content stringlengths 5 1.05M |
|---|
local helper = require("curstr.lib.testlib.helper")
local curstr = helper.require("curstr")
describe("vim/lua", function()
before_each(function()
helper.before_each()
vim.cmd("filetype on")
vim.cmd("syntax enable")
helper.open_new_file("entry.lua", "require \"vim.lsp.util\"")
helper.search("ls... |
------------------
-- *treap.lua*, a simple treap data structure implemented in Lua.
-- Source on [Github](http://github.com/Yonaba/treap.lua)
-- @author [Roland Yonaba](http://github.com/Yonaba/)
-- @copyright 2017
-- @license [MIT](http://github.com/Yonaba/blob/master/LICENSE)
-- Private definitions
local random = m... |
-- You must have a mod flag and a server flag to use this script. See an admin if you lack one or both.
-- To run type '/run <scriptname>.lua server'.
-- When you're done with your scripting and before you leave the server, purge the script:
-- To purge type '/forward /kill *'.
-- This will toast any remnants of the... |
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
-- INSTALL: CINEMA
-- weapon_vape_medicinal.lua
-- Defines a vape that heals the player
-- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/
if CLIENT then
include('weapon_vape/cl_init.lua')
else
inc... |
local api = vim.api
local s_config = require("zettelkasten.config")
if vim.fn.exists(":ZkNew") == 0 then
vim.cmd([[command ZkNew :lua _G.zettelkasten.zknew()]])
end
if vim.fn.exists(":ZkBrowse") == 0 then
vim.cmd([[command ZkBrowse :lua _G.zettelkasten.zkbrowse()]])
end
_G.zettelkasten = {
tagfunc = requ... |
--[[-------------------------------------------------------------------------
Draws the failed screen
---------------------------------------------------------------------------]]
surface.CreateFont( "batm_done_text", {
font = "Coolvetica",
extended = false,
size = 75,
weight = 300,
blursize = 0,
scanlines = 0,... |
local API_NPC = require(script:GetCustomProperty("API_NPC"))
local API_D = require(script:GetCustomProperty("APIDamage"))
local API_RE = require(script:GetCustomProperty("APIReliableEvents"))
local RANGE = 0.0
local COOLDOWN = 27.0
local N_POOLS = 150
local POOL_RADIUS = 500.0
local MAX_DISTANCE = 3500.0
lo... |
local Com = require "meiru.com.com"
local ComCors = class("ComCors", Com)
--跨域限制
----------------------------------------------
--ComCors
----------------------------------------------
function ComCors:ctor()
end
function ComCors:match(req, res)
local app = req.app
local app_host = app.get('host')
if app_host the... |
-- gh-983 selecting a lot of data crashes the server or hangs the
-- connection
-- gh-983 test case: iproto connection selecting a lot of data
_ = box.schema.space.create('test', { temporary = true })
_ = box.space.test:create_index('primary', {type = 'TREE', parts = {1,'unsigned'}})
data1k = "aaaabbbbccccddddeeeefff... |
workspace "Library"
architecture "x64"
configurations
{
"debug",
"release"
}
outputDir = "%{cfg.buildcfg}"
project "Cpp"
location "Examples/Cpp"
kind "ConsoleApp"
language "C++"
targetdir ("Binaries/" .. outputDir)
objdir ("Intermediate/")
files
{
... |
-- ===========================
-- BUBBLY.NVIM FILETYPE BUBBLE
-- ===========================
-- Created by: datwaft [github.com/datwaft]
local bubble_factory = require'bubbly.factories.bubble'
return function(inactive)
if inactive then return '' end
local filetype = vim.bo.filetype
if filetype == '' then fil... |
local setutils = {}
--- This function used to convert given table into json
--
-- @param table store_key
-- @param boolean appendN
-- @return json
function setutils.ss_get_json(store_key, appendN)
local api_table = {};
table.insert(api_table, "{");
for k,v in pairs(store_key) do
table.insert(api_tabl... |
-- Sample module that changes the given url as uppercase
function faup_url_in(url)
local new_url = string.upper(url)
return new_url
end
-- function faup_output(orig_url, positions_and_sizes)
--
-- local new_positions_and_sizes = {numfields=1}
--
-- for k,v in pairs(positions_and_sizes) do
-- --io.write("k:",k, ... |
local io = require("io")
local M = {}
M.tableCount = 0
function M.Open(f)
M.file = io.open(f,'w')
M.tableCount = 0
end
function M.WriteLine(s)
if not s then
M.file:write('\n')
return
end
local tabs = ""
for i = 0,M.tableCount-1 do
tabs = tabs..'\t'... |
object_intangible_beast_bm_zucca_boar = object_intangible_beast_shared_bm_zucca_boar:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_zucca_boar, "object/intangible/beast/bm_zucca_boar.iff")
|
_DestroyusProItems = {}
_DestroyusProItems.ARMORS_CLASS_ID = 4
_DestroyusProItems.MISCELLANEOUS_SUBCLASS_ID = 0
_DestroyusProItems.CLOTH_SUBCLASS_ID = 1
_DestroyusProItems.LEATHER_SUBCLASS_ID = 2
_DestroyusProItems.MAIL_SUBCLASS_ID = 3
_DestroyusProItems.PLATE_SUBCLASS_ID = 4
_DestroyusProItems.SHIELDS_SUBCLASS_ID = 6
... |
-- updates parameters inverse-proportionally to
-- number of times each index was used since last update.
-- less forward/backwards --> higher learning rate (because these are
-- downscaled proportionally to batch size using scale, in criterion,
-- or learning rate))
local FairLookupTable, parent = torch.class('nn.F... |
--- @ignore
CLGAMEMODESUBMENU.base = "base_gamemodesubmenu"
CLGAMEMODESUBMENU.priority = 96
CLGAMEMODESUBMENU.title = "submenu_administration_playermodels_title"
local boxCache = {}
function CLGAMEMODESUBMENU:Populate(parent)
local form = vgui.CreateTTT2Form(parent, "header_playermodels_general")
form:MakeHelp({... |
local TestResult = require('test_result.lua')
return local_class("Test", function(klass, instance)
function klass:new()
self.testSuite = nil -- TestSuite
self.description = "" -- string
self.expectations = {} -- Expectation[]
self.result = nil -- TestResult
end
function ins... |
log.info("[weapon_stay_big.lua] loaded")
local typedef = sdk.find_type_definition("snow.player.PlayerWeaponCtrl")
local start_method = typedef:get_method("start")
sdk.hook(start_method, function(args)
local weapctrl = sdk.to_managed_object(args[2])
weapctrl:set_field("_bodyConstScale", 1.0)
end, funct... |
return Def.ActorFrame {
-- Speed
Def.Sprite{
OnCommand=function(self)
self:x(-220);
if GAMESTATE:PlayerIsUsingModifier(PLAYER_1,'1.5x') then
self:Load(THEME:GetPathB("","_selModIcons/x1.5.png"));
elseif GAMESTATE:PlayerIsUsingModifier(PLAYER_1,'2x') then
self:Loa... |
function pedSkills( ped, skill )
setPedStat( ped, 69, skill )
setPedStat( ped, 70, skill )
setPedStat( ped, 71, skill )
setPedStat( ped, 72, skill )
setPedStat( ped, 73, skill )
setPedStat( ped, 74, skill )
setPedStat( ped, 75, skill )
setPedStat( ped, 76, skill )
setPedStat( ped, 77, skill )
setPedStat( ped... |
--------------------------------------------------------------------------------
--
-- This file is part of the Jancy toolkit.
--
-- Jancy is distributed under the MIT license.
-- For details see accompanying license.txt file,
-- the public copy of which is also available at:
-- http://tibbo.com/downloads/archive/... |
local ui = script.parent
local settings = script:GetCustomProperty("GameSettings"):WaitForObject()
local function OnChanged(settings, key)
gameOver = settings:GetCustomProperty("gameOver")
if gameOver == true then
ui.visibility = Visibility.INHERIT
else
ui.visibility = Visibility.FO... |
function luhn(n)
n=string.reverse(n)
print(n)
local s1=0
--sum odd digits
for i=1,n:len(),2 do
s1=s1+n:sub(i,i)
end
--evens
local s2=0
for i=2,n:len(),2 do
local doubled=n:sub(i,i)*2
doubled=string.gsub(doubled,'(%d)(%d)',function(a,b)return a+b end)
s2=s2+doubled
end
print(s1)
p... |
-- // FileName: ObjectPool.lua
-- // Written by: TheGamer101
-- // Description: An object pool class used to avoid unnecessarily instantiating Instances.
local module = {}
--////////////////////////////// Include
--//////////////////////////////////////
local modulesFolder = script.Parent
--//////////////////////////... |
--[[
The MIT License (MIT)
Copyright (c) 2018 Loïc Fejoz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, ... |
-- CarControl
--GPIO Define
function initGPIO()
--1,2EN D1 GPIO5
--3,4EN D2 GPIO4
--1A ~2A D3 GPIO0
--3A ~4A D4 GPIO2
gpio.mode(0,gpio.OUTPUT);--LED Light on
gpio.write(0,gpio.LOW);
gpio.mode(1,gpio.OUTPUT);gpio.write(1,gpio.LOW);
gpio.mode(2,gpio.OUTPUT);gpio.write(2,gpio.LOW);
gpio.mode(3,gpio.OUTPUT);gpi... |
-- Copyright (C) Xin Huang (3203317@qq.com), http://www.foreworld.net.
local urlswitcher = require 'urlswitcher';
return urlswitcher.getCluster();
|
--[[
Copyright 2016 Roelof Roos (SirQuack)
Part of Particle Maker Garry's Mod Tool
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by app... |
--[[
1 - 砖块
2 - 砖块顶部两个
3 - 砖块右侧两个
4 - 砖块底部两个
5 - 砖块左侧两个
11 - 钢砖
12 - 钢砖顶部两个
13 - 钢砖右侧两个
14 - 钢砖底部两个
15 - 钢砖左侧两个
21 - 水
31 - 树
41 - 冰
]]--
auto_tile({
0, 0, 0, 0,11, 0, 0, 0, 0,11, 0, 0, 0,
0,11, 0, 0, 0,11, 0, 0,11,31,31, 0, 0,
0, 0,11, 0, 0, 0, 0,11,31,14,15, 0, 0,
0, 0, 0,11, 0,31,31,31,31,31, 0,1... |
local log = require('utils.log')
local format = require('utils.format')
local config = require('definitions.gui_config')
local gui_utils = require('gui.utils')
local scale = gui_utils.scale
local createCompletionsElement = require('gui.feedback.completions')
local createMessageElement = require('gui.feedback.message')... |
chatCommands.shop = {
permissions = {'admin'},
event = function(player, args)
showNPCShop(player, args[1])
end
} |
require "libs/case"
require "libs/math"
-- Dracula States
BossState =
{
STATE_INITIAL = { description = "Initial", vulnerable = false, sprite_normal = "assets/sprites/dracula_initial.png", sprite_monster = "assets/sprites/missing.png", sfx_normal = "assets/sounds/default.wav", sfx_monster = "assets/sounds/default.wa... |
local K, C, L = unpack(select(2, ...))
local Module = K:GetModule("Loot")
local _G = _G
local ipairs = _G.ipairs
local next = _G.next
local pairs = _G.pairs
local tonumber = _G.tonumber
local CUSTOM_CLASS_COLORS = _G.CUSTOM_CLASS_COLORS
local C_LootHistoryGetItem = _G.C_LootHistory.GetItem
local C_LootHistoryGetPlaye... |
--Copyright © 2015, Damien Dennehy
--All rights reserved.
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions an... |
local application = require "hs.application"
application.launchOrFocusByBundleID("com.ZeroBrane.ZeroBraneStudio")
local ZBS = "/Applications/_ASM_/Developer/ZeroBraneStudio.app/Contents/ZeroBraneStudio"
package.path = package.path .. ";" .. ZBS .. "/lualibs/?/?.lua;" .. ZBS .. "/lualibs/?.lua"
package.cpath = package.... |
--
-- Scene Director Effects:
--
-- + None
-- + MoveFromRight
-- + MoveFromLeft
-- + MoveFromTop
-- + MoveFromBottom
-- + OverFromRight
-- + OverFromLeft
-- + OverFromTop
-- + OverFromBottom
-- + CrossFade
-- + FadeIn
-- + FadeOut
--
local SceneDirectorEffects = {
None = function(e)
e.to.x =... |
--[[
TheNexusAvenger
Class for a Team Destruction round.
--]]
local DEFAULT_RESPAWN_TIME = 3
local TEAM_COLOR_NAME_TO_NAME = {
["Bright red"] = "Red team",
["Bright blue"] = "Blue team",
["Bright green"] = "Green team",
["Bright yellow"] = "Yellow team",
}
local ReplicatedStorage = game:GetService(... |
-- Pretty golden punctuation
-- Author: berezaa
local module = {}
--[[
local assetFolder = script.Parent.Parent:WaitForChild("assets")
local replicatedStorage = game:GetService("ReplicatedStorage")
local collectionService = game:GetService("CollectionService")
local runService = game:GetService("RunService")
loca... |
object_mobile_meatlump_m_02_greeter = object_mobile_shared_meatlump_m_02_greeter:new {
}
ObjectTemplates:addTemplate(object_mobile_meatlump_m_02_greeter, "object/mobile/meatlump_m_02_greeter.iff")
|
CPUGateActions("Memory")
local i = 1
CPUGateActions["memory-program-counter-edge-trigger"] = {
order = i,
name = "Program Counter (Edge Triggered)",
inputs = {"Increment", "Load", "LoadAddress", "Reset", "Clock"},
outputs = {"Address"},
output = function(gate, Increment, Load, LoadAddress, Reset, Clock)
lo... |
local M = {}
function M.test()
local cairo = require "org.xboot.cairo"
local M_PI = math.pi
local cs = cairo.image_surface_create(cairo.FORMAT_ARGB32, 400, 400)
local cr = cairo.create(cs)
cr:save()
cr:set_source_rgb(0.9, 0.9, 0.9)
cr:paint()
cr:restore()
local pat = cairo.pattern_create_linear(0.0, 0.0,... |
CraftableItems = {
['weapon_specialcarbine'] = {
craftingDesc = "LOREM IPSUR",
craftingParts = {
['consumable_cigar'] = 10,
['consumable_corn'] = 10,
}
},
} |
package("chipmunk2d")
set_homepage("https://chipmunk-physics.net/")
set_description(" A fast and lightweight 2D game physics library.")
set_urls("https://github.com/slembcke/Chipmunk2D/archive/Chipmunk-$(version).tar.gz",
"https://github.com/slembcke/Chipmunk2D.git")
add_versions("7.0.3"... |
local nmap = require "nmap"
local match = require "match"
local shortport = require "shortport"
local stdnse = require "stdnse"
local table = require "table"
description = [[
Tests a list of known ICAP service names and prints information about
any it detects. The Internet Content Adaptation Protocol (ICAP) is
used to... |
require 'glfw'
local old_states = {}
local states = {}
local player_keys = {
string.byte('A'),
string.byte('F'),
string.byte('H'),
string.byte('L')
}
local player_joysticks = {
glfw.JOYSTICK_1,
glfw.JOYSTICK_2,
glfw.JOYSTICK_3,
glfw.JOYSTICK_4
}
function held(i)
assert(1 <= i and i <= 4)
return ... |
--[[ indentation for SciTE version 1.1 - copyleft by Prim, Andras : do with this code whatever you want
Handled languages: HTML, PHP, C, CPP, JavaScript, embedded JavaScript, XML
This script uses the syntax highlight info, so it works correctly, when the correct lexer is used.
Put something like this in your User opt... |
DefaultConfig = {
IdleResources = {},
Restrict = {
Server = false,
Client = false,
Stream = true,
DataFile = true,
ServerExport = false,
ClientExport = false,
},
Verbose = false,
}
--- @param item any
--- @param array table<any, any>
--- @return boolean
function IsInTable(item, array)
... |
-- Sitting API
-- Node that can be sat on, must contain meta data table like: {is_busy_by = playername, pos = {x, y, z}, anim = {range, speed, blend}}. In future versions a support will be added for random selection of animations.
chairs = {}
function chairs.attach_player_to_node (attacher, node_pos, attach_pos, cur_... |
local config = {
[8009] = {storageKey = Storage.ChildrenoftheRevolution.SpyBuilding01, text = 'An impressive ammount of fish is stored here.'},
[8010] = {storageKey = Storage.ChildrenoftheRevolution.SpyBuilding02, text = 'A seemingly endless array of weapon stretches before you into the darkness.'},
[8011] = {storag... |
-- Copyright (C) 2021 RexGao (Rifle-Rex)
-- Copyright (C) 2013 LazyZhu (lazyzhu.com)
-- Copyright (C) 2013 IdeaWu (ideawu.com)
-- Copyright (C) 2012 Yichun Zhang (agentzh)
local sub = string.sub
local tcp = ngx.socket.tcp
local insert = table.insert
local concat = table.concat
local len = string.len
local null = ngx.... |
_menuPool = NativeUI.CreatePool()
function ShowNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
function has_hash_value (tab, val)
for index, value in ipairs(tab) do
if GetHashKey(value) == val then
return true
... |
-- Add root directory to package.path so the lib can be found by require
package.path = package.path .. ";../../?.lua"
-- Save old love.graphics before overriding it so we can toggle between it for
-- the purpose of the demo
local origLoveGraphics = love.graphics
require "autobatch"
--==============================... |
local d_zigzag = require'pb.standard.zigzag'
local struct = require'struct'
local zigzag = d_zigzag.zigzag64
local unzigzag = d_zigzag.unzigzag64
local utils = require"utils"
local first = tonumber(arg[1] or -10000000)
local last = tonumber(arg[2] or 10000000)
local bits = tonumber(arg[3] or 64)
if first > last the... |
local assets =
{
Asset( "IMAGE", "images/inventoryimages/bullet_nato_9mm_item.tex" ),
Asset( "ATLAS", "images/inventoryimages/bullet_nato_9mm_item.xml" ),
}
local function fn()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddNetwork()
MakeInventoryPhysics(inst)
inst:AddTa... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
CW_ENGLISH = Clockwork.lang:GetTable("English");
CW_ENGLISH["StaminaRegenerationS... |
return _csharp_getType("reflection.LuaModule"); |
----------------------------------------------------------------------------------------------------
-- localized English (Spells module) strings
--
--get the add-on engine
local Engine = _G.Cecile_QuickLaunch;
--prepare locale
local L = LibStub("AceLocale-3.0"):NewLocale(Engine.Name, "enUS", true);
if not L then ret... |
---------------------------------------------
-- LOVE Error handling code.
---------------------------------------------
-- Colors. (Only one for now)
c =
{
{ name = "#0072ff", r = 0, g = 114, b = 255 }
}
-- This will be displayed at any time.
display =
{
message = "",
title = "ERROR"
}
-- Helpe... |
local addonName = "BarberShopProfiles"
local BarberShopProfiles = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceEvent-3.0")
function BarberShopProfiles:OnInitialize()
self.db = LibStub("AceDB-3.0"):New(addonName .. "DB", {
race = {
profiles = {},
},
})
self.systemProfile = {... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
AddCSLuaFile("uuid.lua")
AddCSLuaFile("von.lua")
AddCSLuaFile("middleclass.lua")
AddCSLuaFile("/classes/base.lua")
AddCSLuaFile("/classes/stats.lua")
AddCSLuaFile("/classes/character.lua")
|
local DrawMenuSystem = class("DrawMenuSystem", System)
local background = {r = 0, g = 0, b = 0}
function DrawMenuSystem:draw()
local menu = MenuController.getMenu()
love.graphics.setColor(background.r, background.g, background.b, 200)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics... |
--[[
____ _
| __ ) ___ _ __| | ____ ____ _ _ __ ___
| _ \ / _ \| '__| |/ /\ \ /\ / / _` | '__/ _ \
| |_) | (_) | | | < \ V V / (_| | | | __/
|____/ \___/|_| |_|\_\ \_/\_/ \__,_|_| \___|
~Forever Better tha... |
#!/usr/bin/env lua
-- -*- lua -*-
-- copyright: 2012 Appwill Inc.
-- author : KDr2
--
module("d2_test",package.seeall)
local JSON = require("cjson")
function hello(req, resp, name)
if req.method=='GET' then
-- resp:writeln('Host: ' .. req.host)
-- resp:writeln('Hello, ' .. ngx.unescape_uri(name)... |
local Prop = {}
Prop.Name = "Mesa 5-325 Grif Dr"
Prop.Cat = "Apartments"
Prop.Price = 750
Prop.Doors = {
Vector( -1278, 9218, 940 ),
Vector( -974, 8962, 940 ),
Vector( -946, 9470, 940 ),
Vector( -826, 9426, 940 ),
Vector( -946, 9342, 940 ),
}
GM.Property:Register( Prop ) |
--[[
LuaJIT FFI bindings for the Gumbo HTML5 parsing library.
Copyright (c) 2013-2014 Craig Barnes
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE... |
return game:DefineFastFlag("FixInspectAndBuyPerformFetch", false) |
local VersionUpdateData = {}
local VersionUpdateControl = class( "VersionUpdateControl")
function VersionUpdateControl:ctor(view, versionUpdateConsts)
-- upvalue
VersionUpdateData = versionUpdateConsts
self.view = view
--外部类----------------------- --
self._fileUtils = self:getFileUtils()
self... |
EventContext = CS.FairyGUI.EventContext
EventListener = CS.FairyGUI.EventListener
EventDispatcher = CS.FairyGUI.EventDispatcher
InputEvent = CS.FairyGUI.InputEvent
NTexture = CS.FairyGUI.NTexture
Container = CS.FairyGUI.Container
Image = CS.FairyGUI.Image
Stage = CS.FairyGUI.Stage
Controller = CS.FairyGUI.Controller
GO... |
print('hello, slience')
print(type(1))
print(type(0.1))
print(type(false))
print(type(true))
print(type(nil))
print(type(print))
print(type(type))
local name = 'kk'
local age
print(name)
print(age)
if true then
print('true is true')
else
print('true is false')
end
if false then
... |
AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
ENT.PrintName = "Wire Hydraulic Controller"
ENT.WireDebugName = "Hydraulic"
if CLIENT then return end -- No more client
function ENT:Initialize()
BaseClass.Initialize(self)
WireLib.CreateInputs( self, {
"Length (Sets the length of the hydraulic)",
"In (D... |
mat_rags_outfit = {
{
{objectTemplate = "object/tangible/wearables/shirt/shirt_s04.iff", customizationVariables = {{"/private/index_color_1", 06}} },
{objectTemplate = "object/tangible/wearables/pants/pants_s12.iff", customizationVariables = {} },
{objectTemplate = "object/tangible/wearables/shoes/shoes_s03.iff"... |
--- @module turtle
if not turtle then
error("Cannot load turtle API on computer", 2)
end
-- @deprecated Historically this table behaved differently to the main turtle
-- API, but this is no longer the case. You should not need to use it.
native = turtle.native or turtle
local function addCraftMethod(object)
... |
-----------------------------------------------------------------------------------------------------------------------
-------------Skrypt stworzony przez Kuba200#2512 dla ScrapRoleplay "jebać pascolda bo robi mi loda (-------------------
------------------------------------------------------------------------------... |
#!/usr/bin/env lua
package.path = package.path..";../?.lua"
local glfw = require("moonglfw")
local gl = require("moongl")
local glmath = require("moonglmath")
local new_plane = require("common.plane")
local new_sphere = require("common.sphere")
local new_teapot = require("common.teapot")
local new_quad = require("commo... |
local module = {
authenticationRequired = true;
};
function module.run(authentication)
local endpoint = "https://users.roblox.com/v1/users/authenticated"
local response,body = api.request("GET",endpoint,{},{},authentication,false,true);
if(response.code == 200) then
return json.decode(body);
... |
--To make a bot user go to https://discordapp.com/developers/applications/me
-- Click "+ New user"
-- Add imgs to the rich presence assets area
-- Copy and paste the client user id
Citizen.CreatThread(function()
while true do
local player = GetPlayerPed(-1)
Citizen.Wait(2*1000)
S... |
local BasicPane = require(script.Parent.BasicPane)
local Checkbox = setmetatable({}, BasicPane)
Checkbox.__index = Checkbox
Checkbox.ClassName = "Checkbox"
function Checkbox.new(options)
local gui = script.Parent.Parent.GuiTemplates.CheckboxTemplate:Clone()
gui.Name = "Checkbox"
local self = setmetatable(BasicPane... |
menuState = {}
function menuState:init()
self.text = "Select an option."
self.buttons = {
{
text = "Start",
selected = true,
onPress = function()
Gamestate.switch(overworldState)
end
},
{
text = "Optio... |
Main.grids = {}
Main.cached = {}
Main.objects = {}
--[[ Functions: Main ]]--
function Main:Update()
local ped = PlayerPedId()
local pedCoords = GetEntityCoords(ped)
local instance = GetResourceState("instances") == "started" and exports.instances:GetInstance()
local coords = GetFinalRenderedCamCoord()
local near... |
if(GetRealmName() == "瑪拉頓")then
WP_Database = {
["Archenemy"] = "ET:712/91%LB:784/98%EM:847/88%",
["詩情畫意"] = "RT:540/74%LB:776/97%RM:688/73%",
["張假人"] = "LT:749/95%LB:776/97%EM:809/84%",
["若熙"] = "LT:626/98%LB:766/96%EM:705/85%",
["蒼鬼"] = "ET:626/84%LB:768/97%RM:687/73%",
["銀月飛影"] = "ET:596/79%LB:772/97%EM:775/81%",
["... |
local StateChart = require 'statechart'
local fetchMachine = StateChart.machine {
initial = 'idle',
context = {
retries = 0,
},
states = {
idle = {
events = {
FETCH = {
target = 'loading',
actions = function()
print('idle -> loading')
end
... |
local syntax_text =
{
bgcolor = "darkblue";
bracketmatch = true;
{
name = "Emphasize1"; fgcolor = "green";
pattern = [[ ^\s*__.* | \b_.*?_\b ]];
},
{
name = "Emphasize2"; color = "yellow on gold";
pattern = [[ \*\*.*?\*{2,} ]];
},
{
name = "Important"; fgcolor = "red";
pattern = [... |
function ACF_RoundBaseGunpowder(PlayerData, Data, ServerData, GUIData)
local BulletMax = ACF.Weapons["Guns"][PlayerData["Id"]]["round"]
GUIData["MaxTotalLength"] = BulletMax["maxlength"] * (Data["LengthAdj"] or 1)
Data["Caliber"] = ACF.Weapons["Guns"][PlayerData["Id"]]["caliber"]
Data["FrArea"] = 3.1416 * (Data["C... |
print(1 == 2, 3.2 == 3.2, 3.2 == 2, {} == 1, {} == {})
--> =false true false false false
print(1 < 2, 3.5 < -1, 2 < 1e10, 1e5 < 1e6, "xyz" < "xyza")
--> =true false true true true
print(1 <= 2, 3.5 <= -1, 2 <= 1e10, 1e5 <= 1e6, "xyz" <= "xyza")
--> =true false true true true
print(pcall(function() return {} <= {} en... |
-- This is a JIRA custom writer for pandoc.
--
-- Invoke with: pandoc --to jira.lua
--
-- Note: you need not have lua installed on your system to use this
-- custom writer. However, if you do have lua installed, you can
-- use it to test changes to the script. 'lua sample.lua' will
-- produce informative error messa... |
function love.conf(t)
t.version = "0.10.0"
t.window.title = "Road Rage"
t.window.width = 1280
t.window.height = 640
t.window.vsync = false
t.window.fullscreen = false
t.modules.joystick = false
t.modules.physics = false
t.modules.mouse = false
end
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
--v2.0.0
--@sec: SignalFire
--@ord: -1
--@doc: The SignalFire module provides a small implementation of the [observer
-- pattern][observer].
--
-- Notable differences from Roblox's Signal pattern:
-- - Everything is a function.
-- - Listeners may be threads as well as functions.
-- - Listeners are always deferred.
-- ... |
-- ^ctrl !alt +shift (the order is important when stacking)
return {
["escape"] = {"quit", "editor.select.clear"},
["a"] = "left",
["d"] = "right",
["s"] = "down",
["w"] = "up",
["space"] = {"jump"},--, "editor.tool.entity"},
["lshift"] = {"run", "editor.line", "editor.select.add"},
["r... |
ENT.Base = "base_gmodentity"
ENT.Type = "anim"
ENT.PrintName = "Container"
ENT.Author = "vin"
ENT.Purpose = ""
ENT.Instructions = "Press E"
ENT.Category = "impulse"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.HUDName = "Storage Container"
ENT.HUDDesc = "Allows a small amount of items to be stored in a p... |
Queue = {}
Queue.Ready = false
Queue.Exports = nil
Queue.ReadyCbs = {}
Queue.CurResource = GetCurrentResourceName()
if Queue.CurResource == "Fila_Brasil_Colonia" then return end
function Queue.OnReady(cb)
if not cb then return end
if Queue.IsReady() then cb() return end
table.insert(Queue.ReadyCbs, cb)
en... |
local the = require "the"
local oo = the.oo
local Data = require "data"
require "ok"
local Bore = require "bore"
local function bore1( all,bore)
all=Data()
all:read(the.csv .. 'auto93.csv')
Bore(all)
end
ok{bore = bore1}
|
local deathwall = {}
deathwall.x = -400
deathwall.w = 400
deathwall.h = 720
deathwall.delay = 0
deathwall.start = 60 * 3
deathwall.data = {}
deathwall.color = {252/255, 58/255, 0/255, 1}
deathwall.speed = 1
deathwall.temp_speed = 0
DEATHWALL_SPEED_INCREASE = 0.6
DEATHWALL_MAX_SPEED = 9
DEATHWALL_TEMP_SPEEDUP = 33... |
HelpNotification = function(msg)
AddTextEntry('mLibsHelp', msg)
BeginTextCommandDisplayHelp('mLibsHelp')
EndTextCommandDisplayHelp(0, false, true, -1)
end
ShowNotification = function(msg)
AddTextEntry('mLibsNotify', msg)
SetNotificationTextEntry('mLibsNotify')
DrawNotification(false, true)
end
exports('Sh... |
ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName = "Smoke Grenade"
ENT.Author = ""
ENT.Information = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.Model = "models/weapons/fas2/world/explosives/m18_thrown.mdl"
ENT.FuseTime = 3.5
ENT.ArmTime = 0
ENT.ImpactFuse = false
ENT.Detonated = false
ENT.SmokeD... |
---
-- @author wesen
-- @copyright 2020 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local FileSystemEntryTestBase = require "tests.unit.luacov.html.CoverageData.FileSystemEntryTestBase"
---
-- Checks that the CoverageData.Directory class works as expected.
--
-- @type TestDirectory
--
local TestDirecto... |
local modules = { }
local mdl = Model("models/dronesrewrite/upgrade_case/upgrade_case.mdl")
DRONES_REWRITE.AddModule = function(name, tab)
modules[name] = table.Copy(tab)
-- It's bad bad bad
local ENT = { }
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = name
ENT.Category = "Drones Rewrite Upgrades... |
--This script is a news tree at the right side, at the left a tree with chosen titles and texts, in webbrowser the text corresponding to the titles is shown
--1. basic data
--1.1 libraries
require("iuplua") --require iuplua for GUIs
require("iupluaweb") --require iupluaweb for webbrowser
require("lu... |
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