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clear; close; clc; cox=1.6*10^(-6);//from_previous_example v=0.4; vto=0.08;//from previus example qe=1.602*10^(-19); n1=(cox*(v-vto))/qe; disp(n1,'ion implant doses(in ions/cm^2)');
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//Chapter 6 Solutions of Electrolytes clc; clear; //Initialisation of Variables M= 0.001 //molar M1= 0.002 //molar M2= 0.004 //molar n= 1 //moles n1= 2 //moles v= 0.509 //CALCULATIONS Is= 0.5*(M*n**2+M1*n**2+M1*n1**2+M2*n**2) r= 10**(-v*n**2*sqrt(Is))*M r1= 10**(-v*n1**2*sqrt(Is))*M1 //RESULTS mprintf("Ionic strength= %.3f",Is) mprintf("\nActivity of sodium = %.4f molar",r) mprintf("\nActivity of barium = %.4f molar",r1)
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// A Texbook on POWER SYSTEM ENGINEERING // A.Chakrabarti, M.L.Soni, P.V.Gupta, U.S.Bhatnagar // DHANPAT RAI & Co. // SECOND EDITION // PART III : SWITCHGEAR AND PROTECTION // CHAPTER 8: PROTECTION OF ALTERNATORS AND AC MOTORS // EXAMPLE : 8.7 : // Page number 626-627 clear ; clc ; close ; // Clear the work space and console // Given data kV = 11.0 // Alternator voltage(kV) MVA = 5.0 // Alternator rating(MVA) X = 2.0 // Reactance per phase(ohm) ofb = 35.0 // Out-of-balance current(%) R_n = 5.0 // Resistance through which star point is earthed(ohm) // Calculations I_fl = MVA*1000/(3**0.5*kV) // Full load current(A) I_ofb = ofb/100*I_fl // Out-of-balance current(A) x = I_ofb*R_n*100/(kV*1000/3**0.5) // Portion of winding unprotected(%) protected = 100.0-x // Winding that is protected against earth faults(%) // Results disp("PART III - EXAMPLE : 8.7 : SOLUTION :-") printf("\nPercentage of winding that is protected against earth faults = %.2f percent", protected)
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function []=gauss_el() a=evstr(x_matrix('enter a 3x3 matrix ',rand(3,3))) b=evstr(x_matrix('enter a 3x1 matrix ',rand(3,1))) ab=[a b] a=ab n=length(b) for i=2:n for j=2:n+1 a(i,j)=a(i,j)-a(1,j)*a(i,1)/a(1,1) end a(i,1)=0; end for i=3:n for j=3:n+1 a(i,j)=a(i,j)-a(2,j)*a(i,2)/a(2,2); end a(i,2)=0; end x(n)=a(n,n+1)/a(n,n);for i=n-1:-1:1 sumk=0; for k=i+1:n sumk=sumk+a(i,k)*x(k); end x(i)=(a(i,n+1)-sumk)/a(i,i); end disp(x) endfunction gauss_el()
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exec('/home/andreu/dev/ros_ws/src/pipol_tracker/scilab/munkres.sci'); AA = [10 19 8 15; 10 18 7 17; 13 16 9 14; 12 19 8 18; 14 17 10 19]; //AA = [10 19 8 15; 10 18 10 17; 13 11 9 14; 12 13 8 18; 11 17 10 13]; //AA = [10 19 8 15; 10 18 7 17; 11 16 9 14; 12 19 8 18; 14 17 10 19]; //AA = [10 1 8 15; 10 18 7 17; 11 16 9 14; 12 19 8 18; 14 17 10 19]; //AA = [9 1 8 15; 10 18 7 17; 11 16 9 14; 12 19 8 18; 14 17 10 19]; //AA = [10 19 8 15; 10 18 10 17; 13 11 9 14; 12 13 8 18; 11 17 10 11]; //AA = [10 19 8 15; 10 18 10 17; 13 1 9 14; 12 13 8 18; 11 17 10 11]; //nn=10; //AA=zeros(nn,nn); //for ii=1:nn // for jj=1:nn // AA(ii,jj) = ii*jj; //crashes!! // end //end // //call munkres mapping = munkres(AA); //remove mappings out of size //[nr,nc] = size(AA); //mapping_ok = []; //for kk=1:size(mapping,1) // if mapping(kk,1) <= nr then // if mapping(kk,2) <= nc then // mapping_ok = [mapping_ok; mapping(kk,:)]; // end // end //end // //compute final cost cost = 0; for kk=1:size(mapping_ok,1) cost = cost + AA(mapping_ok(kk,1),mapping_ok(kk,2)); end //display disp('AA:');disp(AA); disp('mapping_ok: ');disp(mapping_ok); disp('cost: ');disp(cost);
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'''''''''''''''''''''''''''''''''''''''''''''' ' Luis Ricardo Salgado Garza '''''''''''''''''''''''''''''''''''''''''''''' function nuevoStr=leerYcodificar(dist) strCaracteres=('0':'9')+' '+('A':'Z'); strCaracteresCodigo=generaCodigoCesar(strCaracteres,dist); vStrCaracteres=strsplit(strCaracteres); longitudStrCaracteres=size(vStrCaracteres); vStrCaracteresCodigo=strsplit(strCaracteresCodigo); str=input('Dame el texto a codificar: '); vStr=strsplit(str); sz=size(vStr); nuevoStr=''; posicionCodigo=0; for i=1:sz(1) posicionCodigo=posicionCaracter(vStr(i),vStrCaracteres,longitudStrCaracteres(1)); if (posicionCodigo<>0) then nuevoStr=nuevoStr+vStrCaracteresCodigo(posicionCodigo); end end disp('Texto codificado--[' + nuevoStr + ']'); endfunction function mayusculizarArchivo(nombreArchivoEntrada,nombreArchivoSalida) archEntrada=mopen(nombreArchivoEntrada,'r'); archSalida=mopen(nombreArchivoSalida,'w'); lineaTexto=mgetl(archEntrada,1); while (meof(archEntrada)==0) lineaTextoMayus=convstr(lineaTexto,'u'); disp(lineaTexto+'...['+lineaTextoMayus+']'); mputl(lineaTextoMayus,archSalida); lineaTexto=mgetl(archEntrada,1); end mclose(archEntrada); mclose(archSalida); endfunction function minusculizarArchivo(nombreArchivoEntrada,nombreArchivoSalida) archEntrada=mopen(nombreArchivoEntrada,'r'); archSalida=mopen(nombreArchivoSalida,'w'); lineaTexto=mgetl(archEntrada,1); while (meof(archEntrada)==0) lineaTextoMayus=convstr(lineaTexto,'l'); disp(lineaTexto+'...['+lineaTextoMayus+']'); mputl(lineaTextoMayus,archSalida); lineaTexto=mgetl(archEntrada,1); end mclose(archEntrada); mclose(archSalida); endfunction
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//Car on road //refer fig. 19.8 //Consider dynamic equilibrium of car v=sqrt(0.4*9.81*50)*((60*60)/(1000)) //kmph //Limiting speed from the consideration of preventing overturning //Taking moment about point of contact of outer wheel with road and noting that R1=0 when the vehicle is about to overturn //Limiting speed v=50.42 kmph //If the vehicle moves with a velocity of 40 kmph v=11.111 //m/sec //Taking moment about outer wheel R1=5.612 //kN R2=15-R1 //kN printf("\nLimiting speed v=50.42\nR1=%.3f kN\nR2=%.3f kN",R1,R2)
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function p = sumpit3(a,b) p = max(abs(a),abs(b)) q = min(abs(a),abs(b)) while (q < > 0.0) r = (q/p)^2 s = r /(4+ r) q = s * q p = p + 2*s*p end endfunction
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function [x,y,typ] = FLEX_MTB_encoder(job,arg1,arg2) x=[];y=[];typ=[]; select job case 'plot' then exprs = arg1.graphics.exprs; enc_type = exprs(1); standard_draw(arg1); case 'getinputs' then [x,y,typ] = standard_inputs(arg1); case 'getoutputs' then [x,y,typ] = standard_outputs(arg1); case 'getorigin' then [x,y] = standard_origin(arg1); case 'set' then x = arg1; model = arg1.model; graphics = arg1.graphics; exprs = graphics.exprs; while %t do [ok, enc_type, exprs] = getvalue('Encoder parameters:',.. [' Encoder type [0(hw encoder),1(sw encoder)] :'],.. list('vec',1),exprs); if ~ok then break; end if((enc_type>1) | (enc_type<0)) then warning('Encoder type unknown!. Keeping previous values.'); break; end in=[]; out = ones(2,1); [model,graphics,ok] = check_io(model,graphics,in,out,1,[]); if ok then graphics.exprs = exprs; model.rpar = []; model.ipar = [enc_type]; model.dstate=[]; x.graphics = graphics; x.model = model; break end end case 'define' then enc_type = 0; model = scicos_model(); model.sim = list('flex_daughter_encoder',4); model.in = []; model.out = ones(2,1); model.evtin = 1; model.rpar = []; model.ipar = [enc_type]; model.dstate=[]; model.blocktype = 'd'; model.dep_ut = [%t %f]; exprs = [sci2exp(enc_type)]; gr_i = ['xstringb(orig(1),orig(2),[''FLEX-MTB'' ; ''Enc.In : ''+ string(enc_type)],sz(1),sz(2),''fill'');']; x = standard_define([3 2],model,exprs,gr_i); end endfunction
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clc; C=2; //capacitance in Farad d=0.5*10^-2; //distance in m eo=8.85*10^-12; //constant A=(C*d)/(eo); //calculating area disp(A,"Area in m square = "); //displaying result
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// Scilab code Exa5.9 : : Page 205(2011) clc; clear; a_v = 14; // Volume energy constant, MeV a_s = 13; // Surface energy constant, MeV a_c = 0.60; // Coulomb energy constant, MeV a_a = 19; // Asymmetric energy constant, MeV A = 202; // Mass number Z = 82; // Atomic number dE_by_dN = -8/9*a_s/A^(4/3)-4/3*a_c*Z/A^(4/3)*(1-4*Z/(3*A))-16*a_a*Z/A^2*(1-2*Z/A); // Slope, mega electron volts per nucleon printf("\nThe slope of alpha decay energy versus atomic number = %7.5f MeV/nucleon", dE_by_dN); // Result // The slope of alpha decay energy versus atomic number = -0.15007 MeV/nucleon
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@relation @attribute Mcg real[0.0,0.89] @attribute Gvh real[0.16,1.0] @attribute Lip real[0.48,1.0] @attribute Chg real[0.5,1.0] @attribute Aac real[0.0,0.88] @attribute Alm1 real[0.03,1.0] @attribute Alm2 real[0.0,0.99] @attribute Class{positive,negative} @inputs Mcg,Gvh,Lip,Chg,Aac,Alm1,Alm2 @outputs Class @data positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive negative negative negative negative negative negative negative negative negative negative negative negative negative negative negative negative @relation @attribute Mcg real[0.0,0.89] @attribute Gvh real[0.16,1.0] @attribute Lip real[0.48,1.0] @attribute Chg real[0.5,1.0] @attribute Aac real[0.0,0.88] @attribute Alm1 real[0.03,1.0] @attribute Alm2 real[0.0,0.99] @attribute Class{positive,negative} @inputs Mcg,Gvh,Lip,Chg,Aac,Alm1,Alm2 @outputs Class @data positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive positive negative negative negative negative negative negative negative negative negative negative negative negative negative negative negative negative
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//start clc ; clear ; //line inputs linedata = input("Enter line data:") Yshunt=input("Enter shunt admittance:") // line data extraction from= linedata(: ,1) to= linedata(: ,2) imp= linedata(: ,3)+ linedata(: ,4)*%i half_adm= -linedata(: ,5)*%i bus_no= max(max(from,to)); Ybus= zeros(bus_no,bus_no); //Ybus building for i=1:length(from) m=from(i); n=to(i); Ybus(m,m)=Ybus(m,m) +1/imp(i)+ (half_adm(i)/2) ; Ybus(n,n)=Ybus(n,n) +1/imp(i)+ (half_adm(i)/2) ; Ybus(m,n)= -1/ imp(i); Ybus(n,m)=Ybus(m,n); end //Adding shunt to diagonal elements for i=1:bus_no Ybus(i,i)=Ybus(i,i)+Yshunt(i) end //display Ybus disp("Ybus Admittance is:") disp(Ybus) //Input and extract bus data. Taps are avoided busdata = input("Enter bus data:") bus=busdata(:,1) typ = busdata(:,2) qmin = busdata(:,9) qmax = busdata(:,10) p= busdata (:,5)-busdata(:,7) q= busdata(:,6)-busdata(:,8) v= busdata(:,3).*(cosd(busdata(:,4))+ %i*sind(busdata(:,4))); //parameter setting alpha=0.25 //default. Can take alpha as input() if needed count =0; err =1; vn(1)=v(1); vold =v(1); //gauss seidal method while abs(err)>5*10^(-5) //while count<23 //testing for i =2:bus_no sumyv =0; for j=1:bus_no //if i~=j sumyv = sumyv +Ybus(i,j)*v(j); //end end if typ(i)==2 q(i)=-imag(conj(v(i)*sumyv)); if q(i)<qmin (i) | q(n)>qmax (i) vn(i) =(1/Ybus(i,i)) *(((p(i)-%i*q(i))/(conj(v(i)))) -(sumyv-Ybus(i,i)*v(i))); vold(i)=v(i); v(i)=vn(i); typ(i)=3 if q(i)<qmin (i) q(i)= qmin (i); else q(i)= qmax (i); end else vn(i) =(1/ Ybus(i,i)) *((( p(i)-%i*q(i))/( conj (v(i)))) -(sumyv -Ybus(i,i)*v(i))); ang = atan ( imag (vn(i)),real (vn(i))); vn(i)= abs (v(i))*( cos ( ang )+%i* sin (ang)); vold (i)=v(i); v(i)=vn(i); end elseif typ (i)==3 vn(i) =(1/ Ybus(i,i)) *((( p(i)-%i*q(i))/( conj (v(i)))) -(sumyv -Ybus(i,i)*v(i))); vold (i)=v(i); v(i)=vn(i); end end err = max(abs(abs(v)-abs(vold))); count = count+1; for i=2:bus_no if (err>5*10^(-6) & typ(i)==3) v(i)= vold(i)+ alpha*(v(i)-vold(i)); end end end //disp output disp("Voltage rectangular:",v) volt=abs(v) angle=atan( imag(v),real(v))*(180/%pi); disp("Voltage:",volt) disp("Angle:",angle) printf("Gauss Seidal Load Flow converged after %i iteration.", count)
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//=========================================================================== //chapter 3 example 4 clc; clear all; //variable declaration ep = 5; //percentage error Am = 20; //measuredd value in H //calculations er = ep/(100); //relative error //A = Am+dA //dA = er*Am A = Am*(1+er); //limiting value of inductance in H A1 = Am*(1-er); //limiting value of inductance in H //result mprintf("limits of inductance =%3.2f H",A); mprintf("\n and = %3.2f H",A1);
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Filter type is: H5Z_FILTER_FLETCHER32 Maximum value in DS1 is: 1890
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function [varargout]=rlocusplot(sys,kmax) //plots root locus and returns plot handle // //Calling Seqence //h=rlocusplot(H,Kmax) // //Parameters //H :- Siso linear system given by a transfer function or a state space //representation. //Kmax real(maximum gain desired for the plot) //H: plot handle,which can be used to further customize the plot. // //Description // Gives the root locus for a SISO linear system in state-space or transfer // form H(s) . This is the locus of the roots of 1+k*H(s)=1+k*N(s)/D(s), in //the complex plane. For a selected sample of gains k <= kmax ,the imaginary // part of the roots of D(s)+k*N(s) is plotted vs the real part. // //Examples //sys=ssrand(1,1,5); //scf(); //h=rlocusplot(sys); //h.font_size=2; // //Author //Ayush Kumar [lhs,rhs]=argn(0); if rhs <= 0 then // demonstration n=real(poly([0.1-%i 0.1+%i,-10],"s")); d=real(poly([-1 -2 -%i %i],"s")); kmax=80; evans(n,d,kmax); if lhs==1 then varargout(1)=gca(); end, return end, if rhs>2 then error(msprintf(gettext("%s: wrong number of input arguments atmost %d arguments expected","rlocusplot",2))) end, if lhs>1 then error(msprintf(gettext("%s: wrong number of output arguments","rlocusplot"))) end //numerator and denominator select typeof(sys) case "polynomial" then n=sys d=1 if rhs==1 then kmax=0,end case "rational" then [n,d]=sys(2:3) if rhs==1 then kmax=0, end case "state-space" then sys=ss2tf(sys); [n,d]=sys(2:3) if rhs==1 then kmax=0,end n=clean(n);d=clean(d); else error(msprintf(gettext("%s: wrong type of input argument %d a real dynamic system or polynomial expected"),"rlocusplot",1)); end if prod(size(n))<>1 then error(msprintf(_("%s: Wrong value for input argument #%d: Single input, single output system expected.\n"),"rlocusplot",1)); end if degree(n)==0&degree(d)==0 then error(msprintf(_("%s: The given system has no poles and no zeros.\n"),"rlocusplot")); end //plotting the rlocusplot and returning plot handle evans(n,d,kmax) h=gca(); h.title.text=_("Root locus plot"); h.title.font_style=8; h.title.font_size=3; h.x_label.font_size=3; h.y_label.font_size=3; h.x_label.font_style=8; h.y_label.font_style=8; if lhs==1 then varargout(1)=h; end, endfunction
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clear// //Variables R = 8 //Resistance (in ohm) I = 2.5 //Current (in Ampere) //Calculation V = I*R //Voltage (in volts) //Result printf("\n The maximum safe voltage is %0.3f volts.",V)
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// Ejemplo de una ecuaci�n diferencial parcial en 1D // Autor: Antonio Carrillo Ledesma // -Uxx-k^2U=0 // 0<=U<=1 // U(0)=1 y Ux(1)=ikU(1) TEST = 1; // (0) Diferencias finitas, (1) Diferencias finitas exactas segun Yau Shu Wong y Guangrui Li function y=LadoDerecho(x) y=0.0; endfunction function y=SolucionAnalitica(x, k) //y=cos(k*x)+%i*sin(k*x); y=exp(%i*k*x); endfunction K = 150; KK = K*K; a=0; // Inicio dominio c=1; // Fin dominio M=300; // Partici�n N=M-1; // Nodos interiores h=(c-a)/(M-1); // Incremento en la malla Y0=1; // Condici�n Dirchlet inicial en el inicio del dominio Y1=%i*K; // Condici�n Neumann inicial en el fin del dominio A=zeros(N,N); // Matriz A b=zeros(N); // Vector b if TEST = 0 then R=-1/(h^2); P=2/(h^2)-KK; Q=-1/(h^2); else R=-1/(h^2); P=(2*cos(K*h)+(K*h)^2)/(h^2) - KK; Q=-1/(h^2); end // Primer renglon de la matriz A y vector b A(1,1)=P; A(1,2)=Q; b(1)=LadoDerecho(a)-Y0*R; // Frontera dirichlet // Renglones intermedios de la matriz A y vector b for i=2:N-1 A(i,i-1)=R; A(i,i)=P; A(i,i+1)=Q; b(i)=LadoDerecho(a+h*(i-1)); end // Relglon final de la matriz A y vector b if TEST = 0 then A(N,N-1)=1/(h^2); A(N,N)=-1/(h^2)+ Y1/h; b(N)=LadoDerecho(c)/2; else A(N,N-1)=1/(h^2); A(N,N)=-1/(h^2)+ %i*sin(K*h)/(h^2); b(N)=LadoDerecho(c)/2; end // Resuleve el sistema lineal Ax=b x=inv(A)*b; ESC = 5; xxx=zeros(M*ESC,1); zzz=zeros(M*ESC,1); for i=1:M*ESC xxx(i)=a+h/ESC*(i-1); zzz(i)=SolucionAnalitica(xxx(i),K); end // Prepara la graficaci�n xx=zeros(M,1); zz=zeros(M,1); for i=1:M xx(i)=a+h*(i-1); zz(i)=SolucionAnalitica(xx(i),K); end yy=zeros(M,1); yy(1)=Y0; // Condici�n inicial for i=1:N yy(i+1)=x(i); end // Grafica la soluci�n de la Ecuaci�n Diferencial Parcial en 1D plot2d(xx,yy,15) plot2d(xxx,zzz)
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//Chapter-11 example 28 //============================================================================= clc; clear; //input data BW = 100//band width in Mhz PW = 4;//pulse width in us //Calculations CPW = 1/BW;//compressed pulse width in us CR = PW/CPW;//compression ratio //output mprintf('compressed pulse width is %g us\n compression ratio is %g\n',CPW,CR); mprintf(' Note: In textbook compression ratio is wrongly printed as 40'); //====================end of the program=======================================
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clc clear //Inputs //The Values in the program are as follows: //Temperature in Celcius converted to Kelvin(by adding 273) //Pressure in bar converted to kPa (by multiplying 100) //Volume in m^3 //Value of R,Cp and Cv in kJ/kg K P1=1.5; V1=3; T1=27+273; P2=30; T2=60+273; R=0.287; m1=(P1*100*V1)/(R*T1); m2=(P2*100*V1)/(R*T2); m=m2-m1; printf('The mass pumped: %2.2f kg',m); printf('\n'); V=(m*R*(17+273))/(1*100); printf('Volume: %2.2f m^3',V); printf('\n'); T3=27+273; P3=(T3*P2)/T2; printf('Final air pressure in the vessel: %2.2f bar',P3); printf('\n');
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clear; clc; G=(integrate('(sin(P))^3','P',0,%pi))*integrate('1','Q',0,2*%pi) Gd=4*%pi/G; disp(Gd)
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//<s>=%lsst(s) //<s>=%lsst(s) calcule le dual d'un systeme lineaire decrit par repre- //sentation d'etat s. //Cette macro correspond a l'operation s' //! // origine s. steer inria 1987 // [a,b,c,d,x,dom]=s(2:7) s=list('lss',a',c',b',d',x,dom) //end
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// chapter 5 // example 5.7 // Calculate the total power loss // page-183 clear; clc; // given V_DS=120; // in V (DC power supply) I_D=4; // in A (drain current) t_r=80; // in ns (rise time) t_f=120; // in ns (fall time) I_DSS=2; // in mA (drain current at saturation) R_DS_on=0.2; // in ohm (drainn ot source resistance when MOSFET is ON) D=50; // in percentage (duty cycle) f=45; // in kHz (swithcing frequency) // calculate f=f*1E3; // changing unit from kHz to Hz I_DSS=I_DSS*1E-3; // changing unit from mA to A t_r=t_r*1E-9; // changing unit from ns to s t_f=t_f*1E-9; // changing unit from ns to s T=1/f; // calculation of total period t_on=D*T/100; // calculation of on-time t_off=(100-D)*T/100; // calculation of on-time P_on=I_D^2*R_DS_on*t_on/T; // calculation of on-state power loss P_off=V_DS*I_DSS*t_off/T; // calculation of off-state power loss Pw_on=(V_DS*I_D*t_r/6)*f; // calculation of turn-on switching power loss Pw_off=(V_DS*I_D*t_f/6)*f; // calculation of turn-off switching power loss P_T=P_on+P_off+Pw_on+Pw_off; // calculation of total power loss printf("\nThe total power loss is \t P_T=%.2f W",P_T);
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//Chapter 21, Problem 6 clc; N=10; //turns ratio v1=2.5e3; //primary voltage P=5000; //power v2=v1/N; //secondary voltage i2=P/v2; //secondary current Rl=v2/i2; //resistance in ohm i1=i2/N; //primary current printf("(a) Full-load secondary current = %d A\n\n",i2); printf("(b) Minimum value of load resistance = %.1f ohms\n\n",Rl); printf("(c) Primary current = %d A\n\n",i1);
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//A simple demo for the MUMPS interface, with the return of the schur complement //to run it, You just have to execute the instruction within Scilab // exec sparse_example.sce; //*********************** MATRIX INITIALISATION ***********************// n=10; mat=sprand(n,n,.5)+speye(n,n); size_schur=3; // Right Hand side setting RHS = ones(n,1); //****************** Initialisation of the Scilab MUMPS structure ******************// timer(); [id]=initmumps(); //Here Job=-1, the next call will only initialise the C and Fortran structure [id]=dmumps(id); id.RHS=RHS; id.VAR_SCHUR = [n-size_schur+1:n]; //******************** CALL TO MUMPS FOR RESOLUTION ON INTERNAL PROBLEM ************// job=6; id.JOB=job; [id]=dmumps(id,mat); // verification of the solution solution=id.SOL; norm1=norm(mat(1:n-size_schur,1:n-size_schur)*solution(1:n-size_schur) - ones(n-size_schur,1),'inf'); if norm1> 10^(-9) then write(%io(2),'WARNING: solution on internal problem may not be OK'); else write(%io(2),'SOLUTION on internal problem ok'); end //******************* TRY REDUCED RHS FUNCTIONALITY **************// id.JOB=3; id.ICNTL(26)=1; // Forward [id]=dmumps(id,mat); // Solve the problem on the Schur complement id.REDRHS=id.SCHUR \ id.REDRHS; // and reinject it to MUMPS id.ICNTL(26)=2; [id]=dmumps(id,mat); solution=id.SOL; norm1=norm(mat*solution-RHS,'inf') if norm1> 10^(-9) then write(%io(2),'WARNING: solution on complete problem may not be OK'); else write(%io(2),'SOLUTION on complete problem ok'); end //****************** DESTRUCTION OF THE MUMPS INSTANCE ******************// job=-2; id.JOB=job; [id]=dmumps(id); t=timer()
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//Ex 1.10.1 clc;clear;close; format('v',9); //Given : l=4*10^-2;//m A=10*10^-6;//m^2 V=1;//Volt I=5*10^-3;//A q=1.6*10^-19;//Coulomb mu=1300;//cm^2/V-s J=I/A;//A/m^2 E=V/l;//V/m n=J/(q*mu*10^-4*E); v=mu*10^-4*E;//m/s disp(n,"Concentration of electron(per m^3) : "); disp(v,"Electron velocity(m/s) : ");
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// Example 1.70 clc;clear;close; // Given data format('v',6); V=440;//in Volt f=50;//in Hz phase=3;//no. of phase P=6;//no. of poles Pin=80;//rotor input in KW f1=50;//in Hz f2=100;//in rotation/min I=65;//rotor current in Ampere //calculations f2=f2/60;//in Hz S=f2/f1;//slip disp(S,"Slip(p.u) : "); Ns=120*f/P;//in rpm Nr=Ns*(1-S);//in rpm disp(Nr,"Rotor speed in rpm : "); RotorCuLoss=S*Pin*1000;//in Watts Pmd=Pin*1000-RotorCuLoss;//Mechanical powre developed /in watts Pmd=Pmd/746;//in HP disp(Pmd,"Mechanical power developed in HP : "); RotorCuLoss_phase=RotorCuLoss/phase;//in watts/phase disp(RotorCuLoss_phase,"Rotor Coopper Loss per phase in watts : "); R2=RotorCuLoss_phase/I^2;//in ohm disp(R2,"Rotor resistance per phase in ohm : ");
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clc; clear all; F=1000110;//ASCII value of F r=1110010;//ASCII value of r a=1100001;//ASCII value of a n=1101110;//ASCII value of n k=1101011;//ASCII value of k SP=0100000;//ASCII value of SP D=1000100;//ASCII value of D u=1110101;//ASCII value of u g=1100111;//ASCII value of g disp(F,r,a,n,k,SP,D,u,n,g,a,n,'ASCII OF Frank SP Dungan is=');
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//voltage standing wave ratio //given clc clear format Vr=0.37//volts Vi=1//volts row=Vr/Vi if(row>=0) VSWR=(1+row)/(1-row) VSWR=round(VSWR*10)/10///rounding off decimals disp(VSWR,'THE voltage standing wave ratio is:') else disp('not possible') end
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// Scilab code Ex10.12: Pg.465 (2008) clc; clear; a = 0.1; // Lattice spacing, nm k = %pi/a; // Wave number E_F = 1; // Fermi energy gap, eV E_g = 1e-04; // Binding energy of coper pairs, eV // Since E_g/E_F = 2*delta_k/k, solving for delta_k delta_k = E_g/E_F*k/2; // Uncertainty in the value of k, per nm delta_x = 1/delta_k; // Extent of wave function in space, nm printf("\nThe separation between the electrons forming the cooper pair = %4.1f nm", delta_x); // Result // The separation between the electrons forming the cooper pair = 636.6 nm
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clc //para los 11 dias y0 = [31.237385*10^6;6;0]; t= [1:11] Infec_exac = [1;6;7;9;11;17;22;38;43;71;86] y=ode(y0, 1, t, virus) Infec_SIR=y(2,:) disp([Infec_exac Infec_SIR'])
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//error - address not mapped inputimage1 = imread('image_0197.jpg'); //read an image a=pyramid(inputimage1,'expand',3); //perform 'expand' operation imshow(a); //view the output
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//Example 2.10 //inverse Z transform of 1/(1-a*z^-1) clear;clc; xdel(winsid()); // a=1 function y=f(z); y=z/(z-1) //upon simplification of the given equation endfunction intc(1+%i,2-%i,f)
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function h = freqs (b, a, w) //Compute the s-plane frequency response of the IIR filter. //Calling Sequence //h = freqs (b, a, w) //Parameters //b: vector containing the coefficients of the numerator of the filter. //a: vector containing the coefficients of the denominator of the filter. //w: vector containing frequencies //Description //This is an Octave function. //It computes the s-plane frequency response of the IIR filter B(s)/A(s) as H = polyval(B,j*W)./polyval(A,j*W). //If called with no output argument, a plot of magnitude and phase are displayed. //Examples //B = [1 2]; //A = [1 1]; //w = linspace(0,4,128); //freqs(B,A,w); funcprot(0); rhs = argn(2) if(rhs<3 | rhs>3) error("Wrong number of input arguments.") end select (rhs) case 3 then h = callOctave("freqs",b, a, w) end endfunction
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clc // // // //Variable declaration e=0.14 //width of the slit y=1.6 //Distance of center of dark band from middle of central bright band n=2 //no. of dark band D=2 //Distance from the slit //Calculations lambdaa=((e*y)/(D*n))*10**5 //Result printf("\n The Wavelength is %i Angstrom",lambdaa)
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mes = input("Digite o mês: "); select mes case 1&&8 then mprintf("Boa"); case 9 then mprintf("hdfjhfdjs"); else mprintf("nmdj"); end
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clc disp("Example 1.34") printf("\n") disp("find out diode current") //given V=2 Vr=0.6 rd1=0 rd2=0.2 R=14 //when rd=0 //diode current I1=(V-Vr)/R printf("Diode current when rd=0 is \n%f ampere\n",I1) //when rd=0.2 //diode current I2=(V-Vr)/(R+rd2) printf("Diode current when rd=0.2 is \n%f ampere\n",I2)
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x1=1:3; x0=0:2 x1**2 x0**2 x1**2.000000001 x0**2.000000001 x1**(-2) x1**(-2.000000001) p=2+%eps*%i; x1**p x0**p x1**(-p) x1**0 //x0**(-p) y=%eps*%eps*ones(1,3) x1=x1+y x0=x0+y x1**2 x0**2 x1**2.000000001 x0**2.000000001 x1**(-2) x1**(-2.000000001) p=2+%eps*%i; x1**p x0**p x1**(-p) x1**0 x0**(-p)
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//example 11.7 //calculate leading dimension of hydraulic jump stilling basin clc;funcprot(0); //given q=7.83; //discharge through spillway w=12.5; //width of fall d=2; //depth of water in downstream g=9.8; y1=0.5; v1=q/y1; F1=v1/(g*y1)^0.5; //F>1,flow is super-critical v2=q/d; F2=v2/(g*d)^0.5; y2=(y1/2)*((1+8*F1^2)^0.5-1); de=y2-d; le=5*(y2-y1); de=round(de*100)/100; le=round(le*10)/10; mprintf("stilling basin should be depressed by %f m.",de); mprintf("\nlength of stilling basin=%f m.",le);
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//Example 2.2.2 page 2.5 clc; clear; z=30; //Length of the fibre in kms alpha= 0.8; //in dB P0= 200; //Power launched in uW pz= P0/10^(alpha*z/10); printf("The output power is:%.4f uW",pz);
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//CHAPTER 7_ Flow Measurement //Caption : Sonic nozzle // Example 6// Page 443 disp("Let uncertainty in mass flow rate be represented by wm") disp("Let uncertainty with pressure be represented by wp") disp("Let uncertainty with temperature measurement be represented by wt") // To calculate the uncertainty in the temperature measurement wm_m=0.02 //('entering the uncertainty in mass flow=:') wp_p=0.01 //('entering the uncertainty in pressure measurement=:') disp("Uncertainty in temperature is given by:") disp("wt_t=2*sqrt(wm_m^2-wp_p^2)*100") wt_t=2*sqrt(wm_m^2-wp_p^2)*100 printf('uncertainty in the temperature measurement is %1.2f %%\n',wt_t)
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//clear// clear; clc; //Example 9.4 //Given Dt = 6; //[ft] Da = 2; //[ft] n = 80/60; //[rps] T = 70; //[F] rho = 62.3; //[lb/ft^3], From Appendix 14 mu = 6.6*10^-4; // [lb/ft-s], From Appendix 14 Nre = Da^2*n*rho/mu; //From Fig. 9.15 ntT = 36; tT = ntT/1.333 //[s]
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clear //Given L=800.0*10**-7 C=3.0*10**8 f1=4.5*10**6 //Hz //Calculation f=C/L d=(1/100.0)*f E=d/L G=d/f1 //Result printf("\n (i) number of channels for audio signal is %0.1f *10**8",E*10**-14) printf("\n (ii) number of channels for video tv signal is %0.1f *10**5",G*10**-3)
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//Compute the control limits //page no 105 clear clc; K = 25; n = 5; X1 = 357.5; R1 = 8.8; USL=14.8; LSL= 14.0; X2=X1/K; R2=R1/K; A2 = 0.58; d2 = 2.326; d3 = 0.0; D4 = 2.11; //Control limits for R-chart UCLR = D4*R2; LCL = d3*R2; CL = R2; //(a) Control limits for X -chart. UCL = X2 + A2*R2; mprintf("\nControl limit for X – chart\n ucl = %.2f ",UCL); LCL = X2 - A2*R2; mprintf("\nControl limit for X – chart\n lcl = %.2f ",LCL); CL = X2 mprintf("\nControl limit for X – chart\n cl = %.2f ",CL); //(b) Since the process is in a state of statistical control X21=14.3; sd=R2/d2; pc=sd*6; mprintf("\nProcess capability = %.2f ",pc); //(c) mprintf("\nSince 6σ1 > (USL – LSL), the process is not capable of meeting the specification limits. i.e., 0.907 > 0.8. Rejections are inevitable"); UNTL = X21 + 3*sd; LNTL = X21 - 3*sd; CL = X21; X=14; Z=(X-X21)/sd; p = 0.0239*100 //=Probability from tables mprintf("\nPercentage of rejection = %.2f ",p); //(e) To minimise the percentage of rejection the possible ways are : change the process //centre to the specification mean i.e., 14.3 to 14.4. The calculations are shown //below. X21=14.4; // To minimise the percentage of rejection Z=(X-X21)/sd; p = 0.0041*100 //=Probability from tables mprintf("\nPercentage of rejection = %.2f ",p);
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// Test # 6 : Range test for Input Argument #4 or Input Argument #5 exec('./zpkbpc2bpc.sci',-1); [z,p,k,n,d]=zpkbpc2bpc(7.3,5.2,9.7,[-0.9,0.6],[4,0.8]); //!--error 10000 //Wt must lie between -1 and 1 //at line 55 of function zpkbpc2bpc called by : //[z,p,k,n,d]=zpkbpc2bpc(7.3,5.2,9.7,[-0.9,0.6],[4,0.8]);
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/////////////////////////////// // Un calcul de flot optique // // BRUNEAU Basile // // MASSET Camille // // MAP411 // /////////////////////////////// // Programme Scilab du projet. // Les fonctions utilisées ont été définies dans 'functions.sci' exec('functions.sci', -1); // ===== On applique Q7 // Paramètres niter = 64; // nombre maximal d'itérations epsilon = 0.001; // erreur tolérée alpha = 0.1; I1 = fscanfMat("I1.txt"); I2 = fscanfMat("I2.txt"); [N, M] = size(I1) [U, V] = flow(I1, I2, niter, epsilon, alpha) clf() champ(1:N/5, 1:M/5, V(1:5:N, 1:5:M), U(1:5:N,1:5:M)) // , arfact=0.1) sleep(4000) // Et maintenant on applique Q14 [U, V] = smartFlow(I1, I2) clf() champ(1:N/5, 1:M/5, V(1:5:N, 1:5:M), U(1:5:N,1:5:M))
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// calculating output voltage due to offset voltage clc; V1=1; V2=-2; Rf=500; R1=250; R2=100; Vo=-{[(Rf/R1)*V1]+[(Rf/R2)*V2]}; disp(Vo,'output voltage(V)=')
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// Calculating the bridge output clc; ei=6; R=10000; disp('if dR=0.05R') dR=0.05*R; eo=[(dR/R)/(4+2*(dR/R))]*ei; disp(eo,'output voltage (V)') disp('if dR=-0.05R') dR=-0.05*R; eo=[(dR/R)/(4+2*(dR/R))]*ei; disp(eo,'output voltage (V)')
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[Read-the-docs-example-2] # Read the docs - example 2 indice_name: ETR in_files: [['tasmax_day_MPI-ESM-LR_historical_r1i1p1_19900101-19991231.nc'], ['tasmin_day_MPI-ESM-LR_historical_r1i1p1_19900101-19991231.nc']] dt1: 1990-01-01 dt2: 1999-12-31 slice_mode: year
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clc;funcprot(0);//Example 2.25 //Initilisation of Variables T1=150;....//temparature at material A surface in degrees celcius T3=50;.....//temparature between materials B&C in degrees celcius K1=0.1;....//thermal conductivity of material A in W/m*degrees celcius K2=1.0;.....//thermal conductivity of material B in W/m*degrees celcius K3=2;.....//thermal conductivity of material C in W/m*degrees celcius L1=0.02;....//length of material A in m L2=0.04;....//length of material B in m L3=0.03;....//length of material c in m A=1;...//area of wall in m^2 //calculations R1=L1/(K1*A);....//resistance of material A in degrees celcius/W R2=L2/(K2*A);....//resistance of material B in degrees celcius/W R3=L3/(K3*A);....//resistance of material C in degrees celcius/W Q=(T1-T3)/(R1+R2);.....//heat transfer upto 2 materials inW/m^2 T2=T1-(Q*R1);...//interface temparature in degrees celcius T4=T3-(Q*R3);...//surface temparature in degrees celcius disp(T2,"interface temparature in degrees celcius:") disp(T4,"surface temparature in degrees celcius:")
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clc //ex6.2 //given V_in(t)=3+2*cos(2000*%pi*t)+cos(4000*%pi*t-A), A=70*%pi/180 //the three parts of V_in(t) are V_in_1=3, V_in_2=2*cos(2000*%pi*t),V_in_3=cos(4000*%pi*t-A) //first component V_1 V_in_1=3; f_1=0; //as omega is zero //equation of straight line of H_magnitude vs f is x+1000*y-4000=0 H_1_max=(4000-f_1)/1000; //magnitude of H(traansfer function) //equation of straight line of H_phase angle vs f is 6000*y=%pi*x (phase angle in radians) H_1_phi=%pi*f_1/6000; //phase angle of H H_1=H_1_max*complex(cos(H_1_phi),sin(H_1_phi)); V_out_1=H_1*V_in_1; V_out_1_R=real(V_out_1); //real part V_out_1_I=imag(V_out_1); //imaginary part V_out_1_max=sqrt((V_out_1_R^2)+(V_out_1_I^2)); //peak value V_out_1_phi=atan(V_out_1_I/V_out_1_R); //phase angle //second component V_in_2 V_in_2=2*complex(cos(0),sin(0)); //V_in_2 phasor w=2000*%pi; //omega f_2=w/(2*%pi); //frequency //equation of straight line of H_magnitude vs f is x+1000*y-4000=0 H_2_max=(4000-f_2)/1000; //magnitude of H(traansfer function) //equation of straight line of H_phase angle vs f is 6000*y=%pi*x (phase angle in radians) H_2_phi=%pi*f_2/6000; //phase angle of H H_2=H_2_max*complex(cos(H_2_phi),sin(H_2_phi)); V_out_2=H_2*V_in_2; V_out_2_R=real(V_out_2); //real part V_out_2_I=imag(V_out_2); //imaginary part V_out_2_max=sqrt((V_out_2_R^2)+(V_out_2_I^2)); //peak value V_out_2_phi=atan(V_out_2_I/V_out_2_R); //phase angle //third component A=-70*%pi/180; //-70 degrees in radians V_in_3=complex(cos(A),sin(A)); //V_in_3 phasor w=4000*%pi; //omega f_3=w/(2*%pi); //frequency //equation of straight line of H_magnitude vs f is x+1000*y-4000=0 H_3_max=(4000-f_3)/1000; //magnitude of H(traansfer function) //equation of straight line of H_phase angle vs f is 6000*y=%pi*x (phase angle in radians) H_3_phi=%pi*f_3/6000; //phase angle of H H_3=H_3_max*complex(cos(H_3_phi),sin(H_3_phi)); V_out_3=H_3*V_in_3; V_out_3_R=real(V_out_3); //real part V_out_3_I=imag(V_out_3); //imaginary part V_out_3_max=sqrt((V_out_3_R^2)+(V_out_3_I^2)); //peak value V_out_3_phi=atan(V_out_3_I/V_out_3_R); //phase angle disp('Output voltage is Vout1+Vout2+Vout3 where') disp('') disp('FOR Vout1:') disp(V_out_1_max,'peak value in volts') disp(V_out_1_phi*180/%pi,'phase angle in degrees') disp(f_1,'with frequency in hertz') disp('') disp('FOR Vout2:') disp(V_out_2_max,'peak value in volts') disp(V_out_2_phi*180/%pi,'phase angle in degrees') disp(f_2,'with frequency in hertz') disp('') disp('FOR Vout3:') disp(V_out_3_max,'peak value in volts') disp(V_out_3_phi*180/%pi,'phase angle in degrees') disp(f_3,'with frequency in hertz')
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//skipped groundPlane_transform //skipped Manipulator1 //skipped UniversalManip //skipped CubeCompass ///////////////////////////////////////////// // object_Trim_Char_x_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif DX3DMATERIAL_START( material_initialShadingGroup ) DX3DMATERIAL_DIFF( 1, 0.4, 0.4, 0.4 ) DX3DMATERIAL_SPEC( 1, 1, 1, 1 ) DX3DMATERIAL_TEX( NULL ) DX3DMATERIAL_SHADER( DEFAULT ) DX3DMATERIAL_FLG( 0 ) DX3DMATERIAL_CALLBACK( -1 ) DX3DMATERIAL_END #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 ) DX3DVERT( 1.18906, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.18906, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.975001, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.18906, 1.36349e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.975001, 5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.760938, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.760938, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.975001, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.760938, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.16339, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.17031, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.975001, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.1357, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.14262, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.975001, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.13125, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.975001, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.81875, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.975001, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.807381, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.814305, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.14954, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.15647, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.975001, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.975001, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.800458, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.793535, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.975001, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.786612, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.779689, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 30 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 0, 4, // 1 5 5, 4, 2, // 2 8 6, 2, 7, // 3 11 1, 7, 2, // 4 14 0, 2, 4, // 5 17 2, 6, 5, // 6 20 7, 8, 6, // 7 23 9, 10, 11, // 8 26 12, 13, 14, // 9 29 15, 12, 16, // 10 32 17, 18, 16, // 11 35 14, 19, 20, // 12 38 21, 22, 23, // 13 41 13, 21, 24, // 14 44 24, 25, 19, // 15 47 23, 26, 25, // 16 50 22, 9, 27, // 17 53 27, 28, 26, // 18 56 11, 29, 28, // 19 59 11, 27, 9, // 20 62 14, 16, 12, // 21 65 16, 18, 15, // 22 68 16, 20, 17, // 23 71 20, 16, 14, // 24 74 23, 24, 21, // 25 77 24, 14, 13, // 26 80 19, 14, 24, // 27 83 25, 24, 23, // 28 86 27, 23, 22, // 29 89 26, 23, 27, // 30 92 28, 27, 11, // 31 95 DX3DINDEX_END #endif #else #define index_Trim_Char_x_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_1_1__ ) DX3DMODEL_START( model_Trim_Char_x_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 96 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_1_1__, 670326197 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_NULL__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_2_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 ) DX3DVERT( 0.865105, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.878126, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.82922, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.82922, 2.35849, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.839063, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.82922, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.682501, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.8, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.813021, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.682501, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.565626, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.682501, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.826042, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.682501, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.539584, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.552605, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.526564, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.682501, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.82922, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.82922, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.682501, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.513543, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.682501, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.487501, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.500522, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.852084, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.44948, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.4625, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.2675, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.41042, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.42344, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.2675, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.38438, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.3974, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.2675, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.15, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.2675, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.12078, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.11094, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.12078, 2.35848, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.2675, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.12396, 2.31406, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.13698, 2.13203, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.43646, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.2675, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.12078, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.09792, 2.67813, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.12078, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.07188, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.0849, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.12078, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.2675, 2.86016, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_2_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 52 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_2_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_2_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 3, 5, 6, // 2 8 7, 8, 9, // 3 11 10, 11, 9, // 4 14 8, 12, 13, // 5 17 13, 14, 15, // 6 20 6, 16, 14, // 7 23 17, 18, 2, // 8 26 6, 5, 19, // 9 29 16, 6, 20, // 10 32 20, 19, 18, // 11 35 21, 20, 17, // 12 38 22, 23, 24, // 13 41 4, 25, 19, // 14 44 25, 0, 18, // 15 47 2, 18, 0, // 16 50 13, 12, 3, // 17 53 3, 6, 13, // 18 56 9, 11, 7, // 19 59 9, 15, 10, // 20 62 13, 9, 8, // 21 65 15, 9, 13, // 22 68 14, 13, 6, // 23 71 2, 22, 17, // 24 74 19, 20, 6, // 25 77 20, 21, 16, // 26 80 18, 17, 20, // 27 83 17, 24, 21, // 28 86 24, 17, 22, // 29 89 19, 5, 4, // 30 92 18, 19, 25, // 31 95 26, 27, 28, // 32 98 29, 30, 31, // 33 101 32, 33, 34, // 34 104 35, 36, 34, // 35 107 37, 38, 39, // 36 110 33, 29, 40, // 37 113 40, 41, 42, // 38 116 31, 37, 39, // 39 119 30, 43, 44, // 40 122 45, 46, 38, // 41 125 37, 31, 44, // 42 128 47, 48, 49, // 43 131 46, 45, 50, // 44 134 43, 26, 51, // 45 137 45, 44, 51, // 46 140 50, 51, 28, // 47 143 28, 51, 26, // 48 146 31, 40, 29, // 49 149 34, 36, 32, // 50 152 34, 42, 35, // 51 155 40, 34, 33, // 52 158 42, 34, 40, // 53 161 39, 41, 40, // 54 164 40, 31, 39, // 55 167 44, 31, 30, // 56 170 38, 37, 45, // 57 173 44, 45, 37, // 58 176 49, 50, 47, // 59 179 50, 49, 46, // 60 182 51, 44, 43, // 61 185 51, 50, 45, // 62 188 28, 47, 50, // 63 191 DX3DINDEX_END #endif #else #define index_Trim_Char_x_2_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_2_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_2_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_2_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_2_1__ ) DX3DMODEL_START( model_Trim_Char_x_2_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_2_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_2_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 192 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_2_1__, 672411333 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_2_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_3_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 ) DX3DVERT( 1.572, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.62188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.30312, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.39219, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.24792, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.24792, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.24792, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.24792, -1.34241e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.26719, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.381546, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.331251, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.651563, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.997866, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.948438, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.702085, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.702085, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.456251, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.700991, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.702085, 0.415692, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.35781, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.65781, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.0375, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.07188, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.50469, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.54063, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.24792, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.702085, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.292189, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.568751, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.533783, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.482321, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.41826, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.46972, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.24792, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.702085, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.802634, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.889064, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.685939, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.63606, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.702085, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.604688, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.292189, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.25229, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.24792, 2.40522, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.925, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.956372, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.00625, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.702085, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.15049, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.09831, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.65781, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.31748, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.156251, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.156251, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.421875, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.156251, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.740626, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.65781, 0.732813, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.776564, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.79375, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.79375, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.292189, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.854096, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.18594, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.79375, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.22031, 2.18438, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_3_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 66 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_3_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_3_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 7, // 4 14 14, 15, 16, // 5 17 9, 17, 18, // 6 20 19, 20, 5, // 7 23 21, 22, 14, // 8 26 5, 4, 22, // 9 29 23, 24, 25, // 10 32 26, 27, 28, // 11 35 29, 30, 15, // 12 38 31, 32, 33, // 13 41 34, 15, 35, // 14 44 26, 34, 36, // 15 47 37, 38, 39, // 16 50 40, 41, 27, // 17 53 0, 42, 43, // 18 56 44, 26, 25, // 19 59 45, 46, 47, // 20 62 48, 49, 4, // 21 65 2, 42, 0, // 22 68 3, 31, 4, // 23 71 20, 50, 3, // 24 74 3, 5, 20, // 25 77 8, 51, 6, // 26 80 11, 17, 9, // 27 83 7, 6, 12, // 28 86 15, 30, 16, // 29 89 16, 52, 53, // 30 92 16, 54, 14, // 31 95 53, 55, 54, // 32 98 54, 56, 14, // 33 101 18, 54, 9, // 34 104 54, 16, 53, // 35 107 19, 57, 20, // 36 110 5, 6, 51, // 37 113 51, 19, 5, // 38 116 21, 12, 6, // 39 119 56, 54, 18, // 40 122 56, 21, 14, // 41 125 6, 5, 21, // 42 128 58, 35, 15, // 43 131 4, 49, 22, // 44 134 22, 58, 14, // 45 137 22, 21, 5, // 46 140 15, 14, 58, // 47 143 23, 59, 60, // 48 146 25, 33, 32, // 49 149 32, 23, 25, // 50 152 27, 61, 28, // 51 155 28, 29, 34, // 52 158 34, 26, 28, // 53 161 15, 34, 29, // 54 164 33, 4, 31, // 55 167 35, 62, 34, // 56 170 63, 48, 33, // 57 173 34, 62, 36, // 58 176 63, 25, 26, // 59 179 36, 63, 26, // 60 182 33, 25, 63, // 61 185 39, 47, 37, // 62 188 39, 38, 40, // 63 191 26, 39, 40, // 64 194 27, 26, 40, // 65 197 60, 64, 24, // 66 200 24, 65, 25, // 67 203 43, 24, 0, // 68 206 24, 23, 60, // 69 209 44, 45, 39, // 70 212 65, 24, 43, // 71 215 25, 65, 44, // 72 218 39, 26, 44, // 73 221 47, 39, 45, // 74 224 4, 33, 48, // 75 227 DX3DINDEX_END #endif #else #define index_Trim_Char_x_3_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_3_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_3_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_3_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_3_1__ ) DX3DMODEL_START( model_Trim_Char_x_3_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_3_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_3_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 228 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_3_1__, 674496469 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_3_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_2_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_4_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 ) DX3DVERT( 0.846876, 2.78125, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.846876, 3.17813, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.994689, 3.17813, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.846876, 1.33438, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.994689, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.994689, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.3125, 0.253126, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.3125, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.408768, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.846876, 0.062501, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.846876, 0.354688, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.994689, 0.107423, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.14219, 0.0734386, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.14219, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.994689, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.994689, 0.436427, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.994689, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.14219, 0.436427, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.28062, 0.107469, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.994689, 0.326759, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.57732, 0.326638, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.3459, 0.133403, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.34594, 0.326759, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.67056, 0.545949, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.14219, 0.378126, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.17031, 0.326759, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.17031, 0.389794, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.32316, 0.546044, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.34594, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.34594, 0.436427, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.3125, 0.623438, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.36881, 0.8, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.14219, 1.2125, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.14219, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.33798, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.15576, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.34594, 1.2041, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.60673, 1.20419, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.6822, 0.984875, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.34594, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.40252, 1.4239, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.994689, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.846876, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.846876, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.408417, 1.64277, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.315367, 1.86212, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.643439, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.14219, 1.55938, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.34594, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.643438, 1.43254, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.643439, 1.64277, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.846876, 1.67344, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 0.994689, 1.64277, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.14219, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 0.994689, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 0.405022, 2.52017, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 0.643445, 2.72442, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 0.643439, 2.52012, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.6375, 2.63281, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.6375, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 1.60999, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 0.314913, 2.30079, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 0.725875, 2.41041, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 0.643439, 2.41045, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 0.654351, 2.30087, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 0.846876, 2.41045, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 0.846876, 2.47969, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 0.819064, 2.52012, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 0.994689, 2.52012, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 0.679325, 2.73944, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 0.994689, 2.73945, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 1.14219, 2.78125, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 1.14219, 2.48438, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 0.846876, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 0.846876, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 1.14219, 0.546095, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 0.994689, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 1.14219, 0.984767, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 0.292034, 2.08594, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 0.620234, 2.08594, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 1.6375, 2.28125, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 0.659044, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 0.61971, 0.107423, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 0.846876, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 1.24256, 0.436484, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 1.69726, 0.792102, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 0.665941, 1.86211, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 1.14219, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 1.36272, 2.73945, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 0.994689, 2.41045, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 0.643439, 2.30078, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 0.819067, 2.46995, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 1.14219, 3.17813, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_4_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 93 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_4_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_4_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 18, 11, 19, // 6 20 20, 21, 22, // 7 23 23, 20, 22, // 8 26 15, 17, 24, // 9 29 22, 25, 26, // 10 32 27, 28, 29, // 11 35 7, 30, 8, // 12 38 23, 28, 31, // 13 41 32, 33, 5, // 14 44 34, 35, 36, // 15 47 37, 38, 39, // 16 50 40, 37, 36, // 17 53 41, 42, 43, // 18 56 44, 45, 46, // 19 59 47, 40, 48, // 20 62 49, 44, 50, // 21 65 49, 51, 52, // 22 68 51, 49, 50, // 23 71 53, 41, 54, // 24 74 55, 56, 57, // 25 77 58, 59, 60, // 26 80 61, 55, 57, // 27 83 62, 63, 57, // 28 86 63, 62, 64, // 29 89 54, 43, 65, // 30 92 66, 67, 68, // 31 95 69, 70, 68, // 32 98 71, 72, 70, // 33 101 73, 74, 16, // 34 104 75, 16, 76, // 35 107 77, 76, 5, // 36 110 78, 61, 79, // 37 113 60, 59, 80, // 38 116 70, 69, 0, // 39 119 2, 70, 0, // 40 122 3, 81, 4, // 41 125 5, 76, 74, // 42 128 74, 3, 5, // 43 131 10, 73, 16, // 44 134 10, 19, 11, // 45 137 8, 10, 82, // 46 140 8, 82, 6, // 47 143 10, 9, 82, // 48 146 15, 19, 10, // 49 149 10, 16, 15, // 50 152 14, 83, 9, // 51 155 9, 11, 14, // 52 158 11, 18, 12, // 53 161 14, 11, 12, // 54 164 16, 75, 17, // 55 167 22, 21, 18, // 56 170 25, 22, 18, // 57 173 18, 19, 25, // 58 176 29, 28, 23, // 59 179 23, 22, 29, // 60 182 24, 26, 25, // 61 185 24, 19, 15, // 62 188 25, 19, 24, // 63 191 84, 29, 22, // 64 194 26, 84, 22, // 65 197 29, 84, 27, // 66 200 31, 34, 39, // 67 203 28, 27, 31, // 68 206 31, 38, 85, // 69 209 85, 23, 31, // 70 212 39, 38, 31, // 71 215 48, 36, 35, // 72 218 5, 4, 32, // 73 221 32, 4, 48, // 74 224 48, 35, 32, // 75 227 36, 39, 34, // 76 230 39, 36, 37, // 77 233 36, 48, 40, // 78 236 43, 54, 41, // 79 239 46, 50, 44, // 80 242 52, 41, 53, // 81 245 4, 52, 47, // 82 248 47, 48, 4, // 83 251 53, 47, 52, // 84 254 52, 4, 81, // 85 257 52, 81, 49, // 86 260 51, 42, 41, // 87 263 50, 46, 86, // 88 266 86, 51, 50, // 89 269 41, 52, 51, // 90 272 54, 87, 53, // 91 275 72, 87, 54, // 92 278 72, 68, 70, // 93 281 60, 72, 88, // 94 284 60, 88, 58, // 95 287 72, 71, 88, // 96 290 89, 68, 72, // 97 293 72, 54, 89, // 98 296 63, 90, 61, // 99 299 61, 57, 63, // 100 302 57, 67, 91, // 101 305 91, 62, 57, // 102 308 64, 90, 63, // 103 311 65, 89, 54, // 104 314 66, 91, 67, // 105 317 89, 65, 66, // 106 320 66, 68, 89, // 107 323 57, 56, 69, // 108 326 67, 57, 69, // 109 329 69, 68, 67, // 110 332 2, 92, 71, // 111 335 71, 70, 2, // 112 338 74, 76, 16, // 113 341 76, 77, 75, // 114 344 5, 33, 77, // 115 347 90, 64, 79, // 116 350 79, 86, 46, // 117 353 79, 46, 45, // 118 356 45, 78, 79, // 119 359 79, 61, 90, // 120 362 DX3DINDEX_END #endif #else #define index_Trim_Char_x_4_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_4_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_4_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_4_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_4_1__ ) DX3DMODEL_START( model_Trim_Char_x_4_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_4_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_4_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 363 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_4_1__, 676581605 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_4_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_3_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_5_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 ) DX3DVERT( 1.73093, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.61844, 1.12413, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.61836, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.837944, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.975, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.975, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.836899, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.974854, 0.0966503, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.975, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.818731, 0.585158, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.975, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.81467, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.61836, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.61836, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.20481, 0.274308, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.18944, 0.29211, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.18945, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.32578, -0.0390974, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.40392, -0.0345225, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.40391, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.18947, -0.0239799, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.18945, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.14751, 0.378793, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.40392, 0.243368, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.32578, 0.226563, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.61834, 0.046325, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.73426, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.61836, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.51113, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.51113, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.50396, 0.378793, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.44665, 0.274309, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.83283, 0.585158, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.81363, 0.796652, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.61836, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.12344, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.1493, 0.796654, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.18944, 1.19433, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.18945, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.29668, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.32578, 0.943751, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.40392, 0.926947, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.40391, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.18944, 0.877919, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.21031, 0.901142, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.18945, 0.901117, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.29668, 0.941741, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.975004, 1.07286, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.61836, 0.901117, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.51113, 0.901117, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.51113, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.50237, 0.796654, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.51113, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.4039, 1.20472, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.953126, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.29668, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.29668, 0.228563, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.51113, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.52813, 0.585157, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.32578, 1.20941, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.44136, 0.901143, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.1131, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.975146, 2.75023, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.975, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.11207, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.975, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.975, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.800803, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 0.447536, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.438868, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.438868, 1.94576, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.546097, 1.64215, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 0.546094, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 0.438868, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 0.219075, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 0.331557, 1.72275, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 0.331641, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 0.331641, 1.94576, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 0.546081, 1.91989, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 0.974998, 1.77335, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 0.760548, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 0.76056, 1.65247, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 0.65332, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 0.760566, 1.96881, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 0.739796, 1.94574, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 0.760548, 1.94576, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 0.653321, 1.90513, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT( 0.624219, 1.90313, 0 ) DX3DVNORM( 0, 0, 1 ) //87 DX3DVERT( 0.760532, 2.87086, 0 ) DX3DVNORM( 0, 0, 1 ) //88 DX3DVERT( 0.760548, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //89 DX3DVERT( 0.826563, 2.26172, 0 ) DX3DVNORM( 0, 0, 1 ) //90 DX3DVERT( 0.117168, 2.26172, 0 ) DX3DVNORM( 0, 0, 1 ) //91 DX3DVERT( 0.136373, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //92 DX3DVERT( 0.331641, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //93 DX3DVERT( 0.438868, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //94 DX3DVERT( 0.546094, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //95 DX3DVERT( 0.546083, 2.88137, 0 ) DX3DVNORM( 0, 0, 1 ) //96 DX3DVERT( 0.546081, 2.60347, 0 ) DX3DVNORM( 0, 0, 1 ) //97 DX3DVERT( 0.135345, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //98 DX3DVERT( 0.331641, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //99 DX3DVERT( 0.331641, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //100 DX3DVERT( 0.446138, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //101 DX3DVERT( 0.503456, 2.57257, 0 ) DX3DVNORM( 0, 0, 1 ) //102 DX3DVERT( 0.438868, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //103 DX3DVERT( 0.438868, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //104 DX3DVERT( 0.251563, 2.725, 0 ) DX3DVNORM( 0, 0, 1 ) //105 DX3DVERT( 0.216106, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //106 DX3DVERT( 0.331641, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //107 DX3DVERT( 0.802397, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //108 DX3DVERT( 0.975, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //109 DX3DVERT( 0.745085, 2.57257, 0 ) DX3DVNORM( 0, 0, 1 ) //110 DX3DVERT( 0.760548, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //111 DX3DVERT( 0.760566, 2.55462, 0 ) DX3DVNORM( 0, 0, 1 ) //112 DX3DVERT( 0.624219, 2.62031, 0 ) DX3DVNORM( 0, 0, 1 ) //113 DX3DVERT( 0.62422, 2.88597, 0 ) DX3DVNORM( 0, 0, 1 ) //114 DX3DVERT( 1.13127, 2.26172, 0 ) DX3DVNORM( 0, 0, 1 ) //115 DX3DVERT( 0.508542, 1.94573, 0 ) DX3DVNORM( 0, 0, 1 ) //116 DX3DVERT( 0.62422, 1.63746, 0 ) DX3DVNORM( 0, 0, 1 ) //117 DX3DVERT( 0.421875, 2.26094, 0 ) DX3DVNORM( 0, 0, 1 ) //118 DX3DVERT( 0.33166, 2.80013, 0 ) DX3DVNORM( 0, 0, 1 ) //119 DX3DVERT( 0.65332, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //120 DX3DVERT( 0.653321, 2.61831, 0 ) DX3DVNORM( 0, 0, 1 ) //121 DX3DVERT( 1.71562, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //122 DX3DVERT( 1.71562, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //123 DX3DVERT( 1.59112, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //124 DX3DVERT( 0.546094, 0.939626, 0 ) DX3DVNORM( 0, 0, 1 ) //125 DX3DVERT( 0.906025, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //126 DX3DVERT( 0.546094, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //127 DX3DVERT( 0.234376, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //128 DX3DVERT( 0.358886, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //129 DX3DVERT( 0.234376, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //130 DX3DVERT( 0.49684, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //131 DX3DVERT( 1.71562, 1.83281, 0 ) DX3DVNORM( 0, 0, 1 ) //132 DX3DVERT( 1.40391, 1.90725, 0 ) DX3DVNORM( 0, 0, 1 ) //133 DX3DVERT( 0.975, 1.26719, 0 ) DX3DVNORM( 0, 0, 1 ) //134 DX3DVERT( 0.975, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //135 DX3DVERT( 0.546094, 1.25213, 0 ) DX3DVNORM( 0, 0, 1 ) //136 DX3DVERT( 1.40391, 1.59475, 0 ) DX3DVNORM( 0, 0, 1 ) //137 DX3DVERT( 1.45316, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //138 DX3DVERT( 1.40391, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //139 DX3DVERT( 1.04398, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //140 DX3DVERT( 0.234376, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //141 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_5_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 142 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_5_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_5_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 10, // 3 11 11, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 7, 20, 21, // 7 23 22, 10, 8, // 8 26 19, 23, 24, // 9 29 14, 16, 21, // 10 32 25, 26, 27, // 11 35 25, 27, 28, // 12 38 29, 13, 12, // 13 41 28, 27, 13, // 14 44 23, 19, 28, // 15 47 30, 31, 29, // 16 50 32, 33, 34, // 17 53 35, 36, 4, // 18 56 37, 38, 39, // 19 59 40, 41, 42, // 20 62 5, 4, 36, // 21 65 43, 44, 45, // 22 68 46, 39, 38, // 23 71 47, 5, 38, // 24 74 0, 2, 48, // 25 77 49, 48, 2, // 26 80 50, 34, 48, // 27 83 51, 50, 49, // 28 86 52, 42, 41, // 29 89 53, 42, 52, // 30 92 5, 47, 54, // 31 95 54, 3, 5, // 32 98 8, 10, 6, // 33 101 4, 3, 9, // 34 104 10, 4, 9, // 35 107 13, 27, 26, // 36 110 26, 11, 13, // 37 113 55, 21, 20, // 38 116 19, 20, 17, // 39 119 20, 19, 55, // 40 122 21, 8, 7, // 41 125 16, 15, 22, // 42 128 8, 21, 16, // 43 131 16, 22, 8, // 44 134 24, 56, 55, // 45 137 55, 19, 24, // 46 140 21, 55, 56, // 47 143 21, 56, 14, // 48 146 28, 19, 18, // 49 149 28, 18, 25, // 50 152 12, 57, 29, // 51 155 13, 29, 28, // 52 158 28, 29, 31, // 53 161 31, 23, 28, // 54 164 29, 57, 30, // 55 167 58, 30, 57, // 56 170 50, 51, 58, // 57 173 58, 11, 32, // 58 176 34, 58, 32, // 59 179 58, 34, 50, // 60 182 12, 11, 58, // 61 185 58, 57, 12, // 62 188 10, 22, 35, // 63 191 35, 4, 10, // 64 194 42, 53, 59, // 65 197 39, 42, 37, // 66 200 59, 37, 42, // 67 203 39, 46, 40, // 68 206 40, 42, 39, // 69 209 36, 43, 45, // 70 212 45, 38, 5, // 71 215 5, 36, 45, // 72 218 38, 45, 44, // 73 221 44, 46, 38, // 74 224 38, 37, 47, // 75 227 48, 34, 33, // 76 230 48, 33, 0, // 77 233 2, 52, 49, // 78 236 48, 49, 50, // 79 239 49, 60, 51, // 80 242 60, 49, 52, // 81 245 52, 41, 60, // 82 248 52, 2, 1, // 83 251 1, 53, 52, // 84 254 61, 62, 63, // 85 257 64, 65, 66, // 86 260 66, 65, 67, // 87 263 68, 69, 70, // 88 266 71, 72, 73, // 89 269 74, 75, 76, // 90 272 74, 76, 77, // 91 275 73, 72, 78, // 92 278 76, 73, 70, // 93 281 77, 70, 69, // 94 284 79, 66, 80, // 95 287 81, 80, 82, // 96 290 83, 84, 85, // 97 293 86, 82, 80, // 98 296 87, 78, 72, // 99 299 62, 88, 89, // 100 302 90, 67, 65, // 101 305 91, 92, 93, // 102 308 94, 95, 96, // 103 311 97, 95, 94, // 104 314 98, 99, 100, // 105 317 101, 102, 103, // 106 320 99, 104, 103, // 107 323 100, 103, 94, // 108 326 105, 106, 107, // 109 329 108, 109, 63, // 110 332 110, 111, 89, // 111 335 110, 112, 111, // 112 338 95, 97, 113, // 113 341 114, 96, 95, // 114 344 115, 61, 109, // 115 347 63, 109, 61, // 116 350 66, 79, 64, // 117 353 67, 83, 85, // 118 356 85, 80, 66, // 119 359 66, 67, 85, // 120 362 70, 116, 68, // 121 365 73, 76, 75, // 122 368 75, 71, 73, // 123 371 77, 93, 92, // 124 374 77, 92, 74, // 125 377 116, 70, 73, // 126 380 73, 78, 116, // 127 383 70, 77, 76, // 128 386 69, 93, 77, // 129 389 80, 81, 79, // 130 392 72, 71, 117, // 131 395 82, 72, 81, // 132 398 117, 81, 72, // 133 401 80, 85, 84, // 134 404 84, 86, 80, // 135 407 82, 86, 87, // 136 410 87, 72, 82, // 137 413 89, 63, 62, // 138 416 109, 108, 90, // 139 419 90, 65, 109, // 140 422 118, 101, 104, // 141 425 69, 68, 118, // 142 428 118, 98, 91, // 143 431 93, 118, 91, // 144 434 118, 93, 69, // 145 437 99, 98, 118, // 146 440 118, 104, 99, // 147 443 119, 107, 94, // 148 446 94, 96, 119, // 149 449 94, 103, 102, // 150 452 102, 97, 94, // 151 455 100, 107, 106, // 152 458 106, 98, 100, // 153 461 103, 104, 101, // 154 464 103, 100, 99, // 155 467 94, 107, 100, // 156 470 107, 119, 105, // 157 473 111, 112, 108, // 158 476 63, 89, 111, // 159 479 111, 108, 63, // 160 482 89, 120, 121, // 161 485 89, 121, 110, // 162 488 113, 121, 120, // 163 491 120, 95, 113, // 164 494 120, 89, 88, // 165 497 95, 88, 114, // 166 500 88, 95, 120, // 167 503 65, 64, 115, // 168 506 109, 65, 115, // 169 509 122, 123, 124, // 170 512 125, 126, 127, // 171 515 128, 129, 130, // 172 518 125, 127, 131, // 173 521 132, 124, 133, // 174 524 126, 134, 135, // 175 527 136, 131, 127, // 176 530 137, 138, 139, // 177 533 137, 139, 140, // 178 536 133, 140, 139, // 179 539 141, 130, 129, // 180 542 141, 129, 125, // 181 545 131, 141, 125, // 182 548 132, 122, 124, // 183 551 133, 139, 138, // 184 554 138, 132, 133, // 185 557 136, 127, 126, // 186 560 126, 135, 136, // 187 563 140, 135, 134, // 188 566 140, 134, 137, // 189 569 DX3DINDEX_END #endif #else #define index_Trim_Char_x_5_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_5_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_5_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_5_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_5_1__ ) DX3DMODEL_START( model_Trim_Char_x_5_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_5_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_5_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 570 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_5_1__, 678666741 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_5_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_4_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_6_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 ) DX3DVERT( 1.49882, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.47269, 2.54154, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.47266, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.67654, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.74797, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.47266, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.718033, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.55547, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.555443, 1.02082, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.779689, -0.039154, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.01406, -0.00797843, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.800007, 0.25229, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.555421, 0.334877, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.512644, 0.378751, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.326173, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.325668, 0.0978031, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.555501, -0.0125959, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.55547, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.249924, 0.16958, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.326173, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.429818, 0.654685, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.316437, 1.21453, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.112918, 0.796668, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.449735, 0.796476, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.59063, 1.70003e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.93125, 1.70003e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.68426, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.41563, 0.260938, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.47266, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.24336, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.24336, 0.10081, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.32917, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.24336, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.01406, 0.169868, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.01406, 0.307937, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.58281, 0.534376, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.47266, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.06051, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.23594, 0.534376, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.13694, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.01406, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.01406, 0.866104, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.47269, 2.03073, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.47961, 2.05021, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.47266, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.622774, 2.05027, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.55547, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.55547, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.555472, 1.47412, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.503645, 1.63242, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.555509, 1.55365, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.284506, 2.05031, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.7625, 1.56719, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.47266, 1.56719, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.01406, 1.4036, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.1451, 2.05021, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.877984, 2.88618, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.784745, 2.88155, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.784767, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.565846, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.326173, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.55547, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.5555, 2.81775, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.373828, 2.67724, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.55547, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.326161, 2.61235, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.26329, 2.46806, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.889063, 2.59377, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.01404, 2.57586, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.01406, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.61333, 2.46779, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.52035, 2.30047, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.2097, 2.30157, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.3855, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.2434, 2.79493, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.24336, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.24336, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 1.01406, 2.87562, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 0.781032, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.19259, 1.63236, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 1.01406, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 1.01406, 1.47033, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 1.45156, 1.56719, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 1.43382, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 0.133871, 0.378797, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 0.0970249, 0.643749, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 1.47266, 0.1759, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT( 1.11073, 0.37879, 0 ) DX3DVNORM( 0, 0, 1 ) //87 DX3DVERT( 1.36875, 0.857813, 0 ) DX3DVNORM( 0, 0, 1 ) //88 DX3DVERT( 1.01408, 1.88038, 0 ) DX3DVNORM( 0, 0, 1 ) //89 DX3DVERT( 0.823438, 1.7, 0 ) DX3DVNORM( 0, 0, 1 ) //90 DX3DVERT( 0.756251, 1.25156, 0 ) DX3DVNORM( 0, 0, 1 ) //91 DX3DVERT( 0.589064, 1.50469, 0 ) DX3DVNORM( 0, 0, 1 ) //92 DX3DVERT( 0.985939, 1.44688, 0 ) DX3DVNORM( 0, 0, 1 ) //93 DX3DVERT( 0.241924, 2.302, 0 ) DX3DVNORM( 0, 0, 1 ) //94 DX3DVERT( 0.784684, 2.58181, 0 ) DX3DVNORM( 0, 0, 1 ) //95 DX3DVERT( 1.16087, 2.4681, 0 ) DX3DVNORM( 0, 0, 1 ) //96 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_6_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 97 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_6_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_6_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 18, 15, 19, // 6 20 18, 19, 14, // 7 23 14, 13, 20, // 8 26 21, 22, 23, // 9 29 24, 25, 26, // 10 32 27, 28, 29, // 11 35 30, 31, 32, // 12 38 33, 10, 30, // 13 41 34, 33, 32, // 14 44 35, 3, 36, // 15 47 36, 37, 38, // 16 50 39, 40, 41, // 17 53 42, 43, 44, // 18 56 45, 46, 47, // 19 59 48, 7, 6, // 20 62 47, 49, 50, // 21 65 46, 51, 49, // 22 68 4, 52, 53, // 23 71 39, 54, 40, // 24 74 42, 44, 55, // 25 77 56, 57, 58, // 26 80 46, 45, 59, // 27 83 60, 59, 61, // 28 86 62, 63, 64, // 29 89 65, 60, 61, // 30 92 65, 66, 60, // 31 95 67, 68, 69, // 32 98 64, 61, 70, // 33 101 62, 64, 58, // 34 104 43, 71, 2, // 35 107 72, 55, 44, // 36 110 73, 74, 75, // 37 113 73, 75, 76, // 38 116 75, 69, 68, // 39 119 74, 77, 69, // 40 122 40, 78, 41, // 41 125 48, 21, 7, // 42 128 79, 80, 81, // 43 131 82, 83, 5, // 44 134 5, 36, 3, // 45 137 33, 34, 11, // 46 140 11, 12, 17, // 47 143 17, 16, 9, // 48 146 9, 11, 17, // 49 149 11, 10, 33, // 50 152 14, 19, 17, // 51 155 14, 17, 12, // 52 158 17, 19, 15, // 53 161 14, 84, 18, // 54 164 20, 23, 22, // 55 167 20, 85, 84, // 56 170 20, 84, 14, // 57 173 22, 85, 20, // 58 176 8, 7, 21, // 59 179 21, 23, 8, // 60 182 26, 28, 86, // 61 185 86, 24, 26, // 62 188 27, 86, 28, // 63 191 29, 32, 31, // 64 194 31, 27, 29, // 65 197 30, 32, 33, // 66 200 32, 29, 87, // 67 203 87, 34, 32, // 68 206 28, 26, 35, // 69 209 35, 36, 28, // 70 212 38, 87, 29, // 71 215 38, 29, 28, // 72 218 28, 36, 38, // 73 221 36, 5, 83, // 74 224 37, 36, 88, // 75 227 41, 37, 88, // 76 230 88, 39, 41, // 77 233 83, 88, 36, // 78 236 80, 89, 90, // 79 239 90, 81, 80, // 80 242 47, 90, 45, // 81 245 81, 90, 47, // 82 248 91, 78, 40, // 83 251 6, 91, 48, // 84 254 92, 48, 91, // 85 257 40, 92, 91, // 86 260 92, 40, 54, // 87 263 47, 54, 93, // 88 266 47, 93, 81, // 89 269 54, 47, 92, // 90 272 50, 92, 47, // 91 275 49, 47, 46, // 92 278 53, 5, 4, // 93 281 89, 80, 79, // 94 284 55, 89, 79, // 95 287 55, 79, 42, // 96 290 58, 69, 77, // 97 293 58, 77, 56, // 98 296 59, 70, 61, // 99 299 59, 60, 46, // 100 302 60, 66, 94, // 101 305 94, 51, 46, // 102 308 46, 60, 94, // 103 311 61, 64, 63, // 104 314 61, 63, 65, // 105 317 58, 95, 67, // 106 320 67, 69, 58, // 107 323 95, 58, 64, // 108 326 70, 95, 64, // 109 329 58, 57, 62, // 110 332 2, 44, 43, // 111 335 2, 71, 0, // 112 338 76, 96, 72, // 113 341 2, 76, 72, // 114 344 72, 44, 2, // 115 347 76, 2, 1, // 116 350 1, 73, 76, // 117 353 96, 76, 75, // 118 356 75, 68, 96, // 119 359 69, 75, 74, // 120 362 5, 53, 82, // 121 365 DX3DINDEX_END #endif #else #define index_Trim_Char_x_6_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_6_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_6_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_6_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_6_1__ ) DX3DMODEL_START( model_Trim_Char_x_6_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_6_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_6_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 366 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_6_1__, 680751877 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_6_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_5_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_7_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 ) DX3DVERT( 1.17695, 2.90566, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.18906, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.975001, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.12852, 2.35957, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.14063, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.975001, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.1043, 2.08652, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.11641, 2.22305, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.975001, 2.22305, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.09219, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.975001, 2.08652, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.857814, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.975001, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.833594, 2.22305, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.845704, 2.08652, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.975001, 2.35957, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.821486, 2.35957, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.809376, 2.49609, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.15274, 2.63262, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.16485, 2.76914, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.975001, 2.76914, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.975001, 2.63262, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.797267, 2.63262, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.785157, 2.76914, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.975001, 2.90566, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.773047, 2.90566, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.760939, 3.04219, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_7_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 27 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_7_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_7_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 10, // 3 11 11, 12, 10, // 4 14 8, 13, 14, // 5 17 7, 3, 15, // 6 20 15, 16, 13, // 7 23 5, 17, 16, // 8 26 18, 19, 20, // 9 29 4, 18, 21, // 10 32 21, 22, 17, // 11 35 20, 23, 22, // 12 38 19, 0, 24, // 13 41 24, 25, 23, // 14 44 2, 26, 25, // 15 47 2, 24, 0, // 16 50 5, 15, 3, // 17 53 8, 10, 6, // 18 56 10, 12, 9, // 19 59 10, 14, 11, // 20 62 14, 10, 8, // 21 65 15, 8, 7, // 22 68 13, 8, 15, // 23 71 16, 15, 5, // 24 74 20, 21, 18, // 25 77 21, 5, 4, // 26 80 17, 5, 21, // 27 83 22, 21, 20, // 28 86 24, 20, 19, // 29 89 23, 20, 24, // 30 92 25, 24, 2, // 31 95 DX3DINDEX_END #endif #else #define index_Trim_Char_x_7_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_7_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_7_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_7_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_7_1__ ) DX3DMODEL_START( model_Trim_Char_x_7_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_7_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_7_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 96 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_7_1__, 682837013 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_7_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_6_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_8_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 ) DX3DVERT( 1.16239, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.54063, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.24375, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.776564, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.489558, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.487501, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.16239, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.01406, 0.155891, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.01406, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.01406, -0.302837, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.865116, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.933041, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.639451, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.812678, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.522365, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.812678, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.933041, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.639451, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.778702, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.522365, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.01406, 2.30192, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.01406, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.865116, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.01406, 2.76065, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.24375, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.54063, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_8_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 26 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_8_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_8_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 6, 8, 9, // 3 11 8, 10, 9, // 4 14 7, 11, 12, // 5 17 13, 14, 12, // 6 20 15, 16, 17, // 7 23 18, 15, 19, // 8 26 20, 0, 21, // 9 29 20, 21, 22, // 10 32 23, 22, 21, // 11 35 23, 21, 0, // 12 38 0, 2, 23, // 13 41 3, 18, 4, // 14 44 14, 13, 3, // 15 47 5, 14, 3, // 16 50 24, 25, 6, // 17 53 9, 24, 6, // 18 56 10, 8, 7, // 19 59 7, 12, 10, // 20 62 12, 11, 13, // 21 65 17, 19, 15, // 22 68 19, 4, 18, // 23 71 17, 16, 20, // 24 74 22, 17, 20, // 25 77 DX3DINDEX_END #endif #else #define index_Trim_Char_x_8_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_8_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_8_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_8_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_8_1__ ) DX3DMODEL_START( model_Trim_Char_x_8_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_8_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_8_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 78 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_8_1__, 684922149 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_8_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_7_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_9_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 ) DX3DVERT( 0.935938, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.08488, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.935938, 2.76065, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.17344, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.13732, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.42764, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.935938, 0.155891, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.935938, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.08488, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.935938, -0.302837, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.787613, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.409374, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.706249, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.01696, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.31055, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.13732, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.42764, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.31055, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.1713, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.46044, 1.3398, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.935938, 2.30192, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.01696, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.787613, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.4625, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.706249, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.409374, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_9_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 26 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_9_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_9_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 7, // 3 11 10, 11, 12, // 4 14 6, 10, 7, // 5 17 4, 13, 14, // 6 20 15, 16, 17, // 7 23 18, 19, 16, // 8 26 20, 21, 17, // 9 29 22, 20, 0, // 10 32 22, 0, 2, // 11 35 19, 18, 3, // 12 38 23, 19, 3, // 13 41 3, 5, 23, // 14 44 14, 13, 6, // 15 47 8, 14, 6, // 16 50 9, 7, 10, // 17 53 10, 12, 9, // 18 56 14, 5, 4, // 19 59 17, 21, 15, // 20 62 16, 15, 18, // 21 65 1, 0, 20, // 22 68 20, 17, 1, // 23 71 24, 25, 22, // 24 74 2, 24, 22, // 25 77 DX3DINDEX_END #endif #else #define index_Trim_Char_x_9_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_9_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_9_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_9_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_9_1__ ) DX3DMODEL_START( model_Trim_Char_x_9_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_9_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_9_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 78 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_9_1__, 687007285 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_9_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_8_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_10_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 ) DX3DVERT( 1.71473, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.775, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.65, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.455, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.71474, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.455, 2.00896, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.495001, 2.00987, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.495001, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.709063, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.495001, 1.73842, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.234947, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.175001, 1.8375, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.299999, 1.61875, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.858646, 1.58646, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.85, 1.30313, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.1, 1.30313, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.870314, 1.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.07969, 1.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.135, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.867294, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.09135, 1.58646, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.65, 1.61875, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.775, 1.8375, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.24094, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.455, 1.73842, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.707247, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.495001, 2.5673, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.495001, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.495001, 2.29638, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.234951, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.299999, 2.6875, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.175001, 2.46875, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.455, 2.29729, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.455, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.870314, 2.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.815001, 2.37003, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.815001, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.24275, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.858627, 2.71979, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.09138, 2.71979, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.1, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.867252, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.08275, 2.43646, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.455, 2.5673, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.815001, 1.93481, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.62944, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.08271, 1.86979, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.135, 1.93481, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.31814, 2.08229, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.760939, 2.15313, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.135, 2.37003, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.07969, 2.33594, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.18594, 2.15313, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.85, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_10_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 54 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_10_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_10_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 7, // 3 11 10, 11, 12, // 4 14 6, 10, 7, // 5 17 13, 14, 15, // 6 20 16, 17, 18, // 7 23 19, 13, 20, // 8 26 21, 22, 4, // 9 29 23, 24, 3, // 10 32 23, 3, 5, // 11 35 25, 26, 27, // 12 38 25, 27, 28, // 13 41 27, 29, 28, // 14 44 30, 31, 29, // 15 47 32, 0, 33, // 16 50 34, 35, 36, // 17 53 32, 33, 37, // 18 56 38, 39, 40, // 19 59 41, 42, 39, // 20 62 43, 37, 33, // 21 65 43, 33, 0, // 22 68 2, 43, 0, // 23 71 44, 36, 45, // 24 74 8, 44, 45, // 25 77 8, 45, 6, // 26 80 9, 7, 10, // 27 83 12, 9, 10, // 28 86 15, 20, 13, // 29 89 16, 19, 46, // 30 92 17, 47, 18, // 31 95 36, 44, 16, // 32 98 18, 36, 16, // 33 101 46, 17, 16, // 34 104 20, 46, 19, // 35 107 4, 3, 24, // 36 110 4, 24, 21, // 37 113 48, 18, 47, // 38 116 48, 47, 23, // 39 119 5, 48, 23, // 40 122 49, 45, 36, // 41 125 49, 35, 25, // 42 128 25, 28, 49, // 43 131 36, 35, 49, // 44 134 29, 27, 26, // 45 137 29, 26, 30, // 46 140 42, 41, 34, // 47 143 18, 50, 51, // 48 146 18, 51, 34, // 49 149 34, 36, 18, // 50 152 34, 51, 42, // 51 155 18, 48, 52, // 52 158 37, 50, 52, // 53 161 52, 32, 37, // 54 164 52, 50, 18, // 55 167 40, 53, 38, // 56 170 39, 38, 41, // 57 173 DX3DINDEX_END #endif #else #define index_Trim_Char_x_10_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_10_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_10_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_10_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_10_1__ ) DX3DMODEL_START( model_Trim_Char_x_10_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_10_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_10_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 174 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_10_1__, 3902015397 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_10_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_9_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_11_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 ) DX3DVERT( 1.13437, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.13437, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.12313, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.41937, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.71563, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.71563, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.815626, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.12313, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.826876, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.815626, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.826876, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.826876, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.815626, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.826876, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.234375, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.530626, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.530626, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.12313, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.13437, 0.214063, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.13437, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.12313, 0.539063, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.13437, 1.04844, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.12313, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.13437, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.41937, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.815626, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.826876, 1.83906, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.826876, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.815626, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.530626, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.234375, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.815626, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.826876, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.71563, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.13437, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.12313, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.41937, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.12313, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.13437, 1.51406, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.815626, 0.864063, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.815626, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.234375, 1.32969, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_11_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_11_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_11_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 10, 17, 20, // 7 23 13, 21, 7, // 8 26 11, 20, 22, // 9 29 19, 23, 20, // 10 32 21, 3, 24, // 11 35 25, 26, 27, // 12 38 28, 29, 16, // 13 41 30, 16, 29, // 14 44 31, 32, 26, // 15 47 24, 5, 33, // 16 50 8, 34, 35, // 17 53 24, 36, 34, // 18 56 26, 2, 37, // 19 59 32, 35, 2, // 20 62 38, 0, 35, // 21 65 1, 37, 2, // 22 68 5, 24, 3, // 23 71 6, 39, 13, // 24 74 16, 15, 6, // 25 77 6, 8, 16, // 26 80 11, 12, 9, // 27 83 13, 39, 12, // 28 86 16, 30, 14, // 29 89 19, 20, 17, // 30 92 20, 11, 10, // 31 95 7, 6, 13, // 32 98 22, 13, 11, // 33 101 23, 22, 20, // 34 104 22, 23, 21, // 35 107 21, 13, 22, // 36 110 24, 7, 21, // 37 113 27, 40, 25, // 38 116 32, 31, 28, // 39 119 28, 35, 32, // 40 122 16, 8, 28, // 41 125 29, 41, 30, // 42 128 26, 25, 31, // 43 131 33, 36, 24, // 44 134 35, 28, 8, // 45 137 34, 38, 35, // 46 140 34, 8, 7, // 47 143 34, 7, 24, // 48 146 37, 27, 26, // 49 149 2, 26, 32, // 50 152 0, 2, 35, // 51 155 DX3DINDEX_END #endif #else #define index_Trim_Char_x_11_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_11_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_11_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_11_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_11_1__ ) DX3DMODEL_START( model_Trim_Char_x_11_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_11_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_11_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 156 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_11_1__, 3904100533 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_11_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_10_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_12_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 ) DX3DVERT( 1.22612, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.2875, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.11172, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.980581, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.04197, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.935938, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.935938, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.760157, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.857813, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.919197, -0.350445, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.760157, -0.350445, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.760157, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.617859, -0.350445, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.935938, -0.307952, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.65134, -0.194641, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.684822, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.11172, 0.138212, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.16473, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.11172, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.760157, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.935938, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.935938, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.760157, -0.0388379, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.718304, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.751787, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.10335, 0.116966, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.81875, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.785269, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.935938, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.760157, 0.311724, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.760157, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.11172, 0.428573, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.584375, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.935938, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_12_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 34 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_12_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_12_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 5, 7, // 2 8 8, 9, 10, // 3 11 11, 10, 12, // 4 14 13, 6, 7, // 5 17 14, 12, 10, // 6 20 15, 14, 7, // 7 23 13, 3, 6, // 8 26 16, 17, 18, // 9 29 19, 20, 21, // 10 32 22, 5, 20, // 11 35 23, 15, 22, // 12 38 24, 23, 19, // 13 41 4, 25, 20, // 14 44 16, 18, 21, // 15 47 26, 27, 28, // 16 50 29, 30, 21, // 17 53 29, 24, 30, // 18 56 17, 0, 31, // 19 59 21, 18, 31, // 20 62 28, 31, 2, // 21 65 2, 31, 0, // 22 68 5, 6, 3, // 23 71 5, 22, 7, // 24 74 10, 11, 8, // 25 77 12, 32, 11, // 26 80 7, 10, 9, // 27 83 9, 13, 7, // 28 86 10, 7, 14, // 29 89 7, 22, 15, // 30 92 21, 30, 19, // 31 95 20, 19, 22, // 32 98 22, 19, 23, // 33 101 19, 30, 24, // 34 104 20, 5, 4, // 35 107 21, 20, 25, // 36 110 25, 16, 21, // 37 113 28, 33, 26, // 38 116 21, 28, 27, // 39 119 21, 27, 29, // 40 122 31, 18, 17, // 41 125 31, 28, 21, // 42 128 2, 33, 28, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_x_12_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_12_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_12_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_12_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_12_1__ ) DX3DMODEL_START( model_Trim_Char_x_12_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_12_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_12_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_12_1__, 3906185669 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_12_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_11_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_13_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 ) DX3DVERT( 1.54063, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.54063, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.39922, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.833593, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.975, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.975, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.550781, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.692188, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.692188, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.550781, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.692188, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.409374, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.409374, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.550781, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.833593, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.975, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.833593, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.11641, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.25781, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.25781, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.11641, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.25781, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.11641, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.54063, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.39922, 1.00156, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.39922, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.409374, 1.28281, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_13_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 27 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_13_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_13_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 9, 6, // 4 14 12, 6, 13, // 5 17 14, 15, 4, // 6 20 10, 14, 3, // 7 23 7, 3, 16, // 8 26 17, 18, 19, // 9 29 20, 21, 18, // 10 32 15, 20, 17, // 11 35 4, 17, 22, // 12 38 23, 0, 24, // 13 41 21, 24, 2, // 14 44 18, 2, 25, // 15 47 1, 25, 2, // 16 50 5, 16, 3, // 17 53 8, 13, 6, // 18 56 7, 6, 9, // 19 59 6, 12, 11, // 20 62 13, 26, 12, // 21 65 4, 3, 14, // 22 68 3, 7, 10, // 23 71 16, 8, 7, // 24 74 19, 22, 17, // 25 77 18, 17, 20, // 26 80 17, 4, 15, // 27 83 22, 5, 4, // 28 86 0, 2, 24, // 29 89 2, 18, 21, // 30 92 25, 19, 18, // 31 95 DX3DINDEX_END #endif #else #define index_Trim_Char_x_13_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_13_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_13_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_13_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_13_1__ ) DX3DMODEL_START( model_Trim_Char_x_13_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_13_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_13_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 96 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_13_1__, 3908270805 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_13_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_12_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_14_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 ) DX3DVERT( 1.22812, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.22812, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.12687, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.22812, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.22812, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.12687, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.823126, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.924376, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.924376, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.823126, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.924376, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.924376, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.721876, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.823126, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.721876, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.721876, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.823126, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.22812, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.22812, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.12687, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.02563, -5.55112e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.02563, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.12687, 0.097396, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.02563, 0.194792, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.02563, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.12687, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.823126, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.924376, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.924376, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.924376, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.721876, 0.292188, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.823126, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.721876, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.721876, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.823126, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.22812, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.02563, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.12687, 0.389584, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.02563, 0.48698, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.02563, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.12687, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.721876, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_14_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_14_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_14_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 13, // 4 14 13, 11, 7, // 5 17 14, 13, 6, // 6 20 15, 6, 16, // 7 23 17, 18, 19, // 8 26 10, 20, 21, // 9 29 20, 19, 22, // 10 32 7, 23, 24, // 11 35 11, 21, 23, // 12 38 18, 3, 22, // 13 41 21, 22, 5, // 14 44 23, 5, 25, // 15 47 26, 27, 28, // 16 50 16, 8, 29, // 17 53 30, 16, 31, // 18 56 31, 29, 27, // 19 59 32, 31, 26, // 20 62 33, 26, 34, // 21 65 4, 35, 25, // 22 68 8, 24, 36, // 23 71 24, 25, 37, // 24 74 27, 38, 39, // 25 77 29, 36, 38, // 26 80 35, 0, 37, // 27 83 36, 37, 2, // 28 86 38, 2, 40, // 29 89 1, 40, 2, // 30 92 4, 25, 5, // 31 95 8, 16, 6, // 32 98 11, 13, 9, // 33 101 13, 14, 12, // 34 104 7, 6, 13, // 35 107 6, 15, 14, // 36 110 16, 30, 15, // 37 113 18, 22, 19, // 38 116 21, 11, 10, // 39 119 22, 21, 20, // 40 122 24, 8, 7, // 41 125 23, 7, 11, // 42 128 3, 5, 22, // 43 131 5, 23, 21, // 44 134 25, 24, 23, // 45 137 28, 34, 26, // 46 140 29, 31, 16, // 47 143 31, 32, 30, // 48 146 27, 26, 31, // 49 149 26, 33, 32, // 50 152 34, 41, 33, // 51 155 35, 37, 25, // 52 158 36, 29, 8, // 53 161 37, 36, 24, // 54 164 39, 28, 27, // 55 167 38, 27, 29, // 56 170 0, 2, 37, // 57 173 2, 38, 36, // 58 176 40, 39, 38, // 59 179 DX3DINDEX_END #endif #else #define index_Trim_Char_x_14_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_14_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_14_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_14_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_14_1__ ) DX3DMODEL_START( model_Trim_Char_x_14_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_14_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_14_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 180 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_14_1__, 3910355941 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_14_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_13_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_15_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 ) DX3DVERT( 1.48125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.29576, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.57768, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.709375, 1.06162, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.709375, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.838394, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.368305, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.182814, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.468752, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.553797, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.653572, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.709375, 0.402303, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.23594, 1.62459, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.39286, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.23594, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.924778, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.739286, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.02322, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.20804, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.23594, 2.2795, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.11027, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.7625, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_15_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 22 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_15_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_15_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 3, 9, 4, // 3 11 6, 10, 11, // 4 14 4, 11, 5, // 5 17 12, 13, 14, // 6 20 15, 16, 17, // 7 23 15, 18, 12, // 8 26 19, 14, 13, // 9 29 19, 20, 14, // 10 32 2, 21, 0, // 11 35 17, 16, 3, // 12 38 3, 5, 17, // 13 41 8, 10, 6, // 14 44 11, 4, 9, // 15 47 11, 9, 6, // 16 50 17, 18, 15, // 17 53 12, 14, 20, // 18 56 12, 20, 15, // 19 59 2, 1, 19, // 20 62 19, 13, 2, // 21 65 DX3DINDEX_END #endif #else #define index_Trim_Char_x_15_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_15_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_15_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_15_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_15_1__ ) DX3DMODEL_START( model_Trim_Char_x_15_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_15_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_15_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 66 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_15_1__, 3912441077 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_15_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_14_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_16_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 ) DX3DVERT( 1.45945, 2.67705, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.22188, 2.84722, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.22188, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.68061, 0.79665, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.71265, 1.21449, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.40924, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.4688, 0.182027, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.58048, 0.3788, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.46875, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.490833, 0.169826, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.728125, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.707264, 0.378827, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.728113, -0.00035439, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.728125, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.370298, 0.379118, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.481224, 0.182042, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.481251, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.22188, 0.274331, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.22172, 0.350917, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.13313, 0.274146, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.975, -0.039021, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.22191, -0.000416099, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.22188, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.975, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.851563, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.740625, 0.335938, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.728138, 0.350362, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.975, 0.233331, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.851566, 0.258357, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.818754, 0.274343, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.976273, 0.233328, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.45913, 0.169861, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.24212, 0.378953, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.26894, 0.796592, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.576168, 0.796677, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.540445, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.37405, 0.796646, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.68116, 2.05029, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.37405, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.40956, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.269318, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.237368, 1.63238, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.54076, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.234089, 1.4233, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.237747, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.537081, 1.41866, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.71592, 1.4233, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.71225, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.41291, 1.42815, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.654688, 2.81563, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.490589, 2.67702, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.728125, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.575872, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.707273, 2.46788, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.481251, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.481205, 2.66525, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.369051, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.46875, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.24347, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.975002, 2.8859, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.975, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.09844, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.13182, 2.57256, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.22188, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.973743, 2.61353, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.975, 2.61352, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.728125, 2.57255, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.728342, 2.49677, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 0.816303, 2.57279, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.22187, 2.49741, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 1.09844, 2.58872, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.728092, 2.84729, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.58011, 2.46774, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.46878, 2.66524, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.09844, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.09849, 0.257323, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 0.851563, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 0.851479, 2.5898, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.09905, 1.66049, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 0.975, 1.17813, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 1.08542, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 0.975, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 0.975, 1.37255, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 1.17496, 1.37255, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 1.18125, 1.44297, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 0.864594, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 0.975, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT( 0.851563, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //87 DX3DVERT( 0.975, 1.66049, 0 ) DX3DVNORM( 0, 0, 1 ) //88 DX3DVERT( 0.975, 1.70781, 0 ) DX3DVNORM( 0, 0, 1 ) //89 DX3DVERT( 0.851564, 1.66144, 0 ) DX3DVNORM( 0, 0, 1 ) //90 DX3DVERT( 0.826563, 1.63594, 0 ) DX3DVNORM( 0, 0, 1 ) //91 DX3DVERT( 0.778452, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //92 DX3DVERT( 0.850462, 1.66049, 0 ) DX3DVNORM( 0, 0, 1 ) //93 DX3DVERT( 1.09844, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //94 DX3DVERT( 1.17137, 1.53058, 0 ) DX3DVNORM( 0, 0, 1 ) //95 DX3DVERT( 0.775085, 1.37255, 0 ) DX3DVNORM( 0, 0, 1 ) //96 DX3DVERT( 0.768751, 1.4434, 0 ) DX3DVNORM( 0, 0, 1 ) //97 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_16_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 98 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_16_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_16_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 20, 21, 22, // 7 23 20, 23, 24, // 8 26 25, 26, 10, // 9 29 27, 28, 24, // 10 32 29, 10, 13, // 11 35 22, 17, 19, // 12 38 30, 27, 23, // 13 41 21, 31, 22, // 14 44 6, 8, 32, // 15 47 33, 34, 35, // 16 50 16, 11, 34, // 17 53 36, 32, 8, // 18 56 37, 38, 39, // 19 59 40, 41, 42, // 20 62 43, 44, 45, // 21 65 46, 47, 48, // 22 68 49, 50, 51, // 23 71 52, 53, 54, // 24 74 55, 54, 53, // 25 77 55, 56, 54, // 26 80 57, 58, 38, // 27 83 59, 60, 61, // 28 86 62, 63, 2, // 29 89 64, 65, 60, // 30 92 66, 67, 68, // 31 95 51, 66, 68, // 32 98 62, 69, 63, // 33 101 65, 70, 61, // 34 104 59, 71, 51, // 35 107 72, 73, 57, // 36 110 0, 63, 58, // 37 113 5, 36, 3, // 38 116 10, 26, 11, // 39 119 11, 16, 15, // 40 122 11, 15, 9, // 41 125 10, 9, 13, // 42 128 74, 23, 20, // 43 131 20, 22, 74, // 44 134 13, 12, 20, // 45 137 24, 13, 20, // 46 140 10, 29, 25, // 47 143 24, 23, 27, // 48 146 13, 24, 28, // 49 149 28, 29, 13, // 50 152 75, 74, 22, // 51 155 22, 19, 75, // 52 158 74, 75, 30, // 53 161 23, 74, 30, // 54 164 32, 18, 17, // 55 167 31, 17, 22, // 56 170 31, 6, 32, // 57 173 17, 31, 32, // 58 176 35, 44, 33, // 59 179 34, 33, 14, // 60 182 14, 16, 34, // 61 185 7, 3, 36, // 62 188 36, 8, 7, // 63 191 39, 47, 37, // 64 194 42, 52, 40, // 65 197 44, 35, 45, // 66 200 45, 42, 41, // 67 203 41, 43, 45, // 68 206 47, 39, 48, // 69 209 48, 5, 4, // 70 212 4, 46, 48, // 71 215 51, 71, 49, // 72 218 56, 40, 52, // 73 221 52, 54, 56, // 74 224 53, 67, 66, // 75 227 50, 66, 51, // 76 230 50, 55, 53, // 77 233 66, 50, 53, // 78 236 38, 37, 72, // 79 239 72, 57, 38, // 80 242 59, 59, 60, // 81 245 2, 1, 59, // 82 248 61, 2, 59, // 83 251 2, 61, 70, // 84 254 70, 62, 2, // 85 257 76, 77, 64, // 86 260 60, 76, 64, // 87 263 77, 76, 51, // 88 266 51, 68, 77, // 89 269 61, 60, 65, // 90 272 76, 60, 59, // 91 275 59, 51, 76, // 92 278 63, 69, 58, // 93 281 58, 57, 73, // 94 284 58, 73, 0, // 95 287 63, 0, 2, // 96 290 78, 78, 78, // 97 293 79, 80, 81, // 98 296 82, 83, 84, // 99 299 80, 83, 82, // 100 302 85, 81, 82, // 101 305 82, 86, 87, // 102 308 88, 89, 90, // 103 311 87, 86, 88, // 104 314 91, 92, 87, // 105 317 90, 93, 90, // 106 320 94, 95, 78, // 107 323 86, 94, 78, // 108 326 89, 89, 88, // 109 329 81, 85, 79, // 110 332 84, 95, 94, // 111 335 94, 86, 82, // 112 338 84, 94, 82, // 113 341 82, 81, 80, // 114 344 82, 96, 85, // 115 347 87, 92, 97, // 116 350 97, 96, 82, // 117 353 82, 87, 97, // 118 356 90, 90, 88, // 119 359 88, 90, 87, // 120 362 87, 90, 91, // 121 365 93, 91, 90, // 122 368 78, 78, 94, // 123 371 78, 88, 86, // 124 374 88, 78, 78, // 125 377 88, 78, 89, // 126 380 DX3DINDEX_END #endif #else #define index_Trim_Char_x_16_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_16_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_16_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_16_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_16_1__ ) DX3DMODEL_START( model_Trim_Char_x_16_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_16_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_16_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 381 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_16_1__, 3914526213 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_16_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_15_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_17_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 ) DX3DVERT( 1.00156, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.821095, 2.73843, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.821095, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.32188, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.32188, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.00156, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.32188, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.32188, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.00156, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.32188, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.00156, 2.93057e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.00156, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.32188, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.32188, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.00156, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.00156, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.337685, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.320313, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.320313, 2.125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.32188, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.00156, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.40937, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.320313, 2.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.946316, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.821095, 2.4178, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.00156, 2.51563, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.00156, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.993752, 2.51875, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.32188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_17_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 29 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_17_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_17_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 10, // 3 11 7, 3, 11, // 4 14 12, 13, 14, // 5 17 4, 12, 15, // 6 20 16, 17, 18, // 7 23 13, 19, 20, // 8 26 21, 22, 16, // 9 29 1, 21, 2, // 10 32 23, 2, 24, // 11 35 25, 26, 19, // 12 38 23, 27, 0, // 13 41 0, 2, 23, // 14 44 0, 27, 25, // 15 47 19, 28, 25, // 16 50 25, 28, 0, // 17 53 4, 15, 5, // 18 56 7, 11, 8, // 19 59 6, 8, 10, // 20 62 3, 5, 11, // 21 65 13, 20, 14, // 22 68 12, 14, 15, // 23 71 19, 26, 20, // 24 74 22, 17, 16, // 25 77 24, 2, 21, // 26 80 21, 16, 24, // 27 83 DX3DINDEX_END #endif #else #define index_Trim_Char_x_17_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_17_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_17_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_17_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_17_1__ ) DX3DMODEL_START( model_Trim_Char_x_17_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_17_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_17_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 84 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_17_1__, 3916611349 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_17_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_16_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_18_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 ) DX3DVERT( 1.45958, 2.70581, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.41667, 2.74898, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.41667, 2.7058, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.26676, 1.08232, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45851, 1.44314, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.19584, 1.44309, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.754166, 0.721547, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.754162, 0.375959, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.02215, 0.721537, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.669827, 0.721684, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.380966, 0.360788, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.741795, 0.360777, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.754166, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.754166, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.682816, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.19584, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.6375, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.6375, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.19584, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.754032, 0.837413, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.1959, 0.971074, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.19584, 1.08232, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.916775, 1.08219, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.11288, 1.44292, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.29064, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.24462, 1.80387, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.57932, 1.80385, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.19588, 1.64547, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.3125, 2.63281, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.3125, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.665562, 2.52566, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.3125, 2.29375, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.19586, 2.48914, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.29046, 2.16464, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.61896, 2.16464, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.1592, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.19584, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.928127, 2.59672, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.19584, 2.7058, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.977661, 2.88619, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.41667, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.56242, 2.52541, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.19584, 2.86093, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.682816, 0.289064, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.3125, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.3125, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.61901, 2.15257, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.75415, 2.56217, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.754166, 2.86185, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_18_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_18_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_18_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 12, 15, 18, // 6 20 19, 9, 6, // 7 23 20, 3, 21, // 8 26 22, 19, 8, // 9 29 23, 22, 21, // 10 32 24, 25, 26, // 11 35 5, 4, 26, // 12 38 27, 23, 5, // 13 41 28, 29, 30, // 14 44 29, 31, 30, // 15 47 32, 33, 34, // 16 50 35, 32, 36, // 17 53 37, 38, 39, // 18 56 40, 41, 0, // 19 59 36, 40, 2, // 20 62 1, 42, 38, // 21 65 5, 21, 3, // 22 68 7, 6, 9, // 23 71 11, 7, 9, // 24 74 43, 11, 10, // 25 77 14, 43, 44, // 26 80 14, 44, 12, // 27 83 45, 44, 43, // 28 86 43, 10, 45, // 29 89 17, 18, 15, // 30 92 18, 13, 12, // 31 95 19, 6, 8, // 32 98 20, 21, 22, // 33 101 22, 8, 20, // 34 104 21, 5, 23, // 35 107 46, 34, 33, // 36 110 46, 33, 24, // 37 113 24, 26, 46, // 38 116 26, 25, 27, // 39 119 27, 5, 26, // 40 122 30, 47, 48, // 41 125 48, 28, 30, // 42 128 40, 36, 32, // 43 131 34, 41, 40, // 44 134 40, 32, 34, // 45 137 35, 36, 38, // 46 140 38, 42, 39, // 47 143 48, 47, 37, // 48 146 37, 39, 48, // 49 149 38, 37, 35, // 50 152 0, 2, 40, // 51 155 2, 38, 36, // 52 158 38, 2, 1, // 53 161 DX3DINDEX_END #endif #else #define index_Trim_Char_x_18_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_18_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_18_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_18_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_18_1__ ) DX3DMODEL_START( model_Trim_Char_x_18_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_18_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_18_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 162 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_18_1__, 3918696485 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_18_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_17_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_19_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 ) DX3DVERT( 1.50445, 2.67713, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.45628, 2.72378, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.45625, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45625, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.68255, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.62097, 1.21455, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.49173, 0.169808, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.62391, 0.378788, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45625, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.253124, 0.117188, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.734344, -0.0296634, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.734375, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.975002, 0.276365, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.975002, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.21563, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.21565, 0.00406426, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.896877, -0.0396804, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.975021, -0.0372608, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.86301, 0.268399, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.734318, 0.276698, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.45633, 0.135759, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.45625, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.395954, 0.378921, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.253124, 0.456251, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.253124, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.68002, 0.587723, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.69686, 0.796652, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.45625, 0.796653, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.21571, 0.383425, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.21048, 0.378697, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.21563, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.45625, 0.587724, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.36836, 0.796648, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.33713, 0.587724, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.69691, 0.81875, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.36894, 0.834407, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.3541, 1.00558, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.45625, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.57001, 1.84131, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.6417, 2.0502, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.45625, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.637844, 1.68437, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.623436, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.623436, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.623436, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.632118, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.46219, 1.42349, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.45629, 1.42823, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.45625, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.21563, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.21563, 1.54242, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.18906, 1.54844, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.975029, 1.37829, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.21557, 1.26541, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.734371, 1.40373, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.975002, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.734375, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.975002, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.26379, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.975037, 1.71075, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.21563, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.734375, 1.68519, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.734375, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.45626, 1.69546, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.45625, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.22428, 1.8413, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.32375, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.307812, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 0.307812, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.436897, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.307812, 2.39063, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.3376, 2.20058, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.65831, 2.23339, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 0.931744, 2.6049, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.2158, 2.52322, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.21563, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.45625, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 1.62489, 2.46804, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.2672, 2.46812, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.21563, 2.85182, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 1.21563, 1.55981, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 1.37295, 1.63234, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 1.18906, 1.55156, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 1.2156, 1.8322, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 0.734375, 2.58224, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 0.734375, 2.8653, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 0.951565, 2.88594, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_19_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 87 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_19_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_19_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 14, 13, // 5 17 16, 17, 13, // 6 20 18, 19, 11, // 7 23 20, 6, 21, // 8 26 20, 21, 14, // 9 29 14, 21, 8, // 10 32 22, 23, 24, // 11 35 25, 26, 27, // 12 38 28, 29, 30, // 13 41 7, 25, 31, // 14 44 28, 30, 8, // 15 47 32, 33, 31, // 16 50 27, 26, 34, // 17 53 35, 32, 27, // 18 56 36, 3, 37, // 19 59 38, 39, 40, // 20 62 41, 42, 43, // 21 65 43, 44, 45, // 22 68 46, 47, 48, // 23 71 49, 50, 51, // 24 74 52, 53, 49, // 25 77 54, 52, 55, // 26 80 56, 55, 57, // 27 83 37, 5, 46, // 28 86 58, 37, 48, // 29 89 47, 50, 49, // 30 92 59, 57, 60, // 31 95 61, 62, 57, // 32 98 63, 38, 64, // 33 101 63, 64, 65, // 34 104 66, 65, 64, // 35 107 67, 68, 69, // 36 110 68, 70, 69, // 37 113 71, 39, 72, // 38 116 73, 74, 75, // 39 119 76, 77, 0, // 40 122 78, 76, 2, // 41 125 1, 79, 75, // 42 128 60, 80, 81, // 43 131 5, 37, 3, // 44 134 8, 21, 6, // 45 137 22, 24, 9, // 46 140 19, 22, 9, // 47 143 9, 11, 19, // 48 146 14, 30, 29, // 49 149 29, 12, 14, // 50 152 13, 17, 15, // 51 155 13, 11, 10, // 52 158 13, 10, 16, // 53 161 13, 12, 18, // 54 164 18, 11, 13, // 55 167 14, 15, 20, // 56 170 8, 30, 14, // 57 173 27, 31, 25, // 58 176 31, 8, 7, // 59 179 8, 31, 33, // 60 182 8, 33, 28, // 61 185 31, 27, 32, // 62 188 4, 3, 27, // 63 191 34, 4, 27, // 64 194 3, 36, 35, // 65 197 27, 3, 35, // 66 200 37, 58, 36, // 67 203 40, 64, 38, // 68 206 62, 61, 41, // 69 209 43, 62, 41, // 70 212 45, 54, 56, // 71 215 56, 62, 43, // 72 218 45, 56, 43, // 73 221 82, 80, 60, // 74 224 51, 82, 55, // 75 227 51, 55, 49, // 76 230 57, 55, 82, // 77 233 60, 57, 82, // 78 236 49, 55, 52, // 79 239 55, 56, 54, // 80 242 57, 62, 56, // 81 245 46, 48, 37, // 82 248 48, 49, 53, // 83 251 53, 58, 48, // 84 254 49, 48, 47, // 85 257 60, 83, 59, // 86 260 57, 59, 61, // 87 263 65, 83, 60, // 88 266 65, 60, 81, // 89 269 65, 81, 63, // 90 272 64, 40, 66, // 91 275 84, 85, 67, // 92 278 69, 84, 67, // 93 281 71, 66, 40, // 94 284 76, 78, 71, // 95 287 72, 77, 76, // 96 290 76, 71, 72, // 97 293 40, 39, 71, // 98 296 85, 84, 73, // 99 299 79, 86, 73, // 100 302 75, 79, 73, // 101 305 73, 86, 85, // 102 308 0, 2, 76, // 103 311 2, 75, 74, // 104 314 74, 78, 2, // 105 317 75, 2, 1, // 106 320 DX3DINDEX_END #endif #else #define index_Trim_Char_x_19_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_19_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_19_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_19_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_19_1__ ) DX3DMODEL_START( model_Trim_Char_x_19_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_19_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_19_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 321 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_19_1__, 3920781621 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_19_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_18_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_20_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 ) DX3DVERT( 1.10313, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 1.24792, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 1.24792, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.268383, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.580296, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.453125, 0.971876, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.24792, -2.97503e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.14219, -8.88178e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.14219, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.4625, -1.4138e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.24792, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.24792, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.24792, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.4625, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.79375, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.79375, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.4625, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.702084, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.15625, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.15625, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.14219, 0.682814, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.702084, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.702084, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.14219, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.685753, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.702084, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.702084, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.4625, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.24792, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.24792, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.4625, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 0.47707, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 0.702084, 1.4578, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.14219, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.14219, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.14219, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.4625, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.4625, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.702084, 2.06531, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.89444, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.13438, 2.30156, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.997028, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.788662, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.453125, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.15625, 1.00156, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.4625, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.79375, 0.964063, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.4625, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.14219, 2.30156, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_20_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_20_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_20_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 10, // 3 11 11, 12, 13, // 4 14 14, 15, 16, // 5 17 17, 18, 19, // 6 20 20, 17, 21, // 7 23 21, 22, 23, // 8 26 24, 25, 26, // 9 29 27, 28, 29, // 10 32 30, 12, 28, // 11 35 31, 26, 32, // 12 38 12, 33, 34, // 13 41 28, 34, 35, // 14 44 36, 2, 1, // 15 47 37, 29, 2, // 16 50 24, 38, 25, // 17 53 39, 40, 41, // 18 56 26, 42, 32, // 19 59 25, 41, 42, // 20 62 2, 39, 0, // 21 65 43, 22, 21, // 22 68 5, 43, 44, // 23 71 5, 44, 3, // 24 74 19, 44, 43, // 25 77 21, 19, 43, // 26 80 8, 10, 6, // 27 83 10, 45, 9, // 28 86 12, 30, 13, // 29 89 13, 46, 14, // 30 92 13, 16, 11, // 31 95 16, 45, 10, // 32 98 16, 10, 11, // 33 101 16, 13, 14, // 34 104 19, 21, 17, // 35 107 10, 8, 20, // 36 110 11, 10, 20, // 37 113 20, 23, 11, // 38 116 23, 33, 12, // 39 119 23, 12, 11, // 40 122 23, 20, 21, // 41 125 26, 31, 24, // 42 128 29, 37, 27, // 43 131 28, 27, 30, // 44 134 4, 3, 31, // 45 137 32, 4, 31, // 46 140 34, 28, 12, // 47 143 35, 29, 28, // 48 146 1, 47, 36, // 49 149 2, 36, 37, // 50 152 29, 35, 48, // 51 155 39, 2, 40, // 52 158 41, 25, 38, // 53 161 38, 39, 41, // 54 164 48, 40, 2, // 55 167 48, 2, 29, // 56 170 42, 26, 25, // 57 173 DX3DINDEX_END #endif #else #define index_Trim_Char_x_20_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_20_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_20_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_20_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_20_1__ ) DX3DMODEL_START( model_Trim_Char_x_20_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_20_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_20_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 174 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_20_1__, 3981250565 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_20_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_19_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_21_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 ) DX3DVERT( 1.23523, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.59844, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.59844, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.45615, 1.40353, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.23524, 1.38372, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.34407, 1.04269, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.33503, 0.681855, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.23522, 0.409321, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.45615, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.549797, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.351563, 0.417188, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.351563, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.351563, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.45631, 0.155346, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.5712, 0.320976, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.14744, 0.321036, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.896877, 0.249971, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.911583, -0.0402255, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.23523, 0.0128782, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.44127, 0.140447, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.23523, 0.140601, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.23523, 0.32102, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.371826, 1.40353, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.370312, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.662502, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.35057, 0.896875, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.66587, 0.681856, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.23523, 1.40353, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.21879, 1.40355, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.25853, 1.76441, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.23524, 1.77129, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.23523, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.390602, 2.1252, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.381214, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.704342, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.701561, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.793396, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.709373, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.51036, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.45614, 1.64636, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.45615, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.23523, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.01431, 1.58395, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.975002, 1.50468, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.01431, 1.50292, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.793476, 1.73545, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.60372, 1.40326, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.05606, 1.79422, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.859943, 1.76422, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.01431, 1.76437, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.729687, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.793396, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.793396, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.39999, 2.48604, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.715755, 2.1252, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.23523, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.67257, 1.04272, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.793396, -0.0342411, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.793392, 0.256649, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.718403, 1.40354, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.6773, 0.899548, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.793392, 1.45759, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.727169, 2.48604, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.409374, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_21_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 64 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_21_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_21_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 11, 12, // 4 14 13, 14, 8, // 5 17 15, 16, 17, // 6 20 18, 19, 20, // 7 23 13, 8, 21, // 8 26 7, 15, 21, // 9 29 22, 23, 24, // 10 32 25, 6, 26, // 11 35 27, 28, 4, // 12 38 29, 30, 31, // 13 41 32, 33, 34, // 14 44 35, 36, 37, // 15 47 38, 39, 40, // 16 50 41, 31, 42, // 17 53 28, 27, 41, // 18 56 43, 44, 42, // 19 59 45, 36, 42, // 20 62 3, 46, 38, // 21 65 27, 3, 40, // 22 68 29, 31, 41, // 23 71 47, 48, 49, // 24 74 50, 51, 52, // 25 77 53, 32, 54, // 26 80 51, 0, 55, // 27 83 2, 55, 0, // 28 86 3, 27, 4, // 29 89 56, 46, 3, // 30 92 3, 5, 56, // 31 95 7, 21, 8, // 32 98 8, 14, 26, // 33 101 26, 6, 8, // 34 104 12, 57, 58, // 35 107 12, 58, 9, // 36 110 16, 58, 57, // 37 113 20, 21, 15, // 38 116 17, 18, 20, // 39 119 20, 15, 17, // 40 122 57, 17, 16, // 41 125 21, 20, 19, // 42 128 21, 19, 13, // 43 131 24, 59, 22, // 44 134 56, 5, 25, // 45 137 60, 56, 25, // 46 140 25, 26, 60, // 47 143 34, 54, 32, // 48 146 59, 61, 36, // 49 149 35, 34, 33, // 50 152 33, 22, 35, // 51 155 36, 45, 37, // 52 158 36, 35, 22, // 53 161 36, 22, 59, // 54 164 31, 49, 42, // 55 167 41, 42, 44, // 56 170 41, 44, 28, // 57 173 36, 61, 43, // 58 176 42, 36, 43, // 59 179 42, 49, 48, // 60 182 42, 48, 45, // 61 185 38, 40, 3, // 62 188 40, 41, 27, // 63 191 41, 40, 39, // 64 194 41, 39, 29, // 65 197 49, 31, 30, // 66 200 30, 47, 49, // 67 203 53, 62, 50, // 68 206 52, 63, 50, // 69 209 50, 63, 53, // 70 212 54, 62, 53, // 71 215 55, 52, 51, // 72 218 DX3DINDEX_END #endif #else #define index_Trim_Char_x_21_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_21_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_21_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_21_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_21_1__ ) DX3DMODEL_START( model_Trim_Char_x_21_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_21_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_21_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 219 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_21_1__, 3983335701 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_21_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_20_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_22_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 ) DX3DVERT( 1.55938, 2.80781, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.23486, 2.88052, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.23486, 2.67696, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.47538, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.38212, 1.21414, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.39699, 0.952731, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.51152, 0.169573, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.6321, 0.378409, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.47538, 0.378252, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.513329, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.753841, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.753841, 0.273765, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.51363, 0.142745, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.753765, -0.00811229, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.492138, 0.169613, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.513329, 0.378252, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.23486, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.23497, 0.317988, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.99435, 0.242188, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.23486, -0.0068863, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.99435, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.989822, -0.0397014, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.874096, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.840328, 0.273864, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.753712, 0.335027, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.874134, 0.26039, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.47525, 0.130943, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.47538, 0.169278, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.294926, 0.796201, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.606144, 0.79618, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.599239, 0.982641, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.71756, 0.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.71132, 0.796178, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.39278, 0.796196, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.33936, 1.84086, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.23493, 1.87416, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.23486, 1.84107, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.604687, 1.69688, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.641361, 2.05005, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.332409, 2.05003, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.284435, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.272812, 1.25112, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.615791, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.5815, 1.63207, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.47538, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.47538, 1.42312, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.99435, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.994347, 1.61866, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.01243, 1.61893, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.753841, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.753868, 1.52344, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.66645, 1.42313, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.32911, 1.42302, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.23486, 1.6321, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.23507, 1.55054, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.47537, 1.75811, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.753841, 2.67696, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.753788, 2.80953, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.584808, 2.67631, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.754009, 2.41004, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.513329, 2.46799, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.753841, 2.46799, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.513599, 2.57956, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.455025, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.796516, 2.46799, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.11094, 2.88594, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.994331, 2.87961, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.99435, 2.67696, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.15252, 2.60487, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.23493, 2.60149, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.994274, 2.58632, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.55938, 2.50781, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.7159, 0.957214, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.70295, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 0.384064, 0.378084, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 0.99435, -0.0396971, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.29047, 0.378189, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 0.272987, 1.21415, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 0.753803, 1.80886, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 0.612499, 1.69688, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 1.06524, 1.89266, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_22_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 81 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_22_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_22_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 10, // 4 14 14, 12, 9, // 5 17 14, 9, 15, // 6 20 16, 17, 18, // 7 23 19, 16, 20, // 8 26 21, 20, 22, // 9 29 23, 24, 11, // 10 32 18, 25, 22, // 11 35 23, 11, 10, // 12 38 26, 6, 27, // 13 41 26, 27, 16, // 14 44 17, 16, 27, // 15 47 28, 29, 30, // 16 50 15, 31, 29, // 17 53 7, 32, 33, // 18 56 34, 35, 36, // 19 59 37, 38, 39, // 20 62 40, 41, 42, // 21 65 43, 44, 45, // 22 68 46, 47, 48, // 23 71 49, 50, 47, // 24 74 51, 45, 3, // 25 77 45, 52, 4, // 26 80 44, 53, 54, // 27 83 46, 53, 36, // 28 86 43, 55, 44, // 29 89 34, 36, 53, // 30 92 56, 57, 58, // 31 95 38, 59, 60, // 32 98 61, 56, 58, // 33 101 62, 63, 60, // 34 104 59, 64, 61, // 35 107 65, 66, 67, // 36 110 68, 69, 2, // 37 113 70, 67, 56, // 38 116 57, 56, 67, // 39 119 2, 69, 71, // 40 122 71, 0, 2, // 41 125 5, 33, 32, // 42 128 5, 72, 73, // 43 131 5, 73, 3, // 44 134 32, 72, 5, // 45 137 8, 27, 6, // 46 140 11, 24, 31, // 47 143 31, 15, 9, // 48 146 11, 31, 9, // 49 149 10, 9, 12, // 50 152 15, 74, 14, // 51 155 18, 20, 16, // 52 158 20, 75, 19, // 53 161 21, 75, 20, // 54 164 10, 13, 21, // 55 167 22, 10, 21, // 56 170 20, 18, 18, // 57 173 18, 22, 20, // 58 176 10, 22, 25, // 59 179 25, 23, 10, // 60 182 16, 19, 26, // 61 185 27, 8, 76, // 62 188 27, 76, 17, // 63 191 30, 42, 77, // 64 194 30, 77, 28, // 65 197 29, 28, 74, // 66 200 29, 74, 15, // 67 203 33, 76, 8, // 68 206 8, 7, 33, // 69 209 49, 78, 79, // 70 212 37, 50, 49, // 71 215 39, 40, 37, // 72 218 79, 37, 49, // 73 221 41, 77, 42, // 74 224 50, 37, 40, // 75 227 40, 42, 50, // 76 230 45, 51, 43, // 77 233 48, 54, 53, // 78 236 48, 53, 46, // 79 239 47, 46, 49, // 80 242 3, 73, 51, // 81 245 4, 3, 45, // 82 248 52, 45, 44, // 83 251 54, 52, 44, // 84 254 78, 49, 46, // 85 257 36, 35, 80, // 86 260 80, 46, 36, // 87 263 46, 80, 78, // 88 266 53, 44, 55, // 89 269 53, 55, 34, // 90 272 59, 61, 60, // 91 275 60, 63, 39, // 92 278 39, 38, 60, // 93 281 62, 60, 61, // 94 284 61, 58, 62, // 95 287 67, 2, 1, // 96 290 67, 1, 65, // 97 293 67, 70, 68, // 98 296 2, 67, 68, // 99 299 56, 61, 64, // 100 302 64, 70, 56, // 101 305 67, 66, 57, // 102 308 DX3DINDEX_END #endif #else #define index_Trim_Char_x_22_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_22_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_22_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_22_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_22_1__ ) DX3DMODEL_START( model_Trim_Char_x_22_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_22_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_22_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 309 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_22_1__, 3985420837 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_22_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_21_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_23_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 ) DX3DVERT( 1.20261, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.20261, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.34531, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.20261, 1.34632, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.22745, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.20261, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.923244, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.01558, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.747398, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.747398, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.681622, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.747398, -6.06922e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.584221, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.839062, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.747398, 0.935321, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.11674, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.788033, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.904015, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.34854, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.48095, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.20261, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.20261, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.0302, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.16728, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.292191, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.747398, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.747398, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.62577, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.31602, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.20261, 2.22232, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.34531, 2.55781, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.65781, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.65781, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.495316, -3.15373e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_23_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 35 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_23_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_23_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 10, // 3 11 11, 9, 12, // 4 14 13, 6, 9, // 5 17 14, 10, 8, // 6 20 15, 16, 14, // 7 23 3, 5, 17, // 8 26 18, 19, 20, // 9 29 4, 18, 21, // 10 32 22, 17, 5, // 11 35 23, 22, 21, // 12 38 24, 25, 26, // 13 41 19, 27, 28, // 14 44 29, 23, 20, // 15 47 25, 1, 0, // 16 50 30, 28, 27, // 17 53 2, 30, 31, // 18 56 2, 31, 0, // 19 59 32, 31, 30, // 20 62 30, 27, 32, // 21 65 8, 9, 6, // 22 68 10, 12, 9, // 23 71 12, 33, 11, // 24 74 9, 11, 13, // 25 77 8, 7, 15, // 26 80 14, 8, 15, // 27 83 17, 16, 15, // 28 86 17, 15, 3, // 29 89 20, 21, 18, // 30 92 21, 5, 4, // 31 95 5, 21, 22, // 32 98 21, 20, 23, // 33 101 26, 34, 24, // 34 104 29, 20, 19, // 35 107 19, 28, 29, // 36 110 0, 26, 25, // 37 113 DX3DINDEX_END #endif #else #define index_Trim_Char_x_23_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_23_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_23_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_23_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_23_1__ ) DX3DMODEL_START( model_Trim_Char_x_23_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_23_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_23_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 114 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_23_1__, 3987505973 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_23_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_22_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_24_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 ) DX3DVERT( 0.417, 2.67714, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.45507, 2.71464, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.455173, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.32962, 1.21458, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.455173, 1.21445, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.455173, 1.00551, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.387955, 0.169701, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.256214, 0.378945, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.455173, 0.378702, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.23532, -0.0105069, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.2353, 0.294265, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.33519, 0.378702, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.715206, 0.169766, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.71508, 0.300224, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.993752, 0.234376, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.455093, 0.110072, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.455173, 0.169766, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.49531, 1.21445, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.49531, 1.00551, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.40193, 1.00563, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.49531, 0.587639, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.42997, 0.587619, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.44416, 0.745404, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.49531, 0.378702, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.69434, 0.378703, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.7458, 0.587622, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.49531, 0.796575, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.44257, 0.796575, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.72154, 1.00549, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.7538, 0.796572, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.63264, 1.21441, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 0.195053, 0.735024, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 0.196888, 0.796569, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 0.455173, 0.796575, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.204536, 0.587657, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 0.455173, 0.587639, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 0.50655, 0.587643, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.615032, 0.37861, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.490372, 0.740625, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.232105, 1.00551, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.528267, 1.00549, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.491829, 0.796582, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.659538, 1.2145, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.346294, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.269741, 2.05017, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.455173, 2.05019, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.38426, 2.05019, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.49531, 2.05019, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.49531, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.26719, 1.525, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.26719, 1.51719, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.23528, 1.42338, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.49536, 1.37918, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.26294, 1.2145, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.43371, 1.63232, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.23528, 1.63232, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.29131, 1.84124, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.60305, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.49531, 1.6917, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.68085, 2.05018, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 0.682816, 1.50469, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 0.501987, 1.63231, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 0.715206, 1.63232, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 1.2353, 1.23789, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 0.956249, 1.36563, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 0.45525, 1.35814, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 0.54097, 1.42328, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 0.715206, 1.42338, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 0.975002, 1.6375, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 1.23527, 1.77791, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 0.455177, 1.68172, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 0.455173, 1.84126, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 0.67548, 1.84115, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 0.582954, 2.05039, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 1.4954, 2.71197, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 1.49531, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 1.23528, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 1.69711, 2.20312, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 1.39991, 2.20312, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 1.23534, 2.54461, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 1.53057, 2.67716, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 1.65553, 2.46804, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 1.49531, 2.46807, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 0.252857, 2.20312, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 0.293446, 2.46805, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 0.455173, 2.46807, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 0.715206, 2.85391, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 0.975002, 2.88594, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 0.993752, 2.6125, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 0.715206, 2.677, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 0.715214, 2.53719, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 1.55156, 0.159376, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 0.974365, -0.0395741, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 0.715244, -0.0101284, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 1.75532, 0.738418, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT( 1.4403, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //95 DX3DVERT( 0.682816, 1.49688, 0 ) DX3DVNORM( 0, 0, -1 ) //96 DX3DVERT( 0.715149, 1.25969, 0 ) DX3DVNORM( 0, 0, -1 ) //97 DX3DVERT( 0.715004, 1.79157, 0 ) DX3DVNORM( 0, 0, -1 ) //98 DX3DVERT( 1.23528, 2.85335, 0 ) DX3DVNORM( 0, 0, -1 ) //99 DX3DVERT( 1.31705, 2.46808, 0 ) DX3DVNORM( 0, 0, -1 ) //100 DX3DVERT( 0.565609, 2.20313, 0 ) DX3DVNORM( 0, 0, -1 ) //101 DX3DVERT( 0.643158, 2.46809, 0 ) DX3DVNORM( 0, 0, -1 ) //102 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_24_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 103 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_24_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_24_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 6, 16, // 5 17 15, 16, 12, // 6 20 13, 12, 16, // 7 23 17, 18, 19, // 8 26 20, 21, 22, // 9 29 23, 11, 21, // 10 32 24, 23, 20, // 11 35 25, 20, 26, // 12 38 27, 19, 18, // 13 41 28, 29, 26, // 14 44 30, 28, 18, // 15 47 31, 32, 33, // 16 50 7, 34, 35, // 17 53 36, 37, 8, // 18 56 38, 36, 35, // 19 59 39, 5, 33, // 20 62 5, 40, 41, // 21 65 4, 42, 40, // 22 68 43, 44, 45, // 23 71 46, 47, 48, // 24 74 49, 50, 51, // 25 77 52, 17, 53, // 26 80 52, 30, 17, // 27 83 54, 55, 56, // 28 86 57, 58, 48, // 29 89 47, 59, 57, // 30 92 60, 61, 62, // 31 95 51, 63, 64, // 32 98 3, 65, 4, // 33 101 66, 67, 42, // 34 104 68, 69, 55, // 35 107 70, 43, 71, // 36 110 70, 71, 72, // 37 113 73, 72, 71, // 38 116 74, 75, 76, // 39 119 77, 59, 78, // 40 122 79, 76, 75, // 41 125 80, 81, 82, // 42 128 74, 80, 75, // 43 131 83, 84, 85, // 44 134 86, 87, 88, // 45 137 0, 2, 85, // 46 140 2, 89, 90, // 47 143 1, 86, 89, // 48 146 5, 39, 3, // 49 149 8, 16, 6, // 50 152 23, 24, 91, // 51 155 23, 91, 9, // 52 158 11, 23, 9, // 53 161 14, 10, 9, // 54 164 14, 92, 93, // 55 167 14, 93, 12, // 56 170 9, 92, 14, // 57 173 12, 93, 15, // 58 176 16, 8, 37, // 59 179 16, 37, 13, // 60 182 19, 53, 17, // 61 185 22, 27, 26, // 62 188 26, 20, 22, // 63 191 21, 20, 23, // 64 194 20, 25, 24, // 65 197 26, 29, 94, // 66 200 94, 25, 26, // 67 203 18, 26, 27, // 68 206 26, 18, 28, // 69 209 18, 17, 30, // 70 212 33, 35, 34, // 71 215 33, 34, 31, // 72 218 35, 8, 7, // 73 221 8, 35, 36, // 74 224 33, 41, 38, // 75 227 38, 35, 33, // 76 230 33, 32, 39, // 77 233 41, 33, 5, // 78 236 40, 5, 4, // 79 239 45, 71, 43, // 80 242 48, 56, 46, // 81 245 50, 95, 51, // 82 248 55, 54, 49, // 83 251 51, 55, 49, // 84 254 53, 63, 51, // 85 257 53, 51, 95, // 86 260 53, 95, 52, // 87 263 55, 69, 56, // 88 266 56, 48, 58, // 89 269 58, 54, 56, // 90 272 57, 48, 47, // 91 275 67, 66, 96, // 92 278 67, 96, 60, // 93 281 60, 62, 67, // 94 284 64, 97, 67, // 95 287 64, 68, 55, // 96 290 64, 55, 51, // 97 293 67, 62, 64, // 98 296 67, 97, 42, // 99 299 42, 4, 65, // 100 302 65, 66, 42, // 101 305 62, 98, 68, // 102 308 68, 64, 62, // 103 311 72, 98, 62, // 104 314 72, 62, 61, // 105 317 61, 70, 72, // 106 320 71, 45, 73, // 107 323 76, 99, 74, // 108 326 47, 46, 78, // 109 329 78, 100, 82, // 110 332 82, 81, 77, // 111 335 77, 78, 82, // 112 338 78, 59, 47, // 113 341 75, 82, 100, // 114 344 75, 100, 79, // 115 347 82, 75, 80, // 116 350 101, 73, 45, // 117 353 85, 102, 101, // 118 356 101, 44, 83, // 119 359 85, 101, 83, // 120 362 45, 44, 101, // 121 365 76, 79, 88, // 122 368 87, 99, 88, // 123 371 88, 90, 89, // 124 374 89, 86, 88, // 125 377 88, 99, 76, // 126 380 85, 84, 0, // 127 383 102, 85, 2, // 128 386 90, 102, 2, // 129 389 89, 2, 1, // 130 392 DX3DINDEX_END #endif #else #define index_Trim_Char_x_24_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_24_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_24_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_24_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_24_1__ ) DX3DMODEL_START( model_Trim_Char_x_24_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_24_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_24_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 393 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_24_1__, 3989591109 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_24_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_23_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_25_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 ) DX3DVERT( 1.47112, 2.67718, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.43632, 2.71944, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.43663, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.34531, 1.15, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.30855, 0.796835, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.6176, 0.796847, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.43665, 0.267061, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.49498, 0.378878, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.43663, 0.378888, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.390625, 0.0390631, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.714954, -0.0336231, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.714954, 0.169913, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.955536, 0.268161, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.955513, 0.169913, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.19607, 0.169913, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.19607, 0.0373971, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.839062, -0.0390616, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.955513, -0.0325853, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.799286, 0.249872, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.714947, 0.254219, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.36595, 0.169906, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.19607, 0.378888, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.714954, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.474396, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.474396, 1.10359, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.626896, 1.00598, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.71489, 0.976527, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.714954, 1.00581, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.381966, 1.2148, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.1959, 0.440571, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.14888, 0.378888, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.955513, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.65726, 2.05069, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.34544, 2.05068, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.34998, 1.89219, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.251186, 1.63274, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.572895, 1.63272, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.553127, 1.93047, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.714859, 1.30957, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.66556, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.67719, 1.60001, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.32952, 1.63272, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.19607, 1.21479, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.19637, 1.33718, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.955513, 1.22857, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.93594, 1.22813, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.474514, 2.72127, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.474396, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.714954, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.313286, 2.46852, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.236721, 2.0507, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.555698, 2.05068, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.714958, 2.53309, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.432865, 2.67735, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.474396, 2.46864, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.43663, 2.46864, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.23561, 2.46873, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.961491, 2.88659, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.955513, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.07579, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.1119, 2.57307, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.19607, 2.57312, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.19607, 2.67761, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.955513, 2.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.19617, 2.51496, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.07577, 2.58715, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.714958, 2.85498, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.19616, 2.85793, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.1961, 1.03887, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.3375, 1.15, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.390625, 0.351563, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.887836, 0.955891, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.67706, 1.63274, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 0.233837, 1.92766, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 0.654713, 2.46855, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.5758, 2.46884, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 0.955513, 2.88658, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_25_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 77 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_25_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_25_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 14, 13, // 5 17 16, 17, 13, // 6 20 18, 19, 11, // 7 23 15, 20, 14, // 8 26 6, 8, 21, // 9 29 22, 23, 24, // 10 32 25, 26, 27, // 11 35 23, 28, 24, // 12 38 4, 29, 8, // 13 41 29, 30, 21, // 14 44 31, 22, 27, // 15 47 32, 33, 34, // 16 50 35, 36, 37, // 17 53 23, 38, 36, // 18 56 39, 40, 41, // 19 59 42, 43, 44, // 20 62 31, 44, 45, // 21 65 46, 47, 48, // 22 68 49, 50, 51, // 23 71 52, 48, 47, // 24 74 53, 49, 54, // 25 77 46, 53, 47, // 26 80 55, 56, 33, // 27 83 57, 58, 59, // 28 86 60, 61, 62, // 29 89 48, 52, 63, // 30 92 60, 64, 61, // 31 95 63, 65, 59, // 32 98 66, 48, 58, // 33 101 0, 2, 55, // 34 104 2, 62, 61, // 35 107 1, 67, 62, // 36 110 42, 68, 69, // 37 113 3, 43, 42, // 38 116 5, 39, 3, // 39 119 69, 3, 42, // 40 122 11, 19, 70, // 41 125 70, 9, 11, // 42 128 14, 21, 30, // 43 131 30, 12, 14, // 44 134 13, 17, 15, // 45 137 13, 11, 10, // 46 140 13, 10, 16, // 47 143 13, 12, 18, // 48 146 11, 13, 18, // 49 149 21, 14, 20, // 50 152 21, 20, 6, // 51 155 25, 27, 22, // 52 158 22, 24, 25, // 53 161 29, 21, 8, // 54 164 8, 7, 5, // 55 167 5, 4, 8, // 56 170 68, 42, 31, // 57 173 27, 26, 71, // 58 176 71, 31, 27, // 59 179 31, 71, 68, // 60 182 34, 41, 72, // 61 185 34, 72, 32, // 62 188 37, 51, 50, // 63 191 37, 50, 73, // 64 194 73, 35, 37, // 65 197 23, 22, 38, // 66 200 36, 35, 28, // 67 203 28, 23, 36, // 68 206 40, 72, 41, // 69 209 43, 3, 39, // 70 212 39, 41, 43, // 71 215 44, 31, 42, // 72 218 45, 38, 22, // 73 221 45, 22, 31, // 74 224 48, 66, 46, // 75 227 51, 74, 54, // 76 230 54, 49, 51, // 77 233 47, 54, 74, // 78 236 47, 74, 52, // 79 239 54, 47, 53, // 80 242 33, 32, 75, // 81 245 33, 75, 55, // 82 248 57, 76, 58, // 83 251 62, 67, 57, // 84 254 59, 62, 57, // 85 257 62, 59, 65, // 86 260 65, 60, 62, // 87 263 63, 58, 48, // 88 266 58, 63, 63, // 89 269 63, 59, 58, // 90 272 58, 76, 66, // 91 275 55, 75, 0, // 92 278 61, 64, 56, // 93 281 56, 55, 2, // 94 284 61, 56, 2, // 95 287 62, 2, 1, // 96 290 DX3DINDEX_END #endif #else #define index_Trim_Char_x_25_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_25_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_25_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_25_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_25_1__ ) DX3DMODEL_START( model_Trim_Char_x_25_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_25_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_25_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 291 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_25_1__, 3991676245 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_25_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_24_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_26_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 ) DX3DVERT( 1.20937, 0.526563, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.20937, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.975002, 0.526563, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.20937, 0.263281, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.975002, 0.263281, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.20937, 3.04698e-031, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.975002, 1.11022e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.740627, 1.11022e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.740627, 0.263281, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.740627, 0.526563, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.975002, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.740627, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.20937, 1.84297, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.20937, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.975002, 1.84297, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.20937, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.20937, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.975002, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.740627, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.975002, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.740627, 1.57969, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.740627, 1.84297, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.975002, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.740627, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_26_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 24 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_26_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_26_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 0, 4, // 1 5 5, 3, 6, // 2 8 7, 6, 4, // 3 11 8, 4, 2, // 4 14 9, 2, 10, // 5 17 1, 10, 2, // 6 20 0, 2, 4, // 7 23 3, 4, 6, // 8 26 4, 8, 7, // 9 29 2, 9, 8, // 10 32 10, 11, 9, // 11 35 12, 13, 14, // 12 38 15, 16, 17, // 13 41 18, 17, 19, // 14 44 16, 12, 19, // 15 47 20, 19, 14, // 16 50 21, 14, 22, // 17 53 13, 22, 14, // 18 56 16, 19, 17, // 19 59 19, 20, 18, // 20 62 12, 14, 19, // 21 65 14, 21, 20, // 22 68 22, 23, 21, // 23 71 DX3DINDEX_END #endif #else #define index_Trim_Char_x_26_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_26_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_26_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_26_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_26_1__ ) DX3DMODEL_START( model_Trim_Char_x_26_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_26_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_26_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 72 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_26_1__, 3993761381 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_26_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_25_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_27_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 ) DX3DVERT( 1.24844, 1.77969, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.24844, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.896877, 1.77969, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.24844, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.896877, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.77969, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.77969, 1.77969, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.896877, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.77969, 2.10625, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.20473, 0.473438, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.24844, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.896877, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.947411, -0.179686, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.07607, 0.146876, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.896877, 0.146876, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.896877, -0.307952, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.896877, -0.179686, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.61549, -0.179686, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.685669, 0.146876, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.896877, 0.473438, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.755848, 0.473438, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.77969, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.545315, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.818748, -0.506249, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_27_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 24 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_27_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_27_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 0, 4, // 1 5 5, 4, 2, // 2 8 6, 2, 7, // 3 11 1, 7, 2, // 4 14 0, 2, 4, // 5 17 2, 6, 5, // 6 20 7, 8, 6, // 7 23 9, 10, 11, // 8 26 12, 13, 14, // 9 29 15, 12, 16, // 10 32 15, 16, 17, // 11 35 18, 17, 16, // 12 38 13, 9, 19, // 13 41 20, 18, 14, // 14 44 21, 20, 19, // 15 47 11, 19, 9, // 16 50 14, 16, 12, // 17 53 17, 22, 23, // 18 56 17, 23, 15, // 19 59 16, 14, 18, // 20 62 19, 14, 13, // 21 65 14, 19, 20, // 22 68 19, 11, 21, // 23 71 DX3DINDEX_END #endif #else #define index_Trim_Char_x_27_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_27_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_27_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_27_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_27_1__ ) DX3DMODEL_START( model_Trim_Char_x_27_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_27_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_27_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 72 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_27_1__, 3995846517 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_27_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_26_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_28_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 ) DX3DVERT( 1.32617, 2.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.32617, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.68856, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.17436, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.955471, 0.848607, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.955471, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.710182, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.955471, 0.55547, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.338093, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.584766, 0.794141, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.584766, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.69688, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.69688, 0.390626, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.68856, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.20353, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.32617, 0.316798, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.32617, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.32617, 0.619616, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.955471, 1.53108, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.17436, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.955471, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.711796, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.584766, 1.58438, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.784637, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.786537, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.584766, 1.0776, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.214062, 1.03281, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.409374, 1.18594, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.338497, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.584766, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.955471, 1.82344, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.32617, 1.76007, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.20433, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.584766, 1.30209, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.69688, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.69688, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.409374, 1.19375, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.214062, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_28_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 38 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_28_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_28_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 5, 4, // 2 8 6, 7, 5, // 3 11 8, 9, 10, // 4 14 11, 12, 13, // 5 17 14, 15, 16, // 6 20 16, 13, 17, // 7 23 14, 17, 3, // 8 26 18, 19, 20, // 9 29 21, 22, 23, // 10 32 10, 24, 25, // 11 35 26, 8, 27, // 12 38 22, 28, 29, // 13 41 30, 21, 20, // 14 44 31, 2, 1, // 15 47 30, 20, 19, // 16 50 0, 32, 1, // 17 53 29, 33, 23, // 18 56 2, 34, 35, // 19 59 35, 0, 2, // 20 62 24, 10, 9, // 21 65 24, 9, 6, // 22 68 4, 24, 6, // 23 71 13, 16, 15, // 24 74 13, 15, 11, // 25 77 14, 16, 17, // 26 80 3, 5, 7, // 27 83 7, 14, 3, // 28 86 22, 29, 23, // 29 89 18, 20, 21, // 30 92 21, 23, 18, // 31 95 33, 29, 28, // 32 98 8, 10, 25, // 33 101 27, 36, 37, // 34 104 37, 26, 27, // 35 107 25, 27, 8, // 36 110 28, 37, 36, // 37 113 28, 36, 33, // 38 116 31, 1, 32, // 39 119 19, 31, 32, // 40 122 19, 32, 30, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_x_28_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_28_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_28_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_28_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_28_1__ ) DX3DMODEL_START( model_Trim_Char_x_28_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_28_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_28_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_28_1__, 3997931653 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_28_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_27_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_29_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 ) DX3DVERT( 1.71563, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.71563, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.50402, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.657589, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.869198, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.869198, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.234375, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.445984, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.445984, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.234375, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.445984, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.657589, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.869198, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.657589, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.0808, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.29241, 0.916798, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.29241, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.0808, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.29241, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.0808, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.71563, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.50402, 0.643751, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.50402, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.234375, 0.925, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.71563, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.71563, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.50402, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.657589, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.869198, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.869198, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.234375, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.445984, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.445984, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.234375, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.445984, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.657589, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.869198, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.657589, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.0808, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.29241, 1.46289, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.29241, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.0808, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.29241, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.0808, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.71563, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.50402, 1.45469, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.50402, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.234375, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_29_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_29_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_29_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 12, 4, // 4 14 10, 11, 3, // 5 17 7, 3, 13, // 6 20 14, 15, 16, // 7 23 17, 18, 15, // 8 26 12, 17, 14, // 9 29 4, 14, 19, // 10 32 20, 0, 21, // 11 35 18, 21, 2, // 12 38 15, 2, 22, // 13 41 1, 22, 2, // 14 44 5, 13, 3, // 15 47 8, 23, 6, // 16 50 7, 6, 9, // 17 53 4, 3, 11, // 18 56 3, 7, 10, // 19 59 13, 8, 7, // 20 62 16, 19, 14, // 21 65 15, 14, 17, // 22 68 14, 4, 12, // 23 71 19, 5, 4, // 24 74 0, 2, 21, // 25 77 2, 15, 18, // 26 80 22, 16, 15, // 27 83 24, 25, 26, // 28 86 27, 28, 29, // 29 89 30, 31, 32, // 30 92 33, 34, 31, // 31 95 35, 36, 28, // 32 98 34, 35, 27, // 33 101 31, 27, 37, // 34 104 38, 39, 40, // 35 107 41, 42, 39, // 36 110 36, 41, 38, // 37 113 28, 38, 43, // 38 116 44, 24, 45, // 39 119 42, 45, 26, // 40 122 39, 26, 46, // 41 125 25, 46, 26, // 42 128 29, 37, 27, // 43 131 32, 47, 30, // 44 134 31, 30, 33, // 45 137 28, 27, 35, // 46 140 27, 31, 34, // 47 143 37, 32, 31, // 48 146 40, 43, 38, // 49 149 39, 38, 41, // 50 152 38, 28, 36, // 51 155 43, 29, 28, // 52 158 24, 26, 45, // 53 161 26, 39, 42, // 54 164 46, 40, 39, // 55 167 DX3DINDEX_END #endif #else #define index_Trim_Char_x_29_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_29_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_29_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_29_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_29_1__ ) DX3DMODEL_START( model_Trim_Char_x_29_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_29_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_29_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 168 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_29_1__, 4000016789 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_29_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_28_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_30_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 ) DX3DVERT( 1.2382, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.994534, 1.82344, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.994534, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.36523, 0.794141, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.61191, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.36523, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.994534, 0.848607, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.775642, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.994534, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.623829, 0.316798, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.746471, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.623829, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.261436, 0.39576, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.253124, 0.390626, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.253124, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.623829, 0.619617, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.994534, 0.55547, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.23982, 0.713394, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.6115, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.36523, 1.58438, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.36523, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.775642, 1.6663, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.994534, 1.53108, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.54063, 1.18594, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.73594, 1.03281, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.36523, 1.0776, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.16346, 0.952958, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.745667, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.623829, 2.0625, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.623829, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.623829, 1.76007, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.26144, 1.98393, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.253124, 2.30156, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.253124, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.16536, 1.42556, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.36523, 1.30209, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.73594, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.54063, 1.19375, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_30_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 38 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_30_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_30_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 7, 15, 10, // 5 17 15, 12, 11, // 6 20 8, 16, 17, // 7 23 6, 8, 17, // 8 26 18, 19, 20, // 9 29 2, 21, 22, // 10 32 23, 4, 24, // 11 35 25, 26, 5, // 12 38 0, 2, 22, // 13 41 27, 28, 29, // 14 44 27, 30, 21, // 15 47 29, 31, 30, // 16 50 32, 33, 31, // 17 53 20, 34, 35, // 18 56 9, 11, 12, // 19 59 14, 9, 12, // 20 62 15, 11, 10, // 21 65 16, 8, 7, // 22 68 7, 10, 16, // 23 71 3, 5, 26, // 24 74 17, 3, 26, // 25 77 17, 26, 6, // 26 80 18, 20, 35, // 27 83 25, 5, 4, // 28 86 36, 37, 23, // 29 89 23, 24, 36, // 30 92 4, 23, 25, // 31 95 37, 36, 18, // 32 98 35, 37, 18, // 33 101 34, 20, 19, // 34 104 34, 19, 0, // 35 107 22, 34, 0, // 36 110 27, 29, 30, // 37 113 21, 2, 1, // 38 116 1, 27, 21, // 39 119 31, 29, 28, // 40 122 31, 28, 32, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_x_30_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_30_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_30_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_30_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_30_1__ ) DX3DMODEL_START( model_Trim_Char_x_30_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_30_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_30_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_30_1__, 4060485733 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_30_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_29_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_31_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 ) DX3DVERT( 1.13125, 0.412334, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.13125, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.747398, 0.412334, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.13125, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.747398, -7.10553e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.701561, -3.02362e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.701561, 0.412334, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.747398, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.701561, 0.50625, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.58738, 2.68016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.48871, 2.76285, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.4888, 2.68017, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.826149, 1.23699, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.760937, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.07188, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.24167, 1.84308, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.24167, 1.64933, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.4871, 1.64925, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.24173, 1.36175, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.07316, 1.64908, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.16622, 1.23701, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.253124, 2.71094, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.253124, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.456882, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.253124, 2.35938, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.4084, 2.26016, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.73594, 2.2625, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.70589, 2.47405, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.958096, 2.59688, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.24161, 2.54185, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.24167, 2.68017, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.4888, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.33207, 2.474, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.24166, 2.86211, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.71169, 2.06167, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.36992, 2.0617, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.747398, 2.5747, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.747398, 2.86711, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.994335, 2.88632, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_31_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 39 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_31_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_31_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 0, 4, // 1 5 5, 4, 2, // 2 8 6, 2, 7, // 3 11 1, 7, 2, // 4 14 0, 2, 4, // 5 17 2, 6, 5, // 6 20 7, 8, 6, // 7 23 9, 10, 11, // 8 26 12, 13, 14, // 9 29 15, 16, 17, // 10 32 18, 17, 16, // 11 35 19, 12, 20, // 12 38 15, 19, 16, // 13 41 21, 22, 23, // 14 44 22, 24, 23, // 15 47 25, 26, 27, // 16 50 28, 29, 30, // 17 53 31, 27, 9, // 18 56 32, 31, 11, // 19 59 10, 33, 30, // 20 62 14, 20, 12, // 21 65 17, 34, 35, // 22 68 17, 35, 15, // 23 71 18, 16, 19, // 24 74 20, 18, 19, // 25 77 36, 37, 21, // 26 80 23, 36, 21, // 27 83 25, 35, 34, // 28 86 31, 32, 25, // 29 89 25, 27, 31, // 30 92 34, 26, 25, // 31 95 37, 36, 28, // 32 98 33, 38, 28, // 33 101 30, 33, 28, // 34 104 28, 38, 37, // 35 107 9, 11, 31, // 36 110 11, 30, 29, // 37 113 29, 32, 11, // 38 116 30, 11, 10, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_x_31_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_31_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_31_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_31_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_31_1__ ) DX3DMODEL_START( model_Trim_Char_x_31_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_31_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_31_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_31_1__, 4062570869 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_31_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_30_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_32_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 ) DX3DVERT( 0.489895, 2.26829, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.682125, 2.39793, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.68222, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.452385, 0.805436, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.50156, 0.38746, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.183594, 0.387467, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.408859, -0.170396, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.316719, -0.0304126, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.408943, -0.0304836, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.57969, -0.331249, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.3648, -0.411633, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.36503, -0.239466, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.02362, -0.164386, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.02362, -0.239466, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.68222, -0.239466, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.682186, -0.375668, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.07243, -0.449172, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.02359, -0.448331, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.08983, -0.167319, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.36503, -0.120472, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.473415, -0.239682, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.68222, -0.0304836, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.775, 0.429688, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.73063, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.4625, 0.596877, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.55991, -0.0304848, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.57969, -0.0187488, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.57969, -0.0304836, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.682224, -0.00496954, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.773697, 0.387518, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.02362, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.02363, 0.203291, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 0.707886, -0.0304492, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.22189, 0.174998, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.19433, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.29431, 0.178739, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.36503, 0.387481, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.36499, 0.189591, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.68222, 0.611292, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 0.68222, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.958145, 0.805541, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.685905, 0.596463, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.00221, 0.596545, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.02362, 0.491973, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.02377, 0.554666, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.08055, 0.491896, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.19433, 0.45013, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.22826, 0.44833, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 0.653137, 1.22342, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.682156, 1.40286, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.68222, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.57018, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.57018, 1.43239, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.43297, 1.43227, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.775, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.4625, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.46293, 1.0751, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.46221, 1.2234, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.775, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.57018, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 1.77571, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 1.77578, 1.62528, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 0.643749, 1.01406, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 0.948303, 1.01973, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 0.778385, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 1.02362, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 1.02362, 1.53688, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 0.995949, 1.43227, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 0.956177, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 1.19433, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 1.19429, 1.57894, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 1.07241, 1.53699, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 1.02407, 1.48633, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 1.36503, 1.53688, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 1.36517, 1.5322, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 1.35929, 1.53705, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 1.36503, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 1.36503, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 1.36503, 2.43045, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 1.57018, 2.3055, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 1.48125, 1.75469, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 1.39404, 2.0594, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 1.57018, 2.05934, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 1.57018, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 1.60551, 2.26833, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 1.72259, 2.05933, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 0.408943, 2.05934, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 0.682114, 2.02285, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 0.505581, 1.64138, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 0.68222, 2.05934, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 0.718037, 2.05938, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 1.02362, 1.83015, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 1.18907, 1.85349, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 1.23854, 1.85039, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 1.1283, 1.85065, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT( 1.02362, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //95 DX3DVERT( 1.08795, 2.19578, 0 ) DX3DVNORM( 0, 0, -1 ) //96 DX3DVERT( 1.02363, 2.19225, 0 ) DX3DVNORM( 0, 0, -1 ) //97 DX3DVERT( 1.36503, 2.16383, 0 ) DX3DVNORM( 0, 0, -1 ) //98 DX3DVERT( 1.36504, 2.09163, 0 ) DX3DVNORM( 0, 0, -1 ) //99 DX3DVERT( 1.25764, 2.16383, 0 ) DX3DVNORM( 0, 0, -1 ) //100 DX3DVERT( 1.19433, 2.26832, 0 ) DX3DVNORM( 0, 0, -1 ) //101 DX3DVERT( 1.06364, 2.47723, 0 ) DX3DVNORM( 0, 0, -1 ) //102 DX3DVERT( 0.328838, 2.05931, 0 ) DX3DVNORM( 0, 0, -1 ) //103 DX3DVERT( 0.408955, 2.18029, 0 ) DX3DVNORM( 0, 0, -1 ) //104 DX3DVERT( 0.65181, 0.805446, 0 ) DX3DVNORM( 0, 0, -1 ) //105 DX3DVERT( 0.187351, 1.6414, 0 ) DX3DVNORM( 0, 0, -1 ) //106 DX3DVERT( 0.45295, 1.22342, 0 ) DX3DVNORM( 0, 0, -1 ) //107 DX3DVERT( 0.44767, 1.01065, 0 ) DX3DVNORM( 0, 0, -1 ) //108 DX3DVERT( 0.139931, 0.805447, 0 ) DX3DVNORM( 0, 0, -1 ) //109 DX3DVERT( 0.135674, 1.00304, 0 ) DX3DVNORM( 0, 0, -1 ) //110 DX3DVERT( 1.36502, 0.480945, 0 ) DX3DVNORM( 0, 0, -1 ) //111 DX3DVERT( 1.1492, 0.178455, 0 ) DX3DVNORM( 0, 0, -1 ) //112 DX3DVERT( 1.46256, 1.19685, 0 ) DX3DVNORM( 0, 0, -1 ) //113 DX3DVERT( 1.77547, 1.43239, 0 ) DX3DVNORM( 0, 0, -1 ) //114 DX3DVERT( 0.689602, 1.43241, 0 ) DX3DVNORM( 0, 0, -1 ) //115 DX3DVERT( 1.2264, 1.58027, 0 ) DX3DVNORM( 0, 0, -1 ) //116 DX3DVERT( 1.36506, 1.8168, 0 ) DX3DVNORM( 0, 0, -1 ) //117 DX3DVERT( 1.47344, 1.75469, 0 ) DX3DVNORM( 0, 0, -1 ) //118 DX3DVERT( 1.02363, 2.47646, 0 ) DX3DVNORM( 0, 0, -1 ) //119 DX3DVERT( 1.19432, 2.18437, 0 ) DX3DVNORM( 0, 0, -1 ) //120 DX3DVERT( 0.140686, 1.22341, 0 ) DX3DVNORM( 0, 0, -1 ) //121 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_32_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 122 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_32_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_32_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 14, 13, // 5 17 16, 17, 13, // 6 20 18, 19, 11, // 7 23 15, 20, 14, // 8 26 6, 8, 21, // 9 29 22, 23, 24, // 10 32 25, 26, 27, // 11 35 4, 28, 8, // 12 38 29, 30, 31, // 13 41 28, 32, 21, // 14 44 33, 34, 35, // 15 47 36, 37, 35, // 16 50 38, 39, 40, // 17 53 29, 41, 42, // 18 56 43, 44, 45, // 19 59 30, 43, 45, // 20 62 34, 46, 47, // 21 65 48, 49, 50, // 22 68 51, 52, 53, // 23 71 54, 55, 56, // 24 74 57, 53, 52, // 25 77 58, 59, 52, // 26 80 51, 60, 61, // 27 83 62, 48, 50, // 28 86 63, 40, 39, // 29 89 64, 65, 66, // 30 92 67, 68, 50, // 31 95 65, 69, 70, // 32 98 66, 71, 72, // 33 101 73, 74, 75, // 34 104 76, 73, 75, // 35 107 77, 78, 79, // 36 110 80, 81, 82, // 37 113 83, 82, 81, // 38 116 84, 85, 82, // 39 119 79, 84, 83, // 40 122 86, 87, 88, // 41 125 89, 90, 87, // 42 128 64, 91, 65, // 43 131 69, 92, 93, // 44 134 94, 92, 69, // 45 137 95, 2, 1, // 46 140 90, 89, 2, // 47 143 96, 97, 95, // 48 146 98, 99, 100, // 49 149 77, 98, 100, // 50 152 101, 95, 102, // 51 155 86, 103, 104, // 52 158 89, 86, 104, // 53 161 39, 38, 105, // 54 164 36, 23, 37, // 55 167 106, 88, 107, // 56 170 108, 109, 110, // 57 173 5, 109, 3, // 58 176 19, 25, 27, // 59 179 11, 19, 27, // 60 182 27, 9, 11, // 61 185 14, 21, 32, // 62 188 32, 12, 14, // 63 191 13, 17, 15, // 64 194 13, 11, 10, // 65 197 13, 10, 16, // 66 200 13, 12, 18, // 67 203 18, 11, 13, // 68 206 21, 14, 20, // 69 209 21, 20, 6, // 70 212 23, 36, 111, // 71 215 24, 55, 54, // 72 218 24, 54, 22, // 73 221 111, 24, 23, // 74 224 28, 21, 8, // 75 227 7, 5, 4, // 76 230 4, 8, 7, // 77 233 31, 30, 34, // 78 236 34, 33, 112, // 79 239 35, 34, 36, // 80 242 34, 112, 31, // 81 245 42, 41, 38, // 82 248 38, 40, 42, // 83 251 42, 44, 43, // 84 254 43, 30, 29, // 85 257 29, 42, 43, // 86 260 46, 34, 30, // 87 263 45, 46, 30, // 88 266 47, 111, 36, // 89 269 47, 36, 34, // 90 272 73, 76, 51, // 91 275 53, 74, 51, // 92 278 51, 74, 73, // 93 281 113, 57, 59, // 94 284 59, 58, 54, // 95 287 54, 56, 59, // 96 290 59, 56, 113, // 97 293 52, 59, 57, // 98 296 52, 114, 58, // 99 299 114, 52, 51, // 100 302 61, 114, 51, // 101 305 39, 105, 62, // 102 308 62, 63, 39, // 103 311 50, 68, 63, // 104 314 63, 62, 50, // 105 317 66, 72, 67, // 106 320 67, 115, 64, // 107 323 66, 67, 64, // 108 326 49, 115, 67, // 109 329 67, 50, 49, // 110 332 71, 66, 65, // 111 335 65, 70, 71, // 112 338 116, 70, 69, // 113 341 116, 69, 76, // 114 344 75, 116, 76, // 115 347 79, 83, 77, // 116 350 76, 117, 118, // 117 353 60, 51, 80, // 118 356 85, 60, 80, // 119 359 82, 85, 80, // 120 362 118, 80, 51, // 121 365 51, 76, 118, // 122 368 81, 99, 98, // 123 371 98, 77, 83, // 124 374 83, 81, 98, // 125 377 82, 83, 84, // 126 380 86, 89, 87, // 127 383 88, 106, 103, // 128 386 103, 86, 88, // 129 389 117, 76, 69, // 130 392 69, 65, 91, // 131 395 69, 91, 94, // 132 398 69, 93, 117, // 133 401 1, 119, 95, // 134 404 2, 95, 97, // 135 407 2, 97, 90, // 136 410 101, 120, 96, // 137 413 95, 101, 96, // 138 416 120, 101, 77, // 139 419 77, 100, 120, // 140 422 95, 119, 102, // 141 425 78, 77, 101, // 142 428 101, 102, 78, // 143 431 0, 2, 89, // 144 434 104, 0, 89, // 145 437 107, 121, 106, // 146 440 108, 3, 109, // 147 443 121, 107, 108, // 148 446 108, 110, 121, // 149 449 DX3DINDEX_END #endif #else #define index_Trim_Char_x_32_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_32_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_32_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_32_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_32_1__ ) DX3DMODEL_START( model_Trim_Char_x_32_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_32_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_32_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 450 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_32_1__, 4064656005 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_32_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_31_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_A_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0 ) DX3DVERT( 1.08477, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 1.00098, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.971878, 2.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.526566, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.278572, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.378799, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.29531, 1.09219, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.26739, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.42344, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.77165, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.87188, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.53593, 1.64365e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.42344, 0.517104, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.35898, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.42344, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.44746, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.57121, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.67143, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.398438, 1.64365e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.078125, 1.64365e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.178352, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.575401, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.526566, 0.588925, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.526566, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.66713, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.639061, 1.09219, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.479019, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.526566, 1.81972, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.526566, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.42344, 1.81972, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.42344, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.17858, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.47099, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 0.756355, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.579239, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 0.845589, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.17031, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.27054, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.37076, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.08978, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.08477, 2.05643, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.679466, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.934822, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.964066, 2.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.779686, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.08477, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.08477, 0.81875, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.08477, 1.09219, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.35781, 0.81875, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.486916, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.576561, 0.81875, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_A_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_A_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_A_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 9, 15, 12, // 5 17 16, 17, 14, // 6 20 18, 19, 20, // 7 23 20, 4, 3, // 8 26 21, 22, 3, // 9 29 23, 24, 25, // 10 32 26, 27, 28, // 11 35 29, 30, 31, // 12 38 7, 31, 30, // 13 41 32, 16, 8, // 14 44 29, 32, 30, // 15 47 26, 28, 23, // 16 50 28, 33, 24, // 17 53 34, 35, 33, // 18 56 36, 37, 0, // 19 59 38, 39, 40, // 20 62 41, 42, 35, // 21 65 1, 0, 40, // 22 68 43, 42, 41, // 23 71 2, 44, 45, // 24 74 2, 45, 0, // 25 77 44, 2, 43, // 26 80 41, 44, 43, // 27 83 5, 23, 3, // 28 86 46, 47, 6, // 29 89 14, 13, 48, // 30 92 8, 14, 48, // 31 95 48, 6, 8, // 32 98 6, 48, 46, // 33 101 11, 15, 9, // 34 104 12, 14, 17, // 35 107 12, 17, 9, // 36 110 14, 8, 16, // 37 113 20, 49, 18, // 38 116 22, 49, 20, // 39 119 20, 3, 22, // 40 122 25, 47, 46, // 41 125 50, 21, 3, // 42 128 50, 3, 23, // 43 131 23, 25, 50, // 44 134 46, 50, 25, // 45 137 31, 39, 38, // 46 140 31, 38, 29, // 47 143 30, 8, 7, // 48 146 8, 30, 32, // 49 149 23, 5, 26, // 50 152 24, 23, 28, // 51 155 33, 28, 27, // 52 158 27, 34, 33, // 53 161 0, 45, 36, // 54 164 40, 0, 37, // 55 167 40, 37, 38, // 56 170 35, 34, 41, // 57 173 DX3DINDEX_END #endif #else #define index_Trim_Char_A_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_A_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_A_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_A_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_A_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_A_1_1__ ) DX3DMODEL_START( model_Trim_Char_A_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_A_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_A_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 174 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_A_1_1__, 2572549621 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_A_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_32_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_B_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0 ) DX3DVERT( 0.292191, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.612503, 2.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.292191, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.292191, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.612503, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.292191, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.612503, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.612503, 0.273439, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.5285, 0.203348, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.28124, 0.203348, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.28104, 0.358154, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.52849, 0.169935, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.28136, 0.0471022, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.567, 0.203401, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.5285, 0.406697, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.786713, -0.000256175, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.933624, 0.272887, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.67903, 1.22018, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.77567, 0.813392, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.45464, 0.852596, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.5285, 0.610045, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.43111, 0.609918, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.45412, 0.813392, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.33434, 0.407298, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.70434, 0.406854, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.76025, 0.610012, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.5285, 0.813393, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.292191, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.612503, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.612503, 1.67656, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.37602, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.5285, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.5285, 1.83013, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.28123, 1.54885, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.51814, 1.42316, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.28124, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.2813, 1.2997, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.5283, 1.4142, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.5285, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.40479, 1.62706, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.28124, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.28952, 1.83014, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.60936, 1.82993, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.52853, 1.72301, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.68355, 2.03348, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.292191, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 0.612503, 1.40469, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 0.786713, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.878952, 1.40485, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.786713, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.786713, 1.40504, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.03397, 1.39611, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.24844, 1.55625, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.03398, 1.62679, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 0.786713, 1.67644, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.034, 1.6913, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.5285, 2.66298, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.5285, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.28124, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 1.3844, 2.14446, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 1.29776, 2.43982, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 1.5285, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 1.28072, 2.45761, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 1.54769, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 1.6622, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 1.03397, 2.84178, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 1.03398, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 0.786713, 2.64353, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 0.786713, 2.57343, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 1.03398, 2.56108, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 1.2813, 2.79943, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 1.28123, 1.57344, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 0.786713, 2.84689, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 0.612503, 2.44018, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 0.612503, 1.22009, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 0.786713, 0.273244, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 0.292191, 5.82564e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 0.840233, 0.273123, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 1.35827, 1.22019, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 1.77573, 0.806129, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 1.28123, 1.82047, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 1.03398, 1.42344, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 1.24844, 1.56406, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 1.69736, 2.18984, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 0.867775, 2.84665, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_B_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 86 ) DX3DVERTEX_END #else #define vertex_Trim_Char_B_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_B_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 10, // 4 14 14, 12, 9, // 5 17 14, 9, 15, // 6 20 13, 16, 17, // 7 23 18, 19, 20, // 8 26 21, 22, 23, // 9 29 15, 24, 22, // 10 32 25, 15, 21, // 11 35 26, 21, 27, // 12 38 6, 3, 7, // 13 41 28, 29, 30, // 14 44 31, 32, 33, // 15 47 34, 35, 36, // 16 50 37, 36, 35, // 17 53 38, 18, 39, // 18 56 40, 41, 42, // 19 59 43, 44, 33, // 20 62 32, 45, 43, // 21 65 4, 46, 47, // 22 68 48, 49, 50, // 23 71 49, 51, 50, // 24 74 36, 37, 52, // 25 77 53, 34, 36, // 26 80 54, 48, 55, // 27 83 41, 54, 56, // 28 86 57, 58, 59, // 29 89 60, 61, 62, // 30 92 63, 59, 58, // 31 95 64, 65, 62, // 32 98 57, 64, 58, // 33 101 28, 0, 29, // 34 104 66, 67, 68, // 35 107 69, 68, 67, // 36 110 59, 63, 70, // 37 113 71, 59, 67, // 38 116 41, 40, 72, // 39 119 1, 73, 68, // 40 122 2, 74, 0, // 41 125 68, 69, 2, // 42 128 2, 1, 68, // 43 131 4, 75, 5, // 44 134 8, 76, 16, // 45 137 8, 77, 6, // 46 140 16, 77, 8, // 47 143 24, 15, 9, // 48 146 11, 24, 9, // 49 149 10, 9, 12, // 50 152 15, 25, 14, // 51 155 16, 76, 78, // 52 158 17, 11, 10, // 53 161 10, 13, 17, // 54 164 78, 17, 16, // 55 167 27, 23, 20, // 56 170 20, 79, 39, // 57 173 39, 18, 20, // 58 176 20, 19, 27, // 59 179 23, 27, 21, // 60 182 22, 21, 15, // 61 185 21, 26, 25, // 62 188 27, 19, 80, // 63 191 80, 26, 27, // 64 194 3, 5, 7, // 65 197 30, 55, 48, // 66 200 30, 47, 46, // 67 203 30, 46, 28, // 68 206 33, 42, 31, // 69 209 35, 38, 39, // 70 212 35, 39, 79, // 71 215 35, 79, 37, // 72 218 41, 81, 42, // 73 221 42, 33, 44, // 74 224 44, 40, 42, // 75 227 43, 33, 32, // 76 230 50, 51, 47, // 77 233 47, 75, 4, // 78 236 47, 30, 48, // 79 239 47, 48, 50, // 80 242 48, 54, 82, // 81 245 82, 52, 49, // 82 248 49, 48, 82, // 83 251 52, 82, 36, // 84 254 41, 72, 83, // 85 257 82, 83, 53, // 86 260 36, 82, 53, // 87 263 83, 82, 54, // 88 266 83, 54, 41, // 89 269 55, 56, 54, // 90 272 56, 81, 41, // 91 275 59, 71, 57, // 92 278 32, 31, 60, // 93 281 62, 65, 84, // 94 284 84, 32, 60, // 95 287 60, 62, 84, // 96 290 32, 84, 45, // 97 293 58, 62, 61, // 98 296 58, 61, 63, // 99 299 62, 58, 64, // 100 302 0, 74, 29, // 101 305 68, 73, 85, // 102 308 85, 66, 68, // 103 311 67, 70, 69, // 104 314 70, 67, 59, // 105 317 67, 66, 71, // 106 320 DX3DINDEX_END #endif #else #define index_Trim_Char_B_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_B_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_B_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_B_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_B_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_B_1_1__ ) DX3DMODEL_START( model_Trim_Char_B_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_B_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_B_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 321 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_B_1_1__, 1288518709 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_B_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_A_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_C_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0 ) DX3DVERT( 1.6375, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.29444, 2.87666, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.29441, 2.67744, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.65781, 0.37847, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.65781, 0.390626, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.63726, 0.37847, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.65781, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.39537, 0.378529, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.69529, 0.0656377, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.695313, 0.169473, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.17328, 0.24139, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.99482, 0.266345, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.994865, 0.169473, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.14612, -0.0397753, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.29445, -0.0310771, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.29441, 0.169473, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.994858, -0.0296584, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.798958, 0.378495, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.695313, 0.37847, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.531311, 1.21445, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.218353, 1.21446, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.261856, 0.796464, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.583588, 0.796442, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.695328, 0.505719, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.531593, 1.63248, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.590355, 2.0504, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.265663, 2.05045, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.526093, 1.42221, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.218559, 1.63246, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.695313, 2.67744, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.695305, 2.77341, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.407478, 2.4682, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.695313, 2.32351, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.695313, 2.46844, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.80748, 2.46814, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.14429, 2.88671, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.17154, 2.60554, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.29453, 2.59613, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.995148, 2.57841, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.994865, 2.67744, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.6375, 2.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.29441, 0.251494, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.214066, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.994858, 2.87585, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_C_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 44 ) DX3DVERTEX_END #else #define vertex_Trim_Char_C_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_C_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 3, 5, // 2 8 7, 8, 9, // 3 11 10, 11, 12, // 4 14 13, 14, 15, // 5 17 8, 16, 12, // 6 20 17, 18, 9, // 7 23 19, 20, 21, // 8 26 22, 21, 7, // 9 29 17, 23, 18, // 10 32 24, 25, 26, // 11 35 27, 24, 28, // 12 38 29, 30, 31, // 13 41 32, 33, 31, // 14 44 32, 34, 33, // 15 47 2, 1, 35, // 16 50 36, 37, 2, // 17 53 38, 39, 29, // 18 56 30, 29, 39, // 19 59 37, 40, 0, // 20 62 0, 2, 37, // 21 65 15, 14, 6, // 22 68 5, 41, 6, // 23 71 6, 41, 15, // 24 74 9, 18, 7, // 25 77 15, 41, 10, // 26 80 10, 12, 15, // 27 83 15, 12, 16, // 28 86 15, 16, 13, // 29 89 12, 9, 8, // 30 92 9, 12, 11, // 31 95 11, 17, 9, // 32 98 21, 22, 19, // 33 101 7, 18, 23, // 34 104 23, 22, 7, // 35 107 26, 28, 24, // 36 110 20, 19, 27, // 37 113 42, 20, 27, // 38 116 28, 42, 27, // 39 119 31, 33, 29, // 40 122 31, 26, 25, // 41 125 31, 25, 32, // 42 128 43, 39, 2, // 43 131 35, 43, 2, // 44 134 39, 38, 36, // 45 137 2, 39, 36, // 46 140 29, 33, 34, // 47 143 29, 34, 38, // 48 146 39, 43, 30, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_C_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_C_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_C_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_C_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_C_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_C_1_1__ ) DX3DMODEL_START( model_Trim_Char_C_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_C_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_C_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_C_1_1__, 4487797 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_C_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_B_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_D_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0 ) DX3DVERT( 1.49025, 2.6435, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.29397, 2.76591, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.29398, 2.64351, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.76451, 0.81296, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.8102, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.48995, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.55428, 0.295831, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.62634, 0.406153, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.5542, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.773552, 0.202742, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.77356, 0.28092, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.573441, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.29398, 0.202742, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.29398, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.24267, 0.40618, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.29401, 0.0910032, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.03377, 0.202742, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.03377, 0.0175141, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.46813, 0.202703, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.253128, 0.812935, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.573441, 0.812935, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.573441, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.253128, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.573441, 0.40614, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.44342, 0.812943, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.294, 0.459362, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.77093, 2.03333, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.4465, 2.03328, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.49041, 1.62653, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.253128, 1.62652, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.573441, 1.62652, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.573441, 2.03332, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.253128, 1.21973, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.81445, 1.41519, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.8102, 1.62653, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.49375, 1.42422, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.253128, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.573441, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.573441, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.253128, 2.03332, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.5542, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.29401, 2.39253, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.29398, 2.44011, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.24698, 2.44009, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.03377, 2.83152, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.03377, 2.64351, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.77356, 2.56596, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.03378, 2.54075, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.773552, 2.84661, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.773552, 2.64351, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.64227, 2.44003, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.5541, 2.57533, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.253128, -9.6494e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.573441, 2.70563e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.728645, -0.000664237, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.773552, -0.000462814, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.03378, 0.30686, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.729279, 2.84684, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.253128, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_D_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 59 ) DX3DVERTEX_END #else #define vertex_Trim_Char_D_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_D_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 16, // 5 17 17, 16, 9, // 6 20 10, 9, 16, // 7 23 15, 18, 12, // 8 26 6, 8, 13, // 9 29 19, 20, 21, // 10 32 22, 23, 20, // 11 35 24, 25, 8, // 12 38 25, 14, 13, // 13 41 26, 27, 28, // 14 44 29, 30, 31, // 15 47 32, 21, 30, // 16 50 33, 34, 35, // 17 53 36, 37, 38, // 18 56 39, 31, 37, // 19 59 40, 41, 27, // 20 62 42, 43, 41, // 21 65 1, 44, 45, // 22 68 43, 42, 2, // 23 71 46, 47, 45, // 24 74 44, 48, 49, // 25 77 50, 51, 40, // 26 80 0, 2, 42, // 27 83 5, 24, 3, // 28 86 22, 52, 53, // 29 89 53, 54, 9, // 30 92 9, 54, 55, // 31 95 11, 53, 9, // 32 98 11, 23, 22, // 33 101 22, 53, 11, // 34 104 56, 16, 12, // 35 107 14, 56, 12, // 36 110 16, 17, 15, // 37 113 9, 55, 17, // 38 116 16, 56, 10, // 39 119 13, 12, 18, // 40 122 13, 18, 6, // 41 125 21, 32, 19, // 42 128 20, 19, 22, // 43 131 25, 13, 8, // 44 134 7, 3, 24, // 45 137 24, 8, 7, // 46 140 28, 34, 26, // 47 143 31, 39, 29, // 48 146 30, 29, 32, // 49 149 34, 28, 35, // 50 152 35, 5, 4, // 51 155 4, 33, 35, // 52 158 49, 48, 57, // 53 161 38, 49, 57, // 54 164 38, 58, 36, // 55 167 57, 58, 38, // 56 170 49, 38, 46, // 57 173 37, 36, 39, // 58 176 40, 42, 41, // 59 179 27, 26, 50, // 60 182 50, 40, 27, // 61 185 45, 2, 1, // 62 188 2, 45, 47, // 63 191 2, 47, 43, // 64 194 45, 49, 46, // 65 197 49, 45, 44, // 66 200 42, 40, 51, // 67 203 51, 0, 42, // 68 206 DX3DINDEX_END #endif #else #define index_Trim_Char_D_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_D_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_D_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_D_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_D_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_D_1_1__ ) DX3DMODEL_START( model_Trim_Char_D_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_D_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_D_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 207 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_D_1_1__, 3015424181 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_D_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_C_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_E_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0 ) DX3DVERT( 1.6375, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.6375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.19583, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.19583, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.59844, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.59844, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.19583, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.6375, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.6375, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.3125, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.631248, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.631248, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.754166, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.754166, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.631248, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.19583, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.3125, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.631248, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.631248, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.3125, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.754166, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.19583, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.59844, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.3125, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.631248, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.631248, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.754166, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.754166, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.631248, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.19583, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.3125, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.631248, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.631248, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.3125, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.754166, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.19583, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.3125, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.3125, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.754166, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.3125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_E_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_E_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_E_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 12, 6, 15, // 5 17 16, 17, 18, // 6 20 19, 11, 17, // 7 23 20, 3, 21, // 8 26 21, 5, 22, // 9 29 23, 24, 25, // 10 32 26, 27, 28, // 11 35 26, 21, 29, // 12 38 30, 31, 32, // 13 41 33, 25, 31, // 14 44 34, 2, 35, // 15 47 1, 35, 2, // 16 50 5, 21, 3, // 17 53 8, 15, 6, // 18 56 11, 19, 9, // 19 59 14, 10, 9, // 20 62 14, 36, 12, // 21 65 9, 36, 14, // 22 68 15, 13, 12, // 23 71 18, 20, 26, // 24 74 18, 28, 37, // 25 77 18, 37, 16, // 26 80 17, 16, 19, // 27 83 21, 26, 20, // 28 86 22, 29, 21, // 29 89 25, 33, 23, // 30 92 28, 24, 23, // 31 95 28, 18, 26, // 32 98 23, 37, 28, // 33 101 29, 27, 26, // 34 104 32, 34, 38, // 35 107 32, 39, 30, // 36 110 38, 39, 32, // 37 113 31, 30, 33, // 38 116 35, 38, 34, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_E_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_E_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_E_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_E_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_E_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_E_1_1__ ) DX3DMODEL_START( model_Trim_Char_E_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_E_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_E_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_E_1_1__, 1731393269 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_E_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_D_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_F_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0 ) DX3DVERT( 1.20885, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.6375, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.6375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.59844, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.59844, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.20885, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.351563, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.670311, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.670311, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.351563, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.670311, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.351563, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.670311, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.670311, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.351563, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.780212, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.20885, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.59844, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.670311, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.670311, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.351563, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.670311, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.780212, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.20885, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.670311, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.780212, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.780212, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.670311, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.351563, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.20885, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.351563, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.780212, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.351563, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.351563, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_F_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 34 ) DX3DVERTEX_END #else #define vertex_Trim_Char_F_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_F_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 12, 13, // 4 14 14, 8, 12, // 5 17 15, 5, 16, // 6 20 4, 17, 16, // 7 23 18, 19, 20, // 8 26 21, 18, 20, // 9 29 22, 16, 23, // 10 32 24, 25, 26, // 11 35 19, 27, 28, // 12 38 25, 0, 29, // 13 41 2, 29, 0, // 14 44 4, 16, 5, // 15 47 8, 14, 6, // 16 50 7, 6, 9, // 17 53 13, 15, 22, // 18 56 13, 21, 30, // 19 59 13, 30, 11, // 20 62 12, 11, 14, // 21 65 16, 22, 15, // 22 68 17, 23, 16, // 23 71 19, 28, 20, // 24 74 22, 31, 21, // 25 77 20, 30, 21, // 26 80 21, 13, 22, // 27 83 23, 31, 22, // 28 86 32, 27, 24, // 29 89 26, 33, 24, // 30 92 24, 33, 32, // 31 95 27, 32, 28, // 32 98 29, 26, 25, // 33 101 DX3DINDEX_END #endif #else #define index_Trim_Char_F_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_F_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_F_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_F_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_F_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_F_1_1__ ) DX3DMODEL_START( model_Trim_Char_F_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_F_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_F_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 102 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_F_1_1__, 447362357 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_F_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_E_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_G_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0 ) DX3DVERT( 1.65781, 2.78906, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.22189, 2.88382, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.22188, 2.67742, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.75469, 0.796554, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.75469, 1.21452, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.44375, 0.796554, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.75469, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.44375, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.44375, 0.33125, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.511368, 0.169594, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.689064, 0.169597, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.689064, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.689049, 0.046667, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.35041, 0.378562, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.422577, 0.267811, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.422661, 0.378583, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.10944, 0.241554, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.955467, 0.261254, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.955467, 0.169597, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.09711, -0.0393885, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.22189, -0.0338561, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.22188, 0.169597, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.955467, -0.0308287, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.744156, 0.37859, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.20816, 0.796551, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.525627, 0.796683, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.466019, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.689102, 0.438275, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.75469, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.75469, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.22188, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.211067, 2.05046, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.161003, 1.63251, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.466354, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.156212, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.160965, 1.21453, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.460373, 1.42139, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.22188, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.44375, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.839066, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.839066, 1.6325, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.22188, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.689049, 2.78632, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.529312, 2.67739, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.689064, 2.67742, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.525032, 2.05046, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.689026, 2.39839, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.422661, 2.46844, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.422691, 2.56211, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.689064, 2.46844, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.360695, 2.46823, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.757042, 2.46845, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.955467, 2.87189, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.955467, 2.67742, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.15717, 2.60534, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.22188, 2.60302, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.65781, 2.4875, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.44375, 1.21452, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.75469, 0.117188, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.22186, 0.251373, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.839066, 1.67656, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.1394, 2.88652, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.955467, 2.57773, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_G_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 63 ) DX3DVERTEX_END #else #define vertex_Trim_Char_G_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_G_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 12, 10, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 12, 22, 18, // 8 26 23, 11, 10, // 9 29 24, 25, 26, // 10 32 15, 27, 25, // 11 35 6, 3, 7, // 12 38 11, 23, 27, // 13 41 28, 29, 30, // 14 44 31, 32, 33, // 15 47 34, 35, 36, // 16 50 30, 37, 38, // 17 53 39, 37, 30, // 18 56 40, 30, 41, // 19 59 42, 43, 44, // 20 62 45, 46, 47, // 21 65 48, 47, 49, // 22 68 48, 50, 47, // 23 71 49, 46, 51, // 24 74 52, 53, 2, // 25 77 54, 55, 2, // 26 80 44, 49, 51, // 27 83 42, 44, 53, // 28 86 55, 56, 0, // 29 89 0, 2, 55, // 30 92 4, 57, 5, // 31 95 21, 20, 58, // 32 98 8, 58, 6, // 33 101 58, 8, 59, // 34 104 59, 21, 58, // 35 107 11, 15, 14, // 36 110 14, 9, 11, // 37 113 21, 59, 16, // 38 116 16, 18, 21, // 39 119 21, 18, 22, // 40 122 21, 22, 19, // 41 125 18, 10, 12, // 42 128 10, 18, 17, // 43 131 10, 17, 23, // 44 134 26, 35, 24, // 45 137 15, 11, 27, // 46 140 25, 24, 13, // 47 143 13, 15, 25, // 48 146 3, 5, 7, // 49 149 29, 41, 30, // 50 152 33, 45, 31, // 51 155 35, 26, 36, // 52 158 36, 33, 32, // 53 161 32, 34, 36, // 54 164 38, 57, 4, // 55 167 38, 28, 30, // 56 170 4, 28, 38, // 57 173 30, 40, 39, // 58 176 41, 60, 40, // 59 179 46, 49, 47, // 60 182 50, 31, 45, // 61 185 45, 47, 50, // 62 188 49, 44, 43, // 63 191 49, 43, 48, // 64 194 2, 1, 61, // 65 197 61, 52, 2, // 66 200 53, 62, 54, // 67 203 2, 53, 54, // 68 206 62, 53, 44, // 69 209 51, 62, 44, // 70 212 53, 52, 42, // 71 215 DX3DINDEX_END #endif #else #define index_Trim_Char_G_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_G_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_G_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_G_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_G_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_G_1_1__ ) DX3DMODEL_START( model_Trim_Char_G_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_G_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_G_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 216 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_G_1_1__, 3458298741 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_G_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_F_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_H_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0 ) DX3DVERT( 1.71562, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.71562, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.38906, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.38906, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.71562, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.71562, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.38906, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.71562, 1.38344e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.71562, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.234375, 1.38344e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.545311, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.545311, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.234375, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.545311, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.545311, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.234375, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.38906, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.71562, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.38906, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.38906, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.545311, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.545311, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.728127, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.234375, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.38906, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.38906, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.728127, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.22188, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.22188, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.22188, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.234375, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.545311, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.545311, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.234375, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.545311, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.38906, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.71562, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.728127, 1.68438, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.234375, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.234375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_H_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_H_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_H_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 13, // 5 17 16, 8, 4, // 6 20 17, 18, 19, // 7 23 20, 21, 22, // 8 26 23, 14, 21, // 9 29 24, 25, 5, // 10 32 26, 27, 28, // 11 35 22, 28, 29, // 12 38 30, 31, 32, // 13 41 33, 34, 31, // 14 44 17, 0, 18, // 15 47 1, 35, 2, // 16 50 5, 25, 3, // 17 53 8, 16, 6, // 18 56 11, 15, 9, // 19 59 14, 23, 12, // 20 62 13, 12, 15, // 21 65 4, 3, 16, // 22 68 19, 29, 28, // 23 71 19, 24, 36, // 24 74 19, 36, 17, // 25 77 22, 37, 20, // 26 80 20, 34, 33, // 27 83 33, 38, 20, // 28 86 21, 26, 22, // 29 89 21, 38, 23, // 30 92 21, 20, 38, // 31 95 28, 27, 24, // 32 98 5, 36, 24, // 33 101 24, 19, 28, // 34 104 28, 22, 26, // 35 107 29, 37, 22, // 36 110 32, 39, 30, // 37 113 31, 30, 33, // 38 116 0, 2, 18, // 39 119 DX3DINDEX_END #endif #else #define index_Trim_Char_H_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_H_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_H_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_H_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_H_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_H_1_1__ ) DX3DMODEL_START( model_Trim_Char_H_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_H_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_H_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 120 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_H_1_1__, 2174267829 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_H_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_G_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_I_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0 ) DX3DVERT( 1.18282, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.59844, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.59844, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.13906, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.13906, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.810936, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.13906, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.13906, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.810936, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.351563, 1.18829e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.767189, -7.40149e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.767189, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.18282, -1.4803e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.59844, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.59844, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.810936, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.810936, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.13906, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.13906, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.810936, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.810936, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.351563, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.767189, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.767189, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.13906, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.810936, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.18282, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.810936, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.351563, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.18282, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.13906, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.351563, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.810936, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.13906, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_I_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 34 ) DX3DVERTEX_END #else #define vertex_Trim_Char_I_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_I_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 10, 12, // 5 17 7, 3, 16, // 6 20 17, 18, 19, // 7 23 4, 17, 20, // 8 26 21, 22, 23, // 9 29 18, 24, 25, // 10 32 26, 23, 27, // 11 35 2, 26, 0, // 12 38 4, 20, 5, // 13 41 7, 16, 8, // 14 44 11, 28, 9, // 15 47 14, 29, 12, // 16 50 30, 6, 15, // 17 53 15, 11, 10, // 18 56 12, 29, 30, // 19 59 30, 15, 12, // 20 62 6, 8, 15, // 21 65 3, 5, 16, // 22 68 18, 25, 19, // 23 71 17, 19, 20, // 24 74 23, 31, 21, // 25 77 24, 32, 25, // 26 80 32, 24, 33, // 27 83 23, 22, 27, // 28 86 33, 0, 26, // 29 89 26, 27, 33, // 30 92 33, 27, 32, // 31 95 DX3DINDEX_END #endif #else #define index_Trim_Char_I_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_I_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_I_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_I_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_I_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_I_1_1__ ) DX3DMODEL_START( model_Trim_Char_I_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_I_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_I_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 96 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_I_1_1__, 890236917 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_I_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_H_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_J_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0 ) DX3DVERT( 1.22813, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.22813, 2.4861, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.55936, 2.4861, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.22813, 1.04298, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.55964, 1.04298, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.55946, 1.40376, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.22648, 0.682196, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.11821, 0.351425, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.33907, 0.321418, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.450089, 0.321401, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.234375, 0.417188, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.234375, 0.321418, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.234375, 0.0781262, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.39344, 0.141018, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.49968, 0.321413, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.82843, 0.242501, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.820366, -0.0394184, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.11816, -0.00776524, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.33907, 0.0915587, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.33907, 0.141028, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.11813, 0.141028, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.08599, 0.321283, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.11813, 0.321418, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.22808, 0.753126, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.55855, 0.6822, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.56001, 0.785333, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.22813, 1.76454, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.55938, 1.76454, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.55935, 2.12532, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.22813, 1.40376, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.584373, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.676254, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.676254, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.22813, 2.12532, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.11813, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.11813, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.55938, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.676254, -0.0330616, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.676285, 0.258971, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.584373, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_J_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_J_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_J_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 11, 12, // 4 14 13, 14, 8, // 5 17 15, 16, 17, // 6 20 18, 13, 19, // 7 23 18, 19, 20, // 8 26 20, 19, 8, // 9 29 7, 21, 22, // 10 32 23, 24, 25, // 11 35 26, 27, 28, // 12 38 29, 5, 27, // 13 41 30, 31, 32, // 14 44 33, 28, 2, // 15 47 31, 34, 35, // 16 50 35, 34, 0, // 17 53 2, 36, 0, // 18 56 0, 36, 35, // 19 59 5, 29, 3, // 20 62 7, 22, 8, // 21 65 14, 24, 6, // 22 68 8, 14, 6, // 23 71 12, 37, 38, // 24 74 12, 38, 9, // 25 77 8, 19, 13, // 26 80 15, 38, 37, // 27 83 20, 22, 21, // 28 86 20, 21, 15, // 29 89 15, 17, 20, // 30 92 37, 16, 15, // 31 95 20, 17, 18, // 32 98 8, 22, 20, // 33 101 23, 6, 24, // 34 104 4, 3, 23, // 35 107 25, 4, 23, // 36 110 28, 33, 26, // 37 113 27, 26, 29, // 38 116 32, 39, 30, // 39 119 2, 1, 33, // 40 122 35, 32, 31, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_J_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_J_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_J_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_J_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_J_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_J_1_1__ ) DX3DMODEL_START( model_Trim_Char_J_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_J_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_J_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_J_1_1__, 3901173301 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_J_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_I_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_K_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0 ) DX3DVERT( 1.5327, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.79375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.42344, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.30677, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.32156, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.30677, 0.837827, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.56782, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.30677, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.30677, 0.23367, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.292191, 1.41727e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.612503, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.612503, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.20535, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.292191, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.612503, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.612503, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.292191, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.966934, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.0106, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.27165, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.916054, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.292191, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.612503, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.612503, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.728523, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.799477, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.799477, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.07532, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.917191, 1.48125, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.292191, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.612503, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.612503, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.292191, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.30677, 2.0882, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.30677, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.16975, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.30677, 2.65985, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.799477, 1.09905, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.799477, 1.8466, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.662361, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.44375, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.81406, 1.41727e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.292191, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.612503, 1.55938, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.612503, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.620316, 1.40469, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.620316, 1.55938, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_K_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 48 ) DX3DVERTEX_END #else #define vertex_Trim_Char_K_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_K_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 7, 12, 8, // 4 14 13, 14, 15, // 5 17 16, 11, 14, // 6 20 7, 6, 4, // 7 23 12, 7, 3, // 8 26 17, 3, 5, // 9 29 18, 19, 20, // 10 32 21, 22, 23, // 11 35 24, 25, 26, // 12 38 25, 27, 28, // 13 41 29, 30, 31, // 14 44 32, 23, 30, // 15 47 33, 0, 34, // 16 50 33, 34, 35, // 17 53 36, 35, 34, // 18 56 25, 24, 37, // 19 59 26, 38, 39, // 20 62 36, 34, 0, // 21 65 0, 2, 36, // 22 68 40, 41, 6, // 23 71 8, 40, 6, // 24 74 11, 16, 9, // 25 77 15, 42, 13, // 26 80 14, 13, 16, // 27 83 4, 3, 7, // 28 86 3, 17, 12, // 29 89 27, 25, 37, // 30 92 27, 37, 17, // 31 95 5, 27, 17, // 32 98 38, 26, 18, // 33 101 18, 20, 38, // 34 104 23, 32, 21, // 35 107 43, 22, 21, // 36 110 44, 45, 46, // 37 113 26, 39, 46, // 38 116 26, 46, 45, // 39 119 26, 45, 24, // 40 122 46, 43, 44, // 41 125 42, 15, 44, // 42 128 21, 42, 43, // 43 131 44, 43, 42, // 44 134 28, 18, 26, // 45 137 26, 25, 28, // 46 140 31, 47, 29, // 47 143 30, 29, 32, // 48 146 20, 19, 33, // 49 149 33, 35, 20, // 50 152 DX3DINDEX_END #endif #else #define index_Trim_Char_K_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_K_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_K_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_K_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_K_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_K_1_1__ ) DX3DMODEL_START( model_Trim_Char_K_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_K_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_K_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 153 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_K_1_1__, 2617142389 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_K_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_J_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_L_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0 ) DX3DVERT( 0.390625, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.709373, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.709373, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.390625, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.709373, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.709373, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.22188, 1.4803e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.6375, 3.40873e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.6375, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.390625, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.709373, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.709373, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.806252, 7.40149e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.806252, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.709373, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.22188, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.390625, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.390625, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.709373, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.709373, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.390625, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.390625, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.390625, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.390625, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_L_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 24 ) DX3DVERTEX_END #else #define vertex_Trim_Char_L_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_L_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 12, 6, 15, // 5 17 16, 11, 4, // 6 20 17, 18, 19, // 7 23 20, 5, 18, // 8 26 21, 19, 1, // 9 29 2, 22, 0, // 10 32 5, 20, 3, // 11 35 8, 15, 6, // 12 38 11, 16, 9, // 13 41 14, 10, 9, // 14 44 14, 23, 12, // 15 47 9, 23, 14, // 16 50 15, 13, 12, // 17 53 4, 3, 16, // 18 56 19, 21, 17, // 19 59 18, 17, 20, // 20 62 1, 0, 21, // 21 65 DX3DINDEX_END #endif #else #define index_Trim_Char_L_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_L_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_L_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_L_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_L_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_L_1_1__ ) DX3DMODEL_START( model_Trim_Char_L_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_L_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_L_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 66 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_L_1_1__, 1333111477 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_L_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_K_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_M_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0 ) DX3DVERT( 1.69688, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.41406, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.41406, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.78616, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.48707, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.50336, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.867577, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.688072, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.750824, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.119194, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.0968781, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.398438, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.867577, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.792191, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.141518, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.414726, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.163841, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.431015, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.53593, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.85313, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.8308, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.80849, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.51965, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.867577, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.14219, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.929695, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.74152, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.45449, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.47078, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.807816, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.562569, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.62532, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.867577, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.186165, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.447304, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.208481, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.463593, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.76384, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.09589, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.03463, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.2463, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.15716, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.30905, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.685936, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.535942, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.535942, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.74688, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.479881, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.495316, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.253128, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.230804, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.7192, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.43906, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.21842, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.3718, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.27969, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.868759, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.867577, 1.63464, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.18355, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.985939, 0.896876, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.978127, 0.896876, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.535942, 2.20608, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.503128, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.41406, 2.30736, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.43125, 2.41875, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_M_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 65 ) DX3DVERTEX_END #else #define vertex_Trim_Char_M_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_M_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 8, 13, // 4 14 14, 9, 15, // 5 17 16, 14, 17, // 6 20 18, 19, 20, // 7 23 21, 5, 22, // 8 26 12, 23, 24, // 9 29 25, 6, 12, // 10 32 26, 27, 28, // 11 35 29, 30, 31, // 12 38 32, 31, 7, // 13 41 33, 16, 34, // 14 44 35, 33, 36, // 15 47 37, 28, 4, // 16 50 38, 39, 40, // 17 53 41, 38, 42, // 18 56 43, 44, 45, // 19 59 29, 46, 45, // 20 62 35, 47, 48, // 21 65 49, 50, 45, // 22 68 51, 2, 52, // 23 71 53, 41, 54, // 24 74 55, 53, 2, // 25 77 56, 32, 6, // 26 80 56, 57, 32, // 27 83 2, 51, 0, // 28 86 5, 21, 3, // 29 89 8, 12, 6, // 30 92 11, 15, 9, // 31 95 13, 23, 12, // 32 98 15, 17, 14, // 33 101 17, 34, 16, // 34 104 20, 22, 18, // 35 107 22, 20, 21, // 36 110 24, 58, 12, // 37 113 40, 39, 59, // 38 116 12, 59, 60, // 39 119 12, 60, 25, // 40 122 59, 12, 58, // 41 125 59, 58, 40, // 42 128 28, 37, 26, // 43 131 31, 32, 57, // 44 134 57, 29, 31, // 45 137 7, 6, 32, // 46 140 34, 36, 33, // 47 143 36, 47, 35, // 48 146 4, 3, 37, // 49 149 40, 42, 38, // 50 152 42, 54, 41, // 51 155 45, 46, 43, // 52 158 61, 30, 29, // 53 161 29, 45, 61, // 54 164 62, 61, 45, // 55 167 48, 45, 50, // 56 170 48, 50, 35, // 57 173 45, 48, 62, // 58 176 45, 44, 49, // 59 179 2, 63, 64, // 60 182 52, 27, 26, // 61 185 26, 51, 52, // 62 188 64, 52, 2, // 63 191 63, 2, 53, // 64 194 53, 54, 63, // 65 197 2, 1, 55, // 66 200 6, 25, 56, // 67 203 DX3DINDEX_END #endif #else #define index_Trim_Char_M_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_M_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_M_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_M_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_M_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_M_1_1__ ) DX3DMODEL_START( model_Trim_Char_M_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_M_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_M_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 204 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_M_1_1__, 49080565 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_M_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_L_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_N_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0 ) DX3DVERT( 1.69688, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.69688, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.38438, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.69688, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.69688, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.38438, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.38438, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.69688, -3.08867e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.69688, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.253128, 4.8399e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.581253, -6.66134e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.581253, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.253128, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.581253, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.581253, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.253128, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.38438, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.21563, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.08283, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.21563, 0.455194, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.21563, 1.13568, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.18433, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.93206, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.69688, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.69688, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.38438, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.253128, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.581253, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.581253, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.253128, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.38438, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.03356, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.781296, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.88279, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.734375, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.734375, 1.75334, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.581253, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.253128, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.253128, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.253128, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.581253, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.38438, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.734375, 2.43383, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.33511, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.630524, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.38438, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.2336, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.37656, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.732025, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.589066, 2.14531, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_N_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_N_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_N_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 13, // 5 17 3, 5, 16, // 6 20 17, 18, 19, // 7 23 20, 21, 22, // 8 26 23, 24, 25, // 9 29 26, 27, 28, // 10 32 29, 14, 27, // 11 35 4, 23, 30, // 12 38 31, 32, 22, // 13 41 33, 34, 35, // 14 44 36, 37, 38, // 15 47 39, 28, 40, // 16 50 24, 0, 41, // 17 53 33, 42, 34, // 18 56 43, 20, 17, // 19 59 34, 44, 35, // 20 62 1, 45, 2, // 21 65 4, 30, 5, // 22 68 8, 46, 6, // 23 71 11, 15, 9, // 24 74 14, 29, 12, // 25 77 13, 12, 15, // 26 80 19, 46, 8, // 27 83 16, 47, 8, // 28 86 16, 8, 3, // 29 89 47, 43, 17, // 30 92 47, 17, 19, // 31 95 8, 47, 19, // 32 98 18, 17, 20, // 33 101 22, 18, 20, // 34 104 24, 41, 25, // 35 107 28, 39, 26, // 36 110 27, 26, 29, // 37 113 23, 25, 30, // 38 116 22, 21, 31, // 39 119 35, 32, 31, // 40 122 31, 33, 35, // 41 125 38, 48, 36, // 42 128 42, 48, 38, // 43 131 40, 49, 38, // 44 134 40, 38, 39, // 45 137 49, 44, 34, // 46 140 49, 34, 42, // 47 143 38, 49, 42, // 48 146 0, 2, 41, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_N_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_N_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_N_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_N_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_N_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_N_1_1__ ) DX3DMODEL_START( model_Trim_Char_N_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_N_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_N_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_N_1_1__, 3060016949 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_N_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_M_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_O_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0 ) DX3DVERT( 1.5023, 2.67721, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.24796, 2.84314, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.24792, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.75317, 0.796651, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.79025, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.47759, 1.21451, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.52085, 0.190797, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.63926, 0.378907, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.52084, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.495445, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.834641, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.834633, 0.262439, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.495163, 0.123479, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.834633, -0.0288324, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.447701, 0.169669, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.495445, 0.378796, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.24792, 0.169867, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.24777, 0.337657, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.975754, 0.241139, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.24792, 0.00385644, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.50211, 0.16985, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.28564, 0.379023, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.196877, 0.796656, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.512344, 0.796694, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.471939, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.662712, 0.378781, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.43795, 0.796655, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.75313, 2.05022, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.43784, 2.05018, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.47775, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.196678, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.159737, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.472336, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.15596, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.159584, 1.2145, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.468178, 1.41976, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.79404, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.79042, 1.63237, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.48154, 1.42875, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.834641, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.834663, 2.87551, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.495422, 2.72344, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.31015, 2.46797, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.511841, 2.05023, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.834618, 2.58495, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.495445, 2.67701, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.356255, 2.55625, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.495445, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.447403, 2.67703, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.52084, 2.46808, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.28558, 2.46751, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.974998, 2.88617, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.974121, 2.60577, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.63888, 2.46779, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.52098, 2.65619, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.24775, 2.50937, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.696877, 0.340626, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.311127, 0.379084, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.974998, -0.0392877, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.664268, 2.46791, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_O_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_O_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_O_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 10, // 4 14 14, 12, 9, // 5 17 14, 9, 15, // 6 20 16, 17, 18, // 7 23 19, 20, 16, // 8 26 8, 21, 17, // 9 29 22, 23, 24, // 10 32 15, 25, 23, // 11 35 26, 21, 8, // 12 38 27, 28, 29, // 13 41 30, 31, 32, // 14 44 33, 34, 35, // 15 47 36, 37, 38, // 16 50 39, 40, 41, // 17 53 42, 30, 43, // 18 56 44, 39, 45, // 19 59 46, 42, 47, // 20 62 41, 48, 45, // 21 65 49, 50, 28, // 22 68 1, 51, 52, // 23 71 53, 54, 49, // 24 74 55, 50, 49, // 25 77 5, 26, 3, // 26 80 56, 25, 15, // 27 83 56, 15, 9, // 28 86 11, 56, 9, // 29 89 10, 9, 12, // 30 92 15, 57, 14, // 31 95 18, 11, 10, // 32 98 18, 13, 58, // 33 101 18, 58, 19, // 34 104 18, 19, 16, // 35 107 10, 13, 18, // 36 110 20, 6, 8, // 37 113 16, 20, 8, // 38 116 17, 16, 8, // 39 119 24, 34, 22, // 40 122 23, 22, 57, // 41 125 23, 57, 15, // 42 128 7, 3, 26, // 43 131 26, 8, 7, // 44 134 29, 37, 27, // 45 137 32, 43, 30, // 46 140 34, 24, 35, // 47 143 35, 32, 31, // 48 146 31, 33, 35, // 49 149 37, 29, 38, // 50 152 38, 5, 4, // 51 155 4, 36, 38, // 52 158 41, 45, 39, // 53 161 43, 59, 47, // 54 164 47, 42, 43, // 55 167 45, 47, 59, // 56 170 45, 59, 44, // 57 173 47, 45, 48, // 58 176 48, 46, 47, // 59 179 28, 27, 53, // 60 182 53, 49, 28, // 61 185 39, 44, 52, // 62 188 51, 40, 52, // 63 191 52, 55, 2, // 64 194 2, 1, 52, // 65 197 52, 40, 39, // 66 200 49, 54, 0, // 67 203 49, 0, 2, // 68 206 49, 2, 55, // 69 209 DX3DINDEX_END #endif #else #define index_Trim_Char_O_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_O_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_O_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_O_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_O_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_O_1_1__ ) DX3DMODEL_START( model_Trim_Char_O_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_O_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_O_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 210 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_O_1_1__, 1775986037 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_O_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_N_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_P_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0 ) DX3DVERT( 1.57145, 2.64352, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.52811, 2.68216, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.52818, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.28098, 1.21508, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.29762, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.28098, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.612503, 4.79532e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.612503, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.292191, 3.60519e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.612503, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.612503, 1.44375, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.292191, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.612503, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.292191, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.786583, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.72286, 1.62689, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.77573, 1.98915, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.46251, 1.98906, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.292191, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.612503, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.612503, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.786583, 1.44358, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.613, 1.42388, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.52818, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.28098, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.28102, 1.518, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.797409, 1.44358, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.52812, 1.33916, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.52818, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.292191, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.612503, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.612503, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.292191, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.70342, 2.44021, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.52818, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.52818, 2.23683, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.75715, 2.23683, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.52818, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.4372, 2.23683, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.4619, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.33467, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.28098, 2.80379, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.03378, 2.84322, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.03378, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.03378, 2.56509, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.281, 2.48449, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.28098, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.797409, 2.57364, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.786583, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.786583, 2.64353, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.786583, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.292191, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.77503, 2.03349, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.3913, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.786583, 2.57364, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_P_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 56 ) DX3DVERTEX_END #else #define vertex_Trim_Char_P_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_P_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 7, 12, 13, // 4 14 3, 5, 14, // 5 17 15, 16, 17, // 6 20 18, 19, 20, // 7 23 14, 21, 10, // 8 26 22, 15, 23, // 9 29 24, 25, 26, // 10 32 27, 22, 28, // 11 35 27, 28, 24, // 12 38 25, 24, 28, // 13 41 29, 30, 31, // 14 44 32, 20, 30, // 15 47 33, 34, 35, // 16 50 36, 35, 37, // 17 53 35, 38, 39, // 18 56 34, 40, 38, // 19 59 41, 42, 43, // 20 62 44, 45, 46, // 21 65 47, 44, 43, // 22 68 42, 48, 49, // 23 71 0, 2, 34, // 24 74 2, 46, 45, // 25 77 1, 41, 46, // 26 80 7, 13, 8, // 27 83 9, 50, 14, // 28 86 51, 12, 9, // 29 89 9, 11, 51, // 30 92 12, 51, 13, // 31 95 14, 50, 3, // 32 98 37, 39, 17, // 33 101 16, 52, 17, // 34 104 17, 53, 23, // 35 107 23, 15, 17, // 36 110 17, 52, 37, // 37 113 20, 32, 18, // 38 116 10, 19, 18, // 39 119 10, 9, 14, // 40 122 18, 11, 10, // 41 125 23, 28, 22, // 42 128 26, 21, 14, // 43 131 26, 14, 5, // 44 134 26, 5, 24, // 45 137 24, 5, 4, // 46 140 4, 27, 24, // 47 143 28, 23, 53, // 48 146 28, 53, 25, // 49 149 49, 48, 54, // 50 152 31, 54, 29, // 51 155 31, 55, 49, // 52 158 49, 54, 31, // 53 161 30, 29, 32, // 54 164 35, 36, 33, // 55 167 37, 52, 36, // 56 170 39, 37, 35, // 57 173 38, 35, 34, // 58 176 43, 46, 41, // 59 179 46, 43, 44, // 60 182 49, 55, 47, // 61 185 47, 43, 49, // 62 188 49, 43, 42, // 63 191 34, 33, 0, // 64 194 40, 34, 2, // 65 197 45, 40, 2, // 66 200 46, 2, 1, // 67 203 DX3DINDEX_END #endif #else #define index_Trim_Char_P_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_P_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_P_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_P_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_P_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_P_1_1__ ) DX3DMODEL_START( model_Trim_Char_P_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_P_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_P_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 204 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_P_1_1__, 491955125 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_P_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_O_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_Q_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0 ) DX3DVERT( 1.5362, 2.63839, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.29997, 2.82249, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.29988, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.645, 0.407143, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.76575, 0.902902, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.45377, 0.902932, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.52812, -0.584375, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.87188, -0.584375, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.61354, -0.0886141, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.29988, -0.0886157, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.21404, -0.0886168, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.29989, -0.144053, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.49659, 0.902946, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.182358, 0.902907, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.298721, 0.407304, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.457863, 0.159154, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.72789, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.642632, 0.407074, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.727852, -0.00475894, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.441864, 0.176286, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.441895, 0.407143, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.30599, 0.407235, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.29988, 0.283204, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.29967, 0.397944, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.16872, 0.283021, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.29988, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.01386, -0.0406712, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.01389, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.01389, 0.242614, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.975754, 0.241139, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.15688, 0.159264, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.15697, 0.277486, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.77238, 1.89437, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.45961, 1.89442, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.48154, 1.42875, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.15583, 1.42403, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.155869, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.468178, 1.41976, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.468193, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.79411, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.48148, 1.39866, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.441879, 2.67105, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.441895, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.72789, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.278374, 2.38997, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.176964, 1.89445, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.490273, 1.8944, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.727852, 2.53093, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.356255, 2.55625, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.441895, 2.39018, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.41362, 2.63807, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.58588, 2.39018, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.33432, 2.38976, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.01389, 2.88522, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.01389, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.15688, 2.63806, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.24266, 2.514, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.29988, 2.51412, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.974121, 2.60577, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.29988, 2.4497, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.01389, 2.60414, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.15689, 2.56833, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.727898, 2.85152, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.67083, 2.39001, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.58586, 2.56767, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.72789, 0.315277, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.696877, 0.340626, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.40469, 0.0734386, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.40469, 0.0812512, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.79414, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.615143, 2.39018, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.974998, 2.88598, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_Q_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 72 ) DX3DVERTEX_END #else #define vertex_Trim_Char_Q_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_Q_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 15, 18, 16, // 6 20 14, 19, 20, // 7 23 3, 21, 22, // 8 26 22, 23, 24, // 9 29 10, 9, 25, // 10 32 18, 26, 27, // 11 35 27, 28, 29, // 12 38 25, 22, 24, // 13 41 30, 31, 28, // 14 44 32, 33, 34, // 15 47 35, 36, 37, // 16 50 13, 12, 38, // 17 53 4, 39, 40, // 18 56 41, 42, 43, // 19 59 44, 45, 46, // 20 62 47, 43, 42, // 21 65 48, 44, 49, // 22 68 41, 50, 42, // 23 71 51, 52, 33, // 24 74 53, 54, 55, // 25 77 56, 57, 2, // 26 80 43, 47, 58, // 27 83 56, 59, 57, // 28 86 60, 61, 55, // 29 89 62, 43, 54, // 30 92 63, 64, 51, // 31 95 0, 57, 52, // 32 98 5, 21, 3, // 33 101 8, 9, 11, // 34 104 11, 6, 8, // 35 107 20, 17, 12, // 36 110 12, 14, 20, // 37 113 16, 65, 66, // 38 116 17, 20, 19, // 39 119 17, 19, 15, // 40 122 66, 17, 16, // 41 125 9, 8, 67, // 42 128 21, 23, 22, // 43 131 25, 68, 3, // 44 134 22, 25, 3, // 45 137 67, 68, 25, // 46 140 25, 9, 67, // 47 143 30, 27, 26, // 48 146 30, 26, 10, // 49 149 25, 30, 10, // 50 152 27, 16, 18, // 51 155 29, 65, 16, // 52 158 29, 16, 27, // 53 161 31, 30, 25, // 54 164 25, 24, 31, // 55 167 28, 27, 30, // 56 170 40, 39, 69, // 57 173 34, 40, 69, // 58 176 69, 32, 34, // 59 179 36, 38, 37, // 60 182 37, 46, 45, // 61 185 37, 45, 35, // 62 188 38, 36, 13, // 63 191 40, 5, 4, // 64 194 43, 62, 41, // 65 197 46, 70, 49, // 66 200 49, 44, 46, // 67 203 42, 49, 70, // 68 206 42, 70, 47, // 69 209 49, 42, 50, // 70 212 50, 48, 49, // 71 215 32, 63, 51, // 72 218 51, 33, 32, // 73 221 2, 1, 53, // 74 224 55, 2, 53, // 75 227 2, 55, 61, // 76 230 2, 61, 56, // 77 233 58, 60, 54, // 78 236 54, 43, 58, // 79 239 55, 54, 60, // 80 242 54, 53, 71, // 81 245 71, 62, 54, // 82 248 57, 59, 52, // 83 251 52, 51, 64, // 84 254 52, 64, 0, // 85 257 57, 0, 2, // 86 260 DX3DINDEX_END #endif #else #define index_Trim_Char_Q_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_Q_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_Q_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_Q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_Q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_Q_1_1__ ) DX3DMODEL_START( model_Trim_Char_Q_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_Q_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_Q_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 261 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_Q_1_1__, 3502891509 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_Q_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_P_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_R_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0 ) DX3DVERT( 1.57807, 2.64331, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.5724, 2.64914, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.57291, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.31302, 1.01686, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.31302, 0.813487, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.5947, 0.813699, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.7134, 0.406793, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.38625, 0.406826, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.49688, 2.89699e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.273438, 2.89699e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.592186, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.592186, 0.406743, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.273438, 0.813487, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.592186, 0.813487, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.592186, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.273438, 0.406743, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.2757, 0.813549, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.3136, 0.674291, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.31302, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.05312, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.05312, 1.20909, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.02539, 1.22027, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.7345, 1.83034, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.75434, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.57291, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.273438, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.592186, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.592186, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.7864, 1.24852, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.793228, 1.24851, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.793228, 1.4236, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.57295, 1.48137, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.66982, 1.62694, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.57291, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.31302, 1.4236, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.31302, 1.62697, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.30843, 1.62695, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.05312, 1.4236, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.793228, 1.52015, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.44194, 1.22006, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.36875, 1.32656, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.31303, 1.63092, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.57291, 1.83035, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.44342, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.42019, 1.83034, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.273438, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.592186, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.592186, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.273438, 2.03372, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.70007, 2.44048, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.57291, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.57291, 2.23709, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.74564, 2.23709, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.42954, 2.23709, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.44374, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.3372, 2.44046, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.31303, 2.79581, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.05312, 2.84129, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.05312, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.05313, 2.56186, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.31303, 2.46378, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.31302, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.793228, 2.57359, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.793228, 2.84717, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.793228, 2.64383, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.83281, -7.71952e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.273438, 1.22023, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.21098, 1.01686, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 0.592186, 1.24844, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.777115, 1.52015, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.592186, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.05312, 1.5319, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 0.809395, 1.24847, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.36875, 1.33438, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.5127, 1.42358, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 0.702011, 2.84722, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 0.273438, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 0.777061, 2.57359, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.75469, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_R_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 79 ) DX3DVERTEX_END #else #define vertex_Trim_Char_R_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_R_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 13, // 5 17 7, 6, 5, // 6 20 16, 17, 4, // 7 23 18, 19, 20, // 8 26 16, 4, 3, // 9 29 19, 21, 20, // 10 32 22, 23, 24, // 11 35 25, 26, 27, // 12 38 28, 29, 30, // 13 41 31, 32, 33, // 14 44 34, 35, 36, // 15 47 19, 18, 34, // 16 50 21, 19, 37, // 17 53 38, 30, 37, // 18 56 18, 39, 40, // 19 59 31, 33, 35, // 20 62 41, 36, 35, // 21 65 32, 22, 42, // 22 68 41, 35, 33, // 23 71 43, 44, 42, // 24 74 45, 46, 47, // 25 77 48, 27, 46, // 26 80 49, 50, 51, // 27 83 52, 51, 24, // 28 86 51, 53, 54, // 29 89 50, 55, 53, // 30 92 56, 57, 58, // 31 95 59, 60, 61, // 32 98 62, 59, 58, // 33 101 57, 63, 64, // 34 104 0, 2, 50, // 35 107 2, 61, 60, // 36 110 1, 56, 61, // 37 113 39, 18, 3, // 38 116 3, 5, 39, // 39 119 8, 65, 6, // 40 122 11, 15, 9, // 41 125 14, 66, 12, // 42 128 13, 12, 15, // 43 131 5, 4, 17, // 44 134 17, 7, 5, // 45 137 67, 3, 18, // 46 140 20, 67, 18, // 47 143 3, 67, 16, // 48 146 24, 42, 22, // 49 149 27, 48, 25, // 50 152 66, 14, 68, // 51 155 30, 38, 69, // 52 158 30, 70, 68, // 53 161 30, 68, 28, // 54 164 69, 70, 30, // 55 167 70, 26, 25, // 56 170 68, 25, 66, // 57 173 25, 68, 70, // 58 176 71, 37, 34, // 59 179 36, 71, 34, // 60 182 34, 37, 19, // 61 185 30, 29, 72, // 62 188 37, 30, 72, // 63 191 37, 72, 21, // 64 194 37, 71, 38, // 65 197 73, 74, 34, // 66 200 40, 73, 34, // 67 203 34, 18, 40, // 68 206 35, 34, 74, // 69 209 35, 74, 31, // 70 212 42, 33, 32, // 71 215 33, 42, 44, // 72 218 33, 44, 41, // 73 221 42, 24, 43, // 74 224 64, 63, 75, // 75 227 47, 64, 75, // 76 230 47, 76, 45, // 77 233 75, 76, 47, // 78 236 77, 62, 64, // 79 239 64, 47, 77, // 80 242 46, 45, 48, // 81 245 51, 52, 49, // 82 248 24, 23, 78, // 83 251 78, 52, 24, // 84 254 54, 43, 24, // 85 257 24, 51, 54, // 86 260 53, 51, 50, // 87 263 58, 61, 56, // 88 266 61, 58, 59, // 89 269 58, 64, 62, // 90 272 64, 58, 57, // 91 275 50, 49, 0, // 92 278 55, 50, 2, // 93 281 60, 55, 2, // 94 284 61, 2, 1, // 95 287 DX3DINDEX_END #endif #else #define index_Trim_Char_R_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_R_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_R_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_R_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_R_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_R_1_1__ ) DX3DMODEL_START( model_Trim_Char_R_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_R_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_R_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 288 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_R_1_1__, 2218860597 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_R_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_Q_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_S_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0 ) DX3DVERT( 1.6375, 2.72969, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.23555, 2.87251, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.23552, 2.57769, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.39207, 0.796652, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.71332, 0.796696, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.57558, 1.21443, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.53709, 0.169703, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.66434, 0.378801, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.47604, 0.378811, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.501656, 0.378759, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.292191, 0.378811, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.292191, 0.175001, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.959442, 0.241805, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.941132, -0.0391774, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.23544, -0.00222312, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.47616, 0.114551, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.47604, 0.169892, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.23552, 0.169892, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.23551, 0.313787, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.292191, 0.545313, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.39761, 0.704785, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.30591, 0.378782, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.12403, 1.21466, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.23552, 1.12607, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.23552, 1.21449, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.983658, 1.63233, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.754463, 1.77226, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.754471, 1.63233, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.513947, 1.84125, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.691666, 1.84124, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.603676, 2.05016, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.754471, 1.40888, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.513947, 1.63233, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.469795, 1.63254, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.337608, 1.84117, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.513947, 2.05016, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.23552, 1.50424, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.513756, 2.72924, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.513947, 2.67692, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.754471, 2.67692, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.272987, 2.18215, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.28215, 2.05016, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.59201, 2.17988, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.754501, 2.52329, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.457985, 2.67692, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.32399, 2.46809, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.513947, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.6375, 2.37969, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.6375, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.50407, 2.468, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.01406, 2.60469, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.754471, -0.0241501, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.754494, 0.268223, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.71692, 0.702233, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.754562, 2.85433, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.69397, 2.4686, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.0068, 2.8858, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_S_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 57 ) DX3DVERTEX_END #else #define vertex_Trim_Char_S_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_S_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 6, 16, // 5 17 17, 14, 15, // 6 20 18, 17, 16, // 7 23 9, 19, 10, // 8 26 20, 21, 8, // 9 29 22, 23, 24, // 10 32 25, 26, 27, // 11 35 28, 29, 30, // 12 38 31, 27, 32, // 13 41 32, 27, 26, // 14 44 33, 32, 28, // 15 47 34, 28, 35, // 16 50 24, 5, 36, // 17 53 22, 36, 25, // 18 56 37, 38, 39, // 19 59 40, 41, 42, // 20 62 43, 39, 38, // 21 65 44, 45, 46, // 22 68 37, 44, 38, // 23 71 47, 48, 49, // 24 74 39, 43, 50, // 25 77 49, 48, 0, // 26 80 0, 2, 49, // 27 83 5, 24, 23, // 28 86 23, 3, 5, // 29 89 8, 16, 6, // 30 92 11, 51, 52, // 31 95 11, 52, 9, // 32 98 12, 52, 51, // 33 101 17, 18, 12, // 34 104 12, 14, 17, // 35 107 51, 13, 12, // 36 110 15, 16, 17, // 37 113 16, 8, 21, // 38 116 16, 21, 18, // 39 119 4, 3, 20, // 40 122 7, 53, 20, // 41 125 8, 7, 20, // 42 128 20, 53, 4, // 43 131 30, 35, 28, // 44 134 32, 33, 31, // 45 137 29, 28, 32, // 46 140 26, 29, 32, // 47 143 28, 34, 33, // 48 146 35, 41, 34, // 49 149 22, 24, 36, // 50 152 25, 27, 31, // 51 155 31, 22, 25, // 52 158 39, 54, 37, // 53 161 35, 30, 42, // 54 164 42, 55, 46, // 55 167 46, 45, 40, // 56 170 42, 46, 40, // 57 173 42, 41, 35, // 58 176 38, 46, 55, // 59 179 38, 55, 43, // 60 182 46, 38, 44, // 61 185 50, 2, 1, // 62 188 50, 56, 54, // 63 191 50, 54, 39, // 64 194 1, 56, 50, // 65 197 DX3DINDEX_END #endif #else #define index_Trim_Char_S_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_S_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_S_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_S_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_S_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_S_1_1__ ) DX3DMODEL_START( model_Trim_Char_S_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_S_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_S_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 198 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_S_1_1__, 934829685 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_S_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_R_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_T_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0 ) DX3DVERT( 1.22865, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.73594, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.73594, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.13438, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.13438, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.815628, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.13438, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.13438, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.815628, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.815628, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.13438, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.13438, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.815628, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.815628, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.214066, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.721352, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.721352, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.13438, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.815628, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.815628, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.22865, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.214066, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.815628, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.13438, 2.55469, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_T_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 24 ) DX3DVERTEX_END #else #define vertex_Trim_Char_T_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_T_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 7, 3, 9, // 3 11 10, 11, 12, // 4 14 4, 10, 13, // 5 17 14, 15, 16, // 6 20 11, 17, 18, // 7 23 16, 15, 19, // 8 26 2, 20, 0, // 9 29 4, 13, 5, // 10 32 7, 9, 8, // 11 35 3, 5, 9, // 12 38 11, 18, 12, // 13 41 10, 12, 13, // 14 44 16, 21, 14, // 15 47 17, 22, 18, // 16 50 22, 17, 23, // 17 53 23, 0, 20, // 18 56 23, 20, 16, // 19 59 19, 23, 16, // 20 62 23, 19, 22, // 21 65 DX3DINDEX_END #endif #else #define index_Trim_Char_T_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_T_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_T_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_T_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_T_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_T_1_1__ ) DX3DMODEL_START( model_Trim_Char_T_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_T_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_T_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 66 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_T_1_1__, 3945766069 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_T_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_S_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_U_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0 ) DX3DVERT( 1.40469, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.71562, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.71562, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.40469, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.40498, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.46905, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.22195, -0.0134915, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.52969, 0.150001, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.46905, 0.373157, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.663971, 0.373057, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.480736, 0.373157, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.480736, 0.167014, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.480728, 0.0962712, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.727768, -0.0137305, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.727814, 0.167014, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.403992, 0.167001, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.286926, 0.373156, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.982811, 0.242188, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.727608, 0.311254, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.560936, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.235184, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.234207, 0.887119, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.560646, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.480736, 0.887118, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.480736, 0.630138, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.571754, 0.630139, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.238266, 0.630139, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.233673, 0.787958, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.71618, 0.783581, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.71578, 0.887119, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.66384, 0.372915, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.71127, 0.630172, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.46905, 0.630138, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.39387, 0.630139, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.30166, 0.373057, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.40469, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.71562, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.71562, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.560936, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.560936, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.23465, 1.61002, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.71562, 1.19773, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.560936, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.560936, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.234375, 2.43459, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.234375, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.40469, 2.0223, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.40469, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.22216, 0.300558, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.974289, -0.0393785, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.234375, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_U_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 51 ) DX3DVERTEX_END #else #define vertex_Trim_Char_U_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_U_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 11, // 5 17 10, 16, 15, // 6 20 17, 18, 14, // 7 23 19, 20, 21, // 8 26 22, 23, 24, // 9 29 25, 24, 10, // 10 32 24, 26, 16, // 11 35 23, 21, 27, // 12 38 28, 29, 5, // 13 41 30, 31, 32, // 14 44 33, 34, 8, // 15 47 4, 33, 32, // 16 50 35, 36, 37, // 17 53 38, 39, 40, // 18 56 19, 38, 20, // 19 59 3, 41, 36, // 20 62 42, 43, 44, // 21 65 39, 42, 45, // 22 68 46, 37, 1, // 23 71 2, 47, 0, // 24 74 29, 41, 3, // 25 77 5, 29, 3, // 26 80 7, 30, 8, // 27 83 34, 48, 6, // 28 86 6, 8, 34, // 29 89 11, 14, 18, // 30 92 18, 9, 11, // 31 95 14, 11, 12, // 32 98 15, 11, 10, // 33 101 6, 48, 17, // 34 104 13, 49, 17, // 35 107 14, 13, 17, // 36 110 17, 49, 6, // 37 113 23, 22, 19, // 38 116 19, 21, 23, // 39 119 24, 25, 22, // 40 122 10, 9, 25, // 41 125 16, 10, 24, // 42 128 26, 24, 23, // 43 131 27, 26, 23, // 44 134 5, 32, 31, // 45 137 5, 31, 28, // 46 140 32, 8, 30, // 47 143 8, 32, 33, // 48 146 32, 5, 4, // 49 149 37, 46, 35, // 50 152 39, 45, 40, // 51 155 38, 40, 20, // 52 158 36, 35, 3, // 53 161 43, 50, 44, // 54 164 42, 44, 45, // 55 167 1, 0, 46, // 56 170 DX3DINDEX_END #endif #else #define index_Trim_Char_U_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_U_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_U_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_U_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_U_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_U_1_1__ ) DX3DMODEL_START( model_Trim_Char_U_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_U_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_U_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 171 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_U_1_1__, 2661735157 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_U_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_T_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_V_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0 ) DX3DVERT( 1.73817, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.83281, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.5125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.40391, 1.00379, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.45424, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.40391, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.867973, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.785004, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.546097, 1.00379, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.779686, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.870117, 1.70641e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.870117, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.870117, 0.80287, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.590401, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.546097, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.495758, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.978127, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.950943, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.17963, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.54888, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.64352, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.40391, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.619064, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.546097, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.546097, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.702034, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.401115, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.306473, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.40391, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.26286, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.34607, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.453125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.117188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.21183, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.546097, 2.39117, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.536095, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.42928, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.40391, 2.31615, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.26495, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.3596, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.09642, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.685043, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.01321, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.985939, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.17031, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_V_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 45 ) DX3DVERTEX_END #else #define vertex_Trim_Char_V_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_V_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 6, 13, // 4 14 14, 15, 8, // 5 17 16, 17, 11, // 6 20 17, 12, 11, // 7 23 5, 18, 3, // 8 26 19, 20, 21, // 9 29 22, 23, 24, // 10 32 25, 24, 14, // 11 35 24, 26, 15, // 12 38 23, 27, 26, // 13 41 4, 19, 28, // 14 44 29, 18, 5, // 15 47 30, 29, 28, // 16 50 31, 32, 33, // 17 53 22, 34, 23, // 18 56 34, 35, 33, // 19 59 0, 36, 37, // 20 62 37, 30, 21, // 21 65 38, 39, 40, // 22 68 2, 36, 0, // 23 71 8, 13, 6, // 24 74 8, 7, 14, // 25 77 11, 41, 9, // 26 80 41, 11, 12, // 27 83 13, 41, 12, // 28 86 38, 42, 43, // 29 89 10, 44, 16, // 30 92 11, 10, 16, // 31 95 43, 16, 44, // 32 98 43, 44, 38, // 33 101 40, 39, 3, // 34 104 3, 18, 40, // 35 107 21, 28, 19, // 36 110 24, 25, 22, // 37 113 14, 7, 25, // 38 116 15, 14, 24, // 39 119 26, 24, 23, // 40 122 28, 5, 4, // 41 125 5, 28, 29, // 42 128 28, 21, 30, // 43 131 33, 35, 31, // 44 134 27, 23, 34, // 45 137 33, 27, 34, // 46 140 21, 20, 0, // 47 143 37, 21, 0, // 48 146 40, 42, 38, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_V_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_V_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_V_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_V_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_V_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_V_1_1__ ) DX3DMODEL_START( model_Trim_Char_V_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_V_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_V_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_V_1_1__, 1377704245 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_V_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_U_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_W_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0 ) DX3DVERT( 1.81964, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.85313, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.55938, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.68571, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.7192, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43967, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.535942, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.571518, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.541588, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.756248, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.799492, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.535942, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.331253, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.535942, 8.16272e-018, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.842728, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.641266, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.604691, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.297768, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.26429, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.535942, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.61875, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.65223, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.41406, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.19375, 1.61243e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.41406, -8.16355e-018, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.41406, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.15051, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.37656, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.867577, 1.04713, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.885971, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.867577, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.75268, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.78616, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.49952, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.77076, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.727592, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.867577, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.535942, 1.29684, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.230804, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.197319, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.511658, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.481728, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.46959, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.929207, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.0208, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.25366, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.21049, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.815628, 2.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.813919, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.867577, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.867577, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.163841, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.451805, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.421875, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.0968781, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.130356, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.52945, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.16734, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.16563, 2.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.867577, 2.45625, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.684425, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.29682, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.06403, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.10728, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.41406, 0.87218, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.40974, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.596878, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.38438, 0.468751, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.33999, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.978127, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.971878, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_W_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 71 ) DX3DVERTEX_END #else #define vertex_Trim_Char_W_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_W_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 11, // 4 14 14, 15, 16, // 5 17 17, 11, 6, // 6 20 18, 6, 19, // 7 23 20, 21, 22, // 8 26 23, 24, 22, // 9 29 21, 3, 25, // 10 32 26, 22, 27, // 11 35 28, 29, 30, // 12 38 31, 32, 33, // 13 41 34, 35, 36, // 14 44 19, 8, 37, // 15 47 38, 19, 37, // 16 50 39, 40, 41, // 17 53 4, 31, 42, // 18 56 29, 43, 36, // 19 59 44, 45, 46, // 20 62 47, 48, 49, // 21 65 48, 34, 50, // 22 68 51, 41, 52, // 23 71 53, 54, 55, // 24 74 32, 0, 56, // 25 77 57, 49, 50, // 26 80 58, 59, 49, // 27 83 28, 30, 60, // 28 86 61, 62, 63, // 29 89 35, 60, 30, // 30 92 45, 44, 62, // 31 95 64, 65, 25, // 32 98 2, 56, 0, // 33 101 64, 25, 3, // 34 104 3, 5, 64, // 35 107 8, 19, 6, // 36 110 11, 13, 9, // 37 113 11, 17, 12, // 38 116 7, 6, 11, // 39 119 16, 11, 10, // 40 122 16, 10, 14, // 41 125 11, 16, 66, // 42 128 11, 66, 7, // 43 131 6, 18, 17, // 44 134 19, 38, 18, // 45 137 22, 24, 20, // 46 140 22, 26, 23, // 47 143 25, 22, 21, // 48 146 22, 25, 65, // 49 149 22, 67, 27, // 50 152 27, 68, 63, // 51 155 63, 26, 27, // 52 158 65, 67, 22, // 53 161 33, 42, 31, // 54 164 36, 50, 34, // 55 167 40, 39, 38, // 56 170 37, 40, 38, // 57 173 41, 51, 39, // 58 176 42, 5, 4, // 59 179 36, 30, 29, // 60 182 50, 36, 43, // 61 185 69, 57, 70, // 62 188 46, 69, 44, // 63 191 70, 57, 50, // 64 194 43, 70, 50, // 65 197 49, 59, 47, // 66 200 50, 49, 48, // 67 203 52, 55, 51, // 68 206 55, 52, 53, // 69 209 56, 33, 32, // 70 212 57, 69, 46, // 71 215 49, 57, 58, // 72 218 15, 14, 28, // 73 221 60, 15, 28, // 74 224 63, 68, 61, // 75 227 30, 36, 35, // 76 230 62, 61, 45, // 77 233 DX3DINDEX_END #endif #else #define index_Trim_Char_W_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_W_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_W_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_W_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_W_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_W_1_1__ ) DX3DMODEL_START( model_Trim_Char_W_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_W_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_W_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 234 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_W_1_1__, 93673333 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_W_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_V_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_X_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0 ) DX3DVERT( 1.57749, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.74687, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.42344, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.23489, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.42968, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.26717, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.59219, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.25665, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.40469, 3.66894e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.357819, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.195313, 3.66894e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.526566, 3.66894e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.682831, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.520325, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.715103, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.676201, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.715103, 0.512432, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.23489, 0.466466, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.825844, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.10862, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.23489, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.23873, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.40811, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.23489, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.711266, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.715103, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.715103, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.715103, 1.61757, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.23489, 1.30087, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.971878, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.856514, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.545311, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.203125, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.372505, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.541885, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.715103, 2.40309, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.26615, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.23489, 2.35936, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.715103, 1.30087, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.715103, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.23489, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.23489, 1.61757, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.10886, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.75469, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.964066, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.779686, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.17031, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.985939, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.978127, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.700912, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_X_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 50 ) DX3DVERTEX_END #else #define vertex_Trim_Char_X_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_X_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 9, 15, 16, // 5 17 4, 3, 17, // 6 20 16, 18, 14, // 7 23 19, 3, 20, // 8 26 21, 22, 23, // 9 29 24, 25, 26, // 10 32 24, 27, 25, // 11 35 20, 5, 28, // 12 38 28, 29, 20, // 13 41 30, 26, 25, // 14 44 31, 32, 33, // 15 47 34, 26, 35, // 16 50 0, 36, 37, // 17 53 26, 30, 35, // 18 56 3, 19, 17, // 19 59 38, 12, 39, // 20 62 40, 41, 21, // 21 65 37, 42, 23, // 22 68 2, 36, 0, // 23 71 5, 20, 3, // 24 74 8, 43, 6, // 25 77 11, 15, 9, // 26 80 14, 39, 12, // 27 83 16, 14, 13, // 28 86 16, 13, 9, // 29 89 17, 7, 6, // 30 92 6, 4, 17, // 31 95 39, 14, 18, // 32 98 39, 44, 28, // 33 101 29, 28, 44, // 34 104 20, 29, 19, // 35 107 18, 44, 39, // 36 110 23, 40, 21, // 37 113 26, 34, 24, // 38 116 41, 40, 25, // 39 119 45, 38, 39, // 40 122 46, 45, 39, // 41 125 28, 46, 39, // 42 128 25, 27, 45, // 43 131 25, 45, 46, // 44 134 25, 46, 41, // 45 137 40, 23, 42, // 46 140 25, 47, 48, // 47 143 25, 48, 30, // 48 146 47, 25, 40, // 49 149 42, 47, 40, // 50 152 33, 49, 31, // 51 155 35, 49, 33, // 52 158 33, 34, 35, // 53 161 37, 23, 22, // 54 164 37, 22, 0, // 55 167 DX3DINDEX_END #endif #else #define index_Trim_Char_X_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_X_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_X_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_X_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_X_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_X_1_1__ ) DX3DMODEL_START( model_Trim_Char_X_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_X_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_X_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 168 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_X_1_1__, 3104609717 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_X_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_W_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_Y_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0 ) DX3DVERT( 1.66724, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.83281, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.50156, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.13438, 1.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.17054, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.870117, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.815628, 1.13125, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.815628, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.870117, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.815628, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.870117, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.870117, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.815628, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.13438, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.13438, 0.406697, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.13438, 0.813393, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.40391, 1.79332, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.50168, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.40391, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.613892, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.870117, 1.75604, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.768036, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.779457, 1.22009, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.870117, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.448326, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.546097, 1.79332, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.546097, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.33611, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.04713, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.985939, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.19861, 2.03348, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.546097, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.618393, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.546097, 2.63667, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.46875, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.117188, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.282753, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.40391, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.35008, 2.44018, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.40391, 2.58468, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.917679, 1.62679, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.978127, 1.4625, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_Y_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_Y_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_Y_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 8, // 4 14 10, 13, 14, // 5 17 14, 15, 11, // 6 20 16, 17, 18, // 7 23 19, 20, 21, // 8 26 22, 5, 23, // 9 29 24, 25, 26, // 10 32 27, 28, 29, // 11 35 16, 18, 30, // 12 38 31, 32, 33, // 13 41 26, 21, 32, // 14 44 24, 26, 31, // 15 47 34, 35, 36, // 16 50 17, 0, 37, // 17 53 38, 30, 18, // 18 56 39, 38, 37, // 19 59 40, 20, 23, // 20 62 39, 37, 0, // 21 65 0, 2, 39, // 22 68 8, 15, 3, // 23 71 3, 5, 8, // 24 74 5, 22, 6, // 25 77 8, 5, 6, // 26 80 11, 12, 9, // 27 83 8, 7, 12, // 28 86 14, 11, 10, // 29 89 15, 8, 11, // 30 92 19, 23, 20, // 31 95 21, 26, 25, // 32 98 25, 19, 21, // 33 101 23, 19, 22, // 34 104 40, 23, 5, // 35 107 29, 41, 4, // 36 110 29, 4, 27, // 37 113 5, 4, 41, // 38 116 5, 41, 40, // 39 119 28, 27, 16, // 40 122 16, 30, 28, // 41 125 32, 31, 26, // 42 128 31, 36, 24, // 43 131 36, 31, 33, // 44 134 33, 34, 36, // 45 137 37, 18, 17, // 46 140 18, 37, 38, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_Y_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_Y_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_Y_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_Y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_Y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_Y_1_1__ ) DX3DMODEL_START( model_Trim_Char_Y_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_Y_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_Y_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_Y_1_1__, 1820578805 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_Y_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_X_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_Z_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0 ) DX3DVERT( 1.20261, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.20261, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.30625, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.991623, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.14906, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.800949, 1.42344, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.747398, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.747398, 0.515534, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.83419, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.486084, 0.711719, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.747398, -9.54029e-030, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.747398, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.643753, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.20261, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.65781, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.65781, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.20261, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.747398, 1.30239, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.643517, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.747398, 1.06758, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.30649, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.46392, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.20261, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.20261, 1.54449, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.20261, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.958382, 1.7793, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.11581, 2.13516, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.292191, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.747398, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.747398, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.62135, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.27324, 2.49102, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.20261, 2.33135, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.30625, 2.56563, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.65781, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.65781, 2.57344, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.328651, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.676758, 0.355859, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.643753, 0.281251, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.292191, 2.57433e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.292191, 0.273439, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.292191, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_Z_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 42 ) DX3DVERTEX_END #else #define vertex_Trim_Char_Z_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_Z_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 7, 6, 9, // 3 11 10, 11, 12, // 4 14 13, 14, 15, // 5 17 10, 13, 16, // 6 20 17, 18, 19, // 7 23 18, 9, 6, // 8 26 8, 3, 19, // 9 29 20, 21, 22, // 10 32 23, 20, 24, // 11 35 23, 24, 25, // 12 38 26, 25, 24, // 13 41 27, 28, 29, // 14 44 21, 30, 31, // 15 47 32, 26, 22, // 16 50 28, 1, 0, // 17 53 33, 31, 30, // 18 56 2, 33, 34, // 19 59 2, 34, 0, // 20 62 35, 34, 33, // 21 65 33, 30, 35, // 22 68 17, 19, 3, // 23 71 5, 17, 3, // 24 74 9, 36, 37, // 25 77 9, 37, 7, // 26 80 38, 37, 36, // 27 83 12, 38, 39, // 28 86 12, 39, 10, // 29 89 40, 39, 38, // 30 92 38, 36, 40, // 31 95 15, 16, 13, // 32 98 16, 11, 10, // 33 101 6, 19, 18, // 34 104 19, 6, 8, // 35 107 22, 24, 20, // 36 110 25, 5, 4, // 37 113 4, 23, 25, // 38 116 24, 22, 26, // 39 119 29, 41, 27, // 40 122 32, 22, 21, // 41 125 21, 31, 32, // 42 128 0, 29, 28, // 43 131 DX3DINDEX_END #endif #else #define index_Trim_Char_Z_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_Z_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_Z_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_Z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_Z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_Z_1_1__ ) DX3DMODEL_START( model_Trim_Char_Z_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_Z_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_Z_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 132 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_Z_1_1__, 536547893 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_Z_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_Y_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_33_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 ) DX3DVERT( 1.03281, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.52031, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.52031, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.545311, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.826561, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.826561, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.545311, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.826561, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.826561, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.03281, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.52031, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.52031, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.03281, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.826561, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.545311, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.545311, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.826561, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.826561, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.545311, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.545311, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.826561, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.545311, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.826561, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.03281, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.545311, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.545311, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_33_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 26 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_33_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_33_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 9, 12, 13, // 4 14 14, 8, 4, // 5 17 15, 16, 17, // 6 20 18, 5, 16, // 7 23 19, 17, 20, // 8 26 21, 20, 22, // 9 29 2, 23, 0, // 10 32 5, 18, 3, // 11 35 8, 14, 6, // 12 38 11, 12, 9, // 13 41 13, 7, 6, // 14 44 13, 24, 9, // 15 47 6, 24, 13, // 16 50 4, 3, 14, // 17 53 17, 19, 15, // 18 56 16, 15, 18, // 19 59 20, 21, 19, // 20 62 22, 0, 23, // 21 65 22, 25, 21, // 22 68 23, 25, 22, // 23 71 DX3DINDEX_END #endif #else #define index_Trim_Char_x_33_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_33_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_33_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_33_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_33_1__ ) DX3DMODEL_START( model_Trim_Char_x_33_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_33_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_33_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 72 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_33_1__, 4066741141 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_33_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_Z_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_34_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 ) DX3DVERT( 0.838394, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.709373, 2.28832, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.709373, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.39286, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.23594, 1.06604, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.23594, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.48125, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.7625, -0.156249, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.57768, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.23594, 0.411129, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.11027, 0.701786, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.20804, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.924782, 1.1308, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.709373, 1.629, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.553795, 1.98884, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.02322, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.739288, 1.55982, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.46875, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.182816, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.368301, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.653572, 2.41786, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.29576, 0.272769, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_34_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 22 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_34_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_34_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 3, 5, 9, // 3 11 5, 10, 9, // 4 14 4, 11, 12, // 5 17 0, 2, 13, // 6 20 2, 14, 13, // 7 23 15, 16, 12, // 8 26 17, 18, 19, // 9 29 1, 20, 19, // 10 32 8, 21, 6, // 11 35 9, 21, 8, // 12 38 8, 3, 9, // 13 41 10, 5, 4, // 14 44 12, 10, 4, // 15 47 13, 16, 15, // 16 50 15, 0, 13, // 17 53 12, 11, 15, // 18 56 19, 20, 17, // 19 59 14, 2, 1, // 20 62 19, 14, 1, // 21 65 DX3DINDEX_END #endif #else #define index_Trim_Char_x_34_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_34_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_34_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_34_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_34_1__ ) DX3DMODEL_START( model_Trim_Char_x_34_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_34_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_34_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 66 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_34_1__, 4068826277 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_34_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_33_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_35_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 ) DX3DVERT( 1.12344, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.12344, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.40469, 2.55957, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.12344, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.40469, 0.785352, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.40469, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.12344, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.40469, -0.101757, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.40469, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.12344, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.917191, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.917191, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.429688, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.12344, 0.341798, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.12344, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.40469, 1.67246, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.40469, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.12344, 1.22891, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.12344, 2.11602, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.429688, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.917191, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.917191, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.40469, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.40469, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.429688, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.429688, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_35_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 26 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_35_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_35_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 10, // 4 14 13, 8, 4, // 5 17 14, 15, 16, // 6 20 17, 5, 15, // 7 23 18, 16, 2, // 8 26 19, 20, 21, // 9 29 21, 20, 0, // 10 32 2, 22, 0, // 11 35 0, 22, 21, // 12 38 5, 17, 3, // 13 41 8, 13, 6, // 14 44 7, 6, 9, // 15 47 11, 23, 9, // 16 50 9, 23, 7, // 17 53 10, 24, 12, // 18 56 4, 3, 13, // 19 59 16, 18, 14, // 20 62 15, 14, 17, // 21 65 2, 1, 18, // 22 68 21, 25, 19, // 23 71 DX3DINDEX_END #endif #else #define index_Trim_Char_x_35_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_35_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_35_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_35_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_35_1__ ) DX3DMODEL_START( model_Trim_Char_x_35_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_35_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_35_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 72 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_35_1__, 4070911413 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_35_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_34_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_36_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 ) DX3DVERT( 1.17031, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.14656, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.14656, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.50156, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.48969, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.48969, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.460312, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.460312, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.613525, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.460312, 1.26045, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.505981, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.460312, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.227608, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.117188, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.398438, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.33802, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.448441, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.55157, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.83281, 1.09219, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.7224, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.48969, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.44402, 1.38464, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.48969, 1.26045, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.61198, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.33648, 1.67708, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.22894, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.779686, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.669273, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.803436, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.460312, 2.00098, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.721069, 1.96953, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.558853, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.803436, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.48969, 2.00099, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.828613, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.803436, 2.19352, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.39114, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.14656, 2.19353, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.803436, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.936157, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.28073, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.14656, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.12139, 2.26198, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.01385, 2.55443, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.971878, 2.65156, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.978127, 2.65156, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_36_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_36_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_36_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 10, 8, 7, // 5 17 15, 12, 11, // 6 20 16, 15, 7, // 7 23 17, 18, 19, // 8 26 20, 21, 22, // 9 29 23, 5, 20, // 10 32 5, 24, 21, // 11 35 4, 25, 24, // 12 38 26, 27, 28, // 13 41 29, 6, 30, // 14 44 29, 16, 6, // 15 47 27, 31, 32, // 16 50 3, 33, 4, // 17 53 34, 32, 35, // 18 56 36, 37, 25, // 19 59 38, 28, 39, // 20 62 28, 32, 34, // 21 65 40, 2, 41, // 22 68 41, 42, 37, // 23 71 2, 43, 42, // 24 74 2, 40, 0, // 25 77 5, 23, 3, // 26 80 8, 30, 6, // 27 83 9, 11, 12, // 28 86 12, 14, 9, // 29 89 7, 11, 10, // 30 92 11, 7, 15, // 31 95 7, 6, 16, // 32 98 19, 20, 22, // 33 101 22, 17, 19, // 34 104 20, 19, 23, // 35 107 21, 20, 5, // 36 110 24, 5, 4, // 37 113 28, 38, 26, // 38 116 35, 32, 31, // 39 119 30, 35, 31, // 40 122 30, 31, 29, // 41 125 32, 28, 27, // 42 128 36, 41, 37, // 43 131 25, 4, 33, // 44 134 33, 36, 25, // 45 137 43, 2, 1, // 46 140 44, 45, 38, // 47 143 39, 44, 38, // 48 146 1, 38, 45, // 49 149 1, 45, 43, // 50 152 34, 39, 28, // 51 155 41, 36, 40, // 52 158 42, 41, 2, // 53 161 DX3DINDEX_END #endif #else #define index_Trim_Char_x_36_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_36_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_36_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_36_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_36_1__ ) DX3DMODEL_START( model_Trim_Char_x_36_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_36_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_36_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 162 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_36_1__, 4072996549 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_36_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_35_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_37_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 ) DX3DVERT( 1.75469, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.75469, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.55977, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.780083, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.974998, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.974998, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.390236, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.585159, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.585159, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.390236, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.585159, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.195313, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.195313, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.390236, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.780083, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.974998, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.780083, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.16992, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.36485, -0.436718, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.36485, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.16992, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.36485, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.16992, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.75469, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.55977, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.55977, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.195313, -0.328124, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_37_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 27 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_37_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_37_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 9, 6, // 4 14 12, 6, 13, // 5 17 14, 15, 4, // 6 20 10, 14, 3, // 7 23 7, 3, 16, // 8 26 17, 18, 19, // 9 29 20, 21, 18, // 10 32 15, 20, 17, // 11 35 4, 17, 22, // 12 38 23, 0, 24, // 13 41 21, 24, 2, // 14 44 18, 2, 25, // 15 47 1, 25, 2, // 16 50 5, 16, 3, // 17 53 8, 13, 6, // 18 56 7, 6, 9, // 19 59 6, 12, 11, // 20 62 13, 26, 12, // 21 65 4, 3, 14, // 22 68 3, 7, 10, // 23 71 16, 8, 7, // 24 74 19, 22, 17, // 25 77 18, 17, 20, // 26 80 17, 4, 15, // 27 83 22, 5, 4, // 28 86 0, 2, 24, // 29 89 2, 18, 21, // 30 92 25, 19, 18, // 31 95 DX3DINDEX_END #endif #else #define index_Trim_Char_x_37_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_37_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_37_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_37_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_37_1__ ) DX3DMODEL_START( model_Trim_Char_x_37_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_37_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_37_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 96 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_37_1__, 4075081685 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_37_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_36_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_38_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 ) DX3DVERT( 1.04011, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.02187, 3.02831, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.02187, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.23542, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.19375, 2.54775, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.19375, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.849998, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.799217, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.849998, 2.51863, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.19375, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.36562, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.30052, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.02187, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.99453, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.02187, 2.19825, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.09219, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.19375, 2.24922, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.02187, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.02187, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.17031, 2.61328, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.678123, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.849998, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.849998, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.849998, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.701561, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.603905, 2.97734, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.678123, 2.839, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.678123, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.506248, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.10521, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.02187, 2.79531, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.974998, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.896873, 2.43125, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_38_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 33 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_38_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_38_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 9, 16, // 5 17 17, 6, 8, // 6 20 13, 12, 18, // 7 23 3, 5, 16, // 8 26 12, 16, 5, // 9 29 19, 17, 18, // 10 32 20, 21, 22, // 11 35 7, 6, 23, // 12 38 24, 23, 21, // 13 41 25, 26, 20, // 14 44 27, 28, 25, // 15 47 29, 30, 17, // 16 50 6, 17, 30, // 17 53 31, 22, 21, // 18 56 23, 30, 2, // 19 59 0, 2, 30, // 20 62 11, 16, 9, // 21 65 16, 12, 14, // 22 68 14, 15, 16, // 23 71 32, 18, 17, // 24 74 8, 32, 17, // 25 77 18, 32, 13, // 26 80 16, 11, 3, // 27 83 5, 18, 12, // 28 86 18, 5, 4, // 29 89 18, 4, 19, // 30 92 22, 27, 20, // 31 95 23, 24, 7, // 32 98 21, 20, 26, // 33 101 21, 26, 24, // 34 104 25, 20, 27, // 35 107 17, 19, 29, // 36 110 30, 23, 6, // 37 113 21, 2, 1, // 38 116 1, 31, 21, // 39 119 2, 21, 23, // 40 122 30, 29, 0, // 41 125 DX3DINDEX_END #endif #else #define index_Trim_Char_x_38_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_38_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_38_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_38_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_38_1__ ) DX3DMODEL_START( model_Trim_Char_x_38_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_38_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_38_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 126 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_38_1__, 4077166821 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_38_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_37_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_a_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0 ) DX3DVERT( 1.52452, 1.91672, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.49622, 1.94262, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.49622, 1.91674, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.67656, 0.489572, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.67656, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.37387, 0.863642, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.594528, 0.846903, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.605957, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.594528, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.800919, -0.0393637, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.857178, 0.221544, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.685867, 0.261635, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.414185, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.594528, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.594528, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.414154, 0.0988296, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.594543, -0.00736914, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.400955, 0.111364, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.414185, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.594528, 0.341069, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.534103, 0.489553, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.52597, 0.590514, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.414185, 0.86362, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.31589, 0.193469, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.36348, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.31589, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.13554, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.13554, 0.039153, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.23845, 0.111389, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.13554, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.9552, 0.11139, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.9552, 0.231041, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.38907, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.38988, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.67656, 0.261836, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.28403, 0.489352, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.20422, 0.375648, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.31589, 0.375704, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.13559, 0.312082, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.05171, 0.261873, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.31671, 0.559848, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.31589, 0.489572, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.37656, 1.30625, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.31589, 1.30638, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.31589, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.594513, 1.19068, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.594528, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.774857, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.9552, 1.05401, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.9552, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.41394, 1.05882, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.414185, 1.01407, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.594528, 1.01407, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.374908, 1.01419, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.287476, 0.863622, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.774719, 0.999232, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.809662, 1.01434, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.774857, 1.01407, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.547516, 1.16457, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.31589, 1.07229, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.37656, 1.07188, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.2292, 1.07291, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.955185, 1.29312, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.955246, 1.80425, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.9552, 2.06641, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.594528, 2.01313, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.594467, 1.74143, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.696167, 1.76633, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 0.594528, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.331253, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.331253, 1.65, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.331253, 1.93125, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.3157, 1.68425, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.37479, 1.4654, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.67192, 1.46539, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.22104, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.31589, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 1.31589, 1.91674, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.31589, 2.03025, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 0.993744, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 1.49622, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 1.6167, 1.76632, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 1.39688, 2.15106e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 0.955154, -0.0246388, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 0.29483, 0.261816, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 0.237, 0.489566, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 0.23381, 0.565484, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT( 1.38126, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //87 DX3DVERT( 1.37688, 1.38105, 0 ) DX3DVNORM( 0, 0, 1 ) //88 DX3DVERT( 1.67657, 1.24746, 0 ) DX3DVNORM( 0, 0, 1 ) //89 DX3DVERT( 1.67657, 1.25536, 0 ) DX3DVNORM( 0, 0, 1 ) //90 DX3DVERT( 1.67656, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //91 DX3DVERT( 1.3766, 0.991248, 0 ) DX3DVNORM( 0, 0, 1 ) //92 DX3DVERT( 1.24728, 1.30649, 0 ) DX3DVNORM( 0, 0, 1 ) //93 DX3DVERT( 0.999603, 1.80574, 0 ) DX3DVNORM( 0, 0, 1 ) //94 DX3DVERT( 1.67656, 2.13371e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //95 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_a_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 96 ) DX3DVERTEX_END #else #define vertex_Trim_Char_a_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_a_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 13, // 5 17 17, 15, 12, // 6 20 17, 12, 18, // 7 23 14, 11, 19, // 8 26 18, 19, 20, // 9 29 21, 6, 22, // 10 32 23, 24, 25, // 11 35 23, 25, 26, // 12 38 27, 28, 29, // 13 41 27, 29, 30, // 14 44 31, 30, 29, // 15 47 32, 33, 34, // 16 50 35, 36, 37, // 17 53 38, 26, 25, // 18 56 38, 39, 26, // 19 59 40, 35, 41, // 20 62 42, 43, 44, // 21 65 45, 46, 47, // 22 68 48, 49, 47, // 23 71 50, 51, 52, // 24 74 22, 8, 52, // 25 77 53, 54, 22, // 26 80 50, 53, 51, // 27 83 55, 56, 57, // 28 86 55, 57, 52, // 29 89 52, 57, 47, // 30 92 45, 58, 46, // 31 95 44, 59, 60, // 32 98 49, 48, 61, // 33 101 62, 49, 44, // 34 104 63, 64, 65, // 35 107 66, 67, 68, // 36 110 69, 70, 66, // 37 113 71, 69, 68, // 38 116 72, 73, 74, // 39 119 75, 72, 76, // 40 122 77, 78, 79, // 41 125 80, 81, 0, // 42 128 76, 80, 2, // 43 131 1, 78, 77, // 44 134 34, 33, 82, // 45 137 40, 41, 3, // 46 140 3, 5, 40, // 47 143 9, 83, 30, // 48 146 11, 14, 13, // 49 149 13, 16, 9, // 50 152 9, 11, 13, // 51 155 30, 31, 10, // 52 158 10, 9, 30, // 53 161 14, 18, 12, // 54 164 13, 12, 15, // 55 167 18, 84, 17, // 56 170 18, 14, 19, // 57 173 85, 84, 18, // 58 176 18, 20, 85, // 59 179 86, 85, 20, // 60 182 6, 8, 22, // 61 185 22, 54, 86, // 62 188 86, 21, 22, // 63 191 20, 21, 86, // 64 194 26, 29, 28, // 65 197 26, 28, 23, // 66 200 30, 83, 27, // 67 203 29, 26, 39, // 68 206 39, 31, 29, // 69 209 3, 41, 37, // 70 212 32, 37, 87, // 71 215 34, 3, 32, // 72 218 25, 24, 87, // 73 221 37, 25, 87, // 74 224 37, 32, 3, // 75 227 37, 41, 35, // 76 230 25, 37, 36, // 77 233 25, 36, 38, // 78 236 74, 73, 88, // 79 239 89, 90, 42, // 80 242 44, 91, 42, // 81 245 42, 91, 89, // 82 248 42, 90, 74, // 83 251 88, 42, 74, // 84 254 47, 49, 62, // 85 257 47, 62, 45, // 86 260 47, 57, 56, // 87 263 56, 48, 47, // 88 266 52, 46, 58, // 89 269 52, 58, 50, // 90 272 52, 51, 22, // 91 275 22, 51, 53, // 92 278 52, 8, 7, // 93 281 7, 55, 52, // 94 284 47, 46, 52, // 95 287 92, 5, 4, // 96 290 60, 91, 44, // 97 293 4, 91, 60, // 98 296 4, 60, 92, // 99 299 61, 59, 44, // 100 302 44, 49, 61, // 101 305 44, 43, 93, // 102 308 93, 62, 44, // 103 311 65, 68, 67, // 104 314 67, 63, 65, // 105 317 66, 68, 69, // 106 320 68, 65, 71, // 107 323 80, 76, 72, // 108 326 74, 81, 80, // 109 329 80, 72, 74, // 110 332 64, 63, 94, // 111 335 75, 76, 77, // 112 338 79, 94, 75, // 113 341 79, 75, 77, // 114 344 94, 79, 64, // 115 347 0, 2, 80, // 116 350 2, 77, 76, // 117 353 77, 2, 1, // 118 356 82, 95, 34, // 119 359 DX3DINDEX_END #endif #else #define index_Trim_Char_a_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_a_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_a_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_a_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_a_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_a_1_1__ ) DX3DMODEL_START( model_Trim_Char_a_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_a_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_a_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 360 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_a_1_1__, 138266101 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_a_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_38_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_b_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0 ) DX3DVERT( 0.253128, 2.50153, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.253128, 2.925, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.560944, 2.50153, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.506851, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.572189, 1.23115, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.560211, 1.01599, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.557816, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.506851, 0.384196, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.734604, 0.384091, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.52179, 0.172462, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.26805, 0.172462, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.26808, 0.351164, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.52182, 0.142426, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.2681, -0.0149448, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.54854, 0.172365, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.52179, 0.384196, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.01489, 0.252587, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.77557, 1.01896, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.76758, 0.807614, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.46562, 1.01406, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.52179, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.41353, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.45593, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.30002, 0.384168, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.67403, 0.384117, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.73766, 0.595906, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.52179, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.253128, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.253128, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.506851, 0.595929, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.253128, 0.384196, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 0.616425, 0.595918, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 0.570847, 0.807604, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 0.568756, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.760574, 1.96871, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 0.76033, 1.67086, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.52173, 1.90614, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.52179, 1.86633, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.26805, 1.86633, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.41402, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.30193, 1.65461, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.52179, 1.6546, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.45555, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.52179, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.73929, 1.44291, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.76743, 1.23117, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.52179, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 1.67953, 1.65459, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.26807, 1.68785, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.5583, 1.86626, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.253128, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.253128, 1.6546, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 0.506851, 1.44286, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 0.253128, 1.23113, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 0.619919, 1.44288, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 0.506851, 1.6546, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 0.744553, 1.65493, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.01642, 1.77591, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 0.253128, 2.07807, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 0.560944, 2.07807, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 0.560944, 2.925, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 0.506851, 0.807663, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 0.550003, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 0.542191, -1.31839e-016, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 0.253128, -9.02056e-017, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 0.760452, 0.357191, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 0.76059, 0.0663941, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 1.09488, -0.0396668, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 0.560944, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 1.26796, 2.04658, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 1.0961, 2.0678, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_b_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 71 ) DX3DVERTEX_END #else #define vertex_Trim_Char_b_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_b_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 10, // 4 14 14, 12, 9, // 5 17 14, 9, 15, // 6 20 16, 11, 10, // 7 23 17, 18, 19, // 8 26 20, 21, 22, // 9 29 15, 23, 21, // 10 32 24, 15, 20, // 11 35 25, 20, 26, // 12 38 27, 28, 29, // 13 41 30, 27, 7, // 14 44 31, 8, 7, // 15 47 32, 31, 29, // 16 50 33, 34, 35, // 17 53 36, 37, 38, // 18 56 39, 40, 41, // 19 59 42, 39, 43, // 20 62 44, 45, 46, // 21 65 47, 44, 43, // 22 68 48, 38, 37, // 23 71 49, 47, 41, // 24 74 36, 49, 37, // 25 77 50, 51, 52, // 26 80 53, 50, 3, // 27 83 52, 54, 4, // 28 86 55, 56, 54, // 29 89 38, 48, 57, // 30 92 58, 0, 59, // 31 95 1, 60, 2, // 32 98 5, 32, 61, // 33 101 5, 28, 53, // 34 104 5, 53, 3, // 35 107 61, 28, 5, // 36 110 62, 63, 64, // 37 113 6, 62, 7, // 38 116 65, 66, 6, // 39 119 6, 8, 65, // 40 122 64, 30, 7, // 41 125 7, 62, 64, // 42 128 23, 15, 9, // 43 131 11, 23, 9, // 44 134 10, 9, 12, // 45 137 15, 24, 14, // 46 140 66, 65, 16, // 47 143 13, 67, 16, // 48 146 16, 10, 13, // 49 149 16, 67, 66, // 50 152 26, 22, 19, // 51 155 19, 42, 46, // 52 158 46, 45, 17, // 53 161 17, 19, 46, // 54 164 19, 18, 26, // 55 167 22, 26, 20, // 56 170 21, 20, 15, // 57 173 20, 25, 24, // 58 176 26, 18, 25, // 59 179 28, 61, 29, // 60 182 27, 29, 7, // 61 185 7, 29, 31, // 62 188 29, 61, 32, // 63 191 58, 59, 68, // 64 194 55, 68, 33, // 65 197 56, 55, 33, // 66 200 35, 56, 33, // 67 203 55, 51, 58, // 68 206 58, 68, 55, // 69 209 38, 69, 36, // 70 212 41, 43, 39, // 71 215 43, 46, 42, // 72 218 46, 43, 44, // 73 221 43, 41, 47, // 74 224 37, 41, 40, // 75 227 37, 40, 48, // 76 230 41, 37, 49, // 77 233 51, 55, 52, // 78 236 50, 52, 3, // 79 239 4, 3, 52, // 80 242 54, 52, 55, // 81 245 57, 35, 34, // 82 248 57, 70, 69, // 83 251 69, 38, 57, // 84 254 34, 70, 57, // 85 257 0, 2, 59, // 86 260 DX3DINDEX_END #endif #else #define index_Trim_Char_b_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_b_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_b_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_b_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_b_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_b_1_1__ ) DX3DMODEL_START( model_Trim_Char_b_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_b_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_b_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 261 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_b_1_1__, 3149202485 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_b_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_a_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_c_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0 ) DX3DVERT( 1.33286, 1.76642, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.61874, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.61874, 1.96875, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.6375, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.6375, 0.370314, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.38847, 0.261575, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.700989, 0.56261, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.643829, 0.79674, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.643753, 0.562625, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.974991, -0.0250405, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.975006, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.809372, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.503693, 0.261649, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.643738, 0.116868, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.643753, 0.26167, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.643753, 0.412147, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.974976, 0.265647, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.809143, 0.38348, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.317184, 0.863582, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.364685, 0.562632, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.6375, 0.0578134, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.985123, 0.261602, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.643921, 1.23099, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.701096, 1.46554, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.643753, 1.46549, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.631256, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.636993, 1.16452, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.317169, 1.16453, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.364014, 1.46547, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.643753, 1.91707, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.643753, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.809372, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.974991, 1.7563, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.975006, 1.76644, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.643753, 1.61597, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.785889, 1.61619, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.499954, 1.76653, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.61874, 1.65781, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.00558, 1.76645, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.15427, 1.78621, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.12933, 2.06743, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.974991, 2.0557, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.30617, 2.05356, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.30624, 1.77168, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.785263, 0.411945, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.636902, 0.863584, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.30627, 0.241792, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.30618, -0.0283531, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.17273, 0.228659, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.14769, -0.0393082, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.3125, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.809158, 1.64348, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_c_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 52 ) DX3DVERTEX_END #else #define vertex_Trim_Char_c_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_c_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 6, 8, 15, // 5 17 12, 14, 15, // 6 20 16, 17, 11, // 7 23 15, 14, 11, // 8 26 18, 19, 8, // 9 29 20, 3, 5, // 10 32 21, 10, 9, // 11 35 21, 16, 10, // 12 38 22, 23, 24, // 13 41 25, 26, 27, // 14 44 24, 28, 27, // 15 47 29, 30, 31, // 16 50 32, 33, 31, // 17 53 28, 24, 34, // 18 56 23, 35, 34, // 19 59 31, 30, 34, // 20 62 29, 36, 30, // 21 65 1, 0, 37, // 22 68 32, 38, 33, // 23 71 39, 40, 41, // 24 74 42, 43, 0, // 25 77 0, 2, 42, // 26 80 11, 14, 13, // 27 83 13, 9, 11, // 28 86 15, 44, 6, // 29 89 15, 8, 19, // 30 92 15, 19, 12, // 31 95 11, 10, 16, // 32 98 17, 44, 15, // 33 101 15, 11, 17, // 34 104 7, 45, 18, // 35 107 18, 8, 7, // 36 110 5, 46, 47, // 37 113 47, 20, 5, // 38 116 47, 46, 48, // 39 119 49, 48, 21, // 40 122 9, 49, 21, // 41 125 48, 49, 47, // 42 128 50, 18, 45, // 43 131 27, 45, 25, // 44 134 45, 27, 50, // 45 137 27, 26, 22, // 46 140 22, 24, 27, // 47 143 31, 33, 41, // 48 146 31, 41, 29, // 49 149 31, 51, 32, // 50 152 34, 30, 36, // 51 155 36, 28, 34, // 52 158 34, 24, 23, // 53 161 34, 35, 51, // 54 164 51, 31, 34, // 55 167 39, 43, 42, // 56 170 41, 33, 38, // 57 173 38, 39, 41, // 58 176 42, 40, 39, // 59 179 DX3DINDEX_END #endif #else #define index_Trim_Char_c_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_c_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_c_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_c_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_c_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_c_1_1__ ) DX3DMODEL_START( model_Trim_Char_c_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_c_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_c_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 180 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_c_1_1__, 1865171573 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_c_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_b_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_d_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0 ) DX3DVERT( 1.69687, 2.50153, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.69687, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.38907, 2.50153, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.44315, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.37781, 1.23115, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.3898, 1.01599, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.39218, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.44315, 0.384196, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.21541, 0.384091, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.428207, 0.172462, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.681946, 0.172462, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.681931, 0.351163, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.428177, 0.142425, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.6819, -0.014945, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.401474, 0.172365, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.428207, 0.384196, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.935104, 0.252587, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.174438, 1.01896, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.182419, 0.807614, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.484375, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.428207, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.536469, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.49408, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.649994, 0.384168, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.27597, 0.384117, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.212341, 0.595906, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.428207, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.69687, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.69687, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.44315, 0.595929, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.69687, 0.384196, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.33359, 0.595918, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.37915, 0.807604, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.38126, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.18942, 1.96871, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.18968, 1.67086, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.428268, 1.90614, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.428207, 1.86633, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.681946, 1.86633, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.53598, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.648071, 1.65461, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.428207, 1.6546, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.494446, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.428207, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.210709, 1.44291, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.182571, 1.23117, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.428207, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.270462, 1.65459, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.681946, 1.68785, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.391693, 1.86626, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.69687, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.69687, 1.6546, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.44315, 1.44286, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.69687, 1.23113, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.33009, 1.44288, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.44315, 1.6546, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.20544, 1.65493, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.933578, 1.77591, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.69687, 2.07807, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.38907, 2.07807, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.38907, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.44315, 0.807663, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.39999, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.40781, 7.45931e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.69687, -2.94903e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.18954, 0.357192, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.18941, 0.0663941, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.855118, -0.0396668, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.38907, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.682053, 2.04658, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.853912, 2.0678, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_d_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 71 ) DX3DVERTEX_END #else #define vertex_Trim_Char_d_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_d_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 10, // 4 14 14, 12, 9, // 5 17 14, 9, 15, // 6 20 16, 11, 10, // 7 23 17, 18, 19, // 8 26 20, 21, 22, // 9 29 15, 23, 21, // 10 32 24, 15, 20, // 11 35 25, 20, 26, // 12 38 27, 28, 29, // 13 41 30, 27, 7, // 14 44 31, 8, 7, // 15 47 32, 31, 29, // 16 50 33, 34, 35, // 17 53 36, 37, 38, // 18 56 39, 40, 41, // 19 59 42, 39, 43, // 20 62 44, 45, 46, // 21 65 47, 44, 43, // 22 68 48, 38, 37, // 23 71 49, 47, 41, // 24 74 36, 49, 37, // 25 77 50, 51, 52, // 26 80 53, 50, 3, // 27 83 52, 54, 4, // 28 86 55, 56, 54, // 29 89 38, 48, 57, // 30 92 58, 0, 59, // 31 95 1, 60, 2, // 32 98 5, 32, 61, // 33 101 5, 28, 53, // 34 104 5, 53, 3, // 35 107 61, 28, 5, // 36 110 62, 63, 64, // 37 113 6, 62, 7, // 38 116 65, 66, 6, // 39 119 6, 8, 65, // 40 122 64, 30, 7, // 41 125 7, 62, 64, // 42 128 23, 15, 9, // 43 131 11, 23, 9, // 44 134 10, 9, 12, // 45 137 15, 24, 14, // 46 140 66, 65, 16, // 47 143 13, 67, 16, // 48 146 16, 10, 13, // 49 149 16, 67, 66, // 50 152 26, 22, 19, // 51 155 19, 42, 46, // 52 158 46, 45, 17, // 53 161 17, 19, 46, // 54 164 19, 18, 26, // 55 167 22, 26, 20, // 56 170 21, 20, 15, // 57 173 20, 25, 24, // 58 176 26, 18, 25, // 59 179 28, 61, 29, // 60 182 27, 29, 7, // 61 185 7, 29, 31, // 62 188 29, 61, 32, // 63 191 58, 59, 68, // 64 194 55, 68, 33, // 65 197 56, 55, 33, // 66 200 35, 56, 33, // 67 203 55, 51, 58, // 68 206 58, 68, 55, // 69 209 38, 69, 36, // 70 212 41, 43, 39, // 71 215 43, 46, 42, // 72 218 46, 43, 44, // 73 221 43, 41, 47, // 74 224 37, 41, 40, // 75 227 37, 40, 48, // 76 230 41, 37, 49, // 77 233 51, 55, 52, // 78 236 50, 52, 3, // 79 239 4, 3, 52, // 80 242 54, 52, 55, // 81 245 57, 35, 34, // 82 248 57, 70, 69, // 83 251 69, 38, 57, // 84 254 34, 70, 57, // 85 257 0, 2, 59, // 86 260 DX3DINDEX_END #endif #else #define index_Trim_Char_d_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_d_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_d_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_d_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_d_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_d_1_1__ ) DX3DMODEL_START( model_Trim_Char_d_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_d_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_d_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 261 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_d_1_1__, 581140661 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_d_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_c_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_e_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0 ) DX3DVERT( 0.375061, 1.76632, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.584747, 1.97006, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.584793, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.584534, 0.591137, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.584793, 0.562706, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.263931, 0.562676, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.31151, 0.262122, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 1.32631, 0.266061, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 1.3264, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.3264, -0.0133968, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.59843, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.59843, 0.0578134, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.59843, 0.370314, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.584778, 0.078301, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.395142, 0.261688, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.584793, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.770187, 0.261797, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.584793, 0.412251, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.593735, 0.562645, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 0.669403, 0.412665, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.770325, 0.31256, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.869324, 0.261789, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.257065, 1.46547, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.575912, 1.46546, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.537506, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.3264, 1.16452, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.955597, 1.16452, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.955597, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.3264, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.955597, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.68906, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.38907, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.69679, 1.06599, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 0.213959, 1.01918, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 0.584793, 1.16452, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 0.584793, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 0.584793, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.991302, 2.06726, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.32646, 1.99608, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.3264, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 1.30281, 1.61589, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 1.15063, 1.76628, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 1.66141, 1.46543, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 1.35825, 1.46545, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 1.3264, 1.61589, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 1.32643, 1.56548, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 1.56012, 1.76628, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 0.770187, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 0.770172, 1.74905, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.634689, 1.61588, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.584656, 1.49666, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.584793, 1.61589, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 0.807434, 1.76634, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 0.955597, 2.06662, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 0.218887, 0.863629, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 0.5401, 0.863612, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.05176, -0.0391934, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 0.955597, -0.0354717, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 0.955521, 0.238767, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.07167, 0.228788, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 0.217926, 1.16453, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 1.3264, 1.17031, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 1.69513, 1.16453, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 0.537506, 0.9125, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 0.992447, 1.79854, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 0.955597, 1.79739, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_e_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 66 ) DX3DVERTEX_END #else #define vertex_Trim_Char_e_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_e_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 6, 8, 9, // 3 11 8, 10, 11, // 4 14 7, 12, 10, // 5 17 13, 14, 15, // 6 20 13, 15, 16, // 7 23 5, 4, 17, // 8 26 18, 19, 17, // 9 29 20, 16, 15, // 10 32 20, 21, 16, // 11 35 3, 18, 4, // 12 38 22, 23, 24, // 13 41 25, 26, 27, // 14 44 28, 29, 26, // 15 47 30, 28, 25, // 16 50 31, 32, 25, // 17 53 33, 24, 34, // 18 56 29, 35, 34, // 19 59 26, 34, 36, // 20 62 37, 38, 39, // 21 65 40, 41, 39, // 22 68 42, 43, 44, // 23 71 45, 40, 44, // 24 74 38, 46, 39, // 25 77 22, 0, 2, // 26 80 2, 47, 48, // 27 83 49, 50, 51, // 28 86 47, 52, 48, // 29 89 53, 52, 47, // 30 92 5, 54, 55, // 31 95 5, 55, 3, // 32 98 56, 57, 58, // 33 101 9, 56, 59, // 34 104 9, 59, 6, // 35 107 58, 59, 56, // 36 110 11, 9, 8, // 37 113 10, 8, 7, // 38 116 16, 21, 57, // 39 119 57, 21, 58, // 40 122 16, 57, 13, // 41 125 17, 15, 14, // 42 128 14, 5, 17, // 43 131 17, 4, 18, // 44 134 15, 17, 19, // 45 137 15, 19, 20, // 46 140 24, 36, 34, // 47 143 24, 33, 60, // 48 146 24, 60, 22, // 49 149 27, 61, 25, // 50 152 26, 25, 28, // 51 155 32, 31, 62, // 52 158 32, 30, 25, // 53 161 25, 61, 31, // 54 164 31, 43, 42, // 55 167 42, 62, 31, // 56 170 63, 55, 54, // 57 173 34, 54, 33, // 58 176 34, 35, 63, // 59 179 63, 54, 34, // 60 182 34, 26, 29, // 61 185 36, 27, 26, // 62 188 64, 65, 53, // 63 191 41, 64, 37, // 64 194 37, 39, 41, // 65 197 53, 37, 64, // 66 200 39, 44, 40, // 67 203 43, 45, 44, // 68 206 39, 46, 42, // 69 209 44, 39, 42, // 70 212 51, 50, 23, // 71 215 51, 23, 22, // 72 218 22, 2, 51, // 73 221 49, 51, 2, // 74 224 48, 49, 2, // 75 227 65, 52, 53, // 76 230 2, 1, 47, // 77 233 47, 1, 53, // 78 236 DX3DINDEX_END #endif #else #define index_Trim_Char_e_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_e_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_e_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_e_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_e_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_e_1_1__ ) DX3DMODEL_START( model_Trim_Char_e_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_e_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_e_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 237 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_e_1_1__, 3592077045 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_e_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_d_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_f_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0 ) DX3DVERT( 1.36205, 2.61735, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.30551, 2.88652, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.20253, 2.88083, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.760941, 1.08225, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.06876, 1.08225, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.06876, 1.443, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.760941, 0.360751, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.06876, 0.360751, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.06876, 0.721502, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.760941, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.06876, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.760941, 0.721502, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.65781, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.65781, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.20261, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.292191, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.747391, 1.80376, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.747391, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.292191, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.747391, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.20261, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.65781, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.06876, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.06897, 2.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.759308, 2.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.759201, 2.1288, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.12479, 2.52515, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.975006, 2.52526, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.20261, 2.70563, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.975052, 2.80393, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.20244, 2.59036, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.975006, 2.70563, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.873978, 2.70562, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.796494, 2.52529, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.65781, 2.54688, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.65781, 2.82813, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.760941, 1.443, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.20261, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.292191, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.760941, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.06876, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.760941, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.06815, 2.07326, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_f_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 43 ) DX3DVERTEX_END #else #define vertex_Trim_Char_f_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_f_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 7, // 3 11 11, 8, 4, // 4 14 12, 13, 14, // 5 17 15, 16, 17, // 6 20 18, 19, 16, // 7 23 20, 21, 12, // 8 26 22, 20, 14, // 9 29 23, 24, 25, // 10 32 23, 26, 27, // 11 35 28, 2, 29, // 12 38 30, 28, 31, // 13 41 32, 33, 27, // 14 44 29, 32, 31, // 15 47 0, 34, 35, // 16 50 28, 30, 0, // 17 53 2, 28, 0, // 18 56 35, 1, 0, // 19 59 5, 36, 3, // 20 62 8, 11, 6, // 21 65 7, 6, 9, // 22 68 4, 3, 11, // 23 71 13, 37, 14, // 24 74 17, 38, 15, // 25 77 16, 15, 18, // 26 80 12, 14, 20, // 27 83 36, 5, 22, // 28 86 16, 19, 39, // 29 89 16, 39, 22, // 30 92 22, 40, 16, // 31 95 22, 39, 36, // 32 98 14, 37, 40, // 33 101 41, 17, 16, // 34 104 41, 16, 23, // 35 107 25, 41, 23, // 36 110 42, 23, 16, // 37 113 40, 22, 14, // 38 116 16, 40, 42, // 39 119 33, 24, 23, // 40 122 27, 33, 23, // 41 125 29, 31, 28, // 42 128 31, 27, 26, // 43 131 31, 26, 30, // 44 134 27, 31, 32, // 45 137 DX3DINDEX_END #endif #else #define index_Trim_Char_f_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_f_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_f_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_f_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_f_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_f_1_1__ ) DX3DMODEL_START( model_Trim_Char_f_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_f_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_f_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 138 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_f_1_1__, 2308046133 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_f_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_e_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_g_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0 ) DX3DVERT( 0.400223, 1.85547, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.474274, 1.92862, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.474213, 1.85547, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.33107, 0.367256, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.331116, 0.373438, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.474213, 0.373438, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.73439, -0.62176, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.734375, -0.88715, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.214066, -0.740624, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.41354, -0.473478, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.51485, -0.473437, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.51485, -0.685156, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.51485, -0.774205, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.25462, -0.866481, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.25468, -0.685156, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.63461, -0.685702, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.75757, -0.473441, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 0.929031, -0.636454, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.25473, -0.581877, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.25468, 0.161719, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.25468, 0.201889, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.41162, 0.162052, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.25465, -0.0823085, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.25468, -0.0499997, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.38477, -0.0499997, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.46561, -0.329003, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.45633, -0.261695, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.51485, -0.261718, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.7722, -0.261686, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.7755, -0.331252, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 1.51485, -0.0499997, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.70706, -0.0500507, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.38966, -0.155858, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.51485, -0.155859, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.38477, -0.151517, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.51485, 0.120378, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 0.214066, -0.440624, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.278305, -0.473453, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 0.214066, -0.473437, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.13435, -0.049991, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.734375, 0.161719, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.734451, 0.295211, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.474304, 0.10458, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.407837, 0.161722, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.474213, 0.161719, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.288513, 1.00859, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.239441, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 0.474213, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 1.4221, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 1.51485, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 1.51485, 1.00859, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 1.2547, 0.623754, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 1.25468, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 1.51485, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 1.2547, 0.911199, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.55553, 0.796866, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 1.73174, 1.22031, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.68622, 1.00858, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 0.495316, 0.737501, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 0.734329, 0.586301, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT( 0.651764, 0.429682, 0 ) DX3DVNORM( 0, 0, -1 ) //60 DX3DVERT( 1.00212, 0.592387, 0 ) DX3DVNORM( 0, 0, -1 ) //61 DX3DVERT( 0.734375, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //62 DX3DVERT( 0.734344, 0.901284, 0 ) DX3DVNORM( 0, 0, -1 ) //63 DX3DVERT( 0.993744, 0.839003, 0 ) DX3DVNORM( 0, 0, -1 ) //64 DX3DVERT( 0.426514, 0.796874, 0 ) DX3DVNORM( 0, 0, -1 ) //65 DX3DVERT( 0.474213, 1.00859, 0 ) DX3DVNORM( 0, 0, -1 ) //66 DX3DVERT( 0.474213, 0.796876, 0 ) DX3DVNORM( 0, 0, -1 ) //67 DX3DVERT( 0.548767, 1.22032, 0 ) DX3DVNORM( 0, 0, -1 ) //68 DX3DVERT( 0.622269, 1.0086, 0 ) DX3DVNORM( 0, 0, -1 ) //69 DX3DVERT( 1.43906, 1.775, 0 ) DX3DVNORM( 0, 0, -1 ) //70 DX3DVERT( 1.44687, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //71 DX3DVERT( 1.73593, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //72 DX3DVERT( 1.7366, 1.33261, 0 ) DX3DVNORM( 0, 0, -1 ) //73 DX3DVERT( 0.474213, 1.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //74 DX3DVERT( 0.628754, 1.64374, 0 ) DX3DVNORM( 0, 0, -1 ) //75 DX3DVERT( 0.542191, 1.32656, 0 ) DX3DVNORM( 0, 0, -1 ) //76 DX3DVERT( 0.734299, 2.05177, 0 ) DX3DVNORM( 0, 0, -1 ) //77 DX3DVERT( 0.896881, 2.06745, 0 ) DX3DVNORM( 0, 0, -1 ) //78 DX3DVERT( 0.993744, 1.80615, 0 ) DX3DVNORM( 0, 0, -1 ) //79 DX3DVERT( 0.734375, 1.85547, 0 ) DX3DVNORM( 0, 0, -1 ) //80 DX3DVERT( 0.734329, 1.74217, 0 ) DX3DVNORM( 0, 0, -1 ) //81 DX3DVERT( 0.917191, -0.89711, 0 ) DX3DVNORM( 0, 0, -1 ) //82 DX3DVERT( 0.734375, 0.0072078, 0 ) DX3DVNORM( 0, 0, -1 ) //83 DX3DVERT( 0.661636, 0.373426, 0 ) DX3DVNORM( 0, 0, -1 ) //84 DX3DVERT( 1.34917, 1.00848, 0 ) DX3DVNORM( 0, 0, -1 ) //85 DX3DVERT( 0.768753, 0.620313, 0 ) DX3DVNORM( 0, 0, -1 ) //86 DX3DVERT( 1.25487, 1.71996, 0 ) DX3DVNORM( 0, 0, -1 ) //87 DX3DVERT( 1.25468, 1.96431, 0 ) DX3DVNORM( 0, 0, -1 ) //88 DX3DVERT( 1.43124, 1.775, 0 ) DX3DVNORM( 0, 0, -1 ) //89 DX3DVERT( 1.3299, 1.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //90 DX3DVERT( 1.73593, 1.64375, 0 ) DX3DVNORM( 0, 0, -1 ) //91 DX3DVERT( 1.42822, 1.31875, 0 ) DX3DVNORM( 0, 0, -1 ) //92 DX3DVERT( 0.234116, 1.32656, 0 ) DX3DVNORM( 0, 0, -1 ) //93 DX3DVERT( 0.281631, 1.64369, 0 ) DX3DVNORM( 0, 0, -1 ) //94 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_g_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 95 ) DX3DVERTEX_END #else #define vertex_Trim_Char_g_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_g_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 12, 11, // 5 17 10, 16, 15, // 6 20 17, 18, 14, // 7 23 19, 20, 21, // 8 26 22, 23, 24, // 9 29 25, 26, 27, // 10 32 27, 28, 29, // 11 35 30, 31, 28, // 12 38 26, 32, 33, // 13 41 34, 24, 30, // 14 44 21, 35, 24, // 15 47 35, 31, 30, // 16 50 36, 37, 38, // 17 53 39, 23, 22, // 18 56 40, 41, 20, // 19 59 42, 43, 44, // 20 62 42, 44, 40, // 21 65 41, 40, 44, // 22 68 45, 46, 47, // 23 71 48, 49, 50, // 24 74 51, 52, 53, // 25 77 53, 52, 54, // 26 80 55, 53, 50, // 27 83 49, 56, 57, // 28 86 58, 59, 60, // 29 89 52, 51, 61, // 30 92 62, 63, 64, // 31 95 65, 45, 66, // 32 98 63, 62, 67, // 33 101 68, 69, 66, // 34 104 70, 71, 72, // 35 107 73, 56, 49, // 36 110 74, 75, 76, // 37 113 77, 78, 79, // 38 116 0, 2, 74, // 39 119 2, 80, 81, // 40 122 1, 77, 80, // 41 125 5, 44, 43, // 42 128 5, 43, 3, // 43 131 8, 38, 37, // 44 134 37, 6, 8, // 45 137 11, 14, 18, // 46 140 11, 18, 9, // 47 143 14, 11, 12, // 48 146 15, 11, 10, // 49 149 7, 6, 17, // 50 152 13, 82, 17, // 51 155 14, 13, 17, // 52 158 17, 82, 7, // 53 161 24, 34, 22, // 54 164 10, 9, 25, // 55 167 27, 10, 25, // 56 170 16, 10, 27, // 57 173 29, 16, 27, // 58 176 28, 27, 33, // 59 179 33, 30, 28, // 60 182 33, 27, 26, // 61 185 30, 33, 32, // 62 188 30, 32, 34, // 63 191 35, 30, 24, // 64 194 24, 23, 19, // 65 197 24, 19, 21, // 66 200 19, 23, 39, // 67 203 20, 39, 83, // 68 206 20, 83, 40, // 69 209 39, 20, 19, // 70 212 40, 83, 42, // 71 215 44, 5, 84, // 72 218 44, 84, 41, // 73 221 47, 66, 45, // 74 224 50, 85, 48, // 75 227 53, 55, 51, // 76 230 85, 50, 53, // 77 233 54, 85, 53, // 78 236 50, 57, 55, // 79 239 57, 50, 49, // 80 242 58, 65, 67, // 81 245 60, 84, 5, // 82 248 5, 4, 58, // 83 251 60, 5, 58, // 84 254 62, 59, 58, // 85 257 67, 62, 58, // 86 260 86, 59, 62, // 87 263 61, 86, 62, // 88 266 61, 64, 52, // 89 269 64, 54, 52, // 90 272 64, 61, 62, // 91 275 66, 67, 65, // 92 278 67, 66, 69, // 93 281 67, 69, 63, // 94 284 66, 47, 68, // 95 287 87, 88, 89, // 96 290 90, 89, 70, // 97 293 91, 90, 70, // 98 296 72, 91, 70, // 99 299 89, 90, 87, // 100 302 92, 90, 91, // 101 305 49, 48, 92, // 102 308 92, 73, 49, // 103 311 91, 73, 92, // 104 314 76, 68, 47, // 105 317 76, 46, 93, // 106 320 76, 93, 94, // 107 323 76, 94, 74, // 108 326 47, 46, 76, // 109 329 88, 87, 79, // 110 332 79, 81, 80, // 111 335 80, 77, 79, // 112 338 79, 78, 88, // 113 341 74, 94, 0, // 114 344 75, 74, 2, // 115 347 81, 75, 2, // 116 350 80, 2, 1, // 117 353 DX3DINDEX_END #endif #else #define index_Trim_Char_g_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_g_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_g_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_g_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_g_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_g_1_1__ ) DX3DMODEL_START( model_Trim_Char_g_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_g_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_g_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 354 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_g_1_1__, 1024015221 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_g_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_f_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_h_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0 ) DX3DVERT( 0.581253, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.581253, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.273438, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.71562, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.41502, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.41562, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.41562, 5.85686e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.71562, 5.85686e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.71562, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.273438, 2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.581253, 5.85686e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.581253, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.273438, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.580872, 0.835713, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.580566, 0.925609, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.273438, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.41562, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.71562, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.58429, 1.88019, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.47533, 1.9832, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.47527, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.581253, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.581253, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.273438, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.273438, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.273438, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.603073, 1.25358, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.47527, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.33975, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.754166, 1.62278, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.795578, 1.67156, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.754166, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.23489, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.23499, 2.06251, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.13124, 2.06774, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.06169, 1.79035, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.23489, 1.75911, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.994537, 1.78502, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.994537, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.754166, 1.88036, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.753571, 1.94003, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.67613, 1.67145, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.273438, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.589066, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.71562, 1.2875, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.994659, 2.05148, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_h_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_h_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_h_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 13, // 5 17 16, 8, 17, // 6 20 18, 19, 20, // 7 23 21, 22, 23, // 8 26 24, 25, 26, // 9 29 27, 28, 4, // 10 32 29, 30, 31, // 11 35 32, 33, 34, // 12 38 35, 36, 32, // 13 41 37, 38, 39, // 14 44 40, 39, 38, // 15 47 27, 41, 18, // 16 50 28, 27, 20, // 17 53 19, 33, 32, // 18 56 22, 0, 23, // 19 59 1, 42, 2, // 20 62 5, 17, 3, // 21 65 8, 16, 6, // 22 68 11, 15, 9, // 23 71 14, 26, 25, // 24 74 14, 25, 12, // 25 77 13, 12, 15, // 26 80 17, 5, 16, // 27 83 39, 40, 43, // 28 86 31, 43, 21, // 29 89 21, 29, 31, // 30 92 23, 24, 21, // 31 95 43, 31, 39, // 32 98 29, 21, 24, // 33 101 24, 26, 29, // 34 104 4, 3, 44, // 35 107 4, 44, 41, // 36 110 4, 41, 27, // 37 113 45, 38, 32, // 38 116 34, 45, 32, // 39 119 38, 37, 35, // 40 122 35, 32, 38, // 41 125 39, 31, 30, // 42 128 30, 37, 39, // 43 131 38, 45, 40, // 44 134 18, 20, 27, // 45 137 20, 32, 36, // 46 140 36, 28, 20, // 47 143 32, 20, 19, // 48 146 0, 2, 23, // 49 149 DX3DINDEX_END #endif #else #define index_Trim_Char_h_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_h_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_h_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_h_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_h_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_h_1_1__ ) DX3DMODEL_START( model_Trim_Char_h_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_h_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_h_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 150 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_h_1_1__, 4034951605 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_h_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_g_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_i_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0 ) DX3DVERT( 1.01407, 1.85254, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.487503, 1.85254, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.487503, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 1.01407, 1.11152, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.912506, 1.11152, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.912506, 1.48203, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.01407, 0.370508, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.912506, 0.370508, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.912506, 0.741016, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.370316, 0, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.370316, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.912506, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.65781, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.65781, 0, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.01407, 0, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.23282, 0.370508, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 1.01407, 0.741016, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.23282, 0.741016, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.23282, 1.11152, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.01407, 1.48203, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.912506, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.487503, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 1.23282, 1.48203, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.23282, 1.85254, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.01407, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.23282, 0.265626, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.23282, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 0.834381, 2.59356, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.834381, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.01407, 2.59356, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.834381, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.01407, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.23282, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.23282, 2.59356, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.01407, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.23282, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_i_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 36 ) DX3DVERTEX_END #else #define vertex_Trim_Char_i_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_i_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 6, 16, // 5 17 16, 8, 4, // 6 20 17, 16, 3, // 7 23 18, 3, 19, // 8 26 20, 21, 1, // 9 29 22, 19, 0, // 10 32 23, 0, 24, // 11 35 2, 24, 0, // 12 38 5, 19, 3, // 13 41 8, 16, 6, // 14 44 11, 7, 6, // 15 47 11, 6, 14, // 16 50 11, 14, 9, // 17 53 6, 15, 25, // 18 56 14, 6, 25, // 19 59 25, 12, 14, // 20 62 16, 17, 15, // 21 65 4, 3, 16, // 22 68 3, 18, 17, // 23 71 19, 22, 18, // 24 74 19, 5, 20, // 25 77 0, 19, 20, // 26 80 1, 0, 20, // 27 83 0, 23, 22, // 28 86 24, 26, 23, // 29 89 27, 28, 29, // 30 92 30, 27, 31, // 31 95 32, 31, 29, // 32 98 33, 29, 34, // 33 101 28, 34, 29, // 34 104 27, 29, 31, // 35 107 29, 33, 32, // 36 110 34, 35, 33, // 37 113 DX3DINDEX_END #endif #else #define index_Trim_Char_i_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_i_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_i_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_i_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_i_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_i_1_1__ ) DX3DMODEL_START( model_Trim_Char_i_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_i_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_i_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 114 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_i_1_1__, 2750920693 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_i_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_h_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_j_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0 ) DX3DVERT( 0.503128, 1.99883, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.503128, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.819763, 1.99883, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.967194, 0.550977, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.967194, 1.03359, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 1.28751, 0.550977, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 1.05386, -0.414258, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.950134, -0.41428, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.967194, -0.128124, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 0.819748, -0.87116, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 0.351563, -0.896875, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 0.351563, -0.631249, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 0.893967, -0.534882, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 0.936829, -0.457475, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 0.936813, -0.534912, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 0.819763, -0.655566, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.936813, -0.655566, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.1974, -0.655531, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 1.054, -0.792892, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.05386, -0.655566, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 1.27388, -0.414352, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 1.05386, -0.534912, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.819824, -0.583651, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 1.28757, 0.104298, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 0.819763, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 0.503128, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 0.967194, 1.51621, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.28751, 1.03359, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 0.967194, 1.7625, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 1.28751, 1.99883, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.819763, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 0.967194, 0.0683597, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.2877, 0.0683603, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.28802, -0.0690723, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.28751, 1.51621, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.28751, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 0.889069, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 0.889069, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.28751, 2.49531, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.28751, 2.96406, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_j_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_j_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_j_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 9, 15, 16, // 5 17 17, 18, 19, // 6 20 20, 17, 21, // 7 23 16, 15, 22, // 8 26 19, 16, 14, // 9 29 7, 6, 21, // 10 32 3, 5, 23, // 11 35 24, 25, 0, // 12 38 4, 26, 27, // 13 41 28, 2, 29, // 14 44 29, 2, 30, // 15 47 1, 30, 2, // 16 50 4, 27, 5, // 17 53 31, 32, 33, // 18 56 8, 33, 20, // 19 59 8, 20, 6, // 20 62 33, 8, 31, // 21 65 11, 22, 15, // 22 68 15, 9, 11, // 23 71 16, 19, 18, // 24 74 18, 9, 16, // 25 77 21, 6, 20, // 26 80 21, 17, 19, // 27 83 12, 14, 16, // 28 86 16, 22, 12, // 29 89 14, 21, 19, // 30 92 21, 14, 13, // 31 95 21, 13, 7, // 32 98 23, 32, 31, // 33 101 31, 3, 23, // 34 104 0, 2, 24, // 35 107 26, 34, 27, // 36 110 28, 24, 2, // 37 113 34, 26, 28, // 38 116 28, 29, 34, // 39 119 30, 35, 29, // 40 122 36, 37, 38, // 41 125 37, 39, 38, // 42 128 DX3DINDEX_END #endif #else #define index_Trim_Char_j_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_j_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_j_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_j_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_j_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_j_1_1__ ) DX3DMODEL_START( model_Trim_Char_j_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_j_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_j_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 129 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_j_1_1__, 1466889781 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_j_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_i_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_k_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0 ) DX3DVERT( 0.620316, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.620316, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.3125, 2.50714, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.896881, 1.05313, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.08127, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.806244, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.4379, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.3, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.3, 0.151535, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.3125, -7.71951e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.620316, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.620316, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.08305, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.620316, 1.11563, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.620316, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.3125, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.3125, 0.417857, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.620316, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.3, 0.57977, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.08203, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.3, 1.8834, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.3, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.46564, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.620316, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.620316, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.3125, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.806244, 1.32566, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.742432, 1.25357, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.3, 1.49137, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.11235, 1.67143, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.3125, 2.08929, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.806244, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.742676, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.806244, 0.757676, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.3125, 2.925, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.42343, -7.71951e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.79375, -7.71951e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.3125, 0.835714, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.620316, 0.985939, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.79375, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.42813, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_k_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 41 ) DX3DVERTEX_END #else #define vertex_Trim_Char_k_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_k_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 7, 12, 8, // 4 14 13, 14, 15, // 5 17 16, 11, 17, // 6 20 7, 6, 18, // 7 23 12, 18, 19, // 8 26 20, 21, 22, // 9 29 23, 24, 25, // 10 32 26, 27, 5, // 11 35 28, 22, 21, // 12 38 26, 5, 4, // 13 41 20, 29, 21, // 14 44 24, 0, 30, // 15 47 31, 32, 33, // 16 50 14, 23, 15, // 17 53 1, 34, 2, // 18 56 31, 19, 3, // 19 59 5, 31, 3, // 20 62 35, 36, 6, // 21 65 8, 35, 6, // 22 68 11, 16, 9, // 23 71 32, 31, 5, // 24 74 37, 17, 38, // 25 77 15, 37, 13, // 26 80 38, 13, 37, // 27 83 5, 27, 13, // 28 86 5, 13, 38, // 29 89 5, 38, 32, // 30 92 17, 37, 16, // 31 95 12, 7, 18, // 32 98 19, 31, 33, // 33 101 33, 12, 19, // 34 104 22, 39, 40, // 35 107 22, 40, 20, // 36 110 24, 30, 25, // 37 113 28, 21, 29, // 38 116 4, 28, 29, // 39 119 4, 29, 26, // 40 122 0, 2, 30, // 41 125 23, 25, 15, // 42 128 DX3DINDEX_END #endif #else #define index_Trim_Char_k_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_k_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_k_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_k_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_k_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_k_1_1__ ) DX3DMODEL_START( model_Trim_Char_k_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_k_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_k_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 129 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_k_1_1__, 182858869 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_k_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_j_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_l_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0 ) DX3DVERT( 0.74115, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.74115, 2.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.776566, 2.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.776154, 0.785157, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.09531, 0.785156, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.09531, 1.1975, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.20885, -0.0342798, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.34857, -0.039533, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.3773, 0.226242, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.10645, 0.372811, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.09193, 0.372812, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.09193, 0.269726, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.20886, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.09193, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.894135, 0.0637178, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.975006, 0.0635537, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.975006, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.97493, 0.0134167, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.826996, 0.166624, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.858124, 0.105781, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.858078, 0.16664, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.783783, 0.372825, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.20886, 0.241536, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.975006, 0.269726, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.775986, 0.568536, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.975006, 0.372812, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.09531, 0.584376, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.776566, 1.60984, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.09531, 1.60984, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.09531, 2.02219, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.776566, 1.1975, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.273438, 2.58125, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.776566, 2.02219, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.09531, 2.43453, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.776566, 2.43453, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.09531, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.67656, -0.0187488, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.67656, 0.250001, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.14493, 0.26988, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.273438, 2.84688, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_l_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 40 ) DX3DVERTEX_END #else #define vertex_Trim_Char_l_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_l_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 6, 12, 13, // 4 14 14, 15, 16, // 5 17 14, 17, 15, // 6 20 18, 19, 20, // 7 23 21, 18, 20, // 8 26 13, 12, 22, // 9 29 16, 13, 11, // 10 32 23, 11, 10, // 11 35 24, 25, 26, // 12 38 27, 28, 29, // 13 41 30, 5, 28, // 14 44 31, 1, 0, // 15 47 32, 29, 33, // 16 50 2, 34, 33, // 17 53 2, 35, 0, // 18 56 33, 35, 2, // 19 59 5, 30, 3, // 20 62 36, 37, 8, // 21 65 8, 22, 12, // 22 68 12, 6, 8, // 23 71 8, 7, 36, // 24 74 11, 38, 9, // 25 77 15, 17, 6, // 26 80 13, 15, 6, // 27 83 15, 13, 16, // 28 86 16, 20, 19, // 29 89 19, 14, 16, // 30 92 23, 25, 21, // 31 95 20, 23, 21, // 32 98 23, 20, 16, // 33 101 38, 11, 13, // 34 104 13, 22, 38, // 35 107 11, 23, 16, // 36 110 10, 25, 23, // 37 113 10, 9, 26, // 38 116 24, 21, 25, // 39 119 26, 4, 3, // 40 122 3, 24, 26, // 41 125 26, 25, 10, // 42 128 29, 32, 27, // 43 131 28, 27, 30, // 44 134 0, 39, 31, // 45 137 33, 34, 32, // 46 140 DX3DINDEX_END #endif #else #define index_Trim_Char_l_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_l_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_l_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_l_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_l_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_l_1_1__ ) DX3DMODEL_START( model_Trim_Char_l_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_l_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_l_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 141 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_l_1_1__, 3193795253 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_l_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_k_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_m_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0 ) DX3DVERT( 1.80722, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.69254, 2.01957, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.69254, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.87187, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.8725, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.57187, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.078125, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.38559, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.385498, 0.690708, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.078125, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.385941, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.385941, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.078125, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.57187, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.87187, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.87187, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.826569, -1.22602e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.13126, -4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.13126, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.826569, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.13123, 0.604164, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.13112, 0.802344, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.826569, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.57187, 0.344531, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.705948, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.795639, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.795639, 1.98106, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.078125, 1.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.078125, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.392014, 1.03357, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.436218, 1.43012, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.546341, 1.72264, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.43689, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.42688, 1.37824, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.359375, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.351563, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.078125, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.795639, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.705948, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.436874, 1.8798, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.777954, 1.72264, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.795639, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.662628, 1.78313, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.705978, 1.77685, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.616257, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.616257, 2.03999, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.447693, 1.89493, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.616257, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.87257, 1.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.57124, 1.37812, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.57156, 1.33463, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.825974, 1.37812, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.826599, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.13092, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.01176, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.975021, 1.9536, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.975021, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.15117, 1.37813, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.15434, 1.4011, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.975021, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.952316, 1.98106, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.885208, 2.03361, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.88533, 1.98106, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.88533, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.795685, 2.06351, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.69254, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.51782, 1.72265, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.26904, 1.72281, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.1544, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.48982, 2.06707, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 1.33371, 2.03688, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.42346, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.51315, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.51315, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.42346, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.15442, 1.88682, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.42352, 1.77963, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 1.51308, 1.72886, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.38582, 1.78318, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.33377, 1.80879, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 1.16043, 1.89491, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 1.33377, 1.89492, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 1.51315, 2.06647, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 0.795258, 1.68499, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 1.57193, 1.03359, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 1.13074, 0.977498, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT( 0.740616, 2.06745, 0 ) DX3DVNORM( 0, 0, 1 ) //86 DX3DVERT( 0.078125, 1.72266, 0 ) DX3DVNORM( 0, 0, 1 ) //87 DX3DVERT( 0.367188, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //88 DX3DVERT( 0.616272, 1.77514, 0 ) DX3DVNORM( 0, 0, 1 ) //89 DX3DVERT( 1.07657, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //90 DX3DVERT( 1.06876, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //91 DX3DVERT( 1.87215, 1.44863, 0 ) DX3DVNORM( 0, 0, 1 ) //92 DX3DVERT( 1.85626, 1.72265, 0 ) DX3DVNORM( 0, 0, 1 ) //93 DX3DVERT( 1.33379, 1.7734, 0 ) DX3DVNORM( 0, 0, 1 ) //94 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_m_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 95 ) DX3DVERTEX_END #else #define vertex_Trim_Char_m_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_m_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 21, // 7 23 22, 18, 20, // 8 26 15, 3, 23, // 9 29 24, 25, 26, // 10 32 27, 28, 29, // 11 35 30, 31, 32, // 12 38 27, 33, 30, // 13 41 34, 35, 36, // 14 44 37, 25, 38, // 15 47 39, 32, 31, // 16 50 40, 41, 37, // 17 53 42, 43, 38, // 18 56 44, 38, 24, // 19 59 45, 46, 47, // 20 62 48, 49, 50, // 21 65 51, 52, 53, // 22 68 54, 55, 56, // 23 71 51, 57, 58, // 24 74 54, 56, 59, // 25 77 37, 41, 59, // 26 80 60, 61, 62, // 27 83 60, 62, 63, // 28 86 25, 63, 62, // 29 89 61, 64, 26, // 30 92 65, 66, 49, // 31 95 67, 68, 58, // 32 98 69, 70, 71, // 33 101 72, 73, 74, // 34 104 75, 68, 67, // 35 107 76, 77, 72, // 36 110 78, 76, 74, // 37 113 79, 74, 71, // 38 116 70, 80, 81, // 39 119 0, 2, 65, // 40 122 2, 73, 72, // 41 125 1, 82, 73, // 42 128 41, 40, 83, // 43 131 4, 84, 5, // 44 134 8, 29, 28, // 45 137 8, 28, 6, // 46 140 11, 12, 9, // 47 143 7, 6, 12, // 48 146 15, 23, 13, // 49 149 18, 22, 16, // 50 152 85, 53, 52, // 51 155 21, 85, 19, // 52 158 52, 19, 85, // 53 161 20, 19, 22, // 54 164 3, 5, 23, // 55 167 45, 47, 24, // 56 170 26, 64, 86, // 57 173 86, 24, 26, // 58 176 24, 86, 45, // 59 179 29, 33, 27, // 60 182 30, 34, 87, // 61 185 30, 87, 27, // 62 188 32, 39, 88, // 63 191 34, 30, 32, // 64 194 36, 87, 34, // 65 197 88, 34, 32, // 66 200 25, 24, 38, // 67 203 31, 89, 44, // 68 206 31, 47, 46, // 69 209 46, 39, 31, // 70 212 44, 47, 31, // 71 215 37, 38, 43, // 72 218 37, 43, 40, // 73 221 44, 89, 42, // 74 224 38, 44, 42, // 75 227 24, 47, 44, // 76 230 84, 4, 48, // 77 233 50, 84, 48, // 78 236 53, 57, 51, // 79 239 59, 41, 83, // 80 242 51, 59, 83, // 81 245 58, 68, 51, // 82 248 59, 51, 68, // 83 251 68, 75, 90, // 84 254 59, 68, 91, // 85 257 59, 91, 54, // 86 260 90, 91, 68, // 87 263 63, 25, 37, // 88 266 59, 56, 63, // 89 269 59, 63, 37, // 90 272 63, 56, 55, // 91 275 55, 60, 63, // 92 278 62, 26, 25, // 93 281 26, 62, 61, // 94 284 49, 48, 92, // 95 287 49, 92, 93, // 96 290 49, 93, 65, // 97 293 70, 81, 71, // 98 296 73, 82, 69, // 99 299 69, 71, 73, // 100 302 73, 71, 74, // 101 305 67, 94, 79, // 102 308 67, 81, 80, // 103 311 80, 75, 67, // 104 314 79, 81, 67, // 105 317 72, 74, 76, // 106 320 79, 94, 78, // 107 323 74, 79, 78, // 108 326 71, 81, 79, // 109 329 65, 93, 0, // 110 332 72, 77, 66, // 111 335 66, 65, 2, // 112 338 72, 66, 2, // 113 341 73, 2, 1, // 114 344 DX3DINDEX_END #endif #else #define index_Trim_Char_m_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_m_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_m_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_m_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_m_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_m_1_1__ ) DX3DMODEL_START( model_Trim_Char_m_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_m_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_m_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 345 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_m_1_1__, 1909764341 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_m_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_l_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_n_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0 ) DX3DVERT( 1.5518, 1.91946, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.53534, 1.93606, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.53535, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.41562, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.71562, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.71562, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.273438, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.581177, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.581085, 0.885937, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.273438, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.581253, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.581253, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.273438, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.41562, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.71562, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.71562, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.41562, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.70782, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.4005, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.41591, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.633911, 1.38233, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.668869, 1.47666, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.633987, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.273438, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.581284, 0.925605, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.273438, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.273438, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.592636, 1.18124, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.41562, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.994537, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.994614, 2.0515, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.814255, 1.98185, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.814148, 1.68998, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.943405, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.814255, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.568756, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.567795, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.273438, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.755264, 1.62423, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.633987, 1.62422, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.633987, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.560944, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.273438, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.994583, 1.78474, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.633987, 1.82655, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.724228, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.814255, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.35515, 1.64478, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.31952, 1.69793, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.35507, 1.69805, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.35507, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.1998, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.26486, 1.74354, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.26494, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.35507, 1.91953, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.35509, 2.03781, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.13124, 2.06759, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.53535, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.64375, 1.77187, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.596451, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.71562, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.71562, 1.2875, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.576569, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.06169, 1.79039, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_n_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 64 ) DX3DVERTEX_END #else #define vertex_Trim_Char_n_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_n_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 15, 4, // 6 20 17, 18, 19, // 7 23 20, 21, 22, // 8 26 23, 8, 24, // 9 29 25, 26, 27, // 10 32 19, 28, 5, // 11 35 29, 30, 31, // 12 38 32, 33, 34, // 13 41 35, 36, 37, // 14 44 21, 38, 39, // 15 47 32, 34, 40, // 16 50 41, 42, 37, // 17 53 33, 43, 29, // 18 56 44, 40, 34, // 19 59 31, 45, 46, // 20 62 47, 18, 17, // 21 65 48, 49, 50, // 22 68 48, 47, 49, // 23 71 51, 52, 53, // 24 74 54, 55, 56, // 25 77 57, 58, 0, // 26 80 50, 57, 2, // 27 83 1, 55, 54, // 28 86 44, 59, 40, // 29 89 5, 28, 3, // 30 92 8, 23, 6, // 31 95 11, 12, 9, // 32 98 7, 6, 12, // 33 101 15, 16, 13, // 34 104 4, 3, 16, // 35 107 19, 60, 61, // 36 110 61, 17, 19, // 37 113 24, 27, 26, // 38 116 24, 26, 23, // 39 119 20, 22, 25, // 40 122 25, 27, 20, // 41 125 5, 60, 19, // 42 128 31, 46, 29, // 43 131 39, 40, 62, // 44 134 35, 39, 62, // 45 137 37, 25, 35, // 46 140 40, 59, 62, // 47 143 25, 22, 39, // 48 146 39, 35, 25, // 49 149 39, 22, 21, // 50 152 40, 39, 38, // 51 155 40, 38, 32, // 52 158 37, 36, 41, // 53 161 46, 34, 33, // 54 164 29, 46, 33, // 55 167 34, 46, 45, // 56 170 34, 45, 44, // 57 173 57, 50, 49, // 58 176 17, 58, 57, // 59 179 57, 47, 17, // 60 182 49, 47, 57, // 61 185 50, 53, 52, // 62 188 52, 48, 50, // 63 191 56, 30, 29, // 64 194 53, 50, 54, // 65 197 56, 63, 51, // 66 200 56, 51, 54, // 67 203 54, 51, 53, // 68 206 29, 43, 63, // 69 209 63, 56, 29, // 70 212 0, 2, 57, // 71 215 2, 54, 50, // 72 218 54, 2, 1, // 73 221 DX3DINDEX_END #endif #else #define index_Trim_Char_n_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_n_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_n_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_n_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_n_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_n_1_1__ ) DX3DMODEL_START( model_Trim_Char_n_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_n_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_n_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 222 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_n_1_1__, 625733429 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_n_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_m_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_o_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0 ) DX3DVERT( 1.58603, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.36505, 1.97721, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.36484, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.70866, 0.562687, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.75053, 0.863612, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.43228, 0.863615, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.241333, 0.562687, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.56073, 0.562783, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.517746, 0.863617, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.975006, -0.0390616, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.975006, 0.228935, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.795044, 0.261968, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.363968, 0.261826, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.584961, 0.0509156, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.585159, 0.261831, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.625, 0.40625, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.585388, 0.486927, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.36505, 0.0509156, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.58603, 0.261826, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.36484, 0.261831, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.07246, -0.0347295, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.38907, 0.562725, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.36484, 0.412278, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.36465, 0.488693, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.32721, 0.412431, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.21877, 0.29595, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.21866, 0.261831, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.15457, 0.261718, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.70866, 1.46544, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.38884, 1.46534, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.43224, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.241333, 1.46544, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.199463, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.517731, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.199463, 0.863612, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.513931, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.75053, 1.16451, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.43608, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.975006, 2.06719, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.584961, 1.97721, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.795425, 1.76641, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.622787, 1.6157, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.585159, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.560944, 1.4654, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.585159, 1.61585, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.585342, 1.53944, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.363968, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.21866, 1.7663, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.2184, 1.73163, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.32747, 1.61585, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.36461, 1.53942, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.36484, 1.61585, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.15446, 1.76616, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.07246, 2.06286, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.07259, 1.79068, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.07246, 0.238072, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.195313, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.75468, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.974991, 1.79919, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_o_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 59 ) DX3DVERTEX_END #else #define vertex_Trim_Char_o_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_o_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 14, 11, 15, // 5 17 12, 14, 16, // 6 20 17, 18, 19, // 7 23 20, 17, 19, // 8 26 3, 21, 22, // 9 29 23, 24, 22, // 10 32 25, 26, 19, // 11 35 25, 27, 26, // 12 38 28, 29, 30, // 13 41 31, 32, 33, // 14 44 34, 8, 35, // 15 47 36, 30, 37, // 16 50 38, 39, 40, // 17 53 41, 40, 42, // 18 56 31, 43, 44, // 19 59 45, 41, 44, // 20 62 39, 46, 42, // 21 65 28, 0, 2, // 22 68 2, 47, 48, // 23 71 49, 50, 51, // 24 74 47, 52, 48, // 25 77 53, 54, 47, // 26 80 5, 21, 3, // 27 83 8, 34, 6, // 28 86 20, 55, 10, // 29 89 14, 13, 11, // 30 92 11, 13, 9, // 31 95 10, 9, 20, // 32 98 15, 16, 14, // 33 101 16, 7, 6, // 34 104 6, 12, 16, // 35 107 26, 27, 55, // 36 110 26, 55, 20, // 37 113 20, 19, 26, // 38 116 21, 23, 22, // 39 119 19, 18, 3, // 40 122 22, 19, 3, // 41 125 19, 22, 24, // 42 128 19, 24, 25, // 43 131 30, 36, 28, // 44 134 33, 43, 31, // 45 137 32, 56, 33, // 46 140 33, 56, 34, // 47 143 35, 33, 34, // 48 146 4, 57, 5, // 49 149 5, 57, 36, // 50 152 37, 5, 36, // 51 155 58, 54, 53, // 52 158 40, 58, 38, // 53 161 40, 39, 42, // 54 164 53, 38, 58, // 55 167 42, 44, 41, // 56 170 43, 45, 44, // 57 173 42, 46, 31, // 58 176 44, 42, 31, // 59 179 51, 50, 29, // 60 182 51, 29, 28, // 61 185 28, 2, 51, // 62 188 49, 51, 2, // 63 191 48, 49, 2, // 64 194 54, 52, 47, // 65 197 2, 1, 53, // 66 200 47, 2, 53, // 67 203 DX3DINDEX_END #endif #else #define index_Trim_Char_o_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_o_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_o_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_o_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_o_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_o_1_1__ ) DX3DMODEL_START( model_Trim_Char_o_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_o_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_o_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 204 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_o_1_1__, 3636669813 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_o_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_n_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_p_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0 ) DX3DVERT( 0.537506, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //0 DX3DVERT( 0.741302, 1.96086, 0 ) DX3DVNORM( 0, 0, -1 ) //1 DX3DVERT( 0.741058, 1.67146, 0 ) DX3DVNORM( 0, 0, -1 ) //2 DX3DVERT( 0.542191, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //3 DX3DVERT( 0.542191, -0.0220353, 0 ) DX3DVNORM( 0, 0, -1 ) //4 DX3DVERT( 0.234375, -0.0220353, 0 ) DX3DVNORM( 0, 0, -1 ) //5 DX3DVERT( 0.542191, -0.857812, 0 ) DX3DVNORM( 0, 0, -1 ) //6 DX3DVERT( 0.234375, -0.857812, 0 ) DX3DVNORM( 0, 0, -1 ) //7 DX3DVERT( 0.234375, -0.439924, 0 ) DX3DVNORM( 0, 0, -1 ) //8 DX3DVERT( 1.50174, 0.395853, 0 ) DX3DVNORM( 0, 0, -1 ) //9 DX3DVERT( 1.50174, 0.186909, 0 ) DX3DVNORM( 0, 0, -1 ) //10 DX3DVERT( 1.24826, 0.186909, 0 ) DX3DVNORM( 0, 0, -1 ) //11 DX3DVERT( 1.50175, 0.141718, 0 ) DX3DVNORM( 0, 0, -1 ) //12 DX3DVERT( 1.24834, -0.0150857, 0 ) DX3DVNORM( 0, 0, -1 ) //13 DX3DVERT( 1.54083, 0.186799, 0 ) DX3DVNORM( 0, 0, -1 ) //14 DX3DVERT( 1.65884, 0.395803, 0 ) DX3DVNORM( 0, 0, -1 ) //15 DX3DVERT( 0.542191, -0.439924, 0 ) DX3DVNORM( 0, 0, -1 ) //16 DX3DVERT( 1.07187, -0.0396493, 0 ) DX3DVNORM( 0, 0, -1 ) //17 DX3DVERT( 0.994766, 0.252574, 0 ) DX3DVNORM( 0, 0, -1 ) //18 DX3DVERT( 1.22137, -0.0223661, 0 ) DX3DVNORM( 0, 0, -1 ) //19 DX3DVERT( 0.921677, -0.0220003, 0 ) DX3DVNORM( 0, 0, -1 ) //20 DX3DVERT( 0.234375, 0.813741, 0 ) DX3DVNORM( 0, 0, -1 ) //21 DX3DVERT( 0.234375, 1.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //22 DX3DVERT( 0.487854, 1.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //23 DX3DVERT( 1.75525, 1.01886, 0 ) DX3DVNORM( 0, 0, -1 ) //24 DX3DVERT( 1.74779, 0.813694, 0 ) DX3DVNORM( 0, 0, -1 ) //25 DX3DVERT( 1.44687, 1.01406, 0 ) DX3DVNORM( 0, 0, -1 ) //26 DX3DVERT( 1.29102, 0.39583, 0 ) DX3DVNORM( 0, 0, -1 ) //27 DX3DVERT( 1.43781, 0.813741, 0 ) DX3DVNORM( 0, 0, -1 ) //28 DX3DVERT( 0.234375, 0.395853, 0 ) DX3DVNORM( 0, 0, -1 ) //29 DX3DVERT( 0.551346, 0.813684, 0 ) DX3DVNORM( 0, 0, -1 ) //30 DX3DVERT( 1.50168, 1.90589, 0 ) DX3DVNORM( 0, 0, -1 ) //31 DX3DVERT( 1.50174, 1.85846, 0 ) DX3DVNORM( 0, 0, -1 ) //32 DX3DVERT( 1.24826, 1.85846, 0 ) DX3DVNORM( 0, 0, -1 ) //33 DX3DVERT( 1.66118, 1.64951, 0 ) DX3DVNORM( 0, 0, -1 ) //34 DX3DVERT( 1.74707, 1.23167, 0 ) DX3DVNORM( 0, 0, -1 ) //35 DX3DVERT( 1.43672, 1.23163, 0 ) DX3DVNORM( 0, 0, -1 ) //36 DX3DVERT( 1.24826, 1.68816, 0 ) DX3DVNORM( 0, 0, -1 ) //37 DX3DVERT( 1.54446, 1.85839, 0 ) DX3DVNORM( 0, 0, -1 ) //38 DX3DVERT( 1.50174, 1.64952, 0 ) DX3DVNORM( 0, 0, -1 ) //39 DX3DVERT( 0.234375, 1.44057, 0 ) DX3DVNORM( 0, 0, -1 ) //40 DX3DVERT( 0.234375, 1.64952, 0 ) DX3DVNORM( 0, 0, -1 ) //41 DX3DVERT( 0.487854, 1.44057, 0 ) DX3DVNORM( 0, 0, -1 ) //42 DX3DVERT( 0.599991, 1.44058, 0 ) DX3DVNORM( 0, 0, -1 ) //43 DX3DVERT( 0.553436, 1.23165, 0 ) DX3DVNORM( 0, 0, -1 ) //44 DX3DVERT( 0.487854, 1.64952, 0 ) DX3DVNORM( 0, 0, -1 ) //45 DX3DVERT( 0.720032, 1.64985, 0 ) DX3DVNORM( 0, 0, -1 ) //46 DX3DVERT( 0.996185, 1.77592, 0 ) DX3DVNORM( 0, 0, -1 ) //47 DX3DVERT( 0.234375, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //48 DX3DVERT( 0.521881, 2.02813, 0 ) DX3DVNORM( 0, 0, -1 ) //49 DX3DVERT( 0.529694, 1.73594, 0 ) DX3DVNORM( 0, 0, -1 ) //50 DX3DVERT( 0.74118, 0.356596, 0 ) DX3DVNORM( 0, 0, -1 ) //51 DX3DVERT( 0.741333, 0.0590332, 0 ) DX3DVNORM( 0, 0, -1 ) //52 DX3DVERT( 0.550003, 0.292189, 0 ) DX3DVNORM( 0, 0, -1 ) //53 DX3DVERT( 0.704834, 0.395769, 0 ) DX3DVNORM( 0, 0, -1 ) //54 DX3DVERT( 1.24828, 0.350332, 0 ) DX3DVNORM( 0, 0, -1 ) //55 DX3DVERT( 0.541458, 1.01598, 0 ) DX3DVNORM( 0, 0, -1 ) //56 DX3DVERT( 1.24818, 2.04649, 0 ) DX3DVNORM( 0, 0, -1 ) //57 DX3DVERT( 1.28711, 1.64953, 0 ) DX3DVNORM( 0, 0, -1 ) //58 DX3DVERT( 1.07837, 2.06766, 0 ) DX3DVNORM( 0, 0, -1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_p_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_p_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_p_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 11, // 4 14 14, 12, 10, // 5 17 9, 15, 14, // 6 20 16, 8, 5, // 7 23 17, 18, 19, // 8 26 18, 17, 20, // 9 29 21, 22, 23, // 10 32 24, 25, 26, // 11 35 9, 27, 28, // 12 38 29, 21, 30, // 13 41 31, 32, 33, // 14 44 34, 35, 36, // 15 47 37, 33, 32, // 16 50 38, 34, 39, // 17 53 31, 38, 32, // 18 56 40, 41, 42, // 19 59 22, 40, 23, // 20 62 42, 43, 44, // 21 65 45, 46, 43, // 22 68 33, 37, 47, // 23 71 48, 49, 50, // 24 74 45, 50, 0, // 25 77 46, 45, 0, // 26 80 2, 46, 0, // 27 83 45, 41, 48, // 28 86 48, 50, 45, // 29 89 51, 52, 53, // 30 92 54, 53, 3, // 31 95 29, 54, 3, // 32 98 5, 29, 3, // 33 101 53, 54, 51, // 34 104 8, 16, 6, // 35 107 55, 27, 9, // 36 110 9, 11, 55, // 37 113 11, 10, 12, // 38 116 14, 10, 9, // 39 119 5, 4, 16, // 40 122 52, 51, 18, // 41 125 11, 13, 19, // 42 128 18, 55, 11, // 43 131 11, 19, 18, // 44 134 18, 20, 52, // 45 137 23, 44, 56, // 46 140 56, 30, 21, // 47 143 21, 23, 56, // 48 146 25, 28, 26, // 49 149 26, 36, 35, // 50 152 35, 24, 26, // 51 155 28, 25, 15, // 52 158 28, 15, 9, // 53 161 30, 54, 29, // 54 164 33, 57, 31, // 55 167 36, 58, 39, // 56 170 39, 34, 36, // 57 173 32, 39, 58, // 58 176 32, 58, 37, // 59 179 39, 32, 38, // 60 182 41, 45, 42, // 61 185 40, 42, 23, // 62 188 44, 23, 42, // 63 191 43, 42, 45, // 64 194 47, 2, 1, // 65 197 47, 59, 57, // 66 200 57, 33, 47, // 67 203 1, 59, 47, // 68 206 DX3DINDEX_END #endif #else #define index_Trim_Char_p_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_p_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_p_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_p_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_p_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_p_1_1__ ) DX3DMODEL_START( model_Trim_Char_p_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_p_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_p_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 207 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_p_1_1__, 2352638901 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_p_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_o_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_q_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0 ) DX3DVERT( 1.41251, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.20869, 1.96086, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.20894, 1.67146, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.40781, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.40781, -0.0220353, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.71562, -0.0220353, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.40781, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.71562, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.71562, -0.439924, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.448273, 0.395853, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.448273, 0.186909, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.701736, 0.186909, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.448242, 0.141719, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.701675, -0.0150856, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.409164, 0.186799, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.291153, 0.395803, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.40781, -0.439924, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.878128, -0.0396493, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.955246, 0.252574, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.728622, -0.0223661, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.02832, -0.0220003, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.71562, 0.813741, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.71562, 1.23163, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.46216, 1.23163, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.194748, 1.01886, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.202209, 0.813694, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.503128, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.658981, 0.39583, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.512192, 0.813741, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.71562, 0.395853, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.39865, 0.813684, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.448318, 1.90589, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.448273, 1.85846, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.701736, 1.85846, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.288818, 1.64951, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.202927, 1.23167, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.51329, 1.23163, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.701736, 1.68816, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.405548, 1.85839, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.448273, 1.64952, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.71562, 1.44057, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.71562, 1.64952, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.46216, 1.44057, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.35001, 1.44058, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.39658, 1.23165, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.46216, 1.64952, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.22997, 1.64985, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.953812, 1.77592, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.71562, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.42813, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.42032, 1.73594, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.20883, 0.356596, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.20868, 0.0590333, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.39999, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.24516, 0.395769, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.701721, 0.350331, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.40854, 1.01598, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.701828, 2.04649, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.662888, 1.64953, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.871643, 2.06766, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_q_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 60 ) DX3DVERTEX_END #else #define vertex_Trim_Char_q_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_q_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 11, // 4 14 14, 12, 10, // 5 17 9, 15, 14, // 6 20 16, 8, 5, // 7 23 17, 18, 19, // 8 26 18, 17, 20, // 9 29 21, 22, 23, // 10 32 24, 25, 26, // 11 35 9, 27, 28, // 12 38 29, 21, 30, // 13 41 31, 32, 33, // 14 44 34, 35, 36, // 15 47 37, 33, 32, // 16 50 38, 34, 39, // 17 53 31, 38, 32, // 18 56 40, 41, 42, // 19 59 22, 40, 23, // 20 62 42, 43, 44, // 21 65 45, 46, 43, // 22 68 33, 37, 47, // 23 71 48, 49, 50, // 24 74 45, 50, 0, // 25 77 46, 45, 0, // 26 80 2, 46, 0, // 27 83 45, 41, 48, // 28 86 48, 50, 45, // 29 89 51, 52, 53, // 30 92 54, 53, 3, // 31 95 29, 54, 3, // 32 98 5, 29, 3, // 33 101 53, 54, 51, // 34 104 8, 16, 6, // 35 107 55, 27, 9, // 36 110 9, 11, 55, // 37 113 11, 10, 12, // 38 116 14, 10, 9, // 39 119 5, 4, 16, // 40 122 52, 51, 18, // 41 125 11, 13, 19, // 42 128 18, 55, 11, // 43 131 11, 19, 18, // 44 134 18, 20, 52, // 45 137 23, 44, 56, // 46 140 56, 30, 21, // 47 143 21, 23, 56, // 48 146 25, 28, 26, // 49 149 26, 36, 35, // 50 152 35, 24, 26, // 51 155 28, 25, 15, // 52 158 28, 15, 9, // 53 161 30, 54, 29, // 54 164 33, 57, 31, // 55 167 36, 58, 39, // 56 170 39, 34, 36, // 57 173 32, 39, 58, // 58 176 32, 58, 37, // 59 179 39, 32, 38, // 60 182 41, 45, 42, // 61 185 40, 42, 23, // 62 188 44, 23, 42, // 63 191 43, 42, 45, // 64 194 47, 2, 1, // 65 197 47, 59, 57, // 66 200 57, 33, 47, // 67 203 1, 59, 47, // 68 206 DX3DINDEX_END #endif #else #define index_Trim_Char_q_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_q_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_q_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_q_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_q_1_1__ ) DX3DMODEL_START( model_Trim_Char_q_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_q_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_q_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 207 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_q_1_1__, 1068607989 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_q_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_p_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_r_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0 ) DX3DVERT( 1.61656, 1.77198, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.67656, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.67656, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.429688, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.737503, 0.590625, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.736954, 0.8798, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.429688, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.737503, 4.44089e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.737503, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.429688, 0.295313, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.759354, 1.18126, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.869934, 1.47651, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.741409, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.741486, 1.04377, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.741409, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.429688, 1.18125, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.429688, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.736969, 0.885938, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.05313, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.05312, 1.97871, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.821045, 1.77189, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.05307, 1.68334, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.429688, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.429688, 1.47656, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.725006, 1.6375, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.725006, 1.77188, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.725006, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.67656, 1.75469, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.22453, 1.77156, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.36484, 2.0663, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.36484, 1.79733, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.40544, 1.79887, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.40468, 2.06756, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.741409, 1.65251, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.732819, 1.6375, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.429688, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_r_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 36 ) DX3DVERTEX_END #else #define vertex_Trim_Char_r_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_r_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 8, 4, // 3 11 10, 11, 12, // 4 14 13, 10, 14, // 5 17 15, 16, 17, // 6 20 15, 14, 12, // 7 23 18, 19, 20, // 8 26 21, 18, 20, // 9 29 22, 23, 24, // 10 32 22, 25, 26, // 11 35 1, 0, 27, // 12 38 21, 28, 18, // 13 41 29, 19, 18, // 14 44 29, 30, 31, // 15 47 2, 32, 31, // 16 50 2, 31, 0, // 17 53 31, 32, 29, // 18 56 5, 17, 16, // 19 59 16, 3, 5, // 20 62 8, 9, 6, // 21 65 4, 3, 9, // 22 68 12, 14, 10, // 23 71 13, 14, 15, // 24 74 15, 17, 13, // 25 77 12, 23, 15, // 26 80 33, 12, 11, // 27 83 33, 11, 21, // 28 86 20, 33, 21, // 29 89 12, 33, 34, // 30 92 24, 25, 22, // 31 95 24, 23, 12, // 32 98 12, 34, 24, // 33 101 26, 35, 22, // 34 104 28, 30, 29, // 35 107 29, 18, 28, // 36 110 DX3DINDEX_END #endif #else #define index_Trim_Char_r_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_r_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_r_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_r_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_r_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_r_1_1__ ) DX3DMODEL_START( model_Trim_Char_r_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_r_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_r_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 111 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_r_1_1__, 4079544373 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_r_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_q_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_s_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0 ) DX3DVERT( 1.59843, 1.93125, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.33536, 2.02365, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.33536, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.36755, 0.562809, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.67683, 0.562821, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.59233, 0.863464, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.06206, 0.863647, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.07915, 0.857672, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.07915, 0.86372, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.671768, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.652924, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.652924, -0.00164093, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.331253, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.331253, 0.117188, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.652924, 0.267716, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.331253, 0.429688, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.50601, 0.11953, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.61856, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.50595, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.19405, 0.262268, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.07919, 0.23164, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.07915, -0.0353248, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.3353, 0.01872, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.49628, 0.111339, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.33536, 0.111402, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.33536, 0.261866, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.67717, 0.526555, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.36922, 0.528058, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.33514, 0.380905, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.31627, 0.713258, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.33536, 0.713256, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.33536, 0.86372, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.33537, 0.682649, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.20726, 0.801962, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.20724, 0.86372, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.33551, 1.05276, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.695984, 1.31518, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.652817, 1.37489, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.652924, 1.31511, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.01399, 1.16467, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.866043, 1.16465, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.652817, 1.00713, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.652924, 1.16465, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.482315, 1.16465, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.482315, 1.31511, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.43071, 1.16479, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.344254, 1.31512, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.482315, 1.46557, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.865982, 1.21206, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.07915, 1.14562, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.980942, 2.06755, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.652985, 2.01934, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.652924, 1.91696, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.652924, 1.66435, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.766983, 1.76656, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.652924, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.482315, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.482315, 1.92335, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.482315, 1.91696, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.474976, 1.91697, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.362747, 1.76653, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.59843, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.33536, 1.75161, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.28473, 1.7665, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.07915, 2.06408, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.07915, 1.80279, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.975006, -0.0390579, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.941849, 0.221882, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 0.62413, 1.46557, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.313797, 1.46557, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.993744, 1.80625, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.311722, 1.51885, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 0.619919, 1.52031, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.59843, 1.6375, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_s_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 74 ) DX3DVERTEX_END #else #define vertex_Trim_Char_s_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_s_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 10, 12, 13, // 4 14 9, 14, 10, // 5 17 14, 15, 12, // 6 20 16, 17, 18, // 7 23 19, 20, 21, // 8 26 22, 23, 24, // 9 29 16, 18, 25, // 10 32 18, 26, 27, // 11 35 28, 19, 25, // 12 38 29, 30, 31, // 13 41 29, 32, 30, // 14 44 7, 33, 34, // 15 47 31, 5, 35, // 16 50 36, 37, 38, // 17 53 6, 39, 40, // 18 56 41, 42, 43, // 19 59 44, 38, 37, // 20 62 43, 42, 38, // 21 65 45, 43, 44, // 22 68 46, 44, 47, // 23 71 40, 39, 48, // 24 74 42, 40, 48, // 25 77 31, 35, 49, // 26 80 50, 51, 52, // 27 83 53, 54, 55, // 28 86 53, 55, 56, // 29 89 57, 58, 52, // 30 92 56, 55, 52, // 31 95 59, 60, 56, // 32 98 57, 59, 58, // 33 101 61, 2, 62, // 34 104 2, 63, 62, // 35 107 1, 64, 65, // 36 110 2, 61, 0, // 37 113 30, 32, 3, // 38 116 5, 31, 30, // 39 119 30, 3, 5, // 40 122 66, 21, 20, // 41 125 11, 66, 67, // 42 128 11, 67, 9, // 43 131 20, 67, 66, // 44 134 13, 11, 10, // 45 137 12, 10, 14, // 46 140 24, 25, 19, // 47 143 21, 22, 24, // 48 146 24, 19, 21, // 49 149 25, 24, 23, // 50 152 25, 23, 16, // 51 155 28, 25, 18, // 52 158 17, 26, 18, // 53 161 4, 3, 27, // 54 164 27, 26, 4, // 55 167 18, 27, 28, // 56 170 31, 34, 33, // 57 173 31, 33, 29, // 58 176 34, 8, 7, // 59 179 6, 8, 49, // 60 182 42, 41, 40, // 61 185 40, 41, 6, // 62 188 49, 39, 6, // 63 191 43, 45, 41, // 64 194 68, 47, 44, // 65 197 37, 68, 44, // 66 200 38, 44, 43, // 67 203 44, 46, 45, // 68 206 47, 69, 46, // 69 209 36, 38, 42, // 70 212 42, 48, 36, // 71 215 49, 8, 34, // 72 218 34, 31, 49, // 73 221 70, 65, 64, // 74 224 52, 55, 54, // 75 227 54, 70, 50, // 76 230 52, 54, 50, // 77 233 64, 50, 70, // 78 236 71, 69, 47, // 79 239 47, 68, 72, // 80 242 56, 47, 72, // 81 245 56, 72, 53, // 82 248 47, 56, 60, // 83 251 47, 60, 71, // 84 254 52, 51, 57, // 85 257 52, 58, 56, // 86 260 56, 58, 59, // 87 263 62, 73, 61, // 88 266 63, 2, 1, // 89 269 1, 65, 63, // 90 272 DX3DINDEX_END #endif #else #define index_Trim_Char_s_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_s_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_s_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_s_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_s_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_s_1_1__ ) DX3DMODEL_START( model_Trim_Char_s_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_s_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_s_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 273 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_s_1_1__, 2795513461 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_s_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_r_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_t_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0 ) DX3DVERT( 0.721359, 2.30067, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.951569, 2.30067, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.951569, 2.69063, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.951569, 0.740857, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.951569, 1.13081, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.721359, 0.740857, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.26837, 0.221836, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.18961, 0.225548, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.18959, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.657471, 0.350905, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.721359, 0.154373, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.721359, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 1.07361, 0.253376, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 1.07251, 0.253872, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 1.18956, -0.0393932, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.07253, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.838409, 0.0584371, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.955475, 0.0584371, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.955475, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.83844, 0.0382293, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.955444, -0.00875848, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.80722, 0.0586125, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.838409, 0.155926, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.721359, 0.350903, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.955475, 0.253414, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.982559, 0.350784, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.955475, 0.350903, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.955475, 0.302158, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.01401, 0.296438, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.01399, 0.253414, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.643753, 0.740857, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.721359, 1.13081, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.643677, 0.58533, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.951385, 0.605138, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.18959, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.65781, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.65781, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.643753, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.721359, 1.52076, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.721359, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.643753, 1.13081, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.951569, 1.52076, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.951569, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.18959, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.643753, 2.30067, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.721359, 2.69063, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.643753, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.253128, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.253128, 1.91072, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.65781, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.951569, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.61874, 0.0187503, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.61874, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.22633, -0.0397055, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.00934, 0.302125, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.643753, 1.52076, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.253128, 1.68125, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.643753, 2.69063, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.18959, 1.95, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_t_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 59 ) DX3DVERTEX_END #else #define vertex_Trim_Char_t_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_t_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 13, // 4 14 14, 8, 15, // 5 17 16, 17, 18, // 6 20 19, 20, 17, // 7 23 21, 19, 16, // 8 26 21, 16, 22, // 9 29 23, 11, 22, // 10 32 12, 13, 15, // 11 35 24, 18, 15, // 12 38 25, 26, 27, // 13 41 13, 28, 29, // 14 44 27, 24, 29, // 15 47 30, 5, 31, // 16 50 32, 9, 23, // 17 53 23, 26, 33, // 18 56 34, 35, 36, // 19 59 37, 38, 39, // 20 62 40, 31, 38, // 21 65 31, 4, 41, // 22 68 42, 34, 43, // 23 71 44, 0, 45, // 24 74 46, 47, 48, // 25 77 43, 36, 49, // 26 80 50, 42, 43, // 27 83 2, 45, 0, // 28 86 4, 31, 5, // 29 89 51, 52, 6, // 30 92 8, 14, 53, // 31 95 53, 6, 8, // 32 98 6, 53, 51, // 33 101 11, 23, 9, // 34 104 15, 18, 17, // 35 107 17, 20, 14, // 36 110 14, 15, 17, // 37 113 18, 22, 16, // 38 116 17, 16, 19, // 39 119 22, 11, 10, // 40 122 10, 21, 22, // 41 125 22, 18, 24, // 42 128 27, 26, 23, // 43 131 23, 22, 27, // 44 134 24, 27, 22, // 45 137 15, 8, 7, // 46 140 7, 12, 15, // 47 143 15, 13, 29, // 48 146 29, 24, 15, // 49 149 27, 54, 25, // 50 152 29, 13, 13, // 51 155 28, 54, 27, // 52 158 27, 29, 28, // 53 161 31, 40, 30, // 54 164 5, 30, 32, // 55 167 23, 5, 32, // 56 170 26, 25, 33, // 57 173 33, 3, 5, // 58 176 5, 23, 33, // 59 179 36, 43, 34, // 60 182 37, 55, 38, // 61 185 48, 56, 37, // 62 188 37, 46, 48, // 63 191 38, 55, 40, // 64 194 41, 38, 31, // 65 197 38, 41, 42, // 66 200 39, 38, 42, // 67 203 42, 50, 39, // 68 206 45, 57, 44, // 69 209 0, 44, 46, // 70 212 39, 0, 46, // 71 215 46, 37, 39, // 72 218 49, 58, 43, // 73 221 43, 58, 50, // 74 224 50, 1, 0, // 75 227 0, 39, 50, // 76 230 DX3DINDEX_END #endif #else #define index_Trim_Char_t_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_t_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_t_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_t_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_t_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_t_1_1__ ) DX3DMODEL_START( model_Trim_Char_t_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_t_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_t_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 231 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_t_1_1__, 1511482549 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_t_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_s_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_u_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0 ) DX3DVERT( 1.65781, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.65781, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.35001, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.65781, 0.551563, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.65781, 0.846876, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.33974, 0.846877, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.552521, 0.810356, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.55249, 0.846877, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.253128, 0.846876, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.604294, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.604294, -0.0123191, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.818756, -0.0393651, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.428711, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.604294, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.428757, 0.0829805, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.40329, 0.108728, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.428711, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.316071, 0.25625, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.635422, 0.330054, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.60437, 0.382366, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.604294, 0.330079, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.564545, 0.551595, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.258179, 0.551566, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.751205, 0.256261, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.691986, 0.28166, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.692093, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.36874, 3.29597e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.65781, -2.87964e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.65781, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.13106, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.13106, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.21692, 0.10794, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.13133, 0.045474, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.955475, 0.108595, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.955322, -0.0233649, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.00473, 0.256304, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.95546, 0.24326, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.36093, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.36189, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.26863, 0.551611, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.18695, 0.403961, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.30664, 0.403907, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.13132, 0.338863, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.30664, 0.256251, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.30672, 0.664565, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.30664, 0.551563, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.65781, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.65781, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.35014, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.553131, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.553131, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.253128, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.35052, 1.14219, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.35054, 1.10091, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.553131, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.553131, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.253128, 1.73281, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.253128, 1.4375, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.33476, 0.256214, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.30692, 0.210821, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.35001, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.253128, 0.701563, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.888489, 0.237654, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.35312, 0.292189, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.35043, 1.24824, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.253128, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_u_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 66 ) DX3DVERTEX_END #else #define vertex_Trim_Char_u_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_u_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 9, 13, // 4 14 14, 10, 9, // 5 17 15, 14, 12, // 6 20 16, 17, 15, // 7 23 18, 19, 20, // 8 26 19, 21, 22, // 9 29 23, 24, 25, // 10 32 18, 20, 13, // 11 35 26, 27, 28, // 12 38 29, 30, 31, // 13 41 32, 31, 30, // 14 44 33, 34, 32, // 15 47 35, 36, 33, // 16 50 37, 38, 28, // 17 53 39, 40, 41, // 18 56 42, 29, 43, // 19 59 42, 35, 29, // 20 62 44, 39, 45, // 21 65 46, 47, 48, // 22 68 49, 50, 51, // 23 71 7, 49, 51, // 24 74 46, 52, 53, // 25 77 54, 55, 56, // 26 80 50, 54, 57, // 27 83 47, 0, 48, // 28 86 58, 43, 59, // 29 89 1, 60, 2, // 30 92 44, 45, 3, // 31 95 3, 5, 44, // 32 98 8, 61, 6, // 33 101 22, 21, 6, // 34 104 6, 61, 22, // 35 107 11, 34, 33, // 36 110 25, 13, 9, // 37 113 11, 62, 23, // 38 116 11, 23, 9, // 39 119 9, 23, 25, // 40 122 33, 36, 62, // 41 125 62, 11, 33, // 42 128 13, 16, 12, // 43 131 9, 12, 14, // 44 134 15, 12, 16, // 45 137 16, 13, 20, // 46 140 22, 17, 16, // 47 143 16, 19, 22, // 48 146 20, 19, 16, // 49 149 13, 25, 24, // 50 152 24, 18, 13, // 51 155 28, 38, 26, // 52 158 59, 43, 29, // 53 161 29, 31, 59, // 54 164 32, 30, 33, // 55 167 30, 29, 35, // 56 170 33, 30, 35, // 57 173 3, 45, 41, // 58 176 37, 41, 63, // 59 179 28, 3, 37, // 60 182 43, 58, 63, // 61 185 41, 43, 63, // 62 188 41, 37, 3, // 63 191 41, 45, 39, // 64 194 43, 41, 40, // 65 197 43, 40, 42, // 66 200 64, 52, 46, // 67 203 46, 48, 64, // 68 206 50, 57, 51, // 69 209 51, 8, 7, // 70 212 53, 5, 4, // 71 215 53, 4, 46, // 72 218 55, 65, 56, // 73 221 54, 56, 57, // 74 224 0, 2, 48, // 75 227 DX3DINDEX_END #endif #else #define index_Trim_Char_u_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_u_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_u_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_u_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_u_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_u_1_1__ ) DX3DMODEL_START( model_Trim_Char_u_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_u_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_u_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 228 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_u_1_1__, 227451637 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_u_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_t_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_v_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0 ) DX3DVERT( 1.66042, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.75468, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.44281, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.44281, 0.909855, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.47188, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.44281, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.572403, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.819061, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.819061, 0.870624, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.760941, 3.75394e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.819061, 1.61752e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.819061, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.666672, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.478119, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.507187, 0.909855, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.507187, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.18906, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.28334, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.13094, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.01195, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.985931, 0.234376, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.13094, 0.812362, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.09674, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.13094, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.37761, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.18153, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.529694, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.507187, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.507187, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.783203, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.6987, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.507187, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.614197, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.38385, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.195313, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.289581, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.56615, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.44281, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.26634, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.44281, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.35114, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.43594, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.867706, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.13094, -1.61752e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.978119, 0.234376, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.952209, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_v_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 46 ) DX3DVERTEX_END #else #define vertex_Trim_Char_v_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_v_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 11, 7, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 18, 19, 20, // 7 23 21, 22, 23, // 8 26 22, 19, 18, // 9 29 17, 24, 23, // 10 32 3, 25, 21, // 11 35 26, 27, 28, // 12 38 15, 29, 30, // 13 41 13, 15, 31, // 14 44 31, 30, 32, // 15 47 33, 31, 28, // 16 50 27, 34, 35, // 17 53 4, 36, 37, // 18 56 38, 25, 5, // 19 59 36, 0, 39, // 20 62 40, 38, 37, // 21 65 41, 40, 39, // 22 68 42, 8, 7, // 23 71 42, 7, 11, // 24 74 2, 39, 0, // 25 77 29, 15, 14, // 26 80 29, 14, 6, // 27 83 8, 29, 6, // 28 86 11, 12, 9, // 29 89 7, 6, 12, // 30 92 18, 43, 16, // 31 95 44, 45, 11, // 32 98 20, 10, 43, // 33 101 20, 43, 18, // 34 104 10, 20, 44, // 35 107 11, 10, 44, // 36 110 18, 23, 22, // 37 113 23, 18, 17, // 38 116 3, 5, 25, // 39 119 21, 23, 24, // 40 122 24, 3, 21, // 41 125 28, 32, 26, // 42 128 30, 31, 15, // 43 131 31, 33, 13, // 44 134 32, 28, 31, // 45 137 28, 35, 33, // 46 140 35, 28, 27, // 47 143 37, 5, 4, // 48 146 5, 37, 38, // 49 149 39, 37, 36, // 50 152 37, 39, 40, // 51 155 39, 2, 41, // 52 158 11, 45, 42, // 53 161 DX3DINDEX_END #endif #else #define index_Trim_Char_v_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_v_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_v_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_v_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_v_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_v_1_1__ ) DX3DMODEL_START( model_Trim_Char_v_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_v_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_v_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 162 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_v_1_1__, 3238388021 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_v_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_u_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_w_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0 ) DX3DVERT( 1.81979, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.87187, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.56718, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.66354, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.71562, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.51312, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.674835, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.637268, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.795624, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.596878, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.764069, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.795624, 0.281755, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.436874, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.338547, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.390625, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.599716, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.795624, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.436874, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.286453, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.436874, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.234375, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.55937, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.61147, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.51312, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.801926, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.15437, 0.156198, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.17343, 3.18235e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.36874, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.839798, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.877655, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.795624, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.51312, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.15437, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.36592, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.32835, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.2908, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.15437, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.15437, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.787506, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.749939, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.795624, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.712387, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.436874, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.182297, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.795624, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.436874, 1.68219, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.435989, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.130203, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.398438, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.078125, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.76772, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.51312, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.25323, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 1.15437, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.953384, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.956253, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.915527, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 1.52963, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 1.51312, 1.54156, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 1.21568, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 1.17813, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.15437, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.15437, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.511108, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.548676, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.13219, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.04968, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.09093, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.41696, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 1.37939, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 1.45451, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.473557, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 1.00842, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.49207, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 0.967178, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 0.589066, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 0.586227, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 0.436874, 1.94545e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.51312, -1.68826e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.37656, 0.3125, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 0.795624, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 0.964066, 1.71563, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_w_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 82 ) DX3DVERTEX_END #else #define vertex_Trim_Char_w_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_w_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 7, 15, 16, // 5 17 17, 18, 13, // 6 20 19, 20, 18, // 7 23 21, 22, 23, // 8 26 11, 24, 16, // 9 29 25, 26, 27, // 10 32 28, 29, 30, // 11 35 24, 28, 8, // 12 38 22, 3, 31, // 13 41 32, 33, 34, // 14 44 35, 36, 37, // 15 47 38, 39, 40, // 16 50 41, 6, 30, // 17 53 42, 43, 20, // 18 56 39, 41, 44, // 19 59 45, 46, 47, // 20 62 48, 49, 47, // 21 65 4, 50, 51, // 22 68 44, 30, 29, // 23 71 52, 53, 36, // 24 74 40, 54, 55, // 25 77 40, 44, 56, // 26 80 0, 57, 58, // 27 83 53, 52, 59, // 28 86 60, 61, 62, // 29 89 63, 19, 17, // 30 92 64, 17, 12, // 31 95 32, 65, 25, // 32 98 36, 66, 67, // 33 101 37, 67, 65, // 34 104 68, 69, 23, // 35 107 70, 68, 31, // 36 110 71, 42, 19, // 37 113 71, 45, 42, // 38 116 53, 72, 66, // 39 119 73, 70, 5, // 40 122 62, 74, 72, // 41 125 58, 73, 51, // 42 128 2, 57, 0, // 43 131 5, 31, 3, // 44 134 8, 30, 6, // 45 137 75, 76, 12, // 46 140 11, 16, 15, // 47 143 15, 9, 11, // 48 146 77, 10, 9, // 49 149 12, 77, 75, // 50 152 9, 75, 77, // 51 155 14, 77, 12, // 52 158 16, 8, 7, // 53 161 13, 12, 17, // 54 164 18, 17, 19, // 55 167 23, 78, 21, // 56 170 23, 69, 79, // 57 173 27, 33, 32, // 58 176 32, 25, 27, // 59 179 27, 26, 78, // 60 182 79, 78, 23, // 61 185 78, 79, 27, // 62 188 30, 8, 28, // 63 191 8, 16, 24, // 64 194 31, 23, 22, // 65 197 34, 37, 32, // 66 200 37, 34, 35, // 67 203 40, 80, 38, // 68 206 30, 44, 41, // 69 209 20, 19, 42, // 70 212 44, 40, 39, // 71 215 43, 42, 45, // 72 218 47, 43, 45, // 73 221 47, 46, 48, // 74 224 51, 5, 4, // 75 227 29, 56, 44, // 76 230 36, 35, 52, // 77 233 81, 74, 62, // 78 236 55, 61, 80, // 79 239 55, 80, 40, // 80 242 61, 55, 81, // 81 245 62, 61, 81, // 82 248 56, 54, 40, // 83 251 51, 50, 0, // 84 254 58, 51, 0, // 85 257 59, 62, 53, // 86 260 62, 59, 60, // 87 263 17, 64, 63, // 88 266 12, 76, 64, // 89 269 67, 37, 36, // 90 272 65, 32, 37, // 91 275 23, 31, 68, // 92 278 31, 5, 70, // 93 281 19, 63, 71, // 94 284 66, 36, 53, // 95 287 5, 51, 73, // 96 290 72, 53, 62, // 97 293 DX3DINDEX_END #endif #else #define index_Trim_Char_w_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_w_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_w_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_w_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_w_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_w_1_1__ ) DX3DMODEL_START( model_Trim_Char_w_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_w_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_w_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 294 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_w_1_1__, 1954357109 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_w_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_v_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_39_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 ) DX3DVERT( 1.54739, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.73593, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.43156, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.17032, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.21745, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.12718, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.779694, 1.01406, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.591141, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.822815, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.565628, 2.95597e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.726135, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.518433, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.402603, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.214066, 2.95597e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.518433, 2.98037e-017, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.518433, 0.545688, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.43156, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.73593, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.54739, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.36874, 2.95597e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.43156, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.04898, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.12718, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.822815, 0.541606, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.886658, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.43156, 0.54569, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.20886, 0.338021, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.573441, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.518433, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.518433, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.732559, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.822815, 1.09857, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.822815, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.518433, 1.48244, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.591141, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.822815, 1.51108, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.402603, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 0.214066, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.35886, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.12718, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.06487, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.12718, 1.4808, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.43156, 1.48244, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.43156, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.22853, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.39218, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.12718, 0.510707, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.899506, 1.35208, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.35886, 0.676042, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.971878, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.964066, 0.839063, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.736465, 1.6901, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.985931, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.978119, 1.18906, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_39_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 54 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_39_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_39_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 11, 10, // 5 17 15, 12, 11, // 6 20 16, 17, 18, // 7 23 19, 16, 20, // 8 26 21, 22, 5, // 9 29 23, 24, 8, // 10 32 20, 18, 25, // 11 35 26, 20, 25, // 12 38 27, 28, 29, // 13 41 30, 31, 32, // 14 44 33, 34, 35, // 15 47 36, 33, 29, // 16 50 28, 37, 36, // 17 53 4, 38, 39, // 18 56 5, 39, 40, // 19 59 41, 40, 39, // 20 62 42, 0, 43, // 21 65 42, 43, 44, // 22 68 45, 44, 43, // 23 71 22, 21, 46, // 24 74 47, 35, 32, // 25 77 2, 43, 0, // 26 80 22, 48, 3, // 27 83 5, 22, 3, // 28 86 31, 30, 6, // 29 89 6, 8, 31, // 30 92 11, 14, 9, // 31 95 14, 11, 12, // 32 98 23, 8, 7, // 33 101 10, 23, 7, // 34 104 10, 7, 15, // 35 107 18, 20, 16, // 36 110 20, 26, 19, // 37 113 31, 8, 24, // 38 116 5, 31, 49, // 39 119 5, 49, 21, // 40 122 50, 49, 31, // 41 125 24, 50, 31, // 42 128 48, 22, 46, // 43 131 25, 48, 46, // 44 134 46, 26, 25, // 45 137 29, 51, 27, // 46 140 32, 34, 30, // 47 143 34, 32, 35, // 48 146 51, 29, 33, // 49 149 35, 51, 33, // 50 152 36, 29, 28, // 51 155 39, 5, 4, // 52 158 47, 32, 31, // 53 161 52, 31, 5, // 54 164 40, 52, 5, // 55 167 31, 52, 53, // 56 170 31, 53, 47, // 57 173 41, 39, 38, // 58 176 44, 41, 38, // 59 179 44, 38, 42, // 60 182 43, 2, 45, // 61 185 DX3DINDEX_END #endif #else #define index_Trim_Char_x_39_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_39_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_39_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_39_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_39_1__ ) DX3DMODEL_START( model_Trim_Char_x_39_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_39_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_39_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 186 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_39_1__, 4079251957 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_39_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_w_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_y_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0 ) DX3DVERT( 1.68529, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.81406, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.47343, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.26794, 0.255132, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.29898, 0.356697, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.26772, 0.356697, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.994537, -0.507591, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.00908, -0.479004, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.994537, -0.479018, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.584717, -0.57076, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.584763, -0.583482, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.721359, -0.583482, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.721329, -0.813446, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.721359, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.584763, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.253128, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.253128, -0.896875, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.448181, -0.887411, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.256699, -0.623437, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.253128, -0.623436, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.448212, -0.61643, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.448181, -0.687946, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.563782, -0.583398, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.874268, -0.687954, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.721359, -0.479018, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.721222, -0.422178, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.682999, -0.478967, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.858521, -0.0611605, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.878128, -8.60423e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.17014, -0.0612081, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.42775, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.55652, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.26772, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.609604, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.721359, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.721359, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.721359, 0.452198, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.26772, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 0.754471, 0.356697, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.02969, 0.429688, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.24551, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.13156, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.31987, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.652313, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.518753, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.464737, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.721359, 1.39429, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.35948, 1.61027, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.785889, 1.19241, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.26772, 1.27378, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.919449, 0.774554, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.03751, 0.429688, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.175003, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_y_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 53 ) DX3DVERTEX_END #else #define vertex_Trim_Char_y_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_y_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 17, // 5 17 18, 19, 15, // 6 20 14, 13, 11, // 7 23 20, 21, 14, // 8 26 9, 22, 10, // 9 29 12, 23, 13, // 10 32 6, 8, 24, // 11 35 25, 26, 24, // 12 38 27, 25, 8, // 13 41 28, 29, 3, // 14 44 30, 31, 32, // 15 47 33, 34, 35, // 16 50 33, 36, 34, // 17 53 4, 30, 37, // 18 56 36, 38, 39, // 19 59 40, 41, 37, // 20 62 42, 43, 44, // 21 65 45, 35, 46, // 22 68 31, 0, 47, // 23 71 35, 48, 46, // 24 74 48, 35, 34, // 25 77 49, 40, 32, // 26 80 2, 47, 0, // 27 83 11, 24, 26, // 28 86 11, 26, 9, // 29 89 14, 21, 17, // 30 92 14, 17, 12, // 31 95 17, 21, 15, // 32 98 21, 20, 18, // 33 101 15, 21, 18, // 34 104 11, 10, 14, // 35 107 14, 10, 22, // 36 110 22, 20, 14, // 37 113 11, 13, 23, // 38 116 11, 23, 6, // 39 119 24, 11, 6, // 40 122 25, 24, 8, // 41 125 7, 29, 27, // 42 128 27, 8, 7, // 43 131 28, 27, 29, // 44 134 3, 5, 38, // 45 137 38, 28, 3, // 46 140 32, 37, 30, // 47 143 35, 45, 33, // 48 146 37, 5, 4, // 49 149 5, 37, 41, // 50 152 38, 5, 39, // 51 155 50, 34, 36, // 52 158 39, 50, 36, // 53 161 51, 39, 5, // 54 164 41, 51, 5, // 55 167 37, 32, 40, // 56 170 44, 52, 42, // 57 173 43, 42, 45, // 58 176 46, 43, 45, // 59 179 49, 32, 31, // 60 182 31, 47, 49, // 61 185 34, 50, 48, // 62 188 DX3DINDEX_END #endif #else #define index_Trim_Char_y_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_y_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_y_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_y_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_y_1_1__ ) DX3DMODEL_START( model_Trim_Char_y_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_y_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_y_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 189 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_y_1_1__, 3681262581 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_y_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_39_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_z_1_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0 ) DX3DVERT( 1.6375, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.6375, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.30624, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.975006, 0.869197, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.975006, 0.743685, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.05687, 0.869197, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.704147, 0.869197, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.975006, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.975006, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.670319, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.3125, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.3125, -2.22045e-016, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.643753, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.678909, 0.289732, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.867889, 0.579464, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.643753, 0.579464, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.515167, 0.579464, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.326187, 0.289732, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.643753, 0.289732, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.643753, 0.776596, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.30624, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.6375, 0, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 1.6375, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.30624, 0.268751, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.30624, 1.25153, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.43483, 1.44866, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 1.30624, 1.44866, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.975006, 1.28444, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.893127, 1.15893, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.975006, 1.15893, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.24585, 1.15893, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.643753, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.975006, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.975006, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.3125, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.643753, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.62381, 1.73839, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.30624, 1.73839, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.2711, 1.73839, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.08212, 1.44866, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.27969, 1.75938, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.670319, 0.276564, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.3125, 2.02813, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.27969, 1.75156, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_z_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 44 ) DX3DVERTEX_END #else #define vertex_Trim_Char_z_1_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_z_1_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 4, 3, 6, // 2 8 7, 8, 9, // 3 11 10, 11, 12, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 19, 16, 15, // 7 23 20, 21, 22, // 8 26 7, 20, 23, // 9 29 24, 25, 26, // 10 32 27, 28, 29, // 11 35 28, 6, 3, // 12 38 29, 3, 5, // 13 41 27, 29, 30, // 14 44 31, 32, 33, // 15 47 34, 31, 35, // 16 50 25, 36, 37, // 17 53 38, 39, 26, // 18 56 40, 37, 2, // 19 59 2, 37, 36, // 20 62 36, 0, 2, // 21 65 6, 19, 15, // 22 68 6, 15, 14, // 23 71 6, 14, 4, // 24 74 41, 13, 18, // 25 77 9, 18, 12, // 26 80 9, 12, 7, // 27 83 18, 9, 41, // 28 86 12, 18, 17, // 29 89 17, 10, 12, // 30 92 15, 18, 13, // 31 95 18, 15, 16, // 32 98 22, 23, 20, // 33 101 23, 8, 7, // 34 104 3, 29, 28, // 35 107 5, 30, 29, // 36 110 30, 24, 26, // 37 113 30, 26, 39, // 38 116 30, 39, 27, // 39 119 33, 35, 31, // 40 122 35, 42, 34, // 41 125 37, 26, 25, // 42 128 26, 37, 38, // 43 131 43, 38, 37, // 44 134 33, 32, 40, // 45 137 40, 2, 33, // 46 140 37, 40, 43, // 47 143 DX3DINDEX_END #endif #else #define index_Trim_Char_z_1_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_z_1_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_z_1_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_z_1_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_z_1_1__ ) DX3DMODEL_START( model_Trim_Char_z_1_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_z_1_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_z_1_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 144 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_z_1_1__, 2397231669 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_z_1_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_y_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_40_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 ) DX3DVERT( 1.43993, 3.00403, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.28711, 3.00031, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.28711, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.08289, 0.785131, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.95549, 1.09171, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.955475, 0.953011, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.955475, -0.102427, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.10684, -0.102337, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 1.091, 0.145857, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.49088, -0.313415, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 1.28711, -0.298893, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 1.28711, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.819229, -0.10241, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.95549, -0.417055, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.955475, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 1.61874, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 1.28711, -0.542501, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.20419, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.13945, -0.213374, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 1.12137, -0.168177, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 1.12129, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 1.12129, -0.268843, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.955475, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 1.12129, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 1.20419, -0.273148, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 1.19577, -0.268869, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.809906, 0.113133, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 1.09268, 0.606131, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.955475, 0.785129, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 0.810883, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 0.955475, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.753403, 0.95304, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.928741, 1.12111, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.800888, 0.785128, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.292191, 1.11094, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.623825, 1.0809, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 0.623825, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.09219, 1.85493, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.09219, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 0.955475, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.08441, 1.67267, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.955475, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 0.955475, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 0.789673, 1.60832, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 0.789642, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.760941, 1.23281, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.292191, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.292191, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.789642, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 0.955475, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 0.767456, 1.5347, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 0.662094, 1.39677, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 0.810883, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.801102, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 1.09109, 2.29344, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 1.10686, 2.56018, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 0.955475, 2.56024, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.809906, 2.34433, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.810806, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.819229, 2.56022, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.955475, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 1.28711, 2.75506, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 1.50002, 2.76934, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 1.20419, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 1.20415, 2.72996, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 1.12144, 2.62693, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 1.14005, 2.67118, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 1.12129, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 1.12129, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.955475, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 1.12129, 2.72666, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 1.1978, 2.72678, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 0.95549, 2.87487, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 1.61874, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 1.61874, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 1.09157, 0.273622, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 1.09219, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 1.61874, -0.324316, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 1.61874, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.43994, -0.546211, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 0.810806, 0.29297, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 1.09219, 0.504882, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 0.955521, 1.36524, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 0.623825, 1.37535, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 1.09196, 2.15547, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 1.61874, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_40_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 86 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_40_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_40_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 9, 11, // 5 17 16, 11, 17, // 6 20 18, 19, 20, // 7 23 18, 20, 21, // 8 26 22, 14, 23, // 9 29 10, 24, 17, // 10 32 25, 21, 23, // 11 35 7, 6, 22, // 12 38 26, 12, 6, // 13 41 27, 3, 28, // 14 44 29, 30, 28, // 15 47 31, 5, 32, // 16 50 33, 28, 5, // 17 53 34, 35, 36, // 18 56 37, 38, 39, // 19 59 40, 41, 42, // 20 62 43, 44, 42, // 21 65 36, 32, 45, // 22 68 46, 47, 36, // 23 71 48, 49, 42, // 24 74 50, 51, 48, // 25 77 43, 50, 44, // 26 80 52, 53, 41, // 27 83 54, 55, 56, // 28 86 57, 58, 39, // 29 89 59, 56, 60, // 30 92 2, 61, 62, // 31 95 63, 64, 61, // 32 98 65, 66, 67, // 33 101 60, 56, 55, // 34 104 68, 69, 60, // 35 107 70, 67, 66, // 36 110 68, 70, 71, // 37 113 72, 69, 68, // 38 116 73, 62, 74, // 39 119 2, 73, 0, // 40 122 5, 28, 3, // 41 125 75, 76, 30, // 42 128 8, 75, 30, // 43 131 30, 6, 8, // 44 134 77, 78, 9, // 45 137 9, 15, 77, // 46 140 22, 6, 12, // 47 143 12, 14, 22, // 48 146 11, 16, 79, // 49 149 79, 15, 11, // 50 152 23, 14, 13, // 51 155 17, 23, 16, // 52 158 13, 16, 23, // 53 161 21, 25, 18, // 54 164 21, 20, 22, // 55 167 22, 23, 21, // 56 170 17, 11, 10, // 57 173 23, 17, 24, // 58 176 24, 25, 23, // 59 179 22, 20, 19, // 60 182 19, 7, 22, // 61 185 30, 29, 80, // 62 188 30, 80, 26, // 63 191 26, 6, 30, // 64 194 30, 76, 81, // 65 197 30, 81, 27, // 66 200 27, 28, 30, // 67 203 28, 33, 29, // 68 206 5, 4, 32, // 69 209 32, 36, 35, // 70 212 35, 31, 32, // 71 215 5, 31, 33, // 72 218 36, 47, 34, // 73 221 41, 40, 37, // 74 224 37, 39, 41, // 75 227 49, 82, 40, // 76 230 40, 42, 49, // 77 233 42, 41, 53, // 78 236 42, 53, 43, // 79 239 82, 49, 48, // 80 242 48, 51, 83, // 81 245 45, 48, 83, // 82 248 83, 36, 45, // 83 251 48, 45, 82, // 84 254 36, 83, 46, // 85 257 42, 44, 48, // 86 260 48, 44, 50, // 87 263 41, 39, 52, // 88 266 39, 38, 84, // 89 269 39, 84, 54, // 90 272 54, 56, 39, // 91 275 58, 52, 39, // 92 278 56, 59, 57, // 93 281 39, 56, 57, // 94 284 69, 72, 59, // 95 287 60, 69, 59, // 96 290 62, 85, 74, // 97 293 62, 73, 2, // 98 296 61, 2, 63, // 99 299 65, 67, 60, // 100 302 60, 55, 65, // 101 305 60, 67, 70, // 102 308 70, 68, 60, // 103 311 66, 71, 70, // 104 314 64, 63, 68, // 105 317 68, 71, 64, // 106 320 63, 2, 1, // 107 323 68, 1, 72, // 108 326 1, 68, 63, // 109 329 DX3DINDEX_END #endif #else #define index_Trim_Char_x_40_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_40_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_40_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_40_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_40_1__ ) DX3DMODEL_START( model_Trim_Char_x_40_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_40_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_40_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 330 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_40_1__, 4139720901 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_40_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_z_1_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_41_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 ) DX3DVERT( 1.11874, 2.65723, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.11874, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.972656, 2.65723, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.11874, 0.648634, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.11874, 1.15078, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.972656, 0.648634, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.11874, -0.355663, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.11874, 0.146485, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.972656, -0.355663, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.11874, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.972656, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.826569, -0.857812, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.826569, -0.355663, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.972656, 0.146485, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.826569, 0.146485, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.826569, 0.648634, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.972656, 1.15078, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 1.11874, 1.65293, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 1.11874, 2.15508, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.972656, 1.65293, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.826569, 1.15078, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.826569, 1.65293, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.972656, 2.15508, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.826569, 2.15508, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.826569, 2.65723, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.972656, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.826569, 3.15938, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_41_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 27 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_41_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_41_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 6, 10, // 3 11 11, 10, 8, // 4 14 12, 8, 13, // 5 17 7, 3, 13, // 6 20 14, 13, 5, // 7 23 15, 5, 16, // 8 26 17, 18, 19, // 9 29 4, 17, 16, // 10 32 20, 16, 19, // 11 35 21, 19, 22, // 12 38 18, 0, 22, // 13 41 23, 22, 2, // 14 44 24, 2, 25, // 15 47 1, 25, 2, // 16 50 4, 16, 5, // 17 53 7, 13, 8, // 18 56 6, 8, 10, // 19 59 8, 12, 11, // 20 62 13, 14, 12, // 21 65 3, 5, 13, // 22 68 5, 15, 14, // 23 71 16, 20, 15, // 24 74 18, 22, 19, // 25 77 17, 19, 16, // 26 80 19, 21, 20, // 27 83 22, 23, 21, // 28 86 0, 2, 22, // 29 89 2, 24, 23, // 30 92 25, 26, 24, // 31 95 DX3DINDEX_END #endif #else #define index_Trim_Char_x_41_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_41_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_41_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_41_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_41_1__ ) DX3DMODEL_START( model_Trim_Char_x_41_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_41_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_41_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 96 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_41_1__, 4141806037 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_41_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_40_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_42_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 ) DX3DVERT( 1.13077, 2.56022, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 0.994507, 2.87487, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 0.994537, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 1.65781, 1.11094, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 1.65781, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 1.32617, 1.12089, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 1.14009, 0.113132, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 1.13921, 0.292969, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.994537, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 1.13077, -0.10241, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.994537, -0.102427, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.994537, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.843002, -0.10231, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.994507, -0.417055, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.994537, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.828705, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.510056, -0.546211, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.662888, -0.542501, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.662888, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.662888, -0.298887, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.459137, -0.313415, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.828705, -0.268843, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.828705, -0.213371, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.810516, -0.213353, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.754288, -0.268992, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.745804, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.74585, -0.273242, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.82843, -0.168121, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 0.858994, 0.145858, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.13911, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.14911, 0.785128, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 0.994537, 0.785129, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 0.857346, 0.606131, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 0.857819, 0.341351, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 0.867065, 0.785138, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 0.994537, 0.953011, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.19659, 0.95304, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.32617, 1.0809, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.02132, 1.12105, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.13911, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 0.994537, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 0.994537, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.18254, 1.5347, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.16034, 1.60832, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.16035, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 0.865601, 1.67267, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 0.994476, 1.36524, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 0.994537, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 1.65781, 1.34531, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT( 1.32617, 1.37535, 0 ) DX3DVNORM( 0, 0, 1 ) //49 DX3DVERT( 1.18906, 1.23281, 0 ) DX3DVNORM( 0, 0, 1 ) //50 DX3DVERT( 1.16035, 1.39679, 0 ) DX3DVNORM( 0, 0, 1 ) //51 DX3DVERT( 1.14891, 1.67269, 0 ) DX3DVNORM( 0, 0, 1 ) //52 DX3DVERT( 0.994537, 1.53474, 0 ) DX3DVNORM( 0, 0, 1 ) //53 DX3DVERT( 0.857819, 2.11646, 0 ) DX3DVNORM( 0, 0, 1 ) //54 DX3DVERT( 0.857819, 1.86279, 0 ) DX3DVNORM( 0, 0, 1 ) //55 DX3DVERT( 1.14009, 2.34433, 0 ) DX3DVNORM( 0, 0, 1 ) //56 DX3DVERT( 0.994537, 2.56024, 0 ) DX3DVNORM( 0, 0, 1 ) //57 DX3DVERT( 0.84314, 2.56018, 0 ) DX3DVNORM( 0, 0, 1 ) //58 DX3DVERT( 0.858917, 2.29344, 0 ) DX3DVNORM( 0, 0, 1 ) //59 DX3DVERT( 0.662888, 3.00031, 0 ) DX3DVNORM( 0, 0, 1 ) //60 DX3DVERT( 0.662888, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //61 DX3DVERT( 0.745804, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //62 DX3DVERT( 0.828705, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //63 DX3DVERT( 0.994537, 2.67119, 0 ) DX3DVNORM( 0, 0, 1 ) //64 DX3DVERT( 0.449982, 2.76934, 0 ) DX3DVNORM( 0, 0, 1 ) //65 DX3DVERT( 0.662903, 2.75506, 0 ) DX3DVNORM( 0, 0, 1 ) //66 DX3DVERT( 0.809952, 2.67118, 0 ) DX3DVNORM( 0, 0, 1 ) //67 DX3DVERT( 0.828552, 2.62693, 0 ) DX3DVNORM( 0, 0, 1 ) //68 DX3DVERT( 0.752197, 2.72678, 0 ) DX3DVNORM( 0, 0, 1 ) //69 DX3DVERT( 0.828705, 2.72666, 0 ) DX3DVNORM( 0, 0, 1 ) //70 DX3DVERT( 0.828705, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //71 DX3DVERT( 0.74585, 2.72996, 0 ) DX3DVNORM( 0, 0, 1 ) //72 DX3DVERT( 0.331253, 3.00312, 0 ) DX3DVNORM( 0, 0, 1 ) //73 DX3DVERT( 0.331253, -0.545312, 0 ) DX3DVNORM( 0, 0, 1 ) //74 DX3DVERT( 0.331253, -0.324315, 0 ) DX3DVNORM( 0, 0, 1 ) //75 DX3DVERT( 0.331253, -0.312499, 0 ) DX3DVNORM( 0, 0, 1 ) //76 DX3DVERT( 0.858185, 0.273618, 0 ) DX3DVNORM( 0, 0, 1 ) //77 DX3DVERT( 0.994537, 1.09169, 0 ) DX3DVNORM( 0, 0, 1 ) //78 DX3DVERT( 1.2879, 1.39677, 0 ) DX3DVNORM( 0, 0, 1 ) //79 DX3DVERT( 0.857819, 1.85493, 0 ) DX3DVNORM( 0, 0, 1 ) //80 DX3DVERT( 1.13919, 2.16406, 0 ) DX3DVNORM( 0, 0, 1 ) //81 DX3DVERT( 0.858032, 2.15547, 0 ) DX3DVNORM( 0, 0, 1 ) //82 DX3DVERT( 0.331253, 2.78213, 0 ) DX3DVNORM( 0, 0, 1 ) //83 DX3DVERT( 0.331253, 2.76875, 0 ) DX3DVNORM( 0, 0, 1 ) //84 DX3DVERT( 0.510071, 3.00403, 0 ) DX3DVNORM( 0, 0, 1 ) //85 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_42_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 86 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_42_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_42_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 11, 10, 12, // 4 14 13, 14, 15, // 5 17 16, 17, 18, // 6 20 18, 19, 20, // 7 23 15, 14, 11, // 8 26 21, 22, 23, // 9 29 15, 21, 24, // 10 32 25, 26, 19, // 11 35 27, 23, 22, // 12 38 28, 12, 10, // 13 41 29, 30, 31, // 14 44 32, 33, 8, // 15 47 34, 31, 35, // 16 50 30, 36, 35, // 17 53 37, 5, 38, // 18 56 39, 40, 41, // 19 59 42, 43, 44, // 20 62 45, 46, 47, // 21 65 48, 49, 5, // 22 68 50, 38, 5, // 23 71 42, 44, 51, // 24 74 47, 51, 44, // 25 77 52, 41, 53, // 26 80 40, 54, 55, // 27 83 56, 0, 57, // 28 86 57, 58, 59, // 29 89 60, 61, 62, // 30 92 63, 64, 2, // 31 95 65, 66, 61, // 32 98 58, 57, 64, // 33 101 67, 68, 63, // 34 104 69, 70, 71, // 35 107 67, 63, 70, // 36 110 66, 72, 62, // 37 113 73, 65, 61, // 38 116 64, 57, 0, // 39 119 0, 2, 64, // 40 122 5, 37, 3, // 41 125 7, 29, 8, // 42 128 10, 9, 6, // 43 131 8, 10, 6, // 44 134 14, 13, 9, // 45 137 11, 14, 9, // 46 140 27, 22, 11, // 47 143 11, 12, 27, // 48 146 25, 18, 17, // 49 149 15, 17, 13, // 50 152 17, 15, 25, // 51 155 74, 20, 75, // 52 158 18, 74, 16, // 53 161 20, 76, 75, // 54 164 20, 74, 18, // 55 167 11, 22, 21, // 56 170 21, 15, 11, // 57 173 23, 24, 21, // 58 176 26, 25, 15, // 59 179 15, 24, 26, // 60 182 19, 18, 25, // 61 185 8, 33, 77, // 62 188 8, 77, 28, // 63 191 28, 10, 8, // 64 194 31, 8, 29, // 65 197 31, 34, 32, // 66 200 32, 8, 31, // 67 203 35, 78, 34, // 68 206 35, 31, 30, // 69 209 38, 78, 35, // 70 212 38, 35, 36, // 71 215 38, 36, 37, // 72 218 41, 52, 39, // 73 221 53, 41, 45, // 74 224 47, 53, 45, // 75 227 5, 4, 48, // 76 230 51, 47, 46, // 77 233 49, 79, 51, // 78 236 49, 51, 50, // 79 239 50, 5, 49, // 80 242 46, 50, 51, // 81 245 51, 79, 42, // 82 248 44, 53, 47, // 83 251 53, 44, 43, // 84 254 43, 52, 53, // 85 257 55, 80, 41, // 86 260 41, 80, 45, // 87 263 41, 40, 55, // 88 266 40, 39, 81, // 89 269 40, 81, 56, // 90 272 56, 57, 40, // 91 275 82, 54, 40, // 92 278 59, 82, 40, // 93 281 40, 57, 59, // 94 284 71, 2, 1, // 95 287 62, 71, 60, // 96 290 1, 60, 71, // 97 293 2, 71, 70, // 98 296 70, 63, 2, // 99 299 83, 84, 65, // 100 302 65, 73, 83, // 101 305 64, 63, 68, // 102 308 68, 58, 64, // 103 311 71, 62, 72, // 104 314 72, 69, 71, // 105 317 70, 69, 67, // 106 320 62, 61, 66, // 107 323 61, 60, 85, // 108 326 85, 73, 61, // 109 329 DX3DINDEX_END #endif #else #define index_Trim_Char_x_42_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_42_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_42_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_42_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_42_1__ ) DX3DMODEL_START( model_Trim_Char_x_42_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_42_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_42_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 330 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_42_1__, 4143891173 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_42_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_41_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_Trim_Char_x_43_1__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) || ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP)) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERT_START( VN, vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 ) DX3DVERT( 1.75468, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //0 DX3DVERT( 1.55977, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //1 DX3DVERT( 1.55977, 1.29141, 0 ) DX3DVNORM( 0, 0, 1 ) //2 DX3DVERT( 0.780075, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //3 DX3DVERT( 0.975006, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //4 DX3DVERT( 0.975006, 1.2981, 0 ) DX3DVNORM( 0, 0, 1 ) //5 DX3DVERT( 0.582062, 1.17797, 0 ) DX3DVNORM( 0, 0, 1 ) //6 DX3DVERT( 0.585159, 1.17794, 0 ) DX3DVNORM( 0, 0, 1 ) //7 DX3DVERT( 0.585159, 1.41216, 0 ) DX3DVNORM( 0, 0, 1 ) //8 DX3DVERT( 0.487701, 1.14941, 0 ) DX3DVNORM( 0, 0, 1 ) //9 DX3DVERT( 0.51825, 1.17038, 0 ) DX3DVNORM( 0, 0, 1 ) //10 DX3DVERT( 0.487701, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //11 DX3DVERT( 0.195313, 0.975001, 0 ) DX3DVNORM( 0, 0, 1 ) //12 DX3DVERT( 0.390228, 0.975001, 0 ) DX3DVNORM( 0, 0, 1 ) //13 DX3DVERT( 0.390228, 1.04921, 0 ) DX3DVNORM( 0, 0, 1 ) //14 DX3DVERT( 0.429688, 0.975001, 0 ) DX3DVNORM( 0, 0, 1 ) //15 DX3DVERT( 0.435974, 1.04921, 0 ) DX3DVNORM( 0, 0, 1 ) //16 DX3DVERT( 0.390228, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //17 DX3DVERT( 0.390152, 1.36748, 0 ) DX3DVNORM( 0, 0, 1 ) //18 DX3DVERT( 0.2966, 1.29144, 0 ) DX3DVNORM( 0, 0, 1 ) //19 DX3DVERT( 0.390228, 1.29141, 0 ) DX3DVNORM( 0, 0, 1 ) //20 DX3DVERT( 0.29274, 1.28684, 0 ) DX3DVNORM( 0, 0, 1 ) //21 DX3DVERT( 0.29277, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //22 DX3DVERT( 0.227448, 1.17032, 0 ) DX3DVNORM( 0, 0, 1 ) //23 DX3DVERT( 0.780075, 1.13003, 0 ) DX3DVNORM( 0, 0, 1 ) //24 DX3DVERT( 0.975006, 1.04043, 0 ) DX3DVNORM( 0, 0, 1 ) //25 DX3DVERT( 0.653122, 1.17025, 0 ) DX3DVNORM( 0, 0, 1 ) //26 DX3DVERT( 0.78009, 1.37723, 0 ) DX3DVNORM( 0, 0, 1 ) //27 DX3DVERT( 1.29701, 1.17036, 0 ) DX3DVNORM( 0, 0, 1 ) //28 DX3DVERT( 1.16992, 1.20997, 0 ) DX3DVNORM( 0, 0, 1 ) //29 DX3DVERT( 1.16992, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //30 DX3DVERT( 1.36485, 0.928405, 0 ) DX3DVNORM( 0, 0, 1 ) //31 DX3DVERT( 1.36485, 1.16276, 0 ) DX3DVNORM( 0, 0, 1 ) //32 DX3DVERT( 1.16992, 0.963014, 0 ) DX3DVNORM( 0, 0, 1 ) //33 DX3DVERT( 1.65727, 1.05378, 0 ) DX3DVNORM( 0, 0, 1 ) //34 DX3DVERT( 1.72255, 1.1703, 0 ) DX3DVNORM( 0, 0, 1 ) //35 DX3DVERT( 1.65723, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //36 DX3DVERT( 1.36818, 0.928366, 0 ) DX3DVNORM( 0, 0, 1 ) //37 DX3DVERT( 1.55984, 0.973152, 0 ) DX3DVNORM( 0, 0, 1 ) //38 DX3DVERT( 1.36958, 1.1627, 0 ) DX3DVNORM( 0, 0, 1 ) //39 DX3DVERT( 1.6534, 1.04918, 0 ) DX3DVNORM( 0, 0, 1 ) //40 DX3DVERT( 1.55977, 1.04921, 0 ) DX3DVNORM( 0, 0, 1 ) //41 DX3DVERT( 1.55977, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //42 DX3DVERT( 1.52031, 1.36563, 0 ) DX3DVNORM( 0, 0, 1 ) //43 DX3DVERT( 1.51404, 1.29141, 0 ) DX3DVNORM( 0, 0, 1 ) //44 DX3DVERT( 1.46231, 1.19002, 0 ) DX3DVNORM( 0, 0, 1 ) //45 DX3DVERT( 1.46231, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //46 DX3DVERT( 1.43431, 1.17031, 0 ) DX3DVNORM( 0, 0, 1 ) //47 DX3DVERT( 0.58165, 1.4122, 0 ) DX3DVNORM( 0, 0, 1 ) //48 DX3DVERT_END #endif DX3DVERTEX_START( vertex_Trim_Char_x_43_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DVERTEX_VERTBUFFER( vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 ) #else DX3DVERTEX_VERTBUFFER( 0 ) #endif DX3DVERTEX_VERTNUM_iZ( VN, 49 ) DX3DVERTEX_END #else #define vertex_Trim_Char_x_43_1___initialShadingGroup_0 NULL #define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_TRILIST) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_TRILIST ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DINDEX_START( index_Trim_Char_x_43_1___initialShadingGroup_0 ) 0, 1, 2, // 0 2 3, 4, 5, // 1 5 6, 7, 8, // 2 8 9, 10, 11, // 3 11 12, 13, 14, // 4 14 15, 16, 14, // 5 17 9, 11, 17, // 6 20 18, 19, 20, // 7 23 21, 22, 17, // 8 26 21, 23, 22, // 9 29 24, 25, 4, // 10 32 26, 24, 3, // 11 35 3, 27, 8, // 12 38 28, 29, 30, // 13 41 31, 32, 28, // 14 44 25, 33, 30, // 15 47 29, 5, 4, // 16 50 34, 35, 36, // 17 53 37, 38, 39, // 18 56 38, 40, 41, // 19 59 34, 36, 42, // 20 62 43, 44, 2, // 21 65 45, 46, 42, // 22 68 45, 47, 46, // 23 71 2, 42, 36, // 24 74 36, 35, 0, // 25 77 0, 2, 36, // 26 80 5, 27, 3, // 27 83 20, 17, 11, // 28 86 48, 18, 6, // 29 89 8, 48, 6, // 30 92 11, 10, 20, // 31 95 6, 18, 20, // 32 98 20, 10, 6, // 33 101 14, 17, 22, // 34 104 22, 23, 12, // 35 107 12, 14, 22, // 36 110 14, 13, 15, // 37 113 17, 14, 16, // 38 116 17, 16, 9, // 39 119 17, 20, 19, // 40 122 19, 21, 17, // 41 125 4, 3, 24, // 42 128 8, 7, 26, // 43 131 26, 3, 8, // 44 134 30, 33, 31, // 45 137 28, 30, 31, // 46 140 30, 4, 25, // 47 143 4, 30, 29, // 48 146 41, 42, 46, // 49 149 39, 32, 31, // 50 152 39, 31, 37, // 51 155 46, 47, 41, // 52 158 39, 38, 41, // 53 161 41, 47, 39, // 54 164 42, 41, 40, // 55 167 40, 34, 42, // 56 170 2, 1, 43, // 57 173 42, 2, 44, // 58 176 42, 44, 45, // 59 179 DX3DINDEX_END #endif #else #define index_Trim_Char_x_43_1___initialShadingGroup_0 NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_INDEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_INDEXSTRIP ) //NO INDEX STRIP #else #define index_Trim_Char_x_43_1___initialShadingGroup_0_INDEXSTRIP NULL #endif #if ((PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_FOLLOWALL) && (PT_ALL_TextASCIIMplus2m_tst__ == PT_VERTEXSTRIP) ) || (PT_Trim_Char_x_43_1___initialShadingGroup_0 == PT_VERTEXSTRIP ) //NO VERTEX STRIP #else #define vertex_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL #define vertexbuff_Trim_Char_x_43_1___initialShadingGroup_0_VERTEXSTRIP NULL #endif DX3DMODELTBL_START( modeltbl_Trim_Char_x_43_1__ ) DX3DMODEL_START( model_Trim_Char_x_43_1___initialShadingGroup_0 ) DX3DMODEL_VERTEX( vertex_Trim_Char_x_43_1___initialShadingGroup_0 ) #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DMODEL_INDEX( index_Trim_Char_x_43_1___initialShadingGroup_0 ) #else DX3DMODEL_INDEX( 0 ) #endif DX3DMODEL_INDEXNUM( 180 ) DX3DMODEL_INDEXSTRIP( NULL ) DX3DMODEL_INDEXSTRIPNUM( 0 ) DX3DMODEL_VERTEXSTRIP( NULL ) DX3DMODEL_MATERIAL( material_initialShadingGroup ) DX3DMODEL_END DX3DMODELTBL_END DX3DOBJECT_START_HASH( object_Trim_Char_x_43_1__, 4145976309 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_Trim_Char_x_43_1__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_Trim_Char_x_42_1__ ) DX3DOBJECT_CHILD( object_NULL__ ) DX3DOBJECT_END ///////////////////////////////////////////// // object_root__ ///////////////////////////////////////////// #if 0 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 #endif DX3DOBJECT_START_HASH( object_root__, 680586657 ) DX3DOBJECT_ROTORDER( RO_XYZ ) DX3DOBJECT_MODEL( modeltbl_NULL__ ) DX3DOBJECT_MATRIXBIND( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXBIND_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSBIND_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_MATRIXPOSE( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_MATRIXPOSE_ABS( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ) DX3DOBJECT_TRSPOSE_ROTORDER( RO_XYZ, 0, 0, 0, 0, 0, 0, // 0, 0, 0 1, 1, 1 ) DX3DOBJECT_NORMAL DX3DOBJECT_FLG_iZiR( NONE ) DX3DOBJECT_CALLBACK( 0 ) DX3DOBJECT_SIBLING( object_NULL__ ) DX3DOBJECT_CHILD( object_Trim_Char_x_43_1__ ) DX3DOBJECT_END //////////// export info /////////////// DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___0, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___1, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___2, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___3, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___4, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___5, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___6, 0 ) DX3DOBJECT_JOINTCOUNT( jointcnt_TextASCIIMplus2m_tst___7, 0 ) ///////////////////////////////////////////// #if ( !BINARY_TextASCIIMplus2m_tst__ ) DX3DBINARYFILE( binaryfile_TextASCIIMplus2m_tst__, NULL ) #else DX3DBINARYFILE( binaryfile_TextASCIIMplus2m_tst__, "Z:/toshi2/lib/dx/dx3dtext/maya/" ) #endif DX3DBINARYSIZE( binarysize_TextASCIIMplus2m_tst__, 0 )
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function []=gauss_jord() A=evstr(x_matrix('enter a 3x3 matrix ',rand(3,3))) disp(A, "Matrix A : ") Aug = [A,eye(n,n)]; for j=1:n-1 for i=j+1:n Aug(i,j:2*n) = Aug(i,j:2*n)-Aug(i,j)/Aug(j,j)*Aug(j,j:2*n); end end for j=n:-1:2 Aug(1:j-1,:)=Aug(1:j-1,:)-Aug(1:j-1,j)/Aug(j,j)*Aug(j,:); end for j=1:n Aug(j,:)=Aug(j,:)/Aug(j,j); end B=Aug(:,n+1:2*n) disp("INVERSE OF A:") disp(B) endfunction gauss_jord()
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clc //initialisation of variables clear T= 25 //C I= 4.33*10^-40 // gcm^2 I1= 2.78*10^-40 //g cm^2 s= 3 //CALCULATIONS S= 4.576*(0.5*log10(I1^2*I)+1.5*log10(273.2+T)-log10(s)+58.51) //RESULTS printf ('Standard entropy = %.1f cal deg^-1 mole^-1',S)
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// b) b = [1 0 0; -.1 0 .1; -.1 -.1 2] disp('Autovalores de b', spec(b)) // d) d = [4 -1 0; -1 4 -1; -1 -1 4] disp('Autovalores de d', spec(d)) // f) f = [4.75 2.25 -.25; 2.25 4.75 1.25; -.25 1.25 4.75] disp('Autovalores de f', spec(f)) // Resultado de Scilab // "Autovalores de b" // 1.9949874 + 0.i // 0.0050126 + 0.i // 1. + 0.i // "Autovalores de d" // 4.618034 + 0.i // 2.381966 + 0.i // 5. + 0.i // "Autovalores de f" // 2.0646374 // 4.9616991 // 7.2236635 // Si desea graficarlo en Scilab, puede descomentar las ultimas lineas // (por partes para mantener coherencia) // Dada una matriz A // dibuja todos sus círculos de Gerschgorin function Gers(A) [m, n] = size(A) t = linspace(0, 2*%pi, 100); centros = diag(A) radios = sum(abs(A), 'c') - abs(centros) minx = round(min(centros-radios)-1) miny = round(min(-radios)-1) maxx = round(max(centros+radios)+1) maxy = round(max(radios)+1) rectangulo = [minx, miny, maxx, maxy] plot2d([], [], rect = rectangulo) xgrid(2); for i=1:m circ(radios(i), centros(i), 0) end endfunction // c) // Dada una matriz A // dibuja todos sus círculos de Gerschgorin // y marca sus autovalores function CircGersValor(A) Gers(A) autov = spec(A) plot2d(real(autov), imag(autov), -1) endfunction // b // CircGersValor(b) // CircGersValor(b') // d // CircGersValor(d) // CircGersValor(d') // f // CircGersValor(f) // CircGersValor(f')
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favour = 0.45; samplesize = 200; expec= favour*samplesize; sd = sqrt(samplesize*favour*(1-favour)); disp(expec, "The expected value is ") disp(sd, "The standard deviation is ") function result= bino(n, k, p) result = factorial(n)*(p^k)*((1-p)^(n-k))/(factorial(k)*factorial(n-k)) endfunction //newsum = 0; //for i=1:10 // newsum = newsum + bino(200,i, favour) //end //prob = 1-newsum;*/ lim = 101; tolerance = 0.5; lim= lim - tolerance; prob = 1- cdfnor("PQ", lim, expec, sd) disp(prob, "Probability that more than half the members of the sample favour the candidate")
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M=2;//mach no at which F-104 is flying S=19.5;//wing planform area in m^2 //in steady flight lift equals to weight so: L=7262*9.8 //lift (N) R=287 ;//gas constant,J/Kg.K y=1.4; //specific heat ratio for air //part a(at sea level) D=1.23;//density at sea level(Kg/m^3) T=288;//sea level temperature(K) V=(y*R*T)^0.5*M //velocity at sea level(m/s) q=D*V^2/2 //dynamic pressure at sea level //part b(at 10 Km) D1=0.41351;//density at 10 Km(Kg/m^3) T1=223.26;//temperature(K) at 10 Km V1=(y*R*T1)^0.5*M //velocity at 10 Km(m/s) q1=D1*V1^2/2 //dynamic pressure at 10 Km(N/m^2)
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clear; clf; clc; N = 256; n = 0:N-1; a = 0.5; x = a**n; y1 = fft(x); y = fftshift(y1); r = real(y); i = imag(y); angle = atan(i./r); yabs = abs(y); w = 0 : 2*%pi/ (N-1) : 2*%pi; subplot(211); plot(w,yabs); title("Magnitude spectrum : a = 0.5", "fontsize", 2); xlabel("W","fontsize",2); ylabel("abs(Y)","fontsize",2); subplot(212); plot(w, angle'); title("Phase spectrum : a = 0.5", "fontsize", 2) xlabel("W","fontsize",2); ylabel("Angle","fontsize",2);
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clc clear //Input data V1=0.6;//Initial volume of an engine working on otto cycle in m^3 P1=1;//Initial pressure in bar T1=308;//Initial temperature in K P2=10;//Pressure at the end of compression stroke in bar Q=210;//Heat added during constant heat process in kJ r=1.4;//Isentropic constant of air //Calculations r1=(P2/P1)^(1/r);//Compression ratio V2=V1/r1;//Clearance volume in m^3 C=(V2/(V1-V2))*100;//Percentage clearance in percent na=(1-(1/r1)^(r-1))*100;//Air standard efficiency in percent W=Q*(na/100);//Work done per cycle in kJ //Output printf('(a)Clearance volume as percentage of stroke volume is %3.2f percent\n (b)Compression ratio is %3.2f\n (c)Air standard efficiency is %3.1f percent\n (d)Work done per cycle is %3.2f kJ',C,r1,na,W)
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44_10.sce
//Problem 44.10: An open wire line is 300 km long and is terminated in its characteristic impedance. At the sending end is a generator having an open-circuit e.m.f. of 10.0 V, an internal impedance of (400 + j0) ohmand a frequency of 1 kHz. If the line primary constants are R = 8 ohm/loop km, L = 3 mH/loop km, C = 7500 pF/km and G = 0.25 μS/km, determine (a) the characteristic impedance, (b) the propagation coefficient, (c) the attenuation and phase-shift coefficients, (d) the sending-end current, (e) the receiving-end current, (f) the wavelength on the line, and (g) the speed of transmission of signal. //initializing the variables: R = 8; // in ohm/loop km L = 0.003; // in H/loop km C = 7500E-12; // in F/km G = 0.25E-6; // in S/km f = 1000; // in Hz n = 300; // in km Zg = 400 + %i*0; // in ohm Vg = 10; // in Volts //calculation: w = 2*%pi*f //characteristic impedance Zo Zo = ((R + %i*w*L)/(G + %i*w*C))^0.5 //the propagation coefficient r = ((R + %i*w*L)*(G + %i*w*C))^0.5 //the attenuation coefficient a = real(r) //the phaseshift coefficient b = imag(r) //the sending-end current, Is = Vg/(Zg + Zo) //the receiving-end current, IR = Is*%e^(-1*n*r) //wavelength Y = 2*%pi/b //velocity of propagation u = f*Y printf("\n\n Result \n\n") printf("\n characteristic impedance Zo is %.1f +(%.1f)i ohm",real(Zo), imag(Zo)) printf("\n propagation coefficient is %.2f +(%.2f)i",a,b) printf("\n attenuation coefficient is %.4f Np/km and the phaseshift coefficient %.4f rad/km",a,b) printf("\n sending-end current Is is %.3E +(%.3E)i A",real(Is), imag(Is)) printf("\n receiving-end current IR is %.3E +(%.3E)i A",real(IR), imag(IR)) printf("\n wavelength Y is %.3f km",Y) printf("\n speed of transmission %.2E km/sec",u)
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9_4.sce
clc clear //Initialization of variables G=-30050 //kJ/kmol R=8.314 T=573 //K //calculations lnk=G/(R*T) k=exp(lnk) x=poly(0,"x") vec=roots(4*x^2 - k*(1-x)^2) x2=vec(2) //results printf("Mole fraction of HCN = %.4f",x2)
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5_2_1.sci
T=23+273 //kelvin P=3+14.7 //psi //conversion of pressure from psig to psi requires addition of 14.67 which is 1 atm R=0.08206 //lt-atm MN2=28 //molecular wt. weight=100 //grams
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16_4.sce
clc; //page no 571 //prob no. 16.4 //A dipole antenna with efficency=85% given n=0.85;D_dBi=2.14;//Directivity in dBi //Determination of gain in dB D=10^(D_dBi/10); G=D*n;//Determination of gain G_dBi=10*log10(G);//Converting to dBi disp('dBi',G_dBi,'The gain is');
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/1223/CH7/EX7.15/Ex7_15.sce
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Ex7_15.sce
clear; clc; //Example 7.15 V1=5; V=-5; Rs=0.1; R1=40; R2=5.72; Re=0.5; Rc=5; Rl=10; b=150; Vbe=0.7; C1=35; C2=4; Vt=0.026; Icq=1.02; gm=39.2; r=3.82; x=Re*Rs/(Re+Rs); t=r/(1+b); y=t*x/(t+x); Tp=y*C1; printf('\ntime constant=%.3f ns\n',Tp) Tp=0.679*10^-3;//micro sec f=1/(2*%pi*Tp); printf('\nupper frequency =%.3fMHz\n',f) T=C2*Rc*Rl/(Rc+Rl); printf('\ntime constant=%.3f ns\n',T) T=13.3*10^-3;//micro sec f=1/(2*%pi*T); printf('\nupper frequency=%.2f MHz\n',f) x=Rc*Rl/(Rc+Rl); y=Re*t/(Re+t); Av=gm*x*(y/(y+Rs)); printf('\nmidband voltage gain=%.2f \n',Av)
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// problem 7.2 b=5 d=3 i=1/1000 C=55 A=b*d m=A/(b+2*d) Q=A*C*((i*m)^0.5) v=Q/A disp(Q,v,"flow rate assuming chezys constant eqaul to 55 in m3/sec & velocity of flow in m/sec")
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Ex11_6.sce
//Ex11_6 clc; //Given: // Relative biological effectiveness(RBE) a7=10;// for alpha partical a6=1;//for gamma radiations tn=2.5;// for thermal neutrons g=1;// for gamma radiation rd=0.6;//radiation dose in gray //Formulas //1.The Rontgen equivalent mammal (REM)=RBE*rads //2.The sievert is the SI unit for REM= RBE*grays //3. 1 gray(Gy)=100 rads //Solution: // part (a) alpha particles a1=a7*rd// biological efective dose in Sv a2=a1*100;// biological efective dose in rem printf("\n The biological efective dose for alpha particles in Sv is = %f",a1) printf("\n The biological efective dose for alpha particles in rem is = %f",a2) // part (b) thermal neutrons tn1=tn*rd// biological efective dose in Sv tn2=tn1*100;// biological efective dose in rem printf("\n \n The biological efective dose for thermal neutrons in Sv is = %f",tn1) printf("\n The biological efective dose for thermal neutrons in rem is = %f",tn2) // part (c) gamma particles g1=a6*rd// biological efective dose in Sv g2=g1*100;// biological efective dose in rem printf("\n \n The biological efective dose for gamma particles in Sv is = %f",g1) printf("\n The biological efective dose for gamma particles in rem is = %f",g2)
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/1962/CH6/EX6.3/example6_3.sce
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example6_3.sce
//example 6.3 //page 233 clc; funcprot(0); //initialisation of variable k=1/50;//lm/lp; C=3.8; L=300; Q=100000; Qm=Q*k^2.5; disp(Qm,"flow rate on model(m^3/s)") H=(Q/C/L)^(2/3); disp(H/50,"Head over model(ft)"); clear
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/Regression/MANAGER/MANAGER_W.tst
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2016-04-11T12:49:06
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MANAGER_W.tst
-- VectorCAST 6.4d (02/29/16) -- Test Case Script -- -- Environment : MANAGER_W -- Unit(s) Under Test: manager -- -- Script Features TEST.SCRIPT_FEATURE:C_DIRECT_ARRAY_INDEXING TEST.SCRIPT_FEATURE:CPP_CLASS_OBJECT_REVISION TEST.SCRIPT_FEATURE:MULTIPLE_UUT_SUPPORT TEST.SCRIPT_FEATURE:MIXED_CASE_NAMES TEST.SCRIPT_FEATURE:STANDARD_SPACING_R2 TEST.SCRIPT_FEATURE:OVERLOADED_CONST_SUPPORT TEST.SCRIPT_FEATURE:UNDERSCORE_NULLPTR TEST.SCRIPT_FEATURE:FULL_PARAMETER_TYPES TEST.SCRIPT_FEATURE:STATIC_HEADER_FUNCS_IN_UUTS -- -- Subprogram: Add_Included_Dessert -- Test Case: Combination TEST.UNIT:manager TEST.SUBPROGRAM:Add_Included_Dessert TEST.NEW TEST.NAME:Combination TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:<<OPTIONS>>.DO_COMBINATION:TRUE TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>> TEST.VALUE:manager.Add_Included_Dessert.Order[0].Salad:VARY FROM:NO_SALAD TO:GREEN BY: 1 TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:VARY FROM:NO_ENTREE TO:PASTA BY: 1 TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Salad:NO_SALAD..GREEN TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Entree:NO_ENTREE..PASTA TEST.EXPECTED:manager.Add_Included_Dessert.return:(15)0 TEST.END -- Test Case: Coverage TEST.UNIT:manager TEST.SUBPROGRAM:Add_Included_Dessert TEST.NEW TEST.NAME:Coverage TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>> TEST.VALUE:manager.Add_Included_Dessert.Order[0].Salad:NO_SALAD,CAESAR,GREEN TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:NO_ENTREE,STEAK,LOBSTER TEST.VALUE:manager.Add_Included_Dessert.Order[0].Beverage:NO_BEVERAGE,MIXED_DRINK,WINE TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Dessert:NO_DESSERT,PIE,CAKE TEST.EXPECTED:manager.Add_Included_Dessert.return:0,1,2 TEST.END -- Test Case: Range&List TEST.UNIT:manager TEST.SUBPROGRAM:Add_Included_Dessert TEST.NEW TEST.NAME:Range&List TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>> TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:VARY FROM:NO_ENTREE TO:PASTA BY: 1 TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Entree:NO_ENTREE,STEAK,CHICKEN,LOBSTER,PASTA TEST.EXPECTED:manager.Add_Included_Dessert.return:(5)0 TEST.END -- Test Case: Serial TEST.UNIT:manager TEST.SUBPROGRAM:Add_Included_Dessert TEST.NEW TEST.NAME:Serial TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Add_Included_Dessert.Order:<<malloc 1>> TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:CHICKEN TEST.EXPECTED:manager.Add_Included_Dessert.Order[0].Entree:CHICKEN TEST.EXPECTED:manager.Add_Included_Dessert.return:0 TEST.END -- Subprogram: Add_Party_To_Waiting_List -- Test Case: Coverage TEST.UNIT:manager TEST.SUBPROGRAM:Add_Party_To_Waiting_List TEST.NEW TEST.NAME:Coverage TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[8]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[8]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[9]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[9]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingListSize:10 TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>> TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Platzeck" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Platzeck" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1 TEST.END -- Test Case: DisplayGlobalDataAfter TEST.UNIT:manager TEST.SUBPROGRAM:Add_Party_To_Waiting_List TEST.NEW TEST.NAME:DisplayGlobalDataAfter TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:<<OPTIONS>>.GLOBAL_DATA_DISPLAY:RANGE_ITERATION TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingListSize:8 TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 18>> TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Wowereit","Platzeck" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[8]:(2)"Wowereit" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[9]:"","Platzeck" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:9,10 TEST.END -- Test Case: InputHandlingArrays TEST.UNIT:manager TEST.SUBPROGRAM:Add_Party_To_Waiting_List TEST.NEW TEST.NAME:InputHandlingArrays TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[1]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[2]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[3]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[4]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[5]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[6]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:<<malloc 9>> TEST.VALUE:manager.<<GLOBAL>>.WaitingList[7]:"Wowereit" TEST.VALUE:manager.<<GLOBAL>>.WaitingListSize:8 TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 18>> TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Wowereit","Platzeck" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[8]:"Wowereit" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[9]:"Platzeck" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:10 TEST.END -- Test Case: Representation_array_char_c TEST.UNIT:manager TEST.SUBPROGRAM:Add_Party_To_Waiting_List TEST.NEW TEST.NAME:Representation_array_char_c TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>> TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[0]:'W' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[1]:'o' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[2]:'w' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[3]:'e' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[4]:'r' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[5]:'e' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[6]:'i' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[7]:'t' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[8]:\0 TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1 TEST.END -- Test Case: Representation_array_char_n TEST.UNIT:manager TEST.SUBPROGRAM:Add_Party_To_Waiting_List TEST.NEW TEST.NAME:Representation_array_char_n TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>> TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[0]:'W' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[1]:'o' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[2]:'w' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[3]:'e' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[4]:'r' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[5]:'e' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[6]:'i' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[7]:'t' TEST.VALUE:manager.Add_Party_To_Waiting_List.Name[8]:\0 TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1 TEST.END -- Test Case: Representation_string TEST.UNIT:manager TEST.SUBPROGRAM:Add_Party_To_Waiting_List TEST.NEW TEST.NAME:Representation_string TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:<<malloc 9>> TEST.VALUE:manager.Add_Party_To_Waiting_List.Name:"Wowereit" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingList[0]:"Wowereit" TEST.EXPECTED:manager.<<GLOBAL>>.WaitingListSize:1 TEST.END -- Subprogram: Place_Order -- Test Case: Cov_Place_Dessert TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:Cov_Place_Dessert TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:1 TEST.VALUE:manager.Place_Order.Order.Salad:(3)CAESAR,(3)GREEN TEST.VALUE:manager.Place_Order.Order.Entree:VARY FROM:NO_ENTREE TO:5 BY: 1 TEST.VALUE:manager.Place_Order.Order.Beverage:(3)MIXED_DRINK,(3)WINE TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:0.0,14.0,10.0,18.0,12.0,0.0 TEST.END -- Test Case: Cov_Place_Order TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:Cov_Place_Order TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:1 TEST.VALUE:manager.Place_Order.Order.Entree:VARY FROM:NO_ENTREE TO:5 BY: 1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:0.0,14.0,10.0,18.0,12.0,0.0 TEST.END -- Test Case: FoolTheBill TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:FoolTheBill TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.STUB:manager.Add_Included_Dessert TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:LOBSTER TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:0 TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:10.0 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:LOBSTER TEST.END -- Test Case: FoolTheBill_ReturnDataListOptions TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:FoolTheBill_ReturnDataListOptions TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:<<OPTIONS>>.MULTI_RETURN_SPANS_RANGE:TRUE TEST.STUB:manager.Add_Included_Dessert TEST.VALUE:manager.Add_Included_Dessert.Order[0].Entree:VARY FROM:NO_ENTREE TO:PASTA BY: 1 TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:0 TEST.VALUE:manager.Place_Order.Order.Entree:(5)CHICKEN TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:10.0 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:NO_ENTREE,STEAK,CHICKEN,LOBSTER,PASTA TEST.END -- Test Case: MyTest TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:MyTest TEST.NOTES: Here comments can be made. TEST.END_NOTES: TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:0 TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:10.0 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:CHICKEN TEST.END -- Test Case: MyTest2 TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:MyTest2 TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:1 TEST.VALUE:manager.Place_Order.Order.Entree:STEAK TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:14.0 TEST.END -- Test Case: MyTest3 TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:MyTest3 TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:1 TEST.VALUE:manager.Place_Order.Order.Entree:LOBSTER TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:18.0 TEST.END -- Test Case: Test3 TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:Test3 TEST.NOTES: Author: Date: Version: Requirement: TEST.END_NOTES: TEST.VALUE:<<OPTIONS>>.DO_COMBINATION:FALSE TEST.VALUE:manager.Place_Order.Table:VARY FROM:0 TO:5 BY: 1 TEST.VALUE:manager.Place_Order.Seat:VARY FROM:0 TO:3 BY: 1 TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN TEST.END -- Test Case: Tolerance TEST.UNIT:manager TEST.SUBPROGRAM:Place_Order TEST.NEW TEST.NAME:Tolerance TEST.NOTES: Here comments can be made. TEST.END_NOTES: TEST.VALUE:manager.Place_Order.Table:1 TEST.VALUE:manager.Place_Order.Seat:0 TEST.VALUE:manager.Place_Order.Order.Entree:CHICKEN TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Table:1 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.check_total:9.0+/-1.5 TEST.EXPECTED:uut_prototype_stubs.Update_Table_Record.Data.Order[0].Entree:CHICKEN TEST.END
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function [y]=sinc_new(x) i=find(x==0); x(i)= 1; // From LS: don't need this is /0 warning is off y = sin(%pi*x)./(%pi*x); y(i) = 1; endfunction
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clear; clc; // Example: 5.15 // Page: 169 printf("Example: 5.15 - Page: 169\n\n"); // Solution //*****Data*****// m1 = 5;// [kg] m2 = 20;// [kg] C = 4.2;// [kJ/kg K] T1 = 350;// [K] T2 = 250;// [K] //**************// // Suppose the final temperature is T deff('[y] = f(T)','y = m1*C*(T1 - T) - m2*C*(T - T2)'); T = fsolve(7,f);// [K] // Change in entropy of Hot Water: deltaS1 = m1*C*integrate('(1/T)','T',T1,T);// [kJ/K] // Change in Entopy of Hot Water: deltaS2 = m2*C*integrate('(1/T)','T',T2,T);// [kJ/K] deltaS = deltaS1 + deltaS2;// [kJ/K] printf("Change in Entropy is %.3f kJ/K",deltaS);
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//Example 11.2 //Find the circular convolution clc; x1=[3,1,3,1]; x2=[1,2,3,4]; X1=fft(x1,-1); X2=fft(x2,-1); X3=X1.*X2; x3=fft(X3,1); disp(x3,'x3(n)=x1(n)(N)x2(n)');
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clc //Example 13.1 //Calculate the pressure gradient v=1//ft/s d=0.5//ft A=(%pi)/4*d^2//ft^2 Q=v*A//ft^3/s //Let DP denote the pressure gradient n=0.41//dimentionless K=0.66//kg/m/s //1 m = 3.281 ft Q1=Q/3.281^3//m^3/s d1=d/3.281//m DP=(Q1*8*(3*n+1)/(n*(%pi)*d1^3))^n*(4*K/d1)//Pa/m printf("The pressure gradient is %f Pa/m",DP);
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//Caption: Amount of Information //Example 9.3 //page no 395 //Find Amount og Information clc; clear; px1=1/2; px2=1/2; Ix1=log2(1/px1);//entropy Ix2=log2(1/px2); printf(" \n The amount of Information \n \n\t I(X1) = %.2d bit\n",Ix1); printf(" \n The amount of Information \n \n\t I(X2) = %.2d bit",Ix2);
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clear; clc; // Stoichiometry // Chapter 4 // Material Balances involving Chemical Reaction // Example 4.9 // Page 125 printf("Example 4.9, Page 125 \n \n"); // solution m = 100 //[kg] soya fatty acid (basis) // use table 4.6 M1 = m/.3597 // M(avg) of soya fatty acid //3 mol of fatty acid + 1 mol of glycerol = 1 mol triglyceride + 3 mol of water M2 = M1*3+92.09-3*18.02 // Mavg of soyabean oil q1 = M2*m/(M1*3) // soyabean oil per 100kg fatty acid // based on reactions occuring q2 = .0967+.1822*2+.0241*3 // kmol H2 req. per 100 kg soya fatty acid q3 = .5101 // kmol H2 req. per 100 kg soyabean oil q4 = 11.434 // Nm^3/100kg soyabean oil // x = linoleic acid converted to oleic acid // y = oleic acid converted to stearic acid q5 = 282.46*6.7/278.43 // //q6 = 282.46*x/280.15 = 1.00717x [kg] oleic acid by linoleic acid //q7 = 284.48*y/282.46 = 1.00715y [kg] stearic acid by oleic acid //q8 = 100.097 + .00717x + .00715y total fatty acid //stearic balance : -.00105x + 1.00611y = 10.8142 (i) //linoleic balance : 1.0019x + .00019y = 48.4975 (ii) // solving (i) and (ii) we get x = 48.5 //kg y = 10.8 //kg M3 = 100.52/.3596 // Mavg of fatty acid H2req1 = .5334-.2864 // per 100kg fatty acid H2req = 52.95 //Nm^3/t I2s = 129.5 //kg I2 per 100 kg soyabean oil // for soyabean oil I2h = 69.2 //kg I2 per 100 kg of fat printf("(a) \n \n theoretical H2 required = "+string(q4)+" Nm^3/100kg soyabean oil \n \n \n(b) \n \n actual H2 required = "+string(H2req)+" \n \n \n(c) \n \n Iodine value for soyabean oil = "+string(I2s)+". \n \n \n(d) \n \n Iodine value of hardened fat = "+string(I2h)+".")
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//ques-24.3 //Finding molality of a solution clc x=2/100;//mole fraction of solute X=1-x;//mole fraction of solvent m=x/(X*18/1000); printf("The molarity of the solution is %.3f mol/kg.",m);
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// Scilab Code Ex 10.14 Hall coefficient calculation of sodium based on free electron model: Page-353 (2010) e = 1.6D-19; // Electronic charge, C a = 4.28D-10; // lattice parameter (side) of the unit cell of sodium crystal, m N = 2; // Number of atoms per unit cell in bcc structure of sodium n = N/a^3; // Number of electrons per unit volume for the sodium crystal, per metre cube RH = -1/(n*e); // Hall coefficient of sodium, metre cube per coulomb disp(RH,"The Hall coefficient of sodium , in metre cube per coulomb, is : "); // Result // The Hall coefficient of sodium , in metre cube per coulomb, is : // -2.450D-10
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/////////Chapter 10 Properties Of Steam ///Example 10.3 Page No:184 //Find Saturation temperature of bar ///Input data clc; clear; P1=28; ///Absolute pressure in bar P2=5.5; //Absolute pressure in MPa P3=77; ///Absolute pressure in mm of Hg ///Calcutation ts1=230.05; //Saturation temperature in degree celsius ts2=269.93; //Saturation temperature in degree celsius ts3=45.83; //Saturation temperature in degree celsius ///Output printf('Saturation temperature= %f degree celsius \n ',ts1); printf('Saturation temperature= %f degree celsius \n ',ts2); printf('Saturation temperature= %f degree celsius \n',ts3);
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errcatch(-1,"stop");mode(2);// Example 1.4 page no-13 V0=10 //volts siince energy is 10ev xm=2 theta=%pi/4 V=(2*V0*sin(2*theta))/xm printf("V=%.0fd Volts",V) exit();
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clear; clc; printf("\t\t\tExample Number 3.12\n\n\n"); // Three-dimensional numerical formulation // Example 3.12 (page no.-110-113) // solution Tinf = 10;// [degree celsius] environment temperature h = 500;// [W/square meter degree celsius] Ts = 100;// [degree celsius] four side temperature k = 2;// [W/m degree celsius] dx = 0.01;// [m] dy = 0.01;// [m] dz = 0.01;// [m] // all of the interior nodes for Z-planes 2,3,4 have resistances of A = dy*dz;// [square meter] one_by_R = k*A/dx; one_by_R_11_21 = one_by_R; one_by_R_21_22 = one_by_R; // the surface conduction resistances for surface Z-plane are one_by_R_11_12 = k*A/dx; one_by_R_11_14 = one_by_R_11_12; // the surface convection resistances are one_by_R_11_inf = h*A; // for surfaces nodes like 11 the sum_one_by_R_ij term in equation (3-32) becomes sum_one_by_R_11_j = 4*one_by_R_11_12+one_by_R+one_by_R_11_inf; // while, for interior nodes, we have sum_one_by_R_21_j = 6*one_by_R; // for the insulated black surface nodes sum_one_by_R_51_j = 4*one_by_R_11_12+one_by_R; // there are 30 nodes in total; 6 in each z-plane. we could write the equations for all of them but prefer to take advantage of the symmetry of the problem as indicated in figure. thus, // T11 = T13 = T14 = T16 And T12 = T15, etc // we may then write the surface nodal equations as // T11 = [0.05*Tinf+0.02*T21+(0.01)*(100+100+T14+T12)]/0.11 // T12 = [0.05*Tinf+0.02*T22+(0.01)*(100+T11+T15+T13)]/0.11 // inserting Tinf = 10;// [degree celsius] // following the same procedure for the other z-planes we obtain // T21 = (200+T11+T31+T22)/5 // T22 = (100+T12+T32+2*T21)/5 // T31 = (200+T21+T41+T32)/5 // T32 = (100+T22+T42+2*T31)/5 // T41 = (200+T31+T51+T42)/5 // T42 = (100+T32+T52+2*T41)/5 // T51 = (2+0.02*T41+0.01*T52)/0.05 // T52 = (1+0.02*T42+0.02*T51)/0.05 // Solving the 10 equations Z = [-0.1 0.01 0.02 0 0 0 0 0 0 0; 0.02 -0.1 0 0.02 0 0 0 0 0 0; 1 0 -5 1 1 0 0 0 0 0; 0 1 2 -5 0 1 0 0 0 0; 0 0 1 0 -5 1 1 0 0 0; 0 0 0 1 2 -5 0 1 0 0; 0 0 0 0 1 0 -5 1 1 0; 0 0 0 0 0 1 2 -5 0 1; 0 0 0 0 0 0 0.02 0 -0.05 0.01; 0 0 0 0 0 0 0 0.02 0.02 -0.05]; C = [-2.5;-1.5;-200;-100;-200;-100;-200;-100;-2;-1]; T = Z^(-1)*C; T11 = T(1); T12 = T(2); T21 = T(3); T22 = T(4); T31 = T(5); T32 = T(6); T41 = T(7); T42 = T(8); T51 = T(9); T52 = T(10); printf("the following results for the temperature in each z-plane is ;"); printf("\n\t\t z-plane\t\tNode 1\t\t\tNode 2"); printf("\n\t\t%f\t\t%f\t\t%f",1,T11,T12); printf("\n\t\t%f\t\t%f\t\t%f",2,T21,T22); printf("\n\t\t%f\t\t%f\t\t%f",3,T31,T32); printf("\n\t\t%f\t\t%f\t\t%f",4,T41,T42); printf("\n\t\t%f\t\t%f\t\t%f",5,T51,T52); val = [1 2 3 4 5]; val1 = [T11 T21 T31 T41 T51]; val2 = [T12 T22 T32 T42 T52]; plot(val,val1,val,val2); legend("T11","T22"); xgrid(); xlabel("z-plane"); ylabel("Temperature (degree celsius)");
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Ex3_19.sce
clc clear //Inputs //The Values in the program are as follows: //Temperature in Celcius converted to Kelvin(by adding 273) //Pressure in bar converted to kPa (by multiplying 100) //Volume in m^3 //Value of R,Cp and Cv in kJ/kg K T1=27+273; V1=0.06; P1=150; Ro=8.314; M=28; R=Ro/M; m=(P1*100*V1)/(R*T1); printf('Mass of gas at design condition: %2.1f kg',m); printf('\n'); P2=170; T2=(T1*P2)/P1; printf('Fusible plug should melt at: %3.0f K',T2); printf('\n');
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clc //initialisation of variables G= 2054.7 //cal R= 1.9872 //cal/mol K T= 298.16 //K //CALCULATIONS P= 10^(-G/(2.303*T*R)) //RESULTS printf (' pressure = %.5f atm',P)
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Ex3_1.sce
// Example No. 3.1 // To calculate the Einstein A and B coefficients // Page no.99 clc; clear; // Given data tsp=2*10^-9; // Spontaneous lifetime associated with 2 → 1 transition in seconds deltaE=2.4*10^(-19); // The energy difference between the levels h=1.054*10^(-34); // The distance between two levels omega=deltaE/h; // Frequency in rad/sec v=1.25*10^8; // The velocity of light in the medium in m/s // The Einstein A and B coefficients A=(1/tsp)*10^-8; // Einstein coefficient A B=(((1/tsp)*%pi^2*v^3)/(h*omega^3))*10^-21; // Einstein coefficient B // Displaying the result in command window printf('\n Einstein coefficient A = %0.0f X 10^8 s^(-1)',A); printf('\n Einstein coefficient B = %0.2f X 10^21 m^3/J.s^2',B); // The answers are varrying due to round off error
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//mass-spring system //free body diagram and state diagram are drawn as shown in figure 4-19(b) and 4-19(c) //applying gain formula to state diagram syms K M B s=%s //considering y1 as output M1=(1/M) L11=-(B/M)*(s^-1) L21=-(K/M)*(s^-2) L31=(K/M)*(s^-2) delta=1-(L11+L21+L31) delta1=1-(L11+L21) x=M1*delta1/delta disp(x,"Y1(s)/F(s)=") //considering y2 as output M1=(1/K)*(K/M)*(s^-2) delta1=1 y=M1*delta1/delta disp(y,"Y2(s)/F(s)=")
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clear; clc; // Stoichiometry // Chapter 4 // Material Balances involving Chemical Reaction // Example 4.16 // Page 144 printf("Example 4.16, Page 144 \n \n"); // solution // basis : 1day operation // NaCl = Na+ + Cl- //H2O = H+ + OH- //Na+ + OH- = NaOH //H+ + e = (1/2)H2 //Cl- - e = (1/2)Cl2 E = (15000*3600*24)/96485 // faraday/day Total energy passed thrrough cell NaOH = (15000*3600*24*40)/(96485*1000) //[kg/day] theoretical NaOH eff = (514.1/NaOH)*100 // current efficiency Cl2 = (35.5/40)*514.1 H2 = (456.3*2)/(35.5*2) //40 g NaOH = 58.5g NaCl consNaCl = (58.5/40)*514.1 // NaCl consumed Tliquor = 514.1/.11 //[kg/day] total cell liquor remNaCl = 514.1*1.4 totalNaCl = consNaCl+remNaCl Fbrine = totalNaCl/.266 //feed rate of brine consH2O = (18/40)*514.1 lossH2O = Fbrine-Tliquor-consH2O printf("(a) \n \n Current efficiency of the cell = "+string(eff)+" percent. \n \n \n(b) \n \n Cl2 produced = "+string(Cl2)+" kg/day \n H2 produced = "+string(H2)+" kg/day\n \n \n(c) \n \n loss of water = "+string(lossH2O)+" kg/day")
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// problem 12.6 no=0.8 P=147*1000 H=10 g=9.81 u1=0.95*(sqrt(2*g*H)) Vf1=0.3*(sqrt(2*g*H)) N=160/60 Vw2=0 nh=(H-(0.2*H))/H Vw1=nh*g*H/u1 x1=atand(Vf1/Vw1) y1=atand(Vf1/(u1-Vw1)) D1=u1/(3.142*N) w=9810 p=147*1000 Q=p/(w*H*no) B1=Q/(3.142*D1*Vf1) disp(B1*100,D1,y1,x1,"guide blade angle,wheel vane angle,diameter of wheel,width of wheel at inlet in cm")
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clc //initialisation of variables pH= 7.10 pH1= 7.21 //CALCULATIONS r= 10^(pH-pH1) //RESULTS printf (' ratio of salt to acid = %.3f ',r)
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testSwayCorrection3ddl.sci
// this code test the asser visu // given as an input to Andreis function // for step computing // // // test another correction //;exec('main/testAVrobotErreurMarche.sce'); function testSway3ddl(OPT_CORR,OPT_L_COURANT) disp('Entering testSway3ddl') maxiter = 100; OPT_DISPLAY = %T; OPT_SAT = %F; // velocity saturation OPT_WARMING = %F; // transient affine increase of the velocity during the warming = 16; dv = 0.02; satX = 0.2; // value of the saturation x translation satZ = 0.2; // y translation satTheta = 0.2; // Z rotation vmax = [satX satZ satTheta]; // -- Pose init and final of the robot in the world frame posecMoInit = [ 0.0 0 1.5 0*%pi/180 0 0]; // Object position in the init camera frame posecMoDes = [ 0.1 0 1 0 0*%pi/180 0 ]; // Object position in the init camera frame // -- For Simulation dt = .1; // time delay between two command cote = .01; // size of the target dot // -- For Visual Servoing lambda = 0.6; // aservissement gain threshold = .001 ; // threshold on the error to stop BIAIS = 0 ; //OPT_CORR = %T; //-------- Matrix Position -------------// cMo = homogeneousMatrixFromPos(posecMoInit); cdesMo = homogeneousMatrixFromPos(posecMoDes); oMcdes = inv(cdesMo); // set to 0 the values that are < small tooSmall = 1e-10; sat=60; //-------- Create the target -----------// a = .1; // related to the target size Nbpts = 5; // nb points oP = mire5points (a); // target cP = changeFrameMire(oP,cMo); p = projectMireDirect(cP); pinit = p; Z = cP(3:3:length(cP)); cdesP = changeFrameMire(oP,cdesMo); pdes = projectMireDirect(cdesP); Zdes = cdesP(3:3:length(cP)); corre = 0 ; disp('pdes') disp(pdes') //----------------- VISUAL SERVOING LOOP -----------------// Lfunction = matIntMireC; er = 10; // error value init iter = 0; vcam = zeros(1,3); vcamReal = zeros(1,3); oMc = inv(cMo); oMcfirst = oMc; Xc = [ oMc(1,4)]; Yc = [ oMc(2,4)]; Zc = [ oMc(3,4)]; PERIOD = 16; //------------------// // to estimate de/dt integrale = zeros(length(p),1); Ldes = Lfunction(pdes,Zdes); STOP_CRITERION = %F; VDes =[]; VReal =[]; P =[]; Pcorr =[]; E =[]; Ecorr =[]; NORME =[]; INTEGRALE =[]; NORMECORR =[]; MEANE =[]; //----------------------------------------------------------------------// // Servo LOOP //vcam(6) =0.1; while( iter < maxiter)// & STOP_CRITERION==%F) iter = iter+1; printf('----------------------%d\n',iter) e = p-pdes; // compute the error disp('p') disp(p') disp('e') disp(e') //-----------------------------------------------------------/// // Compute the correction if(OPT_L_COURANT) L = Lfunction(p,Z); // compute the interaction matrix else L = Ldes; end L = L(:,[1,3,5]); corre = dt*L*(vcamReal-vcam)'; integrale = integrale + corre ; if (OPT_CORR) if (iter>PERIOD+1) meanint=mean(INTEGRALE(:,iter-PERIOD:iter-1),2) else meanint=mean(INTEGRALE,2); end erreurCourante=e-integrale+meanint; MEANE =[MEANE meanint]; normecorr = norm(erreurCourante); NORMECORR =[NORMECORR normecorr]; else erreurCourante=e; end vcam = computeVelocity(lambda, L,erreurCourante); disp(vcam) // vcam(3) = 0 ; // vcam(4) = 0 ; // vcam(5) = 0 ; //-----SIMU ROBOT----// //deduce vcamReal a = satVelo(vcam,iter,dv,vmax,warming,OPT_WARMING); vcamReal(1)= a(1)+0.1*sin(%pi/(PERIOD/2)*(iter-1)); c1Mc2 = expMapDirectRxRyRz([vcamReal(1) 0 vcamReal(2) 0 0 vcamReal(3) 0],dt); //disp([vcamReal([1:2]) 0 0 0 vcamReal(3)]) cMo = inv(c1Mc2)*cMo; cMo = cMo.*(abs(cMo)>1e-10); //----------------------------------------------------// // update the position //save the 2D position //-----------------------------------------------------// // Update variables VDes =[VDes;vcam]; VReal =[VReal;vcamReal]; balancement= vcamReal-vcam; cP = changeFrameMire(oP,cMo); // compute the 3D points p = projectMireDirect(cP); // compute the 2D points Z = cP(3:3:length(cP)); // compute Z P = [P p]; //preel Pcorr = [Pcorr corre]; //pcorrected E = [E e]; //error Ecorr = [Ecorr p-pdes]; INTEGRALE = [INTEGRALE integrale]; posec = pFromHomogeneousMatrix(inv(cMo)); Xc = [Xc;posec(1)]; Yc = [Yc;posec(2)]; Zc = [Zc;posec(3)]; NORME = [NORME;norm(e)]; if(norm(e)<threshold) STOP_CRITERION=%T; end end; // ---------------------------------------------// // Display the results if(OPT_DISPLAY) xl = [-0.3;-0.3] xu = [0.3; 0.3] hf_1 = createPlanImage(1,xl,xu,"Point 2D"); mire2DDraw(pdes,cote*2,5); if (iter>2) for i=1:Nbpts plot(Pcorr((i-1)*2+1,:),Pcorr((i-1)*2+2,:),'b') plot(P((i-1)*2+1,:),P((i-1)*2+2,:),'r') end end show_pixmap(); hf_2 = createFigure3D(2,"Camera Motion",2); Camera3DDrawColor(0.1,oMcfirst,3);// display the first camera Camera3DDrawColor(0.1,oMc,3);// display the first camera Camera3DDrawColor(0.1,oMcdes,5);// display the first camera Mire3DDraw5pts(oP); if (iter>=2) plot3d(Xc,Yc,Zc); end Camera3DDraw(0.1,oMc); show_pixmap() xset("window",4); clf hf=scf(4); hf.figure_name = "Error(plain lines)/correction (doted lines)"; //Thres = threshold*ones(length(norme),1); if(iter>2) //plot(Thres,'k-.') plot(E','r'); plot(Ecorr','g'); plot(MEANE','b') end xset("window",5); clf hf=scf(5); hf.figure_name = "velocity"; if(size(VDes,1)>1) plot(VDes(:,1),'r-.'); plot(VDes(:,2),'g-.'); plot(VDes(:,3),'b-.'); plot(VReal(:,1),'r'); plot(VReal(:,2),'g'); plot(VReal(:,3),'b'); show_pixmap() end xset("window",6); clf hf=scf(6); hf.figure_name = "velocity difference"; if(size(VReal,1)>1) plot(VReal(:,1)-VDes(:,1),'r'); plot(VReal(:,2)-VDes(:,2),'g'); plot(VReal(:,3)-VDes(:,3),'b'); show_pixmap() end xset("window",7); clf hf=scf(7); hf.figure_name = "terme correctif"; if(size(INTEGRALE,1)>1) plot(INTEGRALE'); end xset("window",8); clf hf=scf(8); hf.figure_name = "norme de l erreur"; if(size(NORME,1)>1) plot(NORME); if (OPT_CORR) plot(NORMECORR,'-'); end end end endfunction function isTestSwayLoaded() disp('TestSway is Loaded !') endfunction
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//Example 3.72:resistance and inductance clc; clear; close; r2=100;//ohm r4=834;//ohm c3=0.1;//micro-F l1=r2*r4*c3*10^-3;//mH c4=0.124;//micro-F r1=(c3/c4)*r2;// f=2;//kHz z1=sqrt(r1^2+(2*%pi*f*10^3*l1*10^-3)^2);// disp(l1,"inductance is ,(mH)=") disp(r1,"resistance is,(ohm)=") disp(z1,"impedence is ,(ohm)=")
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clear //Given l1=5890*10**-10 //m l2=5896*10**-10 d=2.0*10**-6 //m D=2 //m //Calculation x=(3*D*(l2-l1))/(2*d) //Result printf("\n Spacing between the first maxima of two sodium lines is %0.3f *10**-4 m",x*10**4)
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8_6.sce
clc //initialisation of variables p=100//ft q=27000//acre-ft p1=10//ft s=8250//acre-ft //CALCULATIONS R=p*s/q//percent //RESULTS printf('the ratio of peak inflow from fuller values=% f percent',R)
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Chapter14_example5.sce
clc clear //Input data C=(2*10^-6)//Capacitance in F er=80//Permitivity of the dielectric V=1000//Applied voltage in V //Calculations E1=(1/2)*C*V^2//Energy stored in the capacitor in Joule Co=C/er//Capacitance of the capacitor when the dielectric is removed in F E2=(1/2)*Co*V^2//Energy stored in the capacitor with vacuum as dielectric in J E=E1-E2//Energy stored in the capacitor in polarizing the dielectric in J //Output printf('Energy stored in the capacitor is %i J \n The energy stored in the capacitor in polarizing the capacitor is %3.4f J',E1,E)
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Assignment1.sce
disp("enter the matrix") A = [input("value"), input("value"), input("value"); input("value"), input("value"), input("value"); input("value"), input("value"), input("value")]; disp("the matrix is:") disp(A) function Gauss(A) n= 3; for i=2:n for j=2:n A(i,j) = A(i,j) - A(1,j)*A(i,1)/A(1,1); end A(i,1) = 0; end for i=3:n for j=3:n A(i,j) = A(i,j) - A(2,j)*A(i,2)/A(2,2); end A(i,2) = 0; end disp("upper triangular matrix is") disp(A) disp(A(3,3), A(2,2), A(1,1), "the pivots are") endfunction function LU(A) U = A; m = det(U(1,1)); n = det(U(2,1)); a = n/m; U(2,:) = U(2,:) - U(1,:)/(m/n); n = det(U(3,1)); b = n/m; U(3,:) = U(3,:) - U(1,:)/(m/n); m = det(U(2,2)); n = det(U(3,2)); c = n/m; U(3,:) = U(3,:) - U(2,:)/(m/n); disp(U, "the upper triangular matrix is:") L = [1,0,0;a,1,0;b,c,1]; disp(L, "the lower triangular matrix is:") endfunction function Inverse(A) n = 3; Aug = [A, eye(n,n)] for j=1:n-1 for i = j+1:n Aug(i,j:2*n) = Aug(i,j:2*n) - Aug(i,j)/Aug(j,j)*Aug(j,j:2*n); end end for j=n: -1:2 Aug(1:j-1,:) = Aug(1:j-1,:) - Aug(1:j-1,j)/Aug(j,j)*Aug(j,:); end for j = 1:n Aug(j,:) = Aug(j, :)/ Aug(j,j); end I = Aug(:,n+1:2*n); disp(I, "the inverse of the matrix is:") endfunction
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Ex4_7.sce
// Exa 4.7 clc; clear; // Given // Two sinusoidal voltage signals are applied to vertical and horizontal plates of CRO // Solution printf('Theta = asin(dvo/DV'); // Referring fig(a) Theta_a = asind(0) ; // dvo = 0 printf(' Theta for trace shown in fig(a) = %d degrees\n',Theta_a); // Referring fig(b) Theta_b = asind(3/6) ; // dvo = 3 and DV =6 printf(' Theta for trace shown in fig(b) = %d degrees\n',Theta_b); // Referring fig(c) Theta_c = asind(1/1) ; // dvo = DV = 1 printf(' Theta for trace shown in fig(c) = %d degrees\n',Theta_c);
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P6_parameters_of_sdof.sce
clc //Example 7.6 //Parameters of single degree of freedom system //------------------------------------------------------------------------------ res6=mopen(TMPDIR+'6_parameters_of_sdof.txt','wt') mfprintf(res6,'(a) General equation of any single degree of freedom system is given by\n') mfprintf(res6,'ma + cv + kx = F(t) = Fo sin(wt)\n') mfprintf(res6,'\ta is the acceleration (x_dotdot)\n\tv is the velocity (x_dot)\n\tx is the amplitude\n\n') m=5 //kg c=21 // N-s/m k=125 //N/m Fo=5 //N w=10 //rad/s // Natural frequency wn = sqrt(k/m) mfprintf(res6,'(b)Natural Frequency=SQRT(k/m) = %0.2frad/s\n\n',wn) //Damped Frequency wd=sqrt((k/m) - ((c/(2*m))^2)) mfprintf(res6,'(c)Damped Frequency=SQRT( (k/m) - ( (c/ (2*m) ) ^2) ) = %0.2frad/s\n\n',wd) //Damping ratio z=c/ (2* sqrt(k*m)) mfprintf(res6,'(d)Damping ratio= c/ (2* SQRT(k*m)) = %0.2f\n\n',z) //Amplitude of steady state vibration Y= Fo/ sqrt( (k- (m*(w^2)))^2 + (c*w)^2 ) mfprintf(res6,'(e)Amplitude of steady state vibration, Y= Fo/ sqrt( (k- (m*(w^2)))^2 + (c*w)^2 ) =%0.5fm',Y) mclose(res6) editor(TMPDIR+'6_parameters_of_sdof.txt') //------------------------------------------------------------------------------ //-----------------------------End of program-----------------------------------
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N(3,2) CDF.sce
//Gaussian N(u,sigma^2) Distribution CDF // Le Thu Huong ADEO1 clc N = 10000; x0 = -10; xmax = 10; delx = 0.2; x = [x0:delx:xmax]; sigma1 = 0.5; sigma2 = 0.4; mu1 = 7; mu2 = 5; for k = 1:length(x) c1 = 0; c2 = 0; z1 = 0; z2 = 0; for i = 1:N u1 = rand(); u2 = rand(); V1 = 2*u1 - 1; V2 = 2*u2 - 1; S = V1^2 + V2^2; if S <= 1 then alpha1 = sqrt(-2*log(S)/S)*V1; alpha2 = sqrt(-2*log(S)/S)*V2; normalOne = alpha1; normalTwo = alpha2; if normalOne < x(k)+ delx then c1 = c1 + 1; end if normalTwo < x(k)+ delx then c2 = c2 + 1; end zed1 = sigma1*alpha1 + mu1; normalThree = zed1; if normalThree < x(k)+ delx then z1 = z1 + 1; end zed2 = sigma2*alpha2 + mu2; normalFour = zed2; if normalFour < x(k)+ delx then z2 = z2 + 1; end end end ProbaOne(k)= c1/N; ProbaTwo(k)= c2/N; ProbaThree(k)= z1/N; ProbaFour(k)= z2/N; end plot(x,ProbaOne,'dg')//normal plot(x,ProbaTwo,'db')//normal plot(x,ProbaThree,'dy')//gaussian plot(x,ProbaFour,'dr')//gaussian title('SIMULATION OF NORMAL & GAUSSIAN 2nd POLAR COORDINATES METHOS - CDF'); xlabel(' number of x '); ylabel(' F[x] ');
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clc; clear all; h=80;//height of transmitting antenna antenna Dt=4*sqrt(h);//radio horizon distance disp(Dt,'radio horizon distance of transmitting antenna in km is='); h=40;//height of receiving antenna Dr=4*sqrt(h);//radio horizon distance disp(Dr,'radio horizon distance of receiving antenna in km is='); Dm=Dt+Dr; disp(Dm,'maximum space wave commmunication distance in km for signals');
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Dotfilldata.sci
// 08.05.31 // 10.01.01 // 10.03.07 (Kosa ) function ShaL=Dotfilldata(varargin) global XMIN XMAX YMIN YMAX MilliIn; Nargs=length(varargin); ShaL=[]; Eps=0.01; Kakudo=45; Kosa=0.5; Tmp=Doscaling([XMIN,YMIN]); Xmn=Tmp(1); Ymn=Tmp(2); Tmp=Doscaling([XMAX,YMAX]); Xmx=Tmp(1); Ymx=Tmp(2); for N=Nargs:-1:1 Tmp=varargin(N); if Mixtype(Tmp)~=1 break end end if N<Nargs Kosa=varargin(N+1); end // Kosa=min(Kosa,1); // 100307 Tmp=1/(2*Kosa); Kankaku=Tmp*0.100*1000/2.54/MilliIn; NaitenL=varargin(1); if Mixtype(NaitenL)==1 NaitenL=list(NaitenL); end Ns=2; StartP=Op(1,NaitenL); if type(StartP)==10 StartP=[(XMIN+XMAX)/2,(YMIN+YMAX)/2]; else StartP=Doscaling(StartP); end; Tmp=varargin(2); if Mixtype(Tmp)==1 StartP=Doscaling(Tmp); Ns=3; end Tmp=[]; for I=Ns:N Tmp=Mixjoin(Tmp,list(varargin(I))); end Bdy=Kyoukai(Tmp); Bdys=list(); for I=1:length(Bdy) Tmp1=Bdy(I); Tmp2=Doscaling(Tmp1); Bdys=Mixjoin(Bdys,list(Tmp2)) end; Bdy=Bdys; PtnL=[]; for I=1:length(NaitenL) Tmp=Op(I,NaitenL); if type(Tmp)==1 Tmp1=Naigai(Tmp,Bdy) PtnL=Mixjoin(PtnL,list(Tmp1)); else if type(Tmp)~=10 disp('Type Error'); return; end Ptn=[]; for J=1:length(Tmp) if Op(J,Tmp)=='i' Ptn=[Ptn,1]; else Ptn=[Ptn,0]; end end PtnL=Mixjoin(PtnL,list(Ptn)); end end Call=length(Bdy); Ptn=zeros(1,Call); if Member(Ptn,PtnL) Wn=Doscaling(Framedata()); Bdy=Mixjoin(Bdy,list(Wn)); Tmp=[]; for I=1:Mixlength(PtnL) Tmp1=[Op(I,PtnL),1]; Tmp=Mixjoin(Tmp,list(Tmp1)); end PtnL=Tmp; end V=[cos(Kakudo*%pi/180),sin(Kakudo*%pi/180)]; Vm=[-sin(Kakudo*%pi/180),cos(Kakudo*%pi/180)]; Tmp=Op(1,NaitenL); if type(Tmp)==1 & size(Tmp,2)>1 Delta=Tmp-StartP; K=Trunc(Dotprod(Delta,Vm)/Kankaku); PA=StartP+K*Kankaku*Vm; P=PA; Sha=Makeshasen(PtnL,P,V,Bdy); Sha=Dividegraphics(Sha); I=1; while length(Sha)~=0 for J=1:length(Sha) Tmp=Op(J,Sha); Q=Tmp(1,:); R=Tmp(2,:); Tmp=Dotprod(Q-P,V)/Kankaku; K1=ceil(Tmp); if abs(K1-Tmp)<Eps K1=K1+1; end Tmp=Dotprod(R-P,V)/Kankaku; K2=floor(Tmp); if abs(Tmp-K2)<Eps K2=K2-1; end for K=K1:K2 Tmp1=Pointdata(P+K*Kankaku*V) ShaL=Mixjoin(ShaL,list(Tmp1)); end end P=PA+I*Kankaku*Vm; Sha=Makeshasen(PtnL,P,V,Bdy); Sha=Dividegraphics(Sha); I=I+1; end P=PA-Kankaku*Vm; Sha=Makeshasen(PtnL,P,V,Bdy); I=2; while length(Sha)~=0 for J=1:length(Sha) Tmp=Op(J,Sha); Q=Tmp(1,:); R=Tmp(2,:); Tmp=Dotprod(Q-P,V)/Kankaku; K1=ceil(Tmp); if abs(K1-Tmp)<Eps K1=K1+1; end Tmp=Dotprod(R-P,V)/Kankaku; K2=floor(Tmp); if abs(Tmp-K2)<Eps K2=K2-1; end for K=K1:K2 Tmp1=Pointdata(P+K*Kankaku*V) ShaL=Mixjoin(ShaL,list(Tmp1)); end end P=PA-I*Kankaku*Vm; Sha=Makeshasen(PtnL,P,V,Bdy); I=I+1; end else Delta=[Xmn,Ymn]-StartP; K1=Trunc(Dotprod(Delta,Vm)/Kankaku); Delta=[Xmx,Ymn]-StartP; K2=Trunc(Dotprod(Delta,Vm)/Kankaku); Delta=[Xmx,Ymx]-StartP; K3=Trunc(Dotprod(Delta,Vm)/Kankaku); Delta=[Xmn,Ymx]-StartP; K4=Trunc(Dotprod(Delta,Vm)/Kankaku); IM=max(K1,K2,K3,K4); Im=min(K1,K2,K3,K4); for I=Im:IM P=StartP+I*Kankaku*Vm; Sha=Makeshasen(PtnL,P,V,Bdy); Sha=Dividegraphics(Sha); if length(Sha)>0 for J=1:length(Sha) Tmp=Op(J,Sha); Q=Tmp(1,:); R=Tmp(2,:); Tmp=Dotprod(Q-P,V)/Kankaku; K1=ceil(Tmp); if abs(K1-Tmp)<Eps K1=K1+1; end Tmp=Dotprod(R-P,V)/Kankaku; K2=floor(Tmp); if abs(Tmp-K2)<Eps K2=K2-1; end for K=K1:K2 Tmp1=Pointdata(P+K*Kankaku*V) ShaL=Mixjoin(ShaL,list(Tmp1)); end end end end end ShaLs=list(); for I=1:length(ShaL) Tmp=ShaL(I); Tmp1=Unscaling(Tmp); ShaLs=Mixjoin(ShaLs,Tmp1); end; ShaL=ShaLs endfunction