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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayInsertValue.ogn
{ "ArrayInsertValue": { "version": 1, "description": [ "Inserts an element at the given index. The indexing is zero-based, so 0 adds an element to the front of the", "array and index = Length inserts at the end of the array. The index will be clamped to the range (0, Length),...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToDouble.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToUint64.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnStartsWith.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBuildString.ogn
{ "BuildString": { "$comment": "Replaces the v1 AppendString node as it renames the input attributes", "version": 2, "description": [ "Creates a new token or string by concatenating the inputs.", "token[] inputs will be appended element-wise." ], "uiNa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnSetGatheredAttribute.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayFindValue.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetParentPath.ogn
{ "GetParentPath": { "version": 1, "description": ["Generates a parent path token from another path token. (ex. /World/Cube -> /World)"], "uiName": "Get Parent Path", "categories": ["sceneGraph"], "scheduling": [ "threadsafe" ], "inputs": { "path": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBundleInspector.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayInsertValue.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softw...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayIndex.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimPath.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnFindPrims.ogn
{ "FindPrims": { "version": 2, "description": ["Finds Prims on the stage which match the given criteria"], "uiName": "Find Prims", "categories": ["sceneGraph"], "scheduling": ["usd-read", "threadsafe"], "inputs": { "type": { "uiName": "Prim...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetRelativePath.cpp
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToDouble.ogn
{ "ToDouble": { "version": 1, "description": ["Converts the given input to 64 bit double. The node will attempt to convert", " array and tuple inputs to doubles of the same shape" ], "uiName": "To Double", "categories": ["math:conversion"], "sc...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnSetGatheredAttribute.ogn
{ "SetGatheredAttribute": { "version": 1, "description": ["Writes a value into the given Gathered attribute. If the number elements of the value is less", "than the gathered attribute, the value will be broadcast to all prims. If the given value has", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnAppendPath.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnFindPrims.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnSelectIf.ogn
{ "SelectIf": { "version": 1, "description": [ "Selects an output from the given inputs based on a boolean condition.", "If the condition is an array, and the inputs are arrays of equal length, and values will be selected", "from ifTrue, ifFalse depending on the b...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnAppendString.ogn
{ "AppendString": { "version": 1, "$comment": "This node is replaced by OgnBuildString", "description": [ "Creates a new token or string by appending the given token or string.", "token[] inputs will be appended element-wise." ], "uiName": "Append Stri...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToString.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnConstructArray.ogn
{ "ConstructArray": { "version": 1, "description": [ "Makes an output array attribute from input values, in the order of the inputs.", "If 'arraySize' is less than the number of input elements, the top 'arraySize' elements will be used.", "If 'arraySize' is greate...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector2.ogn
{ "BreakVector2": { "version": 1, "description": ["Split vector into 2 component values."], "uiName": "Break 2-Vector", "categories": ["math:conversion"], "tags": ["decompose", "separate", "isolate"], "scheduling": ["threadsafe"], "inputs": { "tupl...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetGatheredAttribute.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBundleConstructor.ogn
{ "BundleConstructor": { "version": 1, "language": "python", "description": [ "This node creates a bundle mirroring all of the dynamic input attributes that have been added to it.", "If no dynamic attributes exist then the bundle will be empty. See the 'InsertAttribut...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimPath.ogn
{ "GetPrimPath": { "version": 3, "description": ["Generates a path from the specified relationship. This is useful when an absolute prim path may change."], "uiName": "Get Prim Path", "categories": ["sceneGraph"], "scheduling": ["threadsafe"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetGatheredAttribute.ogn
{ "GetGatheredAttribute": { "version": 1, "description": [ "Copies gathered scaler/vector attribute values from the Gather buckets into an array attribute", "PROTOTYPE DO NOT USE, Requires GatherPrototype" ], "uiName": "Get Gathered Attribute (Prototype)", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeArray.py
""" This is the implementation of the OGN node defined in OgnMakeArrayDouble3.ogn """ import omni.graph.core as og class OgnMakeArray: """ Makes an output array attribute from input values """ @staticmethod def compute(db) -> bool: """Compute the outputs from the current input""" ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetParentPath.cpp
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector3.ogn
{ "MakeVector3": { "version": 1, "description": [ "Merge 3 input values into a single output vector.", "If the inputs are arrays, the output will be an array of vectors." ], "uiName": "Make 3-Vector", "categories": ["math:conversion"], "tags": ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBundleInspector.ogn
{ "BundleInspector": { "version": 3, "description": [ "This node creates independent outputs containing information about the contents", "of a bundle attribute. It can be used for testing or debugging what is inside a", "bundle as it flows through the graph. The b...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToString.ogn
{ "ToString": { "version": 1, "description": [ "Converts the given input to a string equivalent." ], "uiName": "To String", "categories": ["function"], "scheduling": ["threadsafe"], "inputs": { "value": { "type": "any", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector3.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRemoveValue.ogn
{ "ArrayRemoveValue": { "version": 1, "description": [ "Removes the first occurrence of the given value from an array. If removeAll is true, removes all occurrences" ], "uiName": "Array Remove Value", "categories": ["math:array"], "scheduling": ["threadsaf...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArraySetIndex.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetRelativePath.ogn
{ "GetRelativePath": { "version": 1, "description": ["Generates a path token relative to anchor from path.(ex. (/World, /World/Cube) -> /Cube)"], "uiName": "Get Relative Path", "categories": ["sceneGraph"], "scheduling": [ "threadsafe" ], "inputs": { "anch...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector4.ogn
{ "MakeVector4": { "version": 1, "description": [ "Merge 4 input values into a single output vector.", "If the inputs are arrays, the output will be an array of vectors." ], "uiName": "Make 4-Vector", "categories": ["math:conversion"], "tags": ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRemoveIndex.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softw...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimRelationship.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayResize.ogn
{ "ArrayResize": { "version": 1, "description": [ "Resizes an array. If the new size is larger, zeroed values will be added to the end." ], "uiName": "Array Resize", "categories": ["math:array"], "scheduling": ["threadsafe"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimsAtPath.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector4.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayGetSize.ogn
{ "ArrayGetSize": { "version": 1, "description": [ "Returns the number of elements in an array" ], "uiName": "Array Get Size", "categories": ["math:array"], "scheduling": ["threadsafe"], "inputs": { "array": { "type": ["...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimPaths.ogn
{ "GetPrimPaths": { "version": 1, "description": ["Generates a path array from the specified relationship. This is useful when absolute prim paths may change."], "uiName": "Get Prim Paths", "categories": ["sceneGraph"], "scheduling": [ "threadsafe" ], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayFill.ogn
{ "ArrayFill": { "version": 1, "description": [ "Creates a copy of the input array, filled with the given value" ], "uiName": "Array Fill", "categories": ["math:array"], "scheduling": ["threadsafe"], "inputs": { "array": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToHalf.ogn
{ "ToHalf": { "version": 1, "description": ["Converts the given input to 16 bit float. The node will attempt to convert", " array and tuple inputs to halfs of the same shape" ], "uiName": "To Half", "categories": ["math:conversion"], "schedulin...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayFill.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRemoveValue.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnCompare.cpp
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBundleConstructor.py
""" Module contains the OmniGraph node implementation of BundleConstructor """ import omni.graph.core as og class OgnBundleConstructor: """Node to create a bundle out of dynamic attributes""" @staticmethod def compute(db) -> bool: """Compute the bundle from the dynamic input attributes""" ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRemoveIndex.ogn
{ "ArrayRemoveIndex": { "version": 1, "description": [ "Removes an element of an array by index. If the given index is negative it will be an offset from the end of the array." ], "uiName": "Array Remove Index", "categories": ["math:array"], "scheduling": ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimPaths.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToUint64.ogn
{ "ToUint64": { "version": 1, "description": [ "Converts the given input to a 64 bit unsigned integer of the same shape.", "Negative integers are converted by adding them to 2**64, decimal numbers are truncated." ], "uiName": "To Uint64", "categories":...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToFloat.ogn
{ "ToFloat": { "version": 1, "description": ["Converts the given input to 32 bit float. The node will attempt to convert", " array and tuple inputs to floats of the same shape" ], "uiName": "To Float", "categories": ["math:conversion"], "schedu...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector4.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetParentPrims.cpp
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnEndsWith.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayResize.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector4.ogn
{ "BreakVector4": { "version": 1, "description": ["Split vector into 4 component values."], "uiName": "Break 4-Vector", "categories": ["math:conversion"], "tags": ["decompose", "separate", "isolate"], "scheduling": ["threadsafe"], "inputs": { "tupl...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnConstantPrims.ogn
{ "ConstantPrims": { "version": 2, "description": ["Returns the paths of one or more targetd prims"], "uiName": "Constant Prims", "categories": ["sceneGraph"], "scheduling": [ "threadsafe" ], "inputs": { "value": { "type": "target", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantNames.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnSetVariantSelection.ogn
{ "SetVariantSelection": { "version": 2, "categories": [ "graph:action", "sceneGraph", "variants" ], "icon": { "path": "Variant.svg" }, "scheduling": [ "usd-write" ], "description": "Set the v...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnClearVariantSelection.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantNames.ogn
{ "GetVariantNames": { "version": 2, "categories": [ "graph:action", "sceneGraph", "variants" ], "icon": { "path": "Variant.svg" }, "scheduling": [ "usd-read" ], "description": "Get variant na...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantSelection.ogn
{ "GetVariantSelection": { "version": 2, "categories": [ "graph:action", "sceneGraph", "variants" ], "icon": { "path": "Variant.svg" }, "scheduling": [ "usd-read" ], "description": "Get the va...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantSetNames.ogn
{ "GetVariantSetNames": { "version": 2, "categories": [ "graph:action", "sceneGraph", "variants" ], "icon": { "path": "Variant.svg" }, "scheduling": [ "usd-read" ], "description": "Get variant...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnHasVariantSet.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnBlendVariants.ogn
{ "BlendVariants": { "version": 1, "categories": [ "graph:action", "sceneGraph", "variants" ], "icon": { "path": "Variant.svg" }, "scheduling": [ "usd-read" ], "description": "Add new variant ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantSetNames.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnSetVariantSelection.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnClearVariantSelection.ogn
{ "ClearVariantSelection": { "version": 2, "categories": [ "graph:action", "sceneGraph", "variants" ], "icon": { "path": "Variant.svg" }, "scheduling": [ "usd-write" ], "description": "This no...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantSelection.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnBlendVariants.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnHasVariantSet.ogn
{ "HasVariantSet": { "version": 2, "categories": [ "graph:action", "sceneGraph", "variants" ], "icon": { "path": "Variant.svg" }, "scheduling": [ "usd-read" ], "description": "Query the existe...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnLengthAlongCurve.ogn
{ "LengthAlongCurve": { "version": 1, "description": "Find the length along the curve of a set of points", "metadata": { "uiName": "Length Along Curve" }, "categories": ["geometry:analysis"], "scheduling": ["threadsafe"], "inputs": { "c...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveFrame.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnLengthAlongCurve.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveTubeST.ogn
{ "CurveTubeST": { "version": 1, "description" : "Compute curve tube ST values", "metadata": { "uiName": "Curve Tube ST" }, "categories": ["geometry:generator"], "scheduling": ["threadsafe"], "inputs": { "curveVertexStarts": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveFrame.ogn
{ "CurveToFrame": { "version": 1, "description": "Create a frame object based on a curve description", "metadata": { "uiName": "Crate Curve From Frame" }, "categories": ["geometry:generator"], "scheduling": ["threadsafe"], "inputs": { "...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCreateTubeTopology.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCreateTubeTopology.ogn
{ "CreateTubeTopology":{ "version": 1, "description": [ "Creates the face vertex counts and indices describing a tube topology with the", "given number of rows and columns." ], "metadata": { "uiName": "Create Tube Topology" }, "cate...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveTubePositions.ogn
{ "CurveTubePositions": { "version": 1, "description": "Generate tube positions from a curve description", "metadata": { "uiName": "Curve Tube Positions" }, "categories": ["geometry:generator"], "scheduling": ["threadsafe"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveTubeST.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveTubePositions.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleAllocator.cpp
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleHydra.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleAllocator.ogn
{ "RpResourceExampleAllocator": { "version": 1, "description": [ "Allocate CUDA-interoperable RpResource" ], "uiName": "RpResource Example Allocator Node", "inputs": { "stream": { "type": "uint64", "description": "Pointer to the CUDA Stream...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleDeformer.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnDeformedPointsToHydra.cpp
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnDeformedPointsToHydra.ogn
{ "DeformedPointsToHydra": { "version": 1, "description": [ "Copy deformed points into rpresource and send to hydra" ], "uiName": "Deformed Points to Hydra", "cudaPointers": "cpu", "inputs": { "stream": { "type": "uint64", "descript...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleDeformer.ogn
{ "RpResourceExampleDeformer": { "version": 1, "description": [ "Allocate CUDA-interoperable RpResource" ], "uiName": "RpResource Example Deformer Node", "inputs": { "stream": { "type": "uint64", "description": "Pointer to the CUDA Stream",...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleHydra.ogn
{ "RpResourceExampleHydra": { "version": 1, "description": [ "Send RpResource to Hydra" ], "uiName": "RpResource to Hydra Example Node", "inputs": { "verbose": { "type": "bool", "default": false, "description": "verbose prin...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimelineLoop.ogn
{ "LoopTimeline": { "version": 1, "description": "Controls looping playback of the main timeline", "metadata": { "uiName": "Set playback looping" }, "categories": [ "time" ], "scheduling": "compute-on-request", "inputs": { "execIn": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimelineStart.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimer.ogn
{ "omni.graph.nodes.Timer": { "version": 2, "description": [ "Timer Node is a node that lets you create animation curve(s), plays back and samples the value(s) along its time to output values." ], "metadata": { "uiName": "Timer" }, "categories": {"animation": "Nod...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimelineGet.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnInterpolator.ogn
{ "Interpolator": { "version": 1, "description": "Time sample interpolator", "metadata": { "uiName": "Interpolator" }, "categories": ["math:operator"], "scheduling": ["threadsafe"], "inputs": { "param": { "type": "float"...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimer.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimelineSet.ogn
{ "SetTimeline": { "version": 1, "description": "Set properties of the main timeline", "metadata": { "uiName": "Set main timeline" }, "categories": [ "time" ], "scheduling": "compute-on-request", "inputs": { "execIn": { ...