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local function TextW(text) surface.SetFont("DermaLarge") local w, h = surface.GetTextSize(text) return w end hook.Add("HUDPaint", "LElectronics:DrawInfo", function() local ply = LocalPlayer() local tr = ply:GetEyeTrace() local ent = tr.Entity if not IsValid(ent) then return end ...
-- Base code provided by: https://github.com/SinisterRectus/Discordia/blob/master/libs/utils/Logger.lua (I optimized it to my needs.) local logger = {}; function logger:log(level, msg, placeholder) local tags = { {'ERROR', 31}, {'WARNING', 33}, {'INFO', 32}, {'DEBUG', 36}, } local tag = tags[level]; loca...
object_mobile_toydarian_m_greeter_01 = object_mobile_shared_toydarian_m_greeter_01:new { } ObjectTemplates:addTemplate(object_mobile_toydarian_m_greeter_01, "object/mobile/toydarian_m_greeter_01.iff")
return { armhcrus = { acceleration = 0.09, airsightdistance = 700, brakerate = 0.135, buildcostenergy = 281709, buildcostmetal = 17455, builder = false, buildpic = "armhcrus.dds", buildtime = 275000, canattack = true, canguard = true, canhover = true, canmove = true, canpatrol = true, canst...
lg_dlna_org_extras='DLNA.ORG_OP=01;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000' profiles['LG']= { ['desc']='LG TV', -- Linux/2.6.31-1.0 UPnP/1.0 DLNADOC/1.50 INTEL_NMPR/2.0 LGE_DLNA_SDK/1.5.0 -- Mozilla/5.0 (compatible; MSIE 8.0; Windows NT 5.1; LG_UA; AD_LOGON=LGE.NET; .NET CLR 2.0.5072...
require("indent_blankline").setup {} require("indent_blankline").setup { char = "┆", show_current_context = true, show_current_context_start = true, context_patterns = {"class", "function", "method", "^if", "^else","^else if", "^while", "^for", "^object", "^table", "block"}, show_end_of_line = false...
--[[ @class BlendSingle.story ]] local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).load(script) local Maid = require("Maid") local Observable = require("Observable") local Blend = require("Blend") return function(target) local maid = Maid.new() local state...
local Bg = Class("Bg") function Bg:init() self.url = "res/bg/" self.imgUrl = "bg.png" self.img = love.graphics.newImage(self.url..self.imgUrl) end function Bg:draw() love.graphics.draw(self.img,0,0) end function Bg:setBg(imgUrl) self.img = love.graphics.newImage(self.url..imgUrl) end return Bg
scriptId = 'com.jimgale.scripts.vlc' require "myocontroller" function setupVLC() -- source of keyboard shortcuts: http://www.shortcutworld.com/en/win/VLC-Media-Player.html -- local responder = MyoResponder.new("vlc-player") responder.activateWhen = WindowTitleAction(MatchType.Contains, "VLC media player") ...
require "aaa" require "cols" Split=Object:new{enough=nil, get=last, cohen= 0.2, maxBins=16, small =nil, id= 1, trivial=1.05} function Split:div(t, all,out) t = sort(t, function(a,b) return self.get(a) < self.get(b) end) all = Num:new():adds(map(self.get...
--[[ The contents of this file are subject to the Common Public Attribution License Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://ultimate-empire-at-war.com/cpal. The License is based on the Mozilla Public License Versio...
------------------------------------------------------------------------------- -- login.lua ------------------------------------------------------------------------------- local tostring = tostring local actor = tengine.actor local INFO_MSG = tengine.INFO_MSG local ERROR_MSG = tengine.ERROR_MSG local p = tengine.p ...
running the function of a valid address that causes from a non-shutdown
debug.appendtoenum(kDamageType, "HeavyToPlayers") debug.appendtoenum(kDamageType, "Railgun") kRailgunPlayerDamageReduction = 0.72 local function HeavyDamageToPlayers(target, attacker, doer, damage, armorFractionUsed, healthPerArmor, damageType, hitPoint) if target:isa("Player") then healthPerArmor = heal...
project "NFD" kind "StaticLib" language "C++" cppdialect "C++17" targetdir ( "%{wks.location}/build/" .. outputdir .. "/%{prj.name}") objdir ( "%{wks.location}/build-int/" .. outputdir .. "/%{prj.name}") files { "src/include/*.h", "src/include/*.hpp" } includedirs { ...
--[[ --=====================================================================================================-- Script Name: Notify Me (UTILITY), for SAPP (PC & CE) Description: A simple addon that notifies (via server terminal) of certain events. ====== Event Triggers ====== - OnScriptLoad ...
-- Washing plant sulfur byproduct local washing_fluid_box = { production_type = 'output', pipe_covers = pipecoverspictures(), base_level = 1, pipe_connections = {{ position = {-3, 0} }} } for _,v in pairs({"", "-2", "-3", "-4"}) do local washingplant = data.raw['assembling-machine']['washing-plant'..v] if w...
msg_1 = "Kvadar se sastoji od " msg_2 = " takvih kocki nanizanih jedna na drugu." msg_3 = "Kvadar ima istu dužinu i širinu kao i kocka, a visina mu je " msg_4 = " puta duža od ivice kocke."
--当麻面包 InitItem{ name = "当麻面包", id = |I0CW|, skill = function(this) if this.event == "获得" then PDARestartHeroItemCool(this, this.name) end end, use = function(this) if this.isitemtarget then this.tar...
-- UseLater.lua -- Implements a test Cuberite plugin that stores an instance from a command callback and uses it later on local g_Player local function onCmdStore(a_Split, a_Player) g_Player = a_Player end local function onCmdUse(a_Split, a_Player) g_Player:SendMessage("test") end function Initia...
function init() setName("Bricks 1") setDesc("Sets up bricks") end function apply() math.randomseed(os.time()) addNode("bricks.lua", -150, -112) addNode("perlin_noise.lua", -290, 112) addNode("perlin_noise.lua", -150, 112) addNode("directional_blur.lua", 0, 0) addNode("blend.lua", 140, 0...
rulePath = "waf/wafconf/" attacklog = true logPath = "/data/logs/hack" urlDeny = true redirect = true cookieCheck = true postCheck = true whiteCheck = true blackFileExt = {"php", "jsp"} CCDeny = true -- cc攻击频率限制(次数/秒) CCrate = "1000/60" -- 是否触发安全规则后写入临时封禁 setBindIP = true -- 是否启用限流 rateLimit = true -- redis 配置 redis...
data:extend( { { type = "noise-layer", name = "geothermal-deposit" }, { type = "autoplace-control", name = "geothermal-deposit", richness = true, order = "b-a" }, { type = "resource", name = "geothermal-deposit", icon = "__Clean_Energy__/graphics/geothermal-deposit.png", ...
local ModInteractive = Class.create("ModInteractive", Entity) ModInteractive.trackFunctions = {"onPlayerInteract"} function ModInteractive:onPlayerInteract(player) end function ModInteractive:tick( dt ) if not self.intBody then self:createIntBox() end self:updateIntBox() end function ModInteractive:createIntB...
--黒の魔法神官 (Anime) --Sorcerer of Dark Magic (Anime) local s,id=GetID() function s.initial_effect(c) --fusion summon c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,CARD_DARK_MAGICIAN,s.ffilter) Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit) --negate local e3=Effect.CreateEffect(c) e3:Set...
local Chara = ELONA.require("core.Chara") local Map = ELONA.require("core.Map") local Item = ELONA.require("core.Item") return { root = "core.talk.unique.part_time_worker", nodes = { __start = function() if not (Map.id() == "core.noyel" and Map.area().christmas_festival) then return "_...
function EDRV_ZoneSetActiveSource(zone_index, source_index) ELAN_ConnectTCP() ELAN_SendHTTP("GET /Port/Set/" .. source_index .. "/" .. zone_index) ELAN_DisconnectTCP() end function EDRV_ZonePower(zone_index, turn_on_off) -- power the zone on or off -- Nothing done yet, but we could potentially ...
-- set FM_dll to name of DLL with EFM, or nil to use SFM local AFMenabled = false local bin = {} if AFMenabled == true then bin = {'A4E_FM'} end local self_ID="A-4E-C" declare_plugin(self_ID, { installed = true, dirName = current_mod_path, displayName = _("Lancaster Mk1"), fileMenuName = _("...
--- --- Created by titan. --- DateTime: 2018/1/30 00:44 ---
function love.load() width, height = love.graphics.getDimensions() mapsize = height/15 map = {1,0,1,0,1,0,3,0,1,0,1,0,1,0,3,0,1,0,1,0,1,0,3,0,1,0,1,0,1,0,3,0} step = 0 mousex = 0 mousey = 0 end function love.update(dt) if mousex ~= 0 and mousey ~= 0 then end end function love...
local main = script.Parent local Behaviors = require(main.Behaviors) local Symbol = {} function Symbol:__tostring() return string.format("Symbol(%s)", self.Name) end function Symbol:__call(newValue) return Behaviors.HandleValue(self.Owner, self.Behaviors, self.Value, newValue) end return Symbol
local bob = require('bob') describe('bob', function() it('stating something', function() local result = bob.hey('Tom-ay-to, tom-aaaah-to.') assert.are.equals('Whatever', result) end) it('shouting', function () local result = bob.hey('WATCH OUT!') assert.are.equals('Whoa, chill out!', result) e...
assert(Skada, "Skada not found!") local mod = Skada:NewModule("InlineDisplay") local L = LibStub("AceLocale-3.0"):GetLocale("Skada") mod.name = L["Inline bar display"] mod.description = L["Inline display is a horizontal window style."] Skada:AddDisplaySystem("inline", mod) local mybars = {} local barlibrary = {bars ...
----------------------------------------------------------------------------- ------------------------------ README --------------------------------------- ----------------------------------------------------------------------------- --[[ ATTENTION The code is structured as the following : > GENERAL TOOLS :...
return { hide = true, run = function(C, msg) C.api:reply(msg, 'TODO!') end }
application = { content = { width = 800, height = 1200, scale = "letterBox", fps = 30, imageSuffix = { ["@2x"] = 1.3 }, }, }
require 'nvim-treesitter.configs'.setup { highlight = { enable = true, }, textobjects = { select = { enable = true, disable = { "go" }, -- Automatically jump forward to textobj, similar to targets.vim lookahead = true, keymaps = { ["af"] = "@function.outer", ["if"] = "@function.inner", ...
lesser_damage_increases_with_stacks = class({}) function lesser_damage_increases_with_stacks:OnCreated( data ) -- ### VALUES START ### -- self.all_attributes = 10 self.bonus = 20 self.stacks_max = 5 self.stack_trigger_cd = 0.5 self.effectiven...
-- LaserBlast by NitrogenFingers -- Port and optimisation by Mr_Iron2 -- Note: Requires latest APIs os.loadAPI("/apis/gpu.lua") os.loadAPI("/apis/cpu.lua") os.loadAPI("/apis/iop.lua") local w,h = gpu.winSize() local plpos = math.floor(w/2) --music stuff local minterval = 1 local mtimer = 1 local left = false local ...
CheatCoreCM.TerraformTiles = { MenuCategories = { "Natural", "Roads", "Tiles", "Carpets", "Wood Floors" }, TileTypes = { Water = {Category = "Natural", Name = "Water", Ranges = {5,7}, Tileset = "blends_natural_02_"}, Dirt = {Category = "Natural", Name = "Dirt", Ranges = {69,71}, Tileset = "blends_natu...
function Auctionator.Selling.ComposeAuctionPostedMessage(auctionInfo) local result = auctionInfo.itemLink -- Stacks display, total and individual price if auctionInfo.quantity > 1 then result = Auctionator.Locales.Apply( "STACK_AUCTION_INFO", result .. Auctionator.Utilities.CreateCountString(aucti...
Config = {} Config.DrawDistance = 1000.0 Config.Locale = 'fr' Config.Plates = { taxi = "TAXI", fisherman = "FISH", cop = "LSPD", ambulance = "EMS", depanneur = "MECA", fuel = "FUEL", lumberjack = "BUCH", miner = "MINE", reporter = "JOUR", slaughterer = "ABAT", textil = "COUT" } Config.Jo...
-- local Class = require("class") local Node = {} Node = Class.create("Node", Entity) function Node:init(id, x, y, diff, isCenter) self.id = id self.x = x self.y = y self.pos = {x=self.x,y=self.y} self.isCenter = isCenter self.edges = {} self.neighbors = {} -- for the centers: self.members = {} self.d...
local actor={} -- override event from blueprint function actor:ReceiveBeginPlay() self.bCanEverTick = true -- set bCanBeDamaged property in parent self.bCanBeDamaged = false print("vinjn:ReceiveBeginPlay") end -- override event from blueprint function actor:ReceiveEndPlay(reason) pri...
-- ---------------------------------------------------------------------------- -- Copyright (c) 2012-2020 HERE Global B.V. and its affiliate(s). -- All rights reserved. -- The use of this software is conditional upon having a separate agreement -- with a HERE company for the use or utilization of this software. In the...
TAC.RegisterClientCallback('tigoanticheat:stillAlive', function() TAC.TriggerServerEvent('tigoanticheat:stillAlive') end)
--- --- math.lua --- --- Copyright (C) 2018 Xrysnow. All rights reserved. --- ---@param v number ---@return number function math.cbrt(v) return math.pow(v, 1 / 3) end ---@param v number ---@param min number ---@param max number ---@return number function math.clamp(v, min, max) if v < min then return...
target("glm") add_includedirs("glm",{public=true})
-- Initialization for YouBot function sysCall_init() -- Get YouBot Handle you_bot_2 = sim.getObjectHandle('youBot_2') you_bot_dummy_2 = sim.getObjectHandle('youBotDummy_2') dummy_guider_handle_2 = sim.getObjectHandle('DummyGuider_2') -- Prepare initial values for four wheels wheel_joints_2 ...
local longstr = [[ hello, my nane is lileis\n this is my sister lily ]] print(longstr)
--Beetrooper Assault Roller --Scripted by: XGlitchy30 function c101106085.initial_effect(c) --spsummon proc local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,101106085+EFFECT_COUNT_CO...
AddCSLuaFile() ENT.Base = "gballoon_tower_base" ENT.Type = "anim" ENT.PrintName = "Pill Lobber" ENT.Category = "#rotgb.category.tower" ENT.Author = "Piengineer12" ENT.Contact = "http://steamcommunity.com/id/Piengineer12/" ENT.Purpose = "#rotgb.tower.gballoon_tower_17.purpose" ENT.Instructions = "" ENT.Spawnable = fals...
return {--随机动漫壁纸 check = function (data) return data.msg:find("动漫壁纸 *%d*$") == 1 end, run = function (data,sendMessage) if not checkCoolDownTime(data, "animeWallpaper", sendMessage) then return true end local apiUrlList = { "https://api.ixiaowai.cn/api/api.php", "http://api.btstu...
Lee = dxCreateFont("font.otf",13) local damage = {} local fortnite = "" local px,py,pz,tx,ty,tz,Distance function FortniteDamage ( attacker, weapon, bodypart, loss) --local source = getLocalPlayer () local team_ = getPlayerTeam(localPlayer) or getTeamFromName("Unemployed") local team = getTeamName(team_) ...
redstone.setBundledOutput("top", 0) term.clear() term.setCursorPos(1, 1) print("Welcome to the casino controller!") print("-= Menu =-") print("1. Eveyone's a winner") print("2. Eveyone's a loser") print("99. Cancel") print("Please Select an Option: ") local input = read() if (input == "1") then redstone.se...
local g = vim.g -- Ignore for indent levels g.indent_blankline_filetype_exclude = { "help", "packer", "dashboard", "nvim-tree", "NvimTree", } -- Ignore for indent levels g.indent_blankline_buftype_exclude = { "terminal", "nofile" } g.mapleader = " " g.altleader = ";" g.winleader = "\\" -- extra plugins to...
-- example main module for love2D -- copyright 2016 Samuel Baird MIT Licence local app = require('lt.app') app.launch( -- preferred logical screen size { width = 480, height = 320 }, -- available asset scales and suffixes { { scale = 1, suffix = '_x1'}, { scale = 2, suffix = '_x2'}, { scale = 3, suffix ...
describe('switch', function() it('errors when the source errors', function() expect(Rx.Observable.throw():switch().subscribe).to.fail() end) it('errors when an Observable produced by the source errors', function() local observable = Rx.Observable.create(function(observer) observer:onNext(Rx.Observa...
defines{"GLOBAL"} local solutionDir = "build/" workspace "Espresso Shot - Built" defines{"_CRT_SECURE_NO_WARNINGS"} defines{"WORKSPACE"} configurations { "Debug", "Release" } platforms {"x32","x64","x86"} location (solutionDir) language "C++" cppdialect "C++17" files{ os.geten...
local Lovox = require("lib.lovox") local Assets = require("assets/assets").table return Lovox.newVoxelBatch(love.graphics.newArrayImage(Assets), Assets.layers, 100, "static")
return PlaceObj('ModDef', { 'title', "VIP Tracker", 'image', "Preview.png", 'last_changes', "Below & Beyond compatibility update", 'ignore_files', { "*Images/*", "*.git/*", "*.gitattributes", "*README.md", "*UI/ColonistIconTemplate.xcf", }, 'id', "Dawnmist_VIPTracker", 'steam_id', "1574069378", 'pops_...
--[[ cocos2dx --]] import(".functions")
local tabnine = require('cmp_tabnine.config') tabnine:setup({ max_lines = 1000, max_num_results = 20, sort = true, run_on_every_keystroke = true, snippet_placeholder = '..', })
local thread = require "kite.thread" local audio = require "kite.manager.audio".init() audio.load{"sound/bg.ogg"} print("['audio'] bgm loaded") local server = {} function server.play_bgm() audio.play_music("sound/bg.ogg") end function server.exit() thread.exit() print("['audio'] bye") end thread.start(serv...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local wibox = require("wibox") local awful = require("awful") local icon = os.getenv("HOME") .. "/.config/awesome/widget/cpu/icon.svg" local colorize = require("utils.function").colorize local markup = require("utils.function").markup local beautiful = require("beautiful") local M = {} -- CPU M.icon = wibox.widget.i...
local order = 0 local function AutoOrder() order = order + 1 return "a" .. (10000 + order) end local function CreateBoolSetting(settingName, defaultValue) data:extend({{ type = "bool-setting", name = settingName, setting_type = "startup", default_value = defaultValue, order = AutoOrder() }}) end local f...
------------------------------------------------------------------------ -- -- luasdl.lua -- Currently for testing purposes. -- -- This file is part of LuaSDL. -- -- PUBLIC DOMAIN. Author: Kein-Hong Man <khman@users.sf.net> 2007 -- ------------------------------------------------------------------------ --------------...
local math_random = math.random local wrk_format = wrk.format local open = io.open do local frandom, err = open("/dev/urandom", "rb") if not frandom then return nil, 'failed to open /dev/urandom: ' .. err end local str = frandom:read(4) frandom:close() if not str then return ni...
-- =========================================================================== -- -- Slideout panel that allows the player to move their trade units to other city centers -- -- =========================================================================== include("InstanceManager"); include("SupportFunctions"); include("A...
local limit_req = require "resty.gateway.req" local lim, err = limit_req.new("ratelimit_req_store") if not lim then ngx.log(ngx.ERR, "failed to instantiate a resty.limit.req object: ", err) return ngx.exit(500) end local _M = {} function _M.get( key ) return lim:get(key) end function _M.incr( key,value,...
tc_white = Color(255, 255, 255) tc_bwhite = Color(230, 230, 230) function pm.iconbe( x, y, w, h, color, mate ) surface.SetDrawColor( color ) surface.SetMaterial( Material(mate) ) surface.DrawTexturedRect( x, y, w, h ) end
include('shared.lua') function ENT:Initialize() self.RealModel = "models/monsters/slep_dog2.mdl" self.TEMP_Emitter = ParticleEmitter(Vector(0,0,0), false) end function ENT:Draw() self:SetModel("models/monsters/slep_dog2.mdl") self:DrawModel() end ENT.fireEffects = { "effects/fire_cloud1", "effects/fire_cloud...
require("Foldder") local FoldderLeader = class("FoldderLeader", function() return require("Foldder").new() end) --------------------------- --@return #boolean true if init success function FoldderLeader:init() self._score = 20 self._alive = true self._model = cc.EffectSprite3D:createFromObjFileAndText...
if not modules then modules = { } end modules ['supp-ran'] = { version = 1.001, comment = "companion to supp-ran.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- We cannot ask for th...
#!../out/bin/lua -- Explore all ways bind() and listen() can be used on a server socket -- connect() works similarily but is not shown here Socket = require't.Net.Socket' Address = require't.Net.Address' Interface = require't.Net.Interface' -- get IP address of most suitable local interface ipAddr = Interface.de...
Controls = require 'controls' Timer = require 'hump.timer' pprint = require 'pprint.pprint' -- lt = love.timer function love.load() cc = Controls({ duck = { 'D' }, roll = { 'D+J' }, jump = { 'J' }, }) end function love.update(dt) cc:update(dt) end ---- ---- ---- ---- -- Key Pressed -- function love.ke...
local _M = {} local function isempty(s) return s == nil or s == '' or s == "nil" end function _M.getDefaultConfig() -- Set Default values. local config = {} if isempty(ngx.var.moesif_application_id) then config["moesif_application_id"] = "" else config["moesif_application_id"] = ng...
require "XmlWriter" require "vmath" local function GenStringFromArray(theArray, bAsInt) local array = {" "} for i, vector in ipairs(theArray) do local elements = vector; if(bAsInt) then elements = {}; for i, value in ipairs(vector) do elements[#elements + 1] = string.format("%i", value); ...
co = coroutine.create(function () for i=1, 10 do print("co", i); coroutine.yield(); end end); coroutine.resume(co); print(coroutine.status(co)); coroutine.resume(co); print(coroutine.status(co)); coroutine.resume(co); print(coroutine.status(co)); coroutine.resume(co); print(coroutine.status(co)); coroutin...
return { summary = 'Get the Blob\'s contents as a string.', description = 'Returns a binary string containing the Blob\'s data.', arguments = {}, returns = { { name = 'data', type = 'string', description = 'The Blob\'s data.' } }, example = { description = 'Manually copy a file...
-- empty?
---------------------------------------------------------------------------------- --- Total RP 3 --- World map data provider --- --------------------------------------------------------------------------- --- Copyright 2014-2019 Morgane "Ellypse" Parize <ellypse@totalrp3.info> @EllypseCelwe --- --- Licensed under the ...
local game_scene = class("game_scene", cc.Layer) local public_module = require("app.public.util.public_module") local global_define = require("app.public.global.global_define") local ui_observer = require("app.public.util.ui_observer") local layer_main = require("app.views.layer.layer_main") function game_scene:ctor...
PROPERTY = {}; PROPERTY.ID = 12; PROPERTY.Name = "Studio Apartment Envy"; PROPERTY.Category = "Apartment"; PROPERTY.Description = "Semi large studio apartment, over looking the park."; PROPERTY.Image = "ev33x_studio_apartment_envy"; PROPERTY.Cost = 1000; PROPERTY.Doors = { {Vector( -10840, -9002, 301.25),...
RegisterNetEvent("caue-login:switchCharacter") AddEventHandler("caue-login:switchCharacter", function() TransitionToBlurred(500) DoScreenFadeOut(500) Citizen.Wait(1000) TriggerServerEvent("caue-login:switchCharacter") Citizen.Wait(500) TriggerEvent("caue-base:sessionStarted") end)
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA -- function render.DrawingScreen() -- local t = render.GetRenderTarget() -- return (t==nil) or (tostring(t)=="[NULL Texture]") -- end --[[ local op = Material('swamponions/wall/orangeplaster') op:SetFloat('...
do_addObject=tfm.exec.addShamanObject do_removeObject=tfm.exec.removeObject;do_addGround=tfm.exec.addPhysicObject do_removeGround=tfm.exec.removePhysicObject;do_addJoint=tfm.exec.addJoint;do_removeJoint=tfm.exec.removeJoint do_respawn=tfm.exec.respawnPlayer;do_addExplosion=tfm.exec.explosion addParticle=tfm.exec.displa...
return { { ["type"] = "picture", [1] = { ["screen"] = { 240, 1280, -240, 1280, -240, -1280, 240, -1280, }, ["tex"] = 1, ["src"] = { 1009, 354, 979, 354, 979, 194, 1009, 194, }, }, ["export"]...
------------------------------------------------ -- Copyright © 2013-2020 Hugula: Arpg game Engine -- -- author pu ------------------------------------------------ local tonumber = tonumber local tostring = tostring local ValueConverterRegister = CS.Hugula.Databinding.ValueConverterRegister.instance --- ---转换器 --- ...
ui.newLayout("ui_desc") ui.addTextView("tv_main", "", 15, ui.MATCH_PARENT, ui.WRAP_CONTENT) ui.refresh()
ys = ys or {} slot1 = class("BattleBuffDamagedCount", ys.Battle.BattleBuffCount) ys.Battle.BattleBuffDamagedCount = slot1 slot1.__name = "BattleBuffDamagedCount" slot1.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) end slot1.onTakeDamage = function (slot0, slot1, slot2, slot3) if slot0:damageAttrRequ...
local M = {} function M.delete(name, str) local pattern = ("^%s$"):format(vim.fn.escape(str, "[]\\*~")) vim.fn.histdel(name, pattern) end function M.filter_map(name, f) vim.validate({name = {name, "string"}, f = {f, "function"}}) local count = vim.fn.histnr(name) local cmds = {} for i = 1, count, 1 do ...
pathtest = string.match(test, "(.*/)") or "" dofile(pathtest .. "common.lua") function thread_init(thread_id) set_vars() if (db_driver == "mysql" and mysql_table_engine == "myisam") then begin_query = "LOCK TABLES sbtest WRITE" commit_query = "UNLOCK TABLES" else begin_query = "BEGIN" ...
--------[ PLAYER NAME CHANGED ]------------ SS.Names = {} // When player spawns function SS.Names.PlayerInitialSpawn(Player) local ID = Player:Name() TVAR.New(Player, "name", ID) end SS.Hooks.Add("SS.Names.PlayerInitialSpawn", "PlayerInitialSpawn", SS.Names.PlayerInitialSpawn) // ServerSecond hook function SS...
--[[ ------------------------------------ Description: HPC Vehicle Spawn #3, Phasor V2+ Copyright (c) 2016-2018 * Author: Jericho Crosby * IGN: Chalwk * Written and Created by Jericho Crosby ----------------------------------- ]]-- function GetRequiredVersion() return 200 end function OnScriptUnload() end function...
Weapon.PrettyName = "IMI Uzi" Weapon.WeaponID = "fas2_uzi" Weapon.DamageMultiplier = 1.5 Weapon.WeaponType = WEAPON_PRIMARY
-- create node Arcsine require "moon.sg" local node = moon.sg.new_node("sg_arcsine") if node then node:set_pos(moon.mouse.get_position()) end
----------------------------------------- -- ID: 15912 -- Item: Lieutenant's Sash -- On Use: Removes food effect. ----------------------------------------- require("scripts/globals/status") ----------------------------------------- function onItemCheck(target) return 0 end function onItemUse(target) target:de...
-- A basic encounter script skeleton you can copy and modify for your own creations. music = "phase1" --Either OGG or WAV. Extension is added automatically. Uncomment for custom music. encountertext = "LoaiSayah is gonna take you down! or is he gonna?" --Modify as necessary. It will only be read out in the action ...