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// Example 7.5 // Designing Power-Factor Correction // From figure 7.10(a) V_rms=500; // Volts f=60; // Radian Frequency (rad/s) omega=377; // (rad/s) P_1=48*10^3; // Watts pf_1=0.60; // Lagging P_2=24*10^3;// Watts pf_2=0.96; // Leading // For Load 1 S_1= P_1/pf_1; // apparent power Q_1=sqrt(S_1^2-P_1^2); // Reactive power I_1= S_1/V_rms; // RMS current drawn by load 1 // For Load 2 S_2=P_2/pf_2; // apparent power Q_2=-sqrt(S_2^2-P_2^2); // Reactive power I_2= S_2/V_rms; // RMS current drawn by load 2 P_12= P_1+P_2; Q_12=Q_1+Q_2; S_12= sqrt(P_12^2+Q_12^2); I_12=S_12/V_rms; pf_12=P_12/abs(S_12); // With reference to table 7.3 P_C=0; Q_C=-Q_12; V_C=V_rms; C=-Q_C/(omega*abs(V_C)^2); disp(C,"Value of Capacitance for unity power factor(in Farad)=")
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example5_5_TACC.sce
//example 5.5 clear; clc; //Given: T=298;//Temperature [K] n=1;//no. of moles V1=500;//initial volume [cm3] V2=1000;//final volume [cm3] R=8.314;//Universal gas constant [J/mol/K] //to find the molar entropy change S=R*log(V2/V1)//molar entropy change at constant temperature[J/K] printf("Molar entropy change of argon = %f J/K", S);
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clear flag=1 mode(-1) clc printf("Example 15 : Show the effect of [Ctrl-c] in the shell so as to do some operations \n") disp("****************************************************************") disp("Answer : ") disp("INSTRUCTIONS : ") halt(' ') disp("1.These programs are part of systems programming PURELY in Unix and the commands have NO EQUIVALENT IN SCILAB") halt(' ') disp("2.However the .c files which are displayed here are also made into a seperate file.If you are a unix user then try compiling and running the programme with gcc or cc compiler") halt(' ') disp("3.The outputs displayed here are just MOCK OUTPUTS which are DISPLAYED IN THE TEXTBOOK") halt(' ') disp("4.The inconvenience is regretted.") halt('.............Press [ENTER] to continue.....') halt("") clc printf("\tUNIX SHELL SIMULATOR(DEMO VERSION WITH PRELOADED COMMANDS)\n\n\n") i=0 i=i+1;f(i)='/* Program: signal2.c -- Handles SIGINT and SIGTSTP generated from terminal Required two [Ctrl-c]s to terminate */'+ascii(39)+'' i=i+1;f(i)='#include <stdio.h>' i=i+1;f(i)='#include <unistd.h>' i=i+1;f(i)='#include <signal.h>' i=i+1;f(i)='' i=i+1;f(i)='void quit(char *message, int exit_status) ;' i=i+1;f(i)='void tstp_handler(int signo); /* Handler for [Ctrl-z] */' i=i+1;f(i)='void int_handler(int signo); /* Handler for [Ctrl-c] */' i=i+1;f(i)='int n, count=0;' i=i+1;f(i)='' i=i+1;f(i)='int main(void) {' i=i+1;f(i)=' signal(SIGTSTP, tstp_handler); /* Disposition for these two signals */' i=i+1;f(i)=' signal(SIGINT, int_handler); /* set to enter respective handler */' i=i+1;f(i)=' signal(SIGQUIT, SIG_IGN); /* Disposition set to ignore */' i=i+1;f(i)=' ' i=i+1;f(i)=' fprintf(stderr,'+ascii(34)+'Press [Ctrl-z] first, then [Ctrl-c]\n'+ascii(34)+');' i=i+1;f(i)=' for(;;)' i=i+1;f(i)=' pause(); /* Will return on reciept of help */' i=i+1;f(i)='}' i=i+1;f(i)='' i=i+1;f(i)='void tstp_handler(int signo) {' i=i+1;f(i)=' signal(SIGTSTP, tstp_handler); /* Not entirely reliable */' i=i+1;f(i)=' fprintf(stderr, '+ascii(34)+'Can'+ascii(39)+'t stop this program\n'+ascii(34)+'); /* same signal can reset */' i=i+1;f(i)='} /* disposition to default */' i=i+1;f(i)='' i=i+1;f(i)='void int_handler(int signo) { /* Will terminate program */' i=i+1;f(i)=' signal(SIGINT, int_handler); /* on second invocation */' i=i+1;f(i)=' (++count == 1) ? printf('+ascii(34)+'Press again\n'+ascii(34)+') : quit('+ascii(34)+'Quitting'+ascii(34)+', 1);' n=i printf("\n\n$ cat signal2.c # to open the file emp.lst") halt(' ') u=mopen('signal2.c','wt') for i=1:n mfprintf(u,"%s\n",f(i)) printf("%s\n",f(i)) end mclose(u) halt('') clc halt(' ') printf("$ cc signal2.c") halt(' ') printf("$ a.out ") halt(' ') printf("Press [Ctrl-z] first, then [Ctrl-c]") halt("") printf("# [Ctrl - \\] pressed ") sleep(2500) printf(" Signal Ignored \n") printf("# [Ctrl - z] pressed \n") sleep(2500) printf("Cannot stop this program From tstp_handler\n") printf("# [Ctrl - c] pressed ") sleep(2500) printf("\nPress again From int_handler\n") printf("# [Ctrl - c] pressed \n") sleep(2500) printf("Quitting: Interrupted system call From int_handler") halt(' ') printf("\n\n\n$ exit #To exit the current simulation terminal and return to Scilab console\n\n") halt("........# (hit [ENTER] for result)") //clc() printf("\n\n\t\t\tBACK TO SCILAB CONSOLE...\nLoading initial environment') sleep(1000)
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; @Harness: disassembler ; @Result: PASS section .text size=0x00000100 vma=0x00000000 lma=0x00000000 offset=0x00000034 ;2**0 section .data size=0x00000000 vma=0x00000000 lma=0x00000000 offset=0x00000134 ;2**0 start .text: label 0x00000000 ".text": 0x0: 0xf8 0xf5 brcc .+126 ; 0x80 0x2: 0xf0 0xf5 brcc .+124 ; 0x80 0x4: 0xe8 0xf5 brcc .+122 ; 0x80 0x6: 0xe0 0xf5 brcc .+120 ; 0x80 0x8: 0xd8 0xf5 brcc .+118 ; 0x80 0xa: 0xd0 0xf5 brcc .+116 ; 0x80 0xc: 0xc8 0xf5 brcc .+114 ; 0x80 0xe: 0xc0 0xf5 brcc .+112 ; 0x80 0x10: 0xb8 0xf5 brcc .+110 ; 0x80 0x12: 0xb0 0xf5 brcc .+108 ; 0x80 0x14: 0xa8 0xf5 brcc .+106 ; 0x80 0x16: 0xa0 0xf5 brcc .+104 ; 0x80 0x18: 0x98 0xf5 brcc .+102 ; 0x80 0x1a: 0x90 0xf5 brcc .+100 ; 0x80 0x1c: 0x88 0xf5 brcc .+98 ; 0x80 0x1e: 0x80 0xf5 brcc .+96 ; 0x80 0x20: 0x78 0xf5 brcc .+94 ; 0x80 0x22: 0x70 0xf5 brcc .+92 ; 0x80 0x24: 0x68 0xf5 brcc .+90 ; 0x80 0x26: 0x60 0xf5 brcc .+88 ; 0x80 0x28: 0x58 0xf5 brcc .+86 ; 0x80 0x2a: 0x50 0xf5 brcc .+84 ; 0x80 0x2c: 0x48 0xf5 brcc .+82 ; 0x80 0x2e: 0x40 0xf5 brcc .+80 ; 0x80 0x30: 0x38 0xf5 brcc .+78 ; 0x80 0x32: 0x30 0xf5 brcc .+76 ; 0x80 0x34: 0x28 0xf5 brcc .+74 ; 0x80 0x36: 0x20 0xf5 brcc .+72 ; 0x80 0x38: 0x18 0xf5 brcc .+70 ; 0x80 0x3a: 0x10 0xf5 brcc .+68 ; 0x80 0x3c: 0x08 0xf5 brcc .+66 ; 0x80 0x3e: 0x00 0xf5 brcc .+64 ; 0x80 0x40: 0xf8 0xf4 brcc .+62 ; 0x80 0x42: 0xf0 0xf4 brcc .+60 ; 0x80 0x44: 0xe8 0xf4 brcc .+58 ; 0x80 0x46: 0xe0 0xf4 brcc .+56 ; 0x80 0x48: 0xd8 0xf4 brcc .+54 ; 0x80 0x4a: 0xd0 0xf4 brcc .+52 ; 0x80 0x4c: 0xc8 0xf4 brcc .+50 ; 0x80 0x4e: 0xc0 0xf4 brcc .+48 ; 0x80 0x50: 0xb8 0xf4 brcc .+46 ; 0x80 0x52: 0xb0 0xf4 brcc .+44 ; 0x80 0x54: 0xa8 0xf4 brcc .+42 ; 0x80 0x56: 0xa0 0xf4 brcc .+40 ; 0x80 0x58: 0x98 0xf4 brcc .+38 ; 0x80 0x5a: 0x90 0xf4 brcc .+36 ; 0x80 0x5c: 0x88 0xf4 brcc .+34 ; 0x80 0x5e: 0x80 0xf4 brcc .+32 ; 0x80 0x60: 0x78 0xf4 brcc .+30 ; 0x80 0x62: 0x70 0xf4 brcc .+28 ; 0x80 0x64: 0x68 0xf4 brcc .+26 ; 0x80 0x66: 0x60 0xf4 brcc .+24 ; 0x80 0x68: 0x58 0xf4 brcc .+22 ; 0x80 0x6a: 0x50 0xf4 brcc .+20 ; 0x80 0x6c: 0x48 0xf4 brcc .+18 ; 0x80 0x6e: 0x40 0xf4 brcc .+16 ; 0x80 0x70: 0x38 0xf4 brcc .+14 ; 0x80 0x72: 0x30 0xf4 brcc .+12 ; 0x80 0x74: 0x28 0xf4 brcc .+10 ; 0x80 0x76: 0x20 0xf4 brcc .+8 ; 0x80 0x78: 0x18 0xf4 brcc .+6 ; 0x80 0x7a: 0x10 0xf4 brcc .+4 ; 0x80 0x7c: 0x08 0xf4 brcc .+2 ; 0x80 0x7e: 0x00 0xf4 brcc .+0 ; 0x80 0x80: 0xf8 0xf7 brcc .-2 ; 0x80 0x82: 0xf0 0xf7 brcc .-4 ; 0x80 0x84: 0xe8 0xf7 brcc .-6 ; 0x80 0x86: 0xe0 0xf7 brcc .-8 ; 0x80 0x88: 0xd8 0xf7 brcc .-10 ; 0x80 0x8a: 0xd0 0xf7 brcc .-12 ; 0x80 0x8c: 0xc8 0xf7 brcc .-14 ; 0x80 0x8e: 0xc0 0xf7 brcc .-16 ; 0x80 0x90: 0xb8 0xf7 brcc .-18 ; 0x80 0x92: 0xb0 0xf7 brcc .-20 ; 0x80 0x94: 0xa8 0xf7 brcc .-22 ; 0x80 0x96: 0xa0 0xf7 brcc .-24 ; 0x80 0x98: 0x98 0xf7 brcc .-26 ; 0x80 0x9a: 0x90 0xf7 brcc .-28 ; 0x80 0x9c: 0x88 0xf7 brcc .-30 ; 0x80 0x9e: 0x80 0xf7 brcc .-32 ; 0x80 0xa0: 0x78 0xf7 brcc .-34 ; 0x80 0xa2: 0x70 0xf7 brcc .-36 ; 0x80 0xa4: 0x68 0xf7 brcc .-38 ; 0x80 0xa6: 0x60 0xf7 brcc .-40 ; 0x80 0xa8: 0x58 0xf7 brcc .-42 ; 0x80 0xaa: 0x50 0xf7 brcc .-44 ; 0x80 0xac: 0x48 0xf7 brcc .-46 ; 0x80 0xae: 0x40 0xf7 brcc .-48 ; 0x80 0xb0: 0x38 0xf7 brcc .-50 ; 0x80 0xb2: 0x30 0xf7 brcc .-52 ; 0x80 0xb4: 0x28 0xf7 brcc .-54 ; 0x80 0xb6: 0x20 0xf7 brcc .-56 ; 0x80 0xb8: 0x18 0xf7 brcc .-58 ; 0x80 0xba: 0x10 0xf7 brcc .-60 ; 0x80 0xbc: 0x08 0xf7 brcc .-62 ; 0x80 0xbe: 0x00 0xf7 brcc .-64 ; 0x80 0xc0: 0xf8 0xf6 brcc .-66 ; 0x80 0xc2: 0xf0 0xf6 brcc .-68 ; 0x80 0xc4: 0xe8 0xf6 brcc .-70 ; 0x80 0xc6: 0xe0 0xf6 brcc .-72 ; 0x80 0xc8: 0xd8 0xf6 brcc .-74 ; 0x80 0xca: 0xd0 0xf6 brcc .-76 ; 0x80 0xcc: 0xc8 0xf6 brcc .-78 ; 0x80 0xce: 0xc0 0xf6 brcc .-80 ; 0x80 0xd0: 0xb8 0xf6 brcc .-82 ; 0x80 0xd2: 0xb0 0xf6 brcc .-84 ; 0x80 0xd4: 0xa8 0xf6 brcc .-86 ; 0x80 0xd6: 0xa0 0xf6 brcc .-88 ; 0x80 0xd8: 0x98 0xf6 brcc .-90 ; 0x80 0xda: 0x90 0xf6 brcc .-92 ; 0x80 0xdc: 0x88 0xf6 brcc .-94 ; 0x80 0xde: 0x80 0xf6 brcc .-96 ; 0x80 0xe0: 0x78 0xf6 brcc .-98 ; 0x80 0xe2: 0x70 0xf6 brcc .-100 ; 0x80 0xe4: 0x68 0xf6 brcc .-102 ; 0x80 0xe6: 0x60 0xf6 brcc .-104 ; 0x80 0xe8: 0x58 0xf6 brcc .-106 ; 0x80 0xea: 0x50 0xf6 brcc .-108 ; 0x80 0xec: 0x48 0xf6 brcc .-110 ; 0x80 0xee: 0x40 0xf6 brcc .-112 ; 0x80 0xf0: 0x38 0xf6 brcc .-114 ; 0x80 0xf2: 0x30 0xf6 brcc .-116 ; 0x80 0xf4: 0x28 0xf6 brcc .-118 ; 0x80 0xf6: 0x20 0xf6 brcc .-120 ; 0x80 0xf8: 0x18 0xf6 brcc .-122 ; 0x80 0xfa: 0x10 0xf6 brcc .-124 ; 0x80 0xfc: 0x08 0xf6 brcc .-126 ; 0x80 0xfe: 0x00 0xf6 brcc .-128 ; 0x80 start .data:
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//Example 6_2_u2 clc(); clear; //To calculate the atomic polarizability eo=8.85*10^-12 //units in F/meter er=1.000435 n=2.7*10^25 //No of atoms/meter^3 alpha=(eo*(er-1))/n //units in meter^3 printf("The atomic polarizability is aplha=") disp(alpha) printf("meter^3")
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y=[%i 2 4]; Y=rms(y,2); disp(Y); //output // 2.6457513
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clear clc //Example 6.3 disp('Example 6.3') //Smith's method t20=1.85;//min t60=5;//min ratio=t20/t60; zeta=1.3;//Zeta obtained from Fig 6.7 page 109 tau=t60/2.8//Value 2.8 obtained from Fig 6.7 tau1=tau*zeta+tau*sqrt(zeta^2-1); tau2=tau*zeta-tau*sqrt(zeta^2-1); mprintf('From Smiths method \n tau1=%f min\n tau2=%f min \n',[tau1 tau2]) //Nonlinear regression //This method cannot be directly used here because we do not have the data with us //Had the data been given in tabular form we could have performed a regression //Converting graphical data(Fig 7.8) printed in textbook to tabular form is not practical //Towards the end of the program however a roundabout way has been implemented so //that the user can learn the technique of non-linear optimization s=%s; G2=1/((tau1*s+1)*(tau2*s+1)) //Smith's method G3=1/(4.60*s+1)//First order with time delay: Note that we cannot have exp(-0.7s) without symbolic toolbox so we use a roundaround trick for this //Also note that we could have used Pade's approximation but that works well only for very small time delays G1=1/((3.34*s+1)*(1.86*s+1)); //Nonlinear regression Glist=syslin('c',[G1 G2 G3]') //Simply collating them together for further simulation G=syslin('c',Glist); t=0:0.1:20; y=csim('step',t,G); y(3,:)=[zeros(1,8) y(3,1:$-8)] //This is the roundabout trick to introduce time lag by manually //shifting the respone by 0.7 min plot(t,y) xtitle('Ex-6.3(Fig 6.9)','Time(min)','y(t)/KM'); a=legend("Nonlinear regression","Smiths method","FOPTD",position=4); a.font_size=2; a=get("current_axes");b=a.title;b.font_size=5;c=a.x_label;c.font_size=5; c=a.y_label;c.font_size=5; //====NON-LINEAR REGRESSION====// //Now that we have the response data and also taking the word from the book that //simulation from Excel/Matlab is identical to experimental data, we can actually //take this simulation and use it for showing regression //So our experimental data is y(1) //For nonlinear regression we define a cost function which we have to minimize function err=experiment(tau) s=%s; G=syslin('c',1/((tau(1)*s+1)*(tau(2)*s+1))); t=0:0.1:20; response=csim('step',t,G); err=sum((response-y(1,:)).^2); endfunction //f is value of cost function, g is gradient of cost function, //ind is just a dummy variable required by optim function function [f,g,ind]=cost(tau,ind) f=experiment(tau) g=numdiff(experiment,tau) endfunction x0=[3 1]'; //Initial guess for optimization routine [cost_opt, tau_opt]=optim(cost,x0) mprintf('\n Optimization using optim function done successfully \n') mprintf('\n From nonlinear regression \n tau1=%f min\n tau2=%f min \n',[tau_opt]') //Formatted output... mprintf('\n tau1(min) tau2(min) Sum of squares') mprintf('\n Smith %f %f %f',3.81,0.84,0.0769) mprintf('\n First Order\n(delay=0.7min) %f %s %f',4.60,'--',0.0323) mprintf('\n Excel and Matlab %f %f %f \n',3.34,1.86,0.0057)
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clear; clc; //Example 12.3 Ao=10^4; wh=2*%pi*100;//rad/s Af=50; //x=(1+bAo) x=Ao/Af; printf('\n(1+bAo)=%f\n',x) wfh=wh*x; printf('\nclosed loop bandwidth=%f\n',wfh)
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clc; clear; Y1=1*10^-3 //distance of the point from the screen in m for first case D=1 //distance between the slit and the screen in m d=1*10^-3 //distance between the slits in m lambda=5893*10^-10 //wavelength in m phase_diff2=%pi/2 //phase difference when intensity is half the maximum //calculation delta_1=(Y1*d)/D //path difference in m phase_diff=(2*%pi*delta_1)/lambda //phase difference in radian Ratio=cos(phase_diff/2)^2 mprintf("\nThe ratio of intensity with the central maximum is = %1.4f\n",Ratio) //The answer provided in the textbook is wrong. delta_2=(phase_diff2*lambda)/2*%pi Y2=(delta_2*D)/d mprintf("The distance of the point on the screen from the centre is %1.3e m",Y2) //The answer provided in the textbook is wrong.
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Monkey 0: Starting items: 79, 98 Operation: new = old * 19 Test: divisible by 23 If true: throw to monkey 2 If false: throw to monkey 3 Monkey 1: Starting items: 54, 65, 75, 74 Operation: new = old + 6 Test: divisible by 19 If true: throw to monkey 2 If false: throw to monkey 0 Monkey 2: Starting items: 79, 60, 97 Operation: new = old * old Test: divisible by 13 If true: throw to monkey 1 If false: throw to monkey 3 Monkey 3: Starting items: 74 Operation: new = old + 3 Test: divisible by 17 If true: throw to monkey 0 If false: throw to monkey 1
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clc P1 = 700 // Initial pressure of gas in kPa T1 = 260 // Initial temperature of gas in degree Celcius T3 = T1 // Temperature at state 3 V1 = 0.028 // Initial volume of gas in m^3 V2 = 0.084 // Final volume of gas in m^3 R = 0.287 // Gas constant m = (P1*V1)/(R*(T1+273)) // mass of gas P2 = P1 // Pressure at state 2 T2 = (T1+273)*((P2*V2)/(P1*V1)) // Temperature at state 2 n = 1.5 // polytropic index P3 = P2*(((T3+273)/(T2))^(n/(n-1))) // Pressure at state 3 cp = 1.005 // COnstant pressure heat capacity in kJ/kgK cv = 0.718 // COnstant volume heat capacity in kJ/kgK Q12 = m*cp*(T2-T1-273) // HEat transfer Q23 = m*cv*(T3+273-T2) + (m*R*(T2-T3-273))/(n-1) // Heat transfer Q31 = m*R*(T1+273)*log(P3/P2) // Heat transfer Q1 = Q12 // Heat equivalance Q2 = -(Q23+Q31) // Net heat transfer e = 1-(Q2/Q1) // First law efficiency printf("\n Example 10.6") printf("\n The heat received in the cycle is %f kJ",Q1) printf("\n The heat rejected in the cycle %f kJ",Q2) printf("\n The efficiency of the cycle is %d percent",ceil(e*100)) //The answers vary due to round off error
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% Tests of limits package. limit(sin(x)/x,x,0); % 1 limit(sin(x)^2/x,x,0); % 0 limit(sin(x)/x,x,1); % sin(1) limit(1/x,x,0); % infinity limit(-1/x,x,0); % - infinity limit((sin(x)-x)/x^3,x,0); % -1/6 limit(x*sin(1/x),x,infinity); % 1 limit(sin x/x^2,x,0); % infinity limit(x^2*sin(1/x),x,infinity); % infinity % Simple examples from Schaum's Theory & Problems of Advanced Calculus limit(x^2-6x+4,x,2); % -4 limit((x+3)*(2x-1)/(x^2+3x-2),x,-1); % 3/2 limit((sqrt(4+h)-2)/h,h,0); % 1/4 limit((sqrt(x)-2)/(4-x),x,4); % -1/4 limit((x^2-4)/(x-2),x,2); % 4 limit(1/(2x-5),x,-1); % -1/7 limit(sqrt(x)/(x+1),x,1); % 1/2 limit((2x+5)/(3x-2),x,infinity); % 2/3 limit((1/(x+3)-2/(3x+5))/(x-1),x,1); % 1/32 limit(sin(3x)/x,x,0); % 3 limit((1-cos(x))/x^2,x,0); % 1/2 limit((6x-sin(2x))/(2x+3*sin(4x)),x,0); % 2/7 limit((1-2*cos(x)+cos(2x))/x^2,x,0); % -1 limit((3*sin(pi*x) - sin(3*pi*x))/x^3,x,0); % 4*pi^3 limit((cos(a*x)-cos(b*x))/x^2,x,0); % (-a^2 + b^2)/2 limit((e^x-1)/x,x,0); % 1 limit((a^x-b^x)/x,x,0); % log(a) - log(b) % Examples taken from Hyslop's Real Variable limit(sinh(2x)^2/log(1+x^2),x,0); % 4 limit(x^2*(e^(1/x)-1)*(log(x+2)-log(x)),x,infinity); % 2 limit(x^alpha*log(x+1)^2/log(x),x,infinity); %% if repart alpha < 0 then 0 else infinity. %% fails because answer depends in essential way on parameter. limit((2*cosh(x)-2-x^2)/log(1+x^2)^2,x,0); % 1/12 limit((x*sinh(x)-2+2*cosh(x))/(x^4+2*x^2),x,0); % 1 limit((2*sinh(x)-tanh(x))/(e^x-1),x,0); % 1 limit(x*tanh(x)/(sqrt(1-x^2)-1),x,0); % -2 limit((2*log(1+x)+x^2-2*x)/x^3,x,0); % 2/3 limit((e^(5*x)-2*x)^(1/x),x,0); % e^3 limit(log(log(x))/log(x)^2,x,infinity); % 0 % These are adapted from Lession 4 from Stoutmyer limit((e^x-1)/x, x, 0); % 1 limit(((1-x)/log(x))**2, x, 1); % 1 limit(x/(e**x-1), x, 0); % 1 %% One sided limits limit!+(sin(x)/sqrt(x),x,0); % 0 limit!-(sin(x)/sqrt(x),x,0); % 0 limit(x/log x,x,0); % 0 limit(log(1 + x)/log x,x,infinity); % 1 limit(log x/sqrt x,x,infinity); % 0 limit!+(sqrt x/sin x,x,0); % infinity limit(log x,x,0); % - infinity limit(x*log x,x,0); % 0 limit(log x/log(2x),x,0); % 1 limit(log x*log(1+x)*(1+x),x,0); % 0 limit(log x/x,x,infinity); % 0 limit(log x/sqrt x,x,infinity); % 0 limit(log x,x,infinity); % infinity limit(log(x+1)/sin x,x,0); % 1 limit(log(1+1/x)*sin x,x,0); % 0 limit(-log(1+x)*(x+2)/sin x,x,0); % -2 limit(-log x*(3+x)/log(2x),x,0); % -3 limit(log(x+1)^2/sqrt x,x,infinity); % 0 limit(log(x + 1) - log x,x,infinity); % 0 limit(-(log x)^2/log log x,x,infinity); % - infinity limit(log(x-1)/sin x,x,0); % infinity limit!-(sqrt x/sin x,x,0); % infinity limit(log x-log(2x),x,0); % - log(2) limit(sqrt x-sqrt(x+1),x,infinity); % 0 limit(sin sin x/x,x,0); % 1 limit!-(sin x/cos x,x,pi/2); % infinity % this works! limit!+(sin x/cos x,x,pi/2); % - infinity % so does this! limit(sin x/cosh x,x,infinity); % 0 limit(sin x/x,x,infinity); % 0 limit(x*sin(1/x),x,0); % 0 limit(exp x/((exp x + exp(-x))/2),x,infinity); % 2 % limit(exp x/cosh x,x,infinity); % fails in this form, but if cosh is %defined using let, then it works. limit((sin(x^2)/(x*sinh x)),x,0); % 1 limit(log x*sin(x^2)/(x*sinh x),x,0); % - infinity limit(sin(x^2)/(x*sinh x*log x),x,0); % 0 limit(log x/log(x^2),x,0); % 1/2 limit(log(x^2)-log(x^2+8x),x,0); % - infinity limit(log(x^2)-log(x^2+8x),x,infinity); % 0 limit(sqrt(x+5)-sqrt x,x,infinity); % 0 limit(2^(log x),x,0); % 0 % Additional examples limit((sin tan x-tan sin x)/(asin atan x-atan asin x),x,0); % 1 % This one has the value infinity, but fails with de L'Hospital's rule: limit((e+1)^(x^2)/e^x,x,infinity); % infinity % fails comment The following examples were not in the previous set$ % Simon test examples: limit(log(x-a)/((a-b)*(a-c)) + log(2(x-b))/((b-c)*(b-a)) + log(x-c)/((c-a)*(c-b)),x,infinity); % log(1/2)/((a-b)*(b-c)) limit(1/(e^x-e^(x-1/x^2)),x,infinity); % infinity % fails % new capabilities: branch points at the origin, needed for definite % integration. limit(x+sqrt x,x,0); % 0 limit!+(sqrt x/(x+1),x,0); % 0 limit!+(x^(1/3)/(x+1),x,0); % 0 limit(log(x)^2/x^(1/3),x,0); % infinity limit(log x/x^(1/3),x,0); % - infinity h := (X^(1/3) + 3*X**(1/4))/(7*(SQRT(X + 9) - 3)**(1/4)); limit(h,x,0); % 3/7*6^(1/4) % Examples from Paul S. Wang's thesis: limit(x^log(1/x),x,infinity); % 0 limit(cos x - 1/(e^x^2 - 1),x,0); % - infinity limit((1+a*x)^(1/x),x,infinity); % 1 limit(x^2*sqrt(4*x^4+5)-2*x^4,x,infinity); % 5/4 limit!+(1/x-1/sin x,x,0); % 0 limit(e^(x*sqrt(x^2+1))-e^(x^2),x,infinity); % 0 fails limit((e^x+x*log x)/(log(x^4+x+1)+e^sqrt(x^3+1)),x,infinity); %0 % fails limit!-(1/(x^3-6*x+11*x-6),x,2); % 1/12 limit((x*sqrt(x+5))/(sqrt(4*x^3+1)+x),x,infinity); % 1/2 limit!-(tan x/log cos x,x,pi/2); % - infinity z0 := z*(z-2*pi*i)*(z-pi*i/2)/(sinh z - i); limit(df(z0,z),z,pi*i/2); % infinity z1 := z0*(z-pi*i/2); limit(df(z1,z),z,pi*i/2); % -2*pi % and the analogous problem: z2 := z*(z-2*pi)*(z-pi/2)/(sin z - 1); limit(df(z2,z),z,pi/2); % infinity z3 := z2*(z-pi/2); limit(df(z3,z),z,pi/2); % 2*pi % A test by Wolfram Koepf. f:=x^2/(3*(-27*x^2 - 2*x^3 + 3^(3/2)*(27*x^4 + 4*x^5)^(1/2))^(1/3)); L0:=limit(f,x,0); % L0 := 0 f1:=((f-L0)/x^(1/3))$ L1:=limit(f1,x,0); % L1 := 0 f2:=((f1-L1)/x^(1/3))$ L2:=limit(f2,x,0); % L2 := -1/2^(1/3) f3:=((f2-L2)/x^(1/3))$ L3:=limit(f3,x,0); % L3 := 0 f4:=((f3-L3)/x^(1/3))$ L4:=limit(f4,x,0); % L4 := 0 f5:=((f4-L4)/x^(1/3))$ L5:=limit(f5,x,0); % L5 = -2^(2/3)/81 f6:=((f5-L5)/x^(1/3))$ L6:=limit(f6,x,0); % L6 := 0 f7:=((f6-L6)/x^(1/3))$ L7:=limit(f7,x,0); % L7 := 0 f8:=((f7-L7)/x^(1/3))$ L8:=limit(f8,x,0); % L8 := 7/(6561*2^(1/3)) limit(log(1+x)^2/x^(1/3),x,infinity); % 0 limit(e^(log(1+x)^2/x^(1/3)),x,infinity); % 1 ss := (sqrt(x^(2/5) +1) - x^(1/3)-1)/x^(1/3); limit(ss,x,0); % -1 limit(exp(ss),x,0); % 1/e limit(log x,x,-1); % log(-1) limit(log(ss),x,0); % log(-1) ss := ((x^(1/2) - 1)^(1/3) + (x^(1/5) + 1)^2)/x^(1/5); limit(ss,x,0); % 2 h := (X^(1/5) + 3*X**(1/4))^2/(7*(SQRT(X + 9) - 3 - x/6))**(1/5); limit(h,x,0); % -6^(3/5)/7^(1/5) end; comment The following examples all fail with the present limit package. To make them all work it will be best to define a separate limit evaluator, either to be used separately, or to be used when the present evaluator has failed.$ limit((e+1)^(x^2)/e^x,x,infinity); % infinity limit(e^x-e^(x-1/x^2),x,infinity); % infinity limit(1/(e^x-e^(x-1/x^2)),x,infinity); % infinity limit(e^(x*sqrt(x^2+1))-e^(x^2),x,infinity); % infinity limit((e^x+x*log x)/(log(x^4+x+1)+e^sqrt(x^3+1)),x,infinity); % 0 limit!-(log(x)^2/x^(1/3),x,0); % infinity limit (log(log(1+x)^2/x^(1/3)),x,infinity); % - infinity end;
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clc; clear; format('v',11); Z=75; epsilone_r=2.56; epsilone_0=8.85*10^-12; m_0=4*%pi*10^-7; //The permeability of air. a=1*10^-3; b=a*exp(Z*2*%pi*sqrt(epsilone_0*epsilone_r/m_0)); disp(b,"b(in meter)="); C=(2*%pi*epsilone_0*epsilone_r)/log(b/a); disp(C,"The capacitance(in F/m)="); L=(m_0/(2*%pi))*log(b/a); disp(L,"The inductance(in H/m)=");
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//Tested on Windows 7 Ultimate 32-bit //Chapter 5 Bipolar Transistor Biasing Pg no. 165 clear; clc; //Given Data //Figure 5.26 RL=10;//load resistance in ohms which is dc resistance of primary coil of transistor R=20D3;//base collector parallel resistance in ohms B=90;//DC CE current gain beta //Solution S=(B+1)/(1+(B*RL)/(RL+R));//stability factor S printf("S = %.2f",S);
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function [y]=dsimul(sld,u) [a,b,c,d,x0]=sld(2:6); y=c*ltitr(a,b,u,x0)+d*u;
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//chapter12 //example12.14 //page251 Vcc=20 // V Re=5 // kilo ohm Rc=1 // kilo ohm Vbe=0 // considering it as negligible R1=10 // kilo ohm R2=10 // kilo ohm V2=Vcc*R2/(R1+R2) // since V2=Vbe+Ie*Re so Ie=(V2-Vbe)/Re Ic=Ie Vce=Vcc-Ic*(Rc+Re) Vc=Vcc-Ic*Rc printf("emitter current = %.3f mA \n",Ie) printf("collector emitter voltage = %.3f V \n",Vce) printf("collector potential = %.3f V \n",Vc)
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//exapple 7.2 clc; funcprot(0); // Initialization of Variable mu=2.5/1000; rho=897; g=9.81; pi=3.1414; K=5.1; l=6.35/1000; d=l; hei=24.5+0.65; len=24.5; dc=2.65;//dia of column thik=0.76/1000; Vs=pi*d^2/4*l-pi*l/4*(d-2*thik)^2;//volume of each ring n=3.023*10^6; e=1-Vs*n; e=round(e*1000)/1000; Surfacearea=pi*d*l+2*pi*d^2/4+pi*(d-2*thik)*l-2*pi*(d-2*thik)^2/4; S=Surfacearea/Vs; S=round(S); delP=hei*g*rho; delP=round(delP/100)*100; u=e^3*delP/K/S^2/mu/(1-e)^2/len; Q=pi*dc^2/4*u; disp(Q,"initial volumetric flow rate in (m^3/s):")
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// Example 4.9:Attenuation clc; clear; close; Pb=150;//Threshold optical power for brillouin scattering in milli watt Pr=1.5;//Threshold optical power for Raman scattering in watt d=8;//Core diameter in micro meter v=1;//frequency in Giga Hertz h=(5.9*10^-2*d^2*Pb*10^-3)/((4.4*10^-3*d^2*Pr)); alpha=(Pb*10^-3)/((4.4*10^-3*d^2*h^2));// Attenuation in db/Km disp(alpha,"Loss in dB/Km")
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function a = non_lin_adjust(x, y, yTransform, varargin) // Adjusts functions to points {x,y} minimizing squared error //size of the system n = size(x, 1) //save number of provided functions nFuncs = argn(2) - 3 //make V V = zeros(n,nFuncs) for i = 1:n for j = 1:nFuncs V(i,j) = varargin(j)(x(i)) end end //solve sys Ma=w for a (M = V'V, w = V'y --> a = (V'V)-1 V'y) a = inv(V'*V)*V'*yTransform(y) endfunction
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function [result, data] = signal_get(id, signal_rows, signal_cols) [data result] = call("sci_signal_get",.. id, 1, "i",.. "out",.. [signal_rows, signal_cols], 2, "d",.. [1, 1], 3, "i"); endfunction
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//finding the signal energy and power of signal// //part-A// n=-100:100 x=(0.9).^abs(n).*sin(2*%pi*n/4); p=x.^2; s=sum(p); disp(['(a) s=',string(s)]); //part-B// N0=35; delta5=4 delta7=-7 x1=delta5.*delta5+delta7.*delta7 //The impules in the two periodic impulses only coincide at integer multiple of 35. //In this summation they coincide only at n=0 // The net impules strength at n=0 is -3 x1=-3.*-3; x2=4.*delta7.*delta7+6.*delta5.*delta5; px=(x1+x2)/35; disp(['(b) px=',string(px)])
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clear; clc; close; disp("Example 7.5") ps=1.5 es=0.9 gm=1.4 ts=1+(1/es)*(ps^((gm-1)/gm)-1) ec=(gm-1)/gm*(log(ps))/log(ts) disp(ts,"Total temperature ratio :") disp(ec,"Compressor polytropic efficiency :")
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//To calculate the highest order for which Bragg's reflection can be seen lamda = 1.5; //wavelength, A.U d = 1.6; //interplanar spacing, A.U theta = 90; //maximum glancing angle possible, degrees n = 2*d*sind(theta)/lamda; //maximum possible diffraction order printf("maximum possible diffraction order is %d",n);
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//Ex 3.17b clc; syms z n; x=1; X=symsum(x*z^(-n),n,0,%inf); disp(X);
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clc //Initialization of variables v=2 F=9.6485*10^4 //C/mol E=0.2684 //V V1=0.2699 //V V2=0.2669 //V T1=293 //K T=298 //K T2=303 //K //calculations Gr= -v*F*E Sr=v*F*(V2-V1)/(T2-T1) Hr=Gr+T*Sr //results printf("Gibbs enthalpy = %.2f kJ/mol",Gr/1000) printf("\n Standard Entropy = %.1f J /K mol",Sr) printf("\n Enthalpy = %.1f kJ/mol",Hr/1000)
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Ch01Ex36.sce
// Scilab Code Ex1.36:: Page-1.47 (2009) clc; clear; h = 6.6e-034; // Planck's constant, Js m = 9.1e-031; // Electronic mass, kg e = 1.6e-019; // Energy equivalent of 1 eV, J/eV l = 2.5e-010; // Length of one dimensional potential box, m // First energy level n = 1; // The lowest energy state of electron E1 = h^2*n^2/(8*m*l^2); // Energy of the electron in first state, J // Second energy level n = 2; // The second energy state of electron E2 = h^2*n^2/(8*m*l^2); // Energy of the electron in second state, J printf("\nThe energy of the electron in lowest state = %5.2f eV", E1/e); printf("\nThe energy of the electron in second state = %5.2f eV", E2/e); // Result // The energy of the electron in lowest state = 5.98 eV // The energy of the electron in second state = 23.93 eV
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449d555969bfd7befe906877abab098c6e63a0e8
/2609/CH6/EX6.9/Ex6_9.sce
540e9f913bdebad34802933a03b1c61d6f10e94d
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
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null
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Scilab
false
false
606
sce
Ex6_9.sce
//Ex 6.9 clc; clear; close; format('v',6); disp("Part (a)"); L1=25;//micro H L2=10;//micro H Rf=22;//kohm C=0.01;//micro F LT=L1+L2;//micro H fr=1/(2*%pi*sqrt(C*10^-6*LT*10^-6));//Hz fr=fr/1000;//kHz f0=fr;///kHz disp(f0,"Oscillation frequency(kHz)"); Ri=Rf/(L1/L2);//kohm disp(Ri,"Resistance Ri(kohm)"); disp("Part (b)"); C1=220;//pF C2=680;//pF Rf=22;//kohm L=1;//mH CT=C1*C2/(C1+C2);//pF fr=1/(2*%pi*sqrt(L*10^-3*CT*10^-12));//Hz fr=fr/1000;//kHz f0=fr;///kHz f0=round(f0);//kHz disp(f0,"Oscillation frequency(kHz)"); Ri=Rf/(C1/C2);//kohm disp(Ri,"Resistance Ri(kohm)");
c7007ef9ec886a80aa707ddb4cdda804c2de05ce
931df7de6dffa2b03ac9771d79e06d88c24ab4ff
/Sparky Comp 64 - Air 2.sce
a1d57adf2e591db4c4bbb1dd76889323db0ced24
[]
no_license
MBHuman/Scenarios
be1a722825b3b960014b07cda2f12fa4f75c7fc8
1db6bfdec8cc42164ca9ff57dd9d3c82cfaf2137
refs/heads/master
2023-01-14T02:10:25.103083
2020-11-21T16:47:14
2020-11-21T16:47:14
null
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Scilab
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sce
Sparky Comp 64 - Air 2.sce
Name=Sparky Comp 64 - Air 2 PlayerCharacters=A BotCharacters=Air2 Rotation.rot IsChallenge=true Timelimit=1000.0 PlayerProfile=A AddedBots=Air2 Rotation.rot PlayerMaxLives=0 BotMaxLives=9 PlayerTeam=1 BotTeams=2 MapName=godwhygodpleasegod.map MapScale=5.0 BlockProjectilePredictors=false BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=0.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=1.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag= WeaponHeroTag=Track Master 100 DifficultyTag=4 AuthorsTag=Ku, Tammas, Daan BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=false Description=An alternative to the Air no UFO no SKYBOTS GameVersion=2.0.2.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=true LockedFOVMin=103.0 LockedFOVMax=160.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Air2 B1 DodgeProfileNames=Air2 Close Long;Air2 Close MidLong DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=2.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B2 DodgeProfileNames=Air2 Far Long;Air2 Far MidLong DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=2.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B3 DodgeProfileNames=Air2 Mid Long;Air2 Mid MidLong DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=2.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2v SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B4 DodgeProfileNames=Air2 Close Short;Air2 Close MidShort DodgeProfileWeights=1.3;1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B5 DodgeProfileNames=Air2 Far Short;Air2 Far MidShort DodgeProfileWeights=1.3;1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B6 DodgeProfileNames=Air2 Mid MidShort;Air2 Mid Short DodgeProfileWeights=1.3;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=2.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2v SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B7 DodgeProfileNames=Air2 Close Short;Air2 Close MidShort DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2F SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B8 DodgeProfileNames=Air2 Far Short;Air2 Far MidShort DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2F SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Air2 B9 DodgeProfileNames=Air2 Mid MidShort;Air2 Mid Short DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=2.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Air2Fv SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=0.000 Y=0.000 Z=0.000 LaserAlpha=1.0 [Bot Rotation Profile] Name=Air2 Rotation ProfileNames=Air2 B1;Air2 B2;Air2 B3;Air2 B4;Air2 B5;Air2 B6;Air2 B7;Air2 B8;Air2 B9 ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=false [Character Profile] Name=A MaxHealth=100.0 WeaponProfileNames=Track Master 100;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=10000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=0.0 Gravity=3.0 AirControl=0.25 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=55.0 MainBBHasHead=true MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=50.0 BlockSpawnDistance=9001.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=true ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Air2 MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=12000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=550.0 Gravity=0.75 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=8 AirJumpVelocity=450.0 MainBBType=Spheroid MainBBHeight=200.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=3.0 JetpackFuelIncPerSec=1.2 JetpackFuelRegensInAir=true JetpackThrust=4000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Air2v MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=900.0 MaxCrouchSpeed=500.0 Acceleration=12000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=1100.0 Gravity=1.8 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=10 AirJumpVelocity=300.0 MainBBType=Spheroid MainBBHeight=200.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.02 JetpackFullFuelTime=999.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=true JetpackThrust=7000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Air2F MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1500.0 MaxCrouchSpeed=500.0 Acceleration=12000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=550.0 Gravity=0.75 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=8 AirJumpVelocity=450.0 MainBBType=Spheroid MainBBHeight=200.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=3.0 JetpackFuelIncPerSec=1.2 JetpackFuelRegensInAir=true JetpackThrust=4000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Air2Fv MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1350.0 MaxCrouchSpeed=500.0 Acceleration=12000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=1100.0 Gravity=2.8 AirControl=1.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=10 AirJumpVelocity=360.0 MainBBType=Spheroid MainBBHeight=200.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.02 JetpackFullFuelTime=999.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=true JetpackThrust=7000.0 JetpackMaxZVelocity=900.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Air2 Close Long MaxTargetDistance=800.0 MinTargetDistance=300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.8 MaxLRTimeChange=1.5 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Close MidLong MaxTargetDistance=800.0 MinTargetDistance=300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.6 MaxLRTimeChange=1.1 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Far Long MaxTargetDistance=2300.0 MinTargetDistance=2000.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.8 MaxLRTimeChange=1.5 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Far MidLong MaxTargetDistance=2300.0 MinTargetDistance=2000.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.6 MaxLRTimeChange=1.1 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Mid Long MaxTargetDistance=1600.0 MinTargetDistance=1300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.8 MaxLRTimeChange=1.5 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Mid MidLong MaxTargetDistance=1600.0 MinTargetDistance=1300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.6 MaxLRTimeChange=1.1 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Close Short MaxTargetDistance=800.0 MinTargetDistance=300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.25 MaxLRTimeChange=0.4 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Close MidShort MaxTargetDistance=800.0 MinTargetDistance=300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.35 MaxLRTimeChange=0.55 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Far Short MaxTargetDistance=2300.0 MinTargetDistance=2000.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.25 MaxLRTimeChange=0.4 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Far MidShort MaxTargetDistance=2300.0 MinTargetDistance=2000.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.35 MaxLRTimeChange=0.55 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Mid MidShort MaxTargetDistance=1600.0 MinTargetDistance=1300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.35 MaxLRTimeChange=0.55 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Air2 Mid Short MaxTargetDistance=1600.0 MinTargetDistance=1300.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.25 MaxLRTimeChange=0.4 MinFBTimeChange=1.0 MaxFBTimeChange=3.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.1 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.01 MaxJumpTime=0.15 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.0 BlockedMovementReactionMin=0.0 BlockedMovementReactionMax=0.0 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=Track Master 100 Type=Hitscan ShotsPerClick=1 DamagePerShot=1.0 KnockbackFactor=0.0 TimeBetweenShots=0.01 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.01 HitSoundCooldown=0.01 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=0.0 TaggingHitFactor=0.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Horizontal (16:9) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1000.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -576.000000 272.000000 -768.000000 448.000000 272.000000 -768.000000 448.000000 272.000000 -784.000000 -576.000000 272.000000 -784.000000 -576.000000 0.000000 -768.000000 448.000000 0.000000 -768.000000 448.000000 0.000000 -784.000000 -576.000000 0.000000 -784.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 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//clear// //Example 11.7 //Nyquist Plot s = %s; T =1; //Open Loop Transfer Function G = syslin('c',[-%e^(-s*T)]); clf; nyquist(G) show_margins(G,'nyquist')
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//example 9.2// clc //clears the screen// clear //clears all existing variables// close //closes all other files// a=log(6000) //from the data// b=log(2) c=a/b; N=round(c) disp('Minimum number of flip flops=') disp(N)
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//Calculate multiplier resistance and voltage multiplying factor clear; clc; //soltion //given Im=50*10^-6;//A Rm=1000;//ohm V=50;//V Rs=V/Im-Rm; printf("The value of multiplier resistance is %.0f kΩ\n",Rs/1000); Vm=Im*Rm; n=V/Vm; printf("Voltage multiplying factor =%.0f",n);
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//Ex 6.3 clc;clear;close; format('v',5) n=8;//no. of bits Range=0:10;//range LSB=max(Range)/2^n;//V MSB=max(Range)/2^0;//V VFS=MSB-LSB;//V disp(LSB*1000,"LSB(mV)"); disp(MSB,"MSB(V)"); disp(VFS,"VFS(V)");
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// Copyright (C) 2015 - IIT Bombay - FOSSEE // // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // Author: M Avinash Reddy // Organization: FOSSEE, IIT Bombay // Email: toolbox@scilab.in function [out] = pclknn(pcloud,q,k) //Finds the k nearest neighbours of the query point q, in the point cloud. // //Calling Sequence //pcloud=pcread('path of point cloud file') //out = pclknn(pcloud,q,k) // // //Parameters //pcloud : a point cloud structure read using pcread function //q : a three dimensional query point //k : a positive integer specifying the number of nearest neighbours in pcloud for the query point p. // //Description //out = knn(q,f,k) returns a 2xk matrix . //The first row of out contains the indices of the k nearest points in the dataset(f) from the query point. //The second row contains the corresponding distances(squared euclidean distance). // //Examples //q=[0 0 0]; //data=pcread('data/cube.ply') //k=3; //out=pclknn(data,q,k); //Authors // M Avinash Reddy if size(q)~=3 error(msprintf("Size of the query point must be three")) end data=pcloud.Location out = knn(q,data,k) endfunction
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clear; clc; b = 10;// inches d = 6;//inches l = 15;// feet A = 11.77;// in^2 I_xx = 204.80;// in^4 I_yy = 21.76;// in^4 f_c = 21;// tons/in^2 a = 1/7500; n = 3;//factor of safety k = sqrt(I_yy/A);// radius of gyration P = f_c*A/(1+(a/2)*(l*12/k)^2);// tons P_s = P/n;// safe load printf('The safe axial load = %.3f tons',P_s); //there is a minute calculation error in the answer given in text book
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// Scilab code Ex10.11: Pg.464 (2008) clc; clear; T_c = 0.517; // Critical temperature for Cadmium, K k = 1.38e-23; // Boltzmann constant, J/K q = 1.6e-19; // Electronic charge, J/eV h = 6.63e-34; // Planck's constant, J-s c = 3e+08; // Velocity of light, m/s E_g = 3.5*k*T_c/q; // Energy gap for cadmium, eV lambda = h*c/(E_g*q); // Required wavelength of photon, m printf("\nThe energy gap for cadmium = %4.2e eV ", E_g); printf("\nThe required wavelength of photon = %4.2e m", lambda); // Result // The energy gap for cadmium = 1.56e-004 eV // The required wavelength of photon = 7.97e-003 m
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clear; clc; //page no. 186 p1 = 14.7;//psia V1 = 1732;//pfs a1 = 862;//fps M1 = V1/a1; M2 = sqrt((1+0.4*0.5*M1^2)/(1.4*M1^2 - 0.4*0.5)); p2 = p1*(1+2*(1.4/2.4)*(M1^2 -1)); V2 = V1*(2+0.4*M1^2)/(2.4*M1^2); a2 = V2/M2; T2 = a2^2/(1.4*32.2*53.3); T1 = a1^2/(1.4*32.2*53.3); del_T = T2-T1; printf('p2 = %.1f psia,\n V2 = %d fps,\n a2 = %d fps,\n T2 = %d degreeR',p2,V2,a2,T2); printf('\n Rise of temperature = %d degreeF',del_T); //There are errors in the answer given in textbook
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// Exa 15.11 clc; clear all; // Given data Fc=4;// kHz Q=8; // Solution disp(" The FLT-U2 can be used as a notch filter by summing the inverted output of the bandpass filter designed with the input signal by means of the uncommitted opamp."); // From table 15.3 given on page no 538 R2=100;// k Ohms R3=100/((3.40*Q)-1); // R1 treated as open circuit printf(' The R1 is open while R2 and R3 are %.1f , %.2f K ohms respectively \n',R2,R3); // From equations 15.54 given on page no 538 we get R4 and R5 R4=(5.03)*10^7/(Fc*10^3); R5=R4; printf(' The calculated value of R4=R5=%.2f k Ohms(12 k Ohms) \n',R4/1000); disp(" Let R6=R7=R8=10 K ohms "); R=10000;//R=R6=R7=R8=10 k Ohms R9=(1/R+1/R+1/R)^-1; printf(' The value of R9 =%.2f K ohms \n',R9/1000); disp(" The complete circuit diagram is shown in fig. 15.26 on page no. 541."); // The value of R3 vary due to round off error.
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## test the dedup function read <<EOF blob mark :1 data 75 This is a toy repo intended as a correctness test for the dedup operation. blob mark :2 data 50 This is a file with content in a duplicate blob. blob mark :3 data 50 This is a file with content in a duplicate blob. reset refs/heads/master commit refs/heads/master mark :4 author Eric S. Raymond <esr@thyrsus.com> 1575197044 -0500 committer Eric S. Raymond <esr@thyrsus.com> 1575197044 -0500 data 36 This test only requires one commit. M 100644 :1 README M 100644 :3 duplicative2 M 100644 :2 duplicative reset refs/heads/master from :4 EOF dedup write -
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function [x,niter]=q2(A,b,w,e) //dimensão da matriz A [l,c]=size(A) D=diag(diag(A)) L=(tril(A)-D) M = w/(2 - w) * ( ( (1/w) * D ) + L ) * inv(D) * ( (1/w) * D + L') niter=0 //x inicia como vetor de zeros x=ones(l,1) //r=b, pois A*x=0 dado x=(0,0,0)' r=b-A*x //p recebe (M^-1)*r p=GradConj(M,r,e) //lambda é o produto interno <r',r> gama= r' * p while(gama>e) y = A*p alfa = gama/((y')*p) x = x+alfa*p r = r - alfa*y s = GradConj(M,x,e) betaa = r' * s p = s + (betaa/gama) * p gama = betaa niter=niter+1 end endfunction
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// 22-2 clc; clear; //Power P P=80*10^3; //(Watt) N=3000; //(Engine rpm) w=2*%pi*3*10^3/60 Tf=8*10^4/w; Rm=100;//(mm) p=0.2 //N/mm^2 u=0.22 // let width b= (R1-R2). //Axial force W=2*pi*Rm*b*p //Torque T=u*W*Rm b=Tf/(u*2*%pi*(Rm^2)*p); b=50; R2=Rm+b; R1=Rm-b; Di=2*R1; //inner diameter W=2*%pi*Rm*b*p; n=8; //n is number of springs //Axial force per spring W1 W1=W/n; W1=W1+15; //axial deflection del del=10; //stiffness k k=W1/del; // Spring index C C=6; //number of coils n1 n1=6; //Assumption d=k*n*n1*(C^3)/(80*10^3); d=11; // Rounding off to nearest standard value D=C*d; clearance=2; FL=((n1+2)*d)+(2*del)+clearance; // two end coils, therefore (2*del) // printing data in scilab o/p window printf("\nThe Torque is %0.2f Nm",Tf); printf("\nThe width is %0.0f mm",b); printf("\nThe force is %0.0f N",W); printf("\nThe Axial force per spring is %0.0f N",W1); printf("\nThe Spring stiffness is %0.0f N/mm",k); printf("\nThe Spring wire diameter is %0.0f mm",d); printf("\nThe Mean coil diameter is %0.0f mm",D); printf("\nThe Free length is %0.0f mm",FL);
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//to find transfer function using mason gain formula printf("syms G1 G2 G3 G4 H1 H2 \n //gains of forward paths\n P1=G1*G2*G3;//forward path1 gain\n P2=G4;//forward path2 gain\n //gain of individual loops\n L1=-G2*H1;\n L2=-G1*G2*H1;\n L3=-G2*G3*H2;\n //there are no two non touching loops\n //since all the loops touches the forward path1 and loop 1,2,3 do not touch forward path 2\n d1=1;\n d2=1-(L1+L3+L2);\n G=(P1*d1+P2*d2)/d2;\n transfer function C/R=G")
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//Transport Processes and Seperation Process Principles //Chapter 12 //Example 12.5-2 //Liquid Liquid and Fluid Solid Seperation Process //given data ya=0.04;//concn of A in upper layer yb=0.02;//concn of B in upper layer yc=0.94;//concn of C in upper layer xa=0.12;//concn of A in lower layer xb=0.86;//concn of B in lower layer xc=0.02;//concn of C in lower layer M=100;//mass of mixture in kg xam=0.1; //Material Balance Equations //eq 1: V+L=M //eq 2:ya*V+xa*L=xam*M A=[1 1;ya xa]; B=[M; M*xam]; X=inv(A)*B V=X(1,1); L=X(2,1); mprintf("amt of vapour phase=%f kg ",V) mprintf("amt of liquid phase=%f kg ",L)
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EX_6_26.sce
// Example 6.26;// Gain clc; clear; close; a=60;// OPEN LOOP VOLTAGE GAIN IN dB A= 10^(a/20);// open voltage gain Beta=0.009;// feedback ratio Af= (A/(1+(Beta*A)));//GAIN WITH FEEDBACL AfdB= 20*(log10(Af));//gain with feedback in dB disp(AfdB,"gain with feedback in dB is")
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Ex_7_10_b.sce
// Example 7.10.b;//power emitted clc; clear; close; n=3.5;//refractive index e=1.6*10^-19;//Electronic charge ht=6.62*10^-34;//Constt C=3*10^8;//sPPED OF LIGHT IN M/S h=1310*10^-9;//wavelength in meter tr=25;//radiative recombination time in nano second tnr=90;//non radiative recombination time in nano second i=35;//injected current in milli ampere t=(tr*tnr)/(tr+tnr);//Bulk recombination life time in nano second nint= (t/tr) Pint= (nint*((ht*C*i*10^-3)/(e*h)))*10^2;//internal power level in milli watt P=(Pint)/(n*(n+1)^2)*10;//Power emitted disp(P,"power emitted in milli watt is")
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8_08_example.sci
//Example 8-8 Gravity-Driven Water Flow in a Pipe T = 10 //temperature of water [degree C] D = 5 //diameter of pipe [cm] rho = 999.7 //density of water at 10 C [kg/m^3] mu = 1.307 * 10**-3 //dynamic viscosity of water at 10C [kg/m.s] epsilon = 0.00026 //roughness of cast iron pipe [m] Vdot = 6 //flow rate required [L/s] L = 89 //amount of piping [m] K_Lentrance = 0.5 //loss coefficient for sharp edged entrance K_Lelbow = 0.3 //loss coefficients for standard flanged elbows K_Lvalve = 0.2 //loss coefficient for gate valve K_Lexit = 1.06 //loss coefficient at submerged exit g = 9.81 //gravitational acceleration [m/s^2] z2 = 4 //elevation of waterlel in tank 2
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12 1 1 1 1 0 1 353 6003 13526 2472 777 600
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P3_Friction_radii_for_different_conditions.sce
clc //Example 14.3 //Comparison of friction radius between clutches of different dimensions //Ro= outer radius; Ri=inner radius //----------------------------------------------------------------------------- //Case 1: Ro=100mm ; Ri= 90mm Ro1=100//mm Ri1=90//mm Ro31=Ro1^3 Ri31=Ri1^3 Ro21=Ro1^2 Ri21=Ri1^2 // with uniform pressure: Rfp1=((2/3)*(Ro31-Ri31))/(Ro21-Ri21) // with uniform wear Rfw1=(Ro1+Ri1)/2 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //Case 2: Ro=100mm ; Ri= 25mm Ro2=100//mm Ri2=25//mm Ro32=Ro2^3 Ri32=Ri2^3 Ro22=Ro2^2 Ri22=Ri2^2 // with uniform pressure: Rfp2=((2/3)*(Ro32-Ri32))/(Ro22-Ri22) // with uniform wear Rfw2=(Ro2+Ri2)/2 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //Printing result file to .txt res3= mopen(TMPDIR+'/3_friction_radii_for_different_conditions.txt','wt'); mfprintf(res3,'CASE I: Ro=100mm and Ri=90mm\n') mfprintf(res3,'The friction radius based on uniform pressure theory is %2.1f mm\n',Rfp1); mfprintf(res3,'The friction radius based on uniform wear theory is %2.1f mm\n',Rfw1); mfprintf(res3,"\n\nCASE II: Ro=100mm ; Ri= 25mm\n") mfprintf(res3,"The friction radius based on uniform pressure theory is %2.1f mm\n",Rfp2) mfprintf(res3,"The friction radius based on uniform wear theory is %2.1f mm",Rfw2) mclose(res3); editor(TMPDIR+'/3_friction_radii_for_different_conditions.txt') //------------------------------------------------------------------------------ //--------------------------------End of program--------------------------------
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Ex8_18_11.sce
clear clc E1=-0.151;//in V E2=0.799;//in v E=(E1-E2);//in V RT_F=0.05913;//in V Ksp=10^(E/RT_F);//solubility product printf('Ksp=%.2f*10^-17',Ksp/10^-17) //page 487
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Example_5_3.sce
//Nonsteady-State Diffusion Time Computation II clear; clc; printf("\tExample 5.3\n"); D500=4.8*10^-14; //Diffusion coefficient at 500 C D600=5.3*10^-13; //Diffusion coefficient at 600 C t600=10; //Time in hours to diffuse t500=D600*t600/D500; printf("\nTime to diffuse at 500 C is %.1f h\n",t500); //End
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Ex9_4.sce
//Exa:9.4 clc; clear; close; //Given: Pe=10^-5; v=0.5; n=2*10^-6; x=3.02;//at erfc(x)=2*10^-5 at x=3.02 T=(x^2*n)/(4*v^2); B=1/T; printf("\n Minimum Time Period= %f 10^-6",T*10^6); printf("\n Maximum Bit rate = %fKb/sec",B/10^3);
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Example1_5.sce
clc //Given that x_n=1.88// fringe separation of nth fringe from central fringe in cm N=20// order of fringe beta=0.02//fringe width in cm D=120// separation between source and eyepiece in cm d=0.076// separation between sources in cm //Sample Problem 5 Page No. 47 printf ("\n # Problem 5 # \n") printf (" \n Standard formula used \n beta= lambda*D/d \n") beta=x_n/N // calculation of angle formed lambda=d*beta/D*1e8 // calculation of Wavelength of light printf ("\n Wavelength of light used is %d Angstrom.", lambda)
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Ex2_3.sce
//Ex:2.3 clc; clear; close; v=28;//in volts i=0.1;//in A r=v/i; p=v*i; printf("Resistance Value = %f ohms & Power dissipated = %f W",r,p);
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ch1_ex_56.sce
//CHAPTER 1- D.C. CIRCUIT ANALYSIS AND NETWORK THEOREMS //Example 56 disp("CHAPTER 1"); disp("EXAMPLE 56"); //VARIABLE INITIALIZATION r=1; //this is an assumption r1=r*1; //in Ohms r2=r*2; //in Ohms r3=r*3; //in Ohms //SOLUTION ra=r1+r2+((r1*r2)/(r1+r2)); rb=r2+r3+((r2*r3)/(r2+r3)); rc=r1+r3+((r1*r3)/(r1+r3)); disp(sprintf("The equivalent delta values are %f Ω, %f Ω and %f Ω",ra,rb,rc)); //END
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autoreg_matrix.sci
function y = autoreg_matrix(Y, varargin) funcprot(0); rhs = argn(2) if(rhs<2 | rhs>2) error("Wrong number of input arguments."); end select(rhs) case 2 then y = callOctave("autoreg_matrix", Y, varargin(1)); end endfunction
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//chapter22 //example22.2 //page491 I_DSS=32 // mA V_GS=-4.5 // V V_GS_off=-8 // V I_D=I_DSS*(1-V_GS/V_GS_off)^2 printf("drain current = %.3f mA \n",I_D)
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function [D] = dft_mtx(n) f = 2*%pi/n; // Angular increment. w = (0:f:2*%pi-f/2).' *%i; //Column. //disp(w) x = 0:n-1; // Row. D = exp(-w*x); // Exponent of outer product. for i = 1:n for j = 1:n if((abs(real(D(i,j)))<0.0001)&(abs(imag(D(i,j)))<0.0001)) D(i,j)=0; elseif(abs(real(D(i,j)))<0.0001) D(i,j)= 0+%i*imag(D(i,j)); elseif(abs(imag(D(i,j)))<0.0001) D(i,j)= real(D(i,j))+0; end end end endfunction
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// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/04/divide/Divide.tst load Divide.asm, output-file Divide.out, compare-to Divide.cmp, output-list RAM[13]%D2.7.2 RAM[14]%D2.7.2 RAM[15]%D2.7.2; set RAM[13] 0, // Set test arguments set RAM[14] 1, set RAM[15] -1; // Test that program initialized product to 0 repeat 300 { ticktock; } output; set PC 0, set RAM[13] 1, // Set test arguments set RAM[14] 1, set RAM[15] -1; // Ensure that program initialized product to 0 repeat 300 { ticktock; } output; set PC 0, set RAM[13] 4, // Set test arguments set RAM[14] 4, set RAM[15] -1; // Ensure that program initialized product to 0 repeat 300 { ticktock; } output; set PC 0, set RAM[13] 3, // Set test arguments set RAM[14] 1, set RAM[15] -1; // Ensure that program initialized product to 0 repeat 300 { ticktock; } output; set PC 0, set RAM[13] 4, // Set test arguments set RAM[14] 2, set RAM[15] -1; // Ensure that program initialized product to 0 repeat 300 { ticktock; } output; set PC 0, set RAM[13] 5, // Set test arguments set RAM[14] 2, set RAM[15] -1; // Ensure that program initialized product to 0 repeat 300 { ticktock; } output; set PC 0, set RAM[13] 2, // Set test arguments set RAM[14] 4, set RAM[15] -1; // Ensure that program initialized product to 0 repeat 300 { ticktock; } output;
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False position.sce
clc str=input('Enter y as a function of x ',"string") //str='y=exp(-x)-sin(x)' deff('[y]=f(x)',str) n=input('Maximum number of iterations= ') printf ("\t Iteration \t Value of x \n\n")
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funcprot(0); N=256; A=int(4*rand(N,N)); //A=2*ones(N,N); function z=btwUpdate(n,x) zc=4; // Threshold value zz=zeros(n+2,n+2); zz(2:n+1,2:n+1)=x; zz(n/2+1,n/2+1) = zz(n/2+1,n/2+1)+1; toppled=%T; while toppled toppled=%F; for i=2:n+1 for j=2:n+1 if zz(i,j)>=zc then zz(i,j) = zz(i,j)-zc; zz(i-1,j) = zz(i-1,j)+1; zz(i+1,j) = zz(i+1,j)+1; zz(i,j-1) = zz(i,j-1)+1; zz(i,j+1) = zz(i,j+1)+1; toppled=%T; end end end end z=zz(2:n+1,2:n+1); endfunction function z=btwRun(n,niter,x) z=x; for j=1:niter z=btwUpdate(n,z); end endfunction X = btwRun(N,10000,A); Y = fftshift(fft(X)); set(gcf(),"color_map",jetcolormap(128)); clf(); grayplot(0:255,0:255,abs(Y));
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clear // //Given //Variable declaration L=4*1000 //Length in mm //Calculation thetaA=((%pi/180)*(1)) //Slope at the ends in radians yc=(thetaA*(L/3)) //Deflection at the centre in mm //Result printf("\n Deflection at the centre = %0.3f mm",yc)
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clc //Initialization of variables disp("For steady state, dV/dt =0") Q=1600/449 A2=0.1963 g=32.2 rp2=2000 //calculations V2=Q/A2 hp1=32*V2^2 /(2*g) -50 hp2=hp1*(rp2/1650)^2 hpf=169 //ft Q=4.1 //cfs //results printf("Steady state flow rate = %.2f cfs",Q)
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//Example 9.43 clc disp("The maximum frequency is given by,") f=1/(2*%pi*(9*10^-6)*2^8) format(6) disp(f,"f_max(in Hz) = 1 / 2*pi*(T_C)*2^n =")
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// Chapter7 // Page.No-270 // Example_7_7_b // Frequency response of bandpass filter // Given clear;clc; Aft=4; // Passband gain of the filter fl=200; // Lower Cut-off frequency fh=1000; // Higher Cut-off frequency f1=10; // Input freq in Hz av1=(Aft*(f1/fl))/sqrt((1+(f1/fl)^2)*(1+(f1/fh)^2)); printf("\n Gain magnitude av1 at f1 is = %.4f \n",av1) // Result f2=30; // Freq in Hz av2=(Aft*(f2/fl))/sqrt((1+(f2/fl)^2)*(1+(f2/fh)^2)); printf("\n Gain magnitude av2 at f2 is = %.4f \n",av2) // Result f3=100; // Freq in Hz av3=(Aft*(f3/fl))/sqrt((1+(f3/fl)^2)*(1+(f3/fh)^2)); printf("\n Gain magnitude av3 at f3 is = %.4f \n",av3) // Result f4=200; // Freq in Hz av4=(Aft*(f4/fl))/sqrt((1+(f4/fl)^2)*(1+(f4/fh)^2)); printf("\n Gain magnitude av4 at f4 is = %.4f \n",av4) // Result f5=447.2; // Freq in Hz av5=(Aft*(f5/fl))/sqrt((1+(f5/fl)^2)*(1+(f5/fh)^2)); printf("\n Gain magnitude av5 at f5 is = %.4f \n",av5) // Result f6=700; // Freq in Hz av6=(Aft*(f6/fl))/sqrt((1+(f6/fl)^2)*(1+(f6/fh)^2)); printf("\n Gain magnitude av6 at f6 is = %.4f \n",av6) // Result f7=1000; // Freq in Hz av7=(Aft*(f7/fl))/sqrt((1+(f7/fl)^2)*(1+(f7/fh)^2)); printf("\n Gain magnitude av7 at f7 is = %.4f \n",av7) // Result f8=2000; // Freq in Hz av8=(Aft*(f8/fl))/sqrt((1+(f8/fl)^2)*(1+(f8/fh)^2)); printf("\n Gain magnitude av8 at f8 is = %.4f \n",av8) // Result f9=7000; // Freq in Hz av9=(Aft*(f9/fl))/sqrt((1+(f9/fl)^2)*(1+(f9/fh)^2)); printf("\n Gain magnitude av9 at f9 is = %.4f \n",av9) // Result f10=10000; // Freq in Hz av10=(Aft*(f10/fl))/sqrt((1+(f10/fl)^2)*(1+(f10/fh)^2)); printf("\n Gain magnitude av10 at f10 is = %.4f \n",av10) // Result x=[f1 f2 f3 f4 f5 f6 f7 f8 f9 f10]; y=[av1 av2 av3 av4 av5 av6 av7 av8 av9 av10]; gainplot(x,y); title('Frequency Response'); xlabel('Frequency(Hz)'); ylabel('Voltage gain(dB)');
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// For this script to work, you need to install bigint toolbox (https://forge.scilab.org/index.php/p/bigint/) SAVEPATH = "" //Working directory exec(SAVEPATH + 'bigint/loader.sce',-1) format("v",25) warning("off") scf(0) n = brand("1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000", .. "10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000") //n = bigint("5593453462105867303059672839305273454795820192759372658302057663936930396610304852723594386") //n = bigint("5593453462105869") p2Count = 0 nEven = 0 oddCount = 0 x = n coll = mbigint(x) while x ~= 1 do if odd(x) then x = x * 3 + 1 nEven = 0 oddCount = oddCount + 1 else x = div2(x) nEven = nEven + 1 // Counting multiples of powers of 2 if length(p2Count) < nEven then p2Count(nEven) = 0; end if nEven > 1 then p2Count(nEven - 1) = p2Count(nEven - 1) - 1; end p2Count(nEven) = p2Count(nEven) + 1 end coll($ + 1) = x if modulo(length(coll), 100) == 0 then clf() xtitle("collatz Conjecture: n = " + string(n), string(length(coll)), string(iconvert(x, 64))) plot("nl", iconvert(coll, 64)) end end p2Freq = p2Count/sum(p2Count) for i = 1:length(p2Count) p2(i)=2^i; end for i = 1:length(p2Count) p2Weight(i) = p2(i)^p2Freq(i); end disp("Count of powers of 2", p2Count) disp("Frequency of powers of 2", p2Freq) disp("Weight of powers of 2", p2Weight) disp("Total weight of powers of 2", prod(p2Weight)) clf() xtitle("collatz Conjecture: n = " + string(n), string(length(coll)), string(iconvert(x, 64))) plot("nl", iconvert(coll, 64)) scf(1) clf(); title("Collatz Conjecture: Powers of 2 frequency") plot(p2Freq, "r") plot((2^(1:length(p2Count)))^-1) legend(['Real';'Expected']);
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//chapter12,Example12_2,pg 357 lam=1*10^-6//wavelength n1=1.53 n2=1.5 NA=sqrt((n1^2)-(n2^2)) a=(2.405*lam)/(2*%pi*NA) printf("core radius\n") printf("a=%.8f m",a)
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//Example 17_5 page no:838 clc; k=500; f1=1000; f2=10000; L1=k/(%pi*(f2-f1)); C1=(f2-f1)/(4*%pi*k*f1*f2); L2=C1*k^2; C2=L1/k^2; //calculating the T-section filter L11=16.68/2;//inductance of T-section filter is calculated wrongly in text book L11=L11;//converting to milliHenry disp("the value of T-section element is"); disp(L11,"the inductance is (in mH)"); C11=2*C1; C11=C11*10^6;//converting to microFarad disp(C11,"the capacitance is (in microFarad)"); C2=0.0707; L2=3.57; disp(C2,"the shunt element capacitance is (in microFarad)"); disp(L2,"the shunt element inductance is (in mH)"); //calculating the pi-section filter C1=0.143; L1=16.68; C2=0.0707/2; L2=2*0.0358; disp("the value of pi seciton element is"); disp(L11*2,"the inductance is (in mH)"); disp(C11/2,"the capacitance is (in microFarad)"); disp(C2,"the capacitance is(in microFarad)"); disp(L2,"the inductance is (in mH)"); //inductance of T-section filter is calculated wrongly in text book
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// Example 18.4, page no-462 clear clc N= 2.7*10^25//atoms m^-3 alfe=0.35*10^-40 //F m^2 eps=8.854*10^-12 epsr=(1+(2*N*alfe)/(3*eps))/(1-(N*alfe)/(3*eps)) printf("The dielectric constant of Ne gas is %.8f",epsr)
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//Example 9.14.3 // period and frequency clc; clear; close; format('v',6) vdv=2;//volts per division in micro seconds/div n=12;//no. of divisions Tp=vdv*n;// period in micro seconds f=1/(Tp*10^-3);//frequency in kHz disp(Tp,"period in micro seconds") disp(f,"frequency in kHz")
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//Example 10-9 Laminar or Turbulent Boundary Layer? V = 10 //velocity of water over the fin [km/h] T = 5 //temperature of water [C] c = 0.5 //chord length of the fin [m] rho_water = 999.9 //density of water at 5 C [kg/m^3] mu = 1.519 * 10**-3 //viscosity of water at 5 C [kg/m.s] Re_cr = 5 * 10**5 //critical Reynolds number Re_tran = 30 * 10**5 //transitional Reynolds number
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<cmd> ./main_test/eval_expr_tst "1+1+0"</cmd> <ref> echo "$((1+1+0))"</ref> <stdout> 2 </stdout> <ret> 0</ret>
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clc // Given that x=0.2// Area fraction of the fibre in the composite Ef= 300 // Elastic modulus of the fibre in GPa Em= 100 // Elastic modulus of the matrix in GPa // Sample Problem on page no. 229 printf("\n # application of reinforced plastics # \n") Ec = x*Ef + (1-x)*Em printf("\n\n The Elastic Modulus of the composite is = %d GPa",Ec) //Let Pf/Pm be r r=x*Ef/((1-x)*Em) //Let Pc/Pf be R R=1+(1/r) // from the relation Pc = Pf + Pm P=(1*100)/R printf("\n\n The Fraction of load supported by Fibre is = %f Percent",P) // Answer in the book is approximated to 43 %
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//Example 3.3.2page 3.27 clc; clear; n= 3.7; lamda = 950*10^-9; L= 500*10^-6; c= 3*10^8; DELv = c/(2*L*n)*10*10^-10; //converting in GHz... printf("The frequency spacing is %d GHz",DELv); DEL_lamda= lamda^2/(2*L*n)*10^9; //converting to nm.. printf("\n\nThe wavelength spacing is %.2f nm",DEL_lamda); printf("\n\n***NOTE- The value of wavelength taken wrongly in book"); // value of lamda taken wrongly while soving for DEL_LAMDA inthe book..
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// Example A-5-8 // Unit step response and partial fraction expansion clear; clc; xdel(winsid()); //close all windows // Please edit path // cd "<your codes path>/"; // exec("pf_residu.sci"); // exec("plotresp.sci"); s = %s ; N = poly( [80 72 25 3],'s','c'); D = poly( [80 96 40 8 1],'s','c'); G = syslin('c',N,D) t = 0:0.05:5; u = ones(1,length(t)); plotresp(u,t,G,'Unit Step Response of C(s) / D(s)'); // To find the residues of step response D = D * s; [r,z,p] = pf_residu(N,D); disp(z,'zeros = ');disp([p,r],'poles : residues =');
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clc,clear printf('Example 10.2\n\n') area= 33*13 //length * breadth E = 72 //illumination UF = 0.4 //utilisation factor DF = 1.4 //depreciation factor wattage_of_lamp=200 lumens_per_lamp= 2730 E_reqd= E*area * DF/UF //total illumination required from source lamps= E_reqd/lumens_per_lamp//total no of lamps required printf('Number of lamps required = %.0f',lamps)
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// Example 3.4.5: delay angle,rms , averae output current ,average and rms thyristor current clc; clear; close; format('v',5) Vrms=120;//RMS VOLTAGE R=10;//in ohms Vldc= (0.25*(2*sqrt(2)*Vrms))/%pi;//in volts csd= (Vldc*%pi)/(sqrt(2)*Vrms);// alpha= acosd(csd-1);// disp("part (a)") disp(alpha,"delay angle in degree is") Vrms=120;//RMS VOLTAGE Vm=sqrt(2)*Vrms;//assume t=2*%pi/3:%pi; Vlms=((Vm/(sqrt(2)))*(((1/%pi)*((%pi-(2*%pi)/3)+sind((4*%pi)/6))))^(1/2)); Vldc= (0.25*(2*sqrt(2)*Vrms))/%pi;//in volts Ildc=Vldc/R;//average load current in ampere Ilms=Vlms/R;// rms load current in ampere disp("part (b)") disp(Ilms,"rms load current in amperes") disp(Ildc,"average load current in amperes") //rms load current is calculated wrong in the textbook Im=Vm/R;// Ith=((Im/(2*%pi))*intsplin(t,sin(t)));//in amperes Ithrms=sqrt((Im^2/(2*%pi))*intsplin(t,(sin(t))^2));//in amperes disp("part (c)") disp(Ith,"average thyristor current in amperes is") disp(Ithrms,"rms thyristor current in amperes is") //average and rms thyrister current is calculated wrong in the textbook
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ex5_10.sce
//Chapter-5, Example 5.10, Page 169 //============================================================================= clc clear //INPUT DATA //given v=141.4*sin(314*t) P=700;//power in Watts pf=0.707;//powerfactor------>leading------>cos(phi) Vm=141.4;//maximum value of supply voltage //CALCULATIONS Vr=Vm/(sqrt(2));//rms value of supply voltage I=P/(Vr*pf);//current in A Z=Vr/I;//impedance in ohms R=(Z)*(pf);//resistance in ohms phi=acos(pf*180/%pi);//angle in degrees Xc=(Z)*(sin(phi));//reactance in ohms C=1/(3.14*7.13);//Capacitance in F mprintf("Thus resistance and capacitance are %1.2f ohms and %g F respectively",R,C); //=================================END OF PROGRAM====================================================================================================== ;
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/projects/01/Mux4Way.tst
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Mux4Way.tst
// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/01/Mux4Way.tst load Mux4Way.hdl, output-file Mux4Way.out, compare-to Mux4Way.cmp, output-list a%B3.1.3 b%B3.1.3 c%B3.1.3 d%B3.1.3 sel%B3.2.3 out%B3.1.3; set a 0, set b 1, set c 0, set d 1, set sel 0, eval, output; set sel 1, eval, output; set sel 2, eval, output; set sel 3, eval, output; set a 1, set b 0, set c 1, set d 0, set sel 0, eval, output; set sel 1, eval, output; set sel 2, eval, output; set sel 3, eval, output;
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/2594/CH3/EX3.12/Ex3_12.sce
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Ex3_12.sce
clc I=2*10^-3 disp("I = "+string(I)+" amphere") //initializing value of current flowing through the sample. B=1000*10^-4 disp("B= "+string(B)+" Tesla") //initializing value of magnetic field. w=0.2*10^-3 disp("w = "+string(w)+" mm") //initializing value of width of sample. l=2*10^-3 disp("l = "+string(l)+" m") //initializing value of length of sample. t=0.02*10^-3 disp("t = "+string(t)+" m") //initializing value of thickness of sample. Vaa=10 disp("Vaa = "+string(Vaa)+" V") //initializing value of applied voltage. Vh=-10*10^-3 disp("Vh = "+string(Vh)+" V") //initializing value of hall voltage. e=1.6*10^-19 disp("e = "+string(e)+" columb") //initializing value of charge of electron. n=((I*B)/(e*t*Vh)) disp("electron concentration,n=((I*B)/(e*t*Vh))= "+string(n)+" m^-3")//calculation un=(I*l/(e*abs(n)*Vaa*w*t)) disp("mobility,un=(I*L/(e*n*Vaa*w*t))= "+string(un)+" m^2/Vs")//calculation
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/1697/CH1/EX1.15/Exa1_15.sce
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Exa1_15.sce
//Exa 1.15 clc; clear; close; //given data : disp("Erms^2 = 30*Wt/r^2"); disp("Wt = Erms^2*r^2/30"); disp("Given : E = 10*I/r"); disp("Wt = (10*I/r)^2*r^2/30") disp("Wt = 100*I^2/30") disp("Rr = Wt/I^2 = 100/30"); disp(100/30,"Radiation resistance in Ohm : ");
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//calculating the sum of resistances connected in series with appropriate number of significant figure clc; R1=28.7; R2=3.624; R=(R1+R2); disp(R,'sum of resistances(ohm) ='); disp('the resultant resistance is 32.3 ohm as one of the resistance is accurate to three significant figure')
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/3785/CH6/EX6.12/Ex6_12.sce
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Ex6_12.sce
// Example 6_12 clc;funcprot(0); // Given data // From Example 6_4 h=0.1;// The gap betwen the shaft and the bearing in mm mu=6.7*10^-5;// Viscosity in Pa/s rho=8.0*10^2;// kg/m^3 //Calculation // (b) t=(rho*(h*10^-3)^2)/mu;// s printf("\nThe numerical value of t is %0.4f s",t);
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/DJ Simulator.sce
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DJ Simulator.sce
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MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=Quaker Bot Fast Strafes DodgeProfileNames=Short Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=true [Character Profile] Name=Quaker MaxHealth=300.0 WeaponProfileNames=;;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=true CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.4 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Dodge Profile] Name=Short Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.8 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=2.0 TimeBetweenShots=0.046 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.05 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=70.0 ADSFOVScale=Quake/Source ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Map Data] reflex map version 8 global entity type WorldSpawn String32 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Ch02Exa15.sce
// Scilab code Exa2.15 : : Page 94 (2011) clc; clear; Y = 110e-03;// Yield of Na-24, mCi/hr T = 14.8;// Half life of Na-24, hours t = 8;// Time after which activity to be compute, hours lambda = 0.693/T;// Disintegration constant, hours^-1 A = 1.44*Y*T;// Maximum activity of Na-24, Ci A_C = A*[1-%e^(-lambda*t)];// Activity after a continuous bombardment, Ci Activity = A_C*(%e^(-lambda*t));// Activity after 8hours, Ci printf("\nThe maximum activity of Na-24 = %5.3f Ci\nThe activity after a continuous bombardment = %6.4f Ci\nThe activity after 8hours = %7.5f Ci",A, A_C, Activity); // Result // The maximum activity of Na-24 = 2.344 Ci // The activity after a continuous bombardment = 0.7324 Ci // The activity after 8hours = 0.50360 Ci
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test_1.sce
// Test # 1 : No Input Arguments exec('./allpasslp2xn.sci',-1); [n,d]=allpasslp2xn(); //!--error 10000 //Number of input arguments should either 2 or 3 //at line 30 of function allpasslp2xn called by : //[n,d] = allpasslp2xn()
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Ex4_23.sce
// Example 4.23 // Calculation of overall external efficiency of a Laser diode // Page no 486 clc; clear; close; //Given data eg=1.43; // Bandgap energy v=2.5; // Voltage applied nd=0.30; // Optical efficiency of laser diode //// Overall external efficiency ne=(nd*eg/v)*100; //Display result in the command window printf("\n Overall external efficiency (percentage)= %0.0f .",ne);
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Example3_22.sce
//Example 3.22 clc; clear; close; format('v',7); //Given data : A=2*1;//m^2 xbar=2+2/2;//meter w=9.81;//kN/m^2 PH=w*A*xbar;//kN disp(PH,"Horizontal component of resultant Pressure in kN : "); PV=w*[2*2+2*2-%pi*2^2/4]*1;//kN disp(PV,"Verticalal component of resultant Pressure in kN : "); P=sqrt(PH^2+PV^2);//kN disp(P,"Resultant pressure in kN : "); theta=atand(PV/PH);//degree disp(theta,"Direction of resultant pressure in degree : ");
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Perceptron_Demo.sce
// Demo for single perceptron -- Scilab getd('../macros') // Data preparation M = csvRead('Datasets/titanic.csv') x = M(:, [3,6]); y = M(:, 2); // Data cleaning function xnorm = norma(x) n = length(x) disp(x) mi = min(x) ma = max(x) for i=1:n x(i) = 1.0*(x(i) - mi)/(ma - mi) end xnorm = x endfunction y(or(isnan(x),'c'),:) = [] x(or(isnan(x),'c'),:) = [] iter = 40 rate = 0.000002 theta = perceptronTrain(x, y, rate, iter) ypred = perceptronPredict(x, theta)
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15_4.sce
disp("λ=c*h/E"); h=6.626*10^-34; c=2.998*10^8; E=1.5*10^-19; d=c*h/E; printf('\nThe value of λ is %fμm',d*10^6); n=0.65; e=1.602*10^-19; R=n*e/E; printf('\nThe value of R is %fA/W',R); disp("Po=Ip/R"); Ip=2.5*10^-6; Po=Ip/R; printf('\nThe required incident opticalpower is %fμW',Po*10^6);
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11_5.sce
clear; clc; close; Rf = 500*10^3; A1 = -10; A2 = -20; A3 = -50; R1 = -Rf/A1; R2 = -Rf/A2; R3 = -Rf/A3; disp(R1,'R1(ohms) = '); disp(R2,'R2(ohms) = '); disp(R3,'R3(ohms) = ');
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Antoine-Gerard/Valar-Morghulis
c45766f03898241bd9c424256744b5ffa16dd82c
796363bfbc6f2e3249c90f1762e041ff5a4e705a
refs/heads/master
2021-08-31T06:06:55.296982
2017-12-20T13:54:33
2017-12-20T13:54:33
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
68
sce
TD4-CITAThibault.sce
//Cita Thibault //Exercie A v0= zeros(1,50) v1= 10*ones(1,50) v2=
3b896a82a087346520964df1ca454d09e5e46074
931df7de6dffa2b03ac9771d79e06d88c24ab4ff
/dbt air rockets.sce
075a208b98007225f40b4c731200fb4ea4b68a4c
[]
no_license
MBHuman/Scenarios
be1a722825b3b960014b07cda2f12fa4f75c7fc8
1db6bfdec8cc42164ca9ff57dd9d3c82cfaf2137
refs/heads/master
2023-01-14T02:10:25.103083
2020-11-21T16:47:14
2020-11-21T16:47:14
null
0
0
null
null
null
null
UTF-8
Scilab
false
false
29,145
sce
dbt air rockets.sce
Name=dbt air rockets PlayerCharacters=QC no movement BotCharacters=target_decay_midair.bot IsChallenge=true Timelimit=60.0 PlayerProfile=QC no movement AddedBots=target_decay_midair.bot PlayerMaxLives=0 BotMaxLives=100 PlayerTeam=1 BotTeams=2 MapName=boxernobounds.map MapScale=3.5 BlockProjectilePredictors=false BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=100.0 ScorePerDamage=1.0 ScorePerKill=0.0 ScorePerMidairDirect=10.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=diabotical WeaponHeroTag=Rocket launcher DifficultyTag=5 AuthorsTag= Ass1st BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Target jumps in random direction and height, starting from different spawns with varying height. Hit it midair. GameVersion=2.0.0.2 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=All over noob MinReactionTime=0.1 MaxReactionTime=0.1 MinSelfMovementCorrectionTime=0.0001 MaxSelfMovementCorrectionTime=0.0001 FlickFOV=0.0 FlickSpeed=1.0 FlickError=100.0 TrackSpeed=1.0 TrackError=100.0 MaxTurnAngleFromPadCenter=360.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=360.0 OuterAimPenalty=0.0 MaxError=90.0 ShootFOV=90.0 VerticalAimOffset=1000.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=target_decay_midair DodgeProfileNames=Balanced all directions DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=All over noob;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=target_decay_midair SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=QC no movement MaxHealth=100.0 WeaponProfileNames=QC RL no splash;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=160.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=1600.0 Acceleration=32000.0 AirAcceleration=16000.0 Friction=6.0 BrakingFrictionFactor=6.0 JumpVelocity=2700.0 Gravity=10.0 AirControl=0.1 CanCrouch=true CanPogoJump=true CanCrouchInAir=true CanJumpFromCrouch=true EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;;Launch.abilmelee HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=target_decay_midair MaxHealth=200.0 WeaponProfileNames=no damage;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=2000.0 Gravity=5.0 AirControl=0.2 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=150.0 MainBBRadius=75.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Jump on ground.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=10.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Balanced all directions MaxTargetDistance=9000.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.16 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.2 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 [Weapon Profile] Name=QC RL no splash Type=Projectile ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=6.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=6787.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=6787.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=Smoke ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=20.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=no damage Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.01 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=999.0 HitSoundCooldown=999.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=0.1 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=0.1 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Movement Ability Profile] Name=Jump on ground MaxCharges=1.0 ChargeTimer=0.01 ChargesRefundedOnKill=0.0 DelayAfterUse=0.2 FullyAuto=false AbilityDuration=0.0 LockDirectionForDuration=true NegateGravityForDuration=false MainVelocity=1500.0 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=true UpVelocity=2000.0 EndVelocityFactor=1.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=false AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Melee Ability Profile] Name=Launch MaxCharges=1.0 ChargeTimer=1.0 ChargesRefundedOnKill=1.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.15 HurtboxRadius=4000.0 HurtboxDamage=0.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 FlatKnockbackHorizontal=4500.0 FlatKnockbackVertical=7500.0 FlatKnockbackHorizontalMin=-4500.0 FlatKnockbackVerticalMin=4500.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -576.000000 0.000000 256.000000 448.000000 0.000000 256.000000 448.000000 0.000000 -768.000000 -576.000000 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clc clear //INPUT DATA w=5893*10^-10//wavelength of sodium light in m Re=1.5532//Refractive index of quartz for e ray Ro=1.5332//Refractive index of quartz for o ray //CALCULATION t=((w/(4*(Re-Ro))))/10^-6//thickness of a quarter wave plate of quartz for sodium light in m *10^-6 //OUTPUT printf('The thickness of a quarter wave plate of quartz for sodium light is %3.4f *10^-6.m',t)
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//Example No.6.14. //Page No.191. //To find interplanar distance. clc;clear; // (h,k,l) are the miller indices of the given lattice plane (212). h = 2; k = 1; l = 2; a = 2.04;//Lattice constant -[A]. d = (a/sqrt(h^2+k^2+l^2)); printf("\nThe interplanar distance is %.2f A",d);
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> version 0.1 > session_list -min 1* session_list <none> <unknown> 0:0 0:0 2 > encrypt -no_ssl -no_salt for_testing_password Zm9yX3Rlc3RpbmdfcGFzc3dvcmQ= > > > > X > X. > .X > X > X. > .X > XY > XY. > .XY > X.Y. > XY > .XY > XY. > X.Y. > XYZ > XYZ. > .XYZ. > X.Y.Z. > XYZ > XYZ. > .XYZ. > X.Y.Z. > crypto_keys XBT test 1Hri98tpTekszQQTBnKbBrMsecrjik4PX8 02b0dbb9b8c580f2cc7b45aaf10d8353cea7880903e1f07ce996614260c55db4a1 0f86d081884c7d659a2feaa0c55ad015a3bf4f1b2b0b822cd15d6c15b0f00a08 > > > > addr is: 1Hri98tpTekszQQTBnKbBrMsecrjik4PX8 > pubkey is 02b0dbb9b8c580f2cc7b45aaf10d8353cea7880903e1f07ce996614260c55db4a1 > privkey is 0f86d081884c7d659a2feaa0c55ad015a3bf4f1b2b0b822cd15d6c15b0f00a08 > > abcdefghi > > abcdefgh > > abcdefg > > defghi > > abcdef > > def > > abc<def>ghi > > def > > > ff00000000000000 > > 00000000000000ff > > ff000000 > > 000000ff > > 4080 > > 4100 > > 4000 > > 1 > > ifdef true > > > > > > > ifndef false > > > > > > ifdef false > > > ifndef true > > > > > 1234567890 > > 31323334353637383930 > > 1234567890 > > c775e7b757ede630cd0aa1113bd102661ab38829ca52a6422ab782862f268646 > > > > > > @ifeq x y false > > > @ifneq x y true > > > > > > @ifeq y y true > > > > > > > @ifneq y y false > > > xxyyzz > > xxyyxx > > ab/cd/ef > > ab:cd:ef > > ab/cd/ef > > (no history is available) > a > b > c > d > e > 1 #a 2 #b 3 #c 4 #d 5 #e > > 1 #b 2 #c 3 #d 4 #e > > 1 #b 2 #c 3 #d > b > d > c > b c > e > c d > c d e > f > g > 1 #b 2 #c 3 #d 4 #e 5 #f 6 #g > > 1 #b 2 #c 3 #d > b c d > e > f > g > 1 #b 2 #c 3 #d 4 #e 5 #f 6 #g > > 1 #b 2 #f 3 #g > h > i > j > 1 #b 2 #f 3 #g 4 #h 5 #i 6 #j > > 1 #b 2 #f > > > > > > > Looping with aaa > > > > > > Looping with bbb > > > > > Looping with ccc > > > > > Looping with ddd > > > > > > > > > > > > > > > > > > > > > NEXT > > > XXX YYY > > > > > > > > > CONT > > > > CONT CONT DONE > > > NEXT XX YYYY CONT CONT CONT CONT DONE NEXT X YYYYY CONT CONT CONT CONT CONT DONE END > > > session_variable @set aaa > session_variable @set aaa aaa > session_variable @set bbb > session_variable @set bbb bbb > session_variable @set ccc > session_variable @set ccc ccc > session_variable @set aaa aaa > session_variable @set bbb bbb > session_variable @set ccc ccc > session_variable @set aaa bbb ccc > session_variable @deque @set > session_variable @deque aaa bbb ccc > session_variable @deque @set > session_variable @deque aaa bbb ccc aaa bbb ccc > session_variable @deque "push_back yyy" > session_variable @deque "push_front xxx" > session_variable @deque xxx aaa bbb ccc aaa bbb ccc yyy > session_variable @deque pop_back > session_variable @deque pop_front > session_variable @deque aaa bbb ccc aaa bbb ccc > session_variable @deque "push_front eee" > session_variable @deque "push_front ddd" > session_variable @deque ddd eee aaa bbb ccc aaa bbb ccc > session_variable @set @deque > session_variable @set aaa bbb ccc ddd eee > > arg $0 is "test_args.cin" arg $1 is "XXX" arg $2 is "" arg $3 is "" > arg $0 is "test_args.cin" arg $1 is "XXX" arg $2 is "YYY" arg $3 is "" > arg $0 is "test_args.cin" arg $1 is "XXX" arg $2 is "YYY" arg $3 is "ZZZ" > arg $0 is "test_args.cin" arg $1 is "XXX" arg $2 is "" arg $3 is "ZZZ" > arg $0 is "test_args.cin" arg $1 is "" arg $2 is "" arg $3 is "ZZZ" > > utc_to_local AEST "2013-10-05 15:00" 2013-10-06 01:00 AEST > utc_to_local AEST+ "2013-10-05 15:00" 2013-10-06 01:00 AEST > utc_from_local AEST "2013-10-06 01:00" 2013-10-05 15:00 > utc_to_local AEST "2013-10-06 16:00" 2013-10-07 02:00 AEST > utc_to_local AEST+ "2013-10-06 16:00" 2013-10-07 03:00 AEDT > utc_from_local AEST "2013-10-07 03:00" 2013-10-06 17:00 > utc_from_local AEDT "2013-10-07 03:00" 2013-10-06 16:00 > utc_to_local AEST "2014-04-05 15:00" 2014-04-06 01:00 AEST > utc_to_local AEST+ "2014-04-05 15:00" 2014-04-06 02:00 AEDT > utc_from_local AEST "2014-04-06 02:00" 2014-04-05 16:00 > utc_from_local AEDT "2014-04-06 02:00" 2014-04-05 15:00 > utc_to_local AEST "2014-04-05 16:00" 2014-04-06 02:00 AEST > utc_to_local AEST+ "2014-04-05 16:00" 2014-04-06 02:00 AEST > utc_from_local AEST "2014-04-06 02:00" 2014-04-05 16:00 >
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function D = dijkstra(G, pairs) //This function takes an adjacency matrix called G //and a p-by-2 matrix called pairs. //The pairs matrix will contain pairs of indices. // This function will determine the shortest distance from // the first index in the pair to the second index for // every pair in matrix pairs. // // The function will only return a p-by-1 matrix of shortest // distances. I could use it to also return the shortest path, // but I don't need that data, so only shortest distance is // calculated. p = size(pairs, 1); // Number of pairs v = size(G, 1); // Number of vertices D = []; for i = 1:v for j = 1:v if G(i,j) <= esp G(i,j) = inf end end end for i = 1:p dist = inf(1, v); seen = ones(1, v); not_seen = v; dist(1, pairs(i,1)) = 0; while not_seen > 0 [distance index] = min(dist .* seen); if distance == inf break; end if index == pairs(i,2) break; end seen(index) = inf; not_seen = not_seen - 1; for n = 1:v if seen(n) == 1 alt = distance + G(index, n); if alt < dist(n) dist(n) = alt; end end end end D = [D ; dist(pairs(i,2))]; end end
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//Ratio of speeds of a generator and motor clc; clear; V=250; Il=80; Ra=0.12; Rf=100;// Field Resistance Ish=V/Rf;// Field Current Ia1=Il+Ish;// Machine Current genrated Ia2=Il-Ish;// Motor Current taken by the motor E=V+(Ia1*Ra);// Generator Induced EMF Eb=V-(Ia2*Ra);// Motor Operating EMF //Speeds are directly proportional to the EMFs Nr=E/Eb; // Ratio of speeds printf('The ratio of Generator speed to motor speed = %g \n',Nr)
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//[r]=%polss(s1,s2) //%polss(s1,s2) effectue le test d'egalite entre polynome et systemes d'etat //correspond a l'operation s1==s2 //! r=%f //end