content stringlengths 5 1.05M |
|---|
---[[ inputs
Object = require "Libraries/classic/classic"
require "Modules/valueSquare"
local id, x, y, textureHeight, textureWidth, scale, terrainPoints = ...
--]]
local function addVertices(vertices)
for k,v in ipairs(vertices) do
---[[ output
local vertixTable = {
v[1], v[2],
v[1]/textureWidth/2, v[2]/t... |
--------------------------------------------------------------------------------
-- form.lua, v0.6: generates html for forms
-- This file is a part of Sailor project
-- Copyright (c) 2014 Etiene Dalcol <dalcol@etiene.net>
-- License: MIT
-- http://sailorproject.org
------------------------------------------------------... |
local utils = require("utils")
local fileLocations = require("file_locations")
local tasks = require("utils.tasks")
local filesystem = require("utils.filesystem")
local config = require("utils.config")
local threadHandler = require("utils.threads")
local binaryReader = require("utils.binary_reader")
local runtimeAtlas ... |
function love.conf(w)
w.title = "Hungry Shark"
w.window.width = 1440
w.window.height = 870
w.window.resizable = false
-- En dessous, la version de löve sur lequel le jeu a été codé
w.version = 11.3
-- En dessous, anti aliasing
w.window.msaa = 8
-- En dessous, le numéro du moniteur su... |
local composer = require( "composer" )
local scene = composer.newScene()
local mte = MTE
local Screen = Screen
local json = require ("json")
local myData = require ("IsometricComposer.mydata")
system.activate("multitouch")
---------------------------------------------------------------------------------
-- All code ou... |
local _, nCore = ...
function nCore:Durability()
if not nCoreDB.Durability then return end
local select = select
local unpack = unpack
local modf = math.modf
local format = string.format
local gradientColor = {
1, 0, 0,
1, 1, 0,
0, 1, 0
}
local slotInfo = {
... |
--Item tools by IllidanS4
local item = {}
local unit = require("unit")
local memory = require("memory")
local err = require("errors")
function item.create(type, ...)
return unit.create(type, ...)
end
function item.gold(amount, ...)
local itm = item.create("Gold", ...)
if not itm then return end
local data = u... |
require "newtokenizer"
require "lib.iter"
require "lib.dump"
require "lib.stringext"
require "errfmt"
require "common"
global = {}
dent = " "
source = fetch(...)
assert(source, "a source file must be specified")
tokens = tokenize(source)
assert(tokens, "tokenization failure")
function indent()
local d = 0
re... |
print("Structures RAN")
local STRUCTURE = {};
STRUCTURE.ID = "base_structure";
STRUCTURE.Name = "Base";
STRUCTURE.Description = "Base Territorial Structure";
STRUCTURE.Model = "models/parthenon/parthenon.mdl";
STRUCTURE.Capital = true
STRUCTURE.Health = 1000
STRUCTURE.RequiresWorkers = false
STRUCTU... |
------------------------
-- Constant definitions.
-- @other constants
--- Some pre-defined folder locations.
FOLDER = {
ASSETS = "game/assets/", -- default asset folder location
PARTICLESYSTEMS = "game/assets/particlesystems/", -- default particle system asset folder location
}
--- Mouse input constants.
-- @see In... |
local curl = require "cURL"
-- Documentation does not restrict using the same mime with different easy handle.
-- In fact it does not mention this case at all. But in my experiments it works.
local easy = curl.easy()
-- Create new mime object.
local mime = easy:mime()
-- Add part. Source of data is file on disk.
-- ... |
--[[
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
... |
-- {{{ Grab environment
local setmetatable = setmetatable
local helpers = require("vicious.helpers")
local tonumber = tonumber
-- }}}
-- fanspeed: provides speed level of main fan
--
-- expects one (1) full sysctl string to entry
-- e.g.: "dev.acpi_ibm.0.fan_speed"
local fanspeed_freebsd = {}
local function worke... |
--
-- Author: huger
-- Date: 2018-01-16 16:23:06
--
local LoginController = class("LoginController")
function LoginScene:ctor(scene)
self.scene = scene
self.init()
end
function LoginController:init()
end
return LoginController |
--[[
TheNexusAvenger
Sends messages in bulk through 1 topic to prevent
too many topics being used.
--]]
local BulkMessagingService = {}
BulkMessagingService.__index = BulkMessagingService
local HttpService = game:GetService("HttpService")
--[[
Creates a bulk messaging service.
--]]
function BulkMessagingService.n... |
DevVincinator=Instance.new("ScreenGui")Frame=Instance.new("Frame")TextLabel=Instance.new("TextLabel")F1=Instance.new("Frame")Frame_2=Instance.new("Frame")TextLabel1=Instance.new("TextLabel")CTRLDel=Instance.new("TextButton")Noclip=Instance.new("TextButton")SpawnElse=Instance.new("TextButton")F2=Instance.new("Frame")Fra... |
return {'vezel','vezelachtig','vezelen','vezelfabriek','vezelgewas','vezelig','vezeligheid','vezelplaat','vezelplant','vezelproductie','vezelrijk','vezelstof','vezeltje','vezelvlies','vezen','vezelgroep','vezelmarkt','vezelvlas','vezelgehalte','vezelachtige','vezelachtiger','vezelactiviteiten','vezelde','vezelfabrieken... |
require("unitopia.main.playback")
Audio = require("unitopia.audiosystem")()
AreaHandler = require("unitopia.areahandler")
ConfigurationManager = require("unitopia.configurationmanager")()
PluginManager = require("unitopia.pluginmanager")()
PPI = require("ppi")
Path = require("pl.path")
CONFIG_FILE_NAME = "settings.dat... |
local null_ls = require("null-ls")
local ts_utils = require("nvim-lsp-ts-utils")
local import_all = require("nvim-lsp-ts-utils.import-all")
local api = vim.api
local lsp = vim.lsp
local base_path = "test/files/"
local edit_test_file = function(name)
vim.cmd("e " .. base_path .. name)
end
local get_buf_content ... |
local parent, ns = ...
local Compat = ns.Compat
local RGBPercToHex = Compat.RGBPercToHex
local tLength = Compat.tLength
local pairs = pairs
local RAID_CLASS_COLORS = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
local classColorsTable
local classInfoTable
-- the functions below are for internal usage only
local function... |
local function addLeaderboardItems(leaderboardKey, items)
assert(typeof(items) == 'table')
return {
type = script.Name,
leaderboardKey = leaderboardKey,
items = items,
}
end
return addLeaderboardItems |
-- The Computer Language Benchmarks Game
-- http://benchmarksgame.alioth.debian.org/
-- contributed by Mike Pall
local function kfrequency(seq, freq, k, frame)
local sub = string.sub
local k1 = k - 1
for i = frame, string.len(seq) - k1, k do
local c = sub(seq, i, i + k1)
freq[c] = freq[c] +... |
minetest.register_chatcommand("fly", {
description = "Gives A User Access To Flight",
func = function(name, param)
local privs = minetest.get_player_privs(name)
privs.fly = true
minetest.set_player_privs(name, privs)
minetest.chat_send_all(minetest.colorize("#FF00E0", name.." now has fly!... |
registerNpc(72, {
walk_speed = 140,
run_speed = 700,
scale = 88,
r_weapon = 1011,
l_weapon = 0,
level = 13,
hp = 25,
attack = 64,
hit = 71,
def = 47,
res = 26,
avoid ... |
-- =====================================================================================
-- Name: helpers.lua
-- Author: Gurpreet Singh
-- Url: https://github.com/ffs97/config-awesome/helpers.lua
-- License: The MIT License (MIT)
--
-- Custom helper functions for awesomewm
-- =============... |
local md5 = crypto.md5("abc")
log.info("md5 result",md5)
assert(md5:upper() == "900150983CD24FB0D6963F7D28E17F72","md5 error")
local sha1 = crypto.sha1("abc")
log.info("sha1 result",sha1)
assert(sha1:upper() == "A9993E364706816ABA3E25717850C26C9CD0D89D","sha1 error")
local sha256 = crypto.sha256("abc")
log.info("sha2... |
local M = {}
function M.save_and_exec()
if vim.bo.filetype == "vim" then
vim.cmd([[
silent! write
source %
]])
elseif vim.bo.filetype == "lua" then
vim.cmd([[
silent! write
luafile %
]])
end
end
function M.highlight(...)
-- https://github... |
local Map = require "maps.map"
local MountainPass = Map:new()
function MountainPass:new(o, control)
o = o or Map:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function MountainPass:create()
Map.create(self)
end
function MountainPass:enter()
Map.enter(self)
if self.data.boulde... |
local path = minetest.get_modpath("mobs_animal")
-- Animals
dofile(path .. "/chicken.lua") -- JKmurray
dofile(path .. "/cow.lua") -- KrupnoPavel
dofile(path .. "/sheep.lua") -- PilzAdam
dofile(path .. "/bunny.lua") -- ExeterDad
dofile(path .. "/kitten.lua") -- Jordach/BFD
dofile(path .. "/dog.lua") -- KrupnoPavel
do... |
object_tangible_wearables_armor_armor_base_clone_trooper = object_tangible_wearables_armor_shared_armor_base_clone_trooper:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_armor_base_clone_trooper, "object/tangible/wearables/armor/armor_base_clone_trooper.iff")
|
--
-- $Id$
--
module( "resmng" )
svnnum("$Id$")
propLanguage = {
[LG_VERSION_UPDATE] = { ID = LG_VERSION_UPDATE, EN = "Update", CN = "你的游戏版本有更新, 更新包大小为 %s/MB 当前处于 %s, 点击确定进行更新", KR = "",},
[LG_VERSION_DOWNLOAD] = { ID = LG_VERSION_DOWNLOAD, EN = "Downloading", CN = "正在下载", KR = "",},
[LG_VERSION_DEMPORESS] = { ID... |
local WIDGET, VERSION = 'ScrollFrame', 1
local GUI = LibStub('NetEaseGUI-2.0')
local ScrollFrame = GUI:NewClass(WIDGET, 'ScrollFrame', VERSION)
if not ScrollFrame then
return
end
local function ScrollBarOnShow(self)
local parent = self:GetParent()
local child = parent:GetScrollChild()
if not child th... |
local isCop = false
local isDoc = false
local isMedic = false
local isTher = false
local isMech = false
local isPDM = false
local asSteamIdKeys = false
local cidDoctorsCopAccess = {
1
}
function DrawText3DTest(x,y,z, text)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
SetTextScale(0.35, 0.35)
Set... |
-- Event notes hooks
function onEvent(name, value1, value2)
if name == 'yourefucked' then
playSound('5uatyisangry', 0.5);
makeAnimatedLuaSprite('5uatyisangry', '5UATY/5uatyisangry', 180, 1500); --5uatyisangry,
addAnimationByPrefix('5uatyisangry', 'idle', '5uatyisangry', 12, true);
setProperty('5uatyisang... |
local json = require("cjson")
local ltn12 = require("ltn12")
local format_price, extend
do
local _obj_0 = require("payments.paypal.helpers")
format_price, extend = _obj_0.format_price, _obj_0.extend
end
local encode_query_string
encode_query_string = require("lapis.util").encode_query_string
local concat
concat = t... |
-------------------------------------------------------------------------------------
--=---=-=====-=---=-=---=--====------=====-===-====--=====-=====-====---===--====----
--=---=-=-----==--=-=---=-=----------=------=--=---=-=-------=---=---=-=---=-=---=---
--=---=-===---=-=-=-=---=--===-------===----=--====--===---... |
--
local onShip
local function getData(k)
return root.itemConfig({name = "stardustlib:datastore", count = 1, parameters = { dataRequest = { [k] = true } } }).parameters.dataReturn[k]
end
local function setData(k, v)
root.itemConfig({name = "stardustlib:datastore", count = 1, parameters = { dataInsert = { [k] = v ... |
local initialize_IncreasingThreat = SmugglersMarket.initialize
function SmugglersMarket.initialize()
initialize_IncreasingThreat()
if onServer() then
local station = Entity()
station:addScriptOnce("merchants/informant.lua")
station:addScriptOnce("merchants/briber.lua")
end
end |
--[[ ------------ ]]--
--[[ EXP History GUI ]]--
--[[ ------------ ]]--
------------
---GUI
function EchoExperience:EH_Setup()
EchoExperience.debugMsg2( "EH_Setup: called" )
EchoExperience.view.eh = {}
EchoExperience.view.eh.frame = EOL_EXPHISTORY_Frame
EchoExperience.view.eh.list = EOL_EXPHISTOR... |
return {
id = 82,
furnitures_4 = {
{
id = 82101,
parent = 0,
y = 9,
dir = 1,
x = 0,
child = {}
},
{
id = 82101,
parent = 0,
y = 1,
dir = 1,
x = 9,
child = {}
},
{
id = 82101,
parent = 0,
y = 0,
dir = 1,
x = 16,
child = {}
},
{
id = 82105,
paren... |
#!/usr/bin/env luajit
require"ccrypt"
local text=io.read("*a")
print(text:utf8reverse())
|
--[[--
@package Geany plugins lua
@filename nest-comment/configure.lua
@version 3.0
@author Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 03.08.2020 14:00:48
]]
local ds = geany.dirsep
local config_dir = geany.appinfo().scriptdir .. ds .. 'support' .. ds .. 'nest-comment' .. ds... |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: camera_shake.lua
-- brief: Camera shakes
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, ... |
--[[
Author: Noya
Date: 14.1.2015.
If cast on an ally it will heal, if cast on an enemy it will do damage
]]
function DeathCoil( event )
-- Variables
local caster = event.caster
local target = event.target
local ability = event.ability
local damage = ability:GetLevelSpecialValueFor( "target_damage" , ability:Ge... |
require('lualine').setup {
options = {
theme = 'iceberg_dark',
section_separators = '',
component_separators = '',
icons_enabled = 0
}
}
|
local null_ls_status_ok, null_ls = pcall(require, "null-ls")
if not null_ls_status_ok then return end
-- Required packages:
-- yay prettier_d_slim
-- yay eslint_d
-- yay actionlint
-- yay shellcheck
-- yay shfmt
-- yay lua-format
-- yay yamllint
null_ls.setup({
debug = true,
sources = {
null_ls.builtins.forma... |
require("map") -- we need map.lua and everything in it, so this line makes that happen!
require("levels") -- we also need to know about the levels we've written. They're in levels.lua
require("SpecialTiles")
function onScreen ()
if player.x > 1 and
player.x + player.width + 1 < getPixelWidth() and
player.y+pla... |
object_tangible_quest_som_smoking_marker_01 = object_tangible_quest_shared_som_smoking_marker_01:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_som_smoking_marker_01, "object/tangible/quest/som_smoking_marker_01.iff")
|
local Barrier = {}
function Barrier.new(left, top, width, height)
local barrier = {}
barrier.x = left
barrier.y = top
barrier.w = width
barrier.h = height
barrier.vx = -200
barrier.vy = 0
barrier.color = {0, 0, 255}
barrier.is_ground = true
barrier.is_barrier = true
ba... |
local scene = sl.Scene.empty(sl.device)
assert(scene)
assert(scene:device() == sl.device)
local node = scene:createNode()
assert(node)
scene:removeNode(node)
node = scene:createNode()
scene:removeNodeById(node:id())
scene:visit(function(cmp) end)
scene:visitByTags(0, function(cmp) end)
scene:update()
scene:render... |
local AddonName, HubData = ...;
local LocalVars = TidyPlatesHubDefaults
-- Widget Helpers
local WidgetLib = TidyPlatesWidgets
local CreateThreatLineWidget = WidgetLib.CreateThreatLineWidget
local CreateAuraWidget = WidgetLib.CreateAuraWidget
local CreateClassWidget = WidgetLib.CreateClassWidget
local CreateRang... |
-----------------------------------
-- Attachment: Inhibitor II
-----------------------------------
require("scripts/globals/automaton")
require("scripts/globals/status")
-----------------------------------
function onEquip(pet)
updateModPerformance(pet, tpz.mod.STORETP, 'inhibitor_ii_mod', 10)
pet:addMod(tpz.... |
--[[
TASK_Genericを使用してLuaでタスクを記述する例
]]
tblCHAR2 = {}
countCHAR2 = 0
_BossHP = 530000
_Money = 0
function initChar2(key, index, x, y, asset)
local tbl = {}
-- add execute & die method
pGenTask = TASK_Generic("execute_char2", "die_char2", key)
-- set Char status
tbl.x = x
tbl.y = y
tbl.atk = index ^ 2... |
require "State"
require "scripts/button.lua"
returnbutton = class(Button)
function returnbutton:Init()
self.super.entity = self.entity
--configure the box location
local msg = ""
if State.name() ~= "gGame" then
self.entity:box():set(32, 625, 250, 50)
msg = "Save & Quit"
else
msg = "Return"
end
self.supe... |
require('engine.common')
local PlayerHud = GameObject:derive("playerhud")
function PlayerHud:_init(player)
GameObject._init(self)
self.player = player
end
-- TODO pretty this display up
function PlayerHud:draw(game)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print("Spitball Machines: " .. #sel... |
--===========================================================================--
-- --
-- System.Recycle --
-- --
... |
-- global Standing
local _={}
_.name="Standing"
-- from,to:entity
-- returns -10 to 10
_.get=function(from, to)
if to.entity=="Pantera" then return -10 end
return 0
end
return _ |
local ffi=require('ffi')
ffi.cdef[[
typedef uint16_t uint16;
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef struct __attribute__ ((__packed__))
{
char sig[22];
uint8 terminator;
uint8 major;
uint8 minor;
uint32 sampleRate;
uint32 total;
uint8 compression;
uint8 flag... |
return {'laadbak','laadboom','laadbrief','laadbrug','laadcapaciteit','laaddeur','laadhoofd','laadkist','laadklep','laadkraan','laadperron','laadplaats','laadpoort','laadruim','laadruimte','laadschop','laadspanning','laadstation','laadstok','laadstroom','laadvermogen','laadvloer','laadvolume','laaf','laag','laagbetaald'... |
return function(import)
local Promise = import 'Class/Promise'
local assetService = import 'AssetService'
return {
createPlaceInPlayerInventory = Promise.promisify(function(...)
return assetService:CreatePlaceInPlayerInventoryAsync(...)
end),
createPlace = Promise.prom... |
Lang['fr'] = {
['OpenShop'] = 'Appuyez sur [~ e ~ SPACE ~ q ~] pour ouvrir le menu de la boutique',
['MenuTitle'] = 'Magasin général',
['Category'] = 'Catégorie',
['Buy'] = 'Acheter des articles',
['Sell'] = 'Vendre des objets',
['Food'] = 'Nourriture',
['Meds'] = 'Médical',
['Misc'] = 'Divers',
['Foo... |
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope th... |
return [=====[
${execi 1 playerctl metadata xesam:artist | sed 's/-/—/'}
${font Quicksand:size=20}${execi 1 playerctl metadata xesam:title | sed 's/-/—/'}${font}
#${alignr}${execi 1 playerctl status}
]=====]
|
--[[
TheNexusAvenger
Represents an event connection.
--]]
local CLASS_NAME = "NexusConnection"
local NexusObjectFolder = script.Parent.Parent
local NexusObject = require(NexusObjectFolder:WaitForChild("NexusObject"))
local NexusConnection = NexusObject:Extend()
NexusConnection:SetClassName(CLASS_NAME)
--[[
Crea... |
--[[
Disables camera shake on weapon attacks
This mod was ported from v1 workshop mod "No Wobble" to QoL
Original Author: SkacikPL
]] --
local mod_name = "NoWobble"
local mod = { }
mod.update = function()
if Managers.state.network ~= nil and Unit.alive(Managers.player:local_player().player_unit) then
local firs... |
if not Client then return end
local blockableProps = debug.getupvaluex(MapParticlesOption_IsPropnameBlockable, "blockableProps")
blockableProps["ns2_biodamnnn"] = set
{
"models/marine/dropship/dropship.model",
"models/props/biodome/biobome_outdoor_rock_01.model",
"models/props/biodome/biobome_outdoor_rock_... |
--[[
PublishToInstagram.lua
Add selected photos to LR/Instagram service
Later modify to create a separate collection set and collection
--]]
require 'PluginInit'
local LrFunctionContext = import 'LrFunctionContext'
local LrBinding = import 'LrBinding'
local LrDialogs = import 'LrDialogs'
local LrView = im... |
local Path = require('plenary.path')
require('possession').setup {
session_dir = (Path:new(vim.fn.stdpath('data')) / 'possession'):absolute(),
silent = false,
load_silent = true,
debug = false,
commands = {
save = 'PossessionSave',
load = 'PossessionLoad',
delete = 'Possessio... |
local function deploy_copy(cat9, root, job)
-- combinations going in
--
-- src: userdata | table
-- dst: userdata | table
--
-- once committed - this is not directly cancellable (currently) without
-- explicitly closing the job src/dst inputs
--
if type(job.src) == "userdata" and type(job.dst) == "userdata" then
loc... |
--[[
Copyright (c) 2020 jakub-vesely
This software is published under MIT license. Full text of the licence is available at https://opensource.org/licenses/MIT
--]]
local mpu9250 = {
measured_actions = {}
}
function mpu9250.get_temperature()
return cl_mpu9250_get_temperature();
end
function mpu9250.get_accel... |
local obj = {}
obj.__index = obj
obj.name = "Resize"
function obj:enlarge(window, screen)
if (window.x - 10) >= screen.x then
window.x = window.x - 10
end
if (window.y - 10) >= screen.y then
window.y = window.y - 10
end
window.w = window.w + 20
window.h = window.h + 20
return window
end
functi... |
local basic_serializer = require "kong.plugins.log-serializers.basic"
local log = require "kong.plugins.apig-monitoring.log"
local BasePlugin = require "kong.plugins.base_plugin"
local ngx = ngx
local initialized = false
local requested = false
local MonitoringPlugin = BasePlugin:extend()
MonitoringPlugin.PRIORITY ... |
return PlaceObj("ModDef", {
"dependencies", {
PlaceObj("ModDependency", {
"id", "ChoGGi_Library",
"title", "ChoGGi's Library",
"version_major", 10,
"version_minor", 3,
}),
},
"title", "Reorder Queued Research (Obsolete)",
"id", "ChoGGi_ReorderQueuedResearch",
"steam_id", "2449037850",
"pops_any_uu... |
require "keycodes"
local parachute_id = "GADGET_PARACHUTE"
-- org author chileno
function ApplyForceToEntity(ped_id, x, y)
entity.APPLY_FORCE_TO_ENTITY(ped_id, 1, 0, x,y ,0,0,0,0,1,1,1,0,1)
end
function OnScriptTick()
if gui.KeyPressed(KEY_H) then
local hash = gameplay.GET_HASH_KEY(parachute_id)
weapon.G... |
--[[
Copyright 2015 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applica... |
return {'tovenaar','tovenaarsleerling','tovenaarster','tovenares','tovenarij','toveraar','toverachtig','toverbal','toverbeeld','toverbeker','toverboek','tovercirkel','toverdoos','toverdrank','toveren','toveres','toverfee','toverfiguur','toverfluit','toverformule','toverformulier','tovergodin','toverheks','toverij','tov... |
local old_addweapmods_init = GageAssignmentTweakData.init
function GageAssignmentTweakData:init(tweak_data)
old_addweapmods_init(self, tweak_data)
self.assignments = {green_mantis = {}}
self.assignments.green_mantis.unit = Idstring("units/pd2_dlc_gage_jobs/pickups/gen_pku_gage_green/gen_pku_gage_green")
self.a... |
-- Name: Nightbuddy
-- Description: Minimalist Collection of Dark Colorschemes Written in Lua
-- Author: DilanGMB <Dilan.baron79@gmail.com>
-- Website: https://github.com/DilanGMB/nightbuddy
local Color = require('colorbuddy.color').Color
---------------------
-- LIGHT COLORS --
----------------... |
node = require("nodes/node")
ball = require("nodes/ball")
ground = require("nodes/ground")
powerupManager = require("nodes/powerupmanager")
solidGround = require("nodes/powerups/solidground")
clouds = require("nodes/clouds")
gameState = require("data/gamestate")
gameData = require("data/gamedata")
display = require("da... |
-- get_ip.lua
-- affiche l'adresse IP
-- zf180718.1103
wifi.sta.connect()
tmr.alarm(0, 1000, tmr.ALARM_AUTO , function()
if wifi.sta.getip() == nil then
print("Connecting to AP...")
else
print("Connected! IP: ",wifi.sta.getip())
tmr.stop(0)
end
end)
|
slot0 = class("InstagramLayer", import("...base.BaseUI"))
slot0.getUIName = function (slot0)
return "InstagramUI"
end
slot0.SetProxy = function (slot0, slot1)
slot0.proxy = slot1
slot0.instagramVOById = slot1:GetData()
slot0.messages = slot1:GetMessages()
end
slot0.UpdateSelectedInstagram = function (slot0, slot... |
local FireParticles = class("FireParticles", Particles)
local PI = 3.14159
FireParticles.static.puffimg = love.graphics.newImage("assets/particles/fire.png")
function FireParticles:initialize(x, y, w, h, lifetime, scale)
Particles.initialize(self, x, y, w, h, lifetime)--camera.view_x({x = x, y = y}), camera.view_y... |
local domains = {
-- domains that exist locally only
{ fake = 'mdc.gov' },
{ fake = 'bankofsa.sa', fn = function() triggerServerEvent("computers:onlineBanking", localPlayer) end },
{ fake = 'ippc.sa' },
{ fake = 'faa.gov', fn = function() triggerEvent("faa:maingui", localPlayer) end },
{ fake = 'investplace.net',... |
local guide = require 'parser.guide'
local vm = require 'vm.vm'
local files = require 'files'
local util = require 'utility'
local config = require 'config'
local function getGlobalsOfFile(uri)
local cache = files.getCache(uri)
if cache.globals then
return cache.globals
end
local g... |
-- TestConfigTree Tests (without using Testing Framework)
return {function() -- wrap the function in a table to avoid detection by the TestRunnerPlugin
local progress = "startup"
spawn(function()
if not progress then
print("TestConfigTree tests successful")
elseif progress ~= -1 then
error("TestConfigTree tests g... |
data:extend({
{
type = "item-group",
name = "cwb-behind-the-scene",
icon = "__core__/graphics/questionmark.png",
icon_size = 64,
order = "y"
},
{
type = "item-subgroup",
name = "cwb-behind-the-scene",
group = "cwb-behind-the-scene",
ord... |
local Types = require'losc.types'
describe('string', function()
local value = 'hello'
local expected_bytes = {104, 101, 108, 108, 111, 0, 0, 0}
local data
describe('pack', function()
setup(function()
data = Types.pack.s(value)
end)
it('returns the correct byte representation', function()
... |
RunAwayState = State:new()
function RunAwayState:needToRun(game_context, bot_context)
-- must be in battle
if not game_context.battle.is_in_battle then
return false
end
-- run away with low hp characters
for character_index = 0,2 do
local character = game_context.characters[character_index]
if... |
module(..., package.seeall)
local http = require 'lglib.http'
local ENCODING_MATCH = '^%s-([%w/%-]+);*(.*)$'
local URL_ENCODED_FORM = 'application/x-www-form-urlencoded'
local MULTIPART_ENCODED_FORM = 'multipart/form-data'
--- parse http headers, transform it to lua table
-- @param head: original HTTP header st... |
local _M = {
_VERSION = '0.01'
}
local ip_parser = require "apps.lib.ip_parser"
_M.get = function()
local ip2long = ip_parser:get_ip2long()
return ip2long
end
return _M |
require("Foundation")
Object:typeMapping("ios", "LSCHTTPTask", "HTTPTask");
Object:typeMapping("ios", "LSCHTTPFile", "HTTPFile");
Object:typeMapping("android", "cn.vimfung.luascriptcore.modules.network.HTTPTask", "HTTPTask");
Object:typeMapping("android", "cn.vimfung.luascriptcore.modules.network.HTTPFile", "HTTPFile... |
local ui = require "tek.ui"
local DrawHook = require "tek.ui.class.drawhook"
local assert = assert
local floor = math.floor
local max = math.max
local min = math.min
local type = type
local RippleHook = DrawHook.module("tek.ui.class.ripple", "tek.ui.class.drawhook")
RippleHook._VERSION = "RippleHook 5.1"
function R... |
object_tangible_item_beast_converted_vesp_decoration = object_tangible_item_beast_shared_converted_vesp_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_vesp_decoration, "object/tangible/item/beast/converted_vesp_decoration.iff")
|
local M = {}
function M:init()
self.token_tbl = {}
end
function M:get(account)
local t = self.token_tbl[account]
if not t then
return nil
end
if os.now() - t.time > 3600 then
return nil
end
return t.token
end
function M:gen(account)
local t = {
token = math.r... |
local payChannelIcons_pin_map = require("qnFiles/qnPlist/hall/payChannelIcons_pin");
local shortCutRecharge_pin_map = require("qnFiles/qnPlist/hall/shortCutRecharge_pin");
local rechargeModeItem=
{
name="rechargeModeItem",type=0,typeName="View",time=0,report=0,x=0,y=0,width=289,height=147,visible=1,fillParentWidth=0,f... |
object_tangible_storyteller_prop_pr_ch9_landspeeder_xp34 = object_tangible_storyteller_prop_shared_pr_ch9_landspeeder_xp34:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_ch9_landspeeder_xp34, "object/tangible/storyteller/prop/pr_ch9_landspeeder_xp34.iff")
|
Class = require("pl.class")
Script = require("speedwalking.script")
Types = require("pl.types")
Class.Avalon_Ashar_Tor_Aussen(Script)
function Avalon_Ashar_Tor_Aussen:setup()
self.change_count = 0
world.AddTriggerEx("avalon_ashar_tor_aussen_neu",
"Du versuchst in die Stadt zu gel... |
local style = require "core.style"
local common = require "core.common"
style.background = {common.color "#272822"}
style.background2 = {common.color "#22231C"}
style.background3 = {common.color "#22231C"}
style.text = {common.color "#9ea191"}
style.caret = {common.color "#F8F8F0"}
style.accent = {common.color "#... |
Object = require "classic"
require "paddle"
require "pong"
function love.load()
player = Paddle(25,550,15,100,'up','down')
enemy = Paddle(525,550,15,100,'w','s')
pong = Pong()
player:setSpeed(200)
enemy:setSpeed(200)
pong:setSpeed(200)
font = love.graphics.newFont("Zilap Sleep Demo.ttf", 60)
end
function love.... |
--[[
Variables
]]
inTheShop = false
local lastSelectedVehicleEntity
local vehiclesTable = {}
local shopWorker = false
--[[
Functions
]]
local function getVehiclesTable(shop)
local _vehicles = RPC.execute("caue-carshop:getVehicles", shop)
local categorys = {}
for i, v in ipairs(_vehicles) do... |
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