content stringlengths 5 1.05M |
|---|
L = LANG.GetLanguageTableReference("ja")
-- GENERAL ROLE LANGUAGE STRINGS
L[NECROMANCER.name] = "Necromancer"
L[NECROMANCER.defaultTeam] = "Necromancer陣営"
L["hilite_win_" .. NECROMANCER.defaultTeam] = "Necromancerの勝利"
L["win_" .. NECROMANCER.defaultTeam] = "Necromancerの勝利だ!"
L["info_popup_" .. NECROMANCER.name] = [[さあ... |
-- version comment below is used for system.d spec file
-- VERSION = '0.3.3'
local box = require('box')
local fio = require('fio')
local errno = require('errno')
-- lastsnapfilename will be returned in case of success and nil otherwise.
local function lastsnapfilename()
local lastsnapfn = ""
local snap_dir = ... |
-- Armor
function hud.set_armor()
end
local shields = minetest.get_modpath("shields") ~= nil
local armor_org_func = armor.update_armor
local function get_armor_lvl(def)
-- items/protection based display
local lvl = def.level or 0
local max = 63 -- full diamond armor
if shields then
max = 84.14 -- full diamond a... |
-- Induction Matrix, viewer, controller (IMVC)
-- programme réalisé par redsarow
-- nommer ce fichier autorun.lua pour un lancement automatique au démarage de l'ordi
-- modification utilisateur
local pasageVer = 90
local passageOrange = 20
local tempo = 0.5 -- (en second) temps de refresh
local hasSignRedstone = true... |
local skynet = require "skynet"
local redis = require "redis"
local logger = require "logger"
require "skynet.manager"
local mysql = require "mysql"
local mysqlconf = {}
local mysqlhandle = {}
local function string_split(splitstr,splitchar)
local split_table = {}
while(true) do
local pos = string.find(splitstr,sp... |
--[[
Copyright 2008-2020 João Cardoso
Sushi is distributed under the terms of the GNU General Public License (or the Lesser GPL).
This file is part of Sushi List.
Sushi is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundat... |
-- Module that manages initialization of and events relating to the gui leaderboard instances
local Manager = {}
local Bindings = require("lib.Bindings")
local Events = require("lib.Events")
local GuiLeaderboard = require("scripts.GuiLeaderboard")
local Names = require("scripts.GuiLeaderboard.Names")
local gui_leader... |
object_tangible_collection_col_tatooine_vistas_marker_06 = object_tangible_collection_shared_col_tatooine_vistas_marker_06:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_tatooine_vistas_marker_06, "object/tangible/collection/col_tatooine_vistas_marker_06.iff") |
--[[
In this example, we use three captures, one for each sequence of digits.
In a pattern, an item like '%n', where n is a single digit, matches only a copy of the n-th capture. As a
typical use, suppose we want to find, inside a string, a substring enclosed between single or double quotes.
We could try a pattern such... |
io.stdout:setvbuf("no")
local bit = require("bit")
local utf8 = require("utf8")
local tohex = bit.tohex
local font = love.graphics.newFont("BFerdosi.ttf",128)
local arabicText = "القرآن الكَريم"
local varientsCount = {1,2,2,2,2, 4,2,4,2,4, 4,4,4,4,2, 2,2,2,4,4, 4,4,4,4,4,4, 4,4,4,4,4, 4,4,2,2,4}
local varientPos = ... |
--[[ Player Model Override : client init
By 'Jai the Fox' 2021 ]]
-- Functions
-- Hook into InitPostEntity so we can send a network packet to the server to notify about a few things
local function pmdlInitPostEntity()
-- This variable starts off as false and is set to true if conditions below are met
local mo... |
local assets =
{
Asset("ANIM", "anim/gravestones.zip"),
}
local prefabs =
{
"ghost",
"amulet",
"redgem",
"gears",
"bluegem",
"nightmarefuel",
}
for k= 1,NUM_TRINKETS do
table.insert(prefabs, "trinket_"..tostring(k) )
end
local function ReturnChildren(inst)
for k,child in pairs(inst.components.childspawn... |
PropCategories = {}
Props = {}
WeaponCategories = {}
Weapons = {}
local INCLUDE_CSGO_PROPS = true
--- Adds a prop to the prop list.
-- @param prop Table describing prop.
local function addProp(prop)
table.insert(Props, prop)
end
--- Adds a weapon to the weapon list.
-- @param weapon Table describing ... |
local class = require("heart.class")
local heartMath = require("heart.math")
local M = class.newClass()
function M:init(engine, config)
self.engine = assert(engine)
self.physicsDomain = assert(self.engine.domains.physics)
self.transformComponents = assert(self.engine.componentManagers.transform)
end
function M... |
redirect = {}
-- Prepares a redirect url, adding domain (target_server) if missing
function redirect.prepare_url(page, location)
local uri = nil
local parsed = url.parse(location)
if parsed.host then
uri = location
else
uri = oimp_config.TARGET_SERVER
uri = uri .. location
uri = oimp.profile(ur... |
local class = require 'spec.lib.middleclass'
local Stateful = require 'stateful'
describe("A Stateful class", function()
local Enemy
before_each(function()
Enemy = class('Enemy'):include(Stateful)
end)
it("gets a new class attribute called 'states' when including the mixin", function()
assert.equ... |
require 'lmdb'
require 'image'
tds=require 'tds'
ffi = require 'ffi'
--list = {'bedroom'}
list = {'church_outdoor'}
-- list = {'bedroom', 'bridge', 'church_outdoor', 'classroom', 'conference_room',
-- 'dining_room', 'kitchen', 'living_room', 'restaurant', 'tower'}
root = os.getenv('DATA_ROOT') or os.getenv('... |
local ct = require './classType'
return function (nth, to, expected, value, level)
expected = type(expected) ~= "table" and {expected} or expected
local s
for _, v in ipairs(expected) do
if ct(value) == v then
s = true; break
end
end
if not s then
nth = nth and ' #'..nth or ''
return error(('bad argu... |
---------------------------------------------------------------------------------------------------
-- User story: https://github.com/SmartDeviceLink/sdl_core/issues/1916
--
-- Description:
-- Media app: system supports audio mixing and embedded navigation starts streaming (TTS session)
-- Precondition:
-- 1) "MixingAu... |
-- Establish that all the basic features of ui2 work
namespace "standard"
local ui2 = require "ent.ui2"
local TestUi = classNamed("TestUi", ui2.ScreenEnt)
function TestUi:onLoad()
ui2.routeMouse()
-- Create some buttons that do different things
local ents = {
ui2.ButtonEnt{label="X", onButton = function(self) ... |
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
require'lspconfig'.html.setup{
capabilities = capabilities
}
require'lspconfig'.cssls.setup{
capabilities = capabilities
}
require'lspconfig'.tailwindcss.setup{}
require('lspco... |
local skynet = require "skynet"
local udp_util = require("game/kcpudp/udp_util")
--local cachedb_util = require("zj/cachedb_util")
local funcT = {}
local teamT = {}
function funcT.createRoom(ackIngInfo1,ackIngInfo2)
teamT[ackIngInfo1.teamType] = ackIngInfo1.arr
teamT[ackIngInfo2.teamType] = ackIngInfo2.arr
local ... |
--[[-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------]]--
-- Extra Libraries used for examples
--[[-------------------------------------------------------------------------------------------------... |
--
-- instance_version.lua
--
-- Example usage in any quest script: e.self:Say("Version is " .. instance_version.stillmoon_temple_tea_for_thy_master);
--
-- Query used to generate list
--
-- SELECT
-- CONCAT(
-- LOWER(
-- REPLACE(
-- REPLACE(REPLACE(long_name, " ", "_"), ":", ""),
-- "'",
--... |
-- EdenLost Citizenship Mod.
-- license: Apache 2.0
-- This mod implements the mod proposed in
-- https://github.com/EdenLostMinetest/edenlost/issues/34
-- minetest.conf:
-- citizenship.pos1 = x,y,z
-- citizenship.pos2 = x,y,z
-- citizenship.return_point = x,y,z
-- citizenship.return_yaw_degrees = 180
-- ... |
local uv = require "lluv"
local counter = 0
local function on_write(cli, err)
if err then
cli:close()
if err:name() ~= "EOF" then
print("************************************")
print("ERROR: ", err)
print("************************************")
end
return
end
counter = counter... |
help([==[
Description
===========
Intel Math Kernel Library is a library of highly optimized,
extensively threaded math routines for science, engineering, and financial
applications that require maximum performance. Core math functions include
BLAS, LAPACK, ScaLAPACK, Sparse Solvers, Fast Fourier Transforms, Vector... |
local Packages = script.Parent.Parent.Parent.Parent.Parent
local Roact = require(Packages.Roact)
local Cryo = require(Packages.Cryo)
local Scroller = require(Packages.UIBlox).Core.InfiniteScroller.Scroller
---- The things inside the scroller.
local Thing = Roact.PureComponent:extend("Thing")
function Thing:init()
s... |
local model = system.getInfo("model")
local myData = require ("mydata")
if ( string.sub( model, 1, 4 ) == "iPad" ) then
application =
{
content =
{
width = 768,
height = 1024,
--width = 360,
--height = 480,
scale = "zoomEven",
xAlign = "left",
yAlign = "center",
fps = 60,
}
}
else
a... |
object_mobile_mustafarian = object_mobile_shared_mustafarian:new {
}
ObjectTemplates:addTemplate(object_mobile_mustafarian, "object/mobile/mustafarian.iff")
|
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterCommand("menu", function(source, args)
TriggerServerEvent("fivemac:permission")
SetDisplay(true)
end)
RegisterNetEvent("nopefuck")... |
showNPCShop = function(player, npc)
npc = npc:lower()
if not npcsStores.shops[npc] then return alert_Error(player, 'error', 'nonexistentShop') end
modernUI.new(player, 520, 300)
:build()
:showNPCShop(npcsStores.shops[npc])
end
buildNpcsShopItems = function()
for npc in next, npcsStores.shops do
local newFormat... |
local M = {}
M.config = function()
local status_ok, flt = pcall(require, "flutter-tools")
if not status_ok then
return
end
flt.setup {
ui = { border = "rounded" },
debugger = { enabled = true, run_via_dap = true },
outline = { auto_open = false },
decorations = {
statusline = { device... |
local skillTypes = {
"Attack",
"Spell",
"Projectile",
"DualWield",
"Buff",
"Minion",
"Hit",
"Area",
"Duration",
"Shield",
"ProjectileDamage",
"ManaCostReserved",
"ManaCostPercent",
"SkillCanTrap",
"SkillCanTotem",
"SkillCanMine",
"CauseElementalStatus",
"CreateMinion",
"Chaining",
"Melee",
"MeleeSi... |
config = {}
config.max_distance = 5 -- max distance the player can be from someone
config.sound_vol = 0.6
-- perms based --
config.enable_perms = true
config.ace_perm = "nat_zip"
-- example below
-- add_ace group.admin nat_zip allow # allow zip commands
-- do not touch below --
function Closetplayer(... |
local sourcenode = nil;
local thresholdnode = nil;
local indicatorwidget = nil;
function onInit()
-- initialize the base class
super.onInit();
-- get the source node
sourcenode = getDatabaseNode();
if sourcenode then
-- get the threshold node
thresholdnode = sourcenode.getChild("..threshold... |
-- Read the weapon_real_base if you really want to know what each action does
if (SERVER) then
AddCSLuaFile("shared.lua")
end
if (CLIENT) then
SWEP.PrintName = "HK UMP-45"
SWEP.Slot = 2
SWEP.SlotPos = 1
SWEP.IconLetter = "q"
killicon.AddFont("weapon_real_cs_ump_45", "CSKillIcons", SWEP.IconLetter, Col... |
local View = {}
local trialModule = require "module.trialModule"
local battleCfg = require "config.battle"
local skill = require "config.skill"
local trialTowerConfig = require "config.trialTowerConfig"
local ItemHelper = require "utils.ItemHelper";
local Time = require "module.Time"
local EventManager = require 'utils... |
-- normal for
for i,v in ipairs(t) do -- iterate t
-- print value
print(v) -- printing
-- printed
for _, val in pairs({1, 2, 3}) do
for bar, foo in pairs({1, 2, 3}) do end
end
end
--- weird for
for i,
v
in
pairs({})
do
print(foo)
end
|
local http = require "resty.http"
local plugin = {
PRIORITY = 1000,
VERSION = "0.1",
}
-- iterator da configuração
local function iter(config_array)
if type(config_array) ~= "table" then
return noop
end
return function(config_array, i)
i = i + 1
local iter_config = config_array[i]
if iter_... |
local fs = require "lemoon.fs"
local class = require "lemoon.class"
local filepath = require "lemoon.filepath"
local lunajson = require "lunajson"
local name = "github.com/cocos2d/cocos2d-x"
local version = "cocos2d-x-3.10"
print(package.path)
local curl = class.n... |
-- Configuration
function love.conf(t)
t.title = "MiniCurso Fecitel" -- The title of the window the game is in (string)
t.version = "0.10.2" -- The LÖVE version this game was made for (string)
t.window.width = 1375 -- we want our game to be long and thin.
t.window.height = 765
t.window.vsync = true
-... |
---@class EquipSuit_Details 显示当前选中套装的详细信息
local EquipSuit_Details = DClass("EquipSuit_Details", BaseComponent)
_G.EquipSuit_Details = EquipSuit_Details
function EquipSuit_Details:ctor()
self.messager = Messager.new(self)
end
function EquipSuit_Details:addListener()
self.messager:addListener(Msg.EQUIP_SUIT_CHA... |
require "toolbox"
require "prospector"
require "planner"
require 'constructor'
script.on_event({defines.events.on_player_selected_area}, function(event)
if event.item == 'pump-selection-tool' then
process_selected_area_with_this_mod(event, false)
end
end)
script.on_event({defines.events.on_player_alt_... |
--[[--
Example on how to use indicators with a TextUI buffer. This example shows
how to define custom indicators and apply them for selected text.
For the purpose of this example the `F6' key will be set to show the
example buffer. Provided that TextUI is installed, you can copy this to
your .textadept/init.lua, and p... |
local mod = {}
local function setContent(self, content)
local img = self.scroller_:getChildAt(0)
--设置img的宽高为指定图片宽高
local css = string.format("{content:%s;}", content)
img:applyCSS(css)
w, h = bones.getPixmapSize(content)
css = string.format("{size:%dpx %dpx;}", w, h)
img:apply... |
if vim.fn.has("mac") == 1 then
JAVA_LS_EXECUTABLE = 'java-mac-ls'
elseif vim.fn.has("unix") == 1 then
JAVA_LS_EXECUTABLE = 'java-linux-ls'
else
print("Java LS: Unsupported system")
end
local bundles = {
vim.fn.glob(vim.fn.stdpath("data") .. "/dapinstall/java/java-debug/com.microsoft.java.debug.plugin/target/co... |
if ( CLIENT ) then
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = false
SWEP.ViewModelFOV = 82
SWEP.ViewModelFlip = true
SWEP.CSMuzzleFlashes = true
// This is the font that's used to draw the death icons
--surface.CreateFont( "csd", ScreenScale( 30 ), 500, true, true, "CSKillIcons" )
surface.Cre... |
local K, C, L = unpack(select(2, ...))
local Module = K:NewModule("Tooltip", "AceTimer-3.0", "AceHook-3.0", "AceEvent-3.0")
local ModuleSkins -- used to hold the skin module when we need it
local _G = _G
local ipairs = ipairs
local math_floor = math.floor
local select = select
local string_find = string.find
local str... |
local CLK_PIN = 5
local DIO_PIN = 6
local TZ_OFFSET = 2*60*60
local display = require('tm1637')
local sntp = require('sntp')
local rtctime = require('rtctime')
local networkEnabled = false
local ticker = true
local hour, minute = 12, 34
local timeServers = {
'0.ua.pool.ntp.org', '1.ua.pool.ntp.org', '2.ua.pool.ntp.... |
-- vim: ts=4:sw=4:sts=4:expandtab
local checks = require('checks')
local log = require('log')
local Const = require('metrics.const')
local Registry = require('metrics.registry')
local Counter = require('metrics.collectors.counter')
local Gauge = require('metrics.collectors.gauge')
local Histogram = require('metrics.... |
local modem = peripheral.find("modem")
modem.open(3)
while true do
input = read()
modem.transmit(1,3, input)
if input == "exitbuck" then
break
end
end
modem.close(3) |
---
-- @author wesen
-- @copyright 2019 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local ScheduledGame = require "AC-LuaServer.Core.GameHandler.Game.ScheduledGame"
---
-- Represents the game that will be played when a game changing vote passes.
--
-- @type VotedGame
--
local VotedGame = ScheduledGame:... |
--[[
Brightness control
==================
based on `xbacklight`!
alternative ways to control brightness:
sudo setpci -s 00:02.0 F4.B=80
xgamma -gamma .75
xrandr --output LVDS1 --brightness 0.9
echo X > /sys/class/backlight/intel_backlight/brightness
xbacklight
--]]
local awful = require("awful... |
local notify = require "nixfications"
local c_print_chat = { }
--chat lib
c_print_chat.c_color_list =
{
"\x01", -- 1 -> Light Grey (Default Chat Color)
"\x02", -- 2 -> Red
"\x03", -- 3 -> Purple
"\x04", -- 4 -> Lime
"\x05", -- 5 -> Light Green
"\x06", -- 6 -> Green
"\x07", -- 7 -> Light Red
"\x08... |
local ModuleRepository = require('modutram.ModuleRepository')
local t = require('modutram.types')
describe('ModuleRepository', function ()
describe('isModutramModule', function ()
it ('checks weather a module belongs to modutram', function ()
assert.is_false(ModuleRepository.isModutramIte... |
AuctionatorUndercutScanMixin = {}
local ABORT_EVENTS = {
"AUCTION_HOUSE_CLOSED"
}
local QUERY_EVENTS = {
Auctionator.AH.Events.ScanResultsUpdate,
Auctionator.AH.Events.ScanAborted,
}
local THROTTLE_EVENTS = {
Auctionator.AH.Events.Ready,
}
function AuctionatorUndercutScanMixin:OnLoad()
Auctionator.EventBu... |
local allowCountdown = false
function opponentNoteHit(id, direction, noteType, isSustainNote)
cameraShake(game, 0.015, 0.2)
characterPlayAnim('gf', 'scared', true)
doTweenZoom('camerazoom','camGame',0.8,0.26,'quadInOut')
setProperty('health', getProperty('health') - 1 * ((getProperty('health')/6))/2)
end
function good... |
local PANEL = {}
local MatBackground = surface.GetTextureID( "vgui/hand" )
local ow = 310
local oh = 270
local FingerPositions = {
{ 56 / ow, 230 / oh },
{ 51 / ow, 180 / oh },
{ 59 / ow, 130 / oh },
{ 121 / ow, 114 / oh },
{ 132 / ow, 75 / oh },
{ 160 / ow, 34 / oh },
{ 165 / ow, 126 / oh... |
require 'paths'
local drivers = {}
function drivers.init(model, workers, opts)
local state = {}
state.gpuImgs = torch.CudaTensor(opts.batchSize, 3,opts.imsize,opts.imsize)
state.gpuInstrs = torch.CudaTensor(opts.maxSeqlen, opts.batchSize, opts.stDim)
state.gpuIngrs = torch.CudaTensor(opts.batchSize, opts.max... |
Essentials = require "Essentials"
function Initialize(Plugin)
Plugin:SetName("Autobroadcaster")
Plugin:SetVersion(1)
return true
end
function MyOnTick(TimeDelta)
Tick=true
Tick=false
TPS = Essentials.Tps(TimeDelta)
end
function MyOnPlayerCrouched(Player)
while ~ Essentials.Timer(Tick,60,"TICKS") do
end
Pl... |
-- lib/util.lua (SHARED)
-- useful functions for both server and client
-- prints a message into console formatted like "[BSU] bla bla bla" (color depends on realm)
function BSU.Log(msg)
MsgC(SERVER and Color(0, 100, 255) or Color(255, 100, 0), "[BSU] ", Color(255, 255, 255), msg .. "\n")
end
function BSU.ColorToHe... |
local socket = require("socket")
local Ot = require("minilib.otable")
local Util={}
function Util:tofile(file, ot)
local h = assert(io.open(file, 'w'))
for k, v in ot:opairs() do
h:write(string.format('%s => %s\n', k, v))
end
h:close()
end
function Util:fromfile(file)
local h = assert(io.open(file, '... |
ys = ys or {}
slot1 = ys.Battle.BattleConst
slot2 = ys.Battle.BattleConfig
slot3 = ys.Battle.BattleDataFunction
slot4 = class("BattleEnvironmentUnit")
ys.Battle.BattleEnvironmentUnit = slot4
slot4.__name = "BattleEnvironmentUnit"
slot4.Ctor = function (slot0, slot1, slot2)
slot0.EventDispatcher.AttachEventDispatcher(... |
--- Bounding box utilties. Prefer model:GetBoundingBox() in most cases. However, sometimes grouping isn't possible.
-- @module BoundingBoxUtils
local BoundingBoxUtils = {}
function BoundingBoxUtils.getPartsBoundingBox(parts, relativeTo)
return BoundingBoxUtils.getBoundingBox(parts, relativeTo)
end
-- https://devfor... |
local Events = require "scripts/ToolKit/events"
local Utilities = require "scripts/ToolKit/utilities"
local CameraController = {
Properties = {
Debug = true,
Player = EntityId(),
Bounds = EntityId(),
TerrainHeight = 32.0,
}
}
function CameraController:OnActivate()
Utilities:InitLogging(self, "CameraControl... |
--[[
WX0kxol:;,, ,;:lodk0XW
WNKkdc;, ;cokKNW
WXOdc, ,;;;::::;;;, ,:oOXW
WNOo: ;codkO0KXXXNNNNXXXK0Okdoc; ;oOXW
WKxc ,oOXNW WNX0xc ... |
function C_GM13B_GUI_Panel:Fill_About_Tab(About_Tab)
-- Tabs
local PropertySheet = vgui.Create("DPropertySheet", About_Tab)
PropertySheet:Dock(FILL)
-- Water mark
local WtrmrkTB = {
["1"] = {
["Name"] = "ARC",
["Size"] = "65, 85",
["Image"] = "theendboss101/cgm13bgui/arc",
["Sound... |
Config = {}
Config.Locale = 'en'
Config.RespawnTimer = 10000 -- time in milliseconds (10s by default)
Config.RespawnPoint = {coords = vector3(-498.24, -335.85, 34.5), heading = 260.3}
Config.KeepWeapons = true
Config.RemoveCash = false
Config.RemoveItems = false
|
-- scaffold geniefile for libjpeg
libjpeg_script = path.getabsolute(path.getdirectory(_SCRIPT))
libjpeg_root = path.join(libjpeg_script, "libjpeg")
libjpeg_includedirs = {
path.join(libjpeg_script, "config"),
libjpeg_root,
}
libjpeg_libdirs = {}
libjpeg_links = {}
libjpeg_defines = {}
----
return {
_add_included... |
local libfunctions = require("lib/libfunctions")
local solid_fuel_factor = settings.startup['burner-power-progression-factor-solid'].value
local fluid_fuel_factor = settings.startup['burner-power-progression-factor-fluid'].value
-- don't increase vehicle fuels, because vehicle effectivity remain unchanged
-- rocket-b... |
local Rabbitcage = Class(function(self, inst)
self.inst = inst
self.onputrabbit = nil
self.ondeadrabbit = nil
self.hasrabbit = false
end)
function Rabbitcage:HasRabbit()
return self.hasrabbit
end
function Rabbitcage:PutRabbit()
self.inst:AddTag("hasrabbit")
self.hasrabbit = true... |
-- scaffolding entry point for µnit
return dofile("µnit.lua")
|
--[[
This file is part of ClearTables
@author Paul Norman <penorman@mac.com>
@copyright 2016 Paul Norman, MIT license
]]--
require "common"
function accept_barrier_line (tags)
return tags["barrier"] == "fence" or
tags["barrier"] == "wall" or
tags["barrier"] == "hedge" or
tags["ba... |
NG.DEVELOPERS = {
['xXMADEXx'] = true
}
NG.IS_IN_DEVELOPMENT = false;
local isClient = ( _G['triggerServerEvent'] ~= nil );
if ( isClient ) then
function isDeveloper ( )
local acc = getElementData ( localPlayer, "AccountData:Username" );
return NG.IS_IN_DEVELOPMENT and NG.DEVELOPERS [ acc ]
end
else
... |
module 'mock'
--------------------------------------------------------------------
local _contextProviders = {}
function getQuestContextProviders()
return _contextProviders
end
function registerQuestContextProvider( provider, prepend )
if prepend ~= false then
table.insert( _contextProviders, 1, provider )
else... |
local mod = DBM:NewMod(2145, "DBM-Party-BfA", 6, 1001)
local L = mod:GetLocalizedStrings()
mod:SetRevision("2019050463032")
mod:SetCreatureID(133392)
mod:SetEncounterID(2127)
mod:SetZone()
mod:SetBossHPInfoToHighest()
mod.noBossDeathKill = true
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_A... |
-----------------
-- Galaxian --
-----------------
-- Keith Davis --
-- (c) 2021 --
-- ZuniSoft --
ExplosionPieceSprite = class()
function ExplosionPieceSprite:init(x, y, w, h, f)
-- you can accept and set parameters here
self.x = x
self.y = y
self.locRect = Rectangle(x, y, w, h)
self.fa... |
local questions = {}
for i = 1, 20 do
local category = {}
category.category = "Category " .. tostring(i)
category.questions = {}
for j = 1, 4 do
local question = {}
question.text = category.category .. " question " .. tostring(j)
question.answers = { "correct", "wrong1", "wrong2", "wrong3" }... |
local ICONPATH = "__robotarmy__/graphics/icons/"
data:extend(
{
{
type = "recipe-category",
name = "droids"
},
{
type = "item",
name = "droid-smg",
icon_size = 64,
icon = ICONPATH .. "droid_smg_undep.png",
flags = {},
order = "z[droid]",
subgroup = "capsule",
place_result... |
slot0 = nil
slot1 = class("objPoolMgr")
slot1.getInstance = function (slot0)
if slot0 == nil then
slot0 = slot1.new()
end
return slot0
end
slot1.initCacheList = function (slot0)
slot0.tFishRenderPool = {}
slot0.tBulletRenderPool = {}
slot0.tNetRenderPool = {}
slot0.oBingoNode = {}
slot0.oFishGold = {}
slo... |
if SERVER then
AddCSLuaFile()
end
ENT.Type = "anim"
ENT.Base = "weapon_pickup" |
local hv = require('helpful.vim')
hv.setoption({ completeopt = 'menuone,noinsert,noselect' })
vim.api.nvim_exec([[autocmd! User GoyoEnter Limelight]], true)
vim.api.nvim_exec([[autocmd! User GoyoLeave Limelight!]], true)
|
local echo = import "lib.lua"
function run(id)
print(echo("hello"))
end
|
local validDrivebyWeapons = { [22]=true,[23]=true,[24]=true,[25]=true,
[26]=true,[27]=true,[28]=true,[29]=true,[32]=true,[30]=true,[31]=true,
[32]=true,[33]=true,[38]=true }
function setDriverDrivebyAbility ( ... )
local newTable = {...}
for key,weaponID in ipairs(newTable) do
if not validDrivebyWeapons[w... |
local LogLib = require"log"
local Format = require "log.writer.format"
local SysLog = require "log.logformat.syslog"
local writer = require "log.writer.list".new(
Format.new( -- explicit set logformat to console
require "log.logformat.default".new(),
require "log.writer.stdout".new()
),
require... |
require("utility\\animationList")
require("utility\\animation")
local RECT_FILL = "fill"
local RECT_STROKE = "stroke"
local RECT_FILL_STROKE = RECT_FILL .. RECT_STROKE
local animationLibrary = AnimationList:new()
local normalGaugeInnerColorAnimation = animationLibrary:create(0.01, 0, true)
gfx._ImageAlpha = 1
gfx._Fi... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
require("windowManager")
require("spotify")
require("reloadConfigOnChange")
function launchOrFocus(app)
return function()
hs.application.launchOrFocus(app)
end
end
hs.hotkey.bind({'ctrl', 'alt', 'cmd'}, 'S', launchOrFocus("Sketch"))
hs.hotkey.bind({'ctrl', 'alt', 'cmd'}, 'A', launchOrFocus("Atom"))
|
local moon = require("moon")
local conf = ...
if conf and conf.receiver then
local command = {}
command.PING = function(sender,sessionid, ...)
print(moon.name, "recv ", sender, "command", "PING")
print(moon.name, "send to", sender, "command", "PONG")
-- 把sessionid发送回去,发送方resume对应的协程
... |
MaterialClass = {}
MaterialClass.__index = MaterialClass
MaterialCount = 0;
chinMaterial = {}
materialStackCount = 0;
prevmaterialStackCount = 0;
folderPath = chinGetScriptPath()
dofile(folderPath.."/chinMaterial_00_constrdestr.lua")
dofile(folderPath.."/chinMaterial_01_functions.lua")
--###########################... |
-- 元表
--[[
在 Lua table 中我们可以访问对应的key来得到value值,但是却无法对两个 table 进行操作。
因此 Lua 提供了元表(Metatable),允许我们改变table的行为,每个行为关联了对应的元方法。
例如,使用元表我们可以定义Lua如何计算两个table的相加操作a+b。
当Lua试图对两个表进行相加时,先检查两者之一是否有元表,之后检查是否有一个叫"__add"的字段,若找到,则调用对应的值。"__add"等即时字段,其对应的值(往往是一个函数或是table)就是"元方法"。
有两个很重要的函数来处理元表:
setmetatable(table,metatable): 对指定table... |
--- Handles external packages
-- @module howl.packages.Manager
local class = require "howl.class"
local fs = require "howl.platform".fs
local dump = require "howl.lib.dump"
local mixin = require "howl.class.mixin"
local Proxy = require "howl.packages.Proxy"
local emptyCache = {}
local Manager = class("howl.packages... |
return Def.ActorFrame{
Name="Header",
Def.Quad{
InitCommand=cmd(zoomto, _screen.w, 32; vertalign, top; diffuse,0.65,0.65,0.65,1; x, _screen.cx),
},
Def.BitmapText{
Name="HeaderText",
Font="_wendy small",
Text=ScreenString("HeaderText"),
InitCommand=cmd(diffusealpha,0; zoom,WideScale(0.5,0.6); horizalign... |
-- from incredible-gmod.ru with <3
-- https://github.com/Be1zebub/Small-GLua-Things/blob/master/anti_steamid_spoof.lua
-- found exploit that allows to spoof a steamid
-- there is a way to steal a users token and use it to access any gmod servers under the steam ID of another user.
-- for example - with this exploit, a... |
itemTable = {
["farm"] = {
-- NAME, ID, SIZE
{"item1",1463,0.4,0,13},
{"medicine5",1578,0.5,0,4},
{"fooditem1",2683,1,0,6},
{"fooditem3",2770,1,0,6},
{"fooditem4",2601,1,0,6},
{"fooditem5",2768,1,0,6},
{"fooditem8",2673,0.5,0,12},
{"item6",2675,0.5,0,12},
{"fooditem7",2647,1,0,9},
{"item10",1650,... |
DEFINE_BASECLASS("gamemode_sandbox")
include("shared.lua")
--gamemode functions
function GM:CreateClientsideRagdoll(entity, ragdoll)
if IsValid(entity) and entity.IsMinge then
local color = entity.ShirtColor
local start_time = RealTime()
function ragdoll:GetPlayerColor() return color end
timer.Simple(5,... |
Price = 250
Config = {
Tiendas = {
{['gorras'] = vector3(-1124.23, -1437.36, 5.23),
['mochilas'] = vector3(-1124.5, -1443.63, 5.23)},
},
Price = 250
}
Strings = {
['Press_E'] = 'Pulsa ~INPUT_CONTEXT~ para %s',
['gorros'] = 'comprar gorras',
['mochilas'] = 'compra... |
object_tangible_deed_city_deed_cityhall_corellia_02_deed = object_tangible_deed_city_deed_shared_cityhall_corellia_02_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_city_deed_cityhall_corellia_02_deed, "object/tangible/deed/city_deed/cityhall_corellia_02_deed.iff")
|
local on_attach = function(client, bufnr)
local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end
local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end
buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc')
-- Mappings.
local opts = { noremap=true, sil... |
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