content
stringlengths
5
1.05M
function printConsole( message ) outputServerLog( "PTPM: " .. message ) end function tableSize( t ) local c = 0 for _,_ in ipairs( t ) do c = c + 1 end return c end function resetPlayerColour( thePlayer ) local r, g, b, a = getPlayerColour( thePlayer ) setPlayerNametagColor( thePlayer, r, g, b ) end functi...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule('DataTexts') --Lua functions local pairs = pairs local strfind, strjoin = strfind, strjoin --WoW API / Variables local GetAddOnInfo = GetAddOnInfo local GetAddOnMetadata = GetAddOnMetadata loc...
local utils = require "octo.utils" local M = {} function M.create_border_header_float(opts) local outer_winid, outer_bufnr outer_bufnr = vim.api.nvim_create_buf(false, true) local outer = {} local line_fill = string.rep("─", opts.width - 2 * opts.border_width) table.insert(outer, string.format("┌%s┐", line_f...
--[[ == Introduction == Note that this requires os.clock(), debug.sethook(), and debug.getinfo() or your equivalent replacements to be available if this is an embedded application. Example usage: profiler = newProfiler() profiler:start() < call some functions that take time > profiler:stop...
--[[ * dnsprotocol.lua * * https://public-dns.info/ * https://www.iana.org/assignments/dns-parameters/dns-parameters.xhtml * * DNS protocol message formatting and reply unwinding. ]] -- ---------------------------------------------------------------------------- -- local trace = require("lib.trace") local ...
--添加词条 --去除字符串开头的空格 local function kickSpace(s) if type(s) ~= "string" then return end while s:sub(1,1) == " " do s = s:sub(2) end while s:sub(-1,-1) == " " do s = s:sub(1,-2) end return s end --防止切割到不完整的中括号。。。 local function notRightBrackets(s) local temp =...
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(...,package.seeall) -- Default to not using any Lua code on the filesystem. -- (Can be overridden with -P argument: see below.) package.path = '' local STP = require("lib.lua.StackTracePlus") local ffi = require("ffi") local zone =...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Delay = 300000, Effects = {}, Image = "UI/Messages/Events/01_video_call.tga", Prerequisites = {}, ScriptDone = true, Text = T(900842586317, --[[StoryBit TotalRecall_2 Text]] "The expedition landed at...
GM.Languages = RequireDir( "i18" ); local l = GetConVar( "gmod_language" ):GetString(); if( l and GM.Languages[l] ) then GM.Language = GM.Languages[l]; else GM.Language = GM.Languages["en"]; end function I18( str, ... ) local tabReplace = { ... }; local s; if( GAMEMODE ) then s = GAMEMODE.Language[str] or st...
local test = require "sailor.test" local access = require "sailor.access" local User = require "sailor.model"('user') local fixtures = require "tests.fixtures.user" or {} describe("Testing #UserController", function() it("should know no one has logged in", function() assert.is_true(access.is_guest()) end) ...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceGuildAbilityList_pb', package.seeall) local BCEGUILDABILITYLIST = protobuf.Descriptor(); BCEGUILDABILITYLIST.name = "BceGuildAbilityList" BCEGUILDABILITYLIST.full_name = ".com.xinqihd.sns.gameserver.proto.BceGuildAbilityList" B...
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_demonhunter_spells", 80300) if not __exports then return end __exports.registerDemonHunterSpells = function(OvaleScripts) local name = "ovale_demonhunter_spells" local desc = "[8.2] Ovale: DemonHunter spells" local code = [[Define(annihilation 201427...
function FelBoar_OnEnterCombat(Unit,Event) Unit:FullCastSpellOnTarget(35570,Unit:GetClosestPlayer()) end RegisterUnitEvent(21878, 1, "FelBoar_OnEnterCombat")
local help_message = [[ This is a module file for the container quay.io/biocontainers/emboss:6.6.0--h6debe1e_0, which exposes the following programs: - aaindexextract - abiview - acdc - acdgalaxy - acdlog - acdpretty - acdtable - acdtrace - acdvalid - aligncopy - aligncopypair - annotate - antigenic - as...
local IAspect = require("api.IAspect") local IItemWeapon = require("mod.elona.api.aspect.IItemWeapon") local IItemMeleeWeapon = class.interface("IItemMeleeWeapon", {}, { IAspect, IItemWeapon }) IItemMeleeWeapon.default_impl = "mod.elona.api.aspect.ItemMeleeWeaponAspect" function IItemMeleeWeapon:is_active(item) r...
local awful = require("awful") local gears = require("gears") local client_keys = require("configuration.client.keys") local client_buttons = require("configuration.client.buttons") -- Rules awful.rules.rules = { -- All clients will match this rule. { rule = {}, properties = { focus = awful.client.fo...
local csg = require("gutter.csg") local gutterMath = require("gutter.math") local loveMath = require("love.math") local quaternion = require("gutter.quaternion") local abs = math.abs local acos = math.acos local box = csg.box local clamp = gutterMath.clamp local cos = math.cos local cross = gutterMath.cross local dist...
if not Global.editor_mode then return end core:import("CoreShapeManager") local SoundEnv = CoreSoundEnvironmentManager function SoundEnv:init() self._areas = {} self._areas_per_frame = 1 self._check_objects = {} self._check_object_id = 0 self._emitters = {} self._area_emitters = {} self._ambience_changed_callb...
-- _ _ _ _ -- /\ | | | | | | | | -- / \ | |_| | __ _ ___ ___| |__ __ _| |_ -- / /\ \| __| |/ _` / __| / __| '_ \ / _` | __| -- / ____ \ |_| | (_| \__ \ | (__| | | | (_| | |_ -- /_/ \_\__|_|\__,_|___/ \___|_| |_|\__,_|\__| -- ...
--- Extends Lua 5.2 string. -- @module string -- @see string local String = {} local concat = table.concat local insert = table.insert local ceil = math.ceil local abs = math.abs for k, v in pairs(string) do String[k] = v end local old_string_meta = getmetatable(string) setmetatable(string, {__index = String}) ...
--- -- msc.lua -- Interface for the MS C/C++ compiler. -- Author Jason Perkins -- Modified by Manu Evans -- Copyright (c) 2009-2015 Jason Perkins and the Premake project --- local p = premake p.tools.msc = {} local msc = p.tools.msc local project = p.project local config = p.config -- -- Returns list of C pre...
-- ITS - In The Shadows -- Copyright (C) 2015, 2016, 2017 James Niemira -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later ve...
a={} x="y" a[x]=10 print("a[x]" .. a[x]) print("a.x" .. a.x) print("a.y" .. a.y) --******** a.x=11 print("a.x" .. a.x) print("a.y" .. a.y)
local t = LoadFallbackB() -- The math.floor(10000*aspect) trick is used to circumvent float precision problems. local aspectRatioSuffix = { [math.floor(10000*4/3)] = " 4_3", [math.floor(10000*16/9)] = " 16_9", [math.floor(10000*16/10)] = " 16_9" } --fall back on the 4:3 frame if we don't know about this a...
-- -- SCS -- componentproperties.lua -- Description: Properties class -- Version: 1.0 -- local oo = require "loop.base" local Log = require "scs.util.Log" local utils = require "scs.core.utils" local assert = assert -------------------------------------------------------------------------------- module "scs.auxil...
#!/usr/bin/env lua5.3 if (1 << 31) < 0 or tostring((1 << 62) - 1) ~= "4611686018427387903" then print("Your Lua must be compiled with 64-bit integers to use knockout-trim") os.exit(1) end local s,lfs = pcall(require, "lfs") if not s then print("LuaFileSystem is required. Please install it.") os.exit(1) en...
-- set repository description set_description("The official builtin package repository of xmake")
local pmstring=require("puremake.string") for n,v in pairs(pmstring) do string[n]=v end
local function ChangeName(msg) local text = msg.content_.text_ if ChatType == 'sp' or ChatType == 'gp' then if text then tdcli_function({ID = "GetUser",user_id_ = msg.sender_user_id_},function(arg,result) if result.id_ then local abbs = DevAbs:get("BrandTameTEAM:Name"..result.id_) if not result.first_name_ then if ...
local playMode = GAMESTATE:GetPlayMode() if playMode ~= 'PlayMode_Regular' and playMode ~= 'PlayMode_Rave' and playMode ~= 'PlayMode_Battle' then curStage = playMode; end; local sStage = GAMESTATE:GetCurrentStage(); local tRemap = { Stage_1st = 1, Stage_2nd = 2, Stage_3rd = 3, Stage_4th = 4, Stage_5...
module 'mock' local queryHandlers = {} function registerSyncQueryHandler( handler ) table.insert( queryHandlers, handler ) end -------------------------------------------------------------------- local PORT = 201103 local BroadcastPORT = 200637 local SYNC_FIELDS = { 'loc', 'scl', 'rot', 'piv', 'visible', 'col...
ys = ys or {} slot1 = class("AutoPilotBrownian", ys.Battle.IPilot) ys.Battle.AutoPilotBrownian = slot1 slot1.__name = "AutoPilotBrownian" slot1.Ctor = function (slot0, ...) slot0.super.Ctor(slot0, ...) end slot1.SetParameter = function (slot0, slot1, slot2) slot0.super.SetParameter(slot0, slot1, slot2) slot0._ran...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseLogin_pb', package.seeall) local BSELOGIN = protobuf.Descriptor(); local BSELOGIN_CODE_FIELD = protobuf.FieldDescriptor(); local BSELOGIN_DESC_FIELD = protobuf.FieldDescriptor(); local BSELOGIN_SESSIONID_FIELD = protobuf.FieldDe...
return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, desc_get = "", name = "", init_effect = "", time = 0, color = "blue", picture = "", desc = "", stack = 1, id = 13670, icon = 13670, last_effect = "", effect_list = { { type = "BattleBuffCount", trigger = { "onBeHit" }, arg_list = {...
local fn = vim.fn -- Automatically install packer local install_path = fn.stdpath "data" .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then PACKER_BOOTSTRAP = fn.system { "git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_path...
local playsession = { {"Vavyman", {3644}}, {"ChipSNSalsa", {1729}}, {"TXL_PLAYZ", {234263}}, {"Menander", {350994}}, {"terradus", {70526}}, {"trnila", {253435}}, {"DviK", {1828}}, {"JailsonBR", {158190}}, {"ronnaldy", {188265}}, {"cogito123", {92324}}, {"Zredy", {52313}}, {"neekoneeko", {4411}} } return pla...
--[[ Created by DidVaitel (http://steamcommunity.com/profiles/76561198108670811) ]] gDuel.vgui = gDuel.vgui or {} local function gDuelMenu() local w, h = ScrW() * .7, ScrH() * .7 local selectedPlayer = nil local selectedDuel = 1 local curWager = 0 local Leaders = net.ReadTable() // Our main frame local...
--[[ Copyright (C) 2017 ZTE, Inc. and others. All rights reserved. (ZTE) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-...
module = {} function module.sum(a, b) return a + b end return module
----------------------------------- -- Area: Windurst Waters -- NPC: Mokyoko -- Starts Windurst Missions -- !pos -55 -8 227 238 -- Note: Includes Topaz modifications which may be subject to Topaz license ----------------------------------- local ID = require("scripts/zones/Windurst_Waters/IDs") require("scripts/global...
ITEM.name = "IR Night Vision" ITEM.desc = "irnvGogDesc" ITEM.model = "models/warz/miltnvg.mdl" ITEM.price = 500 ITEM.width = 1 ITEM.height = 1 ITEM.outfitCategory = "hat" ITEM.price = 200 function ITEM:onGetDropModel(item) return "models/props_junk/cardboard_box004a.mdl" end ITEM.iconCam = { ang = Angle(0.578571438789...
--[[ SETUP ]] function setup() print("/-------------------/") print(" Master Computer v2") print("---------------------") print("Detected type: " .. api_os.getType()) print("Detected name: " .. api_os.getName()) api_net.prepare() end --[[ MAIN ]] function main() setup() ...
---- Module with implementation of threads based on coroutines -- @module ljepsen.thread_coroutine -- --### References -- -- - [Programming in Lua, Coroutines](http://www.lua.org/pil/9.html) - -- Roberto Ierusalimschy -- - [Coroutines in Lua](https://www.lua.org/doc/jucs04.pdf) - Ana L´ucia de -- Moura, Noemi Rodriguez...
-- -- api.lua -- Implementation of the solution, project, and configuration APIs. -- Copyright (c) 2002-2013 Jason Perkins and the Premake project -- premake.api = {} local api = premake.api local configset = premake.configset premake.fields = {} -- -- A place to store the current active objects in each project...
ones = {"две", "три", "четири", "пет", "шест", "седам", "осам", "девет"} tens = {"двадесет", "тридесет", "четрдесет", "педесет", "шездесет", "седамдесет", "осамдесет", "деведесет"} msg_two = "два" msg_hundred = {"стотине", "стотина"} msg_thousand = {"хиљаде", "хиљада"}
return function() local CorePackages = game:GetService("CorePackages") local Rodux = require(CorePackages.Rodux) local InspectAndBuyFolder = script.Parent.Parent local Reducer = require(InspectAndBuyFolder.Reducers.InspectAndBuyReducer) local MockNetwork = require(InspectAndBuyFolder.Test.MockNetwork) local Netwo...
local cluster_devices = assert(yatm.cluster.devices) local cluster_energy = assert(yatm.cluster.energy) local Energy = assert(yatm.energy) local EnergyDevices = assert(yatm.energy.EnergyDevices) -- network frames * seconds * minutes local hours = 20 * 60 * 60 local cell_types = { basic = { bandwidth = 60, ca...
--- Hello world module for Scribunto remote debugging on Node.js. local title = mw.title local currentTitle = title.getCurrentTitle() local CommandLine = require('Dev:CLI') local commands = {} function commands.hello(args) mw.log('Hello, world! Max didn\'t make me put this here.') end return CommandLine:new{ ...
--- -- Working Example: https://www.youtube.com/watch?v=PDxTR_KJLhc -- @author Miguel (AllAboutEE.com) -- @description This example will read the first email in your inbox using IMAP and -- display it through serial. The email server must provided unecrypted access. The code -- was tested with an AOL and Time Warner ca...
x = 10 if x > 0 then print("x is a positive number") end x = 0 if x > 0 then print("x is a positive number") else print("x is a non-positive number") end score = 90 if score == 100 then print("Very good!Your score is 100") elseif score >= 60 then print("Congratulations, you have passed it,your ...
fx = { style = "STYLE_COMBO", properties = { property_06 = {name = "FX7", type = "VARTYPE_STRING", value = "MUZZLE_FLASH_GLOW_CAPITAL"}, --all tweaked down in duration and radius property_05 = {name = "FX6", type = "VARTYPE_STRING", value = "frigate_beam_combo"}, property_07 = {name = "FX8", type = "VARTYPE_STR...
------------------------------------------------------------------------ --- @file ecpri.lua --- @brief enhance Common Public Radio Interface (eCPRI) utility. --- Utility functions for the PROTO_header structs --- Includes: --- - eCPRI constants --- - eCPRI header utility --- - Definition of eCPRI packets ------------...
-- ET-STM32 build configuration return { cpu = 'stm32f103re', components = { sercon = { uart = 0, speed = 115200, buf_size = 128 }, wofs = true, romfs = true, shell = true, term = { lines = 25, cols = 80 }, cints = true, luaints = true, linenoise = { shell_lines = 10, lua_lines = 50...
--[[ Bit Field Library V1.0 - 10/15/2020 by Chris ]] local BITS_PER_INT = 32 local BitField = {} function BitField.New(startingData) if startingData == nil then startingData = {} end newBitField = { rawData = startingData, } setmetatable(newBitField, {__index = BitField}) return newBitField...
LinkLuaModifier("modifier_intrinsic_multiplexer", "modifiers/modifier_intrinsic_multiplexer.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_siege_mode_stacking_stats", "items/siege_mode.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_siege_mode_non_stacking_stats", "items/siege_mode.lua", ...
-- Applet that installs another applet into our storage. if not (arg[1] and arg[2])then print("Usage: install <appname> <app.lua>") return 1 end -- Some variables to make code easier to read local appname = arg[1] local source_location = arg[2] -- Initialize the native vfs backend to read the file assert(vfs.new("...
local _, nMinimap = ... local cfg = nMinimap.Config local select = select if not IsAddOnLoaded("Blizzard_TimeManager") then LoadAddOn("Blizzard_TimeManager") end for i = 1, select("#", GameTimeFrame:GetRegions()) do local texture = select(i, GameTimeFrame:GetRegions()) if texture and texture:GetObjectTyp...
local CloneTable = {"nehoray1200","TestPlayerName"} local FirstGui = script:WaitForChild("AdminPanel") local SecondGui = script:WaitForChild("PlayerListGui") game.Players.PlayerAdded:Connect(function(player) local PlayerGui = player:WaitForChild("PlayerGui") for i, plr in pairs(CloneTable) do if pla...
--2.4 _G.ScriptCode = Base64Decode("ImDgzXFws9lQ+A5GGjrY6nS9yJbXb3K0M16AILGbCAueMvsSY3dUxQ/UjPVMJqBH88ev8eSrgumOAizeaL+pwUWVYrBSzKJCG11YJVqmw+vQ9FeTf9oE+aoeMNNrK/+E/YeKiDRI37ZpS65BmOKBZmTJBhB6bJDOj75RQAO6rNJEn60MpLcvXxaUFfBJ9m64YVNqP2d4JxzsbX0HNSTWu3vy56WnVqMhwnnvF9sd90oUdsTPkSjuDTHGcxNVjdW8y5oKdU8RhgEFfi6cO5LhmYPRwDkp...
--電脳堺凰-凰々 -- --Script by JustFish function c101102043.initial_effect(c) --xyz summon c:EnableReviveLimit() aux.AddXyzProcedure(c,nil,6,2,nil,nil,99) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101102043,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1...
-- lego shit fuck script.Parent = nil function Troll(player) local function xd() coroutine.resume(coroutine.create(function() local gui = player:findFirstChild("PlayerGui") local sc = Instance.new("ScreenGui",gui) sc.Name = "Trollorz" local image = Instance.new("ImageButton", sc) image.Image = "http://www.robl...
-- module: windows - functions for window movement and management -- local m = {} -- Returns the width of the smaller screen size -- isFullscreen = false removes the toolbar -- and dock sizes local function minWidth(isFullscreen) local min_width = math.maxinteger for i, screen in ipairs(hs.screen.allScreens()) do...
-- fzf highlights local lush = require("lush") local base = require("apprentice.base") local M = {} M = lush(function() return { -- fzf.vim Fzf1 {fg = base.ApprenticeBlue.fg.hex, bg = base.ApprenticeBg1.fg.hex}, Fzf2 {fg = base.ApprenticeOrange.fg.hex, bg = base.ApprenticeBg1.fg.hex}, Fzf3 {fg = base...
require "util.buffer" require "util.class" class"History" local function b(i) if i > 0 then return cuffer(i) end return iuffer() end function History:History(depth) local d = depth or 0 self.buffer = b(d) end function History:Append(e) self.buffer:_append(e) end function History:L...
data:extend( { { type = "item", name = "beacon", icon = "__base__/graphics/icons/beacon.png", flags = {"goes-to-quickbar"}, subgroup = "h-modules", order = "a[beacon]", place_result = "beacon", stack_size = 10 }, { type = "recipe", name = "beacon", enabled = false, en...
-- scaffolding entry point for glm return dofile("glm.lua")
loadstring(game:GetObjects("rbxassetid://277881926")[1].Source)()
local nn = require 'nn' local Model = {} function Model:createAutoencoder(X) -- Create encoder self.encoder = nn.Sequential() self.encoder:add(nn.View(-1, 1, X:size(2), X:size(3))) self.encoder:add(nn.SpatialConvolution(1, 16, 3, 3, 1, 1, 1, 1)) self.encoder:add(nn.ReLU(true)) self.encoder:add(nn.SpatialM...
SCONFIG = L2TConfig.GetConfig(); SCONFIG_FILE = GetDir() .. '\\scripts\\girToTaurin.l2b'; L2TConfig.SaveConfig(SCONFIG_FILE); moveDistance = 30; MoveTo(82135, 148128, -3470, moveDistance); MoveTo(81937, 148077, -3470, moveDistance); MoveTo(81823, 148044, -3470, moveDistance); MoveTo(81598, 147604, -3470, moveDistance)...
--[[ TBASIC: Simple BASIC language based on the Commodore BASIC Version 2. (C64 rulz? Nope.) How to use in your program: 1. load the script by: if you're using ComputerCraft, use: os.loadAPI "TBASEXEC.lua" else, use: require "TBASEXEC" 2. run: _TBASIC.EXEC(st...
ExportMapInfoCommand = Command:extends{} ExportMapInfoCommand.className = "ExportMapInfoCommand" function ExportMapInfoCommand:init(path) self.path = path if Path.GetExt(self.path) ~= ".lua" then self.path = self.path .. ".lua" end end function ExportMapInfoCommand:GetAtmosphere() local tbl = ...
local C = {} function C:init(unit) self.unit = unit end function C:onAppeared() game:fadeScreen(Color(1,0,0,0), Color(1,0,0,1), 5, true, 5) end return newInstance(C)
require("movingaverage") ma = MovingAverage.new(3) ma:AddSample(1) ma:AddSample(5) ma:AddSample(10) print("Should be 5.3333333...") print(ma.Average) ma:AddSample(8) print("Should be 7.6666666...") print(ma.Average) ma:AddSample(9) print("Should be 9") print(ma.Average)
-- COMPAT w/pre-0.9 local log = require "util.logger".init("net.httpserver"); local traceback = debug.traceback; module "httpserver" function fail() log("error", "Attempt to use legacy HTTP API. For more info see http://prosody.im/doc/developers/legacy_http"); log("error", "Legacy HTTP API usage, %s", traceback("",...
-------------------------------------------------------------------------------- -- 81-718 Route number helper system -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for ...
local fractions = require("L6/fraction") local f1 = fractions(1,2) local f2 = fractions(2,3) local x = getmetatable(f1) print(f1+f2) print(f1-f2) print(f1*f2) print(f1/f2) print(f1^2) print(f1+10.0) print(f1-10.0) print(f1*10.0) print(f1/10.0) print(f1^2) print(fractions.toFloat(f1)) print(fractions.toFrac(120.12...
-- Main.lua: Initialization, major variables/constants, event handling, timers -- this frame is for events and timers, not to be displayed local rematch = CreateFrame("Frame","Rematch") -- localization local _,L = ... setmetatable(L,{__index=function(L,key) return key end}) local settings, saved -- these are the pa...
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA SS_Tab("Construction", "bricks") -- SS_Heading("Tools") local function CannotBuyTrash(self, ply) if SERVER then return CannotMakeTrash(ply) end end SS_WeaponProduct({ class = "weapon_trash_tape", ...
--######################################################### function MenuClass.ProcessEvents(this) if (WM_LBUTTONDOWN.occured) then if ((WM_LBUTTONDOWN.iPar5==this.obj1Num)) then this.selected=true; this.Selected(this); else this.DeSelected(this);...
return { require('main.platforms.shortcuts'), require('main.platforms.steam'), require('main.platforms.battlenet'), require('main.platforms.gog_galaxy') }
object_draft_schematic_weapon_component_new_weapon_comp_blade_vibro_unit = object_draft_schematic_weapon_component_shared_new_weapon_comp_blade_vibro_unit:new { } ObjectTemplates:addTemplate(object_draft_schematic_weapon_component_new_weapon_comp_blade_vibro_unit, "object/draft_schematic/weapon/component/new_weapon_c...
--This script controls the r15 avatar --Get service local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") --Modules required local IKControllerPointer = ReplicatedStorage.Source.IKObjectsFolder.LimbChain local LimbChain = require(IKControllerPointer) --Point ...
local F, G = unpack(select(2, ...)) local DefaultSetItemRef = SetItemRef local cfg = {} cfg.dropshadow = {} cfg.dropshadow.offset = { 1, -1 } cfg.dropshadow.color = { 0, 0, 0, 0.9 } cfg.editbox = {} cfg.editbox.font = { STANDARD_TEXT_FONT, 12 } cfg.chat = {} cfg.chat.font = { STANDARD_TEXT_FONT, 12 } --{STANDARD_TEXT...
--[[ Copyright 2019 Teverse @File rotate.lua @Author(s) Jay --]] TOOL_NAME = "Rotate" TOOL_ICON = "local:rotate.png" TOOL_DESCRIPTION = "Use this to rotate primitives." local toolsController = require("tevgit:create/controllers/tool.lua") local function onToolActivated(toolId) end local function on...
local _={} _[25]={} _[24]={} _[23]={} _[22]={} _[21]={text="escaping expressions abc and {stuff} \\ and quotes \"",tags=_[25]} _[20]={text=" {braces}",tags=_[24]} _[19]={text="\9",tags=_[24]} _[18]={text=" ",tags=_[24]} _[17]={text="\\",tags=_[24]} _[16]={text=" ",tags=_[24]} _[15]={text="\n",tags=_[24]} _[14]={text="o...
-- mod-version:2 -- lite-xl 2.0 local syntax = require "core.syntax" syntax.add { files = { "%.pony$" }, patterns = { { pattern = "//.-\n", type = "comment" }, { pattern = { "/%*", "%*/" }, type = "comment" }, { pattern = { '"""', '"""'}, type = "com...
registerNpc(186, { walk_speed = 170, run_speed = 700, scale = 110, r_weapon = 1042, l_weapon = 0, level = 50, hp = 23, attack = 228, hit = 144, def = 131, res = 70, avoid ...
local present, devicons = pcall(require, 'nvim-web-devicons') if not present then return end devicons.setup({ override = { html = { icon = '', color = '#DE8C92', name = 'html' }, css = { icon = '', color = '#61afef', name = 'css' }, js = { icon = '', color = '#EBCB8B', name = 'js' }, kt = { icon...
return { tag = 'window', summary = 'Clear the screen.', description = [[ Clears the screen, resetting the color, depth, and stencil information to default values. This function is called automatically by `lovr.run` at the beginning of each frame to clear out the data from the previous frame. ]], ...
local Ans = select(2, ...); local Database = {}; Database.__index = Database; Ans.Database = Database;
--[[ 获取房管列表 @param anchor_id 主播id ]]-- local cjson = require "cjson" local reqArgs = require "common.request_args" local responeData = require "common.api_data_help" local userDb = require "db.anchor.room_manager_db" local jsonHelp = require "common.jsonHelp" -- 获取参数 local currentRequestArgs = reqArgs.new() loca...
--Turtle Library local name, command,direction, x, y, z local bossid local cardinal_directions = {[1] = "north", [2] = "east", [3] = "south", [4] = "west"} local config = {home={x,y,z},fuel_stop={x,y,z}} --[[ ************************ **ORIENTATION FUNCTIONS* ************************ ]] local function get_location() ...
local help_message = [[ This is a module file for the container quay.io/biocontainers/exonerate:2.2.0--1, which exposes the following programs: - esd2esi - exonerate - exonerate-server - fasta2esd - fastaannotatecdna - fastachecksum - fastaclean - fastaclip - fastacomposition - fastadiff - fastaexplode - f...
---@class CharacterExpansionLibPersistentVars local defaultPersistentVars = { ---Used in story mode for storing values, since CustomStats get added to everything. ---@type table<UUID,table<string,integer>> CustomStatValues = {}, ---@type table<UUID,table<string,integer>> CustomStatAvailablePoints = {}, ---@type t...
return {'rauhfaser','rauw','rauwdouwer','rauwelijks','rauwelings','rauwheid','rauwig','rauwigheid','rauwkost','rauwkostsalade','rauzen','rauwdouwen','rauf','raul','raul','rauwerdink','rauwerda','rauwe','rauwer','rauwere','rauwige','rauwkostsalades','rauwmelkse','rauwst','rauwste','rausde','rauwdouwers','rauwheden','rau...
local class = require("lib/middleclass") local module = {} module.PhysicalBody = class('components/physicalBody') function module.PhysicalBody:initialize(parameters) parameters = parameters or {} self.type = parameters.type or "dynamic" self.damping = parameters.damping or 5.0 self.collider...
-- Which-key: Quickfix lvim.builtin.which_key.mappings["q"] = { name = "+QuickFix", o = { "<cmd>copen<cr>", "Open" }, c = { "<cmd>cclose<cr>", "Close" }, n = { "<cmd>cnext<cr>", "Next item" }, p = { "<cmd>cprev<cr>", "Previous item" }, f = { "<cmd>cfirst<cr>", "First item" }, l = { "<cmd>clast<cr>", "Last...
local test = require("test.luaunit") require("test.core_test") test.LuaUnit.run()
vim.g.mapleader = " " vim.o.mouse = "a" vim.api.nvim_set_keymap("i", "<S-TAB>", 'pumvisible() ? "\\<C-p>" : "\\<S-TAB>"', { expr = true, silent = true }) vim.api.nvim_set_keymap("i", "<TAB>", 'pumvisible() ? "\\<C-n>" : "\\<TAB>"', { expr = true, silent = true }) vim.g.nvim_tree_bindings = {["cd"] = "<C-c>"} vim.api...
--- Force global creation -- Requiring this module will automatically create a global.forces[index] for all new forces using stdlib's Event system -- @module Force -- @usage local Force = require 'stdlib/event/force' -- -- The fist time this is required it will register force creation events require("stdlib/event/eve...