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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnNand.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnNor.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnOr.ogn
{ "BooleanOr": { "version": 2, "description": [ "Boolean OR on two or more inputs.", "If the inputs are arrays, OR operations will be performed pair-wise. The input sizes must match.", "If only one input is an array, the other input will be broadcast to the size o...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnBooleanExpr.ogn
{ "BooleanExpr": { "version": 1, "description": [ "NOTE: DEPRECATED AS OF 1.26.0 IN FAVOUR OF INDIVIDAL BOOLEAN OP NODES", "Boolean operation on two inputs.", "The supported operations are:\n", "AND, OR, NAND, NOR, XOR, XNOR" ], "langua...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/ResolveBooleanOpAttributes.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnAnd.ogn
{ "BooleanAnd": { "version": 2, "description": [ "Boolean AND on two or more inputs.", "If the inputs are arrays, AND operations will be performed pair-wise. The input sizes must match.", "If only one input is an array, the other input will be broadcast to the siz...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OperatorComputeWrapper.h
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/ResolveBooleanOpAttributes.h
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnBooleanExpr.py
""" NOTE: DEPRECATED AS OF 1.26.0 IN FAVOUR OF INDIVIDAL BOOLEAN OP NODES This is the implementation of the OGN node defined in OgnBooleanExpr.ogn """ class OgnBooleanExpr: """ Boolean AND of two inputs """ @staticmethod def compute(db) -> bool: """Compute the outputs from the current inp...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnOr.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION Or its licensors retain all intellectual property // Or proprietary rights in nor to this software, related documentation // Or any modifications thereto. Any use, reproduction, disclosure or // distribution of this software Or re...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/logic/OgnXor.ogn
{ "BooleanXor": { "version": 1, "description": [ "Boolean XOR on two inputs.", "If a and b are arrays, XOR operations will be performed pair-wise. Sizes of a and b must match.", "If only one input is an array, the other input will be broadcast to the size of the a...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnAttrType.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnExtractAttr.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnIsPrimActive.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnCopyAttr.ogn
{ "CopyAttribute": { "version": 1, "description": ["Copies all attributes from one input bundle and specified attributes from a", "second input bundle to the output bundle."], "metadata": { "uiName": "Copy Attributes From Bundles" }, "categ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWriteSetting.cpp
// Copyright (c) 2022-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadTime.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnInsertAttr.ogn
{ "InsertAttribute": { "version": 1, "description": ["Copies all attributes from an input bundle to the output bundle, as well as copying an", "additional 'attrToInsert' attribute from the node itself with a specified name."], "metadata": { "uiName": "Inse...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnHasAttr.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnExtractBundle.cpp
// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadVariable.ogn
{ "omni.graph.core.ReadVariable": { "version": 2, "description": [ "Node that reads a value from a variable" ], "uiName": "Read Variable", "categories": [ "internal" ], "scheduling": ["threadsafe"], "metadata": { "hidden": "true" }, "inputs": { "va...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrim.ogn
{ "ReadPrim": { "version": 9, "description": [ "DEPRECATED - use ReadPrimAttributes!" ], "uiName": "Read Prim", "metadata": { "hidden": "true" }, "scheduling": [ "usd-read" ], "categories": [ "sceneGraph", "bundle" ], "i...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetPrims.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGraphTarget.ogn
{ "GraphTarget": { "version": 1, "description": [ "Access the target prim the graph is being executed on. If the graph is executing itself,", "this will output the prim path of the graph. Otherwise the graph is being executed via ", "instancing, then this will out...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrims.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software a...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGpuInteropCudaEntry.ogn
{ "GpuInteropCudaEntry": { "version": 1, "description": [ "Entry point for Cuda RTX Renderer Postprocessing" ], "scheduling": ["threadsafe"], "metadata": { "uiName": "GpuInterop Cuda Entry" }, "inputs": { "sourceName": { "type":...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetGraphTargetPrim.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnInsertAttr.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimBundle.ogn
{ "ReadPrimBundle": { "version": 7, "description": [ "DEPRECATED - use ReadPrims!" ], "uiName": "Read Prim into Bundle", "metadata": { "hidden": "true" }, "scheduling": [ "usd-read" ], "categories": [ "sceneGraph", "bundle" ], ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadTime.ogn
{ "ReadTime": { "version": 1, "description": "Holds the values related to the current global time and the timeline", "uiName": "Read Time", "categories": "time", "scheduling": ["threadsafe"], "inputs": { }, "outputs": { "isPlaying": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimsBundle.ogn
{ "ReadPrimsBundle": { "version": 3, "description": [ "Reads primitives and outputs multiple primitive in a bundle." ], "uiName": "Read Prims into Bundle", "metadata": { "hidden": "true" }, "scheduling": [ "usd-read" ], "categor...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimAttributes.ogn
{ "ReadPrimAttributes": { "version": 3, "description": [ "Read Prim attributes and exposes them as dynamic attributes", "Does not produce output bundle." ], "uiName": "Read Prim Attributes", "scheduling": [ "usd-read" ], "categories": [ "sceneG...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimBundle.cpp
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetAttrNames.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrim.ogn
{ "WritePrim": { "version": 3, "description": [ "Exposes attributes for a single Prim on the USD stage as inputs to this node.", "When this node computes it writes any of these connected inputs to the target Prim. Any inputs", "which are not connected will not be ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnArrayLength.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetAttrNames.ogn
{ "GetAttributeNames": { "version": 1, "description": ["Retrieves the names of all of the attributes contained in the input bundle, optionally sorted."], "metadata": { "uiName": "Get Attribute Names From Bundle" }, "categories": ["bundle"], "scheduling": [...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadOmniGraphValue.cpp
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadSetting.cpp
// Copyright (c) 2022-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetPrims.ogn
{ "GetPrims": { "version": 2, "description": [ "Filters primitives in the input bundle by path and type." ], "uiName": "Get Prims", "categories": [ "bundle" ], "inputs": { "bundle": { "type": "bundle", "description": "The bundle to ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrim.cpp
// Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRenderPreprocessEntry.ogn
{ "RenderPreProcessEntry": { "version": 1, "description": [ "Entry point for RTX Renderer Preprocessing" ], "metadata": { "uiName": "Render Preprocess Entry" }, "inputs": { }, "outputs": { "simTime": { "type": "double", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimsV2.ogn
{ "WritePrimsV2": { "version": 1, "description": [ "Write back bundle(s) containing multiple prims to the stage." ], "uiName": "Write Prims", "categories": [ "sceneGraph", "bundle" ], "scheduling": [ "usd-write" ], "inputs": { "execIn":...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnCopyAttr.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnExtractBundle.ogn
{ "ExtractBundle": { "version": 3, "description": [ "Exposes readable attributes for a bundle as outputs on this node.", "When this node computes it will read the latest attribute values from the target bundle into these", "node attributes" ], "uiN...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnIsPrimActive.ogn
{ "IsPrimActive": { "version": 1, "description": [ "Query if a Prim is active or not in the stage." ], "uiName": "Is Prim Active", "scheduling": [ "usd-read", "threadsafe" ], "categories": [ "sceneGraph" ], "inputs": { "prim": { "uiName": "...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimAttributes.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimsV2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimRelationship.ogn
{ "WritePrimRelationship": { "version": 1, "description": "Writes the target(s) to a relationship on a given prim", "uiName": "Write Prim Relationship", "categories": ["sceneGraph"], "scheduling": ["usd-write"], "exclude": ["usd"], "inputs": { "exe...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnNoOp.cpp
// Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimsBundle.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimRelationship.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and r...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrims.ogn
{ "ReadPrims": { "version": 3, "description": [ "DEPRECATED - use ReadPrimsV2!" ], "uiName": "Read Prims (Legacy)", "metadata": { "hidden": "true" }, "scheduling": [ "usd-read" ], "categories": [ "sceneGraph", "bundle" ], ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRenameAttr.ogn
{ "RenameAttribute": { "version": 1, "description": ["Changes the names of attributes from an input bundle for the corresponding output bundle.", "Attributes whose names are not in the 'inputAttrNames' list will be copied from the", "input bundle to th...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadVariable.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnArrayLength.ogn
{ "ArrayLength": { "version": 1, "description": ["Outputs the length of a specified array attribute in an input bundle,", "or 1 if the attribute is not an array attribute"], "metadata": { "uiName": "Extract Attribute Array Length" }, "categ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetGraphTargetId.ogn
{ "GetGraphTargetId": { "version": 1, "description": [ "Access a unique id for the target prim the graph is being executed on." ], "categories": [ "sceneGraph" ], "scheduling": ["threadsafe"], "inputs": { }, "outputs": { "target...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrims.ogn
{ "WritePrims": { "version": 1, "description": [ "DEPRECATED - use WritePrimsV2!" ], "uiName": "Write Prims (Legacy)", "metadata": { "hidden": "true" }, "categories": [ "sceneGraph", "bundle" ], "scheduling": [ "usd-write" ], ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimsV2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software a...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimAttribute.ogn
{ "ReadPrimAttribute": { "version": 3, "description": [ "Given a path to a prim on the current USD stage and the name of an attribute on", " that prim, gets the value of that attribute, at the global timeline value." ], "uiName": "Read Prim Attribute", ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrims.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRenderPostprocessEntry.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetGraphTargetPrim.ogn
{ "GetGraphTargetPrim": { "version": 1, "description": [ "Access the target prim the graph is being executed on. If the graph is executing itself,", "this will output the prim of the graph. Otherwise the graph is being executed via ", "instancing, then this will o...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimAttribute.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnEventUpdateTick.ogn
{ "UpdateTickEvent": { "version": 1, "description": ["Triggers on update ticks."], "metadata": { "uiName": "Update Tick Event" }, "scheduling": ["threadsafe"], "outputs": { "event": { "type": "uint64", "descripti...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWriteVariable.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadOmniGraphValue.ogn
{ "ReadOmniGraphValue": { "version": 1, "description": [ "Imports a data value from the Fabric cache that is located at the given path and attribute name.", "This is for data that is not already present in OmniGraph as that data can be accessed through a direct connection to ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRenderPostprocessEntry.ogn
{ "RenderPostProcessEntry": { "version": 1, "description": [ "Entry point for RTX Renderer Postprocessing" ], "metadata": { "uiName": "Render Postprocess Entry", "hidden": "true" }, "categories": "internal", "inputs": { "sourceName"...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRemoveAttr.ogn
{ "RemoveAttribute": { "version": 2, "description": ["Copies all attributes from an input bundle to the output bundle, except for any specified to be removed."], "metadata": { "uiName": "Remove Attributes From Bundles" }, "categories": ["bundle"], "inputs"...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGpuInteropRenderProductEntry.ogn
{ "GpuInteropRenderProductEntry": { "version": 1, "description": [ "Entry node for post-processing hydra render results for a single view " ], "metadata": {"hidden": "true"}, "categories": "internal", "scheduling": ["threadsafe"], "inputs": { }, "outpu...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimsV2.ogn
{ "ReadPrimsV2": { "version": 1, "description": [ "Reads primitives and outputs multiple primitive in a bundle." ], "uiName": "Read Prims", "scheduling": [ "usd-read" ], "categories": [ "sceneGraph", "bundle" ], "inputs": { "prims": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWriteVariable.ogn
{ "omni.graph.core.WriteVariable": { "version": 2, "description": [ "Node that writes a value to a variable" ], "uiName": "Write Variable", "metadata": { "hidden": "true" }, "categories": [ "internal" ], "scheduling": ["usd-write"], "inputs": { "ex...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnExtractPrim.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimMaterial.ogn
{ "ReadPrimMaterial": { "version": 2, "description": [ "Given a path to a prim on the current USD stage,", " outputs the material of the prim. Gives an error if the given prim", " can not be found." ], "uiName": "Read Prim Material", "cat...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrim.cpp
// Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGpuInteropRenderProductEntry.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRenameAttr.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnExtractPrim.ogn
{ "ExtractPrim": { "version": 1, "description": [ "Extract a child bundle that contains a primitive with requested path/prim.", "This node is designed to work with Multiple Primitives in a Bundle. It searches for a child bundle in the input bundle,", "with 'source...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRenderPreprocessEntry.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnRemoveAttr.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGpuInteropCudaEntry.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnAttrType.ogn
{ "AttributeType": { "version": 1, "description": ["Queries information about the type of a specified attribute in an input bundle"], "metadata": { "uiName": "Extract Attribute Type Information" }, "categories": ["bundle"], "scheduling": ["threadsafe"], ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnNoOp.ogn
{ "Noop": { "description": "Empty node used only as a placeholder", "version": 1, "uiName": "No-Op", "categories": ["debug"], "scheduling": ["threadsafe"] } }
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimMaterial.ogn
{ "WritePrimMaterial": { "version": 1, "description": [ "Given a path to a prim and a path to a material on the current USD stage,", " assigns the material to the prim. Gives an error if the given prim or material", " can not be found." ], "uiName...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWriteSetting.ogn
{ "WriteSetting": { "version": 1, "description": ["Node that writes a value to a kit application setting. Issues an error if input::value type", " does not match setting type." ], "uiName": "Write Setting", "categories": ["sceneGraph"],...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimAttribute.ogn
{ "WritePrimAttribute": { "version": 2, "description": ["Given a path to a prim on the current USD stage and the name of an attribute on", " that prim, sets the value of that attribute. Does nothing if the given Prim or attribute", "can not be found. ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnExtractAttr.ogn
{ "ExtractAttribute": { "version": 1, "description": ["Copies a single attribute from an input bundle to an output attribute directly on the node", "if it exists in the input bundle and matches the type of the output attribute"], "metadata": { "uiName": "E...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnEventUpdateTick.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGatherByPath.ogn
{ "GatherByPath": { "description": [ "Node to vectorize data by paths passed in via input.", "PROTOTYPE DO NOT USE. Requires GatherPrototype" ], "version": 1, "uiName": "Gather By Path (Prototype)", "categories": ["internal"], "inputs": { "p...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadSetting.ogn
{ "ReadSetting": { "version": 1, "description": ["Node that reads a value from a kit application setting"], "uiName": "Read Setting", "categories": ["sceneGraph"], "scheduling": ["threadsafe"], "inputs": { "settingPath": { "type": "string",...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGraphTarget.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnHasAttr.ogn
{ "HasAttribute": { "version": 1, "description": ["Inspect an input bundle for a named attribute, setting output to true if it exists"], "metadata": { "uiName": "Has Attribute" }, "categories": ["bundle"], "scheduling": ["threadsafe"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimMaterial.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimMaterial.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnWritePrimAttribute.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this softwa...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGetGraphTargetId.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnGatherByPath.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimRelationship.ogn
{ "ReadPrimRelationship": { "version": 1, "description": "Reads the target(s) of a relationship on a given prim", "uiName": "Read Prim Relationship", "categories": ["sceneGraph"], "scheduling": ["usd-read", "threadsafe"], "exclude": ["usd"], "inputs": { ...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/core/OgnReadPrimRelationship.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and r...
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/usd/OgnIsPrimSelected.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software an...