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require("hall/password/type/passwordTypeObject"); require("hall/gameData/txtMgr"); require("hall/userInfo/data/userInfoData"); require("hall/community/data/communityDataInterface"); require("hall/password/jump/jumpInterfaceMatchHall"); local PasswordTypeObjectAddFriends = class(PasswordTypeObject); ----------...
-- -- network.lua -- network status notification -- local naughty = require("naughty") local beautiful = require("beautiful") -- ======================================== -- Config -- ======================================== local icons_path = beautiful.icons_path .. "network/" -- ==================================...
----------------------------------------------------------------------------------------------------------------------------------------- -- INICIAR TREM ----------------------------------------------------------------------------------------------------------------------------------------- Citizen.CreateThread(functio...
object_tangible_item_beast_converted_gubbur_decoration = object_tangible_item_beast_shared_converted_gubbur_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_gubbur_decoration, "object/tangible/item/beast/converted_gubbur_decoration.iff")
local knife = game.Players:GetChildren() local people = game.Players:GetChildren() for i,v in pairs(knife) do if v.Backpack:FindFirstChild("Knife") then v.Backpack.Knife:Clone().Parent = game.Players.LocalPlayer.Backpack v.Backpack.Knife:Clone().Parent = game.Players.LocalPlayer.StarterGear end end local gun = game.Pl...
--[[CRQ: APPLINK-28163: [GENIVI] SDL must retrieve the value of 'menuIcon' and 'menuTitle' parameters from .ini file]] --[[Clarifications -- APPLINK-29383: Should SDL consider parameters menuIcon/MenuTitle as empty if they are missing in INI file -- APPLINK-29383 => APPLINK-13145 ]] --[[General Precondition: Update s...
local _, nCore = ... -- Forked from rVignette by zork - 2014 function nCore:VignetteAlert() local addon = CreateFrame("Frame") local function OnEvent(self, event, id) if not nCoreDB.VignetteAlert then return end if event == "VIGNETTE_MINIMAP_UPDATED" then if not id then return e...
-- Copyright (C) 2018 jerrykuku <jerrykuku@qq.com> -- Licensed to the public under the GNU General Public License v3. module("luci.controller.vssr", package.seeall) function index() if not nixio.fs.access("/etc/config/vssr") then return end if nixio.fs.access("/usr/bin/ssr-redir") then entry({"admin"...
local i; local rtWidth; local rtHeight; -- Positive FileWriteLineFast("test/output.txt", "Positive test", FM_WRITE); ScreenInit(640, 480, false, "Font test"); TextureInit(IKDM_SMALL, 32); TtfInit(IKDM_SMALL, 32); PrimitiveInit(); TimerInit(); SpriteInit(IKDM_SMALL, 32); FontInit(IKDM_SMALL, 32); local ttf = TtfLoad(...
return { Janitor = { URL = "https://raw.githubusercontent.com/RoStrap/Events/master/Janitor.lua"; Documentation = "https://rostrap.github.io/Libraries/Events/Janitor/"; ParentFolderPath = "Events"; }; Signal = { URL = "https://raw.githubusercontent.com/RoStrap/Events/master/Signal.lua"; Documentation = "h...
--[[ JpegTran.lua Represents jpegtran command-line utility. --]] local JpegTran, dbg, dbgf = ExternalApp:newClass{ className = 'JpegTran', register = true } --- Constructor for extending class. -- function JpegTran:newClass( t ) return ExternalApp.newClass( self, t ) end --- Constru...
function fibonacci_search(arr, x, n) local fib2 = 0 local fib1 = 1 local fibM = fib2 + fib1 while fibM < n do fib2 = fib1 fib1 = fibM fibM = fib2 + fib1 end local offset = -1 while fibM > 1 do local i = math.min(offset + fib2, n - 1) if arr[i] < x then fibM = fib1 fib1 = fib2 fib2 = fibM - ...
local mod = DBM:NewMod(1783, "DBM-BrokenIsles", nil, 822) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17077 $"):sub(12, -3)) mod:SetCreatureID(110321) mod:SetEncounterID(1950) mod:SetReCombatTime(20) mod:SetZone() --mod:SetMinSyncRevision(11969) mod:RegisterCombat("combat") mod:Regi...
local allowCountdown = false function onStartCountdown() if not allowCountdown and isStoryMode and not seenCutscene then --Block the first countdown allowCountdown = true; return Function_Stop; end return Function_Continue; end function onCreate() setPropertyFromClass('GameOverSubstate', 'characterName', 'M...
remote = require 'net.box' fiber = require 'fiber' test_run = require('test_run').new() LISTEN = require('uri').parse(box.cfg.listen) space = box.schema.space.create('net_box_test_space') index = space:create_index('primary', { type = 'tree' }) box.schema.user.grant('guest', 'read,write', 'space', 'net_box_test_space...
-- Completion for snippets. local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true -- LSP Lua (build from source without telemetry (use grep to find config) -- https://github.com/sumneko/lua-language-server -- cd lua-language-ser...
-- -- IMPORTANT: This script resource may be attached to all Button widgets created by the Widget Creator panel. -- If modifications are required, then first copy this file to a unique path and fix all necessary -- script components' resource paths. -- local thisActor = ...; scaleform.Actor.set_m...
require "lunit" module(..., lunit.testcase, package.seeall) common = dofile("common.lua") --assert = common.assert local EventEmitter = require "luanode.event_emitter" function test() local callbacks_called = {} local e = EventEmitter() function callback1() table.insert(callbacks_called, "callback1") e:addL...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: gui_ReclaimInfo.lua -- brief: Shows the amount of metal/energy when using area reclaim. -- original author: Janis Lukss -- -- Cop...
-------------------------------- -- @module OrbitCamera -- @extend ActionCamera -- @parent_module cc -------------------------------- -- @function [parent=#OrbitCamera] create -- @param self -- @param #float float -- @param #float float -- @param #float float -- @param #float float -- @param #float float -- @param #...
function love.load() love.window.setMode(1000, 768) anim8 = require 'libraries/anim8/anim8' sti = require 'libraries/Simple-Tiled-Implementation/sti' sprites = {} sprites.playerSheet = love.graphics.newImage('sprites/playerSheet.png') local grid = anim8.newGrid(614, 564, sprites.playerSheet:g...
--------------------------------------------------------------------------------------------------- -- --filename: game.entities.data.SkillData --date:2019/10/11 14:24:48 --author:heguang --desc:装备的技能 -- --------------------------------------------------------------------------------------------------- local strClassN...
local function GraphDisplay( pn ) local t = Def.ActorFrame { Def.GraphDisplay { InitCommand=cmd(Load,"GraphDisplay";); OnCommand=cmd(x,-7.5;y,-25;zoomx,1.55); BeginCommand=function(self) local ss = SCREENMAN:GetTopScreen():GetStageStats(); self:Set( ss, ss:GetPlayerStageStats(pn) ); self:player(...
GateActions("Highspeed") GateActions["highspeed_write"] = { name = "Highspeed Write", inputs = { "Clk", "Memory", "Address", "Data" }, inputtypes = { "NORMAL", "WIRELINK", "NORMAL", "NORMAL" }, output = function(gate, Clk, Memory, Address, Data) if not Memory then return 0 end if not Memory.WriteCell then retu...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule('DataTexts') --Lua functions local join = string.join --WoW API / Variables local BASE_MOVEMENT_SPEED = BASE_MOVEMENT_SPEED local GetUnitSpeed = GetUnitSpeed local IsFalling = IsFalling local ...
local rpc = {} local list = { ID_CLIENT_JOIN = 1, ID_UPDATE_DATA = 2, ID_SERVER_JOIN = 3, ID_SERVER_QUIT = 4, ID_STREAMED_OUT = 5, ID_CLIENT_MESSAGE = 6, ID_CLIENT_COMMAND = 7, ID_UPDATE_TIME = 8, ID_UPDAET_WEATHER = 9, ID_UPDATE_POSITION = 10, ID_UPDATE_INTERIOR = 11, ID_UPDATE_SKIN = 12, ID...
--journalmod.lua local loaded = false function JOURNALMOD_ON_INIT(addon, frame) if not loaded then loaded = true local function setupHook(newFunction, hookedFunctionStr) local storeOldFunc = hookedFunctionStr .. "_OLD" if _G[storeOldFunc] == nil then _G[storeOldFunc] = _G[hookedFunctionStr] end _...
assert.Equal(255, 0xff) assert.Equal(-255, -0xff)
local depth = {} while true do local n = io.read '*n' if n == nil then break end table.insert(depth, n) end local prev = 0 local count = -1 -- first one doesn't count for _, d in ipairs(depth) do if d - prev > 0 then count = count + 1 end prev = d end print(count)
-- ... init.lua require("nvim-web-devicons").setup()
return { name = 'truemedian/extensions', version = '1.0.0', description = 'A combination of extensions to the Lua standard libraries and other useful utilities for libraries I use.', tags = {'lua', 'luvit', 'extension', 'stdlib'}, license = 'MIT', author = {name = 'Nameless'}, homepage = 'https://github.com/true...
-- Copyright © 2016 Silv3r <silv3r@proshine-bot.com> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the LICENSE file for more details. name = "Leveling: Victory Road (near Indigo Platea...
local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset( "ANIM", "anim/player_basic.zip" ), Asset( "ANIM", "anim/player_idles_shiver.zip" ), Asset( "ANIM", "anim/player_actions.zip" ), Asset( "ANIM", "anim/player_actions_axe.zip" ), Asset( "ANIM", "...
--[[============================================================ --= --= Global Functions --= --=------------------------------------------------------------- --= --= MyHappyList - manage your AniDB MyList --= - Written by Marcus 'ReFreezed' Thunström --= - MIT License (See main.lua) --= --=========================...
--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.se...
--Start of Global Scope--------------------------------------------------------- -- Serving an event which is used to trigger the ControlFlow. Must be served to the Engine CROWN. -- Engine events are always global, no serve in App properties necessary Script.serveEvent('Engine.OnMyEventIn', 'OnMyEventIn') --End of G...
local Server = {} Server._doc = [[ Lowerlevel of game server, handles all things before game started. And ServerGameModule handles others.]] local FSM = require 'Utils.FSM' setmetatable(Server, { __index = FSM }) local Config = require 'Config' local _LogT, _LogD, _LogI, _LogW, _LogE = require('unity.Debug').GetLogF...
function s030_baselab.main() s030_baselab.PatrolRoutesGeneration() s030_baselab.PatrolRoutesFinalNodesAssignation() end function s030_baselab.SetupDebugGameBlackboard() Blackboard.SetProp("PLAYER_INVENTORY", "ITEM_CURRENT_SPECIAL_ENERGY", "f", 1000) Bl...
local helper = require("piemenu.lib.testlib.helper") describe("piemenu.lib.list", function() before_each(helper.before_each) after_each(helper.after_each) for _, c in ipairs({ { items = {}, expected = {} }, { items = { 1 }, expected = { { 1, 1, 1 } } }, { items = { 1, 2 }, expected = { { 2, 1, 2 }, ...
require "CustomSharpeners" print(nn.MulSoftMax) gigi = nn.MulSoftMax() print(gigi:forward(torch.Tensor{0.1, 0.3}))
require 'nn' require 'nngraph' require 'optim' require 'cutorch' require 'cunn' require 'image' require 'cudnn' matio=require 'matio' cmd = torch.CmdLine() cmd:text() cmd:text('Options:') cmd:option('--modelPath','/home/jchen16/NEW/code/checkpoint/fungus_XX_20_seq_whole/unet_420000.000000.bin','path to the trained mo...
cooldown = 0 cooldownTimer = nil localPlayer = getLocalPlayer() function isLSPD() return getTeamName(getPlayerTeam(getLocalPlayer())) == "Los Santos Police Department" end function switchMode() if (getPedWeapon(localPlayer)==24) and (getPedTotalAmmo(localPlayer)>0) then -- has an un-empty deagle local...
--[[ Scripted By: Xander1998 (X. Cross) --]] resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' server_script "server.lua" client_script "client.lua"
--- Array class. -- Useful array object specialized for numerical values, although most -- operations work with arbitrary values as well. Functions taking functions -- may accept _string lambdas_, which have either a placeholder '_' or two -- placeholders '_1' or '_2'. As a special case, if the expression has no -- ide...
-- **color(s: str, arg1, arg2. ...):str** local function color(s,...) local all = {red=31, green=32, yellow=33, purple=34} print('\27[1m\27['.. all[s] ..'m'..string.format(...)..'\27[0m') end -- **sfmt(fmt :string, ?arg1 :any, ?arg2 :any, ...)** -- format a string local function sfmt(...) return string.format...
function Netharel_OnEnterCombat(Unit,Event) Unit:RegisterEvent("Netharel_DebilitatingStrike", 15000, 0) Unit:RegisterEvent("Netharel_Evasion", 30000, 0) Unit:RegisterEvent("Netharel_ManaBurn", 7000, 0) Unit:RegisterEvent("Netharel_Metamorphosis", 1000, 1) end function Netharel_DebilitatingStrike(Unit,Event) Unit:...
-- Junction size -- Selection type, per player_data -- TODO: possibly allow junction size as a setting even though it could potentially require recalculation of data if it exceeds previous maximum -- TODO: locale for setting and shortcut data:extend({ --[[{type = "int-setting", name = "tte-max-junction-size...
------------------------------------------------------------------------------------------------------------------------ -- Game Type Manager Server -- Author Morticai (META) - (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380) -- Date: 2021/3/4 -- Version 0.1.2 ------------------------------------------...
-- FIFO, we push element from left, pop from right, -- new element is at left, old element is at right -- because redis has no reversely retrieve method on list module(..., package.seeall) local List = require 'lglib.list' local rdlist = require 'bamboo.db.redis.list' local db = BAMBOO_DB function save (key, tbl, le...
-- Various entities modelling the juju state and the model require "scriptlets-driver.base" Model = JujuEntity:new() -- function Model.load_config Config = JujuEntity:new() Application = JujuEntity:new() Unit = JujuEntity:new()
return { -- Returns the monotonic time the system has been up, in secconds. monotime = function() return os.clock() end, -- Sleep for n seconds. sleep = function(n) os.sleep(n) end, -- Returns the current system time, 1970 (UTC), in secconds. gettime = function() ...
--Made by Joseph Pace (Thorinori) --Maybe not needed. Not needed especially until Windows support is the focus. local sep = package.config:sub(1,1) --package.cpath = package.cpath .. ";./Modules/lib/lua/5.3/?.so;" --package.cpath = package.cpath .. ";.\\Modules\\lib\\lua\\5.3\\?.so;" package.cpath = package.cpat...
local Snake = class("Snake", function() return cc.Layer:create() end) local SnakeNode = require "SnakeNode" require "math" function Snake:ctor() self._nodes = {} end function Snake:init(len, direction, x, y) local len = len or 3 local direction = direction or "left" local x = x or math.floor(G.maxX / 2...
module('levels', package.seeall) levels = { } currentLevel = nil function pushEnemies( timer, enemies ) for _, enemy in ipairs(enemies) do enemy:getWarning() end timer.running = false end function registerEnemies( timer, enemies) for _, enemy in ipairs(enemies) do enemy:register() end timer.running = fals...
local fs = require('be.fs') local projects = { all = { } } local function project (project_type, name_or_suffix) local function parse (t) if type(t) ~= 'table' then fatal('Expected table!', nil, { t = be.util.sprint_r(t) }) end return function (configured_group) local name, ...
object_ship_nova_orion_boss_ship_tier1 = object_ship_shared_nova_orion_boss_ship_tier1:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_boss_ship_tier1, "object/ship/nova_orion_boss_ship_tier1.iff")
ITEM.name = "Cleaver" ITEM.description = "An old, pre-war looking cleaver. " ITEM.model = "models/weapons/tfa_nmrih/w_me_cleaver.mdl" ITEM.class = "tfa_nmrih_cleaver" ITEM.weaponCategory = "melee" ITEM.flag = "v" ITEM.width = 2 ITEM.height = 1 ITEM.bDropOnDeath = true ITEM.iconCam = { ang = Angle(-0.239557847380...
-- 大室花子 -- ①:自分フィールド上に「大室櫻子」が表側表示で存在する場合、このカードは手札から特殊召喚することができる。 -- ②:このカードが召喚に成功した時、デッキから「古谷楓」を1枚手札に加えることができる。 -- ③:このカードが相手によって破壊され墓地へ送られた時、自分のデッキから「大室櫻子」を特殊召喚することができる。 function c1070.initial_effect(c) -- special summon local e1 = Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(1070, 0)) e1:SetType(EFFECT...
local id = ID("remoteedit.openremotefile") local lastfile = "" local editors = {} local function reportErr(err) return(err:gsub('.-:%d+:%s*','')) end local mobdebug = require("mobdebug") local copas = require("copas") return { name = "Remote edit", description = "Allows to edit files remotely while debugging is i...
return { source = { location = 'git@bitbucket.org:bazurbat/ast-rootfs.git', name = 'rootfs' }, build = { type = true, dir = '$jagen_target_dir' }, uses = 'hi-sdk' }
----------------------------------- -- Area: Southern San d'Oria -- NPC: Atelloune -- Starts and Finishes Quest: Atelloune's Lament -- !pos 122 0 82 230 ------------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); local ID = require("scripts/zones/Southern_San_dOria/IDs...
-- exports a playlist manager "object" -- handles: -- iterating over the playlist of files -- formatting either a regular list or circular buffer depending on how long -- the list is -- filtering the list by search -- does not handle the OSD local utils = require("mp.utils") local settings = { -- number of lin...
include("Mastergear/MasterGearLua.lua") target_maneuver_count = { ["light maneuver"] = 1, ["dark maneuver"] = 0, ["earth maneuver"] = 0, ["wind maneuver"] = 1, ["water maneuver"] = 0, ["ice maneuver"] = 0, ["fire maneuver"] = 1, ["thunder maneuver"] = 0, } maneuver_cast = {"light maneuver", "wind maneuver", "f...
local m,s,o m=Map("overwall",translate("IP Access Control")) s=m:section(TypedSection,"access_control") s.anonymous=true s:tab("wan_ac",translate("WAN IP AC")) o=s:taboption("wan_ac",DynamicList,"wan_bp_ips",translate("WAN White List IP")) o.datatype="ip4addr" o=s:taboption("wan_ac",DynamicList,"wan_fw_ips",transla...
module:depends("http"); module:depends("pubsub"); local streams = {}; local service = hosts[module.host].modules.pubsub.service; function client_closed(response) local node = response._eventsource_node; module:log("debug", "Destroying client for %q", node); streams[node][response] = nil; if next(streams[node]) =...
-- Gemeinschaft 5 module: dialplan class -- (c) AMOOMA GmbH 2012-2013 -- module(...,package.seeall) Dialplan = {} -- local constants local DIAL_TIMEOUT = 120; local MAX_LOOPS = 20; local DIALPLAN_FUNCTION_PATTERN = '^f[_%-].*'; local CALL_FORWARDING_SERVICES = { USER_BUSY = 'busy', CALL_REJECTED = 'busy', NO_...
data:extend{ { type = 'item', name = 'hand-crank', icon = '__HandCrank__/graphics/icon/hand-crank.png', icon_size = 64, flags = {'goes-to-quickbar'}, subgroup = 'energy', place_result='hand-crank', order = 'b[energy]-d[hand-crank]', stack_size = 10, } }
-- -- c_switch.lua -- ---------------------------------------------------------------- ---------------------------------------------------------------- -- Effect switching on and off -- -- To switch on: -- triggerEvent( "switchBloom", root, true ) -- -- To switch off: -- triggerEvent( "switchBloom", root, false ) ...
local Rollbar = require('love-rollbar') local config = require('config') function love.load() --configure rollbar Rollbar.access_token = config.rollbar_api_key Rollbar.environment = 'development' Rollbar.app_version = '0.0.0' local foo = {} x=foo.bar.baz end local old_error = love.errhand function love.e...
--Load configuration settings which affect the replications local reps_multiplier = settings.startup['replresearch-item-multiplier'].value local research_time = settings.startup['replresearch-item-time'].value local repl_penalty = settings.startup['replication-penalty'].value local fluid_quantity = settings.startup...
function GetPlayerLookPos(Player) local World = Player:GetWorld() local Start = Player:GetEyePosition() local End = Start + Player:GetLookVector() * 150 local HitCoords = nil local Callbacks = { OnNextBlock = function(BlockPos, BlockType) if BlockType ~= E_BLOCK_AIR then HitCoords = BlockPos return t...
--[[ Copyright (C) 2019 Onset Roleplay Developers: * Logic Contributors: * Blue Mountains GmbH ]]-- local colour = ImportPackage('colours') AddCommand("refuel", function (playerid) if GetPlayerState(playerid) ~= PS_DRIVER then return AddPlayerChat(playerid, "<span color=\""..colour.COLOUR_LIGHTRED().."\">Error:...
return {'tuf','tuffen','tufkrijt','tufsteen','tuftuf','tuft','tufte','tuften','tuftufs'}
local call_count local normalizer = function(key) call_count = call_count + 1 local num = tonumber(key) return num, (not num) and "not a valid number" end -- create a simple cache, returns the cache, but also it's cache -- table for test inspection local function create_cache(weak) local cache local r = { ...
--Script Name : scriptTemplate --Author : Jean Loup Pecquais --Description : Simple template --v1.0.0 local libPath = reaper.GetExtState("Reaper Evolution", "libPath") if not libPath or libPath == "" then reaper.MB("Reaper Evolution library is not found. Please refer to user guide", "Library not found", 0) ret...
--GamePadMenu DefineClass.GamepadIGMenu = { __parents = {"ItemMenu"}, hide_single_category = true, } function IsHUDResupplyEnabled() return (not g_Tutorial or g_Tutorial.EnableResupply) and g_Consts.SupplyMissionsEnabled == 1 and true or false end function IsHUDResearchEnabled() return (not g_Tutorial or g_Tutori...
-- https://github.com/moody/DethsDBLib local _, Addon = ... local metadata = { name = "DethsDBLib", version = "2.0.2", description = "Addon library for managing Saved Variables.", author = "Dethanyel" } local name = ("%s_%s"):format(metadata.name, metadata.version) local lib = _G[name] if lib then lib.__l...
Citizen.CreateThread(function() while true do SetDiscordAppId(628965646415298561) SetDiscordRichPresenceAsset('redside') --SetDiscordRichPresenceAssetText("") SetDiscordRichPresenceAssetSmall('discord') SetDiscordRichPresenceAssetSmallText('discord.gg/redside') SetRichPresence(GetPlayerName(PlayerId()) .. ...
function Auctionator.AH.Initialize() if Auctionator.AH.Internals ~= nil then return end Auctionator.AH.Internals = {} Auctionator.AH.Internals.throttling = CreateFrame( "FRAME", "AuctionatorAHThrottlingFrame", AuctionHouseFrame, "AuctionatorAHThrottlingFrameTemplate" ) Auctionator.AH.I...
local box = CompactUnitFrameProfilesGeneralOptionsFrameKeepGroupsTogether local mode = CompactRaidFrameContainer_SetGroupMode local function checkBox() -- in separate party groups, doesn't allow raid frames to glom together or sort box:SetChecked(true) mode(CompactRaidFrameContainer, "discrete") end local functio...
-- co co = coroutine.create(function (a) local r = coroutine.yield(a+1) -- yield()返回a+1给调用它的resume()函数,即2 print("r=" ..r) -- r的值是第2次resume()传进来的,100 end) status, r = coroutine.resume(co, 1) -- resume()返回两个值,一个是自身的状态true,一个是yield的返回值2 print(status, r) coroutine.resume(co, 100) ...
-- The following code tests the mathematical metamethods that are supplied -- in Lua. header = 'Metamethods test: ' -- Test vector metamethods v1 = math.v4(1.0, 1.0, 1.0, 1.0) v2 = math.v4(0.0, 1.0, 2.0, 4.0) a = 10 b = 100 print('Contents of v1.') print('Using ipairs.') for i,v in ipairs(v1) do print(i...
if not metrolib then metrolib = {} end if not metrolib.constants then metrolib.constants = {} end metrolib.constans.tick_time = 120
-- to work around slow init times due to packagesrv.com being down premake.downloadModule = function() return false end _G._ROOTPATH = path.getabsolute('.') xpcall(function() newoption { trigger = "with-asan", value = "libpath", description = "Use asan for Windows." } newoption { trigger = "builddir"...
if not modules then modules = { } end modules ['util-sql-imp-ffi'] = { version = 1.001, comment = "companion to util-sql.lua", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- I looked at l...
----------------------------------- -- Area: Carpenters' Landing -- NPC: Lourdaude -- Type: Standard NPC -- !pos 215.597 -2.689 -526.021 2 ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(26) end function onEventUpdate(player, csid, o...
require('.') hashed_items = {} items = "#" .. "foo-bar" .. "#" for i = 1, #items - 2 do table.insert(hashed_items, items:sub(i, i + 2)) end print (hashed_items) local dir = 'data/Translation/train/' local input_vocab = dmn.HashVocab(dir .. 'input_vocab.txt', true) local items = input_vocab:index("cats") print(items...
local talents = require 'talents' describe ("talent definition,", function ( ) it ("should not observe any direct effects from passed structure", function ( ) local structure = { x = 0, } local talent = talents.talent (structure) assert.truthy (talents.provid...
AddCSLuaFile() ENT.Base = "gballoon_tower_base" ENT.Type = "anim" ENT.PrintName = "Mortar Tower" ENT.Category = "#rotgb.category.tower" ENT.Author = "Piengineer12" ENT.Contact = "http://steamcommunity.com/id/Piengineer12/" ENT.Purpose = "#rotgb.tower.gballoon_tower_11.purpose" ENT.Instructions = "" ENT.Spawnable = fal...
pass = 0 function cpuplayers_updating() local playerIndex = 0 for playerIndex = 0, Player_Count do if (Player_IsAlive(playerIndex) == 1) then if (Player_HasShipWithBuildQueue(playerIndex) == 1) then if (Player_GetLevelOfDifficulty(playerIndex) > 0) then --behaviour if (pass == 0) then if...
cfg = module("cfg/client") local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") local Tools = module("vrp", "lib/Tools") tvRP = {} Tunnel.bindInterface("vRP", tvRP) vRPserver = Tunnel.getInterface("vRP") Proxy.addInterface("vRP",tvRP) function onClientMapStart(...) if not Ran then Shu...
local actions = {} local g = require "global" function actions.test() return { tile = -1, deco = 80, onJump = function(self) gooi.alert({text = "activated!"}) end, onVisible = function(self) g.world.entities["mole"] = require("entities.enemies.mole")((self.x-0.5)*60, (self.y-1)*60)...
function initLogging() tmr.alarm(3, 1000 * timings.log, tmr.ALARM_AUTO, function() require('logSensors') logSensors() package.loaded['logSensors'] = nil logSensors = nil end) end
addition_table = function() columns = 6 min = 2; max = 8; devide = min + math.random(max-min) multiple = min + math.random(10 - devide) q = {} for i=0,columns-1 do q[i] = {} term1 = math.random(6) term2 = min + math.random(7 - term1) q[i][1] = devide * term1 * 5 q[i][2] = devide * ...
AddCSLuaFile("shared.lua") include('shared.lua') /*----------------------------------------------- *** Copyright (c) 2012-2019 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless other...
-- File content is auto-generated. Do not modify. local SymbolBase = require('mx._ctypes.symbol').SymbolBase local _symbol_creator = require('mx._ctypes.symbol')._symbol_creator local NameManager = require('mx.name').NameManager local AttrScope = require('mx.attribute').AttrScope local _Null = require('mx.base')._Null...
-- -------------------------------------------------------------------------- -- -- Bulk insert tests -- -- -------------------------------------------------------------------------- -- cursize=0 function prepare() local i db_connect() for i = 0,num_...
-- Copyright (c) 2019 Bart van Strien -- See LICENSE file for more information local co2 = {} local co1 = require "coroutine" co2.create = co1.create co2.running = co1.running co2.status = co1.status co2.yield = co1.yield -- Note: rename resume to presume co2.presume = co1.resume local function strip_traceback_head...
local function bind(obj, method) return function(...) return method(obj, ...) end end return bind
object_tangible_furniture_all_frn_all_chair_kitchen_s2 = object_tangible_furniture_all_shared_frn_all_chair_kitchen_s2:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_chair_kitchen_s2, "object/tangible/furniture/all/frn_all_chair_kitchen_s2.iff")