blob_id
stringlengths 40
40
| directory_id
stringlengths 40
40
| path
stringlengths 4
214
| content_id
stringlengths 40
40
| detected_licenses
listlengths 0
50
| license_type
stringclasses 2
values | repo_name
stringlengths 6
115
| snapshot_id
stringlengths 40
40
| revision_id
stringlengths 40
40
| branch_name
stringclasses 21
values | visit_date
timestamp[us] | revision_date
timestamp[us] | committer_date
timestamp[us] | github_id
int64 141k
586M
⌀ | star_events_count
int64 0
30.4k
| fork_events_count
int64 0
9.67k
| gha_license_id
stringclasses 8
values | gha_event_created_at
timestamp[us] | gha_created_at
timestamp[us] | gha_language
stringclasses 50
values | src_encoding
stringclasses 23
values | language
stringclasses 1
value | is_vendor
bool 1
class | is_generated
bool 1
class | length_bytes
int64 5
10.4M
| extension
stringclasses 29
values | filename
stringlengths 2
96
| content
stringlengths 5
10.4M
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
d7d691c57cade7a812576003f391fe8035c696fe
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3866/CH2/EX2.5/Ex2_5.sce
|
cfc821045d26e54bfd6e7954b538c7bfd3610ea2
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 191
|
sce
|
Ex2_5.sce
|
clear; close; clc;
cox=1.6*10^(-6);//from_previous_example
v=0.4;
vto=0.08;//from previus example
qe=1.602*10^(-19);
n1=(cox*(v-vto))/qe;
disp(n1,'ion implant doses(in ions/cm^2)');
|
59de86112511d627681ef832ec795ed07e2bf211
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3876/CH6/EX6.2/Ex6_2.sce
|
5ea0eed06df0d3455712ebf76b4615e57f8d5195
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 429
|
sce
|
Ex6_2.sce
|
//Chapter 6 Solutions of Electrolytes
clc;
clear;
//Initialisation of Variables
M= 0.001 //molar
M1= 0.002 //molar
M2= 0.004 //molar
n= 1 //moles
n1= 2 //moles
v= 0.509
//CALCULATIONS
Is= 0.5*(M*n**2+M1*n**2+M1*n1**2+M2*n**2)
r= 10**(-v*n**2*sqrt(Is))*M
r1= 10**(-v*n1**2*sqrt(Is))*M1
//RESULTS
mprintf("Ionic strength= %.3f",Is)
mprintf("\nActivity of sodium = %.4f molar",r)
mprintf("\nActivity of barium = %.4f molar",r1)
|
8bcc9cccfd42ed94cf4dc37777b8c2fa4afaade6
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3472/CH34/EX34.7/Example34_7.sce
|
859e083f784877aee0bead458f462b6440790dd9
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,109
|
sce
|
Example34_7.sce
|
// A Texbook on POWER SYSTEM ENGINEERING
// A.Chakrabarti, M.L.Soni, P.V.Gupta, U.S.Bhatnagar
// DHANPAT RAI & Co.
// SECOND EDITION
// PART III : SWITCHGEAR AND PROTECTION
// CHAPTER 8: PROTECTION OF ALTERNATORS AND AC MOTORS
// EXAMPLE : 8.7 :
// Page number 626-627
clear ; clc ; close ; // Clear the work space and console
// Given data
kV = 11.0 // Alternator voltage(kV)
MVA = 5.0 // Alternator rating(MVA)
X = 2.0 // Reactance per phase(ohm)
ofb = 35.0 // Out-of-balance current(%)
R_n = 5.0 // Resistance through which star point is earthed(ohm)
// Calculations
I_fl = MVA*1000/(3**0.5*kV) // Full load current(A)
I_ofb = ofb/100*I_fl // Out-of-balance current(A)
x = I_ofb*R_n*100/(kV*1000/3**0.5) // Portion of winding unprotected(%)
protected = 100.0-x // Winding that is protected against earth faults(%)
// Results
disp("PART III - EXAMPLE : 8.7 : SOLUTION :-")
printf("\nPercentage of winding that is protected against earth faults = %.2f percent", protected)
|
ab0d423b97a3ad85a7b63416aaa8901ca4b9671f
|
87bc77e7099940c476a849ac22f0c25912ab345e
|
/LA/Assignment1/class1.sce
|
b886d96cf406a8d88a159a37d1772bf2c179b134
|
[] |
no_license
|
Arindaam/Class-work
|
8f4af9cc39301fe7231bfffe4b3e49842ddf3775
|
c8ba9fa3981d8b352c227e2dede48e776c049d4c
|
refs/heads/master
| 2021-06-26T09:55:33.884258
| 2021-06-22T15:51:51
| 2021-06-22T15:51:51
| 207,601,170
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 647
|
sce
|
class1.sce
|
function []=gauss_el()
a=evstr(x_matrix('enter a 3x3 matrix ',rand(3,3)))
b=evstr(x_matrix('enter a 3x1 matrix ',rand(3,1)))
ab=[a b]
a=ab
n=length(b)
for i=2:n
for j=2:n+1
a(i,j)=a(i,j)-a(1,j)*a(i,1)/a(1,1)
end
a(i,1)=0;
end
for i=3:n
for j=3:n+1
a(i,j)=a(i,j)-a(2,j)*a(i,2)/a(2,2);
end
a(i,2)=0;
end
x(n)=a(n,n+1)/a(n,n);for i=n-1:-1:1
sumk=0;
for k=i+1:n
sumk=sumk+a(i,k)*x(k);
end
x(i)=(a(i,n+1)-sumk)/a(i,i);
end
disp(x)
endfunction
gauss_el()
|
1ebfd448cdf05b86040395c61cdd3e3c559a6727
|
48355d97461898b3f45c6ade638f3d55ba879607
|
/scilab/munkres_test.sce
|
efdbe78fe2a16e75c464d45eb69e34f7dd4e44a1
|
[
"MIT"
] |
permissive
|
edison2301/pipol_tracker
|
5756a7f79f3fe7f022b595cf70cb31ef771d1eb2
|
5056dd3858cdb5139373862da220082191301d2c
|
refs/heads/master
| 2021-01-15T12:31:21.679183
| 2015-07-10T16:11:02
| 2015-07-10T16:11:02
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,201
|
sce
|
munkres_test.sce
|
exec('/home/andreu/dev/ros_ws/src/pipol_tracker/scilab/munkres.sci');
AA = [10 19 8 15; 10 18 7 17; 13 16 9 14; 12 19 8 18; 14 17 10 19];
//AA = [10 19 8 15; 10 18 10 17; 13 11 9 14; 12 13 8 18; 11 17 10 13];
//AA = [10 19 8 15; 10 18 7 17; 11 16 9 14; 12 19 8 18; 14 17 10 19];
//AA = [10 1 8 15; 10 18 7 17; 11 16 9 14; 12 19 8 18; 14 17 10 19];
//AA = [9 1 8 15; 10 18 7 17; 11 16 9 14; 12 19 8 18; 14 17 10 19];
//AA = [10 19 8 15; 10 18 10 17; 13 11 9 14; 12 13 8 18; 11 17 10 11];
//AA = [10 19 8 15; 10 18 10 17; 13 1 9 14; 12 13 8 18; 11 17 10 11];
//nn=10;
//AA=zeros(nn,nn);
//for ii=1:nn
// for jj=1:nn
// AA(ii,jj) = ii*jj; //crashes!!
// end
//end
//
//call munkres
mapping = munkres(AA);
//remove mappings out of size
//[nr,nc] = size(AA);
//mapping_ok = [];
//for kk=1:size(mapping,1)
// if mapping(kk,1) <= nr then
// if mapping(kk,2) <= nc then
// mapping_ok = [mapping_ok; mapping(kk,:)];
// end
// end
//end
//
//compute final cost
cost = 0;
for kk=1:size(mapping_ok,1)
cost = cost + AA(mapping_ok(kk,1),mapping_ok(kk,2));
end
//display
disp('AA:');disp(AA);
disp('mapping_ok: ');disp(mapping_ok);
disp('cost: ');disp(cost);
|
2ba51be50b5da5a00530226f28370c4774862c70
|
5795ca20c359b3a7b7ee3fce13b1be9148f1dc5a
|
/leerYescribirEnArchivos.sci
|
b833d85095f9620f184befe33c35ff0a683fb4f1
|
[] |
no_license
|
amejorado/EstandaresSolucionProblemas
|
ddaf90491060e20d1e80da08b4944dad0bff12df
|
70930f11844e91143cbaaacc7c229828cef860c0
|
refs/heads/master
| 2016-09-06T00:33:21.443807
| 2014-07-16T16:01:58
| 2014-07-16T16:01:58
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,835
|
sci
|
leerYescribirEnArchivos.sci
|
''''''''''''''''''''''''''''''''''''''''''''''
' Luis Ricardo Salgado Garza
''''''''''''''''''''''''''''''''''''''''''''''
function nuevoStr=leerYcodificar(dist)
strCaracteres=('0':'9')+' '+('A':'Z');
strCaracteresCodigo=generaCodigoCesar(strCaracteres,dist);
vStrCaracteres=strsplit(strCaracteres);
longitudStrCaracteres=size(vStrCaracteres);
vStrCaracteresCodigo=strsplit(strCaracteresCodigo);
str=input('Dame el texto a codificar: ');
vStr=strsplit(str);
sz=size(vStr);
nuevoStr='';
posicionCodigo=0;
for i=1:sz(1)
posicionCodigo=posicionCaracter(vStr(i),vStrCaracteres,longitudStrCaracteres(1));
if (posicionCodigo<>0) then
nuevoStr=nuevoStr+vStrCaracteresCodigo(posicionCodigo);
end
end
disp('Texto codificado--[' + nuevoStr + ']');
endfunction
function mayusculizarArchivo(nombreArchivoEntrada,nombreArchivoSalida)
archEntrada=mopen(nombreArchivoEntrada,'r');
archSalida=mopen(nombreArchivoSalida,'w');
lineaTexto=mgetl(archEntrada,1);
while (meof(archEntrada)==0)
lineaTextoMayus=convstr(lineaTexto,'u');
disp(lineaTexto+'...['+lineaTextoMayus+']');
mputl(lineaTextoMayus,archSalida);
lineaTexto=mgetl(archEntrada,1);
end
mclose(archEntrada);
mclose(archSalida);
endfunction
function minusculizarArchivo(nombreArchivoEntrada,nombreArchivoSalida)
archEntrada=mopen(nombreArchivoEntrada,'r');
archSalida=mopen(nombreArchivoSalida,'w');
lineaTexto=mgetl(archEntrada,1);
while (meof(archEntrada)==0)
lineaTextoMayus=convstr(lineaTexto,'l');
disp(lineaTexto+'...['+lineaTextoMayus+']');
mputl(lineaTextoMayus,archSalida);
lineaTexto=mgetl(archEntrada,1);
end
mclose(archEntrada);
mclose(archSalida);
endfunction
|
3c72532fc7f07885e9d6e28b4671253f40e636ea
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3886/CH19/EX19.2/19_2.sce
|
96fb9fc911bd102c2631b337e5c68c56c26f5ccd
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 548
|
sce
|
19_2.sce
|
//Car on road
//refer fig. 19.8
//Consider dynamic equilibrium of car
v=sqrt(0.4*9.81*50)*((60*60)/(1000)) //kmph
//Limiting speed from the consideration of preventing overturning
//Taking moment about point of contact of outer wheel with road and noting that R1=0 when the vehicle is about to overturn
//Limiting speed v=50.42 kmph
//If the vehicle moves with a velocity of 40 kmph
v=11.111 //m/sec
//Taking moment about outer wheel
R1=5.612 //kN
R2=15-R1 //kN
printf("\nLimiting speed v=50.42\nR1=%.3f kN\nR2=%.3f kN",R1,R2)
|
0da64c21115320acabd8be8cd5a573ec98a3f7ec
|
e657bbadea88191ece0e48eb447173a4c5f816f6
|
/tasks/cw4/pythagoreanSum(12_04_2017).sci
|
deb707a8ebe1fd8baaeac7eb749c62beb44ce8fe
|
[] |
no_license
|
vainia/Learning-SCILAB
|
c37d6071907ea4fad811071a3164454a927602d8
|
d77877b1316b8b3546cb32cb9e29e7ad70d25280
|
refs/heads/master
| 2020-03-10T09:51:08.444686
| 2018-04-12T23:13:06
| 2018-04-12T23:13:06
| 129,320,183
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 191
|
sci
|
pythagoreanSum(12_04_2017).sci
|
function p = sumpit3(a,b)
p = max(abs(a),abs(b))
q = min(abs(a),abs(b))
while (q < > 0.0)
r = (q/p)^2
s = r /(4+ r)
q = s * q
p = p + 2*s*p
end
endfunction
|
33e7f2983b19ce3bed833290439879c272daff38
|
4bbc2bd7e905b75d38d36d8eefdf3e34ba805727
|
/ee_scicoslab/scicos_flex/dspic/macros/flex_blocks/FLEX-MTB/FLEX_MTB_encoder.sci
|
47858019a5a8ae090227e726a4a7c254d536d717
|
[] |
no_license
|
mannychang/erika2_Scicos-FLEX
|
397be88001bdef59c0515652a365dbd645d60240
|
12bb5aa162fa6b6fd6601e0dacc972d7b5f508ba
|
refs/heads/master
| 2021-02-08T17:01:20.857172
| 2012-07-10T12:18:28
| 2012-07-10T12:18:28
| 244,174,890
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,720
|
sci
|
FLEX_MTB_encoder.sci
|
function [x,y,typ] = FLEX_MTB_encoder(job,arg1,arg2)
x=[];y=[];typ=[];
select job
case 'plot' then
exprs = arg1.graphics.exprs;
enc_type = exprs(1);
standard_draw(arg1);
case 'getinputs' then
[x,y,typ] = standard_inputs(arg1);
case 'getoutputs' then
[x,y,typ] = standard_outputs(arg1);
case 'getorigin' then
[x,y] = standard_origin(arg1);
case 'set' then
x = arg1;
model = arg1.model;
graphics = arg1.graphics;
exprs = graphics.exprs;
while %t do
[ok, enc_type, exprs] = getvalue('Encoder parameters:',..
[' Encoder type [0(hw encoder),1(sw encoder)] :'],..
list('vec',1),exprs);
if ~ok then
break;
end
if((enc_type>1) | (enc_type<0)) then
warning('Encoder type unknown!. Keeping previous values.');
break;
end
in=[];
out = ones(2,1);
[model,graphics,ok] = check_io(model,graphics,in,out,1,[]);
if ok then
graphics.exprs = exprs;
model.rpar = [];
model.ipar = [enc_type];
model.dstate=[];
x.graphics = graphics;
x.model = model;
break
end
end
case 'define' then
enc_type = 0;
model = scicos_model();
model.sim = list('flex_daughter_encoder',4);
model.in = [];
model.out = ones(2,1);
model.evtin = 1;
model.rpar = [];
model.ipar = [enc_type];
model.dstate=[];
model.blocktype = 'd';
model.dep_ut = [%t %f];
exprs = [sci2exp(enc_type)];
gr_i = ['xstringb(orig(1),orig(2),[''FLEX-MTB'' ; ''Enc.In : ''+ string(enc_type)],sz(1),sz(2),''fill'');'];
x = standard_define([3 2],model,exprs,gr_i);
end
endfunction
|
9442c03649ca675deef483445488d9b5b431aae2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1598/CH4/EX4.19/ex4_19.sce
|
6bffa657e24361de3ade48b6922967c59cdc5748
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 182
|
sce
|
ex4_19.sce
|
clc;
C=2; //capacitance in Farad
d=0.5*10^-2; //distance in m
eo=8.85*10^-12; //constant
A=(C*d)/(eo); //calculating area
disp(A,"Area in m square = "); //displaying result
|
f775ae2a535ef49c9c96cba0d91f6175ab91c3eb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1970/CH5/EX5.9/Ch05Exa9.sce
|
f640baa388f721635c1857bb3dccd00094f5b172
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 648
|
sce
|
Ch05Exa9.sce
|
// Scilab code Exa5.9 : : Page 205(2011)
clc; clear;
a_v = 14; // Volume energy constant, MeV
a_s = 13; // Surface energy constant, MeV
a_c = 0.60; // Coulomb energy constant, MeV
a_a = 19; // Asymmetric energy constant, MeV
A = 202; // Mass number
Z = 82; // Atomic number
dE_by_dN = -8/9*a_s/A^(4/3)-4/3*a_c*Z/A^(4/3)*(1-4*Z/(3*A))-16*a_a*Z/A^2*(1-2*Z/A); // Slope, mega electron volts per nucleon
printf("\nThe slope of alpha decay energy versus atomic number = %7.5f MeV/nucleon", dE_by_dN);
// Result
// The slope of alpha decay energy versus atomic number = -0.15007 MeV/nucleon
|
2c54e0a790ae1700a73f7de0e5158fd2c87f18d1
|
971b52073b0a9541c928a42091aba77bddc0743c
|
/ecoli-0_vs_1/results/result9s0.tst
|
e6d2bdb6ef1ad2b5f84e13a5a02df254e8e160bf
|
[] |
no_license
|
minminmail/FARCHD_Negative_Rules
|
66cb7fd637a9394939688d5a9a804bdcdb9e7f47
|
eb69bae9ffe5b94f3191b5456ea15fffacaa3e76
|
refs/heads/master
| 2023-07-22T15:50:10.413213
| 2021-08-27T06:03:30
| 2021-08-27T06:03:30
| 327,358,135
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,428
|
tst
|
result9s0.tst
|
@relation
@attribute Mcg real[0.0,0.89]
@attribute Gvh real[0.16,1.0]
@attribute Lip real[0.48,1.0]
@attribute Chg real[0.5,1.0]
@attribute Aac real[0.0,0.88]
@attribute Alm1 real[0.03,1.0]
@attribute Alm2 real[0.0,0.99]
@attribute Class{positive,negative}
@inputs Mcg,Gvh,Lip,Chg,Aac,Alm1,Alm2
@outputs Class
@data
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
negative negative
negative negative
negative negative
negative negative
negative negative
negative negative
negative negative
negative negative
@relation
@attribute Mcg real[0.0,0.89]
@attribute Gvh real[0.16,1.0]
@attribute Lip real[0.48,1.0]
@attribute Chg real[0.5,1.0]
@attribute Aac real[0.0,0.88]
@attribute Alm1 real[0.03,1.0]
@attribute Alm2 real[0.0,0.99]
@attribute Class{positive,negative}
@inputs Mcg,Gvh,Lip,Chg,Aac,Alm1,Alm2
@outputs Class
@data
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
positive positive
negative negative
negative negative
negative negative
negative negative
negative negative
negative negative
negative negative
negative negative
|
7ab1ab1ece1f49e728bed5c4a97547c3ced7c2aa
|
2391eec552dac38c05f9c53bae1ec612f2871f51
|
/Lab 5/input_section.sce
|
715180341d40833e3592fe25146c7e44c6e4fc63
|
[] |
no_license
|
Zebz13/EEE-S7-Power-Systems
|
fe9e00e27242fa51650bf87e46c504a716a22edf
|
1fc9ab29e96a5d5f8a23d629364cadf2c70c4a40
|
refs/heads/main
| 2023-01-10T03:53:34.295752
| 2020-11-08T17:03:45
| 2020-11-08T17:03:45
| 309,158,346
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 2,637
|
sce
|
input_section.sce
|
//start
clc ;
clear ;
//line inputs
linedata = input("Enter line data:")
Yshunt=input("Enter shunt admittance:")
// line data extraction
from= linedata(: ,1)
to= linedata(: ,2)
imp= linedata(: ,3)+ linedata(: ,4)*%i
half_adm= -linedata(: ,5)*%i
bus_no= max(max(from,to));
Ybus= zeros(bus_no,bus_no);
//Ybus building
for i=1:length(from)
m=from(i);
n=to(i);
Ybus(m,m)=Ybus(m,m) +1/imp(i)+ (half_adm(i)/2) ;
Ybus(n,n)=Ybus(n,n) +1/imp(i)+ (half_adm(i)/2) ;
Ybus(m,n)= -1/ imp(i);
Ybus(n,m)=Ybus(m,n);
end
//Adding shunt to diagonal elements
for i=1:bus_no
Ybus(i,i)=Ybus(i,i)+Yshunt(i)
end
//display Ybus
disp("Ybus Admittance is:")
disp(Ybus)
//Input and extract bus data. Taps are avoided
busdata = input("Enter bus data:")
bus=busdata(:,1)
typ = busdata(:,2)
qmin = busdata(:,9)
qmax = busdata(:,10)
p= busdata (:,5)-busdata(:,7)
q= busdata(:,6)-busdata(:,8)
v= busdata(:,3).*(cosd(busdata(:,4))+ %i*sind(busdata(:,4)));
//parameter setting
alpha=0.25 //default. Can take alpha as input() if needed
count =0;
err =1;
vn(1)=v(1);
vold =v(1);
//gauss seidal method
while abs(err)>5*10^(-5)
//while count<23 //testing
for i =2:bus_no
sumyv =0;
for j=1:bus_no
//if i~=j
sumyv = sumyv +Ybus(i,j)*v(j);
//end
end
if typ(i)==2
q(i)=-imag(conj(v(i)*sumyv));
if q(i)<qmin (i) | q(n)>qmax (i)
vn(i) =(1/Ybus(i,i)) *(((p(i)-%i*q(i))/(conj(v(i)))) -(sumyv-Ybus(i,i)*v(i)));
vold(i)=v(i);
v(i)=vn(i);
typ(i)=3
if q(i)<qmin (i)
q(i)= qmin (i);
else
q(i)= qmax (i);
end
else
vn(i) =(1/ Ybus(i,i)) *((( p(i)-%i*q(i))/( conj (v(i)))) -(sumyv -Ybus(i,i)*v(i)));
ang = atan ( imag (vn(i)),real (vn(i)));
vn(i)= abs (v(i))*( cos ( ang )+%i* sin (ang));
vold (i)=v(i);
v(i)=vn(i);
end
elseif typ (i)==3
vn(i) =(1/ Ybus(i,i)) *((( p(i)-%i*q(i))/( conj (v(i)))) -(sumyv -Ybus(i,i)*v(i)));
vold (i)=v(i);
v(i)=vn(i);
end
end
err = max(abs(abs(v)-abs(vold)));
count = count+1;
for i=2:bus_no
if (err>5*10^(-6) & typ(i)==3)
v(i)= vold(i)+ alpha*(v(i)-vold(i));
end
end
end
//disp output
disp("Voltage rectangular:",v)
volt=abs(v)
angle=atan( imag(v),real(v))*(180/%pi);
disp("Voltage:",volt)
disp("Angle:",angle)
printf("Gauss Seidal Load Flow converged after %i iteration.", count)
|
c987f841e7c963aaffd74f4651bcf81e53566c69
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3871/CH3/EX3.4/Ex3_4.sce
|
03aa19196a78bdb29de9f37ac9907990d36f5ed7
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 554
|
sce
|
Ex3_4.sce
|
//===========================================================================
//chapter 3 example 4
clc;
clear all;
//variable declaration
ep = 5; //percentage error
Am = 20; //measuredd value in H
//calculations
er = ep/(100); //relative error
//A = Am+dA
//dA = er*Am
A = Am*(1+er); //limiting value of inductance in H
A1 = Am*(1-er); //limiting value of inductance in H
//result
mprintf("limits of inductance =%3.2f H",A);
mprintf("\n and = %3.2f H",A1);
|
d3b86b174205b8236a1418c8e0e155ad07ca52e0
|
9b68b3d73b63ebcbfe18cc9a4aa8e91c84833a84
|
/tests/libs/hdf5/test-env-variables-new/C/H5D/testfiles/112/h5ex_d_checksum.tst
|
6f1bd1807129eb78683e3f37cbb1ee290d59f6d2
|
[
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-llnl",
"LicenseRef-scancode-hdf4",
"LicenseRef-scancode-unknown-license-reference",
"Apache-2.0"
] |
permissive
|
openhpc/ohpc
|
17515db5082429eb9f250f12bf242b994beb715f
|
725a1f230434d0f08153ba1a5d0a7418574f8ae9
|
refs/heads/3.x
| 2023-08-19T02:15:14.682630
| 2023-08-18T19:33:51
| 2023-08-18T19:34:18
| 43,318,561
| 827
| 247
|
Apache-2.0
| 2023-09-14T01:22:18
| 2015-09-28T18:20:29
|
C
|
UTF-8
|
Scilab
| false
| false
| 68
|
tst
|
h5ex_d_checksum.tst
|
Filter type is: H5Z_FILTER_FLETCHER32
Maximum value in DS1 is: 1890
|
036fbe2c2b66dc64c2680a7a7c851f741e9fa29c
|
1b3c63cb7f854378c5f1991637692ae2bf8265ac
|
/rlocusplot/rlocusplot.sci
|
f2353a313e52a70f8df66716bf589e0df5680b09
|
[] |
no_license
|
FOSSEE-Internship/FOSSEE-Control-Systems-Toolbox
|
9900107267e5f508f77858d128e01293966e9e10
|
2878a38e4e55806b1777f9da2e0395f321e1c952
|
refs/heads/master
| 2020-12-02T18:20:34.659219
| 2017-10-26T12:26:57
| 2017-10-26T12:26:57
| 96,516,803
| 0
| 1
| null | 2017-10-26T13:44:56
| 2017-07-07T08:24:44
|
Scilab
|
UTF-8
|
Scilab
| false
| false
| 2,752
|
sci
|
rlocusplot.sci
|
function [varargout]=rlocusplot(sys,kmax)
//plots root locus and returns plot handle
//
//Calling Seqence
//h=rlocusplot(H,Kmax)
//
//Parameters
//H :- Siso linear system given by a transfer function or a state space
//representation.
//Kmax real(maximum gain desired for the plot)
//H: plot handle,which can be used to further customize the plot.
//
//Description
// Gives the root locus for a SISO linear system in state-space or transfer
// form H(s) . This is the locus of the roots of 1+k*H(s)=1+k*N(s)/D(s), in
//the complex plane. For a selected sample of gains k <= kmax ,the imaginary
// part of the roots of D(s)+k*N(s) is plotted vs the real part.
//
//Examples
//sys=ssrand(1,1,5);
//scf();
//h=rlocusplot(sys);
//h.font_size=2;
//
//Author
//Ayush Kumar
[lhs,rhs]=argn(0);
if rhs <= 0 then // demonstration
n=real(poly([0.1-%i 0.1+%i,-10],"s"));
d=real(poly([-1 -2 -%i %i],"s"));
kmax=80;
evans(n,d,kmax);
if lhs==1 then
varargout(1)=gca();
end,
return
end,
if rhs>2 then
error(msprintf(gettext("%s: wrong number of input arguments atmost %d arguments expected","rlocusplot",2)))
end,
if lhs>1 then
error(msprintf(gettext("%s: wrong number of output arguments","rlocusplot")))
end
//numerator and denominator
select typeof(sys)
case "polynomial" then
n=sys
d=1
if rhs==1 then
kmax=0,end
case "rational" then
[n,d]=sys(2:3)
if rhs==1 then
kmax=0,
end
case "state-space" then
sys=ss2tf(sys);
[n,d]=sys(2:3)
if rhs==1 then kmax=0,end
n=clean(n);d=clean(d);
else
error(msprintf(gettext("%s: wrong type of input argument %d a real dynamic system or polynomial expected"),"rlocusplot",1));
end
if prod(size(n))<>1 then
error(msprintf(_("%s: Wrong value for input argument #%d: Single input, single output system expected.\n"),"rlocusplot",1));
end
if degree(n)==0°ree(d)==0 then
error(msprintf(_("%s: The given system has no poles and no zeros.\n"),"rlocusplot"));
end
//plotting the rlocusplot and returning plot handle
evans(n,d,kmax)
h=gca();
h.title.text=_("Root locus plot");
h.title.font_style=8;
h.title.font_size=3;
h.x_label.font_size=3;
h.y_label.font_size=3;
h.x_label.font_style=8;
h.y_label.font_style=8;
if lhs==1 then
varargout(1)=h;
end,
endfunction
|
0d81a63c7fb9845e5fa491ac642b7e98560c0b7d
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3754/CH3/EX3.20/3_20.sce
|
9840692d555c41372f6d493d39fbe3f1bba46fa5
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 252
|
sce
|
3_20.sce
|
clear//
//Variables
R = 8 //Resistance (in ohm)
I = 2.5 //Current (in Ampere)
//Calculation
V = I*R //Voltage (in volts)
//Result
printf("\n The maximum safe voltage is %0.3f volts.",V)
|
3b7894af28e7d8f0eea17a9bc06dc830f589ecbd
|
382c4ab7bd77fd8ea5a28d44133032bf3c657e66
|
/Resolucion-Scilab/Helmholtz/HelmholtzDN.sce.txt
|
e212874ada88ac2edf383a896915da1b02a82e4e
|
[] |
no_license
|
antoniocarrillo69/MDF
|
647de12c74c7cbd40ee7ff79e18cb33595e0ab53
|
bbafd03fd5c65bdbff61e5c7aa519a397c86597e
|
refs/heads/master
| 2020-03-18T09:47:41.774616
| 2018-05-30T18:28:45
| 2018-05-30T18:28:45
| 134,580,287
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,929
|
txt
|
HelmholtzDN.sce.txt
|
// Ejemplo de una ecuaci�n diferencial parcial en 1D
// Autor: Antonio Carrillo Ledesma
// -Uxx-k^2U=0
// 0<=U<=1
// U(0)=1 y Ux(1)=ikU(1)
TEST = 1; // (0) Diferencias finitas, (1) Diferencias finitas exactas segun Yau Shu Wong y Guangrui Li
function y=LadoDerecho(x)
y=0.0;
endfunction
function y=SolucionAnalitica(x, k)
//y=cos(k*x)+%i*sin(k*x);
y=exp(%i*k*x);
endfunction
K = 150;
KK = K*K;
a=0; // Inicio dominio
c=1; // Fin dominio
M=300; // Partici�n
N=M-1; // Nodos interiores
h=(c-a)/(M-1); // Incremento en la malla
Y0=1; // Condici�n Dirchlet inicial en el inicio del dominio
Y1=%i*K; // Condici�n Neumann inicial en el fin del dominio
A=zeros(N,N); // Matriz A
b=zeros(N); // Vector b
if TEST = 0 then
R=-1/(h^2);
P=2/(h^2)-KK;
Q=-1/(h^2);
else
R=-1/(h^2);
P=(2*cos(K*h)+(K*h)^2)/(h^2) - KK;
Q=-1/(h^2);
end
// Primer renglon de la matriz A y vector b
A(1,1)=P;
A(1,2)=Q;
b(1)=LadoDerecho(a)-Y0*R; // Frontera dirichlet
// Renglones intermedios de la matriz A y vector b
for i=2:N-1
A(i,i-1)=R;
A(i,i)=P;
A(i,i+1)=Q;
b(i)=LadoDerecho(a+h*(i-1));
end
// Relglon final de la matriz A y vector b
if TEST = 0 then
A(N,N-1)=1/(h^2);
A(N,N)=-1/(h^2)+ Y1/h;
b(N)=LadoDerecho(c)/2;
else
A(N,N-1)=1/(h^2);
A(N,N)=-1/(h^2)+ %i*sin(K*h)/(h^2);
b(N)=LadoDerecho(c)/2;
end
// Resuleve el sistema lineal Ax=b
x=inv(A)*b;
ESC = 5;
xxx=zeros(M*ESC,1);
zzz=zeros(M*ESC,1);
for i=1:M*ESC
xxx(i)=a+h/ESC*(i-1);
zzz(i)=SolucionAnalitica(xxx(i),K);
end
// Prepara la graficaci�n
xx=zeros(M,1);
zz=zeros(M,1);
for i=1:M
xx(i)=a+h*(i-1);
zz(i)=SolucionAnalitica(xx(i),K);
end
yy=zeros(M,1);
yy(1)=Y0; // Condici�n inicial
for i=1:N
yy(i+1)=x(i);
end
// Grafica la soluci�n de la Ecuaci�n Diferencial Parcial en 1D
plot2d(xx,yy,15)
plot2d(xxx,zzz)
|
d0d421f091dcb691b829e028d72b5b017a3bcc37
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1997/CH11/EX11.28/example28.sce
|
89ec6e8325e608e39e8cd72a38c763fec4d871f8
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 536
|
sce
|
example28.sce
|
//Chapter-11 example 28
//=============================================================================
clc;
clear;
//input data
BW = 100//band width in Mhz
PW = 4;//pulse width in us
//Calculations
CPW = 1/BW;//compressed pulse width in us
CR = PW/CPW;//compression ratio
//output
mprintf('compressed pulse width is %g us\n compression ratio is %g\n',CPW,CR);
mprintf(' Note: In textbook compression ratio is wrongly printed as 40');
//====================end of the program=======================================
|
b83c9cce37d768c81ac75e46e7047b141e7e1c59
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2339/CH3/EX3.17.1/Ex3_17.sce
|
3ceec93cc405cb3d30d55a384df9defdb010f62a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 596
|
sce
|
Ex3_17.sce
|
clc
clear
//Inputs
//The Values in the program are as follows:
//Temperature in Celcius converted to Kelvin(by adding 273)
//Pressure in bar converted to kPa (by multiplying 100)
//Volume in m^3
//Value of R,Cp and Cv in kJ/kg K
P1=1.5;
V1=3;
T1=27+273;
P2=30;
T2=60+273;
R=0.287;
m1=(P1*100*V1)/(R*T1);
m2=(P2*100*V1)/(R*T2);
m=m2-m1;
printf('The mass pumped: %2.2f kg',m);
printf('\n');
V=(m*R*(17+273))/(1*100);
printf('Volume: %2.2f m^3',V);
printf('\n');
T3=27+273;
P3=(T3*P2)/T2;
printf('Final air pressure in the vessel: %2.2f bar',P3);
printf('\n');
|
fe487aed1566d42b9c6170e00862d0a54a46d023
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/42/CH13/EX13.3/sadiku_13_3.sce
|
4a4275e74f2b2f07642ff987f34a8badcc7cc55e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 103
|
sce
|
sadiku_13_3.sce
|
clear;
clc;
G=(integrate('(sin(P))^3','P',0,%pi))*integrate('1','Q',0,2*%pi)
Gd=4*%pi/G;
disp(Gd)
|
85c65507eed1a777fe5cd798479f4f666a5a72e2
|
8217f7986187902617ad1bf89cb789618a90dd0a
|
/browsable_source/1.1/Unix/scilab-1.1/macros/percent/%lsst.sci
|
71cd5bbf28bf8659bace5bcfeaf40ebc8580fc88
|
[
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-unknown-license-reference"
] |
permissive
|
clg55/Scilab-Workbench
|
4ebc01d2daea5026ad07fbfc53e16d4b29179502
|
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
|
refs/heads/master
| 2023-05-31T04:06:22.931111
| 2022-09-13T14:41:51
| 2022-09-13T14:41:51
| 258,270,193
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 253
|
sci
|
%lsst.sci
|
//<s>=%lsst(s)
//<s>=%lsst(s) calcule le dual d'un systeme lineaire decrit par repre-
//sentation d'etat s.
//Cette macro correspond a l'operation s'
//!
// origine s. steer inria 1987
//
[a,b,c,d,x,dom]=s(2:7)
s=list('lss',a',c',b',d',x,dom)
//end
|
e861ce9be61ac33b35b560eb295a331ef939389d
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3311/CH5/EX5.7/Ex5_7.sce
|
e6be1ae174b07f5b434da552a70838f6c5ccddb6
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,125
|
sce
|
Ex5_7.sce
|
// chapter 5
// example 5.7
// Calculate the total power loss
// page-183
clear;
clc;
// given
V_DS=120; // in V (DC power supply)
I_D=4; // in A (drain current)
t_r=80; // in ns (rise time)
t_f=120; // in ns (fall time)
I_DSS=2; // in mA (drain current at saturation)
R_DS_on=0.2; // in ohm (drainn ot source resistance when MOSFET is ON)
D=50; // in percentage (duty cycle)
f=45; // in kHz (swithcing frequency)
// calculate
f=f*1E3; // changing unit from kHz to Hz
I_DSS=I_DSS*1E-3; // changing unit from mA to A
t_r=t_r*1E-9; // changing unit from ns to s
t_f=t_f*1E-9; // changing unit from ns to s
T=1/f; // calculation of total period
t_on=D*T/100; // calculation of on-time
t_off=(100-D)*T/100; // calculation of on-time
P_on=I_D^2*R_DS_on*t_on/T; // calculation of on-state power loss
P_off=V_DS*I_DSS*t_off/T; // calculation of off-state power loss
Pw_on=(V_DS*I_D*t_r/6)*f; // calculation of turn-on switching power loss
Pw_off=(V_DS*I_D*t_f/6)*f; // calculation of turn-off switching power loss
P_T=P_on+P_off+Pw_on+Pw_off; // calculation of total power loss
printf("\nThe total power loss is \t P_T=%.2f W",P_T);
|
ce278aae5a13cc035267bf048629c6d57e22e9b8
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1529/CH21/EX21.6/21_06.sce
|
8a836acdfbfe2189a64f5ae2f7c6a0af8d530ceb
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 580
|
sce
|
21_06.sce
|
//Chapter 21, Problem 6
clc;
N=10; //turns ratio
v1=2.5e3; //primary voltage
P=5000; //power
v2=v1/N; //secondary voltage
i2=P/v2; //secondary current
Rl=v2/i2; //resistance in ohm
i1=i2/N; //primary current
printf("(a) Full-load secondary current = %d A\n\n",i2);
printf("(b) Minimum value of load resistance = %.1f ohms\n\n",Rl);
printf("(c) Primary current = %d A\n\n",i1);
|
a95a5ddb4a88b40d914f169994592e363cec4e04
|
1218e33055a066314bb364402221c6449cb2b1f9
|
/Ipopt-3.12.7/ThirdParty/Mumps/MUMPS/SCILAB/examples/schur_example.sce
|
5c8c001733750872f40910b9acbcd20f757672c6
|
[
"MIT",
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-warranty-disclaimer"
] |
permissive
|
yueyangdk/CarND-MPC-Project
|
1086c912bf8313d34dc47f2020483c7abd1729e4
|
a4edcf25a7312ec3a79c04db6cfe66df6f7b1479
|
refs/heads/master
| 2020-04-06T19:42:43.737116
| 2018-11-15T17:54:14
| 2018-11-15T17:54:14
| 157,746,640
| 1
| 0
|
MIT
| 2018-11-15T17:16:39
| 2018-11-15T17:16:38
| null |
UTF-8
|
Scilab
| false
| false
| 1,661
|
sce
|
schur_example.sce
|
//A simple demo for the MUMPS interface, with the return of the schur complement
//to run it, You just have to execute the instruction within Scilab
// exec sparse_example.sce;
//*********************** MATRIX INITIALISATION ***********************//
n=10;
mat=sprand(n,n,.5)+speye(n,n);
size_schur=3;
// Right Hand side setting
RHS = ones(n,1);
//****************** Initialisation of the Scilab MUMPS structure ******************//
timer();
[id]=initmumps();
//Here Job=-1, the next call will only initialise the C and Fortran structure
[id]=dmumps(id);
id.RHS=RHS;
id.VAR_SCHUR = [n-size_schur+1:n];
//******************** CALL TO MUMPS FOR RESOLUTION ON INTERNAL PROBLEM ************//
job=6;
id.JOB=job;
[id]=dmumps(id,mat);
// verification of the solution
solution=id.SOL;
norm1=norm(mat(1:n-size_schur,1:n-size_schur)*solution(1:n-size_schur) - ones(n-size_schur,1),'inf');
if norm1> 10^(-9) then
write(%io(2),'WARNING: solution on internal problem may not be OK');
else
write(%io(2),'SOLUTION on internal problem ok');
end
//******************* TRY REDUCED RHS FUNCTIONALITY **************//
id.JOB=3;
id.ICNTL(26)=1;
// Forward
[id]=dmumps(id,mat);
// Solve the problem on the Schur complement
id.REDRHS=id.SCHUR \ id.REDRHS;
// and reinject it to MUMPS
id.ICNTL(26)=2;
[id]=dmumps(id,mat);
solution=id.SOL;
norm1=norm(mat*solution-RHS,'inf')
if norm1> 10^(-9) then
write(%io(2),'WARNING: solution on complete problem may not be OK');
else
write(%io(2),'SOLUTION on complete problem ok');
end
//****************** DESTRUCTION OF THE MUMPS INSTANCE ******************//
job=-2;
id.JOB=job;
[id]=dmumps(id);
t=timer()
|
e87813c4218e2bfdb39e2b53dff0aaec8f99735f
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2198/CH1/EX1.10.1/Ex1_10_1.sce
|
43c1e60c1c52cdc7985957b6faf0e37694dd30ff
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 322
|
sce
|
Ex1_10_1.sce
|
//Ex 1.10.1
clc;clear;close;
format('v',9);
//Given :
l=4*10^-2;//m
A=10*10^-6;//m^2
V=1;//Volt
I=5*10^-3;//A
q=1.6*10^-19;//Coulomb
mu=1300;//cm^2/V-s
J=I/A;//A/m^2
E=V/l;//V/m
n=J/(q*mu*10^-4*E);
v=mu*10^-4*E;//m/s
disp(n,"Concentration of electron(per m^3) : ");
disp(v,"Electron velocity(m/s) : ");
|
20759eb45d2094d1fdd72221d7fb47e192e1d8a9
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1892/CH1/EX1.70/Example1_70.sce
|
ca20faf5850bbe12cc6d72deb198816997b1b41f
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 781
|
sce
|
Example1_70.sce
|
// Example 1.70
clc;clear;close;
// Given data
format('v',6);
V=440;//in Volt
f=50;//in Hz
phase=3;//no. of phase
P=6;//no. of poles
Pin=80;//rotor input in KW
f1=50;//in Hz
f2=100;//in rotation/min
I=65;//rotor current in Ampere
//calculations
f2=f2/60;//in Hz
S=f2/f1;//slip
disp(S,"Slip(p.u) : ");
Ns=120*f/P;//in rpm
Nr=Ns*(1-S);//in rpm
disp(Nr,"Rotor speed in rpm : ");
RotorCuLoss=S*Pin*1000;//in Watts
Pmd=Pin*1000-RotorCuLoss;//Mechanical powre developed /in watts
Pmd=Pmd/746;//in HP
disp(Pmd,"Mechanical power developed in HP : ");
RotorCuLoss_phase=RotorCuLoss/phase;//in watts/phase
disp(RotorCuLoss_phase,"Rotor Coopper Loss per phase in watts : ");
R2=RotorCuLoss_phase/I^2;//in ohm
disp(R2,"Rotor resistance per phase in ohm : ");
|
6852dd7531a7a54565de578be88cb087e9b5cb2f
|
717ddeb7e700373742c617a95e25a2376565112c
|
/3460/CH10/EX10.1/ex10_1.sce
|
14fdbaee3b286980466e6fa863ade8d282efff13
|
[] |
no_license
|
appucrossroads/Scilab-TBC-Uploads
|
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
|
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
|
refs/heads/master
| 2021-01-22T04:15:15.512674
| 2017-09-19T11:51:56
| 2017-09-19T11:51:56
| 92,444,732
| 0
| 0
| null | 2017-05-25T21:09:20
| 2017-05-25T21:09:19
| null |
UTF-8
|
Scilab
| false
| false
| 354
|
sce
|
ex10_1.sce
|
clc;
clear all;
F=1000110;//ASCII value of F
r=1110010;//ASCII value of r
a=1100001;//ASCII value of a
n=1101110;//ASCII value of n
k=1101011;//ASCII value of k
SP=0100000;//ASCII value of SP
D=1000100;//ASCII value of D
u=1110101;//ASCII value of u
g=1100111;//ASCII value of g
disp(F,r,a,n,k,SP,D,u,n,g,a,n,'ASCII OF Frank SP Dungan is=');
|
64138553c4d1ec3b83b366918748412ed4c34116
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2681/CH5/EX5.10/Ex5_10.sce
|
1204f24dff97094cee936bbfd414f292f8076edd
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 266
|
sce
|
Ex5_10.sce
|
//voltage standing wave ratio
//given
clc
clear
format
Vr=0.37//volts
Vi=1//volts
row=Vr/Vi
if(row>=0)
VSWR=(1+row)/(1-row)
VSWR=round(VSWR*10)/10///rounding off decimals
disp(VSWR,'THE voltage standing wave ratio is:')
else
disp('not possible')
end
|
ba7990fe852618c138aeaa2edf9604998103601e
|
717ddeb7e700373742c617a95e25a2376565112c
|
/2474/CH10/EX10.12/Ch10Ex12.sce
|
9f3b34b2858e5336141cea6729e7adedf6698645
|
[] |
no_license
|
appucrossroads/Scilab-TBC-Uploads
|
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
|
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
|
refs/heads/master
| 2021-01-22T04:15:15.512674
| 2017-09-19T11:51:56
| 2017-09-19T11:51:56
| 92,444,732
| 0
| 0
| null | 2017-05-25T21:09:20
| 2017-05-25T21:09:19
| null |
UTF-8
|
Scilab
| false
| false
| 581
|
sce
|
Ch10Ex12.sce
|
// Scilab code Ex10.12: Pg.465 (2008)
clc; clear;
a = 0.1; // Lattice spacing, nm
k = %pi/a; // Wave number
E_F = 1; // Fermi energy gap, eV
E_g = 1e-04; // Binding energy of coper pairs, eV
// Since E_g/E_F = 2*delta_k/k, solving for delta_k
delta_k = E_g/E_F*k/2; // Uncertainty in the value of k, per nm
delta_x = 1/delta_k; // Extent of wave function in space, nm
printf("\nThe separation between the electrons forming the cooper pair = %4.1f nm", delta_x);
// Result
// The separation between the electrons forming the cooper pair = 636.6 nm
|
6c8f94005529acfbece7d7ce20f10c5352ac6639
|
e6d5f1d801a3fe887b5dc04b8cc0a9eabc1fd432
|
/Semana_0/aplicacion.sce
|
32d01761927daa582243c247afc63f0c45064397
|
[] |
no_license
|
lordjuacs/MateIII
|
70def332063e56eb10fb47678a7e6130dc0dca63
|
164c53b61c9e35e565121f77ba2c578680a3ab56
|
refs/heads/master
| 2021-05-24T15:56:01.078904
| 2020-07-27T19:57:34
| 2020-07-27T19:57:34
| 253,643,962
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 174
|
sce
|
aplicacion.sce
|
clc
//para los 11 dias
y0 = [31.237385*10^6;6;0];
t= [1:11]
Infec_exac = [1;6;7;9;11;17;22;38;43;71;86]
y=ode(y0, 1, t, virus)
Infec_SIR=y(2,:)
disp([Infec_exac Infec_SIR'])
|
7cfd41fc84c8ca20eb203a3a64c107e0e8effeb7
|
1485852dd59aafc286600126cf832a32e10f117f
|
/tests/pyramid/test3.sce
|
cd1261ad0b6335c74282f990ef820ff2878e0f13
|
[] |
no_license
|
rg77/Scilab-Image-Processing-And-Computer-Vision-Toolbox
|
dec9fbbce32cfd1eab3c45ccb29c89aaa1384758
|
8adb116da3a9c29a32e5e0727105aff571e5b374
|
refs/heads/master
| 2020-12-02T16:14:45.282650
| 2017-07-07T10:12:04
| 2017-07-07T10:12:04
| 96,524,257
| 0
| 0
| null | 2017-07-07T09:43:50
| 2017-07-07T09:43:50
| null |
UTF-8
|
Scilab
| false
| false
| 180
|
sce
|
test3.sce
|
//error - address not mapped
inputimage1 = imread('image_0197.jpg'); //read an image
a=pyramid(inputimage1,'expand',3); //perform 'expand' operation
imshow(a); //view the output
|
7ae259073040d41ed46c1997bf69debaa18386e1
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1299/CH2/EX2.10/example2_10.sce
|
6f9389ac75aa3dd855a15b500b02af25c593aa7e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 204
|
sce
|
example2_10.sce
|
//Example 2.10
//inverse Z transform of 1/(1-a*z^-1)
clear;clc;
xdel(winsid());
// a=1
function y=f(z);
y=z/(z-1) //upon simplification of the given equation
endfunction
intc(1+%i,2-%i,f)
|
8b877a25272196462a8e8e9b9b232b35e04e2703
|
cefe1787aed5bd5b40d2139f03ad095cab6f6c01
|
/input/perfecto.tst
|
464617423c5a3e01b55ada42f4de0b44cd0a59e2
|
[] |
no_license
|
ftmlik/tfg_roc_keel
|
088e73a34b6569c1c0a0d5880d98740888ef552d
|
071179de84fa663099aaeb695d60fbbda6076e11
|
refs/heads/master
| 2020-04-04T02:49:17.564536
| 2017-01-07T15:16:13
| 2017-01-07T15:16:13
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 397
|
tst
|
perfecto.tst
|
true-class positive negative
positive 0.9 0.1
positive 0.8 0.2
positive 0.7 0.3
positive 0.6 0.4
positive 0.55 0.45
positive 0.54 0.46
positive 0.53 0.47
positive 0.52 0.48
positive 0.51 0.49
positive 0.505 0.495
negative 0.4 0.6
negative 0.39 0.71
negative 0.38 0.72
negative 0.37 0.73
negative 0.36 0.74
negative 0.35 0.75
negative 0.34 0.76
negative 0.33 0.77
negative 0.3 0.7
negative 0.1 0.9
|
a684d8bfdd4bdb1e419a5bc8c3ec303ac1782074
|
1db0a7f58e484c067efa384b541cecee64d190ab
|
/macros/freqs.sci
|
05dd294c5c4946297e53adf9f03815a724ba5a98
|
[] |
no_license
|
sonusharma55/Signal-Toolbox
|
3eff678d177633ee8aadca7fb9782b8bd7c2f1ce
|
89bfeffefc89137fe3c266d3a3e746a749bbc1e9
|
refs/heads/master
| 2020-03-22T21:37:22.593805
| 2018-07-12T12:35:54
| 2018-07-12T12:35:54
| 140,701,211
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 813
|
sci
|
freqs.sci
|
function h = freqs (b, a, w)
//Compute the s-plane frequency response of the IIR filter.
//Calling Sequence
//h = freqs (b, a, w)
//Parameters
//b: vector containing the coefficients of the numerator of the filter.
//a: vector containing the coefficients of the denominator of the filter.
//w: vector containing frequencies
//Description
//This is an Octave function.
//It computes the s-plane frequency response of the IIR filter B(s)/A(s) as H = polyval(B,j*W)./polyval(A,j*W).
//If called with no output argument, a plot of magnitude and phase are displayed.
//Examples
//B = [1 2];
//A = [1 1];
//w = linspace(0,4,128);
//freqs(B,A,w);
funcprot(0);
rhs = argn(2)
if(rhs<3 | rhs>3)
error("Wrong number of input arguments.")
end
select (rhs)
case 3 then
h = callOctave("freqs",b, a, w)
end
endfunction
|
66ef03d8ae1b1680c673951a93df92fb51749137
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3756/CH2/EX2.3/Ex2_3.sce
|
9cb7255bea286bb91ae31efe5aedc29a4d196337
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 307
|
sce
|
Ex2_3.sce
|
clc
//
//
//
//Variable declaration
e=0.14 //width of the slit
y=1.6 //Distance of center of dark band from middle of central bright band
n=2 //no. of dark band
D=2 //Distance from the slit
//Calculations
lambdaa=((e*y)/(D*n))*10**5
//Result
printf("\n The Wavelength is %i Angstrom",lambdaa)
|
6a6d9985a4365d77723ada7ed7a5a1aa1c3e23e8
|
ba5d14a99711f45c6f3d2d28e4e8c12c9120e536
|
/Função case.sce
|
1824e38f383c6f454901edf2c6a01de5cddaf2dc
|
[] |
no_license
|
RuanXavierSantos/Exercicios_Scilab
|
0bf7aa6cc0b94e84bd560861c77d7a1a6c17bc2b
|
219c1609766e1ac1ad27f9469012d7f3bb6c8dea
|
refs/heads/main
| 2023-09-03T00:50:12.356763
| 2021-10-20T13:29:22
| 2021-10-20T13:29:22
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 155
|
sce
|
Função case.sce
|
mes = input("Digite o mês: ");
select mes
case 1&&8 then
mprintf("Boa");
case 9 then
mprintf("hdfjhfdjs");
else
mprintf("nmdj");
end
|
abced9c251174e30b391cd33246580db5b7eaa83
|
089894a36ef33cb3d0f697541716c9b6cd8dcc43
|
/NLP_Project/test/tweet/bow/bow.5_13.tst
|
9f96b2b8ad303551d52af7a2c858e8facb7fb28a
|
[] |
no_license
|
mandar15/NLP_Project
|
3142cda82d49ba0ea30b580c46bdd0e0348fe3ec
|
1dcb70a199a0f7ab8c72825bfd5b8146e75b7ec2
|
refs/heads/master
| 2020-05-20T13:36:05.842840
| 2013-07-31T06:53:59
| 2013-07-31T06:53:59
| 6,534,406
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 33,693
|
tst
|
bow.5_13.tst
|
5 4:0.5 6:0.2857142857142857 7:1.0 8:0.25 12:2.0 20:0.3333333333333333 21:0.3333333333333333 23:1.0 26:0.02857142857142857 38:1.0 48:1.0 49:0.015503875968992248 51:2.0 55:0.5 64:0.75 68:1.0 71:2.0 100:0.1 133:1.5 137:1.0 176:0.5 183:1.0 190:0.2 236:0.3333333333333333 366:1.0 383:1.0 407:1.0 483:2.0 611:1.0 647:1.0 879:1.0 982:1.0 1087:1.0 1113:2.0 1228:1.0 1233:1.0 1606:1.0 2257:1.0 3131:1.0 3259:1.0
5 4:2.0 7:1.0 11:0.5 12:1.0 20:0.6666666666666666 21:0.16666666666666666 38:2.0 48:1.0 49:0.015503875968992248 51:1.0 64:0.25 67:0.07142857142857142 68:1.0 87:0.5 95:1.0 127:1.0 134:0.5 135:1.0 158:0.25 288:0.5 355:1.0 383:1.0 442:1.0 541:1.0 550:0.5 571:1.0 641:0.3333333333333333 1138:1.0 1345:1.0 1493:1.0 2357:1.0 3259:1.0 4208:1.0
5 4:1.0 6:0.14285714285714285 12:1.0 20:0.3333333333333333 21:0.5 23:1.0 26:0.02857142857142857 38:1.0 42:1.0 44:1.0 54:1.0 55:0.125 74:1.0 127:1.0 170:1.0 288:0.5 435:1.0 1354:1.0
5 4:0.5 7:1.0 9:0.3333333333333333 21:0.3333333333333333 23:4.0 42:1.0 49:0.015503875968992248 51:1.0 54:1.0 55:0.375 68:1.0 71:1.0 87:0.5 137:1.0 241:0.5 269:0.3333333333333333 333:1.0 397:1.0 490:1.0 638:1.0 762:2.0 1285:1.0 2075:1.0 2224:1.0 3013:1.0 3259:1.0
5 4:0.5 6:0.2857142857142857 12:3.0 21:0.16666666666666666 23:2.0 49:0.007751937984496124 51:1.0 55:0.25 62:0.14285714285714285 71:2.0 80:1.0 93:0.1111111111111111 121:0.02564102564102564 122:1.0 126:0.5 136:1.0 147:1.0 247:0.5 331:0.5 424:0.5 667:1.0 925:1.0 1249:1.0 1340:1.0 1361:1.0 2760:1.0 2967:1.0 3482:0.5 3753:1.0
5 12:1.0 15:0.16666666666666666 17:0.3333333333333333 19:0.09090909090909091 20:1.3333333333333333 21:0.16666666666666666 23:3.0 45:1.0 46:0.2 48:1.0 49:0.007751937984496124 51:1.0 64:0.25 71:3.0 75:0.25 88:0.3333333333333333 112:1.0 121:0.02564102564102564 126:1.0 148:0.3333333333333333 178:1.0 250:1.0 261:1.0 303:1.0 331:0.5 534:1.0 650:1.0 781:1.0 1529:1.0 2399:1.0 2798:1.0 2811:1.0 3031:1.0 3137:1.0 3186:0.5 3241:1.0
5 4:3.0 5:0.14285714285714285 7:1.0 9:0.6666666666666666 12:1.0 14:0.5 15:0.16666666666666666 20:0.3333333333333333 21:0.16666666666666666 23:4.0 24:0.3333333333333333 49:0.007751937984496124 51:1.0 54:1.0 55:0.25 71:1.0 79:0.5 98:0.6666666666666666 121:0.02564102564102564 127:1.0 137:1.0 175:1.0 176:0.5 185:1.0 188:1.0 197:1.0 236:1.0 251:0.5 278:1.0 284:1.0 288:0.5 503:1.0 519:1.0 537:1.0 548:3.0 550:0.5 664:1.0 746:1.0 814:0.14285714285714285 3272:1.0
5 4:2.0 6:0.5714285714285714 7:2.0 8:0.25 12:1.0 15:0.16666666666666666 19:0.09090909090909091 20:0.3333333333333333 23:1.0 38:1.0 48:1.0 49:0.007751937984496124 51:1.0 63:1.0 93:0.1111111111111111 112:3.0 121:0.02564102564102564 126:0.5 175:1.0 196:1.0 278:1.0 281:0.125 289:0.16666666666666666 292:0.16666666666666666 296:1.0 354:1.0 379:1.0 383:1.0 386:0.5 397:1.0 449:1.0 548:1.0 564:1.0 651:1.0 938:1.0 1245:1.0 1622:1.0 1703:1.0 2013:1.0 2380:1.0 2995:1.0
5 4:2.5 6:0.14285714285714285 7:1.0 19:0.09090909090909091 20:0.3333333333333333 21:0.16666666666666666 48:1.0 98:0.16666666666666666 100:0.2 121:0.02564102564102564 289:0.16666666666666666 303:1.0 315:1.0 316:0.5 483:1.0 745:1.0 857:1.0 1026:1.0 1060:1.0
5 4:1.0 5:0.14285714285714285 7:1.0 11:0.5 12:1.0 20:0.3333333333333333 21:0.16666666666666666 23:1.0 42:1.0 48:2.0 49:0.007751937984496124 51:1.0 55:0.125 62:0.14285714285714285 63:1.0 64:0.25 71:1.0 87:0.5 98:0.3333333333333333 100:0.1 112:1.0 113:1.0 158:0.25 175:1.0 176:0.5 182:0.5 218:2.0 269:0.6666666666666666 293:0.5 442:1.0 626:1.0 641:0.3333333333333333 657:1.0 862:1.0 1060:1.0 1721:1.0 2143:1.0 2311:1.0
5 4:1.5 5:0.14285714285714285 6:0.14285714285714285 8:0.25 23:5.0 48:2.0 49:0.007751937984496124 51:1.0 55:0.375 62:0.14285714285714285 78:1.0 80:1.0 88:0.6666666666666666 98:0.5 101:1.0 121:0.02564102564102564 134:0.25 141:0.2 158:0.25 175:1.0 182:1.0 187:1.0 188:2.0 240:1.0 280:1.0 315:1.0 331:0.5 695:1.0 762:1.0 1060:1.0 1161:1.0 1170:1.0 3176:1.0 3834:1.0 4479:3.0
5 4:0.5 5:0.14285714285714285 7:3.0 8:0.25 9:0.3333333333333333 12:1.0 21:0.3333333333333333 23:3.0 26:0.02857142857142857 38:1.0 49:0.007751937984496124 51:1.0 55:0.125 84:0.5 95:1.0 98:0.3333333333333333 102:1.0 197:1.0 211:1.0 298:1.0 534:1.0 550:0.5 561:1.0 1118:1.0 1251:1.0 1490:1.0
5 6:0.14285714285714285 7:2.0 12:2.0 18:0.3333333333333333 21:0.16666666666666666 23:4.0 26:0.02857142857142857 44:2.0 48:1.0 49:0.007751937984496124 51:1.0 62:0.42857142857142855 64:0.5 71:1.0 112:3.0 121:0.07692307692307693 127:1.0 134:0.25 136:1.0 173:0.5 198:1.0 205:0.5 331:0.5 339:1.0 386:0.5 397:1.0 424:0.5 457:1.0 550:0.5 559:1.0 862:1.0 1166:1.0 2211:1.0
5 4:2.0 7:1.0 8:0.25 21:0.16666666666666666 23:1.0 41:1.0 62:0.14285714285714285 73:1.0 96:0.16666666666666666 127:1.0 141:0.2 181:1.0 274:1.0 513:1.0 621:1.0 1317:1.0 1634:1.0 2416:1.0 2632:1.0 3776:1.0
5 4:1.5 5:0.14285714285714285 8:0.5 9:0.3333333333333333 12:2.0 20:0.3333333333333333 21:0.16666666666666666 23:2.0 26:0.02857142857142857 38:1.0 40:0.5 46:0.2 48:2.0 54:1.0 55:0.25 62:0.2857142857142857 64:0.25 70:0.5 101:1.0 110:1.0 121:0.02564102564102564 127:1.0 136:1.0 176:0.5 178:1.0 182:1.0 198:1.0 209:1.0 265:1.0 366:1.0 424:0.5 494:1.0 982:1.0 995:1.0 1030:0.5 1117:1.0 1340:1.0 1488:1.0 2099:1.0 2319:1.0 3161:1.0 3165:0.5
5 4:1.5 7:1.0 23:1.0 100:0.1 115:0.1 116:0.2 121:0.02564102564102564 255:1.0 390:0.5
5 4:1.5 17:0.3333333333333333 20:0.3333333333333333 21:0.3333333333333333 26:0.02857142857142857 40:0.5 42:1.0 43:0.25 55:0.25 73:1.0 152:0.5 201:1.0 1481:1.0 2211:1.0
5 4:1.0 5:0.14285714285714285 6:0.14285714285714285 7:1.0 8:0.25 9:0.3333333333333333 12:2.0 15:0.16666666666666666 21:0.16666666666666666 23:4.0 24:0.3333333333333333 26:0.02857142857142857 42:1.0 48:1.0 88:0.3333333333333333 142:0.5 183:1.0 188:1.0 194:1.0 251:0.5 331:0.5 476:1.0 1227:1.0 1234:1.0 1580:1.0 2635:1.0 3347:1.0
5 4:0.5 5:0.14285714285714285 7:1.0 23:1.0 38:1.0 98:0.16666666666666666 115:0.1 116:0.2 397:1.0 513:1.0 519:1.0 1634:1.0 2017:0.5 2553:1.0
5 4:1.5 7:1.0 11:0.5 15:0.16666666666666666 20:0.3333333333333333 21:0.3333333333333333 24:0.3333333333333333 26:0.05714285714285714 49:0.007751937984496124 51:1.0 54:1.0 55:0.125 87:0.5 98:0.16666666666666666 121:0.02564102564102564 141:0.2 176:0.5 250:1.0 251:1.0 331:0.5 418:1.0 483:1.0 647:1.0 803:1.0 871:1.0 925:1.0 2812:1.0 2989:1.0
5 4:1.5 17:0.3333333333333333 20:0.6666666666666666 23:4.0 48:1.0 49:0.015503875968992248 51:2.0 55:0.375 75:0.25 134:0.5 149:0.3333333333333333 156:1.0 158:0.25 379:2.0 490:1.0 669:1.0 1079:1.0 1128:1.0 1496:1.0 1669:1.0 2080:1.0 2082:1.0 2085:1.0 2158:1.0 2684:1.0 2972:1.0 2982:1.0 3005:1.0 3212:1.0 3213:1.0 3391:1.0
5 4:1.0 7:1.0 8:0.25 12:1.0 20:0.3333333333333333 21:0.16666666666666666 23:2.0 38:2.0 48:2.0 49:0.015503875968992248 51:1.0 55:0.5 58:0.3333333333333333 64:0.5 93:0.1111111111111111 112:2.0 137:2.0 197:1.0 265:1.0 292:0.16666666666666666 383:1.0 387:0.1 729:1.0 821:1.0 854:1.0 910:1.0 1031:1.0 1270:1.0 1455:1.0 1833:1.0 1896:1.0 2766:1.0 2871:2.0
5 4:1.0 6:0.2857142857142857 7:1.0 12:2.0 17:0.3333333333333333 20:0.6666666666666666 21:0.16666666666666666 23:2.0 46:0.2 48:2.0 49:0.015503875968992248 51:2.0 54:1.0 55:0.125 62:0.14285714285714285 64:0.5 71:1.0 97:0.3333333333333333 98:0.16666666666666666 112:1.0 117:0.5 121:0.02564102564102564 122:1.0 134:0.25 205:0.5 246:1.0 331:1.0 379:1.0 401:1.0 413:1.0 424:0.5 502:1.0 506:1.0 715:1.0 823:1.0 1000:0.5 1323:1.0 1415:3.0 1562:1.0 2420:1.0 2553:1.0 2692:1.0 3248:1.0
5 4:1.5 6:0.2857142857142857 7:1.0 12:4.0 20:0.6666666666666666 23:2.0 24:0.3333333333333333 42:1.0 48:1.0 49:0.015503875968992248 51:1.0 55:0.25 64:0.5 68:1.0 71:2.0 76:1.0 97:0.3333333333333333 112:1.0 134:0.25 153:1.0 289:0.16666666666666666 292:0.16666666666666666 300:1.0 320:1.0 356:1.0 366:1.0 401:1.0 534:1.0 571:1.0 621:1.0 1061:1.0 1421:1.0 1562:1.0 1623:1.0 1928:1.0 2222:2.0 4199:1.0
5 4:2.5 6:0.14285714285714285 11:0.5 12:3.0 15:0.16666666666666666 17:0.6666666666666666 20:0.3333333333333333 23:2.0 48:1.0 49:0.015503875968992248 51:2.0 57:1.0 71:1.0 85:1.0 93:0.1111111111111111 98:0.16666666666666666 100:0.1 121:0.02564102564102564 179:1.0 194:1.0 437:1.0 442:1.0 541:1.0 543:1.0 559:1.0 561:1.0 701:1.0 875:1.0 992:1.0 1582:1.0 2024:1.0 2106:1.0 4710:1.0
5 4:1.0 7:1.0 8:1.75 11:0.5 12:5.0 20:0.3333333333333333 23:3.0 38:1.0 48:1.0 49:0.015503875968992248 51:3.0 54:1.0 55:0.25 64:0.5 71:1.0 73:1.0 88:0.3333333333333333 112:1.0 115:0.1 116:0.2 129:1.0 141:0.2 154:0.3333333333333333 158:0.25 176:0.5 219:0.5 231:1.0 289:0.16666666666666666 353:1.0 386:0.5 439:1.0 453:1.0 641:0.3333333333333333 682:1.0 1063:1.0 1270:1.0 1562:1.0 1708:1.0 3122:1.0
5 4:1.5 7:1.0 12:1.0 19:0.09090909090909091 24:0.3333333333333333 49:0.015503875968992248 51:2.0 55:0.25 66:1.0 71:2.0 110:1.0 131:1.0 134:0.25 158:0.25 175:1.0 176:0.5 215:0.5 385:1.0 401:1.0 442:3.0 616:1.0 937:1.0 1667:1.0 2695:1.0 3047:1.0
5 4:1.0 6:0.14285714285714285 8:0.25 20:0.3333333333333333 21:0.16666666666666666 23:3.0 24:0.3333333333333333 26:0.02857142857142857 38:2.0 42:1.0 43:0.25 48:1.0 49:0.007751937984496124 51:1.0 55:0.25 62:0.14285714285714285 83:1.0 104:1.0 134:0.25 137:1.0 175:1.0 179:2.0 180:1.0 197:1.0 203:0.3333333333333333 250:1.0 255:1.0 279:0.3333333333333333 314:0.5 550:0.5 616:1.0 1046:1.0 1081:1.0 1153:1.0 3047:1.0 3076:1.0
5 4:1.5 11:0.5 12:1.0 15:0.3333333333333333 19:0.09090909090909091 20:1.0 21:0.3333333333333333 23:1.0 24:0.3333333333333333 26:0.02857142857142857 49:0.007751937984496124 51:1.0 55:0.125 58:0.6666666666666666 74:1.0 75:0.25 96:0.16666666666666666 101:1.0 121:0.02564102564102564 126:0.5 194:1.0 198:1.0 202:0.25 236:0.3333333333333333 269:0.3333333333333333 401:1.0 490:1.0 774:1.0 1184:1.0 1253:1.0 1375:1.0 1902:1.0 2216:1.0 2462:1.0 2981:1.0 4504:1.0
5 4:2.0 7:1.0 12:2.0 18:0.3333333333333333 20:1.0 21:0.16666666666666666 23:1.0 24:0.3333333333333333 26:0.02857142857142857 48:2.0 49:0.015503875968992248 51:2.0 55:0.375 58:0.3333333333333333 64:0.25 141:0.4 154:0.6666666666666666 175:1.0 180:1.0 181:1.0 197:1.0 251:0.5 281:0.125 347:1.0 359:1.0 401:1.0 451:1.0 483:1.0 519:1.0 1539:1.0 1580:1.0 3132:1.0
5 7:2.0 20:0.3333333333333333 21:0.16666666666666666 23:1.0 26:0.02857142857142857 40:0.5 47:1.0 48:1.0 49:0.007751937984496124 51:1.0 55:0.25 62:0.14285714285714285 71:1.0 73:1.0 136:1.0 141:0.2 154:0.3333333333333333 199:1.0 281:0.125 366:1.0 479:1.0 517:1.0 550:0.5 956:1.0 1149:0.5 1782:1.0 2453:1.0 2989:1.0
5 4:1.0 7:2.0 8:0.5 11:0.5 12:1.0 19:0.09090909090909091 20:1.0 23:3.0 24:0.3333333333333333 25:1.0 48:1.0 49:0.007751937984496124 51:1.0 54:1.0 55:0.375 98:0.16666666666666666 121:0.05128205128205128 139:0.5 141:0.2 158:0.25 162:1.0 198:1.0 201:1.0 280:1.0 333:1.0 451:1.0 1037:1.0 1093:1.0 1269:1.0 2307:1.0 2553:1.0 2743:1.0
5 4:1.0 21:0.16666666666666666 23:1.0 26:0.02857142857142857 48:1.0 98:0.16666666666666666 176:0.5 331:1.0 529:1.0 543:1.0 669:2.0 2063:1.0 2380:1.0 4010:1.0
5 4:1.0 11:0.5 15:0.16666666666666666 20:1.0 21:0.16666666666666666 23:2.0 24:0.3333333333333333 26:0.02857142857142857 44:1.0 48:1.0 49:0.007751937984496124 51:1.0 55:0.125 78:1.0 80:1.0 93:0.1111111111111111 98:0.16666666666666666 126:0.5 127:1.0 135:1.0 137:1.0 158:0.25 179:1.0 198:1.0 218:1.0 449:1.0 537:3.0 550:0.5 679:1.0 746:1.0 908:1.0 952:1.0 1251:1.0 1391:0.5 1636:1.0 2418:1.0
5 4:1.0 7:1.0 8:0.75 11:1.0 12:3.0 20:0.3333333333333333 23:5.0 24:0.6666666666666666 48:2.0 49:0.015503875968992248 51:2.0 62:0.14285714285714285 64:0.5 71:1.0 98:0.3333333333333333 122:1.0 129:1.0 133:0.5 181:1.0 199:1.0 218:1.0 279:0.3333333333333333 312:1.0 315:1.0 331:0.5 354:1.0 385:1.0 410:1.0 439:1.0 483:1.0 493:1.0 611:1.0 623:1.0 629:1.0 657:1.0 695:1.0 814:0.14285714285714285 1136:1.0 1309:1.0 1351:1.0 1525:1.0 1652:1.0 1782:1.0 1834:1.0 2029:1.0 2431:1.0
5 4:1.5 5:0.14285714285714285 8:0.25 12:1.0 18:0.3333333333333333 19:0.09090909090909091 20:0.3333333333333333 21:0.5 23:1.0 26:0.02857142857142857 48:1.0 49:0.007751937984496124 51:2.0 55:0.125 68:1.0 71:2.0 93:0.1111111111111111 121:0.02564102564102564 134:0.25 147:1.0 181:1.0 198:1.0 279:0.6666666666666666 307:1.0 316:0.5 446:0.5 493:1.0 682:1.0 740:1.0 2106:1.0
5 4:2.0 5:0.14285714285714285 6:0.14285714285714285 7:1.0 8:0.25 12:2.0 15:0.16666666666666666 20:0.3333333333333333 21:0.16666666666666666 23:2.0 24:0.6666666666666666 26:0.02857142857142857 48:1.0 49:0.007751937984496124 51:1.0 58:0.3333333333333333 64:0.25 71:1.0 83:1.0 88:0.3333333333333333 101:1.0 121:0.02564102564102564 126:0.5 158:0.25 179:1.0 197:1.0 308:1.0 460:1.0 550:0.5 612:1.0 849:1.0 864:1.0 1187:1.0 1188:1.0 1525:1.0 1631:1.0 2012:1.0 2080:1.0 2447:1.0 2749:1.0 4079:1.0
5 4:1.5 6:0.14285714285714285 12:2.0 17:0.3333333333333333 19:0.18181818181818182 20:0.3333333333333333 48:1.0 49:0.007751937984496124 51:1.0 67:0.07142857142857142 96:0.16666666666666666 112:1.0 149:0.3333333333333333 158:0.25 194:1.0 248:1.0 315:1.0 534:1.0 548:1.0 1166:1.0 1187:1.0 1202:1.0 1568:1.0 1824:1.0 1918:1.0 1968:1.0 3111:1.0
5 4:0.5 6:0.14285714285714285 7:2.0 20:0.3333333333333333 21:0.3333333333333333 23:4.0 26:0.02857142857142857 38:1.0 45:1.0 49:0.007751937984496124 51:1.0 64:0.25 71:1.0 77:1.0 78:1.0 79:0.5 80:1.0 98:0.3333333333333333 117:0.5 135:1.0 176:0.5 199:1.0 203:0.6666666666666666 241:0.5 285:1.0 331:0.5 397:1.0 476:1.0 519:1.0 524:0.5 530:1.0 550:0.5 1246:1.0 1985:0.3333333333333333 2128:1.0
5 4:2.0 9:0.3333333333333333 12:1.0 20:0.3333333333333333 21:0.16666666666666666 23:2.0 24:0.3333333333333333 42:1.0 48:2.0 49:0.007751937984496124 51:1.0 71:1.0 80:1.0 120:0.2 125:0.3333333333333333 182:0.5 203:0.3333333333333333 241:0.5 249:1.0 265:1.0 333:1.0 431:1.0 483:1.0 493:1.0 524:0.5 621:1.0 675:1.0 740:1.0 1143:1.0 1554:1.0 3323:1.0
5 4:2.5 7:1.0 8:0.25 9:0.3333333333333333 15:0.16666666666666666 23:2.0 55:0.375 62:0.14285714285714285 64:0.25 73:1.0 117:0.5 121:0.02564102564102564 127:1.0 131:1.0 134:0.25 218:1.0 236:0.3333333333333333 331:0.5 446:0.5 878:1.0 1144:1.0 1212:1.0 1595:1.0 1603:2.0 1828:1.0 1969:1.0 3729:1.0 3810:1.0
5 4:0.5 12:1.0 17:0.3333333333333333 21:0.3333333333333333 23:2.0 26:0.02857142857142857 62:0.2857142857142857 88:0.3333333333333333 121:0.02564102564102564 127:1.0 203:0.3333333333333333 307:1.0 446:0.5 449:1.0 543:1.0 2063:1.0
5 4:1.5 6:0.14285714285714285 7:2.0 9:0.3333333333333333 19:0.09090909090909091 20:0.6666666666666666 21:0.16666666666666666 23:2.0 44:1.0 46:0.2 48:1.0 55:0.125 98:0.16666666666666666 117:0.5 121:0.05128205128205128 126:0.5 141:0.2 356:1.0 503:1.0 550:0.5 682:1.0 814:0.14285714285714285 929:1.0 989:0.3333333333333333 1499:1.0 1500:1.0 2592:1.0
5 4:1.0 5:0.14285714285714285 12:1.0 17:0.6666666666666666 19:0.09090909090909091 20:0.6666666666666666 21:0.16666666666666666 23:2.0 93:0.1111111111111111 98:0.16666666666666666 100:0.1 147:1.0 183:1.0 201:1.0 218:1.0 285:1.0 424:0.5 487:1.0 499:1.0 1464:1.0
5 4:2.5 6:0.2857142857142857 8:0.25 12:1.0 15:0.16666666666666666 17:0.3333333333333333 21:0.16666666666666666 22:1.0 23:1.0 24:0.3333333333333333 46:0.2 48:1.0 49:0.007751937984496124 51:1.0 55:0.125 64:0.25 71:1.0 93:0.1111111111111111 117:0.5 137:2.0 210:0.5 255:1.0 315:1.0 316:0.5 488:0.14285714285714285 592:1.0 640:1.0 830:1.0 871:1.0 1011:1.0 1046:1.0 3156:1.0
5 4:1.5 8:0.25 12:3.0 20:1.3333333333333333 21:0.5 23:3.0 24:0.3333333333333333 44:1.0 48:2.0 49:0.007751937984496124 51:1.0 55:0.25 62:0.14285714285714285 64:0.5 71:1.0 98:0.16666666666666666 100:0.1 121:0.02564102564102564 134:0.25 141:0.4 153:1.0 162:1.0 183:1.0 190:0.2 210:0.5 285:1.0 427:1.0 457:1.0 479:1.0 483:1.0 534:1.0 537:1.0 641:0.3333333333333333 664:1.0 740:1.0 890:1.0 1084:1.0 1179:1.0 1375:1.0 1525:1.0 1790:1.0 2157:1.0 2207:1.0 2577:1.0
5 4:1.0 5:0.14285714285714285 11:0.5 12:1.0 20:1.0 21:0.16666666666666666 26:0.02857142857142857 38:2.0 49:0.007751937984496124 51:1.0 55:0.125 75:0.25 101:1.0 112:1.0 147:1.0 158:0.25 366:1.0 367:1.0 601:0.5 1369:0.5 1579:1.0 1708:1.0 1790:1.0 1827:1.0 1831:0.5 3525:1.0
5 4:1.5 5:0.14285714285714285 8:0.5 12:1.0 20:0.3333333333333333 21:0.16666666666666666 23:1.0 24:0.3333333333333333 49:0.007751937984496124 55:0.125 67:0.07142857142857142 68:1.0 73:1.0 84:0.5 112:1.0 121:0.02564102564102564 126:0.5 203:0.3333333333333333 250:1.0 519:1.0 765:1.0 811:1.0 1071:1.0 1344:1.0 1890:0.5 2967:1.0
5 4:0.5 6:0.14285714285714285 7:1.0 11:0.5 20:0.3333333333333333 21:0.5 23:2.0 26:0.02857142857142857 44:1.0 48:1.0 49:0.007751937984496124 51:1.0 74:1.0 99:1.0 112:2.0 121:0.10256410256410256 133:0.5 142:0.5 185:1.0 241:0.5 279:0.3333333333333333 281:0.125 331:1.5 401:1.0 405:1.0 424:0.5 471:1.0 530:1.0 534:1.0 664:0.5 892:1.0 1049:1.0 1144:1.0 1375:1.0 1415:1.0 1595:1.0 1992:1.0 2257:1.0 2470:1.0 4194:1.0
5 4:0.5 8:0.25 11:0.5 15:0.16666666666666666 20:0.3333333333333333 23:2.0 49:0.007751937984496124 51:1.0 71:2.0 73:1.0 75:0.25 117:0.5 136:1.0 141:0.2 176:0.5 185:1.0 190:0.2 196:1.0 255:1.0 274:1.0 281:0.125 401:1.0 477:1.0 548:1.0 549:1.0 1066:1.0 1149:0.5 1278:1.0 1686:1.0 2231:1.0 3241:1.0 3242:1.0
5 4:1.5 19:0.09090909090909091 21:0.16666666666666666 23:2.0 26:0.02857142857142857 55:0.125 92:1.0 98:0.16666666666666666 100:0.1 121:0.02564102564102564 122:1.0 123:1.0 205:0.5 236:0.3333333333333333 289:0.3333333333333333 872:2.0 908:1.0
5 4:0.5 17:0.3333333333333333 19:0.09090909090909091 20:0.6666666666666666 21:0.16666666666666666 23:3.0 47:1.0 88:0.3333333333333333 92:1.0 117:0.5 121:0.05128205128205128 126:0.5 148:0.5 331:1.0
5 4:0.5 19:0.09090909090909091 20:0.6666666666666666 21:0.16666666666666666 23:1.0 34:1.0 35:1.0 42:1.0 55:0.125 134:0.25 148:0.3333333333333333 210:0.5 417:1.0 907:1.0 2525:1.0 2690:1.0
5 4:1.0 19:0.18181818181818182 20:0.3333333333333333 21:0.5 23:1.0 26:0.02857142857142857 42:1.0 115:0.1 116:0.2
5 4:1.5 5:0.14285714285714285 9:0.3333333333333333 12:1.0 19:0.09090909090909091 21:0.16666666666666666 26:0.02857142857142857 43:0.25 62:0.14285714285714285 84:0.5 258:1.0 529:1.0
5 4:0.5 19:0.09090909090909091 20:0.3333333333333333 21:0.5 23:2.0 26:0.05714285714285714 121:0.02564102564102564 124:0.5 133:0.5 134:0.25 135:1.0 136:1.0 1122:0.5 1718:1.0
5 4:1.0 5:0.14285714285714285 15:0.16666666666666666 21:0.16666666666666666 23:4.0 26:0.02857142857142857 33:1.0 38:1.0 121:0.05128205128205128 126:0.5 134:0.25 144:1.0 149:0.3333333333333333 314:1.0 462:1.0 1074:1.0
5 4:1.5 21:0.16666666666666666 23:1.0 26:0.02857142857142857 48:1.0 62:0.14285714285714285 63:1.0 137:1.0 148:0.3333333333333333 331:0.5 451:1.0 464:1.0 541:1.0 563:1.0 1122:0.5 1128:1.0 1415:1.0
5 4:1.5 5:0.14285714285714285 14:0.5 21:0.3333333333333333 23:1.0 26:0.02857142857142857 40:0.5 67:0.07142857142857142 68:1.0 73:1.0 126:0.5 154:0.3333333333333333 202:0.5 246:1.0 278:1.0 507:0.3333333333333333 1603:1.0
5 4:1.0 5:0.14285714285714285 15:0.16666666666666666 20:0.3333333333333333 23:1.0 54:1.0 96:0.16666666666666666 126:0.5 127:1.0 149:0.3333333333333333 214:1.0 289:0.16666666666666666 355:1.0 424:0.5 513:1.0 1455:1.0 2040:1.0
5 4:1.0 21:0.16666666666666666 23:1.0 26:0.02857142857142857 38:1.0 70:0.5 194:1.0 289:0.16666666666666666 298:1.0 424:0.5 1144:1.0
5 4:1.5 17:0.3333333333333333 24:0.3333333333333333 63:1.0 98:0.3333333333333333 144:1.0 188:1.0 249:1.0 289:0.3333333333333333 307:1.0 446:0.5 513:1.0 1313:1.0 1363:1.0 1364:1.0 1487:1.0 2748:1.0
5 4:1.0 6:0.14285714285714285 7:3.0 9:0.3333333333333333 12:1.0 21:0.16666666666666666 23:1.0 48:1.0 49:0.007751937984496124 51:1.0 62:0.14285714285714285 71:1.0 93:0.1111111111111111 121:0.02564102564102564 133:0.5 134:0.25 136:1.0 175:1.0 176:0.5 202:0.25 316:0.5 390:0.5 655:1.0 1405:1.0
5 4:1.0 9:0.3333333333333333 11:0.5 19:0.18181818181818182 20:0.3333333333333333 21:0.16666666666666666 23:3.0 38:1.0 49:0.007751937984496124 51:1.0 55:0.125 64:0.5 80:1.0 98:0.16666666666666666 115:0.1 116:0.2 137:1.0 200:1.0 201:1.0 288:0.5 292:0.16666666666666666 320:1.0 386:0.5 413:1.0 424:0.5 468:1.0 476:1.0 612:1.0 621:1.0 1194:1.0 1197:1.0 2106:1.0 3049:1.0 3051:1.0
5 4:1.5 11:0.5 15:0.16666666666666666 20:0.3333333333333333 21:0.16666666666666666 23:2.0 24:0.3333333333333333 40:0.5 42:1.0 49:0.007751937984496124 51:1.0 55:0.125 62:0.14285714285714285 71:1.0 88:0.3333333333333333 93:0.1111111111111111 125:0.3333333333333333 156:1.0 197:1.0 202:0.25 231:1.0 281:0.125 350:1.0 451:1.0 513:1.0 908:1.0 952:1.0 1408:1.0 2040:1.0 2081:1.0 2935:1.0
5 4:1.0 6:0.14285714285714285 7:1.0 17:0.3333333333333333 20:0.3333333333333333 21:0.16666666666666666 26:0.02857142857142857 49:0.007751937984496124 54:1.0 71:1.0 84:0.5 93:0.1111111111111111 99:1.0 121:0.02564102564102564 136:1.0 137:1.0 202:0.25 231:1.0 287:1.0 390:0.5 1270:1.0 2191:1.0 4124:1.0
5 4:1.0 6:0.2857142857142857 8:0.25 15:0.16666666666666666 21:0.16666666666666666 23:1.0 45:1.0 47:1.0 48:2.0 49:0.007751937984496124 51:1.0 55:0.25 64:0.25 74:1.0 88:0.3333333333333333 96:0.16666666666666666 98:0.16666666666666666 134:0.25 175:1.0 188:1.0 212:1.0 284:1.0 460:1.0 548:1.0 549:1.0 662:1.0 952:1.0 1351:1.0 1448:1.0 2484:1.0 2691:1.0 2898:1.0 3176:1.0
5 4:1.0 8:0.5 15:0.16666666666666666 17:0.3333333333333333 19:0.09090909090909091 20:0.3333333333333333 21:0.6666666666666666 23:3.0 26:0.02857142857142857 38:2.0 49:0.007751937984496124 51:1.0 55:0.125 68:1.0 88:0.3333333333333333 98:0.16666666666666666 165:1.0 176:0.5 188:1.0 194:1.0 202:0.25 241:0.5 255:1.0 296:1.0 308:1.0 331:0.5 370:1.0 390:0.5 437:1.0 536:1.0 566:1.0 652:1.0 877:0.5 991:1.0 1346:0.5 1509:1.0 1793:1.0 1863:1.0 2714:0.5 2967:1.0 3552:1.0
5 4:2.5 6:0.14285714285714285 7:1.0 8:0.25 15:0.16666666666666666 20:1.3333333333333333 23:2.0 48:1.0 49:0.015503875968992248 51:2.0 55:0.25 97:0.3333333333333333 100:0.1 115:0.1 121:0.02564102564102564 134:0.25 137:1.0 141:0.2 153:2.0 154:0.3333333333333333 158:0.25 175:1.0 176:0.5 180:1.0 200:1.0 210:0.5 264:0.5 284:1.0 333:1.0 366:1.0 424:0.5 641:0.3333333333333333 652:1.0 653:0.5 682:1.0 814:0.14285714285714285 890:1.0 903:1.0 1087:1.0 1278:1.0 1341:1.0 1389:0.5 1536:1.0 1620:1.0 2238:0.3333333333333333 2692:1.0 3122:1.0
5 4:1.0 6:0.14285714285714285 7:1.0 12:1.0 20:0.3333333333333333 21:0.16666666666666666 23:3.0 26:0.02857142857142857 38:1.0 49:0.015503875968992248 51:2.0 55:0.25 80:1.0 88:0.3333333333333333 98:0.16666666666666666 100:0.1 101:1.0 112:1.0 121:0.05128205128205128 122:1.0 132:1.0 139:0.5 149:0.3333333333333333 176:0.5 192:1.0 195:1.0 231:2.0 331:1.0 333:1.0 366:2.0 483:1.0 566:1.0 697:1.0 890:1.0 1060:1.0 1536:1.0 1577:1.0 2041:1.0 4302:1.0
5 4:0.5 6:0.14285714285714285 7:1.0 12:4.0 23:5.0 24:0.3333333333333333 48:5.0 49:0.023255813953488372 51:2.0 55:0.375 71:2.0 88:0.3333333333333333 98:0.16666666666666666 114:1.0 134:0.25 137:2.0 158:0.25 159:1.0 236:0.3333333333333333 251:0.5 269:0.3333333333333333 331:0.5 383:1.0 537:2.0 596:1.0 641:0.3333333333333333 662:1.0 675:1.0 679:1.0 800:1.0 1189:1.0 1569:1.0 1575:1.0 1576:1.0 1603:1.0 2963:1.0 3074:0.5 3105:2.0 3212:1.0 3330:1.0 3567:0.5 3912:1.0
5 4:1.5 6:0.14285714285714285 8:0.25 11:0.5 12:2.0 15:0.5 20:0.6666666666666666 21:0.16666666666666666 22:1.0 23:4.0 24:1.0 48:2.0 49:0.015503875968992248 51:2.0 55:0.25 68:1.0 71:1.0 88:0.6666666666666666 98:0.3333333333333333 112:1.0 129:1.0 141:0.2 158:0.25 180:1.0 198:1.0 201:1.0 203:0.6666666666666666 250:1.0 265:1.0 281:0.125 283:1.0 289:0.16666666666666666 292:0.16666666666666666 331:1.0 397:1.0 424:0.5 499:1.0 506:1.0 814:0.14285714285714285 1016:0.5 1048:1.0 1130:1.0 1149:0.5 2160:1.0 2816:1.0 3087:0.5 3323:1.0
5 4:0.5 6:0.14285714285714285 7:1.0 8:0.25 11:0.5 12:4.0 15:0.16666666666666666 19:0.09090909090909091 20:0.6666666666666666 21:0.16666666666666666 23:5.0 24:0.3333333333333333 49:0.015503875968992248 51:2.0 55:0.375 64:0.25 68:1.0 71:1.0 78:1.0 88:0.3333333333333333 95:1.0 121:0.05128205128205128 125:0.3333333333333333 136:1.0 137:2.0 141:0.2 212:1.0 236:0.3333333333333333 248:1.0 331:0.5 343:1.0 471:1.0 646:1.0 652:1.0 703:1.0 1136:1.0 1417:1.0 1489:1.0 1820:1.0 2074:1.0 2158:1.0 2475:1.0 2869:1.0 3042:1.0 3045:1.0 3212:1.0 3768:1.0 4338:1.0 4445:1.0
5 4:1.5 6:0.14285714285714285 11:0.5 12:3.0 15:0.16666666666666666 17:0.3333333333333333 18:0.3333333333333333 20:0.3333333333333333 23:5.0 24:0.3333333333333333 46:0.2 48:1.0 49:0.023255813953488372 51:3.0 55:0.125 71:3.0 87:0.5 95:1.0 98:0.16666666666666666 100:0.1 112:1.0 121:0.07692307692307693 122:1.0 124:0.5 126:0.5 180:1.0 181:1.0 185:1.0 197:1.0 231:1.0 236:0.3333333333333333 248:1.0 269:0.3333333333333333 276:1.0 296:1.0 298:1.0 300:1.0 310:1.0 315:1.0 366:1.0 383:1.0 408:1.0 580:1.0 641:0.3333333333333333 664:0.5 669:1.0 929:1.0 1285:1.0 1966:1.0 1970:1.0 2231:1.0 2380:1.0
5 4:1.0 6:0.14285714285714285 7:1.0 12:3.0 15:0.16666666666666666 19:0.09090909090909091 20:1.0 21:0.3333333333333333 23:3.0 24:0.3333333333333333 26:0.02857142857142857 38:1.0 48:2.0 49:0.023255813953488372 51:3.0 55:0.125 62:0.14285714285714285 64:0.5 71:1.0 88:0.3333333333333333 118:1.0 121:0.02564102564102564 134:0.25 158:0.25 176:0.5 188:1.0 203:0.3333333333333333 241:0.5 300:1.0 310:1.0 383:1.0 435:1.0 466:1.0 468:1.0 476:1.0 519:1.0 529:1.0 550:0.5 561:1.0 621:1.0 669:1.0 745:1.0 819:1.0 991:1.0 1244:1.0 2380:1.0 3161:1.0 3435:1.0 4070:1.0
5 4:1.5 7:1.0 12:2.0 19:0.09090909090909091 20:0.6666666666666666 21:0.3333333333333333 23:5.0 24:0.6666666666666666 26:0.02857142857142857 46:0.2 48:1.0 49:0.023255813953488372 51:3.0 55:0.375 58:0.3333333333333333 62:0.14285714285714285 64:0.5 71:2.0 98:0.3333333333333333 110:1.0 112:2.0 121:0.07692307692307693 136:1.0 137:1.0 158:0.25 179:1.0 199:1.0 228:1.0 276:1.0 281:0.125 300:1.0 314:0.5 323:1.0 611:1.0 664:0.5 862:1.0 929:1.0 1005:1.0 1087:1.0 1232:1.0 1269:1.0 1607:1.0 1966:1.0 2054:1.0 2214:1.0 2257:1.0 2281:1.0 2403:1.0 2462:1.0 2841:1.0 2932:1.0 3037:1.0 3038:1.0 3043:1.0 3214:1.0
5 4:1.0 8:0.25 12:6.0 17:0.3333333333333333 23:4.0 38:1.0 48:1.0 49:0.023255813953488372 51:3.0 55:0.375 62:0.14285714285714285 64:1.0 71:2.0 114:1.0 115:0.1 129:1.0 133:0.5 158:0.25 194:1.0 231:1.0 280:1.0 414:0.5 537:1.0 550:0.5 601:0.5 652:1.0 958:1.0 1037:1.0 1053:1.0 1429:1.0 1509:1.0 1554:1.0 1940:1.0 2449:1.0 2892:1.0 2893:1.0 3063:1.0 3064:1.0
5 4:0.5 6:0.14285714285714285 8:0.75 12:5.0 17:0.3333333333333333 20:0.6666666666666666 21:0.16666666666666666 23:6.0 48:1.0 49:0.023255813953488372 51:3.0 55:0.125 62:0.14285714285714285 67:0.07142857142857142 71:2.0 98:0.16666666666666666 112:1.0 118:1.0 129:1.0 133:0.5 154:0.3333333333333333 158:0.25 198:1.0 223:1.0 241:0.5 331:0.5 385:1.0 393:1.0 429:1.0 434:1.0 435:2.0 534:1.0 956:1.0 982:1.0 1081:1.0 1461:1.0 1539:1.0 2400:1.0 2488:1.0 2695:1.0 2878:1.0 4814:1.0
5 4:1.0 6:0.14285714285714285 7:2.0 8:0.25 11:0.5 12:1.0 20:0.3333333333333333 21:0.3333333333333333 23:5.0 48:1.0 49:0.023255813953488372 51:3.0 55:0.125 71:2.0 88:0.3333333333333333 98:0.3333333333333333 158:0.25 178:1.0 198:1.0 199:1.0 203:0.3333333333333333 250:1.0 295:1.0 312:1.0 664:0.5 728:1.0 871:1.0 877:0.5 1000:0.5 1067:1.0 1254:1.0 1949:1.0 2009:1.0 2211:1.0 3058:1.0 3060:1.0 3435:1.0 3684:2.0
5 4:2.5 6:0.2857142857142857 8:0.25 9:0.3333333333333333 11:0.5 12:3.0 15:0.16666666666666666 19:0.09090909090909091 21:0.16666666666666666 23:6.0 24:0.3333333333333333 38:2.0 42:1.0 46:0.2 48:3.0 49:0.023255813953488372 51:3.0 55:0.25 61:1.0 62:0.2857142857142857 63:1.0 85:1.0 96:0.16666666666666666 100:0.1 121:0.02564102564102564 122:1.0 147:1.0 188:1.0 197:1.0 203:0.3333333333333333 248:2.0 249:1.0 273:1.0 300:1.0 314:0.5 331:0.5 332:1.0 333:1.0 383:1.0 406:1.0 435:1.0 449:1.0 484:0.125 534:1.0 757:1.0 791:1.0 952:1.0 1427:1.0 2553:1.0 2592:1.0 2899:1.0 3078:1.0 3682:1.0 4538:1.0
5 4:1.0 6:0.14285714285714285 9:0.3333333333333333 17:0.3333333333333333 19:0.09090909090909091 23:2.0 38:1.0 46:0.2 49:0.015503875968992248 51:2.0 55:0.125 64:0.25 112:1.0 125:0.3333333333333333 137:1.0 148:0.6666666666666666 149:0.3333333333333333 154:0.6666666666666666 182:0.5 183:1.0 188:2.0 199:1.0 260:1.0 289:0.16666666666666666 860:2.0 861:3.0 862:1.0 1187:1.0 1370:1.0 2355:1.0 4219:1.0 4245:1.0
5 7:1.0 11:0.5 12:1.0 18:0.3333333333333333 20:0.3333333333333333 23:5.0 48:1.0 49:0.015503875968992248 51:2.0 55:0.125 71:2.0 75:0.25 96:0.16666666666666666 98:0.16666666666666666 127:1.0 154:0.6666666666666666 158:0.25 196:1.0 203:0.3333333333333333 317:1.0 341:1.0 616:1.0 652:1.0 653:0.5 828:1.0 859:2.0 860:1.0 864:1.0 875:1.0 1116:1.0 1335:1.0 1522:1.0 1582:1.0 3132:1.0 3391:1.0
5 4:1.0 8:0.25 12:3.0 23:3.0 49:0.023255813953488372 51:3.0 55:0.125 85:1.0 95:1.0 127:1.0 154:0.6666666666666666 173:0.5 231:1.0 236:0.3333333333333333 289:0.16666666666666666 317:1.0 333:1.0 341:1.0 354:1.0 366:1.0 435:1.0 439:1.0 507:0.3333333333333333 828:2.0 858:1.0 859:1.5 860:1.0 861:1.0 862:1.0 1405:1.0 1649:1.0 1701:1.0 2161:1.0 2839:1.0 4338:1.0
5 4:2.5 6:0.14285714285714285 8:0.25 12:3.0 20:0.3333333333333333 23:2.0 29:1.0 38:2.0 48:1.0 49:0.015503875968992248 51:2.0 55:0.5 64:0.25 71:1.0 127:1.0 137:1.0 139:0.5 154:0.3333333333333333 188:1.0 194:1.0 204:1.0 212:1.0 231:1.0 251:0.5 266:1.0 300:1.0 317:1.0 341:1.0 361:1.0 366:2.0 432:1.0 435:1.0 476:1.0 521:1.0 616:1.0 652:1.0 715:1.0 729:1.0 828:2.0 859:2.0 860:2.0 861:1.0 864:1.0 1075:1.0 1160:1.0 1251:1.0 1335:1.0 2049:1.0 2090:1.0 2921:1.0 3250:1.0
5 4:1.0 8:0.5 11:0.5 15:0.16666666666666666 19:0.09090909090909091 21:0.3333333333333333 23:3.0 26:0.02857142857142857 49:0.023255813953488372 50:1.0 51:3.0 57:1.0 62:0.14285714285714285 64:0.5 71:1.0 112:2.0 121:0.02564102564102564 126:0.5 137:1.0 141:0.2 165:1.0 166:1.0 179:1.0 185:1.0 196:1.0 201:1.0 204:1.0 211:1.0 231:2.0 251:1.0 253:1.0 269:0.3333333333333333 292:0.3333333333333333 296:1.0 315:1.0 317:1.0 331:0.5 333:1.0 385:1.0 424:0.5 452:1.0 477:1.0 479:1.0 550:0.5 920:1.0 1209:1.0 1573:1.0 2211:1.0
5 4:2.5 7:2.0 12:2.0 17:0.3333333333333333 19:0.18181818181818182 20:0.3333333333333333 21:0.3333333333333333 23:1.0 24:0.3333333333333333 42:1.0 49:0.015503875968992248 51:2.0 55:0.25 62:0.14285714285714285 98:0.16666666666666666 112:1.0 114:1.0 126:0.5 158:0.5 196:1.0 317:1.0 361:1.0 390:0.5 457:1.0 558:1.0 594:1.0 708:1.0 1370:1.0 1860:1.0 2330:1.0 2357:1.0
5 4:1.5 8:0.25 12:1.0 19:0.18181818181818182 20:0.6666666666666666 23:2.0 24:0.3333333333333333 49:0.015503875968992248 51:2.0 55:0.25 100:0.1 133:0.5 185:1.0 198:1.0 210:0.5 231:1.0 251:0.5 281:0.125 317:1.0 361:1.0 390:0.5 488:0.2857142857142857 936:0.5 1149:0.5 1344:1.0 1539:1.0 1799:1.0 2077:1.0 2134:1.0 3157:1.0 3380:1.0
5 4:1.5 6:0.14285714285714285 8:0.5 12:1.0 17:0.3333333333333333 19:0.18181818181818182 20:1.0 21:0.3333333333333333 23:1.0 48:1.0 49:0.007751937984496124 51:1.0 55:0.125 64:0.25 80:1.0 92:1.0 158:0.25 165:1.0 312:1.0 317:1.0 331:0.5 534:1.0 562:1.0 641:0.3333333333333333 682:1.0 2585:1.0 2695:1.0 2724:1.0 2898:1.0
5 4:2.5 49:0.007751937984496124 51:1.0 55:0.125 68:1.0 96:0.16666666666666666 121:0.02564102564102564 136:1.0 251:0.5 317:1.0 361:1.0 390:0.5 401:1.0 601:0.5 871:1.0 1476:1.0 2296:1.0
5 4:1.0 5:0.14285714285714285 12:1.0 17:0.3333333333333333 19:0.09090909090909091 20:0.6666666666666666 21:0.5 23:1.0 26:0.02857142857142857 48:1.0 49:0.007751937984496124 51:1.0 113:1.0 114:1.0 116:0.2 165:1.0 317:1.0 743:1.0
5 4:1.5 8:0.25 12:1.0 18:0.3333333333333333 19:0.18181818181818182 21:0.16666666666666666 23:2.0 24:0.3333333333333333 26:0.02857142857142857 38:1.0 48:2.0 49:0.007751937984496124 51:1.0 55:0.125 64:0.25 71:1.0 121:0.02564102564102564 165:1.0 201:1.0 236:0.3333333333333333 244:1.0 248:1.0 255:1.0 296:1.0 317:1.0 333:1.0 353:1.0 361:1.0 362:1.0 365:1.0 483:1.0 746:1.0 804:1.0 830:1.0 1546:1.0 1752:1.0 3078:1.0 3482:0.5
5 4:0.5 6:0.14285714285714285 8:0.25 12:2.0 19:0.09090909090909091 20:0.3333333333333333 23:3.0 25:1.0 38:1.0 48:2.0 49:0.007751937984496124 51:1.0 68:1.0 88:0.3333333333333333 97:0.3333333333333333 98:0.16666666666666666 121:0.02564102564102564 126:0.5 136:1.0 154:0.3333333333333333 193:1.0 236:0.3333333333333333 281:0.125 289:0.16666666666666666 317:1.0 361:1.0 363:1.0 364:1.0 365:1.0 418:1.0 424:0.5 534:1.0 1149:0.5 1199:1.0 1202:1.0 2213:1.0 4872:1.0
5 4:1.5 8:0.25 23:2.0 38:1.0 42:1.0 55:0.125 76:1.0 78:1.0 87:0.5 115:0.1 116:0.2 148:0.5 181:1.0 185:1.0 449:1.0 952:1.0 2384:1.0
5 4:1.0 7:1.0 11:0.5 15:0.3333333333333333 22:1.0 23:1.0 73:1.0 114:1.0 120:0.2 141:0.2 148:0.5 173:0.5 203:0.3333333333333333 908:1.0 1370:1.0 2176:1.0
5 4:1.5 19:0.09090909090909091 20:0.3333333333333333 21:0.5 23:1.0 26:0.02857142857142857 58:0.3333333333333333 64:0.25 98:0.16666666666666666 234:1.0 424:0.5 446:0.5 462:1.0 715:1.0 1269:1.0 2288:1.0 2304:1.0
5 4:1.0 5:0.14285714285714285 21:0.3333333333333333 23:1.0 26:0.05714285714285714 189:1.0 390:0.5 2233:1.0
5 4:1.0 5:0.14285714285714285 12:1.0 17:0.3333333333333333 19:0.09090909090909091 20:0.6666666666666666 21:0.3333333333333333 23:1.0 55:0.125 64:0.25 68:1.0 71:1.0 80:1.0 98:0.16666666666666666 176:0.5 288:0.5 354:1.0 366:1.0 488:0.14285714285714285 740:1.0 1364:1.0 1458:1.0 1617:1.0 1720:1.0 2695:1.0 4088:1.0
5 4:0.5 5:0.14285714285714285 11:0.5 20:0.6666666666666666 23:3.0 48:2.0 49:0.007751937984496124 50:1.0 51:1.0 55:0.25 64:0.25 71:1.0 76:1.0 88:0.6666666666666666 102:1.0 110:1.0 121:0.02564102564102564 129:1.0 236:0.3333333333333333 244:1.0 253:1.0 315:1.0 316:0.5 428:1.0 521:1.0 550:0.5 746:1.0 1742:1.0 2222:2.0 2339:1.0 2766:1.0
5 4:0.5 12:2.0 20:0.6666666666666666 21:0.3333333333333333 23:2.0 26:0.02857142857142857 38:1.0 42:1.0 49:0.007751937984496124 50:1.0 51:1.0 55:0.375 93:0.1111111111111111 98:0.3333333333333333 113:1.0 236:0.3333333333333333 285:1.0 292:0.16666666666666666 365:1.0 452:1.0 1065:0.3333333333333333 2339:1.0 3467:0.5
5 17:0.3333333333333333 20:0.3333333333333333 21:0.16666666666666666 23:2.0 24:0.3333333333333333 25:1.0 42:1.0 55:0.125 64:0.5 80:1.0 88:0.3333333333333333 121:0.02564102564102564 126:0.5 134:0.25 156:1.0 280:1.0 459:1.0 553:1.0 1525:1.0
|
1e20609c594181ae41cf89a3cabd5608a6e5b969
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/275/CH1/EX1.1.34/Ch1_1_34.sce
|
2984e3be196aa2ff9d1b76466f97051893fa79ab
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 323
|
sce
|
Ch1_1_34.sce
|
clc
disp("Example 1.34")
printf("\n")
disp("find out diode current")
//given
V=2
Vr=0.6
rd1=0
rd2=0.2
R=14
//when rd=0
//diode current
I1=(V-Vr)/R
printf("Diode current when rd=0 is \n%f ampere\n",I1)
//when rd=0.2
//diode current
I2=(V-Vr)/(R+rd2)
printf("Diode current when rd=0.2 is \n%f ampere\n",I2)
|
e07d0f7e72661dcf387191ae3d73264f8c4d2cea
|
8217f7986187902617ad1bf89cb789618a90dd0a
|
/source/1.1/tests/pow.tst
|
364fcb56459925ac8aadb2250b423330fb20c1d2
|
[
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-unknown-license-reference"
] |
permissive
|
clg55/Scilab-Workbench
|
4ebc01d2daea5026ad07fbfc53e16d4b29179502
|
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
|
refs/heads/master
| 2023-05-31T04:06:22.931111
| 2022-09-13T14:41:51
| 2022-09-13T14:41:51
| 258,270,193
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 299
|
tst
|
pow.tst
|
x1=1:3;
x0=0:2
x1**2
x0**2
x1**2.000000001
x0**2.000000001
x1**(-2)
x1**(-2.000000001)
p=2+%eps*%i;
x1**p
x0**p
x1**(-p)
x1**0
//x0**(-p)
y=%eps*%eps*ones(1,3)
x1=x1+y
x0=x0+y
x1**2
x0**2
x1**2.000000001
x0**2.000000001
x1**(-2)
x1**(-2.000000001)
p=2+%eps*%i;
x1**p
x0**p
x1**(-p)
x1**0
x0**(-p)
|
d6a8b2b2d54896c61bc902cac76dd096f509b25a
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2087/CH11/EX11.7/example11_7.sce
|
10841368f43ff549ec5e1059c43804519491ec6d
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 552
|
sce
|
example11_7.sce
|
//example 11.7
//calculate leading dimension of hydraulic jump stilling basin
clc;funcprot(0);
//given
q=7.83; //discharge through spillway
w=12.5; //width of fall
d=2; //depth of water in downstream
g=9.8;
y1=0.5;
v1=q/y1;
F1=v1/(g*y1)^0.5;
//F>1,flow is super-critical
v2=q/d;
F2=v2/(g*d)^0.5;
y2=(y1/2)*((1+8*F1^2)^0.5-1);
de=y2-d;
le=5*(y2-y1);
de=round(de*100)/100;
le=round(le*10)/10;
mprintf("stilling basin should be depressed by %f m.",de);
mprintf("\nlength of stilling basin=%f m.",le);
|
670fbdbe661d5703021661077f33ec18d262a0ea
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1619/CH2/EX2.2.2/Example2_2_2.sce
|
670ea828a1a1772f0e1c0bb914ce90f6c7118897
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 213
|
sce
|
Example2_2_2.sce
|
//Example 2.2.2 page 2.5
clc;
clear;
z=30; //Length of the fibre in kms
alpha= 0.8; //in dB
P0= 200; //Power launched in uW
pz= P0/10^(alpha*z/10);
printf("The output power is:%.4f uW",pz);
|
df29f100844bdfa948bebc1e1741c43dd39185e3
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/49/CH7/EX7.6/ex6.sce
|
714611d643b0fcf30661075d24c2eba0b41f55f7
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 668
|
sce
|
ex6.sce
|
//CHAPTER 7_ Flow Measurement
//Caption : Sonic nozzle
// Example 6// Page 443
disp("Let uncertainty in mass flow rate be represented by wm")
disp("Let uncertainty with pressure be represented by wp")
disp("Let uncertainty with temperature measurement be represented by wt")
// To calculate the uncertainty in the temperature measurement
wm_m=0.02 //('entering the uncertainty in mass flow=:')
wp_p=0.01 //('entering the uncertainty in pressure measurement=:')
disp("Uncertainty in temperature is given by:")
disp("wt_t=2*sqrt(wm_m^2-wp_p^2)*100")
wt_t=2*sqrt(wm_m^2-wp_p^2)*100
printf('uncertainty in the temperature measurement is %1.2f %%\n',wt_t)
|
fe5f83d47dea911077fbf5caa3e6994bf2f10808
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/839/CH9/EX9.4/Example_9_4.sce
|
5da5391ff7b2fed5edac724e9da70a15ff11c37c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 285
|
sce
|
Example_9_4.sce
|
//clear//
clear;
clc;
//Example 9.4
//Given
Dt = 6; //[ft]
Da = 2; //[ft]
n = 80/60; //[rps]
T = 70; //[F]
rho = 62.3; //[lb/ft^3], From Appendix 14
mu = 6.6*10^-4; // [lb/ft-s], From Appendix 14
Nre = Da^2*n*rho/mu;
//From Fig. 9.15
ntT = 36;
tT = ntT/1.333 //[s]
|
1c76db125421d25be8430fc4dc8bcd1a840162ae
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3769/CH20/EX20.10/Ex20_10.sce
|
fff6faf042717757c6d13f2ff984ab82b53b21ba
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 302
|
sce
|
Ex20_10.sce
|
clear
//Given
L=800.0*10**-7
C=3.0*10**8
f1=4.5*10**6 //Hz
//Calculation
f=C/L
d=(1/100.0)*f
E=d/L
G=d/f1
//Result
printf("\n (i) number of channels for audio signal is %0.1f *10**8",E*10**-14)
printf("\n (ii) number of channels for video tv signal is %0.1f *10**5",G*10**-3)
|
9acdadc7fabaff14cb84f46f61b53cbc994de472
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3513/CH6/EX6.2/ch6_2.sce
|
3c3e7ebab1e8436403a7e0072fc35b819e35acd0
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,356
|
sce
|
ch6_2.sce
|
//Compute the control limits
//page no 105
clear
clc;
K = 25;
n = 5;
X1 = 357.5;
R1 = 8.8;
USL=14.8;
LSL= 14.0;
X2=X1/K;
R2=R1/K;
A2 = 0.58;
d2 = 2.326;
d3 = 0.0;
D4 = 2.11;
//Control limits for R-chart
UCLR = D4*R2;
LCL = d3*R2;
CL = R2;
//(a) Control limits for X -chart.
UCL = X2 + A2*R2;
mprintf("\nControl limit for X – chart\n ucl = %.2f ",UCL);
LCL = X2 - A2*R2;
mprintf("\nControl limit for X – chart\n lcl = %.2f ",LCL);
CL = X2
mprintf("\nControl limit for X – chart\n cl = %.2f ",CL);
//(b) Since the process is in a state of statistical control
X21=14.3;
sd=R2/d2;
pc=sd*6;
mprintf("\nProcess capability = %.2f ",pc);
//(c)
mprintf("\nSince 6σ1 > (USL – LSL), the process is not capable of meeting the specification limits. i.e., 0.907 > 0.8. Rejections are inevitable");
UNTL = X21 + 3*sd;
LNTL = X21 - 3*sd;
CL = X21;
X=14;
Z=(X-X21)/sd;
p = 0.0239*100 //=Probability from tables
mprintf("\nPercentage of rejection = %.2f ",p);
//(e) To minimise the percentage of rejection the possible ways are : change the process
//centre to the specification mean i.e., 14.3 to 14.4. The calculations are shown
//below.
X21=14.4; // To minimise the percentage of rejection
Z=(X-X21)/sd;
p = 0.0041*100 //=Probability from tables
mprintf("\nPercentage of rejection = %.2f ",p);
|
192d0bbe439dd823a39bace45e2a1e0f23119a9b
|
1573c4954e822b3538692bce853eb35e55f1bb3b
|
/DSP Functions/zpkbpc2bpc/test_6.sce
|
5192c1deb6efbaf991dc0e3c2fb1443c56a4b985
|
[] |
no_license
|
shreniknambiar/FOSSEE-DSP-Toolbox
|
1f498499c1bb18b626b77ff037905e51eee9b601
|
aec8e1cea8d49e75686743bb5b7d814d3ca38801
|
refs/heads/master
| 2020-12-10T03:28:37.484363
| 2017-06-27T17:47:15
| 2017-06-27T17:47:15
| 95,582,974
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 312
|
sce
|
test_6.sce
|
// Test # 6 : Range test for Input Argument #4 or Input Argument #5
exec('./zpkbpc2bpc.sci',-1);
[z,p,k,n,d]=zpkbpc2bpc(7.3,5.2,9.7,[-0.9,0.6],[4,0.8]);
//!--error 10000
//Wt must lie between -1 and 1
//at line 55 of function zpkbpc2bpc called by :
//[z,p,k,n,d]=zpkbpc2bpc(7.3,5.2,9.7,[-0.9,0.6],[4,0.8]);
|
d97187fd9d84f6a5da4afb56a8ff0049a22e2a8b
|
08bfc8a1f8e44adc624d1f1c6250a3d9635f99de
|
/SDKs/swig/Examples/test-suite/scilab/arrays_dimensionless_runme.sci
|
0e96a97ffe4a13101b3d66aec62ac6cdb415ac9c
|
[] |
no_license
|
Personwithhat/CE_SDKs
|
cd998a2181fcbc9e3de8c58c7cc7b2156ca21d02
|
7afbd2f7767c9c5e95912a1af42b37c24d57f0d4
|
refs/heads/master
| 2020-04-09T22:14:56.917176
| 2019-07-04T00:19:11
| 2019-07-04T00:19:11
| 160,623,495
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 129
|
sci
|
arrays_dimensionless_runme.sci
|
version https://git-lfs.github.com/spec/v1
oid sha256:8f1ceba7ab29f6e9d1757a8806c1554a8c5a1e779af5c34fdcf7e8fe3ab183f8
size 1499
|
f18a0ecb947ccd9583c1b1ad4a252f1e5e9aafac
|
ff4dd3a89b5ce8471be3aa266679140ed801258b
|
/scilab/projet.sce
|
9ab0ea923fa128b32aefa58d03fedfeda20635c2
|
[] |
no_license
|
tizot/projet-scilab-map411
|
eff8fb30889699331e1e7d89883c9cb2e45b9ee1
|
4df8040547933ec5586dd7efa6da19c4e1c5f1f7
|
refs/heads/master
| 2016-09-06T17:12:07.899774
| 2015-01-14T14:28:38
| 2015-01-14T14:28:38
| 28,593,164
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 783
|
sce
|
projet.sce
|
///////////////////////////////
// Un calcul de flot optique //
// BRUNEAU Basile //
// MASSET Camille //
// MAP411 //
///////////////////////////////
// Programme Scilab du projet.
// Les fonctions utilisées ont été définies dans 'functions.sci'
exec('functions.sci', -1);
// ===== On applique Q7
// Paramètres
niter = 64; // nombre maximal d'itérations
epsilon = 0.001; // erreur tolérée
alpha = 0.1;
I1 = fscanfMat("I1.txt");
I2 = fscanfMat("I2.txt");
[N, M] = size(I1)
[U, V] = flow(I1, I2, niter, epsilon, alpha)
clf()
champ(1:N/5, 1:M/5, V(1:5:N, 1:5:M), U(1:5:N,1:5:M)) // , arfact=0.1)
sleep(4000)
// Et maintenant on applique Q14
[U, V] = smartFlow(I1, I2)
clf()
champ(1:N/5, 1:M/5, V(1:5:N, 1:5:M), U(1:5:N,1:5:M))
|
05acd92c7d164f1961af5c4ea293a0ec21a56c32
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/569/CH6/EX6.6/6_6.sci
|
d57f9d72be3eb9cc0e0ee26b2fed8b0e3a3193e5
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 164
|
sci
|
6_6.sci
|
// calculating output voltage due to offset voltage
clc;
V1=1;
V2=-2;
Rf=500;
R1=250;
R2=100;
Vo=-{[(Rf/R1)*V1]+[(Rf/R2)*V2]};
disp(Vo,'output voltage(V)=')
|
bf806c14a6722e5ad6ab7fa58214c0340ef60e5a
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/569/CH6/EX6.22/6_22.sci
|
96d449ebb3dd08c6d936beaad900572fa2351501
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 245
|
sci
|
6_22.sci
|
// Calculating the bridge output
clc;
ei=6;
R=10000;
disp('if dR=0.05R')
dR=0.05*R;
eo=[(dR/R)/(4+2*(dR/R))]*ei;
disp(eo,'output voltage (V)')
disp('if dR=-0.05R')
dR=-0.05*R;
eo=[(dR/R)/(4+2*(dR/R))]*ei;
disp(eo,'output voltage (V)')
|
22e02da5a2223a7fdd3dc34d372d116a4654644b
|
952f05b9b2293792559cddaf7ee402ccc22b0b8d
|
/icclim/test-cases/test-cases-read-the-docs/read-the-docs-example-02.tst
|
826beb8692dd0959052fcdb60382de88a8f94f1e
|
[
"Apache-2.0"
] |
permissive
|
ptrgast/icclim
|
a5c768bde9f5ce0562ef8250262ca1d70213c461
|
1c43cc7fc5d779f04fb72361a80bde3b232a9580
|
refs/heads/master
| 2020-05-18T18:44:15.153378
| 2020-02-04T07:46:40
| 2020-02-04T07:46:40
| 184,594,303
| 0
| 0
|
NOASSERTION
| 2020-02-04T07:46:41
| 2019-05-02T14:19:16
|
Python
|
UTF-8
|
Scilab
| false
| false
| 265
|
tst
|
read-the-docs-example-02.tst
|
[Read-the-docs-example-2] # Read the docs - example 2
indice_name: ETR
in_files: [['tasmax_day_MPI-ESM-LR_historical_r1i1p1_19900101-19991231.nc'], ['tasmin_day_MPI-ESM-LR_historical_r1i1p1_19900101-19991231.nc']]
dt1: 1990-01-01
dt2: 1999-12-31
slice_mode: year
|
09e930320e3b1b3cfa2fc0d8a1f3500cab5a09ce
|
717ddeb7e700373742c617a95e25a2376565112c
|
/1766/CH2/EX2.25/EX2_25.sce
|
4b30d37ba817e9a74f9b8bccbc65959c0ff182c2
|
[] |
no_license
|
appucrossroads/Scilab-TBC-Uploads
|
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
|
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
|
refs/heads/master
| 2021-01-22T04:15:15.512674
| 2017-09-19T11:51:56
| 2017-09-19T11:51:56
| 92,444,732
| 0
| 0
| null | 2017-05-25T21:09:20
| 2017-05-25T21:09:19
| null |
UTF-8
|
Scilab
| false
| false
| 1,070
|
sce
|
EX2_25.sce
|
clc;funcprot(0);//Example 2.25
//Initilisation of Variables
T1=150;....//temparature at material A surface in degrees celcius
T3=50;.....//temparature between materials B&C in degrees celcius
K1=0.1;....//thermal conductivity of material A in W/m*degrees celcius
K2=1.0;.....//thermal conductivity of material B in W/m*degrees celcius
K3=2;.....//thermal conductivity of material C in W/m*degrees celcius
L1=0.02;....//length of material A in m
L2=0.04;....//length of material B in m
L3=0.03;....//length of material c in m
A=1;...//area of wall in m^2
//calculations
R1=L1/(K1*A);....//resistance of material A in degrees celcius/W
R2=L2/(K2*A);....//resistance of material B in degrees celcius/W
R3=L3/(K3*A);....//resistance of material C in degrees celcius/W
Q=(T1-T3)/(R1+R2);.....//heat transfer upto 2 materials inW/m^2
T2=T1-(Q*R1);...//interface temparature in degrees celcius
T4=T3-(Q*R3);...//surface temparature in degrees celcius
disp(T2,"interface temparature in degrees celcius:")
disp(T4,"surface temparature in degrees celcius:")
|
9b16f579780feff7d3a7d93df3badad4949a23e6
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/887/CH6/EX6.2/6_2.sce
|
ea53cc59a05cb2bcdbc03172cc5ca667f8e4654b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 2,783
|
sce
|
6_2.sce
|
clc
//ex6.2
//given V_in(t)=3+2*cos(2000*%pi*t)+cos(4000*%pi*t-A), A=70*%pi/180
//the three parts of V_in(t) are V_in_1=3, V_in_2=2*cos(2000*%pi*t),V_in_3=cos(4000*%pi*t-A)
//first component V_1
V_in_1=3;
f_1=0; //as omega is zero
//equation of straight line of H_magnitude vs f is x+1000*y-4000=0
H_1_max=(4000-f_1)/1000; //magnitude of H(traansfer function)
//equation of straight line of H_phase angle vs f is 6000*y=%pi*x (phase angle in radians)
H_1_phi=%pi*f_1/6000; //phase angle of H
H_1=H_1_max*complex(cos(H_1_phi),sin(H_1_phi));
V_out_1=H_1*V_in_1;
V_out_1_R=real(V_out_1); //real part
V_out_1_I=imag(V_out_1); //imaginary part
V_out_1_max=sqrt((V_out_1_R^2)+(V_out_1_I^2)); //peak value
V_out_1_phi=atan(V_out_1_I/V_out_1_R); //phase angle
//second component V_in_2
V_in_2=2*complex(cos(0),sin(0)); //V_in_2 phasor
w=2000*%pi; //omega
f_2=w/(2*%pi); //frequency
//equation of straight line of H_magnitude vs f is x+1000*y-4000=0
H_2_max=(4000-f_2)/1000; //magnitude of H(traansfer function)
//equation of straight line of H_phase angle vs f is 6000*y=%pi*x (phase angle in radians)
H_2_phi=%pi*f_2/6000; //phase angle of H
H_2=H_2_max*complex(cos(H_2_phi),sin(H_2_phi));
V_out_2=H_2*V_in_2;
V_out_2_R=real(V_out_2); //real part
V_out_2_I=imag(V_out_2); //imaginary part
V_out_2_max=sqrt((V_out_2_R^2)+(V_out_2_I^2)); //peak value
V_out_2_phi=atan(V_out_2_I/V_out_2_R); //phase angle
//third component
A=-70*%pi/180; //-70 degrees in radians
V_in_3=complex(cos(A),sin(A)); //V_in_3 phasor
w=4000*%pi; //omega
f_3=w/(2*%pi); //frequency
//equation of straight line of H_magnitude vs f is x+1000*y-4000=0
H_3_max=(4000-f_3)/1000; //magnitude of H(traansfer function)
//equation of straight line of H_phase angle vs f is 6000*y=%pi*x (phase angle in radians)
H_3_phi=%pi*f_3/6000; //phase angle of H
H_3=H_3_max*complex(cos(H_3_phi),sin(H_3_phi));
V_out_3=H_3*V_in_3;
V_out_3_R=real(V_out_3); //real part
V_out_3_I=imag(V_out_3); //imaginary part
V_out_3_max=sqrt((V_out_3_R^2)+(V_out_3_I^2)); //peak value
V_out_3_phi=atan(V_out_3_I/V_out_3_R); //phase angle
disp('Output voltage is Vout1+Vout2+Vout3 where')
disp('')
disp('FOR Vout1:')
disp(V_out_1_max,'peak value in volts')
disp(V_out_1_phi*180/%pi,'phase angle in degrees')
disp(f_1,'with frequency in hertz')
disp('')
disp('FOR Vout2:')
disp(V_out_2_max,'peak value in volts')
disp(V_out_2_phi*180/%pi,'phase angle in degrees')
disp(f_2,'with frequency in hertz')
disp('')
disp('FOR Vout3:')
disp(V_out_3_max,'peak value in volts')
disp(V_out_3_phi*180/%pi,'phase angle in degrees')
disp(f_3,'with frequency in hertz')
|
c0c41c251ad0aa784be586bc10a3594aa5ae4825
|
49148682b78b6520a61de9a700f791835e1b32d5
|
/Gachan/Gachan3D/Gachan3DTextData/TextASCIIMplus2m.tst
|
b3d33121eb8daa035e451a9fad77e94e97f03e25
|
[
"LicenseRef-scancode-warranty-disclaimer",
"LicenseRef-scancode-unknown-license-reference",
"MIT"
] |
permissive
|
Ashitagachan/Gachan
|
535a19ea05bfcb3207a0a106b1d62db48a143f16
|
63b5410e128628222447c837a7209162487aa246
|
refs/heads/master
| 2021-08-07T21:53:13.048753
| 2020-05-16T08:01:10
| 2020-05-16T08:01:10
| 178,514,045
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 791,223
|
tst
|
TextASCIIMplus2m.tst
|
//skipped groundPlane_transform
//skipped Manipulator1
//skipped UniversalManip
//skipped CubeCompass
/////////////////////////////////////////////
// object_Trim_Char_x_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
DX3DMATERIAL_START( material_initialShadingGroup )
DX3DMATERIAL_DIFF( 1, 0.4, 0.4, 0.4 )
DX3DMATERIAL_SPEC( 1, 1, 1, 1 )
DX3DMATERIAL_TEX( NULL )
DX3DMATERIAL_SHADER( DEFAULT )
DX3DMATERIAL_FLG( 0 )
DX3DMATERIAL_CALLBACK( -1 )
DX3DMATERIAL_END
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 )
DX3DVERT( 1.18906, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.18906, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.975001, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.18906, 1.36349e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.975001, 5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.760938, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.760938, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.975001, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.760938, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.16339, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.17031, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.975001, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.1357, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.14262, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.975001, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.13125, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.975001, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.81875, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.975001, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.807381, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.814305, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.14954, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.15647, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.975001, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.975001, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.800458, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.793535, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.975001, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.786612, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.779689, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 30 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 0, 4, // 1 5
5, 4, 2, // 2 8
6, 2, 7, // 3 11
1, 7, 2, // 4 14
0, 2, 4, // 5 17
2, 6, 5, // 6 20
7, 8, 6, // 7 23
9, 10, 11, // 8 26
12, 13, 14, // 9 29
15, 12, 16, // 10 32
17, 18, 16, // 11 35
14, 19, 20, // 12 38
21, 22, 23, // 13 41
13, 21, 24, // 14 44
24, 25, 19, // 15 47
23, 26, 25, // 16 50
22, 9, 27, // 17 53
27, 28, 26, // 18 56
11, 29, 28, // 19 59
11, 27, 9, // 20 62
14, 16, 12, // 21 65
16, 18, 15, // 22 68
16, 20, 17, // 23 71
20, 16, 14, // 24 74
23, 24, 21, // 25 77
24, 14, 13, // 26 80
19, 14, 24, // 27 83
25, 24, 23, // 28 86
27, 23, 22, // 29 89
26, 23, 27, // 30 92
28, 27, 11, // 31 95
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_1_1__ )
DX3DMODEL_START( model_Trim_Char_x_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 96 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_1_1__, 670326197 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_NULL__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_2_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 )
DX3DVERT( 0.865105, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.878126, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.82922, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.82922, 2.35849, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.839063, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.82922, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.682501, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.8, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.813021, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.682501, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.565626, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.682501, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.826042, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.682501, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.539584, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.552605, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.526564, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.682501, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.82922, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.82922, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.682501, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.513543, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.682501, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.487501, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.500522, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.852084, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.44948, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.4625, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.2675, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.41042, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.42344, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.2675, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.38438, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.3974, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.2675, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.15, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.2675, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.12078, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.11094, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.12078, 2.35848, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.2675, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.12396, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.13698, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.43646, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.2675, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.12078, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.09792, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.12078, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.07188, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.0849, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.12078, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.2675, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_2_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 52 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_2_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
3, 5, 6, // 2 8
7, 8, 9, // 3 11
10, 11, 9, // 4 14
8, 12, 13, // 5 17
13, 14, 15, // 6 20
6, 16, 14, // 7 23
17, 18, 2, // 8 26
6, 5, 19, // 9 29
16, 6, 20, // 10 32
20, 19, 18, // 11 35
21, 20, 17, // 12 38
22, 23, 24, // 13 41
4, 25, 19, // 14 44
25, 0, 18, // 15 47
2, 18, 0, // 16 50
13, 12, 3, // 17 53
3, 6, 13, // 18 56
9, 11, 7, // 19 59
9, 15, 10, // 20 62
13, 9, 8, // 21 65
15, 9, 13, // 22 68
14, 13, 6, // 23 71
2, 22, 17, // 24 74
19, 20, 6, // 25 77
20, 21, 16, // 26 80
18, 17, 20, // 27 83
17, 24, 21, // 28 86
24, 17, 22, // 29 89
19, 5, 4, // 30 92
18, 19, 25, // 31 95
26, 27, 28, // 32 98
29, 30, 31, // 33 101
32, 33, 34, // 34 104
35, 36, 34, // 35 107
37, 38, 39, // 36 110
33, 29, 40, // 37 113
40, 41, 42, // 38 116
31, 37, 39, // 39 119
30, 43, 44, // 40 122
45, 46, 38, // 41 125
37, 31, 44, // 42 128
47, 48, 49, // 43 131
46, 45, 50, // 44 134
43, 26, 51, // 45 137
45, 44, 51, // 46 140
50, 51, 28, // 47 143
28, 51, 26, // 48 146
31, 40, 29, // 49 149
34, 36, 32, // 50 152
34, 42, 35, // 51 155
40, 34, 33, // 52 158
42, 34, 40, // 53 161
39, 41, 40, // 54 164
40, 31, 39, // 55 167
44, 31, 30, // 56 170
38, 37, 45, // 57 173
44, 45, 37, // 58 176
49, 50, 47, // 59 179
50, 49, 46, // 60 182
51, 44, 43, // 61 185
51, 50, 45, // 62 188
28, 47, 50, // 63 191
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_2_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_2_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_2_1__ )
DX3DMODEL_START( model_Trim_Char_x_2_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_2_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_2_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 192 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_2_1__, 672411333 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_2_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_3_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 )
DX3DVERT( 1.572, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.62188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.30312, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.39219, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.24792, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.24792, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.24792, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.24792, -1.34241e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.26719, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.381546, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.331251, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.651563, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.997866, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.948438, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.702085, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.702085, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.456251, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.700991, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.702085, 0.415692, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.35781, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.65781, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.0375, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.07188, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.50469, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.54063, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.24792, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.702085, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.292189, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.568751, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.533783, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.482321, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.41826, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.46972, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.24792, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.702085, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.802634, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.889064, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.685939, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.63606, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.702085, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.604688, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.292189, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.25229, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.24792, 2.40522, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.925, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.956372, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.00625, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.702085, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.15049, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.09831, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.65781, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.31748, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.156251, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.156251, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.421875, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.156251, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.740626, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.65781, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.776564, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.79375, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.79375, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.292189, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.854096, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.18594, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.79375, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.22031, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_3_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 66 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_3_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 7, // 4 14
14, 15, 16, // 5 17
9, 17, 18, // 6 20
19, 20, 5, // 7 23
21, 22, 14, // 8 26
5, 4, 22, // 9 29
23, 24, 25, // 10 32
26, 27, 28, // 11 35
29, 30, 15, // 12 38
31, 32, 33, // 13 41
34, 15, 35, // 14 44
26, 34, 36, // 15 47
37, 38, 39, // 16 50
40, 41, 27, // 17 53
0, 42, 43, // 18 56
44, 26, 25, // 19 59
45, 46, 47, // 20 62
48, 49, 4, // 21 65
2, 42, 0, // 22 68
3, 31, 4, // 23 71
20, 50, 3, // 24 74
3, 5, 20, // 25 77
8, 51, 6, // 26 80
11, 17, 9, // 27 83
7, 6, 12, // 28 86
15, 30, 16, // 29 89
16, 52, 53, // 30 92
16, 54, 14, // 31 95
53, 55, 54, // 32 98
54, 56, 14, // 33 101
18, 54, 9, // 34 104
54, 16, 53, // 35 107
19, 57, 20, // 36 110
5, 6, 51, // 37 113
51, 19, 5, // 38 116
21, 12, 6, // 39 119
56, 54, 18, // 40 122
56, 21, 14, // 41 125
6, 5, 21, // 42 128
58, 35, 15, // 43 131
4, 49, 22, // 44 134
22, 58, 14, // 45 137
22, 21, 5, // 46 140
15, 14, 58, // 47 143
23, 59, 60, // 48 146
25, 33, 32, // 49 149
32, 23, 25, // 50 152
27, 61, 28, // 51 155
28, 29, 34, // 52 158
34, 26, 28, // 53 161
15, 34, 29, // 54 164
33, 4, 31, // 55 167
35, 62, 34, // 56 170
63, 48, 33, // 57 173
34, 62, 36, // 58 176
63, 25, 26, // 59 179
36, 63, 26, // 60 182
33, 25, 63, // 61 185
39, 47, 37, // 62 188
39, 38, 40, // 63 191
26, 39, 40, // 64 194
27, 26, 40, // 65 197
60, 64, 24, // 66 200
24, 65, 25, // 67 203
43, 24, 0, // 68 206
24, 23, 60, // 69 209
44, 45, 39, // 70 212
65, 24, 43, // 71 215
25, 65, 44, // 72 218
39, 26, 44, // 73 221
47, 39, 45, // 74 224
4, 33, 48, // 75 227
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_3_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_3_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_3_1__ )
DX3DMODEL_START( model_Trim_Char_x_3_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_3_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_3_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 228 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_3_1__, 674496469 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_3_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_2_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_4_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 )
DX3DVERT( 0.846876, 2.78125, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.846876, 3.17813, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.994689, 3.17813, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.846876, 1.33438, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.994689, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.994689, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.3125, 0.253126, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.3125, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.408768, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.846876, 0.062501, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.846876, 0.354688, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.994689, 0.107423, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.14219, 0.0734386, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.14219, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.994689, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.994689, 0.436427, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.994689, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.14219, 0.436427, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.28062, 0.107469, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.994689, 0.326759, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.57732, 0.326638, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.3459, 0.133403, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.34594, 0.326759, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.67056, 0.545949, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.14219, 0.378126, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.17031, 0.326759, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.17031, 0.389794, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.32316, 0.546044, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.34594, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.34594, 0.436427, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.3125, 0.623438, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.36881, 0.8, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.14219, 1.2125, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.14219, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.33798, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.15576, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.34594, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.60673, 1.20419, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.6822, 0.984875, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.34594, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.40252, 1.4239, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.994689, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.846876, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.846876, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.408417, 1.64277, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.315367, 1.86212, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.643439, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.14219, 1.55938, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.34594, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.643438, 1.43254, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.643439, 1.64277, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.846876, 1.67344, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 0.994689, 1.64277, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.14219, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 0.994689, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 0.405022, 2.52017, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 0.643445, 2.72442, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 0.643439, 2.52012, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.6375, 2.63281, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.6375, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 1.60999, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 0.314913, 2.30079, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 0.725875, 2.41041, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 0.643439, 2.41045, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 0.654351, 2.30087, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 0.846876, 2.41045, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 0.846876, 2.47969, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 0.819064, 2.52012, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 0.994689, 2.52012, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 0.679325, 2.73944, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 0.994689, 2.73945, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 1.14219, 2.78125, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 1.14219, 2.48438, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 0.846876, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 0.846876, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 1.14219, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 0.994689, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 1.14219, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 0.292034, 2.08594, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 0.620234, 2.08594, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 1.6375, 2.28125, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 0.659044, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 0.61971, 0.107423, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 0.846876, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 1.24256, 0.436484, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 1.69726, 0.792102, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 0.665941, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 1.14219, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 1.36272, 2.73945, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 0.994689, 2.41045, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 0.643439, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 0.819067, 2.46995, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 1.14219, 3.17813, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_4_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 93 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_4_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
18, 11, 19, // 6 20
20, 21, 22, // 7 23
23, 20, 22, // 8 26
15, 17, 24, // 9 29
22, 25, 26, // 10 32
27, 28, 29, // 11 35
7, 30, 8, // 12 38
23, 28, 31, // 13 41
32, 33, 5, // 14 44
34, 35, 36, // 15 47
37, 38, 39, // 16 50
40, 37, 36, // 17 53
41, 42, 43, // 18 56
44, 45, 46, // 19 59
47, 40, 48, // 20 62
49, 44, 50, // 21 65
49, 51, 52, // 22 68
51, 49, 50, // 23 71
53, 41, 54, // 24 74
55, 56, 57, // 25 77
58, 59, 60, // 26 80
61, 55, 57, // 27 83
62, 63, 57, // 28 86
63, 62, 64, // 29 89
54, 43, 65, // 30 92
66, 67, 68, // 31 95
69, 70, 68, // 32 98
71, 72, 70, // 33 101
73, 74, 16, // 34 104
75, 16, 76, // 35 107
77, 76, 5, // 36 110
78, 61, 79, // 37 113
60, 59, 80, // 38 116
70, 69, 0, // 39 119
2, 70, 0, // 40 122
3, 81, 4, // 41 125
5, 76, 74, // 42 128
74, 3, 5, // 43 131
10, 73, 16, // 44 134
10, 19, 11, // 45 137
8, 10, 82, // 46 140
8, 82, 6, // 47 143
10, 9, 82, // 48 146
15, 19, 10, // 49 149
10, 16, 15, // 50 152
14, 83, 9, // 51 155
9, 11, 14, // 52 158
11, 18, 12, // 53 161
14, 11, 12, // 54 164
16, 75, 17, // 55 167
22, 21, 18, // 56 170
25, 22, 18, // 57 173
18, 19, 25, // 58 176
29, 28, 23, // 59 179
23, 22, 29, // 60 182
24, 26, 25, // 61 185
24, 19, 15, // 62 188
25, 19, 24, // 63 191
84, 29, 22, // 64 194
26, 84, 22, // 65 197
29, 84, 27, // 66 200
31, 34, 39, // 67 203
28, 27, 31, // 68 206
31, 38, 85, // 69 209
85, 23, 31, // 70 212
39, 38, 31, // 71 215
48, 36, 35, // 72 218
5, 4, 32, // 73 221
32, 4, 48, // 74 224
48, 35, 32, // 75 227
36, 39, 34, // 76 230
39, 36, 37, // 77 233
36, 48, 40, // 78 236
43, 54, 41, // 79 239
46, 50, 44, // 80 242
52, 41, 53, // 81 245
4, 52, 47, // 82 248
47, 48, 4, // 83 251
53, 47, 52, // 84 254
52, 4, 81, // 85 257
52, 81, 49, // 86 260
51, 42, 41, // 87 263
50, 46, 86, // 88 266
86, 51, 50, // 89 269
41, 52, 51, // 90 272
54, 87, 53, // 91 275
72, 87, 54, // 92 278
72, 68, 70, // 93 281
60, 72, 88, // 94 284
60, 88, 58, // 95 287
72, 71, 88, // 96 290
89, 68, 72, // 97 293
72, 54, 89, // 98 296
63, 90, 61, // 99 299
61, 57, 63, // 100 302
57, 67, 91, // 101 305
91, 62, 57, // 102 308
64, 90, 63, // 103 311
65, 89, 54, // 104 314
66, 91, 67, // 105 317
89, 65, 66, // 106 320
66, 68, 89, // 107 323
57, 56, 69, // 108 326
67, 57, 69, // 109 329
69, 68, 67, // 110 332
2, 92, 71, // 111 335
71, 70, 2, // 112 338
74, 76, 16, // 113 341
76, 77, 75, // 114 344
5, 33, 77, // 115 347
90, 64, 79, // 116 350
79, 86, 46, // 117 353
79, 46, 45, // 118 356
45, 78, 79, // 119 359
79, 61, 90, // 120 362
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_4_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_4_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_4_1__ )
DX3DMODEL_START( model_Trim_Char_x_4_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_4_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_4_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 363 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_4_1__, 676581605 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_4_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_3_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_5_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 )
DX3DVERT( 1.73093, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.61844, 1.12413, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.61836, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.837944, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.975, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.975, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.836899, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.974854, 0.0966503, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.975, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.818731, 0.585158, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.975, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.81467, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.61836, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.61836, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.20481, 0.274308, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.18944, 0.29211, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.18945, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.32578, -0.0390974, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.40392, -0.0345225, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.40391, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.18947, -0.0239799, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.18945, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.14751, 0.378793, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.40392, 0.243368, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.32578, 0.226563, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.61834, 0.046325, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.73426, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.61836, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.51113, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.51113, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.50396, 0.378793, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.44665, 0.274309, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.83283, 0.585158, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.81363, 0.796652, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.61836, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.12344, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.1493, 0.796654, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.18944, 1.19433, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.18945, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.29668, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.32578, 0.943751, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.40392, 0.926947, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.40391, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.18944, 0.877919, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.21031, 0.901142, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.18945, 0.901117, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.29668, 0.941741, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.975004, 1.07286, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.61836, 0.901117, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.51113, 0.901117, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.51113, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.50237, 0.796654, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.51113, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.4039, 1.20472, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.953126, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.29668, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.29668, 0.228563, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.51113, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.52813, 0.585157, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.32578, 1.20941, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.44136, 0.901143, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.1131, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.975146, 2.75023, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.975, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.11207, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.975, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.975, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.800803, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 0.447536, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.438868, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.438868, 1.94576, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.546097, 1.64215, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 0.546094, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 0.438868, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 0.219075, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 0.331557, 1.72275, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 0.331641, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 0.331641, 1.94576, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 0.546081, 1.91989, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 0.974998, 1.77335, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 0.760548, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 0.76056, 1.65247, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 0.65332, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 0.760566, 1.96881, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 0.739796, 1.94574, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 0.760548, 1.94576, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 0.653321, 1.90513, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT( 0.624219, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //87
DX3DVERT( 0.760532, 2.87086, 0 ) DX3DVNORM( 0, 0, 1 ) //88
DX3DVERT( 0.760548, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //89
DX3DVERT( 0.826563, 2.26172, 0 ) DX3DVNORM( 0, 0, 1 ) //90
DX3DVERT( 0.117168, 2.26172, 0 ) DX3DVNORM( 0, 0, 1 ) //91
DX3DVERT( 0.136373, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //92
DX3DVERT( 0.331641, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //93
DX3DVERT( 0.438868, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //94
DX3DVERT( 0.546094, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //95
DX3DVERT( 0.546083, 2.88137, 0 ) DX3DVNORM( 0, 0, 1 ) //96
DX3DVERT( 0.546081, 2.60347, 0 ) DX3DVNORM( 0, 0, 1 ) //97
DX3DVERT( 0.135345, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //98
DX3DVERT( 0.331641, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //99
DX3DVERT( 0.331641, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //100
DX3DVERT( 0.446138, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //101
DX3DVERT( 0.503456, 2.57257, 0 ) DX3DVNORM( 0, 0, 1 ) //102
DX3DVERT( 0.438868, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //103
DX3DVERT( 0.438868, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //104
DX3DVERT( 0.251563, 2.725, 0 ) DX3DVNORM( 0, 0, 1 ) //105
DX3DVERT( 0.216106, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //106
DX3DVERT( 0.331641, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //107
DX3DVERT( 0.802397, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //108
DX3DVERT( 0.975, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //109
DX3DVERT( 0.745085, 2.57257, 0 ) DX3DVNORM( 0, 0, 1 ) //110
DX3DVERT( 0.760548, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //111
DX3DVERT( 0.760566, 2.55462, 0 ) DX3DVNORM( 0, 0, 1 ) //112
DX3DVERT( 0.624219, 2.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //113
DX3DVERT( 0.62422, 2.88597, 0 ) DX3DVNORM( 0, 0, 1 ) //114
DX3DVERT( 1.13127, 2.26172, 0 ) DX3DVNORM( 0, 0, 1 ) //115
DX3DVERT( 0.508542, 1.94573, 0 ) DX3DVNORM( 0, 0, 1 ) //116
DX3DVERT( 0.62422, 1.63746, 0 ) DX3DVNORM( 0, 0, 1 ) //117
DX3DVERT( 0.421875, 2.26094, 0 ) DX3DVNORM( 0, 0, 1 ) //118
DX3DVERT( 0.33166, 2.80013, 0 ) DX3DVNORM( 0, 0, 1 ) //119
DX3DVERT( 0.65332, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //120
DX3DVERT( 0.653321, 2.61831, 0 ) DX3DVNORM( 0, 0, 1 ) //121
DX3DVERT( 1.71562, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //122
DX3DVERT( 1.71562, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //123
DX3DVERT( 1.59112, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //124
DX3DVERT( 0.546094, 0.939626, 0 ) DX3DVNORM( 0, 0, 1 ) //125
DX3DVERT( 0.906025, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //126
DX3DVERT( 0.546094, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //127
DX3DVERT( 0.234376, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //128
DX3DVERT( 0.358886, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //129
DX3DVERT( 0.234376, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //130
DX3DVERT( 0.49684, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //131
DX3DVERT( 1.71562, 1.83281, 0 ) DX3DVNORM( 0, 0, 1 ) //132
DX3DVERT( 1.40391, 1.90725, 0 ) DX3DVNORM( 0, 0, 1 ) //133
DX3DVERT( 0.975, 1.26719, 0 ) DX3DVNORM( 0, 0, 1 ) //134
DX3DVERT( 0.975, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //135
DX3DVERT( 0.546094, 1.25213, 0 ) DX3DVNORM( 0, 0, 1 ) //136
DX3DVERT( 1.40391, 1.59475, 0 ) DX3DVNORM( 0, 0, 1 ) //137
DX3DVERT( 1.45316, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //138
DX3DVERT( 1.40391, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //139
DX3DVERT( 1.04398, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //140
DX3DVERT( 0.234376, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //141
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_5_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 142 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_5_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 10, // 3 11
11, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
7, 20, 21, // 7 23
22, 10, 8, // 8 26
19, 23, 24, // 9 29
14, 16, 21, // 10 32
25, 26, 27, // 11 35
25, 27, 28, // 12 38
29, 13, 12, // 13 41
28, 27, 13, // 14 44
23, 19, 28, // 15 47
30, 31, 29, // 16 50
32, 33, 34, // 17 53
35, 36, 4, // 18 56
37, 38, 39, // 19 59
40, 41, 42, // 20 62
5, 4, 36, // 21 65
43, 44, 45, // 22 68
46, 39, 38, // 23 71
47, 5, 38, // 24 74
0, 2, 48, // 25 77
49, 48, 2, // 26 80
50, 34, 48, // 27 83
51, 50, 49, // 28 86
52, 42, 41, // 29 89
53, 42, 52, // 30 92
5, 47, 54, // 31 95
54, 3, 5, // 32 98
8, 10, 6, // 33 101
4, 3, 9, // 34 104
10, 4, 9, // 35 107
13, 27, 26, // 36 110
26, 11, 13, // 37 113
55, 21, 20, // 38 116
19, 20, 17, // 39 119
20, 19, 55, // 40 122
21, 8, 7, // 41 125
16, 15, 22, // 42 128
8, 21, 16, // 43 131
16, 22, 8, // 44 134
24, 56, 55, // 45 137
55, 19, 24, // 46 140
21, 55, 56, // 47 143
21, 56, 14, // 48 146
28, 19, 18, // 49 149
28, 18, 25, // 50 152
12, 57, 29, // 51 155
13, 29, 28, // 52 158
28, 29, 31, // 53 161
31, 23, 28, // 54 164
29, 57, 30, // 55 167
58, 30, 57, // 56 170
50, 51, 58, // 57 173
58, 11, 32, // 58 176
34, 58, 32, // 59 179
58, 34, 50, // 60 182
12, 11, 58, // 61 185
58, 57, 12, // 62 188
10, 22, 35, // 63 191
35, 4, 10, // 64 194
42, 53, 59, // 65 197
39, 42, 37, // 66 200
59, 37, 42, // 67 203
39, 46, 40, // 68 206
40, 42, 39, // 69 209
36, 43, 45, // 70 212
45, 38, 5, // 71 215
5, 36, 45, // 72 218
38, 45, 44, // 73 221
44, 46, 38, // 74 224
38, 37, 47, // 75 227
48, 34, 33, // 76 230
48, 33, 0, // 77 233
2, 52, 49, // 78 236
48, 49, 50, // 79 239
49, 60, 51, // 80 242
60, 49, 52, // 81 245
52, 41, 60, // 82 248
52, 2, 1, // 83 251
1, 53, 52, // 84 254
61, 62, 63, // 85 257
64, 65, 66, // 86 260
66, 65, 67, // 87 263
68, 69, 70, // 88 266
71, 72, 73, // 89 269
74, 75, 76, // 90 272
74, 76, 77, // 91 275
73, 72, 78, // 92 278
76, 73, 70, // 93 281
77, 70, 69, // 94 284
79, 66, 80, // 95 287
81, 80, 82, // 96 290
83, 84, 85, // 97 293
86, 82, 80, // 98 296
87, 78, 72, // 99 299
62, 88, 89, // 100 302
90, 67, 65, // 101 305
91, 92, 93, // 102 308
94, 95, 96, // 103 311
97, 95, 94, // 104 314
98, 99, 100, // 105 317
101, 102, 103, // 106 320
99, 104, 103, // 107 323
100, 103, 94, // 108 326
105, 106, 107, // 109 329
108, 109, 63, // 110 332
110, 111, 89, // 111 335
110, 112, 111, // 112 338
95, 97, 113, // 113 341
114, 96, 95, // 114 344
115, 61, 109, // 115 347
63, 109, 61, // 116 350
66, 79, 64, // 117 353
67, 83, 85, // 118 356
85, 80, 66, // 119 359
66, 67, 85, // 120 362
70, 116, 68, // 121 365
73, 76, 75, // 122 368
75, 71, 73, // 123 371
77, 93, 92, // 124 374
77, 92, 74, // 125 377
116, 70, 73, // 126 380
73, 78, 116, // 127 383
70, 77, 76, // 128 386
69, 93, 77, // 129 389
80, 81, 79, // 130 392
72, 71, 117, // 131 395
82, 72, 81, // 132 398
117, 81, 72, // 133 401
80, 85, 84, // 134 404
84, 86, 80, // 135 407
82, 86, 87, // 136 410
87, 72, 82, // 137 413
89, 63, 62, // 138 416
109, 108, 90, // 139 419
90, 65, 109, // 140 422
118, 101, 104, // 141 425
69, 68, 118, // 142 428
118, 98, 91, // 143 431
93, 118, 91, // 144 434
118, 93, 69, // 145 437
99, 98, 118, // 146 440
118, 104, 99, // 147 443
119, 107, 94, // 148 446
94, 96, 119, // 149 449
94, 103, 102, // 150 452
102, 97, 94, // 151 455
100, 107, 106, // 152 458
106, 98, 100, // 153 461
103, 104, 101, // 154 464
103, 100, 99, // 155 467
94, 107, 100, // 156 470
107, 119, 105, // 157 473
111, 112, 108, // 158 476
63, 89, 111, // 159 479
111, 108, 63, // 160 482
89, 120, 121, // 161 485
89, 121, 110, // 162 488
113, 121, 120, // 163 491
120, 95, 113, // 164 494
120, 89, 88, // 165 497
95, 88, 114, // 166 500
88, 95, 120, // 167 503
65, 64, 115, // 168 506
109, 65, 115, // 169 509
122, 123, 124, // 170 512
125, 126, 127, // 171 515
128, 129, 130, // 172 518
125, 127, 131, // 173 521
132, 124, 133, // 174 524
126, 134, 135, // 175 527
136, 131, 127, // 176 530
137, 138, 139, // 177 533
137, 139, 140, // 178 536
133, 140, 139, // 179 539
141, 130, 129, // 180 542
141, 129, 125, // 181 545
131, 141, 125, // 182 548
132, 122, 124, // 183 551
133, 139, 138, // 184 554
138, 132, 133, // 185 557
136, 127, 126, // 186 560
126, 135, 136, // 187 563
140, 135, 134, // 188 566
140, 134, 137, // 189 569
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_5_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_5_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_5_1__ )
DX3DMODEL_START( model_Trim_Char_x_5_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_5_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_5_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 570 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_5_1__, 678666741 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_5_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_4_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_6_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 )
DX3DVERT( 1.49882, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.47269, 2.54154, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.47266, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.67654, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.74797, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.47266, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.718033, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.55547, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.555443, 1.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.779689, -0.039154, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.01406, -0.00797843, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.800007, 0.25229, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.555421, 0.334877, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.512644, 0.378751, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.326173, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.325668, 0.0978031, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.555501, -0.0125959, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.55547, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.249924, 0.16958, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.326173, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.429818, 0.654685, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.316437, 1.21453, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.112918, 0.796668, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.449735, 0.796476, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.59063, 1.70003e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.93125, 1.70003e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.68426, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.41563, 0.260938, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.47266, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.24336, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.24336, 0.10081, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.32917, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.24336, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.01406, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.01406, 0.307937, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.58281, 0.534376, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.47266, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.06051, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.23594, 0.534376, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.13694, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.01406, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.01406, 0.866104, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.47269, 2.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.47961, 2.05021, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.47266, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.622774, 2.05027, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.55547, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.55547, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.555472, 1.47412, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.503645, 1.63242, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.555509, 1.55365, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.284506, 2.05031, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.7625, 1.56719, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.47266, 1.56719, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.01406, 1.4036, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.1451, 2.05021, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.877984, 2.88618, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.784745, 2.88155, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.784767, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.565846, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.326173, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.55547, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.5555, 2.81775, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.373828, 2.67724, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.55547, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.326161, 2.61235, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.26329, 2.46806, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.889063, 2.59377, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.01404, 2.57586, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.01406, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.61333, 2.46779, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.52035, 2.30047, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.2097, 2.30157, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.3855, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.2434, 2.79493, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.24336, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.24336, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 1.01406, 2.87562, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 0.781032, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.19259, 1.63236, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 1.01406, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 1.01406, 1.47033, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 1.45156, 1.56719, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 1.43382, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 0.133871, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 0.0970249, 0.643749, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 1.47266, 0.1759, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT( 1.11073, 0.37879, 0 ) DX3DVNORM( 0, 0, 1 ) //87
DX3DVERT( 1.36875, 0.857813, 0 ) DX3DVNORM( 0, 0, 1 ) //88
DX3DVERT( 1.01408, 1.88038, 0 ) DX3DVNORM( 0, 0, 1 ) //89
DX3DVERT( 0.823438, 1.7, 0 ) DX3DVNORM( 0, 0, 1 ) //90
DX3DVERT( 0.756251, 1.25156, 0 ) DX3DVNORM( 0, 0, 1 ) //91
DX3DVERT( 0.589064, 1.50469, 0 ) DX3DVNORM( 0, 0, 1 ) //92
DX3DVERT( 0.985939, 1.44688, 0 ) DX3DVNORM( 0, 0, 1 ) //93
DX3DVERT( 0.241924, 2.302, 0 ) DX3DVNORM( 0, 0, 1 ) //94
DX3DVERT( 0.784684, 2.58181, 0 ) DX3DVNORM( 0, 0, 1 ) //95
DX3DVERT( 1.16087, 2.4681, 0 ) DX3DVNORM( 0, 0, 1 ) //96
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_6_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 97 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_6_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
18, 15, 19, // 6 20
18, 19, 14, // 7 23
14, 13, 20, // 8 26
21, 22, 23, // 9 29
24, 25, 26, // 10 32
27, 28, 29, // 11 35
30, 31, 32, // 12 38
33, 10, 30, // 13 41
34, 33, 32, // 14 44
35, 3, 36, // 15 47
36, 37, 38, // 16 50
39, 40, 41, // 17 53
42, 43, 44, // 18 56
45, 46, 47, // 19 59
48, 7, 6, // 20 62
47, 49, 50, // 21 65
46, 51, 49, // 22 68
4, 52, 53, // 23 71
39, 54, 40, // 24 74
42, 44, 55, // 25 77
56, 57, 58, // 26 80
46, 45, 59, // 27 83
60, 59, 61, // 28 86
62, 63, 64, // 29 89
65, 60, 61, // 30 92
65, 66, 60, // 31 95
67, 68, 69, // 32 98
64, 61, 70, // 33 101
62, 64, 58, // 34 104
43, 71, 2, // 35 107
72, 55, 44, // 36 110
73, 74, 75, // 37 113
73, 75, 76, // 38 116
75, 69, 68, // 39 119
74, 77, 69, // 40 122
40, 78, 41, // 41 125
48, 21, 7, // 42 128
79, 80, 81, // 43 131
82, 83, 5, // 44 134
5, 36, 3, // 45 137
33, 34, 11, // 46 140
11, 12, 17, // 47 143
17, 16, 9, // 48 146
9, 11, 17, // 49 149
11, 10, 33, // 50 152
14, 19, 17, // 51 155
14, 17, 12, // 52 158
17, 19, 15, // 53 161
14, 84, 18, // 54 164
20, 23, 22, // 55 167
20, 85, 84, // 56 170
20, 84, 14, // 57 173
22, 85, 20, // 58 176
8, 7, 21, // 59 179
21, 23, 8, // 60 182
26, 28, 86, // 61 185
86, 24, 26, // 62 188
27, 86, 28, // 63 191
29, 32, 31, // 64 194
31, 27, 29, // 65 197
30, 32, 33, // 66 200
32, 29, 87, // 67 203
87, 34, 32, // 68 206
28, 26, 35, // 69 209
35, 36, 28, // 70 212
38, 87, 29, // 71 215
38, 29, 28, // 72 218
28, 36, 38, // 73 221
36, 5, 83, // 74 224
37, 36, 88, // 75 227
41, 37, 88, // 76 230
88, 39, 41, // 77 233
83, 88, 36, // 78 236
80, 89, 90, // 79 239
90, 81, 80, // 80 242
47, 90, 45, // 81 245
81, 90, 47, // 82 248
91, 78, 40, // 83 251
6, 91, 48, // 84 254
92, 48, 91, // 85 257
40, 92, 91, // 86 260
92, 40, 54, // 87 263
47, 54, 93, // 88 266
47, 93, 81, // 89 269
54, 47, 92, // 90 272
50, 92, 47, // 91 275
49, 47, 46, // 92 278
53, 5, 4, // 93 281
89, 80, 79, // 94 284
55, 89, 79, // 95 287
55, 79, 42, // 96 290
58, 69, 77, // 97 293
58, 77, 56, // 98 296
59, 70, 61, // 99 299
59, 60, 46, // 100 302
60, 66, 94, // 101 305
94, 51, 46, // 102 308
46, 60, 94, // 103 311
61, 64, 63, // 104 314
61, 63, 65, // 105 317
58, 95, 67, // 106 320
67, 69, 58, // 107 323
95, 58, 64, // 108 326
70, 95, 64, // 109 329
58, 57, 62, // 110 332
2, 44, 43, // 111 335
2, 71, 0, // 112 338
76, 96, 72, // 113 341
2, 76, 72, // 114 344
72, 44, 2, // 115 347
76, 2, 1, // 116 350
1, 73, 76, // 117 353
96, 76, 75, // 118 356
75, 68, 96, // 119 359
69, 75, 74, // 120 362
5, 53, 82, // 121 365
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_6_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_6_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_6_1__ )
DX3DMODEL_START( model_Trim_Char_x_6_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_6_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_6_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 366 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_6_1__, 680751877 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_6_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_5_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_7_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 )
DX3DVERT( 1.17695, 2.90566, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.18906, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.975001, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.12852, 2.35957, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.14063, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.975001, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.1043, 2.08652, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.11641, 2.22305, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.975001, 2.22305, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.09219, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.975001, 2.08652, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.857814, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.975001, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.833594, 2.22305, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.845704, 2.08652, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.975001, 2.35957, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.821486, 2.35957, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.809376, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.15274, 2.63262, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.16485, 2.76914, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.975001, 2.76914, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.975001, 2.63262, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.797267, 2.63262, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.785157, 2.76914, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.975001, 2.90566, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.773047, 2.90566, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.760939, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_7_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 27 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_7_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 10, // 3 11
11, 12, 10, // 4 14
8, 13, 14, // 5 17
7, 3, 15, // 6 20
15, 16, 13, // 7 23
5, 17, 16, // 8 26
18, 19, 20, // 9 29
4, 18, 21, // 10 32
21, 22, 17, // 11 35
20, 23, 22, // 12 38
19, 0, 24, // 13 41
24, 25, 23, // 14 44
2, 26, 25, // 15 47
2, 24, 0, // 16 50
5, 15, 3, // 17 53
8, 10, 6, // 18 56
10, 12, 9, // 19 59
10, 14, 11, // 20 62
14, 10, 8, // 21 65
15, 8, 7, // 22 68
13, 8, 15, // 23 71
16, 15, 5, // 24 74
20, 21, 18, // 25 77
21, 5, 4, // 26 80
17, 5, 21, // 27 83
22, 21, 20, // 28 86
24, 20, 19, // 29 89
23, 20, 24, // 30 92
25, 24, 2, // 31 95
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_7_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_7_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_7_1__ )
DX3DMODEL_START( model_Trim_Char_x_7_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_7_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_7_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 96 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_7_1__, 682837013 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_7_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_6_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_8_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 )
DX3DVERT( 1.16239, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.54063, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.24375, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.776564, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.489558, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.487501, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.16239, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.01406, 0.155891, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.01406, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.01406, -0.302837, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.865116, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.933041, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.639451, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.812678, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.522365, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.812678, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.933041, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.639451, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.778702, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.522365, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.01406, 2.30192, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.01406, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.865116, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.01406, 2.76065, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.24375, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.54063, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_8_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 26 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_8_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
6, 8, 9, // 3 11
8, 10, 9, // 4 14
7, 11, 12, // 5 17
13, 14, 12, // 6 20
15, 16, 17, // 7 23
18, 15, 19, // 8 26
20, 0, 21, // 9 29
20, 21, 22, // 10 32
23, 22, 21, // 11 35
23, 21, 0, // 12 38
0, 2, 23, // 13 41
3, 18, 4, // 14 44
14, 13, 3, // 15 47
5, 14, 3, // 16 50
24, 25, 6, // 17 53
9, 24, 6, // 18 56
10, 8, 7, // 19 59
7, 12, 10, // 20 62
12, 11, 13, // 21 65
17, 19, 15, // 22 68
19, 4, 18, // 23 71
17, 16, 20, // 24 74
22, 17, 20, // 25 77
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_8_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_8_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_8_1__ )
DX3DMODEL_START( model_Trim_Char_x_8_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_8_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_8_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 78 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_8_1__, 684922149 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_8_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_7_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_9_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 )
DX3DVERT( 0.935938, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.08488, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.935938, 2.76065, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.17344, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.13732, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.42764, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.935938, 0.155891, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.935938, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.08488, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.935938, -0.302837, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.787613, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.409374, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.706249, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.01696, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.31055, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.13732, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.42764, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.31055, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.1713, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.46044, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.935938, 2.30192, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.01696, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.787613, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.4625, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.706249, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.409374, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_9_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 26 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_9_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 7, // 3 11
10, 11, 12, // 4 14
6, 10, 7, // 5 17
4, 13, 14, // 6 20
15, 16, 17, // 7 23
18, 19, 16, // 8 26
20, 21, 17, // 9 29
22, 20, 0, // 10 32
22, 0, 2, // 11 35
19, 18, 3, // 12 38
23, 19, 3, // 13 41
3, 5, 23, // 14 44
14, 13, 6, // 15 47
8, 14, 6, // 16 50
9, 7, 10, // 17 53
10, 12, 9, // 18 56
14, 5, 4, // 19 59
17, 21, 15, // 20 62
16, 15, 18, // 21 65
1, 0, 20, // 22 68
20, 17, 1, // 23 71
24, 25, 22, // 24 74
2, 24, 22, // 25 77
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_9_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_9_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_9_1__ )
DX3DMODEL_START( model_Trim_Char_x_9_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_9_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_9_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 78 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_9_1__, 687007285 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_9_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_8_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_10_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 )
DX3DVERT( 1.71473, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.775, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.65, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.455, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.71474, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.455, 2.00896, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.495001, 2.00987, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.495001, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.709063, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.495001, 1.73842, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.234947, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.175001, 1.8375, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.299999, 1.61875, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.858646, 1.58646, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.85, 1.30313, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.1, 1.30313, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.870314, 1.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.07969, 1.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.135, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.867294, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.09135, 1.58646, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.65, 1.61875, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.775, 1.8375, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.24094, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.455, 1.73842, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.707247, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.495001, 2.5673, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.495001, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.495001, 2.29638, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.234951, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.299999, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.175001, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.455, 2.29729, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.455, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.870314, 2.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.815001, 2.37003, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.815001, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.24275, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.858627, 2.71979, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.09138, 2.71979, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.1, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.867252, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.08275, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.455, 2.5673, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.815001, 1.93481, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.62944, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.08271, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.135, 1.93481, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.31814, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.760939, 2.15313, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.135, 2.37003, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.07969, 2.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.18594, 2.15313, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.85, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_10_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 54 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_10_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 7, // 3 11
10, 11, 12, // 4 14
6, 10, 7, // 5 17
13, 14, 15, // 6 20
16, 17, 18, // 7 23
19, 13, 20, // 8 26
21, 22, 4, // 9 29
23, 24, 3, // 10 32
23, 3, 5, // 11 35
25, 26, 27, // 12 38
25, 27, 28, // 13 41
27, 29, 28, // 14 44
30, 31, 29, // 15 47
32, 0, 33, // 16 50
34, 35, 36, // 17 53
32, 33, 37, // 18 56
38, 39, 40, // 19 59
41, 42, 39, // 20 62
43, 37, 33, // 21 65
43, 33, 0, // 22 68
2, 43, 0, // 23 71
44, 36, 45, // 24 74
8, 44, 45, // 25 77
8, 45, 6, // 26 80
9, 7, 10, // 27 83
12, 9, 10, // 28 86
15, 20, 13, // 29 89
16, 19, 46, // 30 92
17, 47, 18, // 31 95
36, 44, 16, // 32 98
18, 36, 16, // 33 101
46, 17, 16, // 34 104
20, 46, 19, // 35 107
4, 3, 24, // 36 110
4, 24, 21, // 37 113
48, 18, 47, // 38 116
48, 47, 23, // 39 119
5, 48, 23, // 40 122
49, 45, 36, // 41 125
49, 35, 25, // 42 128
25, 28, 49, // 43 131
36, 35, 49, // 44 134
29, 27, 26, // 45 137
29, 26, 30, // 46 140
42, 41, 34, // 47 143
18, 50, 51, // 48 146
18, 51, 34, // 49 149
34, 36, 18, // 50 152
34, 51, 42, // 51 155
18, 48, 52, // 52 158
37, 50, 52, // 53 161
52, 32, 37, // 54 164
52, 50, 18, // 55 167
40, 53, 38, // 56 170
39, 38, 41, // 57 173
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_10_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_10_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_10_1__ )
DX3DMODEL_START( model_Trim_Char_x_10_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_10_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_10_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 174 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_10_1__, 3902015397 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_10_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_9_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_11_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 )
DX3DVERT( 1.13437, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.13437, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.12313, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.41937, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.71563, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.71563, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.815626, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.12313, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.826876, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.815626, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.826876, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.826876, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.815626, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.826876, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.234375, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.530626, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.530626, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.12313, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.13437, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.13437, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.12313, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.13437, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.12313, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.13437, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.41937, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.815626, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.826876, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.826876, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.815626, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.530626, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.234375, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.815626, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.826876, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.71563, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.13437, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.12313, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.41937, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.12313, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.13437, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.815626, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.815626, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.234375, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_11_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_11_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
10, 17, 20, // 7 23
13, 21, 7, // 8 26
11, 20, 22, // 9 29
19, 23, 20, // 10 32
21, 3, 24, // 11 35
25, 26, 27, // 12 38
28, 29, 16, // 13 41
30, 16, 29, // 14 44
31, 32, 26, // 15 47
24, 5, 33, // 16 50
8, 34, 35, // 17 53
24, 36, 34, // 18 56
26, 2, 37, // 19 59
32, 35, 2, // 20 62
38, 0, 35, // 21 65
1, 37, 2, // 22 68
5, 24, 3, // 23 71
6, 39, 13, // 24 74
16, 15, 6, // 25 77
6, 8, 16, // 26 80
11, 12, 9, // 27 83
13, 39, 12, // 28 86
16, 30, 14, // 29 89
19, 20, 17, // 30 92
20, 11, 10, // 31 95
7, 6, 13, // 32 98
22, 13, 11, // 33 101
23, 22, 20, // 34 104
22, 23, 21, // 35 107
21, 13, 22, // 36 110
24, 7, 21, // 37 113
27, 40, 25, // 38 116
32, 31, 28, // 39 119
28, 35, 32, // 40 122
16, 8, 28, // 41 125
29, 41, 30, // 42 128
26, 25, 31, // 43 131
33, 36, 24, // 44 134
35, 28, 8, // 45 137
34, 38, 35, // 46 140
34, 8, 7, // 47 143
34, 7, 24, // 48 146
37, 27, 26, // 49 149
2, 26, 32, // 50 152
0, 2, 35, // 51 155
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_11_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_11_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_11_1__ )
DX3DMODEL_START( model_Trim_Char_x_11_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_11_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_11_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 156 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_11_1__, 3904100533 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_11_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_10_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_12_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 )
DX3DVERT( 1.22612, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.2875, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.11172, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.980581, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.04197, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.935938, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.935938, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.760157, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.857813, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.919197, -0.350445, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.760157, -0.350445, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.760157, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.617859, -0.350445, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.935938, -0.307952, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.65134, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.684822, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.11172, 0.138212, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.16473, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.11172, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.760157, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.935938, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.935938, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.760157, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.718304, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.751787, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.10335, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.81875, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.785269, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.935938, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.760157, 0.311724, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.760157, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.11172, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.584375, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.935938, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_12_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 34 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_12_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 5, 7, // 2 8
8, 9, 10, // 3 11
11, 10, 12, // 4 14
13, 6, 7, // 5 17
14, 12, 10, // 6 20
15, 14, 7, // 7 23
13, 3, 6, // 8 26
16, 17, 18, // 9 29
19, 20, 21, // 10 32
22, 5, 20, // 11 35
23, 15, 22, // 12 38
24, 23, 19, // 13 41
4, 25, 20, // 14 44
16, 18, 21, // 15 47
26, 27, 28, // 16 50
29, 30, 21, // 17 53
29, 24, 30, // 18 56
17, 0, 31, // 19 59
21, 18, 31, // 20 62
28, 31, 2, // 21 65
2, 31, 0, // 22 68
5, 6, 3, // 23 71
5, 22, 7, // 24 74
10, 11, 8, // 25 77
12, 32, 11, // 26 80
7, 10, 9, // 27 83
9, 13, 7, // 28 86
10, 7, 14, // 29 89
7, 22, 15, // 30 92
21, 30, 19, // 31 95
20, 19, 22, // 32 98
22, 19, 23, // 33 101
19, 30, 24, // 34 104
20, 5, 4, // 35 107
21, 20, 25, // 36 110
25, 16, 21, // 37 113
28, 33, 26, // 38 116
21, 28, 27, // 39 119
21, 27, 29, // 40 122
31, 18, 17, // 41 125
31, 28, 21, // 42 128
2, 33, 28, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_12_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_12_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_12_1__ )
DX3DMODEL_START( model_Trim_Char_x_12_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_12_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_12_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_12_1__, 3906185669 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_12_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_11_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_13_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 )
DX3DVERT( 1.54063, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.54063, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.39922, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.833593, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.975, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.975, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.550781, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.692188, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.692188, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.550781, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.692188, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.409374, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.409374, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.550781, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.833593, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.975, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.833593, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.11641, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.25781, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.25781, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.11641, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.25781, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.11641, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.54063, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.39922, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.39922, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.409374, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_13_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 27 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_13_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 9, 6, // 4 14
12, 6, 13, // 5 17
14, 15, 4, // 6 20
10, 14, 3, // 7 23
7, 3, 16, // 8 26
17, 18, 19, // 9 29
20, 21, 18, // 10 32
15, 20, 17, // 11 35
4, 17, 22, // 12 38
23, 0, 24, // 13 41
21, 24, 2, // 14 44
18, 2, 25, // 15 47
1, 25, 2, // 16 50
5, 16, 3, // 17 53
8, 13, 6, // 18 56
7, 6, 9, // 19 59
6, 12, 11, // 20 62
13, 26, 12, // 21 65
4, 3, 14, // 22 68
3, 7, 10, // 23 71
16, 8, 7, // 24 74
19, 22, 17, // 25 77
18, 17, 20, // 26 80
17, 4, 15, // 27 83
22, 5, 4, // 28 86
0, 2, 24, // 29 89
2, 18, 21, // 30 92
25, 19, 18, // 31 95
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_13_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_13_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_13_1__ )
DX3DMODEL_START( model_Trim_Char_x_13_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_13_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_13_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 96 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_13_1__, 3908270805 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_13_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_12_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_14_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 )
DX3DVERT( 1.22812, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.22812, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.12687, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.22812, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.22812, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.12687, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.823126, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.924376, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.924376, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.823126, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.924376, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.924376, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.721876, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.823126, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.721876, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.721876, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.823126, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.22812, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.22812, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.12687, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.02563, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.02563, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.12687, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.02563, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.02563, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.12687, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.823126, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.924376, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.924376, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.924376, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.721876, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.823126, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.721876, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.721876, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.823126, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.22812, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.02563, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.12687, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.02563, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.02563, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.12687, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.721876, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_14_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_14_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 13, // 4 14
13, 11, 7, // 5 17
14, 13, 6, // 6 20
15, 6, 16, // 7 23
17, 18, 19, // 8 26
10, 20, 21, // 9 29
20, 19, 22, // 10 32
7, 23, 24, // 11 35
11, 21, 23, // 12 38
18, 3, 22, // 13 41
21, 22, 5, // 14 44
23, 5, 25, // 15 47
26, 27, 28, // 16 50
16, 8, 29, // 17 53
30, 16, 31, // 18 56
31, 29, 27, // 19 59
32, 31, 26, // 20 62
33, 26, 34, // 21 65
4, 35, 25, // 22 68
8, 24, 36, // 23 71
24, 25, 37, // 24 74
27, 38, 39, // 25 77
29, 36, 38, // 26 80
35, 0, 37, // 27 83
36, 37, 2, // 28 86
38, 2, 40, // 29 89
1, 40, 2, // 30 92
4, 25, 5, // 31 95
8, 16, 6, // 32 98
11, 13, 9, // 33 101
13, 14, 12, // 34 104
7, 6, 13, // 35 107
6, 15, 14, // 36 110
16, 30, 15, // 37 113
18, 22, 19, // 38 116
21, 11, 10, // 39 119
22, 21, 20, // 40 122
24, 8, 7, // 41 125
23, 7, 11, // 42 128
3, 5, 22, // 43 131
5, 23, 21, // 44 134
25, 24, 23, // 45 137
28, 34, 26, // 46 140
29, 31, 16, // 47 143
31, 32, 30, // 48 146
27, 26, 31, // 49 149
26, 33, 32, // 50 152
34, 41, 33, // 51 155
35, 37, 25, // 52 158
36, 29, 8, // 53 161
37, 36, 24, // 54 164
39, 28, 27, // 55 167
38, 27, 29, // 56 170
0, 2, 37, // 57 173
2, 38, 36, // 58 176
40, 39, 38, // 59 179
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_14_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_14_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_14_1__ )
DX3DMODEL_START( model_Trim_Char_x_14_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_14_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_14_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 180 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_14_1__, 3910355941 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_14_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_13_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_15_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 )
DX3DVERT( 1.48125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.29576, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.57768, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.709375, 1.06162, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.709375, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.838394, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.368305, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.182814, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.468752, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.553797, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.653572, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.709375, 0.402303, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.23594, 1.62459, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.39286, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.23594, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.924778, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.739286, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.02322, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.20804, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.23594, 2.2795, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.11027, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.7625, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_15_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 22 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_15_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
3, 9, 4, // 3 11
6, 10, 11, // 4 14
4, 11, 5, // 5 17
12, 13, 14, // 6 20
15, 16, 17, // 7 23
15, 18, 12, // 8 26
19, 14, 13, // 9 29
19, 20, 14, // 10 32
2, 21, 0, // 11 35
17, 16, 3, // 12 38
3, 5, 17, // 13 41
8, 10, 6, // 14 44
11, 4, 9, // 15 47
11, 9, 6, // 16 50
17, 18, 15, // 17 53
12, 14, 20, // 18 56
12, 20, 15, // 19 59
2, 1, 19, // 20 62
19, 13, 2, // 21 65
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_15_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_15_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_15_1__ )
DX3DMODEL_START( model_Trim_Char_x_15_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_15_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_15_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 66 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_15_1__, 3912441077 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_15_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_14_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_16_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 )
DX3DVERT( 1.45945, 2.67705, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.22188, 2.84722, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.22188, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.68061, 0.79665, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.71265, 1.21449, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.40924, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.4688, 0.182027, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.58048, 0.3788, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.46875, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.490833, 0.169826, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.728125, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.707264, 0.378827, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.728113, -0.00035439, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.728125, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.370298, 0.379118, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.481224, 0.182042, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.481251, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.22188, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.22172, 0.350917, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.13313, 0.274146, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.975, -0.039021, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.22191, -0.000416099, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.22188, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.975, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.851563, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.740625, 0.335938, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.728138, 0.350362, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.975, 0.233331, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.851566, 0.258357, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.818754, 0.274343, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.976273, 0.233328, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.45913, 0.169861, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.24212, 0.378953, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.26894, 0.796592, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.576168, 0.796677, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.540445, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.37405, 0.796646, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.68116, 2.05029, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.37405, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.40956, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.269318, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.237368, 1.63238, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.54076, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.234089, 1.4233, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.237747, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.537081, 1.41866, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.71592, 1.4233, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.71225, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.41291, 1.42815, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.654688, 2.81563, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.490589, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.728125, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.575872, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.707273, 2.46788, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.481251, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.481205, 2.66525, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.369051, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.46875, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.24347, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.975002, 2.8859, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.975, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.09844, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.13182, 2.57256, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.22188, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.973743, 2.61353, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.975, 2.61352, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.728125, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.728342, 2.49677, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 0.816303, 2.57279, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.22187, 2.49741, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 1.09844, 2.58872, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.728092, 2.84729, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.58011, 2.46774, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.46878, 2.66524, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.09844, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.09849, 0.257323, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 0.851563, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 0.851479, 2.5898, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.09905, 1.66049, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 0.975, 1.17813, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 1.08542, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 0.975, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 0.975, 1.37255, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 1.17496, 1.37255, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 1.18125, 1.44297, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 0.864594, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 0.975, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT( 0.851563, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //87
DX3DVERT( 0.975, 1.66049, 0 ) DX3DVNORM( 0, 0, 1 ) //88
DX3DVERT( 0.975, 1.70781, 0 ) DX3DVNORM( 0, 0, 1 ) //89
DX3DVERT( 0.851564, 1.66144, 0 ) DX3DVNORM( 0, 0, 1 ) //90
DX3DVERT( 0.826563, 1.63594, 0 ) DX3DVNORM( 0, 0, 1 ) //91
DX3DVERT( 0.778452, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //92
DX3DVERT( 0.850462, 1.66049, 0 ) DX3DVNORM( 0, 0, 1 ) //93
DX3DVERT( 1.09844, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //94
DX3DVERT( 1.17137, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //95
DX3DVERT( 0.775085, 1.37255, 0 ) DX3DVNORM( 0, 0, 1 ) //96
DX3DVERT( 0.768751, 1.4434, 0 ) DX3DVNORM( 0, 0, 1 ) //97
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_16_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 98 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_16_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
20, 21, 22, // 7 23
20, 23, 24, // 8 26
25, 26, 10, // 9 29
27, 28, 24, // 10 32
29, 10, 13, // 11 35
22, 17, 19, // 12 38
30, 27, 23, // 13 41
21, 31, 22, // 14 44
6, 8, 32, // 15 47
33, 34, 35, // 16 50
16, 11, 34, // 17 53
36, 32, 8, // 18 56
37, 38, 39, // 19 59
40, 41, 42, // 20 62
43, 44, 45, // 21 65
46, 47, 48, // 22 68
49, 50, 51, // 23 71
52, 53, 54, // 24 74
55, 54, 53, // 25 77
55, 56, 54, // 26 80
57, 58, 38, // 27 83
59, 60, 61, // 28 86
62, 63, 2, // 29 89
64, 65, 60, // 30 92
66, 67, 68, // 31 95
51, 66, 68, // 32 98
62, 69, 63, // 33 101
65, 70, 61, // 34 104
59, 71, 51, // 35 107
72, 73, 57, // 36 110
0, 63, 58, // 37 113
5, 36, 3, // 38 116
10, 26, 11, // 39 119
11, 16, 15, // 40 122
11, 15, 9, // 41 125
10, 9, 13, // 42 128
74, 23, 20, // 43 131
20, 22, 74, // 44 134
13, 12, 20, // 45 137
24, 13, 20, // 46 140
10, 29, 25, // 47 143
24, 23, 27, // 48 146
13, 24, 28, // 49 149
28, 29, 13, // 50 152
75, 74, 22, // 51 155
22, 19, 75, // 52 158
74, 75, 30, // 53 161
23, 74, 30, // 54 164
32, 18, 17, // 55 167
31, 17, 22, // 56 170
31, 6, 32, // 57 173
17, 31, 32, // 58 176
35, 44, 33, // 59 179
34, 33, 14, // 60 182
14, 16, 34, // 61 185
7, 3, 36, // 62 188
36, 8, 7, // 63 191
39, 47, 37, // 64 194
42, 52, 40, // 65 197
44, 35, 45, // 66 200
45, 42, 41, // 67 203
41, 43, 45, // 68 206
47, 39, 48, // 69 209
48, 5, 4, // 70 212
4, 46, 48, // 71 215
51, 71, 49, // 72 218
56, 40, 52, // 73 221
52, 54, 56, // 74 224
53, 67, 66, // 75 227
50, 66, 51, // 76 230
50, 55, 53, // 77 233
66, 50, 53, // 78 236
38, 37, 72, // 79 239
72, 57, 38, // 80 242
59, 59, 60, // 81 245
2, 1, 59, // 82 248
61, 2, 59, // 83 251
2, 61, 70, // 84 254
70, 62, 2, // 85 257
76, 77, 64, // 86 260
60, 76, 64, // 87 263
77, 76, 51, // 88 266
51, 68, 77, // 89 269
61, 60, 65, // 90 272
76, 60, 59, // 91 275
59, 51, 76, // 92 278
63, 69, 58, // 93 281
58, 57, 73, // 94 284
58, 73, 0, // 95 287
63, 0, 2, // 96 290
78, 78, 78, // 97 293
79, 80, 81, // 98 296
82, 83, 84, // 99 299
80, 83, 82, // 100 302
85, 81, 82, // 101 305
82, 86, 87, // 102 308
88, 89, 90, // 103 311
87, 86, 88, // 104 314
91, 92, 87, // 105 317
90, 93, 90, // 106 320
94, 95, 78, // 107 323
86, 94, 78, // 108 326
89, 89, 88, // 109 329
81, 85, 79, // 110 332
84, 95, 94, // 111 335
94, 86, 82, // 112 338
84, 94, 82, // 113 341
82, 81, 80, // 114 344
82, 96, 85, // 115 347
87, 92, 97, // 116 350
97, 96, 82, // 117 353
82, 87, 97, // 118 356
90, 90, 88, // 119 359
88, 90, 87, // 120 362
87, 90, 91, // 121 365
93, 91, 90, // 122 368
78, 78, 94, // 123 371
78, 88, 86, // 124 374
88, 78, 78, // 125 377
88, 78, 89, // 126 380
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_16_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_16_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_16_1__ )
DX3DMODEL_START( model_Trim_Char_x_16_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_16_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_16_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 381 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_16_1__, 3914526213 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_16_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_15_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_17_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 )
DX3DVERT( 1.00156, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.821095, 2.73843, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.821095, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.32188, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.32188, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.00156, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.32188, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.32188, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.00156, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.32188, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.00156, 2.93057e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.00156, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.32188, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.32188, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.00156, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.00156, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.337685, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.320313, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.320313, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.32188, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.00156, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.40937, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.320313, 2.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.946316, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.821095, 2.4178, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.00156, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.00156, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.993752, 2.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.32188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_17_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 29 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_17_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 10, // 3 11
7, 3, 11, // 4 14
12, 13, 14, // 5 17
4, 12, 15, // 6 20
16, 17, 18, // 7 23
13, 19, 20, // 8 26
21, 22, 16, // 9 29
1, 21, 2, // 10 32
23, 2, 24, // 11 35
25, 26, 19, // 12 38
23, 27, 0, // 13 41
0, 2, 23, // 14 44
0, 27, 25, // 15 47
19, 28, 25, // 16 50
25, 28, 0, // 17 53
4, 15, 5, // 18 56
7, 11, 8, // 19 59
6, 8, 10, // 20 62
3, 5, 11, // 21 65
13, 20, 14, // 22 68
12, 14, 15, // 23 71
19, 26, 20, // 24 74
22, 17, 16, // 25 77
24, 2, 21, // 26 80
21, 16, 24, // 27 83
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_17_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_17_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_17_1__ )
DX3DMODEL_START( model_Trim_Char_x_17_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_17_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_17_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 84 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_17_1__, 3916611349 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_17_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_16_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_18_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 )
DX3DVERT( 1.45958, 2.70581, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.41667, 2.74898, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.41667, 2.7058, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.26676, 1.08232, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45851, 1.44314, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.19584, 1.44309, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.754166, 0.721547, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.754162, 0.375959, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.02215, 0.721537, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.669827, 0.721684, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.380966, 0.360788, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.741795, 0.360777, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.754166, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.754166, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.682816, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.19584, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.6375, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.6375, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.19584, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.754032, 0.837413, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.1959, 0.971074, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.19584, 1.08232, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.916775, 1.08219, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.11288, 1.44292, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.29064, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.24462, 1.80387, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.57932, 1.80385, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.19588, 1.64547, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.3125, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.3125, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.665562, 2.52566, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.3125, 2.29375, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.19586, 2.48914, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.29046, 2.16464, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.61896, 2.16464, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.1592, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.19584, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.928127, 2.59672, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.19584, 2.7058, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.977661, 2.88619, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.41667, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.56242, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.19584, 2.86093, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.682816, 0.289064, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.3125, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.3125, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.61901, 2.15257, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.75415, 2.56217, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.754166, 2.86185, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_18_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_18_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
12, 15, 18, // 6 20
19, 9, 6, // 7 23
20, 3, 21, // 8 26
22, 19, 8, // 9 29
23, 22, 21, // 10 32
24, 25, 26, // 11 35
5, 4, 26, // 12 38
27, 23, 5, // 13 41
28, 29, 30, // 14 44
29, 31, 30, // 15 47
32, 33, 34, // 16 50
35, 32, 36, // 17 53
37, 38, 39, // 18 56
40, 41, 0, // 19 59
36, 40, 2, // 20 62
1, 42, 38, // 21 65
5, 21, 3, // 22 68
7, 6, 9, // 23 71
11, 7, 9, // 24 74
43, 11, 10, // 25 77
14, 43, 44, // 26 80
14, 44, 12, // 27 83
45, 44, 43, // 28 86
43, 10, 45, // 29 89
17, 18, 15, // 30 92
18, 13, 12, // 31 95
19, 6, 8, // 32 98
20, 21, 22, // 33 101
22, 8, 20, // 34 104
21, 5, 23, // 35 107
46, 34, 33, // 36 110
46, 33, 24, // 37 113
24, 26, 46, // 38 116
26, 25, 27, // 39 119
27, 5, 26, // 40 122
30, 47, 48, // 41 125
48, 28, 30, // 42 128
40, 36, 32, // 43 131
34, 41, 40, // 44 134
40, 32, 34, // 45 137
35, 36, 38, // 46 140
38, 42, 39, // 47 143
48, 47, 37, // 48 146
37, 39, 48, // 49 149
38, 37, 35, // 50 152
0, 2, 40, // 51 155
2, 38, 36, // 52 158
38, 2, 1, // 53 161
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_18_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_18_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_18_1__ )
DX3DMODEL_START( model_Trim_Char_x_18_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_18_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_18_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 162 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_18_1__, 3918696485 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_18_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_17_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_19_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 )
DX3DVERT( 1.50445, 2.67713, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.45628, 2.72378, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.45625, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45625, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.68255, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.62097, 1.21455, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.49173, 0.169808, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.62391, 0.378788, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45625, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.253124, 0.117188, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.734344, -0.0296634, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.734375, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.975002, 0.276365, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.975002, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.21563, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.21565, 0.00406426, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.896877, -0.0396804, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.975021, -0.0372608, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.86301, 0.268399, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.734318, 0.276698, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.45633, 0.135759, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.45625, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.395954, 0.378921, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.253124, 0.456251, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.253124, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.68002, 0.587723, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.69686, 0.796652, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.45625, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.21571, 0.383425, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.21048, 0.378697, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.21563, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.45625, 0.587724, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.36836, 0.796648, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.33713, 0.587724, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.69691, 0.81875, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.36894, 0.834407, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.3541, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.45625, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.57001, 1.84131, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.6417, 2.0502, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.45625, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.637844, 1.68437, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.623436, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.623436, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.623436, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.632118, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.46219, 1.42349, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.45629, 1.42823, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.45625, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.21563, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.21563, 1.54242, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.18906, 1.54844, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.975029, 1.37829, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.21557, 1.26541, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.734371, 1.40373, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.975002, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.734375, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.975002, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.26379, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.975037, 1.71075, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.21563, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.734375, 1.68519, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.734375, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.45626, 1.69546, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.45625, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.22428, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.32375, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.307812, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 0.307812, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.436897, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.307812, 2.39063, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.3376, 2.20058, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.65831, 2.23339, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 0.931744, 2.6049, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.2158, 2.52322, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.21563, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.45625, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 1.62489, 2.46804, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.2672, 2.46812, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.21563, 2.85182, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 1.21563, 1.55981, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 1.37295, 1.63234, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 1.18906, 1.55156, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 1.2156, 1.8322, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 0.734375, 2.58224, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 0.734375, 2.8653, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 0.951565, 2.88594, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_19_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 87 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_19_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 14, 13, // 5 17
16, 17, 13, // 6 20
18, 19, 11, // 7 23
20, 6, 21, // 8 26
20, 21, 14, // 9 29
14, 21, 8, // 10 32
22, 23, 24, // 11 35
25, 26, 27, // 12 38
28, 29, 30, // 13 41
7, 25, 31, // 14 44
28, 30, 8, // 15 47
32, 33, 31, // 16 50
27, 26, 34, // 17 53
35, 32, 27, // 18 56
36, 3, 37, // 19 59
38, 39, 40, // 20 62
41, 42, 43, // 21 65
43, 44, 45, // 22 68
46, 47, 48, // 23 71
49, 50, 51, // 24 74
52, 53, 49, // 25 77
54, 52, 55, // 26 80
56, 55, 57, // 27 83
37, 5, 46, // 28 86
58, 37, 48, // 29 89
47, 50, 49, // 30 92
59, 57, 60, // 31 95
61, 62, 57, // 32 98
63, 38, 64, // 33 101
63, 64, 65, // 34 104
66, 65, 64, // 35 107
67, 68, 69, // 36 110
68, 70, 69, // 37 113
71, 39, 72, // 38 116
73, 74, 75, // 39 119
76, 77, 0, // 40 122
78, 76, 2, // 41 125
1, 79, 75, // 42 128
60, 80, 81, // 43 131
5, 37, 3, // 44 134
8, 21, 6, // 45 137
22, 24, 9, // 46 140
19, 22, 9, // 47 143
9, 11, 19, // 48 146
14, 30, 29, // 49 149
29, 12, 14, // 50 152
13, 17, 15, // 51 155
13, 11, 10, // 52 158
13, 10, 16, // 53 161
13, 12, 18, // 54 164
18, 11, 13, // 55 167
14, 15, 20, // 56 170
8, 30, 14, // 57 173
27, 31, 25, // 58 176
31, 8, 7, // 59 179
8, 31, 33, // 60 182
8, 33, 28, // 61 185
31, 27, 32, // 62 188
4, 3, 27, // 63 191
34, 4, 27, // 64 194
3, 36, 35, // 65 197
27, 3, 35, // 66 200
37, 58, 36, // 67 203
40, 64, 38, // 68 206
62, 61, 41, // 69 209
43, 62, 41, // 70 212
45, 54, 56, // 71 215
56, 62, 43, // 72 218
45, 56, 43, // 73 221
82, 80, 60, // 74 224
51, 82, 55, // 75 227
51, 55, 49, // 76 230
57, 55, 82, // 77 233
60, 57, 82, // 78 236
49, 55, 52, // 79 239
55, 56, 54, // 80 242
57, 62, 56, // 81 245
46, 48, 37, // 82 248
48, 49, 53, // 83 251
53, 58, 48, // 84 254
49, 48, 47, // 85 257
60, 83, 59, // 86 260
57, 59, 61, // 87 263
65, 83, 60, // 88 266
65, 60, 81, // 89 269
65, 81, 63, // 90 272
64, 40, 66, // 91 275
84, 85, 67, // 92 278
69, 84, 67, // 93 281
71, 66, 40, // 94 284
76, 78, 71, // 95 287
72, 77, 76, // 96 290
76, 71, 72, // 97 293
40, 39, 71, // 98 296
85, 84, 73, // 99 299
79, 86, 73, // 100 302
75, 79, 73, // 101 305
73, 86, 85, // 102 308
0, 2, 76, // 103 311
2, 75, 74, // 104 314
74, 78, 2, // 105 317
75, 2, 1, // 106 320
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_19_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_19_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_19_1__ )
DX3DMODEL_START( model_Trim_Char_x_19_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_19_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_19_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 321 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_19_1__, 3920781621 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_19_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_18_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_20_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 )
DX3DVERT( 1.10313, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 1.24792, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 1.24792, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.268383, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.580296, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.453125, 0.971876, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.24792, -2.97503e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.14219, -8.88178e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.14219, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.4625, -1.4138e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.24792, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.24792, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.24792, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.4625, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.79375, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.79375, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.4625, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.702084, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.15625, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.15625, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.14219, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.702084, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.702084, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.14219, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.685753, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.702084, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.702084, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.4625, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.24792, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.24792, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.4625, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 0.47707, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 0.702084, 1.4578, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.14219, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.14219, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.14219, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.4625, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.4625, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.702084, 2.06531, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.89444, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.13438, 2.30156, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.997028, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.788662, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.453125, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.15625, 1.00156, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.4625, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.79375, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.4625, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.14219, 2.30156, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_20_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_20_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 10, // 3 11
11, 12, 13, // 4 14
14, 15, 16, // 5 17
17, 18, 19, // 6 20
20, 17, 21, // 7 23
21, 22, 23, // 8 26
24, 25, 26, // 9 29
27, 28, 29, // 10 32
30, 12, 28, // 11 35
31, 26, 32, // 12 38
12, 33, 34, // 13 41
28, 34, 35, // 14 44
36, 2, 1, // 15 47
37, 29, 2, // 16 50
24, 38, 25, // 17 53
39, 40, 41, // 18 56
26, 42, 32, // 19 59
25, 41, 42, // 20 62
2, 39, 0, // 21 65
43, 22, 21, // 22 68
5, 43, 44, // 23 71
5, 44, 3, // 24 74
19, 44, 43, // 25 77
21, 19, 43, // 26 80
8, 10, 6, // 27 83
10, 45, 9, // 28 86
12, 30, 13, // 29 89
13, 46, 14, // 30 92
13, 16, 11, // 31 95
16, 45, 10, // 32 98
16, 10, 11, // 33 101
16, 13, 14, // 34 104
19, 21, 17, // 35 107
10, 8, 20, // 36 110
11, 10, 20, // 37 113
20, 23, 11, // 38 116
23, 33, 12, // 39 119
23, 12, 11, // 40 122
23, 20, 21, // 41 125
26, 31, 24, // 42 128
29, 37, 27, // 43 131
28, 27, 30, // 44 134
4, 3, 31, // 45 137
32, 4, 31, // 46 140
34, 28, 12, // 47 143
35, 29, 28, // 48 146
1, 47, 36, // 49 149
2, 36, 37, // 50 152
29, 35, 48, // 51 155
39, 2, 40, // 52 158
41, 25, 38, // 53 161
38, 39, 41, // 54 164
48, 40, 2, // 55 167
48, 2, 29, // 56 170
42, 26, 25, // 57 173
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_20_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_20_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_20_1__ )
DX3DMODEL_START( model_Trim_Char_x_20_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_20_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_20_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 174 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_20_1__, 3981250565 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_20_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_19_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_21_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 )
DX3DVERT( 1.23523, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.59844, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.59844, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.45615, 1.40353, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.23524, 1.38372, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.34407, 1.04269, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.33503, 0.681855, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.23522, 0.409321, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.45615, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.549797, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.351563, 0.417188, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.351563, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.351563, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.45631, 0.155346, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.5712, 0.320976, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.14744, 0.321036, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.896877, 0.249971, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.911583, -0.0402255, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.23523, 0.0128782, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.44127, 0.140447, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.23523, 0.140601, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.23523, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.371826, 1.40353, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.370312, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.662502, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.35057, 0.896875, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.66587, 0.681856, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.23523, 1.40353, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.21879, 1.40355, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.25853, 1.76441, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.23524, 1.77129, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.23523, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.390602, 2.1252, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.381214, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.704342, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.701561, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.793396, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.709373, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.51036, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.45614, 1.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.45615, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.23523, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.01431, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.975002, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.01431, 1.50292, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.793476, 1.73545, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.60372, 1.40326, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.05606, 1.79422, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.859943, 1.76422, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.01431, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.729687, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.793396, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.793396, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.39999, 2.48604, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.715755, 2.1252, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.23523, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.67257, 1.04272, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.793396, -0.0342411, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.793392, 0.256649, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.718403, 1.40354, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.6773, 0.899548, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.793392, 1.45759, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.727169, 2.48604, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.409374, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_21_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 64 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_21_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 11, 12, // 4 14
13, 14, 8, // 5 17
15, 16, 17, // 6 20
18, 19, 20, // 7 23
13, 8, 21, // 8 26
7, 15, 21, // 9 29
22, 23, 24, // 10 32
25, 6, 26, // 11 35
27, 28, 4, // 12 38
29, 30, 31, // 13 41
32, 33, 34, // 14 44
35, 36, 37, // 15 47
38, 39, 40, // 16 50
41, 31, 42, // 17 53
28, 27, 41, // 18 56
43, 44, 42, // 19 59
45, 36, 42, // 20 62
3, 46, 38, // 21 65
27, 3, 40, // 22 68
29, 31, 41, // 23 71
47, 48, 49, // 24 74
50, 51, 52, // 25 77
53, 32, 54, // 26 80
51, 0, 55, // 27 83
2, 55, 0, // 28 86
3, 27, 4, // 29 89
56, 46, 3, // 30 92
3, 5, 56, // 31 95
7, 21, 8, // 32 98
8, 14, 26, // 33 101
26, 6, 8, // 34 104
12, 57, 58, // 35 107
12, 58, 9, // 36 110
16, 58, 57, // 37 113
20, 21, 15, // 38 116
17, 18, 20, // 39 119
20, 15, 17, // 40 122
57, 17, 16, // 41 125
21, 20, 19, // 42 128
21, 19, 13, // 43 131
24, 59, 22, // 44 134
56, 5, 25, // 45 137
60, 56, 25, // 46 140
25, 26, 60, // 47 143
34, 54, 32, // 48 146
59, 61, 36, // 49 149
35, 34, 33, // 50 152
33, 22, 35, // 51 155
36, 45, 37, // 52 158
36, 35, 22, // 53 161
36, 22, 59, // 54 164
31, 49, 42, // 55 167
41, 42, 44, // 56 170
41, 44, 28, // 57 173
36, 61, 43, // 58 176
42, 36, 43, // 59 179
42, 49, 48, // 60 182
42, 48, 45, // 61 185
38, 40, 3, // 62 188
40, 41, 27, // 63 191
41, 40, 39, // 64 194
41, 39, 29, // 65 197
49, 31, 30, // 66 200
30, 47, 49, // 67 203
53, 62, 50, // 68 206
52, 63, 50, // 69 209
50, 63, 53, // 70 212
54, 62, 53, // 71 215
55, 52, 51, // 72 218
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_21_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_21_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_21_1__ )
DX3DMODEL_START( model_Trim_Char_x_21_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_21_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_21_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 219 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_21_1__, 3983335701 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_21_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_20_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_22_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 )
DX3DVERT( 1.55938, 2.80781, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.23486, 2.88052, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.23486, 2.67696, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.47538, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.38212, 1.21414, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.39699, 0.952731, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.51152, 0.169573, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.6321, 0.378409, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.47538, 0.378252, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.513329, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.753841, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.753841, 0.273765, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.51363, 0.142745, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.753765, -0.00811229, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.492138, 0.169613, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.513329, 0.378252, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.23486, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.23497, 0.317988, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.99435, 0.242188, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.23486, -0.0068863, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.99435, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.989822, -0.0397014, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.874096, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.840328, 0.273864, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.753712, 0.335027, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.874134, 0.26039, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.47525, 0.130943, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.47538, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.294926, 0.796201, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.606144, 0.79618, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.599239, 0.982641, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.71756, 0.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.71132, 0.796178, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.39278, 0.796196, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.33936, 1.84086, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.23493, 1.87416, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.23486, 1.84107, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.604687, 1.69688, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.641361, 2.05005, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.332409, 2.05003, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.284435, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.272812, 1.25112, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.615791, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.5815, 1.63207, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.47538, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.47538, 1.42312, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.99435, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.994347, 1.61866, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.01243, 1.61893, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.753841, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.753868, 1.52344, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.66645, 1.42313, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.32911, 1.42302, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.23486, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.23507, 1.55054, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.47537, 1.75811, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.753841, 2.67696, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.753788, 2.80953, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.584808, 2.67631, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.754009, 2.41004, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.513329, 2.46799, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.753841, 2.46799, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.513599, 2.57956, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.455025, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.796516, 2.46799, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.11094, 2.88594, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.994331, 2.87961, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.99435, 2.67696, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.15252, 2.60487, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.23493, 2.60149, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.994274, 2.58632, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.55938, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.7159, 0.957214, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.70295, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 0.384064, 0.378084, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 0.99435, -0.0396971, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.29047, 0.378189, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 0.272987, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 0.753803, 1.80886, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 0.612499, 1.69688, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 1.06524, 1.89266, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_22_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 81 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_22_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 10, // 4 14
14, 12, 9, // 5 17
14, 9, 15, // 6 20
16, 17, 18, // 7 23
19, 16, 20, // 8 26
21, 20, 22, // 9 29
23, 24, 11, // 10 32
18, 25, 22, // 11 35
23, 11, 10, // 12 38
26, 6, 27, // 13 41
26, 27, 16, // 14 44
17, 16, 27, // 15 47
28, 29, 30, // 16 50
15, 31, 29, // 17 53
7, 32, 33, // 18 56
34, 35, 36, // 19 59
37, 38, 39, // 20 62
40, 41, 42, // 21 65
43, 44, 45, // 22 68
46, 47, 48, // 23 71
49, 50, 47, // 24 74
51, 45, 3, // 25 77
45, 52, 4, // 26 80
44, 53, 54, // 27 83
46, 53, 36, // 28 86
43, 55, 44, // 29 89
34, 36, 53, // 30 92
56, 57, 58, // 31 95
38, 59, 60, // 32 98
61, 56, 58, // 33 101
62, 63, 60, // 34 104
59, 64, 61, // 35 107
65, 66, 67, // 36 110
68, 69, 2, // 37 113
70, 67, 56, // 38 116
57, 56, 67, // 39 119
2, 69, 71, // 40 122
71, 0, 2, // 41 125
5, 33, 32, // 42 128
5, 72, 73, // 43 131
5, 73, 3, // 44 134
32, 72, 5, // 45 137
8, 27, 6, // 46 140
11, 24, 31, // 47 143
31, 15, 9, // 48 146
11, 31, 9, // 49 149
10, 9, 12, // 50 152
15, 74, 14, // 51 155
18, 20, 16, // 52 158
20, 75, 19, // 53 161
21, 75, 20, // 54 164
10, 13, 21, // 55 167
22, 10, 21, // 56 170
20, 18, 18, // 57 173
18, 22, 20, // 58 176
10, 22, 25, // 59 179
25, 23, 10, // 60 182
16, 19, 26, // 61 185
27, 8, 76, // 62 188
27, 76, 17, // 63 191
30, 42, 77, // 64 194
30, 77, 28, // 65 197
29, 28, 74, // 66 200
29, 74, 15, // 67 203
33, 76, 8, // 68 206
8, 7, 33, // 69 209
49, 78, 79, // 70 212
37, 50, 49, // 71 215
39, 40, 37, // 72 218
79, 37, 49, // 73 221
41, 77, 42, // 74 224
50, 37, 40, // 75 227
40, 42, 50, // 76 230
45, 51, 43, // 77 233
48, 54, 53, // 78 236
48, 53, 46, // 79 239
47, 46, 49, // 80 242
3, 73, 51, // 81 245
4, 3, 45, // 82 248
52, 45, 44, // 83 251
54, 52, 44, // 84 254
78, 49, 46, // 85 257
36, 35, 80, // 86 260
80, 46, 36, // 87 263
46, 80, 78, // 88 266
53, 44, 55, // 89 269
53, 55, 34, // 90 272
59, 61, 60, // 91 275
60, 63, 39, // 92 278
39, 38, 60, // 93 281
62, 60, 61, // 94 284
61, 58, 62, // 95 287
67, 2, 1, // 96 290
67, 1, 65, // 97 293
67, 70, 68, // 98 296
2, 67, 68, // 99 299
56, 61, 64, // 100 302
64, 70, 56, // 101 305
67, 66, 57, // 102 308
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_22_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_22_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_22_1__ )
DX3DMODEL_START( model_Trim_Char_x_22_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_22_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_22_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 309 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_22_1__, 3985420837 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_22_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_21_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_23_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 )
DX3DVERT( 1.20261, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.20261, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.34531, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.20261, 1.34632, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.22745, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.20261, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.923244, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.01558, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.747398, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.747398, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.681622, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.747398, -6.06922e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.584221, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.839062, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.747398, 0.935321, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.11674, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.788033, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.904015, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.34854, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.48095, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.20261, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.20261, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.0302, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.16728, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.292191, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.747398, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.747398, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.62577, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.31602, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.20261, 2.22232, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.34531, 2.55781, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.65781, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.65781, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.495316, -3.15373e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_23_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 35 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_23_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 10, // 3 11
11, 9, 12, // 4 14
13, 6, 9, // 5 17
14, 10, 8, // 6 20
15, 16, 14, // 7 23
3, 5, 17, // 8 26
18, 19, 20, // 9 29
4, 18, 21, // 10 32
22, 17, 5, // 11 35
23, 22, 21, // 12 38
24, 25, 26, // 13 41
19, 27, 28, // 14 44
29, 23, 20, // 15 47
25, 1, 0, // 16 50
30, 28, 27, // 17 53
2, 30, 31, // 18 56
2, 31, 0, // 19 59
32, 31, 30, // 20 62
30, 27, 32, // 21 65
8, 9, 6, // 22 68
10, 12, 9, // 23 71
12, 33, 11, // 24 74
9, 11, 13, // 25 77
8, 7, 15, // 26 80
14, 8, 15, // 27 83
17, 16, 15, // 28 86
17, 15, 3, // 29 89
20, 21, 18, // 30 92
21, 5, 4, // 31 95
5, 21, 22, // 32 98
21, 20, 23, // 33 101
26, 34, 24, // 34 104
29, 20, 19, // 35 107
19, 28, 29, // 36 110
0, 26, 25, // 37 113
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_23_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_23_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_23_1__ )
DX3DMODEL_START( model_Trim_Char_x_23_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_23_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_23_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 114 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_23_1__, 3987505973 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_23_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_22_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_24_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 )
DX3DVERT( 0.417, 2.67714, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.45507, 2.71464, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.455173, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.32962, 1.21458, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.455173, 1.21445, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.455173, 1.00551, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.387955, 0.169701, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.256214, 0.378945, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.455173, 0.378702, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.23532, -0.0105069, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.2353, 0.294265, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.33519, 0.378702, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.715206, 0.169766, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.71508, 0.300224, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.993752, 0.234376, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.455093, 0.110072, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.455173, 0.169766, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.49531, 1.21445, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.49531, 1.00551, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.40193, 1.00563, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.49531, 0.587639, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.42997, 0.587619, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.44416, 0.745404, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.49531, 0.378702, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.69434, 0.378703, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.7458, 0.587622, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.49531, 0.796575, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.44257, 0.796575, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.72154, 1.00549, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.7538, 0.796572, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.63264, 1.21441, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 0.195053, 0.735024, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 0.196888, 0.796569, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 0.455173, 0.796575, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.204536, 0.587657, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 0.455173, 0.587639, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 0.50655, 0.587643, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.615032, 0.37861, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.490372, 0.740625, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.232105, 1.00551, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.528267, 1.00549, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.491829, 0.796582, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.659538, 1.2145, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.346294, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.269741, 2.05017, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.455173, 2.05019, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.38426, 2.05019, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.49531, 2.05019, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.49531, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.26719, 1.525, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.26719, 1.51719, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.23528, 1.42338, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.49536, 1.37918, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.26294, 1.2145, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.43371, 1.63232, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.23528, 1.63232, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.29131, 1.84124, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.60305, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.49531, 1.6917, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.68085, 2.05018, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 0.682816, 1.50469, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 0.501987, 1.63231, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 0.715206, 1.63232, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 1.2353, 1.23789, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 0.956249, 1.36563, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 0.45525, 1.35814, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 0.54097, 1.42328, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 0.715206, 1.42338, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 0.975002, 1.6375, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 1.23527, 1.77791, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 0.455177, 1.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 0.455173, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 0.67548, 1.84115, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 0.582954, 2.05039, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 1.4954, 2.71197, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 1.49531, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 1.23528, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 1.69711, 2.20312, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 1.39991, 2.20312, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 1.23534, 2.54461, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 1.53057, 2.67716, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 1.65553, 2.46804, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 1.49531, 2.46807, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 0.252857, 2.20312, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 0.293446, 2.46805, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 0.455173, 2.46807, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 0.715206, 2.85391, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 0.975002, 2.88594, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 0.993752, 2.6125, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 0.715206, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 0.715214, 2.53719, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 1.55156, 0.159376, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 0.974365, -0.0395741, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 0.715244, -0.0101284, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 1.75532, 0.738418, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT( 1.4403, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //95
DX3DVERT( 0.682816, 1.49688, 0 ) DX3DVNORM( 0, 0, -1 ) //96
DX3DVERT( 0.715149, 1.25969, 0 ) DX3DVNORM( 0, 0, -1 ) //97
DX3DVERT( 0.715004, 1.79157, 0 ) DX3DVNORM( 0, 0, -1 ) //98
DX3DVERT( 1.23528, 2.85335, 0 ) DX3DVNORM( 0, 0, -1 ) //99
DX3DVERT( 1.31705, 2.46808, 0 ) DX3DVNORM( 0, 0, -1 ) //100
DX3DVERT( 0.565609, 2.20313, 0 ) DX3DVNORM( 0, 0, -1 ) //101
DX3DVERT( 0.643158, 2.46809, 0 ) DX3DVNORM( 0, 0, -1 ) //102
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_24_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 103 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_24_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 6, 16, // 5 17
15, 16, 12, // 6 20
13, 12, 16, // 7 23
17, 18, 19, // 8 26
20, 21, 22, // 9 29
23, 11, 21, // 10 32
24, 23, 20, // 11 35
25, 20, 26, // 12 38
27, 19, 18, // 13 41
28, 29, 26, // 14 44
30, 28, 18, // 15 47
31, 32, 33, // 16 50
7, 34, 35, // 17 53
36, 37, 8, // 18 56
38, 36, 35, // 19 59
39, 5, 33, // 20 62
5, 40, 41, // 21 65
4, 42, 40, // 22 68
43, 44, 45, // 23 71
46, 47, 48, // 24 74
49, 50, 51, // 25 77
52, 17, 53, // 26 80
52, 30, 17, // 27 83
54, 55, 56, // 28 86
57, 58, 48, // 29 89
47, 59, 57, // 30 92
60, 61, 62, // 31 95
51, 63, 64, // 32 98
3, 65, 4, // 33 101
66, 67, 42, // 34 104
68, 69, 55, // 35 107
70, 43, 71, // 36 110
70, 71, 72, // 37 113
73, 72, 71, // 38 116
74, 75, 76, // 39 119
77, 59, 78, // 40 122
79, 76, 75, // 41 125
80, 81, 82, // 42 128
74, 80, 75, // 43 131
83, 84, 85, // 44 134
86, 87, 88, // 45 137
0, 2, 85, // 46 140
2, 89, 90, // 47 143
1, 86, 89, // 48 146
5, 39, 3, // 49 149
8, 16, 6, // 50 152
23, 24, 91, // 51 155
23, 91, 9, // 52 158
11, 23, 9, // 53 161
14, 10, 9, // 54 164
14, 92, 93, // 55 167
14, 93, 12, // 56 170
9, 92, 14, // 57 173
12, 93, 15, // 58 176
16, 8, 37, // 59 179
16, 37, 13, // 60 182
19, 53, 17, // 61 185
22, 27, 26, // 62 188
26, 20, 22, // 63 191
21, 20, 23, // 64 194
20, 25, 24, // 65 197
26, 29, 94, // 66 200
94, 25, 26, // 67 203
18, 26, 27, // 68 206
26, 18, 28, // 69 209
18, 17, 30, // 70 212
33, 35, 34, // 71 215
33, 34, 31, // 72 218
35, 8, 7, // 73 221
8, 35, 36, // 74 224
33, 41, 38, // 75 227
38, 35, 33, // 76 230
33, 32, 39, // 77 233
41, 33, 5, // 78 236
40, 5, 4, // 79 239
45, 71, 43, // 80 242
48, 56, 46, // 81 245
50, 95, 51, // 82 248
55, 54, 49, // 83 251
51, 55, 49, // 84 254
53, 63, 51, // 85 257
53, 51, 95, // 86 260
53, 95, 52, // 87 263
55, 69, 56, // 88 266
56, 48, 58, // 89 269
58, 54, 56, // 90 272
57, 48, 47, // 91 275
67, 66, 96, // 92 278
67, 96, 60, // 93 281
60, 62, 67, // 94 284
64, 97, 67, // 95 287
64, 68, 55, // 96 290
64, 55, 51, // 97 293
67, 62, 64, // 98 296
67, 97, 42, // 99 299
42, 4, 65, // 100 302
65, 66, 42, // 101 305
62, 98, 68, // 102 308
68, 64, 62, // 103 311
72, 98, 62, // 104 314
72, 62, 61, // 105 317
61, 70, 72, // 106 320
71, 45, 73, // 107 323
76, 99, 74, // 108 326
47, 46, 78, // 109 329
78, 100, 82, // 110 332
82, 81, 77, // 111 335
77, 78, 82, // 112 338
78, 59, 47, // 113 341
75, 82, 100, // 114 344
75, 100, 79, // 115 347
82, 75, 80, // 116 350
101, 73, 45, // 117 353
85, 102, 101, // 118 356
101, 44, 83, // 119 359
85, 101, 83, // 120 362
45, 44, 101, // 121 365
76, 79, 88, // 122 368
87, 99, 88, // 123 371
88, 90, 89, // 124 374
89, 86, 88, // 125 377
88, 99, 76, // 126 380
85, 84, 0, // 127 383
102, 85, 2, // 128 386
90, 102, 2, // 129 389
89, 2, 1, // 130 392
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_24_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_24_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_24_1__ )
DX3DMODEL_START( model_Trim_Char_x_24_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_24_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_24_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 393 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_24_1__, 3989591109 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_24_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_23_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_25_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 )
DX3DVERT( 1.47112, 2.67718, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.43632, 2.71944, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.43663, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.34531, 1.15, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.30855, 0.796835, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.6176, 0.796847, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.43665, 0.267061, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.49498, 0.378878, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.43663, 0.378888, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.390625, 0.0390631, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.714954, -0.0336231, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.714954, 0.169913, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.955536, 0.268161, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.955513, 0.169913, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.19607, 0.169913, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.19607, 0.0373971, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.839062, -0.0390616, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.955513, -0.0325853, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.799286, 0.249872, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.714947, 0.254219, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.36595, 0.169906, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.19607, 0.378888, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.714954, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.474396, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.474396, 1.10359, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.626896, 1.00598, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.71489, 0.976527, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.714954, 1.00581, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.381966, 1.2148, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.1959, 0.440571, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.14888, 0.378888, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.955513, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.65726, 2.05069, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.34544, 2.05068, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.34998, 1.89219, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.251186, 1.63274, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.572895, 1.63272, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.553127, 1.93047, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.714859, 1.30957, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.66556, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.67719, 1.60001, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.32952, 1.63272, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.19607, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.19637, 1.33718, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.955513, 1.22857, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.93594, 1.22813, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.474514, 2.72127, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.474396, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.714954, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.313286, 2.46852, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.236721, 2.0507, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.555698, 2.05068, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.714958, 2.53309, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.432865, 2.67735, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.474396, 2.46864, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.43663, 2.46864, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.23561, 2.46873, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.961491, 2.88659, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.955513, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.07579, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.1119, 2.57307, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.19607, 2.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.19607, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.955513, 2.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.19617, 2.51496, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.07577, 2.58715, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.714958, 2.85498, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.19616, 2.85793, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.1961, 1.03887, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.3375, 1.15, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.390625, 0.351563, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.887836, 0.955891, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.67706, 1.63274, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 0.233837, 1.92766, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 0.654713, 2.46855, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.5758, 2.46884, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 0.955513, 2.88658, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_25_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 77 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_25_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 14, 13, // 5 17
16, 17, 13, // 6 20
18, 19, 11, // 7 23
15, 20, 14, // 8 26
6, 8, 21, // 9 29
22, 23, 24, // 10 32
25, 26, 27, // 11 35
23, 28, 24, // 12 38
4, 29, 8, // 13 41
29, 30, 21, // 14 44
31, 22, 27, // 15 47
32, 33, 34, // 16 50
35, 36, 37, // 17 53
23, 38, 36, // 18 56
39, 40, 41, // 19 59
42, 43, 44, // 20 62
31, 44, 45, // 21 65
46, 47, 48, // 22 68
49, 50, 51, // 23 71
52, 48, 47, // 24 74
53, 49, 54, // 25 77
46, 53, 47, // 26 80
55, 56, 33, // 27 83
57, 58, 59, // 28 86
60, 61, 62, // 29 89
48, 52, 63, // 30 92
60, 64, 61, // 31 95
63, 65, 59, // 32 98
66, 48, 58, // 33 101
0, 2, 55, // 34 104
2, 62, 61, // 35 107
1, 67, 62, // 36 110
42, 68, 69, // 37 113
3, 43, 42, // 38 116
5, 39, 3, // 39 119
69, 3, 42, // 40 122
11, 19, 70, // 41 125
70, 9, 11, // 42 128
14, 21, 30, // 43 131
30, 12, 14, // 44 134
13, 17, 15, // 45 137
13, 11, 10, // 46 140
13, 10, 16, // 47 143
13, 12, 18, // 48 146
11, 13, 18, // 49 149
21, 14, 20, // 50 152
21, 20, 6, // 51 155
25, 27, 22, // 52 158
22, 24, 25, // 53 161
29, 21, 8, // 54 164
8, 7, 5, // 55 167
5, 4, 8, // 56 170
68, 42, 31, // 57 173
27, 26, 71, // 58 176
71, 31, 27, // 59 179
31, 71, 68, // 60 182
34, 41, 72, // 61 185
34, 72, 32, // 62 188
37, 51, 50, // 63 191
37, 50, 73, // 64 194
73, 35, 37, // 65 197
23, 22, 38, // 66 200
36, 35, 28, // 67 203
28, 23, 36, // 68 206
40, 72, 41, // 69 209
43, 3, 39, // 70 212
39, 41, 43, // 71 215
44, 31, 42, // 72 218
45, 38, 22, // 73 221
45, 22, 31, // 74 224
48, 66, 46, // 75 227
51, 74, 54, // 76 230
54, 49, 51, // 77 233
47, 54, 74, // 78 236
47, 74, 52, // 79 239
54, 47, 53, // 80 242
33, 32, 75, // 81 245
33, 75, 55, // 82 248
57, 76, 58, // 83 251
62, 67, 57, // 84 254
59, 62, 57, // 85 257
62, 59, 65, // 86 260
65, 60, 62, // 87 263
63, 58, 48, // 88 266
58, 63, 63, // 89 269
63, 59, 58, // 90 272
58, 76, 66, // 91 275
55, 75, 0, // 92 278
61, 64, 56, // 93 281
56, 55, 2, // 94 284
61, 56, 2, // 95 287
62, 2, 1, // 96 290
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_25_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_25_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_25_1__ )
DX3DMODEL_START( model_Trim_Char_x_25_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_25_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_25_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 291 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_25_1__, 3991676245 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_25_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_24_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_26_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 )
DX3DVERT( 1.20937, 0.526563, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.20937, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.975002, 0.526563, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.20937, 0.263281, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.975002, 0.263281, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.20937, 3.04698e-031, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.975002, 1.11022e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.740627, 1.11022e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.740627, 0.263281, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.740627, 0.526563, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.975002, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.740627, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.20937, 1.84297, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.20937, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.975002, 1.84297, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.20937, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.20937, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.975002, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.740627, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.975002, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.740627, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.740627, 1.84297, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.975002, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.740627, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_26_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 24 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_26_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 0, 4, // 1 5
5, 3, 6, // 2 8
7, 6, 4, // 3 11
8, 4, 2, // 4 14
9, 2, 10, // 5 17
1, 10, 2, // 6 20
0, 2, 4, // 7 23
3, 4, 6, // 8 26
4, 8, 7, // 9 29
2, 9, 8, // 10 32
10, 11, 9, // 11 35
12, 13, 14, // 12 38
15, 16, 17, // 13 41
18, 17, 19, // 14 44
16, 12, 19, // 15 47
20, 19, 14, // 16 50
21, 14, 22, // 17 53
13, 22, 14, // 18 56
16, 19, 17, // 19 59
19, 20, 18, // 20 62
12, 14, 19, // 21 65
14, 21, 20, // 22 68
22, 23, 21, // 23 71
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_26_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_26_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_26_1__ )
DX3DMODEL_START( model_Trim_Char_x_26_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_26_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_26_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 72 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_26_1__, 3993761381 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_26_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_25_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_27_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 )
DX3DVERT( 1.24844, 1.77969, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.24844, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.896877, 1.77969, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.24844, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.896877, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.77969, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.77969, 1.77969, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.896877, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.77969, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.20473, 0.473438, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.24844, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.896877, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.947411, -0.179686, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.07607, 0.146876, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.896877, 0.146876, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.896877, -0.307952, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.896877, -0.179686, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.61549, -0.179686, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.685669, 0.146876, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.896877, 0.473438, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.755848, 0.473438, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.77969, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.545315, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.818748, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_27_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 24 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_27_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 0, 4, // 1 5
5, 4, 2, // 2 8
6, 2, 7, // 3 11
1, 7, 2, // 4 14
0, 2, 4, // 5 17
2, 6, 5, // 6 20
7, 8, 6, // 7 23
9, 10, 11, // 8 26
12, 13, 14, // 9 29
15, 12, 16, // 10 32
15, 16, 17, // 11 35
18, 17, 16, // 12 38
13, 9, 19, // 13 41
20, 18, 14, // 14 44
21, 20, 19, // 15 47
11, 19, 9, // 16 50
14, 16, 12, // 17 53
17, 22, 23, // 18 56
17, 23, 15, // 19 59
16, 14, 18, // 20 62
19, 14, 13, // 21 65
14, 19, 20, // 22 68
19, 11, 21, // 23 71
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_27_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_27_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_27_1__ )
DX3DMODEL_START( model_Trim_Char_x_27_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_27_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_27_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 72 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_27_1__, 3995846517 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_27_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_26_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_28_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 )
DX3DVERT( 1.32617, 2.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.32617, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.68856, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.17436, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.955471, 0.848607, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.955471, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.710182, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.955471, 0.55547, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.338093, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.584766, 0.794141, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.584766, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.69688, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.69688, 0.390626, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.68856, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.20353, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.32617, 0.316798, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.32617, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.32617, 0.619616, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.955471, 1.53108, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.17436, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.955471, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.711796, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.584766, 1.58438, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.784637, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.786537, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.584766, 1.0776, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.214062, 1.03281, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.409374, 1.18594, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.338497, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.584766, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.955471, 1.82344, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.32617, 1.76007, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.20433, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.584766, 1.30209, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.69688, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.69688, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.409374, 1.19375, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.214062, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_28_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 38 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_28_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 5, 4, // 2 8
6, 7, 5, // 3 11
8, 9, 10, // 4 14
11, 12, 13, // 5 17
14, 15, 16, // 6 20
16, 13, 17, // 7 23
14, 17, 3, // 8 26
18, 19, 20, // 9 29
21, 22, 23, // 10 32
10, 24, 25, // 11 35
26, 8, 27, // 12 38
22, 28, 29, // 13 41
30, 21, 20, // 14 44
31, 2, 1, // 15 47
30, 20, 19, // 16 50
0, 32, 1, // 17 53
29, 33, 23, // 18 56
2, 34, 35, // 19 59
35, 0, 2, // 20 62
24, 10, 9, // 21 65
24, 9, 6, // 22 68
4, 24, 6, // 23 71
13, 16, 15, // 24 74
13, 15, 11, // 25 77
14, 16, 17, // 26 80
3, 5, 7, // 27 83
7, 14, 3, // 28 86
22, 29, 23, // 29 89
18, 20, 21, // 30 92
21, 23, 18, // 31 95
33, 29, 28, // 32 98
8, 10, 25, // 33 101
27, 36, 37, // 34 104
37, 26, 27, // 35 107
25, 27, 8, // 36 110
28, 37, 36, // 37 113
28, 36, 33, // 38 116
31, 1, 32, // 39 119
19, 31, 32, // 40 122
19, 32, 30, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_28_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_28_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_28_1__ )
DX3DMODEL_START( model_Trim_Char_x_28_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_28_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_28_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_28_1__, 3997931653 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_28_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_27_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_29_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 )
DX3DVERT( 1.71563, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.71563, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.50402, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.657589, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.869198, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.869198, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.234375, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.445984, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.445984, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.234375, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.445984, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.657589, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.869198, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.657589, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.0808, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.29241, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.29241, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.0808, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.29241, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.0808, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.71563, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.50402, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.50402, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.234375, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.71563, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.71563, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.50402, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.657589, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.869198, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.869198, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.234375, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.445984, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.445984, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.234375, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.445984, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.657589, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.869198, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.657589, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.0808, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.29241, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.29241, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.0808, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.29241, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.0808, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.71563, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.50402, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.50402, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.234375, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_29_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_29_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 12, 4, // 4 14
10, 11, 3, // 5 17
7, 3, 13, // 6 20
14, 15, 16, // 7 23
17, 18, 15, // 8 26
12, 17, 14, // 9 29
4, 14, 19, // 10 32
20, 0, 21, // 11 35
18, 21, 2, // 12 38
15, 2, 22, // 13 41
1, 22, 2, // 14 44
5, 13, 3, // 15 47
8, 23, 6, // 16 50
7, 6, 9, // 17 53
4, 3, 11, // 18 56
3, 7, 10, // 19 59
13, 8, 7, // 20 62
16, 19, 14, // 21 65
15, 14, 17, // 22 68
14, 4, 12, // 23 71
19, 5, 4, // 24 74
0, 2, 21, // 25 77
2, 15, 18, // 26 80
22, 16, 15, // 27 83
24, 25, 26, // 28 86
27, 28, 29, // 29 89
30, 31, 32, // 30 92
33, 34, 31, // 31 95
35, 36, 28, // 32 98
34, 35, 27, // 33 101
31, 27, 37, // 34 104
38, 39, 40, // 35 107
41, 42, 39, // 36 110
36, 41, 38, // 37 113
28, 38, 43, // 38 116
44, 24, 45, // 39 119
42, 45, 26, // 40 122
39, 26, 46, // 41 125
25, 46, 26, // 42 128
29, 37, 27, // 43 131
32, 47, 30, // 44 134
31, 30, 33, // 45 137
28, 27, 35, // 46 140
27, 31, 34, // 47 143
37, 32, 31, // 48 146
40, 43, 38, // 49 149
39, 38, 41, // 50 152
38, 28, 36, // 51 155
43, 29, 28, // 52 158
24, 26, 45, // 53 161
26, 39, 42, // 54 164
46, 40, 39, // 55 167
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_29_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_29_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_29_1__ )
DX3DMODEL_START( model_Trim_Char_x_29_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_29_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_29_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 168 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_29_1__, 4000016789 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_29_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_28_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_30_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 )
DX3DVERT( 1.2382, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.994534, 1.82344, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.994534, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.36523, 0.794141, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.61191, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.36523, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.994534, 0.848607, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.775642, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.994534, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.623829, 0.316798, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.746471, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.623829, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.261436, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.253124, 0.390626, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.253124, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.623829, 0.619617, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.994534, 0.55547, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.23982, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.6115, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.36523, 1.58438, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.36523, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.775642, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.994534, 1.53108, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.54063, 1.18594, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.73594, 1.03281, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.36523, 1.0776, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.16346, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.745667, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.623829, 2.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.623829, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.623829, 1.76007, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.26144, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.253124, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.253124, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.16536, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.36523, 1.30209, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.73594, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.54063, 1.19375, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_30_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 38 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_30_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
7, 15, 10, // 5 17
15, 12, 11, // 6 20
8, 16, 17, // 7 23
6, 8, 17, // 8 26
18, 19, 20, // 9 29
2, 21, 22, // 10 32
23, 4, 24, // 11 35
25, 26, 5, // 12 38
0, 2, 22, // 13 41
27, 28, 29, // 14 44
27, 30, 21, // 15 47
29, 31, 30, // 16 50
32, 33, 31, // 17 53
20, 34, 35, // 18 56
9, 11, 12, // 19 59
14, 9, 12, // 20 62
15, 11, 10, // 21 65
16, 8, 7, // 22 68
7, 10, 16, // 23 71
3, 5, 26, // 24 74
17, 3, 26, // 25 77
17, 26, 6, // 26 80
18, 20, 35, // 27 83
25, 5, 4, // 28 86
36, 37, 23, // 29 89
23, 24, 36, // 30 92
4, 23, 25, // 31 95
37, 36, 18, // 32 98
35, 37, 18, // 33 101
34, 20, 19, // 34 104
34, 19, 0, // 35 107
22, 34, 0, // 36 110
27, 29, 30, // 37 113
21, 2, 1, // 38 116
1, 27, 21, // 39 119
31, 29, 28, // 40 122
31, 28, 32, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_30_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_30_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_30_1__ )
DX3DMODEL_START( model_Trim_Char_x_30_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_30_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_30_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_30_1__, 4060485733 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_30_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_29_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_31_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 )
DX3DVERT( 1.13125, 0.412334, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.13125, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.747398, 0.412334, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.13125, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.747398, -7.10553e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.701561, -3.02362e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.701561, 0.412334, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.747398, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.701561, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.58738, 2.68016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.48871, 2.76285, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.4888, 2.68017, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.826149, 1.23699, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.760937, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.07188, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.24167, 1.84308, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.24167, 1.64933, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.4871, 1.64925, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.24173, 1.36175, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.07316, 1.64908, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.16622, 1.23701, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.253124, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.253124, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.456882, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.253124, 2.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.4084, 2.26016, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.73594, 2.2625, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.70589, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.958096, 2.59688, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.24161, 2.54185, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.24167, 2.68017, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.4888, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.33207, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.24166, 2.86211, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.71169, 2.06167, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.36992, 2.0617, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.747398, 2.5747, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.747398, 2.86711, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.994335, 2.88632, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_31_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 39 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_31_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 0, 4, // 1 5
5, 4, 2, // 2 8
6, 2, 7, // 3 11
1, 7, 2, // 4 14
0, 2, 4, // 5 17
2, 6, 5, // 6 20
7, 8, 6, // 7 23
9, 10, 11, // 8 26
12, 13, 14, // 9 29
15, 16, 17, // 10 32
18, 17, 16, // 11 35
19, 12, 20, // 12 38
15, 19, 16, // 13 41
21, 22, 23, // 14 44
22, 24, 23, // 15 47
25, 26, 27, // 16 50
28, 29, 30, // 17 53
31, 27, 9, // 18 56
32, 31, 11, // 19 59
10, 33, 30, // 20 62
14, 20, 12, // 21 65
17, 34, 35, // 22 68
17, 35, 15, // 23 71
18, 16, 19, // 24 74
20, 18, 19, // 25 77
36, 37, 21, // 26 80
23, 36, 21, // 27 83
25, 35, 34, // 28 86
31, 32, 25, // 29 89
25, 27, 31, // 30 92
34, 26, 25, // 31 95
37, 36, 28, // 32 98
33, 38, 28, // 33 101
30, 33, 28, // 34 104
28, 38, 37, // 35 107
9, 11, 31, // 36 110
11, 30, 29, // 37 113
29, 32, 11, // 38 116
30, 11, 10, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_31_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_31_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_31_1__ )
DX3DMODEL_START( model_Trim_Char_x_31_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_31_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_31_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_31_1__, 4062570869 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_31_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_30_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_32_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 )
DX3DVERT( 0.489895, 2.26829, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.682125, 2.39793, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.68222, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.452385, 0.805436, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.50156, 0.38746, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.183594, 0.387467, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.408859, -0.170396, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.316719, -0.0304126, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.408943, -0.0304836, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.57969, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.3648, -0.411633, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.36503, -0.239466, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.02362, -0.164386, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.02362, -0.239466, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.68222, -0.239466, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.682186, -0.375668, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.07243, -0.449172, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.02359, -0.448331, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.08983, -0.167319, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.36503, -0.120472, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.473415, -0.239682, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.68222, -0.0304836, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.775, 0.429688, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.73063, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.4625, 0.596877, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.55991, -0.0304848, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.57969, -0.0187488, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.57969, -0.0304836, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.682224, -0.00496954, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.773697, 0.387518, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.02362, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.02363, 0.203291, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 0.707886, -0.0304492, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.22189, 0.174998, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.19433, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.29431, 0.178739, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.36503, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.36499, 0.189591, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.68222, 0.611292, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 0.68222, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.958145, 0.805541, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.685905, 0.596463, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.00221, 0.596545, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.02362, 0.491973, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.02377, 0.554666, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.08055, 0.491896, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.19433, 0.45013, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.22826, 0.44833, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 0.653137, 1.22342, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.682156, 1.40286, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.68222, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.57018, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.57018, 1.43239, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.43297, 1.43227, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.775, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.4625, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.46293, 1.0751, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.46221, 1.2234, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.775, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.57018, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 1.77571, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 1.77578, 1.62528, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 0.643749, 1.01406, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 0.948303, 1.01973, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 0.778385, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 1.02362, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 1.02362, 1.53688, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 0.995949, 1.43227, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 0.956177, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 1.19433, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 1.19429, 1.57894, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 1.07241, 1.53699, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 1.02407, 1.48633, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 1.36503, 1.53688, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 1.36517, 1.5322, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 1.35929, 1.53705, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 1.36503, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 1.36503, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 1.36503, 2.43045, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 1.57018, 2.3055, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 1.48125, 1.75469, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 1.39404, 2.0594, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 1.57018, 2.05934, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 1.57018, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 1.60551, 2.26833, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 1.72259, 2.05933, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 0.408943, 2.05934, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 0.682114, 2.02285, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 0.505581, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 0.68222, 2.05934, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 0.718037, 2.05938, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 1.02362, 1.83015, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 1.18907, 1.85349, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 1.23854, 1.85039, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 1.1283, 1.85065, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT( 1.02362, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //95
DX3DVERT( 1.08795, 2.19578, 0 ) DX3DVNORM( 0, 0, -1 ) //96
DX3DVERT( 1.02363, 2.19225, 0 ) DX3DVNORM( 0, 0, -1 ) //97
DX3DVERT( 1.36503, 2.16383, 0 ) DX3DVNORM( 0, 0, -1 ) //98
DX3DVERT( 1.36504, 2.09163, 0 ) DX3DVNORM( 0, 0, -1 ) //99
DX3DVERT( 1.25764, 2.16383, 0 ) DX3DVNORM( 0, 0, -1 ) //100
DX3DVERT( 1.19433, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //101
DX3DVERT( 1.06364, 2.47723, 0 ) DX3DVNORM( 0, 0, -1 ) //102
DX3DVERT( 0.328838, 2.05931, 0 ) DX3DVNORM( 0, 0, -1 ) //103
DX3DVERT( 0.408955, 2.18029, 0 ) DX3DVNORM( 0, 0, -1 ) //104
DX3DVERT( 0.65181, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //105
DX3DVERT( 0.187351, 1.6414, 0 ) DX3DVNORM( 0, 0, -1 ) //106
DX3DVERT( 0.45295, 1.22342, 0 ) DX3DVNORM( 0, 0, -1 ) //107
DX3DVERT( 0.44767, 1.01065, 0 ) DX3DVNORM( 0, 0, -1 ) //108
DX3DVERT( 0.139931, 0.805447, 0 ) DX3DVNORM( 0, 0, -1 ) //109
DX3DVERT( 0.135674, 1.00304, 0 ) DX3DVNORM( 0, 0, -1 ) //110
DX3DVERT( 1.36502, 0.480945, 0 ) DX3DVNORM( 0, 0, -1 ) //111
DX3DVERT( 1.1492, 0.178455, 0 ) DX3DVNORM( 0, 0, -1 ) //112
DX3DVERT( 1.46256, 1.19685, 0 ) DX3DVNORM( 0, 0, -1 ) //113
DX3DVERT( 1.77547, 1.43239, 0 ) DX3DVNORM( 0, 0, -1 ) //114
DX3DVERT( 0.689602, 1.43241, 0 ) DX3DVNORM( 0, 0, -1 ) //115
DX3DVERT( 1.2264, 1.58027, 0 ) DX3DVNORM( 0, 0, -1 ) //116
DX3DVERT( 1.36506, 1.8168, 0 ) DX3DVNORM( 0, 0, -1 ) //117
DX3DVERT( 1.47344, 1.75469, 0 ) DX3DVNORM( 0, 0, -1 ) //118
DX3DVERT( 1.02363, 2.47646, 0 ) DX3DVNORM( 0, 0, -1 ) //119
DX3DVERT( 1.19432, 2.18437, 0 ) DX3DVNORM( 0, 0, -1 ) //120
DX3DVERT( 0.140686, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //121
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_32_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 122 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_32_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 14, 13, // 5 17
16, 17, 13, // 6 20
18, 19, 11, // 7 23
15, 20, 14, // 8 26
6, 8, 21, // 9 29
22, 23, 24, // 10 32
25, 26, 27, // 11 35
4, 28, 8, // 12 38
29, 30, 31, // 13 41
28, 32, 21, // 14 44
33, 34, 35, // 15 47
36, 37, 35, // 16 50
38, 39, 40, // 17 53
29, 41, 42, // 18 56
43, 44, 45, // 19 59
30, 43, 45, // 20 62
34, 46, 47, // 21 65
48, 49, 50, // 22 68
51, 52, 53, // 23 71
54, 55, 56, // 24 74
57, 53, 52, // 25 77
58, 59, 52, // 26 80
51, 60, 61, // 27 83
62, 48, 50, // 28 86
63, 40, 39, // 29 89
64, 65, 66, // 30 92
67, 68, 50, // 31 95
65, 69, 70, // 32 98
66, 71, 72, // 33 101
73, 74, 75, // 34 104
76, 73, 75, // 35 107
77, 78, 79, // 36 110
80, 81, 82, // 37 113
83, 82, 81, // 38 116
84, 85, 82, // 39 119
79, 84, 83, // 40 122
86, 87, 88, // 41 125
89, 90, 87, // 42 128
64, 91, 65, // 43 131
69, 92, 93, // 44 134
94, 92, 69, // 45 137
95, 2, 1, // 46 140
90, 89, 2, // 47 143
96, 97, 95, // 48 146
98, 99, 100, // 49 149
77, 98, 100, // 50 152
101, 95, 102, // 51 155
86, 103, 104, // 52 158
89, 86, 104, // 53 161
39, 38, 105, // 54 164
36, 23, 37, // 55 167
106, 88, 107, // 56 170
108, 109, 110, // 57 173
5, 109, 3, // 58 176
19, 25, 27, // 59 179
11, 19, 27, // 60 182
27, 9, 11, // 61 185
14, 21, 32, // 62 188
32, 12, 14, // 63 191
13, 17, 15, // 64 194
13, 11, 10, // 65 197
13, 10, 16, // 66 200
13, 12, 18, // 67 203
18, 11, 13, // 68 206
21, 14, 20, // 69 209
21, 20, 6, // 70 212
23, 36, 111, // 71 215
24, 55, 54, // 72 218
24, 54, 22, // 73 221
111, 24, 23, // 74 224
28, 21, 8, // 75 227
7, 5, 4, // 76 230
4, 8, 7, // 77 233
31, 30, 34, // 78 236
34, 33, 112, // 79 239
35, 34, 36, // 80 242
34, 112, 31, // 81 245
42, 41, 38, // 82 248
38, 40, 42, // 83 251
42, 44, 43, // 84 254
43, 30, 29, // 85 257
29, 42, 43, // 86 260
46, 34, 30, // 87 263
45, 46, 30, // 88 266
47, 111, 36, // 89 269
47, 36, 34, // 90 272
73, 76, 51, // 91 275
53, 74, 51, // 92 278
51, 74, 73, // 93 281
113, 57, 59, // 94 284
59, 58, 54, // 95 287
54, 56, 59, // 96 290
59, 56, 113, // 97 293
52, 59, 57, // 98 296
52, 114, 58, // 99 299
114, 52, 51, // 100 302
61, 114, 51, // 101 305
39, 105, 62, // 102 308
62, 63, 39, // 103 311
50, 68, 63, // 104 314
63, 62, 50, // 105 317
66, 72, 67, // 106 320
67, 115, 64, // 107 323
66, 67, 64, // 108 326
49, 115, 67, // 109 329
67, 50, 49, // 110 332
71, 66, 65, // 111 335
65, 70, 71, // 112 338
116, 70, 69, // 113 341
116, 69, 76, // 114 344
75, 116, 76, // 115 347
79, 83, 77, // 116 350
76, 117, 118, // 117 353
60, 51, 80, // 118 356
85, 60, 80, // 119 359
82, 85, 80, // 120 362
118, 80, 51, // 121 365
51, 76, 118, // 122 368
81, 99, 98, // 123 371
98, 77, 83, // 124 374
83, 81, 98, // 125 377
82, 83, 84, // 126 380
86, 89, 87, // 127 383
88, 106, 103, // 128 386
103, 86, 88, // 129 389
117, 76, 69, // 130 392
69, 65, 91, // 131 395
69, 91, 94, // 132 398
69, 93, 117, // 133 401
1, 119, 95, // 134 404
2, 95, 97, // 135 407
2, 97, 90, // 136 410
101, 120, 96, // 137 413
95, 101, 96, // 138 416
120, 101, 77, // 139 419
77, 100, 120, // 140 422
95, 119, 102, // 141 425
78, 77, 101, // 142 428
101, 102, 78, // 143 431
0, 2, 89, // 144 434
104, 0, 89, // 145 437
107, 121, 106, // 146 440
108, 3, 109, // 147 443
121, 107, 108, // 148 446
108, 110, 121, // 149 449
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_32_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_32_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_32_1__ )
DX3DMODEL_START( model_Trim_Char_x_32_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_32_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_32_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 450 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_32_1__, 4064656005 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_32_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_31_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_A_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0 )
DX3DVERT( 1.08477, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 1.00098, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.971878, 2.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.526566, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.278572, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.378799, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.29531, 1.09219, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.26739, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.42344, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.77165, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.87188, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.53593, 1.64365e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.42344, 0.517104, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.35898, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.42344, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.44746, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.57121, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.67143, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.398438, 1.64365e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.078125, 1.64365e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.178352, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.575401, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.526566, 0.588925, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.526566, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.66713, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.639061, 1.09219, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.479019, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.526566, 1.81972, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.526566, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.42344, 1.81972, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.42344, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.17858, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.47099, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 0.756355, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.579239, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 0.845589, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.17031, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.27054, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.37076, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.08978, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.08477, 2.05643, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.679466, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.934822, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.964066, 2.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.779686, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.08477, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.08477, 0.81875, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.08477, 1.09219, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.35781, 0.81875, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.486916, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.576561, 0.81875, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_A_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_A_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_A_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
9, 15, 12, // 5 17
16, 17, 14, // 6 20
18, 19, 20, // 7 23
20, 4, 3, // 8 26
21, 22, 3, // 9 29
23, 24, 25, // 10 32
26, 27, 28, // 11 35
29, 30, 31, // 12 38
7, 31, 30, // 13 41
32, 16, 8, // 14 44
29, 32, 30, // 15 47
26, 28, 23, // 16 50
28, 33, 24, // 17 53
34, 35, 33, // 18 56
36, 37, 0, // 19 59
38, 39, 40, // 20 62
41, 42, 35, // 21 65
1, 0, 40, // 22 68
43, 42, 41, // 23 71
2, 44, 45, // 24 74
2, 45, 0, // 25 77
44, 2, 43, // 26 80
41, 44, 43, // 27 83
5, 23, 3, // 28 86
46, 47, 6, // 29 89
14, 13, 48, // 30 92
8, 14, 48, // 31 95
48, 6, 8, // 32 98
6, 48, 46, // 33 101
11, 15, 9, // 34 104
12, 14, 17, // 35 107
12, 17, 9, // 36 110
14, 8, 16, // 37 113
20, 49, 18, // 38 116
22, 49, 20, // 39 119
20, 3, 22, // 40 122
25, 47, 46, // 41 125
50, 21, 3, // 42 128
50, 3, 23, // 43 131
23, 25, 50, // 44 134
46, 50, 25, // 45 137
31, 39, 38, // 46 140
31, 38, 29, // 47 143
30, 8, 7, // 48 146
8, 30, 32, // 49 149
23, 5, 26, // 50 152
24, 23, 28, // 51 155
33, 28, 27, // 52 158
27, 34, 33, // 53 161
0, 45, 36, // 54 164
40, 0, 37, // 55 167
40, 37, 38, // 56 170
35, 34, 41, // 57 173
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_A_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_A_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_A_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_A_1_1__ )
DX3DMODEL_START( model_Trim_Char_A_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_A_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_A_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 174 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_A_1_1__, 2572549621 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_A_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_32_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_B_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0 )
DX3DVERT( 0.292191, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.612503, 2.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.292191, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.292191, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.612503, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.292191, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.612503, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.612503, 0.273439, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.5285, 0.203348, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.28124, 0.203348, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.28104, 0.358154, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.52849, 0.169935, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.28136, 0.0471022, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.567, 0.203401, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.5285, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.786713, -0.000256175, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.933624, 0.272887, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.67903, 1.22018, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.77567, 0.813392, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.45464, 0.852596, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.5285, 0.610045, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.43111, 0.609918, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.45412, 0.813392, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.33434, 0.407298, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.70434, 0.406854, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.76025, 0.610012, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.5285, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.292191, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.612503, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.612503, 1.67656, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.37602, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.5285, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.5285, 1.83013, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.28123, 1.54885, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.51814, 1.42316, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.28124, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.2813, 1.2997, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.5283, 1.4142, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.5285, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.40479, 1.62706, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.28124, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.28952, 1.83014, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.60936, 1.82993, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.52853, 1.72301, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.68355, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.292191, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 0.612503, 1.40469, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 0.786713, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.878952, 1.40485, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.786713, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.786713, 1.40504, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.03397, 1.39611, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.24844, 1.55625, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.03398, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 0.786713, 1.67644, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.034, 1.6913, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.5285, 2.66298, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.5285, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.28124, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 1.3844, 2.14446, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 1.29776, 2.43982, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 1.5285, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 1.28072, 2.45761, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 1.54769, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 1.6622, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 1.03397, 2.84178, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 1.03398, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 0.786713, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 0.786713, 2.57343, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 1.03398, 2.56108, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 1.2813, 2.79943, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 1.28123, 1.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 0.786713, 2.84689, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 0.612503, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 0.612503, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 0.786713, 0.273244, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 0.292191, 5.82564e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 0.840233, 0.273123, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 1.35827, 1.22019, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 1.77573, 0.806129, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 1.28123, 1.82047, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 1.03398, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 1.24844, 1.56406, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 1.69736, 2.18984, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 0.867775, 2.84665, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_B_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 86 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_B_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_B_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 10, // 4 14
14, 12, 9, // 5 17
14, 9, 15, // 6 20
13, 16, 17, // 7 23
18, 19, 20, // 8 26
21, 22, 23, // 9 29
15, 24, 22, // 10 32
25, 15, 21, // 11 35
26, 21, 27, // 12 38
6, 3, 7, // 13 41
28, 29, 30, // 14 44
31, 32, 33, // 15 47
34, 35, 36, // 16 50
37, 36, 35, // 17 53
38, 18, 39, // 18 56
40, 41, 42, // 19 59
43, 44, 33, // 20 62
32, 45, 43, // 21 65
4, 46, 47, // 22 68
48, 49, 50, // 23 71
49, 51, 50, // 24 74
36, 37, 52, // 25 77
53, 34, 36, // 26 80
54, 48, 55, // 27 83
41, 54, 56, // 28 86
57, 58, 59, // 29 89
60, 61, 62, // 30 92
63, 59, 58, // 31 95
64, 65, 62, // 32 98
57, 64, 58, // 33 101
28, 0, 29, // 34 104
66, 67, 68, // 35 107
69, 68, 67, // 36 110
59, 63, 70, // 37 113
71, 59, 67, // 38 116
41, 40, 72, // 39 119
1, 73, 68, // 40 122
2, 74, 0, // 41 125
68, 69, 2, // 42 128
2, 1, 68, // 43 131
4, 75, 5, // 44 134
8, 76, 16, // 45 137
8, 77, 6, // 46 140
16, 77, 8, // 47 143
24, 15, 9, // 48 146
11, 24, 9, // 49 149
10, 9, 12, // 50 152
15, 25, 14, // 51 155
16, 76, 78, // 52 158
17, 11, 10, // 53 161
10, 13, 17, // 54 164
78, 17, 16, // 55 167
27, 23, 20, // 56 170
20, 79, 39, // 57 173
39, 18, 20, // 58 176
20, 19, 27, // 59 179
23, 27, 21, // 60 182
22, 21, 15, // 61 185
21, 26, 25, // 62 188
27, 19, 80, // 63 191
80, 26, 27, // 64 194
3, 5, 7, // 65 197
30, 55, 48, // 66 200
30, 47, 46, // 67 203
30, 46, 28, // 68 206
33, 42, 31, // 69 209
35, 38, 39, // 70 212
35, 39, 79, // 71 215
35, 79, 37, // 72 218
41, 81, 42, // 73 221
42, 33, 44, // 74 224
44, 40, 42, // 75 227
43, 33, 32, // 76 230
50, 51, 47, // 77 233
47, 75, 4, // 78 236
47, 30, 48, // 79 239
47, 48, 50, // 80 242
48, 54, 82, // 81 245
82, 52, 49, // 82 248
49, 48, 82, // 83 251
52, 82, 36, // 84 254
41, 72, 83, // 85 257
82, 83, 53, // 86 260
36, 82, 53, // 87 263
83, 82, 54, // 88 266
83, 54, 41, // 89 269
55, 56, 54, // 90 272
56, 81, 41, // 91 275
59, 71, 57, // 92 278
32, 31, 60, // 93 281
62, 65, 84, // 94 284
84, 32, 60, // 95 287
60, 62, 84, // 96 290
32, 84, 45, // 97 293
58, 62, 61, // 98 296
58, 61, 63, // 99 299
62, 58, 64, // 100 302
0, 74, 29, // 101 305
68, 73, 85, // 102 308
85, 66, 68, // 103 311
67, 70, 69, // 104 314
70, 67, 59, // 105 317
67, 66, 71, // 106 320
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_B_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_B_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_B_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_B_1_1__ )
DX3DMODEL_START( model_Trim_Char_B_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_B_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_B_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 321 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_B_1_1__, 1288518709 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_B_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_A_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_C_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0 )
DX3DVERT( 1.6375, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.29444, 2.87666, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.29441, 2.67744, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.65781, 0.37847, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.65781, 0.390626, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.63726, 0.37847, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.65781, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.39537, 0.378529, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.69529, 0.0656377, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.695313, 0.169473, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.17328, 0.24139, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.99482, 0.266345, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.994865, 0.169473, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.14612, -0.0397753, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.29445, -0.0310771, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.29441, 0.169473, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.994858, -0.0296584, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.798958, 0.378495, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.695313, 0.37847, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.531311, 1.21445, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.218353, 1.21446, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.261856, 0.796464, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.583588, 0.796442, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.695328, 0.505719, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.531593, 1.63248, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.590355, 2.0504, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.265663, 2.05045, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.526093, 1.42221, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.218559, 1.63246, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.695313, 2.67744, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.695305, 2.77341, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.407478, 2.4682, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.695313, 2.32351, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.695313, 2.46844, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.80748, 2.46814, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.14429, 2.88671, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.17154, 2.60554, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.29453, 2.59613, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.995148, 2.57841, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.994865, 2.67744, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.6375, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.29441, 0.251494, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.214066, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.994858, 2.87585, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_C_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 44 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_C_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_C_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 3, 5, // 2 8
7, 8, 9, // 3 11
10, 11, 12, // 4 14
13, 14, 15, // 5 17
8, 16, 12, // 6 20
17, 18, 9, // 7 23
19, 20, 21, // 8 26
22, 21, 7, // 9 29
17, 23, 18, // 10 32
24, 25, 26, // 11 35
27, 24, 28, // 12 38
29, 30, 31, // 13 41
32, 33, 31, // 14 44
32, 34, 33, // 15 47
2, 1, 35, // 16 50
36, 37, 2, // 17 53
38, 39, 29, // 18 56
30, 29, 39, // 19 59
37, 40, 0, // 20 62
0, 2, 37, // 21 65
15, 14, 6, // 22 68
5, 41, 6, // 23 71
6, 41, 15, // 24 74
9, 18, 7, // 25 77
15, 41, 10, // 26 80
10, 12, 15, // 27 83
15, 12, 16, // 28 86
15, 16, 13, // 29 89
12, 9, 8, // 30 92
9, 12, 11, // 31 95
11, 17, 9, // 32 98
21, 22, 19, // 33 101
7, 18, 23, // 34 104
23, 22, 7, // 35 107
26, 28, 24, // 36 110
20, 19, 27, // 37 113
42, 20, 27, // 38 116
28, 42, 27, // 39 119
31, 33, 29, // 40 122
31, 26, 25, // 41 125
31, 25, 32, // 42 128
43, 39, 2, // 43 131
35, 43, 2, // 44 134
39, 38, 36, // 45 137
2, 39, 36, // 46 140
29, 33, 34, // 47 143
29, 34, 38, // 48 146
39, 43, 30, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_C_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_C_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_C_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_C_1_1__ )
DX3DMODEL_START( model_Trim_Char_C_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_C_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_C_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_C_1_1__, 4487797 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_C_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_B_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_D_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0 )
DX3DVERT( 1.49025, 2.6435, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.29397, 2.76591, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.29398, 2.64351, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.76451, 0.81296, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.8102, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.48995, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.55428, 0.295831, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.62634, 0.406153, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.5542, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.773552, 0.202742, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.77356, 0.28092, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.573441, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.29398, 0.202742, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.29398, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.24267, 0.40618, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.29401, 0.0910032, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.03377, 0.202742, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.03377, 0.0175141, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.46813, 0.202703, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.253128, 0.812935, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.573441, 0.812935, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.573441, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.253128, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.573441, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.44342, 0.812943, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.294, 0.459362, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.77093, 2.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.4465, 2.03328, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.49041, 1.62653, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.253128, 1.62652, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.573441, 1.62652, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.573441, 2.03332, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.253128, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.81445, 1.41519, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.8102, 1.62653, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.49375, 1.42422, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.253128, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.573441, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.573441, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.253128, 2.03332, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.5542, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.29401, 2.39253, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.29398, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.24698, 2.44009, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.03377, 2.83152, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.03377, 2.64351, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.77356, 2.56596, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.03378, 2.54075, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.773552, 2.84661, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.773552, 2.64351, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.64227, 2.44003, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.5541, 2.57533, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.253128, -9.6494e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.573441, 2.70563e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.728645, -0.000664237, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.773552, -0.000462814, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.03378, 0.30686, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.729279, 2.84684, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.253128, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_D_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 59 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_D_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_D_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 16, // 5 17
17, 16, 9, // 6 20
10, 9, 16, // 7 23
15, 18, 12, // 8 26
6, 8, 13, // 9 29
19, 20, 21, // 10 32
22, 23, 20, // 11 35
24, 25, 8, // 12 38
25, 14, 13, // 13 41
26, 27, 28, // 14 44
29, 30, 31, // 15 47
32, 21, 30, // 16 50
33, 34, 35, // 17 53
36, 37, 38, // 18 56
39, 31, 37, // 19 59
40, 41, 27, // 20 62
42, 43, 41, // 21 65
1, 44, 45, // 22 68
43, 42, 2, // 23 71
46, 47, 45, // 24 74
44, 48, 49, // 25 77
50, 51, 40, // 26 80
0, 2, 42, // 27 83
5, 24, 3, // 28 86
22, 52, 53, // 29 89
53, 54, 9, // 30 92
9, 54, 55, // 31 95
11, 53, 9, // 32 98
11, 23, 22, // 33 101
22, 53, 11, // 34 104
56, 16, 12, // 35 107
14, 56, 12, // 36 110
16, 17, 15, // 37 113
9, 55, 17, // 38 116
16, 56, 10, // 39 119
13, 12, 18, // 40 122
13, 18, 6, // 41 125
21, 32, 19, // 42 128
20, 19, 22, // 43 131
25, 13, 8, // 44 134
7, 3, 24, // 45 137
24, 8, 7, // 46 140
28, 34, 26, // 47 143
31, 39, 29, // 48 146
30, 29, 32, // 49 149
34, 28, 35, // 50 152
35, 5, 4, // 51 155
4, 33, 35, // 52 158
49, 48, 57, // 53 161
38, 49, 57, // 54 164
38, 58, 36, // 55 167
57, 58, 38, // 56 170
49, 38, 46, // 57 173
37, 36, 39, // 58 176
40, 42, 41, // 59 179
27, 26, 50, // 60 182
50, 40, 27, // 61 185
45, 2, 1, // 62 188
2, 45, 47, // 63 191
2, 47, 43, // 64 194
45, 49, 46, // 65 197
49, 45, 44, // 66 200
42, 40, 51, // 67 203
51, 0, 42, // 68 206
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_D_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_D_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_D_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_D_1_1__ )
DX3DMODEL_START( model_Trim_Char_D_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_D_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_D_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 207 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_D_1_1__, 3015424181 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_D_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_C_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_E_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0 )
DX3DVERT( 1.6375, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.6375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.19583, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.19583, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.59844, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.59844, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.19583, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.6375, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.6375, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.3125, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.631248, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.631248, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.754166, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.754166, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.631248, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.19583, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.3125, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.631248, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.631248, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.3125, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.754166, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.19583, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.59844, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.3125, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.631248, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.631248, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.754166, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.754166, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.631248, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.19583, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.3125, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.631248, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.631248, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.3125, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.754166, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.19583, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.3125, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.3125, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.754166, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.3125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_E_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_E_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_E_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
12, 6, 15, // 5 17
16, 17, 18, // 6 20
19, 11, 17, // 7 23
20, 3, 21, // 8 26
21, 5, 22, // 9 29
23, 24, 25, // 10 32
26, 27, 28, // 11 35
26, 21, 29, // 12 38
30, 31, 32, // 13 41
33, 25, 31, // 14 44
34, 2, 35, // 15 47
1, 35, 2, // 16 50
5, 21, 3, // 17 53
8, 15, 6, // 18 56
11, 19, 9, // 19 59
14, 10, 9, // 20 62
14, 36, 12, // 21 65
9, 36, 14, // 22 68
15, 13, 12, // 23 71
18, 20, 26, // 24 74
18, 28, 37, // 25 77
18, 37, 16, // 26 80
17, 16, 19, // 27 83
21, 26, 20, // 28 86
22, 29, 21, // 29 89
25, 33, 23, // 30 92
28, 24, 23, // 31 95
28, 18, 26, // 32 98
23, 37, 28, // 33 101
29, 27, 26, // 34 104
32, 34, 38, // 35 107
32, 39, 30, // 36 110
38, 39, 32, // 37 113
31, 30, 33, // 38 116
35, 38, 34, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_E_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_E_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_E_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_E_1_1__ )
DX3DMODEL_START( model_Trim_Char_E_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_E_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_E_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_E_1_1__, 1731393269 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_E_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_D_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_F_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0 )
DX3DVERT( 1.20885, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.6375, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.6375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.59844, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.59844, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.20885, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.351563, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.670311, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.670311, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.351563, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.670311, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.351563, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.670311, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.670311, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.351563, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.780212, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.20885, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.59844, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.670311, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.670311, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.351563, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.670311, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.780212, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.20885, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.670311, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.780212, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.780212, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.670311, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.351563, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.20885, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.351563, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.780212, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.351563, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.351563, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_F_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 34 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_F_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_F_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 12, 13, // 4 14
14, 8, 12, // 5 17
15, 5, 16, // 6 20
4, 17, 16, // 7 23
18, 19, 20, // 8 26
21, 18, 20, // 9 29
22, 16, 23, // 10 32
24, 25, 26, // 11 35
19, 27, 28, // 12 38
25, 0, 29, // 13 41
2, 29, 0, // 14 44
4, 16, 5, // 15 47
8, 14, 6, // 16 50
7, 6, 9, // 17 53
13, 15, 22, // 18 56
13, 21, 30, // 19 59
13, 30, 11, // 20 62
12, 11, 14, // 21 65
16, 22, 15, // 22 68
17, 23, 16, // 23 71
19, 28, 20, // 24 74
22, 31, 21, // 25 77
20, 30, 21, // 26 80
21, 13, 22, // 27 83
23, 31, 22, // 28 86
32, 27, 24, // 29 89
26, 33, 24, // 30 92
24, 33, 32, // 31 95
27, 32, 28, // 32 98
29, 26, 25, // 33 101
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_F_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_F_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_F_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_F_1_1__ )
DX3DMODEL_START( model_Trim_Char_F_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_F_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_F_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 102 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_F_1_1__, 447362357 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_F_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_E_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_G_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0 )
DX3DVERT( 1.65781, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.22189, 2.88382, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.22188, 2.67742, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.75469, 0.796554, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.75469, 1.21452, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.44375, 0.796554, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.75469, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.44375, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.44375, 0.33125, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.511368, 0.169594, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.689064, 0.169597, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.689064, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.689049, 0.046667, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.35041, 0.378562, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.422577, 0.267811, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.422661, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.10944, 0.241554, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.955467, 0.261254, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.955467, 0.169597, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.09711, -0.0393885, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.22189, -0.0338561, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.22188, 0.169597, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.955467, -0.0308287, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.744156, 0.37859, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.20816, 0.796551, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.525627, 0.796683, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.466019, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.689102, 0.438275, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.75469, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.75469, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.22188, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.211067, 2.05046, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.161003, 1.63251, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.466354, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.156212, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.160965, 1.21453, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.460373, 1.42139, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.22188, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.44375, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.839066, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.839066, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.22188, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.689049, 2.78632, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.529312, 2.67739, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.689064, 2.67742, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.525032, 2.05046, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.689026, 2.39839, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.422661, 2.46844, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.422691, 2.56211, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.689064, 2.46844, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.360695, 2.46823, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.757042, 2.46845, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.955467, 2.87189, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.955467, 2.67742, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.15717, 2.60534, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.22188, 2.60302, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.65781, 2.4875, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.44375, 1.21452, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.75469, 0.117188, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.22186, 0.251373, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.839066, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.1394, 2.88652, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.955467, 2.57773, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_G_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 63 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_G_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_G_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 12, 10, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
12, 22, 18, // 8 26
23, 11, 10, // 9 29
24, 25, 26, // 10 32
15, 27, 25, // 11 35
6, 3, 7, // 12 38
11, 23, 27, // 13 41
28, 29, 30, // 14 44
31, 32, 33, // 15 47
34, 35, 36, // 16 50
30, 37, 38, // 17 53
39, 37, 30, // 18 56
40, 30, 41, // 19 59
42, 43, 44, // 20 62
45, 46, 47, // 21 65
48, 47, 49, // 22 68
48, 50, 47, // 23 71
49, 46, 51, // 24 74
52, 53, 2, // 25 77
54, 55, 2, // 26 80
44, 49, 51, // 27 83
42, 44, 53, // 28 86
55, 56, 0, // 29 89
0, 2, 55, // 30 92
4, 57, 5, // 31 95
21, 20, 58, // 32 98
8, 58, 6, // 33 101
58, 8, 59, // 34 104
59, 21, 58, // 35 107
11, 15, 14, // 36 110
14, 9, 11, // 37 113
21, 59, 16, // 38 116
16, 18, 21, // 39 119
21, 18, 22, // 40 122
21, 22, 19, // 41 125
18, 10, 12, // 42 128
10, 18, 17, // 43 131
10, 17, 23, // 44 134
26, 35, 24, // 45 137
15, 11, 27, // 46 140
25, 24, 13, // 47 143
13, 15, 25, // 48 146
3, 5, 7, // 49 149
29, 41, 30, // 50 152
33, 45, 31, // 51 155
35, 26, 36, // 52 158
36, 33, 32, // 53 161
32, 34, 36, // 54 164
38, 57, 4, // 55 167
38, 28, 30, // 56 170
4, 28, 38, // 57 173
30, 40, 39, // 58 176
41, 60, 40, // 59 179
46, 49, 47, // 60 182
50, 31, 45, // 61 185
45, 47, 50, // 62 188
49, 44, 43, // 63 191
49, 43, 48, // 64 194
2, 1, 61, // 65 197
61, 52, 2, // 66 200
53, 62, 54, // 67 203
2, 53, 54, // 68 206
62, 53, 44, // 69 209
51, 62, 44, // 70 212
53, 52, 42, // 71 215
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_G_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_G_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_G_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_G_1_1__ )
DX3DMODEL_START( model_Trim_Char_G_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_G_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_G_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 216 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_G_1_1__, 3458298741 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_G_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_F_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_H_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0 )
DX3DVERT( 1.71562, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.71562, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.38906, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.38906, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.71562, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.71562, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.38906, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.71562, 1.38344e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.71562, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.234375, 1.38344e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.545311, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.545311, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.234375, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.545311, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.545311, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.234375, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.38906, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.71562, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.38906, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.38906, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.545311, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.545311, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.728127, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.234375, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.38906, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.38906, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.728127, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.22188, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.22188, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.22188, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.234375, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.545311, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.545311, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.234375, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.545311, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.38906, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.71562, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.728127, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.234375, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.234375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_H_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_H_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_H_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 13, // 5 17
16, 8, 4, // 6 20
17, 18, 19, // 7 23
20, 21, 22, // 8 26
23, 14, 21, // 9 29
24, 25, 5, // 10 32
26, 27, 28, // 11 35
22, 28, 29, // 12 38
30, 31, 32, // 13 41
33, 34, 31, // 14 44
17, 0, 18, // 15 47
1, 35, 2, // 16 50
5, 25, 3, // 17 53
8, 16, 6, // 18 56
11, 15, 9, // 19 59
14, 23, 12, // 20 62
13, 12, 15, // 21 65
4, 3, 16, // 22 68
19, 29, 28, // 23 71
19, 24, 36, // 24 74
19, 36, 17, // 25 77
22, 37, 20, // 26 80
20, 34, 33, // 27 83
33, 38, 20, // 28 86
21, 26, 22, // 29 89
21, 38, 23, // 30 92
21, 20, 38, // 31 95
28, 27, 24, // 32 98
5, 36, 24, // 33 101
24, 19, 28, // 34 104
28, 22, 26, // 35 107
29, 37, 22, // 36 110
32, 39, 30, // 37 113
31, 30, 33, // 38 116
0, 2, 18, // 39 119
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_H_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_H_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_H_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_H_1_1__ )
DX3DMODEL_START( model_Trim_Char_H_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_H_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_H_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 120 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_H_1_1__, 2174267829 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_H_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_G_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_I_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0 )
DX3DVERT( 1.18282, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.59844, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.59844, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.13906, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.13906, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.810936, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.13906, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.13906, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.810936, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.351563, 1.18829e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.767189, -7.40149e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.767189, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.18282, -1.4803e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.59844, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.59844, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.810936, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.810936, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.13906, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.13906, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.810936, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.810936, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.351563, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.767189, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.767189, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.13906, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.810936, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.18282, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.810936, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.351563, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.18282, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.13906, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.351563, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.810936, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.13906, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_I_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 34 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_I_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_I_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 10, 12, // 5 17
7, 3, 16, // 6 20
17, 18, 19, // 7 23
4, 17, 20, // 8 26
21, 22, 23, // 9 29
18, 24, 25, // 10 32
26, 23, 27, // 11 35
2, 26, 0, // 12 38
4, 20, 5, // 13 41
7, 16, 8, // 14 44
11, 28, 9, // 15 47
14, 29, 12, // 16 50
30, 6, 15, // 17 53
15, 11, 10, // 18 56
12, 29, 30, // 19 59
30, 15, 12, // 20 62
6, 8, 15, // 21 65
3, 5, 16, // 22 68
18, 25, 19, // 23 71
17, 19, 20, // 24 74
23, 31, 21, // 25 77
24, 32, 25, // 26 80
32, 24, 33, // 27 83
23, 22, 27, // 28 86
33, 0, 26, // 29 89
26, 27, 33, // 30 92
33, 27, 32, // 31 95
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_I_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_I_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_I_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_I_1_1__ )
DX3DMODEL_START( model_Trim_Char_I_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_I_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_I_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 96 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_I_1_1__, 890236917 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_I_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_H_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_J_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0 )
DX3DVERT( 1.22813, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.22813, 2.4861, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.55936, 2.4861, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.22813, 1.04298, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.55964, 1.04298, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.55946, 1.40376, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.22648, 0.682196, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.11821, 0.351425, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.33907, 0.321418, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.450089, 0.321401, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.234375, 0.417188, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.234375, 0.321418, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.234375, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.39344, 0.141018, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.49968, 0.321413, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.82843, 0.242501, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.820366, -0.0394184, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.11816, -0.00776524, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.33907, 0.0915587, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.33907, 0.141028, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.11813, 0.141028, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.08599, 0.321283, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.11813, 0.321418, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.22808, 0.753126, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.55855, 0.6822, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.56001, 0.785333, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.22813, 1.76454, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.55938, 1.76454, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.55935, 2.12532, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.22813, 1.40376, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.584373, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.676254, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.676254, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.22813, 2.12532, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.11813, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.11813, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.55938, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.676254, -0.0330616, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.676285, 0.258971, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.584373, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_J_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_J_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_J_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 11, 12, // 4 14
13, 14, 8, // 5 17
15, 16, 17, // 6 20
18, 13, 19, // 7 23
18, 19, 20, // 8 26
20, 19, 8, // 9 29
7, 21, 22, // 10 32
23, 24, 25, // 11 35
26, 27, 28, // 12 38
29, 5, 27, // 13 41
30, 31, 32, // 14 44
33, 28, 2, // 15 47
31, 34, 35, // 16 50
35, 34, 0, // 17 53
2, 36, 0, // 18 56
0, 36, 35, // 19 59
5, 29, 3, // 20 62
7, 22, 8, // 21 65
14, 24, 6, // 22 68
8, 14, 6, // 23 71
12, 37, 38, // 24 74
12, 38, 9, // 25 77
8, 19, 13, // 26 80
15, 38, 37, // 27 83
20, 22, 21, // 28 86
20, 21, 15, // 29 89
15, 17, 20, // 30 92
37, 16, 15, // 31 95
20, 17, 18, // 32 98
8, 22, 20, // 33 101
23, 6, 24, // 34 104
4, 3, 23, // 35 107
25, 4, 23, // 36 110
28, 33, 26, // 37 113
27, 26, 29, // 38 116
32, 39, 30, // 39 119
2, 1, 33, // 40 122
35, 32, 31, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_J_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_J_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_J_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_J_1_1__ )
DX3DMODEL_START( model_Trim_Char_J_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_J_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_J_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_J_1_1__, 3901173301 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_J_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_I_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_K_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0 )
DX3DVERT( 1.5327, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.79375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.42344, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.30677, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.32156, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.30677, 0.837827, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.56782, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.30677, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.30677, 0.23367, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.292191, 1.41727e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.612503, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.612503, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.20535, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.292191, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.612503, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.612503, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.292191, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.966934, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.0106, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.27165, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.916054, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.292191, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.612503, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.612503, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.728523, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.799477, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.799477, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.07532, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.917191, 1.48125, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.292191, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.612503, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.612503, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.292191, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.30677, 2.0882, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.30677, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.16975, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.30677, 2.65985, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.799477, 1.09905, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.799477, 1.8466, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.662361, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.44375, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.81406, 1.41727e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.292191, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.612503, 1.55938, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.612503, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.620316, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.620316, 1.55938, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_K_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 48 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_K_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_K_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
7, 12, 8, // 4 14
13, 14, 15, // 5 17
16, 11, 14, // 6 20
7, 6, 4, // 7 23
12, 7, 3, // 8 26
17, 3, 5, // 9 29
18, 19, 20, // 10 32
21, 22, 23, // 11 35
24, 25, 26, // 12 38
25, 27, 28, // 13 41
29, 30, 31, // 14 44
32, 23, 30, // 15 47
33, 0, 34, // 16 50
33, 34, 35, // 17 53
36, 35, 34, // 18 56
25, 24, 37, // 19 59
26, 38, 39, // 20 62
36, 34, 0, // 21 65
0, 2, 36, // 22 68
40, 41, 6, // 23 71
8, 40, 6, // 24 74
11, 16, 9, // 25 77
15, 42, 13, // 26 80
14, 13, 16, // 27 83
4, 3, 7, // 28 86
3, 17, 12, // 29 89
27, 25, 37, // 30 92
27, 37, 17, // 31 95
5, 27, 17, // 32 98
38, 26, 18, // 33 101
18, 20, 38, // 34 104
23, 32, 21, // 35 107
43, 22, 21, // 36 110
44, 45, 46, // 37 113
26, 39, 46, // 38 116
26, 46, 45, // 39 119
26, 45, 24, // 40 122
46, 43, 44, // 41 125
42, 15, 44, // 42 128
21, 42, 43, // 43 131
44, 43, 42, // 44 134
28, 18, 26, // 45 137
26, 25, 28, // 46 140
31, 47, 29, // 47 143
30, 29, 32, // 48 146
20, 19, 33, // 49 149
33, 35, 20, // 50 152
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_K_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_K_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_K_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_K_1_1__ )
DX3DMODEL_START( model_Trim_Char_K_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_K_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_K_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 153 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_K_1_1__, 2617142389 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_K_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_J_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_L_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0 )
DX3DVERT( 0.390625, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.709373, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.709373, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.390625, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.709373, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.709373, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.22188, 1.4803e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.6375, 3.40873e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.6375, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.390625, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.709373, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.709373, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.806252, 7.40149e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.806252, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.709373, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.22188, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.390625, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.390625, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.709373, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.709373, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.390625, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.390625, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.390625, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.390625, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_L_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 24 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_L_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_L_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
12, 6, 15, // 5 17
16, 11, 4, // 6 20
17, 18, 19, // 7 23
20, 5, 18, // 8 26
21, 19, 1, // 9 29
2, 22, 0, // 10 32
5, 20, 3, // 11 35
8, 15, 6, // 12 38
11, 16, 9, // 13 41
14, 10, 9, // 14 44
14, 23, 12, // 15 47
9, 23, 14, // 16 50
15, 13, 12, // 17 53
4, 3, 16, // 18 56
19, 21, 17, // 19 59
18, 17, 20, // 20 62
1, 0, 21, // 21 65
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_L_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_L_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_L_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_L_1_1__ )
DX3DMODEL_START( model_Trim_Char_L_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_L_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_L_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 66 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_L_1_1__, 1333111477 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_L_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_K_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_M_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0 )
DX3DVERT( 1.69688, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.41406, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.41406, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.78616, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.48707, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.50336, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.867577, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.688072, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.750824, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.119194, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.0968781, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.398438, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.867577, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.792191, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.141518, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.414726, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.163841, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.431015, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.53593, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.85313, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.8308, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.80849, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.51965, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.867577, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.14219, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.929695, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.74152, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.45449, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.47078, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.807816, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.562569, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.62532, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.867577, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.186165, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.447304, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.208481, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.463593, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.76384, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.09589, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.03463, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.2463, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.15716, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.30905, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.685936, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.535942, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.535942, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.74688, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.479881, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.495316, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.253128, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.230804, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.7192, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.43906, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.21842, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.3718, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.27969, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.868759, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.867577, 1.63464, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.18355, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.985939, 0.896876, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.978127, 0.896876, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.535942, 2.20608, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.503128, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.41406, 2.30736, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.43125, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_M_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 65 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_M_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_M_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 8, 13, // 4 14
14, 9, 15, // 5 17
16, 14, 17, // 6 20
18, 19, 20, // 7 23
21, 5, 22, // 8 26
12, 23, 24, // 9 29
25, 6, 12, // 10 32
26, 27, 28, // 11 35
29, 30, 31, // 12 38
32, 31, 7, // 13 41
33, 16, 34, // 14 44
35, 33, 36, // 15 47
37, 28, 4, // 16 50
38, 39, 40, // 17 53
41, 38, 42, // 18 56
43, 44, 45, // 19 59
29, 46, 45, // 20 62
35, 47, 48, // 21 65
49, 50, 45, // 22 68
51, 2, 52, // 23 71
53, 41, 54, // 24 74
55, 53, 2, // 25 77
56, 32, 6, // 26 80
56, 57, 32, // 27 83
2, 51, 0, // 28 86
5, 21, 3, // 29 89
8, 12, 6, // 30 92
11, 15, 9, // 31 95
13, 23, 12, // 32 98
15, 17, 14, // 33 101
17, 34, 16, // 34 104
20, 22, 18, // 35 107
22, 20, 21, // 36 110
24, 58, 12, // 37 113
40, 39, 59, // 38 116
12, 59, 60, // 39 119
12, 60, 25, // 40 122
59, 12, 58, // 41 125
59, 58, 40, // 42 128
28, 37, 26, // 43 131
31, 32, 57, // 44 134
57, 29, 31, // 45 137
7, 6, 32, // 46 140
34, 36, 33, // 47 143
36, 47, 35, // 48 146
4, 3, 37, // 49 149
40, 42, 38, // 50 152
42, 54, 41, // 51 155
45, 46, 43, // 52 158
61, 30, 29, // 53 161
29, 45, 61, // 54 164
62, 61, 45, // 55 167
48, 45, 50, // 56 170
48, 50, 35, // 57 173
45, 48, 62, // 58 176
45, 44, 49, // 59 179
2, 63, 64, // 60 182
52, 27, 26, // 61 185
26, 51, 52, // 62 188
64, 52, 2, // 63 191
63, 2, 53, // 64 194
53, 54, 63, // 65 197
2, 1, 55, // 66 200
6, 25, 56, // 67 203
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_M_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_M_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_M_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_M_1_1__ )
DX3DMODEL_START( model_Trim_Char_M_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_M_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_M_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 204 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_M_1_1__, 49080565 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_M_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_L_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_N_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0 )
DX3DVERT( 1.69688, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.69688, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.38438, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.69688, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.69688, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.38438, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.38438, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.69688, -3.08867e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.69688, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.253128, 4.8399e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.581253, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.581253, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.253128, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.581253, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.581253, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.253128, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.38438, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.21563, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.08283, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.21563, 0.455194, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.21563, 1.13568, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.18433, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.93206, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.69688, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.69688, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.38438, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.253128, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.581253, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.581253, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.253128, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.38438, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.03356, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.781296, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.88279, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.734375, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.734375, 1.75334, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.581253, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.253128, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.253128, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.253128, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.581253, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.38438, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.734375, 2.43383, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.33511, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.630524, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.38438, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.2336, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.37656, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.732025, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.589066, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_N_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_N_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_N_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 13, // 5 17
3, 5, 16, // 6 20
17, 18, 19, // 7 23
20, 21, 22, // 8 26
23, 24, 25, // 9 29
26, 27, 28, // 10 32
29, 14, 27, // 11 35
4, 23, 30, // 12 38
31, 32, 22, // 13 41
33, 34, 35, // 14 44
36, 37, 38, // 15 47
39, 28, 40, // 16 50
24, 0, 41, // 17 53
33, 42, 34, // 18 56
43, 20, 17, // 19 59
34, 44, 35, // 20 62
1, 45, 2, // 21 65
4, 30, 5, // 22 68
8, 46, 6, // 23 71
11, 15, 9, // 24 74
14, 29, 12, // 25 77
13, 12, 15, // 26 80
19, 46, 8, // 27 83
16, 47, 8, // 28 86
16, 8, 3, // 29 89
47, 43, 17, // 30 92
47, 17, 19, // 31 95
8, 47, 19, // 32 98
18, 17, 20, // 33 101
22, 18, 20, // 34 104
24, 41, 25, // 35 107
28, 39, 26, // 36 110
27, 26, 29, // 37 113
23, 25, 30, // 38 116
22, 21, 31, // 39 119
35, 32, 31, // 40 122
31, 33, 35, // 41 125
38, 48, 36, // 42 128
42, 48, 38, // 43 131
40, 49, 38, // 44 134
40, 38, 39, // 45 137
49, 44, 34, // 46 140
49, 34, 42, // 47 143
38, 49, 42, // 48 146
0, 2, 41, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_N_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_N_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_N_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_N_1_1__ )
DX3DMODEL_START( model_Trim_Char_N_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_N_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_N_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_N_1_1__, 3060016949 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_N_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_M_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_O_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0 )
DX3DVERT( 1.5023, 2.67721, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.24796, 2.84314, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.24792, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.75317, 0.796651, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.79025, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.47759, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.52085, 0.190797, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.63926, 0.378907, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.52084, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.495445, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.834641, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.834633, 0.262439, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.495163, 0.123479, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.834633, -0.0288324, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.447701, 0.169669, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.495445, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.24792, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.24777, 0.337657, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.975754, 0.241139, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.24792, 0.00385644, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.50211, 0.16985, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.28564, 0.379023, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.196877, 0.796656, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.512344, 0.796694, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.471939, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.662712, 0.378781, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.43795, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.75313, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.43784, 2.05018, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.47775, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.196678, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.159737, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.472336, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.15596, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.159584, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.468178, 1.41976, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.79404, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.79042, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.48154, 1.42875, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.834641, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.834663, 2.87551, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.495422, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.31015, 2.46797, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.511841, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.834618, 2.58495, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.495445, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.356255, 2.55625, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.495445, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.447403, 2.67703, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.52084, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.28558, 2.46751, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.974998, 2.88617, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.974121, 2.60577, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.63888, 2.46779, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.52098, 2.65619, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.24775, 2.50937, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.696877, 0.340626, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.311127, 0.379084, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.974998, -0.0392877, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.664268, 2.46791, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_O_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_O_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_O_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 10, // 4 14
14, 12, 9, // 5 17
14, 9, 15, // 6 20
16, 17, 18, // 7 23
19, 20, 16, // 8 26
8, 21, 17, // 9 29
22, 23, 24, // 10 32
15, 25, 23, // 11 35
26, 21, 8, // 12 38
27, 28, 29, // 13 41
30, 31, 32, // 14 44
33, 34, 35, // 15 47
36, 37, 38, // 16 50
39, 40, 41, // 17 53
42, 30, 43, // 18 56
44, 39, 45, // 19 59
46, 42, 47, // 20 62
41, 48, 45, // 21 65
49, 50, 28, // 22 68
1, 51, 52, // 23 71
53, 54, 49, // 24 74
55, 50, 49, // 25 77
5, 26, 3, // 26 80
56, 25, 15, // 27 83
56, 15, 9, // 28 86
11, 56, 9, // 29 89
10, 9, 12, // 30 92
15, 57, 14, // 31 95
18, 11, 10, // 32 98
18, 13, 58, // 33 101
18, 58, 19, // 34 104
18, 19, 16, // 35 107
10, 13, 18, // 36 110
20, 6, 8, // 37 113
16, 20, 8, // 38 116
17, 16, 8, // 39 119
24, 34, 22, // 40 122
23, 22, 57, // 41 125
23, 57, 15, // 42 128
7, 3, 26, // 43 131
26, 8, 7, // 44 134
29, 37, 27, // 45 137
32, 43, 30, // 46 140
34, 24, 35, // 47 143
35, 32, 31, // 48 146
31, 33, 35, // 49 149
37, 29, 38, // 50 152
38, 5, 4, // 51 155
4, 36, 38, // 52 158
41, 45, 39, // 53 161
43, 59, 47, // 54 164
47, 42, 43, // 55 167
45, 47, 59, // 56 170
45, 59, 44, // 57 173
47, 45, 48, // 58 176
48, 46, 47, // 59 179
28, 27, 53, // 60 182
53, 49, 28, // 61 185
39, 44, 52, // 62 188
51, 40, 52, // 63 191
52, 55, 2, // 64 194
2, 1, 52, // 65 197
52, 40, 39, // 66 200
49, 54, 0, // 67 203
49, 0, 2, // 68 206
49, 2, 55, // 69 209
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_O_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_O_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_O_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_O_1_1__ )
DX3DMODEL_START( model_Trim_Char_O_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_O_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_O_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 210 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_O_1_1__, 1775986037 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_O_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_N_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_P_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0 )
DX3DVERT( 1.57145, 2.64352, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.52811, 2.68216, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.52818, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.28098, 1.21508, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.29762, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.28098, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.612503, 4.79532e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.612503, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.292191, 3.60519e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.612503, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.612503, 1.44375, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.292191, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.612503, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.292191, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.786583, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.72286, 1.62689, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.77573, 1.98915, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.46251, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.292191, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.612503, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.612503, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.786583, 1.44358, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.613, 1.42388, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.52818, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.28098, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.28102, 1.518, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.797409, 1.44358, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.52812, 1.33916, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.52818, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.292191, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.612503, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.612503, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.292191, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.70342, 2.44021, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.52818, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.52818, 2.23683, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.75715, 2.23683, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.52818, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.4372, 2.23683, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.4619, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.33467, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.28098, 2.80379, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.03378, 2.84322, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.03378, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.03378, 2.56509, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.281, 2.48449, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.28098, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.797409, 2.57364, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.786583, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.786583, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.786583, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.292191, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.77503, 2.03349, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.3913, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.786583, 2.57364, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_P_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 56 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_P_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_P_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
7, 12, 13, // 4 14
3, 5, 14, // 5 17
15, 16, 17, // 6 20
18, 19, 20, // 7 23
14, 21, 10, // 8 26
22, 15, 23, // 9 29
24, 25, 26, // 10 32
27, 22, 28, // 11 35
27, 28, 24, // 12 38
25, 24, 28, // 13 41
29, 30, 31, // 14 44
32, 20, 30, // 15 47
33, 34, 35, // 16 50
36, 35, 37, // 17 53
35, 38, 39, // 18 56
34, 40, 38, // 19 59
41, 42, 43, // 20 62
44, 45, 46, // 21 65
47, 44, 43, // 22 68
42, 48, 49, // 23 71
0, 2, 34, // 24 74
2, 46, 45, // 25 77
1, 41, 46, // 26 80
7, 13, 8, // 27 83
9, 50, 14, // 28 86
51, 12, 9, // 29 89
9, 11, 51, // 30 92
12, 51, 13, // 31 95
14, 50, 3, // 32 98
37, 39, 17, // 33 101
16, 52, 17, // 34 104
17, 53, 23, // 35 107
23, 15, 17, // 36 110
17, 52, 37, // 37 113
20, 32, 18, // 38 116
10, 19, 18, // 39 119
10, 9, 14, // 40 122
18, 11, 10, // 41 125
23, 28, 22, // 42 128
26, 21, 14, // 43 131
26, 14, 5, // 44 134
26, 5, 24, // 45 137
24, 5, 4, // 46 140
4, 27, 24, // 47 143
28, 23, 53, // 48 146
28, 53, 25, // 49 149
49, 48, 54, // 50 152
31, 54, 29, // 51 155
31, 55, 49, // 52 158
49, 54, 31, // 53 161
30, 29, 32, // 54 164
35, 36, 33, // 55 167
37, 52, 36, // 56 170
39, 37, 35, // 57 173
38, 35, 34, // 58 176
43, 46, 41, // 59 179
46, 43, 44, // 60 182
49, 55, 47, // 61 185
47, 43, 49, // 62 188
49, 43, 42, // 63 191
34, 33, 0, // 64 194
40, 34, 2, // 65 197
45, 40, 2, // 66 200
46, 2, 1, // 67 203
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_P_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_P_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_P_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_P_1_1__ )
DX3DMODEL_START( model_Trim_Char_P_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_P_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_P_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 204 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_P_1_1__, 491955125 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_P_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_O_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_Q_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0 )
DX3DVERT( 1.5362, 2.63839, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.29997, 2.82249, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.29988, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.645, 0.407143, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.76575, 0.902902, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.45377, 0.902932, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.52812, -0.584375, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.87188, -0.584375, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.61354, -0.0886141, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.29988, -0.0886157, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.21404, -0.0886168, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.29989, -0.144053, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.49659, 0.902946, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.182358, 0.902907, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.298721, 0.407304, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.457863, 0.159154, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.72789, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.642632, 0.407074, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.727852, -0.00475894, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.441864, 0.176286, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.441895, 0.407143, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.30599, 0.407235, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.29988, 0.283204, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.29967, 0.397944, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.16872, 0.283021, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.29988, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.01386, -0.0406712, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.01389, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.01389, 0.242614, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.975754, 0.241139, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.15688, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.15697, 0.277486, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.77238, 1.89437, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.45961, 1.89442, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.48154, 1.42875, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.15583, 1.42403, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.155869, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.468178, 1.41976, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.468193, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.79411, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.48148, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.441879, 2.67105, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.441895, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.72789, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.278374, 2.38997, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.176964, 1.89445, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.490273, 1.8944, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.727852, 2.53093, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.356255, 2.55625, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.441895, 2.39018, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.41362, 2.63807, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.58588, 2.39018, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.33432, 2.38976, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.01389, 2.88522, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.01389, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.15688, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.24266, 2.514, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.29988, 2.51412, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.974121, 2.60577, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.29988, 2.4497, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.01389, 2.60414, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.15689, 2.56833, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.727898, 2.85152, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.67083, 2.39001, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.58586, 2.56767, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.72789, 0.315277, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.696877, 0.340626, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.40469, 0.0734386, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.40469, 0.0812512, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.79414, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.615143, 2.39018, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.974998, 2.88598, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_Q_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 72 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_Q_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_Q_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
15, 18, 16, // 6 20
14, 19, 20, // 7 23
3, 21, 22, // 8 26
22, 23, 24, // 9 29
10, 9, 25, // 10 32
18, 26, 27, // 11 35
27, 28, 29, // 12 38
25, 22, 24, // 13 41
30, 31, 28, // 14 44
32, 33, 34, // 15 47
35, 36, 37, // 16 50
13, 12, 38, // 17 53
4, 39, 40, // 18 56
41, 42, 43, // 19 59
44, 45, 46, // 20 62
47, 43, 42, // 21 65
48, 44, 49, // 22 68
41, 50, 42, // 23 71
51, 52, 33, // 24 74
53, 54, 55, // 25 77
56, 57, 2, // 26 80
43, 47, 58, // 27 83
56, 59, 57, // 28 86
60, 61, 55, // 29 89
62, 43, 54, // 30 92
63, 64, 51, // 31 95
0, 57, 52, // 32 98
5, 21, 3, // 33 101
8, 9, 11, // 34 104
11, 6, 8, // 35 107
20, 17, 12, // 36 110
12, 14, 20, // 37 113
16, 65, 66, // 38 116
17, 20, 19, // 39 119
17, 19, 15, // 40 122
66, 17, 16, // 41 125
9, 8, 67, // 42 128
21, 23, 22, // 43 131
25, 68, 3, // 44 134
22, 25, 3, // 45 137
67, 68, 25, // 46 140
25, 9, 67, // 47 143
30, 27, 26, // 48 146
30, 26, 10, // 49 149
25, 30, 10, // 50 152
27, 16, 18, // 51 155
29, 65, 16, // 52 158
29, 16, 27, // 53 161
31, 30, 25, // 54 164
25, 24, 31, // 55 167
28, 27, 30, // 56 170
40, 39, 69, // 57 173
34, 40, 69, // 58 176
69, 32, 34, // 59 179
36, 38, 37, // 60 182
37, 46, 45, // 61 185
37, 45, 35, // 62 188
38, 36, 13, // 63 191
40, 5, 4, // 64 194
43, 62, 41, // 65 197
46, 70, 49, // 66 200
49, 44, 46, // 67 203
42, 49, 70, // 68 206
42, 70, 47, // 69 209
49, 42, 50, // 70 212
50, 48, 49, // 71 215
32, 63, 51, // 72 218
51, 33, 32, // 73 221
2, 1, 53, // 74 224
55, 2, 53, // 75 227
2, 55, 61, // 76 230
2, 61, 56, // 77 233
58, 60, 54, // 78 236
54, 43, 58, // 79 239
55, 54, 60, // 80 242
54, 53, 71, // 81 245
71, 62, 54, // 82 248
57, 59, 52, // 83 251
52, 51, 64, // 84 254
52, 64, 0, // 85 257
57, 0, 2, // 86 260
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_Q_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_Q_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_Q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_Q_1_1__ )
DX3DMODEL_START( model_Trim_Char_Q_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_Q_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_Q_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 261 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_Q_1_1__, 3502891509 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_Q_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_P_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_R_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0 )
DX3DVERT( 1.57807, 2.64331, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.5724, 2.64914, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.57291, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.31302, 1.01686, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.31302, 0.813487, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.5947, 0.813699, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.7134, 0.406793, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.38625, 0.406826, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.49688, 2.89699e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.273438, 2.89699e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.592186, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.592186, 0.406743, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.273438, 0.813487, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.592186, 0.813487, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.592186, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.273438, 0.406743, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.2757, 0.813549, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.3136, 0.674291, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.31302, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.05312, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.05312, 1.20909, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.02539, 1.22027, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.7345, 1.83034, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.75434, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.57291, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.273438, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.592186, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.592186, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.7864, 1.24852, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.793228, 1.24851, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.793228, 1.4236, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.57295, 1.48137, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.66982, 1.62694, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.57291, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.31302, 1.4236, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.31302, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.30843, 1.62695, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.05312, 1.4236, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.793228, 1.52015, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.44194, 1.22006, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.36875, 1.32656, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.31303, 1.63092, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.57291, 1.83035, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.44342, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.42019, 1.83034, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.273438, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.592186, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.592186, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.273438, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.70007, 2.44048, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.57291, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.57291, 2.23709, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.74564, 2.23709, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.42954, 2.23709, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.44374, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.3372, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.31303, 2.79581, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.05312, 2.84129, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.05312, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.05313, 2.56186, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.31303, 2.46378, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.31302, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.793228, 2.57359, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.793228, 2.84717, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.793228, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.83281, -7.71952e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.273438, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.21098, 1.01686, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 0.592186, 1.24844, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.777115, 1.52015, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.592186, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.05312, 1.5319, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 0.809395, 1.24847, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.36875, 1.33438, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.5127, 1.42358, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 0.702011, 2.84722, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 0.273438, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 0.777061, 2.57359, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.75469, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_R_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 79 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_R_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_R_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 13, // 5 17
7, 6, 5, // 6 20
16, 17, 4, // 7 23
18, 19, 20, // 8 26
16, 4, 3, // 9 29
19, 21, 20, // 10 32
22, 23, 24, // 11 35
25, 26, 27, // 12 38
28, 29, 30, // 13 41
31, 32, 33, // 14 44
34, 35, 36, // 15 47
19, 18, 34, // 16 50
21, 19, 37, // 17 53
38, 30, 37, // 18 56
18, 39, 40, // 19 59
31, 33, 35, // 20 62
41, 36, 35, // 21 65
32, 22, 42, // 22 68
41, 35, 33, // 23 71
43, 44, 42, // 24 74
45, 46, 47, // 25 77
48, 27, 46, // 26 80
49, 50, 51, // 27 83
52, 51, 24, // 28 86
51, 53, 54, // 29 89
50, 55, 53, // 30 92
56, 57, 58, // 31 95
59, 60, 61, // 32 98
62, 59, 58, // 33 101
57, 63, 64, // 34 104
0, 2, 50, // 35 107
2, 61, 60, // 36 110
1, 56, 61, // 37 113
39, 18, 3, // 38 116
3, 5, 39, // 39 119
8, 65, 6, // 40 122
11, 15, 9, // 41 125
14, 66, 12, // 42 128
13, 12, 15, // 43 131
5, 4, 17, // 44 134
17, 7, 5, // 45 137
67, 3, 18, // 46 140
20, 67, 18, // 47 143
3, 67, 16, // 48 146
24, 42, 22, // 49 149
27, 48, 25, // 50 152
66, 14, 68, // 51 155
30, 38, 69, // 52 158
30, 70, 68, // 53 161
30, 68, 28, // 54 164
69, 70, 30, // 55 167
70, 26, 25, // 56 170
68, 25, 66, // 57 173
25, 68, 70, // 58 176
71, 37, 34, // 59 179
36, 71, 34, // 60 182
34, 37, 19, // 61 185
30, 29, 72, // 62 188
37, 30, 72, // 63 191
37, 72, 21, // 64 194
37, 71, 38, // 65 197
73, 74, 34, // 66 200
40, 73, 34, // 67 203
34, 18, 40, // 68 206
35, 34, 74, // 69 209
35, 74, 31, // 70 212
42, 33, 32, // 71 215
33, 42, 44, // 72 218
33, 44, 41, // 73 221
42, 24, 43, // 74 224
64, 63, 75, // 75 227
47, 64, 75, // 76 230
47, 76, 45, // 77 233
75, 76, 47, // 78 236
77, 62, 64, // 79 239
64, 47, 77, // 80 242
46, 45, 48, // 81 245
51, 52, 49, // 82 248
24, 23, 78, // 83 251
78, 52, 24, // 84 254
54, 43, 24, // 85 257
24, 51, 54, // 86 260
53, 51, 50, // 87 263
58, 61, 56, // 88 266
61, 58, 59, // 89 269
58, 64, 62, // 90 272
64, 58, 57, // 91 275
50, 49, 0, // 92 278
55, 50, 2, // 93 281
60, 55, 2, // 94 284
61, 2, 1, // 95 287
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_R_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_R_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_R_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_R_1_1__ )
DX3DMODEL_START( model_Trim_Char_R_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_R_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_R_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 288 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_R_1_1__, 2218860597 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_R_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_Q_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_S_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0 )
DX3DVERT( 1.6375, 2.72969, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.23555, 2.87251, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.23552, 2.57769, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.39207, 0.796652, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.71332, 0.796696, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.57558, 1.21443, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.53709, 0.169703, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.66434, 0.378801, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.47604, 0.378811, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.501656, 0.378759, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.292191, 0.378811, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.292191, 0.175001, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.959442, 0.241805, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.941132, -0.0391774, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.23544, -0.00222312, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.47616, 0.114551, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.47604, 0.169892, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.23552, 0.169892, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.23551, 0.313787, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.292191, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.39761, 0.704785, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.30591, 0.378782, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.12403, 1.21466, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.23552, 1.12607, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.23552, 1.21449, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.983658, 1.63233, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.754463, 1.77226, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.754471, 1.63233, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.513947, 1.84125, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.691666, 1.84124, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.603676, 2.05016, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.754471, 1.40888, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.513947, 1.63233, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.469795, 1.63254, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.337608, 1.84117, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.513947, 2.05016, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.23552, 1.50424, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.513756, 2.72924, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.513947, 2.67692, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.754471, 2.67692, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.272987, 2.18215, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.28215, 2.05016, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.59201, 2.17988, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.754501, 2.52329, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.457985, 2.67692, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.32399, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.513947, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.6375, 2.37969, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.6375, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.50407, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.01406, 2.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.754471, -0.0241501, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.754494, 0.268223, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.71692, 0.702233, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.754562, 2.85433, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.69397, 2.4686, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.0068, 2.8858, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_S_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 57 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_S_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_S_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 6, 16, // 5 17
17, 14, 15, // 6 20
18, 17, 16, // 7 23
9, 19, 10, // 8 26
20, 21, 8, // 9 29
22, 23, 24, // 10 32
25, 26, 27, // 11 35
28, 29, 30, // 12 38
31, 27, 32, // 13 41
32, 27, 26, // 14 44
33, 32, 28, // 15 47
34, 28, 35, // 16 50
24, 5, 36, // 17 53
22, 36, 25, // 18 56
37, 38, 39, // 19 59
40, 41, 42, // 20 62
43, 39, 38, // 21 65
44, 45, 46, // 22 68
37, 44, 38, // 23 71
47, 48, 49, // 24 74
39, 43, 50, // 25 77
49, 48, 0, // 26 80
0, 2, 49, // 27 83
5, 24, 23, // 28 86
23, 3, 5, // 29 89
8, 16, 6, // 30 92
11, 51, 52, // 31 95
11, 52, 9, // 32 98
12, 52, 51, // 33 101
17, 18, 12, // 34 104
12, 14, 17, // 35 107
51, 13, 12, // 36 110
15, 16, 17, // 37 113
16, 8, 21, // 38 116
16, 21, 18, // 39 119
4, 3, 20, // 40 122
7, 53, 20, // 41 125
8, 7, 20, // 42 128
20, 53, 4, // 43 131
30, 35, 28, // 44 134
32, 33, 31, // 45 137
29, 28, 32, // 46 140
26, 29, 32, // 47 143
28, 34, 33, // 48 146
35, 41, 34, // 49 149
22, 24, 36, // 50 152
25, 27, 31, // 51 155
31, 22, 25, // 52 158
39, 54, 37, // 53 161
35, 30, 42, // 54 164
42, 55, 46, // 55 167
46, 45, 40, // 56 170
42, 46, 40, // 57 173
42, 41, 35, // 58 176
38, 46, 55, // 59 179
38, 55, 43, // 60 182
46, 38, 44, // 61 185
50, 2, 1, // 62 188
50, 56, 54, // 63 191
50, 54, 39, // 64 194
1, 56, 50, // 65 197
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_S_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_S_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_S_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_S_1_1__ )
DX3DMODEL_START( model_Trim_Char_S_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_S_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_S_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 198 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_S_1_1__, 934829685 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_S_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_R_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_T_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0 )
DX3DVERT( 1.22865, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.73594, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.73594, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.13438, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.13438, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.815628, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.13438, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.13438, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.815628, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.815628, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.13438, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.13438, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.815628, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.815628, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.214066, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.721352, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.721352, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.13438, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.815628, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.815628, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.22865, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.214066, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.815628, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.13438, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_T_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 24 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_T_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_T_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
7, 3, 9, // 3 11
10, 11, 12, // 4 14
4, 10, 13, // 5 17
14, 15, 16, // 6 20
11, 17, 18, // 7 23
16, 15, 19, // 8 26
2, 20, 0, // 9 29
4, 13, 5, // 10 32
7, 9, 8, // 11 35
3, 5, 9, // 12 38
11, 18, 12, // 13 41
10, 12, 13, // 14 44
16, 21, 14, // 15 47
17, 22, 18, // 16 50
22, 17, 23, // 17 53
23, 0, 20, // 18 56
23, 20, 16, // 19 59
19, 23, 16, // 20 62
23, 19, 22, // 21 65
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_T_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_T_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_T_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_T_1_1__ )
DX3DMODEL_START( model_Trim_Char_T_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_T_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_T_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 66 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_T_1_1__, 3945766069 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_T_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_S_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_U_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0 )
DX3DVERT( 1.40469, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.71562, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.71562, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.40469, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.40498, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.46905, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.22195, -0.0134915, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.52969, 0.150001, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.46905, 0.373157, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.663971, 0.373057, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.480736, 0.373157, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.480736, 0.167014, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.480728, 0.0962712, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.727768, -0.0137305, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.727814, 0.167014, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.403992, 0.167001, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.286926, 0.373156, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.982811, 0.242188, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.727608, 0.311254, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.560936, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.235184, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.234207, 0.887119, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.560646, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.480736, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.480736, 0.630138, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.571754, 0.630139, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.238266, 0.630139, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.233673, 0.787958, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.71618, 0.783581, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.71578, 0.887119, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.66384, 0.372915, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.71127, 0.630172, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.46905, 0.630138, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.39387, 0.630139, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.30166, 0.373057, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.40469, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.71562, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.71562, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.560936, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.560936, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.23465, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.71562, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.560936, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.560936, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.234375, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.234375, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.40469, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.40469, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.22216, 0.300558, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.974289, -0.0393785, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.234375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_U_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 51 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_U_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_U_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 11, // 5 17
10, 16, 15, // 6 20
17, 18, 14, // 7 23
19, 20, 21, // 8 26
22, 23, 24, // 9 29
25, 24, 10, // 10 32
24, 26, 16, // 11 35
23, 21, 27, // 12 38
28, 29, 5, // 13 41
30, 31, 32, // 14 44
33, 34, 8, // 15 47
4, 33, 32, // 16 50
35, 36, 37, // 17 53
38, 39, 40, // 18 56
19, 38, 20, // 19 59
3, 41, 36, // 20 62
42, 43, 44, // 21 65
39, 42, 45, // 22 68
46, 37, 1, // 23 71
2, 47, 0, // 24 74
29, 41, 3, // 25 77
5, 29, 3, // 26 80
7, 30, 8, // 27 83
34, 48, 6, // 28 86
6, 8, 34, // 29 89
11, 14, 18, // 30 92
18, 9, 11, // 31 95
14, 11, 12, // 32 98
15, 11, 10, // 33 101
6, 48, 17, // 34 104
13, 49, 17, // 35 107
14, 13, 17, // 36 110
17, 49, 6, // 37 113
23, 22, 19, // 38 116
19, 21, 23, // 39 119
24, 25, 22, // 40 122
10, 9, 25, // 41 125
16, 10, 24, // 42 128
26, 24, 23, // 43 131
27, 26, 23, // 44 134
5, 32, 31, // 45 137
5, 31, 28, // 46 140
32, 8, 30, // 47 143
8, 32, 33, // 48 146
32, 5, 4, // 49 149
37, 46, 35, // 50 152
39, 45, 40, // 51 155
38, 40, 20, // 52 158
36, 35, 3, // 53 161
43, 50, 44, // 54 164
42, 44, 45, // 55 167
1, 0, 46, // 56 170
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_U_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_U_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_U_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_U_1_1__ )
DX3DMODEL_START( model_Trim_Char_U_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_U_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_U_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 171 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_U_1_1__, 2661735157 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_U_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_T_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_V_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0 )
DX3DVERT( 1.73817, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.83281, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.5125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.40391, 1.00379, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.45424, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.40391, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.867973, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.785004, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.546097, 1.00379, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.779686, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.870117, 1.70641e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.870117, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.870117, 0.80287, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.590401, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.546097, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.495758, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.978127, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.950943, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.17963, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.54888, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.64352, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.40391, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.619064, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.546097, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.546097, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.702034, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.401115, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.306473, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.40391, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.26286, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.34607, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.453125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.117188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.21183, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.546097, 2.39117, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.536095, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.42928, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.40391, 2.31615, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.26495, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.3596, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.09642, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.685043, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.01321, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.985939, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.17031, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_V_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 45 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_V_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_V_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 6, 13, // 4 14
14, 15, 8, // 5 17
16, 17, 11, // 6 20
17, 12, 11, // 7 23
5, 18, 3, // 8 26
19, 20, 21, // 9 29
22, 23, 24, // 10 32
25, 24, 14, // 11 35
24, 26, 15, // 12 38
23, 27, 26, // 13 41
4, 19, 28, // 14 44
29, 18, 5, // 15 47
30, 29, 28, // 16 50
31, 32, 33, // 17 53
22, 34, 23, // 18 56
34, 35, 33, // 19 59
0, 36, 37, // 20 62
37, 30, 21, // 21 65
38, 39, 40, // 22 68
2, 36, 0, // 23 71
8, 13, 6, // 24 74
8, 7, 14, // 25 77
11, 41, 9, // 26 80
41, 11, 12, // 27 83
13, 41, 12, // 28 86
38, 42, 43, // 29 89
10, 44, 16, // 30 92
11, 10, 16, // 31 95
43, 16, 44, // 32 98
43, 44, 38, // 33 101
40, 39, 3, // 34 104
3, 18, 40, // 35 107
21, 28, 19, // 36 110
24, 25, 22, // 37 113
14, 7, 25, // 38 116
15, 14, 24, // 39 119
26, 24, 23, // 40 122
28, 5, 4, // 41 125
5, 28, 29, // 42 128
28, 21, 30, // 43 131
33, 35, 31, // 44 134
27, 23, 34, // 45 137
33, 27, 34, // 46 140
21, 20, 0, // 47 143
37, 21, 0, // 48 146
40, 42, 38, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_V_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_V_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_V_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_V_1_1__ )
DX3DMODEL_START( model_Trim_Char_V_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_V_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_V_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_V_1_1__, 1377704245 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_V_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_U_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_W_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0 )
DX3DVERT( 1.81964, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.85313, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.55938, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.68571, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.7192, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43967, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.535942, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.571518, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.541588, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.756248, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.799492, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.535942, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.331253, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.535942, 8.16272e-018, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.842728, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.641266, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.604691, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.297768, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.26429, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.535942, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.61875, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.65223, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.41406, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.19375, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.41406, -8.16355e-018, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.41406, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.15051, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.37656, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.867577, 1.04713, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.885971, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.867577, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.75268, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.78616, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.49952, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.77076, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.727592, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.867577, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.535942, 1.29684, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.230804, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.197319, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.511658, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.481728, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.46959, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.929207, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.0208, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.25366, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.21049, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.815628, 2.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.813919, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.867577, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.867577, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.163841, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.451805, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.421875, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.0968781, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.130356, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.52945, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.16734, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.16563, 2.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.867577, 2.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.684425, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.29682, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.06403, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.10728, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.41406, 0.87218, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.40974, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.596878, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.38438, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.33999, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.978127, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.971878, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_W_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 71 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_W_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_W_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 11, // 4 14
14, 15, 16, // 5 17
17, 11, 6, // 6 20
18, 6, 19, // 7 23
20, 21, 22, // 8 26
23, 24, 22, // 9 29
21, 3, 25, // 10 32
26, 22, 27, // 11 35
28, 29, 30, // 12 38
31, 32, 33, // 13 41
34, 35, 36, // 14 44
19, 8, 37, // 15 47
38, 19, 37, // 16 50
39, 40, 41, // 17 53
4, 31, 42, // 18 56
29, 43, 36, // 19 59
44, 45, 46, // 20 62
47, 48, 49, // 21 65
48, 34, 50, // 22 68
51, 41, 52, // 23 71
53, 54, 55, // 24 74
32, 0, 56, // 25 77
57, 49, 50, // 26 80
58, 59, 49, // 27 83
28, 30, 60, // 28 86
61, 62, 63, // 29 89
35, 60, 30, // 30 92
45, 44, 62, // 31 95
64, 65, 25, // 32 98
2, 56, 0, // 33 101
64, 25, 3, // 34 104
3, 5, 64, // 35 107
8, 19, 6, // 36 110
11, 13, 9, // 37 113
11, 17, 12, // 38 116
7, 6, 11, // 39 119
16, 11, 10, // 40 122
16, 10, 14, // 41 125
11, 16, 66, // 42 128
11, 66, 7, // 43 131
6, 18, 17, // 44 134
19, 38, 18, // 45 137
22, 24, 20, // 46 140
22, 26, 23, // 47 143
25, 22, 21, // 48 146
22, 25, 65, // 49 149
22, 67, 27, // 50 152
27, 68, 63, // 51 155
63, 26, 27, // 52 158
65, 67, 22, // 53 161
33, 42, 31, // 54 164
36, 50, 34, // 55 167
40, 39, 38, // 56 170
37, 40, 38, // 57 173
41, 51, 39, // 58 176
42, 5, 4, // 59 179
36, 30, 29, // 60 182
50, 36, 43, // 61 185
69, 57, 70, // 62 188
46, 69, 44, // 63 191
70, 57, 50, // 64 194
43, 70, 50, // 65 197
49, 59, 47, // 66 200
50, 49, 48, // 67 203
52, 55, 51, // 68 206
55, 52, 53, // 69 209
56, 33, 32, // 70 212
57, 69, 46, // 71 215
49, 57, 58, // 72 218
15, 14, 28, // 73 221
60, 15, 28, // 74 224
63, 68, 61, // 75 227
30, 36, 35, // 76 230
62, 61, 45, // 77 233
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_W_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_W_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_W_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_W_1_1__ )
DX3DMODEL_START( model_Trim_Char_W_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_W_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_W_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 234 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_W_1_1__, 93673333 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_W_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_V_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_X_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0 )
DX3DVERT( 1.57749, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.74687, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.42344, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.23489, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.42968, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.26717, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.59219, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.25665, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.40469, 3.66894e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.357819, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.195313, 3.66894e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.526566, 3.66894e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.682831, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.520325, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.715103, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.676201, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.715103, 0.512432, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.23489, 0.466466, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.825844, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.10862, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.23489, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.23873, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.40811, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.23489, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.711266, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.715103, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.715103, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.715103, 1.61757, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.23489, 1.30087, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.971878, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.856514, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.545311, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.203125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.372505, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.541885, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.715103, 2.40309, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.26615, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.23489, 2.35936, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.715103, 1.30087, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.715103, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.23489, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.23489, 1.61757, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.10886, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.75469, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.964066, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.779686, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.17031, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.985939, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.978127, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.700912, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_X_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 50 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_X_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_X_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
9, 15, 16, // 5 17
4, 3, 17, // 6 20
16, 18, 14, // 7 23
19, 3, 20, // 8 26
21, 22, 23, // 9 29
24, 25, 26, // 10 32
24, 27, 25, // 11 35
20, 5, 28, // 12 38
28, 29, 20, // 13 41
30, 26, 25, // 14 44
31, 32, 33, // 15 47
34, 26, 35, // 16 50
0, 36, 37, // 17 53
26, 30, 35, // 18 56
3, 19, 17, // 19 59
38, 12, 39, // 20 62
40, 41, 21, // 21 65
37, 42, 23, // 22 68
2, 36, 0, // 23 71
5, 20, 3, // 24 74
8, 43, 6, // 25 77
11, 15, 9, // 26 80
14, 39, 12, // 27 83
16, 14, 13, // 28 86
16, 13, 9, // 29 89
17, 7, 6, // 30 92
6, 4, 17, // 31 95
39, 14, 18, // 32 98
39, 44, 28, // 33 101
29, 28, 44, // 34 104
20, 29, 19, // 35 107
18, 44, 39, // 36 110
23, 40, 21, // 37 113
26, 34, 24, // 38 116
41, 40, 25, // 39 119
45, 38, 39, // 40 122
46, 45, 39, // 41 125
28, 46, 39, // 42 128
25, 27, 45, // 43 131
25, 45, 46, // 44 134
25, 46, 41, // 45 137
40, 23, 42, // 46 140
25, 47, 48, // 47 143
25, 48, 30, // 48 146
47, 25, 40, // 49 149
42, 47, 40, // 50 152
33, 49, 31, // 51 155
35, 49, 33, // 52 158
33, 34, 35, // 53 161
37, 23, 22, // 54 164
37, 22, 0, // 55 167
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_X_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_X_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_X_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_X_1_1__ )
DX3DMODEL_START( model_Trim_Char_X_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_X_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_X_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 168 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_X_1_1__, 3104609717 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_X_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_W_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_Y_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0 )
DX3DVERT( 1.66724, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.83281, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.50156, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.13438, 1.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.17054, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.870117, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.815628, 1.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.815628, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.870117, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.815628, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.870117, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.870117, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.815628, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.13438, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.13438, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.13438, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.40391, 1.79332, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.50168, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.40391, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.613892, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.870117, 1.75604, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.768036, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.779457, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.870117, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.448326, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.546097, 1.79332, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.546097, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.33611, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.04713, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.985939, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.19861, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.546097, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.618393, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.546097, 2.63667, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.46875, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.117188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.282753, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.40391, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.35008, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.40391, 2.58468, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.917679, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.978127, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_Y_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_Y_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_Y_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 8, // 4 14
10, 13, 14, // 5 17
14, 15, 11, // 6 20
16, 17, 18, // 7 23
19, 20, 21, // 8 26
22, 5, 23, // 9 29
24, 25, 26, // 10 32
27, 28, 29, // 11 35
16, 18, 30, // 12 38
31, 32, 33, // 13 41
26, 21, 32, // 14 44
24, 26, 31, // 15 47
34, 35, 36, // 16 50
17, 0, 37, // 17 53
38, 30, 18, // 18 56
39, 38, 37, // 19 59
40, 20, 23, // 20 62
39, 37, 0, // 21 65
0, 2, 39, // 22 68
8, 15, 3, // 23 71
3, 5, 8, // 24 74
5, 22, 6, // 25 77
8, 5, 6, // 26 80
11, 12, 9, // 27 83
8, 7, 12, // 28 86
14, 11, 10, // 29 89
15, 8, 11, // 30 92
19, 23, 20, // 31 95
21, 26, 25, // 32 98
25, 19, 21, // 33 101
23, 19, 22, // 34 104
40, 23, 5, // 35 107
29, 41, 4, // 36 110
29, 4, 27, // 37 113
5, 4, 41, // 38 116
5, 41, 40, // 39 119
28, 27, 16, // 40 122
16, 30, 28, // 41 125
32, 31, 26, // 42 128
31, 36, 24, // 43 131
36, 31, 33, // 44 134
33, 34, 36, // 45 137
37, 18, 17, // 46 140
18, 37, 38, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_Y_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_Y_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_Y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_Y_1_1__ )
DX3DMODEL_START( model_Trim_Char_Y_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_Y_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_Y_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_Y_1_1__, 1820578805 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_Y_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_X_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_Z_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0 )
DX3DVERT( 1.20261, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.20261, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.30625, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.991623, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.14906, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.800949, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.747398, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.747398, 0.515534, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.83419, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.486084, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.747398, -9.54029e-030, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.747398, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.643753, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.20261, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.65781, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.65781, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.20261, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.747398, 1.30239, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.643517, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.747398, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.30649, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.46392, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.20261, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.20261, 1.54449, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.20261, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.958382, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.11581, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.292191, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.747398, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.747398, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.62135, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.27324, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.20261, 2.33135, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.30625, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.65781, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.65781, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.328651, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.676758, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.643753, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.292191, 2.57433e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.292191, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_Z_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 42 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_Z_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_Z_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
7, 6, 9, // 3 11
10, 11, 12, // 4 14
13, 14, 15, // 5 17
10, 13, 16, // 6 20
17, 18, 19, // 7 23
18, 9, 6, // 8 26
8, 3, 19, // 9 29
20, 21, 22, // 10 32
23, 20, 24, // 11 35
23, 24, 25, // 12 38
26, 25, 24, // 13 41
27, 28, 29, // 14 44
21, 30, 31, // 15 47
32, 26, 22, // 16 50
28, 1, 0, // 17 53
33, 31, 30, // 18 56
2, 33, 34, // 19 59
2, 34, 0, // 20 62
35, 34, 33, // 21 65
33, 30, 35, // 22 68
17, 19, 3, // 23 71
5, 17, 3, // 24 74
9, 36, 37, // 25 77
9, 37, 7, // 26 80
38, 37, 36, // 27 83
12, 38, 39, // 28 86
12, 39, 10, // 29 89
40, 39, 38, // 30 92
38, 36, 40, // 31 95
15, 16, 13, // 32 98
16, 11, 10, // 33 101
6, 19, 18, // 34 104
19, 6, 8, // 35 107
22, 24, 20, // 36 110
25, 5, 4, // 37 113
4, 23, 25, // 38 116
24, 22, 26, // 39 119
29, 41, 27, // 40 122
32, 22, 21, // 41 125
21, 31, 32, // 42 128
0, 29, 28, // 43 131
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_Z_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_Z_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_Z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_Z_1_1__ )
DX3DMODEL_START( model_Trim_Char_Z_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_Z_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_Z_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 132 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_Z_1_1__, 536547893 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_Z_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_Y_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_33_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 )
DX3DVERT( 1.03281, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.52031, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.52031, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.545311, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.826561, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.826561, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.545311, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.826561, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.826561, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.03281, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.52031, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.52031, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.03281, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.826561, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.545311, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.545311, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.826561, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.826561, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.545311, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.545311, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.826561, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.545311, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.826561, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.03281, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.545311, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.545311, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_33_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 26 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_33_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
9, 12, 13, // 4 14
14, 8, 4, // 5 17
15, 16, 17, // 6 20
18, 5, 16, // 7 23
19, 17, 20, // 8 26
21, 20, 22, // 9 29
2, 23, 0, // 10 32
5, 18, 3, // 11 35
8, 14, 6, // 12 38
11, 12, 9, // 13 41
13, 7, 6, // 14 44
13, 24, 9, // 15 47
6, 24, 13, // 16 50
4, 3, 14, // 17 53
17, 19, 15, // 18 56
16, 15, 18, // 19 59
20, 21, 19, // 20 62
22, 0, 23, // 21 65
22, 25, 21, // 22 68
23, 25, 22, // 23 71
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_33_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_33_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_33_1__ )
DX3DMODEL_START( model_Trim_Char_x_33_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_33_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_33_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 72 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_33_1__, 4066741141 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_33_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_Z_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_34_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 )
DX3DVERT( 0.838394, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.709373, 2.28832, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.709373, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.39286, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.23594, 1.06604, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.23594, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.48125, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.7625, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.57768, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.23594, 0.411129, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.11027, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.20804, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.924782, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.709373, 1.629, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.553795, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.02322, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.739288, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.46875, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.182816, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.368301, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.653572, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.29576, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_34_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 22 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_34_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
3, 5, 9, // 3 11
5, 10, 9, // 4 14
4, 11, 12, // 5 17
0, 2, 13, // 6 20
2, 14, 13, // 7 23
15, 16, 12, // 8 26
17, 18, 19, // 9 29
1, 20, 19, // 10 32
8, 21, 6, // 11 35
9, 21, 8, // 12 38
8, 3, 9, // 13 41
10, 5, 4, // 14 44
12, 10, 4, // 15 47
13, 16, 15, // 16 50
15, 0, 13, // 17 53
12, 11, 15, // 18 56
19, 20, 17, // 19 59
14, 2, 1, // 20 62
19, 14, 1, // 21 65
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_34_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_34_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_34_1__ )
DX3DMODEL_START( model_Trim_Char_x_34_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_34_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_34_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 66 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_34_1__, 4068826277 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_34_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_33_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_35_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 )
DX3DVERT( 1.12344, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.12344, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.40469, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.12344, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.40469, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.40469, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.12344, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.40469, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.40469, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.12344, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.917191, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.917191, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.429688, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.12344, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.12344, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.40469, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.40469, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.12344, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.12344, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.429688, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.917191, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.917191, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.40469, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.40469, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.429688, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.429688, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_35_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 26 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_35_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 10, // 4 14
13, 8, 4, // 5 17
14, 15, 16, // 6 20
17, 5, 15, // 7 23
18, 16, 2, // 8 26
19, 20, 21, // 9 29
21, 20, 0, // 10 32
2, 22, 0, // 11 35
0, 22, 21, // 12 38
5, 17, 3, // 13 41
8, 13, 6, // 14 44
7, 6, 9, // 15 47
11, 23, 9, // 16 50
9, 23, 7, // 17 53
10, 24, 12, // 18 56
4, 3, 13, // 19 59
16, 18, 14, // 20 62
15, 14, 17, // 21 65
2, 1, 18, // 22 68
21, 25, 19, // 23 71
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_35_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_35_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_35_1__ )
DX3DMODEL_START( model_Trim_Char_x_35_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_35_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_35_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 72 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_35_1__, 4070911413 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_35_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_34_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_36_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 )
DX3DVERT( 1.17031, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.14656, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.14656, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.50156, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.48969, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.48969, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.460312, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.460312, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.613525, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.460312, 1.26045, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.505981, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.460312, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.227608, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.117188, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.398438, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.33802, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.448441, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.55157, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.83281, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.7224, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.48969, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.44402, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.48969, 1.26045, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.61198, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.33648, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.22894, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.779686, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.669273, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.803436, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.460312, 2.00098, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.721069, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.558853, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.803436, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.48969, 2.00099, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.828613, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.803436, 2.19352, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.39114, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.14656, 2.19353, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.803436, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.936157, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.28073, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.14656, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.12139, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.01385, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.971878, 2.65156, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.978127, 2.65156, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_36_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_36_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
10, 8, 7, // 5 17
15, 12, 11, // 6 20
16, 15, 7, // 7 23
17, 18, 19, // 8 26
20, 21, 22, // 9 29
23, 5, 20, // 10 32
5, 24, 21, // 11 35
4, 25, 24, // 12 38
26, 27, 28, // 13 41
29, 6, 30, // 14 44
29, 16, 6, // 15 47
27, 31, 32, // 16 50
3, 33, 4, // 17 53
34, 32, 35, // 18 56
36, 37, 25, // 19 59
38, 28, 39, // 20 62
28, 32, 34, // 21 65
40, 2, 41, // 22 68
41, 42, 37, // 23 71
2, 43, 42, // 24 74
2, 40, 0, // 25 77
5, 23, 3, // 26 80
8, 30, 6, // 27 83
9, 11, 12, // 28 86
12, 14, 9, // 29 89
7, 11, 10, // 30 92
11, 7, 15, // 31 95
7, 6, 16, // 32 98
19, 20, 22, // 33 101
22, 17, 19, // 34 104
20, 19, 23, // 35 107
21, 20, 5, // 36 110
24, 5, 4, // 37 113
28, 38, 26, // 38 116
35, 32, 31, // 39 119
30, 35, 31, // 40 122
30, 31, 29, // 41 125
32, 28, 27, // 42 128
36, 41, 37, // 43 131
25, 4, 33, // 44 134
33, 36, 25, // 45 137
43, 2, 1, // 46 140
44, 45, 38, // 47 143
39, 44, 38, // 48 146
1, 38, 45, // 49 149
1, 45, 43, // 50 152
34, 39, 28, // 51 155
41, 36, 40, // 52 158
42, 41, 2, // 53 161
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_36_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_36_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_36_1__ )
DX3DMODEL_START( model_Trim_Char_x_36_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_36_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_36_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 162 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_36_1__, 4072996549 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_36_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_35_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_37_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 )
DX3DVERT( 1.75469, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.75469, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.55977, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.780083, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.974998, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.974998, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.390236, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.585159, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.585159, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.390236, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.585159, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.195313, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.195313, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.390236, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.780083, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.974998, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.780083, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.16992, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.36485, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.36485, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.16992, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.36485, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.16992, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.75469, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.55977, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.55977, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.195313, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_37_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 27 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_37_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 9, 6, // 4 14
12, 6, 13, // 5 17
14, 15, 4, // 6 20
10, 14, 3, // 7 23
7, 3, 16, // 8 26
17, 18, 19, // 9 29
20, 21, 18, // 10 32
15, 20, 17, // 11 35
4, 17, 22, // 12 38
23, 0, 24, // 13 41
21, 24, 2, // 14 44
18, 2, 25, // 15 47
1, 25, 2, // 16 50
5, 16, 3, // 17 53
8, 13, 6, // 18 56
7, 6, 9, // 19 59
6, 12, 11, // 20 62
13, 26, 12, // 21 65
4, 3, 14, // 22 68
3, 7, 10, // 23 71
16, 8, 7, // 24 74
19, 22, 17, // 25 77
18, 17, 20, // 26 80
17, 4, 15, // 27 83
22, 5, 4, // 28 86
0, 2, 24, // 29 89
2, 18, 21, // 30 92
25, 19, 18, // 31 95
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_37_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_37_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_37_1__ )
DX3DMODEL_START( model_Trim_Char_x_37_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_37_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_37_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 96 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_37_1__, 4075081685 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_37_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_36_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_38_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 )
DX3DVERT( 1.04011, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.02187, 3.02831, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.02187, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.23542, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.19375, 2.54775, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.19375, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.849998, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.799217, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.849998, 2.51863, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.19375, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.36562, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.30052, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.02187, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.99453, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.02187, 2.19825, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.09219, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.19375, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.02187, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.02187, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.17031, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.678123, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.849998, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.849998, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.849998, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.701561, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.603905, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.678123, 2.839, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.678123, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.506248, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.10521, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.02187, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.974998, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.896873, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_38_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 33 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_38_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 9, 16, // 5 17
17, 6, 8, // 6 20
13, 12, 18, // 7 23
3, 5, 16, // 8 26
12, 16, 5, // 9 29
19, 17, 18, // 10 32
20, 21, 22, // 11 35
7, 6, 23, // 12 38
24, 23, 21, // 13 41
25, 26, 20, // 14 44
27, 28, 25, // 15 47
29, 30, 17, // 16 50
6, 17, 30, // 17 53
31, 22, 21, // 18 56
23, 30, 2, // 19 59
0, 2, 30, // 20 62
11, 16, 9, // 21 65
16, 12, 14, // 22 68
14, 15, 16, // 23 71
32, 18, 17, // 24 74
8, 32, 17, // 25 77
18, 32, 13, // 26 80
16, 11, 3, // 27 83
5, 18, 12, // 28 86
18, 5, 4, // 29 89
18, 4, 19, // 30 92
22, 27, 20, // 31 95
23, 24, 7, // 32 98
21, 20, 26, // 33 101
21, 26, 24, // 34 104
25, 20, 27, // 35 107
17, 19, 29, // 36 110
30, 23, 6, // 37 113
21, 2, 1, // 38 116
1, 31, 21, // 39 119
2, 21, 23, // 40 122
30, 29, 0, // 41 125
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_38_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_38_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_38_1__ )
DX3DMODEL_START( model_Trim_Char_x_38_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_38_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_38_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 126 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_38_1__, 4077166821 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_38_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_37_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_a_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0 )
DX3DVERT( 1.52452, 1.91672, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.49622, 1.94262, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.49622, 1.91674, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.67656, 0.489572, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.67656, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.37387, 0.863642, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.594528, 0.846903, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.605957, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.594528, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.800919, -0.0393637, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.857178, 0.221544, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.685867, 0.261635, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.414185, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.594528, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.594528, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.414154, 0.0988296, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.594543, -0.00736914, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.400955, 0.111364, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.414185, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.594528, 0.341069, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.534103, 0.489553, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.52597, 0.590514, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.414185, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.31589, 0.193469, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.36348, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.31589, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.13554, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.13554, 0.039153, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.23845, 0.111389, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.13554, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.9552, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.9552, 0.231041, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.38907, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.38988, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.67656, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.28403, 0.489352, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.20422, 0.375648, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.31589, 0.375704, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.13559, 0.312082, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.05171, 0.261873, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.31671, 0.559848, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.31589, 0.489572, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.37656, 1.30625, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.31589, 1.30638, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.31589, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.594513, 1.19068, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.594528, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.774857, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.9552, 1.05401, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.9552, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.41394, 1.05882, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.414185, 1.01407, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.594528, 1.01407, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.374908, 1.01419, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.287476, 0.863622, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.774719, 0.999232, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.809662, 1.01434, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.774857, 1.01407, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.547516, 1.16457, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.31589, 1.07229, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.37656, 1.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.2292, 1.07291, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.955185, 1.29312, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.955246, 1.80425, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.9552, 2.06641, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.594528, 2.01313, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.594467, 1.74143, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.696167, 1.76633, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 0.594528, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.331253, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.331253, 1.65, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.331253, 1.93125, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.3157, 1.68425, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.37479, 1.4654, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.67192, 1.46539, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.22104, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.31589, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 1.31589, 1.91674, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.31589, 2.03025, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 0.993744, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 1.49622, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 1.6167, 1.76632, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 1.39688, 2.15106e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 0.955154, -0.0246388, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 0.29483, 0.261816, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 0.237, 0.489566, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 0.23381, 0.565484, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT( 1.38126, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //87
DX3DVERT( 1.37688, 1.38105, 0 ) DX3DVNORM( 0, 0, 1 ) //88
DX3DVERT( 1.67657, 1.24746, 0 ) DX3DVNORM( 0, 0, 1 ) //89
DX3DVERT( 1.67657, 1.25536, 0 ) DX3DVNORM( 0, 0, 1 ) //90
DX3DVERT( 1.67656, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //91
DX3DVERT( 1.3766, 0.991248, 0 ) DX3DVNORM( 0, 0, 1 ) //92
DX3DVERT( 1.24728, 1.30649, 0 ) DX3DVNORM( 0, 0, 1 ) //93
DX3DVERT( 0.999603, 1.80574, 0 ) DX3DVNORM( 0, 0, 1 ) //94
DX3DVERT( 1.67656, 2.13371e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //95
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_a_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 96 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_a_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_a_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 13, // 5 17
17, 15, 12, // 6 20
17, 12, 18, // 7 23
14, 11, 19, // 8 26
18, 19, 20, // 9 29
21, 6, 22, // 10 32
23, 24, 25, // 11 35
23, 25, 26, // 12 38
27, 28, 29, // 13 41
27, 29, 30, // 14 44
31, 30, 29, // 15 47
32, 33, 34, // 16 50
35, 36, 37, // 17 53
38, 26, 25, // 18 56
38, 39, 26, // 19 59
40, 35, 41, // 20 62
42, 43, 44, // 21 65
45, 46, 47, // 22 68
48, 49, 47, // 23 71
50, 51, 52, // 24 74
22, 8, 52, // 25 77
53, 54, 22, // 26 80
50, 53, 51, // 27 83
55, 56, 57, // 28 86
55, 57, 52, // 29 89
52, 57, 47, // 30 92
45, 58, 46, // 31 95
44, 59, 60, // 32 98
49, 48, 61, // 33 101
62, 49, 44, // 34 104
63, 64, 65, // 35 107
66, 67, 68, // 36 110
69, 70, 66, // 37 113
71, 69, 68, // 38 116
72, 73, 74, // 39 119
75, 72, 76, // 40 122
77, 78, 79, // 41 125
80, 81, 0, // 42 128
76, 80, 2, // 43 131
1, 78, 77, // 44 134
34, 33, 82, // 45 137
40, 41, 3, // 46 140
3, 5, 40, // 47 143
9, 83, 30, // 48 146
11, 14, 13, // 49 149
13, 16, 9, // 50 152
9, 11, 13, // 51 155
30, 31, 10, // 52 158
10, 9, 30, // 53 161
14, 18, 12, // 54 164
13, 12, 15, // 55 167
18, 84, 17, // 56 170
18, 14, 19, // 57 173
85, 84, 18, // 58 176
18, 20, 85, // 59 179
86, 85, 20, // 60 182
6, 8, 22, // 61 185
22, 54, 86, // 62 188
86, 21, 22, // 63 191
20, 21, 86, // 64 194
26, 29, 28, // 65 197
26, 28, 23, // 66 200
30, 83, 27, // 67 203
29, 26, 39, // 68 206
39, 31, 29, // 69 209
3, 41, 37, // 70 212
32, 37, 87, // 71 215
34, 3, 32, // 72 218
25, 24, 87, // 73 221
37, 25, 87, // 74 224
37, 32, 3, // 75 227
37, 41, 35, // 76 230
25, 37, 36, // 77 233
25, 36, 38, // 78 236
74, 73, 88, // 79 239
89, 90, 42, // 80 242
44, 91, 42, // 81 245
42, 91, 89, // 82 248
42, 90, 74, // 83 251
88, 42, 74, // 84 254
47, 49, 62, // 85 257
47, 62, 45, // 86 260
47, 57, 56, // 87 263
56, 48, 47, // 88 266
52, 46, 58, // 89 269
52, 58, 50, // 90 272
52, 51, 22, // 91 275
22, 51, 53, // 92 278
52, 8, 7, // 93 281
7, 55, 52, // 94 284
47, 46, 52, // 95 287
92, 5, 4, // 96 290
60, 91, 44, // 97 293
4, 91, 60, // 98 296
4, 60, 92, // 99 299
61, 59, 44, // 100 302
44, 49, 61, // 101 305
44, 43, 93, // 102 308
93, 62, 44, // 103 311
65, 68, 67, // 104 314
67, 63, 65, // 105 317
66, 68, 69, // 106 320
68, 65, 71, // 107 323
80, 76, 72, // 108 326
74, 81, 80, // 109 329
80, 72, 74, // 110 332
64, 63, 94, // 111 335
75, 76, 77, // 112 338
79, 94, 75, // 113 341
79, 75, 77, // 114 344
94, 79, 64, // 115 347
0, 2, 80, // 116 350
2, 77, 76, // 117 353
77, 2, 1, // 118 356
82, 95, 34, // 119 359
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_a_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_a_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_a_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_a_1_1__ )
DX3DMODEL_START( model_Trim_Char_a_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_a_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_a_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 360 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_a_1_1__, 138266101 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_a_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_38_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_b_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0 )
DX3DVERT( 0.253128, 2.50153, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.253128, 2.925, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.560944, 2.50153, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.506851, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.572189, 1.23115, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.560211, 1.01599, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.557816, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.506851, 0.384196, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.734604, 0.384091, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.52179, 0.172462, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.26805, 0.172462, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.26808, 0.351164, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.52182, 0.142426, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.2681, -0.0149448, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.54854, 0.172365, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.52179, 0.384196, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.01489, 0.252587, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.77557, 1.01896, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.76758, 0.807614, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.46562, 1.01406, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.52179, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.41353, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.45593, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.30002, 0.384168, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.67403, 0.384117, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.73766, 0.595906, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.52179, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.253128, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.253128, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.506851, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.253128, 0.384196, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 0.616425, 0.595918, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 0.570847, 0.807604, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 0.568756, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.760574, 1.96871, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 0.76033, 1.67086, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.52173, 1.90614, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.52179, 1.86633, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.26805, 1.86633, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.41402, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.30193, 1.65461, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.52179, 1.6546, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.45555, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.52179, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.73929, 1.44291, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.76743, 1.23117, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.52179, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 1.67953, 1.65459, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.26807, 1.68785, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.5583, 1.86626, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.253128, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.253128, 1.6546, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 0.506851, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 0.253128, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 0.619919, 1.44288, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 0.506851, 1.6546, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 0.744553, 1.65493, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.01642, 1.77591, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 0.253128, 2.07807, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 0.560944, 2.07807, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 0.560944, 2.925, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 0.506851, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 0.550003, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 0.542191, -1.31839e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 0.253128, -9.02056e-017, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 0.760452, 0.357191, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 0.76059, 0.0663941, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 1.09488, -0.0396668, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 0.560944, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 1.26796, 2.04658, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 1.0961, 2.0678, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_b_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 71 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_b_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_b_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 10, // 4 14
14, 12, 9, // 5 17
14, 9, 15, // 6 20
16, 11, 10, // 7 23
17, 18, 19, // 8 26
20, 21, 22, // 9 29
15, 23, 21, // 10 32
24, 15, 20, // 11 35
25, 20, 26, // 12 38
27, 28, 29, // 13 41
30, 27, 7, // 14 44
31, 8, 7, // 15 47
32, 31, 29, // 16 50
33, 34, 35, // 17 53
36, 37, 38, // 18 56
39, 40, 41, // 19 59
42, 39, 43, // 20 62
44, 45, 46, // 21 65
47, 44, 43, // 22 68
48, 38, 37, // 23 71
49, 47, 41, // 24 74
36, 49, 37, // 25 77
50, 51, 52, // 26 80
53, 50, 3, // 27 83
52, 54, 4, // 28 86
55, 56, 54, // 29 89
38, 48, 57, // 30 92
58, 0, 59, // 31 95
1, 60, 2, // 32 98
5, 32, 61, // 33 101
5, 28, 53, // 34 104
5, 53, 3, // 35 107
61, 28, 5, // 36 110
62, 63, 64, // 37 113
6, 62, 7, // 38 116
65, 66, 6, // 39 119
6, 8, 65, // 40 122
64, 30, 7, // 41 125
7, 62, 64, // 42 128
23, 15, 9, // 43 131
11, 23, 9, // 44 134
10, 9, 12, // 45 137
15, 24, 14, // 46 140
66, 65, 16, // 47 143
13, 67, 16, // 48 146
16, 10, 13, // 49 149
16, 67, 66, // 50 152
26, 22, 19, // 51 155
19, 42, 46, // 52 158
46, 45, 17, // 53 161
17, 19, 46, // 54 164
19, 18, 26, // 55 167
22, 26, 20, // 56 170
21, 20, 15, // 57 173
20, 25, 24, // 58 176
26, 18, 25, // 59 179
28, 61, 29, // 60 182
27, 29, 7, // 61 185
7, 29, 31, // 62 188
29, 61, 32, // 63 191
58, 59, 68, // 64 194
55, 68, 33, // 65 197
56, 55, 33, // 66 200
35, 56, 33, // 67 203
55, 51, 58, // 68 206
58, 68, 55, // 69 209
38, 69, 36, // 70 212
41, 43, 39, // 71 215
43, 46, 42, // 72 218
46, 43, 44, // 73 221
43, 41, 47, // 74 224
37, 41, 40, // 75 227
37, 40, 48, // 76 230
41, 37, 49, // 77 233
51, 55, 52, // 78 236
50, 52, 3, // 79 239
4, 3, 52, // 80 242
54, 52, 55, // 81 245
57, 35, 34, // 82 248
57, 70, 69, // 83 251
69, 38, 57, // 84 254
34, 70, 57, // 85 257
0, 2, 59, // 86 260
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_b_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_b_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_b_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_b_1_1__ )
DX3DMODEL_START( model_Trim_Char_b_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_b_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_b_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 261 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_b_1_1__, 3149202485 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_b_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_a_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_c_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0 )
DX3DVERT( 1.33286, 1.76642, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.61874, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.61874, 1.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.6375, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.6375, 0.370314, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.38847, 0.261575, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.700989, 0.56261, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.643829, 0.79674, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.643753, 0.562625, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.974991, -0.0250405, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.975006, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.809372, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.503693, 0.261649, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.643738, 0.116868, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.643753, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.643753, 0.412147, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.974976, 0.265647, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.809143, 0.38348, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.317184, 0.863582, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.364685, 0.562632, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.6375, 0.0578134, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.985123, 0.261602, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.643921, 1.23099, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.701096, 1.46554, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.643753, 1.46549, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.631256, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.636993, 1.16452, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.317169, 1.16453, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.364014, 1.46547, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.643753, 1.91707, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.643753, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.809372, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.974991, 1.7563, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.975006, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.643753, 1.61597, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.785889, 1.61619, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.499954, 1.76653, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.61874, 1.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.00558, 1.76645, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.15427, 1.78621, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.12933, 2.06743, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.974991, 2.0557, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.30617, 2.05356, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.30624, 1.77168, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.785263, 0.411945, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.636902, 0.863584, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.30627, 0.241792, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.30618, -0.0283531, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.17273, 0.228659, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.14769, -0.0393082, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.3125, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.809158, 1.64348, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_c_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 52 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_c_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_c_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
6, 8, 15, // 5 17
12, 14, 15, // 6 20
16, 17, 11, // 7 23
15, 14, 11, // 8 26
18, 19, 8, // 9 29
20, 3, 5, // 10 32
21, 10, 9, // 11 35
21, 16, 10, // 12 38
22, 23, 24, // 13 41
25, 26, 27, // 14 44
24, 28, 27, // 15 47
29, 30, 31, // 16 50
32, 33, 31, // 17 53
28, 24, 34, // 18 56
23, 35, 34, // 19 59
31, 30, 34, // 20 62
29, 36, 30, // 21 65
1, 0, 37, // 22 68
32, 38, 33, // 23 71
39, 40, 41, // 24 74
42, 43, 0, // 25 77
0, 2, 42, // 26 80
11, 14, 13, // 27 83
13, 9, 11, // 28 86
15, 44, 6, // 29 89
15, 8, 19, // 30 92
15, 19, 12, // 31 95
11, 10, 16, // 32 98
17, 44, 15, // 33 101
15, 11, 17, // 34 104
7, 45, 18, // 35 107
18, 8, 7, // 36 110
5, 46, 47, // 37 113
47, 20, 5, // 38 116
47, 46, 48, // 39 119
49, 48, 21, // 40 122
9, 49, 21, // 41 125
48, 49, 47, // 42 128
50, 18, 45, // 43 131
27, 45, 25, // 44 134
45, 27, 50, // 45 137
27, 26, 22, // 46 140
22, 24, 27, // 47 143
31, 33, 41, // 48 146
31, 41, 29, // 49 149
31, 51, 32, // 50 152
34, 30, 36, // 51 155
36, 28, 34, // 52 158
34, 24, 23, // 53 161
34, 35, 51, // 54 164
51, 31, 34, // 55 167
39, 43, 42, // 56 170
41, 33, 38, // 57 173
38, 39, 41, // 58 176
42, 40, 39, // 59 179
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_c_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_c_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_c_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_c_1_1__ )
DX3DMODEL_START( model_Trim_Char_c_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_c_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_c_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 180 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_c_1_1__, 1865171573 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_c_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_b_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_d_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0 )
DX3DVERT( 1.69687, 2.50153, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.69687, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.38907, 2.50153, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.44315, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.37781, 1.23115, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.3898, 1.01599, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.39218, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.44315, 0.384196, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.21541, 0.384091, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.428207, 0.172462, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.681946, 0.172462, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.681931, 0.351163, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.428177, 0.142425, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.6819, -0.014945, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.401474, 0.172365, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.428207, 0.384196, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.935104, 0.252587, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.174438, 1.01896, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.182419, 0.807614, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.484375, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.428207, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.536469, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.49408, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.649994, 0.384168, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.27597, 0.384117, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.212341, 0.595906, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.428207, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.69687, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.69687, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.44315, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.69687, 0.384196, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.33359, 0.595918, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.37915, 0.807604, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.38126, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.18942, 1.96871, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.18968, 1.67086, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.428268, 1.90614, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.428207, 1.86633, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.681946, 1.86633, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.53598, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.648071, 1.65461, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.428207, 1.6546, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.494446, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.428207, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.210709, 1.44291, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.182571, 1.23117, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.428207, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.270462, 1.65459, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.681946, 1.68785, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.391693, 1.86626, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.69687, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.69687, 1.6546, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.44315, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.69687, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.33009, 1.44288, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.44315, 1.6546, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.20544, 1.65493, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.933578, 1.77591, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.69687, 2.07807, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.38907, 2.07807, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.38907, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.44315, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.39999, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.40781, 7.45931e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.69687, -2.94903e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.18954, 0.357192, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.18941, 0.0663941, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.855118, -0.0396668, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.38907, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.682053, 2.04658, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.853912, 2.0678, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_d_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 71 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_d_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_d_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 10, // 4 14
14, 12, 9, // 5 17
14, 9, 15, // 6 20
16, 11, 10, // 7 23
17, 18, 19, // 8 26
20, 21, 22, // 9 29
15, 23, 21, // 10 32
24, 15, 20, // 11 35
25, 20, 26, // 12 38
27, 28, 29, // 13 41
30, 27, 7, // 14 44
31, 8, 7, // 15 47
32, 31, 29, // 16 50
33, 34, 35, // 17 53
36, 37, 38, // 18 56
39, 40, 41, // 19 59
42, 39, 43, // 20 62
44, 45, 46, // 21 65
47, 44, 43, // 22 68
48, 38, 37, // 23 71
49, 47, 41, // 24 74
36, 49, 37, // 25 77
50, 51, 52, // 26 80
53, 50, 3, // 27 83
52, 54, 4, // 28 86
55, 56, 54, // 29 89
38, 48, 57, // 30 92
58, 0, 59, // 31 95
1, 60, 2, // 32 98
5, 32, 61, // 33 101
5, 28, 53, // 34 104
5, 53, 3, // 35 107
61, 28, 5, // 36 110
62, 63, 64, // 37 113
6, 62, 7, // 38 116
65, 66, 6, // 39 119
6, 8, 65, // 40 122
64, 30, 7, // 41 125
7, 62, 64, // 42 128
23, 15, 9, // 43 131
11, 23, 9, // 44 134
10, 9, 12, // 45 137
15, 24, 14, // 46 140
66, 65, 16, // 47 143
13, 67, 16, // 48 146
16, 10, 13, // 49 149
16, 67, 66, // 50 152
26, 22, 19, // 51 155
19, 42, 46, // 52 158
46, 45, 17, // 53 161
17, 19, 46, // 54 164
19, 18, 26, // 55 167
22, 26, 20, // 56 170
21, 20, 15, // 57 173
20, 25, 24, // 58 176
26, 18, 25, // 59 179
28, 61, 29, // 60 182
27, 29, 7, // 61 185
7, 29, 31, // 62 188
29, 61, 32, // 63 191
58, 59, 68, // 64 194
55, 68, 33, // 65 197
56, 55, 33, // 66 200
35, 56, 33, // 67 203
55, 51, 58, // 68 206
58, 68, 55, // 69 209
38, 69, 36, // 70 212
41, 43, 39, // 71 215
43, 46, 42, // 72 218
46, 43, 44, // 73 221
43, 41, 47, // 74 224
37, 41, 40, // 75 227
37, 40, 48, // 76 230
41, 37, 49, // 77 233
51, 55, 52, // 78 236
50, 52, 3, // 79 239
4, 3, 52, // 80 242
54, 52, 55, // 81 245
57, 35, 34, // 82 248
57, 70, 69, // 83 251
69, 38, 57, // 84 254
34, 70, 57, // 85 257
0, 2, 59, // 86 260
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_d_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_d_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_d_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_d_1_1__ )
DX3DMODEL_START( model_Trim_Char_d_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_d_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_d_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 261 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_d_1_1__, 581140661 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_d_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_c_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_e_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0 )
DX3DVERT( 0.375061, 1.76632, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.584747, 1.97006, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.584793, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.584534, 0.591137, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.584793, 0.562706, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.263931, 0.562676, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.31151, 0.262122, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 1.32631, 0.266061, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 1.3264, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.3264, -0.0133968, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.59843, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.59843, 0.0578134, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.59843, 0.370314, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.584778, 0.078301, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.395142, 0.261688, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.584793, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.770187, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.584793, 0.412251, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.593735, 0.562645, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 0.669403, 0.412665, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.770325, 0.31256, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.869324, 0.261789, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.257065, 1.46547, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.575912, 1.46546, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.537506, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.3264, 1.16452, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.955597, 1.16452, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.955597, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.3264, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.955597, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.68906, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.38907, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.69679, 1.06599, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 0.213959, 1.01918, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 0.584793, 1.16452, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 0.584793, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 0.584793, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.991302, 2.06726, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.32646, 1.99608, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.3264, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 1.30281, 1.61589, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 1.15063, 1.76628, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 1.66141, 1.46543, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 1.35825, 1.46545, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 1.3264, 1.61589, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 1.32643, 1.56548, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 1.56012, 1.76628, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 0.770187, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 0.770172, 1.74905, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.634689, 1.61588, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.584656, 1.49666, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.584793, 1.61589, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 0.807434, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 0.955597, 2.06662, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 0.218887, 0.863629, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 0.5401, 0.863612, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.05176, -0.0391934, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 0.955597, -0.0354717, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 0.955521, 0.238767, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.07167, 0.228788, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 0.217926, 1.16453, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 1.3264, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 1.69513, 1.16453, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 0.537506, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 0.992447, 1.79854, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 0.955597, 1.79739, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_e_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 66 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_e_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_e_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
6, 8, 9, // 3 11
8, 10, 11, // 4 14
7, 12, 10, // 5 17
13, 14, 15, // 6 20
13, 15, 16, // 7 23
5, 4, 17, // 8 26
18, 19, 17, // 9 29
20, 16, 15, // 10 32
20, 21, 16, // 11 35
3, 18, 4, // 12 38
22, 23, 24, // 13 41
25, 26, 27, // 14 44
28, 29, 26, // 15 47
30, 28, 25, // 16 50
31, 32, 25, // 17 53
33, 24, 34, // 18 56
29, 35, 34, // 19 59
26, 34, 36, // 20 62
37, 38, 39, // 21 65
40, 41, 39, // 22 68
42, 43, 44, // 23 71
45, 40, 44, // 24 74
38, 46, 39, // 25 77
22, 0, 2, // 26 80
2, 47, 48, // 27 83
49, 50, 51, // 28 86
47, 52, 48, // 29 89
53, 52, 47, // 30 92
5, 54, 55, // 31 95
5, 55, 3, // 32 98
56, 57, 58, // 33 101
9, 56, 59, // 34 104
9, 59, 6, // 35 107
58, 59, 56, // 36 110
11, 9, 8, // 37 113
10, 8, 7, // 38 116
16, 21, 57, // 39 119
57, 21, 58, // 40 122
16, 57, 13, // 41 125
17, 15, 14, // 42 128
14, 5, 17, // 43 131
17, 4, 18, // 44 134
15, 17, 19, // 45 137
15, 19, 20, // 46 140
24, 36, 34, // 47 143
24, 33, 60, // 48 146
24, 60, 22, // 49 149
27, 61, 25, // 50 152
26, 25, 28, // 51 155
32, 31, 62, // 52 158
32, 30, 25, // 53 161
25, 61, 31, // 54 164
31, 43, 42, // 55 167
42, 62, 31, // 56 170
63, 55, 54, // 57 173
34, 54, 33, // 58 176
34, 35, 63, // 59 179
63, 54, 34, // 60 182
34, 26, 29, // 61 185
36, 27, 26, // 62 188
64, 65, 53, // 63 191
41, 64, 37, // 64 194
37, 39, 41, // 65 197
53, 37, 64, // 66 200
39, 44, 40, // 67 203
43, 45, 44, // 68 206
39, 46, 42, // 69 209
44, 39, 42, // 70 212
51, 50, 23, // 71 215
51, 23, 22, // 72 218
22, 2, 51, // 73 221
49, 51, 2, // 74 224
48, 49, 2, // 75 227
65, 52, 53, // 76 230
2, 1, 47, // 77 233
47, 1, 53, // 78 236
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_e_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_e_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_e_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_e_1_1__ )
DX3DMODEL_START( model_Trim_Char_e_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_e_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_e_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 237 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_e_1_1__, 3592077045 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_e_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_d_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_f_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0 )
DX3DVERT( 1.36205, 2.61735, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.30551, 2.88652, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.20253, 2.88083, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.760941, 1.08225, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.06876, 1.08225, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.06876, 1.443, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.760941, 0.360751, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.06876, 0.360751, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.06876, 0.721502, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.760941, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.06876, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.760941, 0.721502, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.65781, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.65781, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.20261, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.292191, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.747391, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.747391, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.292191, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.747391, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.20261, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.65781, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.06876, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.06897, 2.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.759308, 2.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.759201, 2.1288, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.12479, 2.52515, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.975006, 2.52526, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.20261, 2.70563, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.975052, 2.80393, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.20244, 2.59036, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.975006, 2.70563, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.873978, 2.70562, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.796494, 2.52529, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.65781, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.65781, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.760941, 1.443, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.20261, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.292191, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.760941, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.06876, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.760941, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.06815, 2.07326, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_f_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 43 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_f_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_f_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 7, // 3 11
11, 8, 4, // 4 14
12, 13, 14, // 5 17
15, 16, 17, // 6 20
18, 19, 16, // 7 23
20, 21, 12, // 8 26
22, 20, 14, // 9 29
23, 24, 25, // 10 32
23, 26, 27, // 11 35
28, 2, 29, // 12 38
30, 28, 31, // 13 41
32, 33, 27, // 14 44
29, 32, 31, // 15 47
0, 34, 35, // 16 50
28, 30, 0, // 17 53
2, 28, 0, // 18 56
35, 1, 0, // 19 59
5, 36, 3, // 20 62
8, 11, 6, // 21 65
7, 6, 9, // 22 68
4, 3, 11, // 23 71
13, 37, 14, // 24 74
17, 38, 15, // 25 77
16, 15, 18, // 26 80
12, 14, 20, // 27 83
36, 5, 22, // 28 86
16, 19, 39, // 29 89
16, 39, 22, // 30 92
22, 40, 16, // 31 95
22, 39, 36, // 32 98
14, 37, 40, // 33 101
41, 17, 16, // 34 104
41, 16, 23, // 35 107
25, 41, 23, // 36 110
42, 23, 16, // 37 113
40, 22, 14, // 38 116
16, 40, 42, // 39 119
33, 24, 23, // 40 122
27, 33, 23, // 41 125
29, 31, 28, // 42 128
31, 27, 26, // 43 131
31, 26, 30, // 44 134
27, 31, 32, // 45 137
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_f_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_f_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_f_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_f_1_1__ )
DX3DMODEL_START( model_Trim_Char_f_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_f_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_f_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 138 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_f_1_1__, 2308046133 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_f_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_e_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_g_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0 )
DX3DVERT( 0.400223, 1.85547, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.474274, 1.92862, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.474213, 1.85547, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.33107, 0.367256, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.331116, 0.373438, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.474213, 0.373438, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.73439, -0.62176, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.734375, -0.88715, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.214066, -0.740624, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.41354, -0.473478, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.51485, -0.473437, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.51485, -0.685156, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.51485, -0.774205, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.25462, -0.866481, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.25468, -0.685156, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.63461, -0.685702, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.75757, -0.473441, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 0.929031, -0.636454, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.25473, -0.581877, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.25468, 0.161719, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.25468, 0.201889, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.41162, 0.162052, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.25465, -0.0823085, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.25468, -0.0499997, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.38477, -0.0499997, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.46561, -0.329003, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.45633, -0.261695, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.51485, -0.261718, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.7722, -0.261686, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.7755, -0.331252, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 1.51485, -0.0499997, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.70706, -0.0500507, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.38966, -0.155858, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.51485, -0.155859, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.38477, -0.151517, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.51485, 0.120378, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 0.214066, -0.440624, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.278305, -0.473453, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 0.214066, -0.473437, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.13435, -0.049991, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.734375, 0.161719, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.734451, 0.295211, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.474304, 0.10458, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.407837, 0.161722, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.474213, 0.161719, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.288513, 1.00859, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.239441, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 0.474213, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 1.4221, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 1.51485, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 1.51485, 1.00859, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 1.2547, 0.623754, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 1.25468, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 1.51485, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 1.2547, 0.911199, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.55553, 0.796866, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 1.73174, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.68622, 1.00858, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 0.495316, 0.737501, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 0.734329, 0.586301, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT( 0.651764, 0.429682, 0 ) DX3DVNORM( 0, 0, -1 ) //60
DX3DVERT( 1.00212, 0.592387, 0 ) DX3DVNORM( 0, 0, -1 ) //61
DX3DVERT( 0.734375, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //62
DX3DVERT( 0.734344, 0.901284, 0 ) DX3DVNORM( 0, 0, -1 ) //63
DX3DVERT( 0.993744, 0.839003, 0 ) DX3DVNORM( 0, 0, -1 ) //64
DX3DVERT( 0.426514, 0.796874, 0 ) DX3DVNORM( 0, 0, -1 ) //65
DX3DVERT( 0.474213, 1.00859, 0 ) DX3DVNORM( 0, 0, -1 ) //66
DX3DVERT( 0.474213, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //67
DX3DVERT( 0.548767, 1.22032, 0 ) DX3DVNORM( 0, 0, -1 ) //68
DX3DVERT( 0.622269, 1.0086, 0 ) DX3DVNORM( 0, 0, -1 ) //69
DX3DVERT( 1.43906, 1.775, 0 ) DX3DVNORM( 0, 0, -1 ) //70
DX3DVERT( 1.44687, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //71
DX3DVERT( 1.73593, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //72
DX3DVERT( 1.7366, 1.33261, 0 ) DX3DVNORM( 0, 0, -1 ) //73
DX3DVERT( 0.474213, 1.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //74
DX3DVERT( 0.628754, 1.64374, 0 ) DX3DVNORM( 0, 0, -1 ) //75
DX3DVERT( 0.542191, 1.32656, 0 ) DX3DVNORM( 0, 0, -1 ) //76
DX3DVERT( 0.734299, 2.05177, 0 ) DX3DVNORM( 0, 0, -1 ) //77
DX3DVERT( 0.896881, 2.06745, 0 ) DX3DVNORM( 0, 0, -1 ) //78
DX3DVERT( 0.993744, 1.80615, 0 ) DX3DVNORM( 0, 0, -1 ) //79
DX3DVERT( 0.734375, 1.85547, 0 ) DX3DVNORM( 0, 0, -1 ) //80
DX3DVERT( 0.734329, 1.74217, 0 ) DX3DVNORM( 0, 0, -1 ) //81
DX3DVERT( 0.917191, -0.89711, 0 ) DX3DVNORM( 0, 0, -1 ) //82
DX3DVERT( 0.734375, 0.0072078, 0 ) DX3DVNORM( 0, 0, -1 ) //83
DX3DVERT( 0.661636, 0.373426, 0 ) DX3DVNORM( 0, 0, -1 ) //84
DX3DVERT( 1.34917, 1.00848, 0 ) DX3DVNORM( 0, 0, -1 ) //85
DX3DVERT( 0.768753, 0.620313, 0 ) DX3DVNORM( 0, 0, -1 ) //86
DX3DVERT( 1.25487, 1.71996, 0 ) DX3DVNORM( 0, 0, -1 ) //87
DX3DVERT( 1.25468, 1.96431, 0 ) DX3DVNORM( 0, 0, -1 ) //88
DX3DVERT( 1.43124, 1.775, 0 ) DX3DVNORM( 0, 0, -1 ) //89
DX3DVERT( 1.3299, 1.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //90
DX3DVERT( 1.73593, 1.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //91
DX3DVERT( 1.42822, 1.31875, 0 ) DX3DVNORM( 0, 0, -1 ) //92
DX3DVERT( 0.234116, 1.32656, 0 ) DX3DVNORM( 0, 0, -1 ) //93
DX3DVERT( 0.281631, 1.64369, 0 ) DX3DVNORM( 0, 0, -1 ) //94
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_g_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 95 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_g_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_g_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 12, 11, // 5 17
10, 16, 15, // 6 20
17, 18, 14, // 7 23
19, 20, 21, // 8 26
22, 23, 24, // 9 29
25, 26, 27, // 10 32
27, 28, 29, // 11 35
30, 31, 28, // 12 38
26, 32, 33, // 13 41
34, 24, 30, // 14 44
21, 35, 24, // 15 47
35, 31, 30, // 16 50
36, 37, 38, // 17 53
39, 23, 22, // 18 56
40, 41, 20, // 19 59
42, 43, 44, // 20 62
42, 44, 40, // 21 65
41, 40, 44, // 22 68
45, 46, 47, // 23 71
48, 49, 50, // 24 74
51, 52, 53, // 25 77
53, 52, 54, // 26 80
55, 53, 50, // 27 83
49, 56, 57, // 28 86
58, 59, 60, // 29 89
52, 51, 61, // 30 92
62, 63, 64, // 31 95
65, 45, 66, // 32 98
63, 62, 67, // 33 101
68, 69, 66, // 34 104
70, 71, 72, // 35 107
73, 56, 49, // 36 110
74, 75, 76, // 37 113
77, 78, 79, // 38 116
0, 2, 74, // 39 119
2, 80, 81, // 40 122
1, 77, 80, // 41 125
5, 44, 43, // 42 128
5, 43, 3, // 43 131
8, 38, 37, // 44 134
37, 6, 8, // 45 137
11, 14, 18, // 46 140
11, 18, 9, // 47 143
14, 11, 12, // 48 146
15, 11, 10, // 49 149
7, 6, 17, // 50 152
13, 82, 17, // 51 155
14, 13, 17, // 52 158
17, 82, 7, // 53 161
24, 34, 22, // 54 164
10, 9, 25, // 55 167
27, 10, 25, // 56 170
16, 10, 27, // 57 173
29, 16, 27, // 58 176
28, 27, 33, // 59 179
33, 30, 28, // 60 182
33, 27, 26, // 61 185
30, 33, 32, // 62 188
30, 32, 34, // 63 191
35, 30, 24, // 64 194
24, 23, 19, // 65 197
24, 19, 21, // 66 200
19, 23, 39, // 67 203
20, 39, 83, // 68 206
20, 83, 40, // 69 209
39, 20, 19, // 70 212
40, 83, 42, // 71 215
44, 5, 84, // 72 218
44, 84, 41, // 73 221
47, 66, 45, // 74 224
50, 85, 48, // 75 227
53, 55, 51, // 76 230
85, 50, 53, // 77 233
54, 85, 53, // 78 236
50, 57, 55, // 79 239
57, 50, 49, // 80 242
58, 65, 67, // 81 245
60, 84, 5, // 82 248
5, 4, 58, // 83 251
60, 5, 58, // 84 254
62, 59, 58, // 85 257
67, 62, 58, // 86 260
86, 59, 62, // 87 263
61, 86, 62, // 88 266
61, 64, 52, // 89 269
64, 54, 52, // 90 272
64, 61, 62, // 91 275
66, 67, 65, // 92 278
67, 66, 69, // 93 281
67, 69, 63, // 94 284
66, 47, 68, // 95 287
87, 88, 89, // 96 290
90, 89, 70, // 97 293
91, 90, 70, // 98 296
72, 91, 70, // 99 299
89, 90, 87, // 100 302
92, 90, 91, // 101 305
49, 48, 92, // 102 308
92, 73, 49, // 103 311
91, 73, 92, // 104 314
76, 68, 47, // 105 317
76, 46, 93, // 106 320
76, 93, 94, // 107 323
76, 94, 74, // 108 326
47, 46, 76, // 109 329
88, 87, 79, // 110 332
79, 81, 80, // 111 335
80, 77, 79, // 112 338
79, 78, 88, // 113 341
74, 94, 0, // 114 344
75, 74, 2, // 115 347
81, 75, 2, // 116 350
80, 2, 1, // 117 353
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_g_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_g_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_g_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_g_1_1__ )
DX3DMODEL_START( model_Trim_Char_g_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_g_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_g_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 354 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_g_1_1__, 1024015221 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_g_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_f_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_h_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0 )
DX3DVERT( 0.581253, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.581253, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.273438, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.71562, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.41502, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.41562, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.41562, 5.85686e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.71562, 5.85686e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.71562, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.273438, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.581253, 5.85686e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.581253, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.273438, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.580872, 0.835713, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.580566, 0.925609, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.273438, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.41562, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.71562, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.58429, 1.88019, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.47533, 1.9832, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.47527, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.581253, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.581253, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.273438, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.273438, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.273438, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.603073, 1.25358, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.47527, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.33975, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.754166, 1.62278, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.795578, 1.67156, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.754166, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.23489, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.23499, 2.06251, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.13124, 2.06774, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.06169, 1.79035, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.23489, 1.75911, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.994537, 1.78502, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.994537, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.754166, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.753571, 1.94003, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.67613, 1.67145, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.273438, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.589066, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.71562, 1.2875, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.994659, 2.05148, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_h_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_h_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_h_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 13, // 5 17
16, 8, 17, // 6 20
18, 19, 20, // 7 23
21, 22, 23, // 8 26
24, 25, 26, // 9 29
27, 28, 4, // 10 32
29, 30, 31, // 11 35
32, 33, 34, // 12 38
35, 36, 32, // 13 41
37, 38, 39, // 14 44
40, 39, 38, // 15 47
27, 41, 18, // 16 50
28, 27, 20, // 17 53
19, 33, 32, // 18 56
22, 0, 23, // 19 59
1, 42, 2, // 20 62
5, 17, 3, // 21 65
8, 16, 6, // 22 68
11, 15, 9, // 23 71
14, 26, 25, // 24 74
14, 25, 12, // 25 77
13, 12, 15, // 26 80
17, 5, 16, // 27 83
39, 40, 43, // 28 86
31, 43, 21, // 29 89
21, 29, 31, // 30 92
23, 24, 21, // 31 95
43, 31, 39, // 32 98
29, 21, 24, // 33 101
24, 26, 29, // 34 104
4, 3, 44, // 35 107
4, 44, 41, // 36 110
4, 41, 27, // 37 113
45, 38, 32, // 38 116
34, 45, 32, // 39 119
38, 37, 35, // 40 122
35, 32, 38, // 41 125
39, 31, 30, // 42 128
30, 37, 39, // 43 131
38, 45, 40, // 44 134
18, 20, 27, // 45 137
20, 32, 36, // 46 140
36, 28, 20, // 47 143
32, 20, 19, // 48 146
0, 2, 23, // 49 149
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_h_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_h_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_h_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_h_1_1__ )
DX3DMODEL_START( model_Trim_Char_h_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_h_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_h_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 150 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_h_1_1__, 4034951605 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_h_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_g_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_i_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0 )
DX3DVERT( 1.01407, 1.85254, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.487503, 1.85254, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.487503, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 1.01407, 1.11152, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.912506, 1.11152, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.912506, 1.48203, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.01407, 0.370508, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.912506, 0.370508, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.912506, 0.741016, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.370316, 0, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.370316, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.912506, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.65781, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.65781, 0, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.01407, 0, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.23282, 0.370508, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 1.01407, 0.741016, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.23282, 0.741016, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.23282, 1.11152, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.01407, 1.48203, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.912506, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.487503, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 1.23282, 1.48203, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.23282, 1.85254, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.01407, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.23282, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.23282, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 0.834381, 2.59356, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.834381, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.01407, 2.59356, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.834381, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.01407, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.23282, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.23282, 2.59356, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.01407, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.23282, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_i_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 36 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_i_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_i_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 6, 16, // 5 17
16, 8, 4, // 6 20
17, 16, 3, // 7 23
18, 3, 19, // 8 26
20, 21, 1, // 9 29
22, 19, 0, // 10 32
23, 0, 24, // 11 35
2, 24, 0, // 12 38
5, 19, 3, // 13 41
8, 16, 6, // 14 44
11, 7, 6, // 15 47
11, 6, 14, // 16 50
11, 14, 9, // 17 53
6, 15, 25, // 18 56
14, 6, 25, // 19 59
25, 12, 14, // 20 62
16, 17, 15, // 21 65
4, 3, 16, // 22 68
3, 18, 17, // 23 71
19, 22, 18, // 24 74
19, 5, 20, // 25 77
0, 19, 20, // 26 80
1, 0, 20, // 27 83
0, 23, 22, // 28 86
24, 26, 23, // 29 89
27, 28, 29, // 30 92
30, 27, 31, // 31 95
32, 31, 29, // 32 98
33, 29, 34, // 33 101
28, 34, 29, // 34 104
27, 29, 31, // 35 107
29, 33, 32, // 36 110
34, 35, 33, // 37 113
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_i_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_i_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_i_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_i_1_1__ )
DX3DMODEL_START( model_Trim_Char_i_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_i_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_i_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 114 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_i_1_1__, 2750920693 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_i_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_h_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_j_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0 )
DX3DVERT( 0.503128, 1.99883, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.503128, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.819763, 1.99883, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.967194, 0.550977, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.967194, 1.03359, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 1.28751, 0.550977, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 1.05386, -0.414258, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.950134, -0.41428, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.967194, -0.128124, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 0.819748, -0.87116, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 0.351563, -0.896875, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 0.351563, -0.631249, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 0.893967, -0.534882, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 0.936829, -0.457475, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 0.936813, -0.534912, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 0.819763, -0.655566, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.936813, -0.655566, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.1974, -0.655531, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 1.054, -0.792892, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.05386, -0.655566, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 1.27388, -0.414352, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 1.05386, -0.534912, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.819824, -0.583651, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 1.28757, 0.104298, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 0.819763, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 0.503128, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 0.967194, 1.51621, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.28751, 1.03359, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 0.967194, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 1.28751, 1.99883, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.819763, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 0.967194, 0.0683597, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.2877, 0.0683603, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.28802, -0.0690723, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.28751, 1.51621, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.28751, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 0.889069, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 0.889069, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.28751, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.28751, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_j_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_j_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_j_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
9, 15, 16, // 5 17
17, 18, 19, // 6 20
20, 17, 21, // 7 23
16, 15, 22, // 8 26
19, 16, 14, // 9 29
7, 6, 21, // 10 32
3, 5, 23, // 11 35
24, 25, 0, // 12 38
4, 26, 27, // 13 41
28, 2, 29, // 14 44
29, 2, 30, // 15 47
1, 30, 2, // 16 50
4, 27, 5, // 17 53
31, 32, 33, // 18 56
8, 33, 20, // 19 59
8, 20, 6, // 20 62
33, 8, 31, // 21 65
11, 22, 15, // 22 68
15, 9, 11, // 23 71
16, 19, 18, // 24 74
18, 9, 16, // 25 77
21, 6, 20, // 26 80
21, 17, 19, // 27 83
12, 14, 16, // 28 86
16, 22, 12, // 29 89
14, 21, 19, // 30 92
21, 14, 13, // 31 95
21, 13, 7, // 32 98
23, 32, 31, // 33 101
31, 3, 23, // 34 104
0, 2, 24, // 35 107
26, 34, 27, // 36 110
28, 24, 2, // 37 113
34, 26, 28, // 38 116
28, 29, 34, // 39 119
30, 35, 29, // 40 122
36, 37, 38, // 41 125
37, 39, 38, // 42 128
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_j_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_j_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_j_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_j_1_1__ )
DX3DMODEL_START( model_Trim_Char_j_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_j_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_j_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 129 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_j_1_1__, 1466889781 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_j_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_i_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_k_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0 )
DX3DVERT( 0.620316, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.620316, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.3125, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.896881, 1.05313, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.08127, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.806244, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.4379, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.3, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.3, 0.151535, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.3125, -7.71951e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.620316, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.620316, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.08305, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.620316, 1.11563, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.620316, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.3125, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.3125, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.620316, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.3, 0.57977, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.08203, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.3, 1.8834, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.3, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.46564, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.620316, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.620316, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.3125, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.806244, 1.32566, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.742432, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.3, 1.49137, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.11235, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.3125, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.806244, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.742676, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.806244, 0.757676, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.3125, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.42343, -7.71951e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.79375, -7.71951e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.3125, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.620316, 0.985939, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.79375, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.42813, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_k_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 41 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_k_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_k_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
7, 12, 8, // 4 14
13, 14, 15, // 5 17
16, 11, 17, // 6 20
7, 6, 18, // 7 23
12, 18, 19, // 8 26
20, 21, 22, // 9 29
23, 24, 25, // 10 32
26, 27, 5, // 11 35
28, 22, 21, // 12 38
26, 5, 4, // 13 41
20, 29, 21, // 14 44
24, 0, 30, // 15 47
31, 32, 33, // 16 50
14, 23, 15, // 17 53
1, 34, 2, // 18 56
31, 19, 3, // 19 59
5, 31, 3, // 20 62
35, 36, 6, // 21 65
8, 35, 6, // 22 68
11, 16, 9, // 23 71
32, 31, 5, // 24 74
37, 17, 38, // 25 77
15, 37, 13, // 26 80
38, 13, 37, // 27 83
5, 27, 13, // 28 86
5, 13, 38, // 29 89
5, 38, 32, // 30 92
17, 37, 16, // 31 95
12, 7, 18, // 32 98
19, 31, 33, // 33 101
33, 12, 19, // 34 104
22, 39, 40, // 35 107
22, 40, 20, // 36 110
24, 30, 25, // 37 113
28, 21, 29, // 38 116
4, 28, 29, // 39 119
4, 29, 26, // 40 122
0, 2, 30, // 41 125
23, 25, 15, // 42 128
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_k_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_k_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_k_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_k_1_1__ )
DX3DMODEL_START( model_Trim_Char_k_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_k_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_k_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 129 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_k_1_1__, 182858869 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_k_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_j_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_l_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0 )
DX3DVERT( 0.74115, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.74115, 2.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.776566, 2.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.776154, 0.785157, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.09531, 0.785156, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.09531, 1.1975, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.20885, -0.0342798, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.34857, -0.039533, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.3773, 0.226242, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.10645, 0.372811, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.09193, 0.372812, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.09193, 0.269726, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.20886, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.09193, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.894135, 0.0637178, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.975006, 0.0635537, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.975006, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.97493, 0.0134167, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.826996, 0.166624, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.858124, 0.105781, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.858078, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.783783, 0.372825, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.20886, 0.241536, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.975006, 0.269726, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.775986, 0.568536, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.975006, 0.372812, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.09531, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.776566, 1.60984, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.09531, 1.60984, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.09531, 2.02219, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.776566, 1.1975, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.273438, 2.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.776566, 2.02219, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.09531, 2.43453, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.776566, 2.43453, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.09531, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.67656, -0.0187488, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.67656, 0.250001, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.14493, 0.26988, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.273438, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_l_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 40 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_l_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_l_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
6, 12, 13, // 4 14
14, 15, 16, // 5 17
14, 17, 15, // 6 20
18, 19, 20, // 7 23
21, 18, 20, // 8 26
13, 12, 22, // 9 29
16, 13, 11, // 10 32
23, 11, 10, // 11 35
24, 25, 26, // 12 38
27, 28, 29, // 13 41
30, 5, 28, // 14 44
31, 1, 0, // 15 47
32, 29, 33, // 16 50
2, 34, 33, // 17 53
2, 35, 0, // 18 56
33, 35, 2, // 19 59
5, 30, 3, // 20 62
36, 37, 8, // 21 65
8, 22, 12, // 22 68
12, 6, 8, // 23 71
8, 7, 36, // 24 74
11, 38, 9, // 25 77
15, 17, 6, // 26 80
13, 15, 6, // 27 83
15, 13, 16, // 28 86
16, 20, 19, // 29 89
19, 14, 16, // 30 92
23, 25, 21, // 31 95
20, 23, 21, // 32 98
23, 20, 16, // 33 101
38, 11, 13, // 34 104
13, 22, 38, // 35 107
11, 23, 16, // 36 110
10, 25, 23, // 37 113
10, 9, 26, // 38 116
24, 21, 25, // 39 119
26, 4, 3, // 40 122
3, 24, 26, // 41 125
26, 25, 10, // 42 128
29, 32, 27, // 43 131
28, 27, 30, // 44 134
0, 39, 31, // 45 137
33, 34, 32, // 46 140
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_l_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_l_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_l_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_l_1_1__ )
DX3DMODEL_START( model_Trim_Char_l_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_l_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_l_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 141 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_l_1_1__, 3193795253 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_l_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_k_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_m_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0 )
DX3DVERT( 1.80722, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.69254, 2.01957, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.69254, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.87187, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.8725, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.57187, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.078125, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.38559, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.385498, 0.690708, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.078125, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.385941, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.385941, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.078125, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.57187, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.87187, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.87187, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.826569, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.13126, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.13126, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.826569, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.13123, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.13112, 0.802344, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.826569, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.57187, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.705948, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.795639, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.795639, 1.98106, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.078125, 1.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.078125, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.392014, 1.03357, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.436218, 1.43012, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.546341, 1.72264, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.43689, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.42688, 1.37824, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.359375, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.351563, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.078125, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.795639, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.705948, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.436874, 1.8798, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.777954, 1.72264, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.795639, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.662628, 1.78313, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.705978, 1.77685, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.616257, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.616257, 2.03999, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.447693, 1.89493, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.616257, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.87257, 1.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.57124, 1.37812, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.57156, 1.33463, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.825974, 1.37812, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.826599, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.13092, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.01176, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.975021, 1.9536, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.975021, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.15117, 1.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.15434, 1.4011, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.975021, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.952316, 1.98106, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.885208, 2.03361, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.88533, 1.98106, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.88533, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.795685, 2.06351, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.69254, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.51782, 1.72265, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.26904, 1.72281, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.1544, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.48982, 2.06707, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 1.33371, 2.03688, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.42346, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.51315, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.51315, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.42346, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.15442, 1.88682, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.42352, 1.77963, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 1.51308, 1.72886, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.38582, 1.78318, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.33377, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 1.16043, 1.89491, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 1.33377, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 1.51315, 2.06647, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 0.795258, 1.68499, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 1.57193, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 1.13074, 0.977498, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT( 0.740616, 2.06745, 0 ) DX3DVNORM( 0, 0, 1 ) //86
DX3DVERT( 0.078125, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //87
DX3DVERT( 0.367188, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //88
DX3DVERT( 0.616272, 1.77514, 0 ) DX3DVNORM( 0, 0, 1 ) //89
DX3DVERT( 1.07657, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //90
DX3DVERT( 1.06876, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //91
DX3DVERT( 1.87215, 1.44863, 0 ) DX3DVNORM( 0, 0, 1 ) //92
DX3DVERT( 1.85626, 1.72265, 0 ) DX3DVNORM( 0, 0, 1 ) //93
DX3DVERT( 1.33379, 1.7734, 0 ) DX3DVNORM( 0, 0, 1 ) //94
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_m_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 95 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_m_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_m_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 21, // 7 23
22, 18, 20, // 8 26
15, 3, 23, // 9 29
24, 25, 26, // 10 32
27, 28, 29, // 11 35
30, 31, 32, // 12 38
27, 33, 30, // 13 41
34, 35, 36, // 14 44
37, 25, 38, // 15 47
39, 32, 31, // 16 50
40, 41, 37, // 17 53
42, 43, 38, // 18 56
44, 38, 24, // 19 59
45, 46, 47, // 20 62
48, 49, 50, // 21 65
51, 52, 53, // 22 68
54, 55, 56, // 23 71
51, 57, 58, // 24 74
54, 56, 59, // 25 77
37, 41, 59, // 26 80
60, 61, 62, // 27 83
60, 62, 63, // 28 86
25, 63, 62, // 29 89
61, 64, 26, // 30 92
65, 66, 49, // 31 95
67, 68, 58, // 32 98
69, 70, 71, // 33 101
72, 73, 74, // 34 104
75, 68, 67, // 35 107
76, 77, 72, // 36 110
78, 76, 74, // 37 113
79, 74, 71, // 38 116
70, 80, 81, // 39 119
0, 2, 65, // 40 122
2, 73, 72, // 41 125
1, 82, 73, // 42 128
41, 40, 83, // 43 131
4, 84, 5, // 44 134
8, 29, 28, // 45 137
8, 28, 6, // 46 140
11, 12, 9, // 47 143
7, 6, 12, // 48 146
15, 23, 13, // 49 149
18, 22, 16, // 50 152
85, 53, 52, // 51 155
21, 85, 19, // 52 158
52, 19, 85, // 53 161
20, 19, 22, // 54 164
3, 5, 23, // 55 167
45, 47, 24, // 56 170
26, 64, 86, // 57 173
86, 24, 26, // 58 176
24, 86, 45, // 59 179
29, 33, 27, // 60 182
30, 34, 87, // 61 185
30, 87, 27, // 62 188
32, 39, 88, // 63 191
34, 30, 32, // 64 194
36, 87, 34, // 65 197
88, 34, 32, // 66 200
25, 24, 38, // 67 203
31, 89, 44, // 68 206
31, 47, 46, // 69 209
46, 39, 31, // 70 212
44, 47, 31, // 71 215
37, 38, 43, // 72 218
37, 43, 40, // 73 221
44, 89, 42, // 74 224
38, 44, 42, // 75 227
24, 47, 44, // 76 230
84, 4, 48, // 77 233
50, 84, 48, // 78 236
53, 57, 51, // 79 239
59, 41, 83, // 80 242
51, 59, 83, // 81 245
58, 68, 51, // 82 248
59, 51, 68, // 83 251
68, 75, 90, // 84 254
59, 68, 91, // 85 257
59, 91, 54, // 86 260
90, 91, 68, // 87 263
63, 25, 37, // 88 266
59, 56, 63, // 89 269
59, 63, 37, // 90 272
63, 56, 55, // 91 275
55, 60, 63, // 92 278
62, 26, 25, // 93 281
26, 62, 61, // 94 284
49, 48, 92, // 95 287
49, 92, 93, // 96 290
49, 93, 65, // 97 293
70, 81, 71, // 98 296
73, 82, 69, // 99 299
69, 71, 73, // 100 302
73, 71, 74, // 101 305
67, 94, 79, // 102 308
67, 81, 80, // 103 311
80, 75, 67, // 104 314
79, 81, 67, // 105 317
72, 74, 76, // 106 320
79, 94, 78, // 107 323
74, 79, 78, // 108 326
71, 81, 79, // 109 329
65, 93, 0, // 110 332
72, 77, 66, // 111 335
66, 65, 2, // 112 338
72, 66, 2, // 113 341
73, 2, 1, // 114 344
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_m_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_m_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_m_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_m_1_1__ )
DX3DMODEL_START( model_Trim_Char_m_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_m_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_m_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 345 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_m_1_1__, 1909764341 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_m_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_l_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_n_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0 )
DX3DVERT( 1.5518, 1.91946, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.53534, 1.93606, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.53535, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.41562, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.71562, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.71562, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.273438, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.581177, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.581085, 0.885937, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.273438, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.581253, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.581253, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.273438, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.41562, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.71562, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.71562, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.41562, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.70782, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.4005, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.41591, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.633911, 1.38233, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.668869, 1.47666, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.633987, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.273438, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.581284, 0.925605, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.273438, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.273438, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.592636, 1.18124, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.41562, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.994537, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.994614, 2.0515, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.814255, 1.98185, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.814148, 1.68998, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.943405, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.814255, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.568756, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.567795, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.273438, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.755264, 1.62423, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.633987, 1.62422, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.633987, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.560944, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.273438, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.994583, 1.78474, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.633987, 1.82655, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.724228, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.814255, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.35515, 1.64478, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.31952, 1.69793, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.35507, 1.69805, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.35507, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.1998, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.26486, 1.74354, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.26494, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.35507, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.35509, 2.03781, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.13124, 2.06759, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.53535, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.64375, 1.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.596451, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.71562, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.71562, 1.2875, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.576569, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.06169, 1.79039, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_n_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 64 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_n_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_n_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 15, 4, // 6 20
17, 18, 19, // 7 23
20, 21, 22, // 8 26
23, 8, 24, // 9 29
25, 26, 27, // 10 32
19, 28, 5, // 11 35
29, 30, 31, // 12 38
32, 33, 34, // 13 41
35, 36, 37, // 14 44
21, 38, 39, // 15 47
32, 34, 40, // 16 50
41, 42, 37, // 17 53
33, 43, 29, // 18 56
44, 40, 34, // 19 59
31, 45, 46, // 20 62
47, 18, 17, // 21 65
48, 49, 50, // 22 68
48, 47, 49, // 23 71
51, 52, 53, // 24 74
54, 55, 56, // 25 77
57, 58, 0, // 26 80
50, 57, 2, // 27 83
1, 55, 54, // 28 86
44, 59, 40, // 29 89
5, 28, 3, // 30 92
8, 23, 6, // 31 95
11, 12, 9, // 32 98
7, 6, 12, // 33 101
15, 16, 13, // 34 104
4, 3, 16, // 35 107
19, 60, 61, // 36 110
61, 17, 19, // 37 113
24, 27, 26, // 38 116
24, 26, 23, // 39 119
20, 22, 25, // 40 122
25, 27, 20, // 41 125
5, 60, 19, // 42 128
31, 46, 29, // 43 131
39, 40, 62, // 44 134
35, 39, 62, // 45 137
37, 25, 35, // 46 140
40, 59, 62, // 47 143
25, 22, 39, // 48 146
39, 35, 25, // 49 149
39, 22, 21, // 50 152
40, 39, 38, // 51 155
40, 38, 32, // 52 158
37, 36, 41, // 53 161
46, 34, 33, // 54 164
29, 46, 33, // 55 167
34, 46, 45, // 56 170
34, 45, 44, // 57 173
57, 50, 49, // 58 176
17, 58, 57, // 59 179
57, 47, 17, // 60 182
49, 47, 57, // 61 185
50, 53, 52, // 62 188
52, 48, 50, // 63 191
56, 30, 29, // 64 194
53, 50, 54, // 65 197
56, 63, 51, // 66 200
56, 51, 54, // 67 203
54, 51, 53, // 68 206
29, 43, 63, // 69 209
63, 56, 29, // 70 212
0, 2, 57, // 71 215
2, 54, 50, // 72 218
54, 2, 1, // 73 221
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_n_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_n_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_n_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_n_1_1__ )
DX3DMODEL_START( model_Trim_Char_n_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_n_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_n_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 222 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_n_1_1__, 625733429 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_n_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_m_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_o_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0 )
DX3DVERT( 1.58603, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.36505, 1.97721, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.36484, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.70866, 0.562687, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.75053, 0.863612, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.43228, 0.863615, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.241333, 0.562687, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.56073, 0.562783, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.517746, 0.863617, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.975006, -0.0390616, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.975006, 0.228935, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.795044, 0.261968, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.363968, 0.261826, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.584961, 0.0509156, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.585159, 0.261831, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.625, 0.40625, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.585388, 0.486927, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.36505, 0.0509156, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.58603, 0.261826, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.36484, 0.261831, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.07246, -0.0347295, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.38907, 0.562725, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.36484, 0.412278, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.36465, 0.488693, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.32721, 0.412431, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.21877, 0.29595, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.21866, 0.261831, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.15457, 0.261718, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.70866, 1.46544, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.38884, 1.46534, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.43224, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.241333, 1.46544, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.199463, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.517731, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.199463, 0.863612, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.513931, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.75053, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.43608, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.975006, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.584961, 1.97721, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.795425, 1.76641, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.622787, 1.6157, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.585159, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.560944, 1.4654, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.585159, 1.61585, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.585342, 1.53944, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.363968, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.21866, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.2184, 1.73163, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.32747, 1.61585, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.36461, 1.53942, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.36484, 1.61585, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.15446, 1.76616, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.07246, 2.06286, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.07259, 1.79068, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.07246, 0.238072, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.195313, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.75468, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.974991, 1.79919, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_o_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 59 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_o_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_o_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
14, 11, 15, // 5 17
12, 14, 16, // 6 20
17, 18, 19, // 7 23
20, 17, 19, // 8 26
3, 21, 22, // 9 29
23, 24, 22, // 10 32
25, 26, 19, // 11 35
25, 27, 26, // 12 38
28, 29, 30, // 13 41
31, 32, 33, // 14 44
34, 8, 35, // 15 47
36, 30, 37, // 16 50
38, 39, 40, // 17 53
41, 40, 42, // 18 56
31, 43, 44, // 19 59
45, 41, 44, // 20 62
39, 46, 42, // 21 65
28, 0, 2, // 22 68
2, 47, 48, // 23 71
49, 50, 51, // 24 74
47, 52, 48, // 25 77
53, 54, 47, // 26 80
5, 21, 3, // 27 83
8, 34, 6, // 28 86
20, 55, 10, // 29 89
14, 13, 11, // 30 92
11, 13, 9, // 31 95
10, 9, 20, // 32 98
15, 16, 14, // 33 101
16, 7, 6, // 34 104
6, 12, 16, // 35 107
26, 27, 55, // 36 110
26, 55, 20, // 37 113
20, 19, 26, // 38 116
21, 23, 22, // 39 119
19, 18, 3, // 40 122
22, 19, 3, // 41 125
19, 22, 24, // 42 128
19, 24, 25, // 43 131
30, 36, 28, // 44 134
33, 43, 31, // 45 137
32, 56, 33, // 46 140
33, 56, 34, // 47 143
35, 33, 34, // 48 146
4, 57, 5, // 49 149
5, 57, 36, // 50 152
37, 5, 36, // 51 155
58, 54, 53, // 52 158
40, 58, 38, // 53 161
40, 39, 42, // 54 164
53, 38, 58, // 55 167
42, 44, 41, // 56 170
43, 45, 44, // 57 173
42, 46, 31, // 58 176
44, 42, 31, // 59 179
51, 50, 29, // 60 182
51, 29, 28, // 61 185
28, 2, 51, // 62 188
49, 51, 2, // 63 191
48, 49, 2, // 64 194
54, 52, 47, // 65 197
2, 1, 53, // 66 200
47, 2, 53, // 67 203
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_o_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_o_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_o_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_o_1_1__ )
DX3DMODEL_START( model_Trim_Char_o_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_o_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_o_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 204 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_o_1_1__, 3636669813 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_o_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_n_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_p_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0 )
DX3DVERT( 0.537506, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //0
DX3DVERT( 0.741302, 1.96086, 0 ) DX3DVNORM( 0, 0, -1 ) //1
DX3DVERT( 0.741058, 1.67146, 0 ) DX3DVNORM( 0, 0, -1 ) //2
DX3DVERT( 0.542191, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //3
DX3DVERT( 0.542191, -0.0220353, 0 ) DX3DVNORM( 0, 0, -1 ) //4
DX3DVERT( 0.234375, -0.0220353, 0 ) DX3DVNORM( 0, 0, -1 ) //5
DX3DVERT( 0.542191, -0.857812, 0 ) DX3DVNORM( 0, 0, -1 ) //6
DX3DVERT( 0.234375, -0.857812, 0 ) DX3DVNORM( 0, 0, -1 ) //7
DX3DVERT( 0.234375, -0.439924, 0 ) DX3DVNORM( 0, 0, -1 ) //8
DX3DVERT( 1.50174, 0.395853, 0 ) DX3DVNORM( 0, 0, -1 ) //9
DX3DVERT( 1.50174, 0.186909, 0 ) DX3DVNORM( 0, 0, -1 ) //10
DX3DVERT( 1.24826, 0.186909, 0 ) DX3DVNORM( 0, 0, -1 ) //11
DX3DVERT( 1.50175, 0.141718, 0 ) DX3DVNORM( 0, 0, -1 ) //12
DX3DVERT( 1.24834, -0.0150857, 0 ) DX3DVNORM( 0, 0, -1 ) //13
DX3DVERT( 1.54083, 0.186799, 0 ) DX3DVNORM( 0, 0, -1 ) //14
DX3DVERT( 1.65884, 0.395803, 0 ) DX3DVNORM( 0, 0, -1 ) //15
DX3DVERT( 0.542191, -0.439924, 0 ) DX3DVNORM( 0, 0, -1 ) //16
DX3DVERT( 1.07187, -0.0396493, 0 ) DX3DVNORM( 0, 0, -1 ) //17
DX3DVERT( 0.994766, 0.252574, 0 ) DX3DVNORM( 0, 0, -1 ) //18
DX3DVERT( 1.22137, -0.0223661, 0 ) DX3DVNORM( 0, 0, -1 ) //19
DX3DVERT( 0.921677, -0.0220003, 0 ) DX3DVNORM( 0, 0, -1 ) //20
DX3DVERT( 0.234375, 0.813741, 0 ) DX3DVNORM( 0, 0, -1 ) //21
DX3DVERT( 0.234375, 1.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //22
DX3DVERT( 0.487854, 1.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //23
DX3DVERT( 1.75525, 1.01886, 0 ) DX3DVNORM( 0, 0, -1 ) //24
DX3DVERT( 1.74779, 0.813694, 0 ) DX3DVNORM( 0, 0, -1 ) //25
DX3DVERT( 1.44687, 1.01406, 0 ) DX3DVNORM( 0, 0, -1 ) //26
DX3DVERT( 1.29102, 0.39583, 0 ) DX3DVNORM( 0, 0, -1 ) //27
DX3DVERT( 1.43781, 0.813741, 0 ) DX3DVNORM( 0, 0, -1 ) //28
DX3DVERT( 0.234375, 0.395853, 0 ) DX3DVNORM( 0, 0, -1 ) //29
DX3DVERT( 0.551346, 0.813684, 0 ) DX3DVNORM( 0, 0, -1 ) //30
DX3DVERT( 1.50168, 1.90589, 0 ) DX3DVNORM( 0, 0, -1 ) //31
DX3DVERT( 1.50174, 1.85846, 0 ) DX3DVNORM( 0, 0, -1 ) //32
DX3DVERT( 1.24826, 1.85846, 0 ) DX3DVNORM( 0, 0, -1 ) //33
DX3DVERT( 1.66118, 1.64951, 0 ) DX3DVNORM( 0, 0, -1 ) //34
DX3DVERT( 1.74707, 1.23167, 0 ) DX3DVNORM( 0, 0, -1 ) //35
DX3DVERT( 1.43672, 1.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //36
DX3DVERT( 1.24826, 1.68816, 0 ) DX3DVNORM( 0, 0, -1 ) //37
DX3DVERT( 1.54446, 1.85839, 0 ) DX3DVNORM( 0, 0, -1 ) //38
DX3DVERT( 1.50174, 1.64952, 0 ) DX3DVNORM( 0, 0, -1 ) //39
DX3DVERT( 0.234375, 1.44057, 0 ) DX3DVNORM( 0, 0, -1 ) //40
DX3DVERT( 0.234375, 1.64952, 0 ) DX3DVNORM( 0, 0, -1 ) //41
DX3DVERT( 0.487854, 1.44057, 0 ) DX3DVNORM( 0, 0, -1 ) //42
DX3DVERT( 0.599991, 1.44058, 0 ) DX3DVNORM( 0, 0, -1 ) //43
DX3DVERT( 0.553436, 1.23165, 0 ) DX3DVNORM( 0, 0, -1 ) //44
DX3DVERT( 0.487854, 1.64952, 0 ) DX3DVNORM( 0, 0, -1 ) //45
DX3DVERT( 0.720032, 1.64985, 0 ) DX3DVNORM( 0, 0, -1 ) //46
DX3DVERT( 0.996185, 1.77592, 0 ) DX3DVNORM( 0, 0, -1 ) //47
DX3DVERT( 0.234375, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //48
DX3DVERT( 0.521881, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //49
DX3DVERT( 0.529694, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //50
DX3DVERT( 0.74118, 0.356596, 0 ) DX3DVNORM( 0, 0, -1 ) //51
DX3DVERT( 0.741333, 0.0590332, 0 ) DX3DVNORM( 0, 0, -1 ) //52
DX3DVERT( 0.550003, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //53
DX3DVERT( 0.704834, 0.395769, 0 ) DX3DVNORM( 0, 0, -1 ) //54
DX3DVERT( 1.24828, 0.350332, 0 ) DX3DVNORM( 0, 0, -1 ) //55
DX3DVERT( 0.541458, 1.01598, 0 ) DX3DVNORM( 0, 0, -1 ) //56
DX3DVERT( 1.24818, 2.04649, 0 ) DX3DVNORM( 0, 0, -1 ) //57
DX3DVERT( 1.28711, 1.64953, 0 ) DX3DVNORM( 0, 0, -1 ) //58
DX3DVERT( 1.07837, 2.06766, 0 ) DX3DVNORM( 0, 0, -1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_p_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_p_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_p_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 11, // 4 14
14, 12, 10, // 5 17
9, 15, 14, // 6 20
16, 8, 5, // 7 23
17, 18, 19, // 8 26
18, 17, 20, // 9 29
21, 22, 23, // 10 32
24, 25, 26, // 11 35
9, 27, 28, // 12 38
29, 21, 30, // 13 41
31, 32, 33, // 14 44
34, 35, 36, // 15 47
37, 33, 32, // 16 50
38, 34, 39, // 17 53
31, 38, 32, // 18 56
40, 41, 42, // 19 59
22, 40, 23, // 20 62
42, 43, 44, // 21 65
45, 46, 43, // 22 68
33, 37, 47, // 23 71
48, 49, 50, // 24 74
45, 50, 0, // 25 77
46, 45, 0, // 26 80
2, 46, 0, // 27 83
45, 41, 48, // 28 86
48, 50, 45, // 29 89
51, 52, 53, // 30 92
54, 53, 3, // 31 95
29, 54, 3, // 32 98
5, 29, 3, // 33 101
53, 54, 51, // 34 104
8, 16, 6, // 35 107
55, 27, 9, // 36 110
9, 11, 55, // 37 113
11, 10, 12, // 38 116
14, 10, 9, // 39 119
5, 4, 16, // 40 122
52, 51, 18, // 41 125
11, 13, 19, // 42 128
18, 55, 11, // 43 131
11, 19, 18, // 44 134
18, 20, 52, // 45 137
23, 44, 56, // 46 140
56, 30, 21, // 47 143
21, 23, 56, // 48 146
25, 28, 26, // 49 149
26, 36, 35, // 50 152
35, 24, 26, // 51 155
28, 25, 15, // 52 158
28, 15, 9, // 53 161
30, 54, 29, // 54 164
33, 57, 31, // 55 167
36, 58, 39, // 56 170
39, 34, 36, // 57 173
32, 39, 58, // 58 176
32, 58, 37, // 59 179
39, 32, 38, // 60 182
41, 45, 42, // 61 185
40, 42, 23, // 62 188
44, 23, 42, // 63 191
43, 42, 45, // 64 194
47, 2, 1, // 65 197
47, 59, 57, // 66 200
57, 33, 47, // 67 203
1, 59, 47, // 68 206
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_p_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_p_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_p_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_p_1_1__ )
DX3DMODEL_START( model_Trim_Char_p_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_p_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_p_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 207 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_p_1_1__, 2352638901 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_p_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_o_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_q_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0 )
DX3DVERT( 1.41251, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.20869, 1.96086, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.20894, 1.67146, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.40781, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.40781, -0.0220353, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.71562, -0.0220353, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.40781, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.71562, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.71562, -0.439924, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.448273, 0.395853, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.448273, 0.186909, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.701736, 0.186909, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.448242, 0.141719, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.701675, -0.0150856, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.409164, 0.186799, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.291153, 0.395803, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.40781, -0.439924, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.878128, -0.0396493, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.955246, 0.252574, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.728622, -0.0223661, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.02832, -0.0220003, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.71562, 0.813741, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.71562, 1.23163, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.46216, 1.23163, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.194748, 1.01886, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.202209, 0.813694, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.503128, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.658981, 0.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.512192, 0.813741, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.71562, 0.395853, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.39865, 0.813684, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.448318, 1.90589, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.448273, 1.85846, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.701736, 1.85846, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.288818, 1.64951, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.202927, 1.23167, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.51329, 1.23163, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.701736, 1.68816, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.405548, 1.85839, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.448273, 1.64952, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.71562, 1.44057, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.71562, 1.64952, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.46216, 1.44057, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.35001, 1.44058, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.39658, 1.23165, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.46216, 1.64952, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.22997, 1.64985, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.953812, 1.77592, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.71562, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.42813, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.42032, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.20883, 0.356596, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.20868, 0.0590333, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.39999, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.24516, 0.395769, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.701721, 0.350331, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.40854, 1.01598, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.701828, 2.04649, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.662888, 1.64953, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.871643, 2.06766, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_q_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 60 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_q_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_q_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 11, // 4 14
14, 12, 10, // 5 17
9, 15, 14, // 6 20
16, 8, 5, // 7 23
17, 18, 19, // 8 26
18, 17, 20, // 9 29
21, 22, 23, // 10 32
24, 25, 26, // 11 35
9, 27, 28, // 12 38
29, 21, 30, // 13 41
31, 32, 33, // 14 44
34, 35, 36, // 15 47
37, 33, 32, // 16 50
38, 34, 39, // 17 53
31, 38, 32, // 18 56
40, 41, 42, // 19 59
22, 40, 23, // 20 62
42, 43, 44, // 21 65
45, 46, 43, // 22 68
33, 37, 47, // 23 71
48, 49, 50, // 24 74
45, 50, 0, // 25 77
46, 45, 0, // 26 80
2, 46, 0, // 27 83
45, 41, 48, // 28 86
48, 50, 45, // 29 89
51, 52, 53, // 30 92
54, 53, 3, // 31 95
29, 54, 3, // 32 98
5, 29, 3, // 33 101
53, 54, 51, // 34 104
8, 16, 6, // 35 107
55, 27, 9, // 36 110
9, 11, 55, // 37 113
11, 10, 12, // 38 116
14, 10, 9, // 39 119
5, 4, 16, // 40 122
52, 51, 18, // 41 125
11, 13, 19, // 42 128
18, 55, 11, // 43 131
11, 19, 18, // 44 134
18, 20, 52, // 45 137
23, 44, 56, // 46 140
56, 30, 21, // 47 143
21, 23, 56, // 48 146
25, 28, 26, // 49 149
26, 36, 35, // 50 152
35, 24, 26, // 51 155
28, 25, 15, // 52 158
28, 15, 9, // 53 161
30, 54, 29, // 54 164
33, 57, 31, // 55 167
36, 58, 39, // 56 170
39, 34, 36, // 57 173
32, 39, 58, // 58 176
32, 58, 37, // 59 179
39, 32, 38, // 60 182
41, 45, 42, // 61 185
40, 42, 23, // 62 188
44, 23, 42, // 63 191
43, 42, 45, // 64 194
47, 2, 1, // 65 197
47, 59, 57, // 66 200
57, 33, 47, // 67 203
1, 59, 47, // 68 206
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_q_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_q_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_q_1_1__ )
DX3DMODEL_START( model_Trim_Char_q_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_q_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_q_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 207 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_q_1_1__, 1068607989 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_q_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_p_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_r_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0 )
DX3DVERT( 1.61656, 1.77198, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.67656, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.67656, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.429688, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.737503, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.736954, 0.8798, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.429688, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.737503, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.737503, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.429688, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.759354, 1.18126, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.869934, 1.47651, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.741409, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.741486, 1.04377, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.741409, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.429688, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.429688, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.736969, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.05313, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.05312, 1.97871, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.821045, 1.77189, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.05307, 1.68334, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.429688, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.429688, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.725006, 1.6375, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.725006, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.725006, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.67656, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.22453, 1.77156, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.36484, 2.0663, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.36484, 1.79733, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.40544, 1.79887, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.40468, 2.06756, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.741409, 1.65251, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.732819, 1.6375, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.429688, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_r_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 36 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_r_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_r_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 8, 4, // 3 11
10, 11, 12, // 4 14
13, 10, 14, // 5 17
15, 16, 17, // 6 20
15, 14, 12, // 7 23
18, 19, 20, // 8 26
21, 18, 20, // 9 29
22, 23, 24, // 10 32
22, 25, 26, // 11 35
1, 0, 27, // 12 38
21, 28, 18, // 13 41
29, 19, 18, // 14 44
29, 30, 31, // 15 47
2, 32, 31, // 16 50
2, 31, 0, // 17 53
31, 32, 29, // 18 56
5, 17, 16, // 19 59
16, 3, 5, // 20 62
8, 9, 6, // 21 65
4, 3, 9, // 22 68
12, 14, 10, // 23 71
13, 14, 15, // 24 74
15, 17, 13, // 25 77
12, 23, 15, // 26 80
33, 12, 11, // 27 83
33, 11, 21, // 28 86
20, 33, 21, // 29 89
12, 33, 34, // 30 92
24, 25, 22, // 31 95
24, 23, 12, // 32 98
12, 34, 24, // 33 101
26, 35, 22, // 34 104
28, 30, 29, // 35 107
29, 18, 28, // 36 110
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_r_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_r_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_r_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_r_1_1__ )
DX3DMODEL_START( model_Trim_Char_r_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_r_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_r_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 111 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_r_1_1__, 4079544373 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_r_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_q_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_s_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0 )
DX3DVERT( 1.59843, 1.93125, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.33536, 2.02365, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.33536, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.36755, 0.562809, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.67683, 0.562821, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.59233, 0.863464, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.06206, 0.863647, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.07915, 0.857672, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.07915, 0.86372, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.671768, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.652924, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.652924, -0.00164093, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.331253, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.331253, 0.117188, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.652924, 0.267716, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.331253, 0.429688, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.50601, 0.11953, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.61856, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.50595, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.19405, 0.262268, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.07919, 0.23164, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.07915, -0.0353248, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.3353, 0.01872, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.49628, 0.111339, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.33536, 0.111402, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.33536, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.67717, 0.526555, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.36922, 0.528058, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.33514, 0.380905, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.31627, 0.713258, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.33536, 0.713256, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.33536, 0.86372, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.33537, 0.682649, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.20726, 0.801962, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.20724, 0.86372, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.33551, 1.05276, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.695984, 1.31518, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.652817, 1.37489, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.652924, 1.31511, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.01399, 1.16467, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.866043, 1.16465, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.652817, 1.00713, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.652924, 1.16465, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.482315, 1.16465, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.482315, 1.31511, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.43071, 1.16479, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.344254, 1.31512, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.482315, 1.46557, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.865982, 1.21206, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.07915, 1.14562, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.980942, 2.06755, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.652985, 2.01934, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.652924, 1.91696, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.652924, 1.66435, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.766983, 1.76656, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.652924, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.482315, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.482315, 1.92335, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.482315, 1.91696, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.474976, 1.91697, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.362747, 1.76653, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.59843, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.33536, 1.75161, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.28473, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.07915, 2.06408, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.07915, 1.80279, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.975006, -0.0390579, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.941849, 0.221882, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 0.62413, 1.46557, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.313797, 1.46557, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.993744, 1.80625, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.311722, 1.51885, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 0.619919, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.59843, 1.6375, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_s_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 74 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_s_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_s_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
10, 12, 13, // 4 14
9, 14, 10, // 5 17
14, 15, 12, // 6 20
16, 17, 18, // 7 23
19, 20, 21, // 8 26
22, 23, 24, // 9 29
16, 18, 25, // 10 32
18, 26, 27, // 11 35
28, 19, 25, // 12 38
29, 30, 31, // 13 41
29, 32, 30, // 14 44
7, 33, 34, // 15 47
31, 5, 35, // 16 50
36, 37, 38, // 17 53
6, 39, 40, // 18 56
41, 42, 43, // 19 59
44, 38, 37, // 20 62
43, 42, 38, // 21 65
45, 43, 44, // 22 68
46, 44, 47, // 23 71
40, 39, 48, // 24 74
42, 40, 48, // 25 77
31, 35, 49, // 26 80
50, 51, 52, // 27 83
53, 54, 55, // 28 86
53, 55, 56, // 29 89
57, 58, 52, // 30 92
56, 55, 52, // 31 95
59, 60, 56, // 32 98
57, 59, 58, // 33 101
61, 2, 62, // 34 104
2, 63, 62, // 35 107
1, 64, 65, // 36 110
2, 61, 0, // 37 113
30, 32, 3, // 38 116
5, 31, 30, // 39 119
30, 3, 5, // 40 122
66, 21, 20, // 41 125
11, 66, 67, // 42 128
11, 67, 9, // 43 131
20, 67, 66, // 44 134
13, 11, 10, // 45 137
12, 10, 14, // 46 140
24, 25, 19, // 47 143
21, 22, 24, // 48 146
24, 19, 21, // 49 149
25, 24, 23, // 50 152
25, 23, 16, // 51 155
28, 25, 18, // 52 158
17, 26, 18, // 53 161
4, 3, 27, // 54 164
27, 26, 4, // 55 167
18, 27, 28, // 56 170
31, 34, 33, // 57 173
31, 33, 29, // 58 176
34, 8, 7, // 59 179
6, 8, 49, // 60 182
42, 41, 40, // 61 185
40, 41, 6, // 62 188
49, 39, 6, // 63 191
43, 45, 41, // 64 194
68, 47, 44, // 65 197
37, 68, 44, // 66 200
38, 44, 43, // 67 203
44, 46, 45, // 68 206
47, 69, 46, // 69 209
36, 38, 42, // 70 212
42, 48, 36, // 71 215
49, 8, 34, // 72 218
34, 31, 49, // 73 221
70, 65, 64, // 74 224
52, 55, 54, // 75 227
54, 70, 50, // 76 230
52, 54, 50, // 77 233
64, 50, 70, // 78 236
71, 69, 47, // 79 239
47, 68, 72, // 80 242
56, 47, 72, // 81 245
56, 72, 53, // 82 248
47, 56, 60, // 83 251
47, 60, 71, // 84 254
52, 51, 57, // 85 257
52, 58, 56, // 86 260
56, 58, 59, // 87 263
62, 73, 61, // 88 266
63, 2, 1, // 89 269
1, 65, 63, // 90 272
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_s_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_s_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_s_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_s_1_1__ )
DX3DMODEL_START( model_Trim_Char_s_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_s_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_s_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 273 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_s_1_1__, 2795513461 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_s_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_r_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_t_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0 )
DX3DVERT( 0.721359, 2.30067, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.951569, 2.30067, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.951569, 2.69063, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.951569, 0.740857, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.951569, 1.13081, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.721359, 0.740857, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.26837, 0.221836, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.18961, 0.225548, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.18959, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.657471, 0.350905, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.721359, 0.154373, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.721359, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 1.07361, 0.253376, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 1.07251, 0.253872, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 1.18956, -0.0393932, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.07253, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.838409, 0.0584371, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.955475, 0.0584371, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.955475, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.83844, 0.0382293, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.955444, -0.00875848, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.80722, 0.0586125, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.838409, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.721359, 0.350903, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.955475, 0.253414, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.982559, 0.350784, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.955475, 0.350903, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.955475, 0.302158, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.01401, 0.296438, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.01399, 0.253414, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.643753, 0.740857, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.721359, 1.13081, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.643677, 0.58533, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.951385, 0.605138, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.18959, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.65781, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.65781, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.643753, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.721359, 1.52076, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.721359, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.643753, 1.13081, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.951569, 1.52076, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.951569, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.18959, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.643753, 2.30067, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.721359, 2.69063, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.643753, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.253128, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.253128, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.65781, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.951569, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.61874, 0.0187503, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.61874, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.22633, -0.0397055, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.00934, 0.302125, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.643753, 1.52076, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.253128, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.643753, 2.69063, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.18959, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_t_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 59 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_t_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_t_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 13, // 4 14
14, 8, 15, // 5 17
16, 17, 18, // 6 20
19, 20, 17, // 7 23
21, 19, 16, // 8 26
21, 16, 22, // 9 29
23, 11, 22, // 10 32
12, 13, 15, // 11 35
24, 18, 15, // 12 38
25, 26, 27, // 13 41
13, 28, 29, // 14 44
27, 24, 29, // 15 47
30, 5, 31, // 16 50
32, 9, 23, // 17 53
23, 26, 33, // 18 56
34, 35, 36, // 19 59
37, 38, 39, // 20 62
40, 31, 38, // 21 65
31, 4, 41, // 22 68
42, 34, 43, // 23 71
44, 0, 45, // 24 74
46, 47, 48, // 25 77
43, 36, 49, // 26 80
50, 42, 43, // 27 83
2, 45, 0, // 28 86
4, 31, 5, // 29 89
51, 52, 6, // 30 92
8, 14, 53, // 31 95
53, 6, 8, // 32 98
6, 53, 51, // 33 101
11, 23, 9, // 34 104
15, 18, 17, // 35 107
17, 20, 14, // 36 110
14, 15, 17, // 37 113
18, 22, 16, // 38 116
17, 16, 19, // 39 119
22, 11, 10, // 40 122
10, 21, 22, // 41 125
22, 18, 24, // 42 128
27, 26, 23, // 43 131
23, 22, 27, // 44 134
24, 27, 22, // 45 137
15, 8, 7, // 46 140
7, 12, 15, // 47 143
15, 13, 29, // 48 146
29, 24, 15, // 49 149
27, 54, 25, // 50 152
29, 13, 13, // 51 155
28, 54, 27, // 52 158
27, 29, 28, // 53 161
31, 40, 30, // 54 164
5, 30, 32, // 55 167
23, 5, 32, // 56 170
26, 25, 33, // 57 173
33, 3, 5, // 58 176
5, 23, 33, // 59 179
36, 43, 34, // 60 182
37, 55, 38, // 61 185
48, 56, 37, // 62 188
37, 46, 48, // 63 191
38, 55, 40, // 64 194
41, 38, 31, // 65 197
38, 41, 42, // 66 200
39, 38, 42, // 67 203
42, 50, 39, // 68 206
45, 57, 44, // 69 209
0, 44, 46, // 70 212
39, 0, 46, // 71 215
46, 37, 39, // 72 218
49, 58, 43, // 73 221
43, 58, 50, // 74 224
50, 1, 0, // 75 227
0, 39, 50, // 76 230
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_t_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_t_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_t_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_t_1_1__ )
DX3DMODEL_START( model_Trim_Char_t_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_t_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_t_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 231 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_t_1_1__, 1511482549 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_t_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_s_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_u_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0 )
DX3DVERT( 1.65781, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.65781, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.35001, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.65781, 0.551563, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.65781, 0.846876, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.33974, 0.846877, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.552521, 0.810356, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.55249, 0.846877, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.253128, 0.846876, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.604294, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.604294, -0.0123191, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.818756, -0.0393651, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.428711, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.604294, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.428757, 0.0829805, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.40329, 0.108728, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.428711, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.316071, 0.25625, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.635422, 0.330054, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.60437, 0.382366, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.604294, 0.330079, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.564545, 0.551595, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.258179, 0.551566, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.751205, 0.256261, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.691986, 0.28166, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.692093, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.36874, 3.29597e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.65781, -2.87964e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.65781, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.13106, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.13106, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.21692, 0.10794, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.13133, 0.045474, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.955475, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.955322, -0.0233649, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.00473, 0.256304, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.95546, 0.24326, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.36093, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.36189, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.26863, 0.551611, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.18695, 0.403961, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.30664, 0.403907, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.13132, 0.338863, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.30664, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.30672, 0.664565, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.30664, 0.551563, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.65781, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.65781, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.35014, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.553131, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.553131, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.253128, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.35052, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.35054, 1.10091, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.553131, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.553131, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.253128, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.253128, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.33476, 0.256214, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.30692, 0.210821, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.35001, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.253128, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.888489, 0.237654, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.35312, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.35043, 1.24824, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.253128, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_u_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 66 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_u_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_u_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 9, 13, // 4 14
14, 10, 9, // 5 17
15, 14, 12, // 6 20
16, 17, 15, // 7 23
18, 19, 20, // 8 26
19, 21, 22, // 9 29
23, 24, 25, // 10 32
18, 20, 13, // 11 35
26, 27, 28, // 12 38
29, 30, 31, // 13 41
32, 31, 30, // 14 44
33, 34, 32, // 15 47
35, 36, 33, // 16 50
37, 38, 28, // 17 53
39, 40, 41, // 18 56
42, 29, 43, // 19 59
42, 35, 29, // 20 62
44, 39, 45, // 21 65
46, 47, 48, // 22 68
49, 50, 51, // 23 71
7, 49, 51, // 24 74
46, 52, 53, // 25 77
54, 55, 56, // 26 80
50, 54, 57, // 27 83
47, 0, 48, // 28 86
58, 43, 59, // 29 89
1, 60, 2, // 30 92
44, 45, 3, // 31 95
3, 5, 44, // 32 98
8, 61, 6, // 33 101
22, 21, 6, // 34 104
6, 61, 22, // 35 107
11, 34, 33, // 36 110
25, 13, 9, // 37 113
11, 62, 23, // 38 116
11, 23, 9, // 39 119
9, 23, 25, // 40 122
33, 36, 62, // 41 125
62, 11, 33, // 42 128
13, 16, 12, // 43 131
9, 12, 14, // 44 134
15, 12, 16, // 45 137
16, 13, 20, // 46 140
22, 17, 16, // 47 143
16, 19, 22, // 48 146
20, 19, 16, // 49 149
13, 25, 24, // 50 152
24, 18, 13, // 51 155
28, 38, 26, // 52 158
59, 43, 29, // 53 161
29, 31, 59, // 54 164
32, 30, 33, // 55 167
30, 29, 35, // 56 170
33, 30, 35, // 57 173
3, 45, 41, // 58 176
37, 41, 63, // 59 179
28, 3, 37, // 60 182
43, 58, 63, // 61 185
41, 43, 63, // 62 188
41, 37, 3, // 63 191
41, 45, 39, // 64 194
43, 41, 40, // 65 197
43, 40, 42, // 66 200
64, 52, 46, // 67 203
46, 48, 64, // 68 206
50, 57, 51, // 69 209
51, 8, 7, // 70 212
53, 5, 4, // 71 215
53, 4, 46, // 72 218
55, 65, 56, // 73 221
54, 56, 57, // 74 224
0, 2, 48, // 75 227
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_u_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_u_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_u_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_u_1_1__ )
DX3DMODEL_START( model_Trim_Char_u_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_u_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_u_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 228 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_u_1_1__, 227451637 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_u_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_t_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_v_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0 )
DX3DVERT( 1.66042, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.75468, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.44281, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.44281, 0.909855, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.47188, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.44281, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.572403, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.819061, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.819061, 0.870624, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.760941, 3.75394e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.819061, 1.61752e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.819061, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.666672, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.478119, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.507187, 0.909855, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.507187, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.18906, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.28334, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.13094, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.01195, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.985931, 0.234376, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.13094, 0.812362, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.09674, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.13094, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.37761, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.18153, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.529694, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.507187, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.507187, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.783203, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.6987, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.507187, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.614197, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.38385, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.195313, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.289581, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.56615, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.44281, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.26634, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.44281, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.35114, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.43594, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.867706, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.13094, -1.61752e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.978119, 0.234376, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.952209, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_v_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 46 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_v_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_v_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 11, 7, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
18, 19, 20, // 7 23
21, 22, 23, // 8 26
22, 19, 18, // 9 29
17, 24, 23, // 10 32
3, 25, 21, // 11 35
26, 27, 28, // 12 38
15, 29, 30, // 13 41
13, 15, 31, // 14 44
31, 30, 32, // 15 47
33, 31, 28, // 16 50
27, 34, 35, // 17 53
4, 36, 37, // 18 56
38, 25, 5, // 19 59
36, 0, 39, // 20 62
40, 38, 37, // 21 65
41, 40, 39, // 22 68
42, 8, 7, // 23 71
42, 7, 11, // 24 74
2, 39, 0, // 25 77
29, 15, 14, // 26 80
29, 14, 6, // 27 83
8, 29, 6, // 28 86
11, 12, 9, // 29 89
7, 6, 12, // 30 92
18, 43, 16, // 31 95
44, 45, 11, // 32 98
20, 10, 43, // 33 101
20, 43, 18, // 34 104
10, 20, 44, // 35 107
11, 10, 44, // 36 110
18, 23, 22, // 37 113
23, 18, 17, // 38 116
3, 5, 25, // 39 119
21, 23, 24, // 40 122
24, 3, 21, // 41 125
28, 32, 26, // 42 128
30, 31, 15, // 43 131
31, 33, 13, // 44 134
32, 28, 31, // 45 137
28, 35, 33, // 46 140
35, 28, 27, // 47 143
37, 5, 4, // 48 146
5, 37, 38, // 49 149
39, 37, 36, // 50 152
37, 39, 40, // 51 155
39, 2, 41, // 52 158
11, 45, 42, // 53 161
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_v_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_v_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_v_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_v_1_1__ )
DX3DMODEL_START( model_Trim_Char_v_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_v_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_v_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 162 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_v_1_1__, 3238388021 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_v_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_u_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_w_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0 )
DX3DVERT( 1.81979, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.87187, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.56718, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.66354, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.71562, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.51312, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.674835, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.637268, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.795624, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.596878, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.764069, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.795624, 0.281755, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.436874, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.338547, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.390625, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.599716, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.795624, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.436874, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.286453, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.436874, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.234375, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.55937, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.61147, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.51312, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.801926, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.15437, 0.156198, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.17343, 3.18235e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.36874, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.839798, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.877655, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.795624, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.51312, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.15437, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.36592, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.32835, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.2908, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.15437, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.15437, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.787506, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.749939, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.795624, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.712387, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.436874, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.182297, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.795624, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.436874, 1.68219, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.435989, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.130203, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.398438, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.078125, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.76772, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.51312, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.25323, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 1.15437, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.953384, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.956253, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.915527, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 1.52963, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 1.51312, 1.54156, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 1.21568, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 1.17813, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.15437, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.15437, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.511108, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.548676, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.13219, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.04968, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.09093, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.41696, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 1.37939, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 1.45451, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.473557, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 1.00842, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.49207, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 0.967178, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 0.589066, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 0.586227, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 0.436874, 1.94545e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.51312, -1.68826e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.37656, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 0.795624, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 0.964066, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_w_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 82 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_w_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_w_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
7, 15, 16, // 5 17
17, 18, 13, // 6 20
19, 20, 18, // 7 23
21, 22, 23, // 8 26
11, 24, 16, // 9 29
25, 26, 27, // 10 32
28, 29, 30, // 11 35
24, 28, 8, // 12 38
22, 3, 31, // 13 41
32, 33, 34, // 14 44
35, 36, 37, // 15 47
38, 39, 40, // 16 50
41, 6, 30, // 17 53
42, 43, 20, // 18 56
39, 41, 44, // 19 59
45, 46, 47, // 20 62
48, 49, 47, // 21 65
4, 50, 51, // 22 68
44, 30, 29, // 23 71
52, 53, 36, // 24 74
40, 54, 55, // 25 77
40, 44, 56, // 26 80
0, 57, 58, // 27 83
53, 52, 59, // 28 86
60, 61, 62, // 29 89
63, 19, 17, // 30 92
64, 17, 12, // 31 95
32, 65, 25, // 32 98
36, 66, 67, // 33 101
37, 67, 65, // 34 104
68, 69, 23, // 35 107
70, 68, 31, // 36 110
71, 42, 19, // 37 113
71, 45, 42, // 38 116
53, 72, 66, // 39 119
73, 70, 5, // 40 122
62, 74, 72, // 41 125
58, 73, 51, // 42 128
2, 57, 0, // 43 131
5, 31, 3, // 44 134
8, 30, 6, // 45 137
75, 76, 12, // 46 140
11, 16, 15, // 47 143
15, 9, 11, // 48 146
77, 10, 9, // 49 149
12, 77, 75, // 50 152
9, 75, 77, // 51 155
14, 77, 12, // 52 158
16, 8, 7, // 53 161
13, 12, 17, // 54 164
18, 17, 19, // 55 167
23, 78, 21, // 56 170
23, 69, 79, // 57 173
27, 33, 32, // 58 176
32, 25, 27, // 59 179
27, 26, 78, // 60 182
79, 78, 23, // 61 185
78, 79, 27, // 62 188
30, 8, 28, // 63 191
8, 16, 24, // 64 194
31, 23, 22, // 65 197
34, 37, 32, // 66 200
37, 34, 35, // 67 203
40, 80, 38, // 68 206
30, 44, 41, // 69 209
20, 19, 42, // 70 212
44, 40, 39, // 71 215
43, 42, 45, // 72 218
47, 43, 45, // 73 221
47, 46, 48, // 74 224
51, 5, 4, // 75 227
29, 56, 44, // 76 230
36, 35, 52, // 77 233
81, 74, 62, // 78 236
55, 61, 80, // 79 239
55, 80, 40, // 80 242
61, 55, 81, // 81 245
62, 61, 81, // 82 248
56, 54, 40, // 83 251
51, 50, 0, // 84 254
58, 51, 0, // 85 257
59, 62, 53, // 86 260
62, 59, 60, // 87 263
17, 64, 63, // 88 266
12, 76, 64, // 89 269
67, 37, 36, // 90 272
65, 32, 37, // 91 275
23, 31, 68, // 92 278
31, 5, 70, // 93 281
19, 63, 71, // 94 284
66, 36, 53, // 95 287
5, 51, 73, // 96 290
72, 53, 62, // 97 293
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_w_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_w_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_w_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_w_1_1__ )
DX3DMODEL_START( model_Trim_Char_w_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_w_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_w_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 294 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_w_1_1__, 1954357109 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_w_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_v_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_39_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 )
DX3DVERT( 1.54739, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.73593, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.43156, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.17032, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.21745, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.12718, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.779694, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.591141, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.822815, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.565628, 2.95597e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.726135, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.518433, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.402603, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.214066, 2.95597e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.518433, 2.98037e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.518433, 0.545688, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.43156, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.73593, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.54739, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.36874, 2.95597e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.43156, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.04898, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.12718, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.822815, 0.541606, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.886658, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.43156, 0.54569, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.20886, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.573441, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.518433, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.518433, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.732559, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.822815, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.822815, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.518433, 1.48244, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.591141, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.822815, 1.51108, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.402603, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 0.214066, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.35886, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.12718, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.06487, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.12718, 1.4808, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.43156, 1.48244, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.43156, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.22853, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.39218, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.12718, 0.510707, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.899506, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.35886, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.971878, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.964066, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.736465, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.985931, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.978119, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_39_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 54 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_39_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 11, 10, // 5 17
15, 12, 11, // 6 20
16, 17, 18, // 7 23
19, 16, 20, // 8 26
21, 22, 5, // 9 29
23, 24, 8, // 10 32
20, 18, 25, // 11 35
26, 20, 25, // 12 38
27, 28, 29, // 13 41
30, 31, 32, // 14 44
33, 34, 35, // 15 47
36, 33, 29, // 16 50
28, 37, 36, // 17 53
4, 38, 39, // 18 56
5, 39, 40, // 19 59
41, 40, 39, // 20 62
42, 0, 43, // 21 65
42, 43, 44, // 22 68
45, 44, 43, // 23 71
22, 21, 46, // 24 74
47, 35, 32, // 25 77
2, 43, 0, // 26 80
22, 48, 3, // 27 83
5, 22, 3, // 28 86
31, 30, 6, // 29 89
6, 8, 31, // 30 92
11, 14, 9, // 31 95
14, 11, 12, // 32 98
23, 8, 7, // 33 101
10, 23, 7, // 34 104
10, 7, 15, // 35 107
18, 20, 16, // 36 110
20, 26, 19, // 37 113
31, 8, 24, // 38 116
5, 31, 49, // 39 119
5, 49, 21, // 40 122
50, 49, 31, // 41 125
24, 50, 31, // 42 128
48, 22, 46, // 43 131
25, 48, 46, // 44 134
46, 26, 25, // 45 137
29, 51, 27, // 46 140
32, 34, 30, // 47 143
34, 32, 35, // 48 146
51, 29, 33, // 49 149
35, 51, 33, // 50 152
36, 29, 28, // 51 155
39, 5, 4, // 52 158
47, 32, 31, // 53 161
52, 31, 5, // 54 164
40, 52, 5, // 55 167
31, 52, 53, // 56 170
31, 53, 47, // 57 173
41, 39, 38, // 58 176
44, 41, 38, // 59 179
44, 38, 42, // 60 182
43, 2, 45, // 61 185
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_39_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_39_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_39_1__ )
DX3DMODEL_START( model_Trim_Char_x_39_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_39_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_39_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 186 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_39_1__, 4079251957 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_39_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_w_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_y_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0 )
DX3DVERT( 1.68529, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.81406, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.47343, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.26794, 0.255132, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.29898, 0.356697, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.26772, 0.356697, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.994537, -0.507591, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.00908, -0.479004, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.994537, -0.479018, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.584717, -0.57076, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.584763, -0.583482, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.721359, -0.583482, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.721329, -0.813446, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.721359, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.584763, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.253128, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.253128, -0.896875, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.448181, -0.887411, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.256699, -0.623437, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.253128, -0.623436, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.448212, -0.61643, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.448181, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.563782, -0.583398, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.874268, -0.687954, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.721359, -0.479018, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.721222, -0.422178, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.682999, -0.478967, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.858521, -0.0611605, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.878128, -8.60423e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.17014, -0.0612081, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.42775, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.55652, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.26772, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.609604, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.721359, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.721359, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.721359, 0.452198, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.26772, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 0.754471, 0.356697, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.02969, 0.429688, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.24551, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.13156, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.31987, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.652313, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.518753, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.464737, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.721359, 1.39429, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.35948, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.785889, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.26772, 1.27378, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.919449, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.03751, 0.429688, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.175003, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_y_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 53 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_y_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_y_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 17, // 5 17
18, 19, 15, // 6 20
14, 13, 11, // 7 23
20, 21, 14, // 8 26
9, 22, 10, // 9 29
12, 23, 13, // 10 32
6, 8, 24, // 11 35
25, 26, 24, // 12 38
27, 25, 8, // 13 41
28, 29, 3, // 14 44
30, 31, 32, // 15 47
33, 34, 35, // 16 50
33, 36, 34, // 17 53
4, 30, 37, // 18 56
36, 38, 39, // 19 59
40, 41, 37, // 20 62
42, 43, 44, // 21 65
45, 35, 46, // 22 68
31, 0, 47, // 23 71
35, 48, 46, // 24 74
48, 35, 34, // 25 77
49, 40, 32, // 26 80
2, 47, 0, // 27 83
11, 24, 26, // 28 86
11, 26, 9, // 29 89
14, 21, 17, // 30 92
14, 17, 12, // 31 95
17, 21, 15, // 32 98
21, 20, 18, // 33 101
15, 21, 18, // 34 104
11, 10, 14, // 35 107
14, 10, 22, // 36 110
22, 20, 14, // 37 113
11, 13, 23, // 38 116
11, 23, 6, // 39 119
24, 11, 6, // 40 122
25, 24, 8, // 41 125
7, 29, 27, // 42 128
27, 8, 7, // 43 131
28, 27, 29, // 44 134
3, 5, 38, // 45 137
38, 28, 3, // 46 140
32, 37, 30, // 47 143
35, 45, 33, // 48 146
37, 5, 4, // 49 149
5, 37, 41, // 50 152
38, 5, 39, // 51 155
50, 34, 36, // 52 158
39, 50, 36, // 53 161
51, 39, 5, // 54 164
41, 51, 5, // 55 167
37, 32, 40, // 56 170
44, 52, 42, // 57 173
43, 42, 45, // 58 176
46, 43, 45, // 59 179
49, 32, 31, // 60 182
31, 47, 49, // 61 185
34, 50, 48, // 62 188
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_y_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_y_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_y_1_1__ )
DX3DMODEL_START( model_Trim_Char_y_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_y_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_y_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 189 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_y_1_1__, 3681262581 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_y_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_39_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_z_1_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0 )
DX3DVERT( 1.6375, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.6375, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.30624, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.975006, 0.869197, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.975006, 0.743685, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.05687, 0.869197, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.704147, 0.869197, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.975006, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.975006, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.670319, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.3125, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.3125, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.643753, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.678909, 0.289732, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.867889, 0.579464, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.643753, 0.579464, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.515167, 0.579464, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.326187, 0.289732, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.643753, 0.289732, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.643753, 0.776596, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.30624, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.6375, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 1.6375, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.30624, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.30624, 1.25153, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.43483, 1.44866, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 1.30624, 1.44866, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.975006, 1.28444, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.893127, 1.15893, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.975006, 1.15893, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.24585, 1.15893, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.643753, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.975006, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.975006, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.3125, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.643753, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.62381, 1.73839, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.30624, 1.73839, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.2711, 1.73839, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.08212, 1.44866, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.27969, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.670319, 0.276564, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.3125, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.27969, 1.75156, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_z_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 44 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_z_1_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_z_1_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
4, 3, 6, // 2 8
7, 8, 9, // 3 11
10, 11, 12, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
19, 16, 15, // 7 23
20, 21, 22, // 8 26
7, 20, 23, // 9 29
24, 25, 26, // 10 32
27, 28, 29, // 11 35
28, 6, 3, // 12 38
29, 3, 5, // 13 41
27, 29, 30, // 14 44
31, 32, 33, // 15 47
34, 31, 35, // 16 50
25, 36, 37, // 17 53
38, 39, 26, // 18 56
40, 37, 2, // 19 59
2, 37, 36, // 20 62
36, 0, 2, // 21 65
6, 19, 15, // 22 68
6, 15, 14, // 23 71
6, 14, 4, // 24 74
41, 13, 18, // 25 77
9, 18, 12, // 26 80
9, 12, 7, // 27 83
18, 9, 41, // 28 86
12, 18, 17, // 29 89
17, 10, 12, // 30 92
15, 18, 13, // 31 95
18, 15, 16, // 32 98
22, 23, 20, // 33 101
23, 8, 7, // 34 104
3, 29, 28, // 35 107
5, 30, 29, // 36 110
30, 24, 26, // 37 113
30, 26, 39, // 38 116
30, 39, 27, // 39 119
33, 35, 31, // 40 122
35, 42, 34, // 41 125
37, 26, 25, // 42 128
26, 37, 38, // 43 131
43, 38, 37, // 44 134
33, 32, 40, // 45 137
40, 2, 33, // 46 140
37, 40, 43, // 47 143
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_z_1_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_z_1_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_z_1_1__ )
DX3DMODEL_START( model_Trim_Char_z_1_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_z_1_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_z_1_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 144 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_z_1_1__, 2397231669 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_z_1_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_y_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_40_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 )
DX3DVERT( 1.43993, 3.00403, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.28711, 3.00031, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.28711, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.08289, 0.785131, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.95549, 1.09171, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.955475, 0.953011, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.955475, -0.102427, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.10684, -0.102337, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 1.091, 0.145857, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.49088, -0.313415, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 1.28711, -0.298893, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 1.28711, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.819229, -0.10241, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.95549, -0.417055, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.955475, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 1.61874, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 1.28711, -0.542501, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.20419, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.13945, -0.213374, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 1.12137, -0.168177, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 1.12129, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 1.12129, -0.268843, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.955475, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 1.12129, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 1.20419, -0.273148, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 1.19577, -0.268869, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.809906, 0.113133, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 1.09268, 0.606131, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.955475, 0.785129, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 0.810883, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 0.955475, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.753403, 0.95304, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.928741, 1.12111, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.800888, 0.785128, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.292191, 1.11094, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.623825, 1.0809, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 0.623825, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.09219, 1.85493, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.09219, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 0.955475, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.08441, 1.67267, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.955475, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 0.955475, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 0.789673, 1.60832, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 0.789642, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.760941, 1.23281, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.292191, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.292191, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.789642, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 0.955475, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 0.767456, 1.5347, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 0.662094, 1.39677, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 0.810883, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.801102, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 1.09109, 2.29344, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 1.10686, 2.56018, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 0.955475, 2.56024, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.809906, 2.34433, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.810806, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.819229, 2.56022, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.955475, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 1.28711, 2.75506, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 1.50002, 2.76934, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 1.20419, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 1.20415, 2.72996, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 1.12144, 2.62693, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 1.14005, 2.67118, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 1.12129, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 1.12129, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.955475, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 1.12129, 2.72666, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 1.1978, 2.72678, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 0.95549, 2.87487, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 1.61874, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 1.61874, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 1.09157, 0.273622, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 1.09219, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 1.61874, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 1.61874, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.43994, -0.546211, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 0.810806, 0.29297, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 1.09219, 0.504882, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 0.955521, 1.36524, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 0.623825, 1.37535, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 1.09196, 2.15547, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 1.61874, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_40_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 86 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_40_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 9, 11, // 5 17
16, 11, 17, // 6 20
18, 19, 20, // 7 23
18, 20, 21, // 8 26
22, 14, 23, // 9 29
10, 24, 17, // 10 32
25, 21, 23, // 11 35
7, 6, 22, // 12 38
26, 12, 6, // 13 41
27, 3, 28, // 14 44
29, 30, 28, // 15 47
31, 5, 32, // 16 50
33, 28, 5, // 17 53
34, 35, 36, // 18 56
37, 38, 39, // 19 59
40, 41, 42, // 20 62
43, 44, 42, // 21 65
36, 32, 45, // 22 68
46, 47, 36, // 23 71
48, 49, 42, // 24 74
50, 51, 48, // 25 77
43, 50, 44, // 26 80
52, 53, 41, // 27 83
54, 55, 56, // 28 86
57, 58, 39, // 29 89
59, 56, 60, // 30 92
2, 61, 62, // 31 95
63, 64, 61, // 32 98
65, 66, 67, // 33 101
60, 56, 55, // 34 104
68, 69, 60, // 35 107
70, 67, 66, // 36 110
68, 70, 71, // 37 113
72, 69, 68, // 38 116
73, 62, 74, // 39 119
2, 73, 0, // 40 122
5, 28, 3, // 41 125
75, 76, 30, // 42 128
8, 75, 30, // 43 131
30, 6, 8, // 44 134
77, 78, 9, // 45 137
9, 15, 77, // 46 140
22, 6, 12, // 47 143
12, 14, 22, // 48 146
11, 16, 79, // 49 149
79, 15, 11, // 50 152
23, 14, 13, // 51 155
17, 23, 16, // 52 158
13, 16, 23, // 53 161
21, 25, 18, // 54 164
21, 20, 22, // 55 167
22, 23, 21, // 56 170
17, 11, 10, // 57 173
23, 17, 24, // 58 176
24, 25, 23, // 59 179
22, 20, 19, // 60 182
19, 7, 22, // 61 185
30, 29, 80, // 62 188
30, 80, 26, // 63 191
26, 6, 30, // 64 194
30, 76, 81, // 65 197
30, 81, 27, // 66 200
27, 28, 30, // 67 203
28, 33, 29, // 68 206
5, 4, 32, // 69 209
32, 36, 35, // 70 212
35, 31, 32, // 71 215
5, 31, 33, // 72 218
36, 47, 34, // 73 221
41, 40, 37, // 74 224
37, 39, 41, // 75 227
49, 82, 40, // 76 230
40, 42, 49, // 77 233
42, 41, 53, // 78 236
42, 53, 43, // 79 239
82, 49, 48, // 80 242
48, 51, 83, // 81 245
45, 48, 83, // 82 248
83, 36, 45, // 83 251
48, 45, 82, // 84 254
36, 83, 46, // 85 257
42, 44, 48, // 86 260
48, 44, 50, // 87 263
41, 39, 52, // 88 266
39, 38, 84, // 89 269
39, 84, 54, // 90 272
54, 56, 39, // 91 275
58, 52, 39, // 92 278
56, 59, 57, // 93 281
39, 56, 57, // 94 284
69, 72, 59, // 95 287
60, 69, 59, // 96 290
62, 85, 74, // 97 293
62, 73, 2, // 98 296
61, 2, 63, // 99 299
65, 67, 60, // 100 302
60, 55, 65, // 101 305
60, 67, 70, // 102 308
70, 68, 60, // 103 311
66, 71, 70, // 104 314
64, 63, 68, // 105 317
68, 71, 64, // 106 320
63, 2, 1, // 107 323
68, 1, 72, // 108 326
1, 68, 63, // 109 329
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_40_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_40_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_40_1__ )
DX3DMODEL_START( model_Trim_Char_x_40_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_40_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_40_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 330 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_40_1__, 4139720901 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_40_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_z_1_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_41_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 )
DX3DVERT( 1.11874, 2.65723, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.11874, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.972656, 2.65723, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.11874, 0.648634, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.11874, 1.15078, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.972656, 0.648634, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.11874, -0.355663, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.11874, 0.146485, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.972656, -0.355663, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.11874, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.972656, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.826569, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.826569, -0.355663, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.972656, 0.146485, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.826569, 0.146485, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.826569, 0.648634, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.972656, 1.15078, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 1.11874, 1.65293, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 1.11874, 2.15508, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.972656, 1.65293, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.826569, 1.15078, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.826569, 1.65293, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.972656, 2.15508, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.826569, 2.15508, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.826569, 2.65723, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.972656, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.826569, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_41_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 27 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_41_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 6, 10, // 3 11
11, 10, 8, // 4 14
12, 8, 13, // 5 17
7, 3, 13, // 6 20
14, 13, 5, // 7 23
15, 5, 16, // 8 26
17, 18, 19, // 9 29
4, 17, 16, // 10 32
20, 16, 19, // 11 35
21, 19, 22, // 12 38
18, 0, 22, // 13 41
23, 22, 2, // 14 44
24, 2, 25, // 15 47
1, 25, 2, // 16 50
4, 16, 5, // 17 53
7, 13, 8, // 18 56
6, 8, 10, // 19 59
8, 12, 11, // 20 62
13, 14, 12, // 21 65
3, 5, 13, // 22 68
5, 15, 14, // 23 71
16, 20, 15, // 24 74
18, 22, 19, // 25 77
17, 19, 16, // 26 80
19, 21, 20, // 27 83
22, 23, 21, // 28 86
0, 2, 22, // 29 89
2, 24, 23, // 30 92
25, 26, 24, // 31 95
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_41_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_41_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_41_1__ )
DX3DMODEL_START( model_Trim_Char_x_41_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_41_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_41_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 96 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_41_1__, 4141806037 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_41_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_40_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_42_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 )
DX3DVERT( 1.13077, 2.56022, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 0.994507, 2.87487, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 0.994537, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 1.65781, 1.11094, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 1.65781, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 1.32617, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 1.14009, 0.113132, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 1.13921, 0.292969, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.994537, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 1.13077, -0.10241, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.994537, -0.102427, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.994537, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.843002, -0.10231, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.994507, -0.417055, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.994537, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.828705, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.510056, -0.546211, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.662888, -0.542501, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.662888, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.662888, -0.298887, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.459137, -0.313415, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.828705, -0.268843, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.828705, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.810516, -0.213353, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.754288, -0.268992, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.745804, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.74585, -0.273242, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.82843, -0.168121, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 0.858994, 0.145858, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.13911, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.14911, 0.785128, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 0.994537, 0.785129, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 0.857346, 0.606131, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 0.857819, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 0.867065, 0.785138, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 0.994537, 0.953011, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.19659, 0.95304, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.32617, 1.0809, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.02132, 1.12105, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.13911, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 0.994537, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 0.994537, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.18254, 1.5347, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.16034, 1.60832, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.16035, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 0.865601, 1.67267, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 0.994476, 1.36524, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 0.994537, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 1.65781, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT( 1.32617, 1.37535, 0 ) DX3DVNORM( 0, 0, 1 ) //49
DX3DVERT( 1.18906, 1.23281, 0 ) DX3DVNORM( 0, 0, 1 ) //50
DX3DVERT( 1.16035, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //51
DX3DVERT( 1.14891, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //52
DX3DVERT( 0.994537, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //53
DX3DVERT( 0.857819, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //54
DX3DVERT( 0.857819, 1.86279, 0 ) DX3DVNORM( 0, 0, 1 ) //55
DX3DVERT( 1.14009, 2.34433, 0 ) DX3DVNORM( 0, 0, 1 ) //56
DX3DVERT( 0.994537, 2.56024, 0 ) DX3DVNORM( 0, 0, 1 ) //57
DX3DVERT( 0.84314, 2.56018, 0 ) DX3DVNORM( 0, 0, 1 ) //58
DX3DVERT( 0.858917, 2.29344, 0 ) DX3DVNORM( 0, 0, 1 ) //59
DX3DVERT( 0.662888, 3.00031, 0 ) DX3DVNORM( 0, 0, 1 ) //60
DX3DVERT( 0.662888, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //61
DX3DVERT( 0.745804, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //62
DX3DVERT( 0.828705, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //63
DX3DVERT( 0.994537, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //64
DX3DVERT( 0.449982, 2.76934, 0 ) DX3DVNORM( 0, 0, 1 ) //65
DX3DVERT( 0.662903, 2.75506, 0 ) DX3DVNORM( 0, 0, 1 ) //66
DX3DVERT( 0.809952, 2.67118, 0 ) DX3DVNORM( 0, 0, 1 ) //67
DX3DVERT( 0.828552, 2.62693, 0 ) DX3DVNORM( 0, 0, 1 ) //68
DX3DVERT( 0.752197, 2.72678, 0 ) DX3DVNORM( 0, 0, 1 ) //69
DX3DVERT( 0.828705, 2.72666, 0 ) DX3DVNORM( 0, 0, 1 ) //70
DX3DVERT( 0.828705, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //71
DX3DVERT( 0.74585, 2.72996, 0 ) DX3DVNORM( 0, 0, 1 ) //72
DX3DVERT( 0.331253, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //73
DX3DVERT( 0.331253, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //74
DX3DVERT( 0.331253, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //75
DX3DVERT( 0.331253, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //76
DX3DVERT( 0.858185, 0.273618, 0 ) DX3DVNORM( 0, 0, 1 ) //77
DX3DVERT( 0.994537, 1.09169, 0 ) DX3DVNORM( 0, 0, 1 ) //78
DX3DVERT( 1.2879, 1.39677, 0 ) DX3DVNORM( 0, 0, 1 ) //79
DX3DVERT( 0.857819, 1.85493, 0 ) DX3DVNORM( 0, 0, 1 ) //80
DX3DVERT( 1.13919, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //81
DX3DVERT( 0.858032, 2.15547, 0 ) DX3DVNORM( 0, 0, 1 ) //82
DX3DVERT( 0.331253, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //83
DX3DVERT( 0.331253, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //84
DX3DVERT( 0.510071, 3.00403, 0 ) DX3DVNORM( 0, 0, 1 ) //85
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_42_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 86 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_42_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
11, 10, 12, // 4 14
13, 14, 15, // 5 17
16, 17, 18, // 6 20
18, 19, 20, // 7 23
15, 14, 11, // 8 26
21, 22, 23, // 9 29
15, 21, 24, // 10 32
25, 26, 19, // 11 35
27, 23, 22, // 12 38
28, 12, 10, // 13 41
29, 30, 31, // 14 44
32, 33, 8, // 15 47
34, 31, 35, // 16 50
30, 36, 35, // 17 53
37, 5, 38, // 18 56
39, 40, 41, // 19 59
42, 43, 44, // 20 62
45, 46, 47, // 21 65
48, 49, 5, // 22 68
50, 38, 5, // 23 71
42, 44, 51, // 24 74
47, 51, 44, // 25 77
52, 41, 53, // 26 80
40, 54, 55, // 27 83
56, 0, 57, // 28 86
57, 58, 59, // 29 89
60, 61, 62, // 30 92
63, 64, 2, // 31 95
65, 66, 61, // 32 98
58, 57, 64, // 33 101
67, 68, 63, // 34 104
69, 70, 71, // 35 107
67, 63, 70, // 36 110
66, 72, 62, // 37 113
73, 65, 61, // 38 116
64, 57, 0, // 39 119
0, 2, 64, // 40 122
5, 37, 3, // 41 125
7, 29, 8, // 42 128
10, 9, 6, // 43 131
8, 10, 6, // 44 134
14, 13, 9, // 45 137
11, 14, 9, // 46 140
27, 22, 11, // 47 143
11, 12, 27, // 48 146
25, 18, 17, // 49 149
15, 17, 13, // 50 152
17, 15, 25, // 51 155
74, 20, 75, // 52 158
18, 74, 16, // 53 161
20, 76, 75, // 54 164
20, 74, 18, // 55 167
11, 22, 21, // 56 170
21, 15, 11, // 57 173
23, 24, 21, // 58 176
26, 25, 15, // 59 179
15, 24, 26, // 60 182
19, 18, 25, // 61 185
8, 33, 77, // 62 188
8, 77, 28, // 63 191
28, 10, 8, // 64 194
31, 8, 29, // 65 197
31, 34, 32, // 66 200
32, 8, 31, // 67 203
35, 78, 34, // 68 206
35, 31, 30, // 69 209
38, 78, 35, // 70 212
38, 35, 36, // 71 215
38, 36, 37, // 72 218
41, 52, 39, // 73 221
53, 41, 45, // 74 224
47, 53, 45, // 75 227
5, 4, 48, // 76 230
51, 47, 46, // 77 233
49, 79, 51, // 78 236
49, 51, 50, // 79 239
50, 5, 49, // 80 242
46, 50, 51, // 81 245
51, 79, 42, // 82 248
44, 53, 47, // 83 251
53, 44, 43, // 84 254
43, 52, 53, // 85 257
55, 80, 41, // 86 260
41, 80, 45, // 87 263
41, 40, 55, // 88 266
40, 39, 81, // 89 269
40, 81, 56, // 90 272
56, 57, 40, // 91 275
82, 54, 40, // 92 278
59, 82, 40, // 93 281
40, 57, 59, // 94 284
71, 2, 1, // 95 287
62, 71, 60, // 96 290
1, 60, 71, // 97 293
2, 71, 70, // 98 296
70, 63, 2, // 99 299
83, 84, 65, // 100 302
65, 73, 83, // 101 305
64, 63, 68, // 102 308
68, 58, 64, // 103 311
71, 62, 72, // 104 314
72, 69, 71, // 105 317
70, 69, 67, // 106 320
62, 61, 66, // 107 323
61, 60, 85, // 108 326
85, 73, 61, // 109 329
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_42_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_42_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_42_1__ )
DX3DMODEL_START( model_Trim_Char_x_42_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_42_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_42_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 330 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_42_1__, 4143891173 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_42_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_41_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_Trim_Char_x_43_1__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP)
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERT_START( VN, vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 )
DX3DVERT( 1.75468, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //0
DX3DVERT( 1.55977, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //1
DX3DVERT( 1.55977, 1.29141, 0 ) DX3DVNORM( 0, 0, 1 ) //2
DX3DVERT( 0.780075, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //3
DX3DVERT( 0.975006, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //4
DX3DVERT( 0.975006, 1.2981, 0 ) DX3DVNORM( 0, 0, 1 ) //5
DX3DVERT( 0.582062, 1.17797, 0 ) DX3DVNORM( 0, 0, 1 ) //6
DX3DVERT( 0.585159, 1.17794, 0 ) DX3DVNORM( 0, 0, 1 ) //7
DX3DVERT( 0.585159, 1.41216, 0 ) DX3DVNORM( 0, 0, 1 ) //8
DX3DVERT( 0.487701, 1.14941, 0 ) DX3DVNORM( 0, 0, 1 ) //9
DX3DVERT( 0.51825, 1.17038, 0 ) DX3DVNORM( 0, 0, 1 ) //10
DX3DVERT( 0.487701, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //11
DX3DVERT( 0.195313, 0.975001, 0 ) DX3DVNORM( 0, 0, 1 ) //12
DX3DVERT( 0.390228, 0.975001, 0 ) DX3DVNORM( 0, 0, 1 ) //13
DX3DVERT( 0.390228, 1.04921, 0 ) DX3DVNORM( 0, 0, 1 ) //14
DX3DVERT( 0.429688, 0.975001, 0 ) DX3DVNORM( 0, 0, 1 ) //15
DX3DVERT( 0.435974, 1.04921, 0 ) DX3DVNORM( 0, 0, 1 ) //16
DX3DVERT( 0.390228, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //17
DX3DVERT( 0.390152, 1.36748, 0 ) DX3DVNORM( 0, 0, 1 ) //18
DX3DVERT( 0.2966, 1.29144, 0 ) DX3DVNORM( 0, 0, 1 ) //19
DX3DVERT( 0.390228, 1.29141, 0 ) DX3DVNORM( 0, 0, 1 ) //20
DX3DVERT( 0.29274, 1.28684, 0 ) DX3DVNORM( 0, 0, 1 ) //21
DX3DVERT( 0.29277, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //22
DX3DVERT( 0.227448, 1.17032, 0 ) DX3DVNORM( 0, 0, 1 ) //23
DX3DVERT( 0.780075, 1.13003, 0 ) DX3DVNORM( 0, 0, 1 ) //24
DX3DVERT( 0.975006, 1.04043, 0 ) DX3DVNORM( 0, 0, 1 ) //25
DX3DVERT( 0.653122, 1.17025, 0 ) DX3DVNORM( 0, 0, 1 ) //26
DX3DVERT( 0.78009, 1.37723, 0 ) DX3DVNORM( 0, 0, 1 ) //27
DX3DVERT( 1.29701, 1.17036, 0 ) DX3DVNORM( 0, 0, 1 ) //28
DX3DVERT( 1.16992, 1.20997, 0 ) DX3DVNORM( 0, 0, 1 ) //29
DX3DVERT( 1.16992, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //30
DX3DVERT( 1.36485, 0.928405, 0 ) DX3DVNORM( 0, 0, 1 ) //31
DX3DVERT( 1.36485, 1.16276, 0 ) DX3DVNORM( 0, 0, 1 ) //32
DX3DVERT( 1.16992, 0.963014, 0 ) DX3DVNORM( 0, 0, 1 ) //33
DX3DVERT( 1.65727, 1.05378, 0 ) DX3DVNORM( 0, 0, 1 ) //34
DX3DVERT( 1.72255, 1.1703, 0 ) DX3DVNORM( 0, 0, 1 ) //35
DX3DVERT( 1.65723, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //36
DX3DVERT( 1.36818, 0.928366, 0 ) DX3DVNORM( 0, 0, 1 ) //37
DX3DVERT( 1.55984, 0.973152, 0 ) DX3DVNORM( 0, 0, 1 ) //38
DX3DVERT( 1.36958, 1.1627, 0 ) DX3DVNORM( 0, 0, 1 ) //39
DX3DVERT( 1.6534, 1.04918, 0 ) DX3DVNORM( 0, 0, 1 ) //40
DX3DVERT( 1.55977, 1.04921, 0 ) DX3DVNORM( 0, 0, 1 ) //41
DX3DVERT( 1.55977, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //42
DX3DVERT( 1.52031, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //43
DX3DVERT( 1.51404, 1.29141, 0 ) DX3DVNORM( 0, 0, 1 ) //44
DX3DVERT( 1.46231, 1.19002, 0 ) DX3DVNORM( 0, 0, 1 ) //45
DX3DVERT( 1.46231, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //46
DX3DVERT( 1.43431, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //47
DX3DVERT( 0.58165, 1.4122, 0 ) DX3DVNORM( 0, 0, 1 ) //48
DX3DVERT_END
#endif
DX3DVERTEX_START( vertex_Trim_Char_x_43_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 )
#else
DX3DVERTEX_VERTBUFFER( 0 )
#endif
DX3DVERTEX_VERTNUM_iZ( VN, 49 )
DX3DVERTEX_END
#else
#define vertex_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DINDEX_START( index_Trim_Char_x_43_1___initialShadingGroup_0 )
0, 1, 2, // 0 2
3, 4, 5, // 1 5
6, 7, 8, // 2 8
9, 10, 11, // 3 11
12, 13, 14, // 4 14
15, 16, 14, // 5 17
9, 11, 17, // 6 20
18, 19, 20, // 7 23
21, 22, 17, // 8 26
21, 23, 22, // 9 29
24, 25, 4, // 10 32
26, 24, 3, // 11 35
3, 27, 8, // 12 38
28, 29, 30, // 13 41
31, 32, 28, // 14 44
25, 33, 30, // 15 47
29, 5, 4, // 16 50
34, 35, 36, // 17 53
37, 38, 39, // 18 56
38, 40, 41, // 19 59
34, 36, 42, // 20 62
43, 44, 2, // 21 65
45, 46, 42, // 22 68
45, 47, 46, // 23 71
2, 42, 36, // 24 74
36, 35, 0, // 25 77
0, 2, 36, // 26 80
5, 27, 3, // 27 83
20, 17, 11, // 28 86
48, 18, 6, // 29 89
8, 48, 6, // 30 92
11, 10, 20, // 31 95
6, 18, 20, // 32 98
20, 10, 6, // 33 101
14, 17, 22, // 34 104
22, 23, 12, // 35 107
12, 14, 22, // 36 110
14, 13, 15, // 37 113
17, 14, 16, // 38 116
17, 16, 9, // 39 119
17, 20, 19, // 40 122
19, 21, 17, // 41 125
4, 3, 24, // 42 128
8, 7, 26, // 43 131
26, 3, 8, // 44 134
30, 33, 31, // 45 137
28, 30, 31, // 46 140
30, 4, 25, // 47 143
4, 30, 29, // 48 146
41, 42, 46, // 49 149
39, 32, 31, // 50 152
39, 31, 37, // 51 155
46, 47, 41, // 52 158
39, 38, 41, // 53 161
41, 47, 39, // 54 164
42, 41, 40, // 55 167
40, 34, 42, // 56 170
2, 1, 43, // 57 173
42, 2, 44, // 58 176
42, 44, 45, // 59 179
DX3DINDEX_END
#endif
#else
#define index_Trim_Char_x_43_1___initialShadingGroup_0 NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP )
//NO INDEX STRIP
#else
#define index_Trim_Char_x_43_1___initialShadingGroup_0_INDEXSTRIP NULL
#endif
#if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_VERTEXSTRIP )
//NO VERTEX STRIP
#else
#define vertex_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL
#define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL
#endif
DX3DMODELTBL_START( modeltbl_Trim_Char_x_43_1__ )
DX3DMODEL_START( model_Trim_Char_x_43_1___initialShadingGroup_0 )
DX3DMODEL_VERTEX( vertex_Trim_Char_x_43_1___initialShadingGroup_0 )
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DMODEL_INDEX( index_Trim_Char_x_43_1___initialShadingGroup_0 )
#else
DX3DMODEL_INDEX( 0 )
#endif
DX3DMODEL_INDEXNUM( 180 )
DX3DMODEL_INDEXSTRIP( NULL )
DX3DMODEL_INDEXSTRIPNUM( 0 )
DX3DMODEL_VERTEXSTRIP( NULL )
DX3DMODEL_MATERIAL( material_initialShadingGroup )
DX3DMODEL_END
DX3DMODELTBL_END
DX3DOBJECT_START_HASH( object_Trim_Char_x_43_1__, 4145976309 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_43_1__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_Trim_Char_x_42_1__ )
DX3DOBJECT_CHILD( object_NULL__ )
DX3DOBJECT_END
/////////////////////////////////////////////
// object_root__
/////////////////////////////////////////////
#if 0
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
#endif
DX3DOBJECT_START_HASH( object_root__, 680586657 )
DX3DOBJECT_ROTORDER( RO_XYZ )
DX3DOBJECT_MODEL( modeltbl_NULL__ )
DX3DOBJECT_MATRIXBIND(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXBIND_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_MATRIXPOSE(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_MATRIXPOSE_ABS(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
)
DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ,
0, 0, 0,
0, 0, 0, // 0, 0, 0
1, 1, 1
)
DX3DOBJECT_NORMAL
DX3DOBJECT_FLG_iZiR( NONE )
DX3DOBJECT_CALLBACK( 0 )
DX3DOBJECT_SIBLING( object_NULL__ )
DX3DOBJECT_CHILD( object_Trim_Char_x_43_1__ )
DX3DOBJECT_END
//////////// export info ///////////////
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___0, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___1, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___2, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___3, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___4, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___5, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___6, 0 )
DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___7, 0 )
/////////////////////////////////////////////
#if ( !BINARY_TextASCIIMplus2m_tst__ )
DX3DBINARYFILE( binaryfile_TextASCIIMplus2m_tst__, NULL )
#else
DX3DBINARYFILE( binaryfile_TextASCIIMplus2m_tst__, "Z:/toshi2/lib/dx/dx3dtext/maya/" )
#endif
DX3DBINARYSIZE( binarysize_TextASCIIMplus2m_tst__, 0 )
|
b0b95cc580813b58e37a722f9cb24e67f9a1ce17
|
87bc77e7099940c476a849ac22f0c25912ab345e
|
/LA/Assignment1/class3.sce
|
0ea7d6ebca46f08b86df9e909696bb79d53aad31
|
[] |
no_license
|
Arindaam/Class-work
|
8f4af9cc39301fe7231bfffe4b3e49842ddf3775
|
c8ba9fa3981d8b352c227e2dede48e776c049d4c
|
refs/heads/master
| 2021-06-26T09:55:33.884258
| 2021-06-22T15:51:51
| 2021-06-22T15:51:51
| 207,601,170
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 448
|
sce
|
class3.sce
|
function []=gauss_jord()
A=evstr(x_matrix('enter a 3x3 matrix ',rand(3,3)))
disp(A, "Matrix A : ")
Aug = [A,eye(n,n)];
for j=1:n-1
for i=j+1:n
Aug(i,j:2*n) = Aug(i,j:2*n)-Aug(i,j)/Aug(j,j)*Aug(j,j:2*n);
end
end
for j=n:-1:2
Aug(1:j-1,:)=Aug(1:j-1,:)-Aug(1:j-1,j)/Aug(j,j)*Aug(j,:);
end
for j=1:n
Aug(j,:)=Aug(j,:)/Aug(j,j);
end
B=Aug(:,n+1:2*n)
disp("INVERSE OF A:")
disp(B)
endfunction
gauss_jord()
|
791683e8a71da551ef27ee8ad3cce11144ca82d4
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1967/CH9/EX9.3/9_3.sce
|
257594edc7412eccca6abd24e0f47296b5a3a7ea
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 259
|
sce
|
9_3.sce
|
clc
//initialisation of variables
clear
T= 25 //C
I= 4.33*10^-40 // gcm^2
I1= 2.78*10^-40 //g cm^2
s= 3
//CALCULATIONS
S= 4.576*(0.5*log10(I1^2*I)+1.5*log10(273.2+T)-log10(s)+58.51)
//RESULTS
printf ('Standard entropy = %.1f cal deg^-1 mole^-1',S)
|
021353bf79883abac3633f6415e6b23f28a8adb9
|
9ba84a7f7b27fc82fdfcfb8dd03498c4cc91f124
|
/Parcial 3/AgustinDiaz1.sce
|
b0173716e3731bcb6e4d251ef3178a9d7c5b5b48
|
[] |
no_license
|
ignaciolitma/LCC-Metodos-Numericos
|
8120eba09ea160e3252542373afc5ddad49a04c9
|
e63728e5f15bb469dff205a74901a5b930e1271d
|
refs/heads/main
| 2023-03-12T11:34:36.940908
| 2021-03-01T20:56:12
| 2021-03-01T20:56:12
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,500
|
sce
|
AgustinDiaz1.sce
|
// b)
b = [1 0 0;
-.1 0 .1;
-.1 -.1 2]
disp('Autovalores de b', spec(b))
// d)
d = [4 -1 0;
-1 4 -1;
-1 -1 4]
disp('Autovalores de d', spec(d))
// f)
f = [4.75 2.25 -.25; 2.25 4.75 1.25; -.25 1.25 4.75]
disp('Autovalores de f', spec(f))
// Resultado de Scilab
// "Autovalores de b"
// 1.9949874 + 0.i
// 0.0050126 + 0.i
// 1. + 0.i
// "Autovalores de d"
// 4.618034 + 0.i
// 2.381966 + 0.i
// 5. + 0.i
// "Autovalores de f"
// 2.0646374
// 4.9616991
// 7.2236635
// Si desea graficarlo en Scilab, puede descomentar las ultimas lineas
// (por partes para mantener coherencia)
// Dada una matriz A
// dibuja todos sus círculos de Gerschgorin
function Gers(A)
[m, n] = size(A)
t = linspace(0, 2*%pi, 100);
centros = diag(A)
radios = sum(abs(A), 'c') - abs(centros)
minx = round(min(centros-radios)-1)
miny = round(min(-radios)-1)
maxx = round(max(centros+radios)+1)
maxy = round(max(radios)+1)
rectangulo = [minx, miny, maxx, maxy]
plot2d([], [], rect = rectangulo)
xgrid(2);
for i=1:m
circ(radios(i), centros(i), 0)
end
endfunction
// c)
// Dada una matriz A
// dibuja todos sus círculos de Gerschgorin
// y marca sus autovalores
function CircGersValor(A)
Gers(A)
autov = spec(A)
plot2d(real(autov), imag(autov), -1)
endfunction
// b
// CircGersValor(b)
// CircGersValor(b')
// d
// CircGersValor(d)
// CircGersValor(d')
// f
// CircGersValor(f)
// CircGersValor(f')
|
7a03cd5c6fefb65cf230c90658703e548cc3fbfb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/291/CH6/EX6.6a/eg6_6a.sce
|
1edeb99875866612584b9fe0f753731343801d90
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 601
|
sce
|
eg6_6a.sce
|
favour = 0.45;
samplesize = 200;
expec= favour*samplesize;
sd = sqrt(samplesize*favour*(1-favour));
disp(expec, "The expected value is ")
disp(sd, "The standard deviation is ")
function result= bino(n, k, p)
result = factorial(n)*(p^k)*((1-p)^(n-k))/(factorial(k)*factorial(n-k))
endfunction
//newsum = 0;
//for i=1:10
// newsum = newsum + bino(200,i, favour)
//end
//prob = 1-newsum;*/
lim = 101;
tolerance = 0.5;
lim= lim - tolerance;
prob = 1- cdfnor("PQ", lim, expec, sd)
disp(prob, "Probability that more than half the members of the sample favour the candidate")
|
e9748e7b7f7ce1bbad4c5cd458a984323fd4ff05
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/548/DEPENDENCIES/5_12_data.sci
|
083b4f004146c6f71f824c9f7db21efdc0d3f32a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 588
|
sci
|
5_12_data.sci
|
M=2;//mach no at which F-104 is flying
S=19.5;//wing planform area in m^2
//in steady flight lift equals to weight so:
L=7262*9.8 //lift (N)
R=287 ;//gas constant,J/Kg.K
y=1.4; //specific heat ratio for air
//part a(at sea level)
D=1.23;//density at sea level(Kg/m^3)
T=288;//sea level temperature(K)
V=(y*R*T)^0.5*M //velocity at sea level(m/s)
q=D*V^2/2 //dynamic pressure at sea level
//part b(at 10 Km)
D1=0.41351;//density at 10 Km(Kg/m^3)
T1=223.26;//temperature(K) at 10 Km
V1=(y*R*T1)^0.5*M //velocity at 10 Km(m/s)
q1=D1*V1^2/2 //dynamic pressure at 10 Km(N/m^2)
|
65399b6f20ea232277d22588eaea512f574cb28f
|
18bf68cdf766092ccdcba8d231e8140063833a5a
|
/FftShift.sce
|
e81d6d12a59083e510c888b31d435fd7a3165f8b
|
[] |
no_license
|
goodengineer/Scilab-Exercises
|
b51cc9a4c938f0289a32875d2d21eb9061d0e68e
|
3c268211fe48e7e4d0002e44757ea8b50cda10f9
|
refs/heads/master
| 2022-12-24T23:30:12.875423
| 2020-10-05T06:27:20
| 2020-10-05T06:27:20
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 463
|
sce
|
FftShift.sce
|
clear;
clf;
clc;
N = 256;
n = 0:N-1;
a = 0.5;
x = a**n;
y1 = fft(x);
y = fftshift(y1);
r = real(y);
i = imag(y);
angle = atan(i./r);
yabs = abs(y);
w = 0 : 2*%pi/ (N-1) : 2*%pi;
subplot(211);
plot(w,yabs);
title("Magnitude spectrum : a = 0.5", "fontsize", 2);
xlabel("W","fontsize",2);
ylabel("abs(Y)","fontsize",2);
subplot(212);
plot(w, angle');
title("Phase spectrum : a = 0.5", "fontsize", 2)
xlabel("W","fontsize",2);
ylabel("Angle","fontsize",2);
|
c7489c39349a946ab6089547066d06bbf5466163
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2063/CH1/EX1.6/1_6.sce
|
c9fdfa4dc6927aa1299dd5d0a290ff51172f8646
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 775
|
sce
|
1_6.sce
|
clc
clear
//Input data
V1=0.6;//Initial volume of an engine working on otto cycle in m^3
P1=1;//Initial pressure in bar
T1=308;//Initial temperature in K
P2=10;//Pressure at the end of compression stroke in bar
Q=210;//Heat added during constant heat process in kJ
r=1.4;//Isentropic constant of air
//Calculations
r1=(P2/P1)^(1/r);//Compression ratio
V2=V1/r1;//Clearance volume in m^3
C=(V2/(V1-V2))*100;//Percentage clearance in percent
na=(1-(1/r1)^(r-1))*100;//Air standard efficiency in percent
W=Q*(na/100);//Work done per cycle in kJ
//Output
printf('(a)Clearance volume as percentage of stroke volume is %3.2f percent\n (b)Compression ratio is %3.2f\n (c)Air standard efficiency is %3.1f percent\n (d)Work done per cycle is %3.2f kJ',C,r1,na,W)
|
288460218bd31996ef22dea24341766018e61c94
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/608/CH44/EX44.10/44_10.sce
|
c20ce7f7a3605be7ddcd8cc733d976fa9a9ad6ab
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,731
|
sce
|
44_10.sce
|
//Problem 44.10: An open wire line is 300 km long and is terminated in its characteristic impedance. At the sending end is a generator having an open-circuit e.m.f. of 10.0 V, an internal impedance of (400 + j0) ohmand a frequency of 1 kHz. If the line primary constants are R = 8 ohm/loop km, L = 3 mH/loop km, C = 7500 pF/km and G = 0.25 μS/km, determine (a) the characteristic impedance, (b) the propagation coefficient, (c) the attenuation and phase-shift coefficients, (d) the sending-end current, (e) the receiving-end current, (f) the wavelength on the line, and (g) the speed of transmission of signal.
//initializing the variables:
R = 8; // in ohm/loop km
L = 0.003; // in H/loop km
C = 7500E-12; // in F/km
G = 0.25E-6; // in S/km
f = 1000; // in Hz
n = 300; // in km
Zg = 400 + %i*0; // in ohm
Vg = 10; // in Volts
//calculation:
w = 2*%pi*f
//characteristic impedance Zo
Zo = ((R + %i*w*L)/(G + %i*w*C))^0.5
//the propagation coefficient
r = ((R + %i*w*L)*(G + %i*w*C))^0.5
//the attenuation coefficient
a = real(r)
//the phaseshift coefficient
b = imag(r)
//the sending-end current,
Is = Vg/(Zg + Zo)
//the receiving-end current,
IR = Is*%e^(-1*n*r)
//wavelength
Y = 2*%pi/b
//velocity of propagation
u = f*Y
printf("\n\n Result \n\n")
printf("\n characteristic impedance Zo is %.1f +(%.1f)i ohm",real(Zo), imag(Zo))
printf("\n propagation coefficient is %.2f +(%.2f)i",a,b)
printf("\n attenuation coefficient is %.4f Np/km and the phaseshift coefficient %.4f rad/km",a,b)
printf("\n sending-end current Is is %.3E +(%.3E)i A",real(Is), imag(Is))
printf("\n receiving-end current IR is %.3E +(%.3E)i A",real(IR), imag(IR))
printf("\n wavelength Y is %.3f km",Y)
printf("\n speed of transmission %.2E km/sec",u)
|
6947b2b395e2f57c8cb7aa89dd211473521049b9
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1922/CH9/EX9.4.a/9_4.sce
|
129fef3bd69501ca240e36d92cb7cf8f830df8be
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 233
|
sce
|
9_4.sce
|
clc
clear
//Initialization of variables
G=-30050 //kJ/kmol
R=8.314
T=573 //K
//calculations
lnk=G/(R*T)
k=exp(lnk)
x=poly(0,"x")
vec=roots(4*x^2 - k*(1-x)^2)
x2=vec(2)
//results
printf("Mole fraction of HCN = %.4f",x2)
|
715744c940d71964a5b22425bb67ff792d6f38d5
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/575/DEPENDENCIES/5_2_1.sci
|
62523e62e0eecbb5dee817cf8397498ed52fd7cd
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 183
|
sci
|
5_2_1.sci
|
T=23+273 //kelvin
P=3+14.7 //psi
//conversion of pressure from psig to psi requires addition of 14.67 which is 1 atm
R=0.08206 //lt-atm
MN2=28 //molecular wt.
weight=100 //grams
|
8c036c439676d2e8f330d4a95906f77ee5fd0151
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/761/CH16/EX16.4/16_4.sce
|
27d50d33647c1a5536e660336d855536dd453b3a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 274
|
sce
|
16_4.sce
|
clc;
//page no 571
//prob no. 16.4
//A dipole antenna with efficency=85% given
n=0.85;D_dBi=2.14;//Directivity in dBi
//Determination of gain in dB
D=10^(D_dBi/10);
G=D*n;//Determination of gain
G_dBi=10*log10(G);//Converting to dBi
disp('dBi',G_dBi,'The gain is');
|
24587c327ebd6aa8058f760e04dc4d4cfcab3f4c
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1223/CH7/EX7.15/Ex7_15.sce
|
5bb712db114d3c849a94bf8fcb24f18c3055a628
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 594
|
sce
|
Ex7_15.sce
|
clear;
clc;
//Example 7.15
V1=5;
V=-5;
Rs=0.1;
R1=40;
R2=5.72;
Re=0.5;
Rc=5;
Rl=10;
b=150;
Vbe=0.7;
C1=35;
C2=4;
Vt=0.026;
Icq=1.02;
gm=39.2;
r=3.82;
x=Re*Rs/(Re+Rs);
t=r/(1+b);
y=t*x/(t+x);
Tp=y*C1;
printf('\ntime constant=%.3f ns\n',Tp)
Tp=0.679*10^-3;//micro sec
f=1/(2*%pi*Tp);
printf('\nupper frequency =%.3fMHz\n',f)
T=C2*Rc*Rl/(Rc+Rl);
printf('\ntime constant=%.3f ns\n',T)
T=13.3*10^-3;//micro sec
f=1/(2*%pi*T);
printf('\nupper frequency=%.2f MHz\n',f)
x=Rc*Rl/(Rc+Rl);
y=Re*t/(Re+t);
Av=gm*x*(y/(y+Rs));
printf('\nmidband voltage gain=%.2f \n',Av)
|
43ec4d75e778f744cb2d87a60d3dfce0f8940db2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2159/CH7/EX7.2/72.sce
|
febe9fffef63b1c79765c74daa948d765b3c7fcd
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 186
|
sce
|
72.sce
|
// problem 7.2
b=5
d=3
i=1/1000
C=55
A=b*d
m=A/(b+2*d)
Q=A*C*((i*m)^0.5)
v=Q/A
disp(Q,v,"flow rate assuming chezys constant eqaul to 55 in m3/sec & velocity of flow in m/sec")
|
013e81b65b88d2af4f3c61455949395b8d9eae21
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2939/CH11/EX11.6/Ex11_6.sce
|
4ae079ca12731d62de9edef374e5209bdbca0661
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,239
|
sce
|
Ex11_6.sce
|
//Ex11_6
clc;
//Given:
// Relative biological effectiveness(RBE)
a7=10;// for alpha partical
a6=1;//for gamma radiations
tn=2.5;// for thermal neutrons
g=1;// for gamma radiation
rd=0.6;//radiation dose in gray
//Formulas
//1.The Rontgen equivalent mammal (REM)=RBE*rads
//2.The sievert is the SI unit for REM= RBE*grays
//3. 1 gray(Gy)=100 rads
//Solution:
// part (a) alpha particles
a1=a7*rd// biological efective dose in Sv
a2=a1*100;// biological efective dose in rem
printf("\n The biological efective dose for alpha particles in Sv is = %f",a1)
printf("\n The biological efective dose for alpha particles in rem is = %f",a2)
// part (b) thermal neutrons
tn1=tn*rd// biological efective dose in Sv
tn2=tn1*100;// biological efective dose in rem
printf("\n \n The biological efective dose for thermal neutrons in Sv is = %f",tn1)
printf("\n The biological efective dose for thermal neutrons in rem is = %f",tn2)
// part (c) gamma particles
g1=a6*rd// biological efective dose in Sv
g2=g1*100;// biological efective dose in rem
printf("\n \n The biological efective dose for gamma particles in Sv is = %f",g1)
printf("\n The biological efective dose for gamma particles in rem is = %f",g2)
|
494a666e985c328b65860f99cfaf94abaf590d66
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1962/CH6/EX6.3/example6_3.sce
|
ab00c0ba93705eefaef35c35fd6e1c75f4e9f4b8
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 233
|
sce
|
example6_3.sce
|
//example 6.3
//page 233
clc; funcprot(0);
//initialisation of variable
k=1/50;//lm/lp;
C=3.8;
L=300;
Q=100000;
Qm=Q*k^2.5;
disp(Qm,"flow rate on model(m^3/s)")
H=(Q/C/L)^(2/3);
disp(H/50,"Head over model(ft)");
clear
|
fa54ec52a3c0649fb71b05098ac0387f615b3e94
|
be07c1e346737e6e38bb958d9a66f52f6da2180a
|
/Regression/MANAGER/MANAGER_W.tst
|
a7abd0f31d2db5b7a9bfa1cb0098e863ca767a06
|
[] |
no_license
|
dpreisser/Training
|
1bc8840d646306d861f4c7610a28bb23667f06e5
|
97eb58c7963e4725d6a2ad9e8200ca9367c84061
|
refs/heads/master
| 2021-01-10T13:03:12.508795
| 2016-04-11T12:49:06
| 2016-04-11T12:49:06
| 54,963,561
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 14,499
|
tst
|
MANAGER_W.tst
|
-- VectorCAST 6.4d (02/29/16)
-- Test Case Script
--
-- Environment : MANAGER_W
-- Unit(s) Under Test: manager
--
-- Script Features
TEST.SCRIPT_FEATURE:C_DIRECT_ARRAY_INDEXING
TEST.SCRIPT_FEATURE:CPP_CLASS_OBJECT_REVISION
TEST.SCRIPT_FEATURE:MULTIPLE_UUT_SUPPORT
TEST.SCRIPT_FEATURE:MIXED_CASE_NAMES
TEST.SCRIPT_FEATURE:STANDARD_SPACING_R2
TEST.SCRIPT_FEATURE:OVERLOADED_CONST_SUPPORT
TEST.SCRIPT_FEATURE:UNDERSCORE_NULLPTR
TEST.SCRIPT_FEATURE:FULL_PARAMETER_TYPES
TEST.SCRIPT_FEATURE:STATIC_HEADER_FUNCS_IN_UUTS
--
-- Subprogram: Add_Included_Dessert
-- Test Case: Combination
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Included_Dessert
TEST.NEW
TEST.NAME:Combination
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:<<OPTIONS>>.DO_COMBINATION:TRUE
TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>>
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Salad:VARY FROM:NO_SALAD TO:GREEN BY: 1
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:VARY FROM:NO_ENTREE TO:PASTA BY: 1
TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Salad:NO_SALAD..GREEN
TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Entree:NO_ENTREE..PASTA
TEST.EXPECTED:manager.Add_Included_Dessert.return:(15)0
TEST.END
-- Test Case: Coverage
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Included_Dessert
TEST.NEW
TEST.NAME:Coverage
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>>
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Salad:NO_SALAD,CAESAR,GREEN
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:NO_ENTREE,STEAK,LOBSTER
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Beverage:NO_BEVERAGE,MIXED_DRINK,WINE
TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Dessert:NO_DESSERT,PIE,CAKE
TEST.EXPECTED:manager.Add_Included_Dessert.return:0,1,2
TEST.END
-- Test Case: Range&List
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Included_Dessert
TEST.NEW
TEST.NAME:Range&List
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>>
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:VARY FROM:NO_ENTREE TO:PASTA BY: 1
TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Entree:NO_ENTREE,STEAK,CHICKEN,LOBSTER,PASTA
TEST.EXPECTED:manager.Add_Included_Dessert.return:(5)0
TEST.END
-- Test Case: Serial
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Included_Dessert
TEST.NEW
TEST.NAME:Serial
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>>
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:CHICKEN
TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Entree:CHICKEN
TEST.EXPECTED:manager.Add_Included_Dessert.return:0
TEST.END
-- Subprogram: Add_Party_To_Waiting_List
-- Test Case: Coverage
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Party_To_Waiting_List
TEST.NEW
TEST.NAME:Coverage
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[8]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[8]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[9]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[9]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingListSize:10
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>>
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Platzeck"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Platzeck"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1
TEST.END
-- Test Case: DisplayGlobalDataAfter
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Party_To_Waiting_List
TEST.NEW
TEST.NAME:DisplayGlobalDataAfter
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:<<OPTIONS>>.GLOBAL_DATA_DISPLAY:RANGE_ITERATION
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingListSize:8
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 18>>
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Wowereit","Platzeck"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[8]:(2)"Wowereit"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[9]:"","Platzeck"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:9,10
TEST.END
-- Test Case: InputHandlingArrays
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Party_To_Waiting_List
TEST.NEW
TEST.NAME:InputHandlingArrays
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:<<malloc 9>>
TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:"Wowereit"
TEST.VALUE:manager.<<GLOBAL>>.WaitingListSize:8
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 18>>
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Wowereit","Platzeck"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[8]:"Wowereit"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[9]:"Platzeck"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:10
TEST.END
-- Test Case: Representation_array_char_c
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Party_To_Waiting_List
TEST.NEW
TEST.NAME:Representation_array_char_c
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>>
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[0]:'W'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[1]:'o'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[2]:'w'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[3]:'e'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[4]:'r'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[5]:'e'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[6]:'i'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[7]:'t'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[8]:\0
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1
TEST.END
-- Test Case: Representation_array_char_n
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Party_To_Waiting_List
TEST.NEW
TEST.NAME:Representation_array_char_n
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>>
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[0]:'W'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[1]:'o'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[2]:'w'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[3]:'e'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[4]:'r'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[5]:'e'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[6]:'i'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[7]:'t'
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[8]:\0
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1
TEST.END
-- Test Case: Representation_string
TEST.UNIT:manager
TEST.SUBPROGRAM:Add_Party_To_Waiting_List
TEST.NEW
TEST.NAME:Representation_string
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>>
TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Wowereit"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit"
TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1
TEST.END
-- Subprogram: Place_Order
-- Test Case: Cov_Place_Dessert
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:Cov_Place_Dessert
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:1
TEST.VALUE:manager.Place_Order.Order.Salad:(3)CAESAR,(3)GREEN
TEST.VALUE:manager.Place_Order.Order.Entree:VARY FROM:NO_ENTREE TO:5 BY: 1
TEST.VALUE:manager.Place_Order.Order.Beverage:(3)MIXED_DRINK,(3)WINE
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:0.0,14.0,10.0,18.0,12.0,0.0
TEST.END
-- Test Case: Cov_Place_Order
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:Cov_Place_Order
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:1
TEST.VALUE:manager.Place_Order.Order.Entree:VARY FROM:NO_ENTREE TO:5 BY: 1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:0.0,14.0,10.0,18.0,12.0,0.0
TEST.END
-- Test Case: FoolTheBill
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:FoolTheBill
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.STUB:manager.Add_Included_Dessert
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:LOBSTER
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:0
TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:10.0
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:LOBSTER
TEST.END
-- Test Case: FoolTheBill_ReturnDataListOptions
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:FoolTheBill_ReturnDataListOptions
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:<<OPTIONS>>.MULTI_RETURN_SPANS_RANGE:TRUE
TEST.STUB:manager.Add_Included_Dessert
TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:VARY FROM:NO_ENTREE TO:PASTA BY: 1
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:0
TEST.VALUE:manager.Place_Order.Order.Entree:(5)CHICKEN
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:10.0
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:NO_ENTREE,STEAK,CHICKEN,LOBSTER,PASTA
TEST.END
-- Test Case: MyTest
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:MyTest
TEST.NOTES:
Here comments can be made.
TEST.END_NOTES:
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:0
TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:10.0
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:CHICKEN
TEST.END
-- Test Case: MyTest2
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:MyTest2
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:1
TEST.VALUE:manager.Place_Order.Order.Entree:STEAK
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:14.0
TEST.END
-- Test Case: MyTest3
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:MyTest3
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:1
TEST.VALUE:manager.Place_Order.Order.Entree:LOBSTER
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:18.0
TEST.END
-- Test Case: Test3
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:Test3
TEST.NOTES:
Author:
Date:
Version:
Requirement:
TEST.END_NOTES:
TEST.VALUE:<<OPTIONS>>.DO_COMBINATION:FALSE
TEST.VALUE:manager.Place_Order.Table:VARY FROM:0 TO:5 BY: 1
TEST.VALUE:manager.Place_Order.Seat:VARY FROM:0 TO:3 BY: 1
TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN
TEST.END
-- Test Case: Tolerance
TEST.UNIT:manager
TEST.SUBPROGRAM:Place_Order
TEST.NEW
TEST.NAME:Tolerance
TEST.NOTES:
Here comments can be made.
TEST.END_NOTES:
TEST.VALUE:manager.Place_Order.Table:1
TEST.VALUE:manager.Place_Order.Seat:0
TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:9.0+/-1.5
TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:CHICKEN
TEST.END
|
f485659873caae8cf4aca172bfacb84f12d725ec
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/4/DEPENDENCIES/sinc_new.sci
|
dec81c1759eac27c845de0b5b7370698fd80ac6c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 265
|
sci
|
sinc_new.sci
|
function [y]=sinc_new(x)
i=find(x==0);
x(i)= 1; // From LS: don't need this is /0 warning is off
y = sin(%pi*x)./(%pi*x);
y(i) = 1;
endfunction
|
f12b32bcafa9e8f6484562ccf4a432d85ca3a96d
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/647/CH5/EX5.15/Example5_15.sce
|
b0666eaa2ac206111097fb2a81e1fc40d9413cf9
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 625
|
sce
|
Example5_15.sce
|
clear;
clc;
// Example: 5.15
// Page: 169
printf("Example: 5.15 - Page: 169\n\n");
// Solution
//*****Data*****//
m1 = 5;// [kg]
m2 = 20;// [kg]
C = 4.2;// [kJ/kg K]
T1 = 350;// [K]
T2 = 250;// [K]
//**************//
// Suppose the final temperature is T
deff('[y] = f(T)','y = m1*C*(T1 - T) - m2*C*(T - T2)');
T = fsolve(7,f);// [K]
// Change in entropy of Hot Water:
deltaS1 = m1*C*integrate('(1/T)','T',T1,T);// [kJ/K]
// Change in Entopy of Hot Water:
deltaS2 = m2*C*integrate('(1/T)','T',T2,T);// [kJ/K]
deltaS = deltaS1 + deltaS2;// [kJ/K]
printf("Change in Entropy is %.3f kJ/K",deltaS);
|
9f4deb0e6745b51fe934cfb8e4d9f6ea18e4b98f
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/162/CH11/EX11.2/example112.sce
|
5be243f3ec84b871835131205961c20d26d3dda3
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 176
|
sce
|
example112.sce
|
//Example 11.2
//Find the circular convolution
clc;
x1=[3,1,3,1];
x2=[1,2,3,4];
X1=fft(x1,-1);
X2=fft(x2,-1);
X3=X1.*X2;
x3=fft(X3,1);
disp(x3,'x3(n)=x1(n)(N)x2(n)');
|
e125602a7fa3d543adcf1323502e0a5cd54571fb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/896/CH13/EX13.1/1.sce
|
cf98fd567d2e68f7887f863079ef44ccc8d83eb7
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 344
|
sce
|
1.sce
|
clc
//Example 13.1
//Calculate the pressure gradient
v=1//ft/s
d=0.5//ft
A=(%pi)/4*d^2//ft^2
Q=v*A//ft^3/s
//Let DP denote the pressure gradient
n=0.41//dimentionless
K=0.66//kg/m/s
//1 m = 3.281 ft
Q1=Q/3.281^3//m^3/s
d1=d/3.281//m
DP=(Q1*8*(3*n+1)/(n*(%pi)*d1^3))^n*(4*K/d1)//Pa/m
printf("The pressure gradient is %f Pa/m",DP);
|
f84857f2053b309f7bb666f13e995605f1befd5e
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1631/CH9/EX9.3/Ex9_3.sce
|
7314aca7476bb13b304032c7a1a77cc3b82c6459
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 319
|
sce
|
Ex9_3.sce
|
//Caption: Amount of Information
//Example 9.3
//page no 395
//Find Amount og Information
clc;
clear;
px1=1/2;
px2=1/2;
Ix1=log2(1/px1);//entropy
Ix2=log2(1/px2);
printf(" \n The amount of Information \n \n\t I(X1) = %.2d bit\n",Ix1);
printf(" \n The amount of Information \n \n\t I(X2) = %.2d bit",Ix2);
|
4de111f19658f04ee3bd83cb2109e7da3fcbea20
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1247/CH4/EX4.9/example4_9.sce
|
341a79b3fa881b5e03381b2e26f2dfcede04e518
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,647
|
sce
|
example4_9.sce
|
clear;
clc;
// Stoichiometry
// Chapter 4
// Material Balances involving Chemical Reaction
// Example 4.9
// Page 125
printf("Example 4.9, Page 125 \n \n");
// solution
m = 100 //[kg] soya fatty acid (basis)
// use table 4.6
M1 = m/.3597 // M(avg) of soya fatty acid
//3 mol of fatty acid + 1 mol of glycerol = 1 mol triglyceride + 3 mol of water
M2 = M1*3+92.09-3*18.02 // Mavg of soyabean oil
q1 = M2*m/(M1*3) // soyabean oil per 100kg fatty acid
// based on reactions occuring
q2 = .0967+.1822*2+.0241*3 // kmol H2 req. per 100 kg soya fatty acid
q3 = .5101 // kmol H2 req. per 100 kg soyabean oil
q4 = 11.434 // Nm^3/100kg soyabean oil
// x = linoleic acid converted to oleic acid
// y = oleic acid converted to stearic acid
q5 = 282.46*6.7/278.43 //
//q6 = 282.46*x/280.15 = 1.00717x [kg] oleic acid by linoleic acid
//q7 = 284.48*y/282.46 = 1.00715y [kg] stearic acid by oleic acid
//q8 = 100.097 + .00717x + .00715y total fatty acid
//stearic balance : -.00105x + 1.00611y = 10.8142 (i)
//linoleic balance : 1.0019x + .00019y = 48.4975 (ii)
// solving (i) and (ii) we get
x = 48.5 //kg
y = 10.8 //kg
M3 = 100.52/.3596 // Mavg of fatty acid
H2req1 = .5334-.2864 // per 100kg fatty acid
H2req = 52.95 //Nm^3/t
I2s = 129.5 //kg I2 per 100 kg soyabean oil // for soyabean oil
I2h = 69.2 //kg I2 per 100 kg of fat
printf("(a) \n \n theoretical H2 required = "+string(q4)+" Nm^3/100kg soyabean oil \n \n \n(b) \n \n actual H2 required = "+string(H2req)+" \n \n \n(c) \n \n Iodine value for soyabean oil = "+string(I2s)+". \n \n \n(d) \n \n Iodine value of hardened fat = "+string(I2h)+".")
|
6b263239a3a55e0073401b8d0b5e37fa06faf119
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1427/CH24/EX24.3/24_3.sce
|
de8e169248dbc549c076c6d076d307340ca5e108
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 198
|
sce
|
24_3.sce
|
//ques-24.3
//Finding molality of a solution
clc
x=2/100;//mole fraction of solute
X=1-x;//mole fraction of solvent
m=x/(X*18/1000);
printf("The molarity of the solution is %.3f mol/kg.",m);
|
76e9914abb74c8d5cc183dc02c97dd6a9245f3d7
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/635/CH10/EX10.14/Ch10Ex14.sci
|
ebd6a1228f4ce9ceffb60d63ea8090541a6a9f65
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 653
|
sci
|
Ch10Ex14.sci
|
// Scilab Code Ex 10.14 Hall coefficient calculation of sodium based on free electron model: Page-353 (2010)
e = 1.6D-19; // Electronic charge, C
a = 4.28D-10; // lattice parameter (side) of the unit cell of sodium crystal, m
N = 2; // Number of atoms per unit cell in bcc structure of sodium
n = N/a^3; // Number of electrons per unit volume for the sodium crystal, per metre cube
RH = -1/(n*e); // Hall coefficient of sodium, metre cube per coulomb
disp(RH,"The Hall coefficient of sodium , in metre cube per coulomb, is : ");
// Result
// The Hall coefficient of sodium , in metre cube per coulomb, is :
// -2.450D-10
|
d170fbc0c155f2d5bfc6452e82c3c9da1f2e78d8
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3821/CH10/EX10.3/Example10_3.sce
|
e5bde3601a64dd612764a262b411032d5db05ba0
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 648
|
sce
|
Example10_3.sce
|
/////////Chapter 10 Properties Of Steam
///Example 10.3 Page No:184
//Find Saturation temperature of bar
///Input data
clc;
clear;
P1=28; ///Absolute pressure in bar
P2=5.5; //Absolute pressure in MPa
P3=77; ///Absolute pressure in mm of Hg
///Calcutation
ts1=230.05; //Saturation temperature in degree celsius
ts2=269.93; //Saturation temperature in degree celsius
ts3=45.83; //Saturation temperature in degree celsius
///Output
printf('Saturation temperature= %f degree celsius \n ',ts1);
printf('Saturation temperature= %f degree celsius \n ',ts2);
printf('Saturation temperature= %f degree celsius \n',ts3);
|
f6a97244f085d3609a3d33b1de36929d3db81302
|
a62e0da056102916ac0fe63d8475e3c4114f86b1
|
/set7/s_Electronic_Devices_And_Circuits_K._L._Kishore_1511.zip/Electronic_Devices_And_Circuits_K._L._Kishore_1511/CH1/EX1.4/ex1_4.sce
|
aa5e7068b11a5e7d703b77e408953ab9146fd516
|
[] |
no_license
|
hohiroki/Scilab_TBC
|
cb11e171e47a6cf15dad6594726c14443b23d512
|
98e421ab71b2e8be0c70d67cca3ecb53eeef1df6
|
refs/heads/master
| 2021-01-18T02:07:29.200029
| 2016-04-29T07:01:39
| 2016-04-29T07:01:39
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 178
|
sce
|
ex1_4.sce
|
errcatch(-1,"stop");mode(2);// Example 1.4 page no-13
V0=10 //volts siince energy is 10ev
xm=2
theta=%pi/4
V=(2*V0*sin(2*theta))/xm
printf("V=%.0fd Volts",V)
exit();
|
f70324b13673a965abcf45c4d1132fdde408e96e
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/405/CH3/EX3.12/3_12.sce
|
eafbfb1cb5cb25377934ac527c58191b247beaed
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 2,954
|
sce
|
3_12.sce
|
clear;
clc;
printf("\t\t\tExample Number 3.12\n\n\n");
// Three-dimensional numerical formulation
// Example 3.12 (page no.-110-113)
// solution
Tinf = 10;// [degree celsius] environment temperature
h = 500;// [W/square meter degree celsius]
Ts = 100;// [degree celsius] four side temperature
k = 2;// [W/m degree celsius]
dx = 0.01;// [m]
dy = 0.01;// [m]
dz = 0.01;// [m]
// all of the interior nodes for Z-planes 2,3,4 have resistances of
A = dy*dz;// [square meter]
one_by_R = k*A/dx;
one_by_R_11_21 = one_by_R;
one_by_R_21_22 = one_by_R;
// the surface conduction resistances for surface Z-plane are
one_by_R_11_12 = k*A/dx;
one_by_R_11_14 = one_by_R_11_12;
// the surface convection resistances are
one_by_R_11_inf = h*A;
// for surfaces nodes like 11 the sum_one_by_R_ij term in equation (3-32) becomes
sum_one_by_R_11_j = 4*one_by_R_11_12+one_by_R+one_by_R_11_inf;
// while, for interior nodes, we have
sum_one_by_R_21_j = 6*one_by_R;
// for the insulated black surface nodes
sum_one_by_R_51_j = 4*one_by_R_11_12+one_by_R;
// there are 30 nodes in total; 6 in each z-plane. we could write the equations for all of them but prefer to take advantage of the symmetry of the problem as indicated in figure. thus,
// T11 = T13 = T14 = T16 And T12 = T15, etc
// we may then write the surface nodal equations as
// T11 = [0.05*Tinf+0.02*T21+(0.01)*(100+100+T14+T12)]/0.11
// T12 = [0.05*Tinf+0.02*T22+(0.01)*(100+T11+T15+T13)]/0.11
// inserting
Tinf = 10;// [degree celsius]
// following the same procedure for the other z-planes we obtain
// T21 = (200+T11+T31+T22)/5
// T22 = (100+T12+T32+2*T21)/5
// T31 = (200+T21+T41+T32)/5
// T32 = (100+T22+T42+2*T31)/5
// T41 = (200+T31+T51+T42)/5
// T42 = (100+T32+T52+2*T41)/5
// T51 = (2+0.02*T41+0.01*T52)/0.05
// T52 = (1+0.02*T42+0.02*T51)/0.05
// Solving the 10 equations
Z = [-0.1 0.01 0.02 0 0 0 0 0 0 0;
0.02 -0.1 0 0.02 0 0 0 0 0 0;
1 0 -5 1 1 0 0 0 0 0;
0 1 2 -5 0 1 0 0 0 0;
0 0 1 0 -5 1 1 0 0 0;
0 0 0 1 2 -5 0 1 0 0;
0 0 0 0 1 0 -5 1 1 0;
0 0 0 0 0 1 2 -5 0 1;
0 0 0 0 0 0 0.02 0 -0.05 0.01;
0 0 0 0 0 0 0 0.02 0.02 -0.05];
C = [-2.5;-1.5;-200;-100;-200;-100;-200;-100;-2;-1];
T = Z^(-1)*C;
T11 = T(1);
T12 = T(2);
T21 = T(3);
T22 = T(4);
T31 = T(5);
T32 = T(6);
T41 = T(7);
T42 = T(8);
T51 = T(9);
T52 = T(10);
printf("the following results for the temperature in each z-plane is ;");
printf("\n\t\t z-plane\t\tNode 1\t\t\tNode 2");
printf("\n\t\t%f\t\t%f\t\t%f",1,T11,T12);
printf("\n\t\t%f\t\t%f\t\t%f",2,T21,T22);
printf("\n\t\t%f\t\t%f\t\t%f",3,T31,T32);
printf("\n\t\t%f\t\t%f\t\t%f",4,T41,T42);
printf("\n\t\t%f\t\t%f\t\t%f",5,T51,T52);
val = [1 2 3 4 5];
val1 = [T11 T21 T31 T41 T51];
val2 = [T12 T22 T32 T42 T52];
plot(val,val1,val,val2);
legend("T11","T22");
xgrid();
xlabel("z-plane");
ylabel("Temperature (degree celsius)");
|
3f8a443afb60cc21c8b83a533caec5b8b5adba8b
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2339/CH3/EX3.19.1/Ex3_19.sce
|
c1fadba4fe4c8ad80cbfea732aa07de608b59822
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 487
|
sce
|
Ex3_19.sce
|
clc
clear
//Inputs
//The Values in the program are as follows:
//Temperature in Celcius converted to Kelvin(by adding 273)
//Pressure in bar converted to kPa (by multiplying 100)
//Volume in m^3
//Value of R,Cp and Cv in kJ/kg K
T1=27+273;
V1=0.06;
P1=150;
Ro=8.314;
M=28;
R=Ro/M;
m=(P1*100*V1)/(R*T1);
printf('Mass of gas at design condition: %2.1f kg',m);
printf('\n');
P2=170;
T2=(T1*P2)/P1;
printf('Fusible plug should melt at: %3.0f K',T2);
printf('\n');
|
cc7e97a9923108dbfe5b21adc78f6ded9b682a4e
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1388/CH6/EX6.5/6_5.sce
|
2f85a681ddfe85342e31fdf5f4d7a4114cd3bcad
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 177
|
sce
|
6_5.sce
|
clc
//initialisation of variables
G= 2054.7 //cal
R= 1.9872 //cal/mol K
T= 298.16 //K
//CALCULATIONS
P= 10^(-G/(2.303*T*R))
//RESULTS
printf (' pressure = %.5f atm',P)
|
bd14991261e999ed47c7c061fcc309cab35c4df6
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3547/CH3/EX3.1/Ex3_1.sce
|
d6a44a0564111b91b3f5386ab322f1d70ce03725
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,164
|
sce
|
Ex3_1.sce
|
// Example No. 3.1
// To calculate the Einstein A and B coefficients
// Page no.99
clc;
clear;
// Given data
tsp=2*10^-9; // Spontaneous lifetime associated with 2 → 1 transition in seconds
deltaE=2.4*10^(-19); // The energy difference between the levels
h=1.054*10^(-34); // The distance between two levels
omega=deltaE/h; // Frequency in rad/sec
v=1.25*10^8; // The velocity of light in the medium in m/s
// The Einstein A and B coefficients
A=(1/tsp)*10^-8; // Einstein coefficient A
B=(((1/tsp)*%pi^2*v^3)/(h*omega^3))*10^-21; // Einstein coefficient B
// Displaying the result in command window
printf('\n Einstein coefficient A = %0.0f X 10^8 s^(-1)',A);
printf('\n Einstein coefficient B = %0.2f X 10^21 m^3/J.s^2',B);
// The answers are varrying due to round off error
|
936f512e049319a82a034c2b8dc9615896304419
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/104/CH4/EX4.5/4_5.sce
|
62210081f420863002049c7127c54a98977d12f3
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 452
|
sce
|
4_5.sce
|
//mass-spring system
//free body diagram and state diagram are drawn as shown in figure 4-19(b) and 4-19(c)
//applying gain formula to state diagram
syms K M B
s=%s
//considering y1 as output
M1=(1/M)
L11=-(B/M)*(s^-1)
L21=-(K/M)*(s^-2)
L31=(K/M)*(s^-2)
delta=1-(L11+L21+L31)
delta1=1-(L11+L21)
x=M1*delta1/delta
disp(x,"Y1(s)/F(s)=")
//considering y2 as output
M1=(1/K)*(K/M)*(s^-2)
delta1=1
y=M1*delta1/delta
disp(y,"Y2(s)/F(s)=")
|
85f39d2841f12f7953adc42bc9509d8cdffe6380
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1247/CH4/EX4.16/example4_16.sce
|
a2f66d75769553d888ad2c5bb009677893c29462
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,070
|
sce
|
example4_16.sce
|
clear;
clc;
// Stoichiometry
// Chapter 4
// Material Balances involving Chemical Reaction
// Example 4.16
// Page 144
printf("Example 4.16, Page 144 \n \n");
// solution
// basis : 1day operation
// NaCl = Na+ + Cl-
//H2O = H+ + OH-
//Na+ + OH- = NaOH
//H+ + e = (1/2)H2
//Cl- - e = (1/2)Cl2
E = (15000*3600*24)/96485 // faraday/day Total energy passed thrrough cell
NaOH = (15000*3600*24*40)/(96485*1000) //[kg/day] theoretical NaOH
eff = (514.1/NaOH)*100 // current efficiency
Cl2 = (35.5/40)*514.1
H2 = (456.3*2)/(35.5*2)
//40 g NaOH = 58.5g NaCl
consNaCl = (58.5/40)*514.1 // NaCl consumed
Tliquor = 514.1/.11 //[kg/day] total cell liquor
remNaCl = 514.1*1.4
totalNaCl = consNaCl+remNaCl
Fbrine = totalNaCl/.266 //feed rate of brine
consH2O = (18/40)*514.1
lossH2O = Fbrine-Tliquor-consH2O
printf("(a) \n \n Current efficiency of the cell = "+string(eff)+" percent. \n \n \n(b) \n \n Cl2 produced = "+string(Cl2)+" kg/day \n H2 produced = "+string(H2)+" kg/day\n \n \n(c) \n \n loss of water = "+string(lossH2O)+" kg/day")
|
dde4c72cdd0a90e98b73886d9e14d5fe0631f906
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2159/CH12/EX12.6/126.sce
|
f78cb04a758bd14355be5a5883edc9f8b3c7fe57
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 370
|
sce
|
126.sce
|
// problem 12.6
no=0.8
P=147*1000
H=10
g=9.81
u1=0.95*(sqrt(2*g*H))
Vf1=0.3*(sqrt(2*g*H))
N=160/60
Vw2=0
nh=(H-(0.2*H))/H
Vw1=nh*g*H/u1
x1=atand(Vf1/Vw1)
y1=atand(Vf1/(u1-Vw1))
D1=u1/(3.142*N)
w=9810
p=147*1000
Q=p/(w*H*no)
B1=Q/(3.142*D1*Vf1)
disp(B1*100,D1,y1,x1,"guide blade angle,wheel vane angle,diameter of wheel,width of wheel at inlet in cm")
|
1e944dfd8864029e076d1f5b3ee07df43ddf4651
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1385/CH9/EX9.19/9_19.sce
|
6874fdd190257df11d00ccfff602cf3e4c956385
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 145
|
sce
|
9_19.sce
|
clc
//initialisation of variables
pH= 7.10
pH1= 7.21
//CALCULATIONS
r= 10^(pH-pH1)
//RESULTS
printf (' ratio of salt to acid = %.3f ',r)
|
09da87fb03f4ca3297f7475653fdee97b62a2ea6
|
cac765899ef2f4a3fea7b30feb7d3cc9e32a4eb4
|
/main/vsWalk/testSwayCorrection3ddl.sci
|
55d8bd8c7412cd177793cd2aeec2b68ebd44523e
|
[] |
no_license
|
clairedune/AsserVisu
|
136d9cb090f709a410f23d3138ab115b722066d2
|
f351f693bffd50b5ae19656a7fcb7b52e01d6943
|
refs/heads/master
| 2020-04-11T09:56:32.106000
| 2017-01-12T14:01:12
| 2017-01-12T14:01:12
| 1,187,919
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 6,932
|
sci
|
testSwayCorrection3ddl.sci
|
// this code test the asser visu
// given as an input to Andreis function
// for step computing
//
//
// test another correction
//;exec('main/testAVrobotErreurMarche.sce');
function testSway3ddl(OPT_CORR,OPT_L_COURANT)
disp('Entering testSway3ddl')
maxiter = 100;
OPT_DISPLAY = %T;
OPT_SAT = %F; // velocity saturation
OPT_WARMING = %F; // transient affine increase of the velocity during the
warming = 16;
dv = 0.02;
satX = 0.2; // value of the saturation x translation
satZ = 0.2; // y translation
satTheta = 0.2; // Z rotation
vmax = [satX satZ satTheta];
// -- Pose init and final of the robot in the world frame
posecMoInit = [ 0.0 0 1.5 0*%pi/180 0 0]; // Object position in the init camera frame
posecMoDes = [ 0.1 0 1 0 0*%pi/180 0 ]; // Object position in the init camera frame
// -- For Simulation
dt = .1; // time delay between two command
cote = .01; // size of the target dot
// -- For Visual Servoing
lambda = 0.6; // aservissement gain
threshold = .001 ; // threshold on the error to stop
BIAIS = 0 ;
//OPT_CORR = %T;
//-------- Matrix Position -------------//
cMo = homogeneousMatrixFromPos(posecMoInit);
cdesMo = homogeneousMatrixFromPos(posecMoDes);
oMcdes = inv(cdesMo);
// set to 0 the values that are < small
tooSmall = 1e-10;
sat=60;
//-------- Create the target -----------//
a = .1; // related to the target size
Nbpts = 5; // nb points
oP = mire5points (a); // target
cP = changeFrameMire(oP,cMo);
p = projectMireDirect(cP);
pinit = p;
Z = cP(3:3:length(cP));
cdesP = changeFrameMire(oP,cdesMo);
pdes = projectMireDirect(cdesP);
Zdes = cdesP(3:3:length(cP));
corre = 0 ;
disp('pdes')
disp(pdes')
//----------------- VISUAL SERVOING LOOP -----------------//
Lfunction = matIntMireC;
er = 10; // error value init
iter = 0;
vcam = zeros(1,3);
vcamReal = zeros(1,3);
oMc = inv(cMo);
oMcfirst = oMc;
Xc = [ oMc(1,4)];
Yc = [ oMc(2,4)];
Zc = [ oMc(3,4)];
PERIOD = 16;
//------------------//
// to estimate de/dt
integrale = zeros(length(p),1);
Ldes = Lfunction(pdes,Zdes);
STOP_CRITERION = %F;
VDes =[];
VReal =[];
P =[];
Pcorr =[];
E =[];
Ecorr =[];
NORME =[];
INTEGRALE =[];
NORMECORR =[];
MEANE =[];
//----------------------------------------------------------------------//
// Servo LOOP
//vcam(6) =0.1;
while( iter < maxiter)// & STOP_CRITERION==%F)
iter = iter+1;
printf('----------------------%d\n',iter)
e = p-pdes; // compute the error
disp('p')
disp(p')
disp('e')
disp(e')
//-----------------------------------------------------------///
// Compute the correction
if(OPT_L_COURANT)
L = Lfunction(p,Z); // compute the interaction matrix
else
L = Ldes;
end
L = L(:,[1,3,5]);
corre = dt*L*(vcamReal-vcam)';
integrale = integrale + corre ;
if (OPT_CORR)
if (iter>PERIOD+1)
meanint=mean(INTEGRALE(:,iter-PERIOD:iter-1),2)
else
meanint=mean(INTEGRALE,2);
end
erreurCourante=e-integrale+meanint;
MEANE =[MEANE meanint];
normecorr = norm(erreurCourante);
NORMECORR =[NORMECORR normecorr];
else
erreurCourante=e;
end
vcam = computeVelocity(lambda, L,erreurCourante);
disp(vcam)
// vcam(3) = 0 ;
// vcam(4) = 0 ;
// vcam(5) = 0 ;
//-----SIMU ROBOT----//
//deduce vcamReal
a = satVelo(vcam,iter,dv,vmax,warming,OPT_WARMING);
vcamReal(1)= a(1)+0.1*sin(%pi/(PERIOD/2)*(iter-1));
c1Mc2 = expMapDirectRxRyRz([vcamReal(1) 0 vcamReal(2) 0 0 vcamReal(3) 0],dt);
//disp([vcamReal([1:2]) 0 0 0 vcamReal(3)])
cMo = inv(c1Mc2)*cMo;
cMo = cMo.*(abs(cMo)>1e-10);
//----------------------------------------------------//
// update the position
//save the 2D position
//-----------------------------------------------------//
// Update variables
VDes =[VDes;vcam];
VReal =[VReal;vcamReal];
balancement= vcamReal-vcam;
cP = changeFrameMire(oP,cMo); // compute the 3D points
p = projectMireDirect(cP); // compute the 2D points
Z = cP(3:3:length(cP)); // compute Z
P = [P p]; //preel
Pcorr = [Pcorr corre]; //pcorrected
E = [E e]; //error
Ecorr = [Ecorr p-pdes];
INTEGRALE = [INTEGRALE integrale];
posec = pFromHomogeneousMatrix(inv(cMo));
Xc = [Xc;posec(1)];
Yc = [Yc;posec(2)];
Zc = [Zc;posec(3)];
NORME = [NORME;norm(e)];
if(norm(e)<threshold)
STOP_CRITERION=%T;
end
end;
// ---------------------------------------------//
// Display the results
if(OPT_DISPLAY)
xl = [-0.3;-0.3]
xu = [0.3; 0.3]
hf_1 = createPlanImage(1,xl,xu,"Point 2D");
mire2DDraw(pdes,cote*2,5);
if (iter>2)
for i=1:Nbpts
plot(Pcorr((i-1)*2+1,:),Pcorr((i-1)*2+2,:),'b')
plot(P((i-1)*2+1,:),P((i-1)*2+2,:),'r')
end
end
show_pixmap();
hf_2 = createFigure3D(2,"Camera Motion",2);
Camera3DDrawColor(0.1,oMcfirst,3);// display the first camera
Camera3DDrawColor(0.1,oMc,3);// display the first camera
Camera3DDrawColor(0.1,oMcdes,5);// display the first camera
Mire3DDraw5pts(oP);
if (iter>=2)
plot3d(Xc,Yc,Zc);
end
Camera3DDraw(0.1,oMc);
show_pixmap()
xset("window",4);
clf
hf=scf(4);
hf.figure_name = "Error(plain lines)/correction (doted lines)";
//Thres = threshold*ones(length(norme),1);
if(iter>2)
//plot(Thres,'k-.')
plot(E','r');
plot(Ecorr','g');
plot(MEANE','b')
end
xset("window",5);
clf
hf=scf(5);
hf.figure_name = "velocity";
if(size(VDes,1)>1)
plot(VDes(:,1),'r-.');
plot(VDes(:,2),'g-.');
plot(VDes(:,3),'b-.');
plot(VReal(:,1),'r');
plot(VReal(:,2),'g');
plot(VReal(:,3),'b');
show_pixmap()
end
xset("window",6);
clf
hf=scf(6);
hf.figure_name = "velocity difference";
if(size(VReal,1)>1)
plot(VReal(:,1)-VDes(:,1),'r');
plot(VReal(:,2)-VDes(:,2),'g');
plot(VReal(:,3)-VDes(:,3),'b');
show_pixmap()
end
xset("window",7);
clf
hf=scf(7);
hf.figure_name = "terme correctif";
if(size(INTEGRALE,1)>1)
plot(INTEGRALE');
end
xset("window",8);
clf
hf=scf(8);
hf.figure_name = "norme de l erreur";
if(size(NORME,1)>1)
plot(NORME);
if (OPT_CORR)
plot(NORMECORR,'-');
end
end
end
endfunction
function isTestSwayLoaded()
disp('TestSway is Loaded !')
endfunction
|
b70bfa3242ed037e9aac2e6e3edd98fce4cf7717
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2318/CH3/EX3.72/ex_3_72.sce
|
0160b112fccebd34f621c437c0f135e30374b63c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 311
|
sce
|
ex_3_72.sce
|
//Example 3.72:resistance and inductance
clc;
clear;
close;
r2=100;//ohm
r4=834;//ohm
c3=0.1;//micro-F
l1=r2*r4*c3*10^-3;//mH
c4=0.124;//micro-F
r1=(c3/c4)*r2;//
f=2;//kHz
z1=sqrt(r1^2+(2*%pi*f*10^3*l1*10^-3)^2);//
disp(l1,"inductance is ,(mH)=")
disp(r1,"resistance is,(ohm)=")
disp(z1,"impedence is ,(ohm)=")
|
192f7d4e510214fcaa5d65295b8aa847d2e9a018
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3769/CH22/EX22.7/Ex22_7.sce
|
4fdb1277ae81ba373d72a517072cb36e9e30af72
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 292
|
sce
|
Ex22_7.sce
|
clear
//Given
l1=5890*10**-10 //m
l2=5896*10**-10
d=2.0*10**-6 //m
D=2 //m
//Calculation
x=(3*D*(l2-l1))/(2*d)
//Result
printf("\n Spacing between the first maxima of two sodium lines is %0.3f *10**-4 m",x*10**4)
|
b6006186845996ea8f4ddcfe169072f91291a3ba
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2513/CH8/EX8.6/8_6.sce
|
25ef43f49cb484fa12a68ad3686d23debd179786
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 207
|
sce
|
8_6.sce
|
clc
//initialisation of variables
p=100//ft
q=27000//acre-ft
p1=10//ft
s=8250//acre-ft
//CALCULATIONS
R=p*s/q//percent
//RESULTS
printf('the ratio of peak inflow from fuller values=% f percent',R)
|
950e372c38ef0e13846b16f4022ec8ae19789059
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1985/CH14/EX14.5/Chapter14_example5.sce
|
5341a0d986a386e81de3433a1abef85426055688
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 575
|
sce
|
Chapter14_example5.sce
|
clc
clear
//Input data
C=(2*10^-6)//Capacitance in F
er=80//Permitivity of the dielectric
V=1000//Applied voltage in V
//Calculations
E1=(1/2)*C*V^2//Energy stored in the capacitor in Joule
Co=C/er//Capacitance of the capacitor when the dielectric is removed in F
E2=(1/2)*Co*V^2//Energy stored in the capacitor with vacuum as dielectric in J
E=E1-E2//Energy stored in the capacitor in polarizing the dielectric in J
//Output
printf('Energy stored in the capacitor is %i J \n The energy stored in the capacitor in polarizing the capacitor is %3.4f J',E1,E)
|
8cbd1a712c2753d8b78463338b40fb78465f1be9
|
fe2124f7f26fcf8acf3fce5bb0a7cb2227c600ae
|
/Assignment1.sce
|
66a5e37bc6599445370bad18622122d64a78b61f
|
[] |
no_license
|
NYN1/LINEAR_ALGEBRA
|
2896c0b18db3c0f497e3251fe65d09eca7907292
|
b1394a207c0d09fa1d56e1fa86602f9a80f00f20
|
refs/heads/master
| 2021-01-16T02:10:49.442248
| 2020-10-26T09:48:17
| 2020-10-26T09:48:17
| 242,938,928
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,562
|
sce
|
Assignment1.sce
|
disp("enter the matrix")
A = [input("value"), input("value"), input("value"); input("value"), input("value"), input("value"); input("value"), input("value"), input("value")];
disp("the matrix is:")
disp(A)
function Gauss(A)
n= 3;
for i=2:n
for j=2:n
A(i,j) = A(i,j) - A(1,j)*A(i,1)/A(1,1);
end
A(i,1) = 0;
end
for i=3:n
for j=3:n
A(i,j) = A(i,j) - A(2,j)*A(i,2)/A(2,2);
end
A(i,2) = 0;
end
disp("upper triangular matrix is")
disp(A)
disp(A(3,3), A(2,2), A(1,1), "the pivots are")
endfunction
function LU(A)
U = A;
m = det(U(1,1));
n = det(U(2,1));
a = n/m;
U(2,:) = U(2,:) - U(1,:)/(m/n);
n = det(U(3,1));
b = n/m;
U(3,:) = U(3,:) - U(1,:)/(m/n);
m = det(U(2,2));
n = det(U(3,2));
c = n/m;
U(3,:) = U(3,:) - U(2,:)/(m/n);
disp(U, "the upper triangular matrix is:")
L = [1,0,0;a,1,0;b,c,1];
disp(L, "the lower triangular matrix is:")
endfunction
function Inverse(A)
n = 3;
Aug = [A, eye(n,n)]
for j=1:n-1
for i = j+1:n
Aug(i,j:2*n) = Aug(i,j:2*n) - Aug(i,j)/Aug(j,j)*Aug(j,j:2*n);
end
end
for j=n: -1:2
Aug(1:j-1,:) = Aug(1:j-1,:) - Aug(1:j-1,j)/Aug(j,j)*Aug(j,:);
end
for j = 1:n
Aug(j,:) = Aug(j, :)/ Aug(j,j);
end
I = Aug(:,n+1:2*n);
disp(I, "the inverse of the matrix is:")
endfunction
|
05f6b37651e40252536cc39ca869c9b95b0a1ec2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3830/CH4/EX4.7/Ex4_7.sce
|
8359d25d7a998e6da497c7105966a9cb8dbc097e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 565
|
sce
|
Ex4_7.sce
|
// Exa 4.7
clc;
clear;
// Given
// Two sinusoidal voltage signals are applied to vertical and horizontal plates of CRO
// Solution
printf('Theta = asin(dvo/DV');
// Referring fig(a)
Theta_a = asind(0) ; // dvo = 0
printf(' Theta for trace shown in fig(a) = %d degrees\n',Theta_a);
// Referring fig(b)
Theta_b = asind(3/6) ; // dvo = 3 and DV =6
printf(' Theta for trace shown in fig(b) = %d degrees\n',Theta_b);
// Referring fig(c)
Theta_c = asind(1/1) ; // dvo = DV = 1
printf(' Theta for trace shown in fig(c) = %d degrees\n',Theta_c);
|
fed2051db21b2725850dc2adb1ab80c5f2eae089
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/698/CH7/EX7.6/P6_parameters_of_sdof.sce
|
61dba813b8b5bceed11f8dd21839a963436f0d12
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,312
|
sce
|
P6_parameters_of_sdof.sce
|
clc
//Example 7.6
//Parameters of single degree of freedom system
//------------------------------------------------------------------------------
res6=mopen(TMPDIR+'6_parameters_of_sdof.txt','wt')
mfprintf(res6,'(a) General equation of any single degree of freedom system is given by\n')
mfprintf(res6,'ma + cv + kx = F(t) = Fo sin(wt)\n')
mfprintf(res6,'\ta is the acceleration (x_dotdot)\n\tv is the velocity (x_dot)\n\tx is the amplitude\n\n')
m=5 //kg
c=21 // N-s/m
k=125 //N/m
Fo=5 //N
w=10 //rad/s
// Natural frequency
wn = sqrt(k/m)
mfprintf(res6,'(b)Natural Frequency=SQRT(k/m) = %0.2frad/s\n\n',wn)
//Damped Frequency
wd=sqrt((k/m) - ((c/(2*m))^2))
mfprintf(res6,'(c)Damped Frequency=SQRT( (k/m) - ( (c/ (2*m) ) ^2) ) = %0.2frad/s\n\n',wd)
//Damping ratio
z=c/ (2* sqrt(k*m))
mfprintf(res6,'(d)Damping ratio= c/ (2* SQRT(k*m)) = %0.2f\n\n',z)
//Amplitude of steady state vibration
Y= Fo/ sqrt( (k- (m*(w^2)))^2 + (c*w)^2 )
mfprintf(res6,'(e)Amplitude of steady state vibration, Y= Fo/ sqrt( (k- (m*(w^2)))^2 + (c*w)^2 ) =%0.5fm',Y)
mclose(res6)
editor(TMPDIR+'6_parameters_of_sdof.txt')
//------------------------------------------------------------------------------
//-----------------------------End of program-----------------------------------
|
7db3863222bf2494482144360e4730a3cc1e15f7
|
daf9a7434ea9996fc591a79030570f48e396cdc5
|
/Gaussian/N(3,2)/N(3,2) CDF.sce
|
341755174d3d7ae59b2ab9ad3a2b06961d0e0686
|
[] |
no_license
|
isabelle-le/MonteCarloSimulation
|
c8dbfc2f5485f6dc6291654032ecad6c01cce401
|
f96e0a11569b3e4dade452d99e9c1bbd6c3efb81
|
refs/heads/master
| 2020-04-05T22:40:20.686962
| 2018-11-12T19:18:50
| 2018-11-12T19:18:50
| 157,263,752
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,508
|
sce
|
N(3,2) CDF.sce
|
//Gaussian N(u,sigma^2) Distribution CDF
// Le Thu Huong ADEO1
clc
N = 10000;
x0 = -10;
xmax = 10;
delx = 0.2;
x = [x0:delx:xmax];
sigma1 = 0.5;
sigma2 = 0.4;
mu1 = 7;
mu2 = 5;
for k = 1:length(x)
c1 = 0;
c2 = 0;
z1 = 0;
z2 = 0;
for i = 1:N
u1 = rand();
u2 = rand();
V1 = 2*u1 - 1;
V2 = 2*u2 - 1;
S = V1^2 + V2^2;
if S <= 1 then
alpha1 = sqrt(-2*log(S)/S)*V1;
alpha2 = sqrt(-2*log(S)/S)*V2;
normalOne = alpha1;
normalTwo = alpha2;
if normalOne < x(k)+ delx then
c1 = c1 + 1;
end
if normalTwo < x(k)+ delx then
c2 = c2 + 1;
end
zed1 = sigma1*alpha1 + mu1;
normalThree = zed1;
if normalThree < x(k)+ delx then
z1 = z1 + 1;
end
zed2 = sigma2*alpha2 + mu2;
normalFour = zed2;
if normalFour < x(k)+ delx then
z2 = z2 + 1;
end
end
end
ProbaOne(k)= c1/N;
ProbaTwo(k)= c2/N;
ProbaThree(k)= z1/N;
ProbaFour(k)= z2/N;
end
plot(x,ProbaOne,'dg')//normal
plot(x,ProbaTwo,'db')//normal
plot(x,ProbaThree,'dy')//gaussian
plot(x,ProbaFour,'dr')//gaussian
title('SIMULATION OF NORMAL & GAUSSIAN 2nd POLAR COORDINATES METHOS - CDF');
xlabel(' number of x ');
ylabel(' F[x] ');
|
14e6ce4832c92e54ae3f3e010441fbe0c206091c
|
717ddeb7e700373742c617a95e25a2376565112c
|
/3460/CH7/EX7.3/ex7_3.sce
|
8b1ef6b815730f9f159b25292d155b1d5d37d73b
|
[] |
no_license
|
appucrossroads/Scilab-TBC-Uploads
|
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
|
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
|
refs/heads/master
| 2021-01-22T04:15:15.512674
| 2017-09-19T11:51:56
| 2017-09-19T11:51:56
| 92,444,732
| 0
| 0
| null | 2017-05-25T21:09:20
| 2017-05-25T21:09:19
| null |
UTF-8
|
Scilab
| false
| false
| 403
|
sce
|
ex7_3.sce
|
clc;
clear all;
h=80;//height of transmitting antenna antenna
Dt=4*sqrt(h);//radio horizon distance
disp(Dt,'radio horizon distance of transmitting antenna in km is=');
h=40;//height of receiving antenna
Dr=4*sqrt(h);//radio horizon distance
disp(Dr,'radio horizon distance of receiving antenna in km is=');
Dm=Dt+Dr;
disp(Dm,'maximum space wave commmunication distance in km for signals');
|
2fa3b5dee29b44629794126849047293eb97dd18
|
b29e9715ab76b6f89609c32edd36f81a0dcf6a39
|
/ketpicscifiles6/Dotfilldata.sci
|
fc2847c7c78a6c5e0702a4d8fab93155c1ab6a17
|
[] |
no_license
|
ketpic/ketcindy-scilab-support
|
e1646488aa840f86c198818ea518c24a66b71f81
|
3df21192d25809ce980cd036a5ef9f97b53aa918
|
refs/heads/master
| 2021-05-11T11:40:49.725978
| 2018-01-16T14:02:21
| 2018-01-16T14:02:21
| 117,643,554
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 4,263
|
sci
|
Dotfilldata.sci
|
// 08.05.31
// 10.01.01
// 10.03.07 (Kosa )
function ShaL=Dotfilldata(varargin)
global XMIN XMAX YMIN YMAX MilliIn;
Nargs=length(varargin);
ShaL=[];
Eps=0.01;
Kakudo=45;
Kosa=0.5;
Tmp=Doscaling([XMIN,YMIN]);
Xmn=Tmp(1); Ymn=Tmp(2);
Tmp=Doscaling([XMAX,YMAX]);
Xmx=Tmp(1); Ymx=Tmp(2);
for N=Nargs:-1:1
Tmp=varargin(N);
if Mixtype(Tmp)~=1
break
end
end
if N<Nargs
Kosa=varargin(N+1);
end
// Kosa=min(Kosa,1); // 100307
Tmp=1/(2*Kosa);
Kankaku=Tmp*0.100*1000/2.54/MilliIn;
NaitenL=varargin(1);
if Mixtype(NaitenL)==1
NaitenL=list(NaitenL);
end
Ns=2;
StartP=Op(1,NaitenL);
if type(StartP)==10
StartP=[(XMIN+XMAX)/2,(YMIN+YMAX)/2];
else
StartP=Doscaling(StartP);
end;
Tmp=varargin(2);
if Mixtype(Tmp)==1
StartP=Doscaling(Tmp);
Ns=3;
end
Tmp=[];
for I=Ns:N
Tmp=Mixjoin(Tmp,list(varargin(I)));
end
Bdy=Kyoukai(Tmp);
Bdys=list();
for I=1:length(Bdy)
Tmp1=Bdy(I);
Tmp2=Doscaling(Tmp1);
Bdys=Mixjoin(Bdys,list(Tmp2))
end;
Bdy=Bdys;
PtnL=[];
for I=1:length(NaitenL)
Tmp=Op(I,NaitenL);
if type(Tmp)==1
Tmp1=Naigai(Tmp,Bdy)
PtnL=Mixjoin(PtnL,list(Tmp1));
else
if type(Tmp)~=10
disp('Type Error');
return;
end
Ptn=[];
for J=1:length(Tmp)
if Op(J,Tmp)=='i'
Ptn=[Ptn,1];
else
Ptn=[Ptn,0];
end
end
PtnL=Mixjoin(PtnL,list(Ptn));
end
end
Call=length(Bdy);
Ptn=zeros(1,Call);
if Member(Ptn,PtnL)
Wn=Doscaling(Framedata());
Bdy=Mixjoin(Bdy,list(Wn));
Tmp=[];
for I=1:Mixlength(PtnL)
Tmp1=[Op(I,PtnL),1];
Tmp=Mixjoin(Tmp,list(Tmp1));
end
PtnL=Tmp;
end
V=[cos(Kakudo*%pi/180),sin(Kakudo*%pi/180)];
Vm=[-sin(Kakudo*%pi/180),cos(Kakudo*%pi/180)];
Tmp=Op(1,NaitenL);
if type(Tmp)==1 & size(Tmp,2)>1
Delta=Tmp-StartP;
K=Trunc(Dotprod(Delta,Vm)/Kankaku);
PA=StartP+K*Kankaku*Vm;
P=PA;
Sha=Makeshasen(PtnL,P,V,Bdy);
Sha=Dividegraphics(Sha);
I=1;
while length(Sha)~=0
for J=1:length(Sha)
Tmp=Op(J,Sha);
Q=Tmp(1,:);
R=Tmp(2,:);
Tmp=Dotprod(Q-P,V)/Kankaku;
K1=ceil(Tmp);
if abs(K1-Tmp)<Eps K1=K1+1; end
Tmp=Dotprod(R-P,V)/Kankaku;
K2=floor(Tmp);
if abs(Tmp-K2)<Eps K2=K2-1; end
for K=K1:K2
Tmp1=Pointdata(P+K*Kankaku*V)
ShaL=Mixjoin(ShaL,list(Tmp1));
end
end
P=PA+I*Kankaku*Vm;
Sha=Makeshasen(PtnL,P,V,Bdy);
Sha=Dividegraphics(Sha);
I=I+1;
end
P=PA-Kankaku*Vm;
Sha=Makeshasen(PtnL,P,V,Bdy);
I=2;
while length(Sha)~=0
for J=1:length(Sha)
Tmp=Op(J,Sha);
Q=Tmp(1,:);
R=Tmp(2,:);
Tmp=Dotprod(Q-P,V)/Kankaku;
K1=ceil(Tmp);
if abs(K1-Tmp)<Eps K1=K1+1; end
Tmp=Dotprod(R-P,V)/Kankaku;
K2=floor(Tmp);
if abs(Tmp-K2)<Eps K2=K2-1; end
for K=K1:K2
Tmp1=Pointdata(P+K*Kankaku*V)
ShaL=Mixjoin(ShaL,list(Tmp1));
end
end
P=PA-I*Kankaku*Vm;
Sha=Makeshasen(PtnL,P,V,Bdy);
I=I+1;
end
else
Delta=[Xmn,Ymn]-StartP;
K1=Trunc(Dotprod(Delta,Vm)/Kankaku);
Delta=[Xmx,Ymn]-StartP;
K2=Trunc(Dotprod(Delta,Vm)/Kankaku);
Delta=[Xmx,Ymx]-StartP;
K3=Trunc(Dotprod(Delta,Vm)/Kankaku);
Delta=[Xmn,Ymx]-StartP;
K4=Trunc(Dotprod(Delta,Vm)/Kankaku);
IM=max(K1,K2,K3,K4);
Im=min(K1,K2,K3,K4);
for I=Im:IM
P=StartP+I*Kankaku*Vm;
Sha=Makeshasen(PtnL,P,V,Bdy);
Sha=Dividegraphics(Sha);
if length(Sha)>0
for J=1:length(Sha)
Tmp=Op(J,Sha);
Q=Tmp(1,:);
R=Tmp(2,:);
Tmp=Dotprod(Q-P,V)/Kankaku;
K1=ceil(Tmp);
if abs(K1-Tmp)<Eps K1=K1+1; end
Tmp=Dotprod(R-P,V)/Kankaku;
K2=floor(Tmp);
if abs(Tmp-K2)<Eps K2=K2-1; end
for K=K1:K2
Tmp1=Pointdata(P+K*Kankaku*V)
ShaL=Mixjoin(ShaL,list(Tmp1));
end
end
end
end
end
ShaLs=list();
for I=1:length(ShaL)
Tmp=ShaL(I);
Tmp1=Unscaling(Tmp);
ShaLs=Mixjoin(ShaLs,Tmp1);
end;
ShaL=ShaLs
endfunction
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.