content stringlengths 5 1.05M |
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# -*- coding: utf-8 -*-
-- Modifications for Firefall's chat module to filter messages through
-- chatmaid.
@mod "chatmaid - include chatmaid.lua"
@after last glob "require \"?*\""
@include "chatmaid.lua"
@mod "chatmaid - sanitize message"
@after "function lf.ProcessChatMessageArgs(args)"
@before "\treturn args"
if c... |
--
-- Please see the readme.txt file included with this distribution for
-- attribution and copyright information.
--
--
-- GENERAL
--
function getActiveInit()
local nActiveInit = nil;
local nodeActive = getActiveCT();
if nodeActive then
nActiveInit = NodeManager.get(nodeActive, "initresult", 0);
end
ret... |
local class = require "lib.middleclass"
local matcher = require "util.matching"
local fill = require "components.Rectangle.fill"
local line = require "components.Rectangle.line"
local Item = require "components.Item"
local Rectangle = class("Rectangle", Item)
local colMatcher = matcher("tbl{t.number, t.number, t.num... |
-- Credits to stassart on curse.com for suggesting to use InCombatLockdown() checks in the code
-- Debug function. Adds message to the chatbox (only visible to the loacl player)
function dout(msg)
DEFAULT_CHAT_FRAME:AddMessage(msg);
end
-- Additional debug info can be found on http://www.wowwiki.com/Blizzard_... |
meshes = {
{
vertexes = {{400,400},{350,550},{300,400},{350,250}, {400,400},{450,550},{500,400},{450,250}},
colors = {0x00ff0030, 0x00ff0030, 0x00ff0030, 0x00ff0030, 0x00ff0030, 0x00ff0030, 0x00ff0030, 0x00ff0030},
segments = {{0,1,2,3,0},{4,5,6,7,4}}
},
} |
local M = {}
M.url = 'hrsh7th/cmp-nvim-lua'
M.description = 'Neovim lua API source for nvim-cmp'
M.requires = {
'nvim-cmp'
}
M.after = {
'nvim-cmp',
}
return M
|
local song;
local discimg = "fallback";
local t = Def.ActorFrame {
-- --CD Mask
-- Def.ActorFrame{
-- Name="CdMask";
-- InitCommand=cmd();
-- LoadActor(THEME:GetPathG("", "MusicWheelItem Song NormalPart/cd/cd_mask"))..{
-- OnCommand=cmd(blend,'BlendMode_NoEffect';zwrite,true;clearzbuffer,false;);
-- };
-... |
object_tangible_collection_col_force_shui_table_01 = object_tangible_collection_shared_col_force_shui_table_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_force_shui_table_01, "object/tangible/collection/col_force_shui_table_01.iff") |
--[[
desc:状态机
auth:Carol Luo
]]
local class = require("class")
local pokerStatus = require("poker.tatus")
---@class zjh_status:pokerStatus
local status = class(pokerStatus)
---构造函数
function status:ctor()
end
return status |
local function isarray(t, emptyIsObject)
if type(t)~='table' then return false end
if not next(t) then return not emptyIsObject end
local len = #t
for k,_ in pairs(t) do
if type(k)~='number' then
return false
else
local _,frac = math.modf(k)
if frac~=0 or k<1 or k>len then
return false
... |
-- Aero Proxy
-- Rocky28447
-- June 27, 2020
--[[
A proxy module to allow main menu Aero code to interface with
the obfuscated network module. Only include functions that the
Aero-side will need.
AeroProxy.getGameSaveData()
AeroProxy.renderCharacter(mask, appearanceData)
]]
local AeroProxy = {}
local Repl... |
local class = require "lib.middleclass"
local Component = require "util.Component"
local straightShader = love.graphics.newShader [[
extern Image gradient;
extern vec2 direction;
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
vec4 result = Texel(gradient, vec2(dot(texture_... |
-- load test base
ClassicWoT = require("testbase")
local FLOAT_NEAR = 0.00001
describe("table helpers", function()
describe("reduce", function()
it("can sum ints", function()
assert.equals(ClassicWoT.table.reduce({ one = 1, two = 2, three = 3 }, function(v, carry)
return carry ... |
require 'torch'
require 'nn'
require 'optim'
util = paths.dofile('../util/util.lua')
require 'image'
require 'models/models'
require 'gnuplot'
require 'cunn'
require 'cudnn'
require 'xlua'
require 'math'
require 'gnuplot'
require 'sys'
require 'image'
require('ROI.ROI')
require('ROI.ROIPooling')
require('networks/SeGA... |
return {
name = 'EffectType',
description = 'The different types of effects supported by love.audio.setEffect.',
constants = {
{
name = 'chorus',
description = 'Plays multiple copies of the sound with slight pitch and time variation. Used to make sounds sound "fuller" or "thi... |
--
-- User: slevin
-- Date: 11/22/14
-- Time: 8:52 PM
--
|
-- Table utils
local tostring = tostring
local type = type
local pairs = pairs
local string = string
local table = table
local load = load
local pcall = pcall
local setmetatable = setmetatable
-- Create the module table here
local M = {}
package.loaded[...] = M
if setfenv and type(setfenv) == "function" t... |
local AddonName, AddonTable = ...
AddonTable.naxx = {
40408, -- Haunting Call
-- Shared/Multiple
122197, -- Music Roll: Wrath of the Lich King
40299, -- pauldrons-of-the-abandoned
40300, -- spire-of-sunset
39702, -- arachnoid-gold-band
40346, -- final-voyage
40345, -- broken-promise
... |
require "resty.nettle.types.nettle-types"
local ffi = require "ffi"
local ffi_cdef = ffi.cdef
ffi_cdef [[
void
nettle_ctr_crypt(const void *ctx, nettle_cipher_func *f,
size_t block_size, uint8_t *ctr,
size_t length, uint8_t *dst,
const uint8_t *src);
]]
|
local addonName, RIC = ...
local LD = LibStub("LibDeflate")
local response = {}
function RIC.SendComm(message, channel)
local messageSerialized = LD:EncodeForWoWAddonChannel(LD:CompressDeflate(RIC:Serialize(message)))
if channel == nil then
RIC:SendCommMessage("ricroster", messageSerialized, "RAID")
RIC:SendComm... |
SitAnywhere = SitAnywhere or {}
SitAnywhere.NET = {
["SitWantedAng"] = 0,
["SitRequestExit"] = 1,
}
SitAnywhere.ClassBlacklist = {
["gmod_wire_keyboard"] = true,
["prop_combine_ball"] = true
}
SitAnywhere.DoNotParent = {
["yava_chunk"] = true
}
SitAnywhere.ModelBlacklist = {
}
local EMETA = FindM... |
local M = {}
local function symbols_override()
local diagnostic_signs = { Error = '', Warning = '', Hint = '', Information = '' }
for type, icon in pairs(diagnostic_signs) do
local hl = 'LspDiagnosticsSign' .. type
vim.fn.sign_define(hl, { text = icon, texthl = hl, numhl = '' })
end
end
-- local fun... |
local mt = require 'vm.manager'
local multi = require 'vm.multi'
function mt:callPcall(func, values, source)
local funcValue = values:first()
if not funcValue then
return
end
local realFunc = funcValue:getFunction()
if not realFunc then
return
end
local argList = multi()
... |
return {'tot','totaal','totaalaanbod','totaalaanpak','totaalakkoord','totaalbedrag','totaalbeeld','totaalbegrip','totaalbestand','totaalbudget','totaalcijfer','totaalconcept','totaalcontrole','totaalervaring','totaalgeluid','totaalgewicht','totaalindruk','totaalklank','totaalkolom','totaalomzet','totaaloordeel','totaal... |
local Action = {};
Action.Synchronous = false; -- Stops the player from proceeding to the next dialogue/leaving
-- the conversation until the action is complete.
-- Note: If this is an "action before" function,
-- this causes the dialogue box to be *blank*
-- until the action is complete.
... |
pprint = require 'lib.pprint'
require 'lib.helpers.core_funcs'
require 'lib.ECFS'
require 'lib.load_all_scripts'
local state = require 'lib.UI.handling'
MYSTATE = state
require 'lib.UI.ui_data_state'
local gamera = require 'lib.gamera'
CAM = gamera.new(-200, -200, 9600, 9600)
font = love.graphics.newFont(32)
P = {}
P.... |
return {'clyde','clydes'} |
local mixin, oldVersion = LibStub("LibJayOptions"):RegisterControl("Button", 0, "Button")
if not mixin then return end
---@param self table
---@param motion boolean
local function OnEnter(self, motion) if self:IsEnabled() then self.callbacks:TriggerEvent("OnEnter", self, motion) end end
---@param self table
---@para... |
function f (tuple0)
a, b = table.unpack(tuple0)
return table.pack(a + 1, b + 1)
end
local t = f(table.pack(0, 1))
a, b = table.unpack(t)
io.write(string.format("%d -- %d--\n", a, b))
|
local speed_timer = 0
local vehicle = nil
function OnPackageStart()
Delay(1000, function()
speed_timer = CreateTimer(GetSpeedData, 150)
end)
end
AddEvent("OnPackageStart", OnPackageStart)
function GetSpeedData()
if vehicle ~= 0 and vehicle ~= nil and vehicle ~= '0' then
local speed = mat... |
--
-- buttplug.lua
--
-- MIT License
--
-- Copyright (c) 2021 abbiwyn
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to ... |
-- Make sure love table exists.
if not love then love = {} end
-- Used for setup:
love.path = {}
function love.insmod(name, provides)
if love.__mod[provides] and love.__mod[provides][name] then
love.__mod[provides][name].open()
print("Opened " .. provides .. " module " .. name .. ".")
end
end
--... |
-- Vertex blending
require 'lubyk'
local Demo = require 'demo'
local Manip = require 'manip'
local V2 = four.V2
local V3 = four.V3
local Quat = four.Quat
local Buffer = four.Buffer
local Transform = four.Transform
local Geometry = four.Geometry
local Effect = four.Effect
local Camera = four.Camera
local Color = four... |
--------------------------------------------------------------------------------
-- Copyright (c) 2015 , 蒙占志(topameng) topameng@gmail.com
-- All rights reserved.
--
-- Use, modification and distribution are subject to the "New BSD License"
-- as listed at <url: http://www.opensource.org/licenses/bsd... |
conference_call_session = NIL
first_time_main_menu = false
first_time_submenu = false
api = freeswitch.API()
is_a_demo_user_extension = "false"
-----------------------------------------------------------------------
session:answer()
session:execute("playback", "silence_stream://1000")
if(not session:ready())then goto... |
AddCSLuaFile()
local VehicleName = "2020 NYPD Ford Explorer"
local EMV = {}
EMV.Siren = "nypdssr"
EMV.Skin = "pringle/skins/nypd/2020explorer/20exnypd"
EMV.Color = Color(255,255,255)
---CUSTOM COLORS---
local B = "BLUE"
local R = "RED"
local A = "AMBER"
local W = "WHITE"
local G = "GREEN"
local DR = "D_RED"
loca... |
require "lsp.lspcolors"
require "lsp.lspsaga"
require "lsp.cmp"
require "lsp.trouble"
require "lsp.lspconfig"
-- require "lsp.lspsignature"
require "lsp.null-ls"
|
local MAJOR,MINOR = "Lib:Busted-2.0", 6
-- Get a reference to the package information if any
local APkg = Apollo.GetPackage(MAJOR)
-- If there was an older version loaded we need to see if this is newer
if APkg and (APkg.nVersion or 0) >= MINOR then
return -- no upgrade needed
end
-- Set a reference to the actual p... |
-- Binary trees benchmark from benchmarks game
-- https://benchmarksgame-team.pages.debian.net/benchmarksgame/description/binarytrees.html
--
-- This is a small GC-focused benchmark, with not much room for clever tricks.
-- The code used here is based on the one contributed by Mike Pall:
-- * The leaf nodes are now st... |
function Thirhaly_EnterCombat (pUnit, event)
pUnit:SendChatMessage(14, 0, "HEY FUCKER, COME HERE")
pUnit:RegisterEvent("Thirhaly_Deathstrike", 1000, 1)
pUnit:RegisterEvent("Thirhaly_Asunder", 24000, 0)
pUnit:RegisterEvent("Thirhaly_Direnova", 20000, 0)
pUnit:RegisterEvent(... |
local K, C, L, _ = unpack(select(2, ...))
if C["skins"].recount ~= true or not IsAddOnLoaded("Recount") then return end
-- Recount skin
local Recount = _G.Recount
local function SkinFrame(frame)
frame.bgMain = CreateFrame("Frame", nil, frame)
K.SetBlizzBorder(frame.bgMain, 3)
if frame == Recount.MainWindow then
... |
function PlaySound(sound, volume, panning)
volume = volume or UserConfig.Settings.SoundVolume
panning = panning or 0
return Audio:Play(sound, volume, panning, UserConfig.Settings.SoundsMuted)
end
function PlayLoopedSound(sound, volume, panning)
volume = volume or UserConfig.Settings.SoundVolume
panning = pa... |
function gadget:GetInfo()
return {
name = "mo_greenfields",
desc = "mo_greenfields",
author = "TheFatController",
date = "19 Jan 2008",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true -- loaded by default?
}
end
-----------------------------------... |
function message(message)
windower.add_to_chat(messageColor,'PARSE: '..message)
end
function debug(message)
if settings.debug then
windower.add_to_chat(messageColor,'PARSE DEBUG: '..message)
end
end
function merge_tables(t1,t2)
for key,value in pairs(t2) do
if not t1[key] then -- doesn't exist already
--de... |
local naughty = require('naughty')
local session = require('sessiond_dbus')
local config = require('dovetail.config')
local inhibit = require('dovetail.inhibit')
local screenshot = require('dovetail.screenshot')
naughty.connect_signal('request::display', function (n)
naughty.layout.box {notification = n}
end)
n... |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "1.0.2",
orientation = "orthogonal",
renderorder = "left-down",
width = 100,
height = 100,
tilewidth = 128,
tileheight = 128,
nextobjectid = 71,
properties = {},
tilesets = {
{
name = "spritesheet_ground",
firstgid = 1,... |
--[[
Description: Responsible for logging
Author: Sceleratis
Date: 12/11/2021
--]]
local Root, Package, Utilities, Service
local Logging = {
Logs = {};
AddLog = function(self, logType: string, logEntry: {Text: string?, Description: string?, Time: number?, NoTime: boolean?}|string, ...)
local logTable = self... |
---
-- @author wesen
-- @copyright 2021 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local Object = require "classic"
local ScoreContextProvider = require "GemaScoreManager.ScoreContextProvider"
local TemplateException = require "AC-LuaServer.Core.Util.Exception.TemplateException"
---
-- Util class that... |
function givePlayerParachute(player)
if not isElement(player) then
return
end
setPlayerActiveWeaponSlot(player)
player:setData("has_parachute", true)
giveWeapon(player, 46, 1, true)
end
function takePlayerParachute(player)
if not isElement(player) then
return
end
if not... |
local args = ...;
InputNamespace = {};
InputNamespace.KeyPressed = args.PiroGame:load('Input/KeyPressed.lua');
InputNamespace.KeyReleased = args.PiroGame:load('Input/KeyReleased.lua');
InputNamespace.MousePressed = args.PiroGame:load('Input/MousePressed.lua');
InputNamespace.MouseReleased = args.PiroGame:load('Input... |
local sBannerPath = THEME:GetPathG("Common", "fallback jacket");
local sJacketPath = THEME:GetPathG("Common", "fallback jacket");
local bAllowJackets = true
local song;
local group;
local bannerPath;
function GetSongBanner(song)
if song then
local path = song:GetBannerPath()
if path then return path end... |
--烙印の使徒
--
--Script by Trishula9
function c101107053.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHA... |
MSBTProfiles_SavedVars = {
["profiles"] = {
["RealUI"] = {
["critFontName"] = "pixel_crits",
["stickyCritsDisabled"] = true,
["animationSpeed"] = 70,
["normalFontSize"] = 8,
["textShadowingDisabled"] = true,
["creationVersion"] = "5.4.78",
["critFontSize"] = 16,
["critOutlineIndex... |
AddEventHandler('chatMessage', function(source, name, msg)
if msg == "/fixcar" then
CancelEvent();
TriggerClientEvent('trap:fix', source);
end
end)
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
local COMMAND = Clockwork.command:New("MapChange");
... |
---------------------------------------------------------------
-- Copyright 2021 Deviap (https://deviap.com/) --
---------------------------------------------------------------
-- Made available under the MIT License: --
-- https://github.com/deviap/deviap-main/blob/master/LICENSE --
... |
Tabs = {}
local screenSize = Vector2(guiGetScreenSize())
local tabsOrder = {
"home", "character", "shop", "rewards", "statistics"
}
local currentTabName
local currentTab
local tabsY = 30
local tabsHeight = 45
local tabsX = 50
local tabsHorizontalOffset = 10
local tabsSpace = 20
local tabsTextScale = 1.5
if scree... |
-- This file is auto-generated by shipwright.nvim
local common_fg = "#534C49"
local inactive_bg = "#DCD6D3"
local inactive_fg = "#596A76"
return {
normal = {
a = { bg = "#B4A69E", fg = common_fg, gui = "bold" },
b = { bg = "#C5B9B3", fg = common_fg },
c = { bg = "#D5CDCA", fg = "#2C363C" },
},
insert = {
a... |
local API = {}
API.KEYBINDS = {
"ability_primary",
"ability_extra_21",
"ability_extra_30",
"ability_extra_31",
"ability_extra_32"
}
function API.IsWhitelisted(keybind)
for _, string in pairs(API.KEYBINDS) do
if string == keybind then
return string
end
end
end
r... |
-- See: https://github.com/cappyzawa/trim.nvim/blob/master/lua/trim/config.lua
local patterns = {
[[%s/\s\+$//e]],
[[%s/\($\n\s*\)\+\%$//]],
[[%s/\%^\n\+//]],
}
vim.cmd('autocmd BufWritePre * lua require("whitespace").trim()')
return {
trim = function()
local save = vim.fn.winsaveview()
for _, patter... |
local levels = {}
local screenSize = require( "libs.screenSize" )
local colours = require( "libs.colours" )
local myApp = require( "libs.myapp" )
-- forward declarations and other locals
local screenW, screenH, halfW, halfH = screenSize.screenW, screenSize.screenH, screenSize.halfW, screenSize.halfH
local startP... |
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("game.rules.map.terrain", function()
local terrain = require "game.rules.map.terrain"
it("can describe terrain", function()
terrain.describe { key = "newRoom", b... |
--- A class handling the playing, pausing, and looping of audio.
--- @classmod audioHandler
local scheduler = require "scheduler"
local loader = require "love-loader.love-loader"
local audioHandler
local function addFromAudioObject(audioObj, name)
audioHandler.audioObjs[name] = audioObj
end
local audioDir = "/a... |
-- ----------------------------------------------------------------------------------------
-- MIT License
--
-- Copyright(c) 2021 Mario Borrajo Megoya
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files(the "Software"), to deal
--... |
function event_combat(e)
local random_result = math.random(60);
if(e.joined) then
e.self:Say("Foolish adventurer!! You shall die. You are nothing to Azdalin. ");
if(random_result <=20) then
e.self:Say("" .. e.other:Class() .. " like you always bring out the worst in me!");
elseif(random_result <=40) then... |
--[[
#Screenshotter
Combined with a small Node.JS server, takes, crops, and masks screenshots of the Roblox viewport for automated screenshotting.
Module API:
Screenshotter .new{
optional string apiBase = 'localhost:28081'
optional number port/[1] = 28081
optional autoRetry = true
}
Creates a Screenshotter ... |
--Bedrock Build: 572
--This code is squished down in to one, rather hard to read file.
--As such it is not much good for anything other than being loaded as an API.
--If you want to look at the code to learn from it, copy parts or just take a look,
--you should go to the GitHub repo. http://github.com/oeed/Bedrock/
--... |
--[[-- EMVU Key Listener.
@copyright Photon Team
@release v74 Hot Sulphur Springs
@author Photon Team
@module EMVU
--]]--
AddCSLuaFile()
local key_primary_toggle = GetConVar("photon_key_primary_toggle")
local key_primary_alt = GetConVar("photon_key_primary_alt")
local key_siren_toggle = GetConVar("photon_key_siren_tog... |
local SCHEMS_DIR = minetest.get_worldpath() .. "/bxschems"
minetest.mkdir(SCHEMS_DIR)
local function get_schema_dir(name, mkdir)
local dir = SCHEMS_DIR .. "/" .. name
if mkdir then
minetest.mkdir(dir)
end
return dir
end
local function save_json(filename, data)
local file = io.open(filename... |
--gist:036f6139506ee782b39f
-----------------------------------------------------------------------------
-- Imports and dependencies
-----------------------------------------------------------------------------
local robot = require("robot")
local sides = require("sides")
---------------------------------------------... |
local util = require 'utility'
local files = require 'files'
local autoRequire = require 'core.command.autoRequire'
local client = require 'client'
local findInsertRow = util.getUpvalue(autoRequire, 'findInsertRow')
local applyAutoRequire = util.getUpvalue(autoRequire, 'applyAutoRequire')
local orig... |
-- luacheck: std min+busted
local zip = require "zip"
describe("zip", function()
it("is set as a global", function()
assert.truthy(_G.zip)
assert.are_same(zip, _G.zip)
end)
describe(".open", function()
it("returns nil, error message on a non-existent zip file", function()
local zfi... |
local guai = {
Attack4 = {
operation = {
[60] = {
fire_bullet = {}
},
},
},
}
return guai
|
-- test.TbTestGlobal
return
{
unlock_equip=10,
unlock_hero=20,
},
|
-----------------------------------
-- Area: La Theine Plateau
-- NPC: Galaihaurat
-- Involved in Mission: The Rescue Drill
-- !pos -482 -7 222 102
-----------------------------------
require("scripts/globals/missions")
local ID = require("scripts/zones/La_Theine_Plateau/IDs")
-----------------------------------
func... |
MS_Items["ZG"] = {
[19862] = { -- Aegis of the Blood God
["MS"] = {"W - Tank", },
["OS"] = {"W - DW", "W - 2H", }
},
[19852] = { -- Ancient Hakkari Manslayer
["MS"] = {"W - Tank", "W - DW", },
["OS"] = {"Hunter", "S - Enhance", }
},
[19892] = { -- Animist's Boots
... |
--[[ Fade Module ]]--
local _, BCM = ...
BCM.modules[#BCM.modules+1] = function()
if bcmDB.BCM_Fade then return end
-- Instead of just changing the global fading variables like we previously did,
-- we now cleanly securehook the fade out functions and do the fading ourself. This should prevent
-... |
require("common/commonGameLayer");
require("uilibs/dotView");
require("ui/viewPager");
require("hall/main/widget/hallGameListPageView");
local hallGameListView = require(ViewPath .. "hall/main/hallGameListView");
--[[
大厅游戏列表的界面
]]
HallGameListView = class(CommonGameLayer, false);
HallGameListView.Delegate... |
local TOKEN_FILE_NAME = "ota.ready"
local LFS_PENDING_FILE = "lfs.pending.img"
local ROOT_PENDING_FILE = "root.pending.img"
local CONFIG_PENDING_FILE = "config.pending.img"
local function makeRestRequestUrl(command)
return string.format("/ota/%06X/%s", node.chipid(), command)
end
local OtaCheck = {}
OtaCheck.__in... |
return _csharp_getType("io.LuaFileSystemInfo"); |
object_tangible_furniture_all_frn_all_table_s03 = object_tangible_furniture_all_shared_frn_all_table_s03:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_table_s03, "object/tangible/furniture/all/frn_all_table_s03.iff")
|
local rate_limit_key = KEYS[1]
local now = ARGV[1]
local burst = ARGV[2]
local rate = ARGV[3]
local period = ARGV[4]
local cost = ARGV[5]
local emission_interval = period / rate
local increment = emission_interval * cost
local burst_offset = emission_interval * burst
local tat = redis.call("GET", rate_limit_key)
if ... |
import('GlobalVars')
import('Console')
import('BoxDrawing')
freezeMenuNum = 0
doLevelSwitch = true
background1 = { { xCoord = -280, yCoord = 140, length = 560, text = " ", boxColour = ClutColour(10, 8), textColour = ClutColour(13, 9), execute = nil, letter = "Select Level", underbox = -145 },
{ xCoo... |
local playsession = {
{"mewmew", {681331}},
{"larshp", {1361490}},
{"sharpshot2566", {881505}},
{"VincentMonster", {1338228}},
{"Nemium", {1077648}},
{"ZiP84", {159028}},
{"Serennie", {640544}},
{"Bokrug", {327105}},
{"RonnDlear", {408178}},
{"adlmr", {555552}},
{"010110", {777468}},
{"Zory", {1461138}},
{... |
-------------------------------------------------------------------------------------------------------
-- lua based Tracking Projectiles manager, allowing for some custom and dynamic tracking projectiles.
-------------------------------------------------------------------------------------------------------
TrackingP... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeClientSounds
local SlipeMtaDefinitions
local SlipeSharedElements
local SystemNumerics
System.import(function (out)
SlipeClientSounds = Slipe.Client.Sounds
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedElements = Slipe.Shared.Elements
S... |
require 'torch'
local SZ = tonumber(arg[1])
local N = tonumber(arg[2])
local scale = tonumber(arg[3]) or 1
torch.manualSeed(1111)
local x = torch.rand(SZ,SZ)
local y = torch.rand(SZ,SZ)
print('x', x:norm())
print('y', x:norm())
print('running')
local clk = os.clock()
if scale == 1 then
for i=1,N do
tor... |
object_tangible_furniture_all_frn_all_banner_rebel = object_tangible_furniture_all_shared_frn_all_banner_rebel:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_banner_rebel, "object/tangible/furniture/all/frn_all_banner_rebel.iff")
|
-- Debug thing for Mari0 2. Feel free to use it, MIT License
local FrameDebug3 = {}
local advanceDT = 1/60
local playing = true
local advanceFrame = false
function FrameDebug3.update(dt)
local mul = 1
if VAR("ffKeys") then
for _, ffKey in ipairs(VAR("ffKeys")) do
if love.keyboard.isDown(ffKey.key) ... |
object_tangible_furniture_house_cleanup_xeno_desk_lamp = object_tangible_furniture_house_cleanup_shared_xeno_desk_lamp:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_house_cleanup_xeno_desk_lamp, "object/tangible/furniture/house_cleanup/xeno_desk_lamp.iff")
|
local Prop = {}
Prop.Name = "Furniture Store"
Prop.Government = true
Prop.Doors = {
Vector( 2236.000000, 3182.000000, -13355.687500 ),
Vector( 2236.000000, 3090.000000, -13355.687500 ),
}
GM.Property:Register( Prop ) |
vim.o.undodir = vim.fn.expand('~/.cache/nvim/undo/')
vim.o.undofile = true
vim.api.nvim_set_keymap('', '<leader>u', ':UndotreeToggle<CR>', {})
|
--[[
Project: lowHealthAlarm
Friendly Name: Low Health Alarm
Author: AndrielChaoti
File: low_health_alarm.lua
Purpose: Main code, handles making the beeps happen
Copyright (c) Donald Granger. All Rights Reserved
Licenced under the MIT License. See LICENSE file in the project root
for full licence infor... |
--
-- Created by IntelliJ IDEA.
-- User: Noneatme
-- Date: 05.02.2015
-- Time: 13:38
-- To change this template use File | Settings | File Templates.
--
cCorporationProductionManagementGUI = inherit(cSingleton);
--[[
]]
-- ///////////////////////////////
-- ///// show //////
-- ///// Returns: void //////... |
function nadmin:ReloadCommand(cmd)
if isstring(cmd) then
local f = "nadmin/plugins/" .. cmd .. ".lua"
if file.Exists(f, "LUA") then
include(f)
net.Start("nadmin_update_cmds")
net.WriteString(file.Read(f, "LUA"))
net.Broadcast()
... |
--
-- Created by IntelliJ IDEA.
-- User: jufeng
-- Date: 18/12/2019
-- Time: 上午11:02
-- To change this template use File | Settings | File Templates.
--
local _M = {}
local plugins_schema = {
type = "object"
}
local host_def_pat = "^\\*?[0-9a-zA-Z-.]+$"
local host_def = {
type = "string",
pattern = host_... |
function cat_attack_skull()
if azs.targetCross() then
catAttack()
else
stop_autoattack()
end
end
function cat_attack_cross()
if azs.targetCross() then
catAttack()
else
stop_autoattack()
end
end
function catAttack()
druid_cat_form()
feralFaerieFire()... |
local M = { }
local __ = ...
local split
split = function(str, symbol)
if symbol == nil then
symbol = "%s"
end
local _accum_0 = { }
local _len_0 = 1
for x in string.gmatch(str, "([^" .. symbol .. "]+)") do
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
return _accum_0
end
local root1 = (split(__... |
#!/usr/bin/env lua
--[[
Author: Peter Odding <peter@peterodding.com>
Last Change: July 12, 2014
URL: http://peterodding.com/code/vim/lua-ftplugin
This Lua script is executed by the Lua file type plug-in for Vim to provide
dynamic completion of function names defined by installed Lua modules. This
works by expanding ... |
--
-- Created by IntelliJ IDEA.
-- User: Noneatme
-- Date: 05.02.2015
-- Time: 13:38
-- To change this template use File | Settings | File Templates.
--
cCorporationFinanzManagementGUI = inherit(cSingleton);
--[[
]]
-- ///////////////////////////////
-- ///// show //////
-- ///// Returns: void //////
--... |
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