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-- align-to local io = require "vstruct.io" local a = {} function a.hasvalue() return false end function a.size(w) assert(tonumber(w), "format requires a size") return nil end function a.read(fd, _, align) local cur = fd:seek() if cur % align ~= 0 then fd:seek("cur", align - (cur % align)) end end ...
-- NoIndex: true --[[ Lokasenna_GUI example - Demonstration of the Listbox, Menubar, and TextEditor classes ]]-- -- The Core library must be loaded prior to anything else local lib_path = reaper.GetExtState("Lokasenna_GUI", "lib_path_v2") if not lib_path or lib_path == "" then reaper.MB("Couldn't load the Lo...
print "\ncoofirstonly.lua calling init()" io.flush() init("spmv.cpp", "spmv", 0) print "coofirstonly.lua calling init() DONE\n" io.flush() print "\ncoofirstonly.lua calling dofile(cudaize.lua)" io.flush() dofile("cudaize.lua") print "coofirstonly.lua calling dofile(cudaize.lua) DONE\n" io.flush() NNZ=16...
Locales['pl'] = { -- Cloakroom ['cloakroom'] = 'szatnia', ['citizen_wear'] = 'ubranie Cywilne', ['police_wear'] = 'mundur', ['gilet_wear'] = 'kamizelka odblaskowa', ['bullet_wear'] = 'kamizelka kuloodporna', ['no_outfit'] = 'brak ubrania', ['open_cloackroom'] = 'naciśnij ~INPUT_CONTEXT~ aby zmienić ~y~u...
--[[ Netatmo Wind Sensor @author ikubicki ]] function QuickApp:onInit() self.config = Config:new(self) self.auth = Auth:new(self.config) self.http = HTTPClient:new({ baseUrl = 'https://api.netatmo.com/api' }) self.i18n = i18n:new(api.get("/settings/info").defaultLanguage) self:trace('')...
local ffi = require("ffi") ffi.cdef[[ unsigned char *MD5(const unsigned char *d, size_t n, unsigned char *md); ]] local crypto = ffi.load("crypto") function c_pb(buffer) -- print a c buffer -- really it makes a lua string -- from a fixed 16 byte c-buffer from ffi local ts = "" for i=0,15 do ts = ts .. strin...
local RefreshButton = {} function RefreshButton:new(lobbyManager) local group = display.newGroup(); local width = 5 local height = 3 local background = display.newRect(20, 21, width, height); group:insert(background) background:setFillColor(0.2); background:translate(width / 2, height / 2)...
function VBJOB.Setup() local citizen = {} citizen.PrettyName = "job_citizen_pname" citizen.BaseSalary = 60 citizen.Armor = 0 citizen.Loadout = { "weapon_physcannon" } citizen.ApplyModel = function(self, ply) ply:SetModelWithIdentifier(ply:GetPlayerModel()) end citizen.PublicServices = false VBJOB...
--[[ Custodian 1.1.3 This is a heavily modified Maid class. Modified to be more lightweight. Custodian:Clean() will clean the values outside of tables. Custodian:Clean(true) will clean the values of all the tables inside the object but the tables will still exist inside the object. Custodian:Destroy() will clean up al...
ITEM.name = "Field Cap" ITEM.description = "hatDesc" ITEM.model = "models/props_junk/cardboard_box004a.mdl" ITEM.height = 1 ITEM.width = 1 ITEM.armorAmount = 0 ITEM.price = 20 ITEM.gasmask = false -- It will protect you from bad air ITEM.resistance = false -- This will activate the protection bellow ITEM.damage = { -- ...
--[[ -- -- created by xinpeng.zhao -- --]] require "Common/List"; local TEMP = {}; function TEMP.GenMessageSub(name) local Sub = {}; Sub.pool = {}; Sub.name = name; function Sub.UnRegister(first, second, index) if type(first) ~= "number" or type(second) ~= "number" then GameLog.LogError("message sub '" .....
local find_git_ancestor = require("lspconfig.util").find_git_ancestor local find_package_json_ancestor = require("lspconfig.util").find_package_json_ancestor local path_join = require("lspconfig.util").path.join local options = require("eslint.options") local function get_messages(output) if output and output[1] and...
-- paru -S rust-analyzer / brew install rust-analyzer local common = require('plugin/lsp/common') require'lspconfig'.rust_analyzer.setup { on_attach = common.on_attach, capabilities = common.capabilities }
-- Unit Selection Menu -- Part of Live Simulator: 2 -- See copyright notice in main.lua local love = require("love") local utf8 = require("utf8") local Luaoop = require("libs.Luaoop") local Gamestate = require("gamestate") local Async = require("async") local color = require("color") local MainFont = requi...
describe('Observable', function() describe('create', function() it('returns an Observable', function() local observable = Rx.Observable.create() expect(observable).to.be.an(Rx.Observable) end) it('sets _subscribe to the first argument it was passed', function() local subscribe = functio...
if not modules then modules = { } end modules ['s-languages-frequencies'] = { version = 1.001, comment = "companion to s-languages-frequencies.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme fil...
NAME = "Español" ---//Edited by Barata\\---- LANGUAGE = { loading = "Cargando", dbError = "Fallo de conexión con la Base de Datos", unknown = "Desconocido", noDesc = "Descripción no disponible", create = "Crear", createTip = "Crea un nuevo personaje con el que jugar.", load = "Cargar", loadTip = "Escoge un per...
-- VARIABLES =================================================================== -- gameobjects / components local CAMERAGO = nil local CAMERA = nil local CAMERATRANSFORM = nil local PLAYERGO = nil local PLAYERTRANSFORM = nil -- FUNCTIONS =======================================...
local StatusCodeOverwrite = require('apicast.policy.statuscode_overwrite') describe('Status Codes overwrite policy', function() it('mapped correctly valid status code', function() local policy = StatusCodeOverwrite.new({ http_statuses = { { upstream=200, apicast=201 } } }) ...
AddCSLuaFile() DEFINE_BASECLASS( "gmod_wire_egp" ) ENT.PrintName = "Wire E2 Graphics Processor Emitter" ENT.WireDebugName = "E2 Graphics Processor Emitter" ENT.RenderGroup = RENDERGROUP_BOTH ENT.gmod_wire_egp_emitter = true local DrawOffsetPos = Vector(0, 0, 71) local DrawOffsetAng = Angle(0, 0, 90) local Dr...
Dntgtest_Visual_0130 = { { { Shadow = false, Image = "xiaolvyu", OffestY = 0, dieFi = 12, dieScale = 1.5, dieframeFormat = "xiaolvyu-end_%d.png", liveName = "idle", AniType = 4, Direction = 0, liveframeFormat = "xiaolvyu-idle_%d.png", OffestX = 0, liveScale = 1.2, liveFi = 80, ...
-- See LICENSE for terms return { PlaceObj("ModItemOptionToggle", { "name", "EnableMod", "DisplayName", T(302535920011303, "<color ChoGGi_yellow>Enable Mod</color>"), "Help", T(302535920011793, "Disable mod without having to see missing mod msg."), "DefaultValue", true, }), PlaceObj("ModItemOptionNumber", {...
local plr = game.Players.'VICTIM' lpChar = game.Players.LocalPlayer.Character.Torso for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == 'Part' then if v.Name ~= 'Head' then v.Anchored = true end end end local w = Instance.new("Weld", lpChar) w.Part0 = lpChar w.Part1 = plr....
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "sectionUpgrades", PlaceObj('XTemplateForEach', { 'array', function (parent, context) return nil, 1, 3 end, 'map', function (parent, context, array, i) return i end, 'condition', functi...
workspace "sharptrails" configurations { "Release", "DebugIII", "DebugVC" } location "build" files { "src/*.*" } includedirs { "src" } includedirs { os.getenv("RWSDK34") } includedirs { "../rwd3d9/source" } libdirs { "../rwd3d9/libs" } links { "rwd3d9.lib" } prebuildcommands { "for /R \"../shaders/\" %%f...
local ev = require( "ev" ) local SIGINT = 2 local function onSigInt( loop, signal ) loop:unloop() end ev.Signal.new( onSigInt, SIGINT ):start( chat.loop )
Me = game.Players.LocalPlayer Char = Me.Character Cam = workspace.CurrentCamera Gui = Me:findFirstChild("PlayerGui") Screen = Instance.new("ScreenGui",Gui) Screen.Name = "Gui weld" local C3 = Color3.new local UD = UDim2.new local V2 = Vector2.new Resolution = V2(0, 0) local Classes = {"Frame", "ImageLabel", "ImageB...
local pl = PLUGIN pl.name = "Lockpick Item" pl.description = "Adds a lock-picking item." pl.author = "Nforce"
--[[ Variables ]] Housing.housingBeingRobbed = {} Housing.housingRobTargets = {} Housing.alarm = {} Housing.destroyedObjects = {} Housing.robPosLocations = {} --[[ Events ]] RegisterNetEvent("caue-base:sessionStarted", function() local src = source TriggerClientEvent("caue-housing:beingRobbed", s...
local TitleScreenState = Class 'TitleScreenState' function TitleScreenState:update(dt) if love.keyboard.isDown('return') then Gamestate.switch(MenuState) end end function TitleScreenState:draw() love.graphics.setFont(Assets.font_xl) love.graphics.printf('Save the Cows', 0, 64, VIRTUAL_WIDTH, '...
local api = require('vfiler/actions/api') local buffer = require('vfiler/actions/buffer') local cmdline = require('vfiler/libs/cmdline') local core = require('vfiler/libs/core') local fs = require('vfiler/libs/filesystem') local Clipboard = require('vfiler/clipboard') local Rename = require('vfiler/extensions/rename')...
local statusEffectData = { --> identifying information <-- id = 19; --> generic information <-- name = "Refreshed"; activeEffectName = "Refreshed"; styleText = "Hydrated and refreshed."; description = ""; image = "rbxassetid://3298789929"; notSavedToPlayerData = true, } function statusEffectDa...
local extends = SkillBar.extends local iterate = SkillBar.iterate -- extend prototypes if overriding or adding methods -- create new instance if just want to use existing methods -- using convention that extending classes call these super -- functions, and instances of data just override ----------------------- dat...
local _ = [[---------- Usage ---------- 1. Create a DownloadManager: manager = DownloadManager! You can supply a single library search path or a table of search paths for the DownloadManager library. On Aegisub, this will default to the system and user DownloadManager module directories. Otherwise the default li...
local m,s,o local ov="overwall" local uci=luci.model.uci.cursor() m=Map(ov,translate("Overwall Settings"),translate("<h3>Support SS/SSR/VMESS/VLESS/TROJAN/NAIVEPROXY/SOCKS5/TUN</h3>")) m:section(SimpleSection).template="overwall/status" local server_table={} uci:foreach(ov,"servers",function(s) if s.alias then ser...
ModifyEvent(-2, 4, -2, -2, -2, -1, -1, -2, -2, -2, -2, 19, 16);--by fanyu|雕的坐标变成19,16。场景05-编号04 ModifyEvent(-2, 5, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|移出蛇的尸体。场景07-编号05 ModifyEvent(-2, 7, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2); ModifyEvent(-2, 8, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2); ModifyEvent...
--- Common C family languages compiler interface -- -- Arguments given to the constructor `new` are used as _defaults_ in other -- methods. For example, if the `standard` given is `c11`, it will be used -- unless specified otherwise. However, for arguments of type list (like -- `include_directories`), the default value...
local M = {} function M.get_req_jwt() local iyo_jwt = ngx.var.cookie_iyo_jwt; if not iyo_jwt then local auth_header = ngx.req.get_headers().Authorization if auth_header then auth_header = string.lower(auth_header) if string.find(auth_header, 'bearer') then ...
print("begin") local x, y, z print("begin") local a, b, c c = 4 print(c) local d, e, f d = 8 print(d)
local metals = require("metals") local lsputils = require("cfg.lsputils") _G.metals = {} _G.metals.initialize_or_attach = function() -- Remove 'F' from shortmess for metals to work correctly vim.opt.shortmess = vim.opt.shortmess - "F" local metals_config = metals.bare_config() metals_config.init_options.statusBar...
local running_jobs_key = ARGV[1] local max_concurrency_key = ARGV[2] local current_concurrency_key = ARGV[3] local job_json = ARGV[4] local job = cjson.decode(job_json) -- Remove the job from the list of running jobs. redis.call('hdel', running_jobs_key, job['id']) -- Decrement current concurrency if max concurrency...
object_tangible_item_skillmod_skillmod_efol_hanging_sign = object_tangible_item_skillmod_shared_skillmod_efol_hanging_sign:new { } ObjectTemplates:addTemplate(object_tangible_item_skillmod_skillmod_efol_hanging_sign, "object/tangible/item/skillmod/skillmod_efol_hanging_sign.iff")
slot2 = "DdzView" DdzView = class(slot1) slot2 = "ddz.view.ccs.DdzGameCcsView" requireLuaFromModule(slot1) slot2 = "ddz.view.ccs.DdzRoomCcsView" requireLuaFromModule(slot1) slot2 = "ddz.view.ccs.DdzBattleCcsView" requireLuaFromModule(slot1) slot2 = "ddz.view.ccs.DdzKindCcsView" requireLuaFromModule(slot1) slot2...
package.preload["a"] = (function (...) c = require('c') c() end) package.preload["b"] = (function (...) c = require('c') c() end) package.preload["c"] = (function (...) return {} end) a = require('a') b = require('b') a() b()
local function difference(a,b) local ret = {} for _,a_ in ipairs(a) do if not find(a_,b) then table.insert(ret, a_) end end return ret end
local MR = require 'src' local Helper = require 'helper' local lg = love.graphics local scene = MR.scene.new() local raw_scene local renderer = MR.renderer.new() local camera = MR.camera.new() camera:move_to(0, 1000, 700, math.rad(30), 0, 0) local ground = MR.model.new_plane(10000, 10000) local model = MR.model.new...
slot0 = class("GuildGoodsCard") slot0.Ctor = function (slot0, slot1) slot0._go = slot1 slot0._tr = tf(slot1) slot0.itemTF = slot0._tr:Find("item") slot0.itemIconBgTF = slot0.itemTF:Find("icon_bg") slot0.itemIconFrameTF = slot0.itemTF:Find("icon_bg/frame") slot0.itemIconTF = slot0.itemTF:Find("icon_bg/icon") slo...
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.ui.version", function() require "game.ui" it("grabs the version file and displays the text", function() local v = moonpie.ui.components.version() loca...
--[[ Name: "sv_enum.lua". Product: "kuroScript". --]] -- Set some information. TYPING_WHISPER = 7; TYPING_PERFORM = 6; TYPING_LOGGING = 5; TYPING_NORMAL = 4; TYPING_RADIO = 3; TYPING_YELL = 2; TYPING_OOC = 1;
local MenuGradient = Material( "../html/img/gradient.png", "nocull smooth" ) local Images = {} local Active = nil local Outgoing = nil local function Think( tbl ) tbl.Angle = tbl.Angle + ( tbl.AngleVel * FrameTime() ) tbl.Size = tbl.Size + ( ( tbl.SizeVel / tbl.Size) * FrameTime() ) if ( tbl.AlphaVel ) then ...
-- ... css.lua
--Copyright (c) 2013, Thomas Rogers --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions...
--[[ Torch implementation of MobileNet --]] require 'nn' function conv_bn(inp, outp, stride) local net= nn.Sequential(); net:add((nn.SpatialConvolution(inp, outp,3,3,stride, stride, 1,1)):noBias() ) net:add(nn.SpatialBatchNormalization(outp)) return net; end function conv_dw(inp, outp, stride) local net = nn....
-- Japanese language strings local L = LANG.CreateLanguage("ja") -- Compatibility language name that might be removed soon. -- the alias name is based on the original TTT language name: -- https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/terrortown/gamemode/lang/japanese.lua L.__alias = "日本語" L...
----------------------------------- -- Area: Valley of Sorrows -- NPC: qm2 (???) -- Note: Used to rank 9.1 San d'oria -- !pos 91 -3 -16 128 ----------------------------------- local ID = require("scripts/zones/Valley_of_Sorrows/IDs") require("scripts/globals/status") require("scripts/globals/keyitems") require("script...
x = game:GetService("InsertService"):LoadAsset(88885506)x.Parent = game.Workspace x:makeJoints() x:MoveTo(game.Players.peyquinn.Character.Head.Position)
--======================================= -- filename: map/grid.lua -- author: Shane Krolikowski -- created: Apr, 2018 -- description: Grid cell. --======================================= local Object = require 'tools.class' local Grid = Object:extend() function Grid:new(rows, cols) self.cells = {} ...
if nil ~= require then require "fritomod/Media-Color"; require "fritomod/Frames"; require "fritomod/Anchors"; end; local Suite=CreateTestSuite("fritomod.UI-Layered"); function Suite:TestRemovals() local lay = UI.Layered:New(UIParent); lay:AddColor("background", "black"); lay:AddColor("middle",...
local addonName, ns = ... local L = ns.L local defaults = { modifier = 'ALT', } local Options = LibStub('Wasabi'):New(addonName, 'MolinariDB', defaults) Options:AddSlash('/molinari') Options:Initialize(function(self) local Title = self:CreateTitle() Title:SetPoint('TOPLEFT', 16, -16) Title:SetFormattedText('%s |c...
local gc = Var("GameCommand"); -------------------------------------- return loadfile(THEME:GetPathG("ScreenSelectDifficulty","icon/max_/"..gc:GetName()))()
local logger = { path = vim.fn.stdpath("cache") .. "/dep.log", silent = false, } local colors = { skip = "Comment", clean = "Boolean", install = "MoreMsg", update = "WarningMsg", delete = "Directory", error = "ErrorMsg", } function logger:open(path) self:close() self.path = path or self.path se...
function DFelboar_OnEnterCombat(Unit,Event) Unit:CastSpell(36462) Unit:FullCastSpellOnTarget(22120,Unit:GetClosestPlayer()) end function DFelboar_OnDied(Unit,Event) Unit:RemoveEvents() end function DFelboar_LeaveCombat(Unit,Event) Unit:RemoveEvents() end RegisterUnitEvent(21195, 1, "DFelboar_OnEnterCombat") Regi...
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then return; end local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" ) local utils = require(GetScriptDirectory() .. "/util") local mutil = r...
require("config") require("framework.init") -- define global module game = {} function game.startup() cc.FileUtils:getInstance():addSearchPath("res/") game.armatureSceneIdx = 1 game.test() end function game.exit() os.exit() end function game.test() local newScene = require("scenes.ArmatureTest...
local osm = require 'gluon.web.model.osm' local site = require 'gluon.site' local M = {} M.MapValue = osm.MapValue function M.help(i18n) local pkg_i18n = i18n 'gluon-config-mode-geo-location-osm' return pkg_i18n.translate( 'You may also select the position on the map displayed below ' .. 'if your computer is ...
local text = access_system("ui.init").text local win = access_system("ui.init").win TestCtn = text("Resize to see its effect").padding({1, 2}).build() PP = win.CreatePopup(TestCtn, {}) NewObj = text({"Resize to see effect"}).build() PP2 = win.CreatePopup( NewObj, { position = { col = "...
local Unsqueeze, parent = torch.class('nn.Unsqueeze', 'nn.Module') local function _assertTensor(t) assert(torch.isTensor(t), "This module only works on tensor") end function Unsqueeze:__init(pos, numInputDims) parent.__init(self) self.pos = pos or error('the position to insert singleton dim not specified') ...
local localization = { ATT_STR_STATISTICS = "Statistik", ATT_STR_NAME = "Name", ATT_STR_GUILD = "Gilde", ATT_STR_TOTAL = "Gesamt", ATT_STR_TAXES = "Steuern", ATT_STR_INTERNAL = "Intern", ...
-- This first example, maintaining tradition, prints a "Hello World" message. -- Furthermore it shows: -- - Using the Sample utility functions as a base for the application -- - Adding a Text element to the graphical user interface -- - Subscribing to and handling of update events require "LuaScripts/Utili...
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterServerCallback('force_drugsCheckWeedAmount', function(source, cb, weedCount) local src = source local player = ESX.GetPlayerFromId(src) local weedAmount = player.getInventoryItem(Config.WeedItem, count) if w...
-- collision table collTable = {} collTable["tank"] = {} collTable["tank"]["wall"] = true collTable["tank"]["tank"] = true collTable["bullet"] = {} collTable["bullet"]["wall"] = true collTable["bullet"]["tank"] = true collTable["bullet"]["bullet"] = false function addColl( collider ) colliders[#colliders + 1] =...
Menu.Checkbox("Enable money hud", "cMoneyDisabler", false) local oldEnabled = false Hack.RegisterCallback("PaintTraverse", function () --Money disabled changed if Menu.GetBool("cMoneyDisabler") ~= oldEnabled then --Inject money remover IPanorama.RunScript_Hud([[ var it...
teleport = {} dofile(minetest.get_modpath("teleport") .. "/data.lua") dofile(minetest.get_modpath("teleport") .. "/utilities.lua") teleport.data = teleport.loadData() teleport.path = minetest.get_modpath("teleport") dofile(teleport.path .. "/utilities.lua") dofile(teleport.path .. "/teleport.lua")
--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dis...
-- harpoon local harpoon = require('harpoon') local mark = require('harpoon.mark') local term = require('harpoon.term') local ui = require('harpoon.ui') local utils = require('thijssesc.utils') local nnoremap = utils.keymap.nnoremap local projects = {} for _, v in pairs({ 1, 2, 3, 4, 5 }) do projects['$PROJECT'....
hooksecurefunc(_G, "ContainerFrameItemButton_OnModifiedClick", function(self, button) if (Auctionator.Config.Get(Auctionator.Config.Options.SELLING_ALT_CLICK) and AuctionHouseFrame and AuctionHouseFrame:IsShown() and IsAltKeyDown() and button == "LeftButton") then local itemLocation = ItemLocation:CreateF...
RegisterClientScript() WEAPON.Cooldown = 5 WEAPON.Scale = 0.25 WEAPON.Sprite = "placeholder/patator.png" WEAPON.SpriteOrigin = Vec2(100, 160) * WEAPON.Scale WEAPON.WeaponOffset = Vec2(20, -60) -- This should not be here WEAPON.Animations = {} local ammoSprite = "placeholder/potato.png" RegisterClientAssets(WEAPON.Sp...
return function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Packages = ReplicatedStorage.Packages local Llama = require(Packages.Llama) local Dictionary = Llama.Dictionary local map = Dictionary.map it("should validate types", function() local args = { { 0 }, { {}, 0 }, { ...
messages = { -- These dialogue IDs match "You were unable to enter a combination" for the associated zone IDs [100] = 8078, [101] = 7509, [102] = 7929, [103] = 8104, [104] = 8669, [105] = 7720, [106] = 8094, [107] = 7555, [108] = 7624, [109] = 8487, [110] = 7611, [111] = ...
--[[ Copyright (c) 2013 Alan Woolley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, ...
-- LICH plugin for fimbul -- local plugin = require('lich.plugin') local item_plugin = plugin:new() local repository = require('fimbul.repository') local log = require('lich.log') local base = _G function item_plugin:new(config) local neu = plugin:new(config) setmetatable(neu, self) self.__index = self ...
local function foo(msg, ...) local arg = {...} print(msg) for k = 1, #arg do print(arg[k]) end end foo("Hey!", "hello", "boy")
local actor={} -- override event from blueprint function actor:ReceiveBeginPlay() self.bCanEverTick = true -- set bCanBeDamaged property in parent self.bCanBeDamaged = false print("actor:ReceiveBeginPlay") local world = self:GetWorld() local bpClass = slua.loadClass("/Game/TestActor.TestActor...
-- ToDo: Beim neuzeichnen der Elemente fragen ob ein element sich hinter dem Pixel befindet, um im anschluss das Entsprechende Element neu zu Zeichnen windowHandler = {windows = {}, continueListener = false, drawChanges = false, windowIDMax = 0} local dependencies = { "guiDrawSelf", "EventHandler" } local ins...
local ReplicatedFirst = game:GetService("ReplicatedFirst") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") -- Initialize Cardinal repeat wait() until shared.Deus local Deus = shared.Deus Deus:Register(script, "Cardinal") shared.Cardinal = Deus:Load("Ca...
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] require("lualib_bundle"); __TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["5"] = 3,["6"] = 3,["7"] = 3,["8"] = 4,["9"] = 4,["10"] = 4,["11"] = 5,["12"] = 5,["13"] = 5,["14"] = 6,["15"] = 6,["16"] = 22,["17"] = 22,["18"] = 22,["19"] = 22,["...
local cf = require 'glua.mac.CoreFoundation' local ffi = require 'ffi' ffi.cdef [[ typedef void *CGDataProviderRef; typedef void *CGImageRef; typedef void *CGColorSpaceRef; typedef void *CGContextRef; typedef double CGFloat; typedef struct { CGFloat x; CGFloat y; CGFloat width; CGFloat height; } CGRect; // C...
------------------------------------------------------------------------------ -- v_layouts.lua: -- -- Main layouts include for Vaults. -- -- Code by mumra -- Based on work by infiniplex, based on original designs and code by mumra. -- -- Contains the functions that actually build the layouts. -- -- Notes: -- The origi...
template = {} template[0] = { {1,1}, {1,1} } template[1] = { {2,1}, {2,1}, } template[2] = { {1,2}, {1,2}, } template[3] = { {2,1}, {1,1}, } template[4] = { {1,2}, {1,1}, } template[5] = { {1,1}, {2,1}, } template[6] = { {1,1}, {1,2}, } template[7] = { {2,2}, {1,1}, } template[8] = { {1,1}, {2,2}, } template....
--[[ 初始化脚本,在nginx启动的时候调用的脚本,对应init_by_lua_file。 功能: 读取配置文件,把配置存储到共享内存中。 User: 01112143 Date: 2016/8/30 --]] local config = require("comm.config"); local cjson = require("cjson.safe"); local constants = require("comm.constants"); --配置文件路径 local configPath = constants.configPath; ngx.lo...
return require "lovesnow.memory"
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') local Distance = 75 local MaxFires = 25; local NumberOfFires = 0; function ENT:Initialize() self.Entity:SetMoveType(MOVETYPE_NONE) self.Entity:SetSolid(SOLID_NONE) end function ENT:Think ( ) end
dofile("./lua/oltp_common.lua") function prepare_statements() end function insert_data_prepare(start, end_bound, table_num) local table_num_str = "" table_num_str = tostring(table_num) -- if table_num > 1 then -- table_num_str = tostring(table_num) -- end insert_data(start, end_bound, table_num_str) end func...
local cfg = cfg or {} --[[ Admin Popups by MrBrumble Support given at GmodStore or steam (www.steamcommunity.com/id/mac_87) Please use the config below or request support from me. I will not provide support if you modify the code Some clientside configuration can be done with cvars (cl_adminpopups_*) ]] ...
stAbout = {} local bg = require "utils.background" local fonts = require "assets.fonts" local utils = require "utils.utils" function stAbout:init() self.textspeed = 15 self.texty = love.graphics.getHeight() end function stAbout:enter(game) self.dogeism = utils.getDogeism() end function stAbout:update(dt) bg:up...
function __TS__ArrayForEach(arr, callbackFn) do local i = 0 while i < #arr do callbackFn(_G, arr[i + 1], i, arr) i = i + 1 end end end
local Symbol = require("lunar.compiler.semantic.symbol") local SymbolTable = require('lunar.compiler.semantic.symbol_table') local SyntaxKind = require('lunar.ast.syntax_kind') local SourceFileSymbol = setmetatable({}, { __index = Symbol, }) SourceFileSymbol.__index = setmetatable({}, Symbol) function SourceFileSymbo...
-------------------------------------------------------------------------------- -- Handler.......... : onAchievementStored -- Author........... : -- Description...... : -------------------------------------------------------------------------------- ---------------------------------------------------------------...
Config = {} Config.Locale = 'en' Config.DoorList = { -- -- Mission Row First Floor -- -- Entrance Doors { textCoords = vector3(434.7, -982.0, 31.5), authorizedJobs = {'police'}, locked = false, maxDistance = 2.5, doors = { {objHash = GetHashKey('v_ilev_ph_door01'), objHeading = 270.0, objCoords = v...
local Players = game:GetService'Players' local UserInputService = game:GetService'UserInputService' local RunService = game:GetService'RunService' local LocalPlayer = Players.LocalPlayer or Players.PlayerAdded:Wait() local DefaultSize = Vector3.new(1, 0.8, 4) local Enabled = false if shared.HBCon then shared.HBCo...