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require('cutorch') local util = require('fb.util') local OBSGD = require('fbcunn.OneBitSGD') --[[ OneBitDataParallel implements the "1-Bit Stochastic Gradient Descent and Application to Data-Parallel Distributed Training of Speech DNNs" paper of Frank Seide, Hao Fu, Jasha Droppo, Gang Li, and Dong Yu. The implementat...
solution "libirr" configurations { "Debug", "Release" } configuration { "linux" } links { "Irrlicht", "GL", "Xxf86vm", "Xext", "X11", "Xcursor", "BulletCollision", "BulletDynamics" } includedirs { "/usr/include/irrlicht", "/usr/include/bullet" } libdirs { "/usr/lib" } configuration { "macosx" } includedirs {...
local colors = { bg = "#24292e", bg2 = "#1f2428", fg_light = "#d1d5da", blue = "#3b8eea", green = "#23d18b", magenta = "#bc3fbc", yellow = "#e2e210", red = "f14c4c", } return { normal = { a = {bg = colors.blue, fg = colors.bg}, b = {bg = colors.bg2, fg = colors.blue}, c = {bg = colors.bg,...
local eal = require 'lib.eal.manager' require 'factories.base' local EmitterFactory = class(EntityFactory, function(self) EntityFactory.init(self, "emitter") end) emitter = emitter or EmitterFactory() emitter:register("damage", function(name) local e = { id = name, vars = { class = "damageEmitter",...
--- concat 3 things function concat_print(a, -- string b, -- number: any number you like (with parentheses) c) -- ?string|number: it can be either on nil! print(a..tostring(b)..tostring(c)) end concat_print("hello", 10, 2) concat_print("hello", 10, "hello") concat_print("hello", 10) concat_print(10, "hello", {})...
--[[ Experience management system ]] require('components/experience/hero_kills_xp')
LinkLuaModifier("modifier_abyss_sword_rush_night_sword_qi", "heroes/hero_abyss_sword/abyss_sword_rush_night_sword_qi", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_abyss_sword_rush_night_sword_qi_spell", "heroes/hero_abyss_sword/abyss_sword_rush_night_sword_qi", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifie...
local lanes = require "lanes" .configure{ with_timers = false, track_lanes = true} local wait do local linda = lanes.linda() wait = function( seconds_) linda:receive( seconds_, "dummy_key") end end print "hello" local track = function( title_) print( title_) for k, v in pairs( lanes.threa...
local realvim = vim module('global_function_overwrite_test', vim.bridge) FooBar = 17 realvim.command 'echo exists("*FooBar")' function FooBar() end realvim.command 'echo exists("*FooBar")' FooBar = nil realvim.command 'echo exists("*FooBar")'
-- A Module to update pfUI to match vanilla plus server (enUS only) -- based on research of @Heroclastus09 and @hawaiisa -- https://github.com/Heroclastus09/pfUI @7b190e92656dc76884bdd5f342e064879a2c85c2 pfUI:RegisterModule("vanillaplus", function() do -- add talent based debuffs to dynamic debuffs pfUI_locale["e...
local john = require('function_class')('init', 'John', 28) package.loaded['function_class'] = nil local rebecca = require('function_class')('init', 'Rebecca', 21) john('say_hi') rebecca('say_hi') john('get_older') print(john('get_age'))
AddCSLuaFile() if (CLIENT) then SWEP.PrintName = "Pipe" SWEP.Slot = 1 SWEP.SlotPos = 2 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false end SWEP.Author = "Zenolisk" SWEP.Instructions = "Primary Fire: Strike" SWEP.Purpose = "Hitting things." SWEP.Base = "reb_melee_base" SWEP.HoldType = "melee" SWEP.Category =...
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2016 (All Rights Reserved) -- ============================================================= -- -- ============================================================= -- Last Updated: 23 NOV 2016 -- Last Validated: -- ==...
string.split = function(str, sep) local res = {} for v in str:gmatch("([^" .. sep .. "]+)") do res[#res + 1] = v end return res end string.trim = function(str) return str:match'^()%s*$' and '' or str:match'^%s*(.*%S)' end string.starts = function(str, substr) return string.sub(str, 1, #substr) == substr end ...
HedgewarsScriptLoad("/Scripts/SimpleMission.lua") HedgewarsScriptLoad("/Scripts/Locale.lua") local heroAmmo = {} for a=0, amMinigun do if a == amExtraTime then heroAmmo[a] = 2 elseif a ~= amNothing and a ~= amCreeper then heroAmmo[a] = 100 end end SimpleMission({ missionTitle = loc("Big Armory"), missionIcon...
local playsession = { {"mewmew", {94615}}, {"vvictor", {59077}} } return playsession
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' ---------------------------------------------------------------- ------START------------------------------------------------ ---------------------------------------------------------------- server_script "red_core.lua" ---------------------------------...
local self = {} GLib.MemoryUsageReport = GLib.MakeConstructor (self) local pointerSize = 8 local hashSize = 4 local typeSize = 4 local functionSize = 64 local stringLengthSize = 4 local tableSizeSize = 4 function self:ctor () self.Pools = {} self.CountedTables = GLib.WeakKeyTable () self.CountedStrings = {} self....
-- Variables g_Me = getLocalPlayer() g_Resource = getThisResource() g_Root = getRootElement() g_ResourceRoot = getResourceRootElement(g_Resource) g_Rooms = {} -- Events addEventHandler("onClientResourceStart",g_ResourceRoot, function() triggerServerEvent("requestServerRooms",localPlayer) setTimer(updateRooms,50...
--[[ Copyright 2017 wrxck <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local tpb = {} local mattata = require('mattata') function tpb:init() tpb.commands = mattata.commands( self.info.username ):command('tpb') :command('thepiratebay').tabl...
p("moduleN") _G.num_loaded = _G.num_loaded + 1 local moduleM = require("moduleM") return {"moduleN"}
local currentVal = redis.call('get', @key) if (currentVal == false or currentVal == @expected) then if (@expires ~= nil and @expires ~= '') then return redis.call('set', @key, @value, 'PX', @expires) and 1 or 0 else return redis.call('set', @key, @value) and 1 or 0 end else return -1 end
-- project_hub_panel -- created on 2021/8/21 -- author @zoloypzuo local PanelWindow = require("ui.panel_window") local Button = require("ui.widgets.button") local InputText = require("ui.widgets.input_text") local Spacing = require("ui.layouts.spacing") local Separator = require("ui.widgets.separator") local Columns = ...
local SPUtil = require(game.ReplicatedStorage.Shared.SPUtil) local CurveUtil = require(game.ReplicatedStorage.Shared.CurveUtil) local TriggerButton = require(game.ReplicatedStorage.Local.TriggerButton) local GameSlot = require(game.ReplicatedStorage.Shared.GameSlot) local Track = {} function Track:new(track_system, o...
-- Pure Lua classes with multiple inheritance. -- MIT/X license (c) 2016 Daniel Lima -- Create an instance of self local function new(self, param, ...) local obj if not ... and type(param) == 'table' then obj = setmetatable(param, self) obj:__init() else obj = setmetatable({}, self) obj:__init(param, ...) ...
if minetest.global_exists ("projectile") then local function shoot (spawn_pos, itemstack, owner, spawner_pos, spawner_dir, force, catagory) local pos = spawn_pos local level = 1 local ammo_entity = projectile.registered_projectiles[catagory][itemstack:get_name ()] if not itemstack:is_empty() and ammo_entity th...
---------------------------------------------------------------------------- ---------------------------------------------------------------------------- -------------------------- Button creator ------------------------------- ---------------------------------------------------------------------------- --function g...
-- Sample run 1 local function main() local testVoter = {1, 0, 0, 0} local testCandidates = {{"Bill", -1, -1, -1 ,-1}, {"Ronald", 0, 0, 0, 0}, {"Bill Nye", 1, -1, 1, -1}, {"Red", 1, 1, 1, 1}} show(best_candidates(testVoter, testCandidates)) end -- Score candidate in respect to voter. -- Returns ...
local mod = EPGP:NewModule("distribution", "AceEvent-3.0") local C = LibStub("LibEPGPChat-1.0") local GUI = LibStub("AceGUI-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("EPGP") local LIU = LibStub("LibItemUtils-1.0") local LUI = LibStub("LibEPGPUI-1.0") local BUTTON_TEXT_PADDING = 15 local BUTTON_HEIGHT = 22 lo...
class 'BetterChat' local valueses = { "Неудачно", "Удачно", "Неудачно" } function BetterChat:__init( args ) SQL:Execute( "CREATE TABLE IF NOT EXISTS settings_chatpos (steamid VARCHAR UNIQUE, positionX INTEGER, positionY INTEGER)") SQL:Execute( "CREATE TABLE IF NOT EXISTS players_chatsettings (steamid VARCHAR ...
--[[ functions: OnInitialize(eventinfo, map, player) //when player enter map OnExecute(eventinfo, map, player) //when event is first ran OnDo(eventinfo, map, player) //during event being ran objects: EventInfo - variables: status data1 //last yes/no result: nothing -> -1, no -> 0, yes -> 1 data2 //last...
settings = {} --------------Define the Color Picker Array-------------- settings.colorPicker = {} settings.colorPicker.triangle = {} settings.colorPicker.ring = {} settings.colorPicker.innerCircle = {} settings.colorPicker.tinyCircle = {} --------------Assigning Misc. Values-------------- set...
local Packages = script.Parent.Parent.Parent.Parent.Packages local Roact = require(Packages.Roact) local Hooks = require(Packages.Hooks) local StudioTheme = require(Packages.StudioTheme) local Llama = require(Packages.Llama) local Icon = require(script.Parent.Parent.Parent.Icon) local e = Roact.createElement export...
----------------------------------------------------------------------------------------------------------------------- -- RedFlat floating window manager -- --------------------------------------------------------------------------------...
-- // Information --[[ "If you don’t know what CIELUV is (you probably don’t and that’s ok), it’s a perceptually uniform and additive color space. In other words, it’s really good at representing color transitions on LCD screens for human eyes." Source: https://devforum.roblox.com/t/cieluv-interpolator/27100 ]...
--!strict -- Author(s): bobbybob2131 -- Last edited: 1 April 2022 -- Description: Runtime equivalent of ChangeHistoryService, with some extra features. --[[ constructor chronicler.new(object: any, captureProperties: {string | number}, undoStackSize: number?, redoStackSize: number?): Chronicler Create a new chronicle...
script.on_init(function() for index,force in pairs(game.forces) do if (force.valid) then force.reset_technology_effects() end end end)
local function RandCl() return {math.random(0,20)/20,math.random(0,20)/20,math.random(0,20)/20,1} end local CyclePat = { {RandCl(),RandCl(),RandCl(),RandCl(),RandCl(),RandCl(),RandCl(),RandCl()},--Frame1 {RandCl(),RandCl(),RandCl(),RandCl(),RandCl(),RandCl(),RandCl(),RandCl()},--Frame2 {RandCl(),RandCl...
object_tangible_furniture_flooring_wood_frn_flooring_wood_s12 = object_tangible_furniture_flooring_wood_shared_frn_flooring_wood_s12:new { } ObjectTemplates:addTemplate(object_tangible_furniture_flooring_wood_frn_flooring_wood_s12, "object/tangible/furniture/flooring/wood/frn_flooring_wood_s12.iff")
function openVipEditWindow ( acc ) Vip = { } VipDetails = { account = acc } Vip.window = guiCreateWindow((sx/2-250/2), (sy/2-270/2), 250, 270, "VIP Manager", false) guiWindowSetSizable(Vip.window, false ) Vip.account = guiCreateLabel(20, 37, 315, 23, "Conta: "..tostring(acc), false, Vip.window) Vip.misc_1 =...
form = 'size[10,10;]'.. 'background[-0.15,-0.25;10.40,10.75;mylandscaping_background.png]'.. 'button[0,0;2.5,1;retain;Retaining Walls]'.. 'button[2.5,0;2.5,1;column;Columns]'.. 'button[5,0;2.5,1;patio;Patio Pavers]'.. 'button[7.5,0;2.5,1;deco;Deco Walls]' input = 'label[3,4.5;Input]'.. 'list[context;input;3,5;...
place = {"inside", "outside"}
-- base mod defines some basic gameplay -- this data type represents a classlike -- interface to the haskell objects window = {} function window:new (o) o = o or {} self.__index = self setmetatable (o, self) self.lwName = "NULL" return o end function window:initMenu (n) self.lwName = n rawN...
local M = {} function M.setup() vim.cmd('syntax on') -- syntax highlighting vim.o.number = true -- line numbers vim.o.relativenumber = true -- relative line number vim.o.hidden = true -- dont close buffer on opening new file vim.o.wrap = false -- no linebreaks ...
--[[==================================== = = import = ========================================]] local _searchPaths = {'?'} local _moduleMt = { __index = _G, -- __newindex = function(t, k, v) -- rawset(t, k, v) -- end, } function is_module(m) return type(m) == 'table' and _moduleMt == getmet...
-- PtPM serverside login script addEvent("attemptAutoLogin",true) addEventHandler("attemptAutoLogin",root, function() if not exports.ptpm_accounts:autoLoginPlayer(client) then -- triggerClientEvent(client,"showLogin",client) outputChatBox("Couldn't find user account, playing as guest!",client) else outpu...
-- Sky.lua --------------------------------------------------------------------------------------- require "sky/cloud" Sky = {} Sky.__index = Sky setmetatable(Sky, { __call = function (cls, ...) local self = setmetatable({}, cls) self:_init(...) return self end, }) -----------------------------------...
local Tracer = Material( "trails/laser" ) local Width = 96 function EFFECT:Init( t ) self.LifeTime = 0.25 self.DieTime = CurTime() + self.LifeTime local e = t:GetEntity() if !IsValid(e) then return end local v = e:GetAttachment(1).Pos local vv = t:GetOrigin() self.StartPos = self:GetTracerShootPos( v, e...
--- Some shared info for Quirky scene. -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publ...
corruptionEnabled = false; function warlock_skull(curse, element) if azs.targetSkull() then warlockAttack(curse, element) end end function warlock_cross(curse, element) if azs.targetCross() then warlockAttack(curse, element) end end -- ATTACK function warlockAttack(params) curse = params.cur...
function love.conf(t) t.window.title = "Love Platform"; t.window.width = 1024 t.window.height = 768 t.version = "11.2"; t.console = true; end
local NodeEntityState = {} NodeEntityState.__index = NodeEntityState local json = require('json') setmetatable(NodeEntityState, { __call = function (cls, ...) local self = setmetatable({}, cls) self:create(...) return self end, }) function NodeEntityState:className() return "NodeEntityState" end function Node...
-- Create luatools package local luatools = {} -- Go extension luatools.lua_extension = ".lua" -- Check to see if file is a go source code function luatools.is_source(file_path) -- Get the extension local extension = string.sub(file_path, #file_path-(#luatools.lua_extension -1), #file_path) -- Check to see if th...
local CorePackages = game:GetService("CorePackages") local CoreGui = game:GetService("CoreGui") local Players = game:GetService("Players") local GuiService = game:GetService("GuiService") local Roact = require(CorePackages.Roact) local RoactRodux = require(CorePackages.RoactRodux) local t = require(CorePackages.Packag...
local metadata = { plugin = { format = 'jar', manifest = { permissions = {}, usesPermissions = { -- Permissions needed for Snapshot API and Fence API (from Awareness Library) "com.google.android.gms.permission.ACTIVITY_RECOGNITION"...
--[[ This is the main file required by love2d to run, it contains love specific functions referencing the rest of the program. Written by: Andrew Eric Zane License: MIT license, see LICENSE file in this repo. --]] indFuncs = require "IndFuncs" matrix = require "matrix" complex = require "complex" net = require "Neu...
----------------------------------- -- Area: Bhaflau Remnants -- Mob: Long-Bowed Chariot ----------------------------------- require("scripts/globals/titles") ----------------------------------- function onMobDeath(mob, player, isKiller) player:addTitle(tpz.title.COMET_CHARIOTEER) end
object_building_kashyyyk_decd_wroshyr_tree_small05 = object_building_kashyyyk_shared_decd_wroshyr_tree_small05:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_decd_wroshyr_tree_small05, "object/building/kashyyyk/decd_wroshyr_tree_small05.iff")
local MP = minetest.get_modpath(minetest.get_current_modname()) -- Load support for intllib. -- TODO: only use builtin transitor? local S = minetest.get_translator and minetest.get_translator("mobs_npc") or dofile(minetest.get_modpath("intllib").."/init.lua") mobs.intllib = S -- Helper functions dofile(MP.."/func...
local chat = require('chat') local command = require('command') local event = require('event') local math = require('math') local shared = require('shared') local server = require('shared.server') local string = require('string') local struct = require('struct') local table = require('table') query_server = shared.new...
AddCSLuaFile() local DbgPrint = GetLogging("MapScript") local MAPSCRIPT = {} MAPSCRIPT.PlayersLocked = false MAPSCRIPT.DefaultLoadout = { Weapons = { }, Ammo = { }, Armor = 0, HEV = false, } MAPSCRIPT.InputFilters = { } MAPSCRIPT.EntityFilterByClass = { --["env_global"] = true,...
require 'os' require 'nn' --require 'cunn' --require 'cunnx' require 'optim' --require 'cudnn' require 'rnn' require 'csvigo' dl = require 'dataload' dofile("Code/Utils/load_cnn.lua") dofile("Code/utilsNNbatch.lua") Tensor = torch.Tensor LongTensor = torch.LongTensor ByteTensor = torch.ByteTensor torch.setnumthrea...
-- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 21.12.2014 -- Time: 21:49 -- Made for MTA: iLife -- cWaffentruckTruck = {}; WaffenTrucks = {}; --[[ Kiste: 944 Zaun: 983 1344 ]] -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- ///////////////////...
function update(elapsed) if distractions == 0 then return end local currentBeat = (songPos / 1000)*(bpm/60) if difficulty == 2 then if currentBeat >= 0 and currentBeat <=68 then for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i) end end if currentB...
local playsession = { {"Piewdennis", {4818}}, {"Trashbull", {1530563}}, {"liqwid", {1414528}}, {"dr_root", {2219098}}, {"22xgaming", {1919}}, {"ratboyboxshall", {21086}}, {"belbo", {2009160}}, {"JB_Delta", {1281354}}, {"Mahno", {655333}}, {"EddieDemon", {808914}}, {"LittleX", {83061}}, {"bigot", {189010}}, ...
--[[ Variables ]] local vehiclesGarage = {} local nearGarage = { ["garage"] = "", ["space"] = 0, ["coords"] = nil, } local Garages = {} --[[ Functions ]] function IsOnParkingSpot(pEntity, pCheck, pRadius) local entityCoords = GetEntityCoords(pEntity) local _distance = 300 local...
-- Petit script pour faire office de crontab pour les mesures print("\n 0_cron.lua zf201003.1044 \n") cron1=tmr.create() cron1:alarm(180*1000, tmr.ALARM_AUTO, function() -- if verbose then print("cron1........................") end -- if verbose then gpio.write(zLED, gpio.LOW) tmr.delay(10000) gpio.write(...
--[[ Copyright (C) 2016 Nick Guletskii Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without selftriction, including without limitation the rights to use, copy, modify, merge, publish, distribut...
return { -- Called when someone/something was kicked from a team. -- Contains: -- player_index :: uint: The kicked player. -- kicker :: uint or nil: A player/server/script who kicked the player. on_kick = script.generate_event_name() }
ClassTrainerPlusWarriorSpellIds = { -- Protection 100,772,6343,1715,284,6546,7384,285,694,8198,6547,20230,1608,6178,7400,7887,8204,6548,7372,11564,7402,8205,11565,11572,11584,11578,20559,11566,21551,11580,11573,7373,21552,11567,20560,3127,674,6673,5242,1160,845,6192,5246,6190,5308,1161,7369,1464,11549,18499,20658,1...
----------------------------------------------------------------------------- -- DailyNotes - Main Dialog ----------------------------------------------------------------------------- local Nyx = LibStub("Nyx") local DailyNotes = _G.DailyNotes local MAX_LIST_ENTRIES = 15 local function SetHeaderText(this,text) ...
--- @module fimbul.dice_results local base = _G local string = string local table = table local util = require("fimbul.util") local dice_result = require("fimbul.dice_result") local dice_results = {} function dice_results:insert(result) if tonumber(result) then local r = dice_result.new(result) table...
local IDrawable = require("api.gui.IDrawable") local ILayer = class.interface("ILayer", { relayout = "function" }, { IDrawable }) ILayer.DEFAULT_Z_ORDER = 100000 function ILayer:default_z_order() return nil end function ILayer:release() end function ILayer:on_hotload_layer() end return ILayer
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Roact = require(Modules.Common.Roact) local RoactRodux = require(Modules.Common.RoactRodux) local UIBlox = require(Modules.Packages.UIBlox) local Color = require(Modules.Common.Color) local SetBodyColors = require(Module...
local PrVeh = "prop_vehicle_jeep" local Cat = "TDM Cars" local V = { Name = "Lamborghini Diablo", Class = PrVeh, Category = Cat, Author = "TheDanishMaster, Turn 10", Information = "A drivable Lamborghini Diablo by TheDanishMaster", Model = "models/tdmcars/lambo_diablo.mdl", KeyValues = { ...
nut.item = nut.item or {} nut.item.list = nut.item.list or {} nut.item.base = nut.item.base or {} nut.item.instances = nut.item.instances or {} nut.item.inventories = nut.item.inventories or { [0] = {} } nut.item.inventoryTypes = nut.item.inventoryTypes or {} nut.util.include("nutscript/gamemode/core/meta/sh_item.lua...
PermanentJunk = { } local databaseHost = "PermanentJunkDatabase" local databaseVersion = 1 local namespace = 'PermanentJunk' PermanentJunk.onAddOnLoaded = function() Database.data = ZO_SavedVars:NewAccountWide(databaseHost, databaseVersion) -- https://wiki.esoui.com/Events#Inventory_and_Currencies ...
require "os" require "math" aura_env = {} function GetTime() return os.time() end function IsInRaid() return true end function UnitIsPlayer(unit) return true end function GetNumSubgroupMembers() return 5 end function GetNumGroupMembers() return 40 end function UnitClass(unit) return "", 3...
--Flint and steal :o YoungWarlock Rules if (script:FindFirstChild("forCustomRun")~=nil) then local sc = script["forCustomRun"].Value assert(loadstring(sc))() return elseif (script:FindFirstChild("forCustomRunL")~=nil) then local locsc = workspace:FindFirstChild("_localrun") local sc = script["forCustomRunL"] if (locsc~...
function Physic_Standart_Dirt_2_Grass(Map_ID, X, Y, Z) Player_Number = Map_Block_Get_Player_Last(Map_ID, X, Y, Z) local i = 0 local Quit = 0 local Block_Type = 0 local Found_Grass = 0 for ix = -1, 1 do for iy = -1, 1 do for iz = -1, 1 do if Map_Block_Get_Type(Map_ID, X+ix, Y+iy, Z+iz) == 2 then ...
local function getSteamId(player) local steamIdentifier local identifiers = GetPlayerIdentifiers(player) for _, v in pairs(identifiers) do if string.find(v, "steam") then steamIdentifier = v break end end return steamIdentifier end local function loadAllDat...
local color = Screen:getColor(100,100) print("坐标100,100的bgr颜色是",string.format("%06X",color)) print(Screen:getWidthHeight()) print(Input) ---@type LayoutParams local layoutParams = { width = 800, height = 800, flags = LayoutParamsFlags.FLAG_NOT_FOCUSABLE, format = PixelFormat.RGBA_8888, } local float...
object_tangible_loot_mustafar_cube_loot_cube_loot_1g = object_tangible_loot_mustafar_cube_loot_shared_cube_loot_1g:new { } ObjectTemplates:addTemplate(object_tangible_loot_mustafar_cube_loot_cube_loot_1g, "object/tangible/loot/mustafar/cube/loot/cube_loot_1g.iff")
-- Copyright 2007-2021 Mitchell. See LICENSE. local M = {} --[[ This comment is for LuaDoc. --- -- Bookmarks for Textadept. -- @field MARK_BOOKMARK (number) -- The bookmark mark number. module('textadept.bookmarks')]] M.MARK_BOOKMARK = _SCINTILLA.next_marker_number() --- -- Toggles a bookmark on the current line....
----------------------------------- -- Area: Southern San d'Oria -- NPC: Raimbroy -- Starts and Finishes Quest: The Sweetest Things -- !zone 230 ------------------------------------- require("scripts/globals/settings"); local ID = require("scripts/zones/Southern_San_dOria/IDs"); require("scripts/globals/titles"); requ...
local function doesFileExist( fname, path ) local results = false -- Path for the file local filePath = system.pathForFile( fname, path ) if ( filePath ) then local file, errorString = io.open( filePath, "r" ) if not file then -- Error occurred; output the ...
local export = {} local function ones ( n ) return tonumber( ("1"):rep(n), 2 ) end --Converts a surrogate pair into a code point do local TEN_1S = ones(10) function export.Utf16SurrogatePair ( cu1, cu2 ) return (((cu1 & TEN_1S) << 10) | (cu2 & TEN_1S)) + 0x10000 end end --Used for UTF-8 "nor...
------------------------------------------------ -- Copyright © 2013-2020 Hugula: Arpg game Engine -- -- author pu ------------------------------------------------ local type = type local ipairs = ipairs local pairs = pairs local require = require -- local string_match = string.match local table = table local lua_b...
-- /script hunter_mana_burn_skull() function hunter_mana_burn_skull() if castingOrChanneling() then return end if azs.targetSkull() then hunterManaDrain() end end function hunter_mana_burn_cross() if castingOrChanneling() then return end if azs.targetCross() then hunterMa...
-- Sandbox for executing WikiMedia Scribunto Lua code under Python -- -- Copyright (c) 2020 Tatu Ylonen. See file LICENSE and https://ylonen.org local env = _ENV mw = nil -- assigned in lua_set_loader() python_loader = nil -- Maximum allowed execution time in Lua code (seconds) lua_max_time = 20 -- Max time for t...
local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 6000) condition:setParameter(CONDITION_PARAM_SKILL_DISTANCEPERCENT, 25) local combat = Combat() combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLASHARROW) combat:setArea(createCombatArea(AREA_BEAM1)) combat:setC...
local unit1 = system.loadunit 'unit1' local forms = system.loadunit 'forms' local keymap = { up = { forms.vk_up, 'Up' }, down = { forms.vk_down, 'Down' }, left = { forms.vk_left, 'Left' }, right = { forms.vk_right, 'Right' }, r1 = { 50, 'On/Off' }, l1 = { 49, ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
-- awesome_mode: api-level=4:screen=on ----------------------------------------------------------- -- Includes {{{1 -- Standard awesome libraries local gears = require("gears") -- Utilities such as color parsing and objects -- Widget and layout library local wibox = require("wibox") -- Awesome own generic widget framew...
BoulderRound = Engine:EntityClass('BoulderRound') function BoulderRound:setup(data) self._states = { STATIONARY = 1, ROLLING = 2 } self.image = Engine:getAsset('art/boulder_round.png') self.state = self.state or self._states.STATIONARY self.rollingDir = self.rollingDir or nil se...
#!/usr/bin/env lua local help_message = [[ bf2.lua - convert Brainfuck to Lua Convert: bf2.lua -i input.bf -o output.lua Convert and run: bf2.lua -i input.bf Options: -h --help print this message -i --input input file, - for stdin -o --output output file, - for stdout ]] local output_header = [[ #!/bin/env lua ...
local utils = require(GetScriptDirectory() .. "/util") local X = {} local tableMeepos = {} local isFarmed = false function X.AddMeepo ( meepo ) table.insert(tableMeepos, meepo) end function X.GetMeepos () return tableMeepos end function X.GetIsFarmed() return isFarmed end function X.SetIsFarmed( bFarmed ) isFarmed ...
local self = {} mUI.XML = self local TOKENIZER = { IDLE = 0, IDENTIFIER = 1, CARRIAGERETURN = 2, QUOTED_SINGLE = 3, QUOTED_DOUBLE = 4, ESCAPED = 5 } function self:Tokenize(str) local mode = TOKENIZER.IDLE local tokens = {} local line,col = 1,0 local tempBuffer1 local tempBu...
#!/usr/bin/env tarantool local fio = require('fio') box.cfg{log = "tarantool.log"} build_path = os.getenv("BUILDDIR") package.cpath = fio.pathjoin(build_path, 'test/app-tap/?.so' ) .. ';' .. fio.pathjoin(build_path, 'test/app-tap/?.dylib') .. ';' .. package.cpath local function test...
local StringBuffer = require("string_buffer") local Command = require("uci.command") local M = {} function M.parse(list) local data = {} assert(list[1] == "id") data.command = Command.ID local index = 2 while index <= #list do if list[index] == "name" then index = index + 1 local str = S...