200,spawn.z+1.19625800,false,false,false)
local lampStand = CreateObject(`v_res_m_lampstand`,spawn.x+1.26588400,spawn.y+3.68883900,spawn.z+1.30556700,false,false,false)
local stool = CreateObject(`V_Res_M_Stool_REPLACED`,spawn.x-3.23216300,spawn.y+2.06159000,spawn.z+1.20556700,false,false,false)
local chair4 = CreateObject(`v_res_m_dinechair`,spawn.x-2.82237200,spawn.y-3.59831300,spawn.z+1.25950800,false,false,false)
local chair5 = CreateObject(`v_res_m_dinechair`,spawn.x-4.14955100,spawn.y-4.71316600,spawn.z+1.19625800,false,false,false)
local chair6 = CreateObject(`v_res_m_dinechair`,spawn.x-3.80622900,spawn.y-3.37648300,spawn.z+1.19625800,false,false,false)
local plant4 = CreateObject(`v_res_fa_plant01`,spawn.x+2.97859200,spawn.y+2.55307400,spawn.z+1.85796300,false,false,false)
local storage = CreateObject(`v_res_tre_storageunit`,spawn.x+8.47819500,spawn.y-2.50979300,spawn.z+1.19712300,false,false,false)
local storage2 = CreateObject(`v_res_tre_storagebox`,spawn.x+9.75982700,spawn.y-1.35874100,spawn.z+1.29625800,false,false,false)
local basketmess = CreateObject(`v_res_tre_basketmess`,spawn.x+8.70730600,spawn.y-2.55503600,spawn.z+1.94059590,false,false,false)
local lampStand2 = CreateObject(`v_res_m_lampstand`,spawn.x+9.54306000,spawn.y-2.50427700,spawn.z+1.30556700,false,false,false)
local plant4 = CreateObject(`Prop_Plant_Int_03a`,spawn.x+9.87521400,spawn.y+3.90917400,spawn.z+1.20829700,false,false,false)
local basket = CreateObject(`v_res_tre_washbasket`,spawn.x+9.39091500,spawn.y+4.49676300,spawn.z+1.19625800,false,false,false)
local wardrobe = CreateObject(`V_Res_Tre_Wardrobe`,spawn.x+8.46626300,spawn.y+4.53223600,spawn.z+1.19425800,false,false,false)
local basket2 = CreateObject(`v_res_tre_flatbasket`,spawn.x+8.51593000,spawn.y+4.55647300,spawn.z+3.46737300,false,false,false)
local basket3 = CreateObject(`v_res_tre_basketmess`,spawn.x+7.57797200,spawn.y+4.55198800,spawn.z+3.46737300,false,false,false)
local basket4 = CreateObject(`v_res_tre_flatbasket`,spawn.x+7.12286400,spawn.y+4.54689200,spawn.z+3.46737300,false,false,false)
local wardrobe2 = CreateObject(`V_Res_Tre_Wardrobe`,spawn.x+7.24382000,spawn.y+4.53423500,spawn.z+1.19625800,false,false,false)
local basket5 = CreateObject(`v_res_tre_flatbasket`,spawn.x+8.03364600,spawn.y+4.54835500,spawn.z+3.46737300,false,false,false)
local switch = CreateObject(`v_serv_switch_2`,spawn.x+6.28086900,spawn.y-0.68169880,spawn.z+2.30326000,false,false,false)
local table2 = CreateObject(`V_Res_Tre_BedSideTable`,spawn.x+5.84416200,spawn.y+2.57377400,spawn.z+1.22089100,false,false,false)
local lamp3 = CreateObject(`v_res_d_lampa`,spawn.x+5.84912100,spawn.y+2.58001100,spawn.z+1.95311890,false,false,false)
local laundry = CreateObject(`v_res_mlaundry`,spawn.x+5.77729800,spawn.y+4.60211400,spawn.z+1.19674400,false,false,false)
local ashtray = CreateObject(`Prop_ashtray_01`,spawn.x-1.24716200,spawn.y+1.07820500,spawn.z+1.89089300,false,false,false)
local candle1 = CreateObject(`v_res_fa_candle03`,spawn.x-2.89289900,spawn.y-4.35329700,spawn.z+2.02881310,false,false,false)
local candle2 = CreateObject(`v_res_fa_candle02`,spawn.x-3.99865700,spawn.y-4.06048500,spawn.z+2.02530190,false,false,false)
local candle3 = CreateObject(`v_res_fa_candle01`,spawn.x-3.37733400,spawn.y-3.66639800,spawn.z+2.02526200,false,false,false)
local woodbowl = CreateObject(`v_res_m_woodbowl`,spawn.x-3.50787400,spawn.y-4.11983000,spawn.z+2.02589900,false,false,false)
local tablod = CreateObject(`V_Res_TabloidsA`,spawn.x-0.80513000,spawn.y+0.51389600,spawn.z+1.18418800,false,false,false)
local tapeplayer = CreateObject(`Prop_Tapeplayer_01`,spawn.x-1.26010100,spawn.y-3.62966400,spawn.z+2.37883200,false,false,false)
local woodbowl2 = CreateObject(`v_res_tre_fruitbowl`,spawn.x+2.77764900,spawn.y-4.138297000,spawn.z+2.10340100,false,false,false)
local sculpt = CreateObject(`v_res_sculpt_dec`,spawn.x+3.03932200,spawn.y+1.62726400,spawn.z+3.58363900,false,false,false)
local jewlry = CreateObject(`v_res_jewelbox`,spawn.x+3.04164100,spawn.y+0.31671810,spawn.z+3.58363900,false,false,false)
local basket6 = CreateObject(`v_res_tre_basketmess`,spawn.x-1.64906300,spawn.y+1.62675900,spawn.z+1.39038500,false,false,false)
local basket7 = CreateObject(`v_res_tre_flatbasket`,spawn.x-1.63938900,spawn.y+0.91133310,spawn.z+1.39038500,false,false,false)
local basket8 = CreateObject(`v_res_tre_flatbasket`,spawn.x-1.19923400,spawn.y+1.69598600,spawn.z+1.39038500,false,false,false)
local basket9 = CreateObject(`v_res_tre_basketmess`,spawn.x-1.18293800,spawn.y+0.91436380,spawn.z+1.39038500,false,false,false)
local bowl = CreateObject(`v_res_r_sugarbowl`,spawn.x-0.26029210,spawn.y-6.66716800,spawn.z+3.77324900,false,false,false)
local breadbin = CreateObject(`Prop_Breadbin_01`,spawn.x+2.09788500,spawn.y-6.57634000,spawn.z+2.24041900,false,false,false)
local knifeblock = CreateObject(`v_res_mknifeblock`,spawn.x+1.82084700,spawn.y-6.58438500,spawn.z+2.27399500,false,false,false)
local toaster = CreateObject(`prop_toaster_01`,spawn.x-1.05790700,spawn.y-6.59017400,spawn.z+2.26793200,false,false,false)
local wok = CreateObject(`prop_wok`,spawn.x+2.01728800,spawn.y-5.57091500,spawn.z+2.26793200,false,false,false)
local plant5 = CreateObject(`Prop_Plant_Int_03a`,spawn.x+2.55015600,spawn.y+4.60183900,spawn.z+1.20829700,false,false,false)
local tumbler = CreateObject(`p_tumbler_cs2_s`,spawn.x-0.90916440,spawn.y-4.24099100,spawn.z+2.26793200,false,false,false)
local wisky = CreateObject(`p_whiskey_bottle_s`,spawn.x-0.92809300,spawn.y-3.99099100,spawn.z+2.26793200,false,false,false)
local tissue = CreateObject(`v_res_tissues`,spawn.x+7.95889300,spawn.y-2.54847100,spawn.z+1.94013400,false,false,false)
local pants = CreateObject(`V_16_Ap_Mid_Pants4`,spawn.x+7.55366500,spawn.y-0.25457100,spawn.z+1.33009200,false,false,false)
local pants2 = CreateObject(`V_16_Ap_Mid_Pants5`,spawn.x+7.76753200,spawn.y+3.00476500,spawn.z+1.33052800,false,false,false)
local hairdryer = CreateObject(`v_club_vuhairdryer`,spawn.x+8.12616000,spawn.y-2.50562000,spawn.z+1.96009390,false,false,false)
FreezeEntityPosition(dt,true)
FreezeEntityPosition(mpmid01,true)
FreezeEntityPosition(mpmid09,true)
FreezeEntityPosition(mpmid07,true)
FreezeEntityPosition(mpmid03,true)
FreezeEntityPosition(midData,true)
FreezeEntityPosition(glow,true)
FreezeEntityPosition(curtins,true)
FreezeEntityPosition(mpmid13,true)
FreezeEntityPosition(mpcab,true)
FreezeEntityPosition(mpdecal,true)
FreezeEntityPosition(mpdelta,true)
FreezeEntityPosition(couch,true)
FreezeEntityPosition(chair,true)
FreezeEntityPosition(chair2,true)
FreezeEntityPosition(plant,true)
FreezeEntityPosition(lamp,true)
FreezeEntityPosition(fridge,true)
FreezeEntityPosition(micro,true)
FreezeEntityPosition(sideBoard,true)
FreezeEntityPosition(bedSide,true)
FreezeEntityPosition(plant2,true)
FreezeEntityPosition(tableObj,true)
FreezeEntityPosition(tv,true)
FreezeEntityPosition(plant3,true)
FreezeEntityPosition(chair3,true)
FreezeEntityPosition(lampStand,true)
FreezeEntityPosition(chair4,true)
FreezeEntityPosition(chair5,true)
FreezeEntityPosition(chair6,true)
FreezeEntityPosition(plant4,true)
FreezeEntityPosition(storage,true)
FreezeEntityPosition(storage2,true)
FreezeEntityPosition(basket,true)
FreezeEntityPosition(wardrobe,true)
FreezeEntityPosition(wardrobe2,true)
FreezeEntityPosition(table2,true)
FreezeEntityPosition(lamp3,true)
FreezeEntityPosition(laundry,true)
FreezeEntityPosition(beddelta,true)
FreezeEntityPosition(bed,true)
FreezeEntityPosition(beddecal,true)
FreezeEntityPosition(tapeplayer,true)
FreezeEntityPosition(basket7,true)
FreezeEntityPosition(basket6,true)
FreezeEntityPosition(basket8,true)
FreezeEntityPosition(basket9,true)
table.insert(objects, dt)
table.insert(objects, mpmid01)
table.insert(objects, mpmid09)
table.insert(objects, mpmid07)
table.insert(objects, mpmid03)
table.insert(objects, midData)
table.insert(objects, glow)
table.insert(objects, curtins)
table.insert(objects, mpmid13)
table.insert(objects, mpcab)
table.insert(objects, mpdecal)
table.insert(objects, mpdelta)
table.insert(objects, couch)
table.insert(objects, chair)
table.insert(objects, chair2)
table.insert(objects, plant)
table.insert(objects, lamp)
table.insert(objects, fridge)
table.insert(objects, micro)
table.insert(objects, sideBoard)
table.insert(objects, bedSide)
table.insert(objects, plant2)
table.insert(objects, tableObj)
table.insert(objects, tv)
table.insert(objects, plant3)
table.insert(objects, chair3)
table.insert(objects, lampStand)
table.insert(objects, chair4)
table.insert(objects, chair5)
table.insert(objects, chair6)
table.insert(objects, plant4)
table.insert(objects, storage2)
table.insert(objects, basket)
table.insert(objects, wardrobe)
table.insert(objects, wardrobe2)
table.insert(objects, table2)
table.insert(objects, lamp3)
table.insert(objects, laundry)
table.insert(objects, beddelta)
table.insert(objects, bed)
table.insert(objects, beddecal)
table.insert(objects, tapeplayer)
table.insert(objects, basket7)
table.insert(objects, basket6)
table.insert(objects, basket8)
table.insert(objects, basket9)
SetEntityHeading(beerbot,GetEntityHeading(beerbot)+90)
SetEntityHeading(couch,GetEntityHeading(couch)-90)
SetEntityHeading(chair,GetEntityHeading(chair)+getRotation(0.28045480))
SetEntityHeading(chair2,GetEntityHeading(chair2)+getRotation(0.3276100))
SetEntityHeading(fridge,GetEntityHeading(chair2)+160)
SetEntityHeading(micro,GetEntityHeading(micro)-80)
SetEntityHeading(sideBoard,GetEntityHeading(sideBoard)+90)
SetEntityHeading(bedSide,GetEntityHeading(bedSide)+180)
SetEntityHeading(tv,GetEntityHeading(tv)+90)
SetEntityHeading(plant3,GetEntityHeading(plant3)+90)
SetEntityHeading(chair3,GetEntityHeading(chair3)+200)
SetEntityHeading(chair4,GetEntityHeading(chair3)+100)
SetEntityHeading(chair5,GetEntityHeading(chair5)+135)
SetEntityHeading(chair6,GetEntityHeading(chair6)+10)
SetEntityHeading(storage,GetEntityHeading(storage)+180)
SetEntityHeading(storage2,GetEntityHeading(storage2)-90)
SetEntityHeading(table2,GetEntityHeading(table2)+90)
SetEntityHeading(tapeplayer,GetEntityHeading(tapeplayer)+90)
SetEntityHeading(knifeblock,GetEntityHeading(knifeblock)+180)
if not isBackdoor then
TeleportToInterior(spawn.x + 3.69693000, spawn.y - 15.080020100, spawn.z + 1.5, spawn.h)
else
TeleportToInterior(spawn.x + 0.88999176025391, spawn.y + 4.3798828125, spawn.z + 1.5, spawn.h)
end
return { objects, POIOffsets }
end
|
--!strict
local createSymbol = require(script.Parent.createSymbol)
local Symbols = {}
-- Element kinds to be used in record-based conditionals (visitor pattern reconciler)
local ElementKinds = {}
ElementKinds.CreateInstance = createSymbol('CreateInstance')
ElementKinds.Stamp = createSymbol('Stamp')
ElementKinds.OnChild = createSymbol('OnChild')
ElementKinds.Decorate = createSymbol('Decorate')
ElementKinds.Index = createSymbol('Index')
ElementKinds.Portal = createSymbol('Portal')
ElementKinds.RenderComponent = createSymbol('RenderComponent')
ElementKinds.LifecycleComponent = createSymbol('LifecycleComponent')
ElementKinds.StateComponent = createSymbol('StateComponent')
ElementKinds.SignalComponent = createSymbol('SignalComponent')
ElementKinds.ContextProvider = createSymbol('ContextProvider')
ElementKinds.ContextConsumer = createSymbol('ContextConsumer')
ElementKinds.SiblingCluster = createSymbol('SiblingCluster')
Symbols.ElementKinds = ElementKinds
-- Decoration prop key symbols
Symbols.Attributes = createSymbol('Attributes')
Symbols.CollectionServiceTags = createSymbol('CollectionServiceTags')
Symbols.Children = createSymbol('Children')
Symbols.AttributeChangedSignals = createSymbol('AttributeChangedSymbols')
Symbols.PropertyChangedSignals = createSymbol('PropertyChangedSignals')
Symbols.OnMountWithHost = createSymbol('OnMountWithHost')
Symbols.OnUnmountWithHost = createSymbol('OnUnmountWithHost')
Symbols.OnUpdateWithHost = createSymbol('OnUpdateWithHost')
-- Decoration prop value symbols
Symbols.None = createSymbol('None')
-- Internal symbols
Symbols.IsPractTree = createSymbol('IsPractTree')
Symbols.ElementKind = createSymbol('ElementKind')
--Symbols.IsPractVirtualNode = createSymbol('IsPractVirtualNode')
return Symbols
|
ITEM.name = "Полевой набор медика"
ITEM.category = "Медицина"
ITEM.desc = "Ларец со множеством выдвижных ящичков. Внутри находятся инструменты для проведения хирургических операций, бинты, припарки, а также несколько отваров и зелий."
ITEM.model = "models/toussaint_box1.mdl"
ITEM.price = 30
ITEM.width = 1
ITEM.height = 1
ITEM.permit = "misc"
ITEM.healSeconds = 30
ITEM.health = 100
ITEM.quantity = 5
|
local dap = require("dap")
local dutils = require("dap.utils")
local util = require("eden.modules.protocol.dap.util")
local function rust_crate()
local metadata_json = vim.fn.system("cargo metadata --format-version 1 --no-deps")
local metadata = vim.fn.json_decode(metadata_json)
local target_dir = metadata.target_directory
local results = {}
for _, package in ipairs(metadata.packages) do
for _, target in ipairs(package.targets) do
if vim.tbl_contains(target.kind, "bin") then
table.insert(results, target_dir .. "/debug/" .. target.name)
end
end
end
if #results == 1 then
return results[1]
end
return util.user_select("Select target:", results)
end
local function lldb_init_commands()
local sysroot = vim.fn.system("rustc --print sysroot"):gsub("\n", "")
local path = sysroot .. "/lib/rustlib/etc"
local lookup = string.format([[command script import "%s"/lldb_lookup.py]], path)
local commands = string.format([[command source "%s"/lldb_commands]], path)
local result = {
lookup,
commands,
}
return result
end
dap.adapters.lldb_rust = {
name = "lldb",
type = "executable",
attach = {
pidProperty = "pid",
pidSelect = "ask",
},
command = "lldb-vscode",
env = util.pass_env({
LLDB_LAUNCH_FLAG_LAUNCH_IN_TTY = "YES",
}),
initCommands = lldb_init_commands(),
}
dap.configurations.rust = {
{
name = "Debug Crate",
type = "lldb_rust",
request = "launch",
program = function()
return rust_crate()
end,
args = {},
},
{
-- If you get an "Operation not permitted" error using this, try disabling YAMA:
-- echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope
name = "Attach",
type = "lldb",
request = "attach",
pid = dutils.pick_process,
args = {},
},
}
|
imperial_exterminator = Creature:new {
objectName = "@mob/creature_names:imperial_exterminator",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "imperial",
faction = "imperial",
level = 28,
chanceHit = 0.37,
damageMin = 270,
damageMax = 280,
baseXp = 2914,
baseHAM = 8200,
baseHAMmax = 10000,
armor = 2,
resists = {5,5,5,-1,30,-1,30,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0.0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + KILLER,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
templates = {"object/mobile/dressed_imperial_exterminator.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 3200000},
{group = "wearables_common", chance = 2000000},
{group = "tailor_components", chance = 1500000},
{group = "loot_kit_parts", chance = 2000000},
{group = "pistols", chance = 1000000},
{group = "clothing_attachments", chance = 150000},
{group = "armor_attachments", chance = 150000}
}
}
},
weapons = {"imperial_weapons_heavy"},
conversationTemplate = "",
reactionStf = "@npc_reaction/military",
attacks = merge(brawlermaster,marksmanmaster,riflemanmaster,carbineermaster)
}
CreatureTemplates:addCreatureTemplate(imperial_exterminator, "imperial_exterminator")
|
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
Neck = Torso.Neck
it=Instance.new
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
neckoav=cf(0, -2.25, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
neckoav2=cf(0, 1.125, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
shadowattack=false
attackdebounce = false
MMouse=nil
combo=0
cancombo=false
combomove=false
combotype="None"
AvatarMode="Follow"
lifestolen=false
LifeStolenTorso=nil
local LastPoint=nil
local LastPoint2=nil
local LastPoint3=nil
local Point=LastPoint
local Point2=LastPoint2
local Point3=LastPoint3
local rLastPoint=nil
local rLastPoint2=nil
local rLastPoint3=nil
local rPoint=rLastPoint
local rPoint2=rLastPoint2
local rPoint3=rLastPoint3
local avLastPoint=nil
local avLastPoint2=nil
local avLastPoint3=nil
local avPoint=avLastPoint
local avPoint2=avLastPoint2
local avPoint3=avLastPoint3
local TargetTorso=nil
local con1=nil
local con2=nil
local shadowcon=nil
--player
player = nil
--save shoulders
RSH, LSH = nil, nil
--welds
RW, LW = Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
if Character:findFirstChild("Warden Claws",true) ~= nil then
Character:findFirstChild("Warden Claws",true).Parent = nil
end
if Character:findFirstChild("Avatar",true) ~= nil then
Character:findFirstChild("Avatar",true).Parent = nil
end
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = Torso.Position+vt(0,50,0)
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh = it(Mesh)
mesh.Parent = part
if Mesh=="SpecialMesh" then
mesh.MeshType = meshtype
mesh.MeshId = meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0)
local weld = it("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
return weld
end
local modelzorz = Instance.new("Model")
modelzorz.Parent = Character
modelzorz.Name = "Warden Claws"
local prt1=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1))
local prt2=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
local prt3=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
local prt4=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(1,1,1))
local prt5=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1))
local prt6=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(1,1,1))
local prt7=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part7",vt(1,1,1))
local prt8=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part8",vt(1,1,1))
local prt9=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
local prt10=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
local prt11=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
local prt12=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(0.2,1,0.1))
local msh2=mesh("SpecialMesh",prt2,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(0.2,1,0.1))
local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.2,1,0.1))
local msh6=mesh("SpecialMesh",prt6,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.2,1,0.1))
local msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(0.2,1,0.1))
local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(0.2,1,0.1))
local msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
local wld1=weld(prt1,prt1,LeftArm,euler(0,0,0)*cf(0.41,1,0.4))
local wld2=weld(prt2,prt2,prt1,euler(0,1.57,3.14)*cf(0,0.715,0))
local wld3=weld(prt3,prt3,LeftArm,euler(0,0,0)*cf(0.41,1,0))
local wld4=weld(prt4,prt4,prt3,euler(0,1.57,3.14)*cf(0,0.715,0))
local wld5=weld(prt5,prt5,LeftArm,euler(0,0,0)*cf(0.41,1,-0.4))
local wld6=weld(prt6,prt6,prt5,euler(0,1.57,3.14)*cf(0,0.715,0))
local wld7=weld(prt7,prt7,RightArm,euler(0,0,0)*cf(-0.41,1,0.4))
local wld8=weld(prt8,prt8,prt7,euler(0,-1.57,3.14)*cf(0,0.715,0))
local wld9=weld(prt9,prt9,RightArm,euler(0,0,0)*cf(-0.41,1,0))
local wld10=weld(prt10,prt10,prt9,euler(0,-1.57,3.14)*cf(0,0.715,0))
local wld11=weld(prt11,prt11,RightArm,euler(0,0,0)*cf(-0.41,1,-0.4))
local wld12=weld(prt12,prt12,prt11,euler(0,-1.57,3.14)*cf(0,0.715,0))
local Avatar=Instance.new("Model")
Avatar.Parent=modelzorz
Avatar.Name="Shadow"
local aroot=part(1,Avatar,0,1,BrickColor.new("Black"),"RootPart2",vt(1,1,1))
local aprt1=part(1,Avatar,0,1,BrickColor.new("Black"),"Torso",vt(1,1,1))
local aprt2=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Head",vt(1,1,1))
local aprt3=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Left Arm",vt(1,1,1))
local aprt4=part(1,Avatar,0,1,BrickColor.new("Black"),"Right Arm",vt(1,1,1))
local aprt5=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw1",vt(1,1,1))
local aprt6=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw1.1",vt(1,1,1))
local aprt7=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw2",vt(1,1,1))
local aprt8=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw2.1",vt(1,1,1))
local aprt9=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw3",vt(1,1,1))
local aprt10=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw3.1",vt(1,1,1))
local aprt11=part(1,Avatar,0,1,BrickColor.new("Black"),"Left Arm Hit",vt(1,1,1))
local arootmsh=mesh("BlockMesh",aroot,"","",vt(0,0,0),vt(2,2,1))
local amsh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(4,4,2))
local amsh2=mesh("SpecialMesh",aprt2,"Head","",vt(0,0,0),vt(2.5,2,2.5))
local amsh3=mesh("BlockMesh",aprt3,"","",vt(0,0,0),vt(2,4,2))
local amsh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(2,4,2))
local amsh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(0.3,1.5,0.1))
local amsh6=mesh("SpecialMesh",aprt6,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
local amsh7=mesh("BlockMesh",aprt7,"","",vt(0,0,0),vt(0.3,1.5,0.1))
local amsh8=mesh("SpecialMesh",aprt8,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
local amsh9=mesh("BlockMesh",aprt9,"","",vt(0,0,0),vt(0.3,1.5,0.1))
local amsh10=mesh("SpecialMesh",aprt10,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
local amsh11=mesh("BlockMesh",aprt11,"","",vt(0,0,0),vt(1,1,1))
Avatar:BreakJoints()
local arwld=weld(aroot,aroot,RootPart,euler(0,0,0)*cf(0,0,0))
local awld1=weld(aprt1,aprt1,aroot,euler(0,0,0)*cf(0,-3,-2))
local awld2=weld(aprt2,aprt2,aprt1,neckoav)
awld2.C1=neckoav2
local awld3=weld(aprt3,aprt1,aprt3,cf(3,1,0)*euler(0,0,0))
awld3.C1=cf(0,1,0)
local awld4=weld(aprt4,aprt1,aprt4,cf(-3,1,0)*euler(0,0,0))
awld4.C1=cf(0,1,0)
local awld5=weld(aprt5,aprt5,aprt3,euler(0,0,0)*cf(-0.8,2.5,-0.6))
local awld6=weld(aprt6,aprt6,aprt5,euler(0,-1.57,3.14)*cf(0,1.05,0))
local awld7=weld(aprt7,aprt7,aprt3,euler(0,0,0)*cf(-0.8,2.5,0))
local awld8=weld(aprt8,aprt8,aprt7,euler(0,-1.57,3.14)*cf(0,1.05,0))
local awld9=weld(aprt9,aprt9,aprt3,euler(0,0,0)*cf(-0.8,2.5,0.6))
local awld10=weld(aprt10,aprt10,aprt9,euler(0,-1.57,3.14)*cf(0,1.05,0))
local awld11=weld(aprt11,aprt11,aprt4,euler(1.57,0,0)*cf(0,2,0))
numb=-1.8
numb2=0.8
for i=1,5 do
local aprt12=part(1,Avatar,0,numb2,BrickColor.new("Black"),"Left Arm Fade",vt(1,1,1))
local amsh12=mesh("BlockMesh",aprt12,"","",vt(0,0,0),vt(2,1,2))
local awld12=weld(aprt12,aprt12,aprt4,cf(0,numb,0))
numb=numb+1.2
numb2=numb2+0.05
end
local aprt14=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Torso Fade1",vt(1,1,1))
local amsh14=mesh("BlockMesh",aprt14,"","",vt(0,0,0),vt(4,2,2))
local awld14=weld(aprt14,aprt14,aprt1,cf(0,-1.2,0))
numb=0.2
numb2=0.8
for i=1,5 do
local aprt13=part(1,Avatar,0,numb2,BrickColor.new("Black"),"Torso Fade2",vt(1,1,1))
local amsh13=mesh("BlockMesh",aprt13,"","",vt(0,0,0),vt(4,0.5,2))
local awld13=weld(aprt13,aprt13,aprt1,cf(0,numb,0))
numb=numb+0.5
numb2=numb2+0.05
end
coroutine.resume(coroutine.create(function()
wait(1)
for i=0,1,0.1 do
wait()
awld2.C0=neckoav*euler(-0.5*i,0,0)
awld3.C0=cf(3,1,0)*euler(-0.5*i,0,0)
awld3.C1=cf(0,1,0)*euler(0,0,-0.7*i)
awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,0)
awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
end
end))
shadowfollowing=false
shadowgyro="TrueAim"
aroot.CFrame=Torso.CFrame
BodPos=Instance.new("BodyPosition")
BodPos.P=50000
BodPos.D=1000
BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
BodPos.position=Torso.Position
BodPos.Parent=aroot
BodPos.Parent=nil
BodGy = it("BodyGyro")
BodGy.maxTorque = vt(math.huge,math.huge,math.huge)
BodGy.P = 20e+003
BodGy.Parent=aroot
BodGy.cframe=Torso.CFrame
BodGy.Parent=nil
coroutine.resume(coroutine.create(function(BodyyPosition,BodyGyro)
while true do
wait()
Avatar.Parent=modelzorz
--awld1.C0=euler(0,0,0)*cf(0,-3,-2)
if AvatarMode=="Follow" then
BodyyPosition.P=50000
BodyyPosition.D=1000
BodyyPosition.position=RootPart.Position
BodyGyro.cframe=Torso.CFrame
--[[elseif AvatarMode=="Aim" then
BodPos.P=1000
BodPos.D=100
coroutine.resume(coroutine.create(function(Gairo)
while AvatarMode=="Aim" do
wait()
if TargetTorso.Parent==nil then
AvatarMode="Follow"
end
if shadowgyro=="TrueAim" then
Gairo.cframe=cf(aroot.Position,TargetTorso.Position)
elseif shadowgyro=="YAim" then
Gairo.cframe=cf(aroot.Position,TargetTorso.Position)
end
end
end),BodyGyro)
shadowdebounce=false
if math.random(1,2)==1 then
shadowfollowing=true
BodyPosition.position=TargetTorso.Position
shadowgyro="TrueAim"
shadowcon=aroot.Touched:connect(function(hit)
shadowattack=true
if hit==TargetTorso then
if shadowdebounce==false then
shadowdebounce=true
shadowgyro="YAim"
shadowfollowing=false
so("http://www.roblox.com/asset/?id=28144425",aprt3,1,1)
avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
awld3.C0=cf(3-2*i,1,-0.5*i)*euler(-0.5+2.5*i,0,0)
awld3.C1=cf(0,1,0)*euler(0,1*i,-0.7+1.4*i)
AvatarClawEffect()
end
avcon1:disconnect()
avcon2:disconnect()
avcon3:disconnect()
wait(0.5)
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,-1+1*i,0)*cf(0,-3,-2)
awld3.C0=cf(1+2*i,1,-0.5+0.5*i)*euler(2-2.5*i,0,0)
awld3.C1=cf(0,1,0)*euler(0,1-1*i,0.7-1.4*i)
end
end
end
shadowattack=false
end)
coroutine.resume(coroutine.create(function(Connect)
while shadowgyro=="TrueAim" do
wait()
end
print("DISCONNECT")
Connect:disconnect()
end),shadowcon)
coroutine.resume(coroutine.create(function()
wait(5)
aroot.CFrame=TargetTorso.CFrame
end))
while shadowfollowing==true do
wait()
BodyPosition.position=TargetTorso.Position
end
else
shadowgyro="TrueAim"
shadowattack=true
for i=0,1,0.1 do
wait()
local pos5 = Vector3.new(TargetTorso.Position.X,aprt11.Position.Y,TargetTorso.Position.Z)
offset=(aprt11.Position.y-TargetTorso.Position.Y)/60
mag=(aprt11.Position-TargetTorso.Position).magnitude/80
offset=offset/mag
print(offset)
awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,(-1.57+offset)*i)
awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
end
wait(0.3)
shoottrail(aprt11,0)
for i=1,6 do
wait(0.1)
shoottrail(aprt11,10)
end
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,1.57-1.57*i,0)*cf(0,-3,-2)
awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,(-1.57+offset)+(1.57-offset)*i)
awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
end
shadowattack=false
end
wait(2)]]
else
BodyyPosition.P=50000
BodyyPosition.D=1000
end
end
end),BodPos,BodGy)
if (script.Parent.className ~= "HopperBin") then
Tool = Instance.new("HopperBin")
Tool.Parent = Backpack
Tool.Name = "Warden Claws"
script.Parent = Tool
end
Bin = script.Parent
local Bg = it("BodyGyro")
Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
Bg.P = 20e+003
Bg.Parent = nil
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
wait()
sou:play()
wait(6)
sou:Remove()
end))
end
function hideanim()
equipped=false
Torso.Neck.C0=necko
RootJoint.C0=RootCF
end
function equipanim()
equipped=true
Torso.Neck.C0=necko*euler(0.2,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2)
LW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
RW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
end
function attackone()
attack=true
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,0.8*i)
Torso.Neck.C0=necko*euler(0.2,0,-0.8*i)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2+0.2*i)
LW.C1=cf(0,0.5,0)*euler(-0.2-1.37*i,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2-0.2*i)
RW.C1=cf(0,0.5,0)*euler(-0.2-0.2*i,0,0)
end
LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
--so("http://www.roblox.com/asset/?id=28144425",prt4,1,1.5)
con1=prt4.Touched:connect(function(hit) Damagefunc(hit,10,20,nil,"Snare") end)
so("http://www.roblox.com/Asset?ID=92597369",prt4,1,1)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,0.8-2*i)
Torso.Neck.C0=necko*euler(0.2,0,-0.8+2*i)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57-0.2*i,0)
LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
RW.C1=cf(0,0.5,0)*euler(-0.4,0,0)
LeftClawEffect()
end
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,-1.2-0.3*i)
Torso.Neck.C0=necko*euler(0.2,0,1.2+0.3*i)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.37-0.17*i,0)
LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
RW.C1=cf(0,0.5,0)*euler(-0.4,0,0)
LeftClawEffect()
end
con1:disconnect()
attack=false
end
function attacktwo()
attack=true
rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
con1=prt10.Touched:connect(function(hit) Damagefunc(hit,5,30,nil,"Snare") end)
so("http://www.roblox.com/Asset?ID=92597369",prt10,1,0.8)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,-1.5+2*i)
Torso.Neck.C0=necko*euler(0.2,0,1.5-2*i)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.2,0)
LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0,-1.57-1*i,-2*i)
RW.C1=cf(0,0.5,0)*euler(-0.4+1*i,0,0)
RightClawEffect()
end
con1:disconnect()
attack=false
end
function attackthree()
attack=true
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,0.5-0.5*i)
Torso.Neck.C0=necko*euler(0.2,0,-0.5+0.5*i)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.2+0.37*i,0)
LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0,-2.57+1*i,-2+2*i)
RW.C1=cf(0,0.5,0)*euler(0.6-2.17*i,0,3.14*i)
end
LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
con1=prt4.Touched:connect(function(hit) Damagefunc(hit,5,10,nil,"Snare") end)
con2=prt10.Touched:connect(function(hit) Damagefunc(hit,5,10,nil,"Snare") end)
for i=1,2 do
so("http://www.roblox.com/Asset?ID=92597369",Torso,1,1.1)
for i=0,1,0.3 do
wait()
RootJoint.C0=RootCF*euler(0,0,-3.14*i)
LeftClawEffect()
RightClawEffect()
end
so("http://www.roblox.com/Asset?ID=92597369",Torso,1,1.2)
for i=0,1,0.3 do
wait()
RootJoint.C0=RootCF*euler(0,0,-3.14-3.14*i)
LeftClawEffect()
RightClawEffect()
end
end
con1:disconnect()
con2:disconnect()
RootJoint.C0=RootCF*euler(0,0,0)
attack=false
end
function LifeSteal()
attack=true
lifestolen=false
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,1*i)
Torso.Neck.C0=necko*euler(0.2,0,-1*i)
LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0,1.57-3.14*i,-0.2+0.2*i)
LW.C1=cf(0,0.5,0)*euler(-0.2-1*i,0,0.2*i)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
RW.C1=cf(0,0.5,0)*euler(-0.2-1*i,0,0)
end
wait(0.1)
con1=prt4.Touched:connect(function(hit) Damagefunc(hit,20,30,0,"LifeSteal",nil) end)
LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
so("http://www.roblox.com/Asset?ID=92597369",prt4,1,1.2)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*cf(0,-5*i,0)*euler(0,0,1-2.57*i)
Torso.Neck.C0=necko*euler(0.2,0,-1+2.57*i)
LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0,-1.57,0)
LW.C1=cf(0,0.5,0)*euler(-1.2-0.37*i,-3.14*i,0.2-0.2*i)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
RW.C1=cf(0,0.5,0)*euler(-1.2,0,0)
LeftClawEffect()
end
con1:disconnect()
for i=1,5 do
if combomove==false then
wait(0.1)
end
end
if lifestolen==false then
cancombo=false
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*cf(0,-5+5*i,0)*euler(0,0,-1.57+1.57*i)
Torso.Neck.C0=necko*euler(0.2,0,1.57-1.57*i)
LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57+3.14*i,-0.2*i)
LW.C1=cf(0,0.5,0)*euler(-1.57+1.37*i,-3.14+3.14*i,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
RW.C1=cf(0,0.5,0)*euler(-1.2+1*i,0,0)
end
attack=false
else
cancombo=false
if combomove==false then
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*cf(0,-5+5*i,0)*euler(0,0,-1.57+2.57*i)
Torso.Neck.C0=necko*euler(0.2,0,1.57-2.57*i)
LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0,-1.57,0)
LW.C1=cf(0,0.5,0)*euler(-1.57,-3.14+2.57*i,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
RW.C1=cf(0,0.5,0)*euler(-1.2,0,0)
LeftClawEffectRed()
end
wait(0.5)
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,1-1*i)
Torso.Neck.C0=necko*euler(0.2,0,-1+1*i)
LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0,-1.57+3.14*i,-0.2*i)
LW.C1=cf(0,0.5,0)*euler(-1.2+1*i,-0.57+0.57*i,0.2-0.2*i)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
RW.C1=cf(0,0.5,0)*euler(-1.2+1*i,0,0)
end
end
attack=false
end
end
function LifeStealCombo()
attack=true
con2=prt10.Touched:connect(function(hit) Damagefunc(hit,10,20,60,"Knockdown",Torso) end)
rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
so("http://www.roblox.com/Asset?ID=92597369",prt10,1,1.4)
for i=0,1,0.2 do
wait()
attack=true
RootJoint.C0=RootCF*cf(0,-5,0)*euler(0,0,-1.57+3.14*i)
Torso.Neck.C0=necko*euler(0.2,0,1.57)
LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,0)
LW.C1=cf(0,0.5,0)*euler(-1.57+1.37*i,-3.14,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2-0.2*i)
RW.C1=cf(0,0.5,0)*euler(-1.2-0.37*i,0,0)
RightClawEffect()
end
for i=0,1,0.2 do
wait()
attack=true
RootJoint.C0=RootCF*cf(0,-5+2*i,0)*euler(0,0,1.57+1.57*i)
Torso.Neck.C0=necko*euler(0.2,0,1.57-1.57*i)
LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,0)
LW.C1=cf(0,0.5,0)*euler(-0.2,-3.14,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
RW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
RightClawEffect()
end
con2:disconnect()
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*cf(0,-3+3*i,0)*euler(0,0,3.14+3.14*i)
Torso.Neck.C0=necko*euler(0.2,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,0)
LW.C1=cf(0,0.5,0)*euler(-0.2,-3.14,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
RW.C1=cf(0,0.5,0)*euler(-1.57+1.37*i,0,0)
end
wait(0.5)
combomove=false
attack=false
end
function Raise()
attack=true
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF
Torso.Neck.C0=necko*euler(0.2+0.1*i,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2-0.1*i)
LW.C1=cf(0,0.5,0)*euler(-0.2+0.1*i,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2+0.1*i)
RW.C1=cf(0,0.5,0)*euler(-0.2+0.1*i,0,0)
end
LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
con1=prt4.Touched:connect(function(hit) Damagefunc(hit,5,10,0,"Up",Torso) end)
con2=prt10.Touched:connect(function(hit) Damagefunc(hit,5,10,0,"Up",Torso) end)
so("http://www.roblox.com/Asset?ID=92597369",Torso,1,0.9)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF
Torso.Neck.C0=necko*euler(0.3-0.6*i,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.3+2.8*i)
LW.C1=cf(0,0.5,0)*euler(-0.1+0.1*i,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.3-2.8*i)
RW.C1=cf(0,0.5,0)*euler(-0.1+0.1*i,0,0)
LeftClawEffect()
RightClawEffect()
end
con1:disconnect()
con2:disconnect()
for i=0,1,0.2 do
wait()
Torso.Neck.C0=necko*euler(-0.3-0.1*i,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,2.5+0.1*i)
LW.C1=cf(0,0.5,0)*euler(0,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,-2.5-0.1*i)
RW.C1=cf(0,0.5,0)*euler(0,0,0)
LeftClawEffect()
RightClawEffect()
end
cancombo=true
for i=1,2 do
if combomove==false then
wait(0.1)
end
end
if combomove==false then
for i=0,1,0.1 do
wait()
Torso.Neck.C0=necko*euler(-0.4+0.6*i,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,2.6-2.8*i)
LW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,-2.6+2.8*i)
RW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
end
attack=false
cancombo=false
end
end
function RaiseCombo()
attack=true
bp2=Instance.new("BodyPosition")
bp2.P=2000
bp2.D=100
bp2.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp2.position=Torso.Position+vt(0,20,0)
bp2.Parent=Torso
for i=0,1,0.2 do
wait()
attack=true
Torso.Neck.C0=necko*euler(-0.4,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57-3.14*i,2.6)
LW.C1=cf(0,0.5,0)*euler(0,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57+3.14*i,-2.6)
RW.C1=cf(0,0.5,0)*euler(0,0,0)
end
bp2.Parent=nil
LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
con1=prt4.Touched:connect(function(hit) Damagefunc(hit,10,15,50,"Knockdown",Torso) end)
con2=prt10.Touched:connect(function(hit) Damagefunc(hit,10,15,50,"Knockdown",Torso) end)
so("http://www.roblox.com/Asset?ID=92597369",Torso,1,0.7)
for i=0,1,0.1 do
wait()
attack=true
Torso.Neck.C0=necko*euler(-0.4+0.6*i,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,2.6+4*i)
LW.C1=cf(0,0.5,0)*euler(0,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,1.57,-2.6-4*i)
RW.C1=cf(0,0.5,0)*euler(0,0,0)
LeftClawEffect()
RightClawEffect()
end
con1:disconnect()
con2:disconnect()
for i=0,1,0.1 do
wait()
attack=true
Torso.Neck.C0=necko*euler(0.2,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57+3.14*i,0.1-0.3*i)
LW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,1.57-3.14*i,-0.1+0.3*i)
RW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
end
wait(0.5)
combomove=false
attack=false
end
function ChangeAvatarMode(Mode)
attack=true
for i=0,1,0.1 do
wait()
Torso.Neck.C0=necko*euler(0.2-0.8*i,0,0)
LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(3*i,1.57-1.57*i,-0.2+0.8*i)
LW.C1=cf(0,0.5,0)*euler(-0.2+0.2*i,0,0)
RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(3*i,-1.57+1.57*i,0.2-0.8*i)
RW.C1=cf(0,0.5,0)*euler(-0.2+0.2*i,0,0)
end
MagicCircle(BrickColor.new("Black"),prt4.CFrame,1,1,1,0.5,0.5,0.5,0.05)
MagicCircle(BrickColor.new("Black"),prt10.CFrame,1,1,1,0.5,0.5,0.5,0.05)
AvatarMode=Mode
wait(0.5)
for i=0,1,0.1 do
wait()
Torso.Neck.C0=necko*euler(-0.6+0.8*i,0,0)
LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(3-3*i,1.57*i,0.6-0.8*i)
LW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(3-3*i,-1.57*i,-0.6+0.8*i)
RW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
end
attack=false
end
function ShadowSlash()
shadowattack=true
so("http://www.roblox.com/asset/?id=28144425",aprt3,1,1)
avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
awld3.C0=cf(3-2*i,1,-0.5*i)*euler(-0.5+2.5*i,0,0)
awld3.C1=cf(0,1,0)*euler(0,1*i,-0.7+1.4*i)
AvatarClawEffect()
end
avcon1:disconnect()
avcon2:disconnect()
avcon3:disconnect()
wait(0.5)
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,-1+1*i,0)*cf(0,-3,-2)
awld3.C0=cf(1+2*i,1,-0.5+0.5*i)*euler(2-2.5*i,0,0)
awld3.C1=cf(0,1,0)*euler(0,1-1*i,0.7-1.4*i)
end
shadowattack=false
end
function ShadowDash()
shadowattack=true
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
awld3.C0=cf(3,1,0)*euler(-0.5+0.5*i,0,0)
awld3.C1=cf(0,1,0)*euler(0,2.5*i,-0.7+0.5*i)
end
so("http://www.roblox.com/asset/?id=28144425",aprt3,1,0.9)
avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,-1-0.6*i,0)*cf(0,-3+1*i,-2+6*i)
awld3.C0=cf(3,1,0)*euler(0,0,0)
awld3.C1=cf(0,1,0)*euler(0.5*i,2.5+0.5*i,-0.2-1.5*i)
AvatarClawEffect()
end
avcon1:disconnect()
avcon2:disconnect()
avcon3:disconnect()
wait(0.2)
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,-1.6+1.6*i,0)*cf(0,-2-1*i,-2+6-6*i)
awld3.C0=cf(3,1,0)*euler(-0.5*i,0,0)
awld3.C1=cf(0,1,0)*euler(0.5-0.5*i,3-3*i,-1.7+1*i)
end
shadowattack=false
end
function ShadowExplode()
shadowattack=true
for i=0,1,0.1 do
wait()
awld3.C0=cf(3,1,-0.5*i)*euler(-0.5+1.7*i,0,0)
awld3.C1=cf(0,1,0)*euler(0,0,-0.7+1.4*i)
awld4.C0=cf(-3,1,-0.5*i)*euler(-0.5+1.7*i,0,0)
awld4.C1=cf(0,1,0)*euler(0,0,0.7-1.4*i)
end
local boom=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
boom.Anchored=true
boom.CFrame=aprt1.CFrame*cf(0,0,-4)
so("http://roblox.com/asset/?id=10209624",boom,0.1,.75)
so("http://www.roblox.com/asset/?id=2101137",boom,1,0.3)
--s.SoundId="http://www.roblox.com/asset/?id=3264793"
game:GetService("Debris"):AddItem(boom,10)
coroutine.resume(coroutine.create(function()
for i=0,1,0.01 do
wait()
awld3.C0=cf(3,1+0.5*i,-0.5+0.5*i)*euler(1.5,0,0)
awld3.C1=cf(0,1,0)*euler(0,0,0.7-2.27*i)
awld4.C0=cf(-3,1+0.5*i,-0.5+0.5*i)*euler(1.5,0,0)
awld4.C1=cf(0,1,0)*euler(0,0,-0.7+2.27*i)
end
end))
numb=0.01
for i=1,100 do
wait()
MagicCircle(BrickColor.new("Black"),boom.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),1,1,1,0.02,0.5,0.02,0.05)
MagicBlock(BrickColor.new("Black"),boom.CFrame,1,1,1,numb,numb,numb)
numb=numb+0.01
end
so("http://www.roblox.com/asset/?id=3264793",boom,0.5,0.5)
so("http://roblox.com/asset/?id=144844438",boom,1,1)
so("http://www.roblox.com/asset/?id=2974249",boom,1,0.7)
shadowattack=false
end
function ShadowShoot()
shadowattack=true
for i=0,1,0.1 do
wait()
local pos5 = Vector3.new(MMouse.Hit.p.x,aroot.Position.Y,MMouse.Hit.p.z)
offset=(aroot.Position.y-MMouse.Hit.p.y)/60
mag=(aroot.Position-MMouse.Hit.p).magnitude/80
offset=offset/mag
awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,(-1.57+offset)*i)
awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
end
wait(0.1)
shoottrail(aprt11,0)
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,1.57-1.57*i,0)*cf(0,-3,-2)
awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,(-1.57+offset)+(1.57-offset)*i)
awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
end
shadowattack=false
end
function ShadowWave()
shadowattack=true
for i=0,1,0.1 do
wait()
awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,-1*i)
awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
end
local bprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
bprt.Anchored=true
bprt.CFrame=Torso.CFrame*cf(0,-2.7,-5)
local bmsh=mesh("CylinderMesh",bprt,"","",vt(0,0,0),vt(5,1,5))
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=1,0.5,-0.1 do
wait()
Part.Transparency=i
end
end),bprt)
game:GetService("Debris"):AddItem(bprt,5)
for i=0,1,0.05 do
wait()
awld1.C0=euler(0,1.57,0)*cf(0,-3,-2)
awld4.C0=cf(-3,1+1*i,0)*euler(0,0,-1-1*i)
awld4.C1=cf(0,1,0)*euler(0,0,0)
end
shadowattack=false
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function effect(Color,Ref,LP,P1,returnn)
local effectsmsh = Instance.new("BlockMesh")
effectsmsh.Scale = Vector3.new(0.2,1,0.2)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.5,1,0.5)
effectsg.Parent = workspace
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new(Color)
effectsg.Reflectance = Ref
local point1 = P1
local mg = (LP.p - point1.p).magnitude
effectsg.Size = Vector3.new(0.5,mg,0.5)
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
effectsmsh.Scale = Vector3.new(0.2,1,0.2)
game:GetService("Debris"):AddItem(effectsg,2)
if returnn then return effectsg end
coroutine.resume(coroutine.create(function(Part,Mesh)
if not returnn then
for i = 0 , 1 , 0.1 do
wait()
Part.Transparency = 1*i
Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
end
wait()
Part.Parent = nil
end
end),effectsg,effectsmsh)
end
function LeftClawEffect()
local Point=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
effect("Black",0.5,LastPoint,Point)
LastPoint=Point
local Point2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
effect("Black",0.5,LastPoint2,Point2)
LastPoint2=Point2
local Point3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
effect("Black",0.5,LastPoint3,Point3)
LastPoint3=Point3
end
function LeftClawEffectRed()
local Point=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
effect("Bright red",0.5,LastPoint,Point)
LastPoint=Point
local Point2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
effect("Bright red",0.5,LastPoint2,Point2)
LastPoint2=Point2
local Point3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
effect("Bright red",0.5,LastPoint3,Point3)
LastPoint3=Point3
end
function RightClawEffect()
local rPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
effect("Black",0.5,rLastPoint,rPoint)
rLastPoint=rPoint
local rPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
effect("Black",0.5,rLastPoint2,rPoint2)
rLastPoint2=rPoint2
local rPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
effect("Black",0.5,rLastPoint3,rPoint3)
rLastPoint3=rPoint3
end
function AvatarClawEffect()
local avPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
effect("Black",0.5,avLastPoint,avPoint)
avLastPoint=avPoint
local avPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
effect("Black",0.5,avLastPoint2,avPoint2)
avLastPoint2=avPoint2
local avPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
effect("Black",0.5,avLastPoint3,avPoint3)
avLastPoint3=avPoint3
MagicBlock(BrickColor.new("Black"),aprt6.CFrame,3,3,3,-0.5,-0.5,-0.5)
MagicBlock(BrickColor.new("Black"),aprt8.CFrame,3,3,3,-0.5,-0.5,-0.5)
MagicBlock(BrickColor.new("Black"),aprt10.CFrame,3,3,3,-0.5,-0.5,-0.5)
end
function ElecEffect(cff,x,y,z)
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
prt.Anchored=true
xval=math.random()
yval=math.random()
zval=math.random()
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
for i=1,8 do
wait()
xvaal=xvaal-0.1
yvaal=yvaal-0.1
zvaal=zvaal-0.1
Mesh.Scale=vt(xvaal,yvaal,zvaal)
Part.Transparency=Part.Transparency+0.09
end
Part.Parent=nil
end),prt,msh,cff,xval,yval,zval)
end
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
CF=prt.CFrame
num=math.random(5,20)
coroutine.resume(coroutine.create(function(Part,Mesh,CF2,Num)
for i=0,1.05,0.05 do
wait()
Part.CFrame=CF2*cf(0,i*Num,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,CF,num)
end
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(x2,y2,z2)
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.03 do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function BreakEffect(brickcolor,cframe,x1,y1,z1)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
CF=Part.CFrame
Numbb=0
randnumb=math.random()-math.random()
rand1=math.random()/5
for i=0,1,rand1 do
wait()
CF=CF*cf(0,1,0)
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
Part.CFrame=CF*euler(Numbb,0,0)
Part.Transparency=i
Numbb=Numbb+randnumb
end
Part.Parent=nil
end),prt,CF,Numbb,randnumb)
end
function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
Part.CFrame=Part.CFrame*cf(0,0.3,0)
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
wait(5)
Part.Parent=nil
end),prt,msh)
end
function MagicFire(brickcolor,cframe,x1,y1,z1)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=cf(Part.Position+vt(0,0.5,0))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(0.1,0.1,0.1)
end
Part.Parent=nil
end),prt,msh)
end
function LifeStealEffect(brickcolor,cframe,x1,y1,z1)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=false
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
game:GetService("Debris"):AddItem(prt,4)
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=prt.Position+vt(math.random(-5,5),math.random(0,5),math.random(-5,5))
bp.Parent=prt
coroutine.resume(coroutine.create(function(Part)
wait(1.5)
MagicCircle(BrickColor.new("Bright red"),Part.CFrame,2,2,2,0.2,0.2,0.2,0.05)
Part.Transparency=1
local pprt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
local mmsh=mesh("SpecialMesh",pprt,"Sphere","",vt(0,0,0),vt(1,1,1))
pprt.Anchored=true
cnM = ((Torso.Position + Part.Position) / 2).Magnitude
pprt.Size=Vector3.new(1,1,cnM)
pprt.CFrame=cf(Torso.Position,Part.Position)*cf(0,0,-cnM/2)
game:GetService("Debris"):AddItem(pprt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.05 do
wait()
Part.Transparency=1*i
Mesh.Scale=vt(0.5-0.5*i,0.5-0.5*i,1)
end
Part.Parent=nil
end),pprt,mmsh)
end),prt)
--[[coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)]]
end
range=300
rangepower=5
function shoottrail(baseprt,spread)
so("http://www.roblox.com/asset/?id=2767090",baseprt,2,1)
coroutine.resume(coroutine.create(function(v)
local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (baseprt.Position).magnitude/100
local dir = aprt11.CFrame.lookVector+spreadvector
local hit,pos = rayCast(baseprt.Position,dir,10,workspace)
local rangepos = range
local function drawtrail(From,To)
local effectsmsh = Instance.new("CylinderMesh")
effectsmsh.Scale = Vector3.new(1,1,1)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.Transparency = 1
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = Avatar
effectsmsh.Parent = effectsg
game:GetService("Debris"):AddItem(effectsg,0.2)
local LP = From
local point1 = To
local mg = (LP - point1).magnitude
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
local prt=part(3,Avatar,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=effectsg.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2,2,2))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(-0.5,-0.5,-0.5)
end
Part.Parent=nil
end),prt,msh)
end
local newpos = baseprt.Position
local inc = rangepower
repeat
wait() wait()
rangepos = rangepos - 10
dir = dir
hit,pos = rayCast(newpos,dir,inc,Avatar)
drawtrail(newpos,pos)
newpos = newpos + (dir * inc)
if inc >= 20 then
inc = inc - 10
end
if hit ~= nil then
rangepos = 0
end
until rangepos <= 0
if hit ~= nil then
MagicCircle(BrickColor.new("Black"),CFrame.new(pos),1,1,1,0.5,0.5,0.5,0.05)
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
hum = hit.Parent.Humanoid
tTorso=hit.Parent.Torso
Damagefunc(hit,10,20,math.random(50,80),"Snare",aprt1)
so("http://www.roblox.com/asset/?id=4678959",hit.Parent.Torso,2,1)
--ADmg(hum,hit)
elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
hum = hit.Parent.Parent.Humanoid
tTorso=hit.Parent.Parent.Torso
Damagefunc(hit.Parent,10,20,math.random(50,80),"Snare",aprt1)
so("http://www.roblox.com/asset/?id=4678959",hit.Parent.Parent.Torso,2,1)
--ADmg(hum,hit)
end
end
end))
end
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
wait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function findNearestTorso(pos)
local list = game:service("Workspace"):children()
local torso = nil
local dist = 50
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
if hit.Parent==nil then
return
end
CPlayer=Bin
h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if attackdebounce == false then
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.2)
attackdebounce = false
end))
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
-- hs(hit,1.2)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
blocked=false
block=hit.Parent:findFirstChild("Block")
if block~=nil then
print("herp")
if block.Value>0 then
blocked=true
block.Value=block.Value-1
print(block.Value)
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
showDamage(hit.Parent,Damage,.5,BrickColor:Red())
else
h.Health=h.Health-(Damage/2)
showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
end
if Type=="Knockdown" then
hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
wait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
print(angle)
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,40,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,.5)
coroutine.resume(coroutine.create(function(HitPers)
wait(0.2)
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
rl.Parent=HitPers
game:GetService("Debris"):AddItem(rl,.5)
end),hit)
elseif Type=="Snare" then
bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part,BodPoss)
while BodPoss.Parent~=nil do
wait(0.1)
MagicBlock(BrickColor.new("Black"),Part.CFrame,3,3,3,-0.2,-0.2,-0.2)
end
end),hit.Parent.Torso,bp)
game:GetService("Debris"):AddItem(bp,2)
elseif Type=="LifeSteal" then
cancombo=true
if lifestolen==false then
lifestolen=true
LifeStolenTorso=hit.Parent.Torso
for i=1,5 do
LifeStealEffect(BrickColor.new("Bright red"),hit.Parent.Torso.CFrame,1,1,1)
end
coroutine.resume(coroutine.create(function(Dam)
wait(1.5)
Heal=Dam
Humanoid.Health=Humanoid.Health+Heal
showDamage(Torso.Parent,Heal,.5,BrickColor.new("Medium green"))
end),Damage)
end
end
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
showDamage=function(Char,Dealt,du,Color)
m=Instance.new("Model")
m.Name=tostring(Dealt)
h=Instance.new("Humanoid")
h.Health=0
h.MaxHealth=0
h.Parent=m
c=Instance.new("Part")
c.Transparency=0
c.BrickColor=Color
c.Name="Head"
c.TopSurface=0
c.BottomSurface=0
c.formFactor="Plate"
c.Size=Vector3.new(1,.4,1)
ms=Instance.new("CylinderMesh")
ms.Scale=Vector3.new(.8,.8,.8)
if CRIT==true then
ms.Scale=Vector3.new(1,1.25,1)
end
ms.Parent=c
c.Reflectance=0
Instance.new("BodyGyro").Parent=c
c.Parent=m
c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
f=Instance.new("BodyPosition")
f.P=2000
f.D=100
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
f.position=c.Position+Vector3.new(0,3,0)
f.Parent=c
game:GetService("Debris"):AddItem(m,.5+du)
c.CanCollide=false
m.Parent=workspace
c.CanCollide=false
end
combo=0
eul=0
game:GetService("RunService").Stepped:connect(function()
function ob1d(mouse)
if cancombo==true then
cancombo=false
combomove=true
if combotype=="LifeSteal" then
LifeStealCombo()
elseif combotype=="Raise" then
RaiseCombo()
end
return end
if attack==true then return end
hold=true
if combo==0 then
combo=1
attackone()
elseif combo==1 then
combo=2
attacktwo()
elseif combo==2 then
combo=3
attackthree()
elseif combo==3 then
combo=0
end
coroutine.resume(coroutine.create(function()
wait(1)
if attack==false then
combo=0
RootJoint.C0=RootCF
Torso.Neck.C0=necko*euler(0.2,0,0)
LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2)
LW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
RW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
end
end))
end
function ob1u(mouse)
hold = false
end
buttonhold = false
function key(key)
if shadowattack==false then
if key=="z" then
ShadowSlash()
end
if key=="x" then
ShadowShoot()
end
if key=="c" then
ShadowDash()
end
if key=="v" then
ShadowExplode()
--ShadowWave()
end
end
if attack==true then return end
if key=="g" then
combotype="LifeSteal"
LifeSteal()
combotype="None"
end
if key=="h" then
combotype="Raise"
Raise()
combotype="None"
end
--[[if key=="q" then
ChangeAvatarMode("Follow")
end
if key=="e" then
ChangeAvatarMode("Stay")
end
if key=="r" then
if MMouse.Target~=nil and MMouse.Target.Parent:findFirstChild("Humanoid")~=nil and MMouse.Target.Parent:findFirstChild("Torso")~=nil then
TargetTorso=MMouse.Target.Parent.Torso
ChangeAvatarMode("Aim")
end
end]]
end
end)
function key2(key)
end
function s(mouse)
mouse.Button1Down:connect(function() ob1d(mouse) end)
mouse.Button1Up:connect(function() ob1u(mouse) end)
mouse.KeyDown:connect(key)
mouse.KeyUp:connect(key2)
unsheathed = true
player = Player
ch = Character
MMouse = mouse
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
--
RSH.Parent = nil
LSH.Parent = nil
--
RW.Part0 = ch.Torso
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1 = CFrame.new(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
--_G.R = RW
--
LW.Part0 = ch.Torso
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1 = CFrame.new(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
--_G.L = LW
--
equipanim()
end
function ds(mouse)
hideanim()
wait(0)
RW.Parent = nil
LW.Parent = nil
RSH.Parent = player.Character.Torso
LSH.Parent = player.Character.Torso
end
Bin.Selected:connect(s)
Bin.Deselected:connect(ds)
print("Warden Claws loaded.")
--[[
Copyrighted (C) Fenrier 2014
]]
|
local socket = require('socket')
local fiber = require('fiber')
local metrics = require('metrics')
local checks = require('checks')
local log = require('log')
local graphite = {}
-- Default values
local DEFAULT_PREFIX = 'tarantool'
local DEFAULT_HOST = '127.0.0.1'
local DEFAULT_PORT = 2003
local DEFAULT_SEND_INTERVAL = 2
-- Constants
local LABELS_SEP = ';'
local function format_observation(prefix, obs)
local metric_path = ('%s.%s'):format(prefix, obs.metric_name)
if next(obs.label_pairs) then
local label_pairs_str_parts = {}
for label, value in pairs(obs.label_pairs) do
table.insert(label_pairs_str_parts, ('%s=%s'):format(label, value))
end
local label_pairs_str = table.concat(label_pairs_str_parts, LABELS_SEP)
metric_path = metric_path .. LABELS_SEP .. label_pairs_str
end
metric_path = metric_path:gsub(' ', '_') -- remove spaces (e.g. in values)
local ts = tostring(obs.timestamp):sub(1, -4) -- remove ULL suffix
local graph = ('%s %s %s\n'):format(metric_path, obs.value, ts)
return graph
end
local function graphite_worker(opts)
fiber.name('metrics_graphite_worker')
while true do
metrics.invoke_callbacks()
for _, c in pairs(metrics.collectors()) do
for _, obs in ipairs(c:collect()) do
local data = format_observation(opts.prefix, obs)
local numbytes = opts.sock:sendto(opts.host, opts.port, data)
if numbytes == nil then
log.error('Error while sending to host %s port %s data %s',
opts.host, opts.port, data)
end
end
end
fiber.sleep(opts.send_interval)
end
end
function graphite.init(opts)
checks {
prefix = '?string',
host = '?string',
port = '?number',
send_interval = '?number'
}
local sock = socket('AF_INET', 'SOCK_DGRAM', 'udp')
assert(sock ~= nil, 'Socket creation failed')
local prefix = opts.prefix or DEFAULT_PREFIX
local host = opts.host or DEFAULT_HOST
local port = opts.port or DEFAULT_PORT
local send_interval = opts.send_interval or DEFAULT_SEND_INTERVAL
fiber.create(graphite_worker, {
prefix = prefix,
sock = sock,
host = host,
port = port,
send_interval = send_interval,
})
end
return graphite
|
--ペンテスタッグ
--Pentestag
--Scripted by Eerie Code
function c100318042.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2,2)
--pierce
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_PIERCE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLinkState))
c:RegisterEffect(e1)
end
|
-- Gemeinschaft 5 module: call_history class
-- (c) AMOOMA GmbH 2012-2013
--
module(...,package.seeall)
function camelize_type(account_type)
ACCOUNT_TYPES = {
sipaccount = 'SipAccount',
conference = 'Conference',
faxaccount = 'FaxAccount',
callthrough = 'Callthrough',
huntgroup = 'HuntGroup',
automaticcalldistributor = 'AutomaticCallDistributor',
}
return ACCOUNT_TYPES[account_type] or account_type;
end
CallHistory = {}
-- Create CallHistory object
function CallHistory.new(self, arg)
arg = arg or {}
object = arg.object or {}
setmetatable(object, self);
self.__index = self;
self.class = 'callhistory';
self.log = arg.log;
self.database = arg.database;
return object;
end
function CallHistory.insert_entry(self, call_history)
local keys = {}
local values = {}
call_history.created_at = 'NOW()';
call_history.updated_at = 'NOW()';
for key, value in pairs(call_history) do
table.insert(keys, key);
table.insert(values, value);
end
local sql_query = 'INSERT INTO `call_histories` (`' .. table.concat(keys, "`, `") .. '`) VALUES (' .. table.concat(values, ", ") .. ')';
local result = self.database:query(sql_query);
if not result then
self.log:error('[', call_history.caller_channel_uuid, '] CALL_HISTORY_SAVE - SQL: ', sql_query);
end
return result;
end
function CallHistory.insert_event(self, uuid, account_type, account_id, entry_type, event)
require 'common.str'
local call_history = {}
call_history.entry_type = common.str.to_sql(entry_type);
call_history.call_historyable_type = common.str.to_sql(camelize_type(account_type));
call_history.call_historyable_id = common.str.to_sql(account_id);
call_history.caller_channel_uuid = common.str.to_sql(uuid);
call_history.duration = common.str.to_sql(event:getHeader('variable_billsec'));
call_history.caller_id_number = common.str.to_sql(event:getHeader('variable_effective_caller_id_number'));
call_history.caller_id_name = common.str.to_sql(event:getHeader('variable_effective_caller_id_name'));
call_history.callee_id_number = common.str.to_sql(event:getHeader('variable_effective_callee_id_number'));
call_history.callee_id_name = common.str.to_sql(event:getHeader('variable_effective_callee_id_name'));
call_history.result = common.str.to_sql(event:getHeader('variable_hangup_cause'));
call_history.start_stamp = 'FROM_UNIXTIME(' .. math.floor(common.str.to_i(event:getHeader('Caller-Channel-Created-Time')) / 1000000) .. ')';
call_history.auth_account_type = common.str.to_sql(camelize_type(event:getHeader('variable_gs_auth_account_type')));
call_history.auth_account_id = common.str.to_sql(event:getHeader('variable_gs_auth_account_id'));
call_history.callee_account_type = common.str.to_sql(camelize_type(event:getHeader('variable_gs_destination_type')));
call_history.callee_account_id = common.str.to_sql(event:getHeader('variable_gs_destination_id'));
call_history.destination_number = common.str.to_sql(event:getHeader('variable_gs_destination_number'));
call_history.forwarding_service = common.str.to_sql(event:getHeader('variable_gs_forwarding_service'));
call_history.clir = common.str.to_sql(common.str.to_b(event:getHeader('variable_gs_clir')));
if not common.str.to_b(event:getHeader('variable_gs_clir')) then
call_history.caller_account_type = common.str.to_sql(camelize_type(event:getHeader('variable_gs_caller_account_type') or event:getHeader('variable_gs_account_type')));
call_history.caller_account_id = common.str.to_sql(event:getHeader('variable_gs_caller_account_id') or event:getHeader('variable_gs_account_id'));
end
if common.str.to_s(event:getHeader('variable_gs_call_service')) == 'pickup' then
call_history.forwarding_service = common.str.to_sql('pickup');
end
self.log:info('[', uuid,'] CALL_HISTORY_SAVE ', entry_type,' - account: ', account_type, '=', account_id,
', caller: ', call_history.caller_id_number, ' ', call_history.caller_id_name,
', callee: ', call_history.callee_id_number, ' ', call_history.callee_id_name,
', result: ', call_history.result
);
return self:insert_entry(call_history);
end
function CallHistory.insert_forwarded(self, uuid, account_type, account_id, caller, destination, result)
require 'common.str'
local call_history = {}
call_history.entry_type = common.str.to_sql('forwarded');
call_history.call_historyable_type = common.str.to_sql(camelize_type(account_type));
call_history.call_historyable_id = common.str.to_sql(account_id);
call_history.caller_channel_uuid = common.str.to_sql(uuid);
call_history.duration = common.str.to_sql(caller:to_i('billsec'));
call_history.caller_id_number = common.str.to_sql(caller.caller_id_number);
call_history.caller_id_name = common.str.to_sql(caller.caller_id_name);
call_history.callee_id_number = common.str.to_sql(caller.callee_id_number);
call_history.callee_id_name = common.str.to_sql(caller.callee_id_name);
call_history.result = common.str.to_sql(result.cause or 'UNSPECIFIED');
call_history.start_stamp = 'FROM_UNIXTIME(' .. math.floor(caller:to_i('created_time') / 1000000) .. ')';
if caller.account and not caller.clir then
call_history.caller_account_type = common.str.to_sql(camelize_type(caller.account.class));
call_history.caller_account_id = common.str.to_sql(caller.account.id);
end
if caller.auth_account then
call_history.auth_account_type = common.str.to_sql(camelize_type(caller.auth_account.class));
call_history.auth_account_id = common.str.to_sql(caller.auth_account.id);
end
if destination then
call_history.callee_account_type = common.str.to_sql(camelize_type(destination.type));
call_history.callee_account_id = common.str.to_sql(destination.id);
call_history.destination_number = common.str.to_sql(destination.number);
end
call_history.forwarding_service = common.str.to_sql(caller.forwarding_service);
self.log:info('CALL_HISTORY_SAVE forwarded - account: ', account_type, '=', account_id,
', service: ', call_history.forwarding_service,
', caller: ', call_history.caller_id_number, ' ', call_history.caller_id_name,
', callee: ', call_history.callee_id_number, ' ', call_history.callee_id_name,
', result: ', call_history.result
);
return self:insert_entry(call_history);
end
|
local VERSION = '201709171' -- version history at end of file
local AUTHOR_NOTE = "-[ luastring.lua package by ldeveloperl1985 version 201709171 ]-"
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
function OBJDEF:echo ()
print("String Testing");
end
function OBJDEF:echoSubString (str, start, no)
return string.sub(str, start, no);
end
return OBJDEF;
|
--[[ local wibox = require('wibox')
local gtable = require('gears.table')
local keygrabber = require('awful.keygrabber')
local gstring = require('gears.string')
local gcolor = require('gears.color')
local setmetatable = setmetatable
local searchbox = {mt = {}}
local function prompt_text_with_cursor(args)
local char, spacer, text_start, text_end, ret
local text = args.text or ''
local _prompt = args.prompt or ''
local underline = args.cursor_ul or 'none'
if args.selectall then
if #text == 0 then
char = ' '
else
char = gstring.xml_escape(text)
end
spacer = ' '
text_start = ''
text_end = ''
elseif #text < args.cursor_pos then
char = ' '
spacer = ''
text_start = gstring.xml_escape(text)
text_end = ''
else
char = gstring.xml_escape(text:sub(args.cursor_pos, args.cursor_pos))
spacer = ' '
text_start = gstring.xml_escape(text:sub(1, args.cursor_pos - 1))
text_end = gstring.xml_escape(text:sub(args.cursor_pos + 1))
end
local cursor_color = gcolor.ensure_pango_color(args.cursor_color)
local text_color = gcolor.ensure_pango_color(args.text_color)
if args.highlighter then
text_start, text_end = args.highlighter(text_start, text_end)
end
ret =
_prompt ..
text_start ..
'<span background="' ..
cursor_color ..
'" foreground="' ..
text_color .. '" underline="' .. underline .. '">' .. char .. '</span>' .. text_end .. spacer
return ret
end
local grabber
local cur_pos = 1
function searchbox:focus()
self.searchText = ''
grabber =
keygrabber.run(
function(mod, key, event)
if (event == 'press') then
if key == 'Escape' then
searchbox:unfocus()
return
elseif key == 'Left' then
cur_pos = cur_pos - 1
elseif key == 'Right' then
cur_pos = cur_pos + 1
elseif key == 'BackSpace' then
if cur_pos > 1 then
self.searchText = self.searchText:sub(1, cur_pos - 2) .. self.searchText:sub(cur_pos)
cur_pos = cur_pos - 1
end
elseif key:wlen() == 1 then
self.searchText = self.searchText:sub(1, cur_pos - 1) .. key .. self.searchText:sub(cur_pos)
cur_pos = cur_pos + #key
end
self.textbox.markup =
prompt_text_with_cursor {
text = self.searchText,
cursor_pos = cur_pos,
selectall = false
}
self:emit_signal('property::searchText')
end
end
)
end
function searchbox:unfocus()
keygrabber.stop(grabber)
end
--- Create a new searchbox.
-- @function searchbox
local function new(text, ignore_markup)
local ret = wibox.container.background()
gtable.crush(ret, searchbox, true)
ret.textbox = wibox.widget.textbox()
ret.widget = ret.textbox
ret.searchText = ''
return ret
end
function searchbox.mt.__call(_, ...)
return new(...)
end
return setmetatable(searchbox, searchbox.mt)
]]
|
return function(port)
assert((not not wifi.sta.getip()) or (not not wifi.ap.getip()), "tcpserver: No viable IP found")
--FIXME: should also assert 0 < port <= 65K
local luasrv = net.createServer(net.TCP, 180)
luasrv:listen(port, function(socket)
local fifo = {}
local fifo_drained = true
local function onSent(c)
if #fifo > 0 then
c:send(table.remove(fifo, 1))
else
fifo_drained = true
end
end
local function s_output(str)
table.insert(fifo, str)
if socket ~= nil and fifo_drained then
fifo_drained = false
onSent(socket)
end
end
local function onReceive(c, payload)
uart.write(0, payload..'\n')
node.input(payload)
end
local function onDisconnect(c)
node.output(nil)
end
node.output(s_output, 0)
socket:on("receive", onReceive)
socket:on("disconnection", onDisconnect)
socket:on("sent", onSent)
print("Welcome to NodeMCU world.")
end)
print("luaserver running on port "..port)
return luasrv
end
|
pfDB["meta-tbc"] = {
["chests"] = {
[-300405] = "_",
[-300404] = "_",
[-300403] = "_",
[-300402] = "_",
[-300401] = "_",
[-300400] = "_",
[-187072] = 0,
[-186750] = 0,
[-186748] = 0,
[-186744] = 0,
[-186741] = 0,
[-186740] = 0,
[-186739] = 0,
[-186736] = 0,
[-186734] = 0,
[-186302] = 0,
[-186263] = 0,
[-185169] = 0,
[-185168] = 0,
[-185032] = 0,
[-184941] = 0,
[-184939] = 0,
[-184937] = 0,
[-184935] = 0,
[-184933] = 0,
[-184930] = 0,
[-184622] = 0,
[-184621] = 0,
[-184620] = 0,
[-184619] = 0,
[-184504] = 0,
[-182258] = 0,
[-182069] = 0,
[-181804] = 0,
[-181802] = 0,
[-181800] = 0,
[-181798] = 0,
[-181671] = 0,
[-181366] = 0,
[-181074] = "_",
[-161513] = 0,
[-153473] = 0,
[-153472] = 0,
[-153471] = 0,
[-153470] = 0,
[-19021] = 0,
[-13873] = 0,
[-3743] = 0,
[-3719] = 0,
[-3707] = 0,
[-3706] = 0,
[-3705] = 0,
[-3695] = 0,
[-3694] = 0,
[-3693] = 0,
[-3691] = 0,
[-3690] = 0,
[-3662] = 0,
[-3659] = 0,
[-3658] = 0,
[-2847] = 0,
[-2846] = 0,
[-2845] = 0,
},
["flight"] = {
[353] = "A",
[1233] = "AH",
[1574] = "A",
[1575] = "A",
[16189] = "H",
[16192] = "H",
[16587] = "H",
[16822] = "A",
[17554] = "A",
[17555] = "A",
[18785] = "A",
[18788] = "A",
[18789] = "A",
[18791] = "H",
[18807] = "H",
[18808] = "H",
[18809] = "A",
[18930] = "AH",
[18931] = "AH",
[18937] = "A",
[18938] = "AH",
[18939] = "A",
[18940] = "AH",
[18942] = "H",
[18953] = "H",
[19317] = "H",
[19558] = "H",
[19581] = "AH",
[19583] = "AH",
[20234] = "A",
[20515] = "AH",
[20762] = "H",
[21107] = "A",
[21766] = "AH",
[22216] = "AH",
[22455] = "H",
[22485] = "A",
[22931] = "AH",
[22935] = "A",
[23612] = "AH",
[24366] = "A",
[24851] = "AH",
[26560] = "AH",
},
["herbs"] = {
[-185881] = 350,
[-183046] = 235,
[-183045] = 315,
[-183044] = 300,
[-183043] = 325,
[-181281] = 375,
[-181280] = 365,
[-181279] = 350,
[-181278] = 340,
[-181277] = 325,
[-181276] = 335,
[-181275] = 325,
[-181271] = 315,
[-181270] = 300,
[-181166] = 0,
},
["mines"] = {
[-185877] = 350,
[-185557] = 375,
[-181570] = 350,
[-181569] = 350,
[-181557] = 375,
[-181556] = 325,
[-181555] = 300,
[-181249] = 65,
[-181248] = 0,
[-73939] = 125,
},
["rares"] = {
[601] = 19,
[639] = "_",
[723] = "_",
[1037] = 24,
[1140] = 31,
[1361] = 28,
[1720] = 25,
[1849] = 58,
[1885] = 58,
[2753] = 38,
[3651] = 16,
[3652] = 17,
[3672] = 17,
[3718] = 20,
[3792] = 31,
[3831] = 23,
[3872] = 21,
[4030] = 29,
[4339] = 41,
[4380] = 38,
[4425] = 27,
[4438] = 25,
[4842] = 27,
[5346] = 48,
[5348] = 62,
[5367] = 52,
[5789] = 10,
[5790] = 9,
[5793] = 10,
[5794] = 10,
[5795] = 9,
[5796] = 8,
[5797] = 22,
[5800] = 22,
[5912] = 19,
[6228] = 28,
[6489] = 32,
[6490] = 32,
[6646] = 53,
[6647] = 51,
[6650] = 50,
[6651] = 49,
[6652] = 51,
[7895] = 35,
[8206] = 51,
[8208] = 43,
[8923] = 56,
[9025] = "_",
[9041] = 54,
[9042] = 53,
[9417] = 60,
[9736] = "_",
[10203] = 62,
[10236] = 33,
[10237] = 35,
[10238] = 35,
[10239] = 38,
[10584] = "_",
[10808] = "_",
[10810] = 59,
[10818] = 43,
[10820] = 45,
[10899] = 61,
[11383] = 57,
[11467] = 59,
[11580] = 41,
[11676] = 1,
[12037] = 31,
[12116] = 60,
[12237] = 46,
[13977] = 60,
[14016] = 1,
[14018] = 1,
[14019] = 1,
[14229] = 35,
[14230] = 37,
[14233] = 37,
[14235] = 40,
[14236] = 37,
[14237] = 38,
[14266] = 19,
[14268] = 15,
[14341] = 53,
[14346] = 52,
[14425] = 24,
[14506] = 62,
[14697] = 71,
[15796] = 59,
[16179] = 73,
[16180] = 73,
[16181] = 73,
[16184] = 60,
[16854] = 11,
[16855] = 10,
[17075] = 63,
[17144] = 65,
[18241] = 30,
[18677] = 61,
[18678] = 62,
[18679] = 62,
[18680] = 63,
[18681] = 63,
[18682] = 63,
[18683] = 68,
[18684] = 66,
[18685] = 64,
[18686] = 64,
[18689] = 65,
[18690] = 68,
[18692] = 68,
[18693] = 68,
[18694] = 68,
[18695] = 69,
[18696] = 68,
[18697] = 69,
[18698] = 68,
[18699] = 68,
[20932] = 70,
[22060] = 18,
[22062] = 18,
[22625] = 70,
[22631] = 1,
[22636] = 1,
[22637] = 1,
[22642] = 1,
},
}
|
local Path = require("plenary.path")
local utils = require("cmp_pandoc.utils")
local M = {}
M.yaml_front_matter = function(bufnr)
local lines = vim.api.nvim_buf_get_lines(bufnr, 0, -1, true)
local yaml_start = nil
local yaml_end = nil
local function is_valid(str)
local match = string.match(str, "^%-%-%-") or string.match(str, "^%.%.%.")
if match then
if string.len(match) == 3 then
return true
end
if string.sub(match, string.len(match) + 1, string.len(str)):match("^%s+") then
return true
end
return false
end
return false
end
local i = 1
while i <= #lines do
if string.match(lines[i], "^%-%-%-") and is_valid(lines[i]) and not yaml_start then
yaml_start = i
i = i + 1
end
if is_valid(lines[i]) then
yaml_end = i
break
end
i = i + 1
end
local previous_line_is_empty = (function()
if yaml_start == nil then
return
end
if yaml_start > 1 then
return string.len(lines[yaml_start - 1]) == 0
end
return true
end)()
local is_valid_yaml = yaml_start ~= nil and yaml_end ~= nil and (yaml_start ~= yaml_end) and previous_line_is_empty
return {
is_valid = is_valid_yaml,
start = yaml_start,
["end"] = yaml_end,
raw_content = is_valid_yaml and vim.list_slice(lines, yaml_start + 1, yaml_end - 1) or nil,
}
end
M.get_bibliography_paths = function(bufnr)
local front_matter = M.yaml_front_matter(bufnr)
if not front_matter.is_valid then
return
end
local bibliography_line = nil
for index, value in ipairs(front_matter.raw_content) do
if string.match(value, "^bibliography:") then
bibliography_line = index
break
end
end
if not bibliography_line then
return
end
local bibliography_field = vim.trim(string.match(front_matter.raw_content[bibliography_line], ":(.*)"))
if string.len(bibliography_field) > 0 then
return { bibliography_field }
end
local bibliography_inputs = {}
local i = 1
while i <= #front_matter.raw_content do
if string.match(front_matter.raw_content[i], "^%-%s[%w|%d|%D]+") then
table.insert(bibliography_inputs, front_matter.raw_content[i])
end
i = i + 1
end
if #bibliography_inputs == 0 then
return
end
return vim.tbl_map(function(bibliography)
return vim.trim(string.match(bibliography, "-%s(.*)"))
end, bibliography_inputs)
end
local read_file = function(path)
local p = Path.new(vim.api.nvim_buf_get_name(0)):parent():joinpath(path):absolute()
if Path:new(p):exists() then
local file = io.open(p, "rb")
local results = file:read("*all")
file:close()
return results
end
end
local citations = function(path, opts)
local data = read_file(path)
if not data then
return
end
local o = {}
for citation in data:gmatch("@.-\n}\n") do
table.insert(o, citation)
end
return vim.tbl_map(function(citation)
local documentation = vim.tbl_map(function(field)
return utils.format(citation, field)
end, opts.fields)
return utils.format_entry({
label = citation:match("@%w+{(.-),"),
doc = opts.documentation,
kind = "Field",
value = table.concat(documentation, "\n"),
})
end, o)
end
M.bibliography = function(bufnr, opts)
local bib_paths = M.get_bibliography_paths(bufnr)
if not bib_paths then
return
end
local all_bib_entrys = {}
for _, path in ipairs(bib_paths) do
local citation = citations(path, opts)
if citation then
vim.list_extend(all_bib_entrys, citation)
end
end
return all_bib_entrys
end
local crossreferences = function(line, opts)
if string.match(line, utils.crossref_patterns.equation) and string.match(line, "^%$%$(.*)%$%$") then
local equation = string.match(line, "^%$%$(.*)%$%$")
return utils.format_entry({
label = string.match(line, utils.crossref_patterns.equation),
doc = opts.documentation,
value = opts.enable_nabla and utils.nabla(equation) or equation,
})
end
if string.match(line, utils.crossref_patterns.section) and string.match(line, "^#%s+(.*){") then
return utils.format_entry({
label = string.match(line, utils.crossref_patterns.section),
value = "*" .. vim.trim(string.match(line, "#%s+(.*){")) .. "*",
})
end
if string.match(line, utils.crossref_patterns.table) then
return utils.format_entry({
label = string.match(line, utils.crossref_patterns.base),
value = "*" .. vim.trim(string.match(line, "^:%s+(.*)%s+{")) .. "*",
})
end
if string.match(line, utils.crossref_patterns.lst) then
return utils.format_entry({
label = string.match(line, utils.crossref_patterns.lst),
value = "*" .. vim.trim(string.match(line, "^:%s+(.*)%s+{")) .. "*",
})
end
if string.match(line, utils.crossref_patterns.figure) then
return utils.format_entry({
label = string.match(line, utils.crossref_patterns.figure),
value = "*" .. vim.trim(string.match(line, "^%!%[.*%]%((.*)%)")) .. "*",
})
end
end
M.references = function(bufnr, opts)
local valid_lines = vim.tbl_filter(function(line)
return line:match(utils.crossref_patterns.base) and not line:match("^%<!%-%-(.*)%-%-%>$")
end, vim.api.nvim_buf_get_lines(bufnr, 0, -1, true))
if vim.tbl_isempty(valid_lines) then
return
end
return vim.tbl_map(function(line)
return crossreferences(line, opts)
end, valid_lines)
end
M.init = function(self, callback, bufnr)
local opts = self and self.opts or require("cmp_pandoc.config")
local bib_items = M.bibliography(bufnr, opts.bibliography)
local reference_items = M.references(bufnr, opts.crossref)
local all_entrys = {}
if reference_items then
vim.list_extend(all_entrys, reference_items)
end
if bib_items then
vim.list_extend(all_entrys, bib_items)
end
if not all_entrys then
return callback()
end
return callback(all_entrys)
end
return M
|
object_tangible_quest_menagerie_terminal_52 = object_tangible_quest_shared_menagerie_terminal_52:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_menagerie_terminal_52, "object/tangible/quest/menagerie_terminal_52.iff")
|
local colors = require('colors')
local c = require('component')
local gpu = c.gpu
local function getCurrentStyle()
return {
color=gpu.getForeground(),
backgroundColor=gpu.getBackground()
}
end
local stateStyle = getCurrentStyle()
local defaultStyle = clone(stateStyle)
local function getHexaColor(color)
if color == nil then return nil end
if isString(color) then
local paletteIndex = colors[color]
if paletteIndex == nil then error('ui: bad color string value: ' .. String(color)) end
return gpu.getPaletteColor(paletteIndex)
end
if color >= 1 and color <= 16 then
return gpu.getPaletteColor(color)
end
return color
end
------------------------------------------------------------------------------------------------
local function renderPrimitive(x, y, value, parentStyle, style)
style = assign(parentStyle, style or {})
local newColor = getHexaColor(style.color or parentStyle.color)
local newBgColor = getHexaColor(style.backgroundColor or parentStyle.backgroundColor)
local colorChanged = isNotNil(newColor) and notEquals(stateStyle.color, newColor)
local bgColorChanged = isNotNil(newBgColor) and notEquals(stateStyle.backgroundColor, newBgColor)
if colorChanged then
gpu.setForeground(newColor)
stateStyle.color = newColor
end
if bgColorChanged then
gpu.setBackground(newBgColor)
stateStyle.backgroundColor = newBgColor
end
gpu.set(x, y, value)
return { height=1, width=length(value) }
end
------------------------------------------------------------------------------------------------
local function renderElement(elem, x, y, parentStyle, style, registerEvent)
x = x or 1
y = y or 1
parentStyle = assign(parentStyle or defaultStyle, style or {})
if isString(elem) then
return renderPrimitive(x, y, elem, parentStyle, style)
end
if elem.onClick or elem.onClickOutside or elem.onScroll then
registerEvent(elem, x, y, elem.width, elem.height)
end
local stateDim = { width=0, height=0 }
local state = { x=x, y=y }
forEach(function(line)
stateDim.height = stateDim.height + line.height
if stateDim.width < line.width then
stateDim.width = line.width
end
state.x = x
forEach(function(subElem)
local elemDim = renderElement(subElem, state.x, state.y, parentStyle, subElem.style, registerEvent)
state.x = state.x + elemDim.width
end, line.content)
state.y = state.y + line.height
end, elem.content)
return stateDim
end
------------------------------------------------------------------------------------------------
local function render(_, _, x, y, registerEvent)
local rendered = false
x = x or 1
y = y or 1
registerEvent = registerEvent or noop
local function prepareScreen(style)
gpu.setForeground(getHexaColor(style.color))
gpu.setBackground(getHexaColor(style.backgroundColor))
stateStyle = getCurrentStyle()
local w, h = gpu.getResolution()
gpu.fill(1, 1, w, h, ' ')
end
local previousRenderedElement = nil
local function paint(elem)
local elemStyle = elem and elem.style or {}
local style = assign(defaultStyle, elemStyle)
if not rendered then
rendered = true
prepareScreen(style)
end
local e = elem
local prev = previousRenderedElement
local dimChanged = e and prev and (prev.width > e.width or prev.height > e.height)
local shapeChanged = e and prev and e.shape ~= prev.shape
-- TODO: refactor this logic
if not e or dimChanged or shapeChanged then
local concernedElement = e or prev
gpu.setForeground(getHexaColor(style.color))
gpu.setBackground(getHexaColor(style.backgroundColor))
if not e then
stateStyle = getCurrentStyle()
end
gpu.fill(x, y, concernedElement.width, concernedElement.height, ' ')
if e then
gpu.setForeground(stateStyle.color)
gpu.setBackground(stateStyle.backgroundColor)
end
end
if e then
renderElement(e, x, y, style, elemStyle, registerEvent);
previousRenderedElement = e
end
end
return paint
end
------------------------------------------------------------------------------------------------
return render;
|
AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
ENT.PrintName = "Wire Indicator"
ENT.WireDebugName = "Indicator"
if CLIENT then return end -- No more client
function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self.a = 0
self.ar = 0
self.ag = 0
self.ab = 0
self.aa = 0
self.b = 0
self.br = 0
self.bg = 0
self.bb = 0
self.ba = 0
self.Inputs = Wire_CreateInputs(self, { "A" })
end
function ENT:Setup(a, ar, ag, ab, aa, b, br, bg, bb, ba)
self.a = a or 0
self.ar = ar or 255
self.ag = ag or 0
self.ab = ab or 0
self.aa = aa or 255
self.b = b or 1
self.br = br or 0
self.bg = bg or 255
self.bb = bb or 0
self.ba = ba or 255
local factor = math.max(0, math.min(self.Inputs.A.Value-self.a/(self.b-self.a), 1))
self:TriggerInput("A", 0)
end
function ENT:TriggerInput(iname, value)
if iname == "A" then
local factor = math.Clamp((value-self.a)/(self.b-self.a), 0, 1)
self:ShowOutput(factor)
local r = math.Clamp((self.br-self.ar)*factor+self.ar, 0, 255)
local g = math.Clamp((self.bg-self.ag)*factor+self.ag, 0, 255)
local b = math.Clamp((self.bb-self.ab)*factor+self.ab, 0, 255)
local a = math.Clamp((self.ba-self.aa)*factor+self.aa, 0, 255)
self:SetColor(Color(r, g, b, a))
end
end
function ENT:ShowOutput(value)
if value ~= self.PrevOutput then
self:SetOverlayText( "Color = " .. string.format("%.1f", (value * 100)) .. "%" )
self.PrevOutput = value
end
end
duplicator.RegisterEntityClass("gmod_wire_indicator", WireLib.MakeWireEnt, "Data", "a", "ar", "ag", "ab", "aa", "b", "br", "bg", "bb", "ba")
function MakeWire7Seg( pl, Pos, Ang, Model, a, ar, ag, ab, aa, b, br, bg, bb, ba)
if IsValid(pl) and not pl:CheckLimit( "wire_indicators" ) then return false end
local function MakeWireIndicator(prototype, scale)
local name, angOffset, posOffset = unpack(prototype)
posOffset = Vector(0, posOffset.x, -posOffset.y)
local Pos, Ang = LocalToWorld(posOffset * scale, Angle(), Pos, Ang), Ang + angOffset
local ent = WireLib.MakeWireEnt(pl,
{ Class = "gmod_wire_indicator",
Pos = Pos, Angle = Ang,
Model = Model, frozen = frozen, nocollide = nocollide },
a, ar, ag, ab, aa, b, br, bg, bb, ba )
if IsValid(ent) then
ent:SetNetworkedString("WireName", name)
duplicator.StoreEntityModifier( ent, "WireName", { name = name } )
end
return ent
end
local prototypes = {
{ "G", Angle(0, 0, 0), Vector(0, 0) },
{ "A", Angle(0, 0, 0), Vector(0, 2) },
{ "B", Angle(0, 0, 90), Vector(1, 1) },
{ "C", Angle(0, 0, 90), Vector(1, -1) },
{ "D", Angle(0, 0, 0), Vector(0, -2) },
{ "E", Angle(0, 0, 90), Vector(-1, -1) },
{ "F", Angle(0, 0, 90), Vector(-1, 1) }
}
local wire_indicators = {}
wire_indicators[1] = MakeWireIndicator( prototypes[1], 0 )
-- get the scale (half the long side of the indicator) from the first one
local scale = wire_indicators[1]:OBBMaxs().y
for i = 2, 7 do
wire_indicators[i] = MakeWireIndicator( prototypes[i], scale )
if not IsValid( wire_indicators[i] ) then break end
for y = 1, i-1 do
const = constraint.Weld( wire_indicators[i], wire_indicators[y], 0, 0, 0, true, true )
end
wire_indicators[i - 1]:DeleteOnRemove( wire_indicators[i] ) --when one is removed, all are. a linked chain
end
if wire_indicators[7] then
wire_indicators[7]:DeleteOnRemove( wire_indicators[1] ) --loops chain back to first
end
return wire_indicators
end
|
nn = require 'nn'
UpSample = nn.SpatialUpSamplingBilinear
Max = nn.SpatialMaxPooling
SBatchNorm = nn.SpatialBatchNormalization
model = nn.Sequential()
model:add(nn.SpatialConvolution(3, 1, 5, 5))
model:add(UpSample(5))
-- FPROP a multi-resolution sample
input = torch.rand(3,5,5)
input:float()
model:forward(input)
-- Print the size of the Threshold outputs
list = model:listModules()
for i = 1, #list do
print(list[i].output:size())
end
|
--[[
#obj - Wavefront OBJ file
--]]
return function(self, obj, path, loadAsCollisions)
--store vertices, normals and texture coordinates
local vertices = { }
local normals = { }
local texVertices = { }
--load object
local material = obj.materials.None
local blocked = false
obj.objects.COLLISION_object = obj.objects.COLLISION_object or {
faces = { },
final = { },
material = material,
name = "COLLISION_object",
}
local o_col = obj.objects.COLLISION_object
obj.objects.object = obj.objects.object or {
faces = { },
final = { },
material = material,
name = "object",
}
local o_def = obj.objects.object
local o = loadAsCollisions and o_col or o_def
for l in love.filesystem.lines(path) do
local v = self:split(l, " ")
if v[1] == "o" then
blocked = false
end
if v[1] == "v" then
vertices[#vertices+1] = {tonumber(v[2]), tonumber(v[3]), tonumber(v[4])}
elseif v[1] == "vn" then
normals[#normals+1] = {tonumber(v[2]), tonumber(v[3]), tonumber(v[4])}
elseif v[1] == "vt" then
texVertices[#texVertices+1] = {tonumber(v[2]), 1.0 - tonumber(v[3])}
elseif v[1] == "usemtl" and not blocked then
material = obj.materials[l:sub(8)] or self.materialLibrary[l:sub(8)] or obj.materials.None
if obj.splitMaterials and not o.name:find("COLLISION") and not loadAsCollisions then
local name = o.name .. "_" .. l:sub(8)
obj.objects[name] = obj.objects[name] or {
faces = { },
final = { },
material = material,
name = o.name, --using base objects name instead, because the material is irelevant as a name
}
o = obj.objects[name]
else
o.material = material
end
elseif v[1] == "f" and not blocked then
local verts = #v-1
--combine vertex and data into one
for i = 1, verts do
local v2 = self:split(v[i+1]:gsub("//", "/0/"), "/")
local dv = vertices[tonumber(v2[1])]
local dn = normals[tonumber(v2[3])]
local uv = texVertices[tonumber(v2[2])]
o.final[#o.final+1] = {
dv[1], dv[2], dv[3], --position
material.shaderValue or o.shaderValue or 1.0, --extra float for animations
dn[1], dn[2], dn[3], --normal
material, --material
uv and uv[1], uv and uv[2], --UV
}
end
if verts == 3 then
--tris
o.faces[#o.faces+1] = {#o.final-2, #o.final-1, #o.final-0}
else
--triangulates, fan style
for i = 1, verts-2 do
o.faces[#o.faces+1] = {#o.final-verts+1, #o.final-verts+1+i, #o.final-verts+2+i}
end
end
elseif v[1] == "o" and not blocked then
if l:find("REMOVE") then
blocked = true
elseif obj.mergeObjects then
o = self:decodeObjectName(l:sub(3)):find("COLLISION") and o_col or o_def
else
local name = self:decodeObjectName(l:sub(3))
if loadAsCollisions then
name = "COLLISION_" .. name
end
obj.objects[name] = obj.objects[name] or {
faces = { },
final = { },
material = material,
name = name,
}
o = obj.objects[name]
end
end
end
end
|
-- The getopt-functionality is loaded from pm3/getopt.lua
-- Have a look there for further details
getopt = require('getopt')
bin = require('bin')
dumplib = require('html_dumplib')
example = "script run emul2html -o dumpdata.eml "
author = "Martin Holst Swende"
usage = "script run htmldump [-i <file>] [-o <file>]"
desc =[[
This script takes a dumpfile on EML (ASCII) format and produces a html based dump, which is a
bit more easily analyzed.
Arguments:
-h This help
-i <file> Specifies the dump-file (input). If omitted, 'dumpdata.eml' is used
-o <filename> Speciies the output file. If omitted, <curdate>.html is used.
]]
-------------------------------
-- Some utilities
-------------------------------
---
-- A debug printout-function
function dbg(args)
if DEBUG then
print("###", args)
end
end
---
-- This is only meant to be used when errors occur
function oops(err)
print("ERROR: ",err)
end
---
-- Usage help
function help()
print(desc)
print("Example usage")
print(example)
end
local function main(args)
local input = "dumpdata.eml"
local output = os.date("%Y-%m-%d_%H%M%S.html");
for o, a in getopt.getopt(args, 'i:o:h') do
if o == "h" then return help() end
if o == "i" then input = a end
if o == "o" then output = a end
end
local filename, err = dumplib.convert_eml_to_html(input,output)
if err then return oops(err) end
print(("Wrote a HTML dump to the file %s"):format(filename))
end
--[[
In the future, we may implement so that scripts are invoked directly
into a 'main' function, instead of being executed blindly. For future
compatibility, I have done so, but I invoke my main from here.
--]]
main(args)
|
local MAJOR, MINOR = 'Wasabi', 7
assert(LibStub, MAJOR .. ' requires LibStub')
local lib, oldMinor = LibStub:NewLibrary(MAJOR, MINOR)
if(not lib) then
return
end
local databases = {}
local function OnEvent(self, event, arg1)
if(event == 'ADDON_LOADED' and arg1 == (self.parent or self.name)) then
if(not _G[self.glob]) then
_G[self.glob] = CopyTable(self.defaults)
end
self.db = _G[self.glob]
for key, value in next, self.defaults do
if(self.db[key] == nil) then
self.db[key] = value
end
end
self.temp = CopyTable(self.db)
self:UnregisterEvent(event)
end
end
local methods = {}
local function CreatePanelProto(name, glob, defaults)
assert(not databases[glob], 'Savedvariables "' .. glob .. '" is already in use')
local panel = CreateFrame('Frame', name .. 'OptionsPanel', InterfaceOptionsFramePanelContainer)
panel:RegisterEvent('ADDON_LOADED')
panel:HookScript('OnEvent', OnEvent)
panel:Hide()
panel.name = name
panel.defaults = defaults
panel.glob = glob
panel.temp = {}
panel.objects = {}
for method, func in next, methods do
panel[method] = func
end
databases[glob] = true
return panel
end
function methods:CreateChild(name, glob, defaults)
assert(not self.parent, 'Cannot create child panel on a child panel.')
local panel = CreatePanelProto(name, glob, defaults)
panel.parent = self.name
InterfaceOptions_AddCategory(panel)
return panel
end
function methods:AddSlash(slash)
if(not self.slashIndex) then
self.slashIndex = 1
SlashCmdList[self.name] = function() self:ShowOptions() end
else
self.slashIndex = self.slashIndex + 1
end
_G['SLASH_' .. self.name .. self.slashIndex] = slash
end
function methods:ShowOptions()
-- BUG: On first load IOF doesn't select the right category or panel.
InterfaceOptionsFrame_OpenToCategory(self.name)
InterfaceOptionsFrame_OpenToCategory(self.name)
end
local internalMethods = {}
function methods:Initialize(constructor)
self:SetScript('OnShow', function()
local _NAME = self:GetName()
local ScrollChild = CreateFrame('Frame', _NAME .. 'ScrollChild', self)
ScrollChild:SetHeight(1)
ScrollChild.panel = self
self.ScrollChild = ScrollChild
for method, func in next, internalMethods do
ScrollChild[method] = func
end
local Container = CreateFrame('ScrollFrame', _NAME .. 'Container', self)
Container:SetPoint('TOPLEFT', 6, -6)
Container:SetPoint('BOTTOMRIGHT', -6, 6)
Container:SetScrollChild(ScrollChild)
self.Container = Container
ScrollChild:SetWidth(Container:GetWidth())
constructor(setmetatable(ScrollChild, {__index = lib.widgets}))
self:UpdateSlider()
self:refresh()
self:SetScript('OnShow', nil)
end)
end
function internalMethods:GetVariable(key, nested)
if(nested) then
return self.panel.temp[nested][key]
else
return self.panel.temp[key]
end
end
function internalMethods:SetVariable(key, value, nested)
if(nested) then
self.panel.temp[nested][key] = value
else
self.panel.temp[key] = value
end
end
function internalMethods:DeleteVariable(key, nested)
if(nested) then
self.panel.temp[nested][key] = nil
else
self.panel.temp[key] = nil
end
end
function internalMethods:GetAllVariables(nested)
if(nested) then
return self.panel.temp[nested]
else
return self.panel.temp
end
end
function internalMethods:AddObject(key, object)
self.panel.objects[key] = object
end
function methods:refresh()
for key, object in next, self.objects do
object:Update(self.temp[key])
end
self:Fire('Refresh', self.temp)
end
function methods:okay()
for key, value in next, self.temp do
if(self.db[key] ~= value) then
self.db[key] = value
end
end
self:Fire('Okay', self.temp)
end
function methods:default()
table.wipe(self.temp)
self.temp = CopyTable(self.defaults)
self:Fire('Default', self.defaults)
end
function methods:cancel()
table.wipe(self.temp)
self.temp = CopyTable(self.db)
self:Fire('Cancel', self.temp)
end
local function CreateSlider(Frame)
local _NAME = Frame:GetName()
local Slider = CreateFrame('Slider', _NAME .. 'Slider', Frame.Container)
Slider:SetPoint('TOPRIGHT', 2, -14)
Slider:SetPoint('BOTTOMRIGHT', 2, 13)
Slider:SetWidth(16)
Frame.Slider = Slider
local Thumb = Frame.Container:CreateTexture(_NAME .. 'Thumb')
Thumb:SetSize(16, 24)
Thumb:SetTexture([[Interface\Buttons\UI-ScrollBar-Knob]])
Thumb:SetTexCoord(1/4, 3/4, 1/8, 7/8)
Slider:SetThumbTexture(Thumb)
local Up = CreateFrame('Button', _NAME .. 'Up', Slider)
Up:SetPoint('BOTTOM', Slider, 'TOP')
Up:SetSize(16, 16)
Up:SetNormalTexture([[Interface\Buttons\UI-ScrollBar-ScrollUpButton-Up]])
Up:SetDisabledTexture([[Interface\Buttons\UI-ScrollBar-ScrollUpButton-Disabled]])
Up:SetHighlightTexture([[Interface\Buttons\UI-ScrollBar-ScrollUpButton-Highlight]])
Up:GetNormalTexture():SetTexCoord(1/4, 3/4, 1/4, 3/4)
Up:GetDisabledTexture():SetTexCoord(1/4, 3/4, 1/4, 3/4)
Up:GetHighlightTexture():SetTexCoord(1/4, 3/4, 1/4, 3/4)
Up:GetHighlightTexture():SetBlendMode('ADD')
Up:SetScript('OnClick', function()
Slider:SetValue(Slider:GetValue() - Slider:GetHeight() / 3)
end)
local Down = CreateFrame('Button', _NAME .. 'Down', Slider)
Down:SetPoint('TOP', Slider, 'BOTTOM')
Down:SetSize(16, 16)
Down:SetScript('OnClick', ScrollClick)
Down:SetNormalTexture([[Interface\Buttons\UI-ScrollBar-ScrollDownButton-Up]])
Down:SetDisabledTexture([[Interface\Buttons\UI-ScrollBar-ScrollDownButton-Disabled]])
Down:SetHighlightTexture([[Interface\Buttons\UI-ScrollBar-ScrollDownButton-Highlight]])
Down:GetNormalTexture():SetTexCoord(1/4, 3/4, 1/4, 3/4)
Down:GetDisabledTexture():SetTexCoord(1/4, 3/4, 1/4, 3/4)
Down:GetHighlightTexture():SetTexCoord(1/4, 3/4, 1/4, 3/4)
Down:GetHighlightTexture():SetBlendMode('ADD')
Down:SetScript('OnClick', function()
Slider:SetValue(Slider:GetValue() + Slider:GetHeight() / 3)
end)
Slider:SetScript('OnValueChanged', function(self, value)
local min, max = self:GetMinMaxValues()
if(value == min) then
Up:Disable()
else
Up:Enable()
end
if(value == max) then
Down:Disable()
else
Down:Enable()
end
self:GetParent():SetVerticalScroll(value)
Frame.ScrollChild:SetPoint('TOP', 0, value)
end)
Slider:SetScript('OnMinMaxChanged', function(self, min)
self:SetValue(self:GetValue() or min)
end)
Frame.Container:SetScript('OnMouseWheel', function(self, alpha)
if(alpha > 0) then
Slider:SetValue(Slider:GetValue() - Slider:GetHeight() / 3)
else
Slider:SetValue(Slider:GetValue() + Slider:GetHeight() / 3)
end
end)
end
lib.__createSlider = CreateSlider
function methods:UpdateSlider()
local containerWidth, containerHeight = self.Container:GetSize()
local _, _, _, childHeight = self.ScrollChild:GetBoundsRect()
local overflow = childHeight > containerHeight
if(overflow ~= self.overflow) then
self.overflow = overflow
if(overflow) then
if(not self.Slider) then
CreateSlider(self)
end
self.Slider:Show()
self.ScrollChild:SetWidth(containerWidth - 16)
elseif(self.Slider) then
self.Slider:Hide()
self.ScrollChild:SetWidth(containerWidth)
end
end
if(self.Slider) then
self.Slider:SetMinMaxValues(0, math.max(0, childHeight - containerHeight))
end
end
function lib:New(name, glob, defaults)
local panel = CreatePanelProto(name, glob, defaults)
InterfaceOptions_AddCategory(panel)
return panel
end
lib.widgets = CreateFrame('Frame')
lib.widgetVersions = {}
function lib:RegisterWidget(type, version, constructor)
local oldVersion = self.widgetVersions[type]
if(oldVersion and oldVersion >= version) then
return
end
self.widgets['Create' .. type] = constructor
self.widgetVersions[type] = version
end
function lib:GetWidgetVersion(type)
return self.widgetVersions[type]
end
lib.baseWidgets = CreateFrame('Frame')
lib.baseWidgetVersions = {}
function lib:RegisterBaseWidget(type, version, constructor)
local oldVersion = self.baseWidgetVersions[type]
if(oldVersion and oldVersion >= version) then
return
end
self.baseWidgets[type] = constructor
self.baseWidgetVersions[type] = version
end
function lib:GetBaseWidgetVersion(type)
return self.baseWidgetVersions[type]
end
function lib:InjectBaseWidget(widget, type)
self.baseWidgets[type](widget)
end
-- not really a fan of CallbackHandler-1.0
local callbacks = {}
function methods:Fire(event, ...)
local eventCallbacks = callbacks[event]
if(eventCallbacks) then
for _, callback in next, eventCallbacks do
callback(...)
end
end
end
function methods:On(event, callback)
if(not callbacks[event]) then
callbacks[event] = {}
end
table.insert(callbacks[event], callback)
end
|
vim.cmd([[
iabbrev itn int
iabbrev retunr return
iabbrev reutnr return
iabbrev esle else
iabbrev vecotr vector
]])
|
--[[ Obsolete. You may delete this file. ]]
|
return {
"icons/drug_001",
"icons/drug_002",
"icons/drug_003",
"icons/drug_004",
"icons/drug_005",
"icons/drug_006",
"icons/fete_water_01",
"icons/fete_water_02",
"icons/fete_water_03",
"icons/fete_water_04",
"icons/fete_water_05",
"icons/fete_water_06",
"icons/fete_water_07",
"icons/fete_water_08",
"icons/fete_water_09",
"icons/fete_water_10",
"icons/fete_water_11",
"icons/fete_water_12",
"icons/fete_water_13",
"icons/fete_water_14",
"icons/fete_water_15",
"icons/item_potion_000_001",
"icons/item_potion_000_002",
"icons/item_potion_000_003",
"icons/item_potion_010_001",
"icons/item_potion_010_002",
"icons/item_potion_010_003",
"icons/item_potion_010_004",
"icons/item_potion_010_005",
"icons/item_potion_010_006",
"icons/item_potion_020_001",
"icons/item_potion_020_002",
"icons/item_potion_020_003",
"icons/item_potion_020_004",
"icons/item_potion_020_005",
"icons/item_potion_020_006",
"icons/item_potion_020_007",
"icons/item_potion_020_008",
"icons/item_potion_030_001",
"icons/item_potion_030_002",
"icons/item_potion_030_003",
"icons/item_potion_030_004",
"icons/item_potion_030_005",
"icons/item_potion_030_006",
"icons/item_potion_030_007",
"icons/item_potion_030_008",
"icons/item_potion_040_001",
"icons/item_potion_040_002",
"icons/item_potion_040_003",
"icons/item_potion_040_004",
"icons/item_potion_040_005",
"icons/item_potion_040_006",
"icons/item_potion_040_007",
"icons/item_potion_040_008",
"icons/item_potion_040_009",
"icons/item_potion_040_010",
"icons/item_potion_050_001",
"icons/item_potion_050_002",
"icons/item_potion_050_003",
"icons/item_potion_050_004",
"icons/item_potion_050_005",
"icons/item_potion_050_006",
"icons/item_potion_050_007",
"icons/item_potion_050_008",
"icons/item_potion_050_009",
"icons/item_potion_050_010",
"icons/item_potion_060_001",
"icons/item_potion_060_002",
"icons/item_potion_060_003",
"icons/item_potion_060_004",
"icons/item_potion_060_005",
"icons/item_potion_060_006",
"icons/item_potion_060_007",
"icons/item_potion_060_008",
"icons/item_potion_070_001",
"icons/item_potion_070_002",
"icons/item_potion_070_003",
"icons/item_potion_070_004",
"icons/item_potion_070_005",
"icons/item_potion_070_006",
"icons/item_potion_99",
}
|
-- Basic skinning example.
local windowHeader = love.graphics.newImage 'skin/window_header.png'
local windowBody = love.graphics.newImage 'skin/window.png'
local checkboxTexture = love.graphics.newImage 'skin/checkbox.png'
local checkboxOff = {checkboxTexture, love.graphics.newQuad(0, 0, 51, 55, 58, 115)}
local checkboxOn = {checkboxTexture, love.graphics.newQuad(0, 55, 58, 60, 58, 115)}
local buttonTexture = love.graphics.newImage 'skin/button.png'
local buttonNormal = {buttonTexture, love.graphics.newQuad(0, 0, 69, 52, 69, 156)}
local buttonActive = {buttonTexture, love.graphics.newQuad(0, 52, 69, 52, 69, 156)}
local buttonHover = {buttonTexture, love.graphics.newQuad(0, 104, 69, 52, 69, 156)}
local style = {
['text'] = {
['color'] = '#000000'
},
['button'] = {
['normal'] = buttonNormal,
['hover'] = buttonHover,
['active'] = buttonActive,
['text background'] = '#00000000',
['text normal'] = '#000000',
['text hover'] = '#000000',
['text active'] = '#ffffff'
},
['checkbox'] = {
['normal'] = checkboxOff,
['hover'] = checkboxOff,
['active'] = checkboxOff,
['cursor normal'] = checkboxOn,
['cursor hover'] = checkboxOn,
['text normal'] = '#000000',
['text hover'] = '#000000',
['text active'] = '#000000',
['text background'] = '#d3ceaa'
},
['window'] = {
['header'] = {
['normal'] = windowHeader,
['hover'] = windowHeader,
['active'] = windowHeader,
['label normal'] = '#000000',
['label hover'] = '#000000',
['label active'] = '#000000',
['label padding'] = {x = 10, y = 8}
},
['fixed background'] = windowBody,
['background'] = '#d3ceaa'
}
}
local check = {value = false}
return function (ui)
ui:stylePush(style)
if ui:windowBegin('Skin Example', 200, 200, 350, 200, 'title', 'movable') then
ui:layoutSpaceBegin('dynamic', 150, 3)
ui:layoutSpacePush(0.14, 0.15, 0.72, 0.3)
ui:label('Skin example! Styles can change skins, colors, padding, font, and more.', 'wrap')
ui:layoutSpacePush(0.2, 0.55, 0.2, 0.2)
ui:button('Button')
ui:layoutSpacePush(0.55, 0.55, 0.3, 0.2)
ui:checkbox('Checkbox', check)
ui:layoutSpaceEnd()
end
ui:windowEnd()
ui:stylePop()
end
|
local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")
vRP = Proxy.getInterface("vRP")
--[ CONEXÃO ]-----------------------------------------------------------------------------------------------------------------------------------------------------------
src = {}
Tunnel.bindInterface("vrp_chest",src)
vCLIENT = Tunnel.getInterface("vrp_chest")
--[ VARIAVEIS ]---------------------------------------------------------------------------------------------------------------------------------------------------------
local logBauDmla = ""
local logDplaArsenal = ""
local logDplaEvidencias = ""
--[ CHEST ]-------------------------------------------------------------------------------------------------------------------------------------------------------------
local chest = {
["ems"] = { 5000,"ems.permissao" },
["policia-arsenal"] = { 5000,"policia.permissao" },
["policia-evidencias"] = { 5000,"policia.permissao" },
}
--[ VARIÁVEIS ]---------------------------------------------------------------------------------------------------------------------------------------------------------
local actived = {}
--[ ACTIVEDOWNTIME ]----------------------------------------------------------------------------------------------------------------------------------------------------
local actived = {}
Citizen.CreateThread(function()
while true do
for k,v in pairs(actived) do
if actived[k] > 0 then
actived[k] = v - 1
if actived[k] <= 0 then
actived[k] = nil
end
end
end
Citizen.Wait(100)
end
end)
--[ CHECKINTPERMISSIONS ]-----------------------------------------------------------------------------------------------------------------------------------------------
function src.checkIntPermissions(chestName)
local source = source
local user_id = vRP.getUserId(source)
if user_id then
if not vRP.searchReturn(source,user_id) then
if vRP.hasPermission(user_id,"policia.permissao") then
return true
end
if vRP.hasPermission(user_id,chest[chestName][2]) then
return true
end
end
end
return false
end
--[ OPENCHEST ]---------------------------------------------------------------------------------------------------------------------------------------------------------
function src.openChest(chestName)
local source = source
local user_id = vRP.getUserId(source)
if user_id then
local hsinventory = {}
local myinventory = {}
local data = vRP.getSData("chest:"..tostring(chestName))
local result = json.decode(data) or {}
if result then
for k,v in pairs(result) do
if vRP.itemBodyList(k) then
table.insert(hsinventory,{ amount = parseInt(v.amount), name = vRP.itemNameList(k), index = vRP.itemIndexList(k), key = k, peso = vRP.getItemWeight(k) })
end
end
local inv = vRP.getInventory(parseInt(user_id))
for k,v in pairs(inv) do
if vRP.itemBodyList(k) then
table.insert(myinventory,{ amount = parseInt(v.amount), name = vRP.itemNameList(k), index = vRP.itemIndexList(k), key = k, peso = vRP.getItemWeight(k) })
end
end
end
return hsinventory,myinventory,vRP.getInventoryWeight(user_id),vRP.getInventoryMaxWeight(user_id),vRP.computeItemsWeight(result),parseInt(chest[tostring(chestName)][1])
end
return false
end
--[ STOREITEM ]---------------------------------------------------------------------------------------------------------------------------------------------------------
function src.storeItem(chestName,itemName,amount)
if itemName then
local source = source
local user_id = vRP.getUserId(source)
if user_id then
if vRP.storeChestItem(user_id,"chest:"..tostring(chestName),itemName,amount,chest[tostring(chestName)][1]) then
local identity = vRP.getUserIdentity(user_id)
if identity then
if chestName == "dmla" then
PerformHttpRequest(logBauDmla, function(err, text, headers) end, 'POST', json.encode({
embeds = {
{ ------------------------------------------------------------
title = "REGISTRO DE BAÚ MÉDICO:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀",
thumbnail = {
url = "https://i.imgur.com/5ydYKZg.png"
},
fields = {
{
name = "**QUEM GUARDOU:**",
value = "**"..identity.name.." "..identity.firstname.."** [**"..user_id.."**]"
},
{
name = "**ITEM GUARDADO:**",
value = "[ **Item: "..vRP.itemNameList(itemName).."** ][ **Quantidade: "..parseInt(amount).."** ]\n⠀⠀"
}
},
footer = {
text = "BRZ - "..os.date("%d/%m/%Y | %H:%M:%S"),
icon_url = "https://i.imgur.com/5ydYKZg.png"
},
color = 16431885
}
}
}), { ['Content-Type'] = 'application/json' })
elseif chestName == "dpla-arsenal" then
PerformHttpRequest(logDplaArsenal, function(err, text, headers) end, 'POST', json.encode({
embeds = {
{ ------------------------------------------------------------
title = "REGISTRO DE ARSENAL:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀",
thumbnail = {
url = "https://i.imgur.com/5ydYKZg.png"
},
fields = {
{
name = "**QUEM GUARDOU:**",
value = "**"..identity.name.." "..identity.firstname.."** [**"..user_id.."**]"
},
{
name = "**ITEM GUARDADO:**",
value = "[ **Item: "..vRP.itemNameList(itemName).."** ][ **Quantidade: "..parseInt(amount).."** ]\n⠀⠀"
}
},
footer = {
text = "BRZ - "..os.date("%d/%m/%Y | %H:%M:%S"),
icon_url = "https://i.imgur.com/5ydYKZg.png"
},
color = 16431885
}
}
}), { ['Content-Type'] = 'application/json' })
elseif chestName == "dpla-evicencias" then
PerformHttpRequest(logDplaEvidencias, function(err, text, headers) end, 'POST', json.encode({
embeds = {
{ ------------------------------------------------------------
title = "REGISTRO DE EVIDENCIAS:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀",
thumbnail = {
url = "https://i.imgur.com/5ydYKZg.png"
},
fields = {
{
name = "**QUEM GUARDOU:**",
value = "**"..identity.name.." "..identity.firstname.."** [**"..user_id.."**]"
},
{
name = "**ITEM GUARDADO:**",
value = "[ **Item: "..vRP.itemNameList(itemName).."** ][ **Quantidade: "..parseInt(amount).."** ]\n⠀⠀"
}
},
footer = {
text = "BRZ - "..os.date("%d/%m/%Y | %H:%M:%S"),
icon_url = "https://i.imgur.com/5ydYKZg.png"
},
color = 16431885
}
}
}), { ['Content-Type'] = 'application/json' })
end
end
TriggerClientEvent("Chest:UpdateChest",source,"updateChest")
else
TriggerClientEvent("Notify",source,"negado","Você precisa especificar a quantidade.",10000)
end
end
end
end
--[ TAKEITEM ]----------------------------------------------------------------------------------------------------------------------------------------------------------
function src.takeItem(chestName,itemName,amount)
if itemName then
local source = source
local user_id = vRP.getUserId(source)
if user_id then
if vRP.tryChestItem(user_id,"chest:"..tostring(chestName),itemName,amount) then
local identity = vRP.getUserIdentity(user_id)
if identity then
if chestName == "dmla" then
PerformHttpRequest(logBauDmla, function(err, text, headers) end, 'POST', json.encode({
embeds = {
{ ------------------------------------------------------------
title = "REGISTRO DE BAÚ MÉDICO:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀",
thumbnail = {
url = "https://i.imgur.com/5ydYKZg.png"
},
fields = {
{
name = "**QUEM RETIROU:**",
value = "**"..identity.name.." "..identity.firstname.."** [**"..user_id.."**]"
},
{
name = "**ITEM RETIRADO:**",
value = "[ **Item: "..vRP.itemNameList(itemName).."** ][ **Quantidade: "..parseInt(amount).."** ]\n⠀⠀"
}
},
footer = {
text = "BRZ - "..os.date("%d/%m/%Y | %H:%M:%S"),
icon_url = "https://i.imgur.com/5ydYKZg.png"
},
color = 16431885
}
}
}), { ['Content-Type'] = 'application/json' })
elseif chestName == "dpla-arsenal" then
PerformHttpRequest(logDplaArsenal, function(err, text, headers) end, 'POST', json.encode({
embeds = {
{ ------------------------------------------------------------
title = "REGISTRO DE ARSENAL:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀",
thumbnail = {
url = "https://i.imgur.com/5ydYKZg.png"
},
fields = {
{
name = "**QUEM RETIROU:**",
value = "**"..identity.name.." "..identity.firstname.."** [**"..user_id.."**]"
},
{
name = "**ITEM RETIRADO:**",
value = "[ **Item: "..vRP.itemNameList(itemName).."** ][ **Quantidade: "..parseInt(amount).."** ]\n⠀⠀"
}
},
footer = {
text = "BRZ - "..os.date("%d/%m/%Y | %H:%M:%S"),
icon_url = "https://i.imgur.com/5ydYKZg.png"
},
color = 16431885
}
}
}), { ['Content-Type'] = 'application/json' })
elseif chestName == "dpla-evicencias" then
PerformHttpRequest(logDplaEvidencias, function(err, text, headers) end, 'POST', json.encode({
embeds = {
{ ------------------------------------------------------------
title = "REGISTRO DE EVIDENCIAS:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀",
thumbnail = {
url = "https://i.imgur.com/5ydYKZg.png"
},
fields = {
{
name = "**QUEM RETIROU:**",
value = "**"..identity.name.." "..identity.firstname.."** [**"..user_id.."**]"
},
{
name = "**ITEM RETIRADO:**",
value = "[ **Item: "..vRP.itemNameList(itemName).."** ][ **Quantidade: "..parseInt(amount).."** ]\n⠀⠀"
}
},
footer = {
text = "BRZ - "..os.date("%d/%m/%Y | %H:%M:%S"),
icon_url = "https://i.imgur.com/5ydYKZg.png"
},
color = 16431885
}
}
}), { ['Content-Type'] = 'application/json' })
end
end
TriggerClientEvent("Chest:UpdateChest",source,"updateChest")
else
TriggerClientEvent("Notify",source,"negado","Você precisa especificar a quantidade.",10000)
end
end
end
end
|
local utils = require("utils")
local jautils = require("mods").requireFromPlugin("libraries.jautils")
local drawableSpriteStruct = require("structs.drawable_sprite")
local customRisingLava = {}
customRisingLava.name = "FrostHelper/CustomRisingLava"
jautils.createPlacementsPreserveOrder(customRisingLava, "normal", {
{ "intro", false },
{ "speed", -30 },
{ "coldColor1", "33ffe7", "color" },
{ "hotColor1", "ff8933", "color" },
{ "coldColor2", "4ca2eb", "color" },
{ "hotColor2", "f25e29", "color" },
{ "coldColor3", "0151d0", "color" },
{ "hotColor3", "d01c01", "color" },
{ "reverseCoreMode", false },
{ "doRubberbanding", true },
})
function customRisingLava.sprite(room, entity)
local rcm = entity.reverseCoreMode
local topColor, fillColor = rcm and jautils.getColor(entity.coldColor1) or jautils.getColor(entity.hotColor1), rcm and jautils.getColor(entity.coldColor2) or jautils.getColor(entity.hotColor2)
local bubbleColor = rcm and jautils.getColor(entity.coldColor3) or jautils.getColor(entity.hotColor3)
local top = drawableSpriteStruct.fromTexture("editor/FrostHelper/CustomRisingLavaTop", entity)
top:setColor(topColor)
local fill = drawableSpriteStruct.fromTexture("editor/FrostHelper/CustomRisingLavaFill", entity)
fill:setColor(fillColor)
local bubbles = drawableSpriteStruct.fromTexture("editor/FrostHelper/CustomRisingLavaBubbles", entity)
bubbles:setColor(topColor)
return {
top, fill, bubbles, drawableSpriteStruct.fromTexture("editor/FrostHelper/CustomRisingLavaOutline", entity)
}
end
function customRisingLava.selection(room, entity)
return utils.rectangle(entity.x - 12, entity.y - 12, 24, 24)
end
return customRisingLava
|
GuildControl = SimpleClass(BaseControl)
function GuildControl:__init(...)
end
function GuildControl:__init_self()
end
function GuildControl:initEvent()
--EventMgr:addListener(Define.On_Scene_Load_Begin,Bind(self.onSceneLoadBegin,self))
end
--Control ClassName--uiEnum--openUI EventCmd--closeUI EventCmd
Register('GuildControl',UIEnum.GuildUI,GuildCmd.On_Open_UI,GuildCmd.On_Close_UI)
|
--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* admin_ip2c.lua
*
* Original File by lil_Toady
*
**************************************]]
local aCountries = {}
local makeCor
function getPlayerCountry ( player )
return getIpCountry ( getPlayerIP ( player ) )
end
function getIpCountry ( ip )
if not loadIPGroupsIsReady() then return false end
local ip_group = tonumber ( gettok ( ip, 1, 46 ) )
local ip_code = ( gettok ( ip, 2, 46 ) * 65536 ) + ( gettok ( ip, 3, 46 ) * 256 ) + ( gettok ( ip, 4, 46 ) )
if ( not aCountries[ip_group] ) then
return false
end
for id, group in ipairs ( aCountries[ip_group] ) do
local buffer = ByteBuffer:new( group )
local rstart = buffer:readInt24()
if ip_code >= rstart then
local rend = buffer:readInt24()
if ip_code <= rend then
local rcountry = buffer:readBytes( 2 )
return rcountry ~= "ZZ" and rcountry
end
end
end
return false
end
-- Returns false if aCountries is not ready
function loadIPGroupsIsReady ()
if ( get ( "*useip2c" ) == "false" ) then return false end
if ( #aCountries == 0 and not makeCor) then
makeCor = coroutine.create(loadIPGroupsWorker)
coroutine.resume(makeCor)
end
return makeCor == nil
end
setTimer( loadIPGroupsIsReady, 1000, 1 )
-- Load all IP groups from "conf/IpToCountryCompact.csv"
function loadIPGroupsWorker ()
unrelPosReset()
local readFilename = "conf/IpToCountryCompact.csv";
local hReadFile = fileOpen( readFilename, true )
if not hReadFile then
outputHere ( "Cannot read " .. readFilename )
return
end
local buffer = ""
local tick = getTickCount()
while true do
local endpos = string.find(buffer, "\n")
if makeCor and ( getTickCount() > tick + 50 ) then
-- Execution exceeded 50ms so pause and resume in 50ms
setTimer(function()
local status = coroutine.status(makeCor)
if (status == "suspended") then
coroutine.resume(makeCor)
elseif (status == "dead") then
makeCor = nil
end
end, 50, 1)
coroutine.yield()
tick = getTickCount()
end
-- If can't find CR, try to load more from the file
if not endpos then
if fileIsEOF( hReadFile ) then
break
end
buffer = buffer .. fileRead( hReadFile, 500 )
end
if endpos then
-- Process line
local line = string.sub(buffer, 1, endpos - 1)
buffer = string.sub(buffer, endpos + 1)
local parts = split( line, string.byte(',') )
if #parts > 2 then
local rstart = tonumber(parts[1])
local rend = tonumber(parts[2])
local rcountry = parts[3]
-- Relative to absolute numbers
rstart = unrelRange ( rstart )
rend = unrelRange ( rend )
-- Top byte is group
local group = math.floor( rstart / 0x1000000 )
-- Remove top byte from ranges
rstart = rstart - group * 0x1000000
rend = rend - group * 0x1000000
if not aCountries[group] then
aCountries[group] = {}
end
local count = #aCountries[group] + 1
-- Add country/IP range to aCountries
local buffer = ByteBuffer:new()
buffer:writeInt24( rstart )
buffer:writeInt24( rend )
buffer:writeBytes( rcountry, 2 )
aCountries[group][count] = buffer.data
end
end
end
fileClose(hReadFile)
makeCor = nil
collectgarbage("collect")
-- Update currently connected players
for user,info in pairs( aPlayers ) do
info["country"] = getPlayerCountry ( user )
-- Send info to all admins
for id, admin in ipairs(getElementsByType("player")) do
if ( hasObjectPermissionTo ( admin, "general.adminpanel" ) ) then
triggerClientEvent ( admin, "aClientPlayerJoin", user, false, false, false, false, false, aPlayers[user]["country"] )
end
end
end
return true
end
-- For squeezing data together
ByteBuffer = {
new = function(self, indata)
local newItem = { data = indata or "", readPos = 1 }
return setmetatable(newItem, { __index = ByteBuffer })
end,
Copy = function(self)
return ByteBuffer:new(self.data)
end,
-- Write
writeInt24 = function(self,value)
local b0 = math.floor(value / 1) % 256
local b1 = math.floor(value / 256) % 256
local b2 = math.floor(value / 65536) % 256
self.data = self.data .. string.char(b0,b1,b2)
end,
writeBytes = function(self, chars, count)
self.data = self.data .. string.sub(chars,1,count)
end,
-- Read
readInt24 = function(self,value)
local b0,b1,b2 = string.byte(self.data, self.readPos, self.readPos+2)
self.readPos = self.readPos + 3
return b0 + b1 * 256 + b2 * 65536
end,
readBytes = function(self, count)
self.readPos = self.readPos + count
return string.sub(self.data, self.readPos - count, self.readPos - 1)
end,
}
-- Make a stream of absolute numbers relative to each other
local relPos = 0
function relPosReset()
relPos = 0
end
function relRange( v )
local rel = v - relPos
relPos = v
return rel
end
-- Make a stream of relative numbers absolute
local unrelPos = 0
function unrelPosReset()
unrelPos = 0
end
function unrelRange( v )
local unrel = v + unrelPos
unrelPos = unrel
return unrel
end
-- IP2C logging
function outputHere( msg )
--outputServerLog ( msg )
outputChatBox ( msg )
end
----------------------------------------------------------------------------------------
--
-- How to update admin\conf\IpToCountryCompact.csv:
--
-- 1. Download IPV4 CSV from http://software77.net/geo-ip/ and put IpToCountry.csv in admin\conf\
-- 2. Set 'makeAndTestCompactCsv' (below) to true
-- 3. (Re)start admin
-- 4. Type this command in client console: makecsv
-- 5. Wait for 'makeCompactCsv done' message in client console
-- 6. Set 'makeAndTestCompactCsv' (below) to false
-- 7. Brand new'IpToCountryCompact.csv' should now be in admin\conf\ and will be used when admin is restarted
--
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
-- Set to true to enable commands "makecsv" and "iptest"
----------------------------------------------------------------------------------------
local makeAndTestCompactCsv = false
if makeAndTestCompactCsv then
outputServerLog( "Warning! makeAndTestCompactCsv is true" )
local makeCor
-- Takes a 'IPV4 CSV' file sourced from http://software77.net/geo-ip/
-- and makes a smaller one for use by Admin
addCommandHandler ( "makecsv",
function ()
local status = makeCor and coroutine.status(makeCor)
if (status == "suspended") then
outputHere( "Please wait" )
return
end
makeCor = coroutine.create ( makeCompactCsvWorker )
coroutine.resume ( makeCor )
end
)
function makeCompactCsvWorker ()
outputHere ( "makeCompactCsv started" )
relPosReset()
local readFilename = "conf/IpToCountry.csv";
local hReadFile = fileOpen( readFilename, true )
if not hReadFile then
outputHere ( "Cannot read " .. readFilename )
return
end
local writeFilename = "conf/IpToCountryCompact.csv";
local hWriteFile = fileCreate( writeFilename, true )
if not hWriteFile then
fileClose(hReadFile)
outputHere ( "Cannot create " .. writeFilename )
return
end
local tick = getTickCount()
local cur = {}
local buffer = ""
while true do
if ( makeCor and getTickCount() > tick + 50 ) then
-- Execution exceeded 50ms so pause and resume in 50ms
setTimer(function()
local status = coroutine.status(makeCor)
if (status == "suspended") then
coroutine.resume(makeCor)
elseif (status == "dead") then
makeCor = nil
end
end, 50, 1)
coroutine.yield()
tick = getTickCount()
end
local endpos = string.find(buffer, "\n")
-- If can't find CR, try to load more from the file
if not endpos then
if fileIsEOF( hReadFile ) then
break
end
buffer = buffer .. fileRead( hReadFile, 500 )
end
if endpos then
-- Process line
local line = string.sub(buffer, 1, endpos - 1)
buffer = string.sub(buffer, endpos + 1)
-- If not a comment line
if string.sub(line,1,1) ~= '#' then
-- Parse out required fields
local _,_,rstart,rend,rcountry = string.find(line, '"(%w+)","(%w+)","%w+","%w+","(%w+)"' )
if rcountry then
rstart = tonumber(rstart)
rend = tonumber(rend)
--
-- Save memory by joining ranges here
--
local group = math.floor( rstart / 0x1000000 )
if group == cur.group and rstart == cur.rend + 1 and rcountry == cur.rcountry then
-- We can extend previous range
cur.rend = rend
else
-- Otherwise flush previous range
writeCountryRange(hWriteFile, cur.rstart, cur.rend, cur.rcountry)
-- and start a new one
cur.group = group
cur.rstart = rstart
cur.rend = rend
cur.rcountry = rcountry
end
end
end
end
end
-- Flush last range
writeCountryRange(hWriteFile, cur.rstart, cur.rend, cur.rcountry)
fileClose(hWriteFile)
fileClose(hReadFile)
outputHere ( "makeCompactCsv done" )
end
function writeCountryRange(hWriteFile, rstart, rend, rcountry)
if not rstart then return end
-- Absolute to relative numbers
rstart = relRange( rstart )
rend = relRange( rend )
-- Output line
fileWrite( hWriteFile, rstart .. "," .. rend .. "," .. rcountry .. "\n" )
end
function ipTestDo( c, ip )
local country = getIpCountry ( ip )
outputHere ( "ip " .. ip .. " is in " .. tostring(country) .. " (Expected " .. c .. ")" )
end
function ipTest()
ipTestDo ( "TR", "46.1.2.3" )
ipTestDo ( "ES", "88.1.2.3" )
ipTestDo ( "FR", "109.1.2.3" )
ipTestDo ( "AR", "190.1.2.3" )
ipTestDo ( "AU", "203.1.2.3" )
end
addCommandHandler ( "iptest", ipTest )
end
|
-- MODULE AUTO-START
-- Thanks to jo148 on github for making rofi dpi aware!
local filesystem = require('gears.filesystem')
local with_dpi = require('beautiful').xresources.apply_dpi
local get_dpi = require('beautiful').xresources.get_dpi
local awful = require('awful')
local rofi_command = 'env /usr/bin/rofi -no-cycle -dpi ' .. get_dpi() .. ' -width ' .. with_dpi(400) .. ' -show drun -theme ' .. filesystem.get_configuration_dir() .. '/configuration/rofi.rasi -run-command "/bin/bash -c -i \'shopt -s expand_aliases; {cmd}\'"'
local apps = {
-- List of apps to start by default on some actions
default = {
terminal = 'env sakura',
rofi = rofi_command,
browser = 'env chromium',
editor = 'mousepad', -- gui text editor
files = 'pcmanfm',
},
-- List of apps to start once on start-up
run_on_start_up = {
'nm-applet --indicator', -- wifi
'/usr/lib/policykit-1-gnome/polkit-gnome-authentication-agent-1 ', -- credential manager
'~/.config/autostart',
"sleep 3 && onboard",
'xset s off ; xset -dpms ; xset s noblank',
'/usr/local/bin/wdash',
'evdev-rce'
}
}
local function run_once(cmd)
local findme = cmd
local firstspace = cmd:find(' ')
if firstspace then
findme = cmd:sub(0, firstspace - 1)
end
awful.spawn.with_shell(string.format('pgrep -u $USER -x %s > /dev/null || (%s)', findme, cmd))
end
for _, app in ipairs(apps.run_on_start_up) do
run_once(app)
end
|
bar = Bar.new(8)
barx = bar:get_x()
barp = bar:print(2)
|
-- Disable Humanoids health regenerating
|
local _ = function(k,...) return ImportPackage("i18n").t(GetPackageName(),k,...) end
local minutes = 20
local MINIMUM_WAGE = 50
local JOB_WAGE = 100
local POLICE_WAGE = 200
local MEDIC_WAGE = 500
CreateTimer(function()
for key, player in pairs(GetAllPlayers()) do
if PlayerData[player] then
-- THOSE HAS TO BE ORDER BY WAGE AMOUNT (desc)
if PlayerData[player].job == "medic" then
PlayerData[player].bank_balance = PlayerData[player].bank_balance + MEDIC_WAGE
CallRemoteEvent(player, "MakeSuccessNotification", _("salary_notification", _("price_in_currency", tostring(MEDIC_WAGE))))
elseif PlayerData[player].job == "police" then
PlayerData[player].bank_balance = PlayerData[player].bank_balance + POLICE_WAGE
CallRemoteEvent(player, "MakeSuccessNotification", _("salary_notification", _("price_in_currency", tostring(POLICE_WAGE))))
elseif PlayerData[player].job ~= nil then
PlayerData[player].bank_balance = PlayerData[player].bank_balance + JOB_WAGE
CallRemoteEvent(player, "MakeSuccessNotification", _("salary_notification", _("price_in_currency", tostring(JOB_WAGE))))
else
PlayerData[player].bank_balance = PlayerData[player].bank_balance + MINIMUM_WAGE
CallRemoteEvent(player, "MakeSuccessNotification", _("salary_notification", _("price_in_currency", tostring(MINIMUM_WAGE))))
end
end
end
end, minutes * 60000)
|
return {
item = {
_ = {
weird_thing = {
weird_thing = {
desc = {
main = {
text = "なん",
footnote = "〜鑑定報告書:<嫌だなwwww>カテゴリ〜",
}
},
name = "変なもん",
unidentified_name = "えっっっっっ?!"
},
}
}
}
}
|
object_tangible_collection_rock_bubbling_06 = object_tangible_collection_shared_rock_bubbling_06:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_rock_bubbling_06, "object/tangible/collection/rock_bubbling_06.iff")
|
description "Khat by MrPoll0"
client_script "client/main.lua"
server_script "server/main.lua"
|
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