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to run a program or you type dot slash something in the Linux command line
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environment in order to run a program, the bits that compose your program
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are loaded also into memory up into this region here.
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So, at the end of the day, you have access to just pretty generic memory,
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but we use it in these different ways.
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And it allows us to ultimately solve problems
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that we might not have been able to in the past.
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Recall for instance this example here, deliberately shown in red because it
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was [? buggy. ?] This does not work.
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Now, logically, it does do the swap that we intend whereby a goes into b and b
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goes into a.
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And we achieve that result by way of this temporary variable
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so that we have a temporary placeholder into which to store one of those values
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while doing the swap.
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But it had no permanent impact on the two variables that were passed into it.
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And that was because by default in C any time you pass arguments to a function,
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those arguments are passed so to speak, by value.
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You get copies of those values being passed into a function.
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And so, if main, for instance, has two variables, x and y--
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as they did last time-- and you pass x and y
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into a function like this one here swap, x and y
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are going to get copied as a and b respectively.
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So you might perfectly, logically, correctly swap a and b,
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but you're having no permanent impact on x and y themselves.
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But what if, per this green version here,
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we reimplement swap to be a little more complicated
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looking, but at the end of the day actually correct?
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Notice now we've declared a and b not to be
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integers but to be pointers to integers, the addresses of integers.
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And that's what's implied by the star that we're putting
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right there before the variable's name.
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Meanwhile, inside of the body of this function,
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we still have three lines of code.
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And we're still using a temporary variable, and that in itself
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is not a pointer.
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It's just an integer as before, but notice
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we're using this star notation again, albeit for a different purpose
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to actually dereference these pointers.
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Recall that int star a and int star b means give me a variable that
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can store the address of an integer.
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That's declaring a pointer.
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Meanwhile, if you just say star a without declaring something
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to the left of it with a data type like int,
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you're saying go to the address that is in a.
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So if a is an address, star a is at that address,
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which of course per its declaration is going to be an integer.
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Similarly, star b means go to the address in b.
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Star a means go to the address in a and put the former into the latter,
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ultimately putting the value of temp at the address in b-- so absolutely more
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complicated at first glance, but if you consider again
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the first principles of what's going on here, all we are doing
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are moving things around in memory.
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And we can do that now because we have the ability
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to express the locations, the numeric locations of where
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things are in memory.
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But nicely enough, we, the programmer, don't have
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to care where things are in memory.
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We can access things symbolically as we're doing here with a and b.
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So even though we might have seen on the screen
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or you might see while debugging actual addresses of memory,
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rarely does that actually matter in practice.
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We can deal with everything we've learned thus far symbolically.
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Now, last time we also took a look at the world of forensics,
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and we took a look at how images are implemented and specifically file
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formats like BNP, and JPEG, and GIF, and yet others.
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And we glanced into [? Asmila's ?] here as we tried to enhance this image,
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but of course, there was only finite amount of information.
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So, what you see is what you get in terms of any kind of glint
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or suspect in her eyes.
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But we did this in part so that we could also
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introduce another feature of C that allows us to declare our own data
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types, indeed our own data structures.
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For instance, we proposed that if you wanted
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to write a program that stores a student,
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you could actually declare your own student data type
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inside of which is a name and inside of which is a dorm,
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and anything else that you might actually want.
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Meanwhile, this syntax here gives us a new data type called student
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so that if we want to write a program that implements students,
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we can actually wrap related information together like name and dorm
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without having to maintain a whole bunch of strings
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for just names and a whole bunch of strings for just dorms.
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We can actually encapsulate things all inside of one structure.
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And indeed encapsulation is another principle of computer science
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that you'll see throughout program and throughout the field itself.
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So, what do we now do this time?
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So, today we introduce more sophisticated ingredients
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with which we can solve problems and we revisit a problem from the past
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that we thought we had rather knocked off and had solved.
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So, this might represent a whole bunch of names,
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a whole bunch of numbers, a whole bunch of telephone numbers in a phone book
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back to back to back to back stored in this case
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in the form of an array, the simplest of data structure, so to speak,
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that we've discussed thus far.
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And an array, again, is a contiguous block of memory each of whose element--
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typically are of the same data type, integers, or strings, or the like--
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and they are by definition back to back to back to back,
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which allows you random access.
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Which means you can jump to any of these locations
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instantly just by using in C that square bracket notation
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