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Path = {} Path.splitPathAndName = function(path) assert(type(path)=="string","'path' must be a non null string") local parts = url.parse_path(path) local fileName = parts[#parts] table.remove(parts) table.insert(parts,1,"") return table.concat(parts,"/"), fileName end Path.getFileNameNoExtensio...
RELOAD "plenary" RELOAD "telescope" local finders = require "telescope.finders" local make_entry = require "telescope.make_entry" local previewers = require "telescope.previewers" local pickers = require "telescope.pickers" local sorters = require "telescope.sorters" local cwd = vim.fn.expand "~/build/neovim" picker...
includes("game")
-- Contains the functionality used by all picker dialogs picker = {groups_per_row = 6} -- Adds a bar containing checkboxes to control whether enabled and hidden picks should be shown function picker.refresh_filter_conditions(flow, disabled_state, hidden_state) -- Create filter conditions from scratch if they don'...
print(os.date("%c"))
 cfg.table("PersonEx", function(tb) tb.layout = "TestExLayout"; --设置布局页(分部页),就是会继承TestLayout下的配置(包括策略配置),如果相同配置的会覆盖布局页配置的 tb.spolis.Add1 = {}; tb.spolis.Add1.clear = { isUse = false, --不使用缓存清理策略 }; tb.sqls.Get = function () return "select * from Person where name=@name"; end tb.sqls.Count = function (...
local configs = require 'nvim_lsp/configs' local util = require 'nvim_lsp/util' local lsp = vim.lsp local server_name = "jsonls" local bin_name = "vscode-json-languageserver" local installer = util.npm_installer { server_name = server_name; packages = {bin_name}; binaries = {bin_name}; } configs[server_name] =...
WorldLoaded = false local DoorConfig = { [6]=180, [17]=180, [18]=180, [19]=180, [26]=180, [27]=180, [28]=180, [29]=180, [30]=180, [31]=180, [32]=180, [33]=180, [34]=180, [35]=0, [36]=270, [37]=270, [38]=270, [39]=270 } function World_LoadWorld() if WorldLoaded then return end i...
------------------------------------------------------------------------------- -- ElvUI Professions Datatext By Lockslap (US, Bleeding Hollow) ------------------------------------------------------------------------------- local debug = false --[===[@debug@ debug = true --@end-debug@]===] local AceLocale = LibS...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local K, C = unpack(select(2, ...)) if C["Arena"].Enable ~= true then return end local Module = K:GetModule("Unitframes") local oUF = oUF or K.oUF assert(oUF, "KkthnxUI was unable to locate oUF.") local _G = _G local CreateFrame = _G.CreateFrame local UnitFrame_OnEnter = _G.UnitFrame_OnEnter local UnitFrame_OnLeave...
--[[ ExportAsVirtualCopy.lua --]] local ExportAsVirtualCopy, dbg, dbgf = ExtendedExportFilter:newClass{ className='ExportAsVirtualCopy', register=true } local dialogEnding --- Constructor for extending class. -- function ExportAsVirtualCopy:newClass( t ) return ExtendedExportFilter.newClass( self, t...
--- Extracts Jester module actions using ldoc. -- -- This script extracts a simple map of all Jester actions into a small module -- that can be used by other modules/scripts needing a global map which -- includes all parameters and their value types. -- -- To re-generate the map, run the following from the root Jester ...
--hide blizzard stuff MainMenuBar:SetScale(0.00001) MainMenuBar:EnableMouse(false) VehicleMenuBar:SetScale(0.00001) VehicleMenuBar:EnableMouse(false) local FramesToHide = { MainMenuBar, MainMenuBarArtFrame, BonusActionBarFrame, VehicleMenuBar, PossessBarFrame, } l...
--Copyright (c) 2010 Sakarias Johansson AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') ENT.RaceStage = 0 ENT.RaceIsAboutToStart = false ENT.RaceStarter = NULL ENT.LastStrId = "" ENT.LeftPed = NULL ENT.RightPed = NULL ENT.SpaceBetween = 100 ENT.DetectorTrigger = NULL ENT.OldDist = 0 ENT.S...
local Power = {} ShadowUF:RegisterModule(Power, "powerBar", ShadowUF.L["Power bar"], true) local function updatePower(self, elapsed) local currentPower = UnitPower(self.parent.unit) if( currentPower == self.currentPower ) then return end self.currentPower = currentPower self:SetValue(currentPower) for _, fontStr...
local HttpService = game:GetService("HttpService") local Promise = require(script.Parent:FindFirstChild("Promise")) local HttpWrapper = { } function HttpWrapper:Request(requestOptions) if requestOptions == nil then return Promise.reject("Argument 1 missing or nil") elseif requestOptions.Url == nil the...
local w, h = term.getSize() os.loadAPI("/zOS/System/API/zif.lua") local tFiles = {} local tFilePositions = {} local selectedId = 0 local internetOkay = false local scrollPos = 0 local maxY = 0 local alreadySet = false local menu = 1 local selectedList local dropdown = false local listMaxX = 0 local lang = multishell....
local encoder = require "SheeryEncoder" local config = require "Config" for idx,originalFileNameItem in ipairs(config.file_encode_config.encode_map) do local originalFileName = originalFileNameItem[1] local encode_version = originalFileNameItem[2] local encode_type = originalFileNameItem[3] local encodedFileN...
--[[ LuCI - Lua Development Framework Copyright 2009 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]] local ip...
return {'evident','evidentie','evi','evie','evita','evink','evidente','evidenter','evidentere','evidenties','evidentste','evis','evies','evitas'}
-- module local AnimatorTargetIdModule = {} local insert = table.insert ---@class AnimatorTargetId local AnimatorTargetId = CLASS: AnimatorTargetId () :MODEL {} function AnimatorTargetId:get ( entity, scene ) end function AnimatorTargetId:serialize () end function AnimatorTargetId:deserialize ( data ) end functi...
----------------------------------- -- Area: Windurst Woods -- NPC: Rakoh Buuma -- Starts Windurst Missions -- !pos 106 -5 -23 241 ----------------------------------- local ID = require("scripts/zones/Windurst_Woods/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/...
local M = {} local conf_defaults = { max_lines = 1000, max_num_results = 20, sort = true, priority = 5000, show_prediction_strength = true, run_on_every_keystroke = true, snippet_placeholder = '..', ignored_file_types = { -- default is not to ignore -- uncomment to ignore in lua: -- lua = true ...
local state = {} state._NAME = ... local Body = require'Body' local util = require'util' local vector = require'vector' local t_entry, t_update -- Neck limits local headSpeed = 30 * DEG_TO_RAD * vector.ones(2) local headThresh = 1 * DEG_TO_RAD * vector.ones(2) function state.entry() print(state._NAME..' Entry' ) ...
------------------------------------------------------- -- CUSTOM SPAWNER BY MNEWRATH -- ------------------------------------------------------- -- Function to find items in a table function FindInTable(tbl, keyname, keyvalue) for i,v in ipairs(tbl) do if (v[keyname] == keyvalue) then return v end end end -- F...
expand_pattern = function(pattern) -- NOTE: Order matters. Higher patterns usually expand to lower patterns. -- There is no loop to ensure everything expands. -- :graph: - all printable characters, not including space pattern = string.gsub(pattern, "%:graph%:", function(m) return string.gsub(expand_pattern(":pri...
-- KEYS - port name -- ARGV[1] - profile name -- ARGV[2] - new size -- ARGV[3] - pg to add local port = KEYS[1] local input_profile_name = ARGV[1] local input_profile_size = ARGV[2] local new_pg = ARGV[3] local function is_port_with_8lanes(lanes) -- On Spectrum 3, ports with 8 lanes have doubled pipeline latency ...
-- Script home: https://github.com/d87/mpv-persist-properties local utils = require "mp.utils" local msg = require "mp.msg" local opts = { properties = "volume,sub-scale", } (require 'mp.options').read_options(opts, "persist_properties") local CONFIG_ROOT = (os.getenv('APPDATA') or os.getenv('HOME')..'/.config')....
local utils = {} -- Preprocess an image before passing it to a Caffe model. -- We need to rescale from [0, 1] to [0, 255], convert from RGB to BGR, -- and subtract the mean pixel. function utils.preprocess(img) local mean_pixel = torch.DoubleTensor({103.939, 116.779, 123.68}) local perm = torch.LongTensor{3, 2...
if pcall(require, "chttp") and CHTTP ~= nil then HTTP = CHTTP end
I = "LocalPlayer" he = game.Workspace[I] he["Left Arm"]:Remove() he["Right Arm"]:Remove() Player = game.Players[I] local h = Instance.new("HopperBin") h.Name = "Batman!" h.Parent = Player.Backpack local s = Instance.new("Script") s.Parent = h s.Name = "Script" local bin = s.Parent length = 5 away = 2 gap = 0 lo...
object_tangible_collection_plant_05 = object_tangible_collection_shared_plant_05:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_plant_05, "object/tangible/collection/plant_05.iff")
require 'hdf5' local utils = require 'utils' local DataLoader = torch.class('DataLoader') function DataLoader:__init(opt) -- open the hdf5 file print('DataLoader loading h5 file: ', opt.h5_file) self.h5_file = hdf5.open(opt.h5_file, 'r') self.info = utils.read_json(opt.json_file) -- extract image size from...
local mod_name = minetest.get_current_modname() local mod_path = minetest.get_modpath(mod_name) dofile(mod_path .. "/api.lua") dofile(mod_path .. "/content.lua")
describe("entity library", function() local storage = require ("rotor.storage") local entity = require ("rotor.entity") local bitset_array = require ("rotor.bitset_array") -- component constructors local function new_point (x, y) return {x = x, y = y} end local function new_name(n) return {name =...
core:import("CoreEngineAccess") require("core/lib/utils/dev/tools/particle_editor/CoreParticleEditorUtil") require("core/lib/utils/dev/tools/particle_editor/CoreParticleEditorProperties") require("core/lib/utils/dev/tools/particle_editor/CoreParticleEditorEffect") require("core/lib/utils/dev/tools/particle_editor/CoreP...
DebuffFilter = LibStub("AceAddon-3.0"):NewAddon("DebuffFilter", "AceConsole-3.0", "AceEvent-3.0") -- ButtonFacade library skins buttons (can change their display in many different ways) local LBF = LibStub("LibButtonFacade", true) -- time left in which tenths of a second are displayed local DEBUFF_FILTER_TIMELEFT_TENTH...
--[[ LuiExtended License: The MIT License (MIT) --]] local SCB = LUIE.SpellCastBuffs local strformat = zo_strformat local optionsDataBuffsDebuffs = {} local g_BuffsMovingEnabled = false -- Helper local flag local rotationOptions = { "Horizontal", "Vertical" } local rotationOptionsKeys = {...
local rob = false local robbers = {} ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) function get3DDistance(x1, y1, z1, x2, y2, z2) return math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2) + math.pow(z1 - z2, 2)) end RegisterServerEvent('esx_holdup:toofar') AddEventHandler('esx_hol...
function initInput() -- define default keys keysLeft = {"a", "left"} keysRight = {"d", "right"} keysUp = {"w", "up"} keysDown = {"s", "down"} hasInputLeft = function () return isKeyActuated(keysLeft) end hasInputRight = function () return isKeyActuated(keysRight) end hasInputUp = function () r...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseRoleUseTool_pb', package.seeall) local BSEROLEUSETOOL = protobuf.Descriptor(); local BSEROLEUSETOOL_SESSIONID_FIELD = protobuf.FieldDescriptor(); local BSEROLEUSETOOL_SLOT_FIELD = protobuf.FieldDescriptor(); local BSEROLEUSETOOL...
local IsJailed = false local unjail = false local JailTime = 0 local fastTimer = 0 local JailLocation = Config.JailLocation ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) RegisterNetEvent('esx_jail:jail') A...
--[[Register]]-- RegisterNetEvent("ply_garages2:setGarages") RegisterNetEvent("ply_garages2:setPlayerGarages") RegisterNetEvent("ply_garages2:sellGaragesFalse") RegisterNetEvent("ply_garages2:sellGaragesTrue") RegisterNetEvent("ply_garages2:buyGaragesTrue") RegisterNetEvent("ply_garages2:buyGaragesFalse") RegisterNet...
if ( SERVER ) then AddCSLuaFile( "shared.lua" ) end if ( CLIENT ) then SWEP.PrintName = "Z6 Rotary Blaster Red" SWEP.Author = "TFA" SWEP.ViewModelFOV = 50 SWEP.Slot = 4 SWEP.SlotPos = 72 end SWEP.HoldType = "crossbow" SWEP.Base = "tfa_swsft_base_servius" SWEP.Category = "TFA Star ...
local NeP, g = NeP, NeP._G local talents = {} local rows = 7 local cols = 3 local function UpdateTalents() g.wipe(talents) -- wipe the table specially for the pvp talents for i = 1, rows do for k = 1, cols do local talent_ID, talent_name, _, selected = g.GetTalentInfo(i, k, 1) -- ActiveSpecGroup is alwa...
test_object_record_module = {} function test_object_record_module:reload() end function test_object_record_module:awake() script_module:log_info("test_object_record_module awake!----"); test_object_record_module:reload() end function test_object_record_module:init() script_module:log_info("test_object_record_modu...
--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apach...
local skynetgo = require "skynetgo" skynetgo.start(function() local service = skynetgo.newservice("test_base") local suc, ret = skynetgo.tell(0, service, os.date()) print(os.date(), suc, ret) local suc, ret = skynetgo.ask(0, service, os.date()) print(os.date(), suc, ret) local suc, ret = skynet...
---@class mx.symbol.contrib:mx.symbol.gen_contrib local M = {} -- local ctypes = require('ctypes') local uniform = require('mx.symbol.random').uniform local gen = require('mx.symbol.gen_contrib') local symbol = require('mx.symbol.symbol') local Symbol = symbol.Symbol local base = require('mx.base') local _LIB, check_ca...
----------------------------------------------------------------------------------------------- local title = "Death Messages" local version = "0.1.2" local mname = "death_messages" ----------------------------------------------------------------------------------------------- dofile(minetest.get_modpath("death_message...
require 'game/Board' require 'game/Stone' require 'game/Characters' require 'game/Scene' battle = newScene({ -- constants CURSOR_NORMAL = love.mouse.getSystemCursor('arrow'), CURSOR_MOVE = love.mouse.getSystemCursor('sizeall'), TREE = love.graphics.newImage('data/images/pine_tree.png'), SFX_SWAP = love.audio.n...
object_draft_schematic_camp_modules_crafting_weapon_module = object_draft_schematic_camp_modules_shared_crafting_weapon_module:new { } ObjectTemplates:addTemplate(object_draft_schematic_camp_modules_crafting_weapon_module, "object/draft_schematic/camp/modules/crafting_weapon_module.iff")
local DATA_DIR = vim.fn.stdpath("data") local CUSTOM_CMD_FILE = DATA_DIR .. "/" .. "run_code_custom_cmd" local custom_command_filetype = 'run-code-custom-command' local custom_command_default_split = '10split' local custom_command_win = nil local custom_command_buf = nil -- TODO: validate if these commands are avail...
function MasterMerchant.NewLink(itemLink, movement) local subType, level = string.match(itemLink, '|H.-:item:.-:(%d-):(%d-):') subType = tonumber(subType) level = tonumber(level) local newValue = {NewSubtype = nil, NewLevel = nil} if ItemChangeData[subType] and ItemChangeData[subType][level] then newValu...
--- --- Http Client utils package --- Created by jacobs. --- DateTime: 2018/5/2 下午6:53 --- local upper = string.upper local http = require("resty.http") local Object = require("core.framework.classic") local Http_Client =Object:extend() --- --http client constructor --@parameter timeout socket timeout(ms) --@paramete...
-- Display the player's coin amount Task.Wait() -- Wait a tick for players to connect local player = Game.GetLocalPlayer() -- Every 0.1 seconds update the coin count display function Tick() Task.Wait(0.1) local score = player:GetResource("Manticoin") local displayString = player.name..": "..tostring(scor...
pzCore = {} pzCore.prefix = "[P.ZCore] >> " ESX = nil local function trace(mess) print(pzCore.prefix..mess) end pzCore.trace = trace Citizen.CreateThread(function() Citizen.Wait(200) pzCore.jobs.func.loadItems() end) TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
local snowstorm = {} snowstorm.flakeSize = 8 --base size for snow flakes snowstorm.flakeSizeVariation = 2 --how much should the falkes vary in size snowstorm.flakeSpeed = 100 --base speed snowstorm.flakeSpeedVariation = 25 --how much should the falkes vary in speed snowstorm.flakeRotationSpeed = 100 --max rotation ...
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie ...
local ffi = require "ffi" local bit = require "bit" local imgui_ffi = require "imgui_ffi.mod" local imgui = imgui_ffi.libs.imgui local C = imgui_ffi.enums local W = require "limgui" local engine = require "engine.init" local scene = require "scene.init" local maf = require "mafex" local app = require "app" ...
--[[ Combuctor.lua Some sort of crazy visual inventory management system --]] Combuctor = LibStub('AceAddon-3.0'):NewAddon('Combuctor', 'AceEvent-3.0', 'AceConsole-3.0') local L = LibStub('AceLocale-3.0'):GetLocale('Combuctor') local CURRENT_VERSION = GetAddOnMetadata('Combuctor', 'Version') local playerN...
local ELIZA -- A function set below. See http://en.wikipedia.org/wiki/ELIZA -- Read a complete line from 'sock' local function readline(sock) local len=0 local tab={} while true do local data=sock:read() -- If socket closed. if not data then return nil end table.insert(tab, data) ...
---@class CppContainer.ArrayProxy.RoomConfigEntries @ local RoomConfigEntries = {} -------------------- -- Operators -------------------- --- The length (#) operation. Returns the size of this list. --- ---@return number @ (int) function RoomConfigEntries:__len() end -------------------- -- Functions ---------------...
-- I suggested to use busted --helper=.../bustedhelper instead of all the bustedhelper requires -- but with the new cartridge-specific helper it's not that interesting, as you'd need a different command -- for a different script depending on whether it's mostly used in ingame or titlemenu -- in PICO-8, itests can be ...
local fs = require 'goldsmith.fs' local M = {} function M.process_args(args) args = args or {} local current_pkg = fs.relative_to_cwd(vim.fn.expand '%') local has_file_arg = false for i, arg in ipairs(args) do local before = args[i] args[i] = vim.fn.expand(arg) if before ~= args[i] then has_...
--//Written by @MemAddress --//Visit me on GitHub, https://github.com/LuauProgrammer --//Services local HTTP = game:GetService("HttpService") --//Variables local Post = HTTP.PostAsync local Decode = HTTP.JSONDecode local Encode = HTTP.JSONEncode --//Tables local API = {} --//Local Functions local HTTPPost = fun...
--Register LAM with LibStub local MAJOR, MINOR = "LibItemInfo-1.0", 7 local lii, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not lii then return end --the same or newer version of this lib is already loaded into memory local tEquipTypes = { [ITEMTYPE_ARMOR] = { --[ARMORTYPE_NONE] = {}, -- jewelry is excluded...
local utils = require("../miscUtils") return { name = "members", description = "Show how many members are in the server.", usage = "members", visible = true, permissions = {}, run = function(self, message, argString, args, guildSettings, conn) utils.sendEmbed(message.channel, "There are currently **"....
--[[ Bagnon Void Storage Localization Information: French --]] local L = LibStub('AceLocale-3.0'):NewLocale('Bagnon-VoidStorage', 'frFR') if not L then return end L.ConfirmTransfer = 'Le dépôt de ces objets annulera toutes vos modifications et les rendra non échangeables et non remboursables.|n|nVoulez-vous continue...
local dir = _mod.modpath _mod.util = {} _mod.new = {} _mod.modules = {} -- I might make this use libmtlog at some point. local modname = _mod.modname local logger = function(event, data) local result = "# ["..modname.."] "..tostring(event) for k, v in pairs(data) do result = result.." "..tostring(k).."="..tostring...
-- Object picking -- <Resources> -- models/t33.f3d -- basic scene view = UtilFunctions.simplerenderqueue() view.rClear:colorvalue(0.0,0.0,0.0,0) actor = actornode.new("t33",0,10,0) actor:rotdeg(40,-20,40) local t33 = model.load("t33.f3d") actor.l3d = l3dmodel.new("t33",t33) actor.l3d:linkinterface(actor) -- pickin...
-- This file is automatically generated, do not edit! -- Path of Building -- -- Intelligence support gems -- Skill data (c) Grinding Gear Games -- local skills, mod, flag, skill = ... skills["SupportAddedChaosDamage"] = { name = "Added Chaos Damage", description = "Supports any skill that hits enemies.", color = 3,...
local function f() end local a, b = f() f(b) local x, y, z = f(), f() f(y) local t, o = {} o = 5 print(o) o, t[1] = f() f(t)
local _, ns = ... ---------------------------------------------------------------------------------------- -- Combat Settings for DarkUI Option GUI ---------------------------------------------------------------------------------------- ns.Categories[12] = L_CATEGORIES_COMBAT ns.Hooks[12] = function() ns.opt_wid...
return { tag = 'world', summary = 'Create a new World.', description = [[ Creates a new physics World, which tracks the overall physics simulation, holds collider objects, and resolves collisions between them. ]], arguments = { { name = 'xg', type = 'number', default = '0', ...
local frame = require'tasks/http-server/websocket/frame' local handshake = require'tasks/http-server/websocket/handshake' local http_util = require'tasks/http-server/http-util' local base64_encode = require 'tasks/http-server/base64'.encode local tinsert = table.insert local tconcat = table.concat local mrandom = mat...
local receivedLetters, currentPath = ... local fourLettersCombinations = require(string.format("%smodels.value.FourLettersCombinations", currentPath)) local fiveLettersCombinations = require(string.format("%smodels.value.FiveLettersCombinations", currentPath)) local sixLettersCombinations = require(string.format("%smod...
WireToolSetup.setCategory( "Chips, Gates", "Visuals/Screens", "Advanced" ) WireToolSetup.open( "gpu", "GPU", "gmod_wire_gpu", nil, "GPUs" ) if CLIENT then language.Add("Tool.wire_gpu.name", "GPU Tool (Wire)") language.Add("Tool.wire_gpu.desc", "Spawns a graphics processing unit") language.Add("Tool.wire_gpu.0", ...
local function get_value_from_json(json_str, field) return cjson.decode(json_str)[field] end
local weapon_ignore = { 'gmod_camera', 'weapon_fists', 'weapon_medkit', 'gmod_tool', 'hands_obs', 'weapon_physgun', 'weapon_physcannon', } hook.Add('BGN_StealFinish', 'BGN_Sandbox_StealMoney', function(actor, target, success) if not success then return end if engine.ActiveGamemode() ~= 'sand...
#!/usr/bin/env tarantool test = require("sqltester") test:plan(78) --!./tcltestrunner.lua -- 2001 September 15 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive oth...
------------------------------------------------------------------------------------ -- CSG -- v1.0 -- gps_s.lua (server-side) -- GPS / Pathfinding System -- Priyen Patel, arc_ ------------------------------------------------------------------------------------
modifier_enchantress_untouchable_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_enchantress_untouchable_lua:IsHidden() return true end function modifier_enchantress_untouchable_lua:IsPurgable() return false end -----------------...
-- lightline vim.g.lightline = { enable = { statusline = 1, tabline = 0 }, colorscheme = 'onedark', active = { left = { { 'mode', 'paste' }, { 'readonly', 'filename', 'modified' } } } } -- bufferline require'bufferline'.setup { options = { diagnostics = 'nvim_l...
local ngx = require('ngx') local json = require('json') local path = ngx.var.request_uri local body = ngx.req.get_body_data() local headers = ngx.req.get_headers() local rid = headers["x-fc-request-id"] if body == nil then body = "" end if path == '/invoke' or path == '/' then print("FC Invoke Start RequestId: ...
----------------------------------------- -- LOCALIZED GLOBAL VARIABLES ----------------------------------------- local ZGV = _G.ZGV -- ?? ZGV._QuestStepDataCommon = { [3360001] = { [1]={ [[Q1 I died, but___eternity.]], [[S1 I awoke to a strange voice in some kind ___y to find a way out.]], [[S1C1 =...
-- Copyright (c) Jérémie N'gadi -- -- All rights reserved. -- -- Even if 'All rights reserved' is very clear : -- -- You shall not use any piece of this software in a commercial product / service -- You shall not resell this software -- You shall not provide any facility to install this particular software in a c...
--## local util = require("factorio-plugin.util") ---@param event_id_param string ---@return string local function get_class_name(event_id_param) ---@type string local id = event_id_param:match("[a-zA-Z_][a-zA-Z0-9_]*$") if id and (id:find("^on_") or id:find("^script_")) then return id end if event_id_p...
#!/usr/bin/lua require 'nixio' require 'luci.sys' local luci = luci local ucic = luci.model.uci.cursor() local jsonc = require "luci.jsonc" local i18n = require "luci.i18n" local name = 'passwall' local arg1 = arg[1] local b64decode = nixio.bin.b64decode local rule_path = "/usr/share/" .. name .. "/rules" local reboo...
#include !/Analytics #include !/common/SHA256 #include !/data/CardInfo_new #include !/data/ListBuilder #include !/data/MiniInfo #include !/UI function onSave() local chessClocksActive = UI.getAttribute("floatingChessClockUI", "active") == "true" return JSON.encode({ clocks = chessClocksActive, }) end functi...
local keymap = vim.api.nvim_set_keymap local opts = { noremap = true, silent = true } local keymap = vim.api.nvim_set_keymap -- set leader key to spacebar keymap('n', '<Space>', '<NOP>', { noremap = true, silent = true }) vim.g.mapleader = ' ' -- Split window keymap('n', 'ss', ':split<Return><C-w>w', { noremap = fal...
-- Test Shield Inventory Asset do am.gfx_engine.asset(am.asset.new("main") :add_texture("data/textures/items/shield.png")) end
local util = require 'util' local Subscription = require 'subscription' --- @class CooperativeScheduler -- @description Manages Observables using coroutines and a virtual clock that must be updated -- manually. local CooperativeScheduler = {} CooperativeScheduler.__index = CooperativeScheduler CooperativeScheduler.__t...
--[[entry utype 推荐人类型 会长/副会长 usharingrate 会长/副会长 分成占比 psharingrate 代理分成占比 ursharingrate 工会会长分成占比 price 当前价格 ]]-- function entry(psharingrate,ursharingrate,price) psharingrate = tonumber(psharingrate) price = tonumber(price) return price*ursharingrate*psharingrate / 10000 end --[[ test print (e...
local saveData = {} local function serialize(dataTable) local str = "" for i, v in pairs(dataTable) do if not (type(v) == "number" or type(v) == "string" or type(v) == "boolean" or type(v) == "nil") then break end if type(v) == "boolean" then v = tostring(v) end ...
require("stategraphs/commonstates") local events= { EventHandler("attacked", function(inst) end), EventHandler("death", function(inst) end), } local states= { State{ name = "idle_off", tags = {"idle"}, onenter = function(inst) end, onexit = function(inst) ...
MSD.Language["ru"] = { -- UI lang_name = "Русский", ok = "ОК", map = "Карта", off = "Выкл", on = "Вкл", time_add = "Добавить время", type = "Тип", delay = "Задержка", cancel = "Отменить", enable = "Активировать", model = "Модель", name = "Название", settings = "Настройки", editor = "Редактор", red = ...
--- Bio Tweaks data:extend( { { type = "recipe", name = "bi-burner-mining-drill-disassemble", icon = "__Bio_Industries__/graphics/icons/burner-mining-drill_disassemble.png", subgroup = "extraction-machine", category = "advanced-crafting", order = "a[items]-a[burner-mining-drill]", energy_r...
local M = require "libMYNAME" return M