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do local input = "" -- repeat-until is eqv. to do-while repeat io.write("> ") input = io.read() until true -- nil and false are the only non-true values local n = tonumber(input) or 5 n = n > 0 and n or -n -- equivalent to ternary if n > 0 ? n : n local table = {} -- numeric for is exact...
local cjson = require "cjson.safe" local http = require "resty.http" local redis = require "resty.redis" local server = require "spec.support.server" describe("redis", function() before_each(server.stop) after_each(server.stop) it("issues and renews certificates", function() server.start({ auto_ssl_pr...
-- Values used to work out positions -- local sx = 0.02 -- local sy = 0.08 -- local p = Vector.Create(0.25,-0.1,0) -- local pe = Vector.Create(-0.25,-0.1,0) CombatState = { Layout = { ["party"] = { { Vector.Create(0.25, -0.056, 0, 0), }, { ...
---@class PillEffect @enum PillEffect = {} --- --- -1 PillEffect.PILLEFFECT_NULL = -1 --- --- 0 PillEffect.PILLEFFECT_BAD_GAS = 0 --- --- 1 PillEffect.PILLEFFECT_BAD_TRIP = 1 --- --- 2 PillEffect.PILLEFFECT_BALLS_OF_STEEL = 2 --- --- 3 PillEffect.PILLEFFECT_BOMBS_ARE_KEYS = 3 --- --- 4 PillEffect.PILLEFFECT_EXPLOSIVE_...
local function decode(bytes) end local function encode(values) end return { decode = decode, encode = encode }
-- Arrays -- Estructura de datos, => base de datos -- Guarda datos en forma secuencia o, uno junto al otro -- *(array)Cajonera -> misCosas* -- misCosas[4] index(índece) -- [zapatos] 1 -- [calzones] 2 -- [calcetines] 3 -- [uniforme] 4 -- Puntero (hermanito) -- -> uniforme -- SINTAXIS del array -- nom...
local respawning = false -- NumberValue objects local respawn_time = script.RespawnTime.Value local object_transparency = script.ObjectTransparency.Value script.Parent.Transparency = object_transparency script.Parent.Particles.Enabled = true function respawn() respawning = true script.Parent.Particles.E...
print("server start") sv = net.createServer(net.TCP, 50) local uartmanager = require ("uartmanager") function receiver(sck, data) uartmanager.sendData(data) -- print("data received: ", data , " sck: ", sck) sck:close() end if sv then sv:listen(80, function(conn) conn:on("receive", receiver) conn:send("h...
-- original run and gather slate v1.0 by Dunagain -- updated by KarateSnoopy dofile("common.inc"); dofile("constants.inc"); numSlates = 0 local isMoveU = false; local isMoveD = false; local isMoveL = false; local isMoveR = false; function clearMoveKeys() if( isMoveD ) then srKeyUp(VK_DOWN); is...
name = "Preserve Food Together" version = "1.0.2" description = "Version " .. version .. "\n\nUse ice to temporarily preserve food in your inventory." author = "s1m13" api_version = 10 dont_starve_compatible = false reign_of_giants_compatible = false shipwrecked_compatible = false dst_compatible = true icon_atlas = ...
--Copyright 2021 The casbin Authors. All Rights Reserved. -- --Licensed under the Apache License, Version 2.0 (the "License"); --you may not use this file except in compliance with the License. --You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- --Unless required by applicab...
#!/usr/bin/env bcc-lua --[[ Copyright 2016 Marek Vavrusa <mvavrusa@cloudflare.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by app...
function client_load() CLIENT = true print("===CLIENT===") message( "Attempting Connection to " .. ip .. ":" .. port .. ".." ) client_createclient(ip, port) updatetimer = 0 players = 2 client_controls() netplay = true end function client_controls() mouseowner = 2 controls = {} local i = 2 controls[i] =...
vim.api.nvim_set_keymap('n', '<leader><s-p>', [[<cmd>Files<CR>]], { noremap = true, }) vim.api.nvim_set_keymap('n', '<leader><s-f>', [[:Ag<CR>]], { noremap = true, }) vim.api.nvim_set_keymap('n', '<leader>tt', [[:NvimTreeToggle<CR>]], { noremap = true, }) vim.api.nvim_set_keymap('n', '<leader>tr', [[:NvimTre...
if turn == 1 then character_2:UseSkill(1) if character_1.charge_gauge < 100 then character_2:UseSkill(3) character_2:UseSkill(2) end character_1:UseSkill(3) character_1:UseSkill(4) character_3:WithWaitTime(1500):UseSkill(1) character_3:UseSkill(2) character_4:UseSkill(1) EnableChargeAttack() end if turn == 2...
-- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publis...
local flowLayouter = {} flowLayouter.__mt = {__index = flowLayouter} function flowLayouter:new(direction, space, style) local self = setmetatable({},self.__mt) self.direction = direction or "horizontal" self.spacing = space or 5 self.w,self.h = 0,0 self.style = style return self end function flo...
require "lunit" local socket = require "socket" local raven = require "raven" local cjson = require "cjson" local posix = require "posix" local print = print local error = error local string_find = string.find local string_sub = string.sub local string_match = string.match local os_exit = os.exit local...
local Vector=require("vector") require("objects") backgroundColor=draw.white textColor=draw.gray defaultColor=draw.black scale=60/1 drawScale=true function computeForces(o) table.insert(o.forces,{ f=Vector(0,0), r=Vector(0,0) }) end function initObjects() initBox{x=5,y=4,w=6,h=0.5,m=1e4,a...
return { Currency = { label = "Gold", fungibleKey = "Currency", category = "Currency", }, Longsword = { label = "Longsword", category = "Sword", }, WoodenRoundShield = { label = "Wooden Round Shield", category = "Shield", }, }
local request = require('lib.request') local controller_prefix = 'controllers' local middleware_prefix = 'middleware' local _M = { routes = {}, middlewares = {} } function _M:route_match(route_uri, http_uri) local captures, err = ngx.re.match(http_uri, route_uri, 'jo') if captures then captur...
-- we define our player as a table player = {} player.x = 280 player.y = 20 -- you can also get the height by using : love.window.getHeight() player.width = 32 player.height = 64 player.rotation = 0 player.speed = 100 player.canFall = true -- our map blocks block = {} function spawnblocks(x,y) table.insert(blo...
--- Librarian lib management library. -- Librarian is a versioning manager for use with proprietary SVUI libraries. -- @file Librarian -- @author Steven Jackson (2014) -- @release 1.0.0 --[[ @usage Librarian is a library used to manage localization, packages, scripts, animations and data embedded into the SVUI core ad...
----------------------------------- -- Area: Garlaige Citadel -- NPC: Banishing Gate #1 -- !pos -201.000 -2.994 220 200 ----------------------------------- local ID = require("scripts/zones/Garlaige_Citadel/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,n...
R = require R "settings" R "autocmd" R "keymaps" R "colorscheme" R "plugins.init" R "plugins.nvim-tree" R "plugins.nvim-cmp" R "plugins.dap-install" R "plugins.autosave" R "plugins.formatter" R "plugins.dart-vim-plugin" R "plugins.rainbow" R "plugins.barbar" R "plugins.statusline" R "plugins.syntastic" R "plugins.nvim-...
-------------------------------- -- @module TransitionFade -- @extend TransitionScene -- @parent_module cc -------------------------------- -- @overload self, float, cc.Scene -- @overload self, float, cc.Scene, color3b_table -- @function [parent=#TransitionFade] create -- @param self -- @param #floa...
local MY_MODULE_NAME = "Floliroy" local MY_MODULE_VERSION = 25 local LCC = LibStub('LibCustomTitlesRN') if not LCC then return end local MY_MODULE = LCC:RegisterModule(MY_MODULE_NAME, MY_MODULE_VERSION) if not MY_MODULE then return end MY_MODULE:RegisterTitle("@Floliroy", nil, 2075, {en = "Godplar"}, {color={"#F9E2...
--Copyright (c) 2013, Byrthnoth --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and t...
local function test() aisj() end local function catch( err ) print( "ERROR: ", err ) end print( "Output: ", xpcall( test, catch ) ) /* ERROR: &#09;lua/wiki/xpcall_example.lua:2: attempt to call global 'aisj' (a nil value) Output:&#09;false &#09;nil */
function getFeederHandleToTrigger(feedersData) local errString=nil local feederName=getDistributionValue(feederDistribution) local feederHandle=feedersData[feederName] local partToDrop=nil if feederHandle then return feederHandle end errString="Warning: feeder '"..feederName.."' was ...
--[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_interior.lua * * Original File by lil_Toady * **************************************]] aInteriorForm = nil function aPlayerInterior ( player ) if ( aInteriorForm == nil ) then local x, y = guiGetScreenSize() aI...
local function EUPlug( ) print("Star Wars Vehicles EU Collection Changelog 1.0") print("===MOST RECENT UPDATE===") print("- Added this on spawn console message to help inform people what has changed with this addon.") print("- Added support for both ship packs made by thd 4/1/2017") print("- Added a third category for...
--[=[ See [GameConfigBase] for API and [GameConfigService] for usage. @class GameConfig @server ]=] local require = require(script.Parent.loader).load(script) local GameConfigBase = require("GameConfigBase") local GameConfigBindersServer = require("GameConfigBindersServer") local GameConfigAssetTypes = require("Ga...
-------------------------------------------------------------------- -- DOOM ENTITIES -------------------------------------------------------------------- -- -- Copyright (C) 2006-2013 Andrew Apted -- Copyright (C) 2011 Chris Pisarczyk -- -- This program is free software; you can redistribute it and/or -- mod...
-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { AbilityData = { [101] = {AbilityIcon = "τ╗┐Φ░╖Φâ╜σè¢σ¢╛µáç", ApRecovery = 15, AudioList = {[12438] = false, [12439] = false} , CDEffect = 1, Desc = "µ┐\128µ┤╗σÉĵ֫µö╗Φâ╜σñƒτ...
quad_mat = { passes = { postProcessPass = { vertex='post_effect_quad', fragment='testquad', } }, resources = { inputImg = { resType='texture2D', }, } }
-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local st = require "util.stanza"; local sm_bind_resource = require "core.sessionmanager".bind_resource;...
-- loads the map local buttonAppeared = 0 local composer = require( "composer" ) local scene = composer.newScene() -- ----------------------------------------------------------------------------------- -- Code outside of the scene event functions below will only be executed ONCE unless -- the scene is removed entire...
--Variables local Players = game:GetService("Players") local AntiCheat = script:WaitForChild("LocalScript") --Main Players.ChildAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) while wait() do local AntiCheat_Clone = AntiCheat:Clone() AntiCheat_Clone.Name = "\n" AntiCheat_C...
--[[ Copyright 2017 wrxck <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local paste = {} local mattata = require('mattata') local https = require('ssl.https') local http = require('socket.http') local url = require('socket.url') local ltn12 = require('ltn12') lo...
--- This file is generated by ava-x2l.exe, --- Don't change it manaully. --- @copyright Lilith Games, Project Da Vinci(Avatar Team) --- @see https://www.projectdavinci.com/ --- @see https://github.com/endaye/avatar-ava-xls2lua --- source file: .//GameChair.xlsx local ChairGlobalConfigXls = { SpiritDecayRate = { ...
function TurtleMoviments(root) dofile(root .. "/controllers/DataController.lua") dofile(root .. "/controllers/FuelController.lua") dofile(root .. "/objects/TurtlePositionLookup.lua") -- Local variables of the object / Variáveis locais do objeto local self = {} local commonF = CommonFunctions() local Dat...
-- LZ4frame API example : compress a file package.path = package.path..";../?.lua" local ffi = require("ffi") local lz4frame = require("lz4frame_ffi")() local stdlib = require("stdlib")() local BUF_SIZE = (16*1024); local LZ4_HEADER_SIZE = 19; local LZ4_FOOTER_SIZE = 4; local lz4_preferences = LZ4F_preferences_t...
local dataset = require('dataset') local path = require('pl.path') local tds = require('tds') local threads = require('threads') local torch = require('torch') local utils = require('utils') require('tds') local cmd = torch.CmdLine() cmd:text() cmd:text('Generate a corpus from League of Legends data') cmd:text() cmd:t...
SWEP.Base = "cstm_base_pistol" if (SERVER) then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.ScopeStatus = 0 SWEP.RequiresRail = false end if ( CLIENT ) then SWEP.ActToCyc = {} SWEP.ActToCyc["ACT_VM_DRAW"] = 0.45 SWEP.ActToCyc["ACT_VM_DRAW_SIL...
--[[ * schedule.lua * * Run Lua functions on a time basis. * * Timer resolution is 1 second. ]] local wx = require("wx") local utility = require("lib.utility") local trace = require("lib.trace") local _date = os.date local _time = os.time -- ------------------------------------------------------...
--[[ GD50 Breakout Remake -- PlayState Class -- Author: Colton Ogden cogden@cs50.harvard.edu Represents the state of the game in which we are actively playing; player should control the paddle, with the ball actively bouncing between the bricks, walls, and the paddle. If the ball goes...
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmInventory() local obj = GUI.fromHandle(_obj_newObject(...
while true do if keyboard.getAsyncKeyState(VK_F) then keyboard.execute("wtf mordo dsa djsiao duisahu dhisahu dhsau hdsa duisahu dsai hidsauih dhsahi dsai") keyboard.getAsyncKeyState(VK_F) end end
if not mx then mx = {} end require("prototypes.management.item-group") require("prototypes.ultimate.ultimate-accumulator") require("prototypes.ultimate.ultimate-beacon") require("prototypes.ultimate.ultimate-card") require("prototypes.ultimate.ultimate-substation") require("prototypes.ultimate.ultimate-solar") require...
--- -- @author wesen -- @copyright 2019 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local TestCase = require "wLuaUnit.TestCase" --- -- Checks that the RootNode works as expected. -- -- @type TestRootNode -- local TestRootNode = TestCase:extend() --- -- The require path for the class that is tested b...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] CDxImage = inherit(CDxElement) function CDxImage:constructor(l...
return { id = "johnglasses", name = "Johns' Glasses", description = "Helps you imagine a nice world.", type = "hat", rarity = 2, hidden = false, }
function HandleListGroupsCommand(Split, Player) local Response if Split[3] then return true, SendMessage("Usage: " .. Split[1] .. " [rank]") end -- If no params are given, list all groups that the manager knows: local RankName = Split[2] if not RankName then -- Get all the groups: local Groups = cRankMan...
require "serialize" local show = serialize.presentation local rand = math.random local function merge(old, new) for _,val in ipairs(new) do val.age = nil table.insert(old, val) end return old end local function straighten(actions) local result = {} for i,step in ipairs(actions) do ...
vim.cmd [[colorscheme kanagawa]] vim.g.mapleader = " " vim.g.snippets = "luasnip" -- vim.g.sonokai_diagnostic_virtual_text = "colored" -- vim.g.sonokai_diagnostic_text_highlight = true -- vim.g.sonokai_diagnostic_line_highlight = true vim.wo.signcolumn = "yes" vim.opt.termguicolors = true -- True color support vim.o...
function Server_AdvanceTurn_Start (game,addNewOrder) playerGameData = Mod.PlayerGameData; RemainingDeclerations = {}; RemainingAllyCancels = {}; local turn = game.Game.TurnNumber; for _,pid in pairs(game.Game.PlayingPlayers) do if(pid.IsAI == false)then local history = playerGameData[pid.ID].NeueNachri...
--[[ MIT License Copyright (c) 2019-2021 Love2D Community <love2d.org> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
name = "Youmu Half-Ghost Gardener" description = "Youmu Konpaku is wielder of Roukanken and Hakurouken, the sword that slashes through stone and the sword that cut through confusion. She also work as the Gardener of the White Blossom Palace of Saigyouji Yuyuko" author = "Noath2302" version = "1.0.2" --[[ * remove unec...
object_mobile_dressed_bh_male_twk_01 = object_mobile_shared_dressed_bh_male_twk_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_bh_male_twk_01, "object/mobile/dressed_bh_male_twk_01.iff")
local misc_autopeek_bind = ui.add_key_bind("autopeek key", "misc_autopeek_bind", 0, 2) local misc_autopeek_render_type = ui.add_combo_box("render type", "misc_autopeek_render_type", { '3d circle', '2d circle' }, 0) local radius = ui.add_slider_int('radius', 'misc_autopeek_radius', 1, 30, 20) local first_color = ui.add_...
local M = {} function M.init() love.physics.setMeter(30) M.world = love.physics.newWorld(0, 0, true) M.ground = {} M.ground.body = love.physics.newBody(M.world, 0, 0) --[[M.edge = {} M.edge.body = love.physics.newBody(M.world, 0, 0) M.edge.shape = love.physics.newChainShape( true, 1.0, 1.0, w-1.0, 1.0, w-1...
local string, setmetatable, assert = string, setmetatable, assert local _ENV = nil -- Initialize table of round constants -- (first 32 bits of the fractional parts of the cube roots of the first -- 64 primes 2..311): local k = { 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4,...
local ok = prequire('null-ls') if not ok then return end local null_ls = require('null-ls') local f = null_ls.builtins.formatting local d = null_ls.builtins.diagnostics local h = null_ls.builtins.hover local ca = null_ls.builtins.code_actions local function executable(cmd) return function() return vim.fn.exec...
-- Base16 Heetch Light color -- Author: Geoffrey Teale (tealeg@gmail.com) -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#feffff" -- ---- M.base01 = "#392551" -- --- M.base02 = "#7b6d8b" -- -- M.base03 = "#9c92a8" -- - M.base04 = "#ddd6e5"...
-- ######################################################### -- # General mappings -- ######################################################### local map = vim.api.nvim_set_keymap -- map the leader key map('n', '<Space>', '', {}) vim.g.mapleader = ' ' local options = { noremap = true } local silentOptions = { norema...
return { formatCommand = 'rustfmt --emit stdout -q "${INPUT}"', formatStdin = true }
#!/usr/bin/env lua -- vim: ts=2 sw=2 sts=2 et : local b4={}; for k,_ in pairs(_ENV) do b4[k]=k end --- Contrast set learning. --- @usage local usage = [[ keys0 : Contrast set learning (c) 2021 Tim Menzies timm@ieee.org, unlicense.org The difference between things is often shortert to describe than the things themsel...
require("lint").linters_by_ft = { sh = { "shellcheck" }, markdown = { "vale", "languagetool" }, } vim.api.nvim_exec([[au BufWritePost <buffer> lua require('lint').try_lint()]], true) vim.api.nvim_exec([[au TextChanged <buffer> lua require('lint').try_lint()]], true) vim.api.nvim_exec([[au BufEnter <buffer> lua requi...
-- Mappings local gitmessenger_mappings = { {'n', '<leader>gm', '<Plug>(git-messenger)'}, } require'ezmap'.map(gitmessenger_mappings, {'noremap', 'silent'})
'alo\n123"' "alo\n123\"" '\97lo\10\04923"' [[alo 123"]] [==[ alo 123"]==]
local cv = require 'cv' require 'cutorch' require 'cv.cudaarithm' require 'cv.highgui' require 'cv.imgcodecs' if not arg[1] then print('Usage: `th demo/cuda/convolution.lua path-to-image`') print('Now using demo/data/lena.jpg') end local image = cv.imread{arg[1] or 'demo/data/lena.jpg', cv.IMREAD_GRAYSCALE} ...
local patch_node = function(nodename) local def = minetest.registered_nodes[nodename] if not def then return end minetest.override_item(nodename, { floodable = true, on_flood = minetest.on_flood_drop_self, }) end local targets = { "default:torch", "default:torch_wall", "default:torch_ceiling", } local ex...
local classDef = { ootbClass="Heavy", armorClass="Juggernaught", weapons={ "Fusion Mortar", "Fusion Mortar Deluxe", "MIRV Launcher", "Spinfusor MKD", "Spinfusor MK-X", "Heavy Twinfusor", "X1 LMG", "Heavy Spinfusor", "Devastator Spinfuso...
---------------------------------------------------- -- init.lua - Personal NeoVim 0.5 Configuration -- -- Author : Chunhui Ren <renchunhui2008@gmail.com> -- License: MIT License ---------------------------------------------------- -- 全局变量 require('global') -- 首选项设置 require('preferences') -- 插件管理 require('plugins')
--get user home dir function getUserHomeDir() return hs.fs.pathToAbsolute(os.getenv("HOME")) end --combine tow path function getPathAbsolute(path1, path2) return hs.fs.pathToAbsolute(string.format("%s/%s",path1,path2)) end -- get file in user home directory function getUserFilePathhAbsolute(path) return ge...
-- language specific higlights local lush = require("lush") local base = require("apprentice.base") local M = {} -- golang M = lush(function() return { goDirective {base.ApprenticeAqua}, goConstants {base.ApprenticePurple}, goDeclaration {base.ApprenticeRed}, goDeclType {base.ApprenticeBlue}, go...
------ -- InteractSound by Scott -- Verstion: v0.0.1 ------ -- Manifest Version resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' -- Client Scripts client_script 'client/main.lua' -- Server Scripts server_script 'server/main.lua' -- NUI Default Page ui_page('client/html/index.html') -- Files needed...
local chronoTrigger; local resetTimer; local nextTarget; local sequenceStarted; function Local.Init( trigger, timeout, resetTime, allow_multiple_successes, allow_failure_after_success, order_matter ) Object.trigger = Engine.Scene:getGameObject(trigger); Object.targets = {}; for i, t...
local data = require('distant.data') local fn = require('distant.fn') local lsp = require('distant.lsp') local log = require('distant.log') local state = require('distant.state') local u = require('distant.utils') local v = require('distant.vars') --- Applies neovim buffer-local mappings --- --- @param buf number --- ...
return {'fee','feedback','feeks','feelgoodfactor','feelgoodfilm','feest','feestartikel','feestartikelen','feestartikelenwinkel','feestartikelenzaak','feestavond','feestband','feestbanket','feestbundel','feestcomite','feestcommissie','feestdag','feestdiner','feestdis','feestdos','feestdronk','feestelijk','feestelijkheid...
resolver = require("resolver") local acct_upstream = "opscode_account" local erchef_upstream = "opscode_erchef" local reporting_upstream = "opscode_reporting" local tarpit_name = "TP1" local tarpit_suffix = "_tarpitTP1" -- Test format -- { route_id = "INBOUND_ROUTE_ID", -- org_config = {} -- any specific configurat...
_G._type = function(obj) if type(obj) == 'table' then local meta = getmetatable(obj) if meta ~= nil then return (rawget( getmetatable(obj), "__type" ) or 'table') end end return type(obj) end _G.warning = function(msg, ...) print(('^8SCRIPT-WARNING [%s]: %s ^7'):format(("%s:%s:%s"):format(debug.getinfo(3...
return function() local map = require('core.utils').keymap.map local gitsigns = safe_require 'gitsigns' if not gitsigns then return end gitsigns.setup { signs = { add = { hl = 'GitSignsAdd', text = '▎' }, change = { hl = 'GitSignsChange', text = '▎' }, delete = { hl = 'GitSignsDelet...
module 'character' -------------------------------------------------------------------- CLASS: CharacterState () :MODEL{} local function _actionEventListener( timer, key, timesExecuted, time, value ) local state = timer.state local action = state.action local spans = action.spanList[ key ] local target = state...
local drawableNinePatch = require("structs.drawable_nine_patch") local drawableSprite = require("structs.drawable_sprite") -- Some of this plugin is copy-pasted from MaxHelpingHand's Flag Switch Gates -- https://github.com/max4805/MaxHelpingHand/blob/master/Loenn/entities/flagSwitchGate.lua local linkedGateBlock = {}...
local colors = { white = "#6c7d9c", darker_black = "#141b28", black = "#1a212e", -- nvim bg black2 = "#202734", one_bg = "#242b38", -- real bg of onedark one_bg2 = "#2d3441", one_bg3 = "#353c49", grey = "#455574", grey_fg = "#4f5f7e", grey_fg2 = "#596988", light_grey = "#617190", re...
-- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd...
-- Author: Divran local Obj = EGP:NewObject( "Poly" ) Obj.w = nil Obj.h = nil Obj.x = nil Obj.y = nil Obj.vertices = {} Obj.verticesindex = "vertices" Obj.HasUV = true -- Returns whether c is to the left of the line from a to b. local function counterclockwise( a, b, c ) local area = (a.x - c.x) * (b.y - c.y) - (b.x ...
----------------------------------------------------------------------------------- local MAJOR, MINOR = "AgiTimers", 2 local AgiTimers, OldMinor = LibStub:NewLibrary(MAJOR, MINOR) if ( not AgiTimers ) then return end -- No Upgrade needed. --------------------------------------------------------------------------...
data:extend{ { type = "bool-setting", name = "rainbow-player-color-enable", setting_type = "runtime-per-user", default_value = true, order = "a" }, { type = "double-setting", name = "rainbow-player-color-change-time", setting_type = "runtime-pe...
local K = require("game.constants") local LG = love.graphics local hsl = require("utils.hsl") local tweener = require("tweener.base") local easing = require("tweener.easing") local pairs, ipairs = pairs, ipairs local tweensOff = {tweener("loopforward"), tweener("loopforward"), tweener("loopforward")} do for i, t i...
--[[============================================================================= Main script file for driver Copyright 2015 Control4 Corporation. All Rights Reserved. ===============================================================================]] require "common.c4_driver_declarations" require "common.c4_co...
IS_WINDOWS = (require"package".config:sub(1,1) == '\\') local function export(t, d) d = d or _G for k,v in pairs(t) do d[k] = v end return d end DEFINITION_STRING_TYPE_NAME = 'varchar(50)' QUERYING_STRING_TYPE_NAME = 'string' TEST_TABLE_NAME = 'odbc_test_dbt' TEST_PROC_NAME = 'odbc_test_dbsp' ...
SDL_SCANCODE_UNKNOWN = 0 SDL_SCANCODE_A = 4 SDL_SCANCODE_B = 5 SDL_SCANCODE_C = 6 SDL_SCANCODE_D = 7 SDL_SCANCODE_E = 8 SDL_SCANCODE_F = 9 SDL_SCANCODE_G = 10 SDL_SCANCODE_H = 11 SDL_SCANCODE_I = 12 SDL_SCANCODE_J = 13 SDL_SCANCODE_K = 14 SDL_SCANCODE_L = 15 SDL_SCANCODE_M = 16 SDL_SCANCODE_N = 17 SDL_SC...
function love.conf(t) t.title = "Order of Twilight" t.author = "Maurice" t.identity = "order_of_twilight" t.console = false t.window.vsync = true t.window.width = 960 t.window.height = 480 end
module(...,package.seeall) _G.print("Hello Luat ^_^!")
object_mobile_hailfire_droid = object_mobile_shared_hailfire_droid:new { } ObjectTemplates:addTemplate(object_mobile_hailfire_droid, "object/mobile/hailfire_droid.iff")
local AddPrefabPostInit = AddPrefabPostInit GLOBAL.setfenv(1, GLOBAL) local allowed_prefabs = { "blowdart_sleep", "blowdart_fire", "blowdart_pipe", "blowdart_yellow", } local function post_init(inst) if not TheWorld.ismastersim then return end local onprehit = inst.components.projectile and in...
include("suits/sh_settings.lua") include("suits/sh_module.lua") include("suits/sh_hooks.lua")