file_path stringlengths 32 153 | content stringlengths 0 3.14M |
|---|---|
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/usd/OgnReadStageSelection.ogn | {
"ReadStageSelection": {
"version": 1,
"description": [
"Outputs the current stage selection as a list of paths"
],
"uiName": "Read Stage Selection",
"categories": ["sceneGraph"],
"scheduling": ["usd-read"],
"inputs": {
},
"outputs... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/usd/OgnReadStageSelection.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/usd/OgnIsPrimSelected.ogn | {
"IsPrimSelected": {
"version": 1,
"description": [
"Checks if the prim at the given path is currently selected"
],
"uiName": "Is Prim Selected",
"categories": ["sceneGraph"],
"scheduling": ["usd-read"],
"inputs": {
"primPath": {
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord2f.ogn | {
"ConstantTexCoord2f": {
"description": [
"Holds a 2D uv texture coordinate."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "texcoordf[2]",
"description": "... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord3f.ogn | {
"ConstantTexCoord3f": {
"description": [
"Holds a 3D uvw texture coordinate."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "texcoordf[3]",
"description": ... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord3h.ogn | {
"ConstantTexCoord3h": {
"description": [
"Holds a 3D uvw texture coordinate."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "texcoordh[3]",
"description": ... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt64.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf4.ogn | {
"ConstantHalf4": {
"description": [
"Holds a 4-component half constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "half[4]",
"description": "The const... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble3.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord3f.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat.ogn | {
"ConstantFloat": {
"description": "Holds a 32 bit floating point value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "float",
"description": "The constant value",
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantBool.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt2.ogn | {
"ConstantInt2": {
"description": [
"Holds a 2-component int constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "int[2]",
"description": "The constant... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf3.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantToken.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantColor4f.ogn | {
"ConstantColor4f": {
"description": [
"Holds a 4-component color constant, which is energy-linear RGBA, not pre-alpha multiplied"
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"ty... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPath.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUInt64.ogn | {
"ConstantUInt64": {
"description": "Holds a 64 bit signed integer value",
"version": 1,
"categories": ["constants"],
"uiName": "Constant UInt64",
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "uint64",
"descriptio... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble4.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantQuatf.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantToken.ogn | {
"ConstantToken": {
"description": "Holds a token value, which is a 64-bit value representing an interned string",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "token",
"descript... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPi.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantBool.ogn | {
"ConstantBool": {
"description": "Holds a boolean value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "bool",
"description": "The constant value",
"uiName": "Va... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble2.ogn | {
"ConstantDouble2": {
"description": [
"Holds a 2-component double constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "double[2]",
"description": "The... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPoint3f.ogn | {
"ConstantPoint3f": {
"description": [
"Holds a 3-component float constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "pointf[3]",
"description": "The ... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUInt.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat2.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPoint3d.ogn | {
"ConstantPoint3d": {
"description": [
"Holds a 3-component double constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "pointd[3]",
"description": "The... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble2.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantColor3f.ogn | {
"ConstantColor3f": {
"description": [
"Holds a 3-component color constant, which is energy-linear RGB"
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "colorf[3]",
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt64.ogn | {
"ConstantInt64": {
"description": "Holds a 64 bit signed integer constant value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "int64",
"description": "The constant value",
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantQuatd.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUInt.ogn | {
"ConstantUInt": {
"description": "Holds a 32 bit unsigned integer value",
"version": 1,
"categories": ["constants"],
"uiName": "Constant UInt",
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "uint",
"description": ... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf3.ogn | {
"ConstantHalf3": {
"description": [
"Holds a 3-component half-precision constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "half[3]",
"description": ... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPi.ogn | {
"ConstantPi": {
"description": "Holds a 64-bit floating point constant value that is a multiple of Pi",
"version": 1,
"categories": ["constants"],
"scheduling": ["threadsafe"],
"inputs": {
"factor": {
"type": "double",
"descriptio... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord2h.ogn | {
"ConstantTexCoord2h": {
"description": [
"Holds a 2D uv texture coordinate."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "texcoordh[2]",
"description": "... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord3h.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt.ogn | {
"ConstantInt": {
"description": "Holds a 32 bit signed integer constant value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "int",
"description": "The constant value",
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantQuatf.ogn | {
"ConstantQuatf": {
"description": [
"Holds a single-precision quaternion constant: A real coefficient and three imaginary coefficients."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt4.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat3.ogn | {
"ConstantFloat3": {
"description": [
"Holds a 3-component float constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "float[3]",
"description": "The co... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantString.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat2.ogn | {
"ConstantFloat2": {
"description": [
"Holds a 2-component float constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "float[2]",
"description": "The co... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble3.ogn | {
"ConstantDouble3": {
"description": [
"Holds a 3-component double constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "double[3]",
"description": "The... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord2h.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf2.ogn | {
"ConstantHalf2": {
"description": [
"Holds a 2-component half constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "half[2]",
"description": "The const... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf4.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantColor4f.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord2f.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf2.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUChar.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUChar.ogn | {
"ConstantUChar": {
"description": "Holds an 8-bit unsigned character value",
"version": 1,
"categories": ["constants"],
"uiName": "Constant UChar",
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "uchar",
"descripti... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf.ogn | {
"ConstantHalf": {
"description": "Holds a 16-bit floating point value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "half",
"description": "The constant value",
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUInt64.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantQuatd.ogn | {
"ConstantQuatd": {
"description": [
"Holds a double-precision quaternion constant: A real coefficient and three imaginary coefficients"
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble.ogn | {
"ConstantDouble": {
"description": "Holds a 64 bit floating point value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "double",
"description": "The constant value",
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantString.ogn | {
"ConstantString": {
"description": "Holds a string constant value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "string",
"description": "The constant value",
"... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt4.ogn | {
"ConstantInt4": {
"description": [
"Holds a 4-component int constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "int[4]",
"description": "The constant... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPoint3d.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt2.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat4.ogn | {
"ConstantFloat4": {
"description": [
"Holds a 4-component float constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "float[4]",
"description": "The co... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantColor3f.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat4.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPath.ogn | {
"ConstantPath": {
"description": "Holds a path constant value",
"version": 1,
"categories": ["constants"],
"scheduling": ["pure"],
"inputs": {
"value": {
"type": "path",
"description": "The constant value",
"uiName... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble4.ogn | {
"ConstantDouble4": {
"description": [
"Holds a 4-component double constant."
],
"categories": ["constants"],
"scheduling": ["pure"],
"version": 1,
"inputs": {
"value": {
"type": "double[4]",
"description": "The... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPoint3f.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat3.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt.cpp |
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector3.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnConstantPrims.cpp | // Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetParentPrims.ogn | {
"GetParentPrims": {
"version": 1,
"description": ["Generates parent paths from one or more targeted paths (ex. /World/Cube -> /World)"],
"uiName": "Get Parent Prims",
"categories": ["sceneGraph"],
"scheduling": [ "threadsafe" ],
"inputs": {
"prims": {
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnConstructArray.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnAppendString.cpp | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToHalf.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayIndex.ogn | {
"ArrayIndex": {
"version": 1,
"description": [
"Copies an element of an input array into an output"
],
"uiName": "Array Index",
"categories": ["math:array"],
"scheduling": ["threadsafe"],
"inputs": {
"array": {
"type":... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimsAtPath.ogn | {
"GetPrimsAtPath": {
"version": 1,
"description": ["This node computes a prim path from either a single or an array of pth tokens."],
"uiName": "Get Prims At Path",
"categories": ["sceneGraph"],
"scheduling": [ "threadsafe" ],
"inputs": {
"path": {
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeArray.ogn | {
"MakeArray": {
"version": 1,
"description": [
"Makes an output array attribute from input values, in the order of the inputs. If ",
"'arraySize' is less than 5, the top 'arraySize' elements will be taken. If 'arraySize' is greater than 5",
"element e will be re... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnIsEmpty.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToToken.cpp | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayFindValue.ogn | {
"ArrayFindValue": {
"version": 1,
"description": [
"Searches for a value in an array, returns the index of the first occurrence of the value, or -1 if not found."
],
"uiName": "Array Find Value",
"categories": ["math:array"],
"scheduling": ["threadsafe"]... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnCompare.ogn | {
"Compare": {
"version": 1,
"description": ["Outputs the truth value of a comparison operation. Tuples are compared in lexicographic order.",
"If one input is an array and the other is a scaler, the scaler will ",
"be broadcast to the size of the arra... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRotate.ogn | {
"ArrayRotate": {
"version": 1,
"description": [
"Shifts the elements of an array by the specified number of steps to the right and wraps elements",
"from one end to the other. A negative step will shift to the left."
],
"uiName": "Array Rotate",
"cat... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector2.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToFloat.cpp | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRotate.cpp | // Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArraySetIndex.ogn | {
"ArraySetIndex": {
"version": 1,
"description": [
"Sets an element of an array. If the given index is negative it will be an offset from the end of the array."
],
"uiName": "Array Set Index",
"categories": ["math:array"],
"scheduling": ["threadsafe"],
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnAppendPath.ogn | {
"AppendPath": {
"version": 1,
"description": [
"Generates a path token by appending the given relative path token to the given root or prim path token"
],
"uiName": "Append Path",
"tags": [ "paths" ],
"categories": [ "sceneGraph" ],
"scheduling":... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnStartsWith.ogn | {
"StartsWith": {
"version": 1,
"description": [
"Determines if a string starts with a given string value"
],
"uiName": "Starts With",
"categories": ["function"],
"scheduling": ["threadsafe"],
"inputs": {
"prefix": {
"ty... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnIsEmpty.ogn | {
"IsEmpty": {
"version": 1,
"description": [
"Checks if the given input is empty.",
"An input is considered empty if there is no data.",
"A string or array of size 0 is considered empty whereas a blank string ' ' is not empty.",
"A float with value 0.... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnSelectIf.cpp | // Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayGetSize.cpp |
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software a... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnEndsWith.ogn | {
"EndsWith": {
"version": 1,
"description": [
"Determines if a string ends with a given string value"
],
"uiName": "Ends With",
"categories": ["function"],
"scheduling": ["threadsafe"],
"inputs": {
"suffix": {
"type": "... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector2.ogn | {
"MakeVector2": {
"version": 1,
"description": [
"Merge 2 input values into a single output vector.",
"If the inputs are arrays, the output will be an array of vectors."
],
"uiName": "Make 2-Vector",
"categories": ["math:conversion"],
"tags": ... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToToken.ogn | {
"ToToken": {
"version": 1,
"description": [
"Converts the given input to a string equivalent and provides the Token value"
],
"uiName": "To Token",
"categories": ["function"],
"scheduling": ["threadsafe"],
"inputs": {
"value": {
... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBuildString.cpp | // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector3.ogn | {
"BreakVector3": {
"version": 1,
"description": ["Split vector into 3 component values."],
"uiName": "Break 3-Vector",
"categories": ["math:conversion"],
"tags": ["decompose", "separate", "isolate"],
"scheduling": ["threadsafe"],
"inputs": {
"tupl... |
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimRelationship.ogn | {
"GetPrimRelationship": {
"version": 3,
"description": ["DEPRECATED - Use ReadPrimRelationship!"],
"uiName": "Get Prim Relationship",
"categories": ["sceneGraph"],
"scheduling": ["usd-read", "threadsafe"],
"inputs": {
"prim": {
"type": "ta... |
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