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clc //initialisation of variables m=0.005//kg c=0.17//kcal/kg/c t1=12.4//c t2=10.2//c //CALCULATIONS du=m*c*(t1-t2)*4.2*1000 //results printf(' \n change in internal energy= % 1f J',du)
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function L3code = generateL3code(PRN) // generateL3code.sci генерирует одну из 31 ПСП, использующихся в L3 ГЛОНАСС. // // L3code = generateL3code(PRN) // // Входные параметры: // PRN - номер генерируемой ПСП. // // Выходные параметры: // L3code - вектор, содержащий отсчеты ПСП. //-------------------------------------------------------------------------- // g1s содержит инициализирующие значения для первого (третьего) // регистра сдвига с обратными связями: g1s(1,1:7) = -1*[-1 -1 -1 -1 -1 -1 1];//#01 g1s(2,1:7) = -1*[-1 -1 -1 -1 -1 1 -1];//#02 g1s(3,1:7) = -1*[-1 -1 -1 -1 -1 1 1];//#03 g1s(4,1:7) = -1*[-1 -1 -1 -1 1 -1 -1];//#04 g1s(5,1:7) = -1*[-1 -1 -1 -1 1 -1 1];//#05 g1s(6,1:7) = -1*[-1 -1 -1 -1 1 1 -1];//#06 g1s(7,1:7) = -1*[-1 -1 -1 -1 1 1 1];//#07 g1s(8,1:7) = -1*[-1 -1 -1 1 -1 -1 -1];//#08 g1s(9,1:7) = -1*[-1 -1 -1 1 -1 -1 1];//#09 g1s(10,1:7) = -1*[-1 -1 -1 1 -1 1 -1];//#10 g1s(11,1:7) = -1*[-1 -1 -1 1 -1 1 1];//#11 g1s(12,1:7) = -1*[-1 -1 -1 1 1 -1 -1];//#12 g1s(13,1:7) = -1*[-1 -1 -1 1 1 -1 1];//#13 g1s(14,1:7) = -1*[-1 -1 -1 1 1 1 -1];//#14 g1s(15,1:7) = -1*[-1 -1 -1 1 1 1 1];//#15 g1s(16,1:7) = -1*[-1 -1 1 -1 -1 -1 -1];//#16 g1s(17,1:7) = -1*[-1 -1 1 -1 -1 -1 1];//#17 g1s(18,1:7) = -1*[-1 -1 1 -1 -1 1 -1];//#18 g1s(19,1:7) = -1*[-1 -1 1 -1 -1 1 1];//#19 g1s(20,1:7) = -1*[-1 -1 1 -1 1 -1 -1];//#20 g1s(21,1:7) = -1*[-1 -1 1 -1 1 -1 1];//#21 g1s(22,1:7) = -1*[-1 -1 1 -1 1 1 -1];//#22 g1s(23,1:7) = -1*[-1 -1 1 -1 1 1 1];//#23 g1s(24,1:7) = -1*[-1 -1 1 1 -1 -1 -1];//#24 g1s(25,1:7) = -1*[-1 -1 1 1 -1 -1 1];//#25 g1s(26,1:7) = -1*[-1 -1 1 1 -1 1 -1];//#26 g1s(27,1:7) = -1*[-1 -1 1 1 -1 1 1];//#27 g1s(28,1:7) = -1*[-1 -1 1 1 1 -1 -1];//#28 g1s(29,1:7) = -1*[-1 -1 1 1 1 -1 1];//#29 g1s(30,1:7) = -1*[-1 -1 1 1 1 1 -1];//#30 g1s(31,1:7) = -1*[-1 -1 1 1 1 1 1];//#31 g1s(31,1:7) = -1*[-1 1 -1 -1 -1 -1 -1];//#32 - значение не используется! g1s(33,1:7) = -1*[-1 1 -1 -1 -1 -1 1];//#33 g1s(34,1:7) = -1*[-1 1 -1 -1 -1 1 -1];//#34 g1s(35,1:7) = -1*[-1 1 -1 -1 -1 1 1];//#35 g1s(36,1:7) = -1*[-1 1 -1 -1 1 -1 -1];//#36 g1s(37,1:7) = -1*[-1 1 -1 -1 1 -1 1];//#37 g1s(38,1:7) = -1*[-1 1 -1 -1 1 1 -1];//#38 g1s(39,1:7) = -1*[-1 1 -1 -1 1 1 1];//#39 g1s(40,1:7) = -1*[-1 1 -1 1 -1 -1 -1];//#40 g1s(41,1:7) = -1*[-1 1 -1 1 -1 -1 1];//#41 g1s(42,1:7) = -1*[-1 1 -1 1 -1 1 -1];//#42 g1s(43,1:7) = -1*[-1 1 -1 1 -1 1 1];//#43 g1s(44,1:7) = -1*[-1 1 -1 1 1 -1 -1];//#44 g1s(45,1:7) = -1*[-1 1 -1 1 1 -1 1];//#45 g1s(46,1:7) = -1*[-1 1 -1 1 1 1 -1];//#46 g1s(47,1:7) = -1*[-1 1 -1 1 1 1 1];//#47 g1s(48,1:7) = -1*[-1 1 1 -1 -1 -1 -1];//#48 g1s(49,1:7) = -1*[-1 1 1 -1 -1 -1 1];//#49 g1s(50,1:7) = -1*[-1 1 1 -1 -1 1 -1];//#50 g1s(51,1:7) = -1*[-1 1 1 -1 -1 1 1];//#51 g1s(52,1:7) = -1*[-1 1 1 -1 1 -1 -1];//#52 g1s(53,1:7) = -1*[-1 1 1 -1 1 -1 1];//#53 g1s(54,1:7) = -1*[-1 1 1 -1 1 1 -1];//#54 g1s(55,1:7) = -1*[-1 1 1 -1 1 1 1];//#55 g1s(56,1:7) = -1*[-1 1 1 1 -1 -1 -1];//#56 g1s(57,1:7) = -1*[-1 1 1 1 -1 -1 1];//#57 g1s(58,1:7) = -1*[-1 1 1 1 -1 1 -1];//#58 g1s(59,1:7) = -1*[-1 1 1 1 -1 1 1];//#59 g1s(60,1:7) = -1*[-1 1 1 1 1 -1 -1];//#60 g1s(61,1:7) = -1*[-1 1 1 1 1 -1 1];//#61 g1s(62,1:7) = -1*[-1 1 1 1 1 1 -1];//#62 g1s(63,1:7) = -1*[-1 1 1 1 1 1 1];//#63 //--- Генерирование выходной последовательности со второго регистра -------- //--- Предварительная инициализация массива для ускорения работы функции --- g2 = zeros(1, 10230); //--- Иницилизация сдвигового второго регистра --- reg2 = -1*[-1 -1 1 1 -1 1 -1 -1 1 1 1 -1 -1 -1]; //--- Сгенерировать выход со второго сдвигового регистра ----- for i=1:10230 g2(i) = reg2(14); saveBit = reg2(4)*reg2(8)*reg2(13)*reg2(14); reg2(2:14) = reg2(1:13); reg2(1) = saveBit; end //--- Генерирование выходной последовательности со первого регистра--------- //--- Предварительная инициализация массива для ускорения работы функции --- g1 = zeros(1, 10230); //--- Проинициализировать сдвиговый регистр --- reg1 = g1s(PRN, 1:7); //--- Сгенерировать выход с первого сдвигового регистра ----- for i=1:10230 g1(i) = reg1(7); saveBit = reg1(6)*reg1(7); reg1(2:7) = reg1(1:6); reg1(1) = saveBit; end //--- Сформировать итоговую ПСП, перемножив G1 и G2 ------------------------ L3code = -(g1 .* g2); endfunction
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clc; P=10^8; //power in Watt c = 3*10^8; t=60*60*24; //t in seconds for 1 day E=P*t; //calculating energy in Joule using E=P*t m=E/(c*c); //calculating m in kg using Einstein's equation:E=m*c*c disp(m,"Mass in kg = "); //displaying result
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// Conduction (diffusion thermique) // S. CELLES - 10/02/2007 // // \vec{j}_{Q} = - \lambda \vec{grad}T // div \vec{j}_{Q} = \rho c \frac{\partial T}{\partial t} + P // \nabla^{2}T+D\frac{\partial T}{\partial t}=\frac{P}{\lambda} // \frac{\partial^2 T}{\partial x^2}+D\frac{\partial T}{\partial t}=\frac{P}{\lambda} clear; // TO DO // see // - finite element method // - partial differential equation // openfem freefem freefem++...
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//To estimate the number rating and disposition of the lamps //Page 338 clc; clear; E=32; //Illumination required for the working plane A=80*15; //Area of the work bench UF=0.5; //Utilization Factor MF=0.8; //Maintenance Factor SHR=1.5; //Maximum permissible value of spacing to height ratio h=4.5; //Required height for the lamps to be hung above the work bench Leff=14; //Lamp efficacy Tlumen=E*A; //Total lumens required Llumen=Tlumen/(UF*MF); //Lamp lumens required l=(A/15); //Length of the workspace Nc=ceil(l/(1.5*4.5)); //Minimum number of lamps in a single row (Number of columns) W=200; //Assumed wattage of the bulb NoL=Llumen/(W*Leff); //Number of bulbs required, Calculated value Nr=ceil(NoL/12); //Number of rows calculated for the required criteria N=Nc*Nr; //Number of lamps necessary. Sp=l/Nc; //Length wise spacing between the lamps printf('Assuming 200W bulbs, in a rectangular workspace of 80m*15m, we require %g bulbs arranged in %g rows and %g columns having a spacing of %gm between them.\n',N,Nr,Nc,Sp)
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s=%s; p=s^3+7*s^2+25*s+39 // to check if the roots lie left of s=-1 // substitute s=s-1 p=(s-1)^3+7*(s-1)^2+25*(s-1)+20 r=routh_t(p) printf("All the signs of elements first column are positive hence the roots lie left of s=-1")
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* #-------------- defsym cmd abs #-------------- * defsym arch S/370 script cmd-abs-2K.txt * defsym arch S/390 script cmd-abs-4K.txt * defsym arch z/Arch script cmd-abs-4K.txt
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clear; clc; // Stoichiometry // Chapter 5 // Energy Balances // Example 5.44 // Page 297 printf("Example 5.44, Page 297 \n \n"); // solution Hfs = -1094.33 Hfao = -1072.32 Hsol = Hfao-Hfs printf(" Heat of solution of Boric acid = "+string(Hsol)+" kJ/mol.")
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clc //Initialization of variables Ns=500 h=900 //ft Q=1600 //gpm //calculations ne=Ns*h^(3/4) /sqrt(Q) //results printf("Minimum rotative speed = %d rpm",ne)
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clc; //page no 457 //problem no 12.13.4 //Tx link SN_dB=8; SNR=10^(SN_dB/10); //a)Determination of bit error rate PbeU=0.5*(1-erf(sqrt(SNR))); BER_U=PbeU; disp(BER_U,'a)The bit-error rate is'); //b)new bit error rate n=15;k=11;t=1;r=k/n; SNR_n=r*SNR; PbeC=0.5*(1-erf(sqrt(SNR_n))); BER_C=((factorial(n-1))*PbeC^(t+1))/((factorial(t))*(factorial(n-t-1))); disp(BER_C,'The new bit error rate is');
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clc;funcprot(0);//EXAMPLE 8.1 //page 221 // Initialisation of Variables t0=1;.......//Thickness of Copper plate in cm tf=0.50;.....//Cold reducetion of coopper in cm in step1 tf2=0.16;.....// Further Cold reduction of cooper in cm in step2 //CALCULATIONS %CW1=((t0-tf)/t0)*100;......//Amount of Cold work accomplished in step1 %CW2=((tf-tf2)/tf)*100;.....//Amount of Cold work accomplished in step2 %CW=((t0-tf2)/t0)*100;.......//Actual Total Cold work in percent disp(%CW1,"Amount of Cold work accomplished in step1:") disp(%CW2,"Amount of Cold work accomplished in step2:") disp(%CW,"Actual Total Cold work in percent:")
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//Example 2.5 page 28 //Given the DSP system shown in Figures 2.16 to 2.18, where a sampling //rate of 16,000 Hz is used and the anti-aliasing filter is a second-order //Butterworth lowpass filter with a cutoff frequency of 3.4 kHz, determine //the percentage of aliasing level at the cutoff frequency. clc,clear,close; fs=16000,fc = 3400;//Hz n =2; fa = 3400;//Hz, aliasing frequency aliasing_noise = (1+(fa/fc)^(2*n))^(.5) / (1+((fs-fa)/fc)^(2*n))^(.5) * 100; disp("Aliasing Noise Level = "+string(aliasing_noise)+"%" )
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//Problem 5.02: For the circuit shown in Figure 5.3, determine the p.d. across resistor R3. If the total resistance of the circuit is 100 ohms, determine the current flowing through resistor R1. Find also the value of resistor R2 //initializing the variables: V1 = 10; // in volts V2 = 4; // in volts Vt = 25; // in volts Rt = 100; // in ohms //calculation: V3 = Vt - V1 - V2 I = Vt/Rt R2 = V2/I printf("\n\nResult\n\n") printf("\n (a)Voltage(V3) %.0f Volts(V)",V3) printf("\n (b)current %.2f Amperes(A)",I) printf("\n (c)Resistance(R2) %.0f Ohms",R2)
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errcatch(-1,"stop");mode(2);//Ex19_3 Pg-958 a=1 b=0 c=1 dec=a*2^(-1)+b*2^(-2)+c*2^(-3) //decimal output disp("The decimal equivqlent of 0.101 is") disp(dec) exit();
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clc V=200; //Assigning values to parameters f=50; Ra=10; La=0.12; Rb=20; Cb=40*10^-6; Xla=2*%pi*f*La; Xcb=1/(2*%pi*f*Cb); Za=Ra+%i*Xla; Zb=Rb-%i*Xcb; Zeq=(Za*Zb)/(Za+Zb); [r,t]=polar(Zeq); Ia=V/Za; Ib=V/Zb; pf=cos(t); disp("Amperes",polar(Ia),"Branch current 1"); disp("Amperes",polar(Ib),"Branch current 2"); disp(real(pf),"power factor");
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//Frequency Modulation - Reception : example 6-1 : (pg 265) G=200000; v=200*10^-3;//quieting voltage in=v/G; printf("\nTo reach quieting, the input must be %.8f V",in);//reciever's sensitivity
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errcatch(-1,"stop");mode(2);//Ex:2.17 ; ; r_o=40;//resis at 0 degree r_t=44;//at 100 degree t=100;//temperature diff. temp_coeff=(1/t)*((r_t/r_o)-1); printf("Temperature Coefficient = %f per degree centigrade",temp_coeff); exit();
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//Problem 24.12: For the circuit shown in Figure 24.17, determine the values of voltages V1 and V2 if the supply frequency is 4 kHz. Determine also the value of the supply voltage V and the circuit phase angle. Draw the phasor diagram. //initializing the variables: C = 2.653E-6; // in Farads R1 = 8; // in ohms R2 = 5; // in ohms L = 0.477E-3; // in Henry f = 4000; // in Hz ri = 6; // in Amperes thetai = 0; // in degrees //calculation: I = ri*cos(thetai*%pi/180) + %i*ri*sin(thetai*%pi/180) //Capacitive reactance, Xc Xc = 1/(2*%pi*f*C) //impedance Z1 Z1 = R1 - %i*Xc //inductive reactance XL XL = 2*%pi*f*L //impedance Z2, Z2 = R2 + %i*XL //voltage V1 V1 = I*Z1 //voltage V2 V2 = I*Z2 //Supply voltage, V V = V1 + V2 phiv = atan(imag(V)/real(V))*180/%pi phi = phiv - thetai printf("\n\n Result \n\n") printf("\n supply voltage is %.2f + (%.2f)i V\n",real(V), imag(V)) printf("and Circuit phase angle is %.2f° \n",phi)
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function [stk,nwrk,txt,top]=%a2for(nwrk) // //! txt=[] //write(6,'%a2for');pause s2=stk(top);s1=stk(top-1); [s1,te1,t1,m1,n1]=s1(1:5); [s2,te2,t2,m2,n2]=s2(1:5); mn1=mulf(m1,n1) it1=prod(size(s1))-1;it2=prod(size(s2))-1 // if m1=='1'&n1=='1'&m2=='1'&m2=='1' then select it1+2*it2 case 0 then stk=list(s1+'+'+s2,'2',t1,m1,n1) case 1 then stk=list([s1(1)+'+'+s2(1),s1(2)],'2',t1,m1,n1) case 2 then stk=list([s1(1)+'+'+s2(1),s2(2)],'2',t1,m1,n1) case 3 then stk=list([s1(1)+'+'+s2(1),s1(2)+'+'+s2(2)],'2',t1,m1,n1) end else select it1+2*it2 case 0 then [out,nwrk,txt]=outname(nwrk,'1',m1,n1) txt=[txt; gencall(['dcopy',mn1,s1(1),'1',out,'1']); gencall(['dadd',mn1,out,'1',s2(1),'1'])]; stk=list(out,'-1',t1,m1,n1) case 1 then [outr,nwrk,txt]=outname(nwrk,'1',m1,n1) if part(outr,1:4)<>'work' then outi=outr+'_i' outr=outr+'_r' else [outi,nwrk,txt]=outname(nwrk,t2,m2,n2) end txt=[txt; gencall(['dcopy',mn1,s1(1),'1',outr,'1']); gencall(['dadd',mn1,s2(1),'1',outr,'1']); gencall(['dcopy',mn1,s1(2),'1',outi,'1'])] stk=list([outr,outi],'-1',t1,m1,n1) case 2 then [outr,nwrk,txt]=outname(nwrk,'1',m1,n1) if part(outr,1:4)<>'work' then outi=outr+'_i' outr=outr+'_r' else [outi,nwrk,txt]=outname(nwrk,t2,m2,n2) end txt=[txt; gencall(['dcopy',mn1,s1(1),'1',outr,'1']); gencall(['dadd',mn1,s2(1),'1',outr,'1']); gencall(['dcopy',mn1,s2(2),'1',outi,'1'])] stk=list([outr,outi],'-1',t1,m1,n1) case 3 then [outr,nwrk,txt]=outname(nwrk,'1',m1,n1) if part(outr,1:4)<>'work' then outi=outr+'_i' outr=outr+'_r' else [outi,nwrk,txt]=outname(nwrk,t2,m2,n2) end txt=[txt; gencall(['dcopy',mn1,s1(1),'1',outr,'1']); gencall(['dadd',mn1,s2(1),'1',outr,'1']); gencall(['dcopy',mn1,s1(2),'1',outi,'1']); gencall(['dadd',mn1,s2(2),'1',outi,'1'])]; stk=list([outr,outi],'-1',t1,m1,n1) end end top=top-1
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//Exa:2.20 clc; clear; close; //Given: Pc=10;//in terms of watts Pt=12;//in terms of watts m=sqrt(2*(Pt/Pc-1)); printf("\n\n\t modualtion index = %f percent",m*100);
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// Gera dados de simulacao de sistemas ARX/ARMAX: // SISTEMA A SER SIMULADO: // Ordem = 2 // y(k) = 1.5y(k-1) - 0.7y(k-2) // +u(k-1-tempo_atraso) + 0.5u(k-2-tempo_atraso) // +e(k) // +0.8e(k-1) + 0.0e(k-2) -> Esta linha apenas se for ARMAX th_ARX = [1.5; -0.7; 1.0; 0.5]; th_ARMAX = [th_ARX; 0.8; 0.0]; // Numero de passos de simulacao npassos = 1500; // Sinal de entrada: PRBS +1 ou -1 u = 2.0*grand(npassos,1,"uin",0,1)-ones(npassos,1); // Ruido dinâmico (desvio padrao) desvio_ruido_dinamico = 0.1; // Ruido de saida (desvio padrao): apenas para alguns casos desvio_ruido_saida = 0.01; // Armazena a pasta atual OLDDIR=pwd(); // Pasta de salvamento dos arquivos SAVEDIR='C:\Users\Álvaro\Google Drive\0 mestrado mecatronica\2017.2\INTRODUÇÃO À IDENTIFICAÇÃO DE SISTEMAS\Trabalho_final'; if (~chdir(SAVEDIR)) then error('Folder does not exist'); end // CASO 1: // Sistema ARX // Tempo de atraso: 0 // Ruído de saída: não delay = 0; y = simulARX(u,th_ARX,delay,desvio_ruido_dinamico); FILE='EX1_ARX_delay0_noOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // CASO 2: // Sistema ARMAX // Tempo de atraso: 0 // Ruído de saída: não delay = 0; y = simulARMAX(u,th_ARMAX,delay,desvio_ruido_dinamico); FILE='EX2_ARMAX_delay0_noOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // CASO 3: // Sistema ARX // Tempo de atraso: 3 // Ruído de saída: não delay = 3; y = simulARX(u,th_ARX,delay,desvio_ruido_dinamico); FILE='EX3_ARX_delay3_noOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // CASO 4: // Sistema ARMAX // Tempo de atraso: 3 // Ruído de saída: não delay = 3; y = simulARMAX(u,th_ARMAX,delay,desvio_ruido_dinamico); FILE='EX4_ARMAX_delay3_noOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // CASO 5: // Sistema ARX // Tempo de atraso: 0 // Ruído de saída: sim delay = 0; y = simulARX(u,th_ARX,delay,desvio_ruido_dinamico); y = add_noise(y,desvio_ruido_saida); FILE='EX5_ARX_delay0_yesOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // CASO 6: // Sistema ARMAX // Tempo de atraso: 0 // Ruído de saída: sim delay = 0; y = simulARMAX(u,th_ARMAX,delay,desvio_ruido_dinamico); y = add_noise(y,desvio_ruido_saida); FILE='EX6_ARMAX_delay0_yesOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // CASO 7: // Sistema ARX // Tempo de atraso: 3 // Ruído de saída: sim delay = 3; y = simulARX(u,th_ARX,delay,desvio_ruido_dinamico); y = add_noise(y,desvio_ruido_saida); FILE='EX7_ARX_delay3_yesOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // CASO 8: // Sistema ARMAX // Tempo de atraso: 3 // Ruído de saída: sim delay = 3; y = simulARMAX(u,th_ARMAX,delay,desvio_ruido_dinamico); y = add_noise(y,desvio_ruido_saida); FILE='EX8_ARMAX_delay3_yesOutNoise.txt'; unix('del '+FILE); write(FILE,[u y]); // Volta para a pasta anterior chdir(OLDDIR);
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clear// //Variable Declaration t=20 //Thickness in mm h=140 //Depth in mm w=180 //Width in mm //Calculations Ixy_1=0+(h*t*t*0.5*h*0.5) //product of inertia in mm^4 Ixy_2=0+((w-t)*t*(w+t)*0.5*t*0.5) //Product of inertia in mm^4 Ixy=Ixy_1+Ixy_2 //Product of inertia in mm^4 //Result printf("\n The Product of inertia is %0.0f mm^4",Ixy)
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44:0.3333333333333333 177:0.5 245:0.16666666666666666 1123:1.0 1499:1.0 3885:1.0 10 4:1.0 44:0.3333333333333333 45:0.5 114:0.16666666666666666 138:0.07692307692307693 197:0.3333333333333333 427:0.125 667:1.0 2455:1.0 2527:1.0 3087:1.0 3540:1.0 3595:0.3333333333333333 4594:1.0 5118:1.0 10 1:0.08333333333333333 15:0.05 45:0.5 51:0.25 56:0.3333333333333333 97:0.3333333333333333 114:0.16666666666666666 140:0.5 150:0.02564102564102564 223:0.3333333333333333 407:0.5 427:0.125 767:0.5 816:0.5 1939:1.0 2621:1.0 3337:1.0 5156:0.5 5298:1.0 10 1:0.08333333333333333 5:0.5 6:0.13636363636363635 17:0.25 45:0.5 56:0.3333333333333333 97:0.3333333333333333 114:0.16666666666666666 139:1.0 140:0.5 177:0.5 201:1.0 407:0.5 427:0.25 816:0.5 2621:1.0 3000:1.0 3337:1.0 5298:1.0 5688:1.0 10 5:0.5 17:0.25 24:1.0 26:1.0 37:0.3333333333333333 135:0.5 147:0.25 359:0.5 932:1.0 2478:0.25 2606:0.5 3892:1.0 5118:1.0 5241:0.5
1dc4697b70ff6112a693c7e5092ca304fd0316b0
449d555969bfd7befe906877abab098c6e63a0e8
/42/CH8/EX8.15/sadiku_8_15.sce
82760908cdffa4053b84cec0918407cbbfe3a1d1
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
228
sce
sadiku_8_15.sce
clear; clc; Uo=4*%pi*10^-7,Ur=50,l1=30*10^-2,s=10*10^-4,l3=9*10^-2,la=1*10^-2,B=1.5,N=400; R1=l1/(Uo*Ur*s);R2=R1; R3=l3/(Uo*Ur*s); Ra=la/(Uo*s); R=R1*R2/(R1+R2); Req=R3+Ra+R; I=B*s*Req/N; disp(I,'Required current= ');
de03cf8e866d6810a7e60b3c952b92e64c297ede
0896434fe17d3300e03ad0250029673ebf70bacc
/practice_codes/RL.sce
4f1771f6550d4030baff20adbf2b600a41971137
[]
no_license
TheShiningVampire/EE324_Controls_Lab
8ff1720b852bf24dca3c172082f5f898f80f69f3
9aea73eed3f5a4ac6c19a799f8aebe09f4af0be8
refs/heads/main
2023-07-09T17:30:38.041544
2021-08-23T12:14:29
2021-08-23T12:14:29
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
99
sce
RL.sce
clear close clc s = poly(0,'s'); G = syslin('c', 1/((s)*(s+4)*(s+10)) ); nyquist(G,0.0001 , 1e6)
f02cf30eaf27366d437eb400485517211c5abc66
449d555969bfd7befe906877abab098c6e63a0e8
/689/CH8/EX8.13/13.sce
09cbe797b6a156561bbb8e0dc112a090b1e0c2cc
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
12
null
null
null
null
UTF-8
Scilab
false
false
276
sce
13.sce
clc; funcprot(0); //Example 8.13 Power in terms of Cd/Cl^3/2 // Initialisation of variables W = 4000; S = 300; Cl = 1.2; Cd = 0.1; rho = 0.002378; // Calculations HP = (W/550)*(Cd/Cl^1.5)*sqrt(W/S)/sqrt(rho/2); //Results disp(HP,"Required Horse Power(hp):");
87053f756cba3080e14ddfcb580bdf98e30da10a
3b7a492e7902359f167e6145a1811624e748f972
/test/QR.sci
875735af3f353089039f8195d35a65f983a35d49
[]
no_license
dgageot/quine-relay
58e700c4d5c30bac0a8350e9893c5c9cfc035c84
0e4aeca61cfc78d04b531a454ae241e4b4befc91
refs/heads/master
2021-01-21T21:42:37.280448
2016-03-23T21:36:01
2016-03-24T07:25:04
26,424,879
4
1
null
null
null
null
UTF-8
Scilab
false
false
64,816
sci
QR.sci
printf("%s","echo -En ""Transcript show: ''write(\\\""fun p n=print(Int.toString n^\\\\\\\"" \\\\\\\"");p 0;p 0;p 130;List.tabulate(127,p);String.map(fn c=>(p(3+ord c);print\\\\\\\""-1 0 \\\\\\\"";c))(\\\\\\\""proc f {n} {string repeat \\\\\\\\\\\\\\\""\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"" \\\\\$n};puts a::=~[regsub -all {.} \\\\\\\\\\\\\\\""};0 nruter;)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""eludomdne dnen[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]eludoM dnE:buS dnE:)n& n& n(etirW.elosnoC:txeN:)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]& n&)9(rhC& n& s(etirW.elosnoC:txeN:)32*)1 dnA i-7>>)c(csA(-23(rhC=& s:7 oT0=i roF:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]=s:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]>teehselyts:lsx/<\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]>etalpmet:lsx/<>\\\\\\\\\\\\\\\\]\\\\\\\\\\\\\\\\])\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]}0 tixe.sysn[f 4])\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 7];dne;)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]DO)a+\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]J\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]+b+)8DOMn+05(RPER+c+)8DOM8%%n+05(RPER+c+)46%%n+05(RPER(tnirp;\\\\") printf("%s","\\\\\\\\\\\\]i\\\\\\\\\\\\\\\\[tSBA=:nTNI ODtBPU OTiROF;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55];)'''')\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 119]}[f 8]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247]tiuqn[f 256]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]@,:,4\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 487]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 17]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247]tnirp;);)n++,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247]c%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247](ftnirps=!)1,j,s(rtsbus;9=n(rof)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247];)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247]n\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247](f\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247]tnirp;)s(htgnel=<j++;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 193];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503],*92p00+6*44+6**983\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]}[f 8]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503],:,4\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503];}[f 8];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 123]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 381],\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503];\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]+4\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503])1<2%%m/n(fi;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[") printf("%s","f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]:,4,g00\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]{[f 8])2=/m;m;821=m(rof;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503],g00\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]{[f 8])n(f diov enifed\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247]tnirp(rof;)s,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\") printf("%s","\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 563]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 197]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247],/!/(busg;)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 247]b=a;)''''[f 64].''''[f 64]+)a*''''[f 64]-''''[f 64]esle a>0 fi a-*''''[f 64]+''''[f 64]((tnirp;b=-a;\\\\\\\\\\\\\\\\]i\\\\\\\\\\\\\\\\[s=tni sa b:))s(nel(egnar ni i rof;0=an[f 256]\\\\\\\\\\\\\\\\]:i\\\\\\\\\\\\\\\\[d=d n[f 256]\\\\\\\\\\\\\\\\]2+n=i:2\\\\\\\\\\\\\\\\[d=+s:esle n[f 256]\\\\\\\\\\\\\\\\]n-0004+)s(nel\\\\\\\\\\\\\\\\[s=+s:))6+29%%)5-tni tsac\\\\\\\\\\\\\\\\]2\\\\\\\\\\\\\\\\[d(((egnar ni _ rof n[f 220]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 37]:9993>)78*29%%)5-y(+29%%)5-x(=n(fi;3=i;d=tni sa y,tni sa x n[f 256]:)d(nel<0 elihw;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]=s;)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]a3e/****/}[f 8];0 nruter;)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 371]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 133]!}[f 8];)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!!!}[f 8]}[f 8];)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!!!!!!!)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!a''''[f 64]c5Xdoseq\\\\\\\\\\\\\\\\[s(lazy-cat\\\\\\\\\\\\\\\\[ark3+IDENTIFICATIONaod4j#32GRAM-ID. QR.am{[f 8]4&PROCEDURE DIVISION.atk3&''''[f 64]DISPLAY\\\\\\\\\\\\\\\\](map #(stratnC\\\\\\\\\\\\\\\\[l7z|6-.replace %%1al04h.3#|3D{[f 8]6u\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 107]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 397]!ab.5?&abl5.(re-seq #ajk3v.{[f 8]1,45}[f 8]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!ai{[f 8]6df=(n)->Array(n+1).join axl4h.2\\\\\\\\\\\\\\\\[?5n);console.logan|3G%%sac{[f 8]3%%,(ac|6~write-lineak?4ra\\\\\\\\\\\\\\\\[d std.stdio;void mara4we6%%B7{[f 8]\\\\\\\\\\\\\\\\[class QR:Application{[f 8]void Main(){[f 8]Printa,a6bBIPprinc #{[f 8]f(akB6Lc3pmain(_)->#{[f 8]f(8)}[f 8]nio:fwritea{[f 8]aPa5abFOifabaOh3abBM{[f 8]>") printf("%s","(#{[f 8]f(agC\\\\\\\\\\\\\\\\[sI4G:ab<6;\\\\\\\\\\\\\\\\[4Jc2\\\\\\\\\\\\\\\\[ ab93O\\\\\\\\\\\\\\\\[4K; : B Aah;6E\\\\\\\\\\\\\\\\[4MWRITE(*,*)ak:6;\\\\\\\\\\\\\\\\[4RA ; : C B TYPE .aq93O\\\\\\\\\\\\\\\\[4C''''[f 64]ab:3O\\\\\\\\\\\\\\\\[6>R ; : D Saj;3O\\\\\\\\\\\\\\\\[67ogram QRai{[f 8]3O\\\\\\\\\\\\\\\\[4E\\\\\\\\\\\\\\\\[8x\\\\\\\\\\\\\\\\[8x ab86.\\\\\\\\\\\\\\\\[4C(&ac93O\\\\\\\\\\\\\\\\[4EC Sad84G\\\\\\\\\\\\\\\\[4Gf8@5ab3>p\\\\\\\\\\\\\\\\[6P:=OutputTextUser();\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]WriteAll(s,(#{[f 8]f(51a*7CV\\\\\\\\\\\\\\\\[P/nabaP:0ab3Ix\\\\\\\\\\\\\\\\[4Kset\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3](\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]& fLbV &\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3],)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3] printaj94C\\\\\\\\\\\\\\\\[4C-ab:4I\\\\\\\\\\\\\\\\[8/pabd8?20ac4Bl\\\\\\\\\\\\\\\\[I|ackage main;imporar:4E\\\\\\\\\\\\\\\\[4Efmtad94Y\\\\\\\\\\\\\\\\[4Y;funcafcR(fmt.aea5Lb6I2G}[f 8]\\\\\\\\\\\\\\\\[7galgoritmo QR;in#{[f 8]f(296aw:3R\\\\\\\\\\\\\\\\[7d136)}[f 8]xC3#{[f 8]f(4096)}[f 8]xADcio imprima(a&b?~>A-\\\\\\\\\\\\\\\\[FD=#{[f 8]f(4ag<=?\\\\\\\\\\\\\\\\[?99ab8\\\\\\\\\\\\\\\\[a\\\\\\\\\\\\\\\\[6/454ad:5;\\\\\\\\\\\\\\\\[<i822ad25;\\\\\\\\\\\\\\\\[6.a5<2ab:5:\\\\\\\\\\\\\\\\[8841acM<iFIc192)}[f 8]nshowak=?5\\\\\\\\\\\\\\\\[L.int''''[f 64]main=putStr(aqbPm5A?\\\\\\\\\\\\\\\\[60a4D01ac8>m\\\\\\\\\\\\\\\\[:j54ac:59\\\\\\\\\\\\\\\\[6995ac>4O\\\\\\\\\\\\\\\\[JRaIb09ac9A<\\\\\\\\\\\\\\\\[8H328adw3O\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[8H\\\\\\\\\\\\\\\\[Y/bM{[f 8]functionaib?D{[f 8]neko.Lib.print(&ara") printf("%s","=:23ac:8s\\\\\\\\\\\\\\\\[Pg15acrEh\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[SA\\\\\\\\\\\\\\\\[?C77ac;?N\\\\\\\\\\\\\\\\[N-632adBYZ\\\\\\\\\\\\\\\\[88541ad5\\\\\\\\\\\\\\\\[D\\\\\\\\\\\\\\\\[88aE+96ac23O\\\\\\\\\\\\\\\\[5hprocedureaja@,);i:=c:=0;s:=(aoCA8\\\\\\\\\\\\\\\\[T%%6ab6?O\\\\\\\\\\\\\\\\[69aVw70acB5E\\\\\\\\\\\\\\\\[A835ac;8w\\\\\\\\\\\\\\\\[PD03ac34D\\\\\\\\\\\\\\\\[:-aK\\\\\\\\\\\\\\\\\\\\\$!41ac::-\\\\\\\\\\\\\\\\[D#97ac2:-\\\\\\\\\\\\\\\\[6X.classagc38QRaca3~super agn4/a3;method ahh?va?{[f 8]\\\\\\\\\\\\\\\\[Lace3;a?o;)V ;\\\\\\\\\\\\\\\\]&&&&n.limit stack 2&&&&ngeta&b>2java/lan\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]g/System/out Ljava/io/PrintStream;&&&&nldc a8GWH\\\\\\\\\\\\\\\\[:j03ac:I(\\\\\\\\\\\\\\\\[6960acCI(\\\\\\\\\\\\\\\\[WG80ac:4E\\\\\\\\\\\\\\\\[9v83aco7/\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[9w\\\\\\\\\\\\\\\\[71class QR{[f 8]public static void main(a&b3y\\\\\\\\\\\\\\\\]v){[f 8]aea3n c\\\\\\\\\\\\\\\\[\\\\\\\\\\\\\\\\]=new String\\\\\\\\\\\\\\\\[99999\\\\\\\\\\\\\\\\],yaykLlaF24abO8tGB\\\\\\\\\\\\\\\\[54ac,4D\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[?1F<d36ac:3R\\\\\\\\\\\\\\\\[694024aeB?1\\\\\\\\\\\\\\\\[:l27acN6>HFE5ab2Cv\\\\\\\\\\\\\\\\[6=o?939ac:DX\\\\\\\\\\\\\\\\[8t24actDY\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[DY\\\\\\\\\\\\\\\\[?8149ad98%%\\\\\\\\\\\\\\\\[6:4896)}[f 8]qah?8-\\\\\\\\\\\\\\\\[8-915ad9=O\\\\\\\\\\\\\\\\[8-723ad2:}[f 8]\\\\\\\\\\\\\\\\[4Y,z=y,s=ahi2\\\\\\\\\\\\\\\\[&ab?;O\\\\\\\\\\\\\\\\[:j6499ae83R\\\\\\\\\\\\\\\\[69988ad23O\\\\\\\\\\\\\\\\[6:c6;4)}[f 8]q#{[f 8]f(4171am43R\\\\\\\\\\\\\\\\[::a3Q215ad13O\\\\\\\\\\\\\\\\[4D #{[f 8]f(1638ajB7i34,#{[f 8]f(127akA6tb2aJa5a/b/b1b|b-b3a5") printf("%s","bobAb1b.bzb1btb,a-bdbeaHb|b,b/b.b1b3a-bebxbzbxb7aHbib.b|bwa-b,btbDa5a6b:buaJbocta/bsctbHaHb3cscubfbxbvb3b|b.b-aUbxbtbwbxb1a8b-bNbxaGaJbQaHc*c,c.b-bcb4bub+b|bva:clbDaIa:bGcxb-cxa/aHbybWa-b|cVbc*F3R);Print(#{[f 8]f(3)}[f 8]ap|2\\\\\\\\\\\\\\\\[j3o\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 187]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 317]!abi2\\\\\\\\\\\\\\\\[!!-bna=a;a;aCaDa?bpb:b>b2cDb2b3b1a5cNbHaMb>bzb+b.bubtb+bna@aFaBaEaBb7cVaEbpbvcxd1a/bcbea-d1d1a?a?aUaNaVd7cxaBaPa-a>a;a?a-d4d6d>bod9biaVbfaVaOaYaRdIbod@dHd>d9bBbDb3dSd@a5aGebaPdSd9dxb+aGeedId@efcPenaPajaMc+b{[f 8]b.efa-a4cFb-bxekaGaFe-e-efaHdYbEefdpd7eoeremd>e7dWa?a;btb2b2bxb,cEb8eyeaerb:efb<a;b,bxb3ewbweydlbtc-d0era-b5cheQeWaZcmeqe:aPe5d1d@a6efb:a;bxbEb1b8bVdZeyb+bwdlb1effzerf{[f 8]ffefe9e6egdId9b,elbwbucwboa1cta1e2eGfffhd?f.f*f|fAf@fCf-f}[f 8]fEfBfGfDfif?fIfMfKfFfOfHfQfJf>fPfUfRfWfTcte;fNf>f,fSd7dXbCbEbye4fVgafLgfgpfYgcgngmdTgogrgqgtfXgzfZgvgugbgyg*g{[f 8]g.g}[f 8]g,gxg3g|gsg0g6g2g5g-g9g7g;gwg:g4g=gAg<gDg?gBg@gHgGgJgEg+gFgLg/gOg1gNgSgegAd9a0bTbVbXaIdlbwc.a;b{[f 8]aKgMhigPgShjgRhmg8hlhkhog\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]>hsgChqhnhrhyhxh{[f 8]hphugIgQh}[f 8]hzh-h|hth.h1h0hvgMb-fteWcJfef-f=gnfkeHb/b4b3b2glh2h5hFh+hwh/hKh3hLhGh4hIh*gKhJhMhUhOhNhQhHhShRh,hVhY") printf("%s","hPiahZichWidigifiiiehXilipiniqikisivhTijiyioiuixi{[f 8]iziti+iwibi}[f 8]i,i*i2i1i4iwgUgIghdZbrfxbDbzhEimi0i.ihiAiDi/iFiCiGi@iIiriEiHiNiJiOiLiKi|iSi-iMiPiXiRiQiTjaiViUi3iBiYjbjhjdjcjfiWiZjjjmjei5jnjijojvjujxjkjpjsjrjgjwjzj+jqjlj|j/j*jyj.j{[f 8]j2j,j3j0j5jtj7j<j4j-j9j?j6j>j8jBj@jDj;hIi7gJd9b>b3b.e?bvb|b|i?jAjHjFj=jWjCjXjEkbjVkcj}[f 8]kdkgkfkij1khkkkjj:knjUkpjGkrkaklkokmkxkwkzkqkyk|k{[f 8]ksk}[f 8]k,k+kuktjZk2jYk4kek-k0k7k3k6k/k:kvk*k?k.k@k8k<k5k>kAkGkCkBk=k1kEkLk;kJkMk9kQkDkOkHkKkRkUkIkVkSkPkYkWkTkFkZlhlelclgljlaldlblnlllplilslmltlolxlrlykNlzl}[f 8]l|l+kXl*l-l,lfl0lkl2lql4lwl.lfjJg<i9e3erh=lul@l{[f 8]l/lCl1lDl3lFl5lHl7l6lvlMlAl8lGlElRlQlTlIlSlVlUlKlJlN\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]lBlWlZmdmblPlXmimelYmglLlOmnmcmlmomamsmfmumrmqmjmmmtmymkmzmwm+m}[f 8]m{[f 8]mvm.m,m*m3m/mxmhm4m2m5m-m7m:m8m1m?m<m9mBm@mpmAmDm|mFmImEmKmHmLm0mJmMmQmOmNm6mTm;mVm>mPmSmRmUnbmWndmYmXm=nimCmZncnannnmnpnenonrnqngnfnjmGnsnvnznxnlntn+n{[f 8]nun}[f 8]nhnkn0nyn.n1nwn5n|n7n4n3n,n/n6n;n-n<n9nAn?n=n8nDnBn@nInEn:n*nJnHnKnCnMnPnNnGnUnRnOnXnVn2nWnZkkl:gFjLbteEn>obokoaomojonnFolooosoqopnLovnQoxnTorouotowo*oyo,o{[f 8]oznSo1nYo|o+o}[f 8]o6o5o8o-o7o:o9o/o.o2oco;o>oBo@o4o<oGoCo=oEo0o3oLoAoJoMo?oQoDoSoPoOoHoKoRoWoIoXoUpcpaoYoTpfpdpbpkpgoVoFplpjpmpepoprpppipwptpqpzpxoNpyp|oZp*p-p}[f 8]p/p,p0php.p1p5p3p2pnp8psp:pvp4p7p6p9p@p;pBp=p<pupGp{[f 8]p>pAp?pLpKpNpCpMpPpOpEpDpHp+pQpTpXpVpJpRqcpYpSqapFpIqhpWqfqipUqmpZqoqlqkqdqgqnqsqeqtqqqyqwquqpq|qzqxq-q}[f 8]qrqbq.q,q/q{[f 8]q1q4q2q+q9q6q3q<q:qjq;q>qvq@qCq?qEqBqFq*qDq\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\") printf("%s","\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]GqKqIqHq0qNq5qPq8qJqMqLqOqVqQqXqSqRq7rcq=qTqWqUrhrgrjqYrirlrkraqZrdqArmrprtrrrfrnryrurorwrbrer*rsr|r+rqr/rvhSoeeha?bBbKbMb,eybQe4b.hBhAf;f-h?ffaHbucbbDeyb6bCb3bxe4a4kfa4a4b2a8a8bra8e0rSa8bvb{[f 8]fyeWa@aCa8rMeraHrYa9rWsirYsascffa-a@aAsgrXrTspeyaAa?svsnrTaOsmrDsosbeysts}[f 8]s.rTf:eyb/btbvb*s-f-sjsxs0eWaBaFs3s=rYcbs<fKs>rZs@sra>a?sushs4a8a9s|swsKsqf-a-aAa>sDsIrYaCa:tasHf>sJsyeWs{[f 8]tctjs/sXfKsZtbsQsErTb-a<a@sUs*sWs1sftvtds?trf>sZa=tognsJb-a:dZtit5tqt+t4gvsJaOaEa9spt:t?t<tmt3t-tprTdjbufxeyb4b-rOkkrQa9tSj:rQs8s:tEd@tksLsYsBt>uctGsra@aEuhaPudt0gnsst,sVbWbwubuoujsYaCtusVb-uxupt=tJt;t/eysNsPsVa;u,uztsu3unsJrSsVtlsrugu/tFu1sdu4t}[f 8]aQa?b7b*bbaCa<bhbabuaWb|aZb1aSbwbcb0b2uObjbhblbcbjbmb5bdbtaWb.beaYaEb|aDaCaOb.bdbmb7b,baaYa=bmaZdQbvaDbmb+bdaDbjb*vdbjblb5bgaUbzblbabkb.bjba\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]bjaDb5aEaCbvb7aNb,v9beb-b/b-beaCaEbzbaaXb2bvvCaNb7aFa>aEuWbuaRbhbcaXtWjUtUwhjGrQaAuWvbbwbfb1beb,bbaYaSbmaFaAb*bjwzb7bgaYb/w+w-w/w.bgaFaXaSb/bda>a<b7elb1aNbvbgw9bhaDwAelbjuNvqb*bwbaaBaWbtaFaCaAb,aPbjbBvibmb.baaTbhbubabtvwaDaBaNbhbbaXb3vBaBaZbvaOaTvvaYvZxmxoxqxsa>aDb|bbxdwobibcbfb,aSwNa?aVbwbgaWw|bdb0aAb3vqv9v?bhb.aFaYdvaEaYaOxvxpa>vvaEb1x=vbb2xAb/b|x.x0aFx2x4x6bjaEaXb*uOxdb,xfybxjvTxSx1x3x5w|vybax,w{[f 8]blbdb-b.bmbdaTbibmbebtaAbzvYaWb1aFa@aDb7aPaUx{[f 8]aZb0biwRwkkuwjrPa4b0bdvFb-y5y7wRb1a=b/vNw>yox,a>bhywyyaPaQaUa@b*elbtaObvbdbkb{[f 8]b|yRa<b5baaUb.b{[f 8]aQbuxFaVaWb{[f 8]aSaXw=bzaRwWbzaQxLv:vbb+vGxyaEbeelblbzbvaUbjb+a>aFb-b7b|xAb.b5aSzhzjzlb5yjxUaRx4aTbexGaOxIb7aEb,bixGaNd;xWw|zAa?zCbgzEzGzIzKb{[f 8]bmzraObeaFzyx>x@xBbuzSzUzWd*xozOaNzQw}[f 8]aYxMx?z9{[f 8]kx/") printf("%s","x1{[f 8]mbey2b0aRw;aGa\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]Ub3b-elaC{[f 8],zx{[f 8]vz|b,vvy:k=y<tTa4xtaEvhb,b3elwOzCwraRbyvNw.aPb0wxuPb3wNaCaNbzvebm{[f 8]1aGz.bvel{[f 8]Bb5aNaTb*bkbfuYbxaNbkaVb/w,b.b}[f 8]bcxrz@aXbmbmbcaBaSbdaEaAvWaSzo|{[f 8]{[f 8]Rb7xtaRbtaY0ZF3R);Print(#{[f 8]f(3)}[f 8]ap|2\\\\\\\\\\\\\\\\[j3o\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!abi2\\\\\\\\\\\\\\\\[!!w-|wbtaRb5aVz=zk{[f 8]Sbea?b.b9xtaS{[f 8]A{[f 8]Ce,{[f 8]3wqb.aDbyzSbhx4xk|{[f 8]a>baw+aUb{[f 8]aOaQaTb.b8bdb1b{[f 8]zNzPymbjaQvrwXaBbmb}[f 8]yVbhb8aD}[f 8]aaPzVaAb.bgbtb/aZwryGyI|gb.aWbcbdb/{[f 8]Kb1aEy{[f 8]aCaWb,bctNb*aPb1b/}[f 8]c{[f 8]r}[f 8]ev7b{[f 8]aX|V|Xbdb,b+bi{[f 8]2bw|C{[f 8]Da>b6{[f 8]:kE{[f 8]<tXa4v+}[f 8]az4bkaSvXaTbzb}[f 8]xAb{[f 8]bi{[f 8]f{[f 8]6z}[f 8]|/xz|gb/v2aEbj{[f 8]0wvbwbmelb-aEb7zSa@b-xPv/bjb{[f 8]b4|ob5aRvK}[f 8]<{[f 8]saRb0z7x8b7vQaTb3aYwVwX{[f 8]u\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]zzbh{[f 8]7xyvA|Aa@aQ*<x>*?*haEb*vib7buviaAb{[f 8]bgbmaAaT*w*yw-v/za|{[f 8]a@y@*U*zaDbub3bkuXjNvRjN|Zb3b}[f 8]uP*f{[f 8]8*h|I|AaB*D+qz*b8beaByz}[f 8]vb/wqa>aAbu}[f 8]vaEb}[f 8]beb0b+xm}[f 8]Nkc}[f 8]Pwia4{[f 8]p}[f 8]dxXaPb,aVbvuXaEbxvRvs*Q*S}[f 8]vaWb2+{[f 8]uRbavrb8aRvzb*x.xFx>wya>biblwvxF{[f 8]obvaPzI}[f 8]6a=bzv}[f 8]b") printf("%s","mb8+c*Wv0+VaWbz+X+Vvb{[f 8]bb0aWbkbbd+b8elznb|bgbu+x+s*jaAbcbazo{[f 8]b{[f 8]gz{[f 8]*g{[f 8]?aV*Nb|x8aOwuvz}[f 8]uzl+Bb1bd**,.*={[f 8]idv{[f 8]lzDyZ|haSbcaEyyaD}[f 8]pzpaX}[f 8]*,Qyybtbexk|YaCc-aQaWbvbvaTxkb.elbuaSb}[f 8]aVb.bwb8bcbta=b2aOaXaWzN+7kg+9wla4+=w|,-,/xtaDbw}[f 8]9a=b8aNa?b{[f 8]b*bgbkzebdaCb2z|tyb5aU}[f 8]jvMa>jNaZaXaEb/|x}[f 8]twY*>|kbdbzw8v5-rjQwfw{[f 8]d|ba,,btvWaQbjbib*xUaNbybc}[f 8]0bl}[f 8]v{[f 8]raP++*/}[f 8]eelaUaA-8-e.u+>b0{[f 8]raFaTxF|+,swOa=}[f 8]5b0aOb8{[f 8]Ob5}[f 8]6b/,mb1aOaF,-}[f 8]1bdwLbivNxl,d{[f 8]q{[f 8]saX*E,8+r{[f 8]?b8|A,,|Sb*vmaSb-|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]K|Mb3b8aZaUbvb4aQaX-xaO,x}[f 8],vjelbgwTbi-*i/-,y;a4|xb+,m{[f 8]Bw+,H*F,9*ibfb/babczn{[f 8]aaX+@v+ww-uaWzMaXbj+V*OaA//+Awfb7bl-bb+bm+HaT+?wn+{[f 8]bmx,-ev>aXbdbi/l,uyNy/b/+o}[f 8]3vQaYb3aSaVbkbwaU-baEb8aUaWbhb4aS}[f 8]j*Pbu{[f 8]SvefvelaB.5+R.5aUb0+D+Fb.aPe?b7*1y8xUyTaFaUbwaB.n0ezqaA,z-ebk/laA.|w|,Ublzr-2xzb6zxbib{[f 8]bca>xFaU*..F-/bj,-baywzluWuY*v{[f 8]zzBzDbe/oiC/q{[f 8];a4zXxJb-a@b|aNaC{[f 8]v,J{[f 8]yxTzT0X0<0NaUb6b8uHb7b2wfb*b{[f 8],UaE+w*=*G{[f 8]?vMaCbm/VyXvRvk,nw7+e.:vNbmb*zg}[f 8];,dzHxJ,7{[f 8]w{[f 8]j+M+La>1xx8+51?zY1B1m.VbgxkyYvjbt1+{[f 8]h{[f 8]x,LzVbe/Y*nb21Ib.1X{[f 8]nxnxH1f1u}[f 8]gbicBa?bv}[f 8]}[f 8]blbyaUb10Zi@1b}[f 8]Oa4.:bfaBb/{[f 8]T0nb4bfvrzw.J1C,K0V1p1YbvvNaS}[f 8]8wF}[f 8]laGwsws{[f 8]Bw=b,uZxfvwbab,b6b+y3bl|Db0/faUbiaUaU1G,;y}[f 8],=b0bab}[f 8]vi1>2h1@zJ1M{[f 8]xaQbkb+2cb0b*b4.nvk-@vk+*y{[f 8]+|+or61e3d1l{[f 8]x1EvN3y{[f 8]j2fbd\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];)") printf("%s",")\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]b}[f 8]3g|f/}[f 8]aV0U1o*x+dbu2mbca?bwwXaX*k-O*;0A*u+*.C0sbv1U2viL2x+8a4vb1N24{[f 8]m3,2fzF1K1fb2b6aZaCbhb,aNzoa?aSstaVaR,r|g/0aTa>b+bt03b{[f 8]v}[f 8]{[f 8],16*{[f 8]xFbfaU3a+<}[f 8]=xX4saDza{[f 8]Q3@bfaT1k*PaYew2.}[f 8]W+U|8zo/:/0+3wWuLb3a=wK1haWwL+LaAzJ1Oxkb}[f 8]-6.3aObm+O}[f 8]4vyb3v.+fbw+m/K/MbgblaAblaZ*7aVvycgxBblwe{[f 8]BaR.SbgwCwGa>a=aN3Gi|3I-+a4aDaX+A5mwBwA4|/7zfy*wyaAbv5{[f 8]uN5}[f 8],q,saWb/b{[f 8]0gaAaEaEaU/?b4aPbk.:|kaDb0{[f 8]f-BaOd;,j/a*v*|-8aUy60raD/caXa@|J2434,obk{[f 8]@0L4zw|{[f 8]fbvby-=a@.*4lbk5?b/w}[f 8]1B1-xzb25}[f 8]*}[f 8]5Eb+aO|lbz|=vE525+.0a@bhbv3Q3wzKzm,5/;bvxjb/5riV5t/pa4b*|xzo+k}[f 8]u}[f 8]waZ-gbvbwaF,X,Rbia>/Ybe5;bub{[f 8]b-|V..,ryY0K2h.G}[f 8]eaDb,06bc}[f 8]3v:.--Ezo1r6Y7a7c4Fb3bmaQ}[f 8]j2YuUvxaX*OaQ-wvp/2bc/4vhuUbl5?bw+hb1vkuH|f5zbf,X5z75a>aV5079765n7<50bvy6}[f 8]F|Z.5aVvO+o}[f 8]0x,41.R-Lbzxj.5|ZaS3Cbm09xbb\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]}[f 8]xjaS0f7{[f 8]aVb1{[f 8]V+Mb{[f 8]wExFaRb,67jm691aa4b{[f 8]48/QaB/A.DwN0sb8aPblbmb|bea>blb4-F}[f 8]taDySb7xjba.Yyuz|bkbeb.,{[f 8]787;7:wA5z}[f 8]63@1rvRb+b-wY2mxrb7+o+fbkaR1k1,/{[f 8]0ebabXbk-KxcwYaA/B/y.Kz*a<bd-sbguX81aZb.a=1raZaB.E6V0MaFaVa=bt4FvTaZvHb+.,.y/6zM6a{[f 8]saVaYaVbi4OaT8Abibf/Wa?bc8ijs8k2wy>8T5xuS8<5o9>7=8:9C9?9B9E8;9B9laE-vwtvRuV6?}[f 8]Db3we8X-R.LvZa<uP-BaNa@9i9}[f 8]}[f 8]e9kb3aOvyaS+B{[f 8]+uS9l1r0/b{[f 8]/V7W2F2PaTtNzjbmb{[f 8]{[f 8]e/eb|aX.*b5be}[f 8]t:x-i5}[f 8]9F:29H:49Da=5j/297iw993H+;x9btxc9-4O1r8K.=aY*2wN+-b.:Gb7|2.47?vn.Y{[f 8]8a<4|tN9224|L1PjNbcb,aO*ZaZ:m9m4y{[f 8]s:p+/-o9Sb+bg/l|X9{[f 8]1r-Fv-9D:3;w:59G;y5z-bbm9s.-*Zbd;gaR3nye*kblaSb1b23Cb7+z+|/BbtaEbibb6Z+/btu") printf("%s","Vx8bh::iD:<5sa4;gwebm4Kbdxbyw;7e+7w5}[f 8]bl/Nbt,Nb.89;{[f 8]<d;x<e;z9B5,vY+Z.n;Pzo*y8q92bubl4px9b.0@8M9V5:4daWaPaWa@bmaBaTdOa=7laV</y2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]4WaSaEaW8xaU<4aP-n8?:dxXaV59aQw6aEa=<;b/aEaS<g;|9?;HgM;J68a4<f<T<h:4-n/XaV*n1r4|bma=aTzhaOaAaSaAaWaTaS/Wa@aTaWbaaE-r7nz1;hbv6W4{[f 8]3N1q3SzJb.<7|m5paR/e-yaUy{[f 8]d|b/bi-@b2bkwOvsbdwF<V<M<U=@;z:c9n6b0N+fb8bg<Ohk<Q8\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3](\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]& fLbV &\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3],)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]ja4bm=x=zzR5V*V17vb,=vj6<aB06vyb2bmaN216paEbf:U<?=E{[f 8]saY9T>h>j:X.W=b=T+dvf1r>o0AaD9s>v,ov41RaVb{[f 8]x8aW;o5*<@w|<>e+zTb/=B8:=KgR=M985v<L>A=A>BwBaC4x=y0M6|,4.0+Y1Tyyz8|W+Qvnb,v}[f 8]bl+Bbjdt.,rL;b.y=cvg>4w}[f 8]|S+hb0{[f 8]0;b>C?m=?>D<M,iwYb3{[f 8]Ty?6-5V><hp>>:;a4=U*{[f 8]aW.U>*=V3//*bc./+XbiaDelya:W1o:Yxkbm>J7g?f656<}[f 8]0,Bvsba-IvM|yuWb,?n>:?p?N<T:,x*+OeOaXaC1|,U/:6o8Nbc,U9j+4=7.<b8zn5Q+Ra==Z?yg>?{[f 8];I=O8Rww0Sxlbe=>?M?L?O?o<fa=7Uw57XzM,U:I+A.1yeaX.56|7l{[f 8]b/0:f4paTa@bvaYb,<t7va=x|aXb6b4ba5g8;6Rbz@|@M@y=?@nhv@p<Pa4<L8L/z<zbbxc=0ZF3R);Print(#{[f 8]f(3)}[f 4]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 5]ap|2\\\\\\\\\\\\\\\\[j3o\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f ") printf("%s","23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!abi2\\\\\\\\\\\\\\\\[!!Q9o{[f 8]M?2,rb9.g8naXz6:o/0-=-t+Rb2xR?.4tzfb,c,w,>{[f 8]@N?p-Av60a+Q+fa=/lAb=F*QbeaT@O?Ma=<8a@@1v1bxxA3}[f 8]231o{[f 8]|b5@QhI@S=La4?f4W.y}[f 8]9dj4W@5>s:Za>*QaSbhbfx2b3aVa@aW,}[f 8]aG>p8N/vA?=}[f 8]3b1L3@+Q<I8v?K79Anb8aS-AAz@zBtBs5{[f 8]<G:U=9*B:Ub3a?*QaO>r33=UABhSAD>=a4v/+fbb*QA/;j|P1rAL@hb/B9}[f 8]>@x@{[f 8]76535-}[f 8]I?f,U,63@b-6laQ.S.Rww5caYcgaWaYxhA4;{[f 8]wLb,vYv5y-wa+Ma=|xb*yYb,3/1BxOw-b||+b{[f 8]4+,I1W=|1Y8C/2aXBb8hy=tVy=*@b{[f 8]4|zabb6.=*zZ489F+A.A6+BXBuC9=?0sby-Kbe;==68-b{[f 8]uWvz2Y-o8@}[f 8]w2eAs4}[f 8]Cr-b+g/lC:5o}[f 8]@?V4ndQb|7DaD.C+Y.uB0gEB2?za4xX-Kb+bu03bw+{[f 8]/S/C/E>ja@aNb->obia=0kaO?JCRuN}[f 8]v:y-@wawf@=aY-w7h}[f 8]aBJ*=C\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]nxQ>K5-4P1U8Y*HB-x15W17C{[f 8]z*wev4byx>?wB.>wD}[f 8]Bw@;a@b73p<b7r6s?Y3@bkDdgSDf@o/s>ab-+maSC;A5*T.<b.v}[f 8]uVuT{[f 8]PCO857p}[f 8]6?T?VvpBC5obmbbb0b6b|;ubjelbm2p73}[f 8]+6H*Jxdbk9Nw7vj/3bhb5bb5JaZb-vE-96O5?b.}[f 8]}[f 8]E0aTD}[f 8]{[f 8]ZaGyW,jxEb-,-yGfcfvuT{[f 8]vD7,,*RaT9kAq|Zx6vy0e,U|{[f 8]aA4rCLs9DXefDZ@Ra4wB>ab05ab6=C?J0*==}[f 8]t7ZaS7s*O:Ub/DEeO:i:k7W3pbj|x7R,-vsEg>DElbwEnDNbv,W?0vW4|s9Bvv}[f 8]ypel@e-v3PCLbub/<;bkbzbwaWtNb5aY:|yVfvwfwWF4Ek@46f5Ywe-a}[f 8]2vsF8uT=9/}[f 8]BWa>FjerFlAC<S@N>FaU93?E,W|q7.}[f 8]ubl1J2h,fvvve;d|||7:fvQ8u?>.00sEKBW+Pzn{[f 8]@F0F27SGg@tEnb0uXbm.p}[f 8]w?5yy<;:ybe@wvg-r-taZ56be/d7mbebXGI@LF6:32Jb3y3y{[f 8]{[f 8]2bl32D@?*+e>{[f 8]bzbfBB=AGnffGpB1@Uw:4-8BD<9U*@|gb1vE|=b.=ya>EY5@b+yRa@;cv4b|-Z+Tb1cFbg*Ob|el*OvmxBb5.Z>G=RbjC.b{[f 8]}[f 8]f>Q}[f 8]6*c70BvwCbib|5;bdxOb-|m.,aV6rANvSx@b-8gv7z/:UvW?X<") printf("%s","x@X\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]z*C0CL>X7:aA,2?3vYG.a@|7?A03}[f 8]ubm}[f 8]1ba,xb2Hpf-HrDea4.s2X7V/3zMaZ5@9j3X.*@WD=-3:,3v?faV,xEq}[f 8]k-vDL8:ATaRb2vR4Yvy|I-v*OA4aBaV/caW*S.s4KuTuV+i5j7KxjaN0F5SbiaQa>H+D1B@.}[f 8]2X;Qb3x4bj,2aNH-vp}[f 8]a6P</bv8KvWI|b+b}[f 8]fcy*//Gl?mI+fKI-DYFn|hHfwOvW6HaRaV9TET-1<yDDIGb2J;?=6g1i+faR8:J<Jlw|<9bm<;aVaEaN|+.X6|/-1rCz>{[f 8]byIr>a{[f 8]T39Gda=b.aRwL,z,|C1BgxJ;c5+}[f 8]b?f0G8V38c,Hay3GXEw:3/6J1f>J3Fka4@K+X2C?Na=@f4KwfvP93jNwrchwfvk,{[f 8]/>FYGhbXGBb0GD4W}[f 8]xx.7m}[f 8]6Fz93@*aD7y|y1/5Z>m6XD463bc00blIPaEASa?aZb*BIIixNxP,=6U;i}[f 8]e|AbbIh/0aXbtI5769iCq7hKD>/d+b,3|J@+s2s??6VK*gnK,Go-.=F|ub7b-:vJZIr|.+{[f 8]b7=7.4bwbb7eLw?f/6K/=;92>g/{[f 8]4}[f 8]|h}[f 8]+52*ZaRv+K{[f 8]:5d+yHuMAz}[f 8]{[f 8]8|HAvjbuKNx;IszfvbyYI>KSxXyK7b>{[f 8]vByyFeb6Hg0-Hi5*L/gvL1HqB4yuwya?b*b9.A.i}[f 8]vba-NyW87aXz7}[f 8]vxo.O*bvxwwE6.X@O7Ob,aY}[f 8]0ywwLx\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]GG+b7INx@I:Hy*Hba5}[f 8]v.d*b2-5bJ9HFR6J1TLI<z>}[f 8]DJ5X>/vCE?b,NcaCy@M?6=z8yrytEC/}[f 8]/+/-DUL*-3.C-eCT?W}[f 8]a48@14Dw,w2w0N*b7Mwd@MyI,a4w3w5>9LR8:=850{[f 8]-w=w?-e=I=H<XN?wIwKwMMeJW?fbdaY5Q,*6,KmxwzYKp/-@8+Axcvw}[f 8]v.5KN>lLlxXyVbwb}[f 8]aDyyx-FIaOLH=x3cxKA=buxD,cKn3xCt{[f 8]jJk1rxZN/aPN1J2e{[f 8].6yd}[f 8]v/uOfxFA5/:AdF@aWFq21ETbcNmM|yxbhbk|AyB9GA<Ntxzzw3e3*CvzEH?ch|Z,iwvLP=cc-5}[f 8]=400bbwOOo3Q@sOOFIy1uPLXbiKkwQy,bl.,?=8>NtOzO|K+@U-4NN2izJb,aW2Y|67?@@F99lOUMJ3MBe1Y8REFHM8<{[f 8]3DIHh+dvjb|?FBuOw?fOB1VOGP-aTbd6EvkOEOWOHGKAxOuA>{[f 8]{[f 8],Mbw<>OCaDzt") printf("%s","bmw.A<b3-=zFPna4C*{[f 8]=5d07b3/?vz-8/Wx,;Db8aOb-,lbcaY,r-=vG}[f 8]vIK-e?=3D-=FcK2wJ}[f 8]jb0-=AM?:|M-B.?|q8q|Y;78;v{[f 8]2|yXQz}[f 8]ow5?=QwQ8w?bu}[f 8]{[f 8]-A;ozl}[f 8]x+fQf-7aO+fyw{[f 8]uQDaOQF++uPb/M:v{[f 8]ElQ4b2/x@*-@b3?Ba=b7NU>TaXb+bzGYP17<PYQa}[f 8]Q@M-=.:NIaWDnxIbe\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]}[f 8]?M:w6vi.XE@Msa?DAv/PSz,aGMJ>hMUxTR2LJHlImvv=cPTaTbvBLIAK>>ybubhb2aPP0>:aAa=aPw6b3M@J=Libc=Pb2aN7tbfPlIj+sMT|AzjMXz*}[f 8]cRnPY=F.sv2|=HC0MDwbkaNaAb2b*Dw:@DC+szfydwzv2E;zizONcaBblb6zOaDxO1;blbf*Yd*ch-gv29vziaQzL|-bdb{[f 8]|A09aCMOS,.N6Jb4.,fc|APNaG;4RkSOEwa=/c+Y|{[f 8]xgb6|Ab1aQ*2vxSTvCaObcvY}[f 8]t.,=7d*aNb}[f 8]z}[f 8]{[f 8]eSfy=00SUJdel</*yyBbwaQ;4:-bzM@*7|O?n:-S+aN>eCmLi5;z+E,Sjy*Q6Ts>ebV2-CLbmSraYbk<11j>{[f 8]T=Na17T?+TR9TsvXNfSU8x|A5>2WPx/4y66,v}[f 8]zK>UP4Mt+d8xLbIH=jKROa>5BaK3y6IeAsTp{[f 8]=aD2KaPaR/*1rH=SjvHf1aGR,wRN7U+IE9Gela?bhbzaNv4R8TGv/8xIuaW|B?fyVbeb4y6b7>/vO;Sw>Sa.,G}[f 8]Uibj</<}[f 8]Bq>{[f 8]F9xESUzCwY?ny6bib}[f 8]EN?9x1;GC}[f 8]PY.W,zzL;tbla@bx8:aUSv-3-U7rNkSzv:8||T4lUQ,j}[f 8]0SoyB@>6JPiaTv5aQb-MQ+?2m6FeAvYvL-nD{[f 8]bfbtaV;Ov4SLuQ,=>aVe9|Mjw|aRbjBGVCw}[f 8],rSs*7}[f 8]KE|bf8C{[f 8]-BmSPU-@zU\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]p}[f 8]Q7=*bzcx6bl*m;aw.x4bkvA<kz81gx@aTb6H3bv5DuYbyaOa?PByVyX;Qb.GsSlSh.<b6POx>J>yrbc5@2YHnFo|zaEa>aZ7|aWbjM?,-uR.A06;A6I,fb+07aESUb21|v*.O*svG.,Wp.waR9x|eb,bgwLbu.s-tW?,z?Z<zz4VmOD|Aw3*7b-y6aAz81Gbc/l1{[f 8]8wa@C-VV+:wWbyVSRlXz9CaCCiwEbl*a7IHx>h*yvH*jv2zOb7@dy8/OMUWQyV2EaCb.DGRG>DC.4SW6aZ5UQ.1Pb2b9{") printf("%s","[f 8]fz:5}[f 8]Kz5n@l}[f 8]?.j|e9x41AAVby=?fPsOm;c|-OrNO1AOo{[f 8]23@w/PFP@3ROsOnPJbuw4+N-I>yw-9j9l|5zC|3z:RtDnR6<zRx|Sb.GS-NaUaEE4Rh0Z93R\\\\\\\\\\\\\\\\[?qy+aBy1zOXsy6Ru0G2m*s34V+SxNVe?BsXu--X{[f 8]U,BsvF/ab3KW}[f 8];}[f 8]?4n}[f 8]0b8S|2Ibka@b.RTaZ0*+Yb2He{[f 8]TvfyeK2MC=6L}[f 8]W-LiwzKrVH0wFs8:bbXb+y2.JL0NHf7UZv*H,maYb2b-T0bKAj.y-KaE<pMQaYYB|rYG/rbi6E4w,3.h/caU*1U/E=0rMQM6yY4wb4TuZ<uHYAbv{[f 8]7b+e+S,b{[f 8]6WLs=yZ.Hlv1WRVTYIVTQ6.6vb.*}[f 8]EZKaGaBZ6|SYz:,Zc0/56d|9OLsBsF<b--7|ZESZn3Xb7I5Wz8:/dZ6Z:1cV+by.G{[f 8]L+N-:@Z\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1].hOx=q?-U6v0duVObw}[f 8]Xy{[f 8]QqR<b{[f 8]aPY|z@Imb{[f 8]aP|3F*ATLd:fDld+bjDj.NEjTXEk9lbg7O=7wc3mM4Q+vjS3a>ClJ/YIVTYI:22Vbm@Gw-eUc3WZ:1cuTU1wf@C/=Q+V9@Nd}[f 8]ZdU|aA9SESRPM4Q+V9:4v}[f 8]U1aOaBa7c3+b2@:.n81vRaEZdU|a=Gd/SbeQKv}[f 8]U1RT@CKN7WS/xOa/aZ3>|Oj/t+z?R-ebcQp6w037L-Lbe7Z8bwL8d{[f 8]XaO|qzlQ2IRwSuN}[f 8]4VTYIRmXX{[f 8]=YI9F.2wvwx=;e-vn}[f 8]2-sY|vhQqRvbhAzv55}[f 8]M+|AME,gwWb|aTb,bhb9X|YlPLzVPBwrNZb2cWD>zYqYaBhYqF}[f 8]R+Z:1cA@C2{[f 8]8R0{[f 8]Yel2*TFP5,owW2<Y,*@b4TA=DUI.,b*b}[f 8]zrb3ba3W|75}[f 8]|LwrF*:*a=vmaTb7RxScZ*<B0eF@/fd}[f 8]aV3Wx?aPaB2N6I3Wbhb/aPzn+Q-wb27;b/RFDLaSV+V=V7V9by|d@}[f 8]*v-ebw9CZ:1cYJ5mb2FSYe>H=F,U{[f 8]W{[f 8]Yel56cua@#wWX-XO?o=DUIaYbj''''[f 64].tr(''''[f 64]&''''[f 64],''''[f 64]#{[f 8]f(23339a(83R\\\\\\\\\\\\\\\\[4F3060ae93R\\\\\\\\\\\\\\\\[6<11600)}[f 8]''''[f 64]);akT6>E4E244ad53R\\\\\\\\\\\\\\\\[B0#{[f 8]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]f(5752)}[f 8]nshow #{[f 8]f(1638ay2@4\") printf("%s","\\\\\\\\\\\\\\\[P*print''''[f 64]0hAT-|,dMFW0VBUI<8*lW35mH5.oN*bf-9=DUIND+h>aM:JpDuaE9a}[f 8]3vtzL-5a>6DNDbt5wAYE;vGKiKG+@H0@4x,Q3E;vG8KQBw>E;bhbxZ:1cI|vk8A|w-{[f 8]8zaCKg==x,;wWgN7?Vx4BSYT2O{[f 8]ebla={[f 8]WS,7:a?Qt->7Ld;WT->bwXy5m4Svj6@blZ.}[f 8]7zVv5}[f 8]DK1>Ca=b-*p*raGb-2K7l|/416PBV:40d1/aD}[f 8]SAi.<RxaTfvaFbk2KU/2K;k-gb{[f 8]aC|xb7bj-KCiaFvkZ:1cvh=Y-OE4yyJXaW?eVHYiOCaEvRSc+s-U}[f 8]EYr|SQT,j@4wyY,z*dRc3kPQ?daecNTaD<VelYJ}[f 8]DDk:pIaW|>nXeZ:1cUh>H=F{[f 8]fGlZpUI>zPP:}[f 8]zaRVXevAw,yG;|aCz<vNaDLQ;xY,z*aQa3)HG:pYR0e9v@z-7Mc=7OpUYxU?;b3b3{[f 8]EXGP5>+5g9C-::o41bl*D.@+Yw}[f 8]b0|IzAZ:1cR,Hiz?U<U||L*eOCwaHFYR0ebb:VAja<H<aGE4be?Fbzb7aZ*|vM-L1/aDb,aA?btb{[f 8]bywvHkE=b2b8xUaZb{[f 8]bbv4.eWS:pBPz<>:aCFzGYbv?Fv51PJn8I0:.Y>STZ4|4XaC?7/fU04p3X|H9EI*XX{[f 8]=aS<sb|-kb+*Cbpa3o5/8:wKb+<1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]zhb5/dbwRjBC|y6y8qa}[f 8]a4JU5UZ.WG2b+<15cx;<easg3O,*DObbbla<b9V8b+Cg8qbl*1Ribaa@+{[f 8]4-?t+RaWaCaSbu<-4vz:/d3:bcst/X<sb7V-b.y2yub9el{[f 8]ub7GSDyb1Hf}[f 8]Bb+J;bab33g|?bfya@M|xaSa?HmDL/tvdaCaSG2b+Z:1ca=vmWQ>fUN|hJn4R0:bcJtAqT0*kvmwdwC<GvNaDyY7.W;7rOVOCZ4Ez?eVH7;C>z25YaUbhBvvGb.z|a?b2YTR=b,9t.eCkWRv5zV:3zVy{[f 8]Qq}[f 8]/aSb3.APw{[f 8]ObbyR>GOmOFdvuPuRIX@udraW;Tz-i}[f 8]#{[f 8]f(3akBCE;Print(#{[f 8]f(alBAXDZ:1c8}[f 8]U@2V*5?s?ubdUa252gYfPu?,YaNP8BP=I;xzSL;>b3+M.UH8,,ddHl5@b4RHzb|3b+b6d|9KF6.2*sHRaYbca3=z+}[f 8]9a@b66wa<RS>T9s:yb|aYZ>yxbzvFaTb+QpaTa=be}[f 8]9,PRQ9c|SbjzraDb}[f 8]Qm.C{[f 8]L9K5zvuw.A4Z:1c5o1r/E6@HfJtcF9tvF4lbpa57v?;xL{[f 8]xUbzbyaFuYS.y4b0+?7R:*b3a#aLXAlPe,{[f 8]PgvSYCCa-:Ty{[f 8]RH5awcV,Cbb5*bH0aYViQmbhbyJ8uSy7=74Xx@@{[f 8]LA<t.G5;x?+?IE}[f 8]j8t2raF+@b,3ga<wqb1HfbdaUcFZ:1cSZT") printf("%s","ebdvk2-?h:*b2byaFbV5K\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]b{[f 8]|DyW:P<F8{[f 8]bh.j|SGuxE3;WzwEC:LT8{[f 8]b3P*vEGPb{[f 8]b+7l{[f 8]e|SH0aUze|o=Cw+xrRxSc*HDEaAKC{[f 8]ay|bmL|}[f 8]3/IBz6JaVel++ZfbiaN,UaUx5.=+?{[f 8]b:fRzM<F+|57WK<87d+V*b{[f 8]aPA5Y.1|OVJ@Z:1c*Ha@aUCkH0Ji4iU6v0U-a=b6w@bw*y|S6Pws64Rh8WaR5R2E+Y0Fb10P0-6Ew5b}[f 8]J6byEB2Ib1IR|V++{[f 8]LO5Fbx;N7-A.R,|/g-pwrIRHxETA2bvCab1zu|kew|a<TZA*uaPWzUaR,Hi=dJS<BaU=nUNaY.hbw5;aRTmC|{[f 8]=Ro+:v5eYa3Q4db6U2aWaOaWVEYe>HA0SCx4SC1rJhNoFIb+b6<kbkel9,bw5;aDb/aOv4@M:p6k5@b/}[f 8]9z:aMaZ,e3#SO59FfaVaS-gaWaRU2aWc-AWb+FfaW=haSyvw5aWaWaR;WzfxkPi55y2}[f 8]:a?a@z-selZ:1c-oCay0zwVRK{[f 8]wN|eb/|d?eyyb-K>b1J?ZmCo=cVGYfOtP>dvLf;4}[f 8]-chaTVR<d-7VEbzb95}[f 8]b*wyY,ZwT>4PB|:oYwC2OFdv-nFzOVYq,LZ:1czVviYaNPUHPtYpP>dv-{[f 8]?eYoOFdv:pYxZG55RxaW9R;WSx:yORvXPD@y.*>x=chdaD;4I@@CF}[f 8]RxYB*1J*Xy>00cUC-Kc)aIiCj-WaWaW<8-:YvaoePB+eb3AXaW-7aSHfa\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]TB+B<v>a=RkelB;AGbl0vbl0hATHWaW-eGuHYb3a;d7S6abaJH>+b*aeaS++fa??q.zb3a@2tb3AP=aAGbjZ:1cv;,{[f 8]PgY,+yaRb.b7aW=37Wa7S4TBO##{[f 8]f(512)}[f 8]nprintn(#{[f 8]f(102ayBNz34,#{[f 8]f(127akAM)-nAqBySLB;C2amaNL,o+fx2+fzOb.0*BapbF.tN|2XeaDLWakaFzXe0eaRGVB||57WaD;4UMOC0eaRbXA-=aBH;{[f 8]Z:1cU+-7|ma3a6jBiUu0eApArU6+eb3aA5<U;VHALaT4WLaATaV/XZ,b5SP-7BqMQz-z/{[f 8]5PPwqaAaBt1Y1rDuaRU5P5,oROCoYa1LX?{[f 8]51,Z:1c8Nvm|eb9<8yHzVMQ=Ba7aHNV+U2aUx3wr3@aRFw|H;4aVb-ZpUIN-PIRX{[f 8]?|/vzb+R;y2}[f 8]:YvW|;jxrR0P+CuP@,NVRK2CsP>aOa@@-T{[f 8]lZ:1cBfYfPuR:PG6/}[f 8].}[f 8]XaycQUPCZpU") printf("%s","I,-.XB8B<=P7hYJ;yW,I;xuI?b/aSaQ7Db3=qHWArU6v,-sZ7;@Xy758qz8aCZ:1c=<XeLKy?bxaP>F1r}[f 8]Dbl6E|s,dMFvebncM''''[f 64]Y|PC}[f 8]/w.?My{[f 8]}[f 8]?R+R-v,w.|abazb3i2<AvA;bjbvb}[f 8]HFY041{[f 8]*y1>kPP-EMiUIHFzcXA>Ca=TyaUzeaS|>zjeT-EZ:1cM*b6d|b2WsWgbwaQa:(Z.b\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]/aP=,y2w=uSbuwWXyXySPv{[f 8]|Zb{[f 8]3VH8zc->b9veb.YL-iT.O>4wME,g.h<w.4RxSCQpV+=XaW+E@42eb1yb@ObbcEbx7o<tDuI@1jXMr6QpY/:*{[f 8]dyV=6-@b{[f 8]b6bbcEXxwAZ:1c@O|VbhyUaGbjdlJtblP8JrS3H86f9l+2-eb-:*2r|db{[f 8]byaYzhDP56A;b0:zw,ybXyXyC;bga?G|{[f 8]LbzQlW79sM*b6:*bz7LPSy2b1bh*vYu,dMF-v=6bf8|XKaBb27L5@REb1bhb7aZ*nb-*pbm+?D}[f 8]Z:1c5{[f 8]bib/-gb{[f 8]ZdU|aNHb=3R0btb.bi+?VTbh=jb{[f 8]<IaUdPa4,b{[f 8]b\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3](\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]& fLbV &\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3],)\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]/*sbhb1aY|SaNuHb+bjAja<6yvkHA11yUR1aWGRa/d4@hSbx3+3Z<|x<cVTYIBu,-}[f 8]nE@b2yRaRb*-95TLAb/bxaP=,x-77-y}[f 8].x-1G+6XX{[f 8]=xoMFW0bhb1Qqzb.waW{[f 8]e00}[f 8]fa?WD}[f 8]9,PGPX?-gCDaFbua4T8:yRaAY.G5{[f 8],,Uzq,X.xyH}[f 8]?6PSc*H1r}[f 8]9be64Rh/B->b6VqaBzC0|@C,-biaAc6lYIIEZ:1c@{[f 8]{[f 8]2,lv}[f 8]NXdQRe-:Tyd;E:aXxoW0H+bfJia/c3YZpxoMFvebi|DaUx35;blCabkbhy.aUZ-Kx7w,-{[f 8]P03.NVRYJXy0:|Y2UI|@1+Y0?*tbeXk1/;88{[f 8]b.b/HVb3U3bz5\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]DV+b4}[f 8]DbzDP56bpa4n2rWta<b*JtxQFS@C+JRj<gZ:1cXyA58C00Twb/0?yBb4E;xQz5z+:f.6r60?b08}[f 8]FS@C.Z") printf("%s","b.}[f 8]82WME,gO,bt,lMcRgb3xbyyvQvSCjbl-5;>.YxE}[f 8]odQDP56bwXyA5be{[f 8]LXs/dvA/6NMPG6/Nf6/OFb.Z:1cYr/mD+bt-=a<.Y/W|wvr?=PG6/bUckaD0aFbta@6EOFPK0WzV;/YaNPv5HBw}[f 8]V+8zvO+Qv1b93W3Y4a{[f 8]KbKEH2MRSW3Xy;|R,2<Y,z*MMIm8B:pYRaDF<C{[f 8]Z:1cz*v:aXaZ9./WKCKEZW{[f 8]UFRXeaDb*aNaBYnxoMF0pb0a4NYRaD+Bzh84E9KWb{[f 8]8daGyuCa41a{[f 8]b4b<1<Ck-mU|wqHFwJ.hEvVT5{[f 8]UA5;aDS.xra&a35{[f 8]H>zPPFRXePQ>zPPv6|S>jZ:1cCL8Ja#a5mD?Ub,oFJD?Ub5XaNRER=bxaO>Xb.zHWpz5a<*Ja?aDb3aFz2D?UbNb1r+?bzbybbbkb*MGwLP8uUbvJ8-5.t?fv?VBUIRWI;xzYIVX|S:oaXJn.hzc5<W9W;7rJ87Lv19x=1|kDOZ:1c}[f 8]-bwCsRX-3v|Z}[f 8]VnaFNfz8|SME,gv4b5JYOC>iC.aRbzwSb+a<>zOC>i}[f 8]6aAb/wvU;VHzVy{[f 8]Z7M+YazY}[f 8].R+A@C2@@b5aFcAa4TCMaB4wwa<+b7bh*QaWaRaR-oa@0w-7</AVW0vEJ;5;T.\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]bwaY|SP*vT5Ga<.mbjaVZ:1c.48|C>Nfb8xUaV.juYbmaPa@b/<DU06E.*6fvbb/JtzbaU31a@,f2raZ*|I7x?v}[f 8]JZ5a7n=jb.bx=c||<BUh>H=FbJa=m55aca5Kv5+k7*{[f 8]8{[f 8]eZ}[f 8]{[f 8]?9SaOb39QQxFXTBUwaGXn>ob{[f 8]|/aTb7RxYwU<U|aNb/*bb3uHUH>HZ:1c=F0r@C6sFeaNz@Im?,FbcF3R);Print(#{[f 8]f(3)}[f 8]ap|2\\\\\\\\\\\\\\\\[j3o\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!abi2\\\\\\\\\\\\\\\\[!!}[f 8]R+R-v02r93yHaYaU3U|axFBU|X9tW+2=372o}[f 8]}[f 8]vvzk3@R0<t0fz26/OFPKUb>+81wMJR9YMZP5,o9TP,PL1YR+R-4}[f 8]bw6PScZ*=JXX{[f 8]=+f1r8wJn4RyRa=aV.nb2b1aPzlb8Y4b/a?uLaDZXaDb{[f 8]y/aAXjzL=:aUb2QlbUx44XP8QCWN3Z@@8*vj+L2o}[f 8]}[f 8]aOvX+PaEeTb8aEblWxvbb") printf("%s","3.,.c/lbaB<+f:o00aP5d0{[f 8]5*aRbJ+BtN4ntN4nv40jxk.p;O}[f 8]x0a,2QkaUM4/?Rhwy|e*V.0yr4kVBUIOqUwaG0HFe.r@@2sFJN.XXQbxkGE+N2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]}[f 8]/T,rwYHdU|b6bmY|vhvjvlvn,,TBME,gza}[f 8]XRMyo0Q4KZ7b*b}[f 8]:*CgaZaAw7|||pZ7UH>HL42WBdP5>+M+Qqw.B|>jLcyUaGv>bebbB?b|5?vEJk*d55y2.t?f1jSr;qb+C.FNQq{[f 8]K@@PEYq3QRx21P,PLzVbdZ:1cHA}[f 8]0>y55RxSc*Hb6>0.pwTaA/lb/8WYlPLCw|ax,3Wbh/*aWy{[f 8]H:blz8QMU/H21j|pLrxo5}[f 8]?,MN>yTB:o|SRVbj*LYazYbVbz,??eyy@Z.hOxxEUwR1>{[f 8]|gb0Z:1c,Pba*OYdR0uI6/OFdv|3W|;j:|xPDPQqRvy{[f 8]PIRX-36EXTy3aZwqLq/7FeaNb5xPw+V+SL-avM-LME,gvbb}[f 8]//aAOf<t-KRubf3Wb3R0{[f 8]8b5,WaD|jv1b4GUCeIQztv1b4vND.;Zbz0|vJ-bPQF@wnve|LMN}[f 8]UaRbzaPQAwu-l0r-T0|8yQqNcW7H5.oaEZ:1cZB}[f 8]0ySM@xB6EV+bx>kPPbwaDj6{[f 8]3-\\\\\\\\\\\\\\\\[3-5lw.bj-b8TvnbgRf:GM0vN4NaWb7bj-bRxxcT?vyaObg9ta3''''[f 64]33DWXXUqag.5yBIpb/xj7maD59|w>ax;Ji1|a@aO2Y10wuaXbe27w9Pz5g|ka<{[f 8]7yb|ka<6v5obavmQOEz78zqQeuXbhbhy/a=4p3<}[f 8]2wx==z.aD:b64vnEy*2X@wGb{[f 8]Q3cWg3Zwq24ylxX>ZZ:1cEd\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]8qRvayc3)ME,g9Tb/>wOSbwE28y8{[f 8]VBYfzJ.4DaVBxw8F{[f 8]?b,/dbaBPLPUU=7,v?FblwqaAg33vu03Pixg6E21{[f 8]ixQD-wbOZYmOYUaxV}[f 8]e+kS3HYOl8F-3wqOHPBzKblz8{[f 8]ux;a?zFQcbbGmXX{[f 8]=aOa4h|dK3-vwdQm5gQp,rdevGxfIKExQ?deaDxiw5DnwFyBR,bh*K{[f 8]T5oyB4BTVbhU3a=uW;D?=ExQ?vqLXa<b+aWa3wbja=QfuNaObjv{[f 8]NIdtvqQOaZFJwJFJQTv|dQbh}[f 8]Dw:vqQZ5oRcReydDjRj|>bhY*:-6c|SRzE6uZR*v0bl6ESozfbba75WFATbhAVa@b3aCaYvObdRQ3iRTaAbdvevAS6b7v0vAvC{[f 8],v,3iE=a9a5e3ixcaZbjO{[f 8]XX{[f") printf("%s"," 8]=TS==vcS|ZUv8,aaUb*84bhbxNdxmS7=mbkTu|?vY;6TuaSSBS{[f 8]aUb2S3v4;>bjuV|aaSSSvcE=Sjz6PxLPTdTf}[f 8]j8z8|vUxgTm{[f 8]8{[f 8]e/a4Zb,zi5;.lU3blb9vC,PZ/HPaC,PTk>e+@T*b2/?y*4Z+@Dv/abVb3s=bdSpb*LebkbvbjaYa?a<w}[f 8]=mbk|Vbzbyd*8xNdYCF{[f 8],z+Y=7Op92wZUJ9-A8v@V?W@b,bhbj5<B}[f 8]W:PQvCbdbyU3b*84U1,fb*Ca|eUJaVaSa=Z:1caWxzP8b17,uX*kvi?,}[f 8]Dvc|rz.Ur*R5<VEw4aA*taBUR@4+\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]Bb,@l-KaObyvYaEUtaT-5v08BvNvPvRvTd*zCWPbzd*aRVxY4DuaDvUaBzC0/bzAg6,sCc>b3w2uBuiuDsru|u;rYrVu>uetsseu;bxb5dxZ:1cPYefa6fobwa;a6U8z\\\\\\\\\\\\\\\\[3g\\\\\\\\\\\\\\\\[3g\\\\\\\\\\\\\\\\[3g\\\\\\\\\\\\\\\\[4vi|aca8\\\\\\\\\\\\\\\\\\\\\$!);1\\\\\\\\\\\\\\\\[3g\\\\\\\\\\\\\\\\[4poje}[f 8]b-far2ak''''[f 64]3g\\\\\\\\\\\\\\\\[3g\\\\\\\\\\\\\\\\[4|lyacoHRo3g\\\\\\\\\\\\\\\\[5Om;acgC''''[f 64]c{[f 8]b-b4b,2oe*b+e4cra>a>a:bvbxb|b+e4b2a<a+c=erBacc3}[f 8]a-b-aJa>{[f 8]Db,c|ffeIerb<e0cTuqgvcVaJa>el+-a>byaJaMe4b7a9b8a=a;9a6b1bxQSeTjTfKbnaqw4*\\\\\\\\\\\\\\\\[4*\\\\\\\\\\\\\\\\\\\\\$!5S\\\\\\\\\\\\\\\\[4*7eyadA4,76pbbb.b*agA9u93R\\\\\\\\\\\\\\\\[KD/71b9Qyoiuka?efbpa9efbna>eybttNe4a|e4@b:@:l>jSera6c|ffbngkl>b9aJaAaCa9aCa@a&a4hc37b0aJb9a:e4b|aIaoa3wa6a7a>a@a9b0a9b|a:a>a@awf3u@abc3ua>efrCsYgkl>aCa@a9b9a9awf3?0aba3MrAfKa5b7efa6aJr:l>hdbygkl>efcZeRe4b7aJcraJh;fKrCf-bpefa6a8a>a@aCa7%%fofarDf:gkl>ama7+i3g\\\\\\\\\\\\\\\\[4tn}[f 8]acb4*2a2hDaf93g53SmHaca3Sa9rAfKb:eleJama3G{[f 8]3gq3''''[f 64]hkacg3Uk3gr-aca3/q:ach6V1eNb4b\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]1h;tsa=e0eJr,rxr{[f 8]axa3{[f 8]p") printf("%s","xace6*r.r-rzmgh;rzr}[f 8]r0i6gud9awa6lr,okb-f5p3b-dtdvdxeyaua3ip}[f 8]b-i;{[f 8]PbX|aamb3-wb7sTaBddaAalf3)+b7a9r:p,ajg35a3Gl35Aabg35e3sbxbub7a9a=p}[f 8]b-b,z:eyc2b7a9a>p}[f 8]h7l=sMa?aEmEr4f/2oejeyeYcieyefbn2BbvbWcFbuefbpbfb8dleBa;aPbbc>fc:elaGbjrKuBeci<b-i>erawa5-eJgMaee3}[f 8]s=b0b4b|rAfKl?fje0a4r4f/a?efrCggdEdGr5aXv7bkaOblaRa-aObldRdIa=a=dIa/c4ZPbtb1bxaSk33a6c4bybDbxaka3uh:cob:a2a>aJbvejcVt{[f 8]aMr@b2a5HPa7ccrLb+eBfob3B?dndzd|d*d,HPbpa7draEf3i9b|ada3oa6a6b1eNcVt{[f 8]a-a=b<cQa6a9b|a7e-a9e-a6aHbzaJbnaTdudwb+cobpa=n3/SdSadd3/Sabg31aHaca484mbvbxdpa/akc3kcQdSaeb3w9b2a9bza6cza8c|bHdIa/cQa8u=cudIa/a;f:aHd1fecRb<a4a7Ka4|cQa8bua6cScUami4Ha5b3s-a/a6aHcQcpbwaJb1bxb/a5bua8bus-a/hDcua9aEa6s-a/jScucScUb}[f 8]aCa66aCbpuwaJbua8amc64b*b*jScutCaKaKa5tfb}[f 8]a6a3a>sTa6e1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]hBa''''[f 64]a5\\\\\\\\\\\\\\\\[bwaca64cTb1a-bvcXa-btb1bMb8dpa/|da:aUa:aU7Wa;aVH0aJa1c3mbwz|aee3Ufvb+4Paga48fvz|aeo3IaNaJb}[f 8]aMaLb9z|ZR-5ZRbw=mb8a;z|b4=mBpb8a+a3ub}[f 8]4PaNBpb8aJaLaJaJaHaJaLa:b:aJaJZ.aTb8aJaJa:a>JSb8aKaJaLb8ZR-5b9ZRbwb+4Pbwz|hBa>a>cQcpcTb1cVcXcZdbdfr@bfdma5tMfxdpa/SrjScua8butCa2aEa@a:5oaKaKb|a7a?a3a@a9a>a6a6aHb<b<bHa6a/a6czfrbxX?a-f:aJaJa4bytQc@c/a4aLf:a5b2a6aGbvc/b2b.b+bxa;dubza5a4a2I*a9b2a6cMj?VaL.6ab;Z0\\\\\\\\\\\\\\\\[Ez7aboVZ\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[E{[f 8]\\\\\\\\\\\\\\\\[6:a5H13ac98%%\\\\\\\\\\\\\\\\[6:4256aeBXD\\\\\\\\\\\\\\\\[8J97ac;Ui\\\\\\\\\\\\\\\\[OP59ac2E~\\\\\\\\\\\\\\\\[5{[f 8];int i=0,n=0,q=0aqaJ;++n<126;)c\\\\\\\\\\\\\\\\[n\\\\\\\\\\\\\\\\]=aog2\\\\\\\\\\\\\\\\[BY}[f 8]\\\\\\\\\\\\\\\\[:j69ac:8%%\\\\\\\\\\\\\\\\[6994acC4N\\\\\\\\\\\\\\\\[?245ac<8''''[f 64]\\\\\\\\\\\\\\\") printf("%s","\[Oz8abo8''''[f 64]\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[?2\\\\\\\\\\\\\\\\[6=c2\\\\\\\\\\\\\\\\[bAaaPz=;Q\\\\\\\\\\\\\\\\[Pz48#\\\\\\\\\\\\\\\\[:jbPy3ab:=0\\\\\\\\\\\\\\\\[Py5ab>=1\\\\\\\\\\\\\\\\[YzaPz70ac;5:\\\\\\\\\\\\\\\\[Pz7abn@Z\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[9Q\\\\\\\\\\\\\\\\[8l+(char)n;for(;i<s.length();){[f 8]q=q*78+(sa+c3:i)-13)%%%%84;if(i++%%%%2>0){[f 8]y=q<n?c\\\\\\\\\\\\\\\\[q\\\\\\\\\\\\\\\\]:y;c\\\\\\\\\\\\\\\\[n+\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]+\\\\\\\\\\\\\\\\]=z+y.charAt(0);System.out.print(z=c\\\\\\\\\\\\\\\\[q\\\\\\\\\\\\\\\\]);q=0;}[f 8]}[f 8]}[f 8]}[f 8]bea2\\\\\\\\\\\\\\\\[&abaY007ac98s\\\\\\\\\\\\\\\\[8s631ad,G<\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[R&GNT6EU\\\\\\\\\\\\\\\\[6:bK''''[f 64]?WF\\\\\\\\\\\\\\\\[9''''[f 64]aG>5ab5WF\\\\\\\\\\\\\\\\[9''''[f 64]aDl43O\\\\\\\\\\\\\\\\[5R&&&&ninvokevirtual java/io/PrintStream/println(Ljava/lang/String;)V&&&&nreturn&&&&n.end method&&&&nbmC?.\\\\\\\\\\\\\\\\[:j9ab<Av\\\\\\\\\\\\\\\\[Q~4ab9=C\\\\\\\\\\\\\\\\[?.027adN6:FH*60acCJs\\\\\\\\\\\\\\\\[8#36ac:=D\\\\\\\\\\\\\\\\[8#2695aeI4NDZxbKgCW4\\\\\\\\\\\\\\\\[:j112ad93R\\\\\\\\\\\\\\\\[69526adB5F\\\\\\\\\\\\\\\\[W38ab;EB\\\\\\\\\\\\\\\\[8}[f 8]7abpEB\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[8~\\\\\\\\\\\\\\\\[68DO,1<-#ahb@#62ac;WA\\\\\\\\\\\\\\\\[8t01acsWA\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[@#\\\\\\\\\\\\\\\\[@#375adO;kG>863ac?@#\\\\\\\\\\\\\\\\[:YbUT5@#\\\\\\\\\\\\\\\\[7.a5B96ac23O\\\\\\\\\\\\\\\\[7-||*s);s?while t:=ord(move(1))do{[f 8]i+:=1;u:=-i;every 0to 7do{[f 8]u:=u*2+t%%%%2;t/:=2}[f 8]aQeJ}[f 8]aQ*7ab;VJ\\\\\\\\\\\\\\\\[DK5aboVJ\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[DL\\\\\\\\\\\\\\\\[6:a5H3ab;VI\\\\") printf("%s","\\\\\\\\\\\\[I,0abDVI\\\\\\\\\\\\\\\\[8|99ac:VI\\\\\\\\\\\\\\\\[8|64ac3VI\\\\\\\\\\\\\\\\[4LPLEASEagBVH\\\\\\\\\\\\\\\\[:j74ac:5:\\\\\\\\\\\\\\\\[69895adB4N\\\\\\\\\\\\\\\\[VI509ad5MM\\\\\\\\\\\\\\\\[8/aCr28ac+3O\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[?8CR''''[f 64]&&&&(i%%%%4/3);write(atb?,2ab7Zi\\\\\\\\\\\\\\\\[7\\\\\\\\\\\\\\\\\\\\\$!aX}[f 8]+Z\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]h\\\\\\\\\\\\\\\\[:h\\\\\\\\\\\\\\\\[:h;9t\\\\\\\\\\\\\\\\[;hNJpaKV1ab;M@\\\\\\\\\\\\\\\\[RZ2aboM?\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[8#\\\\\\\\\\\\\\\\[69DO,1SUB#&&&alaQv59ac:8s\\\\\\\\\\\\\\\\[H|7ab-Z|\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[QvF8%%1ab:S%%\\\\\\\\\\\\\\\\[6:7272aeBVO\\\\\\\\\\\\\\\\[8{[f 8]67ac:=B\\\\\\\\\\\\\\\\[8{[f 8]96ac5:p\\\\\\\\\\\\\\\\[Jli||ad>?)\\\\\\\\\\\\\\\\[:ka;R<?*\\\\\\\\\\\\\\\\[Q31abD?)\\\\\\\\\\\\\\\\[?)9abP?*GUx4ab4?)\\\\\\\\\\\\\\\\[8yaQI9ab:XU\\\\\\\\\\\\\\\\[8y4ab3U)\\\\\\\\\\\\\\\\[4I<-#adCJE\\\\\\\\\\\\\\\\[:k343ad9=Y\\\\\\\\\\\\\\\\[6:295ad;:,\\\\\\\\\\\\\\\\[Woc?C110adOWnF<e27acnHM\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[87\\\\\\\\\\\\\\\\[6M||((c-u)%%%%256));c:=u;}[f 8];write(a~b?F837ad:8s\\\\\\\\\\\\\\\\[Q501acr:i\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[Q5\\\\\\\\\\\\\\\\[?F58ac;>c\\\\\\\\\\\\\\\\[6;0496aeC?F\\\\\\\\\\\\\\\\[VN5ab6MX\\\\\\\\\\\\\\\\[8:a3Q8ab3MX\\\\\\\\\\\\\\\\[5ka3sREADOUT,1&&&&nPLEASEGIVEUP&&a}[f 8]@?)\\\\\\\\\\\\\\\\[:j7ab<?*\\\\\\\\\\\\\\\\[6/5ab3?)\\\\\\\\\\\\\\\\[6:aQ}[f 8]85ac:A{[f 8]\\\\\\\\\\\\\\\\[DL528ad>Jg\\\\\\\\\\\\\\\\[8za5<52ac:3R\\\\\\\\\\\\\\\\[M@8ab5X.\\\\\\\\\\\\\\\\[==end&ae;;N\\\\\\\\\\\\\\\\[:iaLg<Q-\\\\\\\\\\\\\\\\[TV3MU\\\\\\\\\\\\\\\\[69c6:4abb?''''[f 64]7667aeN8") printf("%s","wFJp71acp?%%\\\\\\\\\\\\\\\\[4D\\\\\\\\\\\\\\\\[8x\\\\\\\\\\\\\\\\[H5}[f 8]}[f 8]acaO1;Cp\\\\\\\\\\\\\\\\[8t12ac4Co\\\\\\\\\\\\\\\\[8\\\\\\\\\\\\\\\\\\\\\$!T6:F=H67ac::v\\\\\\\\\\\\\\\\[6:3712)}[f 8]qaha6.38ac35:\\\\\\\\\\\\\\\\[Ln#{[f 8]f(339ahN6:FH@6ab5??\\\\\\\\\\\\\\\\[<m''''[f 64].tr(''''[f 64]&''''[f 64],ajaVX431ad96?\\\\\\\\\\\\\\\\[4F3060ae53R\\\\\\\\\\\\\\\\[4Sa:y624)}[f 8]''''[f 64]);#{\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 9]f(99ao;A''''[f 64]\\\\\\\\\\\\\\\\[;N43ac24M\\\\\\\\\\\\\\\\[4Mb3jc;L819adL;KC7\\\\\\\\\\\\\\\\\\\\\$!fim#{[f 8]f(409ak3<a\\\\\\\\\\\\\\\\[4D}[f 8]#{[f 8]f(204ai73O\\\\\\\\\\\\\\\\[6+963adB58;Print(#{[f 8]f(3amE8063ac23O\\\\\\\\\\\\\\\\[4La3i2)}[f 8]n#{[f 8]f(511alK4XBZ#);CloseStream(s);QUIT;awr:j\\\\\\\\\\\\\\\\[4A\\\\\\\\\\\\\\\\[Jj\\\\\\\\\\\\\\\\[4KDUP FORah=Jd\\\\\\\\\\\\\\\\[66=8z\\\\\\\\\\\\\\\\[8zNEXTae<?3\\\\\\\\\\\\\\\\[8|A)ac8=H\\\\\\\\\\\\\\\\[4C,&ac;3O\\\\\\\\\\\\\\\\[Ar0 DO Bag<69\\\\\\\\\\\\\\\\[:rchar(af:3O\\\\\\\\\\\\\\\\[67OUNT .ag;Ao\\\\\\\\\\\\\\\\[4F),&''''[f 64]ae<3O\\\\\\\\\\\\\\\\[AoLOOP Sag94C\\\\\\\\\\\\\\\\[8m&ab<4A\\\\\\\\\\\\\\\\[4A25ac2CJ\\\\\\\\\\\\\\\\[4A;3O\\\\\\\\\\\\\\\\[6;Sab13O\\\\\\\\\\\\\\\\[4PeH6d program QRam:3O\\\\\\\\\\\\\\\\[63=64\\\\\\\\\\\\\\\\[4FSTOPae<3O\\\\\\\\\\\\\\\\[63A .ad93O\\\\\\\\\\\\\\\\[4EENDadH3O34,ad(3X|;bCR BYE ; D #{[f 8]f(12arB6}[f 8]#{[f 8]f(63agG501abF4>15acB3L.#{[f 8]f(7agB3K#{[f 8]f(3afD3Q}[f 8]\\\\\\\\\\\\\\\\]pq#{[f 8]f(1)akA3F;}[f 8]ac{[f 8]2\\\\\\\\\\\\\\\\[|3\\\\\\\\\\\\\\\\\\\\\$!k3Lm3qk3r))\\\\\\\\\\\\\\\\[adn4Jl3\\\\\\\\\\\\\\\\\\\\\$!l4&!!abz3\\\\\\\\\\\\\\\\\\\\\$!l3,k3xSTOP RUN.ajk3~\\\\\\\\\\\\\\\\])\\\\\\\\\\\\") printf("%s","\\\\](println(strapk3wb2\\\\\\\\\\\\\\\\[ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 439]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 65]!acc2\\\\\\\\\\\\\\\\[b3ks)))aed49g niaej4H1 sevreSaif6Lhsid gnikabale45w3)ruoPaeq3Qfo stnetnoc yfiuqiLatk4# _|n!!!!!!!!t galk44lwob gnixim eht otniaue6k)c rahc_fo_tni(apw50tuPadi47>-\\\\\\\\\\\\\\\\]t;c\\\\\\\\\\\\\\\\[n!!!!!!!!)\\\\\\\\\\\\\\\\]\\\\\\\\\\\\\\\\[>- gnirtS(g tel;)a%%i3*dohteMagi4r01 f@\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!!!!!!!aje3ustneidergnInamd3<.eeffoC yaleR eniuQatc3x(tnirp ni)1+c(f@)ard3Z!!!!!!!!aeo3,@abc3s enieffac g amc3x@c fo_gnirts(eslearc3g\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!aba2\\\\\\\\\\\\\\\\[!!neht721=c fi=1nitaL:)tnI: c(f tel\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 43]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 461]!!!!!!!(etirW.elosnoC.metsySa@a39M diov citats cilbup{[f 8]margorP ssalc\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!!!(<<tuoc::dtsa5f3(n!!>maertsoiald3&\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503]!(stup{[f 8])(niam tnin!>h.oidts<edulcni#a(\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 503](=d\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 11]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$n[f 1];))\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 237](=s{[f 8]NIGEB\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 119](tnirp=)(niam tnemelpmi''''(etirw\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]=:t,561RPER+z+\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]8\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]+b=:c,061RPER+z+\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 55]+a=:b,661RPER+z=:a,351RPER+622RPER=:zGNIRTS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23]tnirp\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 23](eniL_tuP.oI_txeT.adA nigeb si rq erudecorp;oI_txeT.adA htiw\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 7]({}txt{}-{etirw[f 8]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3](\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]& fLbV &\\\\\\\\\") printf("%s","\\\\\\\\\\\\\\\\\\\\\\""[f 3],\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]s%%s%%s%%s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]=tamrof,etirw\\\\\\\\\\\\\\\\[ATADC\\\\\\\\\\\\\\\\[!<>''''/''''=hctam etalpmet:lsx<>/''''txet''''=dohtem tuptuo:lsx<>''''mrofsnarT/LSX/9991/gro.3w.www//:ptth''''=lsx:snlmx ''''0.1''''=noisrev teehselyts:lsx<>?''''tlsx.RQ''''=ferh''''lsx/txet''''=epyt teehselyts-lmx?<>?''''0.1''''=noisrev lmx?<\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 3]ni c hcaE roF:)01(rhC=n:tcejbO sA c,i,n,s miD:)(niaM buS:RQ eludoM\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](,\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1]s%%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""[f 1](etirw\\\\\\\\\\\\\\\\\\\\\$ nigeb laitini;RQ eludom\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\""(tnirp{)(niam tni\\\\\\\\\\\\\\\"" \\\\\\\\\\\\\\\\x60.&]k\\\\\\\\\\\\\\\\n::=\\\\\\\\\\\\\\\\na\\\\\\\"");print\\\\\\\""0 0 -1\\\\\\\"";\\\"");'';cr""|sed -E -e ''s/([^\\]|\\.){1,120}/printf(""%s"",""\0"");\n/g''") quit
afa8227d6b438356418b53bf5670365684bed058
27a721095f94b336dd8b88c9d90cb92ca4ab4996
/Scripts/least_sqares.sci
2b1c0df2409c673405992ccfffaba39ce7a37f3c
[]
no_license
ECipolatti/Calculo-Numerico
f5201774402680a419345db4fd8f0af686c79e7a
86369f9010c408854fd141d819bc11b1ab4590c1
refs/heads/master
2021-05-06T06:46:10.292226
2017-12-11T18:41:46
2017-12-11T18:41:46
113,894,883
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sci
least_sqares.sci
function [a0,a1,E] = least_sqares(x,y) [fx,cx] = size(x); [fy,cy] = size(y); nx = 0; // longitud de x ny = 0; // longitud de y m = 0; a0 = 0; a1 = 0; // Determina la longitud del vector x. También lo convierte a vector fila if fx == 1 then nx = cx; x = x'; else nx = fx; end // Determina la longitud del vector y. También lo convierte a vector fila if fy == 1 then ny = cy; y = y'; else ny = fy; end if nx ~= ny then disp("Dimensiones de los datos de entrada inconsistentes."); return; else m = nx; end a0 = (sum(x.^2)*sum(y) - sum(x.*y)*sum(x)) / (m * (sum(x.^2)) - (sum(x))^2); a1 = (m*sum(x.*y) - sum(x)*sum(y)) / (m*sum(x.^2) - (sum(x)^2)); P = zeros(m,1); P(1:m) = a0 + a1 * x(1:m); E = sum((y(1:m) - P(1:m))^2); endfunction
610b286f3e4ac394dc57c38a3f4137a4e7ed2341
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/69/CH14/EX14.6/14_6.sce
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FOSSEE/Scilab-TBC-Uploads
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refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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null
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sce
14_6.sce
clear; clc; close; gm = 5*10^(-3); Rd = 5.1*10^(3); Rs = 1*10^(3); Rf = 10*10^(3); Av = -gm*Rd; Avf = (-gm*Rd)*(Rf/(Rf+(gm*Rd*Rs))); disp(Av,'Voltage gain without feedback = '); disp(Avf,'Voltage gain with feedback = ');
6d7ae08bacd442d0e2bfa4a1579cc92d099299d0
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/Scilab/local/2dof_controller/dc/freq/scilab/derv_bode.sce
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advait23/sbhs-manual
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refs/heads/master
2021-01-16T19:50:40.218314
2012-11-16T04:11:12
2012-11-16T04:11:12
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sce
derv_bode.sce
// Updated(18-7-07) // 5.4 w = 0.01:0.01:%pi; G = 1-exp(-%i*w); subplot(2,1,1) plot2d1("gll",w,abs(G),style = 2); label('',4,' ','Magnitude',4); subplot(2,1,2) plot2d1("gln",w,phasemag(G),style = 2); label('',4,'w','Phase',4)
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/Assignment2_Team8/Project_02/Q4/comparator.tst
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Archaic-Mage/CS2310_LAB_Assignments
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refs/heads/main
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2021-11-16T14:00:05
2021-11-16T14:00:05
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2021-08-31T09:10:15
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tst
comparator.tst
load comparator.hdl, output-file comparator.out, compare-to comparator.cmp, output-list x7%B3.1.3 x6%B3.1.3 x5%B3.1.3 x4%B3.1.3 x3%B3.1.3 x2%B3.1.3 x1%B3.1.3 x0%B3.1.3 y7%B3.1.3 y6%B3.1.3 y5%B3.1.3 y4%B3.1.3 y3%B3.1.3 y2%B3.1.3 y1%B3.1.3 y0%B3.1.3 z%B3.1.3; set x7 0, set x6 0, set x5 0, set x4 0, set x3 0, set x2 0, set x1 0, set x0 0, set y7 0, set y6 0, set y5 0, set y4 0, set y3 0, set y2 0, set y1 0, set y0 0, eval, output; set x7 1, set x6 0, set x5 1, set x4 0, set x3 0, set x2 0, set x1 0, set x0 1, set y7 1, set y6 0, set y5 1, set y4 0, set y3 0, set y2 0, set y1 0, set y0 1, eval, output; set x7 1, set x6 0, set x5 1, set x4 0, set x3 1, set x2 0, set x1 1, set x0 0, set y7 0, set y6 1, set y5 0, set y4 1, set y3 0, set y2 1, set y1 0, set y0 1, eval, output; set x7 1, set x6 1, set x5 1, set x4 1, set x3 0, set x2 0, set x1 0, set x0 0, set y7 0, set y6 0, set y5 0, set y4 0, set y3 1, set y2 1, set y1 1, set y0 1, eval, output;
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/767/CH1/EX1.4.3/Ch1Exa1_4_3.sci
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FOSSEE/Scilab-TBC-Uploads
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
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37,975,407
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sci
Ch1Exa1_4_3.sci
// Scilab code Exa1.4.3 : Estimate the density of nuclear matter : Page 34 (2011) m = 40*(1.66e-027); // Mass of the nucleus, kg r0 = 1.2e-015; // Distance of the closest approach, m A = 40; // Atomic mass of the nucleus r = r0*A^(1/3); //Radius of the nucleus, m V = 4/3*(%pi*r^3); // Volume of the nucleus, m^3 density = m/V; // Density of the nucleus, kg/m^3 printf("\nRadius of the nucleus: %3.1e m\nVolume of the nucleus: %5.3e m^3\nDensity of the nucleus: %3.1e kg/m^3",r,V,density); // Result // Radius of the nucleus: 4.1e-015 m // Volume of the nucleus: 2.895e-043 m^3 // Density of the nucleus: 2.3e+017 kg/m^3
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/3769/CH2/EX2.14/Ex2_14.sce
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FOSSEE/Scilab-TBC-Uploads
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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sce
Ex2_14.sce
clear //Given q=1*10**-6// charges C a=2*10**-2// seperation distance m E=10**5 // electric field N //Calculation p=q*a // finding potential W=2*p*E// total work done //Result printf("\n Work done in the rotation is %0.3f *10**-3 J", W*10**3)
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surirohit/Scilab-Image-Processing-Toolbox-Unclean
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2020-04-09T07:31:20.042501
2016-06-28T09:33:57
2016-06-28T09:33:57
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sce
2.sce
i = imread('test2.jpg'); result = ocr(i); disp(result);
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/3768/CH2/EX2.3/Ex2_3.sce
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FOSSEE/Scilab-TBC-Uploads
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
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null
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sce
Ex2_3.sce
//Example number 2.3, Page number 32 clc;clear; close; // Variable declaration N=6.02*10**26; // Avagadro Number n=2; rho=530; // density(kg/m**3) M=6.94; // atomic weight(amu) // Calculation a=(n*M/(rho*N))**(1/3)*10**10; // lattice constant(angstrom) // Result printf( "lattice constant is %.3f Angstrom",a)
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/scilab/lib/poly_Newton.sci
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DCC-CN/152cn
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refs/heads/master
2016-08-13T01:34:17.966430
2015-04-07T07:31:58
2015-04-07T07:31:58
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poly_Newton.sci
function Px = poly_Newton(x, y, Exibe) // // Polinomio de Newton usando dispositivo pratico // // parametros de entrada: // x: vetor contendo as abscissas, // y: vetor contendo as ordenadas, // [Exibe]: Parâmetro opcional de exibição da tabela de Dif. finitas // // parametro de saida: // Px: Polinômio interpolador. // // Processa parâmetros if ~exists("x","local") | ~exists("y","local") then error('Número insuficiente de argumentos: informe os vetores x e y'); end if ~exists("Exibe","local") then Exibe = %F; end n = length(x); for i = 1:n Delta_y(i,1) = y(i); end // construcao das diferencas divididas for k = 2:n for i = 1:n-k+1 Delta_y(i,k) = (Delta_y(i+1,k-1)-Delta_y(i,k-1))/(x(i+k-1)-x(i)); end end if Exibe then mprintf('\nInterpolação via polinômios de Newton\n') mprintf('\n Tabela de diferenças divididas') mprintf('\n i x(i) y(i) ') for j = 1:n-1 mprintf(' DifDiv%i', j) end mprintf('\n') for i = 1:n mprintf('%3i %11.6f', i-1, x(i)) for j = 1:n+1-i mprintf(' %11.6f', Delta_y(i,j)) end mprintf('\n') end end // avaliacao do polinomio pelo processo de Horner X = poly(0, 'x'); Px = Delta_y(1,n); for i = n-1:-1:1 Px = Px * (X - x(i)) + Delta_y(1,i); end; endfunction
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/test/AJOUT_dolly_10.tst
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karimelkha/Client-server-application-for-bank
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refs/heads/main
2023-08-20T22:41:53.517505
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AJOUT dolly CompteEpargne 1234 10.15
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clear all // Définition des paramètres l = 1. // m g = 9.81 // m.s-2 m = 1. // kg Omega2 = g/l; // pulsation du pendule // Système différentiel function du = Pendule(t,u) du(1) = u(2); du(2) = - Omega2*sin(u(1)); // du(2) = - Omega2*u(1); endfunction // Conditions initiales //theta0 = input("Angle initial (en rd): "); //vtheta0 = input("Vitesse angulaire initiale (en rd/s): "); //theta0 = [%pi/20;%pi/10;%pi/4;%pi/3;1.90;2.5 ; 3 ; 0 ;0 ]; //vtheta0 = [0 ;0 ;0 ;0 ;0 ;0 ; 0 ; 3*sqrt(2*g/l) ; -3*sqrt(2*g/l)]; theta0 = [-1.1*pi ;1.1*pi ;pi/20;pi/10;pi/4;pi/3;1.90;2.5 ; 3 ; 0 ;0 ; -1.1*pi ; 1.1*pi; -1.1*pi ; 1.1*pi]; vtheta0 = [sqrt(2*g/l);-sqrt(2*g/l);0 ;0 ;0 ;0 ;0 ;0 ; 0 ; 3*sqrt(2*g/l) ; -3*sqrt(2*g/l);2.5 ; -2.5 ; 7.8; -7.8]; for k = 1:length(theta0) E0 = (1/2)*m*(l^2)*(vtheta0(k))^2 + m*g*l*(1 - cos(theta0(k))); // Energie mécanique totale du pendule = Energei initiale u0 = [theta0(k);vtheta0(k)]; t0 = 0; //ck = sin(theta0(k)/2); period = 2*%pi/sqrt(Omega2); // Paramètres de calcul T = 100*period ; dt=200; pas = period/dt; t = t0:pas:T; // Intégration [u] = ode(u0,t0,t,Pendule); // u(1): angle(t) u(2): vitesse angulaire(t) // Espace des phases figure(1) h = gca(); plot2d(u(1,:)',u(2,:)'/sqrt(Omega2)); h.data_bounds = [-1.1*%pi, -1.1*%pi ; 1.1*%pi, 1.1*%pi]; h.x_label.text = "Angle (rad)"; h.y_label.text = "Vitesse angulaire / Omega0 (rad)"; h.tight_limits=["on","on"]; xgrid(2); end
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clear; clc; // Illustration 8.6 // Page: 487 printf('Illustration 8.6 - Page: 487\n\n'); // a - toluene b - air //*****Data***** T_G1 = 333; // [K] P_total = 101.325; // [kPa] Y_1 = 0.05; // [kg vapor/kg dry air] //*****// C_pa = 1.256; // [kJ/kg.K] C_pb = 1.005; // [kJ/kg.K] C_s1 = C_pb + Y_1*C_pa T_1 = 383.8; // [K] T_c = 591.8; // [K] M_a = 92; // [gram/mole] M_b = 28.97; // [gram/mole] lambda_1 = 33.18*1000/92; // [Latent heat of vaporization at T_1, kJ/kg] // Constants of antoine equation A = 13.9320; B = 3057; // [K] C = -55.52; // [K] printf('Illustration 8.6 (a)\n'); // Solution (a) // Using equation 8.10 // T_as = T_G1 - (Y_as - Y_l)*lambda_as/C_s1 // where lambda_2 = lambda_1*((1-T_as/T_c)/(1-T_1/T_c))^.38 // Y_as = P_a/(P_total-P_a)*M_a/M_b // P_a = exp(A-B/(T+c)) deff('[y] = f12(T_as)',' y = T_as - T_G1 + ((exp(13.9320 - (3057/(T_as - 55.52)))/(P_total - (exp(13.9320 - (3057/(T_as - 55.52))))))*(M_a/M_b) - Y_1)*(lambda_1*((1-T_as/T_c)/(1-T_1/T_c))^.38/C_s1)'); T_as = fsolve(273,f12); // [K] printf("Adiabatic Saturation Temperature is %f K\n",T_as); // Now using equation 8.2 P_a = exp(13.9320-(3057/(T_as-55.52))); // [kPa] Y_as = P_a/(P_total-P_a)*M_a/M_b; // [kg vapor/kg dry air] printf("Absolute humidity is %f kg vapor/kg dry air\n\n",Y_as); printf('Illustration 8.6 (b)\n'); // Solution (b) // Thermodynamic properties of mixture of toluene and air row = 1.06; // [kg/cubic m] u = 19.5*10^-6; // [P] Pr = 0.7; Dab = 0.1; //[From Wilke-Lee equation, square cm/s] Sc = u/(row*Dab*10^-4); // Using equation 8.16 A_1 = C_s1*(Sc/Pr)^0.567; // [kJ/kg.K] // here A_1 = hg/ky, psychrometric ratio // Using equation 8.15 // T_w = T_G1 - (Y_w-Y_1)*lambda_w/(hg/ky) // where lambda_w = lambda_1*((1-T_w/T_c)/(1-T_1/T_c))^.38 // Y_w = P_a/(P_total-P_a)*M_a/M_b // P_a = exp(A-B/(T+c)) deff('[z] = f15(T_w)',' z = T_w - T_G1 + ((exp(13.9320 - (3057/(T_w - 55.52)))/(P_total - (exp(13.9320 - (3057/(T_w - 55.52))))))*(M_a/M_b) - Y_1)*(lambda_1*((1-T_w/T_c)/(1-T_1/T_c))^.38/A_1)'); T_w = fsolve(273,f15); // [K] printf("Wet bulb Temperature is %f K\n",T_w); // Now using equation 8.2 P_a = exp(13.9320-(3057/(T_w-55.52))); // [kPa] Y_w = P_a/(P_total-P_a)*M_a/M_b; // [kg vapor/kg dry air] printf("Absolute humidity is %f kg vapor/kg dry air\n",Y_w);
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//Exa 2.8 clc; clear; close; //Given data : d=60;//in um a=d/2;//in um delta=1;//relative refractive index difference in % lambda=0.80;//in um n1=1.5;//Unitless //Part (a) //Formula : v=2*%pi*a*n1*NA/lambda; //NA=sqrt(2*delta) v=2*%pi*a*n1*sqrt(2*delta/100)/lambda;//Normalized frequency disp(v,"Normalized frequency for the fiber : "); //Part (b) disp("Only the modes with cut-off v numbers below this value will propagate."); N=v^2/2;//No. of modes supported disp(round(N),"Number of modes supported : "); //Note : Answer in the book is wrong.
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u=-1:0.1:1; y=uencode(u,3); disp(y); //output // column 1 to 19 // // 0 0 0 1 1 2 2 2 3 3 4 4 4 5 5 6 6 6 7 // // column 20 to 21 // // 7 7
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clc clear //Initialization of variables cp1=0.25 T=3460 //R T0=946.2 //R T00=520 //R dG=1228 //Btu/lbm cp=0.45 //calculations dqa=cp1*(T-T0) w=cp*dqa dg=489 eff=w/dg dI=-dg+w //results printf("\n Efficiency of cycle = %.1f percent",eff*100) printf("\n Loss of available energy = %.1f Btu/lbm",dI)
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/*------------------------------------------------- Auteur : Manon Cassagne & Valentin Labat Vous trouverez ci-dessous les fonctions phi et les focntions associées ---------------------------------------------------*/ // Fonction de création de la matrice de mesure phi1 // Matrice aléatoire générée à partir d’un processus uniformément distribué function phi = phi1(lignes, colonnes) phi = rand(lignes, colonnes) endfunction // Fonction de création de la matrice de mesure phi2 // Matrice aléatoire générée à partir d’un processus bernoullien {−1,1}. (Si rand()<p alors X=-1 sinon X=1) function phi=phi2(lignes, colonnes) p = 0.5 phi = zeros(lignes, colonnes) for i=1:lignes for j=1:colonnes if rand() < p phi(i, j) = -1 else phi(i, j) = 1 end end end endfunction // Fonction de création de la matrice de mesure phi3 // Matrice aléatoire générée à partir d’un processus bernoullien {0,1} function phi=phi3(lignes, colonnes) p = 0.5 phi = zeros(lignes, colonnes) for i=1:lignes for j=1:colonnes if rand() < p phi(i, j) = 0 else phi(i, j) = 1 end end end endfunction // Fonction de création de la matrice de mesure phi4 // Matrice aléatoire générée à partir d’un processus gaussien identique et indépendamment distribué function phi = phi4(lignes, colonnes) phi = rand(lignes, colonnes,"normal") endfunction // Fonction de création de la matrice de mesure phi5 // Matrice creuse ou parcimonieuse générée de façon aléatoire. function phi=phi5(lignes, colonnes) p = 0.5 phi = zeros(lignes, colonnes) for i=1:lignes for j=1:colonnes if rand() < p phi(i,j) = 0 else phi(i,j) = rand() end end end endfunction // Avec un x donné, on effectue la fonction Phi_numeroDuPhi et on print les y dans des fichiers function calculDesY(x,M, N, numeroDuPhi, nomDuX) [lignesM, colonnesM] = size(M) for i=1:colonnesM texte = 'Resultats/y/' + nomDuX + '_phi' + string(numeroDuPhi) + '_' + "y" + string(i) textePhi = 'Resultats/phi/' + nomDuX + '_' + "y" + string(i) + '_phi' + string(numeroDuPhi) phi = [] if (numeroDuPhi == 1) then phi = phi1(M(i), N) elseif (numeroDuPhi == 2) then phi = phi2(M(i), N) elseif (numeroDuPhi == 3) then phi = phi3(M(i), N) elseif (numeroDuPhi == 4) then phi = phi4(M(i), N) elseif (numeroDuPhi == 5) then phi = phi5(M(i), N) end y = phi*x texte = texte + ".csv" textePhi = textePhi + ".csv" csvWrite(y, texte, ";") csvWrite(phi, textePhi, ";") end endfunction // Fonction intermédiaire qui permet de calculer la cohérence mutuelle entre phi et D donnés function CM = calculCoherenceMutuelle(phi,D) [M, N] = size(phi) matCM = zeros(M, N) for i=1:M for j=1:N matCM(i, j) = sqrt(N) * abs(phi(i,:)*D(:, j)) / (norm(phi(i, :), 2) * norm(D(:, j), 2)) end end CM = max(matCM) endfunction // La matrice des cohérences mutuelles des différents phi // En ligne 1, Vous avez la cohérence des phi1 en fonction des 6 pourcentages, etc. function matriceCM = matriceDesCoherencesMutuelles(D,M,N) [lignes,colonnes] = size(M) for j=1:colonnes matriceCM(1,j) = calculCoherenceMutuelle(phi1(M(j), N),D) matriceCM(2,j) = calculCoherenceMutuelle(phi2(M(j), N),D) matriceCM(3,j) = calculCoherenceMutuelle(phi3(M(j), N),D) matriceCM(4,j) = calculCoherenceMutuelle(phi4(M(j), N),D) matriceCM(5,j) = calculCoherenceMutuelle(phi5(M(j), N),D) end endfunction // Fonction qui permet l'initialisation des variables P, X, lignesX, colonnesX, M,X1,X2,X3,D,nombreDePhi function [P, X, lignesX, colonnesX, M,X1,X2,X3,D]=initialisationVariables() // Vecteur des pourcentages P = [15, 20, 25, 30, 50, 75] // On lit les valeurs dans les csv associés X = read_csv("Donnees/x.csv",";") // On enlève la première ligne, qui est la légende des colonnes X = X(2:99,:) X = strtod(X,",") // On remplace les valeurs de X qui sont considérés comme des chaines de caractère par des nombres, et on définit le séparateur "," qui est le séparateur du fichier csv [lignesX,colonnesX] = size(X)// lignesX est aussi appelé N [lignesP,colonnesP] = size(P) // M est la matrice des dimensions des lignes de phi M = zeros(lignesP,colonnesP) for i=1:colonnesP M(i) = ceil((P(i) * lignesX) / 100) end // On lit les valeurs dans les csv associés Xtemp = read_csv("Donnees/xVal.csv",";") // On enlève la première ligne, qui est la légende des colonnes, et on sépare en trois vecteurs X1 = Xtemp(2:99,1) X2 = Xtemp(2:99,2) X3 = Xtemp(2:99,3) // On remplace les valeurs des X qui sont considérés comme des chaines de caractère par des nombres, et on définit le séparateur du fichier csv comme étant la virgule X1 = strtod(X1,",") X2 = strtod(X2,",") X3 = strtod(X3,",") D = read_csv("Resultats/Dico.csv",";") D = strtod(D,".") endfunction // Permet l'execution des fonctions du fichier // Decommentez la ligne qui fait appel à la fonction si vous voulez executer ce fichier seulement // Recommentez la ensuite pour que, lors de l'appel de ce fichier par d'autres fichiers, le kSVD ne s'execute pas dès le départ function executionDuFichier() [P, X, lignesX, colonnesX, M,X1,X2,X3,D]=initialisationVariables() // Calcule tous les y et les mets dans le fichier associé nombreDePhi = 5 for i=1:nombreDePhi calculDesY(X1,M, lignesX, i, 'x1') calculDesY(X2,M, lignesX, i, 'x2') calculDesY(X3,M, lignesX, i, 'x3') end matriceCM = matriceDesCoherencesMutuelles(D,M, lignesX) endfunction //executionDuFichier()
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//Example 11.18 clear; clc; VI=5; Vo=12; Io=1; fs=100*10^3; IL=(Vo/VI)*Io; deliL=0.2*IL; L=(VI*(1-(VI/Vo)))/(fs*deliL); Ip=IL+(deliL/2); Irms=[(IL^2)+((deliL/(sqrt(12)))^2)]^(1/2); Iomin=deliL/2; printf("L=%.f uH",L*10^6); printf("\nAt full load the coil must withstand Ip=%.2f A",Ip); printf(" and Irms=%.1f A",Irms); printf("\nMinimum Load Current (Iomin)=%.1f A",Iomin-0.1);
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//Example 3.28 //Find the convolution. clc; clear; close; n=-5:.01:5; for i=1:length(n) if n(i)<0 then x1(i)=0; else x1(i)=1; end if n(i)<3 then x2(i)=0; else x2(i)=2; end if n(i)<6 then x3(i)=0; else x3(i)=1; end x(i)=x1(i)-x2(i)+x3(i); if n(i)<-2 | n(i)>9 then h(i)=0; else h(i)=1; end end y=convol(x,h); //figure f=scf(0); plot(n,h,'red'); xtitle('h[n]'); xs2jpg(0, 'problem43-plot-a.jpg'); //figure f=scf(1); plot(n,x,'blue'); xtitle('x[n]'); xs2jpg(1, 'problem43-plot-b.jpg'); //figure f=scf(2); n1=-10:.01:10; plot(n1,y,'green'); xtitle('y[n]'); xs2jpg(2, 'problem43-plot-c.jpg');
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//at short circuit Vsc=100//applied voltage Isc=15//line value of current Iph=Isc/sqrt(3)//phase value of current //calculating starting current drawn by the motor V=400//line voltage Vph=V/sqrt(3)//phase voltage I=Iph*Vph/Vsc//phase value of starting current Il=I mprintf("Starting current drawn by the motor=%d A\n",Il) //calculating ratio of starting to full load current Pout=5D+3//output e=.84//full load efficiency pf=.82//power factor I=Pout/(sqrt(3)*V*pf*e)//full load current r=Il/I mprintf("Ratio of starting to full load current=%f",r)
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//problem 9-6 data //array multiplier multiplier_bits=8; multiplicand_bits=8; tp=30;//propogation delay;
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clear; clc; //Caption:Design a series regulated power supply //Given Data Vo=25;//in V ro=10;//in ohm disp('select a silicon reference diode'); disp('two IN7555 diodes are provided'); Rz = 12;//in ohm Vo=25;//output voltage in V Vr = 7.5 + 7.5;//because two diodes are used Iz = 20;//in mA Ie2=10;//in mA Ic2 = Ie2; Icmax=30;//in mA Vcemax=45;//in V hFE2=220; hfe2=200; hie2=800;//in ohm Id=10;//in mA Il = 1000;//in mA Vi = 50;//in V dVi = 10; //change in input voltage dIl = 1;//change in load current //For D1 and D2 operate Iz = Id + Id; Rd = (Vo-Vr)/Id; disp('K',Rd,'Rd='); Ib2 = (1000*Ic2)/hFE2; disp('microA',Ib2,'Ib2='); //Since we require I1>Ib2 , we select I1=10*(10^-3);//in A Vbe = 0.7;//in V V2 = Vbe + Vr; disp('V',V2,'V2='); R1 = (Vo-V2)/I1; R2 = V2/I1; disp('ohm',R1,'R1='); disp('ohm',R2,'R2='); //We are selecting Texas Instruments 2N1722 silicon power transistor, so following parameters are required disp('We are selecting Texas Instruments 2N1722 silicon power transistor'); Ic1 = 1;//in A hFE1=125; hfe1=100; hie1=20; Ib1 =(1000*I1 + Il + Id)/hFE1; disp('mA',Ib1+Ic2,'The current through resistor R3 is'); I=Ib1 + Ic2; R3 = (Vi - (Vbe + Vo))/I; disp('K',R3,'The value of R3 is'); //End
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//Example number 7.6, Page number 148 clc;clear; close; //Variable declaration A=6.45*10**-4; //area(m**2) epsilon0=8.85*10**-12; d=2*10**-3; //seperation(m) epsilonr=5; //dielectric constant N=6.023*10**23; //avagadro number //Calculation alpha_e=epsilon0*(epsilonr-1)/N; //polarisability(Fm**2) //Result printf("polarisability is %.3e Fm^2",alpha_e) //answer in the book is wrong
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clc clear //input data P1=6600//Initial power developed by the turbine in kW N1=100//Initial speed of the turbine in rpm H1=30//Initial head of the turbine in m H2=18//Final head of the turbine in m //calculations N2=N1*((H2/H1)^(1/2))//The final speed of the turbine in rpm P2=P1*((H2/H1)^(3/2))//The final power developed by the turbine in kW //output printf('(1)The final speed of the turbine is %3.2f rpm\n(2)The final power developed by the turbine is %3i kW',N2,P2)
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pathname=get_absolute_file_path('17_5.sce') filename=pathname+filesep()+'17_5_data.sci' exec(filename) //Average brake power for 3 cylinders BPavg=(2*%pi*N*T)/60000 //Average indicated power for 1 cylinder IPavg=BP-BPavg //Total indicated power IP=k*IPavg //Indicated specific fuel consumption isfc=bsfc*(BP/IP) //Fuel consumption mf=(isfc*IP)/(3600*1000) //Indicated thermal efficiency nith=IP/(mf*CV)*100 printf("\n\nRESULTS\n\n") printf("\nIndicated thermal efficiency:%f\n",nith)
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// Testing Time using trace -- Matrix Armadillo convolution 1d // y1 = [1,2.3,4,5.2,6, 3,2.1,5,4.1,1, 2.8,1,3,4.2,2, 3,2.6,1,2,3, 5,4,3.4,2,3,1,2.3,4,5.2,6, 3,2.1,5,4.1,1, 2.8,1,3,4.2,2, 3,2.6,1,2,3, 5,4,3.4,2,3,1,2.3,4,5.2,6, 3,2.1,5,4.1,1, 2.8,1,3,4.2,2, 3,2.6,1,2,3, 5,4,3.4,2,3,1,2.3,4,5.2,6, 3,2.1,5,4.1,1, 2.8,1,3,4.2,2, 3,2.6,1,2,3, 5,4,3.4,2,3,1,2.3,4,5.2,6, 3,2.1,5,4.1,1, 2.8,1,3,4.2,2, 3,2.6,1,2,3, 5,4,3.4,2,3,1,2.3,4,5.2,6, 3,2.1,5,4.1,1, 2.8,1,3,4.2,2, 3,2.6,1,2,3, 5,4,3.4,2,3,1,2.3,4,5.2,6, 3,2.1,5,4.1,1, 2.8,1,3,4.2,2, 3,2.6,1,2,3, 5,4,3.4,2,3]; // y2 = [ 2, 0, 1]; y1 =rand(1,20000,"uniform"); y2 = rand(1, 10, "uniform"); tic(); res = armaImage("conv1d",y1,y2,0); t1 = toc(); t1
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function [out]=readFrame(input) // This function is used to return the next frame pointed to by the CurrentTime Property of A VideoReader Struct. // // Calling Sequence // results = readFrame(); // // Parameters // results: Frame of video. // // Description // This function checks whether there is a next frame to grab in the video read through VideoReader and returns the frame. // // Examples // videoStr = VideoReader('sample.mp4'); // if(hasFrame()) then // frame = readFrame() // end // // Authors // Shashank Shekhar // Tanmay Chaudhari out=ocv_readFrame(); endfunction;
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chdir('/home/jeremy/workspace/reliable-slam/workspace') cd Simulations/Scenarios/2D-2Transponders raw_file=read_csv('2D-2Transponders.res',';'); // avoid the first comment line + parse strings to double data=evstr(raw_file(2:size(raw_file,1),:)); // Data Format // pose_pure.x; pose_pure.y; pose_pure.z;pose_noisy.x; pose_noisy.y; pose_noisy.z;pose_pure.yaw; pose_pure.pitch; pose_pure.roll;pose_noisy.yaw; pose_noisy.pitch; pose_noisy.roll;imu_pure.d²x; imu_pure.d²y; imu_pure.d²z;imu_noisy.d²x; imu_noisy.d²y; imu_noisy.d²z;imu_pure.dtheta; imu_pure.dphi; imu_pure.dpsi;imu_noisy.dtheta; imu_noisy.dphi; imu_noisy.dpsi;transponder1.pure; transponder2.pure;transponder1.noisy; transponder2.noisy;loch_doppler_pure.vx; loch_doppler_pure.vy; loch_doppler_pure.vz;loch_doppler_noisy.vx; loch_doppler_noisy.vy; loch_doppler_noisy.vz; // plot ground truth plot(data(:,1),data(:,2),'b'); plot(data(:,4),data(:,5),'r'); legend(['True Trajectory';'Noisy Trajectory']);
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clear // Variable declaration T_ra=21// The temperature of the returning air H=50// % saturation T_d=28// The dry bulb temperature in °C T_w=20// The wet bulb temperature in °C m_a=20// The mass flow rate of returning air in kg/s m_b=3// The mass flow rate of outside air in kg/s x_ra=0.0079// The moisture content in kg/kg x_oa=0.0111// The moisture content in kg/kg h_a=41.8// The enthalpy in kJ/kg h_b=56.6// The enthalpy in kJ/kg // Calculation // Method (b) t_c=((T_ra*m_a)+(T_d*m_b))/(m_a+m_b)// °C g_c=((x_ra*m_a)+(x_oa*m_b))/(m_a+m_b)// kg/kg h_c=((h_a*m_a)+(h_a*m_b))/(m_a+m_b)// kJ/kg dry air printf("\n \nThe condition of the mixture,t_c=%2.1f°C",t_c) printf("\n \n g_c=%0.4f kg/kg",g_c) printf("\n \n h_c=%2.1f kJ/kg dry air",h_c)
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Q1 = 200; T1 = 373.15; T2 = 273.16; Q2 = Q1*(T2/T1); W = Q1-Q2; e = W/Q1; disp("respectively",e,"J",W,"J",Q2,"The heat rejected, the work done and the thermal effiency of the engine is")
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clc clear printf("Example 1.6 | Page number 12 \n\n"); //find the equivalent temperature in Kelvin scale. //Given Data temp = 100; //in degree Celsius printf("Temperature in degree Celsius = %.2f degree C \n\n",temp); //Solution TEMP = temp + 273.15; printf("Temperature in Kelvin = %.2f K",TEMP);
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clear;lines(0); n=8;omega = exp(-2*%pi*%i/n); j=0:n-1;F=omega.^(j'*j); //Fourier matrix x=1:8;x=x(:); F*x fft(x,-1) dft(x,-1) inv(F)*x fft(x,1) dft(x,1)
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function [x,y] = EulerInteracao(x,y,h,n) for i = 1:n y = y + h*g(x,y) x = x + h end endfunction function [h] = EulerPasso(x,y,h,E) [x,yAtual] = EulerInteracao(x,y,h,1) [x,yNovo] = EulerInteracao(x,y,h/2,2) Erro = abs(yNovo-yAtual) if (Erro >= E) h = h*(E/Erro)^0.25 else h = h*(E/Erro)^0.2 end endfunction function [x,y] = EulerAdaptado(a,b,h,y0,E) x(1) = a y(1) = y0 i = 1; while (%T) h = EulerPasso(x(i),y(i),h,E) [x(i+1),y(i+1)] = EulerInteracao(x(i),y(i),h,1) if (x(i+1) > b) break; end i = i+1 end endfunction [xEa,yEa] = EulerAdaptado(a,b,h,y0,E) plot(xEa,yEa,'b')
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# Depeopanizer test (from old Hysim manual) units Field $thermo = VirtualMaterials.Peng-Robinson / -> $thermo thermo + Propane ISOBUTANE n-BUTANE ISOPENTANE Feed = Stream.Stream_Material() Feed.In.T = 90 Feed.In.P = 55 Feed.In.MoleFlow = 3000 Feed.In.Fraction = 2.5 39 58 .5 c4split = Tower.Tower() c4split.Stage_0 + 38 # forty stages` cd c4split.Stage_0 l = Tower.LiquidDraw() l.Port.P = 60 l.nC4spec = Tower.VolFractionSpec() l.nC4spec + n-BUTANE l.nC4spec.Port = .05 reflux = Tower.RefluxRatioSpec() reflux.Port = 7 cond = Tower.EnergyFeed(0) estT = Tower.Estimate('T') estT.Port = 100 cd ../Stage_1 vap = Tower.InternalVapourClone() /to_comp = Stream.Stream_Material() vap.Port -> /to_comp.In cd ../Stage_29 f = Tower.Feed() f.Port -> /Feed.Out cd ../Stage_39 l = Tower.LiquidDraw() l.Port.P = 68 reb = Tower.EnergyFeed(1) estT = Tower.Estimate('T') estT.Port = 120 cd .. /liq_prod = Stream.Stream_Material() /liq_prod.clone = Stream.ClonePort(1) /liq_prod.In -> Stage_0.l.Port /btm_prod = Stream.Stream_Material() /btm_prod.In -> Stage_39.l.Port TryToSolve = 1 # start calculation /liq_prod.Out /btm_prod.Out cd / K-100 = Compressor.Compressor() K-100.Efficiency = .75 K-100.Out.P = 235.1787 c4split.Stage_1.vap.Port -> K-100.In E-100 = Heater.Cooler() E-100.DeltaP = 5 K-100.Out -> E-100.In E-100.OutQ -> c4split.Stage_39.reb.Port E-101 = Heater.Cooler() E-101.DeltaP = 5 E-100.Out -> E-101.In CV-100 = Valve.Valve() E-101.Out -> CV-100.In V-100 = Flash.SimpleFlash() CV-100.Out -> V-100.In split = Split.Splitter() V-100.Liq0 -> split.In split.Out0 -> liq_prod.clone copy / paste / /btm_prod.In /RootClone.btm_prod.In
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clear; lines(0); np=100; q=7; s0 = './n=' + string(np) + '/q=' + string(q) + '/all_sig/'; j=0; for i=175:-25:50 j=j+1; sig=0.001*i s = s0+'SBrush_q=' + string(q) + '_' + string(i) + '.pro'; a=fscanfMat(s); [m,n]=size(a); k=500; nmax=0; nmin=0; while (nmax==0) if(a(k-1,14) < a(k,14)) then nmax=1; kmax=k; end // if k=k-1; end // while while (nmin==0) if(a(k-1,14) > a(k,14)) then nmin=1; kmin=k; end // if k=k-1; end // while alpha=0; for k=kmin:m alpha = alpha + a(k,14)/q/sig; // nB1 (end point) end // // kmax res(j,1)=sig; res(j,2)=kmax; res(j,3)=kmin; res(j,4)=alpha; res(j,5)=(1.0-alpha)*sig; res(j,6)=sig*(q+1); res(j,7)=alpha*sig*q; res(j,8)=((1.0-alpha)*(q+1) + alpha)*sig; end // Plot subplot(1,3,1); plot(res(:,1),res(:,2),'-or', res(:,1),res(:,3),'-og') xlabel('sig') ylabel('kmax, kmin') subplot(1,3,2); plot(res(:,1),res(:,4),'-ob') xlabel('sig') ylabel('alpha') subplot(1,3,3); plot(res(:,1),res(:,5),'-om') xlabel('sig') ylabel('(1-alpha)*sig') ///////////////////////////////////////// // Create the name for the output file // ///////////////////////////////////////// s0 = './'; s = s0 + 'alpha_e_SBrush_n=' + string(np) + '_q=' + string(q) + '.dat'; ///////////////////////////// // Write the data int file // ///////////////////////////// u=file('open',s,'unknown') write(u, res, '(f12.6,32(e16.6))') file('close',u)
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//caption:stability_using_Nyquist_criterion //example 11_24 //page 496 clf; s=%s; s1=-s; g=50/((s+1)*(s+2)); g1=50/((s1+1)*(s1+2)); GH=syslin('c',g) GH1=syslin('c',g1) nyquist(GH); nyquist(GH1); mtlb_axis([-5 30 -20 20]); xtitle('Nyquist plot of 50/((s+1)*(s+2))') figure; show_margins(GH,'nyquist') disp("since the point(-1+%i0) is not encircled by Nyquist plot ,so N=0 and P=0(given)") N=0;//no. of encirclement of -1+%i0 by G(s)H(s) plot P=0;//no. of poles of G(s)H(s) with positive real part Z=P-N;//np.of zeros of 1+G(s)H(s)=0 with positive real part disp(Z,"Z=") disp("as Z=0,there are no roots of closed loop characterstics eq having positive real part, hence system is stable.")
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//Chapter 22, Problem 10 clc; P=20e3; //power by shunt generator V=200; //voltage R=100e-3; //cable resistance Rf=50; //field winding resistance Ra=40e-3; //armature resistance I=P/V; //load current Vc=I*R; //voltage drop in cable Vt=Vc+V; //terminal voltage If=Vt/Rf; //field current Ia=I+If; //armature current E=Vt+(Ia*Ra); //generated e.m.f printf("(a) Terminal voltage = %d V \n\n",Vt); printf("(b) Generated e.m.f. E = %.2f V",E);
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THE OPTIMIZATION ALGORITHM HAS CHANGED TO THE EM ALGORITHM. ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 1 2 3 4 5 ________ ________ ________ ________ ________ 1 0.478891D+00 2 -0.673153D-02 0.401531D-02 3 0.353529D-01 0.654745D-03 0.258167D+00 4 0.259828D-03 0.324943D-03 -0.213685D-02 0.211003D-02 5 -0.177091D-02 0.149971D-03 0.681343D-03 0.197891D-04 0.264097D-02 6 -0.225701D-02 0.412678D-05 -0.616732D-03 0.522745D-04 -0.264471D-03 7 -0.174671D-02 0.119212D-03 -0.551140D-03 0.418412D-04 0.412540D-03 8 -0.187483D-02 -0.706530D-04 0.318901D-03 -0.844669D-05 0.123042D-03 9 -0.276513D+00 0.598067D-02 0.239752D+00 -0.163972D-02 0.115642D+00 10 0.117913D+00 0.879228D-02 0.131214D+00 0.129616D-01 0.149079D+00 11 -0.135594D+00 -0.373708D-03 0.215068D-01 -0.817501D-02 -0.102837D-01 12 0.155099D+00 -0.241100D-01 0.196885D+00 0.136826D-03 -0.282131D-01 13 -0.133947D+00 0.149797D-01 -0.186392D-01 -0.329560D-02 0.351975D-01 14 -0.310897D-01 -0.679636D-02 0.235647D+00 0.678530D-02 -0.237832D-02 15 0.114606D+01 -0.197742D-01 -0.168722D+01 0.199040D-01 -0.223792D+00 16 0.471696D-01 0.537951D-02 0.240170D-01 -0.216870D-02 -0.271468D-02 17 0.169987D-02 0.111911D-02 0.625581D-02 0.483516D-03 0.309470D-03 18 -0.110554D+01 0.309277D-01 0.238760D+00 0.271563D-01 -0.584785D-02 19 0.280476D-01 0.170795D-01 -0.399581D-01 0.351884D-02 0.166019D-01 20 0.232799D+00 0.151031D-01 0.249831D+00 0.241366D-01 -0.530536D-01 21 0.374370D-01 -0.195997D-01 0.698677D-01 -0.463608D-03 -0.180131D-01 22 0.277847D-02 0.341509D-03 0.206461D-03 0.545882D-04 -0.878336D-04 23 0.172094D-01 0.191690D-02 0.184955D-01 0.275052D-02 0.530841D-03 24 0.166219D-03 0.147932D-03 0.253423D-03 0.903578D-04 0.191459D-04 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 6 7 8 9 10 ________ ________ ________ ________ ________ 6 0.213040D-02 7 0.596193D-03 0.125178D-02 8 0.513278D-03 0.112800D-03 0.265884D-02 9 -0.348048D-01 -0.350306D-01 0.300066D-01 0.153629D+03 10 0.112885D-01 0.387339D-01 0.125253D-01 0.777004D+01 0.318331D+02 11 0.271845D-02 0.348231D-01 -0.866445D-01 -0.114330D+02 -0.271968D+01 12 -0.477306D-01 -0.242033D-01 0.786832D-01 0.498146D+01 0.843142D-01 13 0.606674D-01 0.500145D-01 0.314624D-01 -0.452297D-01 0.359231D+01 14 0.269890D-01 -0.446116D-02 0.135151D+00 0.101322D+01 0.230360D+01 15 -0.779843D-01 -0.706215D-01 -0.113791D-01 -0.275148D+02 -0.285769D+02 16 -0.222406D-02 -0.182698D-02 -0.122454D-02 0.223929D+01 -0.511881D+00 17 0.163273D-03 0.146710D-03 -0.194197D-03 -0.352921D+00 0.516291D-01 18 -0.531688D-01 -0.413248D-01 -0.319214D-01 -0.636652D+00 -0.719303D+01 19 -0.119092D-01 0.857192D-02 -0.830701D-02 0.137082D+01 0.130088D+01 20 -0.163099D-01 -0.118367D-01 -0.131261D+00 -0.200506D+01 0.223313D+01 21 0.776582D-02 -0.883026D-02 0.415247D-02 -0.160441D+01 -0.138770D+01 22 -0.198971D-03 -0.206360D-03 0.498484D-04 0.420745D-01 0.785910D-03 23 -0.129299D-02 -0.863984D-04 -0.567157D-04 0.291603D+00 0.730987D-01 24 0.756048D-04 0.310984D-04 -0.261158D-03 -0.521290D-01 -0.163591D-01 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 11 12 13 14 15 ________ ________ ________ ________ ________ 11 0.372054D+02 12 -0.566511D+01 0.441500D+02 13 -0.284474D+01 -0.322792D+01 0.100578D+02 14 -0.837634D+01 0.140035D+01 0.474859D+01 0.209185D+02 15 0.817940D+01 0.467485D+01 -0.580417D+01 -0.801159D+01 0.592040D+03 16 -0.369192D+00 -0.275044D+00 -0.192853D+00 -0.282528D+00 0.540315D+01 17 -0.533701D-02 0.152164D-01 0.160672D-01 0.266845D-01 -0.280808D+01 18 -0.208457D+01 0.849834D+01 -0.397854D+01 -0.299038D+01 0.371910D+02 19 0.227175D+01 -0.644038D+00 0.444009D-01 -0.825018D+00 -0.308955D+01 20 0.119045D+02 -0.174515D+02 -0.420314D+01 -0.103677D+02 0.132385D+02 21 -0.155410D+01 0.652252D+00 -0.262566D+00 0.441451D+00 0.351607D+01 22 -0.707661D-01 -0.223791D-01 -0.309474D-03 0.631335D-02 -0.163261D+00 23 -0.576342D-01 0.223018D+00 -0.125055D+00 -0.440016D-01 0.206302D+00 24 0.127012D-01 -0.183983D-01 -0.271672D-03 -0.270963D-01 -0.102766D+00 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 16 17 18 19 20 ________ ________ ________ ________ ________ 16 0.776802D+00 17 -0.683857D-01 0.277715D-01 18 0.180476D+00 -0.184030D+00 0.201843D+03 19 -0.111170D+00 0.130149D-01 -0.471555D+00 0.490725D+01 20 -0.261057D-01 -0.449325D-01 0.243779D+02 -0.143308D+01 0.168698D+03 21 0.269989D+00 -0.182719D-01 0.348587D+01 -0.412603D+01 0.252906D+01 22 -0.849821D-03 0.272039D-02 -0.995317D+00 -0.237575D-01 -0.877580D-01 23 0.168802D-01 -0.295285D-02 0.780664D+00 0.200722D+00 0.111201D+01 24 -0.638865D-03 0.108455D-02 -0.145676D+00 -0.348702D-02 -0.763448D+00 ESTIMATED COVARIANCE MATRIX FOR PARAMETER ESTIMATES 21 22 23 24 ________ ________ ________ ________ 21 0.464968D+01 22 -0.285792D-01 0.113585D-01 23 -0.878502D-01 -0.575380D-02 0.219093D+00 24 -0.523930D-02 0.125353D-02 -0.163376D-01 0.788741D-02 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 1 2 3 4 5 ________ ________ ________ ________ ________ 1 1.000 2 -0.154 1.000 3 0.101 0.020 1.000 4 0.008 0.112 -0.092 1.000 5 -0.050 0.046 0.026 0.008 1.000 6 -0.071 0.001 -0.026 0.025 -0.111 7 -0.071 0.053 -0.031 0.026 0.227 8 -0.053 -0.022 0.012 -0.004 0.046 9 -0.032 0.008 0.038 -0.003 0.182 10 0.030 0.025 0.046 0.050 0.514 11 -0.032 -0.001 0.007 -0.029 -0.033 12 0.034 -0.057 0.058 0.000 -0.083 13 -0.061 0.075 -0.012 -0.023 0.216 14 -0.010 -0.023 0.101 0.032 -0.010 15 0.068 -0.013 -0.136 0.018 -0.179 16 0.077 0.096 0.054 -0.054 -0.060 17 0.015 0.106 0.074 0.063 0.036 18 -0.112 0.034 0.033 0.042 -0.008 19 0.018 0.122 -0.036 0.035 0.146 20 0.026 0.018 0.038 0.040 -0.079 21 0.025 -0.143 0.064 -0.005 -0.163 22 0.038 0.051 0.004 0.011 -0.016 23 0.053 0.065 0.078 0.128 0.022 24 0.003 0.026 0.006 0.022 0.004 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 6 7 8 9 10 ________ ________ ________ ________ ________ 6 1.000 7 0.365 1.000 8 0.216 0.062 1.000 9 -0.061 -0.080 0.047 1.000 10 0.043 0.194 0.043 0.111 1.000 11 0.010 0.161 -0.275 -0.151 -0.079 12 -0.156 -0.103 0.230 0.060 0.002 13 0.414 0.446 0.192 -0.001 0.201 14 0.128 -0.028 0.573 0.018 0.089 15 -0.069 -0.082 -0.009 -0.091 -0.208 16 -0.055 -0.059 -0.027 0.205 -0.103 17 0.021 0.025 -0.023 -0.171 0.055 18 -0.081 -0.082 -0.044 -0.004 -0.090 19 -0.116 0.109 -0.073 0.050 0.104 20 -0.027 -0.026 -0.196 -0.012 0.030 21 0.078 -0.116 0.037 -0.060 -0.114 22 -0.040 -0.055 0.009 0.032 0.001 23 -0.060 -0.005 -0.002 0.050 0.028 24 0.018 0.010 -0.057 -0.047 -0.033 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 11 12 13 14 15 ________ ________ ________ ________ ________ 11 1.000 12 -0.140 1.000 13 -0.147 -0.153 1.000 14 -0.300 0.046 0.327 1.000 15 0.055 0.029 -0.075 -0.072 1.000 16 -0.069 -0.047 -0.069 -0.070 0.252 17 -0.005 0.014 0.030 0.035 -0.693 18 -0.024 0.090 -0.088 -0.046 0.108 19 0.168 -0.044 0.006 -0.081 -0.057 20 0.150 -0.202 -0.102 -0.175 0.042 21 -0.118 0.046 -0.038 0.045 0.067 22 -0.109 -0.032 -0.001 0.013 -0.063 23 -0.020 0.072 -0.084 -0.021 0.018 24 0.023 -0.031 -0.001 -0.067 -0.048 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 16 17 18 19 20 ________ ________ ________ ________ ________ 16 1.000 17 -0.466 1.000 18 0.014 -0.078 1.000 19 -0.057 0.035 -0.015 1.000 20 -0.002 -0.021 0.132 -0.050 1.000 21 0.142 -0.051 0.114 -0.864 0.090 22 -0.009 0.153 -0.657 -0.101 -0.063 23 0.041 -0.038 0.117 0.194 0.183 24 -0.008 0.073 -0.115 -0.018 -0.662 ESTIMATED CORRELATION MATRIX FOR PARAMETER ESTIMATES 21 22 23 24 ________ ________ ________ ________ 21 1.000 22 -0.124 1.000 23 -0.087 -0.115 1.000 24 -0.027 0.132 -0.393 1.000
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clc //initialisation of variables a=0.00001929 b=0.03368 c=0.000221 t=5//c n=1/12 d=1/4//in g=32//ft/sec^2 l=100//ft t1=70//c va=1//ft/sec vb=10//ft/sec ka=0.032 k2=-0.23 //CALCULATIONS v=a/(1+b*t+(c*t*t)) Re=d*n*va/v k=8/Re i=k*4*va*va/(d*n*g) hf=i*l v1=a/(1+b*t1+(c*t1*t1)) Re1=d*n*vb/v1 k1=ka*(Re1^k2) i1=k1*4*vb*vb/(d*n*g) hf1=i1*l //RESULTS printf ('\n loss of head= %.2f ft ',hf ) printf ('\n loss of head= %.f ft ',hf1 )
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// Exa 2.5 clc; clear; close; // Given data CMRR = 100; V1 = 300;// in µV V2 = 240;// in µV V_id = V1-V2;// in µV V_cm = (V1+V2)/2;// in µV A_id = 5000; A_cm = A_id/CMRR; V_out = (A_id*V_id) + (A_cm*V_cm);// in µV V_out = V_out * 10^-3;// in mV disp("Part (i)") disp(V_out,"The output Voltage in mV is"); disp("Part (ii)") CMRR = 10^5; A_cm = A_id/CMRR; V_out = (A_id*V_id) + (A_cm*V_cm);// in µV V_out = V_out* 10^-3;// in mV disp(V_out,"The output voltage in mV is");
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// Example 4_2 clc;funcprot(0); // Given data P_in=5;// hp t=1;// hour // By assumption Q=0;// J delPE=0;// J delKE=0;// J // Calculation W=-P_in*t*(746)*(3600);// The work input in J delU=-W;// The increase in internal energy in J printf("\nThe increase in internal energy,delU=%1.3e J",delU);
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//laplace transform of unit function syms t s y=laplace('1',t,s) disp(y,"F(s)=") // test
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// Exa 2.2 clc; clear; close; // Part (i) // Given data V_in1= 5;// in micro volt V_in1=V_in1*10^-6;// in volt V_in2= -7;// in micro volt V_in2=V_in2*10^-6;// in volt Av=2*10^5; V_out= (V_in1-V_in2)*Av;// in volt disp(V_out,"(i) Output voltage in first case in volt"); // Part(ii) V_in1= 10;// in mV V_in1=V_in1*10^-3;// in volt V_in2= 20;// in mV V_in2=V_in2*10^-3;// in volt V= Av*(V_in1*sqrt(2)-V_in2*sqrt(2));// V = V_out/sin(omega*t) in volts V=ceil(V); disp("(ii) Output voltage in second case : "+string(V)+"*sin(omega*t) volts")
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clc pathname=get_absolute_file_path('5_3_1.sce') filename=pathname+filesep()+'531.sci' exec(filename) printf("All the values in the textbook are Approximated hence the values in this code differ from those of Textbook") Pideal=0.08206*T/Vcap printf(" \n The value of pressure as per Ideal gas equation = %f atm",Pideal) Tr=T/Tc B0=0.083 - (0.422/(Tr)^1.6) B1=0.139 - (0.172/(Tr)^4.2) B=0.08206*Tc*(B0+w*B1)/Pc Pvirial=0.08206*T*(1+ B/Vcap)/Vcap printf("\n The value of pressure as per Virial gas equation = %f atm",Pvirial) e=(Pideal-Pvirial)*100/Pvirial printf(" \n Percentage error due to Ideal gas Equation = %f",e)
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clear; clc; printf("\nEx2.22\n"); //page no.-66 //given del_x=5*10^-14;...............//uncertainty in position in m h=6.626*10^-34;...............//planck's constant in jouls-sec m=1.675*10^-27;...............//mass of neutron e=1.6*10^-19;.................//cxharge del_p=h/del_x...............//uncertainty in momentum in kg*m/sec E=del_p^2/(2*m*e)..............//kinetic energy in meV printf("\nminimum Kinetic energy is 0.33 meV\n");
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clc; clear; disp("Given function f(w,x,y,z) can be written as follows"); disp("f(w,x,y,z)=w^x^z^+wx^z+w^yz+wyz^"); disp("f(w,x,y,z)=((w^z^+wz)x^+(w^z+wz^)y)"); disp("let Q=w^z^+wz"); disp("then we can rewrite f as f(w,x,y,z)=Qx^+Q^y"); disp("f(w,x,y,z)=Qx^+Q^y=F[Q(w,z),x,y]");
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global Z0; Z0=50; //define the S-parameters of the transistor s11=0.3*exp(%i*(+30)/180*%pi); s12=0.2*exp(%i*(-60)/180*%pi); s21=2.5*exp(%i*(-80)/180*%pi); s22=0.2*exp(%i*(-15)/180*%pi); //noise parameters of the transistor Fmin_dB=1.5 Fmin=10^(Fmin_dB/10); Rn=4; Gopt=0.5*exp(%i*45/180*%pi); //compute a noise circle Fk_dB=1.6;//desired noise performance Fk=10^(Fk_dB/10); Qk=abs(1+Gopt)^2*(Fk-Fmin)/(4*Rn/Z0); //noise circle parameter dfk=Gopt/(1+Qk); //circle center location rfk=sqrt((1-abs(Gopt)^2)*Qk+Qk^2)/(1+Qk); //circle radius //plot a noise circle a=[0:360]/180*%pi; set(gca(),"auto_clear","off"); plot(real(dfk)+rfk*cos(a),imag(dfk)+rfk*sin(a),'b','linewidth',2); //specify the goal gain G_goal_dB=8; G_goal=10^(G_goal_dB/10); //find constant operating power gain circles go=G_goal/abs(s21)^2; //normalized gain dgo=go*conj(s22-delta*conj(s11))/(1+go*(abs(s22)^2)); //center rgo=sqrt(1-2*K*go*abs(s12*s21)+go^2*abs(s12*s21)^2); rgo=rgo/abs(1+go*(abs(s22)^2)); //radius //map a constant gain circle into the Gs plane rgs=rgo*abs(s12*s21/(abs(1-s22*dgo)^2-rgo^2*abs(s22)^2)); dgs=((1-s22*dgo)*conj(s11-delta*dgo)-rgo^2*s22)/(abs(1-s22*dgo)^2-rgo^2*abs(s22)^2); //plot constant gain circle in the Smith Chart set(gca(),"auto_clear","off"); plot(real(dgs)+rgs*cos(a),imag(dgs)+rgs*sin(a),'r','linewidth',2); //choose a source reflection coefficient Gs Gs=dgs+%i*rgs; //find the corresponding GL GL=(s11-conj(Gs))/(delta-s22*conj(Gs)); //find the actual noise figure F=Fmin+4*Rn/Z0*abs(Gs-Gopt)^2/(1-abs(Gs)^2)/abs(1+Gopt)^2; //% print out the actual noise figure Actual_F_dB=10*log10(F) //find the input and output reflection coefficients Gin=s11+s12*s21*GL/(1-s22*GL); Gout=s22+s12*s21*Gs/(1-s11*Gs); //find the VSWRin and VSWRout Gimn=abs((Gin-conj(Gs))/(1-Gin*Gs)); Gomn=abs((Gout-conj(GL))/(1-Gout*GL)); VSWRin=(1+Gimn)/(1-Gimn); //VSWRin should be unity since we used the constant operating gain approach VSWRout=(1+Gomn)/(1-Gomn); //specify the desired VSWRin VSWRin=1.5; //find parameters for constant VSWR circle Gimn=(1-VSWRin)/(1+VSWRin) dvimn=(1-Gimn^2)*conj(Gin)/(1-abs(Gimn*Gin)^2); //circle center rvimn=(1-abs(Gin)^2)*abs(Gimn)/(1-abs(Gimn*Gin)^2); //circle radius //plot VSWRin=1.5 circle in the Smith Chart plot(real(dvimn)+rvimn*cos(a),imag(dvimn)+rvimn*sin(a),'g','linewidth',2); //plot a graph of the output VSWR as a function of the Gs position on the constant VSWRin circle Gs=dvimn+rvimn*exp(%i*a); Gout=s22+s12*s21*Gs./(1-s11*Gs); //find the reflection coefficients at the input and output matching networks Gimn=abs((Gin-conj(Gs))./(1-Gin*Gs)); Gomn=abs((Gout-conj(GL))./(1-Gout*GL)); //and find the corresponding VSWRs VSWRin=(1+Gimn)./(1-Gimn); VSWRout=(1+Gomn)./(1-Gomn); figure; //open new figure for the VSWR plot plot(a/%pi*180,VSWRout,'r',a/%pi*180,VSWRin,'b','linewidth',2); legend('VSWR_{out}','VSWR_{in}'); title('Input and output VSWR as a function of \Gamma_S position'); xlabel('Angle \alpha, deg.'); ylabel('Input and output VSWRs'); mtlb_axis([0 360 1.3 2.3]) //choose a new source reflection coefficient Gs=dvimn+rvimn*exp(%i*85/180*%pi); //find the corresponding output reflection coefficient Gout=s22+s12*s21*Gs./(1-s11*Gs); //compute the transducer gain in this case GT=(1-abs(GL)^2)*abs(s21)^2.*(1-abs(Gs).^2)./abs(1-GL*Gout).^2./abs(1-Gs*s11).^2; GT_dB=10*log10(GT) //find the input and output matching network reflection coefficients Gimn=abs((Gin-conj(Gs))./(1-Gin*Gs)); Gomn=abs((Gout-conj(GL))./(1-Gout*GL)); //and find the corresponding VSWRs VSWRin=(1+Gimn)./(1-Gimn) VSWRout=(1+Gomn)./(1-Gomn) //also compute the obtained noise figure F=Fmin+4*Rn/Z0*abs(Gs-Gopt)^2/(1-abs(Gs)^2)/abs(1+Gopt)^2; F_dB=10*log10(F)
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errcatch(-1,"stop");mode(2);//Example 19.3 l=36//in m I=22//in A B=0.50*10^-4//in T F=B*I*l disp(F,"The maximaum force in Newton=") exit();
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function [maxer,gain,trfun]=fwiir(nbit1,nbit2,w,x,y,weight,nsect) //[maxer,gain,trfun]=fwiir(nbit1,nbit2,w,x,y,weight,nsect) // //macro for the optimum design of IIR filters in cascade realization, //with prescribed number of bits. // //Inputs // // nbit1 : desired number of bits for coding the filter coefficients // nbit2 : initial search increment // w : grid of frequencies were the specifications on the // : response are given.They must be given in normalized frequency // : (i.e. in [0-0.5]) // x : initial "infinite precision" coefficients. // y : desired magnitude response at the specified grid of frequency // : (must be equal to zero or one in the present macro) // weight: weighting in each specified frequency for the error criterion // nsect : number of second order sections. // //Outputs // // maxer : maximum error on the frequency response. // gain : gain of the finite precision filter. // trfun : transfer function of the finite precision filter in // : second order sections cascade form. // //! m=prod(size(w)); kount=0; work=0; nset=100; nx=4*nsect; //w=2*w;//the fortran program asks for frequencies in fraction of the Nyquist // frequency [work,cf]=fort('fwiir',w,1,'d',y,2,'d',weight,3,'d',m,4,'i',... x,5,'d',kount,6,'i',nset,7,'i',nbit1,8,'i',nbit2,9,'i',... nsect,10,'i',work,11,'d','sort',[2*ny+2,1],11,'d',[nx,1],5,'d'); trfun=work(1:ny); er=work(ny+1:2*ny); gain=work(2*ny+1); maxer=work(2*ny+2)
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//coefficient// s=%s; t = %t; F=syslin('c',(25)/(s^2+7*s)); //Creates transfer function in forward path B=syslin('c',(1+0*s)/(1+0*s)); //Creates transfer function in backward path k=20/25; //k=gain factor CL=k*(F/.B) //Calculates closed-loop transfer function // compare CL with Wn^2/(s^2+2*zeta*Wn+Wn^2) y=denom(CL) //extracting the denominator of CL z=coeff(y) //extracting the coefficients of the denominator polynomial //Wn^2=z(1,1) ,comparing the coefficients Wn=sqrt(z(1,1)) // Wn=natural frequency //2*zeta*Wn=z(1,2) zeta=z(1,2)/(2*Wn) // zeta=damping factor Wd=Wn*sqrt(1-zeta^2) Tp=%pi/Wd //Tp=peak time Mp=100*exp((-%pi*zeta)/sqrt(1-zeta^2)) //peak overshoot Td=(1+0.7*zeta)/Wn //Td=delay time a=atan(sqrt(1-zeta^2)/zeta) Tr=(%pi-a)/Wd //Tr=rise time Ts=4/(zeta*Wn) //Ts=settling time //y(t)=expression for output y=(20/25)*(1-(exp(-1*zeta*Wn*t)/sqrt(1-zeta^2))*sin(Wd*t+atan(zeta/sqrt(1-zeta^2)))); disp(y,"Y(t)")
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// A Texbook on POWER SYSTEM ENGINEERING // A.Chakrabarti, M.L.Soni, P.V.Gupta, U.S.Bhatnagar // DHANPAT RAI & Co. // SECOND EDITION // PART II : TRANSMISSION AND DISTRIBUTION // CHAPTER 2: CONSTANTS OF OVERHEAD TRANSMISSION LINES // EXAMPLE : 2.7 : // Page number 104 clear ; clc ; close ; // Clear the work space and console // Given data D_a_a = 100.0 // Distance between conductors a & a(cm) D_a_b = 25.0 // Distance between conductors a & b(cm) d = 2.0 // Diameter of conductor(cm) // Calculations r = d/2.0 // Conductor radius(cm) GMR = 0.7788*r // GMR(cm) D_a_aa = GMR // GMR of conductors a & a'(cm) D_aa_a = D_a_aa // GMR of conductors a' & a(cm) D_aa_aa = D_a_a // GMR of conductors a' & a'(cm) D_s = (D_a_a*D_a_aa*D_aa_aa*D_aa_a)**(1.0/4) // Self GMD of conductor A = Self GMD of conductor B(cm) D_a_bb = (D_a_a**2+D_a_b**2)**(1.0/2) // Distance between conductors a & b'(cm) D_aa_b = D_a_bb // Distance between conductors a' & b(cm) D_aa_bb = D_a_b // Distance between conductors a' & b'(cm) D_m = (D_a_b*D_a_bb*D_aa_b*D_aa_bb)**(1.0/4) // Mutual GMD(cm) L = 2*10**-7*log(D_m/D_s) // Inductance/conductor/mt(H) L_mH = 2.0*L*1000.0*1000.0 // Loop inductance per km(mH) // Results disp("PART II - EXAMPLE : 2.7 : SOLUTION :-") printf("\nInductance per km of the double circuit line, L = %.1f mH", L_mH)
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function [F,G,H] = OraclePH(qc,ind) if ind == 2 | ind == 3 | ind == 4 then [F,G] = OraclePG(qc,ind) H = 0 elseif ind == 5 then H = 2*B'*diag(r.*(abs(q0+B*qc)))*B F = 0 G = 0 elseif ind == 6 then [F,G] = OraclePG(qc,3) H = 2*B'*diag(r.*(abs(q0+B*qc)))*B elseif ind == 7 then [F,G] = OraclePG(qc,4) H = 2*B'*diag(r.*(abs(q0+B*qc)))*B end endfunction
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PL/SQL Developer Test script 3.0 5 begin -- Call the procedure personas_por_altura(paltura => :paltura, p_recordset => :p_recordset); end; 2 paltura 1 170 4 p_recordset 1 <Cursor> 116 0
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//Stagnation temperature(in K): T0=296; //Stagnation pressure(in mm of Hg): p0=760; //Gauge pressure at section 1(in mm of Hg): p1=-18.9; //Gauge pressure at section2(in mm of Hg): p2=-412; //Mach number at 3: M3=1; //Gas constant: R=287; //Density of mercury(kg/m^3): dHg=13500; //Acceleration due to gravity(in m/sec^2): g=9.8; //Friction factor: f=0.0235; //Diameter of tube(in m): D=7.16*10^-3; //Value of k: k=1.4;
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// Exa 7.2 clc; clear; close; // Given data H1 = 3100;// in kJ/kg H2 = 1950;// in kJ/kg C1 = 20;// in meter/second C2 = 30;// in meter/secon Q = 0;// in kJ/kg Q_desh= 20;// in kJ/kg Vs= 1.1;// in m^3/kg W = H1-H2+(C1^2-C2^2)/(2*1000)+Q-Q_desh;// in kJ/kg m= 2;//mass flow rate in kg/sec Power= m*W;// in kW disp(Power,"Power output of the turbine in kW is : ") Area= m*Vs/C2;// in m^2 disp(Area,"Area of exhaust pipe in m^2 is : ")
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T2 = 1063; T1 = 1073; T0 = 300; m = 2; cp = 1.1; I = m*cp*((T1-T2)-T0*(log(T1/T2))); disp("kW",I,"The irrevesibility rate is") // At lower temperature T1_ = 353; T2_ = 343; I_ = m*cp*((T1_-T2_)-T0*(log(T1_/T2_))); disp("kW",I_,"The irrevesibility rate at lower temperature is")
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// Copyright (C) 2012 - Prateek Papriwal // // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // // Check empty matrix [M,V] = distfun_chi2stat ( [] ); assert_checkequal ( M , [] ); assert_checkequal ( V , [] ); // // Test with expanded k [m,v] = distfun_chi2stat((1:6)) me = [ 1 2 3 4 5 6]; assert_checkalmostequal(m,me); ve = [ 2 4 6 8 10 12]; assert_checkalmostequal(v,ve); // //Accuracy test k=[3 6 9]; [M,V] = distfun_chi2stat ( k ) ve= [6 12 18]; assert_checkalmostequal(V,ve); me = [3 6 9]; assert_checkalmostequal(M,me);
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//Engineering and Chemical Thermodynamics //Example 8.4 //Page no :371 clear ; clc ; //Given P_a_sat = 0.53 ; //[bar] P_b_sat = 0.16 ; //[bar] X = 1/3 ; Y = 1- X ; x_a_feed = 0.5 ; x_b_feed = 0.5 ; a = Y * -(x_a_feed + x_b_feed) + Y^2 ; b = X * Y *(P_a_sat + P_b_sat) - (x_a_feed * P_b_sat + x_b_feed * P_a_sat)*X ; c = P_a_sat * P_b_sat * X^2; k=poly(0,'k'); P = c + b*k^1 + a*k^2 ; M = roots(P); disp(" Example: 8.4 Page no : 371") ; for i = 1:2 sign(M(i,1)) ; if ans == 1 then printf("\n\n Pressure = %.2f bar",M(i,1)) ; Xa = x_a_feed / (P_a_sat / M(i,1) * X + Y) ;//....E8.4D Ya = Xa * P_a_sat / M(i,1) ;//.....E8.4B printf("\n\n Xa = %.2f \n Ya = %.2f\n",Xa,Ya); end end
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Ch3_3_22.sce
clc disp("Example 3.22") printf("\n") disp("calculate the value of Ib,beta for a transistor and Ic, Ie for new value of beta") printf("Given\n") Ic=16*10^-3 Ie=16.04*10^-3 //base current Ib=Ie-Ic //beta value beta=Ic/Ib //for beta=25 beta1=25 Ic1=beta1*Ib Ie1=Ic1+Ib printf("base current \n%f ampere\n",Ib) printf("beta \n%f\n",beta) printf("emitter current \n%f ampere\n",Ie1)
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exa12_17.sce
//caption:stability_using_Routh-hurwitz_criterion //example 12.17 //page 530 s=%s; syms K G=sym('K/((s^3+3*s+2)*(s^2+6*s+24))'); H=1; CH=((s^3+3*s+2)*(s^2+6*s+24)+K) disp('=0',CH,"characterstics_eq,CH=") c0=coeffs(CH,'s',0); c1=coeffs(CH,'s',1); c2=coeffs(CH,'s',2); c3=coeffs(CH,'s',3); c4=coeffs(CH,'s',4); b=[c0 c1 c2 c3 c4 ] routh=[b([5,3,1]);b([4,2]),0] routh=[routh;-det(routh(1:2,1:2))/routh(2,1),routh(1,3),0] routh(3,1)=simple(routh(3,1)) t=routh(2:3,1:2) l=simple(-det(t)/t(2,1)) routh=[routh;l,0,0] //routh=[routh;K,0,0] disp(routh,"routh=") disp("for given system to be stable,following condition should be satisfied"); disp("78.84-0.259K>0") disp("which gives limiting value of K") disp("K<288.9");
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Ex10_2.sce
//fiber optic communications by joseph c. palais //example 10.2 //OS=Windows XP sp3 //Scilab version 5.4.1 //given clc; clear all; lambda=0.82*(10^-6)//wavelength in m pulse=10^-9//duration of pulse in sec c=3*10^8//velocity of light in m/s //to find f=c/lambda;//frequency of oscillation in Hz mprintf("Frequency is=%fx10^14Hz",f/10^14) //division by 10^14 AND SHOWING THE RESULT AS X 10^14 T=1/f;//Pulse duration in sec mprintf("\nPeriod is=%fx10^-15sec",T*10^15)//MULTIPLICATION by 10^15 AND SHOWING THE RESULT AS X 10^-15 Oscillations=pulse/T;//no. of oscillations mprintf("\ntotal oscillations=%ioptic cycles",Oscillations)
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/U R THE LONG STRAFE.sce
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U R THE LONG STRAFE.sce
Name=U R THE LONG STRAFE PlayerCharacters=Quaker BotCharacters=Quaker Bot Long Strafes.bot;100bot5.bot;actualbot.bot;air1_UFO.bot;annoyingthing.bot;McCoy Bot.bot;Shinji Bot.bot;mgliDodge.bot;QW Bot.bot;Racer Bot.bot;teenbot.bot;Tank QC Fast Strafes.bot;mediumbot.bot;air1_close_long.bot;lanketteen.bot;Long Strafe Bot.bot;Quaker Bot Easy.bot;BlockBot.bot;air1F_far_short.bot;McCoy Bot.bot;teenbot2.bot;100bot6.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Quaker AddedBots=Quaker Bot Long Strafes.bot;100bot5.bot;actualbot.bot;air1_UFO.bot;annoyingthing.bot;McCoy Bot.bot;Shinji Bot.bot;mgliDodge.bot;QW Bot.bot;Racer Bot.bot;teenbot.bot;Tank QC Fast Strafes.bot;mediumbot.bot;air1_close_long.bot;lanketteen.bot;Long Strafe Bot.bot;Quaker Bot Easy.bot;BlockBot.bot;air1F_far_short.bot;McCoy Bot.bot;teenbot2.bot;100bot6.bot PlayerMaxLives=0 BotMaxLives=0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0 PlayerTeam=1 BotTeams=2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2 MapName=cataicfps.map MapScale=3.8125 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=3.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=true ScoreMultKillEfficiency=false GameTag=Kovaaks FPS Aim Trainer? What a dumb question WeaponHeroTag=tracing DifficultyTag=5 AuthorsTag=bozott of course BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=roles reversed GameVersion=2.0.0.1 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Aimbot MinReactionTime=1.0 MaxReactionTime=1.0 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=90.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=90.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=90.0 OuterAimPenalty=0.0 MaxError=0.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Ignore Spread GM Projectile MinReactionTime=0.15 MaxReactionTime=0.3 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=45.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=180.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=45.0 OuterAimPenalty=1.0 MaxError=0.0 ShootFOV=1.0 VerticalAimOffset=0.0 MaxTolerableSpread=90.0 MinTolerableSpread=90.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=1.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=High Skill At Feet MinReactionTime=0.25 MaxReactionTime=0.35 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=10.0 TrackSpeed=5.0 TrackError=2.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=35.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Medium Skill At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Medium Skill MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Ignore Spread GM MinReactionTime=0.15 MaxReactionTime=0.3 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=45.0 FlickSpeed=10.0 FlickError=1.0 TrackSpeed=10.0 TrackError=1.0 MaxTurnAngleFromPadCenter=180.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=45.0 OuterAimPenalty=1.0 MaxError=5.0 ShootFOV=5.0 VerticalAimOffset=0.0 MaxTolerableSpread=90.0 MinTolerableSpread=90.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=1.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=100bot5 DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=100ms5 SeeThroughWalls=false NoDodging=true NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=actualbot DodgeProfileNames=dofpuckingnothing DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=bigguy SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1_UFO DodgeProfileNames=Very Short Strafes + Jump;Long Strafes Close DodgeProfileWeights=1.0;0.5 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1_UFO SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=annoyingthing DodgeProfileNames=comecloser DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=anoyingthingchar SeeThroughWalls=false NoDodging=false NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=McCoy Bot DodgeProfileNames=Long Strafes Jumping;Short Strafes Jumping;Mimic;Circle Strafe DodgeProfileWeights=1.0;2.0;1.0;1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=0.1 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=McCoy SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Shinji Bot DodgeProfileNames=Long Strafes Close Shinji;Short Strafes Close Shinji DodgeProfileWeights=2.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Ignore Spread GM Projectile;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Shinji SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=mgliDodge DodgeProfileNames=Short Strafes;Long Strafes;Short Strafes Jumping;Short Strafes Close;Mimic;Long Strafes 2;Long Strafes Close DodgeProfileWeights=1.0;1.0;1.0;0.2;1.0;1.0;0.2 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=High Skill At Feet;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Quakerz SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=QW Bot DodgeProfileNames=Long Strafes;Mimic;Short Strafes DodgeProfileWeights=3.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.5;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Medium Skill At Feet;Medium Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=QWer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Racer Bot DodgeProfileNames=Long Strafes Close;Short Strafes Close DodgeProfileWeights=1.0;2.0 DodgeProfileMaxChangeTime=1.0 DodgeProfileMinChangeTime=0.5 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Ignore Spread GM;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Racer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=teenbot DodgeProfileNames=movingteen;stationaryteen DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=teenbotr SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Tank QC Fast Strafes DodgeProfileNames=Short Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Tank Quake Champion SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=mediumbot DodgeProfileNames=longship DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=mediumship SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1_close_long DodgeProfileNames=Long Strafes Close DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=lanketteen DodgeProfileNames=movingteen;stationaryteen DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=teenLANKET SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Long Strafe Bot DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Long Strafer SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Quaker Bot Easy DodgeProfileNames=Circle Strafe;Long Strafes DodgeProfileWeights=1.0;3.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Quake RL No KB SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=BlockBot DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=block SeeThroughWalls=false NoDodging=true NoAiming=true AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1F_far_short DodgeProfileNames=Short Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1_fast SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=teenbot2 DodgeProfileNames=movingteen;stationaryteen DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=teenNORMAL SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=100bot6 DodgeProfileNames= DodgeProfileWeights= DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=100ms6 SeeThroughWalls=false NoDodging=true NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=Quaker MaxHealth=300.0 WeaponProfileNames=;;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=100ms5 MaxHealth=400.0 WeaponProfileNames=kys100;;;;;;; MinRespawnDelay=1.6 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=300.0 MainBBRadius=150.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=2.0 ProjBBRadius=0.1 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=360.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.001 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=bigguy MaxHealth=10000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=300.0 MainBBRadius=150.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=2.0 ProjBBRadius=0.1 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=360.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1_UFO MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Blink.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=anoyingthingchar MaxHealth=10.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=tp.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=McCoy MaxHealth=200.0 WeaponProfileNames=Six Shooter;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=2.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=24000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.15 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.778 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=0.265 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=0.787 TeamHeadColor=X=1.000 Y=0.265 Z=0.000 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=280.0 MainBBRadius=45.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=-30.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=290.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=40.0 ProjBBHeadOffset=-40.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Rush.abilmov;Stun Gren.abilwep;Melee.abilmelee; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Shinji MaxHealth=200.0 WeaponProfileNames=Shinji Stars;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=284.023682 MaxCrouchSpeed=142.0 Acceleration=5000.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=284.023682 Gravity=1.0 AirControl=0.16 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.163 Y=0.167 Z=0.166 TeamBodyColor=X=0.000 Y=0.000 Z=0.771 TeamHeadColor=X=0.163 Y=0.167 Z=0.166 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=1 AirJumpVelocity=284.023682 MainBBType=Cylindrical MainBBHeight=53.964497 MainBBRadius=10.0 MainBBHasHead=true MainBBHeadRadius=6.25 MainBBHeadOffset=-6.25 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=53.964497 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=6.25 ProjBBHeadOffset=-6.25 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Dash.abilmov;;Triple Star.abilwep;Melee.abilmelee HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quakerz MaxHealth=50.0 WeaponProfileNames=Boop Rocketslow;;;;;;; MinRespawnDelay=0.5 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=-5.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1400.0 MaxCrouchSpeed=500.0 Acceleration=10000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.5 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=-20.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=40.0 ProjBBHasHead=true ProjBBHeadRadius=30.0 ProjBBHeadOffset=-20.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=QWer MaxHealth=300.0 WeaponProfileNames=;QWRL;QWLG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1220.0 MaxCrouchSpeed=500.0 Acceleration=14000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cuboid MainBBHeight=300.0 MainBBRadius=55.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=230.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Racer MaxHealth=150.0 WeaponProfileNames=Machine Pistols;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=5.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=284.023682 MaxCrouchSpeed=142.0 Acceleration=5000.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=284.023682 Gravity=1.0 AirControl=0.16 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=true EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.691 Y=0.514 Z=0.294 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.691 Y=0.514 Z=0.294 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=1600.0 MainBBType=Cylindrical MainBBHeight=55.857986 MainBBRadius=10.0 MainBBHasHead=true MainBBHeadRadius=6.25 MainBBHeadOffset=-6.25 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=55.857986 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=6.25 ProjBBHeadOffset=-6.25 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Phase.abilmov;Unwind.abilrecall;;Melee.abilmelee HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=0.9 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=teenbotr MaxHealth=300.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-300.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=0.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Tank Quake Champion MaxHealth=450.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=64.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=70.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=mediumship MaxHealth=300.0 WeaponProfileNames=mediumgun;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=500.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=330.0 MainBBRadius=105.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1 MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=teenLANKET MaxHealth=300.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-300.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=0.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Long Strafer MaxHealth=500.0 WeaponProfileNames=;Alcove_Tracking_Weapon;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quake RL No KB MaxHealth=300.0 WeaponProfileNames=;Rocket Launcher no Knockback;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=block MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=60.0 MaxRespawnDelay=60.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=80.0 MainBBRadius=40.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=50.0 ProjBBRadius=25.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.001 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1_fast MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=teenNORMAL MaxHealth=300.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-300.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=0.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=3000.0 Gravity=1.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=210.0 MainBBRadius=40.0 MainBBHasHead=true MainBBHeadRadius=30.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=100ms6 MaxHealth=400.0 WeaponProfileNames=kys100;;;;;;; MinRespawnDelay=4.38 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=300.0 MainBBRadius=150.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=2.0 ProjBBRadius=0.1 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=360.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.001 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Long Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=dofpuckingnothing MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.25 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Very Short Strafes + Jump MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.1 MaxLRTimeChange=0.3 MinFBTimeChange=0.1 MaxFBTimeChange=0.3 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.6 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=comecloser MaxTargetDistance=9999.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.5 MaxFBTimeChange=1.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.575 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes Jumping MaxTargetDistance=4000.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.1 MaxLRTimeChange=3.0 MinFBTimeChange=0.1 MaxFBTimeChange=1.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.25 MaxJumpTime=0.5 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes Jumping MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.65 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.5 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Mimic MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Circle Strafe MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Oppose TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes Close Shinji MaxTargetDistance=106.508873 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes Close Shinji MaxTargetDistance=106.508873 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.8 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Short Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=Long Strafes 2 MaxTargetDistance=1750.0 MinTargetDistance=500.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.5 MaxFBTimeChange=1.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=movingteen MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=2.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=10.0 StrafeSwapMaxPause=10.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=stationaryteen MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=1.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=10.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=0.1 RightStrafeTimeMult=0.1 StrafeSwapMinPause=10.0 StrafeSwapMaxPause=10.0 BlockedMovementPercent=1.0 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Dodge Profile] Name=longship MaxTargetDistance=100000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=2.0 TimeBetweenShots=0.046 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.05 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=70.0 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=kys100 Type=Hitscan ShotsPerClick=1 DamagePerShot=10.0 KnockbackFactor=0.0 TimeBetweenShots=0.01 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=10000.0 DamageAtCenter=10.0 DamageAtEdge=10.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Six Shooter Type=Hitscan ShotsPerClick=1 DamagePerShot=70.0 KnockbackFactor=0.1 TimeBetweenShots=0.5 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=2200.0 DamageFalloffStopDistance=4500.0 DamageAtMaxRange=20.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=4.0 MinRecoilUp=4.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.44 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Stun Gren Type=Projectile ShotsPerClick=1 DamagePerShot=25.0 KnockbackFactor=4.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=4000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=4000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=-50.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.8 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=460.0 DamageAtCenter=25.0 DamageAtEdge=25.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.2 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Stars Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2840.237 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2840.237 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=24 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.1,0.1,0.0,0.0 SpreadSCA=0.1,0.1,0.0,0.0 SpreadMSA=0.1,0.1,0.0,0.0 SpreadMCA=0.1,0.1,0.0,0.0 SpreadSSH=0.1,0.1,0.0,0.0 SpreadSCH=0.1,0.1,0.0,0.0 SpreadMSH=0.1,0.1,0.0,0.0 SpreadMCH=0.1,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.2 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Triple Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=0.5 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2840.237 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2840.237 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot=Shinji Left;Shinji Right ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Boop Rocketslow Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=5.0 TimeBetweenShots=2.5 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5000.101 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5000.101 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=2.0 RecoilNegatable=false DecalType=0 DecalSize=10.0 DelayAfterShooting=5.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=2000.0 FlatKnockbackVertical=2000.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=2000.0 FlatKnockbackVerticalMin=2000.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=Circles ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=1000.0 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=QWRL Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=5.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=6000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=6000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=5.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=40.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.25 AAMaxSpeed=3.0 AADeadZone=0.0 AAFOV=90.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=-50.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=QWLG Type=Hitscan ShotsPerClick=1 DamagePerShot=30.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.05 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=5.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=2.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=Machine Pistols Type=Hitscan ShotsPerClick=2 DamagePerShot=6.0 KnockbackFactor=0.0 TimeBetweenShots=0.05 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=40 AmmoPerShot=2 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=520.710083 DamageFalloffStopDistance=1420.118286 DamageAtMaxRange=1.5 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.03 HitSoundCooldown=0.03 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=0.1 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=1.05,9.0,0.0,3.6 SpreadSCA=1.05,9.0,0.0,3.6 SpreadMSA=1.05,9.0,0.0,3.6 SpreadMCA=1.05,9.0,0.0,3.6 SpreadSSH=1.05,9.0,0.0,3.6 SpreadSCH=1.05,9.0,0.0,3.6 SpreadMSH=1.05,9.0,0.0,3.6 SpreadMCH=1.05,9.0,0.0,3.6 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=true TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=5.0 AADeadZone=0.0 AAFOV=720.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 PBS1=0.0,0.0 [Weapon Profile] Name=Railgun Type=Hitscan ShotsPerClick=1 DamagePerShot=80.0 KnockbackFactor=9.0 TimeBetweenShots=1.0 Pierces=true Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=9.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Beam ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=Rocket Launcher Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=4.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=mediumgun Type=Projectile ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=0.0 TimeBetweenShots=0.4 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=0 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Plasma VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Alcove_Tracking_Weapon Type=Hitscan ShotsPerClick=10 DamagePerShot=1.0 KnockbackFactor=0.0 TimeBetweenShots=0.02 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=250000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=0.1 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=10.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.0001 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.05 HitSoundCooldown=0.05 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=4.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot=Alcove Tracking Effect Helper ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.01 HitscanVisualRadius=0.04 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=true PBS0=0.0,0.0 PBS1=0.0,0.0 PBS2=0.5,45.0 PBS3=0.5,90.0 PBS4=0.5,135.0 PBS5=0.5,180.0 PBS6=0.5,225.0 PBS7=0.5,270.0 PBS8=0.5,315.0 PBS9=0.5,0.0 [Weapon Profile] Name=Rocket Launcher no Knockback Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=0.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Left Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2824.677 Y=-296.886 Z=0.000 MuzzleVelocityMax=X=2824.677 Y=-296.886 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Shinji Right Type=Projectile ShotsPerClick=1 DamagePerShot=28.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=3 TimeBetweenBursts=0.1 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2824.677 Y=296.886 Z=0.000 MuzzleVelocityMax=X=2824.677 Y=296.886 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=28.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=5.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Alcove Tracking Effect Helper Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.12 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=100000.000 Y=-1000.000 Z=-1000.000 MuzzleVelocityMax=X=100000.000 Y=1000.000 Z=1000.000 InheritOwnerVelocity=1.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=0.025 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=0.1 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=999.0 HitSoundCooldown=999.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=2.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=4.0,0.5,2.0,8.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=4.0,0.5,2.0,8.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Movement Ability Profile] Name=Blink MaxCharges=3.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.075 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=15000.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=1500.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=5.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.0001 AIDamageReactionMaxDelay=0.001 AIDamageReactionCooldown=0.1 AIDamageReactionThreshold=1.0 AIDamageReactionResetTimer=0.001 [Movement Ability Profile] Name=tp MaxCharges=100.0 ChargeTimer=0.1 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.0 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=10000.0 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=9999.0 AIMaxTargFOV=5.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.0001 AIDamageReactionMaxDelay=0.001 AIDamageReactionCooldown=0.1 AIDamageReactionThreshold=1.0 AIDamageReactionResetTimer=0.001 [Movement Ability Profile] Name=Rush MaxCharges=1.0 ChargeTimer=8.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=0.25 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=4000.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.25 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=true AttackCancelsAbility=false AbilityReloadsWeapon=true HealthRestore=0.0 AIUseInCombat=false AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=50.0 AIDamageReactionResetTimer=1.0 [Movement Ability Profile] Name=Dash MaxCharges=1.0 ChargeTimer=8.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.25 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=1597.633179 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=false UpVelocity=0.0 EndVelocityFactor=0.2 Hurtbox=true HurtboxRadius=150.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 AbilityBlocksTurning=true AbilityBlocksMovement=true AbilityBlocksAttack=true AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.2 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=75.0 AIDamageReactionResetTimer=1.0 [Movement Ability Profile] Name=Phase MaxCharges=3.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.075 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=4260.35498 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=25.0 AIDamageReactionResetTimer=1.0 [Weapon Ability Profile] Name=Stun Gren MaxCharges=1.0 ChargeTimer=10.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false WeaponProfile=Stun Gren BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1250.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=1.0 [Weapon Ability Profile] Name=Triple Star MaxCharges=1.0 ChargeTimer=0.75 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=Shinji Triple BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=true AmmoPerShot=3 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.2 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=1500.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=1.0 [Melee Ability Profile] Name=Melee MaxCharges=1.0 ChargeTimer=0.25 ChargesRefundedOnKill=0.0 DelayAfterUse=1.0 FullyAuto=false AbilityDuration=0.15 HurtboxRadius=55.0 HurtboxDamage=30.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 BlockAttackTimer=0.5 AbilityBlockedWhenAttacking=false AmmoPerShot=0 FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=55.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Recall Ability Profile] Name=Unwind MaxCharges=1.0 ChargeTimer=10.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=1.0 BlockAttackTimer=0.25 AbilityBlockedWhenAttacking=false RecallTimer=3.0 RefillAmmo=true AIUseInCombat=true 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//chemical kinetics and catalysis// //example 3.21// Ti=27;//given temperature in C// T1=Ti+273;//in kelvin// Tr=10;//rise in temperature// T2=T1+Tr; k=3;//value of k1/k2// R=8.314;//value of constant R in J/K.mol// E=log(k)*R*T1*T2/(T2-T1); printf("Activation energy of the reaction is %fJ/mol or %fKJ/mol",E,E/1000);
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//Chapter 18, Problem 10 clc; //initializing the variables: L = 3; //inductance in henry R = 15; //resistance in ohms V = 120; //supply voltage t1 = 0.1; // in secs t3 = 0.3; // in secs //calculation: taw= L/R I = V/R i2 = 0.85*I VL = V*%e^(-1*t1/taw) t2 = -1*taw*log(1 - (i2/I)) i3 = I*(1 - %e^(-1*t3/taw)) printf("(a)Steady state value of current = %.0f A\n\n",I) printf("(b)Time constant of the circuit = %.3f sec\n\n",taw) printf("(c)Value of the induced e.m.f. after 0.1 s = %.2f V\n\n",VL) printf("(d)Time for the current to rise to 0.85 times of its final values = %.3f sec\n\n",t2) printf("(e)Value of the current after 0.3 s = %.3f A\n\n",i3)
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#liquid-liquid extractor example $thermo = VirtualMaterials.UNIQUAC/Ideal/HC / -> $thermo thermo + ACETIC_ACID WATER DIISOPROPYL_ETHER units SI llex = LiqLiqExt.LiqLiqEx() llex.NumberStages = 8 llex.Feed.MassFraction = 30 70 0 llex.Feed.T = 25 C llex.Feed.P = 1 atm llex.Feed.MassFlow = 8000.0 llex.Solvent.MassFraction = 0.0 0.0 1.0 llex.Solvent.T = 25 C llex.Solvent.P = 1 atm llex.Solvent.MassFlow = 20000 llex.LiquidMoving = "ACETIC ACID" llex.Extract llex.Raffinate
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// LBP returns the local binary pattern image or LBP histogram of an image. // J = LBP(I,R,N,MAPPING,MODE) returns either a local binary pattern // coded image or the local binary pattern histogram of an intensity // image I. The LBP codes are computed using N sampling points on a // circle of radius R and using mapping table defined by MAPPING. // See the getmapping function for different mappings and use 0 for // no mapping. Possible values for MODE are // 'h' or 'hist' to get a histogram of LBP codes // 'nh' to get a normalized histogram // Otherwise an LBP code image is returned. // // J = LBP(I) returns the original (basic) LBP histogram of image I // // J = LBP(I,SP,MAPPING,MODE) computes the LBP codes using n sampling // points defined in (n * 2) matrix SP. The sampling points should be // defined around the origin (coordinates (0,0)). // // Examples // -------- // I=imread('rice.png'); // mapping=getmapping(8,'u2'); // H1=LBP(I,1,8,mapping,'h'); //LBP histogram in (8,1) neighborhood // //using uniform patterns // subplot(2,1,1),stem(H1); // // H2=LBP(I); // subplot(2,1,2),stem(H2); // // SP=[-1 -1; -1 0; -1 1; 0 -1; -0 1; 1 -1; 1 0; 1 1]; // I2=LBP(I,SP,0,'i'); //LBP code image using sampling points in SP // //and no mapping. Now H2 is equal to histogram // //of I2. function result = lbp(varargin) // image,radius,neighbors,mapping,mode) // Version 0.3.3 // Authors: Marko Heikkil?and Timo Ahonen // Changelog // Version 0.3.2: A bug fix to enable using mappings together with a // predefined spoints array // Version 0.3.1: Changed MAPPING input to be a struct containing the mapping // table and the number of bins to make the function run faster with high number // of sampling points. Lauge Sorensen is acknowledged for spotting this problem. // Check number of input arguments. [out, in] = argn(); if((in < 1)||(in > 5)) error('Input arguments'); end image=varargin(1); d_image=double(image); if nargin==1 spoints=[-1 -1; -1 0; -1 1; 0 -1; -0 1; 1 -1; 1 0; 1 1]; neighbors=8; mapping=0; mode='h'; end if (nargin == 2) && (length(varargin(2)) == 1) error('Input arguments'); end if (nargin > 2) && (length(varargin(2)) == 1) radius=varargin(2); neighbors=varargin(3); spoints=zeros(neighbors,2); // Angle step. a = 2*%pi/neighbors; for i = 1:neighbors spoints(i,1) = -radius*sin((i-1)*a); spoints(i,2) = radius*cos((i-1)*a); end if(nargin >= 4) mapping=varargin(4); if(isstruct(mapping) && mapping.samples ~= neighbors) error('Incompatible mapping'); end else mapping=0; end if(nargin >= 5) mode=varargin(5); else mode='h'; end end if (nargin > 1) && (length(varargin(2)) > 1) spoints=varargin(2); neighbors=size(spoints,1); if(nargin >= 3) mapping=varargin(3); if(isstruct(mapping) && mapping.samples ~= neighbors) error('Incompatible mapping'); end else mapping=0; end if(nargin >= 4) mode=varargin(4); else mode='h'; end end // Determine the dimensions of the input image. [ysize xsize] = size(image); miny=min(spoints(:,1)); maxy=max(spoints(:,1)); minx=min(spoints(:,2)); maxx=max(spoints(:,2)); // Block size, each LBP code is computed within a block of size bsizey*bsizex bsizey=ceil(max(maxy,0))-floor(min(miny,0))+1; bsizex=ceil(max(maxx,0))-floor(min(minx,0))+1; // Coordinates of origin (0,0) in the block origy=1-floor(min(miny,0)); origx=1-floor(min(minx,0)); // Minimum allowed size for the input image depends // on the radius of the used LBP operator. if(xsize < bsizex || ysize < bsizey) error('Too small input image. Should be at least (2*radius+1) x (2*radius+1)'); end // Calculate dx and dy; dx = xsize - bsizex; dy = ysize - bsizey; // Fill the center pixel matrix C. C = image(origy:origy+dy,origx:origx+dx); d_C = double(C); bins = 2^neighbors; // Initialize the result matrix with zeros. result=zeros(dy+1,dx+1); //Compute the LBP code image for i = 1:neighbors y = spoints(i,1)+origy; x = spoints(i,2)+origx; // Calculate floors, ceils and rounds for the x and y. fy = floor(y); cy = ceil(y); ry = round(y); fx = floor(x); cx = ceil(x); rx = round(x); // Check if interpolation is needed. if (abs(x - rx) < 1e-6) && (abs(y - ry) < 1e-6) // Interpolation is not needed, use original datatypes N = image(ry:ry+dy,rx:rx+dx); D = N >= C; else // Interpolation needed, use double type images ty = y - fy; tx = x - fx; // Calculate the interpolation weights. w1 = roundn((1 - tx) * (1 - ty),-6); w2 = roundn(tx * (1 - ty),-6); w3 = roundn((1 - tx) * ty,-6) ; // w4 = roundn(tx * ty,-6) ; w4 = roundn(1 - w1 - w2 - w3, -6); // Compute interpolated pixel values N = w1*d_image(fy:fy+dy,fx:fx+dx) + w2*d_image(fy:fy+dy,cx:cx+dx) + ... w3*d_image(cy:cy+dy,fx:fx+dx) + w4*d_image(cy:cy+dy,cx:cx+dx); N = roundn(N,-4); D = N >= d_C; end // Update the result matrix. v = 2^(i-1); result = result + v*D; end //Apply mapping if it is defined if isstruct(mapping) bins = mapping.num; for i = 1:size(result,1) for j = 1:size(result,2) result(i,j) = mapping.table(result(i,j)+1); end end end if ((strcmp(mode,'h')==0) || (strcmp(mode,'hist')==0) || (strcmp(mode,'nh')==0)) // Return with LBP histogram if mode equals 'hist'. result=histc(result(:),0:(bins-1)); if ((strcmp(mode,'nh')==0)) result=result/sum(result); end else //Otherwise return a matrix of unsigned integers if ((bins-1)<=255) result=uint8(result); elseif ((bins-1)<=65535) result=uint16(result); else result=uint32(result); end end endfunction function x = roundn(x, n) [out, in] = argn(); if((in ~= 2)) error('Input arguments'); end // validateattributes(x, {'single', 'double'}, {}, 'ROUNDN', 'X') // validateattributes(n, ... // {'numeric'}, {'scalar', 'real', 'integer'}, 'ROUNDN', 'N') if n < 0 p = 10 ^ -n; x = round(p * x) / p; elseif n > 0 p = 10 ^ n; x = p * round(x / p); else x = round(x); end endfunction
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//Ex3_9 clc VCC=5 disp("VCC = "+string(VCC)+" volts") // collector supply voltage RL=250 disp("RL= "+string(RL)+ " ohm") //initialization RB=25*10^(3) disp("RB ="+string(RB)+ " ohm") // base resistance VCS=(0.2) disp("VCS = "+string(VCS)+" volts") // voltage BF=200 disp("BF = "+string(BF)+" ") //BJT gain VBS=(0.8) disp("VBS = "+string(VBS)+" volts") // base-emitter voltage for BJT switch VI=5 disp("VI = "+string(VI)+" volts")// input voltage VCON=0.3 disp("VCON = "+string(VCON)+" volts") ICON=(VCC-VCON)/RL disp("ICON = (VCC-VCON)/RL="+string(ICON)+" ampere")//collector current for saturated BJT IBON=(ICON)/BF disp("IBON = (ICON)/BF="+string(IBON)+" ampere")//Base current for saturated BJT IBS=(VI-VBS)/RB disp("IBS = (VI-VBS)/RB="+string(IBS)+" ampere")//Base-emitter current for saturated BJT ICS=(VCC-VCS)/RL disp("ICS = (VCC-VCS)/RL="+string(ICS)+" ampere")//Collector-emitter current for saturated BJT Bforced=ICS/IBS disp("Bforced = ICS/IBS="+string(Bforced)+" ") //BJT forced gain //IBS>>IBON hence BJT in saturation
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errcatch(-1,"stop");mode(2);//Find Electric field //Ex:15.1 ; ; v=230;//in volts d=0.005;//in m E=-v/d;//in V/m disp(E,"Electric field between pair of conducting plates (in V/m) = "); exit();
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chapter5_ex4.sce
clc clear //input i=10;//total current taken by two-branch parallel circuit in amperes a=37*(%pi/180);//phase angle by which current lags by on the voltage in degrees v=100;//voltage supply in volts f=50;//frequency of supply in hertz g1=0.03;//conductance of first branch in siemens b1=0.04;//inductive susceptance of first branch in siemens //calculations gt=(i*cos(a))/v;//total conductance in siemens bt=(i*sin(a))/v;//total susceptance in siemens g2=gt-g1;//conductance of second branch in siemens b2=bt-b1;//susceptance of second branch in siemens y2=((g2^2)+(b2^2))^0.5;//admittance of second branch r2=g2/(y2^2);//resistance of second branch in ohms x2=b2/(y2^2);//reactacne of second coil in ohms l2=(1000*x2)/(2*%pi*f);//inductance of second coil in millihenry //output mprintf('the resistance and inductance of second branch are %3.2f ohm and %3.2f mH',r2,l2)
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test_ods_fsed_5_a.tst
cd / label xxx file_add xxx config.info.default branch objects xxx (289 B) file_get xxx test_ods_fsed_4_a.tmp exit
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eg8_3c.sce
noise_var = 4; num = 5; Xbar = 10; u = 8; statistic = sqrt(num/noise_var)*(Xbar - u); compare = cdfnor("X", 0, 1, 0.975, 0.025); lim1 = statistic + compare; lim2 = statistic - compare; prob = cdfnor("PQ", lim1 , 0,1 ) - cdfnor("PQ", lim2 , 0,1 ); disp(prob)
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ex2_23_5.sce
//Chapter-2,Example2_23_5,pg 2-53 B=0.55 //magnetic field d=4.5*10^-3 //distancebetween surface J=500 //current density n=10^20 //density e=1.6*10^-19 //charge on electron Rh=1/(n*e) //Hall coefficient Vh=Rh*B*J*d //Hall voltage printf(" 1) Hall voltage =") disp(Vh) printf("Volts") printf(" 2) Hall coefficient =") disp(Rh) printf("m^3/C") u=0.17 //mobility of electrom m=atan(u*B) a=m*180/%pi //conversion randian into degree printf(" 3) Hall angle =") disp(a) printf("degree")