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object_static_particle_pt_poi_broken_electronics_no_wind = object_static_particle_shared_pt_poi_broken_electronics_no_wind:new { } ObjectTemplates:addTemplate(object_static_particle_pt_poi_broken_electronics_no_wind, "object/static/particle/pt_poi_broken_electronics_no_wind.iff")
cc = cc or {} ---FlipY3D object ---@class FlipY3D : FlipX3D local FlipY3D = {} cc.FlipY3D = FlipY3D -------------------------------- ---brief Create the action with duration.<br> ---param duration Specify the duration of the FlipY3D action. It's a value in seconds.<br> ---return If the creation success, return a point...
local foo = {} foo.name = "foo" foo.path = "/foo" foo.layout = "foo.layout" foo.before_filter = function(self) -- do something before all routes in this app end foo.routes = { [{ index = "/index" }] = { before = function(self) -- do something before this route end, GET = require("actions.foo.in...
TreeviewClass={} TreeviewClass.__index = TreeviewClass TreeviewCount = 0; TreeviewUpdateFlag=false; TreeviewFolderClass={} TreeviewFolderClass.__index = TreeviewFolderClass TreeviewFolderCount = 0; dofile(chinTreeViewDir.."chin_treeview_00_constrdestr.lua") dofile(chinTreeViewDir.."chin_treeview_01_functions.lua") ...
local a = ... return { include = function() includedirs "../vendor/mbedtls/include/" end, run = function() language "C" kind "StaticLib" defines { "NATIVE_LITTLE_ENDIAN", "MBEDTLS_HAVEGE_C" } if a then staticruntime 'On' end files_project "../vendor/mbedtls/" { "library/**.c" ...
local M = {} function M.common() local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true return capabilities end ---Make capabilities and return them ---@param with_snippets boolean ---@param use_cmp boolean ---@return table functi...
local meropisLocations = Harmony.ui.side.top.addButton("walkToMeropis", "Meropis") Harmony.ui.side.top.addChild(meropisLocations, "wildToSapience", "To Sapience", "mmp.gotoRoom", 1226)
-- -- -- ---------------------------------------------------------- -- Mosaic | OF Visual Patching Developer Platform -- -- Copyright (c) 2019 Emanuele Mazza aka n3m3da -- -- Mosaic is distributed under the MIT License. This gives everyone the -- freedoms to use Mosaic in any context: commercial or non-commercial, -- ...
passengerSpeach = { "To trAIn or not to trAIn, that is the question.", "I really like Gokarts 2 - ah, wait, wrong game.", "What idiot programmed these trAIns? They're slow as hell...", "Those trAIn rides make me sick...", "Dentist appointment, so, uhm... take your time. No rush. Really.", "Bazinga!", "Just a ano...
env = require('test_run') net_box = require('net.box') fiber = require('fiber') test_run = env.new() test_run:cmd("create server test with script=\ 'box/gh-5645-several-iproto-threads.lua'") test_run:cmd("setopt delimiter ';'") function iproto_call(server_addr, fibers_count, call_count) local fibers ...
ITEM.name ="CS-1" ITEM.model ="models/stalker/outfit/cs_light.mdl" ITEM.replacements ="models/nasca/stalker/male_cs1a.mdl" ITEM.description="A CS-1 suit." ITEM.longdesc = "A pair of jeans, a rain jacket and a kevlar vest with lots of pouches. Another type of stalker 'uniform', made from off-the-shelf products. This one...
-- -- 项目: hsgame -- 作者: andy -- 日期: 2017/2/7 13:46 -- 描述: -- local M = { -- redis配置 redisConfig = { host = '10.10.2.63', port = 6379, db = 2, } } return M
local lang = require 'language' local config = require 'config' local library = require 'core.library' local buildGlobal = require 'vm.global' local DiagnosticSeverity = require 'constant.DiagnosticSeverity' local DiagnosticDefaultSeverity = require 'constant.DiagnosticDefaultSeverity' local mt = {} mt.__index = mt f...
local function Connect() Logger:Info("Connecting to websocket") local Response, Read, Write = require("coro-websocket").connect( { host = Config.WebClient.Host, port = Config.WebClient.Port, pathname = Config.WebClient.PathName, tls = Config.WebClient.TLS...
#!/usr/bin/lua -- Remove given session local dirname = string.gsub(arg[0], "(.*)/(.*)", "%1"); package.path = package.path .. ";" .. dirname .. "/../vendor/?.lua;" .. dirname .. "/../backend/?.lua"; -- bootstrap application (to have database), but not run require "application".bootstrap(dirname .. "/../backend"); lo...
--[[ GUI: Lista aktualizacji online @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-gui @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- local sx, sy = guiGetScreenSize() local text = nil local ts_lc = ge...
local assets= { Asset("ANIM", "anim/axe.zip"), Asset("ANIM", "anim/goldenaxe.zip"), Asset("ANIM", "anim/swap_axe.zip"), Asset("ANIM", "anim/swap_goldenaxe.zip"), } local function onfinished(inst) inst:Remove() end local function giveitems(inst, data) if data.owner.components.inventory and data.recipe then...
-- -- _manifest.lua -- Manage the list of built-in Premake scripts. -- Copyright (c) 2002-2011 Jason Perkins and the Premake project -- -- The master list of built-in scripts. Order is important! If you want to -- build a new script into Premake, add it to this list. return { -- core files "../lua/base/os.lua",...
local setmetatable = setmetatable local ipairs = ipairs local pairs = pairs local Maze = { directions = { north = { x = 0, y = -1, }, east = { x = 1, y = 0, }, south = { x = 0, y = 1, }, west = { x = -1, y = 0, }, }, } function Maze:new(width, height, closed, obj) obj = obj ...
ITEM.name = "Stew" ITEM.model = "models/props_c17/metalPot001a.mdl" ITEM.hungerAmount = 100 ITEM.mustCooked = true ITEM.foodDesc = "stewDesc" ITEM.quantity = 8 ITEM.width = 2 ITEM.price = 300 ITEM.height = 2 ITEM.staminaAmount = 15
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") local htmlEntities = module("vrp", "lib/htmlEntities") vRPhk = {} vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vrp_hotkeys") HKclient = Tunnel.getInterface("vrp_hotkeys","vrp_hotkeys") Tunnel.bindInterface("vrp...
local redis = require 'resty.redis' local json = require 'cjson' local ngx_log = ngx.log local ngx_now = ngx.now local ngx_ERR = ngx.ERR local json_encode = json.encode local json_decode = json.decode local HOSTNAME = '127.0.0.1' local PORT = 6379 local MAX_IDLE_TIME = 10000 local POOL_SIZE = 500 local TIMEOUT = 1000...
--[[ ============================================================================================================ Author: Rook Date: February 3, 2015 A helper method that switches the keys.ability item to one with the inputted name. ====================================================================================...
-- Author: philh30 -- -- Copyright 2021 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicabl...
local labelColor = {} _guiLabelSetColor = guiLabelSetColor function guiLabelSetColor ( label, ... ) if not isElement ( label ) or getElementType ( label ) ~= "gui-label" then return false end local c = {...} for i=1,3 do c[i] = type ( c[i] ) == "number" and ( ( c[i] <= 25...
--== Misc Jua Hooks ==-- local await = jua.await local lightVal = false local redstoneTimer = 0 local updateTimer = 0 local intervalInc = math.min(config.redstoneInterval or 5, config.updateInterval or 30) jua.setInterval(function() redstoneTimer = redstoneTimer + intervalInc updateTimer = updateTimer + intervalI...
-- -- Handle aiming -- local crosshair = { x = 160, y = 120, dx = 160, dy = 120, vx = 0, vy = 0, ax = 0, ay = 0, drunk = 0, -- in [0, 1) } function crosshair.load() crosshair.aimimg = love.graphics.newImage("assets/crosshair.png") crosshair.reloadimg = love.graphics.newImag...
local serverMatchType = "squad" local matchesList = {} local matchCounter = 0 function setServerMatchType(matchType) if matchType and matchType == "solo" or matchType == "squad" then serverMatchType = matchType exports.pb_lobby:updateAllLobbies() return true else return false ...
CLASS.name = "Supply Dealer" CLASS.faction = FACTION_CITIZEN CLASS.salary = 210 CLASS.limit = 2 CLASS.color = Color(160, 100, 30) CLASS.business = { -- Storages ["bagsmall"] = 1, -- Communication ["radio"] = 1, ["pager"] = 1, -- Misc ["spraycan"] = 1, -- Outfit ["endbook"] = 1, ["gunskillbook"] = 1, [...
object_tangible_theme_park_nym_hatch_to_stronghold = object_tangible_theme_park_nym_shared_hatch_to_stronghold:new { } ObjectTemplates:addTemplate(object_tangible_theme_park_nym_hatch_to_stronghold, "object/tangible/theme_park/nym/hatch_to_stronghold.iff")
local config = require('yasm.config') local yasm = require('yasm.yasm') local M = { setup = config.setup, save_session = yasm.save_prompt, delete_session = yasm.delete_session } return M
function nut.item.instance(index, uniqueID, itemData, x, y, callback) -- New overload: nut.item.instance(itemType, itemData = {}) -- which returns a promise that resolves to the item instance if ( isstring(index) and (istable(uniqueID) or (itemData == nil and x == nil)) ) then itemData = uniqueID uniqueID =...
--[[! Establece el valor de una variable de configuración en una cuenta Esta configuración se guardará en la cuenta de un usuario, y por tanto, no será accesible directamente por el cliente. @param account Es una cuenta donde se guardará la variable de configuración. @param configDataName Es el nombre de la vari...
----------------------------------- -- Shijin Spiral -- Hand-to-Hand weapon skill -- Skill Level: N/A -- Delivers a fivefold attack that Plagues the target. Chance of inflicting Plague varies with TP. -- In order to obtain Shijin Spiral, the quest Martial Mastery must be completed. -- Aligned with the Flame Gorget, Lig...
slot0 = class("MonopolyCarPage", import("....base.BaseActivityPage")) slot0.ON_START = "MonopolyGame:ON_START" slot0.ON_MOVE = "MonopolyGame:ON_MOVE" slot0.ON_TRIGGER = "MonopolyGame:ON_TRIGGER" slot0.ON_AWARD = "MonopolyGame:ON_AWARD" slot0.OnInit = function (slot0) slot0:bind(MonopolyCarPage.ON_START, function (slo...
package.path = [[../../Lua/Common/?.lua;../../Lua/?.lua]] local sprotoparser = require "sprotoparser" local param = {...} local proto_c2s_tb = {} local proto_s2c_tb = {} for k,v in pairs(param or {}) do local proto_str = require("Proto/"..v) if proto_str[1] then table.insert(proto_c2s_tb, proto_str[1]) ...
---@class CS.FairyEditor.BinPack.BinarySearch ---@field public min number ---@field public max number ---@field public fuzziness number ---@field public low number ---@field public high number ---@field public current number ---@field public pot boolean ---@field public mof boolean ---@type CS.FairyEditor.BinPack.Bina...
-- Builds project files for the sample for either DX11 or DX12. newoption { trigger = "gfxapi", value = "API", description = "Choose a particular 3D API for rendering", allowed = { { "d3d11", "D3D11" }, { "d3d12", "D3D12" } } } if not _OPTIONS["gfxapi"] then _OPTIO...
describe("Ethernet class", function() local pkt = require "packet" local ffi = require "ffi" it("should set", function() local raw = ffi.new("struct ethernet_header") local set = ffi.new("struct ethernet_header") raw.dst:setString("90:e2:ba:35:b5:81") set:setDstString("90:e2:ba:35:b5:81") for i = 0, 5 d...
--[[ Name: "cl_directory.lua". Product: "nexus". --]] local PANEL = {}; -- Called when the panel is initialized. function PANEL:Init() self:SetSize( nexus.menu.GetWidth(), nexus.menu.GetHeight() ); self:SetTitle( nexus.schema.GetOption("name_directory") ); self:SetSizable(false); self:SetDraggable(false); self:S...
local colors = { black = '#17191e', bg0 = '#293329', bg1 = '#435643', bg2 = '#3a4b3a', bg3 = '#313f31', bg_d = '#1f281f', bg_green = '#738f54', bg_yellow = '#ebd09c', fg = '#c5cac5', purple = '#c08da4', green = '#a4cc78', ...
-- Norbunny -- November 1, 2020 --[[ Message.new(content: string) - Creates a new message Message.addEmbed(embed: RichEmbed) - Attaches a RichEmbed to the message ]] local Message = {} Message.ClassName = "Message" Message.__index = Message function Message.new(content) assert(content, "Content can...
---@class Activity ---@field client Client ---@field parent Container|Client ---@field applicationId string|nil ---@field details string|nil ---@field emojiHash string|nil ---@field emojiId SnowflakeId|nil ---@field emojiName string|nil ---@field emojiURL string|nil ---@field imageLarge string|nil ---@field imageSmall ...
----------------------------------- -- Area: Northern San d'Oria -- NPC: Door : Wooden Shutter -- Working 100% ----------------------------------- require("scripts/globals/settings"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(5); ...
local lspconfig = require('lspconfig') local completion = require('completion') local on_attach_callback = function(_, bufnr) completion.on_attach() local opts = { noremap = true } Keybind.b({ { bufnr, 'n', '<leader>a', '<Cmd>lua vim.lsp.buf.code_action()<CR>', opts }, { bufnr, 'n', '<lea...
ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Fuel Tank" ENT.Spawnable = true ENT.Category = "Bitminers 2 Extras" ENT.RenderGroup = RENDERGROUP_TRANSLUCENT function ENT:SetupDataTables() self:NetworkVar( "Bool", 3, "ShowNoFuelWarning") self:NetworkVar("Int",0, "FuelLevel") end
function CreateText() -- Construct new Text object local helloText = Text:new() -- Set String to display helloText.text = "Hello, World!" -- Set font and text color helloText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 30) helloText.color = Color(0.0, 1.0, 0.0) -- Al...
----------------------------------- -- Area: Pso'Xja -- NPC: _i96 (Stone Gate) -- Notes: Red Bracelet Door -- !pos -310.000 -1.925 -238.399 9 ----------------------------------- local ID = require("scripts/zones/PsoXja/IDs"); require("scripts/globals/keyitems"); ----------------------------------- function onTrade(pl...
clang_msvc_flags = { "/wd4146", "/wd4244", "/wd4800", "/wd4345", "/wd4355", "/wd4996", "/wd4624", "/wd4291", "/wd4251" } if not (string.starts(action, "vs") and not os.is_windows()) then project "CppSharp.CppParser" kind "SharedLib" language "C++" SetupNativeProject() flags { common_flags } flags {...
-- Check request method if ngx.req.get_method() ~= "POST" then ngx.status = ngx.HTTP_NOT_ALLOWED ngx.say("Method not allowed") return end -- Get form data local args, err = ngx.req.get_post_args() if not args or (args.email == nil) then ngx.status = ngx.HTTP_BAD_REQUEST ngx.say("Bad request") r...
local current local amount = tonumber(ARGV[2]) current = redis.call("incrby", KEYS[1], amount) if tonumber(current) == amount then redis.call("expire", KEYS[1], ARGV[1]) end return current
-- The MIT License (MIT) -- Copyright (c) 2016 Ruairidh Carmichael - ruairidhcarmichael@live.co.uk -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without ...
-------------------------------------------------------------------------------- --! @file TppSystemUtility.lua --! @brief システム関連のユーティリティ Lua 関数群 --! -------------------------------------------------------------------------------- -- パックデータに含めるためにパッドデータ関連は -- /Assets/tpp/level_asset/chara/player/TppPlayerPadConfig...
local base = require('xe.input.Base') ---@class xe.input.Parameter:xe.input.Base local M = class('xe.input.Parameter', base) local im = imgui local wi = require('imgui.Widget') local _def_node_type = { enemydefine = true, bulletdefine = true, objectdefine = true, laserdefine = true, la...
--- -- move_action.lua local class = require "middleclass" local MoveAction = class("MoveAction") function MoveAction:initialize(data) self.unit = data.unit self.path = data.path self.game_data = data.game_data self.stop = false self.index = 1 self.target = nil self.index, self.target ...
function love.conf(t) t.window.title = "Lovebpm Demo" t.window.width = 500 t.window.height = 500 end
-- Italian kText_Easy = "Facile" kText_Medium = "Medio" kText_Hard = "Duro" kText_Extreme = "Estremo" kText_Locked = "BLOCCATO" kText_Coins = "Monete" kText_ThankYou = "X Grazie X" kText_GameOver = "Game Over" kText_Recover = "Annulla l'ultima mossa (3 monete)" kText_HowToPlay = "? Come si gioca ?" kText_Quit = "Smet...
---------------------------------------------------------------------------------------------------- -- Script: jp.lua -- Description: Joypad test. Execute externally built asm program that reads joypad input, waiting -- for a particular input sequence. Requires user interaction. -------------------...
local soundTable = { shootSound = audio.loadSound( "shoot.wav" ), hitSound = audio.loadSound( "hit.wav" ), explodeSound = audio.loadSound( "explode.wav" ), game = audio.loadSound("Game.mp3"), } return soundTable;
local awful = require("awful") local hotkeys_popup = require("awful.hotkeys_popup") awful.keyboard.append_global_keybindings({ awful.key { modifiers = { modkey }, key = "s", group = "awesome", description = "Show help", on_press = hotkeys_popup.show_help, }, awful.ke...
print( "load luaAdapter.lua" ) luaAdapter = { luaAdapterToken = "lcx looking for you" } function luaAdapter_lua_getNamespaceTable( nameOfNamespace ) return luaAdapter[nameOfNamespace] end function luaAdapter_lua_getClassTable( nameOfNamespace, className) local namespaceTable = luaAdapter_lua_getNamespaceTable( n...
function func(a, b) print(a + b) end
-- implement a date type using embedded C C__decl [[ typedef struct { unsigned char d; unsigned char m; short y; int serial; } Date; ]] DateFunctions = {} function DateFunctions.make_date(d: integer, m: integer, y: integer) local date = C__new('Date', 1) C__unsafe(date, d, m, y) [[ Da...
local loadedChunks = {} local prevDimension = 0 function loadChunk(id) loadedChunks[id] = true triggerServerEvent("onPlayerRequireChunk", resourceRoot, id) end function unloadChunk(id) if not loadedChunks[id] then return end loadedChunks[id] = nil end function updateChunks() if localP...
local AddonName, AddonTable = ... AddonTable.reputation = { 146936, -- Dreamweaver Insignia 146938, -- Highmountain Tribe Insignia 146949, -- Legionfall Insignia }
-- --This script is not redis cluster compatible as it uses dynamic keys at runtime which are renamed apart from KEYS passed in. local keyPrepend = ARGV[8] local pendingSetsKey = keyPrepend .. KEYS[1] local metaLastSetTimeKey = keyPrepend .. KEYS[2] local metaCountKey = keyPrepend .. KEYS[3] local metaBytesKey = keyPre...
instrument { name = "RAVI", overlay = false } short_cycle = input (7, "Short Cycle", input.integer, 1) long_cycle = input (65, "Long Cycle", input.integer, 1) overbought = input (3, "front.overbought", input.double, 0, 100, 1, false) oversold = input (-3, "front.oversold", input.double, -100, 0, 1, false) source = i...
local consul = require "easx.consul" local utils = require "easx.utils" local cjson = require('cjson') local json_decode = cjson.decode local json_encode = cjson.encode local exports = {} function getRouteConsulServiceForSource(source) return "/catalog/service/" .. consul.service_prefix .. source end function t...
local Players = game:GetService("Players") local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Action = require(Modules.Common.Action) return Action(script.Name, function(currentCharacter) return { currentCharacter = currentCharacter, } end)
-------------------------------------------------------------------- -- -- Commande !uptime -- -------------------------------------------------------------------- -- Est une commande ScriptType = "command" -- La commande CommandString = "uptime" -- Nombre minimum d'arguments MinArguments = 0 -- Nombre maximum d'ar...
appname="AndroLua+" appver="1.0" app_key="4yCilmN24RCRG82uc93kSZ1F" app_channel="github" packagename="com.androlua" user_permission={ "INTERNET", "WRITE_EXTERNAL_STORAGE", }
-- #lua_package_path "/path/to/lua-resty-mysql/lib/?.lua;;"; local _M = {} function _M.mysqlwhiteip() local mysql = require "resty.mysql" local db, err = mysql:new() if not db then ngx.say("failed to instantiate mysql: ", err) return end local ok, err, errcode, sqlstate = db:connec...
MapRoutes.registerModdedMapRoute(OrderType.AutoTrader, { orderDescriptionFunction = "autoTraderDescription", pixelIcon = "data/textures/icons/pixel/autoTrader.png", }); function MapRoutes.autoTraderDescription(order, i, line) line.ltext = "[${i}] AutoTrader"%_t % {i = i} end callable(MapRoutes, "autoTrader...
return { id1 = 6, id2 = 11, id3 = "ab6", num = 6, desc = "desc6", }
local QuietPrep_EventFrame = CreateFrame("Frame") QuietPrep_EventFrame:RegisterEvent("PLAYER_ENTERING_WORLD") QuietPrep_EventFrame:RegisterEvent("ARENA_OPPONENT_UPDATE") QuietPrep_EventFrame:SetScript("OnEvent", QuietPrep_EventHandler) local QuietPrep_SoundFXToggled = QuietPrep_SoundFXToggled local function QuietPre...
--[[ Name: "cl_storage.lua". Product: "kuroScript". --]] kuroScript.storage = {}; -- A function to get whether storage is open. function kuroScript.storage.IsStorageOpen() local panel = kuroScript.storage.GetPanel(); -- Check if a statement is true. if (panel and panel:IsValid() ) then return true; end; end; ...
local FarOutManFixSkillTypes = { Cone = "Range", Zone = "Range", } ---@param character EclCharacter ---@param skill string ---@param tooltip TooltipData function TooltipHandler.OnSkillTooltip(character, skill, tooltip) if Vars.DebugMode and skill == "ActionSkillFlee" then tooltip:MarkDirty() if tooltip:IsExpan...
--[[ Fire an event that messages have been checked. ]] -- Mailbox that was checked. mailbox = storage("login_settings", "mailbox_number") -- Get message count, supplied to the fired event. message_count = storage("data", "message_new_count") return { { action = "call_sequence", sequence = "sub:get_messag...
object_building_general_shiparm = object_building_general_shared_shiparm:new { } ObjectTemplates:addTemplate(object_building_general_shiparm, "object/building/general/shiparm.iff")
-- LOOK AT ME NOW ! fx_version 'bodacious' game 'gta5' server_script '@mysql-async/lib/MySQL.lua' server_script 'server.lua' client_script 'client.lua'
local K, C = unpack(select(2,...)) -- Sourced: NDui (siweia) -- Edited: KkthnxUI (Kkthnx) local _G = _G local string_split = _G.string.split local pairs = _G.pairs local CreateFrame = _G.CreateFrame local UIParent = _G.UIParent local CLOSE = _G.CLOSE -- Starting words used in changelog. -- Updated, Fixed, Added, Re...
----------------------------------------------------------------------------------------- -- Conway's Game of Life -- -- main.lua -- -- author: Luca Anzalone (05/04/2018) ----------------------------------------------------------------------------------------- local Grid = require "class.grid" -----------------...
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
leather_head_db = { id0 = { source = "A Baying of Gnolls", drop_rate = "quest", name = "Shadowsong Vengeance Cowl", category_territory = "", territory = "War Zone", id = "0", expansion = "", location = "Redridge Mountains" }, id1 = { source = "Ivus the Decayed", drop_rate = "Unknown", name = "W...
local M = [[ error_a 0x10000 { .cmd:integer 1 .errno:integer 2 } auth_r 0x11000 { .account:string 1 .passwd:string 2 .server:integer 3 .uid_:uinteger 4 } auth_a 0x11001 { .uid:uinteger 1 .gate:string 2 .token:integer 3 } login_r 0x1102 { .uid:uinteger 1 .token:integer 2 .uid_:uinteger 3 ...
local Perlin = {} math.randomseed(os.time()) local Types = require(game.ReplicatedStorage.Common.Types) Perlin.Seed = math.random(0, 10000000) function Perlin:CreateNoise(x: number, y: number, z: number, Amp: number, Scale: number, Seed: number?): Types.BlockNoise if Seed then self.Seed = Seed end ...
Mission = Mission or {} --- A mission that the player can accept. --- It is supposed to be used for side missions that ships can give you. --- @param self --- @param mission Mission --- @param title string the title of this mission --- @param config table --- @field description string the description of the mission ...
local stepheightvalue = 33; local stepwidthvalue = 33; local stepicononvalue = "progresstracker_on"; local stepiconoffvalue = "progresstracker_off"; local stepfontnamevalue = "sheetlabelinline"; local stepcountmaxvalue = 10; local iconnamevalue = "button_openwindow2"; local dragging = false; local sourcenod...
Item = Base:new({ item = SimpleString:new() }) function Item:getItem() return self.item._value end function Item:setItem(item) self.item._value = item end
local Panel = {} function Panel:BuildList() self.m_tblList = {} self.m_intCurSelection = 0 self.m_tblCurBodyGroups = {} local jobPath = GAMEMODE.Jobs:GetPlayerJob(LocalPlayer()):GetPlayerModel(LocalPlayer()) local jobModel = ClientsideModel( jobPath ) if jobModel:SkinCount() > 1 then for i = 0, jobModel:SkinCou...
--- Plugin loader extension. -- This module is intended to be loaded directly by the glirc -- Lua extension. -- -- extensions: -- * path: "glirc-lua.bundle" -- args: [ "extension.lua", "Plugin1", "Plugin1" ] -- -- @module extension -- Penlight local app = require 'pl.app' local strict = require 'pl.strict' ...
-- resty.aws local cjson = require 'cjson' local resty_hmac = require 'resty.hmac' local resty_sha256 = require 'resty.sha256' local str = require 'resty.string' local ordered_pairs = require 'resty.ordered_pairs' local _M = { _VERSION = '0.1.0' } local function get_credentials () local access_key = os.getenv('AWS_...
return function() return { name = "wisker", func = function(event, dt) DETECTIONS = event end } end
local controls = {} local l = require('lume') controls.readTilt = function() return 0, 0, 0 end -- stub controls.frozen = false -- ability to freeze tilt reading local tiltP = {0,0,0} local activeTouches = {} function controls.load() -- finding accelerometer local joysticks = love.joystick.getJoysticks() fo...
#!/usr/bin/env lua --- A simple LuaRocks mock-server for testing. local restserver = require("restserver") local server = restserver:new():port(8080) server:add_resource("api/tool_version", { { method = "GET", path = "/", produces = "application/json", handler = function(query) loc...
local fs = require('fs') local timer = require('timer') local mysql = require("mysql/mysql") local boundary = require('boundary') local __pgk = "BOUNDARY MYSQL" function berror(err) if err then print(string.format("%s ERROR: %s", __pgk, tostring(err))) return err end end -- get the natural difference ...
local nvim_lsp = require('lspconfig') local on_attach = function(client, bufnr) local function map(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end local function option(...) vim.api.nvim_buf_set_option(bufnr, ...) end option('omnifunc', 'v:lua.vim.lsp.omnifunc') local opts = { noremap=true,silent=true } map('n...
for _, a in {"PARTY_INVITE", "CONFIRM_SUMMON"} do StaticPopupDialogs[a].hideOnEscape = nil end
--[[ Copyright © Lili, 2019-2020 All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the follow...
local mod = LazarusMod local logger = mod:GetModule('logger') local techHandler = mod:GetModule('techhandler') local function CreateHook(functionName, nodeName, oldFunction, toChangeGetter, toRemoveGetter) local tempFunc = function(self, ...) local args = {...} local techId = args[1] local ...