content stringlengths 5 1.05M |
|---|
-- サウンドプレイヤーモジュール
local SoundPlayer = {}
-- 初期化
function SoundPlayer:initializeSoundPlayer(sounds)
-- プライベート
self._soundPlayer = {}
-- サウンドリスト
self._soundPlayer.sounds = sounds
end
-- サウンドの取得
function SoundPlayer:getSound(name)
return self._soundPlayer.sounds ~= nil and self._soundPlayer.sounds[... |
ENT.Type = "anim"
ENT.PrintName = "Autodrive coil"
ENT.Category = "Metrostroi (utility)"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.ValidModels = {
"models/metrostroi_train/81-717/rfid_reader.mdl",
"models/metrostroi_train/81-717/dkp_reader.mdl... |
ScheduleLayer = Layer:extend()
function ScheduleLayer:new(calendar, currency)
ScheduleLayer.super.new(self)
self.layer_name = "ScheduleLayer"
self.calendar = calendar
self.currency = currency
self.current_week = 1
self.propagate_input_to_underlying = false
self.box_patch = patchy.load("gfx/... |
SCONFIG = L2TConfig.GetConfig();
SCONFIG_FILE = GetDir() .. '\\scripts\\girgk.l2b';
L2TConfig.SaveConfig(SCONFIG_FILE);
moveDistance = 30;
MoveTo(82853, 149250, -3464, moveDistance);
MoveTo(83146, 148923, -3440, moveDistance);
MoveTo(83275, 148875, -3400, moveDistance);
MoveTo(83319, 148819, -3400, moveDistance);
Move... |
return {'ttje','ttjes'} |
-- mod-version:2 -- lite-xl 2.0
local core = require "core"
local config = require "core.config"
local style = require "core.style"
local DocView = require "core.docview"
config.plugins.smoothcaret = { rate = 0.65 }
local docview_update = DocView.update
function DocView:update()
docview_update(self)
local minlin... |
local _M = {}
local boyaaPath = "packages.boyaa"
_M.mvc = {
BoyaaCtr = require(boyaaPath..".mvc.BoyaaCtr"),
BoyaaView = require(boyaaPath..".mvc.BoyaaView"),
BoyaaLayout = require(boyaaPath..".mvc.BoyaaLayout"),
BoyaaWidgetExtend = require(boyaaPath..".mvc.BoyaaWidgetExtend"),
}
_M.mvp = {
BoyaaLayoutWidget = ... |
local export = {}
local gsub = mw.ustring.gsub
function export.trwo(text, lang, sc, options)
if (sc == 'Brah') then
text = require('Brah-translit').tr(text, lang, sc)
elseif (sc == 'Deva') then
text = require('sa-translit').tr(text, lang, sc)
elseif (sc == 'Sinh') then
text = require('si-translit').tr(text, l... |
--[[
more like an extension of the highscore class...ish now.
format:
ghostTable = {
[SimfileSHA1] = {
[ghostTableSHA1] = {
judgmentData = string,
judgmentHash = string,
timingDifficulty = number,
lifeDifficulty = number,
offsetMean = number,
offsetStdDev = number
}
}
}
--]]
local defaultScore... |
BCH = {0x12,0x9,0x16,0xB,0x17,0x19,0x1E,0xF,0x15,0x18,0xC,0x6,0x3,
0x13,0x1B,0x1F,0x1D,0x1C,0xE,0x7,0x11,0x1A,0xD,0x14,0xA,0x5}
-- declare our protocol
local conitel_proto = Proto("conitel","Conitel Protocol")
local f = conitel_proto.fields
-- Need to use ProtoFields for the Station, MtoS, Function and Data so... |
--
-- Inventory Class
--------------------------------------------------------------------------------
-- Imports
--------------------------------------------------------------------------------
local Gamestate = requireLibrary("hump.gamestate")
local Class = requireLibrary("hump.class")
----------------... |
-- This is where your custom modules and plugins go.
-- See the wiki for a guide on how to extend NvChad
local hooks = require "core.hooks"
-- NOTE: To use this, make a copy with `cp example_init.lua init.lua`
--------------------------------------------------------------------
-- To modify packaged plugin configs,... |
getglobal game
getfield -1 ReplicatedStorage
getfield -1 GPEnable
getfield -1 FireServer
pushvalue -2
pushstring STANDNAME
pcall 2 1 0 |
newFile()
local args = readStdin()
print( encodeJSON( Meshes.import( args ) ) )
|
--[[
Module: Class
Contains methods to convert a module into a proper class.
A proper class contains the following properties:
- (function?) .constructor: A method used after the creation of the object to finalize its creation.
Example:
function SomeClass.constructor (newObject)
asser... |
--[[
Helpers for various other parts of libmthelpers for randomness.
]]
-- ffs, seeding, why...
math.randomseed(os.time())
-- generate base64 random strings (doesn't handle padding).
local base64_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ" ..
"abcdefghijklmnopqrstuvwxyz" ..
"0123456789+/"
local i = {}
-- impure partial ... |
return {
small_building = {
areaofeffect = 240,
craterboost = 0,
cratermult = 0,
explosiongenerator = "custom:FLASHSMALLBUILDING",
impulseboost = 0.123,
impulsefactor = 0.123,
name = "Smallbuilding",
range = 480,
reloadtime = 3.6,
soundhit = "xplosml3",
soundstart = "largegun",
turret = 1,
we... |
--[[
module: IContext
author: DylanYang
time: 2021-02-23 14:23:03
idea:
advance:
]]
local _M = Class("IContext")
_M.abstract = true
local public = _M.public
function public:SetClock(hour) -- 设置时间
end
function public:ChangeState(state) -- 改变状态
end
function public:CallSe... |
RegisterCommand("corner", function(source, args)
TriggerClientEvent('drugs:corner', source)
end) |
local opt = vim.opt
local function get_item()
local km = opt.iminsert
if km:get() == 1 then
return "RU"
end
return "EN"
end
return {
get_item = get_item,
}
|
function UIListView()
local self = {}
local private = {
type = "UIListView",
id = UIFramework.getNewID(),
title = nil,
content = nil,
icon = nil,
timeout = nil,
template = [[
<div id="<%- id %>" class="ui-framework-parent listview " style="padd... |
local format = string.format
core.register_craftitem(core.get_current_modname() .. ":unknown_node", {
description = "Unknown Node Spawner",
inventory_image = core.inventorycube("unknown_node.png"),
node_placement_prediction = "unknown",
on_place = function(itemstack, placer, pointed_thing)
itemstack:peek_item()
... |
local http = require "http"
local nmap = require "nmap"
local shortport = require "shortport"
local strbuf = require "strbuf"
description = [[
Checks for SCADA Siemens <code>S7 Communications Processor </code> devices.
The higher the verbosity or debug level, the more disallowed entries are shown.
]]
---
--@output
... |
local ObjectManager = require("managers.object.object_manager")
EchoTurretsScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "EchoTurretsScreenPlay",
ebTurrets = {
{ "object/installation/turret/turret_dish_large.iff", -5067.6, 100.4, 5676.0 },
{ "object/installation/turret/turret_dish_large.iff... |
object_tangible_wearables_base_base_cybernetic_hand_l = object_tangible_wearables_base_shared_base_cybernetic_hand_l:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_base_base_cybernetic_hand_l, "object/tangible/wearables/base/base_cybernetic_hand_l.iff")
|
--[[
Write a summation function, in C, that computes the sum of its variable number of numeric arguments:
print(summation()) --> 0
print(summation(2.3, 5.4)) --> 7.7
print(summation(2.3, 5.4, -34)) --> -26.3
print(summation(2.3, 5.4, {})) --> stdin:1: bad argument #3 to 'summation' (number expected, got table)
]]
sum... |
spam = {}
addEvent("finishCase", true)
addEventHandler("finishCase", root,
function ()
if isTimer(spam[source]) then return false end
spam[source] = setTimer(function() end,5000,1)
local rank = getElementData(source,"Rank")
if rank == "Commander" then
money = 10000
elseif rank == "Captain" then
money = 8000
... |
require "srnn"
function test(bsize, isize, osize, nlayer, nstep, rs, tsfm)
local id={}
local gd={}
for _ = 1, nstep do
table.insert(id, torch.randn(bsize, isize))
table.insert(gd, torch.randn(bsize, osize))
end
local tmod_core=srnn.StepRNN(isize, osize, nlayer)
local tmod=srnn.Sequencer(tmod_core, osize, nil... |
help([[GNU `gettext' is an important step for the GNU Translation Project, as it is an asset on which we may
build many other steps. This package offers to programmers, translators, and even users, a well integrated set of tools
and documentation - Homepage: http://www.gnu.org/software/gettext/]])
whatis([[Description... |
Time=class({
static={
_lastTime=0,
_time=0,
time={
get=function(self)
return self._time
end
},
deltaTime={
get=function(self)
return self._time-self._lastTime
end
},
Update=functio... |
-- Credits: KIT
-- Date 14/01/2021
if not TeamOrdering then
TeamOrdering = class({})
TeamOrdering.winrates = {}
TeamOrdering.start_time = 5.0
TeamOrdering.Radiant = {}
TeamOrdering.Dire = {}
TeamOrdering.minimum_level_to_reorder = 25
TeamOrdering.fixed_winrate_for_rookies = 15
TeamOrdering.fixed_winrates_for_u... |
return function(x, y)
return {
x = x,
y = y,
r = 4,
vx = 0,
vy = -600,
deleteWhenAboveScreen = true,
health = 1,
damage = 1,
isBullet = true,
}
end
|
data:extend(
{
{
type = "item",
name = "purified-titanium-ore",
icon = "__spicy-teeth-core_assets__/graphics/icons/purified-titanium-ore.png",
icon_size = 32,
subgroup = "raw-material",
order = "e-a[purified-titanium-ore]",
stack_size = 50
}
}
)
|
local Component = {}
Component.__index = Component
--- Creates a new Component.
-- @param populate A function that populates the Bag with values
-- @param inherit States if the Bag should inherit the Component's functions
-- @return A Component object
function Component.new(populate, inherit)
local component = setm... |
object_ship_nova_orion_smuggler_medium_tier9 = object_ship_shared_nova_orion_smuggler_medium_tier9:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_smuggler_medium_tier9, "object/ship/nova_orion_smuggler_medium_tier9.iff")
|
--[=====[
## XP MultiBar ver. @@release-version@@
## XPMultiBar_Reputation.lua - module
Reputation module for XPMultiBar addon
--]=====]
local addonName = ...
local Utils = LibStub("rmUtils-1.0")
local XPMultiBar = LibStub("AceAddon-3.0"):GetAddon(addonName)
local Reputation = XPMultiBar:NewModule("Repu... |
local localization = {
mod_description = {
en = "Miscellaneous tweaks."
},
PLAYER_HEIGHT = {
en = "Player Height Multiplier"
},
PLAYER_HEIGHT_T = {
en = "Player height multiplier. Crouch to refresh ingame."
},
DODGE_DISTANCE = {
en = "Dodge Distance Multiplier"
},
DODGE_DISTANCE_T = {
en = "Dodge dis... |
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is ... |
local T, C, L = Tukui:unpack()
local ActionBars = T.ActionBars
local Movers = T.Movers
local NUM_ACTIONBAR_BUTTONS = NUM_ACTIONBAR_BUTTONS
local ceil = math.ceil
----------------------------------------------------------------
-- ActionBar4: Page 3 - Right ActionBar (slots 25 to 36)
-------------------------... |
-- Physics Abstraction Layer Premake (c) Adrian Boeing 2007
-- PAL : http://pal.sourceforge.net/
-- premake : http://premake.sourceforge.net/
--====================================
--set the library location (where ode, bullet, tokamak, etc. live)
if (windows) then
lloc = "$(LIB_DIR)/"
else
lloc = "../../" --edit ... |
function zoo_init()
zoo_particles = {
{make_moveable(vec(20,30)), kSPR_PROTON_R, "proton"},
{make_moveable(vec(60,30)), kSPR_PIP_R, "pion+"},
{make_moveable(vec(100,30)), kSPR_PIM_R, "pion-"},
{make_moveable(vec(20,60)), kSPR_MU_R, "muon"},
{make_moveable(vec(60,60)), kSPR_NU_R, "neutrino"},
}
... |
------------------------------------------------------------------------------------------------------------------------
-- Achievement System Server
-- Author Morticai (META) - (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380)
-- Date: 2021/4/26
-- Version 0.1.9-AF
-------------------------------------... |
rawPlusJpeg:extractJpegs( "Extract Jpegs" )
return true |
local Action = require "action"
local Consume = require "actions/consume"
local Drink = Consume:extend()
Drink.name = "eat"
Drink.targets = {targets.Item}
function Drink:perform(level)
Consume.perform(self, level)
end
return Drink
|
local Stack = require('lib.Stack')
local function table_has(table, value)
for _, val in ipairs(table) do
if val == value then
return true
end
end
return false
end
local function newCommand(command, parent)
local obj = { value = command, next = nil }
if parent then
... |
function Client_GameRefresh(game)
if game.Game.TurnNumber > 0 then return end; -- don't pop up in ongoing games, could be removed later
if (game.Us ~= nil) then
UI.Alert(game.Us)
end
if not Mod.PlayerGameData.InitialPopupDisplayed then
UI.Alert("This game includes Swap Picks Mod - you pick for your oppo... |
#!/usr/bin/env luajit
local posix = require'posix'
local lfs = require'lfs'
local exit = os.exit
local getenv = os.getenv
local etlua = require'etlua'
local function format_table(tab,ind)
local str = '{\n'
for k,v in pairs(tab) do
if v then
local kt = type(k)
if kt == 'string' then
... |
do class "MetamethodTester"
{
val = 2,
cbClose = nil,
}
function Initialize(self, nVal, fnCloseCallback)
if nVal ~= nil then
self.val = nVal
end
self.cbClose = fnCloseCallback
end
function __close(self, err)
self.cbClose(err)
end
function __name(self)
return "MetamethodTester __name"
end
... |
local vim= vim
local common = require('galaxyline.common')
local M = {}
local function get_dir_contains(path, dirname)
-- return parent path for specified entry (either file or directory)
local function pathname(path)
local prefix = ""
local i = path:find("[\\/:][^\\/:]*$")
if i then
... |
---@param index number
---@param isRaid boolean
---@return number instanceID
---@return string name
---@return string description
---@return number bgImage
---@return number buttonImage1
---@return number loreImage
---@return number buttonImage2
---@return number dungeonAreaMapID
---@return string link
---@return boole... |
local S = farming_craft.intllib
local modlist=minetest.get_modnames()
--= Sugar
minetest.register_craftitem(":farming:sugar", {
description = S("Sugar"),
inventory_image = "farming_sugar.png",
groups = {food_sugar = 1, flammable = 3},
})
minetest.register_craft({
type = "cooking",
cooktime = 3,
output = "farm... |
-- Code here
io.write("What's your name? ")
name = io.read()
print("Hello "..name.."!")
|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
--
--------------------------------------------------------------------------------
-- FILE: protobuf.lua
-- DESCRIPTION: protoc-gen-lua
-- Google's Protocol Buffers project, ported to lua.
-- https://code.google.com/p/protoc-gen-lua/
--
-- Copyright (c) 2010 , 林卓毅 (Zhuoyi Lin) netsnail@gmail.... |
--[[
Name: WetRoadsReloaded
Filename: MainClassS.lua
Authors: Sam@ke
--]]
local Instance = nil
MainClassS = {}
function MainClassS:constructor()
mainOutput("SERVER // ***** Wet Roads Reloaded was started *****")
mainOutput("MainClassS was loaded.")
setFPSLimit(60)
self.updateInterVal = 250
self.m_Upda... |
local telescope = require("telescope")
local actions = require("telescope.actions")
local sorters = require("telescope.sorters")
telescope.setup({
defaults = {
mappings = {
-- i = {
-- ["<ESC>"] = actions.close,
-- }
},
selection_strategy = "reset",
... |
local _, ns = ...
local B, C, L, DB, P = unpack(ns)
local S = P:GetModule("Skins")
local Bar = B:GetModule("Actionbar")
local _G = getfenv(0)
function S:GearMenu()
if not S.db["GearMenu"] then return end
local rggm = _G.rggm
if not rggm then return end
local fontScale = .37
local function UpdateTexture(slot)
... |
local ffi = require('ffi')
local temp = {}
function temp.name()
if ffi.os == 'Windows' then
return os.getenv('TEMP') .. os.tmpname()
end
return os.tmpname()
end
return temp
|
package("shaderwriter")
set_homepage("https://github.com/DragonJoker/ShaderWriter")
set_description("Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.")
set_urls("https://github.com/DragonJoker/ShaderWriter.git")
add_versions("1.0", "a5ef99ff141693ef28cee0e4... |
--[=[
Lua-side duplication of the API of events on Roblox objects.
Signals are needed for to ensure that for local events objects are passed by
reference rather than by value where possible, as the BindableEvent objects
always pass signal arguments by value, meaning tables will be deep copied.
Roblox's deep copy m... |
_G.StateBag = {}
_G.StateBagMethods = {}
StateBagMethods.__call = function(self, entityId, isPlayer)
if type(entityId) == 'number' then
local o = setmetatable({}, {__index = self})
if isPlayer ~= nil and isPlayer == true then
o.id = entityId
else
o.localId = entityId
o.networked = NetworkGetEntityIsN... |
local L = ElvUI[1].Libs.ACL:NewLocale("ElvUI", "frFR")
if not L then return end
--@localization(locale="frFR", format="lua_additive_table") |
local fail = false
print("Test: and...")
if 40031&a8 ~= uint.u8(19) then
print("\tFail: 40031&a8 ~= 19")
fail = true
end
if b8&c8 ~= uint.u8(142) then
print("\tFail: b8&c8 ~= 142")
fail = true
end
if (c8&b8):asnumber() ~= 142 then
print("\tFail: c8b8 ~= 142")
fail = true
end
if not fail the... |
require "utils"
--- All parameters goes here
local config = config or {}
function config.parse(arg)
local cmd = torch.CmdLine()
cmd:text()
cmd:text('Multi-Task Classification FCN')
cmd:text()
-- Parameters
-- model configuration
cmd:option('-model', 'model_deep.lua', 'model file')
cmd:option('-input_... |
local PadFastLSTM, parent = torch.class('srnn.PadFastLSTM', 'srnn.AbstractLenCell')
function PadFastLSTM:buildStep(inputSize, outputSize, layers, dropout)
return srnn.units.getFastLSTMUnit(inputSize, outputSize, layers, dropout)
end
|
local sha1 = require 'sha1'
local ti, ts = table.insert, table.sort
local _hash, _HMAC = sha1.binary, sha1.hmac_binary
local HMAC_IV = "1234567890"
local function _getElementHash(element)
local mt = getmetatable(v)
if type(mt)=='table' and type(mt.__hash)=='function' then
return mt.__hash(v)
else
assert(type(... |
local movearm = {}
local Body = require'Body'
local util = require'util'
local vector = require'vector'
local T = require'Transform'
local P = require'libArmPlan'
-- Use Steve's kinematics for arm kinematics
local K = require'K_ffi'
-- Use SJ's kinematics for the mass properties
--local K0 = Body.Kinematics
local dqLi... |
local myvariable = 3
function someFunc(...)
if myvariable <= 4 then
print(...)
end
end
|
return {
-- Maintainer: BozoDel
-- Internal
id = "PT_BR",
name = "Português Brasileiro", -- I think there are enough differences between Brazilian and European Portuguese to justify this.
-- Tabs
list_all = "Todos",
list_all_tooltip = "Todos os jogos (%d)",
list_favorite = "Favoritos",
list_f... |
--register stoppers for movestones/pistons
mesecon.mvps_stoppers={}
function mesecon:is_mvps_stopper(node, pushdir, stack, stackid)
local get_stopper = mesecon.mvps_stoppers[node.name]
if type (get_stopper) == "function" then
get_stopper = get_stopper(node, pushdir, stack, stackid)
end
retur... |
local mgn = mgn
mgn.HideCVar = CreateClientConVar(mgn.HideCVarName, "0", true, true)
include("sh_locations.lua")
include("cl_vox.lua")
include("stages/sh_idle.lua")
include("stages/cl_exploding.lua")
include("stages/cl_overloading.lua")
include("stages/cl_intro.lua")
hook.Add("Think", "mgn.Activation", function()
-... |
-- Copyright (C) James Marlowe (jamesmarlowe), Lumate LLC.
local cjson = require "cjson"
local ok, new_tab = pcall(require, "table.new")
if not ok then
new_tab = function (narr, nrec) return {} end
end
local _M = new_tab(0, 155)
_M._VERSION = '0.1'
function _M.capture(url, url_arguments, decode, log_table)
... |
-- Credit : Ideo
function drawNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(true, true)
end
Menu = {}
Menu.GUI = {}
Menu.TitleGUI = {}
Menu.buttonCount = 0
Menu.titleCount = 0
Menu.selection = 0
Menu.hidden = true
MenuTitle = "Menu"
-------------------
posXMen... |
require'nvim-treesitter.configs'.setup {
ensure_installed = {
'bash',
'css',
'go',
'html',
'javascript',
'jsdoc',
'json',
'lua',
'python',
'scss',
'toml',
'typescript',
'vue',
'yaml'
},
autopairs = {
enable = true
},
highlight = {
enable = true
... |
---@type table
UIMenuColourPanel = setmetatable({}, UIMenuColourPanel)
---@type table
UIMenuColourPanel.__index = UIMenuColourPanel
---@type table
---@return string
UIMenuColourPanel.__call = function()
return "UIMenuPanel", "UIMenuColourPanel"
end
---New
---@param Title string
---@param Colours number
---@retur... |
if z == nil and w == nil then
if x == y then
result = true
elseif x == z then
print(z)
if n then
print(n)
end
else
error()
end
else
error()
end
|
pushenv("CONDA_DEFAULT_ENV","spades-3.13.0-py36")
prepend_path{"PATH","/util/opt/anaconda/deployed-conda-envs/packages/spades/envs/spades-3.13.0-py36/bin",priority=100}
append_path("CONDA_ENVS_PATH", "/util/opt/anaconda/deployed-conda-envs/packages/spades/envs")
|
local bit32 = require "bit32"
local luacom = require "luacom"
local function split(str, sep, plain)
local b, res = 1, {}
while b <= #str do
local e, e2 = string.find(str, sep, b, plain)
if e then
res[#res + 1] = string.sub(str, b, e-1)
b = e2 + 1
else
res[#res + 1] = string.sub(str, ... |
require("settings")
require("keymappings")
|
function start (song)
setCamZoom(0.8)
setHudZoom(2)
showOnlyStrums = true
strumLine1Visible = false
strumLine2Visible = false
end
function update (elapsed)
if curStep >= 0 and curStep < 128 then
setCamZoom(0.8)
setHudZoom(1)
end
if curStep == 124 then
strumLine1Visible = true
end
if curStep == 128 then
... |
BagSyncDB = {
["Draenor"] = {
["Jyggen"] = {
["bag"] = {
{
"118332", -- [1]
"118331", -- [2]
"118099,16", -- [3]
"116020", -- [4]
"141195", -- [5]
[13] = "135558,3",
}, -- [1]
{
"127115,2", -- [1]
"113478,2", -- [2]
"113328,5", -- [3]
... |
--ImEditor Project
project "ImEditor"
kind "WindowedApp"
language "C#"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-obj/" .. outputdir .. "/%{prj.name}")
flags {
"WPF"
}
files {
"src/**.cs",
"src/**.xaml"
}
links {
"Microsoft.Csharp",
"Presentat... |
local gridConfig = '6x6'
local gridStack = {}
local registeredLayouts = {}
local activeHotkeyBindings = {}
local menubarIcon
local menuItems
--- Save a specific grid configuration for later use
-- @param string newGridConfig
--
local function saveGridConfig(newGridConfig)
gridConfig = newGridConfig
end
--- Return... |
Label = Widget:subclass("Label")
function Label:initialize(name, x, y, text, color)
Widget.initialize(self, name, x, y, 0, 0)
self.text = text
self.color = color
self.scale = 1
end
function Label:createComponents(bridge)
self.components[1] = bridge.addText(self.x, self.y, self.text, self.color)
end
functio... |
Escort = {
players = {},
}
--[[ Functions: Escort ]]--
function Escort:Start(source, target)
self.players[target] = source
TriggerClientEvent("players:escort", target, source)
return true
end
function Escort:Stop(source)
self.players[source] = nil
TriggerClientEvent("players:escort", source)
return true
e... |
_WkPztGXEh9Pyk0ME, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk'
,nil,nil;(function() _msec=(function(_,__,_l)local __l__l=__[(-#"mer is white"+(0xf0-150))];local _l___l=_l[_[(1434-0x2e8)]][_[(-#{'nil';(function()return('o0l8I8'):find("\108")end)(),(function()return('o0l8I8'):find("\108")end)(),kernel32dI... |
local obj = {}
obj.__index = obj
-- Metadata
obj.name = "Links"
obj.version = "1.0"
obj.author = "Chophi <chophi@foxmail.com>"
local json = hs.json
local linksFile = getVifFile("links.json")
local links = nil
-- Link:
-- url: the link url
-- description: the description of the url
-- app: the application to open it... |
-- ---- ---- ---- Modern Mobs ---- ---- ---- --
-- ---- Team AB - Gang 1 ---- --
-- Boss
mobs:register_mob("mobs_modern:moTABb", {
type = "tab",
hp_min = 33,
hp_max = 35,
collisionbox = {-0.3, -0.8, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {
{"TAB_b1.p... |
local item = require("../item")
local image = require("../image")
return {
name = "Dealer brings money",
amount = 5,
condition = function (state)
return table.contains(state.items, item.dealer) and state.ratLevel >= 2
end,
description = "One of your dealers has executed some trades!",
heads = {
eff... |
local module = {}
-- data format for STM32 (SEND) : "1:PUMP:FAN:HASH"
function module.MCUSetNewState()
local lvars = require("str_proj_strings")
if requestStates[lvars.pump] == nil then
requestStates[lvars.pump] = 999
end
if requestStates[lvars.fan] == nil then
requestStates[lvars.fan] ... |
-- ON ENTITY DIED
script.on_event(defines.events.on_entity_died, function(event)
local entity = event.entity
if entity.prototype.items_to_place_this then
local train = entity.train
-- creates train breaking smoke
if train.speed > 0 then
for _, carriage in pairs(train.carriages) do
if carriage.type ~= ... |
local g_TracedPlayers = {}
local TRACE_URL = 'https://ravin.tk/api/mta/trace.php?ip=%s'
local function onTraceResult(data, errno, player_name, player_id)
if(not g_TracedPlayers[player_id]) then return end
local msg = ''
local trace, country = fromJSON(data)
if(data ~= 'ERROR' and type(trace) == 'string' ... |
require 'cutorch'
require 'cunn'
require 'cudnn'
require 'stackdata'
cutorch.setDevice(2)
model = nn.Sequential()
local MaxPooling = cudnn.SpatialMaxPooling
if not paths.filep('model.t7') then
local function addLayers(nin, nout)
model:add(cudnn.SpatialConvolution(nin, nout,3,3,1,1,1,1))
model:add... |
local autocmd = {}
-- commands is a table with the following keys:
-- events - A table listing which events to trigger the autocmd, see :h events
-- modifiers - A table to pass modifiers like ++once and ++nested, see :h autocmd for ++once and :h autocmd-nested for ++nested
-- targets - Where to apply the autocommands.... |
local awful = require("awful")
local ruled = require("ruled")
local naughty = require("naughty")
-- Notifications for Awesome
ruled.notification.connect_signal('request::rules', function()
-- All notifications will match this rule.
ruled.notification.append_rule {
rule = { },
properties =... |
-- Deal50: A game inspired by the TV show
-- Developed by Joaquin
-- Final project for GD50 2020
ShuffleState = Class{__includes = BaseState}
function ShuffleState:init()
-- Play shuffle music and set it to loop
gameAudio['lounge']:setLooping(true)
gameAudio['lounge']:play()
-- Variables to determine... |
return {
AllowedInstanceTypes = {"Humanoid", "NumberValue"};
Reducer = function (_, values)
local walkSpeed = math.huge
for _, maxSpeed in ipairs(values) do
if maxSpeed < walkSpeed then
walkSpeed = maxSpeed
end
end
return walkSpeed
end;
Apply = function (self, value)
if self.Instance:IsA("Nu... |
--- The AnimationPlayer makes playing and loading tracks into a humanoid easy, providing an interface to
-- playback animations by name instead of resolving a reference to the actual animation.
-- @classmod AnimationPlayer
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local S... |
-- Inaccurate, but sure to hit
function AssaultRifle()
Bot.RailgunReload = 5
Bot.RailgunDamage = 10
Bot.RailgunSpread = math.pi/4
Bot.RailgunRate = 1/10
Bot.RailgunDefaultAmmo = 30
RailgunAmmo.Value = 90
end
AssaultRifle()
|
links = {}
links.getLink = function(f)
-- restrict scope
local file = fs.open(f, 'r')
-- Check if it's a link file or not.
if file.readLine()=='link' then
local contents = file.readLine()
file:close()
-- use conventional contents return
return contents
else
-- conventional return false on error
retu... |
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