content stringlengths 5 1.05M |
|---|
---@class KeySubType @enum
KeySubType = {}
---
--- 1
KeySubType.KEY_NORMAL = 1
---
--- 2
KeySubType.KEY_GOLDEN = 2
---
--- 3
KeySubType.KEY_DOUBLEPACK = 3
---
--- 4
KeySubType.KEY_CHARGED = 4
return KeySubType
|
local player_called
local in_call = false
function tvRP.phoneCallWaiting(player, waiting)
if waiting then
player_called = player
else
player_called = nil
end
end
function tvRP.phoneHangUp()
tvRP.disconnectVoice("phone", nil)
end
-- phone channel behavior
tvRP.registerVoiceCallbacks("phone", function(... |
---
-- @classmod abtesting.adapter.policy
-- @release 0.0.1
local modulename = "abtestingAdminPolicyGroup"
local _M = { _VERSION = "0.0.1" }
local mt = { __index = _M }
local ERRORINFO = require('abtesting.error.errcode').info
local runtimeModule = require('abtesting.adapter.runtime')
local policyModule = require('... |
require("config")
--Item
if stackchanges == true then
require("prototypes.stackchanges")
end
if inventorychanges == true then
require("prototypes.inventorychanges")
end
--Item group
require("prototypes.item-groups-automatization")
require("prototypes.item-group-changes")
require("prototypes.item-groups-ene... |
local t = Def.ActorFrame{};
t[#t+1] = Def.ActorFrame{
OnCommand=cmd(diffusealpha,0;sleep,0.2;linear,0.2;diffusealpha,1);
GainFocusCommand=function(s) setenv("PlayCourse",1) end;
LoseFocusCommand=function(s) setenv("PlayCourse",0) end;
OffCommand=function(self)
if getenv("PlayCourse") == 1 then
self:sleep(0.2)... |
local helpers = require("test.functional.helpers")(after_each)
local exec_lua, feed = helpers.exec_lua, helpers.feed
local ls_helpers = require("helpers")
local Screen = require("test.functional.ui.screen")
describe("Extra-nodes:", function()
local screen
before_each(function()
helpers.clear()
ls_helpers.sessio... |
--[[
Assign AutoStart Fix v1.1.0.1
See README.md for more information
MIT License
Copyright (c) 2020 Down Right Technical Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction... |
cflags{
'-Wall', '-Wpedantic',
'-Wno-overflow', -- ioctl opcode conversion
'-D _GNU_SOURCE',
'-include $dir/config.h',
}
lib('libcommon.a', {'log.c', 'ud_socket.c'})
exe('acpid', {
'acpid.c',
'acpi_ids.c',
'connection_list.c',
'event.c',
'input_layer.c',
'inotify_handler.c',
'libnetlink.c',
'netlink.c',
... |
-- Module dependencies
local MODULE = require( script:GetCustomProperty("ModuleManager") )
function COMBAT() return MODULE:Get("standardcombo.Combat.Wrap") end
local CONST = require(script:GetCustomProperty("CONST"))
local function META_AP()
return _G["Meta.Ability.Progression"]
end
local function META_Consumable... |
--
-- theme.lua
-- Theme config
--
local gears = require("gears")
local helpers = require("helpers")
local dpi = require("beautiful").xresources.apply_dpi
local theme = {}
-- ========================================
-- Variables
-- ========================================
-- Theme color
local color = {
lightblue ... |
Locales['de'] = {
['cant_rob'] = '~r~Je kunt dit niet roven',
['press_stop'] = 'Druk op [DEL] om te stoppen',
['max_amount'] = '~r~Het maximale bedrag bereikt',
['min_police'] = 'Er moet minstens ~b~%s politie~s~ in de stad zijn om te kunnen beroven',
['no_room'] = '~r~Je kunt de buit niet vast... |
--[[
Addon: Lib
For: G-Core
By: SlownLS ( www.g-core.fr )
]]
GCore.Lib.Sample = GCore.Lib.Sample or {}
local tblInfos = {}
local tblModels = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/... |
--[[
The approach of avoiding constructors when saving tables with cycles is too radical. It is possible to save the table in a more pleasant format using constructors for the general case, and to use assignments later only to fix sharing and loops.
Reimplement function save using this approach. Add to it all the go... |
local Protocol = {
-- information level --
INFO = "info", -- suggestion
-- e.g.) performance issue
WARN = "warn", -- reccommendation
-- e.g.) result may be broken (professionals can ignore)
ERR = "error", -- execution is impossible
};
Protocol.__index = Protocol;
... |
cstrlib = require "cstrlib"
function PrintTrimmedString(str1)
print("[" .. cstrlib.trim(str1) .. "]")
end
PrintTrimmedString(" asdfasd a asdf ")
PrintTrimmedString(" [hello] w orld ")
|
local lwtk = require"lwtk"
local Application = lwtk.Application
local Column = lwtk.Column
local Row = lwtk.Row
local Space = lwtk.Space
local PushButton = lwtk.PushButton
local TextInput = lwtk.TextInput
local TextLabel = lwtk.TextLabel
local TitleText = lwtk.TitleTex... |
-- rVignette: core
-- zork, 2018
-----------------------------
-- Variables
-----------------------------
local A, L = ...
-----------------------------
-- Functions
-----------------------------
local function OnVignetteAdded(self,event,id)
if not id then return end
self.vignettes = self.vignettes or {}
if s... |
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local hooksecurefunc = hooksecurefunc
--Global variables that we don't cach... |
--
-- Dust bins attach to any sawmill, or milling tool and collects the fallen dust
--
-- For now it only connects to the sawmill
local Cuboid = assert(foundation.com.Cuboid)
local ng = Cuboid.new_fast_node_box
local Groups = assert(foundation.com.Groups)
local table_merge = assert(foundation.com.table_merge)
local Dir... |
-- Mock version of various items for testing
local _M = {}
local r = {
puts = function(r, ...) print(...) end,
getcookie = function(r, name) return nil end,
strcmp_match = function(str, pat)
pat = pat:gsub("%.", "%%."):gsub("*", ".+")
return str:match(pat)
... |
pcall(require, 'luarocks.loader')
---@diagnostic disable-next-line: lowercase-global
root = root or {}
local awful = require('awful')
local beautiful = require('beautiful')
local gears = require('gears')
require('awful.autofocus')
local config = require('config')
local bar = require('bar')... |
--constants
--pin assignments:
CS_BREW = 3
CS_STEAM = 4
STEAM_PIN = 1
SSR_PIN = 2
--calibration:
BREW_ZERO = 7620.5 --adc reading at 0C
STEAM_ZERO = 7620.5
--safety:
HIGH_TEMP_LOCKOUT = 170 --temp above this value is an error, or thermal runaway
LOW_TEMP_LOCKOUT = 10 --temp below this value is an error (or... |
local Name, Addon = ...
local Models, Store, Util = Addon.Models, Addon.Store, Addon.Util
local Self = Addon.Craft
-- Craft tradeskill lines
Self.LINE_ALCHEMY = 171
Self.LINE_BLACKSMITHING = 164
Self.LINE_ENCHANTING = 333
Self.LINE_ENGINEERING = 202
Self.LINE_INSCRIPTION = 773
Self.LINE_JEWELCRAFTING = 755
Self.LINE_L... |
QuickAccess = QuickAccess or class()
function QuickAccess:init(parent, menu)
self._parent = parent
local normal = not Global.editor_safe_mode
local size = BLE.Options:GetValue("QuickAccessToolbarSize")
local toolbar_position = BLE.Options:GetValue("ToolbarPosition")
local reversed = BLE.Options:Get... |
local status_ok, lsp_installer = pcall(require, "nvim-lsp-installer")
if not status_ok then
vim.notify("could not load lsp_installer")
return
end
-- Register a handler that will be called for all installed servers.
-- Alternatively, you may also register handlers on specific server instances instead (see example bel... |
require("moonsc").import_tags()
-- We test that typexpr is evaluated at runtime.
-- If the original value of var1 is used, the invocation will
-- fail (test215sub1.scxml is not of type 'foo', even if the
-- platform supports foo as a type). If the runtime value is
-- used, the invocation will succeed
return _scxml{ ... |
local cjson = require "cjson"
local helpers = require "spec.helpers"
for _, strategy in helpers.each_strategy() do
describe("Plugin: acl (API) [#" .. strategy .. "]", function()
local consumer
local admin_client
local bp
local db
lazy_setup(function()
bp, db = helpers.get_db_utils(strat... |
--加上需要require的路径
package.path = package.path..
";./lua/sandbox/?.lua;"
JSONLIB = require("JSON")
utils = require("utils")
local less = false
local maxLine = 10
local maxLen = 500
--重写print函数
function print(...)
if less then return end
if lua_run_result_var ~= "" then
lua_run_result_var =... |
local windAttack = {}
windAttack.name = "windAttackTrigger"
windAttack.placements = {
name = "wind_attack"
}
return windAttack |
--[[
GD50
Pokemon
Author: Colton Ogden
cogden@cs50.harvard.edu
]]
Entity = Class{}
function Entity:init(def)
self.direction = 'down'
self.animations = self:createAnimations(def.animations)
self.mapX = def.mapX
self.mapY = def.mapY
self.width = def.width
self.height = def.he... |
workspace "Minigames"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
include "Minigames"
include "Minigames/vendor/glfw"
include "Minigames/vendor/glad"
include "Minigames/vendor/ImGui"
|
--Design
pokedexWindow = nil
--functions
Painel = {
pokedex = {
['pnlDescricao'] = "",
['pnlAtaques'] = "",
['pnlHabilidades'] = "",
}
}
openedDex = {}
dexMax = 0
function init()
connect(g_game, { onEditText = showPokemonDescription, onGameEnd = hide } )
end
function showPokedex()
if pokedexWindow then
... |
return {'abdicatie','abdiceren','abdij','abdijbier','abdijcomplex','abdijgebouw','abdijkerk','abdijsiroop','abdiqueren','abdis','abdomen','abdominaal','abdijgemeenschap','abdijhoeve','abdijsite','abd','abdallah','abdel','abdelaziz','abdelkader','abdelkarim','abdellah','abdoel','abdul','abdullah','abdullahi','abdurrahma... |
--- A double queue.
-- Taken from "Programming in Lua" (http://www.lua.org/pil/11.4.html)
-- Modified to not allow nil values, and returns nil if pop_first or pop_last is used when the queue is empty.
-- @module Queue
-- @usage local Queue = require('stdlib/queue')
local fail_if_missing = require 'stdlib/core'['fail_i... |
description 'Custom Loadscreen'
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'index.html',
'intro.mp4',
'styles.css',
'music.mp3'
}
loadscreen 'index.html' |
----------------------------------------------------------------------------------------------------
-- Creator Tools LUA Utilities File
----------------------------------------------------------------------------------------------------
--[[
This file includes useful functions for usage in Creator Tools Lua script... |
-- Exports for 'Entity'
return {
CharacterEntity = require(script.CharacterEntity),
Entity = require(script.Entity),
} |
local suit = require 'lib.suit'
local bitser = require 'lib.bitser'
TheMenu = Engine:EntityClass('TheMenu')
_G.MenuStage = {
Loading = 0,
MainMenu = 1,
Playing = 2,
Gameover = 3,
}
local DEFAULT_SETTINGS = {
fullscreen = false,
volume = 1
}
function TheMenu:loadPreferences()
self.setting... |
local ParallelTable, parent = torch.class('nn.ParallelTable', 'nn.Module')
function ParallelTable:__init()
parent.__init(self)
self.modules = {}
self.output = {}
self.gradInput = {}
end
function ParallelTable:add(module)
table.insert(self.modules, module)
end
function ParallelTable:get(index)
retur... |
--[[
A Frame that has an AbsoluteSize equal to the screen size, regardless of
the size of its parent. The size of this frame cannot be changed in any
way. This will error if used on the server.
This may be used the same as any ScreenGui.
]]
local GuiService = game:GetService("GuiService")
local Worksp... |
POT_GROW_TIME = 60 * 15;
MAX_POT = 5;
local MIXTURE = {}
MIXTURE.ID = 51;
MIXTURE.Results = "drug_cocaine";
MIXTURE.Ingredients = {"drug_coca_seeds", "item_pot"};
MIXTURE.Requires = {
{GENE_INTELLIGENCE, 1},
{GENE_DEXTERITY, 1},
};
MIXTURE.Free = true;
MIXTURE.RequiresHeatSource = false;
MI... |
local io = require('io')
local lswCliShell = {}
function lswCliShell.blue(self, text)
return "\027[0;34m" .. text .. "\027[0m"
end
function lswCliShell.green(self, text)
return "\027[0;32m" .. text .. "\027[0m"
end
function lswCliShell.red(self, text)
return "\027[0;31m" .. text .. "\027[0m"
end
function lsw... |
Locales['fr'] = {
-- DialogBox Name
['dialogbox_playerid'] = 'ID du Joueur (8 Caractères Maximum):',
['dialogbox_amount'] = 'Montant (8 Caractères Maximum):',
['dialogbox_amount_ammo'] = 'Montant de Munitions (8 Caractères Maximum):',
['dialogbox_vehiclespawner'] = 'Nom du Véhicule (50 Caractères Maximum):',
... |
local Skada = Skada
Skada:AddLoadableModule("Resurrects", function(L)
if Skada:IsDisabled("Resurrects") then return end
local mod = Skada:NewModule(L["Resurrects"])
local playermod = mod:NewModule(L["Resurrect spell list"])
local targetmod = mod:NewModule(L["Resurrect target list"])
local pairs, tostring, format... |
-- handles loading in sprite sheet resources
-- the format of spritesheet data is actually Lua code that is executed in a sandbox
-- copyright 2016 Samuel Baird MIT Licence
local module = require('core.module')
local sandbox = require('util.sandbox')
local display_data = require('lt.display_data')
return module(func... |
return require(script.Parent.util:WaitForChild("compileSubmodules"))(script) |
local _M = {}
_M.BizhawkDir = "C:/desres/biz/"
_M.StateDir = _M.BizhawkDir .. "Lua/SNES/metroid-learning/state/"
_M.PoolDir = _M.BizhawkDir .. "Lua/SNES/metroid-learning/pool/"
--[[
At the moment the first in list will get loaded.
Rearrange for other savestates. (will be redone soon)
--]]
_M.State = {
"DP1.sta... |
require('bufferline').setup {
options = {
offsets = {{filetype = "NvimTree", text = "", padding = 1 }},
}
}
|
diamondShopRecordMoreInfo_titleName=[[兑换成功,奖品已发放]]
diamondShopRecordMoreInfo_Text1=[[确定]]
|
local key = KEYS[1];
local entry = ARGV[1];
local increment = tonumber(ARGV[2]) or 0;
local limit = tonumber(ARGV[3]) or 0;
local clientVersion = tonumber(ARGV[4]) or 0;
local existingVersion = tonumber(redis.call("HGET", key, "_version")) or 0;
-- Limited counter is not exact. Every client should use timestampt or ... |
---------------------------------------------------------------------------------------------------
-- Common module
---------------------------------------------------------------------------------------------------
--[[ General configuration parameters ]]
config.mobileHost = "127.0.0.1"
config.defaultProtocolVersion ... |
fx_version 'adamant'
games { 'gta5' }
description 'NPC-Garages'
version '1.0.0'
--resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
client_script "@npc-scripts/client/errorlog.lua"
client_script "@npc-infinity/client/cl_lib.lua"
server_script "@npc-infinity/server/sv_lib.lua"
server_scripts {
'serve... |
function PIS:SetSettings(ply, tbl)
ply.pingsSettings = tbl
end
function PIS:SetSetting(ply, setting, value, ignoreSave)
ply.pingsSettings[setting] = value
if (ignoreSave) then return end
PIS:SaveSettings(ply)
end
function PIS:GetSettings(ply)
if (!ply.pingsSettings) then
ply.pingsSettings = PIS.Config.Defau... |
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISDisinfect : ISBaseTimedAction
ISDisinfect = ISBaseTimedAction:derive("ISDisinfe... |
-- Draws a 160×100 PNG image.
--
-- Requires a T3 display setup and the libPNGimage library, which you can
-- install using the following command:
--
-- hpm install libpngimage
local path = require("shell").resolve((...))
local png = require("libPNGimage")
local wbuffer = require("wonderful.buffer")
local fb = wbu... |
--[[
Test `test4` on `dconv` tool, a model-based, semantic complete
datatype automatic generation.
Test created using (Lua) Busted Framework.
This test does sanity checks for the basic output of the tool.
Testing DDBLX and convert_ddblx --> DYNAMIC CONVERSION
Using ROS2/rclc
Main Autho... |
local zigzag = {}
function zigzag.encode(int)
if int < 0 then
return ~(int << 1)
else
return int << 1
end
end
function zigzag.decode(uint)
if uint & 1 == 1 then
return ~(uint >> 1)
else
return uint >> 1
end
end
return zigzag |
inspect = require("inspect")
-- Creates 50x versions of each recipe from selected categories
require("scripts.recipeSetup")
-- Create the item groups for these new recipes
require("scripts.itemGroupSetup")
-- Adds big items to list of productivity module usable items
require("scripts.productivityFix")
-- Creates du... |
local _ = _ or function(k, ...) return ImportPackage("i18n").t(GetPackageName(), k, ...) end
-------------------------------------------------------
----------- CONFIG FILE FOR KEYS SHORTCUTS ------------
-------------------------------------------------------
INTERACT_KEY = "E" -- To interact with something
PHONE_OPE... |
vim.g.operator_sandwich_no_default_key_mappings = 1
vim.g.sandwich_no_default_key_mappings = 1
|
--[[
Variables
]]
local ActiveParticles = {}
local BlacklistedParticles = {}
--[[
Functions
]]
function LoadParticleDictionary(dictionary)
if not HasNamedPtfxAssetLoaded(dictionary) then
RequestNamedPtfxAsset(dictionary)
while not HasNamedPtfxAssetLoaded(dictionary) do
Cit... |
-- Revert Artisanal Reskins recipe icons
if mods['reskins-angels'] then
local slag_processing_list = {
'slag-processing-1',
'slag-processing-2',
'slag-processing-3',
'slag-processing-4',
'slag-processing-5',
'slag-processing-6'
}
for _,name in pairs(slag_processing_list) do
... |
AddCSLuaFile()
ENT.Base = "arccw_ammo"
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
ENT.PrintName = "Magnum Ammo (Large)"
ENT.Category = "ArcCW - Ammo"
ENT.Spawnable = true
ENT.Model = "models/items/arccw/magnum_ammo... |
--サイバネット・リカバー
--Cynet Recover
--Scripted by Eerie Code
function c100318021.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100318021,0))... |
local DebugLogger = require "lil.DebugLogger"
local ThreadUtils = require("lil.ThreadUtils")
local PATTERN_GENERATOR_MAP =
{
["%{iso8601}d"] = function()
DebugLogger.log("building ISO 8601 format date for pattern")
local utcDateTime = os.date("!*t")
return string.format("%04d-%02d-%02dT... |
local class = require('middleclass')
local Controller = require('mvc.Controller')
local HasSignals = require('HasSignals')
local cjson = require('cjson')
local SoundMng = require('app.helpers.SoundMng')
local CreateRoomDKController = class("CreateRoomDKController", Controller):include(HasSignals)
local tools = require(... |
--
-- Update and install World of Warcraft addons from the command line.
-- Author : Phanx <phanx@phanx.net>
-- Website: https://gitlab.com/phanx/wow-addon-updater
-- License: Zlib - see LICENSE.txt for full text
--
local cleanHTML = dofile("utils/cleanHTML.lua")
local decodeEntities = dofile("utils/decodeEntities.lua... |
local GearBase = require("Gears.GearBase")
local GearXY = class('GearXY', GearBase)
function GearXY:ctor(owner)
GearXY.super.ctor(self, owner)
end
function GearXY:init()
self._default = { x=self._owner.x, y=self._owner.y }
self._storage = {}
end
function GearXY:addStatus(pageId, buffer)
local gv;
... |
workspace "Praction"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
--[[ output directory is the location of built files --]]
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
--[[ cfg.buildcfg : debug/release/etc --]]
--[[ cfg.system ... |
object_tangible_loot_npc_loot_heroic_sm_generator = object_tangible_loot_npc_loot_shared_heroic_sm_generator:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_heroic_sm_generator, "object/tangible/loot/npc/loot/heroic_sm_generator.iff")
|
local sprite_demo = class({})
--for the demo state ui
sprite_demo.name = "sprites and entities"
sprite_demo.description = ([[
complex sprite management and lots of particle spam
(space to add an extra firework)
]]):dedent()
--setup
function sprite_demo:new(parent)
self.k = ferris.kernel()
--tilemap layer
:add_... |
AddCSLuaFile()
ENT.Model = "models/props_wasteland/gaspump001a.mdl"
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "Shop"
ENT.Author = "Piengineer"
ENT.Contact = "http://steamcommunity.com/id/Piengineer12/"
ENT.Purpose = "A shop to sell things."
ENT.Instructions = "Press 'Use' to open up the ... |
-------------
-- Defines --
-------------
#wg_show = 1
#wg_isshown = 2
#wg_move = 3
#wg_resize = 4
#wg_getsize = 5
#wg_getpos = 6
#wg_reset = 7
-------------------
-- Custom events --
-------------------
addEvent ( "onRafalhAddWidget" )
addEvent ( "onRafalhGetWidgets" )
|
RecalcForceCommand = {
name = "recalcforce",
}
AddCommand(RecalcForceCommand)
|
local meta = getrawmetatable(game)
local old = meta.__namecall
setreadonly(meta, false)
meta.__namecall = newcclosure(function(self,...)
local method = getnamecallmethod()
local args = {...}
if method == "FireServer" and self.Name == "StaminaWaste" then
return nil
else
return old(self,...)
end
end) |
local c = require('component')
local event = require('event')
local filesystem = require('filesystem')
local log = require('log')('media')
local MEDIA_FOLDER = '/media/'
started = false
local getAllFsAddr = function() return c.list('filesystem') end
local getFsProxy = function(addr) return c.proxy(addr) end
local ge... |
PROJECT = "hi"
VERSION = "1.0.0"
local sys = require "sys"
sys.taskInit(function()
while 1 do
log.info("luatos", "hi", os.date())
sys.wait(1000)
end
end)
-- 用户代码已结束---------------------------------------------
-- 结尾总是这一句
sys.run()
-- sys.run()之后后面不要加任何语句!!!!!
|
-- Squigs!
-- spliney kind of line squiggles... sorta like the roundrect version of a spline
--
-- Scott Lawrence - yorgle@gmail.com
displayW = playdate.display.getWidth()
displayH = playdate.display.getHeight()
class('Squig').extends( Object )
function Squig:init()
Squig.super.init( self )
-- not used... |
client_script "simexe.lua"
|
FPP = FPP or {}
FPP.entOwners = FPP.entOwners or {}
FPP.entTouchability = FPP.entTouchability or {}
FPP.entTouchReasons = FPP.entTouchReasons or {}
local touchTypes = {
Physgun = 1,
Gravgun = 2,
Toolgun = 4,
PlayerUse = 8,
EntityDamage = 16
}
local reasonSize = 4 -- bits
local reasons = {
... |
-- The tested strategy.
strategy = "MaCross"
-- Path to the parameters file for the strategy.
strategyParams = "data/params/MaCross-backtest.lua"
-- Ask user confirmation before launching the backtest.
confirmLaunch = true
-- If false, only the start parameters will be used with one thread.
optimizationMode = false
... |
local cluster_reactor = assert(yatm.cluster.reactor)
local cluster_energy = yatm.cluster.energy
if not cluster_energy then
return
end
local function energy_bus_refresh_infotext(pos, node)
local meta = minetest.get_meta(pos)
local infotext =
cluster_reactor:get_node_infotext(pos) .. "\n" ..
cluster_ener... |
--[[
Login.MouseButton1Down:connect(function()
if Login.Text == "trial" then
Main.Visible = false
Unlock.Visible = true
end
end)
--]]
local Synapse = Instance.new("ScreenGui")
local Main = Instance.new("ImageLabel")
local Frame = Instance.new("Frame")
local ReadyToBegn = Instance.new("TextLabel")
local Usernam... |
redis.replicate_commands()
local injected_time = tonumber(ARGV[1])
local redis_time = redis.call('time')
local local_time = redis_time[1] + 0.000001 * redis_time[2]
local now = injected_time or local_time
local current_bucket_levels = {}
local new_bucket_levels = {}
local timeouts = {}
local exceeded = false
for key... |
require("busted.runner")()
local logging = require("norn.logging")
describe("logging", function ()
describe("explode", function ()
it("should stringify empty table", function ()
local tbl = {}
local s = tostring(logging.explode(tbl))
assert.equals(s, "{}")
end)
it("should stringify a sequence", funct... |
---@class campingText
campingText = {};
-- menu text
campingText.placeCampfire = getText("ContextMenu_Build_a_fire");
campingText.addPetrol = getText("ContextMenu_Add_petrol");
campingText.lightCampfire = getText("ContextMenu_Light_fire");
campingText.addTent = getText("ContextMenu_Put_up_tent");
campingText.removeTent... |
--!strict
local Types = require(script.Parent.Parent.Types)
local spec: Types.Spec = function(practModule, describe)
local decorate = (require :: any)(practModule.decorate)
local Symbols = (require :: any)(practModule.Symbols)
describe('decorate', function(it)
it('Should create a Decorate element... |
local source = {}
local cmp = require('cmp')
source.new = function()
local self = setmetatable({}, { __index = source })
self.items = nil
return self
end
source.get_trigger_characters = function()
return {
'Ex',
'In',
'As',
'Li',
'Eq',
'E:',
'I:'... |
components = {}
toLoad = recursiveEnumerate("components")
for _, path in ipairs(toLoad) do
if path:sub(-3) == "lua" then
-- clean up the string
path = path:gsub("/", ".") -- replace / with .
path = path:sub(1, -5) -- remove .lua
name = path:sub(12) -- really?
components[n... |
--------------------------------
-- @module LayerColor
-- @extend Layer,BlendProtocol
-- @parent_module cc
--------------------------------
-- change width and height in Points<br>
-- since v0.8
-- @function [parent=#LayerColor] changeWidthAndHeight
-- @param self
-- @param #float w
-- @param #float h
... |
local args = ...;
local ac = args.PiroGame.class('AudioComponent', args.PiroGame.Component);
function ac:initialize(file, t, id)
args.PiroGame.Component.initialize(self, id);
self.file = file;
self.type = t;
end
function ac:activate()
-- print('AudioComponent', self, self.id, 'activation. For', self.... |
JASS_MAX_ARRAY_SIZE = 8192
PLAYER_NEUTRAL_PASSIVE = 15
PLAYER_NEUTRAL_AGGRESSIVE = 12
PLAYER_COLOR_RED = cj.ConvertPlayerColor(0)
PLAYER_COLOR_BLUE = cj.ConvertPlayerColor(1)
PLAYER_COLOR_CYAN = cj.ConvertPlayerColor(2)
PLAYER_COLOR_PURPLE = cj.ConvertPlayerColor(3)
PLAYER_COLOR_YELLOW = cj.ConvertPlayerColor(4)
PLAYER... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {
PlaceObj('ModifyObject', {
'Prop', "water_consumption",
'Percent', "<baseincrease>",
'ModifyId', "WaterChip",
}),
},
Category = "Tick_FounderStageDone",
Effects = {},
Enabled = true,
Image ... |
#!/usr/local/bin/lua
local P ={balance=0};
if _REQUIREDNAME == nil then
Named= P
else
_G[_REQUIREDNAME] = P
end
function Named:setname()
return self.name or "";
end
function Named:getname(n)
self.name = n
end
return Named;
|
-- Thanks to Shagu/pfUI
local cache = { }
local healthscan = CreateFrame("GameTooltip", "ufiHpScanner", UIParent, "GameTooltipTemplate")
healthscan:SetOwner(healthscan,"ANCHOR_NONE")
local healthbar = healthscan:GetChildren()
local cache_update = CreateFrame("Frame")
cache_update:RegisterEvent("UNIT_HEALTH")
c... |
-- testsupport.lua: A simple UpperCaseFile unit used for Tundra's test harness
module(..., package.seeall)
local util = require 'tundra.util'
local nodegen = require 'tundra.nodegen'
local depgraph = require 'tundra.depgraph'
local mt = nodegen.create_eval_subclass {}
function mt:create_dag(env, data, deps)
retur... |
-- paralyzer_blue
return {
["paralyzer_blue"] = {
usedefaultexplosions = false,
bluespark = {
air = true,
class = [[dirt]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = ... |
-- TP All Cars
for get, Car in pairs(workspace.Vehicles:GetChildren()) do
if Car.Name == Firetruck.Name then
Car:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(0,20),0,math.random(0,20)))
end
end |
local nmap = require "nmap"
local rpc = require "rpc"
local shortport = require "shortport"
local stdnse = require "stdnse"
local table = require "table"
description = [[
Detects vulnerabilities and gathers information (such as version
numbers and hardware support) from VxWorks Wind DeBug agents.
Wind DeBug is a SunR... |
local beautiful = require("beautiful")
local gears = require("gears")
local gfs = require("gears.filesystem")
require("config.key")
require("config.icons")
require("config.menu")
require("config.notif")
|
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