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this is probably a net positive to switch to a password manager instead.
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If, however, though, you've actually been a very good internet citizen,
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and you've been choosing hard-to-guess, unique passwords
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for all different sites-- they're not written down on a post-it
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or easily accessible-- then this might be a net negative
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for you to put all of those eggs, so to speak, in one basket,
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thereby making them more vulnerable.
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From experience and from the head nods and admissions
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that we get from students over the years,
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I guess that most of us in this room would
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benefit as a net positive from a password manager.
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But there, too, you should decide for yourself.
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And again, one of our lessons for today is don't just
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believe something some guy on the internet told you.
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Decide for yourself based on these trade offs, these upsides and. downsides.
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Now, password managers are not all upside.
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Indeed, if you lose or forget that primary password,
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you might lose access to all of your other accounts.
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Fortunately, there is an alternative that's
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increasingly available on websites and apps known as passkeys.
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And what's nice about passkeys is that moving forward,
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it will be your Mac, your PC, or your phone
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that generates a passkey for a new website
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or app for which you're registering.
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You yourself don't have to remember what that passkey is,
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and indeed it isn't even just one value.
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Rather it's a pair of values, a private value and a public value,
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that have a mathematical relationship between the two.
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And those two values are used.
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The next time you try to access that website or application, your Mac,
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your PC, or your phone will use those values to automatically authenticate
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you thereafter.
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And better yet those values are synchronized
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as needed across your devices so that you can use your Mac and your PC
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and your phone or any other such devices to authenticate.
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But to better understand these passkeys, we'll
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need to know a little something about the world of cryptography.
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And so for that, we'll wait for our discussion of securing your data.
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So more on that next time.
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0
17.255
SPEAKER 1: All right, this is CS50 and this is week five.
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And let's take a look at where we left off last time.
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You may recall this guy here, Binky from our friends at Stanford.
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And we used Binky to start talking about pointers.
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What is a pointer?
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So, a pointer is just an address, the location
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of some piece of data in memory, because recall at the end of the day
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your computer just has a few pieces of hardware inside of it, one of which
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is RAM or Random Access Memory.
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And in RAM you have the ability to store bunches and bunches of bytes,
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or kilobytes, or megabytes, or gigabytes,
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depending on how much memory you have.
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And if you assume that no matter how much RAM you have you
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can enumerate the bytes-- this is byte 0, this is byte 1, this is byte 2,
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and so forth-- you can give each of the bytes of your computer's memory
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an address and those addresses are simply called pointers.
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And now in C we have the ability to use pointers
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both to go to any location in memory that we want
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and even to dynamically allocate memory in case we don't necessarily
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know a priori how much memory we might need for a program.
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Now, in terms of your computer's RAM, recall
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that we divided the world into this picture
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here whereby if this rectangular region, arbitrarily, represents your computer's
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memory, here is how the computer divvies it up
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when you're actually using a program.
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At the bottom of your computer's area of memory, you have the so-called stack.
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And recall that the stack is where any time you call a function,
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it gets a slice of memory-- a frame of memory,
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if you will-- for all of its local variables, all of its arguments
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and anything else that it might need.
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On top of that might go another slice or frame of memory
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if that first function calls another.
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And if that second function in turn calls another function,
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you might have a third frame on the stack.
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Of course, this doesn't end well if you keep calling function after function
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after function after function.
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And so, hopefully you don't accidentally induce some kind of infinite loop
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such that these frames pile on top of each other infinitely
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many times, because eventually they'll run the risk of hitting the heap.
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Now, the heap is the same type of physical memory.
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You're just using it in a slightly different way.
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The heap is used any time you want to dynamically allocate memory,
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when you don't know in advance how many bytes
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you need but you do know once the program is running how many you now
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want.
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You can ask via functions like malloc the operating
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system for some number of bytes, and those bytes
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are allocated from the heap.
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So, those two have addresses or numbers.
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And so, the operating system, by way of malloc,
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just figures out which of those bytes are not yet
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being used so that you can now put whatever piece of data
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you have in that particular place.
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Now, beyond that [? appear ?] things like initialized data,
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uninitialized data.
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That's where things like global variables that are initialized or not
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end up that might be outside of your main function.
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And then above that is the so-called text segment,
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which are these zeros and ones that actually compose your program.
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So when you double click an icon on Windows or Mac OS
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