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dr01d3r/darkstar
scripts/zones/Port_Windurst/npcs/Martin.lua
30
1273
----------------------------------- -- Area: Port Windurst -- NPC: Martin -- Type: Standard NPC ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local vHour = VanadielHour(); local vMin = VanadielMinute(); while vHour >= 4 do vHour = vHour - 6; end if ( vHour == -2) then vHour = 4; elseif ( vHour == -1) then vHour = 5; end local seconds = math.floor(2.4 * ((vHour * 60) + vMin)); player:startEvent( 0x0274, seconds, 0, 0, 0, 0, 0, 0, 0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c21954587.lua
2
3515
--水精鱗-メガロアビス function c21954587.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(21954587,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(c21954587.spcost) e1:SetTarget(c21954587.sptg) e1:SetOperation(c21954587.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(21954587,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c21954587.thcon) e2:SetTarget(c21954587.thtg) e2:SetOperation(c21954587.thop) c:RegisterEffect(e2) --multiatk local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(21954587,2)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c21954587.atkcon) e3:SetCost(c21954587.atkcost) e3:SetTarget(c21954587.atktg) e3:SetOperation(c21954587.atkop) c:RegisterEffect(e3) end function c21954587.cfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost() end function c21954587.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c21954587.cfilter,tp,LOCATION_HAND,0,2,e:GetHandler()) end Duel.DiscardHand(tp,c21954587.cfilter,2,2,REASON_COST+REASON_DISCARD,e:GetHandler()) end function c21954587.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c21954587.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) end function c21954587.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function c21954587.thfilter(c) return c:IsSetCard(0x75) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c21954587.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c21954587.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c21954587.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c21954587.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c21954587.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function c21954587.rfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAttribute(ATTRIBUTE_WATER) end function c21954587.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c21954587.rfilter,1,e:GetHandler()) end local g=Duel.SelectReleaseGroup(tp,c21954587.rfilter,1,1,e:GetHandler()) Duel.Release(g,REASON_COST) end function c21954587.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK)==0 end end function c21954587.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c41930553.lua
5
2810
--暗黒の瘴気 function c41930553.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(c41930553.target1) e1:SetOperation(c41930553.operation) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(41930553,1)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetTarget(c41930553.target2) e2:SetOperation(c41930553.operation) c:RegisterEffect(e2) end function c41930553.cfilter(c) return c:IsRace(RACE_FIEND) and c:IsDiscardable() end function c41930553.rfilter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() end function c41930553.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c41930553.rfilter(chkc) end if chk==0 then return true end if Duel.IsExistingMatchingCard(c41930553.cfilter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingTarget(c41930553.rfilter,tp,0,LOCATION_GRAVE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(41930553,0)) then e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c41930553.rfilter,tp,0,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) e:GetHandler():RegisterFlagEffect(41930553,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) else e:SetProperty(0) end end function c41930553.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c41930553.rfilter(chkc) end if chk==0 then return e:GetHandler():GetFlagEffect(41930553)==0 and Duel.IsExistingMatchingCard(c41930553.cfilter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingTarget(c41930553.rfilter,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c41930553.rfilter,tp,0,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) e:GetHandler():RegisterFlagEffect(41930553,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) end function c41930553.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if not tc then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local cg=Duel.SelectMatchingCard(tp,c41930553.cfilter,tp,LOCATION_HAND,0,1,1,nil) if cg:GetCount()==0 then return end Duel.SendtoGrave(cg,REASON_EFFECT+REASON_DISCARD) if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Port_Windurst/npcs/Sheia_Pohrichamaha.lua
17
1503
----------------------------------- -- Area: Port Windurst -- NPC: Sheia Pohrichamaha -- Only sells when Windurst controlls Fauregandi Region -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(FAUREGANDI); if (RegionOwner ~= NATION_WINDURST) then player:showText(npc,SHEIAPOHRICHAMAHA_CLOSED_DIALOG); else player:showText(npc,SHEIAPOHRICHAMAHA_OPEN_DIALOG); stock = { 0x11DB, 90, --Beaugreens 0x110B, 39, --Faerie Apple 0x02B3, 54 --Maple Log } showShop(player,WINDURST,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/PsoXja/npcs/_094.lua
14
2879
----------------------------------- -- Area: Pso'Xja -- NPC: _094 (Stone Gate) -- Notes: Spawns Gargoyle when triggered -- @pos 310.000 -1.925 -101.600 9 ----------------------------------- package.loaded["scripts/zones/PsoXja/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/zones/PsoXja/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) if ((trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1 and player:getMainJob() == JOBS.THF) then local Z=player:getZPos(); if (npc:getAnimation() == 9) then if (Z >= -101) then if (GetMobAction(16814085) == 0) then local Rand = math.random(1,2); -- estimated 50% success as per the wiki if (Rand == 1) then -- Spawn Gargoyle player:messageSpecial(DISCOVER_DISARM_FAIL + 0x8000, 0, 0, 0, 0, true); SpawnMob(16814085):updateClaim(player); -- Gargoyle else player:messageSpecial(DISCOVER_DISARM_SUCCESS + 0x8000, 0, 0, 0, 0, true); npc:openDoor(30); end player:tradeComplete(); else player:messageSpecial(DOOR_LOCKED); end end end end end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) local Z=player:getZPos(); if (npc:getAnimation() == 9) then if (Z >= -101) then if (GetMobAction(16814085) == 0) then local Rand = math.random(1,10); if (Rand <=9) then -- Spawn Gargoyle player:messageSpecial(TRAP_ACTIVATED + 0x8000, 0, 0, 0, 0, true); SpawnMob(16814085):updateClaim(player); -- Gargoyle else player:messageSpecial(TRAP_FAILS + 0x8000, 0, 0, 0, 0, true); npc:openDoor(30); end else player:messageSpecial(DOOR_LOCKED); end elseif (Z <= -102) then player:startEvent(0x001A); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if (csid == 0x001A and option == 1) then player:setPos(260,-0.25,-20,254,111); end end;
gpl-3.0
TcT2k/wxFormBuilder
build/premake/4.3/src/base/help.lua
26
1220
-- -- help.lua -- User help, displayed on /help option. -- Copyright (c) 2002-2008 Jason Perkins and the Premake project -- function premake.showhelp() -- display the basic usage printf("Premake %s, a build script generator", _PREMAKE_VERSION) printf(_PREMAKE_COPYRIGHT) printf("%s %s", _VERSION, _COPYRIGHT) printf("") printf("Usage: premake4 [options] action [arguments]") printf("") -- display all options printf("OPTIONS") printf("") for option in premake.option.each() do local trigger = option.trigger local description = option.description if (option.value) then trigger = trigger .. "=" .. option.value end if (option.allowed) then description = description .. "; one of:" end printf(" --%-15s %s", trigger, description) if (option.allowed) then for _, value in ipairs(option.allowed) do printf(" %-14s %s", value[1], value[2]) end end printf("") end -- display all actions printf("ACTIONS") printf("") for action in premake.action.each() do printf(" %-17s %s", action.trigger, action.description) end printf("") -- see more printf("For additional information, see http://industriousone.com/premake") end
gpl-2.0
PaulBernier/castl
lua/castl/modules/error_helper.lua
1
2754
--[[ Copyright (c) 2014, Paul Bernier CASTL is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CASTL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with CASTL. If not, see <http://www.gnu.org/licenses/>. --]] local errorHelper = {} local new local Error, TypeError, SyntaxError, RangeError, ReferenceError, URIError, EvalError local require = require _ENV = nil local loadError = function() new = new or require("castl.core_objects").new Error = Error or require("castl.constructor.error.error") end local loadTypeError = function() new = new or require("castl.core_objects").new TypeError = TypeError or require("castl.constructor.error.type_error") end local loadSyntaxError = function() new = new or require("castl.core_objects").new SyntaxError = SyntaxError or require("castl.constructor.error.syntax_error") end local loadRangeError = function() new = new or require("castl.core_objects").new RangeError = RangeError or require("castl.constructor.error.range_error") end local loadReferenceError = function() new = new or require("castl.core_objects").new ReferenceError = ReferenceError or require("castl.constructor.error.reference_error") end local loadEvalError = function() new = new or require("castl.core_objects").new EvalError = EvalError or require("castl.constructor.error.eval_error") end local loadURIError = function() new = new or require("castl.core_objects").new URIError = URIError or require("castl.constructor.error.uri_error") end function errorHelper.newError(message) loadError() return new(Error, message) end function errorHelper.newTypeError(message) loadTypeError() return new(TypeError, message) end function errorHelper.newSyntaxError(message) loadSyntaxError() return new(SyntaxError, message) end function errorHelper.newRangeError(message) loadRangeError() return new(RangeError, message) end function errorHelper.newReferenceError(message) loadReferenceError() return new(ReferenceError, message) end function errorHelper.newURIError(message) loadURIError() return new(URIError, message) end function errorHelper.newEvalError(message) loadEvalError() return new(EvalError, message) end return errorHelper
lgpl-3.0
OliRM/ch2d
lua/ch2d/lib/sprite.lua
1
1330
local Sprite = {} Sprite.__index = Sprite function Sprite.create() local sprite = {} setmetatable(sprite, Sprite) sprite.id = ch2d.sprite.create() return sprite end function Sprite:remove() return ch2d.sprite.remove(self.id) end function Sprite:draw() return ch2d.window.draw(self.id) end function Sprite:remove() return ch2d.sprite.remove(self.id) end function Sprite:setPosition(_x, _y) return ch2d.sprite.setPosition(self.id, _x, _y) end function Sprite:setOrigin(_x, _y) return ch2d.sprite.setOrigin(self.id, _x, _y) end function Sprite:setRotation(_degrees) return ch2d.sprite.setRotation(self.id, _degrees) end function Sprite:setScale(_x, _y) return ch2d.sprite.setScale(self.id, _x, _y) end function Sprite:setTexture(_textureId) return ch2d.sprite.setTexture(self.id, _textureId) end function Sprite:setTextureRect(_top, _left, _width, _height) return ch2d.sprite.setTextureRect(self.id, _top, _left, _width, _height) end function Sprite:getPosition() return ch2d.sprite.getPosition(self.id) end function Sprite:getOrigin() return ch2d.sprite.getOrigin(self.id) end function Sprite:getRotation() return ch2d.sprite.getRotation(self.id) end function Sprite:getScale() return ch2d.sprite.getScale(self.id) end return Sprite
mit
sidsatx102/cardpeek
dot_cardpeek_dir/scripts/lib/strict.lua
17
1194
------------------------------------------------------------ -- NOTE: This file was taken from the LUA 5.1 distribution -- It is public domain ------------------------------------------------------------ -- -- strict.lua -- checks uses of undeclared global variables -- All global variables must be 'declared' through a regular assignment -- (even assigning nil will do) in a main chunk before being used -- anywhere or assigned to inside a function. -- local mt = getmetatable(_G) if mt == nil then mt = {} setmetatable(_G, mt) end __STRICT = true mt.__declared = {} mt.__newindex = function (t, n, v) if __STRICT and not mt.__declared[n] and not string.sub(n,1,2) == "__" then local w = debug.getinfo(2, "S").what if w ~= "main" and w ~= "C" then error("assign to undeclared variable '"..n.."'", 2) end mt.__declared[n] = true end rawset(t, n, v) end mt.__index = function (t, n) if not mt.__declared[n] and string.sub(n,1,2) ~= "__" and debug.getinfo(2, "S").what ~= "C" then error("variable '"..n.."' is not declared", 2) end return rawget(t, n) end function global(...) for _, v in ipairs{...} do mt.__declared[v] = true end end
gpl-3.0
dr01d3r/darkstar
scripts/zones/Hall_of_the_Gods/npcs/Shimmering_Circle.lua
14
1814
----------------------------------- -- Area: Hall of the Gods -- NPC: Shimmering Circle -- Lifts players up to the sky! -- @pos 0 -20 147 251 ----------------------------------- package.loaded["scripts/zones/Hall_of_the_Gods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Hall_of_the_Gods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local ZilartProgress = player:getCurrentMission(ZILART); local ZVar = player:getVar("ZilartStatus"); if (player:getZPos() < 200) then if (ZilartProgress == THE_GATE_OF_THE_GODS and ZVar == 0) then player:startEvent(0x0003); -- First time. elseif (ZilartProgress ~= 255 and ZilartProgress > THE_GATE_OF_THE_GODS or -- If player has not done any ZM, Progress == 255 (ZilartProgress == THE_GATE_OF_THE_GODS and ZVar > 0)) then player:startEvent(0x000a); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end else player:startEvent(0x000b); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0003) then player:setVar("ZilartStatus",1); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c90960358.lua
2
3352
--トゥーン・ブラック・マジシャン・ガール function c90960358.initial_effect(c) c:EnableReviveLimit() --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(c90960358.spcon) e2:SetOperation(c90960358.spop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(c90960358.sdescon) e3:SetOperation(c90960358.sdesop) c:RegisterEffect(e3) --direct attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_DIRECT_ATTACK) e4:SetCondition(c90960358.dircon) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e5:SetCondition(c90960358.atcon) e5:SetValue(c90960358.atlimit) c:RegisterEffect(e5) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e6:SetCondition(c90960358.atcon) c:RegisterEffect(e6) --cannot attack local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e7:SetCode(EVENT_SUMMON_SUCCESS) e7:SetOperation(c90960358.atklimit) c:RegisterEffect(e7) --atkup local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_SINGLE) e8:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e8:SetCode(EFFECT_UPDATE_ATTACK) e8:SetRange(LOCATION_MZONE) e8:SetValue(c90960358.val) c:RegisterEffect(e8) end function c90960358.cfilter(c) return c:IsFaceup() and c:IsCode(15259703) end function c90960358.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.IsExistingMatchingCard(c90960358.cfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.CheckReleaseGroup(tp,nil,1,nil) end function c90960358.spop(e,tp,eg,ep,ev,re,r,rp,c) local tp=c:GetControler() local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil) Duel.Release(g,REASON_COST) end function c90960358.sfilter(c) return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==15259703 and c:IsPreviousLocation(LOCATION_ONFIELD) end function c90960358.sdescon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c90960358.sfilter,1,nil) end function c90960358.sdesop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function c90960358.atkfilter(c) return c:IsFaceup() and c:IsType(TYPE_TOON) end function c90960358.dircon(e) return not Duel.IsExistingMatchingCard(c90960358.atkfilter,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil) end function c90960358.atcon(e) return Duel.IsExistingMatchingCard(c90960358.atkfilter,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil) end function c90960358.atlimit(e,c) return not c:IsType(TYPE_TOON) or c:IsFacedown() end function c90960358.atklimit(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) end function c90960358.val(e,c) return Duel.GetMatchingGroupCount(Card.IsCode,c:GetControler(),LOCATION_GRAVE,LOCATION_GRAVE,nil,46986414,30208479)*300 end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c19019586.lua
6
1962
--ジェムエレファント function c19019586.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetDescription(aux.Stringid(19019586,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c19019586.thtg) e1:SetOperation(c19019586.thop) c:RegisterEffect(e1) --defup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(19019586,1)) e2:SetCategory(CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c19019586.defcon) e2:SetCost(c19019586.defcost) e2:SetOperation(c19019586.defop) c:RegisterEffect(e2) end function c19019586.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function c19019586.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end function c19019586.cfilter(c) return c:IsType(TYPE_NORMAL) and c:IsAbleToGraveAsCost() end function c19019586.defcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c==Duel.GetAttacker() or c==Duel.GetAttackTarget() end function c19019586.defcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(19019586)==0 and Duel.IsExistingMatchingCard(c19019586.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c19019586.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) e:GetHandler():RegisterFlagEffect(19019586,RESET_PHASE+PHASE_DAMAGE_CAL,0,1) end function c19019586.defop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetReset(RESET_PHASE+PHASE_DAMAGE_CAL) e1:SetValue(1000) c:RegisterEffect(e1) end
gpl-2.0
asmagill/hammerspoon-config
_scratch/tm.lua
1
9182
-- Time Machine widget -- -- Based HEAVILY on Übersicht Widget at https://github.com/ttscoff/ubersicht-widgets/tree/master/timemachine local webview = require "hs.webview" local timer = require "hs.timer" local inspect = require "hs.inspect" local frequency = 5 -- in seconds local command = "/usr/bin/tmutil status" local frame = { x = 20, y = 350, h = 300, w = 300 } local module = {} local PRIMARY_HTML = [==[ <script src="http://code.jquery.com/jquery-latest.min.js"></script> <!-- style: section of original Übersicht widget --> <style> border none { box-sizing: border-box; color: #141f33; font-family: Helvetica Neue; font-weight: 300; line-height: 1.5; padding: 0; left: 20px; top: 30px; height: auto; opacity: 1; } @font-face { font-family: 'arcfontregular'; src: url("data:font/woff;base64,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") format("woff"); font-weight: normal; font-style: normal; } border none h1 { line-height: 1; position: absolute; font-size: 100px; font-weight: 700; margin: 0; padding: 0; font-family: arcfontregular; color: rgba(255,255,255,0.1); animation-direction: alternate; border: solid 1px rgba(255,255,255,0); border-radius: 100px; } border none h1.spinning { animation-direction: reverse; animation-timing-function: linear !important; animation: spinning 2s infinite; } border none h1.background { border: solid 1px rgba(255,255,255,0.2); border-radius: 100px; } border none h1.background.prepping { border-color: rgba(195,59,59,0.5); box-shadow: 0 0 15px rgba(195,59,59,0.35); animation-timing-function: linear; animation: prepping 3s infinite; } border none h1.background.starting { border-color: rgba(206,154,84,0.5); box-shadow: 0 0 15px rgba(206,154,84,0.5); animation-timing-function: ease !important; } border none h1.background.running { border-color: rgba(96,210,255,0.5); box-shadow: 0 0 8px rgba(96,210,255,0.4); } border none h1.background.finishing { border-color: rgba(96,255,137,0.5); box-shadow: 0 0 15px rgba(96,255,137,0.35); } border none h1.background.spinning { color: rgba(255,255,255,0); } border none h1.starting { animation-timing-function: ease-in-out; animation: starting 2s infinite; } border none h1.running { animation-timing-function: ease-out; animation: running 4s infinite; } </style> <!-- update: (output, domEl) -> section of original widget as javascript function --> <script type="text/javascript"> function doMyUpdate(output, domEl) { document.write(output) } </script> <!-- render: (output) -> since the original didn't actually do anything but build the page framework I'm not bothering with treating it as a function... maybe when I have more experience with converting widgets I might attempt a more generic parser or interpreter... For now I'm just trying to see if I can make it work! --> <style> @-webkit-keyframes prepping { 0% {opacity: 1;} 50% {opacity: .7; box-shadow: none;} 100% {opacity: 1;} } @-webkit-keyframes starting { 0% { -webkit-transform: scale(1); opacity: 1; } 50% { -webkit-transform: scale(1.2) ; opacity: .85; box-shadow: none; } 100% { -webkit-transform: scale(1); opacity: 1; } } @-webkit-keyframes running { 0% {-webkit-transform: scale(1); opacity: 1;} 50% {-webkit-transform: scale(1.1) ; opacity: .9; box-shadow: none;} 100% {-webkit-transform: scale(1); opacity: 1;} } @-webkit-keyframes spinning { 0% { -webkit-transform: rotate(0deg); } 100% { -webkit-transform: rotate(360deg); } } </style> <!-- so we can see it during testing --> <style> body { background-color:rgba(0, 225, 0, 0.3) } </style> <h1 class="background">Y</h1> <h1 class="progress"></h1> ]==] --module.ucc = webview.usercontent.new("TMWidget") module.webview = webview.new( frame, { developerExtrasEnabled = true, privateBrowsing = true, }--, -- module.ucc ):behaviorAsLabels{ "canJoinAllSpaces" } :bringToFront(true) :transparent(true) :html(PRIMARY_HTML) :show() timer.waitWhile(function() return module.webview:loading() end, function(self) module.timer = timer.doEvery(frequency, function() local o, s, t, r = hs.execute(command) if s then -- o = o:match("^(.*)\n") print(o) module.webview:evaluateJavaScript([[doMyUpdate("]] .. o:gsub([["]], [[\"]]) .. [[", document)]], function(result, err) if result then print(result) -- module.webview:html(result) else print("~~ TimeMachine widget error evaluating javascript: " .. inspect(err)) end end) else print("~~ TimeMachine widget error executing " .. command ..": type = " .. t .. ", code = " .. tostring(r) .. ", with output of " .. inspect(o)) end end) end) return module
mit
SalvationDevelopment/Salvation-Scripts-Production
c80637190.lua
6
1432
--スパイダー・スパイダー function c80637190.initial_effect(c) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(80637190,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(c80637190.spcon) e2:SetTarget(c80637190.sptg) e2:SetOperation(c80637190.spop) c:RegisterEffect(e2) end function c80637190.spcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() return bit.band(tc:GetBattlePosition(),POS_DEFENSE)~=0 end function c80637190.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c80637190.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c80637190.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c80637190.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c80637190.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c80637190.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c77414722.lua
6
1320
--マジック・ジャマー function c77414722.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c77414722.condition) e1:SetCost(c77414722.cost) e1:SetTarget(c77414722.target) e1:SetOperation(c77414722.activate) c:RegisterEffect(e1) end function c77414722.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function c77414722.cost(e,tp,eg,ep,ev,re,r,rp,chk) if Duel.IsPlayerAffectedByEffect(tp,EFFECT_DISCARD_COST_CHANGE) then return true end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c77414722.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c77414722.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
gpl-2.0
ZACTELEGRAM1/Death-Robot-Anti-spamer
plugins/admin.lua
46
6101
local function set_bot_photo(msg, success, result) local receiver = get_receiver(msg) if success then local file = 'data/photos/bot.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) set_profile_photo(file, ok_cb, false) send_large_msg(receiver, 'Photo changed!', ok_cb, false) redis:del("bot:photo") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function parsed_url(link) local parsed_link = URL.parse(link) local parsed_path = URL.parse_path(parsed_link.path) return parsed_path[2] end local function get_contact_list_callback (cb_extra, success, result) local text = " " for k,v in pairs(result) do if v.print_name and v.id and v.phone then text = text..string.gsub(v.print_name , "_" , " ").." ["..v.id.."] = "..v.phone.."\n" end end local file = io.open("contact_list.txt", "w") file:write(text) file:flush() file:close() send_document("user#id"..cb_extra.target,"contact_list.txt", ok_cb, false)--.txt format local file = io.open("contact_list.json", "w") file:write(json:encode_pretty(result)) file:flush() file:close() send_document("user#id"..cb_extra.target,"contact_list.json", ok_cb, false)--json format end local function user_info_callback(cb_extra, success, result) result.access_hash = nil result.flags = nil result.phone = nil if result.username then result.username = '@'..result.username end result.print_name = result.print_name:gsub("_","") local text = serpent.block(result, {comment=false}) text = text:gsub("[{}]", "") text = text:gsub('"', "") text = text:gsub(",","") if cb_extra.msg.to.type == "chat" then send_large_msg("chat#id"..cb_extra.msg.to.id, text) else send_large_msg("user#id"..cb_extra.msg.to.id, text) end end local function get_dialog_list_callback(cb_extra, success, result) local text = "" for k,v in pairs(result) do if v.peer then if v.peer.type == "chat" then text = text.."group{"..v.peer.title.."}["..v.peer.id.."]("..v.peer.members_num..")" else if v.peer.print_name and v.peer.id then text = text.."user{"..v.peer.print_name.."}["..v.peer.id.."]" end if v.peer.username then text = text.."("..v.peer.username..")" end if v.peer.phone then text = text.."'"..v.peer.phone.."'" end end end if v.message then text = text..'\nlast msg >\nmsg id = '..v.message.id if v.message.text then text = text .. "\n text = "..v.message.text end if v.message.action then text = text.."\n"..serpent.block(v.message.action, {comment=false}) end if v.message.from then if v.message.from.print_name then text = text.."\n From > \n"..string.gsub(v.message.from.print_name, "_"," ").."["..v.message.from.id.."]" end if v.message.from.username then text = text.."( "..v.message.from.username.." )" end if v.message.from.phone then text = text.."' "..v.message.from.phone.." '" end end end text = text.."\n\n" end local file = io.open("dialog_list.txt", "w") file:write(text) file:flush() file:close() send_document("user#id"..cb_extra.target,"dialog_list.txt", ok_cb, false)--.txt format local file = io.open("dialog_list.json", "w") file:write(json:encode_pretty(result)) file:flush() file:close() send_document("user#id"..cb_extra.target,"dialog_list.json", ok_cb, false)--json format end local function run(msg,matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local group = msg.to.id if not is_admin(msg) then return end if msg.media then if msg.media.type == 'photo' and redis:get("bot:photo") then if redis:get("bot:photo") == 'waiting' then load_photo(msg.id, set_bot_photo, msg) end end end if matches[1] == "setbotphoto" then redis:set("bot:photo", "waiting") return 'Please send me bot photo now' end if matches[1] == "markread" then if matches[2] == "on" then redis:set("bot:markread", "on") return "Mark read > on" end if matches[2] == "off" then redis:del("bot:markread") return "Mark read > off" end return end if matches[1] == "pm" then send_large_msg("user#id"..matches[2],matches[3]) return "Msg sent" end if matches[1] == "block" then if is_admin2(matches[2]) then return "You can't block admins" end block_user("user#id"..matches[2],ok_cb,false) return "User blocked" end if matches[1] == "unblock" then unblock_user("user#id"..matches[2],ok_cb,false) return "User unblocked" end if matches[1] == "import" then--join by group link local hash = parsed_url(matches[2]) import_chat_link(hash,ok_cb,false) end if matches[1] == "contactlist" then get_contact_list(get_contact_list_callback, {target = msg.from.id}) return "I've sent contact list with both json and text format to your private" end if matches[1] == "delcontact" then del_contact("user#id"..matches[2],ok_cb,false) return "User "..matches[2].." removed from contact list" end if matches[1] == "dialoglist" then get_dialog_list(get_dialog_list_callback, {target = msg.from.id}) return "I've sent dialog list with both json and text format to your private" end if matches[1] == "whois" then user_info("user#id"..matches[2],user_info_callback,{msg=msg}) end return end return { patterns = { "^[!/](pm) (%d+) (.*)$", "^[!/](import) (.*)$", "^[!/](unblock) (%d+)$", "^[!/](block) (%d+)$", "^[!/](markread) (on)$", "^[!/](markread) (off)$", "^[!/](setbotphoto)$", "%[(photo)%]", "^[!/](contactlist)$", "^[!/](dialoglist)$", "^[!/](delcontact) (%d+)$", "^[!/](whois) (%d+)$" }, run = run, }
gpl-2.0
dr01d3r/darkstar
scripts/zones/Apollyon/mobs/Ice_Elemental.lua
119
2740
----------------------------------- -- Area: Apollyon SW -- NPC: elemental ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local mobID = mob:getID(); -- print(mobID); local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); local elementalday = GetServerVariable("[SW_Apollyon]ElementalTrigger") - 1; local correctelement=false; switch (elementalday): caseof { [0] = function (x) if (mobID==16932913 or mobID==16932921 or mobID==16932929) then correctelement=true; end end , [1] = function (x) if (mobID==16932912 or mobID==16932920 or mobID==16932928 ) then correctelement=true; end end , [2] = function (x) if (mobID==16932916 or mobID==16932924 or mobID==16932932 ) then correctelement=true; end end , [3] = function (x) if (mobID==16932910 or mobID==16932918 or mobID==16932926 ) then correctelement=true; end end , [4] = function (x) if (mobID==16932914 or mobID==16932922 or mobID==16932930 ) then correctelement=true; end end , [5] = function (x) if (mobID==16932917 or mobID==16932925 or mobID==16932933 ) then correctelement=true; end end , [6] = function (x) if (mobID==16932931 or mobID==16932915 or mobID==16932923 ) then correctelement=true; end end , [7] = function (x) if (mobID==16932911 or mobID==16932919 or mobID==16932927 ) then correctelement=true; end end , }; if (correctelement==true and IselementalDayAreDead()==true) then GetNPCByID(16932864+313):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+313):setStatus(STATUS_NORMAL); end end;
gpl-3.0
joev/SVUI-Temp
SVUI_!Core/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
30
7163
--[[----------------------------------------------------------------------------- EditBox Widget -------------------------------------------------------------------------------]] local Type, Version = "EditBox", 25 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local tostring, pairs = tostring, pairs -- WoW APIs local PlaySound = PlaySound local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo local CreateFrame, UIParent = CreateFrame, UIParent local _G = _G -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] if not AceGUIEditBoxInsertLink then -- upgradeable hook hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) end function _G.AceGUIEditBoxInsertLink(text) for i = 1, AceGUI:GetWidgetCount(Type) do local editbox = _G["AceGUI-3.0EditBox"..i] if editbox and editbox:IsVisible() and editbox:HasFocus() then editbox:Insert(text) return true end end end local function ShowButton(self) if not self.disablebutton then self.button:Show() self.editbox:SetTextInsets(0, 20, 3, 3) end end local function HideButton(self) self.button:Hide() self.editbox:SetTextInsets(0, 0, 3, 3) end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end local function Frame_OnShowFocus(frame) frame.obj.editbox:SetFocus() frame:SetScript("OnShow", nil) end local function EditBox_OnEscapePressed(frame) AceGUI:ClearFocus() end local function EditBox_OnEnterPressed(frame) local self = frame.obj local value = frame:GetText() local cancel = self:Fire("OnEnterPressed", value) if not cancel then PlaySound("igMainMenuOptionCheckBoxOn") HideButton(self) end end local function EditBox_OnReceiveDrag(frame) local self = frame.obj local type, id, info = GetCursorInfo() if type == "item" then self:SetText(info) self:Fire("OnEnterPressed", info) ClearCursor() elseif type == "spell" then local name = GetSpellInfo(id, info) self:SetText(name) self:Fire("OnEnterPressed", name) ClearCursor() elseif type == "macro" then local name = GetMacroInfo(id) self:SetText(name) self:Fire("OnEnterPressed", name) ClearCursor() end HideButton(self) AceGUI:ClearFocus() end local function EditBox_OnTextChanged(frame) local self = frame.obj local value = frame:GetText() if tostring(value) ~= tostring(self.lasttext) then self:Fire("OnTextChanged", value) self.lasttext = value ShowButton(self) end end local function EditBox_OnFocusGained(frame) AceGUI:SetFocus(frame.obj) end local function Button_OnClick(frame) local editbox = frame.obj.editbox editbox:ClearFocus() EditBox_OnEnterPressed(editbox) end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) -- height is controlled by SetLabel self:SetWidth(200) self:SetDisabled(false) self:SetLabel() self:SetText() self:DisableButton(false) self:SetMaxLetters(0) end, ["OnRelease"] = function(self) self:ClearFocus() end, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.editbox:EnableMouse(false) self.editbox:ClearFocus() self.editbox:SetTextColor(0.5,0.5,0.5) self.label:SetTextColor(0.5,0.5,0.5) else self.editbox:EnableMouse(true) self.editbox:SetTextColor(1,1,1) self.label:SetTextColor(1,.82,0) end end, ["SetText"] = function(self, text) self.lasttext = text or "" self.editbox:SetText(text or "") self.editbox:SetCursorPosition(0) HideButton(self) end, ["GetText"] = function(self, text) return self.editbox:GetText() end, ["SetLabel"] = function(self, text) if text and text ~= "" then self.label:SetText(text) self.label:Show() self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) self:SetHeight(44) self.alignoffset = 30 else self.label:SetText("") self.label:Hide() self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) self:SetHeight(26) self.alignoffset = 12 end end, ["DisableButton"] = function(self, disabled) self.disablebutton = disabled if disabled then HideButton(self) end end, ["SetMaxLetters"] = function (self, num) self.editbox:SetMaxLetters(num or 0) end, ["ClearFocus"] = function(self) self.editbox:ClearFocus() self.frame:SetScript("OnShow", nil) end, ["SetFocus"] = function(self) self.editbox:SetFocus() if not self.frame:IsShown() then self.frame:SetScript("OnShow", Frame_OnShowFocus) end end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local num = AceGUI:GetNextWidgetNum(Type) local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") editbox:SetAutoFocus(false) editbox:SetFontObject(ChatFontNormal) editbox:SetScript("OnEnter", Control_OnEnter) editbox:SetScript("OnLeave", Control_OnLeave) editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) editbox:SetTextInsets(0, 0, 3, 3) editbox:SetMaxLetters(256) editbox:SetPoint("BOTTOMLEFT", 6, 0) editbox:SetPoint("BOTTOMRIGHT") editbox:SetHeight(19) local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") label:SetPoint("TOPLEFT", 0, -2) label:SetPoint("TOPRIGHT", 0, -2) label:SetJustifyH("LEFT") label:SetHeight(18) local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") button:SetWidth(40) button:SetHeight(20) button:SetPoint("RIGHT", -2, 0) button:SetText(OKAY) button:SetScript("OnClick", Button_OnClick) button:Hide() local widget = { alignoffset = 30, editbox = editbox, label = label, button = button, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end editbox.obj, button.obj = widget, widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
mit
dr01d3r/darkstar
scripts/zones/Wajaom_Woodlands/mobs/Zoraal_Ja_s_Pkuucha.lua
12
1662
----------------------------------- -- Area: Wajaom Woodlands -- Mob: Zoraal Ja's Pkuucha ----------------------------------- require("scripts/zones/Wajaom_Woodlands/MobIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("Pop_Zoraal_Ja", math.random(20,50)); end; ----------------------------------- -- OnMobFight Action ----------------------------------- function onMobFight(mob, target) if (mob:getHPP() <= mob:getLocalVar("Pop_Zoraal_Ja") and GetMobAction(Percipient_Zoraal_Ja) == ACTION_NONE and GetServerVariable("[POP]Percipient_Zoraal_Ja") == 0) then GetMobByID(Percipient_Zoraal_Ja):setSpawn(mob:getXPos()+math.random(1,5), mob:getYPos(), mob:getZPos()+math.random(1,5)); SpawnMob(Percipient_Zoraal_Ja):updateEnmity(target); mob:setHP(mob:getMaxHP()); mob:setUnkillable(true); SetServerVariable("[POP]Percipient_Zoraal_Ja", os.time()); end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) SetServerVariable("[POP]Percipient_Zoraal_Ja", 0 ); SetServerVariable("[POP]Zoraal_Ja_s_Pkuucha", os.time(t) + math.random(1800, 43200)); -- 30min to 12h DeterMob(mob:getID(), true); local PH = GetServerVariable("[PH]Zoraal_Ja_s_Pkuucha"); SetServerVariable("[PH]Zoraal_Ja_s_Pkuucha", 0); DeterMob(PH, false); GetMobByID(PH):setRespawnTime(GetMobRespawnTime(PH)); end;
gpl-3.0
x-a-n-a-x/OpenRA
mods/cnc/maps/gdi02/gdi02.lua
8
3298
nodInBaseTeam = { RushBuggy, RushRifle1, RushRifle2, RushRifle3 } MobileConstructionVehicle = { "mcv" } EngineerReinforcements = { "e6", "e6", "e6" } VehicleReinforcements = { "jeep" } AttackerSquadSize = 3 ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint) local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart }) local subcell = 0 Utils.Do(units, function(a) transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell })) subcell = subcell + 1 end) transport.ScriptedMove(transportUnload) transport.CallFunc(function() Utils.Do(units, function() local a = transport.UnloadPassenger() a.IsInWorld = true a.MoveIntoWorld(transport.Location - CVec.New(0, 1)) if rallypoint ~= nil then a.Move(rallypoint) end end) end) transport.Wait(5) transport.ScriptedMove(transportStart) transport.Destroy() end Reinforce = function(units) Media.PlaySpeechNotification(player, "Reinforce") ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location) end BridgeheadSecured = function() Reinforce(MobileConstructionVehicle) Trigger.AfterDelay(DateTime.Seconds(15), NodAttack) Trigger.AfterDelay(DateTime.Seconds(30), function() Reinforce(EngineerReinforcements) end) Trigger.AfterDelay(DateTime.Seconds(120), function() Reinforce(VehicleReinforcements) end) end NodAttack = function() local nodUnits = enemy.GetGroundAttackers() if #nodUnits > AttackerSquadSize * 2 then local attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize) Utils.Do(attackers, function(unit) unit.AttackMove(NodAttackWaypoint.Location) Trigger.OnIdle(unit, unit.Hunt) end) Trigger.OnAllKilled(attackers, function() Trigger.AfterDelay(DateTime.Seconds(15), NodAttack) end) end end WorldLoaded = function() player = Player.GetPlayer("GDI") enemy = Player.GetPlayer("Nod") Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "Win") end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "Lose") end) nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops") gdiObjective1 = player.AddPrimaryObjective("Eliminate all Nod forces in the area") gdiObjective2 = player.AddSecondaryObjective("Capture the Tiberium Refinery") Trigger.OnCapture(NodRefinery, function() player.MarkCompletedObjective(gdiObjective2) end) Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end) Trigger.OnAllKilled(nodInBaseTeam, BridgeheadSecured) end Tick = function() if player.HasNoRequiredUnits() then enemy.MarkCompletedObjective(nodObjective) end if enemy.HasNoRequiredUnits() then player.MarkCompletedObjective(gdiObjective1) end end
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c39037517.lua
4
2578
--コアキメイル・ビートル function c39037517.initial_effect(c) --cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c39037517.mtcon) e1:SetOperation(c39037517.mtop) c:RegisterEffect(e1) --poschange local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(39037517,3)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c39037517.target) e2:SetOperation(c39037517.operation) c:RegisterEffect(e2) end function c39037517.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c39037517.cfilter1(c) return c:IsCode(36623431) and c:IsAbleToGraveAsCost() end function c39037517.cfilter2(c) return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_INSECT) and not c:IsPublic() end function c39037517.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c)) local g1=Duel.GetMatchingGroup(c39037517.cfilter1,tp,LOCATION_HAND,0,nil) local g2=Duel.GetMatchingGroup(c39037517.cfilter2,tp,LOCATION_HAND,0,nil) local select=2 if g1:GetCount()>0 and g2:GetCount()>0 then select=Duel.SelectOption(tp,aux.Stringid(39037517,0),aux.Stringid(39037517,1),aux.Stringid(39037517,2)) elseif g1:GetCount()>0 then select=Duel.SelectOption(tp,aux.Stringid(39037517,0),aux.Stringid(39037517,2)) if select==1 then select=2 end elseif g2:GetCount()>0 then select=Duel.SelectOption(tp,aux.Stringid(39037517,1),aux.Stringid(39037517,2))+1 else select=Duel.SelectOption(tp,aux.Stringid(39037517,2)) select=2 end if select==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=g1:Select(tp,1,1,nil) Duel.SendtoGrave(g,REASON_COST) elseif select==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=g2:Select(tp,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) else Duel.Destroy(c,REASON_COST) end end function c39037517.filter(c,e) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and (not e or c:IsRelateToEffect(e)) end function c39037517.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(c39037517.filter,1,nil) end Duel.SetTargetCard(eg) end function c39037517.operation(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(c39037517.filter,nil,e) Duel.ChangePosition(g,POS_FACEUP_DEFENSE) end
gpl-2.0
dr01d3r/darkstar
scripts/globals/items/truelove_chocolate.lua
12
1219
----------------------------------------- -- ID: 5231 -- Item: truelove_chocolate -- Food Effect: 4Hrs, All Races ----------------------------------------- -- MP 10 -- MP Recovered While Healing 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5231); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MP, 10); target:addMod(MOD_MPHEAL, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MP, 10); target:delMod(MOD_MPHEAL, 4); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Castle_Zvahl_Keep/Zone.lua
13
3875
----------------------------------- -- -- Zone: Castle_Zvahl_Keep (162) -- ----------------------------------- package.loaded["scripts/zones/Castle_Zvahl_Keep/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Castle_Zvahl_Keep/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) zone:registerRegion(1, -301,-50,-22, -297,-49,-17); -- central porter on map 3 zone:registerRegion(2, -275,-54,3, -271,-53,7); -- NE porter on map 3 zone:registerRegion(3, -275,-54,-47, -271,-53,-42); -- SE porter on map 3 zone:registerRegion(4, -330,-54,3, -326,-53,7); -- NW porter on map 3 zone:registerRegion(5, -328,-54,-47, -324,-53,-42); -- SW porter on map 3 zone:registerRegion(6, -528,-74,84, -526,-73,89); -- N porter on map 4 zone:registerRegion(7, -528,-74,30, -526,-73,36); -- S porter on map 4 UpdateTreasureSpawnPoint(17441088); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-555.996,-71.691,59.989,254); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { --------------------------------- [1] = function (x) -- --------------------------------- player:startEvent(0x0000); -- ports player to far NE corner end, --------------------------------- [2] = function (x) -- --------------------------------- player:startEvent(0x0002); -- ports player to end, --------------------------------- [3] = function (x) -- --------------------------------- player:startEvent(0x0001); -- ports player to far SE corner end, --------------------------------- [4] = function (x) -- --------------------------------- player:startEvent(0x0001); -- ports player to far SE corner end, --------------------------------- [5] = function (x) -- --------------------------------- player:startEvent(0x0005); -- ports player to H-7 on map 4 (south or north part, randomly) end, --------------------------------- [6] = function (x) -- --------------------------------- player:startEvent(0x0006); -- ports player to position "A" on map 2 end, --------------------------------- [7] = function (x) -- --------------------------------- player:startEvent(0x0007); -- ports player to position G-8 on map 2 end, default = function (x) -- print("default"); end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Grauberg_[S]/npcs/qm1.lua
30
1695
----------------------------------- -- Area: Grauberg [S] -- NPC: ??? -- Quest - DNC AF1 ----------------------------------- package.loaded["scripts/zones/Grauberg_[S]/TextIDs"] = nil; ------------------------------------- require("scripts/globals/harvesting"); require("scripts/zones/Grauberg_[S]/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(JEUNO,THE_UNFINISHED_WALTZ) == QUEST_ACCEPTED and player:getVar("QuestStatus_DNC_AF1")==2) then player:startEvent(0x0C); elseif (player:getQuestStatus(JEUNO,THE_UNFINISHED_WALTZ) == QUEST_ACCEPTED and player:getVar("QuestStatus_DNC_AF1")==3) then if (GetMobAction(17142108) == 0) then SpawnMob(17142108):updateEnmity(player); end elseif (player:getQuestStatus(JEUNO,THE_UNFINISHED_WALTZ) == QUEST_ACCEPTED and player:getVar("QuestStatus_DNC_AF1")==4) then player:startEvent(0x0D); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if (csid==0x0C) then player:setVar("QuestStatus_DNC_AF1", 3); elseif (csid==0x0D) then player:addKeyItem(THE_ESSENCE_OF_DANCE); player:messageSpecial(KEYITEM_OBTAINED,THE_ESSENCE_OF_DANCE); player:setVar("QuestStatus_DNC_AF1", 5); end end;
gpl-3.0
diegonehab/LuaSocket
test/smtptest.lua
44
5376
local sent = {} local from = "diego@localhost" local server = "localhost" local rcpt = "luasocket@localhost" local files = { "/var/spool/mail/luasocket", "/var/spool/mail/luasock1", "/var/spool/mail/luasock2", "/var/spool/mail/luasock3", } local t = socket.time() local err dofile("mbox.lua") local parse = mbox.parse dofile("testsupport.lua") local total = function() local t = 0 for i = 1, #sent do t = t + sent[i].count end return t end local similar = function(s1, s2) return string.lower(string.gsub(s1, "%s", "")) == string.lower(string.gsub(s2, "%s", "")) end local fail = function(s) s = s or "failed!" print(s) os.exit() end local readfile = function(name) local f = io.open(name, "r") if not f then fail("unable to open file!") return nil end local s = f:read("*a") f:close() return s end local empty = function() for i,v in ipairs(files) do local f = io.open(v, "w") if not f then fail("unable to open file!") end f:close() end end local get = function() local s = "" for i,v in ipairs(files) do s = s .. "\n" .. readfile(v) end return s end local check_headers = function(sent, got) sent = sent or {} got = got or {} for i,v in pairs(sent) do if not similar(v, got[i]) then fail("header " .. v .. "failed!") end end end local check_body = function(sent, got) sent = sent or "" got = got or "" if not similar(sent, got) then fail("bodies differ!") end end local check = function(sent, m) io.write("checking ", m.headers.title, ": ") for i = 1, #sent do local s = sent[i] if s.title == m.headers.title and s.count > 0 then check_headers(s.headers, m.headers) check_body(s.body, m.body) s.count = s.count - 1 print("ok") return end end fail("not found") end local insert = function(sent, message) if type(message.rcpt) == "table" then message.count = #message.rcpt else message.count = 1 end message.headers = message.headers or {} message.headers.title = message.title table.insert(sent, message) end local mark = function() local time = socket.time() return { time = time } end local wait = function(sentinel, n) local to io.write("waiting for ", n, " messages: ") while 1 do local mbox = parse(get()) if n == #mbox then break end if socket.time() - sentinel.time > 50 then to = 1 break end socket.sleep(1) io.write(".") io.stdout:flush() end if to then fail("timeout") else print("ok") end end local stuffed_body = [[ This message body needs to be stuffed because it has a dot . by itself on a line. Otherwise the mailer would think that the dot . is the end of the message and the remaining text would cause a lot of trouble. ]] insert(sent, { from = from, rcpt = { "luasocket@localhost", "luasock3@dell-diego.cs.princeton.edu", "luasock1@dell-diego.cs.princeton.edu" }, body = "multiple rcpt body", title = "multiple rcpt", }) insert(sent, { from = from, rcpt = { "luasock2@localhost", "luasock3", "luasock1" }, headers = { header1 = "header 1", header2 = "header 2", header3 = "header 3", header4 = "header 4", header5 = "header 5", header6 = "header 6", }, body = stuffed_body, title = "complex message", }) insert(sent, { from = from, rcpt = rcpt, server = server, body = "simple message body", title = "simple message" }) insert(sent, { from = from, rcpt = rcpt, server = server, body = stuffed_body, title = "stuffed message body" }) insert(sent, { from = from, rcpt = rcpt, headers = { header1 = "header 1", header2 = "header 2", header3 = "header 3", header4 = "header 4", header5 = "header 5", header6 = "header 6", }, title = "multiple headers" }) insert(sent, { from = from, rcpt = rcpt, title = "minimum message" }) io.write("testing host not found: ") local c, e = socket.connect("wrong.host", 25) local ret, err = socket.smtp.mail{ from = from, rcpt = rcpt, server = "wrong.host" } if ret or e ~= err then fail("wrong error message") else print("ok") end io.write("testing invalid from: ") local ret, err = socket.smtp.mail{ from = ' " " (( _ * ', rcpt = rcpt, } if ret or not err then fail("wrong error message") else print(err) end io.write("testing no rcpt: ") local ret, err = socket.smtp.mail{ from = from, } if ret or not err then fail("wrong error message") else print(err) end io.write("clearing mailbox: ") empty() print("ok") io.write("sending messages: ") for i = 1, #sent do ret, err = socket.smtp.mail(sent[i]) if not ret then fail(err) end io.write("+") io.stdout:flush() end print("ok") wait(mark(), total()) io.write("parsing mailbox: ") local mbox = parse(get()) print(#mbox .. " messages found!") for i = 1, #mbox do check(sent, mbox[i]) end print("passed all tests") print(string.format("done in %.2fs", socket.time() - t))
mit
SalvationDevelopment/Salvation-Scripts-Production
c7817703.lua
5
2650
--D・パワーユニット function c7817703.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c7817703.target) e1:SetOperation(c7817703.operation) c:RegisterEffect(e1) --Atk Change local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_SET_ATTACK) e2:SetValue(c7817703.value) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c7817703.eqlimit) c:RegisterEffect(e3) end function c7817703.eqlimit(e,c) return c:IsSetCard(0x26) and c:GetLevel()==3 end function c7817703.filter(c) return c:IsFaceup() and c:IsSetCard(0x26) and c:GetLevel()==3 end function c7817703.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c7817703.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c7817703.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c7817703.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c7817703.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetLabel(Duel.GetTurnCount()) e1:SetCondition(c7817703.descon) e1:SetTarget(c7817703.destg) e1:SetOperation(c7817703.desop) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END+RESET_SELF_TURN,3) e:GetHandler():RegisterEffect(e1) end end function c7817703.value(e,c) return c:GetBaseAttack()*2 end function c7817703.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()-e:GetLabel()==4 end function c7817703.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,0) end function c7817703.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local dam=c:GetEquipTarget():GetBaseAttack() if Duel.Destroy(e:GetHandler(),REASON_EFFECT)==0 then return end Duel.Damage(tp,dam,REASON_EFFECT) end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/items/pork_cutlet.lua
12
1737
----------------------------------------- -- ID: 6394 -- Item: pork_cutlet -- Food Effect: 180Min, All Races ----------------------------------------- -- HP +40 -- STR +7 -- INT -7 -- Fire resistance +20 -- Attack +20% (cap 120) -- Ranged Attack +20% (cap 120) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,6394); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 40); target:addMod(MOD_STR, 7); target:addMod(MOD_INT, -7); target:addMod(MOD_FIRERES, 20); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 120); target:addMod(MOD_FOOD_RATTP, 20); target:addMod(MOD_FOOD_RATT_CAP, 120); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 40); target:delMod(MOD_STR, 7); target:delMod(MOD_INT, -7); target:delMod(MOD_FIRERES, 20); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 120); target:delMod(MOD_FOOD_RATTP, 20); target:delMod(MOD_FOOD_RATT_CAP, 120); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c20932152.lua
6
1410
--クイック・シンクロン function c20932152.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c20932152.spcon) e1:SetOperation(c20932152.spop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetValue(c20932152.synlimit) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(20932152) c:RegisterEffect(e3) end function c20932152.synlimit(e,c) if not c then return false end return not aux.IsMaterialListSetCard(c,0x1017) end function c20932152.spfilter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() end function c20932152.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c20932152.spfilter,tp,LOCATION_HAND,0,1,c) end function c20932152.spop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c20932152.spfilter,tp,LOCATION_HAND,0,1,1,c) Duel.SendtoGrave(g,REASON_COST) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c85718645.lua
5
1761
--闇帝ディルグ function c85718645.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(85718645,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c85718645.target) e1:SetOperation(c85718645.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --cannot attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetOperation(c85718645.disatt) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end function c85718645.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0) end function c85718645.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=tg:Filter(Card.IsRelateToEffect,nil,e) local count=Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) if count>0 then Duel.DiscardDeck(1-tp,count,REASON_EFFECT) end end function c85718645.disatt(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c33550694.lua
2
2903
--フュージョン・ゲート function c33550694.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --fusion local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33550694,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_BOTH_SIDE) e2:SetTarget(c33550694.target) e2:SetOperation(c33550694.operation) c:RegisterEffect(e2) end function c33550694.filter1(c,e) return c:IsAbleToRemove() and not c:IsImmuneToEffect(e) end function c33550694.filter2(c,e,tp,m,f,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf) end function c33550694.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsAbleToRemove,nil) local res=Duel.IsExistingMatchingCard(c33550694.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(c33550694.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c33550694.operation(e,tp,eg,ep,ev,re,r,rp) local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp if not e:GetHandler():IsRelateToEffect(e) then return end local mg1=Duel.GetFusionMaterial(tp):Filter(c33550694.filter1,nil,e) local sg1=Duel.GetMatchingGroup(c33550694.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf) local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(c33550694.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) tc:SetMaterial(mat1) Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c94212438.lua
2
3498
--ウィジャ盤 function c94212438.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(c94212438.target) c:RegisterEffect(e1) --place card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(94212438,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetLabel(94212438) e2:SetCondition(c94212438.plcon) e2:SetTarget(c94212438.pltg) e2:SetOperation(c94212438.plop) c:RegisterEffect(e2) --tograve local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(c94212438.tgcon) e3:SetOperation(c94212438.tgop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetOperation(c94212438.tgop) c:RegisterEffect(e4) --win local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_ADJUST) e5:SetRange(LOCATION_SZONE) e5:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e5:SetOperation(c94212438.winop) c:RegisterEffect(e5) end function c94212438.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if Duel.GetCurrentPhase()==PHASE_END and c94212438.plcon(e,tp,eg,ep,ev,re,r,rp) and Duel.SelectYesNo(tp,94) then e:SetLabel(94212438) e:SetOperation(c94212438.plop) e:GetHandler():RegisterFlagEffect(0,RESET_CHAIN,EFFECT_FLAG_CLIENT_HINT,1,0,65) e:GetHandler():RegisterFlagEffect(94212439,RESET_PHASE+PHASE_END,0,1) else e:SetLabel(0) e:SetOperation(nil) end end function c94212438.plcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and e:GetHandler():GetFlagEffect(94212438)<4 end function c94212438.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(94212439)==0 end end function c94212438.plop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local ids={31893528,67287533,94772232,30170981} local id=ids[c:GetFlagEffect(94212438)+1] Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(94212438,1)) local g=Duel.SelectMatchingCard(tp,Card.IsCode,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,id) if g:GetCount()>0 and Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) then c:RegisterFlagEffect(94212438,RESET_EVENT+0x1fe0000,0,0) end end function c94212438.cfilter1(c,tp) return c:IsControler(tp) and c:IsCode(94212438,31893528,67287533,94772232,30170981) end function c94212438.cfilter2(c) return c:IsFaceup() and c:IsCode(94212438,31893528,67287533,94772232,30170981) end function c94212438.tgcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c94212438.cfilter1,1,nil,tp) end function c94212438.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c94212438.cfilter2,tp,LOCATION_ONFIELD,0,nil) Duel.SendtoGrave(g,REASON_EFFECT) end function c94212438.cfilter3(c) return c:IsFaceup() and c:IsCode(31893528,67287533,94772232,30170981) end function c94212438.winop(e,tp,eg,ep,ev,re,r,rp) local WIN_REASON_DESTINY_BOARD=0x15 local g=Duel.GetMatchingGroup(c94212438.cfilter3,tp,LOCATION_ONFIELD,0,e:GetHandler()) if g:GetClassCount(Card.GetCode)==4 then Duel.Win(tp,WIN_REASON_DESTINY_BOARD) end end
gpl-2.0
x-a-n-a-x/OpenRA
mods/ra/maps/allies-05a/allies05a.lua
8
8576
if Map.Difficulty == "Easy" then TanyaType = "e7" ReinforceCash = 5000 HoldAITime = DateTime.Minutes(3) else TanyaType = "e7.noautotarget" ChangeStance = true ReinforceCash = 2500 HoldAITime = DateTime.Minutes(2) end SpyType = { "spy" } SpyEntryPath = { SpyEntry.Location, SpyLoadout.Location } InsertionTransport = "lst" TrukPath = { TrukWaypoint1, TrukWaypoint2, TrukWaypoint3, TrukWaypoint4, TrukWaypoint5, TrukWaypoint6 } ExtractionHeliType = "tran" ExtractionPath = { ExtractionEntry.Location, ExtractionLZ.Location } GreeceReinforcements = { { { "2tnk", "2tnk", "2tnk", "arty", "arty" }, { SpyEntry.Location, SpyLoadout.Location } }, { { "e3", "e3", "e3", "e6", "e6" }, { SpyEntry.Location, GreeceLoadout1.Location } }, { { "jeep", "jeep", "e1", "e1", "2tnk" }, { SpyEntry.Location, GreeceLoadout2.Location } } } DogPatrol = { Dog1, Dog2 } PatrolA = { PatrolA1, PatrolA2, PatrolA3, PatrolA4, PatrolA5 } PatrolB = { PatrolB1, PatrolB2, PatrolB3 } DogPatrolPath = { DogPatrolRally1.Location, DogPatrolRally2.Location, DogPatrolRally3.Location } PatrolAPath = { PatrolRally.Location, PatrolARally1.Location, PatrolARally2.Location, PatrolARally3.Location } PatrolBPath = { PatrolBRally1.Location, PatrolBRally2.Location, PatrolBRally3.Location, PatrolRally.Location } TanyaVoices = { "tuffguy", "bombit", "laugh", "gotit", "lefty", "keepem" } SamSites = { Sam1, Sam2, Sam3, Sam4 } GroupPatrol = function(units, waypoints, delay) local i = 1 local stop = false Utils.Do(units, function(unit) Trigger.OnIdle(unit, function() if stop then return end if unit.Location == waypoints[i] then local bool = Utils.All(units, function(actor) return actor.IsIdle end) if bool then stop = true i = i + 1 if i > #waypoints then i = 1 end Trigger.AfterDelay(delay, function() stop = false end) end else unit.AttackMove(waypoints[i]) end end) end) end Tick = function() if FollowTruk then TrukCamera.Teleport(Truk.Location) Camera.Position = Truk.CenterPosition end if ussr.HasNoRequiredUnits() then greece.MarkCompletedObjective(KillAll) end if GreeceReinforcementsArrived and greece.HasNoRequiredUnits() then ussr.MarkCompletedObjective(ussrObj) end end SendReinforcements = function() GreeceReinforcementsArrived = true Camera.Position = ReinforceCamera.CenterPosition greece.Cash = greece.Cash + ReinforceCash Utils.Do(GreeceReinforcements, function(reinforceTable) Reinforcements.ReinforceWithTransport(greece, InsertionTransport, reinforceTable[1], reinforceTable[2], { SpyEntry.Location }) end) Media.PlaySpeechNotification(greece, "AlliedReinforcementsArrived") ActivateAI() end ExtractTanya = function() if ExtractionHeli.IsDead or not ExtractionHeli.HasPassengers then return end ExtractionHeli.Move(CPos.New(ExtractionPath[1].X, ExtractionHeli.Location.Y)) ExtractionHeli.Destroy() Trigger.OnRemovedFromWorld(ExtractionHeli, function() greece.MarkCompletedObjective(mainObj) SendReinforcements() PrisonCamera.Destroy() end) end WarfactoryInfiltrated = function() FollowTruk = true TrukCamera = Actor.Create("camera.truk", true, { Owner = greece, Location = Truk.Location }) Truk.Wait(DateTime.Seconds(1)) Utils.Do(TrukPath, function(waypoint) Truk.Move(waypoint.Location) end) Trigger.AfterDelay(DateTime.Seconds(2), function() SpyCameraA.Destroy() SpyCameraB.Destroy() end) end MissInfiltrated = function() CloakProvider.Destroy() for i = 0, 5, 1 do local sound = Utils.Random(TanyaVoices) Trigger.AfterDelay(DateTime.Seconds(i), function() Media.PlaySoundNotification(greece, sound) end) end TanyasColt = Actor.Create("Colt", true, { Owner = greece, Location = Prison.Location + CVec.New(1, 6) }) Trigger.AfterDelay(DateTime.Seconds(6), FreeTanya) end FreeTanya = function() TanyasColt.Destroy() Tanya = Actor.Create(TanyaType, true, { Owner = greece, Location = Prison.Location + CVec.New(1, 1) }) Prison.Kill() Tanya.Scatter() if ChangeStance then Tanya.Stance = "HoldFire" Trigger.AfterDelay(DateTime.Seconds(1), function() Media.DisplayMessage("According to the rules of engagement I need your explicit orders to fire, Commander!", "Tanya") end) end Trigger.OnKilled(Tanya, function() ussr.MarkCompletedObjective(ussrObj) end) KillSams = greece.AddPrimaryObjective("Destroy all four SAM Sites that block\nthe extraction helicopter.") end SendSpy = function() Camera.Position = SpyEntry.CenterPosition Spy = Reinforcements.ReinforceWithTransport(greece, InsertionTransport, SpyType, SpyEntryPath, { SpyEntryPath[1] })[2][1] Trigger.OnKilled(Spy, function() ussr.MarkCompletedObjective(ussrObj) end) SpyCameraA = Actor.Create("camera", true, { Owner = greece, Location = SpyCamera1.Location }) SpyCameraB = Actor.Create("camera", true, { Owner = greece, Location = SpyCamera2.Location }) end ActivatePatrols = function() GroupPatrol(DogPatrol, DogPatrolPath, DateTime.Seconds(2)) Trigger.AfterDelay(DateTime.Seconds(3), function() GroupPatrol(PatrolA, PatrolAPath, DateTime.Seconds(7)) GroupPatrol(PatrolB, PatrolBPath, DateTime.Seconds(6)) end) local units = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(self) return self.Owner == soviets and self.HasProperty("AutoTarget") end) Utils.Do(units, function(unit) unit.Stance = "Defend" end) end InitTriggers = function() Trigger.OnInfiltrated(Warfactory, function() Trigger.ClearAll(Spy) greece.MarkCompletedObjective(infWarfactory) WarfactoryInfiltrated() end) Trigger.OnInfiltrated(Prison, function() Trigger.ClearAll(Spy) Trigger.AfterDelay(DateTime.Seconds(2), MissInfiltrated) end) Trigger.OnEnteredFootprint({ TrukWaypoint5.Location }, function(a, id) if a == Truk then Trigger.RemoveFootprintTrigger(id) CloakProvider = Actor.Create("CloakUpgrade", true, { Owner = greece, Location = Prison.Location }) Spy = Actor.Create("spy", true, { Owner = greece, Location = TrukWaypoint5.Location }) Spy.Move(SpyWaypoint.Location) Spy.Move(Prison.Location, 3) FollowTruk = false TrukCamera.Destroy() PrisonCamera = Actor.Create("camera", true, { Owner = greece, Location = TrukWaypoint5.Location }) Trigger.OnKilled(Spy, function() ussr.MarkCompletedObjective(ussrObj) end) end end) Trigger.OnEnteredFootprint({ TrukWaypoint6.Location }, function(a, id) if a == Truk then Trigger.RemoveFootprintTrigger(id) Truk.Stop() Truk.Kill() ExplosiveBarrel.Kill() end end) Trigger.OnKilled(Mammoth, function() Trigger.AfterDelay(HoldAITime - DateTime.Seconds(45), function() HoldProduction = false end) Trigger.AfterDelay(HoldAITime, function() Attacking = true end) end) Trigger.OnKilled(FlameBarrel, function() if not FlameTower.IsDead then FlameTower.Kill() end end) Trigger.OnKilled(SamBarrel, Sam1.Kill) Trigger.OnAllKilled(SamSites, function() greece.MarkCompletedObjective(KillSams) local flare = Actor.Create("flare", true, { Owner = greece, Location = ExtractionPath[2] + CVec.New(0, -1) }) Trigger.AfterDelay(DateTime.Seconds(7), flare.Destroy) Media.PlaySpeechNotification(greece, "SignalFlare") ExtractionHeli = Reinforcements.ReinforceWithTransport(greece, ExtractionHeliType, nil, ExtractionPath)[1] Trigger.OnKilled(ExtractionHeli, function() ussr.MarkCompletedObjective(ussrObj) end) Trigger.OnRemovedFromWorld(Tanya, ExtractTanya) end) end InitObjectives = function() Trigger.OnObjectiveAdded(greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) ussrObj = ussr.AddPrimaryObjective("Deny the allies.") mainObj = greece.AddPrimaryObjective("Rescue Tanya.") KillAll = greece.AddPrimaryObjective("Eliminate all soviet units in this area.") infWarfactory = greece.AddPrimaryObjective("Infiltrate the soviet warfactory") Trigger.OnObjectiveCompleted(greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(greece, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(greece, function() Media.PlaySpeechNotification(player, "Lose") end) Trigger.OnPlayerWon(greece, function() Media.PlaySpeechNotification(player, "Win") end) end WorldLoaded = function() greece = Player.GetPlayer("Greece") ussr = Player.GetPlayer("USSR") InitObjectives() InitTriggers() SendSpy() Trigger.AfterDelay(DateTime.Seconds(3), ActivatePatrols) end
gpl-3.0
dr01d3r/darkstar
scripts/zones/Upper_Jeuno/npcs/Areebah.lua
17
1314
----------------------------------- -- Area: Upper Jeuno -- NPC: Areebah -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; require("scripts/zones/Upper_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,AREEBAH_SHOP_DIALOG); stock = {0x027C,119, --Chamomile 0x03B7,110, --Wijnruit 0x03B4,60, --Carnation 0x03AD,80, --Red Rose 0x03B5,96, --Rain Lily 0x03BC,120, --Lilac 0x03BD,120, --Amaryllis 0x03BE,120, --Marguerite 0x1199,520} --Flower Seeds showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
joev/SVUI-Temp
SVUI_UnitFrames/libs/oUF/elements/power.lua
1
3865
local parent, ns = ... local oUF = ns.oUF oUF.colors.power = {} for power, color in next, PowerBarColor do if(type(power) == 'string') then oUF.colors.power[power] = {color.r, color.g, color.b} end end local GetDisplayPower = function(power, unit) if not unit then return; end local _, _, _, _, _, _, showOnRaid = UnitAlternatePowerInfo(unit) if(power.displayAltPower and showOnRaid) then return ALTERNATE_POWER_INDEX else return (UnitPowerType(unit)) end end local Update = function(self, event, unit) if(self.unit ~= unit) or not unit then return end local power = self.Power if(power.PreUpdate) then power:PreUpdate(unit) end local displayType = GetDisplayPower(power, unit); local min = UnitPower(unit, displayType); local max = UnitPowerMax(unit, displayType); local disconnected = not UnitIsConnected(unit) if max == 0 then max = 1 end power:SetMinMaxValues(0, max) if(disconnected) then power:SetValue(max) else power:SetValue(min) end power.disconnected = disconnected if power.frequentUpdates ~= power.__frequentUpdates then power.__frequentUpdates = power.frequentUpdates end local r, g, b, t if(power.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)) then t = self.colors.tapped elseif(power.colorDisconnected and not UnitIsConnected(unit)) then t = self.colors.disconnected elseif(power.colorPower) then local ptype, ptoken, altR, altG, altB = UnitPowerType(unit) t = self.colors.power[ptoken] if(not t and altR) then r, g, b = altR, altG, altB end elseif(power.colorClass and UnitIsPlayer(unit)) or (power.colorClassNPC and not UnitIsPlayer(unit)) or (power.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then local _, class = UnitClass(unit) t = self.colors.class[class] elseif(power.colorReaction and UnitReaction(unit, 'player')) then t = self.colors.reaction[UnitReaction(unit, "player")] elseif(power.colorSmooth) then r, g, b = self.ColorGradient(min, max, unpack(power.smoothGradient or self.colors.smooth)) end if(t) then r, g, b = t[1], t[2], t[3] end if(b) then power:SetStatusBarColor(r, g, b) local bg = power.bg if(bg) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end if(power.PostUpdate) then return power:PostUpdate(unit, min, max) end end local Path = function(self, ...) return (self.Power.Override or Update) (self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(self, unit) local power = self.Power if(power) then power.__owner = self power.ForceUpdate = ForceUpdate power.__frequentUpdates = power.frequentUpdates self:RegisterEvent('UNIT_POWER_BAR_SHOW', Path) self:RegisterEvent('UNIT_POWER_BAR_HIDE', Path) self:RegisterEvent('UNIT_DISPLAYPOWER', Path) self:RegisterEvent('UNIT_CONNECTION', Path) self:RegisterEvent('UNIT_FACTION', Path) self:RegisterEvent('UNIT_MAXPOWER', Path) self:RegisterEvent('UNIT_POWER', Path) self:RegisterUnitEvent("UNIT_POWER", unit); self:RegisterUnitEvent("UNIT_MAXPOWER", unit); if(power:IsObjectType'StatusBar' and not power:GetStatusBarTexture()) then power:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]] end return true end end local Disable = function(self) local power = self.Power if(power) then self:UnregisterEvent('UNIT_POWER_FREQUENT', Path) self:UnregisterEvent('UNIT_POWER', Path) self:UnregisterEvent('UNIT_POWER_BAR_SHOW', Path) self:UnregisterEvent('UNIT_POWER_BAR_HIDE', Path) self:UnregisterEvent('UNIT_DISPLAYPOWER', Path) self:UnregisterEvent('UNIT_CONNECTION', Path) self:UnregisterEvent('UNIT_MAXPOWER', Path) self:UnregisterEvent('UNIT_FACTION', Path) end end oUF:AddElement('Power', Path, Enable, Disable)
mit
dr01d3r/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/Nembet.lua
14
1024
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Nembet -- @zone 80 -- @pos 147 -3 110 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, ITEM_DELIVERY_DIALOG); player:openSendBox(); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
shillcock/lmk
scripts/src/obj.lua
2
5343
require "lmkbuild" local append = lmkbuild.append_local local exec = lmkbuild.exec local file_newer = lmkbuild.file_newer local function gset (name, value) lmkbuild.set_global (name, value, true) end local lset = lmk.set_local local get_var = lmkbuild.get_var local ipairs = ipairs local is_valid = lmkbuild.is_valid local print = print local resolve = lmkbuild.resolve local rm = lmkbuild.rm local set = lmkbuild.set_local local sys = lmkbuild.system () local table = table if sys == "win32" then gset ("lmk.link", { "$(lmk.$(type).linker.$(lmk.buildMode))", "$(lmk.$(type).linkerFlags)", "$(lmk.$(lmk.buildMode).linkerFlags)", "$(localLibPaths)", "$(lmk.libPaths)", "$(localLibs)", "$(objList)", "$(lmk.$(type).extraFiles)", "/out:$(localBinTarget)", }) gset ("lmk.libPathFlag", "/LIBPATH:") gset ("lmk.libSuffix", ".lib") gset ("lmk.shared.prefix", "") gset ("lmk.shared.ext", ".dll") gset ("lmk.plugin.ext", ".dll") gset ("lmk.exe.ext", ".exe") local linker = "link.exe" local bclinker = "nmlink.exe bcinterf.lib" gset ("lmk.exe.linker.opt", linker) gset ("lmk.exe.linker.debug", linker) gset ("lmk.exe.linker.bc", bclinker) gset ("lmk.exe.linkerFlags", "/nologo") gset ("lmk.shared.linker.opt", linker) gset ("lmk.shared.linker.debug", linker) gset ("lmk.shared.linker.bc", bclinker) gset ("lmk.shared.linkerFlags", "/nologo /DLL") gset ("lmk.shared.extraFiles", "/IMPLIB:$(lmk.libDir)$(name)$(lmk.libSuffix)") gset ("lmk.plugin.linker.opt", linker) gset ("lmk.plugin.linker.debug", linker) gset ("lmk.plugin.linker.bc", bclinker) gset ("lmk.plugin.linkerFlags", "/nologo /DLL") gset ("lmk.debug.linkerFlags", "/DEBUG /INCREMENTAL:no /FIXED:no") gset ("lmk.bc.linkerFlags", "/DEBUG /INCREMENTAL:no /FIXED:no") gset ("lmk.bc.testExec", "bc.exe /NOLOGO /W $(localPwd) ") else -- unix gset ("lmk.link", { "$(lmk.$(type).linker)", "$(lmk.$(type).linkerFlags)", "$(localLibPaths)", "$(lmk.libPaths)", "$(localLibs)", "$(objList)", "-o $(localBinTarget)", }) gset ("lmk.libPathFlag", "-L") gset ("lmk.libPrefix", "-l") gset ("lmk.shared.prefix", "lib") gset ("lmk.shared.ext", ".so") gset ("lmk.plugin.ext", ".plugin") if sys == "macos" then local linker = "g++ -m32 -header_pad_max_install_names" --if is_valid ("/usr/bin/llvm-g++") then linker = "llvm-" .. linker end local outFlag = "-o " gset ("lmk.exe.linker", linker) gset ("lmk.shared.linker", linker) gset ( "lmk.shared.linkerFlags", "-dynamiclib " .. "-install_name @executable_path/../Frameworks/$(localBinName)") gset ("lmk.shared.ext", ".dylib") gset ("lmk.plugin.linker", linker) gset ("lmk.plugin.linkerFlags", "-bundle") elseif sys == "linux" then local linker = "g++" local outFlag = "-o " gset ("lmk.exe.linker", linker) gset ("lmk.shared.linker", linker) gset ( "lmk.shared.linkerFlags", "-shared -Xlinker -E -Xlinker -rpath-link -Xlinker $(lmk.binDir)") gset ("lmk.plugin.linker", linker) gset ( "lmk.plugin.linkerFlags", "-shared -Xlinker -E -Xlinker -rpath-link -Xlinker $(lmk.binDir)") gset ( "lmk.exe.linkerFlags", "-Xlinker -rpath-link -Xlinker $(lmk.binDir)") end end module (...) function main (files) local binName = resolve ("$(lmk.$(type).prefix)$(name)$(lmk.$(type).ext)") set ("localBinName", binName) local binTarget = resolve ("$(lmk.binDir)" .. binName) set ("localBinTarget", binTarget) local build = false if not is_valid (binTarget) then build = true else local objFiles = {} local tmpDir = resolve "$(localTmpDir)" for index, item in ipairs (files) do objFiles[index] = tmpDir .. item end if file_newer (objFiles, binTarget) then build = true end end if build then if sys == "win32" then append ("localLibPaths", "$(lmk.libPathFlag)$(localTmpDir)") set ("objList", files) else local objList = {} for ix, item in ipairs (files) do objList[#objList + 1] = "$(localTmpDir)" .. item end set ("objList", objList) end local libs = get_var ("libs") if libs then local libList = {} for index, item in ipairs (libs) do libList[index] = "$(lmk.libPrefix)" .. item .. "$(lmk.libSuffix)" end append ("localLibs", libList) end exec ("$(lmk.link)") if (sys == "win32") and is_valid (binTarget .. ".manifest") then local mt = "mt.exe -nologo -manifest " .. binTarget .. ".manifest -outputresource:" .. binTarget .. ";" if resolve ("$(type)") == "exe" then mt = mt .. "1" else mt = mt .. "2" end exec (mt) end end end function test (files) main (files) local testDefined = resolve ("$(test)") if testDefined ~= "" then exec ("$(lmk.$(lmk.buildMode).testExec)$(test)") end end function clobber (files) local binTarget = resolve ("$(lmk.binDir)$(lmk.$(type).prefix)$(name)$(lmk.$(type).ext)") rm (binTarget) -- will need to remove windows specific files here end
mit
SalvationDevelopment/Salvation-Scripts-Production
c96148285.lua
9
1373
--誘発召喚 function c96148285.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c96148285.condition) e1:SetOperation(c96148285.activate) c:RegisterEffect(e1) end function c96148285.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsControler,1,nil,1-tp) end function c96148285.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c96148285.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then local g=Duel.GetMatchingGroup(c96148285.filter,tp,LOCATION_HAND,0,nil,e,tp) if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(96148285,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=g:Select(tp,1,1,nil):GetFirst() Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) end end if Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp)>0 then local g=Duel.GetMatchingGroup(c96148285.filter,1-tp,LOCATION_HAND,0,nil,e,1-tp) if g:GetCount()>0 and Duel.SelectYesNo(1-tp,aux.Stringid(96148285,0)) then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local tc=g:Select(1-tp,1,1,nil):GetFirst() Duel.SpecialSummonStep(tc,0,1-tp,1-tp,false,false,POS_FACEUP) end end Duel.SpecialSummonComplete() end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c53315891.lua
2
4580
--合神竜ティマイオス function c53315891.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode3(c,80019195,85800949,84565800,true,true) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e1) --special summon rule local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(c53315891.sprcon) e2:SetOperation(c53315891.sprop) c:RegisterEffect(e2) --immune local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(c53315891.efilter) c:RegisterEffect(e3) --atk & def local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e4:SetRange(LOCATION_MZONE) e4:SetCondition(c53315891.atkcon) e4:SetTarget(c53315891.atktg) e4:SetOperation(c53315891.atkop) c:RegisterEffect(e4) --spsummon local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_BATTLE_DESTROYED) e5:SetTarget(c53315891.sptg) e5:SetOperation(c53315891.spop) c:RegisterEffect(e5) end function c53315891.sprfilter(c,code) return c:IsFusionCode(code) and c:IsAbleToGraveAsCost() end function c53315891.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and Duel.IsExistingMatchingCard(c53315891.sprfilter,tp,LOCATION_ONFIELD,0,1,nil,80019195) and Duel.IsExistingMatchingCard(c53315891.sprfilter,tp,LOCATION_ONFIELD,0,1,nil,85800949) and Duel.IsExistingMatchingCard(c53315891.sprfilter,tp,LOCATION_ONFIELD,0,1,nil,84565800) end function c53315891.sprop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=Duel.SelectMatchingCard(tp,c53315891.sprfilter,tp,LOCATION_ONFIELD,0,1,1,nil,80019195) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g2=Duel.SelectMatchingCard(tp,c53315891.sprfilter,tp,LOCATION_ONFIELD,0,1,1,nil,85800949) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g3=Duel.SelectMatchingCard(tp,c53315891.sprfilter,tp,LOCATION_ONFIELD,0,1,1,nil,84565800) g1:Merge(g2) g1:Merge(g3) Duel.SendtoGrave(g1,REASON_COST) end function c53315891.efilter(e,te) return te:GetOwner()~=e:GetOwner() end function c53315891.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c==Duel.GetAttacker() or c==Duel.GetAttackTarget() end function c53315891.atktg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,c) if g:GetCount()==0 then return false end local g1,atk=g:GetMaxGroup(Card.GetAttack) return c:GetAttack()~=atk and c:GetFlagEffect(53315891)==0 end c:RegisterFlagEffect(53315891,RESET_CHAIN,0,1) end function c53315891.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,c) if g:GetCount()==0 then return end local g1,atk=g:GetMaxGroup(Card.GetAttack) if c:IsRelateToEffect(e) and c:IsFaceup() and atk>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetValue(atk) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) c:RegisterEffect(e2) end end function c53315891.spfilter(c,e,tp) return c:IsSetCard(0xa0) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function c53315891.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>=3 and Duel.IsExistingMatchingCard(c53315891.spfilter,tp,0x13,0,3,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,0x13) end function c53315891.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<3 then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c53315891.spfilter),tp,0x13,0,nil,e,tp) if g:GetCount()>2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,3,3,nil) Duel.SpecialSummon(sg,0,tp,tp,true,true,POS_FACEUP) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c464362.lua
2
1849
--デストーイ・シザー・タイガー function c464362.initial_effect(c) c:SetUniqueOnField(1,0,464362) --fusion material c:EnableReviveLimit() aux.AddFusionProcCodeFunRep(c,30068120,aux.FilterBoolFunction(Card.IsFusionSetCard,0xa9),1,63,true,true) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c464362.descon) e2:SetTarget(c464362.destg) e2:SetOperation(c464362.desop) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xad)) e3:SetValue(c464362.atkval) c:RegisterEffect(e3) end function c464362.descon(e,tp,eg,ep,ev,re,r,rp) return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function c464362.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local ct=e:GetHandler():GetMaterialCount() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c464362.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(g,REASON_EFFECT) end function c464362.atkfilter(c) return c:IsFaceup() and (c:IsSetCard(0xa9) or c:IsSetCard(0xad)) end function c464362.atkval(e,c) return Duel.GetMatchingGroupCount(c464362.atkfilter,c:GetControler(),LOCATION_MZONE,0,nil)*300 end
gpl-2.0
waruqi/xmake
core/src/demo/xmake.lua
1
1491
-- add target target("demo") -- disable this target if only build libaries if has_config("onlylib") then set_default(false) end -- add deps add_deps("xmake") -- make as a binary set_kind("binary") -- add defines add_defines("__tb_prefix__=\"xmake\"") -- add includes directory add_includedirs("$(projectdir)", "$(projectdir)/src") -- add the common source files add_files("**.c") -- add the resource files (it will be enabled after publishing new version) if is_plat("windows") then add_files("*.rc") end -- add links if is_plat("windows") then add_links("ws2_32", "advapi32", "shell32") add_ldflags("/export:malloc", "/export:free") elseif is_plat("android") then add_links("m", "c") elseif is_plat("macosx") then add_ldflags("-all_load", "-pagezero_size 10000", "-image_base 100000000") elseif is_plat("mingw") then add_ldflags("-static-libgcc", {force = true}) else add_links("pthread", "dl", "m", "c") end -- enable xp compatibility mode if is_plat("windows") then if is_arch("x86") then add_ldflags("/subsystem:console,5.01") else add_ldflags("/subsystem:console,5.02") end end -- copy target to the build directory after_build(function (target) os.cp(target:targetfile(), "$(buildir)/xmake" .. (is_plat("windows") and ".exe" or "")) end)
apache-2.0
dr01d3r/darkstar
scripts/globals/items/steamed_catfish.lua
12
1795
----------------------------------------- -- ID: 4557 -- Item: steamed_catfish -- Food Effect: 180Min, All Races ----------------------------------------- -- Health 30 -- Magic % 1 (cap 110) -- Dex 3 -- Intelligence 1 -- Mind -3 -- Earth Res 10 -- Ranged Accuracy +6% (cap 15) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4557); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 30); target:addMod(MOD_FOOD_MPP, 1); target:addMod(MOD_FOOD_MP_CAP, 110); target:addMod(MOD_DEX, 3); target:addMod(MOD_INT, 1); target:addMod(MOD_MND, -3); target:addMod(MOD_EARTHRES, 10); target:addMod(MOD_FOOD_RACCP, 6); target:addMod(MOD_FOOD_RACC_CAP, 15); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 30); target:delMod(MOD_FOOD_MPP, 1); target:delMod(MOD_FOOD_MP_CAP, 110); target:delMod(MOD_DEX, 3); target:delMod(MOD_INT, 1); target:delMod(MOD_MND, -3); target:delMod(MOD_EARTHRES, 10); target:delMod(MOD_FOOD_RACCP, 6); target:delMod(MOD_FOOD_RACC_CAP, 15); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Xarcabard/mobs/Biast.lua
12
1296
----------------------------------- -- Area: Xarcabard -- NM: Biast -- ID: 17235988 ----------------------------------- require("scripts/globals/status"); ----------------------------------- ----------------------------------- -- onMobInitialize ----------------------------------- function onMobInitialize(mob) mob:setMobMod(MOBMOD_ADD_EFFECT,mob:getShortID()); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) -- Set Biast's ToD SetServerVariable("[POP]Biast", os.time(t) + 75600); -- 21 hour DeterMob(mob:getID()-1, false); GetMobByID(mob:getID()-1):setRespawnTime(GetMobRespawnTime(mob:getID()-1)); end; ----------------------------------- -- onAdditionalEffect Action ----------------------------------- function onAdditionalEffect(mob,target,damage) if ((math.random(1,15) ~= 5) or (target:hasStatusEffect(EFFECT_TERROR) == true)) then return 0,0,0; else local duration = 5; target:addStatusEffect(EFFECT_TERROR,1,0,duration); mob:resetEnmity(target); return SUBEFFECT_NONE,0,EFFECT_TERROR; end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c15978426.lua
5
1584
--EMセカンドンキー function c15978426.initial_effect(c) --tograve local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(15978426,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c15978426.tgtg) e1:SetOperation(c15978426.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function c15978426.filter(c,tohand) return c:IsSetCard(0x9f) and not c:IsCode(15978426) and c:IsType(TYPE_MONSTER) and (c:IsAbleToGrave() or (tohand and c:IsAbleToHand())) end function c15978426.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local tohand=Duel.GetFieldCard(tp,LOCATION_SZONE,6) and Duel.GetFieldCard(tp,LOCATION_SZONE,7) return Duel.IsExistingMatchingCard(c15978426.filter,tp,LOCATION_DECK,0,1,nil,tohand) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c15978426.tgop(e,tp,eg,ep,ev,re,r,rp) local tohand=Duel.GetFieldCard(tp,LOCATION_SZONE,6) and Duel.GetFieldCard(tp,LOCATION_SZONE,7) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c15978426.filter,tp,LOCATION_DECK,0,1,1,nil,tohand) local tc=g:GetFirst() if not tc then return end if tohand and tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectYesNo(tp,aux.Stringid(15978426,1))) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) else Duel.SendtoGrave(tc,REASON_EFFECT) end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Northern_San_dOria/npcs/Macuillie.lua
11
2571
----------------------------------- -- Area: Northern San d'Oria -- NPC: Macuillie -- Type: Guildworker's Union Representative -- @zone 231 -- @pos -191.738 11.001 138.656 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; require("scripts/globals/keyitems"); require("scripts/globals/crafting"); require("scripts/zones/Northern_San_dOria/TextIDs"); local keyitems = { [0] = { id = METAL_PURIFICATION, rank = 3, cost = 40000 }, [1] = { id = METAL_ENSORCELLMENT, rank = 3, cost = 40000 }, [2] = { id = CHAINWORK, rank = 3, cost = 10000 }, [3] = { id = SHEETING, rank = 3, cost = 10000 }, [4] = { id = WAY_OF_THE_BLACKSMITH, rank = 9, cost = 20000 } }; local items = { [2] = { id = 15445, rank = 3, cost = 10000 }, [3] = { id = 14831, rank = 5, cost = 70000 }, [4] = { id = 14393, rank = 7, cost = 100000 }, [5] = { id = 153, rank = 9, cost = 150000 }, [6] = { id = 334, rank = 9, cost = 200000 }, [7] = { id = 15820, rank = 6, cost = 80000 }, [8] = { id = 3661, rank = 7, cost = 50000 }, [9] = { id = 3324, rank = 9, cost = 15000 } }; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) unionRepresentativeTrade(player, npc, trade, 0x02da, 2); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) unionRepresentativeTrigger(player, 2, 0x02d9, "guild_smithing", keyitems); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,target) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x02d9) then unionRepresentativeTriggerFinish(player, option, target, 2, "guild_smithing", keyitems, items); elseif (csid == 0x02da) then player:messageSpecial(GP_OBTAINED, option); end end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/La_Theine_Plateau/npcs/Faurbellant.lua
14
1777
----------------------------------- -- Area: Northern San d'Oria -- NPC: Faurbellant -- Type: Quest NPC -- Involved in Quest: Gates of Paradise -- @pos 484 24 -89 102 ----------------------------------- package.loaded["scripts/zones/La_Theine_Plateau/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/zones/La_Theine_Plateau/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local gates = player:getQuestStatus(SANDORIA,GATES_TO_PARADISE); if (gates == QUEST_COMPLETED) then player:showText(npc, FAURBELLANT_4); elseif (gates == QUEST_ACCEPTED) then if (player:hasKeyItem(SCRIPTURE_OF_WIND) == true) then player:showText(npc, FAURBELLANT_2, 0, SCRIPTURE_OF_WIND); player:delKeyItem(SCRIPTURE_OF_WIND); player:addKeyItem(SCRIPTURE_OF_WATER); player:messageSpecial(KEYITEM_OBTAINED, SCRIPTURE_OF_WATER) else player:showText(npc, FAURBELLANT_3, SCRIPTURE_OF_WATER); end; else player:showText(npc, FAURBELLANT_1); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Horlais_Peak/npcs/Hot_springs.lua
9
1978
----------------------------------- -- Area: Northern San d'Oria -- NPC: Hot Springs -- @zone 139 -- @pos 444 -37 -18 ----------------------------------- package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil; ----------------------------------- require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/zones/Horlais_Peak/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL) == QUEST_ACCEPTED and trade:hasItemQty(1210,1) and trade:getItemCount() == 1) then player:startEvent(0x0002,1210); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(SANDORIA,THE_GENERAL_S_SECRET) == 1) and (player:hasKeyItem(CURILLAS_BOTTLE_EMPTY) == true) then player:addKeyItem(CURILLAS_BOTTLE_FULL) player:messageSpecial(KEYITEM_OBTAINED,CURILLAS_BOTTLE_FULL); player:delKeyItem(CURILLAS_BOTTLE_EMPTY); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then player:tradeComplete(); player:addItem(4949); -- Scroll of Jubaku: Ichi player:messageSpecial(ITEM_OBTAINED, 4949); player:addFame(NORG,75); player:addTitle(CRACKER_OF_THE_SECRET_CODE); player:completeQuest(OUTLANDS,SECRET_OF_THE_DAMP_SCROLL); end end;
gpl-3.0
waruqi/xmake
xmake/core/tool/compiler.lua
1
10659
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file compiler.lua -- -- define module local compiler = compiler or {} -- load modules local io = require("base/io") local path = require("base/path") local utils = require("base/utils") local table = require("base/table") local string = require("base/string") local option = require("base/option") local tool = require("tool/tool") local builder = require("tool/builder") local config = require("project/config") local sandbox = require("sandbox/sandbox") local language = require("language/language") local platform = require("platform/platform") -- get the language of compiler function compiler:_language() return self._LANGUAGE end -- add flags from the toolchains function compiler:_add_flags_from_toolchains(flags, targetkind, target) -- add flags for platform with the given target kind, e.g. binary.gcc.cxflags or binary.cxflags if targetkind then local toolname = self:name() if target and target:type() == "target" then for _, flagkind in ipairs(self:_flagkinds()) do local toolflags = target:toolconfig(targetkind .. '.' .. toolname .. '.' .. flagkind) table.join2(flags, toolflags or target:toolconfig(targetkind .. '.' .. flagkind)) end else for _, flagkind in ipairs(self:_flagkinds()) do local toolflags = platform.toolconfig(targetkind .. '.' .. toolname .. '.' .. flagkind) table.join2(flags, toolflags or platform.toolconfig(targetkind .. '.' .. flagkind)) end end end end -- add flags from the compiler function compiler:_add_flags_from_compiler(flags, targetkind) for _, flagkind in ipairs(self:_flagkinds()) do -- add compiler, e.g. cxflags table.join2(flags, self:get(flagkind)) -- add compiler, e.g. targetkind.cxflags if targetkind then table.join2(flags, self:get(targetkind .. '.' .. flagkind)) end end end -- load compiler tool function compiler._load_tool(sourcekind, target) -- get program from target local program, toolname, toolchain_info if target and target:type() == "target" then program, toolname, toolchain_info = target:tool(sourcekind) end -- load the compiler tool from the source kind local result, errors = tool.load(sourcekind, {program = program, toolname = toolname, toolchain_info = toolchain_info}) if not result then return nil, errors end -- done return result, program end -- load the compiler from the given source kind function compiler.load(sourcekind, target) -- load compiler tool first (with cache) local compiler_tool, program_or_errors = compiler._load_tool(sourcekind, target) if not compiler_tool then return nil, program_or_errors end -- init cache key local cachekey = sourcekind .. (program_or_errors or "") .. (config.get("arch") or os.arch()) -- get it directly from cache dirst compiler._INSTANCES = compiler._INSTANCES or {} if compiler._INSTANCES[cachekey] then return compiler._INSTANCES[cachekey] end -- new instance local instance = table.inherit(compiler, builder) -- save the compiler tool instance._TOOL = compiler_tool -- load the compiler language from the source kind local result, errors = language.load_sk(sourcekind) if not result then return nil, errors end instance._LANGUAGE = result -- init target kind instance._TARGETKIND = "object" -- init name flags instance._NAMEFLAGS = result:nameflags()[instance:_targetkind()] -- init flag kinds instance._FLAGKINDS = table.wrap(result:sourceflags()[sourcekind]) -- save this instance compiler._INSTANCES[cachekey] = instance -- add toolchains flags to the compiler tool, e.g. gcc.cxflags or cxflags local toolname = compiler_tool:name() if target and target:type() == "target" then for _, flagkind in ipairs(instance:_flagkinds()) do compiler_tool:add(flagkind, target:toolconfig(toolname .. '.' .. flagkind) or target:toolconfig(flagkind)) end else for _, flagkind in ipairs(instance:_flagkinds()) do compiler_tool:add(flagkind, platform.toolconfig(toolname .. '.' .. flagkind) or platform.toolconfig(flagkind)) end end return instance end -- build the source files (compile and link) function compiler:build(sourcefiles, targetfile, opt) -- init options opt = opt or {} -- get compile flags local compflags = opt.compflags if not compflags then -- patch sourcefile to get flags of the given source file if type(sourcefiles) == "string" then opt.sourcefile = sourcefiles end compflags = self:compflags(opt) end -- make flags local flags = compflags if opt.target then flags = table.join(flags, opt.target:linkflags()) end -- get target kind local targetkind = opt.targetkind if not targetkind and opt.target and opt.target.targetkind then targetkind = opt.target:targetkind() end -- get it return sandbox.load(self:_tool().build, self:_tool(), sourcefiles, targetkind or "binary", targetfile, flags) end -- get the build arguments list (compile and link) function compiler:buildargv(sourcefiles, targetfile, opt) -- init options opt = opt or {} -- get compile flags local compflags = opt.compflags if not compflags then -- patch sourcefile to get flags of the given source file if type(sourcefiles) == "string" then opt.sourcefile = sourcefiles end compflags = self:compflags(opt) end -- make flags local flags = compflags if opt.target then flags = table.join(flags, opt.target:linkflags()) end -- get target kind local targetkind = opt.targetkind if not targetkind and opt.target and opt.target.targetkind then targetkind = opt.target:targetkind() end -- get it return self:_tool():buildargv(sourcefiles, targetkind or "binary", targetfile, flags) end -- get the build command function compiler:buildcmd(sourcefiles, targetfile, opt) return os.args(table.join(self:buildargv(sourcefiles, targetfile, opt))) end -- compile the source files function compiler:compile(sourcefiles, objectfile, opt) -- init options opt = opt or {} -- get compile flags local compflags = opt.compflags if not compflags then -- patch sourcefile to get flags of the given source file if type(sourcefiles) == "string" then opt.sourcefile = sourcefiles end compflags = self:compflags(opt) end -- compile it return sandbox.load(self:_tool().compile, self:_tool(), sourcefiles, objectfile, opt.dependinfo, compflags, opt) end -- get the compile arguments list function compiler:compargv(sourcefiles, objectfile, opt) -- init options opt = opt or {} -- get compile flags local compflags = opt.compflags if not compflags then -- patch sourcefile to get flags of the given source file if type(sourcefiles) == "string" then opt.sourcefile = sourcefiles end compflags = self:compflags(opt) end return self:_tool():compargv(sourcefiles, objectfile, compflags, opt) end -- get the compile command function compiler:compcmd(sourcefiles, objectfile, opt) return os.args(table.join(self:compargv(sourcefiles, objectfile, opt))) end -- add flags from the sourcefile config function builder:_add_flags_from_fileconfig(flags, target, sourcefile, fileconfig) -- add flags from the current compiler local add_sourceflags = self:_tool().add_sourceflags if add_sourceflags then local flag = add_sourceflags(self:_tool(), sourcefile, fileconfig, target, self:_targetkind()) if flag and flag ~= "" then table.join2(flags, flag) end end -- add flags from the common argument option self:_add_flags_from_argument(flags, target, fileconfig) end -- get the compling flags -- -- @param opt the argument options (contain all the compiler attributes of target), -- e.g. -- {target = ..., targetkind = "static", configs = {defines = "", cxflags = "", includedirs = ""}} -- -- @return flags string, flags list -- function compiler:compflags(opt) -- init options opt = opt or {} -- get target local target = opt.target -- get target kind local targetkind = opt.targetkind if not targetkind and target and target.targetkind then targetkind = target:targetkind() end -- add flags from compiler/toolchains -- -- we need to add toolchain flags at the beginning to allow users to override them. -- but includedirs/links/syslinks/linkdirs will still be placed last, they are in the order defined in languages/xmake.lua -- -- @see https://github.com/xmake-io/xmake/issues/978 -- local flags = {} self:_add_flags_from_compiler(flags, targetkind) self:_add_flags_from_toolchains(flags, targetkind, target) -- add flags from user configuration self:_add_flags_from_config(flags) -- add flags from target self:_add_flags_from_target(flags, target) -- add flags from source file configuration if opt.sourcefile and target and target.fileconfig then local fileconfig = target:fileconfig(opt.sourcefile) if fileconfig then self:_add_flags_from_fileconfig(flags, target, opt.sourcefile, fileconfig) end end -- add flags from argument local configs = opt.configs or opt.config if configs then self:_add_flags_from_argument(flags, target, configs) end -- preprocess flags return self:_preprocess_flags(flags) end -- return module return compiler
apache-2.0
SalvationDevelopment/Salvation-Scripts-Production
c95362816.lua
9
1167
--E・HERO レディ・オブ・ファイア function c95362816.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(95362816,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(c95362816.condition) e1:SetTarget(c95362816.target) e1:SetOperation(c95362816.operation) c:RegisterEffect(e1) end function c95362816.condition(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function c95362816.filter(c) return c:IsFaceup() and c:IsSetCard(0x3008) end function c95362816.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ct=Duel.GetMatchingGroupCount(c95362816.filter,tp,LOCATION_MZONE,0,nil) Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*200) end function c95362816.operation(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=Duel.GetMatchingGroupCount(c95362816.filter,tp,LOCATION_MZONE,0,nil) Duel.Damage(p,ct*200,REASON_EFFECT) end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c30435145.lua
5
1816
--古代の機械工場 function c30435145.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c30435145.target) e1:SetOperation(c30435145.operation) c:RegisterEffect(e1) end function c30435145.filter(c,g) return c:GetLevel()>4 and c:IsSetCard(0x7) and g:CheckWithSumEqual(Card.GetLevel,c:GetLevel()*2,1,99) end function c30435145.rfilter(c) return c:GetLevel()>0 and c:IsSetCard(0x7) and c:IsAbleToRemove() end function c30435145.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local rg=Duel.GetMatchingGroup(c30435145.rfilter,tp,LOCATION_GRAVE,0,nil) return Duel.IsExistingMatchingCard(c30435145.filter,tp,LOCATION_HAND,0,1,nil,rg) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end function c30435145.operation(e,tp,eg,ep,ev,re,r,rp) local rg=Duel.GetMatchingGroup(c30435145.rfilter,tp,LOCATION_GRAVE,0,nil) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(30435145,1)) local g=Duel.SelectMatchingCard(tp,c30435145.filter,tp,LOCATION_HAND,0,1,1,nil,rg) local tc=g:GetFirst() if tc then Duel.ConfirmCards(1-tp,tc) Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=rg:SelectWithSumEqual(tp,Card.GetLevel,tc:GetLevel()*2,1,99) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(30435145,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(c30435145.ntcon) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function c30435145.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end
gpl-2.0
diogo24/gamecode4
Extra/UtilityDemo/utility.lua
44
7963
-- Utility.lua -- A simple utility game -- A "better" random seed. This was taken from http://lua-users.org/wiki/MathLibraryTutorial math.randomseed(tonumber(tostring(os.time()):reverse():sub(1,6))) ----------------------------------------------------------------------------------------------------------------------- -- Actor ----------------------------------------------------------------------------------------------------------------------- Actor = class(nil, { _name = "<unnamed>", _hp = 100, _mp = 3, _minDamage = nil, -- must be overridden _maxDamage = nil, -- must be overridden _minHeal = 20, _maxHeal = 45, }); function Actor:DoAction(action, opponent) if (action == "attack") then local dead = self:_Attack(opponent); return dead; elseif (action == "run") then local success = self:_Run(); return success; elseif (action == "heal") then self:_Heal(); return false; else print("Unknown action: " .. action); return false; end end function Actor:PrintStatus() print(self._name .. "; hp = " .. self._hp .. "; mp = " .. self._mp); end function Actor:Hit(damage) self._hp = self._hp - damage; if (self._hp < 0) then print(self._name .. " is dead!"); return true; end return false; end function Actor:GetHp() return self._hp; end function Actor:GetMp() return self._mp; end function Actor:GetMinDamage() return self._minDamage; end function Actor:GetMaxDamage() return self._maxDamage; end function Actor:GetMinHeal() return self._minHeal; end function Actor:GetMaxHeal() return self._maxHeal; end function Actor:_Attack(opponent) assert(self._minDamage ~= nil and self._maxDamage ~= nil); local damage = math.random(self._minDamage, self._maxDamage); print(self._name .. " struck for " .. damage .. " damage"); return opponent:Hit(damage); end function Actor:_Run() if (math.random() > 0.5) then print(self._name .. " ran away!"); return true; else print(self._name .. " failed to run away!"); return false; end end function Actor:_Heal() if (self._mp > 0) then local healAmount = math.random(self._minHeal, self._maxHeal); print(self._name .. " healed " .. healAmount .. " hp."); self._hp = self._hp + healAmount; self._mp = self._mp - 1; else print(self._name .. " attempted to heal but had no MP left"); end end ----------------------------------------------------------------------------------------------------------------------- -- Teapot ----------------------------------------------------------------------------------------------------------------------- Teapot = class(Actor, { _name = "Teapot", _minDamage = 10, _maxDamage = 20, _mp = 5, -- teapots are more magical _actions = { "attack", "heal", "run" }; }); function Teapot:Decide(opponent) local bestUtility = 0; local bestAction = nil; for i, action in ipairs(self._actions) do -- build the world state local tempWorldState = WorldState:Create(); tempWorldState:Build(self, opponent); -- apply the action tempWorldState:ApplyAction(action, self, opponent); -- grab the utility local utility = tempWorldState:GetUtility(); if (utility > bestUtility) then bestUtility = utility; bestAction = action; end print("\tScoring action '" .. action .. "': utility = " .. utility); end print("\tChose " .. bestAction); return bestAction; end -- This is the world state object used by the teapot WorldState = class(nil, { opponentHp = nil, opponentMp = nil, survivalChance = nil, -- the chance that we won't die next attack, from 0 - 1 }); function WorldState:Build(teapot, opponent) self.opponentHp = opponent:GetHp(); self.opponentMp = opponent:GetMp(); self.survivalChance = self:_CalculateSurvivalChance(teapot:GetHp(), opponent); self.killChance = 1 - self:_CalculateSurvivalChance(opponent:GetHp(), teapot); end function WorldState:ApplyAction(action, teapot, opponent) if (action == "attack") then local averageDamage = ((teapot:GetMaxDamage() - teapot:GetMinDamage()) / 2) + teapot:GetMinDamage(); self.opponentHp = self.opponentHp - averageDamage; self.killChance = 1 - self:_CalculateSurvivalChance(self.opponentHp, teapot); elseif (action == "run") then self.survivalChance = 0.5; elseif (action == "heal") then if (teapot:GetMp() > 0) then local averageHeal = ((teapot:GetMaxHeal() - teapot:GetMinHeal()) / 2) + teapot:GetMinHeal(); local newHp = teapot:GetHp() + averageHeal; self.survivalChance = self:_CalculateSurvivalChance(newHp, opponent); end else print("Unknown action: " .. action); return false; end end function WorldState:GetUtility() local lifeScore = 100 * self.survivalChance; -- a state in which we're alive grants 100 points, modified by the chance that we might survive local attackScore = 100 - self.opponentHp; -- a state in which the opponent is hurt is always good; teapot will get more aggressive as player is hurt attackScore = attackScore + (attackScore * self.killChance); -- adjust the attack score by up to double if the opponent is within a turn of death return lifeScore + attackScore; end function WorldState:_CalculateSurvivalChance(defenderHp, attacker) if (defenderHp > attacker:GetMaxDamage()) then return 1; elseif (defenderHp <= attacker:GetMinDamage()) then return 0; else local range = attacker:GetMaxDamage() - attacker:GetMinDamage(); local percentage = (defenderHp - attacker:GetMinDamage()) / range; return percentage; end end ----------------------------------------------------------------------------------------------------------------------- -- Player ----------------------------------------------------------------------------------------------------------------------- Player = class(Actor, { _name = "Player", _minDamage = 15, _maxDamage = 30, }); ----------------------------------------------------------------------------------------------------------------------- -- Game class ----------------------------------------------------------------------------------------------------------------------- Game = class(nil, { _player = nil, _teapot = nil, }); function Game:Start() self._player = Player:Create(); self._teapot = Teapot:Create(); print("A Teapot draws near! Command?"); print("1) Attack"); print("2) Run"); print("3) Heal"); print("4) Status"); print("Q to quit"); end function Game:Update(action) -- player runs action local gameOver = self._player:DoAction(action, self._teapot); -- check for game end if (gameOver) then self:_Reset(); return; end -- teapot action action = self._teapot:Decide(self._player); gameOver = self._teapot:DoAction(action, self._player); -- check for game end if (gameOver) then self:_Reset(); return; end self:ShowStatus(); end function Game:ShowStatus() self._player:PrintStatus(); self._teapot:PrintStatus(); end function Game:_Reset() print("Game over!\n\n"); self:Start(); end ----------------------------------------------------------------------------------------------------------------------- -- Global game object ----------------------------------------------------------------------------------------------------------------------- g_game = Game:Create(); g_game:Start(); ----------------------------------------------------------------------------------------------------------------------- -- Player commands ----------------------------------------------------------------------------------------------------------------------- function Attack() g_game:Update("attack"); end function Run() g_game:Update("run"); end function Heal() g_game:Update("heal"); end function Status() g_game:ShowStatus(); end
lgpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c31247589.lua
2
1854
--剣闘獣ディカエリィ function c31247589.initial_effect(c) --double attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetCondition(c31247589.dacon) e1:SetValue(1) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(31247589,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c31247589.spcon) e2:SetCost(c31247589.spcost) e2:SetTarget(c31247589.sptg) e2:SetOperation(c31247589.spop) c:RegisterEffect(e2) end function c31247589.dacon(e) return e:GetHandler():GetFlagEffect(31247589)>0 end function c31247589.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattledGroupCount()>0 end function c31247589.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToDeckAsCost() end Duel.SendtoDeck(c,nil,2,REASON_COST) end function c31247589.filter(c,e,tp) return not c:IsCode(31247589) and c:IsSetCard(0x19) and c:IsCanBeSpecialSummoned(e,107,tp,false,false) end function c31247589.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(c31247589.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK) end function c31247589.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c31247589.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,107,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT+0x1ff0000,0,0) end end
gpl-2.0
finnw/grodlob
winapi/debug.lua
1
1426
--core/debug: strict mode and some debug tools. entirely optional module. setfenv(1, require'winapi.namespace') require'glue' --disable stdout buffering so we can print-debug stuff io.stdout:setvbuf'no' --set strict mode for the whole winapi namespace local _G = _G local declared = {} function _M:__index(k) if declared[k] then return nil end if _G[k] ~= nil then return _G[k] end error('Undefined winapi global %s' % k, 2) end function _M:__newindex(k,v) local w = debug.getinfo(2, 'S').what if w == 'main' or w == 'C' or declared[k] then declared[k] = true rawset(self, k, v) else error('Assignment to undeclared winapi global %s' % k, 2) end end --utility to search the name of a constant in the winapi namespace function findname(prefix, value) for k,v in pairs(_M) do if k:match('^'..prefix) and type(v) ~= 'cdata' and type(value) ~= 'cdata' and v == value then return k end end return tonumber(value) ~= nil and '%x' % value or value end --print that can be used in expressions and recurses into tables _print = print local function __print(indent,...) if indent ~= '' then _print(indent,...) else _print(...) end for i=1,select('#',...) do local t = select(i,...) if type(t) == 'table' and (not getmetatable(t) or not getmetatable(t).__tostring) then for k,v in pairs(t) do __print(indent..' ',k,v) end end end return ... end function print(...) return __print('',...) end
mit
SalvationDevelopment/Salvation-Scripts-Production
c28355718.lua
2
2201
--D-HERO ダブルガイ function c28355718.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --multiattack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetValue(1) c:RegisterEffect(e2) --token local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_TO_GRAVE) e3:SetOperation(c28355718.regop) c:RegisterEffect(e3) end function c28355718.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsReason(REASON_DESTROY) then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(28355718,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCondition(c28355718.spcon) e1:SetTarget(c28355718.sptg) e1:SetOperation(c28355718.spop) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,1) c:RegisterEffect(e1) end end function c28355718.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c28355718.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,28355719,0,0x4011,1000,1000,4,RACE_WARRIOR,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0) end function c28355718.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end if not Duel.IsPlayerCanSpecialSummonMonster(tp,28355719,0,0x4011,1000,1000,4,RACE_WARRIOR,ATTRIBUTE_DARK) then return end for i=1,2 do local token=Duel.CreateToken(tp,28355719) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end
gpl-2.0
Herve-M/OpenRA
mods/ra/maps/soviet-soldier-volkov-n-chitzkoi/soviet-soldier-volkov-n-chitzkoi-AI.lua
7
3093
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AlliedInfantryTypes = { "e1", "e3" } if Difficulty == "easy" then AlliedArmorTypes = { "1tnk", "1tnk" } else AlliedArmorTypes = { "1tnk", "2tnk" } end if Difficulty == "hard" then AlliedNavyGuard = { "ca", "ca" } else AlliedNavyGuard = { "ca" } end ArmorAttackNumbers = { easy = 2, normal = 5, hard = 8 } ArmorAttackDelays = { easy = DateTime.Seconds(45), normal = DateTime.Seconds(30), hard = DateTime.Seconds(10) } AlliedWarFactRally = { waypoint2, waypoint9, waypoint10, waypoint11 } InfAttack = { } ArmorAttack = { } SendAttackToBase = function(units) Utils.Do(units, function(unit) if not unit.IsDead and unit.HasProperty("Hunt") then unit.AttackMove(waypoint77.Location, 2) Trigger.OnIdle(unit, unit.Hunt) end end) end UnitsJustHunt = function(units) Utils.Do(units, function(unit) if not unit.IsDead and unit.HasProperty("Hunt") then Trigger.OnIdle(unit, unit.Hunt) end end) end ProduceInfantry = function() if AlliedBarracks01.IsDead then return elseif (OreRefinery01.IsDead and OreRefinery02.IsDead or GreeceHarvestersAreDead) and greece.Resources <= 299 then return end local delay = Utils.RandomInteger(DateTime.Seconds(1), DateTime.Seconds(2)) local toBuild = { Utils.Random(AlliedInfantryTypes) } greece.Build(toBuild, function(unit) InfAttack[#InfAttack + 1] = unit[1] if #InfAttack >= 5 then UnitsJustHunt(InfAttack) InfAttack = { } Trigger.AfterDelay(DateTime.Seconds(1), ProduceInfantry) else Trigger.AfterDelay(delay, ProduceInfantry) end end) end ProduceArmor = function() if AlliedWarFact01.IsDead and AlliedWarFact02.IsDead then return elseif (OreRefinery01.IsDead and OreRefinery02.IsDead or GreeceHarvestersAreDead) and greece.Resources <= 699 then return end local delay = Utils.RandomInteger(DateTime.Seconds(7), DateTime.Seconds(10)) local toBuild = { Utils.Random(AlliedArmorTypes) } local Rally = Utils.Random(AlliedWarFactRally) Utils.Do(AlliedWarFact, function(fact) fact.RallyPoint = Rally.Location end) greece.Build(toBuild, function(unit) ArmorAttack[#ArmorAttack + 1] = unit[1] if #ArmorAttack >= ArmorAttackNumbers[Difficulty] then SendAttackToBase(ArmorAttack) ArmorAttack = { } Trigger.AfterDelay(ArmorAttackDelays[Difficulty], ProduceArmor) else Trigger.AfterDelay(delay, ProduceArmor) end end) end ProduceNavyGuard = function() if NavalYard01.IsDead then return elseif (OreRefinery01.IsDead and OreRefinery02.IsDead or GreeceHarvestersAreDead) and greece.Resources <= 2399 then return end NavalYard01.RallyPoint = waypoint26.Location greece.Build(AlliedNavyGuard, function(nvgrd) Utils.Do(nvgrd, function(unit) Trigger.OnKilled(unit, ProduceNavyGuard) end) end) end
gpl-3.0
ld-test/util
util/file.lua
3
2060
require 'os' require 'fs' require 'paths' -- Boolean predicate to determine if a path points to a valid file or directory. function is_file(path) return paths.filep(path) or paths.dirp(path) end -- Assert that a file exists. function assert_file(path, msg) if not is_file(path) then assert(false, msg) end end -- Check that a data directory exists, and create it if not. function check_and_mkdir(dir) if not paths.filep(dir) then fs.mkdir(dir) end end -- Decompress a .tgz or .tar.gz file. function decompress_tarball(path) os.execute('tar -xvzf ' .. path) end -- unzip a .zip file function unzip(path) os.execute('unzip ' .. path) end -- gunzip a .gz file function gunzip(path) os.execute('gunzip ' .. path) end -- Decompress tarballs and zip files, using the suffix to determine which -- method to use. function decompress_file(path) if string.find(path, "%.tar%.gz$") or string.find(path, "%.tgz$") then decompress_tarball(path) elseif string.find(path, "%.zip$") or string.find(path, "%.gz$") then unzip(path) elseif string.find(path, "%.gz$") or string.find(path, "%.gzip$") then gunzip(path) else print("Don't know how to decompress file: ", path) end end -- Download the file at location url. function download_file(url) local protocol, scpurl, filename = url:match('(.-)://(.*)/(.-)$') if protocol == 'scp' then os.execute(string.format('%s %s %s', 'scp', scpurl .. '/' .. filename, filename)) else os.execute('wget ' .. url) end end -- Temporarily changes the current working directory to call fn, returning its -- result. function do_with_cwd(path, fn) local cur_dir = fs.cwd() fs.chdir(path) local res = fn() fs.chdir(cur_dir) return res end -- Check that a file exists at path, and if not downloads it from url. function check_and_download_file(path, url) if not paths.filep(path) then do_with_cwd(paths.dirname(path), function() download_file(url) end) end return path end
bsd-3-clause
dr01d3r/darkstar
scripts/zones/Castle_Oztroja/npcs/_479.lua
14
1722
----------------------------------- -- Area: Castle Oztroja -- NPC: _479 (Brass Door) -- Involved in Mission "Saintly Invitation" -- @pos -99 -59 84 151 ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Castle_Oztroja/TextIDs") require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(1142,1) and trade:getItemCount() == 1) then -- check for Judgment Key if (player:getCurrentMission(WINDURST) == SAINTLY_INVITATION and player:hasKeyItem(BALGA_CHAMPION_CERTIFICATE)) then if (player:getZPos() >= 80 and player:getZPos() < 86) then npc:openDoor(2.5); player:tradeComplete(); else player:messageSpecial(ITS_LOCKED); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(ITS_LOCKED); return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Port_Jeuno/npcs/Horst.lua
29
3441
----------------------------------- -- Area: Port Jeuno -- NPC: Horst -- Type: Abyssea Warp NPC -- @pos -54.379 0.001 -10.061 246 ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local CRUOR = player:getCurrency("cruor"); if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED) then player:startEvent(0x0153,1,CRUOR,7,7,7); -- Temp activated all locations till param handling sorted out. elseif (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_COMPLETED) then player:startEvent(0x0153,2,CRUOR,7,7,7); -- Temp activated all locations till param handling sorted out. else player:startEvent(0x0153, 0); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local CRUOR = player:getCurrency("cruor"); if (csid == 0x0153) then if (option == 260) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(-562,0.001,640,26,102); -- La Theine Plateau end elseif (option == 264) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(91,-68,-582,237,108); -- Konshtat Highlands end elseif (option == 268) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(-28,46,-680,76,117); -- Tahrongi Canyon end elseif (option == 272) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(241,0.001,11,42,104); -- Jugner Forest end elseif (option == 276) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(362,0.001,-119,4,103); -- Valkrum end elseif (option == 280) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(-338,-23,47,167,118); -- Buburimu Peninsula end elseif (option == 288) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(269,-7,-75,192,112); -- Xarcabard end elseif (option == 284) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(337,0.001,-675,52,107); -- South Gustaberg end elseif (option == 292) then if (CRUOR >= 200) then player:delCurrency("cruor", 200); player:setPos(-71,0.001,601,126,106); -- North Gustaberg end end end end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/items/serving_of_mont_blanc.lua
12
1483
----------------------------------------- -- ID: 5557 -- Item: Serving of Mont Blanc -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- HP +8 -- MP +10 -- Intelligence +1 -- HP Recoverd while healing 1 -- MP Recovered while healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5557); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 8); target:addMod(MOD_MP, 10); target:addMod(MOD_INT, 1); target:addMod(MOD_HPHEAL, 1); target:addMod(MOD_MPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 8); target:delMod(MOD_MP, 10); target:delMod(MOD_INT, 1); target:delMod(MOD_HPHEAL, 1); target:delMod(MOD_MPHEAL, 1); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Port_Windurst/npcs/Honorio.lua
14
1406
----------------------------------- -- Area: Port Windurst -- NPC: Honorio -- @zone 240 -- @pos 218 -5 114 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(AIRSHIP_PASS) == true and player:getGil() >= 200) then player:startEvent(0x00b5,0,8,0,0,0,0,0,200); else player:startEvent(0x00b7,0,8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00b5) then X = player:getXPos(); if (X >= 222 and X <= 225) then player:delGil(200); end end end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/items/slice_of_giant_sheep_meat.lua
12
1358
----------------------------------------- -- ID: 4372 -- Item: slice_of_giant_sheep_meat -- Food Effect: 5Min, Galka only ----------------------------------------- -- Strength 2 -- Intelligence -4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:getRace() ~= 8) then result = 247; end if (target:getMod(MOD_EAT_RAW_MEAT) == 1) then result = 0; end if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4372); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 2); target:addMod(MOD_INT, -4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 2); target:delMod(MOD_INT, -4); end;
gpl-3.0
Dauthdaert/Dauth-Lua
Lua-Examples/Example(LOVE Main)/e0101.lua
2
2266
-- Example: Mini Physics Callbacks -- Updated 0.8.0 by Bartoleo text = "No collision yet." function love.load() -- One meter is 32px in physics engine love.physics.setMeter( 32 ) -- Create a world with standard gravity world = love.physics.newWorld(0, 9.81*32, true) -- Create the ground body at (0, 0) static ground = love.physics.newBody(world, 0, 0, "static") -- Create the ground shape at (400,500) with size (600,10). ground_shape = love.physics.newRectangleShape(400, 500, 600, 10) -- Create fixture between body and shape ground_fixture = love.physics.newFixture( ground, ground_shape) ground_fixture:setUserData("Ground") -- Set a string userdata -- Load the image of the ball. ball = love.graphics.newImage("images/love-ball.png") -- Create a Body for the circle. body = love.physics.newBody(world, 400, 200, "dynamic") -- Attatch a shape to the body. circle_shape = love.physics.newCircleShape(0,0, 32) -- Create fixture between body and shape fixture = love.physics.newFixture( body, circle_shape) fixture:setUserData("Ball") -- Set a string userdata -- Calculate the mass of the body based on attatched shapes. -- This gives realistic simulations. body:setMassData(circle_shape:computeMass( 1 )) -- Set the collision callback. world:setCallbacks(beginContact,endContact) end function love.update(dt) -- Update the world. world:update(dt) end function love.draw() -- Draws the ground. love.graphics.polygon("line", ground_shape:getPoints()) -- Draw the circle. love.graphics.draw(ball,body:getX(), body:getY(), body:getAngle(),1,1,32,32) -- Instructions love.graphics.print("space: Apply a random impulse",5,5) -- Draw text. love.graphics.print(text, 5, 25) end function love.keypressed(k) if k == " " then -- Apply a random impulse body:applyLinearImpulse(150-math.random(0, 300),-math.random(0, 1500)) end end -- This is called every time a collision begin. function beginContact(a, b, c) local aa=a:getUserData() local bb=b:getUserData() text = "Collided: " .. aa .. " and " .. bb end -- This is called every time a collision end. function endContact(a, b, c) local aa=a:getUserData() local bb=b:getUserData() text = "Collision ended: " .. aa .. " and " .. bb end
gpl-2.0
RezaLunatic/Unknown
plugins/invite.lua
47
1193
do local function callbackres(extra, success, result) -- Callback for res_user in line 27 local user = 'user#id'..result.id local chat = 'chat#id'..extra.chatid if is_banned(result.id, extra.chatid) then -- Ignore bans send_large_msg(chat, 'User is banned.') elseif is_gbanned(result.id) then -- Ignore globall bans send_large_msg(chat, 'User is globaly banned.') else chat_add_user(chat, user, ok_cb, false) -- Add user on chat end end function run(msg, matches) local data = load_data(_config.moderation.data) if not is_realm(msg) then if data[tostring(msg.to.id)]['settings']['lock_member'] == 'yes' and not is_admin(msg) then return 'Group is private.' end end if msg.to.type ~= 'chat' then return end if not is_momod(msg) then return end --if not is_admin(msg) then -- For admins only ! --return 'Only admins can invite.' --end local cbres_extra = {chatid = msg.to.id} local username = matches[1] local username = username:gsub("@","") res_user(username, callbackres, cbres_extra) end return { patterns = { "^دعوت (.*)$" }, run = run } end
gpl-2.0
dr01d3r/darkstar
scripts/globals/items/dish_of_homemade_carbonara.lua
12
1870
----------------------------------------- -- ID: 5706 -- Item: dish_of_homemade_carbonara -- Food Effect: 30Min, All Races ----------------------------------------- -- CHR +1 -- Accuracy +12% (cap 80) -- Attack +10% (cap 40) -- Ranged Accuracy +12% (cap 80) -- Ranged Attack +10% (cap 40) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5706); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_CHR, 1); target:addMod(MOD_FOOD_ACCP, 12); target:addMod(MOD_FOOD_ACC_CAP, 80); target:addMod(MOD_FOOD_ATTP, 10); target:addMod(MOD_FOOD_ATT_CAP, 40); target:addMod(MOD_FOOD_RACCP, 12); target:addMod(MOD_FOOD_RACC_CAP, 80); target:addMod(MOD_FOOD_RATTP, 10); target:addMod(MOD_FOOD_RATT_CAP, 40); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_CHR, 1); target:delMod(MOD_FOOD_ACCP, 12); target:delMod(MOD_FOOD_ACC_CAP, 80); target:delMod(MOD_FOOD_ATTP, 10); target:delMod(MOD_FOOD_ATT_CAP, 40); target:delMod(MOD_FOOD_RACCP, 12); target:delMod(MOD_FOOD_RACC_CAP, 80); target:delMod(MOD_FOOD_RATTP, 10); target:delMod(MOD_FOOD_RATT_CAP, 40); end;
gpl-3.0
TheRealMaxion/Automato-ATITD
scripts/CarpBlades.lua
1
11390
-- Note that anvils need to have been rotated 180 degrees from the default rotation when built, so the sharp edge of the carp blade is to the left. dofile("screen_reader_common.inc"); dofile("ui_utils.inc"); dofile("common.inc"); foundBladePos = {}; offset = {}; function doit() promptOkay("Make sure you are in the F8F8 view, zoomed all the way in, with the anvil menu pinned where it does not overlap the anvil."); promptOkay("Stand to the left of the anvil without any part of your body overlapping the anvil."); local howMany = promptNumber("How many?",10); if(howMany < 1) then fatalError("Must make at least one."); end askForWindow("Make sure your chats are minimized, then hover ATITD window and press Shift to continue."); click_delay = 150; per_click_delay = click_delay; checkAnvil(); findAnvil(); local numMade; for numMade=1, howMany do statusScreen("Making blade " .. numMade .. " of " .. howMany .. " with " .. (howMany - numMade) .. " to go after this one."); checkBreak(); loadAnvil(); makeBlade(); checkBlade(); takeBlade(); end end function mouseHome() srSetMousePos(0,0); end function checkAnvil() mouseHome(); srReadScreen(); local pos = findText("This is [a-z]+ Anvil", nil, REGEX); if(not pos) then fatalError("Unable to find the anvil menu, in checkAnvil()."); end local pos = findText("Complete Project"); if(pos) then fatalError("The anvil already has a project loaded. Clear the anvil and try again."); end end function findAnvil() mouseHome(); srReadScreen(); local pos = findText("Load Anvil..."); if(not pos) then fatalError("Unable to find the Load Anvil menu item."); end clickText(pos); srReadScreen(); pos = findText("Copper..."); if(not pos) then fatalError("Unable to find the Copper menu item."); end clickText(pos); srReadScreen(); pos = findText("Resin Wedge"); if(not pos) then fatalError("Unable to find the Resin Wedge menu item."); end clickText(pos); findResinWedgeRightTop(); srReadScreen(); local pos = findText("This is [a-z]+ Anvil", nil, REGEX); if(not pos) then fatalError("Unable to find the anvil menu, in findAnvil()."); end clickText(pos); srReadScreen(); local pos = findText("Discard Project"); if(not pos) then fatalError("Unable to find the Discard Project menu item."); end clickText(pos); srReadScreen(); local pos = findText("Really scrap"); if(not pos) then fatalError("Unable to find the scrap confirmation dialog."); end pos[0] = pos[0] + 10; local pos2 = waitForImage("Yes3.png", 500); if(not pos2) then pos2 = waitForImage("Yes4.png", 500); end if(not pos2) then srSetMousePos(foundBladePos[0], foundBladePos[1]); fatalError("Unable to find the Yes button."); end clickText(pos2); srReadScreen(); local pos = findText("This is [a-z]+ Anvil", nil, REGEX); if(not pos) then fatalError("Unable to find the anvil menu, in findAnvil()."); end clickText(pos); end function findResinWedgeRightTop() mouseHome(); srReadScreen(); local xyWindowSize = srGetWindowSize(); local mid = {}; mid[0] = xyWindowSize[0] / 2; mid[1] = xyWindowSize[1] / 2; local bestX = mid[0]; local bestY = mid[1] - 400; local count = 220; local step = 64; local currX = bestX; local currY = bestY; local x; local maxHue = 0; for x = mid[0], mid[0] + 600, step do checkBreak(); local y; for y = mid[1] - 400, mid[1], step do count = count - 1; local rgb = parseColor(srReadPixel(x,y)); if(math.min(rgb[0]-rgb[2],rgb[1]-rgb[2]) >= 44) then if(x > bestX or (x == bestX and y < bestY)) then bestX = x; bestY = y; srSetMousePos(x,y); lsSleep(100); end end statusScreen("Finding reference point... " .. count); end end step = 32; while(step >= 1) do local currX = bestX; local currY = bestY; local x; local maxHue = 0; for x = currX - (step * 2), currX + (step * 2), step do checkBreak(); local y; for y = currY - (step * 2), currY + (step * 2), step do count = count - 1; local rgb = parseColor(srReadPixel(x,y)); if(math.min(rgb[0]-rgb[2],rgb[1]-rgb[2]) >= 40) then if(x > bestX or (x == bestX and y < bestY)) then bestX = x; bestY = y; srSetMousePos(x,y); end end statusScreen("Finding reference point... " .. count); end end step = step / 2; end foundBladePos[0] = bestX; foundBladePos[1] = bestY; srSetMousePos(bestX, bestY); -- lsClipboardSet(bestX .. ", " .. bestY); -- fatalError(bestX .. ", " .. bestY); mouseHome(); end function loadAnvil() mouseHome(); srReadScreen(); local pos = findText("Load Anvil..."); if(not pos) then fatalError("Unable to find the Load Anvil menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Copper..."); if(not pos) then fatalError("Unable to find the Copper menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Carpentry Blade"); if(not pos) then fatalError("Unable to find the Carpentry Blade menu item."); end clickText(pos); lsSleep(250); srReadScreen(); local pos = findText("This is [a-z]+ Anvil", nil, REGEX); if(not pos) then fatalError("Unable to find the anvil menu, in loadAnvil()."); end clickText(pos); end function setShapingMallet() mouseHome(); srReadScreen(); local pos = findText("Tools..."); if(not pos) then fatalError("Unable to find the Tools menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Shaping Mallet"); if(not pos) then fatalError("Unable to find the Shaping Mallet menu item."); end clickText(pos); end function setChisel() mouseHome(); srReadScreen(); local pos = findText("Tools..."); if(not pos) then fatalError("Unable to find the Tools menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Wide Chisel"); if(not pos) then fatalError("Unable to find the Wide Chisel menu item."); end clickText(pos); end function setBallPeen() mouseHome(); srReadScreen(); local pos = findText("Tools..."); if(not pos) then fatalError("Unable to find the Tools menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Ball Peen"); if(not pos) then fatalError("Unable to find the Ball Peen menu item."); end clickText(pos); end function setForce(force) mouseHome(); srReadScreen(); local pos = findText("Tools..."); if(not pos) then fatalError("Unable to find the Tools menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Force Level"); if(not pos) then fatalError("Unable to find the Force Level menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("[" .. force .. "]"); if(not pos) then fatalError("Unable to find the Force Level menu item."); end clickText(pos); end function makeBlade() mouseHome(); checkBreak(); srReadScreen(); click_delay = 200; local recordedBladePos = { 1261, 408 }; offset[0] = foundBladePos[0] - recordedBladePos[1]; offset[1] = foundBladePos[1] - recordedBladePos[2]; setShapingMallet(); setForce(8); clickXY(1046, 435, offset[0], offset[1]); checkBreak(); clickXY(1046, 479, offset[0], offset[1]); checkBreak(); clickXY(1046, 523, offset[0], offset[1]); checkBreak(); clickXY(1046, 567, offset[0], offset[1]); checkBreak(); clickXY(1046, 611, offset[0], offset[1]); checkBreak(); clickXY(1046, 655, offset[0], offset[1]); checkBreak(); clickXY(1046, 699, offset[0], offset[1]); checkBreak(); clickXY(1046, 745, offset[0], offset[1]); checkBreak(); setChisel(); setForce(9); clickXY(1046, 435, offset[0], offset[1]); checkBreak(); clickXY(1046, 745, offset[0], offset[1]); checkBreak(); clickXY(1046, 538, offset[0], offset[1]); checkBreak(); clickXY(1046, 642, offset[0], offset[1]); checkBreak(); setForce(4); clickXY(1145, 534, offset[0], offset[1]); checkBreak(); clickXY(1145, 590, offset[0], offset[1]); checkBreak(); clickXY(1145, 652, offset[0], offset[1]); checkBreak(); setBallPeen(); setForce(9); clickXY(1164, 462, offset[0], offset[1]); checkBreak(); clickXY(1162, 722, offset[0], offset[1]); checkBreak(); clickXY(1258, 463, offset[0], offset[1]); checkBreak(); clickXY(1261, 721, offset[0], offset[1]); checkBreak(); clickXY(1236, 463, offset[0], offset[1]); checkBreak(); clickXY(1239, 730, offset[0], offset[1]); checkBreak(); clickXY(1237, 490, offset[0], offset[1]); checkBreak(); clickXY(1236, 700, offset[0], offset[1]); checkBreak(); clickXY(1250, 490, offset[0], offset[1]); checkBreak(); clickXY(1255, 700, offset[0], offset[1]); checkBreak(); end function checkBlade() mouseHome(); srReadScreen(); local pos = findText("Tools..."); if(not pos) then fatalError("Unable to find the Tools menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Quality Check"); if(not pos) then fatalError("Unable to find the Quality Check menu item."); end clickText(pos); end function takeBlade() mouseHome(); srReadScreen(); local pos = findText("Complete Project"); if(not pos) then fatalError("Unable to find the Complete Project menu item."); end clickText(pos); lsSleep(50); srReadScreen(); pos = findText("Ready to Unload"); if(not pos) then fatalError("Unable to find the Ready to Unload confirmation dialog."); end pos[0] = pos[0] + 10; local pos2 = waitForImage("Yes3.png", 500); if(not pos2) then pos2 = waitForImage("Yes4.png", 500); end if(not pos2) then fatalError("Unable to find the Yes button."); end clickText(pos2); srReadScreen(); pos = waitForImage("ok.png", 1000); if(pos) then clickText(pos); end srReadScreen(); local pos = findText("This is [a-z]+ Anvil", nil, REGEX); if(not pos) then fatalError("Unable to find the anvil menu, in findAnvil()."); end clickText(pos); end
mit
dr01d3r/darkstar
scripts/zones/Port_Windurst/npcs/HomePoint#1.lua
27
1275
----------------------------------- -- Area: Port Windurst -- NPC: HomePoint#1 -- @pos -68.216 -4.000 111.761 240 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Port_Windurst/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 22); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Windurst_Waters/npcs/Furakku-Norakku.lua
25
4882
----------------------------------- -- Area: Windurst Waters -- NPC: Furakku-Norakku -- Involved in Quests: Early Bird Catches the Bookworm, Chasing Tales, Class Reunion -- @pos -19 -5 101 238 ----------------------------------- package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Waters/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local bookwormStatus = player:getQuestStatus(WINDURST,EARLY_BIRD_CATCHES_THE_BOOKWORM); local chasingStatus = player:getQuestStatus(WINDURST,CHASING_TALES); local bookNotifications = player:hasKeyItem(OVERDUE_BOOK_NOTIFICATIONS); local ClassReunion = player:getQuestStatus(WINDURST,CLASS_REUNION); local ClassReunionProgress = player:getVar("ClassReunionProgress"); local talk2 = player:getVar("ClassReunion_TalkedToFurakku"); if (bookwormStatus == QUEST_ACCEPTED and bookNotifications == false) then player:startEvent(0x0185); -- During Quest "Early Bird Catches the Bookworm" 1 elseif (bookwormStatus == QUEST_ACCEPTED and bookNotifications and player:getVar("EARLY_BIRD_TRACK_BOOK") == 0) then player:startEvent(0x0186); -- During Quest "Early Bird Catches the Bookworm" 2 elseif (bookwormStatus == QUEST_ACCEPTED and player:getVar("EARLY_BIRD_TRACK_BOOK") == 1) then player:startEvent(0x018d); -- During Quest "Early Bird Catches the Bookworm" 3 elseif (bookwormStatus == QUEST_ACCEPTED and player:getVar("EARLY_BIRD_TRACK_BOOK") >= 2) then player:startEvent(0x0190); -- Finish Quest "Early Bird Catches the Bookworm" elseif (bookwormStatus == QUEST_COMPLETED and player:needToZone()) then player:startEvent(0x0191); -- Standard dialog before player zone elseif (chasingStatus == QUEST_ACCEPTED and player:hasKeyItem(OVERDUE_BOOK_NOTIFICATION) == false) then player:startEvent(0x0194,0,126); -- During Quest "Chasing Tales", tells you the book "A Song of Love" is overdue elseif (player:hasKeyItem(OVERDUE_BOOK_NOTIFICATION) and player:hasKeyItem(A_SONG_OF_LOVE) == false) then player:startEvent(0x0195,0,126); elseif (player:getVar("CHASING_TALES_TRACK_BOOK") == 1 and player:hasKeyItem(A_SONG_OF_LOVE) == false) then player:startEvent(0x0199); elseif (player:hasKeyItem(A_SONG_OF_LOVE)) then player:startEvent(0x019a); elseif (chasingStatus == QUEST_COMPLETED and player:needToZone() == true) then player:startEvent(0x019b); ----------------------------------------------------------------- -- Class Reunion elseif (ClassReunion == 1 and ClassReunionProgress >= 3 and talk2 ~= 1) then player:startEvent(0x0330); -- he tells you about Uran-Mafran ----------------------------------------------------------------- else player:startEvent(0x0173); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0185) then player:addKeyItem(OVERDUE_BOOK_NOTIFICATIONS); player:messageSpecial(KEYITEM_OBTAINED,OVERDUE_BOOK_NOTIFICATIONS); elseif (csid == 0x0190) then player:needToZone(true); player:addTitle(SAVIOR_OF_KNOWLEDGE); player:addGil(GIL_RATE*1500); player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500); player:setVar("EARLY_BIRD_TRACK_BOOK",0); player:addFame(WINDURST,120); player:completeQuest(WINDURST,EARLY_BIRD_CATCHES_THE_BOOKWORM); elseif (csid == 0x0194) then player:addKeyItem(OVERDUE_BOOK_NOTIFICATION); player:messageSpecial(KEYITEM_OBTAINED,OVERDUE_BOOK_NOTIFICATION); elseif (csid == 0x019a) then player:needToZone(true); player:addGil(GIL_RATE*2800); player:messageSpecial(GIL_OBTAINED,GIL_RATE*2800); player:addTitle(SAVIOR_OF_KNOWLEDGE); player:delKeyItem(OVERDUE_BOOK_NOTIFICATION); player:delKeyItem(A_SONG_OF_LOVE); player:setVar("CHASING_TALES_TRACK_BOOK",0); player:addFame(WINDURST,120); player:completeQuest(WINDURST,CHASING_TALES); elseif (csid == 0x0330) then player:setVar("ClassReunion_TalkedToFurakku",1); end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c92807548.lua
6
1057
--堕天使ユコバック function c92807548.initial_effect(c) --tograve local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(92807548,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,92807548) e1:SetTarget(c92807548.tgtg) e1:SetOperation(c92807548.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function c92807548.tgfilter(c) return c:IsSetCard(0xef) and c:IsAbleToGrave() end function c92807548.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c92807548.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c92807548.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c92807548.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
gpl-2.0
amirrobot1/amirrobot
plugins/anti_flood.lua
281
2422
local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds local TIME_CHECK = 5 local function kick_user(user_id, chat_id) local chat = 'chat#id'..chat_id local user = 'user#id'..user_id chat_del_user(chat, user, function (data, success, result) if success ~= 1 then local text = 'I can\'t kick '..data.user..' but should be kicked' send_msg(data.chat, '', ok_cb, nil) end end, {chat=chat, user=user}) end local function run (msg, matches) if msg.to.type ~= 'chat' then return 'Anti-flood works only on channels' else local chat = msg.to.id local hash = 'anti-flood:enabled:'..chat if matches[1] == 'enable' then redis:set(hash, true) return 'Anti-flood enabled on chat' end if matches[1] == 'disable' then redis:del(hash) return 'Anti-flood disabled on chat' end end end local function pre_process (msg) -- Ignore service msg if msg.service then print('Service message') return msg end local hash_enable = 'anti-flood:enabled:'..msg.to.id local enabled = redis:get(hash_enable) if enabled then print('anti-flood enabled') -- Check flood if msg.from.type == 'user' then -- Increase the number of messages from the user on the chat local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num' local msgs = tonumber(redis:get(hash) or 0) if msgs > NUM_MSG_MAX then local receiver = get_receiver(msg) local user = msg.from.id local text = 'User '..user..' is flooding' local chat = msg.to.id send_msg(receiver, text, ok_cb, nil) if msg.to.type ~= 'chat' then print("Flood in not a chat group!") elseif user == tostring(our_id) then print('I won\'t kick myself') elseif is_sudo(msg) then print('I won\'t kick an admin!') else -- Ban user -- TODO: Check on this plugin bans local bhash = 'banned:'..msg.to.id..':'..msg.from.id redis:set(bhash, true) kick_user(user, chat) end msg = nil end redis:setex(hash, TIME_CHECK, msgs+1) end end return msg end return { description = 'Plugin to kick flooders from group.', usage = {}, patterns = { '^!antiflood (enable)$', '^!antiflood (disable)$' }, run = run, privileged = true, pre_process = pre_process }
gpl-2.0
koreader/koreader
spec/unit/luadata_spec.lua
4
5436
describe("luadata module", function() local Settings, lfs setup(function() require("commonrequire") lfs = require("libs/libkoreader-lfs") Settings = require("frontend/luadata"):open("this-is-not-a-valid-file") end) it("should handle undefined keys", function() Settings:delSetting("abc") assert.True(Settings:hasNot("abc")) assert.True(Settings:nilOrTrue("abc")) assert.False(Settings:isTrue("abc")) Settings:saveSetting("abc", true) assert.True(Settings:has("abc")) assert.True(Settings:nilOrTrue("abc")) assert.True(Settings:isTrue("abc")) end) it("should flip bool values", function() Settings:delSetting("abc") assert.True(Settings:hasNot("abc")) Settings:flipNilOrTrue("abc") assert.False(Settings:nilOrTrue("abc")) assert.True(Settings:has("abc")) assert.False(Settings:isTrue("abc")) Settings:flipNilOrTrue("abc") assert.True(Settings:nilOrTrue("abc")) assert.True(Settings:hasNot("abc")) assert.False(Settings:isTrue("abc")) Settings:flipTrue("abc") assert.True(Settings:has("abc")) assert.True(Settings:isTrue("abc")) assert.True(Settings:nilOrTrue("abc")) Settings:flipTrue("abc") assert.False(Settings:has("abc")) assert.False(Settings:isTrue("abc")) assert.True(Settings:nilOrTrue("abc")) end) it("should create child settings", function() Settings:delSetting("key") Settings:saveSetting("key", { a = "b", c = "True", d = false, }) local child = Settings:child("key") assert.is_not_nil(child) assert.True(child:has("a")) assert.are.equal(child:readSetting("a"), "b") assert.True(child:has("c")) assert.False(child:isTrue("c")) -- It's a string, not a bool! assert.True(child:has("d")) assert.True(child:isFalse("d")) assert.False(child:isTrue("e")) child:flipTrue("e") child:close() child = Settings:child("key") assert.True(child:isTrue("e")) end) describe("table wrapper", function() Settings:delSetting("key") it("should add item to table", function() Settings:addTableItem("key", 1) Settings:addTableItem("key", 2) Settings:addTableItem("key", 3) assert.are.equal(1, Settings:readSetting("key")[1]) assert.are.equal(2, Settings:readSetting("key")[2]) assert.are.equal(3, Settings:readSetting("key")[3]) end) it("should remove item from table", function() Settings:removeTableItem("key", 1) assert.are.equal(2, Settings:readSetting("key")[1]) assert.are.equal(3, Settings:readSetting("key")[2]) end) end) describe("backup data file", function() local file = "dummy-test-file" local d = Settings:open(file) it("should generate data file", function() d:saveSetting("a", "a") assert.Equals("file", lfs.attributes(d.file, "mode")) end) it("should generate backup data file on flush", function() d:flush() -- file and file.old.1 should be generated. assert.Equals("file", lfs.attributes(d.file, "mode")) assert.Equals("file", lfs.attributes(d.file .. ".old.1", "mode")) d:close() end) it("should remove garbage data file", function() -- write some garbage to sidecar-file. local f_out = io.open(d.file, "w") f_out:write("bla bla bla") f_out:close() d = Settings:open(file) -- file should be removed. assert.are.not_equal("file", lfs.attributes(d.file, "mode")) assert.Equals("file", lfs.attributes(d.file .. ".old.2", "mode")) assert.Equals("a", d:readSetting("a")) d:saveSetting("a", "b") d:close() -- backup should be generated. assert.Equals("file", lfs.attributes(d.file, "mode")) assert.Equals("file", lfs.attributes(d.file .. ".old.1", "mode")) -- The contents in file and file.old.1 are different. -- a:b v.s. a:a end) it("should open backup data file after garbage removal", function() d = Settings:open(file) -- We should get the right result. assert.Equals("b", d:readSetting("a")) -- write some garbage to file. local f_out = io.open(d.file, "w") f_out:write("bla bla bla") f_out:close() -- do not flush the result, open docsettings again. d = Settings:open(file) -- data file should be removed. assert.are.not_equal("file", lfs.attributes(d.file, "mode")) assert.Equals("file", lfs.attributes(d.file .. ".old.2", "mode")) -- The content should come from file.old.2. assert.Equals("a", d:readSetting("a")) d:close() -- data file should be generated and last good backup should not change name. assert.Equals("file", lfs.attributes(d.file, "mode")) assert.Equals("file", lfs.attributes(d.file .. ".old.2", "mode")) end) end) end)
agpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c61344030.lua
5
2871
--輝光子パラディオス function c61344030.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),4,2) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(61344030,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c61344030.cost) e1:SetTarget(c61344030.target) e1:SetOperation(c61344030.operation) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(61344030,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(c61344030.drcon) e2:SetTarget(c61344030.drtg) e2:SetOperation(c61344030.drop) c:RegisterEffect(e2) end function c61344030.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST) end function c61344030.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function c61344030.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c61344030.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c61344030.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c61344030.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function c61344030.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e3) end end function c61344030.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY) and c:GetPreviousControler()==tp and c:GetReasonPlayer()==1-tp end function c61344030.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c61344030.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Southern_San_dOria/npcs/Endracion.lua
9
6381
----------------------------------- -- Area: Southern San d'Oria -- NPC: Endracion -- @pos -110 1 -34 230 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) CurrentMission = player:getCurrentMission(SANDORIA); OrcishScoutCompleted = player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS); BatHuntCompleted = player:hasCompletedMission(SANDORIA,BAT_HUNT); TheCSpringCompleted = player:hasCompletedMission(SANDORIA,THE_CRYSTAL_SPRING); MissionStatus = player:getVar("MissionStatus"); Count = trade:getItemCount(); if (CurrentMission ~= 255) then if (CurrentMission == SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1 and OrcishScoutCompleted == false) then -- Trade Orcish Axe player:startEvent(0x03fc); -- Finish Mission "Smash the Orcish scouts" (First Time) elseif (CurrentMission == SMASH_THE_ORCISH_SCOUTS and trade:hasItemQty(16656,1) and Count == 1) then -- Trade Orcish Axe player:startEvent(0x03ea); -- Finish Mission "Smash the Orcish scouts" (Repeat) elseif (CurrentMission == BAT_HUNT and trade:hasItemQty(1112,1) and Count == 1 and BatHuntCompleted == false and MissionStatus == 2) then -- Trade Orcish Mail Scales player:startEvent(0x03ff); -- Finish Mission "Bat Hunt" elseif (CurrentMission == BAT_HUNT and trade:hasItemQty(891,1) and Count == 1 and BatHuntCompleted == true) then -- Trade Bat Fang player:startEvent(0x03eb); -- Finish Mission "Bat Hunt" (repeat) elseif (CurrentMission == THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted == false) then -- Trade Crystal Bass player:startEvent(0x0406); -- Dialog During Mission "The Crystal Spring" elseif (CurrentMission == THE_CRYSTAL_SPRING and trade:hasItemQty(4528,1) and Count == 1 and TheCSpringCompleted) then -- Trade Crystal Bass player:startEvent(0x03f5); -- Finish Mission "The Crystal Spring" (repeat) else player:startEvent(0x03f0); -- Wrong Item end else player:startEvent(0x03f2); -- Mission not activated end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local PresOfPapsqueCompleted = player:hasCompletedMission(SANDORIA,PRESTIGE_OF_THE_PAPSQUE); if (player:getNation() ~= NATION_SANDORIA) then player:startEvent(0x03F3); -- for Non-San d'Orians else CurrentMission = player:getCurrentMission(SANDORIA); MissionStatus = player:getVar("MissionStatus"); pRank = player:getRank(); cs, p, offset = getMissionOffset(player,1,CurrentMission,MissionStatus); if (CurrentMission <= 15 and (cs ~= 0 or offset ~= 0 or (CurrentMission == 0 and offset == 0))) then if (cs == 0) then player:showText(npc,ORIGINAL_MISSION_OFFSET + offset); -- dialog after accepting mission else player:startEvent(cs,p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8]); end elseif (pRank == 1 and player:hasCompletedMission(SANDORIA,SMASH_THE_ORCISH_SCOUTS) == false) then player:startEvent(0x03e8); -- Start First Mission "Smash the Orcish scouts" elseif (player:hasKeyItem(ANCIENT_SANDORIAN_BOOK)) then player:startEvent(0x040b); elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus",4) and tonumber(os.date("%j")) == player:getVar("Wait1DayForRanperre_date")) then player:startEvent(0x040d); elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 4 and tonumber(os.date("%j")) ~= player:getVar("Wait1DayForRanperre_date")) then -- Ready now. player:startEvent(0x040f); elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 6) then player:startEvent(0x040f); elseif (CurrentMission == RANPERRE_S_FINAL_REST and player:getVar("MissionStatus") == 9) then player:startEvent(0x0409); elseif (CurrentMission ~= THE_SECRET_WEAPON and pRank == 7 and PresOfPapsqueCompleted == true and getMissionRankPoints(player,19) == 1 and player:getVar("SecretWeaponStatus") == 0) then player:startEvent(0x003d); elseif (CurrentMission == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") == 3) then player:startEvent(0x0413); elseif ((CurrentMission ~= 255) and not (player:getVar("MissionStatus") == 8)) then player:startEvent(0x03e9); -- Have mission already activated else mission_mask, repeat_mask = getMissionMask(player); player:startEvent(0x03f1,mission_mask, 0, 0 ,0 ,0 ,repeat_mask); -- Mission List end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); finishMissionTimeline(player,1,csid,option); if (csid == 0x040b) then player:setVar("MissionStatus",4); player:delKeyItem(ANCIENT_SANDORIAN_BOOK); player:setVar("Wait1DayForRanperre_date", os.date("%j")); elseif (csid == 0x040d) then player:setVar("MissionStatus",6); elseif (csid == 0x040f) then player:setVar("MissionStatus",7); player:setVar("Wait1DayForRanperre_date",0); elseif (csid == 0x0409) then finishMissionTimeline(player,2,csid,option); elseif (csid == 0x003d) then player:setVar("SecretWeaponStatus",1); elseif (csid == 0x0413) then finishMissionTimeline(player,2,csid,option); end end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Pashhow_Marshlands_[S]/Zone.lua
12
2041
----------------------------------- -- -- Zone: Pashhow_Marshlands_[S] (90) -- ----------------------------------- package.loaded["scripts/zones/Pashhow_Marshlands_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Pashhow_Marshlands_[S]/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/weather"); require("scripts/globals/status"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(547.841,23.192,696.323,134); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onZoneWeatherChange ----------------------------------- function onZoneWeatherChange(weather) local npc = GetNPCByID(17146627); -- Indescript Markings (BOOTS) if (npc ~= nil) then if (weather == WEATHER_RAIN or weather == WEATHER_THUNDER) then npc:setStatus(STATUS_DISAPPEAR); else npc:setStatus(STATUS_NORMAL); end end npc = GetNPCByID(17146628); -- Indescript Markings (BODY) if (npc ~= nil) then if (weather == WEATHER_RAIN) then npc:setStatus(STATUS_DISAPPEAR); else npc:setStatus(STATUS_NORMAL); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dr01d3r/darkstar
scripts/zones/Sacrificial_Chamber/npcs/_4j4.lua
14
1440
----------------------------------- -- Area: Sacrificial Chamber -- NPC: Mahogany Door -- @pos 300 30 -324 163 ------------------------------------- package.loaded["scripts/zones/Sacrificial_Chamber/TextIDs"] = nil; ------------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/zones/Sacrificial_Chamber/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return 1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c14735698.lua
2
4524
--影霊衣の降魔鏡 function c14735698.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,14735698) e1:SetTarget(c14735698.target) e1:SetOperation(c14735698.activate) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(c14735698.thcon) e2:SetCost(c14735698.thcost) e2:SetTarget(c14735698.thtg) e2:SetOperation(c14735698.thop) c:RegisterEffect(e2) end function c14735698.filter(c,e,tp,m1,m2,ft) if not c:IsSetCard(0xb4) or bit.band(c:GetType(),0x81)~=0x81 or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end local mg=m1:Filter(Card.IsCanBeRitualMaterial,c,c) mg:Merge(m2) if c:IsCode(21105106) then return c:ritual_custom_condition(mg,ft) end if c.mat_filter then mg=mg:Filter(c.mat_filter,nil) end if ft>0 then return mg:CheckWithSumEqual(Card.GetRitualLevel,c:GetLevel(),1,99,c) else return ft>-1 and mg:IsExists(c14735698.mfilterf,1,nil,tp,mg,c) end end function c14735698.mfilterf(c,tp,mg,rc) if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) then Duel.SetSelectedCard(c) return mg:CheckWithSumEqual(Card.GetRitualLevel,rc:GetLevel(),0,99,rc) else return false end end function c14735698.mfilter(c) return c:GetLevel()>0 and c:IsSetCard(0xb4) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() end function c14735698.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local mg1=Duel.GetRitualMaterial(tp) local mg2=Duel.GetMatchingGroup(c14735698.mfilter,tp,LOCATION_GRAVE,0,nil) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return Duel.IsExistingMatchingCard(c14735698.filter,tp,LOCATION_HAND,0,1,nil,e,tp,mg1,mg2,ft) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c14735698.activate(e,tp,eg,ep,ev,re,r,rp) local mg1=Duel.GetRitualMaterial(tp) local mg2=Duel.GetMatchingGroup(c14735698.mfilter,tp,LOCATION_GRAVE,0,nil) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=Duel.SelectMatchingCard(tp,c14735698.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,mg1,mg2,ft) local tc=tg:GetFirst() if tc then local mg=mg1:Filter(Card.IsCanBeRitualMaterial,tc,tc) mg:Merge(mg2) if tc:IsCode(21105106) then tc:ritual_custom_operation(mg) local mat=tc:GetMaterial() Duel.ReleaseRitualMaterial(mat) else if tc.mat_filter then mg=mg:Filter(tc.mat_filter,nil) end local mat=nil if ft>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) mat=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),1,99,tc) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) mat=mg:FilterSelect(tp,c14735698.mfilterf,1,1,nil,tp,mg,tc) Duel.SetSelectedCard(mat) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local mat2=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),0,99,tc) mat:Merge(mat2) end tc:SetMaterial(mat) Duel.ReleaseRitualMaterial(mat) end Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) tc:CompleteProcedure() end end function c14735698.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function c14735698.cfilter(c) return c:IsSetCard(0xb4) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() end function c14735698.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(c14735698.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c14735698.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) g:AddCard(e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c14735698.thfilter(c) return c:IsSetCard(0xb4) and c:IsType(TYPE_SPELL) and c:IsAbleToHand() end function c14735698.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c14735698.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c14735698.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c14735698.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
waruqi/xmake
xmake/languages/objc++/check_main.lua
3
1130
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file check_main.lua -- -- check it function main(sourcefile) -- load source code local sourcecode = io.readfile(sourcefile) -- remove comment first sourcecode = sourcecode:gsub("/%*.-%*/", "") sourcecode = sourcecode:gsub("//.-\n", "\n") -- find int main(int argc, char** argv) {} if sourcecode:find("%s+main%s*%(.-%)") then return true end -- no main function return false end
apache-2.0
sempiternum/telegram-bot
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
retep998/Vana
scripts/npcs/goback_cbd.lua
2
2162
--[[ Copyright (C) 2008-2016 Vana Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. --]] -- Kerny, sends player back to Singapore (from both in flight and waiting room and sends player to Kerning on the trip from Kerning) dofile("scripts/utils/npcHelper.lua"); m = getMap(); if m == 540010001 then -- Waiting room to Kerning addText("The plane will be taking off soon. "); addText("Will you leave now? "); addText("You will have buy the plane ticket again to come in here."); answer = askYesNo(); if answer == answer_yes then addText("I have already told you the ticket is not refunable~ hope to see you again~"); sendOk(); setMap(540010000); else addText("Please hold on for a sec. "); addText("The plane will be taking off soon. "); addText("Thanks for your patience."); sendOk(); end elseif m == 540010002 then -- Trip to Kerning addText("The plane will be arriving soon. "); addText("Are you sure you want to leave now? "); answer = askYesNo(); if answer == answer_yes then setMap(540010000); else addText("Please hold on for a sec. "); addText("The plane will be arriving shortly. "); addText("Thanks for your patience."); sendOk(); end elseif m == 540010101 then -- Trip to CBD addText("The plane will be arriving soon. "); addText("Are you sure you want to leave now? "); answer = askYesNo(); if answer == answer_yes then setMap(103000000); else addText("Please hold on for a sec. "); addText("The plane will be arriving shortly. "); addText("Thanks for your patience."); sendOk(); end end
gpl-2.0
dr01d3r/darkstar
scripts/zones/Northern_San_dOria/npcs/Pinok-Morok.lua
53
1880
----------------------------------- -- Area: Northern San d'Oria -- NPC: Pinok-Morok -- Type: Smithing Synthesis Image Support -- @pos -186.650 10.25 148.380 231 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,8); local SkillCap = getCraftSkillCap(player,SKILL_SMITHING); local SkillLevel = player:getSkillLevel(SKILL_SMITHING); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_SMITHING_IMAGERY) == false) then player:startEvent(0x0275,SkillCap,SkillLevel,1,205,player:getGil(),0,4095,0); else player:startEvent(0x0275,SkillCap,SkillLevel,1,205,player:getGil(),7128,4095,0); end else player:startEvent(0x0275,SkillCap,SkillLevel,1,201,player:getGil(),0,0,0); -- Standard Dialogue end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0275 and option == 1) then player:messageSpecial(IMAGE_SUPPORT,0,2,1); player:addStatusEffect(EFFECT_SMITHING_IMAGERY,1,0,120); end end;
gpl-3.0
dr01d3r/darkstar
scripts/globals/items/crepe_forestiere.lua
12
1467
----------------------------------------- -- ID: 5774 -- Item: crepe_forestiere -- Food Effect: 30Min, All Races ----------------------------------------- -- Mind 2 -- MP % 10 (cap 35) -- Magic Accuracy +15 -- Magic Def. Bonus +6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5774); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MND, 2); target:addMod(MOD_FOOD_MPP, 10); target:addMod(MOD_FOOD_MP_CAP, 35); target:addMod(MOD_MACC, 15); target:addMod(MOD_MDEF, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MND, 2); target:delMod(MOD_FOOD_MPP, 10); target:delMod(MOD_FOOD_MP_CAP, 35); target:delMod(MOD_MACC, 15); target:delMod(MOD_MDEF, 6); end;
gpl-3.0
felipebetancur/omim
3party/osrm/osrm-backend/profiles/bicycle.lua
59
12992
require("lib/access") require("lib/maxspeed") -- Begin of globals barrier_whitelist = { [""] = true, ["cycle_barrier"] = true, ["bollard"] = true, ["entrance"] = true, ["cattle_grid"] = true, ["border_control"] = true, ["toll_booth"] = true, ["sally_port"] = true, ["gate"] = true, ["no"] = true } access_tag_whitelist = { ["yes"] = true, ["permissive"] = true, ["designated"] = true } access_tag_blacklist = { ["no"] = true, ["private"] = true, ["agricultural"] = true, ["forestery"] = true } access_tag_restricted = { ["destination"] = true, ["delivery"] = true } access_tags_hierachy = { "bicycle", "vehicle", "access" } cycleway_tags = {["track"]=true,["lane"]=true,["opposite"]=true,["opposite_lane"]=true,["opposite_track"]=true,["share_busway"]=true,["sharrow"]=true,["shared"]=true } service_tag_restricted = { ["parking_aisle"] = true } restriction_exception_tags = { "bicycle", "vehicle", "access" } default_speed = 15 walking_speed = 6 bicycle_speeds = { ["cycleway"] = default_speed, ["primary"] = default_speed, ["primary_link"] = default_speed, ["secondary"] = default_speed, ["secondary_link"] = default_speed, ["tertiary"] = default_speed, ["tertiary_link"] = default_speed, ["residential"] = default_speed, ["unclassified"] = default_speed, ["living_street"] = default_speed, ["road"] = default_speed, ["service"] = default_speed, ["track"] = 12, ["path"] = 12 --["footway"] = 12, --["pedestrian"] = 12, } pedestrian_speeds = { ["footway"] = walking_speed, ["pedestrian"] = walking_speed, ["steps"] = 2 } railway_speeds = { ["train"] = 10, ["railway"] = 10, ["subway"] = 10, ["light_rail"] = 10, ["monorail"] = 10, ["tram"] = 10 } platform_speeds = { ["platform"] = walking_speed } amenity_speeds = { ["parking"] = 10, ["parking_entrance"] = 10 } man_made_speeds = { ["pier"] = walking_speed } route_speeds = { ["ferry"] = 5 } bridge_speeds = { ["movable"] = 5 } surface_speeds = { ["asphalt"] = default_speed, ["cobblestone:flattened"] = 10, ["paving_stones"] = 10, ["compacted"] = 10, ["cobblestone"] = 6, ["unpaved"] = 6, ["fine_gravel"] = 6, ["gravel"] = 6, ["fine_gravel"] = 6, ["pebbelstone"] = 6, ["ground"] = 6, ["dirt"] = 6, ["earth"] = 6, ["grass"] = 6, ["mud"] = 3, ["sand"] = 3 } take_minimum_of_speeds = true obey_oneway = true obey_bollards = false use_restrictions = true ignore_areas = true -- future feature traffic_signal_penalty = 5 u_turn_penalty = 20 use_turn_restrictions = false turn_penalty = 60 turn_bias = 1.4 --modes mode_normal = 1 mode_pushing = 2 mode_ferry = 3 mode_train = 4 mode_movable_bridge = 5 local function parse_maxspeed(source) if not source then return 0 end local n = tonumber(source:match("%d*")) if not n then n = 0 end if string.match(source, "mph") or string.match(source, "mp/h") then n = (n*1609)/1000; end return n end function get_exceptions(vector) for i,v in ipairs(restriction_exception_tags) do vector:Add(v) end end function node_function (node, result) local barrier = node:get_value_by_key("barrier") local access = Access.find_access_tag(node, access_tags_hierachy) local traffic_signal = node:get_value_by_key("highway") -- flag node if it carries a traffic light if traffic_signal and traffic_signal == "traffic_signals" then result.traffic_lights = true end -- parse access and barrier tags if access and access ~= "" then if access_tag_blacklist[access] then result.barrier = true else result.barrier = false end elseif barrier and barrier ~= "" then if barrier_whitelist[barrier] then result.barrier = false else result.barrier = true end end end function way_function (way, result) -- initial routability check, filters out buildings, boundaries, etc local highway = way:get_value_by_key("highway") local route = way:get_value_by_key("route") local man_made = way:get_value_by_key("man_made") local railway = way:get_value_by_key("railway") local amenity = way:get_value_by_key("amenity") local public_transport = way:get_value_by_key("public_transport") local bridge = way:get_value_by_key("bridge") if (not highway or highway == '') and (not route or route == '') and (not railway or railway=='') and (not amenity or amenity=='') and (not man_made or man_made=='') and (not public_transport or public_transport=='') and (not bridge or bridge=='') then return end -- don't route on ways or railways that are still under construction if highway=='construction' or railway=='construction' then return end -- access local access = Access.find_access_tag(way, access_tags_hierachy) if access and access_tag_blacklist[access] then return end -- other tags local name = way:get_value_by_key("name") local ref = way:get_value_by_key("ref") local junction = way:get_value_by_key("junction") local maxspeed = parse_maxspeed(way:get_value_by_key ( "maxspeed") ) local maxspeed_forward = parse_maxspeed(way:get_value_by_key( "maxspeed:forward")) local maxspeed_backward = parse_maxspeed(way:get_value_by_key( "maxspeed:backward")) local barrier = way:get_value_by_key("barrier") local oneway = way:get_value_by_key("oneway") local onewayClass = way:get_value_by_key("oneway:bicycle") local cycleway = way:get_value_by_key("cycleway") local cycleway_left = way:get_value_by_key("cycleway:left") local cycleway_right = way:get_value_by_key("cycleway:right") local duration = way:get_value_by_key("duration") local service = way:get_value_by_key("service") local area = way:get_value_by_key("area") local foot = way:get_value_by_key("foot") local surface = way:get_value_by_key("surface") local bicycle = way:get_value_by_key("bicycle") -- name if ref and "" ~= ref and name and "" ~= name then result.name = name .. ' / ' .. ref elseif ref and "" ~= ref then result.name = ref elseif name and "" ~= name then result.name = name elseif highway then -- if no name exists, use way type -- this encoding scheme is excepted to be a temporary solution result.name = "{highway:"..highway.."}" end -- roundabout handling if junction and "roundabout" == junction then result.roundabout = true; end -- speed local bridge_speed = bridge_speeds[bridge] if (bridge_speed and bridge_speed > 0) then highway = bridge; if duration and durationIsValid(duration) then result.duration = math.max( parseDuration(duration), 1 ); end result.forward_mode = mode_movable_bridge result.backward_mode = mode_movable_bridge result.forward_speed = bridge_speed result.backward_speed = bridge_speed elseif route_speeds[route] then -- ferries (doesn't cover routes tagged using relations) result.forward_mode = mode_ferry result.backward_mode = mode_ferry result.ignore_in_grid = true if duration and durationIsValid(duration) then result.duration = math.max( 1, parseDuration(duration) ) else result.forward_speed = route_speeds[route] result.backward_speed = route_speeds[route] end elseif railway and platform_speeds[railway] then -- railway platforms (old tagging scheme) result.forward_speed = platform_speeds[railway] result.backward_speed = platform_speeds[railway] elseif platform_speeds[public_transport] then -- public_transport platforms (new tagging platform) result.forward_speed = platform_speeds[public_transport] result.backward_speed = platform_speeds[public_transport] elseif railway and railway_speeds[railway] then result.forward_mode = mode_train result.backward_mode = mode_train -- railways if access and access_tag_whitelist[access] then result.forward_speed = railway_speeds[railway] result.backward_speed = railway_speeds[railway] end elseif amenity and amenity_speeds[amenity] then -- parking areas result.forward_speed = amenity_speeds[amenity] result.backward_speed = amenity_speeds[amenity] elseif bicycle_speeds[highway] then -- regular ways result.forward_speed = bicycle_speeds[highway] result.backward_speed = bicycle_speeds[highway] elseif access and access_tag_whitelist[access] then -- unknown way, but valid access tag result.forward_speed = default_speed result.backward_speed = default_speed else -- biking not allowed, maybe we can push our bike? -- essentially requires pedestrian profiling, for example foot=no mean we can't push a bike if foot ~= 'no' and junction ~= "roundabout" then if pedestrian_speeds[highway] then -- pedestrian-only ways and areas result.forward_speed = pedestrian_speeds[highway] result.backward_speed = pedestrian_speeds[highway] result.forward_mode = mode_pushing result.backward_mode = mode_pushing elseif man_made and man_made_speeds[man_made] then -- man made structures result.forward_speed = man_made_speeds[man_made] result.backward_speed = man_made_speeds[man_made] result.forward_mode = mode_pushing result.backward_mode = mode_pushing elseif foot == 'yes' then result.forward_speed = walking_speed result.backward_speed = walking_speed result.forward_mode = mode_pushing result.backward_mode = mode_pushing elseif foot_forward == 'yes' then result.forward_speed = walking_speed result.forward_mode = mode_pushing result.backward_mode = 0 elseif foot_backward == 'yes' then result.forward_speed = walking_speed result.forward_mode = 0 result.backward_mode = mode_pushing end end end -- direction local impliedOneway = false if junction == "roundabout" or highway == "motorway_link" or highway == "motorway" then impliedOneway = true end if onewayClass == "yes" or onewayClass == "1" or onewayClass == "true" then result.backward_mode = 0 elseif onewayClass == "no" or onewayClass == "0" or onewayClass == "false" then -- prevent implied oneway elseif onewayClass == "-1" then result.forward_mode = 0 elseif oneway == "no" or oneway == "0" or oneway == "false" then -- prevent implied oneway elseif cycleway and string.find(cycleway, "opposite") == 1 then if impliedOneway then result.forward_mode = 0 result.backward_mode = mode_normal result.backward_speed = bicycle_speeds["cycleway"] end elseif cycleway_left and cycleway_tags[cycleway_left] and cycleway_right and cycleway_tags[cycleway_right] then -- prevent implied elseif cycleway_left and cycleway_tags[cycleway_left] then if impliedOneway then result.forward_mode = 0 result.backward_mode = mode_normal result.backward_speed = bicycle_speeds["cycleway"] end elseif cycleway_right and cycleway_tags[cycleway_right] then if impliedOneway then result.forward_mode = mode_normal result.backward_speed = bicycle_speeds["cycleway"] result.backward_mode = 0 end elseif oneway == "-1" then result.forward_mode = 0 elseif oneway == "yes" or oneway == "1" or oneway == "true" or impliedOneway then result.backward_mode = 0 end -- pushing bikes if bicycle_speeds[highway] or pedestrian_speeds[highway] then if foot ~= "no" and junction ~= "roundabout" then if result.backward_mode == 0 then result.backward_speed = walking_speed result.backward_mode = mode_pushing elseif result.forward_mode == 0 then result.forward_speed = walking_speed result.forward_mode = mode_pushing end end end -- cycleways if cycleway and cycleway_tags[cycleway] then result.forward_speed = bicycle_speeds["cycleway"] elseif cycleway_left and cycleway_tags[cycleway_left] then result.forward_speed = bicycle_speeds["cycleway"] elseif cycleway_right and cycleway_tags[cycleway_right] then result.forward_speed = bicycle_speeds["cycleway"] end -- dismount if bicycle == "dismount" then result.forward_mode = mode_pushing result.backward_mode = mode_pushing result.forward_speed = walking_speed result.backward_speed = walking_speed end -- surfaces if surface then surface_speed = surface_speeds[surface] if surface_speed then if result.forward_speed > 0 then result.forward_speed = surface_speed end if result.backward_speed > 0 then result.backward_speed = surface_speed end end end -- maxspeed MaxSpeed.limit( result, maxspeed, maxspeed_forward, maxspeed_backward ) end function turn_function (angle) -- compute turn penalty as angle^2, with a left/right bias k = turn_penalty/(90.0*90.0) if angle>=0 then return angle*angle*k/turn_bias else return angle*angle*k*turn_bias end end
apache-2.0
SalvationDevelopment/Salvation-Scripts-Production
c54860010.lua
9
1914
--ワーム・プリンス function c54860010.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(54860010,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetTarget(c54860010.thtg) e1:SetOperation(c54860010.thop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(54860010,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(c54860010.descon) e2:SetTarget(c54860010.destg) e2:SetOperation(c54860010.desop) c:RegisterEffect(e2) end function c54860010.filter(c) return c:IsSetCard(0x3e) and c:IsRace(RACE_REPTILE) and c:IsAbleToHand() end function c54860010.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c54860010.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c54860010.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c54860010.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c54860010.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x3e) and c:IsRace(RACE_REPTILE) end function c54860010.descon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(c54860010.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end function c54860010.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function c54860010.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c31053337.lua
2
2424
--BF-激震のアブロオロス function c31053337.initial_effect(c) --special summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --to hand1 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(31053337,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c31053337.condition) e2:SetTarget(c31053337.target) e2:SetOperation(c31053337.operation) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetTarget(c31053337.indestg) e3:SetValue(1) c:RegisterEffect(e3) --to hand2 local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(31053337,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_BATTLED) e4:SetOperation(c31053337.operation2) c:RegisterEffect(e4) end function c31053337.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 end function c31053337.filter(c) return c:IsAbleToHand() and c:GetSequence()<5 end function c31053337.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttack()>=1000 and Duel.IsExistingMatchingCard(c31053337.filter,tp,0,LOCATION_SZONE,1,nil) end local g=Duel.GetMatchingGroup(c31053337.filter,tp,0,LOCATION_SZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0) end function c31053337.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local g=Duel.GetMatchingGroup(c31053337.filter,tp,0,LOCATION_SZONE,nil) Duel.SendtoHand(g,nil,REASON_EFFECT) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT+0x1ff0000) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) c:RegisterEffect(e1) end end function c31053337.indestg(e,c) return c==e:GetHandler():GetBattleTarget() end function c31053337.operation2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if bc and bc:IsRelateToBattle() then Duel.SendtoHand(bc,nil,REASON_EFFECT) end end
gpl-2.0
ghoulsblade/vegaogre
lugre/lib/LuaJIT-1.1.5/dynasm/dynasm.lua
3
30171
------------------------------------------------------------------------------ -- DynASM. A dynamic assembler for code generation engines. -- Originally designed and implemented for LuaJIT. -- -- Copyright (C) 2005-2008 Mike Pall. All rights reserved. -- See below for full copyright notice. ------------------------------------------------------------------------------ -- Application information. local _info = { name = "DynASM", description = "A dynamic assembler for code generation engines", version = "1.1.4", vernum = 10104, release = "2008-01-29", author = "Mike Pall", url = "http://luajit.org/dynasm.html", license = "MIT", copyright = [[ Copyright (C) 2005-2008 Mike Pall. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. [ MIT license: http://www.opensource.org/licenses/mit-license.php ] ]], } -- Cache library functions. local type, pairs, ipairs = type, pairs, ipairs local pcall, error, assert = pcall, error, assert local _s = string local sub, match, gmatch, gsub = _s.sub, _s.match, _s.gmatch, _s.gsub local format, rep, upper = _s.format, _s.rep, _s.upper local _t = table local insert, remove, concat, sort = _t.insert, _t.remove, _t.concat, _t.sort local exit = os.exit local io = io local stdin, stdout, stderr = io.stdin, io.stdout, io.stderr ------------------------------------------------------------------------------ -- Program options. local g_opt = {} -- Global state for current file. local g_fname, g_curline, g_indent, g_lineno, g_synclineno, g_arch local g_errcount = 0 -- Write buffer for output file. local g_wbuffer, g_capbuffer ------------------------------------------------------------------------------ -- Write an output line (or callback function) to the buffer. local function wline(line, needindent) local buf = g_capbuffer or g_wbuffer buf[#buf+1] = needindent and g_indent..line or line g_synclineno = g_synclineno + 1 end -- Write assembler line as a comment, if requestd. local function wcomment(aline) if g_opt.comment then wline(g_opt.comment..aline..g_opt.endcomment, true) end end -- Resync CPP line numbers. local function wsync() if g_synclineno ~= g_lineno and g_opt.cpp then wline("# "..g_lineno..' "'..g_fname..'"') g_synclineno = g_lineno end end -- Dummy action flush function. Replaced with arch-specific function later. local function wflush(term) end -- Dump all buffered output lines. local function wdumplines(out, buf) for _,line in ipairs(buf) do if type(line) == "string" then assert(out:write(line, "\n")) else -- Special callback to dynamically insert lines after end of processing. line(out) end end end ------------------------------------------------------------------------------ -- Emit an error. Processing continues with next statement. local function werror(msg) error(format("%s:%s: error: %s:\n%s", g_fname, g_lineno, msg, g_curline), 0) end -- Emit a fatal error. Processing stops. local function wfatal(msg) g_errcount = "fatal" werror(msg) end -- Print a warning. Processing continues. local function wwarn(msg) stderr:write(format("%s:%s: warning: %s:\n%s\n", g_fname, g_lineno, msg, g_curline)) end -- Print caught error message. But suppress excessive errors. local function wprinterr(...) if type(g_errcount) == "number" then -- Regular error. g_errcount = g_errcount + 1 if g_errcount < 21 then -- Seems to be a reasonable limit. stderr:write(...) elseif g_errcount == 21 then stderr:write(g_fname, ":*: warning: too many errors (suppressed further messages).\n") end else -- Fatal error. stderr:write(...) return true -- Stop processing. end end ------------------------------------------------------------------------------ -- Map holding all option handlers. local opt_map = {} local opt_current -- Print error and exit with error status. local function opterror(...) stderr:write("dynasm.lua: ERROR: ", ...) stderr:write("\n") exit(1) end -- Get option parameter. local function optparam(args) local argn = args.argn local p = args[argn] if not p then opterror("missing parameter for option `", opt_current, "'.") end args.argn = argn + 1 return p end ------------------------------------------------------------------------------ -- Core pseudo-opcodes. local map_coreop = {} -- Dummy opcode map. Replaced by arch-specific map. local map_op = {} -- Forward declarations. local dostmt local readfile ------------------------------------------------------------------------------ -- Map for defines (initially empty, chains to arch-specific map). local map_def = {} -- Pseudo-opcode to define a substitution. map_coreop[".define_2"] = function(params, nparams) if not params then return nparams == 1 and "name" or "name, subst" end local name, def = params[1], params[2] or "1" if not match(name, "^[%a_][%w_]*$") then werror("bad or duplicate define") end map_def[name] = def end map_coreop[".define_1"] = map_coreop[".define_2"] -- Define a substitution on the command line. function opt_map.D(args) local namesubst = optparam(args) local name, subst = match(namesubst, "^([%a_][%w_]*)=(.*)$") if name then map_def[name] = subst elseif match(namesubst, "^[%a_][%w_]*$") then map_def[namesubst] = "1" else opterror("bad define") end end -- Undefine a substitution on the command line. function opt_map.U(args) local name = optparam(args) if match(name, "^[%a_][%w_]*$") then map_def[name] = nil else opterror("bad define") end end -- Helper for definesubst. local gotsubst local function definesubst_one(word) local subst = map_def[word] if subst then gotsubst = word; return subst else return word end end -- Iteratively substitute defines. local function definesubst(stmt) -- Limit number of iterations. for i=1,100 do gotsubst = false stmt = gsub(stmt, "#?[%w_]+", definesubst_one) if not gotsubst then break end end if gotsubst then wfatal("recursive define involving `"..gotsubst.."'") end return stmt end -- Dump all defines. local function dumpdefines(out, lvl) local t = {} for name in pairs(map_def) do t[#t+1] = name end sort(t) out:write("Defines:\n") for _,name in ipairs(t) do local subst = map_def[name] if g_arch then subst = g_arch.revdef(subst) end out:write(format(" %-20s %s\n", name, subst)) end out:write("\n") end ------------------------------------------------------------------------------ -- Support variables for conditional assembly. local condlevel = 0 local condstack = {} -- Evaluate condition with a Lua expression. Substitutions already performed. local function cond_eval(cond) local func, err = loadstring("return "..cond) if func then setfenv(func, {}) -- No globals. All unknown identifiers evaluate to nil. local ok, res = pcall(func) if ok then if res == 0 then return false end -- Oh well. return not not res end err = res end wfatal("bad condition: "..err) end -- Skip statements until next conditional pseudo-opcode at the same level. local function stmtskip() local dostmt_save = dostmt local lvl = 0 dostmt = function(stmt) local op = match(stmt, "^%s*(%S+)") if op == ".if" then lvl = lvl + 1 elseif lvl ~= 0 then if op == ".endif" then lvl = lvl - 1 end elseif op == ".elif" or op == ".else" or op == ".endif" then dostmt = dostmt_save dostmt(stmt) end end end -- Pseudo-opcodes for conditional assembly. map_coreop[".if_1"] = function(params) if not params then return "condition" end local lvl = condlevel + 1 local res = cond_eval(params[1]) condlevel = lvl condstack[lvl] = res if not res then stmtskip() end end map_coreop[".elif_1"] = function(params) if not params then return "condition" end if condlevel == 0 then wfatal(".elif without .if") end local lvl = condlevel local res = condstack[lvl] if res then if res == "else" then wfatal(".elif after .else") end else res = cond_eval(params[1]) if res then condstack[lvl] = res return end end stmtskip() end map_coreop[".else_0"] = function(params) if condlevel == 0 then wfatal(".else without .if") end local lvl = condlevel local res = condstack[lvl] condstack[lvl] = "else" if res then if res == "else" then wfatal(".else after .else") end stmtskip() end end map_coreop[".endif_0"] = function(params) local lvl = condlevel if lvl == 0 then wfatal(".endif without .if") end condlevel = lvl - 1 end -- Check for unfinished conditionals. local function checkconds() if g_errcount ~= "fatal" and condlevel ~= 0 then wprinterr(g_fname, ":*: error: unbalanced conditional\n") end end ------------------------------------------------------------------------------ -- Search for a file in the given path and open it for reading. local function pathopen(path, name) local dirsep = match(package.path, "\\") and "\\" or "/" for _,p in ipairs(path) do local fullname = p == "" and name or p..dirsep..name local fin = io.open(fullname, "r") if fin then g_fname = fullname return fin end end end -- Include a file. map_coreop[".include_1"] = function(params) if not params then return "filename" end local name = params[1] -- Save state. Ugly, I know. but upvalues are fast. local gf, gl, gcl, gi = g_fname, g_lineno, g_curline, g_indent -- Read the included file. local fatal = readfile(pathopen(g_opt.include, name) or wfatal("include file `"..name.."' not found")) -- Restore state. g_synclineno = -1 g_fname, g_lineno, g_curline, g_indent = gf, gl, gcl, gi if fatal then wfatal("in include file") end end -- Make .include initially available, too. map_op[".include_1"] = map_coreop[".include_1"] ------------------------------------------------------------------------------ -- Support variables for macros. local mac_capture, mac_lineno, mac_name local mac_active = {} local mac_list = {} -- Pseudo-opcode to define a macro. map_coreop[".macro_*"] = function(mparams) if not mparams then return "name [, params...]" end -- Split off and validate macro name. local name = remove(mparams, 1) if not name then werror("missing macro name") end if not (match(name, "^[%a_][%w_%.]*$") or match(name, "^%.[%w_%.]+$")) then wfatal("bad macro name `"..name.."'") end -- Validate macro parameter names. local mdup = {} for _,mp in ipairs(mparams) do if not match(mp, "^[%a_][%w_]*$") then wfatal("bad macro parameter name `"..mp.."'") end if mdup[mp] then wfatal("duplicate macro parameter name `"..mp.."'") end mdup[mp] = true end -- Check for duplicate or recursive macro definitions. local opname = name.."_"..#mparams if map_op[opname] or map_op[name.."_*"] then wfatal("duplicate macro `"..name.."' ("..#mparams.." parameters)") end if mac_capture then wfatal("recursive macro definition") end -- Enable statement capture. local lines = {} mac_lineno = g_lineno mac_name = name mac_capture = function(stmt) -- Statement capture function. -- Stop macro definition with .endmacro pseudo-opcode. if not match(stmt, "^%s*.endmacro%s*$") then lines[#lines+1] = stmt return end mac_capture = nil mac_lineno = nil mac_name = nil mac_list[#mac_list+1] = opname -- Add macro-op definition. map_op[opname] = function(params) if not params then return mparams, lines end -- Protect against recursive macro invocation. if mac_active[opname] then wfatal("recursive macro invocation") end mac_active[opname] = true -- Setup substitution map. local subst = {} for i,mp in ipairs(mparams) do subst[mp] = params[i] end local mcom if g_opt.maccomment and g_opt.comment then mcom = " MACRO "..name.." ("..#mparams..")" wcomment("{"..mcom) end -- Loop through all captured statements for _,stmt in ipairs(lines) do -- Substitute macro parameters. local st = gsub(stmt, "[%w_]+", subst) st = definesubst(st) st = gsub(st, "%s*%.%.%s*", "") -- Token paste a..b. if mcom and sub(st, 1, 1) ~= "|" then wcomment(st) end -- Emit statement. Use a protected call for better diagnostics. local ok, err = pcall(dostmt, st) if not ok then -- Add the captured statement to the error. wprinterr(err, "\n", g_indent, "| ", stmt, "\t[MACRO ", name, " (", #mparams, ")]\n") end end if mcom then wcomment("}"..mcom) end mac_active[opname] = nil end end end -- An .endmacro pseudo-opcode outside of a macro definition is an error. map_coreop[".endmacro_0"] = function(params) wfatal(".endmacro without .macro") end -- Dump all macros and their contents (with -PP only). local function dumpmacros(out, lvl) sort(mac_list) out:write("Macros:\n") for _,opname in ipairs(mac_list) do local name = sub(opname, 1, -3) local params, lines = map_op[opname]() out:write(format(" %-20s %s\n", name, concat(params, ", "))) if lvl > 1 then for _,line in ipairs(lines) do out:write(" |", line, "\n") end out:write("\n") end end out:write("\n") end -- Check for unfinished macro definitions. local function checkmacros() if mac_capture then wprinterr(g_fname, ":", mac_lineno, ": error: unfinished .macro `", mac_name ,"'\n") end end ------------------------------------------------------------------------------ -- Support variables for captures. local cap_lineno, cap_name local cap_buffers = {} local cap_used = {} -- Start a capture. map_coreop[".capture_1"] = function(params) if not params then return "name" end wflush() local name = params[1] if not match(name, "^[%a_][%w_]*$") then wfatal("bad capture name `"..name.."'") end if cap_name then wfatal("already capturing to `"..cap_name.."' since line "..cap_lineno) end cap_name = name cap_lineno = g_lineno -- Create or continue a capture buffer and start the output line capture. local buf = cap_buffers[name] if not buf then buf = {}; cap_buffers[name] = buf end g_capbuffer = buf g_synclineno = 0 end -- Stop a capture. map_coreop[".endcapture_0"] = function(params) wflush() if not cap_name then wfatal(".endcapture without a valid .capture") end cap_name = nil cap_lineno = nil g_capbuffer = nil g_synclineno = 0 end -- Dump a capture buffer. map_coreop[".dumpcapture_1"] = function(params) if not params then return "name" end wflush() local name = params[1] if not match(name, "^[%a_][%w_]*$") then wfatal("bad capture name `"..name.."'") end cap_used[name] = true wline(function(out) local buf = cap_buffers[name] if buf then wdumplines(out, buf) end end) g_synclineno = 0 end -- Dump all captures and their buffers (with -PP only). local function dumpcaptures(out, lvl) out:write("Captures:\n") for name,buf in pairs(cap_buffers) do out:write(format(" %-20s %4s)\n", name, "("..#buf)) if lvl > 1 then local bar = rep("=", 76) out:write(" ", bar, "\n") for _,line in ipairs(buf) do out:write(" ", line, "\n") end out:write(" ", bar, "\n\n") end end out:write("\n") end -- Check for unfinished or unused captures. local function checkcaptures() if cap_name then wprinterr(g_fname, ":", cap_lineno, ": error: unfinished .capture `", cap_name,"'\n") return end for name in pairs(cap_buffers) do if not cap_used[name] then wprinterr(g_fname, ":*: error: missing .dumpcapture ", name ,"\n") end end end ------------------------------------------------------------------------------ -- Sections names. local map_sections = {} -- Pseudo-opcode to define code sections. -- TODO: Data sections, BSS sections. Needs extra C code and API. map_coreop[".section_*"] = function(params) if not params then return "name..." end if #map_sections > 0 then werror("duplicate section definition") end wflush() for sn,name in ipairs(params) do local opname = "."..name.."_0" if not match(name, "^[%a][%w_]*$") or map_op[opname] or map_op["."..name.."_*"] then werror("bad section name `"..name.."'") end map_sections[#map_sections+1] = name wline(format("#define DASM_SECTION_%s\t%d", upper(name), sn-1)) map_op[opname] = function(params) g_arch.section(sn-1) end end wline(format("#define DASM_MAXSECTION\t\t%d", #map_sections)) end -- Dump all sections. local function dumpsections(out, lvl) out:write("Sections:\n") for _,name in ipairs(map_sections) do out:write(format(" %s\n", name)) end out:write("\n") end ------------------------------------------------------------------------------ -- Load architecture-specific module. local function loadarch(arch) if not match(arch, "^[%w_]+$") then return "bad arch name" end local ok, m_arch = pcall(require, "dasm_"..arch) if not ok then return "cannot load module: "..m_arch end g_arch = m_arch wflush = m_arch.passcb(wline, werror, wfatal, wwarn) m_arch.setup(arch, g_opt) map_op, map_def = m_arch.mergemaps(map_coreop, map_def) end -- Dump architecture description. function opt_map.dumparch(args) local name = optparam(args) if not g_arch then local err = loadarch(name) if err then opterror(err) end end local t = {} for name in pairs(map_coreop) do t[#t+1] = name end for name in pairs(map_op) do t[#t+1] = name end sort(t) local out = stdout local _arch = g_arch._info out:write(format("%s version %s, released %s, %s\n", _info.name, _info.version, _info.release, _info.url)) g_arch.dumparch(out) local pseudo = true out:write("Pseudo-Opcodes:\n") for _,sname in ipairs(t) do local name, nparam = match(sname, "^(.+)_([0-9%*])$") if name then if pseudo and sub(name, 1, 1) ~= "." then out:write("\nOpcodes:\n") pseudo = false end local f = map_op[sname] local s if nparam ~= "*" then nparam = nparam + 0 end if nparam == 0 then s = "" elseif type(f) == "string" then s = map_op[".template__"](nil, f, nparam) else s = f(nil, nparam) end if type(s) == "table" then for _,s2 in ipairs(s) do out:write(format(" %-12s %s\n", name, s2)) end else out:write(format(" %-12s %s\n", name, s)) end end end out:write("\n") exit(0) end -- Pseudo-opcode to set the architecture. -- Only initially available (map_op is replaced when called). map_op[".arch_1"] = function(params) if not params then return "name" end local err = loadarch(params[1]) if err then wfatal(err) end end -- Dummy .arch pseudo-opcode to improve the error report. map_coreop[".arch_1"] = function(params) if not params then return "name" end wfatal("duplicate .arch statement") end ------------------------------------------------------------------------------ -- Dummy pseudo-opcode. Don't confuse '.nop' with 'nop'. map_coreop[".nop_*"] = function(params) if not params then return "[ignored...]" end end -- Pseudo-opcodes to raise errors. map_coreop[".error_1"] = function(params) if not params then return "message" end werror(params[1]) end map_coreop[".fatal_1"] = function(params) if not params then return "message" end wfatal(params[1]) end -- Dump all user defined elements. local function dumpdef(out) local lvl = g_opt.dumpdef if lvl == 0 then return end dumpsections(out, lvl) dumpdefines(out, lvl) if g_arch then g_arch.dumpdef(out, lvl) end dumpmacros(out, lvl) dumpcaptures(out, lvl) end ------------------------------------------------------------------------------ -- Helper for splitstmt. local splitlvl local function splitstmt_one(c) if c == "(" then splitlvl = ")"..splitlvl elseif c == "[" then splitlvl = "]"..splitlvl elseif c == ")" or c == "]" then if sub(splitlvl, 1, 1) ~= c then werror("unbalanced () or []") end splitlvl = sub(splitlvl, 2) elseif splitlvl == "" then return " \0 " end return c end -- Split statement into (pseudo-)opcode and params. local function splitstmt(stmt) -- Convert label with trailing-colon into .label statement. local label = match(stmt, "^%s*(.+):%s*$") if label then return ".label", {label} end -- Split at commas and equal signs, but obey parentheses and brackets. splitlvl = "" stmt = gsub(stmt, "[,%(%)%[%]]", splitstmt_one) if splitlvl ~= "" then werror("unbalanced () or []") end -- Split off opcode. local op, other = match(stmt, "^%s*([^%s%z]+)%s*(.*)$") if not op then werror("bad statement syntax") end -- Split parameters. local params = {} for p in gmatch(other, "%s*(%Z+)%z?") do params[#params+1] = gsub(p, "%s+$", "") end if #params > 16 then werror("too many parameters") end params.op = op return op, params end -- Process a single statement. dostmt = function(stmt) -- Ignore empty statements. if match(stmt, "^%s*$") then return end -- Capture macro defs before substitution. if mac_capture then return mac_capture(stmt) end stmt = definesubst(stmt) -- Emit C code without parsing the line. if sub(stmt, 1, 1) == "|" then local tail = sub(stmt, 2) wflush() if sub(tail, 1, 2) == "//" then wcomment(tail) else wline(tail, true) end return end -- Split into (pseudo-)opcode and params. local op, params = splitstmt(stmt) -- Get opcode handler (matching # of parameters or generic handler). local f = map_op[op.."_"..#params] or map_op[op.."_*"] if not f then if not g_arch then wfatal("first statement must be .arch") end -- Improve error report. for i=0,16 do if map_op[op.."_"..i] then werror("wrong number of parameters for `"..op.."'") end end werror("unknown statement `"..op.."'") end -- Call opcode handler or special handler for template strings. if type(f) == "string" then map_op[".template__"](params, f) else f(params) end end -- Process a single line. local function doline(line) if g_opt.flushline then wflush() end -- Assembler line? local indent, aline = match(line, "^(%s*)%|(.*)$") if not aline then -- No, plain C code line, need to flush first. wflush() wsync() wline(line, false) return end g_indent = indent -- Remember current line indentation. -- Emit C code (even from macros). Avoids echo and line parsing. if sub(aline, 1, 1) == "|" then if not mac_capture then wsync() elseif g_opt.comment then wsync() wcomment(aline) end dostmt(aline) return end -- Echo assembler line as a comment. if g_opt.comment then wsync() wcomment(aline) end -- Strip assembler comments. aline = gsub(aline, "//.*$", "") -- Split line into statements at semicolons. if match(aline, ";") then for stmt in gmatch(aline, "[^;]+") do dostmt(stmt) end else dostmt(aline) end end ------------------------------------------------------------------------------ -- Write DynASM header. local function dasmhead(out) out:write(format([[ /* ** This file has been pre-processed with DynASM. ** %s ** DynASM version %s, DynASM %s version %s ** DO NOT EDIT! The original file is in "%s". */ #if DASM_VERSION != %d #error "Version mismatch between DynASM and included encoding engine" #endif ]], _info.url, _info.version, g_arch._info.arch, g_arch._info.version, g_fname, _info.vernum)) end -- Read input file. readfile = function(fin) g_indent = "" g_lineno = 0 g_synclineno = -1 -- Process all lines. for line in fin:lines() do g_lineno = g_lineno + 1 g_curline = line local ok, err = pcall(doline, line) if not ok and wprinterr(err, "\n") then return true end end wflush() -- Close input file. assert(fin == stdin or fin:close()) end -- Write output file. local function writefile(outfile) local fout -- Open output file. if outfile == nil or outfile == "-" then fout = stdout else fout = assert(io.open(outfile, "w")) end -- Write all buffered lines wdumplines(fout, g_wbuffer) -- Close output file. assert(fout == stdout or fout:close()) -- Optionally dump definitions. dumpdef(fout == stdout and stderr or stdout) end -- Translate an input file to an output file. local function translate(infile, outfile) g_wbuffer = {} g_indent = "" g_lineno = 0 g_synclineno = -1 -- Put header. wline(dasmhead) -- Read input file. local fin if infile == "-" then g_fname = "(stdin)" fin = stdin else g_fname = infile fin = assert(io.open(infile, "r")) end readfile(fin) -- Check for errors. if not g_arch then wprinterr(g_fname, ":*: error: missing .arch directive\n") end checkconds() checkmacros() checkcaptures() if g_errcount ~= 0 then stderr:write(g_fname, ":*: info: ", g_errcount, " error", (type(g_errcount) == "number" and g_errcount > 1) and "s" or "", " in input file -- no output file generated.\n") dumpdef(stderr) exit(1) end -- Write output file. writefile(outfile) end ------------------------------------------------------------------------------ -- Print help text. function opt_map.help() stdout:write("DynASM -- ", _info.description, ".\n") stdout:write("DynASM ", _info.version, " ", _info.release, " ", _info.url, "\n") stdout:write[[ Usage: dynasm [OPTION]... INFILE.dasc|- -h, --help Display this help text. -V, --version Display version and copyright information. -o, --outfile FILE Output file name (default is stdout). -I, --include DIR Add directory to the include search path. -c, --ccomment Use /* */ comments for assembler lines. -C, --cppcomment Use // comments for assembler lines (default). -N, --nocomment Suppress assembler lines in output. -M, --maccomment Show macro expansions as comments (default off). -L, --nolineno Suppress CPP line number information in output. -F, --flushline Flush action list for every line. -D NAME[=SUBST] Define a substitution. -U NAME Undefine a substitution. -P, --dumpdef Dump defines, macros, etc. Repeat for more output. -A, --dumparch ARCH Load architecture ARCH and dump description. ]] exit(0) end -- Print version information. function opt_map.version() stdout:write(format("%s version %s, released %s\n%s\n\n%s", _info.name, _info.version, _info.release, _info.url, _info.copyright)) exit(0) end -- Misc. options. function opt_map.outfile(args) g_opt.outfile = optparam(args) end function opt_map.include(args) insert(g_opt.include, 1, optparam(args)) end function opt_map.ccomment() g_opt.comment = "/*|"; g_opt.endcomment = " */" end function opt_map.cppcomment() g_opt.comment = "//|"; g_opt.endcomment = "" end function opt_map.nocomment() g_opt.comment = false end function opt_map.maccomment() g_opt.maccomment = true end function opt_map.nolineno() g_opt.cpp = false end function opt_map.flushline() g_opt.flushline = true end function opt_map.dumpdef() g_opt.dumpdef = g_opt.dumpdef + 1 end ------------------------------------------------------------------------------ -- Short aliases for long options. local opt_alias = { h = "help", ["?"] = "help", V = "version", o = "outfile", I = "include", c = "ccomment", C = "cppcomment", N = "nocomment", M = "maccomment", L = "nolineno", F = "flushline", P = "dumpdef", A = "dumparch", } -- Parse single option. local function parseopt(opt, args) opt_current = #opt == 1 and "-"..opt or "--"..opt local f = opt_map[opt] or opt_map[opt_alias[opt]] if not f then opterror("unrecognized option `", opt_current, "'. Try `--help'.\n") end f(args) end -- Parse arguments. local function parseargs(args) -- Default options. g_opt.comment = "//|" g_opt.endcomment = "" g_opt.cpp = true g_opt.dumpdef = 0 g_opt.include = { "" } -- Process all option arguments. args.argn = 1 repeat local a = args[args.argn] if not a then break end local lopt, opt = match(a, "^%-(%-?)(.+)") if not opt then break end args.argn = args.argn + 1 if lopt == "" then -- Loop through short options. for o in gmatch(opt, ".") do parseopt(o, args) end else -- Long option. parseopt(opt, args) end until false -- Check for proper number of arguments. local nargs = #args - args.argn + 1 if nargs ~= 1 then if nargs == 0 then if g_opt.dumpdef > 0 then return dumpdef(stdout) end end opt_map.help() end -- Translate a single input file to a single output file -- TODO: Handle multiple files? translate(args[args.argn], g_opt.outfile) end ------------------------------------------------------------------------------ -- Add the directory dynasm.lua resides in to the Lua module search path. local arg = arg if arg and arg[0] then local prefix = match(arg[0], "^(.*/)") if prefix then package.path = prefix.."?.lua;"..package.path end end -- Start DynASM. parseargs{...} ------------------------------------------------------------------------------
mit
dr01d3r/darkstar
scripts/zones/North_Gustaberg_[S]/Zone.lua
12
1674
----------------------------------- -- -- Zone: North_Gustaberg_[S] (88) -- ----------------------------------- package.loaded["scripts/zones/North_Gustaberg_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/North_Gustaberg_[S]/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(380.038,-2.25,147.627,192); end if (prevZone == 87 and player:getCampaignAllegiance() > 0 and player:getQuestStatus(CRYSTAL_WAR,BETTER_PART_OF_VALOR) == QUEST_AVAILABLE) then cs = 0x0001; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0001) then player:addQuest(CRYSTAL_WAR,BETTER_PART_OF_VALOR); player:addKeyItem(CLUMP_OF_ANIMAL_HAIR); player:messageSpecial(KEYITEM_OBTAINED,CLUMP_OF_ANIMAL_HAIR); end end;
gpl-3.0
gokmen/koding
go/src/vendor/github.com/caglar10ur/lxc/src/lxc/lxc-top.lua
62
7453
#!/usr/bin/env lua -- -- top(1) like monitor for lxc containers -- -- Copyright © 2012 Oracle. -- -- Authors: -- Dwight Engen <dwight.engen@oracle.com> -- -- This library is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License version 2, as -- published by the Free Software Foundation. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- local lxc = require("lxc") local core = require("lxc.core") local getopt = require("alt_getopt") local USER_HZ = 100 local ESC = string.format("%c", 27) local TERMCLEAR = ESC.."[H"..ESC.."[J" local TERMNORM = ESC.."[0m" local TERMBOLD = ESC.."[1m" local TERMRVRS = ESC.."[7m" local containers = {} local stats = {} local stats_total = {} local max_containers function printf(...) local function wrapper(...) io.write(string.format(...)) end local status, result = pcall(wrapper, ...) if not status then error(result, 2) end end function string:split(delim, max_cols) local cols = {} local start = 1 local nextc repeat nextc = string.find(self, delim, start) if (nextc and #cols ~= max_cols - 1) then table.insert(cols, string.sub(self, start, nextc-1)) start = nextc + #delim else table.insert(cols, string.sub(self, start, string.len(self))) nextc = nil end until nextc == nil or start > #self return cols end function strsisize(size, width) local KiB = 1024 local MiB = 1048576 local GiB = 1073741824 local TiB = 1099511627776 local PiB = 1125899906842624 local EiB = 1152921504606846976 local ZiB = 1180591620717411303424 if (size >= ZiB) then return string.format("%d.%2.2d ZB", size / ZiB, (math.floor(size % ZiB) * 100) / ZiB) end if (size >= EiB) then return string.format("%d.%2.2d EB", size / EiB, (math.floor(size % EiB) * 100) / EiB) end if (size >= PiB) then return string.format("%d.%2.2d PB", size / PiB, (math.floor(size % PiB) * 100) / PiB) end if (size >= TiB) then return string.format("%d.%2.2d TB", size / TiB, (math.floor(size % TiB) * 100) / TiB) end if (size >= GiB) then return string.format("%d.%2.2d GB", size / GiB, (math.floor(size % GiB) * 100) / GiB) end if (size >= MiB) then return string.format("%d.%2.2d MB", size / MiB, (math.floor(size % MiB) * 1000) / (MiB * 10)) end if (size >= KiB) then return string.format("%d.%2.2d KB", size / KiB, (math.floor(size % KiB) * 1000) / (KiB * 10)) end return string.format("%3d.00 ", size) end function tty_lines() local rows = 25 local f = assert(io.popen("stty -a | head -n 1")) for line in f:lines() do local stty_rows _,_,stty_rows = string.find(line, "rows (%d+)") if (stty_rows ~= nil) then rows = stty_rows break end end f:close() return rows end function container_sort(a, b) if (optarg["r"]) then if (optarg["s"] == "n") then return (a > b) elseif (optarg["s"] == "c") then return (stats[a].cpu_use_nanos < stats[b].cpu_use_nanos) elseif (optarg["s"] == "d") then return (stats[a].blkio < stats[b].blkio) elseif (optarg["s"] == "m") then return (stats[a].mem_used < stats[b].mem_used) elseif (optarg["s"] == "k") then return (stats[a].kmem_used < stats[b].kmem_used) end else if (optarg["s"] == "n") then return (a < b) elseif (optarg["s"] == "c") then return (stats[a].cpu_use_nanos > stats[b].cpu_use_nanos) elseif (optarg["s"] == "d") then return (stats[a].blkio > stats[b].blkio) elseif (optarg["s"] == "m") then return (stats[a].mem_used > stats[b].mem_used) elseif (optarg["s"] == "k") then return (stats[a].kmem_used > stats[b].kmem_used) end end end function container_list_update() local now_running now_running = lxc.containers_running(true) -- check for newly started containers for _,v in ipairs(now_running) do if (containers[v] == nil) then local ct = lxc.container:new(v) -- note, this is a "mixed" table, ie both dictionary and list containers[v] = ct table.insert(containers, v) end end -- check for newly stopped containers local indx = 1 while (indx <= #containers) do local ctname = containers[indx] if (now_running[ctname] == nil) then containers[ctname] = nil stats[ctname] = nil table.remove(containers, indx) else indx = indx + 1 end end -- get stats for all current containers and resort the list lxc.stats_clear(stats_total) for _,ctname in ipairs(containers) do stats[ctname] = containers[ctname]:stats_get(stats_total) end table.sort(containers, container_sort) end function stats_print_header(stats_total) printf(TERMRVRS .. TERMBOLD) printf("%-15s %8s %8s %8s %10s %10s", "Container", "CPU", "CPU", "CPU", "BlkIO", "Mem") if (stats_total.kmem_used > 0) then printf(" %10s", "KMem") end printf("\n") printf("%-15s %8s %8s %8s %10s %10s", "Name", "Used", "Sys", "User", "Total", "Used") if (stats_total.kmem_used > 0) then printf(" %10s", "Used") end printf("\n") printf(TERMNORM) end function stats_print(name, stats, stats_total) printf("%-15s %8.2f %8.2f %8.2f %10s %10s", name, stats.cpu_use_nanos / 1000000000, stats.cpu_use_sys / USER_HZ, stats.cpu_use_user / USER_HZ, strsisize(stats.blkio), strsisize(stats.mem_used)) if (stats_total.kmem_used > 0) then printf(" %10s", strsisize(stats.kmem_used)) end end function usage() printf("Usage: lxc-top [options]\n" .. " -h|--help print this help message\n" .. " -m|--max display maximum number of containers\n" .. " -d|--delay delay in seconds between refreshes (default: 3.0)\n" .. " -s|--sort sort by [n,c,d,m] (default: n) where\n" .. " n = Name\n" .. " c = CPU use\n" .. " d = Disk I/O use\n" .. " m = Memory use\n" .. " k = Kernel memory use\n" .. " -r|--reverse sort in reverse (descending) order\n" ) os.exit(1) end local long_opts = { help = "h", delay = "d", max = "m", reverse = "r", sort = "s", } optarg,optind = alt_getopt.get_opts (arg, "hd:m:rs:", long_opts) optarg["d"] = tonumber(optarg["d"]) or 3.0 optarg["m"] = tonumber(optarg["m"]) or tonumber(tty_lines() - 3) optarg["r"] = optarg["r"] or false optarg["s"] = optarg["s"] or "n" if (optarg["h"] ~= nil) then usage() end while true do container_list_update() -- if some terminal we care about doesn't support the simple escapes, we -- may fall back to this, or ncurses. ug. --os.execute("tput clear") printf(TERMCLEAR) stats_print_header(stats_total) for index,ctname in ipairs(containers) do stats_print(ctname, stats[ctname], stats_total) printf("\n") if (index >= optarg["m"]) then break end end stats_print(string.format("TOTAL (%-2d)", #containers), stats_total, stats_total) io.flush() core.usleep(optarg["d"] * 1000000) end
agpl-3.0
dr01d3r/darkstar
scripts/globals/items/bowl_of_quadav_stew.lua
12
1385
----------------------------------------- -- ID: 4569 -- Item: Bowl of Quadav Stew -- Food Effect: 180Min, All Races ----------------------------------------- -- Agility -4 -- Vitality 2 -- Defense % 17 -- Defense Cap 60 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,4569); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, -4); target:addMod(MOD_VIT, 2); target:addMod(MOD_FOOD_DEFP, 17); target:addMod(MOD_FOOD_DEF_CAP, 60); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, -4); target:delMod(MOD_VIT, 2); target:delMod(MOD_FOOD_DEFP, 17); target:delMod(MOD_FOOD_DEF_CAP, 60); end;
gpl-3.0
thegrb93/wire
lua/entities/gmod_wire_gyroscope.lua
7
2542
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Gyroscope" ENT.WireDebugName = "Gyroscope" function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "Out180" ) end if CLIENT then --handle overlay text client side instead (TAD2020) function ENT:Think() BaseClass.Think(self) if self:GetModel() == "models/bull/various/gyroscope.mdl" then local lineOfNodes = self:WorldToLocal( ( Vector(0,0,1):Cross( self:GetUp() ) ):GetNormal( ) + self:GetPos() ) self:SetPoseParameter( "rot_yaw" , math.deg( math.atan2( lineOfNodes[2] , lineOfNodes[1] ) ) ) self:SetPoseParameter( "rot_roll" , -math.deg( math.acos( self:GetUp():DotProduct( Vector(0,0,1) ) ) or 0 ) ) end local ang = self:GetAngles() if (ang.p < 0 && !self:GetOut180()) then ang.p = ang.p + 360 end if (ang.y < 0 && !self:GetOut180()) then ang.y = ang.y + 360 end if (ang.r < 0 && !self:GetOut180()) then ang.r = ang.r + 360 elseif (ang.r > 180 && self:GetOut180()) then ang.r = ang.r - 360 end self:ShowOutput(ang.p, ang.y, ang.r) self:NextThink(CurTime()+0.04) return true end function ENT:ShowOutput(p, y, r) self:SetOverlayText(string.format("Angles = %.3f, %.3f, %.3f", p, y, r)) end return -- No more client end -- Server function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Outputs = WireLib.CreateSpecialOutputs(self, { "Pitch", "Yaw", "Roll", "Angle" }, {"NORMAL", "NORMAL", "NORMAL", "ANGLE"}) end function ENT:Setup( out180 ) if out180 ~= nil then self:SetOut180(out180) end Wire_TriggerOutput(self, "Pitch", 0) Wire_TriggerOutput(self, "Yaw", 0) Wire_TriggerOutput(self, "Roll", 0) WireLib.TriggerOutput(self, "Angle", Angle( 0, 0, 0 )) end function ENT:Think() BaseClass.Think(self) local ang = self:GetAngles() if (ang.p < 0 && !self:GetOut180()) then ang.p = ang.p + 360 end if (ang.y < 0 && !self:GetOut180()) then ang.y = ang.y + 360 end if (ang.r < 0 && !self:GetOut180()) then ang.r = ang.r + 360 elseif (ang.r > 180 && self:GetOut180()) then ang.r = ang.r - 360 end Wire_TriggerOutput(self, "Pitch", ang.p) Wire_TriggerOutput(self, "Yaw", ang.y) Wire_TriggerOutput(self, "Roll", ang.r) Wire_TriggerOutput(self, "Angle", Angle( ang.p, ang.y, ang.r )) --now handled client side (TAD2020) --self:ShowOutput(ang.p, ang.y, ang.r) self:NextThink(CurTime()+0.04) return true end duplicator.RegisterEntityClass("gmod_wire_gyroscope", WireLib.MakeWireEnt, "Data", "out180")
apache-2.0
dr01d3r/darkstar
scripts/globals/items/balik_sis.lua
12
1663
----------------------------------------- -- ID: 5600 -- Item: Balik Sis -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 4 -- Mind -2 -- Attack % 13 -- Attack Cap 65 -- Ranged ACC 1 -- Ranged ATT % 13 -- Ranged ATT Cap 65 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5600); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 4); target:addMod(MOD_MND, -2); target:addMod(MOD_FOOD_ATTP, 13); target:addMod(MOD_FOOD_ATT_CAP, 65); target:addMod(MOD_RACC, 1); target:addMod(MOD_FOOD_RATTP, 13); target:addMod(MOD_FOOD_RATT_CAP, 65); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 4); target:delMod(MOD_MND, -2); target:delMod(MOD_FOOD_ATTP, 13); target:delMod(MOD_FOOD_ATT_CAP, 65); target:delMod(MOD_RACC, 1); target:delMod(MOD_FOOD_RATTP, 13); target:delMod(MOD_FOOD_RATT_CAP, 65); end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c100000038.lua
2
1306
--オーロラ・ドロー function c100000038.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c100000038.ntcon) e1:SetTarget(c100000038.target) e1:SetOperation(c100000038.activate) c:RegisterEffect(e1) end function c100000038.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x3013) end function c100000038.cfilter2(c) return c:GetCode()==100000038 end function c100000038.ntcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c==nil then return true end return Duel.IsExistingMatchingCard(c100000038.cfilter,tp,LOCATION_MZONE,0,1,nil) and (Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)==1 and Duel.IsExistingMatchingCard(c100000038.cfilter2,tp,LOCATION_HAND,0,1,nil)) or Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)==0 end function c100000038.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c100000038.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
gpl-2.0
Herve-M/OpenRA
mods/ra/maps/ant-01/ant-attack.lua
7
2347
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] timeTracker = 0 amount = 1 SendAnts = true AttackAngles = { { waypoint4.Location, waypoint18.Location, waypoint5.Location, waypoint15.Location }, { waypoint20.Location, waypoint2.Location }, { waypoint21.Location, waypoint10.Location, waypoint2.Location }, { waypoint7.Location, waypoint17.Location, waypoint1.Location }, { waypoint8.Location, waypoint9.Location, waypoint19.Location } } AttackInterval = { easy = DateTime.Seconds(40), normal = DateTime.Seconds(30), hard = DateTime.Seconds(25) } AntTypes = { "scoutant", "fireant" } MaxAnts = { easy = 3, normal = 5, hard = 6 } MaxFireAnts = { easy = 2, normal = 3, hard = 4 } StartAntAttack = function() local path = Utils.Random(AttackAngles) local antType = "scoutant" local index = 0 local amount = 1 local timeTracker = GetTicks() if timeTracker > DateTime.Minutes(6) then antType = Utils.Random(AntTypes) end if antType == "warriorant" and Difficulty == "easy" then antType = "scoutant" end if Difficulty == "normal" and timeTracker < DateTime.Minutes(6) and antType == "scoutant" then antType = "warriorant" elseif Difficulty == "hard" and timeTracker < DateTime.Minutes(8) and antType == "scoutant" then antType = "warriorant" end local max = MaxAnts[Difficulty] - math.ceil(timeTracker / DateTime.Minutes(6)) if timeTracker > DateTime.Minutes(3) and antType == "fireant" then amount = Utils.RandomInteger(1, MaxFireAnts[Difficulty]) elseif timeTracker > 15 and antType == "fireant" then antType = "scoutant" else amount = Utils.RandomInteger(1, max) end for i = 0,amount,1 do Reinforcements.Reinforce(AntMan, { antType }, path, DateTime.Seconds(5), function(actor) actor.AttackMove(CPos.New(65, 65)) Trigger.OnIdle(actor, function() actor.Hunt() end) end) end -- Setup next wave if SendAnts then Trigger.AfterDelay(AttackInterval[Difficulty], function() StartAntAttack() end) end end EndAntAttack = function() SendAnts = false end
gpl-3.0
dr01d3r/darkstar
scripts/zones/Cape_Teriggan/npcs/Cermet_Headstone.lua
14
4139
----------------------------------- -- Area: Cape Teriggan -- NPC: Cermet Headstone -- Involved in Mission: ZM5 Headstone Pilgrimage (Wind Headstone) -- @pos -107 -8 450 113 ----------------------------------- package.loaded["scripts/zones/Cape_Teriggan/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/missions"); require("scripts/zones/Cape_Teriggan/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(949,1) and trade:getItemCount() == 1) then if (player:getCurrentMission(ZILART) == HEADSTONE_PILGRIMAGE and player:hasKeyItem(WIND_FRAGMENT) and player:hasCompleteQuest(OUTLANDS,WANDERING_SOULS) == false) then player:addQuest(OUTLANDS,WANDERING_SOULS); player:startEvent(0x00CA,949); elseif (player:hasCompletedMission(ZILART,HEADSTONE_PILGRIMAGE) and player:hasCompleteQuest(OUTLANDS,WANDERING_SOULS) == false) then player:addQuest(OUTLANDS,WANDERING_SOULS); player:startEvent(0x00CA,949); else player:messageSpecial(NOTHING_HAPPENS); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(ZILART) == HEADSTONE_PILGRIMAGE) then -- if requirements are met and 15 mins have passed since mobs were last defeated, spawn them if (player:hasKeyItem(WIND_FRAGMENT) == false and GetServerVariable("[ZM4]Wind_Headstone_Active") < os.time()) then player:startEvent(0x00C8,WIND_FRAGMENT); -- if 15 min window is open and requirements are met, recieve key item elseif (player:hasKeyItem(WIND_FRAGMENT) == false and GetServerVariable("[ZM4]Wind_Headstone_Active") > os.time()) then player:addKeyItem(WIND_FRAGMENT); -- Check and see if all fragments have been found (no need to check wind and dark frag) if (player:hasKeyItem(ICE_FRAGMENT) and player:hasKeyItem(EARTH_FRAGMENT) and player:hasKeyItem(WATER_FRAGMENT) and player:hasKeyItem(FIRE_FRAGMENT) and player:hasKeyItem(LIGHTNING_FRAGMENT) and player:hasKeyItem(LIGHT_FRAGMENT)) then player:messageSpecial(FOUND_ALL_FRAGS,WIND_FRAGMENT); player:addTitle(BEARER_OF_THE_EIGHT_PRAYERS); player:completeMission(ZILART,HEADSTONE_PILGRIMAGE); player:addMission(ZILART,THROUGH_THE_QUICKSAND_CAVES); else player:messageSpecial(KEYITEM_OBTAINED,WIND_FRAGMENT); end else player:messageSpecial(ALREADY_OBTAINED_FRAG,WIND_FRAGMENT); end elseif (player:hasCompletedMission(ZILART,HEADSTONE_PILGRIMAGE)) then player:messageSpecial(ZILART_MONUMENT); else player:messageSpecial(CANNOT_REMOVE_FRAG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00C8 and option == 1) then SpawnMob(17240414):updateClaim(player); -- Axesarion the Wanderer SetServerVariable("[ZM4]Wind_Headstone_Active",0); elseif (csid == 0x00CA) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13248); else player:tradeComplete(); player:addItem(13248); player:messageSpecial(ITEM_OBTAINED,13248); player:completeQuest(OUTLANDS,WANDERING_SOULS); player:addTitle(BEARER_OF_BONDS_BEYOND_TIME); end end end;
gpl-3.0
SalvationDevelopment/Salvation-Scripts-Production
c34026662.lua
2
1271
--進化の奇跡 function c34026662.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c34026662.target) e1:SetOperation(c34026662.activate) c:RegisterEffect(e1) end function c34026662.filter(c) local st=c:GetSummonType() return c:IsFaceup() and st>=(SUMMON_TYPE_SPECIAL+150) and st<(SUMMON_TYPE_SPECIAL+180) end function c34026662.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c34026662.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c34026662.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c34026662.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c34026662.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetValue(1) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) tc:RegisterEffect(e2) end end
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c64801562.lua
7
2126
--明鏡止水の心 function c64801562.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c64801562.target) e1:SetOperation(c64801562.operation) c:RegisterEffect(e1) --Indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetValue(c64801562.indval) c:RegisterEffect(e3) --Equip limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EQUIP_LIMIT) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetValue(1) c:RegisterEffect(e4) --selfdes local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_SZONE) e5:SetCode(EFFECT_SELF_DESTROY) e5:SetCondition(c64801562.descon) c:RegisterEffect(e5) end function c64801562.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c64801562.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,e:GetHandler(),tc) end end function c64801562.indval(e,re,rp) local tc=e:GetHandler():GetEquipTarget() local rc=re:GetHandler() return (re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):IsContains(tc)) or (re:IsHasType(EFFECT_TYPE_CONTINUOUS) and rc:IsHasCardTarget(tc)) end function c64801562.descon(e) local tc=e:GetHandler():GetEquipTarget() return tc and tc:GetAttack()>=1300 end
gpl-2.0
Ali-2h/linuxw
bot/creed.lua
2
9276
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '1.0' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) -- vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) -- mark_read(receiver, ok_cb, false) end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "onservice", "inrealm", "Moderator_Gp", "LockTag", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "plugins", "lock_link", "all" }, sudo_users = {162998208,152046992},--Sudo users disabled_channels = {}, realm = {48687411,41151446},--Realms Id moderation = {data = 'data/moderation.json'}, about_text = [[Creed bot 2.0 Hello my Good friends 😀🖐🏻 ‼️ this bot is made by : @creed_is_dead 〰〰〰〰〰〰〰〰 🚩 Our admins are : 🔰 @sorblack_creed 🔰 @amircc_creed 🔰 @aria_creed 🔰 @alireza_mah_creed 〰〰〰〰〰〰〰〰 ♻️ You can send your Ideas and messages to Us By sending them into bots account by this command : !feedback (your ideas and messages) ]], help_text = [[ Creed bots Help for mods : 😈 Plugins : 🔻 1. banhammer ⭕️ Help For Banhammer👇 !Kick @UserName 😜 And You Can do It by Replay 🙈 !Ban @UserName 〽️ You Can Do It By Replay👌 !Unban @UserName You Can Do it By Replay😱 For Admins : 👇 !banall @UserName or (user_id)😺 you Can do it By Replay 👤 !unbanall 🆔User_Id🆔 〰〰〰〰〰〰〰〰〰〰 2. GroupManager :🔹 !Creategroup "GroupName" 🙈 You Can CreateGroup With this command😱 !setflood😃 Set the group flood control🈹 !settings ❌ Watch group settings !owner🚫 watch group owner !setowner user_id❗️ You can set someone to the group owner‼️ !modlist💯 watch Group mods🔆 !lock (bots-member-flood-photo-name-Arabic-english-tag-join-link)✅ lock Something🚼 !unlock (bots-member-flood-photo-name-Arabic-english-tag-join-link)✅ Unlock Something🚼 !rules 🆙 or !set rules🆗 watch group rules or set !about or !set about 🔴 !res @username🔘 See UserInfo© !who♦️ Get Ids Chat🔺 !log 🎴 get members id ♠️ !all🔴 this is like stats in a file🔸 added !clink * and !glink :) 〰〰〰〰〰〰〰〰 Admins :® !add 😎 You Can add the group to moderation.json😱 !rem😏 You Can Remove the group from mod.json⭕️ !setgpowner (Gpid) user_id ⚫️ from realm®® !addadmin 🔶 set some one to global admin🔸 !removeadmin🔘 remove somone from global admin🔹 〰〰〰〰〰〰〰〰〰〰〰 3. Stats :© !stats creedbot (sudoers)✔️ shows bt stats🔚 !stats🔘 shows group stats💲 〰〰〰〰〰〰〰〰 4. Feedback⚫️ !feedback txt🔻◼️ send maseage to admins via bot🔈 〰〰〰〰〰〰〰〰〰〰〰 5. Tagall◻️ !tagall txt🔸 will tag users© 〰〰〰〰〰〰〰〰〰 🔜 more plugins ⚠️ We are Creeds ... ⚠️ our channel : @creedantispam_channel🔋 You Can user both "!" & "/" for them🎧 ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
dr01d3r/darkstar
scripts/zones/Windurst_Walls/npcs/Hiwon-Biwon.lua
17
3908
----------------------------------- -- Area: Windurst Walls -- NPC: Hiwon-Biwon -- Involved In Quest: Making Headlines, Curses, Foiled...Again!? -- Working 100% ----------------------------------- package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/zones/Windurst_Walls/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) function testflag(set,flag) return (set % (2*flag) >= flag) end local MakingHeadlines = player:getQuestStatus(WINDURST,MAKING_HEADLINES); local CFA2 = player:getQuestStatus(WINDURST,CURSES_FOILED_AGAIN_2); -- Curses,Foiled ... Again!? if (CFA2 == QUEST_ACCEPTED and player:hasItem(552) == false) then player:startEvent(0x00B6); -- get Hiwon's hair elseif (CFA2 == QUEST_COMPLETED and MakingHeadlines ~= QUEST_ACCEPTED) then player:startEvent(0x00B9); -- New Dialog after CFA2 -- Making Headlines elseif (MakingHeadlines == 1) then prog = player:getVar("QuestMakingHeadlines_var"); -- Variable to track if player has talked to 4 NPCs and a door -- 1 = Kyume -- 2 = Yujuju -- 4 = Hiwom -- 8 = Umumu -- 16 = Mahogany Door if (testflag(tonumber(prog),4) == false) then if (player:getQuestStatus(WINDURST,CURSES_FOILED_AGAIN_1) == 1) then if (math.random(1,2) == 1) then player:startEvent(0x011b); -- Give scoop while sick else player:startEvent(0x011c); -- Give scoop while sick end else player:startEvent(0x0119); -- Give scoop end else player:startEvent(0x011a); -- "Getting back to the maater at hand-wand..." end else local rand = math.random(1,5); if (rand == 1) then print (rand); player:startEvent(0x0131); -- Standard Conversation elseif (rand == 2) then print (rand); player:startEvent(0x0132); -- Standard Conversation elseif (rand == 3) then print (rand); player:startEvent(0x00a8); -- Standard Conversation elseif (rand == 4) then print (rand); player:startEvent(0x00aa); -- Standard Conversation elseif (rand == 5) then print (rand); player:startEvent(0x00a9); -- Standard Conversation end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); -- Making Headlines if (csid == 0x0119 or csid == 0x011b or csid == 0x011c) then prog = player:getVar("QuestMakingHeadlines_var"); player:addKeyItem(WINDURST_WALLS_SCOOP); player:messageSpecial(KEYITEM_OBTAINED,WINDURST_WALLS_SCOOP); player:setVar("QuestMakingHeadlines_var",prog+4); -- Curses,Foiled...Again!? elseif (csid == 0x00B6) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,552); -- Hiwon's hair else player:addItem(552); player:messageSpecial(ITEM_OBTAINED,552); -- Hiwon's hair end end end;
gpl-3.0
SOCLE15/mMediaWiki
extensions/Scribunto/engines/LuaCommon/lualib/mw.lua
2
19649
mw = mw or {} local packageCache local packageModuleFunc local php local allowEnvFuncs = false local logBuffer = '' local currentFrame local loadedData = {} local executeFunctionDepth = 0 --- Put an isolation-friendly package module into the specified environment -- table. The package module will have an empty cache, because caching of -- module functions from other cloned environments would break module isolation. -- -- @param env The cloned environment local function makePackageModule( env ) -- Remove loaders from env, we don't want it inheriting our loadPackage. if env.package then env.package.loaders = nil end -- Create the package globals in the given environment setfenv( packageModuleFunc, env )() -- Make a loader function local function loadPackage( modName ) local init if packageCache[modName] == 'missing' then return nil elseif packageCache[modName] == nil then local lib = php.loadPHPLibrary( modName ) if lib ~= nil then init = function () return mw.clone( lib ) end else init = php.loadPackage( modName ) if init == nil then packageCache[modName] = 'missing' return nil end end packageCache[modName] = init else init = packageCache[modName] end setfenv( init, env ) return init end table.insert( env.package.loaders, loadPackage ) end --- Set up the base environment. The PHP host calls this function after any -- necessary host-side initialisation has been done. function mw.setupInterface( options ) -- Don't allow any more calls mw.setupInterface = nil -- Don't allow getmetatable() on a non-table, since if you can get the metatable, -- you can set values in it, breaking isolation local old_getmetatable = getmetatable function getmetatable(obj) if type(obj) == 'table' then return old_getmetatable(obj) else return nil end end if options.allowEnvFuncs then allowEnvFuncs = true end -- Store the interface table -- -- mw_interface.loadPackage() returns function values with their environment -- set to the base environment, which would violate module isolation if they -- were run from a cloned environment. We can only allow access to -- mw_interface.loadPackage via our environment-setting wrapper. -- php = mw_interface mw_interface = nil packageModuleFunc = php.loadPackage( 'package' ) makePackageModule( _G ) package.loaded.mw = mw packageCache = {} end --- Create a table like the one os.date() returns, but with a metatable that sets TTLs as the values are looked at. local function wrapDateTable( now ) return setmetatable( {}, { __index = function( t, k ) if k == 'sec' then php.setTTL( 1 ) elseif k == 'min' then php.setTTL( 60 - now.sec ) elseif k == 'hour' then php.setTTL( 3600 - now.min * 60 - now.sec ) elseif now[k] ~= nil then php.setTTL( 86400 - now.hour * 3600 - now.min * 60 - now.sec ) end t[k] = now[k] return now[k] end } ) end --- Wrappers for os.date() and os.time() that set the TTL of the output, if necessary local function ttlDate( format, time ) if time == nil and ( format == nil or type( format ) == 'string' ) then local now = os.date( format and format:sub( 1, 1 ) == '!' and '!*t' or '*t' ) if format == '!*t' or format == '*t' then return wrapDateTable( now ) end local cleanedFormat = format and format:gsub( '%%%%', '' ) if not format or cleanedFormat:find( '%%[EO]?[crsSTX+]' ) then php.setTTL( 1 ) -- second elseif cleanedFormat:find( '%%[EO]?[MR]' ) then php.setTTL( 60 - now.sec ) -- minute elseif cleanedFormat:find( '%%[EO]?[HIkl]' ) then php.setTTL( 3600 - now.min * 60 - now.sec ) -- hour elseif cleanedFormat:find( '%%[EO]?[pP]' ) then php.setTTL( 43200 - ( now.hour % 12 ) * 3600 - now.min * 60 - now.sec ) -- am/pm else -- It's not worth the complexity to figure out the exact TTL of larger units than days. -- If they haven't used anything shorter than days, then just set the TTL to expire at -- the end of today. php.setTTL( 86400 - now.hour * 3600 - now.min * 60 - now.sec ) end end return os.date( format, time ) end local function ttlTime( t ) if t == nil then php.setTTL( 1 ) end return os.time( t ) end local function newFrame( frameId, ... ) if not php.frameExists( frameId ) then return nil end local frame = {} local parentFrameIds = { ... } local argCache = {} local argNames local args_mt = {} local function checkSelf( self, method ) if self ~= frame then error( "frame:" .. method .. ": invalid frame object. " .. "Did you call " .. method .. " with a dot instead of a colon, i.e. " .. "frame." .. method .. "() instead of frame:" .. method .. "()?", 3 ) end end -- Getter for args local function getExpandedArgument( dummy, name ) name = tostring( name ) if argCache[name] == nil then local arg = php.getExpandedArgument( frameId, name ) if arg == nil then argCache[name] = false else argCache[name] = arg end end if argCache[name] == false then return nil else return argCache[name] end end args_mt.__index = getExpandedArgument -- pairs handler for args args_mt.__pairs = function () if not argNames then local arguments = php.getAllExpandedArguments( frameId ) argNames = {} for name, value in pairs( arguments ) do table.insert( argNames, name ) argCache[name] = value end end local index = 0 return function () index = index + 1 if argNames[index] then return argNames[index], argCache[argNames[index]] end end end -- ipairs 'next' function for args local function argsInext( dummy, i ) local value = getExpandedArgument( dummy, i + 1 ) if value then return i + 1, value end end args_mt.__ipairs = function () return argsInext, nil, 0 end frame.args = {} setmetatable( frame.args, args_mt ) local function newCallbackParserValue( callback ) local value = {} local cache function value:expand() if not cache then cache = callback() end return cache end return value end function frame:getArgument( opt ) checkSelf( self, 'getArgument' ) local name if type( opt ) == 'table' then name = opt.name else name = opt end return newCallbackParserValue( function () return getExpandedArgument( nil, name ) end ) end function frame:getParent() checkSelf( self, 'getParent' ) return newFrame( unpack( parentFrameIds ) ) end local function checkArgs( name, args ) local ret = {} for k, v in pairs( args ) do local tp = type( k ) if tp ~= 'string' and tp ~= 'number' then error( name .. ": arg keys must be strings or numbers, " .. tp .. " given", 3 ) end tp = type( v ) if tp == 'boolean' then ret[k] = v and '1' or '' elseif tp == 'string' or tp == 'number' then ret[k] = tostring( v ) else error( name .. ": invalid type " .. tp .. " for arg '" .. k .. "'", 3 ) end end return ret end function frame:newChild( opt ) checkSelf( self, 'newChild' ) if type( opt ) ~= 'table' then error( "frame:newChild: the first parameter must be a table", 2 ) end local title, args if opt.title == nil then title = false else title = tostring( opt.title ) end if opt.args == nil then args = {} elseif type( opt.args ) ~= 'table' then error( "frame:newChild: args must be a table", 2 ) else args = checkArgs( 'frame:newChild', opt.args ) end local newFrameId = php.newChildFrame( frameId, title, args ) return newFrame( newFrameId, frameId, unpack( parentFrameIds ) ) end function frame:expandTemplate( opt ) checkSelf( self, 'expandTemplate' ) local title if type( opt ) ~= 'table' then error( "frame:expandTemplate: the first parameter must be a table" ) end if opt.title == nil then error( "frame:expandTemplate: a title is required" ) else if type( opt.title ) == 'table' and opt.title.namespace == 0 then title = ':' .. tostring( opt.title ) else title = tostring( opt.title ) end end local args if opt.args == nil then args = {} elseif type( opt.args ) ~= 'table' then error( "frame:expandTemplate: args must be a table" ) else args = checkArgs( 'frame:expandTemplate', opt.args ) end return php.expandTemplate( frameId, title, args ) end function frame:callParserFunction( name, args, ... ) checkSelf( self, 'callParserFunction' ) if type( name ) == 'table' then name, args = name.name, name.args if type( args ) ~= 'table' then args = { args } end elseif type( args ) ~= 'table' then args = { args, ... } end if name == nil then error( "frame:callParserFunction: a function name is required", 2 ) elseif type( name ) == 'string' or type( name ) == 'number' then name = tostring( name ) else error( "frame:callParserFunction: function name must be a string or number", 2 ) end args = checkArgs( 'frame:callParserFunction', args ) return php.callParserFunction( frameId, name, args ) end function frame:extensionTag( name, content, args ) checkSelf( self, 'extensionTag' ) if type( name ) == 'table' then name, content, args = name.name, name.content, name.args end if name == nil then error( "frame:extensionTag: a function name is required", 2 ) elseif type( name ) == 'string' or type( name ) == 'number' then name = tostring( name ) else error( "frame:extensionTag: tag name must be a string or number", 2 ) end if content == nil then content = '' elseif type( content ) == 'string' or type( content ) == 'number' then content = tostring( content ) else error( "frame:extensionTag: content must be a string or number", 2 ) end if args == nil then args = { content } elseif type( args ) == 'string' or type( args ) == 'number' then args = { content, args } elseif type( args ) == 'table' then args = checkArgs( 'frame:extensionTag', args ) table.insert( args, 1, content ) else error( "frame:extensionTag: args must be a string, number, or table", 2 ) end return php.callParserFunction( frameId, '#tag:' .. name, args ) end function frame:preprocess( opt ) checkSelf( self, 'preprocess' ) local text if type( opt ) == 'table' then text = opt.text else text = opt end text = tostring( text ) return php.preprocess( frameId, text ) end function frame:newParserValue( opt ) checkSelf( self, 'newParserValue' ) local text if type( opt ) == 'table' then text = opt.text else text = opt end return newCallbackParserValue( function () return self:preprocess( text ) end ) end function frame:newTemplateParserValue( opt ) checkSelf( self, 'newTemplateParserValue' ) if type( opt ) ~= 'table' then error( "frame:newTemplateParserValue: the first parameter must be a table" ) end if opt.title == nil then error( "frame:newTemplateParserValue: a title is required" ) end return newCallbackParserValue( function () return self:expandTemplate( opt ) end ) end function frame:getTitle() checkSelf( self, 'getTitle' ) return php.getFrameTitle( frameId ) end -- For backwards compat function frame:argumentPairs() checkSelf( self, 'argumentPairs' ) return pairs( self.args ) end return frame end --- Set up a cloned environment for execution of a module chunk, then execute -- the module in that environment. This is called by the host to implement -- {{#invoke}}. -- -- @param chunk The module chunk -- @param name The name of the function to be returned. Nil or false causes the entire export table to be returned -- @return boolean Whether the requested value was able to be returned -- @return table|function|string The requested value, or if that was unable to be returned, the type of the value returned by the module function mw.executeModule( chunk, name ) local env = mw.clone( _G ) makePackageModule( env ) -- These are unsafe env.mw.makeProtectedEnvFuncs = nil env.mw.executeModule = nil if name ~= false then -- console sets name to false when evaluating its code and nil when evaluating a module's env.mw.getLogBuffer = nil env.mw.clearLogBuffer = nil end if allowEnvFuncs then env.setfenv, env.getfenv = mw.makeProtectedEnvFuncs( {[_G] = true}, {} ) else env.setfenv = nil env.getfenv = nil end env.os.date = ttlDate env.os.time = ttlTime setfenv( chunk, env ) local oldFrame = currentFrame if not currentFrame then currentFrame = newFrame( 'current', 'parent' ) end local res = chunk() currentFrame = oldFrame if not name then -- catch console whether it's evaluating its own code or a module's return true, res end if type(res) ~= 'table' then return false, type(res) end return true, res[name] end function mw.executeFunction( chunk ) local frame = newFrame( 'current', 'parent' ) local oldFrame = currentFrame if executeFunctionDepth == 0 then -- math.random is defined as using C's rand(), and C's rand() uses 1 as -- a seed if not explicitly seeded. So reseed with 1 for each top-level -- #invoke to avoid people passing state via the RNG. math.randomseed( 1 ) end executeFunctionDepth = executeFunctionDepth + 1 currentFrame = frame local results = { chunk( frame ) } currentFrame = oldFrame local stringResults = {} for i, result in ipairs( results ) do stringResults[i] = tostring( result ) end executeFunctionDepth = executeFunctionDepth - 1 return table.concat( stringResults ) end function mw.allToString( ... ) local t = { ... } for i = 1, select( '#', ... ) do t[i] = tostring( t[i] ) end return table.concat( t, '\t' ) end function mw.log( ... ) logBuffer = logBuffer .. mw.allToString( ... ) .. '\n' end function mw.dumpObject( object ) local doneTable = {} local doneObj = {} local ct = {} local function sorter( a, b ) local ta, tb = type( a ), type( b ) if ta ~= tb then return ta < tb end if ta == 'string' or ta == 'number' then return a < b end if ta == 'boolean' then return tostring( a ) < tostring( b ) end return false -- Incomparable end local function _dumpObject( object, indent, expandTable ) local tp = type( object ) if tp == 'number' or tp == 'nil' or tp == 'boolean' then return tostring( object ) elseif tp == 'string' then return string.format( "%q", object ) elseif tp == 'table' then if not doneObj[object] then local s = tostring( object ) if s == 'table' then ct[tp] = ( ct[tp] or 0 ) + 1 doneObj[object] = 'table#' .. ct[tp] else doneObj[object] = s doneTable[object] = true end end if doneTable[object] or not expandTable then return doneObj[object] end doneTable[object] = true local ret = { doneObj[object], ' {\n' } local mt = getmetatable( object ) if mt then ret[#ret + 1] = string.rep( " ", indent + 2 ) ret[#ret + 1] = 'metatable = ' ret[#ret + 1] = _dumpObject( mt, indent + 2, false ) ret[#ret + 1] = "\n" end local doneKeys = {} for key, value in ipairs( object ) do doneKeys[key] = true ret[#ret + 1] = string.rep( " ", indent + 2 ) ret[#ret + 1] = _dumpObject( value, indent + 2, true ) ret[#ret + 1] = ',\n' end local keys = {} for key in pairs( object ) do if not doneKeys[key] then keys[#keys + 1] = key end end table.sort( keys, sorter ) for i = 1, #keys do local key = keys[i] ret[#ret + 1] = string.rep( " ", indent + 2 ) ret[#ret + 1] = '[' ret[#ret + 1] = _dumpObject( key, indent + 3, false ) ret[#ret + 1] = '] = ' ret[#ret + 1] = _dumpObject( object[key], indent + 2, true ) ret[#ret + 1] = ",\n" end ret[#ret + 1] = string.rep( " ", indent ) ret[#ret + 1] = '}' return table.concat( ret ) else if not doneObj[object] then ct[tp] = ( ct[tp] or 0 ) + 1 doneObj[object] = tostring( object ) .. '#' .. ct[tp] end return doneObj[object] end end return _dumpObject( object, 0, true ) end function mw.logObject( object, prefix ) if prefix and prefix ~= '' then logBuffer = logBuffer .. prefix .. ' = ' end logBuffer = logBuffer .. mw.dumpObject( object ) .. '\n' end function mw.clearLogBuffer() logBuffer = '' end function mw.getLogBuffer() return logBuffer end function mw.getCurrentFrame() if not currentFrame then currentFrame = newFrame( 'current', 'parent' ) end return currentFrame end function mw.isSubsting() return php.isSubsting() end function mw.incrementExpensiveFunctionCount() php.incrementExpensiveFunctionCount() end --- -- Wrapper for mw.loadData. This creates the read-only dummy table for -- accessing the real data. -- -- @param data table Data to access -- @param seen table|nil Table of already-seen tables. -- @return table local function dataWrapper( data, seen ) local t = {} seen = seen or { [data] = t } local function pairsfunc( s, k ) k = next( data, k ) if k ~= nil then return k, t[k] end return nil end local function ipairsfunc( s, i ) i = i + 1 if data[i] ~= nil then return i, t[i] end return -- no nil to match default ipairs() end local mt = { __index = function ( tt, k ) assert( t == tt ) local v = data[k] if type( v ) == 'table' then seen[v] = seen[v] or dataWrapper( v, seen ) return seen[v] end return v end, __newindex = function ( t, k, v ) error( "table from mw.loadData is read-only", 2 ) end, __pairs = function ( tt ) assert( t == tt ) return pairsfunc, t, nil end, __ipairs = function ( tt ) assert( t == tt ) return ipairsfunc, t, 0 end, } -- This is just to make setmetatable() fail mt.__metatable = mt return setmetatable( t, mt ) end --- -- Validator for mw.loadData. This scans through the data looking for things -- that are not supported, e.g. functions (which may be closures). -- -- @param d table Data to access. -- @param seen table|nil Table of already-seen tables. -- @return string|nil Error message, if any local function validateData( d, seen ) seen = seen or {} local tp = type( d ) if tp == 'nil' or tp == 'boolean' or tp == 'number' or tp == 'string' then return nil elseif tp == 'table' then if seen[d] then return nil end seen[d] = true if getmetatable( d ) ~= nil then return "data for mw.loadData contains a table with a metatable" end for k, v in pairs( d ) do if type( k ) == 'table' then return "data for mw.loadData contains a table as a key" end local err = validateData( k, seen ) or validateData( v, seen ) if err then return err end end return nil else return "data for mw.loadData contains unsupported data type '" .. tp .. "'" end end function mw.loadData( module ) local data = loadedData[module] if type( data ) == 'string' then -- No point in re-validating error( data, 2 ) end if not data then -- Don't allow accessing the current frame's info (bug 65687) local oldFrame = currentFrame currentFrame = newFrame( 'empty' ) -- The point of this is to load big data, so don't save it in package.loaded -- where it will have to be copied for all future modules. local l = package.loaded[module] local _ _, data = mw.executeModule( function() return require( module ) end ) package.loaded[module] = l currentFrame = oldFrame -- Validate data local err if type( data ) == 'table' then err = validateData( data ) else err = module .. ' returned ' .. type( data ) .. ', table expected' end if err then loadedData[module] = err error( err, 2 ) end loadedData[module] = data end return dataWrapper( data ) end return mw
gpl-2.0
SalvationDevelopment/Salvation-Scripts-Production
c59907935.lua
6
1747
--サイバーデーモン function c59907935.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(59907935,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PREDRAW) e1:SetCondition(c59907935.drcon) e1:SetTarget(c59907935.drtg) e1:SetOperation(c59907935.drop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(59907935,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCondition(c59907935.descon) e2:SetTarget(c59907935.destg) e2:SetOperation(c59907935.desop) c:RegisterEffect(e2) end function c59907935.drcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 end function c59907935.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c59907935.drop(e,tp,eg,ep,ev,re,r,rp,c) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c59907935.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end function c59907935.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function c59907935.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.Destroy(c,REASON_EFFECT) end end
gpl-2.0
dr01d3r/darkstar
scripts/globals/items/bowl_of_soy_ramen.lua
12
1807
----------------------------------------- -- ID: 6458 -- Item: bowl_of_soy_ramen -- Food Effect: 30Min, All Races ----------------------------------------- -- HP +50 -- STR +5 -- VIT +5 -- AGI +3 -- Attack +10% (cap 170) -- Ranged Attack +10% (cap 170) -- Resist Slow +10 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,6458); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 50); target:addMod(MOD_STR, 5); target:addMod(MOD_VIT, 5); target:addMod(MOD_AGI, 3); target:addMod(MOD_FOOD_ATTP, 10); target:addMod(MOD_FOOD_ATT_CAP, 170); target:addMod(MOD_FOOD_RATTP, 10); target:addMod(MOD_FOOD_RATT_CAP, 170); target:addMod(MOD_SLOWRES, 10); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 50); target:delMod(MOD_STR, 5); target:delMod(MOD_VIT, 5); target:delMod(MOD_AGI, 3); target:delMod(MOD_FOOD_ATTP, 10); target:delMod(MOD_FOOD_ATT_CAP, 170); target:delMod(MOD_FOOD_RATTP, 10); target:delMod(MOD_FOOD_RATT_CAP, 170); target:delMod(MOD_SLOWRES, 10); end;
gpl-3.0
kequanJiang/skynet_start
mjlib/base/hulib.lua
2
3064
package.path = "../../lualib/?.lua;"..package.path local utils = require "utils" local wave_table = require "auto_table" local wave_table_eye = require "auto_table_with_eye" local mjlib = require "mjlib" local M = {} function M.check_7dui(hand_cards, waves) if #waves > 0 then return false end for _,c in ipairs(hand_cards) do if c % 2 ~= 0 then return false end end return true end function M.check_pengpeng() end function M.get_hu_info(hand_cards, waves, self_card, other_card) local hand_cards_tmp = {} for i,v in ipairs(hand_cards) do hand_cards_tmp[i] = v end if other_card then hand_cards_tmp[other_card] = hand_cards_tmp[other_card] + 1 end local first_info = { eye = false, -- 当前是否有将 dui_array = {}, } for color, cfg in pairs(mjlib.CardType) do if cfg.chi and not M.check_color_chi(hand_cards_tmp, cfg, first_info) then return false elseif not cfg.chi and not M.check_color(hand_cards_tmp, cfg, first_info) then return false end end return true end function M.check_color(cards, cfg, info) for i = cfg.min, cfg.max do local count = cards[i] if count == 1 or count == 4 then return false end if count == 2 then if info.eye then return false end info.eye = true end end return true end function M.check_color_chi(cards, cfg, info) local tbl = {} for i = cfg.min, cfg.max do repeat local count = cards[i] if count > 0 then table.insert(tbl, count) end if count == 0 or i == cfg.max then if #tbl == 0 then break end if not M.check_sub(tbl, info) then return false end tbl = {} end until(true) end return true end function M.check_sub(tbl, info) local count = 0 for _,v in ipairs(tbl) do count = count + v end local yu = (count % 3) if yu == 1 then return false elseif yu == 2 then if info.eye then return false end info.eye = true return M.check_wave_and_eye(tbl) end return M.check_wave(tbl) end function M.check_wave(tbl) local num = 0 for _,c in ipairs(tbl) do num = num * 10 + c end if wave_table[num] then return true end if wave_table.collect then wave_table[num] = true end return false end -- 检查是否匹配3*n + 2 function M.check_wave_and_eye(tbl) if #tbl == 1 then return true end local num = 0 for _,c in ipairs(tbl) do num = num * 10 + c end if wave_table_eye[num] then return true end if wave_table_eye.collect then wave_table_eye[num] = true end return false end return M
mit
dr01d3r/darkstar
scripts/zones/RuAun_Gardens/npcs/HomePoint#2.lua
27
1265
----------------------------------- -- Area: RuAun_Gardens -- NPC: HomePoint#2 -- @pos -499 -42 167 130 ----------------------------------- package.loaded["scripts/zones/RuAun_Gardens/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/RuAun_Gardens/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 60); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0